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1be066c6ed
...
restore-st
| Author | SHA1 | Date | |
|---|---|---|---|
| a5fb7e950a | |||
| 68449e1a78 | |||
| d2f3974c96 | |||
| 770a42b841 | |||
| 5d3867c3fd |
@@ -241,6 +241,7 @@ function GameObject.Is_Transport() end
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function GameObject.Can_Land_On_Planet(planet) end
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function GameObject.Can_Land_On_Planet(planet) end
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---@public
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---@public
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---@return GameObjectType
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function GameObject.Get_Game_Scoring_Type() end
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function GameObject.Get_Game_Scoring_Type() end
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---@public
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---@public
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@@ -39,3 +39,15 @@ function Add_Tutorial_Text(key, text, duration, r, g, b, a) end
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---Removes the specified text key from the tutorial text box.
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---Removes the specified text key from the tutorial text box.
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---@param key string The key to remove.
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---@param key string The key to remove.
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function Remove_Tutorial_Text(key) end
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function Remove_Tutorial_Text(key) end
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-- ==================================================
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-- GameObjectType extensions
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-- ==================================================
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---@class GameObjectType
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---A generic GameObjectType that represents a C++ GameObjectTypeClass
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local GameObjectType = {}
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---@public
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---Returns the display name for the object type.
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---@return string
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function GameObjectType.Get_Display_Name() end
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@@ -18,6 +18,12 @@ TextManager = TutorialTextManager:New()
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---@type PlayerObject|nil
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---@type PlayerObject|nil
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LocalPlayer = nil
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LocalPlayer = nil
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---Frag Index of Kill Stat Tables
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FragIndex = 1
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---Death Index of Kill Stat Tables
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DeathIndex = 2
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-- ==================================================
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-- ==================================================
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-- Define Faction constants
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-- Define Faction constants
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-- ==================================================
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-- ==================================================
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@@ -88,6 +94,31 @@ end
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---@type FactionStruct[]
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---@type FactionStruct[]
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Factions = DefineFactions()
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Factions = DefineFactions()
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---Faction Title Rank table. Rebel at 2, Empire at 3
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---@type table
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FactionTitleTable = {
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{ 145000, "TEXT_REBEL_TITLE19", "TEXT_EMPIRE_TITLE19" },
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{ 125000, "TEXT_REBEL_TITLE18", "TEXT_EMPIRE_TITLE18" },
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{ 115000, "TEXT_REBEL_TITLE17", "TEXT_EMPIRE_TITLE17" },
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{ 100000, "TEXT_REBEL_TITLE16", "TEXT_EMPIRE_TITLE16" },
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{ 90000, "TEXT_REBEL_TITLE15", "TEXT_EMPIRE_TITLE15" },
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{ 85000, "TEXT_REBEL_TITLE14", "TEXT_EMPIRE_TITLE14" },
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{ 80000, "TEXT_REBEL_TITLE13", "TEXT_EMPIRE_TITLE13" },
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{ 75000, "TEXT_REBEL_TITLE12", "TEXT_EMPIRE_TITLE12" },
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{ 70000, "TEXT_REBEL_TITLE11", "TEXT_EMPIRE_TITLE11" },
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{ 60000, "TEXT_REBEL_TITLE10", "TEXT_EMPIRE_TITLE10" },
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{ 55000, "TEXT_REBEL_TITLE9", "TEXT_EMPIRE_TITLE9" },
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{ 50000, "TEXT_REBEL_TITLE8", "TEXT_EMPIRE_TITLE8" },
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{ 45000, "TEXT_REBEL_TITLE7", "TEXT_EMPIRE_TITLE7" },
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{ 40000, "TEXT_REBEL_TITLE6", "TEXT_EMPIRE_TITLE6" },
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{ 25000, "TEXT_REBEL_TITLE5", "TEXT_EMPIRE_TITLE5" },
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{ 20000, "TEXT_REBEL_TITLE4", "TEXT_EMPIRE_TITLE4" },
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{ 15000, "TEXT_REBEL_TITLE3", "TEXT_EMPIRE_TITLE3" },
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{ 10000, "TEXT_REBEL_TITLE2", "TEXT_EMPIRE_TITLE2" },
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{ 5000, "TEXT_REBEL_TITLE1", "TEXT_EMPIRE_TITLE1" },
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{ 0, "TEXT_REBEL_TITLE0", "TEXT_EMPIRE_TITLE0" }
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}
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-- ==================================================
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-- ==================================================
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-- Define Spectator Constants
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-- Define Spectator Constants
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-- ==================================================
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-- ==================================================
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@@ -91,7 +91,7 @@ function GUIManager:DisplayTeamCredits(team, credits, income)
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positiveText = ""
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positiveText = ""
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end
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end
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local text = string.format("Team %d: $%d (%s%d)", team.Number, credits, positiveText, income)
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local text = string.format("Team %d: $ %d (%s%d)", team.Number, credits, positiveText, income)
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local icon = team.Faction.Icon
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local icon = team.Faction.Icon
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local color = team.Faction.Color
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local color = team.Faction.Color
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@@ -5,7 +5,10 @@ require("GameManager/UnitClass")
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---@class GalacticGameClass
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---@class GalacticGameClass
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---@field StartTime integer The start time.
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---@field StartTime integer The start time.
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---@field Players PlayerClass[] The combatant players in this game.
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---@field Players PlayerClass[] The combatant players in this game.
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---@field Units UnitClass[] The units in this game.
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---@field BuildStatsTable table The engine-owned GalacticBuildStatsTable reference, set from GameScoring.lua.
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---@field KillStatsTable table The engine-owned GalacticKillStatsTable reference, set from GameScoring.lua.
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---@field NeutralizedStatsTable table The engine-owned GalacticNeutralizedTable reference, set from GameScoring.lua.
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---@field GalacticConquestTable table The engine-owned GalacticConquestTable reference, set from GameScoring.lua.
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GalacticGameClass = {}
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GalacticGameClass = {}
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GalacticGameClass.__index = GalacticGameClass
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GalacticGameClass.__index = GalacticGameClass
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@@ -15,15 +18,8 @@ function GalacticGameClass:New()
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ScriptMessage("Initializing Galactic game...")
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ScriptMessage("Initializing Galactic game...")
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local self = setmetatable({}, GalacticGameClass)
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local self = setmetatable({}, GalacticGameClass)
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---Finds all combatant players in the game.
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---@return PlayerClass[]
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local function FindPlayers()
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return {}
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end
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self.StartTime = GetCurrentTime()
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self.StartTime = GetCurrentTime()
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self.Players = FindPlayers()
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self.Players = self:_FindPlayers()
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self.Units = {}
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ScriptMessage("Galactic Game initialized!")
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ScriptMessage("Galactic Game initialized!")
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return self
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return self
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@@ -34,11 +30,15 @@ function GalacticGameClass:Service()
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ScriptMessage("Servicing Galactic game...")
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ScriptMessage("Servicing Galactic game...")
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-- Service Players
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-- Service Players
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for playerId, player in pairs(self.Players) do
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for _, player in pairs(self.Players) do
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player:Service()
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player:Service()
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end
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end
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end
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end
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-- ==================================================
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-- Player event handlers
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-- ==================================================
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---Gets the Player by ID.
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---Gets the Player by ID.
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---@param id integer Player ID
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---@param id integer Player ID
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---@return PlayerClass|nil
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---@return PlayerClass|nil
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@@ -60,14 +60,263 @@ function GalacticGameClass:PlayerQuit(id)
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end
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end
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end
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end
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-- ==================================================
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-- Unit event handlers
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-- ==================================================
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---Adds a built unit to the Unit table.
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---Adds a built unit to the Unit table.
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---@param objectType table The FoC GameObjectTypeWrapper object type that was built.
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---@param objectType GameObjectType The game object type that was built.
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---@param player table The FoC PlayerWrapper object that owns the new Unit.
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---@param player PlayerObject The player that owns the new game object.
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function GalacticGameClass:UnitBuilt(objectType, player)
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---@param planet PlanetObject The planet the game object type was built at.
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function GalacticGameClass:UnitBuilt(objectType, player, planet)
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local playerId = player.Get_ID()
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local playerId = player.Get_ID()
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local playerEntry = self.Players[playerId]
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local playerEntry = self.Players[playerId]
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if playerEntry then
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if playerEntry then
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playerEntry:AddUnit(objectType)
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local unit = playerEntry:AddUnit(objectType)
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self:UpdateGalacticBuildStatsTable(unit, planet)
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end
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end
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end
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end
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---Sets a unit as killed.
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---@param gameObject GameObject The game object that was killed.
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---@param killer PlayerObject The player that killed the game object.
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function GalacticGameClass:UnitKilled(gameObject, killer)
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local ownerId = gameObject.Get_Owner().Get_ID()
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local owner = self.Players[ownerId]
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if not owner then
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return
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end
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---@type UnitClass|nil
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local killedUnit = nil
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for _, unit in pairs(owner.Units) do
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if unit.GameObject == gameObject then
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killedUnit = unit
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break
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end
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end
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if killedUnit then
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killedUnit:SetDead(killer.Get_ID())
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self:UpdateGalacticKillStatsTable(killedUnit, killer)
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end
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end
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function GalacticGameClass:UnitNeutralized(objectType, killer)
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self:UpdateGalacticNeutralizedTable(objectType, killer)
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end
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-- ==================================================
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-- Planet event handlers
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-- ==================================================
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---Sets a planet as changed faction.
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---@param planet PlanetObject
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---@param newOwner PlayerObject
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---@param oldOwner PlayerObject
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function GalacticGameClass:PlanetFactionChange(planet, newOwner, oldOwner)
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end
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-- ==================================================
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-- Stat tables
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-- ==================================================
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---Updates the Galactic Build Stats Table with the build object type.
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---@param unit UnitClass The game object type that was built.
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---@param planet PlanetObject|nil The planet where the game object was built.
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function GalacticGameClass:UpdateGalacticBuildStatsTable(unit, planet)
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---@type GameObjectType|integer
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local planetType = 1
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if planet then
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planetType = planet.Get_Type()
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end
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local playerEntry = self.BuildStatsTable[unit.OwnerId]
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if not playerEntry then
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playerEntry = {}
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self.BuildStatsTable[unit.OwnerId] = playerEntry
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end
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local planetEntry = playerEntry[planetType]
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if not planetEntry then
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planetEntry = {}
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playerEntry[planetType] = planetEntry
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end
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local typeEntry = planetEntry[unit.Name]
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if not typeEntry then
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typeEntry = {
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build_count = 1,
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combat_power = unit.CombatRating,
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build_cost = unit.BuildCost,
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score_value = unit.ScoreValue
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}
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planetEntry[unit.Name] = typeEntry
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else
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typeEntry.build_count = typeEntry.build_count + 1
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typeEntry.combat_power = typeEntry.combat_power + unit.CombatRating
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typeEntry.build_cost = typeEntry.build_cost + unit.BuildCost
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typeEntry.score_value = typeEntry.score_value + unit.ScoreValue
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end
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end
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---Updates the Galactic Kill Stats Table with the killed object.
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---@param unit UnitClass The unit that was killed.
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---@param killer PlayerObject The player that killed the unit.
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function GalacticGameClass:UpdateGalacticKillStatsTable(unit, killer)
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if not TestValid(killer) then
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return
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end
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-- Update Frags
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local fragEntry = self.KillStatsTable[FragIndex]
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if not fragEntry then
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fragEntry = {}
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self.KillStatsTable[FragIndex] = fragEntry
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end
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local killerId = killer.Get_ID()
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local killerEntry = fragEntry[killerId]
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if not killerEntry then
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killerEntry = {}
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fragEntry[killerId] = killerEntry
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end
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local killerObjEntry = killerEntry[unit.GameObjectType]
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|
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if not killerObjEntry then
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killerObjEntry = {
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kills = 1,
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combat_power = unit.CombatRating,
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build_cost = unit.BuildCost,
|
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score_value = unit.ScoreValue
|
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}
|
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killerEntry[unit.GameObjectType] = killerObjEntry
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else
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killerObjEntry.kills = killerObjEntry.kills + 1
|
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|
killerObjEntry.combat_power = killerObjEntry.combat_power + unit.CombatRating
|
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killerObjEntry.build_cost = killerObjEntry.build_cost + unit.BuildCost
|
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|
killerObjEntry.score_value = killerObjEntry.score_value + unit.ScoreValue
|
||||||
|
end
|
||||||
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|
||||||
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-- Update Deaths
|
||||||
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local deathEntry = self.KillStatsTable[DeathIndex]
|
||||||
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|
||||||
|
if not deathEntry then
|
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|
deathEntry = {}
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self.KillStatsTable[DeathIndex] = deathEntry
|
||||||
|
end
|
||||||
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|
||||||
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local ownerEntry = deathEntry[unit.OwnerId]
|
||||||
|
|
||||||
|
if not ownerEntry then
|
||||||
|
ownerEntry = {}
|
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|
deathEntry[unit.OwnerId] = ownerEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local ownerObjEntry = ownerEntry[unit.GameObjectType]
|
||||||
|
|
||||||
|
if not ownerObjEntry then
|
||||||
|
ownerObjEntry = {
|
||||||
|
kills = 1,
|
||||||
|
combat_power = unit.CombatRating,
|
||||||
|
build_cost = unit.BuildCost,
|
||||||
|
score_value = unit.ScoreValue
|
||||||
|
}
|
||||||
|
ownerEntry[unit.GameObjectType] = ownerObjEntry
|
||||||
|
else
|
||||||
|
ownerObjEntry.kills = ownerObjEntry.kills + 1
|
||||||
|
ownerObjEntry.combat_power = ownerObjEntry.combat_power + unit.CombatRating
|
||||||
|
ownerObjEntry.build_cost = ownerObjEntry.build_cost + unit.BuildCost
|
||||||
|
ownerObjEntry.score_value = ownerObjEntry.score_value + unit.ScoreValue
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
---Updates the Galactic Neutralized Table with the neutralized hero.
|
||||||
|
---@param objectType GameObjectType The hero type that was neutralized.
|
||||||
|
---@param killer GameObject The hero that killed this hero.
|
||||||
|
function GalacticGameClass:UpdateGalacticNeutralizedTable(objectType, killer)
|
||||||
|
local killerId = killer.Get_Owner().Get_ID()
|
||||||
|
local killerEntry = self.NeutralizedStatsTable[killerId]
|
||||||
|
|
||||||
|
if not killerEntry then
|
||||||
|
killerEntry = {}
|
||||||
|
self.NeutralizedStatsTable[killerId] = killerEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local neutralizedEntry = killerEntry[objectType]
|
||||||
|
|
||||||
|
if not neutralizedEntry then
|
||||||
|
neutralizedEntry = {
|
||||||
|
neutralized = 1
|
||||||
|
}
|
||||||
|
killerEntry[objectType] = neutralizedEntry
|
||||||
|
else
|
||||||
|
neutralizedEntry.neutralized = neutralizedEntry.neutralized + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- ==================================================
|
||||||
|
-- Private functions
|
||||||
|
-- ==================================================
|
||||||
|
|
||||||
|
---@private
|
||||||
|
---Finds all players of defined Factions via FoCAPI.
|
||||||
|
---@return PlayerClass[]
|
||||||
|
function GalacticGameClass:_FindPlayers()
|
||||||
|
local isSuccess, result = pcall(Get_All_Players)
|
||||||
|
|
||||||
|
if isSuccess then
|
||||||
|
local players = {}
|
||||||
|
|
||||||
|
for _, playerWrapper in pairs(result) do
|
||||||
|
local factionName = playerWrapper.Get_Faction_Name()
|
||||||
|
|
||||||
|
for _, faction in pairs(Factions) do
|
||||||
|
if faction.Name == factionName then
|
||||||
|
local player = PlayerClass:New(playerWrapper)
|
||||||
|
|
||||||
|
players[player.Id] = player
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return players
|
||||||
|
end
|
||||||
|
|
||||||
|
return self:_FindPlayersFallback()
|
||||||
|
end
|
||||||
|
|
||||||
|
---@private
|
||||||
|
---Finds all players of defined Factions via planets.
|
||||||
|
---@return PlayerClass[]
|
||||||
|
function GalacticGameClass:_FindPlayersFallback()
|
||||||
|
---@type PlayerClass[]
|
||||||
|
local players = {}
|
||||||
|
|
||||||
|
for _, planet in pairs(FindPlanet.Get_All_Planets()) do
|
||||||
|
local owner = planet.Get_Owner()
|
||||||
|
local factionName = owner.Get_Faction_Name()
|
||||||
|
|
||||||
|
for _, faction in pairs(Factions) do
|
||||||
|
if faction.Name == factionName then
|
||||||
|
local player = PlayerClass:New(owner)
|
||||||
|
|
||||||
|
players[player.Id] = player
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return players
|
||||||
|
end
|
||||||
|
|||||||
@@ -80,7 +80,7 @@ function PlayerClass:HasQuit()
|
|||||||
end
|
end
|
||||||
|
|
||||||
---Adds a Unit type to the Player's reinforcement list.
|
---Adds a Unit type to the Player's reinforcement list.
|
||||||
---@param objectType table FoC GameObjectTypeWrapper object that was built.
|
---@param objectType GameObjectType FoC GameObjectTypeWrapper object that was built.
|
||||||
---@return UnitClass
|
---@return UnitClass
|
||||||
function PlayerClass:AddUnit(objectType)
|
function PlayerClass:AddUnit(objectType)
|
||||||
local unit = UnitClass:New(objectType, self.Id)
|
local unit = UnitClass:New(objectType, self.Id)
|
||||||
|
|||||||
@@ -47,6 +47,11 @@ end
|
|||||||
---Displays unit built combat text.
|
---Displays unit built combat text.
|
||||||
---@param unit UnitClass The built unit.
|
---@param unit UnitClass The built unit.
|
||||||
function SkirmishGameClass:CombatTextUnitBuilt(unit)
|
function SkirmishGameClass:CombatTextUnitBuilt(unit)
|
||||||
|
if not self.IsLocalSpectator then
|
||||||
|
-- No Text feed for combatants
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
local owner = self.Players[unit.OwnerId]
|
local owner = self.Players[unit.OwnerId]
|
||||||
|
|
||||||
if not owner then
|
if not owner then
|
||||||
@@ -60,8 +65,8 @@ function SkirmishGameClass:CombatTextUnitBuilt(unit)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local timeText = FormatTime(unit.BuildTime)
|
local timeText = FormatTime(unit.BuildTime)
|
||||||
local text = string.format("%s\t<T%d> [%s]: BUILT %s ($%d)", timeText, team.Number, owner.Name, unit.Name,
|
local text = string.format("%s [T%d %s]: BUILT %s ($ %d)", timeText, team.Number, team.Faction.DisplayName,
|
||||||
unit.BuildCost)
|
unit.DisplayName, unit.BuildCost)
|
||||||
local faction = Factions[owner.Faction]
|
local faction = Factions[owner.Faction]
|
||||||
---@type ColorStruct
|
---@type ColorStruct
|
||||||
local color
|
local color
|
||||||
@@ -79,47 +84,57 @@ end
|
|||||||
---Displays killed unit combat text.
|
---Displays killed unit combat text.
|
||||||
---@param unit UnitClass The killed unit.
|
---@param unit UnitClass The killed unit.
|
||||||
function SkirmishGameClass:CombatTextUnitKilled(unit)
|
function SkirmishGameClass:CombatTextUnitKilled(unit)
|
||||||
local owner = self.Players[unit.OwnerId]
|
-- Right now, we don't really care about seeing killed units in the combat feed
|
||||||
|
-- If we want it in the future, uncomment the lines below.
|
||||||
|
return
|
||||||
|
-- if not self.IsLocalSpectator then
|
||||||
|
-- -- No Text feed for combatants
|
||||||
|
-- return
|
||||||
|
-- end
|
||||||
|
|
||||||
if not owner then
|
-- local owner = self.Players[unit.OwnerId]
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local killer = self.Players[unit.KillerId]
|
-- if not owner then
|
||||||
local timeText = FormatTime(unit.DeathTime)
|
-- return
|
||||||
|
-- end
|
||||||
|
|
||||||
if not killer then
|
-- local killer = self.Players[unit.KillerId]
|
||||||
local team = self.Teams[owner.TeamId]
|
-- local timeText = FormatTime(unit.DeathTime)
|
||||||
|
|
||||||
if not team then
|
-- if not killer then
|
||||||
return
|
-- local team = self.Teams[owner.TeamId]
|
||||||
end
|
|
||||||
|
|
||||||
local text = string.format("%s\t<T%d> [%s]: MISTAKES WERE MADE %s", timeText, team.Number, owner.Name, unit.Name)
|
-- if not team then
|
||||||
local color = ColorStruct:New(0.8, 0.8, 0.8, 1)
|
-- return
|
||||||
|
-- end
|
||||||
|
|
||||||
self.CombatFeed:Append(text, -1, color)
|
-- local text = string.format("%s\t<T%d> [%s]: MISTAKES WERE MADE %s", timeText, team.Number, owner.Name,
|
||||||
else
|
-- unit.DisplayName)
|
||||||
local team = self.Teams[killer.TeamId]
|
-- local color = ColorStruct:New(0.8, 0.8, 0.8, 1)
|
||||||
|
|
||||||
if not team then
|
-- self.CombatFeed:Append(text, -1, color)
|
||||||
return
|
-- else
|
||||||
end
|
-- local team = self.Teams[killer.TeamId]
|
||||||
|
|
||||||
local text = string.format("%s\t<T%d> [%s]: KILLED %s (%s)", timeText, team.Number, killer.Name, unit.Name,
|
-- if not team then
|
||||||
owner.Name)
|
-- return
|
||||||
local faction = Factions[killer.Faction]
|
-- end
|
||||||
---@type ColorStruct
|
|
||||||
local color = nil
|
|
||||||
|
|
||||||
if faction then
|
-- local text = string.format("%s\t<T%d> [%s]: KILLED %s (%s)", timeText, team.Number, killer.Name, unit
|
||||||
color = faction.Color
|
-- .DisplayName,
|
||||||
else
|
-- owner.Name)
|
||||||
color = ColorStruct:New(1, 1, 1, 1)
|
-- local faction = Factions[killer.Faction]
|
||||||
end
|
-- ---@type ColorStruct
|
||||||
|
-- local color = nil
|
||||||
|
|
||||||
self.CombatFeed:Append(text, -1, color)
|
-- if faction then
|
||||||
end
|
-- color = faction.Color
|
||||||
|
-- else
|
||||||
|
-- color = ColorStruct:New(1, 1, 1, 1)
|
||||||
|
-- end
|
||||||
|
|
||||||
|
-- self.CombatFeed:Append(text, -1, color)
|
||||||
|
-- end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- ==================================================
|
-- ==================================================
|
||||||
@@ -140,6 +155,19 @@ function SkirmishGameClass:GetTeam(id)
|
|||||||
return self.Teams[id]
|
return self.Teams[id]
|
||||||
end
|
end
|
||||||
|
|
||||||
|
---Gets the Team of the Player ID.
|
||||||
|
---@param id integer Player ID.
|
||||||
|
---@return TeamStruct|nil
|
||||||
|
function SkirmishGameClass:GetTeamForPlayer(id)
|
||||||
|
local player = self.Players[id]
|
||||||
|
|
||||||
|
if not player then
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
return self.Teams[player.TeamId]
|
||||||
|
end
|
||||||
|
|
||||||
---Gets the Players for the Team ID.
|
---Gets the Players for the Team ID.
|
||||||
---@param id integer Team ID
|
---@param id integer Team ID
|
||||||
---@return PlayerClass[]
|
---@return PlayerClass[]
|
||||||
@@ -188,6 +216,113 @@ function SkirmishGameClass:CalculateTeamTotalIncome(id)
|
|||||||
return totalIncome
|
return totalIncome
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- ==================================================
|
||||||
|
--- Stat tables
|
||||||
|
--- ==================================================
|
||||||
|
|
||||||
|
---Updates the Tactical Kill Stats Table with the killed object.
|
||||||
|
---@param unit UnitClass The object that was killed.
|
||||||
|
---@param killer PlayerObject The player that killed the object.
|
||||||
|
function SkirmishGameClass:UpdateTacticalKillStatsTable(unit, killer)
|
||||||
|
if not TestValid(killer) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Update Frags
|
||||||
|
local fragEntry = self.KillStatsTable[FragIndex]
|
||||||
|
|
||||||
|
if not fragEntry then
|
||||||
|
fragEntry = {}
|
||||||
|
self.KillStatsTable[FragIndex] = fragEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local killerId = killer.Get_ID()
|
||||||
|
|
||||||
|
if self.IsLocalSpectator then
|
||||||
|
local killerTeam = self:GetTeamForPlayer(killerId)
|
||||||
|
|
||||||
|
if killerTeam and killerTeam.Number == 1 then
|
||||||
|
-- For the spectator, let's show Team 1's kills on the left side
|
||||||
|
killerId = LocalPlayer.Get_ID()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local killerEntry = fragEntry[killerId]
|
||||||
|
|
||||||
|
if not killerEntry then
|
||||||
|
killerEntry = {}
|
||||||
|
fragEntry[killerId] = killerEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local killerObjEntry = killerEntry[unit.GameObjectType]
|
||||||
|
|
||||||
|
if not killerObjEntry then
|
||||||
|
killerObjEntry = {
|
||||||
|
kills = 1,
|
||||||
|
combat_power = unit.CombatRating,
|
||||||
|
build_cost = unit.BuildCost,
|
||||||
|
score_value = unit.ScoreValue
|
||||||
|
}
|
||||||
|
killerEntry[unit.GameObjectType] = killerObjEntry
|
||||||
|
else
|
||||||
|
killerObjEntry.kills = killerObjEntry.kills + 1
|
||||||
|
killerObjEntry.combat_power = killerObjEntry.combat_power + unit.CombatRating
|
||||||
|
killerObjEntry.build_cost = killerObjEntry.build_cost + unit.BuildCost
|
||||||
|
killerObjEntry.score_value = killerObjEntry.score_value + unit.ScoreValue
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Update Deaths
|
||||||
|
local deathEntry = self.KillStatsTable[DeathIndex]
|
||||||
|
|
||||||
|
if not deathEntry then
|
||||||
|
deathEntry = {}
|
||||||
|
self.KillStatsTable[DeathIndex] = deathEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local ownerId = unit.OwnerId
|
||||||
|
|
||||||
|
if self.IsLocalSpectator then
|
||||||
|
local ownerTeam = self:GetTeamForPlayer(ownerId)
|
||||||
|
|
||||||
|
if ownerTeam and ownerTeam.Number == 1 then
|
||||||
|
-- For the spectator, let's show Team 1's lost units on the left side
|
||||||
|
ownerId = LocalPlayer.Get_ID()
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- Non-spectator: show all teammate deaths as local player's losses
|
||||||
|
local ownerTeam = self:GetTeamForPlayer(ownerId)
|
||||||
|
local localTeam = self:GetTeamForPlayer(LocalPlayer.Get_ID())
|
||||||
|
|
||||||
|
if ownerTeam and localTeam and ownerTeam.Id == localTeam.Id then
|
||||||
|
ownerId = LocalPlayer.Get_ID()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local ownerEntry = deathEntry[ownerId]
|
||||||
|
|
||||||
|
if not ownerEntry then
|
||||||
|
ownerEntry = {}
|
||||||
|
deathEntry[ownerId] = ownerEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local ownerObjEntry = ownerEntry[unit.GameObjectType]
|
||||||
|
|
||||||
|
if not ownerObjEntry then
|
||||||
|
ownerObjEntry = {
|
||||||
|
kills = 1,
|
||||||
|
combat_power = unit.CombatRating,
|
||||||
|
build_cost = unit.BuildCost,
|
||||||
|
score_value = unit.ScoreValue
|
||||||
|
}
|
||||||
|
ownerEntry[unit.GameObjectType] = ownerObjEntry
|
||||||
|
else
|
||||||
|
ownerObjEntry.kills = ownerObjEntry.kills + 1
|
||||||
|
ownerObjEntry.combat_power = ownerObjEntry.combat_power + unit.CombatRating
|
||||||
|
ownerObjEntry.build_cost = ownerObjEntry.build_cost + unit.BuildCost
|
||||||
|
ownerObjEntry.score_value = ownerObjEntry.score_value + unit.ScoreValue
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- ==================================================
|
-- ==================================================
|
||||||
-- Private functions
|
-- Private functions
|
||||||
-- ==================================================
|
-- ==================================================
|
||||||
|
|||||||
@@ -8,6 +8,8 @@ require("GameManager/TutorialTextFeed")
|
|||||||
---@field StartTime integer The start time.
|
---@field StartTime integer The start time.
|
||||||
---@field Players PlayerClass[] The combatant players in this game.
|
---@field Players PlayerClass[] The combatant players in this game.
|
||||||
---@field CombatFeed TutorialTextFeed Text feed for unit builds and kills.
|
---@field CombatFeed TutorialTextFeed Text feed for unit builds and kills.
|
||||||
|
---@field BuildStatsTable table The engine-owned TacticalBuildStatsTable reference, set from GameScoring.lua.
|
||||||
|
---@field KillStatsTable table The engine-owned TacticalKillStatsTable reference, set from GameScoring.lua.
|
||||||
TacticalGameClass = {}
|
TacticalGameClass = {}
|
||||||
TacticalGameClass.__index = TacticalGameClass
|
TacticalGameClass.__index = TacticalGameClass
|
||||||
|
|
||||||
@@ -82,15 +84,17 @@ end
|
|||||||
-- ==================================================
|
-- ==================================================
|
||||||
|
|
||||||
---Adds a built unit to the Unit table.
|
---Adds a built unit to the Unit table.
|
||||||
---@param objectType GameObjectType The FoC GameObjectTypeWrapper object type that was built.
|
---@param objectType GameObjectType The game object type that was built.
|
||||||
---@param player PlayerObject The FoC PlayerWrapper object that owns the new Unit.
|
---@param player PlayerObject The player that owns the new game object.
|
||||||
function TacticalGameClass:UnitBuilt(objectType, player)
|
---@param planet PlanetObject|nil The planet the game object type was built at.
|
||||||
|
function TacticalGameClass:UnitBuilt(objectType, player, planet)
|
||||||
local playerId = player.Get_ID()
|
local playerId = player.Get_ID()
|
||||||
local playerEntry = self.Players[playerId]
|
local playerEntry = self.Players[playerId]
|
||||||
|
|
||||||
if playerEntry then
|
if playerEntry then
|
||||||
local unit = playerEntry:AddUnit(objectType)
|
local unit = playerEntry:AddUnit(objectType)
|
||||||
|
|
||||||
|
self:UpdateTacticalBuildStatsTable(unit, planet)
|
||||||
self:CombatTextUnitBuilt(unit)
|
self:CombatTextUnitBuilt(unit)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -104,6 +108,11 @@ function TacticalGameClass:CombatTextUnitBuilt(unit)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if not StringCompare(LocalPlayer.Get_Faction_Name(), owner.Faction) then
|
||||||
|
-- Do not display combat feed for players on opposite factions
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
local timeText = FormatTime(unit.BuildTime)
|
local timeText = FormatTime(unit.BuildTime)
|
||||||
local text = string.format("%s\t[%s]: BUILT %s ($%d)", timeText, owner.Name, unit.Name, unit.BuildCost)
|
local text = string.format("%s\t[%s]: BUILT %s ($%d)", timeText, owner.Name, unit.Name, unit.BuildCost)
|
||||||
local faction = Factions[owner.Faction]
|
local faction = Factions[owner.Faction]
|
||||||
@@ -120,8 +129,8 @@ function TacticalGameClass:CombatTextUnitBuilt(unit)
|
|||||||
end
|
end
|
||||||
|
|
||||||
---Sets a unit as killed.
|
---Sets a unit as killed.
|
||||||
---@param gameObject GameObject The FoC GameObjectWrapper object that was killed.
|
---@param gameObject GameObject The game object that was killed.
|
||||||
---@param killer PlayerObject The FoC PlayerWrapper object that killed the Unit.
|
---@param killer PlayerObject The player that killed the game object.
|
||||||
function TacticalGameClass:UnitKilled(gameObject, killer)
|
function TacticalGameClass:UnitKilled(gameObject, killer)
|
||||||
local ownerId = gameObject.Get_Owner().Get_ID()
|
local ownerId = gameObject.Get_Owner().Get_ID()
|
||||||
local owner = self.Players[ownerId]
|
local owner = self.Players[ownerId]
|
||||||
@@ -142,6 +151,7 @@ function TacticalGameClass:UnitKilled(gameObject, killer)
|
|||||||
|
|
||||||
if killedUnit then
|
if killedUnit then
|
||||||
killedUnit:SetDead(killer.Get_ID())
|
killedUnit:SetDead(killer.Get_ID())
|
||||||
|
self:UpdateTacticalKillStatsTable(killedUnit, killer)
|
||||||
self:CombatTextUnitKilled(killedUnit)
|
self:CombatTextUnitKilled(killedUnit)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -155,6 +165,11 @@ function TacticalGameClass:CombatTextUnitKilled(unit)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if not StringCompare(LocalPlayer.Get_Faction_Name(), owner.Faction) then
|
||||||
|
-- Do not display combat feed for players on opposite factions
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
local killer = self.Players[unit.KillerId]
|
local killer = self.Players[unit.KillerId]
|
||||||
local timeText = FormatTime(unit.DeathTime)
|
local timeText = FormatTime(unit.DeathTime)
|
||||||
|
|
||||||
@@ -179,14 +194,166 @@ function TacticalGameClass:CombatTextUnitKilled(unit)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- ==================================================
|
||||||
|
--- Stat tables
|
||||||
|
--- ==================================================
|
||||||
|
|
||||||
|
---Updates the Tactical Build Stats Table with the build object type.
|
||||||
|
---@param unit UnitClass The game object type that was built.
|
||||||
|
---@param planet PlanetObject|nil The planet the game object type was built at.
|
||||||
|
function TacticalGameClass:UpdateTacticalBuildStatsTable(unit, planet)
|
||||||
|
---@type GameObjectType|integer
|
||||||
|
local planetType = 1
|
||||||
|
|
||||||
|
if planet then
|
||||||
|
planetType = planet.Get_Type()
|
||||||
|
end
|
||||||
|
|
||||||
|
local playerEntry = self.BuildStatsTable[unit.OwnerId]
|
||||||
|
|
||||||
|
if not playerEntry then
|
||||||
|
playerEntry = {}
|
||||||
|
self.BuildStatsTable[unit.OwnerId] = playerEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local planetEntry = playerEntry[planetType]
|
||||||
|
|
||||||
|
if not planetEntry then
|
||||||
|
planetEntry = {}
|
||||||
|
playerEntry[planetType] = planetEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local typeEntry = planetEntry[unit.Name]
|
||||||
|
|
||||||
|
if not typeEntry then
|
||||||
|
typeEntry = {
|
||||||
|
build_count = 1,
|
||||||
|
combat_power = unit.CombatRating,
|
||||||
|
build_cost = unit.BuildCost,
|
||||||
|
score_value = unit.ScoreValue
|
||||||
|
}
|
||||||
|
planetEntry[unit.Name] = typeEntry
|
||||||
|
else
|
||||||
|
typeEntry.build_count = typeEntry.build_count + 1
|
||||||
|
typeEntry.combat_power = typeEntry.combat_power + unit.CombatRating
|
||||||
|
typeEntry.build_cost = typeEntry.build_cost + unit.BuildCost
|
||||||
|
typeEntry.score_value = typeEntry.score_value + unit.ScoreValue
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
---Updates the Tactical Kill Stats Table with the killed object.
|
||||||
|
---@param unit UnitClass The object that was killed.
|
||||||
|
---@param killer PlayerObject The player that killed the object.
|
||||||
|
function TacticalGameClass:UpdateTacticalKillStatsTable(unit, killer)
|
||||||
|
if not TestValid(killer) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Update Frags
|
||||||
|
local fragEntry = self.KillStatsTable[FragIndex]
|
||||||
|
|
||||||
|
if not fragEntry then
|
||||||
|
fragEntry = {}
|
||||||
|
self.KillStatsTable[FragIndex] = fragEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local killerId = killer.Get_ID()
|
||||||
|
local killerEntry = fragEntry[killerId]
|
||||||
|
|
||||||
|
if not killerEntry then
|
||||||
|
killerEntry = {}
|
||||||
|
fragEntry[killerId] = killerEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local killerObjEntry = killerEntry[unit.GameObjectType]
|
||||||
|
|
||||||
|
if not killerObjEntry then
|
||||||
|
killerObjEntry = {
|
||||||
|
kills = 1,
|
||||||
|
combat_power = unit.CombatRating,
|
||||||
|
build_cost = unit.BuildCost,
|
||||||
|
score_value = unit.ScoreValue
|
||||||
|
}
|
||||||
|
killerEntry[unit.GameObjectType] = killerObjEntry
|
||||||
|
else
|
||||||
|
killerObjEntry.kills = killerObjEntry.kills + 1
|
||||||
|
killerObjEntry.combat_power = killerObjEntry.combat_power + unit.CombatRating
|
||||||
|
killerObjEntry.build_cost = killerObjEntry.build_cost + unit.BuildCost
|
||||||
|
killerObjEntry.score_value = killerObjEntry.score_value + unit.ScoreValue
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Update Deaths
|
||||||
|
local deathEntry = self.KillStatsTable[DeathIndex]
|
||||||
|
|
||||||
|
if not deathEntry then
|
||||||
|
deathEntry = {}
|
||||||
|
self.KillStatsTable[DeathIndex] = deathEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local ownerEntry = deathEntry[unit.OwnerId]
|
||||||
|
|
||||||
|
if not ownerEntry then
|
||||||
|
ownerEntry = {}
|
||||||
|
deathEntry[unit.OwnerId] = ownerEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local ownerObjEntry = ownerEntry[unit.GameObjectType]
|
||||||
|
|
||||||
|
if not ownerObjEntry then
|
||||||
|
ownerObjEntry = {
|
||||||
|
kills = 1,
|
||||||
|
combat_power = unit.CombatRating,
|
||||||
|
build_cost = unit.BuildCost,
|
||||||
|
score_value = unit.ScoreValue
|
||||||
|
}
|
||||||
|
ownerEntry[unit.GameObjectType] = ownerObjEntry
|
||||||
|
else
|
||||||
|
ownerObjEntry.kills = ownerObjEntry.kills + 1
|
||||||
|
ownerObjEntry.combat_power = ownerObjEntry.combat_power + unit.CombatRating
|
||||||
|
ownerObjEntry.build_cost = ownerObjEntry.build_cost + unit.BuildCost
|
||||||
|
ownerObjEntry.score_value = ownerObjEntry.score_value + unit.ScoreValue
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- ==================================================
|
-- ==================================================
|
||||||
-- Private functions
|
-- Private functions
|
||||||
-- ==================================================
|
-- ==================================================
|
||||||
|
|
||||||
---@private
|
---@private
|
||||||
|
---Finds all players of defined Factions via FoCAPI.
|
||||||
---@param gameMode string The current game mode.
|
---@param gameMode string The current game mode.
|
||||||
---@return PlayerClass[]
|
---@return PlayerClass[]
|
||||||
function TacticalGameClass:_FindPlayers(gameMode)
|
function TacticalGameClass:_FindPlayers(gameMode)
|
||||||
|
local isSuccess, result = pcall(Get_All_Players)
|
||||||
|
|
||||||
|
if isSuccess then
|
||||||
|
local players = {}
|
||||||
|
|
||||||
|
for _, playerWrapper in pairs(result) do
|
||||||
|
local factionName = playerWrapper.Get_Faction_Name()
|
||||||
|
|
||||||
|
for _, faction in pairs(Factions) do
|
||||||
|
if faction.Name == factionName then
|
||||||
|
local player = PlayerClass:New(playerWrapper)
|
||||||
|
|
||||||
|
players[player.Id] = player
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return players
|
||||||
|
end
|
||||||
|
|
||||||
|
return self:_FindPlayersFallback(gameMode)
|
||||||
|
end
|
||||||
|
|
||||||
|
---@private
|
||||||
|
---Finds all players of defined Factions via starting unit.
|
||||||
|
---Note: this will not work when starting units are disabled.
|
||||||
|
---For the spectator team, it will only ever find the player in seat 1.
|
||||||
|
---@param gameMode string The current game mode.
|
||||||
|
---@return PlayerClass[]
|
||||||
|
function TacticalGameClass:_FindPlayersFallback(gameMode)
|
||||||
---@type PlayerClass[]
|
---@type PlayerClass[]
|
||||||
local players = {}
|
local players = {}
|
||||||
|
|
||||||
|
|||||||
@@ -2,9 +2,12 @@ require("PGBase")
|
|||||||
|
|
||||||
---@class UnitClass
|
---@class UnitClass
|
||||||
---@field Name string Unit name.
|
---@field Name string Unit name.
|
||||||
|
---@field DisplayName string|nil The localized display name.
|
||||||
---@field OwnerId integer Owner Player ID.
|
---@field OwnerId integer Owner Player ID.
|
||||||
---@field BuildCost integer Tactical build cost.
|
---@field BuildCost integer Galactic build cost.
|
||||||
|
---@field TacticalBuildCost integer Tactical build cost.
|
||||||
---@field CombatRating integer AI combat power rating.
|
---@field CombatRating integer AI combat power rating.
|
||||||
|
---@field ScoreValue integer Score cost credits.
|
||||||
---@field BuildTime number Game time that this unit was built.
|
---@field BuildTime number Game time that this unit was built.
|
||||||
---@field AliveTime number Game time that this unit became "alive".
|
---@field AliveTime number Game time that this unit became "alive".
|
||||||
---@field DeathTime number Game time that this unit was killed.
|
---@field DeathTime number Game time that this unit was killed.
|
||||||
@@ -15,15 +18,18 @@ UnitClass = {}
|
|||||||
UnitClass.__index = UnitClass
|
UnitClass.__index = UnitClass
|
||||||
|
|
||||||
---Constructs a new Unit object.
|
---Constructs a new Unit object.
|
||||||
---@param objectType table FoC GameObjectTypeWrapper object
|
---@param objectType GameObjectType The game object type.
|
||||||
---@param playerId integer The Owner Player ID
|
---@param playerId integer The Owner Player ID
|
||||||
function UnitClass:New(objectType, playerId)
|
function UnitClass:New(objectType, playerId)
|
||||||
local self = setmetatable({}, UnitClass)
|
local self = setmetatable({}, UnitClass)
|
||||||
|
|
||||||
self.Name = objectType.Get_Name()
|
self.Name = objectType.Get_Name()
|
||||||
|
_, self.DisplayName = pcall(objectType.Get_Display_Name)
|
||||||
self.OwnerId = playerId
|
self.OwnerId = playerId
|
||||||
self.BuildCost = objectType.Get_Tactical_Build_Cost()
|
self.BuildCost = objectType.Get_Build_Cost()
|
||||||
|
self.TacticalBuildCost = objectType.Get_Tactical_Build_Cost()
|
||||||
self.CombatRating = objectType.Get_Combat_Rating()
|
self.CombatRating = objectType.Get_Combat_Rating()
|
||||||
|
self.ScoreValue = objectType.Get_Score_Cost_Credits()
|
||||||
self.BuildTime = GetCurrentTime()
|
self.BuildTime = GetCurrentTime()
|
||||||
self.AliveTime = -1
|
self.AliveTime = -1
|
||||||
self.DeathTime = -1
|
self.DeathTime = -1
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ require("GameManager/SkirmishGameClass")
|
|||||||
local DebugCounter = 0
|
local DebugCounter = 0
|
||||||
|
|
||||||
---Debugging service rate.
|
---Debugging service rate.
|
||||||
local ServiceDebugRate = 5
|
local ServiceDebugRate = 10
|
||||||
|
|
||||||
---The Galactic Game manager.
|
---The Galactic Game manager.
|
||||||
---@type GalacticGameClass|nil
|
---@type GalacticGameClass|nil
|
||||||
@@ -38,6 +38,43 @@ GameSpy_Game_Stats = {}
|
|||||||
---@deprecated
|
---@deprecated
|
||||||
GameSpy_Player_Stats = {}
|
GameSpy_Player_Stats = {}
|
||||||
|
|
||||||
|
---Tactical Build Stat Table for post-game.
|
||||||
|
---[playerid][planetname][object_type][build_count, credits_spent, combat_power]
|
||||||
|
TacticalBuildStatsTable = {}
|
||||||
|
|
||||||
|
---Tactical Frag/Death Stat Table for post-game.
|
||||||
|
---[frag|death][playerid][object_type][build_count, credits_spent, combat_power]
|
||||||
|
TacticalKillStatsTable = {
|
||||||
|
[FragIndex] = {},
|
||||||
|
[DeathIndex] = {}
|
||||||
|
}
|
||||||
|
|
||||||
|
---Tactical Team Frag/Death Stat Table for post-game.
|
||||||
|
---[frag|death][playerid][object_type][build_count, credits_spent, combat_power]
|
||||||
|
TacticalTeamKillStatsTable = {
|
||||||
|
[FragIndex] = {},
|
||||||
|
[DeathIndex] = {}
|
||||||
|
}
|
||||||
|
|
||||||
|
---Galactic Build Stat Table for post-game.
|
||||||
|
---[playerid][planetname][object_type][build_count, credits_spent, combat_power]
|
||||||
|
GalacticBuildStatsTable = {}
|
||||||
|
|
||||||
|
---Galactic Frag/Death Stat Table for post-game.
|
||||||
|
---[frag|death][playerid][object_type][build_count, credits_spent, combat_power]
|
||||||
|
GalacticKillStatsTable = {
|
||||||
|
[FragIndex] = {},
|
||||||
|
[DeathIndex] = {}
|
||||||
|
}
|
||||||
|
|
||||||
|
---Galactic Neutralized Hero Table for post-game.
|
||||||
|
---[playerid][object_type][neutralized_count]
|
||||||
|
GalacticNeutralizedTable = {}
|
||||||
|
|
||||||
|
---Galactic Planet Conquest Table for post-game.
|
||||||
|
---[playerid][planet_type][sacked_count, lost_count]
|
||||||
|
GalacticConquestTable = {}
|
||||||
|
|
||||||
-- ==================================================
|
-- ==================================================
|
||||||
-- Script State Functions
|
-- Script State Functions
|
||||||
-- ==================================================
|
-- ==================================================
|
||||||
@@ -84,7 +121,31 @@ end
|
|||||||
|
|
||||||
---Script debug servicing.
|
---Script debug servicing.
|
||||||
function ServiceDebug()
|
function ServiceDebug()
|
||||||
|
DebugMessage("%s -- TacticalKillStatsTable dump:", tostring(Script))
|
||||||
|
|
||||||
|
local fragEntry = TacticalKillStatsTable[FragIndex]
|
||||||
|
if fragEntry then
|
||||||
|
for playerId, unitTypes in pairs(fragEntry) do
|
||||||
|
for objType, data in pairs(unitTypes) do
|
||||||
|
DebugMessage(" FRAG player=%d type=%s kills=%d cp=%d cost=%d score=%d",
|
||||||
|
playerId, tostring(objType), data.kills, data.combat_power, data.build_cost, data.score_value)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
DebugMessage(" FRAG (empty)")
|
||||||
|
end
|
||||||
|
|
||||||
|
local deathEntry = TacticalKillStatsTable[DeathIndex]
|
||||||
|
if deathEntry then
|
||||||
|
for playerId, unitTypes in pairs(deathEntry) do
|
||||||
|
for objType, data in pairs(unitTypes) do
|
||||||
|
DebugMessage(" DEATH player=%d type=%s kills=%d cp=%d cost=%d score=%d",
|
||||||
|
playerId, tostring(objType), data.kills, data.combat_power, data.build_cost, data.score_value)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
DebugMessage(" DEATH (empty)")
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- ==================================================
|
-- ==================================================
|
||||||
@@ -95,6 +156,16 @@ end
|
|||||||
function Reset_Tactical_Stats()
|
function Reset_Tactical_Stats()
|
||||||
DebugMessage("%s -- In Reset_Tactical_Stats", tostring(Script))
|
DebugMessage("%s -- In Reset_Tactical_Stats", tostring(Script))
|
||||||
|
|
||||||
|
TacticalBuildStatsTable = {}
|
||||||
|
TacticalKillStatsTable = {
|
||||||
|
[FragIndex] = {},
|
||||||
|
[DeathIndex] = {}
|
||||||
|
}
|
||||||
|
TacticalTeamKillStatsTable = {
|
||||||
|
[FragIndex] = {},
|
||||||
|
[DeathIndex] = {}
|
||||||
|
}
|
||||||
|
|
||||||
ResetTacticalRegistry()
|
ResetTacticalRegistry()
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -103,6 +174,14 @@ function Reset_Stats()
|
|||||||
DebugMessage("%s -- In Reset_Stats", tostring(Script))
|
DebugMessage("%s -- In Reset_Stats", tostring(Script))
|
||||||
|
|
||||||
Reset_Tactical_Stats()
|
Reset_Tactical_Stats()
|
||||||
|
|
||||||
|
GalacticBuildStatsTable {}
|
||||||
|
GalacticKillStatsTable = {
|
||||||
|
[FragIndex] = {},
|
||||||
|
[DeathIndex] = {}
|
||||||
|
}
|
||||||
|
GalacticNeutralizedTable = {}
|
||||||
|
GalacticConquestTable = {}
|
||||||
end
|
end
|
||||||
|
|
||||||
---A dirty hack to reset tactical script registry values
|
---A dirty hack to reset tactical script registry values
|
||||||
@@ -217,18 +296,25 @@ end
|
|||||||
---@param object GameObject|GameObjectType FoC GameObjectWrapper or GameObjectTypeWrapper of the object that was just created.
|
---@param object GameObject|GameObjectType FoC GameObjectWrapper or GameObjectTypeWrapper of the object that was just created.
|
||||||
function Galactic_Production_End_Event(planet, object)
|
function Galactic_Production_End_Event(planet, object)
|
||||||
local typeName = ""
|
local typeName = ""
|
||||||
|
local type = nil
|
||||||
|
|
||||||
if object.Get_Type == nil then
|
if object.Get_Type == nil then
|
||||||
-- object must be a GameObjectTypeWrapper not a GameObjectWrapper if it doesn't
|
-- object must be a GameObjectTypeWrapper if it doesn't have a Get_Type function.
|
||||||
-- have a Get_Type function.
|
---@cast object GameObjectType
|
||||||
|
type = object
|
||||||
typeName = object.Get_Name()
|
typeName = object.Get_Name()
|
||||||
else
|
else
|
||||||
-- object points to the GameObjectWrapper that was just created.
|
-- object points to the GameObjectWrapper that was just created.
|
||||||
|
type = object.Get_Type()
|
||||||
typeName = object.Get_Type().Get_Name()
|
typeName = object.Get_Type().Get_Name()
|
||||||
end
|
end
|
||||||
|
|
||||||
DebugMessage("%s -- Galactic production of %s ended at %s.", tostring(Script), typeName,
|
DebugMessage("%s -- Galactic production of %s ended at %s.", tostring(Script), typeName,
|
||||||
planet.Get_Type().Get_Name())
|
planet.Get_Type().Get_Name())
|
||||||
|
|
||||||
|
if GalacticGame then
|
||||||
|
GalacticGame:UnitBuilt(type, planet.Get_Owner(), planet)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
---This event is triggered when a unit is destroyed in galactic mode.
|
---This event is triggered when a unit is destroyed in galactic mode.
|
||||||
@@ -236,6 +322,14 @@ end
|
|||||||
---@param killer PlayerObject FoC PlayerWrapper object that killed the object.
|
---@param killer PlayerObject FoC PlayerWrapper object that killed the object.
|
||||||
function Galactic_Unit_Destroyed_Event(object, killer)
|
function Galactic_Unit_Destroyed_Event(object, killer)
|
||||||
DebugMessage("%s -- Object %s killed by %s.", tostring(Script), object.Get_Type().Get_Name(), killer.Get_Name())
|
DebugMessage("%s -- Object %s killed by %s.", tostring(Script), object.Get_Type().Get_Name(), killer.Get_Name())
|
||||||
|
|
||||||
|
if GalacticGame then
|
||||||
|
GalacticGame:UnitKilled(object, killer)
|
||||||
|
end
|
||||||
|
|
||||||
|
if TacticalGame then
|
||||||
|
TacticalGame:UnitKilled(object, killer)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
---This event is triggered when the level of a starbase changes.
|
---This event is triggered when the level of a starbase changes.
|
||||||
@@ -394,9 +488,10 @@ function Init_Tactical(gameMode)
|
|||||||
DebugMessage("%s -- Initializing Tactical %s rules.", tostring(Script), gameMode)
|
DebugMessage("%s -- Initializing Tactical %s rules.", tostring(Script), gameMode)
|
||||||
Reset_Tactical_Stats()
|
Reset_Tactical_Stats()
|
||||||
TacticalGame = TacticalGameClass:New(gameMode)
|
TacticalGame = TacticalGameClass:New(gameMode)
|
||||||
|
TacticalGame.KillStatsTable = TacticalTeamKillStatsTable
|
||||||
GUIManager:InitTactical()
|
GUIManager:InitTactical()
|
||||||
TextManager:RegisterView(TacticalGame.CombatFeed)
|
--TextManager:RegisterView(TacticalGame.CombatFeed)
|
||||||
TextManager:SetCurrentView("combat_feed")
|
--TextManager:SetCurrentView("combat_feed")
|
||||||
end
|
end
|
||||||
|
|
||||||
---Resets Tactical mode.
|
---Resets Tactical mode.
|
||||||
@@ -418,6 +513,7 @@ function Init_Skirmish(gameMode)
|
|||||||
DebugMessage("%s -- Initializing Skirmish Tactical %s rules.", tostring(Script), gameMode)
|
DebugMessage("%s -- Initializing Skirmish Tactical %s rules.", tostring(Script), gameMode)
|
||||||
Reset_Stats()
|
Reset_Stats()
|
||||||
TacticalGame = SkirmishGameClass:New(gameMode)
|
TacticalGame = SkirmishGameClass:New(gameMode)
|
||||||
|
TacticalGame.KillStatsTable = TacticalKillStatsTable
|
||||||
GUIManager:InitSkirmish(TacticalGame.IsLocalSpectator)
|
GUIManager:InitSkirmish(TacticalGame.IsLocalSpectator)
|
||||||
TextManager:RegisterView(TacticalGame.CombatFeed)
|
TextManager:RegisterView(TacticalGame.CombatFeed)
|
||||||
TextManager:SetCurrentView("combat_feed")
|
TextManager:SetCurrentView("combat_feed")
|
||||||
|
|||||||
Reference in New Issue
Block a user