Add GameObjectTypeWrapper Get_Display_Name() function
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@@ -11,3 +11,7 @@ void Register_All(lua_State* L);
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void Register_FileIO(lua_State* L);
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void Register_Players(lua_State* L);
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void Register_ScreenText(lua_State* L);
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// Called from the GameObjectTypeWrapper ctor hook (not from Register_All).
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// Registers custom member functions on each wrapper instance.
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void Register_GOTMembers(void* wrapper);
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