Use inline ctors for GameObjectTypeWrapper, LuaMemberFunctionWrapper
This commit is contained in:
28
rvas.h
28
rvas.h
@@ -37,8 +37,14 @@ struct LuaRVAs {
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// --- Game Object Type Wrapper ---
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uintptr_t got_wrapper_ctor; // GameObjectTypeWrapper::GameObjectTypeWrapper()
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uintptr_t got_get_text_name_id; // GameObjectTypeClass::Get_Text_Name_ID()
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uintptr_t got_lmfw_ctor; // LuaMemberFunctionWrapper<GameObjectTypeWrapper>::LuaMemberFunctionWrapper<>()
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size_t got_text_name_id_offset; // offset of TextNameID (std::string) within GameObjectTypeClass
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// LuaMemberFunctionWrapper<GameObjectTypeWrapper> layout (ctor always inlined)
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uintptr_t lmfw_vftable; // LuaMemberFunctionWrapper<>::vftable
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uintptr_t lua_uservar_ctor; // LuaUserVar::LuaUserVar(int, bool)
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size_t lmfw_alloc_size; // allocation size of LuaMemberFunctionWrapper<>
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size_t lmfw_pmf_offset; // offset of MemberFunction (16-byte PMF)
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size_t lmfw_object_offset; // offset of Object (wrapper pointer)
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size_t lmfw_usemaps_offset; // offset of UseMaps (bool)
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// --- Debug ---
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uintptr_t debug_print; // Debug_Print(char*)
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@@ -81,8 +87,13 @@ constexpr LuaRVAs RVAs_StarWarsI = {
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// --- Game Object Type Wrapper ---
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0x004f6c9, // GameObjectTypeWrapper::GameObjectTypeWrapper()
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0x007b747, // GameObjectTypeClass::Get_Text_Name_ID()
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0x0f08450, // LuaMemberFunctionWrapper<GameObjectTypeWrapper>::ctor
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0x160, // GameObjectTypeClass::TextNameID field offset
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0x158a680, // LuaMemberFunctionWrapper<>::vftable
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0x0074f55, // LuaUserVar::LuaUserVar
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0x88, // LuaMemberFunctionWrapper<> allocation size
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0x68, // MemberFunction offset
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0x78, // Object offset
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0x80, // UseMaps offset
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// --- Debug ---
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0x0476AE0, // Debug_Print
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@@ -125,8 +136,13 @@ constexpr LuaRVAs RVAs_StarWarsG = {
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// --- Game Object Type Wrapper ---
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0x0604a10, // GameObjectTypeWrapper::GameObjectTypeWrapper()
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0, // GameObjectTypeClass::Get_Text_Name_ID() -- not mapped
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0, // LuaMemberFunctionWrapper<GameObjectTypeWrapper>::ctor -- not mapped
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0x120, // GameObjectTypeClass::TextNameID field offset
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0x08ab770, // LuaMemberFunctionWrapper<>::vftable
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0x0249c20, // LuaUserVar::LuaUserVar
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0x48, // LuaMemberFunctionWrapper<> allocation size
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0x28, // MemberFunction offset
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0x38, // Object offset
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0x40, // UseMaps offset
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// --- Debug ---
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0, // Debug_Print (not mapped)
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