Add TacticalKillStatsTable back and make it work for all players on your team / Spectator player shows T1/2 losses separately
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@@ -12,7 +12,7 @@ require("GameManager/SkirmishGameClass")
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local DebugCounter = 0
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---Debugging service rate.
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local ServiceDebugRate = 5
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local ServiceDebugRate = 10
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---The Galactic Game manager.
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---@type GalacticGameClass|nil
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@@ -38,6 +38,13 @@ GameSpy_Game_Stats = {}
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---@deprecated
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GameSpy_Player_Stats = {}
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---Tactical Frag/Death Stat Table for post-game.
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---[frag|death][playerid][object_type][build_count, credits_spent, combat_power]
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TacticalKillStatsTable = {
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[FragIndex] = {},
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[DeathIndex] = {}
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}
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-- ==================================================
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-- Script State Functions
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-- ==================================================
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@@ -84,7 +91,31 @@ end
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---Script debug servicing.
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function ServiceDebug()
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DebugMessage("%s -- TacticalKillStatsTable dump:", tostring(Script))
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local fragEntry = TacticalKillStatsTable[FragIndex]
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if fragEntry then
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for playerId, unitTypes in pairs(fragEntry) do
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for objType, data in pairs(unitTypes) do
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DebugMessage(" FRAG player=%d type=%s kills=%d cp=%d cost=%d score=%d",
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playerId, tostring(objType), data.kills, data.combat_power, data.build_cost, data.score_value)
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end
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end
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else
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DebugMessage(" FRAG (empty)")
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end
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local deathEntry = TacticalKillStatsTable[DeathIndex]
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if deathEntry then
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for playerId, unitTypes in pairs(deathEntry) do
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for objType, data in pairs(unitTypes) do
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DebugMessage(" DEATH player=%d type=%s kills=%d cp=%d cost=%d score=%d",
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playerId, tostring(objType), data.kills, data.combat_power, data.build_cost, data.score_value)
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end
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end
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else
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DebugMessage(" DEATH (empty)")
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end
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end
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-- ==================================================
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@@ -95,6 +126,15 @@ end
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function Reset_Tactical_Stats()
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DebugMessage("%s -- In Reset_Tactical_Stats", tostring(Script))
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TacticalKillStatsTable = {
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[FragIndex] = {},
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[DeathIndex] = {}
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}
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TacticalTeamKillStatsTable = {
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[FragIndex] = {},
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[DeathIndex] = {}
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}
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ResetTacticalRegistry()
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end
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@@ -394,6 +434,7 @@ function Init_Tactical(gameMode)
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DebugMessage("%s -- Initializing Tactical %s rules.", tostring(Script), gameMode)
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Reset_Tactical_Stats()
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TacticalGame = TacticalGameClass:New(gameMode)
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TacticalGame.KillStatsTable = TacticalKillStatsTable
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GUIManager:InitTactical()
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TextManager:RegisterView(TacticalGame.CombatFeed)
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TextManager:SetCurrentView("combat_feed")
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@@ -418,6 +459,7 @@ function Init_Skirmish(gameMode)
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DebugMessage("%s -- Initializing Skirmish Tactical %s rules.", tostring(Script), gameMode)
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Reset_Stats()
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TacticalGame = SkirmishGameClass:New(gameMode)
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TacticalGame.KillStatsTable = TacticalKillStatsTable
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GUIManager:InitSkirmish(TacticalGame.IsLocalSpectator)
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TextManager:RegisterView(TacticalGame.CombatFeed)
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TextManager:SetCurrentView("combat_feed")
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