<?xml version="1.0"?>
<Mobile_Defense_Unit_Data>
	<Mobile_Defense_Unit Name="Abstract_Construction_Unit"><!--GUEAW MULTIPLAYER ONLY UNIT-->
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_MOBILE_DEFENSE_UNIT</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>

		<Land_Model_Name>MDP_00.alo</Land_Model_Name>

	<!-- GUI Info -->

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>70</Size_Value>
		<Scale_Factor>0.3</Scale_Factor>
		<Select_Box_Scale>220</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>

		<Custom_Hard_XExtent>60.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>20.0</Custom_Hard_YExtent>
		<Overall_Length>45.0</Overall_Length>
		<Overall_Width>20.0</Overall_Width>

		<Is_Squashable_By_Supercrusher>No</Is_Squashable_By_Supercrusher>
		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field> <!--This is considered a repulsorlift-driven unit-->

	<!-- Movement Info -->
		<MovementClass>Hover</MovementClass>
		<Max_Speed>1.5</Max_Speed> <!-- 2.11.2 - was 2.3 -->
		<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.2</OverrideDeceleration>

		<MaxJiggleDistance>0</MaxJiggleDistance>
		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>

		<FormationSpacing>1.8</FormationSpacing><!--1.9.71 - was 1.5-->
		<FormationOrder>4</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationRaggedness>0.5</FormationRaggedness>

		<UseSecondaryFacing>True</UseSecondaryFacing>
		<SecondaryTurnInPlaceROTCoefficient>.5</SecondaryTurnInPlaceROTCoefficient>
		<SecondaryTurnAngle>90</SecondaryTurnAngle>
		<MinSecondaryTurnROTCoefficient>.01</MinSecondaryTurnROTCoefficient>
		<MaxSecondaryTurnROTCoefficient>.7</MaxSecondaryTurnROTCoefficient>
		<SecondaryTurnLookaheadDistance>0</SecondaryTurnLookaheadDistance>

		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Movement_Animation_Speed>2.3</Movement_Animation_Speed>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>65.0, 50.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Wind_Disturbance_Radius>50</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>10</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.4</Wind_Disturbance_Sphere_Alpha>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Droid</Armor_Type>
		<Tactical_Health>150</Tactical_Health>
		<Energy_Capacity>100</Energy_Capacity>
		<Energy_Refresh_Rate>100</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>5</Damage>
		<AI_Combat_Power>250</AI_Combat_Power>

		<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Victory_Relevant>No</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>

		<CategoryMask>Vehicle</CategoryMask>
		<Ranking_In_Category>7</Ranking_In_Category>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Hover</Weather_Category>
		<Garrison_Category>Vehicle</Garrison_Category>
		<Garrison_Value>2</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>100</Score_Cost_Credits>
		<Political_Control>0</Political_Control>

	<!-- Construction Info -->
		<Tactical_Build_Attachment_Bone_Name>ROOT</Tactical_Build_Attachment_Bone_Name>
		<Tactically_Built_Child_Object_Persists>No</Tactically_Built_Child_Object_Persists>
		<Hides_When_Built_On>True</Hides_When_Built_On>
		<Destroy_When_Child_Dies>True</Destroy_When_Child_Dies>

		<!--AJA 04/27/2006 - Even though these are not captureable objects, the TACTICAL_BUILD_OBJECTS behavior will prevent you
		from building on this object if there are any enemies within this distance. This field has a default value of 200.0,
		so don't remove this otherwise you won't be able to build on an MDU if there are enemies within 200 units (pretty big distance).-->
		<Capture_Point_Radius>5.0</Capture_Point_Radius>

	<!-- Deployment Info -->
		<Deploys>Yes</Deploys>
		<Deployment_Anim_Rate>2.0</Deployment_Anim_Rate>
		<Fire_Weapon_When_Deployed>No</Fire_Weapon_When_Deployed>
		<Fire_Weapon_When_Undeployed>No</Fire_Weapon_When_Undeployed>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_GROUND_STRUCTURE, SELECTABLE, POWERED</Behavior>
		<LandBehavior>AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, TELEKINESIS_TARGET, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
		<DeployedBehavior>TACTICAL_BUILD_OBJECTS</DeployedBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<SurfaceFX_Name>Hover</SurfaceFX_Name>

		<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

	<!-- SFX Events --> <!-- Minimal noise for FCUs -->
		<SFXEvent_Fire/>
		<SFXEvent_Select>Unit_Select_MDU</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_MDU</SFXEvent_Move>
		<SFXEvent_Fleet_Move/>
		<SFXEvent_Attack>Unit_Attack_MDU</SFXEvent_Attack>
		<SFXEvent_Guard/>
		<SFXEvent_Assist_Move/>
		<SFXEvent_Assist_Attack/>
		<SFXEvent_Unit_Lost/>

		<SFXEvent_Engine_Idle_Loop/>
		<SFXEvent_Engine_Moving_Loop>Unit_MDU_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>

		<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>

		<Unit_Abilities_Data SubObjectList="Yes">
			<Unit_Ability>
				<Type>DEPLOY</Type>
			</Unit_Ability>
		</Unit_Abilities_Data>
	</Mobile_Defense_Unit>

	<Mobile_Defense_Unit Name="Abstract_Mobile_Defense_Unit">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_MOBILE_DEFENSE_UNIT</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>

		<Land_Model_Name>MDP_00.alo</Land_Model_Name>

	<!-- GUI Info -->

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>70</Size_Value>
		<Scale_Factor>0.3</Scale_Factor>
		<Select_Box_Scale>220</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>

		<Custom_Hard_XExtent>60.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>20.0</Custom_Hard_YExtent>
		<Overall_Length>45.0</Overall_Length>
		<Overall_Width>20.0</Overall_Width>

		<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>
		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field> <!--This is considered a repulsorlift-driven unit-->

	<!-- Movement Info -->
		<MovementClass>Hover</MovementClass>
		<Max_Speed>2.3</Max_Speed>
		<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.2</OverrideDeceleration>

		<MaxJiggleDistance>0</MaxJiggleDistance>
		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>

		<FormationSpacing>1.5</FormationSpacing>
		<FormationOrder>4</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationRaggedness>0.5</FormationRaggedness>

		<UseSecondaryFacing>True</UseSecondaryFacing>
		<SecondaryTurnInPlaceROTCoefficient>.5</SecondaryTurnInPlaceROTCoefficient>
		<SecondaryTurnAngle>90</SecondaryTurnAngle>
		<MinSecondaryTurnROTCoefficient>.01</MinSecondaryTurnROTCoefficient>
		<MaxSecondaryTurnROTCoefficient>.7</MaxSecondaryTurnROTCoefficient>
		<SecondaryTurnLookaheadDistance>0</SecondaryTurnLookaheadDistance>

		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Movement_Animation_Speed>2.3</Movement_Animation_Speed>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>65.0, 50.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Wind_Disturbance_Radius>50</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>10</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.4</Wind_Disturbance_Sphere_Alpha>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Droid</Armor_Type>
		<Tactical_Health>150</Tactical_Health>
		<Energy_Capacity>100</Energy_Capacity>
		<Energy_Refresh_Rate>100</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>5</Damage>
		<AI_Combat_Power>75</AI_Combat_Power>

		<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>

		<CategoryMask>Vehicle</CategoryMask>
		<Ranking_In_Category>7</Ranking_In_Category>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Hover</Weather_Category>
		<Garrison_Category>Vehicle</Garrison_Category>
		<Garrison_Value>2</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>100</Score_Cost_Credits>
		<Political_Control>0</Political_Control>

	<!-- Construction Info -->
		<Tactical_Build_Attachment_Bone_Name>ATTACH_POINT_00</Tactical_Build_Attachment_Bone_Name>
		<Tactically_Built_Child_Object_Persists>No</Tactically_Built_Child_Object_Persists>
		<Hides_When_Built_On>False</Hides_When_Built_On>
		<Destroy_When_Child_Dies>False</Destroy_When_Child_Dies>

		<!--AJA 04/27/2006 - Even though these are not captureable objects, the TACTICAL_BUILD_OBJECTS behavior will prevent you
		from building on this object if there are any enemies within this distance. This field has a default value of 200.0,
		so don't remove this otherwise you won't be able to build on an MDU if there are enemies within 200 units (pretty big distance).-->
		<Capture_Point_Radius>5.0</Capture_Point_Radius>

	<!-- Deployment Info -->
		<Deploys>Yes</Deploys>
		<Deployment_Anim_Rate>2.0</Deployment_Anim_Rate>
		<Fire_Weapon_When_Deployed>No</Fire_Weapon_When_Deployed>
		<Fire_Weapon_When_Undeployed>No</Fire_Weapon_When_Undeployed>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED</Behavior>
		<LandBehavior>AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, TELEKINESIS_TARGET, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
		<DeployedBehavior>TACTICAL_BUILD_OBJECTS</DeployedBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<SurfaceFX_Name>Hover</SurfaceFX_Name>

		<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

	<!-- SFX Events -->
		<SFXEvent_Fire/>
		<SFXEvent_Select>Unit_Select_MDU</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_MDU</SFXEvent_Move>
		<SFXEvent_Fleet_Move/>
		<SFXEvent_Attack>Unit_Attack_MDU</SFXEvent_Attack>
		<SFXEvent_Guard/>
		<SFXEvent_Assist_Move/>
		<SFXEvent_Assist_Attack/>
		<SFXEvent_Unit_Lost/>

		<SFXEvent_Engine_Idle_Loop>Unit_MDU_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_MDU_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>

		<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>

		<Unit_Abilities_Data SubObjectList="Yes">
			<Unit_Ability>
				<Type>DEPLOY</Type>
			</Unit_Ability>
		</Unit_Abilities_Data>
	</Mobile_Defense_Unit>

	<Mobile_Defense_Unit Name="Empire_Mobile_Defense_Unit">
		<Variant_Of_Existing_Type>Abstract_Mobile_Defense_Unit</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
			TEXT_UNIT_MOBILE_DEFENSE_UNIT_EMPIRE,
			GALYANA_CLASS_BLANK,
			STAT_A_MDU_HULL,
			STAT_A_MDU_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
			TEXT_UNIT_MOBILE_DEFENSE_UNIT_EMPIRE,
			GALYANA_CLASS_BLANK,
			STAT_E_MDU_COST,
			STAT_E_MDU_TIME,
			STAT_A_MDU_HULL,
			STAT_A_MDU_SPEED
		</MP_Encyclopedia_Text>

		<Land_Model_Name>EV_MDU.alo</Land_Model_Name>
		<Icon_Name>i_button_ev_mdu.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Objects_Campaign>
			Empire,
				UC_Empire_Buildable_Grenade_Mortar,
				UC_Empire_Buildable_Offensive_Sensor_Node,
				UC_Empire_Buildable_EM_Field_Generator
		</Tactical_Buildable_Objects_Campaign>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				UC_Empire_Buildable_Grenade_Mortar,
				UC_Empire_Buildable_Offensive_Sensor_Node,
				UC_Empire_Buildable_EM_Field_Generator
		</Tactical_Buildable_Objects_Multiplayer>
	</Mobile_Defense_Unit>

	<GroundCompany Name="Empire_MDU_Company">
		<Text_ID>TEXT_TOOLTIP_MDU_COMPANY</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
			TEXT_UNIT_MOBILE_DEFENSE_UNIT_EMPIRE,
			GALYANA_CLASS_BLANK,
			STAT_A_MDU_HULL,
			STAT_A_MDU_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
			TEXT_UNIT_MOBILE_DEFENSE_UNIT_EMPIRE,
			GALYANA_CLASS_BLANK,
			STAT_E_MDU_COST,
			STAT_E_MDU_TIME,
			STAT_A_MDU_HULL,
			STAT_A_MDU_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_ev_mdu.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>0</GUI_Row>

		<Damage>20</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Formation_Priority>2</Formation_Priority>

		<Piracy_Value_Credits>15</Piracy_Value_Credits>
		<Score_Cost_Credits>180</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>700</Build_Cost_Credits>
		<Build_Time_Seconds>35</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>2</Tech_Level>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Light_Vehicle_Factory</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Tank</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Company_Units>Empire_Mobile_Defense_Unit, Empire_Mobile_Defense_Unit</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move/>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>14</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--Skirmish Values End-->
	</GroundCompany>

	<Mobile_Defense_Unit Name="Rebel_Mobile_Defense_Unit">
		<Variant_Of_Existing_Type>Abstract_Mobile_Defense_Unit</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
			TEXT_UNIT_MOBILE_DEFENSE_UNIT_REBEL,
			GALYANA_CLASS_BLANK,
			STAT_A_MDU_HULL,
			STAT_A_MDU_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
			TEXT_UNIT_MOBILE_DEFENSE_UNIT_REBEL,
			GALYANA_CLASS_BLANK,
			STAT_R_MDU_COST,
			STAT_R_MDU_TIME,
			STAT_A_MDU_HULL,
			STAT_A_MDU_SPEED
		</MP_Encyclopedia_Text>

		<Land_Model_Name>RV_MDU.alo</Land_Model_Name>
		<Icon_Name>i_button_rv_mdu.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Objects_Campaign>
			Rebel,
				UC_Rebel_Buildable_Shield_Generator_185,
				UC_Rebel_Buildable_Rapid_Fire_Laser_Turret,
				UC_Rebel_Buildable_Repair_Facility_MDU
		</Tactical_Buildable_Objects_Campaign>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				UC_Rebel_Buildable_Shield_Generator_185,
				UC_Rebel_Buildable_Rapid_Fire_Laser_Turret,
				UC_Rebel_Buildable_Repair_Facility_MDU
		</Tactical_Buildable_Objects_Multiplayer>
	</Mobile_Defense_Unit>

	<GroundCompany Name="Rebel_MDU_Company">
		<Text_ID>TEXT_TOOLTIP_MDU_COMPANY</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
			TEXT_UNIT_MOBILE_DEFENSE_UNIT_REBEL,
			GALYANA_CLASS_BLANK,
			STAT_A_MDU_HULL,
			STAT_A_MDU_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
			TEXT_UNIT_MOBILE_DEFENSE_UNIT_REBEL,
			GALYANA_CLASS_BLANK,
			STAT_R_MDU_COST,
			STAT_R_MDU_TIME,
			STAT_A_MDU_HULL,
			STAT_A_MDU_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_rv_mdu.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>0</GUI_Row>

		<Damage>20</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Formation_Priority>2</Formation_Priority>

		<Piracy_Value_Credits>15</Piracy_Value_Credits>
		<Score_Cost_Credits>180</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>800</Build_Cost_Credits>
		<Build_Time_Seconds>30</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>1</Tech_Level>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>R_Ground_Light_Vehicle_Factory</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Tank</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Gallofree_Transport</Company_Transport_Unit>
		<Company_Units>Rebel_Mobile_Defense_Unit, Rebel_Mobile_Defense_Unit</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move/>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>16</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--Skirmish Values End-->
	</GroundCompany>

<!--Variant created for Prologue that only has UC_Underworld_Rocket_Pod buildable.-->
	<Mobile_Defense_Unit Name="Underworld_Mobile_Defense_Unit_Prologue">
		<Variant_Of_Existing_Type>Abstract_Mobile_Defense_Unit</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
			TEXT_UNIT_MOBILE_DEFENSE_UNIT_UNDERWORLD,
			GALYANA_CLASS_BLANK,
			STAT_A_MDU_HULL,
			STAT_U_MDU_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
			TEXT_UNIT_MOBILE_DEFENSE_UNIT_UNDERWORLD,
			GALYANA_CLASS_BLANK,
			STAT_U_MDU_COST,
			STAT_U_MDU_TIME,
			STAT_A_MDU_HULL,
			STAT_U_MDU_SPEED
		</MP_Encyclopedia_Text>

		<Land_Model_Name>UV_MDU.alo</Land_Model_Name>
		<Icon_Name>i_button_uv_mdu.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>
		<Max_Speed>2.0</Max_Speed> <!-- Lowered to offset 50% speed upgrade -->

		<Tactical_Buildable_Objects_Campaign>
			Underworld,
				UC_Underworld_Buildable_Rocket_Pod
		</Tactical_Buildable_Objects_Campaign>
	</Mobile_Defense_Unit>

	<Mobile_Defense_Unit Name="Underworld_Mobile_Defense_Unit">
		<Variant_Of_Existing_Type>Abstract_Mobile_Defense_Unit</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
			TEXT_UNIT_MOBILE_DEFENSE_UNIT_UNDERWORLD,
			GALYANA_CLASS_BLANK,
			STAT_A_MDU_HULL,
			STAT_U_MDU_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
			TEXT_UNIT_MOBILE_DEFENSE_UNIT_UNDERWORLD,
			GALYANA_CLASS_BLANK,
			STAT_U_MDU_COST,
			STAT_U_MDU_TIME,
			STAT_A_MDU_HULL,
			STAT_U_MDU_SPEED
		</MP_Encyclopedia_Text>

		<Land_Model_Name>UV_MDU.alo</Land_Model_Name>
		<Icon_Name>i_button_uv_mdu.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>
		<Max_Speed>2.0</Max_Speed>

		<Tactical_Buildable_Objects_Campaign>
			Underworld,
				UC_Underworld_Buildable_Rocket_Pod,
				UC_Underworld_Buildable_Ysalamiri_Cage,
				UC_Underworld_Buildable_Sensor_Scrambler
		</Tactical_Buildable_Objects_Campaign>
		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
				UC_Underworld_Buildable_Rocket_Pod,
				UC_Underworld_Buildable_Ysalamiri_Cage,
				UC_Underworld_Buildable_Sensor_Scrambler
		</Tactical_Buildable_Objects_Multiplayer>
	</Mobile_Defense_Unit>

	<GroundCompany Name="Underworld_MDU_Company">
		<Text_ID>TEXT_TOOLTIP_MDU_COMPANY</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
			TEXT_UNIT_MOBILE_DEFENSE_UNIT_UNDERWORLD,
			GALYANA_CLASS_BLANK,
			STAT_A_MDU_HULL,
			STAT_U_MDU_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
			TEXT_UNIT_MOBILE_DEFENSE_UNIT_UNDERWORLD,
			GALYANA_CLASS_BLANK,
			STAT_U_MDU_COST,
			STAT_U_MDU_TIME,
			STAT_A_MDU_HULL,
			STAT_U_MDU_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_uv_mdu.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>0</GUI_Row>

		<Damage>20</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Formation_Priority>2</Formation_Priority>

		<Cheap_Bribe_Cost>9</Cheap_Bribe_Cost>
		<Expensive_Bribe_Cost>18</Expensive_Bribe_Cost>
		<Score_Cost_Credits>180</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>900</Build_Cost_Credits>
		<Build_Time_Seconds>20</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>0</Tech_Level>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>U_Ground_Palace</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Tank</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Underworld_Vehicle_Transport</Company_Transport_Unit>
		<Company_Units>Underworld_Mobile_Defense_Unit, Underworld_Mobile_Defense_Unit</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move/>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--Skirmish Values End-->
	</GroundCompany>

	<Mobile_Defense_Unit Name="Hutt_Mobile_Defense_Unit">
		<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type><!-- We want this MDU to hide when built on -->
		<Encyclopedia_Text>
			TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
			TEXT_UNIT_MOBILE_DEFENSE_UNIT_HUTTS,
			GALYANA_CLASS_BLANK,
			STAT_A_MDU_HULL,
			STAT_A_MDU_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
			TEXT_UNIT_MOBILE_DEFENSE_UNIT_HUTTS,
			GALYANA_CLASS_BLANK,
			STAT_H_MDU_COST,
			STAT_H_MDU_TIME,
			STAT_A_MDU_HULL,
			STAT_A_MDU_SPEED
		</MP_Encyclopedia_Text>

		<Land_Model_Name>HV_MDU.alo</Land_Model_Name>
		<Icon_Name>i_button_hv_mdu.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Build_Attachment_Bone_Name>ROOT</Tactical_Build_Attachment_Bone_Name>
		<Hides_When_Built_On>True</Hides_When_Built_On>
		<Destroy_When_Child_Dies>False</Destroy_When_Child_Dies>

		<Tactical_Buildable_Objects_Campaign>
			Hutts,
				UC_Hutt_Buildable_Obelisk_Tower,
				UC_Hutt_Buildable_Guard_Tower,
				UC_H_Ground_Landing_Pad
		</Tactical_Buildable_Objects_Campaign>
		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
				UC_Hutt_Buildable_Obelisk_Tower,
				UC_Hutt_Buildable_Guard_Tower,
				UC_H_Ground_Landing_Pad
		</Tactical_Buildable_Objects_Multiplayer>
	</Mobile_Defense_Unit>

	<GroundCompany Name="Hutt_MDU_Company">
		<Text_ID>TEXT_TOOLTIP_MDU_COMPANY</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
			TEXT_UNIT_MOBILE_DEFENSE_UNIT_HUTTS,
			GALYANA_CLASS_BLANK,
			STAT_A_MDU_HULL,
			STAT_A_MDU_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_MOBILE_DEFENSE_UNIT,
			TEXT_UNIT_MOBILE_DEFENSE_UNIT_HUTTS,
			GALYANA_CLASS_BLANK,
			STAT_H_MDU_COST,
			STAT_H_MDU_TIME,
			STAT_A_MDU_HULL,
			STAT_A_MDU_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_hv_mdu.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>0</GUI_Row>

		<Damage>20</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Formation_Priority>2</Formation_Priority>

		<Piracy_Value_Credits>15</Piracy_Value_Credits>
		<Score_Cost_Credits>200</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>1000</Build_Cost_Credits>
		<Build_Time_Seconds>30</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>3</Tech_Level>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>H_Ground_Factory</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Tank</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Kavadonia_Transport</Company_Transport_Unit>
		<Company_Units>Hutt_Mobile_Defense_Unit, Hutt_Mobile_Defense_Unit</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move/>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>12</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--Skirmish Values End-->
	</GroundCompany>

	<Mobile_Defense_Unit Name="Empire_T1_FCU"><!--Now separated by tech levels-->
		<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
		<Text_ID>Galyana_T1_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T1_FCU_E</Encyclopedia_Text>

		<Land_Model_Name>EV_MDU.alo</Land_Model_Name>
		<Icon_Name>i_button_ev_mdu_1.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				UC_E_Ground_Wall,
				FCU_UC_E_Ground_Observation_Tower,
				FCU_UC_E_Ground_Cantina,
				FCU_UC_E_Ground_Barracks,
				FCU_UC_E_Ground_Light_Vehicle_Factory,
				FCU_UC_E_Ground_Communications_Array
		</Tactical_Buildable_Objects_Multiplayer>
	</Mobile_Defense_Unit>

	<GroundCompany Name="Empire_T1_FCU_Company">
		<Text_ID>Galyana_T1_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T1_FCU_E</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_ev_mdu_1.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>0</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>20</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Formation_Priority>2</Formation_Priority>

		<Piracy_Value_Credits>10</Piracy_Value_Credits>
		<Score_Cost_Credits>200</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>100</Build_Cost_Credits>
		<Build_Time_Seconds>10</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>1</Tech_Level>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Tank</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Company_Units>Empire_T1_FCU</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move/>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>6</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>24</Build_Limit_Current_Per_Player>
		<Build_Limit_Current_For_All_Allies>36</Build_Limit_Current_For_All_Allies>
	<!--Skirmish Values End-->
	</GroundCompany>

	<Mobile_Defense_Unit Name="Empire_T2_FCU">
		<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
		<Text_ID>Galyana_T2_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T2_FCU_E</Encyclopedia_Text>

		<Land_Model_Name>EV_MDU.alo</Land_Model_Name>
		<Icon_Name>i_button_ev_mdu_2.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				FCU_UC_Empire_Utility_Pad,
				FCU_UC_Empire_Bunker,
				FCU_UC_E_Ground_Heavy_Vehicle_Factory,
				FCU_UC_E_Ground_Power_Generator,
				FCU_UC_E_Ground_Base_Shield_370,
				FCU_UC_E_Ground_Research_Facility
		</Tactical_Buildable_Objects_Multiplayer>

	<Abilities SubObjectList="Yes"><!--Fake Ability just to show area effect-->
		<Force_Healing_Ability Name="Shield_AoE_E370">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>Empire_T2_FCU</Applicable_Unit_Types>
			<Heal_Range>370.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
			<Heal_Range_Blob_Material>FCU_Shield_Position_Highlight</Heal_Range_Blob_Material>
		</Force_Healing_Ability>
	</Abilities>
	</Mobile_Defense_Unit>

	<GroundCompany Name="Empire_T2_FCU_Company">
		<Text_ID>Galyana_T2_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T2_FCU_E</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_ev_mdu_2.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>0</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>20</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Formation_Priority>2</Formation_Priority>

		<Piracy_Value_Credits>10</Piracy_Value_Credits>
		<Score_Cost_Credits>200</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>200</Build_Cost_Credits>
		<Build_Time_Seconds>10</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>2</Tech_Level>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Tank</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Company_Units>Empire_T2_FCU</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move/>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>300</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>8</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>18</Build_Limit_Current_Per_Player>
		<Build_Limit_Current_For_All_Allies>27</Build_Limit_Current_For_All_Allies>
	<!--Skirmish Values End-->
	</GroundCompany>

	<Mobile_Defense_Unit Name="Empire_T3_FCU">
		<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
		<Text_ID>Galyana_T3_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T3_FCU_E</Encyclopedia_Text>

		<Land_Model_Name>EV_MDU.alo</Land_Model_Name>
		<Icon_Name>i_button_ev_mdu_3.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				FCU_UC_Empire_Build_Pad,
				FCU_UC_E_Ground_Landing_Pad,
				FCU_UC_E_Ground_Advanced_Vehicle_Factory,
				FCU_UC_E_Ground_Relay_Station,
				FCU_UC_E_Ground_Magnepulse_Cannon,
				FCU_UC_Empire_Refinery
		</Tactical_Buildable_Objects_Multiplayer>
	</Mobile_Defense_Unit>

	<GroundCompany Name="Empire_T3_FCU_Company">
		<Text_ID>Galyana_T3_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T3_FCU_E</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_ev_mdu_3.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>0</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>20</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Formation_Priority>2</Formation_Priority>

		<Piracy_Value_Credits>10</Piracy_Value_Credits>
		<Score_Cost_Credits>200</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>300</Build_Cost_Credits>
		<Build_Time_Seconds>10</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>3</Tech_Level>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Tank</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Company_Units>Empire_T3_FCU</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move/>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>12</Build_Limit_Current_Per_Player>
		<Build_Limit_Current_For_All_Allies>18</Build_Limit_Current_For_All_Allies>
	<!--Skirmish Values End-->
	</GroundCompany>

	<Mobile_Defense_Unit Name="Empire_T4_FCU">
		<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
		<Text_ID>Galyana_T4_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T4_FCU_E</Encyclopedia_Text>

		<Land_Model_Name>EV_MDU.alo</Land_Model_Name>
		<Icon_Name>i_button_ev_mdu_4.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				FCU_UC_E_Ground_Turbolaser_Tower,
				FCU_UC_E_Ground_Shutter_Shield,
				FCU_UC_E_Ground_Hangar,
				FCU_UC_E_Ground_Base_Shield_740,
				FCU_UC_E_Ground_Command_Post
		</Tactical_Buildable_Objects_Multiplayer>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Shield_AoE_E740">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>Empire_T4_FCU</Applicable_Unit_Types>
			<Heal_Range>740.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
			<Heal_Range_Blob_Material>FCU_Shield_Position_Highlight</Heal_Range_Blob_Material>
		</Force_Healing_Ability>
	</Abilities>
	</Mobile_Defense_Unit>

	<GroundCompany Name="Empire_T4_FCU_Company">
		<Text_ID>Galyana_T4_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T4_FCU_E</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_ev_mdu_4.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>0</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>20</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Formation_Priority>2</Formation_Priority>

		<Piracy_Value_Credits>10</Piracy_Value_Credits>
		<Score_Cost_Credits>200</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>400</Build_Cost_Credits>
		<Build_Time_Seconds>10</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>4</Tech_Level>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Tank</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Company_Units>Empire_T4_FCU</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move/>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>12</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>6</Build_Limit_Current_Per_Player>
		<Build_Limit_Current_For_All_Allies>9</Build_Limit_Current_For_All_Allies>
	<!--Skirmish Values End-->
	</GroundCompany>

	<Mobile_Defense_Unit Name="Rebel_T1_FCU">
		<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
		<Text_ID>Galyana_T1_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T1_FCU_R</Encyclopedia_Text>

		<Land_Model_Name>RV_MDU.alo</Land_Model_Name>
		<Icon_Name>i_button_rv_mdu_1.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				UC_R_Ground_Wall,
				FCU_UC_R_Ground_Observation_Tower,
				FCU_UC_R_Ground_Cantina,
				FCU_UC_R_Ground_Barracks,
				FCU_UC_R_Ground_Light_Vehicle_Factory,
				FCU_UC_R_Ground_Communications_Array
		</Tactical_Buildable_Objects_Multiplayer>
	</Mobile_Defense_Unit>

	<GroundCompany Name="Rebel_T1_FCU_Company">
		<Text_ID>Galyana_T1_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T1_FCU_R</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_rv_mdu_1.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>
		<Population_Value>0</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>20</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Formation_Priority>2</Formation_Priority>

		<Piracy_Value_Credits>10</Piracy_Value_Credits>
		<Score_Cost_Credits>200</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>100</Build_Cost_Credits>
		<Build_Time_Seconds>10</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>0</Tech_Level>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Tank</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Gallofree_Transport</Company_Transport_Unit>
		<Company_Units>Rebel_T1_FCU</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move/>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>6</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>24</Build_Limit_Current_Per_Player>
		<Build_Limit_Current_For_All_Allies>36</Build_Limit_Current_For_All_Allies>
	<!--Skirmish Values End-->
	</GroundCompany>

	<Mobile_Defense_Unit Name="Rebel_T2_FCU">
		<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
		<Text_ID>Galyana_T2_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T2_FCU_R</Encyclopedia_Text>

		<Land_Model_Name>RV_MDU.alo</Land_Model_Name>
		<Icon_Name>i_button_rv_mdu_2.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				FCU_UC_Rebel_Utility_Pad,
				FCU_UC_Rebel_Bunker,
				FCU_UC_R_Ground_Heavy_Vehicle_Factory,
				FCU_UC_R_Ground_Power_Generator,
				FCU_UC_R_Ground_Base_Shield_370,
				FCU_UC_R_Ground_Research_Facility
		</Tactical_Buildable_Objects_Multiplayer>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Shield_AoE_R370">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>Rebel_T2_FCU</Applicable_Unit_Types>
			<Heal_Range>370.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
			<Heal_Range_Blob_Material>FCU_Shield_Position_Highlight</Heal_Range_Blob_Material>
		</Force_Healing_Ability>
	</Abilities>
	</Mobile_Defense_Unit>

	<GroundCompany Name="Rebel_T2_FCU_Company">
		<Text_ID>Galyana_T2_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T2_FCU_R</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_rv_mdu_2.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>
		<Population_Value>0</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>20</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Formation_Priority>2</Formation_Priority>

		<Piracy_Value_Credits>10</Piracy_Value_Credits>
		<Score_Cost_Credits>200</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>200</Build_Cost_Credits>
		<Build_Time_Seconds>10</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>1</Tech_Level>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Tank</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Gallofree_Transport</Company_Transport_Unit>
		<Company_Units>Rebel_T2_FCU</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move/>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>300</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>8</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>18</Build_Limit_Current_Per_Player>
		<Build_Limit_Current_For_All_Allies>27</Build_Limit_Current_For_All_Allies>
	<!--Skirmish Values End-->
	</GroundCompany>

	<Mobile_Defense_Unit Name="Rebel_T3_FCU">
		<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
		<Text_ID>Galyana_T3_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T3_FCU_R</Encyclopedia_Text>

		<Land_Model_Name>RV_MDU.alo</Land_Model_Name>
		<Icon_Name>i_button_rv_mdu_3.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				FCU_UC_Rebel_Build_Pad,
				FCU_UC_R_Ground_Landing_Pad,
				FCU_UC_R_Ground_Training_Facility,
				FCU_UC_R_Ground_Relay_Station,
				FCU_UC_Rebel_Refinery
		</Tactical_Buildable_Objects_Multiplayer>
	</Mobile_Defense_Unit>

	<GroundCompany Name="Rebel_T3_FCU_Company">
		<Text_ID>Galyana_T3_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T3_FCU_R</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_rv_mdu_3.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>
		<Population_Value>0</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>20</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Formation_Priority>2</Formation_Priority>

		<Piracy_Value_Credits>10</Piracy_Value_Credits>
		<Score_Cost_Credits>200</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>300</Build_Cost_Credits>
		<Build_Time_Seconds>10</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>2</Tech_Level>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Tank</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Gallofree_Transport</Company_Transport_Unit>
		<Company_Units>Rebel_T3_FCU</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move/>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>12</Build_Limit_Current_Per_Player>
		<Build_Limit_Current_For_All_Allies>18</Build_Limit_Current_For_All_Allies>
	<!--Skirmish Values End-->
	</GroundCompany>

	<Mobile_Defense_Unit Name="Rebel_T4_FCU">
		<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
		<Text_ID>Galyana_T4_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T4_FCU_R</Encyclopedia_Text>

		<Land_Model_Name>RV_MDU.alo</Land_Model_Name>
		<Icon_Name>i_button_rv_mdu_4.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				FCU_UC_R_Ground_Turbolaser_Tower,
				FCU_UC_R_Ground_Shutter_Shield,
				FCU_UC_R_Ground_Hangar,
				FCU_UC_R_Ground_Base_Shield_740,
				FCU_UC_R_Ground_Command_Post
		</Tactical_Buildable_Objects_Multiplayer>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Shield_AoE_R740">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>Rebel_T4_FCU</Applicable_Unit_Types>
			<Heal_Range>740.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
			<Heal_Range_Blob_Material>FCU_Shield_Position_Highlight</Heal_Range_Blob_Material>
		</Force_Healing_Ability>
	</Abilities>
	</Mobile_Defense_Unit>

	<GroundCompany Name="Rebel_T4_FCU_Company">
		<Text_ID>Galyana_T4_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T4_FCU_R</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_rv_mdu_4.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>
		<Population_Value>0</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>20</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Formation_Priority>2</Formation_Priority>

		<Piracy_Value_Credits>10</Piracy_Value_Credits>
		<Score_Cost_Credits>200</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>400</Build_Cost_Credits>
		<Build_Time_Seconds>10</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>3</Tech_Level>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Tank</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Gallofree_Transport</Company_Transport_Unit>
		<Company_Units>Rebel_T4_FCU</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move/>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>12</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>6</Build_Limit_Current_Per_Player>
		<Build_Limit_Current_For_All_Allies>9</Build_Limit_Current_For_All_Allies>
	<!--Skirmish Values End-->
	</GroundCompany>

	<Mobile_Defense_Unit Name="Underworld_T1_FCU">
		<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
		<Text_ID>Galyana_T1_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T1_FCU_U</Encyclopedia_Text>

		<Land_Model_Name>UV_MDU.alo</Land_Model_Name>
		<Icon_Name>i_button_uv_mdu_1.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
				UC_U_Ground_Wall,
				FCU_UC_U_Ground_Observation_Tower,
				FCU_UC_U_Ground_Cantina,
				FCU_UC_U_Ground_Barracks,
				FCU_UC_U_Ground_Droid_Works
		</Tactical_Buildable_Objects_Multiplayer>
	</Mobile_Defense_Unit>

	<GroundCompany Name="Underworld_T1_FCU_Company">
		<Text_ID>Galyana_T1_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T1_FCU_U</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_uv_mdu_1.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>
		<Population_Value>0</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>20</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Formation_Priority>2</Formation_Priority>

		<Cheap_Bribe_Cost>10</Cheap_Bribe_Cost>
		<Expensive_Bribe_Cost>20</Expensive_Bribe_Cost>
		<Score_Cost_Credits>200</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>100</Build_Cost_Credits>
		<Build_Time_Seconds>10</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>0</Tech_Level>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Tank</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Underworld_Infantry_Droid_Shuttle</Company_Transport_Unit>
		<Company_Units>Underworld_T1_FCU</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move/>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>6</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>24</Build_Limit_Current_Per_Player>
		<Build_Limit_Current_For_All_Allies>36</Build_Limit_Current_For_All_Allies>
	<!--Skirmish Values End-->
	</GroundCompany>

	<Mobile_Defense_Unit Name="Underworld_T2_FCU">
		<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
		<Text_ID>Galyana_T2_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T2_FCU_U</Encyclopedia_Text>

		<Land_Model_Name>UV_MDU.alo</Land_Model_Name>
		<Icon_Name>i_button_uv_mdu_2.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
				FCU_UC_Underworld_Utility_Pad,
				FCU_UC_Underworld_Bunker,
				FCU_UC_U_Ground_Vehicle_Factory,
				FCU_UC_U_Ground_Power_Generator,
				FCU_UC_U_Ground_Base_Shield_370
		</Tactical_Buildable_Objects_Multiplayer>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Shield_AoE_U370">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>Underworld_T2_FCU</Applicable_Unit_Types>
			<Heal_Range>370.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
			<Heal_Range_Blob_Material>FCU_Shield_Position_Highlight</Heal_Range_Blob_Material>
		</Force_Healing_Ability>
	</Abilities>
	</Mobile_Defense_Unit>

	<GroundCompany Name="Underworld_T2_FCU_Company">
		<Text_ID>Galyana_T2_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T2_FCU_U</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_uv_mdu_2.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>
		<Population_Value>0</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>20</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Formation_Priority>2</Formation_Priority>

		<Cheap_Bribe_Cost>10</Cheap_Bribe_Cost>
		<Expensive_Bribe_Cost>20</Expensive_Bribe_Cost>
		<Score_Cost_Credits>200</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>200</Build_Cost_Credits>
		<Build_Time_Seconds>10</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>0</Tech_Level>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Tank</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Underworld_Infantry_Droid_Shuttle</Company_Transport_Unit>
		<Company_Units>Underworld_T2_FCU</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move/>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>300</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>8</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>18</Build_Limit_Current_Per_Player>
		<Build_Limit_Current_For_All_Allies>27</Build_Limit_Current_For_All_Allies>
	<!--Skirmish Values End-->
	</GroundCompany>

	<Mobile_Defense_Unit Name="Underworld_T3_FCU">
		<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
		<Text_ID>Galyana_T3_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T3_FCU_U</Encyclopedia_Text>

		<Land_Model_Name>UV_MDU.alo</Land_Model_Name>
		<Icon_Name>i_button_uv_mdu_3.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
				FCU_UC_Underworld_Build_Pad,
				FCU_UC_U_Ground_Landing_Pad,
				FCU_UC_U_Ground_Relay_Station,
				FCU_UC_U_Ground_Gravity_Generator
		</Tactical_Buildable_Objects_Multiplayer>
	</Mobile_Defense_Unit>

	<GroundCompany Name="Underworld_T3_FCU_Company">
		<Text_ID>Galyana_T3_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T3_FCU_U</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_uv_mdu_3.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>
		<Population_Value>0</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>20</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Formation_Priority>2</Formation_Priority>

		<Cheap_Bribe_Cost>10</Cheap_Bribe_Cost>
		<Expensive_Bribe_Cost>20</Expensive_Bribe_Cost>
		<Score_Cost_Credits>200</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>300</Build_Cost_Credits>
		<Build_Time_Seconds>10</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>0</Tech_Level>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Tank</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Underworld_Infantry_Droid_Shuttle</Company_Transport_Unit>
		<Company_Units>Underworld_T3_FCU</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move/>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>12</Build_Limit_Current_Per_Player>
		<Build_Limit_Current_For_All_Allies>18</Build_Limit_Current_For_All_Allies>
	<!--Skirmish Values End-->
	</GroundCompany>

	<Mobile_Defense_Unit Name="Underworld_T4_FCU">
		<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
		<Text_ID>Galyana_T4_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T4_FCU_U</Encyclopedia_Text>

		<Land_Model_Name>UV_MDU.alo</Land_Model_Name>
		<Icon_Name>i_button_uv_mdu_4.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
				FCU_UC_U_Ground_Turbolaser_Tower,
				FCU_UC_U_Ground_Shutter_Shield,
				FCU_UC_U_Ground_Hangar,
				FCU_UC_U_Ground_Base_Shield_740,
				FCU_UC_U_Ground_Command_Post
		</Tactical_Buildable_Objects_Multiplayer>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Shield_AoE_U740">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>Underworld_T4_FCU</Applicable_Unit_Types>
			<Heal_Range>740.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
			<Heal_Range_Blob_Material>FCU_Shield_Position_Highlight</Heal_Range_Blob_Material>
		</Force_Healing_Ability>
	</Abilities>
	</Mobile_Defense_Unit>

	<GroundCompany Name="Underworld_T4_FCU_Company">
		<Text_ID>Galyana_T4_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T4_FCU_U</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_uv_mdu_4.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>
		<Population_Value>0</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>20</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Formation_Priority>2</Formation_Priority>

		<Cheap_Bribe_Cost>10</Cheap_Bribe_Cost>
		<Expensive_Bribe_Cost>20</Expensive_Bribe_Cost>
		<Score_Cost_Credits>200</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>400</Build_Cost_Credits>
		<Build_Time_Seconds>10</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>0</Tech_Level>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Tank</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Underworld_Infantry_Droid_Shuttle</Company_Transport_Unit>
		<Company_Units>Underworld_T4_FCU</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move/>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>12</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>6</Build_Limit_Current_Per_Player>
		<Build_Limit_Current_For_All_Allies>9</Build_Limit_Current_For_All_Allies>
	<!--Skirmish Values End-->
	</GroundCompany>

	<Mobile_Defense_Unit Name="Hutt_T1_FCU">
		<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
		<Text_ID>Galyana_T1_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T1_FCU_H</Encyclopedia_Text>

		<Land_Model_Name>HV_MDU.alo</Land_Model_Name>
		<Icon_Name>i_button_hv_mdu_1.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
				UC_H_Ground_Wall,
				FCU_UC_H_Ground_Observation_Tower,
				FCU_UC_H_Ground_Cantina,
				FCU_UC_H_Ground_Barracks,
				FCU_UC_H_Ground_Factory,
				FCU_UC_H_Ground_Communications_Array
		</Tactical_Buildable_Objects_Multiplayer>
	</Mobile_Defense_Unit>

	<GroundCompany Name="Hutt_T1_FCU_Company">
		<Text_ID>Galyana_T1_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T1_FCU_H</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_hv_mdu_1.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>0</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>20</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Formation_Priority>2</Formation_Priority>

		<Piracy_Value_Credits>10</Piracy_Value_Credits>
		<Score_Cost_Credits>200</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>100</Build_Cost_Credits>
		<Build_Time_Seconds>10</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>1</Tech_Level>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Tank</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Kavadonia_Transport</Company_Transport_Unit>
		<Company_Units>Hutt_T1_FCU</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move/>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>6</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>24</Build_Limit_Current_Per_Player>
		<Build_Limit_Current_For_All_Allies>36</Build_Limit_Current_For_All_Allies>
	<!--Skirmish Values End-->
	</GroundCompany>

	<Mobile_Defense_Unit Name="Hutt_T2_FCU">
		<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
		<Text_ID>Galyana_T2_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T2_FCU_H</Encyclopedia_Text>

		<Land_Model_Name>HV_MDU.alo</Land_Model_Name>
		<Icon_Name>i_button_hv_mdu_2.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
				FCU_UC_Hutt_Utility_Pad,
				FCU_UC_Hutts_Bunker,
				FCU_UC_Hutt_Buildable_Guard_Tower,
				FCU_UC_H_Ground_Power_Generator,
				FCU_UC_H_Ground_Base_Shield_370,
				FCU_UC_H_Ground_Advanced_Technologies_Facility
		</Tactical_Buildable_Objects_Multiplayer>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Shield_AoE_H370">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>Hutt_T2_FCU</Applicable_Unit_Types>
			<Heal_Range>370.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
			<Heal_Range_Blob_Material>FCU_Shield_Position_Highlight</Heal_Range_Blob_Material>
		</Force_Healing_Ability>
	</Abilities>
	</Mobile_Defense_Unit>

	<GroundCompany Name="Hutt_T2_FCU_Company">
		<Text_ID>Galyana_T2_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T2_FCU_H</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_hv_mdu_2.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>0</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>20</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Formation_Priority>2</Formation_Priority>

		<Piracy_Value_Credits>10</Piracy_Value_Credits>
		<Score_Cost_Credits>200</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>200</Build_Cost_Credits>
		<Build_Time_Seconds>10</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>2</Tech_Level>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Tank</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Kavadonia_Transport</Company_Transport_Unit>
		<Company_Units>Hutt_T2_FCU</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move/>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>300</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>8</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>18</Build_Limit_Current_Per_Player>
		<Build_Limit_Current_For_All_Allies>27</Build_Limit_Current_For_All_Allies>
	<!--Skirmish Values End-->
	</GroundCompany>

	<Mobile_Defense_Unit Name="Hutt_T3_FCU">
		<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
		<Text_ID>Galyana_T3_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T3_FCU_H</Encyclopedia_Text>

		<Land_Model_Name>HV_MDU.alo</Land_Model_Name>
		<Icon_Name>i_button_hv_mdu_3.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
				FCU_UC_Hutt_Build_Pad,
				FCU_UC_H_Ground_Landing_Pad,
				FCU_UC_Hutt_Buildable_Obelisk_Tower,
				FCU_UC_H_Ground_Relay_Station
		</Tactical_Buildable_Objects_Multiplayer>
	</Mobile_Defense_Unit>

	<GroundCompany Name="Hutt_T3_FCU_Company">
		<Text_ID>Galyana_T3_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T3_FCU_H</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_hv_mdu_3.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>0</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>20</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Formation_Priority>2</Formation_Priority>

		<Piracy_Value_Credits>10</Piracy_Value_Credits>
		<Score_Cost_Credits>200</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>300</Build_Cost_Credits>
		<Build_Time_Seconds>10</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>3</Tech_Level>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Tank</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Kavadonia_Transport</Company_Transport_Unit>
		<Company_Units>Hutt_T3_FCU</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move/>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>12</Build_Limit_Current_Per_Player>
		<Build_Limit_Current_For_All_Allies>18</Build_Limit_Current_For_All_Allies>
	<!--Skirmish Values End-->
	</GroundCompany>

	<Mobile_Defense_Unit Name="Hutt_T4_FCU">
		<Variant_Of_Existing_Type>Abstract_Construction_Unit</Variant_Of_Existing_Type>
		<Text_ID>Galyana_T4_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T4_FCU_H</Encyclopedia_Text>

		<Land_Model_Name>HV_MDU.alo</Land_Model_Name>
		<Icon_Name>i_button_hv_mdu_4.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
				FCU_UC_H_Ground_Heavy_Beam_Tower,
				FCU_UC_H_Ground_Shutter_Shield,
				FCU_UC_H_Ground_Hangar,
				FCU_UC_H_Ground_Base_Shield_740,
				FCU_UC_H_Ground_Command_Post
		</Tactical_Buildable_Objects_Multiplayer>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Shield_AoE_H740">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>Hutt_T4_FCU</Applicable_Unit_Types>
			<Heal_Range>740.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
			<Heal_Range_Blob_Material>FCU_Shield_Position_Highlight</Heal_Range_Blob_Material>
		</Force_Healing_Ability>
	</Abilities>
	</Mobile_Defense_Unit>

	<GroundCompany Name="Hutt_T4_FCU_Company">
		<Text_ID>Galyana_T4_FCU</Text_ID>
		<Encyclopedia_Text>Galyana_T4_FCU_H</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_hv_mdu_4.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>0</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>20</Damage>
		<Autoresolve_Health>100</Autoresolve_Health>
		<Formation_Priority>2</Formation_Priority>

		<Piracy_Value_Credits>10</Piracy_Value_Credits>
		<Score_Cost_Credits>200</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>400</Build_Cost_Credits>
		<Build_Time_Seconds>10</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>4</Tech_Level>

		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Tank</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Kavadonia_Transport</Company_Transport_Unit>
		<Company_Units>Hutt_T4_FCU</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_MDU</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move/>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>6</Build_Limit_Current_Per_Player>
		<Build_Limit_Current_For_All_Allies>9</Build_Limit_Current_For_All_Allies>
	<!--Skirmish Values End-->
	</GroundCompany>
</Mobile_Defense_Unit_Data>














