<?xml version="1.0"?>
<CIN_FighterUnits>
	<Cin_SpaceUnit Name="CIN_TIE_Fighter_Intro">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Variant_Of_Existing_Type>TIE_Fighter</Variant_Of_Existing_Type>
		<Max_Speed>12.0</Max_Speed>
		<Min_Speed>6</Min_Speed>
		<Targeting_Max_Attack_Distance>1500.0</Targeting_Max_Attack_Distance>
		<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>0.1</Projectile_Fire_Recharge_Seconds>
		<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Green_Fast</Projectile_Types>
		<Fire_Inaccuracy_Distance>Fighter, 0.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50.0</Fire_Inaccuracy_Distance>
		<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
		<User_Bound_Max>5000,5000,5000</User_Bound_Max>
	</Cin_SpaceUnit>
	<Cin_SpaceUnit Name="Cin_X-Wing">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Variant_Of_Existing_Type>X-WING</Variant_Of_Existing_Type>
		<Max_Speed>10</Max_Speed>
		<Min_Speed>10</Min_Speed>
		<Max_Thrust>1.0</Max_Thrust>
		<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Red_Fast</Projectile_Types>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>0.5</Projectile_Fire_Recharge_Seconds>
		<Targeting_Max_Attack_Distance>6000.0</Targeting_Max_Attack_Distance>
		<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
		<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
		<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
		<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
	</Cin_SpaceUnit>
	<Cin_SpaceUnit Name="Cin_Tie-Fighter_slow">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Variant_Of_Existing_Type>TIE_FIGHTER</Variant_Of_Existing_Type>
		<Max_Speed>15</Max_Speed>
		<Min_Speed>15</Min_Speed>
		<Max_Thrust>1.0</Max_Thrust>
		<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Green_Fast</Projectile_Types>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>0.5</Projectile_Fire_Recharge_Seconds>
		<Targeting_Max_Attack_Distance>6000.0</Targeting_Max_Attack_Distance>
		<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
		<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
		<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
		<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
	</Cin_SpaceUnit>
	<Cin_SpaceUnit Name="Cin_Y-Wing_Intro">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Variant_Of_Existing_Type>Y-Wing</Variant_Of_Existing_Type>
		<Max_Speed>9.0</Max_Speed>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		<Projectile_Fire_Pulse_Delay_Seconds>0.0</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>0.2</Projectile_Fire_Recharge_Seconds>
		<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
		<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
		<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
		<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
		<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
		<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
		<User_Bound_Max>5000,5000,5000</User_Bound_Max>
	</Cin_SpaceUnit>
	<Cin_SpaceUnit Name="Cin_Z-95_Intro">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Variant_Of_Existing_Type>Z-95_Headhunter</Variant_Of_Existing_Type>
		<Max_Speed>10</Max_Speed>
		<Min_Speed>5</Min_Speed>
		<Targeting_Max_Attack_Distance>1500.0</Targeting_Max_Attack_Distance>
		<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>0.1</Projectile_Fire_Recharge_Seconds>
		<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Red_Fast</Projectile_Types>
		<Fire_Inaccuracy_Distance>Fighter, 0.0</Fire_Inaccuracy_Distance>
		<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
		<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
		<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
		<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
		<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
		<User_Bound_Max>5000,5000,5000</User_Bound_Max>
	</Cin_SpaceUnit>
</CIN_FighterUnits>
