<?xml version="1.0"?>
<SFXEvents>
	<SFXEvent Name="Unit_Select_Gallofree">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAL0101_ENG.wav U000_GAL0102_ENG.wav U000_GAL0103_ENG.wav U000_GAL0104_ENG.wav U000_GAL0105_ENG.wav U000_GAL0106_ENG.wav U000_GAL0107_ENG.wav U000_GAL0108_ENG.wav U000_GAL0109_ENG.wav U000_GAL0110_ENG.wav U000_GAL0111_ENG.wav U000_GAL0112_ENG.wav U000_GAL0113_ENG.wav U000_GAL0114_ENG.wav U000_GAL0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAL_SELECT_1, TEXT_SFX_GAL_SELECT_2, TEXT_SFX_GAL_SELECT_3, TEXT_SFX_GAL_SELECT_4, TEXT_SFX_GAL_SELECT_5, TEXT_SFX_GAL_SELECT_6, TEXT_SFX_GAL_SELECT_7, TEXT_SFX_GAL_SELECT_8, TEXT_SFX_GAL_SELECT_9, TEXT_SFX_GAL_SELECT_10, TEXT_SFX_GAL_SELECT_11, TEXT_SFX_GAL_SELECT_12, TEXT_SFX_GAL_SELECT_13, TEXT_SFX_GAL_SELECT_14, TEXT_SFX_GAL_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Gallofree</Overlap_Test>
	</SFXEvent>
	
	<SFXEvent Name="Unit_Complete_Gallofree">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAL0112_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAL_SELECT_12</Text_ID>
		<Overlap_Test>Unit_Gallofree</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Move_Gallofree">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAL0201_ENG.wav U000_GAL0202_ENG.wav U000_GAL0203_ENG.wav U000_GAL0204_ENG.wav U000_GAL0205_ENG.wav U000_GAL0206_ENG.wav U000_GAL0207_ENG.wav U000_GAL0208_ENG.wav U000_GAL0209_ENG.wav U000_GAL0210_ENG.wav U000_GAL0211_ENG.wav U000_GAL0212_ENG.wav U000_GAL0213_ENG.wav U000_GAL0214_ENG.wav U000_GAL0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAL_MOVE_1, TEXT_SFX_GAL_MOVE_2, TEXT_SFX_GAL_MOVE_3, TEXT_SFX_GAL_MOVE_4, TEXT_SFX_GAL_MOVE_5, TEXT_SFX_GAL_MOVE_6, TEXT_SFX_GAL_MOVE_7, TEXT_SFX_GAL_MOVE_8, TEXT_SFX_GAL_MOVE_9, TEXT_SFX_GAL_MOVE_10, TEXT_SFX_GAL_MOVE_11, TEXT_SFX_GAL_MOVE_12, TEXT_SFX_GAL_MOVE_13, TEXT_SFX_GAL_MOVE_14, TEXT_SFX_GAL_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Gallofree</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Fleet_Move_Gallofree">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAL0201_ENG.wav U000_GAL0202_ENG.wav U000_GAL0206_ENG.wav U000_GAL0207_ENG.wav U000_GAL0208_ENG.wav U000_GAL0209_ENG.wav U000_GAL0210_ENG.wav U000_GAL0211_ENG.wav U000_GAL0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAL_MOVE_1, TEXT_SFX_GAL_MOVE_2, TEXT_SFX_GAL_MOVE_6, TEXT_SFX_GAL_MOVE_7, TEXT_SFX_GAL_MOVE_8, TEXT_SFX_GAL_MOVE_9, TEXT_SFX_GAL_MOVE_10, TEXT_SFX_GAL_MOVE_11, TEXT_SFX_GAL_MOVE_12</Text_ID>
		<Overlap_Test>Unit_Gallofree</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Attack_Gallofree">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_GAL0301_ENG.wav U000_GAL0303_ENG.wav U000_GAL0303_ENG.wav U000_GAL0304_ENG.wav U000_GAL0305_ENG.wav U000_GAL0306_ENG.wav U000_GAL0307_ENG.wav U000_GAL0308_ENG.wav U000_GAL0309_ENG.wav U000_GAL0310_ENG.wav U000_GAL0311_ENG.wav U000_GAL0312_ENG.wav U000_GAL0313_ENG.wav U000_GAL0314_ENG.wav U000_GAL0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_GAL_ATTACK_1, TEXT_SFX_GAL_ATTACK_2, TEXT_SFX_GAL_ATTACK_3, TEXT_SFX_GAL_ATTACK_4, TEXT_SFX_GAL_ATTACK_5, TEXT_SFX_GAL_ATTACK_6, TEXT_SFX_GAL_ATTACK_7, TEXT_SFX_GAL_ATTACK_8, TEXT_SFX_GAL_ATTACK_9, TEXT_SFX_GAL_ATTACK_10, TEXT_SFX_GAL_ATTACK_11, TEXT_SFX_GAL_ATTACK_12, TEXT_SFX_GAL_ATTACK_13, TEXT_SFX_GAL_ATTACK_14, TEXT_SFX_GAL_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Gallofree</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Select_Lamda_Shuttle">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LAM0101_ENG.wav U000_LAM0102_ENG.wav U000_LAM0103_ENG.wav U000_LAM0104_ENG.wav U000_LAM0105_ENG.wav U000_LAM0106_ENG.wav U000_LAM0107_ENG.wav U000_LAM0108_ENG.wav U000_LAM0109_ENG.wav U000_LAM0110_ENG.wav U000_LAM0111_ENG.wav U000_LAM0112_ENG.wav U000_LAM0113_ENG.wav U000_LAM0114_ENG.wav U000_LAM0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LAM_SELECT_1, TEXT_SFX_LAM_SELECT_2, TEXT_SFX_LAM_SELECT_3, TEXT_SFX_LAM_SELECT_4, TEXT_SFX_LAM_SELECT_5, TEXT_SFX_LAM_SELECT_6, TEXT_SFX_LAM_SELECT_7, TEXT_SFX_LAM_SELECT_8, TEXT_SFX_LAM_SELECT_9, TEXT_SFX_LAM_SELECT_10, TEXT_SFX_LAM_SELECT_11, TEXT_SFX_LAM_SELECT_12, TEXT_SFX_LAM_SELECT_13, TEXT_SFX_LAM_SELECT_14, TEXT_SFX_LAM_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Lamda_Shuttle</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Move_Lamda_Shuttle">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LAM0201_ENG.wav U000_LAM0202_ENG.wav U000_LAM0203_ENG.wav U000_LAM0204_ENG.wav U000_LAM0205_ENG.wav U000_LAM0206_ENG.wav U000_LAM0207_ENG.wav U000_LAM0208_ENG.wav U000_LAM0209_ENG.wav U000_LAM0210_ENG.wav U000_LAM0211_ENG.wav U000_LAM0212_ENG.wav U000_LAM0213_ENG.wav U000_LAM0214_ENG.wav U000_LAM0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LAM_MOVE_1, TEXT_SFX_LAM_MOVE_2, TEXT_SFX_LAM_MOVE_3, TEXT_SFX_LAM_MOVE_4, TEXT_SFX_LAM_MOVE_5, TEXT_SFX_LAM_MOVE_6, TEXT_SFX_LAM_MOVE_7, TEXT_SFX_LAM_MOVE_8, TEXT_SFX_LAM_MOVE_9, TEXT_SFX_LAM_MOVE_10, TEXT_SFX_LAM_MOVE_11, TEXT_SFX_LAM_MOVE_12, TEXT_SFX_LAM_MOVE_13, TEXT_SFX_LAM_MOVE_14, TEXT_SFX_LAM_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Lamda_Shuttle</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Fleet_Move_Lamda_Shuttle">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LAM0202_ENG.wav U000_LAM0203_ENG.wav U000_LAM0204_ENG.wav U000_LAM0205_ENG.wav U000_LAM0207_ENG.wav U000_LAM0208_ENG.wav U000_LAM0209_ENG.wav U000_LAM0210_ENG.wav U000_LAM0211_ENG.wav U000_LAM0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LAM_MOVE_2, TEXT_SFX_LAM_MOVE_3, TEXT_SFX_LAM_MOVE_4, TEXT_SFX_LAM_MOVE_5, TEXT_SFX_LAM_MOVE_7, TEXT_SFX_LAM_MOVE_8, TEXT_SFX_LAM_MOVE_9, TEXT_SFX_LAM_MOVE_10, TEXT_SFX_LAM_MOVE_11, TEXT_SFX_LAM_MOVE_12</Text_ID>
		<Overlap_Test>Unit_Lamda_Shuttle</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Attack_Lamda_Shuttle">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_LAM0301_ENG.wav U000_LAM0303_ENG.wav U000_LAM0303_ENG.wav U000_LAM0304_ENG.wav U000_LAM0305_ENG.wav U000_LAM0306_ENG.wav U000_LAM0307_ENG.wav U000_LAM0308_ENG.wav U000_LAM0309_ENG.wav U000_LAM0310_ENG.wav U000_LAM0311_ENG.wav U000_LAM0312_ENG.wav U000_LAM0313_ENG.wav U000_LAM0314_ENG.wav U000_LAM0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_LAM_ATTACK_1, TEXT_SFX_LAM_ATTACK_2, TEXT_SFX_LAM_ATTACK_3, TEXT_SFX_LAM_ATTACK_4, TEXT_SFX_LAM_ATTACK_5, TEXT_SFX_LAM_ATTACK_6, TEXT_SFX_LAM_ATTACK_7, TEXT_SFX_LAM_ATTACK_8, TEXT_SFX_LAM_ATTACK_9, TEXT_SFX_LAM_ATTACK_10, TEXT_SFX_LAM_ATTACK_11, TEXT_SFX_LAM_ATTACK_12, TEXT_SFX_LAM_ATTACK_13, TEXT_SFX_LAM_ATTACK_14, TEXT_SFX_LAM_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Lamda_Shuttle</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Select_ATAT_Barge">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ATB0101_ENG.wav U000_ATB0102_ENG.wav U000_ATB0103_ENG.wav U000_ATB0104_ENG.wav U000_ATB0105_ENG.wav U000_ATB0106_ENG.wav U000_ATB0107_ENG.wav U000_ATB0108_ENG.wav U000_ATB0109_ENG.wav U000_ATB0110_ENG.wav U000_ATB0111_ENG.wav U000_ATB0112_ENG.wav U000_ATB0113_ENG.wav U000_ATB0114_ENG.wav U000_ATB0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ATB_SELECT_1, TEXT_SFX_ATB_SELECT_2, TEXT_SFX_ATB_SELECT_3, TEXT_SFX_ATB_SELECT_4, TEXT_SFX_ATB_SELECT_5, TEXT_SFX_ATB_SELECT_6, TEXT_SFX_ATB_SELECT_7, TEXT_SFX_ATB_SELECT_8, TEXT_SFX_ATB_SELECT_9, TEXT_SFX_ATB_SELECT_10, TEXT_SFX_ATB_SELECT_11, TEXT_SFX_ATB_SELECT_12, TEXT_SFX_ATB_SELECT_13, TEXT_SFX_ATB_SELECT_14, TEXT_SFX_ATB_SELECT_15</Text_ID>
		<Overlap_Test>Unit_ATAT_Barge</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Move_ATAT_Barge">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ATB0201_ENG.wav U000_ATB0202_ENG.wav U000_ATB0203_ENG.wav U000_ATB0204_ENG.wav U000_ATB0205_ENG.wav U000_ATB0206_ENG.wav U000_ATB0207_ENG.wav U000_ATB0208_ENG.wav U000_ATB0209_ENG.wav U000_ATB0210_ENG.wav U000_ATB0211_ENG.wav U000_ATB0212_ENG.wav U000_ATB0213_ENG.wav U000_ATB0214_ENG.wav U000_ATB0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ATB_MOVE_1, TEXT_SFX_ATB_MOVE_2, TEXT_SFX_ATB_MOVE_3, TEXT_SFX_ATB_MOVE_4, TEXT_SFX_ATB_MOVE_5, TEXT_SFX_ATB_MOVE_6, TEXT_SFX_ATB_MOVE_7, TEXT_SFX_ATB_MOVE_8, TEXT_SFX_ATB_MOVE_9, TEXT_SFX_ATB_MOVE_10, TEXT_SFX_ATB_MOVE_11, TEXT_SFX_ATB_MOVE_12, TEXT_SFX_ATB_MOVE_13, TEXT_SFX_ATB_MOVE_14, TEXT_SFX_ATB_MOVE_15</Text_ID>
		<Overlap_Test>Unit_ATAT_Barge</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Fleet_Move_ATAT_Barge">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ATB0203_ENG.wav U000_ATB0204_ENG.wav U000_ATB0206_ENG.wav U000_ATB0207_ENG.wav U000_ATB0208_ENG.wav U000_ATB0209_ENG.wav U000_ATB0210_ENG.wav U000_ATB0211_ENG.wav U000_ATB0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ATB_MOVE_3, TEXT_SFX_ATB_MOVE_4, TEXT_SFX_ATB_MOVE_6, TEXT_SFX_ATB_MOVE_7, TEXT_SFX_ATB_MOVE_8, TEXT_SFX_ATB_MOVE_9, TEXT_SFX_ATB_MOVE_10, TEXT_SFX_ATB_MOVE_11, TEXT_SFX_ATB_MOVE_12</Text_ID>
		<Overlap_Test>Unit_ATAT_Barge</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Attack_ATAT_Barge">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ATB0301_ENG.wav U000_ATB0303_ENG.wav U000_ATB0303_ENG.wav U000_ATB0304_ENG.wav U000_ATB0305_ENG.wav U000_ATB0306_ENG.wav U000_ATB0307_ENG.wav U000_ATB0308_ENG.wav U000_ATB0309_ENG.wav U000_ATB0310_ENG.wav U000_ATB0311_ENG.wav U000_ATB0312_ENG.wav U000_ATB0313_ENG.wav U000_ATB0314_ENG.wav U000_ATB0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ATB_ATTACK_1, TEXT_SFX_ATB_ATTACK_2, TEXT_SFX_ATB_ATTACK_3, TEXT_SFX_ATB_ATTACK_4, TEXT_SFX_ATB_ATTACK_5, TEXT_SFX_ATB_ATTACK_6, TEXT_SFX_ATB_ATTACK_7, TEXT_SFX_ATB_ATTACK_8, TEXT_SFX_ATB_ATTACK_9, TEXT_SFX_ATB_ATTACK_10, TEXT_SFX_ATB_ATTACK_11, TEXT_SFX_ATB_ATTACK_12, TEXT_SFX_ATB_ATTACK_13, TEXT_SFX_ATB_ATTACK_14, TEXT_SFX_ATB_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_ATAT_Barge</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Select_Sentinel_Lander">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SEN0101_ENG.wav U000_SEN0102_ENG.wav U000_SEN0103_ENG.wav U000_SEN0104_ENG.wav U000_SEN0105_ENG.wav U000_SEN0106_ENG.wav U000_SEN0107_ENG.wav U000_SEN0108_ENG.wav U000_SEN0109_ENG.wav U000_SEN0110_ENG.wav U000_SEN0111_ENG.wav U000_SEN0112_ENG.wav U000_SEN0113_ENG.wav U000_SEN0114_ENG.wav U000_SEN0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SEN_SELECT_1, TEXT_SFX_SEN_SELECT_2, TEXT_SFX_SEN_SELECT_3, TEXT_SFX_SEN_SELECT_4, TEXT_SFX_SEN_SELECT_5, TEXT_SFX_SEN_SELECT_6, TEXT_SFX_SEN_SELECT_7, TEXT_SFX_SEN_SELECT_8, TEXT_SFX_SEN_SELECT_9, TEXT_SFX_SEN_SELECT_10, TEXT_SFX_SEN_SELECT_11, TEXT_SFX_SEN_SELECT_12, TEXT_SFX_SEN_SELECT_13, TEXT_SFX_SEN_SELECT_14, TEXT_SFX_SEN_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Sentinel_Lander</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Move_Sentinel_Lander">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SEN0201_ENG.wav U000_SEN0202_ENG.wav U000_SEN0203_ENG.wav U000_SEN0204_ENG.wav U000_SEN0205_ENG.wav U000_SEN0206_ENG.wav U000_SEN0207_ENG.wav U000_SEN0208_ENG.wav U000_SEN0209_ENG.wav U000_SEN0210_ENG.wav U000_SEN0211_ENG.wav U000_SEN0212_ENG.wav U000_SEN0213_ENG.wav U000_SEN0214_ENG.wav U000_SEN0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SEN_MOVE_1, TEXT_SFX_SEN_MOVE_2, TEXT_SFX_SEN_MOVE_3, TEXT_SFX_SEN_MOVE_4, TEXT_SFX_SEN_MOVE_5, TEXT_SFX_SEN_MOVE_6, TEXT_SFX_SEN_MOVE_7, TEXT_SFX_SEN_MOVE_8, TEXT_SFX_SEN_MOVE_9, TEXT_SFX_SEN_MOVE_10, TEXT_SFX_SEN_MOVE_11, TEXT_SFX_SEN_MOVE_12, TEXT_SFX_SEN_MOVE_13, TEXT_SFX_SEN_MOVE_14, TEXT_SFX_SEN_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Sentinel_Lander</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Fleet_Move_Sentinel_Lander">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SEN0202_ENG.wav U000_SEN0203_ENG.wav U000_SEN0204_ENG.wav U000_SEN0206_ENG.wav U000_SEN0207_ENG.wav U000_SEN0208_ENG.wav U000_SEN0209_ENG.wav U000_SEN0210_ENG.wav U000_SEN0211_ENG.wav U000_SEN0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SEN_MOVE_2, TEXT_SFX_SEN_MOVE_3, TEXT_SFX_SEN_MOVE_4, TEXT_SFX_SEN_MOVE_6, TEXT_SFX_SEN_MOVE_7, TEXT_SFX_SEN_MOVE_8, TEXT_SFX_SEN_MOVE_9, TEXT_SFX_SEN_MOVE_10, TEXT_SFX_SEN_MOVE_11, TEXT_SFX_SEN_MOVE_12</Text_ID>
		<Overlap_Test>Unit_Sentinel_Lander</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Attack_Sentinel_Lander">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_SEN0301_ENG.wav U000_SEN0303_ENG.wav U000_SEN0303_ENG.wav U000_SEN0304_ENG.wav U000_SEN0305_ENG.wav U000_SEN0306_ENG.wav U000_SEN0307_ENG.wav U000_SEN0308_ENG.wav U000_SEN0309_ENG.wav U000_SEN0310_ENG.wav U000_SEN0311_ENG.wav U000_SEN0312_ENG.wav U000_SEN0313_ENG.wav U000_SEN0314_ENG.wav U000_SEN0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_SEN_ATTACK_1, TEXT_SFX_SEN_ATTACK_2, TEXT_SFX_SEN_ATTACK_3, TEXT_SFX_SEN_ATTACK_4, TEXT_SFX_SEN_ATTACK_5, TEXT_SFX_SEN_ATTACK_6, TEXT_SFX_SEN_ATTACK_7, TEXT_SFX_SEN_ATTACK_8, TEXT_SFX_SEN_ATTACK_9, TEXT_SFX_SEN_ATTACK_10, TEXT_SFX_SEN_ATTACK_11, TEXT_SFX_SEN_ATTACK_12, TEXT_SFX_SEN_ATTACK_13, TEXT_SFX_SEN_ATTACK_14, TEXT_SFX_SEN_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Sentinel_Lander</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Select_Alliance_Shuttle">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ASH0101_ENG.wav U000_ASH0102_ENG.wav U000_ASH0103_ENG.wav U000_ASH0104_ENG.wav U000_ASH0105_ENG.wav U000_ASH0106_ENG.wav U000_ASH0107_ENG.wav U000_ASH0108_ENG.wav U000_ASH0109_ENG.wav U000_ASH0110_ENG.wav U000_ASH0111_ENG.wav U000_ASH0112_ENG.wav U000_ASH0113_ENG.wav U000_ASH0114_ENG.wav U000_ASH0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ASH_SELECT_1, TEXT_SFX_ASH_SELECT_2, TEXT_SFX_ASH_SELECT_3, TEXT_SFX_ASH_SELECT_4, TEXT_SFX_ASH_SELECT_5, TEXT_SFX_ASH_SELECT_6, TEXT_SFX_ASH_SELECT_7, TEXT_SFX_ASH_SELECT_8, TEXT_SFX_ASH_SELECT_9, TEXT_SFX_ASH_SELECT_10, TEXT_SFX_ASH_SELECT_11, TEXT_SFX_ASH_SELECT_12, TEXT_SFX_ASH_SELECT_13, TEXT_SFX_ASH_SELECT_14, TEXT_SFX_ASH_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Alliance_Shuttle</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Move_Alliance_Shuttle">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ASH0201_ENG.wav U000_ASH0202_ENG.wav U000_ASH0203_ENG.wav U000_ASH0204_ENG.wav U000_ASH0205_ENG.wav U000_ASH0206_ENG.wav U000_ASH0207_ENG.wav U000_ASH0208_ENG.wav U000_ASH0209_ENG.wav U000_ASH0210_ENG.wav U000_ASH0211_ENG.wav U000_ASH0212_ENG.wav U000_ASH0213_ENG.wav U000_ASH0214_ENG.wav U000_ASH0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ASH_MOVE_1, TEXT_SFX_ASH_MOVE_2, TEXT_SFX_ASH_MOVE_3, TEXT_SFX_ASH_MOVE_4, TEXT_SFX_ASH_MOVE_5, TEXT_SFX_ASH_MOVE_6, TEXT_SFX_ASH_MOVE_7, TEXT_SFX_ASH_MOVE_8, TEXT_SFX_ASH_MOVE_9, TEXT_SFX_ASH_MOVE_10, TEXT_SFX_ASH_MOVE_11, TEXT_SFX_ASH_MOVE_12, TEXT_SFX_ASH_MOVE_13, TEXT_SFX_ASH_MOVE_14, TEXT_SFX_ASH_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Alliance_Shuttle</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Fleet_Move_Alliance_Shuttle">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ASH0202_ENG.wav U000_ASH0204_ENG.wav U000_ASH0205_ENG.wav U000_ASH0206_ENG.wav U000_ASH0207_ENG.wav U000_ASH0208_ENG.wav U000_ASH0209_ENG.wav U000_ASH0210_ENG.wav U000_ASH0211_ENG.wav U000_ASH0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ASH_MOVE_2, TEXT_SFX_ASH_MOVE_4, TEXT_SFX_ASH_MOVE_5, TEXT_SFX_ASH_MOVE_6, TEXT_SFX_ASH_MOVE_7, TEXT_SFX_ASH_MOVE_8, TEXT_SFX_ASH_MOVE_9, TEXT_SFX_ASH_MOVE_10, TEXT_SFX_ASH_MOVE_11, TEXT_SFX_ASH_MOVE_12</Text_ID>
		<Overlap_Test>Unit_Alliance_Shuttle</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Attack_Alliance_Shuttle">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_ASH0301_ENG.wav U000_ASH0303_ENG.wav U000_ASH0303_ENG.wav U000_ASH0304_ENG.wav U000_ASH0305_ENG.wav U000_ASH0306_ENG.wav U000_ASH0307_ENG.wav U000_ASH0308_ENG.wav U000_ASH0309_ENG.wav U000_ASH0310_ENG.wav U000_ASH0311_ENG.wav U000_ASH0312_ENG.wav U000_ASH0313_ENG.wav U000_ASH0314_ENG.wav U000_ASH0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_ASH_ATTACK_1, TEXT_SFX_ASH_ATTACK_2, TEXT_SFX_ASH_ATTACK_3, TEXT_SFX_ASH_ATTACK_4, TEXT_SFX_ASH_ATTACK_5, TEXT_SFX_ASH_ATTACK_6, TEXT_SFX_ASH_ATTACK_7, TEXT_SFX_ASH_ATTACK_8, TEXT_SFX_ASH_ATTACK_9, TEXT_SFX_ASH_ATTACK_10, TEXT_SFX_ASH_ATTACK_11, TEXT_SFX_ASH_ATTACK_12, TEXT_SFX_ASH_ATTACK_13, TEXT_SFX_ASH_ATTACK_14, TEXT_SFX_ASH_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Alliance_Shuttle</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Select_Rancor_Barge">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RCB0101_ENG.wav U000_RCB0102_ENG.wav U000_RCB0103_ENG.wav U000_RCB0104_ENG.wav U000_RCB0105_ENG.wav U000_RCB0106_ENG.wav U000_RCB0107_ENG.wav U000_RCB0108_ENG.wav U000_RCB0109_ENG.wav U000_RCB0110_ENG.wav U000_RCB0111_ENG.wav U000_RCB0112_ENG.wav U000_RCB0113_ENG.wav U000_RCB0114_ENG.wav U000_RCB0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_RCB_SELECT_1, TEXT_SFX_RCB_SELECT_2, TEXT_SFX_RCB_SELECT_3, TEXT_SFX_RCB_SELECT_4, TEXT_SFX_RCB_SELECT_5, TEXT_SFX_RCB_SELECT_6, TEXT_SFX_RCB_SELECT_7, TEXT_SFX_RCB_SELECT_8, TEXT_SFX_RCB_SELECT_9, TEXT_SFX_RCB_SELECT_10, TEXT_SFX_RCB_SELECT_11, TEXT_SFX_RCB_SELECT_12, TEXT_SFX_RCB_SELECT_13, TEXT_SFX_RCB_SELECT_14, TEXT_SFX_RCB_SELECT_15</Text_ID>
		<Overlap_Test>Unit_Rancor_Barge</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Complete_Rancor_Barge">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RCB0101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_RCB_SELECT_1</Text_ID>
		<Overlap_Test>Unit_Rancor_Barge</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Move_Rancor_Barge">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RCB0201_ENG.wav U000_RCB0202_ENG.wav U000_RCB0203_ENG.wav U000_RCB0204_ENG.wav U000_RCB0205_ENG.wav U000_RCB0206_ENG.wav U000_RCB0207_ENG.wav U000_RCB0208_ENG.wav U000_RCB0209_ENG.wav U000_RCB0210_ENG.wav U000_RCB0211_ENG.wav U000_RCB0212_ENG.wav U000_RCB0213_ENG.wav U000_RCB0214_ENG.wav U000_RCB0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_RCB_MOVE_1, TEXT_SFX_RCB_MOVE_2, TEXT_SFX_RCB_MOVE_3, TEXT_SFX_RCB_MOVE_4, TEXT_SFX_RCB_MOVE_5, TEXT_SFX_RCB_MOVE_6, TEXT_SFX_RCB_MOVE_7, TEXT_SFX_RCB_MOVE_8, TEXT_SFX_RCB_MOVE_9, TEXT_SFX_RCB_MOVE_10, TEXT_SFX_RCB_MOVE_11, TEXT_SFX_RCB_MOVE_12, TEXT_SFX_RCB_MOVE_13, TEXT_SFX_RCB_MOVE_14, TEXT_SFX_RCB_MOVE_15</Text_ID>
		<Overlap_Test>Unit_Rancor_Barge</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Fleet_Move_Rancor_Barge">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RCB0202_ENG.wav U000_RCB0203_ENG.wav U000_RCB0204_ENG.wav U000_RCB0205_ENG.wav U000_RCB0206_ENG.wav U000_RCB0207_ENG.wav U000_RCB0208_ENG.wav U000_RCB0209_ENG.wav U000_RCB0210_ENG.wav U000_RCB0211_ENG.wav U000_RCB0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_RCB_MOVE_2, TEXT_SFX_RCB_MOVE_3, TEXT_SFX_RCB_MOVE_4, TEXT_SFX_RCB_MOVE_5, TEXT_SFX_RCB_MOVE_6, TEXT_SFX_RCB_MOVE_7, TEXT_SFX_RCB_MOVE_8, TEXT_SFX_RCB_MOVE_9, TEXT_SFX_RCB_MOVE_10, TEXT_SFX_RCB_MOVE_11, TEXT_SFX_RCB_MOVE_12</Text_ID>
		<Overlap_Test>Unit_Rancor_Barge</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Attack_Rancor_Barge">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_RCB0301_ENG.wav U000_RCB0302_ENG.wav U000_RCB0303_ENG.wav U000_RCB0304_ENG.wav U000_RCB0305_ENG.wav U000_RCB0306_ENG.wav U000_RCB0307_ENG.wav U000_RCB0308_ENG.wav U000_RCB0309_ENG.wav U000_RCB0310_ENG.wav U000_RCB0311_ENG.wav U000_RCB0312_ENG.wav U000_RCB0313_ENG.wav U000_RCB0314_ENG.wav U000_RCB0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_RCB_ATTACK_1, TEXT_SFX_RCB_ATTACK_2, TEXT_SFX_RCB_ATTACK_3, TEXT_SFX_RCB_ATTACK_4, TEXT_SFX_RCB_ATTACK_5, TEXT_SFX_RCB_ATTACK_6, TEXT_SFX_RCB_ATTACK_7, TEXT_SFX_RCB_ATTACK_8, TEXT_SFX_RCB_ATTACK_9, TEXT_SFX_RCB_ATTACK_10, TEXT_SFX_RCB_ATTACK_11, TEXT_SFX_RCB_ATTACK_12, TEXT_SFX_RCB_ATTACK_13, TEXT_SFX_RCB_ATTACK_14, TEXT_SFX_RCB_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_Rancor_Barge</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Select_UVT_Transport">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_UVT0101_ENG.wav U000_UVT0102_ENG.wav U000_UVT0103_ENG.wav U000_UVT0104_ENG.wav U000_UVT0105_ENG.wav U000_UVT0106_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_UVT_SELECT_1, TEXT_SFX_UVT_SELECT_2, TEXT_SFX_UVT_SELECT_3, TEXT_SFX_UVT_SELECT_4, TEXT_SFX_UVT_SELECT_5, TEXT_SFX_UVT_SELECT_6</Text_ID>
		<Overlap_Test>Unit_UVT_Transport</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Complete_UVT_Transport">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_UVT0101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_UVT_SELECT_5</Text_ID>
		<Overlap_Test>Unit_UVT_Transport</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Move_UVT_Transport">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_UVT0201_ENG.wav U000_UVT0202_ENG.wav U000_UVT0203_ENG.wav U000_UVT0204_ENG.wav U000_UVT0205_ENG.wav U000_UVT0206_ENG.wav U000_UVT0207_ENG.wav U000_UVT0208_ENG.wav U000_UVT0209_ENG.wav U000_UVT0210_ENG.wav U000_UVT0211_ENG.wav U000_UVT0212_ENG.wav U000_UVT0213_ENG.wav U000_UVT0214_ENG.wav U000_UVT0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_UVT_MOVE_1, TEXT_SFX_UVT_MOVE_2, TEXT_SFX_UVT_MOVE_3, TEXT_SFX_UVT_MOVE_4, TEXT_SFX_UVT_MOVE_5, TEXT_SFX_UVT_MOVE_6, TEXT_SFX_UVT_MOVE_7, TEXT_SFX_UVT_MOVE_8, TEXT_SFX_UVT_MOVE_9, TEXT_SFX_UVT_MOVE_10, TEXT_SFX_UVT_MOVE_11, TEXT_SFX_UVT_MOVE_12, TEXT_SFX_UVT_MOVE_13, TEXT_SFX_UVT_MOVE_14, TEXT_SFX_UVT_MOVE_15</Text_ID>
		<Overlap_Test>Unit_UVT_Transport</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Fleet_Move_UVT_Transport">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_UVT0201_ENG.wav U000_UVT0202_ENG.wav U000_UVT0204_ENG.wav U000_UVT0205_ENG.wav U000_UVT0207_ENG.wav U000_UVT0208_ENG.wav U000_UVT0209_ENG.wav U000_UVT0210_ENG.wav U000_UVT0211_ENG.wav U000_UVT0212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_UVT_MOVE_1, TEXT_SFX_UVT_MOVE_2, TEXT_SFX_UVT_MOVE_4, TEXT_SFX_UVT_MOVE_5, TEXT_SFX_UVT_MOVE_7, TEXT_SFX_UVT_MOVE_8, TEXT_SFX_UVT_MOVE_9, TEXT_SFX_UVT_MOVE_10, TEXT_SFX_UVT_MOVE_11, TEXT_SFX_UVT_MOVE_12</Text_ID>
		<Overlap_Test>Unit_UVT_Transport</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Attack_UVT_Transport">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_UVT0301_ENG.wav U000_UVT0302_ENG.wav U000_UVT0303_ENG.wav U000_UVT0304_ENG.wav U000_UVT0305_ENG.wav U000_UVT0306_ENG.wav U000_UVT0307_ENG.wav U000_UVT0308_ENG.wav U000_UVT0309_ENG.wav U000_UVT0310_ENG.wav U000_UVT0311_ENG.wav U000_UVT0312_ENG.wav U000_UVT0313_ENG.wav U000_UVT0314_ENG.wav U000_UVT0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_UVT_ATTACK_1, TEXT_SFX_UVT_ATTACK_2, TEXT_SFX_UVT_ATTACK_3, TEXT_SFX_UVT_ATTACK_4, TEXT_SFX_UVT_ATTACK_5, TEXT_SFX_UVT_ATTACK_6, TEXT_SFX_UVT_ATTACK_7, TEXT_SFX_UVT_ATTACK_8, TEXT_SFX_UVT_ATTACK_9, TEXT_SFX_UVT_ATTACK_10, TEXT_SFX_UVT_ATTACK_11, TEXT_SFX_UVT_ATTACK_12, TEXT_SFX_UVT_ATTACK_13, TEXT_SFX_UVT_ATTACK_14, TEXT_SFX_UVT_ATTACK_15</Text_ID>
		<Overlap_Test>Unit_UVT_Transport</Overlap_Test>
	</SFXEvent>

	<SFXEvent Name="Unit_Guard_UVT_Transport">
		<Use_Preset>Preset_UR</Use_Preset>
		<Samples>U000_UVT0401_ENG.wav U000_UVT0402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_UVT_GUARD_1, TEXT_SFX_UVT_GUARD_2</Text_ID>
		<Overlap_Test>Unit_UVT_Transport</Overlap_Test>
	</SFXEvent>
</SFXEvents>

