<?xml version="1.0"?>
<Story>
<!--Start Campaign-->
	<Event Name="Saleucami_Intimidation_Mission_Begin">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>0</Event_Param1>
	</Event>

	<Event Name="Saleucami_Intimidation_Mission_Disable_Retreat_Empire">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_RETREAT</Reward_Type>
		<Reward_Param1>EMPIRE</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Saleucami_Intimidation_Mission_Begin</Prereq>
	</Event>

	<Event Name="Saleucami_Intimidation_Mission_Disable_Retreat_Rebel">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_RETREAT</Reward_Type>
		<Reward_Param1>REBEL</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Saleucami_Intimidation_Mission_Begin</Prereq>
	</Event>

	<Event Name="Saleucami_Intimidation_Mission_Disable_Retreat_Hutts">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_RETREAT</Reward_Type>
		<Reward_Param1>HUTTS</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Saleucami_Intimidation_Mission_Begin</Prereq>
	</Event>

	<Event Name="Saleucami_Intimidation_Mission_Disable_Retreat_Pirates">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_RETREAT</Reward_Type>
		<Reward_Param1>PIRATES</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Saleucami_Intimidation_Mission_Begin</Prereq>
	</Event>

	<Event Name="Saleucami_Intimidation_Mission_Prevent_Victory">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_VICTORY</Reward_Type>
		<Reward_Param1>0</Reward_Param1>
		<Prereq>Saleucami_Intimidation_Mission_Begin</Prereq>
	</Event>

	<Event Name="Saleucami_Intimidation_Mission_Add_Objective_00">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>ADD_OBJECTIVE_00</Event_Param2>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_SALEUCAMI_INTIMIDATION_OBJECTIVE_00</Reward_Param1>
	</Event>

	<Event Name="Saleucami_Intimidation_Mission_Add_Objective_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_SALEUCAMI_INTIMIDATION_OBJECTIVE_01</Reward_Param1>
		<Prereq>Saleucami_Intimidation_Mission_Begin</Prereq>
	</Event>

	<Event Name="Saleucami_Intimidation_Mission_Complete_Objective_00">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>COMPLETE_OBJECTIVE_00</Event_Param2>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_SALEUCAMI_INTIMIDATION_OBJECTIVE_00</Reward_Param1>
		<Prereq>Saleucami_Intimidation_Mission_Add_Objective_00</Prereq>
	</Event>

	<Event Name="Saleucami_Intimidation_Mission_Complete_Victory_Trigger">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>VICTORY</Reward_Type>
		<Reward_Param1>Underworld</Reward_Param1>
		<Prereq>Saleucami_Intimidation_Mission_Complete_Objective_00</Prereq>
	</Event>

	<Event Name="Saleucami_Intimidation_Mission_Fail_Objective_00">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>FAIL_OBJECTIVE_00</Event_Param2>
		<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
		<Reward_Param1>TEXT_SALEUCAMI_INTIMIDATION_OBJECTIVE_00</Reward_Param1>
		<Prereq>Saleucami_Intimidation_Mission_Begin</Prereq>
	</Event>

	<Event Name="Saleucami_Intimidation_Mission_Fail_Objective_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
		<Reward_Param1>TEXT_SALEUCAMI_INTIMIDATION_OBJECTIVE_01</Reward_Param1>
		<Prereq>Saleucami_Intimidation_Mission_Fail_Objective_00</Prereq>
	</Event>

	<Event Name="Saleucami_Intimidation_Mission_Loss_Rebel">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>VICTORY_REBEL</Event_Param2>
		<Reward_Type>VICTORY</Reward_Type>
		<Reward_Param1>Rebel</Reward_Param1>
	</Event>

	<Event Name="Saleucami_Intimidation_Mission_Loss_Empire">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>VICTORY_EMPIRE</Event_Param2>
		<Reward_Type>VICTORY</Reward_Type>
		<Reward_Param1>Empire</Reward_Param1>
	</Event>

	<Event Name="Saleucami_Intimidation_Mission_Loss_Hutts">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>VICTORY_HUTTS</Event_Param2>
		<Reward_Type>VICTORY</Reward_Type>
		<Reward_Param1>Hutts</Reward_Param1>
	</Event>

	<Event Name="Saleucami_Intimidation_Mission_Loss_Pirates">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>VICTORY_PIRATES</Event_Param2>
		<Reward_Type>VICTORY</Reward_Type>
		<Reward_Param1>Pirates</Reward_Param1>
	</Event>

	<Event Name="Saleucami_Intimidation_Mission_Enable_Retreat_Empire">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_RETREAT</Reward_Type>
		<Reward_Param1>EMPIRE</Reward_Param1>
		<Reward_Param2>0</Reward_Param2>
		<Prereq>Saleucami_Intimidation_Mission_Complete_Victory_Trigger</Prereq>
		<Prereq>Saleucami_Intimidation_Mission_Loss_Rebel</Prereq>
		<Prereq>Saleucami_Intimidation_Mission_Loss_Empire</Prereq>
		<Prereq>Saleucami_Intimidation_Mission_Loss_Hutts</Prereq>
		<Prereq>Saleucami_Intimidation_Mission_Loss_Pirates</Prereq>
	</Event>

	<Event Name="Saleucami_Intimidation_Mission_Enable_Retreat_Rebel">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_RETREAT</Reward_Type>
		<Reward_Param1>REBEL</Reward_Param1>
		<Reward_Param2>0</Reward_Param2>
		<Prereq>Saleucami_Intimidation_Mission_Complete_Victory_Trigger</Prereq>
		<Prereq>Saleucami_Intimidation_Mission_Loss_Rebel</Prereq>
		<Prereq>Saleucami_Intimidation_Mission_Loss_Empire</Prereq>
		<Prereq>Saleucami_Intimidation_Mission_Loss_Hutts</Prereq>
		<Prereq>Saleucami_Intimidation_Mission_Loss_Pirates</Prereq>
	</Event>

	<Event Name="Saleucami_Intimidation_Mission_Enable_Retreat_Hutts">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_RETREAT</Reward_Type>
		<Reward_Param1>HUTTS</Reward_Param1>
		<Reward_Param2>0</Reward_Param2>
		<Prereq>Saleucami_Intimidation_Mission_Complete_Victory_Trigger</Prereq>
		<Prereq>Saleucami_Intimidation_Mission_Loss_Rebel</Prereq>
		<Prereq>Saleucami_Intimidation_Mission_Loss_Empire</Prereq>
		<Prereq>Saleucami_Intimidation_Mission_Loss_Hutts</Prereq>
		<Prereq>Saleucami_Intimidation_Mission_Loss_Pirates</Prereq>
	</Event>

	<Event Name="Saleucami_Intimidation_Mission_Enable_Retreat_Pirates">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_RETREAT</Reward_Type>
		<Reward_Param1>PIRATES</Reward_Param1>
		<Reward_Param2>0</Reward_Param2>
		<Prereq>Saleucami_Intimidation_Mission_Complete_Victory_Trigger</Prereq>
		<Prereq>Saleucami_Intimidation_Mission_Loss_Rebel</Prereq>
		<Prereq>Saleucami_Intimidation_Mission_Loss_Empire</Prereq>
		<Prereq>Saleucami_Intimidation_Mission_Loss_Hutts</Prereq>
		<Prereq>Saleucami_Intimidation_Mission_Loss_Pirates</Prereq>
	</Event>

	<Event Name="Saleucami_Intimidation_Mission_Allow_Victory">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_VICTORY</Reward_Type>
		<Reward_Param1>1</Reward_Param1>
		<Prereq>Saleucami_Intimidation_Mission_Complete_Victory_Trigger</Prereq>
		<Prereq>Saleucami_Intimidation_Mission_Loss_Rebel</Prereq>
		<Prereq>Saleucami_Intimidation_Mission_Loss_Empire</Prereq>
		<Prereq>Saleucami_Intimidation_Mission_Loss_Hutts</Prereq>
		<Prereq>Saleucami_Intimidation_Mission_Loss_Pirates</Prereq>
	</Event>

<!--All Mission Dialog Goes Here-->
<!--TEXT_SPEECH_UW_CLD_01
URAI FEN:	Governor Koong Eeth has proven difficult. We aren't going to kill him, but we need
			to put him in the hospital for a few months and give him a permanent limp to help
			him remember us. The governor is a highly respected planetary official, but he won't
			be after we are through with him. Getting past his impressive security force and
			having our efforts communicated everywhere on the planet sends the message that no
			one denies the Zann Consortium anything...no one.-->
	<Event Name="Saleucami_Intimidation_Mission_Speech_Line_00">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>TEXT_SPEECH_UW_CLD_01</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_CLD_01</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_CLD_01</Reward_Param8>
		<Reward_Param9>Urai_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Saleucami_Intimidation_Mission_Begin</Prereq>
	</Event>

	<Event Name="Saleucami_Intimidation_Mission_Speech_Line_00_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_CLD_01</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_CLD_01</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Saleucami_Intimidation_Mission_Speech_Line_00</Prereq>
	</Event>

	<Event Name="Saleucami_Intimidation_Mission_Speech_Line_00_Remove_Text_Failed">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_CLD_01</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Saleucami_Intimidation_Mission_Fail_Objective_00</Prereq>
	</Event>

	<Event Name="Saleucami_Intimidation_Mission_Speech_Line_00_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Saleucami_Intimidation_Mission_Speech_Line_00_Remove_Text</Prereq>
		<Prereq>Saleucami_Intimidation_Mission_Speech_Line_00_Remove_Text_Failed</Prereq>
	</Event>
</Story>

