<?xml version="1.0"?>
<Equations>
	<Should_Mine_Structure>
		(15.0
		*
		Variable_Target.Location.EnemyForce
		+
		8.0
		*
		Variable_Target.Location.IsFriendlyStartLocation
		+
		8.0
		*
		Variable_Self.IsDefender
		+
		8.0
		*
		Variable_Target.Force
		+
		15.0
		*
		Variable_Target.IsContestable)
		*
		0.33
		*
		(1 + 2 * Game.IsCampaignGame)
	</Should_Mine_Structure>

	<Should_Remote_Bomb_Friendly_Unit>
		100.0
		*
		(0.4 > Variable_Target.Health)
		*
		Variable_Target.Location.EnemyForce
		*
		(1.0 - Variable_Target.Force)
	</Should_Remote_Bomb_Friendly_Unit>

	<Bribe_Target_Score>
		500
		*
		(
			clamp(Variable_Target.Force{Parameter_Attenuator = 1.0} - Variable_Target.Location.FriendlyForce, 0.01, 1.0)
			-
			Variable_Target.Force{Parameter_Category = GameObjectCategoryType[LandHero]}
			-
			Variable_Target.Force{Parameter_Category = GameObjectCategoryType[SpaceHero]}
		)
	</Bribe_Target_Score>

	<Should_Build_Ysalamiri_Cage>
		50.0
		*
		(Variable_Target.EnemyForce {Parameter_Type = "Emperor_Palpatine",
										Parameter_Type = "Darth_Vader",
										Parameter_Type = "Mara_Jade",
										Parameter_Type = "Obi_Wan_Kenobi",
										Parameter_Type = "Luke_Skywalker_Jedi",
										Parameter_Type = "Yoda"} > 0.0)
		*
		Variable_Target.FriendlyForce
	</Should_Build_Ysalamiri_Cage>

<!--	50.0
		*
		(Variable_Target.FriendlyForce {Parameter_Category = GameObjectCategoryType[Structure]}
		+
		Variable_Target.FriendlyForce {Parameter_Category = GameObjectCategoryType[Vehicle]})-->
	<Should_Build_Sensor_Scrambler>
		40.0
		*
		(Variable_Target.FriendlyForce {Parameter_Category = GameObjectCategoryType[Structure]}
		+
		Variable_Target.FriendlyForce {Parameter_Category = GameObjectCategoryType[Vehicle]})
	</Should_Build_Sensor_Scrambler>

<!--	50.0
		*
		Variable_Target.EnemyForce
		*
		Variable_Target.FriendlyForce-->
		<!--{Parameter_Category = GameObjectCategoryType[Air]}-->
	<Should_Build_Rocket_Pod>
		60.0
		*
		(Variable_Target.FriendlyForce {Parameter_Category = GameObjectCategoryType[Structure]}
		+
		Variable_Target.FriendlyForce {Parameter_Category = GameObjectCategoryType[Vehicle]})
	</Should_Build_Rocket_Pod>

<!-- FCU Landmode Items (Tried and failed.  Kept basic stuff here in the event somebody figures this out...) -->
<!--	<Should_Build_FCU_U_Barracks>
		100.0
	</Should_Build_FCU_U_Barracks>

	<Should_Build_FCU_U_Cantina>
		100.0
	</Should_Build_FCU_U_Cantina>

	<Should_Build_FCU_U_Utility_Pad>
		100.0
	</Should_Build_FCU_U_Utility_Pad>

	<Should_Build_FCU_U_Droid_Works>
		100.0
	</Should_Build_FCU_U_Droid_Works>

	<Should_Build_FCU_U_Power_Gen>
		100.0
	</Should_Build_FCU_U_Power_Gen>

	<Should_Build_FCU_U_Shield_Gen_370>
		100.0
	</Should_Build_FCU_U_Shield_Gen_370>

	<Should_Build_FCU_U_Factory>
		100.0
	</Should_Build_FCU_U_Factory>

	<Should_Build_FCU_U_Gravity_Gen>
		100.0
	</Should_Build_FCU_U_Gravity_Gen>

	<Should_Build_FCU_U_Shield_Gen_740>
		100.0
	</Should_Build_FCU_U_Shield_Gen_740>

	<Should_Build_FCU_U_Turbo_Tower>
		100.0
	</Should_Build_FCU_U_Turbo_Tower>-->
</Equations>
