<?xml version="1.0"?>
<Story>
	<Event Name="Pirate_Ambush_00">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>0</Event_Param1>
		<Story_Dialog>Dialog_E_Intervention_Pirate_Ambush</Story_Dialog>
		<Story_Chapter>0</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Pirate_Ambush_Tag_00</Story_Tag>
	</Event>
	<Event Name="Pirate_Ambush_01">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>20</Event_Param1>
		<Reward_Type>TRIGGER_AI</Reward_Type>
		<Reward_Param1>PIRATE_AMBUSH_NOTIFICATION_00</Reward_Param1>
		<Reward_Param2>Empire</Reward_Param2>
		<Prereq>Pirate_Ambush_00</Prereq>
	</Event>
	<Event Name="Pirate_Ambush_02">
		<Event_Type>STORY_WIN_BATTLES</Event_Type>
		<Event_Param1>1</Event_Param1>
		<Event_Param2>SPACE</Event_Param2>
		<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
		<Story_Dialog>Dialog_E_Intervention_Rebel_Smuggler</Story_Dialog>
		<Story_Chapter>1</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Reward_Type>UNIQUE_UNIT</Reward_Type>
		<Prereq>Pirate_Ambush_01</Prereq>
	</Event>
	<Event Name="Pirate_Ambush_02b">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
		<Reward_Param1>Pirate_Ambush_03</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Pirate_Ambush_02</Prereq>
	</Event>
	<Event Name="Pirate_Ambush_03">
		<Event_Type>STORY_LOSE_BATTLES</Event_Type>
		<Event_Param1>1</Event_Param1>
		<Event_Param2>SPACE</Event_Param2>
		<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
		<Story_Dialog>Dialog_E_Intervention_Rebel_Smuggler</Story_Dialog>
		<Story_Chapter>2</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Prereq>Pirate_Ambush_01</Prereq>
	</Event>
	<Event Name="Pirate_Ambush_03b">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
		<Reward_Param1>Pirate_Ambush_02</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Pirate_Ambush_03</Prereq>
	</Event>
	<Event Name="Pirate_Ambush_04">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Pirate_Ambush_Tag_00</Reward_Param1>
		<Prereq>Pirate_Ambush_02</Prereq>
		<Prereq>Pirate_Ambush_03</Prereq>
	</Event>
	<Event Name="Pirate_Ambush_05">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>TRIGGER_AI</Reward_Type>
		<Reward_Param1>PIRATE_AMBUSH_NOTIFICATION_01</Reward_Param1>
		<Reward_Param2>Empire</Reward_Param2>
		<Prereq>Pirate_Ambush_04</Prereq>
	</Event>
</Story>
