Files
FoC-GameManager/Data/Scripts/Miscellaneous/GameManager/TutorialTextFeed.lua
2026-03-10 19:12:38 -05:00

73 lines
2.6 KiB
Lua

require("GameManager/TutorialTextView")
---A fixed-capacity feed view. Appending a new line when at capacity evicts the
---oldest (top-most) entry first. Rendering is driven by the IsActive flag set
---by TutorialTextManager; no manager reference is needed.
---
---@class TutorialTextFeed : TutorialTextView
---@field MaxLines integer Maximum number of lines to display at once.
---@field _KeyOrder string[] Insertion-ordered list of active entry keys (oldest first).
---@field _NextId integer Counter used to generate unique entry keys.
TutorialTextFeed = setmetatable({}, {__index = TutorialTextView})
TutorialTextFeed.__index = TutorialTextFeed
---Creates a new Tutorial Text Feed.
---@param name string The view name.
---@param maxLines integer Maximum number of lines to display at once.
---@return TutorialTextFeed
function TutorialTextFeed:New(name, maxLines)
local self = TutorialTextView.New(TutorialTextView, name)
setmetatable(self, TutorialTextFeed)
self.MaxLines = maxLines
self._KeyOrder = {}
self._NextId = 0
return self
end
---Appends a new line to the bottom of the feed.
---If the feed is at capacity, the oldest line is removed first.
---Only renders to the screen when this view is active.
---@param text string The display text.
---@param duration number|nil Duration in seconds, defaults to -1 (infinite).
---@param color ColorStruct|nil The text color, defaults to white.
function TutorialTextFeed:Append(text, duration, color)
if #self._KeyOrder >= self.MaxLines then
local oldestKey = table.remove(self._KeyOrder, 1)
self.Entries[oldestKey] = nil
if self.IsActive then
Remove_Tutorial_Text(oldestKey)
end
end
self._NextId = self._NextId + 1
local key = self.Name .. "_" .. self._NextId
self:SetEntry(key, text, duration, color)
table.insert(self._KeyOrder, key)
if self.IsActive then
local entry = self.Entries[key]
Add_Tutorial_Text(entry.Key, entry.Text, entry.Duration,
entry.Color.R, entry.Color.G, entry.Color.B, entry.Color.A)
end
end
---Removes all entries from the feed.
---Only clears the screen when this view is active.
function TutorialTextFeed:Clear()
if self.IsActive then
for _, key in ipairs(self._KeyOrder) do
Remove_Tutorial_Text(key)
end
end
self.Entries = {}
self._KeyOrder = {}
end
function TutorialTextFeed:Debug()
return string.format("TutorialTextFeed '%s' (%d/%d lines)",
self.Name, #self._KeyOrder, self.MaxLines)
end