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5 changed files with 219 additions and 59 deletions

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@@ -4,9 +4,21 @@
#include <string> #include <string>
#include <cstring> #include <cstring>
// Offset of SmartPtr<GameObjectTypeClass> within GameObjectTypeWrapper. // SmartPtr offset is per-executable (0x70 StarWarsI, 0x28 StarWarsG).
// SmartPtr stores the raw pointer as its first member. // Read from g_rvas->got_object_offset at runtime.
static constexpr int OFFSET_OBJECT = 0x70;
// MSVC std::string layout (x64, MSVC 14.0+).
// Used to read the std::string at a known field offset within GameObjectTypeClass.
struct MSVCString {
union {
char buf[16]; // SSO buffer (up to 15 chars + null)
char* ptr; // heap pointer when capacity > 15
};
size_t size;
size_t capacity; // <= 15 means SSO, > 15 means heap
const char* c_str() const { return (capacity <= 15) ? buf : ptr; }
};
// MSVC std::wstring layout (x64, MSVC 14.0+). // MSVC std::wstring layout (x64, MSVC 14.0+).
// Used to read the wstring* returned by GameTextClass::Get. // Used to read the wstring* returned by GameTextClass::Get.
@@ -26,24 +38,21 @@ struct MSVCWString {
// On x64 this is the standard calling convention: this_wrapper in RCX, script in RDX, params in R8. // On x64 this is the standard calling convention: this_wrapper in RCX, script in RDX, params in R8.
static void* Lua_Get_Display_Name(void* this_wrapper, void* /*script*/, void* /*params*/) static void* Lua_Get_Display_Name(void* this_wrapper, void* /*script*/, void* /*params*/)
{ {
// 1. Get GameObjectTypeClass* from SmartPtr at offset 0x70 // 1. Get GameObjectTypeClass* from SmartPtr at offset
void* got_class = *(void**)((char*)this_wrapper + OFFSET_OBJECT); void* got_class = *(void**)((char*)this_wrapper + g_rvas->got_object_offset);
if (!got_class) if (!got_class)
return nullptr; return nullptr;
// 2. Get the text ID string (e.g. "TEXT_UNIT_X_WING") via Get_Text_Name_ID. // 2. Read the TextNameID string from the GameObjectTypeClass field
// The game's function constructs a std::string into our buffer via copy-ctor. MSVCString* text_name = (MSVCString*)((char*)got_class + g_text_name_id_offset);
// Assumes shared CRT (both DLL and game link to vcruntime140.dll dynamically). std::string text_id(text_name->c_str(), text_name->size);
std::string text_id;
pfn_get_text_name_id(got_class, &text_id);
// 3. Resolve the localized display name via TheGameText.Get(text_id, false). // 3. Resolve the localized display name via TheGameText.Get(text_id, false)
// Returns a pointer to an internal wstring (the translated text).
MSVCWString* display_wstr = (MSVCWString*)pfn_game_text_get(g_the_game_text, &text_id, false); MSVCWString* display_wstr = (MSVCWString*)pfn_game_text_get(g_the_game_text, &text_id, false);
if (!display_wstr) if (!display_wstr)
return nullptr; return nullptr;
// 4. Convert the wide display name to a narrow (UTF-8) string for Lua. // 4. Convert the wide display name to a narrow (UTF-8) string for Lua
const wchar_t* wdata = display_wstr->c_str(); const wchar_t* wdata = display_wstr->c_str();
int wlen = (int)display_wstr->size; int wlen = (int)display_wstr->size;
@@ -54,38 +63,46 @@ static void* Lua_Get_Display_Name(void* this_wrapper, void* /*script*/, void* /*
std::string narrow(narrow_len, '\0'); std::string narrow(narrow_len, '\0');
WideCharToMultiByte(CP_UTF8, 0, wdata, wlen, &narrow[0], narrow_len, nullptr, nullptr); WideCharToMultiByte(CP_UTF8, 0, wdata, wlen, &narrow[0], narrow_len, nullptr, nullptr);
// 5. Create a LuaString (LuaValue<string>, 0x78 bytes) and return it. // 5. Create a LuaString and return it
void* lua_value = ::operator new(0x78); void* lua_value = CreateLuaValueString(narrow);
if (!lua_value) if (!lua_value)
return nullptr; return nullptr;
memset(lua_value, 0, 0x78);
pfn_lua_value_ctor(lua_value, &narrow);
return pfn_return_variable(this_wrapper, lua_value); return pfn_return_variable(this_wrapper, lua_value);
} }
void Register_GOTMembers(void* wrapper) void Register_GOTMembers(void* wrapper)
{ {
if (!pfn_lmfw_ctor || !pfn_register_member) if (!pfn_lua_uservar_ctor || !pfn_register_member)
return; return;
if (!pfn_get_text_name_id || !pfn_game_text_get || !g_the_game_text) if (!g_text_name_id_offset || !pfn_game_text_get || !g_the_game_text)
return; return;
if (!pfn_lua_value_ctor || !pfn_return_variable) if (!pfn_return_variable || !g_rvas || !g_rvas->lmfw_vftable)
return; return;
// Allocate a LuaMemberFunctionWrapper<GameObjectTypeWrapper> (0x88 bytes). const LuaRVAs* rvas = g_rvas;
void* lmfw = ::operator new(0x88);
// Allocate a LuaMemberFunctionWrapper<GameObjectTypeWrapper>.
void* lmfw = ::operator new(rvas->lmfw_alloc_size);
if (!lmfw) return; if (!lmfw) return;
memset(lmfw, 0, 0x88); memset(lmfw, 0, rvas->lmfw_alloc_size);
// Build the 16-byte pointer-to-member-function structure. // Initialize the LuaUserVar base class.
pfn_lua_uservar_ctor(lmfw, 0, false);
// Set the LuaMemberFunctionWrapper<> vftable.
*(uintptr_t*)lmfw = g_base + rvas->lmfw_vftable;
// Write the 16-byte pointer-to-member-function (PMF) into the MemberFunction field.
// MSVC x64 multiple-inheritance PMF: [8-byte func addr][8-byte this-adjustment]. // MSVC x64 multiple-inheritance PMF: [8-byte func addr][8-byte this-adjustment].
// this-adjustment is 0 (our function expects the full GameObjectTypeWrapper*). // this-adjustment is 0 (our function expects the full GameObjectTypeWrapper*).
alignas(8) uint8_t pmf[16] = {}; alignas(8) uint8_t pmf[16] = {};
*(uintptr_t*)pmf = (uintptr_t)&Lua_Get_Display_Name; *(uintptr_t*)pmf = (uintptr_t)&Lua_Get_Display_Name;
memcpy((char*)lmfw + rvas->lmfw_pmf_offset, pmf, 16);
// Construct the LuaMemberFunctionWrapper via the game's ctor. // Set the Object (wrapper pointer) and UseMaps flag.
pfn_lmfw_ctor(lmfw, wrapper, pmf, false); *(void**)((char*)lmfw + rvas->lmfw_object_offset) = wrapper;
*(bool*)((char*)lmfw + rvas->lmfw_usemaps_offset) = false;
// Register as a member callable via wrapper.Get_Display_Name() // Register as a member callable via wrapper.Get_Display_Name()
pfn_register_member(wrapper, "Get_Display_Name", lmfw); pfn_register_member(wrapper, "Get_Display_Name", lmfw);

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@@ -9,8 +9,16 @@
// before its own null check, so we always pass a valid buffer. // before its own null check, so we always pass a valid buffer.
static int L_Add_Tutorial_Text(lua_State* L) static int L_Add_Tutorial_Text(lua_State* L)
{ {
if (pfn_debug_print) pfn_debug_print("[FoCAPI] Add_Tutorial_Text: entered\n");
const char* key = pfn_tostring(L, 1); const char* key = pfn_tostring(L, 1);
const char* text = pfn_tostring(L, 2); const char* text = pfn_tostring(L, 2);
if (pfn_debug_print) {
char msg[512];
wsprintfA(msg, "[FoCAPI] Add_Tutorial_Text: key = \"%s\", text = \"%s\"\n",
key ? key : "(null)", text ? text : "(null)");
pfn_debug_print(msg);
}
if (!key || !text) if (!key || !text)
return 0; return 0;
@@ -35,12 +43,29 @@ static int L_Add_Tutorial_Text(lua_State* L)
} }
} }
if (pfn_debug_print) {
char msg[128];
wsprintfA(msg, "[FoCAPI] Add_Tutorial_Text: duration = %d, color = [%d,%d,%d,%d]\n",
(int)(duration * 1000), (int)(color[0] * 255), (int)(color[1] * 255),
(int)(color[2] * 255), (int)(color[3] * 255));
pfn_debug_print(msg);
}
int wlen = MultiByteToWideChar(CP_ACP, 0, text, -1, nullptr, 0); int wlen = MultiByteToWideChar(CP_ACP, 0, text, -1, nullptr, 0);
std::wstring wtext(wlen - 1, L'\0'); std::wstring wtext(wlen - 1, L'\0');
MultiByteToWideChar(CP_ACP, 0, text, -1, &wtext[0], wlen); MultiByteToWideChar(CP_ACP, 0, text, -1, &wtext[0], wlen);
if (pfn_debug_print) {
char msg[128];
wsprintfA(msg, "[FoCAPI] Add_Tutorial_Text: wlen = %d, calling pfn_add_tutorial_text(%p, ...)\n",
wlen, g_command_bar);
pfn_debug_print(msg);
}
pfn_add_tutorial_text(g_command_bar, &wtext, (char*)key, duration, 0, false, color); pfn_add_tutorial_text(g_command_bar, &wtext, (char*)key, duration, 0, false, color);
if (pfn_debug_print) pfn_debug_print("[FoCAPI] Add_Tutorial_Text: returned OK\n");
return 0; return 0;
} }

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@@ -2,6 +2,32 @@
#include "functions/functions.h" #include "functions/functions.h"
#include <MinHook.h> #include <MinHook.h>
#include <windows.h> #include <windows.h>
#include <cstring>
#include <cstdarg>
#include <cstdio>
#include <new>
void debug_log(const char* fmt, ...) {
char buf[1024];
va_list args;
va_start(args, fmt);
vsnprintf(buf, sizeof(buf), fmt, args);
va_end(args);
// Also route through in-game debug if available
if (pfn_debug_print)
pfn_debug_print(buf);
FILE* f = nullptr;
if (fopen_s(&f, "FoCAPI_debug.log", "a") == 0 && f) {
fputs(buf, f);
fclose(f);
}
}
// Cached during init — used by CreateLuaValueString and Register_GOTMembers
const LuaRVAs* g_rvas = nullptr;
uintptr_t g_base = 0;
// Resolved function pointers // Resolved function pointers
fn_lua_open real_lua_open = nullptr; fn_lua_open real_lua_open = nullptr;
@@ -22,11 +48,12 @@ fn_RemoveTutorialText pfn_remove_tutorial_text = nullptr;
void* g_command_bar = nullptr; void* g_command_bar = nullptr;
fn_DebugPrint pfn_debug_print = nullptr; fn_DebugPrint pfn_debug_print = nullptr;
fn_RegisterMember pfn_register_member = nullptr; fn_RegisterMember pfn_register_member = nullptr;
fn_LuaValueCtor pfn_lua_value_ctor = nullptr;
fn_ReturnVariable pfn_return_variable = nullptr; fn_ReturnVariable pfn_return_variable = nullptr;
fn_GotWrapperCtor real_got_wrapper_ctor = nullptr; fn_GotWrapperCtor real_got_wrapper_ctor = nullptr;
fn_LmfwCtor pfn_lmfw_ctor = nullptr; fn_LuaUserVarCtor pfn_lua_uservar_ctor = nullptr;
fn_GetTextNameId pfn_get_text_name_id = nullptr; size_t g_text_name_id_offset = 0;
fn_LuaValueStringCtor pfn_lua_value_string_ctor = nullptr;
fn_GameOperatorNew pfn_game_operator_new = nullptr;
fn_GameTextGet pfn_game_text_get = nullptr; fn_GameTextGet pfn_game_text_get = nullptr;
void* g_the_game_text = nullptr; void* g_the_game_text = nullptr;
@@ -36,6 +63,48 @@ void register_global(lua_State* L, const char* name, lua_CFunction fn) {
pfn_settable(L, LUA_GLOBALSINDEX); pfn_settable(L, LUA_GLOBALSINDEX);
} }
void* CreateLuaValueString(const std::string& str) {
if (!g_rvas || !g_rvas->lua_value_string_vftable)
return nullptr;
void* obj = ::operator new(g_rvas->lua_value_string_size);
if (!obj)
return nullptr;
memset(obj, 0, g_rvas->lua_value_string_size);
if (pfn_lua_value_string_ctor) {
// Use the game's own constructor (StarWarsI).
// Handles all base class init (RefCountClass, RTTI, PooledObjectClass).
pfn_lua_value_string_ctor(obj, (void*)&str);
} else {
// Manual construction for builds where the ctor is inlined (StarWarsG).
*(uintptr_t*)obj = g_base + g_rvas->lua_value_string_vftable;
char* s = (char*)obj + g_rvas->lua_value_string_offset;
size_t len = str.size();
if (len < 16) {
memcpy(s, str.c_str(), len + 1);
*(size_t*)(s + 16) = len;
*(size_t*)(s + 24) = 15;
} else {
size_t cap = len | 0xF;
// Use the game's operator new so the game's destructor can free
// the buffer with its own operator delete (same CRT heap).
char* buf = pfn_game_operator_new
? (char*)pfn_game_operator_new(cap + 1)
: (char*)::operator new(cap + 1);
memcpy(buf, str.c_str(), len);
buf[len] = '\0';
*(char**)(s) = buf;
*(size_t*)(s + 16) = len;
*(size_t*)(s + 24) = cap;
}
}
return obj;
}
// Fired every time the game constructs a GameObjectTypeWrapper // Fired every time the game constructs a GameObjectTypeWrapper
static void* Hook_GOTWrapperCtor(void* this_wrapper) { static void* Hook_GOTWrapperCtor(void* this_wrapper) {
void* result = real_got_wrapper_ctor(this_wrapper); void* result = real_got_wrapper_ctor(this_wrapper);
@@ -73,6 +142,8 @@ bool LuaHook_Init() {
return false; return false;
uintptr_t base = (uintptr_t)GetModuleHandleA(nullptr); uintptr_t base = (uintptr_t)GetModuleHandleA(nullptr);
g_rvas = rvas;
g_base = base;
pfn_pushstring = (fn_lua_pushstring)(base + rvas->lua_pushstring); pfn_pushstring = (fn_lua_pushstring)(base + rvas->lua_pushstring);
pfn_pushcclosure = (fn_lua_pushcclosure)(base + rvas->lua_pushcclosure); pfn_pushcclosure = (fn_lua_pushcclosure)(base + rvas->lua_pushcclosure);
@@ -101,19 +172,22 @@ bool LuaHook_Init() {
if (rvas->register_member) if (rvas->register_member)
pfn_register_member = (fn_RegisterMember)(base + rvas->register_member); pfn_register_member = (fn_RegisterMember)(base + rvas->register_member);
if (rvas->lua_value_ctor)
pfn_lua_value_ctor = (fn_LuaValueCtor)(base + rvas->lua_value_ctor);
if (rvas->return_variable) if (rvas->return_variable)
pfn_return_variable = (fn_ReturnVariable)(base + rvas->return_variable); pfn_return_variable = (fn_ReturnVariable)(base + rvas->return_variable);
if (rvas->lua_value_string_ctor)
pfn_lua_value_string_ctor = (fn_LuaValueStringCtor)(base + rvas->lua_value_string_ctor);
if (rvas->game_operator_new)
pfn_game_operator_new = (fn_GameOperatorNew)(base + rvas->game_operator_new);
if (rvas->the_game_text) if (rvas->the_game_text)
g_the_game_text = (void*)(base + rvas->the_game_text); g_the_game_text = (void*)(base + rvas->the_game_text);
if (rvas->get_string) if (rvas->get_string)
pfn_game_text_get = (fn_GameTextGet)(base + rvas->get_string); pfn_game_text_get = (fn_GameTextGet)(base + rvas->get_string);
if (rvas->got_get_text_name_id) if (rvas->got_text_name_id_offset)
pfn_get_text_name_id = (fn_GetTextNameId)(base + rvas->got_get_text_name_id); g_text_name_id_offset = rvas->got_text_name_id_offset;
if (rvas->got_lmfw_ctor) if (rvas->lua_uservar_ctor)
pfn_lmfw_ctor = (fn_LmfwCtor)(base + rvas->got_lmfw_ctor); pfn_lua_uservar_ctor = (fn_LuaUserVarCtor)(base + rvas->lua_uservar_ctor);
if (rvas->lua_newtable && rvas->lua_rawseti) { if (rvas->lua_newtable && rvas->lua_rawseti) {
pfn_newtable = (fn_lua_newtable)(base + rvas->lua_newtable); pfn_newtable = (fn_lua_newtable)(base + rvas->lua_newtable);
@@ -135,10 +209,10 @@ bool LuaHook_Init() {
} }
// Hook GameObjectTypeWrapper constructor to register custom member functions // Hook GameObjectTypeWrapper constructor to register custom member functions
if (rvas->got_wrapper_ctor && rvas->got_lmfw_ctor && if (rvas->got_wrapper_ctor && rvas->lmfw_vftable && pfn_lua_uservar_ctor &&
pfn_register_member && pfn_lmfw_ctor && pfn_register_member &&
pfn_get_text_name_id && pfn_game_text_get && g_the_game_text && g_text_name_id_offset && pfn_game_text_get && g_the_game_text &&
pfn_lua_value_ctor && pfn_return_variable) rvas->lua_value_string_vftable && pfn_return_variable)
{ {
void* got_ctor_target = (void*)(base + rvas->got_wrapper_ctor); void* got_ctor_target = (void*)(base + rvas->got_wrapper_ctor);
if (MH_CreateHook(got_ctor_target, &Hook_GOTWrapperCtor, (void**)&real_got_wrapper_ctor) == MH_OK) { if (MH_CreateHook(got_ctor_target, &Hook_GOTWrapperCtor, (void**)&real_got_wrapper_ctor) == MH_OK) {

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@@ -1,5 +1,6 @@
#pragma once #pragma once
#include "rvas.h" #include "rvas.h"
#include <string>
struct lua_State; struct lua_State;
typedef int (*lua_CFunction)(lua_State*); typedef int (*lua_CFunction)(lua_State*);
@@ -22,12 +23,14 @@ typedef void (*fn_RemoveTutorialText)(void*, const char*);
typedef void (*fn_DebugPrint)(const char*); // Debug_Print typedef void (*fn_DebugPrint)(const char*); // Debug_Print
// Scripting internals (LuaUserVar) -- usable by any wrapper module // Scripting internals (LuaUserVar) -- usable by any wrapper module
typedef void (*fn_RegisterMember)(void* uservar, const char* name, void* fn_ptr); // LuaUserVar::Register_Member typedef void (*fn_RegisterMember)(void* uservar, const char* name, void* fn_ptr); // LuaUserVar::Register_Member
typedef void (*fn_LuaValueCtor)(void* lua_value, void* basic_string_ptr); // LuaValue<>::LuaValue<>(basic_string<>*)
typedef void* (*fn_ReturnVariable)(void* uservar, void* lua_var); // LuaUserVar::Return_Variable(LuaVar*) -> LuaTable* typedef void* (*fn_ReturnVariable)(void* uservar, void* lua_var); // LuaUserVar::Return_Variable(LuaVar*) -> LuaTable*
// Game Object Type Wrapper internals // Game Object Type Wrapper internals
typedef void* (*fn_GotWrapperCtor)(void* this_wrapper); // GameObjectTypeWrapper::GameObjectTypeWrapper() typedef void* (*fn_GotWrapperCtor)(void* this_wrapper); // GameObjectTypeWrapper::GameObjectTypeWrapper()
typedef void* (*fn_LmfwCtor)(void* lmfw, void* wrapper, void* pmf, bool use_maps); // LuaMemberFunctionWrapper<GameObjectTypeWrapper>::ctor typedef void* (*fn_LuaUserVarCtor)(void* this_ptr, int param, bool flag); // LuaUserVar::LuaUserVar(int, bool)
typedef void* (*fn_GetTextNameId)(void* got_class, void* out_string); // GameObjectTypeClass::Get_Text_Name_ID() -- returns via hidden out-param // LuaValue<basic_string<>> constructor -- available in StarWarsI, inlined in StarWarsG
typedef void* (*fn_LuaValueStringCtor)(void* this_ptr, void* str_ptr); // LuaValue<basic_string<>>::LuaValue(basic_string*)
typedef void* (*fn_GameOperatorNew)(size_t size); // operator new(size_t) — game's CRT allocator
// GameObjectTypeClass::TextNameID is accessed via field offset (always inlined by compiler)
typedef void* (*fn_GameTextGet)(void* game_text, void* text_id_str, bool insert); // GameTextClass::Get(basic_string*, bool) -- returns wstring* typedef void* (*fn_GameTextGet)(void* game_text, void* text_id_str, bool insert); // GameTextClass::Get(basic_string*, bool) -- returns wstring*
// Resolved function pointers (defined in lua_hook.cpp) // Resolved function pointers (defined in lua_hook.cpp)
@@ -49,18 +52,28 @@ extern fn_RemoveTutorialText pfn_remove_tutorial_text;
extern void* g_command_bar; extern void* g_command_bar;
extern fn_DebugPrint pfn_debug_print; extern fn_DebugPrint pfn_debug_print;
extern fn_RegisterMember pfn_register_member; extern fn_RegisterMember pfn_register_member;
extern fn_LuaValueCtor pfn_lua_value_ctor;
extern fn_ReturnVariable pfn_return_variable; extern fn_ReturnVariable pfn_return_variable;
extern fn_GotWrapperCtor real_got_wrapper_ctor; extern fn_GotWrapperCtor real_got_wrapper_ctor;
extern fn_LmfwCtor pfn_lmfw_ctor; extern fn_LuaUserVarCtor pfn_lua_uservar_ctor;
extern fn_GetTextNameId pfn_get_text_name_id; extern size_t g_text_name_id_offset;
extern fn_LuaValueStringCtor pfn_lua_value_string_ctor;
extern fn_GameOperatorNew pfn_game_operator_new;
extern fn_GameTextGet pfn_game_text_get; extern fn_GameTextGet pfn_game_text_get;
extern void* g_the_game_text; extern void* g_the_game_text;
extern const LuaRVAs* g_rvas;
extern uintptr_t g_base;
constexpr int LUA_GLOBALSINDEX = -10001; constexpr int LUA_GLOBALSINDEX = -10001;
// Equivalent of lua_setglobal — registers a C function in the Lua global table // Equivalent of lua_setglobal — registers a C function in the Lua global table
void register_global(lua_State* L, const char* name, lua_CFunction fn); void register_global(lua_State* L, const char* name, lua_CFunction fn);
// Creates a LuaValue<basic_string<>> from a std::string.
// Reproduces the inlined constructor pattern using per-executable layout constants.
void* CreateLuaValueString(const std::string& str);
// File-based debug logging (works on both executables; pfn_debug_print is unavailable on StarWarsG).
void debug_log(const char* fmt, ...);
bool LuaHook_Init(); bool LuaHook_Init();
void LuaHook_Shutdown(); void LuaHook_Shutdown();

59
rvas.h
View File

@@ -16,7 +16,11 @@ struct LuaRVAs {
uintptr_t get_script_from_state; // LuaScriptClass::Get_Script_From_State (static) uintptr_t get_script_from_state; // LuaScriptClass::Get_Script_From_State (static)
uintptr_t map_var_to_lua; // LuaScriptClass::Map_Var_To_Lua (member) uintptr_t map_var_to_lua; // LuaScriptClass::Map_Var_To_Lua (member)
uintptr_t register_member; // LuaUserVar::Register_Member(char*, LuaVar*) uintptr_t register_member; // LuaUserVar::Register_Member(char*, LuaVar*)
uintptr_t lua_value_ctor; // LuaValue<>::LuaValue<>(basic_string<>*) uintptr_t lua_value_string_vftable; // LuaValue<basic_string<>>::vftable
size_t lua_value_string_size; // allocation size of LuaValue<basic_string<>>
size_t lua_value_string_offset; // offset of basic_string member within LuaValue
uintptr_t lua_value_string_ctor; // LuaValue<basic_string<>>::LuaValue(basic_string*) — 0 if inlined
uintptr_t game_operator_new; // operator new(size_t) — game's CRT allocator, 0 if ctor available
uintptr_t return_variable; // LuaUserVar::Return_Variable(LuaVar*) uintptr_t return_variable; // LuaUserVar::Return_Variable(LuaVar*)
// --- TheGameText --- // --- TheGameText ---
@@ -35,8 +39,15 @@ struct LuaRVAs {
// --- Game Object Type Wrapper --- // --- Game Object Type Wrapper ---
uintptr_t got_wrapper_ctor; // GameObjectTypeWrapper::GameObjectTypeWrapper() uintptr_t got_wrapper_ctor; // GameObjectTypeWrapper::GameObjectTypeWrapper()
uintptr_t got_get_text_name_id; // GameObjectTypeClass::Get_Text_Name_ID() size_t got_object_offset; // offset of SmartPtr<GameObjectTypeClass> within GameObjectTypeWrapper
uintptr_t got_lmfw_ctor; // LuaMemberFunctionWrapper<GameObjectTypeWrapper>::LuaMemberFunctionWrapper<>() size_t got_text_name_id_offset; // offset of TextNameID (std::string) within GameObjectTypeClass
// LuaMemberFunctionWrapper<GameObjectTypeWrapper> layout (ctor always inlined)
uintptr_t lmfw_vftable; // LuaMemberFunctionWrapper<>::vftable
uintptr_t lua_uservar_ctor; // LuaUserVar::LuaUserVar(int, bool)
size_t lmfw_alloc_size; // allocation size of LuaMemberFunctionWrapper<>
size_t lmfw_pmf_offset; // offset of MemberFunction (16-byte PMF)
size_t lmfw_object_offset; // offset of Object (wrapper pointer)
size_t lmfw_usemaps_offset; // offset of UseMaps (bool)
// --- Debug --- // --- Debug ---
uintptr_t debug_print; // Debug_Print(char*) uintptr_t debug_print; // Debug_Print(char*)
@@ -58,7 +69,11 @@ constexpr LuaRVAs RVAs_StarWarsI = {
0x0537BB0, // LuaScriptClass::Get_Script_From_State 0x0537BB0, // LuaScriptClass::Get_Script_From_State
0x0536FE0, // LuaScriptClass::Map_Var_To_Lua 0x0536FE0, // LuaScriptClass::Map_Var_To_Lua
0x0046f51, // LuaUserVar::Register_Member 0x0046f51, // LuaUserVar::Register_Member
0x004df5e, // LuaValue<>::LuaValue<> 0x1453310, // LuaValue<basic_string<>>::vftable
0x78, // LuaValue<basic_string<>> allocation size
0x58, // basic_string member offset within LuaValue
0x0122920, // LuaValue<basic_string<>>::LuaValue(basic_string*)
0, // operator new(size_t) — not needed, ctor available
0x0058887, // LuaUserVar::Return_Variable 0x0058887, // LuaUserVar::Return_Variable
// --- TheGameText --- // --- TheGameText ---
@@ -77,8 +92,14 @@ constexpr LuaRVAs RVAs_StarWarsI = {
// --- Game Object Type Wrapper --- // --- Game Object Type Wrapper ---
0x004f6c9, // GameObjectTypeWrapper::GameObjectTypeWrapper() 0x004f6c9, // GameObjectTypeWrapper::GameObjectTypeWrapper()
0x007b747, // GameObjectTypeClass::Get_Text_Name_ID() 0x70, // SmartPtr<GameObjectTypeClass> offset within GameObjectTypeWrapper
0x0f08450, // LuaMemberFunctionWrapper<GameObjectTypeWrapper>::ctor 0x160, // GameObjectTypeClass::TextNameID field offset
0x158a680, // LuaMemberFunctionWrapper<>::vftable
0x0074f55, // LuaUserVar::LuaUserVar
0x88, // LuaMemberFunctionWrapper<> allocation size
0x68, // MemberFunction offset
0x78, // Object offset
0x80, // UseMaps offset
// --- Debug --- // --- Debug ---
0x0476AE0, // Debug_Print 0x0476AE0, // Debug_Print
@@ -99,13 +120,17 @@ constexpr LuaRVAs RVAs_StarWarsG = {
// --- Scripts --- // --- Scripts ---
0x0245790, // LuaScriptClass::Get_Script_From_State 0x0245790, // LuaScriptClass::Get_Script_From_State
0x0247700, // LuaScriptClass::Map_Var_To_Lua 0x0247700, // LuaScriptClass::Map_Var_To_Lua
0, // LuaUserVar::Register_Member -- not mapped 0x024be40, // LuaUserVar::Register_Member
0, // LuaString::LuaString -- not mapped 0x0855a98, // LuaValue<basic_string<>>::vftable
0, // LuaUserVar::Return_Variable -- not mapped 0x30, // LuaValue<basic_string<>> allocation size
0x10, // basic_string member offset within LuaValue
0, // LuaValue<basic_string<>>::LuaValue(basic_string*) — inlined in StarWarsG
0x0769c58, // operator new(size_t) — game's CRT allocator for manual string construction
0x0256d40, // LuaUserVar::Return_Variable
// --- TheGameText --- // --- TheGameText ---
0, // TheGameText global object 0x0a7bc58, // TheGameText global object
0, // GameTextClass::Get 0x01fa680, // GameTextClass::Get
// --- Players --- // --- Players ---
0x0294bc0, // PlayerListClass::Get_Player_By_Index 0x0294bc0, // PlayerListClass::Get_Player_By_Index
@@ -118,9 +143,15 @@ constexpr LuaRVAs RVAs_StarWarsG = {
0x02ff290, // CommandBarClass::Remove_Tutorial_Text 0x02ff290, // CommandBarClass::Remove_Tutorial_Text
// --- Game Object Type Wrapper --- // --- Game Object Type Wrapper ---
0, // GameObjectTypeWrapper::GameObjectTypeWrapper() -- not mapped 0x0604a10, // GameObjectTypeWrapper::GameObjectTypeWrapper()
0, // GameObjectTypeClass::Get_Text_Name_ID() -- not mapped 0x28, // SmartPtr<GameObjectTypeClass> offset within GameObjectTypeWrapper
0, // LuaMemberFunctionWrapper<GameObjectTypeWrapper>::ctor -- not mapped 0x120, // GameObjectTypeClass::TextNameID field offset
0x08ab770, // LuaMemberFunctionWrapper<>::vftable
0x0249c20, // LuaUserVar::LuaUserVar
0x48, // LuaMemberFunctionWrapper<> allocation size
0x28, // MemberFunction offset
0x38, // Object offset
0x40, // UseMaps offset
// --- Debug --- // --- Debug ---
0, // Debug_Print (not mapped) 0, // Debug_Print (not mapped)