Add GameObjectTypeWrapper Get_Display_Name() function
This commit is contained in:
43
lua_hook.cpp
43
lua_hook.cpp
@@ -21,6 +21,14 @@ fn_AddTutorialText pfn_add_tutorial_text = nullptr;
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fn_RemoveTutorialText pfn_remove_tutorial_text = nullptr;
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void* g_command_bar = nullptr;
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fn_DebugPrint pfn_debug_print = nullptr;
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fn_RegisterMember pfn_register_member = nullptr;
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fn_LuaValueCtor pfn_lua_value_ctor = nullptr;
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fn_ReturnVariable pfn_return_variable = nullptr;
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fn_GotWrapperCtor real_got_wrapper_ctor = nullptr;
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fn_LmfwCtor pfn_lmfw_ctor = nullptr;
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fn_GetTextNameId pfn_get_text_name_id = nullptr;
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fn_GameTextGet pfn_game_text_get = nullptr;
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void* g_the_game_text = nullptr;
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void register_global(lua_State* L, const char* name, lua_CFunction fn) {
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pfn_pushstring(L, name);
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@@ -28,6 +36,13 @@ void register_global(lua_State* L, const char* name, lua_CFunction fn) {
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pfn_settable(L, LUA_GLOBALSINDEX);
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}
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// Fired every time the game constructs a GameObjectTypeWrapper
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static void* Hook_GOTWrapperCtor(void* this_wrapper) {
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void* result = real_got_wrapper_ctor(this_wrapper);
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Register_GOTMembers(this_wrapper);
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return result;
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}
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// Fired every time the game creates a new Lua state
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static lua_State* Hook_lua_open() {
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lua_State* L = real_lua_open();
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@@ -84,6 +99,22 @@ bool LuaHook_Init() {
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if (rvas->debug_print)
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pfn_debug_print = (fn_DebugPrint)(base + rvas->debug_print);
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if (rvas->register_member)
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pfn_register_member = (fn_RegisterMember)(base + rvas->register_member);
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if (rvas->lua_value_ctor)
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pfn_lua_value_ctor = (fn_LuaValueCtor)(base + rvas->lua_value_ctor);
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if (rvas->return_variable)
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pfn_return_variable = (fn_ReturnVariable)(base + rvas->return_variable);
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if (rvas->the_game_text)
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g_the_game_text = (void*)(base + rvas->the_game_text);
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if (rvas->get_string)
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pfn_game_text_get = (fn_GameTextGet)(base + rvas->get_string);
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if (rvas->got_get_text_name_id)
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pfn_get_text_name_id = (fn_GetTextNameId)(base + rvas->got_get_text_name_id);
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if (rvas->got_lmfw_ctor)
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pfn_lmfw_ctor = (fn_LmfwCtor)(base + rvas->got_lmfw_ctor);
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if (rvas->lua_newtable && rvas->lua_rawseti) {
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pfn_newtable = (fn_lua_newtable)(base + rvas->lua_newtable);
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pfn_rawseti = (fn_lua_rawseti)(base + rvas->lua_rawseti);
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@@ -103,6 +134,18 @@ bool LuaHook_Init() {
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return false;
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}
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// Hook GameObjectTypeWrapper constructor to register custom member functions
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if (rvas->got_wrapper_ctor && rvas->got_lmfw_ctor &&
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pfn_register_member && pfn_lmfw_ctor &&
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pfn_get_text_name_id && pfn_game_text_get && g_the_game_text &&
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pfn_lua_value_ctor && pfn_return_variable)
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{
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void* got_ctor_target = (void*)(base + rvas->got_wrapper_ctor);
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if (MH_CreateHook(got_ctor_target, &Hook_GOTWrapperCtor, (void**)&real_got_wrapper_ctor) == MH_OK) {
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MH_EnableHook(got_ctor_target);
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}
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}
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return true;
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}
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