Rename to FoCAPI
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -4,7 +4,6 @@ powrprof/
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.vs/
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.claude/
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*.vcxproj.filters
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*.vcxproj.user
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# Prerequisites
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10
CLAUDE.md
10
CLAUDE.md
@@ -1,4 +1,4 @@
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# SWEaW Hooks
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# FoCAPI
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## Project Overview
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@@ -17,3 +17,11 @@ This project is a hook API for Star Wars: Empire at War: Forces of Corruption to
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## Empire at War Lua Scripting Engine
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The source code for the Lua scripting engine in Empire at War was leaked at: https://github.com/PetroglyphGames/GlyphX-Reference. Use this as a guide for what Lua functions and variables are already available, and how the engine hooks Lua scripting into the rest of the game. No other engine source code is available.
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## Adding a New Lua Function
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1. Create `functions/<module>.cpp` — implement `L_*` function(s) and `Register_<Module>(lua_State* L)`
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2. Add `void Register_<Module>(lua_State* L);` to `functions/functions.h`
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3. Add `Register_<Module>(L);` to `functions/functions.cpp`
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4. Add new RVAs (if needed) to `rvas.h` in the relevant section, for each supported executable
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5. Add `functions\<module>.cpp` to `FoCAPI.vcxproj` and `FoCAPI.vcxproj.filters`
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@@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.14.36127.28 d17.14
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SWEAW Hooks", "SWEAW Hooks.vcxproj", "{F2C4477F-C9F1-4AF0-A04C-9D6ADD14E783}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FoCAPI", "FoCAPI.vcxproj", "{F2C4477F-C9F1-4AF0-A04C-9D6ADD14E783}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@@ -22,7 +22,7 @@
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{f2c4477f-c9f1-4af0-a04c-9d6add14e783}</ProjectGuid>
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<RootNamespace>SWEAWHooks</RootNamespace>
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<RootNamespace>FoCAPI</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<ProjectName>powrprof</ProjectName>
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</PropertyGroup>
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@@ -83,7 +83,7 @@
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;SWEAWHOOKS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_DEBUG;FOCAPI_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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@@ -100,7 +100,7 @@
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;SWEAWHOOKS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;FOCAPI_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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@@ -115,7 +115,7 @@
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;SWEAWHOOKS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;FOCAPI_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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@@ -134,7 +134,7 @@
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;SWEAWHOOKS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;FOCAPI_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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@@ -150,11 +150,16 @@
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<ItemGroup>
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<ClInclude Include="lua_hook.h" />
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<ClInclude Include="proxy.h" />
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<ClInclude Include="rvas.h" />
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<ClInclude Include="functions\functions.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp" />
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<ClCompile Include="lua_hook.cpp" />
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<ClCompile Include="proxy.cpp" />
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<ClCompile Include="functions\functions.cpp" />
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<ClCompile Include="functions\file_io.cpp" />
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<ClCompile Include="functions\players.cpp" />
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</ItemGroup>
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<ItemGroup>
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<None Include="powrprof.def" />
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65
FoCAPI.vcxproj.filters
Normal file
65
FoCAPI.vcxproj.filters
Normal file
@@ -0,0 +1,65 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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<Filter Include="functions">
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<UniqueIdentifier>{B3D2F8A1-4E7C-4D9A-8F23-1C5A6E2B9D47}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\Functions">
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<UniqueIdentifier>{2e9ee1bb-cc3a-49e1-8942-619ea103a1bd}</UniqueIdentifier>
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</Filter>
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<Filter Include="Header Files\Functions">
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<UniqueIdentifier>{590318ee-4f40-4183-bc33-5ee14f70c131}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="lua_hook.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="proxy.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="rvas.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="functions\functions.h">
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<Filter>Header Files\Functions</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="proxy.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="lua_hook.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="functions\players.cpp">
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<Filter>Source Files\Functions</Filter>
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</ClCompile>
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<ClCompile Include="functions\file_io.cpp">
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<Filter>Source Files\Functions</Filter>
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</ClCompile>
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<ClCompile Include="functions\functions.cpp">
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<Filter>Source Files\Functions</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="powrprof.def">
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<Filter>Source Files</Filter>
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</None>
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</ItemGroup>
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</Project>
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@@ -1,4 +1,4 @@
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# SWEaW Hooks
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# FoCAPI
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A powrprof.dll hook which adds custom Lua functions to Forces of Corruption.
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@@ -10,3 +10,4 @@ Currently only works with the debug kit `StarWarsI.exe`; `StarWarsG.exe` support
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## Functions
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- Global `WriteToFile(str a, str b)` - Appends a line of text `b` to the file name `a` in the game directory.
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- Global `Get_All_Players()` - Returns a 1-based Lua table of all active players, iterable with `ipairs()`. Each entry is the same PlayerWrapper type returned by `Find_Player()`.
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@@ -12,7 +12,7 @@ BOOL WINAPI DllMain(HINSTANCE hinstDll, DWORD fdwReason, LPVOID lpvReserved) {
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}
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if (!LuaHook_Init()) {
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OutputDebugStringA("[SWEAW Hooks] WARNING: LuaHook_Init() failed - Lua hooks are not active.\n");
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OutputDebugStringA("[FoCAPI] WARNING: LuaHook_Init() failed - Lua hooks are not active.\n");
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}
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break;
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37
functions/file_io.cpp
Normal file
37
functions/file_io.cpp
Normal file
@@ -0,0 +1,37 @@
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#include "functions.h"
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#include "../lua_hook.h"
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#include <windows.h>
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// WriteToFile(path, text) - appends text to a file
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static int L_WriteToFile(lua_State* L) {
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const char* path = pfn_tostring(L, 1);
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const char* text = pfn_tostring(L, 2);
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if (!path || !text) {
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return 0;
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}
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HANDLE hFile = CreateFileA(
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path,
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GENERIC_WRITE,
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FILE_SHARE_READ,
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NULL,
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OPEN_ALWAYS,
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FILE_ATTRIBUTE_NORMAL,
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NULL);
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if (hFile != INVALID_HANDLE_VALUE) {
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DWORD written;
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SetFilePointer(hFile, 0, NULL, FILE_END);
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WriteFile(hFile, text, lstrlenA(text), &written, NULL);
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WriteFile(hFile, "\n", 1, &written, NULL);
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CloseHandle(hFile);
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}
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return 0;
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}
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void Register_FileIO(lua_State* L) {
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register_global(L, "WriteToFile", L_WriteToFile);
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}
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13
functions/functions.cpp
Normal file
13
functions/functions.cpp
Normal file
@@ -0,0 +1,13 @@
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#include "functions.h"
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// To add a new Lua function module:
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// 1. Create functions/<module>.cpp with L_* implementation(s) and Register_<Module>()
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// 2. Declare void Register_<Module>(lua_State* L); in functions.h
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// 3. Call Register_<Module>(L); below
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// 4. Add new RVAs (if needed) to rvas.h in the relevant section
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// 5. Add functions\<module>.cpp to FoCAPI.vcxproj and .vcxproj.filters
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void Register_All(lua_State* L) {
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Register_FileIO(L);
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Register_Players(L);
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}
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12
functions/functions.h
Normal file
12
functions/functions.h
Normal file
@@ -0,0 +1,12 @@
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#pragma once
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struct lua_State;
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// Registers all custom Lua functions into the given state.
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// Called once per lua_open() from Hook_lua_open().
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void Register_All(lua_State* L);
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// Per-module registration functions.
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// Each checks its own required function pointer guards before registering.
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void Register_FileIO(lua_State* L);
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void Register_Players(lua_State* L);
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71
functions/players.cpp
Normal file
71
functions/players.cpp
Normal file
@@ -0,0 +1,71 @@
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#include "functions.h"
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#include "../lua_hook.h"
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#include <windows.h>
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// Offsets for reading PlayersByID count directly from the PlayerList object.
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// PlayersByID (DynamicVectorClass) is at +0x18 within PlayerListClass.
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// The active count field is at +0x10 within DynamicVectorClass.
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static constexpr int OFFSET_PLAYERS_BY_ID = 0x18;
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static constexpr int OFFSET_VECTOR_COUNT = 0x10;
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// Get_All_Players() - returns a 1-based Lua table of PlayerWrappers for all players,
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// iterable with ipairs(). Identical wrapper type to Find_Player().
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static int L_Get_All_Players(lua_State* L) {
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int count = *(int*)((char*)g_player_list + OFFSET_PLAYERS_BY_ID + OFFSET_VECTOR_COUNT);
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if (pfn_debug_print) {
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char msg[64];
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wsprintfA(msg, "[FoCAPI] Get_All_Players: PlayersByID count = %d\n", count);
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pfn_debug_print(msg);
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}
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if (count <= 0 || count > 64) {
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if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: count out of expected range, aborting\n");
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pfn_newtable(L);
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return 1;
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}
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if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: calling Get_Script_From_State\n");
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void* script = pfn_get_script_from_state(L);
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if (pfn_debug_print) {
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char msg[64];
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wsprintfA(msg, "[FoCAPI] Get_All_Players: script = %p\n", script);
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pfn_debug_print(msg);
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}
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if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: calling lua_newtable\n");
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pfn_newtable(L);
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if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: lua_newtable OK\n");
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for (int i = 0; i < count; i++) {
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if (pfn_debug_print) {
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char msg[64];
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wsprintfA(msg, "[FoCAPI] Get_All_Players: Get_Player_By_Index(%d)\n", i);
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pfn_debug_print(msg);
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}
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void* player = pfn_get_player_by_index(g_player_list, i);
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if (!player) continue;
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if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: PlayerWrapper::Create\n");
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void* wrapper = pfn_player_wrapper_create(player, script);
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if (pfn_debug_print) {
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char msg[128];
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wsprintfA(msg, "[FoCAPI] Get_All_Players: wrapper = %p, player = %p\n", wrapper, player);
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pfn_debug_print(msg);
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}
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if (!wrapper) continue;
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|
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if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: Map_Var_To_Lua\n");
|
||||
pfn_map_var_to_lua(L, wrapper);
|
||||
|
||||
if (pfn_debug_print) pfn_debug_print("[FoCAPI] Get_All_Players: lua_rawseti\n");
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pfn_rawseti(L, -2, i + 1);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void Register_Players(lua_State* L) {
|
||||
if (!pfn_map_var_to_lua || !pfn_newtable || !pfn_rawseti) return;
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||||
register_global(L, "Get_All_Players", L_Get_All_Players);
|
||||
}
|
||||
194
lua_hook.cpp
194
lua_hook.cpp
@@ -1,4 +1,5 @@
|
||||
#include "lua_hook.h"
|
||||
#include "functions/functions.h"
|
||||
#include "minhook/include/MinHook.h"
|
||||
#include <windows.h>
|
||||
|
||||
@@ -8,177 +9,28 @@
|
||||
#pragma comment(lib, "MinHook.x86.lib")
|
||||
#endif
|
||||
|
||||
// Opaque Lua state - never dereferenced, just passed around
|
||||
struct lua_State;
|
||||
typedef int (*lua_CFunction)(lua_State*);
|
||||
|
||||
// Function pointer types
|
||||
typedef lua_State* (*fn_lua_open)();
|
||||
typedef void (*fn_lua_pushstring)(lua_State*, const char*);
|
||||
typedef void (*fn_lua_pushcclosure)(lua_State*, lua_CFunction, int);
|
||||
typedef void (*fn_lua_settable)(lua_State*, int);
|
||||
typedef const char* (*fn_lua_tostring)(lua_State*, int);
|
||||
typedef double (*fn_lua_tonumber)(lua_State*, int);
|
||||
typedef void* (*fn_GetPlayerByIndex)(void*, int); // PlayerListClass::Get_Player_By_Index
|
||||
typedef void* (*fn_PlayerWrapperCreate)(void*, void*); // PlayerWrapper::Create(PlayerClass*, LuaScriptClass*)
|
||||
typedef void* (*fn_GetScriptFromState)(lua_State*); // LuaScriptClass::Get_Script_From_State
|
||||
typedef void (*fn_MapVarToLua)(lua_State*, void*); // LuaScriptClass::Map_Var_To_Lua (static)
|
||||
typedef void (*fn_DebugPrint)(const char*); // Debug_Print
|
||||
typedef void (*fn_lua_newtable)(lua_State*); // lua_newtable(L)
|
||||
typedef void (*fn_lua_rawseti)(lua_State*, int, int); // lua_rawseti(L, idx, n)
|
||||
|
||||
// Resolved function pointers
|
||||
static fn_lua_open real_lua_open = nullptr;
|
||||
static fn_lua_pushstring pfn_pushstring = nullptr;
|
||||
static fn_lua_pushcclosure pfn_pushcclosure = nullptr;
|
||||
static fn_lua_settable pfn_settable = nullptr;
|
||||
static fn_lua_tostring pfn_tostring = nullptr;
|
||||
static fn_lua_tonumber pfn_tonumber = nullptr;
|
||||
static fn_GetPlayerByIndex pfn_get_player_by_index = nullptr;
|
||||
static void* g_player_list = nullptr;
|
||||
static fn_PlayerWrapperCreate pfn_player_wrapper_create = nullptr;
|
||||
static fn_GetScriptFromState pfn_get_script_from_state = nullptr;
|
||||
static fn_MapVarToLua pfn_map_var_to_lua = nullptr;
|
||||
static fn_DebugPrint pfn_debug_print = nullptr;
|
||||
static fn_lua_newtable pfn_newtable = nullptr;
|
||||
static fn_lua_rawseti pfn_rawseti = nullptr;
|
||||
fn_lua_open real_lua_open = nullptr;
|
||||
fn_lua_pushstring pfn_pushstring = nullptr;
|
||||
fn_lua_pushcclosure pfn_pushcclosure = nullptr;
|
||||
fn_lua_settable pfn_settable = nullptr;
|
||||
fn_lua_tostring pfn_tostring = nullptr;
|
||||
fn_lua_tonumber pfn_tonumber = nullptr;
|
||||
fn_lua_newtable pfn_newtable = nullptr;
|
||||
fn_lua_rawseti pfn_rawseti = nullptr;
|
||||
fn_GetPlayerByIndex pfn_get_player_by_index = nullptr;
|
||||
void* g_player_list = nullptr;
|
||||
fn_PlayerWrapperCreate pfn_player_wrapper_create = nullptr;
|
||||
fn_GetScriptFromState pfn_get_script_from_state = nullptr;
|
||||
fn_MapVarToLua pfn_map_var_to_lua = nullptr;
|
||||
fn_DebugPrint pfn_debug_print = nullptr;
|
||||
|
||||
// Helper, equivalent of lua_setglobal
|
||||
static void register_global(lua_State* L, const char* name, lua_CFunction fn) {
|
||||
void register_global(lua_State* L, const char* name, lua_CFunction fn) {
|
||||
pfn_pushstring(L, name);
|
||||
pfn_pushcclosure(L, fn, 0);
|
||||
pfn_settable(L, LUA_GLOBALSINDEX);
|
||||
}
|
||||
|
||||
// =========================
|
||||
// Custom Lua file functions
|
||||
// =========================
|
||||
|
||||
// WriteToFile(path, text) - appends text to a file
|
||||
static int L_WriteToFile(lua_State* L) {
|
||||
const char* path = pfn_tostring(L, 1);
|
||||
const char* text = pfn_tostring(L, 2);
|
||||
|
||||
if (!path || !text) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
HANDLE hFile = CreateFileA(
|
||||
path,
|
||||
GENERIC_WRITE,
|
||||
FILE_SHARE_READ,
|
||||
NULL,
|
||||
OPEN_ALWAYS,
|
||||
FILE_ATTRIBUTE_NORMAL,
|
||||
NULL);
|
||||
|
||||
if (hFile != INVALID_HANDLE_VALUE) {
|
||||
DWORD written;
|
||||
|
||||
SetFilePointer(hFile, 0, NULL, FILE_END);
|
||||
WriteFile(hFile, text, lstrlenA(text), &written, NULL);
|
||||
WriteFile(hFile, "\n", 1, &written, NULL);
|
||||
CloseHandle(hFile);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Find_Internet_Player(index) - returns a PlayerWrapper for the given internet player index,
|
||||
// identical in structure to the object returned by Find_Player().
|
||||
static int L_Find_Internet_Player(lua_State* L) {
|
||||
int index = (int)pfn_tonumber(L, 1);
|
||||
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Find_Internet_Player called\n");
|
||||
|
||||
if (index < 0) {
|
||||
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Find_Internet_Player: index must be >= 0\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
void* player = pfn_get_player_by_index(g_player_list, index);
|
||||
if (!player) {
|
||||
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Find_Internet_Player: Get_Player_By_Index returned null\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
void* script = pfn_get_script_from_state(L);
|
||||
void* wrapper = pfn_player_wrapper_create(player, script);
|
||||
if (!wrapper) {
|
||||
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Find_Internet_Player: PlayerWrapper::Create returned null\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
pfn_map_var_to_lua(L, wrapper);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Offsets for reading PlayersByID count directly from the PlayerList object.
|
||||
// PlayersByID (DynamicVectorClass) is at +0x18 within PlayerListClass.
|
||||
// The active count field is at +0x10 within DynamicVectorClass.
|
||||
static constexpr int OFFSET_PLAYERS_BY_ID = 0x18;
|
||||
static constexpr int OFFSET_VECTOR_COUNT = 0x10;
|
||||
|
||||
// Get_All_Players() - returns a 1-based Lua table of PlayerWrappers for all players,
|
||||
// iterable with ipairs(). Identical wrapper type to Find_Player().
|
||||
static int L_Get_All_Players(lua_State* L) {
|
||||
int count = *(int*)((char*)g_player_list + OFFSET_PLAYERS_BY_ID + OFFSET_VECTOR_COUNT);
|
||||
|
||||
if (pfn_debug_print) {
|
||||
char msg[64];
|
||||
wsprintfA(msg, "[SWEAW Hooks] Get_All_Players: PlayersByID count = %d\n", count);
|
||||
pfn_debug_print(msg);
|
||||
}
|
||||
|
||||
if (count <= 0 || count > 64) {
|
||||
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Get_All_Players: count out of expected range, aborting\n");
|
||||
pfn_newtable(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Get_All_Players: calling Get_Script_From_State\n");
|
||||
void* script = pfn_get_script_from_state(L);
|
||||
if (pfn_debug_print) {
|
||||
char msg[64];
|
||||
wsprintfA(msg, "[SWEAW Hooks] Get_All_Players: script = %p\n", script);
|
||||
pfn_debug_print(msg);
|
||||
}
|
||||
|
||||
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Get_All_Players: calling lua_newtable\n");
|
||||
pfn_newtable(L);
|
||||
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Get_All_Players: lua_newtable OK\n");
|
||||
|
||||
for (int i = 0; i < count; i++) {
|
||||
if (pfn_debug_print) {
|
||||
char msg[64];
|
||||
wsprintfA(msg, "[SWEAW Hooks] Get_All_Players: Get_Player_By_Index(%d)\n", i);
|
||||
pfn_debug_print(msg);
|
||||
}
|
||||
void* player = pfn_get_player_by_index(g_player_list, i);
|
||||
if (!player) continue;
|
||||
|
||||
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Get_All_Players: PlayerWrapper::Create\n");
|
||||
void* wrapper = pfn_player_wrapper_create(player, script);
|
||||
if (pfn_debug_print) {
|
||||
char msg[128];
|
||||
wsprintfA(msg, "[SWEAW Hooks] Get_All_Players: wrapper = %p, player = %p\n", wrapper, player);
|
||||
pfn_debug_print(msg);
|
||||
}
|
||||
if (!wrapper) continue;
|
||||
|
||||
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Get_All_Players: Map_Var_To_Lua\n");
|
||||
pfn_map_var_to_lua(L, wrapper);
|
||||
|
||||
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Get_All_Players: lua_rawseti\n");
|
||||
pfn_rawseti(L, -2, i + 1);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// =========================
|
||||
// Hooks
|
||||
// =========================
|
||||
|
||||
// Fired every time the game creates a new Lua state
|
||||
static lua_State* Hook_lua_open() {
|
||||
lua_State* L = real_lua_open();
|
||||
@@ -187,19 +39,9 @@ static lua_State* Hook_lua_open() {
|
||||
return L;
|
||||
}
|
||||
|
||||
// Register custom Lua functions
|
||||
register_global(L, "WriteToFile", L_WriteToFile);
|
||||
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Registered WriteToFile Lua function\n");
|
||||
Register_All(L);
|
||||
|
||||
if (pfn_map_var_to_lua) {
|
||||
register_global(L, "Find_Internet_Player", L_Find_Internet_Player);
|
||||
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Registered Find_Internet_Player Lua function\n");
|
||||
|
||||
if (pfn_newtable && pfn_rawseti) {
|
||||
register_global(L, "Get_All_Players", L_Get_All_Players);
|
||||
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Registered Get_All_Players Lua function\n");
|
||||
}
|
||||
}
|
||||
if (pfn_debug_print) pfn_debug_print("[FoCAPI] Lua state initialized\n");
|
||||
|
||||
return L;
|
||||
}
|
||||
|
||||
86
lua_hook.h
86
lua_hook.h
@@ -1,60 +1,44 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include "rvas.h"
|
||||
|
||||
struct LuaRVAs {
|
||||
uintptr_t lua_open;
|
||||
uintptr_t lua_pushstring;
|
||||
uintptr_t lua_pushcclosure;
|
||||
uintptr_t lua_settable;
|
||||
uintptr_t lua_tostring;
|
||||
uintptr_t lua_tonumber;
|
||||
uintptr_t get_player_by_index; // PlayerListClass::Get_Player_By_Index
|
||||
uintptr_t player_list; // PlayerList global object (data, not a function)
|
||||
uintptr_t player_wrapper_create; // PlayerWrapper::Create (static)
|
||||
uintptr_t get_script_from_state; // LuaScriptClass::Get_Script_From_State (static)
|
||||
uintptr_t map_var_to_lua; // LuaScriptClass::Map_Var_To_Lua (member)
|
||||
uintptr_t debug_print; // Debug_Print(char*)
|
||||
uintptr_t lua_newtable; // lua_newtable(L)
|
||||
uintptr_t lua_rawseti; // lua_rawseti(L, idx, n)
|
||||
};
|
||||
struct lua_State;
|
||||
typedef int (*lua_CFunction)(lua_State*);
|
||||
|
||||
// StarWarsI.exe -- debug kit, PDB available
|
||||
constexpr LuaRVAs RVAs_StarWarsI = {
|
||||
0x12AB790, // lua_open
|
||||
0x12AC930, // lua_pushstring
|
||||
0x12AC6E0, // lua_pushcclosure
|
||||
0x12AD020, // lua_settable
|
||||
0x12AD430, // lua_tostring
|
||||
0x12AD300, // lua_tonumber
|
||||
0x06FA990, // PlayerListClass::Get_Player_By_Index
|
||||
0x1913158, // PlayerList global object
|
||||
0x0F12010, // PlayerWrapper::Create
|
||||
0x0537BB0, // LuaScriptClass::Get_Script_From_State
|
||||
0x0536FE0, // LuaScriptClass::Map_Var_To_Lua
|
||||
0x0476AE0, // Debug_Print
|
||||
0x12AC460, // lua_newtable
|
||||
0x12ACD70, // lua_rawseti
|
||||
};
|
||||
// Function pointer types
|
||||
typedef lua_State* (*fn_lua_open)();
|
||||
typedef void (*fn_lua_pushstring)(lua_State*, const char*);
|
||||
typedef void (*fn_lua_pushcclosure)(lua_State*, lua_CFunction, int);
|
||||
typedef void (*fn_lua_settable)(lua_State*, int);
|
||||
typedef const char* (*fn_lua_tostring)(lua_State*, int);
|
||||
typedef double (*fn_lua_tonumber)(lua_State*, int);
|
||||
typedef void (*fn_lua_newtable)(lua_State*);
|
||||
typedef void (*fn_lua_rawseti)(lua_State*, int, int);
|
||||
typedef void* (*fn_GetPlayerByIndex)(void*, int); // PlayerListClass::Get_Player_By_Index
|
||||
typedef void* (*fn_PlayerWrapperCreate)(void*, void*); // PlayerWrapper::Create(PlayerClass*, LuaScriptClass*)
|
||||
typedef void* (*fn_GetScriptFromState)(lua_State*); // LuaScriptClass::Get_Script_From_State
|
||||
typedef void (*fn_MapVarToLua)(lua_State*, void*); // LuaScriptClass::Map_Var_To_Lua (static)
|
||||
typedef void (*fn_DebugPrint)(const char*); // Debug_Print
|
||||
|
||||
// StarWarsG.exe -- client binary, no PDB
|
||||
constexpr LuaRVAs RVAs_StarWarsG = {
|
||||
0x07b8930, // lua_open
|
||||
0x07b9540, // lua_pushstring
|
||||
0x07b9340, // lua_pushcclosure
|
||||
0x07b9a60, // lua_settable
|
||||
0x07b9cc0, // lua_tostring
|
||||
0, // lua_tonumber (TODO)
|
||||
0, // PlayerListClass::Get_Player_By_Index (TODO)
|
||||
0, // PlayerList global object (TODO)
|
||||
0, // PlayerWrapper::Create (TODO)
|
||||
0, // LuaScriptClass::Get_Script_From_State (TODO)
|
||||
0, // LuaScriptClass::Map_Var_To_Lua (TODO)
|
||||
0, // Debug_Print (TODO)
|
||||
0, // lua_newtable (TODO)
|
||||
0, // lua_rawseti (TODO)
|
||||
};
|
||||
// Resolved function pointers (defined in lua_hook.cpp)
|
||||
extern fn_lua_open real_lua_open;
|
||||
extern fn_lua_pushstring pfn_pushstring;
|
||||
extern fn_lua_pushcclosure pfn_pushcclosure;
|
||||
extern fn_lua_settable pfn_settable;
|
||||
extern fn_lua_tostring pfn_tostring;
|
||||
extern fn_lua_tonumber pfn_tonumber;
|
||||
extern fn_lua_newtable pfn_newtable;
|
||||
extern fn_lua_rawseti pfn_rawseti;
|
||||
extern fn_GetPlayerByIndex pfn_get_player_by_index;
|
||||
extern void* g_player_list;
|
||||
extern fn_PlayerWrapperCreate pfn_player_wrapper_create;
|
||||
extern fn_GetScriptFromState pfn_get_script_from_state;
|
||||
extern fn_MapVarToLua pfn_map_var_to_lua;
|
||||
extern fn_DebugPrint pfn_debug_print;
|
||||
|
||||
constexpr int LUA_GLOBALSINDEX = -10001;
|
||||
|
||||
// Equivalent of lua_setglobal — registers a C function in the Lua global table
|
||||
void register_global(lua_State* L, const char* name, lua_CFunction fn);
|
||||
|
||||
bool LuaHook_Init();
|
||||
void LuaHook_Shutdown();
|
||||
76
rvas.h
Normal file
76
rvas.h
Normal file
@@ -0,0 +1,76 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
|
||||
struct LuaRVAs {
|
||||
// --- Lua Core ---
|
||||
uintptr_t lua_open;
|
||||
uintptr_t lua_pushstring;
|
||||
uintptr_t lua_pushcclosure;
|
||||
uintptr_t lua_settable;
|
||||
uintptr_t lua_tostring;
|
||||
uintptr_t lua_tonumber;
|
||||
uintptr_t lua_newtable;
|
||||
uintptr_t lua_rawseti;
|
||||
|
||||
// --- Players ---
|
||||
uintptr_t get_player_by_index; // PlayerListClass::Get_Player_By_Index
|
||||
uintptr_t player_list; // PlayerList global object (data, not a function)
|
||||
uintptr_t player_wrapper_create; // PlayerWrapper::Create (static)
|
||||
|
||||
// --- Scripts ---
|
||||
uintptr_t get_script_from_state; // LuaScriptClass::Get_Script_From_State (static)
|
||||
uintptr_t map_var_to_lua; // LuaScriptClass::Map_Var_To_Lua (member)
|
||||
|
||||
// --- Debug ---
|
||||
uintptr_t debug_print; // Debug_Print(char*)
|
||||
};
|
||||
|
||||
// StarWarsI.exe -- debug kit, PDB available
|
||||
constexpr LuaRVAs RVAs_StarWarsI = {
|
||||
// --- Lua Core ---
|
||||
0x12AB790, // lua_open
|
||||
0x12AC930, // lua_pushstring
|
||||
0x12AC6E0, // lua_pushcclosure
|
||||
0x12AD020, // lua_settable
|
||||
0x12AD430, // lua_tostring
|
||||
0x12AD300, // lua_tonumber
|
||||
0x12AC460, // lua_newtable
|
||||
0x12ACD70, // lua_rawseti
|
||||
|
||||
// --- Players ---
|
||||
0x06FA990, // PlayerListClass::Get_Player_By_Index
|
||||
0x1913158, // PlayerList global object
|
||||
0x0F12010, // PlayerWrapper::Create
|
||||
|
||||
// --- Scripts ---
|
||||
0x0537BB0, // LuaScriptClass::Get_Script_From_State
|
||||
0x0536FE0, // LuaScriptClass::Map_Var_To_Lua
|
||||
|
||||
// --- Debug ---
|
||||
0x0476AE0, // Debug_Print
|
||||
};
|
||||
|
||||
// StarWarsG.exe -- client binary, no PDB
|
||||
constexpr LuaRVAs RVAs_StarWarsG = {
|
||||
// --- Lua Core ---
|
||||
0x07b8930, // lua_open
|
||||
0x07b9540, // lua_pushstring
|
||||
0x07b9340, // lua_pushcclosure
|
||||
0x07b9a60, // lua_settable
|
||||
0x07b9cc0, // lua_tostring
|
||||
0, // lua_tonumber (TODO)
|
||||
0, // lua_newtable (TODO)
|
||||
0, // lua_rawseti (TODO)
|
||||
|
||||
// --- Players ---
|
||||
0, // PlayerListClass::Get_Player_By_Index (TODO)
|
||||
0, // PlayerList global object (TODO)
|
||||
0, // PlayerWrapper::Create (TODO)
|
||||
|
||||
// --- Scripts ---
|
||||
0, // LuaScriptClass::Get_Script_From_State (TODO)
|
||||
0, // LuaScriptClass::Map_Var_To_Lua (TODO)
|
||||
|
||||
// --- Debug ---
|
||||
0, // Debug_Print (TODO)
|
||||
};
|
||||
Reference in New Issue
Block a user