Add GameObjectTypeWrapper Get_Display_Name() function
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@@ -167,6 +167,7 @@
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<ClCompile Include="functions\file_io.cpp" />
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<ClCompile Include="functions\players.cpp" />
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<ClCompile Include="functions\screen_text.cpp" />
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<ClCompile Include="functions\game_object_type.cpp" />
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</ItemGroup>
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<ItemGroup>
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<None Include="powrprof.def" />
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