60 lines
2.1 KiB
C++
60 lines
2.1 KiB
C++
#pragma once
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#include <cstdint>
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struct LuaRVAs {
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uintptr_t lua_open;
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uintptr_t lua_pushstring;
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uintptr_t lua_pushcclosure;
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uintptr_t lua_settable;
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uintptr_t lua_tostring;
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uintptr_t lua_tonumber;
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uintptr_t get_player_by_index; // PlayerListClass::Get_Player_By_Index
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uintptr_t player_list; // PlayerList global object (data, not a function)
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uintptr_t player_wrapper_create; // PlayerWrapper::Create (static)
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uintptr_t get_script_from_state; // LuaScriptClass::Get_Script_From_State (static)
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uintptr_t map_var_to_lua; // LuaScriptClass::Map_Var_To_Lua (member)
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uintptr_t debug_print; // Debug_Print(char*)
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uintptr_t lua_newtable; // lua_newtable(L)
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uintptr_t lua_rawseti; // lua_rawseti(L, idx, n)
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};
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// StarWarsI.exe -- debug kit, PDB available
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constexpr LuaRVAs RVAs_StarWarsI = {
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0x12AB790, // lua_open
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0x12AC930, // lua_pushstring
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0x12AC6E0, // lua_pushcclosure
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0x12AD020, // lua_settable
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0x12AD430, // lua_tostring
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0x12AD300, // lua_tonumber
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0x06FA990, // PlayerListClass::Get_Player_By_Index
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0x1913158, // PlayerList global object
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0x0F12010, // PlayerWrapper::Create
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0x0537BB0, // LuaScriptClass::Get_Script_From_State
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0x0536FE0, // LuaScriptClass::Map_Var_To_Lua
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0x0476AE0, // Debug_Print
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0x12AC460, // lua_newtable
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0x12ACD70, // lua_rawseti
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};
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// StarWarsG.exe -- client binary, no PDB
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constexpr LuaRVAs RVAs_StarWarsG = {
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0x07b8930, // lua_open
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0x07b9540, // lua_pushstring
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0x07b9340, // lua_pushcclosure
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0x07b9a60, // lua_settable
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0x07b9cc0, // lua_tostring
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0, // lua_tonumber (TODO)
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0, // PlayerListClass::Get_Player_By_Index (TODO)
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0, // PlayerList global object (TODO)
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0, // PlayerWrapper::Create (TODO)
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0, // LuaScriptClass::Get_Script_From_State (TODO)
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0, // LuaScriptClass::Map_Var_To_Lua (TODO)
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0, // Debug_Print (TODO)
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0, // lua_newtable (TODO)
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0, // lua_rawseti (TODO)
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};
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constexpr int LUA_GLOBALSINDEX = -10001;
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bool LuaHook_Init();
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void LuaHook_Shutdown(); |