<?xml version="1.0"?>
<Story>
<!--<Event Name="">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq></Prereq>
	</Event>

		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>

		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>	
		<Reward_Param8></Reward_Param8>
		<Reward_Param9>_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>

		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1></Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>-->

	<Event Name="Tutorial_II_Begin">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>0</Event_Param1>
	</Event>

	<Event Name="Tutorial_II_Reveal_Kashyyyk">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>Kashyyyk</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

<!-- Center camera -->
	<Event Name="Tutorial_II_Center_Camera">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>POSITION_CAMERA</Reward_Type>
		<Reward_Param1>Bothawui</Reward_Param1>
		<Reward_Param2>0,-80,0</Reward_Param2>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

<!-- Scroll lock -->
<!-- SoaFE Disabled -->
<!--	<Event Name="Tutorial_II_Scroll_Lock">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCROLL_LOCK</Reward_Type>
		<Reward_Param1>1</Reward_Param1>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>-->

<!-- Turn on objective display -->
	<Event Name="Tutorial_II_Reveal_Kashyyyk_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_OBJECTIVE_DISPLAY</Reward_Type>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

<!-- Disable zoom -->
	<Event Name="Tutorial_II_Reveal_Kashyyyk_03">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_ZOOM</Reward_Param1>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

<!-- Set tutorial mode -->
	<Event Name="Tutorial_II_Reveal_Kashyyyk_04">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>TUTORIAL_PLAYER</Reward_Type>
		<Reward_Param1>Rebel</Reward_Param1>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

<!-- Turn off advisor -->
	<Event Name="Tutorial_II_Turn_Off_Advisor">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_ADVISOR</Reward_Type>
		<Reward_Param1>0</Reward_Param1>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

<!-- Restrict Tatooine (until after raid fleet instructions) -->
	<Event Name="Tutorial_II_Restrict_Tatooine">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_PLANET_RESTRICTED</Reward_Type>
		<Reward_Param1>Tatooine</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

<!-- Lock planet selection -->
	<Event Name="Tutorial_II_Lock_Planet_Selection">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>LOCK_PLANET_SELECTION</Reward_Type>
		<Reward_Param1>1</Reward_Param1>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

<!-- Turn off tutorial cursor on mouse clicks -->
	<Event Name="Tutorial_II_Turn_Off_Cursor_On_Click">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_CURSOR_ON_CLICK</Reward_Type>
		<Reward_Param1>1</Reward_Param1>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

<!-- Restrict Kashyyyk to allow raid fleet to land -->
	<Event Name="Tutorial_II_Restrict_Kashyyyk">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_PLANET_RESTRICTED</Reward_Type>
		<Reward_Param1>Kashyyyk</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

<!-- Lock all available tech -->
	<Event Name="Tutorial_II_Lock_Barracks">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>R_Ground_Barracks</Reward_Param1>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_II_Lock_Shield_Generator">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>R_Ground_Base_Shield_740</Reward_Param1>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_II_Lock_Mining_Facility">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>Rebel_Ground_Mining_Facility_GC</Reward_Param1>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>
	
	<Event Name="Tutorial_II_Lock_Mining_Facility_2">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>Rebel_Ground_Mining_Facility_GC_Unlim</Reward_Param1>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_II_Lock_Corellian_Corvette">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>Corellian_Corvette</Reward_Param1>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_II_Lock_Rebel_Infantry">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>Rebel_Infantry_Squad</Reward_Param1>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_II_Lock_Rebel_Tank_Buster_Squad">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>Rebel_Tank_Buster_Squad</Reward_Param1>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_II_Lock_Communications_Array">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>R_Ground_Communications_Array</Reward_Param1>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_II_Lock_Z95_Headhunter_Rebel_Squadron">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>Z95_Headhunter_Rebel_Squadron</Reward_Param1>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_II_Lock_Rebel_Star_Base_1">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>Rebel_Star_Base_1</Reward_Param1>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_II_Lock_Rebel_Star_Base_2">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>Rebel_Star_Base_2</Reward_Param1>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_II_Lock_Light_Vehicle_Factory">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>R_Ground_Light_Vehicle_Factory</Reward_Param1>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_II_Lock_Officer_Academy">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>R_Ground_Officer_Academy</Reward_Param1>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_II_Lock_Power_Generator">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>R_Ground_Power_Generator</Reward_Param1>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_II_Lock_X-Wing">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>Rebel_X-Wing_Squadron</Reward_Param1>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_II_Lock_Smuggler">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>Smuggler_Team_R</Reward_Param1>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_II_Lock_TurboLasers">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>R_Galactic_Turbolaser_Tower_Defenses</Reward_Param1>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

<!-- Fleet Movement 
Hint: Since you have successfully retreated from Kashyyyk 
you can continue to command the surviving forces from that battle within the Galactic View.  
This view allows you to manage the resources on all of your planets, 
including your economy, bases, and units.-->
	<Event Name="Tutorial_II_Task_Fleet_To_Space">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_01</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7>
		<Reward_Param8>TUTORIAL_REBEL_ACT02_01</Reward_Param8>
		<Prereq>Tutorial_II_Reveal_Kashyyyk</Prereq>
		<Branch>first_task</Branch>
	</Event>

		<Event Name="Tutorial_II_Task_Fleet_To_Space_01a">
			<Event_Type>STORY_SPEECH_DONE</Event_Type>
			<Event_Param1>TUTORIAL_REBEL_ACT02_01</Event_Param1>
			<Reward_Type>SCREEN_TEXT</Reward_Type>
			<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_01</Reward_Param1>
			<Reward_Param4>remove</Reward_Param4>
			<Prereq>Tutorial_II_Task_Fleet_To_Space</Prereq>
		</Event>

<!-- Patrol Leader: We need to evacuate Kashyyyk and reinforce the main Alliance fleet at Bothawui.
Prepare for departure by moving our ground forces into orbit above Kashyyyk.-->
	<Event Name="Tutorial_II_Task_Fleet_To_Space_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_02</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param9>Rebel_Trooper2_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Reward_Param8>TUTORIAL_REBEL_ACT02_02</Reward_Param8>
		<Prereq>Tutorial_II_Task_Fleet_To_Space_01a</Prereq>
		<Branch>first_task</Branch>
	</Event>

		<Event Name="Tutorial_II_Task_Fleet_To_Space_01b">
			<Event_Type>STORY_SPEECH_DONE</Event_Type>
			<Event_Param1>TUTORIAL_REBEL_ACT02_02</Event_Param1>
			<Reward_Type>SCREEN_TEXT</Reward_Type>
			<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_02</Reward_Param1>
			<Reward_Param4>remove</Reward_Param4>
			<Prereq>Tutorial_II_Task_Fleet_To_Space_01</Prereq>
		</Event>

		<Event Name="Tutorial_II_Task_Fleet_To_Space_01b_Remove_Movie">
			<Event_Type>STORY_TRIGGER</Event_Type>
			<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>	
			<Prereq>Tutorial_II_Task_Fleet_To_Space_01b</Prereq>
		</Event>

<!-- Give Hint: Units within the Galactic View are represented by stacks of units, known as Fleets.
The strongest unit within a Fleet is always displayed on top.
Move these ground forces into orbit, by dragging them from the surface of Kashyyyk 
into one of the available slots located above the planet.
This will prepare them for space travel.-->
	<Event Name="Tutorial_II_Task_Fleet_To_Space_03">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_04</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
		<Reward_Param8>TUTORIAL_REBEL_ACT02_04</Reward_Param8>
		<Prereq>Tutorial_II_Task_Fleet_To_Space_01b_Remove_Movie</Prereq>
		<Branch>first_task</Branch>
	</Event>	

		<Event Name="Tutorial_II_Task_Fleet_To_Space_03a">
			<Event_Type>STORY_SPEECH_DONE</Event_Type>
			<Event_Param1>TUTORIAL_REBEL_ACT02_04</Event_Param1>
			<Reward_Type>SCREEN_TEXT</Reward_Type>
			<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_04</Reward_Param1>
			<Reward_Param4>remove</Reward_Param4>
			<Prereq>Tutorial_II_Task_Fleet_To_Space_03</Prereq>
		</Event>

<!-- First Holocron Entry -->
	<Event Name="Tutorial_II_Move_Fleet_Into_Orbit_Above_Kashyyyk">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Tutorial_02</Story_Dialog>
		<Story_Chapter>0</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Tutorial_II_Move_Fleet_Into_Orbit_Above_Kashyyyk</Story_Tag>
		<Prereq>Tutorial_II_Task_Fleet_To_Space_03a</Prereq>
	</Event>

<!-- Give Task: Move fleet into orbit above Kashyyyk.-->
	<Event Name="Tutorial_II_Task_Fleet_To_Space_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_55</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Tutorial_II_Task_Fleet_To_Space_03a</Prereq>
		<Branch>first_task</Branch>
	</Event>

<!-- Add Objective 1 -->
	<Event Name="Tutorial_II_Task_Fleet_To_Space_02a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_03</Reward_Param1>
		<Prereq>Tutorial_II_Task_Fleet_To_Space_02</Prereq>
		<Prereq>Tutorial_II_Task_Fleet_To_Bothawui_d</Prereq>
	</Event>

	<Event Name="Tutorial_II_Kashyyyk_Highlight">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_PLANET_GUI</Reward_Type>
		<Reward_Param1>KASHYYYK</Reward_Param1>
		<Reward_Param2>FLASH_TROOPS</Reward_Param2>
		<Reward_Param4>kashyyyk</Reward_Param4>
		<Prereq>Tutorial_II_Task_Fleet_To_Space_02</Prereq> 
		<Branch>first_task</Branch>
	</Event>

	<Event Name="Tutorial_II_Kashyyyk_Highlight_01">
		<Event_Type>STORY_GENERIC</Event_Type>
		<Event_Param1>start_land_drag</Event_Param1>
		<Prereq>Tutorial_II_Kashyyyk_Highlight</Prereq> 
	</Event>

	<Event Name="Tutorial_II_Kashyyyk_Highlight_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>kashyyyk</Reward_Param1>
		<Prereq>Tutorial_II_Kashyyyk_Highlight_01</Prereq> 
		<Prereq>Tutorial_II_Kashyyyk_Highlight Tutorial_II_Task_Fleet_To_Bothawui</Prereq> 
	</Event>

<!-- Task completed.  Fleet moved to space -->
	<Event Name="Tutorial_II_Task_Fleet_To_Bothawui">
		<Event_Type>STORY_GENERIC</Event_Type>
		<Event_Param1>land_to_space</Event_Param1>		
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>first_task</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_II_Task_Fleet_To_Space</Prereq>
	</Event>

<!-- Patrol Leader: Good work. I'll transmit the system coordinates for Bothawui to you now, stand by.-->
	<Event Name="Tutorial_II_Task_Fleet_To_Bothawui_d">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_05</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>TUTORIAL_REBEL_ACT02_05</Reward_Param8>
		<Reward_Param9>Rebel_Trooper2_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_II_Task_Fleet_To_Bothawui</Prereq>
	</Event>

	<Event Name="Tutorial_II_Task_Fleet_To_Bothawui_a">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_05</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_05</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Task_Fleet_To_Bothawui_d</Prereq>
	</Event>

	<Event Name="Tutorial_II_Task_Fleet_To_Bothawui_a_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Tutorial_II_Task_Fleet_To_Bothawui_a</Prereq>
	</Event>

<!-- Objective complete -->
	<Event Name="Tutorial_II_Task_Fleet_To_Bothawui_c">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_03</Reward_Param1>
		<Prereq>Tutorial_II_Task_Fleet_To_Bothawui Tutorial_II_Task_Fleet_To_Space_02a</Prereq>
	</Event>

	<Event Name="Tutorial_II_Move_Fleet_Into_Orbit_Above_Kashyyyk_Complete">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Move_Fleet_Into_Orbit_Above_Kashyyyk</Reward_Param1>
		<Prereq>Tutorial_II_Task_Fleet_To_Bothawui_c</Prereq>
	</Event>

<!--<Event Name="Tutorial_II_Task_Fleet_To_Bothawui_c_0">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_03</Reward_Param1>
		<Reward_Param4>1</Reward_Param4>
		<Prereq>Tutorial_II_Task_Fleet_To_Bothawui_c</Prereq>
	</Event>-->

<!-- Reveal Bothawui -->
	<Event Name="Tutorial_II_Reveal_Bothawui">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>Bothawui</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_II_Task_Fleet_To_Bothawui_a_Remove_Movie</Prereq>
	</Event>

<!-- Change faction of Bothawui -->
	<Event Name="Tutorial_II_Bothawui_To_Rebels">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>PLANET_FACTION</Reward_Type>
		<Reward_Param1>Bothawui</Reward_Param1>
		<Reward_Param2>Rebel</Reward_Param2>
		<Prereq>Tutorial_II_Reveal_Bothawui</Prereq>
	</Event>

<!-- Spawn units on Bothawui -->
	<Event Name="Tutorial_II_Spawn_At_Bothawui_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>UNIQUE_UNIT</Reward_Type>
		<Reward_Param1>Corellian_Corvette</Reward_Param1>
		<Reward_Param2>Bothawui</Reward_Param2>
		<Prereq>Tutorial_II_Bothawui_To_Rebels</Prereq>
	</Event>

<!-- Create a power generator, we shouldn't have to do this, but perhaps the GUI changes are not complete. -Eric_Y
	<Event Name="Tutorial_II_Spawn_At_Bothawui_04">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>UNIQUE_UNIT</Reward_Type>
		<Reward_Param1>R_Ground_Power_Generator</Reward_Param1>
		<Reward_Param2>Bothawui</Reward_Param2>
		<Prereq>Tutorial_II_Spawn_At_Bothawui_01</Prereq>
	</Event>-->

	<Event Name="Tutorial_II_Spawn_At_Bothawui_06">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>UNIQUE_UNIT</Reward_Type>
		<Reward_Param1>Ground_Cantina_R</Reward_Param1>
		<Reward_Param2>Bothawui</Reward_Param2>
		<Prereq>Tutorial_II_Spawn_At_Bothawui_01</Prereq>
	</Event>

<!-- Highlight Bothawui -->
	<Event Name="Tutorial_II_Bothawui_Highlight">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_PLANET_GUI</Reward_Type>
		<Reward_Param1>BOTHAWUI</Reward_Param1>
		<Reward_Param2>FLASH_TROOPS</Reward_Param2>
		<Reward_Param4>bothawui</Reward_Param4>
		<Prereq>Tutorial_II_Reveal_Bothawui</Prereq> 
	</Event>

<!-- Patrol Leader: There it is, direct all fleets located on Kashyyyk to move to Bothawui. -->
	<Event Name="Tutorial_II_Reveal_Bothawui_00">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_07</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>TUTORIAL_REBEL_ACT02_07</Reward_Param8>
		<Reward_Param9>Rebel_Trooper2_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_II_Reveal_Bothawui</Prereq>
		<Branch>second_task</Branch>
	</Event>

	<Event Name="Tutorial_II_Reveal_Bothawui_00_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_07</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_07</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Reveal_Bothawui_00</Prereq>
	</Event>

<!-- Patrol Leader: The main Alliance fleet should be within sight once we arrive. -->
	<Event Name="Tutorial_II_Reveal_Bothawui_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_11</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>TUTORIAL_REBEL_ACT02_11</Reward_Param8>
		<Prereq>Tutorial_II_Reveal_Bothawui_00_Remove_Text</Prereq>
		<Branch>second_task</Branch>
	</Event>

	<Event Name="Tutorial_II_Reveal_Bothawui_01b">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_11</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_11</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Reveal_Bothawui_01</Prereq>
	</Event>

	<Event Name="Tutorial_II_Reveal_Bothawui_01b_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Tutorial_II_Reveal_Bothawui_01b</Prereq>
	</Event>

	<Event Name="Tutorial_II_Reveal_Bothawui_Travel_Distance_Hint">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_09</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>	
		<Reward_Param7>Hint</Reward_Param7>
		<Reward_Param8>TUTORIAL_REBEL_ACT02_09</Reward_Param8>
		<Prereq>Tutorial_II_Reveal_Bothawui_01b_Remove_Movie</Prereq>
		<Branch>second_task</Branch>
	</Event>

	<Event Name="Tutorial_II_Reveal_Bothawui_Travel_Distance_Hint_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_09</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_09</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Reveal_Bothawui_Travel_Distance_Hint</Prereq>
	</Event>

<!-- Second Holocron Entry -->
	<Event Name="Tutorial_II_Move_Fleet_To_Bothawui">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Tutorial_02</Story_Dialog>
		<Story_Chapter>1</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Tutorial_II_Move_Fleet_To_Bothawui</Story_Tag>
		<Prereq>Tutorial_II_Reveal_Bothawui_Travel_Distance_Hint_Remove_Text</Prereq>
	</Event>

	<Event Name="Tutorial_II_Reveal_Bothawui_Select_Kashyyyk">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SELECT_PLANET</Reward_Type>
		<Reward_Param1>Kashyyyk</Reward_Param1>
		<Prereq>Tutorial_II_Reveal_Bothawui_Travel_Distance_Hint</Prereq>
		<Branch>second_task</Branch>
	</Event>

<!-- Give Task: Move fleet to Bothawui.-->
	<Event Name="Tutorial_II_Reveal_Bothawui_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_56</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Tutorial_II_Reveal_Bothawui_Travel_Distance_Hint_Remove_Text Tutorial_II_Task_Fleet_To_Space_02a</Prereq>
		<Branch>second_task</Branch>
	</Event>

<!-- Add objective Objective 2 -->
	<Event Name="Tutorial_II_Reveal_Bothawui_02a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_08</Reward_Param1>
		<Prereq>Tutorial_II_Reveal_Bothawui_02</Prereq>
	</Event>

<!-- Detect start of hyperspace jump -->
	<Event Name="Tutorial_II_Jump_To_Bothawui">
		<Event_Type>STORY_GENERIC</Event_Type>
		<Event_Param1>start_hyperspace</Event_Param1>
		<Prereq>Tutorial_II_Reveal_Bothawui</Prereq>
	</Event>

<!-- Remove cursor -->
	<Event Name="Tutorial_II_Bothawui_Highlight_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>bothawui</Reward_Param1>
		<Prereq>Tutorial_II_Jump_To_Bothawui</Prereq> 
		<Prereq>Tutorial_II_Wait_For_Fleet</Prereq> 
	</Event>

<!-- Arrived at Bothawui 
Patrol Leader: There they are! Now we need to join them.
Give the order, and we'll combine our fleets.-->
	<Event Name="Tutorial_II_Wait_For_Fleet_Start_Dialog">
		<Event_Type>STORY_ENTER</Event_Type>
		<Event_Param1>Bothawui</Event_Param1>
		<Event_Param2>FILTER_FRIENDLY_ONLY</Event_Param2>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>second_task</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_II_Jump_To_Bothawui</Prereq>
	</Event>

	<Event Name="Tutorial_II_Wait_For_Fleet">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_12</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>TUTORIAL_REBEL_ACT02_12</Reward_Param8>
		<Reward_Param9>Rebel_Trooper2_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_II_Wait_For_Fleet_Start_Dialog</Prereq>
		<Branch>second_branch</Branch>
	</Event>

	<Event Name="Tutorial_II_Wait_For_Fleet_a">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_12</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_12</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Wait_For_Fleet</Prereq>
	</Event>

	<Event Name="Tutorial_II_Wait_For_Fleet_a_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Tutorial_II_Wait_For_Fleet_a</Prereq>
	</Event>

<!-- Objective complete -->
	<Event Name="Tutorial_II_Wait_For_Fleet_c">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_08</Reward_Param1>
		<Prereq>Tutorial_II_Wait_For_Fleet_Start_Dialog</Prereq>
	</Event>

	<Event Name="Tutorial_II_Move_Fleet_To_Bothawui_Complete">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Move_Fleet_To_Bothawui</Reward_Param1>
		<Prereq>Tutorial_II_Wait_For_Fleet_c</Prereq>
	</Event>

<!--<Event Name="Tutorial_II_Wait_For_Fleet_c_0">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_08</Reward_Param1>
		<Reward_Param4>1</Reward_Param4>
		<Prereq>Tutorial_II_Wait_For_Fleet_c</Prereq>
	</Event>-->

<!-- Fleet Management -->
<!-- Give Task: Combine fleets at Bothawui. -->
	<Event Name="Tutorial_II_Task_Merge_Fleet">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_57</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7>
		<Prereq>Tutorial_II_Task_Merge_Fleet_02</Prereq>
		<Branch>second_branch</Branch>
	</Event>

<!-- Give hint: 
Hint: Combining two fleets will create a single fleet that is larger and more powerful.
To combine your fleets, simply drag and drop one fleet icon onto another. -->
	<Event Name="Tutorial_II_Task_Merge_Fleet_01">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_68</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
		<Reward_Param8>TUTORIAL_REBEL_ACT02_68</Reward_Param8>
		<Prereq>Tutorial_II_Wait_For_Fleet_a_Remove_Movie</Prereq>
		<Branch>second_branch</Branch>
	</Event>

		<Event Name="Tutorial_II_Task_Merge_Fleet_02">
			<Event_Type>STORY_SPEECH_DONE</Event_Type>
			<Event_Param1>TUTORIAL_REBEL_ACT02_68</Event_Param1>
			<Reward_Type>SCREEN_TEXT</Reward_Type>
			<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_68</Reward_Param1>
			<Reward_Param4>remove</Reward_Param4>
			<Prereq>Tutorial_II_Task_Merge_Fleet_01</Prereq>
		</Event>

<!-- Third Holocron Entry -->
	<Event Name="Tutorial_II_Combine_Fleets_At_Bothawui">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Tutorial_02</Story_Dialog>
		<Story_Chapter>2</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Tutorial_II_Combine_Fleets_At_Bothawui</Story_Tag>
		<Prereq>Tutorial_II_Task_Merge_Fleet_02</Prereq>
	</Event>

<!-- Highlight the fleets -->
	<Event Name="Tutorial_II_Fleet_Combine_Highlight_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_PLANET_GUI</Reward_Type>
		<Reward_Param1>Bothawui</Reward_Param1>
		<Reward_Param2>FLASH_FLEET</Reward_Param2>
		<Reward_Param3>0</Reward_Param3>
		<Reward_Param4>fleet0</Reward_Param4>
		<Prereq>Tutorial_II_Task_Merge_Fleet_01</Prereq> 
		<Branch>second_branch</Branch>
	</Event>

	<Event Name="Tutorial_II_Fleet_Combine_Highlight_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_FLEET_WITH_UNIT</Reward_Type>
		<Reward_Param1>Squad_Rebel_Trooper</Reward_Param1>
		<Reward_Param2>fleet1</Reward_Param2>
		<Prereq>Tutorial_II_Task_Merge_Fleet_01</Prereq> 
		<Branch>second_branch</Branch>
	</Event>

<!-- Add objective: Objective 3 Combine Fleets at Bothawui -->
	<Event Name="Tutorial_II_Task_Merge_Fleet_a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_13</Reward_Param1>
		<Prereq>Tutorial_II_Task_Merge_Fleet</Prereq>
		<Prereq>Tutorial_II_Task_Wait_Merge</Prereq>
	</Event>

<!-- Fleets merged -->
	<Event Name="Tutorial_II_Task_Wait_Merge">
		<Event_Type>STORY_GENERIC</Event_Type>
		<Event_Param1>merge_fleets</Event_Param1>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>second_branch</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_II_Fleet_Highlight_Off_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>fleet0</Reward_Param1>
		<Prereq>Tutorial_II_Task_Wait_Merge Tutorial_II_Fleet_Combine_Highlight_01</Prereq>
	</Event>

	<Event Name="Tutorial_II_Fleet_Highlight_Off_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>fleet1</Reward_Param1>
		<Prereq>Tutorial_II_Task_Wait_Merge Tutorial_II_Fleet_Combine_Highlight_02</Prereq>
	</Event>

<!-- Objective complete -->
	<Event Name="Tutorial_II_Task_Wait_Merge_00">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_13</Reward_Param1>
		<Prereq>Tutorial_II_Task_Wait_Merge Tutorial_II_Task_Merge_Fleet_a</Prereq>
	</Event>

	<Event Name="Tutorial_II_Combine_Fleets_At_Bothawui_Complete">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Combine_Fleets_At_Bothawui</Reward_Param1>
		<Prereq>Tutorial_II_Task_Wait_Merge Tutorial_II_Task_Merge_Fleet_a</Prereq>
	</Event>

<!--Make sure the task display is removed
	<Event Name="Tutorial_II_Task_Wait_Merge_00_0">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_13</Reward_Param1>
		<Reward_Param4>1</Reward_Param4>
		<Prereq>Tutorial_II_Task_Wait_Merge_00</Prereq>
	</Event>-->

<!-- Patrol leader 
Patrol Leader: Reporting for duty!-->
	<Event Name="Tutorial_II_Task_Merged">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_15</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>TUTORIAL_REBEL_ACT02_15</Reward_Param8>
		<Reward_Param9>Rebel_Trooper2_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_II_Task_Wait_Merge</Prereq>
	</Event>

		<Event Name="Tutorial_II_Task_Merged_Remove_Text">
			<Event_Type>STORY_SPEECH_DONE</Event_Type>
			<Event_Param1>TUTORIAL_REBEL_ACT02_15</Event_Param1>
			<Reward_Type>SCREEN_TEXT</Reward_Type>
			<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_15</Reward_Param1>
			<Reward_Param4>remove</Reward_Param4>
			<Prereq>Tutorial_II_Task_Merged</Prereq>
		</Event>

<!-- Mon Mothma: Welcome. I am relieved to see that you survived the Empire's assault on Kashyyyk -->
	<Event Name="Tutorial_II_Task_Merged_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_16</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>TUTORIAL_REBEL_ACT02_16</Reward_Param8>
		<Reward_Param9>Mon_Mothma_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_II_Task_Merged_Remove_Text</Prereq>
	</Event>

	<Event Name="Tutorial_II_Task_Merged_01_a">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_16</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_16</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Task_Merged_01</Prereq>
	</Event>

<!-- Select Bothawui -->
	<Event Name="Tutorial_II_Task_Merged_01_b">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SELECT_PLANET</Reward_Type>
		<Reward_Param1>Bothawui</Reward_Param1>
		<Prereq>Tutorial_II_Wait_For_Fleet_Start_Dialog</Prereq>
	</Event>

<!-- Mon Mothma: As you can see, the Rebel Alliance currently controls Bothawui -->
	<Event Name="Tutorial_II_Task_Merged_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_17</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>TUTORIAL_REBEL_ACT02_17</Reward_Param8>
		<Prereq>Tutorial_II_Task_Merged_01_a</Prereq>
	</Event>

	<Event Name="Tutorial_II_Task_Merged_02_b">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_17</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_17</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Task_Merged_02</Prereq>
	</Event>

	<Event Name="Tutorial_II_Task_Merged_02_c">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Tutorial_II_Task_Merged_02_b</Prereq>
	</Event>

<!-- Highlight credit supply -->
	<Event Name="Tutorial_II_Hilite_Bothawui_Credit_Supply">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>FLASH_GUI</Reward_Type>
		<Reward_Param1>Text_Planetary_Income</Reward_Param1>
		<Prereq>Tutorial_II_Task_Merged_02</Prereq>
	</Event>

<!-- Turn off highlight -->
	<Event Name="Tutorial_II_Hilite_Bothawui_Credit_Supply_Off">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Prereq>Tutorial_II_Task_Merged_02_b</Prereq>
	</Event>

<!-- Hint: To obtain more resources, it will be necessary for you to claim another planet. -->
	<Event Name="Tutorial_II_Capture_Ryloth_00">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_108</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>	
		<Reward_Param7>Hint</Reward_Param7>	<!-- HINT color coding - green -->
		<Reward_Param8>TUTORIAL_REBEL_ACT02_108</Reward_Param8>
		<Prereq>Tutorial_II_Task_Merged_02_b</Prereq>
	</Event>

	<Event Name="Tutorial_II_Capture_Ryloth_00a">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_108</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_108</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Capture_Ryloth_00</Prereq>
	</Event>

<!-- Give Task: Move fleet into orbit above Ryloth. -->
	<Event Name="Tutorial_II_Capture_Ryloth_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_112</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Tutorial_II_Capture_Ryloth_01b</Prereq>
	</Event>

<!-- Hint: Ryloth is currently unoccupied.
This means that it should be an easy planet to capture.
Begin the process of capturing Ryloth by moving your forces into orbit above Ryloth. -->
	<Event Name="Tutorial_II_Capture_Ryloth_01a">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_109</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>	
		<Reward_Param7>Hint</Reward_Param7>	<!-- HINT color coding - green -->
		<Reward_Param8>TUTORIAL_REBEL_ACT02_109</Reward_Param8>
		<Prereq>Tutorial_II_Capture_Ryloth_00a</Prereq>
	</Event>

	<Event Name="Tutorial_II_Capture_Ryloth_01b">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_109</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_109</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Capture_Ryloth_01a</Prereq>
	</Event>

<!-- Fourth Holocron Entry -->
	<Event Name="Tutorial_II_Move_Fleet_Into_Orbit_Above_Ryloth">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Tutorial_02</Story_Dialog>
		<Story_Chapter>3</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Tutorial_II_Move_Fleet_Into_Orbit_Above_Ryloth</Story_Tag>
		<Prereq>Tutorial_II_Capture_Ryloth_01b</Prereq>
	</Event>

<!-- Add Objective 4 -->
	<Event Name="Tutorial_II_Capture_Ryloth_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_111</Reward_Param1>
		<Prereq>Tutorial_II_Capture_Ryloth_01</Prereq>
	</Event>

<!-- Reveal Ryloth -->
	<Event Name="Tutorial_II_Reveal_Ryloth">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>Ryloth</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_II_Capture_Ryloth_02</Prereq>
	</Event>

	<Event Name="Tutorial_II_Highlight_Ryloth">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_PLANET_GUI</Reward_Type>
		<Reward_Param1>RYLOTH</Reward_Param1>
		<Reward_Param2>FLASH_TROOPS</Reward_Param2>
		<Reward_Param4>ryloth</Reward_Param4>
		<Prereq>Tutorial_II_Reveal_Ryloth</Prereq> 
	</Event>

<!-- Detect fleet entering Ryloth -->
	<Event Name="Tutorial_II_Capture_Ryloth_06">
		<Event_Type>STORY_ENTER</Event_Type>
		<Event_Param1>Ryloth</Event_Param1>
		<Event_Param2>FILTER_FRIENDLY_ONLY</Event_Param2>
		<Prereq>Tutorial_II_Capture_Ryloth_02</Prereq>
	</Event>

<!-- Objective complete -->
	<Event Name="Tutorial_II_Capture_Ryloth_07">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_111</Reward_Param1>
		<Prereq>Tutorial_II_Capture_Ryloth_06</Prereq>
	</Event>

	<Event Name="Tutorial_II_Move_Fleet_Into_Orbit_Above_Ryloth_Complete">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Move_Fleet_Into_Orbit_Above_Ryloth</Reward_Param1>
		<Prereq>Tutorial_II_Capture_Ryloth_07</Prereq>
	</Event>

<!-- Restrict Bothawui, so player doesn't muddle smuggler and droid tasks by sending fleets back. -->
	<Event Name="Tutorial_II_Restrict_Bothawui">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_PLANET_RESTRICTED</Reward_Type>
		<Reward_Param1>Bothawui</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_II_Capture_Ryloth_07</Prereq>
	</Event>

<!-- Hint: Your forces must occupy the surface of a planet in order to capture it.
To do this, simply move your fleet into the ground slot located near the center of the planet. -->
	<Event Name="Tutorial_II_Capture_Ryloth_Surface_00">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_110</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7> <!-- HINT color coding - green -->
		<Reward_Param8>TUTORIAL_REBEL_ACT02_110</Reward_Param8>
		<Prereq>Tutorial_II_Capture_Ryloth_07</Prereq>
		<Branch>ryloth_surface</Branch>
	</Event>

	<Event Name="Tutorial_II_Capture_Ryloth_Surface_00a">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_110</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_110</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Capture_Ryloth_Surface_00</Prereq>
	</Event>

<!-- Fifth Holocron Entry -->
	<Event Name="Tutorial_II_Move_Fleet_To_Surface_Of_Ryloth">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Tutorial_02</Story_Dialog>
		<Story_Chapter>4</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Tutorial_II_Move_Fleet_To_Surface_Of_Ryloth</Story_Tag>
		<Prereq>Tutorial_II_Capture_Ryloth_Surface_00a</Prereq>
	</Event>

<!-- Give task: Move fleet to the surface of Ryloth -->
	<Event Name="Tutorial_II_Capture_Ryloth_Surface_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_114</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Tutorial_II_Capture_Ryloth_Surface_00a</Prereq>
		<Prereq>Tutorial_II_Capture_Ryloth_Surface_06</Prereq>
		<!--<Branch>ryloth_surface</Branch>-->
	</Event>

<!-- Add objective  Objective 5  -->
	<Event Name="Tutorial_II_Capture_Ryloth_Surface_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_113</Reward_Param1>
		<Prereq>Tutorial_II_Capture_Ryloth_Surface_01</Prereq>
	</Event>

<!-- Detect fleet landing on Ryloth surface -->
	<Event Name="Tutorial_II_Capture_Ryloth_Surface_06">
		<Event_Type>STORY_LAND_ON</Event_Type>
		<Event_Param1>Ryloth</Event_Param1>
		<Event_Param2>FILTER_FRIENDLY_ONLY</Event_Param2>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>ryloth_surface</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
	</Event>

<!-- Objective complete -->
	<Event Name="Tutorial_II_Capture_Ryloth_Surface_07">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_113</Reward_Param1>
		<Prereq>Tutorial_II_Capture_Ryloth_Surface_06 Tutorial_II_Capture_Ryloth_Surface_02</Prereq>
	</Event>

	<Event Name="Tutorial_II_Move_Fleet_To_Surface_Of_Ryloth_Complete">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Move_Fleet_To_Surface_Of_Ryloth</Reward_Param1>
		<Prereq>Tutorial_II_Capture_Ryloth_Surface_07</Prereq>
	</Event>

<!-- Restrict Ryloth so player doesn't try to send droids or smuggler there. -->
	<Event Name="Tutorial_II_Restrict_Ryloth">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_PLANET_RESTRICTED</Reward_Type>
		<Reward_Param1>Ryloth</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_II_Capture_Ryloth_Surface_07</Prereq>
	</Event>

<!-- Hint: Let's take a closer look at Ryloth.  
To access a more detailed view of a planet, select the planet, 
and then click on the Zoom-In icon, located on the Mini-Map. -->
	<Event Name="Tutorial_II_Zoom_In_Ryloth_00">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_115</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7> <!-- HINT color coding - green -->
		<Reward_Param8>TUTORIAL_REBEL_ACT02_115</Reward_Param8>
		<Prereq>Tutorial_II_Capture_Ryloth_Surface_06</Prereq>
		<Branch>zoom_into_ryloth</Branch>
	</Event>

	<Event Name="Tutorial_II_Zoom_In_Ryloth_00a">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_115</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_115</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Zoom_In_Ryloth_00</Prereq>
	</Event>

<!-- Sixth Holocron Entry -->
	<Event Name="Tutorial_II_Zoom_In_On_Ryloth">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Tutorial_02</Story_Dialog>
		<Story_Chapter>5</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Tutorial_II_Zoom_In_On_Ryloth</Story_Tag>
		<Prereq>Tutorial_II_Zoom_In_Ryloth_00a</Prereq>
	</Event>

<!-- Give task: Zoom in on Ryloth -->
	<Event Name="Tutorial_II_Zoom_In_Ryloth_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_97</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Tutorial_II_Zoom_In_Ryloth_00a</Prereq>
		<Branch>zoom_into_ryloth</Branch>
	</Event>

<!-- Add Objective 6 -->
	<Event Name="Tutorial_II_Zoom_In_Ryloth_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_96</Reward_Param1>
		<Prereq>Tutorial_II_Zoom_In_Ryloth_01</Prereq>
	</Event>

<!-- Scroll lock Off -->
	<Event Name="Tutorial_II_Zoom_In_Ryloth_05a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCROLL_LOCK</Reward_Type>
		<Reward_Param1>0</Reward_Param1>
		<Prereq>Tutorial_II_Zoom_In_Ryloth_02</Prereq>
	</Event>

<!-- Select Ryloth -->
	<Event Name="Tutorial_II_Zoom_In_Ryloth_05b">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SELECT_PLANET</Reward_Type>
		<Reward_Param1>Ryloth</Reward_Param1>
		<Prereq>Tutorial_II_Zoom_In_Ryloth_02</Prereq>
	</Event>

<!-- Hilite zoom -->
	<Event Name="Tutorial_II_Zoom_In_Ryloth_06">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_GUI</Reward_Type>
		<Reward_Param1>b_zoom</Reward_Param1>
		<Reward_Param2>CLICK_ZOOM</Reward_Param2>
		<Prereq>Tutorial_II_Zoom_In_Ryloth_02</Prereq>
		<Branch>zoom_into_ryloth</Branch>
	</Event>

<!-- Enable zoom -->
	<Event Name="Tutorial_II_Zoom_In_Ryloth_07">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_ZOOM</Reward_Param1>
		<Prereq>Tutorial_II_Zoom_In_Ryloth_06</Prereq>
	</Event>

<!-- Detect zoom in -->
	<Event Name="Tutorial_II_Zoom_In_Ryloth_08">
		<Event_Type>STORY_GENERIC</Event_Type>
		<Event_Param1>zoomed_in</Event_Param1>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>zoom_into_ryloth</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_II_Zoom_In_Ryloth_07</Prereq>
	</Event>

<!-- Disable zoom -->
	<Event Name="Tutorial_II_Zoom_In_Ryloth_08a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_ZOOM</Reward_Param1>
		<Prereq>Tutorial_II_Zoom_In_Ryloth_08</Prereq>
	</Event>

<!-- Disable sell -->
	<Event Name="Tutorial_II_Zoom_In_Ryloth_08b">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
		<Reward_Param2>g_ground_sell</Reward_Param2>
		<Prereq>Tutorial_II_Zoom_In_Ryloth_08a</Prereq>
	</Event>

<!-- Objective complete -->
	<Event Name="Tutorial_II_Zoom_In_Ryloth_09">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_96</Reward_Param1>
		<Prereq>Tutorial_II_Zoom_In_Ryloth_08</Prereq>
	</Event>

	<Event Name="Tutorial_II_Zoom_In_On_Ryloth_Complete">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Zoom_In_On_Ryloth</Reward_Param1>
		<Prereq>Tutorial_II_Zoom_In_Ryloth_09</Prereq>
	</Event>

<!-- Stop hilite zoom -->
	<Event Name="Tutorial_II_Zoom_In_Ryloth_10">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>CLICK_ZOOM</Reward_Param1>
		<Prereq>Tutorial_II_Zoom_In_Ryloth_09</Prereq>
	</Event>

<!-- lock out the UI -->
	<Event Name="Tutorial_II_Zoom_In_Ryloth_11">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_ALL</Reward_Param1>
		<Prereq>Tutorial_II_Zoom_In_Ryloth_10</Prereq>
	</Event>

<!-- Give task: Select land production -->
	<Event Name="Tutorial_II_Select_Land_Production_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_86</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Tutorial_II_Land_Production_01b</Prereq>
	</Event>

<!-- Hint: You will need to build a Barracks before you can recruit infantry.  
Building a Barracks will provide you with basic ground defenses, 
as well as the ability to recruit infantry units.  
Switch to ground production mode by selecting the ground production tab.  
Then, build a Barracks by clicking on the Barracks icon. -->
	<Event Name="Tutorial_II_Select_Land_Production_01a">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_72</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
		<Reward_Param8>TUTORIAL_REBEL_ACT02_72</Reward_Param8>
		<Prereq>Tutorial_II_Zoom_In_Ryloth_11</Prereq>
	</Event>

	<Event Name="Tutorial_II_Land_Production_01b">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_72</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_72</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Select_Land_Production_01a</Prereq>
	</Event>

<!-- Seventh Holocron Entry -->
	<Event Name="Tutorial_II_Build_A_Barracks">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Tutorial_02</Story_Dialog>
		<Story_Chapter>6</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Tutorial_II_Build_A_Barracks</Story_Tag>
		<Prereq>Tutorial_II_Land_Production_01b</Prereq>
	</Event>

<!-- Add objective: Objective 7 select land production -->
	<Event Name="Tutorial_II_Select_Land_Production_Timeout_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_85</Reward_Param1>
		<Prereq>Tutorial_II_Select_Land_Production_01</Prereq>
	</Event>

<!-- Hilight land tab -->
	<Event Name="Tutorial_II_Select_Land_Production_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_GUI</Reward_Type>
		<Reward_Param1>b_planet_tab</Reward_Param1>
		<Reward_Param2>LAND_PROD</Reward_Param2>
		<Prereq>Tutorial_II_Select_Land_Production_01</Prereq>
	</Event>

<!-- Unlock the land tab -->
	<Event Name="Tutorial_II_Select_Land_Production_02a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
		<Reward_Param2>b_planet_tab</Reward_Param2>
		<Prereq>Tutorial_II_Select_Land_Production_02</Prereq>
	</Event>

<!-- land production click -->
	<Event Name="Tutorial_II_Select_Land_Production_03">
		<Event_Type>STORY_CLICK_GUI</Event_Type>
		<Event_Param1>b_planet_tab</Event_Param1>
		<Prereq>Tutorial_II_Select_Land_Production_Timeout_01</Prereq>
	</Event>

<!-- objective complete -->
	<Event Name="Tutorial_II_Select_Land_Production_04">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_85</Reward_Param1>
		<Prereq>Tutorial_II_Select_Land_Production_03</Prereq>
	</Event>

<!-- Stop hilite land tab -->
	<Event Name="Tutorial_II_Select_Land_Production_05">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>LAND_PROD</Reward_Param1>
		<Prereq>Tutorial_II_Select_Land_Production_04</Prereq>
	</Event>

<!-- task: build baracks -->
	<Event Name="Tutorial_II_Build_Barracks">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_101</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Tutorial_II_Select_Land_Production_04</Prereq>
	</Event>

<!-- Add objective:  Objective 8 build barracks -->
	<Event Name="Tutorial_II_Build_Barracks_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_100</Reward_Param1>
		<Prereq>Tutorial_II_Build_Barracks</Prereq>
	</Event>

<!-- Briefly lock out the UI -->
	<Event Name="Tutorial_II_Build_Barracks_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_ALL</Reward_Param1>
		<Prereq>Tutorial_II_Build_Barracks_01</Prereq>
	</Event>

	<Event Name="Tutorial_II_Build_Barracks_03">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>R_Ground_Barracks</Reward_Param1>
		<Prereq>Tutorial_II_Build_Barracks_02</Prereq>
	</Event>

<!-- Select Ryloth -->
	<Event Name="Tutorial_II_Build_Barracks_04">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SELECT_PLANET</Reward_Type>
		<Reward_Param1>Ryloth</Reward_Param1>
		<Prereq>Tutorial_II_Build_Barracks_03</Prereq>
	</Event>

<!-- Unlock the UI -->
	<Event Name="Tutorial_II_Build_Barracks_08">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
		<Reward_Param2>b_Create_01</Reward_Param2>
		<Prereq>Tutorial_II_Build_Barracks_03</Prereq>
	</Event>

<!-- Hilight barracks -->
	<Event Name="Tutorial_II_Build_Barracks_09">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_GUI</Reward_Type>
		<Reward_Param1>b_Create_01</Reward_Param1>
		<Reward_Param2>barracks</Reward_Param2>
		<Prereq>Tutorial_II_Build_Barracks_08</Prereq>
	</Event>

<!-- Detect a build event -->
	<Event Name="Tutorial_II_Click_Barracks">
		<Event_Type>STORY_CLICK_GUI</Event_Type>
		<Event_Param1>b_Create_01</Event_Param1>
		<Prereq>Tutorial_II_Build_Barracks_09</Prereq>
	</Event>

<!-- Remove Barracks Tech -->
	<Event Name="Tutorial_II_Build_Barracks_10">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>0.5</Event_Param1>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>R_Ground_Barracks</Reward_Param1>
		<Prereq>Tutorial_II_Click_Barracks</Prereq>
	</Event>

<!-- Stop hilighting barracks -->
	<Event Name="Tutorial_II_Build_Barracks_Stop_Highlight">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>barracks</Reward_Param1>
		<Prereq>Tutorial_II_Click_Barracks</Prereq>
	</Event>

<!-- Wait for barracks to be built -->
	<Event Name="Tutorial_II_Barracks_Built">
		<Event_Type>STORY_CONSTRUCT</Event_Type>
		<Event_Param1>R_Ground_Barracks</Event_Param1>
		<Event_Param2>1</Event_Param2>
		<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
		<Prereq>Tutorial_II_Build_Barracks_Stop_Highlight</Prereq>
	</Event>

	<Event Name="Tutorial_II_Build_Barracks_Objective_Complete">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_100</Reward_Param1>
		<Prereq>Tutorial_II_Barracks_Built</Prereq>
	</Event>

	<Event Name="Tutorial_II_Build_A_Barracks_Complete">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Build_A_Barracks</Reward_Param1>
		<Prereq>Tutorial_II_Build_Barracks_Objective_Complete</Prereq>
	</Event>

<!-- Hint: Constructing multiple buildings of the same type on a planet 
will give you bonuses, such as faster build times for specific units, 
but remember - each planet has a limited capacity for structures. -->
	<Event Name="Tutorial_II_Build_Barracks_11">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_80</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7> <!-- HINT color coding - green -->
		<Reward_Param8>TUTORIAL_REBEL_ACT02_80</Reward_Param8>
		<!--<Reward_Param9>Mon_Mothma_Loop</Reward_Param9>-->
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_II_Barracks_Built</Prereq>
	</Event>	

	<Event Name="Tutorial_II_Build_Barracks_12">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_80</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_80</Reward_Param1>
		<Reward_Param4>1</Reward_Param4>
		<Prereq>Tutorial_II_Build_Barracks_11</Prereq>
	</Event>

<!-- Give task: Recruit two infantry platoons -->
	<Event Name="Tutorial_II_Build_Infantry_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_59</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Tutorial_II_Build_Infantry_03</Prereq>
	</Event>

<!-- Hint: Now that you have built a barracks, you may build infantry units -->
	<Event Name="Tutorial_II_Build_Infantry_02">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_70</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>	
		<Reward_Param7>Hint</Reward_Param7>
		<Reward_Param8>TUTORIAL_REBEL_ACT02_70</Reward_Param8>
		<Prereq>Tutorial_II_Build_Barracks_12</Prereq>
	</Event>

	<Event Name="Tutorial_II_Build_Infantry_03">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_70</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_70</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Build_Infantry_02</Prereq>
	</Event>

<!-- Eight Holocron Entry -->
	<Event Name="Tutorial_II_Recruit_Two_Infantry_Platoons">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Tutorial_02</Story_Dialog>
		<Story_Chapter>7</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Tutorial_II_Recruit_Two_Infantry_Platoons</Story_Tag>
		<Prereq>Tutorial_II_Build_Infantry_03</Prereq>
	</Event>

<!-- Add objective:  Objective 9 Recruit 2 infantry platoons -->
	<Event Name="Tutorial_II_Build_Infantry_04">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_27</Reward_Param1>
		<Prereq>Tutorial_II_Build_Infantry_01</Prereq>
	</Event>

<!-- Briefly lock out the UI -->
	<Event Name="Tutorial_II_Build_Infantry_08">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_ALL</Reward_Param1>
		<Prereq>Tutorial_II_Build_Infantry_04</Prereq>
	</Event>

<!-- Select land production -->
	<Event Name="Tutorial_II_Build_Infantry_09">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FORCE_CLICK_GUI</Reward_Type>
		<Reward_Param1>b_planet_tab</Reward_Param1>
		<Prereq>Tutorial_II_Build_Infantry_08</Prereq>
	</Event>

<!-- Hilite land tab -->
	<Event Name="Tutorial_II_Build_Infantry_10">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_GUI</Reward_Type>
		<Reward_Param1>b_planet_tab</Reward_Param1>
		<Reward_Param2>LAND_PROD</Reward_Param2>
		<Prereq>Tutorial_II_Build_Infantry_09</Prereq>
	</Event>

<!-- Stop hilite land tab -->
	<Event Name="Tutorial_II_Build_Infantry_11">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>0.75</Event_Param1>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>LAND_PROD</Reward_Param1>
		<Prereq>Tutorial_II_Build_Infantry_10</Prereq>
	</Event>

<!-- Unlock the UI -->
	<Event Name="Tutorial_II_Build_Infantry_12">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
		<Reward_Param2>b_Create_00</Reward_Param2>
		<Prereq>Tutorial_II_Build_Infantry_11</Prereq>
	</Event>

<!-- Hilite troopers -->
	<Event Name="Tutorial_II_Build_Infantry_13">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_GUI</Reward_Type>
		<Reward_Param1>b_Create_00</Reward_Param1>
		<Reward_Param2>TROOPER_PROD</Reward_Param2>
		<Prereq>Tutorial_II_Build_Infantry_12</Prereq>
	</Event>

<!-- Unit Production -->
<!-- Build infantry -->
	<Event Name="Tutorial_II_Give_Infantry_Tech">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>Rebel_Infantry_Squad</Reward_Param1>
		<Prereq>Tutorial_II_Build_Infantry_13</Prereq>
	</Event>

	<Event Name="Tutorial_II_Infantry_Flag">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_FLAG</Reward_Type>
		<Reward_Param1>INFANTRY_PRODUCTION</Reward_Param1>
		<Reward_Param2>0</Reward_Param2>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

<!-- Detect a build event -->
	<Event Name="Tutorial_II_Click_Infantry">
		<Event_Type>STORY_CLICK_GUI</Event_Type>
		<Event_Param1>b_Create_00</Event_Param1>
		<Reward_Type>INCREMENT_FLAG</Reward_Type>
		<Reward_Param1>INFANTRY_PRODUCTION</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Perpetual>True</Perpetual>
		<Prereq>Tutorial_II_Give_Infantry_Tech</Prereq>
	</Event>

	<Event Name="Tutorial_II_Click_Infantry_00">
		<Event_Type>STORY_FLAG</Event_Type>
		<Event_Param1>INFANTRY_PRODUCTION</Event_Param1>
		<Event_Param2>2</Event_Param2>
		<Event_Param3>GREATER_THAN_EQUAL_TO</Event_Param3>
		<Prereq>Tutorial_II_Click_Infantry</Prereq>
	</Event>

	<Event Name="Tutorial_II_Click_Infantry_00_a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
		<Reward_Param1>Tutorial_II_Click_Infantry</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_II_Click_Infantry_00</Prereq>
	</Event>

<!-- Remove the trooper build option -->
	<Event Name="Tutorial_II_Click_Infantry_03">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>Rebel_Infantry_Squad</Reward_Param1>
		<Prereq>Tutorial_II_Click_Infantry_00_a</Prereq>
	</Event>

<!-- Stop hilite troopers -->
	<Event Name="Tutorial_II_Click_Infantry_06">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>TROOPER_PROD</Reward_Param1>
		<Prereq>Tutorial_II_Click_Infantry_03</Prereq>
	</Event>

<!-- Detect construction of two infantry -->
	<Event Name="Tutorial_II_Wait_For_Infantry">
		<Event_Type>STORY_CONSTRUCT</Event_Type>
		<Event_Param1>Rebel_Infantry_Squad</Event_Param1>
		<Event_Param2>2</Event_Param2>
		<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
		<Prereq>Tutorial_II_Give_Infantry_Tech</Prereq>
	</Event>

<!-- Note: If the player clicks off two infantry very fast, the above events won't get
fired in time. This will make sure the highlight is turned off along with the build options. -Eric_Y -->
<!-- Remove the trooper build option -->
	<Event Name="Tutorial_II_Wait_For_Infantry_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>Rebel_Infantry_Squad</Reward_Param1>
		<Prereq>Tutorial_II_Wait_For_Infantry</Prereq>
	</Event>

<!-- Stop hilite troopers -->
	<Event Name="Tutorial_II_Wait_For_Infantry_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>TROOPER_PROD</Reward_Param1>
		<Prereq>Tutorial_II_Wait_For_Infantry</Prereq>
	</Event>

<!-- Objective complete -->
	<Event Name="Tutorial_II_Done_Infantry">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_27</Reward_Param1>
		<Prereq>Tutorial_II_Wait_For_Infantry</Prereq>
	</Event>

	<Event Name="Tutorial_II_Recruit_Two_Infantry_Platoons_Complete">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Recruit_Two_Infantry_Platoons</Reward_Param1>
		<Prereq>Tutorial_II_Done_Infantry</Prereq>
	</Event>

<!--Make sure the task display is removed
	<Event Name="Tutorial_II_Done_Infantry_0">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_27</Reward_Param1>
		<Reward_Param4>1</Reward_Param4>
		<Prereq>Tutorial_II_Done_Infantry</Prereq>
	</Event>-->

<!-- Build Space Station -->
<!-- Give task - click on space production -->
	<Event Name="Tutorial_II_Select_Space_Production_00">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_88</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Tutorial_II_Build_Space_Station_Hint_02</Prereq>
	</Event>

<!-- Hint: To construct space structures -->
	<Event Name="Tutorial_II_Build_Space_Station_Hint_01">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_79</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
		<Reward_Param8>TUTORIAL_REBEL_ACT02_79</Reward_Param8>
		<Prereq>Tutorial_II_Done_Infantry</Prereq>
	</Event>

	<Event Name="Tutorial_II_Build_Space_Station_Hint_02">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_79</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_79</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Build_Space_Station_Hint_01</Prereq>
	</Event>

<!-- Ninth Holocron Entry -->
	<Event Name="Tutorial_II_Construct_Space_Station_On_Ryloth">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Tutorial_02</Story_Dialog>
		<Story_Chapter>8</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Tutorial_II_Construct_Space_Station_On_Ryloth</Story_Tag>
		<Prereq>Tutorial_II_Build_Space_Station_Hint_02</Prereq>
	</Event>

<!-- Add objective Objective 10 -->
	<Event Name="Tutorial_II_Select_Space_Production_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_87</Reward_Param1>
		<Prereq>Tutorial_II_Select_Space_Production_00</Prereq>
	</Event>

<!-- lock out the UI -->
	<Event Name="Tutorial_II_Select_Space_Production_01a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_ALL</Reward_Param1>
		<Prereq>Tutorial_II_Select_Space_Production_01</Prereq>
	</Event>

<!-- Hilite space tab -->
	<Event Name="Tutorial_II_Select_Space_Production_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_GUI</Reward_Type>
		<Reward_Param1>b_space_tab</Reward_Param1>
		<Prereq>Tutorial_II_Select_Space_Production_01a</Prereq>
	</Event>

<!-- Unlock the space tab -->
	<Event Name="Tutorial_II_Select_Space_Production_03">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
		<Reward_Param2>b_space_tab</Reward_Param2>
		<Prereq>Tutorial_II_Select_Space_Production_02</Prereq>
	</Event>

<!-- Detect space tab click -->
	<Event Name="Tutorial_II_Select_Space_Production_04">
		<Event_Type>STORY_CLICK_GUI</Event_Type>
		<Event_Param1>b_space_tab</Event_Param1>
		<Prereq>Tutorial_II_Select_Space_Production_03</Prereq>
	</Event>

	<Event Name="Tutorial_II_Select_Space_Production_05">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_87</Reward_Param1>
		<Prereq>Tutorial_II_Select_Space_Production_04</Prereq>
	</Event>

<!-- Stop hilite space tab -->
	<Event Name="Tutorial_II_Select_Space_Production_06">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Prereq>Tutorial_II_Select_Space_Production_05</Prereq>
	</Event>

<!-- Give task - build a space station -->
	<Event Name="Tutorial_II_Build_Space_Station_00">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_103</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Tutorial_II_Select_Space_Production_05</Prereq>
	</Event>	

<!-- Add objective  Objective 11 -->
	<Event Name="Tutorial_II_Build_Space_Station_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_102</Reward_Param1>
		<Prereq>Tutorial_II_Build_Space_Station_00</Prereq>
	</Event>

<!-- Briefly lock out the UI -->
	<Event Name="Tutorial_II_Build_Space_Station_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_ALL</Reward_Param1>
		<Prereq>Tutorial_II_Build_Space_Station_01</Prereq>
	</Event>

<!-- Give Space Station tech -->
	<Event Name="Tutorial_II_Build_Space_Station_02a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>Rebel_Star_Base_1</Reward_Param1>
		<Prereq>Tutorial_II_Build_Space_Station_02</Prereq>
	</Event>

<!-- Unlock the UI -->
	<Event Name="Tutorial_II_Build_Space_Station_07">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
		<Reward_Param2>b_Create_01</Reward_Param2>
		<Prereq>Tutorial_II_Build_Space_Station_02a</Prereq>
	</Event>

<!-- Hilite Space Station -->
	<Event Name="Tutorial_II_Build_Space_Station_08">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_GUI</Reward_Type>
		<Reward_Param1>b_Create_01</Reward_Param1>
		<Reward_Param2>SPACE_STATION_PROD</Reward_Param2>
		<Prereq>Tutorial_II_Build_Space_Station_07</Prereq>
	</Event>

<!-- Detect a build event -->
	<Event Name="Tutorial_II_Build_Space_Station_09">
		<Event_Type>STORY_CLICK_GUI</Event_Type>
		<Event_Param1>b_Create_01</Event_Param1>
		<Prereq>Tutorial_II_Build_Space_Station_08</Prereq>
	</Event>

<!-- Stop hilite space station -->
	<Event Name="Tutorial_II_Build_Space_Station_10">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>SPACE_STATION_PROD</Reward_Param1>
		<Prereq>Tutorial_II_Build_Space_Station_09</Prereq>
	</Event>

<!-- Don't let the player cancel production -->
	<Event Name="Tutorial_II_Build_Space_Station_11">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
		<Reward_Param2>queue00</Reward_Param2>
		<Prereq>Tutorial_II_Build_Space_Station_10</Prereq>
	</Event>

<!-- Wait for space station to be built -->
	<Event Name="Tutorial_II_Space_Station_Built">
		<Event_Type>STORY_CONSTRUCT</Event_Type>
		<Event_Param1>Rebel_Star_Base_1</Event_Param1>
		<Event_Param2>1</Event_Param2>
		<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
		<Prereq>Tutorial_II_Build_Space_Station_11</Prereq>
	</Event>

<!-- Re-disable starbase 1 -->
	<Event Name="Tutorial_II_Disable_Rebel_Star_Base_1_After_Built">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>Rebel_Star_Base_1</Reward_Param1>
		<Prereq>Tutorial_II_Space_Station_Built</Prereq>
	</Event>

	<Event Name="Tutorial_II_Space_Station_Objective_Complete">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_102</Reward_Param1>
		<Prereq>Tutorial_II_Space_Station_Built</Prereq>
	</Event>

	<Event Name="Tutorial_II_Construct_Space_Station_On_Ryloth_Complete">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Construct_Space_Station_On_Ryloth</Reward_Param1>
		<Prereq>Tutorial_II_Space_Station_Objective_Complete</Prereq>
	</Event>

<!-- Build X-Wings -->
<!-- Mon Mothma 
Mon Mothma: Good.  We will also need several space units.-->
	<Event Name="Tutorial_II_Wait_Infantry_Built">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_29</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>TUTORIAL_REBEL_ACT02_29</Reward_Param8>
		<Reward_Param9>Mon_Mothma_Loop</Reward_Param9> <!--obscures the space station we just built -->
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_II_Space_Station_Built</Prereq>
	</Event>

	<Event Name="Tutorial_II_Wait_Infantry_Built_a">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_29</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_29</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Wait_Infantry_Built</Prereq>
	</Event>

	<Event Name="Tutorial_II_Wait_Infantry_Built_b">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Tutorial_II_Wait_Infantry_Built_a</Prereq>
	</Event>

<!-- Give hint 
Hint:  You will also need to create a space fleet in order to protect 
the space around the planet.
Now that you have created a fully operational space station, 
you have the ability to build ships.
Switch to space production mode by selecting the space production tab.
Then, build two X-Wing Fighter squadrons by clicking twice on the X-Wing Fighter icon.-->
	<Event Name="Tutorial_II_Give_X-Wing_Tech_01">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_71</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7>
		<Reward_Param8>TUTORIAL_REBEL_ACT02_71</Reward_Param8>
		<Prereq>Tutorial_II_Wait_Infantry_Built_b</Prereq>
	</Event>

	<Event Name="Tutorial_II_Give_X-Wing_Tech_01a">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_71</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_71</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Give_X-Wing_Tech_01</Prereq>
	</Event>

<!-- Tenth Holocron Entry -->
	<Event Name="Tutorial_II_Construct_Two_XWing_Squadrons">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Tutorial_02</Story_Dialog>
		<Story_Chapter>9</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Tutorial_II_Construct_Two_XWing_Squadrons</Story_Tag>
		<Prereq>Tutorial_II_Give_X-Wing_Tech_01a</Prereq>
	</Event>

<!-- Give task -->
	<Event Name="Tutorial_II_Wait_Infantry_Built_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_60</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Tutorial_II_Give_X-Wing_Tech_01a</Prereq>
	</Event>

<!-- Add Objective 12 -->
	<Event Name="Tutorial_II_Wait_Infantry_Built_Objective_a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_30</Reward_Param1>
		<Prereq>Tutorial_II_Wait_Infantry_Built_01</Prereq>
	</Event>

<!-- Remove objective -->
	<Event Name="Tutorial_II_Remove_Objective_One">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REMOVE_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_03</Reward_Param1>
		<Prereq>Tutorial_II_Wait_Infantry_Built_Objective_a</Prereq>
	</Event>

<!-- Briefly lock out the UI -->
	<Event Name="Tutorial_II_Wait_Infantry_Built_01a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_ALL</Reward_Param1>
		<Prereq>Tutorial_II_Wait_Infantry_Built_01</Prereq>
	</Event>

<!-- Select space production -->
	<Event Name="Tutorial_II_Wait_Infantry_Built_01c">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FORCE_CLICK_GUI</Reward_Type>
		<Reward_Param1>b_space_tab</Reward_Param1>
		<Prereq>Tutorial_II_Wait_Infantry_Built_01a</Prereq>
	</Event>

<!-- Hilite space tab -->
	<Event Name="Tutorial_II_Wait_Infantry_Built_01d">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_GUI</Reward_Type>
		<Reward_Param1>b_space_tab</Reward_Param1>
		<Reward_Param2>XWING_PROD</Reward_Param2>
		<Prereq>Tutorial_II_Wait_Infantry_Built_01c</Prereq>
	</Event>

<!-- Stop hilite space tab -->
	<Event Name="Tutorial_II_Wait_Infantry_Built_01e">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>0.75</Event_Param1>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>XWING_PROD</Reward_Param1>
		<Prereq>Tutorial_II_Wait_Infantry_Built_01d</Prereq>
	</Event>

<!-- Unlock the UI -->
	<Event Name="Tutorial_II_Wait_Infantry_Built_01f">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
		<Reward_Param2>b_Create_05</Reward_Param2>
		<Prereq>Tutorial_II_Wait_Infantry_Built_01e</Prereq>
	</Event>

<!-- Hilite X-Wings -->
	<Event Name="Tutorial_II_Wait_Infantry_Built_01g">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_GUI</Reward_Type>
		<Reward_Param1>b_Create_05</Reward_Param1>
		<Reward_Param2>XWING_PROD</Reward_Param2>
		<Prereq>Tutorial_II_Wait_Infantry_Built_01f</Prereq>
	</Event>

<!-- Unlock X-wings -->
	<Event Name="Tutorial_II_Give_X-Wing_Tech">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>Rebel_X-Wing_Squadron</Reward_Param1>
		<Prereq>Tutorial_II_Wait_Infantry_Built_01</Prereq>
	</Event>

	<Event Name="Tutorial_II_XWing_Flag">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_FLAG</Reward_Type>
		<Reward_Param1>XWING_PRODUCTION</Reward_Param1>
		<Reward_Param2>0</Reward_Param2>
		<Prereq>Tutorial_II_Begin</Prereq>
	</Event>

<!-- Detect a build event -->
	<Event Name="Tutorial_II_Click_XWing">
		<Event_Type>STORY_CLICK_GUI</Event_Type>
		<Event_Param1>b_Create_05</Event_Param1>
		<Reward_Type>INCREMENT_FLAG</Reward_Type>
		<Reward_Param1>XWING_PRODUCTION</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_II_Give_X-Wing_Tech</Prereq>
		<Perpetual>True</Perpetual>
	</Event>

	<Event Name="Tutorial_II_Click_XWing_00">
		<Event_Type>STORY_FLAG</Event_Type>
		<Event_Param1>XWING_PRODUCTION</Event_Param1>
		<Event_Param2>2</Event_Param2>
		<Event_Param3>GREATER_THAN_EQUAL_TO</Event_Param3>
		<Prereq>Tutorial_II_Click_XWing</Prereq>
	</Event>

	<Event Name="Tutorial_II_Click_XWing_00_a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
		<Reward_Param1>Tutorial_II_Click_XWing</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_II_Click_XWing_00</Prereq>
	</Event>

<!-- Remove the xwing build option -->
	<Event Name="Tutorial_II_Click_XWing_03">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>Rebel_X-Wing_Squadron</Reward_Param1>
		<Prereq>Tutorial_II_Click_XWing_00</Prereq>
	</Event>

<!-- Don't let the player cancel production -->
	<Event Name="Tutorial_II_Click_XWing_04">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
		<Reward_Param2>queue00</Reward_Param2>
		<Prereq>Tutorial_II_Click_XWing_03</Prereq>
	</Event>

<!-- X-wings built -->
	<Event Name="Tutorial_II_Wait_X_Wing_Production">
		<Event_Type>STORY_CONSTRUCT</Event_Type>
		<Event_Param1>Rebel_X-Wing_Squadron</Event_Param1>
		<Event_Param2>2</Event_Param2>
		<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
		<Prereq>Tutorial_II_Give_X-Wing_Tech</Prereq>
	</Event>

<!-- Note: if the user double clicks on X-wing production too fast, these may not happen
this is a failsafe to make sure the highlight and build options are turned off -->
<!-- Remove the xwing build option -->
	<Event Name="Tutorial_II_Wait_X_Wing_Production_a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>Rebel_X-Wing_Squadron</Reward_Param1>
		<Prereq>Tutorial_II_Wait_X_Wing_Production</Prereq>
	</Event>

<!-- Stop hilite xwings -->
	<Event Name="Tutorial_II_Wait_X_Wing_Production_b">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>XWING_PROD</Reward_Param1>
		<Prereq>Tutorial_II_Wait_X_Wing_Production</Prereq>
	</Event>

<!-- Objective complete -->
	<Event Name="Tutorial_II_Wait_X_Wing_Production_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_30</Reward_Param1>
		<Prereq>Tutorial_II_Wait_X_Wing_Production</Prereq>
	</Event>

	<Event Name="Tutorial_II_Construct_Two_XWing_Squadrons_Complete">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Construct_Two_XWing_Squadrons</Reward_Param1>
		<Prereq>Tutorial_II_Wait_X_Wing_Production_01</Prereq>
	</Event>

<!--Make sure the task display is removed
	<Event Name="Tutorial_II_Wait_X_Wing_Production_01_0">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_30</Reward_Param1>
		<Reward_Param4>1</Reward_Param4>
		<Prereq>Tutorial_II_Wait_X_Wing_Production_01</Prereq>
	</Event>-->

	<Event Name="Tutorial_II_Ryloth_Zoom_Out_Description">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_73</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7>
		<Reward_Param8>TUTORIAL_REBEL_ACT02_73</Reward_Param8>
		<Prereq>Tutorial_II_Wait_X_Wing_Production_01</Prereq>
		<Branch>zoom_out_task</Branch>
	</Event>

	<Event Name="Tutorial_II_Ryloth_Zoom_Out_Description_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_73</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_73</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Ryloth_Zoom_Out_Description</Prereq>
	</Event>

<!-- Time to zoom out -->
<!-- Give task -->
	<Event Name="Tutorial_II_Ryloth_Zoom_Out">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_99</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Tutorial_II_Ryloth_Zoom_Out_Description_Remove_Text</Prereq>
		<Branch>zoom_out_task</Branch>
	</Event>

<!-- Add Objective 13 -->
	<Event Name="Tutorial_II_Ryloth_Zoom_Out_a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_98</Reward_Param1>
		<Prereq>Tutorial_II_Ryloth_Zoom_Out</Prereq>
		<Prereq>Tutorial_II_Ryloth_Zoom_Out_01</Prereq>
	</Event>

<!-- new Holocron Entry 01-->
	<Event Name="Tutorial_II_Zoom_Out_From_Ryloth_HolocronEntry">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Tutorial_02</Story_Dialog>
		<Story_Chapter>17</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Tutorial_II_Zoom_Out_From_Ryloth_HolocronEntry</Story_Tag>
		<Prereq>Tutorial_II_Ryloth_Zoom_Out_a</Prereq>
	</Event>

<!-- Remove objective -->
	<Event Name="Tutorial_II_Remove_Objective_Two">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REMOVE_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_08</Reward_Param1>
		<Prereq>Tutorial_II_Ryloth_Zoom_Out_a</Prereq>
	</Event>

<!-- Hilite zoom -->
	<Event Name="Tutorial_II_Ryloth_Zoom_Out_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_GUI</Reward_Type>
		<Reward_Param1>b_zoom</Reward_Param1>
		<Reward_Param2>CLICK_Ryloth_Zoom_Out</Reward_Param2>
		<Prereq>Tutorial_II_Ryloth_Zoom_Out</Prereq>
		<Branch>zoom_out_task</Branch>
	</Event>

<!-- Enable zoom -->
	<Event Name="Tutorial_II_Ryloth_Zoom_Out_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_ZOOM</Reward_Param1>
		<Prereq>Tutorial_II_Ryloth_Zoom_Out</Prereq>
	</Event>

<!-- Enable zoom button -->
	<Event Name="Tutorial_II_Ryloth_Zoom_Out_02a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
		<Reward_Param2>b_zoom</Reward_Param2>
		<Prereq>Tutorial_II_Ryloth_Zoom_Out</Prereq>
	</Event>

<!-- Stop hilite zoom -->
	<Event Name="Tutorial_II_Ryloth_Zoom_Out_03">
		<Event_Type>STORY_CLICK_GUI</Event_Type>
		<Event_Param1>b_zoom</Event_Param1>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>CLICK_Ryloth_Zoom_Out</Reward_Param1>
		<Prereq>Tutorial_II_Ryloth_Zoom_Out</Prereq>
	</Event>

<!-- Detect zoom out -->
	<Event Name="Tutorial_II_Ryloth_Zoom_Out_04">
		<Event_Type>STORY_GENERIC</Event_Type>
		<Event_Param1>zoomed_out</Event_Param1>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>zoom_out_task</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_II_Ryloth_Zoom_Out</Prereq>
	</Event>

<!-- Stop hilite zoom -->
	<Event Name="Tutorial_II_Ryloth_Zoom_Out_05">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>CLICK_Ryloth_Zoom_Out</Reward_Param1>
		<Prereq>Tutorial_II_Ryloth_Zoom_Out_04</Prereq>
	</Event>

<!-- Now that we are zoomed out again, turn on scroll lock -->
	<Event Name="Tutorial_II_Ryloth_Zoom_Out_06">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCROLL_LOCK</Reward_Type>
		<Reward_Param1>1</Reward_Param1>
		<Prereq>Tutorial_II_Ryloth_Zoom_Out_04</Prereq>
	</Event>   

<!-- Disable zoom -->
	<Event Name="Tutorial_II_Ryloth_Zoom_Out_06a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_ZOOM</Reward_Param1>
		<Prereq>Tutorial_II_Ryloth_Zoom_Out_06</Prereq>
	</Event>

<!-- Objective complete -->
	<Event Name="Tutorial_II_Ryloth_Zoom_Out_07">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_98</Reward_Param1>
		<Prereq>Tutorial_II_Ryloth_Zoom_Out_04</Prereq>
	</Event>

	<Event Name="Tutorial_II_Zoom_Out_From_Ryloth_HolocronEntry_Complete">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Zoom_Out_From_Ryloth_HolocronEntry</Reward_Param1>
		<Prereq>Tutorial_II_Ryloth_Zoom_Out_07</Prereq>
	</Event>

<!-- Hint: Whenever you capture a planet, you will be rewarded with credits.
Credits can be used to purchase new units, structures, and upgrades. -->
	<Event Name="Tutorial_II_Hint_Planet_Captured_01">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_83</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7> <!-- HINT color coding - green -->
		<Reward_Param8>TUTORIAL_REBEL_ACT02_83</Reward_Param8>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_II_Ryloth_Zoom_Out_07</Prereq>
	</Event>

	<Event Name="Tutorial_II_Hint_Planet_Captured_02">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_83</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_83</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Hint_Planet_Captured_01</Prereq>
	</Event>

<!-- Hint: You will receive money from all of the planets under your control at the end of each Galactic Day.
The more planets that you control, the more credits you will receive. -->
	<Event Name="Tutorial_II_Hint_Galactic_Cycles_01">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_84</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7>	<!-- HINT color coding - green -->
		<Reward_Param8>TUTORIAL_REBEL_ACT02_84</Reward_Param8>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_II_Hint_Planet_Captured_02</Prereq>
	</Event>

	<Event Name="Tutorial_II_Hint_Galactic_Cycles_02">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_84</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_84</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Hint_Galactic_Cycles_01</Prereq>
	</Event>

<!-- Reveal Nal Hutta -->
	<Event Name="Tutorial_II_Reveal_Nal_Hutta">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>NalHutta</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_II_Hint_Galactic_Cycles_02</Prereq>
	</Event>

<!-- Restrict Nal Hutta -->
	<Event Name="Tutorial_II_Restrict_Nal_Hutta">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_PLANET_RESTRICTED</Reward_Type>
		<Reward_Param1>NalHutta</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_II_Reveal_Nal_Hutta</Prereq>
	</Event>

<!-- Mon Mothma: Unlike the Empire, we do not prey on other systems to support our cause.
Instead, we prefer to acquire the bulk of our tactical resources in a way that undermines the Empire itself. -->
	<Event Name="Tutorial_II_Task_Merged_05">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_20</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>TUTORIAL_REBEL_ACT02_20</Reward_Param8>
		<Reward_Param9>Mon_Mothma_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_II_Restrict_Nal_Hutta</Prereq>
	</Event>

	<Event Name="Tutorial_II_Task_Merged_05_a">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_20</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_20</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Task_Merged_05</Prereq>
	</Event>

<!-- Mon Mothma -->
	<Event Name="Tutorial_II_Task_Merged_06">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_21</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>TUTORIAL_REBEL_ACT02_21</Reward_Param8>
		<Prereq>Tutorial_II_Task_Merged_05_a</Prereq>
	</Event>	

	<Event Name="Tutorial_II_Task_Merged_06_a">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_21</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_21</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Task_Merged_06</Prereq>
	</Event>

<!-- Select Bothawui -->
	<Event Name="Tutorial_II_Select_Bothawui_For_Smuggler">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SELECT_PLANET</Reward_Type>
		<Reward_Param1>Bothawui</Reward_Param1>
		<Prereq>Tutorial_II_Task_Merged_06_a</Prereq>
	</Event>

<!-- Mon Mothma: A smuggler on Bothawui has agreed to support our cause, 
and can be deployed to Nal Hutta.  
Direct our smuggler to siphon credits from Nal Hutta. -->
	<Event Name="Tutorial_II_Task_Merged_08">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_23</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>TUTORIAL_REBEL_ACT02_23</Reward_Param8>
		<Prereq>Tutorial_II_Select_Bothawui_For_Smuggler</Prereq>
	</Event>

	<Event Name="Tutorial_II_Task_Merged_08_b">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_23</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_23</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Task_Merged_08</Prereq>
	</Event>

	<Event Name="Tutorial_II_Task_Merged_08_c">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Tutorial_II_Task_Merged_08_b</Prereq>
	</Event>

<!-- Eleventh Holocron Entry -->
	<Event Name="Tutorial_II_Recruit_Smuggler_On_Bothawui">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Tutorial_02</Story_Dialog>
		<Story_Chapter>10</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Tutorial_II_Recruit_Smuggler_On_Bothawui</Story_Tag>
		<Prereq>Tutorial_II_Recruit_Smuggler_00</Prereq>
	</Event>

<!-- Give task: Recruit a smuggler on Bothawui -->
	<Event Name="Tutorial_II_Recruit_Smuggler_00">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_95</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Tutorial_II_Task_Merged_08_c</Prereq>
	</Event>

<!-- Add objective  Objective 14 -->
	<Event Name="Tutorial_II_Recruit_Smuggler_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_94</Reward_Param1>
		<Prereq>Tutorial_II_Recruit_Smuggler_00</Prereq>
	</Event>

<!-- Remove objective -->
	<Event Name="Tutorial_II_Remove_Objective_Three">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REMOVE_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_13</Reward_Param1>
		<Prereq>Tutorial_II_Recruit_Smuggler_01</Prereq>
	</Event>

<!-- Select land production -->
	<Event Name="Tutorial_II_Recruit_Smuggler_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FORCE_CLICK_GUI</Reward_Type>
		<Reward_Param1>b_planet_tab</Reward_Param1>
		<Prereq>Tutorial_II_Recruit_Smuggler_01</Prereq>
	</Event>

<!-- Give Smuggler Tech -->
	<Event Name="Tutorial_II_Recruit_Smuggler_03">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>Smuggler_Team_R</Reward_Param1>
		<Prereq>Tutorial_II_Recruit_Smuggler_02</Prereq>
	</Event>

<!-- Unlock the UI -->
<!--SoaFE 1.9.81: This event is needed to allow smuggler production!!!! -->
	<Event Name="Tutorial_II_Recruit_Smuggler_03a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
		<Reward_Param2>b_Create_00</Reward_Param2>
		<Prereq>Tutorial_II_Recruit_Smuggler_03</Prereq>
	</Event>

<!-- Hilite zoom -->
	<Event Name="Tutorial_II_Recruit_Smuggler_04">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_GUI</Reward_Type>
		<Reward_Param1>b_Create_00</Reward_Param1>
		<Reward_Param2>smuggler_production</Reward_Param2>
		<Prereq>Tutorial_II_Recruit_Smuggler_03</Prereq>
	</Event>

<!-- Detect a build event -->
	<Event Name="Tutorial_II_Recruit_Smuggler_09">
		<Event_Type>STORY_CLICK_GUI</Event_Type>
		<Event_Param1>b_Create_00</Event_Param1>
		<Prereq>Tutorial_II_Recruit_Smuggler_03</Prereq>
	</Event>

<!-- Detect recruitment of smuggler -->
	<Event Name="Tutorial_II_Recruit_Smuggler_10">
		<Event_Type>STORY_CONSTRUCT</Event_Type>
		<Event_Param1>Generic_Smuggler_R</Event_Param1>
		<Event_Param2>1</Event_Param2>
		<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
		<Prereq>Tutorial_II_Recruit_Smuggler_03</Prereq>
	</Event>

	<Event Name="Tutorial_II_Recruit_Smuggler_11">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>smuggler_production</Reward_Param1>
		<Prereq>Tutorial_II_Recruit_Smuggler_10</Prereq>
		<Prereq>Tutorial_II_Recruit_Smuggler_09</Prereq>
	</Event>

<!-- Objective complete -->
	<Event Name="Tutorial_II_Recruit_Smuggler_12">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_94</Reward_Param1>
		<Prereq>Tutorial_II_Recruit_Smuggler_11</Prereq>
	</Event>

	<Event Name="Tutorial_II_Recruit_Smuggler_On_Bothawui_Complete">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Recruit_Smuggler_On_Bothawui</Reward_Param1>
		<Prereq>Tutorial_II_Recruit_Smuggler_12</Prereq>
	</Event>

<!-- Re-disable Smuggler -->
	<Event Name="Tutorial_II_Disable_Smuggler_After_Built">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>Smuggler_Team_R</Reward_Param1>
		<Prereq>Tutorial_II_Recruit_Smuggler_12</Prereq>
	</Event>

<!-- Give task 
Task: Siphon Credits from Nal Hutta.-->
	<Event Name="Tutorial_II_Task_Move_Smuggler">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_58</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Tutorial_II_Task_Move_Smuggler_Hint_02</Prereq>
	</Event>

<!-- Hint: Smugglers are spy units that can provide additional income. -->
	<Event Name="Tutorial_II_Task_Move_Smuggler_Hint_01">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_69</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7>
		<Reward_Param8>TUTORIAL_REBEL_ACT02_69</Reward_Param8>
		<Prereq>Tutorial_II_Recruit_Smuggler_12</Prereq>
	</Event>

	<Event Name="Tutorial_II_Task_Move_Smuggler_Hint_02">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_69</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_69</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Task_Move_Smuggler_Hint_01</Prereq>
	</Event>

<!-- Twelfth Holocron Entry -->
	<Event Name="Tutorial_II_Siphon_Credits_From_NalHutta">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Tutorial_02</Story_Dialog>
		<Story_Chapter>11</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Tutorial_II_Siphon_Credits_From_NalHutta</Story_Tag>
		<Prereq>Tutorial_II_Task_Move_Smuggler_Hint_02</Prereq>
	</Event>

<!-- Add Objective 15 -->
	<Event Name="Tutorial_II_Task_Move_Smuggler_a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_24</Reward_Param1>
		<Prereq>Tutorial_II_Task_Move_Smuggler</Prereq>
	</Event>

<!-- Remove objective -->
	<Event Name="Tutorial_II_Remove_Objective_Four">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REMOVE_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_111</Reward_Param1>
		<Prereq>Tutorial_II_Task_Move_Smuggler_a</Prereq>
	</Event>

<!-- Show the smuggler slot on Nal Hutta -->
	<Event Name="Tutorial_II_Flash_Smuggler_Slot_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SHOW_SMUGGLE_SLOT</Reward_Type>
		<Reward_Param1>NalHutta</Reward_Param1>
		<Prereq>Tutorial_II_Task_Move_Smuggler_a</Prereq>
	</Event>

<!-- Flash the smuggler slot on Nal Hutta -->
	<Event Name="Tutorial_II_Flash_Smuggler_Slot_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_PLANET_GUI</Reward_Type>
		<Reward_Param1>NalHutta</Reward_Param1>
		<Reward_Param2>FLASH_ABILITY_SLOT</Reward_Param2>
		<Prereq>Tutorial_II_Flash_Smuggler_Slot_01</Prereq>
	</Event>

<!-- Bounce from Nal Hutta 
TEXT_STORY_TUTORIAL_REBEL_ACT02_58 was TEXT_SPEECH_TUTORIAL_REBEL_ACT02_24
Task: Siphon Credits from Nal Hutta.-->
<Event Name="Tutorial_II_Restrict_Nal_Hutta_Bounce">
	<Event_Type>STORY_FLEET_BOUNCED</Event_Type>
	<Reward_Type>MULTIMEDIA</Reward_Type>
	<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_58</Reward_Param1>
	<Reward_Param2>5</Reward_Param2>
	<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
	<Prereq>Tutorial_II_Task_Move_Smuggler_a</Prereq>
	<Perpetual>True</Perpetual>
</Event>

<!-- Use smuggler -->
	<Event Name="Tutorial_II_Wait_For_Smuggling">
		<Event_Type>STORY_GENERIC</Event_Type>
		<Event_Param1>activate_deployed_ability</Event_Param1>		
		<Prereq>Tutorial_II_Task_Move_Smuggler_a</Prereq>
	</Event>

<!-- Disable the bounce message -->
	<Event Name="Tutorial_II_Wait_For_Smuggling_a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
		<Reward_Param1>Tutorial_II_Restrict_Nal_Hutta_Bounce</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_II_Wait_For_Smuggling</Prereq>
	</Event>

<!-- Hide smuggle slot -->
	<Event Name="Tutorial_II_Hide_Smuggler_Slot">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_SMUGGLE_SLOT</Reward_Type>
		<Reward_Param1>NalHutta</Reward_Param1>
		<Prereq>Tutorial_II_Wait_For_Smuggling</Prereq>
	</Event>

<!-- The rectriction code needs this event to work -->
	<Event Name="Tutorial_II_Wait_For_Smuggling_01">
		<Event_Type>STORY_ENTER</Event_Type>
		<Event_Param1>NalHutta</Event_Param1>
		<Event_Param3>Smuggler_Team_R</Event_Param3>
		<Event_Param6>1</Event_Param6>
		<Prereq>Tutorial_II_Task_Move_Smuggler_a</Prereq>
	</Event>

<!-- Objective complete -->
	<Event Name="Tutorial_II_Done_Smuggling">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_24</Reward_Param1>
		<Prereq>Tutorial_II_Wait_For_Smuggling</Prereq>
	</Event>

	<Event Name="Tutorial_II_Siphon_Credits_From_NalHutta_Complete">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Siphon_Credits_From_NalHutta</Reward_Param1>
		<Prereq>Tutorial_II_Done_Smuggling</Prereq>
	</Event>

<!-- Make sure the task display is removed -->
	<Event Name="Tutorial_II_Done_Smuggling_0">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_24</Reward_Param1>
		<Reward_Param4>1</Reward_Param4>
		<Prereq>Tutorial_II_Done_Smuggling</Prereq>
	</Event>

<!-- Mon Mothma: Good. As long as our smuggler is deployed at Nal Hutta, we can expect to see an increase -->
	<Event Name="Tutorial_II_Done_Smuggling_00">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_25</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>TUTORIAL_REBEL_ACT02_25</Reward_Param8>
		<Reward_Param9>Mon_Mothma_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_II_Wait_For_Smuggling</Prereq>
	</Event>

	<Event Name="Tutorial_II_Done_Smuggling_01_a">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_25</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_25</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Done_Smuggling_00</Prereq>
	</Event>

	<Event Name="Tutorial_II_Done_Smuggling_01_c">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Tutorial_II_Done_Smuggling_01_a</Prereq>
	</Event>

<!-- Mon Mothma: We have built all that we can with our current resources. -->
	<Event Name="Tutorial_II_Droid_Intro_01">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_33</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>TUTORIAL_REBEL_ACT02_33</Reward_Param8>
		<Reward_Param9>Mon_Mothma_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_II_Done_Smuggling_01_c</Prereq>
	</Event>

	<Event Name="Tutorial_II_Droid_Intro_01_b">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_33</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_33</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Droid_Intro_01</Prereq>
	</Event>

	<Event Name="Tutorial_II_Droid_Intro_01_c">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Tutorial_II_Droid_Intro_01_b</Prereq>
	</Event>

	<Event Name="Tutorial_II_Spawn_Droids">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SPAWN_HERO</Reward_Type>
		<Reward_Param1>Droids_Team</Reward_Param1>
		<Reward_Param2>Bothawui</Reward_Param2>
		<Prereq>Tutorial_II_Droid_Intro_01_c</Prereq>
	</Event>

	<Event Name="Tutorial_II_M09_Remove_Smugglers">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REMOVE_UNIT</Reward_Type>
		<Reward_Param1>Smuggler_Team_R</Reward_Param1>
		<Reward_Param3>True</Reward_Param3>
		<Prereq>Tutorial_II_Spawn_Droids</Prereq>
	</Event>

<!-- Hint: The Rebel Alliance gains new technology by stealing it directly from 
Imperial planets.  Move R2-D2 and C-3PO to the Steal slot on Nal Hutta to steal 
technology from the Empire.-->
<Event Name="Tutorial_II_Droid_Hint">
	<Event_Type>STORY_ELAPSED</Event_Type>
	<Event_Param1>2</Event_Param1>
	<Reward_Type>MULTIMEDIA</Reward_Type>
	<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_35</Reward_Param1>
	<Reward_Param2>-1</Reward_Param2>
	<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
	<Reward_Param8>TUTORIAL_REBEL_ACT02_35</Reward_Param8>
	<Prereq>Tutorial_II_Spawn_Droids</Prereq>
	<Branch>droid_slicing</Branch>
</Event>

	<Event Name="Tutorial_II_Droid_Hint_a">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_35</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_35</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Droid_Hint</Prereq>
	</Event>

<!-- Thirteenth Holocron Entry -->
	<Event Name="Tutorial_II_Steal_Technology_From_NalHutta">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Tutorial_02</Story_Dialog>
		<Story_Chapter>12</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Tutorial_II_Steal_Technology_From_NalHutta</Story_Tag>
		<Prereq>Tutorial_II_Droid_Hint_a</Prereq>
	</Event>

<!-- Show the steal slot on Nal Hutta -->
	<Event Name="Tutorial_II_Show_Steal_Slot">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>1</Event_Param1>
		<Reward_Type>SHOW_STEAL_SLOT</Reward_Type>
		<Reward_Param1>NalHutta</Reward_Param1>
		<Prereq>Tutorial_II_Droid_Hint</Prereq>
	</Event>

<!-- Rebel Technology Advancement -->
<!-- Give Task: Steal technology from Nal Hutta.-->
	<Event Name="Tutorial_II_Slice_Task">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_61</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Tutorial_II_Droid_Hint_a</Prereq>
		<Branch>droid_slicing</Branch>
	</Event>

<!-- Flash the steal slot on Nal Hutta -->
	<Event Name="Tutorial_II_Flash_Steal_Slot">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>1</Event_Param1>
		<Reward_Type>FLASH_PLANET_GUI</Reward_Type>
		<Reward_Param1>NalHutta</Reward_Param1>
		<Reward_Param2>FLASH_ABILITY_SLOT</Reward_Param2>
		<Prereq>Tutorial_II_Slice_Task</Prereq>
		<Branch>droid_slicing</Branch>
	</Event>

<!-- Add Objective 16 -->
	<Event Name="Tutorial_II_Slice_Task_a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_34</Reward_Param1>
		<Prereq>Tutorial_II_Slice_Task</Prereq>
	</Event>

<!-- Remove objective -->
	<Event Name="Tutorial_II_Remove_Objective_Five">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REMOVE_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_113</Reward_Param1>
		<Prereq>Tutorial_II_Slice_Task_a</Prereq>
	</Event>

	<Event Name="Tutorial_II_Spawn_Droids_Highlight">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>0.125</Event_Param1> <!-- Give system time to create fleet -->
		<Reward_Type>FLASH_FLEET_WITH_UNIT</Reward_Type>
		<Reward_Param1>Droid_R2D2</Reward_Param1>
		<Reward_Param2>smuggler_fleet</Reward_Param2>
		<Prereq>Tutorial_II_Slice_Task</Prereq> 
	</Event>

	<Event Name="Tutorial_II_Spawn_Droids_Highlight_01">
		<Event_Type>STORY_GENERIC</Event_Type>
		<Event_Param1>start_fleet_drag</Event_Param1>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>smuggler_fleet</Reward_Param1>
		<Prereq>Tutorial_II_Spawn_Droids_Highlight</Prereq> 
	</Event>

<!-- Make it so the droids can enter Nal Hutta -->
	<Event Name="Tutorial_II_Spawn_Droids_01">
		<Event_Type>STORY_ENTER</Event_Type>
		<Event_Param1>NalHutta</Event_Param1>
		<Event_Param3>Droids_Team</Event_Param3>
		<Event_Param6>1</Event_Param6>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>droid_slicing</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_II_Slice_Task</Prereq>
	</Event>

<!-- Disable the bounce message -->
	<Event Name="Tutorial_II_Spawn_Droids_01_a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
		<Reward_Param1>Tutorial_II_Restrict_Nal_Hutta_Bounce_01</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_II_Spawn_Droids_01</Prereq>
	</Event>

<!-- Bounce from Nal Hutta 
TEXT_STORY_TUTORIAL_REBEL_ACT02_61 was TEXT_STORY_TUTORIAL_REBEL_ACT02_34-->
<Event Name="Tutorial_II_Restrict_Nal_Hutta_Bounce_01">
	<Event_Type>STORY_FLEET_BOUNCED</Event_Type>
	<Reward_Type>MULTIMEDIA</Reward_Type>
	<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_61</Reward_Param1>
	<Reward_Param2>5</Reward_Param2>
	<Reward_Param7>Task</Reward_Param7>
	<Prereq>Tutorial_II_Spawn_Droids</Prereq>
	<Perpetual>True</Perpetual>
</Event>

<!-- Hint: Hover the mouse cursor over any item that you wish to receive detailed information 
for and a tool-tip will be displayed.  
Choose a technology to steal from the Empire by selecting it from the available list.  
Whenever the Rebel faction exhausts all possible technology options, 
they will advance to the next technology level. -->
	<Event Name="Tutorial_II_Slice_Dialog">
		<Event_Type>STORY_GENERIC</Event_Type>
		<Event_Param1>slice_dialog</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_54</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
		<Reward_Param8>TUTORIAL_REBEL_ACT02_54</Reward_Param8>
		<Prereq>Tutorial_II_Spawn_Droids_01</Prereq>
		<Branch>steal_tech</Branch>
	</Event>

	<Event Name="Tutorial_II_Slice_Dialog_01">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_54</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_54</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Slice_Dialog</Prereq>
	</Event>

<!-- Unlock the slice buttons in the dialog box -->
<!--SoaFE: Disabled all but the shield gen-->
<!--<Event Name="Tutorial_II_Slice_Dialog_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
		<Reward_Param2>h_0000</Reward_Param2>
		<Prereq>Tutorial_II_Slice_Dialog</Prereq>
	</Event>

	<Event Name="Tutorial_II_Slice_Dialog_03">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
		<Reward_Param2>h_0001</Reward_Param2>
		<Prereq>Tutorial_II_Slice_Dialog</Prereq>
	</Event>

	<Event Name="Tutorial_II_Slice_Dialog_04">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
		<Reward_Param2>h_0100</Reward_Param2>
		<Prereq>Tutorial_II_Slice_Dialog</Prereq>
	</Event>

	<Event Name="Tutorial_II_Slice_Dialog_05">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
		<Reward_Param2>h_0101</Reward_Param2>
		<Prereq>Tutorial_II_Slice_Dialog</Prereq>
	</Event>-->

	<Event Name="Tutorial_II_Slice_Dialog_06">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
		<Reward_Param2>h_0200</Reward_Param2>
		<Prereq>Tutorial_II_Slice_Dialog</Prereq>
	</Event>

<!-- Detect Nal Hutta slice -->
	<Event Name="Tutorial_II_Slice">
		<Event_Type>STORY_GENERIC</Event_Type>
		<Event_Param1>slice</Event_Param1>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>steal_tech</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_II_Spawn_Droids</Prereq>
	</Event>

<!-- Objective complete -->
	<Event Name="Tutorial_II_Slice_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_34</Reward_Param1>
		<Prereq>Tutorial_II_Slice</Prereq>
	</Event>

	<Event Name="Tutorial_II_Steal_Technology_From_NalHutta_Complete">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Steal_Technology_From_NalHutta</Reward_Param1>
		<Prereq>Tutorial_II_Slice_01</Prereq>
	</Event>

<!--Make sure the task display is removed
	<Event Name="Tutorial_II_Slice_01_0">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_34</Reward_Param1>
		<Reward_Param4>1</Reward_Param4>
		<Prereq>Tutorial_II_Slice_01</Prereq>
	</Event>-->

	<Event Name="Tutorial_II_M09_Remove_Droids_00">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>0</Event_Param1>
		<Reward_Type>REMOVE_UNIT</Reward_Type>
		<Reward_Param1>Droids_Team</Reward_Param1>
		<Reward_Param3>True</Reward_Param3>
		<Prereq>Tutorial_II_Steal_Technology_From_NalHutta_Complete</Prereq>
	</Event>

<!-- Hide the steal slot on Nal Hutta -->
	<Event Name="Tutorial_II_Hide_Steal_Slot">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>1</Event_Param1>
		<Reward_Type>HIDE_STEAL_SLOT</Reward_Type>
		<Reward_Param1>NalHutta</Reward_Param1>
		<Prereq>Tutorial_II_Slice</Prereq>
	</Event>

<!-- Remove the ion cannon build option -->
	<Event Name="Tutorial_II_Remove_Ion">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>GROUND_ION_CANNON</Reward_Param1>
		<Prereq>Tutorial_II_Slice_01</Prereq>
	</Event>

<!-- Remove the mining facility build option -->
	<Event Name="Tutorial_II_Remove_Mining">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>Rebel_Ground_Mining_Facility_GC</Reward_Param1>
		<Prereq>Tutorial_II_Slice_01</Prereq>
	</Event>

<!-- Base Building -->
<!-- Mon Mothma: We must improve our hold on Bothawui by constructing defensive structures -->
	<Event Name="Tutorial_II_Build_Defense">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_36</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>TUTORIAL_REBEL_ACT02_36</Reward_Param8>
		<Reward_Param9>Mon_Mothma_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_II_Slice_01</Prereq>
	</Event>

	<Event Name="Tutorial_II_Build_Defense_a">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_36</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_36</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Build_Defense</Prereq>
	</Event>

	<Event Name="Tutorial_II_Build_Defense_b">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Tutorial_II_Build_Defense_a</Prereq>
	</Event>

<!-- Hint: A Power Generator will be built automatically for any structures
that require power to function, including Base Shield Generators.
Remember - you can zoom-in on a planet to see any units and structures that you may have built. -->
	<Event Name="Tutorial_II_Build_Defense_02">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_38</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
		<Reward_Param8>TUTORIAL_REBEL_ACT02_38</Reward_Param8>
		<Prereq>Tutorial_II_Build_Defense_b</Prereq>
	</Event>

	<Event Name="Tutorial_II_Build_Defense_02a">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_38</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_38</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Build_Defense_02</Prereq>
	</Event>

<!-- Fourteenth Holocron Entry -->
	<Event Name="Tutorial_II_Construct_Base_Shield_Generator">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Tutorial_02</Story_Dialog>
		<Story_Chapter>13</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Tutorial_II_Construct_Base_Shield_Generator</Story_Tag>
		<Prereq>Tutorial_II_Build_Defense_02a</Prereq>
	</Event>

	<Event Name="Tutorial_II_Setup_For_Shield_Generator">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Prereq>Tutorial_II_Build_Defense_02a</Prereq>
	</Event>

<!-- Select Bothawui -->
	<Event Name="Tutorial_II_Setup_For_Shield_Generator_a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SELECT_PLANET</Reward_Type>
		<Reward_Param1>Bothawui</Reward_Param1>
		<Prereq>Tutorial_II_Setup_For_Shield_Generator</Prereq>
	</Event>

<!-- Select land production -->
	<Event Name="Tutorial_II_Setup_For_Shield_Generator_b">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FORCE_CLICK_GUI</Reward_Type>
		<Reward_Param1>b_planet_tab</Reward_Param1>
		<Prereq>Tutorial_II_Setup_For_Shield_Generator_a</Prereq>
	</Event>

<!-- Unlock shield generator -->
	<Event Name="Tutorial_II_Setup_For_Shield_Generator_b1">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>R_Ground_Base_Shield_740</Reward_Param1>
		<Prereq>Tutorial_II_Setup_For_Shield_Generator_b</Prereq>
	</Event>

<!-- Unlock the b_Create_01 button -->
	<Event Name="Tutorial_II_Setup_For_Shield_Generator_b2">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
		<Reward_Param2>b_Create_01</Reward_Param2>
		<Prereq>Tutorial_II_Setup_For_Shield_Generator_b1</Prereq>
	</Event>

	<!-- Unlock the b_Create_03 button 
	this is for if/when the player steals the ion cannon...which comes in at button 01-->
	<Event Name="Tutorial_II_Setup_For_Shield_Generator_b3">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
		<Reward_Param2>b_Create_03</Reward_Param2>
		<Prereq>Tutorial_II_Setup_For_Shield_Generator_b1</Prereq>
	</Event>

<!-- Hilite shield generator -->
	<Event Name="Tutorial_II_Setup_For_Shield_Generator_c">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>0.125</Event_Param1> <!-- Need the build options to refresh first after unlocking -->
		<Reward_Type>FLASH_PRODUCTION_CHOICE</Reward_Type>
		<Reward_Param1>R_Ground_Base_Shield_740</Reward_Param1>
		<Reward_Param2>POWER_PROD</Reward_Param2>
		<Prereq>Tutorial_II_Setup_For_Shield_Generator_b1</Prereq>
	</Event>

<!-- Stop hilite shield generator -->
	<Event Name="Tutorial_II_Setup_For_Shield_Generator_d">
		<Event_Type>STORY_CLICK_GUI</Event_Type>
		<Event_Param1>b_Create_01</Event_Param1>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>POWER_PROD</Reward_Param1>
		<Prereq>Tutorial_II_Setup_For_Shield_Generator_c</Prereq>
	</Event>

<!-- Give task -->
	<Event Name="Tutorial_II_Build_Base_Shield">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_63</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Tutorial_II_Setup_For_Shield_Generator</Prereq>
	</Event>

<!-- Add objective: Objective 17 build shield generator -->
	<Event Name="Tutorial_II_Build_Base_Shield_a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_37A</Reward_Param1>
		<Prereq>Tutorial_II_Build_Base_Shield</Prereq>
	</Event>

<!-- Remove objective -->
	<Event Name="Tutorial_II_Remove_Objective_Six">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REMOVE_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_96</Reward_Param1>
		<Prereq>Tutorial_II_Build_Base_Shield_a</Prereq>
	</Event>

	<Event Name="Tutorial_II_Wait_For_Shield_Generator">
		<Event_Type>STORY_CONSTRUCT</Event_Type>
		<Event_Param1>R_Ground_Base_Shield_740</Event_Param1>
		<Event_Param2>1</Event_Param2>
		<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
		<Prereq>Tutorial_II_Setup_For_Shield_Generator</Prereq>
	</Event>

	<Event Name="Tutorial_II_Base_Structures_Built">
		<Event_Type>STORY_TRIGGER</Event_Type>
	<Prereq>Tutorial_II_Wait_For_Shield_Generator</Prereq>
	</Event>

<!-- Objective complete -->
	<Event Name="Tutorial_II_Base_Structures_Built_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_37A</Reward_Param1>
		<Prereq>Tutorial_II_Base_Structures_Built</Prereq>
	</Event>

	<Event Name="Tutorial_II_Construct_Base_Shield_Generator_Complete">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Construct_Base_Shield_Generator</Reward_Param1>
		<Prereq>Tutorial_II_Base_Structures_Built_01</Prereq>
	</Event>

<!--Make sure the task display is removed
	<Event Name="Tutorial_II_Base_Structures_Built_01_0">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_37A</Reward_Param1>
		<Reward_Param4>1</Reward_Param4>
		<Prereq>Tutorial_II_Base_Structures_Built_01</Prereq>
	</Event>-->

<!-- Rebel Raid Groups -->
<!-- Mon Mothma 
Mon Mothma: Now that our defenses are in place we should take steps 
to reinforce the neighboring planet of Tatooine.
Unfortunately, the space above Tatooine has been blockaded by an Imperial fleet, 
so we will need to make use of a Raid fleet.-->
	<Event Name="Tutorial_II_Raid_Intro">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_39</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>TUTORIAL_REBEL_ACT02_39</Reward_Param8>
		<Reward_Param9>Mon_Mothma_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_II_Base_Structures_Built_01</Prereq>
		<Branch>ZOOM_BRANCH</Branch>
	</Event>

	<Event Name="Tutorial_II_Raid_Intro_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_39</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_39</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Raid_Intro</Prereq>
	</Event>

<!-- Mon Mothma: Unlike normal fleets, Raid fleets do not initiate space combat on 
enemy systems.  Using Raid fleets allow us to reinforce or assault systems which are 
blockaded by enemy fleets. -->
	<Event Name="Tutorial_II_Raid_Intro_00">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_40</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>TUTORIAL_REBEL_ACT02_40</Reward_Param8>
		<Prereq>Tutorial_II_Raid_Intro_Remove_Text</Prereq>
		<Branch>ZOOM_BRANCH</Branch>
	</Event>

	<Event Name="Tutorial_II_Raid_Intro_00_a">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_40</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_40</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Raid_Intro_00</Prereq>
	</Event>

	<Event Name="Tutorial_II_Raid_Intro_00_c">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Tutorial_II_Raid_Intro_00_a</Prereq>
	</Event>

<!-- Unlock the UI -->
	<Event Name="Tutorial_II_Unlock_UI">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_ALL</Reward_Param1>
		<Prereq>Tutorial_II_Raid_Intro_00_c</Prereq>
	</Event>

<!-- Disable zoom -->
	<Event Name="Tutorial_II_Unlock_UI_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_ZOOM</Reward_Param1>
		<Prereq>Tutorial_II_Unlock_UI</Prereq>
	</Event>

<!-- Disable sell -->
	<Event Name="Tutorial_II_Unlock_UI_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
		<Reward_Param2>g_ground_sell</Reward_Param2>
		<Prereq>Tutorial_II_Unlock_UI</Prereq>
	</Event>

<!-- Restrict Tatooine -->
	<Event Name="Tutorial_II_Reveal_Tatooine_04">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_PLANET_RESTRICTED</Reward_Type>
		<Reward_Param1>Tatooine</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_II_Reveal_Tatooine</Prereq>
	</Event>

<!-- Bounce Tatooine -->
	<Event Name="Tutorial_II_Reveal_Tatooine_04_a">
		<Event_Type>STORY_FLEET_BOUNCED</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_REBEL_INVALID_ACTION</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Prereq>Tutorial_II_Reveal_Tatooine_04</Prereq>
		<Perpetual>True</Perpetual>
	</Event>

<!-- Allow raid fleet in -->
	<Event Name="Tutorial_II_Reveal_Tatooine_05">
		<Event_Type>STORY_ENTER</Event_Type>
		<Event_Param1>TATOOINE</Event_Param1>
		<Event_Param7>1</Event_Param7> <!-- Allow only raid fleets in -->
		<Prereq>Tutorial_II_Reveal_Tatooine</Prereq>
	</Event>

<!-- Hint: The Rebel Alliance can use Raid Fleets to bypass space battles within 
enemy territory by moving directly to a planet's surface.
This allows the Rebel Alliance to reinforce friendly planets blocked by enemy space units, 
or even capture undefended enemy planets.-->
	<Event Name="Tutorial_II_Raid_Intro_01">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_41</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7>
		<Reward_Param8>TUTORIAL_REBEL_ACT02_41</Reward_Param8>
		<Prereq>Tutorial_II_Raid_Intro_00_c</Prereq>
		<Branch>ZOOM_BRANCH</Branch>
	</Event>

	<Event Name="Tutorial_II_Raid_Intro_01_a">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_41</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_41</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Raid_Intro_01</Prereq>
	</Event>

<!-- Mon Mothma: Create a Raid fleet using some of our newly-recruited infantry, 
and reinforce the defenses on Tatooine. -->
	<Event Name="Tutorial_II_Raid_Intro_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_42</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>TUTORIAL_REBEL_ACT02_42</Reward_Param8>
		<Reward_Param9>Mon_Mothma_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_II_Raid_Intro_01_a</Prereq>
		<Branch>ZOOM_BRANCH</Branch>
	</Event>

	<Event Name="Tutorial_II_Raid_Intro_02_b">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_42</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_42</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Raid_Intro_02</Prereq>
	</Event>

	<Event Name="Tutorial_II_Raid_Intro_02_c">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Tutorial_II_Raid_Intro_02_b</Prereq>
	</Event>

<!-- Remove R2 and C3PO --> 
	<Event Name="Tutorial_II_Remove_Droids">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REMOVE_UNIT</Reward_Type>
		<Reward_Param1>NON_COMBAT_GALLOFREE</Reward_Param1>
		<Reward_Param2>DROIDS_TEAM</Reward_Param2>
		<Reward_Param3>1</Reward_Param3>
		<Prereq>Tutorial_II_Raid_Intro_02_c</Prereq>
	</Event>

<!-- Have player zoom into planet -->
<!-- Task: Zoom-In to Bothawui -->
	<Event Name="Tutorial_II_Raid_Intro_03">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_65</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Tutorial_II_Raid_Intro_02_00_Remove_Text</Prereq>
		<Branch>ZOOM_BRANCH</Branch>
	</Event>

<!-- Add objective:  Objective 18 zoom into bothawui -->
	<Event Name="Tutorial_II_Raid_Intro_03a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_47</Reward_Param1>
		<Prereq>Tutorial_II_Raid_Intro_03</Prereq>
		<Prereq>Tutorial_II_Zoom_In</Prereq>
	</Event>

<!-- Remove objective -->
	<Event Name="Tutorial_II_Remove_Objective_Seven">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REMOVE_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_85</Reward_Param1>
		<Prereq>Tutorial_II_Raid_Intro_03a</Prereq>
	</Event>

<!-- Hilite zoom -->
	<Event Name="Tutorial_II_Hilite_Zoom">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_GUI</Reward_Type>
		<Reward_Param1>b_zoom</Reward_Param1>
		<Reward_Param2>CLICK_ZOOM</Reward_Param2>
		<Prereq>Tutorial_II_Raid_Intro_03</Prereq>
		<Branch>ZOOM_BRANCH</Branch>
	</Event>

<!-- Enable zoom -->
	<Event Name="Tutorial_II_Enable_Zoom">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_ZOOM</Reward_Param1>
		<Prereq>Tutorial_II_Hilite_Zoom</Prereq>
	</Event>

	<Event Name="Tutorial_II_Enable_Zoom_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCROLL_LOCK</Reward_Type>
		<Reward_Param1>0</Reward_Param1>
		<Prereq>Tutorial_II_Enable_Zoom</Prereq>
	</Event>   

<!-- Stop hilite zoom -->
	<Event Name="Tutorial_II_Hilite_Zoom_01">
		<Event_Type>STORY_CLICK_GUI</Event_Type>
		<Event_Param1>b_zoom</Event_Param1>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>CLICK_ZOOM</Reward_Param1>
		<Prereq>Tutorial_II_Hilite_Zoom</Prereq>
	</Event>

<!-- Give hint -->
<!-- Moved from start of tutorial to here 
Hint: To access a more detailed view of a selected planet, 
click on the zoom-in icon, located on the Mini-Map.-->
	<Event Name="Tutorial_II_Raid_Intro_02_00">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_06</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
		<Reward_Param8>TUTORIAL_REBEL_ACT02_06</Reward_Param8>
		<Prereq>Tutorial_II_Remove_Droids</Prereq>
		<Branch>ZOOM_BRANCH</Branch>
	</Event>

	<Event Name="Tutorial_II_Raid_Intro_02_00_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_06</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_06</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Raid_Intro_02_00</Prereq>
		<Branch>ZOOM_BRANCH</Branch>
	</Event>

<!-- Fifteenth Holocron Entry -->
	<Event Name="Tutorial_II_Zoom_Into_Bothawui_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Tutorial_02</Story_Dialog>
		<Story_Chapter>14</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Tutorial_II_Zoom_Into_Bothawui_02</Story_Tag>
		<Prereq>Tutorial_II_Raid_Intro_02_00_Remove_Text</Prereq>
	</Event>

<!-- Detect zoom in -->
	<Event Name="Tutorial_II_Zoom_In">
		<Event_Type>STORY_GENERIC</Event_Type>
		<Event_Param1>zoomed_in</Event_Param1>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>ZOOM_BRANCH</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_II_Raid_Intro_00</Prereq>
	</Event>

<!-- Spawn Units on Bothawui -->
	<Event Name="Tutorial_II_Spawn_At_Bothawui_01_Again">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>UNIQUE_UNIT</Reward_Type>
		<Reward_Param1>Rebel_Infantry_Squad</Reward_Param1>
		<Reward_Param2>Bothawui</Reward_Param2>
		<Prereq>Tutorial_II_Zoom_In</Prereq>
	</Event>

<!-- Stop hilite zoom (make sure) could happen if player uses mouse wheel instead. -->
	<Event Name="Tutorial_II_Hilite_Zoom_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>CLICK_ZOOM</Reward_Param1>
		<Prereq>Tutorial_II_Zoom_In</Prereq>
	</Event>

<!-- Objective complete -->
	<Event Name="Tutorial_II_Zoom_In_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_47</Reward_Param1>
		<Prereq>Tutorial_II_Zoom_In Tutorial_II_Raid_Intro_03a</Prereq>
	</Event>

	<Event Name="Tutorial_II_Zoom_Into_Bothawui_02_Complete">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Zoom_Into_Bothawui_02</Reward_Param1>
		<Prereq>Tutorial_II_Zoom_In_01</Prereq>
	</Event>

<!-- Disable zoom -->
	<Event Name="Tutorial_II_Keep_Zoomed_In">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_ZOOM</Reward_Param1>
		<Prereq>Tutorial_II_Zoom_In</Prereq>
	</Event>

<!-- Give hint 
Hint: Create a raid fleet by dragging the ground units shown here into orbit.
To move a unit into orbit, simply drag and drop the units to the desired fleet position.-->
	<Event Name="Tutorial_II_Zoom_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_50</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
		<Reward_Param8>TUTORIAL_REBEL_ACT02_50</Reward_Param8>
		<Branch>RAID_BUILD_BRANCH</Branch>
		<Prereq>Tutorial_II_Zoom_In</Prereq>
	</Event>

	<Event Name="Tutorial_II_Zoom_02_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_50</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_50</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Zoom_02</Prereq>
	</Event>

<!-- Sixteenth Holocron Entry -->
	<Event Name="Tutorial_II_Create_A_Raid_Fleet">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Tutorial_02</Story_Dialog>
		<Story_Chapter>15</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Tutorial_II_Create_A_Raid_Fleet</Story_Tag>
		<Prereq>Tutorial_II_Zoom_02_Remove_Text</Prereq>
	</Event>

<!-- Give task 
Task: Create a Raid Fleet. -->
	<Event Name="Tutorial_II_Build_Raid">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_64</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Tutorial_II_Zoom_02_Remove_Text</Prereq>
		<Branch>RAID_BUILD_BRANCH</Branch>
	</Event>

<!-- Add Objective 19 -->
	<Event Name="Tutorial_II_Build_Raid_a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_43</Reward_Param1>
		<Prereq>Tutorial_II_Build_Raid</Prereq>
		<Prereq>Tutorial_II_Raid_Created</Prereq>
	</Event>

<!-- Remove objective -->
	<Event Name="Tutorial_II_Remove_Objective_Eight">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REMOVE_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_100</Reward_Param1>
		<Prereq>Tutorial_II_Build_Raid_a</Prereq>
	</Event>

<!-- Hilite land slot -->
	<Event Name="Tutorial_II_Hilite_Land_00">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_GUI</Reward_Type>
		<Reward_Param1>Pad_00</Reward_Param1>
		<Reward_Param2>LAND_SLOT_0</Reward_Param2>
		<Prereq>Tutorial_II_Build_Raid</Prereq>
		<Branch>RAID_BUILD_BRANCH</Branch>
	</Event>

<!-- Hilite fleet slot -->
	<Event Name="Tutorial_II_Hilite_Fleet_00">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_GUI</Reward_Type>
		<Reward_Param1>q1_0203</Reward_Param1>
		<Reward_Param2>FLEET_SLOT_0</Reward_Param2>
		<Prereq>Tutorial_II_Build_Raid</Prereq>
		<Branch>RAID_BUILD_BRANCH</Branch>
	</Event>

<!-- Detect raid creation -->
	<Event Name="Tutorial_II_Raid_Created">
		<Event_Type>STORY_GENERIC</Event_Type>
		<Event_Param1>drag_land_to_space</Event_Param1>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>RAID_BUILD_BRANCH</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_II_Zoom_In</Prereq>
	</Event>

<!-- Objective complete -->
	<Event Name="Tutorial_II_Raid_Created_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_43</Reward_Param1>
		<Prereq>Tutorial_II_Raid_Created Tutorial_II_Build_Raid_a</Prereq>
	</Event>

	<Event Name="Tutorial_II_Create_A_Raid_Fleet_Complete">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Create_A_Raid_Fleet</Reward_Param1>
		<Prereq>Tutorial_II_Raid_Created_01</Prereq>
	</Event>

<!-- Stop hilite land slot -->
	<Event Name="Tutorial_II_Hilite_Land_00_0">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>LAND_SLOT_0</Reward_Param1>
		<Prereq>Tutorial_II_Raid_Created</Prereq>
	</Event>

<!-- Stop hilite fleet slot -->
	<Event Name="Tutorial_II_Hilite_Fleet_00_0">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>FLEET_SLOT_0</Reward_Param1>
		<Prereq>Tutorial_II_Raid_Created</Prereq>
	</Event>

<!-- Enable zoom -->
	<Event Name="Tutorial_II_Let_Zoom_Out">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_ZOOM</Reward_Param1>
		<Prereq>Tutorial_II_Raid_Created</Prereq>
	</Event>

<!-- Time to zoom out -->
<!-- Give Task: Zoom-Out from Bothawui-->
	<Event Name="Tutorial_II_Zoom_Out">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_66</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Tutorial_II_Raid_Created</Prereq>
		<Branch>ZOOM_OUT_BRANCH</Branch>
	</Event>

<!-- Add Objective 20 -->
	<Event Name="Tutorial_II_Zoom_Out_a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_51</Reward_Param1>
		<Prereq>Tutorial_II_Zoom_Out</Prereq>
		<Prereq>Tutorial_II_Zoom_Out_01</Prereq>
	</Event>

	<!-- new Holocron Entry 02-->
	<Event Name="Tutorial_II_Zoom_Out_From_Bothawui_HolocronEntry">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Tutorial_02</Story_Dialog>
		<Story_Chapter>18</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Tutorial_II_Zoom_Out_From_Bothawui_HolocronEntry</Story_Tag>
		<Prereq>Tutorial_II_Zoom_Out_a</Prereq>
	</Event>

<!-- Remove objective -->
	<Event Name="Tutorial_II_Remove_Objective_Nine">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REMOVE_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_27</Reward_Param1>
		<Prereq>Tutorial_II_Zoom_Out_a</Prereq>
	</Event>

<!-- Hilite zoom -->
	<Event Name="Tutorial_II_Hilite_Zoom_Out">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_GUI</Reward_Type>
		<Reward_Param1>b_zoom</Reward_Param1>
		<Reward_Param2>CLICK_ZOOM_OUT</Reward_Param2>
		<Prereq>Tutorial_II_Zoom_Out</Prereq>
		<Branch>ZOOM_OUT_BRANCH</Branch>
	</Event>

<!-- Stop hilite zoom -->
	<Event Name="Tutorial_II_Hilite_Zoom_Out_01">
		<Event_Type>STORY_CLICK_GUI</Event_Type>
		<Event_Param1>b_zoom</Event_Param1>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>CLICK_ZOOM_OUT</Reward_Param1>
		<Prereq>Tutorial_II_Hilite_Zoom_Out</Prereq>
	</Event>

<!-- Stop hilite zoom -->
	<Event Name="Tutorial_II_Hilite_Zoom_Out_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>CLICK_ZOOM_OUT</Reward_Param1>
		<Prereq>Tutorial_II_Zoom_Out_01</Prereq>
	</Event>

<!-- Detect zoom out -->
	<Event Name="Tutorial_II_Zoom_Out_01">
		<Event_Type>STORY_GENERIC</Event_Type>
		<Event_Param1>zoomed_out</Event_Param1>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>ZOOM_OUT_BRANCH</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_II_Raid_Created</Prereq>
	</Event>

<!-- Now that we are zoomed out again, turn on scroll lock -->
	<Event Name="Tutorial_II_Zoom_Out_01a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCROLL_LOCK</Reward_Type>
		<Reward_Param1>1</Reward_Param1>
		<Prereq>Tutorial_II_Zoom_Out_01</Prereq>
	</Event>
	
<!-- Objective complete -->
	<Event Name="Tutorial_II_Zoom_Out_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_51</Reward_Param1>
		<Prereq>Tutorial_II_Zoom_Out_01 Tutorial_II_Zoom_Out_a</Prereq>
	</Event>

	<Event Name="Tutorial_II_Zoom_Out_From_Bothawui_HolocronEntry_Complete">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Zoom_Out_From_Bothawui_HolocronEntry</Reward_Param1>
		<Prereq>Tutorial_II_Zoom_Out_02</Prereq>
	</Event>

<!-- Move the raid fleet -->
<!-- Give Task: Deploy a Raid fleet to Tatooine.-->
	<Event Name="Tutorial_II_Move_Raid">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_67</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Branch>RAID_MOVE_BRANCH</Branch>
		<Prereq>Tutorial_II_Move_Raid_01_Remove_Text</Prereq>
	</Event>

<!-- Reveal Tatooine -->
	<Event Name="Tutorial_II_Reveal_Tatooine">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>Tatooine</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_II_Move_Raid</Prereq>
	</Event>

<!-- Flash Tatooine -->
	<Event Name="Tutorial_II_Move_Raid_Highlight_Tatooine">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>1</Event_Param1>
		<Reward_Type>FLASH_PLANET_GUI</Reward_Type>
		<Reward_Param1>TATOOINE</Reward_Param1>
		<Reward_Param2>FLASH_ABILITY_SLOT</Reward_Param2>
		<Prereq>Tutorial_II_Move_Raid</Prereq> 
	</Event>

<!-- Show the raid slot on Tatooine -->
	<Event Name="Tutorial_II_Move_Raid_Show_Slot">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SHOW_RAID_SLOT</Reward_Type>
		<Reward_Param1>Tatooine</Reward_Param1>
		<Prereq>Tutorial_II_Move_Raid_Highlight_Tatooine</Prereq>
	</Event>

<!-- Add objective Objective 21 -->
	<Event Name="Tutorial_II_Move_Raid_a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_52</Reward_Param1>
		<Prereq>Tutorial_II_Move_Raid</Prereq>
		<Prereq>Tutorial_II_Raid_Landed</Prereq>
	</Event>

<!-- Remove objective -->
	<Event Name="Tutorial_II_Remove_Objective_Ten">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REMOVE_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_87</Reward_Param1>
		<Prereq>Tutorial_II_Move_Raid_a</Prereq>
	</Event>

<!-- Unrestrict Tatooine to allow raid fleet to land -->
	<Event Name="Tutorial_II_Unrestrict_Tatooine">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_PLANET_RESTRICTED</Reward_Type>
		<Reward_Param1>Tatooine</Reward_Param1>
		<Reward_Param2>0</Reward_Param2>
		<Prereq>Tutorial_II_Move_Raid</Prereq>
	</Event>

<!-- Give hint 
Hint: You will now need to bypass the Empire space units positioned above Tatooine.
To do this, simply drag the Rebel Raid Fleet from Bothawui to the Raid slot located on Tatooine.
This will place the infantry units directly on the surface of Tatooine.-->
	<Event Name="Tutorial_II_Move_Raid_01">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_53</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
		<Reward_Param8>TUTORIAL_REBEL_ACT02_53</Reward_Param8>
		<Branch>RAID_MOVE_BRANCH</Branch>
		<Prereq>Tutorial_II_Zoom_Out_01</Prereq>
	</Event>

	<Event Name="Tutorial_II_Move_Raid_01_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_53</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_53</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Move_Raid_01</Prereq>
	</Event>

<!-- Seventeenth Holocron Entry -->
	<Event Name="Tutorial_II_Deploy_A_Raid_Fleet_To_Tatooine">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Tutorial_02</Story_Dialog>
		<Story_Chapter>16</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Tutorial_II_Deploy_A_Raid_Fleet_To_Tatooine</Story_Tag>
		<Prereq>Tutorial_II_Move_Raid_01_Remove_Text</Prereq>
	</Event>

<!-- Raid fleet landed -->
	<Event Name="Tutorial_II_Raid_Landed">
		<Event_Type>STORY_LAND_ON</Event_Type>
		<Event_Param1>Tatooine</Event_Param1>
		<Event_Param2>FILTER_FRIENDLY_ONLY</Event_Param2>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>RAID_MOVE_BRANCH</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_II_Reveal_Tatooine</Prereq>
	</Event>

<!-- Stop flashing Tatooine -->
	<Event Name="Tutorial_II_Raid_Landed_Hide_Tutorial_Cursor">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Prereq>Tutorial_II_Raid_Landed</Prereq> 
	</Event>

<!-- Objective complete -->
	<Event Name="Tutorial_II_Raid_Landed_00">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_52</Reward_Param1>
		<Prereq>Tutorial_II_Raid_Landed Tutorial_II_Move_Raid_a</Prereq>
	</Event>

	<Event Name="Tutorial_II_Deploy_A_Raid_Fleet_To_Tatooine_Complete">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Deploy_A_Raid_Fleet_To_Tatooine</Reward_Param1>
		<Prereq>Tutorial_II_Raid_Landed_00</Prereq>
	</Event>

<!-- Hide the raid slot on Tatooine -->
	<Event Name="Tutorial_II_Move_Raid_Hide_Slot">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_RAID_SLOT</Reward_Type>
		<Reward_Param1>Tatooine</Reward_Param1>
		<Prereq>Tutorial_II_Raid_Landed_00</Prereq>
	</Event>

<!--Make sure the task display is removed
	<Event Name="Tutorial_II_Raid_Landed_00_0">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT02_52</Reward_Param1>
		<Reward_Param4>1</Reward_Param4>
		<Prereq>Tutorial_II_Raid_Landed_00</Prereq>
	</Event>-->

<!-- Mon Mothma: Well done.  The additional support at Tatooine should allow our 
forces there to endure any sudden Imperial attacks. -->
	<Event Name="Tutorial_II_Raid_Landed_01">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_45</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>TUTORIAL_REBEL_ACT02_45</Reward_Param8>
		<Reward_Param9>Mon_Mothma_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_II_Raid_Landed</Prereq>
	</Event>

	<Event Name="Tutorial_II_Raid_Landed_01_a">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_REBEL_ACT02_45</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT02_45</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_II_Raid_Landed_01</Prereq>
	</Event>

	<Event Name="Tutorial_II_Raid_Landed_01_b">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Tutorial_II_Raid_Landed_01_a</Prereq>
	</Event>

<!-- Remove objectives -->
	<Event Name="Tutorial_II_Raid_Landed_01_c">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REMOVE_ALL_OBJECTIVES</Reward_Type>
		<Prereq>Tutorial_II_Raid_Landed_01_b</Prereq>
	</Event>

<!-- Mark tutorial as completed -->
<Event Name="Tutorial_II_Finished">
	<Event_Type>STORY_TRIGGER</Event_Type>
	<Reward_Type>FINISHED_TUTORIAL</Reward_Type>
	<Reward_Param1>TUTORIAL_TWO</Reward_Param1>
	<Prereq>Tutorial_II_Raid_Landed_01_c</Prereq>
</Event>

<!-- Link to next tutorial -->
<Event Name="Tutorial_II_Next_Tutorial_00">
	<Event_Type>STORY_TRIGGER</Event_Type>
	<Reward_Type>TUTORIAL_DIALOG</Reward_Type>
	<Reward_Param1>TEXT_TUTORIAL_2_COMPLETE</Reward_Param1>
	<Prereq>Tutorial_II_Raid_Landed_01_c</Prereq>
</Event>

<Event Name="Tutorial_II_Next_Tutorial_01">
	<Event_Type>STORY_GENERIC</Event_Type>
	<Event_Param1>Continue_Tutorial</Event_Param1>
	<Reward_Type>LOAD_CAMPAIGN</Reward_Type>
	<Reward_Param1>Tutorial_Three</Reward_Param1>
	<Reward_Param2>1</Reward_Param2>
</Event>

<!-- jdg these are safety catches for the holocrons not completing -->
	<Event Name="Tutorial_II_SafetyCatch_CompleteHolocron_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Move_Fleet_Into_Orbit_Above_Kashyyyk</Reward_Param1>
		<Prereq>Tutorial_II_Move_Fleet_To_Bothawui</Prereq>
	</Event>
	<Event Name="Tutorial_II_SafetyCatch_CompleteHolocron_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Move_Fleet_To_Bothawui</Reward_Param1>
		<Prereq>Tutorial_II_Combine_Fleets_At_Bothawui</Prereq>
	</Event>
	<Event Name="Tutorial_II_SafetyCatch_CompleteHolocron_03">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Combine_Fleets_At_Bothawui</Reward_Param1>
		<Prereq>Tutorial_II_Move_Fleet_Into_Orbit_Above_Ryloth</Prereq>
	</Event>
	<Event Name="Tutorial_II_SafetyCatch_CompleteHolocron_04">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Move_Fleet_Into_Orbit_Above_Ryloth</Reward_Param1>
		<Prereq>Tutorial_II_Move_Fleet_To_Surface_Of_Ryloth</Prereq>
	</Event>
	<Event Name="Tutorial_II_SafetyCatch_CompleteHolocron_05">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Move_Fleet_To_Surface_Of_Ryloth</Reward_Param1>
		<Prereq>Tutorial_II_Zoom_In_On_Ryloth</Prereq>
	</Event>
	<Event Name="Tutorial_II_SafetyCatch_CompleteHolocron_06">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Zoom_In_On_Ryloth</Reward_Param1>
		<Prereq>Tutorial_II_Build_A_Barracks</Prereq>
	</Event>
	<Event Name="Tutorial_II_SafetyCatch_CompleteHolocron_07">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Build_A_Barracks</Reward_Param1>
		<Prereq>Tutorial_II_Recruit_Two_Infantry_Platoons</Prereq>
	</Event>
	<Event Name="Tutorial_II_SafetyCatch_CompleteHolocron_08">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Recruit_Two_Infantry_Platoons</Reward_Param1>
		<Prereq>Tutorial_II_Construct_Space_Station_On_Ryloth</Prereq>
	</Event>
	<Event Name="Tutorial_II_SafetyCatch_CompleteHolocron_09">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Construct_Space_Station_On_Ryloth</Reward_Param1>
		<Prereq>Tutorial_II_Construct_Two_XWing_Squadrons</Prereq>
	</Event>
	<Event Name="Tutorial_II_SafetyCatch_CompleteHolocron_10">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Construct_Two_XWing_Squadrons</Reward_Param1>
		<Prereq>Tutorial_II_Recruit_Smuggler_On_Bothawui</Prereq>
	</Event>
	<Event Name="Tutorial_II_SafetyCatch_CompleteHolocron_11">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Recruit_Smuggler_On_Bothawui</Reward_Param1>
		<Prereq>Tutorial_II_Siphon_Credits_From_NalHutta</Prereq>
	</Event>
	<Event Name="Tutorial_II_SafetyCatch_CompleteHolocron_12">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Siphon_Credits_From_NalHutta</Reward_Param1>
		<Prereq>Tutorial_II_Steal_Technology_From_NalHutta</Prereq>
	</Event>
	<Event Name="Tutorial_II_SafetyCatch_CompleteHolocron_13">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Steal_Technology_From_NalHutta</Reward_Param1>
		<Prereq>Tutorial_II_Construct_Base_Shield_Generator</Prereq>
	</Event>
	<Event Name="Tutorial_II_SafetyCatch_CompleteHolocron_14">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Construct_Base_Shield_Generator</Reward_Param1>
		<Prereq>Tutorial_II_Zoom_Into_Bothawui_02</Prereq>
	</Event>
	<Event Name="Tutorial_II_SafetyCatch_CompleteHolocron_15">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Zoom_Into_Bothawui_02</Reward_Param1>
		<Prereq>Tutorial_II_Create_A_Raid_Fleet</Prereq>
	</Event>
	<Event Name="Tutorial_II_SafetyCatch_CompleteHolocron_16">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Create_A_Raid_Fleet</Reward_Param1>
		<Prereq>Tutorial_II_Deploy_A_Raid_Fleet_To_Tatooine</Prereq>
	</Event>
	<Event Name="Tutorial_II_SafetyCatch_CompleteHolocron_17">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_II_Deploy_A_Raid_Fleet_To_Tatooine</Reward_Param1>
		<Prereq>Tutorial_II_Raid_Landed_01_c</Prereq>
	</Event>
</Story>




