Rename to FoCAPI

This commit is contained in:
2026-03-01 17:10:27 -06:00
parent f7024acd8b
commit 952c233592
14 changed files with 354 additions and 241 deletions

71
functions/players.cpp Normal file
View File

@@ -0,0 +1,71 @@
#include "functions.h"
#include "../lua_hook.h"
#include <windows.h>
// Offsets for reading PlayersByID count directly from the PlayerList object.
// PlayersByID (DynamicVectorClass) is at +0x18 within PlayerListClass.
// The active count field is at +0x10 within DynamicVectorClass.
static constexpr int OFFSET_PLAYERS_BY_ID = 0x18;
static constexpr int OFFSET_VECTOR_COUNT = 0x10;
// Get_All_Players() - returns a 1-based Lua table of PlayerWrappers for all players,
// iterable with ipairs(). Identical wrapper type to Find_Player().
static int L_Get_All_Players(lua_State* L) {
int count = *(int*)((char*)g_player_list + OFFSET_PLAYERS_BY_ID + OFFSET_VECTOR_COUNT);
if (pfn_debug_print) {
char msg[64];
wsprintfA(msg, "[FoCAPI] Get_All_Players: PlayersByID count = %d\n", count);
pfn_debug_print(msg);
}
if (count <= 0 || count > 64) {
if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: count out of expected range, aborting\n");
pfn_newtable(L);
return 1;
}
if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: calling Get_Script_From_State\n");
void* script = pfn_get_script_from_state(L);
if (pfn_debug_print) {
char msg[64];
wsprintfA(msg, "[FoCAPI] Get_All_Players: script = %p\n", script);
pfn_debug_print(msg);
}
if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: calling lua_newtable\n");
pfn_newtable(L);
if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: lua_newtable OK\n");
for (int i = 0; i < count; i++) {
if (pfn_debug_print) {
char msg[64];
wsprintfA(msg, "[FoCAPI] Get_All_Players: Get_Player_By_Index(%d)\n", i);
pfn_debug_print(msg);
}
void* player = pfn_get_player_by_index(g_player_list, i);
if (!player) continue;
if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: PlayerWrapper::Create\n");
void* wrapper = pfn_player_wrapper_create(player, script);
if (pfn_debug_print) {
char msg[128];
wsprintfA(msg, "[FoCAPI] Get_All_Players: wrapper = %p, player = %p\n", wrapper, player);
pfn_debug_print(msg);
}
if (!wrapper) continue;
if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: Map_Var_To_Lua\n");
pfn_map_var_to_lua(L, wrapper);
if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: lua_rawseti\n");
pfn_rawseti(L, -2, i + 1);
}
return 1;
}
void Register_Players(lua_State* L) {
if (!pfn_map_var_to_lua || !pfn_newtable || !pfn_rawseti) return;
register_global(L, "Get_All_Players", L_Get_All_Players);
}