#include "lua_hook.h" #include "functions/functions.h" #include #include #include #include // Cached during init for CreateLuaValueString static const LuaRVAs* g_rvas = nullptr; static uintptr_t g_base = 0; // Resolved function pointers fn_lua_open real_lua_open = nullptr; fn_lua_pushstring pfn_pushstring = nullptr; fn_lua_pushcclosure pfn_pushcclosure = nullptr; fn_lua_settable pfn_settable = nullptr; fn_lua_tostring pfn_tostring = nullptr; fn_lua_tonumber pfn_tonumber = nullptr; fn_lua_newtable pfn_newtable = nullptr; fn_lua_rawseti pfn_rawseti = nullptr; fn_GetPlayerByIndex pfn_get_player_by_index = nullptr; void* g_player_list = nullptr; fn_PlayerWrapperCreate pfn_player_wrapper_create = nullptr; fn_GetScriptFromState pfn_get_script_from_state = nullptr; fn_MapVarToLua pfn_map_var_to_lua = nullptr; fn_AddTutorialText pfn_add_tutorial_text = nullptr; fn_RemoveTutorialText pfn_remove_tutorial_text = nullptr; void* g_command_bar = nullptr; fn_DebugPrint pfn_debug_print = nullptr; fn_RegisterMember pfn_register_member = nullptr; fn_ReturnVariable pfn_return_variable = nullptr; fn_GotWrapperCtor real_got_wrapper_ctor = nullptr; fn_LmfwCtor pfn_lmfw_ctor = nullptr; fn_GetTextNameId pfn_get_text_name_id = nullptr; fn_GameTextGet pfn_game_text_get = nullptr; void* g_the_game_text = nullptr; void register_global(lua_State* L, const char* name, lua_CFunction fn) { pfn_pushstring(L, name); pfn_pushcclosure(L, fn, 0); pfn_settable(L, LUA_GLOBALSINDEX); } void* CreateLuaValueString(const std::string& str) { if (!g_rvas || !g_rvas->lua_value_string_vftable) return nullptr; void* obj = ::operator new(g_rvas->lua_value_string_size); if (!obj) return nullptr; memset(obj, 0, g_rvas->lua_value_string_size); // Set the vftable pointer *(uintptr_t*)obj = g_base + g_rvas->lua_value_string_vftable; // Placement-new the string into the member offset new ((char*)obj + g_rvas->lua_value_string_offset) std::string(str); return obj; } // Fired every time the game constructs a GameObjectTypeWrapper static void* Hook_GOTWrapperCtor(void* this_wrapper) { void* result = real_got_wrapper_ctor(this_wrapper); Register_GOTMembers(this_wrapper); return result; } // Fired every time the game creates a new Lua state static lua_State* Hook_lua_open() { lua_State* L = real_lua_open(); if (!L) { return L; } Register_All(L); return L; } bool LuaHook_Init() { char exePath[MAX_PATH]; GetModuleFileNameA(nullptr, exePath, MAX_PATH); const LuaRVAs* rvas = nullptr; if (strstr(exePath, "StarWarsI.exe")) rvas = &RVAs_StarWarsI; else if (strstr(exePath, "StarWarsG.exe")) rvas = &RVAs_StarWarsG; else return false; if (!rvas->lua_open || !rvas->lua_pushstring || !rvas->lua_pushcclosure || !rvas->lua_settable || !rvas->lua_tostring) return false; uintptr_t base = (uintptr_t)GetModuleHandleA(nullptr); g_rvas = rvas; g_base = base; pfn_pushstring = (fn_lua_pushstring)(base + rvas->lua_pushstring); pfn_pushcclosure = (fn_lua_pushcclosure)(base + rvas->lua_pushcclosure); pfn_settable = (fn_lua_settable)(base + rvas->lua_settable); pfn_tostring = (fn_lua_tostring)(base + rvas->lua_tostring); if (rvas->lua_tonumber && rvas->get_player_by_index && rvas->player_list && rvas->player_wrapper_create && rvas->get_script_from_state && rvas->map_var_to_lua) { pfn_tonumber = (fn_lua_tonumber)(base + rvas->lua_tonumber); pfn_get_player_by_index = (fn_GetPlayerByIndex)(base + rvas->get_player_by_index); g_player_list = (void*)(base + rvas->player_list); pfn_player_wrapper_create = (fn_PlayerWrapperCreate)(base + rvas->player_wrapper_create); pfn_get_script_from_state = (fn_GetScriptFromState)(base + rvas->get_script_from_state); pfn_map_var_to_lua = (fn_MapVarToLua)(base + rvas->map_var_to_lua); } if (rvas->command_bar && rvas->add_tutorial_text && rvas->remove_tutorial_text) { g_command_bar = (void*)(base + rvas->command_bar); pfn_add_tutorial_text = (fn_AddTutorialText)(base + rvas->add_tutorial_text); pfn_remove_tutorial_text = (fn_RemoveTutorialText)(base + rvas->remove_tutorial_text); } if (rvas->debug_print) pfn_debug_print = (fn_DebugPrint)(base + rvas->debug_print); if (rvas->register_member) pfn_register_member = (fn_RegisterMember)(base + rvas->register_member); if (rvas->return_variable) pfn_return_variable = (fn_ReturnVariable)(base + rvas->return_variable); if (rvas->the_game_text) g_the_game_text = (void*)(base + rvas->the_game_text); if (rvas->get_string) pfn_game_text_get = (fn_GameTextGet)(base + rvas->get_string); if (rvas->got_get_text_name_id) pfn_get_text_name_id = (fn_GetTextNameId)(base + rvas->got_get_text_name_id); if (rvas->got_lmfw_ctor) pfn_lmfw_ctor = (fn_LmfwCtor)(base + rvas->got_lmfw_ctor); if (rvas->lua_newtable && rvas->lua_rawseti) { pfn_newtable = (fn_lua_newtable)(base + rvas->lua_newtable); pfn_rawseti = (fn_lua_rawseti)(base + rvas->lua_rawseti); } void* const target = (void*)(base + rvas->lua_open); if (MH_Initialize() != MH_OK) { return false; } if (MH_CreateHook(target, &Hook_lua_open, (void**)&real_lua_open) != MH_OK) { return false; } if (MH_EnableHook(target) != MH_OK) { return false; } // Hook GameObjectTypeWrapper constructor to register custom member functions if (rvas->got_wrapper_ctor && rvas->got_lmfw_ctor && pfn_register_member && pfn_lmfw_ctor && pfn_get_text_name_id && pfn_game_text_get && g_the_game_text && rvas->lua_value_string_vftable && pfn_return_variable) { void* got_ctor_target = (void*)(base + rvas->got_wrapper_ctor); if (MH_CreateHook(got_ctor_target, &Hook_GOTWrapperCtor, (void**)&real_got_wrapper_ctor) == MH_OK) { MH_EnableHook(got_ctor_target); } } return true; } void LuaHook_Shutdown() { MH_DisableHook(MH_ALL_HOOKS); MH_Uninitialize(); }