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105
Data/Scripts/Miscellaneous/GameManager/Constants.lua
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105
Data/Scripts/Miscellaneous/GameManager/Constants.lua
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require("FactionStruct")
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-- ==================================================
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-- Define Faction constants
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-- ==================================================
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---Defines tactical factions.
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---@return FactionStruct[]
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function DefineFactions()
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---@type FactionStruct[]
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local factions = {}
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---Rebel Faction
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---@type FactionStruct
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local RebelFaction = FactionStruct:New("REBEL")
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RebelFaction.DisplayName = "Rebellion"
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RebelFaction.Color = ColorStruct:New(1, 0, 0)
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RebelFaction.Icon = "I_ICON_SPECTATOR_REBEL.TGA"
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RebelFaction.LandStartUnitName = "Rebel_Infantry_Squad"
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RebelFaction.SpaceStartUnitName = "Rebel_X-Wing_Squadron"
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factions[RebelFaction.Name] = RebelFaction
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---Empire Faction
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---@type FactionStruct
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local EmpireFaction = FactionStruct:New("EMPIRE")
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EmpireFaction.DisplayName = "Empire"
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EmpireFaction.Color = ColorStruct:New(0, 1, 1)
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EmpireFaction.Icon = "I_ICON_SPECTATOR_EMPIRE.TGA"
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EmpireFaction.LandStartUnitName = "Imperial_Stormtrooper_Squad"
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EmpireFaction.SpaceStartUnitName = "TIE_Interceptor_Squadron_Container"
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factions[EmpireFaction.Name] = EmpireFaction
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---Underworld Faction
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---@type FactionStruct
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local UnderworldFaction = FactionStruct:New("UNDERWORLD")
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UnderworldFaction.DisplayName = "Zann Consortium"
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UnderworldFaction.Color = ColorStruct:New(1, 1, 0)
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UnderworldFaction.Icon = "I_ICON_SPECTATOR_UNDERWORLD.TGA"
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UnderworldFaction.LandStartUnitName = "Underworld_Merc_Squad"
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UnderworldFaction.SpaceStartUnitName = "StarViper_Team"
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factions[UnderworldFaction.Name] = UnderworldFaction
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---Hutts Faction
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local HuttFaction = FactionStruct:New("HUTTS")
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HuttFaction.DisplayName = "Hutt Cartel"
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HuttFaction.Color = ColorStruct:New(1, 0, 1)
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HuttFaction.Icon = "I_ICON_SPECTATOR_HUTTS.TGA"
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HuttFaction.LandStartUnitName = "Hutt_Soldier_Squad"
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HuttFaction.SpaceStartUnitName = "V_Wing_Squadron_Container"
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factions[HuttFaction.Name] = HuttFaction
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---Pirates Faction
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local PirateFaction = FactionStruct:New("PIRATES")
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PirateFaction.DisplayName = "Pirates"
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PirateFaction.Color = ColorStruct:New(0, 1, 0)
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PirateFaction.Icon = "I_ICON_SPECTATOR_PIRATES.TGA"
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PirateFaction.LandStartUnitName = "Pirate_Soldier_Squad"
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PirateFaction.SpaceStartUnitName = "Pirate_Fighter_Squadron"
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factions[PirateFaction.Name] = PirateFaction
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return factions
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end
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---Constant Global of all Tactical Factions
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---@type FactionStruct[]
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Factions = DefineFactions()
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-- ==================================================
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-- Define UI Constants
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-- ==================================================
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---GUI Component to display game time.
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UI_GameTime = "s_select_41"
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---GUI Components to display Team 1 credits.
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UI_IconT1 = "s_health_42"
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UI_CreditsT1 = "s_health_41"
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---GUI Component to display Team 2 credits.
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UI_IconT2 = "s_shield_42"
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UI_CreditsT2 = "s_shield_41"
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---GUI Component to enable/disable population.
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UI_PlanetaryPop = "text_planetary_pop"
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---GUI Component to enable/disable tactical credits.
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UI_CreditsTactical = "text_credits_tactical"
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---Gets the specator marker for the game mode.
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---@param gameMode string Game mode.
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---@return string|nil
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function GetSpectatorMarkerName(gameMode)
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if StringCompare(gameMode, "Space") then
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return "Spectator_Reveal_Marker"
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elseif StringCompare(gameMode, "Land") then
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return "Spectator_Reveal_Marker_Land"
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end
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return nil
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end
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