<?xml version="1.0"?>
<HardPoints>
	<HardPoint Name="HP_Pirate_Base_Laser_Cannon_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ll1.alo</Model_To_Attach>
		<Attachment_Bone>HP_LL1_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LL1_COLL</Collision_Mesh>
		<Damage_Decal>HP_LL1_BLAST</Damage_Decal>
		<Damage_Particles>HP_LL1_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Light_Laser_00</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_00</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_00</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Laser_Cannon_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ll2.alo</Model_To_Attach>
		<Attachment_Bone>HP_LL2_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LL2_COLL</Collision_Mesh>
		<Damage_Decal>HP_LL2_BLAST</Damage_Decal>
		<Damage_Particles>HP_LL2_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Light_Laser_01</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_05</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_05</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Turbolaser_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_tl1.alo</Model_To_Attach>
		<Attachment_Bone>HP_TL1_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TL1_COLL</Collision_Mesh>
		<Damage_Decal>HP_TL1_BLAST</Damage_Decal>
		<Damage_Particles>HP_TL1_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Turbolaser_00</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_01</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Turbolaser_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_tl2.alo</Model_To_Attach>
		<Attachment_Bone>HP_TL2_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TL2_COLL</Collision_Mesh>
		<Damage_Decal>HP_TL2_BLAST</Damage_Decal>
		<Damage_Particles>HP_TL2_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Turbolaser_01</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_04</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_04</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Turbolaser_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_tl3.alo</Model_To_Attach>
		<Attachment_Bone>HP_TL3_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TL3_COLL</Collision_Mesh>
		<Damage_Decal>HP_TL3_BLAST</Damage_Decal>
		<Damage_Particles>HP_TL3_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Turbolaser_02</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_03</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_03</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Turbolaser_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_tl4.alo</Model_To_Attach>
		<Attachment_Bone>HP_TL4_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TL4_COLL</Collision_Mesh>
		<Damage_Decal>HP_TL4_BLAST</Damage_Decal>
		<Damage_Particles>HP_TL4_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Turbolaser_03</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_02</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_02</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Heavy_Turret_00">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ht1.alo</Model_To_Attach>
		<Attachment_Bone>HP_HT1_BONE</Attachment_Bone>
		<Collision_Mesh>HP_HT1_COLL</Collision_Mesh>
		<Damage_Decal>HP_HT1_BLAST</Damage_Decal>
		<Damage_Particles>HP_HT1_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Hvy_Turret_00</Death_Breakoff_Prop>
		<Fire_Bone_A>MuzzleA_07</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_07</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Heavy_Turret_01">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ht2.alo</Model_To_Attach>
		<Attachment_Bone>HP_HT2_BONE</Attachment_Bone>
		<Collision_Mesh>HP_HT2_COLL</Collision_Mesh>
		<Damage_Decal>HP_HT2_BLAST</Damage_Decal>
		<Damage_Particles>HP_HT2_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Hvy_Turret_01</Death_Breakoff_Prop>
		<Fire_Bone_A>MuzzleA_06</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_06</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Shield_Gen_00">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>900.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Shield_00</Death_Breakoff_Prop>
		<Model_To_Attach>Nb_apbase_hp_shg.alo</Model_To_Attach>
		<Attachment_Bone>HP_SHG_BONE</Attachment_Bone>
		<Collision_Mesh>HP_SHG_COLL</Collision_Mesh>
		<Damage_Decal>HP_SHG_BLAST</Damage_Decal>
		<Damage_Particles>HP_SHG_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Shield_Gen_01">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>1200.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Shield_00</Death_Breakoff_Prop>
		<Model_To_Attach>Nb_apbase_hp_shg.alo</Model_To_Attach>
		<Attachment_Bone>HP_SHG_BONE</Attachment_Bone>
		<Collision_Mesh>HP_SHG_COLL</Collision_Mesh>
		<Damage_Decal>HP_SHG_BLAST</Damage_Decal>
		<Damage_Particles>HP_SHG_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Fighter_Bay_00">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>900.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Fighter_Bay_Flyout_Distance>400.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Model_To_Attach>Nb_apbase_hp_hb.alo</Model_To_Attach>
		<Attachment_Bone>HP_HB_BONE</Attachment_Bone>
		<Collision_Mesh>HP_HB_COLL</Collision_Mesh>
		<Damage_Decal>HP_HB_BLAST</Damage_Decal>
		<Damage_Particles>HP_HB_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Laser_Cannon_00_Weak">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>200.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ll1.alo</Model_To_Attach>
		<Attachment_Bone>HP_LL1_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LL1_COLL</Collision_Mesh>
		<Damage_Decal>HP_LL1_BLAST</Damage_Decal>
		<Damage_Particles>HP_LL1_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Light_Laser_00</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_00</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_00</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Laser_Cannon_01_Weak">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>200.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ll2.alo</Model_To_Attach>
		<Attachment_Bone>HP_LL2_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LL2_COLL</Collision_Mesh>
		<Damage_Decal>HP_LL2_BLAST</Damage_Decal>
		<Damage_Particles>HP_LL2_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Light_Laser_01</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_05</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_05</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Turbolaser_00_Weak">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>200.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_tl1.alo</Model_To_Attach>
		<Attachment_Bone>HP_TL1_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TL1_COLL</Collision_Mesh>
		<Damage_Decal>HP_TL1_BLAST</Damage_Decal>
		<Damage_Particles>HP_TL1_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Turbolaser_00</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_01</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Turbolaser_01_Weak">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>200.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_tl2.alo</Model_To_Attach>
		<Attachment_Bone>HP_TL2_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TL2_COLL</Collision_Mesh>
		<Damage_Decal>HP_TL2_BLAST</Damage_Decal>
		<Damage_Particles>HP_TL2_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Turbolaser_01</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_04</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_04</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Turbolaser_02_Weak">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>200.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_tl3.alo</Model_To_Attach>
		<Attachment_Bone>HP_TL3_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TL3_COLL</Collision_Mesh>
		<Damage_Decal>HP_TL3_BLAST</Damage_Decal>
		<Damage_Particles>HP_TL3_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Turbolaser_02</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_03</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_03</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Turbolaser_03_Weak">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>200.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_tl4.alo</Model_To_Attach>
		<Attachment_Bone>HP_TL4_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TL4_COLL</Collision_Mesh>
		<Damage_Decal>HP_TL4_BLAST</Damage_Decal>
		<Damage_Particles>HP_TL4_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Turbolaser_03</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_02</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_02</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Heavy_Turret_00_Weak">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>200.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ht1.alo</Model_To_Attach>
		<Attachment_Bone>HP_HT1_BONE</Attachment_Bone>
		<Collision_Mesh>HP_HT1_COLL</Collision_Mesh>
		<Damage_Decal>HP_HT1_BLAST</Damage_Decal>
		<Damage_Particles>HP_HT1_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Hvy_Turret_00</Death_Breakoff_Prop>
		<Fire_Bone_A>MuzzleA_07</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_07</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Heavy_Turret_01_Weak">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>200.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ht2.alo</Model_To_Attach>
		<Attachment_Bone>HP_HT2_BONE</Attachment_Bone>
		<Collision_Mesh>HP_HT2_COLL</Collision_Mesh>
		<Damage_Decal>HP_HT2_BLAST</Damage_Decal>
		<Damage_Particles>HP_HT2_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Hvy_Turret_01</Death_Breakoff_Prop>
		<Fire_Bone_A>MuzzleA_06</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_06</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Shield_Gen_00_Weak">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>300.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Shield_00</Death_Breakoff_Prop>
		<Model_To_Attach>Nb_apbase_hp_shg.alo</Model_To_Attach>
		<Attachment_Bone>HP_SHG_BONE</Attachment_Bone>
		<Collision_Mesh>HP_SHG_COLL</Collision_Mesh>
		<Damage_Decal>HP_SHG_BLAST</Damage_Decal>
		<Damage_Particles>HP_SHG_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Fighter_Bay_00_Weak">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>300.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Fighter_Bay_Flyout_Distance>400.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Model_To_Attach>Nb_apbase_hp_hb.alo</Model_To_Attach>
		<Attachment_Bone>HP_HB_BONE</Attachment_Bone>
		<Collision_Mesh>HP_HB_COLL</Collision_Mesh>
		<Damage_Decal>HP_HB_BLAST</Damage_Decal>
		<Damage_Particles>HP_HB_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Laser_Cannon_00_Alt"> <!-- For Hutt Asteroid Variant -->
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ll1.alo</Model_To_Attach>
		<Attachment_Bone>HP_LL1_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LL1_COLL</Collision_Mesh>
		<Damage_Decal>HP_LL1_BLAST</Damage_Decal>
		<Damage_Particles>HP_LL1_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Light_Laser_00</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_00_A</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_00_A</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Laser_Cannon_01_Alt">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ll2.alo</Model_To_Attach>
		<Attachment_Bone>HP_LL2_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LL2_COLL</Collision_Mesh>
		<Damage_Decal>HP_LL2_BLAST</Damage_Decal>
		<Damage_Particles>HP_LL2_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Light_Laser_01</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_05_A</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_05_A</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Laser_Cannon_02_Alt">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ll3.ALO</Model_To_Attach>
		<Attachment_Bone>HP_03</Attachment_Bone>
		<Collision_Mesh>HP_03</Collision_Mesh>
		<Damage_Particles>HP_03_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Light_Laser_00</Death_Breakoff_Prop>
		<Fire_Bone_A>HP_03</Fire_Bone_A>
		<Fire_Bone_B>HP_03</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Laser_Cannon_03_Alt">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ll4.ALO</Model_To_Attach>
		<Attachment_Bone>HP_04</Attachment_Bone>
		<Collision_Mesh>HP_04</Collision_Mesh>
		<Damage_Particles>HP_04_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Light_Laser_00</Death_Breakoff_Prop>
		<Fire_Bone_A>HP_04</Fire_Bone_A>
		<Fire_Bone_B>HP_04</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Laser_Cannon_04_Alt">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ic1.alo</Model_To_Attach>
		<Attachment_Bone>HP_05</Attachment_Bone>
		<Collision_Mesh>HP_05</Collision_Mesh>
		<Damage_Particles>HP_05_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Turbolaser_02</Death_Breakoff_Prop>
		<Fire_Bone_A>HP_05</Fire_Bone_A>
		<Fire_Bone_B>HP_05</Fire_Bone_B>
		<Fire_Cone_Width>225.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Turbolaser_00_Alt">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_tl1.alo</Model_To_Attach>
		<Attachment_Bone>HP_TL1_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TL1_COLL</Collision_Mesh>
		<Damage_Decal>HP_TL1_BLAST</Damage_Decal>
		<Damage_Particles>HP_TL1_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Turbolaser_00</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_01_A</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_01_B</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Turbolaser_01_Alt">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_tl2.alo</Model_To_Attach>
		<Attachment_Bone>HP_TL2_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TL2_COLL</Collision_Mesh>
		<Damage_Decal>HP_TL2_BLAST</Damage_Decal>
		<Damage_Particles>HP_TL2_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Turbolaser_01</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_04_A</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_04_B</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Turbolaser_02_Alt">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_tl3.alo</Model_To_Attach>
		<Attachment_Bone>HP_TL3_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TL3_COLL</Collision_Mesh>
		<Damage_Decal>HP_TL3_BLAST</Damage_Decal>
		<Damage_Particles>HP_TL3_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Turbolaser_02</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_03_A</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_03_B</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Turbolaser_03_Alt">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_tl4.alo</Model_To_Attach>
		<Attachment_Bone>HP_TL4_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TL4_COLL</Collision_Mesh>
		<Damage_Decal>HP_TL4_BLAST</Damage_Decal>
		<Damage_Particles>HP_TL4_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Turbolaser_03</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_02_A</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_02_B</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Heavy_Turret_00_Alt">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ht1.alo</Model_To_Attach>
		<Attachment_Bone>HP_HT1_BONE</Attachment_Bone>
		<Collision_Mesh>HP_HT1_COLL</Collision_Mesh>
		<Damage_Decal>HP_HT1_BLAST</Damage_Decal>
		<Damage_Particles>HP_HT1_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Hvy_Turret_00</Death_Breakoff_Prop>
		<Fire_Bone_A>MuzzleA_07_A</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_07_A</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Heavy_Turret_01_Alt">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ht2.alo</Model_To_Attach>
		<Attachment_Bone>HP_HT2_BONE</Attachment_Bone>
		<Collision_Mesh>HP_HT2_COLL</Collision_Mesh>
		<Damage_Decal>HP_HT2_BLAST</Damage_Decal>
		<Damage_Particles>HP_HT2_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Hvy_Turret_01</Death_Breakoff_Prop>
		<Fire_Bone_A>MuzzleA_06_A</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_06_A</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Heavy_Turret_02_Alt">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ht4.alo</Model_To_Attach>
		<Attachment_Bone>HP_01</Attachment_Bone>
		<Collision_Mesh>HP_01</Collision_Mesh>
		<Damage_Particles>HP_01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_01</Fire_Bone_A>
		<Fire_Bone_B>HP_01</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Heavy_Turret_03_Alt">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.4</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ht3.alo</Model_To_Attach>
		<Attachment_Bone>HP_02</Attachment_Bone>
		<Collision_Mesh>HP_02</Collision_Mesh>
		<Damage_Particles>HP_02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_02</Fire_Bone_A>
		<Fire_Bone_B>HP_02</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Comm_Array_Alt">
		<Type>HARD_POINT_ENABLE_SPECIAL_ABILITY</Type>
		<Special_Ability_Name>P_Comm_Array_Enable_Radar</Special_Ability_Name>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_COMM_ARRAY_HARDPOINT</Tooltip_Text>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Allows_Special_Weapon_Use>True</Allows_Special_Weapon_Use>
		<Attachment_Bone>HP_COMM</Attachment_Bone>
		<Collision_Mesh>HP_COMM</Collision_Mesh>
		<Damage_Particles>HP_COMM_EMITDAMAGE</Damage_Particles>
		<Health>750.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Base_Supply_Dock_Alt">
		<Type>HARD_POINT_ENABLE_SPECIAL_ABILITY</Type>
		<Special_Ability_Name>P_Supply_Dock_Income_Bonus</Special_Ability_Name>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SUPPLY_DOCK_HARDPOINT</Tooltip_Text>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Health>750.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_SUPPLY</Attachment_Bone>
		<Collision_Mesh>HP_SUPPLY</Collision_Mesh>
		<Damage_Particles>HP_SUPPLY_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Defense_Station_ShieldGen">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.7</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_SHIELD</Attachment_Bone>
		<Collision_Mesh>HP_SHIELD</Collision_Mesh>
		<Damage_Particles>HP_SHIELD_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Defense_Station_TL_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_01</Attachment_Bone>
		<Collision_Mesh>HP_01</Collision_Mesh>
		<Damage_Particles>HP_01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_01a</Fire_Bone_A>
		<Fire_Bone_B>FP_01b</Fire_Bone_B>
		<Fire_Cone_Width>220.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Defense_Station_TL_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_02</Attachment_Bone>
		<Collision_Mesh>HP_02</Collision_Mesh>
		<Damage_Particles>HP_02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_02a</Fire_Bone_A>
		<Fire_Bone_B>FP_02b</Fire_Bone_B>
		<Fire_Cone_Width>220.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Defense_Station_TL_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_03</Attachment_Bone>
		<Collision_Mesh>HP_03</Collision_Mesh>
		<Damage_Particles>HP_03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_03a</Fire_Bone_A>
		<Fire_Bone_B>FP_03b</Fire_Bone_B>
		<Fire_Cone_Width>220.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Defense_Station_TL_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_09</Attachment_Bone>
		<Collision_Mesh>HP_09</Collision_Mesh>
		<Damage_Particles>HP_09_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_09a</Fire_Bone_A>
		<Fire_Bone_B>FP_09b</Fire_Bone_B>
		<Fire_Cone_Width>220.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Defense_Station_TL_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_10</Attachment_Bone>
		<Collision_Mesh>HP_10</Collision_Mesh>
		<Damage_Particles>HP_10_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_10a</Fire_Bone_A>
		<Fire_Bone_B>FP_10b</Fire_Bone_B>
		<Fire_Cone_Width>220.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Defense_Station_LC_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_04</Attachment_Bone>
		<Collision_Mesh>HP_04</Collision_Mesh>
		<Damage_Particles>HP_04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_04a</Fire_Bone_A>
		<Fire_Bone_B>FP_04b</Fire_Bone_B>
		<Fire_Cone_Width>220.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Defense_Station_LC_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_05</Attachment_Bone>
		<Collision_Mesh>HP_05</Collision_Mesh>
		<Damage_Particles>HP_05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_05a</Fire_Bone_A>
		<Fire_Bone_B>FP_05b</Fire_Bone_B>
		<Fire_Cone_Width>220.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Defense_Station_LC_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_06</Attachment_Bone>
		<Collision_Mesh>HP_06</Collision_Mesh>
		<Damage_Particles>HP_06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_06a</Fire_Bone_A>
		<Fire_Bone_B>FP_06b</Fire_Bone_B>
		<Fire_Cone_Width>220.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Defense_Station_LC_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_07</Attachment_Bone>
		<Collision_Mesh>HP_07</Collision_Mesh>
		<Damage_Particles>HP_07_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_07a</Fire_Bone_A>
		<Fire_Bone_B>FP_07b</Fire_Bone_B>
		<Fire_Cone_Width>220.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Defense_Station_LC_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_08</Attachment_Bone>
		<Collision_Mesh>HP_08</Collision_Mesh>
		<Damage_Particles>HP_08_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_08a</Fire_Bone_A>
		<Fire_Bone_B>FP_08b</Fire_Bone_B>
		<Fire_Cone_Width>220.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Satellite_Laser_P">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>60</Fire_Cone_Width>
		<Fire_Cone_Height>60</Fire_Cone_Height>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>1.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turret_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 3.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 2.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 3.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 1.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 10</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>true</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Satellite_Turbolaser_P">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>60</Fire_Cone_Width>
		<Fire_Cone_Height>60</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange_Heavy</Fire_Projectile_Type>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 60.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>true</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Satellite_Missile_P">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>60</Fire_Cone_Width>
		<Fire_Cone_Height>60</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Satellite_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
		<Allow_Opportunity_Fire_When_Targeting>true</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Mandator_R00">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R00</Attachment_Bone>
		<Collision_Mesh>HP_R00</Collision_Mesh>
		<Damage_Particles>HP_R00_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R00a</Fire_Bone_A>
		<Fire_Bone_B>FP_R00a</Fire_Bone_B>
		<Fire_Cone_Width>120.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>10.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Mandator_R01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R01</Attachment_Bone>
		<Collision_Mesh>HP_R01</Collision_Mesh>
		<Damage_Particles>HP_R01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R01a</Fire_Bone_A>
		<Fire_Bone_B>FP_R01b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Mandator_R02">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R02</Attachment_Bone>
		<Collision_Mesh>HP_R02</Collision_Mesh>
		<Damage_Particles>HP_R02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R02a</Fire_Bone_A>
		<Fire_Bone_B>FP_R02b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Mandator_R03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R03</Attachment_Bone>
		<Collision_Mesh>HP_R03</Collision_Mesh>
		<Damage_Particles>HP_R03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R03a</Fire_Bone_A>
		<Fire_Bone_B>FP_R03b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Mandator_R04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R04</Attachment_Bone>
		<Collision_Mesh>HP_R04</Collision_Mesh>
		<Damage_Decal>HP_R04_BLAST</Damage_Decal>
		<Damage_Particles>HP_R04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R04a</Fire_Bone_A>
		<Fire_Bone_B>FP_R04b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Mandator_R05">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R05</Attachment_Bone>
		<Collision_Mesh>HP_R05</Collision_Mesh>
		<Damage_Particles>HP_R05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R05a</Fire_Bone_A>
		<Fire_Bone_B>FP_R05b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Mandator_R06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R06</Attachment_Bone>
		<Collision_Mesh>HP_R06</Collision_Mesh>
		<Damage_Particles>HP_R06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R06a</Fire_Bone_A>
		<Fire_Bone_B>FP_R06b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Mandator_R07">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R07</Attachment_Bone>
		<Collision_Mesh>HP_R07</Collision_Mesh>
		<Damage_Particles>HP_R07_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R07a</Fire_Bone_A>
		<Fire_Bone_B>FP_R07b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Mandator_R08">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Flak_Cannon</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R08</Attachment_Bone>
		<Collision_Mesh>HP_R08</Collision_Mesh>
		<Damage_Particles>HP_R08_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R08a</Fire_Bone_A>
		<Fire_Bone_B>FP_R08b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Flak_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Flak_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Mandator_R09">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R09</Attachment_Bone>
		<Collision_Mesh>HP_R09</Collision_Mesh>
		<Damage_Decal>HP_R09_BLAST</Damage_Decal>
		<Damage_Particles>HP_R09_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R09a</Fire_Bone_A>
		<Fire_Bone_B>FP_R09b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Mandator_R10">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R10</Attachment_Bone>
		<Collision_Mesh>HP_R10</Collision_Mesh>
		<Damage_Particles>HP_R10_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R10a</Fire_Bone_A>
		<Fire_Bone_B>FP_R10b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Mandator_R11">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R11</Attachment_Bone>
		<Collision_Mesh>HP_R11</Collision_Mesh>
		<Damage_Particles>HP_R11_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R11a</Fire_Bone_A>
		<Fire_Bone_B>FP_R11b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>10.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Mandator_R12">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Flak_Cannon</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R12</Attachment_Bone>
		<Collision_Mesh>HP_R12</Collision_Mesh>
		<Damage_Particles>HP_R12_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R12a</Fire_Bone_A>
		<Fire_Bone_B>FP_R12b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Flak_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Flak_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Mandator_R13">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Flak_Cannon</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R13</Attachment_Bone>
		<Collision_Mesh>HP_R13</Collision_Mesh>
		<Damage_Particles>HP_R13_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R13a</Fire_Bone_A>
		<Fire_Bone_B>FP_R13b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Flak_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Flak_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Mandator_R14">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R14</Attachment_Bone>
		<Collision_Mesh>HP_R14</Collision_Mesh>
		<Damage_Decal>HP_R14_BLAST</Damage_Decal>
		<Damage_Particles>HP_R14_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R14a</Fire_Bone_A>
		<Fire_Bone_B>FP_R14b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Mandator_L00">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L00</Attachment_Bone>
		<Collision_Mesh>HP_L00</Collision_Mesh>
		<Damage_Particles>HP_L00_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L00a</Fire_Bone_A>
		<Fire_Bone_B>FP_L00a</Fire_Bone_B>
		<Fire_Cone_Width>120.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>10.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Mandator_L01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L01</Attachment_Bone>
		<Collision_Mesh>HP_L01</Collision_Mesh>
		<Damage_Decal>HP_L01_BLAST</Damage_Decal>
		<Damage_Particles>HP_L01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L01a</Fire_Bone_A>
		<Fire_Bone_B>FP_L01b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Mandator_L02">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L02</Attachment_Bone>
		<Collision_Mesh>HP_L02</Collision_Mesh>
		<Damage_Particles>HP_L02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L02a</Fire_Bone_A>
		<Fire_Bone_B>FP_L02b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Mandator_L03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L03</Attachment_Bone>
		<Collision_Mesh>HP_L03</Collision_Mesh>
		<Damage_Particles>HP_L03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L03a</Fire_Bone_A>
		<Fire_Bone_B>FP_L03b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Mandator_L04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L04</Attachment_Bone>
		<Collision_Mesh>HP_L04</Collision_Mesh>
		<Damage_Particles>HP_L04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L04a</Fire_Bone_A>
		<Fire_Bone_B>FP_L04b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Mandator_L05">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L05</Attachment_Bone>
		<Collision_Mesh>HP_L05</Collision_Mesh>
		<Damage_Particles>HP_L05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L05a</Fire_Bone_A>
		<Fire_Bone_B>FP_L05b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Mandator_L06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L06</Attachment_Bone>
		<Collision_Mesh>HP_L06</Collision_Mesh>
		<Damage_Decal>HP_L06_BLAST</Damage_Decal>
		<Damage_Particles>HP_L06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L06a</Fire_Bone_A>
		<Fire_Bone_B>FP_L06b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Mandator_L07">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L07</Attachment_Bone>
		<Collision_Mesh>HP_L07</Collision_Mesh>
		<Damage_Particles>HP_L07_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L07a</Fire_Bone_A>
		<Fire_Bone_B>FP_L07b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Mandator_L08">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Flak_Cannon</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L08</Attachment_Bone>
		<Collision_Mesh>HP_L08</Collision_Mesh>
		<Damage_Particles>HP_L08_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L08a</Fire_Bone_A>
		<Fire_Bone_B>FP_L08b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Flak_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Flak_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Mandator_L09">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L09</Attachment_Bone>
		<Collision_Mesh>HP_L09</Collision_Mesh>
		<Damage_Particles>HP_L09_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L09a</Fire_Bone_A>
		<Fire_Bone_B>FP_L09b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Mandator_L10">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L10</Attachment_Bone>
		<Collision_Mesh>HP_L10</Collision_Mesh>
		<Damage_Decal>HP_L10_BLAST</Damage_Decal>
		<Damage_Particles>HP_L10_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L10a</Fire_Bone_A>
		<Fire_Bone_B>FP_L10b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Mandator_L11">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L11</Attachment_Bone>
		<Collision_Mesh>HP_L11</Collision_Mesh>
		<Damage_Particles>HP_L11_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L11a</Fire_Bone_A>
		<Fire_Bone_B>FP_L11b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>10.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Mandator_L12">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Flak_Cannon</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L12</Attachment_Bone>
		<Collision_Mesh>HP_L12</Collision_Mesh>
		<Damage_Particles>HP_L12_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L12a</Fire_Bone_A>
		<Fire_Bone_B>FP_L12b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Flak_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Flak_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Mandator_L13">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Flak_Cannon</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L13</Attachment_Bone>
		<Collision_Mesh>HP_L13</Collision_Mesh>
		<Damage_Decal>HP_L13_BLAST</Damage_Decal>
		<Damage_Particles>HP_L13_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L13a</Fire_Bone_A>
		<Fire_Bone_B>FP_L13b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Flak_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Flak_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Mandator_L14">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L14</Attachment_Bone>
		<Collision_Mesh>HP_L14</Collision_Mesh>
		<Damage_Particles>HP_L14_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L14a</Fire_Bone_A>
		<Fire_Bone_B>FP_L14b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Mandator_TractorBeam">
		<Type>HARD_POINT_TRACTOR_BEAM</Type>
		<Tooltip_Text>TEXT_TRACTOR_BEAM_HARDPOINT</Tooltip_Text>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>1250.0</Health>
		<Attachment_Bone>HP_TRAC</Attachment_Bone>
		<Collision_Mesh>HP_TRAC</Collision_Mesh>
		<Damage_Particles>HP_TRAC_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Mandator_Hangar">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>HP_HANGAR</Attachment_Bone>
		<Collision_Mesh>HP_HANGAR</Collision_Mesh>
		<Damage_Particles>HP_HANGAR_EMITDAMAGE</Damage_Particles>
		<Fighter_Bay_Flyout_Distance>400.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>1250.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Mandator_Shield_R">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>1250.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_SHIELD_R</Attachment_Bone>
		<Collision_Mesh>HP_SHIELD_R</Collision_Mesh>
		<Damage_Particles>HP_SHIELD_R_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Mandator_Shield_L">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>1250.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_SHIELD_L</Attachment_Bone>
		<Collision_Mesh>HP_SHIELD_L</Collision_Mesh>
		<Damage_Particles>HP_SHIELD_L_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Mandator_Engine_R">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_ENGINE_R</Attachment_Bone>
		<Collision_Mesh>HP_ENGINE_R</Collision_Mesh>
		<Damage_Particles>HP_ENGINE_R_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Mandator_Engine_L">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_ENGINE_L</Attachment_Bone>
		<Collision_Mesh>HP_ENGINE_L</Collision_Mesh>
		<Damage_Particles>HP_ENGINE_L_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Mandator_Engine_C">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_ENGINE_C</Attachment_Bone>
		<Collision_Mesh>HP_ENGINE_C</Collision_Mesh>
		<Damage_Particles>HP_ENGINE_C_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Zylon_FR_Ion">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R01</Attachment_Bone>
		<Collision_Mesh>HP_R01</Collision_Mesh>
		<Damage_Particles>HP_R01_EMITDAMAGE</Damage_Particles>
		<Damage_Type>Damage_Capital_Ion</Damage_Type>
		<Fire_Bone_A>FP_R01a</Fire_Bone_A>
		<Fire_Bone_B>FP_R01b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Zylon_FL_Ion">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L01</Attachment_Bone>
		<Collision_Mesh>HP_L01</Collision_Mesh>
		<Damage_Particles>HP_L01_EMITDAMAGE</Damage_Particles>
		<Damage_Type>Damage_Capital_Ion</Damage_Type>
		<Fire_Bone_A>FP_L01a</Fire_Bone_A>
		<Fire_Bone_B>FP_L01b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Zylon_FR_Turbo">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R02</Attachment_Bone>
		<Collision_Mesh>HP_R02</Collision_Mesh>
		<Damage_Particles>HP_R02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R02a</Fire_Bone_A>
		<Fire_Bone_B>FP_R02b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Zylon_FL_Turbo">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L02</Attachment_Bone>
		<Collision_Mesh>HP_L02</Collision_Mesh>
		<Damage_Particles>HP_L02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L02a</Fire_Bone_A>
		<Fire_Bone_B>FP_L02b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Zylon_MR_Turbo">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R03</Attachment_Bone>
		<Collision_Mesh>HP_R03</Collision_Mesh>
		<Damage_Particles>HP_R03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R03a</Fire_Bone_A>
		<Fire_Bone_B>FP_R03b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Zylon_ML_Turbo">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L03</Attachment_Bone>
		<Collision_Mesh>HP_L03</Collision_Mesh>
		<Damage_Particles>HP_L03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L03a</Fire_Bone_A>
		<Fire_Bone_B>FP_L03b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Zylon_RR_Turbo">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R05</Attachment_Bone>
		<Collision_Mesh>HP_R05</Collision_Mesh>
		<Damage_Particles>HP_R05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R05a</Fire_Bone_A>
		<Fire_Bone_B>FP_R05b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Zylon_RL_Turbo">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L05</Attachment_Bone>
		<Collision_Mesh>HP_L05</Collision_Mesh>
		<Damage_Particles>HP_L05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L05a</Fire_Bone_A>
		<Fire_Bone_B>FP_L05b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Zylon_Flak_Right">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Flak_Cannon</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R04</Attachment_Bone>
		<Collision_Mesh>HP_R04</Collision_Mesh>
		<Damage_Particles>HP_R04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R04a</Fire_Bone_A>
		<Fire_Bone_B>FP_R04b</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Flak_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Flak_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Zylon_Flak_Left">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Flak_Cannon</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L04</Attachment_Bone>
		<Collision_Mesh>HP_L04</Collision_Mesh>
		<Damage_Particles>HP_L04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L04a</Fire_Bone_A>
		<Fire_Bone_B>FP_L04b</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Flak_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Flak_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Zylon_Hangar">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>HP_H_Bone</Attachment_Bone>
		<Collision_Mesh>HP_H_Bone</Collision_Mesh>
		<Damage_Particles>HP_H_EMITDAMAGE</Damage_Particles>
		<Fighter_Bay_Flyout_Distance>400.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Zylon_Shields">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_SHLD00_Bone</Attachment_Bone>
		<Collision_Mesh>HP_SHLD00_Bone</Collision_Mesh>
		<Damage_Particles>HP_SHLD00_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Zylon_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_E_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_BONE</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Providence_PRT_Left_1">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP01</Attachment_Bone>
		<Collision_Mesh>HP01</Collision_Mesh>
		<Damage_Particles>HP01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP01A</Fire_Bone_A>
		<Fire_Bone_B>FP01B</Fire_Bone_B>
		<Fire_Cone_Width>140.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Projectile_Damage>25.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_Artillery</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.6</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
		<Full_Salvo_Weapon_Delay_Multiplier>.25</Full_Salvo_Weapon_Delay_Multiplier>
	</HardPoint>
	<HardPoint Name="HP_Providence_PRT_Left_2">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP03</Attachment_Bone>
		<Collision_Mesh>HP03</Collision_Mesh>
		<Damage_Particles>HP03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP03A</Fire_Bone_A>
		<Fire_Bone_B>FP03B</Fire_Bone_B>
		<Fire_Cone_Width>140.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Projectile_Damage>25.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_Artillery</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.6</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
		<Full_Salvo_Weapon_Delay_Multiplier>.25</Full_Salvo_Weapon_Delay_Multiplier>
	</HardPoint>
	<HardPoint Name="HP_Providence_PRT_Right_1">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP02</Attachment_Bone>
		<Collision_Mesh>HP02</Collision_Mesh>
		<Damage_Particles>HP02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP02A</Fire_Bone_A>
		<Fire_Bone_B>FP02B</Fire_Bone_B>
		<Fire_Cone_Width>140.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Projectile_Damage>25.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_Artillery</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.6</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
		<Full_Salvo_Weapon_Delay_Multiplier>.25</Full_Salvo_Weapon_Delay_Multiplier>
	</HardPoint>
	<HardPoint Name="HP_Providence_PRT_Right_2">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP04</Attachment_Bone>
		<Collision_Mesh>HP04</Collision_Mesh>
		<Damage_Particles>HP04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP04A</Fire_Bone_A>
		<Fire_Bone_B>FP04B</Fire_Bone_B>
		<Fire_Cone_Width>140.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Projectile_Damage>25.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_Artillery</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.6</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
		<Full_Salvo_Weapon_Delay_Multiplier>.25</Full_Salvo_Weapon_Delay_Multiplier>
	</HardPoint>
	<HardPoint Name="HP_Providence_Turbo_Left">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP05</Attachment_Bone>
		<Collision_Mesh>HP05</Collision_Mesh>
		<Damage_Particles>HP05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP05A</Fire_Bone_A>
		<Fire_Bone_B>FP05B</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Providence_Turbo_Right">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP06</Attachment_Bone>
		<Collision_Mesh>HP06</Collision_Mesh>
		<Damage_Particles>HP06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP06A</Fire_Bone_A>
		<Fire_Bone_B>FP06B</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Providence_Hangar_Left">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>HANGAR_01</Attachment_Bone>
		<Collision_Mesh>HANGAR_01</Collision_Mesh>
		<Damage_Particles>HANGAR_01_EMITDAMAGE</Damage_Particles>
		<Fighter_Bay_Flyout_Distance>280.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Providence_Hangar_Right">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>HANGAR_02</Attachment_Bone>
		<Collision_Mesh>HANGAR_02</Collision_Mesh>
		<Damage_Particles>HANGAR_02_EMITDAMAGE</Damage_Particles>
		<Fighter_Bay_Flyout_Distance>280.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Providence_TractorBeam">
		<Type>HARD_POINT_TRACTOR_BEAM</Type>
		<Tooltip_Text>TEXT_TRACTOR_BEAM_HARDPOINT</Tooltip_Text>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>300.0</Health>
		<Attachment_Bone>HP_TRAC</Attachment_Bone>
		<Collision_Mesh>HP_TRAC</Collision_Mesh>
		<Damage_Particles>HP_TRAC_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Providence_Shields">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>SHIELD</Attachment_Bone>
		<Collision_Mesh>SHIELD</Collision_Mesh>
		<Damage_Particles>SHIELD_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Providence_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>ENGINES</Attachment_Bone>
		<Collision_Mesh>ENGINES</Collision_Mesh>
		<Damage_Particles>ENGINES_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Hammer_Front_Turbo">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_MD_BONE</Attachment_Bone>
		<Collision_Mesh>HP_MD_BONE</Collision_Mesh>
		<Damage_Particles>HP_MD_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_MD_00</Fire_Bone_A>
		<Fire_Bone_B>FP_MD_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hammer_Right_Ion">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_RI_BONE</Attachment_Bone>
		<Collision_Mesh>HP_RI_BONE</Collision_Mesh>
		<Damage_Particles>HP_RI_EMITDAMAGE</Damage_Particles>
		<Damage_Type>Damage_Cruiser_Ion</Damage_Type>
		<Fire_Bone_A>FP_RI_00</Fire_Bone_A>
		<Fire_Bone_B>FP_RI_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hammer_Left_Ion">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_LI_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LI_BONE</Collision_Mesh>
		<Damage_Particles>HP_LI_EMITDAMAGE</Damage_Particles>
		<Damage_Type>Damage_Cruiser_Ion</Damage_Type>
		<Fire_Bone_A>FP_LI_00</Fire_Bone_A>
		<Fire_Bone_B>FP_LI_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hammer_Left_Turbo">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_LL2_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LL2_BONE</Collision_Mesh>
		<Damage_Particles>FP_LL2_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_LL2_00</Fire_Bone_A>
		<Fire_Bone_B>FP_LL2_01</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hammer_Right_Turbo">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_RL2_BONE</Attachment_Bone>
		<Collision_Mesh>HP_RL2_BONE</Collision_Mesh>
		<Damage_Particles>FP_RL2_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_RL2_00</Fire_Bone_A>
		<Fire_Bone_B>FP_RL2_01</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hammer_Left_Laser">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_LL1_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LL1_BONE</Collision_Mesh>
		<Damage_Particles>HP_LL1_EMITDAMAGE</Damage_Particles>
		<Damage_Type>Damage_Cruiser</Damage_Type>
		<Fire_Bone_A>FP_LL1_00</Fire_Bone_A>
		<Fire_Bone_B>FP_LL1_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hammer_Right_Laser">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_RL1_BONE</Attachment_Bone>
		<Collision_Mesh>HP_RL1_BONE</Collision_Mesh>
		<Damage_Particles>HP_RL1_EMITDAMAGE</Damage_Particles>
		<Damage_Type>Damage_Cruiser</Damage_Type>
		<Fire_Bone_A>FP_RL1_00</Fire_Bone_A>
		<Fire_Bone_B>FP_RL1_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hammer_Shield">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_SHIELD_BONE</Attachment_Bone>
		<Collision_Mesh>HP_SHIELD_BONE</Collision_Mesh>
		<Damage_Particles>HP_SHIELD_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Hammer_Engine">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_E_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_BONE</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Guardian_Hangar">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN00</Attachment_Bone>
		<Collision_Mesh>SPAWN00</Collision_Mesh>
		<Damage_Particles>SPAWN00_EMITDAMAGE</Damage_Particles>
		<Fighter_Bay_Flyout_Distance>400.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Guardian_Engine_L">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_ENGINES_L</Attachment_Bone>
		<Collision_Mesh>HP_ENGINES_L</Collision_Mesh>
		<Engine_Particles>HP_ENGINES_L</Engine_Particles>
		<Damage_Particles>HP_ENGINES_L_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Guardian_Engine_R">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_ENGINES_R</Attachment_Bone>
		<Collision_Mesh>HP_ENGINES_R</Collision_Mesh>
		<Engine_Particles>HP_ENGINES_R</Engine_Particles>
		<Damage_Particles>HP_ENGINES_R_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Guardian_TL_FR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>700.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_F1_Bone</Attachment_Bone>
		<Collision_Mesh>HP_F1_Bone</Collision_Mesh>
		<Damage_Particles>HP_F1_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_F1_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F1_00</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Guardian_TL_FL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>700.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_F2_Bone</Attachment_Bone>
		<Collision_Mesh>HP_F2_Bone</Collision_Mesh>
		<Damage_Particles>HP_F2_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_F2_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F2_00</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<Hardpoint Name="HP_Guardian_Laser_MR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>700.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R1_BONE</Attachment_Bone>
		<Collision_Mesh>HP_R1_BONE</Collision_Mesh>
		<Damage_Particles>HP_R1_EMITDAMAGE</Damage_Particles>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>FP_R1_00</Fire_Bone_A>
		<Fire_Bone_B>FP_R1_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_Guardian_Laser_RR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>700.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R2_BONE</Attachment_Bone>
		<Collision_Mesh>HP_R2_BONE</Collision_Mesh>
		<Damage_Particles>HP_R2_EMITDAMAGE</Damage_Particles>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>FP_R2_00</Fire_Bone_A>
		<Fire_Bone_B>FP_R2_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_Guardian_Laser_ML">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>700.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L1_BONE</Attachment_Bone>
		<Collision_Mesh>HP_L1_BONE</Collision_Mesh>
		<Damage_Particles>HP_L1_EMITDAMAGE</Damage_Particles>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>FP_L1_00</Fire_Bone_A>
		<Fire_Bone_B>FP_L1_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_Guardian_Laser_RL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>700.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L2_BONE</Attachment_Bone>
		<Collision_Mesh>HP_L2_BONE</Collision_Mesh>
		<Damage_Particles>HP_L2_EMITDAMAGE</Damage_Particles>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>FP_L2_00</Fire_Bone_A>
		<Fire_Bone_B>FP_L2_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<HardPoint Name="HP_Pirate_Frigate_F">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>350.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>NV_pirate_frigate_HP00_F.alo</Model_To_Attach>
		<Attachment_Bone>HP00_F_Bone</Attachment_Bone>
		<Collision_Mesh>HP_F_COLL</Collision_Mesh>
		<Damage_Decal>HP_F_BLAST</Damage_Decal>
		<Damage_Particles>HP_F_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Pirate_Frigate_F</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-L_00</Fire_Bone_B>
		<Fire_Cone_Width>130.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_Light</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>12.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>12.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Frigate_BL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>325.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>NV_pirate_frigate_HP00_B-L.alo</Model_To_Attach>
		<Attachment_Bone>HP00_B-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Pirate_Frigate_BL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
		<Fire_Cone_Width>155</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Frigate_BR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>325.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>NV_pirate_frigate_HP00_B-R.alo</Model_To_Attach>
		<Attachment_Bone>HP00_B-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Pirate_Frigate_BR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
		<Fire_Cone_Width>155</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Frigate_F_Dummy">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Model_To_Attach>NV_pirate_frigate_HP00_F.alo</Model_To_Attach>
		<Attachment_Bone>HP00_F_Bone</Attachment_Bone>
		<Collision_Mesh>HP_F_COLL</Collision_Mesh>
		<Damage_Decal>HP_F_BLAST</Damage_Decal>
		<Damage_Particles>HP_F_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Pirate_Frigate_F</Death_Breakoff_Prop>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Frigate_BL_Dummy">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Model_To_Attach>NV_pirate_frigate_HP00_B-L.alo</Model_To_Attach>
		<Attachment_Bone>HP00_B-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Pirate_Frigate_BL</Death_Breakoff_Prop>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Frigate_BR_Dummy">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Model_To_Attach>NV_pirate_frigate_HP00_B-R.alo</Model_To_Attach>
		<Attachment_Bone>HP00_B-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Pirate_Frigate_BR</Death_Breakoff_Prop>
	</HardPoint>
	<HardPoint Name="HP_Vonosmas_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_01</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>HP_01</Fire_Bone_A>
		<Fire_Bone_B>HP_01</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Projectile_Damage>12</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>900.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Vonosmas_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_02</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>HP_02</Fire_Bone_A>
		<Fire_Bone_B>HP_02</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Projectile_Damage>12</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>900.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Vonosmas_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_03</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>HP_03</Fire_Bone_A>
		<Fire_Bone_B>HP_03</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Projectile_Damage>12</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>900.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Vonosmas_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_04</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>HP_04</Fire_Bone_A>
		<Fire_Bone_B>HP_04</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Projectile_Damage>12</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>900.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Vonosmas_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_05</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>HP_05</Fire_Bone_A>
		<Fire_Bone_B>HP_05</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Projectile_Damage>12</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>900.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Vonosmas_06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_06</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>HP_06</Fire_Bone_A>
		<Fire_Bone_B>HP_06</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Projectile_Damage>12</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>900.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Vonosmas_07">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_07</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>HP_07</Fire_Bone_A>
		<Fire_Bone_B>HP_07</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Projectile_Damage>12</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>900.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Vonosmas_08">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_08</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>HP_08</Fire_Bone_A>
		<Fire_Bone_B>HP_08</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Projectile_Damage>12</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>900.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_IPV_Patrol_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>45.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 2</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 2</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_IPV_Patrol_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>45.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 2</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 2</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_IPV_Patrol_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_02</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_02</Fire_Bone_B>
		<Fire_Cone_Width>60.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 2</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 2</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_IPV_Patrol_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_03</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_03</Fire_Bone_B>
		<Fire_Cone_Width>60.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 2</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 2</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_IPV_Patrol_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_04</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_04</Fire_Bone_B>
		<Fire_Cone_Width>60.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 2</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 2</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_IPV_Patrol_06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_05</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_05</Fire_Bone_B>
		<Fire_Cone_Width>60.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 2</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 2</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_IPV_Patrol_07">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_06</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_06</Fire_Bone_B>
		<Fire_Cone_Width>60.0</Fire_Cone_Width>
		<Fire_Cone_Height>60.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 2</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 2</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_PROWLER-A_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>ROOT</Fire_Bone_A>
		<Fire_Bone_B>ROOT</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Orange</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>1.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Damage_Type>Damage_Strike</Damage_Type>
		<Fire_Inaccuracy_Distance>Fighter, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions>Corvette, Frigate, Capital, Structure</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_PROWLER-A_01">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>45.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_Light</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>9.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>9.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Speeder_Turret">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>no</Is_Targetable>
		<Is_Destroyable>no</Is_Destroyable>
		<Health>1</Health>
		<Model_To_Attach>HV_HEAVY_SKIFF_TURRET.ALO</Model_To_Attach>
		<Attachment_Bone>HP_Turret</Attachment_Bone>
		<Collision_Mesh>HP_Turret</Collision_Mesh>
		<Damage_Particles>HP_TURRET_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
		<Fire_Cone_Width>20.0</Fire_Cone_Width>
		<Fire_Cone_Height>10.0</Fire_Cone_Height>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Is_Turret>Yes</Is_Turret>
		<Turret_Rest_Angle>00.0, 0.0, 0.0</Turret_Rest_Angle>
		<Turret_Rotation_Offset>0.0, 0.0, 00.0</Turret_Rotation_Offset>
		<Turret_Rotate_Speed>2.0</Turret_Rotate_Speed>
		<Turret_Rotate_Extent_Degrees>360.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>20.0</Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name>TURRET</Turret_Bone_Name>
		<Barrel_Bone_Name>Barrel</Barrel_Bone_Name>
		<Fire_Projectile_Type>Proj_Vehicle_AV_Laser_Orange</Fire_Projectile_Type>
		<Projectile_Damage>16.0</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>225.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Tank_Repulsor_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Air</Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance>Infantry, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Speeder_Blaster">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Health>1</Health>
		<Fire_Bone_A>HP_01</Fire_Bone_A>
		<Fire_Bone_B>HP_02</Fire_Bone_B>
		<Fire_Cone_Width>30.0</Fire_Cone_Width>
		<Fire_Cone_Height>30.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Vehicle_AI_Laser_Orange</Fire_Projectile_Type>
		<Projectile_Damage>8.0</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>3</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Vehicle, Air, Structure</Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance>Infantry, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 5</Fire_Inaccuracy_Distance>
	</HardPoint>
</HardPoints>



