<?xml version="1.0"?>
<SpecialStructures>
<!--Galactic Space Buildables-->
	<SpecialStructure Name="Empire_Defense_Station_GC">
		<Variant_Of_Existing_Type>Empire_Defense_Station</Variant_Of_Existing_Type>
		<Additional_Population_Capacity>5</Additional_Population_Capacity>
		<Tech_Level>5</Tech_Level>

		<Shield_Points>5000</Shield_Points>
		<Shield_Refresh_Rate>75</Shield_Refresh_Rate>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>MISSILE_SHIELD</Type>
			<Effective_Radius>800</Effective_Radius>
			<Recharge_Seconds>75</Recharge_Seconds>
			<Expiration_Seconds>20</Expiration_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Missile_Field_Interdictor</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_GUI_Unit_Ability_Deactivated/>
			<Supports_Autofire>True</Supports_Autofire>
			<Alternate_Icon_Name>i_sa_missile_jamming.tga</Alternate_Icon_Name>
		</Unit_Ability>
		<Unit_Ability>
			<Type>FOW_REVEAL_PING</Type>
			<Recharge_Seconds>900.0</Recharge_Seconds>
			<Spawned_Object_Type>Defense_Station_Teleport_Marker</Spawned_Object_Type>
			<Effective_Radius>20000.0</Effective_Radius> <!--0.0 means no distance factor, unlimited to entire map-->
			<Area_Effect_Decal_Distance>300.0</Area_Effect_Decal_Distance>
			<Alternate_Name_Text>Galyana_Ability_DS_Teleport</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_Text_DS_Teleport</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_DS_TELEPORT.TGA</Alternate_Icon_Name>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
			<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
			<Absolute_Income_Modifier>-100</Absolute_Income_Modifier>
		</Planet_Income_Bonus_Ability>
		<Combat_Bonus_Ability Name="Empire_Defense_Station_Bonus_GC">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Force_Healing_Ability Name="Empire_Defense_Station_Healing">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>1500.0</Heal_Range>
			<Heal_Percent>0.1</Heal_Percent>
			<Blob_Color>0, 255, 0, 255</Blob_Color>
			<Heal_Interval_In_Secs>12</Heal_Interval_In_Secs>
			<Single_Target_Heal>no</Single_Target_Heal>
			<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight</Heal_Range_Blob_Material>
			<Applicable_Unit_Categories>Fighter, Transport, Bomber, Corvette, Frigate, Capital, Hero</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types>
				Empire_Star_Base_1, Empire_Star_Base_2, Empire_Star_Base_3, Empire_Star_Base_4, Empire_Star_Base_5
			</Excluded_Unit_Types>
			<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
			<Target_Particle_Effect>Shield_Sparks_Medium</Target_Particle_Effect>
			<Target_Particle_Bone_Name>ROOT</Target_Particle_Bone_Name>
			<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
			<Target_Light_Effect_Color>1.2, 1.2, 2.0</Target_Light_Effect_Color>
			<Target_Light_Effect_Color2/>
			<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
			<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 2.0</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="Rebel_Defense_Station_GC">
		<Variant_of_Existing_Type>Rebel_Defense_Station</Variant_of_Existing_Type>
		<Additional_Population_Capacity>5</Additional_Population_Capacity>
		<Tech_Level>3</Tech_Level>

		<Shield_Points>4000</Shield_Points>
		<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>

		<SpaceBehavior>ABILITY_COUNTDOWN, SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
		
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>FOW_REVEAL_PING</Type>
			<Recharge_Seconds>900.0</Recharge_Seconds>
			<Spawned_Object_Type>Defense_Station_Teleport_Marker</Spawned_Object_Type>
			<Effective_Radius>20000.0</Effective_Radius> <!--0.0 means no distance factor, unlimited to entire map-->
			<Area_Effect_Decal_Distance>250.0</Area_Effect_Decal_Distance>
			<Alternate_Name_Text>Galyana_Ability_DS_Teleport</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_Text_DS_Teleport</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_DS_TELEPORT.TGA</Alternate_Icon_Name>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
			<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
			<Absolute_Income_Modifier>-75</Absolute_Income_Modifier>
		</Planet_Income_Bonus_Ability>
		<Combat_Bonus_Ability Name="Rebel_Defense_Station_Bonus_GC">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Force_Healing_Ability Name="Rebel_Defense_Station_Healing">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>1600.0</Heal_Range>
			<Heal_Percent>0.1</Heal_Percent>
			<Blob_Color>0, 255, 0, 255</Blob_Color>
			<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
			<Single_Target_Heal>no</Single_Target_Heal>
			<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight</Heal_Range_Blob_Material>
			<Applicable_Unit_Categories>Fighter, Transport, Bomber, Corvette, Frigate, Capital, Hero, Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
			<Target_Particle_Effect>Shield_Sparks_Medium</Target_Particle_Effect>
			<Target_Particle_Bone_Name>ROOT</Target_Particle_Bone_Name>
			<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
			<Target_Light_Effect_Color>1.2, 1.2, 2.0</Target_Light_Effect_Color>
			<Target_Light_Effect_Color2/>
			<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
			<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 2.0</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="Underworld_Defense_Station_GC">
		<Variant_of_Existing_Type>Underworld_Defense_Station</Variant_of_Existing_Type>
		<Additional_Population_Capacity>5</Additional_Population_Capacity>
		<Tech_Level>0</Tech_Level>

		<Shield_Points>4000</Shield_Points>
		<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SELF_DESTRUCT</Type>
			<Alternate_Description_Text>TEXT_TOOLTIP_KRAYT_DESTRUCT_DESCRIPTION</Alternate_Description_Text>
			<Expiration_Seconds>3.5</Expiration_Seconds>
			<Recharge_Seconds>10</Recharge_Seconds>
			<Spawned_Object_Type>Underworld_Defense_Station_Self_Destruct_Blast</Spawned_Object_Type>
			<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
		</Unit_Ability>
<!--		<Unit_Ability>
			<Type>STEALTH</Type>
			<Alternate_Icon_Name>i_sa_stealth.tga</Alternate_Icon_Name>
			<Alternate_Name_Text>TEXT_TOOLTIP_CLOAK</Alternate_Name_Text>
			<GUI_Activated_Ability_Name>Stealth_Def_Station</GUI_Activated_Ability_Name>
			<Recharge_Seconds>45.0</Recharge_Seconds>
			<Expiration_Seconds>300.0</Expiration_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Stealth_On_Vengeance_Frigate</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Stealth_Off_Vengeance_Frigate</SFXEvent_GUI_Unit_Ability_Deactivated>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
		</Unit_Ability>-->
		<Unit_Ability>
			<Type>FOW_REVEAL_PING</Type>
			<Recharge_Seconds>900.0</Recharge_Seconds>
			<Spawned_Object_Type>Defense_Station_Teleport_Marker</Spawned_Object_Type>
			<Effective_Radius>20000.0</Effective_Radius> <!--0.0 means no distance factor, unlimited to entire map-->
			<Area_Effect_Decal_Distance>250.0</Area_Effect_Decal_Distance>
			<Alternate_Name_Text>Galyana_Ability_DS_Teleport</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_Text_DS_Teleport</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_DS_TELEPORT.TGA</Alternate_Icon_Name>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
			<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
			<Absolute_Income_Modifier>-75</Absolute_Income_Modifier>
		</Planet_Income_Bonus_Ability>
		<Stealth_Ability Name="Stealth_Def_Station">
			<Activation_Style>User_Input</Activation_Style>
			<Stealth_Color>64, 200, 255, 25</Stealth_Color>
			<Stealth_Transition_Time>.5</Stealth_Transition_Time>
			<SFXEvent_Activate/>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
		</Stealth_Ability>
		<Combat_Bonus_Ability Name="Underworld_Defense_Station_Bonus_GC">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Force_Healing_Ability Name="Underworld_Defense_Station_Healing">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>1500.0</Heal_Range>
			<Heal_Percent>0.1</Heal_Percent>
			<Blob_Color>0, 255, 0, 255</Blob_Color>
			<Heal_Interval_In_Secs>12</Heal_Interval_In_Secs>
			<Single_Target_Heal>no</Single_Target_Heal>
			<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight</Heal_Range_Blob_Material>
			<Applicable_Unit_Categories>Fighter, Transport, Bomber, Corvette, Frigate, Capital, Hero</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types>
				Buzz_Droids, Underworld_Star_Base_1, Underworld_Star_Base_2, Underworld_Star_Base_3, Underworld_Star_Base_4, Underworld_Star_Base_5
			</Excluded_Unit_Types>
			<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
			<Target_Particle_Effect>Shield_Sparks_Medium</Target_Particle_Effect>
			<Target_Particle_Bone_Name>ROOT</Target_Particle_Bone_Name>
			<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
			<Target_Light_Effect_Color>1.2, 1.2, 2.0</Target_Light_Effect_Color>
			<Target_Light_Effect_Color2/>
			<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
			<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 2.0</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="Hutt_Defense_Station_GC">
		<Variant_of_Existing_Type>Hutt_Defense_Station</Variant_of_Existing_Type>
		<Additional_Population_Capacity>5</Additional_Population_Capacity>
		<Tech_Level>4</Tech_Level>

		<Shield_Points>4000</Shield_Points>
		<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>LURE</Type>
			<Expiration_Seconds>20</Expiration_Seconds>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,		0.75f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,		1.25f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER,	0.75f</Mod_Multiplier>
<!--			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,			0.75f</Mod_Multiplier>-->
			<Mod_Multiplier>ENERGY_REGEN_INTERVAL_MULTIPLIER,	0.75f</Mod_Multiplier>
			<Recharge_Seconds>100</Recharge_Seconds>
			<Is_Pulsing>Yes</Is_Pulsing>
			<Pulse_Frequency_Secs>30.0</Pulse_Frequency_Secs>
			<Max_Number_Of_Pulses>1</Max_Number_Of_Pulses>
			<Particle_Effect>Systems_Boost_Particle_Capital</Particle_Effect>
			<Alternate_Name_Text>Galyana_Ability_System_Boost</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_System_Boost_Text</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_ELECTRONIC_SCRAMBLE.TGA</Alternate_Icon_Name>
			<SFXEvent_GUI_Unit_Ability_Activated>GUI_Toggle_SystemBoost_On</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_GUI_Unit_Ability_Deactivated>GUI_Toggle_SystemBoost_Off</SFXEvent_GUI_Unit_Ability_Deactivated>
		</Unit_Ability>
		<Unit_Ability>
			<Type>FOW_REVEAL_PING</Type>
			<Recharge_Seconds>900.0</Recharge_Seconds>
			<Spawned_Object_Type>Defense_Station_Teleport_Marker</Spawned_Object_Type>
			<Effective_Radius>20000.0</Effective_Radius> <!--0.0 means no distance factor, unlimited to entire map-->
			<Area_Effect_Decal_Distance>250.0</Area_Effect_Decal_Distance>
			<Alternate_Name_Text>Galyana_Ability_DS_Teleport</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_Text_DS_Teleport</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_DS_TELEPORT.TGA</Alternate_Icon_Name>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
			<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
			<Absolute_Income_Modifier>-75</Absolute_Income_Modifier>
		</Planet_Income_Bonus_Ability>
		<Combat_Bonus_Ability Name="Hutt_Defense_Station_Bonus_GC">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Force_Healing_Ability Name="Hutt_Defense_Station_Healing">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>1500.0</Heal_Range>
			<Heal_Percent>0.1</Heal_Percent>
			<Blob_Color>0, 255, 0, 255</Blob_Color>
			<Heal_Interval_In_Secs>12</Heal_Interval_In_Secs>
			<Single_Target_Heal>no</Single_Target_Heal>
			<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight</Heal_Range_Blob_Material>
			<Applicable_Unit_Categories>Fighter, Transport, Bomber, Corvette, Frigate, Capital, Hero</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types>
				Buzz_Droids_Mirage_Mk2, Hutt_Asteroid_Base,
				Hutt_Asteroid_Base_1, Hutt_Asteroid_Base_2, Hutt_Asteroid_Base_3, Hutt_Asteroid_Base_4, Hutt_Asteroid_Base_5
			</Excluded_Unit_Types>
			<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
			<Target_Particle_Effect>Shield_Sparks_Medium</Target_Particle_Effect>
			<Target_Particle_Bone_Name>ROOT</Target_Particle_Bone_Name>
			<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
			<Target_Light_Effect_Color>1.2, 1.2, 2.0</Target_Light_Effect_Color>
			<Target_Light_Effect_Color2/>
			<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
			<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 2.0</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="Pirate_Defense_Station_GC">
		<Variant_of_Existing_Type>Pirate_Defense_Station</Variant_of_Existing_Type>
		<Additional_Population_Capacity>5</Additional_Population_Capacity>
		<Tech_Level>0</Tech_Level>

		<Shield_Points>4000</Shield_Points>
		<Shield_Refresh_Rate>90</Shield_Refresh_Rate>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>

	<Abilities SubObjectList="Yes">
		<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
			<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
			<Absolute_Income_Modifier>-50</Absolute_Income_Modifier>
		</Planet_Income_Bonus_Ability>
		<Combat_Bonus_Ability Name="Pirate_Defense_Station_Bonus_GC">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Force_Healing_Ability Name="Pirate_Defense_Station_Healing">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>1500.0</Heal_Range>
			<Heal_Percent>0.1</Heal_Percent>
			<Blob_Color>0, 255, 0, 255</Blob_Color>
			<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
			<Single_Target_Heal>no</Single_Target_Heal>
			<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight</Heal_Range_Blob_Material>
			<Applicable_Unit_Categories>Fighter, Transport, Bomber, Corvette, Frigate, Capital, Hero</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types>Pirate_Asteroid_Base, Pirate_Asteroid_Base_Strong, Pirate_Asteroid_Base_Weak</Excluded_Unit_Types>
			<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
			<Target_Particle_Effect>Shield_Sparks_Medium</Target_Particle_Effect>
			<Target_Particle_Bone_Name>ROOT</Target_Particle_Bone_Name>
			<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
			<Target_Light_Effect_Color>1.2, 1.2, 2.0</Target_Light_Effect_Color>
			<Target_Light_Effect_Color2/>
			<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
			<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 2.0</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="Template_Mineral_Extractor_GC">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_ASTEROID_MINING_FACILITY</Text_ID>
		<Encyclopedia_Text>
			MP_TEXT_ENCYCLOPEDIA_ASTEROID_MINING_FACILITY_00,
			GALYANA_CLASS_BLANK,
			STAT_ORBITAL_ASTEROID_MINE_HULL
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NB_AsteroidMining_Full.ALO</Space_Model_Name>
		<Icon_Name>i_button_asteroidmining.tga</Icon_Name>
		<Affiliation>Neutral</Affiliation>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.6</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Size_Value>90</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>600</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Asteroid_Mine</Armor_Type>
		<Tactical_Health>2500</Tactical_Health>
		<Autoresolve_Health>1000</Autoresolve_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>500</Energy_Refresh_Rate>

		<Space_FOW_Reveal_Range>600.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>

		<Reinforcement_Prevention_Radius>300</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>

	<!-- Galactic Info -->
		<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
		<Build_Max_Instances_Per_Planet>2</Build_Max_Instances_Per_Planet>
		<Build_Cost_Credits>2000</Build_Cost_Credits>
		<Build_Time_Seconds>30</Build_Time_Seconds>
		<Score_Cost_Credits>10000</Score_Cost_Credits>
		<Sabotage_Cost_Credits>3000</Sabotage_Cost_Credits>

		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>3</Required_Star_Base_Level>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, DAMAGE_TRACKING, IDLE</SpaceBehavior>
		<Base_Position>Orbital</Base_Position>

		<Death_Explosions>Friggin_Huge_Explosion_Space_Empire</Death_Explosions>
		<Death_Projectiles>GC_Asteroid_Mine_Death_Explosion</Death_Projectiles>
		<Remove_Upon_Death>True</Remove_Upon_Death>

	<!-- SFX Events -->
		<SFXEvent_Select>Structure_Mineral_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Asteroid_Mineral_Extractor_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>25.0</Heal_Amount>
			<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Planet_Income_Bonus_Ability Name="Asteroid_Mining_Income_Bonus">
			<Specific_Mod_Source_Text>Galyana_Text_Asteroid_Mining</Specific_Mod_Source_Text>
			<Percentage_Income_Modifier>1.0</Percentage_Income_Modifier>
			<Absolute_Income_Modifier>120</Absolute_Income_Modifier>
			<Additional_Multiplier_On_Mining_Colonies>2.0</Additional_Multiplier_On_Mining_Colonies>
		</Planet_Income_Bonus_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="Empire_Mineral_Extractor_GC">
		<Variant_of_Existing_Type>Template_Mineral_Extractor_GC</Variant_of_Existing_Type>
		<Affiliation>Empire</Affiliation>
		<Tech_Level>4</Tech_Level>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
	</SpecialStructure>

	<SpecialStructure Name="Rebel_Mineral_Extractor_GC">
		<Variant_of_Existing_Type>Template_Mineral_Extractor_GC</Variant_of_Existing_Type>
		<Affiliation>Rebel</Affiliation>
		<Tech_Level>3</Tech_Level>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
	</SpecialStructure>

	<SpecialStructure Name="Underworld_Mineral_Extractor_GC">
		<Variant_of_Existing_Type>Template_Mineral_Extractor_GC</Variant_of_Existing_Type>
		<Affiliation>Underworld</Affiliation>
		<Tech_Level>0</Tech_Level>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</SpecialStructure>

	<SpecialStructure Name="Hutt_Mineral_Extractor_GC">
		<Variant_of_Existing_Type>Template_Mineral_Extractor_GC</Variant_of_Existing_Type>
		<Encyclopedia_Text>
			MP_TEXT_ENCYCLOPEDIA_ASTEROID_MINING_FACILITY_00,
			GALYANA_CLASS_BLANK,
			STAT_ORBITAL_ASTEROID_MINE_H_SHIELD,
			STAT_ORBITAL_ASTEROID_MINE_H_HULL
		</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>
		<Tech_Level>4</Tech_Level>

		<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
		<Shield_Points>1000</Shield_Points>
		<Shield_Refresh_Rate>30</Shield_Refresh_Rate>
		<Tactical_Health>2000</Tactical_Health>

		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</SpecialStructure>

	<SpecialStructure Name="Pirate_Mineral_Extractor_GC">
		<Variant_of_Existing_Type>Template_Mineral_Extractor_GC</Variant_of_Existing_Type>
		<Affiliation>Pirates</Affiliation>
		<Tech_Level>0</Tech_Level>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
	</SpecialStructure>

	<SpecialStructure Name="Template_Gravity_Well_Station">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_GRAVITY_WELL_STATION</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_GRAVITY_WELL_STATION_00,
			GALYANA_CLASS_BLANK,
			STAT_ORBITAL_GRAVWELL_STATION_HULL
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NB_CommJamStation.alo</Space_Model_Name>
		<Icon_Name>i_button_comm_jamming.tga</Icon_Name>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Size_Value>90</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>500</Custom_Soft_Footprint_Radius>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1000</Tactical_Health>

		<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
		<Modifies_Reveal_Range>No</Modifies_Reveal_Range> <!-- Shrinks enemy FoW Reveal by x% -->
		<Reveal_Range_Modifier>-0.50</Reveal_Range_Modifier>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Interdictor>Yes</Is_Interdictor>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>

	<!-- Galactic Info -->
		<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
		<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
		<Sabotage_Cost_Credits>3000</Sabotage_Cost_Credits>
		<Score_Cost_Credits>15000</Score_Cost_Credits>
		<Political_Control>0</Political_Control>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>

		<Base_Position>Orbital</Base_Position>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, DUMMY_ORBITAL_STRUCTURE</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI</SpaceBehavior>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Death_Clone>Damage_Normal, E_Gravity_Well_Station_Death_Clone</Death_Clone>

	<!-- SFX Events -->
		<SFXEvent_Select>Structure_Power_Gen_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</SpecialStructure>

	<SpecialStructure Name="E_Gravity_Well_Station">
		<Variant_of_Existing_Type>Template_Gravity_Well_Station</Variant_of_Existing_Type>
		<Affiliation>Empire</Affiliation>

	<!-- Galactic Info -->
		<Build_Cost_Credits>1500</Build_Cost_Credits>
		<Build_Time_Seconds>60</Build_Time_Seconds>

		<Tech_Level>4</Tech_Level>
		<Required_Star_Base_Level>2</Required_Star_Base_Level>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Gravity_Control_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Gravity_Control_Destroyed</SFXEvent_Unit_Lost>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>INTERDICT</Type>
			<Disable_Movement>Yes</Disable_Movement>
			<Active_By_Default>Yes</Active_By_Default>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Interdictor_Interdictor</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_GUI_Unit_Ability_Deactivated/>
		</Unit_Ability>
	</Unit_Abilities_Data>
	<Abilities SubObjectList="Yes">
		<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
			<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
			<Absolute_Income_Modifier>-10</Absolute_Income_Modifier>
		</Planet_Income_Bonus_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="E_Gravity_Well_Station_Death_Clone">
		<Text_ID>TEXT_GRAVITY_WELL_STATION</Text_ID>
		<Space_Model_Name>NB_CommJamStation_D.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
		<Affiliation>Empire</Affiliation>
		<Ship_Class>capital_ship</Ship_Class>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</SpecialStructure>

	<SpecialStructure Name="P_Gravity_Well_Station">
		<Variant_of_Existing_Type>Template_Gravity_Well_Station</Variant_of_Existing_Type>
		<Affiliation>Pirates</Affiliation>

	<!-- Galactic Info -->
		<Build_Cost_Credits>2000</Build_Cost_Credits>
		<Build_Time_Seconds>60</Build_Time_Seconds>

		<Tech_Level>0</Tech_Level>
		<Required_Star_Base_Level>1</Required_Star_Base_Level>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Gravity_Control_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Gravity_Control_Destroyed</SFXEvent_Unit_Lost>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>INTERDICT</Type>
			<Disable_Movement>Yes</Disable_Movement>
			<Active_By_Default>Yes</Active_By_Default>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Interdictor_Interdictor</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_GUI_Unit_Ability_Deactivated/>
		</Unit_Ability>
	</Unit_Abilities_Data>
	<Abilities SubObjectList="Yes">
		<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
			<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
			<Absolute_Income_Modifier>-10</Absolute_Income_Modifier>
		</Planet_Income_Bonus_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="Template_Orbital_Long_Range_Scanner">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_ORBITAL_LONG_RANGE_SCANNER</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_LRS_00,
			GALYANA_CLASS_BLANK,
			STAT_ORBITAL_LRS_HULL
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_LRS.ALO</Space_Model_Name>
		<Icon_Name>i_button_lrs.tga</Icon_Name>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Model_Name>NV_LRS.ALO</GUI_Model_Name>
		<GUI_Distance>1000</GUI_Distance>
		<GUI_Offset>0 0 0</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>200</Custom_Soft_Footprint_Radius>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1250</Tactical_Health>

		<Space_FOW_Reveal_Range>4000.0</Space_FOW_Reveal_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Is_Dummy>Yes</Is_Dummy>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>

	<!-- Galactic Info -->
		<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
		<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
		<Score_Cost_Credits>21000</Score_Cost_Credits>
		<Sabotage_Cost_Credits>500</Sabotage_Cost_Credits>
		<Political_Control>0</Political_Control>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>

		<Base_Position>Orbital</Base_Position>

		<!--This Galactic_Influence_Range controls how far the OLRS's Fleet Reveal ability extends-->
		<Galactic_Influence_Range>0.0</Galactic_Influence_Range>
		<Hyperspace_Fleet_Reveal_Range>0.0</Hyperspace_Fleet_Reveal_Range>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, DUMMY_ORBITAL_STRUCTURE</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI</SpaceBehavior>

		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

	<!-- SFX Events -->
		<SFXEvent_Select>Structure_Scanner_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</SpecialStructure>

	<SpecialStructure Name="Empire_Orbital_Long_Range_Scanner">
		<Variant_of_Existing_Type>Template_Orbital_Long_Range_Scanner</Variant_of_Existing_Type>
		<Affiliation>Empire</Affiliation>

	<!-- Galactic Info -->
		<Build_Cost_Credits>210</Build_Cost_Credits>
		<Build_Time_Seconds>60</Build_Time_Seconds>

		<Tech_Level>3</Tech_Level>
		<Required_Star_Base_Level>3</Required_Star_Base_Level>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Scanner_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Scanner_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<System_Spy_Ability Name="Empire_OLRS_System_Spy">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Galactic_Automatic</Activation_Style>
			<Causes_Despawn>No</Causes_Despawn>
			<Duration_In_Secs>-1.0</Duration_In_Secs>
			<See_Base_Levels>No</See_Base_Levels>
			<See_Credit_Income>No</See_Credit_Income>
			<See_Credit_Income_Breakdown>No</See_Credit_Income_Breakdown>
			<See_Num_Fleets>Yes</See_Num_Fleets>
			<See_Most_Powerful_Ship>No</See_Most_Powerful_Ship>
			<See_Fleet_Contents>Yes</See_Fleet_Contents>
			<See_Num_Ground_Companies>No</See_Num_Ground_Companies>
			<See_Ground_Company_Contents>No</See_Ground_Company_Contents>
			<See_Special_Structures>No</See_Special_Structures>
			<See_Political_Control>No</See_Political_Control>
			<See_Political_Control_Breakdown>No</See_Political_Control_Breakdown>
			<See_Current_Production>No</See_Current_Production>
			<See_Minor_Stealth_Heroes>No</See_Minor_Stealth_Heroes>
			<See_Major_Stealth_Heroes>No</See_Major_Stealth_Heroes>
		</System_Spy_Ability>
		<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
			<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
			<Absolute_Income_Modifier>-5</Absolute_Income_Modifier>
		</Planet_Income_Bonus_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="Rebel_Orbital_Long_Range_Scanner">
		<Variant_of_Existing_Type>Template_Orbital_Long_Range_Scanner</Variant_of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

	<!-- Galactic Info -->
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
		<Slice_Cost_Credits>400</Slice_Cost_Credits>

		<Build_Cost_Credits>210</Build_Cost_Credits>
		<Build_Time_Seconds>60</Build_Time_Seconds>

		<Tech_Level>0</Tech_Level>
		<Required_Star_Base_Level>2</Required_Star_Base_Level>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>RHD_Scanner_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Scanner_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<System_Spy_Ability Name="Rebel_OLRS_System_Spy">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Galactic_Automatic</Activation_Style>
			<Causes_Despawn>No</Causes_Despawn>
			<Duration_In_Secs>-1.0</Duration_In_Secs>
			<See_Base_Levels>No</See_Base_Levels>
			<See_Credit_Income>No</See_Credit_Income>
			<See_Credit_Income_Breakdown>No</See_Credit_Income_Breakdown>
			<See_Num_Fleets>Yes</See_Num_Fleets>
			<See_Most_Powerful_Ship>No</See_Most_Powerful_Ship>
			<See_Fleet_Contents>Yes</See_Fleet_Contents>
			<See_Num_Ground_Companies>No</See_Num_Ground_Companies>
			<See_Ground_Company_Contents>No</See_Ground_Company_Contents>
			<See_Special_Structures>No</See_Special_Structures>
			<See_Political_Control>No</See_Political_Control>
			<See_Political_Control_Breakdown>No</See_Political_Control_Breakdown>
			<See_Current_Production>No</See_Current_Production>
			<See_Minor_Stealth_Heroes>No</See_Minor_Stealth_Heroes>
			<See_Major_Stealth_Heroes>No</See_Major_Stealth_Heroes>
		</System_Spy_Ability>
		<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
			<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
			<Absolute_Income_Modifier>-5</Absolute_Income_Modifier>
		</Planet_Income_Bonus_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="Pirate_Orbital_Long_Range_Scanner">
		<Variant_of_Existing_Type>Template_Orbital_Long_Range_Scanner</Variant_of_Existing_Type>
		<Affiliation>Pirates</Affiliation>

	<!-- Galactic Info -->
		<Build_Cost_Credits>300</Build_Cost_Credits>
		<Build_Time_Seconds>60</Build_Time_Seconds>

		<Tech_Level>0</Tech_Level>
		<Required_Star_Base_Level>1</Required_Star_Base_Level>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Scanner_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Scanner_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<System_Spy_Ability Name="Pirate_OLRS_System_Spy">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Galactic_Automatic</Activation_Style>
			<Causes_Despawn>No</Causes_Despawn>
			<Duration_In_Secs>-1.0</Duration_In_Secs>
			<See_Base_Levels>No</See_Base_Levels>
			<See_Credit_Income>No</See_Credit_Income>
			<See_Credit_Income_Breakdown>No</See_Credit_Income_Breakdown>
			<See_Num_Fleets>Yes</See_Num_Fleets>
			<See_Most_Powerful_Ship>No</See_Most_Powerful_Ship>
			<See_Fleet_Contents>Yes</See_Fleet_Contents>
			<See_Num_Ground_Companies>No</See_Num_Ground_Companies>
			<See_Ground_Company_Contents>No</See_Ground_Company_Contents>
			<See_Special_Structures>No</See_Special_Structures>
			<See_Political_Control>No</See_Political_Control>
			<See_Political_Control_Breakdown>No</See_Political_Control_Breakdown>
			<See_Current_Production>No</See_Current_Production>
			<See_Minor_Stealth_Heroes>No</See_Minor_Stealth_Heroes>
			<See_Major_Stealth_Heroes>No</See_Major_Stealth_Heroes>
		</System_Spy_Ability>
		<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
			<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
			<Absolute_Income_Modifier>-5</Absolute_Income_Modifier>
		</Planet_Income_Bonus_Ability>
	</Abilities>
	</SpecialStructure>

<!-- Ground to Space Special Weapons and Skirmish Variants -->
	<SpecialStructure Name="Ground_Ion_Cannon">
		<Text_ID>TEXT_GROUND_ION_CANNON</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_ION_CANNON_00</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>RB_IONCANNON.alo</Land_Model_Name>
		<Icon_Name>i_button_ion_cannon.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Terrain_Texture_Modifier_Square>True</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>100</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Select_Box_Scale>240</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>1500</Tactical_Health>
		<Political_Control>0</Political_Control>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>

		<!--HV Gun = 0, Ion Cannon = 1, Magnepulse Cannon = 2-->
		<Is_Special_Weapon_In_Space>Yes</Is_Special_Weapon_In_Space>
		<Special_Weapon_Index>0</Special_Weapon_Index>
		<Special_Weapon_Target_Action_Index>1</Special_Weapon_Target_Action_Index>
		<Special_Weapon_Valid_Targets>Transport | Corvette | Frigate | Capital | Super</Special_Weapon_Valid_Targets> <!--Structure-->

		<Weapon_Type>Ion_Cannon_Planetary</Weapon_Type>
		<Weapon_Quantity>1</Weapon_Quantity>
		<SpaceAutoResolveStunRate>3</SpaceAutoResolveStunRate>
		<Prevents_Blockade_Run_Attrition>True</Prevents_Blockade_Run_Attrition>

		<Projectile_Types>Proj_Ion_Cannon_Planetary</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>90.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>3</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.5</Projectile_Fire_Pulse_Delay_Seconds>

		<Score_Cost_Credits>2000</Score_Cost_Credits>
		<Sabotage_Cost_Credits>4000</Sabotage_Cost_Credits>
		<Tutorial_Sabotage_Cost_Credits>4000</Tutorial_Sabotage_Cost_Credits>

		<Build_Cost_Credits>2000</Build_Cost_Credits>
		<Build_Time_Seconds>90</Build_Time_Seconds>
		<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
		<Build_Max_Instances_Per_Planet>2</Build_Max_Instances_Per_Planet>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
		<Slice_Cost_Credits>800</Slice_Cost_Credits>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>
		<Tech_Level>1</Tech_Level>

		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Space_Victory_Relevant>No</Space_Victory_Relevant>
		<Land_Victory_Relevant>Yes</Land_Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Tactical_Additional_Structure_Type>R_Ground_Power_Generator</Tactical_Additional_Structure_Type>

		<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
		<SpaceBehavior>SPECIAL_WEAPON</SpaceBehavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
		<Base_Position>Out_Base</Base_Position>
		<CategoryMask>Structure</CategoryMask>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>

		<Destruction_Survivors>
 			Rebel_Survivors_Small, 1.0
			Rebel_Survivors_Medium, 1.0
			Rebel_Survivors_Large, 1.0
		</Destruction_Survivors>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
		<SFXEvent_Special_Weapon_Ready>RHD_Ion_Cannon_Available</SFXEvent_Special_Weapon_Ready>

		<SFXEvent_Fire>Unit_Ion_Cannon_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Structure_Ion_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>RHD_Ion_Cannon_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Ion_Cannon_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Ion_Cannon_Self_Repair">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.025</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
			<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
			<Absolute_Income_Modifier>-50</Absolute_Income_Modifier>
		</Planet_Income_Bonus_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="Skirmish_Ion_Cannon"><!--Longer Fire Recharge For Skirmish-->
		<Variant_Of_Existing_Type>Ground_Ion_Cannon</Variant_Of_Existing_Type>

		<IsBuildable>No</IsBuildable>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Projectile_Fire_Recharge_Seconds>240.0</Projectile_Fire_Recharge_Seconds>
		<Tactical_Health>50000</Tactical_Health>
		<Immune_To_Damage>True</Immune_To_Damage>
	</SpecialStructure>

	<SpecialStructure Name="Ground_Empire_Hypervelocity_Gun">
		<Text_ID>TEXT_GROUND_HYPERVELOCITY</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_HYPERVELOCITY_00</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>RB_HyperVelocityGun.alo</Land_Model_Name>
		<Icon_Name>i_button_hypervelocity_gun.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Terrain_Texture_Modifier_Square>True</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>200</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Shield_Armor_Type>Shield_Structure</Shield_Armor_Type>
		<Shield_Points>300</Shield_Points>
		<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>800</Tactical_Health>
		<Energy_Capacity>1000</Energy_Capacity>
		<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
		<Political_Control>0</Political_Control>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>

		<!--HV Gun = 0, Ion Cannon = 1, Magnepulse Cannon = 2-->
		<Is_Special_Weapon_In_Space>Yes</Is_Special_Weapon_In_Space>
		<Special_Weapon_Index>1</Special_Weapon_Index>
		<Special_Weapon_Target_Action_Index>0</Special_Weapon_Target_Action_Index>
		<Special_Weapon_Valid_Targets>Transport | Corvette | Frigate | Capital | Super</Special_Weapon_Valid_Targets> <!--Structure-->

		<SpaceAutoResolveHitRate>3</SpaceAutoResolveHitRate>

		<Projectile_Types>Proj_Hypervelocity_Gun</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>90.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>12</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>

		<Score_Cost_Credits>30000</Score_Cost_Credits>
		<Sabotage_Cost_Credits>6000</Sabotage_Cost_Credits>

		<Build_Cost_Credits>3000</Build_Cost_Credits>
		<Build_Time_Seconds>95</Build_Time_Seconds>
		<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
		<Build_Max_Instances_Per_Planet>2</Build_Max_Instances_Per_Planet>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Heavy_Vehicle_Factory</Required_Special_Structures>
		<Required_Planets/>
		<Tech_Level>3</Tech_Level>

		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>Yes</Is_Dummy>
		<Space_Victory_Relevant>No</Space_Victory_Relevant>
		<Land_Victory_Relevant>Yes</Land_Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
		<SpaceBehavior>SPECIAL_WEAPON</SpaceBehavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, SELECTABLE, POWERED, SHIELDED, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
		<Base_Position>Out_Base</Base_Position>
		<CategoryMask>Structure</CategoryMask>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>

		<Destruction_Survivors>
			Empire_Survivors_Small, 1.0
			Empire_Survivors_Medium, 1.0
			Empire_Survivors_Large, 1.0
		</Destruction_Survivors>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<SFXEvent_Special_Weapon_Ready>EHD_Hypervelocity_Available</SFXEvent_Special_Weapon_Ready>

		<SFXEvent_Fire>Unit_Hyper_Velocity_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Structure_Hyper_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>EHD_Hypervelocity_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Hypervelocity_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="E_Hypervelocity_Gun_Self_Repair">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.025</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
			<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
			<Absolute_Income_Modifier>-50</Absolute_Income_Modifier>
		</Planet_Income_Bonus_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="Skirmish_Hypervelocity_Gun"><!--Longer Fire Recharge For Skirmish-->
		<Variant_Of_Existing_Type>Ground_Empire_Hypervelocity_Gun</Variant_Of_Existing_Type>

		<IsBuildable>No</IsBuildable>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Projectile_Fire_Recharge_Seconds>240.0</Projectile_Fire_Recharge_Seconds>
		<Tactical_Health>50000</Tactical_Health>
		<Immune_To_Damage>True</Immune_To_Damage>
	</SpecialStructure>

	<SpecialStructure Name="Ground_Hutts_Hypervelocity_Gun">
		<Text_ID>Galyana_Structure_HyperBeamGun</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_HyperBeamGun</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>RB_HyperVelocityGun.alo</Land_Model_Name>
		<Icon_Name>i_button_hypervelocity_gun.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Terrain_Texture_Modifier_Square>True</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>200</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Shield_Armor_Type>Shield_Structure</Shield_Armor_Type>
		<Shield_Points>400</Shield_Points>
		<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>800</Tactical_Health>
		<Energy_Capacity>10000</Energy_Capacity>
		<Energy_Refresh_Rate>2000</Energy_Refresh_Rate>
		<Political_Control>0</Political_Control>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>

		<!--HV Gun = 0, Ion Cannon = 1, Magnepulse Cannon = 2-->
		<Is_Special_Weapon_In_Space>Yes</Is_Special_Weapon_In_Space>
		<Special_Weapon_Index>1</Special_Weapon_Index>
		<Special_Weapon_Target_Action_Index>0</Special_Weapon_Target_Action_Index>
		<Special_Weapon_Valid_Targets>Transport | Corvette | Frigate | Capital | Super</Special_Weapon_Valid_Targets> <!--Structure-->

		<SpaceAutoResolveHitRate>3</SpaceAutoResolveHitRate>

		<Projectile_Types>Proj_Hyper_Beam_Cannon</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>90.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>25</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.01</Projectile_Fire_Pulse_Delay_Seconds>

		<Score_Cost_Credits>30000</Score_Cost_Credits>
		<Sabotage_Cost_Credits>6000</Sabotage_Cost_Credits>

		<Build_Cost_Credits>3000</Build_Cost_Credits>
		<Build_Time_Seconds>80</Build_Time_Seconds>
		<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
		<Build_Max_Instances_Per_Planet>2</Build_Max_Instances_Per_Planet>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>H_Ground_Factory</Required_Special_Structures>
		<Required_Planets/>
		<Tech_Level>4</Tech_Level>

		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>Yes</Is_Dummy>
		<Space_Victory_Relevant>No</Space_Victory_Relevant>
		<Land_Victory_Relevant>Yes</Land_Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
		<SpaceBehavior>SPECIAL_WEAPON</SpaceBehavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, SELECTABLE, POWERED, SHIELDED, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
		<Base_Position>Out_Base</Base_Position>
		<CategoryMask>Structure</CategoryMask>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>

		<Destruction_Survivors>
			Hutt_Survivors_Small, 1.0
			Hutt_Survivors_Medium, 1.0
			Hutt_Survivors_Large, 1.0
		</Destruction_Survivors>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<SFXEvent_Special_Weapon_Ready>UHD_Hypervelocity_Available</SFXEvent_Special_Weapon_Ready>

		<SFXEvent_Fire>Unit_Hyper_Velocity_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Structure_Hyper_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>UHD_Ion_Cannon_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Ion_Cannon_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="E_Hypervelocity_Gun_Self_Repair">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.025</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
			<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
			<Absolute_Income_Modifier>-50</Absolute_Income_Modifier>
		</Planet_Income_Bonus_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="Skirmish_Hyper_Beam_Gun"><!--Longer Fire Recharge For Skirmish-->
		<Variant_Of_Existing_Type>Ground_Hutts_Hypervelocity_Gun</Variant_Of_Existing_Type>

		<IsBuildable>No</IsBuildable>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Projectile_Fire_Recharge_Seconds>240.0</Projectile_Fire_Recharge_Seconds>
		<Tactical_Health>50000</Tactical_Health>
		<Immune_To_Damage>True</Immune_To_Damage>
	</SpecialStructure>
	
	<SpecialStructure Name="Skirmish_Plasma_Cannon"><!--Longer Fire Recharge For Skirmish-->
		<Variant_Of_Existing_Type>Ground_Empire_Hypervelocity_Gun</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Projectile_Types>Proj_Plasma_Cannon_Special_Weapon</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>180.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0</Projectile_Fire_Pulse_Delay_Seconds>

		<IsBuildable>No</IsBuildable>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Tactical_Health>50000</Tactical_Health>
		<Immune_To_Damage>True</Immune_To_Damage>

		<SFXEvent_Fire>Unit_Underworld_Plasma_Fire</SFXEvent_Fire>
		<SFXEvent_Special_Weapon_Ready>UHD_Fire_When_Ready</SFXEvent_Special_Weapon_Ready>
	</SpecialStructure>
	
	<!-- Template in Ground_Structures.xml -->
	<SpecialStructure Name="Ground_Hutt_Palace_E">
		<Variant_Of_Existing_Type>Template_Ground_Hutt_Palace</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Hutt_Palace_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Hutt_Palace_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<System_Spy_Ability Name="Hutt_Palace_System_Spy">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Galactic_Automatic</Activation_Style>
			<Causes_Despawn>No</Causes_Despawn>
			<Duration_In_Secs>-1.0</Duration_In_Secs>
			<See_Minor_Stealth_Heroes>Yes</See_Minor_Stealth_Heroes>
		</System_Spy_Ability>
		<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
			<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
			<Absolute_Income_Modifier>-10</Absolute_Income_Modifier>
		</Planet_Income_Bonus_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="Ground_Hutt_Palace_R">
		<Variant_Of_Existing_Type>Template_Ground_Hutt_Palace</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>RHD_Hutt_Palace_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Hutt_Palace_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<System_Spy_Ability Name="Hutt_Palace_System_Spy">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Galactic_Automatic</Activation_Style>
			<Causes_Despawn>No</Causes_Despawn>
			<Duration_In_Secs>-1.0</Duration_In_Secs>
			<See_Minor_Stealth_Heroes>Yes</See_Minor_Stealth_Heroes>
		</System_Spy_Ability>
		<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
			<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
			<Absolute_Income_Modifier>-10</Absolute_Income_Modifier>
		</Planet_Income_Bonus_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="Template_Ground_Cantina">
		<Text_ID>TEXT_GROUND_CANTINA</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_CANTINA_00 TEXT_TOOLTIP_REQUIRED_PLANETS_CANTINA</Encyclopedia_Text>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_CANTINA_00</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>W_CANTINATAT.alo</Land_Model_Name>
		<Icon_Name>i_button_cantina.tga</Icon_Name>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>
		<GUI_Model_Name>W_CANTINATAT.ALO</GUI_Model_Name>
		<GUI_Distance>850</GUI_Distance>
		<GUI_Offset>0 0 20</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Select_Box_Scale>250</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>600</Tactical_Health>
		<Political_Control>0</Political_Control>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>

		<Score_Cost_Credits>6000</Score_Cost_Credits>
		<Sabotage_Cost_Credits>1200</Sabotage_Cost_Credits>

		<Build_Cost_Credits>600</Build_Cost_Credits>
		<Build_Time_Seconds>30</Build_Time_Seconds>
		<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
		<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
		<Build_Initially_Locked>No</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Requires_Initial_Placement>True</Build_Requires_Initial_Placement>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>
		<Tech_Level>0</Tech_Level>

		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>

		<Victory_Relevant>Yes</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>

		<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
		<Base_Position>Out_Base</Base_Position>
		<CategoryMask>Structure</CategoryMask>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>

		<SFXEvent_Select>Structure_Cantina_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</SpecialStructure>

	<SpecialStructure Name="Ground_Cantina_E">
		<Variant_Of_Existing_Type>Template_Ground_Cantina</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Cantina_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Cantina_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="E_Cantina_Self_Repair">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.025</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
			<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
			<Absolute_Income_Modifier>-10</Absolute_Income_Modifier>
		</Planet_Income_Bonus_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="Ground_Cantina_R">
		<Variant_Of_Existing_Type>Template_Ground_Cantina</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>RHD_Cantina_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Cantina_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="R_Cantina_Self_Repair">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.025</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
			<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
			<Absolute_Income_Modifier>-10</Absolute_Income_Modifier>
		</Planet_Income_Bonus_Ability>
	</Abilities>
	</SpecialStructure>

<!-- Not Buildable -->
	<SpecialStructure Name="Ground_Grand_Arena">
		<Text_ID>TEXT_GROUND_GRAND_ARENA</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_GRAND_ARENA_00</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_GrandArena.alo</Land_Model_Name>
		<Icon_Name>i_button_grand_arena.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.2</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Select_Box_Scale>250</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Obstacle_Width>200.0</Obstacle_Width>
		<Obstacle_Height>200.0</Obstacle_Height>
		<Obstacle_X_Offset>-100.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-100.0</Obstacle_Y_Offset>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>1100</Tactical_Health>
		<Political_Control>0</Political_Control>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>

		<Score_Cost_Credits>10000</Score_Cost_Credits>
		<Sabotage_Cost_Credits>1500</Sabotage_Cost_Credits>

		<Build_Cost_Credits>1000</Build_Cost_Credits>
		<Build_Time_Seconds>30</Build_Time_Seconds>
		<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
		<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>
		<Tech_Level>0</Tech_Level>

		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>Yes</Is_Dummy>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>

		<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
		<Base_Position>Out_Base</Base_Position>
		<CategoryMask>Structure</CategoryMask>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Arena_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>RHD_Arena_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Arena_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Planet_Income_Gambling_Ability Name="Grand_Arena_Gambling_Income">
			<!--choose a new income modifier every 30 seconds-->
			<Evaluation_Interval_In_Secs>30.0</Evaluation_Interval_In_Secs>
			<!--worst losses are -20% of the base-->
			<Min_Income_Modifier>-0.20</Min_Income_Modifier>
			<!--best positive income is +60% of the base-->
			<Max_Income_Modifier>0.60</Max_Income_Modifier>
			<!--80% of the time the income will be positive-->
			<Chance_To_Win>0.80</Chance_To_Win>
		</Planet_Income_Gambling_Ability>
		<Force_Healing_Ability Name="R_Grand_Arena_Self_Repair">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.025</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</SpecialStructure>

<!-- Not Buildable -->
	<SpecialStructure Name="Ground_Gravity_Generator">
		<Text_ID>TEXT_GROUND_GRAVITY_GEN</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_GRAV_GEN_00</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>EB_GRAVCONTROLGEN.alo</Land_Model_Name>
		<Icon_Name>i_button_gravity_control_gen.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Select_Box_Scale>250</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Obstacle_Width>220.0</Obstacle_Width>
		<Obstacle_Height>220.0</Obstacle_Height>
		<Obstacle_X_Offset>-110.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-110.0</Obstacle_Y_Offset>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>900</Tactical_Health>
		<Political_Control>0</Political_Control>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>

		<Score_Cost_Credits>22000</Score_Cost_Credits>
		<Sabotage_Cost_Credits>4000</Sabotage_Cost_Credits>

		<Build_Cost_Credits>2200</Build_Cost_Credits>
		<Build_Time_Seconds>60</Build_Time_Seconds>
		<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
		<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>
		<Tech_Level>0</Tech_Level>

		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>Yes</Is_Dummy>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Tactical_Additional_Structure_Type>E_Ground_Power_Generator</Tactical_Additional_Structure_Type>
		<Gravity_Control_Field_Range>100000.0</Gravity_Control_Field_Range> <!--Large range to cover entire map-->

		<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, GRAVITY_CONTROL_FIELD, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
		<Base_Position>Out_Base</Base_Position>
		<CategoryMask>Structure</CategoryMask>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Power_Gen_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>EHD_Gravity_Control_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Gravity_Control_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="E_Gravity_Generator_Self_Repair">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.025</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</SpecialStructure>

<!-- Empire - limit 1 - builds elite guards and adepts -->
	<SpecialStructure Name="Imperial_Palace">
		<Text_ID>UEAW_BUILDING_IMPERIAL_PALACE</Text_ID>
		<Encyclopedia_Text>UEAW_TOOLTIP_IMPERIAL_PALACE UEAW_TEXT_EMPTYLINE UEAW_TOOLTIP_IMPERIAL_PALACE_ABILITIES</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>W_IMPERIALPALACE.alo</Land_Model_Name>
		<Icon_Name>I_BUTTON_W_IMPERIALPALACE.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Terrain_Texture_Modifier_Square>True</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.1</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>180</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>3000</Tactical_Health>
		<AI_Combat_Power>300</AI_Combat_Power>
		<Political_Control>0</Political_Control>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>

		<Override_Bounty_MP>500</Override_Bounty_MP>
		<Score_Cost_Credits>10000</Score_Cost_Credits>
		<Sabotage_Cost_Credits>5000</Sabotage_Cost_Credits>

		<Build_Cost_Credits>5000</Build_Cost_Credits>
		<Build_Time_Seconds>90</Build_Time_Seconds>
		<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
		<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Build_Limit_Lifetime_Per_Player>-1</Build_Limit_Lifetime_Per_Player>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>
		<Tech_Level>0</Tech_Level>

		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>

		<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
		<Property_Flags>InBase</Property_Flags>
		<Base_Position>In_Base</Base_Position>
		<CategoryMask>Structure</CategoryMask>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>

		<Destruction_Survivors>
			Imperial_Elite_Guard_Squad, 1.0
		</Destruction_Survivors>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Command_Center_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>EHD_Command_Center_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Command_Center_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Ambient_Loop>Structure_Communications_Array_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>

		<Starting_Spawned_Units_Tech_0>Imperial_Elite_Guard_Squad, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Imperial_Elite_Guard_Squad, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>30</Spawned_Squadron_Delay_Seconds>
		<Spawned_Squadron_Location_Bones>ROOT</Spawned_Squadron_Location_Bones>
		<Spawned_Squadron_Location_Flyout_Distances>125.0</Spawned_Squadron_Location_Flyout_Distances>
		<Spawn_Garrison_On_Load>True</Spawn_Garrison_On_Load>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.03</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.05</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Take_Damage</Activation_Style>
			<Redirect_Chance>0.0</Redirect_Chance>
			<Block_Chance>0.30</Block_Chance>
			<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<!--We can block/redirect shots from the following units types:-->
			<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
		<Planet_Income_Bonus_Ability Name="Imperial_Palace_Income_Bonus">
			<Specific_Mod_Source_Text>Galyana_Text_Palace_Income</Specific_Mod_Source_Text>
			<Percentage_Income_Modifier>0</Percentage_Income_Modifier>
			<Absolute_Income_Modifier>500</Absolute_Income_Modifier>
			<Additional_Multiplier_On_Mining_Colonies>1.0</Additional_Multiplier_On_Mining_Colonies>
		</Planet_Income_Bonus_Ability>
		<!--The state of these abilities (enabled/disabled) is controlled by hard points-->
		<Enable_Radar_Ability Name="Imperial_Palace_Enable_Radar">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
	</Abilities>
	</SpecialStructure>

<!--Galactic Non-Buildables-->
	<SpecialStructure Name="Imperial_Prison_Facility">
		<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
		<Text_ID>TEXT_STRUCTURE_PRISON_FACILITY</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Land_Model_Name>NB_Prison.ALO</Land_Model_Name>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<SFXEvent_Ambient_Loop/>
		<Property_Flags>NotOpportunityTarget</Property_Flags>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
		<Behavior>DUMMY_GROUND_STRUCTURE,SELECTABLE</Behavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, DAMAGE_TRACKING, UNIT_AI, EARTHQUAKE_TARGET</LandBehavior>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Icon_Name>i_button_nb_prison.tga</Icon_Name>
		<Armor_Type>Armor_Structure</Armor_Type>
		<Reveal_During_Setup_Phase>true</Reveal_During_Setup_Phase>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Size_Value>50</Size_Value>
		<Base_Position>Out_Base</Base_Position>
		<Tech_Level>0</Tech_Level>
		<Death_Clone_Is_Obstacle>true</Death_Clone_Is_Obstacle>
		<Select_Box_Scale>100</Select_Box_Scale>
		<Mass>1.0</Mass>
		<Scale_Factor>1.5</Scale_Factor>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>500</Tactical_Health>
		<Autoresolve_Health>500</Autoresolve_Health>
		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
		<Affiliation>Empire</Affiliation>
		<Base_Level_Available>1</Base_Level_Available>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<CategoryMask>Structure</CategoryMask>
		<GUI_Bracket_Width>40</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>
		
		<SFXEvent_Select>Structure_Prison_Select_SFX</SFXEvent_Select>
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<SFXEvent_Unit_Under_Attack>EHD_Prison_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Prison_Destroyed</SFXEvent_Unit_Lost>
		<Score_Cost_Credits>2000</Score_Cost_Credits>
	</SpecialStructure>

	<SpecialStructure Name="Imperial_Prison_AetenII">
		<Variant_Of_Existing_Type>Imperial_Prison_Facility</Variant_Of_Existing_Type>
		<Destruction_Survivors>Rebel_Prisoner_Team, 1.0</Destruction_Survivors>
		<Tactical_Health>200</Tactical_Health>
	</SpecialStructure>
	<SpecialStructure Name="Imperial_Prison_Dathomir">
		<Variant_Of_Existing_Type>Imperial_Prison_Facility</Variant_Of_Existing_Type>
		<Destruction_Survivors>Prisoner_Night_Sister_Company, 1.0</Destruction_Survivors>
		<Tactical_Health>100</Tactical_Health>
		<Death_Clone_Is_Obstacle>false</Death_Clone_Is_Obstacle>
	</SpecialStructure>
	<SpecialStructure Name="Imperial_Prison_Dathomir_Singing_Mountain">
		<Text_ID>TEXT_STRUCTURE_SINGING_MOUNTAIN_PRISON</Text_ID>
		<Variant_Of_Existing_Type>Imperial_Prison_Facility</Variant_Of_Existing_Type>
		<Destruction_Survivors/>
		<Tactical_Health>1000</Tactical_Health>
		<Death_Clone_Is_Obstacle>false</Death_Clone_Is_Obstacle>
	</SpecialStructure>
	<SpecialStructure Name="Imperial_Prison_Dathomir_Frenzied_River">
		<Text_ID>TEXT_STRUCTURE_FRENZIED_RIVER_PRISON</Text_ID>
		<Variant_Of_Existing_Type>Imperial_Prison_Facility</Variant_Of_Existing_Type>
		<Destruction_Survivors/>
		<Tactical_Health>1000</Tactical_Health>
		<Death_Clone_Is_Obstacle>false</Death_Clone_Is_Obstacle>
	</SpecialStructure>
	<SpecialStructure Name="Imperial_Prison_Dathomir_Misty_Falls">
		<Text_ID>TEXT_STRUCTURE_MISTY_FALLS_PRISON</Text_ID>
		<Variant_Of_Existing_Type>Imperial_Prison_Facility</Variant_Of_Existing_Type>
		<Destruction_Survivors/>
		<Tactical_Health>1000</Tactical_Health>
		<Death_Clone_Is_Obstacle>false</Death_Clone_Is_Obstacle>
	</SpecialStructure>
	<SpecialStructure Name="Imperial_Prison_Kashyyyk">
		<Variant_Of_Existing_Type>Imperial_Prison_Facility</Variant_Of_Existing_Type>
	<!--<Destruction_Survivors>Kashyyyk_Wookie_War_Party, 1.0</Destruction_Survivors> Spawned by script for mission EM05-->
		<Land_FOW_Reveal_Range>0.0</Land_FOW_Reveal_Range>
		<Tactical_Health>5000</Tactical_Health>
		<Armor_Type>Armor_Structure</Armor_Type>
	</SpecialStructure>

	<!--TEST of destroyable asteroids getting progressivly smaller-->
	<SpecialStructure Name="Destroyable_Asteroid_Small">
		<Text_ID>TEXT_DESTROYABLE_ASTEROID</Text_ID>
		<Space_Model_Name>w_asteroid02.alo</Space_Model_Name>
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Neutral</Affiliation>
		<Political_Control>0</Political_Control>
		<Size_Value>90</Size_Value>
		<Base_Position>Orbital</Base_Position>
		<Tactical_Health>125</Tactical_Health>
		<Behavior>IDLE, SELECTABLE, DUMMY_ORBITAL_STRUCTURE</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL,UNIT_AI</SpaceBehavior>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Small_Explosion_Space</Death_Explosions>
		<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
		<Victory_Relevant>yes</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Modifies_Reveal_Range>yes</Modifies_Reveal_Range>
		<Reveal_Range_Modifier>-.50</Reveal_Range_Modifier>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
		<CategoryMask>Structure</CategoryMask>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Is_Impassable_Asteroid>true</Is_Impassable_Asteroid>
		<Custom_Soft_Footprint_Radius>60</Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>StaticObject</Space_Layer>
		<Score_Cost_Credits>50</Score_Cost_Credits>
	</SpecialStructure>
	<SpecialStructure Name="Destroyable_Asteroid_Medium">
		<Text_ID>TEXT_DESTROYABLE_ASTEROID</Text_ID>
		<Space_Model_Name>w_asteroid00.alo</Space_Model_Name>
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Neutral</Affiliation>
		<Political_Control>0</Political_Control>
		<Size_Value>90</Size_Value>
		<Base_Position>Orbital</Base_Position>
		<Tactical_Health>250</Tactical_Health>
		<Behavior>IDLE, SELECTABLE, DUMMY_ORBITAL_STRUCTURE</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL,UNIT_AI</SpaceBehavior>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>medium_Explosion_Space</Death_Explosions>
		<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
		<Victory_Relevant>yes</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Modifies_Reveal_Range>yes</Modifies_Reveal_Range>
		<Reveal_Range_Modifier>-.50</Reveal_Range_Modifier>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<Layer_Z_Adjust>-60.0</Layer_Z_Adjust>
		<Destruction_Survivors>Destroyable_Asteroid_Small, 1.0</Destruction_Survivors>
		<CategoryMask>Structure</CategoryMask>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Is_Impassable_Asteroid>true</Is_Impassable_Asteroid>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>StaticObject</Space_Layer>
		<Score_Cost_Credits>100</Score_Cost_Credits>
	</SpecialStructure>
	<SpecialStructure Name="Destroyable_Asteroid_Large">
		<Text_ID>TEXT_DESTROYABLE_ASTEROID</Text_ID>
		<Space_Model_Name>w_asteroid01.alo</Space_Model_Name>
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Neutral</Affiliation>
		<Political_Control>0</Political_Control>
		<Size_Value>90</Size_Value>
		<Base_Position>Orbital</Base_Position>
		<Tactical_Health>500</Tactical_Health>
		<Behavior>IDLE, SELECTABLE, DUMMY_ORBITAL_STRUCTURE</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL,UNIT_AI</SpaceBehavior>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
		<Victory_Relevant>yes</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Modifies_Reveal_Range>yes</Modifies_Reveal_Range>
		<Reveal_Range_Modifier>-.50</Reveal_Range_Modifier>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>
		<Layer_Z_Adjust>-135.0</Layer_Z_Adjust>
		<Destruction_Survivors>Destroyable_Asteroid_Medium, 1.0</Destruction_Survivors>
		<CategoryMask>Structure</CategoryMask>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Is_Impassable_Asteroid>true</Is_Impassable_Asteroid>
		<Custom_Soft_Footprint_Radius>170</Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>StaticObject</Space_Layer>
		<Score_Cost_Credits>200</Score_Cost_Credits>
	</SpecialStructure>
	<SpecialStructure Name="Destroyable_Asteroid_Huge">
		<Text_ID>TEXT_DESTROYABLE_ASTEROID</Text_ID>
		<Space_Model_Name>w_asteroid03.alo</Space_Model_Name>
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Neutral</Affiliation>
		<Political_Control>0</Political_Control>
		<Size_Value>90</Size_Value>
		<Base_Position>Orbital</Base_Position>
		<Tactical_Health>1000</Tactical_Health>
		<Behavior>IDLE, SELECTABLE, DUMMY_ORBITAL_STRUCTURE</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL,UNIT_AI</SpaceBehavior>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
		<Victory_Relevant>yes</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Modifies_Reveal_Range>yes</Modifies_Reveal_Range>
		<Reveal_Range_Modifier>-.50</Reveal_Range_Modifier>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>
		<Layer_Z_Adjust>-140.0</Layer_Z_Adjust>
		<Destruction_Survivors>Destroyable_Asteroid_Large, 1.0</Destruction_Survivors>
		<CategoryMask>Structure</CategoryMask>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Is_Impassable_Asteroid>true</Is_Impassable_Asteroid>
		<Custom_Soft_Footprint_Radius>320</Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>StaticObject</Space_Layer>
		<Score_Cost_Credits>300</Score_Cost_Credits>
	</SpecialStructure>

	<SpecialStructure Name="Orbital_Sensor_Pod_00">
		<Text_ID>TEXT_ORBITAL_SENSOR</Text_ID>
		<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMM_ARRAY_00</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Space_Model_Name>NB_SpaceSensorNode.ALO</Space_Model_Name>
		<Affiliation>Empire</Affiliation>
		<Size_Value>30</Size_Value>
		<Tactical_Health>100</Tactical_Health><!--jdg was 500-->
		<Behavior>DUMMY_ORBITAL_STRUCTURE</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL</SpaceBehavior>
		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Victory_Relevant>No</Victory_Relevant>
		<Icon_Name>i_button_space_sensornode.tga</Icon_Name>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
		<CategoryMask>Structure</CategoryMask>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<Score_Cost_Credits>200</Score_Cost_Credits>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Custom_Soft_Footprint_Radius>180</Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>StaticObject</Space_Layer>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</SpecialStructure>

	<SpecialStructure Name="Orbital_Sensor_Pod_Small">
		<Variant_Of_Existing_Type>Orbital_Sensor_Pod_00</Variant_Of_Existing_Type>
		<Behavior>SELECTABLE, DUMMY_ORBITAL_STRUCTURE</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL, DAMAGE_TRACKING</SpaceBehavior>
		<Scale_Factor>0.5</Scale_Factor>
	</SpecialStructure>
	<SpecialStructure Name="Orbital_Sensor_Pod_01">
		<Variant_Of_Existing_Type>Orbital_Sensor_Pod_00</Variant_Of_Existing_Type>
	</SpecialStructure>
	<SpecialStructure Name="Orbital_Sensor_Pod_02">
		<Variant_Of_Existing_Type>Orbital_Sensor_Pod_00</Variant_Of_Existing_Type>
	</SpecialStructure>
	<SpecialStructure Name="Orbital_Sensor_Pod_03">
		<Variant_Of_Existing_Type>Orbital_Sensor_Pod_00</Variant_Of_Existing_Type>
	</SpecialStructure>
	<SpecialStructure Name="Orbital_Sensor_Pod_04">
		<Variant_Of_Existing_Type>Orbital_Sensor_Pod_00</Variant_Of_Existing_Type>
	</SpecialStructure>
	<SpecialStructure Name="Orbital_Sensor_Pod_Pirate">
		<Variant_Of_Existing_Type>Orbital_Sensor_Pod_00</Variant_Of_Existing_Type>
		<SpaceBehavior>REVEAL</SpaceBehavior>
		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, REVEAL, HINT</Behavior>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.05 0.05</Radar_Icon_Size>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Scale_Factor>0.5</Scale_Factor>
		<Tactical_Health>30</Tactical_Health>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Affiliation>Pirates</Affiliation>
	</SpecialStructure>

	<SpecialStructure Name="E_Orbital_Jamming_Station">
		<Text_ID>TEXT_ORBITAL_JAMMING_STATION</Text_ID>
		<Space_Model_Name>NB_CommJamStation.alo</Space_Model_Name>
		<GUI_Row>0</GUI_Row>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Empire</Affiliation>
		<Political_Control>0</Political_Control>
		<Build_Cost_Credits>1500</Build_Cost_Credits>
		<Build_Time_Seconds>60</Build_Time_Seconds>
		<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
		<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
		<Size_Value>90</Size_Value>
		<Base_Position>Orbital</Base_Position>
		<Tech_Level>100</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>2</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>
		<Tactical_Health>800</Tactical_Health>
		<Behavior>SELECTABLE, DUMMY_ORBITAL_STRUCTURE</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI</SpaceBehavior>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
		<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
		<Icon_Name>i_button_comm_jamming.tga</Icon_Name>
		<Victory_Relevant>yes</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Sabotage_Cost_Credits>3000</Sabotage_Cost_Credits>
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<SFXEvent_Unit_Under_Attack>EHD_Jamming_Station_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Jamming_Station_Destroyed</SFXEvent_Unit_Lost>
		<SFXEvent_Select>Structure_Jamming_Station_Select_SFX</SFXEvent_Select>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
		<Modifies_Reveal_Range>yes</Modifies_Reveal_Range>
		<Reveal_Range_Modifier>-.50</Reveal_Range_Modifier>
		<CategoryMask>Structure</CategoryMask>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_JAMMING_STATION_00</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Score_Cost_Credits>15000</Score_Cost_Credits>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Custom_Soft_Footprint_Radius>200</Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>StaticObject</Space_Layer>
		<Death_Clone>Damage_Normal, E_Gravity_Well_Station_Death_Clone</Death_Clone>
	</SpecialStructure>

	<SpecialStructure Name="R_Orbital_Jamming_Station">
		<Text_ID>TEXT_ORBITAL_JAMMING_STATION</Text_ID>
		<Space_Model_Name>NB_CommJamStation.alo</Space_Model_Name>
		<GUI_Row>0</GUI_Row>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Is_Dummy>Yes</Is_Dummy>
		<Affiliation>Rebel</Affiliation>
		<Political_Control>0</Political_Control>
		<Build_Cost_Credits>1500</Build_Cost_Credits>
		<Build_Time_Seconds>60</Build_Time_Seconds>
		<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
		<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
		<Size_Value>90</Size_Value>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
		<Slice_Cost_Credits>750</Slice_Cost_Credits>
		<Base_Position>Orbital</Base_Position>
		<Tech_Level>100</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>2</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>
		<Tactical_Health>800</Tactical_Health>
		<Behavior>SELECTABLE, DUMMY_ORBITAL_STRUCTURE</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI</SpaceBehavior>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
		<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
		<Icon_Name>i_button_comm_jamming.tga</Icon_Name>
		<Victory_Relevant>yes</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Sabotage_Cost_Credits>3000</Sabotage_Cost_Credits>
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<SFXEvent_Unit_Under_Attack>RHD_Jamming_Station_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Jamming_Station_Destroyed</SFXEvent_Unit_Lost>
		<SFXEvent_Select>Structure_Jamming_Station_Select_SFX</SFXEvent_Select>
		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
		<Modifies_Reveal_Range>yes</Modifies_Reveal_Range>
		<Reveal_Range_Modifier>-.50</Reveal_Range_Modifier>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<CategoryMask>Structure</CategoryMask>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_JAMMING_STATION_00</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Score_Cost_Credits>15000</Score_Cost_Credits>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Custom_Soft_Footprint_Radius>200</Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>StaticObject</Space_Layer>
		<Death_Clone>Damage_Normal, E_Gravity_Well_Station_Death_Clone</Death_Clone>
	</SpecialStructure>

	<SpecialStructure Name="Defense_Satellite">
		<Text_ID>TEXT_STRUCTURE_UPLINK_STATION</Text_ID>
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Space_Model_Name>NV_DEFENSESATELLITE.ALO</Space_Model_Name>
		<Icon_Name>i_button_lrs.tga</Icon_Name>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Affiliation>Neutral</Affiliation>
		<Size_Value>30</Size_Value>
		<Shield_Points>500</Shield_Points>
		<Tactical_Health>1200</Tactical_Health>
		<Shield_Refresh_Rate>20</Shield_Refresh_Rate>
		<Energy_Capacity>10000</Energy_Capacity>
		<Energy_Refresh_Rate>20</Energy_Refresh_Rate>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Behavior>SELECTABLE, DUMMY_ORBITAL_STRUCTURE</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TARGETING, WEAPON, POWERED, SHIELDED, DAMAGE_TRACKING</SpaceBehavior>
		<Damage>12</Damage>
		<Projectile_Types>Proj_Ship_Large_Laser_Cannon_Green</Projectile_Types>
		<Projectile_Fire_Pulse_Count>10</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.25</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
		<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
		<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
		<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>90</Turret_Elevate_Extent_Degrees>
		<Fire_Inaccuracy_Distance>Fighter, 3.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 3.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10.0</Fire_Inaccuracy_Distance>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<SFXEvent_Fire>Unit_A_Wing_Fire</SFXEvent_Fire>
		<Victory_Relevant>yes</Victory_Relevant>
		<Icon_Name>i_button_lrs.tga</Icon_Name>
		<GUI_Model_Name>NV_LRS.ALO</GUI_Model_Name>
		<GUI_Distance>1000</GUI_Distance>
		<GUI_Offset>0 0 0</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<CategoryMask>Structure</CategoryMask>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>
	<!--<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_DEFENSE_SAT</Encyclopedia_Text>-->
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Score_Cost_Credits>25000</Score_Cost_Credits>
		<Custom_Soft_Footprint_Radius>200</Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>StaticObject</Space_Layer>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</SpecialStructure>

	<SpecialStructure Name="Defense_Satellite_Missile">
		<Text_ID>TEXT_ORBITAL_DEFENSE_SATELLITE_MISSILE</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Space_Model_Name>NV_MDS.ALO</Space_Model_Name>
		<Icon_Name>i_button_mds.tga</Icon_Name>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<Select_Box_Scale>35</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Behavior>SELECTABLE</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, TURRET, TARGETING, WEAPON, SHIELDED, UNIT_AI, POWERED, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</SpaceBehavior>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Fine_Tune_Occupied_Passability>No</Fine_Tune_Occupied_Passability>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Shield_Points>900</Shield_Points>
		<Tactical_Health>900</Tactical_Health>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Shield_Refresh_Rate>20</Shield_Refresh_Rate>
		<Energy_Capacity>999</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
		<Affiliation>Rebel, Empire</Affiliation>
		<Base_Level_Available>1</Base_Level_Available>
		<Projectile_Types>Proj_Satellite_Concussion_Missile</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>4.5</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>12</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.25</Projectile_Fire_Pulse_Delay_Seconds>
		<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
		<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
		<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>6.0</Ranged_Target_Z_Adjust>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
		<Fire_Inaccuracy_Distance>Fighter, 1.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 30.0</Fire_Inaccuracy_Distance>
		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>60</Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
		<Turret_Bone_Name>B_Turret</Turret_Bone_Name>
		<Barrel_Bone_Name>B_Barrel</Barrel_Bone_Name>
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
		<SFXEvent_Fire>Unit_Missile_Fire</SFXEvent_Fire>
		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
		<Remove_Upon_Death>true</Remove_Upon_Death>
		<Victory_Relevant>no</Victory_Relevant>
		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>25.0, 25.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Square_Shadow</Blob_Shadow_Material_Name>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<CategoryMask>Structure</CategoryMask>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Custom_Soft_Footprint_Radius>200</Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>StaticObject</Space_Layer>
		<AI_Combat_Power>300</AI_Combat_Power>
		<Score_Cost_Credits>800</Score_Cost_Credits>
		<Property_Flags>Turret | TacticalStructure</Property_Flags>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</SpecialStructure>

	<SpecialStructure Name="Defense_Satellite_Laser">
		<Text_ID>TEXT_ORBITAL_DEFENSE_SATELLITE_LASER</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Space_Model_Name>NV_LDS.ALO</Space_Model_Name>
		<Icon_Name>i_button_lds.tga</Icon_Name>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<Select_Box_Scale>35</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Behavior>SELECTABLE</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, TURRET, TARGETING, WEAPON, UNIT_AI, SHIELDED, POWERED, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</SpaceBehavior>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Fine_Tune_Occupied_Passability>No</Fine_Tune_Occupied_Passability>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Shield_Points>800</Shield_Points>
		<Tactical_Health>1200</Tactical_Health>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Shield_Refresh_Rate>20</Shield_Refresh_Rate>
		<Energy_Capacity>9999</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
		<Affiliation>Rebel, Empire</Affiliation>
		<Base_Level_Available>1</Base_Level_Available>
		<Projectile_Types>Proj_Station_Laser_Cannon_Orange</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>20</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.1667</Projectile_Fire_Pulse_Delay_Seconds>
		<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
		<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
		<Targeting_Max_Attack_Distance>750.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>6.0</Ranged_Target_Z_Adjust>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
		<Fire_Inaccuracy_Distance>Fighter, 1.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 30.0</Fire_Inaccuracy_Distance>
		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
		<Turret_Bone_Name>B_Turret</Turret_Bone_Name>
		<Barrel_Bone_Name>B_Barrel</Barrel_Bone_Name>
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>
		<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
		<SFXEvent_Fire>Unit_Turret_Fire</SFXEvent_Fire>
		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
		<Remove_Upon_Death>true</Remove_Upon_Death>
		<Victory_Relevant>no</Victory_Relevant>
		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>25.0, 25.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Square_Shadow</Blob_Shadow_Material_Name>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<CategoryMask>Structure</CategoryMask>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Custom_Soft_Footprint_Radius>200</Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>StaticObject</Space_Layer>
		<AI_Combat_Power>300</AI_Combat_Power>
		<Score_Cost_Credits>800</Score_Cost_Credits>
		<Property_Flags>Turret | TacticalStructure</Property_Flags>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</SpecialStructure>

	<SpecialStructure Name="Defense_Satellite_Laser_Small">
		<Variant_Of_Existing_Type>Defense_Satellite_Laser</Variant_Of_Existing_Type>
		<Scale_Factor>0.45</Scale_Factor>
		<Shield_Points>200</Shield_Points>
		<Tactical_Health>300</Tactical_Health>
		<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
		<Radar_Icon_Size>0.05 0.05</Radar_Icon_Size>
	</SpecialStructure>

<!-- This is the old satellite - see SPACEBUILDABLESSKIRMISH.xml for the new ones
	<SpecialStructure Name="Pirate_Defense_Satellite_Laser">
		<Text_ID>TEXT_ORBITAL_DEFENSE_SATELLITE_LASER</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Space_Model_Name>NV_LDS.ALO</Space_Model_Name>
		<Icon_Name>i_button_lds.tga</Icon_Name>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<Select_Box_Scale>35</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Behavior>SELECTABLE</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, TURRET, TARGETING, WEAPON, UNIT_AI, SHIELDED, POWERED, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</SpaceBehavior>

		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Fine_Tune_Occupied_Passability>No</Fine_Tune_Occupied_Passability>
		<Mass>1.0</Mass>
		<Scale_Factor>0.5</Scale_Factor>
		<Radar_Icon_Size>0.05 0.05</Radar_Icon_Size>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<Shield_Points>100</Shield_Points>
		<Tactical_Health>100</Tactical_Health>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<SFXEvent_Sold_Tactical>EHD_Turret_Sold</SFXEvent_Sold_Tactical>
		<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
		<Energy_Capacity>999</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
		<Affiliation>Pirates</Affiliation>
		<Base_Level_Available>1</Base_Level_Available>

		<Damage_Type>Damage_Corvette</Damage_Type>
		<Projectile_Types>Proj_Ship_Large_Laser_Cannon_Orange</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>0.8</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>

		<Space_FOW_Reveal_Range>500.0</Space_FOW_Reveal_Range>
		<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>6.0</Ranged_Target_Z_Adjust>
		<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Fire_Inaccuracy_Distance>Fighter, 1.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 30.0</Fire_Inaccuracy_Distance>

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
		<Turret_Bone_Name>B_Turret</Turret_Bone_Name>
		<Barrel_Bone_Name>B_Barrel</Barrel_Bone_Name>
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
		<SFXEvent_Fire>Unit_Turret_Fire</SFXEvent_Fire>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Remove_Upon_Death>true</Remove_Upon_Death>
		<Victory_Relevant>no</Victory_Relevant>
		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>25.0, 25.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Square_Shadow</Blob_Shadow_Material_Name>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<CategoryMask>Structure</CategoryMask>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.075 0.075</Radar_Icon_Size>

		<Custom_Soft_Footprint_Radius>200</Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>StaticObject</Space_Layer>

		<AI_Combat_Power>300</AI_Combat_Power>
		<Score_Cost_Credits>800</Score_Cost_Credits>
		<Property_Flags>Turret | TacticalStructure</Property_Flags>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</SpecialStructure>-->

	<SpecialStructure Name="Refueling_Pump">
		<Select_Box_Scale>50</Select_Box_Scale>
		<Text_ID>TEXT_STRUCTURE_FUEL_PUMP</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Land_Model_Name>NB_CMC22Mining_Sml.alo</Land_Model_Name>
		<Icon_Name>i_button_nb_cmc22mining_sml.tga</Icon_Name>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>
		<Affiliation>Rebel</Affiliation>
		<Scale_Factor>1.0</Scale_Factor>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Political_Control>0</Political_Control>
		<Size_Value>50</Size_Value>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Base_Position>Out_Base</Base_Position>
		<Tech_Level>0</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>
		<Tactical_Health>100</Tactical_Health>
		<Behavior>SELECTABLE, DUMMY_GROUND_STRUCTURE</Behavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI, EARTHQUAKE_TARGET</LandBehavior>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Victory_Relevant>yes</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<CategoryMask>Structure</CategoryMask>
		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Armor_Type>Armor_Structure</Armor_Type>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>
		<Score_Cost_Credits>300</Score_Cost_Credits>
	</SpecialStructure>

<!--Misc. Structures and Walls-->
	<GroundStructure Name="Empire_Wall">
		<Text_ID>TEXT_STRUCTURE_WALL</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Land_Model_Name>EB_BaseWall-mid.alo</Land_Model_Name>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Behavior/>
		<LandBehavior>WALL</LandBehavior>
		<Land_FOW_Reveal_Range>100.0</Land_FOW_Reveal_Range>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>

		<OverridePassability>EmpireWall</OverridePassability>

		<Tactical_Health>200</Tactical_Health>
		<Affiliation>Empire</Affiliation>
	<!--<Base_Level_Available>1</Base_Level_Available>-->
		<Armor_Type>Armor_Wall</Armor_Type>
		<Reveal_During_Setup_Phase>true</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<GUI_Hide_Health_Bar>true</GUI_Hide_Health_Bar>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.04 0.04</Radar_Icon_Size>
		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Proj_Wall_Destruction</Death_Explosions>
		<CategoryMask>Wall</CategoryMask>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Property_Flags>NotOpportunityTarget</Property_Flags>
	</GroundStructure>

	<GroundStructure Name="Empire_Wall_Corner">
		<Text_ID>TEXT_STRUCTURE_WALL</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Land_Model_Name>EB_BaseWall-crn.alo</Land_Model_Name>
		<Behavior/>
		<LandBehavior>WALL</LandBehavior>
		<Land_FOW_Reveal_Range>100.0</Land_FOW_Reveal_Range>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>

		<OverridePassability>EmpireWall</OverridePassability>

		<Tactical_Health>200</Tactical_Health>
		<Affiliation>Empire</Affiliation>
	<!--<Base_Level_Available>1</Base_Level_Available>-->
		<Armor_Type>Armor_Wall</Armor_Type>
		<Reveal_During_Setup_Phase>true</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<GUI_Hide_Health_Bar>true</GUI_Hide_Health_Bar>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.04 0.04</Radar_Icon_Size>
		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Proj_Wall_Destruction</Death_Explosions>
		<CategoryMask>Wall</CategoryMask>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Property_Flags>NotOpportunityTarget</Property_Flags>
	</GroundStructure>

	<GroundStructure Name="Empire_Wall__Inside_Corner">
		<Text_ID>TEXT_STRUCTURE_WALL</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Land_Model_Name>EB_BaseWall-inside-crn.alo</Land_Model_Name>
		<Behavior/>
		<LandBehavior>WALL</LandBehavior>
		<Land_FOW_Reveal_Range>100.0</Land_FOW_Reveal_Range>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>

		<OverridePassability>EmpireWall</OverridePassability>

		<Tactical_Health>200</Tactical_Health>
		<Affiliation>Empire</Affiliation>
	<!--<Base_Level_Available>1</Base_Level_Available>-->
		<Armor_Type>Armor_Wall</Armor_Type>
		<Reveal_During_Setup_Phase>true</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<GUI_Hide_Health_Bar>true</GUI_Hide_Health_Bar>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.04 0.04</Radar_Icon_Size>
		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Proj_Wall_Destruction</Death_Explosions>
		<CategoryMask>Wall</CategoryMask>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Property_Flags>NotOpportunityTarget</Property_Flags>
	</GroundStructure>

	<GroundStructure Name="Comm_Jammer">
		<Text_ID>TEXT_STRUCTURE_COMM_JAMMER_EMPIRE</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Land_Model_Name>NB_Comm_Jamm.alo</Land_Model_Name>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<SFXEvent_Ambient_Loop>Structure_Sensor_Array_Loop</SFXEvent_Ambient_Loop>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
		<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
		<Behavior>SELECTABLE, TACTICAL_SELL</Behavior>
		<LandBehavior>IDLE,LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.075 0.075</Radar_Icon_Size>

		<Land_Damage_Thresholds>1, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation</Land_Damage_SFX>
		<Remove_Upon_Death>false</Remove_Upon_Death>

		<Tactical_Sell_Credits>250</Tactical_Sell_Credits>
		<SFXEvent_Sold_Tactical>EHD_Sensor_Node_Sold</SFXEvent_Sold_Tactical>

		<Required_Special_Structures>E_Ground_Communications_Array</Required_Special_Structures>

		<Land_FOW_Reveal_Range>500.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Select_Box_Scale>50</Select_Box_Scale>

		<Mass>1.0</Mass>
		<Scale_Factor>0.75</Scale_Factor>

		<Tactical_Health>100</Tactical_Health>
		<Affiliation>Empire</Affiliation>
	<!--<Base_Level_Available>1</Base_Level_Available>-->
		<Armor_Type>Armor_Structure</Armor_Type>
		<Reveal_During_Setup_Phase>false</Reveal_During_Setup_Phase>
		<Victory_Relevant>No</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<CategoryMask>Structure</CategoryMask>
		<GUI_Bracket_Width>20</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
	</GroundStructure>

	<GroundStructure Name="Empire_Landing_Platform">
		<Text_ID>TEXT_STRUCTURE_LANDING_PAD</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Land_Model_Name>EB_ICC_landingpad.alo</Land_Model_Name>
		<Behavior/>
		<LandBehavior>IDLE,LAND_OBSTACLE,REVEAL</LandBehavior>
		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Mass>1.0</Mass>
		<Scale_Factor>0.75</Scale_Factor>

		<Tactical_Health>500</Tactical_Health>
		<Affiliation>Empire</Affiliation>
	<!--<Base_Level_Available>1</Base_Level_Available>-->
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.2</Radar_Icon_Size>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Reveal_During_Setup_Phase>true</Reveal_During_Setup_Phase>

		<Obstacle_Width>160.0</Obstacle_Width>
		<Obstacle_Height>100.0</Obstacle_Height>
		<Obstacle_X_Offset>-80.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-50.0</Obstacle_Y_Offset>

		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
		<GUI_Bracket_Width>50</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>
		<Influences_Capture_Point>False</Influences_Capture_Point>
	</GroundStructure>

	<GroundStructure Name="Empire_Landing_Platform_2X">
		<Variant_Of_Existing_Type>Empire_Landing_Platform</Variant_Of_Existing_Type>
		<LandBehavior>IDLE, REVEAL</LandBehavior>
		<Scale_Factor>2.0</Scale_Factor>
	</GroundStructure>

	<!--Rebel Structures-->
	<GroundStructure Name="Wall">
		<Text_ID>TEXT_STRUCTURE_WALL</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Land_Model_Name>RB_BASEWALL-MID.ALO</Land_Model_Name>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Behavior/>
		<LandBehavior>WALL</LandBehavior>
		<Land_FOW_Reveal_Range>100.0</Land_FOW_Reveal_Range>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>

		<OverridePassability>RebelWall</OverridePassability>
		<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>

		<Tactical_Health>200</Tactical_Health>
		<Affiliation>Rebel</Affiliation>
	<!--<Base_Level_Available>1</Base_Level_Available>-->
		<Armor_Type>Armor_Wall</Armor_Type>
		<Reveal_During_Setup_Phase>true</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<GUI_Hide_Health_Bar>true</GUI_Hide_Health_Bar>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.04 0.04</Radar_Icon_Size>
		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Proj_Wall_Destruction</Death_Explosions>
		<CategoryMask>Wall</CategoryMask>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Property_Flags>NotOpportunityTarget</Property_Flags>
	</GroundStructure>

	<GroundStructure Name="Wall_Corner">
		<Text_ID>TEXT_STRUCTURE_WALL</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Land_Model_Name>RB_BASEWALL-corn.ALO</Land_Model_Name>
		<Behavior/>
		<LandBehavior>WALL</LandBehavior>
		<Land_FOW_Reveal_Range>100.0</Land_FOW_Reveal_Range>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>

		<OverridePassability>RebelWall</OverridePassability>
		<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>

		<Tactical_Health>200</Tactical_Health>
		<Affiliation>Rebel</Affiliation>
	<!--<Base_Level_Available>1</Base_Level_Available>-->
		<Armor_Type>Armor_Wall</Armor_Type>
		<Reveal_During_Setup_Phase>true</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<GUI_Hide_Health_Bar>true</GUI_Hide_Health_Bar>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null</Land_Damage_SFX>

		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.04 0.04</Radar_Icon_Size>
		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Proj_Wall_Destruction</Death_Explosions>
		<CategoryMask>Wall</CategoryMask>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Property_Flags>NotOpportunityTarget</Property_Flags>
	</GroundStructure>

	<GroundStructure Name="Wall_Inside_Corner">
		<Text_ID>TEXT_STRUCTURE_WALL</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Land_Model_Name>RB_BASEWALL-Inside-crn.ALO</Land_Model_Name>
		<Behavior/>
		<LandBehavior>WALL</LandBehavior>
		<Land_FOW_Reveal_Range>100.0</Land_FOW_Reveal_Range>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>

		<OverridePassability>RebelWall</OverridePassability>
		<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>

		<Tactical_Health>200</Tactical_Health>
		<Affiliation>Rebel</Affiliation>
	<!--<Base_Level_Available>1</Base_Level_Available>-->
		<Armor_Type>Armor_Wall</Armor_Type>
		<Reveal_During_Setup_Phase>true</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<GUI_Hide_Health_Bar>true</GUI_Hide_Health_Bar>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.04 0.04</Radar_Icon_Size>
		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Proj_Wall_Destruction</Death_Explosions>
		<CategoryMask>Wall</CategoryMask>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Property_Flags>NotOpportunityTarget</Property_Flags>
	</GroundStructure>

	<GroundStructure Name="Grounded_Xwing">
		<Text_ID>TEXT_UNIT_X_WING</Text_ID>
		<Land_Model_Name>Cin_rv_XWingProp.alo</Land_Model_Name>
		<Icon_Name>i_button_x_wing.tga</Icon_Name>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>IDLE,LAND_OBSTACLE</LandBehavior>
		<Land_FOW_Reveal_Range>100.0</Land_FOW_Reveal_Range>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>

		<Tactical_Health>50</Tactical_Health>
		<Affiliation>Rebel</Affiliation>
	<!--<Base_Level_Available>0</Base_Level_Available>-->
		<Armor_Type>Armor_Vehicle</Armor_Type>
		<Reveal_During_Setup_Phase>false</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.05 0.05</Radar_Icon_Size>
		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Small_Explosion_Land</Death_Explosions>
		<CategoryMask>Wall</CategoryMask>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
	</GroundStructure>

	<GroundStructure Name="Captureable_Xwing">
		<Variant_Of_Existing_Type>Grounded_Xwing</Variant_Of_Existing_Type>
		<Land_Model_Name>rv_xwing_mission01.alo</Land_Model_Name>
		<Affiliation>Neutral</Affiliation>
		<No_Colorization_Color>200, 104, 59, 255</No_Colorization_Color>
	</GroundStructure>

	<!--PIRATE STRUCTURES-->
	<GroundStructure Name="Pirate_Wall">
		<Text_ID>TEXT_STRUCTURE_WALL</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Land_Model_Name>RB_BASEWALL-MID.ALO</Land_Model_Name>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Behavior/>
		<LandBehavior>WALL</LandBehavior>
		<Land_FOW_Reveal_Range>100.0</Land_FOW_Reveal_Range>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>

		<Tactical_Health>200</Tactical_Health>
		<Affiliation>Pirates</Affiliation>
	<!--<Base_Level_Available>1</Base_Level_Available>-->
		<Armor_Type>Armor_Wall</Armor_Type>
		<Reveal_During_Setup_Phase>true</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<GUI_Hide_Health_Bar>true</GUI_Hide_Health_Bar>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.04 0.04</Radar_Icon_Size>
		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Proj_Wall_Destruction</Death_Explosions>
		<CategoryMask>Wall</CategoryMask>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Property_Flags>NotOpportunityTarget</Property_Flags>
	</GroundStructure>

	<GroundStructure Name="Pirate_Wall_Corner">
		<Text_ID>TEXT_STRUCTURE_WALL</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Land_Model_Name>RB_BASEWALL-corn.ALO</Land_Model_Name>
		<Behavior/>
		<LandBehavior>WALL</LandBehavior>
		<Land_FOW_Reveal_Range>100.0</Land_FOW_Reveal_Range>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>

		<Tactical_Health>200</Tactical_Health>
		<Affiliation>Pirates</Affiliation>
	<!--<Base_Level_Available>1</Base_Level_Available>-->
		<Armor_Type>Armor_Wall</Armor_Type>
		<Reveal_During_Setup_Phase>true</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<GUI_Hide_Health_Bar>true</GUI_Hide_Health_Bar>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.04 0.04</Radar_Icon_Size>
		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Proj_Wall_Destruction</Death_Explosions>
		<CategoryMask>Wall</CategoryMask>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Property_Flags>NotOpportunityTarget</Property_Flags>
	</GroundStructure>

	<GroundStructure Name="Pirate_Wall_Inside_Corner">
		<Text_ID>TEXT_STRUCTURE_WALL</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Land_Model_Name>RB_BASEWALL-Inside-crn.ALO</Land_Model_Name>
		<Behavior/>
		<LandBehavior>WALL</LandBehavior>
		<Land_FOW_Reveal_Range>100.0</Land_FOW_Reveal_Range>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>

		<Tactical_Health>200</Tactical_Health>
		<Affiliation>Pirates</Affiliation>
	<!--<Base_Level_Available>1</Base_Level_Available>-->
		<Armor_Type>Armor_Wall</Armor_Type>
		<Reveal_During_Setup_Phase>true</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<GUI_Hide_Health_Bar>true</GUI_Hide_Health_Bar>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.04 0.04</Radar_Icon_Size>
		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Proj_Wall_Destruction</Death_Explosions>
		<CategoryMask>Wall</CategoryMask>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Property_Flags>NotOpportunityTarget</Property_Flags>
	</GroundStructure>

	<!--Test structures - used for planning required base area; DO NOT use on final maps-->
	<GroundStructure Name="Test_Base_Hector">
		<Text_ID>TEXT_STRUCTURE_PRODUCTION_01</Text_ID>
		<Land_Model_Name>ALTTEST.ALO</Land_Model_Name>
		<Select_Box_Scale>100</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
		<Behavior>SELECTABLE,DUMMY_LAND_BASE_LEVEL_COMPONENT</Behavior>
		<LandBehavior>IDLE,LAND_OBSTACLE,REVEAL</LandBehavior>
		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Select_Box_Scale>180</Select_Box_Scale>
		<Mass>1.0</Mass>
		<Scale_Factor>0.75</Scale_Factor>

		<Tactical_Health>1000</Tactical_Health>
		<Autoresolve_Health>1000</Autoresolve_Health>
		<Affiliation>Rebel</Affiliation>
	<!--<Base_Level_Available>1</Base_Level_Available>-->
		<Victory_Relevant>yes</Victory_Relevant>
		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<CategoryMask>Structure</CategoryMask>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Armor_Type>Armor_Wall</Armor_Type>
		<Reveal_During_Setup_Phase>true</Reveal_During_Setup_Phase>

	<!--<Obstacle_Width>260.0</Obstacle_Width>
		<Obstacle_Height>380.0</Obstacle_Height>
		<Obstacle_X_Offset>-170.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-190.0</Obstacle_Y_Offset>-->

		<GUI_Bracket_Width>60</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>
		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
	</GroundStructure>

	<GroundStructure Name="Invisible_Reveal_Object">
		<Text_ID/>
		<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
		<Space_Model_Name>W_LASER_INVISIBLE.ALO</Space_Model_Name>
		<Select_Box_Scale>100</Select_Box_Scale>
		<Behavior/>
		<LandBehavior>REVEAL</LandBehavior>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>

		<Tactical_Health>999999</Tactical_Health>
		<Affiliation>Neutral</Affiliation>
	<!--<Base_Level_Available>0</Base_Level_Available>-->
		<Armor_Type>Armor_Structure</Armor_Type>
		<Reveal_During_Setup_Phase>false</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<CategoryMask>Wall</CategoryMask>
	</GroundStructure>

	<GroundStructure Name="Gallofree_Stationary">
		<Text_ID/>
		<Land_Model_Name>RV_TRANSPORT.ALO</Land_Model_Name>
		<Select_Box_Scale>100</Select_Box_Scale>
		<Behavior/>
		<LandBehavior>IDLE, LAND_OBSTACLE</LandBehavior>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>

		<Tactical_Health>999999</Tactical_Health>
		<Affiliation>Neutral</Affiliation>
	<!--<Base_Level_Available>0</Base_Level_Available>-->
		<Armor_Type>Armor_Structure</Armor_Type>
		<Reveal_During_Setup_Phase>false</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<CategoryMask>Wall</CategoryMask>
	</GroundStructure>

	<GroundStructure Name="Imperial_Observation_Bunker">
		<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
		<Text_ID>TEXT_STRUCTURE_EMPIRE_BUNKER</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Land_Model_Name>EB_Testbunker.alo</Land_Model_Name>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
		<Behavior>SELECTABLE, UNIT_AI</Behavior>
		<LandBehavior>IDLE, LAND_OBSTACLE, SPACE_OBSTACLE, REVEAL</LandBehavior>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Select_Box_Scale>180</Select_Box_Scale>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>

		<Tactical_Health>500</Tactical_Health>
		<Autoresolve_Health>500</Autoresolve_Health>

		<Affiliation>Empire</Affiliation>
	<!--<Base_Level_Available>1</Base_Level_Available>-->
		<Victory_Relevant>No</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<CategoryMask>Structure</CategoryMask>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Frigate | Corvette</Space_Layer>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Score_Cost_Credits>500</Score_Cost_Credits>
		<AI_Combat_Power>5</AI_Combat_Power>
		<Property_Flags>NotOpportunityTarget</Property_Flags>
	</GroundStructure>

	<GroundStructure Name="Landed_Empire_Shuttle">
		<Text_ID>TEXT_UNIT_TYDERIUM_SHUTTLE</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>
		<Land_Model_Name>EV_LAMBDASHUTTLE.ALO</Land_Model_Name>
		<Select_Box_Scale>100</Select_Box_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>IDLE, LAND_OBSTACLE, UNIT_AI</LandBehavior>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Mass>1.0</Mass>
		<Scale_Factor>2.0</Scale_Factor>

		<Tactical_Health>100</Tactical_Health>
		<Affiliation>Empire</Affiliation>
	<!--<Base_Level_Available>0</Base_Level_Available>-->
		<Armor_Type>Armor_Structure</Armor_Type>
		<Reveal_During_Setup_Phase>false</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CategoryMask>Structure</CategoryMask>
		<AI_Combat_Power>5</AI_Combat_Power>
		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
	</GroundStructure>

	<GroundStructure Name="Droid_Interface_Station">
		<Text_ID>TEXT_STRUCTURE_DROID_INTERFACE_STATION</Text_ID>
		<Land_Model_Name>W_R2_Terminal.alo</Land_Model_Name>
		<Select_Box_Scale>30</Select_Box_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Mass>1.0</Mass>
		<Scale_Factor>1.8</Scale_Factor>

		<Tactical_Health>100</Tactical_Health>
		<Affiliation>Empire</Affiliation>
	<!--<Base_Level_Available>0</Base_Level_Available>-->
		<Armor_Type>Armor_Structure</Armor_Type>
		<Reveal_During_Setup_Phase>false</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CategoryMask>Structure</CategoryMask>
		<AI_Combat_Power>5</AI_Combat_Power>
		<Death_Explosions>Small_Explosion_Land</Death_Explosions>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundStructure>

	<GroundStructure Name="Uplink_Station">
		<Icon_Name>i_button_uplink_station.tga</Icon_Name>
		<GUI_Bounds_Scale>0.15</GUI_Bounds_Scale>
		<Text_ID>TEXT_STRUCTURE_UPLINK_STATION</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Land_Model_Name>w_uplink_station.alo</Land_Model_Name>
		<Select_Box_Scale>30</Select_Box_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>LAND_OBSTACLE, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Mass>1.0</Mass>
		<Scale_Factor>1.5</Scale_Factor>

		<Tactical_Health>500</Tactical_Health>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Affiliation>Empire</Affiliation>
	<!--<Base_Level_Available>0</Base_Level_Available>-->
		<Armor_Type>Armor_Structure</Armor_Type>
		<Reveal_During_Setup_Phase>false</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CategoryMask>Structure</CategoryMask>
		<AI_Combat_Power>5</AI_Combat_Power>
		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
	</GroundStructure>

	<GroundStructure Name="Uplink_Station_Abandoned">
		<Variant_Of_Existing_Type>Uplink_Station</Variant_Of_Existing_Type>
		<Text_ID>TEXT_STRUCTURE_COMM_ARRAY</Text_ID>
		<Encyclopedia_Text>TEXT_STRUCTURE_ABANDONED_UPLINK_STATION</Encyclopedia_Text>
		<Land_Model_Name>w_uplink_station_abandon.alo</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
	</GroundStructure>

	<GroundStructure Name="Empire_Gate_Large">
		<Variant_Of_Existing_Type>Empire_Wall</Variant_Of_Existing_Type>
	<!--<Land_Model_Name>EB_BaseWall-mid.alo</Land_Model_Name>-->

		<Text_ID>TEXT_STRUCTURE_GATE</Text_ID>

		<CategoryMask>Structure</CategoryMask>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, DUMMY_TOOLTIP, DAMAGE_TRACKING</LandBehavior>

		<GUI_Bracket_Size>2</GUI_Bracket_Size>
		<GUI_Hide_Health_Bar>false</GUI_Hide_Health_Bar>

		<Scale_Factor>4.0</Scale_Factor>
		<Is_Squashable_By_Supercrusher>No</Is_Squashable_By_Supercrusher>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>1500</Tactical_Health>
		<Affiliation>Empire</Affiliation>
		<Death_Clone>Damage_Normal, Empire_Gate_Large_Death_Clone</Death_Clone>
		<Death_Clone_Is_Obstacle>false</Death_Clone_Is_Obstacle>
	</GroundStructure>

	<GroundStructure Name="Empire_Gate_Large_Death_Clone">
		<Land_Model_Name>EB_CIN_Basewall-mid_D.alo</Land_Model_Name>
		<Scale_Factor>4.0</Scale_Factor>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<Affiliation>Neutral</Affiliation>
	</GroundStructure>

	<GroundStructure Name="Empire_Gate_Large_Dest">
		<Variant_Of_Existing_Type>Empire_Wall</Variant_Of_Existing_Type>
		<Land_Model_Name>EB_BaseWall-mid_dest.alo</Land_Model_Name>
		<LandBehavior>IDLE</LandBehavior>

		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<GUI_Hide_Health_Bar>true</GUI_Hide_Health_Bar>

		<Scale_Factor>4.0</Scale_Factor>
		<Is_Squashable_By_Supercrusher>No</Is_Squashable_By_Supercrusher>
		<Tactical_Health>0</Tactical_Health>
		<Affiliation>Empire</Affiliation>
	</GroundStructure>

	<GroundStructure Name="Empire_Gate_Large_Animated">
		<Variant_Of_Existing_Type>Empire_Wall</Variant_Of_Existing_Type>
		<Land_Model_Name>EB_CIN_BaseWall-mid.alo</Land_Model_Name>
		<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, DUMMY_TOOLTIP</LandBehavior>

		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<GUI_Hide_Health_Bar>true</GUI_Hide_Health_Bar>

		<Scale_Factor>4.0</Scale_Factor>
		<Is_Squashable_By_Supercrusher>No</Is_Squashable_By_Supercrusher>
		<Tactical_Health>1500</Tactical_Health>
		<Affiliation>Empire</Affiliation>
	</GroundStructure>

	<GroundStructure Name="Empire_Gate_Medium_Animated">
		<Variant_Of_Existing_Type>Empire_Wall</Variant_Of_Existing_Type>
		<Land_Model_Name>EB_CIN_BaseWall-mid.alo</Land_Model_Name>
		<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, DUMMY_TOOLTIP</LandBehavior>

		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<GUI_Hide_Health_Bar>true</GUI_Hide_Health_Bar>

		<Scale_Factor>2.0</Scale_Factor>
		<Is_Squashable_By_Supercrusher>No</Is_Squashable_By_Supercrusher>
		<Tactical_Health>1500</Tactical_Health>
		<Affiliation>Empire</Affiliation>
	</GroundStructure>

	<GroundStructure Name="Empire_Checkpoint">
		<Land_Model_Name>EB_CheckPointStructure.alo</Land_Model_Name><!--jdg updated model 7/13/06 was NB_twilek_building.alo-->
		<Text_ID>TEXT_STRUCTURE_WALL</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Is_Squashable_By_Supercrusher>No</Is_Squashable_By_Supercrusher>

		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
		<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, DUMMY_TOOLTIP</LandBehavior>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>

		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>

		<Tactical_Health>500</Tactical_Health>
		<Autoresolve_Health>500</Autoresolve_Health>
		<Energy_Capacity>1000</Energy_Capacity>
		<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
		<Affiliation>Neutral</Affiliation>
		<Victory_Relevant>No</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<CategoryMask>Structure</CategoryMask>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Frigate | Corvette</Space_Layer>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>
	</GroundStructure>
</SpecialStructures>



