<?xml version="1.0"?>
<Story>
	<Event Name="Imperial_Traitor_00">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>0</Event_Param1>
		<Story_Dialog>Dialog_E_Intervention_Imperial_Traitor</Story_Dialog>
		<Story_Chapter>0</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Imperial_Traitor_Tag_00</Story_Tag>
	</Event>
	<Event Name="Imperial_Traitor_01">
		<Event_Type>STORY_CONQUER</Event_Type>
		<Event_Param1/>
		<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
		<Reward_Type>CREDITS</Reward_Type>
		<Reward_Param1/>
		<Prereq>Imperial_Traitor_00</Prereq>
		<Story_Dialog>Dialog_E_Intervention_Imperial_Traitor</Story_Dialog>
		<Story_Chapter>1</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
	</Event>
	<Event Name="Imperial_Traitor_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Param>TRIGGER_AI</Reward_Param>
		<Reward_Param1>IMPERIAL_TRAITOR_NOTIFICATION_00</Reward_Param1>
		<Prereq>Imperial_Traitor_01</Prereq>
	</Event>
	<Event Name="Imperial_Traitor_03">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Imperial_Traitor_Tag_00</Reward_Param1>
		<Prereq>Imperial_Traitor_02</Prereq>
	</Event>
</Story>
