<?xml version="1.0"?>
<Goals>
	<Build_Obelisk_Tower>
		<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Med_Priority</Category>
		<Reachability>Low_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
	</Build_Obelisk_Tower>

	<Build_Guard_Tower>
		<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Med_Priority</Category>
		<Reachability>Low_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
	</Build_Guard_Tower>

	<Build_Landing_Pad>
		<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Med_Priority</Category>
		<Reachability>Low_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
	</Build_Landing_Pad>

<!-- FCU Landmode Items -->
<!--	<Build_FCU_H_Barracks>
		<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Med_Priority</Category>
		<Reachability>Low_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
	</Build_FCU_H_Barracks>

	<Build_FCU_H_Cantina>
		<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Med_Priority</Category>
		<Reachability>Low_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
	</Build_FCU_H_Cantina>

	<Build_FCU_H_Comm_Array>
		<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Med_Priority</Category>
		<Reachability>Low_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
	</Build_FCU_H_Comm_Array>

	<Build_FCU_H_Utility_Pad>
		<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Med_Priority</Category>
		<Reachability>Low_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
	</Build_FCU_H_Utility_Pad>

	<Build_FCU_H_Factory>
		<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Med_Priority</Category>
		<Reachability>Low_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
	</Build_FCU_H_Factory>

	<Build_FCU_H_Power_Gen>
		<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Med_Priority</Category>
		<Reachability>Low_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
	</Build_FCU_H_Power_Gen>

	<Build_FCU_H_Shield_Gen_370>
		<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Med_Priority</Category>
		<Reachability>Low_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
	</Build_FCU_H_Shield_Gen_370>

	<Build_FCU_H_Tech_Facility>
		<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Med_Priority</Category>
		<Reachability>Low_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
	</Build_FCU_H_Tech_Facility>

	<Build_FCU_H_Relay_Station>
		<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Med_Priority</Category>
		<Reachability>Low_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
	</Build_FCU_H_Relay_Station>

	<Build_FCU_H_Obelisk_Tower>
		<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Med_Priority</Category>
		<Reachability>Low_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
	</Build_FCU_H_Obelisk_Tower>

	<Build_FCU_H_Shield_Gen_740>
		<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Med_Priority</Category>
		<Reachability>Low_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
	</Build_FCU_H_Shield_Gen_740>

	<Build_FCU_H_Beam_Tower>
		<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Med_Priority</Category>
		<Reachability>Low_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
	</Build_FCU_H_Beam_Tower>-->
</Goals>

