<?xml version="1.0"?>
<Equations>
	<Should_Build_Obelisk_Tower>
		50.0
		*
		((Variable_Target.FriendlyForce {Parameter_Category = GameObjectCategoryType[Structure]}
		+
		Variable_Target.FriendlyForce {Parameter_Category = GameObjectCategoryType[Vehicle]})
		+
		(100.0 > Variable_Target.DistanceToNearestFriendly {Parameter_Type = "Hutts_Mineral_Processor",
								Parameter_Type = "Hutts_Ground_Mining_Facility"}))
	</Should_Build_Obelisk_Tower>

	<Should_Build_Guard_Tower>
		50.0
		*
		Variable_Target.EnemyForce {Parameter_Category = GameObjectCategoryType[Vehicle]}
		*
		Variable_Target.FriendlyForce
	</Should_Build_Guard_Tower>

	<Should_Build_Landing_Pad>
		50.0
		*
		Variable_Target.FriendlyForce {Parameter_Category = GameObjectCategoryType[Air]}
	</Should_Build_Landing_Pad>

<!-- FCU Landmode Items (Tried and failed.  Kept basic stuff here in the event somebody figures this out...) -->
<!--	<Should_Build_FCU_H_Barracks>
		100.0
	</Should_Build_FCU_H_Barracks>

	<Should_Build_FCU_H_Cantina>
		100.0
	</Should_Build_FCU_H_Cantina>

	<Should_Build_FCU_H_Comm_Array>
		100.0
	</Should_Build_FCU_H_Comm_Array>

	<Should_Build_FCU_H_Utility_Pad>
		100.0
	</Should_Build_FCU_H_Utility_Pad>

	<Should_Build_FCU_H_Factory>
		100.0
	</Should_Build_FCU_H_Factory>

	<Should_Build_FCU_H_Power_Gen>
		100.0
	</Should_Build_FCU_H_Power_Gen>

	<Should_Build_FCU_H_Shield_Gen_370>
		100.0
	</Should_Build_FCU_H_Shield_Gen_370>

	<Should_Build_FCU_H_Tech_Facility>
		100.0
	</Should_Build_FCU_H_Tech_Facility>

	<Should_Build_FCU_H_Relay_Station>
		100.0
	</Should_Build_FCU_H_Relay_Station>

	<Should_Build_FCU_H_Obelisk_Tower>
		100.0
	</Should_Build_FCU_H_Obelisk_Tower>

	<Should_Build_FCU_H_Shield_Gen_740>
		100.0
	</Should_Build_FCU_H_Shield_Gen_740>

	<Should_Build_FCU_H_Beam_Tower>
		100.0
	</Should_Build_FCU_H_Beam_Tower>-->
</Equations>
