<?xml version="1.0"?>
<GroundBuildables>
	<!-- Turret Build Pads -->
	<GroundBuildable Name="Skirmish_Build_Pad">
		<Text_ID>TEXT_EMPIRE_BUILD_PAD</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE</Encyclopedia_Text>

		<Land_Model_Name>NB_BasePad.alo</Land_Model_Name>
		<Affiliation>Neutral, Rebel, Empire, Pirates, Underworld, Hutts</Affiliation>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bracket_Width>20</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>50</Select_Box_Scale>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<UnitCollisionClass>Build Pad</UnitCollisionClass>
		<Custom_Hard_XExtent>10.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>10.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>

		<Armor_Type>Armor_Turret</Armor_Type>
		<Tactical_Health>1000</Tactical_Health>
		<Immune_To_Damage>True</Immune_To_Damage>

		<Land_FOW_Reveal_Range>30.0</Land_FOW_Reveal_Range>

		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Reveal_During_Setup_Phase_Only>True</Reveal_During_Setup_Phase_Only>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Include_In_UI_Map_Header>True</Include_In_UI_Map_Header>

		<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT</Behavior>
		<CategoryMask>Structure</CategoryMask>

		<Capture_Point_Radius>100</Capture_Point_Radius>
		<Capture_Point_Transition_Time_Seconds>5.0</Capture_Point_Transition_Time_Seconds>
		<Minimum_Time_Before_Pad_Can_Build_Again>15.0</Minimum_Time_Before_Pad_Can_Build_Again>

		<Tactical_Buildable_Objects_Campaign>
			Empire,
				UC_Empire_Buildable_Anti_Vehicle_Turret,
				UC_Empire_Buildable_Anti_Infantry_Turret,
				UC_Empire_Buildable_Anti_Aircraft_Turret,
				UC_Empire_Buildable_Bacta_Tank,
				UC_Empire_Buildable_Repair_Facility,
				UC_Empire_Buildable_Sensor_Node,
			Rebel,
				UC_Rebel_Buildable_Anti_Vehicle_Turret,
				UC_Rebel_Buildable_Anti_Infantry_Turret,
				UC_Rebel_Buildable_Anti_Aircraft_Turret,
				UC_Rebel_Buildable_Bacta_Tank,
				UC_Rebel_Buildable_Repair_Facility,
				UC_Rebel_Buildable_Sensor_Node,
			Pirates,
				UC_Pirate_Buildable_Anti_Aircraft_Turret,
				UC_Pirate_Buildable_Anti_Vehicle_Turret,
				UC_Pirate_Buildable_Anti_Infantry_Turret,
				UC_Pirate_Buildable_Bacta_Tank,
				UC_Pirate_Buildable_Repair_Facility,
			Underworld,
				UC_Underworld_Buildable_Flak_Turret,
				UC_Underworld_Buildable_Mass_Driver_Turret,
				UC_Underworld_Buildable_Torpedo_Turret,
				UC_Underworld_Buildable_Bacta_Tank,
				UC_Underworld_Buildable_Repair_Facility,
				UC_Underworld_Buildable_Sensor_Node,
			Hutts,
				UC_Hutt_Buildable_Rocket_Turret,
				UC_Hutt_Buildable_Rapid_Fire_Laser_Turret,
				UC_Hutt_Buildable_Anti_Aircraft_Turret,
				UC_Hutt_Buildable_Bacta_Tank,
				UC_Hutt_Buildable_Repair_Facility,
				UC_Hutt_Buildable_Sensor_Node
		</Tactical_Buildable_Objects_Campaign>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				UC_Empire_Buildable_Anti_Vehicle_Turret,
				UC_Empire_Buildable_Anti_Infantry_Turret,
				UC_Empire_Buildable_Anti_Aircraft_Turret,
				UC_Empire_Buildable_Bacta_Tank,
				UC_Empire_Buildable_Repair_Facility,
				UC_Empire_Buildable_Sensor_Node,
			Rebel,
				UC_Rebel_Buildable_Anti_Vehicle_Turret,
				UC_Rebel_Buildable_Anti_Infantry_Turret,
				UC_Rebel_Buildable_Anti_Aircraft_Turret,
				UC_Rebel_Buildable_Bacta_Tank,
				UC_Rebel_Buildable_Repair_Facility,
				UC_Rebel_Buildable_Sensor_Node,
			Pirates,
				UC_Pirate_Buildable_Anti_Aircraft_Turret,
				UC_Pirate_Buildable_Anti_Vehicle_Turret,
				UC_Pirate_Buildable_Anti_Infantry_Turret,
				UC_Pirate_Buildable_Bacta_Tank,
				UC_Pirate_Buildable_Repair_Facility,
			Underworld,
				UC_Underworld_Buildable_Flak_Turret,
				UC_Underworld_Buildable_Mass_Driver_Turret,
				UC_Underworld_Buildable_Torpedo_Turret,
				UC_Underworld_Buildable_Bacta_Tank,
				UC_Underworld_Buildable_Repair_Facility,
				UC_Underworld_Buildable_Sensor_Node,
			Hutts,
				UC_Hutt_Buildable_Rocket_Turret,
				UC_Hutt_Buildable_Rapid_Fire_Laser_Turret,
				UC_Hutt_Buildable_Anti_Aircraft_Turret,
				UC_Hutt_Buildable_Bacta_Tank,
				UC_Hutt_Buildable_Repair_Facility,
				UC_Hutt_Buildable_Sensor_Node
		</Tactical_Buildable_Objects_Multiplayer>
	</GroundBuildable>

	<!--Re-Adding for stability-->
	<GroundBuildable Name="Skirmish_Build_Pad_Offense">
		<Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type>
	</GroundBuildable>
	<GroundBuildable Name="Skirmish_Build_Pad_Defense">
		<Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type>
	</GroundBuildable>
	<GroundBuildable Name="Skirmish_Build_Pad_AITurret">
		<Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type>
	</GroundBuildable>
	<GroundBuildable Name="Skirmish_Build_Pad_Bacta">
		<Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type>
	</GroundBuildable>
	<GroundBuildable Name="Skirmish_Build_Pad_Basic">
		<Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type>
	</GroundBuildable>

	<GroundBuildable Name="Empire_Build_Pad">
		<Text_ID>TEXT_EMPIRE_BUILD_PAD</Text_ID>
		<Land_Model_Name>NB_BasePad_Imperial.alo</Land_Model_Name>
		<Affiliation>Empire</Affiliation>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bracket_Width>20</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>50</Select_Box_Scale>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<UnitCollisionClass>Build Pad</UnitCollisionClass>
		<Custom_Hard_XExtent>10.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>10.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>

		<Armor_Type>Armor_Turret</Armor_Type>
		<Tactical_Health>1000</Tactical_Health>
		<Immune_To_Damage>True</Immune_To_Damage>

		<Land_FOW_Reveal_Range>30.0</Land_FOW_Reveal_Range>

		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Reveal_During_Setup_Phase_Only>False</Reveal_During_Setup_Phase_Only>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Respects_Skirmish_Pre_Build_Bases_Option>False</Respects_Skirmish_Pre_Build_Bases_Option>

		<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<CategoryMask>Structure</CategoryMask>

		<Minimum_Time_Before_Pad_Can_Build_Again>15.0</Minimum_Time_Before_Pad_Can_Build_Again>
		<Destroy_When_Child_Dies>False</Destroy_When_Child_Dies>
		<Capture_Point_Radius>0</Capture_Point_Radius> <!-- Required -->

		<Tactical_Buildable_Objects_Campaign>
			Empire,
				UC_Empire_Buildable_Anti_Vehicle_Turret,
				UC_Empire_Buildable_Anti_Infantry_Turret,
				UC_Empire_Buildable_Anti_Aircraft_Turret,
				UC_Empire_Buildable_Bacta_Tank,
				UC_Empire_Buildable_Repair_Facility,
				UC_Empire_Buildable_Sensor_Node
		</Tactical_Buildable_Objects_Campaign>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				UC_Empire_Buildable_Anti_Vehicle_Turret,
				UC_Empire_Buildable_Anti_Infantry_Turret,
				UC_Empire_Buildable_Anti_Aircraft_Turret,
				UC_Empire_Buildable_Bacta_Tank,
				UC_Empire_Buildable_Repair_Facility,
				UC_Empire_Buildable_Sensor_Node
		</Tactical_Buildable_Objects_Multiplayer>
	</GroundBuildable>

	<GroundBuildable Name="Rebel_Build_Pad">
		<Text_ID>TEXT_REBEL_BUILD_PAD</Text_ID>
		<Land_Model_Name>NB_BasePad_Rebel.alo</Land_Model_Name>
		<Affiliation>Rebel</Affiliation>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bracket_Width>20</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>50</Select_Box_Scale>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<UnitCollisionClass>Build Pad</UnitCollisionClass>
		<Custom_Hard_XExtent>10.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>10.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>

		<Armor_Type>Armor_Turret</Armor_Type>
		<Tactical_Health>1000</Tactical_Health>
		<Immune_To_Damage>True</Immune_To_Damage>

		<Land_FOW_Reveal_Range>30.0</Land_FOW_Reveal_Range>

		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Reveal_During_Setup_Phase_Only>False</Reveal_During_Setup_Phase_Only>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Respects_Skirmish_Pre_Build_Bases_Option>False</Respects_Skirmish_Pre_Build_Bases_Option>

		<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<CategoryMask>Structure</CategoryMask>

		<Minimum_Time_Before_Pad_Can_Build_Again>15.0</Minimum_Time_Before_Pad_Can_Build_Again>
		<Destroy_When_Child_Dies>False</Destroy_When_Child_Dies>
		<Capture_Point_Radius>0</Capture_Point_Radius>

		<Tactical_Buildable_Objects_Campaign>
			Rebel,
				UC_Rebel_Buildable_Anti_Vehicle_Turret,
				UC_Rebel_Buildable_Anti_Infantry_Turret,
				UC_Rebel_Buildable_Anti_Aircraft_Turret,
				UC_Rebel_Buildable_Bacta_Tank,
				UC_Rebel_Buildable_Repair_Facility,
				UC_Rebel_Buildable_Sensor_Node
		</Tactical_Buildable_Objects_Campaign>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				UC_Rebel_Buildable_Anti_Vehicle_Turret,
				UC_Rebel_Buildable_Anti_Infantry_Turret,
				UC_Rebel_Buildable_Anti_Aircraft_Turret,
				UC_Rebel_Buildable_Bacta_Tank,
				UC_Rebel_Buildable_Repair_Facility,
				UC_Rebel_Buildable_Sensor_Node
		</Tactical_Buildable_Objects_Multiplayer>
	</GroundBuildable>

	<!--jdg this guy is used in Tutorial 01-->
	<GroundBuildable Name="Rebel_Build_Pad_Bacta">
		<Variant_Of_Existing_Type>Rebel_Build_Pad</Variant_Of_Existing_Type>
		<Tactical_Buildable_Objects_Campaign>
			Rebel,
				UC_Rebel_Buildable_Bacta_Tank_Tutorial
		</Tactical_Buildable_Objects_Campaign>
	</GroundBuildable>

	<!--jdg this guy is used in Tutorial 01-->
	<GroundBuildable Name="Rebel_Build_Pad_AITurret">
		<Variant_Of_Existing_Type>Rebel_Build_Pad</Variant_Of_Existing_Type>
		<Tactical_Buildable_Objects_Campaign>
			Rebel,
				UC_Rebel_Buildable_Anti_Infantry_Turret
		</Tactical_Buildable_Objects_Campaign>
	</GroundBuildable>

	<GroundBuildable Name="Underworld_Build_Pad">
		<Text_ID>TEXT_UNDERWORLD_BUILD_PAD</Text_ID>
		<Land_Model_Name>NB_Basepad_Underworld.alo</Land_Model_Name>
		<Affiliation>Underworld</Affiliation>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bracket_Width>20</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>50</Select_Box_Scale>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<UnitCollisionClass>Build Pad</UnitCollisionClass>
		<Custom_Hard_XExtent>10.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>10.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>

		<Armor_Type>Armor_Turret</Armor_Type>
		<Tactical_Health>1000</Tactical_Health>
		<Immune_To_Damage>True</Immune_To_Damage>

		<Land_FOW_Reveal_Range>30.0</Land_FOW_Reveal_Range>

		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Reveal_During_Setup_Phase_Only>False</Reveal_During_Setup_Phase_Only>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Respects_Skirmish_Pre_Build_Bases_Option>False</Respects_Skirmish_Pre_Build_Bases_Option>

		<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<CategoryMask>Structure</CategoryMask>

		<Minimum_Time_Before_Pad_Can_Build_Again>15.0</Minimum_Time_Before_Pad_Can_Build_Again>
		<Destroy_When_Child_Dies>False</Destroy_When_Child_Dies>
		<Capture_Point_Radius>0</Capture_Point_Radius>

		<Tactical_Buildable_Objects_Campaign>
			Underworld,
				UC_Underworld_Buildable_Flak_Turret,
				UC_Underworld_Buildable_Mass_Driver_Turret,
				UC_Underworld_Buildable_Torpedo_Turret,
				UC_Underworld_Buildable_Bacta_Tank,
				UC_Underworld_Buildable_Repair_Facility,
				UC_Underworld_Buildable_Sensor_Node
		</Tactical_Buildable_Objects_Campaign>

		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
				UC_Underworld_Buildable_Flak_Turret,
				UC_Underworld_Buildable_Mass_Driver_Turret,
				UC_Underworld_Buildable_Torpedo_Turret,
				UC_Underworld_Buildable_Bacta_Tank,
				UC_Underworld_Buildable_Repair_Facility,
				UC_Underworld_Buildable_Sensor_Node
		</Tactical_Buildable_Objects_Multiplayer>
	</GroundBuildable>

	<GroundBuildable Name="Hutt_Build_Pad">
		<Text_ID>Galyana_Build_Pad_Hutts</Text_ID>
		<Land_Model_Name>NB_BasePad_HuttCartel.alo</Land_Model_Name>
		<Affiliation>Hutts</Affiliation>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bracket_Width>20</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>50</Select_Box_Scale>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<UnitCollisionClass>Build Pad</UnitCollisionClass>
		<Custom_Hard_XExtent>10.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>10.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>

		<Armor_Type>Armor_Turret</Armor_Type>
		<Tactical_Health>1000</Tactical_Health>
		<Immune_To_Damage>True</Immune_To_Damage>

		<Land_FOW_Reveal_Range>30.0</Land_FOW_Reveal_Range>

		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Reveal_During_Setup_Phase_Only>False</Reveal_During_Setup_Phase_Only>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Respects_Skirmish_Pre_Build_Bases_Option>False</Respects_Skirmish_Pre_Build_Bases_Option>

		<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<CategoryMask>Structure</CategoryMask>

		<Minimum_Time_Before_Pad_Can_Build_Again>15.0</Minimum_Time_Before_Pad_Can_Build_Again>
		<Destroy_When_Child_Dies>False</Destroy_When_Child_Dies>
		<Capture_Point_Radius>0</Capture_Point_Radius>

		<Tactical_Buildable_Objects_Campaign>
			Hutts,
				UC_Hutt_Buildable_Rocket_Turret,
				UC_Hutt_Buildable_Rapid_Fire_Laser_Turret,
				UC_Hutt_Buildable_Anti_Aircraft_Turret,
				UC_Hutt_Buildable_Bacta_Tank,
				UC_Hutt_Buildable_Repair_Facility,
				UC_Hutt_Buildable_Sensor_Node
		</Tactical_Buildable_Objects_Campaign>

		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
				UC_Hutt_Buildable_Rocket_Turret,
				UC_Hutt_Buildable_Rapid_Fire_Laser_Turret,
				UC_Hutt_Buildable_Anti_Aircraft_Turret,
				UC_Hutt_Buildable_Bacta_Tank,
				UC_Hutt_Buildable_Repair_Facility,
				UC_Hutt_Buildable_Sensor_Node
		</Tactical_Buildable_Objects_Multiplayer>
	</GroundBuildable>

	<GroundBuildable Name="Pirate_Build_Pad">
		<Text_ID>TEXT_PIRATE_BUILD_PAD</Text_ID>
		<Land_Model_Name>NB_BasePad.alo</Land_Model_Name>
		<Affiliation>Pirates</Affiliation>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bracket_Width>20</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>50</Select_Box_Scale>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<UnitCollisionClass>Build Pad</UnitCollisionClass>
		<Custom_Hard_XExtent>10.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>10.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>

		<Armor_Type>Armor_Turret</Armor_Type>
		<Tactical_Health>1000</Tactical_Health>
		<Immune_To_Damage>True</Immune_To_Damage>

		<Land_FOW_Reveal_Range>30.0</Land_FOW_Reveal_Range>

		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Reveal_During_Setup_Phase_Only>False</Reveal_During_Setup_Phase_Only>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Respects_Skirmish_Pre_Build_Bases_Option>False</Respects_Skirmish_Pre_Build_Bases_Option>

		<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<CategoryMask>Structure</CategoryMask>

		<Minimum_Time_Before_Pad_Can_Build_Again>15.0</Minimum_Time_Before_Pad_Can_Build_Again>
		<Destroy_When_Child_Dies>False</Destroy_When_Child_Dies>
		<Capture_Point_Radius>0</Capture_Point_Radius>

		<Tactical_Buildable_Objects_Campaign>
			Pirates,
				UC_Pirate_Buildable_Anti_Aircraft_Turret,
				UC_Pirate_Buildable_Anti_Vehicle_Turret,
				UC_Pirate_Buildable_Anti_Infantry_Turret,
				UC_Pirate_Buildable_Bacta_Tank,
				UC_Pirate_Buildable_Repair_Facility
		</Tactical_Buildable_Objects_Campaign>

		<Tactical_Buildable_Objects_Multiplayer>
			Pirates,
				UC_Pirate_Buildable_Anti_Aircraft_Turret,
				UC_Pirate_Buildable_Anti_Vehicle_Turret,
				UC_Pirate_Buildable_Anti_Infantry_Turret,
				UC_Pirate_Buildable_Bacta_Tank,
				UC_Pirate_Buildable_Repair_Facility
		</Tactical_Buildable_Objects_Multiplayer>
	</GroundBuildable>

	<!-- Under Construction Turrets -->
	<GroundBuildable Name="UC_Empire_Buildable_Abstract_Type">
		<Affiliation>Empire</Affiliation>

		<Armor_Type>Armor_Turret</Armor_Type>

		<Land_FOW_Reveal_Range>30</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>

		<GUI_Bracket_Width>20</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Custom_Hard_XExtent>10.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>10.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>

		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, DAMAGE_TRACKING, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>EARTHQUAKE_TARGET</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>Empire_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_Empire_Buildable_Repair_Facility">
		<Variant_Of_Existing_Type>UC_Empire_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_EMPIRE_BUILDABLE_REPAIR_FACILITY</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_REP_TURRET</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_RepairFacility.alo</Land_Model_Name>
		<Icon_Name>i_button_r_repair_facility.tga</Icon_Name>
		<Scale_Factor>0.75</Scale_Factor>

		<Tactical_Buildable_Constructed>Empire_Repair_Facility</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>150</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>150</Tactical_Health><!-- UC_* Health does not match completed structure. Utilities are 150, Turrets are 200 -->

		<SFXEvent_Build_Started>EHD_Repair_Station_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Repair_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Empire_Buildable_Bacta_Tank">
		<Variant_Of_Existing_Type>UC_Empire_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_EMPIRE_BUILDABLE_BACTA_TANK</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_HEAL_TURRET</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_BactaTank.alo</Land_Model_Name>
		<Icon_Name>i_button_bacta_tank.tga</Icon_Name>
		<Scale_Factor>1.0</Scale_Factor>

		<Tactical_Buildable_Constructed>Empire_Bacta_Tank</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>140</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>150</Tactical_Health>

		<SFXEvent_Build_Started>EHD_Bacta_Tank_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Bacta_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Empire_Buildable_Anti_Aircraft_Turret">
		<Variant_Of_Existing_Type>UC_Empire_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_TURRET_AA</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_AA_TURRET</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>

		<Land_Model_Name>EB_AATURRET.ALO</Land_Model_Name>
		<Icon_Name>i_button_e_anti_aircraft.tga</Icon_Name>
		<Scale_Factor>1.25</Scale_Factor>

		<Tactical_Buildable_Constructed>Empire_Anti_Aircraft_Turret</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>160</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>18</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>300</Tactical_Health>

		<SFXEvent_Build_Started>EHD_Turret_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Empire_Buildable_Anti_Infantry_Turret">
		<Variant_Of_Existing_Type>UC_Empire_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_TURRET_AI_UC</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_AI_TURRET</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>

		<Land_Model_Name>EB_INFANTRYTURRET.ALO</Land_Model_Name>
		<Icon_Name>i_button_e_anti_infantry.tga</Icon_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<LOD_Bias>5</LOD_Bias>

		<Tactical_Buildable_Constructed>Empire_Anti_Infantry_Turret</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>140</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>300</Tactical_Health>

		<SFXEvent_Build_Started>EHD_Turret_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Empire_Buildable_Anti_Vehicle_Turret">
		<Variant_Of_Existing_Type>UC_Empire_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_TURRET_AV_UC</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_AV_TURRET</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>

		<Land_Model_Name>EB_VEHICLETURRET.ALO</Land_Model_Name>
		<Icon_Name>i_button_e_anti_vehicle.tga</Icon_Name>
		<Scale_Factor>0.75</Scale_Factor>

		<Tactical_Buildable_Constructed>Empire_Anti_Vehicle_Turret</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>850</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>170</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>23</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>300</Tactical_Health>

		<SFXEvent_Build_Started>EHD_Turret_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Empire_Buildable_Sensor_Node">
		<Variant_Of_Existing_Type>UC_Empire_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_SENSOR_UC</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_SENSOR_NODE GALYANA_CLASS_BLANK Galyana_Text_Stealth_Detection</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_SensorNode.alo</Land_Model_Name>
		<Icon_Name>i_button_sensor_node.tga</Icon_Name>
		<Scale_Factor>0.9</Scale_Factor>

		<Tactical_Buildable_Constructed>Empire_Sensor_Array</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>150</Tactical_Health>

		<SFXEvent_Build_Started>EHD_Sensor_Node_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Sensor_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Empire_Buildable_Offensive_Sensor_Node">
		<Variant_Of_Existing_Type>UC_Empire_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_OFFENSIVE_SENSOR_NODE</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_OFFENSIVE_SENSOR_NODE</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>

		<Land_Model_Name>EV_MDU_SensorNode.alo</Land_Model_Name>
		<Icon_Name>i_button_ev_mdu_sensornode.tga</Icon_Name>
		<Scale_Factor>0.5</Scale_Factor>

		<Tactical_Buildable_Constructed>Empire_Offensive_Sensor_Node</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>250</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>125</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>8</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>200</Tactical_Health>

		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<SFXEvent_Build_Started>EHD_Sensor_Node_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Empire_Buildable_Grenade_Mortar">
		<Variant_Of_Existing_Type>UC_Empire_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_GRENADE_MORTAR</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_GRENADE_MORTAR</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>

		<Land_Model_Name>EV_MDU_CGM.alo</Land_Model_Name>
		<Icon_Name>i_button_ev_mdu_grenade_mortar.tga</Icon_Name>
		<Scale_Factor>0.5</Scale_Factor>

		<Tactical_Buildable_Constructed>Empire_Grenade_Mortar</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>300</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>150</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>200</Tactical_Health>

		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<SFXEvent_Build_Started>EHD_Turret_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Empire_Buildable_EM_Field_Generator">
		<Variant_Of_Existing_Type>UC_Empire_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_EMF_GEN</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_EMF_GEN</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>

		<Land_Model_Name>EV_MDU_FieldGen.alo</Land_Model_Name>
		<Icon_Name>i_button_ev_mdu_fieldgen.tga</Icon_Name>
		<Scale_Factor>1.0</Scale_Factor>

		<Tactical_Buildable_Constructed>Empire_EM_Field_Generator</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>150</Tactical_Health>

		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Rebel_Buildable_Abstract_Type">
		<Affiliation>Rebel</Affiliation>

		<Armor_Type>Armor_Turret</Armor_Type>

		<Land_FOW_Reveal_Range>30</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>

		<GUI_Bracket_Width>20</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Custom_Hard_XExtent>10.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>10.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>

		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, DAMAGE_TRACKING, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>EARTHQUAKE_TARGET</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>Rebel_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_Rebel_Buildable_Repair_Facility">
		<Variant_Of_Existing_Type>UC_Rebel_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_REBEL_BUILDABLE_REPAIR_FACILITY</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_REP_TURRET</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_RepairFacility.alo</Land_Model_Name>
		<Icon_Name>i_button_r_repair_facility.tga</Icon_Name>
		<Scale_Factor>0.75</Scale_Factor>

		<Tactical_Buildable_Constructed>Rebel_Repair_Facility</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>150</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>150</Tactical_Health>

		<SFXEvent_Build_Started>RHD_Repair_Station_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Repair_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Rebel_Buildable_Bacta_Tank">
		<Variant_Of_Existing_Type>UC_Rebel_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_REBEL_BUILDABLE_BACTA_TANK</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_HEAL_TURRET</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_BactaTank.alo</Land_Model_Name>
		<Icon_Name>i_button_bacta_tank.tga</Icon_Name>
		<Scale_Factor>1.0</Scale_Factor>

		<Tactical_Buildable_Constructed>Rebel_Bacta_Tank</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>140</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>150</Tactical_Health>

		<SFXEvent_Build_Started>RHD_Bacta_Tank_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Bacta_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Rebel_Buildable_Bacta_Tank_Tutorial">
		<Variant_Of_Existing_Type>UC_Rebel_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_REBEL_BUILDABLE_BACTA_TANK</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_HEAL_TURRET</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_BactaTank.alo</Land_Model_Name>
		<Icon_Name>i_button_bacta_tank.tga</Icon_Name>
		<Scale_Factor>1.0</Scale_Factor>

		<Tactical_Buildable_Constructed>Rebel_Buildable_Bacta_Tank</Tactical_Buildable_Constructed><!--SoaFE: Need this name for tutorial 1-->
		<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>140</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>150</Tactical_Health>

		<SFXEvent_Build_Started>RHD_Bacta_Tank_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Bacta_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Rebel_Buildable_Anti_Aircraft_Turret">
		<Variant_Of_Existing_Type>UC_Rebel_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_TURRET_AA_UC</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_AA_TURRET</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>

		<Land_Model_Name>RB_AA-TURRET.ALO</Land_Model_Name>
		<Icon_Name>i_button_r_anti_aircraft.tga</Icon_Name>
		<Scale_Factor>0.95</Scale_Factor>

		<Tactical_Buildable_Constructed>Rebel_Anti_Aircraft_Turret</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>160</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>18</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>300</Tactical_Health>

		<SFXEvent_Build_Started>RHD_Turret_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Rebel_Buildable_Anti_Infantry_Turret">
		<Variant_Of_Existing_Type>UC_Rebel_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_TURRET_AI_UC</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_AI_TURRET</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>

		<Land_Model_Name>RB_TURRET.ALO</Land_Model_Name>
		<Icon_Name>i_button_r_anti_infantry.tga</Icon_Name>
		<Scale_Factor>1.3</Scale_Factor>

		<Tactical_Buildable_Constructed>Rebel_Anti_Infantry_Turret</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>140</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>300</Tactical_Health>

		<SFXEvent_Build_Started>RHD_Turret_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Rebel_Buildable_Anti_Vehicle_Turret">
		<Variant_Of_Existing_Type>UC_Rebel_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_TURRET_AV_UC</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_AV_TURRET</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>

		<Land_Model_Name>RB_VEHICLETURRET.ALO</Land_Model_Name>
		<Icon_Name>i_button_r_anti_vehicle.tga</Icon_Name>
		<Scale_Factor>1.0</Scale_Factor>

		<Tactical_Buildable_Constructed>Rebel_Anti_Vehicle_Turret</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>850</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>170</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>23</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>300</Tactical_Health>

		<SFXEvent_Build_Started>RHD_Turret_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Rebel_Buildable_Sensor_Node">
		<Variant_Of_Existing_Type>UC_Rebel_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_SENSOR_UC</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_SENSOR_NODE GALYANA_CLASS_BLANK Galyana_Text_Stealth_Detection</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_SensorNode.alo</Land_Model_Name>
		<Icon_Name>i_button_sensor_node.tga</Icon_Name>
		<Scale_Factor>0.9</Scale_Factor>

		<Tactical_Buildable_Constructed>Rebel_Sensor_Array</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>150</Tactical_Health>

		<SFXEvent_Build_Started>RHD_Sensor_Node_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Sensor_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Rebel_Buildable_Shield_Generator_185">
		<Variant_Of_Existing_Type>UC_Rebel_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_MOBILE_SHIELD_GENERATOR</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_MOBILE_SHIELD_GENERATOR</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>RV_MDU_ShieldGen.alo</Land_Model_Name>
		<Icon_Name>i_button_rv_mdu_shieldgen.tga</Icon_Name>
		<Scale_Factor>1.0</Scale_Factor>

		<Tactical_Buildable_Constructed>Rebel_Shield_Generator_185</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>6</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>150</Tactical_Health>

		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Base_Shield_Always_Off>True</Base_Shield_Always_Off>

		<SFXEvent_Build_Started>RHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Rebel_Buildable_Rapid_Fire_Laser_Turret">
		<Variant_Of_Existing_Type>UC_Rebel_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_RF_LASER_TURRET</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_RF_LASER_TURRET</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>

		<Land_Model_Name>RV_MDU_RFLC.alo</Land_Model_Name>
		<Icon_Name>i_button_rv_mdu_rapid_fire_laser_cannon.tga</Icon_Name>
		<Scale_Factor>0.45</Scale_Factor>

		<Tactical_Buildable_Constructed>Rebel_Rapid_Fire_Laser_Turret</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>250</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>125</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>7</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>200</Tactical_Health>

		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<SFXEvent_Build_Started>RHD_Turret_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Rebel_Buildable_Repair_Facility_MDU">
		<Variant_Of_Existing_Type>UC_Rebel_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_REBEL_BUILDABLE_REPAIR_FACILITY</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_REP_TURRET</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_RepairFacility.alo</Land_Model_Name>
		<Icon_Name>i_button_r_repair_facility.tga</Icon_Name>
		<Scale_Factor>0.5</Scale_Factor>

		<Tactical_Buildable_Constructed>Rebel_MDU_Repair_Facility</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>8</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>150</Tactical_Health>

		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<SFXEvent_Build_Started>RHD_Repair_Station_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Repair_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Underworld_Buildable_Abstract_Type">
		<Affiliation>Underworld</Affiliation>

		<Armor_Type>Armor_Turret</Armor_Type>

		<Land_FOW_Reveal_Range>30</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>

		<GUI_Bracket_Width>20</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Custom_Hard_XExtent>10.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>10.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>

		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, DAMAGE_TRACKING, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>EARTHQUAKE_TARGET</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>Underworld_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_Underworld_Buildable_Mass_Driver_Turret">
		<Variant_Of_Existing_Type>UC_Underworld_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_TURRET_MD</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_MD_TURRET</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>

		<Land_Model_Name>UB_TurretMST50.alo</Land_Model_Name>
		<Icon_Name>UB_TurretMST50.tga</Icon_Name>
		<Scale_Factor>1.0</Scale_Factor>

		<Tactical_Buildable_Constructed>Underworld_Mass_Driver_Turret</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>925</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>370</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>14</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>300</Tactical_Health>

		<SFXEvent_Build_Started>UHD_Turret_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Underworld_Buildable_Torpedo_Turret">
		<Variant_Of_Existing_Type>UC_Underworld_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_TURRET_TORP</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_TORP_TURRET</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>

		<Land_Model_Name>UB_TurretPTL05.alo</Land_Model_Name>
		<Icon_Name>UB_Turretptl05.tga</Icon_Name>
		<Scale_Factor>1.0</Scale_Factor>

		<Tactical_Buildable_Constructed>Underworld_Torpedo_Turret</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>850</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>340</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>13</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>300</Tactical_Health>

		<SFXEvent_Build_Started>UHD_Turret_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Underworld_Buildable_Flak_Turret">
		<Variant_Of_Existing_Type>UC_Underworld_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_Flak_Cannon</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_Flak_Cannon</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>

		<Land_Model_Name>UB_Flak_Cannon.alo</Land_Model_Name>
		<Icon_Name>I_BUTTON_FLAKGUN.tga</Icon_Name>
		<Scale_Factor>0.5</Scale_Factor>

		<Tactical_Buildable_Constructed>Underworld_Flak_Turret</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>300</Tactical_Health>

		<SFXEvent_Build_Started>UHD_Turret_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Underworld_Buildable_Repair_Facility">
		<Variant_Of_Existing_Type>UC_Underworld_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_U_REPAIR_FACILITY</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_REP_TURRET</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_RepairFacility.alo</Land_Model_Name>
		<Icon_Name>i_button_r_repair_facility.tga</Icon_Name>
		<Scale_Factor>0.75</Scale_Factor>

		<Tactical_Buildable_Constructed>Underworld_Repair_Facility</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>360</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>12</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>150</Tactical_Health>

		<SFXEvent_Build_Started>UHD_Repair_Station_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Repair_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Underworld_Buildable_Bacta_Tank">
		<Variant_Of_Existing_Type>UC_Underworld_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_U_BACTA_TANK</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_HEAL_TURRET</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_BactaTank.alo</Land_Model_Name>
		<Icon_Name>i_button_bacta_tank.tga</Icon_Name>
		<Scale_Factor>1.0</Scale_Factor>

		<Tactical_Buildable_Constructed>Underworld_Bacta_Tank</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>850</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>340</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>150</Tactical_Health>

		<SFXEvent_Build_Started>UHD_Bacta_Tank_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Bacta_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Underworld_Buildable_Sensor_Node">
		<Variant_Of_Existing_Type>UC_Underworld_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_SENSOR_UC</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_SENSOR_NODE GALYANA_CLASS_BLANK Galyana_Text_Stealth_Detection</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_SensorNode.alo</Land_Model_Name>
		<Icon_Name>i_button_sensor_node.tga</Icon_Name>
		<Scale_Factor>0.9</Scale_Factor>

		<Tactical_Buildable_Constructed>Underworld_Sensor_Array</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>120</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>8</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>150</Tactical_Health>

		<SFXEvent_Build_Started>UHD_Sensor_Node_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Sensor_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Underworld_Buildable_Ysalamiri_Cage">
		<Variant_Of_Existing_Type>UC_Underworld_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_YSALAMIRI_CAGE</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_YSALAMIRI_CAGE</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>

		<Land_Model_Name>UV_MDU_Cage.alo</Land_Model_Name>
		<Icon_Name>i_button_uv_mdu_cage.tga</Icon_Name>
		<Scale_Factor>0.4</Scale_Factor>

		<Tactical_Buildable_Constructed>Underworld_Ysalamiri_Cage</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>250</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>125</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>8</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>150</Tactical_Health>

		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<SFXEvent_Build_Started>UHD_Cage_Constructing</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Cage_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Underworld_Buildable_Sensor_Scrambler">
		<Variant_Of_Existing_Type>UC_Underworld_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_SENSOR_SCRAMBLER</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_SENSOR_SCRAMBLER GALYANA_CLASS_BLANK Galyana_Text_Stealth_Detection</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>

		<Land_Model_Name>UV_MDU_Sensor.alo</Land_Model_Name>
		<Icon_Name>i_button_uv_mdu_sensor.tga</Icon_Name>
		<Scale_Factor>0.5</Scale_Factor>

		<Tactical_Buildable_Constructed>Underworld_Sensor_Scrambler</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>5</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>150</Tactical_Health>

		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<SFXEvent_Build_Started>UHD_Sensor_Node_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Sensor_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Underworld_Buildable_Rocket_Pod"><!--Required for Underworld Tutorial-->
		<Variant_Of_Existing_Type>UC_Underworld_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_MISSILE_POD</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_MISSILE_POD</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>

		<Land_Model_Name>UV_MDU_Rocket.ALO</Land_Model_Name>
		<Icon_Name>i_button_uv_rocket.tga</Icon_Name>
		<Scale_Factor>0.5</Scale_Factor>

		<Tactical_Buildable_Constructed>Underworld_Rocket_Pod</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>300</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>150</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>5</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>200</Tactical_Health>

		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<SFXEvent_Build_Started>UHD_Turret_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Hutt_Buildable_Abstract_Type">
		<Affiliation>Hutts</Affiliation>

		<Armor_Type>Armor_Turret</Armor_Type>

		<Land_FOW_Reveal_Range>30</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>

		<GUI_Bracket_Width>20</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Custom_Hard_XExtent>10.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>10.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>

		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, DAMAGE_TRACKING, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>EARTHQUAKE_TARGET</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>Hutt_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_Hutt_Buildable_Repair_Facility">
		<Variant_Of_Existing_Type>UC_Hutt_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Text_Hutt_Repair</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_REP_TURRET</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>

		<Tactical_Buildable_Constructed>Hutt_Repair_Facility</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>150</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>150</Tactical_Health>

		<Land_Model_Name>NB_RepairFacility.alo</Land_Model_Name>
		<Icon_Name>i_button_r_repair_facility.tga</Icon_Name>
		<Scale_Factor>0.75</Scale_Factor>

		<SFXEvent_Build_Started>UHD_Repair_Station_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Repair_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Hutt_Buildable_Bacta_Tank">
		<Variant_Of_Existing_Type>UC_Hutt_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Text_Hutt_Bacta</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_HEAL_TURRET</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_BactaTank.alo</Land_Model_Name>
		<Icon_Name>i_button_bacta_tank.tga</Icon_Name>
		<Scale_Factor>1.0</Scale_Factor>

		<Tactical_Buildable_Constructed>Hutt_Bacta_Tank</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>140</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>150</Tactical_Health>

		<SFXEvent_Build_Started>UHD_Bacta_Tank_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Bacta_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Hutt_Buildable_Rapid_Fire_Laser_Turret">
		<Variant_Of_Existing_Type>UC_Hutt_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_RF_LASER_TURRET</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_RF_LASER_TURRET</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>

		<Land_Model_Name>RV_MDU_RFLC.alo</Land_Model_Name>
		<Icon_Name>i_button_rv_mdu_rapid_fire_laser_cannon.tga</Icon_Name>
		<Scale_Factor>0.75</Scale_Factor>

		<Tactical_Buildable_Constructed>Hutt_Rapid_Fire_Laser_Turret</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>140</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>300</Tactical_Health>

		<SFXEvent_Build_Started>UHD_Turret_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Hutt_Buildable_Rocket_Turret">
		<Variant_Of_Existing_Type>UC_Hutt_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_GRENADE_MORTAR</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_GRENADE_MORTAR</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>

		<Land_Model_Name>EV_MDU_CGM.alo</Land_Model_Name>
		<Icon_Name>i_button_ev_mdu_grenade_mortar.tga</Icon_Name>
		<Scale_Factor>1.0</Scale_Factor>

		<Tactical_Buildable_Constructed>Hutt_Rocket_Turret</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>160</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>18</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>300</Tactical_Health>

		<SFXEvent_Build_Started>UHD_Turret_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Hutt_Buildable_Anti_Aircraft_Turret">
		<Variant_Of_Existing_Type>UC_Hutt_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_TURRET_AA_UC</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_AA_TURRET</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>

		<Land_Model_Name>RB_AA-TURRET.ALO</Land_Model_Name>
		<Icon_Name>i_button_r_anti_aircraft.tga</Icon_Name>
		<Scale_Factor>0.95</Scale_Factor>

		<Tactical_Buildable_Constructed>Hutt_Anti_Aircraft_Turret</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>160</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>18</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>300</Tactical_Health>

		<SFXEvent_Build_Started>UHD_Turret_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Hutt_Buildable_Sensor_Node">
		<Variant_Of_Existing_Type>UC_Hutt_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_SENSOR_UC</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_SENSOR_NODE GALYANA_CLASS_BLANK Galyana_Text_Stealth_Detection</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_SensorNode.alo</Land_Model_Name>
		<Icon_Name>i_button_sensor_node.tga</Icon_Name>
		<Scale_Factor>0.9</Scale_Factor>

		<Tactical_Buildable_Constructed>Hutt_Sensor_Array</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>150</Tactical_Health>

		<SFXEvent_Build_Started>UHD_Sensor_Node_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Sensor_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Hutt_Buildable_Guard_Tower">
		<Variant_Of_Existing_Type>UC_Hutt_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_Guard_Tower</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_Guard_Tower</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Class_Tower</Encyclopedia_Unit_Class>

		<Land_Model_Name>W_IMPERIALPALACE.alo</Land_Model_Name>
		<Icon_Name>I_BUTTON_W_IMPERIALPALACE.TGA</Icon_Name>
		<Scale_Factor>0.55</Scale_Factor>

		<Tactical_Buildable_Constructed>Hutt_Guard_Tower</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>700</Tactical_Health>

		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Sensor_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Hutt_Buildable_Obelisk_Tower">
		<Variant_Of_Existing_Type>UC_Hutt_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_Obelisk_Tower</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_Obelisk_Tower</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Class_Tower</Encyclopedia_Unit_Class>

		<Land_Model_Name>HB_OBELISK.alo</Land_Model_Name>
		<Icon_Name>I_BUTTON_OBELISK.TGA</Icon_Name>
		<Scale_Factor>0.25</Scale_Factor>

		<Tactical_Buildable_Constructed>Hutt_Obelisk_Tower</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>800</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>400</Tactical_Health>

		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<SFXEvent_Build_Started>UHD_Turret_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Sensor_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Pirate_Buildable_Abstract_Type">
		<Affiliation>Pirates</Affiliation>

		<Armor_Type>Armor_Turret</Armor_Type>

		<Land_FOW_Reveal_Range>30</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>

		<GUI_Bracket_Width>20</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Custom_Hard_XExtent>10.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>10.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>

		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, DAMAGE_TRACKING, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>EARTHQUAKE_TARGET</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>Pirate_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_Pirate_Buildable_Repair_Facility">
		<Variant_Of_Existing_Type>UC_Pirate_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_PIRATE_BUILDABLE_REPAIR_FACILITY_UC</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_REP_TURRET</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_RepairFacility.alo</Land_Model_Name>
		<Icon_Name>i_button_r_repair_facility.tga</Icon_Name>
		<Scale_Factor>0.75</Scale_Factor>

		<Tactical_Buildable_Constructed>Pirate_Repair_Facility</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>120</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>150</Tactical_Health>

		<SFXEvent_Build_Started>EHD_Repair_Station_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Repair_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Pirate_Buildable_Bacta_Tank">
		<Variant_Of_Existing_Type>UC_Pirate_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_PIRATE_BUILDABLE_BACTA_TANK_UC</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_HEAL_TURRET</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_UTILITY</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_BactaTank.alo</Land_Model_Name>
		<Icon_Name>i_button_bacta_tank.tga</Icon_Name>
		<Scale_Factor>1.0</Scale_Factor>

		<Tactical_Buildable_Constructed>Pirate_Bacta_Tank</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>120</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>150</Tactical_Health>

		<SFXEvent_Build_Started>EHD_Bacta_Tank_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Bacta_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Pirate_Buildable_Anti_Infantry_Turret">
		<Variant_Of_Existing_Type>UC_Pirate_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_TURRET_AI_UC</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_AI_TURRET</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>

		<Land_Model_Name>RB_TURRET.ALO</Land_Model_Name>
		<Icon_Name>i_button_r_anti_infantry.tga</Icon_Name>
		<Scale_Factor>1.3</Scale_Factor>

		<Tactical_Buildable_Constructed>Pirate_Anti_Infantry_Turret</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>150</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>300</Tactical_Health>

		<SFXEvent_Build_Started>EHD_Turret_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Pirate_Buildable_Anti_Vehicle_Turret">
		<Variant_Of_Existing_Type>UC_Pirate_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_TURRET_AV_UC</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_AV_TURRET</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>

		<Land_Model_Name>RB_VEHICLETURRET.ALO</Land_Model_Name>
		<Icon_Name>i_button_r_anti_vehicle.tga</Icon_Name>
		<Scale_Factor>1.0</Scale_Factor>

		<Tactical_Buildable_Constructed>Pirate_Anti_Vehicle_Turret</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>175</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>300</Tactical_Health>

		<SFXEvent_Build_Started>EHD_Turret_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
	</GroundBuildable>

	<GroundBuildable Name="UC_Pirate_Buildable_Anti_Aircraft_Turret">
		<Variant_Of_Existing_Type>UC_Pirate_Buildable_Abstract_Type</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_TURRET_AA_UC</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_AA_TURRET</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>

		<Land_Model_Name>RB_AA-TURRET.ALO</Land_Model_Name>
		<Icon_Name>i_button_r_anti_aircraft.tga</Icon_Name>
		<Scale_Factor>0.95</Scale_Factor>

		<Tactical_Buildable_Constructed>Pirate_Anti_Aircraft_Turret</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>200</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>22.5</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0</Tactical_Build_Start_Lower_Z>
		<Tactical_Health>300</Tactical_Health>

		<SFXEvent_Build_Started>EHD_Turret_Build</SFXEvent_Build_Started>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
	</GroundBuildable>
</GroundBuildables>



