Remove Killed unit display for tournament

This commit is contained in:
2026-03-15 12:35:35 -05:00
parent 5d3867c3fd
commit 770a42b841
3 changed files with 58 additions and 35 deletions

View File

@@ -104,6 +104,11 @@ function TacticalGameClass:CombatTextUnitBuilt(unit)
return
end
if not StringCompare(LocalPlayer.Get_Faction_Name(), owner.Faction) then
-- Do not display combat feed for players on opposite factions
return
end
local timeText = FormatTime(unit.BuildTime)
local text = string.format("%s\t[%s]: BUILT %s ($%d)", timeText, owner.Name, unit.Name, unit.BuildCost)
local faction = Factions[owner.Faction]
@@ -155,6 +160,11 @@ function TacticalGameClass:CombatTextUnitKilled(unit)
return
end
if not StringCompare(LocalPlayer.Get_Faction_Name(), owner.Faction) then
-- Do not display combat feed for players on opposite factions
return
end
local killer = self.Players[unit.KillerId]
local timeText = FormatTime(unit.DeathTime)