Add GameObjectTypeWrapper Get_Display_Name() function

This commit is contained in:
2026-03-12 18:09:46 -05:00
parent 70b5191fcd
commit 3215ecb9f6
7 changed files with 209 additions and 13 deletions

View File

@@ -21,6 +21,14 @@ fn_AddTutorialText pfn_add_tutorial_text = nullptr;
fn_RemoveTutorialText pfn_remove_tutorial_text = nullptr;
void* g_command_bar = nullptr;
fn_DebugPrint pfn_debug_print = nullptr;
fn_RegisterMember pfn_register_member = nullptr;
fn_LuaValueCtor pfn_lua_value_ctor = nullptr;
fn_ReturnVariable pfn_return_variable = nullptr;
fn_GotWrapperCtor real_got_wrapper_ctor = nullptr;
fn_LmfwCtor pfn_lmfw_ctor = nullptr;
fn_GetTextNameId pfn_get_text_name_id = nullptr;
fn_GameTextGet pfn_game_text_get = nullptr;
void* g_the_game_text = nullptr;
void register_global(lua_State* L, const char* name, lua_CFunction fn) {
pfn_pushstring(L, name);
@@ -28,6 +36,13 @@ void register_global(lua_State* L, const char* name, lua_CFunction fn) {
pfn_settable(L, LUA_GLOBALSINDEX);
}
// Fired every time the game constructs a GameObjectTypeWrapper
static void* Hook_GOTWrapperCtor(void* this_wrapper) {
void* result = real_got_wrapper_ctor(this_wrapper);
Register_GOTMembers(this_wrapper);
return result;
}
// Fired every time the game creates a new Lua state
static lua_State* Hook_lua_open() {
lua_State* L = real_lua_open();
@@ -84,6 +99,22 @@ bool LuaHook_Init() {
if (rvas->debug_print)
pfn_debug_print = (fn_DebugPrint)(base + rvas->debug_print);
if (rvas->register_member)
pfn_register_member = (fn_RegisterMember)(base + rvas->register_member);
if (rvas->lua_value_ctor)
pfn_lua_value_ctor = (fn_LuaValueCtor)(base + rvas->lua_value_ctor);
if (rvas->return_variable)
pfn_return_variable = (fn_ReturnVariable)(base + rvas->return_variable);
if (rvas->the_game_text)
g_the_game_text = (void*)(base + rvas->the_game_text);
if (rvas->get_string)
pfn_game_text_get = (fn_GameTextGet)(base + rvas->get_string);
if (rvas->got_get_text_name_id)
pfn_get_text_name_id = (fn_GetTextNameId)(base + rvas->got_get_text_name_id);
if (rvas->got_lmfw_ctor)
pfn_lmfw_ctor = (fn_LmfwCtor)(base + rvas->got_lmfw_ctor);
if (rvas->lua_newtable && rvas->lua_rawseti) {
pfn_newtable = (fn_lua_newtable)(base + rvas->lua_newtable);
pfn_rawseti = (fn_lua_rawseti)(base + rvas->lua_rawseti);
@@ -103,6 +134,18 @@ bool LuaHook_Init() {
return false;
}
// Hook GameObjectTypeWrapper constructor to register custom member functions
if (rvas->got_wrapper_ctor && rvas->got_lmfw_ctor &&
pfn_register_member && pfn_lmfw_ctor &&
pfn_get_text_name_id && pfn_game_text_get && g_the_game_text &&
pfn_lua_value_ctor && pfn_return_variable)
{
void* got_ctor_target = (void*)(base + rvas->got_wrapper_ctor);
if (MH_CreateHook(got_ctor_target, &Hook_GOTWrapperCtor, (void**)&real_got_wrapper_ctor) == MH_OK) {
MH_EnableHook(got_ctor_target);
}
}
return true;
}