<?xml version="1.0" encoding="utf-8"?>
<Data>
	<SpaceUnit Name="Recusant_Destroyer">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Recusant</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Recusant,
			GALYANA_CLASS_BLANK,
			STAT_U_RECUSANT_SHIELD,
			STAT_U_RECUSANT_HULL,
			STAT_U_RECUSANT_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Recusant,
			GALYANA_CLASS_BLANK,
			STAT_U_RECUSANT_COST,
			STAT_U_RECUSANT_TIME,
			STAT_U_RECUSANT_SHIELD,
			STAT_U_RECUSANT_HULL,
			STAT_U_RECUSANT_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FRIGATE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Tartan_Patrol_Cruiser IPV1_System_Patrol_Craft ShadowClaw_Corvette</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>B-Wing Star_Destroyer Calamari_Cruiser</Encyclopedia_Vulnerable_To>

		<Space_Model_Name>SeV_Recusant.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_Recusant.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>
		<Population_Value>5</Population_Value>
		<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Row>1</GUI_Row>

	<!-- Scale - Collision Info -->
		<Mass>0.999</Mass>
		<Size_Value>8</Size_Value>
		<Scale_Factor>2.5</Scale_Factor>
		<Select_Box_Scale>210</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>2.0</Max_Speed>
		<Max_Rate_Of_Turn>0.7</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Max_Thrust>1.6</Max_Thrust>
		<OverrideAcceleration>.04</OverrideAcceleration>
		<OverrideDeceleration>.04</OverrideDeceleration>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>0.8</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Frigate</Shield_Armor_Type>
		<Shield_Points>750</Shield_Points>
		<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
		<Armor_Type>Armor_Frigate</Armor_Type>
		<Tactical_Health>2000</Tactical_Health>
		<Autoresolve_Health>3000</Autoresolve_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>30</Damage>
		<AI_Combat_Power>1800</AI_Combat_Power>

		<HardPoints>
			HP_Recusant_Shields,
			HP_Recusant_Engines,
			HP_Recusant_TL1,
			HP_Recusant_TL2,
			HP_Recusant_Laser_1,
			HP_Recusant_Laser_2
		</HardPoints>

		<Space_FOW_Reveal_Range>1150.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>1200.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Frigate</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<FormationPriority>3</FormationPriority>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
		<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>

		<CategoryMask>Frigate | AntiCorvette</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Ship_Class>Frigate</Ship_Class>
		<Space_Layer>Frigate</Space_Layer>
		<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Build_Cost_Credits>2100</Build_Cost_Credits>
		<Build_Time_Seconds>22</Build_Time_Seconds>

		<Tech_Level>0</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>2</Required_Star_Base_Level>

		<Cheap_Bribe_Cost>100</Cheap_Bribe_Cost>
		<Expensive_Bribe_Cost>200</Expensive_Bribe_Cost>
<!--		<Tactical_Bribe_Cost>1500</Tactical_Bribe_Cost>-->
		<Score_Cost_Credits>2400</Score_Cost_Credits>
		<Maintenance_Cost>0.1</Maintenance_Cost>

		<Political_Control>0</Political_Control>
		<Squadron_Capacity>0</Squadron_Capacity>
		<Transport_Capacity>4</Transport_Capacity>
		<Number_per_Squadron>1</Number_per_Squadron>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>

		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Clone>Damage_Normal, Recusant_Death_Clone</Death_Clone>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Nebulon</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Nebulon</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Nebulon</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Nebulon</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Nebulon</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Nebulon</SFXEvent_Guard>
		<SFXEvent_Stop>Unit_Stop_Nebulon</SFXEvent_Stop>
		<SFXEvent_Barrage>Unit_Barrage_Nebulon</SFXEvent_Barrage>
	<!--<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Nebulon</SFXEvent_Move_Into_Asteroid_Field>-->
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_Nebulon</SFXEvent_Move_Into_Nebula>
		<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Nebulon</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Nebulon</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Nebulon</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Nebulon</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Nebulon</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Nebulon</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Nebulon</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Nebulon</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Nebulon</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Nebulon</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Nebulon</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Nebulon</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Nebulon</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Nebulon</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Nebulon</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Nebulon</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Engine_Idle_Loop>Unit_Nebulon_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Nebulon_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
		<SFXEvent_Ambient_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
		
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>HARMONIC_BOMB</Type>
			<Recharge_Seconds>40</Recharge_Seconds>
			<Spawned_Object_Type>Proj_Special_Space_FOW_Reveal_Ping_Blast_Huge</Spawned_Object_Type>
			<Bomb_Countdown_Seconds>5</Bomb_Countdown_Seconds>
			<Alternate_Name_Text>Galyana_Ability_Ping_Blast</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_Text_Ping_Blast</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_SENSOR_PING.TGA</Alternate_Icon_Name>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>18</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Recusant_Death_Clone">
		<Text_ID>Galyana_Unit_Recusant</Text_ID>
		<Space_Model_Name>SeV_Recusant_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Scale_Factor>2.5</Scale_Factor>
		<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
		<Max_Speed>1.8</Max_Speed>
		<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
		<Max_Thrust>1</Max_Thrust>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>0</Bank_Turn_Angle>
		<Affiliation>Underworld</Affiliation>
		<Ship_Class>Frigate</Ship_Class>
		<Remove_Upon_Death>True</Remove_Upon_Death>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>
		<Death_Fade_Time>0.25</Death_Fade_Time>
	</SpaceUnit>
	
	<SpaceUnit Name="Hutt_Dreadnaught_Underworld">
		<Variant_Of_Existing_Type>Hutt_Dreadnaught</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>2300</Build_Cost_Credits>
		<Build_Time_Seconds>20</Build_Time_Seconds>

		<Tech_Level>0</Tech_Level>
		<Required_Star_Base_Level>2</Required_Star_Base_Level>
	</SpaceUnit>

	<SpaceUnit Name="Nebulon_B_Underworld">
		<Variant_Of_Existing_Type>Nebulon_B_Frigate</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>2400</Build_Cost_Credits>
		<Build_Time_Seconds>15</Build_Time_Seconds>

		<Tech_Level>0</Tech_Level>
		<Required_Star_Base_Level>2</Required_Star_Base_Level>
	</SpaceUnit>

	<SpaceUnit Name="Acclamator_Underworld">
		<Variant_Of_Existing_Type>Acclamator_Assault_Ship</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>2400</Build_Cost_Credits>
		<Build_Time_Seconds>22</Build_Time_Seconds>

		<Tech_Level>0</Tech_Level>
		<Required_Star_Base_Level>2</Required_Star_Base_Level>
	</SpaceUnit>

	<SpaceUnit Name="Interceptor4_Frigate">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_INTERCEPTOR4_FRIGATE</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_INTERCEPTOR4_FRIGATE,
			GALYANA_CLASS_BLANK,
			STAT_U_INTERCEPTORIV_SHIELD,
			STAT_U_INTERCEPTORIV_HULL,
			STAT_U_INTERCEPTORIV_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_INTERCEPTOR4_FRIGATE,
			GALYANA_CLASS_BLANK,
			STAT_U_INTERCEPTORIV_COST,
			STAT_U_INTERCEPTORIV_TIME,
			STAT_U_INTERCEPTORIV_SHIELD,
			STAT_U_INTERCEPTORIV_HULL,
			STAT_U_INTERCEPTORIV_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FRIGATE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Tartan_Patrol_Cruiser Corellian_Corvette Nebulon_B_Frigate</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>B-wing TIE_Defender MC30_Frigate</Encyclopedia_Vulnerable_To>

		<Space_Model_Name>UV_InterceptorIV.ALO</Space_Model_Name>
		<Icon_Name>i_button_Pirate_frigate.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>
		<Population_Value>5</Population_Value>

	<!-- GUI Info -->
		<GUI_Row>1</GUI_Row>

	<!-- Scale - Collision Info -->
		<Mass>0.999</Mass>
		<Size_Value>8</Size_Value>
		<Scale_Factor>0.35</Scale_Factor>
		<Select_Box_Scale>720</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>2.7</Max_Speed>
		<Max_Rate_Of_Turn>0.8</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.4</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Max_Thrust>2.0</Max_Thrust>
		<OverrideAcceleration>.04</OverrideAcceleration>
		<OverrideDeceleration>.04</OverrideDeceleration>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>0.8</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Frigate</Shield_Armor_Type>
		<Shield_Points>900</Shield_Points>
		<Shield_Refresh_Rate>45</Shield_Refresh_Rate>
		<Armor_Type>Armor_Frigate</Armor_Type>
		<Tactical_Health>2500</Tactical_Health>
		<Autoresolve_Health>2700</Autoresolve_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>30</Damage>
		<AI_Combat_Power>1800</AI_Combat_Power>

		<HardPoints>
			HP_Interceptor_Frigate_00,
			HP_Interceptor_Frigate_01,
			HP_Interceptor_Frigate_02,
			HP_Interceptor_Frigate_Engines
		</HardPoints>

		<Space_FOW_Reveal_Range>1150.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>35.0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Frigate</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<FormationPriority>3</FormationPriority>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
		<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>

		<CategoryMask>Frigate | AntiCorvette</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Ship_Class>Frigate</Ship_Class>
		<Space_Layer>Frigate</Space_Layer>
		<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Build_Cost_Credits>2400</Build_Cost_Credits>
		<Build_Time_Seconds>26</Build_Time_Seconds>

		<Tech_Level>0</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>3</Required_Star_Base_Level>

		<Cheap_Bribe_Cost>110</Cheap_Bribe_Cost>
		<Expensive_Bribe_Cost>220</Expensive_Bribe_Cost>
<!--		<Tactical_Bribe_Cost>1600</Tactical_Bribe_Cost>-->
		<Score_Cost_Credits>2400</Score_Cost_Credits>
		<Maintenance_Cost>0.2</Maintenance_Cost>

		<Political_Control>0</Political_Control>
		<Squadron_Capacity>0</Squadron_Capacity>
		<Transport_Capacity>6</Transport_Capacity>
		<Number_per_Squadron>1</Number_per_Squadron>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>

		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Clone>Damage_Normal, Interceptor4_Frigate_Death_Clone</Death_Clone>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Interceptor_IV</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Interceptor_IV</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Interceptor_IV</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Interceptor_IV</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Interceptor_IV</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Interceptor_IV</SFXEvent_Guard>
		<SFXEvent_Barrage>Unit_Barrage_Interceptor_IV</SFXEvent_Barrage>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_Interceptor_IV</SFXEvent_Move_Into_Nebula>
		<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Interceptor_IV</SFXEvent_Move_Into_Asteroid_Field>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Interceptor_IV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Interceptor_IV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Interceptor_IV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Interceptor_IV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Interceptor_IV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Interceptor_IV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Interceptor_IV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Interceptor_IV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Interceptor_IV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Interceptor_IV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Interceptor_IV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Interceptor_IV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Interceptor_IV</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Interceptor_IV</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Interceptor_IV</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Interceptor_IV</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Engine_Idle_Loop>Unit_Nebulon_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Nebulon_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>FULL_SALVO</Type>
			<Recharge_Seconds>45</Recharge_Seconds>
			<Expiration_Seconds>7</Expiration_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Interceptor_IV</SFXEvent_GUI_Unit_Ability_Activated>
			<GUI_Activated_Ability_Name>Interceptor_Full_Salvo</GUI_Activated_Ability_Name>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>2400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Interceptor4_Frigate_Death_Clone">
		<Text_ID>TEXT_UNIT_PIRATE_FRIGATE</Text_ID>
		<Space_Model_Name>UV_InterceptorIV_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Scale_Factor>0.35</Scale_Factor>
		<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
		<Max_Speed>1.2</Max_Speed>
		<Max_Rate_Of_Turn>0.03</Max_Rate_Of_Turn>
		<Max_Thrust>1</Max_Thrust>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>0</Bank_Turn_Angle>
		<Affiliation>Underworld</Affiliation>
		<Ship_Class>Frigate</Ship_Class>
		<Remove_Upon_Death>True</Remove_Upon_Death>
	</SpaceUnit>

	<SpaceUnit Name="Munificent_Frigate">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Mun_U</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Mun_U,
			GALYANA_CLASS_BLANK,
			STAT_U_MUNIFICENT_SHIELD,
			STAT_U_MUNIFICENT_HULL,
			STAT_U_MUNIFICENT_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Mun_U,
			GALYANA_CLASS_BLANK,
			STAT_U_MUNIFICENT_COST,
			STAT_U_MUNIFICENT_TIME,
			STAT_U_MUNIFICENT_SHIELD,
			STAT_U_MUNIFICENT_HULL,
			STAT_U_MUNIFICENT_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FRIGATE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Tartan_Patrol_Cruiser IPV1_System_Patrol_Craft Acclamator_Assault_Ship</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>B-Wing Star_Destroyer Calamari_Cruiser</Encyclopedia_Vulnerable_To>

		<Space_Model_Name>cis_munificent.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_MUNIFICENT.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>
		<Population_Value>5</Population_Value>
		<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Row>1</GUI_Row>

	<!-- Scale - Collision Info -->
		<Mass>0.999</Mass>
		<Size_Value>8</Size_Value>
		<Scale_Factor>0.65</Scale_Factor>
		<Select_Box_Scale>800</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>2.2</Max_Speed>
		<Max_Rate_Of_Turn>0.65</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Max_Thrust>1.5</Max_Thrust>
		<OverrideAcceleration>.04</OverrideAcceleration>
		<OverrideDeceleration>.04</OverrideDeceleration>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>0.8</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Frigate</Shield_Armor_Type>
		<Shield_Points>750</Shield_Points>
		<Shield_Refresh_Rate>70</Shield_Refresh_Rate>
		<Armor_Type>Armor_Frigate</Armor_Type>
		<Tactical_Health>3300</Tactical_Health>
		<Autoresolve_Health>3300</Autoresolve_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>35</Damage>
		<AI_Combat_Power>1800</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>Prowler-B_Squadron, 3</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Prowler-B_Squadron, 6</Reserve_Spawned_Units_Tech_0>

		<HardPoints>
			HP_Munificent_FC,
			HP_Munificent_BC,
			HP_Munificent_ML,
			HP_Munificent_MR,
			HP_Munificent_Engines,
			HP_Munificent_Hangar,
			HP_Munificent_Shields
		</HardPoints>

		<Space_FOW_Reveal_Range>1150.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>1200.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Frigate</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<FormationPriority>3</FormationPriority>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
		<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>

		<CategoryMask>Frigate | AntiCorvette</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Ship_Class>Frigate</Ship_Class>
		<Space_Layer>Frigate</Space_Layer>
		<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Build_Cost_Credits>2600</Build_Cost_Credits>
		<Build_Time_Seconds>29</Build_Time_Seconds>

		<Tech_Level>0</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>3</Required_Star_Base_Level>

		<Cheap_Bribe_Cost>125</Cheap_Bribe_Cost>
		<Expensive_Bribe_Cost>250</Expensive_Bribe_Cost>
<!--		<Tactical_Bribe_Cost>1800</Tactical_Bribe_Cost>-->
		<Score_Cost_Credits>2400</Score_Cost_Credits>
		<Maintenance_Cost>0.2</Maintenance_Cost>

		<Political_Control>0</Political_Control>
		<Squadron_Capacity>12</Squadron_Capacity>
		<Transport_Capacity>8</Transport_Capacity>
		<Number_per_Squadron>1</Number_per_Squadron>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
		<Lua_Script>ObjectScript_PointDefense</Lua_Script>

		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Clone>Damage_Normal, Munificent_Death_Clone</Death_Clone>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Move_Nebulon</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Nebulon</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Nebulon</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Nebulon</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Nebulon</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Nebulon</SFXEvent_Guard>
		<SFXEvent_Stop>Unit_Stop_Nebulon</SFXEvent_Stop>
		<SFXEvent_Barrage>Unit_Barrage_Nebulon</SFXEvent_Barrage>
	<!--<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Nebulon</SFXEvent_Move_Into_Asteroid_Field>-->
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_Nebulon</SFXEvent_Move_Into_Nebula>
		<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Nebulon</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Nebulon</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Nebulon</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Nebulon</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Nebulon</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Nebulon</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Nebulon</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Nebulon</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Nebulon</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Nebulon</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Nebulon</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Nebulon</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Nebulon</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Nebulon</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Nebulon</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Nebulon</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_SPECIAL, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MASS_DRIVER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Engine_Idle_Loop>Unit_Nebulon_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Nebulon_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
		<SFXEvent_Ambient_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>LASER_DEFENSE</Type>
			<Recharge_Seconds>75.0</Recharge_Seconds>
			<GUI_Activated_Ability_Name>Munificent_Laser_Defense</GUI_Activated_Ability_Name>
			<Effective_Radius>800.0</Effective_Radius>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Laser_Defense_On_Crusader</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Laser_Defense_Off_Crusader</SFXEvent_GUI_Unit_Ability_Deactivated>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
			<Supports_Autofire>True</Supports_Autofire>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Laser_Defense_Ability Name="Munificent_Laser_Defense">
			<Activation_Style>User_Input</Activation_Style>
			<Defense_Duration_In_Secs>30.0</Defense_Duration_In_Secs>
			<Laser_Color>34, 34, 235, 255</Laser_Color>
			<Bone_Names>CIS_MUNIFICENT</Bone_Names>
			<Projectile_Types_Targeted>MISSILE, ROCKET, MPTL_ROCKET</Projectile_Types_Targeted>
			<Protection_Radius>800.0</Protection_Radius>
			<Laser_Beam_Frames>2</Laser_Beam_Frames>
			<Laser_Beam_Width>5</Laser_Beam_Width>
			<Projectile_Dist_Travelled>100</Projectile_Dist_Travelled>
			<Lightning_Effect_Name>Force_Lightning</Lightning_Effect_Name>
			<Laser_Beam_Texture>tractor_beam00.tga</Laser_Beam_Texture>
			<Recharge_Time_In_Secs>.50</Recharge_Time_In_Secs>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
			<Zap_SFXEvent>Unit_Point_Laser_Fire</Zap_SFXEvent>
		</Laser_Defense_Ability>
	</Abilities>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>2700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>22</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Munificent_Death_Clone">
		<Text_ID>Galyana_Unit_Mun_U</Text_ID>
		<Space_Model_Name>CIS_MUNIFICENT_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Scale_Factor>1.2</Scale_Factor>
		<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
		<Max_Speed>1.8</Max_Speed>
		<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
		<Max_Thrust>1</Max_Thrust>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>0</Bank_Turn_Angle>
		<Affiliation>Underworld</Affiliation>
		<Ship_Class>Frigate</Ship_Class>
		<Remove_Upon_Death>True</Remove_Upon_Death>
	</SpaceUnit>
</Data>







