<?xml version="1.0"?>
<SFXEvents>
	<SFXEvent Name="MBL_Teat_Bombing_Run_Crosstalk_1">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Min_Predelay>5000</Min_Predelay>
		<Max_Predelay>5000</Max_Predelay>
		<Samples>U000_YWP0101_ENG.wav U000_YWP0102_ENG.wav U000_YWP0103_ENG.wav U000_YWP0104_ENG.wav U000_YWP0105_ENG.wav U000_YWP0106_ENG.wav U000_YWP0107_ENG.wav U000_YWP0108_ENG.wav U000_YWP0109_ENG.wav U000_YWP0110_ENG.wav U000_YWP0111_ENG.wav U000_YWP0112_ENG.wav U000_YWP0113_ENG.wav U000_YWP0114_ENG.wav U000_YWP0115_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YWP_SELECT_1, TEXT_SFX_YWP_SELECT_2, TEXT_SFX_YWP_SELECT_3, TEXT_SFX_YWP_SELECT_4, TEXT_SFX_YWP_SELECT_5, TEXT_SFX_YWP_SELECT_6, TEXT_SFX_YWP_SELECT_7, TEXT_SFX_YWP_SELECT_8, TEXT_SFX_YWP_SELECT_9, TEXT_SFX_YWP_SELECT_10, TEXT_SFX_YWP_SELECT_11, TEXT_SFX_YWP_SELECT_12, TEXT_SFX_YWP_SELECT_13, TEXT_SFX_YWP_SELECT_14, TEXT_SFX_YWP_SELECT_15</Text_ID>
		<Chained_SFXEvent>MBL_Teat_Bombing_Run_Crosstalk_2</Chained_SFXEvent>
	</SFXEvent>
	<SFXEvent Name="MBL_Teat_Bombing_Run_Crosstalk_2">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Min_Predelay>5000</Min_Predelay>
		<Max_Predelay>5000</Max_Predelay>
		<Samples>U000_YWP0201_ENG.wav U000_YWP0202_ENG.wav U000_YWP0203_ENG.wav U000_YWP0204_ENG.wav U000_YWP0205_ENG.wav U000_YWP0206_ENG.wav U000_YWP0207_ENG.wav U000_YWP0208_ENG.wav U000_YWP0209_ENG.wav U000_YWP0210_ENG.wav U000_YWP0211_ENG.wav U000_YWP0212_ENG.wav U000_YWP0213_ENG.wav U000_YWP0214_ENG.wav U000_YWP0215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YWP_MOVE_1,	TEXT_SFX_YWP_MOVE_2, TEXT_SFX_YWP_MOVE_3, TEXT_SFX_YWP_MOVE_4,	TEXT_SFX_YWP_MOVE_5, TEXT_SFX_YWP_MOVE_6, TEXT_SFX_YWP_MOVE_7,	TEXT_SFX_YWP_MOVE_8, TEXT_SFX_YWP_MOVE_9, TEXT_SFX_YWP_MOVE_10,	TEXT_SFX_YWP_MOVE_11, TEXT_SFX_YWP_MOVE_12, TEXT_SFX_YWP_MOVE_13, TEXT_SFX_YWP_MOVE_14, TEXT_SFX_YWP_MOVE_15</Text_ID>
		<Chained_SFXEvent>MBL_Teat_Bombing_Run_Crosstalk_3</Chained_SFXEvent>
	</SFXEvent>
	<SFXEvent Name="MBL_Teat_Bombing_Run_Crosstalk_3">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Min_Predelay>5000</Min_Predelay>
		<Max_Predelay>5000</Max_Predelay>
		<Samples>U000_YWP0301_ENG.wav U000_YWP0302_ENG.wav U000_YWP0303_ENG.wav U000_YWP0304_ENG.wav U000_YWP0305_ENG.wav U000_YWP0306_ENG.wav U000_YWP0307_ENG.wav U000_YWP0308_ENG.wav U000_YWP0309_ENG.wav U000_YWP0310_ENG.wav U000_YWP0311_ENG.wav U000_YWP0312_ENG.wav U000_YWP0313_ENG.wav U000_YWP0314_ENG.wav U000_YWP0315_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YWP_ATTACK_1,	TEXT_SFX_YWP_ATTACK_2, TEXT_SFX_YWP_ATTACK_3, TEXT_SFX_YWP_ATTACK_4, TEXT_SFX_YWP_ATTACK_5, TEXT_SFX_YWP_ATTACK_6, TEXT_SFX_YWP_ATTACK_7,	TEXT_SFX_YWP_ATTACK_8, TEXT_SFX_YWP_ATTACK_9, TEXT_SFX_YWP_ATTACK_10, TEXT_SFX_YWP_ATTACK_11, TEXT_SFX_YWP_ATTACK_12, TEXT_SFX_YWP_ATTACK_13,	TEXT_SFX_YWP_ATTACK_14, TEXT_SFX_YWP_ATTACK_15</Text_ID>
		<Chained_SFXEvent>MBL_Teat_Bombing_Run_Crosstalk_4</Chained_SFXEvent>
	</SFXEvent>
	<SFXEvent Name="MBL_Teat_Bombing_Run_Crosstalk_4">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Min_Predelay>5000</Min_Predelay>
		<Max_Predelay>5000</Max_Predelay>
		<Samples>U000_YWP0501_ENG.wav U000_YWP0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Text_ID>TEXT_SFX_YWP_GUARD_1, TEXT_SFX_YWP_GUARD_2</Text_ID>
	</SFXEvent>
	<SFXEvent Name="RHD_Space_Station_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0101_ENG.wav I000_RHD0102_ENG.wav I000_RHD0103_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_SPACE_STATION_UNDER_ATTACK_1, TEXT_SFX_RHD_SPACE_STATION_UNDER_ATTACK_2, TEXT_SFX_RHD_SPACE_STATION_UNDER_ATTACK_3</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Base_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0201_ENG.wav I000_RHD0202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_BASE_UNDER_ATTACK_1, TEXT_SFX_RHD_BASE_UNDER_ATTACK_2</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Reinforcements_Available">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0311_ENG.wav I000_RHD0312_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_REINFORCEMENTS_AVAILABLE_1, TEXT_SFX_RHD_REINFORCEMENTS_AVAILABLE_2</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Unit_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_UNIT_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Hutt_Palace_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_HUTT_PALACE_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Hutt_Palace_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0503_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_HUTT_PALACE_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Ion_Cannon_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0504_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_ION_CANNON_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Ion_Cannon_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0505_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_ION_CANNON_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Mining_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0506_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_MINING_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Mining_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0507_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_MINING_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Cantina_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0508_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_CANTINA_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Cantina_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0509_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_CANTINA_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Shield_Generator_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0512_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_SHIELD_GENERATOR_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Shield_Generator_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0513_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_SHIELD_GENERATOR_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Jamming_Station_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0514_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_JAMMING_STATION_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Jamming_Station_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0515_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_JAMMING_STATION_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Arena_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0516_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_ARENA_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Arena_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0517_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_ARENA_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Infiltrator_Facility_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0520_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_INFILTRATOR_FACILITY_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Infiltrator_Facility_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0521_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_INFILTRATOR_FACILITY_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Scanner_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0524_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_SCANNER_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Scanner_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0525_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_SCANNER_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Turbo_Tower_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0528_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_TURBO_TOWER_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Turbo_Tower_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0529_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_TURBO_TOWER_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Power_Generator_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0530_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_POWER_GENERATOR_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Power_Generator_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0531_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_POWER_GENERATOR_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Comm_Array_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5201_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_COMM_ARRAY_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Comm_Array_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_COMM_ARRAY_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Research_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5203_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_RESEARCH_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Research_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5204_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_RESEARCH_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Command_Center_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5207_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_COMMAND_CENTER_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Command_Center_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_COMMAND_CENTER_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Light_Vehicle_Factory_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5209_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_LIGHT_VEHICLE_FACTORY_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Light_Vehicle_Factory_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5210_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_LIGHT_VEHICLE_FACTORY_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Heavy_Vehicle_Factory_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5211_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_HEAVY_VEHICLE_FACTORY_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Heavy_Vehicle_Factory_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_HEAVY_VEHICLE_FACTORY_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Academy_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_ACADEMY_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Academy_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5216_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_ACADEMY_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Barracks_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5217_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_BARRACKS_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Barracks_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5218_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_BARRACKS_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Base_Shields_Up">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0536_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_BASE_SHIELDS_UP_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Enemy_Base_Shields_Up">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_ENEMY_BASE_SHIELDS_UP_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Repair_Station_Sold">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD4801_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_REPAIR_STATION_SOLD_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Bacta_Tank_Sold">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD4802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_BACTA_TANK_SOLD_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Turret_Sold">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD4803_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_TURRET_SOLD_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Sensor_Node_Sold">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD4804_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_SENSOR_NODE_SOLD_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Battle_End">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0703_ENG.wav	I000_RHD0705_ENG.wav</Samples>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Localize>Yes</Localize>
		<Text_ID>	TEXT_SFX_RHD_BATTLE_END_3, TEXT_SFX_RHD_BATTLE_END_5</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Retreat_Started_Space">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0801_ENG.wav I000_RHD0802_ENG.wav I000_RHD0803_ENG.wav I000_RHD0815_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_RETREAT_SPACE_1, TEXT_SFX_RHD_RETREAT_SPACE_2, TEXT_SFX_RHD_RETREAT_SPACE_3, TEXT_SFX_RHD_RETREAT_SPACE_4</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Retreat_Started_Land">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0813_ENG.wav I000_RHD0814_ENG.wav I000_RHD0816_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_RETREAT_LAND_1, TEXT_SFX_RHD_RETREAT_LAND_2, TEXT_SFX_RHD_RETREAT_LAND_3</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Retreat_Cancelled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD0805_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_RETREAT_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Retreat_Interdictor">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD1101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_RETREAT_INTERDICTOR_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Retreat_Not_Allowed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD1203_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_RETREAT_TARKIN_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Construction_Complete">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD1302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_CONSTRUCTION_COMPLETE_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Planet_Gained">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD1501_ENG.wav I000_RHD1502_ENG.wav I000_RHD1503_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Min_Volume>85</Min_Volume>
		<Max_Volume>85</Max_Volume>
		<Text_ID>TEXT_SFX_RHD_PLANET_GAINED_1, TEXT_SFX_RHD_PLANET_GAINED_2, TEXT_SFX_RHD_PLANET_GAINED_3</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Planet_Lost">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD1504_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Min_Volume>85</Min_Volume>
		<Max_Volume>85</Max_Volume>
		<Text_ID>TEXT_SFX_RHD_PLANET_LOST_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Upgrade_Progress">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD1601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_UPGRADE_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Upgrade_Complete">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD1602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_UPGRADE_2</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Enemy_Fleet">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD1705_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_ENEMY_FLEET_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Bounty_Hunter_Lost">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD2105_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Min_Volume>85</Min_Volume>
		<Max_Volume>85</Max_Volume>
		<Text_ID>TEXT_SFX_RHD_BOUNTY_HUNTER_LOST_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Smuggler_Lost">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD2106_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Min_Volume>85</Min_Volume>
		<Max_Volume>85</Max_Volume>
		<Text_ID>TEXT_SFX_RHD_SMUGGLER_LOST_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Mon_Mothma_Defeated">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD2201_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_MON_MOTHMA_DEFEATED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Emperor_Defeated">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD2302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_EMPEROR_DEFEATED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Ion_Cannon_Available">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD2401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_ION_CANNON_AVAILABLE_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Hypervelocity_Available">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD2402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_HYPERVELOCITY_AVAILABLE_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Turbo_Tower_Available">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD2404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_TURBO_TOWER_AVAILABLE_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Bombing_Run_Available">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD2501_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_BOMBING_RUN_AVAILABLE_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Bombing_Run_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD2505_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_BOMBING_RUN_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Tech_Upgrade_Progress">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5504_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_TECH_PROGRESS_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Tech_Upgrade_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5505_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_TECH_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Tech_Upgrade_Complete">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5506_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_TECH_COMPLETE_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Death_Star_30_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD3835_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_DEATH_STAR_30_SECONDS</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Death_Star_15_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD3836_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_DEATH_STAR_15_SECONDS</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Death_Star_5_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD3837_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_DEATH_STAR_5_SECONDS</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Death_Star_Cleared">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD3840_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_DEATH_STAR_CLEARED</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Turret_Build">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD4201_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_TURRET_BUILD_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Bacta_Tank_Build">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD4202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_BACTA_TANK_BUILD_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Repair_Station_Build">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD4203_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_REPAIR_STATION_BUILD_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Sensor_Node_Build">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD4204_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_SENSOR_NODE_BUILD_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Shield_Generator_Build">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD4206_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_SHIELD_GENERATOR_BUILD_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Repairing">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD4207_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_REPAIRING_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Mission_Updated">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD4301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Min_Volume>85</Min_Volume>
		<Max_Volume>85</Max_Volume>
		<Text_ID>TEXT_SFX_RHD_MISSION_UPDATED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Choose_Reinforcements">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD4401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_CHOOSE_REINFORCEMENTS</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Reinforcements_En_Route">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD4601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_REINFORCEMENTS_EN_ROUTE</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Reinforcements_Cancelled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD4701_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_REINFORCEMENTS_CANCELED</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Build_Structure">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD4702_ENG.wav I000_RHD4715_ENG.wav I000_RHD4716_ENG.wav I000_RHD4718_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_BUILD_STRUCTURE_1, TEXT_SFX_RHD_BUILD_STRUCTURE_2, TEXT_SFX_RHD_BUILD_STRUCTURE_3, TEXT_SFX_RHD_BUILD_STRUCTURE_4</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Build_Vehicle">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD4706_ENG.wav I000_RHD4713_ENG.wav I000_RHD4714_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_BUILD_VEHICLE_1, TEXT_SFX_RHD_BUILD_VEHICLE_2, TEXT_SFX_RHD_BUILD_VEHICLE_3</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Build_Troops">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD4703_ENG.wav I000_RHD4705_ENG.wav I000_RHD4707_ENG.wav I000_RHD4708_ENG.wav I000_RHD4709_ENG.wav I000_RHD4710_ENG.wav I000_RHD4711_ENG.wav I000_RHD4712_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_BUILD_TROOPS_1,	TEXT_SFX_RHD_BUILD_TROOPS_3, TEXT_SFX_RHD_BUILD_TROOPS_4, TEXT_SFX_RHD_BUILD_TROOPS_5, TEXT_SFX_RHD_BUILD_TROOPS_6, TEXT_SFX_RHD_BUILD_TROOPS_7, TEXT_SFX_RHD_BUILD_TROOPS_8, TEXT_SFX_RHD_BUILD_TROOPS_9</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Build_Commander">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>	I000_RHD4704_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_BUILD_TROOPS_2</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Build_Bounty_Hunter">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD4720_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_BUILD_BOUNTY_HUNTER_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Build_Smuggler">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD4719_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_BUILD_SMUGGLER_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_New_Construction">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD4723_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_NEW_OPTIONS_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_New_Options">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD4724_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_NEW_OPTIONS_2</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Landing_Zone_Captured">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD4905_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_LANDING_ZONE_CAPTURED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Landing_Zone_Lost">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD4906_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_LANDING_ZONE_LOST_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Last_Landing_Zone_Lost">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD4907_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_LAST_LANDING_ZONE_LOST_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Build_Pad_Captured">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD4908_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_BUILD_PAD_CAPTURED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Build_Pad_Lost">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD4909_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_BUILD_PAD_LOST_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Base_Shield_Offline">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5001_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_BASE_SHIELD_OFFLINE_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Enemy_Base_Shield_Offline">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_ENEMY_BASE_SHIELD_OFFLINE_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Base_Shield_Penetrated">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5003_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_BASE_SHIELD_PENETRATED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Enemy_Base_Shield_Penetrated">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5004_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_ENEMY_BASE_SHIELD_PENETRATED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Defeated">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_DEFEATED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Battle_Pending">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_BATTLE_PENDING_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Researching">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5501_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_RESEARCHING_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Research_Complete">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5503_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_RESEARCH_COMPLETE_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Control_Point_60_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5610_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_CONTROL_POINT_1_MIN</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Control_Point_30_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5611_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_CONTROL_POINT_30_SEC</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Control_Point_15_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5612_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_CONTROL_POINT_15_SEC</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Control_Point_5_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5613_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_CONTROL_POINT_5_SEC</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Enemy_Control_Point_60_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5623_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_ENEMY_CONTROL_POINT_1_MIN</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Enemy_Control_Point_30_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5624_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_ENEMY_CONTROL_POINT_30_SEC</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Enemy_Control_Point_15_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5625_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_ENEMY_CONTROL_POINT_15_SEC</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Enemy_Control_Point_5_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5626_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_ENEMY_CONTROL_POINT_5_SEC</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Request_Assistance">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5627_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_REQUEST_ASSIST_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5701_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Unit_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_UNIT_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Vehicle_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5703_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_VEHICLE_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Building_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5704_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_BUILDING_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Upgrade_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5705_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_UPGRADE_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Research_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5706_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_RESEARCH_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Recruitment_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5707_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_RECRUITMENT_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Training_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5708_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_TRAINING_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Request_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5709_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_REQUEST_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Assistance_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5710_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_ASSIST_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Capture_Mining">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5801_ENG.wav I000_RHD5805_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_CAPTURE_MINING_1, TEXT_SFX_RHD_CAPTURE_MINING_2</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Capture_HEAVY_VEHICLE">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5802_ENG.wav I000_RHD5806_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_CAPTURE_HEAVY_VEHICLE_1, TEXT_SFX_RHD_CAPTURE_HEAVY_VEHICLE_2</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Capture_SENSOR">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5803_ENG.wav I000_RHD5807_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_CAPTURE_SENSOR_1, TEXT_SFX_RHD_CAPTURE_SENSOR_2</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Capture_TURBO">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5804_ENG.wav I000_RHD5808_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_CAPTURE_TURBO_1, TEXT_SFX_RHD_CAPTURE_TURBO_2</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Capture_MERCENARIES">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5811_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_CAPTURE_MERCENARIES_3</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_LOST_Mining">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5814_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_LOST_MINING_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_LOST_HEAVY_VEHICLE">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5815_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_LOST_HEAVY_VEHICLE_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_LOST_SENSOR">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5816_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_LOST_SENSOR_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_LOST_TURBO">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5817_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_LOST_TURBO_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_SENSOR_ARRAY_UNDER_ATTACK">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5820_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_SENSOR_ARRAY_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_SENSOR_ARRAY_DESTROYED">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5822_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_SENSOR_ARRAY_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_CREDIT_CAPACITY">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD5901_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_CREDIT_CAPACITY_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_SPACE_STATION_UPGRADED">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD6001_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_SPACE_STATION_UPGRADED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_ENEMY_SPACE_STATION_UPGRADED">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD6002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_ENEMY_SPACE_STATION_UPGRADED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_INVASION_COMMENCING">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD6101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_INVASION_COMMENCING_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_System_Blockaded">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD6201_ENG.wav I000_RHD6202_ENG.wav I000_RHD6203_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_BLOCKADED_1, TEXT_SFX_RHD_BLOCKADED_2, TEXT_SFX_RHD_BLOCKADED_3</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Ion_Cannon_Charging">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD6301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_ION_CHARGING_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Hypervelocity_Charging">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD6303_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_HYPER_CHARGING_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Ion_Cannon_Firing">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD6302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_ION_FIRING_2</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Hypervelocity_Firing">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD6304_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_HYPER_FIRING_2</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Reinforcement_Contested">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD6607_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_CONTROL_CONTESTED_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Unit_Cap_Reached">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD6705_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_CAPACITY_4</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Space_Station_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0101_ENG.wav I000_EHD0102_ENG.wav I000_EHD0103_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_SPACE_STATION_UNDER_ATTACK_1, TEXT_SFX_EHD_SPACE_STATION_UNDER_ATTACK_2, TEXT_SFX_EHD_SPACE_STATION_UNDER_ATTACK_3</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Base_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0201_ENG.wav I000_EHD0202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BASE_UNDER_ATTACK_1, TEXT_SFX_EHD_BASE_UNDER_ATTACK_2</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Reinforcements_Available">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0311_ENG.wav I000_EHD0312_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_REINFORCEMENTS_AVAILABLE_1, TEXT_SFX_EHD_REINFORCEMENTS_AVAILABLE_2</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Unit_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_UNIT_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_ATAT_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_ATAT_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Hutt_Palace_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_HUTT_PALACE_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Hutt_Palace_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0503_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_HUTT_PALACE_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Mining_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0506_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_MINING_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Mining_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0507_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_MINING_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Cantina_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0508_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_CANTINA_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Cantina_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0509_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_CANTINA_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Hypervelocity_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0510_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_HYPERVELOCITY_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Hypervelocity_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0511_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_HYPERVELOCITY_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Shield_Generator_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0512_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_SHIELD_GENERATOR_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Shield_Generator_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0513_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_SHIELD_GENERATOR_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Jamming_Station_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0514_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_JAMMING_STATION_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Jamming_Station_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0515_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_JAMMING_STATION_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Gravity_Control_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0518_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_GRAVITY_CONTROL_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Gravity_Control_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0519_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_GRAVITY_CONTROL_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Magnepulse_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0522_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_MAGNEPULSE_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Magnepulse_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0523_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_MAGNEPULSE_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Scanner_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0524_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_SCANNER_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Scanner_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0525_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_SCANNER_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Turbo_Tower_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0528_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_TURBO_TOWER_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Turbo_Tower_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0529_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_TURBO_TOWER_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Power_Generator_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0530_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_POWER_GENERATOR_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Power_Generator_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0531_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_POWER_GENERATOR_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Comm_Array_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5201_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_COMM_ARRAY_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Comm_Array_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_COMM_ARRAY_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Research_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5203_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_RESEARCH_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Research_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5204_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_RESEARCH_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Prison_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5205_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_PRISON_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Prison_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5206_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_PRISON_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Command_Center_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5207_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_COMMAND_CENTER_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Command_Center_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_COMMAND_CENTER_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Light_Vehicle_Factory_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5209_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_LIGHT_VEHICLE_FACTORY_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Light_Vehicle_Factory_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5210_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_LIGHT_VEHICLE_FACTORY_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Heavy_Vehicle_Factory_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5211_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_HEAVY_VEHICLE_FACTORY_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Heavy_Vehicle_Factory_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_HEAVY_VEHICLE_FACTORY_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Advanced_Vehicle_Factory_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5213_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_ADVANCED_VEHICLE_FACTORY_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Advanced_Vehicle_Factory_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5214_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_ADVANCED_VEHICLE_FACTORY_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Academy_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_ACADEMY_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Academy_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5216_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_ACADEMY_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Barracks_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5217_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BARRACKS_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Base_Shields_Up">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0536_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BASE_SHIELDS_UP_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Enemy_Base_Shields_Up">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_ENEMY_BASE_SHIELDS_UP_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Repair_Station_Sold">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4701_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_REPAIR_STATION_SOLD_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Bacta_Tank_Sold">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BACTA_TANK_SOLD_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Turret_Sold">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4703_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_TURRET_SOLD_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Sensor_Node_Sold">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4704_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_SENSOR_NODE_SOLD_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Barracks_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0581_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BARRACKS_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Mission_Updated">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_MISSION_UPDATED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Battle_End">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0703_ENG.wav I000_EHD0705_ENG.wav</Samples>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BATTLE_END_3, TEXT_SFX_EHD_BATTLE_END_5</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Retreat_Started_Space">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0801_ENG.wav I000_EHD0802_ENG.wav I000_EHD0803_ENG.wav I000_EHD0815_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_RETREAT_SPACE_1, TEXT_SFX_EHD_RETREAT_SPACE_2, TEXT_SFX_EHD_RETREAT_SPACE_3, TEXT_SFX_EHD_RETREAT_SPACE_4</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Retreat_Cancelled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0805_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_RETREAT_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Retreat_Started_Land">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD0813_ENG.wav I000_EHD0814_ENG.wav I000_EHD0816_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_RETREAT_LAND_1, TEXT_SFX_EHD_RETREAT_LAND_2, TEXT_SFX_EHD_RETREAT_LAND_3</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Retreat_Interdictor">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD1101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_RETREAT_INTERDICTOR_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Retreat_Not_Allowed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD1203_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_RETREAT_TARKIN_3</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Construction_Complete">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD1302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_CONSTRUCTION_COMPLETE_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Planet_Gained">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD1501_ENG.wav I000_EHD1502_ENG.wav I000_EHD1503_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_PLANET_GAINED_1, TEXT_SFX_EHD_PLANET_GAINED_2, TEXT_SFX_EHD_PLANET_GAINED_3</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Planet_Lost">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD1504_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_PLANET_LOST_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Upgrade_Progress">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD1601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_UPGRADE_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Upgrade_Complete">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD1602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_UPGRADE_2</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Tech_Upgrade_Progress">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5503_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_TECH_PROGRESS_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Tech_Upgrade_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5504_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_TECH_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Tech_Upgrade_Complete">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5505_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_TECH_COMPLETE_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Enemy_Fleet">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD1704_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_ENEMY_FLEET_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Bounty_Hunter_Lost">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD2105_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BOUNTY_HUNTER_LOST_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Smuggler_Lost">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD2106_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_SMUGGLER_LOST_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Mon_Mothma_Defeated">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD2202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_MON_MOTHMA_DEFEATED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Emperor_Defeated">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD2301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_EMPEROR_DEFEATED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Hypervelocity_Available">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD2402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_HYPERVELOCITY_AVAILABLE_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Turbo_Tower_Available">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD2404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_TURBO_TOWER_AVAILABLE_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Magnepulse_Available">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD2403_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_MAGNEPULSE_AVAILABLE_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Bombing_Run_Available">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD2501_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BOMBING_RUN_AVAILABLE_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Bombing_Run_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD2505_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BOMBING_RUN_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Death_Star_30_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD3817_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_DEATH_STAR_30_SECONDS</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Death_Star_15_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD3818_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_DEATH_STAR_15_SECONDS</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Death_Star_5_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD3819_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_DEATH_STAR_5_SECONDS</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Death_Star_Cleared">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD3840_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_DEATH_STAR_CLEARED</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Turret_Build">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4201_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_TURRET_BUILD_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Bacta_Tank_Build">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BACTA_TANK_BUILD_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Repair_Station_Build">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4203_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_REPAIR_STATION_BUILD_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Sensor_Node_Build">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4204_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_SENSOR_NODE_BUILD_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Shield_Generator_Build">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4206_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_SHIELD_GENERATOR_BUILD_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Repairing">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4207_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_REPAIRING_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Choose_Reinforcements">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_CHOOSE_REINFORCEMENTS</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Reinforcements_En_Route">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4501_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_REINFORCEMENTS_EN_ROUTE</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Reinforcements_Cancelled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_REINFORCEMENTS_CANCELED</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Build_Structure">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4602_ENG.wav I000_EHD4615_ENG.wav I000_EHD4616_ENG.wav I000_EHD4618_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BUILD_STRUCTURE_1, TEXT_SFX_EHD_BUILD_STRUCTURE_2, TEXT_SFX_EHD_BUILD_STRUCTURE_3, TEXT_SFX_EHD_BUILD_STRUCTURE_4</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Build_Vehicle">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4606_ENG.wav I000_EHD4613_ENG.wav I000_EHD4614_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BUILD_VEHICLE_1, TEXT_SFX_EHD_BUILD_VEHICLE_2, TEXT_SFX_EHD_BUILD_VEHICLE_3</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Build_Troops">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4603_ENG.wav	I000_EHD4605_ENG.wav I000_EHD4607_ENG.wav I000_EHD4608_ENG.wav I000_EHD4609_ENG.wav I000_EHD4610_ENG.wav I000_EHD4611_ENG.wav I000_EHD4612_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BUILD_TROOPS_1, TEXT_SFX_EHD_BUILD_TROOPS_3, TEXT_SFX_EHD_BUILD_TROOPS_4, TEXT_SFX_EHD_BUILD_TROOPS_5, TEXT_SFX_EHD_BUILD_TROOPS_6, TEXT_SFX_EHD_BUILD_TROOPS_7, TEXT_SFX_EHD_BUILD_TROOPS_8, TEXT_SFX_EHD_BUILD_TROOPS_9</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Build_Commander">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4604_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BUILD_TROOPS_2</Text_ID>
	</SFXEvent>
	<SFXEvent Name="EHD_Build_Bounty_Hunter">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4620_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BUILD_BOUNTY_HUNTER_1</Text_ID>
	</SFXEvent>
	<SFXEvent Name="EHD_Build_Smuggler">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4619_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BUILD_SMUGGLER_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_New_Construction">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4623_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_NEW_OPTIONS_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_New_Options">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4624_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_NEW_OPTIONS_2</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Death_Star_Activate">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4727_ENG.wav I000_EHD3823_ENG.wav</Samples> <!--C000_DST0102_ENG does not exist-->
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_DEATH_STAR_ACTIVATE, TEXT_SFX_EHD_DEATH_STAR_ACTIVATE</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Landing_Zone_Captured">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4901_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_LANDING_ZONE_CAPTURED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Landing_Zone_Lost">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_LANDING_ZONE_LOST_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Last_Landing_Zone_Lost">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4903_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_LAST_LANDING_ZONE_LOST_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Build_Pad_Captured">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4904_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BUILD_PAD_CAPTURED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Build_Pad_Lost">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4905_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BUILD_PAD_LOST_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Base_Shield_Offline">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5001_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BASE_SHIELD_OFFLINE_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Enemy_Base_Shield_Offline">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_ENEMY_BASE_SHIELD_OFFLINE_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Base_Shield_Penetrated">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5003_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BASE_SHIELD_PENETRATED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Enemy_Base_Shield_Penetrated">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5004_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_ENEMY_BASE_SHIELD_PENETRATED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Defeated">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_DEFEATED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Battle_Pending">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BATTLE_PENDING_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Researching">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5501_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_RESEARCHING_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Research_Complete">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5503_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_RESEARCH_COMPLETE_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Control_Point_60_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5610_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_CONTROL_POINT_1_MIN</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Control_Point_30_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5611_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_CONTROL_POINT_30_SEC</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Control_Point_15_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5612_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_CONTROL_POINT_15_SEC</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Control_Point_5_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5613_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_CONTROL_POINT_5_SEC</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Enemy_Control_Point_60_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5623_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_ENEMY_CONTROL_POINT_1_MIN</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Enemy_Control_Point_30_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5624_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_ENEMY_CONTROL_POINT_30_SEC</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Enemy_Control_Point_15_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5625_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_ENEMY_CONTROL_POINT_15_SEC</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Enemy_Control_Point_5_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5626_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_ENEMY_CONTROL_POINT_5_SEC</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Request_Assistance">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5627_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_REQUEST_ASSIST_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Unit_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_UNIT_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Vehicle_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5703_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_VEHICLE_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Building_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5704_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BUILDING_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Upgrade_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5705_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_UPGRADE_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Research_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5706_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_RESEARCH_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Recruitment_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5707_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_RECRUITMENT_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Request_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5709_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_REQUEST_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Capture_Mining">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5801_ENG.wav I000_EHD5805_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_CAPTURE_MINING_1, TEXT_SFX_EHD_CAPTURE_MINING_2</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Capture_HEAVY_VEHICLE">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5802_ENG.wav I000_EHD5806_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_CAPTURE_HEAVY_VEHICLE_1, TEXT_SFX_EHD_CAPTURE_HEAVY_VEHICLE_2</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Capture_SENSOR">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5803_ENG.wav I000_EHD5807_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_CAPTURE_SENSOR_1, TEXT_SFX_EHD_CAPTURE_SENSOR_2</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Capture_TURBO">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5804_ENG.wav I000_EHD5808_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_CAPTURE_TURBO_1, TEXT_SFX_EHD_CAPTURE_TURBO_2</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Capture_MERCENARIES">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5811_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_CAPTURE_MERCENARIES_3</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_LOST_Mining">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5814_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_LOST_MINING_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_LOST_HEAVY_VEHICLE">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5815_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_LOST_HEAVY_VEHICLE_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_LOST_SENSOR">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5816_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_LOST_SENSOR_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_LOST_TURBO">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5817_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_LOST_TURBO_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_MERCENARY_UNDER_ATTACK">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5819_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_MERCENARY_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_MERCENARY_DESTROYED">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5821_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_MERCENARY_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_CREDIT_CAPACITY">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD5901_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_CREDIT_CAPACITY_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_SPACE_STATION_UPGRADED">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD6001_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_SPACE_STATION_UPGRADED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_ENEMY_SPACE_STATION_UPGRADED">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD6002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_ENEMY_SPACE_STATION_UPGRADED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_INVASION_COMMENCING">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD6101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_INVASION_COMMENCING_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_System_Blockaded">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD6201_ENG.wav I000_EHD6202_ENG.wav I000_EHD6203_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BLOCKADED_1, TEXT_SFX_EHD_BLOCKADED_2, TEXT_SFX_EHD_BLOCKADED_3</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Hypervelocity_Charging">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD6303_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_HYPER_CHARGING_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Ion_Cannon_Firing">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD6302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_ION_FIRING_2</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Hypervelocity_Firing">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD6304_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_HYPER_FIRING_2</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Reinforcement_Contested">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD6607_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_CONTROL_CONTESTED_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Unit_Cap_Reached">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD6705_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_CAPACITY_4</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Bombard_Available">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD7001_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_BOMBARDMENT_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Bombard_Ally_Available">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD7002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_BOMBARDMENT_2</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Bombard_Enemy_Available">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD7003_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_BOMBARDMENT_3</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Bombard_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD7004_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_BOMBARDMENT_4</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Bombard_Select_Target">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD7005_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_BOMBARDMENT_5</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Bombard_Incoming">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD7006_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_BOMBARDMENT_6</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Removing_Corruption">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD7101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_CORRUPTION_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Corruption_Removed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD7102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_CORRUPTION_2</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="RHD_Enemy_Fleet_Approaching">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_RHD7701_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_RHD_ENEMY_FLEET_APPROACH_1</Text_ID>
		<Overlap_Test>Unit_RHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Bombard_Available">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD7001_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BOMBARDMENT_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Bombard_Ally_Available">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD7002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BOMBARDMENT_2</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Bombard_Enemy_Available">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD7003_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BOMBARDMENT_3</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Bombard_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD7004_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BOMBARDMENT_4</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Bombard_Select_Target">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD7005_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BOMBARDMENT_5</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Bombard_Incoming">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD7006_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_BOMBARDMENT_6</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Removing_Corruption">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD7101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_CORRUPTION_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Corruption_Removed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD7102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_CORRUPTION_2</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Death_Star_2_Activate">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD4727_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_DEATH_STAR_ACTIVATE</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="EHD_Enemy_Fleet_Approaching">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_EHD7701_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_EHD_ENEMY_FLEET_APPROACH_1</Text_ID>
		<Overlap_Test>Unit_EHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Space_Station_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0101_ENG.wav I000_UHD0102_ENG.wav I000_UHD0103_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_SPACE_STATION_UNDER_ATTACK_1, TEXT_SFX_UHD_SPACE_STATION_UNDER_ATTACK_2, TEXT_SFX_UHD_SPACE_STATION_UNDER_ATTACK_3</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Base_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0201_ENG.wav I000_UHD0202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BASE_UNDER_ATTACK_1, TEXT_SFX_UHD_BASE_UNDER_ATTACK_2</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Reinforcements_Available">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0311_ENG.wav I000_UHD0312_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_REINFORCEMENTS_AVAILABLE_1, TEXT_SFX_UHD_REINFORCEMENTS_AVAILABLE_2</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Unit_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_UNIT_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Hutt_Palace_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_HUTT_PALACE_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Hutt_Palace_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0503_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_HUTT_PALACE_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Ion_Cannon_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0504_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_ION_CANNON_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Ion_Cannon_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0505_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_ION_CANNON_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Mining_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0506_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_MINING_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Mining_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0507_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_MINING_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Cantina_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0508_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_CANTINA_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Cantina_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0509_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_CANTINA_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Shield_Generator_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0512_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_SHIELD_GENERATOR_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Shield_Generator_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0513_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_SHIELD_GENERATOR_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Jamming_Station_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0514_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_JAMMING_STATION_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Jamming_Station_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0515_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_JAMMING_STATION_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Arena_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0516_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_ARENA_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Arena_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0517_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_ARENA_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Infiltrator_Facility_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0520_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_INFILTRATOR_FACILITY_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Infiltrator_Facility_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0521_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_INFILTRATOR_FACILITY_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Scanner_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0524_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_SCANNER_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Scanner_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0525_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_SCANNER_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Turbo_Tower_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0528_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_TURBO_TOWER_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Turbo_Tower_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0529_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_TURBO_TOWER_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Power_Generator_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0530_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_POWER_GENERATOR_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Power_Generator_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0531_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_POWER_GENERATOR_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Comm_Array_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5201_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_COMM_ARRAY_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Comm_Array_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_COMM_ARRAY_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Research_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5203_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_RESEARCH_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Research_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5204_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_RESEARCH_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Command_Center_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5207_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_COMMAND_CENTER_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Command_Center_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5208_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_COMMAND_CENTER_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Light_Vehicle_Factory_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5209_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_LIGHT_VEHICLE_FACTORY_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Light_Vehicle_Factory_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5210_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_LIGHT_VEHICLE_FACTORY_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Heavy_Vehicle_Factory_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5211_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_HEAVY_VEHICLE_FACTORY_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Heavy_Vehicle_Factory_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5212_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_HEAVY_VEHICLE_FACTORY_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Academy_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5215_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_ACADEMY_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Academy_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5216_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_ACADEMY_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Barracks_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5217_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BARRACKS_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Barracks_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5218_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BARRACKS_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Base_Shields_Up">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0536_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BASE_SHIELDS_UP_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Enemy_Base_Shields_Up">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_ENEMY_BASE_SHIELDS_UP_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Repair_Station_Sold">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD4801_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_REPAIR_STATION_SOLD_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Bacta_Tank_Sold">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD4802_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BACTA_TANK_SOLD_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Turret_Sold">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD4803_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_TURRET_SOLD_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Sensor_Node_Sold">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD4804_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_SENSOR_NODE_SOLD_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Battle_End">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0703_ENG.wav	I000_UHD0705_ENG.wav</Samples>
		<Play_Sequentially>Yes</Play_Sequentially>
		<Localize>Yes</Localize>
		<Text_ID>	TEXT_SFX_UHD_BATTLE_END_3, TEXT_SFX_UHD_BATTLE_END_5</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Retreat_Started_Space">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0801_ENG.wav I000_UHD0802_ENG.wav I000_UHD0803_ENG.wav I000_UHD0815_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_RETREAT_SPACE_1, TEXT_SFX_UHD_RETREAT_SPACE_2, TEXT_SFX_UHD_RETREAT_SPACE_3, TEXT_SFX_UHD_RETREAT_SPACE_4</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Retreat_Started_Land">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0813_ENG.wav I000_UHD0814_ENG.wav I000_UHD0816_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_RETREAT_LAND_1, TEXT_SFX_UHD_RETREAT_LAND_2, TEXT_SFX_UHD_RETREAT_LAND_3</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Retreat_Cancelled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD0805_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_RETREAT_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Retreat_Interdictor">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD1101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_RETREAT_INTERDICTOR_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Retreat_Not_Allowed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD1203_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_RETREAT_TARKIN_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Construction_Complete">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD1302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_CONSTRUCTION_COMPLETE_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Planet_Gained">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD1501_ENG.wav I000_UHD1502_ENG.wav I000_UHD1503_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Min_Volume>85</Min_Volume>
		<Max_Volume>85</Max_Volume>
		<Text_ID>TEXT_SFX_UHD_PLANET_GAINED_1, TEXT_SFX_UHD_PLANET_GAINED_2, TEXT_SFX_UHD_PLANET_GAINED_3</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Planet_Lost">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD1504_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Min_Volume>85</Min_Volume>
		<Max_Volume>85</Max_Volume>
		<Text_ID>TEXT_SFX_UHD_PLANET_LOST_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Upgrade_Progress">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD1601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_UPGRADE_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Upgrade_Complete">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD1602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_UPGRADE_2</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Enemy_Fleet">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD1705_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_ENEMY_FLEET_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Bounty_Hunter_Lost">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD2105_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Min_Volume>85</Min_Volume>
		<Max_Volume>85</Max_Volume>
		<Text_ID>TEXT_SFX_UHD_BOUNTY_HUNTER_LOST_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Smuggler_Lost">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD2106_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Min_Volume>85</Min_Volume>
		<Max_Volume>85</Max_Volume>
		<Text_ID>TEXT_SFX_UHD_SMUGGLER_LOST_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Mon_Mothma_Defeated">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD2201_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_MON_MOTHMA_DEFEATED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Emperor_Defeated">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD2302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_EMPEROR_DEFEATED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Ion_Cannon_Available">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD2401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_ION_CANNON_AVAILABLE_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Hypervelocity_Available">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD2402_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_HYPERVELOCITY_AVAILABLE_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Turbo_Tower_Available">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD2404_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_TURBO_TOWER_AVAILABLE_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Bombing_Run_Available">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD2501_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BOMBING_RUN_AVAILABLE_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Bombing_Run_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD2505_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BOMBING_RUN_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Tech_Upgrade_Progress">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5504_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_TECH_PROGRESS_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Tech_Upgrade_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5505_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_TECH_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Tech_Upgrade_Complete">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5506_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_TECH_COMPLETE_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Death_Star_30_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD3835_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_DEATH_STAR_30_SECONDS</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Death_Star_15_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD3836_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_DEATH_STAR_15_SECONDS</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Death_Star_5_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD3837_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_DEATH_STAR_5_SECONDS</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Death_Star_Cleared">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD3840_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_DEATH_STAR_CLEARED</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Turret_Build">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD4201_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_TURRET_BUILD_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Bacta_Tank_Build">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD4202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BACTA_TANK_BUILD_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Repair_Station_Build">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD4203_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_REPAIR_STATION_BUILD_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Sensor_Node_Build">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD4204_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_SENSOR_NODE_BUILD_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Shield_Generator_Build">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD4206_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_SHIELD_GENERATOR_BUILD_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Repairing">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD4207_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_REPAIRING_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Mission_Updated">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD4301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Min_Volume>85</Min_Volume>
		<Max_Volume>85</Max_Volume>
		<Text_ID>TEXT_SFX_UHD_MISSION_UPDATED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Choose_Reinforcements">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD4401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_CHOOSE_REINFORCEMENTS</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Reinforcements_En_Route">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD4601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_REINFORCEMENTS_EN_ROUTE</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Reinforcements_Cancelled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5711_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_REINFORCEMENTS_CANCELED</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Build_Structure">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD4703_ENG.wav I000_UHD4716_ENG.wav I000_UHD4718_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BUILD_STRUCTURE_1, TEXT_SFX_UHD_BUILD_STRUCTURE_2, TEXT_SFX_UHD_BUILD_STRUCTURE_4</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Build_Vehicle">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD4707_ENG.wav I000_UHD4714_ENG.wav I000_UHD4715_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BUILD_VEHICLE_1, TEXT_SFX_UHD_BUILD_VEHICLE_2, TEXT_SFX_UHD_BUILD_VEHICLE_3</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Build_Troops">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD4705_ENG.wav I000_UHD4706_ENG.wav I000_UHD4708_ENG.wav I000_UHD4709_ENG.wav I000_UHD4710_ENG.wav I000_UHD4711_ENG.wav I000_UHD4712_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BUILD_TROOPS_2, TEXT_SFX_UHD_BUILD_TROOPS_3, TEXT_SFX_UHD_BUILD_TROOPS_4, TEXT_SFX_UHD_BUILD_TROOPS_5, TEXT_SFX_UHD_BUILD_TROOPS_6, TEXT_SFX_UHD_BUILD_TROOPS_7, TEXT_SFX_UHD_BUILD_TROOPS_8</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Build_Commander">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>	I000_UHD4704_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BUILD_TROOPS_2</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Build_Bounty_Hunter">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD4720_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BUILD_BOUNTY_HUNTER_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Build_Smuggler">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD4719_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BUILD_SMUGGLER_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_New_Construction">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD4723_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_NEW_OPTIONS_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_New_Options">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD4724_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_NEW_OPTIONS_2</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Build_Unit">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>	I000_UHD4707_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BUILD_VEHICLE_2</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Landing_Zone_Captured">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD4905_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_LANDING_ZONE_CAPTURED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Landing_Zone_Lost">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD4906_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_LANDING_ZONE_LOST_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Last_Landing_Zone_Lost">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD4907_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_LAST_LANDING_ZONE_LOST_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Build_Pad_Captured">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD4908_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BUILD_PAD_CAPTURED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Build_Pad_Lost">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD4909_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BUILD_PAD_LOST_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Base_Shield_Offline">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5001_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BASE_SHIELD_OFFLINE_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Enemy_Base_Shield_Offline">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_ENEMY_BASE_SHIELD_OFFLINE_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Base_Shield_Penetrated">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5003_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BASE_SHIELD_PENETRATED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Enemy_Base_Shield_Penetrated">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5004_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_ENEMY_BASE_SHIELD_PENETRATED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Defeated">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_DEFEATED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Battle_Pending">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BATTLE_PENDING_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Researching">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5501_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_RESEARCHING_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Research_Complete">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5503_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_RESEARCH_COMPLETE_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Control_Point_60_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5610_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_CONTROL_POINT_1_MIN</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Control_Point_30_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5611_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_CONTROL_POINT_30_SEC</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Control_Point_15_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5612_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_CONTROL_POINT_15_SEC</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Control_Point_5_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5613_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_CONTROL_POINT_5_SEC</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Enemy_Control_Point_60_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5623_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_ENEMY_CONTROL_POINT_1_MIN</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Enemy_Control_Point_30_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5624_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_ENEMY_CONTROL_POINT_30_SEC</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Enemy_Control_Point_15_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5625_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_ENEMY_CONTROL_POINT_15_SEC</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Enemy_Control_Point_5_Seconds">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5626_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_ENEMY_CONTROL_POINT_5_SEC</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Request_Assistance">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5627_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_REQUEST_ASSIST_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5701_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Unit_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5702_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_UNIT_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Vehicle_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5703_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_VEHICLE_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Building_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5704_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BUILDING_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Upgrade_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5705_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_UPGRADE_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Research_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5706_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_RESEARCH_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Recruitment_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5707_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_RECRUITMENT_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Training_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5708_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_TRAINING_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Request_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5709_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_REQUEST_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Assistance_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5710_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_ASSIST_CANCELED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Capture_Mining">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5801_ENG.wav I000_UHD5805_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_CAPTURE_MINING_1, TEXT_SFX_UHD_CAPTURE_MINING_2</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Capture_HEAVY_VEHICLE">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5802_ENG.wav I000_UHD5806_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_CAPTURE_HEAVY_VEHICLE_1, TEXT_SFX_UHD_CAPTURE_HEAVY_VEHICLE_2</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Capture_SENSOR">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5803_ENG.wav I000_UHD5807_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_CAPTURE_SENSOR_1, TEXT_SFX_UHD_CAPTURE_SENSOR_2</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Capture_TURBO">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5804_ENG.wav I000_UHD5808_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_CAPTURE_TURBO_1, TEXT_SFX_UHD_CAPTURE_TURBO_2</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Capture_MERCENARIES">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5811_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_CAPTURE_MERCENARIES_3</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_LOST_Mining">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5814_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_LOST_MINING_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_LOST_HEAVY_VEHICLE">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5815_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_LOST_HEAVY_VEHICLE_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_LOST_SENSOR">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5816_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_LOST_SENSOR_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_LOST_TURBO">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5817_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_LOST_TURBO_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_SENSOR_ARRAY_UNDER_ATTACK">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5820_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_SENSOR_ARRAY_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_SENSOR_ARRAY_DESTROYED">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5822_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_SENSOR_ARRAY_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_CREDIT_CAPACITY">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD5901_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_CREDIT_CAPACITY_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_SPACE_STATION_UPGRADED">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD6001_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_SPACE_STATION_UPGRADED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_ENEMY_SPACE_STATION_UPGRADED">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD6002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_ENEMY_SPACE_STATION_UPGRADED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_INVASION_COMMENCING">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD6101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_INVASION_COMMENCING_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_System_Blockaded">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD6201_ENG.wav I000_UHD6202_ENG.wav I000_UHD6203_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BLOCKADED_1, TEXT_SFX_UHD_BLOCKADED_2, TEXT_SFX_UHD_BLOCKADED_3</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Ion_Cannon_Charging">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD6301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_ION_CHARGING_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Hypervelocity_Charging">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD6303_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_HYPER_CHARGING_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Ion_Cannon_Firing">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD6302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_ION_FIRING_2</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Hypervelocity_Firing">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD6304_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_HYPER_FIRING_2</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Reinforcement_Contested">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD6607_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_CONTROL_CONTESTED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Unit_Cap_Reached">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD6707_ENG.wav</Samples><!--SoaFEE for vanilla, use I000_UHD6705_ENG.wav-->
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_CAPACITY_4</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Droidworks_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD6901_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_DROIDWORKS_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Droidworks_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD6902_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_DROIDWORKS_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Bombard_Available">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD7001_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BOMBARDMENT_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Bombard_Ally_Available">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD7002_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BOMBARDMENT_2</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Bombard_Enemy_Available">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD7003_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BOMBARDMENT_3</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Bombard_Canceled">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD7004_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BOMBARDMENT_4</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Bombard_Select_Target">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD7005_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BOMBARDMENT_5</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Bombard_Incoming">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD7006_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_BOMBARDMENT_6</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Removing_Corruption">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD7101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_CORRUPTION_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Corruption_Removed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD7102_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_CORRUPTION_2</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Shield_Generator_Constructing">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD7501_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_MOBILE_SHIELD_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Shield_Generator_Sold">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD7502_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_MOBILE_SHIELD_2</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Cage_Constructing">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD7601_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_CAGE_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Cage_Sold">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD7602_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_CAGE_2</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Enemy_Fleet_Approaching">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD7701_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_ENEMY_FLEET_APPROACH_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_GravGen_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD8001_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_GRAVGEN_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_GravGen_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD8001_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_GRAVGEN_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Palace_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD8101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_PALACE_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Palace_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD8101_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_PALACE_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Factory_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD8201_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_FACTORY_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Factory_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD8202_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_FACTORY_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Merc_Barracks_Under_Attack">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD8301_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_MERC_BARRACKS_UNDER_ATTACK_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Merc_Barracks_Destroyed">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD8302_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_MERC_BARRACKS_DESTROYED_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Palace_Upgrade">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD8401_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_PALACE_UPGRADE_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
	<SFXEvent Name="UHD_Fire_When_Ready">
		<Use_Preset>Preset_HUD</Use_Preset>
		<Samples>I000_UHD3823_ENG.wav</Samples>
		<Localize>Yes</Localize>
		<Text_ID>TEXT_SFX_UHD_FIRE_WHEN_READY_1</Text_ID>
		<Overlap_Test>Unit_UHD</Overlap_Test>
	</SFXEvent>
</SFXEvents>


