<?xml version="1.0"?>
<Story>
<!-- Underworld Act I Mission 01: A Crimelord Unleashed -->
<!-- Mission start setup -->
	<Event Name="Underworld_A01M01_Begin">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>0</Event_Param1>
	</Event>

	<Event Name="Underworld_Cut_Off_Bribery">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BOUNTY_COLLECTION</Reward_Type>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Underworld_A01M01_Autoresolve_Off">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_AUTORESOLVE</Reward_Type>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<!-- Turn off advisor -->
	<Event Name="Underworld_A01M01_Turn_Off_Land_Advisor">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_ADVISOR</Reward_Type>
		<Reward_Param1>0</Reward_Param1>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Underworld_A01M01_Prevent_Empire_Retreat">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_RETREAT</Reward_Type>
		<Reward_Param1>EMPIRE</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Underworld_A01M01_Prevent_Player_Retreat">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_RETREAT</Reward_Type>
		<Reward_Param1>UNDERWORLD</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Underworld_A01M01_Prevent_Victory">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_VICTORY</Reward_Type>
		<Reward_Param1>0</Reward_Param1>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Underworld_A01M01_Allow_Replay">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>USE_RETRY_DIALOG</Reward_Type>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Set_Cash">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>SET_CREDITS</Event_Param2>
		<Reward_Type>CREDITS</Reward_Type>
		<Reward_Param1>200</Reward_Param1>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<!-- INTRO DIALOG -->
<!--
HAN SOLO: "Do we have landing Coordinates Chewie?"-->
	<Event Name="Prolog_Intro_Dialog_00">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_00</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_00</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_00</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
CHEWBACCA: (Wookie growl)-->
	<Event Name="Prolog_Intro_Dialog_00a">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_00</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1/>
		<Reward_Param2>0</Reward_Param2>
		<Reward_Param8>REBEL_ACT03_MISSION_TEN_46</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_00_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>REBEL_ACT03_MISSION_TEN_46</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_00</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Prolog_Intro_Dialog_00a</Prereq>
	</Event>

<!--
HAN SOLO: I got a bad feeling about this.  The price is right, but something about this spice run seems very wrong.-->
	<Event Name="Prolog_Intro_Dialog_01">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_01</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_01</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_01</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_01_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_01</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_01</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Prolog_Intro_Dialog_01</Prereq>
	</Event>

<!--URAI FEN: No need to worry Captain Solo, I'm sure everything will be fine.-->
	<Event Name="Prolog_Intro_Dialog_02">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_02</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_02</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_02</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_02_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_02</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_02</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Prolog_Intro_Dialog_02</Prereq>
	</Event>

<!--
Han Solo: Cripes!  A little warning to the guy running the ship controls would be a good idea, instead of scaring the
		wits out him and possibly killing us all!  And, uh, no offense meant, you know?-->
	<Event Name="Prolog_Intro_Dialog_02A">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_02A</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_46</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_46</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_02A_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_46</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_46</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Prolog_Intro_Dialog_02A</Prereq>
	</Event>

<!-- Extended Cut Addition to Intro -->
<!--
Jabba the Hutt: ho, ho, ho, Tyber Zann, my favorite business partner! How do you like the accommodations I arranged just for you?-->
	<Event Name="Prolog_Intro_Dialog_New_00">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_NEW_00</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_47</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>ALIEN_SPEECH</Reward_Param7>
		<Reward_Param8>UW_ACT01_M01_47</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_New_00_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_47</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_47</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Prolog_Intro_Dialog_New_00</Prereq>
	</Event>

<!--
Tyber Zann: Visiting hours are over Jabba, but it's always good to see your wormy smile. What can I steal from you now?-->
	<Event Name="Prolog_Intro_Dialog_New_01">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_NEW_01</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_48</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_48</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_New_01_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_48</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_48</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Prolog_Intro_Dialog_New_01</Prereq>
	</Event>

<!--
Jabba the Hutt: Your stealing days are over. I've made moves to take over your organization. Your consortium and its contacts
		are no more, thanks to me. I have my revenge on you for stealing that ancient bauble.-->
	<Event Name="Prolog_Intro_Dialog_New_02">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_NEW_02</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_49</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>ALIEN_SPEECH</Reward_Param7>
		<Reward_Param8>UW_ACT01_M01_49</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_New_02_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_49</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_49</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Prolog_Intro_Dialog_New_02</Prereq>
	</Event>

<!--
Tyber Zann: You might have set my time table back a bit; you might even have surprised me when you put the Empire on my trail and aided in my
arrest. But I think you'll find my reach is still galaxy wide. I don't think you've had much luck finding your lost artifact have you Jabba?-->
	<Event Name="Prolog_Intro_Dialog_New_03">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_NEW_03</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_50</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_50</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_New_03_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_50</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_50</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Prolog_Intro_Dialog_New_03</Prereq>
	</Event>

<!--
Jabba the Hutt: I've come to offer you one last chance to reveal where you hid my artifact. I admit you surprised me when you snuck into my
		stronghold and took the most precious thing I owned. You see what your thieving efforts earned you. I've destroyed your organization. I've taken
		away your resources. As far as I can tell all you have left is the illusive Urai Fen and a few hidden ships too weak to be of any real use to you. Tell
		me where you hid my property!-->
	<Event Name="Prolog_Intro_Dialog_New_04">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_NEW_04</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_51</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>ALIEN_SPEECH</Reward_Param7>
		<Reward_Param8>UW_ACT01_M01_51</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_New_04_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_51</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_51</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Prolog_Intro_Dialog_New_04</Prereq>
	</Event>

<!--
Tyber Zann: Jabba, you've won the round, I'll give you that. But this little dance of death you and I do is far from over. I'll see you in hell first before
you get me to reveal where your little toy is hidden.-->
	<Event Name="Prolog_Intro_Dialog_New_05">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_NEW_05</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_52</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_52</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_New_05_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_52</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_52</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Prolog_Intro_Dialog_New_05</Prereq>
	</Event>

<!--
Jabba the Hutt: I thought you would say that. You're no longer of interest to me. I found that artifact in its original hiding place and I'll find it
		again. I've sent some very special friends of mine to say hello to you today. If they don't kill you, the reward I've placed on your head should allow you
		to live in interesting times. Enjoy your few remaining hours.-->
	<Event Name="Prolog_Intro_Dialog_New_06">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_NEW_06</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_53</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>ALIEN_SPEECH</Reward_Param7>
		<Reward_Param8>UW_ACT01_M01_53</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_New_06_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_53</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_53</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Prolog_Intro_Dialog_New_06</Prereq>
	</Event>

<!--
Tyber Zann: Urai! Urai, come in at once, do you hear? Urai!-->
	<Event Name="Prolog_Intro_Dialog_New_07">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_NEW_07</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_54</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_54</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_New_07_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_54</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_54</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Prolog_Intro_Dialog_New_07</Prereq>
	</Event>

<!--
Urai Fen: I am here, and we are in system. What do you need?-->
	<Event Name="Prolog_Intro_Dialog_New_08">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_NEW_08</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_55</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_55</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_New_08_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_55</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_55</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Prolog_Intro_Dialog_New_08</Prereq>
	</Event>

<!--
Tyber Zann: We're moving up our plans. Get that ship landed today and not in three days. I'll set things in motion here.-->
	<Event Name="Prolog_Intro_Dialog_New_09">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_NEW_09</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_56</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_56</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_New_09_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_56</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_56</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Prolog_Intro_Dialog_New_09</Prereq>
	</Event>

<!--
Urai Fen: It will take some coaxing as Captain Solo likes to enter systems carefully, but his ship is unusually fast and extra credits
seem to serve as a strong motivator for him. -->
	<Event Name="Prolog_Intro_Dialog_New_10">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_NEW_10</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_57</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_57</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_New_10_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_57</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_57</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Prolog_Intro_Dialog_New_10</Prereq>
	</Event>

<!--
Tyber Zann: Has Jabba or the Empire found our hidden palace on Ryloth or the other forces we stored away in case of emergencies?-->
	<Event Name="Prolog_Intro_Dialog_New_11">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_NEW_11</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_58</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_58</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_New_11_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_58</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_58</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Prolog_Intro_Dialog_New_11</Prereq>
	</Event>

<!--
Urai Fen: The Zann consortium isn't the powerful force it was before you were arrested, but your emergency plans worked flawlessly. Once
you escape, I feel confident that your organization will grow faster than ever. Rebel and Imperial forces battle everywhere. Many planets
are ruled only by chaos. You will be supreme once more.-->
	<Event Name="Prolog_Intro_Dialog_New_12">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_NEW_12</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_59</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_59</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_New_12_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_59</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_59</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Prolog_Intro_Dialog_New_12</Prereq>
	</Event>

<!--
Tyber Zann: I made the mistake of partnering with Jabba. That's one error I won't make again. I'm going to corrupt my way through the galaxy.
Soon Rebellion and Empire alike will give way before me. Just get here so that my plans can move forward. Zann out.-->
	<Event Name="Prolog_Intro_Dialog_New_13">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_NEW_13</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_60</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_60</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_New_13_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_60</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_60</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Prolog_Intro_Dialog_New_13</Prereq>
	</Event>

<!--
STORMTROOPER: "So, you're the great Tyber Zann - I thought you'd be taller."-->
	<Event Name="Prolog_Intro_Dialog_03">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_03</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_03</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_03</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_03_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_03</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_03</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
TYBER ZANN: And I thought you'd be smarter.  So, you're going to kill me?  You're not the first to try.-->
	<Event Name="Prolog_Intro_Dialog_04">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_04</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_04</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_04</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_04_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_04</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_04</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
STORMTROOPER: I'll be the last - a million credits is a strong motivator.-->
	<Event Name="Prolog_Intro_Dialog_05">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_05</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_05</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_05</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_05_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_05</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_05</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
TYBER ZANN: An impressive price.  It's a pitty Jabba didn't tell you about the riot.-->
	<Event Name="Prolog_Intro_Dialog_06">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_06</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_06</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_06</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_06_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_06</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_06</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
STORMTROOPER: Riot? What riot?-->
	<Event Name="Prolog_Intro_Dialog_07">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_07</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_07</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_07</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_07_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_07</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_07</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
TYBER ZANN: That riot.-->
	<Event Name="Prolog_Intro_Dialog_08">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_08</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_08</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_08</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_08_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_08</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_08</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!-- MID CINEMATIC DIALOG -->
<!--
TYBER ZANN: Good to see you again, old friend.-->
	<Event Name="Prolog_Midtro_Dialog_09">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_09</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_09</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_09</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Midtro_Dialog_09_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_09</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_09</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
URAI FEN: Where would a crimelord be without his bodyguard.-->
	<Event Name="Prolog_Midtro_Dialog_10">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_10</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_10</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_10</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>3</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Midtro_Dialog_10_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_10</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_10</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
URAI FEN: In Prison perhaps.-->
	<Event Name="Prolog_Midtro_Dialog_11">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_11</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_11</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_11</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>3</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Midtro_Dialog_11_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_11</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_11</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!-- Wait for Intro cinematic to be completed before adding goals -->
	<Event Name="Cinematic_Completed_LUA_Message">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM01_INTROCINE_DONE</Event_Param2>
	</Event>

	<Event Name="UMP_ADD_OBJECTIVE_Tyber_Must_Survive">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT01_M01_GOAL_01</Reward_Param1>
		<Prereq>Cinematic_Completed_LUA_Message</Prereq>
	</Event>

	<Event Name="UMP_ADD_OBJECTIVE_Urai_Must_Survive">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UMP_URAI_ADDED</Event_Param2>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT01_M01_GOAL_03</Reward_Param1>
		<Prereq>Cinematic_Completed_LUA_Message</Prereq>
	</Event>

	<Event Name="UMP_ADD_OBJECTIVE_Get_to_Falcon">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT01_M01_GOAL_02</Reward_Param1>
		<Prereq>Cinematic_Completed_LUA_Message</Prereq>
	</Event>

	<Event Name="UMP_ADD_OBJECTIVE_Destroy_Troopers">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM01_KILL_TROOPERS</Event_Param2>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT01_M01_GOAL_04</Reward_Param1>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="COMPLETE_OBJECTIVE_Destroy_Troopers">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM01_KILL_TROOPERS_DONE</Event_Param2>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT01_M01_GOAL_04</Reward_Param1>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<!-- Hint Text -->
	<Event Name="Hint_for_Spice_Containers">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM01_HINT_GETSPICE</Event_Param2>
	</Event>

	<Event Name="Show_Spice_Hint_Text">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT01_M01_HINT_01</Reward_Param1>
		<Reward_Param2>6</Reward_Param2>
		<Prereq>Hint_for_Spice_Containers</Prereq>
	</Event>

	<Event Name="Hint_for_Capture_Prisoners">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM01_HINT_GETWORKERS</Event_Param2>
	</Event>

	<Event Name="Show_Prisoner_Hint_Text">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT01_M01_HINT_02</Reward_Param1>
		<Reward_Param2>6</Reward_Param2>
		<Prereq>Hint_for_Capture_Prisoners</Prereq>
	</Event>

	<Event Name="Hint_for_Blow_Containers">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM01_HINT_BLOWCONTAINER</Event_Param2>
	</Event>

	<Event Name="Show_Container_Hint_Text">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT01_M01_HINT_03</Reward_Param1>
		<Reward_Param2>6</Reward_Param2>
		<Prereq>Hint_for_Blow_Containers</Prereq>
	</Event>

	<Event Name="Hint_for_Destroying_Doors">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM01_HINT_BLOWDOOR</Event_Param2>
	</Event>

	<Event Name="Show_Door_Hint_Text">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT01_M01_HINT_04</Reward_Param1>
		<Reward_Param2>6</Reward_Param2>
		<Prereq>Hint_for_Destroying_Doors</Prereq>
	</Event>

	<Event Name="Hint_for_Bribing_Enemies">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM01_HINT_BRIBEGUYS</Event_Param2>
	</Event>

	<Event Name="Show_Bribe_Hint_Text">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT01_M01_HINT_05</Reward_Param1>
		<Reward_Param2>6</Reward_Param2>
		<Prereq>Hint_for_Bribing_Enemies</Prereq>
	</Event>

	<!-- Tyber gets near Han Solo -->
	<Event Name="Tyber_Meets_Solo_LUA_Message">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM01_ENDCINE_BEGIN</Event_Param2>
	</Event>

	<Event Name="COMPLETE_OBJECTIVE_Get_to_Falcon">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT01_M01_GOAL_02</Reward_Param1>
		<Prereq>Tyber_Meets_Solo_LUA_Message</Prereq>
	</Event>

<!-- END DIALOG -->
<!--
"Hold on a second, where's my cargo?  And what's with all these people? I'm not running a cruise ship!"-->
	<Event Name="Prolog_End_Dialog_12">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_12</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_12</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_12</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_End_Dialog_12_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_12</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_12</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Prolog_End_Dialog_12</Prereq>
	</Event>

<!--
"Urai, would you mind explaining things to the others here?"-->
	<Event Name="Prolog_End_Dialog_13">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_13</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_13</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_13</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_End_Dialog_13_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_13</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_13</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
"It would be my pleasure."-->
	<Event Name="Prolog_End_Dialog_14">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_14</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_14</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>	
		<Reward_Param8>UW_ACT01_M01_14</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_End_Dialog_14_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_14</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_14</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
"As I was saying, I am your cargo Captain Solo. I also have a small amount of spice if you want something more tangible."-->
	<Event Name="Prolog_End_Dialog_15">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_15</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_15</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_15</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_End_Dialog_15_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_15</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_15</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
Are you kidding? I can't just load you aboard! I can outrun big Corellian ships, but this is Kessel!
I'm not risking my neck for you just to end up back here on the wrong side of the bars!-->
	<Event Name="Prolog_End_Dialog_16">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_16</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_16</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_16</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_End_Dialog_16_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_16</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_16</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
"I'll double your fee."-->
	<Event Name="Prolog_End_Dialog_17">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_17</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_17</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_17</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_End_Dialog_17_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_17</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_17</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
"Double my...(sigh)...welcome aboard. (chewbacca sounds) I know, I know!"-->
	<Event Name="Prolog_End_Dialog_18">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_18</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_18</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_18</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_End_Dialog_18_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_18</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_18</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
"Let's go Urai - we have a business to rebuild."-->
	<Event Name="Prolog_End_Dialog_19">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_19</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_19</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_19</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_End_Dialog_19_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_19</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_19</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!-- Mission chatter -->
<!--
TYBER ZANN: I'm going to need some friends if I want to get past that turret-->
	<Event Name="Prolog_Chatter_Dialog_20">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_20</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_20</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_20</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Chatter_Dialog_20_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_20</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_20</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
TYBER ZANN: That looks explosive-->
	<Event Name="Prolog_Chatter_Dialog_21">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_21</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_21</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>	
		<Reward_Param8>UW_ACT01_M01_21</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Chatter_Dialog_21_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_21</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_21</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
TYBER ZANN: Those look expensive-->
	<Event Name="Prolog_Chatter_Dialog_22">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_22</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_22</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_22</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Chatter_Dialog_22_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_22</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_22</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
TYBER ZANN: I'll take them all thank you.-->
	<Event Name="Prolog_Chatter_Dialog_23">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_23</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_23</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_23</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Chatter_Dialog_23_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_23</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_23</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
TYBER ZANN: Come on guys, we're breaking out of here-->
	<Event Name="Prolog_Chatter_Dialog_24">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_24</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_24</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_24</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Chatter_Dialog_24_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_24</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_24</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
TYBER ZANN: Let's go.-->
	<Event Name="Prolog_Chatter_Dialog_25">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_25</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_25</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_25</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Chatter_Dialog_25_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_25</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_25</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
TYBER ZANN: Follow me to freedom guys-->
	<Event Name="Prolog_Chatter_Dialog_26">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_26</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_26</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_26</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Chatter_Dialog_26_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_26</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_26</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
PRISONER: Let's get out of here!-->
	<Event Name="Prolog_Chatter_Dialog_27">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_27</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_27</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_27</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Chatter_Dialog_27_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_27</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_27</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
PRISONER: Thank you my friend!-->
	<Event Name="Prolog_Chatter_Dialog_28">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_28</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_28</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_28</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Chatter_Dialog_28_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_28</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_28</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
PRISONER: Meesa be free now!-->
	<Event Name="Prolog_Chatter_Dialog_29">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_29</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_29</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_29</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Chatter_Dialog_29_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_29</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_29</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
PRISONER: Whoa!  Tyber Zann!  I thought you were dead!-->
	<Event Name="Prolog_Chatter_Dialog_30">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_30</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_30</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_30</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Chatter_Dialog_30_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_30</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_30</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
TYBER ZANN: Not dead, just taking a vacation courtesy of Jabba the Hutt-->
	<Event Name="Prolog_Chatter_Dialog_31">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_31</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_31</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_31</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Chatter_Dialog_31_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_31</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_31</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
TYBER ZANN: Remind me to repay Jabba for his kindness once I, er... we get out of here-->
	<Event Name="Prolog_Chatter_Dialog_32">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_32</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_32</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_32</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Chatter_Dialog_32_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_32</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_32</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
URAI_FEN:  Wait there are some new droids up ahead that look dangerous.  Let me...-->
	<Event Name="Prolog_Chatter_Dialog_33">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_33</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_33</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_33</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Chatter_Dialog_33_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_33</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_33</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
TYBER ZANN: Nonsense.  Send the other prisoners - that's why I brought them along-->
	<Event Name="Prolog_Chatter_Dialog_34">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_34</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_34</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_34</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Chatter_Dialog_34_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_34</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_34</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
HAN SOLO: We cant wait forever so make it snappy-->
	<Event Name="Prolog_Chatter_Dialog_35">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_35</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_35</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_35</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Chatter_Dialog_35_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_35</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_35</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
HAN SOLO: yeah well, keep the engines warm-->
	<Event Name="Prolog_Chatter_Dialog_36">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_36</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_36</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_36</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Chatter_Dialog_36_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_36</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_36</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
TYBER: I know jabba and i know my own people-->
	<Event Name="Prolog_Chatter_Dialog_37">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_37</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_37</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_37</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Chatter_Dialog_37_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_37</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_37</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
GUARD: We'll see about that-->
	<Event Name="Prolog_Chatter_Dialog_38">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_38</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_38</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>	
		<Reward_Param8>UW_ACT01_M01_38</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Chatter_Dialog_38_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_38</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_38</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
TYBER: On time old friend as expected...-->
	<Event Name="Prolog_Chatter_Dialog_39">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_39</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_39</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_39</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Chatter_Dialog_39_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_39</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_39</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
HAN SOLO: There are some stormtroopers here wondering why I'm not loading cargo.  You better hurrry up or I'm leaving.-->
	<Event Name="Prolog_Chatter_Dialog_40">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_40</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_40</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_40</Reward_Param8>
		<Reward_Param9>Han_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_40_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_40</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_40</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_40_Movie_Done">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Prolog_Intro_Dialog_40_Speech_Done</Prereq>
	</Event>

<!--
HAN SOLO: I'm under fire!  If they damage the Falcon, I'm adding it to your fee - hurry up!-->
	<Event Name="Prolog_Chatter_Dialog_41">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_41</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_41</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_41</Reward_Param8>
		<Reward_Param9>Han_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_41_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_41</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_41</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_41_Movie_Done">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Prolog_Intro_Dialog_41_Speech_Done</Prereq>
	</Event>

<!--
HAN SOLO: That's it - I don't take Imperial fire for anyone.  If you're not here in two minutes, I'm taking off!-->
	<Event Name="Prolog_Chatter_Dialog_42">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_42</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_42</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_42</Reward_Param8>
		<Reward_Param9>Han_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_42_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_42</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_42</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Intro_Dialog_42_Movie_Done">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Prolog_Intro_Dialog_42_Speech_Done</Prereq>
	</Event>

<!--
URAI: Theres a lot of opposition between us and the ship-->
	<Event Name="Prolog_Chatter_Dialog_43">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_43</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_43</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_43</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Chatter_Dialog_43_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_43</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_43</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
TYBER: I'd planned for that-->
	<Event Name="Prolog_Chatter_Dialog_44">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_44</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_44</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_44</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Chatter_Dialog_44_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_44</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_44</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
TYBER: That should give the guards something else to shoot at-->
	<Event Name="Prolog_Chatter_Dialog_45">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_45</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_45</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_45</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Chatter_Dialog_45_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_45</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_45</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
Han Solo: Fen, stop what you're doing now!  You can't kill all. . .
That's it!  Chewie, get the Falcon ready, we're leaving.  We didn't sign up for this!-->
	<Event Name="Prolog_Chatter_Dialog_61">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_61</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_61</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_61</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Chatter_Dialog_61_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_61</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_61</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
Tyber Zann: Captain, I'm very sorry. I understand your concern, but that's the problem
with good help like my lieutenant - by the time I can get a word out to stop him, he's already finished.-->
	<Event Name="Prolog_Chatter_Dialog_62">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_62</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_62</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_62</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Chatter_Dialog_62_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_62</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_62</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
Han Solo: I'm not going to take the rap for their deaths. Your man killed those prisoners.
I'm here to take a cargo off planet and that's all!-->
	<Event Name="Prolog_Chatter_Dialog_63">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_63</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_63</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_63</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Chatter_Dialog_63_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_63</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_63</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!--
Tyber Zann: I'll bribe these fools to aid in my escape.-->
	<Event Name="Prolog_Chatter_Dialog_64">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>CHATTER_64</Event_Param2>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_64</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT01_M01_64</Reward_Param8>
		<Reward_Param9/>
		<Reward_Param10>0</Reward_Param10>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Prolog_Chatter_Dialog_64_Speech_Done">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT01_M01_64</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT01_M01_64</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

<!-- END MISSION -->

	<Event Name="Underworld_A01M01_Win_from_LUA">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM01_ENDMISSION_VICTORY</Event_Param2>
	</Event>

	<Event Name="Underworld_Turn_On_Bribery">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_BOUNTY_COLLECTION</Reward_Type>
		<Prereq>Underworld_A01M01_Win_from_LUA</Prereq>
	</Event>

	<Event Name="COMPLETE_OBJECTIVE_Tyber_Must_Survive">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT01_MISSION_PRO_GOAL_01</Reward_Param1>
		<Prereq>Underworld_A01M01_Win_from_LUA</Prereq>
	</Event>

	<Event Name="COMPLETE_OBJECTIVE_Urai_Must_Survive">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT01_MISSION_PRO_GOAL_03</Reward_Param1>
		<Prereq>Underworld_A01M01_Win_from_LUA</Prereq>
	</Event>

	<Event Name="Underworld_A01M01_Victory">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>VICTORY</Reward_Type>
		<Reward_Param1>Underworld</Reward_Param1>
		<Prereq>Underworld_A01M01_Win_from_LUA</Prereq>
	</Event>

	<Event Name="Underworld_Set_Mission_One_Flag">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_FLAG</Reward_Type>
		<Reward_Param1>Underworld_Mission_01_Win</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Underworld_A01M01_Victory</Prereq>
	</Event>

	<Event Name="Underworld_A01M01_Re-Enable_Retreat">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_RETREAT</Reward_Type>
		<Reward_Param1>UNDERWORLD</Reward_Param1>
		<Reward_Param2>0</Reward_Param2>
		<Prereq>Underworld_A01M01_Victory</Prereq>
	</Event>

	<!-- TYBER DIES GAME OVER! -->
	<Event Name="Get_Tyber_Lose_Message_From_Lua">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM01_TYBERDEAD</Event_Param2>
	</Event>

	<Event Name="Goal_Failed_Tyber_Must_Survive">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT01_MISSION_PRO_GOAL_01</Reward_Param1>
		<Prereq>Get_Tyber_Lose_Message_From_Lua</Prereq>
	</Event>

	<!-- URAI DIES GAME OVER! -->
	<Event Name="Get_Urai_Lose_Message_From_Lua">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM01_URAIDEAD</Event_Param2>
	</Event>

	<Event Name="Goal_Failed_Urai_Must_Survive">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT01_MISSION_PRO_GOAL_03</Reward_Param1>
		<Prereq>Get_Urai_Lose_Message_From_Lua</Prereq>
	</Event>

	<Event Name="Some_Hero_Died_You_Lose">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>VICTORY</Reward_Type>
		<Reward_Param1>Empire</Reward_Param1>
		<Prereq>Get_Tyber_Lose_Message_From_Lua</Prereq>
		<Prereq>Get_Urai_Lose_Message_From_Lua</Prereq>
	</Event>

<!-- TYBER ZANN PRESENT:  Flashing Bribe Ability -->
	<Event Name="Underworld_Flash_Bribe">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>FLASH_BRIBE</Event_Param2>
		<Prereq>Underworld_A01M01_Begin</Prereq>
	</Event>

	<Event Name="Underworld_Flash_Bribe_Ability">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>.5</Event_Param1>
		<Reward_Type>FLASH_SPECIAL_ABILITY</Reward_Type>
		<Reward_Param1>TACTICAL_BRIBE</Reward_Param1>
		<Reward_Param2>flash_tyber_bribe</Reward_Param2>
		<Prereq>Underworld_Flash_Bribe</Prereq>
	</Event>

	<Event Name="Underworld_Remove_Flash_Bribe">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>flash_tyber_bribe</Reward_Param1>
		<Prereq>Underworld_Flash_Bribe_Ability</Prereq>
	</Event>

	<Event Name="Underworld_Remove_Flash_Bribe_Click">
		<Event_Type>STORY_GENERIC</Event_Type>
		<Event_Param1>click</Event_Param1>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>flash_tyber_bribe</Reward_Param1>
		<Prereq>Underworld_Flash_Bribe</Prereq>
	</Event>

	<Event Name="Underworld_Remove_Flash_Bribe_Right_Click">
		<Event_Type>STORY_GENERIC</Event_Type>
		<Event_Param1>right_click</Event_Param1>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>flash_tyber_bribe</Reward_Param1>
		<Prereq>Underworld_Flash_Bribe</Prereq>
	</Event>
</Story>
