#include "lua_hook.h" #include "functions/functions.h" #include #include // Resolved function pointers fn_lua_open real_lua_open = nullptr; fn_lua_pushstring pfn_pushstring = nullptr; fn_lua_pushcclosure pfn_pushcclosure = nullptr; fn_lua_settable pfn_settable = nullptr; fn_lua_tostring pfn_tostring = nullptr; fn_lua_tonumber pfn_tonumber = nullptr; fn_lua_newtable pfn_newtable = nullptr; fn_lua_rawseti pfn_rawseti = nullptr; fn_GetPlayerByIndex pfn_get_player_by_index = nullptr; void* g_player_list = nullptr; fn_PlayerWrapperCreate pfn_player_wrapper_create = nullptr; fn_GetScriptFromState pfn_get_script_from_state = nullptr; fn_MapVarToLua pfn_map_var_to_lua = nullptr; fn_AddTutorialText pfn_add_tutorial_text = nullptr; fn_RemoveTutorialText pfn_remove_tutorial_text = nullptr; void* g_command_bar = nullptr; fn_DebugPrint pfn_debug_print = nullptr; void register_global(lua_State* L, const char* name, lua_CFunction fn) { pfn_pushstring(L, name); pfn_pushcclosure(L, fn, 0); pfn_settable(L, LUA_GLOBALSINDEX); } // Fired every time the game creates a new Lua state static lua_State* Hook_lua_open() { lua_State* L = real_lua_open(); if (!L) { return L; } Register_All(L); return L; } bool LuaHook_Init() { char exePath[MAX_PATH]; GetModuleFileNameA(nullptr, exePath, MAX_PATH); const LuaRVAs* rvas = nullptr; if (strstr(exePath, "StarWarsI.exe")) rvas = &RVAs_StarWarsI; else if (strstr(exePath, "StarWarsG.exe")) rvas = &RVAs_StarWarsG; else return false; if (!rvas->lua_open || !rvas->lua_pushstring || !rvas->lua_pushcclosure || !rvas->lua_settable || !rvas->lua_tostring) return false; uintptr_t base = (uintptr_t)GetModuleHandleA(nullptr); pfn_pushstring = (fn_lua_pushstring)(base + rvas->lua_pushstring); pfn_pushcclosure = (fn_lua_pushcclosure)(base + rvas->lua_pushcclosure); pfn_settable = (fn_lua_settable)(base + rvas->lua_settable); pfn_tostring = (fn_lua_tostring)(base + rvas->lua_tostring); if (rvas->lua_tonumber && rvas->get_player_by_index && rvas->player_list && rvas->player_wrapper_create && rvas->get_script_from_state && rvas->map_var_to_lua) { pfn_tonumber = (fn_lua_tonumber)(base + rvas->lua_tonumber); pfn_get_player_by_index = (fn_GetPlayerByIndex)(base + rvas->get_player_by_index); g_player_list = (void*)(base + rvas->player_list); pfn_player_wrapper_create = (fn_PlayerWrapperCreate)(base + rvas->player_wrapper_create); pfn_get_script_from_state = (fn_GetScriptFromState)(base + rvas->get_script_from_state); pfn_map_var_to_lua = (fn_MapVarToLua)(base + rvas->map_var_to_lua); } if (rvas->command_bar && rvas->add_tutorial_text && rvas->remove_tutorial_text) { g_command_bar = (void*)(base + rvas->command_bar); pfn_add_tutorial_text = (fn_AddTutorialText)(base + rvas->add_tutorial_text); pfn_remove_tutorial_text = (fn_RemoveTutorialText)(base + rvas->remove_tutorial_text); } if (rvas->debug_print) pfn_debug_print = (fn_DebugPrint)(base + rvas->debug_print); if (rvas->lua_newtable && rvas->lua_rawseti) { pfn_newtable = (fn_lua_newtable)(base + rvas->lua_newtable); pfn_rawseti = (fn_lua_rawseti)(base + rvas->lua_rawseti); } void* const target = (void*)(base + rvas->lua_open); if (MH_Initialize() != MH_OK) { return false; } if (MH_CreateHook(target, &Hook_lua_open, (void**)&real_lua_open) != MH_OK) { return false; } if (MH_EnableHook(target) != MH_OK) { return false; } return true; } void LuaHook_Shutdown() { MH_DisableHook(MH_ALL_HOOKS); MH_Uninitialize(); }