<?xml version="1.0"?>
<GroundBases>
	<!--NOTE: Ground Bases are not directly built anymore! We build individual special structures instead.-->
	<!--We still keep the "ground base type" in sync with the number of special structures built, so-->
	<!--properties of these object types, such as AI Combat Power and Garrison Companies are still appropriate.-->

	<GroundBase Name="Rebel_Ground_Base_1">
		<Text_ID>TEXT_REBEL_GROUND_BASE_1</Text_ID>
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Rebel</Affiliation>
		<Behavior>DUMMY_GROUND_BASE</Behavior>
		<Build_Cost_Credits>1500</Build_Cost_Credits>
		<AI_Combat_Power>1400</AI_Combat_Power>
		<Build_Time_Seconds>20</Build_Time_Seconds>
		<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
		<Size_Value>10</Size_Value>
		<Autoresolve_Health>4000</Autoresolve_Health>
		<Damage>15</Damage>
		<Tech_Level>0</Tech_Level>
		<Base_Level>1</Base_Level>
		<Prev_Level_Base/>
		<Next_Level_Base>Rebel_Ground_Base_2</Next_Level_Base>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<CategoryMask>Structure</CategoryMask>
		<GUI_Model_Name>RB_ACC_L01.ALO</GUI_Model_Name>
		<GUI_Distance>1300</GUI_Distance>
		<GUI_Offset>0 0 40</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<Victory_Relevant>yes</Victory_Relevant>
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
		<Icon_Name>i_button_rebel_base.tga</Icon_Name>
	</GroundBase>
	<GroundBase Name="Rebel_Ground_Base_2">
		<Text_ID>TEXT_REBEL_GROUND_BASE_2</Text_ID>
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Rebel</Affiliation>
		<Behavior>DUMMY_GROUND_BASE</Behavior>
		<Build_Cost_Credits>3000</Build_Cost_Credits>
		<AI_Combat_Power>3300</AI_Combat_Power>
		<Build_Time_Seconds>40</Build_Time_Seconds>
		<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
		<Size_Value>20</Size_Value>
		<Autoresolve_Health>7000</Autoresolve_Health>
		<Damage>15</Damage>
		<Tech_Level>0</Tech_Level>
		<Base_Level>2</Base_Level>
		<Prev_Level_Base>Rebel_Ground_Base_1</Prev_Level_Base>
		<Next_Level_Base>Rebel_Ground_Base_3</Next_Level_Base>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<CategoryMask>Structure</CategoryMask>
		<GUI_Model_Name>RB_ACC_L02.ALO</GUI_Model_Name>
		<GUI_Distance>1300</GUI_Distance>
		<GUI_Offset>0 0 40</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<Victory_Relevant>yes</Victory_Relevant>
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
		<Icon_Name>i_button_rebel_base.tga</Icon_Name>
	</GroundBase>
	<GroundBase Name="Rebel_Ground_Base_3">
		<Text_ID>TEXT_REBEL_GROUND_BASE_3</Text_ID>
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Rebel</Affiliation>
		<Behavior>DUMMY_GROUND_BASE</Behavior>
		<Build_Cost_Credits>6000</Build_Cost_Credits>
		<AI_Combat_Power>5500</AI_Combat_Power>
		<Build_Time_Seconds>80</Build_Time_Seconds>
		<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
		<Size_Value>30</Size_Value>
		<Autoresolve_Health>13000</Autoresolve_Health>
		<Damage>15</Damage>
		<Tech_Level>0</Tech_Level>
		<Base_Level>3</Base_Level>
		<Prev_Level_Base>Rebel_Ground_Base_2</Prev_Level_Base>
		<Next_Level_Base>Rebel_Ground_Base_4</Next_Level_Base>
		<Required_Ground_Base_Level>2</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<CategoryMask>Structure</CategoryMask>
		<GUI_Model_Name>RB_ACC_L03.ALO</GUI_Model_Name>
		<GUI_Distance>1300</GUI_Distance>
		<GUI_Offset>0 0 40</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<Victory_Relevant>yes</Victory_Relevant>
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
		<Icon_Name>i_button_rebel_base.tga</Icon_Name>
	</GroundBase>
	<GroundBase Name="Rebel_Ground_Base_4">
		<Text_ID>TEXT_REBEL_GROUND_BASE_4</Text_ID>
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Rebel</Affiliation>
		<Behavior>DUMMY_GROUND_BASE</Behavior>
		<Build_Cost_Credits>12000</Build_Cost_Credits>
		<AI_Combat_Power>8300</AI_Combat_Power>
		<Build_Time_Seconds>120</Build_Time_Seconds>
		<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
		<Size_Value>40</Size_Value>
		<Autoresolve_Health>18000</Autoresolve_Health>
		<Damage>15</Damage>
		<Tech_Level>0</Tech_Level>
		<Base_Level>4</Base_Level>
		<Prev_Level_Base>Rebel_Ground_Base_3</Prev_Level_Base>
		<Next_Level_Base>Rebel_Ground_Base_5</Next_Level_Base>
		<Required_Ground_Base_Level>3</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<CategoryMask>Structure</CategoryMask>
		<GUI_Model_Name>RB_ACC_L04.ALO</GUI_Model_Name>
		<GUI_Distance>1300</GUI_Distance>
		<GUI_Offset>0 0 40</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<Victory_Relevant>yes</Victory_Relevant>
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
		<Icon_Name>i_button_rebel_base.tga</Icon_Name>
	</GroundBase>
	<GroundBase Name="Rebel_Ground_Base_5">
		<Text_ID>TEXT_REBEL_GROUND_BASE_5</Text_ID>
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Rebel</Affiliation>
		<Behavior>DUMMY_GROUND_BASE</Behavior>
		<Build_Cost_Credits>24000</Build_Cost_Credits>
		<AI_Combat_Power>12800</AI_Combat_Power>
		<Build_Time_Seconds>200</Build_Time_Seconds>
		<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
		<Size_Value>90</Size_Value>
		<Autoresolve_Health>25000</Autoresolve_Health>
		<Damage>15</Damage>
		<Tech_Level>0</Tech_Level>
		<Base_Level>5</Base_Level>
		<Prev_Level_Base>Rebel_Ground_Base_4</Prev_Level_Base>
		<Next_Level_Base/>
		<Required_Ground_Base_Level>4</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<CategoryMask>Structure</CategoryMask>
		<GUI_Model_Name>RB_ACC_L05.ALO</GUI_Model_Name>
		<GUI_Distance>1300</GUI_Distance>
		<GUI_Offset>0 0 40</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<Victory_Relevant>yes</Victory_Relevant>
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
		<Icon_Name>i_button_rebel_base.tga</Icon_Name>
	</GroundBase>
	<GroundBase Name="Empire_Ground_Base_1">
		<Text_ID>TEXT_EMPIRE_GROUND_BASE_1</Text_ID>
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Empire</Affiliation>
		<Behavior>DUMMY_GROUND_BASE</Behavior>
		<Build_Cost_Credits>1500</Build_Cost_Credits>
		<AI_Combat_Power>1400</AI_Combat_Power>
		<Build_Time_Seconds>20</Build_Time_Seconds>
		<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
		<Size_Value>10</Size_Value>
		<Autoresolve_Health>4000</Autoresolve_Health>
		<Damage>15</Damage>
		<Tech_Level>0</Tech_Level>
		<Base_Level>1</Base_Level>
		<Prev_Level_Base/>
		<Next_Level_Base>Empire_Ground_Base_2</Next_Level_Base>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<CategoryMask>Structure</CategoryMask>
		<Victory_Relevant>yes</Victory_Relevant>
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<Icon_Name>i_button_imperial_base.tga</Icon_Name>
	</GroundBase>
	<GroundBase Name="Empire_Ground_Base_2">
		<Text_ID>TEXT_EMPIRE_GROUND_BASE_2</Text_ID>
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Empire</Affiliation>
		<Behavior>DUMMY_GROUND_BASE</Behavior>
		<Build_Cost_Credits>3000</Build_Cost_Credits>
		<AI_Combat_Power>3300</AI_Combat_Power>
		<Build_Time_Seconds>40</Build_Time_Seconds>
		<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
		<Size_Value>20</Size_Value>
		<Autoresolve_Health>7000</Autoresolve_Health>
		<Damage>15</Damage>
		<Tech_Level>0</Tech_Level>
		<Base_Level>2</Base_Level>
		<Prev_Level_Base>Empire_Ground_Base_1</Prev_Level_Base>
		<Next_Level_Base>Empire_Ground_Base_3</Next_Level_Base>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<CategoryMask>Structure</CategoryMask>
		<Victory_Relevant>yes</Victory_Relevant>
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<Icon_Name>i_button_imperial_base.tga</Icon_Name>
	</GroundBase>
	<GroundBase Name="Empire_Ground_Base_3">
		<Text_ID>TEXT_EMPIRE_GROUND_BASE_3</Text_ID>
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Empire</Affiliation>
		<Behavior>DUMMY_GROUND_BASE</Behavior>
		<Build_Cost_Credits>6000</Build_Cost_Credits>
		<AI_Combat_Power>5500</AI_Combat_Power>
		<Build_Time_Seconds>80</Build_Time_Seconds>
		<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
		<Size_Value>30</Size_Value>
		<Autoresolve_Health>13000</Autoresolve_Health>
		<Damage>15</Damage>
		<Tech_Level>0</Tech_Level>
		<Base_Level>3</Base_Level>
		<Prev_Level_Base>Empire_Ground_Base_2</Prev_Level_Base>
		<Next_Level_Base>Empire_Ground_Base_4</Next_Level_Base>
		<Required_Ground_Base_Level>2</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<CategoryMask>Structure</CategoryMask>
		<Victory_Relevant>yes</Victory_Relevant>
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<Icon_Name>i_button_imperial_base.tga</Icon_Name>
	</GroundBase>
	<GroundBase Name="Empire_Ground_Base_4">
		<Text_ID>TEXT_EMPIRE_GROUND_BASE_4</Text_ID>
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Empire</Affiliation>
		<Behavior>DUMMY_GROUND_BASE</Behavior>
		<Build_Cost_Credits>12000</Build_Cost_Credits>
		<AI_Combat_Power>8300</AI_Combat_Power>
		<Build_Time_Seconds>120</Build_Time_Seconds>
		<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
		<Size_Value>40</Size_Value>
		<Autoresolve_Health>18000</Autoresolve_Health>
		<Damage>15</Damage>
		<Tech_Level>0</Tech_Level>
		<Base_Level>4</Base_Level>
		<Prev_Level_Base>Empire_Ground_Base_3</Prev_Level_Base>
		<Next_Level_Base>Empire_Ground_Base_5</Next_Level_Base>
		<Required_Ground_Base_Level>3</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<CategoryMask>Structure</CategoryMask>
		<Victory_Relevant>yes</Victory_Relevant>
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<Icon_Name>i_button_imperial_base.tga</Icon_Name>
	</GroundBase>
	<GroundBase Name="Empire_Ground_Base_5">
		<Text_ID>TEXT_EMPIRE_GROUND_BASE_5</Text_ID>
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Empire</Affiliation>
		<Behavior>DUMMY_GROUND_BASE</Behavior>
		<Build_Cost_Credits>24000</Build_Cost_Credits>
		<AI_Combat_Power>12800</AI_Combat_Power>
		<Build_Time_Seconds>200</Build_Time_Seconds>
		<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
		<Size_Value>50</Size_Value>
		<Autoresolve_Health>25000</Autoresolve_Health>
		<Damage>15</Damage>
		<Tech_Level>0</Tech_Level>
		<Base_Level>5</Base_Level>
		<Prev_Level_Base>Empire_Ground_Base_4</Prev_Level_Base>
		<Next_Level_Base/>
		<Required_Ground_Base_Level>4</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<CategoryMask>Structure</CategoryMask>
		<Victory_Relevant>yes</Victory_Relevant>
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<Icon_Name>i_button_imperial_base.tga</Icon_Name>
	</GroundBase>
	<GroundBase Name="Underworld_Ground_Base_1">
		<!--<Text_ID>TEXT_REBEL_GROUND_BASE_1</Text_ID>-->
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Underworld</Affiliation>
		<Behavior>DUMMY_GROUND_BASE</Behavior>
		<Build_Cost_Credits>1500</Build_Cost_Credits>
		<AI_Combat_Power>1400</AI_Combat_Power>
		<Build_Time_Seconds>20</Build_Time_Seconds>
		<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
		<Size_Value>10</Size_Value>
		<Autoresolve_Health>4000</Autoresolve_Health>
		<Damage>15</Damage>
		<Tech_Level>0</Tech_Level>
		<Base_Level>1</Base_Level>
		<Prev_Level_Base/>
		<Next_Level_Base>Underworld_Ground_Base_2</Next_Level_Base>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<CategoryMask>Structure</CategoryMask>
		<!--<GUI_Model_Name>RB_ACC_L01.ALO</GUI_Model_Name>-->
		<GUI_Distance>1300</GUI_Distance>
		<GUI_Offset>0 0 40</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<Victory_Relevant>yes</Victory_Relevant>
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<Icon_Name>i_button_rebel_base.tga</Icon_Name>
	</GroundBase>
	<GroundBase Name="Underworld_Ground_Base_2">
		<!--<Text_ID>TEXT_REBEL_GROUND_BASE_2</Text_ID>-->
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Underworld</Affiliation>
		<Behavior>DUMMY_GROUND_BASE</Behavior>
		<Build_Cost_Credits>3000</Build_Cost_Credits>
		<AI_Combat_Power>3300</AI_Combat_Power>
		<Build_Time_Seconds>40</Build_Time_Seconds>
		<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
		<Size_Value>20</Size_Value>
		<Autoresolve_Health>7000</Autoresolve_Health>
		<Damage>15</Damage>
		<Tech_Level>0</Tech_Level>
		<Base_Level>2</Base_Level>
		<Prev_Level_Base>Underworld_Ground_Base_1</Prev_Level_Base>
		<Next_Level_Base>Underworld_Ground_Base_3</Next_Level_Base>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<CategoryMask>Structure</CategoryMask>
		<!--<GUI_Model_Name>RB_ACC_L02.ALO</GUI_Model_Name>-->
		<GUI_Distance>1300</GUI_Distance>
		<GUI_Offset>0 0 40</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<Victory_Relevant>yes</Victory_Relevant>
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<Icon_Name>i_button_rebel_base.tga</Icon_Name>
	</GroundBase>
	<GroundBase Name="Underworld_Ground_Base_3">
		<!--<Text_ID>TEXT_REBEL_GROUND_BASE_3</Text_ID>-->
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Underworld</Affiliation>
		<Behavior>DUMMY_GROUND_BASE</Behavior>
		<Build_Cost_Credits>6000</Build_Cost_Credits>
		<AI_Combat_Power>5500</AI_Combat_Power>
		<Build_Time_Seconds>80</Build_Time_Seconds>
		<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
		<Size_Value>30</Size_Value>
		<Autoresolve_Health>13000</Autoresolve_Health>
		<Damage>15</Damage>
		<Tech_Level>0</Tech_Level>
		<Base_Level>3</Base_Level>
		<Prev_Level_Base>Underworld_Ground_Base_2</Prev_Level_Base>
		<Next_Level_Base>Underworld_Ground_Base_4</Next_Level_Base>
		<Required_Ground_Base_Level>2</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<CategoryMask>Structure</CategoryMask>
		<!--<GUI_Model_Name>RB_ACC_L03.ALO</GUI_Model_Name>-->
		<GUI_Distance>1300</GUI_Distance>
		<GUI_Offset>0 0 40</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<Victory_Relevant>yes</Victory_Relevant>
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<Icon_Name>i_button_rebel_base.tga</Icon_Name>
	</GroundBase>
	<GroundBase Name="Underworld_Ground_Base_4">
		<!--<Text_ID>TEXT_REBEL_GROUND_BASE_4</Text_ID>-->
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Underworld</Affiliation>
		<Behavior>DUMMY_GROUND_BASE</Behavior>
		<Build_Cost_Credits>12000</Build_Cost_Credits>
		<AI_Combat_Power>8300</AI_Combat_Power>
		<Build_Time_Seconds>120</Build_Time_Seconds>
		<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
		<Size_Value>40</Size_Value>
		<Autoresolve_Health>18000</Autoresolve_Health>
		<Damage>15</Damage>
		<Tech_Level>0</Tech_Level>
		<Base_Level>4</Base_Level>
		<Prev_Level_Base>Underworld_Ground_Base_3</Prev_Level_Base>
		<Next_Level_Base>Underworld_Ground_Base_5</Next_Level_Base>
		<Required_Ground_Base_Level>3</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<CategoryMask>Structure</CategoryMask>
		<!--<GUI_Model_Name>RB_ACC_L04.ALO</GUI_Model_Name>-->
		<GUI_Distance>1300</GUI_Distance>
		<GUI_Offset>0 0 40</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<Victory_Relevant>yes</Victory_Relevant>
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<Icon_Name>i_button_rebel_base.tga</Icon_Name>
	</GroundBase>
	<GroundBase Name="Underworld_Ground_Base_5">
		<!--<Text_ID>TEXT_REBEL_GROUND_BASE_5</Text_ID>-->
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Underworld</Affiliation>
		<Behavior>DUMMY_GROUND_BASE</Behavior>
		<Build_Cost_Credits>24000</Build_Cost_Credits>
		<AI_Combat_Power>12800</AI_Combat_Power>
		<Build_Time_Seconds>200</Build_Time_Seconds>
		<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
		<Size_Value>90</Size_Value>
		<Autoresolve_Health>25000</Autoresolve_Health>
		<Damage>15</Damage>
		<Tech_Level>0</Tech_Level>
		<Base_Level>5</Base_Level>
		<Prev_Level_Base>Underworld_Ground_Base_4</Prev_Level_Base>
		<Next_Level_Base/>
		<Required_Ground_Base_Level>4</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<CategoryMask>Structure</CategoryMask>
		<!--<GUI_Model_Name>RB_ACC_L05.ALO</GUI_Model_Name>-->
		<GUI_Distance>1300</GUI_Distance>
		<GUI_Offset>0 0 40</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<Victory_Relevant>yes</Victory_Relevant>
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<Icon_Name>i_button_rebel_base.tga</Icon_Name>
	</GroundBase>
	<GroundBase Name="Pirate_Ground_Base_1">
		<Text_ID>TEXT_PIRATE_GROUND_BASE_1</Text_ID>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Pirates</Affiliation>
		<Behavior>DUMMY_GROUND_BASE</Behavior>
		<Build_Cost_Credits>500</Build_Cost_Credits>
		<AI_Combat_Power>1200</AI_Combat_Power>
		<Build_Time_Seconds>10</Build_Time_Seconds>
		<Build_Tab_Outpost>No</Build_Tab_Outpost>
		<Size_Value>10</Size_Value>
		<Autoresolve_Health>5000</Autoresolve_Health>
		<Damage>20</Damage>
		<Tech_Level>0</Tech_Level>
		<Base_Level>1</Base_Level>
		<Prev_Level_Base/>
		<Next_Level_Base>Pirate_Ground_Base_2</Next_Level_Base>
		<CategoryMask>Structure</CategoryMask>
		<Victory_Relevant>yes</Victory_Relevant>
	</GroundBase>
	<GroundBase Name="Pirate_Ground_Base_2">
		<Text_ID>TEXT_PIRATE_GROUND_BASE_1</Text_ID>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Pirates</Affiliation>
		<Behavior>DUMMY_GROUND_BASE</Behavior>
		<Build_Cost_Credits>1000</Build_Cost_Credits>
		<AI_Combat_Power>2900</AI_Combat_Power>
		<Build_Time_Seconds>20</Build_Time_Seconds>
		<Build_Tab_Outpost>No</Build_Tab_Outpost>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Size_Value>10</Size_Value>
		<Autoresolve_Health>7500</Autoresolve_Health>
		<Damage>20</Damage>
		<Tech_Level>0</Tech_Level>
		<Base_Level>2</Base_Level>
		<Prev_Level_Base>Pirate_Ground_Base_1</Prev_Level_Base>
		<Next_Level_Base>Pirate_Ground_Base_3</Next_Level_Base>
		<CategoryMask>Structure</CategoryMask>
		<Victory_Relevant>yes</Victory_Relevant>
	</GroundBase>
	<GroundBase Name="Pirate_Ground_Base_3">
		<Text_ID>TEXT_PIRATE_GROUND_BASE_1</Text_ID>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Pirates</Affiliation>
		<Behavior>DUMMY_GROUND_BASE</Behavior>
		<Build_Cost_Credits>2000</Build_Cost_Credits>
		<AI_Combat_Power>4500</AI_Combat_Power>
		<Build_Time_Seconds>30</Build_Time_Seconds>
		<Build_Tab_Outpost>No</Build_Tab_Outpost>
		<Required_Ground_Base_Level>2</Required_Ground_Base_Level>
		<Size_Value>10</Size_Value>
		<Autoresolve_Health>12000</Autoresolve_Health>
		<Damage>20</Damage>
		<Tech_Level>0</Tech_Level>
		<Base_Level>3</Base_Level>
		<Prev_Level_Base>Pirate_Ground_Base_2</Prev_Level_Base>
		<Next_Level_Base>Pirate_Ground_Base_4</Next_Level_Base>
		<CategoryMask>Structure</CategoryMask>
		<Victory_Relevant>yes</Victory_Relevant>
	</GroundBase>
	<GroundBase Name="Pirate_Ground_Base_4">
		<Text_ID>TEXT_PIRATE_GROUND_BASE_1</Text_ID>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Pirates</Affiliation>
		<Behavior>DUMMY_GROUND_BASE</Behavior>
		<Build_Cost_Credits>3000</Build_Cost_Credits>
		<AI_Combat_Power>7000</AI_Combat_Power>
		<Build_Time_Seconds>40</Build_Time_Seconds>
		<Build_Tab_Outpost>No</Build_Tab_Outpost>
		<Required_Ground_Base_Level>3</Required_Ground_Base_Level>
		<Size_Value>10</Size_Value>
		<Autoresolve_Health>16000</Autoresolve_Health>
		<Damage>20</Damage>
		<Tech_Level>0</Tech_Level>
		<Base_Level>4</Base_Level>
		<Prev_Level_Base>Pirate_Ground_Base_3</Prev_Level_Base>
		<Next_Level_Base>Pirate_Ground_Base_5</Next_Level_Base>
		<CategoryMask>Structure</CategoryMask>
		<Victory_Relevant>yes</Victory_Relevant>
	</GroundBase>
	<GroundBase Name="Pirate_Ground_Base_5">
		<Text_ID>TEXT_PIRATE_GROUND_BASE_1</Text_ID>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Pirates</Affiliation>
		<Behavior>DUMMY_GROUND_BASE</Behavior>
		<Build_Cost_Credits>4000</Build_Cost_Credits>
		<AI_Combat_Power>10000</AI_Combat_Power>
		<Build_Time_Seconds>50</Build_Time_Seconds>
		<Build_Tab_Outpost>No</Build_Tab_Outpost>
		<Required_Ground_Base_Level>4</Required_Ground_Base_Level>
		<Size_Value>10</Size_Value>
		<Autoresolve_Health>21000</Autoresolve_Health>
		<Damage>20</Damage>
		<Tech_Level>0</Tech_Level>
		<Base_Level>5</Base_Level>
		<Prev_Level_Base>Pirate_Ground_Base_4</Prev_Level_Base>
		<Next_Level_Base/>
		<CategoryMask>Structure</CategoryMask>
		<Victory_Relevant>yes</Victory_Relevant>
	</GroundBase>
	<GroundBase Name="Hutt_Ground_Base_1">
		<!--<Text_ID>TEXT_REBEL_GROUND_BASE_1</Text_ID>-->
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Hutts</Affiliation>
		<Behavior>DUMMY_GROUND_BASE</Behavior>
		<Build_Cost_Credits>1500</Build_Cost_Credits>
		<AI_Combat_Power>1400</AI_Combat_Power>
		<Build_Time_Seconds>20</Build_Time_Seconds>
		<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
		<Size_Value>10</Size_Value>
		<Autoresolve_Health>4000</Autoresolve_Health>
		<Damage>15</Damage>
		<Tech_Level>0</Tech_Level>
		<Base_Level>1</Base_Level>
		<Prev_Level_Base/>
		<Next_Level_Base>Hutt_Ground_Base_2</Next_Level_Base>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<CategoryMask>Structure</CategoryMask>
		<!--<GUI_Model_Name>RB_ACC_L01.ALO</GUI_Model_Name>-->
		<GUI_Distance>1300</GUI_Distance>
		<GUI_Offset>0 0 40</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<Victory_Relevant>yes</Victory_Relevant>
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<Icon_Name>i_button_rebel_base.tga</Icon_Name>
	</GroundBase>
	<GroundBase Name="Hutt_Ground_Base_2">
		<!--<Text_ID>TEXT_REBEL_GROUND_BASE_2</Text_ID>-->
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Hutts</Affiliation>
		<Behavior>DUMMY_GROUND_BASE</Behavior>
		<Build_Cost_Credits>3000</Build_Cost_Credits>
		<AI_Combat_Power>3300</AI_Combat_Power>
		<Build_Time_Seconds>40</Build_Time_Seconds>
		<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
		<Size_Value>20</Size_Value>
		<Autoresolve_Health>7000</Autoresolve_Health>
		<Damage>15</Damage>
		<Tech_Level>0</Tech_Level>
		<Base_Level>2</Base_Level>
		<Prev_Level_Base>Hutt_Ground_Base_1</Prev_Level_Base>
		<Next_Level_Base>Hutt_Ground_Base_3</Next_Level_Base>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<CategoryMask>Structure</CategoryMask>
		<!--<GUI_Model_Name>RB_ACC_L02.ALO</GUI_Model_Name>-->
		<GUI_Distance>1300</GUI_Distance>
		<GUI_Offset>0 0 40</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<Victory_Relevant>yes</Victory_Relevant>
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<Icon_Name>i_button_rebel_base.tga</Icon_Name>
	</GroundBase>
	<GroundBase Name="Hutt_Ground_Base_3">
		<!--<Text_ID>TEXT_REBEL_GROUND_BASE_3</Text_ID>-->
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Hutts</Affiliation>
		<Behavior>DUMMY_GROUND_BASE</Behavior>
		<Build_Cost_Credits>6000</Build_Cost_Credits>
		<AI_Combat_Power>5500</AI_Combat_Power>
		<Build_Time_Seconds>80</Build_Time_Seconds>
		<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
		<Size_Value>30</Size_Value>
		<Autoresolve_Health>13000</Autoresolve_Health>
		<Damage>15</Damage>
		<Tech_Level>0</Tech_Level>
		<Base_Level>3</Base_Level>
		<Prev_Level_Base>Hutt_Ground_Base_2</Prev_Level_Base>
		<Next_Level_Base>Hutt_Ground_Base_4</Next_Level_Base>
		<Required_Ground_Base_Level>2</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<CategoryMask>Structure</CategoryMask>
		<!--<GUI_Model_Name>RB_ACC_L03.ALO</GUI_Model_Name>-->
		<GUI_Distance>1300</GUI_Distance>
		<GUI_Offset>0 0 40</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<Victory_Relevant>yes</Victory_Relevant>
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<Icon_Name>i_button_rebel_base.tga</Icon_Name>
	</GroundBase>
	<GroundBase Name="Hutt_Ground_Base_4">
		<!--<Text_ID>TEXT_REBEL_GROUND_BASE_4</Text_ID>-->
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Hutts</Affiliation>
		<Behavior>DUMMY_GROUND_BASE</Behavior>
		<Build_Cost_Credits>12000</Build_Cost_Credits>
		<AI_Combat_Power>8300</AI_Combat_Power>
		<Build_Time_Seconds>120</Build_Time_Seconds>
		<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
		<Size_Value>40</Size_Value>
		<Autoresolve_Health>18000</Autoresolve_Health>
		<Damage>15</Damage>
		<Tech_Level>0</Tech_Level>
		<Base_Level>4</Base_Level>
		<Prev_Level_Base>Hutt_Ground_Base_3</Prev_Level_Base>
		<Next_Level_Base>Hutt_Ground_Base_5</Next_Level_Base>
		<Required_Ground_Base_Level>3</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<CategoryMask>Structure</CategoryMask>
		<!--<GUI_Model_Name>RB_ACC_L04.ALO</GUI_Model_Name>-->
		<GUI_Distance>1300</GUI_Distance>
		<GUI_Offset>0 0 40</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<Victory_Relevant>yes</Victory_Relevant>
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<Icon_Name>i_button_rebel_base.tga</Icon_Name>
	</GroundBase>
	<GroundBase Name="Hutt_Ground_Base_5">
		<!--<Text_ID>TEXT_REBEL_GROUND_BASE_5</Text_ID>-->
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Hutts</Affiliation>
		<Behavior>DUMMY_GROUND_BASE</Behavior>
		<Build_Cost_Credits>24000</Build_Cost_Credits>
		<AI_Combat_Power>12800</AI_Combat_Power>
		<Build_Time_Seconds>200</Build_Time_Seconds>
		<Build_Tab_Outpost>Yes</Build_Tab_Outpost>
		<Size_Value>90</Size_Value>
		<Autoresolve_Health>25000</Autoresolve_Health>
		<Damage>15</Damage>
		<Tech_Level>0</Tech_Level>
		<Base_Level>5</Base_Level>
		<Prev_Level_Base>Hutt_Ground_Base_4</Prev_Level_Base>
		<Next_Level_Base/>
		<Required_Ground_Base_Level>4</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<CategoryMask>Structure</CategoryMask>
		<!--<GUI_Model_Name>RB_ACC_L05.ALO</GUI_Model_Name>-->
		<GUI_Distance>1300</GUI_Distance>
		<GUI_Offset>0 0 40</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<Victory_Relevant>yes</Victory_Relevant>
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<Icon_Name>i_button_rebel_base.tga</Icon_Name>
	</GroundBase>
</GroundBases>
