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3 Commits

Author SHA1 Message Date
2490a7105a Adjust comments 2026-03-08 14:34:07 -05:00
c820748eca Make spectator markers a constant 2026-03-08 14:32:54 -05:00
2244f6494b Adjust Lua diagnostics 2026-03-08 14:27:41 -05:00
5 changed files with 74 additions and 75 deletions

View File

@@ -39,20 +39,21 @@
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
---@diagnostic disable
require("PGDebug")
YieldCount = 0;
function ScriptExit()
_ScriptExit() -- set a flag in 'C' to terminate the whole script on next yield
if GetThreadID() >= 0 then
coroutine.yield(false) -- return false to exit this thread
end
end
function Sleep(time)
--DebugMessage("Sleeping... SleepTime: %.3f, CurTime: %.3f\n", time, GetCurrentTime())
ThreadValue.Set("StartTime", GetCurrentTime())
while GetCurrentTime() - ThreadValue("StartTime") < time do
@@ -64,7 +65,6 @@ end
-- Service the block until optional max duration has expired or alternate break function returns true
-- Pass -1 max_duration to use optional alternate break function with no time limit
function BlockOnCommand(block, max_duration, alternate_break_func)
PumpEvents()
if not block then
@@ -72,9 +72,9 @@ function BlockOnCommand(block, max_duration, alternate_break_func)
end
break_block = false
ThreadValue.Set("BlockStart", GetCurrentTime())
repeat
if break_block == true then
break_block = false
@@ -82,9 +82,9 @@ function BlockOnCommand(block, max_duration, alternate_break_func)
end
PumpEvents()
if ((max_duration ~= nil) and (max_duration ~= -1)
and (GetCurrentTime() - ThreadValue("BlockStart") > max_duration)) then
if ((max_duration ~= nil) and (max_duration ~= -1)
and (GetCurrentTime() - ThreadValue("BlockStart") > max_duration)) then
--MessageBox("%s -- Had a time limit and it expired", tostring(Script))
return nil
end
@@ -93,8 +93,7 @@ function BlockOnCommand(block, max_duration, alternate_break_func)
--MessageBox("%s-- had a break func and it returned true", tostring(Script))
return nil
end
until (block.IsFinished() == true)
until (block.IsFinished() == true)
PumpEvents()
@@ -116,7 +115,6 @@ function TestCommand(block)
end
function PumpEvents()
if Object and type(Object) == "userdata" then
Object.Service_Wrapper()
end
@@ -130,26 +128,26 @@ function PumpEvents()
end
ThreadValue.Set("InPumpEvents", true)
--DebugMessage("%s -- Entering yield. Count: %d, Time: %.3f\n", tostring(Script), YieldCount, GetCurrentTime())
YieldCount = YieldCount + 1
coroutine.yield(true) -- yield here and return to 'C'
--DebugMessage("%s -- Return from yield. Count: %d, Time: %.3f\n", tostring(Script), YieldCount, GetCurrentTime())
CurrentEvent = GetEvent()
while CurrentEvent do
ScriptMessage("%s -- Pumping Event: %s.", tostring(Script), tostring(CurrentEvent))
EventParams = GetEvent.Params()
if EventParams then
CurrentEvent(unpack(EventParams))
else
else
CurrentEvent()
end
if Script.Debug_Should_Issue_Event_Alert() and DebugEventAlert then
DebugEventAlert(CurrentEvent, EventParams)
end
CurrentEvent = GetEvent()
end
ThreadValue.Set("InPumpEvents", false)
@@ -182,25 +180,24 @@ function Dirty_Floor(val)
return string.format("%d", val) -- works on implicit string to int conversion
end
-- Machine independent modulus function
function Simple_Mod(a,b)
-- Machine independent modulus function
function Simple_Mod(a, b)
--return a-b*math.floor(a/b)
return a-b*Dirty_Floor(a/b)
return a - b * Dirty_Floor(a / b)
end
-- Returns if something happened, given a % chance
function Chance(seed, percent)
roll = Simple_Mod((seed + 1), 100)
is_allowed = roll < percent
DebugMessage("%s -- seed:%d percent:%d roll:%d is_allowed:%s", tostring(Script), seed, percent, roll, tostring(is_allowed))
DebugMessage("%s -- seed:%d percent:%d roll:%d is_allowed:%s", tostring(Script), seed, percent, roll,
tostring(is_allowed))
return is_allowed
end
function GetCurrentMinute()
--return math.floor(GetCurrentTime()/60)
return Dirty_Floor(GetCurrentTime()/60)
return Dirty_Floor(GetCurrentTime() / 60)
end
-- Every X seconds, the AI will have a new opportunity to see if it's allowed to use an ability
@@ -219,41 +216,38 @@ function GetChanceAllowed(difficulty)
return chance
end
function PlayerSpecificName(player_object, var_name)
-- ret_value = tostring(player_object.Get_ID()) .. "_" .. var_name
-- DebugMessage("%s -- creating player specific string %s.", tostring(Script), ret_value)
-- return ret_value
return (tostring("PLAYER" .. player_object.Get_ID()) .. "_" .. var_name)
-- ret_value = tostring(player_object.Get_ID()) .. "_" .. var_name
-- DebugMessage("%s -- creating player specific string %s.", tostring(Script), ret_value)
-- return ret_value
return (tostring("PLAYER" .. player_object.Get_ID()) .. "_" .. var_name)
end
function Flush_G()
entries_for_deletion = {}
--Define the set of tables that we had better keep around
very_important_tables = {
_LOADED,
coroutine,
string,
LuaWrapperMetaTable,
_G,
security,
table,
entries_for_deletion
}
_LOADED,
coroutine,
string,
LuaWrapperMetaTable,
_G,
security,
table,
entries_for_deletion
}
--Silly thing is nil (we think) if we try to add it earlier
table.insert(very_important_tables, very_important_tables)
--Iterate all globals
for i,g_entry in pairs(_G) do
for i, g_entry in pairs(_G) do
if type(g_entry) == "table" then
--Tables are inherently unsafe: who knows what might be in there?
--If they're not in the list of things we must keep then they go.
for j,important_entry in pairs(very_important_tables) do
for j, important_entry in pairs(very_important_tables) do
if important_entry == g_entry then
keep_table = true
end
@@ -261,27 +255,22 @@ function Flush_G()
if not keep_table then
table.insert(entries_for_deletion, i)
end
keep_table = nil
elseif type(g_entry) == "userdata" then
--Some User Data (e.g. our code functions) should be kept, but some is very, very dangerous.
--Query the object to see whether it's safe to persist.
if not g_entry.Is_Pool_Safe() then
table.insert(entries_for_deletion, i)
end
end
end
for i,bad_entry in pairs(entries_for_deletion) do
for i, bad_entry in pairs(entries_for_deletion) do
_G[bad_entry] = nil
end
entries_for_deletion = nil
very_important_tables = nil
end

View File

@@ -39,16 +39,17 @@
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
---@diagnostic disable
function DebugEventAlert(event, params)
message = tostring(Script) .. ": handled event " .. tostring(event)
function AppendParameter(ival, parameter)
message = message .. "\nParameter " .. tostring(ival) .. ": " .. tostring(parameter)
end
table.foreachi(params, AppendParameter)
MessageBox(message)
end

View File

@@ -70,6 +70,16 @@ end
---@type FactionStruct[]
Factions = DefineFactions()
-- ==================================================
-- Define Spectator Constants
-- ==================================================
---Space marker used to identify the spectator player.
Spectator_Marker_Space = "Spectator_Reveal_Marker"
---Land marker used to identify the spectator player.
Spectator_Marker_Land = "Spectator_Reveal_Marker_Land"
-- ==================================================
-- Define UI Constants
-- ==================================================
@@ -77,12 +87,16 @@ Factions = DefineFactions()
---GUI Component to display game time.
UI_GameTime = "s_select_41"
---GUI Components to display Team 1 credits.
---GUI Component to display Team 1 faction icon.
UI_IconT1 = "s_health_42"
--- GUI Component to display Team 1 credits text.
UI_CreditsT1 = "s_health_41"
---GUI Component to display Team 2 credits.
---GUI Component to display Team 2 faction icon.
UI_IconT2 = "s_shield_42"
---GUI Component to display Team 2 credits text.
UI_CreditsT2 = "s_shield_41"
---GUI Component to enable/disable population.
@@ -90,16 +104,3 @@ UI_PlanetaryPop = "text_planetary_pop"
---GUI Component to enable/disable tactical credits.
UI_CreditsTactical = "text_credits_tactical"
---Gets the specator marker for the game mode.
---@param gameMode string Game mode.
---@return string|nil
function GetSpectatorMarkerName(gameMode)
if StringCompare(gameMode, "Space") then
return "Spectator_Reveal_Marker"
elseif StringCompare(gameMode, "Land") then
return "Spectator_Reveal_Marker_Land"
end
return nil
end

View File

@@ -24,9 +24,15 @@ function SkirmishGameClass:New(gameMode)
local function FindSpectators()
---@type SpectatorStruct[]
local spectators = {}
local spectatorMarker = GetSpectatorMarkerName(gameMode)
local spectatorMarker = nil
if spectatorMarker ~= nil then
if StringCompare(gameMode, "Space") then
spectatorMarker = Spectator_Marker_Space
elseif StringCompare(gameMode, "Land") then
spectatorMarker = Spectator_Marker_Land
end
if spectatorMarker then
for k, marker in pairs(Find_All_Objects_Of_Type(spectatorMarker)) do
local playerWrapper = marker.Get_Owner()
local playerId = playerWrapper.Get_ID()

View File

@@ -63,6 +63,7 @@ function Base_Definitions()
end
---Main script function. Does event pumps and servicing.
---@diagnostic disable-next-line
function main()
DebugMessage("%s -- In main.", tostring(Script))
@@ -412,7 +413,7 @@ function Init_Tactical(gameMode)
GUIManager:InitTactical(TacticalGame)
end
---Resets Tactica mode.
---Resets Tactical mode.
function Reset_Tactical()
DebugMessage("%s -- Resetting Tactical rules.", tostring(Script))
Reset_Tactical_Stats()
@@ -434,6 +435,7 @@ function Init_Skirmish(gameMode)
GUIManager:InitSkirmish(SkirmishGame)
end
---Resets Skirmish mode.
function Reset_Skirmish()
DebugMessage("%s -- Resetting Skirmish Tactical rules.", tostring(Script))
Reset_Stats()