<?xml version="1.0"?>
<SFXEvents>
<!--Empire-->
	<SFXEvent Name="Unit_Select_Veers">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VER0101_ENG.wav U000_VER0102_ENG.wav U000_VER0103_ENG.wav U000_VER0104_ENG.wav U000_VER0105_ENG.wav U000_VER0106_ENG.wav U000_VER0107_ENG.wav U000_VER0108_ENG.wav U000_VER0109_ENG.wav U000_VER0111_ENG.wav U000_VER0112_ENG.wav U000_VER0113_ENG.wav U000_VER0114_ENG.wav U000_VER0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VER_SELECT_1, TEXT_SFX_VER_SELECT_2, TEXT_SFX_VER_SELECT_3, TEXT_SFX_VER_SELECT_4, TEXT_SFX_VER_SELECT_5, TEXT_SFX_VER_SELECT_6, TEXT_SFX_VER_SELECT_7, TEXT_SFX_VER_SELECT_8, TEXT_SFX_VER_SELECT_9, TEXT_SFX_VER_SELECT_11, TEXT_SFX_VER_SELECT_12, TEXT_SFX_VER_SELECT_13, TEXT_SFX_VER_SELECT_14, TEXT_SFX_VER_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Veers</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Veers">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VER0201_ENG.wav U000_VER0202_ENG.wav U000_VER0203_ENG.wav U000_VER0204_ENG.wav U000_VER0205_ENG.wav U000_VER0206_ENG.wav U000_VER0207_ENG.wav U000_VER0208_ENG.wav U000_VER0209_ENG.wav U000_VER0210_ENG.wav U000_VER0211_ENG.wav U000_VER0212_ENG.wav U000_VER0213_ENG.wav U000_VER0214_ENG.wav U000_VER0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VER_MOVE_1, TEXT_SFX_VER_MOVE_2, TEXT_SFX_VER_MOVE_3, TEXT_SFX_VER_MOVE_4, TEXT_SFX_VER_MOVE_5, TEXT_SFX_VER_MOVE_6, TEXT_SFX_VER_MOVE_7, TEXT_SFX_VER_MOVE_8, TEXT_SFX_VER_MOVE_9, TEXT_SFX_VER_MOVE_10, TEXT_SFX_VER_MOVE_11, TEXT_SFX_VER_MOVE_12, TEXT_SFX_VER_MOVE_13, TEXT_SFX_VER_MOVE_14, TEXT_SFX_VER_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Veers</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Veers">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VER0201_ENG.wav U000_VER0203_ENG.wav U000_VER0204_ENG.wav U000_VER0205_ENG.wav U000_VER0206_ENG.wav U000_VER0208_ENG.wav U000_VER0213_ENG.wav U000_VER0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_VER_MOVE_1, TEXT_SFX_VER_MOVE_3, TEXT_SFX_VER_MOVE_4, TEXT_SFX_VER_MOVE_5, TEXT_SFX_VER_MOVE_6, TEXT_SFX_VER_MOVE_8, TEXT_SFX_VER_MOVE_13, TEXT_SFX_VER_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Veers</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Veers">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VER0301_ENG.wav U000_VER0302_ENG.wav U000_VER0303_ENG.wav U000_VER0304_ENG.wav U000_VER0305_ENG.wav U000_VER0306_ENG.wav U000_VER0309_ENG.wav U000_VER0310_ENG.wav U000_VER0311_ENG.wav U000_VER0312_ENG.wav U000_VER0313_ENG.wav U000_VER0314_ENG.wav U000_VER0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VER_ATTACK_1, TEXT_SFX_VER_ATTACK_2, TEXT_SFX_VER_ATTACK_3, TEXT_SFX_VER_ATTACK_4, TEXT_SFX_VER_ATTACK_5, TEXT_SFX_VER_ATTACK_6, TEXT_SFX_VER_ATTACK_9, TEXT_SFX_VER_ATTACK_10, TEXT_SFX_VER_ATTACK_11, TEXT_SFX_VER_ATTACK_12, TEXT_SFX_VER_ATTACK_13, TEXT_SFX_VER_ATTACK_14, TEXT_SFX_VER_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Veers</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Veers">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VER0401_ENG.wav U000_VER0402_ENG.wav U000_VER0403_ENG.wav U000_VER0404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VER_GUARD_1, TEXT_SFX_VER_GUARD_2, TEXT_SFX_VER_GUARD_3, TEXT_SFX_VER_GUARD_4</Text_ID>
		<Overlap_Test>Unit_Veers</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Respawn_Veers">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VER0501_ENG.wav U000_VER0502_ENG.wav U000_VER0503_ENG.wav U000_VER0505_ENG.wav U000_VER0506_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_VER_RESPAWN_1, TEXT_SFX_VER_RESPAWN_2, TEXT_SFX_VER_RESPAWN_3, TEXT_SFX_VER_RESPAWN_5, TEXT_SFX_VER_RESPAWN_6</Text_ID>
		<Overlap_Test>Unit_Veers</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Move_Veers">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VER0601_ENG.wav U000_VER0602_ENG.wav U000_VER0603_ENG.wav U000_VER0604_ENG.wav U000_VER0605_ENG.wav U000_VER0606_ENG.wav U000_VER0201_ENG.wav U000_VER0202_ENG.wav U000_VER0203_ENG.wav U000_VER0204_ENG.wav U000_VER0205_ENG.wav U000_VER0206_ENG.wav U000_VER0207_ENG.wav U000_VER0208_ENG.wav U000_VER0209_ENG.wav U000_VER0210_ENG.wav U000_VER0211_ENG.wav U000_VER0212_ENG.wav U000_VER0213_ENG.wav U000_VER0214_ENG.wav U000_VER0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VER_INTERACT_1, TEXT_SFX_VER_INTERACT_2, TEXT_SFX_VER_INTERACT_3, TEXT_SFX_VER_INTERACT_4, TEXT_SFX_VER_INTERACT_5, TEXT_SFX_VER_INTERACT_6, TEXT_SFX_VER_MOVE_1, TEXT_SFX_VER_MOVE_2, TEXT_SFX_VER_MOVE_3, TEXT_SFX_VER_MOVE_4, TEXT_SFX_VER_MOVE_5, TEXT_SFX_VER_MOVE_6, TEXT_SFX_VER_MOVE_7, TEXT_SFX_VER_MOVE_8, TEXT_SFX_VER_MOVE_9, TEXT_SFX_VER_MOVE_10, TEXT_SFX_VER_MOVE_11, TEXT_SFX_VER_MOVE_12, TEXT_SFX_VER_MOVE_13, TEXT_SFX_VER_MOVE_14, TEXT_SFX_VER_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Veers</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Attack_Veers">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VER0601_ENG.wav U000_VER0602_ENG.wav U000_VER0603_ENG.wav U000_VER0604_ENG.wav U000_VER0605_ENG.wav U000_VER0606_ENG.wav U000_VER0301_ENG.wav U000_VER0302_ENG.wav U000_VER0303_ENG.wav U000_VER0304_ENG.wav U000_VER0305_ENG.wav U000_VER0306_ENG.wav U000_VER0309_ENG.wav U000_VER0310_ENG.wav U000_VER0311_ENG.wav U000_VER0312_ENG.wav U000_VER0313_ENG.wav U000_VER0314_ENG.wav U000_VER0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VER_INTERACT_1, TEXT_SFX_VER_INTERACT_2, TEXT_SFX_VER_INTERACT_3, TEXT_SFX_VER_INTERACT_4, TEXT_SFX_VER_INTERACT_5, TEXT_SFX_VER_INTERACT_6, TEXT_SFX_VER_ATTACK_1, TEXT_SFX_VER_ATTACK_2, TEXT_SFX_VER_ATTACK_3, TEXT_SFX_VER_ATTACK_4, TEXT_SFX_VER_ATTACK_5, TEXT_SFX_VER_ATTACK_6, TEXT_SFX_VER_ATTACK_9, TEXT_SFX_VER_ATTACK_10, TEXT_SFX_VER_ATTACK_11, TEXT_SFX_VER_ATTACK_12, TEXT_SFX_VER_ATTACK_13, TEXT_SFX_VER_ATTACK_14, TEXT_SFX_VER_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Veers</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defeat_Veers">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VER0701_ENG.wav U000_VER0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_VER_DEFEAT_1, TEXT_SFX_VER_DEFEAT_2</Text_ID>
		<Overlap_Test>Unit_Veers</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Planet_Select_Veers">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VER0801_ENG.wav U000_VER0802_ENG.wav U000_VER0803_ENG.wav U000_VER0804_ENG.wav U000_VER0805_ENG.wav U000_VER0806_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VER_PLANET_SELECT_1, TEXT_SFX_VER_PLANET_SELECT_2, TEXT_SFX_VER_PLANET_SELECT_3, TEXT_SFX_VER_PLANET_SELECT_4, TEXT_SFX_VER_PLANET_SELECT_5, TEXT_SFX_VER_PLANET_SELECT_6</Text_ID>
		<Overlap_Test>Unit_Veers</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Deploy_Veers">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VER1101_ENG.wav U000_VER1102_ENG.wav U000_VER1103_ENG.wav U000_VER1104_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VER_DEPLOY_1, TEXT_SFX_VER_DEPLOY_2, TEXT_SFX_VER_DEPLOY_3, TEXT_SFX_VER_DEPLOY_4</Text_ID>
		<Overlap_Test>Unit_Veers</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Target_Energy_Blast_Veers">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VER1201_ENG.wav U000_VER1202_ENG.wav U000_VER1203_ENG.wav U000_VER1204_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_VER_ENERGY_BLAST_1, TEXT_SFX_VER_ENERGY_BLAST_2, TEXT_SFX_VER_ENERGY_BLAST_3, TEXT_SFX_VER_ENERGY_BLAST_4</Text_ID>
		<Overlap_Test>Unit_Veers</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Activate_Energy_Blast_Veers">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VER0307_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VER_ATTACK_7</Text_ID>
		<Overlap_Test>Unit_Veers</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Veers">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VER0903_ENG.wav U000_VER0904_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_VER_ATTACKED_3, TEXT_SFX_VER_ATTACKED_4</Text_ID>
		<Overlap_Test>Unit_Veers</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Veers">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VER1001_ENG.wav U000_VER1002_ENG.wav U000_VER1003_ENG.wav U000_VER1004_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_VER_NEAR_DEATH_1, TEXT_SFX_VER_NEAR_DEATH_2, TEXT_SFX_VER_NEAR_DEATH_3, TEXT_SFX_VER_NEAR_DEATH_4</Text_ID>
		<Overlap_Test>Unit_Veers</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Vader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD0101_ENG.wav U000_VAD0102_ENG.wav U000_VAD0103_ENG.wav U000_VAD0104_ENG.wav U000_VAD0105_ENG.wav U000_VAD0106_ENG.wav U000_VAD0107_ENG.wav U000_VAD0108_ENG.wav U000_VAD0109_ENG.wav U000_VAD0110_ENG.wav U000_VAD0111_ENG.wav U000_VAD0112_ENG.wav	</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_SELECT_1, TEXT_SFX_VAD_SELECT_2, TEXT_SFX_VAD_SELECT_3, TEXT_SFX_VAD_SELECT_4, TEXT_SFX_VAD_SELECT_5, TEXT_SFX_VAD_SELECT_6, TEXT_SFX_VAD_SELECT_7, TEXT_SFX_VAD_SELECT_8, TEXT_SFX_VAD_SELECT_9, TEXT_SFX_VAD_SELECT_10, TEXT_SFX_VAD_SELECT_11, TEXT_SFX_VAD_SELECT_12</Text_ID>
		<Overlap_Test>Unit_Vader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Vader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD0201_ENG.wav U000_VAD0202_ENG.wav U000_VAD0203_ENG.wav U000_VAD0204_ENG.wav U000_VAD0209_ENG.wav U000_VAD0210_ENG.wav U000_VAD0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_MOVE_1, TEXT_SFX_VAD_MOVE_2, TEXT_SFX_VAD_MOVE_3, TEXT_SFX_VAD_MOVE_4, TEXT_SFX_VAD_MOVE_9, TEXT_SFX_VAD_MOVE_10, TEXT_SFX_VAD_MOVE_12</Text_ID>
		<Overlap_Test>Unit_Vader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Vader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD0206_ENG.wav U000_VAD0201_ENG.wav U000_VAD0202_ENG.wav U000_VAD0203_ENG.wav U000_VAD0204_ENG.wav U000_VAD0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_VAD_MOVE_6, TEXT_SFX_VAD_MOVE_1, TEXT_SFX_VAD_MOVE_2, TEXT_SFX_VAD_MOVE_3, TEXT_SFX_VAD_MOVE_4, TEXT_SFX_VAD_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Vader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Space_Vader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD0205_ENG.wav U000_VAD0206_ENG.wav U000_VAD0207_ENG.wav U000_VAD0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_MOVE_5, TEXT_SFX_VAD_MOVE_6, TEXT_SFX_VAD_MOVE_7, TEXT_SFX_VAD_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Vader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Vader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD0301_ENG.wav U000_VAD0302_ENG.wav U000_VAD0303_ENG.wav U000_VAD0305_ENG.wav U000_VAD0306_ENG.wav U000_VAD0307_ENG.wav U000_VAD0308_ENG.wav U000_VAD0309_ENG.wav U000_VAD0310_ENG.wav U000_VAD0311_ENG.wav U000_VAD0312_ENG.wav U000_VAD0314_ENG.wav U000_VAD0705_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_ATTACK_1, TEXT_SFX_VAD_ATTACK_2, TEXT_SFX_VAD_ATTACK_3, TEXT_SFX_VAD_ATTACK_5, TEXT_SFX_VAD_ATTACK_6, TEXT_SFX_VAD_ATTACK_7, TEXT_SFX_VAD_ATTACK_8, TEXT_SFX_VAD_ATTACK_9, TEXT_SFX_VAD_ATTACK_10, TEXT_SFX_VAD_ATTACK_11, TEXT_SFX_VAD_ATTACK_12, TEXT_SFX_VAD_ATTACK_14, TEXT_SFX_VAD_RESPAWN_5</Text_ID>
		<Overlap_Test>Unit_Vader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lift_Vader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD0313_ENG.wav U000_VAD0401_ENG.wav U000_VAD0402_ENG.wav U000_VAD0403_ENG.wav U000_VAD0404_ENG.wav U000_VAD0405_ENG.wav U000_VAD0406_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_ATTACK_13, TEXT_SFX_VAD_LIFT_1, TEXT_SFX_VAD_LIFT_2, TEXT_SFX_VAD_LIFT_3, TEXT_SFX_VAD_LIFT_4, TEXT_SFX_VAD_LIFT_5, TEXT_SFX_VAD_LIFT_6</Text_ID>
		<Overlap_Test>Unit_Vader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Push_Vader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD0501_ENG.wav U000_VAD0502_ENG.wav U000_VAD0503_ENG.wav U000_VAD0211_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_PUSH_1, TEXT_SFX_VAD_PUSH_2, TEXT_SFX_VAD_PUSH_3, TEXT_SFX_VAD_MOVE_11</Text_ID>
		<Overlap_Test>Unit_Vader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Vader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD0601_ENG.wav U000_VAD0602_ENG.wav U000_VAD1204_ENG.wav U000_VAD1205_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_GUARD_1, TEXT_SFX_VAD_GUARD_2, TEXT_SFX_VAD_PLANET_SELECT_4, TEXT_SFX_VAD_PLANET_SELECT_5</Text_ID>
		<Overlap_Test>Unit_Vader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Respawn_Vader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD0701_ENG.wav U000_VAD0703_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_VAD_RESPAWN_1, TEXT_SFX_VAD_RESPAWN_3</Text_ID>
		<Overlap_Test>Unit_Vader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Move_Vader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD0801_ENG.wav U000_VAD0802_ENG.wav U000_VAD0805_ENG.wav U000_VAD0213_ENG.wav U000_VAD0214_ENG.wav U000_VAD0201_ENG.wav U000_VAD0202_ENG.wav U000_VAD0203_ENG.wav U000_VAD0204_ENG.wav U000_VAD0209_ENG.wav U000_VAD0210_ENG.wav U000_VAD0212_ENG.wav	</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_INTERACT_1, TEXT_SFX_VAD_INTERACT_2, TEXT_SFX_VAD_INTERACT_5, TEXT_SFX_VAD_MOVE_13, TEXT_SFX_VAD_MOVE_14, TEXT_SFX_VAD_MOVE_1, TEXT_SFX_VAD_MOVE_2, TEXT_SFX_VAD_MOVE_3, TEXT_SFX_VAD_MOVE_4, TEXT_SFX_VAD_MOVE_9, TEXT_SFX_VAD_MOVE_10, TEXT_SFX_VAD_MOVE_12</Text_ID>
		<Overlap_Test>Unit_Vader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Attack_Vader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD0803_ENG.wav U000_VAD0806_ENG.wav U000_VAD0213_ENG.wav U000_VAD0214_ENG.wav U000_VAD0301_ENG.wav U000_VAD0302_ENG.wav U000_VAD0303_ENG.wav U000_VAD0305_ENG.wav U000_VAD0306_ENG.wav U000_VAD0307_ENG.wav U000_VAD0308_ENG.wav U000_VAD0309_ENG.wav U000_VAD0310_ENG.wav U000_VAD0311_ENG.wav U000_VAD0312_ENG.wav U000_VAD0314_ENG.wav U000_VAD0705_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_INTERACT_3, TEXT_SFX_VAD_INTERACT_6, TEXT_SFX_VAD_MOVE_13, TEXT_SFX_VAD_MOVE_14, TEXT_SFX_VAD_ATTACK_1, TEXT_SFX_VAD_ATTACK_2, TEXT_SFX_VAD_ATTACK_3, TEXT_SFX_VAD_ATTACK_5, TEXT_SFX_VAD_ATTACK_6, TEXT_SFX_VAD_ATTACK_7, TEXT_SFX_VAD_ATTACK_8, TEXT_SFX_VAD_ATTACK_9, TEXT_SFX_VAD_ATTACK_10, TEXT_SFX_VAD_ATTACK_11, TEXT_SFX_VAD_ATTACK_12, TEXT_SFX_VAD_ATTACK_14, TEXT_SFX_VAD_RESPAWN_5</Text_ID>
		<Overlap_Test>Unit_Vader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defeat_Vader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD0901_ENG.wav U000_VAD0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_VAD_DEFEAT_1, TEXT_SFX_VAD_DEFEAT_2</Text_ID>
		<Overlap_Test>Unit_Vader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Sense_Vader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD1001_ENG.wav U000_VAD1002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_VAD_SENSE_1, TEXT_SFX_VAD_SENSE_2</Text_ID>
		<Overlap_Test>Unit_Vader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_No_Land_Vader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD1101_ENG.wav U000_VAD1102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_NO_LAND_1, TEXT_SFX_VAD_NO_LAND_2</Text_ID>
		<Overlap_Test>Unit_Vader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Planet_Select_Vader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD1201_ENG.wav U000_VAD1202_ENG.wav U000_VAD1203_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_PLANET_SELECT_1, TEXT_SFX_VAD_PLANET_SELECT_2, TEXT_SFX_VAD_PLANET_SELECT_3</Text_ID>
		<Overlap_Test>Unit_Vader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Vader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD1301_ENG.wav U000_VAD1303_ENG.wav U000_VAD1304_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_ATTACKED_1, TEXT_SFX_VAD_ATTACKED_3, TEXT_SFX_VAD_ATTACKED_4</Text_ID>
		<Overlap_Test>Unit_Vader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Vader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD1401_ENG.wav U000_VAD1402_ENG.wav U000_VAD1403_ENG.wav U000_VAD1404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_VAD_NEAR_DEATH_1, TEXT_SFX_VAD_NEAR_DEATH_2, TEXT_SFX_VAD_NEAR_DEATH_3, TEXT_SFX_VAD_NEAR_DEATH_4</Text_ID>
		<Overlap_Test>Unit_Near_Death</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Vader_Ship">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD0101_ENG.wav U000_VAD0102_ENG.wav U000_VAD0103_ENG.wav U000_VAD0104_ENG.wav U000_VAD0105_ENG.wav U000_VAD0106_ENG.wav U000_VAD0107_ENG.wav U000_VAD0108_ENG.wav U000_VAD0109_ENG.wav U000_VAD0110_ENG.wav U000_VAD0111_ENG.wav U000_VAD0112_ENG.wav	</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_SELECT_1, TEXT_SFX_VAD_SELECT_2, TEXT_SFX_VAD_SELECT_3, TEXT_SFX_VAD_SELECT_4, TEXT_SFX_VAD_SELECT_5, TEXT_SFX_VAD_SELECT_6, TEXT_SFX_VAD_SELECT_7, TEXT_SFX_VAD_SELECT_8, TEXT_SFX_VAD_SELECT_9, TEXT_SFX_VAD_SELECT_10, TEXT_SFX_VAD_SELECT_11, TEXT_SFX_VAD_SELECT_12</Text_ID>
		<Overlap_Test>Unit_Vader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Vader_Ship">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD0201_ENG.wav U000_VAD0202_ENG.wav U000_VAD0203_ENG.wav U000_VAD0204_ENG.wav U000_VAD0209_ENG.wav U000_VAD0210_ENG.wav U000_VAD0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_MOVE_1, TEXT_SFX_VAD_MOVE_2, TEXT_SFX_VAD_MOVE_3, TEXT_SFX_VAD_MOVE_4, TEXT_SFX_VAD_MOVE_9, TEXT_SFX_VAD_MOVE_10, TEXT_SFX_VAD_MOVE_12</Text_ID>
		<Overlap_Test>Unit_Vader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Vader_Ship">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD0301_ENG.wav U000_VAD0302_ENG.wav U000_VAD0303_ENG.wav U000_VAD0305_ENG.wav U000_VAD0307_ENG.wav U000_VAD0308_ENG.wav U000_VAD0309_ENG.wav U000_VAD0310_ENG.wav U000_VAD0312_ENG.wav U000_VAD0314_ENG.wav U000_VAD0705_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_ATTACK_1, TEXT_SFX_VAD_ATTACK_2, TEXT_SFX_VAD_ATTACK_3, TEXT_SFX_VAD_ATTACK_5, TEXT_SFX_VAD_ATTACK_7, TEXT_SFX_VAD_ATTACK_8, TEXT_SFX_VAD_ATTACK_9, TEXT_SFX_VAD_ATTACK_10, TEXT_SFX_VAD_ATTACK_12, TEXT_SFX_VAD_ATTACK_14, TEXT_SFX_VAD_RESPAWN_5</Text_ID>
		<Overlap_Test>Unit_Vader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Respawn_Vader_Ship">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD1501_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_SHIP_RESPAWN_1</Text_ID>
		<Overlap_Test>Unit_Vader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Vader_Ship">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_SHIP_ATTACK_2</Text_ID>
		<Overlap_Test>Unit_Vader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Vader_Ship">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD1801_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_HEALTH_CRITICAL_1</Text_ID>
		<Overlap_Test>Unit_Vader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Low_Vader_Ship">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD1601_ENG.wav U000_VAD1602_ENG.wav U000_VAD1701_ENG.wav U000_VAD1703_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_SHIP_MOVE_1, TEXT_SFX_VAD_SHIP_MOVE_2, TEXT_SFX_VAD_SHIP_ATTACK_1, TEXT_SFX_VAD_SHIP_ATTACK_3</Text_ID>
		<Overlap_Test>Unit_Vader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Taunt_Vader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD0203_ENG.wav U000_VAD0303_ENG.wav U000_VAD0502_ENG.wav U000_VAD1703_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_MOVE_3, TEXT_SFX_VAD_ATTACK_3, TEXT_SFX_VAD_PUSH_2, TEXT_SFX_VAD_SHIP_ATTACK_3</Text_ID>
		<Overlap_Test>Unit_Vader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Ambient_Vader_Random_Breath">
		<Is_3D>Yes</Is_3D>
		<Samples>VAD_Breath_1.wav</Samples>
		<Play_Sequentially>No</Play_Sequentially>
		<Max_Instances>1</Max_Instances>
		<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
	</SFXEvent>
	<!--<SFXEvent Name="Unit_HP_Laser_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD1701_ENG.wav U000_STD1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_LASER_1, TEXT_SFX_STD_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD1801_ENG.wav U000_STD1802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_MISSILE_1, TEXT_SFX_STD_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD1901_ENG.wav U000_STD1902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_TORP_1, TEXT_SFX_STD_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD2001_ENG.wav U000_STD2002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_ION_1, TEXT_SFX_STD_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD2101_ENG.wav U000_STD2102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_ENGINES_1, TEXT_SFX_STD_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD2201_ENG.wav U000_STD2202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_SHIELDS_1, TEXT_SFX_STD_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD2301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_SHIELDS_1</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD2401_ENG.wav U000_STD2402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_BAY_1, TEXT_SFX_STD_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>-->
	<SFXEvent Name="Unit_Select_Boba_Fett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BFT0101_ENG.wav U000_BFT0102_ENG.wav U000_BFT0103_ENG.wav U000_BFT0104_ENG.wav U000_BFT0105_ENG.wav U000_BFT0106_ENG.wav U000_BFT0107_ENG.wav U000_BFT0108_ENG.wav U000_BFT0109_ENG.wav U000_BFT0110_ENG.wav U000_BFT0111_ENG.wav U000_BFT0112_ENG.wav U000_BFT0113_ENG.wav U000_BFT0114_ENG.wav U000_BFT0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BFT_SELECT_1, TEXT_SFX_BFT_SELECT_2, TEXT_SFX_BFT_SELECT_3, TEXT_SFX_BFT_SELECT_4, TEXT_SFX_BFT_SELECT_5, TEXT_SFX_BFT_SELECT_6, TEXT_SFX_BFT_SELECT_7, TEXT_SFX_BFT_SELECT_8, TEXT_SFX_BFT_SELECT_9, TEXT_SFX_BFT_SELECT_10, TEXT_SFX_BFT_SELECT_11, TEXT_SFX_BFT_SELECT_12, TEXT_SFX_BFT_SELECT_13, TEXT_SFX_BFT_SELECT_14, TEXT_SFX_BFT_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Boba_Fett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Boba_Fett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BFT0201_ENG.wav U000_BFT0202_ENG.wav U000_BFT0203_ENG.wav U000_BFT0204_ENG.wav U000_BFT0205_ENG.wav U000_BFT0206_ENG.wav U000_BFT0207_ENG.wav U000_BFT0208_ENG.wav U000_BFT0209_ENG.wav U000_BFT0210_ENG.wav U000_BFT0211_ENG.wav U000_BFT0212_ENG.wav U000_BFT0213_ENG.wav U000_BFT0214_ENG.wav U000_BFT0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BFT_MOVE_1, TEXT_SFX_BFT_MOVE_2, TEXT_SFX_BFT_MOVE_3, TEXT_SFX_BFT_MOVE_4, TEXT_SFX_BFT_MOVE_5, TEXT_SFX_BFT_MOVE_6, TEXT_SFX_BFT_MOVE_7, TEXT_SFX_BFT_MOVE_8, TEXT_SFX_BFT_MOVE_9, TEXT_SFX_BFT_MOVE_10, TEXT_SFX_BFT_MOVE_11, TEXT_SFX_BFT_MOVE_12, TEXT_SFX_BFT_MOVE_13, TEXT_SFX_BFT_MOVE_14, TEXT_SFX_BFT_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Boba_Fett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Boba_Fett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BFT0201_ENG.wav U000_BFT0203_ENG.wav U000_BFT0204_ENG.wav U000_BFT0205_ENG.wav U000_BFT0207_ENG.wav U000_BFT0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_BFT_MOVE_1, TEXT_SFX_BFT_MOVE_3, TEXT_SFX_BFT_MOVE_4, TEXT_SFX_BFT_MOVE_5, TEXT_SFX_BFT_MOVE_7, TEXT_SFX_BFT_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Boba_Fett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Boba_Fett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BFT0301_ENG.wav U000_BFT0302_ENG.wav U000_BFT0303_ENG.wav U000_BFT0304_ENG.wav U000_BFT0305_ENG.wav U000_BFT0306_ENG.wav U000_BFT0307_ENG.wav U000_BFT0308_ENG.wav U000_BFT0309_ENG.wav U000_BFT0310_ENG.wav U000_BFT0311_ENG.wav U000_BFT0312_ENG.wav U000_BFT0313_ENG.wav U000_BFT0314_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BFT_ATTACK_1, TEXT_SFX_BFT_ATTACK_2, TEXT_SFX_BFT_ATTACK_3, TEXT_SFX_BFT_ATTACK_4, TEXT_SFX_BFT_ATTACK_5, TEXT_SFX_BFT_ATTACK_6, TEXT_SFX_BFT_ATTACK_7, TEXT_SFX_BFT_ATTACK_8, TEXT_SFX_BFT_ATTACK_9, TEXT_SFX_BFT_ATTACK_10, TEXT_SFX_BFT_ATTACK_11, TEXT_SFX_BFT_ATTACK_12, TEXT_SFX_BFT_ATTACK_13, TEXT_SFX_BFT_ATTACK_14</Text_ID>
		<Overlap_Test>Unit_Boba_Fett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Flamethrower_Boba_Fett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BFT0401_ENG.wav U000_BFT0402_ENG.wav U000_BFT0403_ENG.wav U000_BFT0404_ENG.wav U000_BFT0405_ENG.wav U000_BFT0406_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BFT_ATTACK_02_1, TEXT_SFX_BFT_ATTACK_02_2, TEXT_SFX_BFT_ATTACK_02_3, TEXT_SFX_BFT_ATTACK_02_4, TEXT_SFX_BFT_ATTACK_02_5, TEXT_SFX_BFT_ATTACK_02_6</Text_ID>
		<Overlap_Test>Unit_Boba_Fett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Boba_Fett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BFT0501_ENG.wav U000_BFT0502_ENG.wav U000_BFT0503_ENG.wav U000_BFT0504_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BFT_GUARD_1, TEXT_SFX_BFT_GUARD_2, TEXT_SFX_BFT_GUARD_3, TEXT_SFX_BFT_GUARD_4</Text_ID>
		<Overlap_Test>Unit_Boba_Fett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Deploy_Boba_Fett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BFT0601_ENG.wav U000_BFT0602_ENG.wav U000_BFT0605_ENG.wav U000_BFT0606_ENG.wav U000_BFT0607_ENG.wav U000_BFT0608_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BFT_DEPLOY_1, TEXT_SFX_BFT_DEPLOY_2, TEXT_SFX_BFT_DEPLOY_5, TEXT_SFX_BFT_DEPLOY_6, TEXT_SFX_BFT_DEPLOY_7, TEXT_SFX_BFT_DEPLOY_8</Text_ID>
		<Overlap_Test>Unit_Boba_Fett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Respawn_Boba_Fett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BFT0801_ENG.wav U000_BFT0802_ENG.wav U000_BFT0803_ENG.wav U000_BFT0804_ENG.wav U000_BFT0805_ENG.wav U000_BFT0806_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_BFT_RESPAWN_1, TEXT_SFX_BFT_RESPAWN_2, TEXT_SFX_BFT_RESPAWN_3, TEXT_SFX_BFT_RESPAWN_4, TEXT_SFX_BFT_RESPAWN_5, TEXT_SFX_BFT_RESPAWN_6</Text_ID>
		<Overlap_Test>Unit_Boba_Fett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Move_Boba_Fett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BFT0901_ENG.wav U000_BFT0902_ENG.wav U000_BFT0903_ENG.wav U000_BFT0905_ENG.wav U000_BFT0906_ENG.wav U000_BFT0201_ENG.wav U000_BFT0202_ENG.wav U000_BFT0203_ENG.wav U000_BFT0204_ENG.wav U000_BFT0205_ENG.wav U000_BFT0206_ENG.wav U000_BFT0207_ENG.wav U000_BFT0208_ENG.wav U000_BFT0209_ENG.wav U000_BFT0210_ENG.wav U000_BFT0211_ENG.wav U000_BFT0212_ENG.wav U000_BFT0213_ENG.wav U000_BFT0214_ENG.wav U000_BFT0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BFT_INTERACT_1, TEXT_SFX_BFT_INTERACT_2, TEXT_SFX_BFT_INTERACT_3, TEXT_SFX_BFT_INTERACT_5, TEXT_SFX_BFT_INTERACT_6, TEXT_SFX_BFT_MOVE_1, TEXT_SFX_BFT_MOVE_2, TEXT_SFX_BFT_MOVE_3, TEXT_SFX_BFT_MOVE_4, TEXT_SFX_BFT_MOVE_5, TEXT_SFX_BFT_MOVE_6, TEXT_SFX_BFT_MOVE_7, TEXT_SFX_BFT_MOVE_8, TEXT_SFX_BFT_MOVE_9, TEXT_SFX_BFT_MOVE_10, TEXT_SFX_BFT_MOVE_11, TEXT_SFX_BFT_MOVE_12, TEXT_SFX_BFT_MOVE_13, TEXT_SFX_BFT_MOVE_14, TEXT_SFX_BFT_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Boba_Fett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Attack_Boba_Fett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BFT0901_ENG.wav U000_BFT0902_ENG.wav U000_BFT0903_ENG.wav U000_BFT0905_ENG.wav U000_BFT0906_ENG.wav U000_BFT0301_ENG.wav U000_BFT0302_ENG.wav U000_BFT0303_ENG.wav U000_BFT0304_ENG.wav U000_BFT0305_ENG.wav U000_BFT0306_ENG.wav U000_BFT0307_ENG.wav U000_BFT0308_ENG.wav U000_BFT0309_ENG.wav U000_BFT0310_ENG.wav U000_BFT0311_ENG.wav U000_BFT0312_ENG.wav U000_BFT0313_ENG.wav U000_BFT0314_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BFT_INTERACT_1, TEXT_SFX_BFT_INTERACT_2, TEXT_SFX_BFT_INTERACT_3, TEXT_SFX_BFT_INTERACT_5, TEXT_SFX_BFT_INTERACT_6, TEXT_SFX_BFT_ATTACK_1, TEXT_SFX_BFT_ATTACK_2, TEXT_SFX_BFT_ATTACK_3, TEXT_SFX_BFT_ATTACK_4, TEXT_SFX_BFT_ATTACK_5, TEXT_SFX_BFT_ATTACK_6, TEXT_SFX_BFT_ATTACK_7, TEXT_SFX_BFT_ATTACK_8, TEXT_SFX_BFT_ATTACK_9, TEXT_SFX_BFT_ATTACK_10, TEXT_SFX_BFT_ATTACK_11, TEXT_SFX_BFT_ATTACK_12, TEXT_SFX_BFT_ATTACK_13, TEXT_SFX_BFT_ATTACK_14</Text_ID>
		<Overlap_Test>Unit_Boba_Fett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defeat_Boba_Fett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BFT1001_ENG.wav U000_BFT1002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_BFT_DEFEAT_1, TEXT_SFX_BFT_DEFEAT_2</Text_ID>
		<Overlap_Test>Unit_Boba_Fett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Planet_Select_Boba_Fett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BFT1101_ENG.wav U000_BFT1102_ENG.wav U000_BFT1103_ENG.wav U000_BFT1104_ENG.wav U000_BFT1105_ENG.wav U000_BFT1106_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BFT_PLANET_SELECT_1, TEXT_SFX_BFT_PLANET_SELECT_2, TEXT_SFX_BFT_PLANET_SELECT_3, TEXT_SFX_BFT_PLANET_SELECT_4, TEXT_SFX_BFT_PLANET_SELECT_5, TEXT_SFX_BFT_PLANET_SELECT_6</Text_ID>
		<Overlap_Test>Unit_Boba_Fett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Boba_Fett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BFT1201_ENG.wav U000_BFT1203_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BFT_ATTACKED_1, TEXT_SFX_BFT_ATTACKED_3,</Text_ID>
		<Overlap_Test>Unit_Boba_Fett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Boba_Fett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BFT1301_ENG.wav U000_BFT1301_ENG.wav U000_BFT1303_ENG.wav U000_BFT1304_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_BFT_NEAR_DEATH_1, TEXT_SFX_BFT_NEAR_DEATH_2, TEXT_SFX_BFT_NEAR_DEATH_3, TEXT_SFX_BFT_NEAR_DEATH_4</Text_ID>
		<Overlap_Test>Unit_Boba_Fett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Ship_Boba_Fett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BFT1401_ENG.wav U000_BFT1402_ENG.wav U000_BFT1403_ENG.wav U000_BFT1404_ENG.wav U000_BFT1405_ENG.wav U000_BFT1406_ENG.wav U000_BFT1407_ENG.wav U000_BFT1408_ENG.wav U000_BFT1409_ENG.wav U000_BFT1410_ENG.wav U000_BFT1411_ENG.wav U000_BFT1412_ENG.wav U000_BFT1413_ENG.wav U000_BFT1414_ENG.wav U000_BFT1415_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BFT_SELECT_SHIP_1, TEXT_SFX_BFT_SELECT_SHIP_2, TEXT_SFX_BFT_SELECT_SHIP_3, TEXT_SFX_BFT_SELECT_SHIP_4, TEXT_SFX_BFT_SELECT_SHIP_5, TEXT_SFX_BFT_SELECT_SHIP_6, TEXT_SFX_BFT_SELECT_SHIP_7, TEXT_SFX_BFT_SELECT_SHIP_8, TEXT_SFX_BFT_SELECT_SHIP_9, TEXT_SFX_BFT_SELECT_SHIP_10, TEXT_SFX_BFT_SELECT_SHIP_11, TEXT_SFX_BFT_SELECT_SHIP_12, TEXT_SFX_BFT_SELECT_SHIP_13, TEXT_SFX_BFT_SELECT_SHIP_14, TEXT_SFX_BFT_SELECT_SHIP_15</Text_ID>
		<Overlap_Test>Unit_Boba_Fett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Ship_Boba_Fett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BFT1501_ENG.wav U000_BFT1502_ENG.wav U000_BFT1503_ENG.wav U000_BFT1504_ENG.wav U000_BFT1505_ENG.wav U000_BFT1506_ENG.wav U000_BFT1507_ENG.wav U000_BFT1508_ENG.wav U000_BFT1509_ENG.wav U000_BFT1510_ENG.wav U000_BFT1511_ENG.wav U000_BFT1512_ENG.wav U000_BFT1513_ENG.wav U000_BFT1514_ENG.wav U000_BFT1515_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BFT_MOVE_SHIP_1, TEXT_SFX_BFT_MOVE_SHIP_2, TEXT_SFX_BFT_MOVE_SHIP_3, TEXT_SFX_BFT_MOVE_SHIP_4, TEXT_SFX_BFT_MOVE_SHIP_5, TEXT_SFX_BFT_MOVE_SHIP_6, TEXT_SFX_BFT_MOVE_SHIP_7, TEXT_SFX_BFT_MOVE_SHIP_8, TEXT_SFX_BFT_MOVE_SHIP_9, TEXT_SFX_BFT_MOVE_SHIP_10, TEXT_SFX_BFT_MOVE_SHIP_11, TEXT_SFX_BFT_MOVE_SHIP_12, TEXT_SFX_BFT_MOVE_SHIP_13, TEXT_SFX_BFT_MOVE_SHIP_14, TEXT_SFX_BFT_MOVE_SHIP_15</Text_ID>
		<Overlap_Test>Unit_Boba_Fett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Ship_Boba_Fett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BFT1601_ENG.wav U000_BFT1602_ENG.wav U000_BFT1603_ENG.wav U000_BFT1604_ENG.wav U000_BFT1605_ENG.wav U000_BFT1606_ENG.wav U000_BFT1607_ENG.wav U000_BFT1608_ENG.wav U000_BFT1609_ENG.wav U000_BFT1610_ENG.wav U000_BFT1611_ENG.wav U000_BFT1613_ENG.wav U000_BFT1614_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BFT_ATTACK_SHIP_1, TEXT_SFX_BFT_ATTACK_SHIP_2, TEXT_SFX_BFT_ATTACK_SHIP_3, TEXT_SFX_BFT_ATTACK_SHIP_4, TEXT_SFX_BFT_ATTACK_SHIP_5, TEXT_SFX_BFT_ATTACK_SHIP_6, TEXT_SFX_BFT_ATTACK_SHIP_7, TEXT_SFX_BFT_ATTACK_SHIP_8, TEXT_SFX_BFT_ATTACK_SHIP_9, TEXT_SFX_BFT_ATTACK_SHIP_10, TEXT_SFX_BFT_ATTACK_SHIP_11, TEXT_SFX_BFT_ATTACK_SHIP_13, TEXT_SFX_BFT_ATTACK_SHIP_14</Text_ID>
		<Overlap_Test>Unit_Boba_Fett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Ability_Boba_Fett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BFT1612_ENG.wav U000_BFT0605_ENG.wav U000_BFT0606_ENG.wav U000_BFT0608_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BFT_ATTACK_SHIP_12, TEXT_SFX_BFT_DEPLOY_5, TEXT_SFX_BFT_DEPLOY_6, TEXT_SFX_BFT_DEPLOY_8</Text_ID>
		<Overlap_Test>Unit_Boba_Fett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Taunt_Boba_Fett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BFT0209_ENG.wav U000_BFT0607_ENG.wav U000_BFT0904_ENG.wav U000_BFT1415_ENG.wav U000_BFT1610_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BFT_MOVE_9, TEXT_SFX_BFT_DEPLOY_7, TEXT_SFX_BFT_INTERACT_4, TEXT_SFX_BFT_SELECT_SHIP_15, TEXT_SFX_BFT_ATTACK_SHIP_10</Text_ID>
		<Overlap_Test>Unit_Boba_Fett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Emperor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_EMP0101_ENG.wav U000_EMP0102_ENG.wav U000_EMP0103_ENG.wav U000_EMP0104_ENG.wav U000_EMP0106_ENG.wav U000_EMP0107_ENG.wav U000_EMP0108_ENG.wav U000_EMP0109_ENG.wav U000_EMP0111_ENG.wav U000_EMP0112_ENG.wav U000_EMP0113_ENG.wav U000_EMP0114_ENG.wav U000_EMP0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_EMP_SELECT_1, TEXT_SFX_EMP_SELECT_2, TEXT_SFX_EMP_SELECT_3, TEXT_SFX_EMP_SELECT_4, TEXT_SFX_EMP_SELECT_6, TEXT_SFX_EMP_SELECT_7, TEXT_SFX_EMP_SELECT_8, TEXT_SFX_EMP_SELECT_9, TEXT_SFX_EMP_SELECT_11, TEXT_SFX_EMP_SELECT_12, TEXT_SFX_EMP_SELECT_13, TEXT_SFX_EMP_SELECT_14, TEXT_SFX_EMP_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Emperor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Emperor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_EMP0201_ENG.wav U000_EMP0202_ENG.wav U000_EMP0203_ENG.wav U000_EMP0204_ENG.wav U000_EMP0205_ENG.wav U000_EMP0206_ENG.wav U000_EMP0207_ENG.wav U000_EMP0208_ENG.wav U000_EMP0209_ENG.wav U000_EMP0210_ENG.wav U000_EMP0211_ENG.wav U000_EMP0212_ENG.wav U000_EMP0215_ENG.wav U000_EMP0216_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_EMP_MOVE_1, TEXT_SFX_EMP_MOVE_2, TEXT_SFX_EMP_MOVE_3, TEXT_SFX_EMP_MOVE_4, TEXT_SFX_EMP_MOVE_5, TEXT_SFX_EMP_MOVE_6, TEXT_SFX_EMP_MOVE_7, TEXT_SFX_EMP_MOVE_8, TEXT_SFX_EMP_MOVE_9, TEXT_SFX_EMP_MOVE_10, TEXT_SFX_EMP_MOVE_11, TEXT_SFX_EMP_MOVE_12, TEXT_SFX_EMP_MOVE_15, TEXT_SFX_EMP_MOVE_16</Text_ID>
		<Overlap_Test>Unit_Emperor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Emperor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_EMP0202_ENG.wav U000_EMP0203_ENG.wav U000_EMP0207_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_EMP_MOVE_2, TEXT_SFX_EMP_MOVE_3, TEXT_SFX_EMP_MOVE_7</Text_ID>
		<Overlap_Test>Unit_Emperor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Emperor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_EMP0301_ENG.wav U000_EMP0302_ENG.wav U000_EMP0303_ENG.wav U000_EMP0305_ENG.wav U000_EMP0306_ENG.wav U000_EMP0309_ENG.wav U000_EMP0310_ENG.wav U000_EMP0311_ENG.wav U000_EMP0312_ENG.wav U000_EMP0313_ENG.wav U000_EMP0314_ENG.wav U000_EMP0315_ENG.wav U000_EMP0316_ENG.wav	</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_EMP_ATTACK_1, TEXT_SFX_EMP_ATTACK_2, TEXT_SFX_EMP_ATTACK_3, TEXT_SFX_EMP_ATTACK_5, TEXT_SFX_EMP_ATTACK_6, TEXT_SFX_EMP_ATTACK_9, TEXT_SFX_EMP_ATTACK_10, TEXT_SFX_EMP_ATTACK_11, TEXT_SFX_EMP_ATTACK_12, TEXT_SFX_EMP_ATTACK_13, TEXT_SFX_EMP_ATTACK_14, TEXT_SFX_EMP_ATTACK_15, TEXT_SFX_EMP_ATTACK_16</Text_ID>
		<Overlap_Test>Unit_Emperor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Convert_Emperor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_EMP0307_ENG.wav U000_EMP0308_ENG.wav U000_EMP0501_ENG.wav U000_EMP0504_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_EMP_ATTACK_7, TEXT_SFX_EMP_ATTACK_8, TEXT_SFX_EMP_PUSH_1, TEXT_SFX_EMP_PUSH_4</Text_ID>
		<Overlap_Test>Unit_Emperor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lightning_Emperor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_EMP0502_ENG.wav U000_EMP0503_ENG.wav U000_EMP0304_ENG.wav U000_EMP0317_ENG.wav U000_EMP0318_ENG.wav U000_EMP0319_ENG.wav U000_EMP0320_ENG.wav U000_EMP0321_ENG.wav U000_EMP0322_ENG.wav U000_EMP0323_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_EMP_PUSH_2, TEXT_SFX_EMP_PUSH_3, TEXT_SFX_EMP_ATTACK_4, TEXT_SFX_EMP_ATTACK_17, TEXT_SFX_EMP_ATTACK_18, TEXT_SFX_EMP_ATTACK_19, TEXT_SFX_EMP_ATTACK_20, TEXT_SFX_EMP_ATTACK_21, TEXT_SFX_EMP_ATTACK_22, TEXT_SFX_EMP_ATTACK_23</Text_ID>
		<Overlap_Test>Unit_Emperor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Activate_Lightning_Emperor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_EMP0506_ENG.wav U000_EMP0404_ENG.wav U000_EMP0105_ENG.wav U000_EMP0317_ENG.wav U000_EMP0318_ENG.wav U000_EMP0319_ENG.wav U000_EMP0320_ENG.wav U000_EMP0321_ENG.wav U000_EMP0322_ENG.wav U000_EMP0323_ENG.wav U000_EMP1203_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_EMP_PUSH_6, TEXT_SFX_EMP_LIFT_4, TEXT_SFX_EMP_SELECT_5, TEXT_SFX_EMP_ATTACK_17, TEXT_SFX_EMP_ATTACK_18, TEXT_SFX_EMP_ATTACK_19, TEXT_SFX_EMP_ATTACK_20, TEXT_SFX_EMP_ATTACK_21, TEXT_SFX_EMP_ATTACK_22, TEXT_SFX_EMP_ATTACK_23, TEXT_SFX_EMP_ATTACKED_3</Text_ID>
		<Overlap_Test>Unit_Emperor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Emperor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_EMP0601_ENG.wav U000_EMP0602_ENG.wav U000_EMP0603_ENG.wav U000_EMP0604_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_EMP_GUARD_1, TEXT_SFX_EMP_GUARD_2, TEXT_SFX_EMP_GUARD_3, TEXT_SFX_EMP_GUARD_4</Text_ID>
		<Overlap_Test>Unit_Emperor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Respawn_Emperor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_EMP0701_ENG.wav U000_EMP0702_ENG.wav U000_EMP1104_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_EMP_RESPAWN_1, TEXT_SFX_EMP_RESPAWN_2, TEXT_SFX_EMP_PLANET_SELECT_4</Text_ID>
		<Overlap_Test>Unit_Emperor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Move_Emperor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_EMP0801_ENG.wav U000_EMP0802_ENG.wav U000_EMP0803_ENG.wav U000_EMP0804_ENG.wav U000_EMP0805_ENG.wav U000_EMP0806_ENG.wav U000_EMP0110_ENG.wav U000_EMP0201_ENG.wav U000_EMP0202_ENG.wav U000_EMP0203_ENG.wav U000_EMP0204_ENG.wav U000_EMP0205_ENG.wav U000_EMP0206_ENG.wav U000_EMP0207_ENG.wav U000_EMP0208_ENG.wav U000_EMP0209_ENG.wav U000_EMP0210_ENG.wav U000_EMP0211_ENG.wav U000_EMP0212_ENG.wav U000_EMP0215_ENG.wav U000_EMP0216_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_EMP_INTERACT_1, TEXT_SFX_EMP_INTERACT_2, TEXT_SFX_EMP_INTERACT_3, TEXT_SFX_EMP_INTERACT_4, TEXT_SFX_EMP_INTERACT_5, TEXT_SFX_EMP_INTERACT_6, TEXT_SFX_EMP_SELECT_10, TEXT_SFX_EMP_MOVE_1, TEXT_SFX_EMP_MOVE_2, TEXT_SFX_EMP_MOVE_3, TEXT_SFX_EMP_MOVE_4, TEXT_SFX_EMP_MOVE_5, TEXT_SFX_EMP_MOVE_6, TEXT_SFX_EMP_MOVE_7, TEXT_SFX_EMP_MOVE_8, TEXT_SFX_EMP_MOVE_9, TEXT_SFX_EMP_MOVE_10, TEXT_SFX_EMP_MOVE_11, TEXT_SFX_EMP_MOVE_12, TEXT_SFX_EMP_MOVE_15, TEXT_SFX_EMP_MOVE_16</Text_ID>
		<Overlap_Test>Unit_Emperor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Attack_Emperor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_EMP0801_ENG.wav U000_EMP0802_ENG.wav U000_EMP0803_ENG.wav U000_EMP0804_ENG.wav U000_EMP0805_ENG.wav U000_EMP0806_ENG.wav U000_EMP0110_ENG.wav U000_EMP0301_ENG.wav U000_EMP0302_ENG.wav U000_EMP0303_ENG.wav U000_EMP0305_ENG.wav U000_EMP0306_ENG.wav U000_EMP0309_ENG.wav U000_EMP0310_ENG.wav U000_EMP0311_ENG.wav U000_EMP0312_ENG.wav U000_EMP0313_ENG.wav U000_EMP0314_ENG.wav U000_EMP0315_ENG.wav U000_EMP0316_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_EMP_INTERACT_1, TEXT_SFX_EMP_INTERACT_2, TEXT_SFX_EMP_INTERACT_3, TEXT_SFX_EMP_INTERACT_4, TEXT_SFX_EMP_INTERACT_5, TEXT_SFX_EMP_INTERACT_6, TEXT_SFX_EMP_SELECT_10, TEXT_SFX_EMP_ATTACK_1, TEXT_SFX_EMP_ATTACK_2, TEXT_SFX_EMP_ATTACK_3, TEXT_SFX_EMP_ATTACK_5, TEXT_SFX_EMP_ATTACK_6, TEXT_SFX_EMP_ATTACK_9, TEXT_SFX_EMP_ATTACK_10, TEXT_SFX_EMP_ATTACK_11, TEXT_SFX_EMP_ATTACK_12, TEXT_SFX_EMP_ATTACK_13, TEXT_SFX_EMP_ATTACK_14, TEXT_SFX_EMP_ATTACK_15, TEXT_SFX_EMP_ATTACK_16</Text_ID>
		<Overlap_Test>Unit_Emperor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defeat_Emperor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_EMP0901_ENG.wav U000_EMP0902_ENG.wav U000_EMP0903_ENG.wav U000_EMP0904_ENG.wav U000_EMP0905_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EMP_DEFEAT_1, TEXT_SFX_EMP_DEFEAT_2, TEXT_SFX_EMP_DEFEAT_3, TEXT_SFX_EMP_DEFEAT_4, TEXT_SFX_EMP_DEFEAT_5</Text_ID>
		<Overlap_Test>Unit_Emperor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Sense_Emperor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_EMP1001_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_EMP_SENSE_1</Text_ID>
		<Overlap_Test>Unit_Emperor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Planet_Select_Emperor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_EMP1101_ENG.wav U000_EMP1102_ENG.wav U000_EMP1103_ENG.wav U000_EMP1106_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_EMP_PLANET_SELECT_1, TEXT_SFX_EMP_PLANET_SELECT_2, TEXT_SFX_EMP_PLANET_SELECT_3, TEXT_SFX_EMP_PLANET_SELECT_6</Text_ID>
		<Overlap_Test>Unit_Emperor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Emperor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_EMP1201_ENG.wav U000_EMP1202_ENG.wav U000_EMP1204_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EMP_ATTACKED_1, TEXT_SFX_EMP_ATTACKED_2, TEXT_SFX_EMP_ATTACKED_4</Text_ID>
		<Overlap_Test>Unit_Emperor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Emperor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_EMP1301_ENG.wav U000_EMP1301_ENG.wav U000_EMP1303_ENG.wav U000_EMP1304_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EMP_NEAR_DEATH_1, TEXT_SFX_EMP_NEAR_DEATH_2, TEXT_SFX_EMP_NEAR_DEATH_3, TEXT_SFX_EMP_NEAR_DEATH_4</Text_ID>
		<Overlap_Test>Unit_Emperor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Taunt_Emperor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_EMP0318_ENG.wav U000_EMP0319_ENG.wav U000_EMP0320_ENG.wav U000_EMP0321_ENG.wav U000_EMP0322_ENG.wav U000_EMP0323_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_EMP_ATTACK_18, TEXT_SFX_EMP_ATTACK_19, TEXT_SFX_EMP_ATTACK_20, TEXT_SFX_EMP_ATTACK_21, TEXT_SFX_EMP_ATTACK_22, TEXT_SFX_EMP_ATTACK_23</Text_ID>
		<Overlap_Test>Unit_Emperor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Piett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PIT0101_ENG.wav U000_PIT0102_ENG.wav U000_PIT0103_ENG.wav U000_PIT0104_ENG.wav U000_PIT0105_ENG.wav U000_PIT0106_ENG.wav U000_PIT0107_ENG.wav U000_PIT0108_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PIT_SELECT_1, TEXT_SFX_PIT_SELECT_2, TEXT_SFX_PIT_SELECT_3, TEXT_SFX_PIT_SELECT_4, TEXT_SFX_PIT_SELECT_5, TEXT_SFX_PIT_SELECT_6, TEXT_SFX_PIT_SELECT_7, TEXT_SFX_PIT_SELECT_8</Text_ID>
		<Overlap_Test>Unit_Piett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Piett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PIT0201_ENG.wav U000_PIT0202_ENG.wav U000_PIT0203_ENG.wav U000_PIT0204_ENG.wav U000_PIT0205_ENG.wav U000_PIT0206_ENG.wav U000_PIT0207_ENG.wav U000_PIT0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PIT_MOVE_1, TEXT_SFX_PIT_MOVE_2, TEXT_SFX_PIT_MOVE_3, TEXT_SFX_PIT_MOVE_4, TEXT_SFX_PIT_MOVE_5, TEXT_SFX_PIT_MOVE_6, TEXT_SFX_PIT_MOVE_7, TEXT_SFX_PIT_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Piett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Piett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PIT0201_ENG.wav U000_PIT0202_ENG.wav U000_PIT0203_ENG.wav U000_PIT0204_ENG.wav U000_PIT0205_ENG.wav U000_PIT0206_ENG.wav U000_PIT0207_ENG.wav U000_PIT0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PIT_MOVE_1, TEXT_SFX_PIT_MOVE_2, TEXT_SFX_PIT_MOVE_3, TEXT_SFX_PIT_MOVE_4, TEXT_SFX_PIT_MOVE_5, TEXT_SFX_PIT_MOVE_6, TEXT_SFX_PIT_MOVE_7, TEXT_SFX_PIT_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Piett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Piett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PIT0301_ENG.wav U000_PIT0302_ENG.wav U000_PIT0303_ENG.wav U000_PIT0304_ENG.wav U000_PIT0305_ENG.wav U000_PIT0306_ENG.wav U000_PIT0307_ENG.wav U000_PIT0308_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PIT_ATTACK_1, TEXT_SFX_PIT_ATTACK_2, TEXT_SFX_PIT_ATTACK_3, TEXT_SFX_PIT_ATTACK_4, TEXT_SFX_PIT_ATTACK_5, TEXT_SFX_PIT_ATTACK_6, TEXT_SFX_PIT_ATTACK_7, TEXT_SFX_PIT_ATTACK_8</Text_ID>
		<Overlap_Test>Unit_Piett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Stop_Piett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PIT0401_ENG.wav U000_PIT0402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PIT_GUARD_1, TEXT_SFX_PIT_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Piett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Piett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PIT0601_ENG.wav U000_PIT0602_ENG.wav U000_PIT0603_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PIT_GUARD_1, TEXT_SFX_PIT_GUARD_2, TEXT_SFX_PIT_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Piett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Respawn_Piett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PIT0502_ENG.wav U000_PIT0501_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PIT_RESPAWN_2, TEXT_SFX_PIT_RESPAWN_1</Text_ID>
		<Overlap_Test>Unit_Piett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Planet_Select_Piett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PIT0601_ENG.wav U000_PIT0602_ENG.wav U000_PIT0603_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PIT_PLANET_SELECT_1, TEXT_SFX_PIT_PLANET_SELECT_2, TEXT_SFX_PIT_PLANET_SELECT_3</Text_ID>
		<Overlap_Test>Unit_Piett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Shields_Piett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PIT0801_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PIT_NEAR_DEATH_1</Text_ID>
		<Overlap_Test>Unit_Piett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Tractor_Piett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PIT1101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PIT_TRACTOR_OFF_1</Text_ID>
		<Overlap_Test>Unit_Piett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Piett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PIT0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PIT_ATTACKED_2</Text_ID>
		<Overlap_Test>Unit_Piett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Piett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PIT0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PIT_NEAR_DEATH_2</Text_ID>
		<Overlap_Test>Unit_Piett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Energy_Blast_Piett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PIT0901_ENG.wav U000_PIT0902_ENG.wav U000_PIT0903_ENG.wav U000_PIT0904_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PIT_ENERGY_BLAST_1, TEXT_SFX_PIT_ENERGY_BLAST_2, TEXT_SFX_PIT_ENERGY_BLAST_3, TEXT_SFX_PIT_ENERGY_BLAST_4</Text_ID>
		<Overlap_Test>Unit_Piett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Tractor_On_Piett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PIT1001_ENG.wav U000_PIT1002_ENG.wav U000_PIT1003_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PIT_TRACTOR_ON_1, TEXT_SFX_PIT_TRACTOR_ON_2, TEXT_SFX_PIT_TRACTOR_ON_3</Text_ID>
		<Overlap_Test>Unit_Piett</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Deploy_Squad_Piett">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IM14024_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IM1_EXECUTOR_24</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Respawn_Mara_Jade">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MJD0101_ENG.wav U000_MJD0102_ENG.wav U000_MJD0103_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MJD_RESPAWN_1, TEXT_SFX_MJD_RESPAWN_2, TEXT_SFX_MJD_RESPAWN_3</Text_ID>
		<Overlap_Test>Unit_Mara_Jade</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Planet_Select_Mara_Jade">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MJD0201_ENG.wav U000_MJD0202_ENG.wav U000_MJD0203_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MJD_PLANET_SELECT_1, TEXT_SFX_MJD_PLANET_SELECT_2, TEXT_SFX_MJD_PLANET_SELECT_3</Text_ID>
		<Overlap_Test>Unit_Mara_Jade</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Mara_Jade">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MJD0116_ENG.wav U000_MJD0117_ENG.wav U000_MJD0104_ENG.wav U000_MJD0105_ENG.wav U000_MJD0106_ENG.wav U000_MJD0107_ENG.wav U000_MJD0108_ENG.wav U000_MJD0109_ENG.wav U000_MJD0110_ENG.wav U000_MJD0111_ENG.wav U000_MJD0112_ENG.wav U000_MJD0113_ENG.wav U000_MJD0114_ENG.wav U000_MJD0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MJD_SELECT_1, TEXT_SFX_MJD_SELECT_2, TEXT_SFX_MJD_SELECT_4, TEXT_SFX_MJD_SELECT_5, TEXT_SFX_MJD_SELECT_6, TEXT_SFX_MJD_SELECT_7, TEXT_SFX_MJD_SELECT_8, TEXT_SFX_MJD_SELECT_9, TEXT_SFX_MJD_SELECT_10, TEXT_SFX_MJD_SELECT_11, TEXT_SFX_MJD_SELECT_12,TEXT_SFX_MJD_SELECT_13, TEXT_SFX_MJD_SELECT_14, TEXT_SFX_MJD_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Mara_Jade</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Mara_Jade">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MJD0216_ENG.wav U000_MJD0217_ENG.wav U000_MJD0218_ENG.wav U000_MJD0204_ENG.wav U000_MJD0205_ENG.wav U000_MJD0206_ENG.wav U000_MJD0207_ENG.wav U000_MJD0208_ENG.wav U000_MJD0209_ENG.wav U000_MJD0210_ENG.wav U000_MJD0211_ENG.wav U000_MJD0212_ENG.wav U000_MJD0213_ENG.wav U000_MJD0214_ENG.wav U000_MJD0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MJD_MOVE_1, TEXT_SFX_MJD_MOVE_2, TEXT_SFX_MJD_MOVE_3, TEXT_SFX_MJD_MOVE_4, TEXT_SFX_MJD_MOVE_5, TEXT_SFX_MJD_MOVE_6, TEXT_SFX_MJD_MOVE_7, TEXT_SFX_MJD_MOVE_8, TEXT_SFX_MJD_MOVE_9, TEXT_SFX_MJD_MOVE_10, TEXT_SFX_MJD_MOVE_11, TEXT_SFX_MJD_MOVE_12,TEXT_SFX_MJD_MOVE_13, TEXT_SFX_MJD_MOVE_14, TEXT_SFX_MJD_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Mara_Jade</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Mara_Jade">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MJD0301_ENG.wav U000_MJD0302_ENG.wav U000_MJD0303_ENG.wav U000_MJD0304_ENG.wav U000_MJD0305_ENG.wav U000_MJD0306_ENG.wav U000_MJD0307_ENG.wav U000_MJD0308_ENG.wav U000_MJD0309_ENG.wav U000_MJD0310_ENG.wav U000_MJD0311_ENG.wav U000_MJD0312_ENG.wav U000_MJD0313_ENG.wav U000_MJD0314_ENG.wav U000_MJD0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MJD_ATTACK_1, TEXT_SFX_MJD_ATTACK_2, TEXT_SFX_MJD_ATTACK_3, TEXT_SFX_MJD_ATTACK_4, TEXT_SFX_MJD_ATTACK_5, TEXT_SFX_MJD_ATTACK_6, TEXT_SFX_MJD_ATTACK_7, TEXT_SFX_MJD_ATTACK_8, TEXT_SFX_MJD_ATTACK_9, TEXT_SFX_MJD_ATTACK_10, TEXT_SFX_MJD_ATTACK_11, TEXT_SFX_MJD_ATTACK_12,TEXT_SFX_MJD_ATTACK_13, TEXT_SFX_MJD_ATTACK_14, TEXT_SFX_MJD_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Mara_Jade</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Mara_Jade">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MJD0216_ENG.wav U000_MJD0205_ENG.wav U000_MJD0206_ENG.wav U000_MJD0209_ENG.wav U000_MJD0210_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MJD_MOVE_1, TEXT_SFX_MJD_MOVE_5, TEXT_SFX_MJD_MOVE_6, TEXT_SFX_MJD_MOVE_9, TEXT_SFX_MJD_MOVE_10</Text_ID>
		<Overlap_Test>Unit_Mara_Jade</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Mara_Jade">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MJD0402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MJD_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Mara_Jade</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Bomb_Mara_Jade">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MJD0701_ENG.wav U000_MJD0702_ENG.wav U000_MJD0703_ENG.wav U000_MJD0704_ENG.wav U000_MJD0705_ENG.wav U000_MJD0706_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MJD_DEPLOY_1, TEXT_SFX_MJD_DEPLOY_2, TEXT_SFX_MJD_DEPLOY_3, TEXT_SFX_MJD_DEPLOY_4, TEXT_SFX_MJD_DEPLOY_5, TEXT_SFX_MJD_DEPLOY_6</Text_ID>
		<Overlap_Test>Unit_Mara_Jade</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Move_Mara_Jade">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MJD0602_ENG.wav U000_MJD0603_ENG.wav U000_MJD0604_ENG.wav U000_MJD0605_ENG.wav U000_MJD0601_ENG.wav U000_MJD0216_ENG.wav U000_MJD0217_ENG.wav U000_MJD0218_ENG.wav U000_MJD0204_ENG.wav U000_MJD0205_ENG.wav U000_MJD0206_ENG.wav U000_MJD0207_ENG.wav U000_MJD0208_ENG.wav U000_MJD0209_ENG.wav U000_MJD0210_ENG.wav U000_MJD0211_ENG.wav U000_MJD0212_ENG.wav U000_MJD0213_ENG.wav U000_MJD0214_ENG.wav U000_MJD0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MJD_INTERACT_2, TEXT_SFX_MJD_INTERACT_3, TEXT_SFX_MJD_INTERACT_4, TEXT_SFX_MJD_INTERACT_5, TEXT_SFX_MJD_INTERACT_1, TEXT_SFX_MJD_MOVE_1, TEXT_SFX_MJD_MOVE_2, TEXT_SFX_MJD_MOVE_3, TEXT_SFX_MJD_MOVE_4, TEXT_SFX_MJD_MOVE_5, TEXT_SFX_MJD_MOVE_6, TEXT_SFX_MJD_MOVE_7, TEXT_SFX_MJD_MOVE_8, TEXT_SFX_MJD_MOVE_9, TEXT_SFX_MJD_MOVE_10, TEXT_SFX_MJD_MOVE_11, TEXT_SFX_MJD_MOVE_12,TEXT_SFX_MJD_MOVE_13, TEXT_SFX_MJD_MOVE_14, TEXT_SFX_MJD_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Mara_Jade</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Attack_Mara_Jade">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MJD0602_ENG.wav U000_MJD0603_ENG.wav U000_MJD0604_ENG.wav U000_MJD0605_ENG.wav U000_MJD0601_ENG.wav U000_MJD0301_ENG.wav U000_MJD0302_ENG.wav U000_MJD0303_ENG.wav U000_MJD0304_ENG.wav U000_MJD0305_ENG.wav U000_MJD0306_ENG.wav U000_MJD0307_ENG.wav U000_MJD0308_ENG.wav U000_MJD0309_ENG.wav U000_MJD0310_ENG.wav U000_MJD0311_ENG.wav U000_MJD0312_ENG.wav U000_MJD0313_ENG.wav U000_MJD0314_ENG.wav U000_MJD0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MJD_INTERACT_2, TEXT_SFX_MJD_INTERACT_3, TEXT_SFX_MJD_INTERACT_4, TEXT_SFX_MJD_INTERACT_5, TEXT_SFX_MJD_INTERACT_1, TEXT_SFX_MJD_ATTACK_1, TEXT_SFX_MJD_ATTACK_2, TEXT_SFX_MJD_ATTACK_3, TEXT_SFX_MJD_ATTACK_4, TEXT_SFX_MJD_ATTACK_5, TEXT_SFX_MJD_ATTACK_6, TEXT_SFX_MJD_ATTACK_7, TEXT_SFX_MJD_ATTACK_8, TEXT_SFX_MJD_ATTACK_9, TEXT_SFX_MJD_ATTACK_10, TEXT_SFX_MJD_ATTACK_11, TEXT_SFX_MJD_ATTACK_12,TEXT_SFX_MJD_ATTACK_13, TEXT_SFX_MJD_ATTACK_14, TEXT_SFX_MJD_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Mara_Jade</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defeat_Mara_Jade">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MJD0901_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MJD_NEAR_DEATH_1</Text_ID>
		<Overlap_Test>Unit_Mara_Jade</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Mara_Jade">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MJD0801_ENG.wav U000_MJD0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MJD_ATTACKED_1 TEXT_SFX_MJD_ATTACKED_2</Text_ID>
		<Overlap_Test>Unit_Mara_Jade</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Mara_Jade">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MJD0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MJD_NEAR_DEATH_2</Text_ID>
		<Overlap_Test>Unit_Mara_Jade</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_Tarkin">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TAR0101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TAR_RETREAT_1</Text_ID>
		<Overlap_Test>Unit_Tarkin</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Respawn_Tarkin">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TAR0201_ENG.wav U000_TAR0202_ENG.wav U000_TAR0203_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TAR_RESPAWN_1, TEXT_SFX_TAR_RESPAWN_2, TEXT_SFX_TAR_RESPAWN_3</Text_ID>
		<Overlap_Test>Unit_Tarkin</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Planet_Select_Tarkin">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TAR0301_ENG.wav U000_TAR0302_ENG.wav U000_TAR0303_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TAR_PLANET_SELECT_1, TEXT_SFX_TAR_PLANET_SELECT_2, TEXT_SFX_TAR_PLANET_SELECT_3</Text_ID>
		<Overlap_Test>Unit_Tarkin</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Empire_Field">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_EFC0101_ENG.wav U000_EFC0102_ENG.wav U000_EFC0103_ENG.wav U000_EFC0104_ENG.wav U000_EFC0105_ENG.wav U000_EFC0106_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_EFC_SELECT_1, TEXT_SFX_EFC_SELECT_2, TEXT_SFX_EFC_SELECT_3, TEXT_SFX_EFC_SELECT_4, TEXT_SFX_EFC_SELECT_5, TEXT_SFX_EFC_SELECT_6</Text_ID>
		<Overlap_Test>Unit_Empire_Field</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Empire_Field">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_EFC0201_ENG.wav U000_EFC0202_ENG.wav U000_EFC0203_ENG.wav U000_EFC0204_ENG.wav U000_EFC0205_ENG.wav U000_EFC0206_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_EFC_MOVE_1, TEXT_SFX_EFC_MOVE_2, TEXT_SFX_EFC_MOVE_3, TEXT_SFX_EFC_MOVE_4, TEXT_SFX_EFC_MOVE_5, TEXT_SFX_EFC_MOVE_6</Text_ID>
		<Overlap_Test>Unit_Empire_Field</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Empire_Field">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_EFC0201_ENG.wav U000_EFC0202_ENG.wav U000_EFC0203_ENG.wav U000_EFC0204_ENG.wav U000_EFC0205_ENG.wav U000_EFC0206_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_EFC_MOVE_1, TEXT_SFX_EFC_MOVE_2, TEXT_SFX_EFC_MOVE_3, TEXT_SFX_EFC_MOVE_4, TEXT_SFX_EFC_MOVE_5, TEXT_SFX_EFC_MOVE_6</Text_ID>
		<Overlap_Test>Unit_Empire_Field</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Empire_Field">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_EFC0301_ENG.wav U000_EFC0302_ENG.wav U000_EFC0303_ENG.wav U000_EFC0304_ENG.wav U000_EFC0305_ENG.wav U000_EFC0306_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_EFC_ATTACK_1, TEXT_SFX_EFC_ATTACK_2, TEXT_SFX_EFC_ATTACK_3, TEXT_SFX_EFC_ATTACK_4, TEXT_SFX_EFC_ATTACK_5, TEXT_SFX_EFC_ATTACK_6</Text_ID>
		<Overlap_Test>Unit_Empire_Field</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Empire_Field">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_EFC0401_ENG.wav U000_EFC0402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_EFC_GUARD_1, TEXT_SFX_EFC_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Empire_Field</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Move_Empire_Field">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_EFC0501_ENG.wav, U000_EFC0502_ENG.wav, U000_EFC0503_ENG.wav U000_EFC0201_ENG.wav U000_EFC0202_ENG.wav U000_EFC0203_ENG.wav U000_EFC0204_ENG.wav U000_EFC0205_ENG.wav U000_EFC0206_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_EFC_INTERACT_1, TEXT_SFX_EFC_INTERACT_2, TEXT_SFX_EFC_INTERACT_3, TEXT_SFX_EFC_MOVE_1, TEXT_SFX_EFC_MOVE_2, TEXT_SFX_EFC_MOVE_3, TEXT_SFX_EFC_MOVE_4, TEXT_SFX_EFC_MOVE_5, TEXT_SFX_EFC_MOVE_6</Text_ID>
		<Overlap_Test>Unit_Empire_Field</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Attack_Empire_Field">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_EFC0501_ENG.wav, U000_EFC0502_ENG.wav, U000_EFC0503_ENG.wav U000_EFC0301_ENG.wav U000_EFC0302_ENG.wav U000_EFC0303_ENG.wav U000_EFC0304_ENG.wav U000_EFC0305_ENG.wav U000_EFC0306_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_EFC_INTERACT_1, TEXT_SFX_EFC_INTERACT_2, TEXT_SFX_EFC_INTERACT_3, TEXT_SFX_EFC_ATTACK_1, TEXT_SFX_EFC_ATTACK_2, TEXT_SFX_EFC_ATTACK_3, TEXT_SFX_EFC_ATTACK_4, TEXT_SFX_EFC_ATTACK_5, TEXT_SFX_EFC_ATTACK_6</Text_ID>
		<Overlap_Test>Unit_Empire_Field</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Take_Cover_Empire_Field">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_EFC1601_ENG.wav U000_EFC1602_ENG.wav U000_EFC1603_ENG.wav U000_EFC1604_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_EFC_TAKE_COVER_1, TEXT_SFX_EFC_TAKE_COVER_2, TEXT_SFX_EFC_TAKE_COVER_3, TEXT_SFX_EFC_TAKE_COVER_4</Text_ID>
		<Overlap_Test>Unit_Empire_Field</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Pre_Samples>R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav U000_IM14013_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav</Pre_Samples>
		<Samples>U000_VAD2005_ENG.wav U000_VAD2009_ENG.wav U000_VAD2012_ENG.wav R2_Blank_ENG.wav U000_VAD2013_ENG.wav U000_VAD2015_ENG.wav R2_Blank_ENG.wav</Samples>
		<Post_Samples>R2_Blank_ENG.wav U000_IM14009_ENG.wav R2_Blank_ENG.wav U000_IM14012_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav U000_IM14015_ENG.wav</Post_Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_EXECUTOR_5, TEXT_SFX_VAD_EXECUTOR_9, TEXT_SFX_VAD_EXECUTOR_12, TEXT_SFX_IM1_EXECUTOR_12, TEXT_SFX_VAD_EXECUTOR_13, TEXT_SFX_VAD_EXECUTOR_15, TEXT_SFX_IM1_EXECUTOR_15</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Pre_Samples>R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav U000_IM14027_ENG.wav</Pre_Samples>
		<Samples>U000_VAD2002_ENG.wav U000_VAD2003_ENG.wav U000_VAD2006_ENG.wav U000_VAD2008_ENG.wav U000_VAD2016_ENG.wav U000_VAD2017_ENG.wav U000_VAD2020_ENG.wav U000_VAD2027_ENG.wav</Samples>
		<Post_Samples>U000_IM14002_ENG.wav U000_IM14003_ENG.wav R2_Blank_ENG.wav U000_IM14008_ENG.wav U000_IM14016_ENG.wav U000_IM14017_ENG.wav U000_IM14020_ENG.wav R2_Blank_ENG.wav</Post_Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_EXECUTOR_2, TEXT_SFX_VAD_EXECUTOR_3, TEXT_SFX_VAD_EXECUTOR_6, TEXT_SFX_VAD_EXECUTOR_8, TEXT_SFX_VAD_EXECUTOR_16, TEXT_SFX_VAD_EXECUTOR_17, TEXT_SFX_VAD_EXECUTOR_20, TEXT_SFX_VAD_EXECUTOR_27</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD0206_ENG.wav U000_VAD0201_ENG.wav U000_VAD0202_ENG.wav U000_VAD0203_ENG.wav U000_VAD0204_ENG.wav U000_VAD0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_VAD_MOVE_6, TEXT_SFX_VAD_MOVE_1, TEXT_SFX_VAD_MOVE_2, TEXT_SFX_VAD_MOVE_3, TEXT_SFX_VAD_MOVE_4, TEXT_SFX_VAD_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Pre_Samples>U000_IM14005_ENG.wav R2_Blank_ENG.wav U000_IM14001_ENG.wav R2_Blank_ENG.wav U000_IM14019_ENG.wav R2_Blank_ENG.wav</Pre_Samples>
		<Samples>R2_Blank_ENG.wav U000_VAD2001_ENG.wav R2_Blank_ENG.wav U000_VAD2004_ENG.wav R2_Blank_ENG.wav U000_VAD2023_ENG.wav</Samples>
		<Post_Samples>R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav U000_IM14004_ENG.wav R2_Blank_ENG.wav U000_IM14023_ENG.wav</Post_Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IM1_EXECUTOR_5, TEXT_SFX_VAD_EXECUTOR_1, TEXT_SFX_IM1_EXECUTOR_1, TEXT_SFX_VAD_EXECUTOR_4, TEXT_SFX_IM1_EXECUTOR_19, TEXT_SFX_VAD_EXECUTOR_23</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Pre_Samples>U000_IM14018_ENG.wav</Pre_Samples>
		<Samples>R2_Blank_ENG.wav</Samples>
		<Post_Samples>R2_Blank_ENG.wav</Post_Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IM1_EXECUTOR_18</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Respawn_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD0701_ENG.wav U000_VAD0703_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_VAD_RESPAWN_1, TEXT_SFX_VAD_RESPAWN_3</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defeat_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD2030_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_VAD_EXECUTOR_30</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Pre_Samples>U000_IM14006_ENG.wav</Pre_Samples>
		<Samples>U000_VAD2014_ENG.wav</Samples>
		<Post_Samples>R2_Blank_ENG.wav</Post_Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_EXECUTOR_10</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Pre_Samples>U000_IM24014_ENG.wav</Pre_Samples>
		<Samples>U000_VAD2007_ENG.wav</Samples>
		<Post_Samples>R2_Blank_ENG.wav</Post_Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_EXECUTOR_7</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD0701_ENG.wav U000_STD0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_BARRAGE_1, TEXT_SFX_STD_BARRAGE_2</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defend_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD0801_ENG.wav U000_STD0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_DEFEND_1, TEXT_SFX_STD_DEFEND_2</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Pre_Samples>U000_IM14021_ENG.wav</Pre_Samples>
		<Samples>U000_VAD2021_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_EXECUTOR_21</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Vader_Executor">
		<Pre_Samples>R2_Blank_ENG.wav</Pre_Samples>
		<Samples>U000_VAD2011_ENG.wav</Samples>
		<Post_Samples>U000_IM14011_ENG.wav</Post_Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_EXECUTOR_11</Text_ID>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD2026_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_EXECUTOR_26</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Laser_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IM14030_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IM1_EXECUTOR_30</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Ion_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD2022_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_EXECUTOR_22</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Shields_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IM14026_ENG.wav</Samples>
		<Post_Samples>U000_VAD2023_ENG.wav</Post_Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IM1_EXECUTOR_26</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Engines_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IM14025_ENG.wav</Samples>
		<Post_Samples>U000_VAD2025_ENG.wav</Post_Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IM1_EXECUTOR_25</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Tractor_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD2029_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_EXECUTOR_29</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Tractor_Beam_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD2028_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_EXECUTOR_28</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Deploy_Squad_Vader_Executor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VAD2024_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VAD_EXECUTOR_24</Text_ID>
		<Overlap_Test>Unit_Vader_Executor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT0301_ENG.wav U000_GAT0302_ENG.wav U000_GAT0303_ENG.wav U000_GAT0304_ENG.wav U000_GAT0305_ENG.wav U000_GAT0306_ENG.wav U000_GAT0307_ENG.wav U000_GAT0308_ENG.wav U000_GAT0309_ENG.wav U000_GAT0310_ENG.wav U000_GAT0311_ENG.wav U000_GAT0312_ENG.wav U000_GAT0313_ENG.wav U000_GAT0314_ENG.wav U000_GAT0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_ATTACK_1, TEXT_SFX_GAT_ATTACK_2, TEXT_SFX_GAT_ATTACK_3, TEXT_SFX_GAT_ATTACK_4, TEXT_SFX_GAT_ATTACK_5, TEXT_SFX_GAT_ATTACK_6, TEXT_SFX_GAT_ATTACK_7, TEXT_SFX_GAT_ATTACK_8, TEXT_SFX_GAT_ATTACK_9, TEXT_SFX_GAT_ATTACK_10, TEXT_SFX_GAT_ATTACK_11, TEXT_SFX_GAT_ATTACK_12, TEXT_SFX_GAT_ATTACK_13, TEXT_SFX_GAT_ATTACK_14, TEXT_SFX_GAT_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT0201_ENG.wav U000_GAT0202_ENG.wav U000_GAT0203_ENG.wav U000_GAT0204_ENG.wav U000_GAT0205_ENG.wav U000_GAT0206_ENG.wav U000_GAT0207_ENG.wav U000_GAT0208_ENG.wav U000_GAT0209_ENG.wav U000_GAT0210_ENG.wav U000_GAT0211_ENG.wav U000_GAT0212_ENG.wav U000_GAT0213_ENG.wav U000_GAT0214_ENG.wav U000_GAT0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_MOVE_1, TEXT_SFX_GAT_MOVE_2, TEXT_SFX_GAT_MOVE_3, TEXT_SFX_GAT_MOVE_4, TEXT_SFX_GAT_MOVE_5, TEXT_SFX_GAT_MOVE_6, TEXT_SFX_GAT_MOVE_7, TEXT_SFX_GAT_MOVE_8, TEXT_SFX_GAT_MOVE_9, TEXT_SFX_GAT_MOVE_10, TEXT_SFX_GAT_MOVE_11, TEXT_SFX_GAT_MOVE_12, TEXT_SFX_GAT_MOVE_13, TEXT_SFX_GAT_MOVE_14, TEXT_SFX_GAT_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT0201_ENG.wav U000_GAT0202_ENG.wav U000_GAT0203_ENG.wav U000_GAT0204_ENG.wav U000_GAT0205_ENG.wav U000_GAT0208_ENG.wav U000_GAT0209_ENG.wav U000_GAT0210_ENG.wav U000_GAT0211_ENG.wav U000_GAT0212_ENG.wav U000_GAT0213_ENG.wav U000_GAT0214_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_MOVE_1, TEXT_SFX_GAT_MOVE_2, TEXT_SFX_GAT_MOVE_3, TEXT_SFX_GAT_MOVE_4, TEXT_SFX_GAT_MOVE_5, TEXT_SFX_GAT_MOVE_8, TEXT_SFX_GAT_MOVE_9, TEXT_SFX_GAT_MOVE_10, TEXT_SFX_GAT_MOVE_11, TEXT_SFX_GAT_MOVE_12, TEXT_SFX_GAT_MOVE_13, TEXT_SFX_GAT_MOVE_14</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT0101_ENG.wav U000_GAT0102_ENG.wav U000_GAT0103_ENG.wav U000_GAT0104_ENG.wav U000_GAT0105_ENG.wav U000_GAT0106_ENG.wav U000_GAT0107_ENG.wav U000_GAT0108_ENG.wav U000_GAT0109_ENG.wav U000_GAT0110_ENG.wav U000_GAT0111_ENG.wav U000_GAT0112_ENG.wav U000_GAT0113_ENG.wav U000_GAT0114_ENG.wav U000_GAT0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_SELECT_1, TEXT_SFX_GAT_SELECT_2, TEXT_SFX_GAT_SELECT_3, TEXT_SFX_GAT_SELECT_4, TEXT_SFX_GAT_SELECT_5, TEXT_SFX_GAT_SELECT_6, TEXT_SFX_GAT_SELECT_7, TEXT_SFX_GAT_SELECT_8, TEXT_SFX_GAT_SELECT_9, TEXT_SFX_GAT_SELECT_10, TEXT_SFX_GAT_SELECT_11, TEXT_SFX_GAT_SELECT_12, TEXT_SFX_GAT_SELECT_13, TEXT_SFX_GAT_SELECT_14, TEXT_SFX_GAT_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT0301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_SELECT_1</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT0501_ENG.wav U000_GAT0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_GUARD_1, TEXT_SFX_GAT_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT0701_ENG.wav U000_GAT0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_BARRAGE_1, TEXT_SFX_GAT_BARRAGE_2</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defend_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT0801_ENG.wav U000_GAT0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_DEFEND_1, TEXT_SFX_GAT_DEFEND_2</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT0901_ENG.wav U000_GAT0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_RETREAT_1, TEXT_SFX_GAT_RETREAT_2</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT1301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT1401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT1701_ENG.wav U000_GAT1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_HP_LASER_1, TEXT_SFX_GAT_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT1801_ENG.wav U000_GAT1802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_HP_MISSILE_1, TEXT_SFX_GAT_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT1901_ENG.wav U000_GAT1902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_HP_TORP_1, TEXT_SFX_GAT_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT2001_ENG.wav U000_GAT2002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_HP_ION_1, TEXT_SFX_GAT_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT2101_ENG.wav U000_GAT2102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_HP_ENGINES_1, TEXT_SFX_GAT_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT2201_ENG.wav U000_GAT2202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_HP_SHIELDS_1, TEXT_SFX_GAT_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT2301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_HP_SHIELDS_1</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT2401_ENG.wav U000_GAT2402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_HP_BAY_1, TEXT_SFX_GAT_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Laser_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT2501_ENG.wav U000_GAT2502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_LOST_LASER_1, TEXT_SFX_GAT_LOST_LASER_2</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Ion_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT2601_ENG.wav U000_GAT2602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_LOST_ION_1, TEXT_SFX_GAT_LOST_ION_2</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Shields_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT2701_ENG.wav U000_GAT2702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_LOST_SHIELDS_1, TEXT_SFX_GAT_LOST_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Engines_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT2801_ENG.wav U000_GAT2802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_LOST_ENGINES_1, TEXT_SFX_GAT_LOST_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Bay_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT2901_ENG.wav U000_GAT2902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_LOST_BAY_1, TEXT_SFX_GAT_LOST_BAY_2</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Tractor_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT3101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_TRACTOR_OFF_1</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Tractor_Beam_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT3001_ENG.wav U000_GAT3002_ENG.wav U000_GAT3003_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_TRACTOR_ON_1, TEXT_SFX_GAT_TRACTOR_ON_2, TEXT_SFX_GAT_TRACTOR_ON_3</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Tractor_Beam_Off_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT3102_ENG.wav U000_GAT3103_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_TRACTOR_OFF_2, TEXT_SFX_GAT_TRACTOR_OFF_3</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_No_Retreat_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT3101_ENG.wav U000_GAT3102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_NO_RETREAT_1, TEXT_SFX_GAT_NO_RETREAT_2</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT4002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_DEFEAT_2</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defeat_Thrawn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAT4001_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAT_DEFEAT_1</Text_ID>
		<Overlap_Test>Unit_Thrawn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC0101_ENG.wav U000_ARC0102_ENG.wav U000_ARC0103_ENG.wav U000_ARC0104_ENG.wav U000_ARC0105_ENG.wav U000_ARC0106_ENG.wav U000_ARC0107_ENG.wav U000_ARC0108_ENG.wav U000_ARC0109_ENG.wav U000_ARC0110_ENG.wav U000_ARC0111_ENG.wav U000_ARC0112_ENG.wav U000_ARC0113_ENG.wav U000_ARC0114_ENG.wav U000_ARC0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_SELECT_1, TEXT_SFX_ARC_SELECT_2, TEXT_SFX_ARC_SELECT_3, TEXT_SFX_ARC_SELECT_4, TEXT_SFX_ARC_SELECT_5, TEXT_SFX_ARC_SELECT_6, TEXT_SFX_ARC_SELECT_7, TEXT_SFX_ARC_SELECT_8, TEXT_SFX_ARC_SELECT_9, TEXT_SFX_ARC_SELECT_10, TEXT_SFX_ARC_SELECT_11, TEXT_SFX_ARC_SELECT_12, TEXT_SFX_ARC_SELECT_13, TEXT_SFX_ARC_SELECT_14, TEXT_SFX_ARC_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC0201_ENG.wav U000_ARC0202_ENG.wav U000_ARC0203_ENG.wav U000_ARC0204_ENG.wav U000_ARC0205_ENG.wav U000_ARC0206_ENG.wav U000_ARC0207_ENG.wav U000_ARC0208_ENG.wav U000_ARC0209_ENG.wav U000_ARC0210_ENG.wav U000_ARC0211_ENG.wav U000_ARC0212_ENG.wav U000_ARC0213_ENG.wav U000_ARC0214_ENG.wav U000_ARC0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_MOVE_1, TEXT_SFX_ARC_MOVE_2, TEXT_SFX_ARC_MOVE_3, TEXT_SFX_ARC_MOVE_4, TEXT_SFX_ARC_MOVE_5, TEXT_SFX_ARC_MOVE_6, TEXT_SFX_ARC_MOVE_7, TEXT_SFX_ARC_MOVE_8, TEXT_SFX_ARC_MOVE_9, TEXT_SFX_ARC_MOVE_10, TEXT_SFX_ARC_MOVE_11, TEXT_SFX_ARC_MOVE_12, TEXT_SFX_ARC_MOVE_13, TEXT_SFX_ARC_MOVE_14, TEXT_SFX_ARC_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC0201_ENG.wav U000_ARC0202_ENG.wav U000_ARC0203_ENG.wav U000_ARC0204_ENG.wav U000_ARC0205_ENG.wav U000_ARC0208_ENG.wav U000_ARC0209_ENG.wav U000_ARC0210_ENG.wav U000_ARC0211_ENG.wav U000_ARC0212_ENG.wav U000_ARC0213_ENG.wav U000_ARC0214_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_MOVE_1, TEXT_SFX_ARC_MOVE_2, TEXT_SFX_ARC_MOVE_3, TEXT_SFX_ARC_MOVE_4, TEXT_SFX_ARC_MOVE_5, TEXT_SFX_ARC_MOVE_8, TEXT_SFX_ARC_MOVE_9, TEXT_SFX_ARC_MOVE_10, TEXT_SFX_ARC_MOVE_11, TEXT_SFX_ARC_MOVE_12, TEXT_SFX_ARC_MOVE_13, TEXT_SFX_ARC_MOVE_14</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC0301_ENG.wav U000_ARC0302_ENG.wav U000_ARC0303_ENG.wav U000_ARC0304_ENG.wav U000_ARC0305_ENG.wav U000_ARC0306_ENG.wav U000_ARC0307_ENG.wav U000_ARC0308_ENG.wav U000_ARC0309_ENG.wav U000_ARC0310_ENG.wav U000_ARC0311_ENG.wav U000_ARC0312_ENG.wav U000_ARC0313_ENG.wav U000_ARC0314_ENG.wav U000_ARC0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_ATTACK_1, TEXT_SFX_ARC_ATTACK_2, TEXT_SFX_ARC_ATTACK_3, TEXT_SFX_ARC_ATTACK_4, TEXT_SFX_ARC_ATTACK_5, TEXT_SFX_ARC_ATTACK_6, TEXT_SFX_ARC_ATTACK_7, TEXT_SFX_ARC_ATTACK_8, TEXT_SFX_ARC_ATTACK_9, TEXT_SFX_ARC_ATTACK_10, TEXT_SFX_ARC_ATTACK_11, TEXT_SFX_ARC_ATTACK_12, TEXT_SFX_ARC_ATTACK_13, TEXT_SFX_ARC_ATTACK_14, TEXT_SFX_ARC_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC0301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_SELECT_1</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC0501_ENG.wav U000_ARC0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_GUARD_1, TEXT_SFX_ARC_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC0701_ENG.wav U000_ARC0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_BARRAGE_1, TEXT_SFX_ARC_BARRAGE_2</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defend_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC0801_ENG.wav U000_ARC0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_DEFEND_1, TEXT_SFX_ARC_DEFEND_2</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC0901_ENG.wav U000_ARC0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_RETREAT_1, TEXT_SFX_ARC_RETREAT_2</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC1301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC1401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC1701_ENG.wav U000_ARC1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_HP_LASER_1, TEXT_SFX_ARC_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC1801_ENG.wav U000_ARC1802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_HP_MISSILE_1, TEXT_SFX_ARC_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC1901_ENG.wav U000_ARC1902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_HP_TORP_1, TEXT_SFX_ARC_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC2001_ENG.wav U000_ARC2002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_HP_ION_1, TEXT_SFX_ARC_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC2101_ENG.wav U000_ARC2102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_HP_ENGINES_1, TEXT_SFX_ARC_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC2201_ENG.wav U000_ARC2202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_HP_SHIELDS_1, TEXT_SFX_ARC_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC2301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_HP_SHIELDS_1</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC2401_ENG.wav U000_ARC2402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_HP_BAY_1, TEXT_SFX_ARC_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Laser_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC2501_ENG.wav U000_ARC2502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_LOST_LASER_1, TEXT_SFX_ARC_LOST_LASER_2</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Ion_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC2601_ENG.wav U000_ARC2602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_LOST_ION_1, TEXT_SFX_ARC_LOST_ION_2</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Shields_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC2701_ENG.wav U000_ARC2702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_LOST_SHIELDS_1, TEXT_SFX_ARC_LOST_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Engines_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC2801_ENG.wav U000_ARC2802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_LOST_ENGINES_1, TEXT_SFX_ARC_LOST_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Bay_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC2901_ENG.wav U000_ARC2902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_LOST_BAY_1, TEXT_SFX_ARC_LOST_BAY_2</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Tractor_Beam_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC3001_ENG.wav U000_ARC3002_ENG.wav U000_ARC3003_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_TRACTOR_ON_1, TEXT_SFX_ARC_TRACTOR_ON_2, TEXT_SFX_ARC_TRACTOR_ON_3</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Tractor_Beam_Off_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC3101_ENG.wav U000_ARC3102_ENG.wav U000_ARC3103_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_TRACTOR_OFF_1, TEXT_SFX_ARC_TRACTOR_OFF_2, TEXT_SFX_ARC_TRACTOR_OFF_3</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Produce_Troops_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC3101_ENG.wav U000_ARC3102_ENG.wav U000_ARC3103_ENG.wav U000_ARC3104_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_PRODUCE_TROOPS_1, TEXT_SFX_ARC_PRODUCE_TROOPS_2, TEXT_SFX_ARC_PRODUCE_TROOPS_3, TEXT_SFX_ARC_PRODUCE_TROOPS_4</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Troops_Arc_Hammer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ARC3105_ENG.wav U000_ARC3106_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ARC_PRODUCE_TROOPS_5, TEXT_SFX_ARC_PRODUCE_TROOPS_6</Text_ID>
		<Overlap_Test>Unit_Arc_Hammer</Overlap_Test>
	</SFXEvent>

<!--Rebel-->
<SFXEvent Name="Unit_Chewie_Beat_Up_SFX">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Beat_Up_3.wav</Samples>
	</SFXEvent>
	<SFXEvent Name="Unit_Anim_Chewie_Growl_1">
		<Use_Preset>Preset_AMB_3D</Use_Preset>
		<Samples>Chewie_Growl_Anim_1.wav</Samples>
	</SFXEvent>
	<SFXEvent Name="Unit_Anim_Chewie_Growl_2">
		<Use_Preset>Preset_AMB_3D</Use_Preset>
		<Samples>Chewie_Growl_Anim_2.wav</Samples>
	</SFXEvent>
	<SFXEvent Name="Unit_Anim_Chewie_Growl_3">
		<Use_Preset>Preset_AMB_3D</Use_Preset>
		<Samples>Chewie_Growl_Anim_3.wav</Samples>
	</SFXEvent>
	<SFXEvent Name="Unit_Anim_Chewie_Growl_4">
		<Use_Preset>Preset_AMB_3D</Use_Preset>
		<Samples>Chewie_Growl_Anim_4.wav</Samples>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Chewie">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Chewie_Select_1.wav Chewie_Select_2.wav Chewie_Select_3.wav</Samples>
		<Play_Sequentially>Yes</Play_Sequentially>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Chewie">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Chewie_Move_1.wav Chewie_Move_2.wav Chewie_Move_3.wav</Samples>
		<Play_Sequentially>Yes</Play_Sequentially>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Chewie">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Chewie_Attack_1.wav Chewie_Attack_2.wav Chewie_Attack_3.wav</Samples>
		<Play_Sequentially>Yes</Play_Sequentially>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Chewie">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Chewie_Growl_3.wav</Samples>
		<Play_Sequentially>Yes</Play_Sequentially>
	</SFXEvent>
	<SFXEvent Name="Unit_Laugh_Chewie">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Chewie_Laugh_1.wav</Samples>
		<Play_Sequentially>Yes</Play_Sequentially>
	</SFXEvent>
	<SFXEvent Name="Unit_Steal_Chewie">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Chewie_Attack_1.wav Chewie_Attack_2.wav Chewie_Attack_3.wav</Samples>
		<Play_Sequentially>Yes</Play_Sequentially>
	</SFXEvent>
	<SFXEvent Name="Unit_Assist_Chewie">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Chewie_Growl_3.wav</Samples>
		<Play_Sequentially>Yes</Play_Sequentially>
	</SFXEvent>
	<SFXEvent Name="Unit_Respawn_Mothma">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MON0101_ENG.wav U000_MON0102_ENG.wav U000_MON0103_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MON_RESPAWN_1, TEXT_SFX_MON_RESPAWN_2, TEXT_SFX_MON_RESPAWN_3</Text_ID>
		<Overlap_Test>Unit_Mothma</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Recruit_Mothma">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MON0201_ENG.wav U000_MON0202_ENG.wav U000_MON0203_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MON_RECRUIT_1, TEXT_SFX_MON_RECRUIT_2, TEXT_SFX_MON_RECRUIT_3</Text_ID>
		<Overlap_Test>Unit_Mothma</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Planet_Select_Mothma">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MON0301_ENG.wav U000_MON0302_ENG.wav U000_MON0303_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MON_PLANET_SELECT_1, TEXT_SFX_MON_PLANET_SELECT_2, TEXT_SFX_MON_PLANET_SELECT_3</Text_ID>
		<Overlap_Test>Unit_Mothma</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Ackbar">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACK0101_ENG.wav U000_ACK0102_ENG.wav U000_ACK0103_ENG.wav U000_ACK0104_ENG.wav U000_ACK0105_ENG.wav U000_ACK0106_ENG.wav U000_ACK0107_ENG.wav U000_ACK0108_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACK_SELECT_1, TEXT_SFX_ACK_SELECT_2, TEXT_SFX_ACK_SELECT_3, TEXT_SFX_ACK_SELECT_4, TEXT_SFX_ACK_SELECT_5, TEXT_SFX_ACK_SELECT_6, TEXT_SFX_ACK_SELECT_7, TEXT_SFX_ACK_SELECT_8</Text_ID>
		<Overlap_Test>Unit_Ackbar</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Ackbar">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACK0201_ENG.wav U000_ACK0202_ENG.wav U000_ACK0203_ENG.wav U000_ACK0204_ENG.wav U000_ACK0205_ENG.wav U000_ACK0206_ENG.wav U000_ACK0207_ENG.wav U000_ACK0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACK_MOVE_1, TEXT_SFX_ACK_MOVE_2, TEXT_SFX_ACK_MOVE_3, TEXT_SFX_ACK_MOVE_4, TEXT_SFX_ACK_MOVE_5, TEXT_SFX_ACK_MOVE_6, TEXT_SFX_ACK_MOVE_7, TEXT_SFX_ACK_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Ackbar</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Ackbar">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACK0201_ENG.wav U000_ACK0202_ENG.wav U000_ACK0205_ENG.wav U000_ACK0206_ENG.wav U000_ACK0207_ENG.wav U000_ACK0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACK_MOVE_1, TEXT_SFX_ACK_MOVE_2, TEXT_SFX_ACK_MOVE_5, TEXT_SFX_ACK_MOVE_6, TEXT_SFX_ACK_MOVE_7, TEXT_SFX_ACK_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Ackbar</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Ackbar">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACK0301_ENG.wav U000_ACK0302_ENG.wav U000_ACK0303_ENG.wav U000_ACK0304_ENG.wav U000_ACK0305_ENG.wav U000_ACK0306_ENG.wav U000_ACK0307_ENG.wav U000_ACK0308_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACK_ATTACK_1, TEXT_SFX_ACK_ATTACK_2, TEXT_SFX_ACK_ATTACK_3, TEXT_SFX_ACK_ATTACK_4, TEXT_SFX_ACK_ATTACK_5, TEXT_SFX_ACK_ATTACK_6, TEXT_SFX_ACK_ATTACK_7, TEXT_SFX_ACK_ATTACK_8</Text_ID>
		<Overlap_Test>Unit_Ackbar</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Ackbar">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACK0401_ENG.wav U000_ACK0402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACK_GUARD_1, TEXT_SFX_ACK_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Ackbar</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Cancel_Ackbar">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACK0501_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACK_CANCEL_1</Text_ID>
		<Overlap_Test>Unit_Ackbar</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Respawn_Ackbar">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACK0601_ENG.wav U000_ACK0602_ENG.wav U000_ACK0603_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACK_RESPAWN_1, TEXT_SFX_ACK_RESPAWN_2, TEXT_SFX_ACK_RESPAWN_3</Text_ID>
		<Overlap_Test>Unit_Ackbar</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Ackbar">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACK0701_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACK_TRAP_1</Text_ID>
		<Overlap_Test>Unit_Ackbar</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Planet_Select_Ackbar">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACK0801_ENG.wav U000_ACK0802_ENG.wav U000_ACK0803_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACK_PLANET_SELECT_1, TEXT_SFX_ACK_PLANET_SELECT_2, TEXT_SFX_ACK_PLANET_SELECT_3</Text_ID>
		<Overlap_Test>Unit_Ackbar</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attacked_Ackbar">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACK0901_ENG.wav U000_ACK0901_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACK_ATTACKED_1, TEXT_SFX_ACK_ATTACKED_2</Text_ID>
		<Overlap_Test>Unit_Ackbar</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critcal_Ackbar">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACK1001_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACK_NEAR_DEATH_2</Text_ID>
		<Overlap_Test>Unit_Ackbar</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defend_Ackbar">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACK1101_ENG.wav U000_ACK1102_ENG.wav U000_ACK1103_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACK_DEFEND_1, TEXT_SFX_ACK_DEFEND_2, TEXT_SFX_ACK_DEFEND_3</Text_ID>
		<Overlap_Test>Unit_Ackbar</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_Ackbar">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACK1301_ENG.wav U000_ACK1302_ENG.wav U000_ACK1303_ENG.wav U000_ACK1304_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACK_BARRAGE_1, TEXT_SFX_ACK_BARRAGE_2, TEXT_SFX_ACK_BARRAGE_3, TEXT_SFX_ACK_BARRAGE_4</Text_ID>
		<Overlap_Test>Unit_Ackbar</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Lasers_Ackbar">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACK1401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACK_LOST_LASERS_1</Text_ID>
		<Overlap_Test>Unit_Ackbar</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Engines_Ackbar">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACK1402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACK_LOST_ENGINES_1</Text_ID>
		<Overlap_Test>Unit_Ackbar</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Shields_Ackbar">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACK1403_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACK_LOST_SHIELDS_1</Text_ID>
		<Overlap_Test>Unit_Ackbar</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Missiles_Ackbar">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACK1404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACK_LOST_MISSILES_1</Text_ID>
		<Overlap_Test>Unit_Ackbar</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Torpedos_Ackbar">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACK1405_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACK_LOST_TORPEDO_1</Text_ID>
		<Overlap_Test>Unit_Ackbar</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Ions_Ackbar">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACK1406_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACK_LOST_ION_1</Text_ID>
		<Overlap_Test>Unit_Ackbar</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Han_Solo">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_HAN0101_ENG.wav U000_HAN0102_ENG.wav U000_HAN0103_ENG.wav U000_HAN0104_ENG.wav U000_HAN0105_ENG.wav U000_HAN0106_ENG.wav U000_HAN0107_ENG.wav U000_HAN0108_ENG.wav U000_HAN0109_ENG.wav U000_HAN0110_ENG.wav U000_HAN0111_ENG.wav U000_HAN0112_ENG.wav U000_HAN0113_ENG.wav U000_HAN0114_ENG.wav U000_HAN0115_ENG.wav U000_HAN0116_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_HAN_SELECT_1, TEXT_SFX_HAN_SELECT_2, TEXT_SFX_HAN_SELECT_3, TEXT_SFX_HAN_SELECT_4, TEXT_SFX_HAN_SELECT_5, TEXT_SFX_HAN_SELECT_6, TEXT_SFX_HAN_SELECT_7, TEXT_SFX_HAN_SELECT_8, TEXT_SFX_HAN_SELECT_9, TEXT_SFX_HAN_SELECT_10, TEXT_SFX_HAN_SELECT_11, TEXT_SFX_HAN_SELECT_12, TEXT_SFX_HAN_SELECT_13, TEXT_SFX_HAN_SELECT_14, TEXT_SFX_HAN_SELECT_15, TEXT_SFX_HAN_SELECT_16</Text_ID>
		<Overlap_Test>Unit_Han</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Han_Solo">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_HAN0201_ENG.wav U000_HAN0202_ENG.wav U000_HAN0203_ENG.wav U000_HAN0204_ENG.wav U000_HAN0205_ENG.wav U000_HAN0206_ENG.wav U000_HAN0207_ENG.wav U000_HAN0208_ENG.wav U000_HAN0209_ENG.wav U000_HAN0210_ENG.wav U000_HAN0211_ENG.wav U000_HAN0212_ENG.wav U000_HAN0213_ENG.wav U000_HAN0214_ENG.wav U000_HAN0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_HAN_MOVE_1, TEXT_SFX_HAN_MOVE_2, TEXT_SFX_HAN_MOVE_3, TEXT_SFX_HAN_MOVE_4, TEXT_SFX_HAN_MOVE_5, TEXT_SFX_HAN_MOVE_6, TEXT_SFX_HAN_MOVE_7, TEXT_SFX_HAN_MOVE_8, TEXT_SFX_HAN_MOVE_9, TEXT_SFX_HAN_MOVE_10, TEXT_SFX_HAN_MOVE_11, TEXT_SFX_HAN_MOVE_12, TEXT_SFX_HAN_MOVE_13, TEXT_SFX_HAN_MOVE_14, TEXT_SFX_HAN_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Han</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Han_Solo">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_HAN0201_ENG.wav U000_HAN0203_ENG.wav U000_HAN0204_ENG.wav U000_HAN0206_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_HAN_MOVE_1, TEXT_SFX_HAN_MOVE_3, TEXT_SFX_HAN_MOVE_4, TEXT_SFX_HAN_MOVE_6</Text_ID>
		<Overlap_Test>Unit_Han</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Han_Solo">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_HAN0301_ENG.wav U000_HAN0302_ENG.wav U000_HAN0303_ENG.wav U000_HAN0304_ENG.wav U000_HAN0305_ENG.wav U000_HAN0306_ENG.wav U000_HAN0307_ENG.wav U000_HAN0308_ENG.wav U000_HAN0309_ENG.wav U000_HAN0310_ENG.wav U000_HAN0311_ENG.wav U000_HAN0312_ENG.wav U000_HAN0313_ENG.wav U000_HAN0314_ENG.wav U000_HAN0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_HAN_ATTACK_1, TEXT_SFX_HAN_ATTACK_2, TEXT_SFX_HAN_ATTACK_3, TEXT_SFX_HAN_ATTACK_4, TEXT_SFX_HAN_ATTACK_5, TEXT_SFX_HAN_ATTACK_6, TEXT_SFX_HAN_ATTACK_7, TEXT_SFX_HAN_ATTACK_8, TEXT_SFX_HAN_ATTACK_9, TEXT_SFX_HAN_ATTACK_10, TEXT_SFX_HAN_ATTACK_11, TEXT_SFX_HAN_ATTACK_12, TEXT_SFX_HAN_ATTACK_13, TEXT_SFX_HAN_ATTACK_14, TEXT_SFX_HAN_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Han</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Han_Solo">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_HAN0401_ENG.wav U000_HAN0402_ENG.wav U000_HAN0403_ENG.wav U000_HAN0404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_HAN_GUARD_1, TEXT_SFX_HAN_GUARD_2, TEXT_SFX_HAN_GUARD_3, TEXT_SFX_HAN_GUARD_4</Text_ID>
		<Overlap_Test>Unit_Han</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Deploy_Han_Solo">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_HAN0501_ENG.wav U000_HAN0502_ENG.wav U000_HAN0503_ENG.wav U000_HAN0504_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_HAN_DEPLOY_1, TEXT_SFX_HAN_DEPLOY_2, TEXT_SFX_HAN_DEPLOY_3, TEXT_SFX_HAN_DEPLOY_4</Text_ID>
		<Overlap_Test>Unit_Han</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Invulnerable_Han_Solo">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_HAN0604_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_HAN_RESPAWN_4</Text_ID>
		<Overlap_Test>Unit_Han</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Sprint_Han_Solo">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_HAN0311_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_HAN_ATTACK_11</Text_ID>
		<Overlap_Test>Unit_Han</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Respawn_Han_Solo">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_HAN0601_ENG.wav U000_HAN0602_ENG.wav U000_HAN0603_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_HAN_RESPAWN_1, TEXT_SFX_HAN_RESPAWN_2, TEXT_SFX_HAN_RESPAWN_3</Text_ID>
		<Overlap_Test>Unit_Han</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Land_Han_Solo">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_HAN0701_ENG.wav U000_HAN0702_ENG.wav U000_HAN0703_ENG.wav U000_HAN0705_ENG.wav U000_HAN0706_ENG.wav U000_HAN0707_ENG.wav U000_HAN0708_ENG.wav U000_HAN0709_ENG.wav U000_HAN0710_ENG.wav U000_HAN0711_ENG.wav U000_HAN0712_ENG.wav U000_HAN0713_ENG.wav U000_HAN0714_ENG.wav U000_HAN0715_ENG.wav U000_HAN0716_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_HAN_SELECT_LAND_1, TEXT_SFX_HAN_SELECT_LAND_2, TEXT_SFX_HAN_SELECT_LAND_3, TEXT_SFX_HAN_SELECT_LAND_5, TEXT_SFX_HAN_SELECT_LAND_6, TEXT_SFX_HAN_SELECT_LAND_7, TEXT_SFX_HAN_SELECT_LAND_8, TEXT_SFX_HAN_SELECT_LAND_9, TEXT_SFX_HAN_SELECT_LAND_10, TEXT_SFX_HAN_SELECT_LAND_11, TEXT_SFX_HAN_SELECT_LAND_12, TEXT_SFX_HAN_SELECT_LAND_13, TEXT_SFX_HAN_SELECT_LAND_14, TEXT_SFX_HAN_SELECT_LAND_15, TEXT_SFX_HAN_SELECT_LAND_16</Text_ID>
		<Overlap_Test>Unit_Han</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Land_Han_Solo">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_HAN0801_ENG.wav U000_HAN0802_ENG.wav	U000_HAN0809_ENG.wav U000_HAN0810_ENG.wav U000_HAN0811_ENG.wav U000_HAN0812_ENG.wav U000_HAN0813_ENG.wav U000_HAN0814_ENG.wav U000_HAN0815_ENG.wav U000_HAN0209_ENG.wav U000_HAN0210_ENG.wav U000_HAN0211_ENG.wav U000_HAN0212_ENG.wav U000_HAN0213_ENG.wav U000_HAN0214_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_HAN_MOVE_LAND_1, TEXT_SFX_HAN_MOVE_LAND_2, TEXT_SFX_HAN_MOVE_LAND_9, TEXT_SFX_HAN_MOVE_LAND_10, TEXT_SFX_HAN_MOVE_LAND_11, TEXT_SFX_HAN_MOVE_LAND_12, TEXT_SFX_HAN_MOVE_LAND_13, TEXT_SFX_HAN_MOVE_LAND_14, TEXT_SFX_HAN_MOVE_LAND_15, TEXT_SFX_HAN_MOVE_9, TEXT_SFX_HAN_MOVE_10, TEXT_SFX_HAN_MOVE_11, TEXT_SFX_HAN_MOVE_12, TEXT_SFX_HAN_MOVE_13, TEXT_SFX_HAN_MOVE_14	</Text_ID>
		<Overlap_Test>Unit_Han</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Land_Han_Solo">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_HAN0901_ENG.wav U000_HAN0902_ENG.wav U000_HAN0903_ENG.wav	U000_HAN0906_ENG.wav U000_HAN0907_ENG.wav U000_HAN0908_ENG.wav U000_HAN0909_ENG.wav U000_HAN0910_ENG.wav U000_HAN0911_ENG.wav U000_HAN0912_ENG.wav U000_HAN0913_ENG.wav U000_HAN0914_ENG.wav U000_HAN0915_ENG.wav U000_HAN0916_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_HAN_ATTACK_LAND_1, TEXT_SFX_HAN_ATTACK_LAND_2, TEXT_SFX_HAN_ATTACK_LAND_3, TEXT_SFX_HAN_ATTACK_LAND_6, TEXT_SFX_HAN_ATTACK_LAND_7, TEXT_SFX_HAN_ATTACK_LAND_8, TEXT_SFX_HAN_ATTACK_LAND_9, TEXT_SFX_HAN_ATTACK_LAND_10, TEXT_SFX_HAN_ATTACK_LAND_11, TEXT_SFX_HAN_ATTACK_LAND_12, TEXT_SFX_HAN_ATTACK_LAND_13, TEXT_SFX_HAN_ATTACK_LAND_14, TEXT_SFX_HAN_ATTACK_LAND_15, TEXT_SFX_HAN_ATTACK_LAND_16</Text_ID>
		<Overlap_Test>Unit_Han</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Land_Han_Solo">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_HAN1001_ENG.wav U000_HAN1002_ENG.wav U000_HAN1003_ENG.wav U000_HAN1004_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_HAN_GUARD_LAND_1, TEXT_SFX_HAN_GUARD_LAND_2, TEXT_SFX_HAN_GUARD_LAND_3, TEXT_SFX_HAN_GUARD_LAND_4</Text_ID>
		<Overlap_Test>Unit_Han</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Move_Han_Solo">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_HAN1201_ENG.wav	U000_HAN1204_ENG.wav U000_HAN1205_ENG.wav U000_HAN1206_ENG.wav U000_HAN0801_ENG.wav U000_HAN0802_ENG.wav	U000_HAN0809_ENG.wav U000_HAN0810_ENG.wav U000_HAN0811_ENG.wav U000_HAN0812_ENG.wav U000_HAN0813_ENG.wav U000_HAN0814_ENG.wav U000_HAN0815_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_HAN_INTERACT_1, TEXT_SFX_HAN_INTERACT_4, TEXT_SFX_HAN_INTERACT_5, TEXT_SFX_HAN_INTERACT_6, TEXT_SFX_HAN_MOVE_LAND_1, TEXT_SFX_HAN_MOVE_LAND_2, TEXT_SFX_HAN_MOVE_LAND_9, TEXT_SFX_HAN_MOVE_LAND_10, TEXT_SFX_HAN_MOVE_LAND_11, TEXT_SFX_HAN_MOVE_LAND_12, TEXT_SFX_HAN_MOVE_LAND_13, TEXT_SFX_HAN_MOVE_LAND_14, TEXT_SFX_HAN_MOVE_LAND_15</Text_ID>
		<Overlap_Test>Unit_Han</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Attack_Han_Solo">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_HAN1201_ENG.wav	U000_HAN1204_ENG.wav U000_HAN1205_ENG.wav U000_HAN1206_ENG.wav U000_HAN0901_ENG.wav U000_HAN0902_ENG.wav U000_HAN0903_ENG.wav	U000_HAN0905_ENG.wav U000_HAN0906_ENG.wav U000_HAN0907_ENG.wav U000_HAN0908_ENG.wav U000_HAN0909_ENG.wav U000_HAN0910_ENG.wav U000_HAN0911_ENG.wav U000_HAN0912_ENG.wav U000_HAN0913_ENG.wav U000_HAN0914_ENG.wav U000_HAN0915_ENG.wav U000_HAN0916_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_HAN_INTERACT_1, TEXT_SFX_HAN_INTERACT_4, TEXT_SFX_HAN_INTERACT_5, TEXT_SFX_HAN_INTERACT_6, TEXT_SFX_HAN_ATTACK_LAND_1, TEXT_SFX_HAN_ATTACK_LAND_2, TEXT_SFX_HAN_ATTACK_LAND_3, TEXT_SFX_HAN_ATTACK_LAND_5, TEXT_SFX_HAN_ATTACK_LAND_6, TEXT_SFX_HAN_ATTACK_LAND_7, TEXT_SFX_HAN_ATTACK_LAND_8, TEXT_SFX_HAN_ATTACK_LAND_9, TEXT_SFX_HAN_ATTACK_LAND_10, TEXT_SFX_HAN_ATTACK_LAND_11, TEXT_SFX_HAN_ATTACK_LAND_12, TEXT_SFX_HAN_ATTACK_LAND_13, TEXT_SFX_HAN_ATTACK_LAND_14, TEXT_SFX_HAN_ATTACK_LAND_15, TEXT_SFX_HAN_ATTACK_LAND_16</Text_ID>
		<Overlap_Test>Unit_Han</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defeat_Han_Solo">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_HAN1301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_HAN_DEFEAT_1</Text_ID>
		<Overlap_Test>Unit_Han</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defeat_Land_Han_Solo">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_HAN1302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_HAN_DEFEAT_2</Text_ID>
		<Overlap_Test>Unit_Han</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Planet_Select_Han_Solo">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_HAN1401_ENG.wav U000_HAN1402_ENG.wav U000_HAN1403_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_HAN_PLANET_SELECT_1, TEXT_SFX_HAN_PLANET_SELECT_2, TEXT_SFX_HAN_PLANET_SELECT_3</Text_ID>
		<Overlap_Test>Unit_Han</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Han_Solo">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_HAN1501_ENG.wav U000_HAN1502_ENG.wav U000_HAN1503_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_HAN_ATTACKED_1, TEXT_SFX_HAN_ATTACKED_2, TEXT_SFX_HAN_ATTACKED_3,</Text_ID>
		<Overlap_Test>Unit_Han</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Land_Han_Solo">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_HAN1503_ENG.wav U000_HAN1504_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_HAN_ATTACKED_3, TEXT_SFX_HAN_ATTACKED_4</Text_ID>
		<Overlap_Test>Unit_Han</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Han_Solo">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_HAN1601_ENG.wav U000_HAN1602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_HAN_NEAR_DEATH_1, TEXT_SFX_HAN_NEAR_DEATH_2</Text_ID>
		<Overlap_Test>Unit_Han</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Land_Han_Solo">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_HAN1603_ENG.wav U000_HAN1604_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_HAN_NEAR_DEATH_3, TEXT_SFX_HAN_NEAR_DEATH_4</Text_ID>
		<Overlap_Test>Unit_Han</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Taunt_Han_Solo">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_HAN0201_ENG.wav U000_HAN0311_ENG.wav U000_HAN0810_ENG.wav U000_HAN0301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_HAN_MOVE_1, TEXT_SFX_HAN_ATTACK_11, TEXT_SFX_HAN_MOVE_LAND_10, TEXT_SFX_HAN_ATTACK_LAND_10</Text_ID>
		<Overlap_Test>Unit_Han</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Katarn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAT0101_ENG.wav U000_KAT0102_ENG.wav U000_KAT0103_ENG.wav U000_KAT0104_ENG.wav U000_KAT0105_ENG.wav U000_KAT0106_ENG.wav U000_KAT0107_ENG.wav U000_KAT0108_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAT_SELECT_1, TEXT_SFX_KAT_SELECT_2, TEXT_SFX_KAT_SELECT_3, TEXT_SFX_KAT_SELECT_4, TEXT_SFX_KAT_SELECT_5, TEXT_SFX_KAT_SELECT_6, TEXT_SFX_KAT_SELECT_7, TEXT_SFX_KAT_SELECT_8</Text_ID>
		<Overlap_Test>Unit_Katarn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Katarn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAT0201_ENG.wav U000_KAT0202_ENG.wav U000_KAT0203_ENG.wav U000_KAT0204_ENG.wav U000_KAT0205_ENG.wav U000_KAT0206_ENG.wav U000_KAT0207_ENG.wav U000_KAT0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAT_MOVE_1, TEXT_SFX_KAT_MOVE_2, TEXT_SFX_KAT_MOVE_3, TEXT_SFX_KAT_MOVE_4, TEXT_SFX_KAT_MOVE_5, TEXT_SFX_KAT_MOVE_6, TEXT_SFX_KAT_MOVE_7, TEXT_SFX_KAT_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Katarn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Katarn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAT0202_ENG.wav U000_KAT0203_ENG.wav U000_KAT0204_ENG.wav U000_KAT0205_ENG.wav U000_KAT0206_ENG.wav U000_KAT0207_ENG.wav U000_KAT0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAT_MOVE_2, TEXT_SFX_KAT_MOVE_3, TEXT_SFX_KAT_MOVE_4, TEXT_SFX_KAT_MOVE_5, TEXT_SFX_KAT_MOVE_6, TEXT_SFX_KAT_MOVE_7, TEXT_SFX_KAT_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Katarn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Katarn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAT0301_ENG.wav U000_KAT0302_ENG.wav U000_KAT0303_ENG.wav U000_KAT0304_ENG.wav U000_KAT0305_ENG.wav U000_KAT0306_ENG.wav U000_KAT0307_ENG.wav U000_KAT0308_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAT_ATTACK_1, TEXT_SFX_KAT_ATTACK_2, TEXT_SFX_KAT_ATTACK_3, TEXT_SFX_KAT_ATTACK_4, TEXT_SFX_KAT_ATTACK_5, TEXT_SFX_KAT_ATTACK_6, TEXT_SFX_KAT_ATTACK_7, TEXT_SFX_KAT_ATTACK_8</Text_ID>
		<Overlap_Test>Unit_Katarn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Katarn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAT0401_ENG.wav U000_KAT0402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAT_GUARD_1, TEXT_SFX_KAT_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Katarn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Bomb_Katarn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAT0501_ENG.wav U000_KAT0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAT_DEPLOY_01_1, TEXT_SFX_KAT_DEPLOY_01_2</Text_ID>
		<Overlap_Test>Unit_Katarn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Sprint_Katarn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAT0602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAT_DEPLOY_02_2</Text_ID>
		<Overlap_Test>Unit_Katarn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Deploy_03_Katarn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAT0701_ENG.wav U000_KAT0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAT_DEPLOY_03_1, TEXT_SFX_KAT_DEPLOY_03_2</Text_ID>
		<Overlap_Test>Unit_Katarn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Respawn_Katarn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAT0801_ENG.wav U000_KAT0802_ENG.wav U000_KAT0803_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAT_RESPAWN_1, TEXT_SFX_KAT_RESPAWN_2, TEXT_SFX_KAT_RESPAWN_3</Text_ID>
		<Overlap_Test>Unit_Katarn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Move_Katarn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAT0901_ENG.wav U000_KAT0902_ENG.wav U000_KAT0903_ENG.wav U000_KAT0201_ENG.wav U000_KAT0202_ENG.wav U000_KAT0203_ENG.wav U000_KAT0204_ENG.wav U000_KAT0205_ENG.wav U000_KAT0206_ENG.wav U000_KAT0207_ENG.wav U000_KAT0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAT_INTERACT_1, TEXT_SFX_KAT_INTERACT_2, TEXT_SFX_KAT_INTERACT_3, TEXT_SFX_KAT_MOVE_1, TEXT_SFX_KAT_MOVE_2, TEXT_SFX_KAT_MOVE_3, TEXT_SFX_KAT_MOVE_4, TEXT_SFX_KAT_MOVE_5, TEXT_SFX_KAT_MOVE_6, TEXT_SFX_KAT_MOVE_7, TEXT_SFX_KAT_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Katarn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Attack_Katarn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAT0901_ENG.wav U000_KAT0902_ENG.wav U000_KAT0903_ENG.wav U000_KAT0301_ENG.wav U000_KAT0302_ENG.wav U000_KAT0303_ENG.wav U000_KAT0304_ENG.wav U000_KAT0305_ENG.wav U000_KAT0306_ENG.wav U000_KAT0307_ENG.wav U000_KAT0308_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAT_INTERACT_1, TEXT_SFX_KAT_INTERACT_2, TEXT_SFX_KAT_INTERACT_3, TEXT_SFX_KAT_ATTACK_1, TEXT_SFX_KAT_ATTACK_2, TEXT_SFX_KAT_ATTACK_3, TEXT_SFX_KAT_ATTACK_4, TEXT_SFX_KAT_ATTACK_5, TEXT_SFX_KAT_ATTACK_6, TEXT_SFX_KAT_ATTACK_7, TEXT_SFX_KAT_ATTACK_8</Text_ID>
		<Overlap_Test>Unit_Katarn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defeat_Katarn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAT1001_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAT_DEFEAT_1</Text_ID>
		<Overlap_Test>Unit_Katarn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Planet_Select_Katarn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAT1101_ENG.wav U000_KAT1102_ENG.wav U000_KAT1103_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAT_PLANET_SELECT_1, TEXT_SFX_KAT_PLANET_SELECT_2, TEXT_SFX_KAT_PLANET_SELECT_3</Text_ID>
		<Overlap_Test>Unit_Katarn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Katarn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAT1201_ENG.wav U000_KAT1202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAT_ATTACKED_1, TEXT_SFX_KAT_ATTACKED_2</Text_ID>
		<Overlap_Test>Unit_Katarn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Katarn">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAT1301_ENG.wav U000_KAT1302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAT_NEAR_DEATH_1, TEXT_SFX_KAT_NEAR_DEATH_2</Text_ID>
		<Overlap_Test>Unit_Katarn</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Obi_Wan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_OBI0101_ENG.wav U000_OBI0102_ENG.wav U000_OBI0103_ENG.wav U000_OBI0104_ENG.wav U000_OBI0105_ENG.wav U000_OBI0106_ENG.wav U000_OBI0107_ENG.wav U000_OBI0108_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_OBI_SELECT_1, TEXT_SFX_OBI_SELECT_2, TEXT_SFX_OBI_SELECT_3, TEXT_SFX_OBI_SELECT_4, TEXT_SFX_OBI_SELECT_5, TEXT_SFX_OBI_SELECT_6, TEXT_SFX_OBI_SELECT_7, TEXT_SFX_OBI_SELECT_8</Text_ID>
		<Overlap_Test>Unit_Obi</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Obi_Wan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_OBI0201_ENG.wav U000_OBI0202_ENG.wav U000_OBI0203_ENG.wav U000_OBI0204_ENG.wav U000_OBI0205_ENG.wav U000_OBI0206_ENG.wav U000_OBI0207_ENG.wav U000_OBI0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_OBI_MOVE_1, TEXT_SFX_OBI_MOVE_2, TEXT_SFX_OBI_MOVE_3, TEXT_SFX_OBI_MOVE_4, TEXT_SFX_OBI_MOVE_5, TEXT_SFX_OBI_MOVE_6, TEXT_SFX_OBI_MOVE_7, TEXT_SFX_OBI_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Obi</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Obi_Wan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_OBI0201_ENG.wav U000_OBI0202_ENG.wav	U000_OBI0205_ENG.wav U000_OBI0206_ENG.wav U000_OBI0207_ENG.wav U000_OBI0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_OBI_MOVE_1, TEXT_SFX_OBI_MOVE_2, TEXT_SFX_OBI_MOVE_5, TEXT_SFX_OBI_MOVE_6, TEXT_SFX_OBI_MOVE_7, TEXT_SFX_OBI_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Obi</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Obi_Wan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_OBI0301_ENG.wav U000_OBI0302_ENG.wav U000_OBI0303_ENG.wav U000_OBI0304_ENG.wav U000_OBI0305_ENG.wav U000_OBI0306_ENG.wav U000_OBI0307_ENG.wav U000_OBI0308_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_OBI_ATTACK_1, TEXT_SFX_OBI_ATTACK_2, TEXT_SFX_OBI_ATTACK_3, TEXT_SFX_OBI_ATTACK_4, TEXT_SFX_OBI_ATTACK_5, TEXT_SFX_OBI_ATTACK_6, TEXT_SFX_OBI_ATTACK_7, TEXT_SFX_OBI_ATTACK_8</Text_ID>
		<Overlap_Test>Unit_Obi</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Obi_Wan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_OBI0401_ENG.wav U000_OBI0402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_OBI_GUARD_1, TEXT_SFX_OBI_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Obi</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Respawn_Obi_Wan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_OBI0501_ENG.wav U000_OBI0502_ENG.wav U000_OBI0503_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_OBI_RESPAWN_1, TEXT_SFX_OBI_RESPAWN_2, TEXT_SFX_OBI_RESPAWN_3</Text_ID>
		<Overlap_Test>Unit_Obi</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Move_Obi_Wan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_OBI0601_ENG.wav	U000_OBI0603_ENG.wav U000_OBI0305_ENG.wav U000_OBI0201_ENG.wav U000_OBI0202_ENG.wav U000_OBI0203_ENG.wav U000_OBI0204_ENG.wav U000_OBI0205_ENG.wav U000_OBI0206_ENG.wav U000_OBI0207_ENG.wav U000_OBI0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_OBI_INTERACT_1, TEXT_SFX_OBI_INTERACT_3, TEXT_SFX_OBI_ATTACK_5, TEXT_SFX_OBI_MOVE_1, TEXT_SFX_OBI_MOVE_2, TEXT_SFX_OBI_MOVE_3, TEXT_SFX_OBI_MOVE_4, TEXT_SFX_OBI_MOVE_5, TEXT_SFX_OBI_MOVE_6, TEXT_SFX_OBI_MOVE_7, TEXT_SFX_OBI_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Obi</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Attack_Obi_Wan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_OBI0601_ENG.wav	U000_OBI0603_ENG.wav U000_OBI0305_ENG.wav U000_OBI0301_ENG.wav U000_OBI0302_ENG.wav U000_OBI0303_ENG.wav U000_OBI0304_ENG.wav U000_OBI0305_ENG.wav U000_OBI0306_ENG.wav U000_OBI0307_ENG.wav U000_OBI0308_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_OBI_INTERACT_1, TEXT_SFX_OBI_INTERACT_3, TEXT_SFX_OBI_ATTACK_5, TEXT_SFX_OBI_ATTACK_1, TEXT_SFX_OBI_ATTACK_2, TEXT_SFX_OBI_ATTACK_3, TEXT_SFX_OBI_ATTACK_4, TEXT_SFX_OBI_ATTACK_5, TEXT_SFX_OBI_ATTACK_6, TEXT_SFX_OBI_ATTACK_7, TEXT_SFX_OBI_ATTACK_8</Text_ID>
		<Overlap_Test>Unit_Obi</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Heal_Obi_Wan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_OBI0602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_OBI_INTERACT_2</Text_ID>
		<Overlap_Test>Unit_Obi</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defeat_Obi_Wan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_OBI0701_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_OBI_DEFEAT_1</Text_ID>
		<Overlap_Test>Unit_Obi</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Sense_Obi_Wan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_OBI0801_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_OBI_SENSE_1</Text_ID>
		<Overlap_Test>Unit_Obi</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Death_Star_Obi_Wan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_OBI0901_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_OBI_DEATH_STAR_1</Text_ID>
		<Overlap_Test>Unit_Obi</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Planet_Select_Obi_Wan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_OBI1001_ENG.wav U000_OBI1002_ENG.wav U000_OBI1003_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_OBI_PLANET_SELECT_1, TEXT_SFX_OBI_PLANET_SELECT_2, TEXT_SFX_OBI_PLANET_SELECT_3</Text_ID>
		<Overlap_Test>Unit_Obi</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Obi_Wan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_OBI1103_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_OBI_ATTACKED_3</Text_ID>
		<Overlap_Test>Unit_Obi</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Obi_Wan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_OBI1202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_OBI_NEAR_DEATH_2</Text_ID>
		<Overlap_Test>Unit_Obi</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Confuse_Obi_Wan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_OBI0310_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_OBI_ATTACK_10</Text_ID>
		<Overlap_Test>Unit_Obi</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Luke">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK0101_ENG.wav U000_LUK0102_ENG.wav U000_LUK0103_ENG.wav U000_LUK0104_ENG.wav U000_LUK0105_ENG.wav U000_LUK0106_ENG.wav U000_LUK0107_ENG.wav U000_LUK0108_ENG.wav U000_LUK0109_ENG.wav U000_LUK0110_ENG.wav U000_LUK0111_ENG.wav U000_LUK0112_ENG.wav U000_LUK0113_ENG.wav U000_LUK0114_ENG.wav U000_LUK0115_ENG.wav U000_LUK0116_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LUK_SELECT_1, TEXT_SFX_LUK_SELECT_2, TEXT_SFX_LUK_SELECT_3, TEXT_SFX_LUK_SELECT_4, TEXT_SFX_LUK_SELECT_5, TEXT_SFX_LUK_SELECT_6, TEXT_SFX_LUK_SELECT_7, TEXT_SFX_LUK_SELECT_8, TEXT_SFX_LUK_SELECT_9, TEXT_SFX_LUK_SELECT_10, TEXT_SFX_LUK_SELECT_11, TEXT_SFX_LUK_SELECT_12, TEXT_SFX_LUK_SELECT_13, TEXT_SFX_LUK_SELECT_14, TEXT_SFX_LUK_SELECT_15, TEXT_SFX_LUK_SELECT_16</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Luke">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK0201_ENG.wav U000_LUK0202_ENG.wav U000_LUK0203_ENG.wav U000_LUK0204_ENG.wav U000_LUK0205_ENG.wav U000_LUK0206_ENG.wav U000_LUK0207_ENG.wav U000_LUK0208_ENG.wav U000_LUK0209_ENG.wav U000_LUK0210_ENG.wav U000_LUK0211_ENG.wav U000_LUK0212_ENG.wav U000_LUK0213_ENG.wav U000_LUK0215_ENG.wav U000_LUK0216_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LUK_MOVE_1, TEXT_SFX_LUK_MOVE_2, TEXT_SFX_LUK_MOVE_3, TEXT_SFX_LUK_MOVE_4, TEXT_SFX_LUK_MOVE_5, TEXT_SFX_LUK_MOVE_6, TEXT_SFX_LUK_MOVE_7, TEXT_SFX_LUK_MOVE_8, TEXT_SFX_LUK_MOVE_9, TEXT_SFX_LUK_MOVE_10, TEXT_SFX_LUK_MOVE_11, TEXT_SFX_LUK_MOVE_12, TEXT_SFX_LUK_MOVE_13, TEXT_SFX_LUK_MOVE_15, TEXT_SFX_LUK_MOVE_16</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Assist_Move_Luke">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK0201_ENG.wav U000_LUK0202_ENG.wav U000_LUK0203_ENG.wav U000_LUK0204_ENG.wav U000_LUK0205_ENG.wav U000_LUK0206_ENG.wav U000_LUK0207_ENG.wav U000_LUK0208_ENG.wav U000_LUK0209_ENG.wav U000_LUK0210_ENG.wav U000_LUK0211_ENG.wav U000_LUK0212_ENG.wav U000_LUK0213_ENG.wav U000_LUK0215_ENG.wav U000_LUK0216_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Probability>40</Probability>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LUK_MOVE_1, TEXT_SFX_LUK_MOVE_2, TEXT_SFX_LUK_MOVE_3, TEXT_SFX_LUK_MOVE_4, TEXT_SFX_LUK_MOVE_5, TEXT_SFX_LUK_MOVE_6, TEXT_SFX_LUK_MOVE_7, TEXT_SFX_LUK_MOVE_8, TEXT_SFX_LUK_MOVE_9, TEXT_SFX_LUK_MOVE_10, TEXT_SFX_LUK_MOVE_11, TEXT_SFX_LUK_MOVE_12, TEXT_SFX_LUK_MOVE_13, TEXT_SFX_LUK_MOVE_15, TEXT_SFX_LUK_MOVE_16</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Luke">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK0201_ENG.wav U000_LUK0202_ENG.wav U000_LUK0203_ENG.wav	U000_LUK0205_ENG.wav U000_LUK0206_ENG.wav U000_LUK0207_ENG.wav U000_LUK0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LUK_MOVE_1, TEXT_SFX_LUK_MOVE_2, TEXT_SFX_LUK_MOVE_3, TEXT_SFX_LUK_MOVE_5, TEXT_SFX_LUK_MOVE_6, TEXT_SFX_LUK_MOVE_7, TEXT_SFX_LUK_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Luke">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK0301_ENG.wav U000_LUK0303_ENG.wav U000_LUK0304_ENG.wav U000_LUK0305_ENG.wav U000_LUK0306_ENG.wav U000_LUK0307_ENG.wav U000_LUK0308_ENG.wav U000_LUK0309_ENG.wav U000_LUK0311_ENG.wav U000_LUK0312_ENG.wav U000_LUK0313_ENG.wav U000_LUK0314_ENG.wav U000_LUK0315_ENG.wav U000_LUK0316_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LUK_ATTACK_1, TEXT_SFX_LUK_ATTACK_3, TEXT_SFX_LUK_ATTACK_4, TEXT_SFX_LUK_ATTACK_5, TEXT_SFX_LUK_ATTACK_6, TEXT_SFX_LUK_ATTACK_7, TEXT_SFX_LUK_ATTACK_8, TEXT_SFX_LUK_ATTACK_9, TEXT_SFX_LUK_ATTACK_11, TEXT_SFX_LUK_ATTACK_12, TEXT_SFX_LUK_ATTACK_13, TEXT_SFX_LUK_ATTACK_14, TEXT_SFX_LUK_ATTACK_15, TEXT_SFX_LUK_ATTACK_16</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Assist_Attack_Luke">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK0301_ENG.wav U000_LUK0303_ENG.wav U000_LUK0304_ENG.wav U000_LUK0305_ENG.wav U000_LUK0306_ENG.wav U000_LUK0307_ENG.wav U000_LUK0308_ENG.wav U000_LUK0309_ENG.wav U000_LUK0311_ENG.wav U000_LUK0312_ENG.wav U000_LUK0313_ENG.wav U000_LUK0314_ENG.wav U000_LUK0315_ENG.wav U000_LUK0316_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Probability>40</Probability>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LUK_ATTACK_1, TEXT_SFX_LUK_ATTACK_3, TEXT_SFX_LUK_ATTACK_4, TEXT_SFX_LUK_ATTACK_5, TEXT_SFX_LUK_ATTACK_6, TEXT_SFX_LUK_ATTACK_7, TEXT_SFX_LUK_ATTACK_8, TEXT_SFX_LUK_ATTACK_9, TEXT_SFX_LUK_ATTACK_11, TEXT_SFX_LUK_ATTACK_12, TEXT_SFX_LUK_ATTACK_13, TEXT_SFX_LUK_ATTACK_14, TEXT_SFX_LUK_ATTACK_15, TEXT_SFX_LUK_ATTACK_16</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Luke">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK0401_ENG.wav U000_LUK0402_ENG.wav U000_LUK0403_ENG.wav U000_LUK0404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LUK_GUARD_1, TEXT_SFX_LUK_GUARD_2, TEXT_SFX_LUK_GUARD_3, TEXT_SFX_LUK_GUARD_4</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Ability_Off_Luke">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK1601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LUK_CHATTER_DS</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Ability_On_Luke">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK0214_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LUK_MOVE_14</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Respawn_Luke">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK0501_ENG.wav U000_LUK0502_ENG.wav U000_LUK0503_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LUK_RESPAWN_1, TEXT_SFX_LUK_RESPAWN_2, TEXT_SFX_LUK_RESPAWN_3</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Planet_Select_Luke">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK0601_ENG.wav U000_LUK0602_ENG.wav U000_LUK0603_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LUK_PLANET_SELECT_1, TEXT_SFX_LUK_PLANET_SELECT_2, TEXT_SFX_LUK_PLANET_SELECT_3</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Luke">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK0702_ENG.wav U000_LUK0704_ENG.wav U000_LUK0803_ENG.wav</Samples>
		<Post_Samples>U000_OBI1304_ENG.wav</Post_Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_LUK_ATTACKED_2, TEXT_SFX_LUK_ATTACKED_4, TEXT_SFX_LUK_NEAR_DEATH_3</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Luke">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK0801_ENG.wav U000_LUK0802_ENG.wav U000_LUK0804_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LUK_NEAR_DEATH_1, TEXT_SFX_LUK_NEAR_DEATH_2, TEXT_SFX_LUK_NEAR_DEATH_4</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Low_Luke">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK1509_ENG.wav U000_LUK1510_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LUK_CHATTER_9, TEXT_SFX_LUK_CHATTER_10</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Critical_Luke">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK0310_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LUK_ATTACK_10</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defeat_Luke">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK2306_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LUK_DEFEAT_R5_2</Text_ID>
		<Overlap_Test>Unit_Red_Squadron_Defeat</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lucky_Shot_Luke">
		<Use_Preset>Preset_UR</Use_Preset>
		<Pre_Samples>U000_OBI1301_ENG.wav U000_OBI1302_ENG.wav U000_OBI1303_ENG.wav</Pre_Samples>
		<Samples>U000_LUK0302_ENG.wav U000_LUK2801_ENG.wav U000_LUK2802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LUK_ATTACK_2, TEXT_SFX_LUK_LUCKY_SHOT_1, TEXT_SFX_LUK_LUCKY_SHOT_2</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Taunt_Luke">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK0302_ENG.wav U000_LUK0310_ENG.wav U000_LUK2801_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LUK_ATTACK_2, TEXT_SFX_LUK_ATTACK_10, TEXT_SFX_LUK_LUCKY_SHOT_1</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Wedge">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0101_ENG.wav U000_WED0102_ENG.wav U000_WED0103_ENG.wav U000_WED0104_ENG.wav U000_WED0105_ENG.wav U000_WED0106_ENG.wav U000_WED0107_ENG.wav U000_WED0108_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_SELECT_1, TEXT_SFX_WED_SELECT_2, TEXT_SFX_WED_SELECT_3, TEXT_SFX_WED_SELECT_4, TEXT_SFX_WED_SELECT_5, TEXT_SFX_WED_SELECT_6, TEXT_SFX_WED_SELECT_7, TEXT_SFX_WED_SELECT_8</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Wedge">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0201_ENG.wav U000_WED0203_ENG.wav U000_WED0204_ENG.wav U000_WED0205_ENG.wav U000_WED0206_ENG.wav U000_WED0207_ENG.wav U000_WED0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_MOVE_1, TEXT_SFX_WED_MOVE_3, TEXT_SFX_WED_MOVE_4, TEXT_SFX_WED_MOVE_5, TEXT_SFX_WED_MOVE_6, TEXT_SFX_WED_MOVE_7, TEXT_SFX_WED_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Assist_Move_Wedge">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0201_ENG.wav U000_WED0203_ENG.wav U000_WED0204_ENG.wav U000_WED0205_ENG.wav U000_WED0206_ENG.wav U000_WED0207_ENG.wav U000_WED0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Probability>40</Probability>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_MOVE_1, TEXT_SFX_WED_MOVE_3, TEXT_SFX_WED_MOVE_4, TEXT_SFX_WED_MOVE_5, TEXT_SFX_WED_MOVE_6, TEXT_SFX_WED_MOVE_7, TEXT_SFX_WED_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Wedge">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0201_ENG.wav U000_WED0202_ENG.wav	U000_WED0204_ENG.wav U000_WED0205_ENG.wav U000_WED0207_ENG.wav U000_WED0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_MOVE_1, TEXT_SFX_WED_MOVE_2, TEXT_SFX_WED_MOVE_4, TEXT_SFX_WED_MOVE_5, TEXT_SFX_WED_MOVE_7, TEXT_SFX_WED_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Wedge">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0301_ENG.wav U000_WED0302_ENG.wav U000_WED0303_ENG.wav U000_WED0304_ENG.wav U000_WED0305_ENG.wav U000_WED0307_ENG.wav U000_WED0308_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_ATTACK_1, TEXT_SFX_WED_ATTACK_2, TEXT_SFX_WED_ATTACK_3, TEXT_SFX_WED_ATTACK_4, TEXT_SFX_WED_ATTACK_5, TEXT_SFX_WED_ATTACK_7, TEXT_SFX_WED_ATTACK_8</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Assist_Attack_Wedge">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0301_ENG.wav U000_WED0302_ENG.wav U000_WED0303_ENG.wav U000_WED0304_ENG.wav U000_WED0305_ENG.wav U000_WED0307_ENG.wav U000_WED0308_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Probability>40</Probability>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_ATTACK_1, TEXT_SFX_WED_ATTACK_2, TEXT_SFX_WED_ATTACK_3, TEXT_SFX_WED_ATTACK_4, TEXT_SFX_WED_ATTACK_5, TEXT_SFX_WED_ATTACK_7, TEXT_SFX_WED_ATTACK_8</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Wedge">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0401_ENG.wav U000_WED0402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_GUARD_1, TEXT_SFX_WED_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Ability_Off_Wedge">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0306_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_ATTACK_6</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Ability_On_Wedge">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_MOVE_2</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Respawn_Wedge">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_SELECT_2</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Planet_Select_Wedge">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0601_ENG.wav U000_WED0602_ENG.wav U000_WED0603_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_PLANET_SELECT_1, TEXT_SFX_WED_PLANET_SELECT_2, TEXT_SFX_WED_PLANET_SELECT_3</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Wedge">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0701_ENG.wav U000_WED0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_ATTACKED_1, TEXT_SFX_WED_ATTACKED_2</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Wedge">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0801_ENG.wav U000_WED0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_NEAR_DEATH_1, TEXT_SFX_WED_NEAR_DEATH_2</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Low_Wedge">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0902_ENG.wav U000_WED0903_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_CHATTER_2, TEXT_SFX_WED_CHATTER_3</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Critical_Wedge">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0905_ENG.wav U000_WED0906_ENG.wav U000_LUK1504_ENG.wav U000_BIG1104_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_CHATTER_5, TEXT_SFX_WED_CHATTER_6, TEXT_SFX_LUK_CHATTER_4, TEXT_SFX_BIG_CHATTER_4</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Red_Leader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RLD0101_ENG.wav U000_RLD0102_ENG.wav U000_RLD0103_ENG.wav U000_RLD0104_ENG.wav U000_RLD0105_ENG.wav U000_RLD0106_ENG.wav U000_RLD0107_ENG.wav U000_RLD0108_ENG.wav U000_RLD0109_ENG.wav U000_RLD0110_ENG.wav U000_RLD0111_ENG.wav U000_RLD0112_ENG.wav U000_RLD0113_ENG.wav U000_RLD0114_ENG.wav U000_RLD0115_ENG.wav U000_RLD0116_ENG.wav U000_RLD0117_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_RLD_SELECT_1, TEXT_SFX_RLD_SELECT_2, TEXT_SFX_RLD_SELECT_3, TEXT_SFX_RLD_SELECT_4, TEXT_SFX_RLD_SELECT_5, TEXT_SFX_RLD_SELECT_6, TEXT_SFX_RLD_SELECT_7, TEXT_SFX_RLD_SELECT_8, TEXT_SFX_RLD_SELECT_9, TEXT_SFX_RLD_SELECT_10, TEXT_SFX_RLD_SELECT_11, TEXT_SFX_RLD_SELECT_12, TEXT_SFX_RLD_SELECT_13, TEXT_SFX_RLD_SELECT_14, TEXT_SFX_RLD_SELECT_15, TEXT_SFX_RLD_SELECT_16, TEXT_SFX_RLD_SELECT_17</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Red_Leader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RLD0201_ENG.wav U000_RLD0202_ENG.wav U000_RLD0203_ENG.wav U000_RLD0204_ENG.wav U000_RLD0205_ENG.wav U000_RLD0206_ENG.wav U000_RLD0207_ENG.wav U000_RLD0208_ENG.wav U000_RLD0209_ENG.wav U000_RLD0210_ENG.wav U000_RLD0211_ENG.wav	U000_RLD0213_ENG.wav U000_RLD0214_ENG.wav U000_RLD0215_ENG.wav U000_RLD0216_ENG.wav U000_RLD0217_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_RLD_MOVE_1, TEXT_SFX_RLD_MOVE_2, TEXT_SFX_RLD_MOVE_3, TEXT_SFX_RLD_MOVE_4, TEXT_SFX_RLD_MOVE_5, TEXT_SFX_RLD_MOVE_6, TEXT_SFX_RLD_MOVE_7, TEXT_SFX_RLD_MOVE_8, TEXT_SFX_RLD_MOVE_9, TEXT_SFX_RLD_MOVE_10, TEXT_SFX_RLD_MOVE_11, TEXT_SFX_RLD_MOVE_13, TEXT_SFX_RLD_MOVE_14, TEXT_SFX_RLD_MOVE_15, TEXT_SFX_RLD_MOVE_16, TEXT_SFX_RLD_MOVE_17</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Red_Leader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RLD0202_ENG.wav U000_RLD0203_ENG.wav U000_RLD0204_ENG.wav U000_RLD0205_ENG.wav U000_RLD0206_ENG.wav U000_RLD0209_ENG.wav U000_RLD0210_ENG.wav U000_RLD0211_ENG.wav U000_RLD0213_ENG.wav U000_RLD0214_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_RLD_MOVE_2, TEXT_SFX_RLD_MOVE_3, TEXT_SFX_RLD_MOVE_4, TEXT_SFX_RLD_MOVE_5, TEXT_SFX_RLD_MOVE_6, TEXT_SFX_RLD_MOVE_9, TEXT_SFX_RLD_MOVE_10, TEXT_SFX_RLD_MOVE_11, TEXT_SFX_RLD_MOVE_13, TEXT_SFX_RLD_MOVE_14</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Red_Leader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RLD0301_ENG.wav U000_RLD0302_ENG.wav U000_RLD0303_ENG.wav U000_RLD0304_ENG.wav U000_RLD0305_ENG.wav U000_RLD0306_ENG.wav U000_RLD0307_ENG.wav U000_RLD0308_ENG.wav U000_RLD0309_ENG.wav U000_RLD0310_ENG.wav U000_RLD0311_ENG.wav	U000_RLD0313_ENG.wav U000_RLD0314_ENG.wav U000_RLD0315_ENG.wav U000_RLD0316_ENG.wav U000_RLD0317_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_RLD_ATTACK_1, TEXT_SFX_RLD_ATTACK_2, TEXT_SFX_RLD_ATTACK_3, TEXT_SFX_RLD_ATTACK_4, TEXT_SFX_RLD_ATTACK_5, TEXT_SFX_RLD_ATTACK_6, TEXT_SFX_RLD_ATTACK_7, TEXT_SFX_RLD_ATTACK_8, TEXT_SFX_RLD_ATTACK_9, TEXT_SFX_RLD_ATTACK_10, TEXT_SFX_RLD_ATTACK_11, TEXT_SFX_RLD_ATTACK_13, TEXT_SFX_RLD_ATTACK_14, TEXT_SFX_RLD_ATTACK_15, TEXT_SFX_RLD_ATTACK_16, TEXT_SFX_RLD_ATTACK_17</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Patrol_Red_Leader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RLD0401_ENG.wav U000_RLD0402_ENG.wav U000_RLD0403_ENG.wav U000_RLD0404_ENG.wav U000_RLD0405_ENG.wav U000_RLD0406_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_RLD_PATROL_1, TEXT_SFX_RLD_PATROL_2, TEXT_SFX_RLD_PATROL_3, TEXT_SFX_RLD_PATROL_4, TEXT_SFX_RLD_PATROL_5, TEXT_SFX_RLD_PATROL_6</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Red_Leader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RLD0501_ENG.wav U000_RLD0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_RLD_GUARD_1, TEXT_SFX_RLD_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Ability_Off_Red_Leader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RLD0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_RLD_CHATTER_2</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Ability_On_Red_Leader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RLD0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_RLD_MOVE_12</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Respawn_Red_Leader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RLD2501_ENG.wav U000_RLD2502_ENG.wav U000_RLD2503_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_RLD_RESPAWN_1, TEXT_SFX_RLD_RESPAWN_2, TEXT_SFX_RLD_RESPAWN_3</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Red_Leader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RLD2701_ENG.wav U000_RLD2801_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RLD_ATTACKED_1, TEXT_SFX_RLD_NEAR_DEATH_1</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defeat_Red_Leader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KLI2204_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RLD_DEFEAT_RL</Text_ID>
		<Overlap_Test>Unit_Red_Squadron_Defeat</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Red_Leader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RLD2802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RLD_NEAR_DEATH_2</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Low_Red_Leader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RLD0703_ENG.wav U000_RLD0704_ENG.wav U000_RLD0706_ENG.wav U000_LUK1505_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_RLD_CHATTER_3, TEXT_SFX_RLD_CHATTER_4, TEXT_SFX_RLD_CHATTER_6, TEXT_SFX_LUK_CHATTER_5</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Critical_Red_Leader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RLD0703_ENG.wav U000_RLD0704_ENG.wav U000_RLD0706_ENG.wav U000_LUK1505_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_RLD_CHATTER_3, TEXT_SFX_RLD_CHATTER_4, TEXT_SFX_RLD_CHATTER_6, TEXT_SFX_LUK_CHATTER_5</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Porkins">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_POR2801_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_POR_CHATTER_2</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Porkins">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_POR2801_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_POR_CHATTER_2</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defeat_Porkins">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_POR2406_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RLD_DEFEAT_R6</Text_ID>
		<Overlap_Test>Unit_Red_Squadron_Defeat</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Low_Porkins">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_POR1706_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_POR_CHATTER_6</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Critical_Porkins">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_POR1706_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_POR_CHATTER_6</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Biggs">
		<Use_Preset>Preset_UR</Use_Preset>
		<Pre_Samples>U000_LUK1503_ENG.wav</Pre_Samples>
		<Samples>U000_BIG1102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_BIG_CHATTER_2</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Biggs">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BIG2701_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_BIG_CHATTER_2</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defeat_Biggs">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BIG2103_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RLD_DEFEAT_RL</Text_ID>
		<Overlap_Test>Unit_Red_Squadron_Defeat</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Low_Biggs">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BIG1105_ENG.wav U000_BIG1106_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BIG_CHATTER_5, TEXT_SFX_BIG_CHATTER_6</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Critical_Biggs">
		<Use_Preset>Preset_UR</Use_Preset>
		<Pre_Samples>U000_LUK1506_ENG.wav</Pre_Samples>
		<Samples>U000_BIG1201_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BIG_CHATTER_5</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defeat_Klivian">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RLD1901_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RLD_DEFEAT_RL</Text_ID>
		<Overlap_Test>Unit_Red_Squadron_Defeat</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Klivian">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK0701_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_LUK_ATTACKED_1</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Klivian">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BIG1103_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RLD_DEFEAT_R3</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Low_Klivian">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KLI1302_ENG.wav U000_KLI1303_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KLI_CHATTER_2, TEXT_SFX_BIG_CHATTER_3</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Critical_Klivian">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KLI1302_ENG.wav U000_KLI1303_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_KLI_CHATTER_2, TEXT_SFX_BIG_CHATTER_3</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Rebel_Field">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RFC0101_ENG.wav U000_RFC0102_ENG.wav U000_RFC0103_ENG.wav U000_RFC0104_ENG.wav U000_RFC0105_ENG.wav U000_RFC0106_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_RFC_SELECT_1, TEXT_SFX_RFC_SELECT_2, TEXT_SFX_RFC_SELECT_3, TEXT_SFX_RFC_SELECT_4, TEXT_SFX_RFC_SELECT_5, TEXT_SFX_RFC_SELECT_6</Text_ID>
		<Overlap_Test>Unit_Rebel_Field</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Rebel_Field">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RFC0201_ENG.wav U000_RFC0202_ENG.wav U000_RFC0203_ENG.wav U000_RFC0204_ENG.wav U000_RFC0205_ENG.wav U000_RFC0206_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_RFC_MOVE_1, TEXT_SFX_RFC_MOVE_2, TEXT_SFX_RFC_MOVE_3, TEXT_SFX_RFC_MOVE_4, TEXT_SFX_RFC_MOVE_5, TEXT_SFX_RFC_MOVE_6</Text_ID>
		<Overlap_Test>Unit_Rebel_Field</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Rebel_Field">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RFC0201_ENG.wav U000_RFC0202_ENG.wav U000_RFC0203_ENG.wav U000_RFC0204_ENG.wav U000_RFC0205_ENG.wav U000_RFC0206_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_RFC_MOVE_1, TEXT_SFX_RFC_MOVE_2, TEXT_SFX_RFC_MOVE_3, TEXT_SFX_RFC_MOVE_4, TEXT_SFX_RFC_MOVE_5, TEXT_SFX_RFC_MOVE_6</Text_ID>
		<Overlap_Test>Unit_Rebel_Field</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Rebel_Field">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RFC0301_ENG.wav U000_RFC0302_ENG.wav U000_RFC0303_ENG.wav U000_RFC0304_ENG.wav U000_RFC0305_ENG.wav U000_RFC0306_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_RFC_ATTACK_1, TEXT_SFX_RFC_ATTACK_2, TEXT_SFX_RFC_ATTACK_3, TEXT_SFX_RFC_ATTACK_4, TEXT_SFX_RFC_ATTACK_5, TEXT_SFX_RFC_ATTACK_6</Text_ID>
		<Overlap_Test>Unit_Rebel_Field</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Rebel_Field">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RFC0401_ENG.wav U000_RFC0402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_RFC_GUARD_1, TEXT_SFX_RFC_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Rebel_Field</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Move_Rebel_Field">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RFC0501_ENG.wav U000_RFC0502_ENG.wav U000_RFC0503_ENG.wav U000_RFC0201_ENG.wav U000_RFC0202_ENG.wav U000_RFC0203_ENG.wav U000_RFC0204_ENG.wav U000_RFC0205_ENG.wav U000_RFC0206_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_RFC_INTERACT_1, TEXT_SFX_RFC_INTERACT_2, TEXT_SFX_RFC_INTERACT_3, TEXT_SFX_RFC_MOVE_1, TEXT_SFX_RFC_MOVE_2, TEXT_SFX_RFC_MOVE_3, TEXT_SFX_RFC_MOVE_4, TEXT_SFX_RFC_MOVE_5, TEXT_SFX_RFC_MOVE_6</Text_ID>
		<Overlap_Test>Unit_Rebel_Field</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Attack_Rebel_Field">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RFC0501_ENG.wav U000_RFC0502_ENG.wav U000_RFC0503_ENG.wav U000_RFC0301_ENG.wav U000_RFC0302_ENG.wav U000_RFC0303_ENG.wav U000_RFC0304_ENG.wav U000_RFC0305_ENG.wav U000_RFC0306_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_RFC_INTERACT_1, TEXT_SFX_RFC_INTERACT_2, TEXT_SFX_RFC_INTERACT_3, TEXT_SFX_RFC_ATTACK_1, TEXT_SFX_RFC_ATTACK_2, TEXT_SFX_RFC_ATTACK_3, TEXT_SFX_RFC_ATTACK_4, TEXT_SFX_RFC_ATTACK_5, TEXT_SFX_RFC_ATTACK_6</Text_ID>
		<Overlap_Test>Unit_Rebel_Field</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Take_Cover_Rebel_Field">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RFC1601_ENG.wav U000_RFC1602_ENG.wav U000_RFC1603_ENG.wav U000_RFC1604_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_RFC_TAKE_COVER_1, TEXT_SFX_RFC_TAKE_COVER_2, TEXT_SFX_RFC_TAKE_COVER_3, TEXT_SFX_RFC_TAKE_COVER_4</Text_ID>
		<Overlap_Test>Unit_Rebel_Field</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_C3PO">
		<Use_Preset>Preset_UR</Use_Preset>
		<Pre_Samples>R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Select_3_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Select_5_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Select_7_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav</Pre_Samples>
		<Samples>U000_DRD0101_ENG.wav U000_DRD0102_ENG.wav U000_DRD0103_ENG.wav U000_DRD0104_ENG.wav U000_DRD0105_ENG.wav U000_DRD0106_ENG.wav U000_DRD0107_ENG.wav U000_DRD0108_ENG.wav U000_DRD0109_ENG.wav U000_DRD0110_ENG.wav U000_DRD0111_ENG.wav U000_DRD0112_ENG.wav U000_DRD0113_ENG.wav U000_DRD0114_ENG.wav U000_DRD0115_ENG.wav</Samples>
		<Post_Samples>R2_Select_1_ENG.wav R2_Blank_ENG.wav R2_Select_2_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Select_4_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Select_6_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav</Post_Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_DRD_SELECT_1, TEXT_SFX_DRD_SELECT_2, TEXT_SFX_DRD_SELECT_3, TEXT_SFX_DRD_SELECT_4, TEXT_SFX_DRD_SELECT_5, TEXT_SFX_DRD_SELECT_6, TEXT_SFX_DRD_SELECT_7, TEXT_SFX_DRD_SELECT_8, TEXT_SFX_DRD_SELECT_9, TEXT_SFX_DRD_SELECT_10, TEXT_SFX_DRD_SELECT_11, TEXT_SFX_DRD_SELECT_12, TEXT_SFX_DRD_SELECT_13, TEXT_SFX_DRD_SELECT_14, TEXT_SFX_DRD_SELECT_15</Text_ID>
		<Overlap_Test>Unit_C3PO</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_C3PO">
		<Use_Preset>Preset_UR</Use_Preset>
		<Pre_Samples>R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Move_3_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav</Pre_Samples>
		<Samples>U000_DRD0201_ENG.wav U000_DRD0202_ENG.wav U000_DRD0203_ENG.wav U000_DRD0204_ENG.wav U000_DRD0205_ENG.wav U000_DRD0206_ENG.wav U000_DRD0207_ENG.wav U000_DRD0208_ENG.wav U000_DRD0209_ENG.wav U000_DRD0210_ENG.wav U000_DRD0211_ENG.wav U000_DRD0212_ENG.wav U000_DRD0213_ENG.wav U000_DRD0214_ENG.wav U000_DRD0215_ENG.wav</Samples>
		<Post_Samples>R2_Move_1_ENG.wav R2_Blank_ENG.wav R2_Move_2_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Move_4_ENG.wav R2_Blank_ENG.wav R2_Move_5_ENG.wav R2_Move_6_ENG.wav R2_Blank_ENG.wav R2_Move_7_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav</Post_Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_DRD_MOVE_1, TEXT_SFX_DRD_MOVE_2, TEXT_SFX_DRD_MOVE_3, TEXT_SFX_DRD_MOVE_4, TEXT_SFX_DRD_MOVE_5, TEXT_SFX_DRD_MOVE_6, TEXT_SFX_DRD_MOVE_7, TEXT_SFX_DRD_MOVE_8, TEXT_SFX_DRD_MOVE_9, TEXT_SFX_DRD_MOVE_10, TEXT_SFX_DRD_MOVE_11, TEXT_SFX_DRD_MOVE_12, TEXT_SFX_DRD_MOVE_13, TEXT_SFX_DRD_MOVE_14, TEXT_SFX_DRD_MOVE_15</Text_ID>
		<Overlap_Test>Unit_C3PO</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_C3PO">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_DRD0201_ENG.wav U000_DRD0202_ENG.wav	U000_DRD0205_ENG.wav U000_DRD0206_ENG.wav U000_DRD0207_ENG.wav U000_DRD0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_DRD_MOVE_1, TEXT_SFX_DRD_MOVE_2, TEXT_SFX_DRD_MOVE_5, TEXT_SFX_DRD_MOVE_6, TEXT_SFX_DRD_MOVE_7, TEXT_SFX_DRD_MOVE_8</Text_ID>
		<Overlap_Test>Unit_C3PO</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attacked_C3PO">
		<Use_Preset>Preset_AMB_3D</Use_Preset>
		<Samples>U000_DRD0301_ENG.wav U000_DRD0302_ENG.wav U000_DRD0303_ENG.wav U000_DRD0304_ENG.wav U000_DRD0305_ENG.wav U000_DRD0306_ENG.wav U000_DRD0307_ENG.wav U000_DRD0308_ENG.wav U000_DRD0309_ENG.wav U000_DRD0310_ENG.wav U000_DRD0311_ENG.wav U000_DRD0312_ENG.wav U000_DRD0313_ENG.wav U000_DRD0314_ENG.wav U000_DRD0315_ENG.wav U000_DRD0316_ENG.wav U000_DRD0317_ENG.wav U000_DRD0318_ENG.wav U000_DRD0319_ENG.wav U000_DRD0320_ENG.wav</Samples>
		<Post_Samples>R2_Attacked_1_ENG.wav R2_Blank_ENG.wav R2_Attacked_2_ENG.wav R2_Blank_ENG.wav R2_Attacked_3_ENG.wav R2_Blank_ENG.wav R2_Attacked_4_ENG.wav R2_Blank_ENG.wav R2_Attacked_5_ENG.wav R2_Blank_ENG.wav R2_Attacked_6_ENG.wav R2_Blank_ENG.wav R2_Attacked_7_ENG.wav R2_Blank_ENG.wav R2_Attacked_8_ENG.wav R2_Blank_ENG.wav R2_Attacked_9_ENG.wav R2_Blank_ENG.wav R2_Attacked_10_ENG.wav R2_Blank_ENG.wav</Post_Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_DRD_ATTACKED_1, TEXT_SFX_DRD_ATTACKED_2, TEXT_SFX_DRD_ATTACKED_3, TEXT_SFX_DRD_ATTACKED_4, TEXT_SFX_DRD_ATTACKED_5, TEXT_SFX_DRD_ATTACKED_6, TEXT_SFX_DRD_ATTACKED_7, TEXT_SFX_DRD_ATTACKED_8, TEXT_SFX_DRD_ATTACKED_9, TEXT_SFX_DRD_ATTACKED_10, TEXT_SFX_DRD_ATTACKED_11, TEXT_SFX_DRD_ATTACKED_12, TEXT_SFX_DRD_ATTACKED_13, TEXT_SFX_DRD_ATTACKED_14, TEXT_SFX_DRD_ATTACKED_15, TEXT_SFX_DRD_ATTACKED_16, TEXT_SFX_DRD_ATTACKED_17, TEXT_SFX_DRD_ATTACKED_18, TEXT_SFX_DRD_ATTACKED_19, TEXT_SFX_DRD_ATTACKED_20</Text_ID>
		<Overlap_Test>Unit_C3PO</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_C3PO">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_DRD0401_ENG.wav U000_DRD0402_ENG.wav U000_DRD0403_ENG.wav U000_DRD0404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_DRD_GUARD_1, TEXT_SFX_DRD_GUARD_2, TEXT_SFX_DRD_GUARD_3, TEXT_SFX_DRD_GUARD_4</Text_ID>
		<Overlap_Test>Unit_C3PO</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Hack_Turret_C3PO">
		<Use_Preset>Preset_UR</Use_Preset>
		<Pre_Samples>R2_Blank_ENG.wav R2_Hack_2_ENG.wav R2_Blank_ENG.wav R2_Insult_2_ENG.wav R2_Hack_4_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav</Pre_Samples>
		<Samples>U000_DRD0501_ENG.wav U000_DRD0502_ENG.wav U000_DRD0503_ENG.wav U000_DRD0504_ENG.wav U000_DRD0505_ENG.wav U000_DRD0506_ENG.wav U000_DRD0507_ENG.wav</Samples>
		<Post_Samples>R2_Hack_1_ENG.wav R2_Blank_ENG.wav R2_Hack_3_ENG.wav R2_Blank_ENG.wav R2_Blank_ENG.wav R2_Hack_5_ENG.wav R2_Insult_3_ENG.wav</Post_Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_DRD_HACK_1, TEXT_SFX_DRD_HACK_2, TEXT_SFX_DRD_HACK_3, TEXT_SFX_DRD_HACK_4, TEXT_SFX_DRD_HACK_5, TEXT_SFX_DRD_HACK_6, TEXT_SFX_DRD_HACK_7</Text_ID>
		<Overlap_Test>Unit_C3PO</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Respawn_C3PO">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_DRD0101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_DRD_SELECT_1</Text_ID>
		<Overlap_Test>Unit_C3PO</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Near_Death_C3PO">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_DRD0601_ENG.wav U000_DRD0602_ENG.wav</Samples>
		<Post_Samples>R2_Near_Death_1_ENG.wav R2_Near_Death_2_ENG.wav</Post_Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_DRD_DEFEAT_1, TEXT_SFX_DRD_DEFEAT_2</Text_ID>
		<Overlap_Test>Unit_C3PO</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defeat_C3PO">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_DRD0701_ENG.wav U000_DRD0702_ENG.wav</Samples>
		<Post_Samples>R2_Defeat_1_ENG.wav R2_Defeat_1_ENG.wav</Post_Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_DRD_DEFEAT_1, TEXT_SFX_DRD_DEFEAT_2</Text_ID>
		<Overlap_Test>Unit_C3PO</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Antilles">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ANT0101_ENG.wav U000_ANT0102_ENG.wav U000_ANT0103_ENG.wav U000_ANT0104_ENG.wav U000_ANT0105_ENG.wav U000_ANT0106_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ANT_SELECT_1, TEXT_SFX_ANT_SELECT_2, TEXT_SFX_ANT_SELECT_3, TEXT_SFX_ANT_SELECT_4, TEXT_SFX_ANT_SELECT_5, TEXT_SFX_ANT_SELECT_6</Text_ID>
		<Overlap_Test>Unit_Antilles</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Antilles">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ANT0201_ENG.wav U000_ANT0202_ENG.wav U000_ANT0203_ENG.wav U000_ANT0204_ENG.wav U000_ANT0205_ENG.wav U000_ANT0206_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ANT_MOVE_1, TEXT_SFX_ANT_MOVE_2, TEXT_SFX_ANT_MOVE_3, TEXT_SFX_ANT_MOVE_4, TEXT_SFX_ANT_MOVE_5, TEXT_SFX_ANT_MOVE_6</Text_ID>
		<Overlap_Test>Unit_Antilles</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Antilles">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ANT0201_ENG.wav U000_ANT0202_ENG.wav U000_ANT0203_ENG.wav U000_ANT0204_ENG.wav U000_ANT0205_ENG.wav U000_ANT0206_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ANT_MOVE_1, TEXT_SFX_ANT_MOVE_2, TEXT_SFX_ANT_MOVE_3, TEXT_SFX_ANT_MOVE_4, TEXT_SFX_ANT_MOVE_5, TEXT_SFX_ANT_MOVE_6</Text_ID>
		<Overlap_Test>Unit_Antilles</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Antilles">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ANT0301_ENG.wav U000_ANT0302_ENG.wav U000_ANT0303_ENG.wav U000_ANT0304_ENG.wav U000_ANT0305_ENG.wav U000_ANT0306_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ANT_ATTACK_1, TEXT_SFX_ANT_ATTACK_2, TEXT_SFX_ANT_ATTACK_3, TEXT_SFX_ANT_ATTACK_4, TEXT_SFX_ANT_ATTACK_5, TEXT_SFX_ANT_ATTACK_6</Text_ID>
		<Overlap_Test>Unit_Antilles</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Antilles">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ANT0501_ENG.wav U000_ANT0502_ENG.wav U000_ANT0503_ENG.wav U000_ANT0504_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ANT_GUARD_1, TEXT_SFX_ANT_GUARD_2, TEXT_SFX_ANT_GUARD_3, TEXT_SFX_ANT_GUARD_4</Text_ID>
		<Overlap_Test>Unit_Antilles</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Energy_Flux_Antilles">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ANT0601_ENG.wav, U000_ANT0602_ENG.wav, U000_ANT0603_ENG.wav, U000_ANT0604_ENG.wav, U000_ANT0605_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ANT_ENERGY_FLUX_1, TEXT_SFX_ANT_ENERGY_FLUX_2, TEXT_SFX_ANT_ENERGY_FLUX_3, TEXT_SFX_ANT_ENERGY_FLUX_4, TEXT_SFX_ANT_ENERGY_FLUX_5</Text_ID>
		<Overlap_Test>Unit_Antilles</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Yoda">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YOD0101_ENG.wav U000_YOD0102_ENG.wav U000_YOD0103_ENG.wav U000_YOD0104_ENG.wav U000_YOD0105_ENG.wav U000_YOD0106_ENG.wav U000_YOD0107_ENG.wav U000_YOD0108_ENG.wav U000_YOD0109_ENG.wav U000_YOD0110_ENG.wav U000_YOD0111_ENG.wav U000_YOD0112_ENG.wav U000_YOD0113_ENG.wav U000_YOD0114_ENG.wav U000_YOD0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YOD_SELECT_1, TEXT_SFX_YOD_SELECT_2, TEXT_SFX_YOD_SELECT_3, TEXT_SFX_YOD_SELECT_4, TEXT_SFX_YOD_SELECT_5, TEXT_SFX_YOD_SELECT_6, TEXT_SFX_YOD_SELECT_7, TEXT_SFX_YOD_SELECT_8, TEXT_SFX_YOD_SELECT_9, TEXT_SFX_YOD_SELECT_10, TEXT_SFX_YOD_SELECT_11, TEXT_SFX_YOD_SELECT_12, TEXT_SFX_YOD_SELECT_13, TEXT_SFX_YOD_SELECT_14, TEXT_SFX_YOD_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Yoda</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Yoda">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YOD0201_ENG.wav U000_YOD0202_ENG.wav U000_YOD0203_ENG.wav U000_YOD0204_ENG.wav U000_YOD0205_ENG.wav U000_YOD0206_ENG.wav U000_YOD0207_ENG.wav U000_YOD0208_ENG.wav U000_YOD0209_ENG.wav U000_YOD0210_ENG.wav U000_YOD0211_ENG.wav U000_YOD0212_ENG.wav U000_YOD0213_ENG.wav U000_YOD0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YOD_MOVE_1, TEXT_SFX_YOD_MOVE_2, TEXT_SFX_YOD_MOVE_3, TEXT_SFX_YOD_MOVE_4, TEXT_SFX_YOD_MOVE_5, TEXT_SFX_YOD_MOVE_6, TEXT_SFX_YOD_MOVE_7, TEXT_SFX_YOD_MOVE_8, TEXT_SFX_YOD_MOVE_9, TEXT_SFX_YOD_MOVE_10, TEXT_SFX_YOD_MOVE_11, TEXT_SFX_YOD_MOVE_12, TEXT_SFX_YOD_MOVE_13, TEXT_SFX_YOD_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Yoda</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Move_Yoda">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YOD0201_ENG.wav U000_YOD0202_ENG.wav U000_YOD0203_ENG.wav U000_YOD0204_ENG.wav U000_YOD0205_ENG.wav U000_YOD0206_ENG.wav U000_YOD0207_ENG.wav U000_YOD0208_ENG.wav U000_YOD0209_ENG.wav U000_YOD0210_ENG.wav U000_YOD0211_ENG.wav U000_YOD0212_ENG.wav U000_YOD0213_ENG.wav U000_YOD0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Probability>40</Probability>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YOD_MOVE_1, TEXT_SFX_YOD_MOVE_2, TEXT_SFX_YOD_MOVE_3, TEXT_SFX_YOD_MOVE_4, TEXT_SFX_YOD_MOVE_5, TEXT_SFX_YOD_MOVE_6, TEXT_SFX_YOD_MOVE_7, TEXT_SFX_YOD_MOVE_8, TEXT_SFX_YOD_MOVE_9, TEXT_SFX_YOD_MOVE_10, TEXT_SFX_YOD_MOVE_11, TEXT_SFX_YOD_MOVE_12, TEXT_SFX_YOD_MOVE_13, TEXT_SFX_YOD_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Yoda</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Yoda">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YOD0201_ENG.wav U000_YOD0202_ENG.wav U000_YOD0203_ENG.wav	U000_YOD0205_ENG.wav U000_YOD0206_ENG.wav U000_YOD0207_ENG.wav U000_YOD0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YOD_MOVE_1, TEXT_SFX_YOD_MOVE_2, TEXT_SFX_YOD_MOVE_3, TEXT_SFX_YOD_MOVE_5, TEXT_SFX_YOD_MOVE_6, TEXT_SFX_YOD_MOVE_7, TEXT_SFX_YOD_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Yoda</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Yoda">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YOD0301_ENG.wav U000_YOD0303_ENG.wav U000_YOD0304_ENG.wav U000_YOD0305_ENG.wav U000_YOD0306_ENG.wav U000_YOD0307_ENG.wav U000_YOD0308_ENG.wav U000_YOD0309_ENG.wav U000_YOD0311_ENG.wav U000_YOD0312_ENG.wav U000_YOD0313_ENG.wav U000_YOD0314_ENG.wav U000_YOD0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YOD_ATTACK_1, TEXT_SFX_YOD_ATTACK_3, TEXT_SFX_YOD_ATTACK_4, TEXT_SFX_YOD_ATTACK_5, TEXT_SFX_YOD_ATTACK_6, TEXT_SFX_YOD_ATTACK_7, TEXT_SFX_YOD_ATTACK_8, TEXT_SFX_YOD_ATTACK_9, TEXT_SFX_YOD_ATTACK_11, TEXT_SFX_YOD_ATTACK_12, TEXT_SFX_YOD_ATTACK_13, TEXT_SFX_YOD_ATTACK_14, TEXT_SFX_YOD_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Yoda</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Attack_Yoda">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YOD0301_ENG.wav U000_YOD0303_ENG.wav U000_YOD0304_ENG.wav U000_YOD0305_ENG.wav U000_YOD0306_ENG.wav U000_YOD0307_ENG.wav U000_YOD0308_ENG.wav U000_YOD0309_ENG.wav U000_YOD0311_ENG.wav U000_YOD0312_ENG.wav U000_YOD0313_ENG.wav U000_YOD0314_ENG.wav U000_YOD0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Probability>40</Probability>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YOD_ATTACK_1, TEXT_SFX_YOD_ATTACK_3, TEXT_SFX_YOD_ATTACK_4, TEXT_SFX_YOD_ATTACK_5, TEXT_SFX_YOD_ATTACK_6, TEXT_SFX_YOD_ATTACK_7, TEXT_SFX_YOD_ATTACK_8, TEXT_SFX_YOD_ATTACK_9, TEXT_SFX_YOD_ATTACK_11, TEXT_SFX_YOD_ATTACK_12, TEXT_SFX_YOD_ATTACK_13, TEXT_SFX_YOD_ATTACK_14, TEXT_SFX_YOD_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Yoda</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Yoda">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YOD0401_ENG.wav U000_YOD0402_ENG.wav U000_YOD0403_ENG.wav U000_YOD0404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YOD_GUARD_1, TEXT_SFX_YOD_GUARD_2, TEXT_SFX_YOD_GUARD_3, TEXT_SFX_YOD_GUARD_4</Text_ID>
		<Overlap_Test>Unit_Yoda</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Yoda">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YOD0701_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YOD_HEALTH_CRITICAL_1,</Text_ID>
		<Overlap_Test>Unit_Yoda</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Yoda">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YOD0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YOD_HEALTH_CRITICAL_2</Text_ID>
		<Overlap_Test>Unit_Yoda</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defeat_Yoda">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YOD0801_ENG.wav U000_YOD0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YOD_DEFEAT_1, TEXT_SFX_YOD_DEFEAT_2</Text_ID>
		<Overlap_Test>Unit_Yoda</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Force_Sight_Yoda">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YOD0501_ENG.wav U000_YOD0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YOD_FORCE_SIGHT_1, TEXT_SFX_YOD_FORCE_SIGHT_2</Text_ID>
		<Overlap_Test>Unit_Yoda</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Anim_Grunts_Yoda">
		<Use_Preset>Preset_DTH</Use_Preset>
		<Samples>Yoda_Anim_Grunt_1.wav Yoda_Anim_Grunt_2.wav Yoda_Anim_Grunt_3.wav Yoda_Anim_Grunt_4.wav Yoda_Anim_Grunt_5.wav</Samples>
		<Overlap_Test>Unit_Yoda</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Grunts_Yoda">
		<Use_Preset>Preset_DTH</Use_Preset>
		<Samples>Yoda_Attack_Grunt_1.wav</Samples>
		<Overlap_Test>Unit_Yoda</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Luke_Land">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK3101_ENG.wav U000_LUK3102_ENG.wav U000_LUK3103_ENG.wav U000_LUK3104_ENG.wav U000_LUK3105_ENG.wav U000_LUK3106_ENG.wav U000_LUK3107_ENG.wav U000_LUK3108_ENG.wav U000_LUK3109_ENG.wav U000_LUK3110_ENG.wav U000_LUK3111_ENG.wav U000_LUK3112_ENG.wav U000_LUK3113_ENG.wav U000_LUK3114_ENG.wav U000_LUK3115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LUK_SELECT_1, TEXT_SFX_LUK_SELECT_2, TEXT_SFX_LUK_SELECT_3, TEXT_SFX_LUK_SELECT_4, TEXT_SFX_LUK_SELECT_5, TEXT_SFX_LUK_SELECT_6, TEXT_SFX_LUK_SELECT_7, TEXT_SFX_LUK_SELECT_8, TEXT_SFX_LUK_SELECT_9, TEXT_SFX_LUK_SELECT_10, TEXT_SFX_LUK_SELECT_11, TEXT_SFX_LUK_SELECT_12, TEXT_SFX_LUK_SELECT_13, TEXT_SFX_LUK_SELECT_14, TEXT_SFX_LUK_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Luke_Land</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Luke_Land">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK3201_ENG.wav U000_LUK3202_ENG.wav U000_LUK3203_ENG.wav U000_LUK3204_ENG.wav U000_LUK3205_ENG.wav U000_LUK3206_ENG.wav U000_LUK3207_ENG.wav U000_LUK3208_ENG.wav U000_LUK3209_ENG.wav U000_LUK3210_ENG.wav U000_LUK3211_ENG.wav U000_LUK3212_ENG.wav U000_LUK3213_ENG.wav U000_LUK3215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LUK_MOVE_1, TEXT_SFX_LUK_MOVE_2, TEXT_SFX_LUK_MOVE_3, TEXT_SFX_LUK_MOVE_4, TEXT_SFX_LUK_MOVE_5, TEXT_SFX_LUK_MOVE_6, TEXT_SFX_LUK_MOVE_7, TEXT_SFX_LUK_MOVE_8, TEXT_SFX_LUK_MOVE_9, TEXT_SFX_LUK_MOVE_10, TEXT_SFX_LUK_MOVE_11, TEXT_SFX_LUK_MOVE_12, TEXT_SFX_LUK_MOVE_13, TEXT_SFX_LUK_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Luke_Land</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Move_Luke_Land">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK3201_ENG.wav U000_LUK3202_ENG.wav U000_LUK3203_ENG.wav U000_LUK3204_ENG.wav U000_LUK3205_ENG.wav U000_LUK3206_ENG.wav U000_LUK3207_ENG.wav U000_LUK3208_ENG.wav U000_LUK3209_ENG.wav U000_LUK3210_ENG.wav U000_LUK3211_ENG.wav U000_LUK3212_ENG.wav U000_LUK3213_ENG.wav U000_LUK3215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Probability>40</Probability>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LUK_MOVE_1, TEXT_SFX_LUK_MOVE_2, TEXT_SFX_LUK_MOVE_3, TEXT_SFX_LUK_MOVE_4, TEXT_SFX_LUK_MOVE_5, TEXT_SFX_LUK_MOVE_6, TEXT_SFX_LUK_MOVE_7, TEXT_SFX_LUK_MOVE_8, TEXT_SFX_LUK_MOVE_9, TEXT_SFX_LUK_MOVE_10, TEXT_SFX_LUK_MOVE_11, TEXT_SFX_LUK_MOVE_12, TEXT_SFX_LUK_MOVE_13, TEXT_SFX_LUK_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Luke_Land</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Luke_Land">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK3201_ENG.wav U000_LUK3202_ENG.wav U000_LUK3203_ENG.wav	U000_LUK3205_ENG.wav U000_LUK3206_ENG.wav U000_LUK3207_ENG.wav U000_LUK3208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LUK_MOVE_1, TEXT_SFX_LUK_MOVE_2, TEXT_SFX_LUK_MOVE_3, TEXT_SFX_LUK_MOVE_5, TEXT_SFX_LUK_MOVE_6, TEXT_SFX_LUK_MOVE_7, TEXT_SFX_LUK_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Luke_Land</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Luke_Land">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK3301_ENG.wav U000_LUK3303_ENG.wav U000_LUK3304_ENG.wav U000_LUK3305_ENG.wav U000_LUK3306_ENG.wav U000_LUK3307_ENG.wav U000_LUK3308_ENG.wav U000_LUK3309_ENG.wav U000_LUK3311_ENG.wav U000_LUK3312_ENG.wav U000_LUK3313_ENG.wav U000_LUK3314_ENG.wav U000_LUK3315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LUK_ATTACK_1, TEXT_SFX_LUK_ATTACK_3, TEXT_SFX_LUK_ATTACK_4, TEXT_SFX_LUK_ATTACK_5, TEXT_SFX_LUK_ATTACK_6, TEXT_SFX_LUK_ATTACK_7, TEXT_SFX_LUK_ATTACK_8, TEXT_SFX_LUK_ATTACK_9, TEXT_SFX_LUK_ATTACK_11, TEXT_SFX_LUK_ATTACK_12, TEXT_SFX_LUK_ATTACK_13, TEXT_SFX_LUK_ATTACK_14, TEXT_SFX_LUK_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Luke_Land</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Attack_Luke_Land">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK3301_ENG.wav U000_LUK3303_ENG.wav U000_LUK3304_ENG.wav U000_LUK3305_ENG.wav U000_LUK3306_ENG.wav U000_LUK3307_ENG.wav U000_LUK3308_ENG.wav U000_LUK3309_ENG.wav U000_LUK3311_ENG.wav U000_LUK3312_ENG.wav U000_LUK3313_ENG.wav U000_LUK3314_ENG.wav U000_LUK3315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Probability>40</Probability>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LUK_ATTACK_1, TEXT_SFX_LUK_ATTACK_3, TEXT_SFX_LUK_ATTACK_4, TEXT_SFX_LUK_ATTACK_5, TEXT_SFX_LUK_ATTACK_6, TEXT_SFX_LUK_ATTACK_7, TEXT_SFX_LUK_ATTACK_8, TEXT_SFX_LUK_ATTACK_9, TEXT_SFX_LUK_ATTACK_11, TEXT_SFX_LUK_ATTACK_12, TEXT_SFX_LUK_ATTACK_13, TEXT_SFX_LUK_ATTACK_14, TEXT_SFX_LUK_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Luke_Land</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Luke_Land">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK3401_ENG.wav U000_LUK3402_ENG.wav U000_LUK3403_ENG.wav U000_LUK3404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LUK_GUARD_1, TEXT_SFX_LUK_GUARD_2, TEXT_SFX_LUK_GUARD_3, TEXT_SFX_LUK_GUARD_4</Text_ID>
		<Overlap_Test>Unit_Luke_Land</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Luke_Land">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK0702_ENG.wav U000_LUK0704_ENG.wav U000_LUK0803_ENG.wav</Samples>
		<Post_Samples>U000_OBI1304_ENG.wav</Post_Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_LUK_ATTACKED_2, TEXT_SFX_LUK_ATTACKED_4, TEXT_SFX_LUK_NEAR_DEATH_3</Text_ID>
		<Overlap_Test>Unit_Luke_Land</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Luke_Land">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK0801_ENG.wav U000_LUK0802_ENG.wav U000_LUK0804_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LUK_NEAR_DEATH_1, TEXT_SFX_LUK_NEAR_DEATH_2, TEXT_SFX_LUK_NEAR_DEATH_4</Text_ID>
		<Overlap_Test>Unit_Luke_Land</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defeat_Luke_Land">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Luke_Die01.wav Luke_Die02.wav</Samples>
		<Overlap_Test>Unit_Luke_Land</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Throw_Luke_Land">
		<Use_Preset>Preset_DTH</Use_Preset>
		<Samples>Luke_Throw01.wav</Samples>
		<Overlap_Test>Unit_Luke_Land</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Swing_Luke_Land">
		<Use_Preset>Preset_DTH</Use_Preset>
		<Samples>Luke_Swing01.wav Luke_Swing02.wav Luke_Swing03.wav Luke_Swing04.wav Luke_Swing05.wav Luke_Swing06.wav Luke_Swing07.wav Luke_Swing08.wav Luke_Swing09.wav Luke_Swing10.wav Luke_Swing11.wav Luke_Swing12.wav Luke_Swing13.wav Luke_Swing14.wav</Samples>
		<Overlap_Test>Unit_Luke_Land</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Cloak_Luke_Land">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LUK3501_ENG.wav, U000_LUK3502_ENG.wav U000_LUK3503_ENG.wav U000_LUK3504_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LUK_LAND_CLOAK_1, TEXT_SFX_LUK_LAND_CLOAK_2, TEXT_SFX_LUK_LAND_CLOAK_3, TEXT_SFX_LUK_LAND_CLOAK_4</Text_ID>
		<Overlap_Test>Unit_Luke_Land</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Leia">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LEI0101_ENG.wav U000_LEI0102_ENG.wav U000_LEI0103_ENG.wav U000_LEI0104_ENG.wav U000_LEI0105_ENG.wav U000_LEI0106_ENG.wav U000_LEI0107_ENG.wav U000_LEI0108_ENG.wav U000_LEI0109_ENG.wav U000_LEI0110_ENG.wav U000_LEI0111_ENG.wav U000_LEI0112_ENG.wav U000_LEI0113_ENG.wav U000_LEI0114_ENG.wav U000_LEI0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LEI_SELECT_1, TEXT_SFX_LEI_SELECT_2, TEXT_SFX_LEI_SELECT_3, TEXT_SFX_LEI_SELECT_4, TEXT_SFX_LEI_SELECT_5, TEXT_SFX_LEI_SELECT_6, TEXT_SFX_LEI_SELECT_7, TEXT_SFX_LEI_SELECT_8, TEXT_SFX_LEI_SELECT_9, TEXT_SFX_LEI_SELECT_10, TEXT_SFX_LEI_SELECT_11, TEXT_SFX_LEI_SELECT_12, TEXT_SFX_LEI_SELECT_13, TEXT_SFX_LEI_SELECT_14, TEXT_SFX_LEI_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Leia</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Leia">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LEI0201_ENG.wav U000_LEI0202_ENG.wav U000_LEI0203_ENG.wav U000_LEI0204_ENG.wav U000_LEI0205_ENG.wav U000_LEI0206_ENG.wav U000_LEI0207_ENG.wav U000_LEI0208_ENG.wav U000_LEI0209_ENG.wav U000_LEI0210_ENG.wav U000_LEI0211_ENG.wav U000_LEI0212_ENG.wav U000_LEI0213_ENG.wav U000_LEI0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LEI_MOVE_1, TEXT_SFX_LEI_MOVE_2, TEXT_SFX_LEI_MOVE_3, TEXT_SFX_LEI_MOVE_4, TEXT_SFX_LEI_MOVE_5, TEXT_SFX_LEI_MOVE_6, TEXT_SFX_LEI_MOVE_7, TEXT_SFX_LEI_MOVE_8, TEXT_SFX_LEI_MOVE_9, TEXT_SFX_LEI_MOVE_10, TEXT_SFX_LEI_MOVE_11, TEXT_SFX_LEI_MOVE_12, TEXT_SFX_LEI_MOVE_13, TEXT_SFX_LEI_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Leia</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Move_Leia">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LEI0201_ENG.wav U000_LEI0202_ENG.wav U000_LEI0203_ENG.wav U000_LEI0204_ENG.wav U000_LEI0205_ENG.wav U000_LEI0206_ENG.wav U000_LEI0207_ENG.wav U000_LEI0208_ENG.wav U000_LEI0209_ENG.wav U000_LEI0210_ENG.wav U000_LEI0211_ENG.wav U000_LEI0212_ENG.wav U000_LEI0213_ENG.wav U000_LEI0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Probability>40</Probability>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LEI_MOVE_1, TEXT_SFX_LEI_MOVE_2, TEXT_SFX_LEI_MOVE_3, TEXT_SFX_LEI_MOVE_4, TEXT_SFX_LEI_MOVE_5, TEXT_SFX_LEI_MOVE_6, TEXT_SFX_LEI_MOVE_7, TEXT_SFX_LEI_MOVE_8, TEXT_SFX_LEI_MOVE_9, TEXT_SFX_LEI_MOVE_10, TEXT_SFX_LEI_MOVE_11, TEXT_SFX_LEI_MOVE_12, TEXT_SFX_LEI_MOVE_13, TEXT_SFX_LEI_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Leia</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Leia">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LEI0201_ENG.wav U000_LEI0202_ENG.wav U000_LEI0203_ENG.wav	U000_LEI0205_ENG.wav U000_LEI0206_ENG.wav U000_LEI0207_ENG.wav U000_LEI0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LEI_MOVE_1, TEXT_SFX_LEI_MOVE_2, TEXT_SFX_LEI_MOVE_3, TEXT_SFX_LEI_MOVE_5, TEXT_SFX_LEI_MOVE_6, TEXT_SFX_LEI_MOVE_7, TEXT_SFX_LEI_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Leia</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Leia">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LEI0301_ENG.wav U000_LEI0303_ENG.wav U000_LEI0304_ENG.wav U000_LEI0305_ENG.wav U000_LEI0306_ENG.wav U000_LEI0307_ENG.wav U000_LEI0308_ENG.wav U000_LEI0309_ENG.wav U000_LEI0311_ENG.wav U000_LEI0312_ENG.wav U000_LEI0313_ENG.wav U000_LEI0314_ENG.wav U000_LEI0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LEI_ATTACK_1, TEXT_SFX_LEI_ATTACK_3, TEXT_SFX_LEI_ATTACK_4, TEXT_SFX_LEI_ATTACK_5, TEXT_SFX_LEI_ATTACK_6, TEXT_SFX_LEI_ATTACK_7, TEXT_SFX_LEI_ATTACK_8, TEXT_SFX_LEI_ATTACK_9, TEXT_SFX_LEI_ATTACK_11, TEXT_SFX_LEI_ATTACK_12, TEXT_SFX_LEI_ATTACK_13, TEXT_SFX_LEI_ATTACK_14, TEXT_SFX_LEI_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Leia</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Attack_Leia">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LEI0301_ENG.wav U000_LEI0303_ENG.wav U000_LEI0304_ENG.wav U000_LEI0305_ENG.wav U000_LEI0306_ENG.wav U000_LEI0307_ENG.wav U000_LEI0308_ENG.wav U000_LEI0309_ENG.wav U000_LEI0311_ENG.wav U000_LEI0312_ENG.wav U000_LEI0313_ENG.wav U000_LEI0314_ENG.wav U000_LEI0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Probability>40</Probability>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LEI_ATTACK_1, TEXT_SFX_LEI_ATTACK_3, TEXT_SFX_LEI_ATTACK_4, TEXT_SFX_LEI_ATTACK_5, TEXT_SFX_LEI_ATTACK_6, TEXT_SFX_LEI_ATTACK_7, TEXT_SFX_LEI_ATTACK_8, TEXT_SFX_LEI_ATTACK_9, TEXT_SFX_LEI_ATTACK_11, TEXT_SFX_LEI_ATTACK_12, TEXT_SFX_LEI_ATTACK_13, TEXT_SFX_LEI_ATTACK_14, TEXT_SFX_LEI_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Leia</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Leia">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LEI0401_ENG.wav U000_LEI0402_ENG.wav U000_LEI0403_ENG.wav U000_LEI0404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LEI_GUARD_1, TEXT_SFX_LEI_GUARD_2, TEXT_SFX_LEI_GUARD_3, TEXT_SFX_LEI_GUARD_4</Text_ID>
		<Overlap_Test>Unit_Leia</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Remove_Corruption_Leia">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LEI0501_ENG.wav U000_LEI0502_ENG.wav U000_LEI0503_ENG.wav U000_LEI0504_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LEI_REMOVE_CORRUPTION_1, TEXT_SFX_LEI_REMOVE_CORRUPTION_2, TEXT_SFX_LEI_REMOVE_CORRUPTION_3, TEXT_SFX_LEI_REMOVE_CORRUPTION_4</Text_ID>
		<Overlap_Test>Unit_Leia</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Increase_Production_Leia">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LEI0601_ENG.wav U000_LEI0602_ENG.wav U000_LEI0603_ENG.wav U000_LEI0604_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LEI_INCREASE_PRODUCTION_1, TEXT_SFX_LEI_INCREASE_PRODUCTION_2, TEXT_SFX_LEI_INCREASE_PRODUCTION_3, TEXT_SFX_LEI_INCREASE_PRODUCTION_4</Text_ID>
		<Overlap_Test>Unit_Leia</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Gargantuan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAR0101_ENG.wav U000_GAR0102_ENG.wav U000_GAR0103_ENG.wav U000_GAR0104_ENG.wav U000_GAR0105_ENG.wav U000_GAR0106_ENG.wav U000_GAR0107_ENG.wav U000_GAR0108_ENG.wav U000_GAR0109_ENG.wav U000_GAR0110_ENG.wav U000_GAR0111_ENG.wav U000_GAR0112_ENG.wav U000_GAR0113_ENG.wav U000_GAR0114_ENG.wav U000_GAR0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAR_SELECT_1, TEXT_SFX_GAR_SELECT_2, TEXT_SFX_GAR_SELECT_3, TEXT_SFX_GAR_SELECT_4, TEXT_SFX_GAR_SELECT_5, TEXT_SFX_GAR_SELECT_6, TEXT_SFX_GAR_SELECT_7, TEXT_SFX_GAR_SELECT_8, TEXT_SFX_GAR_SELECT_9, TEXT_SFX_GAR_SELECT_10, TEXT_SFX_GAR_SELECT_11, TEXT_SFX_GAR_SELECT_12, TEXT_SFX_GAR_SELECT_13, TEXT_SFX_GAR_SELECT_14, TEXT_SFX_GAR_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Gargantuan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Gargantuan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAR0201_ENG.wav U000_GAR0202_ENG.wav U000_GAR0203_ENG.wav U000_GAR0204_ENG.wav U000_GAR0205_ENG.wav U000_GAR0206_ENG.wav U000_GAR0207_ENG.wav U000_GAR0208_ENG.wav U000_GAR0209_ENG.wav U000_GAR0210_ENG.wav U000_GAR0211_ENG.wav U000_GAR0212_ENG.wav U000_GAR0213_ENG.wav U000_GAR0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAR_MOVE_1, TEXT_SFX_GAR_MOVE_2, TEXT_SFX_GAR_MOVE_3, TEXT_SFX_GAR_MOVE_4, TEXT_SFX_GAR_MOVE_5, TEXT_SFX_GAR_MOVE_6, TEXT_SFX_GAR_MOVE_7, TEXT_SFX_GAR_MOVE_8, TEXT_SFX_GAR_MOVE_9, TEXT_SFX_GAR_MOVE_10, TEXT_SFX_GAR_MOVE_11, TEXT_SFX_GAR_MOVE_12, TEXT_SFX_GAR_MOVE_13, TEXT_SFX_GAR_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Gargantuan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Move_Gargantuan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAR0201_ENG.wav U000_GAR0202_ENG.wav U000_GAR0203_ENG.wav U000_GAR0204_ENG.wav U000_GAR0205_ENG.wav U000_GAR0206_ENG.wav U000_GAR0207_ENG.wav U000_GAR0208_ENG.wav U000_GAR0209_ENG.wav U000_GAR0210_ENG.wav U000_GAR0211_ENG.wav U000_GAR0212_ENG.wav U000_GAR0213_ENG.wav U000_GAR0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Probability>40</Probability>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAR_MOVE_1, TEXT_SFX_GAR_MOVE_2, TEXT_SFX_GAR_MOVE_3, TEXT_SFX_GAR_MOVE_4, TEXT_SFX_GAR_MOVE_5, TEXT_SFX_GAR_MOVE_6, TEXT_SFX_GAR_MOVE_7, TEXT_SFX_GAR_MOVE_8, TEXT_SFX_GAR_MOVE_9, TEXT_SFX_GAR_MOVE_10, TEXT_SFX_GAR_MOVE_11, TEXT_SFX_GAR_MOVE_12, TEXT_SFX_GAR_MOVE_13, TEXT_SFX_GAR_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Gargantuan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Gargantuan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAR0201_ENG.wav U000_GAR0202_ENG.wav U000_GAR0203_ENG.wav	U000_GAR0205_ENG.wav U000_GAR0206_ENG.wav U000_GAR0207_ENG.wav U000_GAR0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAR_MOVE_1, TEXT_SFX_GAR_MOVE_2, TEXT_SFX_GAR_MOVE_3, TEXT_SFX_GAR_MOVE_5, TEXT_SFX_GAR_MOVE_6, TEXT_SFX_GAR_MOVE_7, TEXT_SFX_GAR_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Gargantuan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Gargantuan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAR0301_ENG.wav U000_GAR0303_ENG.wav U000_GAR0304_ENG.wav U000_GAR0305_ENG.wav U000_GAR0306_ENG.wav U000_GAR0307_ENG.wav U000_GAR0308_ENG.wav U000_GAR0309_ENG.wav U000_GAR0311_ENG.wav U000_GAR0312_ENG.wav U000_GAR0313_ENG.wav U000_GAR0314_ENG.wav U000_GAR0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAR_ATTACK_1, TEXT_SFX_GAR_ATTACK_3, TEXT_SFX_GAR_ATTACK_4, TEXT_SFX_GAR_ATTACK_5, TEXT_SFX_GAR_ATTACK_6, TEXT_SFX_GAR_ATTACK_7, TEXT_SFX_GAR_ATTACK_8, TEXT_SFX_GAR_ATTACK_9, TEXT_SFX_GAR_ATTACK_11, TEXT_SFX_GAR_ATTACK_12, TEXT_SFX_GAR_ATTACK_13, TEXT_SFX_GAR_ATTACK_14, TEXT_SFX_GAR_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Gargantuan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Attack_Gargantuan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAR0301_ENG.wav U000_GAR0303_ENG.wav U000_GAR0304_ENG.wav U000_GAR0305_ENG.wav U000_GAR0306_ENG.wav U000_GAR0307_ENG.wav U000_GAR0308_ENG.wav U000_GAR0309_ENG.wav U000_GAR0311_ENG.wav U000_GAR0312_ENG.wav U000_GAR0313_ENG.wav U000_GAR0314_ENG.wav U000_GAR0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Probability>40</Probability>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAR_ATTACK_1, TEXT_SFX_GAR_ATTACK_3, TEXT_SFX_GAR_ATTACK_4, TEXT_SFX_GAR_ATTACK_5, TEXT_SFX_GAR_ATTACK_6, TEXT_SFX_GAR_ATTACK_7, TEXT_SFX_GAR_ATTACK_8, TEXT_SFX_GAR_ATTACK_9, TEXT_SFX_GAR_ATTACK_11, TEXT_SFX_GAR_ATTACK_12, TEXT_SFX_GAR_ATTACK_13, TEXT_SFX_GAR_ATTACK_14, TEXT_SFX_GAR_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Gargantuan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Gargantuan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAR0401_ENG.wav U000_GAR0402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAR_GUARD_1, TEXT_SFX_GAR_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Gargantuan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Gargantuan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAR0801_ENG.wav U000_GAR0802_ENG.wav U000_GAR0803_ENG.wav U000_GAR0804_ENG.wav U000_GAR0805_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_GAR_HEALTH_LOW_1, TEXT_SFX_GAR_HEALTH_LOW_2, TEXT_SFX_GAR_HEALTH_LOW_3, TEXT_SFX_GAR_HEALTH_LOW_4, TEXT_SFX_GAR_HEALTH_LOW_5</Text_ID>
		<Overlap_Test>Unit_Gargantuan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Gargantuan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAR0901_ENG.wav U000_GAR0902_ENG.wav U000_GAR0903_ENG.wav U000_GAR0904_ENG.wav U000_GAR0905_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_GAR_HEALTH_CRITICAL_1, TEXT_SFX_GAR_HEALTH_CRITICAL_2, TEXT_SFX_GAR_HEALTH_CRITICAL_3, TEXT_SFX_GAR_HEALTH_CRITICAL_4, TEXT_SFX_GAR_HEALTH_CRITICAL_5</Text_ID>
		<Overlap_Test>Unit_Gargantuan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defeat_Gargantuan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAR1001_ENG.wav U000_GAR1002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAR_DEFEAT_1, TEXT_SFX_GAR_DEFEAT_2</Text_ID>
		<Overlap_Test>Unit_Gargantuan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Deploy_Gargantuan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAR0601_ENG.wav U000_GAR0602_ENG.wav U000_GAR0603_ENG.wav U000_GAR0604_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAR_DEPLOY_1, TEXT_SFX_GAR_DEPLOY_2, TEXT_SFX_GAR_DEPLOY_3, TEXT_SFX_GAR_DEPLOY_4</Text_ID>
		<Overlap_Test>Unit_Gargantuan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Shield_Flare_Gargantuan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAR0701_ENG.wav U000_GAR0702_ENG.wav U000_GAR0703_ENG.wav U000_GAR0704_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAR_SHIELD_FLARE_1, TEXT_SFX_GAR_SHIELD_FLARE_2, TEXT_SFX_GAR_SHIELD_FLARE_3, TEXT_SFX_GAR_SHIELD_FLARE_4</Text_ID>
		<Overlap_Test>Unit_Gargantuan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Wedge_Rogue">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0101_ENG.wav U000_WED0102_ENG.wav U000_WED0103_ENG.wav U000_WED0104_ENG.wav U000_WED0105_ENG.wav U000_WED0106_ENG.wav U000_WED0107_ENG.wav U000_WED0108_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_SELECT_1, TEXT_SFX_WED_SELECT_2, TEXT_SFX_WED_SELECT_3, TEXT_SFX_WED_SELECT_4, TEXT_SFX_WED_SELECT_5, TEXT_SFX_WED_SELECT_6, TEXT_SFX_WED_SELECT_7, TEXT_SFX_WED_SELECT_8</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Wedge_Rogue">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0201_ENG.wav U000_WED0203_ENG.wav U000_WED0204_ENG.wav U000_WED0205_ENG.wav U000_WED0206_ENG.wav U000_WED0207_ENG.wav U000_WED0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_MOVE_1, TEXT_SFX_WED_MOVE_3, TEXT_SFX_WED_MOVE_4, TEXT_SFX_WED_MOVE_5, TEXT_SFX_WED_MOVE_6, TEXT_SFX_WED_MOVE_7, TEXT_SFX_WED_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Assist_Move_Wedge_Rogue">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0201_ENG.wav U000_WED0203_ENG.wav U000_WED0204_ENG.wav U000_WED0205_ENG.wav U000_WED0206_ENG.wav U000_WED0207_ENG.wav U000_WED0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Probability>40</Probability>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_MOVE_1, TEXT_SFX_WED_MOVE_3, TEXT_SFX_WED_MOVE_4, TEXT_SFX_WED_MOVE_5, TEXT_SFX_WED_MOVE_6, TEXT_SFX_WED_MOVE_7, TEXT_SFX_WED_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Wedge_Rogue">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0201_ENG.wav U000_WED0202_ENG.wav	U000_WED0204_ENG.wav U000_WED0205_ENG.wav U000_WED0207_ENG.wav U000_WED0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_MOVE_1, TEXT_SFX_WED_MOVE_2, TEXT_SFX_WED_MOVE_4, TEXT_SFX_WED_MOVE_5, TEXT_SFX_WED_MOVE_7, TEXT_SFX_WED_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Wedge_Rogue">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0301_ENG.wav U000_WED0302_ENG.wav U000_WED0303_ENG.wav U000_WED0304_ENG.wav U000_WED0305_ENG.wav U000_WED0307_ENG.wav U000_WED0308_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_ATTACK_1, TEXT_SFX_WED_ATTACK_2, TEXT_SFX_WED_ATTACK_3, TEXT_SFX_WED_ATTACK_4, TEXT_SFX_WED_ATTACK_5, TEXT_SFX_WED_ATTACK_7, TEXT_SFX_WED_ATTACK_8</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Assist_Attack_Wedge_Rogue">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0301_ENG.wav U000_WED0302_ENG.wav U000_WED0303_ENG.wav U000_WED0304_ENG.wav U000_WED0305_ENG.wav U000_WED0307_ENG.wav U000_WED0308_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Probability>40</Probability>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_ATTACK_1, TEXT_SFX_WED_ATTACK_2, TEXT_SFX_WED_ATTACK_3, TEXT_SFX_WED_ATTACK_4, TEXT_SFX_WED_ATTACK_5, TEXT_SFX_WED_ATTACK_7, TEXT_SFX_WED_ATTACK_8</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Wedge_Rogue">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0401_ENG.wav U000_WED0402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_GUARD_1, TEXT_SFX_WED_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Ability_Off_Wedge_Rogue">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0306_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_ATTACK_6</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Ability_On_Wedge_Rogue">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_MOVE_2</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Respawn_Wedge_Rogue">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0307_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_ATTACK_7</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Planet_Select_Wedge_Rogue">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0601_ENG.wav U000_WED0602_ENG.wav U000_WED0603_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_PLANET_SELECT_1, TEXT_SFX_WED_PLANET_SELECT_2, TEXT_SFX_WED_PLANET_SELECT_3</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Wedge_Rogue">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0701_ENG.wav U000_WED0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_ATTACKED_1, TEXT_SFX_WED_ATTACKED_2</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Wedge_Rogue">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0801_ENG.wav U000_WED0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_NEAR_DEATH_1, TEXT_SFX_WED_NEAR_DEATH_2</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Low_Wedge_Rogue">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_CHATTER_2</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Critical_Wedge_Rogue">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_WED0906_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_WED_CHATTER_6</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Low_Kasan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAS0103_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_POR_CHATTER_2</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Kasan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAS0101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_POR_CHATTER_2</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Kasan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAS0102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_POR_CHATTER_2</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Low_Zev">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ZEV0103_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_POR_CHATTER_6</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Zev">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ZEV0102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_POR_CHATTER_6</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Low_Derek_Klivian">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KLI0102_ENG.wav U000_KLI0103_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_POR_CHATTER_6, TEXT_SFX_POR_CHATTER_6</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Critical_Derek_Klivian">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KLI0104_ENG.wav U000_KLI0105_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_POR_CHATTER_6, TEXT_SFX_POR_CHATTER_6</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Derek_Klivian">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KLI0106_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_POR_CHATTER_6</Text_ID>
		<Overlap_Test>Unit_Red_Squadron</Overlap_Test>
	</SFXEvent>
	<!--<SFXEvent Name="Unit_Deploy_Tani">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TAN0101_ENG.wav U000_TAN0102_ENG.wav U000_TAN0103_ENG.wav U000_TAN0104_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TAN_DEPLOY_1, TEXT_SFX_TAN_DEPLOY_2, TEXT_SFX_TAN_DEPLOY_3, TEXT_SFX_TAN_DEPLOY_4</Text_ID>
		<Overlap_Test>Unit_Deploy</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Deploy_02_Tani">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TAN0201_ENG.wav U000_TAN0202_ENG.wav U000_TAN0203_ENG.wav U000_TAN0204_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TAN_DEPLOY_02_1, TEXT_SFX_TAN_DEPLOY_02_2, TEXT_SFX_TAN_DEPLOY_02_3, TEXT_SFX_TAN_DEPLOY_02_4</Text_ID>
		<Overlap_Test>Unit_Deploy</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Sass_Tani">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TAN0301_ENG.wav U000_TAN0302_ENG.wav U000_TAN0303_ENG.wav U000_TAN0304_ENG.wav U000_TAN0305_ENG.wav U000_TAN0306_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TAN_SASS_1, TEXT_SFX_TAN_SASS_2, TEXT_SFX_TAN_SASS_3,TEXT_SFX_TAN_SASS_4,TEXT_SFX_TAN_SASS_5,TEXT_SFX_TAN_SASS_6</Text_ID>
		<Overlap_Test>Unit_Sass</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Respawn_Tani">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TAN0401_ENG.wav U000_TAN0402_ENG.wav U000_TAN0403_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TAN_RESPAWN_1, TEXT_SFX_TAN_RESPAWN_2, TEXT_SFX_TAN_RESPAWN_3</Text_ID>
	</SFXEvent>
	<SFXEvent Name="Unit_Planet_Select_Tani">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TAN0501_ENG.wav U000_TAN0502_ENG.wav U000_TAN0503_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TAN_PLANET_SELECT_1, TEXT_SFX_TAN_PLANET_SELECT_2, TEXT_SFX_TAN_PLANET_SELECT_3</Text_ID>
		<Overlap_Test>Unit_Select</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Tani">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TAN0501_ENG.wav U000_TAN0502_ENG.wav U000_TAN0503_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TAN_PLANET_SELECT_1, TEXT_SFX_TAN_PLANET_SELECT_2, TEXT_SFX_TAN_PLANET_SELECT_3</Text_ID>
		<Overlap_Test>Unit_Select</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Tani">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TAN0201_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TAN_DEPLOY_02_1</Text_ID>
		<Overlap_Test>Unit_Move</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Tani">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TAN0202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TAN_DEPLOY_02_2</Text_ID>
		<Overlap_Test>Unit_Attack</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Tani">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TAN0301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TAN_SASS_1</Text_ID>
		<Overlap_Test>Unit_Sass</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Tani">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TAN0201_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TAN_DEPLOY_02_1</Text_ID>
		<Overlap_Test>Unit_Move</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defeat_Tani">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TAN0304_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TAN_SASS_4</Text_ID>
		<Overlap_Test>Unit_Sass</Overlap_Test>
	</SFXEvent>-->

<!--Underworld-->
	<SFXEvent Name="Unit_Select_Bossk">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>BSK_Select_01.wav BSK_Select_02.wav BSK_Select_03.wav BSK_Select_04.wav BSK_Select_05.wav</Samples>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Overlap_Test>Unit_Bossk</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Bossk">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>BSK_Move_01.wav BSK_Move_02.wav BSK_Move_03.wav BSK_Move_04.wav BSK_Move_05.wav</Samples>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Overlap_Test>Unit_Bossk</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Bossk">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>BSK_Move_01.wav BSK_Move_02.wav BSK_Move_03.wav BSK_Move_04.wav BSK_Move_05.wav</Samples>
		<Overlap_Test>Unit_Bossk</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Bossk">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>BSK_Attack_01.wav BSK_Attack_02.wav BSK_Attack_03.wav BSK_Attack_04.wav BSK_Attack_05.wav</Samples>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Overlap_Test>Unit_Bossk</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Bossk">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>BSK_Guard_01.wav BSK_Guard_02.wav BSK_Guard_03.wav</Samples>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Overlap_Test>Unit_Bossk</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Bossk">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>BSK_Health_Low_01.wav</Samples>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Overlap_Test>Unit_Bossk</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Bossk">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>BSK_Health_Low_01.wav</Samples>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Overlap_Test>Unit_Bossk</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defeat_Bossk">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>BSK_Health_Critical_02.wav</Samples>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Overlap_Test>Unit_Bossk</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_IG88">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IG80101_ENG.wav U000_IG80102_ENG.wav U000_IG80103_ENG.wav U000_IG80104_ENG.wav U000_IG80105_ENG.wav U000_IG80106_ENG.wav U000_IG80107_ENG.wav U000_IG80108_ENG.wav U000_IG80109_ENG.wav U000_IG80110_ENG.wav U000_IG80111_ENG.wav U000_IG80112_ENG.wav U000_IG80113_ENG.wav U000_IG80114_ENG.wav U000_IG80115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IG8_SELECT_1, TEXT_SFX_IG8_SELECT_2, TEXT_SFX_IG8_SELECT_3, TEXT_SFX_IG8_SELECT_4, TEXT_SFX_IG8_SELECT_5, TEXT_SFX_IG8_SELECT_6, TEXT_SFX_IG8_SELECT_7, TEXT_SFX_IG8_SELECT_8, TEXT_SFX_IG8_SELECT_9, TEXT_SFX_IG8_SELECT_10, TEXT_SFX_IG8_SELECT_11, TEXT_SFX_IG8_SELECT_12, TEXT_SFX_IG8_SELECT_13, TEXT_SFX_IG8_SELECT_14, TEXT_SFX_IG8_SELECT_15</Text_ID>
		<Overlap_Test>Unit_IG88</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_IG88">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IG80201_ENG.wav U000_IG80202_ENG.wav U000_IG80203_ENG.wav U000_IG80204_ENG.wav U000_IG80205_ENG.wav U000_IG80206_ENG.wav U000_IG80207_ENG.wav U000_IG80208_ENG.wav U000_IG80209_ENG.wav U000_IG80210_ENG.wav U000_IG80211_ENG.wav U000_IG80212_ENG.wav U000_IG80213_ENG.wav U000_IG80215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IG8_MOVE_1, TEXT_SFX_IG8_MOVE_2, TEXT_SFX_IG8_MOVE_3, TEXT_SFX_IG8_MOVE_4, TEXT_SFX_IG8_MOVE_5, TEXT_SFX_IG8_MOVE_6, TEXT_SFX_IG8_MOVE_7, TEXT_SFX_IG8_MOVE_8, TEXT_SFX_IG8_MOVE_9, TEXT_SFX_IG8_MOVE_10, TEXT_SFX_IG8_MOVE_11, TEXT_SFX_IG8_MOVE_12, TEXT_SFX_IG8_MOVE_13, TEXT_SFX_IG8_MOVE_15</Text_ID>
		<Overlap_Test>Unit_IG88</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Move_IG88">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IG80801_ENG.wav U000_IG80802_ENG.wav U000_IG80803_ENG.wav U000_IG80804_ENG.wav U000_IG80805_ENG.wav U000_IG80201_ENG.wav U000_IG80202_ENG.wav U000_IG80203_ENG.wav U000_IG80204_ENG.wav U000_IG80205_ENG.wav U000_IG80206_ENG.wav U000_IG80207_ENG.wav U000_IG80208_ENG.wav U000_IG80209_ENG.wav U000_IG80210_ENG.wav U000_IG80211_ENG.wav U000_IG80212_ENG.wav U000_IG80213_ENG.wav U000_IG80215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IG8_GROUP_MOVE_1, TEXT_SFX_IG8_GROUP_MOVE_2, TEXT_SFX_IG8_GROUP_MOVE_3, TEXT_SFX_IG8_GROUP_MOVE_4, TEXT_SFX_IG8_GROUP_MOVE_5, TEXT_SFX_IG8_MOVE_1, TEXT_SFX_IG8_MOVE_2, TEXT_SFX_IG8_MOVE_3, TEXT_SFX_IG8_MOVE_4, TEXT_SFX_IG8_MOVE_5, TEXT_SFX_IG8_MOVE_6, TEXT_SFX_IG8_MOVE_7, TEXT_SFX_IG8_MOVE_8, TEXT_SFX_IG8_MOVE_9, TEXT_SFX_IG8_MOVE_10, TEXT_SFX_IG8_MOVE_11, TEXT_SFX_IG8_MOVE_12, TEXT_SFX_IG8_MOVE_13, TEXT_SFX_IG8_MOVE_15</Text_ID>
		<Overlap_Test>Unit_IG88</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_IG88">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IG80201_ENG.wav U000_IG80202_ENG.wav U000_IG80203_ENG.wav U000_IG80205_ENG.wav U000_IG80206_ENG.wav U000_IG80207_ENG.wav U000_IG80208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IG8_MOVE_1, TEXT_SFX_IG8_MOVE_2, TEXT_SFX_IG8_MOVE_3, TEXT_SFX_IG8_MOVE_5, TEXT_SFX_IG8_MOVE_6, TEXT_SFX_IG8_MOVE_7, TEXT_SFX_IG8_MOVE_8</Text_ID>
		<Overlap_Test>Unit_IG88</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_IG88">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IG80301_ENG.wav U000_IG80302_ENG.wav U000_IG80303_ENG.wav U000_IG80304_ENG.wav U000_IG80305_ENG.wav U000_IG80306_ENG.wav U000_IG80307_ENG.wav U000_IG80308_ENG.wav U000_IG80309_ENG.wav U000_IG80310_ENG.wav U000_IG80311_ENG.wav U000_IG80312_ENG.wav U000_IG80313_ENG.wav U000_IG80314_ENG.wav U000_IG80315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IG8_ATTACK_1, TEXT_SFX_IG8_ATTACK_2, TEXT_SFX_IG8_ATTACK_3, TEXT_SFX_IG8_ATTACK_4, TEXT_SFX_IG8_ATTACK_5, TEXT_SFX_IG8_ATTACK_6, TEXT_SFX_IG8_ATTACK_7, TEXT_SFX_IG8_ATTACK_8, TEXT_SFX_IG8_ATTACK_9, TEXT_SFX_IG8_ATTACK_10, TEXT_SFX_IG8_ATTACK_11, TEXT_SFX_IG8_ATTACK_12, TEXT_SFX_IG8_ATTACK_13, TEXT_SFX_IG8_ATTACK_14, TEXT_SFX_IG8_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_IG88</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Attack_IG88">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IG80901_ENG.wav U000_IG80902_ENG.wav U000_IG80903_ENG.wav U000_IG80904_ENG.wav U000_IG80905_ENG.wav U000_IG80301_ENG.wav U000_IG80302_ENG.wav U000_IG80303_ENG.wav U000_IG80304_ENG.wav U000_IG80305_ENG.wav U000_IG80306_ENG.wav U000_IG80307_ENG.wav U000_IG80308_ENG.wav U000_IG80309_ENG.wav U000_IG80311_ENG.wav U000_IG80312_ENG.wav U000_IG80313_ENG.wav U000_IG80314_ENG.wav U000_IG80315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IG8_GROUP_ATTACK_1, TEXT_SFX_IG8_GROUP_ATTACK_2, TEXT_SFX_IG8_GROUP_ATTACK_3, TEXT_SFX_IG8_GROUP_ATTACK_4, TEXT_SFX_IG8_GROUP_ATTACK_5, TEXT_SFX_IG8_ATTACK_1, TEXT_SFX_IG8_ATTACK_2, TEXT_SFX_IG8_ATTACK_3, TEXT_SFX_IG8_ATTACK_4, TEXT_SFX_IG8_ATTACK_5, TEXT_SFX_IG8_ATTACK_6, TEXT_SFX_IG8_ATTACK_7, TEXT_SFX_IG8_ATTACK_8, TEXT_SFX_IG8_ATTACK_9, TEXT_SFX_IG8_ATTACK_11, TEXT_SFX_IG8_ATTACK_12, TEXT_SFX_IG8_ATTACK_13, TEXT_SFX_IG8_ATTACK_14, TEXT_SFX_IG8_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_IG88</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_IG88">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IG80401_ENG.wav U000_IG80402_ENG.wav U000_IG80403_ENG.wav U000_IG80404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IG8_GUARD_1, TEXT_SFX_IG8_GUARD_2, TEXT_SFX_IG8_GUARD_3, TEXT_SFX_IG8_GUARD_4</Text_ID>
		<Overlap_Test>Unit_IG88</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_IG88">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IG81801_ENG.wav U000_IG81802_ENG.wav U000_IG81803_ENG.wav U000_IG81804_ENG.wav U000_IG81805_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_IG8_HEALTH_LOW_1, TEXT_SFX_IG8_HEALTH_LOW_2, TEXT_SFX_IG8_HEALTH_LOW_3, TEXT_SFX_IG8_HEALTH_LOW_4, TEXT_SFX_IG8_HEALTH_LOW_5</Text_ID>
		<Overlap_Test>Unit_IG88</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_IG88">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IG81901_ENG.wav U000_IG81902_ENG.wav U000_IG81903_ENG.wav U000_IG81904_ENG.wav U000_IG81905_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_IG8_HEALTH_CRITICAL_1, TEXT_SFX_IG8_HEALTH_CRITICAL_2, TEXT_SFX_IG8_HEALTH_CRITICAL_3, TEXT_SFX_IG8_HEALTH_CRITICAL_4, TEXT_SFX_IG8_HEALTH_CRITICAL_5</Text_ID>
		<Overlap_Test>Unit_IG88</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Hack_IG88">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IG83001_ENG.wav U000_IG83002_ENG.wav U000_IG83003_ENG.wav U000_IG83004_ENG.wav U000_IG83005_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IG8_HACK_1, TEXT_SFX_IG8_HACK_2, TEXT_SFX_IG8_HACK_3, TEXT_SFX_IG8_HACK_4, TEXT_SFX_IG8_HACK_5</Text_ID>
		<Overlap_Test>Unit_IG88</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Stun_IG88">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IG83101_ENG.wav U000_IG83102_ENG.wav U000_IG83103_ENG.wav U000_IG83104_ENG.wav U000_IG83105_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IG8_STUN_1, TEXT_SFX_IG8_STUN_2, TEXT_SFX_IG8_STUN_3, TEXT_SFX_IG8_STUN_4, TEXT_SFX_IG8_STUN_5</Text_ID>
		<Overlap_Test>Unit_IG88</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Corrupt_Systems_IG88">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IG83101_ENG.wav U000_IG83102_ENG.wav U000_IG83203_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IG8_STUN_1, TEXT_SFX_IG8_STUN_2, TEXT_SFX_IG8_CONTAMINATE_3</Text_ID>
		<Overlap_Test>Unit_IG88</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Contaminate_IG88">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IG83201_ENG.wav U000_IG83202_ENG.wav U000_IG83203_ENG.wav U000_IG83204_ENG.wav U000_IG83205_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IG8_CONTAMINATE_1, TEXT_SFX_IG8_CONTAMINATE_2, TEXT_SFX_IG8_CONTAMINATE_3, TEXT_SFX_IG8_CONTAMINATE_4, TEXT_SFX_IG8_CONTAMINATE_5</Text_ID>
		<Overlap_Test>Unit_IG88</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Infect_IG88">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IG83301_ENG.wav U000_IG83302_ENG.wav U000_IG83303_ENG.wav U000_IG83304_ENG.wav U000_IG83305_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IG8_INFECT_1, TEXT_SFX_IG8_INFECT_2, TEXT_SFX_IG8_INFECT_3, TEXT_SFX_IG8_INFECT_4, TEXT_SFX_IG8_INFECT_5</Text_ID>
		<Overlap_Test>Unit_IG88</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defeat_IG88">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IG81001_ENG.wav U000_IG81002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_IG8_DEFEAT_1, TEXT_SFX_IG8_DEFEAT_2</Text_ID>
		<Overlap_Test>Unit_IG88</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Taunt_IG88">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IG80304_ENG.wav U000_IG83302_ENG.wav U000_IG80313_ENG.wav U000_IG80404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IG8_ATTACK_4, TEXT_SFX_IG8_INFECT_2, TEXT_SFX_IG8_ATTACK_13, TEXT_SFX_IG8_GUARD_4</Text_ID>
		<Overlap_Test>Unit_IG88</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="IG88_Invasion_Commencing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IG83501_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IG8_WIN_1</Text_ID>
		<Overlap_Test>Unit_IG88</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Tyber_Zann">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYL0101_ENG.wav U000_TYB0102_ENG.wav U000_TYB0103_ENG.wav U000_TYB0104_ENG.wav U000_TYB0105_ENG.wav U000_TYB0106_ENG.wav U000_TYB0107_ENG.wav U000_TYB0108_ENG.wav U000_TYB0109_ENG.wav U000_TYB0110_ENG.wav U000_TYB0111_ENG.wav U000_TYB0112_ENG.wav U000_TYB0113_ENG.wav U000_TYB0114_ENG.wav U000_TYB0115_ENG.wav U000_TYL0101_ENG.wav U000_TYL0102_ENG.wav U000_TYL0103_ENG.wav U000_TYL0104_ENG.wav U000_TYL0105_ENG.wav U000_TYL0106_ENG.wav U000_TYL0107_ENG.wav U000_TYL0108_ENG.wav U000_TYL0111_ENG.wav U000_TYL0114_ENG.wav U000_TYL0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_LAND_SELECT_1, TEXT_SFX_TYB_SELECT_2, TEXT_SFX_TYB_SELECT_3, TEXT_SFX_TYB_SELECT_4, TEXT_SFX_TYB_SELECT_5, TEXT_SFX_TYB_SELECT_6, TEXT_SFX_TYB_SELECT_7, TEXT_SFX_TYB_SELECT_8, TEXT_SFX_TYB_SELECT_9, TEXT_SFX_TYB_SELECT_10, TEXT_SFX_TYB_SELECT_11, TEXT_SFX_TYB_SELECT_12, TEXT_SFX_TYB_SELECT_13, TEXT_SFX_TYB_SELECT_14, TEXT_SFX_TYB_SELECT_15, TEXT_SFX_TYB_LAND_SELECT_1, TEXT_SFX_TYB_LAND_SELECT_2, TEXT_SFX_TYB_LAND_SELECT_3, TEXT_SFX_TYB_LAND_SELECT_4, TEXT_SFX_TYB_LAND_SELECT_5, TEXT_SFX_TYB_LAND_SELECT_6, TEXT_SFX_TYB_LAND_SELECT_7, TEXT_SFX_TYB_LAND_SELECT_8, TEXT_SFX_TYB_LAND_SELECT_11, TEXT_SFX_TYB_LAND_SELECT_14, TEXT_SFX_TYB_LAND_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Tyber_Zann">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYB0201_ENG.wav U000_TYB0203_ENG.wav U000_TYB0204_ENG.wav U000_TYB0206_ENG.wav U000_TYB0207_ENG.wav U000_TYB0208_ENG.wav U000_TYB0209_ENG.wav U000_TYB0210_ENG.wav U000_TYB0211_ENG.wav U000_TYB0212_ENG.wav U000_TYB0213_ENG.wav U000_TYB0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_MOVE_1, TEXT_SFX_TYB_MOVE_3, TEXT_SFX_TYB_MOVE_4, TEXT_SFX_TYB_MOVE_6, TEXT_SFX_TYB_MOVE_7, TEXT_SFX_TYB_MOVE_8, TEXT_SFX_TYB_MOVE_9, TEXT_SFX_TYB_MOVE_10, TEXT_SFX_TYB_MOVE_11, TEXT_SFX_TYB_MOVE_12, TEXT_SFX_TYB_MOVE_13, TEXT_SFX_TYB_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Move_Tyber_Zann">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYB0801_ENG.wav U000_TYB0802_ENG.wav U000_TYB0803_ENG.wav U000_TYB0804_ENG.wav U000_TYB0805_ENG.wav U000_TYL0801_ENG.wav U000_TYL0802_ENG.wav U000_TYL0803_ENG.wav U000_TYL0804_ENG.wav U000_TYL0805_ENG.wav U000_TYB0201_ENG.wav U000_TYB0203_ENG.wav U000_TYB0204_ENG.wav U000_TYB0206_ENG.wav U000_TYB0207_ENG.wav U000_TYB0208_ENG.wav U000_TYB0209_ENG.wav U000_TYB0210_ENG.wav U000_TYB0211_ENG.wav U000_TYB0212_ENG.wav U000_TYB0213_ENG.wav U000_TYB0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_GROUP_MOVE_1, TEXT_SFX_TYB_GROUP_MOVE_2, TEXT_SFX_TYB_GROUP_MOVE_3, TEXT_SFX_TYB_GROUP_MOVE_4, TEXT_SFX_TYB_GROUP_MOVE_5, TEXT_SFX_TYB_LAND_GROUP_MOVE_1, TEXT_SFX_TYB_LAND_GROUP_MOVE_2, TEXT_SFX_TYB_LAND_GROUP_MOVE_3, TEXT_SFX_TYB_LAND_GROUP_MOVE_4, TEXT_SFX_TYB_LAND_GROUP_MOVE_5, TEXT_SFX_TYB_MOVE_1, TEXT_SFX_TYB_MOVE_3, TEXT_SFX_TYB_MOVE_4, TEXT_SFX_TYB_MOVE_6, TEXT_SFX_TYB_MOVE_7, TEXT_SFX_TYB_MOVE_8, TEXT_SFX_TYB_MOVE_9, TEXT_SFX_TYB_MOVE_10, TEXT_SFX_TYB_MOVE_11, TEXT_SFX_TYB_MOVE_12, TEXT_SFX_TYB_MOVE_13, TEXT_SFX_TYB_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Tyber_Zann">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYB0201_ENG.wav U000_TYB0203_ENG.wav U000_TYB0206_ENG.wav U000_TYB0207_ENG.wav U000_TYB0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_MOVE_1, TEXT_SFX_TYB_MOVE_3, TEXT_SFX_TYB_MOVE_6, TEXT_SFX_TYB_MOVE_7, TEXT_SFX_TYB_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Tyber_Zann">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYB0301_ENG.wav U000_TYB0302_ENG.wav U000_TYB0303_ENG.wav U000_TYB0304_ENG.wav U000_TYB0305_ENG.wav U000_TYB0306_ENG.wav U000_TYB0307_ENG.wav U000_TYB0308_ENG.wav U000_TYB0309_ENG.wav U000_TYB0311_ENG.wav U000_TYB0312_ENG.wav U000_TYB0313_ENG.wav U000_TYB0314_ENG.wav U000_TYB0315_ENG.wav U000_TYL0301_ENG.wav U000_TYL0302_ENG.wav U000_TYL0303_ENG.wav U000_TYL0304_ENG.wav U000_TYL0305_ENG.wav U000_TYL0307_ENG.wav U000_TYL0309_ENG.wav U000_TYL0311_ENG.wav U000_TYL0312_ENG.wav U000_TYL0314_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_ATTACK_1, TEXT_SFX_TYB_ATTACK_2, TEXT_SFX_TYB_ATTACK_3, TEXT_SFX_TYB_ATTACK_4, TEXT_SFX_TYB_ATTACK_5, TEXT_SFX_TYB_ATTACK_6, TEXT_SFX_TYB_ATTACK_7, TEXT_SFX_TYB_ATTACK_8, TEXT_SFX_TYB_ATTACK_9, TEXT_SFX_TYB_ATTACK_11, TEXT_SFX_TYB_ATTACK_12, TEXT_SFX_TYB_ATTACK_13, TEXT_SFX_TYB_ATTACK_14, TEXT_SFX_TYB_ATTACK_15, TEXT_SFX_TYB_LAND_ATTACK_1, TEXT_SFX_TYB_LAND_ATTACK_2, TEXT_SFX_TYB_LAND_ATTACK_3, TEXT_SFX_TYB_LAND_ATTACK_4, TEXT_SFX_TYB_LAND_ATTACK_5, TEXT_SFX_TYB_LAND_ATTACK_7, TEXT_SFX_TYB_LAND_ATTACK_9, TEXT_SFX_TYB_LAND_ATTACK_11, TEXT_SFX_TYB_LAND_ATTACK_12, TEXT_SFX_TYB_LAND_ATTACK_14</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Attack_Tyber_Zann">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYB0902_ENG.wav U000_TYB0904_ENG.wav U000_TYB0905_ENG.wav U000_TYL0902_ENG.wav U000_TYL0904_ENG.wav U000_TYL0905_ENG.wav U000_TYB0301_ENG.wav U000_TYB0302_ENG.wav U000_TYB0303_ENG.wav U000_TYB0304_ENG.wav U000_TYB0305_ENG.wav U000_TYB0306_ENG.wav U000_TYB0307_ENG.wav U000_TYB0308_ENG.wav U000_TYB0309_ENG.wav U000_TYB0311_ENG.wav U000_TYB0312_ENG.wav U000_TYB0313_ENG.wav U000_TYB0314_ENG.wav U000_TYB0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_GROUP_ATTACK_2, TEXT_SFX_TYB_GROUP_ATTACK_4, TEXT_SFX_TYB_GROUP_ATTACK_5, TEXT_SFX_TYB_LAND_GROUP_ATTACK_2, TEXT_SFX_TYB_LAND_GROUP_ATTACK_4, TEXT_SFX_TYB_LAND_GROUP_ATTACK_5, TEXT_SFX_TYB_ATTACK_1, TEXT_SFX_TYB_ATTACK_2, TEXT_SFX_TYB_ATTACK_3, TEXT_SFX_TYB_ATTACK_4, TEXT_SFX_TYB_ATTACK_5, TEXT_SFX_TYB_ATTACK_6, TEXT_SFX_TYB_ATTACK_7, TEXT_SFX_TYB_ATTACK_8, TEXT_SFX_TYB_ATTACK_9, TEXT_SFX_TYB_ATTACK_11, TEXT_SFX_TYB_ATTACK_12, TEXT_SFX_TYB_ATTACK_13, TEXT_SFX_TYB_ATTACK_14, TEXT_SFX_TYB_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Tyber_Zann">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYB0401_ENG.wav U000_TYB0402_ENG.wav U000_TYB0403_ENG.wav U000_TYB0404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_GUARD_1, TEXT_SFX_TYB_GUARD_2, TEXT_SFX_TYB_GUARD_3, TEXT_SFX_TYB_GUARD_4</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Tyber_Zann">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYB1801_ENG.wav U000_TYB1802_ENG.wav U000_TYB1803_ENG.wav U000_TYB1804_ENG.wav U000_TYB1805_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_TYB_HEALTH_LOW_1, TEXT_SFX_TYB_HEALTH_LOW_2, TEXT_SFX_TYB_HEALTH_LOW_3, TEXT_SFX_TYB_HEALTH_LOW_4, TEXT_SFX_TYB_HEALTH_LOW_5</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Tyber_Zann">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYB1901_ENG.wav U000_TYB1902_ENG.wav U000_TYB1903_ENG.wav U000_TYB1904_ENG.wav U000_TYB1905_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_TYB_HEALTH_CRITICAL_1, TEXT_SFX_TYB_HEALTH_CRITICAL_2, TEXT_SFX_TYB_HEALTH_CRITICAL_3, TEXT_SFX_TYB_HEALTH_CRITICAL_4, TEXT_SFX_TYB_HEALTH_CRITICAL_5</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Weapon_Swap_Tyber_Zann">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYB3101_ENG.wav U000_TYB3102_ENG.wav U000_TYB3103_ENG.wav U000_TYB3104_ENG.wav U000_TYB3105_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_WEAPON_SWAP_1, TEXT_SFX_TYB_WEAPON_SWAP_2, TEXT_SFX_TYB_WEAPON_SWAP_3, TEXT_SFX_TYB_WEAPON_SWAP_4, TEXT_SFX_TYB_WEAPON_SWAP_5</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Cloak_Tyber_Zann">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYB3201_ENG.wav U000_TYB3202_ENG.wav U000_TYB3203_ENG.wav U000_TYB3204_ENG.wav U000_TYB3205_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_CLOAK_1, TEXT_SFX_TYB_CLOAK_2, TEXT_SFX_TYB_CLOAK_3, TEXT_SFX_TYB_CLOAK_4, TEXT_SFX_TYB_CLOAK_5</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Bribe_Tyber_Zann_1">
		<Use_Preset>Preset_GUI</Use_Preset>
		<Samples>GUI_Bribe_1.wav</Samples>
		<Chained_SFXEvent>Unit_Bribe_Tyber_Zann_2</Chained_SFXEvent>
	</SFXEvent>
	<SFXEvent Name="Unit_Bribe_Tyber_Zann_2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYB3301_ENG.wav U000_TYB3302_ENG.wav U000_TYB3303_ENG.wav U000_TYL0109_ENG.wav U000_TYB3304_ENG.wav U000_TYB3305_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_BRIBE_1, TEXT_SFX_TYB_BRIBE_2, TEXT_SFX_TYB_BRIBE_3, TEXT_SFX_TYB_LAND_SELECT_9, TEXT_SFX_TYB_BRIBE_4, TEXT_SFX_TYB_BRIBE_5</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Bribe_Tyber_Zann">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYB3301_ENG.wav U000_TYB3302_ENG.wav U000_TYB3303_ENG.wav U000_TYB3304_ENG.wav U000_TYB3305_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_BRIBE_1, TEXT_SFX_TYB_BRIBE_2, TEXT_SFX_TYB_BRIBE_3, TEXT_SFX_TYB_BRIBE_4, TEXT_SFX_TYB_BRIBE_5</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Bribe_Fail_Tyber_Zann">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYB3401_ENG.wav U000_TYB3402_ENG.wav U000_TYL0308_ENG.wav U000_TYB3403_ENG.wav U000_TYB3404_ENG.wav U000_TYB3405_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_BRIBE_FAIL_1, TEXT_SFX_TYB_BRIBE_FAIL_2, TEXT_SFX_TYB_LAND_ATTACK_8, TEXT_SFX_TYB_BRIBE_FAIL_3, TEXT_SFX_TYB_BRIBE_FAIL_4, TEXT_SFX_TYB_BRIBE_FAIL_5</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defeat_Tyber_Zann">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYB1001_ENG.wav U000_TYB1002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_DEFEAT_1, TEXT_SFX_TYB_DEFEAT_2</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Taunt_Tyber_Zann">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYB0401_ENG.wav U000_TYB0402_ENG.wav U000_TYB3302_ENG.wav U000_TYL0307_ENG.wav U000_TYL0314_ENG.wav U000_TYS0304_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_GUARD_1, TEXT_SFX_TYB_GUARD_2, TEXT_SFX_TYB_BRIBE_2, TEXT_SFX_TYB_LAND_ATTACK_7, TEXT_SFX_TYB_LAND_ATTACK_14, TEXT_SFX_TYB_SPACE_ATTACK_4</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Campaign_Tyber_Zann">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYB3304_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_BRIBE_4</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Tyber_Battle_End">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYS3501_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_SPACE_WIN_1</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Tyber_Zann_Space">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYS0101_ENG.wav U000_TYS0102_ENG.wav U000_TYS0103_ENG.wav U000_TYS0104_ENG.wav U000_TYS0105_ENG.wav U000_TYS0106_ENG.wav U000_TYS0107_ENG.wav U000_TYS0108_ENG.wav U000_TYS0109_ENG.wav U000_TYS0110_ENG.wav U000_TYS0111_ENG.wav U000_TYS0112_ENG.wav U000_TYS0113_ENG.wav U000_TYS0114_ENG.wav U000_TYS0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_SPACE_SELECT_1, TEXT_SFX_TYB_SPACE_SELECT_2, TEXT_SFX_TYB_SPACE_SELECT_3, TEXT_SFX_TYB_SPACE_SELECT_4, TEXT_SFX_TYB_SPACE_SELECT_5, TEXT_SFX_TYB_SPACE_SELECT_6, TEXT_SFX_TYB_SPACE_SELECT_7, TEXT_SFX_TYB_SPACE_SELECT_8, TEXT_SFX_TYB_SPACE_SELECT_9, TEXT_SFX_TYB_SPACE_SELECT_10, TEXT_SFX_TYB_SPACE_SELECT_11, TEXT_SFX_TYB_SPACE_SELECT_12, TEXT_SFX_TYB_SPACE_SELECT_13, TEXT_SFX_TYB_SPACE_SELECT_14, TEXT_SFX_TYB_SPACE_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann_Space</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Tyber_Zann_Space">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYS0201_ENG.wav U000_TYS0202_ENG.wav U000_TYS0203_ENG.wav U000_TYS0204_ENG.wav U000_TYS0205_ENG.wav U000_TYS0206_ENG.wav U000_TYS0207_ENG.wav U000_TYS0208_ENG.wav U000_TYS0209_ENG.wav U000_TYS0210_ENG.wav U000_TYS0211_ENG.wav U000_TYS0212_ENG.wav U000_TYS0213_ENG.wav U000_TYS0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_SPACE_MOVE_1, TEXT_SFX_TYB_SPACE_MOVE_2, TEXT_SFX_TYB_SPACE_MOVE_3, TEXT_SFX_TYB_SPACE_MOVE_4, TEXT_SFX_TYB_SPACE_MOVE_5, TEXT_SFX_TYB_SPACE_MOVE_6, TEXT_SFX_TYB_SPACE_MOVE_7, TEXT_SFX_TYB_SPACE_MOVE_8, TEXT_SFX_TYB_SPACE_MOVE_9, TEXT_SFX_TYB_SPACE_MOVE_10, TEXT_SFX_TYB_SPACE_MOVE_11, TEXT_SFX_TYB_SPACE_MOVE_12, TEXT_SFX_TYB_SPACE_MOVE_13, TEXT_SFX_TYB_SPACE_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann_Space</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Tyber_Zann_Space">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYS0301_ENG.wav U000_TYS0302_ENG.wav U000_TYS0303_ENG.wav U000_TYS0304_ENG.wav U000_TYS0305_ENG.wav U000_TYS0306_ENG.wav U000_TYS0307_ENG.wav U000_TYS0308_ENG.wav U000_TYS0309_ENG.wav U000_TYS0311_ENG.wav U000_TYS0312_ENG.wav U000_TYS0313_ENG.wav U000_TYS0314_ENG.wav U000_TYS0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_SPACE_ATTACK_1, TEXT_SFX_TYB_SPACE_ATTACK_2, TEXT_SFX_TYB_SPACE_ATTACK_3, TEXT_SFX_TYB_SPACE_ATTACK_4, TEXT_SFX_TYB_SPACE_ATTACK_5, TEXT_SFX_TYB_SPACE_ATTACK_6, TEXT_SFX_TYB_SPACE_ATTACK_7, TEXT_SFX_TYB_SPACE_ATTACK_8, TEXT_SFX_TYB_SPACE_ATTACK_9, TEXT_SFX_TYB_SPACE_ATTACK_11, TEXT_SFX_TYB_SPACE_ATTACK_12, TEXT_SFX_TYB_SPACE_ATTACK_13, TEXT_SFX_TYB_SPACE_ATTACK_14, TEXT_SFX_TYB_SPACE_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann_Space</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Tyber_Zann_Space">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYS1301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_SPACE_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann_Space</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Tyber_Zann_Space">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYS1401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_SPACE_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann_Space</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Tyber_Zann_Space">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYS1701_ENG.wav U000_TYS1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_SPACE_HP_LASER_1, TEXT_SFX_TYB_SPACE_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann_Space</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Tyber_Zann_Space">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYS1801_ENG.wav U000_TYS1802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_SPACE_HP_MISSILE_1, TEXT_SFX_TYB_SPACE_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann_Space</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Tyber_Zann_Space">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYS1901_ENG.wav U000_TYS1902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_SPACE_HP_TORP_1, TEXT_SFX_TYB_SPACE_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann_Space</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Tyber_Zann_Space">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYS2001_ENG.wav U000_TYS2002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_SPACE_HP_ION_1, TEXT_SFX_TYB_SPACE_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann_Space</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Tyber_Zann_Space">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYS2101_ENG.wav U000_TYS2102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_SPACE_HP_ENGINES_1, TEXT_SFX_TYB_SPACE_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann_Space</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Tyber_Zann_Space">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYS2201_ENG.wav U000_TYS2202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_SPACE_HP_SHIELDS_1, TEXT_SFX_TYB_SPACE_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann_Space</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Tyber_Zann_Space">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYS2301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_SPACE_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann_Space</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Tyber_Zann_Space">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYS2401_ENG.wav U000_TYS2402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_SPACE_HP_BAY_1, TEXT_SFX_TYB_SPACE_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann_Space</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Laser_Tyber_Zann_Space">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYS2501_ENG.wav U000_TYS2502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_SPACE_LOST_LASER_1, TEXT_SFX_TYB_SPACE_LOST_LASER_2</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann_Space</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Shields_Tyber_Zann_Space">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYS2701_ENG.wav U000_TYS2702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_SPACE_LOST_SHIELDS_1, TEXT_SFX_TYB_SPACE_LOST_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann_Space</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Engines_Tyber_Zann_Space">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TYS2801_ENG.wav U000_TYS2802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_SPACE_LOST_ENGINES_1, TEXT_SFX_TYB_SPACE_LOST_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann_Space</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Silri">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SIL0101_ENG.wav U000_SIL0102_ENG.wav U000_SIL0103_ENG.wav U000_SIL0104_ENG.wav U000_SIL0105_ENG.wav U000_SIL0106_ENG.wav U000_SIL0107_ENG.wav U000_SIL0108_ENG.wav U000_SIL0109_ENG.wav U000_SIL0110_ENG.wav U000_SIL0111_ENG.wav U000_SIL0112_ENG.wav U000_SIL0113_ENG.wav U000_SIL0114_ENG.wav U000_SIL0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SIL_SELECT_1, TEXT_SFX_SIL_SELECT_2, TEXT_SFX_SIL_SELECT_3, TEXT_SFX_SIL_SELECT_4, TEXT_SFX_SIL_SELECT_5, TEXT_SFX_SIL_SELECT_6, TEXT_SFX_SIL_SELECT_7, TEXT_SFX_SIL_SELECT_8, TEXT_SFX_SIL_SELECT_9, TEXT_SFX_SIL_SELECT_10, TEXT_SFX_SIL_SELECT_11, TEXT_SFX_SIL_SELECT_12, TEXT_SFX_SIL_SELECT_13, TEXT_SFX_SIL_SELECT_14, TEXT_SFX_SIL_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Silri</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Silri">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SIL0201_ENG.wav U000_SIL0202_ENG.wav U000_SIL0203_ENG.wav U000_SIL0204_ENG.wav U000_SIL0205_ENG.wav U000_SIL0206_ENG.wav U000_SIL0207_ENG.wav U000_SIL0208_ENG.wav U000_SIL0209_ENG.wav U000_SIL0210_ENG.wav U000_SIL0211_ENG.wav U000_SIL0212_ENG.wav U000_SIL0213_ENG.wav U000_SIL0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SIL_MOVE_1, TEXT_SFX_SIL_MOVE_2, TEXT_SFX_SIL_MOVE_3, TEXT_SFX_SIL_MOVE_4, TEXT_SFX_SIL_MOVE_5, TEXT_SFX_SIL_MOVE_6, TEXT_SFX_SIL_MOVE_7, TEXT_SFX_SIL_MOVE_8, TEXT_SFX_SIL_MOVE_9, TEXT_SFX_SIL_MOVE_10, TEXT_SFX_SIL_MOVE_11, TEXT_SFX_SIL_MOVE_12, TEXT_SFX_SIL_MOVE_13, TEXT_SFX_SIL_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Silri</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Move_Silri">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SIL0801_ENG.wav U000_SIL0802_ENG.wav U000_SIL0803_ENG.wav U000_SIL0804_ENG.wav U000_SIL0805_ENG.wav U000_SIL0201_ENG.wav U000_SIL0202_ENG.wav U000_SIL0203_ENG.wav U000_SIL0204_ENG.wav U000_SIL0205_ENG.wav U000_SIL0206_ENG.wav U000_SIL0207_ENG.wav U000_SIL0208_ENG.wav U000_SIL0209_ENG.wav U000_SIL0210_ENG.wav U000_SIL0211_ENG.wav U000_SIL0212_ENG.wav U000_SIL0213_ENG.wav U000_SIL0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SIL_INTERACT_1, TEXT_SFX_SIL_INTERACT_2, TEXT_SFX_SIL_INTERACT_3, TEXT_SFX_SIL_INTERACT_4, TEXT_SFX_SIL_INTERACT_5, TEXT_SFX_SIL_MOVE_1, TEXT_SFX_SIL_MOVE_2, TEXT_SFX_SIL_MOVE_3, TEXT_SFX_SIL_MOVE_4, TEXT_SFX_SIL_MOVE_5, TEXT_SFX_SIL_MOVE_6, TEXT_SFX_SIL_MOVE_7, TEXT_SFX_SIL_MOVE_8, TEXT_SFX_SIL_MOVE_9, TEXT_SFX_SIL_MOVE_10, TEXT_SFX_SIL_MOVE_11, TEXT_SFX_SIL_MOVE_12, TEXT_SFX_SIL_MOVE_13, TEXT_SFX_SIL_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Silri</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Silri">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SIL0201_ENG.wav U000_SIL0202_ENG.wav U000_SIL0203_ENG.wav U000_SIL0205_ENG.wav U000_SIL0206_ENG.wav U000_SIL0207_ENG.wav U000_SIL0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SIL_MOVE_1, TEXT_SFX_SIL_MOVE_2, TEXT_SFX_SIL_MOVE_3, TEXT_SFX_SIL_MOVE_5, TEXT_SFX_SIL_MOVE_6, TEXT_SFX_SIL_MOVE_7, TEXT_SFX_SIL_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Silri</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Silri">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SIL0301_ENG.wav U000_SIL0302_ENG.wav U000_SIL0303_ENG.wav U000_SIL0304_ENG.wav U000_SIL0305_ENG.wav U000_SIL0306_ENG.wav U000_SIL0307_ENG.wav U000_SIL0308_ENG.wav U000_SIL0309_ENG.wav U000_SIL0311_ENG.wav U000_SIL0312_ENG.wav U000_SIL0313_ENG.wav U000_SIL0314_ENG.wav U000_SIL0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SIL_ATTACK_1, TEXT_SFX_SIL_ATTACK_2, TEXT_SFX_SIL_ATTACK_3, TEXT_SFX_SIL_ATTACK_4, TEXT_SFX_SIL_ATTACK_5, TEXT_SFX_SIL_ATTACK_6, TEXT_SFX_SIL_ATTACK_7, TEXT_SFX_SIL_ATTACK_8, TEXT_SFX_SIL_ATTACK_9, TEXT_SFX_SIL_ATTACK_11, TEXT_SFX_SIL_ATTACK_12, TEXT_SFX_SIL_ATTACK_13, TEXT_SFX_SIL_ATTACK_14, TEXT_SFX_SIL_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Silri</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Attack_Silri">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SIL0901_ENG.wav U000_SIL0902_ENG.wav U000_SIL0903_ENG.wav U000_SIL0904_ENG.wav U000_SIL0905_ENG.wav U000_SIL0301_ENG.wav U000_SIL0302_ENG.wav U000_SIL0303_ENG.wav U000_SIL0304_ENG.wav U000_SIL0305_ENG.wav U000_SIL0306_ENG.wav U000_SIL0307_ENG.wav U000_SIL0308_ENG.wav U000_SIL0309_ENG.wav U000_SIL0311_ENG.wav U000_SIL0312_ENG.wav U000_SIL0313_ENG.wav U000_SIL0314_ENG.wav U000_SIL0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SIL_INTERACT_1, TEXT_SFX_SIL_INTERACT_2, TEXT_SFX_SIL_INTERACT_3, TEXT_SFX_SIL_INTERACT_4, TEXT_SFX_SIL_INTERACT_5, TEXT_SFX_SIL_ATTACK_1, TEXT_SFX_SIL_ATTACK_2, TEXT_SFX_SIL_ATTACK_3, TEXT_SFX_SIL_ATTACK_4, TEXT_SFX_SIL_ATTACK_5, TEXT_SFX_SIL_ATTACK_6, TEXT_SFX_SIL_ATTACK_7, TEXT_SFX_SIL_ATTACK_8, TEXT_SFX_SIL_ATTACK_9, TEXT_SFX_SIL_ATTACK_11, TEXT_SFX_SIL_ATTACK_12, TEXT_SFX_SIL_ATTACK_13, TEXT_SFX_SIL_ATTACK_14, TEXT_SFX_SIL_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Silri</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Silri">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SIL1401_ENG.wav U000_SIL1402_ENG.wav U000_SIL1403_ENG.wav U000_SIL1404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SIL_GUARD_1, TEXT_SFX_SIL_GUARD_2, TEXT_SFX_SIL_GUARD_3, TEXT_SFX_SIL_GUARD_4</Text_ID>
		<Overlap_Test>Unit_Silri</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Silri">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SIL1201_ENG.wav U000_SIL1202_ENG.wav U000_SIL1203_ENG.wav U000_SIL1204_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_SIL_HEALTH_LOW_1, TEXT_SFX_SIL_HEALTH_LOW_2, TEXT_SFX_SIL_HEALTH_LOW_3, TEXT_SFX_SIL_HEALTH_LOW_4</Text_ID>
		<Overlap_Test>Unit_Silri</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Silri">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SIL1301_ENG.wav U000_SIL1302_ENG.wav U000_SIL1303_ENG.wav U000_SIL1304_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_SIL_HEALTH_CRITICAL_1, TEXT_SFX_SIL_HEALTH_CRITICAL_2, TEXT_SFX_SIL_HEALTH_CRITICAL_3, TEXT_SFX_SIL_HEALTH_CRITICAL_4</Text_ID>
		<Overlap_Test>Unit_Silri</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Confuse_Silri">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SIL0401_ENG.wav U000_SIL0402_ENG.wav U000_SIL0403_ENG.wav U000_SIL0404_ENG.wav U000_SIL0405_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SIL_CONFUSE_1, TEXT_SFX_SIL_CONFUSE_2, TEXT_SFX_SIL_CONFUSE_3, TEXT_SFX_SIL_CONFUSE_4, TEXT_SFX_SIL_CONFUSE_5</Text_ID>
		<Overlap_Test>Unit_Silri</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Summon_Silri">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SIL0501_ENG.wav U000_SIL0502_ENG.wav U000_SIL0503_ENG.wav U000_SIL0504_ENG.wav U000_SIL0505_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SIL_SUMMON_1, TEXT_SFX_SIL_SUMMON_2, TEXT_SFX_SIL_SUMMON_3, TEXT_SFX_SIL_SUMMON_4, TEXT_SFX_SIL_SUMMON_5</Text_ID>
		<Overlap_Test>Unit_Silri</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defeat_Silri">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SIL0901_ENG.wav U000_SIL0902_ENG.wav U000_SIL0903_ENG.wav U000_SIL0904_ENG.wav U000_SIL0905_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_SIL_DEFEAT_1, TEXT_SFX_SIL_DEFEAT_2, TEXT_SFX_SIL_DEFEAT_3, TEXT_SFX_SIL_DEFEAT_4, TEXT_SFX_SIL_DEFEAT_5</Text_ID>
		<Overlap_Test>Unit_Silri</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Sense_Silri">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SIL1001_ENG.wav U000_SIL1002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_SIL_SENSE_1, TEXT_SFX_SIL_SENSE_2</Text_ID>
		<Overlap_Test>Unit_Silri</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Taunt_Silri">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SIL0214_ENG.wav U000_SIL0315_ENG.wav U000_SIL0402_ENG.wav U000_SIL0404_ENG.wav U000_SIL1204_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SIL_MOVE_14, TEXT_SFX_SIL_ATTACK_15, TEXT_SFX_SIL_CONFUSE_2, TEXT_SFX_SIL_CONFUSE_4, TEXT_SFX_SIL_HEALTH_LOW_4,</Text_ID>
		<Overlap_Test>Unit_Silri</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Urai_Fen">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_URA0101_ENG.wav U000_URA0102_ENG.wav U000_URA0103_ENG.wav U000_URA0104_ENG.wav U000_URA0105_ENG.wav U000_URA0106_ENG.wav U000_URA0107_ENG.wav U000_URA0108_ENG.wav U000_URA0109_ENG.wav U000_URA0110_ENG.wav U000_URA0111_ENG.wav U000_URA0112_ENG.wav U000_URA0113_ENG.wav U000_URA0114_ENG.wav U000_URA0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_URA_SELECT_1, TEXT_SFX_URA_SELECT_2, TEXT_SFX_URA_SELECT_3, TEXT_SFX_URA_SELECT_4, TEXT_SFX_URA_SELECT_5, TEXT_SFX_URA_SELECT_6, TEXT_SFX_URA_SELECT_7, TEXT_SFX_URA_SELECT_8, TEXT_SFX_URA_SELECT_9, TEXT_SFX_URA_SELECT_10, TEXT_SFX_URA_SELECT_11, TEXT_SFX_URA_SELECT_12, TEXT_SFX_URA_SELECT_13, TEXT_SFX_URA_SELECT_14, TEXT_SFX_URA_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Urai_Fen</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Urai_Fen">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_URA0201_ENG.wav U000_URA0202_ENG.wav U000_URA0203_ENG.wav U000_URA0204_ENG.wav U000_URA0205_ENG.wav U000_URA0206_ENG.wav U000_URA0207_ENG.wav U000_URA0208_ENG.wav U000_URA0209_ENG.wav U000_URA0210_ENG.wav U000_URA0211_ENG.wav U000_URA0212_ENG.wav U000_URA0213_ENG.wav U000_URA0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_URA_MOVE_1, TEXT_SFX_URA_MOVE_2, TEXT_SFX_URA_MOVE_3, TEXT_SFX_URA_MOVE_4, TEXT_SFX_URA_MOVE_5, TEXT_SFX_URA_MOVE_6, TEXT_SFX_URA_MOVE_7, TEXT_SFX_URA_MOVE_8, TEXT_SFX_URA_MOVE_9, TEXT_SFX_URA_MOVE_10, TEXT_SFX_URA_MOVE_11, TEXT_SFX_URA_MOVE_12, TEXT_SFX_URA_MOVE_13, TEXT_SFX_URA_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Urai_Fen</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Move_Urai_Fen">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_URA0201_ENG.wav U000_URA0202_ENG.wav U000_URA0203_ENG.wav U000_URA0204_ENG.wav U000_URA0205_ENG.wav U000_URA0206_ENG.wav U000_URA0207_ENG.wav U000_URA0208_ENG.wav U000_URA0209_ENG.wav U000_URA0210_ENG.wav U000_URA0211_ENG.wav U000_URA0212_ENG.wav U000_URA0213_ENG.wav U000_URA0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_URA_MOVE_1, TEXT_SFX_URA_MOVE_2, TEXT_SFX_URA_MOVE_3, TEXT_SFX_URA_MOVE_4, TEXT_SFX_URA_MOVE_5, TEXT_SFX_URA_MOVE_6, TEXT_SFX_URA_MOVE_7, TEXT_SFX_URA_MOVE_8, TEXT_SFX_URA_MOVE_9, TEXT_SFX_URA_MOVE_10, TEXT_SFX_URA_MOVE_11, TEXT_SFX_URA_MOVE_12, TEXT_SFX_URA_MOVE_13, TEXT_SFX_URA_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Urai_Fen</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Urai_Fen">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_URA0201_ENG.wav U000_URA0202_ENG.wav U000_URA0203_ENG.wav U000_URA0205_ENG.wav U000_URA0206_ENG.wav U000_URA0207_ENG.wav U000_URA0208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_URA_MOVE_1, TEXT_SFX_URA_MOVE_2, TEXT_SFX_URA_MOVE_3, TEXT_SFX_URA_MOVE_5, TEXT_SFX_URA_MOVE_6, TEXT_SFX_URA_MOVE_7, TEXT_SFX_URA_MOVE_8</Text_ID>
		<Overlap_Test>Unit_Urai_Fen</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Urai_Fen">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_URA0301_ENG.wav U000_URA0302_ENG.wav U000_URA0303_ENG.wav U000_URA0304_ENG.wav U000_URA0305_ENG.wav U000_URA0306_ENG.wav U000_URA0307_ENG.wav U000_URA0308_ENG.wav U000_URA0309_ENG.wav U000_URA0311_ENG.wav U000_URA0312_ENG.wav U000_URA0313_ENG.wav U000_URA0314_ENG.wav U000_URA0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_URA_ATTACK_1, TEXT_SFX_URA_ATTACK_2, TEXT_SFX_URA_ATTACK_3, TEXT_SFX_URA_ATTACK_4, TEXT_SFX_URA_ATTACK_5, TEXT_SFX_URA_ATTACK_6, TEXT_SFX_URA_ATTACK_7, TEXT_SFX_URA_ATTACK_8, TEXT_SFX_URA_ATTACK_9, TEXT_SFX_URA_ATTACK_11, TEXT_SFX_URA_ATTACK_12, TEXT_SFX_URA_ATTACK_13, TEXT_SFX_URA_ATTACK_14, TEXT_SFX_URA_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Urai_Fen</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Group_Attack_Urai_Fen">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_URA0301_ENG.wav U000_URA0302_ENG.wav U000_URA0303_ENG.wav U000_URA0304_ENG.wav U000_URA0305_ENG.wav U000_URA0306_ENG.wav U000_URA0307_ENG.wav U000_URA0308_ENG.wav U000_URA0309_ENG.wav U000_URA0311_ENG.wav U000_URA0312_ENG.wav U000_URA0313_ENG.wav U000_URA0314_ENG.wav U000_URA0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_URA_ATTACK_1, TEXT_SFX_URA_ATTACK_2, TEXT_SFX_URA_ATTACK_3, TEXT_SFX_URA_ATTACK_4, TEXT_SFX_URA_ATTACK_5, TEXT_SFX_URA_ATTACK_6, TEXT_SFX_URA_ATTACK_7, TEXT_SFX_URA_ATTACK_8, TEXT_SFX_URA_ATTACK_9, TEXT_SFX_URA_ATTACK_11, TEXT_SFX_URA_ATTACK_12, TEXT_SFX_URA_ATTACK_13, TEXT_SFX_URA_ATTACK_14, TEXT_SFX_URA_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Urai_Fen</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Urai_Fen">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_URA0401_ENG.wav U000_URA0402_ENG.wav U000_URA0403_ENG.wav U000_URA0404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_URA_GUARD_1, TEXT_SFX_URA_GUARD_2, TEXT_SFX_URA_GUARD_3, TEXT_SFX_URA_GUARD_4</Text_ID>
		<Overlap_Test>Unit_Urai_Fen</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defeat_Urai_Fen">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_URA1001_ENG.wav U000_URA1002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_URA_DEFEAT_1, TEXT_SFX_URA_DEFEAT_2</Text_ID>
		<Overlap_Test>Unit_Urai_Fen</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Stealth_On_Urai_Fen">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_URA2901_ENG.wav U000_URA2902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_URA_STEALTH_1, TEXT_SFX_URA_STEALTH_2</Text_ID>
		<Overlap_Test>Unit_Urai_Fen</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Stealth_Off_Urai_Fen">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_URA3002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_URA_UNSTEALTH_2</Text_ID>
		<Overlap_Test>Unit_Urai_Fen</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Stun_Urai_Fen">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_URA3101_ENG.wav U000_URA3102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_URA_STUN_1, TEXT_SFX_URA_STUN_2</Text_ID>
		<Overlap_Test>Unit_Urai_Fen</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Urai_Invasion_Commencing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_URA3501_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_URA_WIN_1</Text_ID>
		<Overlap_Test>Unit_Tyber_Zann</Overlap_Test>
	</SFXEvent>

<!--Hutts-->
	<SFXEvent Name="Unit_Pew_Fire">
		<Use_Preset>Preset_GUNS</Use_Preset>
		<Samples>Pew.wav</Samples>
		<Min_Volume>90</Min_Volume>
		<Max_Volume>90</Max_Volume>
	</SFXEvent>
	<SFXEvent Name="Unit_Boom_Explosion">
		<Use_Preset>Preset_GUNS</Use_Preset>
		<Samples>Boom.wav</Samples>
		<Min_Volume>100</Min_Volume>
		<Max_Volume>100</Max_Volume>
	</SFXEvent>
	<SFXEvent Name="Unit_Nikomer_Select">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Niko_Select_1_ENG.wav Niko_Select_2_ENG.wav Niko_Select_3_ENG.wav Niko_Select_4_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_SPACE_SELECT_1, TEXT_SFX_TYB_SPACE_SELECT_2, TEXT_SFX_TYB_SPACE_SELECT_3, TEXT_SFX_TYB_SPACE_SELECT_4</Text_ID>
		<Overlap_Test>Unit_Nikomer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nikomer_Move">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Niko_Move_1_ENG.wav Niko_Move_2_ENG.wav Niko_Move_3_ENG.wav Niko_Move_4_ENG.wav Niko_Move_5_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_SPACE_MOVE_1, TEXT_SFX_TYB_SPACE_MOVE_2, TEXT_SFX_TYB_SPACE_MOVE_3, TEXT_SFX_TYB_SPACE_MOVE_4, TEXT_SFX_TYB_SPACE_MOVE_5</Text_ID>
		<Overlap_Test>Unit_Nikomer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nikomer_Guard">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Niko_Guard_1_ENG.wav Niko_Guard_2_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_GUARD_3, TEXT_SFX_TYB_GUARD_4</Text_ID>
		<Overlap_Test>Unit_Nikomer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nikomer_Nebula">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Niko_Nebula_1_ENG.wav Niko_Nebula_2_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_TYB_SPACE_NEBULA_1, TEXT_SFX_TYB_SPACE_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Nikomer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nikomer_Ability">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Niko_Ability_1_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_TYB_WEAPON_SWAP_4</Text_ID>
		<Overlap_Test>Unit_Nikomer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nikomer_Attack">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Niko_Attack_1_ENG.wav Niko_Attack_2_ENG.wav Niko_Attack_3_ENG.wav Niko_Attack_4_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_SPACE_ATTACK_1, TEXT_SFX_TYB_SPACE_ATTACK_2, TEXT_SFX_TYB_SPACE_ATTACK_3, TEXT_SFX_TYB_SPACE_ATTACK_4</Text_ID>
		<Overlap_Test>Unit_Nikomer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nikomer_Attack_Laser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Niko_Attack_Laser_1_ENG.wav Niko_Attack_Laser_2_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_SPACE_HP_LASER_1, TEXT_SFX_TYB_SPACE_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Nikomer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nikomer_Attack_Ion">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Niko_Attack_Ion_1_ENG.wav Niko_Attack_Ion_2_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_SPACE_HP_ION_1, TEXT_SFX_TYB_SPACE_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Nikomer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nikomer_Attack_Missile">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Niko_Attack_Missile_1_ENG.wav Niko_Attack_Missile_2_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_SPACE_HP_MISSILE_1, TEXT_SFX_TYB_SPACE_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Nikomer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nikomer_Attack_Torpedo">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Niko_Attack_Torpedo_1_ENG.wav Niko_Attack_Torpedo_2_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_SPACE_HP_TORP_1, TEXT_SFX_TYB_SPACE_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Nikomer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nikomer_Attack_Hangar">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Niko_Attack_Hangar_1_ENG.wav Niko_Attack_Hangar_2_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_SPACE_HP_BAY_1, TEXT_SFX_TYB_SPACE_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Nikomer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nikomer_Attack_Engines">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Niko_Attack_Engine_1_ENG.wav Niko_Attack_Engine_2_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_SPACE_HP_ENGINES_1, TEXT_SFX_TYB_SPACE_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Nikomer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nikomer_Attack_Shields">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Niko_Attack_Shield_1_ENG.wav Niko_Attack_Shield_2_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_SPACE_HP_SHIELDS_1, TEXT_SFX_TYB_SPACE_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Nikomer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nikomer_Attack_Grav">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Niko_Attack_Gravity_1_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_TYB_SPACE_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Nikomer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nikomer_Attack_Tractor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Niko_Attack_Tractor_1_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_TYB_SPACE_HP_BAY_1</Text_ID>
		<Overlap_Test>Unit_Nikomer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nikomer_Death_SFX">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Niko_Death_1_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_TYB_DEFEAT_1</Text_ID>
		<Overlap_Test>Unit_Nikomer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nikomer_Taunt">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Niko_Ability_1_ENG.wav Niko_Taunt_2_ENG.wav Niko_Taunt_3_ENG.wav</Samples> <!-- Niko_Taunt_1_ENG -->
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TYB_GUARD_1, TEXT_SFX_TYB_GUARD_2, TEXT_SFX_TYB_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Nikomer</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Cuarson_Attack">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>CUARSON_ATTACK_2_ENG.wav CUARSON_ATTACK_3_ENG.wav</Samples>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_IG8_ATTACK_1, TEXT_SFX_IG8_ATTACK_2</Text_ID>
		<Overlap_Test>Unit_Cuarson</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Cuarson_Built">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Cuarson_Built_1_ENG.wav Cuarson_Built_2_ENG.wav</Samples>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_IG8_SELECT_1, TEXT_SFX_IG8_SELECT_2</Text_ID>
		<Overlap_Test>Unit_Cuarson</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Cuarson_Movement">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Cuarson_Move_1_ENG.wav Cuarson_Move_2_ENG.wav Cuarson_Move_3_ENG.wav Cuarson_Move_4_ENG.wav Cuarson_Move_5_ENG.wav Cuarson_Move_6_ENG.wav</Samples>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_IG8_MOVE_1, TEXT_SFX_IG8_MOVE_2, TEXT_SFX_IG8_MOVE_3, TEXT_SFX_IG8_MOVE_4, TEXT_SFX_IG8_MOVE_5, TEXT_SFX_IG8_MOVE_6</Text_ID>
		<Overlap_Test>Unit_Cuarson</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Cuarson_Select">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Cuarson_Select_1_ENG.wav Cuarson_Select_2_ENG.wav Cuarson_Taunt_5_ENG.wav</Samples>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_IG8_SELECT_1, TEXT_SFX_IG8_SELECT_2, TEXT_SFX_IG8_SELECT_3</Text_ID>
		<Overlap_Test>Unit_Cuarson</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Cuarson_Ability_PTW">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Cuarson_Attack_1_ENG.wav</Samples>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_IG8_GROUP_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_Cuarson</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Cuarson_Ability_Corrupt">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Cuarson_Taunt_3_ENG.wav</Samples>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_IG8_STUN_1</Text_ID>
		<Overlap_Test>Unit_Cuarson</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Cuarson_Death">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Cuarson_Death_1_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_IG8_DEFEAT_1</Text_ID>
		<Overlap_Test>Unit_Cuarson</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Cuarson_Taunt">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Cuarson_Taunt_3_ENG.wav CUARSON_ATTACK_3_ENG.wav Cuarson_Taunt_2_ENG.wav</Samples>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_IG8_DEFEAT_1, TEXT_SFX_IG8_MOVE_1, TEXT_SFX_IG8_MOVE_2</Text_ID>
		<Overlap_Test>Unit_Cuarson</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_GenericHutt_Taunt">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>Pew_ENG.wav Boom_ENG.wav Pew_ENG.wav Boom_ENG.wav Pew_ENG.wav Boom_ENG.wav Niko_Death_1_ENG.wav Boom_ENG.wav</Samples>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_IG8_MOVE_1, TEXT_SFX_IG8_MOVE_2, TEXT_SFX_IG8_MOVE_3, TEXT_SFX_IG8_MOVE_4, TEXT_SFX_IG8_MOVE_1, TEXT_SFX_IG8_MOVE_2, TEXT_SFX_IG8_MOVE_3, TEXT_SFX_IG8_MOVE_4</Text_ID>
	</SFXEvent>
</SFXEvents>

