Add GameObjectTypeWrapper Get_Display_Name() function
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@@ -59,6 +59,9 @@
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<ClCompile Include="functions\functions.cpp">
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<Filter>Source Files\Functions</Filter>
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</ClCompile>
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<ClCompile Include="functions\game_object_type.cpp">
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<Filter>Source Files\Functions</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="powrprof.def">
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