<?xml version="1.0"?>
<Data>
	<TransportUnit Name="Alliance_Shuttle">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_ALLIANCE_SHUTTLE</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>

		<Space_Model_Name>RV_HEROTRANSPORT.ALO</Space_Model_Name>
		<Land_Model_Name>RV_HEROTRANSPORT.ALO</Land_Model_Name>
		<Icon_Name>i_button_Alliance_Shuttle.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>
		<Population_Value>0</Population_Value>

	<!-- GUI Info -->
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.995</Mass>
		<Size_Value>120</Size_Value>
		<Scale_Factor>0.7</Scale_Factor>
		<Select_Box_Scale>150</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Transport Info -->
		<Obstacle_Width>60.0</Obstacle_Width>
		<Obstacle_Height>60.0</Obstacle_Height>
		<Obstacle_X_Offset>-30.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>

		<Exit_Door_Angle_Degrees>180.0</Exit_Door_Angle_Degrees>
		<Exit_Door_Distance>0.0</Exit_Door_Distance>
		<Hover_Offset>50.0</Hover_Offset>

		<Use_Special_Submit_Rules>True</Use_Special_Submit_Rules>

		<Landing_Transport_Variant>Alliance_Shuttle_Landing</Landing_Transport_Variant>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>4.0</Max_Speed>
		<Max_Rate_Of_Turn>0.5</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>20</Bank_Turn_Angle>
		<Max_Thrust>0.8</Max_Thrust>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.0</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
		<Shield_Points>50</Shield_Points>
		<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
		<Armor_Type>Armor_Corvette</Armor_Type>
		<Tactical_Health>250</Tactical_Health>
		<Autoresolve_Health>250</Autoresolve_Health>
		<Energy_Capacity>50</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>5</Damage>
		<AI_Combat_Power>10</AI_Combat_Power>

		<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Red</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>5.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>3</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Fighter, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Bomber, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Transport, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Corvette, 50.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Frigate, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Capital, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Super, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 15.0</Targeting_Fire_Inaccuracy>
		<Fire_Category_Restrictions>Infantry, Vehicle, Air, Structure, Transport</Fire_Category_Restrictions>

		<Turret_Rotate_Extent_Degrees>45</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>

		<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>-5.0</Ranged_Target_Z_Adjust>

		<FormationPriority>6</FormationPriority>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Transport</CategoryMask>
		<Ship_Class>Transport</Ship_Class>
		<Space_Layer>Corvette</Space_Layer>
		<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
		<Is_Escort>No</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>

		<Tech_Level>0</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE</SpaceBehavior>
		<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<TacticalBehavior>SELECTABLE</TacticalBehavior>

		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>

		<Death_Clone>Damage_Normal, Alliance_Shuttle_Death_Clone</Death_Clone>
		<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Corvette_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Alliance_Shuttle</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Alliance_Shuttle</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Alliance_Shuttle</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Alliance_Shuttle</SFXEvent_Attack>

		<SFXEvent_Ambient_Loop>Unit_Shuttle_Moving_Engine_Loop</SFXEvent_Ambient_Loop>

		<SFXEvent_Engine_Idle_Loop>Unit_Shuttle_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Shuttle_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Shuttle_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
	</TransportUnit>

	<TransportUnit Name="Alliance_Shuttle_Death_Clone">
		<Text_ID>TEXT_UNIT_ALLIANCE_SHUTTLE</Text_ID>
		<Space_Model_Name>RV_HeroTransport_D.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Scale_Factor>0.7</Scale_Factor>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<Max_Speed>0.25</Max_Speed>
		<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
		<Max_Thrust>0.05</Max_Thrust>
		<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Affiliation>Rebel</Affiliation>
		<CategoryMask>None</CategoryMask>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</TransportUnit>

	<TransportUnit Name="Alliance_Shuttle_Landing">
		<Variant_Of_Existing_Type>Alliance_Shuttle</Variant_Of_Existing_Type>
		<Behavior>TRANSPORT</Behavior>
		<Scale_Factor>1.5</Scale_Factor>
		<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
		<Is_Valid_Target>No</Is_Valid_Target>
		<User_Bound_Min>-700, -700, 0</User_Bound_Min>
		<User_Bound_Max>700, 700, 1500</User_Bound_Max>
		<Has_Space_Evaluator>False</Has_Space_Evaluator>
		<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>
		<Influences_Capture_Point>False</Influences_Capture_Point>
	</TransportUnit>

	<TransportUnit Name="RM09_Alliance_Shuttle">
		<Variant_Of_Existing_Type>Alliance_Shuttle</Variant_Of_Existing_Type>
		<Min_Speed>0.0</Min_Speed>
		<Tactical_Health>20000</Tactical_Health>
		<Shield_Points>1750</Shield_Points>
		<Shield_Refresh_Rate>250</Shield_Refresh_Rate>
	</TransportUnit>

	<TransportUnit Name="Gallofree_Transport">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_GALLOFREE_TRANSPORT</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>

		<Space_Model_Name>RV_TRANSPORT.ALO</Space_Model_Name>
		<Land_Model_Name>RV_TRANSPORT.ALO</Land_Model_Name>
		<Icon_Name>i_button_Gallofree_Transport.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>
		<Population_Value>0</Population_Value>

	<!-- GUI Info -->
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.995</Mass>
		<Size_Value>120</Size_Value>
		<Scale_Factor>0.7</Scale_Factor>
		<Select_Box_Scale>200</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Transport Info -->
		<Obstacle_Width>140.0</Obstacle_Width>
		<Obstacle_Height>60.0</Obstacle_Height>
		<Obstacle_X_Offset>-70.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>

		<Exit_Door_Angle_Degrees>90.0</Exit_Door_Angle_Degrees>
		<Exit_Door_Distance>0.0</Exit_Door_Distance>
		<Hover_Offset>30.0</Hover_Offset>

		<Use_Special_Submit_Rules>True</Use_Special_Submit_Rules>

		<Landing_Transport_Variant>Gallofree_Transport_Landing</Landing_Transport_Variant>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>2.0</Max_Speed>
		<Max_Rate_Of_Turn>0.5</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>0</Bank_Turn_Angle>
		<Max_Thrust>0.8</Max_Thrust>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.0</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
		<Shield_Points>50</Shield_Points>
		<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
		<Armor_Type>Armor_Corvette</Armor_Type>
		<Tactical_Health>350</Tactical_Health>
		<Autoresolve_Health>400</Autoresolve_Health>
		<Energy_Capacity>400</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>

		<Override_Bounty_SP>50</Override_Bounty_SP>
		<Override_Bounty_MP>50</Override_Bounty_MP>

	<!-- Damage - Targeting Info -->
		<Damage>2</Damage>
		<AI_Combat_Power>10</AI_Combat_Power>

		<HardPoints>HP_Gallofree_01</HardPoints>

		<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>

		<FormationPriority>6</FormationPriority>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Transport</CategoryMask>
		<Ship_Class>Transport</Ship_Class>
		<Space_Layer>Corvette</Space_Layer>
		<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
		<Is_Escort>No</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>

		<Tech_Level>0</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE</SpaceBehavior>
		<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<TacticalBehavior>SELECTABLE</TacticalBehavior>

		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>

		<Death_Clone>Damage_Normal, Gallofree_Transport_Death_Clone</Death_Clone>
		<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

	<!-- SFX Events -->
		<SFXEvent_Select>Unit_Select_Gallofree</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Gallofree</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Gallofree</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Gallofree</SFXEvent_Attack>

		<SFXEvent_Ambient_Loop>Unit_Gallofree_Moving_Engine_Loop</SFXEvent_Ambient_Loop>

		<SFXEvent_Engine_Idle_Loop>Unit_Gallofree_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Gallofree_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Gallofree_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
	</TransportUnit>

	<TransportUnit Name="Gallofree_Transport_Atmos_XWing">
		<Variant_Of_Existing_Type>Gallofree_Transport</Variant_Of_Existing_Type>

		<HardPoints>HP_Gallofree_01, HP_Gallofree_Hangar_XWing</HardPoints>

		<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON</SpaceBehavior>

		<Starting_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron_Small, 1</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>7</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron_Small, 0</Reserve_Spawned_Units_Tech_0>

		<!-- To prevent abusing the unit - unfortunately this only works for units deployed after battle start -->
		<Space_Override_Population_Value>1</Space_Override_Population_Value>
	</TransportUnit>

	<TransportUnit Name="Gallofree_Transport_Death_Clone">
		<Text_ID>TEXT_UNIT_GALLOFREE_TRANSPORT</Text_ID>
		<Space_Model_Name>RV_Transport_D.alo</Space_Model_Name>
		<xxxSpace_Model_Name>RV_Transport_D.alo</xxxSpace_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Scale_Factor>0.7</Scale_Factor>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<Max_Speed>0.25</Max_Speed>
		<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
		<Max_Thrust>0.05</Max_Thrust>
		<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Affiliation>Rebel</Affiliation>
		<Ship_Class>Frigate</Ship_Class>
		<CategoryMask>None</CategoryMask>
	</TransportUnit>

	<TransportUnit Name="Non_Combat_Gallofree">
		<Variant_Of_Existing_Type>Gallofree_Transport</Variant_Of_Existing_Type>
		<Can_Participate_In_Space_Battle>No</Can_Participate_In_Space_Battle>
	</TransportUnit>

	<TransportUnit Name="Gallofree_Transport_Landing">
		<Variant_Of_Existing_Type>Gallofree_Transport</Variant_Of_Existing_Type>
		<Behavior>TRANSPORT</Behavior>
		<Scale_Factor>1.5</Scale_Factor>
		<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
		<Is_Valid_Target>No</Is_Valid_Target>
		<User_Bound_Min>0, 0, 0</User_Bound_Min>
		<User_Bound_Max>0, 0, 0</User_Bound_Max>
		<Has_Space_Evaluator>False</Has_Space_Evaluator>

		<Obstacle_Width>0</Obstacle_Width>
		<Obstacle_Height>0</Obstacle_Height>
		<Obstacle_X_Offset>-70.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>
		<UnitCollisionClass>Landing Transport</UnitCollisionClass>
		<Space_Layer>Land</Space_Layer>
		<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>
		<Influences_Capture_Point>False</Influences_Capture_Point>
	</TransportUnit>
</Data>
