Use FoCAPI GameObjectTypeWrapper Get_Display_Name()

This commit is contained in:
2026-03-12 18:11:07 -05:00
parent 1be066c6ed
commit 5d3867c3fd
3 changed files with 20 additions and 4 deletions

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@@ -39,3 +39,15 @@ function Add_Tutorial_Text(key, text, duration, r, g, b, a) end
---Removes the specified text key from the tutorial text box.
---@param key string The key to remove.
function Remove_Tutorial_Text(key) end
-- ==================================================
-- GameObjectType extensions
-- ==================================================
---@class GameObjectType
---A generic GameObjectType that represents a C++ GameObjectTypeClass
local GameObjectType = {}
---@public
---Returns the display name for the object type.
---@return string
function GameObjectType.Get_Display_Name() end