<?xml version="1.0"?>
<Story>
<!-- Preliminary Setup -->
	<Event Name="Empire_A04M10_Begin">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>0</Event_Param1>
	</Event>

	<Event Name="Empire_M10_Autoresolve_Off">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_AUTORESOLVE</Reward_Type>
		<Prereq>Empire_A04M10_Begin</Prereq>
	</Event>

	<Event Name="Empire_A04M10_Prevent_Victory">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_VICTORY</Reward_Type>
		<Reward_Param1>0</Reward_Param1>
		<Prereq>Empire_A04M10_Begin</Prereq>
	</Event>

	<Event Name="Empire_A04M10_Prevent_Retreat">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_RETREAT</Reward_Type>
		<Reward_Param1>REBEL</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_A04M10_Begin</Prereq>
	</Event>

<!--<Event Name="Empire_A04M10_Allow_Replay">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>USE_RETRY_DIALOG</Reward_Type>
		<Prereq>Empire_A04M10_Begin</Prereq>
	</Event>-->

<!--ensuring player has reinforcements-->
	<Event Name="Empire_M10_Allow_Reinforcements">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_REINFORCEMENTS</Reward_Type>
		<Reward_Param1>0</Reward_Param1>
		<Prereq>Empire_A04M10_Begin</Prereq>
	</Event>

	<Event Name="Empire_A04M10_Transmission_Complete_Flag_Set">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_FLAG</Reward_Type>
		<Reward_Param1>Transmission_Complete</Reward_Param1>
		<Reward_Param2>0</Reward_Param2>
		<Prereq>Empire_A04M10_Begin</Prereq>
	</Event>

	<Event Name="Empire_A04M10_Princess_Captured_Flag_Set">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_FLAG</Reward_Type>
		<Reward_Param1>Princess_Captured</Reward_Param1>
		<Reward_Param2>0</Reward_Param2>
		<Prereq>Empire_A04M10_Begin</Prereq>
	</Event>

	<Event Name="Empire_A04M10_Win_Flag_Set">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_FLAG</Reward_Type>
		<Reward_Param1>Empire_A04M10_Win</Reward_Param1>
		<Reward_Param2>0</Reward_Param2>
		<Prereq>Empire_A04M10_Begin</Prereq>
	</Event>

<!-- Intro Dialog -->
<!-- Officer Speaks 1
TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_04
Imperial Officer: Lord Vader, request immediate assistance!
Pirate raider party engaged, taking casualties!-->
	<Event Name="Empire_A04M10_Dialog_00">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>M10_INTRO_DIALOG_01_GO</Event_Param2>
	</Event>

	<Event Name="Empire_A04M10_Dialog_00a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_04</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Prereq>Empire_A04M10_Dialog_00</Prereq>
	</Event>

	<Event Name="Empire_A04M10_Dialog_00b">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SPEECH</Reward_Type>
		<Reward_Param1>EMPIRE_ACT04_MISSION_TEN_04</Reward_Param1>
		<Prereq>Empire_A04M10_Dialog_00</Prereq>
	</Event>

<!-- Vader Speaks 1
TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_25
Darth Vader: Those Interdictors must be protected.-->
	<Event Name="Empire_M10_Vader_Interdictor_Line_00">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_04</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_25</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_25</Reward_Param8>
		<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_A04M10_Begin</Prereq>
	</Event>

	<Event Name="Empire_M10_Vader_Interdictor_Line_00_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_25</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_25</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_M10_Vader_Interdictor_Line_00</Prereq>
	</Event>

	<Event Name="Empire_M10_Vader_Interdictor_Line_00_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_M10_Vader_Interdictor_Line_00_Remove_Text</Prereq>
	</Event>

<!-- Vader Speaks 2
TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_05
Darth Vader: Witness the awful vengeance of the Empire against its enemies, Commander! -->
	<Event Name="Empire_M10_Vader_Interdictor_Line_01">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>M10_INTRO_DIALOG_02_GO</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_05</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_05</Reward_Param8>
		<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_A04M10_Begin</Prereq>
	</Event>

	<Event Name="Empire_M10_Vader_Interdictor_Line_01_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_05</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_05</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_M10_Vader_Interdictor_Line_01</Prereq>
	</Event>

	<Event Name="Empire_M10_Vader_Interdictor_Line_01_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_M10_Vader_Interdictor_Line_01_Remove_Text</Prereq>
	</Event>

<!-- jdg 9/3/05 adding mission objectives here 
TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_66		Darth Vader must survive.
TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_42		Save at least one Interdictor.
TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_43		Destroy the pirate starbase and all pirate units.-->

	<Event Name="Empire_Mission10_ADD_OBJECTIVE_Keep_Vader_Alive">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_66</Reward_Param1>
		<Prereq>Empire_M10_Vader_Interdictor_Line_01_Remove_Movie</Prereq>
	</Event>

	<Event Name="Empire_Mission10_ADD_OBJECTIVE_Save_Interdictors">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_42</Reward_Param1>
		<Prereq>Empire_M10_Vader_Interdictor_Line_01_Remove_Movie</Prereq>
	</Event>

	<Event Name="Empire_Mission10_ADD_OBJECTIVE_Destroy_All_Pirates">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_43</Reward_Param1>
		<Prereq>Empire_M10_Vader_Interdictor_Line_01_Remove_Movie</Prereq>
	</Event>

<!-- Kill the pirates 01 
vader
TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_36
Darth Vader: Clear the sector of all pirates, they must not interfere with our plans.-->
	<Event Name="Empire_M10_Clear_The_Sector_Dialog">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>15</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_36</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_36</Reward_Param8>
		<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_M10_Vader_Interdictor_Line_01_Remove_Text</Prereq>
	</Event>

	<Event Name="Empire_M10_Clear_The_Sector_Dialog_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_36</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_36</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_M10_Clear_The_Sector_Dialog</Prereq>
	</Event>

	<Event Name="Empire_M10_Clear_The_Sector_Dialog_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_M10_Clear_The_Sector_Dialog_Remove_Text</Prereq>
	</Event>

<!-- Kill the pirates 02 
vader
TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_30
Darth Vader: Long-range scanners have picked up a Rebel scouting party.-->
	<Event Name="Empire_M10_Long_Range_Scanners_Dialog">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>VADER_TALKS_ABOUT_SCOUTS_HURRY_UP</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_30</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_30</Reward_Param8>
		<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_M10_Clear_The_Sector_Dialog</Prereq>
	</Event>

	<Event Name="Empire_M10_Long_Range_Scanners_Dialog_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_30</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_30</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_M10_Long_Range_Scanners_Dialog</Prereq>
	</Event>

<!-- Kill the pirates 02b
vader
TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_37
Darth Vader: Time is running out, destroy all the pirates!-->
	<Event Name="Empire_M10_Time_Running_Out_Dialog">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_37</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_37</Reward_Param8>
	<!--<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>-->
		<Prereq>Empire_M10_Long_Range_Scanners_Dialog_Remove_Text</Prereq>
	</Event>

	<Event Name="Empire_M10_Time_Running_Out_Dialog_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_37</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_37</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_M10_Time_Running_Out_Dialog</Prereq>
	</Event>

	<Event Name="Empire_M10_Time_Running_Out_Dialog_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_M10_Time_Running_Out_Dialog_Remove_Text</Prereq>
	</Event>

<!-- Pirates all Destroyed - start part 2 -->
	<Event Name="Empire_A04M10_Waiting_For_Princess_00">
		<Event_Type>STORY_CHECK_DESTROYED</Event_Type>
		<Event_Param1>Pirates</Event_Param1>
		<Event_Param2>DESTROY_ALL</Event_Param2>
		<Prereq>Empire_A04M10_Begin</Prereq>
	</Event>

<!-- COMPLETING pirate objectives here
TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_43
Destroy the pirate starbase and all pirate units.-->

	<Event Name="Empire_Mission10_COMPLETE_OBJECTIVE_Destroy_All_Pirates">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_43</Reward_Param1>
		<Prereq>Empire_A04M10_Waiting_For_Princess_00</Prereq>
	</Event>

<!-- COMPLETING protect interdictors objective here
TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_42
Save at least one Interdictor.-->
	<Event Name="Empire_Mission10_COMPLETE_OBJECTIVE_Save_Interdictors">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_42</Reward_Param1>
		<Prereq>Empire_A04M10_Waiting_For_Princess_00</Prereq>
	</Event>

<!-- Officer Speaks 1
TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_06
Imperial Officer: That's all of them.  Thank you for the assistance. -->
	<Event Name="Empire_M010_Pirates_Dead_Dialog_00">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_06</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_06</Reward_Param8>
		<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_A04M10_Waiting_For_Princess_00</Prereq>
	</Event>

	<Event Name="Empire_M010_Pirates_Dead_Dialog_00_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_06</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_06</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_M010_Pirates_Dead_Dialog_00</Prereq>
	</Event>

	<Event Name="Empire_M010_Pirates_Dead_Dialog_00_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_M010_Pirates_Dead_Dialog_00_Remove_Text</Prereq>
	</Event>

<!-- Officer Speaks 2
TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_07
Imperial Officer: We’re picking up Rebel transmissions from a nearby sector.
They should be within range within moments. -->
	<Event Name="Empire_M010_Rebels_on_the_Way_Dialog">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_07</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_07</Reward_Param8>
		<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_M010_Pirates_Dead_Dialog_00_Remove_Text</Prereq>
	</Event>

	<Event Name="Empire_M010_Rebels_on_the_Way_Dialog_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_07</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_07</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_M010_Rebels_on_the_Way_Dialog</Prereq>
	</Event>

	<Event Name="Empire_M010_Rebels_on_the_Way_Dialog_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_M010_Rebels_on_the_Way_Dialog_Remove_Text</Prereq>
	</Event>

<!-- Vader Speaks 2
TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_08
Darth Vader: Move the fleet into the nebulas to avoid detection. -->
	<Event Name="Empire_M010_Hide_In_Nebulas_Dialog">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>1</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_08</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_08</Reward_Param8>
		<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_M010_Rebels_on_the_Way_Dialog_Remove_Text</Prereq>
	</Event>

	<Event Name="Empire_M010_Hide_In_Nebulas_Dialog_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_08</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_08</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_M010_Hide_In_Nebulas_Dialog</Prereq>
	</Event>

	<Event Name="Empire_M010_Hide_In_Nebulas_Dialog_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_M010_Hide_In_Nebulas_Dialog_Remove_Text</Prereq>
	</Event>

<!-- ADDING nebula mission objectives here
TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_44
Hide your fleet in the nebulas.-->

	<Event Name="Empire_Mission10_ADD_OBJECTIVE_Hide_In_Nebulas">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_44</Reward_Param1>
		<Prereq>Empire_M010_Hide_In_Nebulas_Dialog_Remove_Text</Prereq>
	</Event>

<!-- PRINCESS GETS A RADAR FLAG -->
	<Event Name="Empire_A04M10_Flag_The_Princess">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>FLAG_THE_PRINCESS</Event_Param2>
		<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
		<Reward_Param1>Tantive_IV</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Reward_Param3>10</Reward_Param3>
		<Prereq>Empire_A04M10_Begin</Prereq>
	</Event>

<!-- Darth Vader 
TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_18
Darth Vader: Wait until the Princess acknowledges the transmission before moving on them…-->
	<Event Name="Empire_A04M10_Vader_Says_StayBack">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>DARTH_VADER_WAIT_LINE</Event_Param2>
	</Event>

	<Event Name="Empire_M10_Wait_Until_Data_Received_Dialog">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_18</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_18</Reward_Param8>
		<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_A04M10_Vader_Says_StayBack</Prereq>
	</Event>

	<Event Name="Empire_M10_Wait_Until_Data_Received_Dialog_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_18</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_18</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_M10_Wait_Until_Data_Received_Dialog</Prereq>
	</Event>

	<Event Name="Empire_M10_Wait_Until_Data_Received_Dialog_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_M10_Wait_Until_Data_Received_Dialog_Remove_Text</Prereq>
	</Event>

<!-- jdg 9/3/05 COMPLETING nebula mission objectives here 
TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_44
Hide your fleet in the nebulas.-->
	<Event Name="Empire_Mission10_COMPLETE_OBJECTIVE_Hide_In_Nebulas">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_44</Reward_Param1>
		<Prereq>Empire_M10_Wait_Until_Data_Received_Dialog</Prereq>
	</Event>

<!-- jdg 9/3/05 ADDING wait mission objectives here 
TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_45
Wait until the Princess receives the data transmission.-->
	<Event Name="Empire_Mission10_ADD_OBJECTIVE_Wait_In_Nebulas">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_45</Reward_Param1>
		<Prereq>Empire_M10_Wait_Until_Data_Received_Dialog</Prereq>
	</Event>

<!-- PRINCESS GETS TO SATELLITE -->
<!-- Rebel Speaks 2 
	TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_09
	Rebel Captain: All clear!  Stand by to receive transmission-->
	<Event Name="Empire_A04M10_Princess_Proximity_Sattellite">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>PRINCESS_REACHED_SATELLITE</Event_Param2>
		<Branch>BRANCH_PRINCESS_REACHED_SATELLITE</Branch>
	</Event>

	<Event Name="Empire_M010_Stand_By_To_Receive_Dialog">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_09</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_09</Reward_Param8>
		<Reward_Param9>Wedge_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_A04M10_Princess_Proximity_Sattellite</Prereq>
		<Branch>BRANCH_PRINCESS_REACHED_SATELLITE</Branch>
	</Event>

	<Event Name="Empire_M010_Stand_By_To_Receive_Dialog_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_09</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_09</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_M010_Stand_By_To_Receive_Dialog</Prereq>
		<Branch>BRANCH_PRINCESS_REACHED_SATELLITE</Branch>
	</Event>

	<Event Name="Empire_M010_Stand_By_To_Receive_Dialog_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_M010_Stand_By_To_Receive_Dialog_Remove_Text</Prereq>
		<Branch>BRANCH_PRINCESS_REACHED_SATELLITE</Branch>
	</Event>

<!-- TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_20
Imperial Officer: We’ve detected a burst transmission to the Princess’ ship, and a confirmation tag. -->
	<Event Name="Empire_M010_Message_Received_Dialog">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_20</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_20</Reward_Param8>
		<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_M010_Stand_By_To_Receive_Dialog_Remove_Text</Prereq>
		<Branch>BRANCH_PRINCESS_REACHED_SATELLITE</Branch>
	</Event>

	<Event Name="Empire_M010_Message_Received_Dialog_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_20</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_20</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_M010_Message_Received_Dialog</Prereq>
		<Branch>BRANCH_PRINCESS_REACHED_SATELLITE</Branch>
	</Event>

	<Event Name="Empire_M010_Message_Received_Dialog_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_M010_Message_Received_Dialog_Remove_Text</Prereq>
		<Branch>BRANCH_PRINCESS_REACHED_SATELLITE</Branch>
	</Event>

<!-- Vader Speaks
TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_10
Darth Vader: Now!  Capture her quickly before she can run!-->
	<Event Name="Empire_M010_Capture_Her_Quickly_Dialog">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_10</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_10</Reward_Param8>
		<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_M010_Message_Received_Dialog_Remove_Movie</Prereq>
		<Branch>BRANCH_PRINCESS_REACHED_SATELLITE</Branch>
	</Event>

	<Event Name="Empire_M010_Capture_Her_Quickly_Dialog_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_10</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_10</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_M010_Capture_Her_Quickly_Dialog</Prereq>
		<Branch>BRANCH_PRINCESS_REACHED_SATELLITE</Branch>
	</Event>

<!-- <Event Name="Empire_M010_Message_Received_Dialog_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_M010_Message_Received_Dialog_Remove_Text</Prereq>
	</Event>-->

<!-- jdg 9/3/05 COMPLETING wait mission objectives here 
TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_45
Wait until the Princess receives the data transmission.-->

	<Event Name="Empire_Mission10_COMPLETE_OBJECTIVE_Wait_In_Nebulas">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_45</Reward_Param1>
		<Prereq>Empire_M010_Capture_Her_Quickly_Dialog_Remove_Text</Prereq>
		<Branch>BRANCH_PRINCESS_REACHED_SATELLITE</Branch>
	</Event>

<!-- Vader
TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_22
Darth Vader: Bring the Interdictors on-line to block the Rebels’ escape!-->
	<Event Name="Empire_M10_Use_Interdictor_Line_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_22</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_22</Reward_Param8>
		<!--<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>-->
		<Prereq>Empire_M010_Capture_Her_Quickly_Dialog_Remove_Text</Prereq>
		<Branch>BRANCH_PRINCESS_REACHED_SATELLITE</Branch>
	</Event>

	<Event Name="Empire_M10_Use_Interdictor_Line_01_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_22</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_22</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_M10_Use_Interdictor_Line_01</Prereq>
		<Branch>BRANCH_PRINCESS_REACHED_SATELLITE</Branch>
	</Event>

<!--TEXT_STORY_EMPIRE_ACT04_MISSION_10_100
Activate and protect your interdictors.-->
	<Event Name="Empire_Mission10_ADD_OBJECTIVE_Activate_Interdictors">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_EMPIRE_ACT04_MISSION_10_100</Reward_Param1>
		<Prereq>Empire_M10_Use_Interdictor_Line_01</Prereq>
		<Branch>BRANCH_PRINCESS_REACHED_SATELLITE</Branch>
	</Event>

<!-- Vader
TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_38
Darth Vader: The Princess must be kept alive.
Use the Star Destroyer's Tractor Beam to capture her ship.-->
	<Event Name="Empire_M10_Use_StarDestroyer_Line_01">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>1</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_38</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_38</Reward_Param8>
	<!--<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>-->
		<Prereq>Empire_M10_Use_Interdictor_Line_01_Remove_Text</Prereq>
		<Branch>BRANCH_PRINCESS_REACHED_SATELLITE</Branch>
	</Event>

	<Event Name="Empire_M10_Use_StarDestroyer_Line_01_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_38</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_38</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_M10_Use_StarDestroyer_Line_01</Prereq>
		<Branch>BRANCH_PRINCESS_REACHED_SATELLITE</Branch>
	</Event>

	<Event Name="Empire_M10_Use_StarDestroyer_Line_01_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_M10_Use_StarDestroyer_Line_01_Remove_Text</Prereq>
		<Branch>BRANCH_PRINCESS_REACHED_SATELLITE</Branch>
	</Event>

<!--TEXT_STORY_REBEL_ACT04_MISSION_TEN_100
Hint: Target the Tantive IV’s engines to disable the ship.-->
	<Event Name="Empire_M10_Hint_For_Hardpoint">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_STORY_REBEL_ACT04_MISSION_TEN_100</Reward_Param1>
		<Reward_Param2>10</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7>
		<Prereq>Empire_M10_Use_StarDestroyer_Line_01_Remove_Text</Prereq>
		<Branch>BRANCH_PRINCESS_REACHED_SATELLITE</Branch>
	</Event>

<!-- jdg 9/3/05 ADDING capture with tractor-beams mission objectives here 
TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_46
Capture the Princess with a tractor beam from a Star Destroyer.-->
		<Event Name="Empire_Mission10_ADD_OBJECTIVE_Capture_the_Princess">
			<Event_Type>STORY_TRIGGER</Event_Type>
			<Reward_Type>ADD_OBJECTIVE</Reward_Type>
			<Reward_Param1>TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_46</Reward_Param1>
			<Prereq>Empire_M10_Use_StarDestroyer_Line_01_Remove_Text</Prereq>
			<Branch>BRANCH_PRINCESS_REACHED_SATELLITE</Branch>
		</Event>

	<Event Name="Empire_A04M010_Set_Transmission_Flag">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>INCREMENT_FLAG</Reward_Type>
		<Reward_Param1>Transmission_Complete</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_M010_Message_Received_Dialog_Remove_Text</Prereq>
		<Branch>BRANCH_PRINCESS_REACHED_SATELLITE</Branch>
	</Event>

	<Event Name="Empire_A04M10_Allow_Rebel_Retreat">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_RETREAT</Reward_Type>
		<Reward_Param1>REBEL</Reward_Param1>
		<Reward_Param2>0</Reward_Param2>
		<Prereq>Empire_A04M010_Set_Transmission_Flag</Prereq>
	</Event>

<!-- jdg 8/24/05 - Chatter for rebel scouts-->
	<!-- TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_32 -->
	<!-- Blue Leader: This is Blue Squadron initiating sector sweep. -->
	<Event Name="Empire_M10_BLUE_SQUAD_DIALOG_01">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>SCOUTS_ENTER_SCENE</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_32</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_32</Reward_Param8>
		<Reward_Param9>Wedge_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_A04M10_Begin</Prereq>
	</Event>

	<Event Name="Empire_M10_BLUE_SQUAD_DIALOG_01_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_32</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_32</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_M10_BLUE_SQUAD_DIALOG_01</Prereq>
	</Event>

	<Event Name="Empire_M10_BLUE_SQUAD_DIALOG_01_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_M10_BLUE_SQUAD_DIALOG_01_Remove_Text</Prereq>
	</Event>

<!-- TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_33 -->
<!-- Captain Antilles: Roger that, Blue Leader, standing by. -->
	<Event Name="Empire_M10_ANTILLES_DIALOG_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_33</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_33</Reward_Param8>
		<Reward_Param9>Antillies_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_M10_BLUE_SQUAD_DIALOG_01_Remove_Movie</Prereq>
	</Event>

	<Event Name="Empire_M10_ANTILLES_DIALOG_01_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_33</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_33</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_M10_ANTILLES_DIALOG_01</Prereq>
	</Event>

	<Event Name="Empire_M10_ANTILLES_DIALOG_01_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_M10_ANTILLES_DIALOG_01_Remove_Text</Prereq>
	</Event>

<!-- jdg 8/24/05 - Chatter for rebel scouts #2-->
	<Event Name="Empire_A04M10_Scouts_Report_In_01">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>SCOUTS_REPORT_01</Event_Param2>
		<Branch>BRANCH_SCOUTS_CHATTER</Branch>
	</Event>

<!-- TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_34 -->
<!-- Blue Leader: It's quiet…too quiet.  Didn't Intel report a heavy pirate presence here? -->
	<Event Name="Empire_M10_BLUE_SQUAD_DIALOG_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_34</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_34</Reward_Param8>
		<Reward_Param9>Wedge_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_A04M10_Scouts_Report_In_01</Prereq>
		<Branch>BRANCH_SCOUTS_CHATTER</Branch>
	</Event>

	<Event Name="Empire_M10_BLUE_SQUAD_DIALOG_02_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_34</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_34</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_M10_BLUE_SQUAD_DIALOG_02</Prereq>
		<Branch>BRANCH_SCOUTS_CHATTER</Branch>
	</Event>

	<Event Name="Empire_M10_BLUE_SQUAD_DIALOG_02_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_M10_BLUE_SQUAD_DIALOG_02_Remove_Text</Prereq>
		<Branch>BRANCH_SCOUTS_CHATTER</Branch>
	</Event>

<!-- At end of new timer, scouts summon princess as long as they have not spotted Empire -->
<!-- TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_35 -->
	<Event Name="Empire_A04M10_Rebels_Call_Princess">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CALL_FOR_PRINCESS</Event_Param2>
		<Prereq>Empire_A04M10_Begin</Prereq>
		<Branch>BRANCH_SCOUTS_CHATTER</Branch>
	</Event>

<!-- Rebel Speaks 1
TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_35
Blue Leader: Base, this is Blue Leader, Tatooine space is clear. We are go for jump…repeat…we are go for jump.-->
	<Event Name="Empire_M10_BLUE_SQUAD_DIALOG_03">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>1</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_35</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_35</Reward_Param8>
		<Reward_Param9>Wedge_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_A04M10_Rebels_Call_Princess</Prereq>
		<Branch>BRANCH_SCOUTS_CHATTER</Branch>
	</Event>

	<Event Name="Empire_M10_BLUE_SQUAD_DIALOG_03_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_35</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_35</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_M10_BLUE_SQUAD_DIALOG_03</Prereq>
		<Branch>BRANCH_SCOUTS_CHATTER</Branch>
	</Event>

	<Event Name="Empire_M10_BLUE_SQUAD_DIALOG_03_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_M10_BLUE_SQUAD_DIALOG_03_Remove_Text</Prereq>
		<Branch>BRANCH_SCOUTS_CHATTER</Branch>
	</Event>

<!-- jdg 8/26/05 scouts damaged - flee the area -->	
	<Event Name="Empire_A04M10_Scouts_take_Damage_Flee">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>SCOUTS_ATTACKED</Event_Param2>
		<Branch>BRANCH_SCOUTS_ATTACKED</Branch>
	</Event>

<!-- Disable various speech events here to prevent nasty ovelapping dialog-->
	<Event Name="Tutorial_M05_Disable_BRANCH_Tantive_Destroyed_c">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_Tantive_Destroyed</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_A04M10_Scouts_take_Damage_Flee</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Disable_BRANCH_PRINCESS_CAPTURED_WITH_INFO_c">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_PRINCESS_CAPTURED_WITH_INFO</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_M05_Disable_BRANCH_Tantive_Destroyed_c</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Disable_BRANCH_EMPIRE_SPOTTED_c">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_PRINCESS_ESCAPED</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_M05_Disable_BRANCH_PRINCESS_CAPTURED_WITH_INFO_c</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Disable_BRANCH_PRINCESS_REACHED_SATELLITE_c">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_PRINCESS_REACHED_SATELLITE</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_M05_Disable_BRANCH_EMPIRE_SPOTTED_c</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Disable_BRANCH_SCOUTS_CHATTER_c">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_SCOUTS_CHATTER</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_M05_Disable_BRANCH_PRINCESS_REACHED_SATELLITE_c</Prereq>
	</Event>

<!-- Proximity to Space Station Warning
TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_21
Blue Leader: Imperial forces!  It’s a trap!  Get the princess out of here!-->
<Event Name="Empire_A04M10_Scouts_take_Damage_Flee_00">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_21</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_21</Reward_Param8>
		<Reward_Param9>Wedge_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_A04M10_Scouts_take_Damage_Flee</Prereq>
		<Branch>BRANCH_SCOUTS_ATTACKED</Branch>
	</Event>

	<Event Name="Empire_A04M10_Scouts_take_Damage_Flee_00_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_21</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_21</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_A04M10_Scouts_take_Damage_Flee_00</Prereq>
		<Branch>BRANCH_SCOUTS_ATTACKED</Branch>
	</Event>

	<Event Name="Empire_A04M10_Scouts_take_Damage_Flee_00_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_A04M10_Scouts_take_Damage_Flee_00_Remove_Text</Prereq>
		<Branch>BRANCH_SCOUTS_ATTACKED</Branch>
	</Event>

	<Event Name="Empire_A04M10_Scouts_take_Damage_Flee_03">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>
		<Reward_Type>VICTORY</Reward_Type>
		<Reward_Param1>REBEL</Reward_Param1>
		<Prereq>Empire_A04M10_Scouts_take_Damage_Flee_00_Remove_Text</Prereq>
		<Branch>BRANCH_SCOUTS_ATTACKED</Branch>
	</Event>

<!-- Player disables Tantive IV with a tractor beam -->
	<Event Name="Empire_A04M10_Princess_Captured">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>PRINCESS_CAPTURED_WITH_INFO</Event_Param2>
		<Branch>BRANCH_PRINCESS_CAPTURED_WITH_INFO</Branch>
	</Event>

<!-- jdg 9/3/05 COMPLETING capture mission objectives here
TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_46
Capture the Princess with a tractor beam from a Star Destroyer.-->
	<Event Name="Empire_Mission10_COMPLETE_OBJECTIVE_Capture_The_Princess">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_46</Reward_Param1>
		<Prereq>Empire_A04M10_Princess_Captured</Prereq>
		<Branch>BRANCH_PRINCESS_CAPTURED_WITH_INFO</Branch>
	</Event>

<!-- jdg 9/3/05 COMPLETING mission objectives here 
TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_66
Darth Vader must survive.-->
		<Event Name="Empire_Mission10_COMPLETE_OBJECTIVE_Keep_Vader_Alive">
			<Event_Type>STORY_TRIGGER</Event_Type>
			<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
			<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_66</Reward_Param1>
			<Prereq>Empire_A04M10_Princess_Captured</Prereq>
			<Branch>BRANCH_PRINCESS_CAPTURED_WITH_INFO</Branch>
		</Event>

<!--Hooking up ending cinematic dialog here -->
<!--TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_14
Imperial Officer: The ship has been neutralized.-->
	<Event Name="Empire_M10_Ending_Cine_Dialog_01">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CUE_M10_ENDING_DIALOG_OFFICER_01</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_14</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_14</Reward_Param8>
	<!--<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>-->
		<Prereq>Empire_A04M10_Begin</Prereq>
	</Event>

	<Event Name="Empire_M10_Ending_Cine_Dialog_01_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_14</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_14</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_M10_Ending_Cine_Dialog_01</Prereq>
	</Event>

	<Event Name="Empire_M10_Ending_Cine_Dialog_01_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_M10_Ending_Cine_Dialog_01_Remove_Text</Prereq>
	</Event>

<!--TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_19
Captain Antilles: Imperial forces, we are on a diplomatic mission.  You have no authority here to detain us.-->
	<Event Name="Empire_M10_Ending_Cine_Dialog_02">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CUE_M10_ENDING_DIALOG_ANTILLES_01</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_19</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_19</Reward_Param8>
	<!--<Reward_Param9>Antillies_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10> -->
		<Prereq>Empire_A04M10_Begin</Prereq>
	</Event>

	<Event Name="Empire_M10_Ending_Cine_Dialog_02_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_19</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_19</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_M10_Ending_Cine_Dialog_02</Prereq>
	</Event>

	<Event Name="Empire_M10_Ending_Cine_Dialog_02_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_M10_Ending_Cine_Dialog_02_Remove_Text</Prereq>
	</Event>

<!-- TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_15
Darth Vader: Your diplomatic immunity is worthless now, Rebel.-->
	<Event Name="Empire_M10_Ending_Cine_Dialog_03">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CUE_M10_ENDING_DIALOG_VADER_01</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_15</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_15</Reward_Param8>
	<!--<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>-->
		<Prereq>Empire_A04M10_Begin</Prereq>
	</Event>

	<Event Name="Empire_M10_Ending_Cine_Dialog_03_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_15</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_15</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_M10_Ending_Cine_Dialog_03</Prereq>
	</Event>

	<Event Name="Empire_M10_Ending_Cine_Dialog_03_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_M10_Ending_Cine_Dialog_03_Remove_Text</Prereq>
	</Event>

	<Event Name="Empire_A04M010_Set_Capture_Flag">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>INCREMENT_FLAG</Reward_Type>
		<Reward_Param1>Princess_Captured</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_M10_Ending_Cine_Dialog_01_Remove_Text</Prereq>
	</Event>

<!-- FORCE EMPIRE LOSS if they are not in the nebulas when the Scouts arrive -->
	<Event Name="Empire_A04M10_Rebels_Spot_Empire_00">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>EMPIRE_SPOTTED</Event_Param2>
		<Branch>BRANCH_EMPIRE_SPOTTED</Branch>
	</Event>

<!-- Disable various speech events here to prevent nasty ovelapping dialog-->
	<Event Name="Tutorial_M05_Disable_BRANCH_Tantive_Destroyed_b">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_Tantive_Destroyed</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_A04M10_Rebels_Spot_Empire_00</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Disable_BRANCH_SCOUTS_ATTACKED_b">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_SCOUTS_ATTACKED</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_M05_Disable_BRANCH_Tantive_Destroyed_b</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Disable_BRANCH_PRINCESS_CAPTURED_WITH_INFO_b">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_PRINCESS_CAPTURED_WITH_INFO</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_M05_Disable_BRANCH_SCOUTS_ATTACKED_b</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Disable_BRANCH_EMPIRE_SPOTTED_b">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_PRINCESS_ESCAPED</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_M05_Disable_BRANCH_PRINCESS_CAPTURED_WITH_INFO_b</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Disable_BRANCH_PRINCESS_REACHED_SATELLITE_b">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_PRINCESS_REACHED_SATELLITE</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_M05_Disable_BRANCH_EMPIRE_SPOTTED_b</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Disable_BRANCH_SCOUTS_CHATTER_b">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_SCOUTS_CHATTER</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_M05_Disable_BRANCH_PRINCESS_REACHED_SATELLITE_b</Prereq>
	</Event>

<!-- Rebel Speaks 3 TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_16
Blue Leader: Imperial forces detected! Abort mission! Abort!-->
	<Event Name="Empire_A04M10_Empire_Spotted_Dialog_01">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_16</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_16</Reward_Param8>
		<Reward_Param9>Wedge_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_M05_Disable_BRANCH_SCOUTS_CHATTER_b</Prereq>
		<Branch>BRANCH_EMPIRE_SPOTTED</Branch>
	</Event>

	<Event Name="Empire_A04M10_Empire_Spotted_Dialog_01_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_16</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_16</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_A04M10_Empire_Spotted_Dialog_01</Prereq>
		<Branch>BRANCH_EMPIRE_SPOTTED</Branch>
	</Event>

	<Event Name="Empire_A04M10_Empire_Spotted_Dialog_01_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_A04M10_Empire_Spotted_Dialog_01_Remove_Text</Prereq>
		<Branch>BRANCH_EMPIRE_SPOTTED</Branch>
	</Event>

<!-- jdg 9/3/05 FAILING nebula mission objectives here
TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_44
Hide your fleet in the nebulas.-->
	<Event Name="Empire_Mission10_FAIL_OBJECTIVE_Hide_In_Nebulas">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
		<Reward_Param1>TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_44</Reward_Param1>
		<Prereq>Empire_A04M10_Empire_Spotted_Dialog_01_Remove_Text</Prereq>
		<Branch>BRANCH_EMPIRE_SPOTTED</Branch>
	</Event>

	<Event Name="Empire_A04M10_Rebel_Spot_Loss">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>VICTORY</Reward_Type>
		<Reward_Param1>REBEL</Reward_Param1>
		<Prereq>Empire_A04M10_Empire_Spotted_Dialog_01_Remove_Text</Prereq>
		<Branch>BRANCH_EMPIRE_SPOTTED</Branch>
	</Event>

<!-- FORCE EMPIRE LOSS if Tantive IV is destroyed at any time -->
	<Event Name="Empire_A04M10_Tantive_Destroyed">
		<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
		<Event_Param1>Tantive_IV</Event_Param1>
		<Event_Param3>1</Event_Param3>
		<Prereq>Empire_A04M10_Begin</Prereq>
		<Branch>BRANCH_Tantive_Destroyed</Branch>
	</Event>

<!-- Vader Speaks
TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_13
Darth Vader: You fools!  I said capture her, not destroy her!-->
	<Event Name="Empire_A04M10_Tantive_Destroyed_Dialog_00">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>1</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_13</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_13</Reward_Param8>
		<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_A04M10_Tantive_Destroyed</Prereq>
		<Branch>BRANCH_Tantive_Destroyed</Branch>
	</Event>

	<Event Name="Empire_A04M10_Tantive_Destroyed_Dialog_00_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_13</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_13</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_A04M10_Tantive_Destroyed_Dialog_00</Prereq>
		<Branch>BRANCH_Tantive_Destroyed</Branch>
	</Event>

	<Event Name="Empire_A04M10_Tantive_Destroyed_Dialog_00_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_A04M10_Tantive_Destroyed_Dialog_00_Remove_Text</Prereq>
		<Branch>BRANCH_Tantive_Destroyed</Branch>
	</Event>

	<Event Name="Empire_A04M10_Tantive_Destroyed_Loss">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>VICTORY</Reward_Type>
		<Reward_Param1>REBEL</Reward_Param1>
		<Prereq>Empire_A04M10_Tantive_Destroyed_Dialog_00_Remove_Text</Prereq>
		<Branch>BRANCH_Tantive_Destroyed</Branch>
	</Event>

<!-- FORCE LOSS IF PRINCESS MANAGES TO RETREAT 
TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_12
Imperial Officer: The princess has jumped to hyperspace!-->
	<Event Name="Empire_A04M10_Princess_Escapes">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>PRINCESS_ESCAPED</Event_Param2>
		<Branch>BRANCH_PRINCESS_ESCAPED</Branch>
	</Event>

<!-- jdg turning off various speech events when princess escapes-->
	<Event Name="Tutorial_M05_Disable_BRANCH_Tantive_Destroyed">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_Tantive_Destroyed</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_A04M10_Princess_Escapes</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Disable_BRANCH_SCOUTS_ATTACKED">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_SCOUTS_ATTACKED</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_M05_Disable_BRANCH_Tantive_Destroyed</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Disable_BRANCH_PRINCESS_CAPTURED_WITH_INFO">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_PRINCESS_CAPTURED_WITH_INFO</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_M05_Disable_BRANCH_SCOUTS_ATTACKED</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Disable_BRANCH_EMPIRE_SPOTTED">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_EMPIRE_SPOTTED</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_M05_Disable_BRANCH_PRINCESS_CAPTURED_WITH_INFO</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Disable_BRANCH_PRINCESS_REACHED_SATELLITE">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_PRINCESS_REACHED_SATELLITE</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_M05_Disable_BRANCH_EMPIRE_SPOTTED</Prereq>
	</Event>

	<Event Name="Empire_A04M10_Princess_Escapes_Dialog_00">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_12</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_12</Reward_Param8>
		<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_M05_Disable_BRANCH_PRINCESS_REACHED_SATELLITE</Prereq>
		<Branch>BRANCH_PRINCESS_ESCAPED</Branch>
	</Event>

	<Event Name="Empire_A04M10_Princess_Escapes_Dialog_00_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_12</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_12</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_A04M10_Princess_Escapes_Dialog_00</Prereq>
		<Branch>BRANCH_PRINCESS_ESCAPED</Branch>
	</Event>

	<Event Name="Empire_A04M10_Princess_Escapes_Dialog_00_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_A04M10_Princess_Escapes_Dialog_00_Remove_Text</Prereq>
		<Branch>BRANCH_PRINCESS_ESCAPED</Branch>
	</Event>

	<Event Name="Empire_A04M10_Princess_Escapes_Loss">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>VICTORY</Reward_Type>
		<Reward_Param1>REBEL</Reward_Param1>
		<Prereq>Empire_A04M10_Princess_Escapes_Dialog_00_Remove_Text</Prereq>
		<Branch>BRANCH_PRINCESS_ESCAPED</Branch>
	</Event>

<!-- FORCE LOSS IF ALL EMPIRE UNITS DIE -->
	<Event Name="Empire_A04M10_All_Empire_Destroyed">
		<Event_Type>STORY_CHECK_DESTROYED</Event_Type>
		<Event_Param1>Empire</Event_Param1>
		<Event_Param2>DESTROY_ALL</Event_Param2>
		<Reward_Type>VICTORY</Reward_Type>
		<Reward_Param1>REBEL</Reward_Param1>
		<Prereq>Empire_A04M10_Begin</Prereq>
	</Event>

<!-- Loss Condition: Vader dies
TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_56
Stormtrooper: Lord Vader has retreated! Fall back!-->
	<Event Name="Empire_M10_Vader_Dies_Speech_01">
		<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
		<Event_Param1>TIE_PROTOTYPE</Event_Param1>
		<Event_Param3>1</Event_Param3>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_56</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_56</Reward_Param8> <!-- Put speech file name here -->
		<Prereq>Empire_A04M10_Begin</Prereq>
	</Event>

<!--FAILING ingame objective text for keeping vader alive
TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_66
Darth Vader must survive.-->
	<Event Name="Empire_Mission10_FAIL_OBJECTIVE_Keep_Vader_Alive">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
		<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_66</Reward_Param1>
		<Prereq>Empire_M10_Vader_Dies_Speech_01</Prereq>
	</Event>

	<Event Name="Empire_M10_Vader_Dies_Speech_01_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_TWO_56</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_56</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_M10_Vader_Dies_Speech_01</Prereq>
	</Event>

<!-- Loss Condition: Vader dies
TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_39
Captain Antilles: The Imperial forces are retreating! 
Concenrate your fire on their remaining vessels!-->
	<Event Name="Empire_M10_Vader_Dies_Speech_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_39</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
	<!--<Reward_Param9>Emperor_Loop</Reward_Param9>
		<Reward_Param10>0</Reward_Param10>-->
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_39</Reward_Param8> <!-- Put speech file name here -->
		<Prereq>Empire_M10_Vader_Dies_Speech_01_Remove_Text</Prereq>
	</Event>

	<Event Name="Empire_M10_Vader_Dies_Speech_02_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_39</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_39</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_M10_Vader_Dies_Speech_02</Prereq>
	</Event>

	<Event Name="Empire_M10_Vader_Dies_Player_Loss">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>VICTORY</Reward_Type>
		<Reward_Param1>REBEL</Reward_Param1>
		<Prereq>Empire_M10_Vader_Dies_Speech_02_Remove_Text</Prereq>
	</Event>

<!-- jdg 8/24/05 - Feedback event for second Interdictor killed. STORY_AI_NOTIFICATION
TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_28
Imperial Officer: We've lost one of our Interdictors!-->
	<Event Name="Empire_A04M10_Second_Interdictors_Destroyed">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>SECOND_INTERDICTOR_KILLED</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_28</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_28</Reward_Param8>
		<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_A04M10_Begin</Prereq>
	</Event>

	<Event Name="Empire_A04M10_Second_Interdictors_Destroyed_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_28</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_28</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_A04M10_Second_Interdictors_Destroyed</Prereq>
	</Event>

	<Event Name="Empire_A04M10_Second_Interdictors_Destroyed_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_A04M10_Second_Interdictors_Destroyed_Remove_Text</Prereq>
	</Event>

<!-- jdg 8/24/05 - Feedback event for third Interdictor killed.
TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_29
Imperial Officer: There's only one Intedictor left. -->
<Event Name="Empire_A04M10_Third_Interdictors_Destroyed">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>THIRD_INTERDICTOR_KILLED</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_29</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_29</Reward_Param8>
		<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_A04M10_Begin</Prereq>
	</Event>

	<Event Name="Empire_A04M10_Third_Interdictors_Destroyed_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_29</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_29</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_A04M10_Third_Interdictors_Destroyed</Prereq>
	</Event>

	<Event Name="Empire_A04M10_Third_Interdictors_Destroyed_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_A04M10_Third_Interdictors_Destroyed_Remove_Text</Prereq>
	</Event>

<!-- jdg 8/24/05 - Loss event if all Interdictors get killed.
TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_26
Imperial Officer: All Interdictors have been destroyed, Lord Vader.-->
<Event Name="Empire_A04M10_Last_Interdictors_Destroyed">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>LAST_INTERDICTOR_KILLED</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_26</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_26</Reward_Param8>
		<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_A04M10_Begin</Prereq>
	</Event>

	<Event Name="Empire_A04M10_Last_Interdictors_Destroyed_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_26</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_26</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_A04M10_Last_Interdictors_Destroyed</Prereq>
	</Event>

	<Event Name="Empire_A04M10_Last_Interdictors_Destroyed_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_A04M10_Last_Interdictors_Destroyed_Remove_Text</Prereq>
	</Event>

<!--TEXT_STORY_EMPIRE_ACT04_MISSION_10_100
Activate and protect your interdictors.-->
	<Event Name="Empire_Mission10_FAIL_OBJECTIVE_Activate_Interdictors">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
		<Reward_Param1>TEXT_STORY_EMPIRE_ACT04_MISSION_10_100</Reward_Param1>
		<Prereq>Empire_A04M10_Last_Interdictors_Destroyed</Prereq>
	</Event>

<!--Vader
TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_27
Darth Vader: You have failed me for the last time, commander. -->
	<Event Name="Empire_A04M10_Last_Interdictors_Destroyed_Vader_00">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_27</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT04_MISSION_TEN_27</Reward_Param8>
		<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_A04M10_Last_Interdictors_Destroyed_Remove_Text</Prereq>
	</Event>

	<Event Name="Empire_A04M10_Last_Interdictors_Destroyed_Vader_00_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT04_MISSION_TEN_27</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_TEN_27</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Empire_A04M10_Last_Interdictors_Destroyed_Vader_00</Prereq>
	</Event>

	<Event Name="Empire_A04M10_Last_Interdictors_Destroyed_Vader_00_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_A04M10_Last_Interdictors_Destroyed_Vader_00_Remove_Text</Prereq>
	</Event>

	<Event Name="Empire_A04M10_All_Interdictors_Destroyed_CueLose">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>
		<Reward_Type>VICTORY</Reward_Type>
		<Reward_Param1>REBEL</Reward_Param1>
		<Prereq>Empire_A04M10_Last_Interdictors_Destroyed_Vader_00_Remove_Text</Prereq>
	</Event>

<!-- jdg 9/3/05 FAILING interdictor mission objectives here 
TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_42
Save at least one Interdictor.-->
	<Event Name="Empire_Mission10_FAIL_OBJECTIVE_Save_Interdictors">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
		<Reward_Param1>TEXT_STORY_EMPIRE_ACT04_MISSION_TEN_42</Reward_Param1>
		<Prereq>Empire_A04M10_Last_Interdictors_Destroyed</Prereq>
	</Event>

<!-- PLAYER VICTORY HERE -->
	<Event Name="Empire_A04M010_Win_For_Empire">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CUE_M10_PLAYER_VICTORY</Event_Param2>
		<Reward_Type>VICTORY</Reward_Type>
		<Reward_Param1>Empire</Reward_Param1>
		<Prereq>Empire_A04M10_Begin</Prereq>
	</Event>

	<Event Name="Empire_A04M010_Increment_Win">
		<Event_Type>STORY_VICTORY</Event_Type>
		<Event_Param1>EMPIRE</Event_Param1>
		<Reward_Type>INCREMENT_FLAG</Reward_Type>
		<Reward_Param1>Empire_A04M10_Win</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
	</Event>
</Story>
