Restoring stat tables WIP
This commit is contained in:
@@ -38,6 +38,10 @@ GameSpy_Game_Stats = {}
|
||||
---@deprecated
|
||||
GameSpy_Player_Stats = {}
|
||||
|
||||
---Tactical Build Stat Table for post-game.
|
||||
---[playerid][planetname][object_type][build_count, credits_spent, combat_power]
|
||||
TacticalBuildStatsTable = {}
|
||||
|
||||
---Tactical Frag/Death Stat Table for post-game.
|
||||
---[frag|death][playerid][object_type][build_count, credits_spent, combat_power]
|
||||
TacticalKillStatsTable = {
|
||||
@@ -45,6 +49,32 @@ TacticalKillStatsTable = {
|
||||
[DeathIndex] = {}
|
||||
}
|
||||
|
||||
---Tactical Team Frag/Death Stat Table for post-game.
|
||||
---[frag|death][playerid][object_type][build_count, credits_spent, combat_power]
|
||||
TacticalTeamKillStatsTable = {
|
||||
[FragIndex] = {},
|
||||
[DeathIndex] = {}
|
||||
}
|
||||
|
||||
---Galactic Build Stat Table for post-game.
|
||||
---[playerid][planetname][object_type][build_count, credits_spent, combat_power]
|
||||
GalacticBuildStatsTable = {}
|
||||
|
||||
---Galactic Frag/Death Stat Table for post-game.
|
||||
---[frag|death][playerid][object_type][build_count, credits_spent, combat_power]
|
||||
GalacticKillStatsTable = {
|
||||
[FragIndex] = {},
|
||||
[DeathIndex] = {}
|
||||
}
|
||||
|
||||
---Galactic Neutralized Hero Table for post-game.
|
||||
---[playerid][object_type][neutralized_count]
|
||||
GalacticNeutralizedTable = {}
|
||||
|
||||
---Galactic Planet Conquest Table for post-game.
|
||||
---[playerid][planet_type][sacked_count, lost_count]
|
||||
GalacticConquestTable = {}
|
||||
|
||||
-- ==================================================
|
||||
-- Script State Functions
|
||||
-- ==================================================
|
||||
@@ -126,6 +156,7 @@ end
|
||||
function Reset_Tactical_Stats()
|
||||
DebugMessage("%s -- In Reset_Tactical_Stats", tostring(Script))
|
||||
|
||||
TacticalBuildStatsTable = {}
|
||||
TacticalKillStatsTable = {
|
||||
[FragIndex] = {},
|
||||
[DeathIndex] = {}
|
||||
@@ -143,6 +174,14 @@ function Reset_Stats()
|
||||
DebugMessage("%s -- In Reset_Stats", tostring(Script))
|
||||
|
||||
Reset_Tactical_Stats()
|
||||
|
||||
GalacticBuildStatsTable {}
|
||||
GalacticKillStatsTable = {
|
||||
[FragIndex] = {},
|
||||
[DeathIndex] = {}
|
||||
}
|
||||
GalacticNeutralizedTable = {}
|
||||
GalacticConquestTable = {}
|
||||
end
|
||||
|
||||
---A dirty hack to reset tactical script registry values
|
||||
@@ -257,18 +296,25 @@ end
|
||||
---@param object GameObject|GameObjectType FoC GameObjectWrapper or GameObjectTypeWrapper of the object that was just created.
|
||||
function Galactic_Production_End_Event(planet, object)
|
||||
local typeName = ""
|
||||
local type = nil
|
||||
|
||||
if object.Get_Type == nil then
|
||||
-- object must be a GameObjectTypeWrapper not a GameObjectWrapper if it doesn't
|
||||
-- have a Get_Type function.
|
||||
-- object must be a GameObjectTypeWrapper if it doesn't have a Get_Type function.
|
||||
---@cast object GameObjectType
|
||||
type = object
|
||||
typeName = object.Get_Name()
|
||||
else
|
||||
-- object points to the GameObjectWrapper that was just created.
|
||||
type = object.Get_Type()
|
||||
typeName = object.Get_Type().Get_Name()
|
||||
end
|
||||
|
||||
DebugMessage("%s -- Galactic production of %s ended at %s.", tostring(Script), typeName,
|
||||
planet.Get_Type().Get_Name())
|
||||
|
||||
if GalacticGame then
|
||||
GalacticGame:UnitBuilt(type, planet.Get_Owner(), planet)
|
||||
end
|
||||
end
|
||||
|
||||
---This event is triggered when a unit is destroyed in galactic mode.
|
||||
@@ -276,6 +322,14 @@ end
|
||||
---@param killer PlayerObject FoC PlayerWrapper object that killed the object.
|
||||
function Galactic_Unit_Destroyed_Event(object, killer)
|
||||
DebugMessage("%s -- Object %s killed by %s.", tostring(Script), object.Get_Type().Get_Name(), killer.Get_Name())
|
||||
|
||||
if GalacticGame then
|
||||
GalacticGame:UnitKilled(object, killer)
|
||||
end
|
||||
|
||||
if TacticalGame then
|
||||
TacticalGame:UnitKilled(object, killer)
|
||||
end
|
||||
end
|
||||
|
||||
---This event is triggered when the level of a starbase changes.
|
||||
@@ -434,10 +488,10 @@ function Init_Tactical(gameMode)
|
||||
DebugMessage("%s -- Initializing Tactical %s rules.", tostring(Script), gameMode)
|
||||
Reset_Tactical_Stats()
|
||||
TacticalGame = TacticalGameClass:New(gameMode)
|
||||
TacticalGame.KillStatsTable = TacticalKillStatsTable
|
||||
TacticalGame.KillStatsTable = TacticalTeamKillStatsTable
|
||||
GUIManager:InitTactical()
|
||||
TextManager:RegisterView(TacticalGame.CombatFeed)
|
||||
TextManager:SetCurrentView("combat_feed")
|
||||
--TextManager:RegisterView(TacticalGame.CombatFeed)
|
||||
--TextManager:SetCurrentView("combat_feed")
|
||||
end
|
||||
|
||||
---Resets Tactical mode.
|
||||
|
||||
Reference in New Issue
Block a user