<?xml version="1.0" ?>

<Equations>
	
	<!-- How good an invasion target is this planet? -->
	<!-- Bonus for planets that divide my territory -->
	<!-- Empire bonus for planets near Coruscant -->
	<!-- Entire value modulated by how recently this planet was scouted -->
	<Needs_Scouting>
		(Function_Is_Good_Invasion_Target.Evaluate) *
		Variable_Target.EnemyForce.GroundTotal.TimeLastSeen
	</Needs_Scouting>
	
	<!-- Non-pirate/neutral planets that need scouting -->
	<Is_Good_Slice_Target>
		(1.0 - Variable_Target.IsFaction {Parameter_Faction = "Pirates", Parameter_Faction = "Neutral"})
	</Is_Good_Slice_Target>
	
	<!-- Average age of scouting data -->
	<Global_Scout_Need>
		Variable_Self.AverageAgeOfSpaceIntelligence + Variable_Self.AverageAgeOfGroundIntelligence
	</Global_Scout_Need>
	
	<!-- Positive when average age of scouting data is above a fixed threshold -->
	<Information_Is_Scarce>
		Function_Global_Scout_Need.Evaluate > 1.0
	</Information_Is_Scarce>

	<!-- Don't delete me; I'm used in a story script.
	-->
	<Has_Mon_Mothma>
	(
		(Variable_Target.EnemyForce.HasSpaceUnitsBitfield {Parameter_Type = "Mon_Mothma"} != 0)
		+
		(Variable_Target.EnemyForce.HasGroundUnitsBitfield {Parameter_Type = "Mon_Mothma"} != 0)
	)
	> 0
	</Has_Mon_Mothma>

</Equations>
