require("GameManager/FactionStruct") require("GameManager/GUIManager") require("GameManager/TutorialTextManager") -- ================================================== -- Define Manager constants -- ================================================== ---The singleton GUI Manager. ---@type GUIManager GUIManager = GUIManager:New() ---The singleton Tutorial Text Manager. ---@type TutorialTextManager TextManager = TutorialTextManager:New() ---The local player. ---@type PlayerObject|nil LocalPlayer = nil -- ================================================== -- Define Faction constants -- ================================================== ---Defines tactical factions. ---@return FactionStruct[] function DefineFactions() ---@type FactionStruct[] local factions = {} ---Rebel Faction ---@type FactionStruct local RebelFaction = FactionStruct:New("REBEL") RebelFaction.DisplayName = "Rebellion" RebelFaction.Color = ColorStruct:New(1, 0, 0, 1) RebelFaction.Icon = "I_ICON_SPECTATOR_REBEL.TGA" RebelFaction.LandStartUnitName = "Rebel_Infantry_Squad" RebelFaction.SpaceStartUnitName = "Rebel_X-Wing_Squadron" factions[RebelFaction.Name] = RebelFaction ---Empire Faction ---@type FactionStruct local EmpireFaction = FactionStruct:New("EMPIRE") EmpireFaction.DisplayName = "Empire" EmpireFaction.Color = ColorStruct:New(0, 1, 1, 1) EmpireFaction.Icon = "I_ICON_SPECTATOR_EMPIRE.TGA" EmpireFaction.LandStartUnitName = "Imperial_Stormtrooper_Squad" EmpireFaction.SpaceStartUnitName = "TIE_Interceptor_Squadron_Container" factions[EmpireFaction.Name] = EmpireFaction ---Underworld Faction ---@type FactionStruct local UnderworldFaction = FactionStruct:New("UNDERWORLD") UnderworldFaction.DisplayName = "Zann Consortium" UnderworldFaction.Color = ColorStruct:New(1, 1, 0, 1) UnderworldFaction.Icon = "I_ICON_SPECTATOR_UNDERWORLD.TGA" UnderworldFaction.LandStartUnitName = "Underworld_Merc_Squad" UnderworldFaction.SpaceStartUnitName = "StarViper_Team" factions[UnderworldFaction.Name] = UnderworldFaction ---Hutts Faction local HuttFaction = FactionStruct:New("HUTTS") HuttFaction.DisplayName = "Hutt Cartel" HuttFaction.Color = ColorStruct:New(1, 0, 1, 1) HuttFaction.Icon = "I_ICON_SPECTATOR_HUTTS.TGA" HuttFaction.LandStartUnitName = "Hutt_Soldier_Squad" HuttFaction.SpaceStartUnitName = "V_Wing_Squadron_Container" factions[HuttFaction.Name] = HuttFaction ---Pirates Faction local PirateFaction = FactionStruct:New("PIRATES") PirateFaction.DisplayName = "Pirates" PirateFaction.Color = ColorStruct:New(0, 1, 0, 1) PirateFaction.Icon = "I_ICON_SPECTATOR_PIRATES.TGA" PirateFaction.LandStartUnitName = "Pirate_Soldier_Squad" PirateFaction.SpaceStartUnitName = "Pirate_Fighter_Squadron" factions[PirateFaction.Name] = PirateFaction return factions end ---Constant Global of all Tactical Factions ---@type FactionStruct[] Factions = DefineFactions() -- ================================================== -- Define Spectator Constants -- ================================================== ---Space marker used to identify the spectator player. Spectator_Marker_Space = "Spectator_Reveal_Marker" ---Land marker used to identify the spectator player. Spectator_Marker_Land = "Spectator_Reveal_Marker_Land" -- ================================================== -- Define UI Constants -- ================================================== ---GUI Component to display game time. UI_GameTime = "s_select_41" ---GUI Component to display Team 1 faction icon. UI_IconT1 = "s_health_42" --- GUI Component to display Team 1 credits text. UI_CreditsT1 = "s_health_41" ---GUI Component to display Team 2 faction icon. UI_IconT2 = "s_shield_42" ---GUI Component to display Team 2 credits text. UI_CreditsT2 = "s_shield_41" ---GUI Component to enable/disable population. UI_PlanetaryPop = "text_planetary_pop" ---GUI Component to enable/disable tactical credits. UI_CreditsTactical = "text_credits_tactical"