<?xml version="1.0"?>
<CIN_SpaceUnitsCapital>
	<CIN_SpaceUnit Name="CIN_Calamari_Cruiser">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>

		<Text_ID>TEXT_UNIT_CALAMARI_CRUISER</Text_ID>
		<Space_Model_Name>RV_MONCALCRUISER.ALO</Space_Model_Name>
		<Select_Box_Scale>600</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Mass>0.995</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Damage>60</Damage>

		<Max_Speed>1.2</Max_Speed>
		<Max_Rate_Of_Turn>0.2</Max_Rate_Of_Turn>
		<MovementClass>Space</MovementClass>
		<Space_Layer>Capital</Space_Layer>
		<Layer_Z_Adjust>-200.0</Layer_Z_Adjust>

		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>15</Bank_Turn_Angle>	
		<Max_Thrust>0.2</Max_Thrust>
		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1</Hyperspace_Speed>

		<Affiliation>Rebel</Affiliation>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>5</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>4</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>
		<Autoresolve_Health>2500</Autoresolve_Health>
		<Tactical_Health>4000</Tactical_Health>
		<Shield_Points>1000</Shield_Points>
		<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
		<Energy_Capacity>8000</Energy_Capacity>
		<Energy_Refresh_Rate>80</Energy_Refresh_Rate>
		<Ship_Class>capital</Ship_Class>
		<Formation_Priority>5</Formation_Priority>
		<Is_Bomber>no</Is_Bomber>
		<!--<Political_Control>1</Political_Control>-->
		<Political_Faction>Rebel</Political_Faction>
		<Squadron_Capacity>40</Squadron_Capacity>
		<Transport_Capacity>20</Transport_Capacity>
		<Number_per_Squadron>1</Number_per_Squadron>
		<Build_Cost_Credits>42500</Build_Cost_Credits>
		<AI_Combat_Power>42500</AI_Combat_Power>
		<CategoryMask>Capital | AntiFrigate</CategoryMask>
		<Build_Time_Seconds>90</Build_Time_Seconds>
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Size_Value>360</Size_Value>
		<Behavior>SELECTABLE, DUMMY_STARSHIP</Behavior>
		<SpaceBehavior>SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, TARGETING, REVEAL</SpaceBehavior>

		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
		<Damage_Hit_Particles>Medium_Explosion_Space</Damage_Hit_Particles>
		<Shield_Hit_Particles>Projectile_Shield_Absorb_Medium</Shield_Hit_Particles>
		<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		<Death_Clone/>
		<HardPoints>
			HP_Calamari_Cruiser_Weapon_FL, HP_Calamari_Cruiser_Weapon_FR, HP_Calamari_Cruiser_Weapon_BL, HP_Calamari_Cruiser_Weapon_BR, HP_Calamari_Cruiser_Weapon_ML, HP_Calamari_Cruiser_Weapon_MR, HP_Calamari_Cruiser_Engines
		</HardPoints>

		<Icon_Name>i_button_mon_calimari_cruiser.tga</Icon_Name>
		<GUI_Model_Name>RV_moncalcruiser.ALO</GUI_Model_Name>
		<GUI_Distance>1650</GUI_Distance>
		<GUI_Offset>0 0 0</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<Victory_Relevant>yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<SFXEvent_Fire>Unit_Star_Destroyer_Fire</SFXEvent_Fire>

		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
	</CIN_SpaceUnit>

<!--<CIN_SpaceUnit Name="CIN_Mon_Cal_Cruiser_Death_Clone">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Text_ID>TEXT_UNIT_CALAMARI_CRUISER</Text_ID>
		<Space_Model_Name>RV_MONCALCRUISER_D.ALO</Space_Model_Name>
		<xxxSpace_Model_Name>RV_MonCalCruiser_Hulk.ALO</xxxSpace_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
		<Scale_Factor>1.0</Scale_Factor>
		<Layer_Z_Adjust>-200.0</Layer_Z_Adjust>
		<Max_Speed>0.25</Max_Speed>
		<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
		<Max_Thrust>0.05</Max_Thrust>
		<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Affiliation>Rebel</Affiliation>
		<Ship_Class>capital_ship</Ship_Class>
	</CIN_SpaceUnit>-->

	<CIN_SpaceUnit Name="CIN_Star_Destroyer">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Text_ID>TEXT_UNIT_STAR_DESTROYER</Text_ID>
		<Space_Model_Name>EV_StarDestroyer.ALO</Space_Model_Name>
		<Select_Box_Scale>600</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Scale_Factor>1.0</Scale_Factor>
		<Mass>0.999</Mass>

		<Max_Speed>1.2</Max_Speed>
		<Max_Rate_Of_Turn>.2</Max_Rate_Of_Turn>
		<MovementClass>Space</MovementClass>
		<Space_Layer>Capital</Space_Layer>
		<Layer_Z_Adjust>-200.0</Layer_Z_Adjust>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Max_Thrust>0.1</Max_Thrust>
		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1</Hyperspace_Speed>

		<Affiliation>Empire</Affiliation>
		<Tech_Level>4</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Required_Star_Base_Level>4</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>
		<Damage>70</Damage>
		<Autoresolve_Health>2500</Autoresolve_Health>
		<Shield_Points>1000</Shield_Points>
		<Tactical_Health>4000</Tactical_Health>
		<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
		<Energy_Capacity>8000</Energy_Capacity>
		<Energy_Refresh_Rate>80</Energy_Refresh_Rate>
		<Ship_Class>capital</Ship_Class>
		<FormationPriority>5</FormationPriority>
		<Is_Bomber>no</Is_Bomber>
		<Surface_Bombardment_Capable>yes</Surface_Bombardment_Capable>
		<!--<Political_Control>1</Political_Control>-->
		<Political_Faction>Empire</Political_Faction>
		<Squadron_Capacity>40</Squadron_Capacity>
		<Transport_Capacity>20</Transport_Capacity>
		<Number_per_Squadron>1</Number_per_Squadron>
		<Build_Cost_Credits>45000</Build_Cost_Credits>
		<AI_Combat_Power>45000</AI_Combat_Power>
		<Build_Time_Seconds>90</Build_Time_Seconds>
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Size_Value>8</Size_Value>
		<Behavior>SELECTABLE, DUMMY_STARSHIP</Behavior>
		<SpaceBehavior>SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, REVEAL, TARGETING</SpaceBehavior>

		<CategoryMask>Capital | AntiFrigate</CategoryMask>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Damage_Hit_Particles>Medium_Explosion_Space</Damage_Hit_Particles>
		<Shield_Hit_Particles>Projectile_Shield_Absorb_Medium</Shield_Hit_Particles>
		<Death_Clone>Damage_Normal, Star_Destroyer_Death_Clone</Death_Clone>
		<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		<HardPoints>
			HP_Star_Destroyer_Weapon_FL, HP_Star_Destroyer_Weapon_FR, HP_Star_Destroyer_Weapon_BL, HP_Star_Destroyer_Weapon_BR, HP_Star_Destroyer_Weapon_ML, HP_Star_Destroyer_Weapon_MR, HP_Star_Destroyer_Shield_Generator, HP_Star_Destroyer_Engines
		</HardPoints>

		<SFXEvent_Fire>Unit_Star_Destroyer_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Star_Destroyer</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Star_Destroyer</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Star_Destroyer</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Star_Destroyer</SFXEvent_Guard>
		<SFXEvent_Move_Opposite>Unit_Move_Opposite_Star_Destroyer</SFXEvent_Move_Opposite>
		<SFXEvent_Barrage>Unit_Barrage_Star_Destroyer</SFXEvent_Barrage>
		<SFXEvent_Stop>Unit_Stop_Star_Destroyer</SFXEvent_Stop>

		<Icon_Name>i_button_imperator.tga</Icon_Name>
		<GUI_Model_Name>EV_StarDestroyer_hulk.ALO</GUI_Model_Name>
		<GUI_Distance>2300</GUI_Distance>
		<GUI_Offset>0 0 0</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<Victory_Relevant>yes</Victory_Relevant>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
		<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
	</CIN_SpaceUnit>

	<CIN_SpaceUnit Name="CIN_Star_Destroyer_Death_Clone">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>

		<Text_ID>TEXT_UNIT_STAR_DESTROYER</Text_ID>
		<Space_Model_Name>EV_StarDestroyer_D.ALO</Space_Model_Name>
		<xxxSpace_Model_Name>EV_StarDestroyer_Dead.ALO</xxxSpace_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Scale_Factor>1.0</Scale_Factor>
		<Layer_Z_Adjust>-200.0</Layer_Z_Adjust>
		<Max_Speed>0.25</Max_Speed>
		<Max_Rate_Of_Turn>.3</Max_Rate_Of_Turn>
		<Max_Thrust>0.05</Max_Thrust>
		<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Affiliation>Empire</Affiliation>
		<Ship_Class>capital_ship</Ship_Class>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
		<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
	</CIN_SpaceUnit>

	<CIN_SpaceUnit Name="CIN_Star_Destroyer3X">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>

		<Text_ID>TEXT_UNIT_STAR_DESTROYER</Text_ID>
		<Space_Model_Name>CINE_EV_StarDestroyer.ALO</Space_Model_Name>
		<Select_Box_Scale>600</Select_Box_Scale>
		<Select_Box_Z_Adjust>400</Select_Box_Z_Adjust>
		<Scale_Factor>1.0</Scale_Factor>
		<Mass>0.999</Mass>
		<Max_Speed>1.2</Max_Speed>
		<Max_Rate_Of_Turn>.2</Max_Rate_Of_Turn>
		<MovementClass>Space</MovementClass>
		<Space_Layer>Capital</Space_Layer>
		<Layer_Z_Adjust>200</Layer_Z_Adjust>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Max_Thrust>0.1</Max_Thrust>
		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1</Hyperspace_Speed>

		<Affiliation>Empire</Affiliation>
		<Tech_Level>4</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>4</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Damage>70</Damage>
		<Autoresolve_Health>2500</Autoresolve_Health>
		<Shield_Points>1000</Shield_Points>
		<Tactical_Health>4000</Tactical_Health>
		<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
		<Energy_Capacity>8000</Energy_Capacity>
		<Energy_Refresh_Rate>80</Energy_Refresh_Rate>
		<Ship_Class>capital</Ship_Class>
		<FormationPriority>5</FormationPriority>
		<Is_Bomber>no</Is_Bomber>
		<Surface_Bombardment_Capable>yes</Surface_Bombardment_Capable>
		<!--<Political_Control>1</Political_Control>-->
		<Political_Faction>Empire</Political_Faction>
		<Squadron_Capacity>40</Squadron_Capacity>
		<Transport_Capacity>20</Transport_Capacity>
		<Number_per_Squadron>1</Number_per_Squadron>
		<Build_Cost_Credits>45000</Build_Cost_Credits>
		<AI_Combat_Power>45000</AI_Combat_Power>
		<Build_Time_Seconds>90</Build_Time_Seconds>
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Size_Value>8</Size_Value>
		<Behavior>SELECTABLE, DUMMY_STARSHIP</Behavior>
		<SpaceBehavior>SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, REVEAL, TARGETING</SpaceBehavior>
		<CategoryMask>Capital | AntiFrigate</CategoryMask>

		<CategoryMask>Capital | AntiFrigate</CategoryMask>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Damage_Hit_Particles>Medium_Explosion_Space</Damage_Hit_Particles>
		<Shield_Hit_Particles>Projectile_Shield_Absorb_Medium</Shield_Hit_Particles>
		<Death_Clone>Damage_Normal, Star_Destroyer_Death_Clone</Death_Clone>
		<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		<HardPoints>
			CIN_HP_Star_Destroyer_Weapon_FL, CIN_HP_Star_Destroyer_Weapon_FR, CIN_HP_Star_Destroyer_Weapon_BL, CIN_HP_Star_Destroyer_Weapon_BR, CIN_HP_Star_Destroyer_Weapon_ML, CIN_HP_Star_Destroyer_Weapon_MR, CIN_HP_Star_Destroyer_Shield_Generator, CIN_HP_Star_Destroyer_Engines
		</HardPoints>
		<SFXEvent_Fire>Unit_Star_Destroyer_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Star_Destroyer</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Star_Destroyer</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Star_Destroyer</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Star_Destroyer</SFXEvent_Guard>
		<SFXEvent_Move_Opposite>Unit_Move_Opposite_Star_Destroyer</SFXEvent_Move_Opposite>
		<SFXEvent_Barrage>Unit_Barrage_Star_Destroyer</SFXEvent_Barrage>
		<SFXEvent_Stop>Unit_Stop_Star_Destroyer</SFXEvent_Stop>

		<Icon_Name>i_button_imperator.tga</Icon_Name>
		<GUI_Model_Name>EV_StarDestroyer_hulk.ALO</GUI_Model_Name>
		<GUI_Distance>2300</GUI_Distance>
		<GUI_Offset>0 0 0</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<Victory_Relevant>yes</Victory_Relevant>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
		<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
	</CIN_SpaceUnit>
</CIN_SpaceUnitsCapital>
