13 lines
366 B
C
13 lines
366 B
C
#pragma once
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struct lua_State;
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// Registers all custom Lua functions into the given state.
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// Called once per lua_open() from Hook_lua_open().
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void Register_All(lua_State* L);
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// Per-module registration functions.
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// Each checks its own required function pointer guards before registering.
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void Register_FileIO(lua_State* L);
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void Register_Players(lua_State* L);
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