<?xml version="1.0"?>
<SFXEvents>
	<SFXEvent Name="Unit_Attack_Calamari">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCC0101_ENG.wav U000_MCC0102_ENG.wav U000_MCC0103_ENG.wav U000_MCC0104_ENG.wav U000_MCC0105_ENG.wav U000_MCC0106_ENG.wav U000_MCC0107_ENG.wav U000_MCC0108_ENG.wav U000_MCC0109_ENG.wav U000_MCC0110_ENG.wav U000_MCC0111_ENG.wav U000_MCC0112_ENG.wav U000_MCC0113_ENG.wav U000_MCC0114_ENG.wav U000_MCC0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCC_ATTACK_1, TEXT_SFX_MCC_ATTACK_2, TEXT_SFX_MCC_ATTACK_3, TEXT_SFX_MCC_ATTACK_4, TEXT_SFX_MCC_ATTACK_5, TEXT_SFX_MCC_ATTACK_6, TEXT_SFX_MCC_ATTACK_7, TEXT_SFX_MCC_ATTACK_8, TEXT_SFX_MCC_ATTACK_9, TEXT_SFX_MCC_ATTACK_10, TEXT_SFX_MCC_ATTACK_11, TEXT_SFX_MCC_ATTACK_12, TEXT_SFX_MCC_ATTACK_13, TEXT_SFX_MCC_ATTACK_14, TEXT_SFX_MCC_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Calamari</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Calamari">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCC0201_ENG.wav U000_MCC0202_ENG.wav U000_MCC0203_ENG.wav U000_MCC0204_ENG.wav U000_MCC0205_ENG.wav U000_MCC0206_ENG.wav U000_MCC0207_ENG.wav U000_MCC0208_ENG.wav U000_MCC0209_ENG.wav U000_MCC0210_ENG.wav U000_MCC0211_ENG.wav U000_MCC0212_ENG.wav U000_MCC0213_ENG.wav U000_MCC0214_ENG.wav U000_MCC0215_ENG.wav U000_MCC0216_ENG.wav U000_MCC0217_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCC_MOVE_1, TEXT_SFX_MCC_MOVE_2, TEXT_SFX_MCC_MOVE_3, TEXT_SFX_MCC_MOVE_4, TEXT_SFX_MCC_MOVE_5, TEXT_SFX_MCC_MOVE_6, TEXT_SFX_MCC_MOVE_7, TEXT_SFX_MCC_MOVE_8, TEXT_SFX_MCC_MOVE_9, TEXT_SFX_MCC_MOVE_10, TEXT_SFX_MCC_MOVE_11, TEXT_SFX_MCC_MOVE_12, TEXT_SFX_MCC_MOVE_13, TEXT_SFX_MCC_MOVE_14, TEXT_SFX_MCC_MOVE_15, TEXT_SFX_MCC_MOVE_16, TEXT_SFX_MCC_MOVE_17</Text_ID>
		<Overlap_Test>Unit_Calamari</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Calamari">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCC0201_ENG.wav U000_MCC0202_ENG.wav U000_MCC0203_ENG.wav U000_MCC0204_ENG.wav U000_MCC0205_ENG.wav U000_MCC0206_ENG.wav U000_MCC0207_ENG.wav U000_MCC0208_ENG.wav U000_MCC0209_ENG.wav U000_MCC0210_ENG.wav U000_MCC0211_ENG.wav U000_MCC0212_ENG.wav U000_MCC0213_ENG.wav U000_MCC0214_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCC_MOVE_1, TEXT_SFX_MCC_MOVE_2, TEXT_SFX_MCC_MOVE_3, TEXT_SFX_MCC_MOVE_4, TEXT_SFX_MCC_MOVE_5, TEXT_SFX_MCC_MOVE_6, TEXT_SFX_MCC_MOVE_7, TEXT_SFX_MCC_MOVE_8, TEXT_SFX_MCC_MOVE_9, TEXT_SFX_MCC_MOVE_10, TEXT_SFX_MCC_MOVE_11, TEXT_SFX_MCC_MOVE_12, TEXT_SFX_MCC_MOVE_13, TEXT_SFX_MCC_MOVE_14</Text_ID>
		<Overlap_Test>Unit_Calamari</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Calamari">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCC0301_ENG.wav U000_MCC0302_ENG.wav U000_MCC0303_ENG.wav U000_MCC0304_ENG.wav U000_MCC0305_ENG.wav U000_MCC0306_ENG.wav U000_MCC0307_ENG.wav U000_MCC0308_ENG.wav U000_MCC0309_ENG.wav U000_MCC0310_ENG.wav U000_MCC0311_ENG.wav U000_MCC0312_ENG.wav U000_MCC0313_ENG.wav U000_MCC0314_ENG.wav U000_MCC0315_ENG.wav U000_MCC0316_ENG.wav U000_MCC0317_ENG.wav U000_MCC0318_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCC_SELECT_1, TEXT_SFX_MCC_SELECT_2, TEXT_SFX_MCC_SELECT_3, TEXT_SFX_MCC_SELECT_4, TEXT_SFX_MCC_SELECT_5, TEXT_SFX_MCC_SELECT_6, TEXT_SFX_MCC_SELECT_7, TEXT_SFX_MCC_SELECT_8, TEXT_SFX_MCC_SELECT_9, TEXT_SFX_MCC_SELECT_10, TEXT_SFX_MCC_SELECT_11, TEXT_SFX_MCC_SELECT_12, TEXT_SFX_MCC_SELECT_13, TEXT_SFX_MCC_SELECT_14, TEXT_SFX_MCC_SELECT_15, TEXT_SFX_MCC_SELECT_16, TEXT_SFX_MCC_SELECT_17, TEXT_SFX_MCC_SELECT_18</Text_ID>
		<Overlap_Test>Unit_Calamari</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Calamari">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCC0308_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCC_SELECT_8</Text_ID>
		<Overlap_Test>Unit_Calamari</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Opposite_Calamari">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCC0401_ENG.wav U000_MCC0402_ENG.wav U000_MCC0403_ENG.wav U000_MCC0404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCC_MOVEOPPOSITEDIR_1, TEXT_SFX_MCC_MOVEOPPOSITEDIR_2, TEXT_SFX_MCC_MOVEOPPOSITEDIR_3, TEXT_SFX_MCC_MOVEOPPOSITEDIR_4</Text_ID>
		<Overlap_Test>Unit_Calamari</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Calamari">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCC0501_ENG.wav U000_MCC0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCC_GUARD_1, TEXT_SFX_MCC_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Calamari</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Stop_Calamari">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCC0601_ENG.wav U000_MCC0602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCC_STOP_1, TEXT_SFX_MCC_STOP_2</Text_ID>
		<Overlap_Test>Unit_Calamari</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_Calamari">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCC0701_ENG.wav U000_MCC0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCC_BARRAGE_1, TEXT_SFX_MCC_BARRAGE_2</Text_ID>
		<Overlap_Test>Unit_Calamari</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defend_Calamari">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCC0801_ENG.wav U000_MCC0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCC_DEFEND_1, TEXT_SFX_MCC_DEFEND_2</Text_ID>
		<Overlap_Test>Unit_Calamari</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_Calamari">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCC0901_ENG.wav U000_MCC0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCC_RETREAT_1, TEXT_SFX_MCC_RETREAT_2</Text_ID>
		<Overlap_Test>Unit_Calamari</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Calamari">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCC1301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCC_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Calamari</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Calamari">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCC1401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCC_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Calamari</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_StarDest_Calamari">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCC1601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCC_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Calamari</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Interdictor_Calamari">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCC1701_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCC_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Calamari</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Calamari">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCC1801_ENG.wav U000_MCC1802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCC_HP_LASER_1, TEXT_SFX_MCC_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Calamari</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Calamari">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCC2101_ENG.wav U000_MCC2102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCC_HP_MISSILE_1, TEXT_SFX_MCC_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Calamari</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Calamari">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCC2201_ENG.wav U000_MCC2202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCC_HP_TORP_1, TEXT_SFX_MCC_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Calamari</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Calamari">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCC2301_ENG.wav U000_MCC2302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCC_HP_ION_1, TEXT_SFX_MCC_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Calamari</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Calamari">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCC2401_ENG.wav U000_MCC2402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCC_HP_ENGINES_1, TEXT_SFX_MCC_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Calamari</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Calamari">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCC2501_ENG.wav U000_MCC2502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCC_HP_SHIELDS_1, TEXT_SFX_MCC_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Calamari</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Calamari">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCC2601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCC_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Calamari</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Calamari">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCC2701_ENG.wav U000_MCC2702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCC_HP_BAY_1, TEXT_SFX_MCC_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Calamari</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Laser_Calamari">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCC2801_ENG.wav U000_MCC2802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCC_LOST_LASER_1, TEXT_SFX_MCC_LOST_LASER_2</Text_ID>
		<Overlap_Test>Unit_Calamari</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Ion_Calamari">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCC2901_ENG.wav U000_MCC2902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCC_LOST_ION_1, TEXT_SFX_MCC_LOST_ION_2</Text_ID>
		<Overlap_Test>Unit_Calamari</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Shields_Calamari">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCC3001_ENG.wav U000_MCC3002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCC_LOST_SHIELDS_1, TEXT_SFX_MCC_LOST_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Calamari</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Engines_Calamari">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCC3101_ENG.wav U000_MCC3102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCC_LOST_ENGINES_1, TEXT_SFX_MCC_LOST_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Calamari</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Assault_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AAF0101_ENG.wav U000_AAF0102_ENG.wav U000_AAF0103_ENG.wav U000_AAF0104_ENG.wav U000_AAF0105_ENG.wav U000_AAF0106_ENG.wav U000_AAF0107_ENG.wav U000_AAF0108_ENG.wav U000_AAF0109_ENG.wav U000_AAF0110_ENG.wav U000_AAF0111_ENG.wav U000_AAF0112_ENG.wav U000_AAF0113_ENG.wav U000_AAF0114_ENG.wav U000_AAF0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AAF_ATTACK_1, TEXT_SFX_AAF_ATTACK_2, TEXT_SFX_AAF_ATTACK_3, TEXT_SFX_AAF_ATTACK_4, TEXT_SFX_AAF_ATTACK_5, TEXT_SFX_AAF_ATTACK_6, TEXT_SFX_AAF_ATTACK_7, TEXT_SFX_AAF_ATTACK_8, TEXT_SFX_AAF_ATTACK_9, TEXT_SFX_AAF_ATTACK_10, TEXT_SFX_AAF_ATTACK_11, TEXT_SFX_AAF_ATTACK_12, TEXT_SFX_AAF_ATTACK_13, TEXT_SFX_AAF_ATTACK_14, TEXT_SFX_AAF_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Assault_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Assault_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AAF0201_ENG.wav U000_AAF0202_ENG.wav U000_AAF0203_ENG.wav U000_AAF0204_ENG.wav U000_AAF0205_ENG.wav U000_AAF0206_ENG.wav U000_AAF0207_ENG.wav U000_AAF0208_ENG.wav U000_AAF0209_ENG.wav U000_AAF0210_ENG.wav U000_AAF0211_ENG.wav U000_AAF0212_ENG.wav U000_AAF0213_ENG.wav U000_AAF0214_ENG.wav U000_AAF0215_ENG.wav U000_AAF0216_ENG.wav U000_AAF0217_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AAF_MOVE_1, TEXT_SFX_AAF_MOVE_2, TEXT_SFX_AAF_MOVE_3, TEXT_SFX_AAF_MOVE_4, TEXT_SFX_AAF_MOVE_5, TEXT_SFX_AAF_MOVE_6, TEXT_SFX_AAF_MOVE_7, TEXT_SFX_AAF_MOVE_8, TEXT_SFX_AAF_MOVE_9, TEXT_SFX_AAF_MOVE_10, TEXT_SFX_AAF_MOVE_11, TEXT_SFX_AAF_MOVE_12, TEXT_SFX_AAF_MOVE_13, TEXT_SFX_AAF_MOVE_14, TEXT_SFX_AAF_MOVE_15, TEXT_SFX_AAF_MOVE_16, TEXT_SFX_AAF_MOVE_17</Text_ID>
		<Overlap_Test>Unit_Assault_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Assault_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AAF0202_ENG.wav U000_AAF0203_ENG.wav U000_AAF0204_ENG.wav U000_AAF0205_ENG.wav U000_AAF0206_ENG.wav U000_AAF0207_ENG.wav U000_AAF0209_ENG.wav U000_AAF0210_ENG.wav U000_AAF0211_ENG.wav U000_AAF0212_ENG.wav U000_AAF0213_ENG.wav U000_AAF0214_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AAF_MOVE_2, TEXT_SFX_AAF_MOVE_3, TEXT_SFX_AAF_MOVE_4, TEXT_SFX_AAF_MOVE_5, TEXT_SFX_AAF_MOVE_6, TEXT_SFX_AAF_MOVE_7, TEXT_SFX_AAF_MOVE_9, TEXT_SFX_AAF_MOVE_10, TEXT_SFX_AAF_MOVE_11, TEXT_SFX_AAF_MOVE_12, TEXT_SFX_AAF_MOVE_13, TEXT_SFX_AAF_MOVE_14</Text_ID>
		<Overlap_Test>Unit_Assault_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Assault_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AAF0301_ENG.wav U000_AAF0302_ENG.wav U000_AAF0303_ENG.wav U000_AAF0304_ENG.wav U000_AAF0305_ENG.wav U000_AAF0306_ENG.wav U000_AAF0307_ENG.wav U000_AAF0308_ENG.wav U000_AAF0309_ENG.wav U000_AAF0310_ENG.wav U000_AAF0311_ENG.wav U000_AAF0312_ENG.wav U000_AAF0313_ENG.wav U000_AAF0314_ENG.wav U000_AAF0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AAF_SELECT_1, TEXT_SFX_AAF_SELECT_2, TEXT_SFX_AAF_SELECT_3, TEXT_SFX_AAF_SELECT_4, TEXT_SFX_AAF_SELECT_5, TEXT_SFX_AAF_SELECT_6, TEXT_SFX_AAF_SELECT_7, TEXT_SFX_AAF_SELECT_8, TEXT_SFX_AAF_SELECT_9, TEXT_SFX_AAF_SELECT_10, TEXT_SFX_AAF_SELECT_11, TEXT_SFX_AAF_SELECT_12, TEXT_SFX_AAF_SELECT_13, TEXT_SFX_AAF_SELECT_14, TEXT_SFX_AAF_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Assault_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Assault_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AAF0307_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AAF_SELECT_7</Text_ID>
		<Overlap_Test>Unit_Assault_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Opposite_Assault_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AAF0401_ENG.wav U000_AAF0402_ENG.wav U000_AAF0403_ENG.wav U000_AAF0404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AAF_MOVEOPPOSITEDIR_1, TEXT_SFX_AAF_MOVEOPPOSITEDIR_2, TEXT_SFX_AAF_MOVEOPPOSITEDIR_3, TEXT_SFX_AAF_MOVEOPPOSITEDIR_4</Text_ID>
		<Overlap_Test>Unit_Assault_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Assault_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AAF0501_ENG.wav U000_AAF0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AAF_GUARD_1, TEXT_SFX_AAF_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Assault_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Stop_Assault_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AAF0601_ENG.wav U000_AAF0602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AAF_STOP_1, TEXT_SFX_AAF_STOP_2</Text_ID>
		<Overlap_Test>Unit_Assault_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_Assault_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AAF0701_ENG.wav U000_AAF0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AAF_BARRAGE_1, TEXT_SFX_AAF_BARRAGE_2</Text_ID>
		<Overlap_Test>Unit_Assault_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defend_Assault_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AAF0801_ENG.wav U000_AAF0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AAF_DEFEND_1, TEXT_SFX_AAF_DEFEND_2</Text_ID>
		<Overlap_Test>Unit_Assault_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_Assault_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AAF0901_ENG.wav U000_AAF0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AAF_RETREAT_1, TEXT_SFX_AAF_RETREAT_2</Text_ID>
		<Overlap_Test>Unit_Assault_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Assault_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AAF1301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AAF_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Assault_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Assault_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AAF1401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AAF_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Assault_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Interdictor_Assault_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AAF1601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AAF_INTERDICTOR_1</Text_ID>
		<Overlap_Test>Unit_Assault_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Assault_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AAF1701_ENG.wav U000_AAF1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AAF_HP_LASER_1, TEXT_SFX_AAF_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Assault_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Assault_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AAF1801_ENG.wav U000_AAF1802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AAF_HP_MISSILE_1, TEXT_SFX_AAF_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Assault_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Assault_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AAF1901_ENG.wav U000_AAF1902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AAF_HP_TORP_1, TEXT_SFX_AAF_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Assault_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Assault_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AAF2001_ENG.wav U000_AAF2002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AAF_HP_ION_1, TEXT_SFX_AAF_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Assault_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Assault_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AAF2101_ENG.wav U000_AAF2102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AAF_HP_ENGINES_1, TEXT_SFX_AAF_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Assault_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Assault_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AAF2201_ENG.wav U000_AAF2202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AAF_HP_SHIELDS_1, TEXT_SFX_AAF_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Assault_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Assault_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AAF2301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AAF_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Assault_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Assault_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AAF2401_ENG.wav U000_AAF2402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AAF_HP_BAY_1, TEXT_SFX_AAF_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Assault_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Laser_Assault_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AAF2501_ENG.wav U000_AAF2502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AAF_LOST_LASER_1, TEXT_SFX_AAF_LOST_LASER_2</Text_ID>
		<Overlap_Test>Unit_Assault_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Shields_Assault_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AAF2601_ENG.wav U000_AAF2602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AAF_LOST_SHIELDS_1, TEXT_SFX_AAF_LOST_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Assault_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Engines_Assault_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AAF2701_ENG.wav U000_AAF2702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AAF_LOST_ENGINES_1, TEXT_SFX_AAF_LOST_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Assault_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Nebulon">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_NEB0101_ENG.wav U000_NEB0102_ENG.wav U000_NEB0103_ENG.wav U000_NEB0104_ENG.wav U000_NEB0105_ENG.wav U000_NEB0106_ENG.wav U000_NEB0107_ENG.wav U000_NEB0108_ENG.wav U000_NEB0109_ENG.wav U000_NEB0110_ENG.wav U000_NEB0111_ENG.wav U000_NEB0112_ENG.wav U000_NEB0113_ENG.wav U000_NEB0114_ENG.wav U000_NEB0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_NEB_ATTACK_1, TEXT_SFX_NEB_ATTACK_2, TEXT_SFX_NEB_ATTACK_3, TEXT_SFX_NEB_ATTACK_4, TEXT_SFX_NEB_ATTACK_5, TEXT_SFX_NEB_ATTACK_6, TEXT_SFX_NEB_ATTACK_7, TEXT_SFX_NEB_ATTACK_8, TEXT_SFX_NEB_ATTACK_9, TEXT_SFX_NEB_ATTACK_10, TEXT_SFX_NEB_ATTACK_11, TEXT_SFX_NEB_ATTACK_12, TEXT_SFX_NEB_ATTACK_13, TEXT_SFX_NEB_ATTACK_14, TEXT_SFX_NEB_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Nebulon</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Nebulon">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_NEB0201_ENG.wav U000_NEB0202_ENG.wav U000_NEB0203_ENG.wav U000_NEB0204_ENG.wav U000_NEB0205_ENG.wav U000_NEB0206_ENG.wav U000_NEB0207_ENG.wav U000_NEB0208_ENG.wav U000_NEB0209_ENG.wav U000_NEB0210_ENG.wav U000_NEB0211_ENG.wav U000_NEB0212_ENG.wav U000_NEB0213_ENG.wav U000_NEB0214_ENG.wav U000_NEB0215_ENG.wav U000_NEB0216_ENG.wav U000_NEB0217_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_NEB_MOVE_1, TEXT_SFX_NEB_MOVE_2, TEXT_SFX_NEB_MOVE_3, TEXT_SFX_NEB_MOVE_4, TEXT_SFX_NEB_MOVE_5, TEXT_SFX_NEB_MOVE_6, TEXT_SFX_NEB_MOVE_7, TEXT_SFX_NEB_MOVE_8, TEXT_SFX_NEB_MOVE_9, TEXT_SFX_NEB_MOVE_10, TEXT_SFX_NEB_MOVE_11, TEXT_SFX_NEB_MOVE_12, TEXT_SFX_NEB_MOVE_13, TEXT_SFX_NEB_MOVE_14, TEXT_SFX_NEB_MOVE_15, TEXT_SFX_NEB_MOVE_16, TEXT_SFX_NEB_MOVE_17</Text_ID>
		<Overlap_Test>Unit_Nebulon</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Nebulon">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_NEB0201_ENG.wav U000_NEB0204_ENG.wav U000_NEB0205_ENG.wav U000_NEB0206_ENG.wav U000_NEB0207_ENG.wav U000_NEB0208_ENG.wav U000_NEB0209_ENG.wav U000_NEB0210_ENG.wav U000_NEB0211_ENG.wav U000_NEB0212_ENG.wav U000_NEB0213_ENG.wav U000_NEB0214_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_NEB_MOVE_1, TEXT_SFX_NEB_MOVE_4, TEXT_SFX_NEB_MOVE_5, TEXT_SFX_NEB_MOVE_6, TEXT_SFX_NEB_MOVE_7, TEXT_SFX_NEB_MOVE_8, TEXT_SFX_NEB_MOVE_9, TEXT_SFX_NEB_MOVE_10, TEXT_SFX_NEB_MOVE_11, TEXT_SFX_NEB_MOVE_12, TEXT_SFX_NEB_MOVE_13, TEXT_SFX_NEB_MOVE_14</Text_ID>
		<Overlap_Test>Unit_Nebulon</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Nebulon">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_NEB0301_ENG.wav U000_NEB0302_ENG.wav U000_NEB0303_ENG.wav U000_NEB0304_ENG.wav U000_NEB0305_ENG.wav U000_NEB0306_ENG.wav U000_NEB0307_ENG.wav U000_NEB0308_ENG.wav U000_NEB0309_ENG.wav U000_NEB0310_ENG.wav U000_NEB0311_ENG.wav U000_NEB0312_ENG.wav U000_NEB0313_ENG.wav U000_NEB0314_ENG.wav U000_NEB0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_NEB_SELECT_1, TEXT_SFX_NEB_SELECT_2, TEXT_SFX_NEB_SELECT_3, TEXT_SFX_NEB_SELECT_4, TEXT_SFX_NEB_SELECT_5, TEXT_SFX_NEB_SELECT_6, TEXT_SFX_NEB_SELECT_7, TEXT_SFX_NEB_SELECT_8, TEXT_SFX_NEB_SELECT_9, TEXT_SFX_NEB_SELECT_10, TEXT_SFX_NEB_SELECT_11, TEXT_SFX_NEB_SELECT_12, TEXT_SFX_NEB_SELECT_13, TEXT_SFX_NEB_SELECT_14, TEXT_SFX_NEB_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Nebulon</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Nebulon">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_NEB0302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_NEB_SELECT_2</Text_ID>
		<Overlap_Test>Unit_Nebulon</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Opposite_Nebulon">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_NEB0401_ENG.wav U000_NEB0402_ENG.wav U000_NEB0403_ENG.wav U000_NEB0404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_NEB_MOVEOPPOSITEDIR_1, TEXT_SFX_NEB_MOVEOPPOSITEDIR_2, TEXT_SFX_NEB_MOVEOPPOSITEDIR_3, TEXT_SFX_NEB_MOVEOPPOSITEDIR_4</Text_ID>
		<Overlap_Test>Unit_Nebulon</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Nebulon">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_NEB0501_ENG.wav U000_NEB0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_NEB_GUARD_1, TEXT_SFX_NEB_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Nebulon</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Stop_Nebulon">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_NEB0601_ENG.wav U000_NEB0602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_NEB_STOP_1, TEXT_SFX_NEB_STOP_2</Text_ID>
		<Overlap_Test>Unit_Nebulon</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_Nebulon">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_NEB0701_ENG.wav U000_NEB0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_NEB_BARRAGE_1, TEXT_SFX_NEB_BARRAGE_2</Text_ID>
		<Overlap_Test>Unit_Nebulon</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defend_Nebulon">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_NEB0801_ENG.wav U000_NEB0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_NEB_DEFEND_1, TEXT_SFX_NEB_DEFEND_2</Text_ID>
		<Overlap_Test>Unit_Nebulon</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_Nebulon">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_NEB0901_ENG.wav U000_NEB0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_NEB_RETREAT_1, TEXT_SFX_NEB_RETREAT_2</Text_ID>
		<Overlap_Test>Unit_Nebulon</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Nebulon">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_NEB1301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_NEB_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Nebulon</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Nebulon">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_NEB1401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_NEB_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Nebulon</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Interdictor_Nebulon">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_NEB1601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_NEB_INTERDICTOR_1</Text_ID>
		<Overlap_Test>Unit_Nebulon</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Nebulon">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_NEB1701_ENG.wav U000_NEB1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_NEB_HP_LASER_1, TEXT_SFX_NEB_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Nebulon</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Nebulon">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_NEB1801_ENG.wav U000_NEB1802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_NEB_HP_MISSILE_1, TEXT_SFX_NEB_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Nebulon</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Nebulon">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_NEB1901_ENG.wav U000_NEB1902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_NEB_HP_TORP_1, TEXT_SFX_NEB_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Nebulon</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Nebulon">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_NEB2001_ENG.wav U000_NEB2002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_NEB_HP_ION_1, TEXT_SFX_NEB_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Nebulon</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Nebulon">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_NEB2201_ENG.wav U000_NEB2202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_NEB_HP_ENGINES_1, TEXT_SFX_NEB_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Nebulon</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Nebulon">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_NEB2301_ENG.wav U000_NEB2302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_NEB_HP_SHIELDS_1, TEXT_SFX_NEB_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Nebulon</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Nebulon">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_NEB2401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_NEB_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Nebulon</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Nebulon">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_NEB2501_ENG.wav U000_NEB2502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_NEB_HP_BAY_1, TEXT_SFX_NEB_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Nebulon</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Laser_Nebulon">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_NEB2601_ENG.wav U000_NEB2602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_NEB_LOST_LASER_1, TEXT_SFX_NEB_LOST_LASER_2</Text_ID>
		<Overlap_Test>Unit_Nebulon</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Shields_Nebulon">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_NEB2701_ENG.wav U000_NEB2702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_NEB_LOST_SHIELDS_1, TEXT_SFX_NEB_LOST_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Nebulon</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Engines_Nebulon">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_NEB2801_ENG.wav U000_NEB2802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_NEB_LOST_ENGINES_1, TEXT_SFX_NEB_LOST_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Nebulon</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED0101_ENG.wav U000_JED0102_ENG.wav U000_JED0106_ENG.wav U000_JED0107_ENG.wav U000_JED0108_ENG.wav U000_JED0109_ENG.wav U000_JED0110_ENG.wav U000_JED0111_ENG.wav U000_JED0112_ENG.wav U000_JED0113_ENG.wav U000_JED0114_ENG.wav U000_JED0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_ATTACK_1, TEXT_SFX_JED_ATTACK_2, TEXT_SFX_JED_ATTACK_6, TEXT_SFX_JED_ATTACK_7, TEXT_SFX_JED_ATTACK_8, TEXT_SFX_JED_ATTACK_9, TEXT_SFX_JED_ATTACK_10, TEXT_SFX_JED_ATTACK_11, TEXT_SFX_JED_ATTACK_12, TEXT_SFX_JED_ATTACK_13, TEXT_SFX_JED_ATTACK_14, TEXT_SFX_JED_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED0201_ENG.wav U000_JED0202_ENG.wav U000_JED0203_ENG.wav U000_JED0204_ENG.wav U000_JED0205_ENG.wav U000_JED0206_ENG.wav U000_JED0207_ENG.wav U000_JED0208_ENG.wav U000_JED0209_ENG.wav U000_JED0210_ENG.wav U000_JED0211_ENG.wav U000_JED0212_ENG.wav U000_JED0213_ENG.wav U000_JED0214_ENG.wav U000_JED0215_ENG.wav U000_JED0216_ENG.wav U000_JED0217_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_MOVE_1, TEXT_SFX_JED_MOVE_2, TEXT_SFX_JED_MOVE_3, TEXT_SFX_JED_MOVE_4, TEXT_SFX_JED_MOVE_5, TEXT_SFX_JED_MOVE_6, TEXT_SFX_JED_MOVE_7, TEXT_SFX_JED_MOVE_8, TEXT_SFX_JED_MOVE_9, TEXT_SFX_JED_MOVE_10, TEXT_SFX_JED_MOVE_11, TEXT_SFX_JED_MOVE_12, TEXT_SFX_JED_MOVE_13, TEXT_SFX_JED_MOVE_14, TEXT_SFX_JED_MOVE_15, TEXT_SFX_JED_MOVE_16, TEXT_SFX_JED_MOVE_17</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED0201_ENG.wav U000_JED0202_ENG.wav U000_JED0203_ENG.wav U000_JED0204_ENG.wav U000_JED0205_ENG.wav U000_JED0207_ENG.wav U000_JED0209_ENG.wav U000_JED0210_ENG.wav U000_JED0212_ENG.wav U000_JED0213_ENG.wav U000_JED0214_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_MOVE_1, TEXT_SFX_JED_MOVE_2, TEXT_SFX_JED_MOVE_3, TEXT_SFX_JED_MOVE_4, TEXT_SFX_JED_MOVE_5, TEXT_SFX_JED_MOVE_7, TEXT_SFX_JED_MOVE_9, TEXT_SFX_JED_MOVE_10, TEXT_SFX_JED_MOVE_12, TEXT_SFX_JED_MOVE_13, TEXT_SFX_JED_MOVE_14</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED0301_ENG.wav U000_JED0302_ENG.wav U000_JED0303_ENG.wav U000_JED0304_ENG.wav U000_JED0305_ENG.wav U000_JED0306_ENG.wav U000_JED0307_ENG.wav U000_JED0308_ENG.wav U000_JED0309_ENG.wav U000_JED0310_ENG.wav U000_JED0311_ENG.wav U000_JED0312_ENG.wav U000_JED0313_ENG.wav U000_JED0314_ENG.wav U000_JED0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_SELECT_1, TEXT_SFX_JED_SELECT_2, TEXT_SFX_JED_SELECT_3, TEXT_SFX_JED_SELECT_4, TEXT_SFX_JED_SELECT_5, TEXT_SFX_JED_SELECT_6, TEXT_SFX_JED_SELECT_7, TEXT_SFX_JED_SELECT_8, TEXT_SFX_JED_SELECT_9, TEXT_SFX_JED_SELECT_10, TEXT_SFX_JED_SELECT_11, TEXT_SFX_JED_SELECT_12, TEXT_SFX_JED_SELECT_13, TEXT_SFX_JED_SELECT_14, TEXT_SFX_JED_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED0308_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_SELECT_8</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Opposite_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED0401_ENG.wav U000_JED0402_ENG.wav U000_JED0403_ENG.wav U000_JED0404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_MOVEOPPOSITEDIR_1, TEXT_SFX_JED_MOVEOPPOSITEDIR_2, TEXT_SFX_JED_MOVEOPPOSITEDIR_3, TEXT_SFX_JED_MOVEOPPOSITEDIR_4</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED0501_ENG.wav U000_JED0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_GUARD_1, TEXT_SFX_JED_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Stop_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED0601_ENG.wav U000_JED0602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_STOP_1, TEXT_SFX_JED_STOP_2</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED0701_ENG.wav U000_JED0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_BARRAGE_1, TEXT_SFX_JED_BARRAGE_2</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defend_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED0801_ENG.wav U000_JED0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_DEFEND_1, TEXT_SFX_JED_DEFEND_2</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED0901_ENG.wav U000_JED0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_RETREAT_1, TEXT_SFX_JED_RETREAT_2</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED1301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED1401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_interdictor_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED1601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_INTERDICTOR_1</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED1701_ENG.wav U000_JED1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_HP_LASER_1, TEXT_SFX_JED_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED1801_ENG.wav U000_JED1802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_HP_MISSILE_1, TEXT_SFX_JED_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED1901_ENG.wav U000_JED1902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_HP_TORP_1, TEXT_SFX_JED_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED2001_ENG.wav U000_JED2002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_HP_ION_1, TEXT_SFX_JED_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED2101_ENG.wav U000_JED2102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_HP_ENGINES_1, TEXT_SFX_JED_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED2201_ENG.wav U000_JED2202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_HP_SHIELDS_1, TEXT_SFX_JED_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED2301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED2401_ENG.wav U000_JED2402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_HP_BAY_1, TEXT_SFX_JED_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Laser_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED2501_ENG.wav U000_JED2502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_LOST_LASER_1, TEXT_SFX_JED_LOST_LASER_2</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Missile_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED2601_ENG.wav U000_JED2602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_LOST_MISSILE_1, TEXT_SFX_JED_LOST_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Ion_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED2701_ENG.wav U000_JED2702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_LOST_ION_1, TEXT_SFX_JED_LOST_ION_2</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Shields_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED2801_ENG.wav U000_JED2802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_LOST_SHIELDS_1, TEXT_SFX_JED_LOST_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Engines_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED2901_ENG.wav U000_JED2902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_LOST_ENGINES_1, TEXT_SFX_JED_LOST_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Bay_Jedi_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_JED3001_ENG.wav U000_JED3002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_JED_LOST_BAY_1, TEXT_SFX_JED_LOST_BAY_2</Text_ID>
		<Overlap_Test>Unit_Jedi_Cruiser</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Corvette">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_COR0101_ENG.wav U000_COR0102_ENG.wav U000_COR0103_ENG.wav U000_COR0104_ENG.wav U000_COR0105_ENG.wav U000_COR0106_ENG.wav U000_COR0107_ENG.wav U000_COR0108_ENG.wav U000_COR0109_ENG.wav U000_COR0110_ENG.wav U000_COR0111_ENG.wav U000_COR0112_ENG.wav U000_COR0113_ENG.wav U000_COR0114_ENG.wav U000_COR0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_COR_SELECT_1, TEXT_SFX_COR_SELECT_2, TEXT_SFX_COR_SELECT_3, TEXT_SFX_COR_SELECT_4, TEXT_SFX_COR_SELECT_5, TEXT_SFX_COR_SELECT_6, TEXT_SFX_COR_SELECT_7, TEXT_SFX_COR_SELECT_8, TEXT_SFX_COR_SELECT_9, TEXT_SFX_COR_SELECT_10, TEXT_SFX_COR_SELECT_11, TEXT_SFX_COR_SELECT_12, TEXT_SFX_COR_SELECT_13, TEXT_SFX_COR_SELECT_14, TEXT_SFX_COR_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Corvette</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Corvette">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_COR0101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_COR_SELECT_1</Text_ID>
		<Overlap_Test>Unit_Corvette</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Corvette">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_COR0201_ENG.wav U000_COR0202_ENG.wav U000_COR0203_ENG.wav U000_COR0204_ENG.wav U000_COR0205_ENG.wav U000_COR0206_ENG.wav U000_COR0207_ENG.wav U000_COR0208_ENG.wav U000_COR0209_ENG.wav U000_COR0210_ENG.wav U000_COR0211_ENG.wav U000_COR0212_ENG.wav U000_COR0213_ENG.wav U000_COR0214_ENG.wav U000_COR0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_COR_MOVE_1, TEXT_SFX_COR_MOVE_2, TEXT_SFX_COR_MOVE_3, TEXT_SFX_COR_MOVE_4, TEXT_SFX_COR_MOVE_5, TEXT_SFX_COR_MOVE_6, TEXT_SFX_COR_MOVE_7, TEXT_SFX_COR_MOVE_8, TEXT_SFX_COR_MOVE_9, TEXT_SFX_COR_MOVE_10, TEXT_SFX_COR_MOVE_11, TEXT_SFX_COR_MOVE_12, TEXT_SFX_COR_MOVE_13, TEXT_SFX_COR_MOVE_14, TEXT_SFX_COR_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Corvette</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Corvette">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_COR0203_ENG.wav U000_COR0204_ENG.wav U000_COR0205_ENG.wav U000_COR0206_ENG.wav U000_COR0207_ENG.wav U000_COR0209_ENG.wav U000_COR0210_ENG.wav U000_COR0211_ENG.wav U000_COR0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_COR_MOVE_3, TEXT_SFX_COR_MOVE_4, TEXT_SFX_COR_MOVE_5, TEXT_SFX_COR_MOVE_6, TEXT_SFX_COR_MOVE_7, TEXT_SFX_COR_MOVE_9, TEXT_SFX_COR_MOVE_10, TEXT_SFX_COR_MOVE_11, TEXT_SFX_COR_MOVE_12</Text_ID>
		<Overlap_Test>Unit_Corvette</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Corvette">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_COR0301_ENG.wav U000_COR0303_ENG.wav U000_COR0303_ENG.wav U000_COR0304_ENG.wav U000_COR0305_ENG.wav U000_COR0306_ENG.wav U000_COR0307_ENG.wav U000_COR0308_ENG.wav U000_COR0309_ENG.wav U000_COR0310_ENG.wav U000_COR0311_ENG.wav U000_COR0312_ENG.wav U000_COR0313_ENG.wav U000_COR0314_ENG.wav U000_COR0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_COR_ATTACK_1, TEXT_SFX_COR_ATTACK_2, TEXT_SFX_COR_ATTACK_3, TEXT_SFX_COR_ATTACK_4, TEXT_SFX_COR_ATTACK_5, TEXT_SFX_COR_ATTACK_6, TEXT_SFX_COR_ATTACK_7, TEXT_SFX_COR_ATTACK_8, TEXT_SFX_COR_ATTACK_9, TEXT_SFX_COR_ATTACK_10, TEXT_SFX_COR_ATTACK_11, TEXT_SFX_COR_ATTACK_12, TEXT_SFX_COR_ATTACK_13, TEXT_SFX_COR_ATTACK_14, TEXT_SFX_COR_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Corvette</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Corvette">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_COR0401_ENG.wav U000_COR0402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_COR_GUARD_1, TEXT_SFX_COR_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Corvette</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Stop_Corvette">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_COR0501_ENG.wav U000_COR0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_COR_STOP_1, TEXT_SFX_COR_STOP_2</Text_ID>
		<Overlap_Test>Unit_Corvette</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_Corvette">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_COR0601_ENG.wav U000_COR0602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_COR_BARRAGE_1, TEXT_SFX_COR_BARRAGE_2</Text_ID>
		<Overlap_Test>Unit_Corvette</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Speed_Corvette">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_COR0701_ENG.wav U000_COR0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_COR_SPEED_1, TEXT_SFX_COR_SPEED_2</Text_ID>
		<Overlap_Test>Unit_Corvette</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_Corvette">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_COR0801_ENG.wav U000_COR0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_COR_RETREAT_1, TEXT_SFX_COR_RETREAT_2</Text_ID>
		<Overlap_Test>Unit_Corvette</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Shields_Corvette">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_COR0901_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_COR_SHIELDS_1</Text_ID>
		<Overlap_Test>Unit_Corvette</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Corvette">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_COR1001_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_COR_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Corvette</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Corvette">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_COR1101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_COR_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Corvette</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Corvette">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_COR1201_ENG.wav U000_COR1202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_COR_HP_LASER_1, TEXT_SFX_COR_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Corvette</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Corvette">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_COR1301_ENG.wav U000_COR1302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_COR_HP_MISSILE_1, TEXT_SFX_COR_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Corvette</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Corvette">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_COR1401_ENG.wav U000_COR1402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_COR_HP_TORP_1, TEXT_SFX_COR_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Corvette</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Corvette">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_COR1501_ENG.wav U000_COR1502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_COR_HP_ION_1, TEXT_SFX_COR_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Corvette</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Corvette">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_COR1601_ENG.wav U000_COR1602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_COR_HP_ENGINES_1, TEXT_SFX_COR_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Corvette</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Corvette">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_COR1701_ENG.wav U000_COR1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_COR_HP_SHIELDS_1, TEXT_SFX_COR_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Corvette</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Corvette">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_COR1801_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_COR_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Corvette</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Corvette">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_COR1901_ENG.wav U000_COR1902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_COR_HP_BAY_1, TEXT_SFX_COR_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Corvette</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Gunboat">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CGB0101_ENG.wav U000_CGB0102_ENG.wav U000_CGB0103_ENG.wav U000_CGB0104_ENG.wav U000_CGB0105_ENG.wav U000_CGB0106_ENG.wav U000_CGB0107_ENG.wav U000_CGB0108_ENG.wav U000_CGB0109_ENG.wav U000_CGB0110_ENG.wav U000_CGB0111_ENG.wav U000_CGB0112_ENG.wav U000_CGB0113_ENG.wav U000_CGB0114_ENG.wav U000_CGB0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CGB_SELECT_1, TEXT_SFX_CGB_SELECT_2, TEXT_SFX_CGB_SELECT_3, TEXT_SFX_CGB_SELECT_4, TEXT_SFX_CGB_SELECT_5, TEXT_SFX_CGB_SELECT_6, TEXT_SFX_CGB_SELECT_7, TEXT_SFX_CGB_SELECT_8, TEXT_SFX_CGB_SELECT_9, TEXT_SFX_CGB_SELECT_10, TEXT_SFX_CGB_SELECT_11, TEXT_SFX_CGB_SELECT_12, TEXT_SFX_CGB_SELECT_13, TEXT_SFX_CGB_SELECT_14, TEXT_SFX_CGB_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Gunboat</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Gunboat">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CGB0103_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CGB_SELECT_3</Text_ID>
		<Overlap_Test>Unit_Gunboat</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Gunboat">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CGB0201_ENG.wav U000_CGB0202_ENG.wav U000_CGB0203_ENG.wav U000_CGB0204_ENG.wav U000_CGB0205_ENG.wav U000_CGB0206_ENG.wav U000_CGB0207_ENG.wav U000_CGB0208_ENG.wav U000_CGB0209_ENG.wav U000_CGB0210_ENG.wav U000_CGB0211_ENG.wav U000_CGB0212_ENG.wav U000_CGB0213_ENG.wav U000_CGB0214_ENG.wav U000_CGB0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CGB_MOVE_1, TEXT_SFX_CGB_MOVE_2, TEXT_SFX_CGB_MOVE_3, TEXT_SFX_CGB_MOVE_4, TEXT_SFX_CGB_MOVE_5, TEXT_SFX_CGB_MOVE_6, TEXT_SFX_CGB_MOVE_7, TEXT_SFX_CGB_MOVE_8, TEXT_SFX_CGB_MOVE_9, TEXT_SFX_CGB_MOVE_10, TEXT_SFX_CGB_MOVE_11, TEXT_SFX_CGB_MOVE_12, TEXT_SFX_CGB_MOVE_13, TEXT_SFX_CGB_MOVE_14, TEXT_SFX_CGB_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Gunboat</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Gunboat">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CGB0201_ENG.wav U000_CGB0202_ENG.wav U000_CGB0203_ENG.wav U000_CGB0204_ENG.wav U000_CGB0205_ENG.wav U000_CGB0206_ENG.wav U000_CGB0207_ENG.wav U000_CGB0208_ENG.wav U000_CGB0209_ENG.wav U000_CGB0210_ENG.wav U000_CGB0211_ENG.wav U000_CGB0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CGB_MOVE_1, TEXT_SFX_CGB_MOVE_2, TEXT_SFX_CGB_MOVE_3, TEXT_SFX_CGB_MOVE_4, TEXT_SFX_CGB_MOVE_5, TEXT_SFX_CGB_MOVE_6, TEXT_SFX_CGB_MOVE_7, TEXT_SFX_CGB_MOVE_8, TEXT_SFX_CGB_MOVE_9, TEXT_SFX_CGB_MOVE_10, TEXT_SFX_CGB_MOVE_11, TEXT_SFX_CGB_MOVE_12</Text_ID>
		<Overlap_Test>Unit_Gunboat</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Gunboat">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CGB0301_ENG.wav U000_CGB0303_ENG.wav U000_CGB0303_ENG.wav U000_CGB0304_ENG.wav U000_CGB0305_ENG.wav U000_CGB0306_ENG.wav U000_CGB0307_ENG.wav U000_CGB0308_ENG.wav U000_CGB0309_ENG.wav U000_CGB0310_ENG.wav U000_CGB0311_ENG.wav U000_CGB0312_ENG.wav U000_CGB0313_ENG.wav U000_CGB0314_ENG.wav U000_CGB0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CGB_ATTACK_1, TEXT_SFX_CGB_ATTACK_2, TEXT_SFX_CGB_ATTACK_3, TEXT_SFX_CGB_ATTACK_4, TEXT_SFX_CGB_ATTACK_5, TEXT_SFX_CGB_ATTACK_6, TEXT_SFX_CGB_ATTACK_7, TEXT_SFX_CGB_ATTACK_8, TEXT_SFX_CGB_ATTACK_9, TEXT_SFX_CGB_ATTACK_10, TEXT_SFX_CGB_ATTACK_11, TEXT_SFX_CGB_ATTACK_12, TEXT_SFX_CGB_ATTACK_13, TEXT_SFX_CGB_ATTACK_14, TEXT_SFX_CGB_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Gunboat</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Gunboat">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CGB0401_ENG.wav U000_CGB0402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CGB_GUARD_1, TEXT_SFX_CGB_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Gunboat</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Stop_Gunboat">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CGB0501_ENG.wav U000_CGB0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CGB_STOP_1, TEXT_SFX_CGB_STOP_2</Text_ID>
		<Overlap_Test>Unit_Gunboat</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_Gunboat">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CGB0601_ENG.wav U000_CGB0602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CGB_BARRAGE_1, TEXT_SFX_CGB_BARRAGE_2</Text_ID>
		<Overlap_Test>Unit_Gunboat</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Speed_Gunboat">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CGB0701_ENG.wav U000_CGB0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CGB_SPEED_1, TEXT_SFX_CGB_SPEED_2</Text_ID>
		<Overlap_Test>Unit_Gunboat</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_Gunboat">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CGB0801_ENG.wav U000_CGB0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CGB_RETREAT_1, TEXT_SFX_CGB_RETREAT_2</Text_ID>
		<Overlap_Test>Unit_Gunboat</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Shields_Gunboat">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CGB0901_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CGB_SHIELDS_1</Text_ID>
		<Overlap_Test>Unit_Gunboat</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Gunboat">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CGB1001_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CGB_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Gunboat</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Gunboat">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CGB1101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CGB_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Gunboat</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Gunboat">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CGB1201_ENG.wav U000_CGB1202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CGB_HP_LASER_1, TEXT_SFX_CGB_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Gunboat</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Gunboat">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CGB1301_ENG.wav U000_CGB1302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CGB_HP_MISSILE_1, TEXT_SFX_CGB_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Gunboat</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Gunboat">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CGB1401_ENG.wav U000_CGB1402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CGB_HP_TORP_1, TEXT_SFX_CGB_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Gunboat</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Gunboat">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CGB1501_ENG.wav U000_CGB1502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CGB_HP_ION_1, TEXT_SFX_CGB_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Gunboat</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Gunboat">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CGB1601_ENG.wav U000_CGB1602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CGB_HP_ENGINES_1, TEXT_SFX_CGB_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Gunboat</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Gunboat">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CGB1701_ENG.wav U000_CGB1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CGB_HP_SHIELDS_1, TEXT_SFX_CGB_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Gunboat</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Gunboat">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CGB1801_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CGB_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Gunboat</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Gunboat">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CGB1901_ENG.wav U000_CGB1902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CGB_HP_BAY_1, TEXT_SFX_CGB_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Gunboat</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Marauder_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MRD0101_ENG.wav U000_MRD0102_ENG.wav U000_MRD0103_ENG.wav U000_MRD0104_ENG.wav U000_MRD0105_ENG.wav U000_MRD0106_ENG.wav U000_MRD0107_ENG.wav U000_MRD0108_ENG.wav U000_MRD0109_ENG.wav U000_MRD0110_ENG.wav U000_MRD0111_ENG.wav U000_MRD0112_ENG.wav U000_MRD0113_ENG.wav U000_MRD0114_ENG.wav U000_MRD0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MRD_SELECT_1, TEXT_SFX_MRD_SELECT_2, TEXT_SFX_MRD_SELECT_3, TEXT_SFX_MRD_SELECT_4, TEXT_SFX_MRD_SELECT_5, TEXT_SFX_MRD_SELECT_6, TEXT_SFX_MRD_SELECT_7, TEXT_SFX_MRD_SELECT_8, TEXT_SFX_MRD_SELECT_9, TEXT_SFX_MRD_SELECT_10, TEXT_SFX_MRD_SELECT_11, TEXT_SFX_MRD_SELECT_12, TEXT_SFX_MRD_SELECT_13, TEXT_SFX_MRD_SELECT_14, TEXT_SFX_MRD_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Marauder</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Marauder_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MRD0101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MRD_SELECT_1</Text_ID>
		<Overlap_Test>Unit_Marauder</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Marauder_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MRD0201_ENG.wav U000_MRD0202_ENG.wav U000_MRD0203_ENG.wav U000_MRD0204_ENG.wav U000_MRD0205_ENG.wav U000_MRD0206_ENG.wav U000_MRD0207_ENG.wav U000_MRD0208_ENG.wav U000_MRD0209_ENG.wav U000_MRD0210_ENG.wav U000_MRD0211_ENG.wav U000_MRD0212_ENG.wav U000_MRD0213_ENG.wav U000_MRD0214_ENG.wav U000_MRD0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MRD_MOVE_1, TEXT_SFX_MRD_MOVE_2, TEXT_SFX_MRD_MOVE_3, TEXT_SFX_MRD_MOVE_4, TEXT_SFX_MRD_MOVE_5, TEXT_SFX_MRD_MOVE_6, TEXT_SFX_MRD_MOVE_7, TEXT_SFX_MRD_MOVE_8, TEXT_SFX_MRD_MOVE_9, TEXT_SFX_MRD_MOVE_10, TEXT_SFX_MRD_MOVE_11, TEXT_SFX_MRD_MOVE_12, TEXT_SFX_MRD_MOVE_13, TEXT_SFX_MRD_MOVE_14, TEXT_SFX_MRD_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Marauder</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Marauder_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MRD0201_ENG.wav U000_MRD0202_ENG.wav U000_MRD0203_ENG.wav U000_MRD0207_ENG.wav U000_MRD0208_ENG.wav U000_MRD0209_ENG.wav U000_MRD0210_ENG.wav U000_MRD0211_ENG.wav U000_MRD0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MRD_MOVE_1, TEXT_SFX_MRD_MOVE_2, TEXT_SFX_MRD_MOVE_3, TEXT_SFX_MRD_MOVE_7, TEXT_SFX_MRD_MOVE_8, TEXT_SFX_MRD_MOVE_9, TEXT_SFX_MRD_MOVE_10, TEXT_SFX_MRD_MOVE_11, TEXT_SFX_MRD_MOVE_12</Text_ID>
		<Overlap_Test>Unit_Marauder</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Marauder_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MRD0301_ENG.wav U000_MRD0303_ENG.wav U000_MRD0303_ENG.wav U000_MRD0304_ENG.wav U000_MRD0305_ENG.wav U000_MRD0306_ENG.wav U000_MRD0307_ENG.wav U000_MRD0308_ENG.wav U000_MRD0309_ENG.wav U000_MRD0310_ENG.wav U000_MRD0311_ENG.wav U000_MRD0312_ENG.wav U000_MRD0313_ENG.wav U000_MRD0314_ENG.wav U000_MRD0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MRD_ATTACK_1, TEXT_SFX_MRD_ATTACK_2, TEXT_SFX_MRD_ATTACK_3, TEXT_SFX_MRD_ATTACK_4, TEXT_SFX_MRD_ATTACK_5, TEXT_SFX_MRD_ATTACK_6, TEXT_SFX_MRD_ATTACK_7, TEXT_SFX_MRD_ATTACK_8, TEXT_SFX_MRD_ATTACK_9, TEXT_SFX_MRD_ATTACK_10, TEXT_SFX_MRD_ATTACK_11, TEXT_SFX_MRD_ATTACK_12, TEXT_SFX_MRD_ATTACK_13, TEXT_SFX_MRD_ATTACK_14, TEXT_SFX_MRD_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Marauder</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Marauder_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MRD0401_ENG.wav U000_MRD0402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MRD_GUARD_1, TEXT_SFX_MRD_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Marauder</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_Marauder_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MRD0601_ENG.wav U000_MRD0602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MRD_BARRAGE_1, TEXT_SFX_MRD_BARRAGE_2</Text_ID>
		<Overlap_Test>Unit_Marauder</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_Marauder_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MRD0801_ENG.wav U000_MRD0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MRD_RETREAT_1, TEXT_SFX_MRD_RETREAT_2</Text_ID>
		<Overlap_Test>Unit_Marauder</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Marauder_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MRD1001_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MRD_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Marauder</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Marauder_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MRD1101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MRD_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Marauder</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Marauder_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MRD1201_ENG.wav U000_MRD1202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MRD_HP_LASER_1, TEXT_SFX_MRD_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Marauder</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Marauder_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MRD1301_ENG.wav U000_MRD1302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MRD_HP_MISSILE_1, TEXT_SFX_MRD_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Marauder</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Marauder_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MRD1401_ENG.wav U000_MRD1402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MRD_HP_TORP_1, TEXT_SFX_MRD_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Marauder</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Marauder_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MRD1501_ENG.wav U000_MRD1502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MRD_HP_ION_1, TEXT_SFX_MRD_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Marauder</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Marauder_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MRD1601_ENG.wav U000_MRD1602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MRD_HP_ENGINES_1, TEXT_SFX_MRD_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Marauder</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Marauder_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MRD1701_ENG.wav U000_MRD1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MRD_HP_SHIELDS_1, TEXT_SFX_MRD_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Marauder</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Marauder_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MRD1801_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MRD_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Marauder</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Marauder_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MRD1901_ENG.wav U000_MRD1902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MRD_HP_BAY_1, TEXT_SFX_MRD_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Marauder</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_X_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_XWP0101_ENG.wav U000_XWP0102_ENG.wav U000_XWP0103_ENG.wav U000_XWP0104_ENG.wav U000_XWP0105_ENG.wav U000_XWP0106_ENG.wav U000_XWP0107_ENG.wav U000_XWP0108_ENG.wav U000_XWP0109_ENG.wav U000_XWP0110_ENG.wav U000_XWP0111_ENG.wav U000_XWP0112_ENG.wav U000_XWP0113_ENG.wav U000_XWP0114_ENG.wav U000_XWP0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_XWP_SELECT_1, TEXT_SFX_XWP_SELECT_2, TEXT_SFX_XWP_SELECT_3, TEXT_SFX_XWP_SELECT_4, TEXT_SFX_XWP_SELECT_5, TEXT_SFX_XWP_SELECT_6, TEXT_SFX_XWP_SELECT_7, TEXT_SFX_XWP_SELECT_8, TEXT_SFX_XWP_SELECT_9, TEXT_SFX_XWP_SELECT_10, TEXT_SFX_XWP_SELECT_11, TEXT_SFX_XWP_SELECT_12, TEXT_SFX_XWP_SELECT_13, TEXT_SFX_XWP_SELECT_14, TEXT_SFX_XWP_SELECT_15</Text_ID>
		<Overlap_Test>Unit_X_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_X_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_XWP0101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_XWP_SELECT_1</Text_ID>
		<Overlap_Test>Unit_X_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_X_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_XWP0201_ENG.wav U000_XWP0202_ENG.wav U000_XWP0203_ENG.wav U000_XWP0204_ENG.wav U000_XWP0205_ENG.wav U000_XWP0206_ENG.wav U000_XWP0207_ENG.wav U000_XWP0208_ENG.wav U000_XWP0209_ENG.wav U000_XWP0210_ENG.wav U000_XWP0211_ENG.wav U000_XWP0212_ENG.wav U000_XWP0213_ENG.wav U000_XWP0214_ENG.wav U000_XWP0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_XWP_MOVE_1, TEXT_SFX_XWP_MOVE_2, TEXT_SFX_XWP_MOVE_3, TEXT_SFX_XWP_MOVE_4, TEXT_SFX_XWP_MOVE_5, TEXT_SFX_XWP_MOVE_6, TEXT_SFX_XWP_MOVE_7, TEXT_SFX_XWP_MOVE_8, TEXT_SFX_XWP_MOVE_9, TEXT_SFX_XWP_MOVE_10, TEXT_SFX_XWP_MOVE_11, TEXT_SFX_XWP_MOVE_12, TEXT_SFX_XWP_MOVE_13, TEXT_SFX_XWP_MOVE_14, TEXT_SFX_XWP_MOVE_15</Text_ID>
		<Overlap_Test>Unit_X_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_X_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_XWP0202_ENG.wav U000_XWP0203_ENG.wav U000_XWP0204_ENG.wav U000_XWP0205_ENG.wav U000_XWP0206_ENG.wav U000_XWP0207_ENG.wav U000_XWP0208_ENG.wav U000_XWP0209_ENG.wav U000_XWP0210_ENG.wav U000_XWP0211_ENG.wav U000_XWP0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_XWP_MOVE_2, TEXT_SFX_XWP_MOVE_3, TEXT_SFX_XWP_MOVE_4, TEXT_SFX_XWP_MOVE_5, TEXT_SFX_XWP_MOVE_6, TEXT_SFX_XWP_MOVE_7, TEXT_SFX_XWP_MOVE_8, TEXT_SFX_XWP_MOVE_9, TEXT_SFX_XWP_MOVE_10, TEXT_SFX_XWP_MOVE_11, TEXT_SFX_XWP_MOVE_12</Text_ID>
		<Overlap_Test>Unit_X_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_X_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_XWP0301_ENG.wav U000_XWP0302_ENG.wav U000_XWP0303_ENG.wav U000_XWP0304_ENG.wav U000_XWP0305_ENG.wav U000_XWP0306_ENG.wav U000_XWP0307_ENG.wav U000_XWP0308_ENG.wav U000_XWP0309_ENG.wav U000_XWP0310_ENG.wav U000_XWP0311_ENG.wav U000_XWP0312_ENG.wav U000_XWP0313_ENG.wav U000_XWP0314_ENG.wav U000_XWP0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_XWP_ATTACK_1, TEXT_SFX_XWP_ATTACK_2, TEXT_SFX_XWP_ATTACK_3, TEXT_SFX_XWP_ATTACK_4, TEXT_SFX_XWP_ATTACK_5, TEXT_SFX_XWP_ATTACK_6, TEXT_SFX_XWP_ATTACK_7, TEXT_SFX_XWP_ATTACK_8, TEXT_SFX_XWP_ATTACK_9, TEXT_SFX_XWP_ATTACK_10, TEXT_SFX_XWP_ATTACK_11, TEXT_SFX_XWP_ATTACK_12, TEXT_SFX_XWP_ATTACK_13, TEXT_SFX_XWP_ATTACK_14, TEXT_SFX_XWP_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_X_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Patrol_X_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_XWP0401_ENG.wav U000_XWP0402_ENG.wav U000_XWP0403_ENG.wav U000_XWP0404_ENG.wav U000_XWP0405_ENG.wav U000_XWP0406_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_XWP_PATROL_1, TEXT_SFX_XWP_PATROL_2, TEXT_SFX_XWP_PATROL_3, TEXT_SFX_XWP_PATROL_4, TEXT_SFX_XWP_PATROL_5, TEXT_SFX_XWP_PATROL_6</Text_ID>
		<Overlap_Test>Unit_X_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_X_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_XWP0501_ENG.wav U000_XWP0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_XWP_GUARD_1, TEXT_SFX_XWP_GUARD_2</Text_ID>
		<Overlap_Test>Unit_X_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Assist_Move_X_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_XW11803_ENG.wav U000_XW11809_ENG.wav U000_XW21901_ENG.wav U000_XW21902_ENG.wav U000_XW21903_ENG.wav U000_XW32004_ENG.wav U000_XW32007_ENG.wav U000_XW42101_ENG.wav U000_XW42106_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Probability>50</Probability>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_XW1_CHATTER_3, TEXT_SFX_XW1_CHATTER_9, TEXT_SFX_XW2_CHATTER_1, TEXT_SFX_XW2_CHATTER_2, TEXT_SFX_XW2_CHATTER_3, TEXT_SFX_XW3_CHATTER_4, TEXT_SFX_XW3_CHATTER_7, TEXT_SFX_XW4_CHATTER_1, TEXT_SFX_XW4_CHATTER_6</Text_ID>
		<Overlap_Test>Unit_X_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Assist_Attack_X_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_XW11801_ENG.wav U000_XW11802_ENG.wav U000_XW11804_ENG.wav U000_XW11805_ENG.wav U000_XW11807_ENG.wav U000_XW11808_ENG.wav U000_XW21904_ENG.wav U000_XW21907_ENG.wav U000_XW21909_ENG.wav U000_XW32001_ENG.wav U000_XW32003_ENG.wav U000_XW32008_ENG.wav U000_XW32009_ENG.wav U000_XW42103_ENG.wav U000_XW42104_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Probability>50</Probability>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_XW1_CHATTER_1, TEXT_SFX_XW1_CHATTER_2, TEXT_SFX_XW1_CHATTER_4, TEXT_SFX_XW1_CHATTER_5, TEXT_SFX_XW1_CHATTER_7, TEXT_SFX_XW1_CHATTER_8, TEXT_SFX_XW2_CHATTER_4, TEXT_SFX_XW2_CHATTER_7, TEXT_SFX_XW2_CHATTER_9, TEXT_SFX_XW3_CHATTER_1, TEXT_SFX_XW3_CHATTER_3, TEXT_SFX_XW3_CHATTER_8, TEXT_SFX_XW3_CHATTER_9, TEXT_SFX_XW4_CHATTER_3, TEXT_SFX_XW4_CHATTER_4</Text_ID>
		<Overlap_Test>Unit_X_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_X_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_XWP0601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_XWP_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_X_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_X_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_XWP0701_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_XWP_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_X_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_X_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_XWP1001_ENG.wav U000_XWP1002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_XWP_HP_LASER_1, TEXT_SFX_XWP_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_X_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_X_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_XWP1101_ENG.wav U000_XWP1102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_XWP_HP_MISSILE_1, TEXT_SFX_XWP_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_X_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_X_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_XWP1201_ENG.wav U000_XWP1202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_XWP_HP_TORP_1, TEXT_SFX_XWP_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_X_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_X_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_XWP1301_ENG.wav U000_XWP1302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_XWP_HP_ION_1, TEXT_SFX_XWP_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_X_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_X_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_XWP1401_ENG.wav U000_XWP1402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_XWP_HP_ENGINES_1, TEXT_SFX_XWP_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_X_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_X_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_XWP1501_ENG.wav U000_XWP1502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_XWP_HP_SHIELDS_1, TEXT_SFX_XWP_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_X_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_X_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_XWP1601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_XWP_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_X_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_X_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_XWP1701_ENG.wav U000_XWP1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_XWP_HP_BAY_1, TEXT_SFX_XWP_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_X_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_X_Wing">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_XW62306_ENG.wav U000_XW52208_ENG.wav U000_XW21905_ENG.wav U000_XW21909_ENG.wav U000_XW52209_ENG.wav U000_XW62309_ENG.wav U000_VW11103_ENG.wav U000_VW11106_ENG.wav U000_VW11109_ENG.wav U000_VW21204_ENG.wav U000_VW31303_ENG.wav U000_VW31306_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_XW6_CHATTER_6, TEXT_SFX_XW5_CHATTER_8, TEXT_SFX_XW2_CHATTER_5, TEXT_SFX_XW2_CHATTER_9, TEXT_SFX_XW5_CHATTER_9, TEXT_SFX_XW6_CHATTER_9,	 TEXT_SFX_VW1_CHATTER_3, TEXT_SFX_VW1_CHATTER_6, TEXT_SFX_VW1_CHATTER_9, TEXT_SFX_VW2_CHATTER_4, TEXT_SFX_VW3_CHATTER_3, TEXT_SFX_VW3_CHATTER_6,</Text_ID>
		<Overlap_Test>Unit_X_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_X_Wing">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_XWP0901_ENG.wav U000_XWP0902_ENG.wav U000_XWP0903_ENG.wav U000_XWP0905_ENG.wav U000_XWP0906_ENG.wav U000_XWP0907_ENG.wav U000_XWP0909_ENG.wav U000_VWP0901_ENG.wav U000_VWP0902_ENG.wav U000_VWP0903_ENG.wav U000_VWP0904_ENG.wav U000_VWP0905_ENG.wav U000_VWP0906_ENG.wav U000_VWP0907_ENG.wav U000_VWP0908_ENG.wav U000_VW31307_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_XWP_DEATH_1, TEXT_SFX_XWP_DEATH_2, TEXT_SFX_XWP_DEATH_3, TEXT_SFX_XWP_DEATH_5, TEXT_SFX_XWP_DEATH_6, TEXT_SFX_XWP_DEATH_7, TEXT_SFX_XWP_DEATH_9, TEXT_SFX_VWP_DEATH_1, TEXT_SFX_VWP_DEATH_2, TEXT_SFX_VWP_DEATH_3, TEXT_SFX_VWP_DEATH_4,TEXT_SFX_VWP_DEATH_5, TEXT_SFX_VWP_DEATH_6, TEXT_SFX_VWP_DEATH_7, TEXT_SFX_VWP_DEATH_8, TEXT_SFX_VW3_CHATTER_7</Text_ID>
		<Overlap_Test>Unit_X_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Low_X_Wing">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_XW11805_ENG.wav U000_XW11806_ENG.wav U000_XW21907_ENG.wav U000_XW42105_ENG.wav U000_XW52203_ENG.wav U000_XW52207_ENG.wav U000_XW62308_ENG.wav U000_VW11102_ENG.wav U000_VW21203_ENG.wav U000_VW21208_ENG.wav U000_VW41408_ENG.wav U000_VW51507_ENG.wav U000_VW61601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_XW1_CHATTER_5, TEXT_SFX_XW1_CHATTER_6, TEXT_SFX_XW2_CHATTER_7, TEXT_SFX_XW4_CHATTER_5, TEXT_SFX_XW5_CHATTER_3, TEXT_SFX_XW5_CHATTER_7, TEXT_SFX_XW6_CHATTER_8, TEXT_SFX_VW1_CHATTER_2, TEXT_SFX_VW2_CHATTER_3, TEXT_SFX_VW2_CHATTER_8, TEXT_SFX_VW4_CHATTER_8, TEXT_SFX_VW5_CHATTER_7, TEXT_SFX_VW6_CHATTER_1</Text_ID>
		<Overlap_Test>Unit_X_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Critical_X_Wing">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_XW42103_ENG.wav U000_XW52203_ENG.wav U000_VW11107_ENG.wav U000_VW21202_ENG.wav U000_VW41407_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_XW4_CHATTER_3, TEXT_SFX_XW5_CHATTER_3, TEXT_SFX_VW1_CHATTER_7, TEXT_SFX_VW2_CHATTER_2, TEXT_SFX_VW4_CHATTER_7,</Text_ID>
		<Overlap_Test>Unit_X_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Ability_Off_X_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RLD0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_RLD_CHATTER_2</Text_ID>
		<Overlap_Test>Unit_X_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Ability_On_X_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_XW52202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_XW4_CHATTER_2</Text_ID>
		<Overlap_Test>Unit_X_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Y_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YWP0101_ENG.wav U000_YWP0102_ENG.wav U000_YWP0103_ENG.wav U000_YWP0104_ENG.wav U000_YWP0105_ENG.wav U000_YWP0106_ENG.wav U000_YWP0107_ENG.wav U000_YWP0108_ENG.wav U000_YWP0109_ENG.wav U000_YWP0110_ENG.wav U000_YWP0111_ENG.wav U000_YWP0112_ENG.wav U000_YWP0113_ENG.wav U000_YWP0114_ENG.wav U000_YWP0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YWP_SELECT_1, TEXT_SFX_YWP_SELECT_2, TEXT_SFX_YWP_SELECT_3, TEXT_SFX_YWP_SELECT_4, TEXT_SFX_YWP_SELECT_5, TEXT_SFX_YWP_SELECT_6, TEXT_SFX_YWP_SELECT_7, TEXT_SFX_YWP_SELECT_8, TEXT_SFX_YWP_SELECT_9, TEXT_SFX_YWP_SELECT_10, TEXT_SFX_YWP_SELECT_11, TEXT_SFX_YWP_SELECT_12, TEXT_SFX_YWP_SELECT_13, TEXT_SFX_YWP_SELECT_14, TEXT_SFX_YWP_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Y_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Y_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YWP0101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YWP_SELECT_1</Text_ID>
		<Overlap_Test>Unit_Y_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Y_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YWP0201_ENG.wav U000_YWP0202_ENG.wav U000_YWP0203_ENG.wav U000_YWP0204_ENG.wav U000_YWP0205_ENG.wav U000_YWP0206_ENG.wav U000_YWP0207_ENG.wav U000_YWP0208_ENG.wav U000_YWP0209_ENG.wav U000_YWP0210_ENG.wav U000_YWP0211_ENG.wav U000_YWP0212_ENG.wav U000_YWP0213_ENG.wav U000_YWP0214_ENG.wav U000_YWP0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YWP_MOVE_1, TEXT_SFX_YWP_MOVE_2, TEXT_SFX_YWP_MOVE_3, TEXT_SFX_YWP_MOVE_4, TEXT_SFX_YWP_MOVE_5, TEXT_SFX_YWP_MOVE_6, TEXT_SFX_YWP_MOVE_7, TEXT_SFX_YWP_MOVE_8, TEXT_SFX_YWP_MOVE_9, TEXT_SFX_YWP_MOVE_10, TEXT_SFX_YWP_MOVE_11, TEXT_SFX_YWP_MOVE_12, TEXT_SFX_YWP_MOVE_13, TEXT_SFX_YWP_MOVE_14, TEXT_SFX_YWP_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Y_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Y_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YWP0203_ENG.wav U000_YWP0205_ENG.wav U000_YWP0206_ENG.wav U000_YWP0207_ENG.wav U000_YWP0208_ENG.wav U000_YWP0209_ENG.wav U000_YWP0210_ENG.wav U000_YWP0211_ENG.wav U000_YWP0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YWP_MOVE_3, TEXT_SFX_YWP_MOVE_5, TEXT_SFX_YWP_MOVE_6, TEXT_SFX_YWP_MOVE_7, TEXT_SFX_YWP_MOVE_8, TEXT_SFX_YWP_MOVE_9, TEXT_SFX_YWP_MOVE_10, TEXT_SFX_YWP_MOVE_11, TEXT_SFX_YWP_MOVE_12</Text_ID>
		<Overlap_Test>Unit_Y_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Y_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YWP0301_ENG.wav U000_YWP0303_ENG.wav U000_YWP0304_ENG.wav U000_YWP0305_ENG.wav U000_YWP0306_ENG.wav U000_YWP0307_ENG.wav U000_YWP0308_ENG.wav U000_YWP0309_ENG.wav U000_YWP0310_ENG.wav U000_YWP0311_ENG.wav U000_YWP0312_ENG.wav U000_YWP0313_ENG.wav U000_YWP0314_ENG.wav U000_YWP0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YWP_ATTACK_1, TEXT_SFX_YWP_ATTACK_3, TEXT_SFX_YWP_ATTACK_4, TEXT_SFX_YWP_ATTACK_5, TEXT_SFX_YWP_ATTACK_6, TEXT_SFX_YWP_ATTACK_7, TEXT_SFX_YWP_ATTACK_8, TEXT_SFX_YWP_ATTACK_9, TEXT_SFX_YWP_ATTACK_10, TEXT_SFX_YWP_ATTACK_11, TEXT_SFX_YWP_ATTACK_12, TEXT_SFX_YWP_ATTACK_13, TEXT_SFX_YWP_ATTACK_14, TEXT_SFX_YWP_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Y_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Y_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YWP0501_ENG.wav U000_YWP0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YWP_GUARD_1, TEXT_SFX_YWP_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Y_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_LASER_Y_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YWP0601_ENG.wav U000_YWP0602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YWP_HP_LASER_1, TEXT_SFX_YWP_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Y_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_MISSILE_Y_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YWP0701_ENG.wav U000_YWP0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YWP_HP_MISSILE_1, TEXT_SFX_YWP_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Y_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_TORP_Y_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YWP0801_ENG.wav U000_YWP0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YWP_HP_TORP_1, TEXT_SFX_YWP_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Y_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_ION_Y_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YWP0901_ENG.wav U000_YWP0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YWP_HP_ION_1, TEXT_SFX_YWP_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Y_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_ENGINES_Y_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YWP1001_ENG.wav U000_YWP1002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YWP_HP_ENGINES_1, TEXT_SFX_YWP_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Y_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_SHIELDS_Y_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YWP1101_ENG.wav U000_YWP1102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YWP_HP_SHIELDS_1, TEXT_SFX_YWP_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Y_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_GRAV_Y_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YWP1201_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YWP_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Y_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Bombing_Run_Y_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YWP1301_ENG.wav U000_YWP1302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YWP_BOMBING_RUN_1, TEXT_SFX_YWP_BOMBING_RUN_2</Text_ID>
		<Overlap_Test>Unit_Y_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_ASTEROIDS_Y_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YWP1400_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YWP_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Y_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_NEBULA_Y_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YWP1500_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YWP_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Y_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Y_Wing">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_YWP1701_ENG.wav U000_YWP1702_ENG.wav U000_YWP1703_ENG.wav U000_YWP1704_ENG.wav U000_YWP1705_ENG.wav U000_YWP1706_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_YWP_DEATH_1, TEXT_SFX_YWP_DEATH_2, TEXT_SFX_YWP_DEATH_3, TEXT_SFX_YWP_DEATH_4, TEXT_SFX_YWP_DEATH_5, TEXT_SFX_YWP_DEATH_6</Text_ID>
		<Overlap_Test>Unit_Y_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Y_Wing">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_YWP1701_ENG.wav U000_YWP1702_ENG.wav U000_YWP1703_ENG.wav U000_YWP1705_ENG.wav U000_YWP1706_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_YWP_DEATH_1, TEXT_SFX_YWP_DEATH_2, TEXT_SFX_YWP_DEATH_3, TEXT_SFX_YWP_DEATH_5, TEXT_SFX_YWP_DEATH_6</Text_ID>
		<Overlap_Test>Unit_Y_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_BAY_Y_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YWP1801_ENG.wav U000_YWP1802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YWP_HP_BAY_1, TEXT_SFX_YWP_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Y_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Target_Land_Y_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_YWP0301_ENG.wav U000_YWP0306_ENG.wav U000_YWP0304_ENG.wav U000_YWP0314_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YWP_ATTACK_1, TEXT_SFX_YWP_ATTACK_6, TEXT_SFX_YWP_ATTACK_4, TEXT_SFX_YWP_ATTACK_14</Text_ID>
		<Overlap_Test>Unit_Y_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Bomb_Land_Y_Wing_1">
		<Use_Preset>Preset_UR</Use_Preset>
		<Min_Predelay>5000</Min_Predelay>
		<Max_Predelay>5000</Max_Predelay>
		<Samples>U000_YWP1301_ENG.wav U000_YWP1302_ENG.wav U000_YWP1304_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_YWP_BOMBING_RUN_1, TEXT_SFX_YWP_BOMBING_RUN_2, TEXT_SFX_YWP_BOMBING_RUN_4</Text_ID>
		<Chained_SFXEvent>Unit_Bomb_Land_Y_Wing_2</Chained_SFXEvent>
	</SFXEvent>
	<SFXEvent Name="Unit_Bomb_Land_Y_Wing_2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Min_Predelay>5000</Min_Predelay>
		<Max_Predelay>5000</Max_Predelay>
		<Samples>U000_VW51509_ENG.wav U000_VW31304_ENG.wav U000_VW21203_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_VW5_CHATTER_9, TEXT_SFX_VW3_CHATTER_4, TEXT_SFX_VW2_CHATTER_3</Text_ID>
		<Chained_SFXEvent>Unit_Bomb_Land_Y_Wing_3</Chained_SFXEvent>
	</SFXEvent>
	<SFXEvent Name="Unit_Bomb_Land_Y_Wing_3">
		<Use_Preset>Preset_UR</Use_Preset>
		<Min_Predelay>5000</Min_Predelay>
		<Max_Predelay>5000</Max_Predelay>
		<Samples>U000_AW11804_ENG.wav U000_AW32005_ENG.wav U000_AW21903_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_AW1_CHATTER_4, TEXT_SFX_AW3_CHATTER_5, TEXT_SFX_AW2_CHATTER_3</Text_ID>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_A_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AWP0101_ENG.wav U000_AWP0102_ENG.wav U000_AWP0103_ENG.wav U000_AWP0104_ENG.wav U000_AWP0105_ENG.wav U000_AWP0106_ENG.wav U000_AWP0107_ENG.wav U000_AWP0108_ENG.wav U000_AWP0109_ENG.wav U000_AWP0110_ENG.wav U000_AWP0111_ENG.wav U000_AWP0112_ENG.wav U000_AWP0113_ENG.wav U000_AWP0114_ENG.wav U000_AWP0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AWP_SELECT_1, TEXT_SFX_AWP_SELECT_2, TEXT_SFX_AWP_SELECT_3, TEXT_SFX_AWP_SELECT_4, TEXT_SFX_AWP_SELECT_5, TEXT_SFX_AWP_SELECT_6, TEXT_SFX_AWP_SELECT_7, TEXT_SFX_AWP_SELECT_8, TEXT_SFX_AWP_SELECT_9, TEXT_SFX_AWP_SELECT_10, TEXT_SFX_AWP_SELECT_11, TEXT_SFX_AWP_SELECT_12, TEXT_SFX_AWP_SELECT_13, TEXT_SFX_AWP_SELECT_14, TEXT_SFX_AWP_SELECT_15</Text_ID>
		<Overlap_Test>Unit_A_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_A_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AWP0101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AWP_SELECT_1</Text_ID>
		<Overlap_Test>Unit_A_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_A_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AWP0201_ENG.wav U000_AWP0202_ENG.wav U000_AWP0203_ENG.wav U000_AWP0204_ENG.wav U000_AWP0205_ENG.wav U000_AWP0206_ENG.wav U000_AWP0207_ENG.wav U000_AWP0208_ENG.wav U000_AWP0209_ENG.wav U000_AWP0210_ENG.wav U000_AWP0211_ENG.wav U000_AWP0212_ENG.wav U000_AWP0213_ENG.wav U000_AWP0214_ENG.wav U000_AWP0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AWP_MOVE_1, TEXT_SFX_AWP_MOVE_2, TEXT_SFX_AWP_MOVE_3, TEXT_SFX_AWP_MOVE_4, TEXT_SFX_AWP_MOVE_5, TEXT_SFX_AWP_MOVE_6, TEXT_SFX_AWP_MOVE_7, TEXT_SFX_AWP_MOVE_8, TEXT_SFX_AWP_MOVE_9, TEXT_SFX_AWP_MOVE_10, TEXT_SFX_AWP_MOVE_11, TEXT_SFX_AWP_MOVE_12, TEXT_SFX_AWP_MOVE_13, TEXT_SFX_AWP_MOVE_14, TEXT_SFX_AWP_MOVE_15</Text_ID>
		<Overlap_Test>Unit_A_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_A_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AWP0202_ENG.wav U000_AWP0203_ENG.wav U000_AWP0204_ENG.wav U000_AWP0205_ENG.wav U000_AWP0206_ENG.wav U000_AWP0207_ENG.wav U000_AWP0208_ENG.wav U000_AWP0209_ENG.wav U000_AWP0210_ENG.wav U000_AWP0211_ENG.wav U000_AWP0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AWP_MOVE_2, TEXT_SFX_AWP_MOVE_3, TEXT_SFX_AWP_MOVE_4, TEXT_SFX_AWP_MOVE_5, TEXT_SFX_AWP_MOVE_6, TEXT_SFX_AWP_MOVE_7, TEXT_SFX_AWP_MOVE_8, TEXT_SFX_AWP_MOVE_9, TEXT_SFX_AWP_MOVE_10, TEXT_SFX_AWP_MOVE_11, TEXT_SFX_AWP_MOVE_12</Text_ID>
		<Overlap_Test>Unit_A_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_A_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AWP0301_ENG.wav U000_AWP0302_ENG.wav U000_AWP0305_ENG.wav U000_AWP0306_ENG.wav U000_AWP0307_ENG.wav U000_AWP0308_ENG.wav U000_AWP0309_ENG.wav U000_AWP0310_ENG.wav U000_AWP0311_ENG.wav U000_AWP0312_ENG.wav U000_AWP0313_ENG.wav U000_AWP0314_ENG.wav U000_AWP0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AWP_ATTACK_1, TEXT_SFX_AWP_ATTACK_2, TEXT_SFX_AWP_ATTACK_5, TEXT_SFX_AWP_ATTACK_6, TEXT_SFX_AWP_ATTACK_7, TEXT_SFX_AWP_ATTACK_8, TEXT_SFX_AWP_ATTACK_9, TEXT_SFX_AWP_ATTACK_10, TEXT_SFX_AWP_ATTACK_11, TEXT_SFX_AWP_ATTACK_12, TEXT_SFX_AWP_ATTACK_13, TEXT_SFX_AWP_ATTACK_14, TEXT_SFX_AWP_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_A_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Patrol_A_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AWP0401_ENG.wav U000_AWP0402_ENG.wav U000_AWP0403_ENG.wav U000_AWP0404_ENG.wav U000_AWP0405_ENG.wav U000_AWP0406_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AWP_PATROL_1, TEXT_SFX_AWP_PATROL_2, TEXT_SFX_AWP_PATROL_3, TEXT_SFX_AWP_PATROL_4, TEXT_SFX_AWP_PATROL_5, TEXT_SFX_AWP_PATROL_6</Text_ID>
		<Overlap_Test>Unit_A_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_A_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AWP0501_ENG.wav U000_AWP0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AWP_GUARD_1, TEXT_SFX_AWP_GUARD_2</Text_ID>
		<Overlap_Test>Unit_A_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_A_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AWP0601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AWP_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_A_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_A_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AWP0701_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AWP_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_A_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_A_Wing">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_AWP0901_ENG.wav U000_AWP0902_ENG.wav U000_AWP0903_ENG.wav U000_AWP0904_ENG.wav U000_AWP0905_ENG.wav U000_AWP0906_ENG.wav U000_AWP0907_ENG.wav U000_AWP0908_ENG.wav U000_AWP0909_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_AWP_DEATH_1, TEXT_SFX_AWP_DEATH_2, TEXT_SFX_AWP_DEATH_3, TEXT_SFX_AWP_DEATH_4,TEXT_SFX_AWP_DEATH_5, TEXT_SFX_AWP_DEATH_6, TEXT_SFX_AWP_DEATH_7, TEXT_SFX_AWP_DEATH_8, TEXT_SFX_AWP_DEATH_9</Text_ID>
		<Overlap_Test>Unit_A_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_A_Wing">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_AWP0901_ENG.wav U000_AWP0902_ENG.wav U000_AWP0903_ENG.wav U000_AWP0904_ENG.wav U000_AWP0905_ENG.wav U000_AWP0906_ENG.wav U000_AWP0907_ENG.wav U000_AWP0908_ENG.wav U000_AWP0909_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_AWP_DEATH_1, TEXT_SFX_AWP_DEATH_2, TEXT_SFX_AWP_DEATH_3, TEXT_SFX_AWP_DEATH_4,TEXT_SFX_AWP_DEATH_5, TEXT_SFX_AWP_DEATH_6, TEXT_SFX_AWP_DEATH_7, TEXT_SFX_AWP_DEATH_8, TEXT_SFX_AWP_DEATH_9</Text_ID>
		<Overlap_Test>Unit_A_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Low_A_Wing">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_XW11805_ENG.wav U000_XW11806_ENG.wav U000_XW21907_ENG.wav U000_XW42105_ENG.wav U000_XW52203_ENG.wav U000_XW52206_ENG.wav U000_XW52207_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_XW1_CHATTER_5, TEXT_SFX_XW1_CHATTER_6, TEXT_SFX_XW2_CHATTER_7, TEXT_SFX_XW4_CHATTER_5, TEXT_SFX_XW5_CHATTER_3, TEXT_SFX_XW5_CHATTER_6, TEXT_SFX_XW5_CHATTER_7</Text_ID>
		<Overlap_Test>Unit_A_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Critical_A_Wing">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_XW42103_ENG.wav U000_XW52203_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_XW4_CHATTER_3, TEXT_SFX_XW5_CHATTER_3,</Text_ID>
		<Overlap_Test>Unit_A_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_A_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AWP1001_ENG.wav U000_AWP1002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AWP_HP_LASER_1, TEXT_SFX_AWP_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_A_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_A_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AWP1101_ENG.wav U000_AWP1102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AWP_HP_MISSILE_1, TEXT_SFX_AWP_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_A_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_A_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AWP1201_ENG.wav U000_AWP1202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AWP_HP_TORP_1, TEXT_SFX_AWP_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_A_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_A_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AWP1301_ENG.wav U000_AWP1302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AWP_HP_ION_1, TEXT_SFX_AWP_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_A_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_A_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AWP1401_ENG.wav U000_AWP1402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AWP_HP_ENGINES_1, TEXT_SFX_AWP_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_A_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_A_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AWP1501_ENG.wav U000_AWP1502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AWP_HP_SHIELDS_1, TEXT_SFX_AWP_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_A_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_A_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AWP1601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AWP_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_A_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_A_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_AWP1701_ENG.wav U000_AWP1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_AWP_HP_BAY_1, TEXT_SFX_AWP_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_A_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Star_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VSD0101_ENG.wav U000_VSD0104_ENG.wav U000_VSD0105_ENG.wav U000_VSD0107_ENG.wav U000_VSD0108_ENG.wav U000_VSD0109_ENG.wav U000_VSD0110_ENG.wav U000_VSD0111_ENG.wav U000_VSD0112_ENG.wav U000_VSD0113_ENG.wav U000_VSD0114_ENG.wav U000_VSD0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VSD_ATTACK_1, TEXT_SFX_VSD_ATTACK_4, TEXT_SFX_VSD_ATTACK_5, TEXT_SFX_VSD_ATTACK_7, TEXT_SFX_VSD_ATTACK_8, TEXT_SFX_VSD_ATTACK_9, TEXT_SFX_VSD_ATTACK_10, TEXT_SFX_VSD_ATTACK_11, TEXT_SFX_VSD_ATTACK_12, TEXT_SFX_VSD_ATTACK_13, TEXT_SFX_VSD_ATTACK_14, TEXT_SFX_VSD_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Star_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Star_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VSD0201_ENG.wav U000_VSD0202_ENG.wav U000_VSD0203_ENG.wav U000_VSD0204_ENG.wav U000_VSD0205_ENG.wav U000_VSD0206_ENG.wav U000_VSD0207_ENG.wav U000_VSD0208_ENG.wav U000_VSD0209_ENG.wav U000_VSD0210_ENG.wav U000_VSD0211_ENG.wav U000_VSD0212_ENG.wav U000_VSD0213_ENG.wav U000_VSD0214_ENG.wav U000_VSD0215_ENG.wav U000_VSD0216_ENG.wav U000_VSD0217_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VSD_MOVE_1, TEXT_SFX_VSD_MOVE_2, TEXT_SFX_VSD_MOVE_3, TEXT_SFX_VSD_MOVE_4, TEXT_SFX_VSD_MOVE_5, TEXT_SFX_VSD_MOVE_6, TEXT_SFX_VSD_MOVE_7, TEXT_SFX_VSD_MOVE_8, TEXT_SFX_VSD_MOVE_9, TEXT_SFX_VSD_MOVE_10, TEXT_SFX_VSD_MOVE_11, TEXT_SFX_VSD_MOVE_12, TEXT_SFX_VSD_MOVE_13, TEXT_SFX_VSD_MOVE_14, TEXT_SFX_VSD_MOVE_15, TEXT_SFX_VSD_MOVE_16, TEXT_SFX_VSD_MOVE_17</Text_ID>
		<Overlap_Test>Unit_Star_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Star_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VSD0201_ENG.wav U000_VSD0202_ENG.wav U000_VSD0203_ENG.wav U000_VSD0204_ENG.wav U000_VSD0205_ENG.wav U000_VSD0207_ENG.wav U000_VSD0208_ENG.wav U000_VSD0209_ENG.wav U000_VSD0210_ENG.wav U000_VSD0211_ENG.wav U000_VSD0212_ENG.wav U000_VSD0213_ENG.wav U000_VSD0214_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VSD_MOVE_1, TEXT_SFX_VSD_MOVE_2, TEXT_SFX_VSD_MOVE_3, TEXT_SFX_VSD_MOVE_4, TEXT_SFX_VSD_MOVE_5, TEXT_SFX_VSD_MOVE_7, TEXT_SFX_VSD_MOVE_8, TEXT_SFX_VSD_MOVE_9, TEXT_SFX_VSD_MOVE_10, TEXT_SFX_VSD_MOVE_11, TEXT_SFX_VSD_MOVE_12, TEXT_SFX_VSD_MOVE_13, TEXT_SFX_VSD_MOVE_14</Text_ID>
		<Overlap_Test>Unit_Star_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Star_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VSD0301_ENG.wav U000_VSD0302_ENG.wav U000_VSD0303_ENG.wav U000_VSD0304_ENG.wav U000_VSD0305_ENG.wav U000_VSD0306_ENG.wav U000_VSD0307_ENG.wav U000_VSD0308_ENG.wav U000_VSD0309_ENG.wav U000_VSD0310_ENG.wav U000_VSD0311_ENG.wav U000_VSD0312_ENG.wav U000_VSD0313_ENG.wav U000_VSD0314_ENG.wav U000_VSD0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VSD_SELECT_1, TEXT_SFX_VSD_SELECT_2, TEXT_SFX_VSD_SELECT_3, TEXT_SFX_VSD_SELECT_4, TEXT_SFX_VSD_SELECT_5, TEXT_SFX_VSD_SELECT_6, TEXT_SFX_VSD_SELECT_7, TEXT_SFX_VSD_SELECT_8, TEXT_SFX_VSD_SELECT_9, TEXT_SFX_VSD_SELECT_10, TEXT_SFX_VSD_SELECT_11, TEXT_SFX_VSD_SELECT_12, TEXT_SFX_VSD_SELECT_13, TEXT_SFX_VSD_SELECT_14, TEXT_SFX_VSD_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Star_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Star_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VSD0302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VSD_SELECT_2</Text_ID>
		<Overlap_Test>Unit_Star_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Opposite_Star_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VSD0401_ENG.wav U000_VSD0402_ENG.wav U000_VSD0403_ENG.wav U000_VSD0404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VSD_MOVEOPPOSITEDIR_1, TEXT_SFX_VSD_MOVEOPPOSITEDIR_2, TEXT_SFX_VSD_MOVEOPPOSITEDIR_3, TEXT_SFX_VSD_MOVEOPPOSITEDIR_4</Text_ID>
		<Overlap_Test>Unit_Star_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Star_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VSD0501_ENG.wav U000_VSD0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VSD_GUARD_1, TEXT_SFX_VSD_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Star_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Stop_Star_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VSD0601_ENG.wav U000_VSD0602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VSD_STOP_1, TEXT_SFX_VSD_STOP_2</Text_ID>
		<Overlap_Test>Unit_Star_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_Star_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VSD0701_ENG.wav U000_VSD0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VSD_BARRAGE_1, TEXT_SFX_VSD_BARRAGE_2</Text_ID>
		<Overlap_Test>Unit_Star_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defend_Star_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VSD0801_ENG.wav U000_VSD0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VSD_DEFEND_1, TEXT_SFX_VSD_DEFEND_2</Text_ID>
		<Overlap_Test>Unit_Star_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_Star_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VSD0901_ENG.wav U000_VSD0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VSD_RETREAT_1, TEXT_SFX_VSD_RETREAT_2</Text_ID>
		<Overlap_Test>Unit_Star_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Star_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VSD1301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VSD_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Star_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Star_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VSD1401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VSD_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Star_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Star_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VSD1501_ENG.wav U000_VSD1502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VSD_HP_LASER_1, TEXT_SFX_VSD_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Star_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Star_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VSD1601_ENG.wav U000_VSD1602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VSD_HP_MISSILE_1, TEXT_SFX_VSD_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Star_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Star_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VSD1701_ENG.wav U000_VSD1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VSD_HP_TORP_1, TEXT_SFX_VSD_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Star_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Star_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VSD1801_ENG.wav U000_VSD1802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VSD_HP_ION_1, TEXT_SFX_VSD_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Star_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Star_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VSD1901_ENG.wav U000_VSD1902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VSD_HP_ENGINES_1, TEXT_SFX_VSD_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Star_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Star_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VSD2001_ENG.wav U000_VSD2002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VSD_HP_SHIELDS_1, TEXT_SFX_VSD_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Star_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Star_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VSD2101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VSD_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Star_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Star_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VSD2201_ENG.wav U000_VSD2202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VSD_HP_BAY_1, TEXT_SFX_VSD_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Star_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Laser_Star_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VSD2301_ENG.wav U000_VSD2302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VSD_LOST_LASER_1, TEXT_SFX_VSD_LOST_LASER_2</Text_ID>
		<Overlap_Test>Unit_Star_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Ion_Star_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VSD2401_ENG.wav U000_VSD2402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VSD_LOST_ION_1, TEXT_SFX_VSD_LOST_ION_2</Text_ID>
		<Overlap_Test>Unit_Star_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Shields_Star_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VSD2501_ENG.wav U000_VSD2502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VSD_LOST_SHIELDS_1, TEXT_SFX_VSD_LOST_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Star_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Engines_Star_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VSD2601_ENG.wav U000_VSD2602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VSD_LOST_ENGINES_1, TEXT_SFX_VSD_LOST_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Star_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Bay_Star_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VSD2701_ENG.wav U000_VSD2702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VSD_LOST_BAY_1, TEXT_SFX_VSD_LOST_BAY_2</Text_ID>
		<Overlap_Test>Unit_Star_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Victory_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD0101_ENG.wav U000_STD0102_ENG.wav U000_STD0103_ENG.wav U000_STD0104_ENG.wav U000_STD0105_ENG.wav U000_STD0106_ENG.wav U000_STD0107_ENG.wav U000_STD0108_ENG.wav U000_STD0109_ENG.wav U000_STD0110_ENG.wav U000_STD0111_ENG.wav U000_STD0112_ENG.wav U000_STD0113_ENG.wav U000_STD0114_ENG.wav U000_STD0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_ATTACK_1, TEXT_SFX_STD_ATTACK_2, TEXT_SFX_STD_ATTACK_3, TEXT_SFX_STD_ATTACK_4, TEXT_SFX_STD_ATTACK_5, TEXT_SFX_STD_ATTACK_6, TEXT_SFX_STD_ATTACK_7, TEXT_SFX_STD_ATTACK_8, TEXT_SFX_STD_ATTACK_9, TEXT_SFX_STD_ATTACK_10, TEXT_SFX_STD_ATTACK_11, TEXT_SFX_STD_ATTACK_12, TEXT_SFX_STD_ATTACK_13, TEXT_SFX_STD_ATTACK_14, TEXT_SFX_STD_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Victory_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD0201_ENG.wav U000_STD0202_ENG.wav U000_STD0203_ENG.wav U000_STD0204_ENG.wav U000_STD0205_ENG.wav U000_STD0206_ENG.wav U000_STD0207_ENG.wav U000_STD0208_ENG.wav U000_STD0209_ENG.wav U000_STD0210_ENG.wav U000_STD0211_ENG.wav U000_STD0212_ENG.wav U000_STD0213_ENG.wav U000_STD0214_ENG.wav U000_STD0215_ENG.wav U000_STD0216_ENG.wav U000_STD0217_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_MOVE_1, TEXT_SFX_STD_MOVE_2, TEXT_SFX_STD_MOVE_3, TEXT_SFX_STD_MOVE_4, TEXT_SFX_STD_MOVE_5, TEXT_SFX_STD_MOVE_6, TEXT_SFX_STD_MOVE_7, TEXT_SFX_STD_MOVE_8, TEXT_SFX_STD_MOVE_9, TEXT_SFX_STD_MOVE_10, TEXT_SFX_STD_MOVE_11, TEXT_SFX_STD_MOVE_12, TEXT_SFX_STD_MOVE_13, TEXT_SFX_STD_MOVE_14, TEXT_SFX_STD_MOVE_15, TEXT_SFX_STD_MOVE_16, TEXT_SFX_STD_MOVE_17</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Victory_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD0201_ENG.wav U000_STD0202_ENG.wav U000_STD0203_ENG.wav U000_STD0204_ENG.wav U000_STD0205_ENG.wav U000_STD0208_ENG.wav U000_STD0209_ENG.wav U000_STD0210_ENG.wav U000_STD0211_ENG.wav U000_STD0212_ENG.wav U000_STD0213_ENG.wav U000_STD0214_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_MOVE_1, TEXT_SFX_STD_MOVE_2, TEXT_SFX_STD_MOVE_3, TEXT_SFX_STD_MOVE_4, TEXT_SFX_STD_MOVE_5, TEXT_SFX_STD_MOVE_8, TEXT_SFX_STD_MOVE_9, TEXT_SFX_STD_MOVE_10, TEXT_SFX_STD_MOVE_11, TEXT_SFX_STD_MOVE_12, TEXT_SFX_STD_MOVE_13, TEXT_SFX_STD_MOVE_14</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Victory_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD0301_ENG.wav U000_STD0302_ENG.wav U000_STD0303_ENG.wav U000_STD0304_ENG.wav U000_STD0305_ENG.wav U000_STD0306_ENG.wav U000_STD0307_ENG.wav U000_STD0308_ENG.wav U000_STD0309_ENG.wav U000_STD0310_ENG.wav U000_STD0311_ENG.wav U000_STD0312_ENG.wav U000_STD0313_ENG.wav U000_STD0314_ENG.wav U000_STD0315_ENG.wav U000_STD0316_ENG.wav U000_STD0317_ENG.wav U000_STD0318_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_SELECT_1, TEXT_SFX_STD_SELECT_2, TEXT_SFX_STD_SELECT_3, TEXT_SFX_STD_SELECT_4, TEXT_SFX_STD_SELECT_5, TEXT_SFX_STD_SELECT_6, TEXT_SFX_STD_SELECT_7, TEXT_SFX_STD_SELECT_8, TEXT_SFX_STD_SELECT_9, TEXT_SFX_STD_SELECT_10, TEXT_SFX_STD_SELECT_11, TEXT_SFX_STD_SELECT_12, TEXT_SFX_STD_SELECT_13, TEXT_SFX_STD_SELECT_14, TEXT_SFX_STD_SELECT_15, TEXT_SFX_STD_SELECT_16, TEXT_SFX_STD_SELECT_17, TEXT_SFX_STD_SELECT_18</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Victory_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD0301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_SELECT_1</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Opposite_Victory_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD0401_ENG.wav U000_STD0402_ENG.wav U000_STD0403_ENG.wav U000_STD0404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_MOVEOPPOSITEDIR_1, TEXT_SFX_STD_MOVEOPPOSITEDIR_2, TEXT_SFX_STD_MOVEOPPOSITEDIR_3, TEXT_SFX_STD_MOVEOPPOSITEDIR_4</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Victory_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD0501_ENG.wav U000_STD0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_GUARD_1, TEXT_SFX_STD_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Stop_Victory_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD0601_ENG.wav U000_STD0602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_STOP_1, TEXT_SFX_STD_STOP_2</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_Victory_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD0701_ENG.wav U000_STD0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_BARRAGE_1, TEXT_SFX_STD_BARRAGE_2</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defend_Victory_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD0801_ENG.wav U000_STD0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_DEFEND_1, TEXT_SFX_STD_DEFEND_2</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_Victory_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD0901_ENG.wav U000_STD0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_RETREAT_1, TEXT_SFX_STD_RETREAT_2</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Victory_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD1301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Victory_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD1401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Monical_Victory_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD1601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_MONICAL_1</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Victory_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD1701_ENG.wav U000_STD1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_LASER_1, TEXT_SFX_STD_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Victory_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD1801_ENG.wav U000_STD1802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_MISSILE_1, TEXT_SFX_STD_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Victory_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD1901_ENG.wav U000_STD1902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_TORP_1, TEXT_SFX_STD_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Victory_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD2001_ENG.wav U000_STD2002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_ION_1, TEXT_SFX_STD_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Victory_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD2101_ENG.wav U000_STD2102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_ENGINES_1, TEXT_SFX_STD_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Victory_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD2201_ENG.wav U000_STD2202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_SHIELDS_1, TEXT_SFX_STD_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Victory_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD2301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_SHIELDS_1</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Victory_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD2401_ENG.wav U000_STD2402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_BAY_1, TEXT_SFX_STD_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Laser_Victory_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD2501_ENG.wav U000_STD2502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_LOST_LASER_1, TEXT_SFX_STD_LOST_LASER_2</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Ion_Victory_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD2601_ENG.wav U000_STD2602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_LOST_ION_1, TEXT_SFX_STD_LOST_ION_2</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Shields_Victory_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD2701_ENG.wav U000_STD2702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_LOST_SHIELDS_1, TEXT_SFX_STD_LOST_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Engines_Victory_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD2801_ENG.wav U000_STD2802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_LOST_ENGINES_1, TEXT_SFX_STD_LOST_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Bay_Victory_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD2901_ENG.wav U000_STD2902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_LOST_BAY_1, TEXT_SFX_STD_LOST_BAY_2</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Tractor_Beam_Star_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_STD3001_ENG.wav U000_STD3002_ENG.wav U000_STD3003_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_TRACTOR_ON_1, TEXT_SFX_STD_TRACTOR_ON_2, TEXT_SFX_STD_TRACTOR_ON_3</Text_ID>
		<Overlap_Test>Unit_Victory_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT0101_ENG.wav U000_INT0102_ENG.wav U000_INT0103_ENG.wav U000_INT0104_ENG.wav U000_INT0105_ENG.wav U000_INT0106_ENG.wav U000_INT0107_ENG.wav U000_INT0108_ENG.wav U000_INT0109_ENG.wav U000_INT0110_ENG.wav U000_INT0111_ENG.wav U000_INT0112_ENG.wav U000_INT0113_ENG.wav U000_INT0114_ENG.wav U000_INT0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_SELECT_1, TEXT_SFX_INT_SELECT_2, TEXT_SFX_INT_SELECT_3, TEXT_SFX_INT_SELECT_4, TEXT_SFX_INT_SELECT_5, TEXT_SFX_INT_SELECT_6, TEXT_SFX_INT_SELECT_7, TEXT_SFX_INT_SELECT_8, TEXT_SFX_INT_SELECT_9, TEXT_SFX_INT_SELECT_10, TEXT_SFX_INT_SELECT_11, TEXT_SFX_INT_SELECT_12, TEXT_SFX_INT_SELECT_13, TEXT_SFX_INT_SELECT_14, TEXT_SFX_INT_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT0103_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_SELECT_3</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT0201_ENG.wav U000_INT0202_ENG.wav U000_INT0203_ENG.wav U000_INT0204_ENG.wav U000_INT0205_ENG.wav U000_INT0206_ENG.wav U000_INT0207_ENG.wav U000_INT0208_ENG.wav U000_INT0209_ENG.wav U000_INT0210_ENG.wav U000_INT0211_ENG.wav U000_INT0212_ENG.wav U000_INT0213_ENG.wav U000_INT0214_ENG.wav U000_INT0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_MOVE_1, TEXT_SFX_INT_MOVE_2, TEXT_SFX_INT_MOVE_3, TEXT_SFX_INT_MOVE_4, TEXT_SFX_INT_MOVE_5, TEXT_SFX_INT_MOVE_6, TEXT_SFX_INT_MOVE_7, TEXT_SFX_INT_MOVE_8, TEXT_SFX_INT_MOVE_9, TEXT_SFX_INT_MOVE_10, TEXT_SFX_INT_MOVE_11, TEXT_SFX_INT_MOVE_12, TEXT_SFX_INT_MOVE_13, TEXT_SFX_INT_MOVE_14, TEXT_SFX_INT_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT0201_ENG.wav U000_INT0202_ENG.wav U000_INT0203_ENG.wav U000_INT0204_ENG.wav U000_INT0205_ENG.wav U000_INT0206_ENG.wav U000_INT0207_ENG.wav U000_INT0208_ENG.wav U000_INT0209_ENG.wav U000_INT0210_ENG.wav U000_INT0211_ENG.wav U000_INT0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_MOVE_1, TEXT_SFX_INT_MOVE_2, TEXT_SFX_INT_MOVE_3, TEXT_SFX_INT_MOVE_4, TEXT_SFX_INT_MOVE_5, TEXT_SFX_INT_MOVE_6, TEXT_SFX_INT_MOVE_7, TEXT_SFX_INT_MOVE_8, TEXT_SFX_INT_MOVE_9, TEXT_SFX_INT_MOVE_10, TEXT_SFX_INT_MOVE_11, TEXT_SFX_INT_MOVE_12</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT0301_ENG.wav U000_INT0303_ENG.wav U000_INT0303_ENG.wav U000_INT0304_ENG.wav U000_INT0305_ENG.wav U000_INT0306_ENG.wav U000_INT0307_ENG.wav U000_INT0308_ENG.wav U000_INT0309_ENG.wav U000_INT0310_ENG.wav U000_INT0311_ENG.wav U000_INT0312_ENG.wav U000_INT0313_ENG.wav U000_INT0314_ENG.wav U000_INT0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_ATTACK_1, TEXT_SFX_INT_ATTACK_2, TEXT_SFX_INT_ATTACK_3, TEXT_SFX_INT_ATTACK_4, TEXT_SFX_INT_ATTACK_5, TEXT_SFX_INT_ATTACK_6, TEXT_SFX_INT_ATTACK_7, TEXT_SFX_INT_ATTACK_8, TEXT_SFX_INT_ATTACK_9, TEXT_SFX_INT_ATTACK_10, TEXT_SFX_INT_ATTACK_11, TEXT_SFX_INT_ATTACK_12, TEXT_SFX_INT_ATTACK_13, TEXT_SFX_INT_ATTACK_14, TEXT_SFX_INT_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT0401_ENG.wav U000_INT0402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_GUARD_1, TEXT_SFX_INT_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Stop_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT0501_ENG.wav U000_INT0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_STOP_1, TEXT_SFX_INT_STOP_2</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT0601_ENG.wav U000_INT0602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_BARRAGE_1, TEXT_SFX_INT_BARRAGE_2</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Speed_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT0701_ENG.wav U000_INT0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_SPEED_1, TEXT_SFX_INT_SPEED_2</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT0801_ENG.wav U000_INT0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_RETREAT_1, TEXT_SFX_INT_RETREAT_2</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT1001_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT1101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Interdictor_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT1201_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_INTERDICTOR_1</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Missile_Field_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT1202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_INTERDICTOR_2</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT1301_ENG.wav U000_INT1302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_HP_LASER_1, TEXT_SFX_INT_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT1401_ENG.wav U000_INT1402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_HP_MISSILE_1, TEXT_SFX_INT_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT1501_ENG.wav U000_INT1502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_HP_TORP_1, TEXT_SFX_INT_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT1601_ENG.wav U000_INT1602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_HP_ION_1, TEXT_SFX_INT_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT1701_ENG.wav U000_INT1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_HP_ENGINES_1, TEXT_SFX_INT_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT1801_ENG.wav U000_INT1802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_HP_SHIELDS_1, TEXT_SFX_INT_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT1901_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT2001_ENG.wav U000_INT2002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_HP_BAY_1, TEXT_SFX_INT_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Laser_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT2101_ENG.wav U000_INT2102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_LOST_LASER_1, TEXT_SFX_INT_LOST_LASER_2</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Shields_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT2201_ENG.wav U000_INT2202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_LOST_SHIELDS_1, TEXT_SFX_INT_LOST_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Engines_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT2301_ENG.wav U000_INT2302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_LOST_ENGINES_1, TEXT_SFX_INT_LOST_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Grav_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT2401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_LOST_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Grav_Online_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT1201_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_INTERDICTOR_1</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Grav_Offline_Interdictor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_INT2402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_INT_LOST_GRAV_2</Text_ID>
		<Overlap_Test>Unit_Interdictor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Acclamator">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACC0101_ENG.wav U000_ACC0102_ENG.wav U000_ACC0103_ENG.wav U000_ACC0104_ENG.wav U000_ACC0105_ENG.wav U000_ACC0106_ENG.wav U000_ACC0107_ENG.wav U000_ACC0108_ENG.wav U000_ACC0109_ENG.wav U000_ACC0110_ENG.wav U000_ACC0111_ENG.wav U000_ACC0112_ENG.wav U000_ACC0113_ENG.wav U000_ACC0114_ENG.wav U000_ACC0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACC_ATTACK_1, TEXT_SFX_ACC_ATTACK_2, TEXT_SFX_ACC_ATTACK_3, TEXT_SFX_ACC_ATTACK_4, TEXT_SFX_ACC_ATTACK_5, TEXT_SFX_ACC_ATTACK_6, TEXT_SFX_ACC_ATTACK_7, TEXT_SFX_ACC_ATTACK_8, TEXT_SFX_ACC_ATTACK_9, TEXT_SFX_ACC_ATTACK_10, TEXT_SFX_ACC_ATTACK_11, TEXT_SFX_ACC_ATTACK_12, TEXT_SFX_ACC_ATTACK_13, TEXT_SFX_ACC_ATTACK_14, TEXT_SFX_ACC_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Acclamator</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Acclamator">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACC0201_ENG.wav U000_ACC0202_ENG.wav U000_ACC0203_ENG.wav U000_ACC0204_ENG.wav U000_ACC0205_ENG.wav U000_ACC0206_ENG.wav U000_ACC0207_ENG.wav U000_ACC0208_ENG.wav U000_ACC0209_ENG.wav U000_ACC0210_ENG.wav U000_ACC0211_ENG.wav U000_ACC0212_ENG.wav U000_ACC0213_ENG.wav U000_ACC0214_ENG.wav U000_ACC0215_ENG.wav U000_ACC0216_ENG.wav U000_ACC0217_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACC_MOVE_1, TEXT_SFX_ACC_MOVE_2, TEXT_SFX_ACC_MOVE_3, TEXT_SFX_ACC_MOVE_4, TEXT_SFX_ACC_MOVE_5, TEXT_SFX_ACC_MOVE_6, TEXT_SFX_ACC_MOVE_7, TEXT_SFX_ACC_MOVE_8, TEXT_SFX_ACC_MOVE_9, TEXT_SFX_ACC_MOVE_10, TEXT_SFX_ACC_MOVE_11, TEXT_SFX_ACC_MOVE_12, TEXT_SFX_ACC_MOVE_13, TEXT_SFX_ACC_MOVE_14, TEXT_SFX_ACC_MOVE_15, TEXT_SFX_ACC_MOVE_16, TEXT_SFX_ACC_MOVE_17</Text_ID>
		<Overlap_Test>Unit_Acclamator</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Acclamator">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACC0201_ENG.wav U000_ACC0203_ENG.wav U000_ACC0204_ENG.wav U000_ACC0205_ENG.wav U000_ACC0206_ENG.wav U000_ACC0207_ENG.wav U000_ACC0208_ENG.wav U000_ACC0210_ENG.wav U000_ACC0211_ENG.wav U000_ACC0212_ENG.wav U000_ACC0213_ENG.wav U000_ACC0214_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACC_MOVE_1, TEXT_SFX_ACC_MOVE_3, TEXT_SFX_ACC_MOVE_4, TEXT_SFX_ACC_MOVE_5, TEXT_SFX_ACC_MOVE_6, TEXT_SFX_ACC_MOVE_7, TEXT_SFX_ACC_MOVE_8, TEXT_SFX_ACC_MOVE_10, TEXT_SFX_ACC_MOVE_11, TEXT_SFX_ACC_MOVE_12, TEXT_SFX_ACC_MOVE_13, TEXT_SFX_ACC_MOVE_14</Text_ID>
		<Overlap_Test>Unit_Acclamator</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Acclamator">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACC0301_ENG.wav U000_ACC0302_ENG.wav U000_ACC0303_ENG.wav U000_ACC0304_ENG.wav U000_ACC0305_ENG.wav U000_ACC0306_ENG.wav U000_ACC0307_ENG.wav U000_ACC0308_ENG.wav U000_ACC0309_ENG.wav U000_ACC0310_ENG.wav U000_ACC0311_ENG.wav U000_ACC0312_ENG.wav U000_ACC0313_ENG.wav U000_ACC0314_ENG.wav U000_ACC0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACC_SELECT_1, TEXT_SFX_ACC_SELECT_2, TEXT_SFX_ACC_SELECT_3, TEXT_SFX_ACC_SELECT_4, TEXT_SFX_ACC_SELECT_5, TEXT_SFX_ACC_SELECT_6, TEXT_SFX_ACC_SELECT_7, TEXT_SFX_ACC_SELECT_8, TEXT_SFX_ACC_SELECT_9, TEXT_SFX_ACC_SELECT_10, TEXT_SFX_ACC_SELECT_11, TEXT_SFX_ACC_SELECT_12, TEXT_SFX_ACC_SELECT_13, TEXT_SFX_ACC_SELECT_14, TEXT_SFX_ACC_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Acclamator</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Acclamator">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACC0303_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACC_SELECT_3</Text_ID>
		<Overlap_Test>Unit_Acclamator</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Opposite_Acclamator">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACC0401_ENG.wav U000_ACC0402_ENG.wav U000_ACC0403_ENG.wav U000_ACC0404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACC_MOVEOPPOSITEDIR_1, TEXT_SFX_ACC_MOVEOPPOSITEDIR_2, TEXT_SFX_ACC_MOVEOPPOSITEDIR_3, TEXT_SFX_ACC_MOVEOPPOSITEDIR_4</Text_ID>
		<Overlap_Test>Unit_Acclamator</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Acclamator">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACC0501_ENG.wav U000_ACC0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACC_GUARD_1, TEXT_SFX_ACC_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Acclamator</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Stop_Acclamator">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACC0601_ENG.wav U000_ACC0602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACC_STOP_1, TEXT_SFX_ACC_STOP_2</Text_ID>
		<Overlap_Test>Unit_Acclamator</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_Acclamator">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACC0701_ENG.wav U000_ACC0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACC_BARRAGE_1, TEXT_SFX_ACC_BARRAGE_2</Text_ID>
		<Overlap_Test>Unit_Acclamator</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defend_Acclamator">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACC0801_ENG.wav U000_ACC0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACC_DEFEND_1, TEXT_SFX_ACC_DEFEND_2</Text_ID>
		<Overlap_Test>Unit_Acclamator</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_Acclamator">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACC0901_ENG.wav U000_ACC0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACC_RETREAT_1, TEXT_SFX_ACC_RETREAT_2</Text_ID>
		<Overlap_Test>Unit_Acclamator</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Acclamator">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACC1301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACC_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Acclamator</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Acclamator">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACC1401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACC_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Acclamator</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Acclamator">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACC1501_ENG.wav U000_ACC1502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACC_HP_LASER_1, TEXT_SFX_ACC_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Acclamator</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Acclamator">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACC1601_ENG.wav U000_ACC1602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACC_HP_MISSILE_1, TEXT_SFX_ACC_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Acclamator</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Acclamator">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACC1701_ENG.wav U000_ACC1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACC_HP_TORP_1, TEXT_SFX_ACC_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Acclamator</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Acclamator">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACC1801_ENG.wav U000_ACC1802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACC_HP_ION_1, TEXT_SFX_ACC_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Acclamator</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Acclamator">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACC1901_ENG.wav U000_ACC1902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACC_HP_ENGINES_1, TEXT_SFX_ACC_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Acclamator</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Acclamator">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACC2001_ENG.wav U000_ACC2002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACC_HP_SHIELDS_1, TEXT_SFX_ACC_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Acclamator</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Acclamator">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACC2101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACC_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Acclamator</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Acclamator">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACC2201_ENG.wav U000_ACC2202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACC_HP_BAY_1, TEXT_SFX_ACC_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Acclamator</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Laser_Acclamator">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACC2301_ENG.wav U000_ACC2302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACC_LOST_LASER_1, TEXT_SFX_ACC_LOST_LASER_2</Text_ID>
		<Overlap_Test>Unit_Acclamator</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Missile_Acclamator">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACC2401_ENG.wav U000_ACC2402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACC_LOST_MISSILE_1, TEXT_SFX_ACC_LOST_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Acclamator</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Torpedo_Acclamator">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACC2501_ENG.wav U000_ACC2502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACC_LOST_TORPEDO_1, TEXT_SFX_ACC_LOST_TORPEDO_2</Text_ID>
		<Overlap_Test>Unit_Acclamator</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Shields_Acclamator">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACC2601_ENG.wav U000_ACC2602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACC_LOST_SHIELDS_1, TEXT_SFX_ACC_LOST_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Acclamator</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Engines_Acclamator">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACC2701_ENG.wav U000_ACC2702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACC_LOST_ENGINES_1, TEXT_SFX_ACC_LOST_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Acclamator</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Bay_Acclamator">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ACC2801_ENG.wav U000_ACC2802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ACC_LOST_BAY_1, TEXT_SFX_ACC_LOST_BAY_2</Text_ID>
		<Overlap_Test>Unit_Acclamator</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Tartan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TRC0101_ENG.wav U000_TRC0102_ENG.wav U000_TRC0103_ENG.wav U000_TRC0104_ENG.wav U000_TRC0105_ENG.wav U000_TRC0106_ENG.wav U000_TRC0107_ENG.wav U000_TRC0108_ENG.wav U000_TRC0109_ENG.wav U000_TRC0110_ENG.wav U000_TRC0111_ENG.wav U000_TRC0112_ENG.wav U000_TRC0113_ENG.wav U000_TRC0114_ENG.wav U000_TRC0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TRC_SELECT_1, TEXT_SFX_TRC_SELECT_2, TEXT_SFX_TRC_SELECT_3, TEXT_SFX_TRC_SELECT_4, TEXT_SFX_TRC_SELECT_5, TEXT_SFX_TRC_SELECT_6, TEXT_SFX_TRC_SELECT_7, TEXT_SFX_TRC_SELECT_8, TEXT_SFX_TRC_SELECT_9, TEXT_SFX_TRC_SELECT_10, TEXT_SFX_TRC_SELECT_11, TEXT_SFX_TRC_SELECT_12, TEXT_SFX_TRC_SELECT_13, TEXT_SFX_TRC_SELECT_14, TEXT_SFX_TRC_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Tartan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Tartan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TRC0101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TRC_SELECT_1</Text_ID>
		<Overlap_Test>Unit_Tartan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Tartan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TRC0201_ENG.wav U000_TRC0202_ENG.wav U000_TRC0203_ENG.wav U000_TRC0204_ENG.wav U000_TRC0205_ENG.wav U000_TRC0206_ENG.wav U000_TRC0207_ENG.wav U000_TRC0208_ENG.wav U000_TRC0209_ENG.wav U000_TRC0210_ENG.wav U000_TRC0211_ENG.wav U000_TRC0212_ENG.wav U000_TRC0213_ENG.wav U000_TRC0214_ENG.wav U000_TRC0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TRC_MOVE_1, TEXT_SFX_TRC_MOVE_2, TEXT_SFX_TRC_MOVE_3, TEXT_SFX_TRC_MOVE_4, TEXT_SFX_TRC_MOVE_5, TEXT_SFX_TRC_MOVE_6, TEXT_SFX_TRC_MOVE_7, TEXT_SFX_TRC_MOVE_8, TEXT_SFX_TRC_MOVE_9, TEXT_SFX_TRC_MOVE_10, TEXT_SFX_TRC_MOVE_11, TEXT_SFX_TRC_MOVE_12, TEXT_SFX_TRC_MOVE_13, TEXT_SFX_TRC_MOVE_14, TEXT_SFX_TRC_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Tartan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Tartan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TRC0201_ENG.wav U000_TRC0202_ENG.wav U000_TRC0203_ENG.wav U000_TRC0207_ENG.wav U000_TRC0208_ENG.wav U000_TRC0209_ENG.wav U000_TRC0210_ENG.wav U000_TRC0211_ENG.wav U000_TRC0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TRC_MOVE_1, TEXT_SFX_TRC_MOVE_2, TEXT_SFX_TRC_MOVE_3, TEXT_SFX_TRC_MOVE_7, TEXT_SFX_TRC_MOVE_8, TEXT_SFX_TRC_MOVE_9, TEXT_SFX_TRC_MOVE_10, TEXT_SFX_TRC_MOVE_11, TEXT_SFX_TRC_MOVE_12</Text_ID>
		<Overlap_Test>Unit_Tartan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Tartan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TRC0301_ENG.wav U000_TRC0303_ENG.wav U000_TRC0303_ENG.wav U000_TRC0304_ENG.wav U000_TRC0305_ENG.wav U000_TRC0306_ENG.wav U000_TRC0307_ENG.wav U000_TRC0308_ENG.wav U000_TRC0309_ENG.wav U000_TRC0310_ENG.wav U000_TRC0311_ENG.wav U000_TRC0312_ENG.wav U000_TRC0313_ENG.wav U000_TRC0314_ENG.wav U000_TRC0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TRC_ATTACK_1, TEXT_SFX_TRC_ATTACK_2, TEXT_SFX_TRC_ATTACK_3, TEXT_SFX_TRC_ATTACK_4, TEXT_SFX_TRC_ATTACK_5, TEXT_SFX_TRC_ATTACK_6, TEXT_SFX_TRC_ATTACK_7, TEXT_SFX_TRC_ATTACK_8, TEXT_SFX_TRC_ATTACK_9, TEXT_SFX_TRC_ATTACK_10, TEXT_SFX_TRC_ATTACK_11, TEXT_SFX_TRC_ATTACK_12, TEXT_SFX_TRC_ATTACK_13, TEXT_SFX_TRC_ATTACK_14, TEXT_SFX_TRC_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Tartan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Tartan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TRC0401_ENG.wav U000_TRC0402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TRC_GUARD_1, TEXT_SFX_TRC_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Tartan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Stop_Tartan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TRC0501_ENG.wav U000_TRC0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TRC_STOP_1, TEXT_SFX_TRC_STOP_2</Text_ID>
		<Overlap_Test>Unit_Tartan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_Tartan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TRC0601_ENG.wav U000_TRC0602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TRC_BARRAGE_1, TEXT_SFX_TRC_BARRAGE_2</Text_ID>
		<Overlap_Test>Unit_Tartan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Speed_Tartan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TRC0701_ENG.wav U000_TRC0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TRC_SPEED_1, TEXT_SFX_TRC_SPEED_2</Text_ID>
		<Overlap_Test>Unit_Tartan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_Tartan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TRC0801_ENG.wav U000_TRC0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TRC_RETREAT_1, TEXT_SFX_TRC_RETREAT_2</Text_ID>
		<Overlap_Test>Unit_Tartan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Shields_Tartan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TRC0901_ENG.wav U000_TRC0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TRC_SHIELDS_1, TEXT_SFX_TRC_SHIELDS_1</Text_ID>
		<Overlap_Test>Unit_Tartan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Tartan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TRC1001_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TRC_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Tartan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Tartan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TRC1101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TRC_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Tartan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Tartan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TRC1201_ENG.wav U000_TRC1202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TRC_HP_LASER_1, TEXT_SFX_TRC_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Tartan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Tartan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TRC1301_ENG.wav U000_TRC1302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TRC_HP_MISSILE_1, TEXT_SFX_TRC_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Tartan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Tartan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TRC1401_ENG.wav U000_TRC1402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TRC_HP_TORP_1, TEXT_SFX_TRC_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Tartan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Tartan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TRC1501_ENG.wav U000_TRC1502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TRC_HP_ION_1, TEXT_SFX_TRC_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Tartan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Tartan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TRC1601_ENG.wav U000_TRC1602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TRC_HP_ENGINES_1, TEXT_SFX_TRC_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Tartan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Tartan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TRC1701_ENG.wav U000_TRC1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TRC_HP_SHIELDS_1, TEXT_SFX_TRC_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Tartan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Tartan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TRC1801_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TRC_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Tartan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Tartan">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TRC1901_ENG.wav U000_TRC1902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TRC_HP_BAY_1, TEXT_SFX_TRC_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Tartan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Broadside_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BRD0101_ENG.wav U000_BRD0102_ENG.wav U000_BRD0103_ENG.wav U000_BRD0104_ENG.wav U000_BRD0105_ENG.wav U000_BRD0106_ENG.wav U000_BRD0107_ENG.wav U000_BRD0108_ENG.wav U000_BRD0109_ENG.wav U000_BRD0110_ENG.wav U000_BRD0111_ENG.wav U000_BRD0112_ENG.wav U000_BRD0113_ENG.wav U000_BRD0114_ENG.wav U000_BRD0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BRD_SELECT_1, TEXT_SFX_BRD_SELECT_2, TEXT_SFX_BRD_SELECT_3, TEXT_SFX_BRD_SELECT_4, TEXT_SFX_BRD_SELECT_5, TEXT_SFX_BRD_SELECT_6, TEXT_SFX_BRD_SELECT_7, TEXT_SFX_BRD_SELECT_8, TEXT_SFX_BRD_SELECT_9, TEXT_SFX_BRD_SELECT_10, TEXT_SFX_BRD_SELECT_11, TEXT_SFX_BRD_SELECT_12, TEXT_SFX_BRD_SELECT_13, TEXT_SFX_BRD_SELECT_14, TEXT_SFX_BRD_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Broadside</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Broadside_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BRD0101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BRD_SELECT_1</Text_ID>
		<Overlap_Test>Unit_Broadside</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Broadside_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BRD0201_ENG.wav U000_BRD0202_ENG.wav U000_BRD0203_ENG.wav U000_BRD0204_ENG.wav U000_BRD0205_ENG.wav U000_BRD0206_ENG.wav U000_BRD0207_ENG.wav U000_BRD0208_ENG.wav U000_BRD0209_ENG.wav U000_BRD0210_ENG.wav U000_BRD0211_ENG.wav U000_BRD0212_ENG.wav U000_BRD0213_ENG.wav U000_BRD0214_ENG.wav U000_BRD0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BRD_MOVE_1, TEXT_SFX_BRD_MOVE_2, TEXT_SFX_BRD_MOVE_3, TEXT_SFX_BRD_MOVE_4, TEXT_SFX_BRD_MOVE_5, TEXT_SFX_BRD_MOVE_6, TEXT_SFX_BRD_MOVE_7, TEXT_SFX_BRD_MOVE_8, TEXT_SFX_BRD_MOVE_9, TEXT_SFX_BRD_MOVE_10, TEXT_SFX_BRD_MOVE_11, TEXT_SFX_BRD_MOVE_12, TEXT_SFX_BRD_MOVE_13, TEXT_SFX_BRD_MOVE_14, TEXT_SFX_BRD_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Broadside</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Broadside_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BRD0201_ENG.wav U000_BRD0202_ENG.wav U000_BRD0203_ENG.wav U000_BRD0207_ENG.wav U000_BRD0208_ENG.wav U000_BRD0209_ENG.wav U000_BRD0210_ENG.wav U000_BRD0211_ENG.wav U000_BRD0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BRD_MOVE_1, TEXT_SFX_BRD_MOVE_2, TEXT_SFX_BRD_MOVE_3, TEXT_SFX_BRD_MOVE_7, TEXT_SFX_BRD_MOVE_8, TEXT_SFX_BRD_MOVE_9, TEXT_SFX_BRD_MOVE_10, TEXT_SFX_BRD_MOVE_11, TEXT_SFX_BRD_MOVE_12</Text_ID>
		<Overlap_Test>Unit_Broadside</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Broadside_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BRD0301_ENG.wav U000_BRD0303_ENG.wav U000_BRD0303_ENG.wav U000_BRD0304_ENG.wav U000_BRD0305_ENG.wav U000_BRD0306_ENG.wav U000_BRD0307_ENG.wav U000_BRD0308_ENG.wav U000_BRD0309_ENG.wav U000_BRD0310_ENG.wav U000_BRD0311_ENG.wav U000_BRD0312_ENG.wav U000_BRD0313_ENG.wav U000_BRD0314_ENG.wav U000_BRD0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BRD_ATTACK_1, TEXT_SFX_BRD_ATTACK_2, TEXT_SFX_BRD_ATTACK_3, TEXT_SFX_BRD_ATTACK_4, TEXT_SFX_BRD_ATTACK_5, TEXT_SFX_BRD_ATTACK_6, TEXT_SFX_BRD_ATTACK_7, TEXT_SFX_BRD_ATTACK_8, TEXT_SFX_BRD_ATTACK_9, TEXT_SFX_BRD_ATTACK_10, TEXT_SFX_BRD_ATTACK_11, TEXT_SFX_BRD_ATTACK_12, TEXT_SFX_BRD_ATTACK_13, TEXT_SFX_BRD_ATTACK_14, TEXT_SFX_BRD_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Broadside</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Broadside_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BRD0401_ENG.wav U000_BRD0402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BRD_GUARD_1, TEXT_SFX_BRD_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Broadside</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_Broadside_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BRD0601_ENG.wav U000_BRD0602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BRD_BARRAGE_1, TEXT_SFX_BRD_BARRAGE_2</Text_ID>
		<Overlap_Test>Unit_Broadside</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_Broadside_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BRD0801_ENG.wav U000_BRD0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BRD_RETREAT_1, TEXT_SFX_BRD_RETREAT_2</Text_ID>
		<Overlap_Test>Unit_Broadside</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Broadside_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BRD1001_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BRD_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Broadside</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Broadside_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BRD1101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BRD_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Broadside</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Broadside_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BRD1201_ENG.wav U000_BRD1202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BRD_HP_LASER_1, TEXT_SFX_BRD_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Broadside</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Broadside_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BRD1301_ENG.wav U000_BRD1302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BRD_HP_MISSILE_1, TEXT_SFX_BRD_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Broadside</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Broadside_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BRD1401_ENG.wav U000_BRD1402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BRD_HP_TORP_1, TEXT_SFX_BRD_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Broadside</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Broadside_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BRD1501_ENG.wav U000_BRD1502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BRD_HP_ION_1, TEXT_SFX_BRD_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Broadside</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Broadside_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BRD1601_ENG.wav U000_BRD1602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BRD_HP_ENGINES_1, TEXT_SFX_BRD_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Broadside</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Broadside_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BRD1701_ENG.wav U000_BRD1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BRD_HP_SHIELDS_1, TEXT_SFX_BRD_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Broadside</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Broadside_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BRD1801_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BRD_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Broadside</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Broadside_Cruiser">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BRD1901_ENG.wav U000_BRD1902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BRD_HP_BAY_1, TEXT_SFX_BRD_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Broadside</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Tie_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TFP0101_ENG.wav U000_TFP0102_ENG.wav U000_TFP0103_ENG.wav U000_TFP0104_ENG.wav U000_TFP0105_ENG.wav U000_TFP0106_ENG.wav U000_TFP0107_ENG.wav U000_TFP0108_ENG.wav U000_TFP0109_ENG.wav U000_TFP0110_ENG.wav U000_TFP0111_ENG.wav U000_TFP0112_ENG.wav U000_TFP0113_ENG.wav U000_TFP0114_ENG.wav U000_TFP0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_SELECT_1, TEXT_SFX_TFP_SELECT_2, TEXT_SFX_TFP_SELECT_3, TEXT_SFX_TFP_SELECT_4, TEXT_SFX_TFP_SELECT_5, TEXT_SFX_TFP_SELECT_6, TEXT_SFX_TFP_SELECT_7, TEXT_SFX_TFP_SELECT_8, TEXT_SFX_TFP_SELECT_9, TEXT_SFX_TFP_SELECT_10, TEXT_SFX_TFP_SELECT_11, TEXT_SFX_TFP_SELECT_12, TEXT_SFX_TFP_SELECT_13, TEXT_SFX_TFP_SELECT_14, TEXT_SFX_TFP_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Tie_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Tie_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TFP0101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_SELECT_1</Text_ID>
		<Overlap_Test>Unit_Tie_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Tie_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TFP0201_ENG.wav U000_TFP0202_ENG.wav U000_TFP0203_ENG.wav U000_TFP0204_ENG.wav U000_TFP0205_ENG.wav U000_TFP0206_ENG.wav U000_TFP0207_ENG.wav U000_TFP0208_ENG.wav U000_TFP0209_ENG.wav U000_TFP0210_ENG.wav U000_TFP0211_ENG.wav U000_TFP0212_ENG.wav U000_TFP0213_ENG.wav U000_TFP0214_ENG.wav U000_TFP0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_MOVE_1, TEXT_SFX_TFP_MOVE_2, TEXT_SFX_TFP_MOVE_3, TEXT_SFX_TFP_MOVE_4, TEXT_SFX_TFP_MOVE_5, TEXT_SFX_TFP_MOVE_6, TEXT_SFX_TFP_MOVE_7, TEXT_SFX_TFP_MOVE_8, TEXT_SFX_TFP_MOVE_9, TEXT_SFX_TFP_MOVE_10, TEXT_SFX_TFP_MOVE_11, TEXT_SFX_TFP_MOVE_12, TEXT_SFX_TFP_MOVE_13, TEXT_SFX_TFP_MOVE_14, TEXT_SFX_TFP_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Tie_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Tie_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TFP0201_ENG.wav U000_TFP0202_ENG.wav U000_TFP0204_ENG.wav U000_TFP0206_ENG.wav U000_TFP0207_ENG.wav U000_TFP0208_ENG.wav U000_TFP0209_ENG.wav U000_TFP0210_ENG.wav U000_TFP0211_ENG.wav U000_TFP0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_MOVE_1, TEXT_SFX_TFP_MOVE_2, TEXT_SFX_TFP_MOVE_4, TEXT_SFX_TFP_MOVE_6, TEXT_SFX_TFP_MOVE_7, TEXT_SFX_TFP_MOVE_8, TEXT_SFX_TFP_MOVE_9, TEXT_SFX_TFP_MOVE_10, TEXT_SFX_TFP_MOVE_11, TEXT_SFX_TFP_MOVE_12</Text_ID>
		<Overlap_Test>Unit_Tie_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Tie_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TFP0301_ENG.wav U000_TFP0302_ENG.wav U000_TFP0303_ENG.wav U000_TFP0304_ENG.wav U000_TFP0305_ENG.wav U000_TFP0306_ENG.wav U000_TFP0307_ENG.wav U000_TFP0308_ENG.wav U000_TFP0309_ENG.wav U000_TFP0310_ENG.wav U000_TFP0311_ENG.wav U000_TFP0312_ENG.wav U000_TFP0313_ENG.wav U000_TFP0314_ENG.wav U000_TFP0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_ATTACK_1, TEXT_SFX_TFP_ATTACK_2, TEXT_SFX_TFP_ATTACK_3, TEXT_SFX_TFP_ATTACK_4, TEXT_SFX_TFP_ATTACK_5, TEXT_SFX_TFP_ATTACK_6, TEXT_SFX_TFP_ATTACK_7, TEXT_SFX_TFP_ATTACK_8, TEXT_SFX_TFP_ATTACK_9, TEXT_SFX_TFP_ATTACK_10, TEXT_SFX_TFP_ATTACK_11, TEXT_SFX_TFP_ATTACK_12, TEXT_SFX_TFP_ATTACK_13, TEXT_SFX_TFP_ATTACK_14, TEXT_SFX_TFP_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Tie_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Patrol_Tie_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TFP0401_ENG.wav U000_TFP0402_ENG.wav U000_TFP0403_ENG.wav U000_TFP0404_ENG.wav U000_TFP0405_ENG.wav U000_TFP0406_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_PATROL_1, TEXT_SFX_TFP_PATROL_2, TEXT_SFX_TFP_PATROL_3, TEXT_SFX_TFP_PATROL_4, TEXT_SFX_TFP_PATROL_5, TEXT_SFX_TFP_PATROL_6</Text_ID>
		<Overlap_Test>Unit_Tie_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Tie_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TFP0501_ENG.wav U000_TFP0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_GUARD_1, TEXT_SFX_TFP_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Tie_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Tie_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TFP0601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Tie_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Tie_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TFP0701_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Tie_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Tie_Fighter">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_TF10902_ENG.wav U000_TF21002_ENG.wav U000_TF21003_ENG.wav U000_TF21005_ENG.wav U000_TF21008_ENG.wav U000_TF31102_ENG.wav U000_TF31103_ENG.wav U000_TF51302_ENG.wav U000_TF51306_ENG.wav U000_TF61401_ENG.wav U000_TF61409_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TF1_CHATTER_2, TEXT_SFX_TF2_CHATTER_2, TEXT_SFX_TF2_CHATTER_3, TEXT_SFX_TF2_CHATTER_5, TEXT_SFX_TF2_CHATTER_8, TEXT_SFX_TF3_CHATTER_2, TEXT_SFX_TF3_CHATTER_3, TEXT_SFX_TF5_CHATTER_2, TEXT_SFX_TF5_CHATTER_6, TEXT_SFX_TF6_CHATTER_1, TEXT_SFX_TF6_CHATTER_9</Text_ID>
		<Overlap_Test>Unit_Tie_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Tie_Fighter">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_TFP0801_ENG.wav U000_TFP0802_ENG.wav U000_TFP0803_ENG.wav U000_TFP0804_ENG.wav U000_TFP0805_ENG.wav U000_TFP0806_ENG.wav U000_TFP0807_ENG.wav U000_TFP0808_ENG.wav U000_TFP0809_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_DEATH_1, TEXT_SFX_TFP_DEATH_2, TEXT_SFX_TFP_DEATH_3, TEXT_SFX_TFP_DEATH_4,TEXT_SFX_TFP_DEATH_5, TEXT_SFX_TFP_DEATH_6, TEXT_SFX_TFP_DEATH_7, TEXT_SFX_TFP_DEATH_8, TEXT_SFX_TFP_DEATH_9</Text_ID>
		<Overlap_Test>Unit_Tie_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Low_Tie_Fighter">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_TF10906_ENG.wav U000_TF21006_ENG.wav U000_TF31104_ENG.wav U000_TF31109_ENG.wav U000_TF41204_ENG.wav U000_TF41205_ENG.wav U000_TF41206_ENG.wav U000_TF61405_ENG.wav U000_TF61407_ENG.wav U000_TF61408_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TF1_CHATTER_6, TEXT_SFX_TF2_CHATTER_6, TEXT_SFX_TF3_CHATTER_4, TEXT_SFX_TF3_CHATTER_9, TEXT_SFX_TF4_CHATTER_4, TEXT_SFX_TF4_CHATTER_5, TEXT_SFX_TF4_CHATTER_6, TEXT_SFX_TF6_CHATTER_5, TEXT_SFX_TF6_CHATTER_7, TEXT_SFX_TF6_CHATTER_8,</Text_ID>
		<Overlap_Test>Unit_Tie_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Critical_Tie_Fighter">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_TF10909_ENG.wav U000_TF21007_ENG.wav U000_TF21009_ENG.wav U000_TF51307_ENG.wav U000_TF51308_ENG.wav U000_TF61403_ENG.wav U000_TF61404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TF1_CHATTER_9, TEXT_SFX_TF2_CHATTER_7, TEXT_SFX_TF2_CHATTER_9, TEXT_SFX_TF5_CHATTER_7, TEXT_SFX_TF5_CHATTER_8, TEXT_SFX_TF6_CHATTER_3, TEXT_SFX_TF6_CHATTER_4</Text_ID>
		<Overlap_Test>Unit_Tie_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Tie_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TFP0901_ENG.wav U000_TFP0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_HP_LASER_1, TEXT_SFX_TFP_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Tie_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Tie_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TFP1001_ENG.wav U000_TFP1002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_HP_MISSILE_1, TEXT_SFX_TFP_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Tie_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Tie_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TFP1101_ENG.wav U000_TFP1102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_HP_TORP_1, TEXT_SFX_TFP_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Tie_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Tie_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TFP1201_ENG.wav U000_TFP1202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_HP_ION_1, TEXT_SFX_TFP_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Tie_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Tie_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TFP1301_ENG.wav U000_TFP1302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_HP_ENGINES_1, TEXT_SFX_TFP_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Tie_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Tie_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TFP1401_ENG.wav U000_TFP1402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_HP_SHIELDS_1, TEXT_SFX_TFP_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Tie_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Tie_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TFP1501_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Tie_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Tie_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TFP1601_ENG.wav U000_TFP1602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_HP_BAY_1, TEXT_SFX_TFP_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Tie_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Tie_Scout">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TSP0101_ENG.wav U000_TSP0102_ENG.wav U000_TSP0103_ENG.wav U000_TSP0104_ENG.wav U000_TSP0105_ENG.wav U000_TSP0106_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TSP_SELECT_1, TEXT_SFX_TSP_SELECT_2, TEXT_SFX_TSP_SELECT_3, TEXT_SFX_TSP_SELECT_4, TEXT_SFX_TSP_SELECT_5, TEXT_SFX_TSP_SELECT_6</Text_ID>
		<Overlap_Test>Unit_Tie_Scout</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Tie_Scout">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TSP0105_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TSP_SELECT_5</Text_ID>
		<Overlap_Test>Unit_Tie_Scout</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Tie_Scout">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TSP0201_ENG.wav U000_TSP0202_ENG.wav U000_TSP0203_ENG.wav U000_TSP0204_ENG.wav U000_TSP0205_ENG.wav U000_TSP0206_ENG.wav U000_TSP0207_ENG.wav U000_TSP0208_ENG.wav U000_TSP0209_ENG.wav U000_TSP0210_ENG.wav U000_TSP0211_ENG.wav U000_TSP0212_ENG.wav U000_TSP0213_ENG.wav U000_TSP0214_ENG.wav U000_TSP0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TSP_MOVE_1, TEXT_SFX_TSP_MOVE_2, TEXT_SFX_TSP_MOVE_3, TEXT_SFX_TSP_MOVE_4, TEXT_SFX_TSP_MOVE_5, TEXT_SFX_TSP_MOVE_6, TEXT_SFX_TSP_MOVE_7, TEXT_SFX_TSP_MOVE_8, TEXT_SFX_TSP_MOVE_9, TEXT_SFX_TSP_MOVE_10, TEXT_SFX_TSP_MOVE_11, TEXT_SFX_TSP_MOVE_12, TEXT_SFX_TSP_MOVE_13, TEXT_SFX_TSP_MOVE_14, TEXT_SFX_TSP_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Tie_Scout</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Tie_Scout">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TSP0201_ENG.wav U000_TSP0202_ENG.wav U000_TSP0204_ENG.wav U000_TSP0205_ENG.wav U000_TSP0207_ENG.wav U000_TSP0208_ENG.wav U000_TSP0209_ENG.wav U000_TSP0210_ENG.wav U000_TSP0211_ENG.wav U000_TSP0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TSP_MOVE_1, TEXT_SFX_TSP_MOVE_2, TEXT_SFX_TSP_MOVE_4, TEXT_SFX_TSP_MOVE_5, TEXT_SFX_TSP_MOVE_7, TEXT_SFX_TSP_MOVE_8, TEXT_SFX_TSP_MOVE_9, TEXT_SFX_TSP_MOVE_10, TEXT_SFX_TSP_MOVE_11, TEXT_SFX_TSP_MOVE_12</Text_ID>
		<Overlap_Test>Unit_Tie_Scout</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Tie_Scout">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TSP0301_ENG.wav U000_TSP0302_ENG.wav U000_TSP0303_ENG.wav U000_TSP0304_ENG.wav U000_TSP0305_ENG.wav U000_TSP0306_ENG.wav U000_TSP0307_ENG.wav U000_TSP0308_ENG.wav U000_TSP0309_ENG.wav U000_TSP0310_ENG.wav U000_TSP0311_ENG.wav U000_TSP0312_ENG.wav U000_TSP0313_ENG.wav U000_TSP0314_ENG.wav U000_TSP0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TSP_ATTACK_1, TEXT_SFX_TSP_ATTACK_2, TEXT_SFX_TSP_ATTACK_3, TEXT_SFX_TSP_ATTACK_4, TEXT_SFX_TSP_ATTACK_5, TEXT_SFX_TSP_ATTACK_6, TEXT_SFX_TSP_ATTACK_7, TEXT_SFX_TSP_ATTACK_8, TEXT_SFX_TSP_ATTACK_9, TEXT_SFX_TSP_ATTACK_10, TEXT_SFX_TSP_ATTACK_11, TEXT_SFX_TSP_ATTACK_12, TEXT_SFX_TSP_ATTACK_13, TEXT_SFX_TSP_ATTACK_14, TEXT_SFX_TSP_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Tie_Scout</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Tie_Scout">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TSP0401_ENG.wav U000_TSP0402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TSP_GUARD_1, TEXT_SFX_TSP_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Tie_Scout</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Tie_Scout">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TSP0501_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TSP_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Tie_Scout</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Tie_Scout">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TSP0601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TSP_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Tie_Scout</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Sensor_Ping_Tie_Scout">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TSP0701_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TSP_SENSOR_PING_1</Text_ID>
		<Overlap_Test>Unit_Tie_Scout</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Tie_Scout">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_TSP0801_ENG.wav U000_TSP0802_ENG.wav U000_TSP0803_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TSP_DEATH_1, TEXT_SFX_TSP_DEATH_2, TEXT_SFX_TSP_DEATH_3</Text_ID>
		<Overlap_Test>Unit_Tie_Scout</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Tie_Scout">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_TSP0801_ENG.wav U000_TSP0802_ENG.wav U000_TSP0803_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TSP_DEATH_1, TEXT_SFX_TSP_DEATH_2, TEXT_SFX_TSP_DEATH_3</Text_ID>
		<Overlap_Test>Unit_Tie_Scout</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Tie_Bomber">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TBP0101_ENG.wav U000_TBP0102_ENG.wav U000_TBP0103_ENG.wav U000_TBP0104_ENG.wav U000_TBP0105_ENG.wav U000_TBP0106_ENG.wav U000_TBP0107_ENG.wav U000_TBP0108_ENG.wav U000_TBP0109_ENG.wav U000_TBP0110_ENG.wav U000_TBP0111_ENG.wav U000_TBP0112_ENG.wav U000_TBP0113_ENG.wav U000_TBP0114_ENG.wav U000_TBP0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TBP_SELECT_1, TEXT_SFX_TBP_SELECT_2, TEXT_SFX_TBP_SELECT_3, TEXT_SFX_TBP_SELECT_4, TEXT_SFX_TBP_SELECT_5, TEXT_SFX_TBP_SELECT_6, TEXT_SFX_TBP_SELECT_7, TEXT_SFX_TBP_SELECT_8, TEXT_SFX_TBP_SELECT_9, TEXT_SFX_TBP_SELECT_10, TEXT_SFX_TBP_SELECT_11, TEXT_SFX_TBP_SELECT_12, TEXT_SFX_TBP_SELECT_13, TEXT_SFX_TBP_SELECT_14, TEXT_SFX_TBP_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Tie_Bomber</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Tie_Bomber">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TBP0102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TBP_SELECT_2</Text_ID>
		<Overlap_Test>Unit_Tie_Bomber</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Tie_Bomber">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TBP0201_ENG.wav U000_TBP0202_ENG.wav U000_TBP0203_ENG.wav U000_TBP0204_ENG.wav U000_TBP0205_ENG.wav U000_TBP0206_ENG.wav U000_TBP0207_ENG.wav U000_TBP0208_ENG.wav U000_TBP0209_ENG.wav U000_TBP0210_ENG.wav U000_TBP0211_ENG.wav U000_TBP0212_ENG.wav U000_TBP0213_ENG.wav U000_TBP0214_ENG.wav U000_TBP0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TBP_MOVE_1, TEXT_SFX_TBP_MOVE_2, TEXT_SFX_TBP_MOVE_3, TEXT_SFX_TBP_MOVE_4, TEXT_SFX_TBP_MOVE_5, TEXT_SFX_TBP_MOVE_6, TEXT_SFX_TBP_MOVE_7, TEXT_SFX_TBP_MOVE_8, TEXT_SFX_TBP_MOVE_9, TEXT_SFX_TBP_MOVE_10, TEXT_SFX_TBP_MOVE_11, TEXT_SFX_TBP_MOVE_12, TEXT_SFX_TBP_MOVE_13, TEXT_SFX_TBP_MOVE_14, TEXT_SFX_TBP_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Tie_Bomber</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Tie_Bomber">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TBP0201_ENG.wav U000_TBP0204_ENG.wav U000_TBP0205_ENG.wav U000_TBP0206_ENG.wav U000_TBP0207_ENG.wav U000_TBP0208_ENG.wav U000_TBP0209_ENG.wav U000_TBP0210_ENG.wav U000_TBP0211_ENG.wav U000_TBP0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TBP_MOVE_1, TEXT_SFX_TBP_MOVE_4, TEXT_SFX_TBP_MOVE_5, TEXT_SFX_TBP_MOVE_6, TEXT_SFX_TBP_MOVE_7, TEXT_SFX_TBP_MOVE_8, TEXT_SFX_TBP_MOVE_9, TEXT_SFX_TBP_MOVE_10, TEXT_SFX_TBP_MOVE_11, TEXT_SFX_TBP_MOVE_12</Text_ID>
		<Overlap_Test>Unit_Tie_Bomber</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Tie_Bomber">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TBP0301_ENG.wav U000_TBP0302_ENG.wav U000_TBP0303_ENG.wav U000_TBP0304_ENG.wav U000_TBP0305_ENG.wav U000_TBP0306_ENG.wav U000_TBP0307_ENG.wav U000_TBP0308_ENG.wav U000_TBP0309_ENG.wav U000_TBP0310_ENG.wav U000_TBP0311_ENG.wav U000_TBP0312_ENG.wav U000_TBP0313_ENG.wav U000_TBP0314_ENG.wav U000_TBP0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TBP_ATTACK_1, TEXT_SFX_TBP_ATTACK_2, TEXT_SFX_TBP_ATTACK_3, TEXT_SFX_TBP_ATTACK_4, TEXT_SFX_TBP_ATTACK_5, TEXT_SFX_TBP_ATTACK_6, TEXT_SFX_TBP_ATTACK_7, TEXT_SFX_TBP_ATTACK_8, TEXT_SFX_TBP_ATTACK_9, TEXT_SFX_TBP_ATTACK_10, TEXT_SFX_TBP_ATTACK_11, TEXT_SFX_TBP_ATTACK_12, TEXT_SFX_TBP_ATTACK_13, TEXT_SFX_TBP_ATTACK_14, TEXT_SFX_TBP_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Tie_Bomber</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Tie_Bomber">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TBP0501_ENG.wav U000_TBP0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TBP_GUARD_1, TEXT_SFX_TBP_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Tie_Bomber</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_LASER_Tie_Bomber">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TBP0601_ENG.wav U000_TBP0602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TBP_HP_LASER_1, TEXT_SFX_TBP_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Tie_Bomber</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_MISSILE_Tie_Bomber">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TBP0701_ENG.wav U000_TBP0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TBP_HP_MISSILE_1, TEXT_SFX_TBP_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Tie_Bomber</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_TORP_Tie_Bomber">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TBP0801_ENG.wav U000_TBP0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TBP_HP_TORP_1, TEXT_SFX_TBP_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Tie_Bomber</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_ION_Tie_Bomber">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TBP0901_ENG.wav U000_TBP0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TBP_HP_ION_1, TEXT_SFX_TBP_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Tie_Bomber</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_ENGINES_Tie_Bomber">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TBP1001_ENG.wav U000_TBP1002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TBP_HP_ENGINES_1, TEXT_SFX_TBP_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Tie_Bomber</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_SHIELDS_Tie_Bomber">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TBP1101_ENG.wav U000_TBP1102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TBP_HP_SHIELDS_1, TEXT_SFX_TBP_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Tie_Bomber</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Bombing_Run_Tie_Bomber">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TBP1201_ENG.wav U000_TBP1202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TBP_BOMBING_RUN_1, TEXT_SFX_TBP_BOMBING_RUN_2</Text_ID>
		<Overlap_Test>Unit_Tie_Bomber</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_ASTEROIDS_Tie_Bomber">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TBP1301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TBP_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Tie_Bomber</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_NEBULA_Tie_Bomber">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TBP1401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TBP_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Tie_Bomber</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Tie_Bomber">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_TBP1501_ENG.wav U000_TBP1502_ENG.wav U000_TBP1503_ENG.wav U000_TBP1504_ENG.wav U000_TBP1505_ENG.wav U000_TBP1506_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TBP_DEATH_1, TEXT_SFX_TBP_DEATH_2, TEXT_SFX_TBP_DEATH_3, TEXT_SFX_TBP_DEATH_4, TEXT_SFX_TBP_DEATH_5, TEXT_SFX_TBP_DEATH_6</Text_ID>
		<Overlap_Test>Unit_Tie_Bomber</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Tie_Bomber">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_TBP1501_ENG.wav U000_TBP1502_ENG.wav U000_TBP1503_ENG.wav U000_TBP1504_ENG.wav U000_TBP1505_ENG.wav U000_TBP1506_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TBP_DEATH_1, TEXT_SFX_TBP_DEATH_2, TEXT_SFX_TBP_DEATH_3, TEXT_SFX_TBP_DEATH_4, TEXT_SFX_TBP_DEATH_5, TEXT_SFX_TBP_DEATH_6</Text_ID>
		<Overlap_Test>Unit_Tie_Bomber</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_BAY_Tie_Bomber">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TBP1601_ENG.wav U000_TBP1602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TBP_HP_BAY_1, TEXT_SFX_TBP_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Tie_Bomber</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Target_Land_Tie_Bomber">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TBP0301_ENG.wav U000_TBP0306_ENG.wav U000_TBP0304_ENG.wav U000_TBP0314_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TBP_ATTACK_1, TEXT_SFX_TBP_ATTACK_6, TEXT_SFX_TBP_ATTACK_4, TEXT_SFX_TBP_ATTACK_14</Text_ID>
		<Overlap_Test>Unit_Tie_Bomber</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Bomb_Land_Tie_Bomber_1">
		<Use_Preset>Preset_UR</Use_Preset>
		<Min_Predelay>5000</Min_Predelay>
		<Max_Predelay>5000</Max_Predelay>
		<Samples>U000_TBP1202_ENG.wav U000_TBP1203_ENG.wav U000_TBP1204_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_TBP_BOMBING_RUN_2, TEXT_SFX_TBP_BOMBING_RUN_3, TEXT_SFX_TBP_BOMBING_RUN_4</Text_ID>
		<Chained_SFXEvent>Unit_Bomb_Land_Tie_Bomber_2</Chained_SFXEvent>
	</SFXEvent>
	<SFXEvent Name="Unit_Bomb_Land_Tie_Bomber_2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Min_Predelay>5000</Min_Predelay>
		<Max_Predelay>5000</Max_Predelay>
		<Samples>U000_TF41202_ENG.wav U000_TF51308_ENG.wav U000_TF61403_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_TF4_CHATTER_2, TEXT_SFX_TF5_CHATTER_8, TEXT_SFX_TF6_CHATTER_3</Text_ID>
		<Chained_SFXEvent>Unit_Bomb_Land_Tie_Bomber_3</Chained_SFXEvent>
	</SFXEvent>
	<SFXEvent Name="Unit_Bomb_Land_Tie_Bomber_3">
		<Use_Preset>Preset_UR</Use_Preset>
		<Min_Predelay>5000</Min_Predelay>
		<Max_Predelay>5000</Max_Predelay>
		<Samples>U000_TF51303_ENG.wav U000_TF41208_ENG.wav U000_TF51307_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TF5_CHATTER_3, TEXT_SFX_TF4_CHATTER_8, TEXT_SFX_TF5_CHATTER_7</Text_ID>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Pirate_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PRF0101_ENG.wav U000_PRF0102_ENG.wav U000_PRF0106_ENG.wav U000_PRF0107_ENG.wav U000_PRF0108_ENG.wav U000_PRF0109_ENG.wav U000_PRF0110_ENG.wav U000_PRF0111_ENG.wav U000_PRF0112_ENG.wav U000_PRF0113_ENG.wav U000_PRF0114_ENG.wav U000_PRF0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PRF_ATTACK_1, TEXT_SFX_PRF_ATTACK_2, TEXT_SFX_PRF_ATTACK_6, TEXT_SFX_PRF_ATTACK_7, TEXT_SFX_PRF_ATTACK_8, TEXT_SFX_PRF_ATTACK_9, TEXT_SFX_PRF_ATTACK_10, TEXT_SFX_PRF_ATTACK_11, TEXT_SFX_PRF_ATTACK_12, TEXT_SFX_PRF_ATTACK_13, TEXT_SFX_PRF_ATTACK_14, TEXT_SFX_PRF_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Pirate_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PRF0201_ENG.wav U000_PRF0202_ENG.wav U000_PRF0203_ENG.wav U000_PRF0204_ENG.wav U000_PRF0205_ENG.wav U000_PRF0206_ENG.wav U000_PRF0207_ENG.wav U000_PRF0208_ENG.wav U000_PRF0209_ENG.wav U000_PRF0210_ENG.wav U000_PRF0211_ENG.wav U000_PRF0212_ENG.wav U000_PRF0213_ENG.wav U000_PRF0214_ENG.wav U000_PRF0215_ENG.wav U000_PRF0216_ENG.wav U000_PRF0217_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PRF_MOVE_1, TEXT_SFX_PRF_MOVE_2, TEXT_SFX_PRF_MOVE_3, TEXT_SFX_PRF_MOVE_4, TEXT_SFX_PRF_MOVE_5, TEXT_SFX_PRF_MOVE_6, TEXT_SFX_PRF_MOVE_7, TEXT_SFX_PRF_MOVE_8, TEXT_SFX_PRF_MOVE_9, TEXT_SFX_PRF_MOVE_10, TEXT_SFX_PRF_MOVE_11, TEXT_SFX_PRF_MOVE_12, TEXT_SFX_PRF_MOVE_13, TEXT_SFX_PRF_MOVE_14, TEXT_SFX_PRF_MOVE_15, TEXT_SFX_PRF_MOVE_16, TEXT_SFX_PRF_MOVE_17</Text_ID>
		<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Pirate_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PRF0201_ENG.wav U000_PRF0202_ENG.wav U000_PRF0203_ENG.wav U000_PRF0204_ENG.wav U000_PRF0205_ENG.wav U000_PRF0207_ENG.wav U000_PRF0209_ENG.wav U000_PRF0210_ENG.wav U000_PRF0212_ENG.wav U000_PRF0213_ENG.wav U000_PRF0214_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PRF_MOVE_1, TEXT_SFX_PRF_MOVE_2, TEXT_SFX_PRF_MOVE_3, TEXT_SFX_PRF_MOVE_4, TEXT_SFX_PRF_MOVE_5, TEXT_SFX_PRF_MOVE_7, TEXT_SFX_PRF_MOVE_9, TEXT_SFX_PRF_MOVE_10, TEXT_SFX_PRF_MOVE_12, TEXT_SFX_PRF_MOVE_13, TEXT_SFX_PRF_MOVE_14</Text_ID>
		<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Pirate_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PRF0301_ENG.wav U000_PRF0302_ENG.wav U000_PRF0303_ENG.wav U000_PRF0304_ENG.wav U000_PRF0305_ENG.wav U000_PRF0306_ENG.wav U000_PRF0307_ENG.wav U000_PRF0308_ENG.wav U000_PRF0309_ENG.wav U000_PRF0310_ENG.wav U000_PRF0311_ENG.wav U000_PRF0312_ENG.wav U000_PRF0313_ENG.wav U000_PRF0314_ENG.wav U000_PRF0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PRF_SELECT_1, TEXT_SFX_PRF_SELECT_2, TEXT_SFX_PRF_SELECT_3, TEXT_SFX_PRF_SELECT_4, TEXT_SFX_PRF_SELECT_5, TEXT_SFX_PRF_SELECT_6, TEXT_SFX_PRF_SELECT_7, TEXT_SFX_PRF_SELECT_8, TEXT_SFX_PRF_SELECT_9, TEXT_SFX_PRF_SELECT_10, TEXT_SFX_PRF_SELECT_11, TEXT_SFX_PRF_SELECT_12, TEXT_SFX_PRF_SELECT_13, TEXT_SFX_PRF_SELECT_14, TEXT_SFX_PRF_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Pirate_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PRF0308_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PRF_SELECT_8</Text_ID>
		<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Opposite_Pirate_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PRF0401_ENG.wav U000_PRF0402_ENG.wav U000_PRF0403_ENG.wav U000_PRF0404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PRF_MOVEOPPOSITEDIR_1, TEXT_SFX_PRF_MOVEOPPOSITEDIR_2, TEXT_SFX_PRF_MOVEOPPOSITEDIR_3, TEXT_SFX_PRF_MOVEOPPOSITEDIR_4</Text_ID>
		<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Pirate_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PRF0501_ENG.wav U000_PRF0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PRF_GUARD_1, TEXT_SFX_PRF_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Stop_Pirate_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PRF0601_ENG.wav U000_PRF0602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PRF_STOP_1, TEXT_SFX_PRF_STOP_2</Text_ID>
		<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_Pirate_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PRF0701_ENG.wav U000_PRF0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PRF_BARRAGE_1, TEXT_SFX_PRF_BARRAGE_2</Text_ID>
		<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defend_Pirate_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PRF0801_ENG.wav U000_PRF0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PRF_DEFEND_1, TEXT_SFX_PRF_DEFEND_2</Text_ID>
		<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_Pirate_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PRF0901_ENG.wav U000_PRF0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PRF_RETREAT_1, TEXT_SFX_PRF_RETREAT_2</Text_ID>
		<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Pirate_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PRF1301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PRF_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Pirate_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PRF1401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PRF_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_interdictor_Pirate_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PRF1601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PRF_INTERDICTOR_1</Text_ID>
		<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Pirate_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PRF1701_ENG.wav U000_PRF1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PRF_HP_LASER_1, TEXT_SFX_PRF_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Pirate_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PRF1801_ENG.wav U000_PRF1802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PRF_HP_MISSILE_1, TEXT_SFX_PRF_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Pirate_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PRF1901_ENG.wav U000_PRF1902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PRF_HP_TORP_1, TEXT_SFX_PRF_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Pirate_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PRF2001_ENG.wav U000_PRF2002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PRF_HP_ION_1, TEXT_SFX_PRF_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Pirate_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PRF2201_ENG.wav U000_PRF2202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PRF_HP_ENGINES_1, TEXT_SFX_PRF_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Pirate_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PRF2301_ENG.wav U000_PRF2302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PRF_HP_SHIELDS_1, TEXT_SFX_PRF_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Pirate_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PRF2401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PRF_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Pirate_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PRF2501_ENG.wav U000_PRF2502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PRF_HP_BAY_1, TEXT_SFX_PRF_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Laser_Pirate_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PRF2601_ENG.wav U000_PRF2602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PRF_LOST_LASER_1, TEXT_SFX_PRF_LOST_LASER_2</Text_ID>
		<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Shields_Pirate_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PRF2701_ENG.wav U000_PRF2702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PRF_LOST_SHIELDS_1, TEXT_SFX_PRF_LOST_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Engines_Pirate_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PRF2801_ENG.wav U000_PRF2802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PRF_LOST_ENGINES_1, TEXT_SFX_PRF_LOST_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_IPV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IPV0101_ENG.wav U000_IPV0102_ENG.wav U000_IPV0103_ENG.wav U000_IPV0104_ENG.wav U000_IPV0105_ENG.wav U000_IPV0106_ENG.wav U000_IPV0107_ENG.wav U000_IPV0108_ENG.wav U000_IPV0109_ENG.wav U000_IPV0110_ENG.wav U000_IPV0111_ENG.wav U000_IPV0112_ENG.wav U000_IPV0113_ENG.wav U000_IPV0114_ENG.wav U000_IPV0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IPV_SELECT_1, TEXT_SFX_IPV_SELECT_2, TEXT_SFX_IPV_SELECT_3, TEXT_SFX_IPV_SELECT_4, TEXT_SFX_IPV_SELECT_5, TEXT_SFX_IPV_SELECT_6, TEXT_SFX_IPV_SELECT_7, TEXT_SFX_IPV_SELECT_8, TEXT_SFX_IPV_SELECT_9, TEXT_SFX_IPV_SELECT_10, TEXT_SFX_IPV_SELECT_11, TEXT_SFX_IPV_SELECT_12, TEXT_SFX_IPV_SELECT_13, TEXT_SFX_IPV_SELECT_14, TEXT_SFX_IPV_SELECT_15</Text_ID>
		<Overlap_Test>Unit_IPV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_IPV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IPV0101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IPV_SELECT_1</Text_ID>
		<Overlap_Test>Unit_IPV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_IPV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IPV0201_ENG.wav U000_IPV0202_ENG.wav U000_IPV0203_ENG.wav U000_IPV0204_ENG.wav U000_IPV0205_ENG.wav U000_IPV0206_ENG.wav U000_IPV0207_ENG.wav U000_IPV0208_ENG.wav U000_IPV0209_ENG.wav U000_IPV0210_ENG.wav U000_IPV0211_ENG.wav U000_IPV0212_ENG.wav U000_IPV0213_ENG.wav U000_IPV0214_ENG.wav U000_IPV0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IPV_MOVE_1, TEXT_SFX_IPV_MOVE_2, TEXT_SFX_IPV_MOVE_3, TEXT_SFX_IPV_MOVE_4, TEXT_SFX_IPV_MOVE_5, TEXT_SFX_IPV_MOVE_6, TEXT_SFX_IPV_MOVE_7, TEXT_SFX_IPV_MOVE_8, TEXT_SFX_IPV_MOVE_9, TEXT_SFX_IPV_MOVE_10, TEXT_SFX_IPV_MOVE_11, TEXT_SFX_IPV_MOVE_12, TEXT_SFX_IPV_MOVE_13, TEXT_SFX_IPV_MOVE_14, TEXT_SFX_IPV_MOVE_15</Text_ID>
		<Overlap_Test>Unit_IPV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_IPV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IPV0201_ENG.wav U000_IPV0202_ENG.wav U000_IPV0203_ENG.wav U000_IPV0207_ENG.wav U000_IPV0208_ENG.wav U000_IPV0209_ENG.wav U000_IPV0210_ENG.wav U000_IPV0211_ENG.wav U000_IPV0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IPV_MOVE_1, TEXT_SFX_IPV_MOVE_2, TEXT_SFX_IPV_MOVE_3, TEXT_SFX_IPV_MOVE_7, TEXT_SFX_IPV_MOVE_8, TEXT_SFX_IPV_MOVE_9, TEXT_SFX_IPV_MOVE_10, TEXT_SFX_IPV_MOVE_11, TEXT_SFX_IPV_MOVE_12</Text_ID>
		<Overlap_Test>Unit_IPV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_IPV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IPV0301_ENG.wav U000_IPV0303_ENG.wav U000_IPV0303_ENG.wav U000_IPV0304_ENG.wav U000_IPV0305_ENG.wav U000_IPV0306_ENG.wav U000_IPV0307_ENG.wav U000_IPV0308_ENG.wav U000_IPV0309_ENG.wav U000_IPV0310_ENG.wav U000_IPV0311_ENG.wav U000_IPV0312_ENG.wav U000_IPV0313_ENG.wav U000_IPV0314_ENG.wav U000_IPV0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IPV_ATTACK_1, TEXT_SFX_IPV_ATTACK_2, TEXT_SFX_IPV_ATTACK_3, TEXT_SFX_IPV_ATTACK_4, TEXT_SFX_IPV_ATTACK_5, TEXT_SFX_IPV_ATTACK_6, TEXT_SFX_IPV_ATTACK_7, TEXT_SFX_IPV_ATTACK_8, TEXT_SFX_IPV_ATTACK_9, TEXT_SFX_IPV_ATTACK_10, TEXT_SFX_IPV_ATTACK_11, TEXT_SFX_IPV_ATTACK_12, TEXT_SFX_IPV_ATTACK_13, TEXT_SFX_IPV_ATTACK_14, TEXT_SFX_IPV_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_IPV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_IPV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IPV0401_ENG.wav U000_IPV0402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IPV_GUARD_1, TEXT_SFX_IPV_GUARD_2</Text_ID>
		<Overlap_Test>Unit_IPV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Stop_IPV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IPV0501_ENG.wav U000_IPV0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IPV_STOP_1, TEXT_SFX_IPV_STOP_2</Text_ID>
		<Overlap_Test>Unit_IPV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_IPV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IPV0601_ENG.wav U000_IPV0602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IPV_BARRAGE_1, TEXT_SFX_IPV_BARRAGE_2</Text_ID>
		<Overlap_Test>Unit_IPV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Speed_IPV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IPV0701_ENG.wav U000_IPV0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IPV_SPEED_1, TEXT_SFX_IPV_SPEED_2</Text_ID>
		<Overlap_Test>Unit_IPV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_IPV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IPV0801_ENG.wav U000_IPV0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IPV_RETREAT_1, TEXT_SFX_IPV_RETREAT_2</Text_ID>
		<Overlap_Test>Unit_IPV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Shields_IPV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IPV0901_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IPV_SHIELDS_1</Text_ID>
		<Overlap_Test>Unit_IPV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_IPV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IPV1001_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IPV_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_IPV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_IPV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IPV1101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IPV_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_IPV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_IPV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IPV1201_ENG.wav U000_IPV1202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IPV_HP_LASER_1, TEXT_SFX_IPV_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_IPV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_IPV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IPV1301_ENG.wav U000_IPV1302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IPV_HP_MISSILE_1, TEXT_SFX_IPV_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_IPV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_IPV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IPV1401_ENG.wav U000_IPV1402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IPV_HP_TORP_1, TEXT_SFX_IPV_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_IPV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_IPV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IPV1501_ENG.wav U000_IPV1502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IPV_HP_ION_1, TEXT_SFX_IPV_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_IPV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_IPV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IPV1601_ENG.wav U000_IPV1602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IPV_HP_ENGINES_1, TEXT_SFX_IPV_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_IPV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_IPV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IPV1701_ENG.wav U000_IPV1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IPV_HP_SHIELDS_1, TEXT_SFX_IPV_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_IPV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_IPV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IPV1801_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IPV_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_IPV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_IPV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_IPV1901_ENG.wav U000_IPV1902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_IPV_HP_BAY_1, TEXT_SFX_IPV_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_IPV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_V_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VWP0101_ENG.wav U000_VWP0102_ENG.wav U000_VWP0103_ENG.wav U000_VWP0104_ENG.wav U000_VWP0105_ENG.wav U000_VWP0106_ENG.wav U000_VWP0107_ENG.wav U000_VWP0108_ENG.wav U000_VWP0109_ENG.wav U000_VWP0110_ENG.wav U000_VWP0111_ENG.wav U000_VWP0112_ENG.wav U000_VWP0113_ENG.wav U000_VWP0114_ENG.wav U000_VWP0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VWP_SELECT_1, TEXT_SFX_VWP_SELECT_2, TEXT_SFX_VWP_SELECT_3, TEXT_SFX_VWP_SELECT_4, TEXT_SFX_VWP_SELECT_5, TEXT_SFX_VWP_SELECT_6, TEXT_SFX_VWP_SELECT_7, TEXT_SFX_VWP_SELECT_8, TEXT_SFX_VWP_SELECT_9, TEXT_SFX_VWP_SELECT_10, TEXT_SFX_VWP_SELECT_11, TEXT_SFX_VWP_SELECT_12, TEXT_SFX_VWP_SELECT_13, TEXT_SFX_VWP_SELECT_14, TEXT_SFX_VWP_SELECT_15</Text_ID>
		<Overlap_Test>Unit_V_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_V_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VWP0106_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VWP_SELECT_6</Text_ID>
		<Overlap_Test>Unit_V_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_V_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VWP0201_ENG.wav U000_VWP0202_ENG.wav U000_VWP0203_ENG.wav U000_VWP0204_ENG.wav U000_VWP0205_ENG.wav U000_VWP0206_ENG.wav U000_VWP0207_ENG.wav U000_VWP0208_ENG.wav U000_VWP0209_ENG.wav U000_VWP0210_ENG.wav U000_VWP0211_ENG.wav U000_VWP0212_ENG.wav U000_VWP0213_ENG.wav U000_VWP0214_ENG.wav U000_VWP0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VWP_MOVE_1, TEXT_SFX_VWP_MOVE_2, TEXT_SFX_VWP_MOVE_3, TEXT_SFX_VWP_MOVE_4, TEXT_SFX_VWP_MOVE_5, TEXT_SFX_VWP_MOVE_6, TEXT_SFX_VWP_MOVE_7, TEXT_SFX_VWP_MOVE_8, TEXT_SFX_VWP_MOVE_9, TEXT_SFX_VWP_MOVE_10, TEXT_SFX_VWP_MOVE_11, TEXT_SFX_VWP_MOVE_12, TEXT_SFX_VWP_MOVE_13, TEXT_SFX_VWP_MOVE_14, TEXT_SFX_VWP_MOVE_15</Text_ID>
		<Overlap_Test>Unit_V_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_V_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VWP0202_ENG.wav U000_VWP0203_ENG.wav U000_VWP0205_ENG.wav U000_VWP0206_ENG.wav U000_VWP0207_ENG.wav U000_VWP0208_ENG.wav U000_VWP0209_ENG.wav U000_VWP0210_ENG.wav U000_VWP0211_ENG.wav U000_VWP0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VWP_MOVE_2, TEXT_SFX_VWP_MOVE_3, TEXT_SFX_VWP_MOVE_5, TEXT_SFX_VWP_MOVE_6, TEXT_SFX_VWP_MOVE_7, TEXT_SFX_VWP_MOVE_8, TEXT_SFX_VWP_MOVE_9, TEXT_SFX_VWP_MOVE_10, TEXT_SFX_VWP_MOVE_11, TEXT_SFX_VWP_MOVE_12</Text_ID>
		<Overlap_Test>Unit_V_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_V_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VWP0301_ENG.wav U000_VWP0302_ENG.wav U000_VWP0303_ENG.wav U000_VWP0304_ENG.wav U000_VWP0305_ENG.wav U000_VWP0306_ENG.wav U000_VWP0307_ENG.wav U000_VWP0308_ENG.wav U000_VWP0309_ENG.wav U000_VWP0310_ENG.wav U000_VWP0311_ENG.wav U000_VWP0312_ENG.wav U000_VWP0313_ENG.wav U000_VWP0314_ENG.wav U000_VWP0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VWP_ATTACK_1, TEXT_SFX_VWP_ATTACK_2, TEXT_SFX_VWP_ATTACK_3, TEXT_SFX_VWP_ATTACK_4, TEXT_SFX_VWP_ATTACK_5, TEXT_SFX_VWP_ATTACK_6, TEXT_SFX_VWP_ATTACK_7, TEXT_SFX_VWP_ATTACK_8, TEXT_SFX_VWP_ATTACK_9, TEXT_SFX_VWP_ATTACK_10, TEXT_SFX_VWP_ATTACK_11, TEXT_SFX_VWP_ATTACK_12, TEXT_SFX_VWP_ATTACK_13, TEXT_SFX_VWP_ATTACK_14, TEXT_SFX_VWP_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_V_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Patrol_V_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VWP0401_ENG.wav U000_VWP0402_ENG.wav U000_VWP0403_ENG.wav U000_VWP0404_ENG.wav U000_VWP0405_ENG.wav U000_VWP0406_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VWP_PATROL_1, TEXT_SFX_VWP_PATROL_2, TEXT_SFX_VWP_PATROL_3, TEXT_SFX_VWP_PATROL_4, TEXT_SFX_VWP_PATROL_5, TEXT_SFX_VWP_PATROL_6</Text_ID>
		<Overlap_Test>Unit_V_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_V_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VWP0501_ENG.wav U000_VWP0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VWP_GUARD_1, TEXT_SFX_VWP_GUARD_2</Text_ID>
		<Overlap_Test>Unit_V_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_V_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VWP0601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VWP_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_V_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_V_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VWP0701_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VWP_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_V_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_V_Wing">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_VW11103_ENG.wav U000_VW11105_ENG.wav U000_VW11106_ENG.wav U000_VW11108_ENG.wav U000_VW21201_ENG.wav U000_VW21204_ENG.wav U000_VW21205_ENG.wav U000_VW31303_ENG.wav U000_VW51507_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_VW1_CHATTER_3, TEXT_SFX_VW1_CHATTER_5, TEXT_SFX_VW1_CHATTER_6, TEXT_SFX_VW1_CHATTER_8,TEXT_SFX_VW2_CHATTER_1, TEXT_SFX_VW2_CHATTER_4, TEXT_SFX_VW2_CHATTER_5, TEXT_SFX_VW3_CHATTER_3, TEXT_SFX_VW5_CHATTER_7</Text_ID>
		<Overlap_Test>Unit_V_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_V_Wing">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_VWP0901_ENG.wav U000_VWP0902_ENG.wav U000_VWP0903_ENG.wav U000_VWP0904_ENG.wav U000_VWP0905_ENG.wav U000_VWP0906_ENG.wav U000_VWP0907_ENG.wav U000_VWP0908_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_VWP_DEATH_1, TEXT_SFX_VWP_DEATH_2, TEXT_SFX_VWP_DEATH_3, TEXT_SFX_VWP_DEATH_4,TEXT_SFX_VWP_DEATH_5, TEXT_SFX_VWP_DEATH_6, TEXT_SFX_VWP_DEATH_7, TEXT_SFX_VWP_DEATH_8</Text_ID>
		<Overlap_Test>Unit_V_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Low_V_Wing">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_VW21203_ENG.wav U000_VW21206_ENG.wav U000_VW21208_ENG.wav U000_VW31302_ENG.wav U000_VW31304_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_VW2_CHATTER_3, TEXT_SFX_VW2_CHATTER_6, TEXT_SFX_VW2_CHATTER_8, TEXT_SFX_VW3_CHATTER_2, TEXT_SFX_VW3_CHATTER_4</Text_ID>
		<Overlap_Test>Unit_V_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Critical_V_Wing">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_VW11102_ENG.wav U000_VW41408_ENG.wav U000_VW51509_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_VW1_CHATTER_2, TEXT_SFX_VW4_CHATTER_8, TEXT_SFX_VW5_CHATTER_9</Text_ID>
		<Overlap_Test>Unit_V_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_V_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VWP1001_ENG.wav U000_VWP1002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VWP_HP_LASER_1, TEXT_SFX_VWP_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_V_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_V_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VWP1101_ENG.wav U000_VWP1102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VWP_HP_MISSILE_1, TEXT_SFX_VWP_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_V_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_V_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VWP1201_ENG.wav U000_VWP1202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VWP_HP_TORP_1, TEXT_SFX_VWP_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_V_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_V_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VWP1301_ENG.wav U000_VWP1302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VWP_HP_ION_1, TEXT_SFX_VWP_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_V_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_V_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VWP1401_ENG.wav U000_VWP1402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VWP_HP_ENGINES_1, TEXT_SFX_VWP_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_V_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_V_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VWP1501_ENG.wav U000_VWP1502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VWP_HP_SHIELDS_1, TEXT_SFX_VWP_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_V_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_V_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VWP1601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VWP_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_V_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_V_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VWP1701_ENG.wav U000_VWP1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VWP_HP_BAY_1, TEXT_SFX_VWP_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_V_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Pirate_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PFP0101_ENG.wav U000_PFP0102_ENG.wav U000_PFP0103_ENG.wav U000_PFP0104_ENG.wav U000_PFP0105_ENG.wav U000_PFP0106_ENG.wav U000_PFP0107_ENG.wav U000_PFP0108_ENG.wav U000_PFP0109_ENG.wav U000_PFP0110_ENG.wav U000_PFP0111_ENG.wav U000_PFP0112_ENG.wav U000_PFP0113_ENG.wav U000_PFP0114_ENG.wav U000_PFP0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PFP_SELECT_1, TEXT_SFX_PFP_SELECT_2, TEXT_SFX_PFP_SELECT_3, TEXT_SFX_PFP_SELECT_4, TEXT_SFX_PFP_SELECT_5, TEXT_SFX_PFP_SELECT_6, TEXT_SFX_PFP_SELECT_7, TEXT_SFX_PFP_SELECT_8, TEXT_SFX_PFP_SELECT_9, TEXT_SFX_PFP_SELECT_10, TEXT_SFX_PFP_SELECT_11, TEXT_SFX_PFP_SELECT_12, TEXT_SFX_PFP_SELECT_13, TEXT_SFX_PFP_SELECT_14, TEXT_SFX_PFP_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Pirate_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Pirate_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PFP0101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PFP_SELECT_1</Text_ID>
		<Overlap_Test>Unit_Pirate_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Pirate_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PFP0201_ENG.wav U000_PFP0202_ENG.wav U000_PFP0203_ENG.wav U000_PFP0204_ENG.wav U000_PFP0205_ENG.wav U000_PFP0206_ENG.wav U000_PFP0207_ENG.wav U000_PFP0208_ENG.wav U000_PFP0209_ENG.wav U000_PFP0210_ENG.wav U000_PFP0211_ENG.wav U000_PFP0212_ENG.wav U000_PFP0213_ENG.wav U000_PFP0214_ENG.wav U000_PFP0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PFP_MOVE_1, TEXT_SFX_PFP_MOVE_2, TEXT_SFX_PFP_MOVE_3, TEXT_SFX_PFP_MOVE_4, TEXT_SFX_PFP_MOVE_5, TEXT_SFX_PFP_MOVE_6, TEXT_SFX_PFP_MOVE_7, TEXT_SFX_PFP_MOVE_8, TEXT_SFX_PFP_MOVE_9, TEXT_SFX_PFP_MOVE_10, TEXT_SFX_PFP_MOVE_11, TEXT_SFX_PFP_MOVE_12, TEXT_SFX_PFP_MOVE_13, TEXT_SFX_PFP_MOVE_14, TEXT_SFX_PFP_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Pirate_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Pirate_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PFP0202_ENG.wav U000_PFP0203_ENG.wav U000_PFP0204_ENG.wav U000_PFP0205_ENG.wav U000_PFP0206_ENG.wav U000_PFP0207_ENG.wav U000_PFP0208_ENG.wav U000_PFP0209_ENG.wav U000_PFP0210_ENG.wav U000_PFP0211_ENG.wav U000_PFP0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PFP_MOVE_2, TEXT_SFX_PFP_MOVE_3, TEXT_SFX_PFP_MOVE_4, TEXT_SFX_PFP_MOVE_5, TEXT_SFX_PFP_MOVE_6, TEXT_SFX_PFP_MOVE_7, TEXT_SFX_PFP_MOVE_8, TEXT_SFX_PFP_MOVE_9, TEXT_SFX_PFP_MOVE_10, TEXT_SFX_PFP_MOVE_11, TEXT_SFX_PFP_MOVE_12</Text_ID>
		<Overlap_Test>Unit_Pirate_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Pirate_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PFP0301_ENG.wav U000_PFP0302_ENG.wav U000_PFP0303_ENG.wav U000_PFP0304_ENG.wav U000_PFP0305_ENG.wav U000_PFP0306_ENG.wav U000_PFP0307_ENG.wav U000_PFP0308_ENG.wav U000_PFP0309_ENG.wav U000_PFP0310_ENG.wav U000_PFP0311_ENG.wav U000_PFP0312_ENG.wav U000_PFP0313_ENG.wav U000_PFP0314_ENG.wav U000_PFP0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PFP_ATTACK_1, TEXT_SFX_PFP_ATTACK_2, TEXT_SFX_PFP_ATTACK_3, TEXT_SFX_PFP_ATTACK_4, TEXT_SFX_PFP_ATTACK_5, TEXT_SFX_PFP_ATTACK_6, TEXT_SFX_PFP_ATTACK_7, TEXT_SFX_PFP_ATTACK_8, TEXT_SFX_PFP_ATTACK_9, TEXT_SFX_PFP_ATTACK_10, TEXT_SFX_PFP_ATTACK_11, TEXT_SFX_PFP_ATTACK_12, TEXT_SFX_PFP_ATTACK_13, TEXT_SFX_PFP_ATTACK_14, TEXT_SFX_PFP_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Pirate_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Patrol_Pirate_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PFP0401_ENG.wav U000_PFP0402_ENG.wav U000_PFP0403_ENG.wav U000_PFP0404_ENG.wav U000_PFP0405_ENG.wav U000_PFP0406_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PFP_PATROL_1, TEXT_SFX_PFP_PATROL_2, TEXT_SFX_PFP_PATROL_3, TEXT_SFX_PFP_PATROL_4, TEXT_SFX_PFP_PATROL_5, TEXT_SFX_PFP_PATROL_6</Text_ID>
		<Overlap_Test>Unit_Pirate_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Pirate_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PFP0501_ENG.wav U000_PFP0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PFP_GUARD_1, TEXT_SFX_PFP_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Pirate_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Assist_Move_Pirate_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PF11103_ENG.wav U000_PF11109_ENG.wav U000_PF21201_ENG.wav U000_PF21202_ENG.wav U000_PF21203_ENG.wav U000_PF31304_ENG.wav U000_PF31307_ENG.wav U000_PF41401_ENG.wav U000_PF41406_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Probability>50</Probability>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PF1_CHATTER_3, TEXT_SFX_PF1_CHATTER_9, TEXT_SFX_PF2_CHATTER_1, TEXT_SFX_PF2_CHATTER_2, TEXT_SFX_PF2_CHATTER_3, TEXT_SFX_PF3_CHATTER_4, TEXT_SFX_PF3_CHATTER_7, TEXT_SFX_PF4_CHATTER_1, TEXT_SFX_PF4_CHATTER_6</Text_ID>
		<Overlap_Test>Unit_Pirate_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Assist_Attack_Pirate_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PF11101_ENG.wav U000_PF11102_ENG.wav U000_PF11104_ENG.wav U000_PF11105_ENG.wav U000_PF11107_ENG.wav U000_PF11108_ENG.wav U000_PF21204_ENG.wav U000_PF21207_ENG.wav U000_PF21209_ENG.wav U000_PF31301_ENG.wav U000_PF31303_ENG.wav U000_PF31308_ENG.wav U000_PF31309_ENG.wav U000_PF41402_ENG.wav U000_PF41403_ENG.wav U000_PF41404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Probability>50</Probability>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PF1_CHATTER_1, TEXT_SFX_PF1_CHATTER_2, TEXT_SFX_PF1_CHATTER_4, TEXT_SFX_PF1_CHATTER_5, TEXT_SFX_PF1_CHATTER_7, TEXT_SFX_PF1_CHATTER_8, TEXT_SFX_PF2_CHATTER_4, TEXT_SFX_PF2_CHATTER_7, TEXT_SFX_PF2_CHATTER_9, TEXT_SFX_PF3_CHATTER_1, TEXT_SFX_PF3_CHATTER_3, TEXT_SFX_PF3_CHATTER_8, TEXT_SFX_PF3_CHATTER_9, TEXT_SFX_PF4_CHATTER_2, TEXT_SFX_PF4_CHATTER_3, TEXT_SFX_PF4_CHATTER_4</Text_ID>
		<Overlap_Test>Unit_Pirate_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Pirate_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PFP0601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PFP_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Pirate_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Pirate_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PFP0701_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PFP_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Pirate_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Pirate_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PFP1001_ENG.wav U000_PFP1002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PFP_HP_LASER_1, TEXT_SFX_PFP_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Pirate_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Pirate_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PFP1101_ENG.wav U000_PFP1102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PFP_HP_MISSILE_1, TEXT_SFX_PFP_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Pirate_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Pirate_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PFP1201_ENG.wav U000_PFP1202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PFP_HP_TORP_1, TEXT_SFX_PFP_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Pirate_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Pirate_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PFP1301_ENG.wav U000_PFP1302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PFP_HP_ION_1, TEXT_SFX_PFP_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Pirate_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Pirate_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PFP1401_ENG.wav U000_PFP1402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PFP_HP_ENGINES_1, TEXT_SFX_PFP_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Pirate_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Pirate_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PFP1501_ENG.wav U000_PFP1502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PFP_HP_SHIELDS_1, TEXT_SFX_PFP_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Pirate_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Pirate_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PFP1601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PFP_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Pirate_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Pirate_Fighter">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_PFP1701_ENG.wav U000_PFP1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_PFP_HP_BAY_1, TEXT_SFX_PFP_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Pirate_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Pirate_Fighter">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_PF11102_ENG.wav U000_PF11103_ENG.wav U000_PF11104_ENG.wav U000_PF11106_ENG.wav U000_PF11108_ENG.wav U000_PF21201_ENG.wav U000_PF21204_ENG.wav U000_PF21205_ENG.wav U000_PF31303_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_PF1_CHATTER_2, TEXT_SFX_PF1_CHATTER_3, TEXT_SFX_PF1_CHATTER_4, TEXT_SFX_PF1_CHATTER_6, TEXT_SFX_PF1_CHATTER_8, TEXT_SFX_PF2_CHATTER_1, TEXT_SFX_PF2_CHATTER_4, TEXT_SFX_PF2_CHATTER_5, TEXT_SFX_PF3_CHATTER_3</Text_ID>
		<Overlap_Test>Unit_Pirate_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Pirate_Fighter">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_PFP0901_ENG.wav U000_PFP0902_ENG.wav U000_PFP0903_ENG.wav U000_PFP0904_ENG.wav U000_PFP0905_ENG.wav U000_PFP0906_ENG.wav U000_PFP0907_ENG.wav U000_PFP0908_ENG.wav U000_PFP0909_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_PFP_DEATH_1, TEXT_SFX_PFP_DEATH_2, TEXT_SFX_PFP_DEATH_3, TEXT_SFX_PFP_DEATH_4,TEXT_SFX_PFP_DEATH_5, TEXT_SFX_PFP_DEATH_6, TEXT_SFX_PFP_DEATH_7, TEXT_SFX_PFP_DEATH_8, TEXT_SFX_PFP_DEATH_9</Text_ID>
		<Overlap_Test>Unit_Pirate_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Low_Pirate_Fighter">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_PF11105_ENG.wav U000_PF21203_ENG.wav U000_PF21205_ENG.wav U000_PF21208_ENG.wav U000_PF31308_ENG.wav U000_PF41404_ENG.wav U000_PF51507_ENG.wav U000_PF61608_ENG.wav U000_VW11102_ENG.wav U000_VW21203_ENG.wav U000_VW21208_ENG.wav U000_VW41408_ENG.wav U000_VW51507_ENG.wav U000_VW61601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_PF1_CHATTER_5, TEXT_SFX_PF2_CHATTER_3, TEXT_SFX_PF2_CHATTER_5, TEXT_SFX_PF2_CHATTER_8, TEXT_SFX_PF3_CHATTER_8, TEXT_SFX_PF4_CHATTER_4, TEXT_SFX_PF5_CHATTER_7, TEXT_SFX_PF6_CHATTER_8, TEXT_SFX_VW1_CHATTER_2, TEXT_SFX_VW2_CHATTER_3, TEXT_SFX_VW2_CHATTER_8, TEXT_SFX_VW4_CHATTER_8, TEXT_SFX_VW5_CHATTER_7, TEXT_SFX_VW6_CHATTER_1</Text_ID>
		<Overlap_Test>Unit_Pirate_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Critical_Pirate_Fighter">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_PF21202_ENG.wav U000_PF21207_ENG.wav U000_PF41403_ENG.wav U000_PF41407_ENG.wav U000_PF41408_ENG.wav U000_VW61602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_PF2_CHATTER_2, TEXT_SFX_PF2_CHATTER_7, TEXT_SFX_PF4_CHATTER_3, TEXT_SFX_PF4_CHATTER_7, TEXT_SFX_PF4_CHATTER_8, TEXT_SFX_PF6_CHATTER_2</Text_ID>
		<Overlap_Test>Unit_Pirate_Fighter</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Tie_Defender">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TDP0101_ENG.wav U000_TDP0102_ENG.wav U000_TDP0103_ENG.wav U000_TDP0104_ENG.wav U000_TDP0105_ENG.wav U000_TDP0106_ENG.wav U000_TDP0107_ENG.wav U000_TDP0108_ENG.wav U000_TDP0109_ENG.wav U000_TDP0110_ENG.wav U000_TDP0111_ENG.wav U000_TDP0112_ENG.wav U000_TDP0113_ENG.wav U000_TDP0114_ENG.wav U000_TDP0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TDP_SELECT_1, TEXT_SFX_TDP_SELECT_2, TEXT_SFX_TDP_SELECT_3, TEXT_SFX_TDP_SELECT_4, TEXT_SFX_TDP_SELECT_5, TEXT_SFX_TDP_SELECT_6, TEXT_SFX_TDP_SELECT_7, TEXT_SFX_TDP_SELECT_8, TEXT_SFX_TDP_SELECT_9, TEXT_SFX_TDP_SELECT_10, TEXT_SFX_TDP_SELECT_11, TEXT_SFX_TDP_SELECT_12, TEXT_SFX_TDP_SELECT_13, TEXT_SFX_TDP_SELECT_14, TEXT_SFX_TDP_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Tie_Defender</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Tie_Defender">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TDP0101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TDP_SELECT_1</Text_ID>
		<Overlap_Test>Unit_Tie_Defender</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Tie_Defender">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TDP0201_ENG.wav U000_TDP0202_ENG.wav U000_TDP0203_ENG.wav U000_TDP0204_ENG.wav U000_TDP0205_ENG.wav U000_TDP0206_ENG.wav U000_TDP0207_ENG.wav U000_TDP0208_ENG.wav U000_TDP0209_ENG.wav U000_TDP0210_ENG.wav U000_TDP0211_ENG.wav U000_TDP0212_ENG.wav U000_TDP0213_ENG.wav U000_TDP0214_ENG.wav U000_TDP0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TDP_MOVE_1, TEXT_SFX_TDP_MOVE_2, TEXT_SFX_TDP_MOVE_3, TEXT_SFX_TDP_MOVE_4, TEXT_SFX_TDP_MOVE_5, TEXT_SFX_TDP_MOVE_6, TEXT_SFX_TDP_MOVE_7, TEXT_SFX_TDP_MOVE_8, TEXT_SFX_TDP_MOVE_9, TEXT_SFX_TDP_MOVE_10, TEXT_SFX_TDP_MOVE_11, TEXT_SFX_TDP_MOVE_12, TEXT_SFX_TDP_MOVE_13, TEXT_SFX_TDP_MOVE_14, TEXT_SFX_TDP_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Tie_Defender</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Tie_Defender">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TDP0201_ENG.wav U000_TDP0202_ENG.wav U000_TDP0204_ENG.wav U000_TDP0206_ENG.wav U000_TDP0207_ENG.wav U000_TDP0208_ENG.wav U000_TDP0209_ENG.wav U000_TDP0210_ENG.wav U000_TDP0211_ENG.wav U000_TDP0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TDP_MOVE_1, TEXT_SFX_TDP_MOVE_2, TEXT_SFX_TDP_MOVE_4, TEXT_SFX_TDP_MOVE_6, TEXT_SFX_TDP_MOVE_7, TEXT_SFX_TDP_MOVE_8, TEXT_SFX_TDP_MOVE_9, TEXT_SFX_TDP_MOVE_10, TEXT_SFX_TDP_MOVE_11, TEXT_SFX_TDP_MOVE_12</Text_ID>
		<Overlap_Test>Unit_Tie_Defender</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Tie_Defender">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TDP0301_ENG.wav U000_TDP0302_ENG.wav U000_TDP0303_ENG.wav U000_TDP0304_ENG.wav U000_TDP0305_ENG.wav U000_TDP0306_ENG.wav U000_TDP0307_ENG.wav U000_TDP0308_ENG.wav U000_TDP0309_ENG.wav U000_TDP0310_ENG.wav U000_TDP0311_ENG.wav U000_TDP0312_ENG.wav U000_TDP0313_ENG.wav U000_TDP0314_ENG.wav U000_TDP0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TDP_ATTACK_1, TEXT_SFX_TDP_ATTACK_2, TEXT_SFX_TDP_ATTACK_3, TEXT_SFX_TDP_ATTACK_4, TEXT_SFX_TDP_ATTACK_5, TEXT_SFX_TDP_ATTACK_6, TEXT_SFX_TDP_ATTACK_7, TEXT_SFX_TDP_ATTACK_8, TEXT_SFX_TDP_ATTACK_9, TEXT_SFX_TDP_ATTACK_10, TEXT_SFX_TDP_ATTACK_11, TEXT_SFX_TDP_ATTACK_12, TEXT_SFX_TDP_ATTACK_13, TEXT_SFX_TDP_ATTACK_14, TEXT_SFX_TDP_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Tie_Defender</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Tie_Defender">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TDP0501_ENG.wav U000_TDP0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TDP_GUARD_1, TEXT_SFX_TDP_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Tie_Defender</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Tie_Defender">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TDP1301_ENG.wav U000_TDP1302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TDP_ASTEROIDS_1, TEXT_SFX_TDP_ASTEROIDS_2</Text_ID>
		<Overlap_Test>Unit_Tie_Defender</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Tie_Defender">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TDP1402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TDP_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Tie_Defender</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Tie_Defender">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TDP0601_ENG.wav U000_TDP0602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TDP_HP_LASER_1, TEXT_SFX_TDP_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Tie_Defender</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Tie_Defender">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TDP0701_ENG.wav U000_TDP0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TDP_HP_MISSILE_1, TEXT_SFX_TDP_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Tie_Defender</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Tie_Defender">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TDP0801_ENG.wav U000_TDP0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TDP_HP_TORP_1, TEXT_SFX_TDP_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Tie_Defender</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Tie_Defender">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TDP0901_ENG.wav U000_TDP0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TDP_HP_ION_1, TEXT_SFX_TDP_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Tie_Defender</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Tie_Defender">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TDP1001_ENG.wav U000_TDP1002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TDP_HP_ENGINES_1, TEXT_SFX_TDP_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Tie_Defender</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Tie_Defender">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TDP1101_ENG.wav U000_TDP1102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TDP_HP_SHIELDS_1, TEXT_SFX_TDP_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Tie_Defender</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Tie_Defender">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TDP1601_ENG.wav U000_TDP1602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TDP_HP_BAY_1, TEXT_SFX_TDP_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Tie_Defender</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Bombing_Run_Tie_Defender">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TDP1202_ENG.wav U000_TDP1203_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TDP_BOMBING_RUN_2, TEXT_SFX_TDP_BOMBING_RUN_3</Text_ID>
		<Overlap_Test>Unit_Tie_Defender</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Ion_Cannon_Tie_Defender">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TDP2901_ENG.wav U000_TDP2902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TDP_ION_CANNON_1, TEXT_SFX_TDP_ION_CANNON_2</Text_ID>
		<Overlap_Test>Unit_Tie_Defender</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_Tie_Defender">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TDP3001_ENG.wav U000_TDP3002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TDP_BARRAGE_1, TEXT_SFX_TDP_BARRAGE_2</Text_ID>
		<Overlap_Test>Unit_Tie_Defender</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Tie_Phantom">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TPP0101_ENG.wav U000_TPP0102_ENG.wav U000_TPP0103_ENG.wav U000_TPP0104_ENG.wav U000_TPP0106_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TPP_SELECT_1, TEXT_SFX_TPP_SELECT_2, TEXT_SFX_TPP_SELECT_3, TEXT_SFX_TPP_SELECT_4, TEXT_SFX_TPP_SELECT_6</Text_ID>
		<Overlap_Test>Unit_Tie_Phantom</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Tie_Phantom">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TPP0102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TPP_SELECT_2</Text_ID>
		<Overlap_Test>Unit_Tie_Phantom</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Tie_Phantom">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TPP0201_ENG.wav U000_TPP0202_ENG.wav U000_TPP0204_ENG.wav U000_TPP0205_ENG.wav U000_TPP0206_ENG.wav U000_TPP0207_ENG.wav U000_TPP0208_ENG.wav U000_TPP0209_ENG.wav U000_TPP0210_ENG.wav U000_TPP0211_ENG.wav U000_TPP0212_ENG.wav U000_TPP0213_ENG.wav U000_TPP0214_ENG.wav U000_TPP0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TPP_MOVE_1, TEXT_SFX_TPP_MOVE_2, TEXT_SFX_TPP_MOVE_4, TEXT_SFX_TPP_MOVE_5, TEXT_SFX_TPP_MOVE_6, TEXT_SFX_TPP_MOVE_7, TEXT_SFX_TPP_MOVE_8, TEXT_SFX_TPP_MOVE_9, TEXT_SFX_TPP_MOVE_10, TEXT_SFX_TPP_MOVE_11, TEXT_SFX_TPP_MOVE_12, TEXT_SFX_TPP_MOVE_13, TEXT_SFX_TPP_MOVE_14, TEXT_SFX_TPP_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Tie_Phantom</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Tie_Phantom">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TPP0201_ENG.wav U000_TPP0202_ENG.wav U000_TPP0204_ENG.wav U000_TPP0205_ENG.wav U000_TPP0207_ENG.wav U000_TPP0208_ENG.wav U000_TPP0209_ENG.wav U000_TPP0210_ENG.wav U000_TPP0211_ENG.wav U000_TPP0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TPP_MOVE_1, TEXT_SFX_TPP_MOVE_2, TEXT_SFX_TPP_MOVE_4, TEXT_SFX_TPP_MOVE_5, TEXT_SFX_TPP_MOVE_7, TEXT_SFX_TPP_MOVE_8, TEXT_SFX_TPP_MOVE_9, TEXT_SFX_TPP_MOVE_10, TEXT_SFX_TPP_MOVE_11, TEXT_SFX_TPP_MOVE_12</Text_ID>
		<Overlap_Test>Unit_Tie_Phantom</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Tie_Phantom">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TPP0301_ENG.wav U000_TPP0302_ENG.wav U000_TPP0303_ENG.wav U000_TPP0304_ENG.wav U000_TPP0305_ENG.wav U000_TPP0306_ENG.wav U000_TPP0307_ENG.wav U000_TPP0308_ENG.wav U000_TPP0309_ENG.wav U000_TPP0310_ENG.wav U000_TPP0311_ENG.wav U000_TPP0312_ENG.wav U000_TPP0313_ENG.wav U000_TPP0314_ENG.wav U000_TPP0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TPP_ATTACK_1, TEXT_SFX_TPP_ATTACK_2, TEXT_SFX_TPP_ATTACK_3, TEXT_SFX_TPP_ATTACK_4, TEXT_SFX_TPP_ATTACK_5, TEXT_SFX_TPP_ATTACK_6, TEXT_SFX_TPP_ATTACK_7, TEXT_SFX_TPP_ATTACK_8, TEXT_SFX_TPP_ATTACK_9, TEXT_SFX_TPP_ATTACK_10, TEXT_SFX_TPP_ATTACK_11, TEXT_SFX_TPP_ATTACK_12, TEXT_SFX_TPP_ATTACK_13, TEXT_SFX_TPP_ATTACK_14, TEXT_SFX_TPP_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Tie_Phantom</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Tie_Phantom">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TPP0401_ENG.wav U000_TPP0402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TPP_GUARD_1, TEXT_SFX_TPP_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Tie_Phantom</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Tie_Phantom">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TPP0501_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TPP_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Tie_Phantom</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Tie_Phantom">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TPP0601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TPP_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Tie_Phantom</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Sensor_Ping_Tie_Phantom">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TPP0701_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TPP_SENSOR_PING_1</Text_ID>
		<Overlap_Test>Unit_Tie_Phantom</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Stealth_On_Tie_Phantom">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TPP2901_ENG.wav U000_TPP2902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TPP_STEALTH_1, TEXT_SFX_TPP_STEALTH_2</Text_ID>
		<Overlap_Test>Unit_Tie_Phantom</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Stealth_Off_Tie_Phantom">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TPP3001_ENG.wav U000_TPP3002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TPP_UNSTEALTH_1, TEXT_SFX_TPP_UNSTEALTH_2</Text_ID>
		<Overlap_Test>Unit_Tie_Phantom</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Tie_Interceptor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TIP0101_ENG.wav U000_TIP0102_ENG.wav U000_TIP0103_ENG.wav U000_TIP0104_ENG.wav U000_TIP0105_ENG.wav U000_TIP0106_ENG.wav U000_TIP0107_ENG.wav U000_TIP0108_ENG.wav U000_TIP0109_ENG.wav U000_TIP0110_ENG.wav U000_TIP0111_ENG.wav U000_TIP0112_ENG.wav U000_TIP0113_ENG.wav U000_TIP0114_ENG.wav U000_TIP0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TIP_SELECT_1, TEXT_SFX_TIP_SELECT_2, TEXT_SFX_TIP_SELECT_3, TEXT_SFX_TIP_SELECT_4, TEXT_SFX_TIP_SELECT_5, TEXT_SFX_TIP_SELECT_6, TEXT_SFX_TIP_SELECT_7, TEXT_SFX_TIP_SELECT_8, TEXT_SFX_TIP_SELECT_9, TEXT_SFX_TIP_SELECT_10, TEXT_SFX_TIP_SELECT_11, TEXT_SFX_TIP_SELECT_12, TEXT_SFX_TIP_SELECT_13, TEXT_SFX_TIP_SELECT_14, TEXT_SFX_TIP_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Tie_Interceptor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Tie_Interceptor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TIP0101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TIP_SELECT_1</Text_ID>
		<Overlap_Test>Unit_Tie_Interceptor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Tie_Interceptor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TIP0201_ENG.wav U000_TIP0202_ENG.wav U000_TIP0203_ENG.wav U000_TIP0204_ENG.wav U000_TIP0205_ENG.wav U000_TIP0206_ENG.wav U000_TIP0207_ENG.wav U000_TIP0208_ENG.wav U000_TIP0209_ENG.wav U000_TIP0210_ENG.wav U000_TIP0211_ENG.wav U000_TIP0212_ENG.wav U000_TIP0213_ENG.wav U000_TIP0214_ENG.wav U000_TIP0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TIP_MOVE_1, TEXT_SFX_TIP_MOVE_2, TEXT_SFX_TIP_MOVE_3, TEXT_SFX_TIP_MOVE_4, TEXT_SFX_TIP_MOVE_5, TEXT_SFX_TIP_MOVE_6, TEXT_SFX_TIP_MOVE_7, TEXT_SFX_TIP_MOVE_8, TEXT_SFX_TIP_MOVE_9, TEXT_SFX_TIP_MOVE_10, TEXT_SFX_TIP_MOVE_11, TEXT_SFX_TIP_MOVE_12, TEXT_SFX_TIP_MOVE_13, TEXT_SFX_TIP_MOVE_14, TEXT_SFX_TIP_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Tie_Interceptor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Tie_Interceptor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TIP0201_ENG.wav U000_TIP0202_ENG.wav U000_TIP0204_ENG.wav U000_TIP0206_ENG.wav U000_TIP0207_ENG.wav U000_TIP0208_ENG.wav U000_TIP0209_ENG.wav U000_TIP0210_ENG.wav U000_TIP0211_ENG.wav U000_TIP0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TIP_MOVE_1, TEXT_SFX_TIP_MOVE_2, TEXT_SFX_TIP_MOVE_4, TEXT_SFX_TIP_MOVE_6, TEXT_SFX_TIP_MOVE_7, TEXT_SFX_TIP_MOVE_8, TEXT_SFX_TIP_MOVE_9, TEXT_SFX_TIP_MOVE_10, TEXT_SFX_TIP_MOVE_11, TEXT_SFX_TIP_MOVE_12</Text_ID>
		<Overlap_Test>Unit_Tie_Interceptor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Tie_Interceptor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TIP0301_ENG.wav U000_TIP0302_ENG.wav U000_TIP0303_ENG.wav U000_TIP0304_ENG.wav U000_TIP0305_ENG.wav U000_TIP0306_ENG.wav U000_TIP0307_ENG.wav U000_TIP0308_ENG.wav U000_TIP0309_ENG.wav U000_TIP0310_ENG.wav U000_TIP0311_ENG.wav U000_TIP0312_ENG.wav U000_TIP0313_ENG.wav U000_TIP0314_ENG.wav U000_TIP0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TIP_ATTACK_1, TEXT_SFX_TIP_ATTACK_2, TEXT_SFX_TIP_ATTACK_3, TEXT_SFX_TIP_ATTACK_4, TEXT_SFX_TIP_ATTACK_5, TEXT_SFX_TIP_ATTACK_6, TEXT_SFX_TIP_ATTACK_7, TEXT_SFX_TIP_ATTACK_8, TEXT_SFX_TIP_ATTACK_9, TEXT_SFX_TIP_ATTACK_10, TEXT_SFX_TIP_ATTACK_11, TEXT_SFX_TIP_ATTACK_12, TEXT_SFX_TIP_ATTACK_13, TEXT_SFX_TIP_ATTACK_14, TEXT_SFX_TIP_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Tie_Interceptor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Patrol_Tie_Interceptor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TIP0401_ENG.wav U000_TIP0402_ENG.wav U000_TIP0403_ENG.wav U000_TIP0404_ENG.wav U000_TIP0405_ENG.wav U000_TIP0406_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TIP_PATROL_1, TEXT_SFX_TIP_PATROL_2, TEXT_SFX_TIP_PATROL_3, TEXT_SFX_TIP_PATROL_4, TEXT_SFX_TIP_PATROL_5, TEXT_SFX_TIP_PATROL_6</Text_ID>
		<Overlap_Test>Unit_Tie_Interceptor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Tie_Interceptor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TIP0501_ENG.wav U000_TIP0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TIP_GUARD_1, TEXT_SFX_TIP_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Tie_Interceptor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Tie_Interceptor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TIP0601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TIP_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Tie_Interceptor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Tie_Interceptor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TIP0701_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TIP_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Tie_Interceptor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Tie_Interceptor">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_TIP1801_ENG.wav U000_TIP1802_ENG.wav U000_TIP1803_ENG.wav U000_TIP1804_ENG.wav U000_TIP1805_ENG.wav U000_TIP1806_ENG.wav U000_TIP1807_ENG.wav U000_TIP1808_ENG.wav U000_TIP1809_ENG.wav U000_TIP1810_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TIP_HEALTH_LOW_1, TEXT_SFX_TIP_HEALTH_LOW_2, TEXT_SFX_TIP_HEALTH_LOW_3, TEXT_SFX_TIP_HEALTH_LOW_4,TEXT_SFX_TIP_HEALTH_LOW_5, TEXT_SFX_TIP_HEALTH_LOW_6, TEXT_SFX_TIP_HEALTH_LOW_7, TEXT_SFX_TIP_HEALTH_LOW_8, TEXT_SFX_TIP_HEALTH_LOW_9, TEXT_SFX_TIP_HEALTH_LOW_10</Text_ID>
		<Overlap_Test>Unit_Tie_Interceptor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Tie_Interceptor">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_TIP1901_ENG.wav U000_TIP1902_ENG.wav U000_TIP1903_ENG.wav U000_TIP1904_ENG.wav U000_TIP1905_ENG.wav U000_TIP1906_ENG.wav U000_TIP1907_ENG.wav U000_TIP1908_ENG.wav U000_TIP1909_ENG.wav U000_TIP1910_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TIP_HEALTH_CRITICAL_1, TEXT_SFX_TIP_HEALTH_CRITICAL_2, TEXT_SFX_TIP_HEALTH_CRITICAL_3, TEXT_SFX_TIP_HEALTH_CRITICAL_4,TEXT_SFX_TIP_HEALTH_CRITICAL_5, TEXT_SFX_TIP_HEALTH_CRITICAL_6, TEXT_SFX_TIP_HEALTH_CRITICAL_7, TEXT_SFX_TIP_HEALTH_CRITICAL_8, TEXT_SFX_TIP_HEALTH_CRITICAL_9, TEXT_SFX_TIP_HEALTH_CRITICAL_10</Text_ID>
		<Overlap_Test>Unit_Tie_Interceptor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Low_Tie_Interceptor">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_TIP2001_ENG.wav U000_TIP2002_ENG.wav U000_TIP2003_ENG.wav U000_TIP2004_ENG.wav U000_TIP2005_ENG.wav U000_TIP2006_ENG.wav U000_TIP2007_ENG.wav U000_TIP2008_ENG.wav U000_TIP2009_ENG.wav U000_TIP2010_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TIP_ENEMY_HEALTH_LOW_1, TEXT_SFX_TIP_ENEMY_HEALTH_LOW_2, TEXT_SFX_TIP_ENEMY_HEALTH_LOW_3, TEXT_SFX_TIP_ENEMY_HEALTH_LOW_4,TEXT_SFX_TIP_ENEMY_HEALTH_LOW_5, TEXT_SFX_TIP_ENEMY_HEALTH_LOW_6, TEXT_SFX_TIP_ENEMY_HEALTH_LOW_7, TEXT_SFX_TIP_ENEMY_HEALTH_LOW_8, TEXT_SFX_TIP_ENEMY_HEALTH_LOW_9, TEXT_SFX_TIP_ENEMY_HEALTH_LOW_10</Text_ID>
		<Overlap_Test>Unit_Tie_Interceptor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Critical_Tie_Interceptor">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_TIP2101_ENG.wav U000_TIP2102_ENG.wav U000_TIP2103_ENG.wav U000_TIP2104_ENG.wav U000_TIP2105_ENG.wav U000_TIP2106_ENG.wav U000_TIP2107_ENG.wav U000_TIP2108_ENG.wav U000_TIP2109_ENG.wav U000_TIP2110_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_1, TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_2, TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_3, TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_4,TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_5, TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_6, TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_7, TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_8, TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_9, TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_10</Text_ID>
		<Overlap_Test>Unit_Tie_Interceptor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Tie_Interceptor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TIP0901_ENG.wav U000_TIP0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TIP_HP_LASER_1, TEXT_SFX_TIP_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Tie_Interceptor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Tie_Interceptor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TIP1001_ENG.wav U000_TIP1002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TIP_HP_MISSILE_1, TEXT_SFX_TIP_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Tie_Interceptor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Tie_Interceptor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TIP1101_ENG.wav U000_TIP1102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TIP_HP_TORP_1, TEXT_SFX_TIP_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Tie_Interceptor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Tie_Interceptor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TIP1201_ENG.wav U000_TIP1202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TIP_HP_ION_1, TEXT_SFX_TIP_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Tie_Interceptor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Tie_Interceptor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TIP1301_ENG.wav U000_TIP1302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TIP_HP_ENGINES_1, TEXT_SFX_TIP_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Tie_Interceptor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Tie_Interceptor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TIP1401_ENG.wav U000_TIP1402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TIP_HP_SHIELDS_1, TEXT_SFX_TIP_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Tie_Interceptor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Tie_Interceptor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TIP1501_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TIP_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Tie_Interceptor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Tie_Interceptor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TIP1601_ENG.wav U000_TIP1602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TIP_HP_BAY_1, TEXT_SFX_TIP_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Tie_Interceptor</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Interceptor_IV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_I4F0301_ENG.wav U000_I4F0302_ENG.wav U000_I4F0306_ENG.wav U000_I4F0307_ENG.wav U000_I4F0308_ENG.wav U000_I4F0309_ENG.wav U000_I4F0310_ENG.wav U000_I4F0311_ENG.wav U000_I4F0312_ENG.wav U000_I4F0313_ENG.wav U000_I4F0314_ENG.wav U000_I4F0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_I4F_ATTACK_1, TEXT_SFX_I4F_ATTACK_2, TEXT_SFX_I4F_ATTACK_6, TEXT_SFX_I4F_ATTACK_7, TEXT_SFX_I4F_ATTACK_8, TEXT_SFX_I4F_ATTACK_9, TEXT_SFX_I4F_ATTACK_10, TEXT_SFX_I4F_ATTACK_11, TEXT_SFX_I4F_ATTACK_12, TEXT_SFX_I4F_ATTACK_13, TEXT_SFX_I4F_ATTACK_14, TEXT_SFX_I4F_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Interceptor_IV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Interceptor_IV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_I4F0201_ENG.wav U000_I4F0202_ENG.wav U000_I4F0203_ENG.wav U000_I4F0204_ENG.wav U000_I4F0205_ENG.wav U000_I4F0206_ENG.wav U000_I4F0207_ENG.wav U000_I4F0208_ENG.wav U000_I4F0209_ENG.wav U000_I4F0210_ENG.wav U000_I4F0211_ENG.wav U000_I4F0212_ENG.wav U000_I4F0213_ENG.wav U000_I4F0214_ENG.wav U000_I4F0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_I4F_MOVE_1, TEXT_SFX_I4F_MOVE_2, TEXT_SFX_I4F_MOVE_3, TEXT_SFX_I4F_MOVE_4, TEXT_SFX_I4F_MOVE_5, TEXT_SFX_I4F_MOVE_6, TEXT_SFX_I4F_MOVE_7, TEXT_SFX_I4F_MOVE_8, TEXT_SFX_I4F_MOVE_9, TEXT_SFX_I4F_MOVE_10, TEXT_SFX_I4F_MOVE_11, TEXT_SFX_I4F_MOVE_12, TEXT_SFX_I4F_MOVE_13, TEXT_SFX_I4F_MOVE_14, TEXT_SFX_I4F_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Interceptor_IV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Interceptor_IV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_I4F0201_ENG.wav U000_I4F0202_ENG.wav U000_I4F0203_ENG.wav U000_I4F0204_ENG.wav U000_I4F0205_ENG.wav U000_I4F0207_ENG.wav U000_I4F0209_ENG.wav U000_I4F0210_ENG.wav U000_I4F0212_ENG.wav U000_I4F0213_ENG.wav U000_I4F0214_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_I4F_MOVE_1, TEXT_SFX_I4F_MOVE_2, TEXT_SFX_I4F_MOVE_3, TEXT_SFX_I4F_MOVE_4, TEXT_SFX_I4F_MOVE_5, TEXT_SFX_I4F_MOVE_7, TEXT_SFX_I4F_MOVE_9, TEXT_SFX_I4F_MOVE_10, TEXT_SFX_I4F_MOVE_12, TEXT_SFX_I4F_MOVE_13, TEXT_SFX_I4F_MOVE_14</Text_ID>
		<Overlap_Test>Unit_Interceptor_IV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Interceptor_IV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_I4F0103_ENG.wav U000_I4F0104_ENG.wav U000_I4F0105_ENG.wav U000_I4F0106_ENG.wav U000_I4F0107_ENG.wav U000_I4F0108_ENG.wav U000_I4F0109_ENG.wav U000_I4F0110_ENG.wav U000_I4F0111_ENG.wav U000_I4F0112_ENG.wav U000_I4F0113_ENG.wav U000_I4F0114_ENG.wav U000_I4F0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_I4F_SELECT_3, TEXT_SFX_I4F_SELECT_4, TEXT_SFX_I4F_SELECT_5, TEXT_SFX_I4F_SELECT_6, TEXT_SFX_I4F_SELECT_7, TEXT_SFX_I4F_SELECT_8, TEXT_SFX_I4F_SELECT_9, TEXT_SFX_I4F_SELECT_10, TEXT_SFX_I4F_SELECT_11, TEXT_SFX_I4F_SELECT_12, TEXT_SFX_I4F_SELECT_13, TEXT_SFX_I4F_SELECT_14, TEXT_SFX_I4F_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Interceptor_IV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Interceptor_IV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_I4F0101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_I4F_SELECT_8</Text_ID>
		<Overlap_Test>Unit_Interceptor_IV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Interceptor_IV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_I4F0501_ENG.wav U000_I4F0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_I4F_GUARD_1, TEXT_SFX_I4F_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Interceptor_IV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_Interceptor_IV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_I4F0701_ENG.wav U000_I4F0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_I4F_BARRAGE_1, TEXT_SFX_I4F_BARRAGE_2</Text_ID>
		<Overlap_Test>Unit_Interceptor_IV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defend_Interceptor_IV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_I4F0801_ENG.wav U000_I4F0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_I4F_DEFEND_1, TEXT_SFX_I4F_DEFEND_2</Text_ID>
		<Overlap_Test>Unit_Interceptor_IV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_Interceptor_IV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_I4F0901_ENG.wav U000_I4F0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_I4F_RETREAT_1, TEXT_SFX_I4F_RETREAT_2</Text_ID>
		<Overlap_Test>Unit_Interceptor_IV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Interceptor_IV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_I4F1301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_I4F_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Interceptor_IV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Interceptor_IV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_I4F1401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_I4F_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Interceptor_IV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Interdictor_Interceptor_IV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_I4F1601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_I4F_INTERDICTOR_1</Text_ID>
		<Overlap_Test>Unit_Interceptor_IV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Interceptor_IV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_I4F1701_ENG.wav U000_I4F1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_I4F_HP_LASER_1, TEXT_SFX_I4F_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Interceptor_IV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Interceptor_IV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_I4F1801_ENG.wav U000_I4F1802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_I4F_HP_MISSILE_1, TEXT_SFX_I4F_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Interceptor_IV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Interceptor_IV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_I4F1901_ENG.wav U000_I4F1902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_I4F_HP_TORP_1, TEXT_SFX_I4F_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Interceptor_IV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Interceptor_IV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_I4F2001_ENG.wav U000_I4F2002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_I4F_HP_ION_1, TEXT_SFX_I4F_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Interceptor_IV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Interceptor_IV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_I4F2201_ENG.wav U000_I4F2202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_I4F_HP_ENGINES_1, TEXT_SFX_I4F_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Interceptor_IV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Interceptor_IV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_I4F2301_ENG.wav U000_I4F2302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_I4F_HP_SHIELDS_1, TEXT_SFX_I4F_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Interceptor_IV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Interceptor_IV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_I4F2401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_I4F_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Interceptor_IV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Interceptor_IV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_I4F2501_ENG.wav U000_I4F2502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_I4F_HP_BAY_1, TEXT_SFX_I4F_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Interceptor_IV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Laser_Interceptor_IV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_I4F2601_ENG.wav U000_I4F2602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_I4F_LOST_LASER_1, TEXT_SFX_I4F_LOST_LASER_2</Text_ID>
		<Overlap_Test>Unit_Interceptor_IV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Shields_Interceptor_IV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_I4F2701_ENG.wav U000_I4F2702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_I4F_LOST_SHIELDS_1, TEXT_SFX_I4F_LOST_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Interceptor_IV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Engines_Interceptor_IV">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_I4F2801_ENG.wav U000_I4F2802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_I4F_LOST_ENGINES_1, TEXT_SFX_I4F_LOST_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Interceptor_IV</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Vengeance_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VGF0301_ENG.wav U000_VGF0302_ENG.wav U000_VGF0306_ENG.wav U000_VGF0307_ENG.wav U000_VGF0308_ENG.wav U000_VGF0309_ENG.wav U000_VGF0310_ENG.wav U000_VGF0311_ENG.wav U000_VGF0312_ENG.wav U000_VGF0313_ENG.wav U000_VGF0314_ENG.wav U000_VGF0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VGF_ATTACK_1, TEXT_SFX_VGF_ATTACK_2, TEXT_SFX_VGF_ATTACK_6, TEXT_SFX_VGF_ATTACK_7, TEXT_SFX_VGF_ATTACK_8, TEXT_SFX_VGF_ATTACK_9, TEXT_SFX_VGF_ATTACK_10, TEXT_SFX_VGF_ATTACK_11, TEXT_SFX_VGF_ATTACK_12, TEXT_SFX_VGF_ATTACK_13, TEXT_SFX_VGF_ATTACK_14, TEXT_SFX_VGF_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Vengeance_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Vengeance_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VGF0201_ENG.wav U000_VGF0202_ENG.wav U000_VGF0203_ENG.wav U000_VGF0204_ENG.wav U000_VGF0205_ENG.wav U000_VGF0206_ENG.wav U000_VGF0207_ENG.wav U000_VGF0208_ENG.wav U000_VGF0209_ENG.wav U000_VGF0210_ENG.wav U000_VGF0211_ENG.wav U000_VGF0212_ENG.wav U000_VGF0213_ENG.wav U000_VGF0214_ENG.wav U000_VGF0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VGF_MOVE_1, TEXT_SFX_VGF_MOVE_2, TEXT_SFX_VGF_MOVE_3, TEXT_SFX_VGF_MOVE_4, TEXT_SFX_VGF_MOVE_5, TEXT_SFX_VGF_MOVE_6, TEXT_SFX_VGF_MOVE_7, TEXT_SFX_VGF_MOVE_8, TEXT_SFX_VGF_MOVE_9, TEXT_SFX_VGF_MOVE_10, TEXT_SFX_VGF_MOVE_11, TEXT_SFX_VGF_MOVE_12, TEXT_SFX_VGF_MOVE_13, TEXT_SFX_VGF_MOVE_14, TEXT_SFX_VGF_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Vengeance_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Vengeance_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VGF0201_ENG.wav U000_VGF0202_ENG.wav U000_VGF0203_ENG.wav U000_VGF0204_ENG.wav U000_VGF0205_ENG.wav U000_VGF0207_ENG.wav U000_VGF0209_ENG.wav U000_VGF0210_ENG.wav U000_VGF0212_ENG.wav U000_VGF0213_ENG.wav U000_VGF0214_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VGF_MOVE_1, TEXT_SFX_VGF_MOVE_2, TEXT_SFX_VGF_MOVE_3, TEXT_SFX_VGF_MOVE_4, TEXT_SFX_VGF_MOVE_5, TEXT_SFX_VGF_MOVE_7, TEXT_SFX_VGF_MOVE_9, TEXT_SFX_VGF_MOVE_10, TEXT_SFX_VGF_MOVE_12, TEXT_SFX_VGF_MOVE_13, TEXT_SFX_VGF_MOVE_14</Text_ID>
		<Overlap_Test>Unit_Vengeance_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Vengeance_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VGF0103_ENG.wav U000_VGF0104_ENG.wav U000_VGF0103_ENG.wav U000_VGF0104_ENG.wav U000_VGF0105_ENG.wav U000_VGF0106_ENG.wav U000_VGF0107_ENG.wav U000_VGF0108_ENG.wav U000_VGF0109_ENG.wav U000_VGF0110_ENG.wav U000_VGF0111_ENG.wav U000_VGF0112_ENG.wav U000_VGF0113_ENG.wav U000_VGF0114_ENG.wav U000_VGF0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VGF_SELECT_1, TEXT_SFX_VGF_SELECT_2, TEXT_SFX_VGF_SELECT_3, TEXT_SFX_VGF_SELECT_4, TEXT_SFX_VGF_SELECT_5, TEXT_SFX_VGF_SELECT_6, TEXT_SFX_VGF_SELECT_7, TEXT_SFX_VGF_SELECT_8, TEXT_SFX_VGF_SELECT_9, TEXT_SFX_VGF_SELECT_10, TEXT_SFX_VGF_SELECT_11, TEXT_SFX_VGF_SELECT_12, TEXT_SFX_VGF_SELECT_13, TEXT_SFX_VGF_SELECT_14, TEXT_SFX_VGF_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Vengeance_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Vengeance_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VGF0108_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VGF_SELECT_8</Text_ID>
		<Overlap_Test>Unit_Vengeance_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Vengeance_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VGF0501_ENG.wav U000_VGF0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VGF_GUARD_1, TEXT_SFX_VGF_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Vengeance_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_Vengeance_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VGF0701_ENG.wav U000_VGF0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VGF_BARRAGE_1, TEXT_SFX_VGF_BARRAGE_2</Text_ID>
		<Overlap_Test>Unit_Vengeance_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defend_Vengeance_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VGF0801_ENG.wav U000_VGF0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VGF_DEFEND_1, TEXT_SFX_VGF_DEFEND_2</Text_ID>
		<Overlap_Test>Unit_Vengeance_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_Vengeance_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VGF0901_ENG.wav U000_VGF0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VGF_RETREAT_1, TEXT_SFX_VGF_RETREAT_2</Text_ID>
		<Overlap_Test>Unit_Vengeance_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Vengeance_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VGF1301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VGF_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Vengeance_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Vengeance_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VGF1401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VGF_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Vengeance_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_interdictor_Vengeance_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VGF1601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VGF_INTERDICTOR_1</Text_ID>
		<Overlap_Test>Unit_Vengeance_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Vengeance_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VGF1701_ENG.wav U000_VGF1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VGF_HP_LASER_1, TEXT_SFX_VGF_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Vengeance_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Vengeance_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VGF1801_ENG.wav U000_VGF1802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VGF_HP_MISSILE_1, TEXT_SFX_VGF_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Vengeance_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Vengeance_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VGF1901_ENG.wav U000_VGF1902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VGF_HP_TORP_1, TEXT_SFX_VGF_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Vengeance_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Vengeance_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VGF2001_ENG.wav U000_VGF2002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VGF_HP_ION_1, TEXT_SFX_VGF_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Vengeance_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Vengeance_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VGF2201_ENG.wav U000_VGF2202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VGF_HP_ENGINES_1, TEXT_SFX_VGF_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Vengeance_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Vengeance_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VGF2301_ENG.wav U000_VGF2302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VGF_HP_SHIELDS_1, TEXT_SFX_VGF_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Vengeance_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Vengeance_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VGF2401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VGF_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Vengeance_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Vengeance_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VGF2501_ENG.wav U000_VGF2502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VGF_HP_BAY_1, TEXT_SFX_VGF_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Vengeance_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Laser_Vengeance_Frigate"><!-- SFX is actually "Mass Driver Cannons Destroyed" -->
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VGF2601_ENG.wav U000_VGF2602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VGF_LOST_LASER_1, TEXT_SFX_VGF_LOST_LASER_2</Text_ID>
		<Overlap_Test>Unit_Vengeance_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Shields_Vengeance_Frigate"><!-- SFX is actually "Hull Armor Destroyed" -->
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VGF2701_ENG.wav U000_VGF2702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VGF_LOST_SHIELDS_1, TEXT_SFX_VGF_LOST_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Vengeance_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Engines_Vengeance_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VGF2801_ENG.wav U000_VGF2802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VGF_LOST_ENGINES_1, TEXT_SFX_VGF_LOST_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Vengeance_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Stealth_On_Vengeance_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VGF2901_ENG.wav U000_VGF2902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VGF_STEALTH_1, TEXT_SFX_VGF_STEALTH_2</Text_ID>
		<Overlap_Test>Unit_Vengeance_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Stealth_Off_Vengeance_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_VGF3001_ENG.wav U000_VGF3002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_VGF_UNSTEALTH_1, TEXT_SFX_VGF_UNSTEALTH_2</Text_ID>
		<Overlap_Test>Unit_Vengeance_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Crusader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CRU0301_ENG.wav U000_CRU0302_ENG.wav U000_CRU0306_ENG.wav U000_CRU0307_ENG.wav U000_CRU0308_ENG.wav U000_CRU0309_ENG.wav U000_CRU0310_ENG.wav U000_CRU0311_ENG.wav U000_CRU0312_ENG.wav U000_CRU0313_ENG.wav U000_CRU0314_ENG.wav U000_CRU0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CRU_ATTACK_1, TEXT_SFX_CRU_ATTACK_2, TEXT_SFX_CRU_ATTACK_6, TEXT_SFX_CRU_ATTACK_7, TEXT_SFX_CRU_ATTACK_8, TEXT_SFX_CRU_ATTACK_9, TEXT_SFX_CRU_ATTACK_10, TEXT_SFX_CRU_ATTACK_11, TEXT_SFX_CRU_ATTACK_12, TEXT_SFX_CRU_ATTACK_13, TEXT_SFX_CRU_ATTACK_14, TEXT_SFX_CRU_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Crusader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Crusader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CRU0201_ENG.wav U000_CRU0202_ENG.wav U000_CRU0203_ENG.wav U000_CRU0204_ENG.wav U000_CRU0205_ENG.wav U000_CRU0206_ENG.wav U000_CRU0207_ENG.wav U000_CRU0208_ENG.wav U000_CRU0209_ENG.wav U000_CRU0210_ENG.wav U000_CRU0211_ENG.wav U000_CRU0212_ENG.wav U000_CRU0213_ENG.wav U000_CRU0214_ENG.wav U000_CRU0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CRU_MOVE_1, TEXT_SFX_CRU_MOVE_2, TEXT_SFX_CRU_MOVE_3, TEXT_SFX_CRU_MOVE_4, TEXT_SFX_CRU_MOVE_5, TEXT_SFX_CRU_MOVE_6, TEXT_SFX_CRU_MOVE_7, TEXT_SFX_CRU_MOVE_8, TEXT_SFX_CRU_MOVE_9, TEXT_SFX_CRU_MOVE_10, TEXT_SFX_CRU_MOVE_11, TEXT_SFX_CRU_MOVE_12, TEXT_SFX_CRU_MOVE_13, TEXT_SFX_CRU_MOVE_14, TEXT_SFX_CRU_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Crusader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Crusader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CRU0201_ENG.wav U000_CRU0202_ENG.wav U000_CRU0203_ENG.wav U000_CRU0204_ENG.wav U000_CRU0205_ENG.wav U000_CRU0207_ENG.wav U000_CRU0209_ENG.wav U000_CRU0210_ENG.wav U000_CRU0212_ENG.wav U000_CRU0213_ENG.wav U000_CRU0214_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CRU_MOVE_1, TEXT_SFX_CRU_MOVE_2, TEXT_SFX_CRU_MOVE_3, TEXT_SFX_CRU_MOVE_4, TEXT_SFX_CRU_MOVE_5, TEXT_SFX_CRU_MOVE_7, TEXT_SFX_CRU_MOVE_9, TEXT_SFX_CRU_MOVE_10, TEXT_SFX_CRU_MOVE_12, TEXT_SFX_CRU_MOVE_13, TEXT_SFX_CRU_MOVE_14</Text_ID>
		<Overlap_Test>Unit_Crusader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Crusader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CRU0101_ENG.wav U000_CRU0102_ENG.wav U000_CRU0103_ENG.wav U000_CRU0104_ENG.wav U000_CRU0105_ENG.wav U000_CRU0106_ENG.wav U000_CRU0107_ENG.wav U000_CRU0108_ENG.wav U000_CRU0109_ENG.wav U000_CRU0110_ENG.wav U000_CRU0111_ENG.wav U000_CRU0112_ENG.wav U000_CRU0113_ENG.wav U000_CRU0114_ENG.wav U000_CRU0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CRU_SELECT_1, TEXT_SFX_CRU_SELECT_2, TEXT_SFX_CRU_SELECT_3, TEXT_SFX_CRU_SELECT_4, TEXT_SFX_CRU_SELECT_5, TEXT_SFX_CRU_SELECT_6, TEXT_SFX_CRU_SELECT_7, TEXT_SFX_CRU_SELECT_8, TEXT_SFX_CRU_SELECT_9, TEXT_SFX_CRU_SELECT_10, TEXT_SFX_CRU_SELECT_11, TEXT_SFX_CRU_SELECT_12, TEXT_SFX_CRU_SELECT_13, TEXT_SFX_CRU_SELECT_14, TEXT_SFX_CRU_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Crusader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Crusader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CRU0108_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CRU_SELECT_8</Text_ID>
		<Overlap_Test>Unit_Crusader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Crusader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CRU0501_ENG.wav U000_CRU0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CRU_GUARD_1, TEXT_SFX_CRU_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Crusader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_Crusader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CRU0701_ENG.wav U000_CRU0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CRU_BARRAGE_1, TEXT_SFX_CRU_BARRAGE_2</Text_ID>
		<Overlap_Test>Unit_Crusader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defend_Crusader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CRU0801_ENG.wav U000_CRU0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CRU_DEFEND_1, TEXT_SFX_CRU_DEFEND_2</Text_ID>
		<Overlap_Test>Unit_Crusader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_Crusader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CRU0901_ENG.wav U000_CRU0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CRU_RETREAT_1, TEXT_SFX_CRU_RETREAT_2</Text_ID>
		<Overlap_Test>Unit_Crusader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Crusader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CRU1301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CRU_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Crusader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Crusader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CRU1401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CRU_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Crusader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Interdictor_Crusader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CRU1601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CRU_INTERDICTOR_1</Text_ID>
		<Overlap_Test>Unit_Crusader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Crusader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CRU1701_ENG.wav U000_CRU1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CRU_HP_LASER_1, TEXT_SFX_CRU_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Crusader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Crusader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CRU1801_ENG.wav U000_CRU1802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CRU_HP_MISSILE_1, TEXT_SFX_CRU_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Crusader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Crusader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CRU1901_ENG.wav U000_CRU1902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CRU_HP_TORP_1, TEXT_SFX_CRU_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Crusader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Crusader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CRU2001_ENG.wav U000_CRU2002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CRU_HP_ION_1, TEXT_SFX_CRU_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Crusader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Crusader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CRU2201_ENG.wav U000_CRU2202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CRU_HP_ENGINES_1, TEXT_SFX_CRU_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Crusader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Crusader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CRU2301_ENG.wav U000_CRU2302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CRU_HP_SHIELDS_1, TEXT_SFX_CRU_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Crusader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Crusader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CRU2401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CRU_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Crusader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Crusader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CRU2501_ENG.wav U000_CRU2502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CRU_HP_BAY_1, TEXT_SFX_CRU_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Crusader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Laser_Crusader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CRU2601_ENG.wav U000_CRU2602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CRU_LOST_LASER_1, TEXT_SFX_CRU_LOST_LASER_2</Text_ID>
		<Overlap_Test>Unit_Crusader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Shields_Crusader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CRU2701_ENG.wav U000_CRU2702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CRU_LOST_SHIELDS_1, TEXT_SFX_CRU_LOST_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Crusader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Engines_Crusader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CRU2801_ENG.wav U000_CRU2802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CRU_LOST_ENGINES_1, TEXT_SFX_CRU_LOST_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Crusader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Laser_Defense_On_Crusader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CRU2901_ENG.wav U000_CRU2902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CRU_LASER_DEFENSE_ON_1, TEXT_SFX_CRU_LASER_DEFENSE_ON_2</Text_ID>
		<Overlap_Test>Unit_Crusader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Laser_Defense_Off_Crusader">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CRU3001_ENG.wav U000_CRU3002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CRU_LASER_DEFENSE_OFF_1, TEXT_SFX_CRU_LASER_DEFENSE_OFF_2</Text_ID>
		<Overlap_Test>Unit_Crusader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Kadalbe">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAD0301_ENG.wav U000_KAD0302_ENG.wav U000_KAD0306_ENG.wav U000_KAD0307_ENG.wav U000_KAD0308_ENG.wav U000_KAD0309_ENG.wav U000_KAD0310_ENG.wav U000_KAD0311_ENG.wav U000_KAD0312_ENG.wav U000_KAD0313_ENG.wav U000_KAD0314_ENG.wav U000_KAD0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAD_ATTACK_1, TEXT_SFX_KAD_ATTACK_2, TEXT_SFX_KAD_ATTACK_6, TEXT_SFX_KAD_ATTACK_7, TEXT_SFX_KAD_ATTACK_8, TEXT_SFX_KAD_ATTACK_9, TEXT_SFX_KAD_ATTACK_10, TEXT_SFX_KAD_ATTACK_11, TEXT_SFX_KAD_ATTACK_12, TEXT_SFX_KAD_ATTACK_13, TEXT_SFX_KAD_ATTACK_14, TEXT_SFX_KAD_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Kadalbe</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Kadalbe">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAD0201_ENG.wav U000_KAD0202_ENG.wav U000_KAD0203_ENG.wav U000_KAD0204_ENG.wav U000_KAD0205_ENG.wav U000_KAD0206_ENG.wav U000_KAD0207_ENG.wav U000_KAD0208_ENG.wav U000_KAD0209_ENG.wav U000_KAD0210_ENG.wav U000_KAD0211_ENG.wav U000_KAD0212_ENG.wav U000_KAD0213_ENG.wav U000_KAD0214_ENG.wav U000_KAD0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAD_MOVE_1, TEXT_SFX_KAD_MOVE_2, TEXT_SFX_KAD_MOVE_3, TEXT_SFX_KAD_MOVE_4, TEXT_SFX_KAD_MOVE_5, TEXT_SFX_KAD_MOVE_6, TEXT_SFX_KAD_MOVE_7, TEXT_SFX_KAD_MOVE_8, TEXT_SFX_KAD_MOVE_9, TEXT_SFX_KAD_MOVE_10, TEXT_SFX_KAD_MOVE_11, TEXT_SFX_KAD_MOVE_12, TEXT_SFX_KAD_MOVE_13, TEXT_SFX_KAD_MOVE_14, TEXT_SFX_KAD_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Kadalbe</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Kadalbe">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAD0201_ENG.wav U000_KAD0202_ENG.wav U000_KAD0203_ENG.wav U000_KAD0204_ENG.wav U000_KAD0205_ENG.wav U000_KAD0207_ENG.wav U000_KAD0209_ENG.wav U000_KAD0210_ENG.wav U000_KAD0212_ENG.wav U000_KAD0213_ENG.wav U000_KAD0214_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAD_MOVE_1, TEXT_SFX_KAD_MOVE_2, TEXT_SFX_KAD_MOVE_3, TEXT_SFX_KAD_MOVE_4, TEXT_SFX_KAD_MOVE_5, TEXT_SFX_KAD_MOVE_7, TEXT_SFX_KAD_MOVE_9, TEXT_SFX_KAD_MOVE_10, TEXT_SFX_KAD_MOVE_12, TEXT_SFX_KAD_MOVE_13, TEXT_SFX_KAD_MOVE_14</Text_ID>
		<Overlap_Test>Unit_Kadalbe</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Kadalbe">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAD0103_ENG.wav U000_KAD0104_ENG.wav U000_KAD0103_ENG.wav U000_KAD0104_ENG.wav U000_KAD0105_ENG.wav U000_KAD0106_ENG.wav U000_KAD0107_ENG.wav U000_KAD0108_ENG.wav U000_KAD0109_ENG.wav U000_KAD0110_ENG.wav U000_KAD0111_ENG.wav U000_KAD0112_ENG.wav U000_KAD0113_ENG.wav U000_KAD0114_ENG.wav U000_KAD0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAD_SELECT_1, TEXT_SFX_KAD_SELECT_2, TEXT_SFX_KAD_SELECT_3, TEXT_SFX_KAD_SELECT_4, TEXT_SFX_KAD_SELECT_5, TEXT_SFX_KAD_SELECT_6, TEXT_SFX_KAD_SELECT_7, TEXT_SFX_KAD_SELECT_8, TEXT_SFX_KAD_SELECT_9, TEXT_SFX_KAD_SELECT_10, TEXT_SFX_KAD_SELECT_11, TEXT_SFX_KAD_SELECT_12, TEXT_SFX_KAD_SELECT_13, TEXT_SFX_KAD_SELECT_14, TEXT_SFX_KAD_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Kadalbe</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Kadalbe">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAD0108_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAD_SELECT_8</Text_ID>
		<Overlap_Test>Unit_Kadalbe</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Kadalbe">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAD0501_ENG.wav U000_KAD0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAD_GUARD_1, TEXT_SFX_KAD_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Kadalbe</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_Kadalbe">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAD0701_ENG.wav U000_KAD0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAD_BARRAGE_1, TEXT_SFX_KAD_BARRAGE_2</Text_ID>
		<Overlap_Test>Unit_Kadalbe</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defend_Kadalbe">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAD0801_ENG.wav U000_KAD0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAD_DEFEND_1, TEXT_SFX_KAD_DEFEND_2</Text_ID>
		<Overlap_Test>Unit_Kadalbe</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_Kadalbe">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAD0901_ENG.wav U000_KAD0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAD_RETREAT_1, TEXT_SFX_KAD_RETREAT_2</Text_ID>
		<Overlap_Test>Unit_Kadalbe</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Kadalbe">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAD1301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAD_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Kadalbe</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Kadalbe">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAD1401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAD_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Kadalbe</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Interdictor_Kadalbe">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAD1601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAD_INTERDICTOR_1</Text_ID>
		<Overlap_Test>Unit_Kadalbe</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Kadalbe">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAD1701_ENG.wav U000_KAD1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAD_HP_LASER_1, TEXT_SFX_KAD_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Kadalbe</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Kadalbe">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAD1801_ENG.wav U000_KAD1802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAD_HP_MISSILE_1, TEXT_SFX_KAD_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Kadalbe</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Kadalbe">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAD1901_ENG.wav U000_KAD1902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAD_HP_TORP_1, TEXT_SFX_KAD_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Kadalbe</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Kadalbe">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAD2001_ENG.wav U000_KAD2002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAD_HP_ION_1, TEXT_SFX_KAD_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Kadalbe</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Kadalbe">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAD2201_ENG.wav U000_KAD2202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAD_HP_ENGINES_1, TEXT_SFX_KAD_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Kadalbe</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Kadalbe">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAD2301_ENG.wav U000_KAD2302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAD_HP_SHIELDS_1, TEXT_SFX_KAD_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Kadalbe</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Kadalbe">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAD2401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAD_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Kadalbe</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Kadalbe">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAD2501_ENG.wav U000_KAD2502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAD_HP_BAY_1, TEXT_SFX_KAD_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Kadalbe</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Laser_Kadalbe">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAD2601_ENG.wav U000_KAD2602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAD_LOST_LASER_1, TEXT_SFX_KAD_LOST_LASER_2</Text_ID>
		<Overlap_Test>Unit_Kadalbe</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Shields_Kadalbe">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAD2701_ENG.wav U000_KAD2702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAD_LOST_SHIELDS_1, TEXT_SFX_KAD_LOST_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Kadalbe</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Engines_Kadalbe">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAD2801_ENG.wav U000_KAD2802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAD_LOST_ENGINES_1, TEXT_SFX_KAD_LOST_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Kadalbe</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Leech_Sheilds_Kadalbe">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KAD2901_ENG.wav U000_KAD2902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KAD_LEECH_SHIELDS_1, TEXT_SFX_KAD_LEECH_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Kadalbe</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Krayt_Class_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KCD0301_ENG.wav U000_KCD0302_ENG.wav U000_KCD0306_ENG.wav U000_KCD0307_ENG.wav U000_KCD0308_ENG.wav U000_KCD0309_ENG.wav U000_KCD0310_ENG.wav U000_KCD0311_ENG.wav U000_KCD0312_ENG.wav U000_KCD0313_ENG.wav U000_KCD0314_ENG.wav U000_KCD0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KCD_ATTACK_1, TEXT_SFX_KCD_ATTACK_2, TEXT_SFX_KCD_ATTACK_6, TEXT_SFX_KCD_ATTACK_7, TEXT_SFX_KCD_ATTACK_8, TEXT_SFX_KCD_ATTACK_9, TEXT_SFX_KCD_ATTACK_10, TEXT_SFX_KCD_ATTACK_11, TEXT_SFX_KCD_ATTACK_12, TEXT_SFX_KCD_ATTACK_13, TEXT_SFX_KCD_ATTACK_14, TEXT_SFX_KCD_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Krayt_Class_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Krayt_Class_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KCD0201_ENG.wav U000_KCD0202_ENG.wav U000_KCD0203_ENG.wav U000_KCD0204_ENG.wav U000_KCD0205_ENG.wav U000_KCD0206_ENG.wav U000_KCD0207_ENG.wav U000_KCD0208_ENG.wav U000_KCD0209_ENG.wav U000_KCD0210_ENG.wav U000_KCD0211_ENG.wav U000_KCD0212_ENG.wav U000_KCD0213_ENG.wav U000_KCD0214_ENG.wav U000_KCD0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KCD_MOVE_1, TEXT_SFX_KCD_MOVE_2, TEXT_SFX_KCD_MOVE_3, TEXT_SFX_KCD_MOVE_4, TEXT_SFX_KCD_MOVE_5, TEXT_SFX_KCD_MOVE_6, TEXT_SFX_KCD_MOVE_7, TEXT_SFX_KCD_MOVE_8, TEXT_SFX_KCD_MOVE_9, TEXT_SFX_KCD_MOVE_10, TEXT_SFX_KCD_MOVE_11, TEXT_SFX_KCD_MOVE_12, TEXT_SFX_KCD_MOVE_13, TEXT_SFX_KCD_MOVE_14, TEXT_SFX_KCD_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Krayt_Class_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Krayt_Class_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KCD0201_ENG.wav U000_KCD0202_ENG.wav U000_KCD0203_ENG.wav U000_KCD0204_ENG.wav U000_KCD0205_ENG.wav U000_KCD0207_ENG.wav U000_KCD0209_ENG.wav U000_KCD0210_ENG.wav U000_KCD0212_ENG.wav U000_KCD0213_ENG.wav U000_KCD0214_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KCD_MOVE_1, TEXT_SFX_KCD_MOVE_2, TEXT_SFX_KCD_MOVE_3, TEXT_SFX_KCD_MOVE_4, TEXT_SFX_KCD_MOVE_5, TEXT_SFX_KCD_MOVE_7, TEXT_SFX_KCD_MOVE_9, TEXT_SFX_KCD_MOVE_10, TEXT_SFX_KCD_MOVE_12, TEXT_SFX_KCD_MOVE_13, TEXT_SFX_KCD_MOVE_14</Text_ID>
		<Overlap_Test>Unit_Krayt_Class_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Krayt_Class_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KCD0103_ENG.wav U000_KCD0104_ENG.wav U000_KCD0105_ENG.wav U000_KCD0106_ENG.wav U000_KCD0107_ENG.wav U000_KCD0108_ENG.wav U000_KCD0109_ENG.wav U000_KCD0110_ENG.wav U000_KCD0111_ENG.wav U000_KCD0112_ENG.wav U000_KCD0113_ENG.wav U000_KCD0114_ENG.wav U000_KCD0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KCD_SELECT_3, TEXT_SFX_KCD_SELECT_4, TEXT_SFX_KCD_SELECT_5, TEXT_SFX_KCD_SELECT_6, TEXT_SFX_KCD_SELECT_7, TEXT_SFX_KCD_SELECT_8, TEXT_SFX_KCD_SELECT_9, TEXT_SFX_KCD_SELECT_10, TEXT_SFX_KCD_SELECT_11, TEXT_SFX_KCD_SELECT_12, TEXT_SFX_KCD_SELECT_13, TEXT_SFX_KCD_SELECT_14, TEXT_SFX_KCD_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Krayt_Class_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Krayt_Class_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KCD0109_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KCD_SELECT_9</Text_ID>
		<Overlap_Test>Unit_Krayt_Class_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Krayt_Class_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KCD0501_ENG.wav U000_KCD0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KCD_GUARD_1, TEXT_SFX_KCD_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Krayt_Class_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_Krayt_Class_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KCD0701_ENG.wav U000_KCD0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KCD_BARRAGE_1, TEXT_SFX_KCD_BARRAGE_2</Text_ID>
		<Overlap_Test>Unit_Krayt_Class_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defend_Krayt_Class_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KCD0801_ENG.wav U000_KCD0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KCD_DEFEND_1, TEXT_SFX_KCD_DEFEND_2</Text_ID>
		<Overlap_Test>Unit_Krayt_Class_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_Krayt_Class_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KCD0901_ENG.wav U000_KCD0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KCD_RETREAT_1, TEXT_SFX_KCD_RETREAT_2</Text_ID>
		<Overlap_Test>Unit_Krayt_Class_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Krayt_Class_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KCD1301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KCD_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Krayt_Class_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Krayt_Class_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KCD1401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KCD_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Krayt_Class_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Krayt_Class_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KCD1701_ENG.wav U000_KCD1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KCD_HP_LASER_1, TEXT_SFX_KCD_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Krayt_Class_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Krayt_Class_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KCD1801_ENG.wav U000_KCD1802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KCD_HP_MISSILE_1, TEXT_SFX_KCD_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Krayt_Class_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Krayt_Class_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KCD1901_ENG.wav U000_KCD1902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KCD_HP_TORP_1, TEXT_SFX_KCD_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Krayt_Class_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Krayt_Class_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KCD2001_ENG.wav U000_KCD2002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KCD_HP_ION_1, TEXT_SFX_KCD_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Krayt_Class_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Krayt_Class_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KCD2101_ENG.wav U000_KCD2102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KCD_HP_ENGINES_1, TEXT_SFX_KCD_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Krayt_Class_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Krayt_Class_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KCD2201_ENG.wav U000_KCD2202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KCD_HP_SHIELDS_1, TEXT_SFX_KCD_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Krayt_Class_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Krayt_Class_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KCD2301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KCD_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Krayt_Class_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Krayt_Class_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KCD2401_ENG.wav U000_KCD2402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KCD_HP_BAY_1, TEXT_SFX_KCD_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Krayt_Class_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Laser_Krayt_Class_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KCD2501_ENG.wav U000_KCD2502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KCD_LOST_LASER_1, TEXT_SFX_KCD_LOST_LASER_2</Text_ID>
		<Overlap_Test>Unit_Krayt_Class_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Shields_Krayt_Class_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KCD2701_ENG.wav U000_KCD2702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KCD_LOST_SHIELDS_1, TEXT_SFX_KCD_LOST_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Krayt_Class_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Engines_Krayt_Class_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KCD2801_ENG.wav U000_KCD2802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KCD_LOST_ENGINES_1, TEXT_SFX_KCD_LOST_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Krayt_Class_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Self_Destruct_Krayt_Class_Destroyer">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_KCD3201_ENG.wav U000_KCD3202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_KCD_SELF_DESTRUCT_1, TEXT_SFX_KCD_SELF_DESTRUCT_2</Text_ID>
		<Overlap_Test>Unit_Krayt_Class_Destroyer</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Star_Viper">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SVP0101_ENG.wav U000_SVP0102_ENG.wav U000_SVP0103_ENG.wav U000_SVP0104_ENG.wav U000_SVP0105_ENG.wav U000_SVP0106_ENG.wav U000_SVP0107_ENG.wav U000_SVP0108_ENG.wav U000_SVP0109_ENG.wav U000_SVP0110_ENG.wav U000_SVP0111_ENG.wav U000_SVP0112_ENG.wav U000_SVP0113_ENG.wav U000_SVP0114_ENG.wav U000_SVP0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SVP_SELECT_1, TEXT_SFX_SVP_SELECT_2, TEXT_SFX_SVP_SELECT_3, TEXT_SFX_SVP_SELECT_4, TEXT_SFX_SVP_SELECT_5, TEXT_SFX_SVP_SELECT_6, TEXT_SFX_SVP_SELECT_7, TEXT_SFX_SVP_SELECT_8, TEXT_SFX_SVP_SELECT_9, TEXT_SFX_SVP_SELECT_10, TEXT_SFX_SVP_SELECT_11, TEXT_SFX_SVP_SELECT_12, TEXT_SFX_SVP_SELECT_13, TEXT_SFX_SVP_SELECT_14, TEXT_SFX_SVP_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Star_Viper</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Star_Viper">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SVP0101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SVP_SELECT_1</Text_ID>
		<Overlap_Test>Unit_Star_Viper</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Star_Viper">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SVP0201_ENG.wav U000_SVP0202_ENG.wav U000_SVP0203_ENG.wav U000_SVP0204_ENG.wav U000_SVP0205_ENG.wav U000_SVP0206_ENG.wav U000_SVP0207_ENG.wav U000_SVP0208_ENG.wav U000_SVP0209_ENG.wav U000_SVP0210_ENG.wav U000_SVP0211_ENG.wav U000_SVP0212_ENG.wav U000_SVP0213_ENG.wav U000_SVP0214_ENG.wav U000_SVP0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SVP_MOVE_1, TEXT_SFX_SVP_MOVE_2, TEXT_SFX_SVP_MOVE_3, TEXT_SFX_SVP_MOVE_4, TEXT_SFX_SVP_MOVE_5, TEXT_SFX_SVP_MOVE_6, TEXT_SFX_SVP_MOVE_7, TEXT_SFX_SVP_MOVE_8, TEXT_SFX_SVP_MOVE_9, TEXT_SFX_SVP_MOVE_10, TEXT_SFX_SVP_MOVE_11, TEXT_SFX_SVP_MOVE_12, TEXT_SFX_SVP_MOVE_13, TEXT_SFX_SVP_MOVE_14, TEXT_SFX_SVP_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Star_Viper</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Star_Viper">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SVP0202_ENG.wav U000_SVP0203_ENG.wav U000_SVP0204_ENG.wav U000_SVP0205_ENG.wav U000_SVP0206_ENG.wav U000_SVP0207_ENG.wav U000_SVP0208_ENG.wav U000_SVP0209_ENG.wav U000_SVP0210_ENG.wav U000_SVP0211_ENG.wav U000_SVP0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SVP_MOVE_2, TEXT_SFX_SVP_MOVE_3, TEXT_SFX_SVP_MOVE_4, TEXT_SFX_SVP_MOVE_5, TEXT_SFX_SVP_MOVE_6, TEXT_SFX_SVP_MOVE_7, TEXT_SFX_SVP_MOVE_8, TEXT_SFX_SVP_MOVE_9, TEXT_SFX_SVP_MOVE_10, TEXT_SFX_SVP_MOVE_11, TEXT_SFX_SVP_MOVE_12</Text_ID>
		<Overlap_Test>Unit_Star_Viper</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Star_Viper">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SVP0301_ENG.wav U000_SVP0302_ENG.wav U000_SVP0303_ENG.wav U000_SVP0304_ENG.wav U000_SVP0305_ENG.wav U000_SVP0306_ENG.wav U000_SVP0307_ENG.wav U000_SVP0308_ENG.wav U000_SVP0309_ENG.wav U000_SVP0310_ENG.wav U000_SVP0311_ENG.wav U000_SVP0312_ENG.wav U000_SVP0313_ENG.wav U000_SVP0314_ENG.wav U000_SVP0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SVP_ATTACK_1, TEXT_SFX_SVP_ATTACK_2, TEXT_SFX_SVP_ATTACK_3, TEXT_SFX_SVP_ATTACK_4, TEXT_SFX_SVP_ATTACK_5, TEXT_SFX_SVP_ATTACK_6, TEXT_SFX_SVP_ATTACK_7, TEXT_SFX_SVP_ATTACK_8, TEXT_SFX_SVP_ATTACK_9, TEXT_SFX_SVP_ATTACK_10, TEXT_SFX_SVP_ATTACK_11, TEXT_SFX_SVP_ATTACK_12, TEXT_SFX_SVP_ATTACK_13, TEXT_SFX_SVP_ATTACK_14, TEXT_SFX_SVP_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Star_Viper</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Patrol_Star_Viper">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SVP0401_ENG.wav U000_SVP0402_ENG.wav U000_SVP0403_ENG.wav U000_SVP0404_ENG.wav U000_SVP0405_ENG.wav U000_SVP0406_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SVP_PATROL_1, TEXT_SFX_SVP_PATROL_2, TEXT_SFX_SVP_PATROL_3, TEXT_SFX_SVP_PATROL_4, TEXT_SFX_SVP_PATROL_5, TEXT_SFX_SVP_PATROL_6</Text_ID>
		<Overlap_Test>Unit_Star_Viper</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Star_Viper">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SVP0501_ENG.wav U000_SVP0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SVP_GUARD_1, TEXT_SFX_SVP_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Star_Viper</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Assist_Move_Star_Viper">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SV11103_ENG.wav U000_SV11109_ENG.wav U000_SV21201_ENG.wav U000_SV21202_ENG.wav U000_SV21203_ENG.wav U000_SV31304_ENG.wav U000_SV31307_ENG.wav U000_SV41401_ENG.wav U000_SV41406_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Probability>50</Probability>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SV1_CHATTER_3, TEXT_SFX_SV1_CHATTER_9, TEXT_SFX_SV2_CHATTER_1, TEXT_SFX_SV2_CHATTER_2, TEXT_SFX_SV2_CHATTER_3, TEXT_SFX_SV3_CHATTER_4, TEXT_SFX_SV3_CHATTER_7, TEXT_SFX_SV4_CHATTER_1, TEXT_SFX_SV4_CHATTER_6</Text_ID>
		<Overlap_Test>Unit_Star_Viper</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Assist_Attack_Star_Viper">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SV11101_ENG.wav U000_SV11102_ENG.wav U000_SV11104_ENG.wav U000_SV11105_ENG.wav U000_SV11107_ENG.wav U000_SV11108_ENG.wav U000_SV21204_ENG.wav U000_SV21207_ENG.wav U000_SV21209_ENG.wav U000_SV31301_ENG.wav U000_SV31303_ENG.wav U000_SV31308_ENG.wav U000_SV31309_ENG.wav U000_SV41402_ENG.wav U000_SV41403_ENG.wav U000_SV41404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Probability>50</Probability>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SV1_CHATTER_1, TEXT_SFX_SV1_CHATTER_2, TEXT_SFX_SV1_CHATTER_4, TEXT_SFX_SV1_CHATTER_5, TEXT_SFX_SV1_CHATTER_7, TEXT_SFX_SV1_CHATTER_8, TEXT_SFX_SV2_CHATTER_4, TEXT_SFX_SV2_CHATTER_7, TEXT_SFX_SV2_CHATTER_9, TEXT_SFX_SV3_CHATTER_1, TEXT_SFX_SV3_CHATTER_3, TEXT_SFX_SV3_CHATTER_8, TEXT_SFX_SV3_CHATTER_9, TEXT_SFX_SV4_CHATTER_2, TEXT_SFX_SV4_CHATTER_3, TEXT_SFX_SV4_CHATTER_4</Text_ID>
		<Overlap_Test>Unit_Star_Viper</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Star_Viper">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SVP0601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SVP_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Star_Viper</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Star_Viper">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SVP0701_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SVP_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Star_Viper</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Star_Viper">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SVP1001_ENG.wav U000_SVP1002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SVP_HP_LASER_1, TEXT_SFX_SVP_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Star_Viper</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Star_Viper">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SVP1101_ENG.wav U000_SVP1102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SVP_HP_MISSILE_1, TEXT_SFX_SVP_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Star_Viper</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Star_Viper">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SVP1201_ENG.wav U000_SVP1202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SVP_HP_TORP_1, TEXT_SFX_SVP_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Star_Viper</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Star_Viper">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SVP1301_ENG.wav U000_SVP1302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SVP_HP_ION_1, TEXT_SFX_SVP_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Star_Viper</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Star_Viper">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SVP1401_ENG.wav U000_SVP1402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SVP_HP_ENGINES_1, TEXT_SFX_SVP_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Star_Viper</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Star_Viper">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SVP1501_ENG.wav U000_SVP1502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SVP_HP_SHIELDS_1, TEXT_SFX_SVP_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Star_Viper</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Star_Viper">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SVP1601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SVP_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Star_Viper</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Star_Viper">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SVP1701_ENG.wav U000_SVP1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SVP_HP_BAY_1, TEXT_SFX_SVP_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Star_Viper</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Star_Viper">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_SV11102_ENG.wav U000_SV11103_ENG.wav U000_SV11104_ENG.wav U000_SV11106_ENG.wav U000_SV11108_ENG.wav U000_SV21201_ENG.wav U000_SV21204_ENG.wav U000_SV21205_ENG.wav U000_SV31303_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Probability>30</Probability>
		<Text_ID>TEXT_SFX_SV1_CHATTER_2, TEXT_SFX_SV1_CHATTER_3, TEXT_SFX_SV1_CHATTER_4, TEXT_SFX_SV1_CHATTER_6, TEXT_SFX_SV1_CHATTER_8, TEXT_SFX_SV2_CHATTER_1, TEXT_SFX_SV2_CHATTER_4, TEXT_SFX_SV2_CHATTER_5, TEXT_SFX_SV3_CHATTER_3</Text_ID>
		<Overlap_Test>Unit_Star_Viper</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Star_Viper">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_SVP0901_ENG.wav U000_SVP0902_ENG.wav U000_SVP0903_ENG.wav U000_SVP0904_ENG.wav U000_SVP0905_ENG.wav U000_SVP0906_ENG.wav U000_SVP0907_ENG.wav U000_SVP0908_ENG.wav U000_SVP0909_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Probability>30</Probability>
		<Text_ID>TEXT_SFX_SVP_DEATH_1, TEXT_SFX_SVP_DEATH_2, TEXT_SFX_SVP_DEATH_3, TEXT_SFX_SVP_DEATH_4,TEXT_SFX_SVP_DEATH_5, TEXT_SFX_SVP_DEATH_6, TEXT_SFX_SVP_DEATH_7, TEXT_SFX_SVP_DEATH_8, TEXT_SFX_SVP_DEATH_9</Text_ID>
		<Overlap_Test>Unit_Star_Viper</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Low_Star_Viper">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_SV11105_ENG.wav U000_SV21203_ENG.wav U000_SV21205_ENG.wav U000_SV21208_ENG.wav U000_SV31308_ENG.wav U000_SV41404_ENG.wav U000_SV51507_ENG.wav U000_SV61608_ENG.wav U000_VW11102_ENG.wav U000_VW21203_ENG.wav U000_VW21208_ENG.wav U000_VW41408_ENG.wav U000_VW51507_ENG.wav U000_VW61601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Probability>30</Probability>
		<Text_ID>TEXT_SFX_SV1_CHATTER_5, TEXT_SFX_SV2_CHATTER_3, TEXT_SFX_SV2_CHATTER_5, TEXT_SFX_SV2_CHATTER_8, TEXT_SFX_SV3_CHATTER_8, TEXT_SFX_SV4_CHATTER_4, TEXT_SFX_SV5_CHATTER_7, TEXT_SFX_SV6_CHATTER_8, TEXT_SFX_VW1_CHATTER_2, TEXT_SFX_VW2_CHATTER_3, TEXT_SFX_VW2_CHATTER_8, TEXT_SFX_VW4_CHATTER_8, TEXT_SFX_VW5_CHATTER_7, TEXT_SFX_VW6_CHATTER_1</Text_ID>
		<Overlap_Test>Unit_Star_Viper</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Critical_Star_Viper">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_SV21202_ENG.wav U000_SV21207_ENG.wav U000_SV41403_ENG.wav U000_SV41407_ENG.wav U000_SV41408_ENG.wav U000_VW61602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Probability>30</Probability>
		<Text_ID>TEXT_SFX_SV2_CHATTER_2, TEXT_SFX_SV2_CHATTER_7, TEXT_SFX_SV4_CHATTER_3, TEXT_SFX_SV4_CHATTER_7, TEXT_SFX_SV4_CHATTER_8, TEXT_SFX_SV6_CHATTER_2</Text_ID>
		<Overlap_Test>Unit_Star_Viper</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Buzz_Droids_Star_Viper">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SVP2901_ENG.wav U000_SVP2902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SVP_BUZZ_DROIDS_1, TEXT_SFX_SVP_BUZZ_DROIDS_2</Text_ID>
		<Overlap_Test>Unit_Star_Viper</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_B_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BWP0101_ENG.wav U000_BWP0102_ENG.wav U000_BWP0103_ENG.wav U000_BWP0104_ENG.wav U000_BWP0105_ENG.wav U000_BWP0106_ENG.wav U000_BWP0107_ENG.wav U000_BWP0108_ENG.wav U000_BWP0109_ENG.wav U000_BWP0110_ENG.wav U000_BWP0111_ENG.wav U000_BWP0112_ENG.wav U000_BWP0113_ENG.wav U000_BWP0114_ENG.wav U000_BWP0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BWP_SELECT_1, TEXT_SFX_BWP_SELECT_2, TEXT_SFX_BWP_SELECT_3, TEXT_SFX_BWP_SELECT_4, TEXT_SFX_BWP_SELECT_5, TEXT_SFX_BWP_SELECT_6, TEXT_SFX_BWP_SELECT_7, TEXT_SFX_BWP_SELECT_8, TEXT_SFX_BWP_SELECT_9, TEXT_SFX_BWP_SELECT_10, TEXT_SFX_BWP_SELECT_11, TEXT_SFX_BWP_SELECT_12, TEXT_SFX_BWP_SELECT_13, TEXT_SFX_BWP_SELECT_14, TEXT_SFX_BWP_SELECT_15</Text_ID>
		<Overlap_Test>Unit_B_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_B_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BWP0101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BWP_SELECT_1</Text_ID>
		<Overlap_Test>Unit_B_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_B_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BWP0201_ENG.wav U000_BWP0202_ENG.wav U000_BWP0203_ENG.wav U000_BWP0204_ENG.wav U000_BWP0205_ENG.wav U000_BWP0206_ENG.wav U000_BWP0207_ENG.wav U000_BWP0208_ENG.wav U000_BWP0209_ENG.wav U000_BWP0210_ENG.wav U000_BWP0211_ENG.wav U000_BWP0212_ENG.wav U000_BWP0213_ENG.wav U000_BWP0214_ENG.wav U000_BWP0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BWP_MOVE_1, TEXT_SFX_BWP_MOVE_2, TEXT_SFX_BWP_MOVE_3, TEXT_SFX_BWP_MOVE_4, TEXT_SFX_BWP_MOVE_5, TEXT_SFX_BWP_MOVE_6, TEXT_SFX_BWP_MOVE_7, TEXT_SFX_BWP_MOVE_8, TEXT_SFX_BWP_MOVE_9, TEXT_SFX_BWP_MOVE_10, TEXT_SFX_BWP_MOVE_11, TEXT_SFX_BWP_MOVE_12, TEXT_SFX_BWP_MOVE_13, TEXT_SFX_BWP_MOVE_14, TEXT_SFX_BWP_MOVE_15</Text_ID>
		<Overlap_Test>Unit_B_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_B_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BWP0202_ENG.wav U000_BWP0203_ENG.wav U000_BWP0204_ENG.wav U000_BWP0205_ENG.wav U000_BWP0206_ENG.wav U000_BWP0207_ENG.wav U000_BWP0208_ENG.wav U000_BWP0209_ENG.wav U000_BWP0210_ENG.wav U000_BWP0211_ENG.wav U000_BWP0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BWP_MOVE_2, TEXT_SFX_BWP_MOVE_3, TEXT_SFX_BWP_MOVE_4, TEXT_SFX_BWP_MOVE_5, TEXT_SFX_BWP_MOVE_6, TEXT_SFX_BWP_MOVE_7, TEXT_SFX_BWP_MOVE_8, TEXT_SFX_BWP_MOVE_9, TEXT_SFX_BWP_MOVE_10, TEXT_SFX_BWP_MOVE_11, TEXT_SFX_BWP_MOVE_12</Text_ID>
		<Overlap_Test>Unit_B_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_B_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BWP0301_ENG.wav U000_BWP0302_ENG.wav U000_BWP0303_ENG.wav U000_BWP0304_ENG.wav U000_BWP0305_ENG.wav U000_BWP0306_ENG.wav U000_BWP0307_ENG.wav U000_BWP0308_ENG.wav U000_BWP0309_ENG.wav U000_BWP0310_ENG.wav U000_BWP0311_ENG.wav U000_BWP0312_ENG.wav U000_BWP0313_ENG.wav U000_BWP0314_ENG.wav U000_BWP0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BWP_ATTACK_1, TEXT_SFX_BWP_ATTACK_2, TEXT_SFX_BWP_ATTACK_3, TEXT_SFX_BWP_ATTACK_4, TEXT_SFX_BWP_ATTACK_5, TEXT_SFX_BWP_ATTACK_6, TEXT_SFX_BWP_ATTACK_7, TEXT_SFX_BWP_ATTACK_8, TEXT_SFX_BWP_ATTACK_9, TEXT_SFX_BWP_ATTACK_10, TEXT_SFX_BWP_ATTACK_11, TEXT_SFX_BWP_ATTACK_12, TEXT_SFX_BWP_ATTACK_13, TEXT_SFX_BWP_ATTACK_14, TEXT_SFX_BWP_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_B_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Patrol_B_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BWP0401_ENG.wav U000_BWP0402_ENG.wav U000_BWP0403_ENG.wav U000_BWP0404_ENG.wav U000_BWP0405_ENG.wav U000_BWP0406_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BWP_PATROL_1, TEXT_SFX_BWP_PATROL_2, TEXT_SFX_BWP_PATROL_3, TEXT_SFX_BWP_PATROL_4, TEXT_SFX_BWP_PATROL_5, TEXT_SFX_BWP_PATROL_6</Text_ID>
		<Overlap_Test>Unit_B_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_B_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BWP0501_ENG.wav U000_BWP0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BWP_GUARD_1, TEXT_SFX_BWP_GUARD_2</Text_ID>
		<Overlap_Test>Unit_B_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_B_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BWP0601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BWP_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_B_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_B_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BWP0701_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BWP_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_B_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_B_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BWP1001_ENG.wav U000_BWP1002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BWP_HP_LASER_1, TEXT_SFX_BWP_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_B_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_B_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BWP1101_ENG.wav U000_BWP1102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BWP_HP_MISSILE_1, TEXT_SFX_BWP_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_B_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_B_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BWP1201_ENG.wav U000_BWP1202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BWP_HP_TORP_1, TEXT_SFX_BWP_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_B_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_B_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BWP1301_ENG.wav U000_BWP1302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BWP_HP_ION_1, TEXT_SFX_BWP_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_B_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_B_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BWP1401_ENG.wav U000_BWP1402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BWP_HP_ENGINES_1, TEXT_SFX_BWP_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_B_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_B_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BWP1501_ENG.wav U000_BWP1502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BWP_HP_SHIELDS_1, TEXT_SFX_BWP_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_B_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_B_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BWP1601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BWP_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_B_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_B_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BWP1701_ENG.wav U000_BWP1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BWP_HP_BAY_1, TEXT_SFX_BWP_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_B_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_B_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BWP1801_ENG.wav U000_BWP1802_ENG.wav U000_BWP1803_ENG.wav U000_BWP1804_ENG.wav U000_BWP1805_ENG.wav U000_BWP1806_ENG.wav U000_BWP1807_ENG.wav U000_BWP1808_ENG.wav U000_BWP1809_ENG.wav U000_BWP1810_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BWP_HEALTH_LOW_1, TEXT_SFX_BWP_HEALTH_LOW_2, TEXT_SFX_BWP_HEALTH_LOW_3, TEXT_SFX_BWP_HEALTH_LOW_4, TEXT_SFX_BWP_HEALTH_LOW_5, TEXT_SFX_BWP_HEALTH_LOW_6, TEXT_SFX_BWP_HEALTH_LOW_7, TEXT_SFX_BWP_HEALTH_LOW_8, TEXT_SFX_BWP_HEALTH_LOW_9, TEXT_SFX_BWP_HEALTH_LOW_10</Text_ID>
		<Overlap_Test>Unit_B_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_B_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BWP1901_ENG.wav U000_BWP1902_ENG.wav U000_BWP1903_ENG.wav U000_BWP1904_ENG.wav U000_BWP1905_ENG.wav U000_BWP1906_ENG.wav U000_BWP1907_ENG.wav U000_BWP1908_ENG.wav U000_BWP1909_ENG.wav U000_BWP1910_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BWP_HEALTH_CRITICAL_1, TEXT_SFX_BWP_HEALTH_CRITICAL_2, TEXT_SFX_BWP_HEALTH_CRITICAL_3, TEXT_SFX_BWP_HEALTH_CRITICAL_4, TEXT_SFX_BWP_HEALTH_CRITICAL_5, TEXT_SFX_BWP_HEALTH_CRITICAL_6, TEXT_SFX_BWP_HEALTH_CRITICAL_7, TEXT_SFX_BWP_HEALTH_CRITICAL_8, TEXT_SFX_BWP_HEALTH_CRITICAL_9, TEXT_SFX_BWP_HEALTH_CRITICAL_10</Text_ID>
		<Overlap_Test>Unit_B_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Low_B_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BWP2001_ENG.wav U000_BWP2002_ENG.wav U000_BWP2003_ENG.wav U000_BWP2004_ENG.wav U000_BWP2005_ENG.wav U000_BWP2006_ENG.wav U000_BWP2007_ENG.wav U000_BWP2008_ENG.wav U000_BWP2009_ENG.wav U000_BWP2010_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BWP_ENEMY_HEALTH_LOW_1, TEXT_SFX_BWP_ENEMY_HEALTH_LOW_2, TEXT_SFX_BWP_ENEMY_HEALTH_LOW_3, TEXT_SFX_BWP_ENEMY_HEALTH_LOW_4, TEXT_SFX_BWP_ENEMY_HEALTH_LOW_5, TEXT_SFX_BWP_ENEMY_HEALTH_LOW_6, TEXT_SFX_BWP_ENEMY_HEALTH_LOW_7, TEXT_SFX_BWP_ENEMY_HEALTH_LOW_8, TEXT_SFX_BWP_ENEMY_HEALTH_LOW_9, TEXT_SFX_BWP_ENEMY_HEALTH_LOW_10</Text_ID>
		<Overlap_Test>Unit_B_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Critical_B_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BWP2101_ENG.wav U000_BWP2102_ENG.wav U000_BWP2103_ENG.wav U000_BWP2104_ENG.wav U000_BWP2105_ENG.wav U000_BWP2106_ENG.wav U000_BWP2107_ENG.wav U000_BWP2108_ENG.wav U000_BWP2109_ENG.wav U000_BWP2110_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BWP_ENEMY_HEALTH_CRITICAL_1, TEXT_SFX_BWP_ENEMY_HEALTH_CRITICAL_2, TEXT_SFX_BWP_ENEMY_HEALTH_CRITICAL_3, TEXT_SFX_BWP_ENEMY_HEALTH_CRITICAL_4, TEXT_SFX_BWP_ENEMY_HEALTH_CRITICAL_5, TEXT_SFX_BWP_ENEMY_HEALTH_CRITICAL_6, TEXT_SFX_BWP_ENEMY_HEALTH_CRITICAL_7, TEXT_SFX_BWP_ENEMY_HEALTH_CRITICAL_8, TEXT_SFX_BWP_ENEMY_HEALTH_CRITICAL_9, TEXT_SFX_BWP_ENEMY_HEALTH_CRITICAL_10</Text_ID>
		<Overlap_Test>Unit_B_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Turbo_On_B_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BWP2201_ENG.wav U000_BWP2202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BWP_TURBO_ON_1, TEXT_SFX_BWP_TURBO_ON_2</Text_ID>
		<Overlap_Test>Unit_B_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Turbo_Off_B_Wing">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_BWP2203_ENG.wav U000_BWP2204_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_BWP_TURBO_OFF_1, TEXT_SFX_BWP_TURBO_OFF_2</Text_ID>
		<Overlap_Test>Unit_B_Wing</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Skipray">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SBB0101_ENG.wav U000_SBB0102_ENG.wav U000_SBB0103_ENG.wav U000_SBB0104_ENG.wav U000_SBB0105_ENG.wav U000_SBB0106_ENG.wav U000_SBB0107_ENG.wav U000_SBB0108_ENG.wav U000_SBB0109_ENG.wav U000_SBB0110_ENG.wav U000_SBB0111_ENG.wav U000_SBB0112_ENG.wav U000_SBB0113_ENG.wav U000_SBB0114_ENG.wav U000_SBB0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SBB_SELECT_1, TEXT_SFX_SBB_SELECT_2, TEXT_SFX_SBB_SELECT_3, TEXT_SFX_SBB_SELECT_4, TEXT_SFX_SBB_SELECT_5, TEXT_SFX_SBB_SELECT_6, TEXT_SFX_SBB_SELECT_7, TEXT_SFX_SBB_SELECT_8, TEXT_SFX_SBB_SELECT_9, TEXT_SFX_SBB_SELECT_10, TEXT_SFX_SBB_SELECT_11, TEXT_SFX_SBB_SELECT_12, TEXT_SFX_SBB_SELECT_13, TEXT_SFX_SBB_SELECT_14, TEXT_SFX_SBB_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Skipray</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Skipray">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SBB0101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SBB_SELECT_1</Text_ID>
		<Overlap_Test>Unit_Skipray</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Skipray">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SBB0201_ENG.wav U000_SBB0202_ENG.wav U000_SBB0203_ENG.wav U000_SBB0204_ENG.wav U000_SBB0205_ENG.wav U000_SBB0206_ENG.wav U000_SBB0207_ENG.wav U000_SBB0208_ENG.wav U000_SBB0209_ENG.wav U000_SBB0210_ENG.wav U000_SBB0211_ENG.wav U000_SBB0212_ENG.wav U000_SBB0213_ENG.wav U000_SBB0214_ENG.wav U000_SBB0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SBB_MOVE_1, TEXT_SFX_SBB_MOVE_2, TEXT_SFX_SBB_MOVE_3, TEXT_SFX_SBB_MOVE_4, TEXT_SFX_SBB_MOVE_5, TEXT_SFX_SBB_MOVE_6, TEXT_SFX_SBB_MOVE_7, TEXT_SFX_SBB_MOVE_8, TEXT_SFX_SBB_MOVE_9, TEXT_SFX_SBB_MOVE_10, TEXT_SFX_SBB_MOVE_11, TEXT_SFX_SBB_MOVE_12, TEXT_SFX_SBB_MOVE_13, TEXT_SFX_SBB_MOVE_14, TEXT_SFX_SBB_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Skipray</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_Skipray">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SBB0202_ENG.wav U000_SBB0203_ENG.wav U000_SBB0204_ENG.wav U000_SBB0205_ENG.wav U000_SBB0206_ENG.wav U000_SBB0207_ENG.wav U000_SBB0208_ENG.wav U000_SBB0209_ENG.wav U000_SBB0210_ENG.wav U000_SBB0211_ENG.wav U000_SBB0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SBB_MOVE_2, TEXT_SFX_SBB_MOVE_3, TEXT_SFX_SBB_MOVE_4, TEXT_SFX_SBB_MOVE_5, TEXT_SFX_SBB_MOVE_6, TEXT_SFX_SBB_MOVE_7, TEXT_SFX_SBB_MOVE_8, TEXT_SFX_SBB_MOVE_9, TEXT_SFX_SBB_MOVE_10, TEXT_SFX_SBB_MOVE_11, TEXT_SFX_SBB_MOVE_12</Text_ID>
		<Overlap_Test>Unit_Skipray</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_Skipray">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SBB0301_ENG.wav U000_SBB0302_ENG.wav U000_SBB0303_ENG.wav U000_SBB0304_ENG.wav U000_SBB0305_ENG.wav U000_SBB0306_ENG.wav U000_SBB0307_ENG.wav U000_SBB0308_ENG.wav U000_SBB0309_ENG.wav U000_SBB0310_ENG.wav U000_SBB0311_ENG.wav U000_SBB0312_ENG.wav U000_SBB0313_ENG.wav U000_SBB0314_ENG.wav U000_SBB0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SBB_ATTACK_1, TEXT_SFX_SBB_ATTACK_2, TEXT_SFX_SBB_ATTACK_3, TEXT_SFX_SBB_ATTACK_4, TEXT_SFX_SBB_ATTACK_5, TEXT_SFX_SBB_ATTACK_6, TEXT_SFX_SBB_ATTACK_7, TEXT_SFX_SBB_ATTACK_8, TEXT_SFX_SBB_ATTACK_9, TEXT_SFX_SBB_ATTACK_10, TEXT_SFX_SBB_ATTACK_11, TEXT_SFX_SBB_ATTACK_12, TEXT_SFX_SBB_ATTACK_13, TEXT_SFX_SBB_ATTACK_14, TEXT_SFX_SBB_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Skipray</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Patrol_Skipray">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SBB0401_ENG.wav U000_SBB0402_ENG.wav U000_SBB0403_ENG.wav U000_SBB0404_ENG.wav U000_SBB0405_ENG.wav U000_SBB0406_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SBB_PATROL_1, TEXT_SFX_SBB_PATROL_2, TEXT_SFX_SBB_PATROL_3, TEXT_SFX_SBB_PATROL_4, TEXT_SFX_SBB_PATROL_5, TEXT_SFX_SBB_PATROL_6</Text_ID>
		<Overlap_Test>Unit_Skipray</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_Skipray">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SBB0501_ENG.wav U000_SBB0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SBB_GUARD_1, TEXT_SFX_SBB_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Skipray</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_Skipray">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SBB0601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SBB_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Skipray</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_Skipray">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SBB0701_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SBB_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Skipray</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_Skipray">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SBB1001_ENG.wav U000_SBB1002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SBB_HP_LASER_1, TEXT_SFX_SBB_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Skipray</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_Skipray">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SBB1101_ENG.wav U000_SBB1102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SBB_HP_MISSILE_1, TEXT_SFX_SBB_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Skipray</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_Skipray">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SBB1201_ENG.wav U000_SBB1202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SBB_HP_TORP_1, TEXT_SFX_SBB_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Skipray</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_Skipray">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SBB1301_ENG.wav U000_SBB1302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SBB_HP_ION_1, TEXT_SFX_SBB_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Skipray</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_Skipray">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SBB1401_ENG.wav U000_SBB1402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SBB_HP_ENGINES_1, TEXT_SFX_SBB_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Skipray</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_Skipray">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SBB1501_ENG.wav U000_SBB1502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SBB_HP_SHIELDS_1, TEXT_SFX_SBB_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Skipray</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_Skipray">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SBB1601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SBB_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Skipray</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_Skipray">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SBB1701_ENG.wav U000_SBB1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SBB_HP_BAY_1, TEXT_SFX_SBB_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Skipray</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Low_Skipray">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SBB1801_ENG.wav U000_SBB1802_ENG.wav U000_SBB1803_ENG.wav U000_SBB1804_ENG.wav U000_SBB1805_ENG.wav U000_SBB1806_ENG.wav U000_SBB1807_ENG.wav U000_SBB1808_ENG.wav U000_SBB1809_ENG.wav U000_SBB1810_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SBB_HEALTH_LOW_1, TEXT_SFX_SBB_HEALTH_LOW_2, TEXT_SFX_SBB_HEALTH_LOW_3, TEXT_SFX_SBB_HEALTH_LOW_4, TEXT_SFX_SBB_HEALTH_LOW_5, TEXT_SFX_SBB_HEALTH_LOW_6, TEXT_SFX_SBB_HEALTH_LOW_7, TEXT_SFX_SBB_HEALTH_LOW_8, TEXT_SFX_SBB_HEALTH_LOW_9, TEXT_SFX_SBB_HEALTH_LOW_10</Text_ID>
		<Overlap_Test>Unit_Skipray</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Health_Critical_Skipray">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SBB1901_ENG.wav U000_SBB1902_ENG.wav U000_SBB1903_ENG.wav U000_SBB1904_ENG.wav U000_SBB1905_ENG.wav U000_SBB1906_ENG.wav U000_SBB1907_ENG.wav U000_SBB1908_ENG.wav U000_SBB1909_ENG.wav U000_SBB1910_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SBB_HEALTH_CRITICAL_1, TEXT_SFX_SBB_HEALTH_CRITICAL_2, TEXT_SFX_SBB_HEALTH_CRITICAL_3, TEXT_SFX_SBB_HEALTH_CRITICAL_4, TEXT_SFX_SBB_HEALTH_CRITICAL_5, TEXT_SFX_SBB_HEALTH_CRITICAL_6, TEXT_SFX_SBB_HEALTH_CRITICAL_7, TEXT_SFX_SBB_HEALTH_CRITICAL_8, TEXT_SFX_SBB_HEALTH_CRITICAL_9, TEXT_SFX_SBB_HEALTH_CRITICAL_10</Text_ID>
		<Overlap_Test>Unit_Skipray</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Low_Skipray">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SBB2001_ENG.wav U000_SBB2002_ENG.wav U000_SBB2003_ENG.wav U000_SBB2004_ENG.wav U000_SBB2005_ENG.wav U000_SBB2006_ENG.wav U000_SBB2007_ENG.wav U000_SBB2008_ENG.wav U000_SBB2009_ENG.wav U000_SBB2010_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SBB_ENEMY_HEALTH_LOW_1, TEXT_SFX_SBB_ENEMY_HEALTH_LOW_2, TEXT_SFX_SBB_ENEMY_HEALTH_LOW_3, TEXT_SFX_SBB_ENEMY_HEALTH_LOW_4, TEXT_SFX_SBB_ENEMY_HEALTH_LOW_5, TEXT_SFX_SBB_ENEMY_HEALTH_LOW_6, TEXT_SFX_SBB_ENEMY_HEALTH_LOW_7, TEXT_SFX_SBB_ENEMY_HEALTH_LOW_8, TEXT_SFX_SBB_ENEMY_HEALTH_LOW_9, TEXT_SFX_SBB_ENEMY_HEALTH_LOW_10</Text_ID>
		<Overlap_Test>Unit_Skipray</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Enemy_Health_Critical_Skipray">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SBB2101_ENG.wav U000_SBB2102_ENG.wav U000_SBB2103_ENG.wav U000_SBB2104_ENG.wav U000_SBB2105_ENG.wav U000_SBB2106_ENG.wav U000_SBB2107_ENG.wav U000_SBB2108_ENG.wav U000_SBB2109_ENG.wav U000_SBB2110_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SBB_ENEMY_HEALTH_CRITICAL_1, TEXT_SFX_SBB_ENEMY_HEALTH_CRITICAL_2, TEXT_SFX_SBB_ENEMY_HEALTH_CRITICAL_3, TEXT_SFX_SBB_ENEMY_HEALTH_CRITICAL_4, TEXT_SFX_SBB_ENEMY_HEALTH_CRITICAL_5, TEXT_SFX_SBB_ENEMY_HEALTH_CRITICAL_6, TEXT_SFX_SBB_ENEMY_HEALTH_CRITICAL_7, TEXT_SFX_SBB_ENEMY_HEALTH_CRITICAL_8, TEXT_SFX_SBB_ENEMY_HEALTH_CRITICAL_9, TEXT_SFX_SBB_ENEMY_HEALTH_CRITICAL_10</Text_ID>
		<Overlap_Test>Unit_Skipray</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Jam_Sensors_On_Skipray">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SBB2201_ENG.wav U000_SBB2202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SBB_JAM_SENSORS_ON_1, TEXT_SFX_SBB_JAM_SENSORS_ON_2</Text_ID>
		<Overlap_Test>Unit_Skipray</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Jam_Sensors_Off_Skipray">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SBB2203_ENG.wav U000_SBB2204_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SBB_JAM_SENSORS_OFF_1, TEXT_SFX_SBB_JAM_SENSORS_OFF_2</Text_ID>
		<Overlap_Test>Unit_Skipray</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Bomb_Land_Skipray_1">
		<Use_Preset>Preset_UR</Use_Preset>
		<Min_Predelay>5000</Min_Predelay>
		<Max_Predelay>5000</Max_Predelay>
		<Samples>U000_SBB2301_ENG.wav U000_SBB2303_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_SBB_BOMBING_RUN_1, TEXT_SFX_SBB_BOMBING_RUN_3,</Text_ID>
		<Chained_SFXEvent>Unit_Bomb_Land_Skipray_2</Chained_SFXEvent>
	</SFXEvent>
	<SFXEvent Name="Unit_Bomb_Land_Skipray_2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Min_Predelay>5000</Min_Predelay>
		<Max_Predelay>5000</Max_Predelay>
		<Samples>U000_SBB2302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_SBB_BOMBING_RUN_2</Text_ID>
		<Chained_SFXEvent>Unit_Bomb_Land_Skipray_3</Chained_SFXEvent>
	</SFXEvent>
	<SFXEvent Name="Unit_Bomb_Land_Skipray_3">
		<Use_Preset>Preset_UR</Use_Preset>
		<Min_Predelay>5000</Min_Predelay>
		<Max_Predelay>5000</Max_Predelay>
		<Samples>U000_SBB2304_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_SBB_BOMBING_RUN_4</Text_ID>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_MC30_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCF0301_ENG.wav U000_MCF0302_ENG.wav U000_MCF0303_ENG.wav U000_MCF0304_ENG.wav U000_MCF0305_ENG.wav U000_MCF0306_ENG.wav U000_MCF0307_ENG.wav U000_MCF0308_ENG.wav U000_MCF0309_ENG.wav U000_MCF0310_ENG.wav U000_MCF0311_ENG.wav U000_MCF0312_ENG.wav U000_MCF0313_ENG.wav U000_MCF0314_ENG.wav U000_MCF0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCF_ATTACK_1, TEXT_SFX_MCF_ATTACK_2, TEXT_SFX_MCF_ATTACK_3, TEXT_SFX_MCF_ATTACK_4, TEXT_SFX_MCF_ATTACK_5, TEXT_SFX_MCF_ATTACK_6, TEXT_SFX_MCF_ATTACK_7, TEXT_SFX_MCF_ATTACK_8, TEXT_SFX_MCF_ATTACK_9, TEXT_SFX_MCF_ATTACK_10, TEXT_SFX_MCF_ATTACK_11, TEXT_SFX_MCF_ATTACK_12, TEXT_SFX_MCF_ATTACK_13, TEXT_SFX_MCF_ATTACK_14, TEXT_SFX_MCF_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_MC30_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_MC30_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCF0201_ENG.wav U000_MCF0202_ENG.wav U000_MCF0203_ENG.wav U000_MCF0204_ENG.wav U000_MCF0205_ENG.wav U000_MCF0206_ENG.wav U000_MCF0207_ENG.wav U000_MCF0208_ENG.wav U000_MCF0209_ENG.wav U000_MCF0210_ENG.wav U000_MCF0211_ENG.wav U000_MCF0212_ENG.wav U000_MCF0213_ENG.wav U000_MCF0214_ENG.wav U000_MCF0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCF_MOVE_1, TEXT_SFX_MCF_MOVE_2, TEXT_SFX_MCF_MOVE_3, TEXT_SFX_MCF_MOVE_4, TEXT_SFX_MCF_MOVE_5, TEXT_SFX_MCF_MOVE_6, TEXT_SFX_MCF_MOVE_7, TEXT_SFX_MCF_MOVE_8, TEXT_SFX_MCF_MOVE_9, TEXT_SFX_MCF_MOVE_10, TEXT_SFX_MCF_MOVE_11, TEXT_SFX_MCF_MOVE_12, TEXT_SFX_MCF_MOVE_13, TEXT_SFX_MCF_MOVE_14, TEXT_SFX_MCF_MOVE_15</Text_ID>
		<Overlap_Test>Unit_MC30_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_MC30_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCF0201_ENG.wav U000_MCF0202_ENG.wav U000_MCF0203_ENG.wav U000_MCF0204_ENG.wav U000_MCF0205_ENG.wav U000_MCF0206_ENG.wav U000_MCF0207_ENG.wav U000_MCF0208_ENG.wav U000_MCF0209_ENG.wav U000_MCF0210_ENG.wav U000_MCF0211_ENG.wav U000_MCF0212_ENG.wav U000_MCF0213_ENG.wav U000_MCF0214_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCF_MOVE_1, TEXT_SFX_MCF_MOVE_2, TEXT_SFX_MCF_MOVE_3, TEXT_SFX_MCF_MOVE_4, TEXT_SFX_MCF_MOVE_5, TEXT_SFX_MCF_MOVE_6, TEXT_SFX_MCF_MOVE_7, TEXT_SFX_MCF_MOVE_8, TEXT_SFX_MCF_MOVE_9, TEXT_SFX_MCF_MOVE_10, TEXT_SFX_MCF_MOVE_11, TEXT_SFX_MCF_MOVE_12, TEXT_SFX_MCF_MOVE_13, TEXT_SFX_MCF_MOVE_14</Text_ID>
		<Overlap_Test>Unit_MC30_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_MC30_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCF0101_ENG.wav U000_MCF0102_ENG.wav U000_MCF0103_ENG.wav U000_MCF0104_ENG.wav U000_MCF0105_ENG.wav U000_MCF0106_ENG.wav U000_MCF0107_ENG.wav U000_MCF0108_ENG.wav U000_MCF0109_ENG.wav U000_MCF0110_ENG.wav U000_MCF0111_ENG.wav U000_MCF0112_ENG.wav U000_MCF0113_ENG.wav U000_MCF0114_ENG.wav U000_MCF0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCF_SELECT_1, TEXT_SFX_MCF_SELECT_2, TEXT_SFX_MCF_SELECT_3, TEXT_SFX_MCF_SELECT_4, TEXT_SFX_MCF_SELECT_5, TEXT_SFX_MCF_SELECT_6, TEXT_SFX_MCF_SELECT_7, TEXT_SFX_MCF_SELECT_8, TEXT_SFX_MCF_SELECT_9, TEXT_SFX_MCF_SELECT_10, TEXT_SFX_MCF_SELECT_11, TEXT_SFX_MCF_SELECT_12, TEXT_SFX_MCF_SELECT_13, TEXT_SFX_MCF_SELECT_14, TEXT_SFX_MCF_SELECT_15</Text_ID>
		<Overlap_Test>Unit_MC30_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_MC30_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCF0101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCF_SELECT_1</Text_ID>
		<Overlap_Test>Unit_MC30_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_MC30_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCF0501_ENG.wav U000_MCF0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCF_GUARD_1, TEXT_SFX_MCF_GUARD_2</Text_ID>
		<Overlap_Test>Unit_MC30_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Cluster_Bombs_MC30_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCF0701_ENG.wav U000_MCF0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCF_CLUSTER_BOMBS_1, TEXT_SFX_MCF_CLUSTER_BOMBS_2</Text_ID>
		<Overlap_Test>Unit_MC30_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defend_MC30_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCF0801_ENG.wav U000_MCF0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCF_DEFEND_1, TEXT_SFX_MCF_DEFEND_2</Text_ID>
		<Overlap_Test>Unit_MC30_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_MC30_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCF0901_ENG.wav U000_MCF0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCF_RETREAT_1, TEXT_SFX_MCF_RETREAT_2</Text_ID>
		<Overlap_Test>Unit_MC30_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_MC30_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCF1301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCF_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_MC30_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_MC30_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCF1401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCF_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_MC30_Frigate</Overlap_Test>
	</SFXEvent>
<!-- SFX doesn't exist -->
<!--	<SFXEvent Name="Unit_StarDest_MC30_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCF1601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCF_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_MC30_Frigate</Overlap_Test>
	</SFXEvent>-->
	<SFXEvent Name="Unit_Interdictor_MC30_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCF1701_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCF_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_MC30_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_MC30_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCF1801_ENG.wav U000_MCF1802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCF_HP_LASER_1, TEXT_SFX_MCF_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_MC30_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_MC30_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCF2101_ENG.wav U000_MCF2102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCF_HP_MISSILE_1, TEXT_SFX_MCF_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_MC30_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_MC30_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCF2201_ENG.wav U000_MCF2202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCF_HP_TORP_1, TEXT_SFX_MCF_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_MC30_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_MC30_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCF2301_ENG.wav U000_MCF2302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCF_HP_ION_1, TEXT_SFX_MCF_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_MC30_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_MC30_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCF2401_ENG.wav U000_MCF2402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCF_HP_ENGINES_1, TEXT_SFX_MCF_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_MC30_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_MC30_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCF2501_ENG.wav U000_MCF2502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCF_HP_SHIELDS_1, TEXT_SFX_MCF_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_MC30_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_MC30_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCF2601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCF_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_MC30_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_MC30_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCF2701_ENG.wav U000_MCF2702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCF_HP_BAY_1, TEXT_SFX_MCF_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_MC30_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Laser_MC30_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCF2801_ENG.wav U000_MCF2802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCF_LOST_LASER_1, TEXT_SFX_MCF_LOST_LASER_2</Text_ID>
		<Overlap_Test>Unit_MC30_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Ion_MC30_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCF2901_ENG.wav U000_MCF2902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCF_LOST_ION_1, TEXT_SFX_MCF_LOST_ION_2</Text_ID>
		<Overlap_Test>Unit_MC30_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Shields_MC30_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCF3001_ENG.wav U000_MCF3002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCF_LOST_SHIELDS_1, TEXT_SFX_MCF_LOST_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_MC30_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Engines_MC30_Frigate">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_MCF3101_ENG.wav U000_MCF3102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_MCF_LOST_ENGINES_1, TEXT_SFX_MCF_LOST_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_MC30_Frigate</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_UEAW_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD0101_ENG.wav UEAW_DREAD0102_ENG.wav UEAW_DREAD0103_ENG.wav UEAW_DREAD0104_ENG.wav UEAW_DREAD0105_ENG.wav UEAW_DREAD0106_ENG.wav UEAW_DREAD0107_ENG.wav UEAW_DREAD0108_ENG.wav UEAW_DREAD0109_ENG.wav UEAW_DREAD0110_ENG.wav UEAW_DREAD0111_ENG.wav UEAW_DREAD0112_ENG.wav UEAW_DREAD0113_ENG.wav UEAW_DREAD0114_ENG.wav UEAW_DREAD0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_ATTACK_1, TEXT_SFX_STD_ATTACK_2, TEXT_SFX_STD_ATTACK_3, TEXT_SFX_STD_ATTACK_4, TEXT_SFX_STD_ATTACK_5, TEXT_SFX_STD_ATTACK_6, TEXT_SFX_STD_ATTACK_7, TEXT_SFX_STD_ATTACK_8, TEXT_SFX_STD_ATTACK_9, TEXT_SFX_STD_ATTACK_10, TEXT_SFX_STD_ATTACK_11, TEXT_SFX_STD_ATTACK_12, TEXT_SFX_STD_ATTACK_13, TEXT_SFX_STD_ATTACK_14, TEXT_SFX_STD_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_UEAW_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD0201_ENG.wav UEAW_DREAD0202_ENG.wav UEAW_DREAD0203_ENG.wav UEAW_DREAD0204_ENG.wav UEAW_DREAD0205_ENG.wav UEAW_DREAD0206_ENG.wav UEAW_DREAD0207_ENG.wav UEAW_DREAD0208_ENG.wav UEAW_DREAD0209_ENG.wav UEAW_DREAD0210_ENG.wav UEAW_DREAD0211_ENG.wav UEAW_DREAD0212_ENG.wav UEAW_DREAD0213_ENG.wav UEAW_DREAD0214_ENG.wav UEAW_DREAD0215_ENG.wav UEAW_DREAD0216_ENG.wav UEAW_DREAD0217_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_MOVE_1, TEXT_SFX_STD_MOVE_2, TEXT_SFX_STD_MOVE_3, TEXT_SFX_STD_MOVE_4, TEXT_SFX_STD_MOVE_5, TEXT_SFX_STD_MOVE_6, TEXT_SFX_STD_MOVE_7, TEXT_SFX_STD_MOVE_8, TEXT_SFX_STD_MOVE_9, TEXT_SFX_STD_MOVE_10, TEXT_SFX_STD_MOVE_11, TEXT_SFX_STD_MOVE_12, TEXT_SFX_STD_MOVE_13, TEXT_SFX_STD_MOVE_14, TEXT_SFX_STD_MOVE_15, TEXT_SFX_STD_MOVE_16, TEXT_SFX_STD_MOVE_17</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_UEAW_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD0201_ENG.wav UEAW_DREAD0202_ENG.wav UEAW_DREAD0203_ENG.wav UEAW_DREAD0204_ENG.wav UEAW_DREAD0205_ENG.wav UEAW_DREAD0208_ENG.wav UEAW_DREAD0209_ENG.wav UEAW_DREAD0210_ENG.wav UEAW_DREAD0211_ENG.wav UEAW_DREAD0212_ENG.wav UEAW_DREAD0213_ENG.wav UEAW_DREAD0214_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_MOVE_1, TEXT_SFX_STD_MOVE_2, TEXT_SFX_STD_MOVE_3, TEXT_SFX_STD_MOVE_4, TEXT_SFX_STD_MOVE_5, TEXT_SFX_STD_MOVE_8, TEXT_SFX_STD_MOVE_9, TEXT_SFX_STD_MOVE_10, TEXT_SFX_STD_MOVE_11, TEXT_SFX_STD_MOVE_12, TEXT_SFX_STD_MOVE_13, TEXT_SFX_STD_MOVE_14</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_UEAW_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD0301_ENG.wav UEAW_DREAD0302_ENG.wav UEAW_DREAD0303_ENG.wav UEAW_DREAD0304_ENG.wav UEAW_DREAD0305_ENG.wav UEAW_DREAD0306_ENG.wav UEAW_DREAD0307_ENG.wav UEAW_DREAD0308_ENG.wav UEAW_DREAD0309_ENG.wav UEAW_DREAD0310_ENG.wav UEAW_DREAD0311_ENG.wav UEAW_DREAD0312_ENG.wav UEAW_DREAD0313_ENG.wav UEAW_DREAD0314_ENG.wav UEAW_DREAD0315_ENG.wav UEAW_DREAD0316_ENG.wav UEAW_DREAD0317_ENG.wav UEAW_DREAD0318_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_SELECT_1, TEXT_SFX_STD_SELECT_2, TEXT_SFX_STD_SELECT_3, TEXT_SFX_STD_SELECT_4, TEXT_SFX_STD_SELECT_5, TEXT_SFX_STD_SELECT_6, TEXT_SFX_STD_SELECT_7, TEXT_SFX_STD_SELECT_8, TEXT_SFX_STD_SELECT_9, TEXT_SFX_STD_SELECT_10, TEXT_SFX_STD_SELECT_11, TEXT_SFX_STD_SELECT_12, TEXT_SFX_STD_SELECT_13, TEXT_SFX_STD_SELECT_14, TEXT_SFX_STD_SELECT_15, TEXT_SFX_STD_SELECT_16, TEXT_SFX_STD_SELECT_17, TEXT_SFX_STD_SELECT_18</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_UEAW_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD0301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_SELECT_1</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Opposite_UEAW_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD0401_ENG.wav UEAW_DREAD0402_ENG.wav UEAW_DREAD0403_ENG.wav UEAW_DREAD0404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_MOVEOPPOSITEDIR_1, TEXT_SFX_STD_MOVEOPPOSITEDIR_2, TEXT_SFX_STD_MOVEOPPOSITEDIR_3, TEXT_SFX_STD_MOVEOPPOSITEDIR_4</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_UEAW_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD0501_ENG.wav UEAW_DREAD0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_GUARD_1, TEXT_SFX_STD_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Stop_UEAW_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD0601_ENG.wav UEAW_DREAD0602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_STOP_1, TEXT_SFX_STD_STOP_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_UEAW_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD0701_ENG.wav UEAW_DREAD0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_BARRAGE_1, TEXT_SFX_STD_BARRAGE_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defend_UEAW_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD0801_ENG.wav UEAW_DREAD0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_DEFEND_1, TEXT_SFX_STD_DEFEND_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_UEAW_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD0901_ENG.wav UEAW_DREAD0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_RETREAT_1, TEXT_SFX_STD_RETREAT_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_UEAW_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD1301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_UEAW_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD1401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Monical_UEAW_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD1601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_MONICAL_1</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_UEAW_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD1701_ENG.wav UEAW_DREAD1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_LASER_1, TEXT_SFX_STD_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_UEAW_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD1801_ENG.wav UEAW_DREAD1802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_MISSILE_1, TEXT_SFX_STD_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_UEAW_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD1901_ENG.wav UEAW_DREAD1902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_TORP_1, TEXT_SFX_STD_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_UEAW_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2001_ENG.wav UEAW_DREAD2002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_ION_1, TEXT_SFX_STD_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_UEAW_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2101_ENG.wav UEAW_DREAD2102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_ENGINES_1, TEXT_SFX_STD_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_UEAW_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2201_ENG.wav UEAW_DREAD2202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_SHIELDS_1, TEXT_SFX_STD_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_UEAW_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_SHIELDS_1</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_UEAW_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2401_ENG.wav UEAW_DREAD2402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_BAY_1, TEXT_SFX_STD_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Laser_UEAW_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2501_ENG.wav UEAW_DREAD2502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_LOST_LASER_1, TEXT_SFX_STD_LOST_LASER_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Ion_UEAW_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2601_ENG.wav UEAW_DREAD2602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_LOST_ION_1, TEXT_SFX_STD_LOST_ION_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Shields_UEAW_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2701_ENG.wav UEAW_DREAD2702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_LOST_SHIELDS_1, TEXT_SFX_STD_LOST_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Engines_UEAW_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2801_ENG.wav UEAW_DREAD2802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_LOST_ENGINES_1, TEXT_SFX_STD_LOST_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Bay_UEAW_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2901_ENG.wav UEAW_DREAD2902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_LOST_BAY_1, TEXT_SFX_STD_LOST_BAY_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Tractor_Beam_Dreadnaught">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD3001_ENG.wav UEAW_DREAD3002_ENG.wav UEAW_DREAD3003_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_TRACTOR_ON_1, TEXT_SFX_STD_TRACTOR_ON_2, TEXT_SFX_STD_TRACTOR_ON_3</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_1</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_UEAW_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_0101_ENG.wav UEAW_DREAD2_0102_ENG.wav UEAW_DREAD2_0103_ENG.wav UEAW_DREAD2_0104_ENG.wav UEAW_DREAD2_0105_ENG.wav UEAW_DREAD2_0106_ENG.wav UEAW_DREAD2_0107_ENG.wav UEAW_DREAD2_0108_ENG.wav UEAW_DREAD2_0109_ENG.wav UEAW_DREAD2_0110_ENG.wav UEAW_DREAD2_0111_ENG.wav UEAW_DREAD2_0112_ENG.wav UEAW_DREAD2_0113_ENG.wav UEAW_DREAD2_0114_ENG.wav UEAW_DREAD2_0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_ATTACK_1, TEXT_SFX_STD_ATTACK_2, TEXT_SFX_STD_ATTACK_3, TEXT_SFX_STD_ATTACK_4, TEXT_SFX_STD_ATTACK_5, TEXT_SFX_STD_ATTACK_6, TEXT_SFX_STD_ATTACK_7, TEXT_SFX_STD_ATTACK_8, TEXT_SFX_STD_ATTACK_9, TEXT_SFX_STD_ATTACK_10, TEXT_SFX_STD_ATTACK_11, TEXT_SFX_STD_ATTACK_12, TEXT_SFX_STD_ATTACK_13, TEXT_SFX_STD_ATTACK_14, TEXT_SFX_STD_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_UEAW_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_0201_ENG.wav UEAW_DREAD2_0202_ENG.wav UEAW_DREAD2_0203_ENG.wav UEAW_DREAD2_0204_ENG.wav UEAW_DREAD2_0205_ENG.wav UEAW_DREAD2_0206_ENG.wav UEAW_DREAD2_0207_ENG.wav UEAW_DREAD2_0208_ENG.wav UEAW_DREAD2_0209_ENG.wav UEAW_DREAD2_0210_ENG.wav UEAW_DREAD2_0211_ENG.wav UEAW_DREAD2_0212_ENG.wav UEAW_DREAD2_0213_ENG.wav UEAW_DREAD2_0214_ENG.wav UEAW_DREAD2_0215_ENG.wav UEAW_DREAD2_0216_ENG.wav UEAW_DREAD2_0217_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_MOVE_1, TEXT_SFX_STD_MOVE_2, TEXT_SFX_STD_MOVE_3, TEXT_SFX_STD_MOVE_4, TEXT_SFX_STD_MOVE_5, TEXT_SFX_STD_MOVE_6, TEXT_SFX_STD_MOVE_7, TEXT_SFX_STD_MOVE_8, TEXT_SFX_STD_MOVE_9, TEXT_SFX_STD_MOVE_10, TEXT_SFX_STD_MOVE_11, TEXT_SFX_STD_MOVE_12, TEXT_SFX_STD_MOVE_13, TEXT_SFX_STD_MOVE_14, TEXT_SFX_STD_MOVE_15, TEXT_SFX_STD_MOVE_16, TEXT_SFX_STD_MOVE_17</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_UEAW_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_0201_ENG.wav UEAW_DREAD2_0202_ENG.wav UEAW_DREAD2_0203_ENG.wav UEAW_DREAD2_0204_ENG.wav UEAW_DREAD2_0205_ENG.wav UEAW_DREAD2_0208_ENG.wav UEAW_DREAD2_0209_ENG.wav UEAW_DREAD2_0210_ENG.wav UEAW_DREAD2_0211_ENG.wav UEAW_DREAD2_0212_ENG.wav UEAW_DREAD2_0213_ENG.wav UEAW_DREAD2_0214_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_MOVE_1, TEXT_SFX_STD_MOVE_2, TEXT_SFX_STD_MOVE_3, TEXT_SFX_STD_MOVE_4, TEXT_SFX_STD_MOVE_5, TEXT_SFX_STD_MOVE_8, TEXT_SFX_STD_MOVE_9, TEXT_SFX_STD_MOVE_10, TEXT_SFX_STD_MOVE_11, TEXT_SFX_STD_MOVE_12, TEXT_SFX_STD_MOVE_13, TEXT_SFX_STD_MOVE_14</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_UEAW_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_0301_ENG.wav UEAW_DREAD2_0302_ENG.wav UEAW_DREAD2_0303_ENG.wav UEAW_DREAD2_0304_ENG.wav UEAW_DREAD2_0305_ENG.wav UEAW_DREAD2_0306_ENG.wav UEAW_DREAD2_0307_ENG.wav UEAW_DREAD2_0308_ENG.wav UEAW_DREAD2_0309_ENG.wav UEAW_DREAD2_0310_ENG.wav UEAW_DREAD2_0311_ENG.wav UEAW_DREAD2_0312_ENG.wav UEAW_DREAD2_0313_ENG.wav UEAW_DREAD2_0314_ENG.wav UEAW_DREAD2_0315_ENG.wav UEAW_DREAD2_0316_ENG.wav UEAW_DREAD2_0317_ENG.wav UEAW_DREAD2_0318_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_SELECT_1, TEXT_SFX_STD_SELECT_2, TEXT_SFX_STD_SELECT_3, TEXT_SFX_STD_SELECT_4, TEXT_SFX_STD_SELECT_5, TEXT_SFX_STD_SELECT_6, TEXT_SFX_STD_SELECT_7, TEXT_SFX_STD_SELECT_8, TEXT_SFX_STD_SELECT_9, TEXT_SFX_STD_SELECT_10, TEXT_SFX_STD_SELECT_11, TEXT_SFX_STD_SELECT_12, TEXT_SFX_STD_SELECT_13, TEXT_SFX_STD_SELECT_14, TEXT_SFX_STD_SELECT_15, TEXT_SFX_STD_SELECT_16, TEXT_SFX_STD_SELECT_17, TEXT_SFX_STD_SELECT_18</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_UEAW_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_0301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_SELECT_1</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Opposite_UEAW_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_0401_ENG.wav UEAW_DREAD2_0402_ENG.wav UEAW_DREAD2_0403_ENG.wav UEAW_DREAD2_0404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_MOVEOPPOSITEDIR_1, TEXT_SFX_STD_MOVEOPPOSITEDIR_2, TEXT_SFX_STD_MOVEOPPOSITEDIR_3, TEXT_SFX_STD_MOVEOPPOSITEDIR_4</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_UEAW_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_0501_ENG.wav UEAW_DREAD2_0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_GUARD_1, TEXT_SFX_STD_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Stop_UEAW_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_0601_ENG.wav UEAW_DREAD2_0602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_STOP_1, TEXT_SFX_STD_STOP_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_UEAW_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_0701_ENG.wav UEAW_DREAD2_0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_BARRAGE_1, TEXT_SFX_STD_BARRAGE_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defend_UEAW_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_0801_ENG.wav UEAW_DREAD2_0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_DEFEND_1, TEXT_SFX_STD_DEFEND_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_UEAW_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_0901_ENG.wav UEAW_DREAD2_0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_RETREAT_1, TEXT_SFX_STD_RETREAT_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_UEAW_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_1301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_UEAW_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_1401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Monical_UEAW_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_1601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_MONICAL_1</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_UEAW_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_1701_ENG.wav UEAW_DREAD2_1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_LASER_1, TEXT_SFX_STD_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_UEAW_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_1801_ENG.wav UEAW_DREAD2_1802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_MISSILE_1, TEXT_SFX_STD_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_UEAW_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_1901_ENG.wav UEAW_DREAD2_1902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_TORP_1, TEXT_SFX_STD_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_UEAW_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_2001_ENG.wav UEAW_DREAD2_2002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_ION_1, TEXT_SFX_STD_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_UEAW_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_2101_ENG.wav UEAW_DREAD2_2102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_ENGINES_1, TEXT_SFX_STD_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_UEAW_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_2201_ENG.wav UEAW_DREAD2_2202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_SHIELDS_1, TEXT_SFX_STD_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_UEAW_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_2301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_SHIELDS_1</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_UEAW_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_2401_ENG.wav UEAW_DREAD2_2402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_BAY_1, TEXT_SFX_STD_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Laser_UEAW_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_2501_ENG.wav UEAW_DREAD2_2502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_LOST_LASER_1, TEXT_SFX_STD_LOST_LASER_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Ion_UEAW_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_2601_ENG.wav UEAW_DREAD2_2602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_LOST_ION_1, TEXT_SFX_STD_LOST_ION_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Shields_UEAW_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_2701_ENG.wav UEAW_DREAD2_2702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_LOST_SHIELDS_1, TEXT_SFX_STD_LOST_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Engines_UEAW_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_2801_ENG.wav UEAW_DREAD2_2802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_LOST_ENGINES_1, TEXT_SFX_STD_LOST_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Bay_UEAW_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_2901_ENG.wav UEAW_DREAD2_2902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_LOST_BAY_1, TEXT_SFX_STD_LOST_BAY_2</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Tractor_Beam_Dreadnaught2">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_DREAD2_3001_ENG.wav UEAW_DREAD2_3002_ENG.wav UEAW_DREAD2_3003_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_TRACTOR_ON_1, TEXT_SFX_STD_TRACTOR_ON_2, TEXT_SFX_STD_TRACTOR_ON_3</Text_ID>
		<Overlap_Test>Unit_Dreadnaught_2</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Attack_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER0101_ENG.wav UEAW_RAVAGER0102_ENG.wav UEAW_RAVAGER0103_ENG.wav UEAW_RAVAGER0104_ENG.wav UEAW_RAVAGER0105_ENG.wav UEAW_RAVAGER0106_ENG.wav UEAW_RAVAGER0107_ENG.wav UEAW_RAVAGER0108_ENG.wav UEAW_RAVAGER0109_ENG.wav UEAW_RAVAGER0110_ENG.wav UEAW_RAVAGER0111_ENG.wav UEAW_RAVAGER0112_ENG.wav UEAW_RAVAGER0113_ENG.wav UEAW_RAVAGER0114_ENG.wav UEAW_RAVAGER0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_ATTACK_1, TEXT_SFX_STD_ATTACK_2, TEXT_SFX_STD_ATTACK_3, TEXT_SFX_STD_ATTACK_4, TEXT_SFX_STD_ATTACK_5, TEXT_SFX_STD_ATTACK_6, TEXT_SFX_STD_ATTACK_7, TEXT_SFX_STD_ATTACK_8, TEXT_SFX_STD_ATTACK_9, TEXT_SFX_STD_ATTACK_10, TEXT_SFX_STD_ATTACK_11, TEXT_SFX_STD_ATTACK_12, TEXT_SFX_STD_ATTACK_13, TEXT_SFX_STD_ATTACK_14, TEXT_SFX_STD_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER0201_ENG.wav UEAW_RAVAGER0202_ENG.wav UEAW_RAVAGER0203_ENG.wav UEAW_RAVAGER0204_ENG.wav UEAW_RAVAGER0205_ENG.wav UEAW_RAVAGER0206_ENG.wav UEAW_RAVAGER0207_ENG.wav UEAW_RAVAGER0208_ENG.wav UEAW_RAVAGER0209_ENG.wav UEAW_RAVAGER0210_ENG.wav UEAW_RAVAGER0211_ENG.wav UEAW_RAVAGER0212_ENG.wav UEAW_RAVAGER0213_ENG.wav UEAW_RAVAGER0214_ENG.wav UEAW_RAVAGER0215_ENG.wav UEAW_RAVAGER0216_ENG.wav UEAW_RAVAGER0217_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_MOVE_1, TEXT_SFX_STD_MOVE_2, TEXT_SFX_STD_MOVE_3, TEXT_SFX_STD_MOVE_4, TEXT_SFX_STD_MOVE_5, TEXT_SFX_STD_MOVE_6, TEXT_SFX_STD_MOVE_7, TEXT_SFX_STD_MOVE_8, TEXT_SFX_STD_MOVE_9, TEXT_SFX_STD_MOVE_10, TEXT_SFX_STD_MOVE_11, TEXT_SFX_STD_MOVE_12, TEXT_SFX_STD_MOVE_13, TEXT_SFX_STD_MOVE_14, TEXT_SFX_STD_MOVE_15, TEXT_SFX_STD_MOVE_16, TEXT_SFX_STD_MOVE_17</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Fleet_Move_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER0201_ENG.wav UEAW_RAVAGER0202_ENG.wav UEAW_RAVAGER0203_ENG.wav UEAW_RAVAGER0204_ENG.wav UEAW_RAVAGER0205_ENG.wav UEAW_RAVAGER0208_ENG.wav UEAW_RAVAGER0209_ENG.wav UEAW_RAVAGER0210_ENG.wav UEAW_RAVAGER0211_ENG.wav UEAW_RAVAGER0212_ENG.wav UEAW_RAVAGER0213_ENG.wav UEAW_RAVAGER0214_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_MOVE_1, TEXT_SFX_STD_MOVE_2, TEXT_SFX_STD_MOVE_3, TEXT_SFX_STD_MOVE_4, TEXT_SFX_STD_MOVE_5, TEXT_SFX_STD_MOVE_8, TEXT_SFX_STD_MOVE_9, TEXT_SFX_STD_MOVE_10, TEXT_SFX_STD_MOVE_11, TEXT_SFX_STD_MOVE_12, TEXT_SFX_STD_MOVE_13, TEXT_SFX_STD_MOVE_14</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER0301_ENG.wav UEAW_RAVAGER0302_ENG.wav UEAW_RAVAGER0303_ENG.wav UEAW_RAVAGER0304_ENG.wav UEAW_RAVAGER0305_ENG.wav UEAW_RAVAGER0306_ENG.wav UEAW_RAVAGER0307_ENG.wav UEAW_RAVAGER0308_ENG.wav UEAW_RAVAGER0309_ENG.wav UEAW_RAVAGER0310_ENG.wav UEAW_RAVAGER0311_ENG.wav UEAW_RAVAGER0312_ENG.wav UEAW_RAVAGER0313_ENG.wav UEAW_RAVAGER0314_ENG.wav UEAW_RAVAGER0315_ENG.wav UEAW_RAVAGER0316_ENG.wav UEAW_RAVAGER0317_ENG.wav UEAW_RAVAGER0318_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_SELECT_1, TEXT_SFX_STD_SELECT_2, TEXT_SFX_STD_SELECT_3, TEXT_SFX_STD_SELECT_4, TEXT_SFX_STD_SELECT_5, TEXT_SFX_STD_SELECT_6, TEXT_SFX_STD_SELECT_7, TEXT_SFX_STD_SELECT_8, TEXT_SFX_STD_SELECT_9, TEXT_SFX_STD_SELECT_10, TEXT_SFX_STD_SELECT_11, TEXT_SFX_STD_SELECT_12, TEXT_SFX_STD_SELECT_13, TEXT_SFX_STD_SELECT_14, TEXT_SFX_STD_SELECT_15, TEXT_SFX_STD_SELECT_16, TEXT_SFX_STD_SELECT_17, TEXT_SFX_STD_SELECT_18</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER0301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_SELECT_1</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Move_Opposite_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER0401_ENG.wav UEAW_RAVAGER0402_ENG.wav UEAW_RAVAGER0403_ENG.wav UEAW_RAVAGER0404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_MOVEOPPOSITEDIR_1, TEXT_SFX_STD_MOVEOPPOSITEDIR_2, TEXT_SFX_STD_MOVEOPPOSITEDIR_3, TEXT_SFX_STD_MOVEOPPOSITEDIR_4</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Guard_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER0501_ENG.wav UEAW_RAVAGER0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_GUARD_1, TEXT_SFX_STD_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Stop_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER0601_ENG.wav UEAW_RAVAGER0602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_STOP_1, TEXT_SFX_STD_STOP_2</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Barrage_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER0701_ENG.wav UEAW_RAVAGER0702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_BARRAGE_1, TEXT_SFX_STD_BARRAGE_2</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Defend_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER0801_ENG.wav UEAW_RAVAGER0802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_DEFEND_1, TEXT_SFX_STD_DEFEND_2</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Retreat_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER0901_ENG.wav UEAW_RAVAGER0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_RETREAT_1, TEXT_SFX_STD_RETREAT_2</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Asteroids_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER1301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Nebula_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER1401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Monical_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER1601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_MONICAL_1</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Laser_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER1701_ENG.wav UEAW_RAVAGER1702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_LASER_1, TEXT_SFX_STD_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Missile_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER1801_ENG.wav UEAW_RAVAGER1802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_MISSILE_1, TEXT_SFX_STD_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Torp_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER1901_ENG.wav UEAW_RAVAGER1902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_TORP_1, TEXT_SFX_STD_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Ion_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER2001_ENG.wav UEAW_RAVAGER2002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_ION_1, TEXT_SFX_STD_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Engines_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER2101_ENG.wav UEAW_RAVAGER2102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_ENGINES_1, TEXT_SFX_STD_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Shields_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER2201_ENG.wav UEAW_RAVAGER2202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_SHIELDS_1, TEXT_SFX_STD_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Grav_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER2301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_SHIELDS_1</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_HP_Bay_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER2401_ENG.wav UEAW_RAVAGER2402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_HP_BAY_1, TEXT_SFX_STD_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Laser_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER2501_ENG.wav UEAW_RAVAGER2502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_LOST_LASER_1, TEXT_SFX_STD_LOST_LASER_2</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Ion_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER2601_ENG.wav UEAW_RAVAGER2602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_LOST_ION_1, TEXT_SFX_STD_LOST_ION_2</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Shields_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER2701_ENG.wav UEAW_RAVAGER2702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_LOST_SHIELDS_1, TEXT_SFX_STD_LOST_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Engines_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER2801_ENG.wav UEAW_RAVAGER2802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_LOST_ENGINES_1, TEXT_SFX_STD_LOST_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Lost_Bay_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER2901_ENG.wav UEAW_RAVAGER2902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_LOST_BAY_1, TEXT_SFX_STD_LOST_BAY_2</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Tractor_Beam_UEAW_Ravager">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_RAVAGER3001_ENG.wav UEAW_RAVAGER3002_ENG.wav UEAW_RAVAGER3003_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_STD_TRACTOR_ON_1, TEXT_SFX_STD_TRACTOR_ON_2, TEXT_SFX_STD_TRACTOR_ON_3</Text_ID>
		<Overlap_Test>Unit_Ravager</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UEAW_Select_Tie_Droid">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_TIEDROID0101_ENG.wav UEAW_TIEDROID0102_ENG.wav UEAW_TIEDROID0103_ENG.wav UEAW_TIEDROID0104_ENG.wav UEAW_TIEDROID0105_ENG.wav UEAW_TIEDROID0106_ENG.wav UEAW_TIEDROID0107_ENG.wav UEAW_TIEDROID0108_ENG.wav UEAW_TIEDROID0109_ENG.wav UEAW_TIEDROID0110_ENG.wav UEAW_TIEDROID0111_ENG.wav UEAW_TIEDROID0112_ENG.wav UEAW_TIEDROID0113_ENG.wav UEAW_TIEDROID0114_ENG.wav UEAW_TIEDROID0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_SELECT_1, TEXT_SFX_TFP_SELECT_2, TEXT_SFX_TFP_SELECT_3, TEXT_SFX_TFP_SELECT_4, TEXT_SFX_TFP_SELECT_5, TEXT_SFX_TFP_SELECT_6, TEXT_SFX_TFP_SELECT_7, TEXT_SFX_TFP_SELECT_8, TEXT_SFX_TFP_SELECT_9, TEXT_SFX_TFP_SELECT_10, TEXT_SFX_TFP_SELECT_11, TEXT_SFX_TFP_SELECT_12, TEXT_SFX_TFP_SELECT_13, TEXT_SFX_TFP_SELECT_14, TEXT_SFX_TFP_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Tie_Droid</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UEAW_Complete_Tie_Droid">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_TIEDROID0101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_SELECT_1</Text_ID>
		<Overlap_Test>Unit_Tie_Droid</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UEAW_Move_Tie_Droid">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_TIEDROID0201_ENG.wav UEAW_TIEDROID0202_ENG.wav UEAW_TIEDROID0203_ENG.wav UEAW_TIEDROID0204_ENG.wav UEAW_TIEDROID0205_ENG.wav UEAW_TIEDROID0206_ENG.wav UEAW_TIEDROID0207_ENG.wav UEAW_TIEDROID0208_ENG.wav UEAW_TIEDROID0209_ENG.wav UEAW_TIEDROID0210_ENG.wav UEAW_TIEDROID0211_ENG.wav UEAW_TIEDROID0212_ENG.wav UEAW_TIEDROID0213_ENG.wav UEAW_TIEDROID0214_ENG.wav UEAW_TIEDROID0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_MOVE_1, TEXT_SFX_TFP_MOVE_2, TEXT_SFX_TFP_MOVE_3, TEXT_SFX_TFP_MOVE_4, TEXT_SFX_TFP_MOVE_5, TEXT_SFX_TFP_MOVE_6, TEXT_SFX_TFP_MOVE_7, TEXT_SFX_TFP_MOVE_8, TEXT_SFX_TFP_MOVE_9, TEXT_SFX_TFP_MOVE_10, TEXT_SFX_TFP_MOVE_11, TEXT_SFX_TFP_MOVE_12, TEXT_SFX_TFP_MOVE_13, TEXT_SFX_TFP_MOVE_14, TEXT_SFX_TFP_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Tie_Droid</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UEAW_Fleet_Move_Tie_Droid">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_TIEDROID0201_ENG.wav UEAW_TIEDROID0202_ENG.wav UEAW_TIEDROID0204_ENG.wav UEAW_TIEDROID0206_ENG.wav UEAW_TIEDROID0207_ENG.wav UEAW_TIEDROID0208_ENG.wav UEAW_TIEDROID0209_ENG.wav UEAW_TIEDROID0210_ENG.wav UEAW_TIEDROID0211_ENG.wav UEAW_TIEDROID0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_MOVE_1, TEXT_SFX_TFP_MOVE_2, TEXT_SFX_TFP_MOVE_4, TEXT_SFX_TFP_MOVE_6, TEXT_SFX_TFP_MOVE_7, TEXT_SFX_TFP_MOVE_8, TEXT_SFX_TFP_MOVE_9, TEXT_SFX_TFP_MOVE_10, TEXT_SFX_TFP_MOVE_11, TEXT_SFX_TFP_MOVE_12</Text_ID>
		<Overlap_Test>Unit_Tie_Droid</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UEAW_Attack_Tie_Droid">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_TIEDROID0301_ENG.wav UEAW_TIEDROID0302_ENG.wav UEAW_TIEDROID0303_ENG.wav UEAW_TIEDROID0304_ENG.wav UEAW_TIEDROID0305_ENG.wav UEAW_TIEDROID0306_ENG.wav UEAW_TIEDROID0307_ENG.wav UEAW_TIEDROID0308_ENG.wav UEAW_TIEDROID0309_ENG.wav UEAW_TIEDROID0310_ENG.wav UEAW_TIEDROID0311_ENG.wav UEAW_TIEDROID0312_ENG.wav UEAW_TIEDROID0313_ENG.wav UEAW_TIEDROID0314_ENG.wav UEAW_TIEDROID0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_ATTACK_1, TEXT_SFX_TFP_ATTACK_2, TEXT_SFX_TFP_ATTACK_3, TEXT_SFX_TFP_ATTACK_4, TEXT_SFX_TFP_ATTACK_5, TEXT_SFX_TFP_ATTACK_6, TEXT_SFX_TFP_ATTACK_7, TEXT_SFX_TFP_ATTACK_8, TEXT_SFX_TFP_ATTACK_9, TEXT_SFX_TFP_ATTACK_10, TEXT_SFX_TFP_ATTACK_11, TEXT_SFX_TFP_ATTACK_12, TEXT_SFX_TFP_ATTACK_13, TEXT_SFX_TFP_ATTACK_14, TEXT_SFX_TFP_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Tie_Droid</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UEAW_Patrol_Tie_Droid">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_TIEDROID0401_ENG.wav UEAW_TIEDROID0402_ENG.wav UEAW_TIEDROID0403_ENG.wav UEAW_TIEDROID0404_ENG.wav UEAW_TIEDROID0405_ENG.wav UEAW_TIEDROID0406_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_PATROL_1, TEXT_SFX_TFP_PATROL_2, TEXT_SFX_TFP_PATROL_3, TEXT_SFX_TFP_PATROL_4, TEXT_SFX_TFP_PATROL_5, TEXT_SFX_TFP_PATROL_6</Text_ID>
		<Overlap_Test>Unit_Tie_Droid</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UEAW_Guard_Tie_Droid">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_TIEDROID0501_ENG.wav UEAW_TIEDROID0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_GUARD_1, TEXT_SFX_TFP_GUARD_2</Text_ID>
		<Overlap_Test>Unit_Tie_Droid</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UEAW_Asteroids_Tie_Droid">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_TIEDROID0601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_ASTEROIDS_1</Text_ID>
		<Overlap_Test>Unit_Tie_Droid</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UEAW_Nebula_Tie_Droid">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_TIEDROID0701_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_NEBULA_1</Text_ID>
		<Overlap_Test>Unit_Tie_Droid</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UEAW_Health_Low_Tie_Droid">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_TF10902_ENG.wav U000_TF21002_ENG.wav U000_TF21003_ENG.wav U000_TF21005_ENG.wav U000_TF21008_ENG.wav U000_TF31102_ENG.wav U000_TF31103_ENG.wav U000_TF51302_ENG.wav U000_TF51306_ENG.wav U000_TF61401_ENG.wav U000_TF61409_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TF1_CHATTER_2, TEXT_SFX_TF2_CHATTER_2, TEXT_SFX_TF2_CHATTER_3, TEXT_SFX_TF2_CHATTER_5, TEXT_SFX_TF2_CHATTER_8, TEXT_SFX_TF3_CHATTER_2, TEXT_SFX_TF3_CHATTER_3, TEXT_SFX_TF5_CHATTER_2, TEXT_SFX_TF5_CHATTER_6, TEXT_SFX_TF6_CHATTER_1, TEXT_SFX_TF6_CHATTER_9</Text_ID>
		<Overlap_Test>Unit_Tie_Droid</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UEAW_Health_Critical_Tie_Droid">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>UEAW_TIEDROID0801_ENG.wav UEAW_TIEDROID0802_ENG.wav UEAW_TIEDROID0803_ENG.wav UEAW_TIEDROID0804_ENG.wav UEAW_TIEDROID0805_ENG.wav UEAW_TIEDROID0806_ENG.wav UEAW_TIEDROID0807_ENG.wav UEAW_TIEDROID0808_ENG.wav UEAW_TIEDROID0809_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_DEATH_1, TEXT_SFX_TFP_DEATH_2, TEXT_SFX_TFP_DEATH_3, TEXT_SFX_TFP_DEATH_4,TEXT_SFX_TFP_DEATH_5, TEXT_SFX_TFP_DEATH_6, TEXT_SFX_TFP_DEATH_7, TEXT_SFX_TFP_DEATH_8, TEXT_SFX_TFP_DEATH_9</Text_ID>
		<Overlap_Test>Unit_Tie_Droid</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UEAW_Enemy_Health_Low_Tie_Droid">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_TF10906_ENG.wav U000_TF21006_ENG.wav U000_TF31104_ENG.wav U000_TF31109_ENG.wav U000_TF41204_ENG.wav U000_TF41205_ENG.wav U000_TF41206_ENG.wav U000_TF61405_ENG.wav U000_TF61407_ENG.wav U000_TF61408_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TF1_CHATTER_6, TEXT_SFX_TF2_CHATTER_6, TEXT_SFX_TF3_CHATTER_4, TEXT_SFX_TF3_CHATTER_9, TEXT_SFX_TF4_CHATTER_4, TEXT_SFX_TF4_CHATTER_5, TEXT_SFX_TF4_CHATTER_6, TEXT_SFX_TF6_CHATTER_5, TEXT_SFX_TF6_CHATTER_7, TEXT_SFX_TF6_CHATTER_8,</Text_ID>
		<Overlap_Test>Unit_Tie_Droid</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UEAW_Enemy_Health_Critical_Tie_Droid">
		<Use_Preset>Preset_URC</Use_Preset>
		<Samples>U000_TF10909_ENG.wav U000_TF21007_ENG.wav U000_TF21009_ENG.wav U000_TF51307_ENG.wav U000_TF51308_ENG.wav U000_TF61403_ENG.wav U000_TF61404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TF1_CHATTER_9, TEXT_SFX_TF2_CHATTER_7, TEXT_SFX_TF2_CHATTER_9, TEXT_SFX_TF5_CHATTER_7, TEXT_SFX_TF5_CHATTER_8, TEXT_SFX_TF6_CHATTER_3, TEXT_SFX_TF6_CHATTER_4</Text_ID>
		<Overlap_Test>Unit_Tie_Droid</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UEAW_HP_Laser_Tie_Droid">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_TIEDROID0901_ENG.wav UEAW_TIEDROID0902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_HP_LASER_1, TEXT_SFX_TFP_HP_LASER_2</Text_ID>
		<Overlap_Test>Unit_Tie_Droid</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UEAW_HP_Missile_Tie_Droid">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_TIEDROID1001_ENG.wav UEAW_TIEDROID1002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_HP_MISSILE_1, TEXT_SFX_TFP_HP_MISSILE_2</Text_ID>
		<Overlap_Test>Unit_Tie_Droid</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UEAW_HP_Torp_Tie_Droid">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_TIEDROID1101_ENG.wav UEAW_TIEDROID1102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_HP_TORP_1, TEXT_SFX_TFP_HP_TORP_2</Text_ID>
		<Overlap_Test>Unit_Tie_Droid</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UEAW_HP_Ion_Tie_Droid">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_TIEDROID1201_ENG.wav UEAW_TIEDROID1202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_HP_ION_1, TEXT_SFX_TFP_HP_ION_2</Text_ID>
		<Overlap_Test>Unit_Tie_Droid</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UEAW_HP_Engines_Tie_Droid">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_TIEDROID1301_ENG.wav UEAW_TIEDROID1302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_HP_ENGINES_1, TEXT_SFX_TFP_HP_ENGINES_2</Text_ID>
		<Overlap_Test>Unit_Tie_Droid</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UEAW_HP_Shields_Tie_Droid">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_TIEDROID1401_ENG.wav UEAW_TIEDROID1402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_HP_SHIELDS_1, TEXT_SFX_TFP_HP_SHIELDS_2</Text_ID>
		<Overlap_Test>Unit_Tie_Droid</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UEAW_HP_Grav_Tie_Droid">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_TIEDROID1501_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_HP_GRAV_1</Text_ID>
		<Overlap_Test>Unit_Tie_Droid</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UEAW_HP_Bay_Tie_Droid">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>UEAW_TIEDROID1601_ENG.wav UEAW_TIEDROID1602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TFP_HP_BAY_1, TEXT_SFX_TFP_HP_BAY_2</Text_ID>
		<Overlap_Test>Unit_Tie_Droid</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Arquitens">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TRC0102_ENG.wav U000_TRC0103_ENG.wav U000_TRC0104_ENG.wav U000_TRC0105_ENG.wav U000_TRC0106_ENG.wav U000_TRC0107_ENG.wav U000_TRC0108_ENG.wav U000_TRC0109_ENG.wav U000_TRC0110_ENG.wav U000_TRC0111_ENG.wav U000_TRC0112_ENG.wav U000_TRC0113_ENG.wav U000_TRC0114_ENG.wav U000_TRC0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TRC_SELECT_2, TEXT_SFX_TRC_SELECT_3, TEXT_SFX_TRC_SELECT_4, TEXT_SFX_TRC_SELECT_5, TEXT_SFX_TRC_SELECT_6, TEXT_SFX_TRC_SELECT_7, TEXT_SFX_TRC_SELECT_8, TEXT_SFX_TRC_SELECT_9, TEXT_SFX_TRC_SELECT_10, TEXT_SFX_TRC_SELECT_11, TEXT_SFX_TRC_SELECT_12, TEXT_SFX_TRC_SELECT_13, TEXT_SFX_TRC_SELECT_14, TEXT_SFX_TRC_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Tartan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Aquitens">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_TRC0105_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_TRC_SELECT_5</Text_ID>
		<Overlap_Test>Unit_Tartan</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Select_Augmentor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CRU0102_ENG.wav U000_CRU0103_ENG.wav U000_CRU0105_ENG.wav U000_CRU0106_ENG.wav U000_CRU0107_ENG.wav U000_CRU0108_ENG.wav U000_CRU0109_ENG.wav U000_CRU0110_ENG.wav U000_CRU0111_ENG.wav U000_CRU0112_ENG.wav U000_CRU0113_ENG.wav U000_CRU0114_ENG.wav U000_CRU0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CRU_SELECT_2, TEXT_SFX_CRU_SELECT_3, TEXT_SFX_CRU_SELECT_5, TEXT_SFX_CRU_SELECT_6, TEXT_SFX_CRU_SELECT_7, TEXT_SFX_CRU_SELECT_8, TEXT_SFX_CRU_SELECT_9, TEXT_SFX_CRU_SELECT_10, TEXT_SFX_CRU_SELECT_11, TEXT_SFX_CRU_SELECT_12, TEXT_SFX_CRU_SELECT_13, TEXT_SFX_CRU_SELECT_14, TEXT_SFX_CRU_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Crusader</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="Unit_Complete_Augmentor">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_CRU0112_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_CRU_SELECT_12</Text_ID>
		<Overlap_Test>Unit_Crusader</Overlap_Test>
	</SFXEvent>
</SFXEvents>


