<?xml version="1.0"?>
<Story>
	<Event Name="Scout_00">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>0</Event_Param1>
		<Story_Chapter>0</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>	
		<Story_Tag>Scout_Tag_00</Story_Tag>
	</Event>
	<Event Name="Scout_01">
		<Event_Type>STORY_ENTER</Event_Type>
		<Event_Param2>FILTER_FRIENDLY_ONLY</Event_Param2>
		<Event_Param5>1</Event_Param5> <!--Allow stealth units-->
		<Prereq>Scout_00</Prereq>
		<Reward_Type>TRIGGER_AI</Reward_Type>
		<Reward_Param1>SCOUT_NOTIFICATION_00</Reward_Param1>
	</Event>
	<Event Name="Scout_02">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>SCOUT_NOTIFICATION_01</Event_Param2>
		<Prereq>Scout_01</Prereq>
		<Story_Chapter>1</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Scout_Tag_01</Story_Tag>
		<Reward_Type>REMOVE_STORY_GOAL</Reward_Type>
		<Reward_Param1>Scout_Tag_00</Reward_Param1>
	</Event>
	<Event Name="Scout_03">
		<Event_Type>STORY_ENTER</Event_Type>
		<Event_Param2>FILTER_FRIENDLY_ONLY</Event_Param2>
		<Event_Param5>1</Event_Param5> <!--Allow stealth units-->
		<Prereq>Scout_02</Prereq>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Scout_Tag_01</Reward_Param1>
		<Story_Chapter>2</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
	</Event>
	<Event Name="Scout_04">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Prereq>Scout_03</Prereq>
		<Prereq>Scout_06</Prereq>
		<Reward_Type>CREDITS</Reward_Type>
		<Reward_Param1>1000</Reward_Param1>
	</Event>
	<Event Name="Scout_05">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Prereq>Scout_04</Prereq>
		<Reward_Type>TRIGGER_AI</Reward_Type>
		<Reward_Param1>SCOUT_NOTIFICATION_02</Reward_Param1>
	</Event>
	<!--Branch for the case where no secondary target can be found-->
	<Event Name="Scout_06">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>SCOUT_NOTIFICATION_03</Event_Param2>
		<Prereq>Scout_01</Prereq>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Scout_Tag_00</Reward_Param1>
		<Story_Chapter>2</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
	</Event>
</Story>
