Use FoCAPI GameObjectTypeWrapper Get_Display_Name()
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@@ -39,3 +39,15 @@ function Add_Tutorial_Text(key, text, duration, r, g, b, a) end
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---Removes the specified text key from the tutorial text box.
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---@param key string The key to remove.
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function Remove_Tutorial_Text(key) end
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-- ==================================================
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-- GameObjectType extensions
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-- ==================================================
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---@class GameObjectType
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---A generic GameObjectType that represents a C++ GameObjectTypeClass
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local GameObjectType = {}
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---@public
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---Returns the display name for the object type.
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---@return string
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function GameObjectType.Get_Display_Name() end
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