Use inline ctors for GameObjectTypeWrapper, LuaMemberFunctionWrapper
This commit is contained in:
10
lua_hook.h
10
lua_hook.h
@@ -26,8 +26,8 @@ typedef void (*fn_RegisterMember)(void* uservar, const char* name, void*
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typedef void* (*fn_ReturnVariable)(void* uservar, void* lua_var); // LuaUserVar::Return_Variable(LuaVar*) -> LuaTable*
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// Game Object Type Wrapper internals
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typedef void* (*fn_GotWrapperCtor)(void* this_wrapper); // GameObjectTypeWrapper::GameObjectTypeWrapper()
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typedef void* (*fn_LmfwCtor)(void* lmfw, void* wrapper, void* pmf, bool use_maps); // LuaMemberFunctionWrapper<GameObjectTypeWrapper>::ctor
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typedef void* (*fn_GetTextNameId)(void* got_class, void* out_string); // GameObjectTypeClass::Get_Text_Name_ID() -- returns via hidden out-param
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typedef void* (*fn_LuaUserVarCtor)(void* this_ptr, int param, bool flag); // LuaUserVar::LuaUserVar(int, bool)
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// GameObjectTypeClass::TextNameID is accessed via field offset (always inlined by compiler)
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typedef void* (*fn_GameTextGet)(void* game_text, void* text_id_str, bool insert); // GameTextClass::Get(basic_string*, bool) -- returns wstring*
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// Resolved function pointers (defined in lua_hook.cpp)
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@@ -51,10 +51,12 @@ extern fn_DebugPrint pfn_debug_print;
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extern fn_RegisterMember pfn_register_member;
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extern fn_ReturnVariable pfn_return_variable;
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extern fn_GotWrapperCtor real_got_wrapper_ctor;
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extern fn_LmfwCtor pfn_lmfw_ctor;
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extern fn_GetTextNameId pfn_get_text_name_id;
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extern fn_LuaUserVarCtor pfn_lua_uservar_ctor;
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extern size_t g_text_name_id_offset;
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extern fn_GameTextGet pfn_game_text_get;
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extern void* g_the_game_text;
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extern const LuaRVAs* g_rvas;
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extern uintptr_t g_base;
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constexpr int LUA_GLOBALSINDEX = -10001;
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