Files
FoCAPI/lua_hook.cpp

269 lines
9.0 KiB
C++

#include "lua_hook.h"
#include "minhook/include/MinHook.h"
#include <windows.h>
#if defined _M_X64
#pragma comment(lib, "MinHook.x64.lib")
#elif defined _M_IX86
#pragma comment(lib, "MinHook.x86.lib")
#endif
// Opaque Lua state - never dereferenced, just passed around
struct lua_State;
typedef int (*lua_CFunction)(lua_State*);
// Function pointer types
typedef lua_State* (*fn_lua_open)();
typedef void (*fn_lua_pushstring)(lua_State*, const char*);
typedef void (*fn_lua_pushcclosure)(lua_State*, lua_CFunction, int);
typedef void (*fn_lua_settable)(lua_State*, int);
typedef const char* (*fn_lua_tostring)(lua_State*, int);
typedef double (*fn_lua_tonumber)(lua_State*, int);
typedef void* (*fn_GetPlayerByIndex)(void*, int); // PlayerListClass::Get_Player_By_Index
typedef void* (*fn_PlayerWrapperCreate)(void*, void*); // PlayerWrapper::Create(PlayerClass*, LuaScriptClass*)
typedef void* (*fn_GetScriptFromState)(lua_State*); // LuaScriptClass::Get_Script_From_State
typedef void (*fn_MapVarToLua)(lua_State*, void*); // LuaScriptClass::Map_Var_To_Lua (static)
typedef void (*fn_DebugPrint)(const char*); // Debug_Print
typedef void (*fn_lua_newtable)(lua_State*); // lua_newtable(L)
typedef void (*fn_lua_rawseti)(lua_State*, int, int); // lua_rawseti(L, idx, n)
// Resolved function pointers
static fn_lua_open real_lua_open = nullptr;
static fn_lua_pushstring pfn_pushstring = nullptr;
static fn_lua_pushcclosure pfn_pushcclosure = nullptr;
static fn_lua_settable pfn_settable = nullptr;
static fn_lua_tostring pfn_tostring = nullptr;
static fn_lua_tonumber pfn_tonumber = nullptr;
static fn_GetPlayerByIndex pfn_get_player_by_index = nullptr;
static void* g_player_list = nullptr;
static fn_PlayerWrapperCreate pfn_player_wrapper_create = nullptr;
static fn_GetScriptFromState pfn_get_script_from_state = nullptr;
static fn_MapVarToLua pfn_map_var_to_lua = nullptr;
static fn_DebugPrint pfn_debug_print = nullptr;
static fn_lua_newtable pfn_newtable = nullptr;
static fn_lua_rawseti pfn_rawseti = nullptr;
// Helper, equivalent of lua_setglobal
static void register_global(lua_State* L, const char* name, lua_CFunction fn) {
pfn_pushstring(L, name);
pfn_pushcclosure(L, fn, 0);
pfn_settable(L, LUA_GLOBALSINDEX);
}
// =========================
// Custom Lua file functions
// =========================
// WriteToFile(path, text) - appends text to a file
static int L_WriteToFile(lua_State* L) {
const char* path = pfn_tostring(L, 1);
const char* text = pfn_tostring(L, 2);
if (!path || !text) {
return 0;
}
HANDLE hFile = CreateFileA(
path,
GENERIC_WRITE,
FILE_SHARE_READ,
NULL,
OPEN_ALWAYS,
FILE_ATTRIBUTE_NORMAL,
NULL);
if (hFile != INVALID_HANDLE_VALUE) {
DWORD written;
SetFilePointer(hFile, 0, NULL, FILE_END);
WriteFile(hFile, text, lstrlenA(text), &written, NULL);
WriteFile(hFile, "\n", 1, &written, NULL);
CloseHandle(hFile);
}
return 0;
}
// Find_Internet_Player(index) - returns a PlayerWrapper for the given internet player index,
// identical in structure to the object returned by Find_Player().
static int L_Find_Internet_Player(lua_State* L) {
int index = (int)pfn_tonumber(L, 1);
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Find_Internet_Player called\n");
if (index < 0) {
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Find_Internet_Player: index must be >= 0\n");
return 0;
}
void* player = pfn_get_player_by_index(g_player_list, index);
if (!player) {
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Find_Internet_Player: Get_Player_By_Index returned null\n");
return 0;
}
void* script = pfn_get_script_from_state(L);
void* wrapper = pfn_player_wrapper_create(player, script);
if (!wrapper) {
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Find_Internet_Player: PlayerWrapper::Create returned null\n");
return 0;
}
pfn_map_var_to_lua(L, wrapper);
return 1;
}
// Offsets for reading PlayersByID count directly from the PlayerList object.
// PlayersByID (DynamicVectorClass) is at +0x18 within PlayerListClass.
// The active count field is at +0x10 within DynamicVectorClass.
static constexpr int OFFSET_PLAYERS_BY_ID = 0x18;
static constexpr int OFFSET_VECTOR_COUNT = 0x10;
// Get_All_Players() - returns a 1-based Lua table of PlayerWrappers for all players,
// iterable with ipairs(). Identical wrapper type to Find_Player().
static int L_Get_All_Players(lua_State* L) {
int count = *(int*)((char*)g_player_list + OFFSET_PLAYERS_BY_ID + OFFSET_VECTOR_COUNT);
if (pfn_debug_print) {
char msg[64];
wsprintfA(msg, "[SWEAW Hooks] Get_All_Players: PlayersByID count = %d\n", count);
pfn_debug_print(msg);
}
if (count <= 0 || count > 64) {
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Get_All_Players: count out of expected range, aborting\n");
pfn_newtable(L);
return 1;
}
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Get_All_Players: calling Get_Script_From_State\n");
void* script = pfn_get_script_from_state(L);
if (pfn_debug_print) {
char msg[64];
wsprintfA(msg, "[SWEAW Hooks] Get_All_Players: script = %p\n", script);
pfn_debug_print(msg);
}
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Get_All_Players: calling lua_newtable\n");
pfn_newtable(L);
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Get_All_Players: lua_newtable OK\n");
for (int i = 0; i < count; i++) {
if (pfn_debug_print) {
char msg[64];
wsprintfA(msg, "[SWEAW Hooks] Get_All_Players: Get_Player_By_Index(%d)\n", i);
pfn_debug_print(msg);
}
void* player = pfn_get_player_by_index(g_player_list, i);
if (!player) continue;
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Get_All_Players: PlayerWrapper::Create\n");
void* wrapper = pfn_player_wrapper_create(player, script);
if (pfn_debug_print) {
char msg[128];
wsprintfA(msg, "[SWEAW Hooks] Get_All_Players: wrapper = %p, player = %p\n", wrapper, player);
pfn_debug_print(msg);
}
if (!wrapper) continue;
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Get_All_Players: Map_Var_To_Lua\n");
pfn_map_var_to_lua(L, wrapper);
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Get_All_Players: lua_rawseti\n");
pfn_rawseti(L, -2, i + 1);
}
return 1;
}
// =========================
// Hooks
// =========================
// Fired every time the game creates a new Lua state
static lua_State* Hook_lua_open() {
lua_State* L = real_lua_open();
if (!L) {
return L;
}
// Register custom Lua functions
register_global(L, "WriteToFile", L_WriteToFile);
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Registered WriteToFile Lua function\n");
if (pfn_map_var_to_lua) {
register_global(L, "Find_Internet_Player", L_Find_Internet_Player);
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Registered Find_Internet_Player Lua function\n");
if (pfn_newtable && pfn_rawseti) {
register_global(L, "Get_All_Players", L_Get_All_Players);
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Registered Get_All_Players Lua function\n");
}
}
return L;
}
bool LuaHook_Init() {
char exePath[MAX_PATH];
GetModuleFileNameA(nullptr, exePath, MAX_PATH);
const LuaRVAs* rvas = nullptr;
if (strstr(exePath, "StarWarsI.exe"))
rvas = &RVAs_StarWarsI;
else if (strstr(exePath, "StarWarsG.exe"))
rvas = &RVAs_StarWarsG;
else
return false;
if (!rvas->lua_open || !rvas->lua_pushstring || !rvas->lua_pushcclosure ||
!rvas->lua_settable || !rvas->lua_tostring)
return false;
uintptr_t base = (uintptr_t)GetModuleHandleA(nullptr);
pfn_pushstring = (fn_lua_pushstring)(base + rvas->lua_pushstring);
pfn_pushcclosure = (fn_lua_pushcclosure)(base + rvas->lua_pushcclosure);
pfn_settable = (fn_lua_settable)(base + rvas->lua_settable);
pfn_tostring = (fn_lua_tostring)(base + rvas->lua_tostring);
if (rvas->lua_tonumber && rvas->get_player_by_index && rvas->player_list &&
rvas->player_wrapper_create && rvas->get_script_from_state && rvas->map_var_to_lua)
{
pfn_tonumber = (fn_lua_tonumber)(base + rvas->lua_tonumber);
pfn_get_player_by_index = (fn_GetPlayerByIndex)(base + rvas->get_player_by_index);
g_player_list = (void*)(base + rvas->player_list);
pfn_player_wrapper_create = (fn_PlayerWrapperCreate)(base + rvas->player_wrapper_create);
pfn_get_script_from_state = (fn_GetScriptFromState)(base + rvas->get_script_from_state);
pfn_map_var_to_lua = (fn_MapVarToLua)(base + rvas->map_var_to_lua);
}
if (rvas->debug_print)
pfn_debug_print = (fn_DebugPrint)(base + rvas->debug_print);
if (rvas->lua_newtable && rvas->lua_rawseti) {
pfn_newtable = (fn_lua_newtable)(base + rvas->lua_newtable);
pfn_rawseti = (fn_lua_rawseti)(base + rvas->lua_rawseti);
}
void* const target = (void*)(base + rvas->lua_open);
if (MH_Initialize() != MH_OK) {
return false;
}
if (MH_CreateHook(target, &Hook_lua_open, (void**)&real_lua_open) != MH_OK) {
return false;
}
if (MH_EnableHook(target) != MH_OK) {
return false;
}
return true;
}
void LuaHook_Shutdown() {
MH_DisableHook(MH_ALL_HOOKS);
MH_Uninitialize();
}