Adds Add_Tutorial_Text and Remove_Tutorial_Text Lua functions #1
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README.md
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README.md
@@ -9,5 +9,17 @@ Currently only works with the debug kit `StarWarsI.exe`; `StarWarsG.exe` support
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## Functions
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## Functions
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- Global `WriteToFile(str a, str b)` - Appends a line of text `b` to the file name `a` in the game directory.
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- Global `WriteToFile(file, text)` - Appends a line of text specified file in the game directory.
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- Parameter `file` string - The file name to append.
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- Parameter `text` string - The text line to append.
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- Global `Get_All_Players()` - Returns a 1-based Lua table of all active players, iterable with `ipairs()`. Each entry is the same PlayerWrapper type returned by `Find_Player()`.
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- Global `Get_All_Players()` - Returns a 1-based Lua table of all active players, iterable with `ipairs()`. Each entry is the same PlayerWrapper type returned by `Find_Player()`.
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- Global `Add_Tutorial_Text(key, text, duration, r, g, b, a)` - Adds a line to the tutorial text pane.
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- Parameter `key`: string - The key used to identify this line, later can be used to update or remove the text.
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- Parameter `text`: string - The text to display.
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- Parameter `duration` number? - The duration to display the text. Default: -1 (infinite)
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- Parameter `r` number? - The red color component. Default: 1
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- Parameter `g` number? - The green color component. Default: 1
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- Parameter `b` number? - The blue color component. Default: 1
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- Parameter `a` number? - The alpha component. Default: 1
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- Global `Remove_Tutorial_Text(key)` - Removes the line associated with the key.
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- Parameter `key` string - The key used to identify the line when it was added.
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