#include "functions.h" // To add a new Lua function module: // 1. Create functions/.cpp with L_* implementation(s) and Register_() // 2. Declare void Register_(lua_State* L); in functions.h // 3. Call Register_(L); below // 4. Add new RVAs (if needed) to rvas.h in the relevant section // 5. Add functions\.cpp to FoCAPI.vcxproj and .vcxproj.filters void Register_All(lua_State* L) { Register_FileIO(L); Register_Players(L); Register_ScreenText(L); }