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| Author | SHA1 | Date | |
|---|---|---|---|
| a5fb7e950a | |||
| 68449e1a78 | |||
| d2f3974c96 | |||
| 770a42b841 | |||
| 5d3867c3fd | |||
| 1be066c6ed | |||
| 16b70204a1 | |||
| 487a5259fb |
@@ -241,6 +241,7 @@ function GameObject.Is_Transport() end
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function GameObject.Can_Land_On_Planet(planet) end
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function GameObject.Can_Land_On_Planet(planet) end
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---@public
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---@public
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---@return GameObjectType
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function GameObject.Get_Game_Scoring_Type() end
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function GameObject.Get_Game_Scoring_Type() end
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---@public
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---@public
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@@ -921,7 +922,7 @@ function PlayerObject.Release_Credits_For_Tactical(amount) end
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---@param level number
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---@param level number
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function PlayerObject.Set_Tech_Level(level) end
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function PlayerObject.Set_Tech_Level(level) end
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---@class PlanetObject
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---@class PlanetObject : GameObject
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local PlanetObject = {}
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local PlanetObject = {}
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---@public
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---@public
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---@return boolean
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---@return boolean
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@@ -24,6 +24,8 @@ function Get_All_Players() end
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---@public
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---@public
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---Adds the specified text to the tutorial text box.
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---Adds the specified text to the tutorial text box.
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---A new text key will be appended as a new line.
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---An existing text key will be overwritten.
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---@param key string The key to use.
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---@param key string The key to use.
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---@param text string The text to add.
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---@param text string The text to add.
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---@param duration number The duration to keep text on screen, defaults to -1 (infinite).
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---@param duration number The duration to keep text on screen, defaults to -1 (infinite).
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@@ -37,3 +39,15 @@ function Add_Tutorial_Text(key, text, duration, r, g, b, a) end
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---Removes the specified text key from the tutorial text box.
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---Removes the specified text key from the tutorial text box.
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---@param key string The key to remove.
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---@param key string The key to remove.
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function Remove_Tutorial_Text(key) end
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function Remove_Tutorial_Text(key) end
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-- ==================================================
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-- GameObjectType extensions
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-- ==================================================
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---@class GameObjectType
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---A generic GameObjectType that represents a C++ GameObjectTypeClass
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local GameObjectType = {}
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---@public
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---Returns the display name for the object type.
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---@return string
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function GameObjectType.Get_Display_Name() end
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@@ -1,4 +1,28 @@
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require("GameManager/FactionStruct")
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require("GameManager/FactionStruct")
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require("GameManager/GUIManager")
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require("GameManager/TutorialTextManager")
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-- ==================================================
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-- Define Manager constants
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-- ==================================================
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---The singleton GUI Manager.
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---@type GUIManager
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GUIManager = GUIManager:New()
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---The singleton Tutorial Text Manager.
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---@type TutorialTextManager
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TextManager = TutorialTextManager:New()
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---The local player.
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---@type PlayerObject|nil
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LocalPlayer = nil
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---Frag Index of Kill Stat Tables
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FragIndex = 1
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---Death Index of Kill Stat Tables
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DeathIndex = 2
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-- ==================================================
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-- ==================================================
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-- Define Faction constants
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-- Define Faction constants
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@@ -70,6 +94,31 @@ end
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---@type FactionStruct[]
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---@type FactionStruct[]
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Factions = DefineFactions()
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Factions = DefineFactions()
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---Faction Title Rank table. Rebel at 2, Empire at 3
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---@type table
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FactionTitleTable = {
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{ 145000, "TEXT_REBEL_TITLE19", "TEXT_EMPIRE_TITLE19" },
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{ 125000, "TEXT_REBEL_TITLE18", "TEXT_EMPIRE_TITLE18" },
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{ 115000, "TEXT_REBEL_TITLE17", "TEXT_EMPIRE_TITLE17" },
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{ 100000, "TEXT_REBEL_TITLE16", "TEXT_EMPIRE_TITLE16" },
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{ 90000, "TEXT_REBEL_TITLE15", "TEXT_EMPIRE_TITLE15" },
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{ 85000, "TEXT_REBEL_TITLE14", "TEXT_EMPIRE_TITLE14" },
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{ 80000, "TEXT_REBEL_TITLE13", "TEXT_EMPIRE_TITLE13" },
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{ 75000, "TEXT_REBEL_TITLE12", "TEXT_EMPIRE_TITLE12" },
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{ 70000, "TEXT_REBEL_TITLE11", "TEXT_EMPIRE_TITLE11" },
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{ 60000, "TEXT_REBEL_TITLE10", "TEXT_EMPIRE_TITLE10" },
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{ 55000, "TEXT_REBEL_TITLE9", "TEXT_EMPIRE_TITLE9" },
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{ 50000, "TEXT_REBEL_TITLE8", "TEXT_EMPIRE_TITLE8" },
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{ 45000, "TEXT_REBEL_TITLE7", "TEXT_EMPIRE_TITLE7" },
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{ 40000, "TEXT_REBEL_TITLE6", "TEXT_EMPIRE_TITLE6" },
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{ 25000, "TEXT_REBEL_TITLE5", "TEXT_EMPIRE_TITLE5" },
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{ 20000, "TEXT_REBEL_TITLE4", "TEXT_EMPIRE_TITLE4" },
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{ 15000, "TEXT_REBEL_TITLE3", "TEXT_EMPIRE_TITLE3" },
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{ 10000, "TEXT_REBEL_TITLE2", "TEXT_EMPIRE_TITLE2" },
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{ 5000, "TEXT_REBEL_TITLE1", "TEXT_EMPIRE_TITLE1" },
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{ 0, "TEXT_REBEL_TITLE0", "TEXT_EMPIRE_TITLE0" }
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}
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-- ==================================================
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-- ==================================================
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-- Define Spectator Constants
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-- Define Spectator Constants
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-- ==================================================
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-- ==================================================
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@@ -1,10 +1,7 @@
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require("PGBase")
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require("PGBase")
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require("GameManager/Constants")
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require("GameManager/Utilities")
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---@class GUIManager
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---@class GUIManager
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---@field TacticalGame TacticalGameClass|nil The local Tactical Game state.
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---@field SkirmishGame SkirmishGameClass|nil The local Skirmish Game state.
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---@field ShowTeamId integer The Team ID units to display.
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GUIManager = {}
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GUIManager = {}
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GUIManager.__index = GUIManager
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GUIManager.__index = GUIManager
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@@ -13,22 +10,15 @@ GUIManager.__index = GUIManager
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function GUIManager:New()
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function GUIManager:New()
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local self = setmetatable({}, GUIManager)
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local self = setmetatable({}, GUIManager)
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self.TacticalGame = nil
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self.SkirmishGame = nil
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self.ShowTeamId = 0
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return self
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return self
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end
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end
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---Initializes the GUI Manager for Skirmish mode.
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---Initializes the GUI Manager for Skirmish mode.
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---@param game SkirmishGameClass The Skirmish Game state.
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---@param isSpectator boolean Whether to initialize in spectator mode.
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function GUIManager:InitSkirmish(game)
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function GUIManager:InitSkirmish(isSpectator)
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self.SkirmishGame = game
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self:InitTactical()
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self.TacticalGame = game.TacticalGame
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GUI_Component_Visibility(UI_GameTime, true)
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if isSpectator then
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if self.SkirmishGame.IsLocalSpectator then
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GUI_Component_Visibility(UI_CreditsT1, true)
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GUI_Component_Visibility(UI_CreditsT1, true)
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GUI_Component_Visibility(UI_IconT1, true)
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GUI_Component_Visibility(UI_IconT1, true)
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@@ -41,18 +31,12 @@ function GUIManager:InitSkirmish(game)
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end
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end
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---Initializes the GUI Manager for Tactical mode.
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---Initializes the GUI Manager for Tactical mode.
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---@param game TacticalGameClass The Tactical Game state.
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function GUIManager:InitTactical()
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function GUIManager:InitTactical(game)
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self.TacticalGame = game
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GUI_Component_Visibility(UI_GameTime, true)
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GUI_Component_Visibility(UI_GameTime, true)
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end
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end
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---Resets the GUI Manager.
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---Resets the GUI Manager.
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function GUIManager:Reset()
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function GUIManager:Reset()
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self.SkirmishGame = nil
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self.TacticalGame = nil
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GUI_Component_Text(UI_GameTime, "")
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GUI_Component_Text(UI_GameTime, "")
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GUI_Text_Color(UI_GameTime, 1, 1, 1, 1)
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GUI_Text_Color(UI_GameTime, 1, 1, 1, 1)
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GUI_Component_Visibility(UI_GameTime, false)
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GUI_Component_Visibility(UI_GameTime, false)
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@@ -75,129 +59,43 @@ function GUIManager:Reset()
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GUI_Component_Visibility(UI_CreditsTactical, true)
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GUI_Component_Visibility(UI_CreditsTactical, true)
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end
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end
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---Services the GUI Manager.
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function GUIManager:Service()
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if not self.TacticalGame then
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-- Nothing to service
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return
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end
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ScriptMessage("Servicing GUI Updates...")
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ServiceGameTime(self.TacticalGame)
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ServiceTeamCredits(self.SkirmishGame)
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--ServiceUnitDisplay(self.SkirmishGame, self.ShowTeamId)
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ServiceScreenText(self.SkirmishGame)
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end
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---Services Game Time display.
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---Services Game Time display.
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---@param tacticalGame TacticalGameClass The current Tactical Game state
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---@param gameTime number The current game time.
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function ServiceGameTime(tacticalGame)
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function GUIManager:DisplayGameTime(gameTime)
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if not tacticalGame then
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local timeText = FormatTime(gameTime)
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return
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local text = string.format("Time: %s", timeText)
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end
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local gameTime = Dirty_Floor(GetCurrentTime()) - tacticalGame.StartTime
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local minutes = Dirty_Floor(gameTime / 60)
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local minutesText = tostring(minutes)
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if tonumber(minutes) < 10 then
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minutesText = "0" .. minutesText
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end
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local seconds = gameTime - (minutes * 60)
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local secondsText = tostring(seconds)
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if tonumber(seconds) < 10 then
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secondsText = "0" .. secondsText
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end
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local text = string.format("Time: %s:%s", minutesText, secondsText)
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GUI_Component_Text(UI_GameTime, text)
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GUI_Component_Text(UI_GameTime, text)
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end
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end
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---Services Team Credits display.
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---Displays credits for the specified team
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---@param skirmishGame SkirmishGameClass The current Skirmish Game state.
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---@param team TeamStruct The team.
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function ServiceTeamCredits(skirmishGame)
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---@param credits number The team credits.
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if not skirmishGame then
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---@param income number The team income.
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function GUIManager:DisplayTeamCredits(team, credits, income)
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local uiText, uiIcon = "", ""
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if team.Number == 1 then
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uiText = UI_CreditsT1
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uiIcon = UI_IconT1
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elseif team.Number == 2 then
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uiText = UI_CreditsT2
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uiIcon = UI_IconT2
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else
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return
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return
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end
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end
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|
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if not skirmishGame.IsLocalSpectator then
|
local positiveText = "+"
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return
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|
||||||
|
if income < 0 then
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positiveText = ""
|
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end
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end
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---Displays credits for the specified team
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local text = string.format("Team %d: $ %d (%s%d)", team.Number, credits, positiveText, income)
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---@param team TeamStruct The team to service.
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local icon = team.Faction.Icon
|
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---@param uiText string The name of the UI Component to display Team credits in.
|
local color = team.Faction.Color
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---@param uiIcon string The name of the UI Component to display the Faction icon in.
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|
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local function DisplayTeamCredits(team, uiText, uiIcon)
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|
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local teamCredits = skirmishGame:CalculateTeamTotalCredits(team.Id)
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|
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local teamIncome = skirmishGame:CalculateTeamTotalIncome(team.Id)
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|
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local positiveText = "+"
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|
||||||
|
|
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if teamIncome < 0 then
|
GUI_Button_Icon(uiIcon, icon, color.R, color.G, color.B, 1)
|
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positiveText = ""
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GUI_Component_Text(uiText, text)
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end
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GUI_Text_Color(uiText, color.R, color.G, color.B, 1)
|
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|
|
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local text = string.format("Team %d: $%d (%s%d)", team.Number, teamCredits, positiveText, teamIncome)
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|
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local icon = team.Faction.Icon
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|
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local color = team.Faction.Color
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|
||||||
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|
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GUI_Button_Icon(uiIcon, icon, color.R, color.G, color.B, 1)
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|
||||||
GUI_Component_Text(uiText, text)
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|
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GUI_Text_Color(uiText, color.R, color.G, color.B, 1)
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|
||||||
end
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|
||||||
|
|
||||||
for _, team in pairs(skirmishGame.Teams) do
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|
||||||
if team.Number == 1 then
|
|
||||||
DisplayTeamCredits(team, UI_CreditsT1, UI_IconT1)
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|
||||||
elseif team.Number == 2 then
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|
||||||
DisplayTeamCredits(team, UI_CreditsT2, UI_IconT2)
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|
||||||
end
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|
||||||
end
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|
||||||
end
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|
||||||
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|
||||||
---Services Team Units display.
|
|
||||||
---@param skirmishGame SkirmishGameClass The current Skirmish Game state.
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|
||||||
---@param teamId integer The Team ID's units to display.
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|
||||||
function ServiceUnitDisplay(skirmishGame, teamId)
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|
||||||
if not skirmishGame then
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|
||||||
return
|
|
||||||
end
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|
||||||
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|
||||||
if not skirmishGame.IsLocalSpectator then
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|
||||||
return
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|
||||||
end
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|
||||||
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|
||||||
local localPlayer = Find_Player("local")
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|
||||||
|
|
||||||
if not localPlayer then
|
|
||||||
return
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|
||||||
end
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|
||||||
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|
||||||
local function DisplayTeamUnit(unit, uiComponent)
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|
||||||
|
|
||||||
end
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|
||||||
|
|
||||||
local players = skirmishGame:GetPlayersOnTeam(teamId)
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|
||||||
---@type table<string, integer> Units Table by name with alive count.
|
|
||||||
local units = {}
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|
||||||
|
|
||||||
for _, player in pairs(players) do
|
|
||||||
local playerUnits = player:GetAliveUnits()
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|
||||||
|
|
||||||
for _, playerUnit in pairs(playerUnits) do
|
|
||||||
localPlayer.Select_Object(playerUnit.GameObjectWrapper)
|
|
||||||
|
|
||||||
if not units[playerUnit.Name] then
|
|
||||||
units[playerUnit.Name] = 1
|
|
||||||
else
|
|
||||||
units[playerUnit.Name] = units[playerUnit.Name] + 1
|
|
||||||
end
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|
||||||
end
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|
||||||
end
|
|
||||||
end
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|
||||||
|
|
||||||
function ServiceScreenText(skirmishGame)
|
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -5,7 +5,10 @@ require("GameManager/UnitClass")
|
|||||||
---@class GalacticGameClass
|
---@class GalacticGameClass
|
||||||
---@field StartTime integer The start time.
|
---@field StartTime integer The start time.
|
||||||
---@field Players PlayerClass[] The combatant players in this game.
|
---@field Players PlayerClass[] The combatant players in this game.
|
||||||
---@field Units UnitClass[] The units in this game.
|
---@field BuildStatsTable table The engine-owned GalacticBuildStatsTable reference, set from GameScoring.lua.
|
||||||
|
---@field KillStatsTable table The engine-owned GalacticKillStatsTable reference, set from GameScoring.lua.
|
||||||
|
---@field NeutralizedStatsTable table The engine-owned GalacticNeutralizedTable reference, set from GameScoring.lua.
|
||||||
|
---@field GalacticConquestTable table The engine-owned GalacticConquestTable reference, set from GameScoring.lua.
|
||||||
GalacticGameClass = {}
|
GalacticGameClass = {}
|
||||||
GalacticGameClass.__index = GalacticGameClass
|
GalacticGameClass.__index = GalacticGameClass
|
||||||
|
|
||||||
@@ -15,15 +18,8 @@ function GalacticGameClass:New()
|
|||||||
ScriptMessage("Initializing Galactic game...")
|
ScriptMessage("Initializing Galactic game...")
|
||||||
local self = setmetatable({}, GalacticGameClass)
|
local self = setmetatable({}, GalacticGameClass)
|
||||||
|
|
||||||
---Finds all combatant players in the game.
|
|
||||||
---@return PlayerClass[]
|
|
||||||
local function FindPlayers()
|
|
||||||
return {}
|
|
||||||
end
|
|
||||||
|
|
||||||
self.StartTime = GetCurrentTime()
|
self.StartTime = GetCurrentTime()
|
||||||
self.Players = FindPlayers()
|
self.Players = self:_FindPlayers()
|
||||||
self.Units = {}
|
|
||||||
ScriptMessage("Galactic Game initialized!")
|
ScriptMessage("Galactic Game initialized!")
|
||||||
|
|
||||||
return self
|
return self
|
||||||
@@ -34,11 +30,15 @@ function GalacticGameClass:Service()
|
|||||||
ScriptMessage("Servicing Galactic game...")
|
ScriptMessage("Servicing Galactic game...")
|
||||||
|
|
||||||
-- Service Players
|
-- Service Players
|
||||||
for playerId, player in pairs(self.Players) do
|
for _, player in pairs(self.Players) do
|
||||||
player:Service()
|
player:Service()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- ==================================================
|
||||||
|
-- Player event handlers
|
||||||
|
-- ==================================================
|
||||||
|
|
||||||
---Gets the Player by ID.
|
---Gets the Player by ID.
|
||||||
---@param id integer Player ID
|
---@param id integer Player ID
|
||||||
---@return PlayerClass|nil
|
---@return PlayerClass|nil
|
||||||
@@ -60,14 +60,263 @@ function GalacticGameClass:PlayerQuit(id)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
---Adds a built unit to the Unit table.
|
-- ==================================================
|
||||||
---@param objectType table The FoC GameObjectTypeWrapper object type that was built.
|
-- Unit event handlers
|
||||||
---@param player table The FoC PlayerWrapper object that owns the new Unit.
|
-- ==================================================
|
||||||
function GalacticGameClass:UnitBuilt(objectType, player)
|
|
||||||
local playerId = player.Get_ID()
|
|
||||||
local player = self.Players[playerId]
|
|
||||||
|
|
||||||
if player then
|
---Adds a built unit to the Unit table.
|
||||||
player:AddUnit(objectType)
|
---@param objectType GameObjectType The game object type that was built.
|
||||||
|
---@param player PlayerObject The player that owns the new game object.
|
||||||
|
---@param planet PlanetObject The planet the game object type was built at.
|
||||||
|
function GalacticGameClass:UnitBuilt(objectType, player, planet)
|
||||||
|
local playerId = player.Get_ID()
|
||||||
|
local playerEntry = self.Players[playerId]
|
||||||
|
|
||||||
|
if playerEntry then
|
||||||
|
local unit = playerEntry:AddUnit(objectType)
|
||||||
|
|
||||||
|
self:UpdateGalacticBuildStatsTable(unit, planet)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
---Sets a unit as killed.
|
||||||
|
---@param gameObject GameObject The game object that was killed.
|
||||||
|
---@param killer PlayerObject The player that killed the game object.
|
||||||
|
function GalacticGameClass:UnitKilled(gameObject, killer)
|
||||||
|
local ownerId = gameObject.Get_Owner().Get_ID()
|
||||||
|
local owner = self.Players[ownerId]
|
||||||
|
|
||||||
|
if not owner then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
---@type UnitClass|nil
|
||||||
|
local killedUnit = nil
|
||||||
|
|
||||||
|
for _, unit in pairs(owner.Units) do
|
||||||
|
if unit.GameObject == gameObject then
|
||||||
|
killedUnit = unit
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if killedUnit then
|
||||||
|
killedUnit:SetDead(killer.Get_ID())
|
||||||
|
self:UpdateGalacticKillStatsTable(killedUnit, killer)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function GalacticGameClass:UnitNeutralized(objectType, killer)
|
||||||
|
self:UpdateGalacticNeutralizedTable(objectType, killer)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- ==================================================
|
||||||
|
-- Planet event handlers
|
||||||
|
-- ==================================================
|
||||||
|
|
||||||
|
---Sets a planet as changed faction.
|
||||||
|
---@param planet PlanetObject
|
||||||
|
---@param newOwner PlayerObject
|
||||||
|
---@param oldOwner PlayerObject
|
||||||
|
function GalacticGameClass:PlanetFactionChange(planet, newOwner, oldOwner)
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
-- ==================================================
|
||||||
|
-- Stat tables
|
||||||
|
-- ==================================================
|
||||||
|
|
||||||
|
---Updates the Galactic Build Stats Table with the build object type.
|
||||||
|
---@param unit UnitClass The game object type that was built.
|
||||||
|
---@param planet PlanetObject|nil The planet where the game object was built.
|
||||||
|
function GalacticGameClass:UpdateGalacticBuildStatsTable(unit, planet)
|
||||||
|
---@type GameObjectType|integer
|
||||||
|
local planetType = 1
|
||||||
|
|
||||||
|
if planet then
|
||||||
|
planetType = planet.Get_Type()
|
||||||
|
end
|
||||||
|
|
||||||
|
local playerEntry = self.BuildStatsTable[unit.OwnerId]
|
||||||
|
|
||||||
|
if not playerEntry then
|
||||||
|
playerEntry = {}
|
||||||
|
self.BuildStatsTable[unit.OwnerId] = playerEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local planetEntry = playerEntry[planetType]
|
||||||
|
|
||||||
|
if not planetEntry then
|
||||||
|
planetEntry = {}
|
||||||
|
playerEntry[planetType] = planetEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local typeEntry = planetEntry[unit.Name]
|
||||||
|
|
||||||
|
if not typeEntry then
|
||||||
|
typeEntry = {
|
||||||
|
build_count = 1,
|
||||||
|
combat_power = unit.CombatRating,
|
||||||
|
build_cost = unit.BuildCost,
|
||||||
|
score_value = unit.ScoreValue
|
||||||
|
}
|
||||||
|
planetEntry[unit.Name] = typeEntry
|
||||||
|
else
|
||||||
|
typeEntry.build_count = typeEntry.build_count + 1
|
||||||
|
typeEntry.combat_power = typeEntry.combat_power + unit.CombatRating
|
||||||
|
typeEntry.build_cost = typeEntry.build_cost + unit.BuildCost
|
||||||
|
typeEntry.score_value = typeEntry.score_value + unit.ScoreValue
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
---Updates the Galactic Kill Stats Table with the killed object.
|
||||||
|
---@param unit UnitClass The unit that was killed.
|
||||||
|
---@param killer PlayerObject The player that killed the unit.
|
||||||
|
function GalacticGameClass:UpdateGalacticKillStatsTable(unit, killer)
|
||||||
|
if not TestValid(killer) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Update Frags
|
||||||
|
local fragEntry = self.KillStatsTable[FragIndex]
|
||||||
|
|
||||||
|
if not fragEntry then
|
||||||
|
fragEntry = {}
|
||||||
|
self.KillStatsTable[FragIndex] = fragEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local killerId = killer.Get_ID()
|
||||||
|
local killerEntry = fragEntry[killerId]
|
||||||
|
|
||||||
|
if not killerEntry then
|
||||||
|
killerEntry = {}
|
||||||
|
fragEntry[killerId] = killerEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local killerObjEntry = killerEntry[unit.GameObjectType]
|
||||||
|
|
||||||
|
if not killerObjEntry then
|
||||||
|
killerObjEntry = {
|
||||||
|
kills = 1,
|
||||||
|
combat_power = unit.CombatRating,
|
||||||
|
build_cost = unit.BuildCost,
|
||||||
|
score_value = unit.ScoreValue
|
||||||
|
}
|
||||||
|
killerEntry[unit.GameObjectType] = killerObjEntry
|
||||||
|
else
|
||||||
|
killerObjEntry.kills = killerObjEntry.kills + 1
|
||||||
|
killerObjEntry.combat_power = killerObjEntry.combat_power + unit.CombatRating
|
||||||
|
killerObjEntry.build_cost = killerObjEntry.build_cost + unit.BuildCost
|
||||||
|
killerObjEntry.score_value = killerObjEntry.score_value + unit.ScoreValue
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Update Deaths
|
||||||
|
local deathEntry = self.KillStatsTable[DeathIndex]
|
||||||
|
|
||||||
|
if not deathEntry then
|
||||||
|
deathEntry = {}
|
||||||
|
self.KillStatsTable[DeathIndex] = deathEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local ownerEntry = deathEntry[unit.OwnerId]
|
||||||
|
|
||||||
|
if not ownerEntry then
|
||||||
|
ownerEntry = {}
|
||||||
|
deathEntry[unit.OwnerId] = ownerEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local ownerObjEntry = ownerEntry[unit.GameObjectType]
|
||||||
|
|
||||||
|
if not ownerObjEntry then
|
||||||
|
ownerObjEntry = {
|
||||||
|
kills = 1,
|
||||||
|
combat_power = unit.CombatRating,
|
||||||
|
build_cost = unit.BuildCost,
|
||||||
|
score_value = unit.ScoreValue
|
||||||
|
}
|
||||||
|
ownerEntry[unit.GameObjectType] = ownerObjEntry
|
||||||
|
else
|
||||||
|
ownerObjEntry.kills = ownerObjEntry.kills + 1
|
||||||
|
ownerObjEntry.combat_power = ownerObjEntry.combat_power + unit.CombatRating
|
||||||
|
ownerObjEntry.build_cost = ownerObjEntry.build_cost + unit.BuildCost
|
||||||
|
ownerObjEntry.score_value = ownerObjEntry.score_value + unit.ScoreValue
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
---Updates the Galactic Neutralized Table with the neutralized hero.
|
||||||
|
---@param objectType GameObjectType The hero type that was neutralized.
|
||||||
|
---@param killer GameObject The hero that killed this hero.
|
||||||
|
function GalacticGameClass:UpdateGalacticNeutralizedTable(objectType, killer)
|
||||||
|
local killerId = killer.Get_Owner().Get_ID()
|
||||||
|
local killerEntry = self.NeutralizedStatsTable[killerId]
|
||||||
|
|
||||||
|
if not killerEntry then
|
||||||
|
killerEntry = {}
|
||||||
|
self.NeutralizedStatsTable[killerId] = killerEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local neutralizedEntry = killerEntry[objectType]
|
||||||
|
|
||||||
|
if not neutralizedEntry then
|
||||||
|
neutralizedEntry = {
|
||||||
|
neutralized = 1
|
||||||
|
}
|
||||||
|
killerEntry[objectType] = neutralizedEntry
|
||||||
|
else
|
||||||
|
neutralizedEntry.neutralized = neutralizedEntry.neutralized + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- ==================================================
|
||||||
|
-- Private functions
|
||||||
|
-- ==================================================
|
||||||
|
|
||||||
|
---@private
|
||||||
|
---Finds all players of defined Factions via FoCAPI.
|
||||||
|
---@return PlayerClass[]
|
||||||
|
function GalacticGameClass:_FindPlayers()
|
||||||
|
local isSuccess, result = pcall(Get_All_Players)
|
||||||
|
|
||||||
|
if isSuccess then
|
||||||
|
local players = {}
|
||||||
|
|
||||||
|
for _, playerWrapper in pairs(result) do
|
||||||
|
local factionName = playerWrapper.Get_Faction_Name()
|
||||||
|
|
||||||
|
for _, faction in pairs(Factions) do
|
||||||
|
if faction.Name == factionName then
|
||||||
|
local player = PlayerClass:New(playerWrapper)
|
||||||
|
|
||||||
|
players[player.Id] = player
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return players
|
||||||
|
end
|
||||||
|
|
||||||
|
return self:_FindPlayersFallback()
|
||||||
|
end
|
||||||
|
|
||||||
|
---@private
|
||||||
|
---Finds all players of defined Factions via planets.
|
||||||
|
---@return PlayerClass[]
|
||||||
|
function GalacticGameClass:_FindPlayersFallback()
|
||||||
|
---@type PlayerClass[]
|
||||||
|
local players = {}
|
||||||
|
|
||||||
|
for _, planet in pairs(FindPlanet.Get_All_Planets()) do
|
||||||
|
local owner = planet.Get_Owner()
|
||||||
|
local factionName = owner.Get_Faction_Name()
|
||||||
|
|
||||||
|
for _, faction in pairs(Factions) do
|
||||||
|
if faction.Name == factionName then
|
||||||
|
local player = PlayerClass:New(owner)
|
||||||
|
|
||||||
|
players[player.Id] = player
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return players
|
||||||
|
end
|
||||||
|
|||||||
@@ -45,10 +45,10 @@ function PlayerClass:Service()
|
|||||||
|
|
||||||
-- Pass 1: Collect assigned game object wrappers from alive units
|
-- Pass 1: Collect assigned game object wrappers from alive units
|
||||||
for _, unit in pairs(self:GetAliveUnits()) do
|
for _, unit in pairs(self:GetAliveUnits()) do
|
||||||
if TestValid(unit.GameObjectWrapper) then
|
if TestValid(unit.GameObject) then
|
||||||
assignedUnits[unit.GameObjectWrapper] = true
|
assignedUnits[unit.GameObject] = true
|
||||||
else
|
else
|
||||||
unit:SetDead()
|
unit:SetDead(-1)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -80,12 +80,15 @@ function PlayerClass:HasQuit()
|
|||||||
end
|
end
|
||||||
|
|
||||||
---Adds a Unit type to the Player's reinforcement list.
|
---Adds a Unit type to the Player's reinforcement list.
|
||||||
---@param objectType table FoC GameObjectTypeWrapper object that was built.
|
---@param objectType GameObjectType FoC GameObjectTypeWrapper object that was built.
|
||||||
|
---@return UnitClass
|
||||||
function PlayerClass:AddUnit(objectType)
|
function PlayerClass:AddUnit(objectType)
|
||||||
local unit = UnitClass:New(objectType, self.Id)
|
local unit = UnitClass:New(objectType, self.Id)
|
||||||
|
|
||||||
table.insert(self.Units, unit)
|
table.insert(self.Units, unit)
|
||||||
ScriptMessage("Unit Added: %s", unit:Debug())
|
ScriptMessage("Unit Added: %s", unit:Debug())
|
||||||
|
|
||||||
|
return unit
|
||||||
end
|
end
|
||||||
|
|
||||||
---Gets all Reinforcement Units for this Player.
|
---Gets all Reinforcement Units for this Player.
|
||||||
|
|||||||
@@ -20,7 +20,6 @@ end
|
|||||||
---@param credits number
|
---@param credits number
|
||||||
function ResourceClass:SetCredits(credits)
|
function ResourceClass:SetCredits(credits)
|
||||||
self.LastCredits = self.Credits
|
self.LastCredits = self.Credits
|
||||||
self.Credits = credits
|
|
||||||
|
|
||||||
if credits < 0 then
|
if credits < 0 then
|
||||||
self.Credits = 0
|
self.Credits = 0
|
||||||
|
|||||||
@@ -1,110 +1,26 @@
|
|||||||
require("PGBase")
|
|
||||||
require("GameManager/Constants")
|
|
||||||
require("GameManager/TacticalGameClass")
|
require("GameManager/TacticalGameClass")
|
||||||
require("GameManager/SpectatorStruct")
|
require("GameManager/SpectatorStruct")
|
||||||
require("GameManager/TeamStruct")
|
require("GameManager/TeamStruct")
|
||||||
|
|
||||||
---@class SkirmishGameClass
|
---@class SkirmishGameClass : TacticalGameClass
|
||||||
---@field TacticalGame TacticalGameClass The underlying Tactical Game context.
|
|
||||||
---@field Spectators SpectatorStruct[] The spectator players in this game.
|
---@field Spectators SpectatorStruct[] The spectator players in this game.
|
||||||
---@field IsLocalSpectator boolean Whether the local player is a spectator.
|
---@field IsLocalSpectator boolean Whether the local player is a spectator.
|
||||||
---@field Teams TeamStruct[] The teams in this game.
|
---@field Teams TeamStruct[] The teams in this game.
|
||||||
SkirmishGameClass = {}
|
SkirmishGameClass = {}
|
||||||
SkirmishGameClass.__index = SkirmishGameClass
|
SkirmishGameClass.__index = SkirmishGameClass
|
||||||
|
setmetatable(SkirmishGameClass, { __index = TacticalGameClass })
|
||||||
|
|
||||||
---Creates a new Skirmish Game context.
|
---Creates a new Skirmish Game context.
|
||||||
---@param gameMode string The game mode.
|
---@param gameMode string The game mode.
|
||||||
---@return SkirmishGameClass
|
---@return SkirmishGameClass
|
||||||
function SkirmishGameClass:New(gameMode)
|
function SkirmishGameClass:New(gameMode)
|
||||||
ScriptMessage("Initializing Skirmish game...")
|
ScriptMessage("Initializing Skirmish game...")
|
||||||
local self = setmetatable({}, SkirmishGameClass)
|
local self = setmetatable(TacticalGameClass:New(gameMode), SkirmishGameClass)
|
||||||
|
|
||||||
---Finds all spectators in the game.
|
---@cast self SkirmishGameClass
|
||||||
---@return SpectatorStruct[]
|
self:_FindSpectators()
|
||||||
local function FindSpectators()
|
self.IsLocalSpectator = self:_GetLocalSpectator()
|
||||||
---@type SpectatorStruct[]
|
self:_BuildTeams()
|
||||||
local spectators = {}
|
|
||||||
---@type string
|
|
||||||
local spectatorMarker = nil
|
|
||||||
|
|
||||||
if StringCompare(gameMode, "Space") then
|
|
||||||
spectatorMarker = Spectator_Marker_Space
|
|
||||||
elseif StringCompare(gameMode, "Land") then
|
|
||||||
spectatorMarker = Spectator_Marker_Land
|
|
||||||
end
|
|
||||||
|
|
||||||
if spectatorMarker then
|
|
||||||
for k, marker in pairs(Find_All_Objects_Of_Type(spectatorMarker)) do
|
|
||||||
local playerWrapper = marker.Get_Owner()
|
|
||||||
local playerId = playerWrapper.Get_ID()
|
|
||||||
|
|
||||||
if not spectators[playerId] then
|
|
||||||
local spectator = SpectatorStruct:New(playerWrapper)
|
|
||||||
|
|
||||||
spectators[playerId] = spectator
|
|
||||||
ScriptMessage("Found Spectator: %s", spectator:Debug())
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return spectators
|
|
||||||
end
|
|
||||||
|
|
||||||
self.TacticalGame = TacticalGameClass:New(gameMode)
|
|
||||||
self.Spectators = FindSpectators()
|
|
||||||
|
|
||||||
---Gets whether the local player is a spectator.
|
|
||||||
---@returns boolean
|
|
||||||
local function GetLocalSpectator()
|
|
||||||
local localPlayer = Find_Player("local")
|
|
||||||
|
|
||||||
if not localPlayer then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
return self:GetSpectator(localPlayer.Get_ID()) ~= nil
|
|
||||||
end
|
|
||||||
|
|
||||||
self.IsLocalSpectator = GetLocalSpectator()
|
|
||||||
|
|
||||||
---Builds all teams in the game.
|
|
||||||
---@return TeamStruct[]
|
|
||||||
local function BuildTeams()
|
|
||||||
---@type TeamStruct[]
|
|
||||||
local teams = {}
|
|
||||||
|
|
||||||
-- Build combatant player teams
|
|
||||||
for playerId, player in pairs(self.TacticalGame.Players) do
|
|
||||||
local teamId = player.TeamId
|
|
||||||
|
|
||||||
if teamId >= 0 then
|
|
||||||
if teams[teamId] == nil then
|
|
||||||
teams[teamId] = TeamStruct:New(teamId, player.Faction, false)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Build spectator player teams
|
|
||||||
for playerId, spectator in pairs(self.Spectators) do
|
|
||||||
local teamId = spectator.TeamId
|
|
||||||
|
|
||||||
if teamId >= 0 then
|
|
||||||
local team = teams[teamId]
|
|
||||||
|
|
||||||
if team == nil then
|
|
||||||
team = TeamStruct:New(teamId, spectator.Faction, true)
|
|
||||||
teams[teamId] = team
|
|
||||||
ScriptMessage("Found Team: %s", team:Debug())
|
|
||||||
else
|
|
||||||
team.IsSpectator = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return teams
|
|
||||||
end
|
|
||||||
|
|
||||||
self.Teams = BuildTeams()
|
|
||||||
ScriptMessage("Skirmish Game initialized!")
|
ScriptMessage("Skirmish Game initialized!")
|
||||||
|
|
||||||
return self
|
return self
|
||||||
@@ -112,31 +28,144 @@ end
|
|||||||
|
|
||||||
---Services the Skirmish Game.
|
---Services the Skirmish Game.
|
||||||
function SkirmishGameClass:Service()
|
function SkirmishGameClass:Service()
|
||||||
ScriptMessage("Servicing Skirmish Game...")
|
|
||||||
-- Service TacticalGame
|
-- Service TacticalGame
|
||||||
self.TacticalGame:Service()
|
TacticalGameClass.Service(self)
|
||||||
|
ScriptMessage("Servicing Skirmish Game...")
|
||||||
|
|
||||||
|
for _, team in pairs(self.Teams) do
|
||||||
|
local credits = self:CalculateTeamTotalCredits(team.Id)
|
||||||
|
local income = self:CalculateTeamTotalIncome(team.Id)
|
||||||
|
|
||||||
|
GUIManager:DisplayTeamCredits(team, credits, income)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- ==================================================
|
||||||
|
-- Unit event handlers
|
||||||
|
-- ==================================================
|
||||||
|
|
||||||
|
---Displays unit built combat text.
|
||||||
|
---@param unit UnitClass The built unit.
|
||||||
|
function SkirmishGameClass:CombatTextUnitBuilt(unit)
|
||||||
|
if not self.IsLocalSpectator then
|
||||||
|
-- No Text feed for combatants
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local owner = self.Players[unit.OwnerId]
|
||||||
|
|
||||||
|
if not owner then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local team = self.Teams[owner.TeamId]
|
||||||
|
|
||||||
|
if not team then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local timeText = FormatTime(unit.BuildTime)
|
||||||
|
local text = string.format("%s [T%d %s]: BUILT %s ($ %d)", timeText, team.Number, team.Faction.DisplayName,
|
||||||
|
unit.DisplayName, unit.BuildCost)
|
||||||
|
local faction = Factions[owner.Faction]
|
||||||
|
---@type ColorStruct
|
||||||
|
local color
|
||||||
|
|
||||||
|
if faction then
|
||||||
|
color = faction.Color
|
||||||
|
else
|
||||||
|
color = ColorStruct:New(1, 1, 1, 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
self.CombatFeed:Append(text, -1, color)
|
||||||
|
TextManager:SetCurrentView("combat_feed")
|
||||||
|
end
|
||||||
|
|
||||||
|
---Displays killed unit combat text.
|
||||||
|
---@param unit UnitClass The killed unit.
|
||||||
|
function SkirmishGameClass:CombatTextUnitKilled(unit)
|
||||||
|
-- Right now, we don't really care about seeing killed units in the combat feed
|
||||||
|
-- If we want it in the future, uncomment the lines below.
|
||||||
|
return
|
||||||
|
-- if not self.IsLocalSpectator then
|
||||||
|
-- -- No Text feed for combatants
|
||||||
|
-- return
|
||||||
|
-- end
|
||||||
|
|
||||||
|
-- local owner = self.Players[unit.OwnerId]
|
||||||
|
|
||||||
|
-- if not owner then
|
||||||
|
-- return
|
||||||
|
-- end
|
||||||
|
|
||||||
|
-- local killer = self.Players[unit.KillerId]
|
||||||
|
-- local timeText = FormatTime(unit.DeathTime)
|
||||||
|
|
||||||
|
-- if not killer then
|
||||||
|
-- local team = self.Teams[owner.TeamId]
|
||||||
|
|
||||||
|
-- if not team then
|
||||||
|
-- return
|
||||||
|
-- end
|
||||||
|
|
||||||
|
-- local text = string.format("%s\t<T%d> [%s]: MISTAKES WERE MADE %s", timeText, team.Number, owner.Name,
|
||||||
|
-- unit.DisplayName)
|
||||||
|
-- local color = ColorStruct:New(0.8, 0.8, 0.8, 1)
|
||||||
|
|
||||||
|
-- self.CombatFeed:Append(text, -1, color)
|
||||||
|
-- else
|
||||||
|
-- local team = self.Teams[killer.TeamId]
|
||||||
|
|
||||||
|
-- if not team then
|
||||||
|
-- return
|
||||||
|
-- end
|
||||||
|
|
||||||
|
-- local text = string.format("%s\t<T%d> [%s]: KILLED %s (%s)", timeText, team.Number, killer.Name, unit
|
||||||
|
-- .DisplayName,
|
||||||
|
-- owner.Name)
|
||||||
|
-- local faction = Factions[killer.Faction]
|
||||||
|
-- ---@type ColorStruct
|
||||||
|
-- local color = nil
|
||||||
|
|
||||||
|
-- if faction then
|
||||||
|
-- color = faction.Color
|
||||||
|
-- else
|
||||||
|
-- color = ColorStruct:New(1, 1, 1, 1)
|
||||||
|
-- end
|
||||||
|
|
||||||
|
-- self.CombatFeed:Append(text, -1, color)
|
||||||
|
-- end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- ==================================================
|
||||||
|
-- Player functions
|
||||||
|
-- ==================================================
|
||||||
|
|
||||||
---Gets the Spectator by Player ID.
|
---Gets the Spectator by Player ID.
|
||||||
---@param id integer Player ID
|
---@param id integer Player ID
|
||||||
---@return SpectatorStruct|nil
|
---@return SpectatorStruct|nil
|
||||||
function SkirmishGameClass:GetSpectator(id)
|
function SkirmishGameClass:GetSpectator(id)
|
||||||
for playerId, spectator in pairs(self.Spectators) do
|
return self.Spectators[id]
|
||||||
if playerId == id then
|
|
||||||
return spectator
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
---Gets the Team by ID.
|
---Gets the Team by ID.
|
||||||
---@param id integer Team ID
|
---@param id integer Team ID
|
||||||
---@return TeamStruct|nil
|
---@return TeamStruct|nil
|
||||||
function SkirmishGameClass:GetTeam(id)
|
function SkirmishGameClass:GetTeam(id)
|
||||||
for teamId, team in pairs(self.Teams) do
|
return self.Teams[id]
|
||||||
if teamId == id then
|
end
|
||||||
return team
|
|
||||||
end
|
---Gets the Team of the Player ID.
|
||||||
|
---@param id integer Player ID.
|
||||||
|
---@return TeamStruct|nil
|
||||||
|
function SkirmishGameClass:GetTeamForPlayer(id)
|
||||||
|
local player = self.Players[id]
|
||||||
|
|
||||||
|
if not player then
|
||||||
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
return self.Teams[player.TeamId]
|
||||||
end
|
end
|
||||||
|
|
||||||
---Gets the Players for the Team ID.
|
---Gets the Players for the Team ID.
|
||||||
@@ -146,7 +175,7 @@ function SkirmishGameClass:GetPlayersOnTeam(id)
|
|||||||
---@type PlayerClass[]
|
---@type PlayerClass[]
|
||||||
local players = {}
|
local players = {}
|
||||||
|
|
||||||
for playerId, player in pairs(self.TacticalGame.Players) do
|
for playerId, player in pairs(self.Players) do
|
||||||
if player.TeamId == id then
|
if player.TeamId == id then
|
||||||
players[playerId] = player
|
players[playerId] = player
|
||||||
end
|
end
|
||||||
@@ -155,6 +184,10 @@ function SkirmishGameClass:GetPlayersOnTeam(id)
|
|||||||
return players
|
return players
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- ==================================================
|
||||||
|
-- Team functions
|
||||||
|
-- ==================================================
|
||||||
|
|
||||||
---Calculates the Team ID's current total credits.
|
---Calculates the Team ID's current total credits.
|
||||||
---@param id integer Team ID.
|
---@param id integer Team ID.
|
||||||
---@return integer
|
---@return integer
|
||||||
@@ -182,3 +215,193 @@ function SkirmishGameClass:CalculateTeamTotalIncome(id)
|
|||||||
|
|
||||||
return totalIncome
|
return totalIncome
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- ==================================================
|
||||||
|
--- Stat tables
|
||||||
|
--- ==================================================
|
||||||
|
|
||||||
|
---Updates the Tactical Kill Stats Table with the killed object.
|
||||||
|
---@param unit UnitClass The object that was killed.
|
||||||
|
---@param killer PlayerObject The player that killed the object.
|
||||||
|
function SkirmishGameClass:UpdateTacticalKillStatsTable(unit, killer)
|
||||||
|
if not TestValid(killer) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Update Frags
|
||||||
|
local fragEntry = self.KillStatsTable[FragIndex]
|
||||||
|
|
||||||
|
if not fragEntry then
|
||||||
|
fragEntry = {}
|
||||||
|
self.KillStatsTable[FragIndex] = fragEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local killerId = killer.Get_ID()
|
||||||
|
|
||||||
|
if self.IsLocalSpectator then
|
||||||
|
local killerTeam = self:GetTeamForPlayer(killerId)
|
||||||
|
|
||||||
|
if killerTeam and killerTeam.Number == 1 then
|
||||||
|
-- For the spectator, let's show Team 1's kills on the left side
|
||||||
|
killerId = LocalPlayer.Get_ID()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local killerEntry = fragEntry[killerId]
|
||||||
|
|
||||||
|
if not killerEntry then
|
||||||
|
killerEntry = {}
|
||||||
|
fragEntry[killerId] = killerEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local killerObjEntry = killerEntry[unit.GameObjectType]
|
||||||
|
|
||||||
|
if not killerObjEntry then
|
||||||
|
killerObjEntry = {
|
||||||
|
kills = 1,
|
||||||
|
combat_power = unit.CombatRating,
|
||||||
|
build_cost = unit.BuildCost,
|
||||||
|
score_value = unit.ScoreValue
|
||||||
|
}
|
||||||
|
killerEntry[unit.GameObjectType] = killerObjEntry
|
||||||
|
else
|
||||||
|
killerObjEntry.kills = killerObjEntry.kills + 1
|
||||||
|
killerObjEntry.combat_power = killerObjEntry.combat_power + unit.CombatRating
|
||||||
|
killerObjEntry.build_cost = killerObjEntry.build_cost + unit.BuildCost
|
||||||
|
killerObjEntry.score_value = killerObjEntry.score_value + unit.ScoreValue
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Update Deaths
|
||||||
|
local deathEntry = self.KillStatsTable[DeathIndex]
|
||||||
|
|
||||||
|
if not deathEntry then
|
||||||
|
deathEntry = {}
|
||||||
|
self.KillStatsTable[DeathIndex] = deathEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local ownerId = unit.OwnerId
|
||||||
|
|
||||||
|
if self.IsLocalSpectator then
|
||||||
|
local ownerTeam = self:GetTeamForPlayer(ownerId)
|
||||||
|
|
||||||
|
if ownerTeam and ownerTeam.Number == 1 then
|
||||||
|
-- For the spectator, let's show Team 1's lost units on the left side
|
||||||
|
ownerId = LocalPlayer.Get_ID()
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- Non-spectator: show all teammate deaths as local player's losses
|
||||||
|
local ownerTeam = self:GetTeamForPlayer(ownerId)
|
||||||
|
local localTeam = self:GetTeamForPlayer(LocalPlayer.Get_ID())
|
||||||
|
|
||||||
|
if ownerTeam and localTeam and ownerTeam.Id == localTeam.Id then
|
||||||
|
ownerId = LocalPlayer.Get_ID()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local ownerEntry = deathEntry[ownerId]
|
||||||
|
|
||||||
|
if not ownerEntry then
|
||||||
|
ownerEntry = {}
|
||||||
|
deathEntry[ownerId] = ownerEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local ownerObjEntry = ownerEntry[unit.GameObjectType]
|
||||||
|
|
||||||
|
if not ownerObjEntry then
|
||||||
|
ownerObjEntry = {
|
||||||
|
kills = 1,
|
||||||
|
combat_power = unit.CombatRating,
|
||||||
|
build_cost = unit.BuildCost,
|
||||||
|
score_value = unit.ScoreValue
|
||||||
|
}
|
||||||
|
ownerEntry[unit.GameObjectType] = ownerObjEntry
|
||||||
|
else
|
||||||
|
ownerObjEntry.kills = ownerObjEntry.kills + 1
|
||||||
|
ownerObjEntry.combat_power = ownerObjEntry.combat_power + unit.CombatRating
|
||||||
|
ownerObjEntry.build_cost = ownerObjEntry.build_cost + unit.BuildCost
|
||||||
|
ownerObjEntry.score_value = ownerObjEntry.score_value + unit.ScoreValue
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- ==================================================
|
||||||
|
-- Private functions
|
||||||
|
-- ==================================================
|
||||||
|
|
||||||
|
---@private
|
||||||
|
---Finds all spectators in the game.
|
||||||
|
function SkirmishGameClass:_FindSpectators()
|
||||||
|
---@type SpectatorStruct[]
|
||||||
|
local spectators = {}
|
||||||
|
---@type string
|
||||||
|
local spectatorMarker = nil
|
||||||
|
|
||||||
|
if StringCompare(self.GameMode, "Space") then
|
||||||
|
spectatorMarker = Spectator_Marker_Space
|
||||||
|
elseif StringCompare(self.GameMode, "Land") then
|
||||||
|
spectatorMarker = Spectator_Marker_Land
|
||||||
|
end
|
||||||
|
|
||||||
|
if spectatorMarker then
|
||||||
|
for k, marker in pairs(Find_All_Objects_Of_Type(spectatorMarker)) do
|
||||||
|
local playerWrapper = marker.Get_Owner()
|
||||||
|
local playerId = playerWrapper.Get_ID()
|
||||||
|
|
||||||
|
if not spectators[playerId] then
|
||||||
|
local spectator = SpectatorStruct:New(playerWrapper)
|
||||||
|
|
||||||
|
spectators[playerId] = spectator
|
||||||
|
ScriptMessage("Found Spectator: %s", spectator:Debug())
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
self.Spectators = spectators
|
||||||
|
end
|
||||||
|
|
||||||
|
---@private
|
||||||
|
---Gets whether the local player is a spectator.
|
||||||
|
---@returns boolean
|
||||||
|
function SkirmishGameClass:_GetLocalSpectator()
|
||||||
|
if not LocalPlayer then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
return self:GetSpectator(LocalPlayer.Get_ID()) ~= nil
|
||||||
|
end
|
||||||
|
|
||||||
|
---@private
|
||||||
|
---Builds all teams in the game.
|
||||||
|
function SkirmishGameClass:_BuildTeams()
|
||||||
|
---@type TeamStruct[]
|
||||||
|
local teams = {}
|
||||||
|
|
||||||
|
-- Build combatant player teams
|
||||||
|
for playerId, player in pairs(self.Players) do
|
||||||
|
local teamId = player.TeamId
|
||||||
|
|
||||||
|
if teamId >= 0 then
|
||||||
|
if teams[teamId] == nil then
|
||||||
|
teams[teamId] = TeamStruct:New(teamId, player.Faction, false)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Build spectator player teams
|
||||||
|
for playerId, spectator in pairs(self.Spectators) do
|
||||||
|
local teamId = spectator.TeamId
|
||||||
|
|
||||||
|
if teamId >= 0 then
|
||||||
|
local team = teams[teamId]
|
||||||
|
|
||||||
|
if team == nil then
|
||||||
|
team = TeamStruct:New(teamId, spectator.Faction, true)
|
||||||
|
teams[teamId] = team
|
||||||
|
ScriptMessage("Found Team: %s", team:Debug())
|
||||||
|
else
|
||||||
|
team.IsSpectator = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
self.Teams = teams
|
||||||
|
end
|
||||||
|
|||||||
@@ -1,13 +1,15 @@
|
|||||||
require("PGBase")
|
require("PGBase")
|
||||||
|
require("GameManager/Constants")
|
||||||
require("GameManager/PlayerClass")
|
require("GameManager/PlayerClass")
|
||||||
|
require("GameManager/TutorialTextFeed")
|
||||||
|
|
||||||
---@class TacticalGameClass
|
---@class TacticalGameClass
|
||||||
---@field GameMode string The tactical game mode.
|
---@field GameMode string The tactical game mode.
|
||||||
---@field StartTime integer The start time.
|
---@field StartTime integer The start time.
|
||||||
---@field Players PlayerClass[] The combatant players in this game.
|
---@field Players PlayerClass[] The combatant players in this game.
|
||||||
---@field ReinforcementUnitCount table<string, integer> Key: Unit Type, Value: Count
|
---@field CombatFeed TutorialTextFeed Text feed for unit builds and kills.
|
||||||
---@field AliveUnitCount table<string, integer> Key: Unit Type, Value: Count
|
---@field BuildStatsTable table The engine-owned TacticalBuildStatsTable reference, set from GameScoring.lua.
|
||||||
---@field DeadUnitCount table<string, integer> Key: Unit Type, Value: Count
|
---@field KillStatsTable table The engine-owned TacticalKillStatsTable reference, set from GameScoring.lua.
|
||||||
TacticalGameClass = {}
|
TacticalGameClass = {}
|
||||||
TacticalGameClass.__index = TacticalGameClass
|
TacticalGameClass.__index = TacticalGameClass
|
||||||
|
|
||||||
@@ -18,42 +20,10 @@ function TacticalGameClass:New(gameMode)
|
|||||||
ScriptMessage("Initializing Tactical game...")
|
ScriptMessage("Initializing Tactical game...")
|
||||||
local self = setmetatable({}, TacticalGameClass)
|
local self = setmetatable({}, TacticalGameClass)
|
||||||
|
|
||||||
---Finds all combatant players in the game.
|
|
||||||
---@return PlayerClass[]
|
|
||||||
local function FindPlayers()
|
|
||||||
---@type PlayerClass[]
|
|
||||||
local players = {}
|
|
||||||
|
|
||||||
for k, faction in pairs(Factions) do
|
|
||||||
local startingUnit = nil
|
|
||||||
|
|
||||||
if StringCompare(gameMode, "Land") then
|
|
||||||
startingUnit = faction.LandStartUnitName
|
|
||||||
elseif StringCompare(gameMode, "Space") then
|
|
||||||
startingUnit = faction.SpaceStartUnitName
|
|
||||||
end
|
|
||||||
|
|
||||||
if startingUnit then
|
|
||||||
for i, unit in pairs(Find_All_Objects_Of_Type(startingUnit)) do
|
|
||||||
local playerWrapper = unit.Get_Owner()
|
|
||||||
local playerId = playerWrapper.Get_ID()
|
|
||||||
|
|
||||||
if players[playerId] == nil then
|
|
||||||
local player = PlayerClass:New(playerWrapper)
|
|
||||||
|
|
||||||
players[playerId] = player
|
|
||||||
ScriptMessage("Found Player: %s", player:Debug())
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return players
|
|
||||||
end
|
|
||||||
|
|
||||||
self.GameMode = gameMode
|
self.GameMode = gameMode
|
||||||
self.StartTime = GetCurrentTime()
|
self.StartTime = GetCurrentTime()
|
||||||
self.Players = FindPlayers()
|
self.Players = self:_FindPlayers(gameMode)
|
||||||
|
self.CombatFeed = TutorialTextFeed:New("combat_feed", 6)
|
||||||
ScriptMessage("Tactical Game initialized!")
|
ScriptMessage("Tactical Game initialized!")
|
||||||
|
|
||||||
return self
|
return self
|
||||||
@@ -67,8 +37,16 @@ function TacticalGameClass:Service()
|
|||||||
for _, player in pairs(self.Players) do
|
for _, player in pairs(self.Players) do
|
||||||
player:Service()
|
player:Service()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local gameTime = GetCurrentTime() - self.StartTime
|
||||||
|
|
||||||
|
GUIManager:DisplayGameTime(gameTime)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- ==================================================
|
||||||
|
-- State functions
|
||||||
|
-- ==================================================
|
||||||
|
|
||||||
---Whether this Tactical game is in space mode.
|
---Whether this Tactical game is in space mode.
|
||||||
---@return boolean
|
---@return boolean
|
||||||
function TacticalGameClass:IsSpaceMode()
|
function TacticalGameClass:IsSpaceMode()
|
||||||
@@ -80,41 +58,328 @@ function TacticalGameClass:IsLandMode()
|
|||||||
return StringCompare(self.GameMode, "Land")
|
return StringCompare(self.GameMode, "Land")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- ==================================================
|
||||||
|
-- Player functions
|
||||||
|
-- ==================================================
|
||||||
|
|
||||||
---Gets the Player by ID.
|
---Gets the Player by ID.
|
||||||
---@param id integer Player ID
|
---@param id integer Player ID
|
||||||
---@return PlayerClass|nil
|
---@return PlayerClass|nil
|
||||||
function TacticalGameClass:GetPlayer(id)
|
function TacticalGameClass:GetPlayer(id)
|
||||||
for playerId, player in pairs(self.Players) do
|
return self.Players[id]
|
||||||
if playerId == id then
|
|
||||||
return player
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
---Records the Player ID as having quit at the current time.
|
---Records the Player ID as having quit at the current time.
|
||||||
---@param id integer Player ID.
|
---@param id integer Player ID.
|
||||||
function TacticalGameClass:PlayerQuit(id)
|
function TacticalGameClass:PlayerQuit(id)
|
||||||
for playerId, player in pairs(self.Players) do
|
local player = self.Players[id]
|
||||||
if playerId == id then
|
|
||||||
player:Quit()
|
if player then
|
||||||
end
|
player:Quit()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
---Adds a built unit to the Unit table.
|
-- ==================================================
|
||||||
---@param objectType table The FoC GameObjectTypeWrapper object type that was built.
|
-- Unit event handlers
|
||||||
---@param player table The FoC PlayerWrapper object that owns the new Unit.
|
-- ==================================================
|
||||||
function TacticalGameClass:UnitBuilt(objectType, player)
|
|
||||||
local playerId = player.Get_ID()
|
|
||||||
local player = self.Players[playerId]
|
|
||||||
|
|
||||||
if player then
|
---Adds a built unit to the Unit table.
|
||||||
player:AddUnit(objectType)
|
---@param objectType GameObjectType The game object type that was built.
|
||||||
|
---@param player PlayerObject The player that owns the new game object.
|
||||||
|
---@param planet PlanetObject|nil The planet the game object type was built at.
|
||||||
|
function TacticalGameClass:UnitBuilt(objectType, player, planet)
|
||||||
|
local playerId = player.Get_ID()
|
||||||
|
local playerEntry = self.Players[playerId]
|
||||||
|
|
||||||
|
if playerEntry then
|
||||||
|
local unit = playerEntry:AddUnit(objectType)
|
||||||
|
|
||||||
|
self:UpdateTacticalBuildStatsTable(unit, planet)
|
||||||
|
self:CombatTextUnitBuilt(unit)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
---Displays unit built combat text.
|
||||||
|
---@param unit UnitClass The built unit.
|
||||||
|
function TacticalGameClass:CombatTextUnitBuilt(unit)
|
||||||
|
local owner = self.Players[unit.OwnerId]
|
||||||
|
|
||||||
|
if not owner then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if not StringCompare(LocalPlayer.Get_Faction_Name(), owner.Faction) then
|
||||||
|
-- Do not display combat feed for players on opposite factions
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local timeText = FormatTime(unit.BuildTime)
|
||||||
|
local text = string.format("%s\t[%s]: BUILT %s ($%d)", timeText, owner.Name, unit.Name, unit.BuildCost)
|
||||||
|
local faction = Factions[owner.Faction]
|
||||||
|
---@type ColorStruct
|
||||||
|
local color
|
||||||
|
|
||||||
|
if faction then
|
||||||
|
color = faction.Color
|
||||||
|
else
|
||||||
|
color = ColorStruct:New(1, 1, 1, 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
self.CombatFeed:Append(text, -1, color)
|
||||||
|
end
|
||||||
|
|
||||||
---Sets a unit as killed.
|
---Sets a unit as killed.
|
||||||
---@param gameObject table The FoC GameObjectWrapper object that was killed.
|
---@param gameObject GameObject The game object that was killed.
|
||||||
function TacticalGameClass:UnitKilled(gameObject)
|
---@param killer PlayerObject The player that killed the game object.
|
||||||
-- Find a way to set the unit as killed
|
function TacticalGameClass:UnitKilled(gameObject, killer)
|
||||||
|
local ownerId = gameObject.Get_Owner().Get_ID()
|
||||||
|
local owner = self.Players[ownerId]
|
||||||
|
|
||||||
|
if not owner then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
---@type UnitClass|nil
|
||||||
|
local killedUnit = nil
|
||||||
|
|
||||||
|
for _, unit in pairs(owner.Units) do
|
||||||
|
if unit.GameObject == gameObject then
|
||||||
|
killedUnit = unit
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if killedUnit then
|
||||||
|
killedUnit:SetDead(killer.Get_ID())
|
||||||
|
self:UpdateTacticalKillStatsTable(killedUnit, killer)
|
||||||
|
self:CombatTextUnitKilled(killedUnit)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
---Displays killed unit combat text.
|
||||||
|
---@param unit UnitClass The killed unit.
|
||||||
|
function TacticalGameClass:CombatTextUnitKilled(unit)
|
||||||
|
local owner = self.Players[unit.OwnerId]
|
||||||
|
|
||||||
|
if not owner then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if not StringCompare(LocalPlayer.Get_Faction_Name(), owner.Faction) then
|
||||||
|
-- Do not display combat feed for players on opposite factions
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local killer = self.Players[unit.KillerId]
|
||||||
|
local timeText = FormatTime(unit.DeathTime)
|
||||||
|
|
||||||
|
if not killer then
|
||||||
|
local text = string.format("%s\t[%s]: MISTAKES WERE MADE %s", timeText, owner.Name, unit.Name)
|
||||||
|
local color = ColorStruct:New(0.8, 0.8, 0.8, 1)
|
||||||
|
|
||||||
|
self.CombatFeed:Append(text, -1, color)
|
||||||
|
else
|
||||||
|
local text = string.format("%s\t[%s]: KILLED %s (%s)", timeText, killer.Name, unit.Name, owner.Name)
|
||||||
|
local faction = Factions[killer.Faction]
|
||||||
|
---@type ColorStruct
|
||||||
|
local color = nil
|
||||||
|
|
||||||
|
if faction then
|
||||||
|
color = faction.Color
|
||||||
|
else
|
||||||
|
color = ColorStruct:New(1, 1, 1, 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
self.CombatFeed:Append(text, -1, color)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- ==================================================
|
||||||
|
--- Stat tables
|
||||||
|
--- ==================================================
|
||||||
|
|
||||||
|
---Updates the Tactical Build Stats Table with the build object type.
|
||||||
|
---@param unit UnitClass The game object type that was built.
|
||||||
|
---@param planet PlanetObject|nil The planet the game object type was built at.
|
||||||
|
function TacticalGameClass:UpdateTacticalBuildStatsTable(unit, planet)
|
||||||
|
---@type GameObjectType|integer
|
||||||
|
local planetType = 1
|
||||||
|
|
||||||
|
if planet then
|
||||||
|
planetType = planet.Get_Type()
|
||||||
|
end
|
||||||
|
|
||||||
|
local playerEntry = self.BuildStatsTable[unit.OwnerId]
|
||||||
|
|
||||||
|
if not playerEntry then
|
||||||
|
playerEntry = {}
|
||||||
|
self.BuildStatsTable[unit.OwnerId] = playerEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local planetEntry = playerEntry[planetType]
|
||||||
|
|
||||||
|
if not planetEntry then
|
||||||
|
planetEntry = {}
|
||||||
|
playerEntry[planetType] = planetEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local typeEntry = planetEntry[unit.Name]
|
||||||
|
|
||||||
|
if not typeEntry then
|
||||||
|
typeEntry = {
|
||||||
|
build_count = 1,
|
||||||
|
combat_power = unit.CombatRating,
|
||||||
|
build_cost = unit.BuildCost,
|
||||||
|
score_value = unit.ScoreValue
|
||||||
|
}
|
||||||
|
planetEntry[unit.Name] = typeEntry
|
||||||
|
else
|
||||||
|
typeEntry.build_count = typeEntry.build_count + 1
|
||||||
|
typeEntry.combat_power = typeEntry.combat_power + unit.CombatRating
|
||||||
|
typeEntry.build_cost = typeEntry.build_cost + unit.BuildCost
|
||||||
|
typeEntry.score_value = typeEntry.score_value + unit.ScoreValue
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
---Updates the Tactical Kill Stats Table with the killed object.
|
||||||
|
---@param unit UnitClass The object that was killed.
|
||||||
|
---@param killer PlayerObject The player that killed the object.
|
||||||
|
function TacticalGameClass:UpdateTacticalKillStatsTable(unit, killer)
|
||||||
|
if not TestValid(killer) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Update Frags
|
||||||
|
local fragEntry = self.KillStatsTable[FragIndex]
|
||||||
|
|
||||||
|
if not fragEntry then
|
||||||
|
fragEntry = {}
|
||||||
|
self.KillStatsTable[FragIndex] = fragEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local killerId = killer.Get_ID()
|
||||||
|
local killerEntry = fragEntry[killerId]
|
||||||
|
|
||||||
|
if not killerEntry then
|
||||||
|
killerEntry = {}
|
||||||
|
fragEntry[killerId] = killerEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local killerObjEntry = killerEntry[unit.GameObjectType]
|
||||||
|
|
||||||
|
if not killerObjEntry then
|
||||||
|
killerObjEntry = {
|
||||||
|
kills = 1,
|
||||||
|
combat_power = unit.CombatRating,
|
||||||
|
build_cost = unit.BuildCost,
|
||||||
|
score_value = unit.ScoreValue
|
||||||
|
}
|
||||||
|
killerEntry[unit.GameObjectType] = killerObjEntry
|
||||||
|
else
|
||||||
|
killerObjEntry.kills = killerObjEntry.kills + 1
|
||||||
|
killerObjEntry.combat_power = killerObjEntry.combat_power + unit.CombatRating
|
||||||
|
killerObjEntry.build_cost = killerObjEntry.build_cost + unit.BuildCost
|
||||||
|
killerObjEntry.score_value = killerObjEntry.score_value + unit.ScoreValue
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Update Deaths
|
||||||
|
local deathEntry = self.KillStatsTable[DeathIndex]
|
||||||
|
|
||||||
|
if not deathEntry then
|
||||||
|
deathEntry = {}
|
||||||
|
self.KillStatsTable[DeathIndex] = deathEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local ownerEntry = deathEntry[unit.OwnerId]
|
||||||
|
|
||||||
|
if not ownerEntry then
|
||||||
|
ownerEntry = {}
|
||||||
|
deathEntry[unit.OwnerId] = ownerEntry
|
||||||
|
end
|
||||||
|
|
||||||
|
local ownerObjEntry = ownerEntry[unit.GameObjectType]
|
||||||
|
|
||||||
|
if not ownerObjEntry then
|
||||||
|
ownerObjEntry = {
|
||||||
|
kills = 1,
|
||||||
|
combat_power = unit.CombatRating,
|
||||||
|
build_cost = unit.BuildCost,
|
||||||
|
score_value = unit.ScoreValue
|
||||||
|
}
|
||||||
|
ownerEntry[unit.GameObjectType] = ownerObjEntry
|
||||||
|
else
|
||||||
|
ownerObjEntry.kills = ownerObjEntry.kills + 1
|
||||||
|
ownerObjEntry.combat_power = ownerObjEntry.combat_power + unit.CombatRating
|
||||||
|
ownerObjEntry.build_cost = ownerObjEntry.build_cost + unit.BuildCost
|
||||||
|
ownerObjEntry.score_value = ownerObjEntry.score_value + unit.ScoreValue
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- ==================================================
|
||||||
|
-- Private functions
|
||||||
|
-- ==================================================
|
||||||
|
|
||||||
|
---@private
|
||||||
|
---Finds all players of defined Factions via FoCAPI.
|
||||||
|
---@param gameMode string The current game mode.
|
||||||
|
---@return PlayerClass[]
|
||||||
|
function TacticalGameClass:_FindPlayers(gameMode)
|
||||||
|
local isSuccess, result = pcall(Get_All_Players)
|
||||||
|
|
||||||
|
if isSuccess then
|
||||||
|
local players = {}
|
||||||
|
|
||||||
|
for _, playerWrapper in pairs(result) do
|
||||||
|
local factionName = playerWrapper.Get_Faction_Name()
|
||||||
|
|
||||||
|
for _, faction in pairs(Factions) do
|
||||||
|
if faction.Name == factionName then
|
||||||
|
local player = PlayerClass:New(playerWrapper)
|
||||||
|
|
||||||
|
players[player.Id] = player
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return players
|
||||||
|
end
|
||||||
|
|
||||||
|
return self:_FindPlayersFallback(gameMode)
|
||||||
|
end
|
||||||
|
|
||||||
|
---@private
|
||||||
|
---Finds all players of defined Factions via starting unit.
|
||||||
|
---Note: this will not work when starting units are disabled.
|
||||||
|
---For the spectator team, it will only ever find the player in seat 1.
|
||||||
|
---@param gameMode string The current game mode.
|
||||||
|
---@return PlayerClass[]
|
||||||
|
function TacticalGameClass:_FindPlayersFallback(gameMode)
|
||||||
|
---@type PlayerClass[]
|
||||||
|
local players = {}
|
||||||
|
|
||||||
|
for k, faction in pairs(Factions) do
|
||||||
|
local startingUnit = nil
|
||||||
|
|
||||||
|
if StringCompare(gameMode, "Land") then
|
||||||
|
startingUnit = faction.LandStartUnitName
|
||||||
|
elseif StringCompare(gameMode, "Space") then
|
||||||
|
startingUnit = faction.SpaceStartUnitName
|
||||||
|
end
|
||||||
|
|
||||||
|
if startingUnit then
|
||||||
|
for i, unit in pairs(Find_All_Objects_Of_Type(startingUnit)) do
|
||||||
|
local playerWrapper = unit.Get_Owner()
|
||||||
|
local playerId = playerWrapper.Get_ID()
|
||||||
|
|
||||||
|
if players[playerId] == nil then
|
||||||
|
local player = PlayerClass:New(playerWrapper)
|
||||||
|
|
||||||
|
players[playerId] = player
|
||||||
|
ScriptMessage("Found Player: %s", player:Debug())
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return players
|
||||||
end
|
end
|
||||||
|
|||||||
74
Data/Scripts/Miscellaneous/GameManager/TutorialTextFeed.lua
Normal file
74
Data/Scripts/Miscellaneous/GameManager/TutorialTextFeed.lua
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
require("GameManager/TutorialTextView")
|
||||||
|
|
||||||
|
---A fixed-capacity feed view. Appending a new line when at capacity evicts the
|
||||||
|
---oldest (top-most) entry first. Rendering is driven by the IsActive flag set
|
||||||
|
---by TutorialTextManager; no manager reference is needed.
|
||||||
|
---
|
||||||
|
---@class TutorialTextFeed : TutorialTextView
|
||||||
|
---@field MaxLines integer Maximum number of lines to display at once.
|
||||||
|
---@field _KeyOrder string[] Insertion-ordered list of active entry keys (oldest first).
|
||||||
|
---@field _NextId integer Counter used to generate unique entry keys.
|
||||||
|
TutorialTextFeed = setmetatable({}, { __index = TutorialTextView })
|
||||||
|
TutorialTextFeed.__index = TutorialTextFeed
|
||||||
|
|
||||||
|
---Creates a new Tutorial Text Feed.
|
||||||
|
---@param name string The view name.
|
||||||
|
---@param maxLines integer Maximum number of lines to display at once.
|
||||||
|
---@return TutorialTextFeed
|
||||||
|
function TutorialTextFeed:New(name, maxLines)
|
||||||
|
local self = setmetatable(TutorialTextView:New(name), TutorialTextFeed)
|
||||||
|
|
||||||
|
---@cast self TutorialTextFeed
|
||||||
|
self.MaxLines = maxLines
|
||||||
|
self._KeyOrder = {}
|
||||||
|
self._NextId = 0
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
---Appends a new line to the bottom of the feed.
|
||||||
|
---If the feed is at capacity, the oldest line is removed first.
|
||||||
|
---Only renders to the screen when this view is active.
|
||||||
|
---@param text string The display text.
|
||||||
|
---@param duration number|nil Duration in seconds, defaults to -1 (infinite).
|
||||||
|
---@param color ColorStruct|nil The text color, defaults to white.
|
||||||
|
function TutorialTextFeed:Append(text, duration, color)
|
||||||
|
---@diagnostic disable-next-line
|
||||||
|
if table.getn(self._KeyOrder) >= self.MaxLines then
|
||||||
|
local oldestKey = table.remove(self._KeyOrder, 1)
|
||||||
|
self.Entries[oldestKey] = nil
|
||||||
|
if self.IsActive then
|
||||||
|
Remove_Tutorial_Text(oldestKey)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
self._NextId = self._NextId + 1
|
||||||
|
local key = self.Name .. "_" .. self._NextId
|
||||||
|
|
||||||
|
self:SetEntry(key, text, duration, color)
|
||||||
|
table.insert(self._KeyOrder, key)
|
||||||
|
|
||||||
|
if self.IsActive then
|
||||||
|
local entry = self.Entries[key]
|
||||||
|
Add_Tutorial_Text(entry.Key, entry.Text, entry.Duration,
|
||||||
|
entry.Color.R, entry.Color.G, entry.Color.B, entry.Color.A)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
---Removes all entries from the feed.
|
||||||
|
---Only clears the screen when this view is active.
|
||||||
|
function TutorialTextFeed:Clear()
|
||||||
|
if self.IsActive then
|
||||||
|
for _, key in ipairs(self._KeyOrder) do
|
||||||
|
Remove_Tutorial_Text(key)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.Entries = {}
|
||||||
|
self._KeyOrder = {}
|
||||||
|
end
|
||||||
|
|
||||||
|
function TutorialTextFeed:Debug()
|
||||||
|
return string.format("TutorialTextFeed '%s' (%d/%d lines)",
|
||||||
|
---@diagnostic disable-next-line
|
||||||
|
self.Name, table.getn(self._KeyOrder), self.MaxLines)
|
||||||
|
end
|
||||||
169
Data/Scripts/Miscellaneous/GameManager/TutorialTextManager.lua
Normal file
169
Data/Scripts/Miscellaneous/GameManager/TutorialTextManager.lua
Normal file
@@ -0,0 +1,169 @@
|
|||||||
|
require("GameManager/TutorialTextView")
|
||||||
|
|
||||||
|
---Manages multiple named tutorial text views, rendering only the active view.
|
||||||
|
---
|
||||||
|
---Views hold their own state independently. Only the current view is rendered
|
||||||
|
---to the screen. Switching views clears the screen and renders the new view's
|
||||||
|
---current state.
|
||||||
|
---
|
||||||
|
---@class TutorialTextManager
|
||||||
|
---@field Views table<string, TutorialTextView> All registered views by name.
|
||||||
|
---@field CurrentViewName string|nil The name of the currently active view.
|
||||||
|
TutorialTextManager = {}
|
||||||
|
TutorialTextManager.__index = TutorialTextManager
|
||||||
|
|
||||||
|
---Creates a new Tutorial Text Manager.
|
||||||
|
---@return TutorialTextManager
|
||||||
|
function TutorialTextManager:New()
|
||||||
|
local self = setmetatable({}, TutorialTextManager)
|
||||||
|
|
||||||
|
self.Views = {}
|
||||||
|
self.CurrentViewName = nil
|
||||||
|
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
---Registers a new view. If a view with the given name already exists it is returned as-is.
|
||||||
|
---@param name string The view name.
|
||||||
|
---@return TutorialTextView
|
||||||
|
function TutorialTextManager:AddView(name)
|
||||||
|
if not self.Views[name] then
|
||||||
|
self.Views[name] = TutorialTextView:New(name)
|
||||||
|
end
|
||||||
|
return self.Views[name]
|
||||||
|
end
|
||||||
|
|
||||||
|
---Registers an existing view instance (e.g. a TutorialTextFeed).
|
||||||
|
---If a view with the same name already exists it is returned as-is.
|
||||||
|
---@param view TutorialTextView The view to register.
|
||||||
|
---@return TutorialTextView
|
||||||
|
function TutorialTextManager:RegisterView(view)
|
||||||
|
if not self.Views[view.Name] then
|
||||||
|
self.Views[view.Name] = view
|
||||||
|
end
|
||||||
|
return self.Views[view.Name]
|
||||||
|
end
|
||||||
|
|
||||||
|
---Returns a registered view by name, or nil if it does not exist.
|
||||||
|
---@param name string The view name.
|
||||||
|
---@return TutorialTextView|nil
|
||||||
|
function TutorialTextManager:GetView(name)
|
||||||
|
return self.Views[name]
|
||||||
|
end
|
||||||
|
|
||||||
|
---Switches the active view. Clears the screen then renders the new view's current state.
|
||||||
|
---@param name string The view name to activate.
|
||||||
|
function TutorialTextManager:SetCurrentView(name)
|
||||||
|
if self.CurrentViewName == name then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local oldView = self.Views[self.CurrentViewName]
|
||||||
|
if oldView then
|
||||||
|
oldView.IsActive = false
|
||||||
|
end
|
||||||
|
|
||||||
|
self:_ClearScreen()
|
||||||
|
self.CurrentViewName = name
|
||||||
|
|
||||||
|
local newView = self.Views[name]
|
||||||
|
if newView then
|
||||||
|
newView.IsActive = true
|
||||||
|
self:_RenderView(newView)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
---Sets or updates a text entry in a view.
|
||||||
|
---If the view is currently active the change is immediately rendered to the screen.
|
||||||
|
---@param viewName string The view to update.
|
||||||
|
---@param key string The unique key for this entry.
|
||||||
|
---@param text string The display text.
|
||||||
|
---@param duration number|nil Duration in seconds, defaults to -1 (infinite).
|
||||||
|
---@param color ColorStruct|nil The text color, defaults to white.
|
||||||
|
function TutorialTextManager:UpdateEntry(viewName, key, text, duration, color)
|
||||||
|
local view = self.Views[viewName]
|
||||||
|
if not view then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
view:SetEntry(key, text, duration, color)
|
||||||
|
|
||||||
|
if self.CurrentViewName == viewName then
|
||||||
|
local entry = view.Entries[key]
|
||||||
|
Add_Tutorial_Text(entry.Key, entry.Text, entry.Duration,
|
||||||
|
entry.Color.R, entry.Color.G, entry.Color.B, entry.Color.A)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
---Removes a text entry from a view.
|
||||||
|
---If the view is currently active the entry is immediately removed from the screen.
|
||||||
|
---@param viewName string The view to update.
|
||||||
|
---@param key string The key to remove.
|
||||||
|
function TutorialTextManager:RemoveEntry(viewName, key)
|
||||||
|
local view = self.Views[viewName]
|
||||||
|
if not view then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
view:RemoveEntry(key)
|
||||||
|
|
||||||
|
if self.CurrentViewName == viewName then
|
||||||
|
Remove_Tutorial_Text(key)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
---Clears all entries from a view.
|
||||||
|
---If the view is currently active all entries are immediately removed from the screen.
|
||||||
|
---@param viewName string The view to clear.
|
||||||
|
function TutorialTextManager:ClearView(viewName)
|
||||||
|
local view = self.Views[viewName]
|
||||||
|
if not view then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.CurrentViewName == viewName then
|
||||||
|
self:_ClearScreen()
|
||||||
|
end
|
||||||
|
|
||||||
|
view:Clear()
|
||||||
|
end
|
||||||
|
|
||||||
|
---Removes all views and clears the screen.
|
||||||
|
function TutorialTextManager:Reset()
|
||||||
|
self:_ClearScreen()
|
||||||
|
self.Views = {}
|
||||||
|
self.CurrentViewName = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
---Renders all entries of a view to the screen.
|
||||||
|
---@param view TutorialTextView
|
||||||
|
function TutorialTextManager:_RenderView(view)
|
||||||
|
for _, entry in pairs(view.Entries) do
|
||||||
|
Add_Tutorial_Text(entry.Key, entry.Text, entry.Duration,
|
||||||
|
entry.Color.R, entry.Color.G, entry.Color.B, entry.Color.A)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
---Removes all entries of the current view from the screen.
|
||||||
|
function TutorialTextManager:_ClearScreen()
|
||||||
|
if not self.CurrentViewName then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local view = self.Views[self.CurrentViewName]
|
||||||
|
if not view then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
for key in pairs(view.Entries) do
|
||||||
|
Remove_Tutorial_Text(key)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function TutorialTextManager:Debug()
|
||||||
|
local count = 0
|
||||||
|
for _ in pairs(self.Views) do count = count + 1 end
|
||||||
|
return string.format("TutorialTextManager (views: %d, current: '%s')",
|
||||||
|
count, self.CurrentViewName or "none")
|
||||||
|
end
|
||||||
60
Data/Scripts/Miscellaneous/GameManager/TutorialTextView.lua
Normal file
60
Data/Scripts/Miscellaneous/GameManager/TutorialTextView.lua
Normal file
@@ -0,0 +1,60 @@
|
|||||||
|
require("GameManager/ColorStruct")
|
||||||
|
|
||||||
|
---Represents a single text entry in a tutorial text view.
|
||||||
|
---@class TutorialTextEntry
|
||||||
|
---@field Key string The unique key for this entry.
|
||||||
|
---@field Text string The display text.
|
||||||
|
---@field Duration number Duration in seconds, or -1 for infinite.
|
||||||
|
---@field Color ColorStruct The text color.
|
||||||
|
|
||||||
|
---Represents a named set of tutorial text entries.
|
||||||
|
---@class TutorialTextView
|
||||||
|
---@field Name string The view name.
|
||||||
|
---@field Entries table<string, TutorialTextEntry> Entries keyed by their text key.
|
||||||
|
---@field IsActive boolean Whether this view is currently being displayed.
|
||||||
|
TutorialTextView = {}
|
||||||
|
TutorialTextView.__index = TutorialTextView
|
||||||
|
|
||||||
|
---Creates a new Tutorial Text View.
|
||||||
|
---@param name string The view name.
|
||||||
|
---@return TutorialTextView
|
||||||
|
function TutorialTextView:New(name)
|
||||||
|
local self = setmetatable({}, TutorialTextView)
|
||||||
|
|
||||||
|
self.Name = name
|
||||||
|
self.Entries = {}
|
||||||
|
self.IsActive = false
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
---Sets or updates a text entry in this view.
|
||||||
|
---@param key string The unique key for this entry.
|
||||||
|
---@param text string The display text.
|
||||||
|
---@param duration number|nil Duration in seconds, defaults to -1 (infinite).
|
||||||
|
---@param color ColorStruct|nil The text color, defaults to white.
|
||||||
|
function TutorialTextView:SetEntry(key, text, duration, color)
|
||||||
|
self.Entries[key] = {
|
||||||
|
Key = key,
|
||||||
|
Text = text,
|
||||||
|
Duration = duration or -1,
|
||||||
|
Color = color or ColorStruct:New(1, 1, 1, 1),
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
---Removes a text entry from this view.
|
||||||
|
---@param key string The key to remove.
|
||||||
|
function TutorialTextView:RemoveEntry(key)
|
||||||
|
self.Entries[key] = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
---Removes all entries from this view.
|
||||||
|
function TutorialTextView:Clear()
|
||||||
|
self.Entries = {}
|
||||||
|
end
|
||||||
|
|
||||||
|
function TutorialTextView:Debug()
|
||||||
|
local count = 0
|
||||||
|
for _ in pairs(self.Entries) do count = count + 1 end
|
||||||
|
return string.format("TutorialTextView '%s' (%d entries)", self.Name, count)
|
||||||
|
end
|
||||||
@@ -2,34 +2,40 @@ require("PGBase")
|
|||||||
|
|
||||||
---@class UnitClass
|
---@class UnitClass
|
||||||
---@field Name string Unit name.
|
---@field Name string Unit name.
|
||||||
|
---@field DisplayName string|nil The localized display name.
|
||||||
---@field OwnerId integer Owner Player ID.
|
---@field OwnerId integer Owner Player ID.
|
||||||
---@field BuildCost integer Tactical build cost.
|
---@field BuildCost integer Galactic build cost.
|
||||||
|
---@field TacticalBuildCost integer Tactical build cost.
|
||||||
---@field CombatRating integer AI combat power rating.
|
---@field CombatRating integer AI combat power rating.
|
||||||
|
---@field ScoreValue integer Score cost credits.
|
||||||
---@field BuildTime number Game time that this unit was built.
|
---@field BuildTime number Game time that this unit was built.
|
||||||
---@field AliveTime number Game time that this unit became "alive".
|
---@field AliveTime number Game time that this unit became "alive".
|
||||||
---@field DeathTime number Game time that this unit was killed.
|
---@field DeathTime number Game time that this unit was killed.
|
||||||
---@field GameObjectWrapper table|nil The FoC GameObjectWrapper object.
|
---@field KillerId integer|nil The Player ID that killed this unit.
|
||||||
---@field GameObjectTypeWrapper table The FoC GameObjectTypeWrapper object.
|
---@field GameObject GameObject|nil The FoC GameObjectWrapper object.
|
||||||
---@field Icon string Name of the icon for this object.
|
---@field GameObjectType GameObjectType The FoC GameObjectTypeWrapper object.
|
||||||
UnitClass = {}
|
UnitClass = {}
|
||||||
UnitClass.__index = UnitClass
|
UnitClass.__index = UnitClass
|
||||||
|
|
||||||
---Constructs a new Unit object.
|
---Constructs a new Unit object.
|
||||||
---@param objectType table FoC GameObjectTypeWrapper object
|
---@param objectType GameObjectType The game object type.
|
||||||
---@param playerId integer The Owner Player ID
|
---@param playerId integer The Owner Player ID
|
||||||
function UnitClass:New(objectType, playerId)
|
function UnitClass:New(objectType, playerId)
|
||||||
local self = setmetatable({}, UnitClass)
|
local self = setmetatable({}, UnitClass)
|
||||||
|
|
||||||
self.Name = objectType.Get_Name()
|
self.Name = objectType.Get_Name()
|
||||||
|
_, self.DisplayName = pcall(objectType.Get_Display_Name)
|
||||||
self.OwnerId = playerId
|
self.OwnerId = playerId
|
||||||
self.BuildCost = objectType.Get_Tactical_Build_Cost()
|
self.BuildCost = objectType.Get_Build_Cost()
|
||||||
|
self.TacticalBuildCost = objectType.Get_Tactical_Build_Cost()
|
||||||
self.CombatRating = objectType.Get_Combat_Rating()
|
self.CombatRating = objectType.Get_Combat_Rating()
|
||||||
|
self.ScoreValue = objectType.Get_Score_Cost_Credits()
|
||||||
self.BuildTime = GetCurrentTime()
|
self.BuildTime = GetCurrentTime()
|
||||||
self.AliveTime = -1
|
self.AliveTime = -1
|
||||||
self.DeathTime = -1
|
self.DeathTime = -1
|
||||||
self.GameObjectWrapper = nil
|
self.KillerId = nil
|
||||||
self.GameObjectTypeWrapper = objectType
|
self.GameObject = nil
|
||||||
self.Icon = "I_BUTTON_COMMAND_BAR_PIRATE_SYMBOL.TGA"
|
self.GameObjectType = objectType
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -61,18 +67,20 @@ function UnitClass:SetAlive(object)
|
|||||||
end
|
end
|
||||||
|
|
||||||
self.AliveTime = GetCurrentTime()
|
self.AliveTime = GetCurrentTime()
|
||||||
self.GameObjectWrapper = object
|
self.GameObject = object
|
||||||
ScriptMessage("Unit Spawned: %s", self:Debug())
|
ScriptMessage("Unit Spawned: %s", self:Debug())
|
||||||
end
|
end
|
||||||
|
|
||||||
---Sets the unit as dead.
|
---Sets the unit as dead.
|
||||||
function UnitClass:SetDead()
|
---@param killerId integer The Player ID that killed this unit.
|
||||||
|
function UnitClass:SetDead(killerId)
|
||||||
if self.DeathTime >= 0 then
|
if self.DeathTime >= 0 then
|
||||||
-- Do not override once set
|
-- Do not override once set
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
self.DeathTime = GetCurrentTime()
|
self.DeathTime = GetCurrentTime()
|
||||||
|
self.KillerId = killerId
|
||||||
ScriptMessage("Unit Killed: %s", self:Debug())
|
ScriptMessage("Unit Killed: %s", self:Debug())
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
20
Data/Scripts/Miscellaneous/GameManager/Utilities.lua
Normal file
20
Data/Scripts/Miscellaneous/GameManager/Utilities.lua
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
---Formats the game time in seconds to MM:SS.
|
||||||
|
---@param gameTime number The game time in seconds.
|
||||||
|
---@return string
|
||||||
|
function FormatTime(gameTime)
|
||||||
|
local minutes = Dirty_Floor(gameTime / 60)
|
||||||
|
local minutesText = tostring(minutes)
|
||||||
|
|
||||||
|
if tonumber(minutes) < 10 then
|
||||||
|
minutesText = "0" .. minutesText
|
||||||
|
end
|
||||||
|
|
||||||
|
local seconds = Dirty_Floor(gameTime - (minutes * 60))
|
||||||
|
local secondsText = tostring(seconds)
|
||||||
|
|
||||||
|
if tonumber(seconds) < 10 then
|
||||||
|
secondsText = "0" .. secondsText
|
||||||
|
end
|
||||||
|
|
||||||
|
return string.format("%s:%s", minutesText, secondsText)
|
||||||
|
end
|
||||||
@@ -1,6 +1,5 @@
|
|||||||
require("PGBase")
|
require("PGBase")
|
||||||
require("GameManager/Constants")
|
require("GameManager/Constants")
|
||||||
require("GameManager/GUIManager")
|
|
||||||
require("GameManager/GalacticGameClass")
|
require("GameManager/GalacticGameClass")
|
||||||
require("GameManager/TacticalGameClass")
|
require("GameManager/TacticalGameClass")
|
||||||
require("GameManager/SkirmishGameClass")
|
require("GameManager/SkirmishGameClass")
|
||||||
@@ -13,27 +12,16 @@ require("GameManager/SkirmishGameClass")
|
|||||||
local DebugCounter = 0
|
local DebugCounter = 0
|
||||||
|
|
||||||
---Debugging service rate.
|
---Debugging service rate.
|
||||||
local ServiceDebugRate = 5
|
local ServiceDebugRate = 10
|
||||||
|
|
||||||
---The Local Player FoC PlayerWrapper object.
|
|
||||||
local LocalPlayer = nil
|
|
||||||
|
|
||||||
---The GUI Manager.
|
|
||||||
---@type GUIManager
|
|
||||||
local GUIManager = GUIManager:New()
|
|
||||||
|
|
||||||
---The Galactic Game manager.
|
---The Galactic Game manager.
|
||||||
---@type GalacticGameClass|nil
|
---@type GalacticGameClass|nil
|
||||||
local GalacticGame = nil
|
local GalacticGame = nil
|
||||||
|
|
||||||
---The Tactical Game manager.
|
---The Tactical Game manager.
|
||||||
---@type TacticalGameClass|nil
|
---@type TacticalGameClass|SkirmishGameClass|nil
|
||||||
local TacticalGame = nil
|
local TacticalGame = nil
|
||||||
|
|
||||||
---The Skirmish Game manager.
|
|
||||||
---@type SkirmishGameClass|nil
|
|
||||||
local SkirmishGame = nil
|
|
||||||
|
|
||||||
-- ==================================================
|
-- ==================================================
|
||||||
-- Script Globals
|
-- Script Globals
|
||||||
-- ==================================================
|
-- ==================================================
|
||||||
@@ -50,6 +38,43 @@ GameSpy_Game_Stats = {}
|
|||||||
---@deprecated
|
---@deprecated
|
||||||
GameSpy_Player_Stats = {}
|
GameSpy_Player_Stats = {}
|
||||||
|
|
||||||
|
---Tactical Build Stat Table for post-game.
|
||||||
|
---[playerid][planetname][object_type][build_count, credits_spent, combat_power]
|
||||||
|
TacticalBuildStatsTable = {}
|
||||||
|
|
||||||
|
---Tactical Frag/Death Stat Table for post-game.
|
||||||
|
---[frag|death][playerid][object_type][build_count, credits_spent, combat_power]
|
||||||
|
TacticalKillStatsTable = {
|
||||||
|
[FragIndex] = {},
|
||||||
|
[DeathIndex] = {}
|
||||||
|
}
|
||||||
|
|
||||||
|
---Tactical Team Frag/Death Stat Table for post-game.
|
||||||
|
---[frag|death][playerid][object_type][build_count, credits_spent, combat_power]
|
||||||
|
TacticalTeamKillStatsTable = {
|
||||||
|
[FragIndex] = {},
|
||||||
|
[DeathIndex] = {}
|
||||||
|
}
|
||||||
|
|
||||||
|
---Galactic Build Stat Table for post-game.
|
||||||
|
---[playerid][planetname][object_type][build_count, credits_spent, combat_power]
|
||||||
|
GalacticBuildStatsTable = {}
|
||||||
|
|
||||||
|
---Galactic Frag/Death Stat Table for post-game.
|
||||||
|
---[frag|death][playerid][object_type][build_count, credits_spent, combat_power]
|
||||||
|
GalacticKillStatsTable = {
|
||||||
|
[FragIndex] = {},
|
||||||
|
[DeathIndex] = {}
|
||||||
|
}
|
||||||
|
|
||||||
|
---Galactic Neutralized Hero Table for post-game.
|
||||||
|
---[playerid][object_type][neutralized_count]
|
||||||
|
GalacticNeutralizedTable = {}
|
||||||
|
|
||||||
|
---Galactic Planet Conquest Table for post-game.
|
||||||
|
---[playerid][planet_type][sacked_count, lost_count]
|
||||||
|
GalacticConquestTable = {}
|
||||||
|
|
||||||
-- ==================================================
|
-- ==================================================
|
||||||
-- Script State Functions
|
-- Script State Functions
|
||||||
-- ==================================================
|
-- ==================================================
|
||||||
@@ -59,7 +84,6 @@ function Base_Definitions()
|
|||||||
DebugMessage("%s -- In Base_Definitions.", tostring(Script))
|
DebugMessage("%s -- In Base_Definitions.", tostring(Script))
|
||||||
|
|
||||||
DebugCounter = 0
|
DebugCounter = 0
|
||||||
LocalPlayer = Find_Player("local")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
---Main script function. Does event pumps and servicing.
|
---Main script function. Does event pumps and servicing.
|
||||||
@@ -88,24 +112,40 @@ function GameService()
|
|||||||
|
|
||||||
if GalacticGame then
|
if GalacticGame then
|
||||||
GalacticGame:Service()
|
GalacticGame:Service()
|
||||||
|
|
||||||
if TacticalGame then
|
|
||||||
TacticalGame:Service()
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if SkirmishGame then
|
if TacticalGame then
|
||||||
SkirmishGame:Service()
|
TacticalGame:Service()
|
||||||
end
|
|
||||||
|
|
||||||
if GUIManager then
|
|
||||||
GUIManager:Service()
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
---Script debug servicing.
|
---Script debug servicing.
|
||||||
function ServiceDebug()
|
function ServiceDebug()
|
||||||
|
DebugMessage("%s -- TacticalKillStatsTable dump:", tostring(Script))
|
||||||
|
|
||||||
|
local fragEntry = TacticalKillStatsTable[FragIndex]
|
||||||
|
if fragEntry then
|
||||||
|
for playerId, unitTypes in pairs(fragEntry) do
|
||||||
|
for objType, data in pairs(unitTypes) do
|
||||||
|
DebugMessage(" FRAG player=%d type=%s kills=%d cp=%d cost=%d score=%d",
|
||||||
|
playerId, tostring(objType), data.kills, data.combat_power, data.build_cost, data.score_value)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
DebugMessage(" FRAG (empty)")
|
||||||
|
end
|
||||||
|
|
||||||
|
local deathEntry = TacticalKillStatsTable[DeathIndex]
|
||||||
|
if deathEntry then
|
||||||
|
for playerId, unitTypes in pairs(deathEntry) do
|
||||||
|
for objType, data in pairs(unitTypes) do
|
||||||
|
DebugMessage(" DEATH player=%d type=%s kills=%d cp=%d cost=%d score=%d",
|
||||||
|
playerId, tostring(objType), data.kills, data.combat_power, data.build_cost, data.score_value)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
DebugMessage(" DEATH (empty)")
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- ==================================================
|
-- ==================================================
|
||||||
@@ -116,6 +156,16 @@ end
|
|||||||
function Reset_Tactical_Stats()
|
function Reset_Tactical_Stats()
|
||||||
DebugMessage("%s -- In Reset_Tactical_Stats", tostring(Script))
|
DebugMessage("%s -- In Reset_Tactical_Stats", tostring(Script))
|
||||||
|
|
||||||
|
TacticalBuildStatsTable = {}
|
||||||
|
TacticalKillStatsTable = {
|
||||||
|
[FragIndex] = {},
|
||||||
|
[DeathIndex] = {}
|
||||||
|
}
|
||||||
|
TacticalTeamKillStatsTable = {
|
||||||
|
[FragIndex] = {},
|
||||||
|
[DeathIndex] = {}
|
||||||
|
}
|
||||||
|
|
||||||
ResetTacticalRegistry()
|
ResetTacticalRegistry()
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -124,6 +174,14 @@ function Reset_Stats()
|
|||||||
DebugMessage("%s -- In Reset_Stats", tostring(Script))
|
DebugMessage("%s -- In Reset_Stats", tostring(Script))
|
||||||
|
|
||||||
Reset_Tactical_Stats()
|
Reset_Tactical_Stats()
|
||||||
|
|
||||||
|
GalacticBuildStatsTable {}
|
||||||
|
GalacticKillStatsTable = {
|
||||||
|
[FragIndex] = {},
|
||||||
|
[DeathIndex] = {}
|
||||||
|
}
|
||||||
|
GalacticNeutralizedTable = {}
|
||||||
|
GalacticConquestTable = {}
|
||||||
end
|
end
|
||||||
|
|
||||||
---A dirty hack to reset tactical script registry values
|
---A dirty hack to reset tactical script registry values
|
||||||
@@ -142,6 +200,8 @@ end
|
|||||||
function Game_Mode_Starting_Event(mode, map)
|
function Game_Mode_Starting_Event(mode, map)
|
||||||
DebugMessage("%s -- Game Mode %s (%s) now starting.", tostring(Script), mode, map)
|
DebugMessage("%s -- Game Mode %s (%s) now starting.", tostring(Script), mode, map)
|
||||||
|
|
||||||
|
LocalPlayer = Find_Player("local")
|
||||||
|
|
||||||
if StringCompare(mode, "Galactic") then
|
if StringCompare(mode, "Galactic") then
|
||||||
-- Galactic Campaign
|
-- Galactic Campaign
|
||||||
Init_Galactic()
|
Init_Galactic()
|
||||||
@@ -169,10 +229,12 @@ function Game_Mode_Ending_Event(oldMode)
|
|||||||
-- Skirmish mode ending
|
-- Skirmish mode ending
|
||||||
Reset_Skirmish()
|
Reset_Skirmish()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
LocalPlayer = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
---This event is triggered when a player quits the game.
|
---This event is triggered when a player quits the game.
|
||||||
---@param player table FoC PlayerWrapper object that just quit.
|
---@param player PlayerObject FoC PlayerWrapper object that just quit.
|
||||||
function Player_Quit_Event(player)
|
function Player_Quit_Event(player)
|
||||||
DebugMessage("%s -- Player %s (%d) has quit.", tostring(Script), player.Get_Name(), player.Get_ID())
|
DebugMessage("%s -- Player %s (%d) has quit.", tostring(Script), player.Get_Name(), player.Get_ID())
|
||||||
|
|
||||||
@@ -182,9 +244,9 @@ function Player_Quit_Event(player)
|
|||||||
end
|
end
|
||||||
|
|
||||||
---This event is triggered when production has finished in a tactical mode
|
---This event is triggered when production has finished in a tactical mode
|
||||||
---@param objectType table FoC GameObjectTypeWrapper object that was just built.
|
---@param objectType GameObjectType FoC GameObjectTypeWrapper object that was just built.
|
||||||
---@param player table FoC PlayerWrapper object that built the object.
|
---@param player PlayerObject FoC PlayerWrapper object that built the object.
|
||||||
---@param location table|nil FoC GameObjectWrapper of the planet.
|
---@param location PlanetObject|nil FoC GameObjectWrapper of the planet.
|
||||||
function Tactical_Production_End_Event(objectType, player, location)
|
function Tactical_Production_End_Event(objectType, player, location)
|
||||||
if location then
|
if location then
|
||||||
DebugMessage("%s -- Tactical production of unit %s by %s ended at %s.", tostring(Script), objectType.Get_Name(),
|
DebugMessage("%s -- Tactical production of unit %s by %s ended at %s.", tostring(Script), objectType.Get_Name(),
|
||||||
@@ -201,20 +263,20 @@ function Tactical_Production_End_Event(objectType, player, location)
|
|||||||
end
|
end
|
||||||
|
|
||||||
---This event is triggered when a unit is destroyed in tactical mode.
|
---This event is triggered when a unit is destroyed in tactical mode.
|
||||||
---@param object table FoC GameObjectWrapper object that was just killed.
|
---@param object GameObject FoC GameObjectWrapper object that was just killed.
|
||||||
---@param killer table FoC PlayerWrapper object that killed the object.
|
---@param killer PlayerObject FoC PlayerWrapper object that killed the object.
|
||||||
function Tactical_Unit_Destroyed_Event(object, killer)
|
function Tactical_Unit_Destroyed_Event(object, killer)
|
||||||
DebugMessage("%s -- Tactical unit %s destroyed by %s.", tostring(Script), object.Get_Type().Get_Name(),
|
DebugMessage("%s -- Tactical unit %s destroyed by %s.", tostring(Script), object.Get_Type().Get_Name(),
|
||||||
killer.Get_Name())
|
killer.Get_Name())
|
||||||
|
|
||||||
if TacticalGame then
|
if TacticalGame then
|
||||||
TacticalGame:UnitKilled(object)
|
TacticalGame:UnitKilled(object, killer)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
---This event is triggered when production has begun on an item at a given planet.
|
---This event is triggered when production has begun on an item at a given planet.
|
||||||
---@param planet table FoC GameObjectWrapper object of the planet.
|
---@param planet PlanetObject FoC GameObjectWrapper object of the planet.
|
||||||
---@param objectType table FoC GameObjectTypeWrapper object that was just queued.
|
---@param objectType GameObjectType FoC GameObjectTypeWrapper object that was just queued.
|
||||||
function Galactic_Production_Begin_Event(planet, objectType)
|
function Galactic_Production_Begin_Event(planet, objectType)
|
||||||
DebugMessage("%s -- Galactic production of %s started at %s.", tostring(Script), objectType.Get_Name(),
|
DebugMessage("%s -- Galactic production of %s started at %s.", tostring(Script), objectType.Get_Name(),
|
||||||
planet.Get_Type().Get_Name())
|
planet.Get_Type().Get_Name())
|
||||||
@@ -222,43 +284,58 @@ end
|
|||||||
|
|
||||||
---This event is triggered when production has been prematurely canceled
|
---This event is triggered when production has been prematurely canceled
|
||||||
---on an item at a given planet.
|
---on an item at a given planet.
|
||||||
---@param planet table FoC GameObjectWrapper object of the planet.
|
---@param planet PlanetObject FoC GameObjectWrapper object of the planet.
|
||||||
---@param objectType table FoC GameObjectTypeWrapper object that was just canceled..
|
---@param objectType GameObjectType FoC GameObjectTypeWrapper object that was just canceled..
|
||||||
function Galactic_Production_Canceled_Event(planet, objectType)
|
function Galactic_Production_Canceled_Event(planet, objectType)
|
||||||
DebugMessage("%s -- Galactic production of %s canceled at %s.", tostring(Script), objectType.Get_Name(),
|
DebugMessage("%s -- Galactic production of %s canceled at %s.", tostring(Script), objectType.Get_Name(),
|
||||||
planet.Get_Type().Get_Name())
|
planet.Get_Type().Get_Name())
|
||||||
end
|
end
|
||||||
|
|
||||||
---This event is triggered when production has finished on an item at a given planet.
|
---This event is triggered when production has finished on an item at a given planet.
|
||||||
---@param planet table FoC GameObjectWrapper or of the planet.
|
---@param planet PlanetObject FoC GameObjectWrapper or of the planet.
|
||||||
---@param object table FoC GameObjectWrapper or GameObjectTypeWrapper of the object that was just created.
|
---@param object GameObject|GameObjectType FoC GameObjectWrapper or GameObjectTypeWrapper of the object that was just created.
|
||||||
function Galactic_Production_End_Event(planet, object)
|
function Galactic_Production_End_Event(planet, object)
|
||||||
local typeName = ""
|
local typeName = ""
|
||||||
|
local type = nil
|
||||||
|
|
||||||
if object.Get_Type == nil then
|
if object.Get_Type == nil then
|
||||||
-- object must be a GameObjectTypeWrapper not a GameObjectWrapper if it doesn't
|
-- object must be a GameObjectTypeWrapper if it doesn't have a Get_Type function.
|
||||||
-- have a Get_Type function.
|
---@cast object GameObjectType
|
||||||
|
type = object
|
||||||
typeName = object.Get_Name()
|
typeName = object.Get_Name()
|
||||||
else
|
else
|
||||||
-- object points to the GameObjectWrapper that was just created.
|
-- object points to the GameObjectWrapper that was just created.
|
||||||
|
type = object.Get_Type()
|
||||||
typeName = object.Get_Type().Get_Name()
|
typeName = object.Get_Type().Get_Name()
|
||||||
end
|
end
|
||||||
|
|
||||||
DebugMessage("%s -- Galactic production of %s ended at %s.", tostring(Script), typeName,
|
DebugMessage("%s -- Galactic production of %s ended at %s.", tostring(Script), typeName,
|
||||||
planet.Get_Type().Get_Name())
|
planet.Get_Type().Get_Name())
|
||||||
|
|
||||||
|
if GalacticGame then
|
||||||
|
GalacticGame:UnitBuilt(type, planet.Get_Owner(), planet)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
---This event is triggered when a unit is destroyed in galactic mode.
|
---This event is triggered when a unit is destroyed in galactic mode.
|
||||||
---@param object table FoC GameObjectWrapper object that was just killed.
|
---@param object GameObject FoC GameObjectWrapper object that was just killed.
|
||||||
---@param killer table FoC PlayerWrapper object that killed the object.
|
---@param killer PlayerObject FoC PlayerWrapper object that killed the object.
|
||||||
function Galactic_Unit_Destroyed_Event(object, killer)
|
function Galactic_Unit_Destroyed_Event(object, killer)
|
||||||
DebugMessage("%s -- Object %s killed by %s.", tostring(Script), object.Get_Type().Get_Name(), killer.Get_Name())
|
DebugMessage("%s -- Object %s killed by %s.", tostring(Script), object.Get_Type().Get_Name(), killer.Get_Name())
|
||||||
|
|
||||||
|
if GalacticGame then
|
||||||
|
GalacticGame:UnitKilled(object, killer)
|
||||||
|
end
|
||||||
|
|
||||||
|
if TacticalGame then
|
||||||
|
TacticalGame:UnitKilled(object, killer)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
---This event is triggered when the level of a starbase changes.
|
---This event is triggered when the level of a starbase changes.
|
||||||
---@param planet table FoC GameObjectWrapper object of the planet.
|
---@param planet PlanetObject FoC GameObjectWrapper object of the planet.
|
||||||
---@param oldType table FoC GameObjectTypeWrapper object of the old starbase type.
|
---@param oldType GameObjectType FoC GameObjectTypeWrapper object of the old starbase type.
|
||||||
---@param newType table FoC GameObjectTypeWrapper object of the new starbase type.
|
---@param newType GameObjectType FoC GameObjectTypeWrapper object of the new starbase type.
|
||||||
function Galactic_Starbase_Level_Change(planet, oldType, newType)
|
function Galactic_Starbase_Level_Change(planet, oldType, newType)
|
||||||
DebugMessage("%s -- %s Starbase changed from %s to %s.", tostring(Script), planet.Get_Type().Get_Name(),
|
DebugMessage("%s -- %s Starbase changed from %s to %s.", tostring(Script), planet.Get_Type().Get_Name(),
|
||||||
tostring(oldType), tostring(newType))
|
tostring(oldType), tostring(newType))
|
||||||
@@ -295,9 +372,9 @@ function Galactic_Starbase_Level_Change(planet, oldType, newType)
|
|||||||
end
|
end
|
||||||
|
|
||||||
---This event is called when a planet changes faction in galactic mode.
|
---This event is called when a planet changes faction in galactic mode.
|
||||||
---@param planet table FoC GameObjectWrapper object of the planet.
|
---@param planet PlanetObject FoC GameObjectWrapper object of the planet.
|
||||||
---@param newOwner table FoC PlayerWrapper of the new owner.
|
---@param newOwner PlayerObject FoC PlayerWrapper of the new owner.
|
||||||
---@param oldOwner table FoC PlayerWrapper of the old owner.
|
---@param oldOwner PlayerObject FoC PlayerWrapper of the old owner.
|
||||||
function Galactic_Planet_Faction_Change(planet, newOwner, oldOwner)
|
function Galactic_Planet_Faction_Change(planet, newOwner, oldOwner)
|
||||||
local planetName = planet.Get_Type().Get_Name()
|
local planetName = planet.Get_Type().Get_Name()
|
||||||
|
|
||||||
@@ -306,8 +383,8 @@ function Galactic_Planet_Faction_Change(planet, newOwner, oldOwner)
|
|||||||
end
|
end
|
||||||
|
|
||||||
---This event is called when a hero is neutralized by another hero in galactic mode.
|
---This event is called when a hero is neutralized by another hero in galactic mode.
|
||||||
---@param heroType table FoC GameObjectTypeWrapper object for the neutralized hero type.
|
---@param heroType GameObjectType FoC GameObjectTypeWrapper object for the neutralized hero type.
|
||||||
---@param killer table FoC GameObjectWrapper object that killed the hero.
|
---@param killer GameObject FoC GameObjectWrapper object that killed the hero.
|
||||||
function Galactic_Neutralized_Event(heroType, killer)
|
function Galactic_Neutralized_Event(heroType, killer)
|
||||||
DebugMessage("%s -- Hero %s killed by %s.", tostring(Script), heroType.Get_Name(), killer.Get_Owner().Get_Name())
|
DebugMessage("%s -- Hero %s killed by %s.", tostring(Script), heroType.Get_Name(), killer.Get_Owner().Get_Name())
|
||||||
end
|
end
|
||||||
@@ -317,23 +394,23 @@ end
|
|||||||
--- ==================================================
|
--- ==================================================
|
||||||
|
|
||||||
---Returns the number of frags by player for the given object type.
|
---Returns the number of frags by player for the given object type.
|
||||||
---@param objectType table FoC GameObjectTypeWrapper object to query.
|
---@param objectType GameObjectType FoC GameObjectTypeWrapper object to query.
|
||||||
---@param player table FoC PlayerWrapper object to query.
|
---@param player PlayerObject FoC PlayerWrapper object to query.
|
||||||
---@return integer
|
---@return integer
|
||||||
function Get_Frag_Count_For_Type(objectType, player)
|
function Get_Frag_Count_For_Type(objectType, player)
|
||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
|
|
||||||
---Returns the number of heroes neutralized by player for the given object type.
|
---Returns the number of heroes neutralized by player for the given object type.
|
||||||
---@param objectType table FoC GameObjectTypeWrapper object to query.
|
---@param objectType GameObjectType FoC GameObjectTypeWrapper object to query.
|
||||||
---@param player table FoC PlayerWrapper object to query.
|
---@param player PlayerObject FoC PlayerWrapper object to query.
|
||||||
---@return integer
|
---@return integer
|
||||||
function Get_Neutralized_Count_For_Type(objectType, player)
|
function Get_Neutralized_Count_For_Type(objectType, player)
|
||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
|
|
||||||
---Returns a game stat for the provided control ID.
|
---Returns a game stat for the provided control ID.
|
||||||
---@param player table FoC PlayerWrapper object to query.
|
---@param player PlayerObject FoC PlayerWrapper object to query.
|
||||||
---@param controlId string The Control ID.
|
---@param controlId string The Control ID.
|
||||||
---@param isTactical boolean Whether the game mode was a tactical mode.
|
---@param isTactical boolean Whether the game mode was a tactical mode.
|
||||||
---@return number|string
|
---@return number|string
|
||||||
@@ -377,7 +454,8 @@ function Update_GameSpy_Game_Stats()
|
|||||||
end
|
end
|
||||||
|
|
||||||
---Updates the GameSpy player stats table
|
---Updates the GameSpy player stats table
|
||||||
---@param player table FoC PlayerWrapper object.
|
---@param player PlayerObject FoC PlayerWrapper object.
|
||||||
|
---@deprecated
|
||||||
function Update_GameSpy_Player_Stats(player)
|
function Update_GameSpy_Player_Stats(player)
|
||||||
GameSpy_Player_Stats = {}
|
GameSpy_Player_Stats = {}
|
||||||
end
|
end
|
||||||
@@ -410,7 +488,10 @@ function Init_Tactical(gameMode)
|
|||||||
DebugMessage("%s -- Initializing Tactical %s rules.", tostring(Script), gameMode)
|
DebugMessage("%s -- Initializing Tactical %s rules.", tostring(Script), gameMode)
|
||||||
Reset_Tactical_Stats()
|
Reset_Tactical_Stats()
|
||||||
TacticalGame = TacticalGameClass:New(gameMode)
|
TacticalGame = TacticalGameClass:New(gameMode)
|
||||||
GUIManager:InitTactical(TacticalGame)
|
TacticalGame.KillStatsTable = TacticalTeamKillStatsTable
|
||||||
|
GUIManager:InitTactical()
|
||||||
|
--TextManager:RegisterView(TacticalGame.CombatFeed)
|
||||||
|
--TextManager:SetCurrentView("combat_feed")
|
||||||
end
|
end
|
||||||
|
|
||||||
---Resets Tactical mode.
|
---Resets Tactical mode.
|
||||||
@@ -419,6 +500,7 @@ function Reset_Tactical()
|
|||||||
Reset_Tactical_Stats()
|
Reset_Tactical_Stats()
|
||||||
TacticalGame = nil
|
TacticalGame = nil
|
||||||
GUIManager:Reset()
|
GUIManager:Reset()
|
||||||
|
TextManager:Reset()
|
||||||
end
|
end
|
||||||
|
|
||||||
--- ==================================================
|
--- ==================================================
|
||||||
@@ -428,18 +510,20 @@ end
|
|||||||
---Initializes Skirmish mode.
|
---Initializes Skirmish mode.
|
||||||
---@param gameMode string The tactical game mode.
|
---@param gameMode string The tactical game mode.
|
||||||
function Init_Skirmish(gameMode)
|
function Init_Skirmish(gameMode)
|
||||||
DebugMessage("%s -- Initializing Skirmish Tacitcal %s rules.", tostring(Script), gameMode)
|
DebugMessage("%s -- Initializing Skirmish Tactical %s rules.", tostring(Script), gameMode)
|
||||||
Reset_Stats()
|
Reset_Stats()
|
||||||
SkirmishGame = SkirmishGameClass:New(gameMode)
|
TacticalGame = SkirmishGameClass:New(gameMode)
|
||||||
TacticalGame = SkirmishGame.TacticalGame
|
TacticalGame.KillStatsTable = TacticalKillStatsTable
|
||||||
GUIManager:InitSkirmish(SkirmishGame)
|
GUIManager:InitSkirmish(TacticalGame.IsLocalSpectator)
|
||||||
|
TextManager:RegisterView(TacticalGame.CombatFeed)
|
||||||
|
TextManager:SetCurrentView("combat_feed")
|
||||||
end
|
end
|
||||||
|
|
||||||
---Resets Skirmish mode.
|
---Resets Skirmish mode.
|
||||||
function Reset_Skirmish()
|
function Reset_Skirmish()
|
||||||
DebugMessage("%s -- Resetting Skirmish Tactical rules.", tostring(Script))
|
DebugMessage("%s -- Resetting Skirmish Tactical rules.", tostring(Script))
|
||||||
Reset_Stats()
|
Reset_Stats()
|
||||||
SkirmishGame = nil
|
|
||||||
TacticalGame = nil
|
TacticalGame = nil
|
||||||
GUIManager:Reset()
|
GUIManager:Reset()
|
||||||
|
TextManager:Reset()
|
||||||
end
|
end
|
||||||
|
|||||||
Reference in New Issue
Block a user