<?xml version="1.0"?>
<GroundStructures>
	<GroundStructure Name="FCU_Empire_Anti_Aircraft_Turret">
		<Variant_Of_Existing_Type>Abstract_Anti_Aircraft_Turret</Variant_Of_Existing_Type>
		<Encyclopedia_Text>TEXT_TOOLTIP_AA_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>

		<Land_Model_Name>EB_AATURRET.ALO</Land_Model_Name>
		<Icon_Name>i_button_e_anti_aircraft.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Blob_Shadow_Scale>40.0, 40.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Square_Shadow</Blob_Shadow_Material_Name>

		<Scale_Factor>1.25</Scale_Factor>
		<Select_Box_Scale>40</Select_Box_Scale>

		<Turret_Rotate_Speed>7.0</Turret_Rotate_Speed>

		<Ranged_Target_Z_Adjust>8.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Sold_Tactical>EHD_Turret_Sold</SFXEvent_Sold_Tactical>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.03</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
			<Base_Income_Value>-3</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>No</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</GroundStructure>

	<GroundStructure Name="FCU_Rebel_Anti_Aircraft_Turret">
		<Variant_Of_Existing_Type>Abstract_Anti_Aircraft_Turret</Variant_Of_Existing_Type>
		<Encyclopedia_Text>TEXT_TOOLTIP_AA_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>

		<Land_Model_Name>RB_AA-TURRET.ALO</Land_Model_Name>
		<Icon_Name>i_button_r_anti_aircraft.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Blob_Shadow_Scale>30.0, 30.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Scale_Factor>0.95</Scale_Factor>
		<Select_Box_Scale>53</Select_Box_Scale>

		<Turret_Rotate_Speed>10.0</Turret_Rotate_Speed>
		<Turret_Bone_Name>Turret_00</Turret_Bone_Name>
		<Barrel_Bone_Name>Barrel_00</Barrel_Bone_Name>

		<Ranged_Target_Z_Adjust>6.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Sold_Tactical>RHD_Turret_Sold</SFXEvent_Sold_Tactical>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
			<Base_Income_Value>-3</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>No</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</GroundStructure>

	<GroundStructure Name="FCU_Hutt_Anti_Aircraft_Turret">
		<Variant_Of_Existing_Type>Abstract_Anti_Aircraft_Turret</Variant_Of_Existing_Type>
		<Encyclopedia_Text>TEXT_TOOLTIP_AA_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>

		<Land_Model_Name>RB_AA-TURRET.ALO</Land_Model_Name>
		<Icon_Name>i_button_r_anti_aircraft.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Blob_Shadow_Scale>30.0, 30.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Scale_Factor>0.95</Scale_Factor>
		<Select_Box_Scale>53</Select_Box_Scale>

		<Turret_Rotate_Speed>10.0</Turret_Rotate_Speed>
		<Turret_Bone_Name>Turret_00</Turret_Bone_Name>
		<Barrel_Bone_Name>Barrel_00</Barrel_Bone_Name>

		<Ranged_Target_Z_Adjust>6.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Sold_Tactical>UHD_Turret_Sold</SFXEvent_Sold_Tactical>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
			<Base_Income_Value>-3</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>No</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</GroundStructure>

	<GroundStructure Name="FCU_Empire_Anti_Infantry_Turret">
		<Variant_Of_Existing_Type>Abstract_Anti_Infantry_Turret</Variant_Of_Existing_Type>
		<Encyclopedia_Text>TEXT_TOOLTIP_AI_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>

		<Land_Model_Name>EB_INFANTRYTURRET.ALO</Land_Model_Name>
		<Icon_Name>i_button_e_anti_infantry.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Blob_Shadow_Scale>25.0, 25.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Square_Shadow</Blob_Shadow_Material_Name>

		<GUI_Bias>5</GUI_Bias>

		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>50</Select_Box_Scale>

		<Projectile_Types>Proj_Turret_AI_Green</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>12</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.0333</Projectile_Fire_Pulse_Delay_Seconds>

		<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>

		<Ranged_Target_Z_Adjust>6.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Sold_Tactical>EHD_Turret_Sold</SFXEvent_Sold_Tactical>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.03</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
			<Base_Income_Value>-3</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>No</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</GroundStructure>

	<GroundStructure Name="FCU_Rebel_Anti_Infantry_Turret">
		<Variant_Of_Existing_Type>Abstract_Anti_Infantry_Turret</Variant_Of_Existing_Type>
		<Encyclopedia_Text>TEXT_TOOLTIP_AI_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>

		<Land_Model_Name>RB_TURRET.ALO</Land_Model_Name>
		<Icon_Name>i_button_r_anti_infantry.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Blob_Shadow_Scale>25.0, 25.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Scale_Factor>1.3</Scale_Factor>
		<Select_Box_Scale>38</Select_Box_Scale>

		<Projectile_Types>Proj_Turret_AI_Red</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>12</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.0333</Projectile_Fire_Pulse_Delay_Seconds>

		<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>

		<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Sold_Tactical>RHD_Turret_Sold</SFXEvent_Sold_Tactical>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
			<Base_Income_Value>-3</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>No</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</GroundStructure>

	<GroundStructure Name="FCU_Hutt_Rapid_Fire_Laser_Turret">
		<Variant_Of_Existing_Type>Hutt_Rapid_Fire_Laser_Turret</Variant_Of_Existing_Type>
		<Encyclopedia_Text>TEXT_TOOLTIP_RF_LASER_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
			<Base_Income_Value>-3</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>No</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</GroundStructure>

	<GroundStructure Name="FCU_Empire_Anti_Vehicle_Turret">
		<Variant_Of_Existing_Type>Abstract_Anti_Vehicle_Turret</Variant_Of_Existing_Type>
		<Encyclopedia_Text>TEXT_TOOLTIP_AV_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>

		<Land_Model_Name>EB_VEHICLETURRET.ALO</Land_Model_Name>
		<Icon_Name>i_button_e_anti_vehicle.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Blob_Shadow_Scale>45.0, 45.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Square_Shadow</Blob_Shadow_Material_Name>

		<Scale_Factor>0.75</Scale_Factor>
		<Select_Box_Scale>67</Select_Box_Scale>

		<Projectile_Types>Proj_Turret_AV_Green</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>

		<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>

		<Turret_Rotate_Speed>3.0</Turret_Rotate_Speed>

		<SFXEvent_Sold_Tactical>EHD_Turret_Sold</SFXEvent_Sold_Tactical>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.03</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
			<Base_Income_Value>-3</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>No</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</GroundStructure>

	<GroundStructure Name="FCU_Rebel_Anti_Vehicle_Turret">
		<Variant_Of_Existing_Type>Abstract_Anti_Vehicle_Turret</Variant_Of_Existing_Type>
		<Encyclopedia_Text>TEXT_TOOLTIP_AV_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>

		<Land_Model_Name>RB_VEHICLETURRET.ALO</Land_Model_Name>
		<Icon_Name>i_button_r_anti_vehicle.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Blob_Shadow_Scale>20.0, 20.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>50</Select_Box_Scale>

		<Projectile_Types>Proj_Turret_AV_Red</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>

		<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>

		<Turret_Rotate_Speed>3.0</Turret_Rotate_Speed>

		<SFXEvent_Sold_Tactical>RHD_Turret_Sold</SFXEvent_Sold_Tactical>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
			<Base_Income_Value>-3</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>No</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</GroundStructure>

	<GroundStructure Name="FCU_Hutt_Rocket_Turret">
		<Variant_Of_Existing_Type>Hutt_Rocket_Turret</Variant_Of_Existing_Type>
		<Encyclopedia_Text>TEXT_TOOLTIP_GRENADE_MORTAR, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
			<Base_Income_Value>-3</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>No</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</GroundStructure>

	<GroundStructure Name="FCU_Underworld_Mass_Driver_Turret">
		<Variant_Of_Existing_Type>Underworld_Mass_Driver_Turret</Variant_Of_Existing_Type>
		<Encyclopedia_Text>TEXT_TOOLTIP_MD_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
			<Base_Income_Value>-3</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>No</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</GroundStructure>

	<GroundStructure Name="FCU_Underworld_Torpedo_Turret">
		<Variant_Of_Existing_Type>Underworld_Torpedo_Turret</Variant_Of_Existing_Type>
		<Encyclopedia_Text>TEXT_TOOLTIP_TORP_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
			<Base_Income_Value>-3</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>No</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</GroundStructure>

	<GroundStructure Name="FCU_Underworld_Flak_Turret">
		<Variant_Of_Existing_Type>Underworld_Flak_Turret</Variant_Of_Existing_Type>
		<Encyclopedia_Text>Galyana_Structure_Text_Flak_Cannon, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</Encyclopedia_Text>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
			<Base_Income_Value>-3</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>No</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</GroundStructure>

	<GroundStructure Name="FCU_Abstract_Repair_Facility">
		<Encyclopedia_Text>TEXT_TOOLTIP_REP_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_RepairFacility.alo</Land_Model_Name>
		<Icon_Name>i_button_r_repair_facility.tga</Icon_Name> <!-- i_button_e_repair_facility.tga is the same icon -->

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bracket_Width>20</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Scale_Factor>0.75</Scale_Factor>
		<Select_Box_Scale>67</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Custom_Hard_XExtent>10.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>10.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>

		<Armor_Type>Armor_Turret</Armor_Type>
		<Tactical_Health>100</Tactical_Health>

		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>

		<Score_Cost_Credits>1500</Score_Cost_Credits>
		<Tactical_Sell_Credits>375</Tactical_Sell_Credits>

		<Victory_Relevant>No</Victory_Relevant>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<!-- BUG: The game engine does not recognize TACTICAL_SELL as a behavior on the game object - must make a general behavior for now -->
		<Behavior>TACTICAL_SELL, SELECTABLE, IDLE, REVEAL, DAMAGE_TRACKING, HIDE_WHEN_FOGGED, UNIT_AI</Behavior>
		<LandBehavior>EARTHQUAKE_TARGET</LandBehavior>
		<Property_Flags>TacticalStructure | HealsVehicles</Property_Flags>
		<CategoryMask>Structure</CategoryMask>

		<Remove_Upon_Death>True</Remove_Upon_Death>
		<Death_Explosions>Medium_Explosion_Land</Death_Explosions>

		<SFXEvent_Select>Structure_Repair_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Repair_Facility_Healing">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Heal_Range>150.0</Heal_Range>
			<Heal_Amount>15.0</Heal_Amount>
			<Heal_Percent>0.01</Heal_Percent>
			<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight_Green</Heal_Range_Blob_Material>
			<Applicable_Unit_Categories>Vehicle</Applicable_Unit_Categories>
			<Applicable_Unit_Types>Scout_Trooper, Droid_R2D2, Droid_C3P0, MPTL_Spotter, Veers_AT_AT_Walker, General_Veers, IG-88, Dark_Trooper_PhaseI, Dark_Trooper_PhaseII, Dark_Trooper_PhaseIII, B1_Battledroid, B2_Battledroid, B1_Repairdroid, MagnaGuard</Applicable_Unit_Types>
			<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
			<Target_Particle_Effect>Shield_Sparks_Medium</Target_Particle_Effect>
			<Target_Particle_Bone_Name>B_TURRET, TURRET_00, B_TURRET_BASE</Target_Particle_Bone_Name>
			<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
			<Target_Light_Effect_Color>1.2, 1.2, 2.0</Target_Light_Effect_Color>
			<Target_Light_Effect_Color2/>
			<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
			<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 2.0</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
			<Base_Income_Value>-2</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>No</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</GroundStructure>

	<GroundStructure Name="FCU_Empire_Repair_Facility">
		<Variant_Of_Existing_Type>FCU_Abstract_Repair_Facility</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_EMPIRE_BUILDABLE_REPAIR_FACILITY</Text_ID>
		<Affiliation>Empire</Affiliation>

		<SFXEvent_Sold_Tactical>EHD_Repair_Station_Sold</SFXEvent_Sold_Tactical>
	</GroundStructure>

	<GroundStructure Name="FCU_Rebel_Repair_Facility">
		<Variant_Of_Existing_Type>FCU_Abstract_Repair_Facility</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_REBEL_BUILDABLE_REPAIR_FACILITY</Text_ID>
		<Affiliation>Rebel</Affiliation>

		<SFXEvent_Sold_Tactical>RHD_Repair_Station_Sold</SFXEvent_Sold_Tactical>
	</GroundStructure>

	<GroundStructure Name="FCU_Underworld_Repair_Facility">
		<Variant_Of_Existing_Type>FCU_Abstract_Repair_Facility</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_U_REPAIR_FACILITY</Text_ID>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Sell_Credits>450</Tactical_Sell_Credits>

		<SFXEvent_Sold_Tactical>UHD_Repair_Station_Sold</SFXEvent_Sold_Tactical>
	</GroundStructure>

	<GroundStructure Name="FCU_Hutt_Repair_Facility">
		<Variant_Of_Existing_Type>FCU_Abstract_Repair_Facility</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Text_Hutt_Repair</Text_ID>
		<Affiliation>Hutts</Affiliation>

		<SFXEvent_Sold_Tactical>UHD_Repair_Station_Sold</SFXEvent_Sold_Tactical>
	</GroundStructure>

	<GroundStructure Name="FCU_Abstract_Bacta_Tank">
		<Encyclopedia_Text>TEXT_TOOLTIP_HEAL_TURRET, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_BactaTank.alo</Land_Model_Name>
		<Icon_Name>i_button_bacta_tank.tga</Icon_Name>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bracket_Width>20</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>50</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Custom_Hard_XExtent>13.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>13.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>

		<Armor_Type>Armor_Turret</Armor_Type>
		<Tactical_Health>100</Tactical_Health>

		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>

		<Score_Cost_Credits>1500</Score_Cost_Credits>
		<Tactical_Sell_Credits>350</Tactical_Sell_Credits>

		<Victory_Relevant>No</Victory_Relevant>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<!-- BUG: The game engine does not recognize TACTICAL_SELL as a behavior on the game object - must make a general behavior for now -->
		<Behavior>TACTICAL_SELL, SELECTABLE, IDLE, REVEAL, DAMAGE_TRACKING, HIDE_WHEN_FOGGED, UNIT_AI</Behavior>
		<LandBehavior>EARTHQUAKE_TARGET</LandBehavior>
		<Property_Flags>TacticalStructure | HealsInfantry</Property_Flags>
		<CategoryMask>Structure</CategoryMask>

		<Remove_Upon_Death>True</Remove_Upon_Death>
		<Death_Explosions>Medium_Explosion_Land</Death_Explosions>

		<SFXEvent_Select>Structure_Bacta_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Bacta_Tank_Healing">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Heal_Range>150.0</Heal_Range>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Percent>0.20</Heal_Percent>
			<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight_Green</Heal_Range_Blob_Material>
			<Applicable_Unit_Categories>Infantry | LandHero</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types>Scout_Trooper, Droid_R2D2, Droid_C3P0, MPTL_Spotter, Pestelous_the_Hutt, Gargantuan_Battle_Platform, Veers_AT_AT_Walker, IG-88, Dark_Trooper_PhaseI, Dark_Trooper_PhaseII, Dark_Trooper_PhaseIII, B1_Battledroid, B2_Battledroid, B1_Repairdroid, MagnaGuard</Excluded_Unit_Types>
			<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
			<Target_Particle_Effect>Unit_Healed_Particles</Target_Particle_Effect>
			<Target_Particle_Bone_Name>B_HEAD</Target_Particle_Bone_Name>
			<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
			<Target_Light_Effect_Color>1.2, 2.0, 1.2</Target_Light_Effect_Color>
			<Target_Light_Effect_Color2/>
			<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
			<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 2.0, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
			<Base_Income_Value>-2</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>No</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</GroundStructure>

	<GroundStructure Name="FCU_Rebel_Bacta_Tank">
		<Variant_Of_Existing_Type>FCU_Abstract_Bacta_Tank</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_REBEL_BUILDABLE_BACTA_TANK</Text_ID>
		<Affiliation>Rebel</Affiliation>

		<SFXEvent_Sold_Tactical>RHD_Bacta_Tank_Sold</SFXEvent_Sold_Tactical>
	</GroundStructure>

	<GroundStructure Name="FCU_Empire_Bacta_Tank">
		<Variant_Of_Existing_Type>FCU_Abstract_Bacta_Tank</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_EMPIRE_BUILDABLE_BACTA_TANK</Text_ID>
		<Affiliation>Empire</Affiliation>

		<SFXEvent_Sold_Tactical>EHD_Bacta_Tank_Sold</SFXEvent_Sold_Tactical>
	</GroundStructure>

	<GroundStructure Name="FCU_Underworld_Bacta_Tank">
		<Variant_Of_Existing_Type>FCU_Abstract_Bacta_Tank</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_U_BACTA_TANK</Text_ID>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Sell_Credits>425</Tactical_Sell_Credits>

		<SFXEvent_Sold_Tactical>UHD_Bacta_Tank_Sold</SFXEvent_Sold_Tactical>
	</GroundStructure>

	<GroundStructure Name="FCU_Hutt_Bacta_Tank">
		<Variant_Of_Existing_Type>FCU_Abstract_Bacta_Tank</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Text_Hutt_Bacta</Text_ID>

		<Affiliation>Hutts</Affiliation>

		<SFXEvent_Sold_Tactical>UHD_Bacta_Tank_Sold</SFXEvent_Sold_Tactical>
	</GroundStructure>

	<GroundStructure Name="FCU_Abstract_Sensor_Array">
		<Encyclopedia_Text>Galyana_Structure_Text_FCU_Sensor_Node, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_SensorNode.alo</Land_Model_Name>
		<Icon_Name>i_button_sensor_node.tga</Icon_Name>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bounds_Scale>0.6</GUI_Bounds_Scale>
		<GUI_Bracket_Width>20</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Scale_Factor>0.9</Scale_Factor>
		<Select_Box_Scale>55</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Land</Space_Layer>

		<Armor_Type>Armor_Turret</Armor_Type>
		<Tactical_Health>100</Tactical_Health>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
		<Target_Stealth_Units>Yes</Target_Stealth_Units>

		<Score_Cost_Credits>500</Score_Cost_Credits>
		<Tactical_Sell_Credits>200</Tactical_Sell_Credits>

		<Victory_Relevant>No</Victory_Relevant>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>SELECTABLE, TACTICAL_SELL</Behavior>
		<LandBehavior>IDLE, REVEAL, HIDE_WHEN_FOGGED, LAND_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Remove_Upon_Death>True</Remove_Upon_Death>
		<Death_Explosions>Medium_Explosion_Land</Death_Explosions>

		<SFXEvent_Select>Structure_Sensor_Select_SFX</SFXEvent_Select>

		<SFXEvent_Engine_Cinematic_Focus_Loop>Structure_Sensor_Array_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
		
	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
			<Base_Income_Value>-2</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>No</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Force_Healing_Ability Name="FCU_Sensor_Array_Range">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>FCU_Abstract_Sensor_Array</Applicable_Unit_Types>
			<Heal_Range>300.0</Heal_Range>
			<Heal_Percent>0</Heal_Percent>
			<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
			<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight_Blue</Heal_Range_Blob_Material>
		</Force_Healing_Ability>
	</Abilities>
	</GroundStructure>

	<GroundStructure Name="FCU_Rebel_Sensor_Array">
		<Variant_Of_Existing_Type>FCU_Abstract_Sensor_Array</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_SENSOR_REBEL</Text_ID>
		<Affiliation>Rebel</Affiliation>

		<SFXEvent_Sold_Tactical>RHD_Sensor_Node_Sold</SFXEvent_Sold_Tactical>
	</GroundStructure>

	<GroundStructure Name="FCU_Empire_Sensor_Array">
		<Variant_Of_Existing_Type>FCU_Abstract_Sensor_Array</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_SENSOR_EMPIRE</Text_ID>
		<Affiliation>Empire</Affiliation>

		<SFXEvent_Sold_Tactical>EHD_Sensor_Node_Sold</SFXEvent_Sold_Tactical>
	</GroundStructure>

	<GroundStructure Name="FCU_Underworld_Sensor_Array">
		<Variant_Of_Existing_Type>FCU_Abstract_Sensor_Array</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_SENSOR_UNDERWORLD</Text_ID>
		<Affiliation>Underworld</Affiliation>

		<SFXEvent_Sold_Tactical>UHD_Sensor_Node_Sold</SFXEvent_Sold_Tactical>
	</GroundStructure>

	<GroundStructure Name="FCU_Hutt_Sensor_Array">
		<Variant_Of_Existing_Type>FCU_Abstract_Sensor_Array</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_SENSOR_HUTTS</Text_ID>
		<Affiliation>Hutts</Affiliation>

		<SFXEvent_Sold_Tactical>UHD_Sensor_Node_Sold</SFXEvent_Sold_Tactical>
	</GroundStructure>

	<GroundStructure Name="FCU_Empire_EM_Field_Generator">
		<Variant_Of_Existing_Type>Empire_EM_Field_Generator</Variant_Of_Existing_Type>
		<Encyclopedia_Text>TEXT_TOOLTIP_EMF_GEN, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
		<Tactical_Sell_Credits>150</Tactical_Sell_Credits>
		<GUI_Bracket_Size>0</GUI_Bracket_Size> <!-- The MDU buildables are 0 in FCU mode for consistency -->

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
			<Base_Income_Value>-2</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>No</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</GroundStructure>

	<GroundStructure Name="FCU_Rebel_Shield_Generator_185">
		<Variant_Of_Existing_Type>Rebel_Shield_Generator_185</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Text_H_Remote_Shield</Text_ID>
		<Encyclopedia_Text>Galyana_Text_H_Remote_Shield_Text, GALYANA_CLASS_BLANK, Galyana_Upkeep_10</Encyclopedia_Text>
		<Tactical_Sell_Credits>250</Tactical_Sell_Credits>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
			<Base_Income_Value>-10</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>No</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</GroundStructure>

	<GroundStructure Name="FCU_Underworld_Ysalamiri_Cage">
		<Variant_Of_Existing_Type>Underworld_Ysalamiri_Cage</Variant_Of_Existing_Type>
		<Encyclopedia_Text>TEXT_TOOLTIP_YSALAMIRI_CAGE, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
		<Tactical_Sell_Credits>200</Tactical_Sell_Credits>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Ysalamiri_Cage_Range">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>FCU_Underworld_Ysalamiri_Cage</Applicable_Unit_Types>
			<Heal_Range>400.0</Heal_Range>
			<Heal_Percent>0</Heal_Percent>
			<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
			<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight_Blue</Heal_Range_Blob_Material>
		</Force_Healing_Ability>
		<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
			<Base_Income_Value>-2</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>No</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</GroundStructure>

	<GroundStructure Name="FCU_Underworld_Sensor_Scrambler">
		<Variant_Of_Existing_Type>Underworld_Sensor_Scrambler</Variant_Of_Existing_Type>
		<Encyclopedia_Text>TEXT_TOOLTIP_SENSOR_SCRAMBLER, GALYANA_CLASS_BLANK, Galyana_Text_Stealth_Detection, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
		<Tactical_Sell_Credits>150</Tactical_Sell_Credits>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<Abilities SubObjectList="Yes">
		<Sensor_Jamming_Ability Name="UMDU_Sensor_Jamming">
			<Activation_Style>COMBAT_AUTOMATIC</Activation_Style>
			<Duration_In_Secs>15.0</Duration_In_Secs>
			<Blob_Color>0, 128, 255, 255</Blob_Color>
			<Blob_Material_Name>Generic_Range_Indicator_Highlight</Blob_Material_Name>
<!--			<Blob_Color>200, 50, 200, 128</Blob_Color>
			<Blob_Material_Name>Sensor_Jamming_Blob</Blob_Material_Name>-->
		</Sensor_Jamming_Ability>
		<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
			<Base_Income_Value>-2</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>No</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</GroundStructure>

	<GroundStructure Name="FCU_Hutt_Guard_Tower">
		<Variant_Of_Existing_Type>Hutt_Guard_Tower</Variant_Of_Existing_Type>
		<Encyclopedia_Text>Galyana_Structure_Text_Guard_Tower, GALYANA_CLASS_BLANK, Galyana_Upkeep_4</Encyclopedia_Text>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.01</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
		</Force_Healing_Ability>
		<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
			<Base_Income_Value>-4</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>No</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</GroundStructure>

	<GroundStructure Name="FCU_Hutt_Obelisk_Tower">
		<Variant_Of_Existing_Type>Hutt_Obelisk_Tower</Variant_Of_Existing_Type>
		<Encyclopedia_Text>Galyana_Structure_Text_Obelisk_Tower, GALYANA_CLASS_BLANK, Galyana_Upkeep_10</Encyclopedia_Text>
		<Tactical_Sell_Credits>800</Tactical_Sell_Credits>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.01</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
		</Force_Healing_Ability>
		<Income_Stream_Ability Name="Maintenance_Penalty_Income_Stream">
			<Base_Income_Value>-10</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>No</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>No</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</GroundStructure>
</GroundStructures>


