<?xml version="1.0"?>
<HardPoints>
	<HardPoint Name="HP_Hutt_Station_Comm_Array_DUMMY">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_COMM</Attachment_Bone>
		<Collision_Mesh>HP_COMM</Collision_Mesh>
		<Damage_Particles>HP_COMM_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Supply_Dock_DUMMY">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_SUPPLY</Attachment_Bone>
		<Collision_Mesh>HP_SUPPLY</Collision_Mesh>
		<Damage_Particles>HP_SUPPLY_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Two_Turbolaser_01_DUMMY">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Model_To_Attach>Nb_apbase_hp_tl3_dummy.alo</Model_To_Attach>
		<Attachment_Bone>HP_TL3_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TL3_COLL</Collision_Mesh>
		<Damage_Decal>HP_TL3_BLAST</Damage_Decal>
		<Damage_Particles>HP_TL3_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Two_Turbolaser_02_DUMMY">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Model_To_Attach>Nb_apbase_hp_tl4_dummy.alo</Model_To_Attach>
		<Attachment_Bone>HP_TL4_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TL4_COLL</Collision_Mesh>
		<Damage_Decal>HP_TL4_BLAST</Damage_Decal>
		<Damage_Particles>HP_TL4_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Two_Missile_01_DUMMY">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Model_To_Attach>Nb_apbase_hp_ht2.alo</Model_To_Attach>
		<Attachment_Bone>HP_HT2_BONE</Attachment_Bone>
		<Collision_Mesh>HP_HT2_COLL</Collision_Mesh>
		<Damage_Decal>HP_HT2_BLAST</Damage_Decal>
		<Damage_Particles>HP_HT2_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Three_Ion_00_DUMMY">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Model_To_Attach>Nb_apbase_hp_tl1_dummy.alo</Model_To_Attach>
		<Attachment_Bone>HP_TL1_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TL1_COLL</Collision_Mesh>
		<Damage_Decal>HP_TL1_BLAST</Damage_Decal>
		<Damage_Particles>HP_TL1_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Three_Ion_01_DUMMY">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_05</Attachment_Bone>
		<Collision_Mesh>HP_05</Collision_Mesh>
		<Damage_Particles>HP_05_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Three_Laser_01_DUMMY">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Model_To_Attach>Nb_apbase_hp_ll1_dummy.alo</Model_To_Attach>
		<Attachment_Bone>HP_LL1_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LL1_COLL</Collision_Mesh>
		<Damage_Decal>HP_LL1_BLAST</Damage_Decal>
		<Damage_Particles>HP_LL1_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Four_Laser_02_DUMMY">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_03</Attachment_Bone>
		<Collision_Mesh>HP_03</Collision_Mesh>
		<Damage_Particles>HP_03_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Four_Laser_03_DUMMY">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_04</Attachment_Bone>
		<Collision_Mesh>HP_04</Collision_Mesh>
		<Damage_Particles>HP_04_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Four_Torpedo_00_DUMMY">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_02</Attachment_Bone>
		<Collision_Mesh>HP_02</Collision_Mesh>
		<Damage_Particles>HP_02_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Four_Torpedo_01_DUMMY">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_01</Attachment_Bone>
		<Collision_Mesh>HP_01</Collision_Mesh>
		<Damage_Particles>HP_01_EMITDAMAGE</Damage_Particles>
	</HardPoint>

	<HardPoint Name="HP_Hutt_Station_One_Shield_Gen">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Repair_Cost_Per_Frame>0.7</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Shield_00</Death_Breakoff_Prop>
		<Model_To_Attach>Nb_apbase_hp_shg.alo</Model_To_Attach>
		<Attachment_Bone>HP_SHG_BONE</Attachment_Bone>
		<Collision_Mesh>HP_SHG_COLL</Collision_Mesh>
		<Damage_Decal>HP_SHG_BLAST</Damage_Decal>
		<Damage_Particles>HP_SHG_EMITDAMAGE</Damage_Particles>
		<Health>1125.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_One_Hangar">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>1125.0</Health>
		<Repair_Cost_Per_Frame>0.7</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Fighter_Bay_Flyout_Distance>400.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Model_To_Attach>Nb_apbase_hp_hb.alo</Model_To_Attach>
		<Attachment_Bone>HP_HB_BONE</Attachment_Bone>
		<Collision_Mesh>HP_HB_COLL</Collision_Mesh>
		<Damage_Decal>HP_HB_BLAST</Damage_Decal>
		<Damage_Particles>HP_HB_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_One_Comm_Array">
		<Type>HARD_POINT_ENABLE_SPECIAL_ABILITY</Type>
		<Special_Ability_Name>H_Comm_Array_Enable_Radar</Special_Ability_Name>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_COMM_ARRAY_HARDPOINT</Tooltip_Text>
		<Repair_Cost_Per_Frame>0.7</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Allows_Special_Weapon_Use>True</Allows_Special_Weapon_Use>
		<Attachment_Bone>HP_COMM</Attachment_Bone>
		<Collision_Mesh>HP_COMM</Collision_Mesh>
		<Damage_Particles>HP_COMM_EMITDAMAGE</Damage_Particles>
		<Health>1125.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_One_Supply_Dock">
		<Type>HARD_POINT_ENABLE_SPECIAL_ABILITY</Type>
		<Special_Ability_Name>H_Supply_Dock_Income_Bonus</Special_Ability_Name>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SUPPLY_DOCK_HARDPOINT</Tooltip_Text>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Health>750.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_SUPPLY</Attachment_Bone>
		<Collision_Mesh>HP_SUPPLY</Collision_Mesh>
		<Damage_Particles>HP_SUPPLY_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_One_Laser_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ll2.alo</Model_To_Attach>
		<Attachment_Bone>HP_LL2_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LL2_COLL</Collision_Mesh>
		<Damage_Decal>HP_LL2_BLAST</Damage_Decal>
		<Damage_Particles>HP_LL2_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Light_Laser_01</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_05_A</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_05_A</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_One_Turbolaser_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_tl2.alo</Model_To_Attach>
		<Attachment_Bone>HP_TL2_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TL2_COLL</Collision_Mesh>
		<Damage_Decal>HP_TL2_BLAST</Damage_Decal>
		<Damage_Particles>HP_TL2_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Turbolaser_01</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_04_A</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_04_B</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_One_Missile_00">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ht1.alo</Model_To_Attach>
		<Attachment_Bone>HP_HT1_BONE</Attachment_Bone>
		<Collision_Mesh>HP_HT1_COLL</Collision_Mesh>
		<Damage_Decal>HP_HT1_BLAST</Damage_Decal>
		<Damage_Particles>HP_HT1_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Hvy_Turret_00</Death_Breakoff_Prop>
		<Fire_Bone_A>MuzzleA_07_A</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_07_A</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>

	<HardPoint Name="HP_Hutt_Station_Two_Turbolaser_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_tl3.alo</Model_To_Attach>
		<Attachment_Bone>HP_TL3_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TL3_COLL</Collision_Mesh>
		<Damage_Decal>HP_TL3_BLAST</Damage_Decal>
		<Damage_Particles>HP_TL3_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Turbolaser_02</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_03_A</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_03_B</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Two_Turbolaser_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_tl4.alo</Model_To_Attach>
		<Attachment_Bone>HP_TL4_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TL4_COLL</Collision_Mesh>
		<Damage_Decal>HP_TL4_BLAST</Damage_Decal>
		<Damage_Particles>HP_TL4_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Turbolaser_03</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_02_A</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_02_B</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Two_Missile_01">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ht2.alo</Model_To_Attach>
		<Attachment_Bone>HP_HT2_BONE</Attachment_Bone>
		<Collision_Mesh>HP_HT2_COLL</Collision_Mesh>
		<Damage_Decal>HP_HT2_BLAST</Damage_Decal>
		<Damage_Particles>HP_HT2_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Hvy_Turret_01</Death_Breakoff_Prop>
		<Fire_Bone_A>MuzzleA_06_A</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_06_A</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Three_Laser_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ll1.alo</Model_To_Attach>
		<Attachment_Bone>HP_LL1_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LL1_COLL</Collision_Mesh>
		<Damage_Decal>HP_LL1_BLAST</Damage_Decal>
		<Damage_Particles>HP_LL1_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Light_Laser_00</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_00_A</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_00_A</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Three_Ion_00">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_tl1.alo</Model_To_Attach>
		<Attachment_Bone>HP_TL1_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TL1_COLL</Collision_Mesh>
		<Damage_Decal>HP_TL1_BLAST</Damage_Decal>
		<Damage_Particles>HP_TL1_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Turbolaser_00</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_01_A</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_01_B</Fire_Bone_B>
		<Fire_Cone_Width>225.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Three_Ion_01">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ic1.alo</Model_To_Attach>
		<Attachment_Bone>HP_05</Attachment_Bone>
		<Collision_Mesh>HP_05</Collision_Mesh>
		<Damage_Particles>HP_05_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Turbolaser_02</Death_Breakoff_Prop>
		<Fire_Bone_A>HP_05</Fire_Bone_A>
		<Fire_Bone_B>HP_05</Fire_Bone_B>
		<Fire_Cone_Width>225</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Four_Shield_Gen">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Shield_00</Death_Breakoff_Prop>
		<Model_To_Attach>Nb_apbase_hp_shg.alo</Model_To_Attach>
		<Attachment_Bone>HP_SHG_BONE</Attachment_Bone>
		<Collision_Mesh>HP_SHG_COLL</Collision_Mesh>
		<Damage_Decal>HP_SHG_BLAST</Damage_Decal>
		<Damage_Particles>HP_SHG_EMITDAMAGE</Damage_Particles>
		<Health>1500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Four_Laser_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ll3.ALO</Model_To_Attach>
		<Attachment_Bone>HP_03</Attachment_Bone>
		<Collision_Mesh>HP_03</Collision_Mesh>
		<Damage_Particles>HP_03_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Light_Laser_00</Death_Breakoff_Prop>
		<Fire_Bone_A>HP_03</Fire_Bone_A>
		<Fire_Bone_B>HP_03</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>115.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Four_Laser_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ll4.ALO</Model_To_Attach>
		<Attachment_Bone>HP_04</Attachment_Bone>
		<Collision_Mesh>HP_04</Collision_Mesh>
		<Damage_Particles>HP_04_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Light_Laser_00</Death_Breakoff_Prop>
		<Fire_Bone_A>HP_04</Fire_Bone_A>
		<Fire_Bone_B>HP_04</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>115.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Four_Torpedo_00">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ht3.alo</Model_To_Attach>
		<Attachment_Bone>HP_02</Attachment_Bone>
		<Collision_Mesh>HP_02</Collision_Mesh>
		<Damage_Particles>HP_02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_02</Fire_Bone_A>
		<Fire_Bone_B>HP_02</Fire_Bone_B>
		<Fire_Cone_Width>250.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>7.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Four_Torpedo_01">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ht4.alo</Model_To_Attach>
		<Attachment_Bone>HP_01</Attachment_Bone>
		<Collision_Mesh>HP_01</Collision_Mesh>
		<Damage_Particles>HP_01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_01</Fire_Bone_A>
		<Fire_Bone_B>HP_01</Fire_Bone_B>
		<Fire_Cone_Width>250.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>7.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Five_Laser_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ll2.alo</Model_To_Attach>
		<Attachment_Bone>HP_LL2_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LL2_COLL</Collision_Mesh>
		<Damage_Decal>HP_LL2_BLAST</Damage_Decal>
		<Damage_Particles>HP_LL2_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Light_Laser_01</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_05_A</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_05_A</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Five_Laser_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ll1.alo</Model_To_Attach>
		<Attachment_Bone>HP_LL1_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LL1_COLL</Collision_Mesh>
		<Damage_Decal>HP_LL1_BLAST</Damage_Decal>
		<Damage_Particles>HP_LL1_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Light_Laser_00</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_00_A</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_00_A</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Five_Laser_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ll3.ALO</Model_To_Attach>
		<Attachment_Bone>HP_03</Attachment_Bone>
		<Collision_Mesh>HP_03</Collision_Mesh>
		<Damage_Particles>HP_03_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Light_Laser_00</Death_Breakoff_Prop>
		<Fire_Bone_A>HP_03</Fire_Bone_A>
		<Fire_Bone_B>HP_03</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>115.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Five_Laser_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ll4.ALO</Model_To_Attach>
		<Attachment_Bone>HP_04</Attachment_Bone>
		<Collision_Mesh>HP_04</Collision_Mesh>
		<Damage_Particles>HP_04_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Light_Laser_00</Death_Breakoff_Prop>
		<Fire_Bone_A>HP_04</Fire_Bone_A>
		<Fire_Bone_B>HP_04</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>115.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Five_Turbolaser_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_tl2.alo</Model_To_Attach>
		<Attachment_Bone>HP_TL2_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TL2_COLL</Collision_Mesh>
		<Damage_Decal>HP_TL2_BLAST</Damage_Decal>
		<Damage_Particles>HP_TL2_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Turbolaser_01</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_04_A</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_04_B</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Five_Turbolaser_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_tl3.alo</Model_To_Attach>
		<Attachment_Bone>HP_TL3_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TL3_COLL</Collision_Mesh>
		<Damage_Decal>HP_TL3_BLAST</Damage_Decal>
		<Damage_Particles>HP_TL3_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Turbolaser_02</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_03_A</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_03_B</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Five_Turbolaser_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_tl4.alo</Model_To_Attach>
		<Attachment_Bone>HP_TL4_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TL4_COLL</Collision_Mesh>
		<Damage_Decal>HP_TL4_BLAST</Damage_Decal>
		<Damage_Particles>HP_TL4_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Turbolaser_03</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_02_A</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_02_B</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Five_Missile_00">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ht1.alo</Model_To_Attach>
		<Attachment_Bone>HP_HT1_BONE</Attachment_Bone>
		<Collision_Mesh>HP_HT1_COLL</Collision_Mesh>
		<Damage_Decal>HP_HT1_BLAST</Damage_Decal>
		<Damage_Particles>HP_HT1_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Hvy_Turret_00</Death_Breakoff_Prop>
		<Fire_Bone_A>MuzzleA_07_A</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_07_A</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Five_Missile_01">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ht2.alo</Model_To_Attach>
		<Attachment_Bone>HP_HT2_BONE</Attachment_Bone>
		<Collision_Mesh>HP_HT2_COLL</Collision_Mesh>
		<Damage_Decal>HP_HT2_BLAST</Damage_Decal>
		<Damage_Particles>HP_HT2_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Hvy_Turret_01</Death_Breakoff_Prop>
		<Fire_Bone_A>MuzzleA_06_A</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_06_A</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Five_Torpedo_00">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ht3.alo</Model_To_Attach>
		<Attachment_Bone>HP_02</Attachment_Bone>
		<Collision_Mesh>HP_02</Collision_Mesh>
		<Damage_Particles>HP_02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_02</Fire_Bone_A>
		<Fire_Bone_B>HP_02</Fire_Bone_B>
		<Fire_Cone_Width>250.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>7.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Five_Torpedo_01">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ht4.alo</Model_To_Attach>
		<Attachment_Bone>HP_01</Attachment_Bone>
		<Collision_Mesh>HP_01</Collision_Mesh>
		<Damage_Particles>HP_01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_01</Fire_Bone_A>
		<Fire_Bone_B>HP_01</Fire_Bone_B>
		<Fire_Cone_Width>250.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>7.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Five_Ion_00">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_tl1.alo</Model_To_Attach>
		<Attachment_Bone>HP_TL1_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TL1_COLL</Collision_Mesh>
		<Damage_Decal>HP_TL1_BLAST</Damage_Decal>
		<Damage_Particles>HP_TL1_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Turbolaser_00</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_01_A</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_01_B</Fire_Bone_B>
		<Fire_Cone_Width>225.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Station_Five_Ion_01">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>Nb_apbase_hp_ic1.alo</Model_To_Attach>
		<Attachment_Bone>HP_05</Attachment_Bone>
		<Collision_Mesh>HP_05</Collision_Mesh>
		<Damage_Particles>HP_05_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Asteroid_Base_Turbolaser_02</Death_Breakoff_Prop>
		<Fire_Bone_A>HP_05</Fire_Bone_A>
		<Fire_Bone_B>HP_05</Fire_Bone_B>
		<Fire_Cone_Width>225</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Defense_Station_TL_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_01</Attachment_Bone>
		<Collision_Mesh>HP_01</Collision_Mesh>
		<Damage_Particles>HP_01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_01</Fire_Bone_A>
		<Fire_Bone_B>HP_01</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Defense_Station_TL_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_02</Attachment_Bone>
		<Collision_Mesh>HP_02</Collision_Mesh>
		<Damage_Particles>HP_02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_02</Fire_Bone_A>
		<Fire_Bone_B>HP_02</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Defense_Station_TL_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_03</Attachment_Bone>
		<Collision_Mesh>HP_03</Collision_Mesh>
		<Damage_Particles>HP_03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_03</Fire_Bone_A>
		<Fire_Bone_B>HP_03</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Defense_Station_TL_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_04</Attachment_Bone>
		<Collision_Mesh>HP_04</Collision_Mesh>
		<Damage_Particles>HP_04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_04</Fire_Bone_A>
		<Fire_Bone_B>HP_04</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Defense_Station_TL_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_05</Attachment_Bone>
		<Collision_Mesh>HP_05</Collision_Mesh>
		<Damage_Particles>HP_05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_05</Fire_Bone_A>
		<Fire_Bone_B>HP_05</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Defense_Station_TL_06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_06</Attachment_Bone>
		<Collision_Mesh>HP_06</Collision_Mesh>
		<Damage_Particles>HP_06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_06</Fire_Bone_A>
		<Fire_Bone_B>HP_06</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Defense_Station_TL_07">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_07</Attachment_Bone>
		<Collision_Mesh>HP_07</Collision_Mesh>
		<Damage_Particles>HP_07_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_07</Fire_Bone_A>
		<Fire_Bone_B>HP_07</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Defense_Station_TL_08">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_08</Attachment_Bone>
		<Collision_Mesh>HP_08</Collision_Mesh>
		<Damage_Particles>HP_08_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_08</Fire_Bone_A>
		<Fire_Bone_B>HP_08</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Defense_Station_Shield_01">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.7</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>SHIELD_01</Attachment_Bone>
		<Collision_Mesh>SHIELD_01</Collision_Mesh>
		<Damage_Particles>SHIELD_01_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Defense_Station_Shield_02">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.7</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>SHIELD_02</Attachment_Bone>
		<Collision_Mesh>SHIELD_02</Collision_Mesh>
		<Damage_Particles>SHIELD_02_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Defense_Station_Hangar_01">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>350.0</Health>
		<Repair_Cost_Per_Frame>0.7</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Fighter_Bay_Flyout_Distance>150.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Attachment_Bone>SPAWN_01</Attachment_Bone>
		<Collision_Mesh>SPAWN_01</Collision_Mesh>
		<Damage_Particles>SPAWN_01_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Defense_Station_Hangar_02">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>350.0</Health>
		<Repair_Cost_Per_Frame>0.7</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Fighter_Bay_Flyout_Distance>150.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Attachment_Bone>SPAWN_02</Attachment_Bone>
		<Collision_Mesh>SPAWN_02</Collision_Mesh>
		<Damage_Particles>SPAWN_02_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Defense_Station_Hangar_03">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>350.0</Health>
		<Repair_Cost_Per_Frame>0.7</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Fighter_Bay_Flyout_Distance>150.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Attachment_Bone>SPAWN_03</Attachment_Bone>
		<Collision_Mesh>SPAWN_03</Collision_Mesh>
		<Damage_Particles>SPAWN_03_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Defense_Station_Hangar_04">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>350.0</Health>
		<Repair_Cost_Per_Frame>0.7</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Fighter_Bay_Flyout_Distance>150.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Attachment_Bone>SPAWN_04</Attachment_Bone>
		<Collision_Mesh>SPAWN_04</Collision_Mesh>
		<Damage_Particles>SPAWN_04_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_One_TL_01H">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP01_LC01</Attachment_Bone>
		<Collision_Mesh>HP01_LC01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP01_LC01</Fire_Bone_A>
		<Fire_Bone_B>HP01_LC01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_One_TL_02H">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP01_TBL</Attachment_Bone>
		<Collision_Mesh>HP01_TBL</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP01_TBL_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP01_TBL</Fire_Bone_A>
		<Fire_Bone_B>HP01_TBL</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_One_LC_01H">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP02_LC</Attachment_Bone>
		<Collision_Mesh>HP02_LC</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP02_LC_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP02_LC</Fire_Bone_A>
		<Fire_Bone_B>HP02_LC</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Two_TL_01H">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP01_CON</Attachment_Bone>
		<Collision_Mesh>HP01_CON</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP01_CON_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP01_CON</Fire_Bone_A>
		<Fire_Bone_B>HP01_CON</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Two_TL_02H">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP01_LC02</Attachment_Bone>
		<Collision_Mesh>HP01_LC02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP01_LC02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP01_LC02</Fire_Bone_A>
		<Fire_Bone_B>HP01_LC02</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Two_LC_01H">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP02_TBL01</Attachment_Bone>
		<Collision_Mesh>HP02_TBL01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP02_TBL01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP02_TBL01</Fire_Bone_A>
		<Fire_Bone_B>HP02_TBL01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Four_TL_01H">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP05_CON</Attachment_Bone>
		<Collision_Mesh>HP05_CON</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP05_CON</Fire_Bone_A>
		<Fire_Bone_B>HP05_CON</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Four_TL_02H">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP04_LC</Attachment_Bone>
		<Collision_Mesh>HP04_LC</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP04_LC_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP04_LC</Fire_Bone_A>
		<Fire_Bone_B>HP04_LC</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Four_TL_03H">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP05_TORP</Attachment_Bone>
		<Collision_Mesh>HP05_TORP</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP05_TORP_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP05_TORP</Fire_Bone_A>
		<Fire_Bone_B>HP05_TORP</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Four_TL_04H">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP04_IC</Attachment_Bone>
		<Collision_Mesh>HP04_IC</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP04_IC_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP04_IC</Fire_Bone_A>
		<Fire_Bone_B>HP04_IC</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Five_TL_01H">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP04_TBL02</Attachment_Bone>
		<Collision_Mesh>HP04_TBL02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP04_TBL02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP04_TBL02</Fire_Bone_A>
		<Fire_Bone_B>HP04_TBL02</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Five_TL_02H">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP05_IC</Attachment_Bone>
		<Collision_Mesh>HP05_IC</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP05_IC</Fire_Bone_A>
		<Fire_Bone_B>HP05_IC</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Five_TL_03H">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP04_TBL01</Attachment_Bone>
		<Collision_Mesh>HP04_TBL01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP04_TBL01</Fire_Bone_A>
		<Fire_Bone_B>HP04_TBL01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Five_TL_04H">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP05_TBL</Attachment_Bone>
		<Collision_Mesh>HP05_TBL</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP05_TBL_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP05_TBL</Fire_Bone_A>
		<Fire_Bone_B>HP05_TBL</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Satellite_Laser_H">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>60</Fire_Cone_Width>
		<Fire_Cone_Height>60</Fire_Cone_Height>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>1.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1155.0</Fire_Range_Distance> <!--model: +47-->
		<Fire_SFXEvent>Unit_Turret_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 3.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 2.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 3.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 1.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 10</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>true</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Satellite_Flak_Beam">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>60</Fire_Cone_Width>
		<Fire_Cone_Height>60</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>1.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>12</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>960.0</Fire_Range_Distance> <!--model: +44-->
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 1.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 10</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>true</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Satellite_Beam">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>60</Fire_Cone_Width>
		<Fire_Cone_Height>60</Fire_Cone_Height>
		<Projectile_Damage>16.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1550.0</Fire_Range_Distance> <!--model: +55-->
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>true</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Satellite_Heavy_Beam">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>60</Fire_Cone_Width>
		<Fire_Cone_Height>60</Fire_Cone_Height>
		<Projectile_Damage>105.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1925.0</Fire_Range_Distance> <!--model: +77-->
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 80.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 1.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 1</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>false</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Satellite_Ion_Storm">
<!--		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Collision_Mesh>ROOT</Collision_Mesh>
		<Model_To_Attach>w_nebula04_ion.alo</Model_To_Attach>-->

		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fighter_Bay_Flyout_Distance>1.0</Fighter_Bay_Flyout_Distance>

		<Attachment_Bone>ROOT</Attachment_Bone>
		<Collision_Mesh>ROOT</Collision_Mesh>
	</HardPoint>
	<HardPoint Name="HP_Arquitens_H_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_01</Attachment_Bone>
		<Collision_Mesh>HP_01</Collision_Mesh>
		<Damage_Particles>HP_01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_01A</Fire_Bone_A>
		<Fire_Bone_B>FP_01B</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>150.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
<!--		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>-->
	</HardPoint>
	<HardPoint Name="HP_Arquitens_H_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_02</Attachment_Bone>
		<Collision_Mesh>HP_02</Collision_Mesh>
		<Damage_Particles>HP_02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_02A</Fire_Bone_A>
		<Fire_Bone_B>FP_02B</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>150.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
<!--		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>-->
	</HardPoint>
	<HardPoint Name="HP_Arquitens_H_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_03</Attachment_Bone>
		<Collision_Mesh>HP_03</Collision_Mesh>
		<Damage_Particles>HP_03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_03A</Fire_Bone_A>
		<Fire_Bone_B>FP_03B</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>150.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
<!--		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>-->
	</HardPoint>
	<HardPoint Name="HP_Arquitens_H_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_04</Attachment_Bone>
		<Collision_Mesh>HP_04</Collision_Mesh>
		<Damage_Particles>HP_04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_04A</Fire_Bone_A>
		<Fire_Bone_B>FP_04B</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>150.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
<!--		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>-->
	</HardPoint>
	<HardPoint Name="HP_Velox_H_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_01</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MED_TLT_01</Fire_Bone_A>
		<Fire_Bone_B>MED_TLT_02</Fire_Bone_B>
		<Fire_Cone_Width>120.0</Fire_Cone_Width>
		<Fire_Cone_Height>60.0</Fire_Cone_Height>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Velox_H_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_02</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MED_TLT_03</Fire_Bone_A>
		<Fire_Bone_B>MED_TLT_06</Fire_Bone_B>
		<Fire_Cone_Width>60.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Velox_H_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_03</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MED_TLT_04</Fire_Bone_A>
		<Fire_Bone_B>MED_TLT_05</Fire_Bone_B>
		<Fire_Cone_Width>60.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Chronos_HB_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R01</Attachment_Bone>
		<Collision_Mesh>HP_R01</Collision_Mesh>
		<Damage_Particles>HP_R01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_R01</Fire_Bone_A>
		<Fire_Bone_B>HP_R01</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_HB_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R02</Attachment_Bone>
		<Collision_Mesh>HP_R02</Collision_Mesh>
		<Damage_Particles>HP_R02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_R02</Fire_Bone_A>
		<Fire_Bone_B>HP_R02</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_HB_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R04</Attachment_Bone>
		<Collision_Mesh>HP_R04</Collision_Mesh>
		<Damage_Particles>HP_R04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_R04</Fire_Bone_A>
		<Fire_Bone_B>HP_R04</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_HB_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R05</Attachment_Bone>
		<Collision_Mesh>HP_R05</Collision_Mesh>
		<Damage_Particles>HP_R05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_R05</Fire_Bone_A>
		<Fire_Bone_B>HP_R05</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_HB_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R07</Attachment_Bone>
		<Collision_Mesh>HP_R07</Collision_Mesh>
		<Damage_Particles>HP_R07_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_R07</Fire_Bone_A>
		<Fire_Bone_B>HP_R07</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_HB_06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R08</Attachment_Bone>
		<Collision_Mesh>HP_R08</Collision_Mesh>
		<Damage_Particles>HP_R08_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_R08</Fire_Bone_A>
		<Fire_Bone_B>HP_R08</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_HB_07">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R10</Attachment_Bone>
		<Collision_Mesh>HP_R10</Collision_Mesh>
		<Damage_Particles>HP_R10_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_R10</Fire_Bone_A>
		<Fire_Bone_B>HP_R10</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_HB_08">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R11</Attachment_Bone>
		<Collision_Mesh>HP_R11</Collision_Mesh>
		<Damage_Particles>HP_R11_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_R11</Fire_Bone_A>
		<Fire_Bone_B>HP_R11</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_HB_09">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R13</Attachment_Bone>
		<Collision_Mesh>HP_R13</Collision_Mesh>
		<Damage_Particles>HP_R13_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_R13</Fire_Bone_A>
		<Fire_Bone_B>HP_R13</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_HB_10">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R14</Attachment_Bone>
		<Collision_Mesh>HP_R14</Collision_Mesh>
		<Damage_Particles>HP_R14_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_R14</Fire_Bone_A>
		<Fire_Bone_B>HP_R14</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_HB_11">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R16</Attachment_Bone>
		<Collision_Mesh>HP_R16</Collision_Mesh>
		<Damage_Particles>HP_R16_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_R16</Fire_Bone_A>
		<Fire_Bone_B>HP_R16</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_HB_12">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R17</Attachment_Bone>
		<Collision_Mesh>HP_R17</Collision_Mesh>
		<Damage_Particles>HP_R17_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_R17</Fire_Bone_A>
		<Fire_Bone_B>HP_R17</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_HB_13">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L01</Attachment_Bone>
		<Collision_Mesh>HP_L01</Collision_Mesh>
		<Damage_Particles>HP_L01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_L01</Fire_Bone_A>
		<Fire_Bone_B>HP_L01</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_HB_14">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L02</Attachment_Bone>
		<Collision_Mesh>HP_L02</Collision_Mesh>
		<Damage_Particles>HP_L02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_L02</Fire_Bone_A>
		<Fire_Bone_B>HP_L02</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_HB_15">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L04</Attachment_Bone>
		<Collision_Mesh>HP_L04</Collision_Mesh>
		<Damage_Particles>HP_L04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_L04</Fire_Bone_A>
		<Fire_Bone_B>HP_L04</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_HB_16">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L05</Attachment_Bone>
		<Collision_Mesh>HP_L05</Collision_Mesh>
		<Damage_Particles>HP_L05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_L05</Fire_Bone_A>
		<Fire_Bone_B>HP_L05</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_HB_17">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L07</Attachment_Bone>
		<Collision_Mesh>HP_L07</Collision_Mesh>
		<Damage_Particles>HP_L07_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_L07</Fire_Bone_A>
		<Fire_Bone_B>HP_L07</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_HB_18">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L08</Attachment_Bone>
		<Collision_Mesh>HP_L08</Collision_Mesh>
		<Damage_Particles>HP_L08_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_L08</Fire_Bone_A>
		<Fire_Bone_B>HP_L08</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_HB_19">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L10</Attachment_Bone>
		<Collision_Mesh>HP_L10</Collision_Mesh>
		<Damage_Particles>HP_L10_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_L10</Fire_Bone_A>
		<Fire_Bone_B>HP_L10</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_HB_20">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L11</Attachment_Bone>
		<Collision_Mesh>HP_L11</Collision_Mesh>
		<Damage_Particles>HP_L11_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_L11</Fire_Bone_A>
		<Fire_Bone_B>HP_L11</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_HB_21">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L13</Attachment_Bone>
		<Collision_Mesh>HP_L13</Collision_Mesh>
		<Damage_Particles>HP_L13_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_L13</Fire_Bone_A>
		<Fire_Bone_B>HP_L13</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_HB_22">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L14</Attachment_Bone>
		<Collision_Mesh>HP_L14</Collision_Mesh>
		<Damage_Particles>HP_L14_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_L14</Fire_Bone_A>
		<Fire_Bone_B>HP_L14</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_HB_23">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L16</Attachment_Bone>
		<Collision_Mesh>HP_L16</Collision_Mesh>
		<Damage_Particles>HP_L16_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_L16</Fire_Bone_A>
		<Fire_Bone_B>HP_L16</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_HB_24">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L17</Attachment_Bone>
		<Collision_Mesh>HP_L17</Collision_Mesh>
		<Damage_Particles>HP_L17_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_L17</Fire_Bone_A>
		<Fire_Bone_B>HP_L17</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_Beam_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R03</Attachment_Bone>
		<Collision_Mesh>HP_R03</Collision_Mesh>
		<Damage_Particles>HP_R03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R03a</Fire_Bone_A>
		<Fire_Bone_B>FP_R03b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_Beam_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R06</Attachment_Bone>
		<Collision_Mesh>HP_R06</Collision_Mesh>
		<Damage_Particles>HP_R06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R06a</Fire_Bone_A>
		<Fire_Bone_B>FP_R06b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_Beam_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R09</Attachment_Bone>
		<Collision_Mesh>HP_R09</Collision_Mesh>
		<Damage_Particles>HP_R09_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R09a</Fire_Bone_A>
		<Fire_Bone_B>FP_R09b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_Beam_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R12</Attachment_Bone>
		<Collision_Mesh>HP_R12</Collision_Mesh>
		<Damage_Particles>HP_R12_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R12a</Fire_Bone_A>
		<Fire_Bone_B>FP_R12b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_Beam_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R15</Attachment_Bone>
		<Collision_Mesh>HP_R15</Collision_Mesh>
		<Damage_Particles>HP_R15_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R15a</Fire_Bone_A>
		<Fire_Bone_B>FP_R15b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_Beam_06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R18</Attachment_Bone>
		<Collision_Mesh>HP_R18</Collision_Mesh>
		<Damage_Particles>HP_R18_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R18a</Fire_Bone_A>
		<Fire_Bone_B>FP_R18b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_Beam_07">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L03</Attachment_Bone>
		<Collision_Mesh>HP_L03</Collision_Mesh>
		<Damage_Particles>HP_L03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L03a</Fire_Bone_A>
		<Fire_Bone_B>FP_L03b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_Beam_08">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L06</Attachment_Bone>
		<Collision_Mesh>HP_L06</Collision_Mesh>
		<Damage_Particles>HP_L06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L06a</Fire_Bone_A>
		<Fire_Bone_B>FP_L06b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_Beam_09">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L09</Attachment_Bone>
		<Collision_Mesh>HP_L09</Collision_Mesh>
		<Damage_Particles>HP_L09_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L09a</Fire_Bone_A>
		<Fire_Bone_B>FP_L09b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_Beam_10">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L12</Attachment_Bone>
		<Collision_Mesh>HP_L12</Collision_Mesh>
		<Damage_Particles>HP_L12_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L12a</Fire_Bone_A>
		<Fire_Bone_B>FP_L12b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_Beam_11">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L15</Attachment_Bone>
		<Collision_Mesh>HP_L15</Collision_Mesh>
		<Damage_Particles>HP_L15_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L15a</Fire_Bone_A>
		<Fire_Bone_B>FP_L15b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_Beam_12">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L18</Attachment_Bone>
		<Collision_Mesh>HP_L18</Collision_Mesh>
		<Damage_Particles>HP_L18_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L18a</Fire_Bone_A>
		<Fire_Bone_B>FP_L18b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_FB_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_FlakBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_CR01</Attachment_Bone>
		<Collision_Mesh>HP_CR01</Collision_Mesh>
		<Damage_Particles>HP_CR01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_CR01a</Fire_Bone_A>
		<Fire_Bone_B>FP_CR01b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>True</Allow_Opportunity_Fire_When_Idle>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_FB_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_FlakBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_CR02</Attachment_Bone>
		<Collision_Mesh>HP_CR02</Collision_Mesh>
		<Damage_Particles>HP_CR02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_CR02a</Fire_Bone_A>
		<Fire_Bone_B>FP_CR02b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>True</Allow_Opportunity_Fire_When_Idle>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_FB_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_FlakBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_CR03</Attachment_Bone>
		<Collision_Mesh>HP_CR03</Collision_Mesh>
		<Damage_Particles>HP_CR03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_CR03a</Fire_Bone_A>
		<Fire_Bone_B>FP_CR03b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>True</Allow_Opportunity_Fire_When_Idle>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_FB_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_FlakBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_CR04</Attachment_Bone>
		<Collision_Mesh>HP_CR04</Collision_Mesh>
		<Damage_Particles>HP_CR04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_CR04a</Fire_Bone_A>
		<Fire_Bone_B>FP_CR04b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>True</Allow_Opportunity_Fire_When_Idle>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_FB_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_FlakBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_CR05</Attachment_Bone>
		<Collision_Mesh>HP_CR05</Collision_Mesh>
		<Damage_Particles>HP_CR05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_CR05a</Fire_Bone_A>
		<Fire_Bone_B>FP_CR05b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>True</Allow_Opportunity_Fire_When_Idle>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_FB_06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_FlakBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_CR06</Attachment_Bone>
		<Collision_Mesh>HP_CR06</Collision_Mesh>
		<Damage_Particles>HP_CR06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_CR06a</Fire_Bone_A>
		<Fire_Bone_B>FP_CR06b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>True</Allow_Opportunity_Fire_When_Idle>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_FB_07">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_FlakBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R19</Attachment_Bone>
		<Collision_Mesh>HP_R19</Collision_Mesh>
		<Damage_Particles>HP_R19_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R19a</Fire_Bone_A>
		<Fire_Bone_B>FP_R19b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>True</Allow_Opportunity_Fire_When_Idle>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_FB_08">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_FlakBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R20</Attachment_Bone>
		<Collision_Mesh>HP_R20</Collision_Mesh>
		<Damage_Particles>HP_R20_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R20a</Fire_Bone_A>
		<Fire_Bone_B>FP_R20b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>True</Allow_Opportunity_Fire_When_Idle>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_FB_09">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_FlakBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R21</Attachment_Bone>
		<Collision_Mesh>HP_R21</Collision_Mesh>
		<Damage_Particles>HP_R21_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R21a</Fire_Bone_A>
		<Fire_Bone_B>FP_R21b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>True</Allow_Opportunity_Fire_When_Idle>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_FB_10">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_FlakBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_CL01</Attachment_Bone>
		<Collision_Mesh>HP_CL01</Collision_Mesh>
		<Damage_Particles>HP_CL01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_CL01a</Fire_Bone_A>
		<Fire_Bone_B>FP_CL01b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>True</Allow_Opportunity_Fire_When_Idle>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_FB_11">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_FlakBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_CL02</Attachment_Bone>
		<Collision_Mesh>HP_CL02</Collision_Mesh>
		<Damage_Particles>HP_CL02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_CL02a</Fire_Bone_A>
		<Fire_Bone_B>FP_CL02b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>True</Allow_Opportunity_Fire_When_Idle>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_FB_12">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_FlakBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_CL03</Attachment_Bone>
		<Collision_Mesh>HP_CL03</Collision_Mesh>
		<Damage_Particles>HP_CL03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_CL03a</Fire_Bone_A>
		<Fire_Bone_B>FP_CL03b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>True</Allow_Opportunity_Fire_When_Idle>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_FB_13">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_FlakBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_CL04</Attachment_Bone>
		<Collision_Mesh>HP_CL04</Collision_Mesh>
		<Damage_Particles>HP_CL04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_CL04a</Fire_Bone_A>
		<Fire_Bone_B>FP_CL04b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>True</Allow_Opportunity_Fire_When_Idle>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_FB_14">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_FlakBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_CL05</Attachment_Bone>
		<Collision_Mesh>HP_CL05</Collision_Mesh>
		<Damage_Particles>HP_CL05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_CL05a</Fire_Bone_A>
		<Fire_Bone_B>FP_CL05b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>True</Allow_Opportunity_Fire_When_Idle>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_FB_15">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_FlakBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_CL06</Attachment_Bone>
		<Collision_Mesh>HP_CL06</Collision_Mesh>
		<Damage_Particles>HP_CL06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_CL06a</Fire_Bone_A>
		<Fire_Bone_B>FP_CL06b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>True</Allow_Opportunity_Fire_When_Idle>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_FB_16">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_FlakBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L19</Attachment_Bone>
		<Collision_Mesh>HP_L19</Collision_Mesh>
		<Damage_Particles>HP_L19_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L19a</Fire_Bone_A>
		<Fire_Bone_B>FP_L19b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>True</Allow_Opportunity_Fire_When_Idle>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_FB_17">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_FlakBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L20</Attachment_Bone>
		<Collision_Mesh>HP_L20</Collision_Mesh>
		<Damage_Particles>HP_L20_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L20a</Fire_Bone_A>
		<Fire_Bone_B>FP_L20b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>True</Allow_Opportunity_Fire_When_Idle>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_FB_18">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_FlakBeam</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L21</Attachment_Bone>
		<Collision_Mesh>HP_L21</Collision_Mesh>
		<Damage_Particles>HP_L21_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L21a</Fire_Bone_A>
		<Fire_Bone_B>FP_L21b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>True</Allow_Opportunity_Fire_When_Idle>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Chronos_Shield_01">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Attachment_Bone>HP_SHIELD_00</Attachment_Bone>
		<Collision_Mesh>HP_SHIELD_00</Collision_Mesh>
		<Damage_Particles>HP_SHIELD_00_EMITDAMAGE</Damage_Particles>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Chronos_Shield_02">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Attachment_Bone>HP_SHIELD_01</Attachment_Bone>
		<Collision_Mesh>HP_SHIELD_01</Collision_Mesh>
		<Damage_Particles>HP_SHIELD_01_EMITDAMAGE</Damage_Particles>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Chronos_Shield_03">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Attachment_Bone>HP_SHIELD_02</Attachment_Bone>
		<Collision_Mesh>HP_SHIELD_02</Collision_Mesh>
		<Damage_Particles>HP_SHIELD_02_EMITDAMAGE</Damage_Particles>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Chronos_Hangar">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>1200.0</Health>
		<Fighter_Bay_Flyout_Distance>125.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Attachment_Bone>HP_H_BONE</Attachment_Bone>
		<Collision_Mesh>HP_H_BONE</Collision_Mesh>
		<Damage_Particles>HP_H_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Chronos_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>1600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_E_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_BONE</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>ENGINES_LARGE</Engine_Particles>
	</HardPoint>
	<HardPoint Name="BS_HP_11">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_11</Attachment_Bone>
		<Collision_Mesh>HP_11</Collision_Mesh>
		<Damage_Particles>HP_11_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_11_01</Fire_Bone_A>
		<Fire_Bone_B>HP_11_02</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="BS_HP_12">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_ION_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_12</Attachment_Bone>
		<Collision_Mesh>HP_12</Collision_Mesh>
		<Damage_Particles>HP_12_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_12_01</Fire_Bone_A>
		<Fire_Bone_B>HP_12_02</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_ION_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="BS_HP_13">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_13</Attachment_Bone>
		<Collision_Mesh>HP_13</Collision_Mesh>
		<Damage_Particles>HP_13_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_13_01</Fire_Bone_A>
		<Fire_Bone_B>HP_13_02</Fire_Bone_B>
		<Fire_Cone_Width>240</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="BS_HP_21">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_21</Attachment_Bone>
		<Collision_Mesh>HP_21</Collision_Mesh>
		<Damage_Particles>HP_21_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_21_01</Fire_Bone_A>
		<Fire_Bone_B>HP_21_02</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="BS_HP_22">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_ION_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_22</Attachment_Bone>
		<Collision_Mesh>HP_22</Collision_Mesh>
		<Damage_Particles>HP_22_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_22_01</Fire_Bone_A>
		<Fire_Bone_B>HP_22_02</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_ION_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="BS_HP_23">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_23</Attachment_Bone>
		<Collision_Mesh>HP_23</Collision_Mesh>
		<Damage_Particles>HP_23_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_23_01</Fire_Bone_A>
		<Fire_Bone_B>HP_23_02</Fire_Bone_B>
		<Fire_Cone_Width>240</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="BS_HP_31">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_31</Attachment_Bone>
		<Collision_Mesh>HP_31</Collision_Mesh>
		<Damage_Particles>HP_31_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_31_01</Fire_Bone_A>
		<Fire_Bone_B>HP_31_02</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="BS_HP_32">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_ION_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_32</Attachment_Bone>
		<Collision_Mesh>HP_32</Collision_Mesh>
		<Damage_Particles>HP_32_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_32_01</Fire_Bone_A>
		<Fire_Bone_B>HP_32_02</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_ION_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="BS_HP_33">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_33</Attachment_Bone>
		<Collision_Mesh>HP_33</Collision_Mesh>
		<Damage_Particles>HP_33_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_33_01</Fire_Bone_A>
		<Fire_Bone_B>HP_33_02</Fire_Bone_B>
		<Fire_Cone_Width>240</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="BS_HP_41">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_41</Attachment_Bone>
		<Collision_Mesh>HP_41</Collision_Mesh>
		<Damage_Particles>HP_41_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_41_01</Fire_Bone_A>
		<Fire_Bone_B>HP_41_02</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="BS_HP_42">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_ION_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_42</Attachment_Bone>
		<Collision_Mesh>HP_42</Collision_Mesh>
		<Damage_Particles>HP_42_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_42_01</Fire_Bone_A>
		<Fire_Bone_B>HP_42_02</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_ION_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="BS_HP_43">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_43</Attachment_Bone>
		<Collision_Mesh>HP_43</Collision_Mesh>
		<Damage_Particles>HP_43_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_43_01</Fire_Bone_A>
		<Fire_Bone_B>HP_43_02</Fire_Bone_B>
		<Fire_Cone_Width>240</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="BS_HP_51">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_51</Attachment_Bone>
		<Collision_Mesh>HP_51</Collision_Mesh>
		<Damage_Particles>HP_51_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_51_01</Fire_Bone_A>
		<Fire_Bone_B>HP_51_02</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="BS_HP_52">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_ION_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_52</Attachment_Bone>
		<Collision_Mesh>HP_52</Collision_Mesh>
		<Damage_Particles>HP_52_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_52_01</Fire_Bone_A>
		<Fire_Bone_B>HP_52_02</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_ION_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="BS_HP_53">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_53</Attachment_Bone>
		<Collision_Mesh>HP_53</Collision_Mesh>
		<Damage_Particles>HP_53_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_53_01</Fire_Bone_A>
		<Fire_Bone_B>HP_53_02</Fire_Bone_B>
		<Fire_Cone_Width>270.0</Fire_Cone_Width>
		<Fire_Cone_Height>135.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="BS_HP_61">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_61</Attachment_Bone>
		<Collision_Mesh>HP_61</Collision_Mesh>
		<Damage_Particles>HP_61_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_61_01</Fire_Bone_A>
		<Fire_Bone_B>HP_61_02</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="BS_HP_62">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_ION_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_62</Attachment_Bone>
		<Collision_Mesh>HP_62</Collision_Mesh>
		<Damage_Particles>HP_62_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_62_01</Fire_Bone_A>
		<Fire_Bone_B>HP_62_02</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_ION_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="BS_HP_63">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_63</Attachment_Bone>
		<Collision_Mesh>HP_63</Collision_Mesh>
		<Damage_Particles>HP_63_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_63_01</Fire_Bone_A>
		<Fire_Bone_B>HP_63_02</Fire_Bone_B>
		<Fire_Cone_Width>240</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="BS_HP_71">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_SPECIAL</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_71</Attachment_Bone>
		<Collision_Mesh>HP_71</Collision_Mesh>
		<Damage_Particles>HP_71_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_71</Fire_Bone_A>
		<Fire_Bone_B>HP_71</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Longbow_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Longbow_Fire</Fire_SFXEvent>
		<!--<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>-->
	</HardPoint>
	<HardPoint Name="BS_HP_72">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_SPECIAL</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_72</Attachment_Bone>
		<Collision_Mesh>HP_72</Collision_Mesh>
		<Damage_Particles>HP_72_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_72</Fire_Bone_A>
		<Fire_Bone_B>HP_72</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Longbow_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Longbow_Fire</Fire_SFXEvent>
		<!--<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>-->
	</HardPoint>
	<HardPoint Name="BS_HP_73">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_SPECIAL</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_73</Attachment_Bone>
		<Collision_Mesh>HP_73</Collision_Mesh>
		<Damage_Particles>HP_73_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_73</Fire_Bone_A>
		<Fire_Bone_B>HP_73</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Longbow_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Longbow_Fire</Fire_SFXEvent>
		<!--<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>-->
	</HardPoint>
	<HardPoint Name="BS_HP_81">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_SPECIAL</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_81</Attachment_Bone>
		<Collision_Mesh>HP_81</Collision_Mesh>
		<Damage_Particles>HP_81_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_81</Fire_Bone_A>
		<Fire_Bone_B>HP_81</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Longbow_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Longbow_Fire</Fire_SFXEvent>
		<!--<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>-->
	</HardPoint>
	<HardPoint Name="BS_HP_82">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_SPECIAL</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_82</Attachment_Bone>
		<Collision_Mesh>HP_82</Collision_Mesh>
		<Damage_Particles>HP_82_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_82</Fire_Bone_A>
		<Fire_Bone_B>HP_82</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Longbow_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Longbow_Fire</Fire_SFXEvent>
		<!--<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>-->
	</HardPoint>
	<HardPoint Name="BS_HP_83">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_SPECIAL</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_83</Attachment_Bone>
		<Collision_Mesh>HP_83</Collision_Mesh>
		<Damage_Particles>HP_83_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_83</Fire_Bone_A>
		<Fire_Bone_B>HP_83</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Longbow_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Longbow_Fire</Fire_SFXEvent>
		<!--<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>-->
	</HardPoint>
	<HardPoint Name="BS_Shield">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>no</Is_Targetable>
		<Is_Destroyable>no</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>750.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Shield</Attachment_Bone>
		<Collision_Mesh>HP_Shield</Collision_Mesh>
	</HardPoint>
	<HardPoint Name="BS_Hangar_01">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>750.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Hangar01</Attachment_Bone>
		<Collision_Mesh>HP_Hangar01</Collision_Mesh>
		<Fighter_Bay_Flyout_Distance>200.0</Fighter_Bay_Flyout_Distance>
	</HardPoint>
	<HardPoint Name="BS_Hangar_02">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>750.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Hangar02</Attachment_Bone>
		<Collision_Mesh>HP_Hangar02</Collision_Mesh>
		<Fighter_Bay_Flyout_Distance>200.0</Fighter_Bay_Flyout_Distance>
	</HardPoint>
	<HardPoint Name="BS_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>no</Is_Targetable>
		<Is_Destroyable>no</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>850.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Engine</Attachment_Bone>
		<Collision_Mesh>HP_Engine</Collision_Mesh>
	</HardPoint>
	<HardPoint Name="HP_Venator_Fighter_Bay">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
<!--		<Model_To_Attach>HV_VENATOR_HP_HANGAR.alo</Model_To_Attach>--> <!-- Can't get it to attach correctly, forcing hangar shields to always be on... -->
		<Attachment_Bone>HP_HANGAR</Attachment_Bone>
		<Collision_Mesh>HP_HANGAR</Collision_Mesh>
		<Damage_Particles>HP_HANGAR_EmitDamage</Damage_Particles>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Fighter_Bay_Flyout_Distance>200.0</Fighter_Bay_Flyout_Distance>
	</HardPoint>
	<HardPoint Name="HP_Venator_Shield_Gen">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Venator_ShieldGen</Death_Breakoff_Prop>
		<Model_To_Attach>HV_VENATOR_HP_SHIELD.alo</Model_To_Attach>
		<Attachment_Bone>HP_SHIELD</Attachment_Bone>
		<Collision_Mesh>HP_B-M_COLL</Collision_Mesh>
		<Damage_Particles>HP_SHIELD_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Venator_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_E_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_BONE</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_Venator_RL">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>700.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_ION_Death</Death_Explosion_SFXEvent>
<!--		<Death_Breakoff_Prop>Hardpoint_Breakoff_Venator_HP07</Death_Breakoff_Prop>-->
		<Model_To_Attach>HV_VENATOR_HP07.ALO</Model_To_Attach>
		<Attachment_Bone>HP_07</Attachment_Bone>
		<Collision_Mesh>HP_07</Collision_Mesh>
		<Damage_Particles>HP_07_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_07a</Fire_Bone_A>
		<Fire_Bone_B>FP_07b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Damage_Type>Damage_Capital_Ion</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_ION_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Venator_RR">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>700.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_ION_Death</Death_Explosion_SFXEvent>
<!--		<Death_Breakoff_Prop>Hardpoint_Breakoff_Venator_HP06</Death_Breakoff_Prop>-->
		<Model_To_Attach>HV_VENATOR_HP06.ALO</Model_To_Attach>
		<Attachment_Bone>HP_06</Attachment_Bone>
		<Collision_Mesh>HP_06</Collision_Mesh>
		<Damage_Particles>HP_06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_06a</Fire_Bone_A>
		<Fire_Bone_B>FP_06b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Damage_Type>Damage_Capital_Ion</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_ION_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Venator_ML">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>700.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_05</Attachment_Bone>
		<Collision_Mesh>HP_05</Collision_Mesh>
		<Damage_Particles>HP_05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_05a</Fire_Bone_A>
		<Fire_Bone_B>FP_05b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>12.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>12.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.35</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Venator_MR">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>700.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_04</Attachment_Bone>
		<Collision_Mesh>HP_04</Collision_Mesh>
		<Damage_Particles>HP_04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_04a</Fire_Bone_A>
		<Fire_Bone_B>FP_04b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>12.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>12.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.35</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Venator_FL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>700.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Venator_HP03</Death_Breakoff_Prop>
		<Model_To_Attach>HV_VENATOR_HP03.ALO</Model_To_Attach>
		<Attachment_Bone>HP_03</Attachment_Bone>
		<Collision_Mesh>HP_03</Collision_Mesh>
		<Damage_Particles>HP_03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_03a</Fire_Bone_A>
		<Fire_Bone_B>FP_03b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Venator_FR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>700.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Venator_HP02</Death_Breakoff_Prop>
		<Model_To_Attach>HV_VENATOR_HP02.ALO</Model_To_Attach>
		<Attachment_Bone>HP_02</Attachment_Bone>
		<Collision_Mesh>HP_02</Collision_Mesh>
		<Damage_Particles>HP_02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_02a</Fire_Bone_A>
		<Fire_Bone_B>FP_02b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Venator_FC">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>700.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_01</Attachment_Bone>
		<Collision_Mesh>HP_01</Collision_Mesh>
		<Damage_Particles>HP_01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_01a</Fire_Bone_A>
		<Fire_Bone_B>FP_01b</Fire_Bone_B>
		<Fire_Cone_Width>200</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Cent_FC">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP11</Attachment_Bone>
		<Collision_Mesh>HP11</Collision_Mesh>
		<Damage_Particles>HP11_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP11</Fire_Bone_A>
		<Fire_Bone_B>HP11</Fire_Bone_B>
		<Fire_Cone_Width>60</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>7</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>9</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Cent_FR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Capital</Damage_Type>
		<Attachment_Bone>HP08</Attachment_Bone>
		<Collision_Mesh>HP08</Collision_Mesh>
		<Damage_Particles>HP08_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP08a</Fire_Bone_A>
		<Fire_Bone_B>FP08b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
<!--		<Projectile_Damage>12</Projectile_Damage>-->
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Cent_FL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Capital</Damage_Type>
		<Attachment_Bone>HP07</Attachment_Bone>
		<Collision_Mesh>HP07</Collision_Mesh>
		<Damage_Particles>HP07_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP07a</Fire_Bone_A>
		<Fire_Bone_B>FP07b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
<!--		<Projectile_Damage>12</Projectile_Damage>-->
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Cent_MR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Capital</Damage_Type>
		<Attachment_Bone>HP06</Attachment_Bone>
		<Collision_Mesh>HP06</Collision_Mesh>
		<Damage_Particles>HP06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP06a</Fire_Bone_A>
		<Fire_Bone_B>FP06b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
<!--		<Projectile_Damage>12</Projectile_Damage>-->
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Cent_ML">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Capital</Damage_Type>
		<Attachment_Bone>HP05</Attachment_Bone>
		<Collision_Mesh>HP05</Collision_Mesh>
		<Damage_Particles>HP05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP05a</Fire_Bone_A>
		<Fire_Bone_B>FP05b</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
<!--		<Projectile_Damage>12</Projectile_Damage>-->
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Cent_TBL_R1">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP10</Attachment_Bone>
		<Collision_Mesh>HP10</Collision_Mesh>
		<Damage_Particles>HP10_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP10a</Fire_Bone_A>
		<Fire_Bone_B>FP10b</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2100.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Cent_TBL_L1">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP09</Attachment_Bone>
		<Collision_Mesh>HP09</Collision_Mesh>
		<Damage_Particles>HP09_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP09a</Fire_Bone_A>
		<Fire_Bone_B>FP09b</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2100.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Cent_TBL_R2">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP02</Attachment_Bone>
		<Collision_Mesh>HP02</Collision_Mesh>
		<Damage_Particles>HP02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP02a</Fire_Bone_A>
		<Fire_Bone_B>FP02b</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2100.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Cent_TBL_L2">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP01</Attachment_Bone>
		<Collision_Mesh>HP01</Collision_Mesh>
		<Damage_Particles>HP01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP01a</Fire_Bone_A>
		<Fire_Bone_B>FP01b</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2100.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Centurion_Shields">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_S01</Attachment_Bone>
		<Collision_Mesh>HP_S01</Collision_Mesh>
		<Damage_Particles>HP_S01_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Centurion_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_E01</Attachment_Bone>
		<Collision_Mesh>HP_E01</Collision_Mesh>
		<Damage_Particles>HP_E01_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>Large_Engine</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_Centurion_Fighter_Bay">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>HP_HANGAR</Attachment_Bone>
		<Collision_Mesh>HP_HANGAR</Collision_Mesh>
		<Damage_Particles>HP_HANGAR_EMITDAMAGE</Damage_Particles>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Centurion_Tractor_Beam">
		<Type>HARD_POINT_TRACTOR_BEAM</Type>
		<Tooltip_Text>TEXT_TRACTOR_BEAM_HARDPOINT</Tooltip_Text>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>500.0</Health>
		<Attachment_Bone>HP_T</Attachment_Bone>
		<Collision_Mesh>HP_T</Collision_Mesh>
		<Damage_Particles>HP_T_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Silhouette_Beam_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Health>700.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_01</Attachment_Bone>
		<Collision_Mesh>HP_01</Collision_Mesh>
		<Damage_Particles>HP_01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_HP_01a</Fire_Bone_A>
		<Fire_Bone_B>FP_HP_01b</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>120</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1750.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Silhouette_Beam_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Health>700.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_02</Attachment_Bone>
		<Collision_Mesh>HP_02</Collision_Mesh>
		<Damage_Particles>HP_02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_HP_02a</Fire_Bone_A>
		<Fire_Bone_B>FP_HP_02b</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>120</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1750.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Silhouette_Beam_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Health>700.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_03</Attachment_Bone>
		<Collision_Mesh>HP_03</Collision_Mesh>
		<Damage_Particles>HP_03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_HP_03a</Fire_Bone_A>
		<Fire_Bone_B>FP_HP_03b</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>120</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1750.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Silhouette_Beam_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Health>700.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_04</Attachment_Bone>
		<Collision_Mesh>HP_04</Collision_Mesh>
		<Damage_Particles>HP_04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_HP_04a</Fire_Bone_A>
		<Fire_Bone_B>FP_HP_04b</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>120</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1750.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Silhouette_Beam_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Health>700.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_05</Attachment_Bone>
		<Collision_Mesh>HP_05</Collision_Mesh>
		<Damage_Particles>HP_05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_HP_05a</Fire_Bone_A>
		<Fire_Bone_B>FP_HP_05b</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>120</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1750.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Silhouette_Beam_06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Health>700.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_06</Attachment_Bone>
		<Collision_Mesh>HP_06</Collision_Mesh>
		<Damage_Particles>HP_06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_HP_06a</Fire_Bone_A>
		<Fire_Bone_B>FP_HP_06b</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>120</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1750.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Silhouette_HeavyBeam">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_07</Attachment_Bone>
		<Collision_Mesh>HP_07</Collision_Mesh>
		<Damage_Particles>HP_07_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_07</Fire_Bone_A>
		<Fire_Bone_B>HP_07</Fire_Bone_B>
		<Fire_Cone_Width>120</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>7</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>9</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Silhouette_Hangar">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>500.0</Health>
		<Fighter_Bay_Flyout_Distance>250.0</Fighter_Bay_Flyout_Distance>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_SPAWN</Attachment_Bone>
		<Collision_Mesh>HP_SPAWN</Collision_Mesh>
		<Damage_Particles>SPAWN00_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Silhouette_Engines_01">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_E01</Attachment_Bone>
		<Collision_Mesh>HP_E01</Collision_Mesh>
		<Damage_Particles>HPE01_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Silhouette_Engines_02">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_E02</Attachment_Bone>
		<Collision_Mesh>HP_E02</Collision_Mesh>
		<Damage_Particles>HPE02_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Executioner_Laser_L01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>350.0</Health>
		<Death_Explosion_Particles>Small_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Cruiser</Damage_Type>
		<Model_To_Attach/>
		<Attachment_Bone>HP_L01</Attachment_Bone>
		<Collision_Mesh>HP_L01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_L01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_L01_FP01</Fire_Bone_A>
		<Fire_Bone_B>HP_L01_FP02</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Executioner_Laser_L02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>350.0</Health>
		<Death_Explosion_Particles>Small_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Cruiser</Damage_Type>
		<Model_To_Attach/>
		<Attachment_Bone>HP_L02</Attachment_Bone>
		<Collision_Mesh>HP_L02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_L02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_L02_FP01</Fire_Bone_A>
		<Fire_Bone_B>HP_L02_FP02</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Executioner_Laser_L03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>350.0</Health>
		<Death_Explosion_Particles>Small_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Cruiser</Damage_Type>
		<Model_To_Attach/>
		<Attachment_Bone>HP_L03</Attachment_Bone>
		<Collision_Mesh>HP_L03</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_L03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_L03_FP01</Fire_Bone_A>
		<Fire_Bone_B>HP_L03_FP02</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Executioner_HeavyBeam">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Small_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach/>
		<Attachment_Bone>HP_C01</Attachment_Bone>
		<Collision_Mesh>HP_C01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_C01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_C01</Fire_Bone_A>
		<Fire_Bone_B>HP_C01</Fire_Bone_B>
		<Fire_Cone_Width>60.0</Fire_Cone_Width>
		<Fire_Cone_Height>60.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>7.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>9.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Executioner_Laser_R01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>350.0</Health>
		<Death_Explosion_Particles>Small_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Cruiser</Damage_Type>
		<Model_To_Attach/>
		<Attachment_Bone>HP_R01</Attachment_Bone>
		<Collision_Mesh>HP_R01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_R01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_R01_FP01</Fire_Bone_A>
		<Fire_Bone_B>HP_R01_FP02</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Executioner_Laser_R02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>350.0</Health>
		<Death_Explosion_Particles>Small_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Cruiser</Damage_Type>
		<Model_To_Attach/>
		<Attachment_Bone>HP_R02</Attachment_Bone>
		<Collision_Mesh>HP_R02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_R02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_R02_FP01</Fire_Bone_A>
		<Fire_Bone_B>HP_R02_FP02</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Executioner_Laser_R03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>350.0</Health>
		<Death_Explosion_Particles>Small_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Cruiser</Damage_Type>
		<Model_To_Attach/>
		<Attachment_Bone>HP_R03</Attachment_Bone>
		<Collision_Mesh>HP_R03</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_R03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_R03_FP01</Fire_Bone_A>
		<Fire_Bone_B>HP_R03_FP02</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Executioner_ShieldGen">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Small_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach/>
		<Attachment_Bone>HP_S01</Attachment_Bone>
		<Collision_Mesh>HP_S01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_S01_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Executioner_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Small_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach/>
		<Attachment_Bone>HP_E01</Attachment_Bone>
		<Collision_Mesh>HP_E01</Collision_Mesh>
		<Damage_Particles>HP_E01_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Executioner_Hangar">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>200.0</Health>
		<Fighter_Bay_Flyout_Distance>300.0</Fighter_Bay_Flyout_Distance>
		<Death_Explosion_Particles>Small_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Glad_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP01</Attachment_Bone>
		<Collision_Mesh>HP01</Collision_Mesh>
		<Damage_Decal>HP01_BLAST</Damage_Decal>
		<Damage_Particles>HP01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP01_FP01</Fire_Bone_A>
		<Fire_Bone_B>HP01_FP02</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Glad_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP02</Attachment_Bone>
		<Collision_Mesh>HP02</Collision_Mesh>
		<Damage_Decal>HP02_BLAST</Damage_Decal>
		<Damage_Particles>HP02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP02_FP01</Fire_Bone_A>
		<Fire_Bone_B>HP02_FP02</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Glad_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Attachment_Bone>HP03</Attachment_Bone>
		<Collision_Mesh>HP03</Collision_Mesh>
		<Damage_Decal>HP03_BLAST</Damage_Decal>
		<Damage_Particles>HP03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP03_FP01</Fire_Bone_A>
		<Fire_Bone_B>HP03_FP02</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Glad_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Attachment_Bone>HP04</Attachment_Bone>
		<Collision_Mesh>HP04</Collision_Mesh>
		<Damage_Decal>HP04_BLAST</Damage_Decal>
		<Damage_Particles>HP04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP04_FP01</Fire_Bone_A>
		<Fire_Bone_B>HP04_FP02</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Glad_05">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Frigate_Ion</Damage_Type>
		<Attachment_Bone>HP05</Attachment_Bone>
		<Collision_Mesh>HP05</Collision_Mesh>
		<Damage_Decal>HP05_BLAST</Damage_Decal>
		<Damage_Particles>HP05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP05_FP01</Fire_Bone_A>
		<Fire_Bone_B>HP05_FP02</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Glad_Shields">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>550.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>ShieldGen</Attachment_Bone>
		<Collision_Mesh>ShieldGen</Collision_Mesh>
		<Damage_Decal>ShieldGen_Blast</Damage_Decal>
		<Damage_Particles>ShieldGen_Emitdamage</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Glad_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>550.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_HP00_E.alo</Model_To_Attach>
		<Attachment_Bone>HP_Engines</Attachment_Bone>
		<Collision_Mesh>HP_Engines</Collision_Mesh>
		<Damage_Particles>Engines_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>THRUSTERS</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_Glad_Hangar">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Damage_Particles>SPAWN_00_EMITDAMAGE</Damage_Particles>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>650.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Ht30C_Front">
		<Type>HARD_POINT_WEAPON_SPECIAL</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HULL</Attachment_Bone>
		<Fire_Bone_A>MUZZLEB_00</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEB_01</Fire_Bone_B>
		<Fire_Cone_Width>80.0</Fire_Cone_Width>
		<Fire_Cone_Height>80.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ion_Torpedo_HT30C</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_Ht30C_Flak_Beam_Top">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>Turret_Top_Bone</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>40</Fire_Cone_Width>
		<Fire_Cone_Height>160</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>true</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Ht30C_Flak_Beam_Bottom">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>Turret_Bottom_Bone</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_02</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_03</Fire_Bone_B>
		<Fire_Cone_Width>40</Fire_Cone_Width>
		<Fire_Cone_Height>120</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>true</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Fleet_Comm_F">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>350.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>NV_pirate_frigate_HP00_F.alo</Model_To_Attach>
		<Attachment_Bone>HP00_F_Bone</Attachment_Bone>
		<Collision_Mesh>HP_F_COLL</Collision_Mesh>
		<Damage_Decal>HP_F_BLAST</Damage_Decal>
		<Damage_Particles>HP_F_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Pirate_Frigate_F</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-L_00</Fire_Bone_B>
		<Fire_Cone_Width>130.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>10.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_Fleet_Comm_BL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>325.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>NV_pirate_frigate_HP00_B-L.alo</Model_To_Attach>
		<Attachment_Bone>HP00_B-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Pirate_Frigate_BL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
		<Fire_Cone_Width>155</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Fleet_Comm_BR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>325.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>NV_pirate_frigate_HP00_B-R.alo</Model_To_Attach>
		<Attachment_Bone>HP00_B-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Pirate_Frigate_BR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
		<Fire_Cone_Width>155</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Fleet_Comm_Hangar">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Collision_Mesh>ROOT</Collision_Mesh>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Fighter_Bay_Flyout_Distance>100.0</Fighter_Bay_Flyout_Distance>
	</HardPoint>
	<HardPoint Name="Hutt_Dreadnaught_Right_Turbo">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>300.0</Health>
		<Attachment_Bone>HP_02</Attachment_Bone>
		<Collision_Mesh>HP_02</Collision_Mesh>
		<Damage_Particles>HP_02_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Fire_Bone_A>FP_02_01</Fire_Bone_A>
		<Fire_Bone_B>FP_02_02</Fire_Bone_B>
		<Fire_Cone_Width>140.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Hutt_Dreadnaught_Left_Turbo">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>300.0</Health>
		<Attachment_Bone>HP_01</Attachment_Bone>
		<Collision_Mesh>HP_01</Collision_Mesh>
		<Damage_Particles>HP_01_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Fire_Bone_A>FP_01_01</Fire_Bone_A>
		<Fire_Bone_B>FP_01_02</Fire_Bone_B>
		<Fire_Cone_Width>140.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Hutt_Dreadnaught_Right_Laser">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>300.0</Health>
		<Attachment_Bone>HP_04</Attachment_Bone>
		<Collision_Mesh>HP_04</Collision_Mesh>
		<Damage_Particles>HP_04_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>FP_04_01</Fire_Bone_A>
		<Fire_Bone_B>FP_04_02</Fire_Bone_B>
		<Fire_Cone_Width>140.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Hutt_Dreadnaught_Left_Laser">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>300.0</Health>
		<Attachment_Bone>HP_03</Attachment_Bone>
		<Collision_Mesh>HP_03</Collision_Mesh>
		<Damage_Particles>HP_03_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>FP_03_01</Fire_Bone_A>
		<Fire_Bone_B>FP_03_02</Fire_Bone_B>
		<Fire_Cone_Width>140.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Hutt_Dreadnaught_Center_Laser">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>300.0</Health>
		<Attachment_Bone>HP_00</Attachment_Bone>
		<Collision_Mesh>HP_00</Collision_Mesh>
		<Damage_Particles>HP_00_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>FP_00_01</Fire_Bone_A>
		<Fire_Bone_B>FP_00_02</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Hutt_Dreadnaught_Right_Torpedo">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_06</Attachment_Bone>
		<Collision_Mesh>HP_06</Collision_Mesh>
		<Damage_Particles>HP_06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_06</Fire_Bone_A>
		<Fire_Bone_B>HP_06</Fire_Bone_B>
		<Fire_Cone_Width>120.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>12.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>12.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="Hutt_Dreadnaught_Left_Torpedo">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_05</Attachment_Bone>
		<Collision_Mesh>HP_05</Collision_Mesh>
		<Damage_Particles>HP_05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_05</Fire_Bone_A>
		<Fire_Bone_B>HP_05</Fire_Bone_B>
		<Fire_Cone_Width>120.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>12.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>12.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="Hutt_Dreadnaught_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>250.0</Health>
		<Attachment_Bone>Engines_00</Attachment_Bone>
		<Collision_Mesh>Engines_00</Collision_Mesh>
		<Damage_Particles>Engines_00_EMITDAMAGE</Damage_Particles>
		<Engine_Particles/>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="Hutt_Dreadnaught_Shield_Generator">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>250.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>Shield_00</Attachment_Bone>
		<Collision_Mesh>Shield_00</Collision_Mesh>
		<Damage_Particles>Shield_00_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Illuminator_Beam_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Health>250.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_01</Attachment_Bone>
		<Collision_Mesh>HP_01</Collision_Mesh>
		<Damage_Particles>HP_01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_01a</Fire_Bone_A>
		<Fire_Bone_B>FP_01b</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 45</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Illuminator_Beam_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Health>250.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_02</Attachment_Bone>
		<Collision_Mesh>HP_02</Collision_Mesh>
		<Damage_Particles>HP_02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_02a</Fire_Bone_A>
		<Fire_Bone_B>FP_02b</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 45</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Illuminator_Beam_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Health>250.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_03</Attachment_Bone>
		<Collision_Mesh>HP_03</Collision_Mesh>
		<Damage_Particles>HP_03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_03a</Fire_Bone_A>
		<Fire_Bone_B>FP_03b</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 45</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Illuminator_Beam_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Health>250.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_04</Attachment_Bone>
		<Collision_Mesh>HP_04</Collision_Mesh>
		<Damage_Particles>HP_04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_04a</Fire_Bone_A>
		<Fire_Bone_B>FP_04b</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 45</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Illuminator_FlakBeam_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_FlakBeam</Tooltip_Text>
		<Health>250.0</Health>
		<Attachment_Bone>HP_06</Attachment_Bone>
		<Collision_Mesh>HP_06</Collision_Mesh>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Fire_Bone_A>HP_06</Fire_Bone_A>
		<Fire_Bone_B>HP_06</Fire_Bone_B>
		<Damage_Particles>HP_06_EMITDAMAGE</Damage_Particles>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="HP_Illuminator_Shields">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_S</Attachment_Bone>
		<Collision_Mesh>HP_S</Collision_Mesh>
		<Damage_Particles>HP_S_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Illuminator_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>250.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_E</Attachment_Bone>
		<Collision_Mesh>HP_E</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>ENGINE</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_Illuminator_Hangar">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_05</Attachment_Bone>
		<Collision_Mesh>HP_05</Collision_Mesh>
		<Damage_Particles>HP_05_EMITDAMAGE</Damage_Particles>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>200.0</Health>
		<Fighter_Bay_Flyout_Distance>300.0</Fighter_Bay_Flyout_Distance>
		<Death_Explosion_Particles>Small_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_KIF_F">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach/>
		<Attachment_Bone>HP_C01</Attachment_Bone>
		<Collision_Mesh>HP_C01</Collision_Mesh>
		<Damage_Particles>HP_C01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_C01a</Fire_Bone_A>
		<Fire_Bone_B>FP_C01a</Fire_Bone_B>
		<Fire_Cone_Width>60</Fire_Cone_Width>
		<Fire_Cone_Height>120</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 45</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_KIF_ML">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_FlakBeam</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L01</Attachment_Bone>
		<Collision_Mesh>HP_L01</Collision_Mesh>
		<Damage_Particles>HP_L01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L01a</Fire_Bone_A>
		<Fire_Bone_B>FP_L01b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_KIF_MR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_FlakBeam</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R01</Attachment_Bone>
		<Collision_Mesh>HP_R01</Collision_Mesh>
		<Damage_Particles>HP_R01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R01a</Fire_Bone_A>
		<Fire_Bone_B>FP_R01b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_KIF_RL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach/>
		<Attachment_Bone>HP_L02</Attachment_Bone>
		<Collision_Mesh>HP_L02</Collision_Mesh>
		<Damage_Particles>HP_L02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_L02</Fire_Bone_A>
		<Fire_Bone_B>FP_L02a</Fire_Bone_B>
		<Fire_Cone_Width>60</Fire_Cone_Width>
		<Fire_Cone_Height>120</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 45</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_KIF_RR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach/>
		<Attachment_Bone>HP_R02</Attachment_Bone>
		<Collision_Mesh>HP_R02</Collision_Mesh>
		<Damage_Particles>HP_R02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_R02</Fire_Bone_A>
		<Fire_Bone_B>FP_R02a</Fire_Bone_B>
		<Fire_Cone_Width>60</Fire_Cone_Width>
		<Fire_Cone_Height>120</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 45</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_KIF_Eng">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach/>
		<Attachment_Bone>THRUSTER</Attachment_Bone>
		<Collision_Mesh>THRUSTER</Collision_Mesh>
		<Damage_Particles>THRUSTER_EmitDamage</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_KIF_Shield">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>SHIELDGEN</Attachment_Bone>
		<Collision_Mesh>SHIELDGEN</Collision_Mesh>
		<Damage_Particles>SHIELDGEN_EmitDamage</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Ultor_HeavyBeam">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET</Attachment_Bone>
		<Fire_Bone_A>MUZZLEA_00</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_01</Fire_Bone_B>
		<Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
		<Fire_Cone_Width>60.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Enhanced_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Kavadonia_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>SPAWN_00</Fire_Bone_A>
		<Fire_Bone_B>SPAWN_00</Fire_Bone_B>
		<Fire_Cone_Width>60.0</Fire_Cone_Width>
		<Fire_Cone_Height>60.0</Fire_Cone_Height>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Kavadonia_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>HP_L_03</Fire_Bone_A>
		<Fire_Bone_B>HP_L_04</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Kavadonia_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>HP_R_03</Fire_Bone_A>
		<Fire_Bone_B>HP_R_04</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Kavadonia_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>HP_R_04</Fire_Bone_A>
		<Fire_Bone_B>HP_R_05</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Kavadonia_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>HP_L_04</Fire_Bone_A>
		<Fire_Bone_B>HP_L_05</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Kavadonia_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>HP_R_05</Fire_Bone_A>
		<Fire_Bone_B>HP_R_06</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Kavadonia_06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>HP_L_05</Fire_Bone_A>
		<Fire_Bone_B>HP_L_06</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Kavadonia_07">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>HP_R_06</Fire_Bone_A>
		<Fire_Bone_B>HP_R_07</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Kavadonia_08">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>HP_L_06</Fire_Bone_A>
		<Fire_Bone_B>HP_L_07</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Kavadonia_09">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>HP_R_07</Fire_Bone_A>
		<Fire_Bone_B>HP_R_06</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Kavadonia_10">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>HP_L_07</Fire_Bone_A>
		<Fire_Bone_B>HP_L_06</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Corvette_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>HP_01</Fire_Bone_A>
		<Fire_Bone_B>HP_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>120</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Projectile_Damage>9</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>900.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Corvette_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>HP_02</Fire_Bone_A>
		<Fire_Bone_B>HP_02</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>120</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Projectile_Damage>9</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>900.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Corvette_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>HP_03</Fire_Bone_A>
		<Fire_Bone_B>HP_03</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>120</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Projectile_Damage>9</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>900.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Corvette_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>HP_04</Fire_Bone_A>
		<Fire_Bone_B>HP_04</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>120</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Projectile_Damage>9</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>900.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Corvette_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>HP_05</Fire_Bone_A>
		<Fire_Bone_B>HP_05</Fire_Bone_B>
		<Fire_Cone_Width>220</Fire_Cone_Width>
		<Fire_Cone_Height>120</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Projectile_Damage>12</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>900.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Corvette_06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>HP_06</Fire_Bone_A>
		<Fire_Bone_B>HP_06</Fire_Bone_B>
		<Fire_Cone_Width>220</Fire_Cone_Width>
		<Fire_Cone_Height>120</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Projectile_Damage>12</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>900.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Corvette_07">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>HP_07</Fire_Bone_A>
		<Fire_Bone_B>HP_07</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>120</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Projectile_Damage>9</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>900.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Corvette_08">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>HP_08</Fire_Bone_A>
		<Fire_Bone_B>HP_08</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>120</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Projectile_Damage>9</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>900.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Corvette_09">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>HP_09</Fire_Bone_A>
		<Fire_Bone_B>HP_09</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>120</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Projectile_Damage>9</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>900.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Hutt_Corvette_10">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>HP_10</Fire_Bone_A>
		<Fire_Bone_B>HP_10</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>120</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Projectile_Damage>9</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>900.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Gallofree_L">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>MUZZLEA_05</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>120.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon</Fire_Projectile_Type>
		<Projectile_Damage>8.0</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Gallofree_R">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>MUZZLEA_07</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_02</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_03</Fire_Bone_B>
		<Fire_Cone_Width>120.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon</Fire_Projectile_Type>
		<Projectile_Damage>8.0</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="Gallofree_Fighter_Bay">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fighter_Bay_Flyout_Distance>150.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Attachment_Bone>SPAWN</Attachment_Bone>
		<Collision_Mesh>SPAWN</Collision_Mesh>
	</HardPoint>
	<HardPoint Name="Gallofree_Corvette_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>Engines</Attachment_Bone>
		<Collision_Mesh>Engines</Collision_Mesh>
		<Damage_Particles>Engines_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Mine_Layer_Hangar_H">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Health>1000.0</Health>
		<Attachment_Bone>Root</Attachment_Bone>
		<Collision_Mesh>Root</Collision_Mesh>
		<Fighter_Bay_Flyout_Distance>100.0</Fighter_Bay_Flyout_Distance>
	</HardPoint>
	<HardPoint Name="Z100_Missiles">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_01</Fire_Bone_B>
		<Fire_Cone_Width>20.0</Fire_Cone_Width>
		<Fire_Cone_Height>30.0</Fire_Cone_Height>
		<Projectile_Damage>30.0</Projectile_Damage> <!--20-->
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_Light</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>7</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>600.0</Fire_Range_Distance>
		<Fire_Min_Range_Distance>30.0</Fire_Min_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
<!--		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>-->
	</HardPoint>
	<HardPoint Name="Aqulamator_Torp_1">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>HP_TORP_00</Fire_Bone_A>
		<Fire_Bone_B>HP_TORP_00</Fire_Bone_B>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>40.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_Light</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>9</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>9</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>650.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>
	</HardPoint>
	<HardPoint Name="Aqulamator_Torp_2">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>HP_TORP_01</Fire_Bone_A>
		<Fire_Bone_B>HP_TORP_01</Fire_Bone_B>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>40.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_Light</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>9</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>9</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>650.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>
	</HardPoint>
	<HardPoint Name="Aqulamator_Torp_3">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>HP_TORP_02</Fire_Bone_A>
		<Fire_Bone_B>HP_TORP_02</Fire_Bone_B>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>40.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_Light</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>9</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>9</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>650.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>
	</HardPoint>
	<HardPoint Name="Aqulamator_Torp_4">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>HP_TORP_03</Fire_Bone_A>
		<Fire_Bone_B>HP_TORP_03</Fire_Bone_B>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>40.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_Light</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>9</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>9</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>650.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>
	</HardPoint>
	<HardPoint Name="Aqulamator_Beam_1">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>HP_BEAM_00</Fire_Bone_A>
		<Fire_Bone_B>HP_BEAM_01</Fire_Bone_B>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>40.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon_Light</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions>Corvette, Frigate, Capital, Structure</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_Barloz_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Barloz_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Guard_Tower_Rocket">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>no</Is_Targetable>
		<Is_Destroyable>no</Is_Destroyable>
		<Fire_Bone_A>ALT0</Fire_Bone_A>
		<Fire_Bone_B>ALT0</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>115.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Turret_Rocket</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>350.0</Fire_Range_Distance>
		<Fire_Inaccuracy_Distance>Infantry, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 30</Fire_Inaccuracy_Distance>
		<Fire_SFXEvent>Unit_MPTL_Tank_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Obelisk_Tower_Blast">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>no</Is_Targetable>
		<Is_Destroyable>no</Is_Destroyable>
		<Fire_Bone_A>MUZZLEA_00</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_00</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>360.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Obelisk_Tower</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_Min_Range_Distance>100.0</Fire_Min_Range_Distance>
		<Fire_Inaccuracy_Distance>Infantry, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 40</Fire_Inaccuracy_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ion_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Vaksai_Turret">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>120.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Damage_Type>Damage_Aircraft_Cannon</Damage_Type>
		<Fire_Projectile_Type>Proj_Vehicle_AV_Laser_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>12</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>350.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions/>
		<Fire_Inaccuracy_Distance>Infantry, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Vaksai_Rocket">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_01</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Vehicle_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_MPTL_Tank_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions/>
		<Fire_Inaccuracy_Distance>Infantry, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 25</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_AALL6_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_02</Fire_Bone_B>
		<Fire_Cone_Width>20.0</Fire_Cone_Width>
		<Fire_Cone_Height>40.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Vehicle_AA_Laser</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>9</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.13333</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Tank_Repulsor_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 30</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Speeder_Turret_Hutts">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>no</Is_Targetable>
		<Is_Destroyable>no</Is_Destroyable>
		<Health>1</Health>
		<Model_To_Attach>HV_HEAVY_SKIFF_TURRET.ALO</Model_To_Attach>
		<Attachment_Bone>HP_Turret</Attachment_Bone>
		<Collision_Mesh>HP_Turret</Collision_Mesh>
		<Damage_Particles>HP_TURRET_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
		<Fire_Cone_Width>20.0</Fire_Cone_Width>
		<Fire_Cone_Height>10.0</Fire_Cone_Height>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Is_Turret>Yes</Is_Turret>
		<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
		<Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset>
		<Turret_Rotate_Speed>2.5</Turret_Rotate_Speed>
		<Turret_Rotate_Extent_Degrees>360.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>20.0</Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name>TURRET</Turret_Bone_Name>
		<Barrel_Bone_Name>Barrel</Barrel_Bone_Name>
		<Fire_Projectile_Type>Proj_Vehicle_AV_Laser_Violet</Fire_Projectile_Type>
		<Projectile_Damage>16.0</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>225.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Tank_Repulsor_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Air</Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance>Infantry, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 30</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pirate_Speeder_Blaster_Hutts">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Health>1</Health>
		<Fire_Bone_A>HP_01</Fire_Bone_A>
		<Fire_Bone_B>HP_02</Fire_Bone_B>
		<Fire_Cone_Width>30.0</Fire_Cone_Width>
		<Fire_Cone_Height>30.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Vehicle_AI_Laser_Violet</Fire_Projectile_Type>
		<Projectile_Damage>8.0</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Vehicle, Air, Structure</Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance>Infantry, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 5</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_SHIP_LANDING_00">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Model_To_Attach>NV_Shadowclaw.alo</Model_To_Attach>
		<Attachment_Bone>SHIP_LANDER</Attachment_Bone>
	</HardPoint>
	<HardPoint Name="HP_SHIP_LANDING_01">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Model_To_Attach>NV_black_sun_fighter.alo</Model_To_Attach>
		<Attachment_Bone>SHIP_LANDER</Attachment_Bone>
	</HardPoint>
	<HardPoint Name="HP_SHIP_LANDING_02">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Model_To_Attach>Thunderclap.alo</Model_To_Attach>
		<Attachment_Bone>SHIP_LANDER</Attachment_Bone>
	</HardPoint>
	<HardPoint Name="HP_SHIP_LANDING_03">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Model_To_Attach>HV_TL_1200_LANDING.alo</Model_To_Attach>
		<Attachment_Bone>SHIP_LANDER</Attachment_Bone>
	</HardPoint>
	<HardPoint Name="HP_Cuarson_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>HP_R_02</Fire_Bone_A>
		<Fire_Bone_B>HP_R_03</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Cuarson_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>HP_L_02</Fire_Bone_A>
		<Fire_Bone_B>HP_L_03</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Cuarson_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>HP_R_01</Fire_Bone_A>
		<Fire_Bone_B>HP_R_02</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Cuarson_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>HP_L_01</Fire_Bone_A>
		<Fire_Bone_B>HP_L_02</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pest_FL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer2_HP00_F-L.alo</Model_To_Attach>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_FL</Death_Breakoff_Prop>
		<Attachment_Bone>HP_F-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-L_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>7.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>9.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2100.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pest_FR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer2_HP00_F-R.alo</Model_To_Attach>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_FR</Death_Breakoff_Prop>
		<Attachment_Bone>HP_F-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-R_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>7.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>9.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2100.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pest_BL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer2_HP00_B-L.alo</Model_To_Attach>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_BL</Death_Breakoff_Prop>
		<Attachment_Bone>HP_B-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>7.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>9.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2100.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pest_BR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer2_HP00_B-R.alo</Model_To_Attach>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_BR</Death_Breakoff_Prop>
		<Attachment_Bone>HP_B-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>7.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>9.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2100.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pest_ML">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer2_HP00_M-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-L_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_M-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>12</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2100.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pest_MR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer2_HP00_M-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-R_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_M-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>12</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2100.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pest_CB">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>600.0</Health>
		<Attachment_Bone>HP_SEVEN</Attachment_Bone>
		<Collision_Mesh>HP_SEVEN</Collision_Mesh>
		<Damage_Decal>HP_SEVEN_BLAST</Damage_Decal>
		<Damage_Particles>HP_SEVEN_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Fire_Bone_A>FP_SEVEN_00</Fire_Bone_A>
		<Fire_Bone_B>FP_SEVEN_01</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2100.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pest_CF">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Tooltip_Text>Galyana_Text_Weapon_BeamCannon</Tooltip_Text>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>600.0</Health>
		<Attachment_Bone>HP_trac_bone</Attachment_Bone>
		<Collision_Mesh>HP_trac_bone</Collision_Mesh>
		<Damage_Decal>HP_TRAC_BLAST</Damage_Decal>
		<Damage_Particles>HP_TRAC_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Fire_Bone_A>FP_trac_00</Fire_Bone_A>
		<Fire_Bone_B>FP_trac_01</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2100.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Beam_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pest_Shield_Generator">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Shield_Gen</Death_Breakoff_Prop>
		<Model_To_Attach>EV_StarDestroyer_HP00_M-C.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-C_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-C_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-C_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-C_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Pest_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_HP00_E.alo</Model_To_Attach>
		<Attachment_Bone>HP_E_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_Pest_Hangar">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Pest_Tractor_Beam"><!--for land-->
		<Type>HARD_POINT_TRACTOR_BEAM</Type>
		<Tooltip_Text>TEXT_TRACTOR_BEAM_HARDPOINT</Tooltip_Text>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Health>100.0</Health>
		<Attachment_Bone>turret_00</Attachment_Bone>
		<Collision_Mesh>turret_00</Collision_Mesh>
	</HardPoint>
	<HardPoint Name="Galy_HP01">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_ION_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP01</Attachment_Bone>
		<Collision_Mesh>HP01</Collision_Mesh>
		<Damage_Particles>HP01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_01a</Fire_Bone_A>
		<Fire_Bone_B>FP_01b</Fire_Bone_B>
		<Fire_Cone_Width>240</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2750.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_ION_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Galy_HP02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP02</Attachment_Bone>
		<Collision_Mesh>HP02</Collision_Mesh>
		<Damage_Particles>HP02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_02a</Fire_Bone_A>
		<Fire_Bone_B>FP_02b</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2750.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Galy_HP03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP03</Attachment_Bone>
		<Collision_Mesh>HP03</Collision_Mesh>
		<Damage_Particles>HP03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_03a</Fire_Bone_A>
		<Fire_Bone_B>FP_03b</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2750.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Galy_HP04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP04</Attachment_Bone>
		<Collision_Mesh>HP04</Collision_Mesh>
		<Damage_Particles>HP04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_04a</Fire_Bone_A>
		<Fire_Bone_B>FP_04b</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2750.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Galy_HP05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP05</Attachment_Bone>
		<Collision_Mesh>HP05</Collision_Mesh>
		<Damage_Particles>HP05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_05a</Fire_Bone_A>
		<Fire_Bone_B>FP_05b</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2750.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Galy_HP06">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_ION_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP06</Attachment_Bone>
		<Collision_Mesh>HP06</Collision_Mesh>
		<Damage_Particles>HP06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_06a</Fire_Bone_A>
		<Fire_Bone_B>FP_06b</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2750.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_ION_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Galy_HP07">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_ION_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP07</Attachment_Bone>
		<Collision_Mesh>HP07</Collision_Mesh>
		<Damage_Particles>HP07_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_07a</Fire_Bone_A>
		<Fire_Bone_B>FP_07b</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2750.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_ION_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Galy_HP08">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP08</Attachment_Bone>
		<Collision_Mesh>HP08</Collision_Mesh>
		<Damage_Particles>HP08_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_08a</Fire_Bone_A>
		<Fire_Bone_B>FP_08b</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2750.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Galy_HP09">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP09</Attachment_Bone>
		<Collision_Mesh>HP09</Collision_Mesh>
		<Damage_Particles>HP09_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_09a</Fire_Bone_A>
		<Fire_Bone_B>FP_09b</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2750.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Galy_HP10">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP10</Attachment_Bone>
		<Collision_Mesh>HP10</Collision_Mesh>
		<Damage_Particles>HP10_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_10a</Fire_Bone_A>
		<Fire_Bone_B>FP_10b</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2750.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Galy_HP11">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP11</Attachment_Bone>
		<Collision_Mesh>HP11</Collision_Mesh>
		<Damage_Particles>HP11_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_11a</Fire_Bone_A>
		<Fire_Bone_B>FP_11b</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2750.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Galy_HP12">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_ION_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP12</Attachment_Bone>
		<Collision_Mesh>HP12</Collision_Mesh>
		<Damage_Particles>HP12_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_12a</Fire_Bone_A>
		<Fire_Bone_B>FP_12b</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2750.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_ION_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Galy_HP13">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_ION_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP13</Attachment_Bone>
		<Collision_Mesh>HP13</Collision_Mesh>
		<Damage_Particles>HP13_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_13a</Fire_Bone_A>
		<Fire_Bone_B>FP_13b</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2750.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_ION_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Galy_HP14">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP14</Attachment_Bone>
		<Collision_Mesh>HP14</Collision_Mesh>
		<Damage_Particles>HP14_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_14a</Fire_Bone_A>
		<Fire_Bone_B>FP_14b</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2750.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Galy_HP15">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP15</Attachment_Bone>
		<Collision_Mesh>HP15</Collision_Mesh>
		<Damage_Particles>HP15_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_15a</Fire_Bone_A>
		<Fire_Bone_B>FP_15b</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Violet_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2750.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Galy_HP16">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP16</Attachment_Bone>
		<Collision_Mesh>HP16</Collision_Mesh>
		<Damage_Particles>HP16_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_16a</Fire_Bone_A>
		<Fire_Bone_B>FP_16b</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>7.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>9.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Galy_HP17">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP17</Attachment_Bone>
		<Collision_Mesh>HP17</Collision_Mesh>
		<Damage_Particles>HP17_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_17a</Fire_Bone_A>
		<Fire_Bone_B>FP_17b</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>7.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>9.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Galy_HP18">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP18</Attachment_Bone>
		<Collision_Mesh>HP18</Collision_Mesh>
		<Damage_Particles>HP18_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_18a</Fire_Bone_A>
		<Fire_Bone_B>FP_18b</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>7.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>9.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Galy_HP19">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_HeavyBeam</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP19</Attachment_Bone>
		<Collision_Mesh>HP19</Collision_Mesh>
		<Damage_Particles>HP19_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_19a</Fire_Bone_A>
		<Fire_Bone_B>FP_19b</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Heavy_Beam_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>7.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>9.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_AT_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Galy_HP20">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_FlakBeam</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP20</Attachment_Bone>
		<Collision_Mesh>HP20</Collision_Mesh>
		<Damage_Particles>HP20_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_20a</Fire_Bone_A>
		<Fire_Bone_B>FP_20b</Fire_Bone_B>
		<Fire_Cone_Width>200</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>1</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Galy_HP21">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_FlakBeam</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP21</Attachment_Bone>
		<Collision_Mesh>HP21</Collision_Mesh>
		<Damage_Particles>HP21_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_21a</Fire_Bone_A>
		<Fire_Bone_B>FP_21b</Fire_Bone_B>
		<Fire_Cone_Width>200</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>1</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Galy_HP22">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_FlakBeam</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP22</Attachment_Bone>
		<Collision_Mesh>HP22</Collision_Mesh>
		<Damage_Particles>HP22_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_22a</Fire_Bone_A>
		<Fire_Bone_B>FP_22b</Fire_Bone_B>
		<Fire_Cone_Width>240</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>1</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Galy_HP23">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_FlakBeam</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP23</Attachment_Bone>
		<Collision_Mesh>HP23</Collision_Mesh>
		<Damage_Particles>HP23_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_23a</Fire_Bone_A>
		<Fire_Bone_B>FP_23b</Fire_Bone_B>
		<Fire_Cone_Width>240</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Flak_Beam_Cannon_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>1</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="Galy_Shield00">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Shield00</Attachment_Bone>
		<Collision_Mesh>HP_Shield00</Collision_Mesh>
		<Damage_Particles>HP_Shield00_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="Galy_Shield01">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Shield01</Attachment_Bone>
		<Collision_Mesh>HP_Shield01</Collision_Mesh>
		<Damage_Particles>HP_Shield01_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="Galy_Hangar">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Fighterbay</Attachment_Bone>
		<Collision_Mesh>HP_Fighterbay</Collision_Mesh>
		<Damage_Particles>HP_Fighterbay_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="Galy_Engines_00">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Engines00</Attachment_Bone>
		<Collision_Mesh>HP_Engines00</Collision_Mesh>
		<Damage_Particles>HP_Engines00_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="Galy_Engines_01">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Engines01</Attachment_Bone>
		<Collision_Mesh>HP_Engines01</Collision_Mesh>
		<Damage_Particles>HP_Engines01_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="Galy_Engines_02">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Engines02</Attachment_Bone>
		<Collision_Mesh>HP_Engines02</Collision_Mesh>
		<Damage_Particles>HP_Engines02_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Niko_Ion_00">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Damage_Type>Damage_Strike_Ion</Damage_Type>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>45.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Small</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>750.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Fighter_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Niko_Laser_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Damage_Type>Damage_Strike</Damage_Type>
		<Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>45.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Projectile_Damage>9.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Infantry, Vehicle, Air</Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance>Fighter, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Niko_Laser_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Damage_Type>Damage_Strike</Damage_Type>
		<Fire_Bone_A>MuzzleA_02</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_02</Fire_Bone_B>
		<Fire_Cone_Width>45.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Projectile_Damage>9.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Infantry, Vehicle, Air</Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance>Fighter, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Niko_Laser_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Damage_Type>Damage_Strike</Damage_Type>
		<Fire_Bone_A>MuzzleA_03</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_03</Fire_Bone_B>
		<Fire_Cone_Width>45.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Projectile_Damage>9.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Violet</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Pirate_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Infantry, Vehicle, Air</Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance>Fighter, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Niko_Missile_00">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_00</Fire_Bone_B>
		<Fire_Cone_Width>90.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Diamond_Boron_Missile_Nikomer</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>7.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_PEW_Fire</Fire_SFXEvent> <!--Unit_Missile_Fire-->
		<Fire_Category_Restrictions>Infantry, Vehicle, Air</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_Niko_Bomb_Land">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_00</Fire_Bone_B>
		<Fire_Cone_Width>120.0</Fire_Cone_Width>
		<Fire_Cone_Height>170.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Aircraft_Bomb</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>9.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>9.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>160.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Air</Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance>Infantry, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 40</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Sandfire_Fireball">
		<Type>HARD_POINT_WEAPON_SPECIAL</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>150.0</Fire_Cone_Width>
		<Fire_Cone_Height>60.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Sandfire_Bomb</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>150.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Sandfire_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions/>
		<Fire_Inaccuracy_Distance>Infantry, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 30</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="SyKariius_Aqulamator_Torp_1">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>HP_BEAM_00</Fire_Bone_A>
		<Fire_Bone_B>HP_BEAM_00</Fire_Bone_B>
		<Fire_Cone_Width>50.0</Fire_Cone_Width>
		<Fire_Cone_Height>50.0</Fire_Cone_Height>
		<Projectile_Damage>100.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_Light</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>650.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>
	</HardPoint>
	<HardPoint Name="SyKariius_Aqulamator_Torp_2">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>HP_BEAM_01</Fire_Bone_A>
		<Fire_Bone_B>HP_BEAM_01</Fire_Bone_B>
		<Fire_Cone_Width>50.0</Fire_Cone_Width>
		<Fire_Cone_Height>50.0</Fire_Cone_Height>
		<Projectile_Damage>100.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_Light</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>650.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>
	</HardPoint>
	<HardPoint Name="SyKariius_Aqulamator_Beam_1">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>HP_TORP_00</Fire_Bone_A>
		<Fire_Bone_B>HP_TORP_00</Fire_Bone_B>
		<Fire_Cone_Width>50.0</Fire_Cone_Width>
		<Fire_Cone_Height>50.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon_Light_Qatil</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1</Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions>Structure</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="SyKariius_Aqulamator_Beam_2">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>HP_TORP_01</Fire_Bone_A>
		<Fire_Bone_B>HP_TORP_01</Fire_Bone_B>
		<Fire_Cone_Width>50.0</Fire_Cone_Width>
		<Fire_Cone_Height>50.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon_Light_Qatil</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1</Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions>Structure</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="SyKariius_Aqulamator_Beam_3">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>HP_TORP_02</Fire_Bone_A>
		<Fire_Bone_B>HP_TORP_02</Fire_Bone_B>
		<Fire_Cone_Width>50.0</Fire_Cone_Width>
		<Fire_Cone_Height>50.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon_Light_Qatil</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1</Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions>Structure</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="SyKariius_Aqulamator_Beam_4">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>HP_TORP_03</Fire_Bone_A>
		<Fire_Bone_B>HP_TORP_03</Fire_Bone_B>
		<Fire_Cone_Width>50.0</Fire_Cone_Width>
		<Fire_Cone_Height>50.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Beam_Cannon_Light_Qatil</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1</Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions>Structure</Fire_Category_Restrictions>
	</HardPoint>
</HardPoints>







