<?xml version="1.0"?>
<StarBases>
	<StarBase Name="Skirmish_Rebel_Star_Base_1">
		<Variant_Of_Existing_Type>Rebel_Star_Base_1</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION1,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_1_SHIELD,
			STAT_R_MAIN_STATION_1_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station1_Income,
			Galyana_SupplyD1_Income,
			Galyana_Station1_Bonus,
			Galyana_Station1_Bonus_Standard,
			Galyana_Station1_Bonus2_Standard
		</Encyclopedia_Text>
		<Override_Bounty_MP>1000</Override_Bounty_MP>

	<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_Rebel_Station_One_Supply_Dock,
			HP_Rebel_Station_One_Comm_Array,
			HP_Rebel_Station_One_CCM,
			HP_Rebel_Station_One_LC,
			HP_Rebel_Station_One_TBL,
			HP_Rebel_Station_One_ShieldGen,
			HP_Rebel_Station_One_Fighter_Bay
		</HardPoints>

	<!-- Skirmish Buildables -->
		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
<!--				Upgrade_Drydock_1R,-->
				Z95_Headhunter_Rebel_Squadron,
				Rebel_X-Wing_Squadron,
				Y-Wing_Squadron,
<!--				Corellian_Corvette,
				Venator_Cruiser,-->
<!--				Moldy_Crow,-->
				RS_Enhanced_Starbase_Shielding_L1_Upgrade,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
<!--				RS_Reinforced_Armor_L1_Upgrade,-->
				RS_Increased_Supplies_L1_Upgrade,
				RS_Hardened_Mines_L1_Upgrade,
				RS_Level_Two_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

	<!-- Misc. Info -->
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Prev_Level_Base/>
		<Next_Level_Base>Skirmish_Rebel_Star_Base_2</Next_Level_Base>

		<!-- If starbase health isn't 100% for any reason (bug), spawn a gameobject to full heal it, then despawn the gameobject -->
		<Lua_Script>ObjectScript_SpawnStarbaseHealer</Lua_Script>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="R_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="R_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled><!-- This bonus income is controlled by the presence of the Supply Dock hardpoint -->
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>30</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Skirmish_Rebel_Star_Base_1</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="R_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled><!-- This effect is controlled by the presence of the Comm Array hardpoint -->
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Skirmish_Rebel_Star_Base_2">
		<Variant_Of_Existing_Type>Rebel_Star_Base_2</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_2_SHIELD,
			STAT_R_MAIN_STATION_2_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station2_Income,
			Galyana_SupplyD2_Income,
			Galyana_Station2_Bonus,
			Galyana_Station2_Bonus_Standard,
			Galyana_Station2_Bonus2_Standard
		</Encyclopedia_Text>
		<Override_Bounty_MP>2000</Override_Bounty_MP>

	<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_Rebel_Station_One_Supply_Dock,
			HP_Rebel_Station_One_Comm_Array,
			HP_Rebel_Station_One_CCM,
			HP_Rebel_Station_One_LC,
			HP_Rebel_Station_One_TBL,
			HP_Rebel_Station_One_ShieldGen,
			HP_Rebel_Station_One_Fighter_Bay,
			HP_Rebel_Station_Two_LC,
			HP_Rebel_Station_Two_PRT,
			HP_Rebel_Station_Two_TBL
		</HardPoints>

	<!-- Skirmish Buildables -->
		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
<!--				Upgrade_Drydock_1R,-->
				Z95_Headhunter_Rebel_Squadron,
				Rebel_X-Wing_Squadron,
				A_Wing_Squadron,
				Y-Wing_Squadron,
				Rebel_Mine_Layer,
				Corellian_Corvette,
				Venator_Cruiser,
<!--				Nebulon_B_Frigate_Hospital,-->
				Nebulon_B_Frigate,
				Moldy_Crow,
<!--				Han_Solo_Team_Space_MP,-->
				Millennium_Falcon,
				RS_Enhanced_Starbase_Shielding_L1_Upgrade,
				RS_Enhanced_Starbase_Shielding_L2_Upgrade,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Enhanced_Shielding_L2_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
				RS_Reinforced_Armor_L1_Upgrade,
<!--				RS_Reinforced_Armor_L2_Upgrade,-->
				RS_Increased_Supplies_L1_Upgrade,
				RS_Increased_Supplies_L2_Upgrade,
				RS_Increased_Supplies_L3_Upgrade,
				RS_Hardened_Mines_L1_Upgrade,
				RS_More_Garrisons_L1_Upgrade,
				RS_Level_Three_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

	<!-- Misc. Info -->
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Reinforcement_Prevention_Radius>2100</Reinforcement_Prevention_Radius>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Prev_Level_Base>Skirmish_Rebel_Star_Base_1</Prev_Level_Base>
		<Next_Level_Base>Skirmish_Rebel_Star_Base_3</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="R_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="R_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>60</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Skirmish_Rebel_Star_Base_2</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="R_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="R_AsteroidMine_Defenses_L2_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Rebel_Mineral_Extractor, Rebel_Mineral_Extractor_Armored, Rebel_Mineral_Extractor_Defense</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.20</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.20</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="R_Turret_Defenses_L2_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Rebel_Defense_Satellite_Laser, Rebel_Defense_Satellite_TurboLaser, Rebel_Defense_Satellite_Missile, Rebel_Defense_Satellite_Torpedo, Rebel_Defense_Satellite_Repair, Rebel_Defense_Satellite_LRS</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.20</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.20</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Skirmish_Rebel_Star_Base_3">
		<Variant_Of_Existing_Type>Rebel_Star_Base_3</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION3,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_3_SHIELD,
			STAT_R_MAIN_STATION_3_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station3_Income,
			Galyana_SupplyD3_Income,
			Galyana_Station3_Bonus,
			Galyana_Station3_Bonus_Standard,
			Galyana_Station3_Bonus2_Standard
		</Encyclopedia_Text>
		<Override_Bounty_MP>3000</Override_Bounty_MP>

	<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_Rebel_Station_One_Supply_Dock,
			HP_Rebel_Station_One_Comm_Array,
			HP_Rebel_Station_One_CCM,
			HP_Rebel_Station_One_LC,
			HP_Rebel_Station_One_TBL,
			HP_Rebel_Station_One_ShieldGen,
			HP_Rebel_Station_One_Fighter_Bay,
			HP_Rebel_Station_Two_LC,
			HP_Rebel_Station_Two_PRT,
			HP_Rebel_Station_Two_TBL,
			HP_Rebel_Station_Three_CCM,
			HP_Rebel_Station_Three_IC,
			HP_Rebel_Station_Three_PRT
		</HardPoints>

	<!-- Skirmish Buildables -->
		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
<!--				Upgrade_Drydock_1R,-->
				Z95_Headhunter_Rebel_Squadron,
				Rebel_X-Wing_Squadron,
				A_Wing_Squadron,
				UEAW_EWing_Squadron,
				Y-Wing_Squadron,
				B-Wing_Squadron,
				Rebel_Mine_Layer,
				Corellian_Corvette,
				Corellian_Gunboat,
				Venator_Cruiser,
<!--				Nebulon_B_Frigate_Hospital,-->
				Nebulon_B_Frigate,
				Nebulon_B2_Frigate,
				Alliance_Assault_Frigate,
				Moldy_Crow,
<!--				Han_Solo_Team_Space_MP,-->
				Millennium_Falcon,
<!--				Red_Squadron,-->
				Red_Squadron_Spawner,
				Sundered_Heart,
				RS_Enhanced_Starbase_Shielding_L1_Upgrade,
				RS_Enhanced_Starbase_Shielding_L2_Upgrade,
				RS_Enhanced_Starbase_Shielding_L3_Upgrade,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Enhanced_Shielding_L2_Upgrade,
				RS_Enhanced_Shielding_L3_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
				RS_Improved_Weapons_L2_Upgrade,
				RS_Reinforced_Armor_L1_Upgrade,
				RS_Reinforced_Armor_L2_Upgrade,
<!--				RS_Reinforced_Armor_L3_Upgrade,-->
				RS_Increased_Supplies_L1_Upgrade,
				RS_Increased_Supplies_L2_Upgrade,
				RS_Increased_Supplies_L3_Upgrade,
				RS_Hardened_Mines_L1_Upgrade,
				RS_Hardened_Mines_L2_Upgrade,
				RS_More_Garrisons_L1_Upgrade,
				RS_Ion_Cannon_Use_Upgrade,
				RS_Level_Four_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

	<!-- Misc. Info -->
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Reinforcement_Prevention_Radius>2200</Reinforcement_Prevention_Radius>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Prev_Level_Base>Skirmish_Rebel_Star_Base_2</Prev_Level_Base>
		<Next_Level_Base>Skirmish_Rebel_Star_Base_4</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="R_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="R_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>90</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Skirmish_Rebel_Star_Base_3</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="R_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="R_AsteroidMine_Defenses_L3_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Rebel_Mineral_Extractor, Rebel_Mineral_Extractor_Armored, Rebel_Mineral_Extractor_Defense</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.30</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.30</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="R_Turret_Defenses_L3_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Rebel_Defense_Satellite_Laser, Rebel_Defense_Satellite_TurboLaser, Rebel_Defense_Satellite_Missile, Rebel_Defense_Satellite_Torpedo, Rebel_Defense_Satellite_Repair, Rebel_Defense_Satellite_LRS</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.30</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.10</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.30</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Skirmish_Rebel_Star_Base_4">
		<Variant_Of_Existing_Type>Rebel_Star_Base_4</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION4,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_4_SHIELD,
			STAT_R_MAIN_STATION_4_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station4_Income,
			Galyana_SupplyD4_Income,
			Galyana_Station4_Bonus,
			Galyana_Station4_Bonus_Standard,
			Galyana_Station4_Bonus2_Standard
		</Encyclopedia_Text>
		<Override_Bounty_MP>4000</Override_Bounty_MP>

	<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_Rebel_Station_One_Supply_Dock,
			HP_Rebel_Station_One_Comm_Array,
			HP_Rebel_Station_One_CCM,
			HP_Rebel_Station_One_LC,
			HP_Rebel_Station_One_TBL,
			HP_Rebel_Station_Four_ShieldGen,
			HP_Rebel_Station_One_Fighter_Bay,
			HP_Rebel_Station_Two_LC,
			HP_Rebel_Station_Two_PRT,
			HP_Rebel_Station_Two_TBL,
			HP_Rebel_Station_Three_CCM,
			HP_Rebel_Station_Three_IC,
			HP_Rebel_Station_Three_PRT,
			HP_Rebel_Station_Four_IC,
			HP_Rebel_Station_Four_LC,
			HP_Rebel_Station_Four_TBL
		</HardPoints>

	<!-- Skirmish Buildables -->
		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
<!--				Upgrade_Drydock_1R,-->
				Z95_Headhunter_Rebel_Squadron,
				Rebel_X-Wing_Squadron,
				A_Wing_Squadron,
				UEAW_EWing_Squadron,
				Y-Wing_Squadron,
				B-Wing_Squadron,
				Rebel_Mine_Layer,
				Corellian_Corvette,
				Corellian_Gunboat,
				Marauder_Missile_Cruiser,
				Venator_Cruiser,
<!--				Nebulon_B_Frigate_Hospital,-->
				Nebulon_B_Frigate,
				Rebel_Constructor,
				Nebulon_B2_Frigate,
				MC30_Frigate,
				Alliance_Assault_Frigate,
				Nebulon_C_Frigate,
				Moldy_Crow,
<!--				Han_Solo_Team_Space_MP,-->
				Millennium_Falcon,
<!--				Red_Squadron,-->
				Red_Squadron_Spawner,
				Sundered_Heart,
				Moff_Falast_Star_Destroyer,
				Home_One,
				RS_Enhanced_Starbase_Shielding_L1_Upgrade,
				RS_Enhanced_Starbase_Shielding_L2_Upgrade,
				RS_Enhanced_Starbase_Shielding_L3_Upgrade,
				RS_Enhanced_Starbase_Shielding_L4_Upgrade,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Enhanced_Shielding_L2_Upgrade,
				RS_Enhanced_Shielding_L3_Upgrade,
				RS_Enhanced_Shielding_L4_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
				RS_Improved_Weapons_L2_Upgrade,
				RS_Improved_Weapons_L3_Upgrade,
				RS_Reinforced_Armor_L1_Upgrade,
				RS_Reinforced_Armor_L2_Upgrade,
				RS_Reinforced_Armor_L3_Upgrade,
				RS_Increased_Supplies_L1_Upgrade,
				RS_Increased_Supplies_L2_Upgrade,
				RS_Increased_Supplies_L3_Upgrade,
				RS_Hardened_Mines_L1_Upgrade,
				RS_Hardened_Mines_L2_Upgrade,
				RS_Hardened_Mines_L3_Upgrade,
				RS_More_Garrisons_L1_Upgrade,
				RS_Ion_Cannon_Use_Upgrade,
				RS_Level_Five_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

	<!-- Misc. Info -->
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Reinforcement_Prevention_Radius>2300</Reinforcement_Prevention_Radius>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Prev_Level_Base>Skirmish_Rebel_Star_Base_3</Prev_Level_Base>
		<Next_Level_Base>Skirmish_Rebel_Star_Base_5</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="R_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>40</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="R_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>120</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Skirmish_Rebel_Star_Base_4</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="R_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="R_AsteroidMine_Defenses_L4_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Rebel_Mineral_Extractor, Rebel_Mineral_Extractor_Armored, Rebel_Mineral_Extractor_Defense</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.40</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.40</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="R_Turret_Defenses_L4_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Rebel_Defense_Satellite_Laser, Rebel_Defense_Satellite_TurboLaser, Rebel_Defense_Satellite_Missile, Rebel_Defense_Satellite_Torpedo, Rebel_Defense_Satellite_Repair, Rebel_Defense_Satellite_LRS</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.40</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.20</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.40</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Skirmish_Rebel_Star_Base_5">
		<Variant_Of_Existing_Type>Rebel_Star_Base_5</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION5,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_5_SHIELD,
			STAT_R_MAIN_STATION_5_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station5_Income,
			Galyana_SupplyD5_Income,
			Galyana_Station5_Bonus,
			Galyana_Station5_Bonus_Standard,
			Galyana_Station5_Bonus2_Standard
		</Encyclopedia_Text>
		<Override_Bounty_MP>5000</Override_Bounty_MP>

	<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_Rebel_Station_One_Supply_Dock,
			HP_Rebel_Station_One_Comm_Array,
			HP_Rebel_Station_One_CCM,
			HP_Rebel_Station_One_LC,
			HP_Rebel_Station_One_TBL,
			HP_Rebel_Station_Four_ShieldGen,
			HP_Rebel_Station_One_Fighter_Bay,
			HP_Rebel_Station_Two_LC,
			HP_Rebel_Station_Two_PRT,
			HP_Rebel_Station_Three_CCM,
			HP_Rebel_Station_Three_IC,
			HP_Rebel_Station_Three_PRT,
			HP_Rebel_Station_Four_IC,
			HP_Rebel_Station_Four_LC,
			HP_Rebel_Station_Four_TBL,
			HP_Rebel_Station_Five_CCM,
			HP_Rebel_Station_Five_IC,
			HP_Rebel_Station_Five_PRT,
			HP_Rebel_Station_Five_TBL,
			HP_Rebel_Station_Five_TBL2
		</HardPoints>

	<!-- Skirmish Buildables -->
		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
<!--				Upgrade_Drydock_1R,-->
				Z95_Headhunter_Rebel_Squadron,
				Rebel_X-Wing_Squadron,
				A_Wing_Squadron,
				UEAW_EWing_Squadron,
				Y-Wing_Squadron,
				B-Wing_Squadron,
				Rebel_Mine_Layer,
				Corellian_Corvette,
				Corellian_Gunboat,
				Marauder_Missile_Cruiser,
				Venator_Cruiser,
<!--				Nebulon_B_Frigate_Hospital,-->
				Nebulon_B_Frigate,
				Rebel_Constructor,
				Nebulon_B2_Frigate,
				MC30_Frigate,
				Alliance_Assault_Frigate,
				Nebulon_C_Frigate,
				UEAW_Nebula_SD,
				MC80_LibertyType,
				MC80_HomeOneType,
				MC99_Star_Dreadnaught,
				Viscount_Calamari_Cruiser,
				Moldy_Crow,
<!--				Han_Solo_Team_Space_MP,-->
				Millennium_Falcon,
<!--				Red_Squadron,-->
				Red_Squadron_Spawner,
				Sundered_Heart,
				Moff_Falast_Star_Destroyer,
				Home_One,
				RS_Enhanced_Starbase_Shielding_L1_Upgrade,
				RS_Enhanced_Starbase_Shielding_L2_Upgrade,
				RS_Enhanced_Starbase_Shielding_L3_Upgrade,
				RS_Enhanced_Starbase_Shielding_L4_Upgrade,
				RS_Enhanced_Starbase_Shielding_L5_Upgrade,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Enhanced_Shielding_L2_Upgrade,
				RS_Enhanced_Shielding_L3_Upgrade,
				RS_Enhanced_Shielding_L4_Upgrade,
				RS_Enhanced_Shielding_L5_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
				RS_Improved_Weapons_L2_Upgrade,
				RS_Improved_Weapons_L3_Upgrade,
				RS_Reinforced_Armor_L1_Upgrade,
				RS_Reinforced_Armor_L2_Upgrade,
				RS_Reinforced_Armor_L3_Upgrade,
				RS_Increased_Supplies_L1_Upgrade,
				RS_Increased_Supplies_L2_Upgrade,
				RS_Increased_Supplies_L3_Upgrade,
				RS_Hardened_Mines_L1_Upgrade,
				RS_Hardened_Mines_L2_Upgrade,
				RS_Hardened_Mines_L3_Upgrade,
				RS_More_Garrisons_L1_Upgrade,
				RS_Ion_Cannon_Use_Upgrade,
				RS_Damage_Control_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

	<!-- Misc. Info -->
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Reinforcement_Prevention_Radius>2400</Reinforcement_Prevention_Radius>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Prev_Level_Base>Skirmish_Rebel_Star_Base_4</Prev_Level_Base>
		<Next_Level_Base>Skirmish_Rebel_Star_Base_5_DC</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="R_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>50</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="R_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>150</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Skirmish_Rebel_Star_Base_5</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="R_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="R_AsteroidMine_Defenses_L5_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Rebel_Mineral_Extractor, Rebel_Mineral_Extractor_Armored, Rebel_Mineral_Extractor_Defense</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.5</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.5</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="R_Turret_Defenses_L5_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Rebel_Defense_Satellite_Laser, Rebel_Defense_Satellite_TurboLaser, Rebel_Defense_Satellite_Missile, Rebel_Defense_Satellite_Torpedo, Rebel_Defense_Satellite_Repair, Rebel_Defense_Satellite_LRS</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.50</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.30</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.50</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Skirmish_Rebel_Star_Base_5_DC">
		<Variant_Of_Existing_Type>Rebel_Star_Base_5</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION5,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_5_SHIELD,
			STAT_R_MAIN_STATION_5_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station5_Income,
			Galyana_SupplyD5_Income,
			Galyana_Station5_Bonus,
			Galyana_Station5_Bonus_Standard,
			Galyana_Station5_Bonus2_Standard
		</Encyclopedia_Text>
		<Override_Bounty_MP>5000</Override_Bounty_MP>

	<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_Rebel_Station_One_Supply_Dock,
			HP_Rebel_Station_One_Comm_Array,
			HP_Rebel_Station_One_CCM,
			HP_Rebel_Station_One_LC,
			HP_Rebel_Station_One_TBL,
			HP_Rebel_Station_Four_ShieldGen,
			HP_Rebel_Station_One_Fighter_Bay,
			HP_Rebel_Station_Two_LC,
			HP_Rebel_Station_Two_PRT,
			HP_Rebel_Station_Three_CCM,
			HP_Rebel_Station_Three_IC,
			HP_Rebel_Station_Three_PRT,
			HP_Rebel_Station_Four_IC,
			HP_Rebel_Station_Four_LC,
			HP_Rebel_Station_Four_TBL,
			HP_Rebel_Station_Five_CCM,
			HP_Rebel_Station_Five_IC,
			HP_Rebel_Station_Five_PRT,
			HP_Rebel_Station_Five_TBL,
			HP_Rebel_Station_Five_TBL2
		</HardPoints>

	<!-- Skirmish Buildables -->
		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
<!--				Upgrade_Drydock_1R,-->
				Z95_Headhunter_Rebel_Squadron,
				Rebel_X-Wing_Squadron,
				A_Wing_Squadron,
				UEAW_EWing_Squadron,
				Y-Wing_Squadron,
				B-Wing_Squadron,
				Rebel_Mine_Layer,
				Corellian_Corvette,
				Corellian_Gunboat,
				Marauder_Missile_Cruiser,
				Venator_Cruiser,
<!--				Nebulon_B_Frigate_Hospital,-->
				Nebulon_B_Frigate,
				Rebel_Constructor,
				Nebulon_B2_Frigate,
				MC30_Frigate,
				Alliance_Assault_Frigate,
				Nebulon_C_Frigate,
				UEAW_Nebula_SD,
				MC80_LibertyType,
				MC80_HomeOneType,
				MC99_Star_Dreadnaught,
				Viscount_Calamari_Cruiser,
				Moldy_Crow,
<!--				Han_Solo_Team_Space_MP,-->
				Millennium_Falcon,
<!--				Red_Squadron,-->
				Red_Squadron_Spawner,
				Sundered_Heart,
				Moff_Falast_Star_Destroyer,
				Home_One,
				RS_Enhanced_Starbase_Shielding_L1_Upgrade,
				RS_Enhanced_Starbase_Shielding_L2_Upgrade,
				RS_Enhanced_Starbase_Shielding_L3_Upgrade,
				RS_Enhanced_Starbase_Shielding_L4_Upgrade,
				RS_Enhanced_Starbase_Shielding_L5_Upgrade,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Enhanced_Shielding_L2_Upgrade,
				RS_Enhanced_Shielding_L3_Upgrade,
				RS_Enhanced_Shielding_L4_Upgrade,
				RS_Enhanced_Shielding_L5_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
				RS_Improved_Weapons_L2_Upgrade,
				RS_Improved_Weapons_L3_Upgrade,
				RS_Reinforced_Armor_L1_Upgrade,
				RS_Reinforced_Armor_L2_Upgrade,
				RS_Reinforced_Armor_L3_Upgrade,
				RS_Increased_Supplies_L1_Upgrade,
				RS_Increased_Supplies_L2_Upgrade,
				RS_Increased_Supplies_L3_Upgrade,
				RS_Hardened_Mines_L1_Upgrade,
				RS_Hardened_Mines_L2_Upgrade,
				RS_Hardened_Mines_L3_Upgrade,
				RS_More_Garrisons_L1_Upgrade,
				RS_Ion_Cannon_Use_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

	<!-- Misc. Info -->
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Reinforcement_Prevention_Radius>2400</Reinforcement_Prevention_Radius>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Prev_Level_Base>Skirmish_Rebel_Star_Base_5</Prev_Level_Base>
		<Next_Level_Base/>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="R_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>50</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="R_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>150</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Skirmish_Rebel_Star_Base_5_DC</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="R_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="R_AsteroidMine_Defenses_L5A_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Rebel_Mineral_Extractor, Rebel_Mineral_Extractor_Armored, Rebel_Mineral_Extractor_Defense</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.5</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.5</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="R_Turret_Defenses_L5A_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Rebel_Defense_Satellite_Laser, Rebel_Defense_Satellite_TurboLaser, Rebel_Defense_Satellite_Missile, Rebel_Defense_Satellite_Torpedo, Rebel_Defense_Satellite_Repair, Rebel_Defense_Satellite_LRS</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.50</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.30</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.50</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<!-- Empire Skirmish Starbases -->
	<StarBase Name="Skirmish_Empire_Star_Base_1">
		<Variant_Of_Existing_Type>Empire_Star_Base_1</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION1,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_1_SHIELD,
			STAT_E_MAIN_STATION_1_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station1_Income,
			Galyana_SupplyD1_Income,
			Galyana_Station1_Bonus,
			Galyana_Station1_Bonus_Standard,
			Galyana_Station1_Bonus2_Standard
		</Encyclopedia_Text>
		<Override_Bounty_MP>1000</Override_Bounty_MP>

	<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_Empire_Station_One_00,
			HP_Empire_Station_One_01,
			HP_Empire_Station_One_02,
			HP_Empire_Station_One_03,
			HP_Empire_Station_One_Fighter_Bay,
			HP_Empire_Station_One_Comm_Array,
			HP_Empire_Station_One_Supply_Dock
		</HardPoints>

	<!-- Skirmish Buildables -->
		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
<!--				Upgrade_Drydock_1E,-->
				TIE_Fighter_Squadron,
				UEAW_Tie_Droid_Squadron,
				TIE_Bomber_Squadron,
<!--				Tartan_Patrol_Cruiser,
				Dreadnaught_Heavy_Cruiser,-->
				ES_Improved_Weapons_L1_Upgrade,
				ES_Improved_Defenses_L1_Upgrade,
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Increased_Supplies_L1_Upgrade,
				ES_Increased_Cargo_L1_Upgrade,
<!--				Mara_Jade_Ship,-->
				ES_Level_Two_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

	<!-- Misc. Info -->
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Prev_Level_Base/>
		<Next_Level_Base>Skirmish_Empire_Star_Base_2</Next_Level_Base>

		<Lua_Script>ObjectScript_SpawnStarbaseHealer</Lua_Script>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="E_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="E_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>30</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Skirmish_Empire_Star_Base_1</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="E_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Skirmish_Empire_Star_Base_2">
		<Variant_Of_Existing_Type>Empire_Star_Base_2</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_2_SHIELD,
			STAT_E_MAIN_STATION_2_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station2_Income,
			Galyana_SupplyD2_Income,
			Galyana_Station2_Bonus,
			Galyana_Station2_Bonus_Standard,
			Galyana_Station2_Bonus2_Standard
		</Encyclopedia_Text>
		<Override_Bounty_MP>2000</Override_Bounty_MP>

	<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_Empire_Station_One_00,
			HP_Empire_Station_One_01,
			HP_Empire_Station_One_02,
			HP_Empire_Station_One_03,
			HP_Empire_Station_One_Fighter_Bay,
			HP_Empire_Station_One_Comm_Array,
			HP_Empire_Station_One_Supply_Dock,
			HP_Empire_Station_Two_00,
			HP_Empire_Station_Two_01,
			HP_Empire_Station_Two_02
		</HardPoints>

	<!-- Skirmish Buildables -->
		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
<!--				Upgrade_Drydock_1E,-->
				TIE_Scout_Squadron,
				TIE_Fighter_Squadron,
				UEAW_Tie_Droid_Squadron,
				TIE_Interceptor_Squadron,
				TIE_Bomber_Squadron,
				UEAW_Assault_Gunboat_Squadron,
				Empire_Mine_Layer,
				Tartan_Patrol_Cruiser,
				Dreadnaught_Heavy_Cruiser,
				Acclamator_Assault_Ship,
				Mara_Jade_Ship,
<!--				Boba_Fett_Team_Space_MP,-->
				Slave_I,
				Pellaeon_Acclamator,
				ES_Improved_Weapons_L1_Upgrade,
				ES_Improved_Weapons_L2_Upgrade,
				ES_Improved_Defenses_L1_Upgrade,
				ES_Improved_Defenses_L2_Upgrade,
<!--				ES_Enhanced_Satellite_Defenses_L1_Upgrade,-->
				ES_Reinforced_Armor_L1_Upgrade,
<!--				ES_Reinforced_Armor_L2_Upgrade,-->
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Enhanced_Reactors_L2_Upgrade,
				ES_Increased_Supplies_L1_Upgrade,
				ES_Increased_Supplies_L2_Upgrade,
				ES_Increased_Supplies_L3_Upgrade,
				ES_Increased_Cargo_L1_Upgrade,
				ES_Level_Three_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

	<!-- Misc. Info -->
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Reinforcement_Prevention_Radius>2100</Reinforcement_Prevention_Radius>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Prev_Level_Base>Skirmish_Empire_Star_Base_1</Prev_Level_Base>
		<Next_Level_Base>Skirmish_Empire_Star_Base_3</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="E_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="E_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>60</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Skirmish_Empire_Star_Base_2</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="E_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="E_AsteroidMine_Defenses_L2_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Mineral_Extractor, Empire_Mineral_Extractor_Armored</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.20</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="E_Turret_Defenses_L2_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Defense_Satellite_Laser, Empire_Defense_Satellite_TurboLaser, Empire_Defense_Satellite_Missile, Empire_Defense_Satellite_Flak, Empire_Defense_Satellite_Tractor, Empire_Defense_Satellite_Interdictor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.20</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.20</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Skirmish_Empire_Star_Base_3">
		<Variant_Of_Existing_Type>Empire_Star_Base_3</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION3,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_3_SHIELD,
			STAT_E_MAIN_STATION_3_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station3_Income,
			Galyana_SupplyD3_Income,
			Galyana_Station3_Bonus,
			Galyana_Station3_Bonus_Standard,
			Galyana_Station3_Bonus2_Standard
		</Encyclopedia_Text>
		<Override_Bounty_MP>3000</Override_Bounty_MP>

	<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_Empire_Station_One_00,
			HP_Empire_Station_One_01,
			HP_Empire_Station_One_02,
			HP_Empire_Station_One_03,
			HP_Empire_Station_One_Fighter_Bay,
			HP_Empire_Station_One_Comm_Array,
			HP_Empire_Station_One_Supply_Dock,
			HP_Empire_Station_Two_00,
			HP_Empire_Station_Two_01,
			HP_Empire_Station_Two_02,
			HP_Empire_Station_Three_00,
			HP_Empire_Station_Three_01,
			HP_Empire_Station_Three_02
		</HardPoints>

	<!-- Skirmish Buildables -->
		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
<!--				Upgrade_Drydock_1E,-->
				TIE_Scout_Squadron,
				TIE_Fighter_Squadron,
				UEAW_Tie_Droid_Squadron,
				TIE_Phantom_Squadron,
				TIE_Interceptor_Squadron,
				UEAW_TIE_Advanced_Squadron,
				TIE_Bomber_Squadron,
				UEAW_Assault_Gunboat_Squadron,
				Empire_Mine_Layer,
				Tartan_Patrol_Cruiser,
				Dreadnaught_Heavy_Cruiser,
				Acclamator_Assault_Ship,
				Acclamator_Assault_Ship_Class_II,
				Interdictor_Cruiser,
				Victory_Destroyer,
				Mara_Jade_Ship,
<!--				Boba_Fett_Team_Space_MP,-->
				Slave_I,
<!--				Darth_Team_Space_MP,-->
				TIE_Prototype_Spawner,
				Pellaeon_Acclamator,
				ES_Improved_Weapons_L1_Upgrade,
				ES_Improved_Weapons_L2_Upgrade,
				ES_Improved_Weapons_L3_Upgrade,
				ES_Improved_Defenses_L1_Upgrade,
				ES_Improved_Defenses_L2_Upgrade,
				ES_Improved_Defenses_L3_Upgrade,
<!--				ES_Enhanced_Satellite_Defenses_L1_Upgrade,
				ES_Enhanced_Satellite_Defenses_L2_Upgrade,-->
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Reinforced_Armor_L2_Upgrade,
<!--				ES_Reinforced_Armor_L3_Upgrade,-->
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Enhanced_Reactors_L2_Upgrade,
<!--				ES_Enhanced_Reactors_L3_Upgrade,-->
				ES_Increased_Supplies_L1_Upgrade,
				ES_Increased_Supplies_L2_Upgrade,
				ES_Increased_Supplies_L3_Upgrade,
				ES_Increased_Cargo_L1_Upgrade,
				ES_Hypervelocity_Gun_Use_Upgrade,
				ES_Level_Four_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

	<!-- Misc. Info -->
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Reinforcement_Prevention_Radius>2200</Reinforcement_Prevention_Radius>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Prev_Level_Base>Skirmish_Empire_Star_Base_2</Prev_Level_Base>
		<Next_Level_Base>Skirmish_Empire_Star_Base_4</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="E_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="E_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>90</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Skirmish_Empire_Star_Base_3</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="E_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="E_AsteroidMine_Defenses_L3_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Mineral_Extractor, Empire_Mineral_Extractor_Armored</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.30</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="E_Turret_Defenses_L3_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Defense_Satellite_Laser, Empire_Defense_Satellite_TurboLaser, Empire_Defense_Satellite_Missile, Empire_Defense_Satellite_Flak, Empire_Defense_Satellite_Tractor, Empire_Defense_Satellite_Interdictor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.30</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.10</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.30</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Skirmish_Empire_Star_Base_4">
		<Variant_Of_Existing_Type>Empire_Star_Base_4</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION4,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_4_SHIELD,
			STAT_E_MAIN_STATION_4_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station4_Income,
			Galyana_SupplyD4_Income,
			Galyana_Station4_Bonus,
			Galyana_Station4_Bonus_Standard,
			Galyana_Station4_Bonus2_Standard
		</Encyclopedia_Text>
		<Override_Bounty_MP>4000</Override_Bounty_MP>

	<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_Empire_Station_One_00,
			HP_Empire_Station_One_01,
			HP_Empire_Station_One_02,
			HP_Empire_Station_One_Fighter_Bay,
			HP_Empire_Station_One_Comm_Array,
			HP_Empire_Station_One_Supply_Dock,
			HP_Empire_Station_Two_00,
			HP_Empire_Station_Two_01,
			HP_Empire_Station_Two_02,
			HP_Empire_Station_Three_00,
			HP_Empire_Station_Three_01,
			HP_Empire_Station_Three_02,
			HP_Empire_Station_Four_00,
			HP_Empire_Station_Four_01,
			HP_Empire_Station_Four_02,
			HP_Empire_Station_Four_03
		</HardPoints>

	<!-- Skirmish Buildables -->
		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
<!--				Upgrade_Drydock_1E,-->
				TIE_Scout_Squadron,
				TIE_Fighter_Squadron,
				UEAW_Tie_Droid_Squadron,
				TIE_Phantom_Squadron,
				TIE_Interceptor_Squadron,
				UEAW_TIE_Advanced_Squadron,
				TIE_Bomber_Squadron,
				UEAW_Assault_Gunboat_Squadron,
				TIE_Defender_Squadron,
				Empire_Mine_Layer,
				Tartan_Patrol_Cruiser,
				Broadside_Class_Cruiser,
				Dreadnaught_Heavy_Cruiser,
				Acclamator_Assault_Ship,
				Acclamator_Assault_Ship_Class_II,
				Empire_Constructor,
				Interdictor_Cruiser,
				Vinterdictor_Cruiser,
				Victory_Destroyer,
				Escort_Carrier,
				Mara_Jade_Ship,
<!--				Boba_Fett_Team_Space_MP,-->
				Slave_I,
<!--				Darth_Team_Space_MP,-->
				TIE_Prototype_Spawner,
				Pellaeon_Acclamator,
				Arc_Hammer,
				Accuser_Star_Destroyer,
				ISD_Gorgon,
				Admonitor_Star_Destroyer,
				ES_Improved_Weapons_L1_Upgrade,
				ES_Improved_Weapons_L2_Upgrade,
				ES_Improved_Weapons_L3_Upgrade,
				ES_Improved_Weapons_L4_Upgrade,
				ES_Improved_Defenses_L1_Upgrade,
				ES_Improved_Defenses_L2_Upgrade,
				ES_Improved_Defenses_L3_Upgrade,
				ES_Improved_Defenses_L4_Upgrade,
<!--				ES_Enhanced_Satellite_Defenses_L1_Upgrade,
				ES_Enhanced_Satellite_Defenses_L2_Upgrade,
				ES_Enhanced_Satellite_Defenses_L3_Upgrade,-->
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Reinforced_Armor_L2_Upgrade,
				ES_Reinforced_Armor_L3_Upgrade,
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Enhanced_Reactors_L2_Upgrade,
				ES_Enhanced_Reactors_L3_Upgrade,
				ES_Increased_Supplies_L1_Upgrade,
				ES_Increased_Supplies_L2_Upgrade,
				ES_Increased_Supplies_L3_Upgrade,
				ES_Increased_Cargo_L1_Upgrade,
				ES_Increased_Cargo_L2_Upgrade,
				ES_Hypervelocity_Gun_Use_Upgrade,
				ES_Level_Five_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

	<!-- Misc. Info -->
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Reinforcement_Prevention_Radius>2300</Reinforcement_Prevention_Radius>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Prev_Level_Base>Skirmish_Empire_Star_Base_3</Prev_Level_Base>
		<Next_Level_Base>Skirmish_Empire_Star_Base_5</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="E_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>40</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="E_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>120</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Skirmish_Empire_Star_Base_4</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="E_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="E_AsteroidMine_Defenses_L4_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Mineral_Extractor, Empire_Mineral_Extractor_Armored</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.40</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="E_Turret_Defenses_L4_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Defense_Satellite_Laser, Empire_Defense_Satellite_TurboLaser, Empire_Defense_Satellite_Missile, Empire_Defense_Satellite_Flak, Empire_Defense_Satellite_Tractor, Empire_Defense_Satellite_Interdictor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.40</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.20</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.40</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Skirmish_Empire_Star_Base_5">
		<Variant_Of_Existing_Type>Empire_Star_Base_5</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION5,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_5_SHIELD,
			STAT_E_MAIN_STATION_5_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station5_Income,
			Galyana_SupplyD5_Income,
			Galyana_Station5_Bonus,
			Galyana_Station5_Bonus_Standard,
			Galyana_Station5_Bonus2_Standard
		</Encyclopedia_Text>
		<Override_Bounty_MP>5000</Override_Bounty_MP>

	<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_Empire_Station_One_Supply_Dock,
			HP_Empire_Station_One_Comm_Array,
			HP_Empire_Station_One_00,
			HP_Empire_Station_One_01,
			HP_Empire_Station_One_02,
			HP_Empire_Station_One_Fighter_Bay,
			HP_Empire_Station_Two_00,
			HP_Empire_Station_Two_01,
			HP_Empire_Station_Two_02,
			HP_Empire_Station_Three_00,
			HP_Empire_Station_Three_01,
			HP_Empire_Station_Three_02,
			HP_Empire_Station_Four_00,
			HP_Empire_Station_Four_01,
			HP_Empire_Station_Four_02,
			HP_Empire_Station_Four_03,
			HP_Empire_Station_Five_00,
			HP_Empire_Station_Five_01,
			HP_Empire_Station_Five_02,
			HP_Empire_Station_Five_03
		</HardPoints>

	<!-- Skirmish Buildables -->
		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
<!--				Upgrade_Drydock_1E,-->
				TIE_Bomb_Squadron,
				TIE_Scout_Squadron,
				TIE_Fighter_Squadron,
				UEAW_Tie_Droid_Squadron,
				TIE_Phantom_Squadron,
				TIE_Interceptor_Squadron,
				UEAW_TIE_Advanced_Squadron,
				TIE_Bomber_Squadron,
				UEAW_Assault_Gunboat_Squadron,
				TIE_Defender_Squadron,
				Empire_Mine_Layer,
				Tartan_Patrol_Cruiser,
				Broadside_Class_Cruiser,
				Dreadnaught_Heavy_Cruiser,
				Acclamator_Assault_Ship,
				Acclamator_Assault_Ship_Class_II,
				Empire_Constructor,
				Interdictor_Cruiser,
				Vinterdictor_Cruiser,
				Victory_Destroyer,
				Escort_Carrier,
				Star_Destroyer,
				Star_Destroyer_Class_II,
				Executor_Super_Star_Destroyer,
				UEAW_Eclipse,
				Mara_Jade_Ship,
<!--				Boba_Fett_Team_Space_MP,-->
				Slave_I,
<!--				Darth_Team_Space_MP,-->
				TIE_Prototype_Spawner,
				Pellaeon_Acclamator,
				Arc_Hammer,
				Accuser_Star_Destroyer,
				ISD_Gorgon,
				Admonitor_Star_Destroyer,
				ES_Improved_Weapons_L1_Upgrade,
				ES_Improved_Weapons_L2_Upgrade,
				ES_Improved_Weapons_L3_Upgrade,
				ES_Improved_Weapons_L4_Upgrade,
				ES_Improved_Weapons_L5_Upgrade,
				ES_Improved_Defenses_L1_Upgrade,
				ES_Improved_Defenses_L2_Upgrade,
				ES_Improved_Defenses_L3_Upgrade,
				ES_Improved_Defenses_L4_Upgrade,
				ES_Improved_Defenses_L5_Upgrade,
<!--				ES_Enhanced_Satellite_Defenses_L1_Upgrade,
				ES_Enhanced_Satellite_Defenses_L2_Upgrade,
				ES_Enhanced_Satellite_Defenses_L3_Upgrade,-->
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Reinforced_Armor_L2_Upgrade,
				ES_Reinforced_Armor_L3_Upgrade,
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Enhanced_Reactors_L2_Upgrade,
				ES_Enhanced_Reactors_L3_Upgrade,
				ES_Increased_Supplies_L1_Upgrade,
				ES_Increased_Supplies_L2_Upgrade,
				ES_Increased_Supplies_L3_Upgrade,
				ES_Increased_Cargo_L1_Upgrade,
				ES_Increased_Cargo_L2_Upgrade,
				ES_Increased_Cargo_L3_Upgrade,
				ES_Hypervelocity_Gun_Use_Upgrade,
				ES_Flak_Defenses
		</Tactical_Buildable_Objects_Multiplayer>

	<!-- Misc. Info -->
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Reinforcement_Prevention_Radius>2400</Reinforcement_Prevention_Radius>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Prev_Level_Base>Skirmish_Empire_Star_Base_4</Prev_Level_Base>
		<Next_Level_Base>Skirmish_Empire_Star_Base_5_Beam</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="E_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>50</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="E_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>150</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Skirmish_Empire_Star_Base_5</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="E_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="E_AsteroidMine_Defenses_L5_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Mineral_Extractor, Empire_Mineral_Extractor_Armored</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.5</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="E_Turret_Defenses_L5_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Defense_Satellite_Laser, Empire_Defense_Satellite_TurboLaser, Empire_Defense_Satellite_Missile, Empire_Defense_Satellite_Flak, Empire_Defense_Satellite_Tractor, Empire_Defense_Satellite_Interdictor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.50</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.30</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.50</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Skirmish_Empire_Star_Base_5_Beam">
		<Variant_Of_Existing_Type>Empire_Star_Base_5</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Text_Empire_Starbase_Flak</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION5,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_5_SHIELD,
			STAT_E_MAIN_STATION_6_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station5_Income,
			Galyana_SupplyD5_Income,
			Galyana_Station5_Bonus,
			Galyana_Station5_Bonus_Standard,
			Galyana_Station5_Bonus2_Standard
		</Encyclopedia_Text>
		<Space_Model_Name>EB_STATION_06.ALO</Space_Model_Name>
		<Tactical_Health>60000</Tactical_Health>

		<Override_Bounty_MP>5500</Override_Bounty_MP>

	<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_Empire_Station_One_Supply_Dock,
			HP_Empire_Station_One_Comm_Array,
			HP_Empire_Station_One_00,
			HP_Empire_Station_One_01,
			HP_Empire_Station_One_02,
			HP_Empire_Station_One_Fighter_Bay,
			HP_Empire_Station_Two_00,
			HP_Empire_Station_Two_01,
			HP_Empire_Station_Two_02,
			HP_Empire_Station_Three_00,
			HP_Empire_Station_Three_01,
			HP_Empire_Station_Three_02,
			HP_Empire_Station_Four_00,
			HP_Empire_Station_Four_01,
			HP_Empire_Station_Four_02,
			HP_Empire_Station_Four_03,
			HP_Empire_Station_Five_00,
			HP_Empire_Station_Five_01,
			HP_Empire_Station_Five_02,
			HP_Empire_Station_Five_03,
			HP_Empire_Station_Flak_01,
			HP_Empire_Station_Flak_02,
			HP_Empire_Station_Flak_03,
			HP_Empire_Station_Flak_04,
			HP_Empire_Station_Flak_05,
			HP_Empire_Station_Flak_06,
			HP_Empire_Station_Flak_07
		</HardPoints>

	<!-- Skirmish Buildables -->
		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
<!--				Upgrade_Drydock_1E,-->
				TIE_Bomb_Squadron,
				TIE_Scout_Squadron,
				TIE_Fighter_Squadron,
				UEAW_Tie_Droid_Squadron,
				TIE_Phantom_Squadron,
				TIE_Interceptor_Squadron,
				UEAW_TIE_Advanced_Squadron,
				TIE_Bomber_Squadron,
				UEAW_Assault_Gunboat_Squadron,
				TIE_Defender_Squadron,
				Empire_Mine_Layer,
				Tartan_Patrol_Cruiser,
				Broadside_Class_Cruiser,
				Dreadnaught_Heavy_Cruiser,
				Acclamator_Assault_Ship,
				Acclamator_Assault_Ship_Class_II,
				Empire_Constructor,
				Interdictor_Cruiser,
				Vinterdictor_Cruiser,
				Victory_Destroyer,
				Escort_Carrier,
				Star_Destroyer,
				Star_Destroyer_Class_II,
				Star_Destroyer_Class_III,
				Executor_Super_Star_Destroyer,
				UEAW_Eclipse,
				Mara_Jade_Ship,
<!--				Boba_Fett_Team_Space_MP,-->
				Slave_I,
<!--				Darth_Team_Space_MP,-->
				TIE_Prototype_Spawner,
				Pellaeon_Acclamator,
				Arc_Hammer,
				Accuser_Star_Destroyer,
				ISD_Gorgon,
				Admonitor_Star_Destroyer,
				ES_Improved_Weapons_L1_Upgrade,
				ES_Improved_Weapons_L2_Upgrade,
				ES_Improved_Weapons_L3_Upgrade,
				ES_Improved_Weapons_L4_Upgrade,
				ES_Improved_Weapons_L5_Upgrade,
				ES_Improved_Defenses_L1_Upgrade,
				ES_Improved_Defenses_L2_Upgrade,
				ES_Improved_Defenses_L3_Upgrade,
				ES_Improved_Defenses_L4_Upgrade,
				ES_Improved_Defenses_L5_Upgrade,
<!--				ES_Enhanced_Satellite_Defenses_L1_Upgrade,
				ES_Enhanced_Satellite_Defenses_L2_Upgrade,
				ES_Enhanced_Satellite_Defenses_L3_Upgrade,-->
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Reinforced_Armor_L2_Upgrade,
				ES_Reinforced_Armor_L3_Upgrade,
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Enhanced_Reactors_L2_Upgrade,
				ES_Enhanced_Reactors_L3_Upgrade,
				ES_Increased_Supplies_L1_Upgrade,
				ES_Increased_Supplies_L2_Upgrade,
				ES_Increased_Supplies_L3_Upgrade,
				ES_Increased_Cargo_L1_Upgrade,
				ES_Increased_Cargo_L2_Upgrade,
				ES_Increased_Cargo_L3_Upgrade,
				ES_Hypervelocity_Gun_Use_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

	<!-- Misc. Info -->
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Reinforcement_Prevention_Radius>2500</Reinforcement_Prevention_Radius>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Prev_Level_Base>Skirmish_Empire_Star_Base_5</Prev_Level_Base>
		<Next_Level_Base/>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="E_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>50</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="E_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>150</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Skirmish_Empire_Star_Base_5_Beam</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="E_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="E_AsteroidMine_Defenses_L5A_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Mineral_Extractor, Empire_Mineral_Extractor_Armored</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.5</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="E_Turret_Defenses_L5A_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Defense_Satellite_Laser, Empire_Defense_Satellite_TurboLaser, Empire_Defense_Satellite_Missile, Empire_Defense_Satellite_Flak, Empire_Defense_Satellite_Tractor, Empire_Defense_Satellite_Interdictor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.50</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.30</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.50</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<!-- Underworld Skirmish Starbases -->
	<StarBase Name="Skirmish_Underworld_Star_Base_1">
		<Variant_Of_Existing_Type>Underworld_Star_Base_1</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION1,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_1_SHIELD,
			STAT_U_MAIN_STATION_1_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station1_Income,
			Galyana_SupplyD1_Income,
			Galyana_Station1_Bonus,
			Galyana_Station1_Bonus_Standard,
			Galyana_Station1_Bonus2_Standard
		</Encyclopedia_Text>
		<Override_Bounty_MP>1000</Override_Bounty_MP>

	<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_Underworld_Station_L1_Supply_Dock,
			HP_Underworld_Station_L1_Comm_Array,
			HP_Underworld_Station_L1_Fighter_Bay,
			HP_Underworld_Station_L1_ShieldGen,
			HP_Underworld_Station_L1_Mass_Driver_00,
			HP_Underworld_Station_L1_LC_00,
			HP_Underworld_Station_L1_TBL_00
		</HardPoints>

	<!-- Skirmish Buildables -->
		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
<!--				Upgrade_Drydock_1U,-->
				StarViper_Squadron,
				Skipray_Squadron,
<!--				Pinance_Heavy_Corvette,-->
<!--				Bossk_Team_Space_MP,-->
				US_Extort_Cash_L1_Upgrade,
				US_BlackMarket_Reactors_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L1_Upgrade,
				US_Reinforced_Structure_L1_Upgrade,
<!--				US_Magnetically_Sealed_Armor_L1_Upgrade,-->
				US_Level_Two_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

	<!-- Misc. Info -->
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Prev_Level_Base/>
		<Next_Level_Base>Skirmish_Underworld_Star_Base_2</Next_Level_Base>

		<Lua_Script>ObjectScript_SpawnStarbaseHealer</Lua_Script>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="U_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="U_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>30</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Skirmish_Underworld_Star_Base_1</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="U_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Skirmish_Underworld_Star_Base_2">
		<Variant_Of_Existing_Type>Underworld_Star_Base_2</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_2_SHIELD,
			STAT_U_MAIN_STATION_2_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station2_Income,
			Galyana_SupplyD2_Income,
			Galyana_Station2_Bonus,
			Galyana_Station2_Bonus_Standard,
			Galyana_Station2_Bonus2_Standard
		</Encyclopedia_Text>
		<Override_Bounty_MP>2000</Override_Bounty_MP>

	<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_Underworld_Station_L1_Supply_Dock,
			HP_Underworld_Station_L1_Comm_Array,
			HP_Underworld_Station_L1_Fighter_Bay,
			HP_Underworld_Station_L1_ShieldGen,
			HP_Underworld_Station_L1_Mass_Driver_00,
			HP_Underworld_Station_L1_LC_00,
			HP_Underworld_Station_L1_TBL_00,
			HP_Underworld_Station_L2_LC_01,
			HP_Underworld_Station_L2_TBL_01,
			HP_Underworld_Station_L2_PRT_00
		</HardPoints>

	<!-- Skirmish Buildables -->
		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
<!--				Upgrade_Drydock_1U,-->
				Prowler-B_Squadron,
				StarViper_Squadron,
				Skipray_Squadron,
				Underworld_Mine_Layer,
				Crusader_Gunship,
				Pinance_Heavy_Corvette,
				Recusant_Destroyer,
				Interceptor4_Frigate,
<!--				Bossk_Team_Space_MP,-->
				Houndstooth,
<!--				IG88_Team_Space_MP,-->
				IG-2000,
				US_Extort_Cash_L1_Upgrade,
				US_Extort_Cash_L2_Upgrade,
				US_Extort_Cash_L3_Upgrade,
				US_BlackMarket_Reactors_L1_Upgrade,
				US_BlackMarket_Reactors_L2_Upgrade,
				US_Upgraded_Electronics_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L1_Upgrade,
<!--				US_Carbonite_Coolant_Systems_L2_Upgrade,-->
				US_Reinforced_Structure_L1_Upgrade,
				US_Reinforced_Structure_L2_Upgrade,
				US_Targeting_Systems_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L1_Upgrade,
				US_Level_Three_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

	<!-- Misc. Info -->
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Reinforcement_Prevention_Radius>2100</Reinforcement_Prevention_Radius>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Prev_Level_Base>Skirmish_Underworld_Star_Base_1</Prev_Level_Base>
		<Next_Level_Base>Skirmish_Underworld_Star_Base_3</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="U_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="U_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>60</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Skirmish_Underworld_Star_Base_2</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="U_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="U_AsteroidMine_Defenses_L2_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Underworld_Mineral_Extractor, Underworld_Mineral_Extractor_Armored</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.20</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="U_Turret_Defenses_L2_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Underworld_Defense_Satellite_Plasma, Underworld_Defense_Satellite_MassDriver, Underworld_Defense_Satellite_DBM, Underworld_Defense_Satellite_Laser, Underworld_Defense_Satellite_Missile, Underworld_Defense_Satellite_Sensor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.20</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.20</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Skirmish_Underworld_Star_Base_3">
		<Variant_Of_Existing_Type>Underworld_Star_Base_3</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION3,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_3_SHIELD,
			STAT_U_MAIN_STATION_3_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station3_Income,
			Galyana_SupplyD3_Income,
			Galyana_Station3_Bonus,
			Galyana_Station3_Bonus_Standard,
			Galyana_Station3_Bonus2_Standard
		</Encyclopedia_Text>
		<Override_Bounty_MP>3000</Override_Bounty_MP>

	<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_Underworld_Station_L1_Supply_Dock,
			HP_Underworld_Station_L1_Comm_Array,
			HP_Underworld_Station_L1_Fighter_Bay,
			HP_Underworld_Station_L1_ShieldGen,
			HP_Underworld_Station_L1_Mass_Driver_00,
			HP_Underworld_Station_L1_LC_00,
			HP_Underworld_Station_L1_TBL_00,
			HP_Underworld_Station_L2_LC_01,
			HP_Underworld_Station_L2_TBL_01,
			HP_Underworld_Station_L2_PRT_00,
			HP_Underworld_Station_L3_IC_00,
			HP_Underworld_Station_L3_Mass_Driver_01,
			HP_Underworld_Station_L3_PRT_01,
			HP_Underworld_L3_Station_Main_Cannon
		</HardPoints>

	<!-- Skirmish Buildables -->
		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
<!--				Upgrade_Drydock_1U,-->
				Prowler-B_Squadron,
				StarViper_Squadron,
				UEAW_Aggressor_Squadron,
				Skipray_Squadron,
				Underworld_Mine_Layer,
				Crusader_Gunship,
				Pinance_Heavy_Corvette,
				Recusant_Destroyer,
				Interceptor4_Frigate,
				Munificent_Frigate,
				Vengeance_Frigate,
<!--				Bossk_Team_Space_MP,-->
				Houndstooth,
<!--				IG88_Team_Space_MP,-->
				IG-2000,
				US_Extort_Cash_L1_Upgrade,
				US_Extort_Cash_L2_Upgrade,
				US_Extort_Cash_L3_Upgrade,
				US_Extort_Cash_L4_Upgrade,
				US_Extort_Cash_L5_Upgrade,
				US_BlackMarket_Reactors_L1_Upgrade,
				US_BlackMarket_Reactors_L2_Upgrade,
				US_BlackMarket_Reactors_L3_Upgrade,
				US_Upgraded_Electronics_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L2_Upgrade,
<!--				US_Carbonite_Coolant_Systems_L3_Upgrade,-->
				US_Reinforced_Structure_L1_Upgrade,
				US_Reinforced_Structure_L2_Upgrade,
				US_Reinforced_Structure_L3_Upgrade,
				US_Targeting_Systems_L1_Upgrade,
				US_Targeting_Systems_L2_Upgrade,
				US_Cloaking_Generator_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L2_Upgrade,
				US_Plasma_Cannon_Use_Upgrade,
				US_Level_Four_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

	<!-- Misc. Info -->
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Reinforcement_Prevention_Radius>2200</Reinforcement_Prevention_Radius>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Prev_Level_Base>Skirmish_Underworld_Star_Base_2</Prev_Level_Base>
		<Next_Level_Base>Skirmish_Underworld_Star_Base_4</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="U_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="U_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>90</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Skirmish_Underworld_Star_Base_3</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="U_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="U_AsteroidMine_Defenses_L3_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Underworld_Mineral_Extractor, Underworld_Mineral_Extractor_Armored</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.30</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="U_Turret_Defenses_L3_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Underworld_Defense_Satellite_Plasma, Underworld_Defense_Satellite_MassDriver, Underworld_Defense_Satellite_DBM, Underworld_Defense_Satellite_Laser, Underworld_Defense_Satellite_Missile, Underworld_Defense_Satellite_Sensor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.30</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.10</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.30</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Skirmish_Underworld_Star_Base_4">
		<Variant_Of_Existing_Type>Underworld_Star_Base_4</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION4,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_4_SHIELD,
			STAT_U_MAIN_STATION_4_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station4_Income,
			Galyana_SupplyD4_Income,
			Galyana_Station4_Bonus,
			Galyana_Station4_Bonus_Standard,
			Galyana_Station4_Bonus2_Standard
		</Encyclopedia_Text>
		<Override_Bounty_MP>4000</Override_Bounty_MP>

	<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_Underworld_Station_L1_Supply_Dock,
			HP_Underworld_Station_L1_Comm_Array,
			HP_Underworld_Station_L1_Fighter_Bay,
			HP_Underworld_Station_L4_ShieldGen,
			HP_Underworld_Station_L1_Mass_Driver_00,
			HP_Underworld_Station_L1_LC_00,
			HP_Underworld_Station_L1_TBL_00,
			HP_Underworld_Station_L2_LC_01,
			HP_Underworld_Station_L2_TBL_01,
			HP_Underworld_Station_L2_PRT_00,
			HP_Underworld_Station_L3_IC_00,
			HP_Underworld_Station_L3_Mass_Driver_01,
			HP_Underworld_Station_L3_PRT_01,
			HP_Underworld_L4_Station_Main_Cannon,
			HP_Underworld_Station_L4_IC_01,
			HP_Underworld_Station_L4_Plasma_00,
			HP_Underworld_Station_L4_TBL_02,
			HP_Underworld_Station_L4_TBL_03
		</HardPoints>

	<!-- Skirmish Buildables -->
		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
<!--				Upgrade_Drydock_1U,-->
				Prowler-B_Squadron,
				StarViper_Squadron,
				UEAW_Aggressor_Squadron,
				Skipray_Squadron,
				Underworld_Mine_Layer,
				Crusader_Gunship,
				Pinance_Heavy_Corvette,
				Recusant_Destroyer,
				Interceptor4_Frigate,
				Underworld_Constructor,
				Munificent_Frigate,
				Pelleaon_Star_Destroyer,
				Vengeance_Frigate,
				Orion_Dreadnaught,
<!--				Bossk_Team_Space_MP,-->
				Houndstooth,
<!--				IG88_Team_Space_MP,-->
				IG-2000,
				Errant_Venture,
				The_Peacebringer,
				US_Extort_Cash_L1_Upgrade,
				US_Extort_Cash_L2_Upgrade,
				US_Extort_Cash_L3_Upgrade,
				US_Extort_Cash_L4_Upgrade,
				US_Extort_Cash_L5_Upgrade,
				US_BlackMarket_Reactors_L1_Upgrade,
				US_BlackMarket_Reactors_L2_Upgrade,
				US_BlackMarket_Reactors_L3_Upgrade,
				US_BlackMarket_Reactors_L4_Upgrade,
				US_Upgraded_Electronics_L1_Upgrade,
				US_Upgraded_Electronics_L2_Upgrade,
				US_Upgraded_Electronics_L3_Upgrade,
				US_Carbonite_Coolant_Systems_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L2_Upgrade,
				US_Carbonite_Coolant_Systems_L3_Upgrade,
				US_Reinforced_Structure_L1_Upgrade,
				US_Reinforced_Structure_L2_Upgrade,
				US_Reinforced_Structure_L3_Upgrade,
				US_Targeting_Systems_L1_Upgrade,
				US_Targeting_Systems_L2_Upgrade,
				US_Targeting_Systems_L3_Upgrade,
				US_Cloaking_Generator_L1_Upgrade,
				US_Cloaking_Generator_L2_Upgrade,
				US_Magnetically_Sealed_Armor_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L2_Upgrade,
				US_Magnetically_Sealed_Armor_L3_Upgrade,
				US_Plasma_Cannon_Use_Upgrade,
				US_Level_Five_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

	<!-- Misc. Info -->
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Reinforcement_Prevention_Radius>2300</Reinforcement_Prevention_Radius>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Prev_Level_Base>Skirmish_Underworld_Star_Base_3</Prev_Level_Base>
		<Next_Level_Base>Skirmish_Underworld_Star_Base_5</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="U_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>40</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="U_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>120</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Skirmish_Underworld_Star_Base_4</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="U_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="U_AsteroidMine_Defenses_L4_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Underworld_Mineral_Extractor, Underworld_Mineral_Extractor_Armored</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.40</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="U_Turret_Defenses_L4_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Underworld_Defense_Satellite_Plasma, Underworld_Defense_Satellite_MassDriver, Underworld_Defense_Satellite_DBM, Underworld_Defense_Satellite_Laser, Underworld_Defense_Satellite_Missile, Underworld_Defense_Satellite_Sensor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.40</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.20</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.40</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Skirmish_Underworld_Star_Base_5">
		<Variant_Of_Existing_Type>Underworld_Star_Base_5</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION5,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_5_SHIELD,
			STAT_U_MAIN_STATION_5_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station5_Income,
			Galyana_SupplyD5_Income,
			Galyana_Station5_Bonus,
			Galyana_Station5_Bonus_Standard,
			Galyana_Station5_Bonus2_Standard
		</Encyclopedia_Text>
		<Override_Bounty_MP>5000</Override_Bounty_MP>

	<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_Underworld_Station_L1_Supply_Dock,
			HP_Underworld_Station_L1_Comm_Array,
			HP_Underworld_Station_L1_Fighter_Bay,
			HP_Underworld_Station_L4_ShieldGen,
			HP_Underworld_Station_L1_Mass_Driver_00,
			HP_Underworld_Station_L1_LC_00,
			HP_Underworld_Station_L1_TBL_00,
			HP_Underworld_Station_L2_LC_01,
			HP_Underworld_Station_L2_TBL_01,
			HP_Underworld_Station_L2_PRT_00,
			HP_Underworld_Station_L3_IC_00,
			HP_Underworld_Station_L3_Mass_Driver_01,
			HP_Underworld_Station_L3_PRT_01,
			HP_Underworld_L5_Station_Main_Cannon,
			HP_Underworld_Station_L4_IC_01,
			HP_Underworld_Station_L4_Plasma_00,
			HP_Underworld_Station_L4_TBL_02,
			HP_Underworld_Station_L4_TBL_03,
			HP_Underworld_Station_L5_IC_02,
			HP_Underworld_Station_L5_Mass_Driver_02,
			HP_Underworld_Station_L5_Plasma_01,
			HP_Underworld_Station_L5_PRT_02,
			HP_Underworld_Station_L5_LC_02
		</HardPoints>

	<!-- Skirmish Buildables -->
		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
<!--				Upgrade_Drydock_1U,-->
				Prowler-B_Squadron,
				StarViper_Squadron,
				UEAW_Aggressor_Squadron,
				Skipray_Squadron,
				Underworld_Mine_Layer,
				Crusader_Gunship,
				Pinance_Heavy_Corvette,
				Recusant_Destroyer,
				Interceptor4_Frigate,
				Underworld_Constructor,
				Munificent_Frigate,
				Pelleaon_Star_Destroyer,
				Vengeance_Frigate,
				Orion_Dreadnaught,
				Krayt_Class_Destroyer,
				Kedalbe_Battleship,
				Lucrehulk_Battleship,
				Super_Carrier,
				Malevolence,
<!--				Bossk_Team_Space_MP,-->
				Houndstooth,
<!--				IG88_Team_Space_MP,-->
				IG-2000,
				Errant_Venture,
				The_Peacebringer,
				US_Extort_Cash_L1_Upgrade,
				US_Extort_Cash_L2_Upgrade,
				US_Extort_Cash_L3_Upgrade,
				US_Extort_Cash_L4_Upgrade,
				US_Extort_Cash_L5_Upgrade,
				US_BlackMarket_Reactors_L1_Upgrade,
				US_BlackMarket_Reactors_L2_Upgrade,
				US_BlackMarket_Reactors_L3_Upgrade,
				US_BlackMarket_Reactors_L4_Upgrade,
				US_BlackMarket_Reactors_L5_Upgrade,
				US_Upgraded_Electronics_L1_Upgrade,
				US_Upgraded_Electronics_L2_Upgrade,
				US_Upgraded_Electronics_L3_Upgrade,
				US_Carbonite_Coolant_Systems_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L2_Upgrade,
				US_Carbonite_Coolant_Systems_L3_Upgrade,
				US_Reinforced_Structure_L1_Upgrade,
				US_Reinforced_Structure_L2_Upgrade,
				US_Reinforced_Structure_L3_Upgrade,
				US_Targeting_Systems_L1_Upgrade,
				US_Targeting_Systems_L2_Upgrade,
				US_Targeting_Systems_L3_Upgrade,
				US_Cloaking_Generator_L1_Upgrade,
				US_Cloaking_Generator_L2_Upgrade,
				US_Magnetically_Sealed_Armor_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L2_Upgrade,
				US_Magnetically_Sealed_Armor_L3_Upgrade,
				US_Plasma_Cannon_Use_Upgrade,
				US_Bounty_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

	<!-- Misc. Info -->
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Reinforcement_Prevention_Radius>2400</Reinforcement_Prevention_Radius>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Prev_Level_Base>Skirmish_Underworld_Star_Base_4</Prev_Level_Base>
		<Next_Level_Base/>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="U_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>50</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="U_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>150</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Skirmish_Underworld_Star_Base_5</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="U_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="U_AsteroidMine_Defenses_L5_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Underworld_Mineral_Extractor, Underworld_Mineral_Extractor_Armored</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.5</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="U_Turret_Defenses_L5_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Underworld_Defense_Satellite_Plasma, Underworld_Defense_Satellite_MassDriver, Underworld_Defense_Satellite_DBM, Underworld_Defense_Satellite_Laser, Underworld_Defense_Satellite_Missile, Underworld_Defense_Satellite_Sensor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.50</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.30</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.50</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<!-- Hutts Skirmish Starbases -->
	<StarBase Name="Skirmish_Hutt_Base_1">
		<Variant_Of_Existing_Type>Hutt_Asteroid_Base_1</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION1,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_1_SHIELD,
			STAT_H_MAIN_STATION_1_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station1_Income,
			Galyana_SupplyD1_Income,
			Galyana_Station1_Bonus,
			Galyana_Station1_Bonus_Standard,
			Galyana_Station1_Bonus2_Standard
		</Encyclopedia_Text>
		<Override_Bounty_MP>1000</Override_Bounty_MP>

	<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_Hutt_Station_Two_Turbolaser_01_DUMMY,
			HP_Hutt_Station_Two_Turbolaser_02_DUMMY,
			HP_Hutt_Station_Two_Missile_01_DUMMY,
			HP_Hutt_Station_Three_Ion_00_DUMMY,
			HP_Hutt_Station_Three_Ion_01_DUMMY,
			HP_Hutt_Station_Three_Laser_01_DUMMY,
			HP_Hutt_Station_Four_Laser_02_DUMMY,
			HP_Hutt_Station_Four_Laser_03_DUMMY,
			HP_Hutt_Station_Four_Torpedo_00_DUMMY,
			HP_Hutt_Station_Four_Torpedo_01_DUMMY,
   			HP_Hutt_Station_One_Comm_Array,
			HP_Hutt_Station_One_Supply_Dock,
			HP_Hutt_Station_One_Shield_Gen,
			HP_Hutt_Station_One_Hangar,
			HP_Hutt_Station_One_Laser_00,
			HP_Hutt_Station_One_Turbolaser_00,
			HP_Hutt_Station_One_Missile_00
		</HardPoints>

	<!-- Skirmish Buildables -->
		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
<!--				Upgrade_Drydock_1H,-->
				Hutt_VWing_Squadron,
				Z95_Headhunter_Hutts_Squadron,
<!--				Gallofree_Corvette,
				Hutt_Dreadnaught,-->
<!--				Xizor_Team_Space_MP,-->
				HS_Improved_Weapons_L1_Upgrade,
				HS_Enhanced_Shielding_L1_Upgrade,
				HS_Reinforced_Armor_L1_Upgrade,
				HS_Enhanced_Reactors_L1_Upgrade,
				HS_Increased_Supplies_L1_Upgrade,
				HS_Level_Two_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

	<!-- Misc. Info -->
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Prev_Level_Base/>
		<Next_Level_Base>Skirmish_Hutt_Base_2</Next_Level_Base>

		<Lua_Script>ObjectScript_SpawnStarbaseHealer</Lua_Script>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="H_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="H_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>30</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Skirmish_Hutt_Base_1</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="H_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Skirmish_Hutt_Base_2">
		<Variant_Of_Existing_Type>Hutt_Asteroid_Base_2</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_2_SHIELD,
			STAT_H_MAIN_STATION_2_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station2_Income,
			Galyana_SupplyD2_Income,
			Galyana_Station2_Bonus,
			Galyana_Station2_Bonus_Standard,
			Galyana_Station2_Bonus2_Standard
		</Encyclopedia_Text>
		<Override_Bounty_MP>2000</Override_Bounty_MP>

	<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_Hutt_Station_Three_Ion_00_DUMMY,
			HP_Hutt_Station_Three_Ion_01_DUMMY,
			HP_Hutt_Station_Three_Laser_01_DUMMY,
			HP_Hutt_Station_Four_Laser_02_DUMMY,
			HP_Hutt_Station_Four_Laser_03_DUMMY,
			HP_Hutt_Station_Four_Torpedo_00_DUMMY,
			HP_Hutt_Station_Four_Torpedo_01_DUMMY,
   			HP_Hutt_Station_One_Comm_Array,
			HP_Hutt_Station_One_Supply_Dock,
			HP_Hutt_Station_One_Shield_Gen,
			HP_Hutt_Station_One_Hangar,
			HP_Hutt_Station_One_Laser_00,
			HP_Hutt_Station_One_Turbolaser_00,
			HP_Hutt_Station_One_Missile_00,
			HP_Hutt_Station_Two_Turbolaser_01,
			HP_Hutt_Station_Two_Turbolaser_02,
			HP_Hutt_Station_Two_Missile_01
		</HardPoints>

	<!-- Skirmish Buildables -->
		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
<!--				Upgrade_Drydock_1H,-->
				Viper_Squadron,
				Hutt_VWing_Squadron,
				Hutt_Pirate_Fighter_Squadron,
				Z95_Headhunter_Hutts_Squadron,
				Hutt_Mine_Layer,
				Gallofree_Corvette,
				ShadowClaw_Corvette,
				Hutt_Dreadnaught,
				Illuminator_Frigate,
<!--				Xizor_Team_Space_MP,-->
				Xizor_Virago,
<!--				Nikomer_Team_Space_MP,-->
				Chrysaetos,
				HS_Improved_Defenses_L1_Upgrade,
				HS_Enhanced_Starbase_Shielding_L1_Upgrade,
				HS_Reinforced_Structure_L1_Upgrade,
				HS_Targeting_Systems_L1_Upgrade,
				HS_Improved_Weapons_L1_Upgrade,
				HS_Enhanced_Shielding_L1_Upgrade,
				HS_Reinforced_Armor_L1_Upgrade,
				HS_Enhanced_Reactors_L1_Upgrade,
				HS_Increased_Supplies_L1_Upgrade,
				HS_Increased_Supplies_L2_Upgrade,
				HS_Increased_Supplies_L3_Upgrade,
				HS_Level_Three_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

	<!-- Misc. Info -->
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Reinforcement_Prevention_Radius>2100</Reinforcement_Prevention_Radius>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Prev_Level_Base>Skirmish_Hutt_Base_1</Prev_Level_Base>
		<Next_Level_Base>Skirmish_Hutt_Base_3</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="H_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="H_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>60</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Skirmish_Hutt_Base_2</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="H_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="H_AsteroidMine_Defenses_L2_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Mineral_Extractor, Hutt_Mineral_Extractor_Armored</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.20</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.20</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="H_Turret_Defenses_L2_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Flak_Beam_Turret, Hutt_Beam_Turret, Hutt_Heavy_Beam_Turret, Hutt_Defense_Satellite_Laser, Hutt_Defense_Satellite_Missile, Hutt_Defense_Satellite_Emitter</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.20</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.20</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Skirmish_Hutt_Base_3">
		<Variant_Of_Existing_Type>Hutt_Asteroid_Base_3</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION3,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_3_SHIELD,
			STAT_H_MAIN_STATION_3_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station3_Income,
			Galyana_SupplyD3_Income,
			Galyana_Station3_Bonus,
			Galyana_Station3_Bonus_Standard,
			Galyana_Station3_Bonus2_Standard
		</Encyclopedia_Text>
		<Override_Bounty_MP>3000</Override_Bounty_MP>

	<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_Hutt_Station_Four_Laser_02_DUMMY,
			HP_Hutt_Station_Four_Laser_03_DUMMY,
			HP_Hutt_Station_Four_Torpedo_00_DUMMY,
			HP_Hutt_Station_Four_Torpedo_01_DUMMY,
   			HP_Hutt_Station_One_Comm_Array,
			HP_Hutt_Station_One_Supply_Dock,
			HP_Hutt_Station_One_Shield_Gen,
			HP_Hutt_Station_One_Hangar,
			HP_Hutt_Station_One_Laser_00,
			HP_Hutt_Station_One_Turbolaser_00,
			HP_Hutt_Station_One_Missile_00,
			HP_Hutt_Station_Two_Turbolaser_01,
			HP_Hutt_Station_Two_Turbolaser_02,
			HP_Hutt_Station_Two_Missile_01,
			HP_Hutt_Station_Three_Laser_01,
			HP_Hutt_Station_Three_Ion_00,
			HP_Hutt_Station_Three_Ion_01
		</HardPoints>

	<!-- Skirmish Buildables -->
		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
<!--				Upgrade_Drydock_1H,-->
				Viper_Squadron,
				Hutt_VWing_Squadron,
				Hutt_Pirate_Fighter_Squadron,
				Mirage_Squadron,
				Z95_Headhunter_Hutts_Squadron,
				Aqulamator_Bomber_Squadron,
				Hutt_Mine_Layer,
				Gallofree_Corvette,
				ShadowClaw_Corvette,
				Kavadonia_Corvette,
				Hutt_Dreadnaught,
				Illuminator_Frigate,
				Hutt_Pirate_Frigate,
				Executor_Frigate,
<!--				Xizor_Team_Space_MP,
				Nikomer_Team_Space_MP,
				Sykariius_Team_Space_MP,
				Cuarson_Team_Space_MP,-->
				Xizor_Virago,
				Chrysaetos,
				Qatil,
				Acklay,
				HS_Improved_Defenses_L1_Upgrade,
				HS_Enhanced_Starbase_Shielding_L1_Upgrade,
				HS_Reinforced_Structure_L1_Upgrade,
				HS_Targeting_Systems_L1_Upgrade,
				HS_Improved_Weapons_L1_Upgrade,
				HS_Improved_Weapons_L2_Upgrade,
				HS_Enhanced_Shielding_L1_Upgrade,
				HS_Enhanced_Shielding_L2_Upgrade,
				HS_Reinforced_Armor_L1_Upgrade,
				HS_Reinforced_Armor_L2_Upgrade,
				HS_Enhanced_Reactors_L1_Upgrade,
				HS_Enhanced_Reactors_L2_Upgrade,
				HS_Increased_Supplies_L1_Upgrade,
				HS_Increased_Supplies_L2_Upgrade,
				HS_Increased_Supplies_L3_Upgrade,
				HS_HyperBeam_Gun_Use_Upgrade,
				HS_Level_Four_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

	<!-- Misc. Info -->
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Reinforcement_Prevention_Radius>2200</Reinforcement_Prevention_Radius>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Prev_Level_Base>Skirmish_Hutt_Base_2</Prev_Level_Base>
		<Next_Level_Base>Skirmish_Hutt_Base_4</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="H_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="H_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>90</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Skirmish_Hutt_Base_3</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="H_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="H_AsteroidMine_Defenses_L3_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Mineral_Extractor, Hutt_Mineral_Extractor_Armored</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.30</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.30</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="H_Turret_Defenses_L3_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Flak_Beam_Turret, Hutt_Beam_Turret, Hutt_Heavy_Beam_Turret, Hutt_Defense_Satellite_Laser, Hutt_Defense_Satellite_Missile, Hutt_Defense_Satellite_Emitter</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.30</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.10</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.30</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Skirmish_Hutt_Base_4">
		<Variant_Of_Existing_Type>Hutt_Asteroid_Base_4</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION4,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_4_SHIELD,
			STAT_H_MAIN_STATION_4_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station4_Income,
			Galyana_SupplyD4_Income,
			Galyana_Station4_Bonus,
			Galyana_Station4_Bonus_Standard,
			Galyana_Station4_Bonus2_Standard
		</Encyclopedia_Text>
		<Override_Bounty_MP>4000</Override_Bounty_MP>

	<!-- Replacement List of Hardpoints -->
		<HardPoints>
   			HP_Hutt_Station_One_Comm_Array,
			HP_Hutt_Station_One_Supply_Dock,
			HP_Hutt_Station_Four_Shield_Gen,
			HP_Hutt_Station_One_Hangar,
			HP_Hutt_Station_One_Laser_00,
			HP_Hutt_Station_One_Turbolaser_00,
			HP_Hutt_Station_One_Missile_00,
			HP_Hutt_Station_Two_Turbolaser_01,
			HP_Hutt_Station_Two_Turbolaser_02,
			HP_Hutt_Station_Two_Missile_01,
			HP_Hutt_Station_Three_Laser_01,
			HP_Hutt_Station_Three_Ion_00,
			HP_Hutt_Station_Three_Ion_01,
			HP_Hutt_Station_Four_Laser_02,
			HP_Hutt_Station_Four_Laser_03,
			HP_Hutt_Station_Four_Torpedo_00,
			HP_Hutt_Station_Four_Torpedo_01
		</HardPoints>

	<!-- Skirmish Buildables -->
		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
<!--				Upgrade_Drydock_1H,-->
				Viper_Squadron,
				Hutt_VWing_Squadron,
				Hutt_Pirate_Fighter_Squadron,
				Mirage_Squadron,
				Z95_Headhunter_Hutts_Squadron,
				Aqulamator_Bomber_Squadron,
				Hutt_Mine_Layer,
				Gallofree_Corvette,
				ShadowClaw_Corvette,
				Kavadonia_Corvette,
				MC30_ION_Frigate,
				Ultor_Beam_Cruiser,
				Hutt_Dreadnaught,
				Illuminator_Frigate,
				Hutt_Pirate_Frigate,
				Hutt_Constructor,
				Kavadonian_Interceptor_Frigate,
				Executor_Frigate,
				Hutt_Eclipse,
				Gladiator_Cruiser,
<!--				Xizor_Team_Space_MP,
				Nikomer_Team_Space_MP,
				Sykariius_Team_Space_MP,
				Cuarson_Team_Space_MP,
				Pestelous_Team_Space_MP,-->
				Xizor_Virago,
				Chrysaetos,
				Qatil,
				Acklay,
				Pestelous_ISD,
				HS_Improved_Defenses_L1_Upgrade,
				HS_Improved_Defenses_L2_Upgrade,
				HS_Enhanced_Starbase_Shielding_L1_Upgrade,
				HS_Enhanced_Starbase_Shielding_L2_Upgrade,
				HS_Reinforced_Structure_L1_Upgrade,
				HS_Reinforced_Structure_L2_Upgrade,
				HS_Targeting_Systems_L1_Upgrade,
				HS_Targeting_Systems_L2_Upgrade,
				HS_Improved_Weapons_L1_Upgrade,
				HS_Improved_Weapons_L2_Upgrade,
				HS_Enhanced_Shielding_L1_Upgrade,
				HS_Enhanced_Shielding_L2_Upgrade,
				HS_Reinforced_Armor_L1_Upgrade,
				HS_Reinforced_Armor_L2_Upgrade,
				HS_Enhanced_Reactors_L1_Upgrade,
				HS_Enhanced_Reactors_L2_Upgrade,
				HS_Increased_Supplies_L1_Upgrade,
				HS_Increased_Supplies_L2_Upgrade,
				HS_Increased_Supplies_L3_Upgrade,
				HS_HyperBeam_Gun_Use_Upgrade,
				HS_Level_Five_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

	<!-- Misc. Info -->
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Reinforcement_Prevention_Radius>2300</Reinforcement_Prevention_Radius>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Prev_Level_Base>Skirmish_Hutt_Base_3</Prev_Level_Base>
		<Next_Level_Base>Skirmish_Hutt_Base_5</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="H_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>40</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="H_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>120</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Skirmish_Hutt_Base_4</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="H_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="H_AsteroidMine_Defenses_L4_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Mineral_Extractor, Hutt_Mineral_Extractor_Armored</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.40</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.40</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="H_Turret_Defenses_L4_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Flak_Beam_Turret, Hutt_Beam_Turret, Hutt_Heavy_Beam_Turret, Hutt_Defense_Satellite_Laser, Hutt_Defense_Satellite_Missile, Hutt_Defense_Satellite_Emitter</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.40</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.20</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.40</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Skirmish_Hutt_Base_5">
		<Variant_Of_Existing_Type>Hutt_Asteroid_Base_5</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION5,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_5_SHIELD,
			STAT_H_MAIN_STATION_5_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station5_Income,
			Galyana_SupplyD5_Income,
			Galyana_Station5_Bonus,
			Galyana_Station5_Bonus_Standard,
			Galyana_Station5_Bonus2_Standard
		</Encyclopedia_Text>
		<Override_Bounty_MP>5000</Override_Bounty_MP>

	<!-- Replacement List of Hardpoints -->
		<HardPoints>
			HP_Hutt_Station_One_Comm_Array,
			HP_Hutt_Station_One_Supply_Dock,
			HP_Hutt_Station_Four_Shield_Gen,
			HP_Hutt_Station_One_Hangar,
			HP_Hutt_Station_Five_Laser_00,
			HP_Hutt_Station_Five_Laser_01,
			HP_Hutt_Station_Five_Laser_02,
			HP_Hutt_Station_Five_Laser_03,
			HP_Hutt_Station_Five_Turbolaser_00,
			HP_Hutt_Station_Five_Turbolaser_01,
			HP_Hutt_Station_Five_Turbolaser_02,
			HP_Hutt_Station_Five_Missile_00,
			HP_Hutt_Station_Five_Missile_01,
			HP_Hutt_Station_Five_Torpedo_00,
			HP_Hutt_Station_Five_Torpedo_01,
			HP_Hutt_Station_Five_Ion_00,
			HP_Hutt_Station_Five_Ion_01
		</HardPoints>

	<!-- Skirmish Buildables -->
		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
<!--				Upgrade_Drydock_1H,-->
				Viper_Squadron,
				Hutt_VWing_Squadron,
				Hutt_Pirate_Fighter_Squadron,
				Mirage_Squadron,
				Z95_Headhunter_Hutts_Squadron,
				Aqulamator_Bomber_Squadron,
				Hutt_Mine_Layer,
				Gallofree_Corvette,
				ShadowClaw_Corvette,
				Kavadonia_Corvette,
				MC30_ION_Frigate,
				Ultor_Beam_Cruiser,
				Hutt_Dreadnaught,
				Illuminator_Frigate,
				Hutt_Pirate_Frigate,
				Hutt_Constructor,
				Kavadonian_Interceptor_Frigate,
				Executor_Frigate,
				Hutt_Eclipse,
				Gladiator_Cruiser,
				Centurion_Destroyer,
				Venator_SD,
				SternenKreuzer,
				Chronoscepter,
<!--				Xizor_Team_Space_MP,
				Nikomer_Team_Space_MP,
				Sykariius_Team_Space_MP,
				Cuarson_Team_Space_MP,
				Pestelous_Team_Space_MP,-->
				Xizor_Virago,
				Chrysaetos,
				Qatil,
				Acklay,
				Pestelous_ISD,
				Galyana_SSD,
				HS_Improved_Defenses_L1_Upgrade,
				HS_Improved_Defenses_L2_Upgrade,
				HS_Enhanced_Starbase_Shielding_L1_Upgrade,
				HS_Enhanced_Starbase_Shielding_L2_Upgrade,
				HS_Reinforced_Structure_L1_Upgrade,
				HS_Reinforced_Structure_L2_Upgrade,
				HS_Targeting_Systems_L1_Upgrade,
				HS_Targeting_Systems_L2_Upgrade,
				HS_Improved_Weapons_L1_Upgrade,
				HS_Improved_Weapons_L2_Upgrade,
				HS_Improved_Weapons_L3_Upgrade,
				HS_Enhanced_Shielding_L1_Upgrade,
				HS_Enhanced_Shielding_L2_Upgrade,
				HS_Enhanced_Shielding_L3_Upgrade,
				HS_Reinforced_Armor_L1_Upgrade,
				HS_Reinforced_Armor_L2_Upgrade,
				HS_Reinforced_Armor_L3_Upgrade,
				HS_Enhanced_Reactors_L1_Upgrade,
				HS_Enhanced_Reactors_L2_Upgrade,
				HS_Enhanced_Reactors_L3_Upgrade,
				HS_Increased_Supplies_L1_Upgrade,
				HS_Increased_Supplies_L2_Upgrade,
				HS_Increased_Supplies_L3_Upgrade,
				HS_HyperBeam_Gun_Use_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

	<!-- Misc. Info -->
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Reinforcement_Prevention_Radius>2400</Reinforcement_Prevention_Radius>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Prev_Level_Base>Skirmish_Hutt_Base_4</Prev_Level_Base>
		<Next_Level_Base/>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="H_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>50</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="H_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>150</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Skirmish_Hutt_Base_5</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="H_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="H_AsteroidMine_Defenses_L5_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Mineral_Extractor, Hutt_Mineral_Extractor_Armored</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.5</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.5</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="H_Turret_Defenses_L5_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Flak_Beam_Turret, Hutt_Beam_Turret, Hutt_Heavy_Beam_Turret, Hutt_Defense_Satellite_Laser, Hutt_Defense_Satellite_Missile, Hutt_Defense_Satellite_Emitter</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.50</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.30</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.50</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Skirmish_Pirate_Base_1">
		<Variant_Of_Existing_Type>Pirate_Asteroid_Base</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			STAT_P_MAIN_STATION_1_SHIELD,
			STAT_P_MAIN_STATION_1_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station1_Income,
			Galyana_SupplyD1_P_Income,
			Galyana_Station1_Bonus,
			Galyana_Station1_Bonus_Standard,
			Galyana_Station1_Bonus2_Standard
		</Encyclopedia_Text>
		<Space_Model_Name>NB_AHBase.ALO</Space_Model_Name>
		<Override_Bounty_MP>2500</Override_Bounty_MP>

		<HardPoints>
			HP_Pirate_Base_Fighter_Bay_00,
			HP_Pirate_Base_Shield_Gen_00,
			HP_Pirate_Base_Comm_Array_Alt,
			HP_Pirate_Base_Supply_Dock_Alt,
			HP_Pirate_Base_Heavy_Turret_00_Alt,
			HP_Pirate_Base_Heavy_Turret_01_Alt,
			HP_Hutt_Station_Four_Torpedo_00_DUMMY,
			HP_Hutt_Station_Four_Torpedo_01_DUMMY,
			HP_Pirate_Base_Turbolaser_00_Alt,
			HP_Pirate_Base_Turbolaser_01_Alt,
			HP_Pirate_Base_Turbolaser_02_Alt,
			HP_Pirate_Base_Turbolaser_03_Alt,
			HP_Pirate_Base_Laser_Cannon_00_Alt,
			HP_Pirate_Base_Laser_Cannon_01_Alt,
			HP_Hutt_Station_Three_Ion_01_DUMMY,
			HP_Hutt_Station_Four_Laser_02_DUMMY,
			HP_Hutt_Station_Four_Laser_03_DUMMY
		</HardPoints>

	<!-- Skirmish Buildables -->
		<Tactical_Buildable_Objects_Multiplayer>
			Pirates,
				Pirate_Fighter_Squadron,
				Cobra_Squadron,
				Prowler-A_Squadron,
				IPV1_System_Patrol_Craft,
				Vonosmas_Corvette,
				Pirate_Frigate,
				Guardian_Star_Defender,
<!--				Hammer_SA,
				Providence_SA,
				Zylon_Destroyer-->
				PS_Extort_Cash_L1_Upgrade,
				PS_Improved_Weapons_L1_Upgrade,
				PS_Reinforced_Armor_L1_Upgrade,
				PS_Enhanced_Reactors_L1_Upgrade,
				PS_Increased_Production_L1_Upgrade,
				PS_Level_Two_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

	<!-- Misc. Info -->
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Prev_Level_Base/>
		<Next_Level_Base>Skirmish_Pirate_Base_2</Next_Level_Base>

		<Lua_Script>ObjectScript_SpawnStarbaseHealer</Lua_Script>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="P_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="P_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>70</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Skirmish_Pirate_Base_1</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="P_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
	</Abilities>
	</StarBase>
	
	<StarBase Name="Skirmish_Pirate_Base_2">
		<Variant_Of_Existing_Type>Pirate_Asteroid_Base_Strong</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION3,
			GALYANA_CLASS_BLANK,
			STAT_P_MAIN_STATION_2_SHIELD,
			STAT_P_MAIN_STATION_2_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station5_Income,
			Galyana_SupplyD2_P_Income,
			Galyana_Station3_Bonus,
			Galyana_Station3_Bonus_Standard,
			Galyana_Station5_Bonus2_Standard
		</Encyclopedia_Text>
		<Space_Model_Name>NB_AHBase.ALO</Space_Model_Name>
		<Override_Bounty_MP>3000</Override_Bounty_MP>

		<HardPoints>
			HP_Pirate_Base_Fighter_Bay_00,
			HP_Pirate_Base_Shield_Gen_01,
			HP_Pirate_Base_Comm_Array_Alt,
			HP_Pirate_Base_Supply_Dock_Alt,
			HP_Pirate_Base_Heavy_Turret_00_Alt,
			HP_Pirate_Base_Heavy_Turret_01_Alt,
			HP_Pirate_Base_Heavy_Turret_02_Alt,
			HP_Pirate_Base_Heavy_Turret_03_Alt,
			HP_Pirate_Base_Turbolaser_00_Alt,
			HP_Pirate_Base_Turbolaser_01_Alt,
			HP_Pirate_Base_Turbolaser_02_Alt,
			HP_Pirate_Base_Turbolaser_03_Alt,
			HP_Pirate_Base_Laser_Cannon_00_Alt,
			HP_Pirate_Base_Laser_Cannon_01_Alt,
			HP_Pirate_Base_Laser_Cannon_02_Alt,
			HP_Pirate_Base_Laser_Cannon_03_Alt,
			HP_Pirate_Base_Laser_Cannon_04_Alt
		</HardPoints>

	<!-- Skirmish Buildables -->
		<Tactical_Buildable_Objects_Multiplayer>
			Pirates,
				Pirate_Fighter_Squadron,
				Cobra_Squadron,
				Prowler-A_Squadron,
				IPV1_System_Patrol_Craft,
				Vonosmas_Corvette,
				Pirate_Frigate,
				Guardian_Star_Defender,
				Hammer_SA,
				Providence_SA,
				Zylon_Destroyer,
				Mandator_SSD,
				PS_Extort_Cash_L1_Upgrade,
				PS_Extort_Cash_L2_Upgrade,
				PS_Improved_Weapons_L1_Upgrade,
				PS_Improved_Weapons_L2_Upgrade,
				PS_Reinforced_Armor_L1_Upgrade,
				PS_Reinforced_Armor_L2_Upgrade,
				PS_Enhanced_Reactors_L1_Upgrade,
				PS_Enhanced_Reactors_L2_Upgrade,
				PS_Increased_Production_L1_Upgrade,
				PS_Increased_Production_L2_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

	<!-- Misc. Info -->
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Prev_Level_Base>Skirmish_Pirate_Base_1</Prev_Level_Base>
		<Next_Level_Base/>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="P_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>50</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="P_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>100</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Skirmish_Pirate_Base_2</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="P_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="P_Starbase_L2_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Pirate_Mineral_Extractor, Pirate_Defense_Satellite_Laser, Pirate_Defense_Satellite_TurboLaser, Pirate_Defense_Satellite_Missile</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.30</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.30</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>30.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.30</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Upgrade_Drydock_1">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Text_Upgrade_Dock_L1</Text_ID>
<!--		<Encyclopedia_Text>Galyana_Tooltip_Upgrade_Station</Encyclopedia_Text>-->
		<Encyclopedia_Text>
			Galyana_Tooltip_Upgrade_Station,
			GALYANA_CLASS_BLANK,
			STAT_A_RESEARCH_STATION_1_SHIELD,
			STAT_A_RESEARCH_STATION_1_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Research1_Income,
			Galyana_Research1_Bonus
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>Old_Republic_Station_Level_1.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_OLD_REPUBLIC_STATION1.tga</Icon_Name>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Scale_Factor>0.5</Scale_Factor>
		<Size_Value>10</Size_Value>
		<Select_Box_Scale>1200</Select_Box_Scale>
		<Select_Box_Z_Adjust>-20</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>500</Shield_Points>
		<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>15000</Tactical_Health>
		<Autoresolve_Health>600</Autoresolve_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>750</Energy_Refresh_Rate>
		<Override_Bounty_MP>1000</Override_Bounty_MP>

	<!-- Damage - Targeting Info -->
		<Damage>10</Damage>
		<AI_Combat_Power>6000</AI_Combat_Power>

		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<Space_FOW_Reveal_Range>1500.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>1500</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Radar_Icon_Name>i_radar_old_republic_station_1.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Layer_Z_Adjust>-150.0</Layer_Z_Adjust>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Score_Cost_Credits>1250</Score_Cost_Credits>

		<Base_Level>1</Base_Level>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

		<Death_Clone>Damage_Normal, Upgrade_Drydock_1_Death_Clone</Death_Clone>
		<Death_Explosions>Galyana_Custom_Explosion</Death_Explosions>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Build_Limit_Lifetime_For_All_Allies>1</Build_Limit_Lifetime_For_All_Allies>
	</StarBase>

	<Starbase Name="Upgrade_Drydock_1E">
		<Variant_Of_Existing_Type>Upgrade_Drydock_1</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<HardPoints>
			HP_Tech_Station_Shield_Generator_L1,
			HP_Tech_Station_Hangar_L1,
			HP_Tech_Station_Supply_Dock_DUMMY,
			HP_Tech_Station_Comm_Array_DUMMY,
			HP_Tech_Station_Two_TL_01_DUMMY,
			HP_Tech_Station_Two_TL_02_DUMMY,
			HP_Tech_Station_One_TL_01,
			HP_Tech_Station_One_TL_02,
			HP_Tech_Station_One_LC_01,
			HP_Tech_Station_One_IC_01
		</HardPoints>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				ES_Level_Two_Drydock_Upgrade,
				ES_Improved_Weapons_L1_Upgrade,
				ES_Improved_Defenses_L1_Upgrade,
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Increased_Supplies_L1_Upgrade,
				Mara_Jade_Ship
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base/>
		<Next_Level_Base>Upgrade_Drydock_2E</Next_Level_Base>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Empire_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Empire_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Empire_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>EHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="TSE_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>10</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</Starbase>

	<Starbase Name="Upgrade_Drydock_1R">
		<Variant_Of_Existing_Type>Upgrade_Drydock_1</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<HardPoints>
			HP_Tech_Station_Shield_Generator_L1,
			HP_Tech_Station_Hangar_L1,
			HP_Tech_Station_Supply_Dock_DUMMY,
			HP_Tech_Station_Comm_Array_DUMMY,
			HP_Tech_Station_Two_TL_01_DUMMY,
			HP_Tech_Station_Two_TL_02_DUMMY,
			HP_Tech_Station_One_TL_01R,
			HP_Tech_Station_One_TL_02R,
			HP_Tech_Station_One_LC_01R,
			HP_Tech_Station_One_IC_01
		</HardPoints>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				RS_Level_Two_Drydock_Upgrade,
				RS_Enhanced_Starbase_Shielding_L1_Upgrade,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Reinforced_Armor_L1_Upgrade,
				RS_Increased_Supplies_L1_Upgrade,
				RS_Hardened_Mines_L1_Upgrade,
				Moldy_Crow
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base/>
		<Next_Level_Base>Upgrade_Drydock_2R</Next_Level_Base>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>RHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="TSR_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>10</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</Starbase>

	<Starbase Name="Upgrade_Drydock_1U">
		<Variant_Of_Existing_Type>Upgrade_Drydock_1</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<HardPoints>
			HP_Tech_Station_Shield_Generator_L1,
			HP_Tech_Station_Hangar_L1,
			HP_Tech_Station_Supply_Dock_DUMMY,
			HP_Tech_Station_Comm_Array_DUMMY,
			HP_Tech_Station_Two_TL_01_DUMMY,
			HP_Tech_Station_Two_TL_02_DUMMY,
			HP_Tech_Station_One_TL_01U,
			HP_Tech_Station_One_TL_02U,
			HP_Tech_Station_One_LC_01U,
			HP_Tech_Station_One_IC_01
		</HardPoints>

		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
				US_Level_Two_Drydock_Upgrade,
				US_Extort_Cash_L1_Upgrade,
				US_BlackMarket_Reactors_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L1_Upgrade,
				US_Reinforced_Structure_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L1_Upgrade,
<!--				Bossk_Team_Space_MP,-->
				Houndstooth
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base/>
		<Next_Level_Base>Upgrade_Drydock_2U</Next_Level_Base>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>UHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="TSU_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>10</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</Starbase>

	<Starbase Name="Upgrade_Drydock_1H">
		<Variant_Of_Existing_Type>Upgrade_Drydock_1</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<HardPoints>
			HP_Tech_Station_Shield_Generator_L1,
			HP_Tech_Station_Hangar_L1,
			HP_Tech_Station_Supply_Dock_DUMMY,
			HP_Tech_Station_Comm_Array_DUMMY,
			HP_Tech_Station_Two_TL_01_DUMMY,
			HP_Tech_Station_Two_TL_02_DUMMY,
			HP_Tech_Station_One_TL_01H,
			HP_Tech_Station_One_TL_02H,
			HP_Tech_Station_One_LC_01H,
			HP_Tech_Station_One_IC_01
		</HardPoints>

		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
				HS_Level_Two_Drydock_Upgrade,
				HS_Improved_Weapons_L1_Upgrade,
				HS_Enhanced_Shielding_L1_Upgrade,
				HS_Reinforced_Armor_L1_Upgrade,
				HS_Enhanced_Reactors_L1_Upgrade,
				HS_Increased_Supplies_L1_Upgrade,
<!--				Xizor_Team_Space_MP-->
				Xizor_Virago
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base/>
		<Next_Level_Base>Upgrade_Drydock_2H</Next_Level_Base>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Hutt_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Pirate_Frigate</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Pirate_Frigate</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>UHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="TSH_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>10</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>

		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
	</Starbase>

	<StarBase Name="Upgrade_Drydock_1_Death_Clone">
		<Text_ID>Galyana_Text_Upgrade_Dock_L1</Text_ID>
		<Space_Model_Name>Old_Republic_Station_Level_1_D.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask>Capital</CategoryMask>
		<Scale_Factor>0.5</Scale_Factor>
		<Death_Persistence_Duration>34</Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle>true</Should_Death_Clone_Play_Idle>
	</StarBase>

	<StarBase Name="Upgrade_Drydock_2">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Text_Upgrade_Dock_L2</Text_ID>
<!--		<Encyclopedia_Text>Galyana_Tooltip_Upgrade_Station</Encyclopedia_Text>-->
		<Encyclopedia_Text>
			Galyana_Tooltip_Upgrade_Station,
			GALYANA_CLASS_BLANK,
			STAT_A_RESEARCH_STATION_2_SHIELD,
			STAT_A_RESEARCH_STATION_2_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Research2_Income,
			Galyana_Research2_Bonus
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>OLD_REPUBLIC_STATION_LEVEL_2.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_OLD_REPUBLIC_STATION2.tga</Icon_Name>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Scale_Factor>0.5</Scale_Factor>
		<Size_Value>20</Size_Value>
		<Select_Box_Scale>1200</Select_Box_Scale>
		<Select_Box_Z_Adjust>-20</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>450</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>1000</Shield_Points>
		<Shield_Refresh_Rate>75</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>20000</Tactical_Health>
		<Autoresolve_Health>1200</Autoresolve_Health>
		<Energy_Capacity>6000</Energy_Capacity>
		<Energy_Refresh_Rate>875</Energy_Refresh_Rate>
		<Override_Bounty_MP>2000</Override_Bounty_MP>

	<!-- Damage - Targeting Info -->
		<Damage>25</Damage>
		<AI_Combat_Power>12000</AI_Combat_Power>

		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<Space_FOW_Reveal_Range>1500.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>900.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>1575</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Radar_Icon_Name>i_radar_old_republic_station_2.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Layer_Z_Adjust>-150.0</Layer_Z_Adjust>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Score_Cost_Credits>2500</Score_Cost_Credits>

		<Base_Level>2</Base_Level>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

  <Death_Clone>Damage_Normal, Upgrade_Drydock_2_Death_Clone</Death_Clone>
		<Death_Explosions>Galyana_Custom_Explosion</Death_Explosions>
	</StarBase>

	<Starbase Name="Upgrade_Drydock_2E">
		<Variant_Of_Existing_Type>Upgrade_Drydock_2</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<HardPoints>
			HP_Tech_Station_Shield_Generator_L1,
			HP_Tech_Station_Hangar_L1,
			HP_Tech_Station_Supply_Dock_DUMMY,
			HP_Tech_Station_Comm_Array_DUMMY,
			HP_Tech_Station_One_TL_01,
			HP_Tech_Station_One_TL_02,
			HP_Tech_Station_One_LC_01,
			HP_Tech_Station_One_IC_01,
			HP_Tech_Station_Two_TL_01,
			HP_Tech_Station_Two_TL_02,
			HP_Tech_Station_Two_LC_01,
			HP_Tech_Station_Two_IC_01
		</HardPoints>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				ES_Level_Three_Drydock_Upgrade,
				ES_Improved_Weapons_L1_Upgrade,
				ES_Improved_Weapons_L2_Upgrade,
				ES_Improved_Defenses_L1_Upgrade,
				ES_Improved_Defenses_L2_Upgrade,
				ES_Enhanced_Satellite_Defenses_L1_Upgrade,
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Reinforced_Armor_L2_Upgrade,
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Enhanced_Reactors_L2_Upgrade,
				ES_Increased_Supplies_L1_Upgrade,
				ES_Increased_Supplies_L2_Upgrade,
				ES_Increased_Supplies_L3_Upgrade,
				Mara_Jade_Ship,
<!--				Boba_Fett_Team_Space_MP,-->
				Slave_I,
				Pellaeon_Acclamator,
				Empire_Mine_Layer
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Upgrade_Drydock_1E</Prev_Level_Base>
		<Next_Level_Base>Upgrade_Drydock_3E</Next_Level_Base>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Empire_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Empire_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Empire_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>EHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="TSE_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>20</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Combat_Bonus_Ability Name="TSE_Turret_Defenses_L2_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Defense_Satellite_Laser, Empire_Defense_Satellite_TurboLaser, Empire_Defense_Satellite_Missile, Empire_Defense_Satellite_Flak, Empire_Defense_Satellite_Tractor, Empire_Defense_Satellite_Interdictor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.25</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.25</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</Starbase>

	<Starbase Name="Upgrade_Drydock_2R">
		<Variant_Of_Existing_Type>Upgrade_Drydock_2</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<HardPoints>
			HP_Tech_Station_Shield_Generator_L1,
			HP_Tech_Station_Hangar_L1,
			HP_Tech_Station_Supply_Dock_DUMMY,
			HP_Tech_Station_Comm_Array_DUMMY,
			HP_Tech_Station_One_TL_01R,
			HP_Tech_Station_One_TL_02R,
			HP_Tech_Station_One_LC_01R,
			HP_Tech_Station_One_IC_01,
			HP_Tech_Station_Two_TL_01R,
			HP_Tech_Station_Two_TL_02R,
			HP_Tech_Station_Two_LC_01R,
			HP_Tech_Station_Two_IC_01
		</HardPoints>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				RS_Level_Three_Drydock_Upgrade,
				RS_Enhanced_Starbase_Shielding_L1_Upgrade,
				RS_Enhanced_Starbase_Shielding_L2_Upgrade,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Enhanced_Shielding_L2_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
				RS_Reinforced_Armor_L1_Upgrade,
				RS_Reinforced_Armor_L2_Upgrade,
				RS_Increased_Supplies_L1_Upgrade,
				RS_Increased_Supplies_L2_Upgrade,
				RS_Increased_Supplies_L3_Upgrade,
				RS_Hardened_Mines_L1_Upgrade,
				RS_More_Garrisons_L1_Upgrade,
				Moldy_Crow,
<!--				Han_Solo_Team_Space_MP,-->
				Millennium_Falcon,
				Rebel_Mine_Layer
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Upgrade_Drydock_1R</Prev_Level_Base>
		<Next_Level_Base>Upgrade_Drydock_3R</Next_Level_Base>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>RHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="TSR_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>20</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Combat_Bonus_Ability Name="TSR_Turret_Defenses_L2_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Rebel_Defense_Satellite_Laser, Rebel_Defense_Satellite_TurboLaser, Rebel_Defense_Satellite_Missile, Rebel_Defense_Satellite_Torpedo, Rebel_Defense_Satellite_Repair, Rebel_Defense_Satellite_LRS</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.25</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.25</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</Starbase>

	<Starbase Name="Upgrade_Drydock_2U">
		<Variant_Of_Existing_Type>Upgrade_Drydock_2</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<HardPoints>
			HP_Tech_Station_Shield_Generator_L1,
			HP_Tech_Station_Hangar_L1,
			HP_Tech_Station_Supply_Dock_DUMMY,
			HP_Tech_Station_Comm_Array_DUMMY,
			HP_Tech_Station_One_TL_01U,
			HP_Tech_Station_One_TL_02U,
			HP_Tech_Station_One_LC_01U,
			HP_Tech_Station_One_IC_01,
			HP_Tech_Station_Two_TL_01U,
			HP_Tech_Station_Two_TL_02U,
			HP_Tech_Station_Two_LC_01U,
			HP_Tech_Station_Two_IC_01
		</HardPoints>

		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
				US_Level_Three_Drydock_Upgrade,
				US_Extort_Cash_L1_Upgrade,
				US_Extort_Cash_L2_Upgrade,
				US_Extort_Cash_L3_Upgrade,
				US_BlackMarket_Reactors_L1_Upgrade,
				US_BlackMarket_Reactors_L2_Upgrade,
				US_Upgraded_Electronics_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L2_Upgrade,
				US_Reinforced_Structure_L1_Upgrade,
				US_Reinforced_Structure_L2_Upgrade,
				US_Targeting_Systems_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L1_Upgrade,
<!--				Bossk_Team_Space_MP,-->
				Houndstooth,
<!--				IG88_Team_Space_MP,-->
				IG-2000,
				Underworld_Mine_Layer
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Upgrade_Drydock_1U</Prev_Level_Base>
		<Next_Level_Base>Upgrade_Drydock_3U</Next_Level_Base>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>UHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="TSU_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>20</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Combat_Bonus_Ability Name="TSU_Turret_Defenses_L2_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Underworld_Defense_Satellite_Plasma, Underworld_Defense_Satellite_MassDriver, Underworld_Defense_Satellite_DBM, Underworld_Defense_Satellite_Laser, Underworld_Defense_Satellite_Missile, Underworld_Defense_Satellite_Sensor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.25</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.25</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</Starbase>

	<Starbase Name="Upgrade_Drydock_2H">
		<Variant_Of_Existing_Type>Upgrade_Drydock_2</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<HardPoints>
			HP_Tech_Station_Shield_Generator_L1,
			HP_Tech_Station_Hangar_L1,
			HP_Tech_Station_Supply_Dock_DUMMY,
			HP_Tech_Station_Comm_Array_DUMMY,
			HP_Tech_Station_One_TL_01H,
			HP_Tech_Station_One_TL_02H,
			HP_Tech_Station_One_LC_01H,
			HP_Tech_Station_One_IC_01,
			HP_Tech_Station_Two_TL_01H,
			HP_Tech_Station_Two_TL_02H,
			HP_Tech_Station_Two_LC_01H,
			HP_Tech_Station_Two_IC_01
		</HardPoints>

		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
				HS_Level_Three_Drydock_Upgrade,
				HS_Improved_Defenses_L1_Upgrade,
				HS_Enhanced_Starbase_Shielding_L1_Upgrade,
				HS_Reinforced_Structure_L1_Upgrade,
				HS_Targeting_Systems_L1_Upgrade,
				HS_Improved_Weapons_L1_Upgrade,
				HS_Enhanced_Shielding_L1_Upgrade,
				HS_Reinforced_Armor_L1_Upgrade,
				HS_Enhanced_Reactors_L1_Upgrade,
				HS_Increased_Supplies_L1_Upgrade,
				HS_Increased_Supplies_L2_Upgrade,
				HS_Increased_Supplies_L3_Upgrade,
<!--				Xizor_Team_Space_MP,
				Nikomer_Team_Space_MP,-->
				Xizor_Virago,
				Chrysaetos,
				Hutt_Mine_Layer
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Upgrade_Drydock_1H</Prev_Level_Base>
		<Next_Level_Base>Upgrade_Drydock_3H</Next_Level_Base>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Hutt_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Pirate_Frigate</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Pirate_Frigate</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>UHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="TSH_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>20</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Combat_Bonus_Ability Name="TSH_Turret_Defenses_L2_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Flak_Beam_Turret, Hutt_Beam_Turret, Hutt_Heavy_Beam_Turret, Hutt_Defense_Satellite_Laser, Hutt_Defense_Satellite_Missile, Hutt_Defense_Satellite_Emitter</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.25</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.25</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</Starbase>

	<StarBase Name="Upgrade_Drydock_2_Death_Clone">
		<Text_ID>Galyana_Text_Upgrade_Dock_L2</Text_ID>
		<Space_Model_Name>Old_Republic_Station_Level_2_D.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask>Capital</CategoryMask>
		<Scale_Factor>0.5</Scale_Factor>
		<Death_Persistence_Duration>34</Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle>true</Should_Death_Clone_Play_Idle>
	</StarBase>

	<StarBase Name="Upgrade_Drydock_3">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Text_Upgrade_Dock_L3</Text_ID>
<!--		<Encyclopedia_Text>Galyana_Tooltip_Upgrade_Station</Encyclopedia_Text>-->
		<Encyclopedia_Text>
			Galyana_Tooltip_Upgrade_Station,
			GALYANA_CLASS_BLANK,
			STAT_A_RESEARCH_STATION_3_SHIELD,
			STAT_A_RESEARCH_STATION_3_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Research3_Income,
			Galyana_Research3_Bonus
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>OLD_REPUBLIC_STATION_LEVEL_3.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_OLD_REPUBLIC_STATION3.tga</Icon_Name>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Scale_Factor>0.5</Scale_Factor>
		<Size_Value>30</Size_Value>
		<Select_Box_Scale>1200</Select_Box_Scale>
		<Select_Box_Z_Adjust>-20</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>450</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>2000</Shield_Points>
		<Shield_Refresh_Rate>100</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>25000</Tactical_Health>
		<Autoresolve_Health>1800</Autoresolve_Health>
		<Energy_Capacity>9000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Override_Bounty_MP>3000</Override_Bounty_MP>

	<!-- Damage - Targeting Info -->
		<Damage>40</Damage>
		<AI_Combat_Power>18000</AI_Combat_Power>

		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<Space_FOW_Reveal_Range>1500.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>1650</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Radar_Icon_Name>i_radar_old_republic_station_3.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Layer_Z_Adjust>-150.0</Layer_Z_Adjust>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Score_Cost_Credits>5000</Score_Cost_Credits>

		<Base_Level>3</Base_Level>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

  <Death_Clone>Damage_Normal, Upgrade_Drydock_3_Death_Clone</Death_Clone>
		<Death_Explosions>Galyana_Custom_Explosion</Death_Explosions>
	</StarBase>

	<Starbase Name="Upgrade_Drydock_3E">
		<Variant_Of_Existing_Type>Upgrade_Drydock_3</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<HardPoints>
			HP_Tech_Station_Shield_Generator_L1,
			HP_Tech_Station_Hangar_L1,
			HP_Tech_Station_Supply_Dock_DUMMY,
			HP_Tech_Station_Comm_Array_DUMMY,
			HP_Tech_Station_One_TL_01,
			HP_Tech_Station_One_TL_02,
			HP_Tech_Station_One_LC_01,
			HP_Tech_Station_One_IC_01,
			HP_Tech_Station_Two_TL_01,
			HP_Tech_Station_Two_TL_02,
			HP_Tech_Station_Two_LC_01,
			HP_Tech_Station_Two_IC_01,
			HP_Tech_Station_Three_PRT_01,
			HP_Tech_Station_Three_PRT_02,
			HP_Tech_Station_Three_CCM_01,
			HP_Tech_Station_Three_CCM_02
		</HardPoints>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				ES_Level_Four_Drydock_Upgrade,
				ES_Improved_Weapons_L1_Upgrade,
				ES_Improved_Weapons_L2_Upgrade,
				ES_Improved_Weapons_L3_Upgrade,
				ES_Improved_Defenses_L1_Upgrade,
				ES_Improved_Defenses_L2_Upgrade,
				ES_Improved_Defenses_L3_Upgrade,
				ES_Enhanced_Satellite_Defenses_L1_Upgrade,
				ES_Enhanced_Satellite_Defenses_L2_Upgrade,
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Reinforced_Armor_L2_Upgrade,
				ES_Reinforced_Armor_L3_Upgrade,
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Enhanced_Reactors_L2_Upgrade,
				ES_Enhanced_Reactors_L3_Upgrade,
				ES_Increased_Supplies_L1_Upgrade,
				ES_Increased_Supplies_L2_Upgrade,
				ES_Increased_Supplies_L3_Upgrade,
				ES_Hypervelocity_Gun_Use_Upgrade,
				Mara_Jade_Ship,
<!--				Boba_Fett_Team_Space_MP,-->
				Slave_I,
<!--				Darth_Team_Space_MP,-->
				TIE_Prototype_Spawner,
				Pellaeon_Acclamator,
				Empire_Mine_Layer,
				Empire_Satellite_Constructor_Alt
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Upgrade_Drydock_2E</Prev_Level_Base>
		<Next_Level_Base>Upgrade_Drydock_4E</Next_Level_Base>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Empire_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Empire_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Empire_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>EHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="TSE_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Combat_Bonus_Ability Name="TSE_Turret_Defenses_L3_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Defense_Satellite_Laser, Empire_Defense_Satellite_TurboLaser, Empire_Defense_Satellite_Missile, Empire_Defense_Satellite_Flak, Empire_Defense_Satellite_Tractor, Empire_Defense_Satellite_Interdictor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.50</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.50</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</Starbase>

	<Starbase Name="Upgrade_Drydock_3R">
		<Variant_Of_Existing_Type>Upgrade_Drydock_3</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<HardPoints>
			HP_Tech_Station_Shield_Generator_L1,
			HP_Tech_Station_Hangar_L1,
			HP_Tech_Station_Supply_Dock_DUMMY,
			HP_Tech_Station_Comm_Array_DUMMY,
			HP_Tech_Station_One_TL_01R,
			HP_Tech_Station_One_TL_02R,
			HP_Tech_Station_One_LC_01R,
			HP_Tech_Station_One_IC_01,
			HP_Tech_Station_Two_TL_01R,
			HP_Tech_Station_Two_TL_02R,
			HP_Tech_Station_Two_LC_01R,
			HP_Tech_Station_Two_IC_01,
			HP_Tech_Station_Three_PRT_01,
			HP_Tech_Station_Three_PRT_02,
			HP_Tech_Station_Three_CCM_01,
			HP_Tech_Station_Three_CCM_02
		</HardPoints>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				RS_Level_Four_Drydock_Upgrade,
				RS_Enhanced_Starbase_Shielding_L1_Upgrade,
				RS_Enhanced_Starbase_Shielding_L2_Upgrade,
				RS_Enhanced_Starbase_Shielding_L3_Upgrade,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Enhanced_Shielding_L2_Upgrade,
				RS_Enhanced_Shielding_L3_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
				RS_Improved_Weapons_L2_Upgrade,
				RS_Reinforced_Armor_L1_Upgrade,
				RS_Reinforced_Armor_L2_Upgrade,
				RS_Reinforced_Armor_L3_Upgrade,
				RS_Increased_Supplies_L1_Upgrade,
				RS_Increased_Supplies_L2_Upgrade,
				RS_Increased_Supplies_L3_Upgrade,
				RS_Hardened_Mines_L1_Upgrade,
				RS_Hardened_Mines_L2_Upgrade,
				RS_More_Garrisons_L1_Upgrade,
				RS_Ion_Cannon_Use_Upgrade,
				Moldy_Crow,
<!--				Han_Solo_Team_Space_MP,-->
				Millennium_Falcon,
<!--				Red_Squadron,-->
				Red_Squadron_Spawner,
				Sundered_Heart,
				Rebel_Mine_Layer,
				Rebel_Satellite_Constructor_Alt
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Upgrade_Drydock_2R</Prev_Level_Base>
		<Next_Level_Base>Upgrade_Drydock_4R</Next_Level_Base>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>RHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="TSR_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Combat_Bonus_Ability Name="TSR_Turret_Defenses_L3_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Rebel_Defense_Satellite_Laser, Rebel_Defense_Satellite_TurboLaser, Rebel_Defense_Satellite_Missile, Rebel_Defense_Satellite_Torpedo, Rebel_Defense_Satellite_Repair, Rebel_Defense_Satellite_LRS</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.50</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.50</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</Starbase>

	<Starbase Name="Upgrade_Drydock_3U">
		<Variant_Of_Existing_Type>Upgrade_Drydock_3</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<HardPoints>
			HP_Tech_Station_Shield_Generator_L1,
			HP_Tech_Station_Hangar_L1,
			HP_Tech_Station_Supply_Dock_DUMMY,
			HP_Tech_Station_Comm_Array_DUMMY,
			HP_Tech_Station_One_TL_01U,
			HP_Tech_Station_One_TL_02U,
			HP_Tech_Station_One_LC_01U,
			HP_Tech_Station_One_IC_01,
			HP_Tech_Station_Two_TL_01U,
			HP_Tech_Station_Two_TL_02U,
			HP_Tech_Station_Two_LC_01U,
			HP_Tech_Station_Two_IC_01,
			HP_Tech_Station_Three_PRT_01,
			HP_Tech_Station_Three_PRT_02,
			HP_Tech_Station_Three_CCM_01,
			HP_Tech_Station_Three_CCM_02
		</HardPoints>

		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
				US_Level_Four_Drydock_Upgrade,
				US_Extort_Cash_L1_Upgrade,
				US_Extort_Cash_L2_Upgrade,
				US_Extort_Cash_L3_Upgrade,
				US_Extort_Cash_L4_Upgrade,
				US_Extort_Cash_L5_Upgrade,
				US_BlackMarket_Reactors_L1_Upgrade,
				US_BlackMarket_Reactors_L2_Upgrade,
				US_BlackMarket_Reactors_L3_Upgrade,
				US_Upgraded_Electronics_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L2_Upgrade,
				US_Carbonite_Coolant_Systems_L3_Upgrade,
				US_Reinforced_Structure_L1_Upgrade,
				US_Reinforced_Structure_L2_Upgrade,
				US_Reinforced_Structure_L3_Upgrade,
				US_Targeting_Systems_L1_Upgrade,
				US_Targeting_Systems_L2_Upgrade,
				US_Cloaking_Generator_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L2_Upgrade,
				US_Plasma_Cannon_Use_Upgrade,
<!--				Bossk_Team_Space_MP,-->
				Houndstooth,
<!--				IG88_Team_Space_MP,-->
				IG-2000,
				Underworld_Mine_Layer,
				Underworld_Satellite_Constructor_Alt
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Upgrade_Drydock_2U</Prev_Level_Base>
		<Next_Level_Base>Upgrade_Drydock_4U</Next_Level_Base>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>UHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="TSU_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Combat_Bonus_Ability Name="TSU_Turret_Defenses_L3_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Underworld_Defense_Satellite_Plasma, Underworld_Defense_Satellite_MassDriver, Underworld_Defense_Satellite_DBM, Underworld_Defense_Satellite_Laser, Underworld_Defense_Satellite_Missile, Underworld_Defense_Satellite_Sensor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.50</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.50</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</Starbase>

	<Starbase Name="Upgrade_Drydock_3H">
		<Variant_Of_Existing_Type>Upgrade_Drydock_3</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<HardPoints>
			HP_Tech_Station_Shield_Generator_L1,
			HP_Tech_Station_Hangar_L1,
			HP_Tech_Station_Supply_Dock_DUMMY,
			HP_Tech_Station_Comm_Array_DUMMY,
			HP_Tech_Station_One_TL_01H,
			HP_Tech_Station_One_TL_02H,
			HP_Tech_Station_One_LC_01H,
			HP_Tech_Station_One_IC_01,
			HP_Tech_Station_Two_TL_01H,
			HP_Tech_Station_Two_TL_02H,
			HP_Tech_Station_Two_LC_01H,
			HP_Tech_Station_Two_IC_01,
			HP_Tech_Station_Three_PRT_01,
			HP_Tech_Station_Three_PRT_02,
			HP_Tech_Station_Three_CCM_01,
			HP_Tech_Station_Three_CCM_02
		</HardPoints>

		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
				HS_Level_Four_Drydock_Upgrade,
				HS_Improved_Defenses_L1_Upgrade,
				HS_Enhanced_Starbase_Shielding_L1_Upgrade,
				HS_Reinforced_Structure_L1_Upgrade,
				HS_Targeting_Systems_L1_Upgrade,
				HS_Improved_Weapons_L1_Upgrade,
				HS_Improved_Weapons_L2_Upgrade,
				HS_Enhanced_Shielding_L1_Upgrade,
				HS_Enhanced_Shielding_L2_Upgrade,
				HS_Reinforced_Armor_L1_Upgrade,
				HS_Reinforced_Armor_L2_Upgrade,
				HS_Enhanced_Reactors_L1_Upgrade,
				HS_Enhanced_Reactors_L2_Upgrade,
				HS_Increased_Supplies_L1_Upgrade,
				HS_Increased_Supplies_L2_Upgrade,
				HS_Increased_Supplies_L3_Upgrade,
				HS_HyperBeam_Gun_Use_Upgrade,
<!--				Xizor_Team_Space_MP,
				Nikomer_Team_Space_MP,
				Sykariius_Team_Space_MP,
				Cuarson_Team_Space_MP,-->
				Xizor_Virago,
				Chrysaetos,
				Qatil,
				Acklay,
				Hutt_Mine_Layer,
				Hutt_Satellite_Constructor_Alt
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Upgrade_Drydock_2H</Prev_Level_Base>
		<Next_Level_Base>Upgrade_Drydock_4H</Next_Level_Base>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Hutt_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Pirate_Frigate</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Pirate_Frigate</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>UHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="TSH_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Combat_Bonus_Ability Name="TSH_Turret_Defenses_L3_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Flak_Beam_Turret, Hutt_Beam_Turret, Hutt_Heavy_Beam_Turret, Hutt_Defense_Satellite_Laser, Hutt_Defense_Satellite_Missile, Hutt_Defense_Satellite_Emitter</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.50</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.50</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</Starbase>

	<StarBase Name="Upgrade_Drydock_3_Death_Clone">
		<Text_ID>Galyana_Text_Upgrade_Dock_L3</Text_ID>
		<Space_Model_Name>Old_Republic_Station_Level_3_D.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask>Capital</CategoryMask>
		<Scale_Factor>0.5</Scale_Factor>
		<Death_Persistence_Duration>34</Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle>true</Should_Death_Clone_Play_Idle>
	</StarBase>

	<StarBase Name="Upgrade_Drydock_4">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Text_Upgrade_Dock_L4</Text_ID>
<!--		<Encyclopedia_Text>Galyana_Tooltip_Upgrade_Station</Encyclopedia_Text>-->
		<Encyclopedia_Text>
			Galyana_Tooltip_Upgrade_Station,
			GALYANA_CLASS_BLANK,
			STAT_A_RESEARCH_STATION_4_SHIELD,
			STAT_A_RESEARCH_STATION_4_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Research4_Income,
			Galyana_Research4_Bonus
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>OLD_REPUBLIC_STATION_LEVEL_4.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_OLD_REPUBLIC_STATION4.tga</Icon_Name>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Scale_Factor>0.5</Scale_Factor>
		<Size_Value>40</Size_Value>
		<Select_Box_Scale>2000</Select_Box_Scale>
		<Select_Box_Z_Adjust>-20</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>450</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>4000</Shield_Points>
		<Shield_Refresh_Rate>125</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>30000</Tactical_Health>
		<Autoresolve_Health>2400</Autoresolve_Health>
		<Energy_Capacity>12000</Energy_Capacity>
		<Energy_Refresh_Rate>1125</Energy_Refresh_Rate>
		<Override_Bounty_MP>4000</Override_Bounty_MP>

	<!-- Damage - Targeting Info -->
		<Damage>55</Damage>
		<AI_Combat_Power>24000</AI_Combat_Power>

		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<Space_FOW_Reveal_Range>1500.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>1100.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>1725</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Radar_Icon_Name>i_radar_old_republic_station_4.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Layer_Z_Adjust>-150.0</Layer_Z_Adjust>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Score_Cost_Credits>10000</Score_Cost_Credits>

		<Base_Level>4</Base_Level>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

  <Death_Clone>Damage_Normal, Upgrade_Drydock_4_Death_Clone</Death_Clone>
		<Death_Explosions>Galyana_Custom_Explosion</Death_Explosions>
	</StarBase>

	<Starbase Name="Upgrade_Drydock_4E">
		<Variant_Of_Existing_Type>Upgrade_Drydock_4</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<HardPoints>
			HP_Tech_Station_Shield_Generator_L4,
			HP_Tech_Station_Hangar_L4,
			HP_Tech_Station_Supply_Dock_DUMMY,
			HP_Tech_Station_Comm_Array_DUMMY,
			HP_Tech_Station_Five_TL_01_DUMMY,
			HP_Tech_Station_Five_TL_04_DUMMY,
			HP_Tech_Station_One_TL_01,
			HP_Tech_Station_One_TL_02,
			HP_Tech_Station_One_LC_01,
			HP_Tech_Station_One_IC_01,
			HP_Tech_Station_Two_TL_01,
			HP_Tech_Station_Two_TL_02,
			HP_Tech_Station_Two_LC_01,
			HP_Tech_Station_Two_IC_01,
			HP_Tech_Station_Three_PRT_01,
			HP_Tech_Station_Three_PRT_02,
			HP_Tech_Station_Three_CCM_01,
			HP_Tech_Station_Three_CCM_02,
			HP_Tech_Station_Four_TL_01,
			HP_Tech_Station_Four_TL_02,
			HP_Tech_Station_Four_TL_03,
			HP_Tech_Station_Four_TL_04
		</HardPoints>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				ES_Level_Five_Drydock_Upgrade,
				ES_Improved_Weapons_L1_Upgrade,
				ES_Improved_Weapons_L2_Upgrade,
				ES_Improved_Weapons_L3_Upgrade,
				ES_Improved_Weapons_L4_Upgrade,
				ES_Improved_Defenses_L1_Upgrade,
				ES_Improved_Defenses_L2_Upgrade,
				ES_Improved_Defenses_L3_Upgrade,
				ES_Improved_Defenses_L4_Upgrade,
				ES_Enhanced_Satellite_Defenses_L1_Upgrade,
				ES_Enhanced_Satellite_Defenses_L2_Upgrade,
				ES_Enhanced_Satellite_Defenses_L3_Upgrade,
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Reinforced_Armor_L2_Upgrade,
				ES_Reinforced_Armor_L3_Upgrade,
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Enhanced_Reactors_L2_Upgrade,
				ES_Enhanced_Reactors_L3_Upgrade,
				ES_Increased_Supplies_L1_Upgrade,
				ES_Increased_Supplies_L2_Upgrade,
				ES_Increased_Supplies_L3_Upgrade,
				ES_Hypervelocity_Gun_Use_Upgrade,
				Mara_Jade_Ship,
<!--				Boba_Fett_Team_Space_MP,-->
				Slave_I,
<!--				Darth_Team_Space_MP,-->
				TIE_Prototype_Spawner,
				Pellaeon_Acclamator,
				Arc_Hammer,
				Accuser_Star_Destroyer,
				Admonitor_Star_Destroyer,
				Empire_Mine_Layer,
				Empire_Satellite_Constructor_Alt,
				Empire_Constructor_Alt
		</Tactical_Buildable_Objects_Multiplayer><!--Chimaera_Star_Destroyer, removed for pellaeon acclamator-->

		<Prev_Level_Base>Upgrade_Drydock_3E</Prev_Level_Base>
		<Next_Level_Base>Advanced_Drydock_E</Next_Level_Base>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Empire_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Empire_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Empire_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>EHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="TSE_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>40</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Combat_Bonus_Ability Name="TSE_Turret_Defenses_L4_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Defense_Satellite_Laser, Empire_Defense_Satellite_TurboLaser, Empire_Defense_Satellite_Missile, Empire_Defense_Satellite_Flak, Empire_Defense_Satellite_Tractor, Empire_Defense_Satellite_Interdictor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.75</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.75</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</Starbase>

	<Starbase Name="Upgrade_Drydock_4R">
		<Variant_Of_Existing_Type>Upgrade_Drydock_4</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<HardPoints>
			HP_Tech_Station_Shield_Generator_L4,
			HP_Tech_Station_Hangar_L4,
			HP_Tech_Station_Supply_Dock_DUMMY,
			HP_Tech_Station_Comm_Array_DUMMY,
			HP_Tech_Station_Five_TL_01_DUMMY,
			HP_Tech_Station_Five_TL_04_DUMMY,
			HP_Tech_Station_One_TL_01R,
			HP_Tech_Station_One_TL_02R,
			HP_Tech_Station_One_LC_01R,
			HP_Tech_Station_One_IC_01,
			HP_Tech_Station_Two_TL_01R,
			HP_Tech_Station_Two_TL_02R,
			HP_Tech_Station_Two_LC_01R,
			HP_Tech_Station_Two_IC_01,
			HP_Tech_Station_Three_PRT_01,
			HP_Tech_Station_Three_PRT_02,
			HP_Tech_Station_Three_CCM_01,
			HP_Tech_Station_Three_CCM_02,
			HP_Tech_Station_Four_TL_01R,
			HP_Tech_Station_Four_TL_02R,
			HP_Tech_Station_Four_TL_03R,
			HP_Tech_Station_Four_TL_04R
		</HardPoints>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				RS_Level_Five_Drydock_Upgrade,
				RS_Enhanced_Starbase_Shielding_L1_Upgrade,
				RS_Enhanced_Starbase_Shielding_L2_Upgrade,
				RS_Enhanced_Starbase_Shielding_L3_Upgrade,
				RS_Enhanced_Starbase_Shielding_L4_Upgrade,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Enhanced_Shielding_L2_Upgrade,
				RS_Enhanced_Shielding_L3_Upgrade,
				RS_Enhanced_Shielding_L4_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
				RS_Improved_Weapons_L2_Upgrade,
				RS_Improved_Weapons_L3_Upgrade,
				RS_Reinforced_Armor_L1_Upgrade,
				RS_Reinforced_Armor_L2_Upgrade,
				RS_Reinforced_Armor_L3_Upgrade,
				RS_Increased_Supplies_L1_Upgrade,
				RS_Increased_Supplies_L2_Upgrade,
				RS_Increased_Supplies_L3_Upgrade,
				RS_Hardened_Mines_L1_Upgrade,
				RS_Hardened_Mines_L2_Upgrade,
				RS_Hardened_Mines_L3_Upgrade,
				RS_More_Garrisons_L1_Upgrade,
				RS_Ion_Cannon_Use_Upgrade,
				Moldy_Crow,
<!--				Han_Solo_Team_Space_MP,-->
				Millennium_Falcon,
<!--				Red_Squadron,-->
				Red_Squadron_Spawner,
				Sundered_Heart,
				Moff_Falast_Star_Destroyer,
				Home_One,
				Rebel_Mine_Layer,
				Rebel_Satellite_Constructor_Alt,
				Rebel_Constructor_Alt
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Upgrade_Drydock_3R</Prev_Level_Base>
		<Next_Level_Base>Advanced_Drydock_R</Next_Level_Base>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>RHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="TSR_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>40</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Combat_Bonus_Ability Name="TSR_Turret_Defenses_L4_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Rebel_Defense_Satellite_Laser, Rebel_Defense_Satellite_TurboLaser, Rebel_Defense_Satellite_Missile, Rebel_Defense_Satellite_Torpedo, Rebel_Defense_Satellite_Repair, Rebel_Defense_Satellite_LRS</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.75</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.75</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</Starbase>

	<Starbase Name="Upgrade_Drydock_4U">
		<Variant_Of_Existing_Type>Upgrade_Drydock_4</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<HardPoints>
			HP_Tech_Station_Shield_Generator_L4,
			HP_Tech_Station_Hangar_L4,
			HP_Tech_Station_Supply_Dock_DUMMY,
			HP_Tech_Station_Comm_Array_DUMMY,
			HP_Tech_Station_Five_TL_01_DUMMY,
			HP_Tech_Station_Five_TL_04_DUMMY,
			HP_Tech_Station_One_TL_01U,
			HP_Tech_Station_One_TL_02U,
			HP_Tech_Station_One_LC_01U,
			HP_Tech_Station_One_IC_01,
			HP_Tech_Station_Two_TL_01U,
			HP_Tech_Station_Two_TL_02U,
			HP_Tech_Station_Two_LC_01U,
			HP_Tech_Station_Two_IC_01,
			HP_Tech_Station_Three_PRT_01,
			HP_Tech_Station_Three_PRT_02,
			HP_Tech_Station_Three_CCM_01,
			HP_Tech_Station_Three_CCM_02,
			HP_Tech_Station_Four_TL_01U,
			HP_Tech_Station_Four_TL_02U,
			HP_Tech_Station_Four_TL_03U,
			HP_Tech_Station_Four_TL_04U
		</HardPoints>

		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
				US_Level_Five_Drydock_Upgrade,
				US_Extort_Cash_L1_Upgrade,
				US_Extort_Cash_L2_Upgrade,
				US_Extort_Cash_L3_Upgrade,
				US_Extort_Cash_L4_Upgrade,
				US_Extort_Cash_L5_Upgrade,
				US_BlackMarket_Reactors_L1_Upgrade,
				US_BlackMarket_Reactors_L2_Upgrade,
				US_BlackMarket_Reactors_L3_Upgrade,
				US_BlackMarket_Reactors_L4_Upgrade,
				US_Upgraded_Electronics_L1_Upgrade,
				US_Upgraded_Electronics_L2_Upgrade,
				US_Upgraded_Electronics_L3_Upgrade,
				US_Carbonite_Coolant_Systems_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L2_Upgrade,
				US_Carbonite_Coolant_Systems_L3_Upgrade,
				US_Reinforced_Structure_L1_Upgrade,
				US_Reinforced_Structure_L2_Upgrade,
				US_Reinforced_Structure_L3_Upgrade,
				US_Targeting_Systems_L1_Upgrade,
				US_Targeting_Systems_L2_Upgrade,
				US_Targeting_Systems_L3_Upgrade,
				US_Cloaking_Generator_L1_Upgrade,
				US_Cloaking_Generator_L2_Upgrade,
				US_Magnetically_Sealed_Armor_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L2_Upgrade,
				US_Magnetically_Sealed_Armor_L3_Upgrade,
				US_Plasma_Cannon_Use_Upgrade,
<!--				Bossk_Team_Space_MP,-->
				Houndstooth,
<!--				IG88_Team_Space_MP,-->
				IG-2000,
				Errant_Venture,
				The_Peacebringer,
				Underworld_Mine_Layer,
				Underworld_Satellite_Constructor_Alt,
				Underworld_Constructor_Alt
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Upgrade_Drydock_3U</Prev_Level_Base>
		<Next_Level_Base>Advanced_Drydock_U</Next_Level_Base>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>UHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="TSU_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>40</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Combat_Bonus_Ability Name="TSU_Turret_Defenses_L4_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Underworld_Defense_Satellite_Plasma, Underworld_Defense_Satellite_MassDriver, Underworld_Defense_Satellite_DBM, Underworld_Defense_Satellite_Laser, Underworld_Defense_Satellite_Missile, Underworld_Defense_Satellite_Sensor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.75</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.75</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</Starbase>

	<Starbase Name="Upgrade_Drydock_4H">
		<Variant_Of_Existing_Type>Upgrade_Drydock_4</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<HardPoints>
			HP_Tech_Station_Shield_Generator_L4,
			HP_Tech_Station_Hangar_L4,
			HP_Tech_Station_Supply_Dock_DUMMY,
			HP_Tech_Station_Comm_Array_DUMMY,
			HP_Tech_Station_Five_TL_01_DUMMY,
			HP_Tech_Station_Five_TL_04_DUMMY,
			HP_Tech_Station_One_TL_01H,
			HP_Tech_Station_One_TL_02H,
			HP_Tech_Station_One_LC_01H,
			HP_Tech_Station_One_IC_01,
			HP_Tech_Station_Two_TL_01H,
			HP_Tech_Station_Two_TL_02H,
			HP_Tech_Station_Two_LC_01H,
			HP_Tech_Station_Two_IC_01,
			HP_Tech_Station_Three_PRT_01,
			HP_Tech_Station_Three_PRT_02,
			HP_Tech_Station_Three_CCM_01,
			HP_Tech_Station_Three_CCM_02,
			HP_Tech_Station_Four_TL_01H,
			HP_Tech_Station_Four_TL_02H,
			HP_Tech_Station_Four_TL_03H,
			HP_Tech_Station_Four_TL_04H
		</HardPoints>

		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
				HS_Level_Five_Drydock_Upgrade,
				HS_Improved_Defenses_L1_Upgrade,
				HS_Improved_Defenses_L2_Upgrade,
				HS_Enhanced_Starbase_Shielding_L1_Upgrade,
				HS_Enhanced_Starbase_Shielding_L2_Upgrade,
				HS_Reinforced_Structure_L1_Upgrade,
				HS_Reinforced_Structure_L2_Upgrade,
				HS_Targeting_Systems_L1_Upgrade,
				HS_Targeting_Systems_L2_Upgrade,
				HS_Improved_Weapons_L1_Upgrade,
				HS_Improved_Weapons_L2_Upgrade,
				HS_Enhanced_Shielding_L1_Upgrade,
				HS_Enhanced_Shielding_L2_Upgrade,
				HS_Reinforced_Armor_L1_Upgrade,
				HS_Reinforced_Armor_L2_Upgrade,
				HS_Enhanced_Reactors_L1_Upgrade,
				HS_Enhanced_Reactors_L2_Upgrade,
				HS_Increased_Supplies_L1_Upgrade,
				HS_Increased_Supplies_L2_Upgrade,
				HS_Increased_Supplies_L3_Upgrade,
				HS_HyperBeam_Gun_Use_Upgrade,
<!--				Xizor_Team_Space_MP,
				Nikomer_Team_Space_MP,
				Sykariius_Team_Space_MP,
				Cuarson_Team_Space_MP,
				Pestelous_Team_Space_MP,-->
				Xizor_Virago,
				Chrysaetos,
				Qatil,
				Acklay,
				Pestelous_ISD,
				Hutt_Mine_Layer,
				Hutt_Satellite_Constructor_Alt,
				Hutt_Constructor_Alt
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Upgrade_Drydock_3H</Prev_Level_Base>
		<Next_Level_Base>Advanced_Drydock_H</Next_Level_Base>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Hutt_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Pirate_Frigate</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Pirate_Frigate</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>UHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="TSH_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>40</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Combat_Bonus_Ability Name="TSH_Turret_Defenses_L4_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Flak_Beam_Turret, Hutt_Beam_Turret, Hutt_Heavy_Beam_Turret, Hutt_Defense_Satellite_Laser, Hutt_Defense_Satellite_Missile, Hutt_Defense_Satellite_Emitter</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.75</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.75</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</Starbase>

	<StarBase Name="Upgrade_Drydock_4_Death_Clone">
		<Text_ID>Galyana_Text_Upgrade_Dock_L4</Text_ID>
		<Space_Model_Name>Old_Republic_Station_Level_4_D.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask>Capital</CategoryMask>
		<Scale_Factor>0.5</Scale_Factor>
		<Death_Persistence_Duration>34</Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle>true</Should_Death_Clone_Play_Idle>
	</StarBase>

	<StarBase Name="Advanced_Drydock"><!-- Now Upgrade Drydock Level 5 -->
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Text_Upgrade_Dock_L5</Text_ID>
<!--		<Encyclopedia_Text>Galyana_Tooltip_Upgrade_Station</Encyclopedia_Text>-->
		<Encyclopedia_Text>
			Galyana_Tooltip_Upgrade_Station,
			GALYANA_CLASS_BLANK,
			STAT_A_RESEARCH_STATION_5_SHIELD,
			STAT_A_RESEARCH_STATION_5_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Research5_Income,
			Galyana_Research5_Bonus
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>OLD_REPUBLIC_STATION_LEVEL_5.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_OLD_REPUBLIC_STATION5.tga</Icon_Name>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Scale_Factor>0.5</Scale_Factor>
		<Size_Value>50</Size_Value>
		<Select_Box_Scale>2000</Select_Box_Scale>
		<Select_Box_Z_Adjust>-20</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>450</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>8000</Shield_Points>
		<Shield_Refresh_Rate>150</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>40000</Tactical_Health>
		<Autoresolve_Health>3000</Autoresolve_Health>
		<Energy_Capacity>15000</Energy_Capacity>
		<Energy_Refresh_Rate>1250</Energy_Refresh_Rate>
		<Override_Bounty_MP>5000</Override_Bounty_MP>

	<!-- Damage - Targeting Info -->
		<Damage>75</Damage>
		<AI_Combat_Power>40000</AI_Combat_Power>

		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<Space_FOW_Reveal_Range>1500.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>1200.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>1800</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Radar_Icon_Name>i_radar_old_republic_station_5.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Layer_Z_Adjust>-150.0</Layer_Z_Adjust>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Score_Cost_Credits>20000</Score_Cost_Credits>

		<Base_Level>5</Base_Level>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

  <Death_Clone>Damage_Normal, Advanced_Drydock_Death_Clone</Death_Clone>
		<Death_Explosions>Galyana_Custom_Explosion</Death_Explosions>
	</StarBase>

	<Starbase Name="Advanced_Drydock_E">
		<Variant_Of_Existing_Type>Advanced_Drydock</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<HardPoints>
			HP_Tech_Station_Shield_Generator_L4,
			HP_Tech_Station_Hangar_L4,
			HP_Tech_Station_Supply_Dock_DUMMY,
			HP_Tech_Station_Comm_Array_DUMMY,
			HP_Tech_Station_One_TL_01,
			HP_Tech_Station_One_TL_02,
			HP_Tech_Station_One_LC_01,
			HP_Tech_Station_One_IC_01,
			HP_Tech_Station_Two_TL_01,
			HP_Tech_Station_Two_TL_02,
			HP_Tech_Station_Two_LC_01,
			HP_Tech_Station_Two_IC_01,
			HP_Tech_Station_Three_PRT_01,
			HP_Tech_Station_Three_PRT_02,
			HP_Tech_Station_Three_CCM_01,
			HP_Tech_Station_Three_CCM_02,
			HP_Tech_Station_Four_TL_01,
			HP_Tech_Station_Four_TL_02,
			HP_Tech_Station_Four_TL_03,
			HP_Tech_Station_Four_TL_04,
			HP_Tech_Station_Five_TL_01,
			HP_Tech_Station_Five_TL_02,
			HP_Tech_Station_Five_TL_03,
			HP_Tech_Station_Five_TL_04
		</HardPoints>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				ES_Improved_Weapons_L1_Upgrade,
				ES_Improved_Weapons_L2_Upgrade,
				ES_Improved_Weapons_L3_Upgrade,
				ES_Improved_Weapons_L4_Upgrade,
				ES_Improved_Weapons_L5_Upgrade,
				ES_Improved_Defenses_L1_Upgrade,
				ES_Improved_Defenses_L2_Upgrade,
				ES_Improved_Defenses_L3_Upgrade,
				ES_Improved_Defenses_L4_Upgrade,
				ES_Improved_Defenses_L5_Upgrade,
				ES_Enhanced_Satellite_Defenses_L1_Upgrade,
				ES_Enhanced_Satellite_Defenses_L2_Upgrade,
				ES_Enhanced_Satellite_Defenses_L3_Upgrade,
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Reinforced_Armor_L2_Upgrade,
				ES_Reinforced_Armor_L3_Upgrade,
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Enhanced_Reactors_L2_Upgrade,
				ES_Enhanced_Reactors_L3_Upgrade,
				ES_Increased_Supplies_L1_Upgrade,
				ES_Increased_Supplies_L2_Upgrade,
				ES_Increased_Supplies_L3_Upgrade,
				ES_Hypervelocity_Gun_Use_Upgrade,
				Mara_Jade_Ship,
<!--				Boba_Fett_Team_Space_MP,-->
				Slave_I,
<!--				Darth_Team_Space_MP,-->
				TIE_Prototype_Spawner,
				Pellaeon_Acclamator,
				Arc_Hammer,
				Accuser_Star_Destroyer,
				ISD_Gorgon,
				Admonitor_Star_Destroyer,
				Empire_Mine_Layer,
				Empire_Satellite_Constructor_Alt,
				Empire_Constructor_Alt,
				Executor_Super_Star_Destroyer,
				UEAW_Eclipse
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Upgrade_Drydock_4E</Prev_Level_Base>
		<Next_Level_Base/>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Empire_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Empire_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Empire_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>EHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="TSE_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>50</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Combat_Bonus_Ability Name="TSE_Turret_Defenses_L5_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Defense_Satellite_Laser, Empire_Defense_Satellite_TurboLaser, Empire_Defense_Satellite_Missile, Empire_Defense_Satellite_Flak, Empire_Defense_Satellite_Tractor, Empire_Defense_Satellite_Interdictor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>1.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>1.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</Starbase>

	<Starbase Name="Advanced_Drydock_R">
		<Variant_Of_Existing_Type>Advanced_Drydock</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<HardPoints>
			HP_Tech_Station_Shield_Generator_L4,
			HP_Tech_Station_Hangar_L4,
			HP_Tech_Station_Supply_Dock_DUMMY,
			HP_Tech_Station_Comm_Array_DUMMY,
			HP_Tech_Station_One_TL_01R,
			HP_Tech_Station_One_TL_02R,
			HP_Tech_Station_One_LC_01R,
			HP_Tech_Station_One_IC_01,
			HP_Tech_Station_Two_TL_01R,
			HP_Tech_Station_Two_TL_02R,
			HP_Tech_Station_Two_LC_01R,
			HP_Tech_Station_Two_IC_01,
			HP_Tech_Station_Three_PRT_01,
			HP_Tech_Station_Three_PRT_02,
			HP_Tech_Station_Three_CCM_01,
			HP_Tech_Station_Three_CCM_02,
			HP_Tech_Station_Four_TL_01R,
			HP_Tech_Station_Four_TL_02R,
			HP_Tech_Station_Four_TL_03R,
			HP_Tech_Station_Four_TL_04R,
			HP_Tech_Station_Five_TL_01R,
			HP_Tech_Station_Five_TL_02R,
			HP_Tech_Station_Five_TL_03R,
			HP_Tech_Station_Five_TL_04R
		</HardPoints>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				RS_Enhanced_Starbase_Shielding_L1_Upgrade,
				RS_Enhanced_Starbase_Shielding_L2_Upgrade,
				RS_Enhanced_Starbase_Shielding_L3_Upgrade,
				RS_Enhanced_Starbase_Shielding_L4_Upgrade,
				RS_Enhanced_Starbase_Shielding_L5_Upgrade,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Enhanced_Shielding_L2_Upgrade,
				RS_Enhanced_Shielding_L3_Upgrade,
				RS_Enhanced_Shielding_L4_Upgrade,
				RS_Enhanced_Shielding_L5_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
				RS_Improved_Weapons_L2_Upgrade,
				RS_Improved_Weapons_L3_Upgrade,
				RS_Reinforced_Armor_L1_Upgrade,
				RS_Reinforced_Armor_L2_Upgrade,
				RS_Reinforced_Armor_L3_Upgrade,
				RS_Increased_Supplies_L1_Upgrade,
				RS_Increased_Supplies_L2_Upgrade,
				RS_Increased_Supplies_L3_Upgrade,
				RS_Hardened_Mines_L1_Upgrade,
				RS_Hardened_Mines_L2_Upgrade,
				RS_Hardened_Mines_L3_Upgrade,
				RS_More_Garrisons_L1_Upgrade,
				RS_Ion_Cannon_Use_Upgrade,
				Moldy_Crow,
<!--				Han_Solo_Team_Space_MP,-->
				Millennium_Falcon,
<!--				Red_Squadron,-->
				Red_Squadron_Spawner,
				Sundered_Heart,
				Moff_Falast_Star_Destroyer,
				Home_One,
				Rebel_Mine_Layer,
				Rebel_Satellite_Constructor_Alt,
				Rebel_Constructor_Alt,
				MC99_Star_Dreadnaught,
				Viscount_Calamari_Cruiser
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Upgrade_Drydock_4R</Prev_Level_Base>
		<Next_Level_Base/>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>RHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="TSR_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>50</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Combat_Bonus_Ability Name="TSR_Turret_Defenses_L5_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Rebel_Defense_Satellite_Laser, Rebel_Defense_Satellite_TurboLaser, Rebel_Defense_Satellite_Missile, Rebel_Defense_Satellite_Torpedo, Rebel_Defense_Satellite_Repair, Rebel_Defense_Satellite_LRS</Applicable_Unit_Types>
			<Health_Bonus_Percentage>1.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>1.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</Starbase>

	<Starbase Name="Advanced_Drydock_U">
		<Variant_Of_Existing_Type>Advanced_Drydock</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<HardPoints>
			HP_Tech_Station_Shield_Generator_L4,
			HP_Tech_Station_Hangar_L4,
			HP_Tech_Station_Supply_Dock_DUMMY,
			HP_Tech_Station_Comm_Array_DUMMY,
			HP_Tech_Station_One_TL_01U,
			HP_Tech_Station_One_TL_02U,
			HP_Tech_Station_One_LC_01U,
			HP_Tech_Station_One_IC_01,
			HP_Tech_Station_Two_TL_01U,
			HP_Tech_Station_Two_TL_02U,
			HP_Tech_Station_Two_LC_01U,
			HP_Tech_Station_Two_IC_01,
			HP_Tech_Station_Three_PRT_01,
			HP_Tech_Station_Three_PRT_02,
			HP_Tech_Station_Three_CCM_01,
			HP_Tech_Station_Three_CCM_02,
			HP_Tech_Station_Four_TL_01U,
			HP_Tech_Station_Four_TL_02U,
			HP_Tech_Station_Four_TL_03U,
			HP_Tech_Station_Four_TL_04U,
			HP_Tech_Station_Five_TL_01U,
			HP_Tech_Station_Five_TL_02U,
			HP_Tech_Station_Five_TL_03U,
			HP_Tech_Station_Five_TL_04U
		</HardPoints>

		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
				US_Extort_Cash_L1_Upgrade,
				US_Extort_Cash_L2_Upgrade,
				US_Extort_Cash_L3_Upgrade,
				US_Extort_Cash_L4_Upgrade,
				US_Extort_Cash_L5_Upgrade,
				US_BlackMarket_Reactors_L1_Upgrade,
				US_BlackMarket_Reactors_L2_Upgrade,
				US_BlackMarket_Reactors_L3_Upgrade,
				US_BlackMarket_Reactors_L4_Upgrade,
				US_BlackMarket_Reactors_L5_Upgrade,
				US_Upgraded_Electronics_L1_Upgrade,
				US_Upgraded_Electronics_L2_Upgrade,
				US_Upgraded_Electronics_L3_Upgrade,
				US_Carbonite_Coolant_Systems_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L2_Upgrade,
				US_Carbonite_Coolant_Systems_L3_Upgrade,
				US_Reinforced_Structure_L1_Upgrade,
				US_Reinforced_Structure_L2_Upgrade,
				US_Reinforced_Structure_L3_Upgrade,
				US_Targeting_Systems_L1_Upgrade,
				US_Targeting_Systems_L2_Upgrade,
				US_Targeting_Systems_L3_Upgrade,
				US_Cloaking_Generator_L1_Upgrade,
				US_Cloaking_Generator_L2_Upgrade,
				US_Magnetically_Sealed_Armor_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L2_Upgrade,
				US_Magnetically_Sealed_Armor_L3_Upgrade,
				US_Plasma_Cannon_Use_Upgrade,
				US_Bounty_Upgrade,
<!--				Bossk_Team_Space_MP,-->
				Houndstooth,
<!--				IG88_Team_Space_MP,-->
				IG-2000,
				Errant_Venture,
				The_Peacebringer,
				Underworld_Mine_Layer,
				Underworld_Satellite_Constructor_Alt,
				Underworld_Constructor_Alt,
				Super_Carrier,
				Malevolence
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Upgrade_Drydock_4U</Prev_Level_Base>
		<Next_Level_Base/>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>UHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="TSU_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>50</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Combat_Bonus_Ability Name="TSU_Turret_Defenses_L5_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Underworld_Defense_Satellite_Plasma, Underworld_Defense_Satellite_MassDriver, Underworld_Defense_Satellite_DBM, Underworld_Defense_Satellite_Laser, Underworld_Defense_Satellite_Missile, Underworld_Defense_Satellite_Sensor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>1.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>1.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</Starbase>

	<Starbase Name="Advanced_Drydock_H">
		<Variant_Of_Existing_Type>Advanced_Drydock</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<HardPoints>
			HP_Tech_Station_Shield_Generator_L4,
			HP_Tech_Station_Hangar_L4,
			HP_Tech_Station_Supply_Dock_DUMMY,
			HP_Tech_Station_Comm_Array_DUMMY,
			HP_Tech_Station_One_TL_01H,
			HP_Tech_Station_One_TL_02H,
			HP_Tech_Station_One_LC_01H,
			HP_Tech_Station_One_IC_01,
			HP_Tech_Station_Two_TL_01H,
			HP_Tech_Station_Two_TL_02H,
			HP_Tech_Station_Two_LC_01H,
			HP_Tech_Station_Two_IC_01,
			HP_Tech_Station_Three_PRT_01,
			HP_Tech_Station_Three_PRT_02,
			HP_Tech_Station_Three_CCM_01,
			HP_Tech_Station_Three_CCM_02,
			HP_Tech_Station_Four_TL_01H,
			HP_Tech_Station_Four_TL_02H,
			HP_Tech_Station_Four_TL_03H,
			HP_Tech_Station_Four_TL_04H,
			HP_Tech_Station_Five_TL_01H,
			HP_Tech_Station_Five_TL_02H,
			HP_Tech_Station_Five_TL_03H,
			HP_Tech_Station_Five_TL_04H
		</HardPoints>

		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
				HS_Improved_Defenses_L1_Upgrade,
				HS_Improved_Defenses_L2_Upgrade,
				HS_Enhanced_Starbase_Shielding_L1_Upgrade,
				HS_Enhanced_Starbase_Shielding_L2_Upgrade,
				HS_Reinforced_Structure_L1_Upgrade,
				HS_Reinforced_Structure_L2_Upgrade,
				HS_Targeting_Systems_L1_Upgrade,
				HS_Targeting_Systems_L2_Upgrade,
				HS_Improved_Weapons_L1_Upgrade,
				HS_Improved_Weapons_L2_Upgrade,
				HS_Improved_Weapons_L3_Upgrade,
				HS_Enhanced_Shielding_L1_Upgrade,
				HS_Enhanced_Shielding_L2_Upgrade,
				HS_Enhanced_Shielding_L3_Upgrade,
				HS_Reinforced_Armor_L1_Upgrade,
				HS_Reinforced_Armor_L2_Upgrade,
				HS_Reinforced_Armor_L3_Upgrade,
				HS_Enhanced_Reactors_L1_Upgrade,
				HS_Enhanced_Reactors_L2_Upgrade,
				HS_Enhanced_Reactors_L3_Upgrade,
				HS_Increased_Supplies_L1_Upgrade,
				HS_Increased_Supplies_L2_Upgrade,
				HS_Increased_Supplies_L3_Upgrade,
				HS_HyperBeam_Gun_Use_Upgrade,
<!--				Xizor_Team_Space_MP,
				Nikomer_Team_Space_MP,
				Sykariius_Team_Space_MP,
				Cuarson_Team_Space_MP,
				Pestelous_Team_Space_MP,-->
				Xizor_Virago,
				Chrysaetos,
				Qatil,
				Acklay,
				Pestelous_ISD,
				Galyana_SSD,
				Hutt_Mine_Layer,
				Hutt_Satellite_Constructor_Alt,
				Hutt_Constructor_Alt,
				SternenKreuzer,
				Chronoscepter
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Upgrade_Drydock_4H</Prev_Level_Base>
		<Next_Level_Base/>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Hutt_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Pirate_Frigate</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Pirate_Frigate</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>UHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="TSH_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>50</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Combat_Bonus_Ability Name="TSH_Turret_Defenses_L5_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Flak_Beam_Turret, Hutt_Beam_Turret, Hutt_Heavy_Beam_Turret, Hutt_Defense_Satellite_Laser, Hutt_Defense_Satellite_Missile, Hutt_Defense_Satellite_Emitter</Applicable_Unit_Types>
			<Health_Bonus_Percentage>1.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>1.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</Starbase>

	<StarBase Name="Advanced_Drydock_Death_Clone">
		<Text_ID>Galyana_Text_Upgrade_Dock_L5</Text_ID>
		<Space_Model_Name>Old_Republic_Station_Level_5_D.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask>Capital</CategoryMask>
		<Scale_Factor>0.5</Scale_Factor>
		<Death_Persistence_Duration>34</Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle>true</Should_Death_Clone_Play_Idle>
	</StarBase>


<!-- Tournament Space Variant Starbases -->
<!-- Research Stations are provided via map marker and are not buildable in tournament play -->
<!-- Defense Stations are disabled -->
	<StarBase Name="Tournament_Rebel_Star_Base_1">
		<Variant_Of_Existing_Type>Skirmish_Rebel_Star_Base_1</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION1,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_1_SHIELD,
			STAT_R_MAIN_STATION_1_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station1_Income,
			Galyana_SupplyD1_Income,
			Galyana_Station1_Bonus
		</Encyclopedia_Text>
		<Radar_Icon_Name>i_radar_station1_r_T.tga</Radar_Icon_Name>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				Z95_Headhunter_Rebel_Squadron,
				Rebel_X-Wing_Squadron,
				Y-Wing_Squadron,
				Corellian_Corvette,
				Venator_Cruiser,
				RST_Level_Two_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base/>
		<Next_Level_Base>Tournament_Rebel_Star_Base_2</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="R_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="R_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>30</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Tournament_Rebel_Star_Base_1</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="R_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Tournament_Rebel_Star_Base_2">
		<Variant_Of_Existing_Type>Skirmish_Rebel_Star_Base_2</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_2_SHIELD,
			STAT_R_MAIN_STATION_2_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station2_Income,
			Galyana_SupplyD2_Income,
			Galyana_Station2_Bonus
		</Encyclopedia_Text>
		<Radar_Icon_Name>i_radar_station2_r_T.tga</Radar_Icon_Name>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				Z95_Headhunter_Rebel_Squadron,
				Rebel_X-Wing_Squadron,
				A_Wing_Squadron,
				Y-Wing_Squadron,
				Corellian_Corvette,
				Corellian_Gunboat,
				Venator_Cruiser,
<!--				Nebulon_B_Frigate_Hospital,-->
				Nebulon_B_Frigate,
				RST_Level_Three_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Rebel_Star_Base_1</Prev_Level_Base>
		<Next_Level_Base>Tournament_Rebel_Star_Base_3</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="R_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="R_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>60</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Tournament_Rebel_Star_Base_2</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="R_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="R_AsteroidMine_Defenses_L2_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Rebel_Mineral_Extractor, Rebel_Mineral_Extractor_Armored, Rebel_Mineral_Extractor_Defense</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.20</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.20</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Tournament_Rebel_Star_Base_3">
		<Variant_Of_Existing_Type>Skirmish_Rebel_Star_Base_3</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION3,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_3_SHIELD,
			STAT_R_MAIN_STATION_3_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station3_Income,
			Galyana_SupplyD3_Income,
			Galyana_Station3_Bonus
		</Encyclopedia_Text>
		<Radar_Icon_Name>i_radar_station3_r_T.tga</Radar_Icon_Name>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				Z95_Headhunter_Rebel_Squadron,
				Rebel_X-Wing_Squadron,
				A_Wing_Squadron,
				UEAW_EWing_Squadron,
				Y-Wing_Squadron,
				B-Wing_Squadron,
				Corellian_Corvette,
				Corellian_Gunboat,
				Venator_Cruiser,
<!--				Nebulon_B_Frigate_Hospital,-->
				Nebulon_B_Frigate,
				Nebulon_B2_Frigate,
				Alliance_Assault_Frigate,
				RST_Level_Four_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Rebel_Star_Base_2</Prev_Level_Base>
		<Next_Level_Base>Tournament_Rebel_Star_Base_4</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="R_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="R_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>90</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Tournament_Rebel_Star_Base_3</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="R_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="R_AsteroidMine_Defenses_L3_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Rebel_Mineral_Extractor, Rebel_Mineral_Extractor_Armored, Rebel_Mineral_Extractor_Defense</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.30</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.30</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Tournament_Rebel_Star_Base_4">
		<Variant_Of_Existing_Type>Skirmish_Rebel_Star_Base_4</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION4,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_4_SHIELD,
			STAT_R_MAIN_STATION_4_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station4_Income,
			Galyana_SupplyD4_Income,
			Galyana_Station4_Bonus
		</Encyclopedia_Text>
		<Radar_Icon_Name>i_radar_station4_r_T.tga</Radar_Icon_Name>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				Z95_Headhunter_Rebel_Squadron,
				Rebel_X-Wing_Squadron,
				A_Wing_Squadron,
				UEAW_EWing_Squadron,
				Y-Wing_Squadron,
				B-Wing_Squadron,
				Corellian_Corvette,
				Corellian_Gunboat,
				Marauder_Missile_Cruiser,
				Venator_Cruiser,
<!--				Nebulon_B_Frigate_Hospital,-->
				Nebulon_B_Frigate,
				Nebulon_B2_Frigate,
				MC30_Frigate,
				Alliance_Assault_Frigate,
				Nebulon_C_Frigate,
				RST_Level_Five_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Rebel_Star_Base_3</Prev_Level_Base>
		<Next_Level_Base>Tournament_Rebel_Star_Base_5</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="R_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>40</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="R_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>120</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Tournament_Rebel_Star_Base_4</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="R_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="R_AsteroidMine_Defenses_L4_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Rebel_Mineral_Extractor, Rebel_Mineral_Extractor_Armored, Rebel_Mineral_Extractor_Defense</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.40</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.40</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Tournament_Rebel_Star_Base_5">
		<Variant_Of_Existing_Type>Skirmish_Rebel_Star_Base_5</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION5,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_5_SHIELD,
			STAT_R_MAIN_STATION_5_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station5_Income,
			Galyana_SupplyD5_Income,
			Galyana_Station5_Bonus
		</Encyclopedia_Text>
		<Radar_Icon_Name>i_radar_station5_r_T.tga</Radar_Icon_Name>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				RST_Damage_Control_Starbase_Upgrade,
				Z95_Headhunter_Rebel_Squadron,
				Rebel_X-Wing_Squadron,
				A_Wing_Squadron,
				UEAW_EWing_Squadron,
				Y-Wing_Squadron,
				B-Wing_Squadron,
				Corellian_Corvette,
				Corellian_Gunboat,
				Marauder_Missile_Cruiser,
				Venator_Cruiser,
<!--				Nebulon_B_Frigate_Hospital,-->
				Nebulon_B_Frigate,
				Nebulon_B2_Frigate,
				MC30_Frigate,
				Alliance_Assault_Frigate,
				Nebulon_C_Frigate,
				UEAW_Nebula_SD,
				MC80_LibertyType,
				MC80_HomeOneType
		</Tactical_Buildable_Objects_Multiplayer>


		<Prev_Level_Base>Tournament_Rebel_Star_Base_4</Prev_Level_Base>
		<Next_Level_Base>Tournament_Rebel_Star_Base_5_DC</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="R_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>50</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="R_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>150</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Tournament_Rebel_Star_Base_5</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="R_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="R_AsteroidMine_Defenses_L5_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Rebel_Mineral_Extractor, Rebel_Mineral_Extractor_Armored, Rebel_Mineral_Extractor_Defense</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.5</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.5</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Tournament_Rebel_Star_Base_5_DC">
		<Variant_Of_Existing_Type>Skirmish_Rebel_Star_Base_5_DC</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION5,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_5_SHIELD,
			STAT_R_MAIN_STATION_5_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station5_Income,
			Galyana_SupplyD5_Income,
			Galyana_Station5_Bonus
		</Encyclopedia_Text>
		<Radar_Icon_Name>i_radar_station5_r_T.tga</Radar_Icon_Name>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				Z95_Headhunter_Rebel_Squadron,
				Rebel_X-Wing_Squadron,
				A_Wing_Squadron,
				UEAW_EWing_Squadron,
				Y-Wing_Squadron,
				B-Wing_Squadron,
				Corellian_Corvette,
				Corellian_Gunboat,
				Marauder_Missile_Cruiser,
				Venator_Cruiser,
<!--				Nebulon_B_Frigate_Hospital,-->
				Nebulon_B_Frigate,
				Nebulon_B2_Frigate,
				MC30_Frigate,
				Alliance_Assault_Frigate,
				Nebulon_C_Frigate,
				UEAW_Nebula_SD,
				MC80_LibertyType,
				MC80_HomeOneType
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Rebel_Star_Base_5</Prev_Level_Base>
		<Next_Level_Base/>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="R_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>50</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="R_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>150</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Tournament_Rebel_Star_Base_5_DC</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="R_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="R_AsteroidMine_Defenses_L5A_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Rebel_Mineral_Extractor, Rebel_Mineral_Extractor_Armored, Rebel_Mineral_Extractor_Defense</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.5</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.5</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Tournament_Empire_Star_Base_1">
		<Variant_Of_Existing_Type>Skirmish_Empire_Star_Base_1</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION1,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_1_SHIELD,
			STAT_E_MAIN_STATION_1_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station1_Income,
			Galyana_SupplyD1_Income,
			Galyana_Station1_Bonus
		</Encyclopedia_Text>
		<Radar_Icon_Name>i_radar_station1_e_T.tga</Radar_Icon_Name>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				TIE_Fighter_Squadron,
				UEAW_Tie_Droid_Squadron,
				TIE_Bomber_Squadron,
				Tartan_Patrol_Cruiser,
				Dreadnaught_Heavy_Cruiser,
				EST_Level_Two_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base/>
		<Next_Level_Base>Tournament_Empire_Star_Base_2</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="E_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="E_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>30</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Tournament_Empire_Star_Base_1</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="E_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Tournament_Empire_Star_Base_2">
		<Variant_Of_Existing_Type>Skirmish_Empire_Star_Base_2</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_2_SHIELD,
			STAT_E_MAIN_STATION_2_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station2_Income,
			Galyana_SupplyD2_Income,
			Galyana_Station2_Bonus
		</Encyclopedia_Text>
		<Radar_Icon_Name>i_radar_station2_e_T.tga</Radar_Icon_Name>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				TIE_Scout_Squadron,
				TIE_Fighter_Squadron,
				UEAW_Tie_Droid_Squadron,
				TIE_Interceptor_Squadron,
				TIE_Bomber_Squadron,
				UEAW_Assault_Gunboat_Squadron,
				Tartan_Patrol_Cruiser,
				Dreadnaught_Heavy_Cruiser,
				Acclamator_Assault_Ship,
				EST_Level_Three_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Empire_Star_Base_1</Prev_Level_Base>
		<Next_Level_Base>Tournament_Empire_Star_Base_3</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="E_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="E_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>60</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Tournament_Empire_Star_Base_2</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="E_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="E_AsteroidMine_Defenses_L2_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Mineral_Extractor, Empire_Mineral_Extractor_Armored</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.20</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Tournament_Empire_Star_Base_3">
		<Variant_Of_Existing_Type>Skirmish_Empire_Star_Base_3</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION3,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_3_SHIELD,
			STAT_E_MAIN_STATION_3_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station3_Income,
			Galyana_SupplyD3_Income,
			Galyana_Station3_Bonus
		</Encyclopedia_Text>
		<Radar_Icon_Name>i_radar_station3_e_T.tga</Radar_Icon_Name>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				TIE_Scout_Squadron,
				TIE_Fighter_Squadron,
				UEAW_Tie_Droid_Squadron,
				TIE_Phantom_Squadron,
				TIE_Interceptor_Squadron,
				UEAW_TIE_Advanced_Squadron,
				TIE_Bomber_Squadron,
				UEAW_Assault_Gunboat_Squadron,
				Tartan_Patrol_Cruiser,
				Dreadnaught_Heavy_Cruiser,
				Acclamator_Assault_Ship,
				Acclamator_Assault_Ship_Class_II,
				Interdictor_Cruiser,
				Victory_Destroyer,
				EST_Level_Four_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Empire_Star_Base_2</Prev_Level_Base>
		<Next_Level_Base>Tournament_Empire_Star_Base_4</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="E_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="E_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>90</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Tournament_Empire_Star_Base_3</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="E_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="E_AsteroidMine_Defenses_L3_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Mineral_Extractor, Empire_Mineral_Extractor_Armored</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.30</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Tournament_Empire_Star_Base_4">
		<Variant_Of_Existing_Type>Skirmish_Empire_Star_Base_4</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION4,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_4_SHIELD,
			STAT_E_MAIN_STATION_4_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station4_Income,
			Galyana_SupplyD4_Income,
			Galyana_Station4_Bonus
		</Encyclopedia_Text>
		<Radar_Icon_Name>i_radar_station4_e_T.tga</Radar_Icon_Name>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				TIE_Scout_Squadron,
				TIE_Fighter_Squadron,
				UEAW_Tie_Droid_Squadron,
				TIE_Phantom_Squadron,
				TIE_Interceptor_Squadron,
				UEAW_TIE_Advanced_Squadron,
				TIE_Bomber_Squadron,
				UEAW_Assault_Gunboat_Squadron,
				TIE_Defender_Squadron,
				Tartan_Patrol_Cruiser,
				Broadside_Class_Cruiser,
				Dreadnaught_Heavy_Cruiser,
				Acclamator_Assault_Ship,
				Acclamator_Assault_Ship_Class_II,
				Interdictor_Cruiser,
				Vinterdictor_Cruiser,
				Victory_Destroyer,
				Escort_Carrier,
				EST_Level_Five_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Empire_Star_Base_3</Prev_Level_Base>
		<Next_Level_Base>Tournament_Empire_Star_Base_5</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="E_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>40</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="E_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>120</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Tournament_Empire_Star_Base_4</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="E_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="E_AsteroidMine_Defenses_L4_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Mineral_Extractor, Empire_Mineral_Extractor_Armored</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.40</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Tournament_Empire_Star_Base_5">
		<Variant_Of_Existing_Type>Skirmish_Empire_Star_Base_5</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION5,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_5_SHIELD,
			STAT_E_MAIN_STATION_5_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station5_Income,
			Galyana_SupplyD5_Income,
			Galyana_Station5_Bonus
		</Encyclopedia_Text>
		<Radar_Icon_Name>i_radar_station5_e_T.tga</Radar_Icon_Name>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				TIE_Bomb_Squadron,
				TIE_Scout_Squadron,
				TIE_Fighter_Squadron,
				UEAW_Tie_Droid_Squadron,
				TIE_Phantom_Squadron,
				TIE_Interceptor_Squadron,
				UEAW_TIE_Advanced_Squadron,
				TIE_Bomber_Squadron,
				UEAW_Assault_Gunboat_Squadron,
				TIE_Defender_Squadron,
				Tartan_Patrol_Cruiser,
				Broadside_Class_Cruiser,
				Dreadnaught_Heavy_Cruiser,
				Acclamator_Assault_Ship,
				Acclamator_Assault_Ship_Class_II,
				Interdictor_Cruiser,
				Vinterdictor_Cruiser,
				Victory_Destroyer,
				Escort_Carrier,
				Star_Destroyer,
				Star_Destroyer_Class_II,
				EST_Flak_Defenses
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Empire_Star_Base_4</Prev_Level_Base>
		<Next_Level_Base>Tournament_Empire_Star_Base_5_Beam</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="E_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>50</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="E_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>150</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Tournament_Empire_Star_Base_5</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="E_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="E_AsteroidMine_Defenses_L5_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Mineral_Extractor, Empire_Mineral_Extractor_Armored</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.5</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Tournament_Empire_Star_Base_5_Beam">
		<Variant_Of_Existing_Type>Skirmish_Empire_Star_Base_5_Beam</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION5,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_5_SHIELD,
			STAT_E_MAIN_STATION_6_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station5_Income,
			Galyana_SupplyD5_Income,
			Galyana_Station5_Bonus
		</Encyclopedia_Text>
		<Radar_Icon_Name>i_radar_station5_e_T.tga</Radar_Icon_Name>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				TIE_Bomb_Squadron,
				TIE_Scout_Squadron,
				TIE_Fighter_Squadron,
				UEAW_Tie_Droid_Squadron,
				TIE_Phantom_Squadron,
				TIE_Interceptor_Squadron,
				UEAW_TIE_Advanced_Squadron,
				TIE_Bomber_Squadron,
				UEAW_Assault_Gunboat_Squadron,
				TIE_Defender_Squadron,
				Tartan_Patrol_Cruiser,
				Broadside_Class_Cruiser,
				Dreadnaught_Heavy_Cruiser,
				Acclamator_Assault_Ship,
				Acclamator_Assault_Ship_Class_II,
				Interdictor_Cruiser,
				Vinterdictor_Cruiser,
				Victory_Destroyer,
				Escort_Carrier,
				Star_Destroyer,
				Star_Destroyer_Class_II,
				Star_Destroyer_Class_III
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Empire_Star_Base_5</Prev_Level_Base>
		<Next_Level_Base/>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="E_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>50</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="E_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>150</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Tournament_Empire_Star_Base_5_Beam</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="E_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="E_AsteroidMine_Defenses_L5A_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Mineral_Extractor, Empire_Mineral_Extractor_Armored</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.5</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Tournament_Underworld_Star_Base_1">
		<Variant_Of_Existing_Type>Skirmish_Underworld_Star_Base_1</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION1,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_1_SHIELD,
			STAT_U_MAIN_STATION_1_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station1_Income,
			Galyana_SupplyD1_Income,
			Galyana_Station1_Bonus
		</Encyclopedia_Text>
		<Radar_Icon_Name>i_radar_station1_u_T.tga</Radar_Icon_Name>

		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
				StarViper_Squadron,
				Skipray_Squadron,
				Pinance_Heavy_Corvette,
				UST_Level_Two_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base/>
		<Next_Level_Base>Tournament_Underworld_Star_Base_2</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="U_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="U_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>30</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Tournament_Underworld_Star_Base_1</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="U_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Tournament_Underworld_Star_Base_2">
		<Variant_Of_Existing_Type>Skirmish_Underworld_Star_Base_2</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_2_SHIELD,
			STAT_U_MAIN_STATION_2_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station2_Income,
			Galyana_SupplyD2_Income,
			Galyana_Station2_Bonus
		</Encyclopedia_Text>
		<Radar_Icon_Name>i_radar_station1_u_T.tga</Radar_Icon_Name>

		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
				Prowler-B_Squadron,
				StarViper_Squadron,
				Skipray_Squadron,
				Crusader_Gunship,
				Pinance_Heavy_Corvette,
				Recusant_Destroyer,
				Interceptor4_Frigate,
				UST_Level_Three_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Underworld_Star_Base_1</Prev_Level_Base>
		<Next_Level_Base>Tournament_Underworld_Star_Base_3</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="U_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="U_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>60</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Tournament_Underworld_Star_Base_2</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="U_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="U_AsteroidMine_Defenses_L2_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Underworld_Mineral_Extractor, Underworld_Mineral_Extractor_Armored</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.20</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Tournament_Underworld_Star_Base_3">
		<Variant_Of_Existing_Type>Skirmish_Underworld_Star_Base_3</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION3,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_3_SHIELD,
			STAT_U_MAIN_STATION_3_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station3_Income,
			Galyana_SupplyD3_Income,
			Galyana_Station3_Bonus
		</Encyclopedia_Text>
		<Radar_Icon_Name>i_radar_station3_u_T.tga</Radar_Icon_Name>

		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
				Prowler-B_Squadron,
				StarViper_Squadron,
				UEAW_Aggressor_Squadron,
				Skipray_Squadron,
				Crusader_Gunship,
				Pinance_Heavy_Corvette,
				Recusant_Destroyer,
				Interceptor4_Frigate,
				Munificent_Frigate,
				Vengeance_Frigate,
				UST_Level_Four_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Underworld_Star_Base_2</Prev_Level_Base>
		<Next_Level_Base>Tournament_Underworld_Star_Base_4</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="U_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="U_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>90</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Tournament_Underworld_Star_Base_3</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="U_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="U_AsteroidMine_Defenses_L3_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Underworld_Mineral_Extractor, Underworld_Mineral_Extractor_Armored</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.30</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Tournament_Underworld_Star_Base_4">
		<Variant_Of_Existing_Type>Skirmish_Underworld_Star_Base_4</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION4,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_4_SHIELD,
			STAT_U_MAIN_STATION_4_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station4_Income,
			Galyana_SupplyD4_Income,
			Galyana_Station4_Bonus
		</Encyclopedia_Text>
		<Radar_Icon_Name>i_radar_station4_u_T.tga</Radar_Icon_Name>

		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
				Prowler-B_Squadron,
				StarViper_Squadron,
				UEAW_Aggressor_Squadron,
				Skipray_Squadron,
				Crusader_Gunship,
				Pinance_Heavy_Corvette,
				Recusant_Destroyer,
				Interceptor4_Frigate,
				Munificent_Frigate,
				Pelleaon_Star_Destroyer,
				Vengeance_Frigate,
				Orion_Dreadnaught,
				UST_Level_Five_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Underworld_Star_Base_3</Prev_Level_Base>
		<Next_Level_Base>Tournament_Underworld_Star_Base_5</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="U_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>40</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="U_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>120</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Tournament_Underworld_Star_Base_4</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="U_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="U_AsteroidMine_Defenses_L4_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Underworld_Mineral_Extractor, Underworld_Mineral_Extractor_Armored</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.40</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Tournament_Underworld_Star_Base_5">
		<Variant_Of_Existing_Type>Skirmish_Underworld_Star_Base_5</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION5,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_5_SHIELD,
			STAT_U_MAIN_STATION_5_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station5_Income,
			Galyana_SupplyD5_Income,
			Galyana_Station5_Bonus
		</Encyclopedia_Text>
		<Radar_Icon_Name>i_radar_station5_u_T.tga</Radar_Icon_Name>

		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
				Prowler-B_Squadron,
				StarViper_Squadron,
				UEAW_Aggressor_Squadron,
				Skipray_Squadron,
				Crusader_Gunship,
				Pinance_Heavy_Corvette,
				Recusant_Destroyer,
				Interceptor4_Frigate,
				Munificent_Frigate,
				Pelleaon_Star_Destroyer,
				Vengeance_Frigate,
				Orion_Dreadnaught,
				Krayt_Class_Destroyer,
				Kedalbe_Battleship,
				Lucrehulk_Battleship
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Underworld_Star_Base_4</Prev_Level_Base>
		<Next_Level_Base/>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="U_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>50</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="U_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>150</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Tournament_Underworld_Star_Base_5</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="U_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="U_AsteroidMine_Defenses_L5_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Underworld_Mineral_Extractor, Underworld_Mineral_Extractor_Armored</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.5</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Tournament_Hutt_Base_1">
		<Variant_Of_Existing_Type>Skirmish_Hutt_Base_1</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION1,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_1_SHIELD,
			STAT_H_MAIN_STATION_1_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station1_Income,
			Galyana_SupplyD1_Income,
			Galyana_Station1_Bonus
		</Encyclopedia_Text>
		<Radar_Icon_Name>i_radar_station1_p_T.tga</Radar_Icon_Name>

		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
				Hutt_VWing_Squadron,
				Z95_Headhunter_Hutts_Squadron,
				Gallofree_Corvette,
				Hutt_Dreadnaught,
				HST_Level_Two_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base/>
		<Next_Level_Base>Tournament_Hutt_Base_2</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="H_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="H_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>30</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Tournament_Hutt_Base_1</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="H_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Tournament_Hutt_Base_2">
		<Variant_Of_Existing_Type>Skirmish_Hutt_Base_2</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_2_SHIELD,
			STAT_H_MAIN_STATION_2_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station2_Income,
			Galyana_SupplyD2_Income,
			Galyana_Station2_Bonus
		</Encyclopedia_Text>
		<Radar_Icon_Name>i_radar_station1_p_T.tga</Radar_Icon_Name>

		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
				Viper_Squadron,
				Hutt_VWing_Squadron,
				Hutt_Pirate_Fighter_Squadron,
				Z95_Headhunter_Hutts_Squadron,
				Gallofree_Corvette,
				ShadowClaw_Corvette,
				Hutt_Dreadnaught,
				Illuminator_Frigate,
				HST_Level_Three_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Hutt_Base_1</Prev_Level_Base>
		<Next_Level_Base>Tournament_Hutt_Base_3</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="H_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="H_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>60</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Tournament_Hutt_Base_2</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="H_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="H_AsteroidMine_Defenses_L2_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Mineral_Extractor, Hutt_Mineral_Extractor_Armored</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.20</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.20</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Tournament_Hutt_Base_3">
		<Variant_Of_Existing_Type>Skirmish_Hutt_Base_3</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION3,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_3_SHIELD,
			STAT_H_MAIN_STATION_3_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station3_Income,
			Galyana_SupplyD3_Income,
			Galyana_Station3_Bonus
		</Encyclopedia_Text>
		<Radar_Icon_Name>i_radar_station1_p_T.tga</Radar_Icon_Name>

		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
				Viper_Squadron,
				Hutt_VWing_Squadron,
				Hutt_Pirate_Fighter_Squadron,
				Mirage_Squadron,
				Z95_Headhunter_Hutts_Squadron,
				Aqulamator_Bomber_Squadron,
				Gallofree_Corvette,
				ShadowClaw_Corvette,
				Kavadonia_Corvette,
				Hutt_Dreadnaught,
				Illuminator_Frigate,
				Hutt_Pirate_Frigate,
				Executor_Frigate,
				HST_Level_Four_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Hutt_Base_2</Prev_Level_Base>
		<Next_Level_Base>Tournament_Hutt_Base_4</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="H_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>30</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="H_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>90</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Tournament_Hutt_Base_3</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="H_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="H_AsteroidMine_Defenses_L3_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Mineral_Extractor, Hutt_Mineral_Extractor_Armored</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.30</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.30</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Tournament_Hutt_Base_4">
		<Variant_Of_Existing_Type>Skirmish_Hutt_Base_4</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION4,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_4_SHIELD,
			STAT_H_MAIN_STATION_4_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station4_Income,
			Galyana_SupplyD4_Income,
			Galyana_Station4_Bonus
		</Encyclopedia_Text>
		<Radar_Icon_Name>i_radar_station1_p_T.tga</Radar_Icon_Name>

		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
				Viper_Squadron,
				Hutt_VWing_Squadron,
				Hutt_Pirate_Fighter_Squadron,
				Mirage_Squadron,
				Z95_Headhunter_Hutts_Squadron,
				Aqulamator_Bomber_Squadron,
				Gallofree_Corvette,
				ShadowClaw_Corvette,
				Kavadonia_Corvette,
				MC30_ION_Frigate,
				Ultor_Beam_Cruiser,
				Hutt_Dreadnaught,
				Illuminator_Frigate,
				Hutt_Pirate_Frigate,
				Kavadonian_Interceptor_Frigate,
				Executor_Frigate,
				Hutt_Eclipse,
				Gladiator_Cruiser,
				HST_Level_Five_Starbase_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Hutt_Base_3</Prev_Level_Base>
		<Next_Level_Base>Tournament_Hutt_Base_5</Next_Level_Base>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="H_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>40</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="H_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>120</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Tournament_Hutt_Base_4</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="H_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="H_AsteroidMine_Defenses_L4_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Mineral_Extractor, Hutt_Mineral_Extractor_Armored</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.40</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.40</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<StarBase Name="Tournament_Hutt_Base_5">
		<Variant_Of_Existing_Type>Skirmish_Hutt_Base_5</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION5,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_5_SHIELD,
			STAT_H_MAIN_STATION_5_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station5_Income,
			Galyana_SupplyD5_Income,
			Galyana_Station5_Bonus
		</Encyclopedia_Text>
		<Radar_Icon_Name>i_radar_station1_p_T.tga</Radar_Icon_Name>

		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
				Viper_Squadron,
				Hutt_VWing_Squadron,
				Hutt_Pirate_Fighter_Squadron,
				Mirage_Squadron,
				Z95_Headhunter_Hutts_Squadron,
				Aqulamator_Bomber_Squadron,
				Gallofree_Corvette,
				ShadowClaw_Corvette,
				Kavadonia_Corvette,
				MC30_ION_Frigate,
				Ultor_Beam_Cruiser,
				Hutt_Dreadnaught,
				Illuminator_Frigate,
				Hutt_Pirate_Frigate,
				Kavadonian_Interceptor_Frigate,
				Executor_Frigate,
				Hutt_Eclipse,
				Gladiator_Cruiser,
				Centurion_Destroyer,
				Venator_SD
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Hutt_Base_4</Prev_Level_Base>
		<Next_Level_Base/>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="H_Starbase_Income_Stream">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Base_Income_Value>50</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<Income_Stream_Mod_Ability Name="H_Supply_Dock_Income_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>150</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>0</Stacking_Category>
			<Target_Stream_Source>Tournament_Hutt_Base_5</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Enable_Radar_Ability Name="H_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Initially_Enabled>No</Initially_Enabled>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Combat_Bonus_Ability Name="H_AsteroidMine_Defenses_L5_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Mineral_Extractor, Hutt_Mineral_Extractor_Armored</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.5</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.5</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</StarBase>

	<Starbase Name="Tournament_Upgrade_Drydock_1E">
		<Variant_Of_Existing_Type>Upgrade_Drydock_1E</Variant_Of_Existing_Type>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				EST_Level_Two_Drydock_Upgrade,
				ES_Improved_Weapons_L1_Upgrade,
				ES_Improved_Defenses_L1_Upgrade,
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Increased_Supplies_L1_Upgrade,
				ES_Increased_Cargo_L1_Upgrade,
				Mara_Jade_Ship
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base/>
		<Next_Level_Base>Tournament_Upgrade_Drydock_2E</Next_Level_Base>

<!--		<Destruction_Survivors>
			Despawn_E_AsteroidMine_Upgrades, 1.0
		</Destruction_Survivors>-->
	</Starbase>

	<Starbase Name="Tournament_Upgrade_Drydock_1R">
		<Variant_Of_Existing_Type>Upgrade_Drydock_1R</Variant_Of_Existing_Type>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				RST_Level_Two_Drydock_Upgrade,
				RS_Enhanced_Starbase_Shielding_L1_Upgrade,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Reinforced_Armor_L1_Upgrade,
				RS_Increased_Supplies_L1_Upgrade,
				RS_Hardened_Mines_L1_Upgrade,
				Moldy_Crow
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base/>
		<Next_Level_Base>Tournament_Upgrade_Drydock_2R</Next_Level_Base>

<!--		<Destruction_Survivors>
			Despawn_R_AsteroidMine_Upgrades, 1.0
		</Destruction_Survivors>-->
	</Starbase>

	<Starbase Name="Tournament_Upgrade_Drydock_1U">
		<Variant_Of_Existing_Type>Upgrade_Drydock_1U</Variant_Of_Existing_Type>

		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
				UST_Level_Two_Drydock_Upgrade,
				US_Extort_Cash_L1_Upgrade,
				US_BlackMarket_Reactors_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L1_Upgrade,
				US_Reinforced_Structure_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L1_Upgrade,
<!--				Bossk_Team_Space_MP,-->
				Houndstooth
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base/>
		<Next_Level_Base>Tournament_Upgrade_Drydock_2U</Next_Level_Base>

<!--		<Destruction_Survivors>
			Despawn_U_AsteroidMine_Upgrades, 1.0
		</Destruction_Survivors>-->
	</Starbase>

	<Starbase Name="Tournament_Upgrade_Drydock_1H">
		<Variant_Of_Existing_Type>Upgrade_Drydock_1H</Variant_Of_Existing_Type>

		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
				HST_Level_Two_Drydock_Upgrade,
				HS_Improved_Weapons_L1_Upgrade,
				HS_Enhanced_Shielding_L1_Upgrade,
				HS_Reinforced_Armor_L1_Upgrade,
				HS_Enhanced_Reactors_L1_Upgrade,
				HS_Increased_Supplies_L1_Upgrade,
<!--				Xizor_Team_Space_MP-->
				Xizor_Virago
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base/>
		<Next_Level_Base>Tournament_Upgrade_Drydock_2H</Next_Level_Base>

<!--		<Destruction_Survivors>
			Despawn_H_AsteroidMine_Upgrades, 1.0
		</Destruction_Survivors>-->
	</Starbase>

	<Starbase Name="Tournament_Upgrade_Drydock_2E">
		<Variant_Of_Existing_Type>Upgrade_Drydock_2E</Variant_Of_Existing_Type>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				EST_Level_Three_Drydock_Upgrade,
				ES_Improved_Weapons_L1_Upgrade,
				ES_Improved_Weapons_L2_Upgrade,
				ES_Improved_Defenses_L1_Upgrade,
				ES_Improved_Defenses_L2_Upgrade,
				ES_Enhanced_Satellite_Defenses_L1_Upgrade,
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Reinforced_Armor_L2_Upgrade,
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Enhanced_Reactors_L2_Upgrade,
				ES_Increased_Supplies_L1_Upgrade,
				ES_Increased_Supplies_L2_Upgrade,
				ES_Increased_Supplies_L3_Upgrade,
				ES_Increased_Cargo_L1_Upgrade,
				Mara_Jade_Ship,
<!--				Boba_Fett_Team_Space_MP,-->
				Slave_I,
				Pellaeon_Acclamator,
				Empire_Mine_Layer
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Upgrade_Drydock_1E</Prev_Level_Base>
		<Next_Level_Base>Tournament_Upgrade_Drydock_3E</Next_Level_Base>

<!--		<Destruction_Survivors>
			Despawn_E_AsteroidMine_Upgrades, 1.0
		</Destruction_Survivors>-->
	</Starbase>

	<Starbase Name="Tournament_Upgrade_Drydock_2R">
		<Variant_Of_Existing_Type>Upgrade_Drydock_2R</Variant_Of_Existing_Type>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				RST_Level_Three_Drydock_Upgrade,
				RS_Enhanced_Starbase_Shielding_L1_Upgrade,
				RS_Enhanced_Starbase_Shielding_L2_Upgrade,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Enhanced_Shielding_L2_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
				RS_Reinforced_Armor_L1_Upgrade,
				RS_Reinforced_Armor_L2_Upgrade,
				RS_Increased_Supplies_L1_Upgrade,
				RS_Increased_Supplies_L2_Upgrade,
				RS_Increased_Supplies_L3_Upgrade,
				RS_Hardened_Mines_L1_Upgrade,
				RS_More_Garrisons_L1_Upgrade,
				Moldy_Crow,
<!--				Han_Solo_Team_Space_MP,-->
				Millennium_Falcon,
				Sundered_Heart,
				Rebel_Mine_Layer
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Upgrade_Drydock_1R</Prev_Level_Base>
		<Next_Level_Base>Tournament_Upgrade_Drydock_3R</Next_Level_Base>

<!--		<Destruction_Survivors>
			Despawn_R_AsteroidMine_Upgrades, 1.0
		</Destruction_Survivors>-->
	</Starbase>

	<Starbase Name="Tournament_Upgrade_Drydock_2U">
		<Variant_Of_Existing_Type>Upgrade_Drydock_2U</Variant_Of_Existing_Type>

		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
				UST_Level_Three_Drydock_Upgrade,
				US_Extort_Cash_L1_Upgrade,
				US_Extort_Cash_L2_Upgrade,
				US_Extort_Cash_L3_Upgrade,
				US_BlackMarket_Reactors_L1_Upgrade,
				US_BlackMarket_Reactors_L2_Upgrade,
				US_Upgraded_Electronics_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L2_Upgrade,
				US_Reinforced_Structure_L1_Upgrade,
				US_Reinforced_Structure_L2_Upgrade,
				US_Targeting_Systems_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L1_Upgrade,
<!--				Bossk_Team_Space_MP,-->
				Houndstooth,
<!--				IG88_Team_Space_MP,-->
				IG-2000,
				Underworld_Mine_Layer
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Upgrade_Drydock_1U</Prev_Level_Base>
		<Next_Level_Base>Tournament_Upgrade_Drydock_3U</Next_Level_Base>

<!--		<Destruction_Survivors>
			Despawn_U_AsteroidMine_Upgrades, 1.0
		</Destruction_Survivors>-->
	</Starbase>

	<Starbase Name="Tournament_Upgrade_Drydock_2H">
		<Variant_Of_Existing_Type>Upgrade_Drydock_2H</Variant_Of_Existing_Type>

		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
				HST_Level_Three_Drydock_Upgrade,
				HS_Improved_Defenses_L1_Upgrade,
				HS_Enhanced_Starbase_Shielding_L1_Upgrade,
				HS_Reinforced_Structure_L1_Upgrade,
				HS_Targeting_Systems_L1_Upgrade,
				HS_Improved_Weapons_L1_Upgrade,
				HS_Enhanced_Shielding_L1_Upgrade,
				HS_Reinforced_Armor_L1_Upgrade,
				HS_Enhanced_Reactors_L1_Upgrade,
				HS_Increased_Supplies_L1_Upgrade,
				HS_Increased_Supplies_L2_Upgrade,
				HS_Increased_Supplies_L3_Upgrade,
<!--				Xizor_Team_Space_MP,
				Nikomer_Team_Space_MP,-->
				Xizor_Virago,
				Chrysaetos,
				Hutt_Mine_Layer
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Upgrade_Drydock_1H</Prev_Level_Base>
		<Next_Level_Base>Tournament_Upgrade_Drydock_3H</Next_Level_Base>

<!--		<Destruction_Survivors>
			Despawn_H_AsteroidMine_Upgrades, 1.0
		</Destruction_Survivors>-->
	</Starbase>

	<Starbase Name="Tournament_Upgrade_Drydock_3E">
		<Variant_Of_Existing_Type>Upgrade_Drydock_3E</Variant_Of_Existing_Type>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				EST_Level_Four_Drydock_Upgrade,
				ES_Improved_Weapons_L1_Upgrade,
				ES_Improved_Weapons_L2_Upgrade,
				ES_Improved_Weapons_L3_Upgrade,
				ES_Improved_Defenses_L1_Upgrade,
				ES_Improved_Defenses_L2_Upgrade,
				ES_Improved_Defenses_L3_Upgrade,
				ES_Enhanced_Satellite_Defenses_L1_Upgrade,
				ES_Enhanced_Satellite_Defenses_L2_Upgrade,
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Reinforced_Armor_L2_Upgrade,
				ES_Reinforced_Armor_L3_Upgrade,
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Enhanced_Reactors_L2_Upgrade,
				ES_Enhanced_Reactors_L3_Upgrade,
				ES_Increased_Supplies_L1_Upgrade,
				ES_Increased_Supplies_L2_Upgrade,
				ES_Increased_Supplies_L3_Upgrade,
				ES_Increased_Cargo_L1_Upgrade,
				ES_Hypervelocity_Gun_Use_Upgrade,
				Mara_Jade_Ship,
<!--				Boba_Fett_Team_Space_MP,-->
				Slave_I,
<!--				Darth_Team_Space_MP,-->
				TIE_Prototype_Spawner,
				Pellaeon_Acclamator,
				Empire_Mine_Layer,
				Empire_Satellite_Constructor
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Upgrade_Drydock_2E</Prev_Level_Base>
		<Next_Level_Base>Tournament_Upgrade_Drydock_4E</Next_Level_Base>

<!--		<Destruction_Survivors>
			Despawn_E_AsteroidMine_Upgrades, 1.0
		</Destruction_Survivors>-->
	</Starbase>

	<Starbase Name="Tournament_Upgrade_Drydock_3R">
		<Variant_Of_Existing_Type>Upgrade_Drydock_3R</Variant_Of_Existing_Type>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				RST_Level_Four_Drydock_Upgrade,
				RS_Enhanced_Starbase_Shielding_L1_Upgrade,
				RS_Enhanced_Starbase_Shielding_L2_Upgrade,
				RS_Enhanced_Starbase_Shielding_L3_Upgrade,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Enhanced_Shielding_L2_Upgrade,
				RS_Enhanced_Shielding_L3_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
				RS_Improved_Weapons_L2_Upgrade,
				RS_Reinforced_Armor_L1_Upgrade,
				RS_Reinforced_Armor_L2_Upgrade,
				RS_Reinforced_Armor_L3_Upgrade,
				RS_Increased_Supplies_L1_Upgrade,
				RS_Increased_Supplies_L2_Upgrade,
				RS_Increased_Supplies_L3_Upgrade,
				RS_Hardened_Mines_L1_Upgrade,
				RS_Hardened_Mines_L2_Upgrade,
				RS_More_Garrisons_L1_Upgrade,
				RS_Ion_Cannon_Use_Upgrade,
				Moldy_Crow,
<!--				Han_Solo_Team_Space_MP,-->
				Millennium_Falcon,
<!--				Red_Squadron,-->
				Red_Squadron_Spawner,
				Sundered_Heart,
				Rebel_Mine_Layer,
				Rebel_Satellite_Constructor
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Upgrade_Drydock_2R</Prev_Level_Base>
		<Next_Level_Base>Tournament_Upgrade_Drydock_4R</Next_Level_Base>

<!--		<Destruction_Survivors>
			Despawn_R_AsteroidMine_Upgrades, 1.0
		</Destruction_Survivors>-->
	</Starbase>

	<Starbase Name="Tournament_Upgrade_Drydock_3U">
		<Variant_Of_Existing_Type>Upgrade_Drydock_3U</Variant_Of_Existing_Type>

		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
				UST_Level_Four_Drydock_Upgrade,
				US_Extort_Cash_L1_Upgrade,
				US_Extort_Cash_L2_Upgrade,
				US_Extort_Cash_L3_Upgrade,
				US_Extort_Cash_L4_Upgrade,
				US_Extort_Cash_L5_Upgrade,
				US_BlackMarket_Reactors_L1_Upgrade,
				US_BlackMarket_Reactors_L2_Upgrade,
				US_BlackMarket_Reactors_L3_Upgrade,
				US_Upgraded_Electronics_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L2_Upgrade,
				US_Carbonite_Coolant_Systems_L3_Upgrade,
				US_Reinforced_Structure_L1_Upgrade,
				US_Reinforced_Structure_L2_Upgrade,
				US_Reinforced_Structure_L3_Upgrade,
				US_Targeting_Systems_L1_Upgrade,
				US_Targeting_Systems_L2_Upgrade,
<!--				US_Cloaking_Generator_L1_Upgrade,-->
				US_Magnetically_Sealed_Armor_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L2_Upgrade,
				US_Plasma_Cannon_Use_Upgrade,
<!--				Bossk_Team_Space_MP,-->
				Houndstooth,
<!--				IG88_Team_Space_MP,-->
				IG-2000,
				Underworld_Mine_Layer,
				Underworld_Satellite_Constructor
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Upgrade_Drydock_2U</Prev_Level_Base>
		<Next_Level_Base>Tournament_Upgrade_Drydock_4U</Next_Level_Base>

<!--		<Destruction_Survivors>
			Despawn_U_AsteroidMine_Upgrades, 1.0
		</Destruction_Survivors>-->
	</Starbase>

	<Starbase Name="Tournament_Upgrade_Drydock_3H">
		<Variant_Of_Existing_Type>Upgrade_Drydock_3H</Variant_Of_Existing_Type>

		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
				HST_Level_Four_Drydock_Upgrade,
				HS_Improved_Defenses_L1_Upgrade,
				HS_Enhanced_Starbase_Shielding_L1_Upgrade,
				HS_Reinforced_Structure_L1_Upgrade,
				HS_Targeting_Systems_L1_Upgrade,
				HS_Improved_Weapons_L1_Upgrade,
				HS_Improved_Weapons_L2_Upgrade,
				HS_Enhanced_Shielding_L1_Upgrade,
				HS_Enhanced_Shielding_L2_Upgrade,
				HS_Reinforced_Armor_L1_Upgrade,
				HS_Reinforced_Armor_L2_Upgrade,
				HS_Enhanced_Reactors_L1_Upgrade,
				HS_Enhanced_Reactors_L2_Upgrade,
				HS_Increased_Supplies_L1_Upgrade,
				HS_Increased_Supplies_L2_Upgrade,
				HS_Increased_Supplies_L3_Upgrade,
				HS_HyperBeam_Gun_Use_Upgrade,
<!--				Xizor_Team_Space_MP,
				Nikomer_Team_Space_MP,
				Sykariius_Team_Space_MP,
				Cuarson_Team_Space_MP,-->
				Xizor_Virago,
				Chrysaetos,
				Qatil,
				Acklay,
				Hutt_Mine_Layer,
				Hutt_Satellite_Constructor
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Upgrade_Drydock_2H</Prev_Level_Base>
		<Next_Level_Base>Tournament_Upgrade_Drydock_4H</Next_Level_Base>

<!--		<Destruction_Survivors>
			Despawn_H_AsteroidMine_Upgrades, 1.0
		</Destruction_Survivors>-->
	</Starbase>

	<Starbase Name="Tournament_Upgrade_Drydock_4E">
		<Variant_Of_Existing_Type>Upgrade_Drydock_4E</Variant_Of_Existing_Type>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				EST_Level_Five_Drydock_Upgrade,
				ES_Improved_Weapons_L1_Upgrade,
				ES_Improved_Weapons_L2_Upgrade,
				ES_Improved_Weapons_L3_Upgrade,
				ES_Improved_Weapons_L4_Upgrade,
				ES_Improved_Defenses_L1_Upgrade,
				ES_Improved_Defenses_L2_Upgrade,
				ES_Improved_Defenses_L3_Upgrade,
				ES_Improved_Defenses_L4_Upgrade,
				ES_Enhanced_Satellite_Defenses_L1_Upgrade,
				ES_Enhanced_Satellite_Defenses_L2_Upgrade,
				ES_Enhanced_Satellite_Defenses_L3_Upgrade,
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Reinforced_Armor_L2_Upgrade,
				ES_Reinforced_Armor_L3_Upgrade,
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Enhanced_Reactors_L2_Upgrade,
				ES_Enhanced_Reactors_L3_Upgrade,
				ES_Increased_Supplies_L1_Upgrade,
				ES_Increased_Supplies_L2_Upgrade,
				ES_Increased_Supplies_L3_Upgrade,
				ES_Increased_Cargo_L1_Upgrade,
				ES_Increased_Cargo_L2_Upgrade,
				ES_Hypervelocity_Gun_Use_Upgrade,
				Mara_Jade_Ship,
<!--				Boba_Fett_Team_Space_MP,-->
				Slave_I,
<!--				Darth_Team_Space_MP,-->
				Darth_Vader_TIE_Fighter_Squadron,
				Pellaeon_Acclamator,
				Arc_Hammer,
				Accuser_Star_Destroyer,
				Admonitor_Star_Destroyer,
				Empire_Mine_Layer,
				Empire_Satellite_Constructor,
				Empire_Constructor
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Upgrade_Drydock_3E</Prev_Level_Base>
		<Next_Level_Base>Tournament_Advanced_Drydock_E</Next_Level_Base>

<!--		<Destruction_Survivors>
			Despawn_E_AsteroidMine_Upgrades, 1.0
		</Destruction_Survivors>-->
	</Starbase>

	<Starbase Name="Tournament_Upgrade_Drydock_4R">
		<Variant_Of_Existing_Type>Upgrade_Drydock_4R</Variant_Of_Existing_Type>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				RST_Level_Five_Drydock_Upgrade,
				RS_Enhanced_Starbase_Shielding_L1_Upgrade,
				RS_Enhanced_Starbase_Shielding_L2_Upgrade,
				RS_Enhanced_Starbase_Shielding_L3_Upgrade,
				RS_Enhanced_Starbase_Shielding_L4_Upgrade,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Enhanced_Shielding_L2_Upgrade,
				RS_Enhanced_Shielding_L3_Upgrade,
				RS_Enhanced_Shielding_L4_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
				RS_Improved_Weapons_L2_Upgrade,
				RS_Improved_Weapons_L3_Upgrade,
				RS_Reinforced_Armor_L1_Upgrade,
				RS_Reinforced_Armor_L2_Upgrade,
				RS_Reinforced_Armor_L3_Upgrade,
				RS_Increased_Supplies_L1_Upgrade,
				RS_Increased_Supplies_L2_Upgrade,
				RS_Increased_Supplies_L3_Upgrade,
				RS_Hardened_Mines_L1_Upgrade,
				RS_Hardened_Mines_L2_Upgrade,
				RS_Hardened_Mines_L3_Upgrade,
				RS_More_Garrisons_L1_Upgrade,
				RS_Ion_Cannon_Use_Upgrade,
				Moldy_Crow,
<!--				Han_Solo_Team_Space_MP,-->
				Millennium_Falcon,
<!--				Red_Squadron,-->
				Red_Squadron_Spawner,
				Sundered_Heart,
				Moff_Falast_Star_Destroyer,
				Home_One,
				Rebel_Mine_Layer,
				Rebel_Satellite_Constructor,
				Rebel_Constructor
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Upgrade_Drydock_3R</Prev_Level_Base>
		<Next_Level_Base>Tournament_Advanced_Drydock_R</Next_Level_Base>

<!--		<Destruction_Survivors>
			Despawn_R_AsteroidMine_Upgrades, 1.0
		</Destruction_Survivors>-->
	</Starbase>

	<Starbase Name="Tournament_Upgrade_Drydock_4U">
		<Variant_Of_Existing_Type>Upgrade_Drydock_4U</Variant_Of_Existing_Type>

		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
				UST_Level_Five_Drydock_Upgrade,
				US_Extort_Cash_L1_Upgrade,
				US_Extort_Cash_L2_Upgrade,
				US_Extort_Cash_L3_Upgrade,
				US_Extort_Cash_L4_Upgrade,
				US_Extort_Cash_L5_Upgrade,
				US_BlackMarket_Reactors_L1_Upgrade,
				US_BlackMarket_Reactors_L2_Upgrade,
				US_BlackMarket_Reactors_L3_Upgrade,
				US_BlackMarket_Reactors_L4_Upgrade,
				US_Upgraded_Electronics_L1_Upgrade,
				US_Upgraded_Electronics_L2_Upgrade,
				US_Upgraded_Electronics_L3_Upgrade,
				US_Carbonite_Coolant_Systems_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L2_Upgrade,
				US_Carbonite_Coolant_Systems_L3_Upgrade,
				US_Reinforced_Structure_L1_Upgrade,
				US_Reinforced_Structure_L2_Upgrade,
				US_Reinforced_Structure_L3_Upgrade,
				US_Targeting_Systems_L1_Upgrade,
				US_Targeting_Systems_L2_Upgrade,
				US_Targeting_Systems_L3_Upgrade,
<!--				US_Cloaking_Generator_L1_Upgrade,
				US_Cloaking_Generator_L2_Upgrade,-->
				US_Magnetically_Sealed_Armor_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L2_Upgrade,
				US_Magnetically_Sealed_Armor_L3_Upgrade,
				US_Plasma_Cannon_Use_Upgrade,
<!--				Bossk_Team_Space_MP,-->
				Houndstooth,
<!--				IG88_Team_Space_MP,-->
				IG-2000,
				Errant_Venture,
				The_Peacebringer,
				Underworld_Mine_Layer,
				Underworld_Satellite_Constructor,
				Underworld_Constructor
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Upgrade_Drydock_3U</Prev_Level_Base>
		<Next_Level_Base>Tournament_Advanced_Drydock_U</Next_Level_Base>

<!--		<Destruction_Survivors>
			Despawn_U_AsteroidMine_Upgrades, 1.0
		</Destruction_Survivors>-->
	</Starbase>

	<Starbase Name="Tournament_Upgrade_Drydock_4H">
		<Variant_Of_Existing_Type>Upgrade_Drydock_4H</Variant_Of_Existing_Type>

		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
				HST_Level_Five_Drydock_Upgrade,
				HS_Improved_Defenses_L1_Upgrade,
				HS_Improved_Defenses_L2_Upgrade,
				HS_Enhanced_Starbase_Shielding_L1_Upgrade,
				HS_Enhanced_Starbase_Shielding_L2_Upgrade,
				HS_Reinforced_Structure_L1_Upgrade,
				HS_Reinforced_Structure_L2_Upgrade,
				HS_Targeting_Systems_L1_Upgrade,
				HS_Targeting_Systems_L2_Upgrade,
				HS_Improved_Weapons_L1_Upgrade,
				HS_Improved_Weapons_L2_Upgrade,
				HS_Enhanced_Shielding_L1_Upgrade,
				HS_Enhanced_Shielding_L2_Upgrade,
				HS_Reinforced_Armor_L1_Upgrade,
				HS_Reinforced_Armor_L2_Upgrade,
				HS_Enhanced_Reactors_L1_Upgrade,
				HS_Enhanced_Reactors_L2_Upgrade,
				HS_Increased_Supplies_L1_Upgrade,
				HS_Increased_Supplies_L2_Upgrade,
				HS_Increased_Supplies_L3_Upgrade,
				HS_HyperBeam_Gun_Use_Upgrade,
<!--				Xizor_Team_Space_MP,
				Nikomer_Team_Space_MP,
				Sykariius_Team_Space_MP,
				Cuarson_Team_Space_MP,
				Pestelous_Team_Space_MP,-->
				Xizor_Virago,
				Chrysaetos,
				Qatil,
				Acklay,
				Pestelous_ISD,
				Hutt_Mine_Layer,
				Hutt_Satellite_Constructor,
				Hutt_Constructor
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Upgrade_Drydock_3H</Prev_Level_Base>
		<Next_Level_Base>Tournament_Advanced_Drydock_H</Next_Level_Base>

<!--		<Destruction_Survivors>
			Despawn_H_AsteroidMine_Upgrades, 1.0
		</Destruction_Survivors>-->
	</Starbase>

	<Starbase Name="Tournament_Advanced_Drydock_E">
		<Variant_Of_Existing_Type>Advanced_Drydock_E</Variant_Of_Existing_Type>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				ES_Improved_Weapons_L1_Upgrade,
				ES_Improved_Weapons_L2_Upgrade,
				ES_Improved_Weapons_L3_Upgrade,
				ES_Improved_Weapons_L4_Upgrade,
				ES_Improved_Weapons_L5_Upgrade,
				ES_Improved_Defenses_L1_Upgrade,
				ES_Improved_Defenses_L2_Upgrade,
				ES_Improved_Defenses_L3_Upgrade,
				ES_Improved_Defenses_L4_Upgrade,
				ES_Improved_Defenses_L5_Upgrade,
				ES_Enhanced_Satellite_Defenses_L1_Upgrade,
				ES_Enhanced_Satellite_Defenses_L2_Upgrade,
				ES_Enhanced_Satellite_Defenses_L3_Upgrade,
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Reinforced_Armor_L2_Upgrade,
				ES_Reinforced_Armor_L3_Upgrade,
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Enhanced_Reactors_L2_Upgrade,
				ES_Enhanced_Reactors_L3_Upgrade,
				ES_Increased_Supplies_L1_Upgrade,
				ES_Increased_Supplies_L2_Upgrade,
				ES_Increased_Supplies_L3_Upgrade,
				ES_Increased_Cargo_L1_Upgrade,
				ES_Increased_Cargo_L2_Upgrade,
				ES_Increased_Cargo_L3_Upgrade,
				ES_Hypervelocity_Gun_Use_Upgrade,
				Mara_Jade_Ship,
<!--				Boba_Fett_Team_Space_MP,-->
				Slave_I,
<!--				Darth_Team_Space_MP,-->
				TIE_Prototype_Spawner,
				Pellaeon_Acclamator,
				Arc_Hammer,
				Accuser_Star_Destroyer,
				ISD_Gorgon,
				Admonitor_Star_Destroyer,
				Empire_Mine_Layer,
				Empire_Satellite_Constructor,
				Empire_Constructor,
				Executor_Super_Star_Destroyer,
				UEAW_Eclipse
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Upgrade_Drydock_4E</Prev_Level_Base>
		<Next_Level_Base/>

<!--		<Destruction_Survivors>
			Despawn_E_AsteroidMine_Upgrades, 1.0
		</Destruction_Survivors>-->
	</Starbase>

	<Starbase Name="Tournament_Advanced_Drydock_R">
		<Variant_Of_Existing_Type>Advanced_Drydock_R</Variant_Of_Existing_Type>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				RS_Enhanced_Starbase_Shielding_L1_Upgrade,
				RS_Enhanced_Starbase_Shielding_L2_Upgrade,
				RS_Enhanced_Starbase_Shielding_L3_Upgrade,
				RS_Enhanced_Starbase_Shielding_L4_Upgrade,
				RS_Enhanced_Starbase_Shielding_L5_Upgrade,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Enhanced_Shielding_L2_Upgrade,
				RS_Enhanced_Shielding_L3_Upgrade,
				RS_Enhanced_Shielding_L4_Upgrade,
				RS_Enhanced_Shielding_L5_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
				RS_Improved_Weapons_L2_Upgrade,
				RS_Improved_Weapons_L3_Upgrade,
				RS_Reinforced_Armor_L1_Upgrade,
				RS_Reinforced_Armor_L2_Upgrade,
				RS_Reinforced_Armor_L3_Upgrade,
				RS_Increased_Supplies_L1_Upgrade,
				RS_Increased_Supplies_L2_Upgrade,
				RS_Increased_Supplies_L3_Upgrade,
				RS_Hardened_Mines_L1_Upgrade,
				RS_Hardened_Mines_L2_Upgrade,
				RS_Hardened_Mines_L3_Upgrade,
				RS_More_Garrisons_L1_Upgrade,
				RS_Ion_Cannon_Use_Upgrade,
				Moldy_Crow,
<!--				Han_Solo_Team_Space_MP,-->
				Millennium_Falcon,
<!--				Red_Squadron,-->
				Red_Squadron_Spawner,
				Sundered_Heart,
				Moff_Falast_Star_Destroyer,
				Home_One,
				Rebel_Mine_Layer,
				Rebel_Satellite_Constructor,
				Rebel_Constructor,
				MC99_Star_Dreadnaught,
				Viscount_Calamari_Cruiser
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Upgrade_Drydock_4R</Prev_Level_Base>
		<Next_Level_Base/>

<!--		<Destruction_Survivors>
			Despawn_R_AsteroidMine_Upgrades, 1.0
		</Destruction_Survivors>-->
	</Starbase>

	<Starbase Name="Tournament_Advanced_Drydock_U">
		<Variant_Of_Existing_Type>Advanced_Drydock_U</Variant_Of_Existing_Type>

		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
				US_Extort_Cash_L1_Upgrade,
				US_Extort_Cash_L2_Upgrade,
				US_Extort_Cash_L3_Upgrade,
				US_Extort_Cash_L4_Upgrade,
				US_Extort_Cash_L5_Upgrade,
				US_BlackMarket_Reactors_L1_Upgrade,
				US_BlackMarket_Reactors_L2_Upgrade,
				US_BlackMarket_Reactors_L3_Upgrade,
				US_BlackMarket_Reactors_L4_Upgrade,
				US_BlackMarket_Reactors_L5_Upgrade,
				US_Upgraded_Electronics_L1_Upgrade,
				US_Upgraded_Electronics_L2_Upgrade,
				US_Upgraded_Electronics_L3_Upgrade,
				US_Carbonite_Coolant_Systems_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L2_Upgrade,
				US_Carbonite_Coolant_Systems_L3_Upgrade,
				US_Reinforced_Structure_L1_Upgrade,
				US_Reinforced_Structure_L2_Upgrade,
				US_Reinforced_Structure_L3_Upgrade,
				US_Targeting_Systems_L1_Upgrade,
				US_Targeting_Systems_L2_Upgrade,
				US_Targeting_Systems_L3_Upgrade,
<!--				US_Cloaking_Generator_L1_Upgrade,
				US_Cloaking_Generator_L2_Upgrade,-->
				US_Magnetically_Sealed_Armor_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L2_Upgrade,
				US_Magnetically_Sealed_Armor_L3_Upgrade,
				US_Plasma_Cannon_Use_Upgrade,
				US_Bounty_Upgrade,
<!--				Bossk_Team_Space_MP,-->
				Houndstooth,
<!--				IG88_Team_Space_MP,-->
				IG-2000,
				Errant_Venture,
				The_Peacebringer,
				Underworld_Mine_Layer,
				Underworld_Satellite_Constructor,
				Underworld_Constructor,
				Super_Carrier,
				Malevolence
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Upgrade_Drydock_4U</Prev_Level_Base>
		<Next_Level_Base/>

<!--		<Destruction_Survivors>
			Despawn_U_AsteroidMine_Upgrades, 1.0
		</Destruction_Survivors>-->
	</Starbase>

	<Starbase Name="Tournament_Advanced_Drydock_H">
		<Variant_Of_Existing_Type>Advanced_Drydock_H</Variant_Of_Existing_Type>

		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
				HS_Improved_Defenses_L1_Upgrade,
				HS_Improved_Defenses_L2_Upgrade,
				HS_Enhanced_Starbase_Shielding_L1_Upgrade,
				HS_Enhanced_Starbase_Shielding_L2_Upgrade,
				HS_Reinforced_Structure_L1_Upgrade,
				HS_Reinforced_Structure_L2_Upgrade,
				HS_Targeting_Systems_L1_Upgrade,
				HS_Targeting_Systems_L2_Upgrade,
				HS_Improved_Weapons_L1_Upgrade,
				HS_Improved_Weapons_L2_Upgrade,
				HS_Improved_Weapons_L3_Upgrade,
				HS_Enhanced_Shielding_L1_Upgrade,
				HS_Enhanced_Shielding_L2_Upgrade,
				HS_Enhanced_Shielding_L3_Upgrade,
				HS_Reinforced_Armor_L1_Upgrade,
				HS_Reinforced_Armor_L2_Upgrade,
				HS_Reinforced_Armor_L3_Upgrade,
				HS_Enhanced_Reactors_L1_Upgrade,
				HS_Enhanced_Reactors_L2_Upgrade,
				HS_Enhanced_Reactors_L3_Upgrade,
				HS_Increased_Supplies_L1_Upgrade,
				HS_Increased_Supplies_L2_Upgrade,
				HS_Increased_Supplies_L3_Upgrade,
				HS_HyperBeam_Gun_Use_Upgrade,
<!--				Xizor_Team_Space_MP,
				Nikomer_Team_Space_MP,
				Sykariius_Team_Space_MP,
				Cuarson_Team_Space_MP,
				Pestelous_Team_Space_MP,-->
				Xizor_Virago,
				Chrysaetos,
				Qatil,
				Acklay,
				Pestelous_ISD,
				Galyana_SSD,
				Hutt_Mine_Layer,
				Hutt_Satellite_Constructor,
				Hutt_Constructor,
				SternenKreuzer,
				Chronoscepter
		</Tactical_Buildable_Objects_Multiplayer>

		<Prev_Level_Base>Tournament_Upgrade_Drydock_4H</Prev_Level_Base>
		<Next_Level_Base/>

<!--		<Destruction_Survivors>
			Despawn_H_AsteroidMine_Upgrades, 1.0
		</Destruction_Survivors>-->
	</Starbase>
</StarBases>





