<?xml version="1.0"?>
<HardPoints>
	<HardPoint Name="HP_Rebel_Station_One_CCM">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>800.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RB_Station_01_HP01_CCM.alo</Model_To_Attach>
		<Attachment_Bone>HP01_CCM_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_CCM_COLL</Collision_Mesh>
		<Damage_Decal>HP01_CCM_BLAST</Damage_Decal>
		<Damage_Particles>HP01_CCM_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP01_CCM_00</Fire_Bone_A>
		<Fire_Bone_B>FP01_CCM_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Station_One_LC">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>800.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RB_Station_01_HP01_LC.alo</Model_To_Attach>
		<Attachment_Bone>HP01_LC_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_LC_COLL</Collision_Mesh>
		<Damage_Decal>HP01_LC_BLAST</Damage_Decal>
		<Damage_Particles>HP01_LC_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP01_LC_00</Fire_Bone_A>
		<Fire_Bone_B>FP01_LC_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Station_One_TBL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RB_Station_01_HP01_TBL.alo</Model_To_Attach>
		<Attachment_Bone>HP01_TBL_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_TBL_COLL</Collision_Mesh>
		<Damage_Decal>HP01_TBL_BLAST</Damage_Decal>
		<Damage_Particles>HP01_TBL_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Rebel_Station_One_TBL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP01_TBL_00</Fire_Bone_A>
		<Fire_Bone_B>FP01_TBL_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Station_One_ShieldGen">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>1200.0</Health>
		<Repair_Cost_Per_Frame>0.8</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RB_Station_01_HP01_SHG.alo</Model_To_Attach>
		<Attachment_Bone>HP01_SHG_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_SHG_COLL</Collision_Mesh>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Rebel_Station_One_Shield_Gen</Death_Breakoff_Prop>
		<Damage_Decal>HP01_SHG_BLAST</Damage_Decal>
		<Damage_Particles>HP01_SHG_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Station_One_Fighter_Bay">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Fighter_Bay_Flyout_Distance>400.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Repair_Cost_Per_Frame>0.8</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Station_One_Supply_Dock">
		<Type>HARD_POINT_ENABLE_SPECIAL_ABILITY</Type>
		<Special_Ability_Name>R_Supply_Dock_Income_Bonus</Special_Ability_Name>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SUPPLY_DOCK_HARDPOINT</Tooltip_Text>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Attachment_Bone>HP01_SupD_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_SupD_COLL</Collision_Mesh>
		<Damage_Decal>HP01_SupD_BLAST</Damage_Decal>
		<Damage_Particles>HP01_SupD_EMITDAMAGE</Damage_Particles>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Station_One_Supply_Dock_Dummy">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP01_SupD_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_SupD_COLL</Collision_Mesh>
		<Damage_Decal>HP01_SupD_BLAST</Damage_Decal>
		<Damage_Particles>HP01_SupD_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Station_One_Comm_Array">
		<Type>HARD_POINT_ENABLE_SPECIAL_ABILITY</Type>
		<Special_Ability_Name>R_Comm_Array_Enable_Radar</Special_Ability_Name>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_COMM_ARRAY_HARDPOINT</Tooltip_Text>
		<Repair_Cost_Per_Frame>0.8</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Allows_Special_Weapon_Use>True</Allows_Special_Weapon_Use>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Rebel_Station_One_CA</Death_Breakoff_Prop>
		<Model_To_Attach>RB_Station_01_HP01_CA.alo</Model_To_Attach>
		<Attachment_Bone>HP01_CA_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_CA_COLL</Collision_Mesh>
		<Damage_Decal>HP01_CA_BLAST</Damage_Decal>
		<Damage_Particles>HP01_CA_EMITDAMAGE</Damage_Particles>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Station_One_Comm_Array_Dummy">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Model_To_Attach>RB_Station_01_HP01_CA.alo</Model_To_Attach>
		<Attachment_Bone>HP01_CA_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_CA_COLL</Collision_Mesh>
		<Damage_Decal>HP01_CA_BLAST</Damage_Decal>
		<Damage_Particles>HP01_CA_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Station_Two_LC">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>800.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RB_Station_02_HP02_LC.alo</Model_To_Attach>
		<Attachment_Bone>HP02_LC_BONE</Attachment_Bone>
		<Collision_Mesh>HP02_LC_COLL</Collision_Mesh>
		<Damage_Decal>HP02_LC_BLAST</Damage_Decal>
		<Damage_Particles>HP02_LC_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Rebel_Station_Two_Weapon_LC</Death_Breakoff_Prop>
		<Fire_Bone_A>FP02_LC_00</Fire_Bone_A>
		<Fire_Bone_B>FP02_LC_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Station_Two_PRT">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>800.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RB_Station_02_HP02_PRT.alo</Model_To_Attach>
		<Attachment_Bone>HP02_PRT_BONE</Attachment_Bone>
		<Collision_Mesh>HP02_PRT_COLL</Collision_Mesh>
		<Damage_Decal>HP02_PRT_BLAST</Damage_Decal>
		<Damage_Particles>HP02_PRT_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP02_PRT_00</Fire_Bone_A>
		<Fire_Bone_B>FP02_PRT_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Station_Two_TBL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RB_Station_02_HP02_TBL.alo</Model_To_Attach>
		<Attachment_Bone>HP02_TBL_BONE</Attachment_Bone>
		<Collision_Mesh>HP02_TBL_COLL</Collision_Mesh>
		<Damage_Decal>HP02_TBL_BLAST</Damage_Decal>
		<Damage_Particles>HP02_TBL_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Rebel_Station_Two_Weapon_TBL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP02_TBL_00</Fire_Bone_A>
		<Fire_Bone_B>FP02_TBL_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Station_Three_CCM">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>800.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RB_Station_03_HP03_CCM.alo</Model_To_Attach>
		<Attachment_Bone>HP03_CCM_BONE</Attachment_Bone>
		<Collision_Mesh>HP03_CCM_COLL</Collision_Mesh>
		<Damage_Decal>HP03_CCM_BLAST</Damage_Decal>
		<Damage_Particles>HP03_CCM_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP03_CCM_00</Fire_Bone_A>
		<Fire_Bone_B>FP03_CCM_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Station_Three_IC">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>800.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RB_Station_03_HP03_IC.alo</Model_To_Attach>
		<Attachment_Bone>HP03_IC_BONE</Attachment_Bone>
		<Collision_Mesh>HP03_IC_COLL</Collision_Mesh>
		<Damage_Decal>HP03_IC_BLAST</Damage_Decal>
		<Damage_Particles>HP03_IC_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Rebel_Station_Three_Weapon_IC</Death_Breakoff_Prop>
		<Fire_Bone_A>FP03_IC_00</Fire_Bone_A>
		<Fire_Bone_B>FP03_IC_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Station_Three_PRT">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>800.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RB_Station_03_HP03_PRT.alo</Model_To_Attach>
		<Attachment_Bone>HP03_PRT_BONE</Attachment_Bone>
		<Collision_Mesh>HP03_PRT_COLL</Collision_Mesh>
		<Damage_Decal>HP03_PRT_BLAST</Damage_Decal>
		<Damage_Particles>HP03_PRT_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Rebel_Station_Three_Weapon_PRT</Death_Breakoff_Prop>
		<Fire_Bone_A>FP03_PRT_00</Fire_Bone_A>
		<Fire_Bone_B>FP03_PRT_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Station_Four_IC">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>800.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RB_Station_04_HP04_IC.alo</Model_To_Attach>
		<Attachment_Bone>HP04_IC_BONE</Attachment_Bone>
		<Collision_Mesh>HP04_IC_COLL</Collision_Mesh>
		<Damage_Decal>HP04_IC_BLAST</Damage_Decal>
		<Damage_Particles>HP04_IC_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Rebel_Station_Four_Weapon_IC</Death_Breakoff_Prop>
		<Fire_Bone_A>FP04_IC_00</Fire_Bone_A>
		<Fire_Bone_B>FP04_IC_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Station_Four_LC">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>800.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RB_Station_04_HP04_LC.alo</Model_To_Attach>
		<Attachment_Bone>HP04_LC_BONE</Attachment_Bone>
		<Collision_Mesh>HP04_LC_COLL</Collision_Mesh>
		<Damage_Decal>HP04_LC_BLAST</Damage_Decal>
		<Damage_Particles>HP04_LC_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Rebel_Station_Four_Weapon_LC</Death_Breakoff_Prop>
		<Fire_Bone_A>FP04_LC_00</Fire_Bone_A>
		<Fire_Bone_B>FP04_LC_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Station_Four_TBL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RB_Station_04_HP04_TBL.alo</Model_To_Attach>
		<Attachment_Bone>HP04_TBL_BONE</Attachment_Bone>
		<Collision_Mesh>HP04_TBL_COLL</Collision_Mesh>
		<Damage_Decal>HP04_TBL_BLAST</Damage_Decal>
		<Damage_Particles>HP04_TBL_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Rebel_Station_Four_Weapon_TBL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP04_TBL_00</Fire_Bone_A>
		<Fire_Bone_B>FP04_TBL_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Station_Four_ShieldGen">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>1600.0</Health>
		<Repair_Cost_Per_Frame>0.7</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RB_Station_04_HP04_SHG.alo</Model_To_Attach>
		<Attachment_Bone>HP04_SHG_BONE</Attachment_Bone>
		<Collision_Mesh>HP04_SHG_COLL</Collision_Mesh>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Rebel_Station_Four_Shield_Gen</Death_Breakoff_Prop>
		<Damage_Decal>HP04_SHG_BLAST</Damage_Decal>
		<Damage_Particles>HP04_SHG_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Station_Five_CCM">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>800.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RB_Station_05_HP05_CCM.alo</Model_To_Attach>
		<Attachment_Bone>HP05_CCM_BONE</Attachment_Bone>
		<Collision_Mesh>HP05_CCM_COLL</Collision_Mesh>
		<Damage_Decal>HP05_CCM_BLAST</Damage_Decal>
		<Damage_Particles>HP05_CCM_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Rebel_Station_Five_Weapon_CCM</Death_Breakoff_Prop>
		<Fire_Bone_A>FP05_CCM_00</Fire_Bone_A>
		<Fire_Bone_B>FP05_CCM_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Station_Five_IC">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>800.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RB_Station_05_HP05_IC.alo</Model_To_Attach>
		<Attachment_Bone>HP05_IC_BONE</Attachment_Bone>
		<Collision_Mesh>HP05_IC_COLL</Collision_Mesh>
		<Damage_Decal>HP05_IC_BLAST</Damage_Decal>
		<Damage_Particles>HP05_IC_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Rebel_Station_Five_Weapon_IC</Death_Breakoff_Prop>
		<Fire_Bone_A>FP05_IC_00</Fire_Bone_A>
		<Fire_Bone_B>FP05_IC_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Station_Five_PRT">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>800.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RB_Station_05_HP05_PRT.alo</Model_To_Attach>
		<Attachment_Bone>HP05_PRT_BONE</Attachment_Bone>
		<Collision_Mesh>HP05_PRT_COLL</Collision_Mesh>
		<Damage_Particles>HP05_PRT_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Rebel_Station_Five_Weapon_PRT</Death_Breakoff_Prop>
		<Fire_Bone_A>FP05_PRT_00</Fire_Bone_A>
		<Fire_Bone_B>FP05_PRT_01</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Station_Five_TBL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RB_Station_05_HP05_TBL.alo</Model_To_Attach>
		<Attachment_Bone>HP05_TBL_BONE</Attachment_Bone>
		<Collision_Mesh>HP05_TBL_COLL</Collision_Mesh>
		<Damage_Decal>HP05_TBL_BLAST</Damage_Decal>
		<Damage_Particles>HP05_TBL_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Rebel_Station_Five_Weapon_TBL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP05_TBL_00</Fire_Bone_A>
		<Fire_Bone_B>FP05_TBL_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Station_Five_TBL2">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RB_Station_05_HP05_TBL2.alo</Model_To_Attach>
		<Attachment_Bone>HP05_TBL2_BONE</Attachment_Bone>
		<Collision_Mesh>HP05_TBL2_COLL</Collision_Mesh>
		<Damage_Decal>HP05_TBL2_BLAST</Damage_Decal>
		<Damage_Particles>HP05_TBL2_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Rebel_Station_Five_Weapon_TBL2</Death_Breakoff_Prop>
		<Fire_Bone_A>FP05_TBL2_00</Fire_Bone_A>
		<Fire_Bone_B>FP05_TBL2_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Rebel_GunMine_LC1">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>FP_01</Fire_Bone_A>
		<Fire_Bone_B>FP_01</Fire_Bone_B>
		<Fire_Cone_Width>360</Fire_Cone_Width>
		<Fire_Cone_Height>360</Fire_Cone_Height>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>11.0</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Rebel_GunMine_LC2">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>FP_02</Fire_Bone_A>
		<Fire_Bone_B>FP_02</Fire_Bone_B>
		<Fire_Cone_Width>360</Fire_Cone_Width>
		<Fire_Cone_Height>360</Fire_Cone_Height>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>11.0</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Rebel_GunMine_LC3">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>FP_03</Fire_Bone_A>
		<Fire_Bone_B>FP_03</Fire_Bone_B>
		<Fire_Cone_Width>360</Fire_Cone_Width>
		<Fire_Cone_Height>360</Fire_Cone_Height>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>11.0</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Rebel_GunMine_LC4">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>FP_04</Fire_Bone_A>
		<Fire_Bone_B>FP_04</Fire_Bone_B>
		<Fire_Cone_Width>360</Fire_Cone_Width>
		<Fire_Cone_Height>360</Fire_Cone_Height>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>11.0</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Rebel_GunMine_LC5">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>FP_05</Fire_Bone_A>
		<Fire_Bone_B>FP_05</Fire_Bone_B>
		<Fire_Cone_Width>360</Fire_Cone_Width>
		<Fire_Cone_Height>360</Fire_Cone_Height>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>11.0</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Rebel_GunMine_LC6">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>FP_06</Fire_Bone_A>
		<Fire_Bone_B>FP_06</Fire_Bone_B>
		<Fire_Cone_Width>360</Fire_Cone_Width>
		<Fire_Cone_Height>360</Fire_Cone_Height>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>11.0</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Rebel_GunMine_LC7">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>FP_07</Fire_Bone_A>
		<Fire_Bone_B>FP_07</Fire_Bone_B>
		<Fire_Cone_Width>360</Fire_Cone_Width>
		<Fire_Cone_Height>360</Fire_Cone_Height>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>11.0</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Rebel_GunMine_LC8">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>FP_08</Fire_Bone_A>
		<Fire_Bone_B>FP_08</Fire_Bone_B>
		<Fire_Cone_Width>360</Fire_Cone_Width>
		<Fire_Cone_Height>360</Fire_Cone_Height>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>11.0</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Rebel_GunMine_Shields">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Collision_Mesh>ROOT</Collision_Mesh>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Defense_Station_TL_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_01</Attachment_Bone>
		<Collision_Mesh>HP_01</Collision_Mesh>
		<Damage_Particles>HP_01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_01a</Fire_Bone_A>
		<Fire_Bone_B>FP_01b</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Defense_Station_TL_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_02</Attachment_Bone>
		<Collision_Mesh>HP_02</Collision_Mesh>
		<Damage_Particles>HP_02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_02a</Fire_Bone_A>
		<Fire_Bone_B>FP_02b</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Defense_Station_TL_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_03</Attachment_Bone>
		<Collision_Mesh>HP_03</Collision_Mesh>
		<Damage_Particles>HP_03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_03a</Fire_Bone_A>
		<Fire_Bone_B>FP_03b</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Defense_Station_TL_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_04</Attachment_Bone>
		<Collision_Mesh>HP_04</Collision_Mesh>
		<Damage_Particles>HP_04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_04a</Fire_Bone_A>
		<Fire_Bone_B>FP_04b</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Defense_Station_LC_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_05</Attachment_Bone>
		<Collision_Mesh>HP_05</Collision_Mesh>
		<Damage_Particles>HP_05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_05</Fire_Bone_A>
		<Fire_Bone_B>HP_05</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Defense_Station_LC_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_06</Attachment_Bone>
		<Collision_Mesh>HP_06</Collision_Mesh>
		<Damage_Particles>HP_06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_06</Fire_Bone_A>
		<Fire_Bone_B>HP_06</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Defense_Station_Hangar_01">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Damage_Particles>SPAWN_00_EMITDAMAGE</Damage_Particles>
		<Fighter_Bay_Flyout_Distance>200.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Repair_Cost_Per_Frame>0.7</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Defense_Station_Hangar_02">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_01</Attachment_Bone>
		<Collision_Mesh>SPAWN_01</Collision_Mesh>
		<Damage_Particles>SPAWN_01_EMITDAMAGE</Damage_Particles>
		<Fighter_Bay_Flyout_Distance>200.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Repair_Cost_Per_Frame>0.7</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
	</HardPoint>
	<HardPoint Name="HP_Rebel_Defense_Station_ShieldGen">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.7</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>SHIELD_00</Attachment_Bone>
		<Collision_Mesh>SHIELD_00</Collision_Mesh>
		<Damage_Particles>SHIELD_00_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_One_TL_01R">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP01_LC01</Attachment_Bone>
		<Collision_Mesh>HP01_LC01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP01_LC01</Fire_Bone_A>
		<Fire_Bone_B>HP01_LC01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_One_TL_02R">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP01_TBL</Attachment_Bone>
		<Collision_Mesh>HP01_TBL</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP01_TBL_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP01_TBL</Fire_Bone_A>
		<Fire_Bone_B>HP01_TBL</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_One_LC_01R">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP02_LC</Attachment_Bone>
		<Collision_Mesh>HP02_LC</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP02_LC_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP02_LC</Fire_Bone_A>
		<Fire_Bone_B>HP02_LC</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Two_TL_01R">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP01_CON</Attachment_Bone>
		<Collision_Mesh>HP01_CON</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP01_CON_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP01_CON</Fire_Bone_A>
		<Fire_Bone_B>HP01_CON</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Two_TL_02R">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP01_LC02</Attachment_Bone>
		<Collision_Mesh>HP01_LC02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP01_LC02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP01_LC02</Fire_Bone_A>
		<Fire_Bone_B>HP01_LC02</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Two_LC_01R">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP02_TBL01</Attachment_Bone>
		<Collision_Mesh>HP02_TBL01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP02_TBL01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP02_TBL01</Fire_Bone_A>
		<Fire_Bone_B>HP02_TBL01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Four_TL_01R">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP05_CON</Attachment_Bone>
		<Collision_Mesh>HP05_CON</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP05_CON</Fire_Bone_A>
		<Fire_Bone_B>HP05_CON</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Four_TL_02R">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP04_LC</Attachment_Bone>
		<Collision_Mesh>HP04_LC</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP04_LC_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP04_LC</Fire_Bone_A>
		<Fire_Bone_B>HP04_LC</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Four_TL_03R">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP05_TORP</Attachment_Bone>
		<Collision_Mesh>HP05_TORP</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP05_TORP_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP05_TORP</Fire_Bone_A>
		<Fire_Bone_B>HP05_TORP</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Four_TL_04R">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP04_IC</Attachment_Bone>
		<Collision_Mesh>HP04_IC</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP04_IC_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP04_IC</Fire_Bone_A>
		<Fire_Bone_B>HP04_IC</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Five_TL_01R">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP04_TBL02</Attachment_Bone>
		<Collision_Mesh>HP04_TBL02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP04_TBL02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP04_TBL02</Fire_Bone_A>
		<Fire_Bone_B>HP04_TBL02</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Five_TL_02R">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP05_IC</Attachment_Bone>
		<Collision_Mesh>HP05_IC</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP05_IC</Fire_Bone_A>
		<Fire_Bone_B>HP05_IC</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Five_TL_03R">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP04_TBL01</Attachment_Bone>
		<Collision_Mesh>HP04_TBL01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP04_TBL01</Fire_Bone_A>
		<Fire_Bone_B>HP04_TBL01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Five_TL_04R">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP05_TBL</Attachment_Bone>
		<Collision_Mesh>HP05_TBL</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP05_TBL_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP05_TBL</Fire_Bone_A>
		<Fire_Bone_B>HP05_TBL</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_SATELLITE_PRT">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>60</Fire_Cone_Width>
		<Fire_Cone_Height>60.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.6</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1965.0</Fire_Range_Distance> <!--model: +40-->
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_When_In_Rocket_Attack_Mode>No</Fire_When_In_Rocket_Attack_Mode>
		<Fire_When_In_Normal_Attack_Mode>Yes</Fire_When_In_Normal_Attack_Mode>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_SATELLITE_ION_TORP">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>60</Fire_Cone_Width>
		<Fire_Cone_Height>60.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ion_Torpedo_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.6</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1965.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
		<Fire_When_In_Rocket_Attack_Mode>Yes</Fire_When_In_Rocket_Attack_Mode>
		<Fire_When_In_Normal_Attack_Mode>No</Fire_When_In_Normal_Attack_Mode>
	</HardPoint>
	<HardPoint Name="HP_Satellite_Laser_R">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>60</Fire_Cone_Width>
		<Fire_Cone_Height>60</Fire_Cone_Height>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>1.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1155.0</Fire_Range_Distance> <!--model: +47-->
		<Fire_SFXEvent>Unit_Turret_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 3.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 2.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 3.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 1.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 10</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>true</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Satellite_Turbolaser_R">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>60</Fire_Cone_Width>
		<Fire_Cone_Height>60</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Heavy</Fire_Projectile_Type>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1545.0</Fire_Range_Distance> <!--model: +59-->
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>true</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Arquitens_R_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_01</Attachment_Bone>
		<Collision_Mesh>HP_01</Collision_Mesh>
		<Damage_Particles>HP_01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_01A</Fire_Bone_A>
		<Fire_Bone_B>FP_01B</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>150.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
<!--		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>-->
	</HardPoint>
	<HardPoint Name="HP_Arquitens_R_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_02</Attachment_Bone>
		<Collision_Mesh>HP_02</Collision_Mesh>
		<Damage_Particles>HP_02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_02A</Fire_Bone_A>
		<Fire_Bone_B>FP_02B</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>150.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
<!--		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>-->
	</HardPoint>
	<HardPoint Name="HP_Arquitens_R_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_03</Attachment_Bone>
		<Collision_Mesh>HP_03</Collision_Mesh>
		<Damage_Particles>HP_03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_03A</Fire_Bone_A>
		<Fire_Bone_B>FP_03B</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>150.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
<!--		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>-->
	</HardPoint>
	<HardPoint Name="HP_Arquitens_R_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_04</Attachment_Bone>
		<Collision_Mesh>HP_04</Collision_Mesh>
		<Damage_Particles>HP_04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_04A</Fire_Bone_A>
		<Fire_Bone_B>FP_04B</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>150.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
<!--		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>-->
	</HardPoint>
	<HardPoint Name="HP_Arquitens_ShieldGen">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_SHIELD</Attachment_Bone>
		<Collision_Mesh>HP_SHIELD</Collision_Mesh>
		<Damage_Particles>HP_SHIELD_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Arquitens_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach/>
		<Attachment_Bone>HP_ENGINES</Attachment_Bone>
		<Collision_Mesh>HP_ENGINES</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_ENGINES_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>Engines</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_Arquitens_Hangar">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_HANGAR</Attachment_Bone>
		<Collision_Mesh>HP_HANGAR</Collision_Mesh>
		<Damage_Particles>HP_HANGAR_EMITDAMAGE</Damage_Particles>
		<Fighter_Bay_Flyout_Distance>0.0</Fighter_Bay_Flyout_Distance>
	</HardPoint>
	<HardPoint Name="HP_Arquitens_Dummy">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_HANGAR</Attachment_Bone>
		<Collision_Mesh>HP_HANGAR</Collision_Mesh>
		<Damage_Particles>HP_HANGAR_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Velox_R_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_01</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MED_TLT_01</Fire_Bone_A>
		<Fire_Bone_B>MED_TLT_02</Fire_Bone_B>
		<Fire_Cone_Width>120.0</Fire_Cone_Width>
		<Fire_Cone_Height>60.0</Fire_Cone_Height>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Velox_R_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_02</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MED_TLT_03</Fire_Bone_A>
		<Fire_Bone_B>MED_TLT_06</Fire_Bone_B>
		<Fire_Cone_Width>60.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Velox_R_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_03</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MED_TLT_04</Fire_Bone_A>
		<Fire_Bone_B>MED_TLT_05</Fire_Bone_B>
		<Fire_Cone_Width>60.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_TURBO_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_TL01</Attachment_Bone>
		<Collision_Mesh>HP_TL01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_TL01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_TL01</Fire_Bone_A>
		<Fire_Bone_B>HP_TL01</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_TURBO_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_TL02</Attachment_Bone>
		<Collision_Mesh>HP_TL02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP_TL02</Fire_Bone_A>
		<Fire_Bone_B>HP_TL02</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_TURBO_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_TL03</Attachment_Bone>
		<Collision_Mesh>HP_TL03</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_TL03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_TL03</Fire_Bone_A>
		<Fire_Bone_B>HP_TL03</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_TURBO_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_TL04</Attachment_Bone>
		<Collision_Mesh>HP_TL04</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_TL04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_TL04</Fire_Bone_A>
		<Fire_Bone_B>HP_TL04</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_TURBO_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_TL05</Attachment_Bone>
		<Collision_Mesh>HP_TL05</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP_TL05</Fire_Bone_A>
		<Fire_Bone_B>HP_TL05</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_TURBO_06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_TL06</Attachment_Bone>
		<Collision_Mesh>HP_TL06</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_TL06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_TL06</Fire_Bone_A>
		<Fire_Bone_B>HP_TL06</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_TURBO_07">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_TL07</Attachment_Bone>
		<Collision_Mesh>HP_TL07</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP_TL07</Fire_Bone_A>
		<Fire_Bone_B>HP_TL07</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_TURBO_08">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_TL08</Attachment_Bone>
		<Collision_Mesh>HP_TL08</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP_TL08</Fire_Bone_A>
		<Fire_Bone_B>HP_TL08</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_TURBO_09">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_TL09</Attachment_Bone>
		<Collision_Mesh>HP_TL09</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP_TL09</Fire_Bone_A>
		<Fire_Bone_B>HP_TL09</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_TURBO_10">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_TL10</Attachment_Bone>
		<Collision_Mesh>HP_TL10</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP_TL10</Fire_Bone_A>
		<Fire_Bone_B>HP_TL10</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_TURBO_11">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_TL11</Attachment_Bone>
		<Collision_Mesh>HP_TL11</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP_TL11</Fire_Bone_A>
		<Fire_Bone_B>HP_TL11</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_TURBO_12">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_TL12</Attachment_Bone>
		<Collision_Mesh>HP_TL12</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP_TL12</Fire_Bone_A>
		<Fire_Bone_B>HP_TL12</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_TURBO_13">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_TL13</Attachment_Bone>
		<Collision_Mesh>HP_TL13</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_TL13_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_TL13</Fire_Bone_A>
		<Fire_Bone_B>HP_TL13</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_TURBO_14">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_TL14</Attachment_Bone>
		<Collision_Mesh>HP_TL14</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_TL14_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_TL14</Fire_Bone_A>
		<Fire_Bone_B>HP_TL14</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_TURBO_15">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_TL15</Attachment_Bone>
		<Collision_Mesh>HP_TL15</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP_TL15</Fire_Bone_A>
		<Fire_Bone_B>HP_TL15</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_TURBO_16">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_TL16</Attachment_Bone>
		<Collision_Mesh>HP_TL16</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP_TL16</Fire_Bone_A>
		<Fire_Bone_B>HP_TL16</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_TURBO_17">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_TL17</Attachment_Bone>
		<Collision_Mesh>HP_TL17</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP_TL17</Fire_Bone_A>
		<Fire_Bone_B>HP_TL17</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_TURBO_18">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_TL18</Attachment_Bone>
		<Collision_Mesh>HP_TL18</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP_TL18</Fire_Bone_A>
		<Fire_Bone_B>HP_TL18</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_TURBO_19">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_TL19</Attachment_Bone>
		<Collision_Mesh>HP_TL19</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_TL19_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_TL19</Fire_Bone_A>
		<Fire_Bone_B>HP_TL19</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_TURBO_20">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_TL20</Attachment_Bone>
		<Collision_Mesh>HP_TL20</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP_TL20</Fire_Bone_A>
		<Fire_Bone_B>HP_TL20</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_LASER_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_LC01</Attachment_Bone>
		<Collision_Mesh>HP_LC01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Damage_Type>Damage_Station</Damage_Type>
		<Fire_Bone_A>HP_LC01</Fire_Bone_A>
		<Fire_Bone_B>HP_LC01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_LASER_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_LC02</Attachment_Bone>
		<Collision_Mesh>HP_LC02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_LC02_EMITDAMAGE</Damage_Particles>
		<Damage_Type>Damage_Station</Damage_Type>
		<Fire_Bone_A>HP_LC02</Fire_Bone_A>
		<Fire_Bone_B>HP_LC02</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_LASER_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_LC03</Attachment_Bone>
		<Collision_Mesh>HP_LC03</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Damage_Type>Damage_Station</Damage_Type>
		<Fire_Bone_A>HP_LC03</Fire_Bone_A>
		<Fire_Bone_B>HP_LC03</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_LASER_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_LC04</Attachment_Bone>
		<Collision_Mesh>HP_LC04</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_LC04_EMITDAMAGE</Damage_Particles>
		<Damage_Type>Damage_Station</Damage_Type>
		<Fire_Bone_A>HP_LC04</Fire_Bone_A>
		<Fire_Bone_B>HP_LC04</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_LASER_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_LC05</Attachment_Bone>
		<Collision_Mesh>HP_LC05</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Damage_Type>Damage_Station</Damage_Type>
		<Fire_Bone_A>HP_LC05</Fire_Bone_A>
		<Fire_Bone_B>HP_LC05</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_LASER_06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_LC06</Attachment_Bone>
		<Collision_Mesh>HP_LC06</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Damage_Type>Damage_Station</Damage_Type>
		<Fire_Bone_A>HP_LC06</Fire_Bone_A>
		<Fire_Bone_B>HP_LC06</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_LASER_07">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_LC07</Attachment_Bone>
		<Collision_Mesh>HP_LC07</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Damage_Type>Damage_Station</Damage_Type>
		<Fire_Bone_A>HP_LC07</Fire_Bone_A>
		<Fire_Bone_B>HP_LC07</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_LASER_08">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_LC08</Attachment_Bone>
		<Collision_Mesh>HP_LC08</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_LC08_EMITDAMAGE</Damage_Particles>
		<Damage_Type>Damage_Station</Damage_Type>
		<Fire_Bone_A>HP_LC08</Fire_Bone_A>
		<Fire_Bone_B>HP_LC08</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_LASER_09">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_LC09</Attachment_Bone>
		<Collision_Mesh>HP_LC09</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Damage_Type>Damage_Station</Damage_Type>
		<Fire_Bone_A>HP_LC09</Fire_Bone_A>
		<Fire_Bone_B>HP_LC09</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_LASER_10">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_LC10</Attachment_Bone>
		<Collision_Mesh>HP_LC10</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_LC10_EMITDAMAGE</Damage_Particles>
		<Damage_Type>Damage_Station</Damage_Type>
		<Fire_Bone_A>HP_LC10</Fire_Bone_A>
		<Fire_Bone_B>HP_LC10</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_LASER_11">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_LC11</Attachment_Bone>
		<Collision_Mesh>HP_LC11</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Damage_Type>Damage_Station</Damage_Type>
		<Fire_Bone_A>HP_LC11</Fire_Bone_A>
		<Fire_Bone_B>HP_LC11</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_LASER_12">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_LC12</Attachment_Bone>
		<Collision_Mesh>HP_LC12</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Damage_Type>Damage_Station</Damage_Type>
		<Fire_Bone_A>HP_LC12</Fire_Bone_A>
		<Fire_Bone_B>HP_LC12</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_LASER_13">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_LC13</Attachment_Bone>
		<Collision_Mesh>HP_LC13</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Damage_Type>Damage_Station</Damage_Type>
		<Fire_Bone_A>HP_LC13</Fire_Bone_A>
		<Fire_Bone_B>HP_LC13</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_LASER_14">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_LC14</Attachment_Bone>
		<Collision_Mesh>HP_LC14</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_LC14_EMITDAMAGE</Damage_Particles>
		<Damage_Type>Damage_Station</Damage_Type>
		<Fire_Bone_A>HP_LC14</Fire_Bone_A>
		<Fire_Bone_B>HP_LC14</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_ION_01">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_IC01</Attachment_Bone>
		<Collision_Mesh>HP_IC01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP_IC01</Fire_Bone_A>
		<Fire_Bone_B>HP_IC01</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_ION_02">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_IC02</Attachment_Bone>
		<Collision_Mesh>HP_IC02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_IC02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_IC02</Fire_Bone_A>
		<Fire_Bone_B>HP_IC02</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_ION_03">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_IC03</Attachment_Bone>
		<Collision_Mesh>HP_IC03</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP_IC03</Fire_Bone_A>
		<Fire_Bone_B>HP_IC03</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_ION_04">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_IC04</Attachment_Bone>
		<Collision_Mesh>HP_IC04</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_IC04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_IC04</Fire_Bone_A>
		<Fire_Bone_B>HP_IC04</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_ION_05">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_IC05</Attachment_Bone>
		<Collision_Mesh>HP_IC05</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_IC05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_IC05</Fire_Bone_A>
		<Fire_Bone_B>HP_IC05</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_ION_06">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_IC06</Attachment_Bone>
		<Collision_Mesh>HP_IC06</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP_IC06</Fire_Bone_A>
		<Fire_Bone_B>HP_IC06</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_ION_07">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_IC07</Attachment_Bone>
		<Collision_Mesh>HP_IC07</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP_IC07</Fire_Bone_A>
		<Fire_Bone_B>HP_IC07</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_ION_08">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_IC08</Attachment_Bone>
		<Collision_Mesh>HP_IC08</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP_IC08</Fire_Bone_A>
		<Fire_Bone_B>HP_IC08</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_ION_09">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_IC09</Attachment_Bone>
		<Collision_Mesh>HP_IC09</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP_IC09</Fire_Bone_A>
		<Fire_Bone_B>HP_IC09</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_ION_10">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_IC10</Attachment_Bone>
		<Collision_Mesh>HP_IC10</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP_IC10</Fire_Bone_A>
		<Fire_Bone_B>HP_IC10</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_ION_11">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_IC11</Attachment_Bone>
		<Collision_Mesh>HP_IC11</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP_IC11</Fire_Bone_A>
		<Fire_Bone_B>HP_IC11</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_ION_12">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_IC12</Attachment_Bone>
		<Collision_Mesh>HP_IC12</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_IC12_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_IC12</Fire_Bone_A>
		<Fire_Bone_B>HP_IC12</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_TORP_01">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_TORP01</Attachment_Bone>
		<Collision_Mesh>HP_TORP01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP_TORP01</Fire_Bone_A>
		<Fire_Bone_B>HP_TORP01</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>9.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>9.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_TORP_02">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_TORP02</Attachment_Bone>
		<Collision_Mesh>HP_TORP02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP_TORP02</Fire_Bone_A>
		<Fire_Bone_B>HP_TORP02</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>9.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>9.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_TORP_03">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_TORP03</Attachment_Bone>
		<Collision_Mesh>HP_TORP03</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP_TORP03</Fire_Bone_A>
		<Fire_Bone_B>HP_TORP03</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>9.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>9.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_TORP_04">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_TORP04</Attachment_Bone>
		<Collision_Mesh>HP_TORP04</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP_TORP04</Fire_Bone_A>
		<Fire_Bone_B>HP_TORP04</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>9.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>9.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_CONM_01">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_MIS01</Attachment_Bone>
		<Collision_Mesh>HP_MIS01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_MIS01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_MIS01</Fire_Bone_A>
		<Fire_Bone_B>HP_MIS01</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>9.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>9.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_CONM_02">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_MIS02</Attachment_Bone>
		<Collision_Mesh>HP_MIS02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP_MIS02</Fire_Bone_A>
		<Fire_Bone_B>HP_MIS02</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>9.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>9.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_CONM_03">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_MIS03</Attachment_Bone>
		<Collision_Mesh>HP_MIS03</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_MIS03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_MIS03</Fire_Bone_A>
		<Fire_Bone_B>HP_MIS03</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>9.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>9.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_CONM_04">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_MIS04</Attachment_Bone>
		<Collision_Mesh>HP_MIS04</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP_MIS04</Fire_Bone_A>
		<Fire_Bone_B>HP_MIS04</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>9.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>9.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_FIGHTER_BAY_01">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>HP_SPAWN00</Attachment_Bone>
		<Collision_Mesh>HP_SPAWN00</Collision_Mesh>
		<Damage_Particles>HP_SPAWN00_EMITDAMAGE</Damage_Particles>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>1500.0</Health>
		<Fighter_Bay_Flyout_Distance>800.0</Fighter_Bay_Flyout_Distance>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_FIGHTER_BAY_02">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>HP_SPAWN01</Attachment_Bone>
		<Collision_Mesh>HP_SPAWN01</Collision_Mesh>
		<Damage_Particles>HP_SPAWN01</Damage_Particles><!--Error in model-->
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>1500.0</Health>
		<Fighter_Bay_Flyout_Distance>800.0</Fighter_Bay_Flyout_Distance>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_SHIELD_01">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>1500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach/>
		<Attachment_Bone>HP_SHIELD01</Attachment_Bone>
		<Collision_Mesh>HP_SHIELD01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_SHIELD01_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_SHIELD_02">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>1500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach/>
		<Attachment_Bone>HP_SHIELD02</Attachment_Bone>
		<Collision_Mesh>HP_SHIELD02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_SHIELD02_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_TRACTOR_BEAM_01"><!-- These replace the shield generator hardpoints -->
		<Type>HARD_POINT_TRACTOR_BEAM</Type>
		<Tooltip_Text>TEXT_TRACTOR_BEAM_HARDPOINT</Tooltip_Text>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>1000.0</Health>
		<Attachment_Bone>HP_SHIELD01</Attachment_Bone>
		<Collision_Mesh>HP_SHIELD01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_SHIELD01_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_TRACTOR_BEAM_02">
		<Type>HARD_POINT_TRACTOR_BEAM</Type>
		<Tooltip_Text>TEXT_TRACTOR_BEAM_HARDPOINT</Tooltip_Text>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>1000.0</Health>
		<Attachment_Bone>HP_SHIELD02</Attachment_Bone>
		<Collision_Mesh>HP_SHIELD02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_SHIELD02_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_ENGINES_01">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach/>
		<Attachment_Bone>HP_E01</Attachment_Bone>
		<Collision_Mesh>HP_E01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_E01_EMITDAMAGE</Damage_Particles>
		<Engine_Particles/>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_ENGINES_02">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach/>
		<Attachment_Bone>HP_E02</Attachment_Bone>
		<Collision_Mesh>HP_E02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_E02_EMITDAMAGE</Damage_Particles>
		<Engine_Particles/>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_ENGINES_03">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach/>
		<Attachment_Bone>HP_E03</Attachment_Bone>
		<Collision_Mesh>HP_E03</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_E03_EMITDAMAGE</Damage_Particles>
		<Engine_Particles/>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_ENGINES_04">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach/>
		<Attachment_Bone>HP_E04</Attachment_Bone>
		<Collision_Mesh>HP_E04</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_E04_EMITDAMAGE</Damage_Particles>
		<Engine_Particles/>
	</HardPoint>
	<HardPoint Name="HP_VISCOUNT_ENGINES_05">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach/>
		<Attachment_Bone>HP_E05</Attachment_Bone>
		<Collision_Mesh>HP_E05</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_E05_EMITDAMAGE</Damage_Particles>
		<Engine_Particles/>
	</HardPoint>
	<HardPoint Name="HP_MC99_TL_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_C01</Attachment_Bone>
		<Collision_Mesh>HP_C01</Collision_Mesh>
		<Damage_Particles>HP_C01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_C01a</Fire_Bone_A>
		<Fire_Bone_B>FP_C01b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2700.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_MC99_TL_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L01</Attachment_Bone>
		<Collision_Mesh>HP_L01</Collision_Mesh>
		<Damage_Particles>HP_L01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L01a</Fire_Bone_A>
		<Fire_Bone_B>FP_L01b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2700.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_MC99_TL_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L04</Attachment_Bone>
		<Collision_Mesh>HP_L04</Collision_Mesh>
		<Damage_Particles>HP_L04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L04a</Fire_Bone_A>
		<Fire_Bone_B>FP_L04b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2700.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_MC99_TL_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L06</Attachment_Bone>
		<Collision_Mesh>HP_L06</Collision_Mesh>
		<Damage_Particles>HP_L06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L06a</Fire_Bone_A>
		<Fire_Bone_B>FP_L06b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2700.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_MC99_TL_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L08</Attachment_Bone>
		<Collision_Mesh>HP_L08</Collision_Mesh>
		<Damage_Particles>HP_L08_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L08a</Fire_Bone_A>
		<Fire_Bone_B>FP_L08b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2700.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_MC99_TL_06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R01</Attachment_Bone>
		<Collision_Mesh>HP_R01</Collision_Mesh>
		<Damage_Particles>HP_R01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R01a</Fire_Bone_A>
		<Fire_Bone_B>FP_R01b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2700.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_MC99_TL_07">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R04</Attachment_Bone>
		<Collision_Mesh>HP_R04</Collision_Mesh>
		<Damage_Particles>HP_R04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R04a</Fire_Bone_A>
		<Fire_Bone_B>FP_R04b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2700.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_MC99_TL_08">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R06</Attachment_Bone>
		<Collision_Mesh>HP_R06</Collision_Mesh>
		<Damage_Particles>HP_R06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R06a</Fire_Bone_A>
		<Fire_Bone_B>FP_R06b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2700.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_MC99_TL_09">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R08</Attachment_Bone>
		<Collision_Mesh>HP_R08</Collision_Mesh>
		<Damage_Particles>HP_R08_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R08a</Fire_Bone_A>
		<Fire_Bone_B>FP_R08b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2700.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_MC99_ION_01">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L02</Attachment_Bone>
		<Collision_Mesh>HP_L02</Collision_Mesh>
		<Damage_Particles>HP_L02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L02a</Fire_Bone_A>
		<Fire_Bone_B>FP_L02b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_MC99_ION_02">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L05</Attachment_Bone>
		<Collision_Mesh>HP_L05</Collision_Mesh>
		<Damage_Particles>HP_L05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L05a</Fire_Bone_A>
		<Fire_Bone_B>FP_L05b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_MC99_ION_03">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L07</Attachment_Bone>
		<Collision_Mesh>HP_L07</Collision_Mesh>
		<Damage_Particles>HP_L07_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L07a</Fire_Bone_A>
		<Fire_Bone_B>FP_L07b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_MC99_ION_04">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R02</Attachment_Bone>
		<Collision_Mesh>HP_R02</Collision_Mesh>
		<Damage_Particles>HP_R02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R02a</Fire_Bone_A>
		<Fire_Bone_B>FP_R02b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_MC99_ION_05">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R05</Attachment_Bone>
		<Collision_Mesh>HP_R05</Collision_Mesh>
		<Damage_Particles>HP_R05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R05a</Fire_Bone_A>
		<Fire_Bone_B>FP_R05b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_MC99_ION_06">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R07</Attachment_Bone>
		<Collision_Mesh>HP_R07</Collision_Mesh>
		<Damage_Particles>HP_R07_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R07a</Fire_Bone_A>
		<Fire_Bone_B>FP_R07b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_MC99_PRT_01">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_C02</Attachment_Bone>
		<Collision_Mesh>HP_C02</Collision_Mesh>
		<Damage_Particles>HP_C02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_C02a</Fire_Bone_A>
		<Fire_Bone_B>FP_C02b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>10.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_MC99_PRT_02">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_C03</Attachment_Bone>
		<Collision_Mesh>HP_C03</Collision_Mesh>
		<Damage_Particles>HP_C03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_C03a</Fire_Bone_A>
		<Fire_Bone_B>FP_C03b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>10.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_MC99_PRT_03">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L03</Attachment_Bone>
		<Collision_Mesh>HP_L03</Collision_Mesh>
		<Damage_Particles>HP_L03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L03a</Fire_Bone_A>
		<Fire_Bone_B>FP_L03b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>10.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_MC99_PRT_04">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L09</Attachment_Bone>
		<Collision_Mesh>HP_L09</Collision_Mesh>
		<Damage_Particles>HP_L09_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L09a</Fire_Bone_A>
		<Fire_Bone_B>FP_L09b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>10.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_MC99_PRT_05">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R03</Attachment_Bone>
		<Collision_Mesh>HP_R03</Collision_Mesh>
		<Damage_Particles>HP_R03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R03a</Fire_Bone_A>
		<Fire_Bone_B>FP_R03b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>10.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_MC99_PRT_06">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R09</Attachment_Bone>
		<Collision_Mesh>HP_R09</Collision_Mesh>
		<Damage_Particles>HP_R09_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R09a</Fire_Bone_A>
		<Fire_Bone_B>FP_R09b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>10.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_MC99_Hangar_L">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>800.0</Health>
		<Attachment_Bone>HP_HANGAR_L</Attachment_Bone>
		<Collision_Mesh>HP_HANGAR_L</Collision_Mesh>
		<Damage_Particles>HP_HANGAR_L_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_MC99_Hangar_R">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>800.0</Health>
		<Attachment_Bone>HP_HANGAR_R</Attachment_Bone>
		<Collision_Mesh>HP_HANGAR_R</Collision_Mesh>
		<Damage_Particles>HP_HANGAR_R_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_MC99_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_ENGINES</Attachment_Bone>
		<Collision_Mesh>HP_ENGINES</Collision_Mesh>
		<Damage_Particles>HP_ENGINES_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>ENGINEPARTICLES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_MC80_Fighter_Bay">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_HomeOne_Shield_Gen</Death_Breakoff_Prop>
		<Attachment_Bone>RV_HOMEONE</Attachment_Bone>
		<Collision_Mesh>RV_HOMEONE</Collision_Mesh>
	</HardPoint>
	<HardPoint Name="HP_MC80_Shield_Generator">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>750.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_HomeOne_Shield_Gen</Death_Breakoff_Prop>
		<Model_To_Attach>RV_HomeOne_HP_SHG.alo</Model_To_Attach>
		<Attachment_Bone>HP_SHG_Bone</Attachment_Bone>
		<Collision_Mesh>HP_SHG_COLL</Collision_Mesh>
		<Damage_Decal>HP_SHG_BLAST</Damage_Decal>
		<Damage_Particles>HP_SHG_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_MC80_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_E_Bone</Attachment_Bone>
		<Collision_Mesh>HP_E_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_MC80_TBL_BL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_homeone_hp_TBL_BL.alo</Model_To_Attach>
		<Attachment_Bone>HP_TBL_BL_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TBL_BL_COLL</Collision_Mesh>
		<Damage_Decal>HP_TBL_BL_blast</Damage_Decal>
		<Damage_Particles>HP_TBL_BL_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_HomeOne_Weapon_TBL_BL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_TBL_BL_00</Fire_Bone_A>
		<Fire_Bone_B>FP_TBL_BL_01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>170.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_MC80_TBL_BR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_homeone_hp_TBL_BR.alo</Model_To_Attach>
		<Attachment_Bone>HP_TBL_BR_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TBL_BR_COLL</Collision_Mesh>
		<Damage_Decal>HP_TBL_BR_blast</Damage_Decal>
		<Damage_Particles>HP_TBL_BR_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_HomeOne_Weapon_TBL_BR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_TBL_BR_00</Fire_Bone_A>
		<Fire_Bone_B>FP_TBL_BR_01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>170.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_MC80_TBL_FL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_homeone_hp_TBL_FL.alo</Model_To_Attach>
		<Attachment_Bone>HP_TBL_FL_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TBL_FL_COLL</Collision_Mesh>
		<Damage_Decal>HP_TBL_FL_blast</Damage_Decal>
		<Damage_Particles>HP_TBL_FL_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_HomeOne_Weapon_TBL_FL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_TBL_FL_00</Fire_Bone_A>
		<Fire_Bone_B>FP_TBL_FL_01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>170.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_MC80_TBL_FR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_homeone_hp_TBL_FR.alo</Model_To_Attach>
		<Attachment_Bone>HP_TBL_FR_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TBL_FR_COLL</Collision_Mesh>
		<Damage_Decal>HP_TBL_FR_blast</Damage_Decal>
		<Damage_Particles>HP_TBL_FR_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_HomeOne_Weapon_TBL_FR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_TBL_FR_00</Fire_Bone_A>
		<Fire_Bone_B>FP_TBL_FR_01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>170.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_MC80_IC_BL">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_homeone_hp_IC_BL.alo</Model_To_Attach>
		<Attachment_Bone>HP_IC_BL_BONE</Attachment_Bone>
		<Collision_Mesh>HP_IC_BL_COLL</Collision_Mesh>
		<Damage_Decal>HP_IC_BL_blast</Damage_Decal>
		<Damage_Particles>HP_IC_BL_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_HomeOne_Weapon_IC_BL</Death_Breakoff_Prop>
		<Damage_Type>Damage_Capital_Ion</Damage_Type>
		<Fire_Bone_A>FP_IC_BL_00</Fire_Bone_A>
		<Fire_Bone_B>FP_IC_BL_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>170.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_MC80_IC_BR">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_homeone_hp_IC_BR.alo</Model_To_Attach>
		<Attachment_Bone>HP_IC_BR_BONE</Attachment_Bone>
		<Collision_Mesh>HP_IC_BR_COLL</Collision_Mesh>
		<Damage_Decal>HP_IC_BR_blast</Damage_Decal>
		<Damage_Particles>HP_IC_BR_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_HomeOne_Weapon_IC_BR</Death_Breakoff_Prop>
		<Damage_Type>Damage_Capital_Ion</Damage_Type>
		<Fire_Bone_A>FP_IC_BR_00</Fire_Bone_A>
		<Fire_Bone_B>FP_IC_BR_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>170.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_MC80_IC_FL">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_homeone_hp_IC_FL.alo</Model_To_Attach>
		<Attachment_Bone>HP_IC_FL_BONE</Attachment_Bone>
		<Collision_Mesh>HP_IC_FL_COLL</Collision_Mesh>
		<Damage_Decal>HP_IC_FL_blast</Damage_Decal>
		<Damage_Particles>HP_IC_FL_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_HomeOne_Weapon_IC_FL</Death_Breakoff_Prop>
		<Damage_Type>Damage_Capital_Ion</Damage_Type>
		<Fire_Bone_A>FP_IC_FL_00</Fire_Bone_A>
		<Fire_Bone_B>FP_IC_FL_01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>170.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_MC80_IC_FR">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_homeone_hp_IC_FR.alo</Model_To_Attach>
		<Attachment_Bone>HP_IC_FR_BONE</Attachment_Bone>
		<Collision_Mesh>HP_IC_FR_COLL</Collision_Mesh>
		<Damage_Decal>HP_IC_FR_blast</Damage_Decal>
		<Damage_Particles>HP_IC_FR_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_HomeOne_Weapon_IC_FR</Death_Breakoff_Prop>
		<Damage_Type>Damage_Capital_Ion</Damage_Type>
		<Fire_Bone_A>FP_IC_FR_00</Fire_Bone_A>
		<Fire_Bone_B>FP_IC_FR_01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>170.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Calamari_Cruiser_Weapon_FL">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>420.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_MonCalCruiser_HP00_F-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-L_blast</Damage_Decal>
		<Damage_Particles>HP_F-L_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_MonCal_Weapon_FL</Death_Breakoff_Prop>
		<Damage_Type>Damage_Capital_Ion</Damage_Type>
		<Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Calamari_Cruiser_Weapon_FR">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>420.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_MonCalCruiser_HP00_F-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-R_blast</Damage_Decal>
		<Damage_Particles>HP_F-R_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_MonCal_Weapon_FR</Death_Breakoff_Prop>
		<Damage_Type>Damage_Capital_Ion</Damage_Type>
		<Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Calamari_Cruiser_Weapon_BL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>420.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_MonCalCruiser_HP00_B-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-L_blast</Damage_Decal>
		<Damage_Particles>HP_B-L_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_MonCal_Weapon_BL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Calamari_Cruiser_Weapon_BR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>420.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_MonCalCruiser_HP00_B-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-R_blast</Damage_Decal>
		<Damage_Particles>HP_B-R_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_MonCal_Weapon_BR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Calamari_Cruiser_Weapon_ML">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>420.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_MonCalCruiser_HP00_M-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-L_blast</Damage_Decal>
		<Damage_Particles>HP_M-L_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_MonCal_Weapon_ML</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_M-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-L_01</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Calamari_Cruiser_Weapon_MR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>420.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_MonCalCruiser_HP00_M-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-R_blast</Damage_Decal>
		<Damage_Particles>HP_M-R_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_MonCal_Weapon_MR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_M-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-R_01</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Calamari_Cruiser_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_MonCalCruiser_HP00_E.alo</Model_To_Attach>
		<Attachment_Bone>HP_E_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_Calamari_Cruiser_Fighter_Bay">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Collision_Mesh>ROOT</Collision_Mesh>
	</HardPoint>
	<HardPoint Name="HP_NebulaSD_Shields">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Shields</Attachment_Bone>
		<Collision_Mesh>HP_Shields</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_Shields_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_NebulaSD_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Engines</Attachment_Bone>
		<Collision_Mesh>HP_Engines</Collision_Mesh>
		<Damage_Particles>HP_Engines_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>Engines</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_NebulaSD_Tractor">
		<Type>HARD_POINT_TRACTOR_BEAM</Type>
		<Tooltip_Text>TEXT_TRACTOR_BEAM_HARDPOINT</Tooltip_Text>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>300.0</Health>
		<Attachment_Bone>HP_TractorBeam</Attachment_Bone>
		<Collision_Mesh>HP_TractorBeam</Collision_Mesh>
		<Damage_Particles>HP_TractorBeam_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_NebulaSD_Hangar">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>HP_Hangar</Attachment_Bone>
		<Collision_Mesh>HP_Hangar</Collision_Mesh>
		<Fighter_Bay_Flyout_Distance>200.0</Fighter_Bay_Flyout_Distance>
		<!--<Damage_Particles>Hangar_EmitDamage</Damage_Particles>-->
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_NebulaSD_LL01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>300.0</Health>
		<Attachment_Bone>HP_L01</Attachment_Bone>
		<Collision_Mesh>HP_L01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_L01_EMITDAMAGE</Damage_Particles>
		<Damage_Type>Damage_Capital</Damage_Type>
		<Fire_Bone_A>HP_L01</Fire_Bone_A>
		<Fire_Bone_B>HP_L01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_NebulaSD_LL01_Dummy">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_L01</Attachment_Bone>
		<Collision_Mesh>HP_L01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_L01_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_NebulaSD_LR01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>300.0</Health>
		<Attachment_Bone>HP_R01</Attachment_Bone>
		<Collision_Mesh>HP_R01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_R01_EMITDAMAGE</Damage_Particles>
		<Damage_Type>Damage_Capital</Damage_Type>
		<Fire_Bone_A>HP_R01</Fire_Bone_A>
		<Fire_Bone_B>HP_R01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_NebulaSD_LR01_Dummy">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_R01</Attachment_Bone>
		<Collision_Mesh>HP_R01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_R01_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_NebulaSD_TL01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L02</Attachment_Bone>
		<Collision_Mesh>HP_L02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_L02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L02_A</Fire_Bone_A>
		<Fire_Bone_B>FP_L02_B</Fire_Bone_B>
		<Fire_Cone_Width>175</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 25</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_NebulaSD_TL02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L04</Attachment_Bone>
		<Collision_Mesh>HP_L04</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_L04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L04_A</Fire_Bone_A>
		<Fire_Bone_B>FP_L04_B</Fire_Bone_B>
		<Fire_Cone_Width>175</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 25</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_NebulaSD_TL03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L03</Attachment_Bone>
		<Collision_Mesh>HP_L03</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_L03_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_L03_A</Fire_Bone_A>
		<Fire_Bone_B>FP_L03_B</Fire_Bone_B>
		<Fire_Cone_Width>175</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 25</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_NebulaSD_TR01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R02</Attachment_Bone>
		<Collision_Mesh>HP_R02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_R02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R02_A</Fire_Bone_A>
		<Fire_Bone_B>FP_R02_B</Fire_Bone_B>
		<Fire_Cone_Width>175</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 25</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_NebulaSD_TR02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R04</Attachment_Bone>
		<Collision_Mesh>HP_R04</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_R04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R04_A</Fire_Bone_A>
		<Fire_Bone_B>FP_R04_A</Fire_Bone_B>
		<Fire_Cone_Width>175</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 25</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_NebulaSD_TR03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R03</Attachment_Bone>
		<Collision_Mesh>HP_R03</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_R03_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_R03_A</Fire_Bone_A>
		<Fire_Bone_B>FP_R03_B</Fire_Bone_B>
		<Fire_Cone_Width>175</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 25</Fire_Inaccuracy_Distance>
	</HardPoint>
<!--	<HardPoint Name="HP_NebulaSD_IL01">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Capital_Ion</Damage_Type>
		<Attachment_Bone>HP_L03</Attachment_Bone>
		<Collision_Mesh>HP_L03</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_L03_EmitDamage</Damage_Particles>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Bone_A>FP_L03_A</Fire_Bone_A>
		<Fire_Bone_B>FP_L03_B</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_NebulaSD_IR01">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Capital_Ion</Damage_Type>
		<Attachment_Bone>HP_R03</Attachment_Bone>
		<Collision_Mesh>HP_R03</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_R03_EmitDamage</Damage_Particles>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Bone_A>FP_R03_A</Fire_Bone_A>
		<Fire_Bone_B>FP_R03_B</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
	</HardPoint>-->
	<HardPoint Name="HP_Assault_Frigate_Weapon_FL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_AssaultFrigate_HP00_F-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_AAFrigate_Weapon_FL</Death_Breakoff_Prop>
		<Damage_Type>Damage_Capital_TL</Damage_Type>
		<Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
		<Fire_Cone_Width>190.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Assault_Frigate_Weapon_FR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_AssaultFrigate_HP00_F-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_AAFrigate_Weapon_FR</Death_Breakoff_Prop>
		<Damage_Type>Damage_Capital_TL</Damage_Type>
		<Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
		<Fire_Cone_Width>190.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Assault_Frigate_Weapon_BL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_AssaultFrigate_HP00_B-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_AAFrigate_Weapon_BL</Death_Breakoff_Prop>
		<Damage_Type>Damage_Cruiser</Damage_Type>
		<Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Assault_Frigate_Weapon_BR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_AssaultFrigate_HP00_B-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_AAFrigate_Weapon_BR</Death_Breakoff_Prop>
		<Damage_Type>Damage_Cruiser</Damage_Type>
		<Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Assault_Frigate_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_AssaultFrigate_HP00_E.alo</Model_To_Attach>
		<Attachment_Bone>HP_E_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
	</HardPoint>
<!-- SoaFE 2.4.0 No longer targetable -->
	<HardPoint Name="UEAW_HP_Assault_Frigate_Fighter_Bay">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Health>350.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>SPOT01.TARGET</Attachment_Bone>
		<Collision_Mesh>SPOT01.TARGET</Collision_Mesh>
		<Death_Breakoff_Prop/>
	</HardPoint>
	<HardPoint Name="HP_Bulwark_Turbo_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>750.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_BULWARK_R5</Attachment_Bone>
		<Collision_Mesh>HP_BULWARK_R5</Collision_Mesh>
		<Damage_Particles>HP_BULWARK_R5_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_BULWARK_R5</Fire_Bone_A>
		<Fire_Bone_B>HP_BULWARK_R4</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Bulwark_Turbo_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>750.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_BULWARK_L5</Attachment_Bone>
		<Collision_Mesh>HP_BULWARK_L5</Collision_Mesh>
		<Damage_Particles>HP_BULWARK_L5_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_BULWARK_L5</Fire_Bone_A>
		<Fire_Bone_B>HP_BULWARK_L4</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
<!-- <HardPoint Name="HP_Bulwark_Laser_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>700.0</Health>
		<Attachment_Bone>HP_BULWARK_R1</Attachment_Bone>
		<Collision_Mesh>HP_BULWARK_R1</Collision_Mesh>
		<Damage_Particles>HP_BULWARK_R1_EMITDAMAGE</Damage_Particles>
		<Damage_Type>Damage_Cruiser</Damage_Type>
		<Fire_Bone_A>HP_BULWARK_R1</Fire_Bone_A>
		<Fire_Bone_B>HP_BULWARK_R1</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Bulwark_Laser_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>700.0</Health>
		<Attachment_Bone>HP_BULWARK_L1</Attachment_Bone>
		<Collision_Mesh>HP_BULWARK_L1</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_BULWARK_L1_EMITDAMAGE</Damage_Particles>
		<Damage_Type>Damage_Cruiser</Damage_Type>
		<Fire_Bone_A>HP_BULWARK_L1</Fire_Bone_A>
		<Fire_Bone_B>HP_BULWARK_L1</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Bulwark_Ion_Torp">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_SPECIAL</Tooltip_Text>
		<Health>700.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_ION_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_F_MAIN</Attachment_Bone>
		<Collision_Mesh>HP_F_MAIN</Collision_Mesh>
		<Damage_Particles>HP_F_MAIN_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_BULWARK_F0</Fire_Bone_A>
		<Fire_Bone_B>HP_BULWARK_F1</Fire_Bone_B>
		<Fire_Cone_Width>60.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ion_Torpedo_Medium</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 75</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 2</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>-->
	<HardPoint Name="HP_Bulwark_Ion_01">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>750.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_BULWARK_R3</Attachment_Bone>
		<Collision_Mesh>HP_BULWARK_R3</Collision_Mesh>
		<Damage_Particles>HP_BULWARK_R3_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_BULWARK_R3</Fire_Bone_A>
		<Fire_Bone_B>HP_BULWARK_R2</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Bulwark_Ion_02">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>750.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_BULWARK_L3</Attachment_Bone>
		<Collision_Mesh>HP_BULWARK_L3</Collision_Mesh>
		<Damage_Particles>HP_BULWARK_L3_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_BULWARK_L3</Fire_Bone_A>
		<Fire_Bone_B>HP_BULWARK_L2</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Bulwark_Ion_03">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>750.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_BULWARK_R1</Attachment_Bone>
		<Collision_Mesh>HP_BULWARK_R1</Collision_Mesh>
		<Damage_Particles>HP_BULWARK_R1_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_BULWARK_R1</Fire_Bone_A>
		<Fire_Bone_B>HP_BULWARK_R1</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Bulwark_Ion_04">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>750.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_BULWARK_L1</Attachment_Bone>
		<Collision_Mesh>HP_BULWARK_L1</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_BULWARK_L1_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_BULWARK_L1</Fire_Bone_A>
		<Fire_Bone_B>HP_BULWARK_L1</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Bulwark_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>750.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_BULWARK_ENGINES</Attachment_Bone>
		<Collision_Mesh>HP_BULWARK_ENGINES</Collision_Mesh>
		<Damage_Particles>HP_BULWARK_ENGINES_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_BULWARK_ENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_Bulwark_DUMMY_00">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_F_MAIN</Attachment_Bone>
		<Collision_Mesh>HP_F_MAIN</Collision_Mesh>
		<Damage_Particles>HP_F_MAIN_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Bulwark_DUMMY_01">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_BULWARK_R2</Attachment_Bone>
		<Collision_Mesh>HP_BULWARK_R2</Collision_Mesh>
		<Damage_Particles>HP_BULWARK_R2_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Bulwark_DUMMY_02">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_BULWARK_R4</Attachment_Bone>
		<Collision_Mesh>HP_BULWARK_R4</Collision_Mesh>
		<Damage_Particles>HP_BULWARK_R4_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Bulwark_DUMMY_03">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_BULWARK_L2</Attachment_Bone>
		<Collision_Mesh>HP_BULWARK_L2</Collision_Mesh>
		<Damage_Particles>HP_BULWARK_L2_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Bulwark_DUMMY_04">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_BULWARK_L4</Attachment_Bone>
		<Collision_Mesh>HP_BULWARK_L4</Collision_Mesh>
		<Damage_Particles>HP_BULWARK_L4_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Bulwark_DUMMY_Hangar">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Health>700.0</Health>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Damage_Particles>SPAWN_01_EMITDAMAGE</Damage_Particles>
		<Fighter_Bay_Flyout_Distance>400.0</Fighter_Bay_Flyout_Distance>
	</HardPoint>
	<HardPoint Name="HP_MC30_LASER_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>150.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_MC30CMONCAL_HP_LC.ALO</Model_To_Attach>
		<Attachment_Bone>HP_LC_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LC_COLL</Collision_Mesh>
		<Damage_Decal>HP_LC_BLAST</Damage_Decal>
		<Damage_Particles>HP_LC_EMITDAMAGE</Damage_Particles>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>FP_LC_00</Fire_Bone_A>
		<Fire_Bone_B>FP_LC_00</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_MC30_TORP_REAR">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>125.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_MC30CMONCAL_HP_PT_B.ALO</Model_To_Attach>
		<Attachment_Bone>HP_PT_B_Bone</Attachment_Bone>
		<Collision_Mesh>FP_PT_B_00</Collision_Mesh><!--HP_PT_B_COLL does not exist-->
		<Damage_Decal>HP_PT_B_BLAST</Damage_Decal>
		<Damage_Particles>HP_PT_B_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_PT_B_00</Fire_Bone_A>
		<Fire_Bone_B>FP_PT_B_00</Fire_Bone_B>
		<Fire_Cone_Width>150.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_Artillery</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_MC30_TORP_REAR_DUMMY">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_PT_B_Bone</Attachment_Bone>
		<Collision_Mesh>HP_PT_B_COLL</Collision_Mesh>
		<Damage_Decal>HP_PT_B_BLAST</Damage_Decal>
		<Damage_Particles>HP_PT_B_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_MC30_TORP_LEFT_FRONT">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>100.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_MC30CMONCAL_HP_PT_F.ALO</Model_To_Attach>
		<Attachment_Bone>HP_PT_L_Bone</Attachment_Bone>
		<Collision_Mesh>HP_PT_L_Bone</Collision_Mesh><!--HP_PT_L_COLL does not exist-->
		<Damage_Decal>HP_PT_L_BLAST</Damage_Decal>
		<Damage_Particles>HP_PT_L_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_PT_L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_PT_L_01</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_Artillery</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_MC30_TORP_RIGHT_FRONT">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>100.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_MC30CMONCAL_HP_PT_F.ALO</Model_To_Attach>
		<Attachment_Bone>HP_PT_R_Bone</Attachment_Bone>
		<Collision_Mesh>HP_PT_R_Bone</Collision_Mesh><!--HP_PT_R_COLL does not exist-->
		<Damage_Decal>HP_PT_R_BLAST</Damage_Decal>
		<Damage_Particles>HP_PT_R_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_PT_R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_PT_R_01</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_Artillery</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_MC30_ENGINES_00">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>100.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_E_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_BONE</Collision_Mesh><!--HP_E_COLL does not exist-->
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_Nebulon_B2_Weapon_FL_ION">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>350.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L01</Attachment_Bone>
		<Collision_Mesh>HP_L01</Collision_Mesh>
		<Damage_Particles>HP_L01_EMITDAMAGE</Damage_Particles>
		<Damage_Type>Damage_Frigate_Ion</Damage_Type>
		<Fire_Bone_A>FP_L01a</Fire_Bone_A>
		<Fire_Bone_B>FP_L01b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1350.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Nebulon_B2_Weapon_FR_ION">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>350.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R01</Attachment_Bone>
		<Collision_Mesh>HP_R01</Collision_Mesh>
		<Damage_Particles>HP_R01_EMITDAMAGE</Damage_Particles>
		<Damage_Type>Damage_Frigate_Ion</Damage_Type>
		<Fire_Bone_A>FP_R01a</Fire_Bone_A>
		<Fire_Bone_B>FP_R01b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1350.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Nebulon_B2_Weapon_FL_TURBO">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>350.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L02</Attachment_Bone>
		<Collision_Mesh>HP_L02</Collision_Mesh>
		<Damage_Particles>HP_L02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L02a</Fire_Bone_A>
		<Fire_Bone_B>FP_L02b</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Nebulon_B2_Weapon_FR_TURBO">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>350.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R02</Attachment_Bone>
		<Collision_Mesh>HP_R02</Collision_Mesh>
		<Damage_Particles>HP_R02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R02a</Fire_Bone_A>
		<Fire_Bone_B>FP_R02b</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Nebulon_B2_Weapon_BL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>350.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L03</Attachment_Bone>
		<Collision_Mesh>HP_L03</Collision_Mesh>
		<Damage_Particles>HP_L03_EMITDAMAGE</Damage_Particles>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>FP_L03a</Fire_Bone_A>
		<Fire_Bone_B>FP_L03b</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1350.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Nebulon_B2_Weapon_BR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>350.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R03</Attachment_Bone>
		<Collision_Mesh>HP_R03</Collision_Mesh>
		<Damage_Particles>HP_R03_EMITDAMAGE</Damage_Particles>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>FP_R03a</Fire_Bone_A>
		<Fire_Bone_B>FP_R03b</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1350.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Nebulon_B2_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>350.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>THRUSTER</Attachment_Bone>
		<Collision_Mesh>THRUSTER</Collision_Mesh>
		<Damage_Particles>Engines_EmitDamage</Damage_Particles>
		<Engine_Particles>Engines</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_Nebulon_B2_Fighter_Bay">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Health>350.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
	</HardPoint>
	<!--<HardPoint Name="HP_Nebulon_B2_Shield">	Cannot use! Bone is not attached to model - cannot be hit!
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach/>
		<Attachment_Bone>ShieldGen</Attachment_Bone>
		<Collision_Mesh>ShieldGen</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
	</HardPoint>-->
	<HardPoint Name="HP_Nebulon_Weapon_FL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_nebulonb_HP00_F-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Nebulon_Weapon_FL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Nebulon_Weapon_FR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_nebulonb_HP00_F-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Nebulon_Weapon_FR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Nebulon_Weapon_BL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_nebulonb_HP00_B-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Nebulon_Weapon_BL</Death_Breakoff_Prop>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Nebulon_Weapon_BR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_nebulonb_HP00_B-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Nebulon_Weapon_BR</Death_Breakoff_Prop>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Nebulon_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_nebulonb_HP00_E.alo</Model_To_Attach>
		<Attachment_Bone>HP_E_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_Nebulon_Fighter_Bay">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>SPOT01.TARGET</Attachment_Bone>
		<Collision_Mesh>SPOT01.TARGET</Collision_Mesh>
		<Death_Breakoff_Prop/>
	</HardPoint>
	<HardPoint Name="UEAW_HP_Nebulon_Shield_FL">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>330.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UEAW_HOSPITAL_NEB-B_HP00_F-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Nebulon_Weapon_FL</Death_Breakoff_Prop>
	</HardPoint>
	<HardPoint Name="UEAW_HP_Nebulon_Shield_FR">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>330.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UEAW_HOSPITAL_NEB-B_HP00_F-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Nebulon_Weapon_FR</Death_Breakoff_Prop>
	</HardPoint>
	<HardPoint Name="UEAW_HP_Nebulon_Weapon_FL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_nebulonb_HP00_F-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Nebulon_Weapon_FL</Death_Breakoff_Prop>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1100.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="UEAW_HP_Nebulon_Weapon_FR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_nebulonb_HP00_F-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Nebulon_Weapon_FR</Death_Breakoff_Prop>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1100.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="UEAW_HP_Nebulon_Weapon_BL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UEAW_HOSPITAL_NEB-B_HP00_B-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Nebulon_Weapon_BL</Death_Breakoff_Prop>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1150.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="UEAW_HP_Nebulon_Weapon_BR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UEAW_HOSPITAL_NEB-B_HP00_B-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Nebulon_Weapon_BR</Death_Breakoff_Prop>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1150.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Jedi_Cruiser_Shield_Gen">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>250.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Jedi_Cruiser_ShieldGen</Death_Breakoff_Prop>
		<Model_To_Attach>NV_Jedicruiser_HP_B-M.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-M_Bone</Attachment_Bone>
		<Collision_Mesh>HP_B-M_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-M_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-M_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Jedi_Cruiser_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>250.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_E_Bone</Attachment_Bone>
		<Collision_Mesh>HP_E_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_Jedi_Cruiser_FL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>250.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>NV_JediCruiser_hp_F-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-L_Blast</Damage_Decal>
		<Damage_Particles>HP_F-L_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Jedi_Cruiser_FL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>170.0</Fire_Cone_Height>
		<Projectile_Damage>11</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Jedi_Cruiser_FR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>250.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>NV_JediCruiser_hp_F-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-R_Blast</Damage_Decal>
		<Damage_Particles>HP_F-R_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Jedi_Cruiser_FL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>170.0</Fire_Cone_Height>
		<Projectile_Damage>11</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Jedi_Cruiser_ML">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>250.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>NV_JediCruiser_hp_M-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-L_Blast</Damage_Decal>
		<Damage_Particles>HP_M-L_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_M-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-L_01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>170.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>15.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Jedi_Cruiser_MR">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>250.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>NV_JediCruiser_hp_M-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-R_Blast</Damage_Decal>
		<Damage_Particles>HP_M-R_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_M-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-R_01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>170.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>15.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Jedi_Cruiser_BL">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>250.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>NV_JediCruiser_hp_B-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-L_Blast</Damage_Decal>
		<Damage_Particles>HP_B-L_EmitDamage</Damage_Particles>
		<Damage_Type>Damage_Frigate_Ion</Damage_Type>
		<Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>170.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Jedi_Cruiser_BR">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>250.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>NV_JediCruiser_hp_B-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-R_Blast</Damage_Decal>
		<Damage_Particles>HP_B-R_EmitDamage</Damage_Particles>
		<Damage_Type>Damage_Frigate_Ion</Damage_Type>
		<Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>170.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Jedi_Cruiser_Fighter_Bay">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>250.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_HANGAR</Attachment_Bone>
		<Collision_Mesh>HP_HANGAR</Collision_Mesh>
	</HardPoint>
	<HardPoint Name="HP_Marauder_Cruiser_00">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>30.0</Fire_Cone_Width>
		<Fire_Cone_Height>40.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Diamond_Boron_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_Min_Range_Distance>200.0</Fire_Min_Range_Distance>
		<Fire_SFXEvent>Unit_Boron_Missile_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 180</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 180</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 150</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 150</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 120</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 120</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 120</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 120</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Fire_When_In_Rocket_Attack_Mode>No</Fire_When_In_Rocket_Attack_Mode>
		<Fire_When_In_Normal_Attack_Mode>Yes</Fire_When_In_Normal_Attack_Mode>
	</HardPoint>
	<HardPoint Name="HP_Marauder_Cruiser_01">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_02</Fire_Bone_B>
		<Fire_Cone_Width>30.0</Fire_Cone_Width>
		<Fire_Cone_Height>40.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Diamond_Boron_Missile_Barrage</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_Min_Range_Distance>200.0</Fire_Min_Range_Distance>
		<Fire_SFXEvent>Unit_Boron_Missile_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 200</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 200</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 175</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 175</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 150</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 125</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 125</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 125</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Fire_When_In_Rocket_Attack_Mode>Yes</Fire_When_In_Rocket_Attack_Mode>
		<Fire_When_In_Normal_Attack_Mode>No</Fire_When_In_Normal_Attack_Mode>
	</HardPoint>
	<HardPoint Name="HP_Marauder_Cruiser_02">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_03</Fire_Bone_B>
		<Fire_Cone_Width>30.0</Fire_Cone_Width>
		<Fire_Cone_Height>40.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Diamond_Boron_Missile_Barrage</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_Min_Range_Distance>200.0</Fire_Min_Range_Distance>
		<Fire_SFXEvent>Unit_Boron_Missile_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 200</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 200</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 175</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 175</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 150</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 125</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 125</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 125</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Fire_When_In_Rocket_Attack_Mode>Yes</Fire_When_In_Rocket_Attack_Mode>
		<Fire_When_In_Normal_Attack_Mode>No</Fire_When_In_Normal_Attack_Mode>
	</HardPoint>
	<HardPoint Name="HP_Corellian_Corvette_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_00_04</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>120.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>9</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 6</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 6</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Corellian_Corvette_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_01_03</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>240</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>9</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 6</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 6</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Corellian_Corvette_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_02</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_02</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_02</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>150.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>9</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 6</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 6</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Corellian_Corvette_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_01_03</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_03</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_03</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>9</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 6</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 6</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Corellian_Corvette_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_00_04</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_04</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_04</Fire_Bone_B>
		<Fire_Cone_Width>120</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>9</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 6</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 6</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Corellian_Corvette_06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_05</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_05</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_05</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>150.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>9</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 6</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 6</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Corellian_Corvette_07">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_06</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_06</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_06</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>150.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>9</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 6</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 6</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Corellian_Corvette_08">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_07</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_07</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_07</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>150.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>9</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 6</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 6</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Corellian_Gunship_01">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_06_07</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_06</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_06</Fire_Bone_B>
		<Fire_Cone_Width>90.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Corellian_Gunship_02">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_06_07</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_07</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_07</Fire_Bone_B>
		<Fire_Cone_Width>90.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Corellian_Gunship_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_01</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>60.0</Fire_Cone_Width>
		<Fire_Cone_Height>60.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>10</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 16</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 14</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 9</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Corellian_Gunship_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_03</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_03</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_03</Fire_Bone_B>
		<Fire_Cone_Width>60.0</Fire_Cone_Width>
		<Fire_Cone_Height>60.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>10</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 16</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 14</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 9</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Corellian_Gunship_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_04_05</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_04</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_04</Fire_Bone_B>
		<Fire_Cone_Width>90.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>10</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 16</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 14</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 9</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Corellian_Gunship_06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_04_05</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_05</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_05</Fire_Bone_B>
		<Fire_Cone_Width>90.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>10</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 4</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 16</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 14</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 9</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Corellian_Gunship_07">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_00</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>60.0</Fire_Cone_Width>
		<Fire_Cone_Height>60.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_Fast</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Corellian_Gunship_08">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_02</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_02</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_02</Fire_Bone_B>
		<Fire_Cone_Width>60.0</Fire_Cone_Width>
		<Fire_Cone_Height>60.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_Fast</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Mine_Layer_Hangar_R">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Health>1000.0</Health>
		<Attachment_Bone>Root</Attachment_Bone>
		<Collision_Mesh>Root</Collision_Mesh>
		<Fighter_Bay_Flyout_Distance>100.0</Fighter_Bay_Flyout_Distance>
	</HardPoint>
	<HardPoint Name="HP_YWING_BOMBER_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>20.0</Fire_Cone_Width>
		<Fire_Cone_Height>20.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Damage_Type>Damage_Strike</Damage_Type>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 30</Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions>Corvette, Frigate, Capital, Structure</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_YWING_BOMBER_01">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>30.0</Fire_Cone_Width>
		<Fire_Cone_Height>30.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_YWing</Fire_Projectile_Type>
<!--		<Projectile_Damage>32</Projectile_Damage>--> <!-- DO NOT OVERRIDE! This value will override the ion torpedo projectile as well -->
		<Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>700.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>
	</HardPoint>
	<HardPoint Name="HP_YWING_BOMBER_02"> <!-- New hardpoint to force ion torpedo to attach to -->
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>36.0</Fire_Cone_Width>
		<Fire_Cone_Height>36.0</Fire_Cone_Height>
		<Damage_Type>Damage_IonTorp</Damage_Type> <!-- To ensure forced damage type -->
		<Fire_Projectile_Type>Proj_Dummy_Invisible</Fire_Projectile_Type> <!-- Dummy projectile -->
		<Fire_Min_Recharge_Seconds>0.3</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.3</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>715.0</Fire_Range_Distance> <!-- higher range should target first -->
		<Fire_SFXEvent> </Fire_SFXEvent>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>
	</HardPoint>
	<HardPoint Name="HP_BWING_LASER_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Strike</Damage_Type>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>25.0</Fire_Cone_Width>
		<Fire_Cone_Height>25.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_BWING_LASER_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Strike</Damage_Type>
		<Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>25.0</Fire_Cone_Width>
		<Fire_Cone_Height>25.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_BWING_ION_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Strike_Ion</Damage_Type>
		<Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_00</Fire_Bone_B>
		<Fire_Cone_Width>25.0</Fire_Cone_Width>
		<Fire_Cone_Height>25.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Small</Fire_Projectile_Type>
		<Projectile_Damage>7.5</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>0.9</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.9</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Fighter_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 8</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_BWING_ION_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Strike_Ion</Damage_Type>
		<Fire_Bone_A>MuzzleB_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_01</Fire_Bone_B>
		<Fire_Cone_Width>25.0</Fire_Cone_Width>
		<Fire_Cone_Height>25.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Small</Fire_Projectile_Type>
		<Projectile_Damage>7.5</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>0.9</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.9</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Fighter_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 8</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_BWING_TORP_00">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleC_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleC_00</Fire_Bone_B>
		<Fire_Cone_Width>30.0</Fire_Cone_Width>
		<Fire_Cone_Height>30.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_Light</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>6.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>6.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>700.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>
	</HardPoint>
	<HardPoint Name="HP_AA_Turret">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>no</Is_Targetable>
		<Is_Destroyable>no</Is_Destroyable>
		<Attachment_Bone>root</Attachment_Bone>
		<Collision_Mesh>root</Collision_Mesh>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>20</Fire_Cone_Width>
		<Fire_Cone_Height>20</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Turret_Flak_Pod</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.0667</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 60.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 35.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 1.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 25.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 45.0</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_T1C_Tank_01">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>Tank</Attachment_Bone>
		<Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_01</Fire_Bone_B>
		<Fire_Cone_Width>30.0</Fire_Cone_Width>
		<Fire_Cone_Height>30.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Vehicle_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Plex_Soldier_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 30</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_T3B_Tank_01">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>Tank</Attachment_Bone>
		<Fire_Bone_A>LNCHRTUBE01</Fire_Bone_A>
		<Fire_Bone_B>LNCHRTUBE01</Fire_Bone_B>
		<Fire_Cone_Width>30.0</Fire_Cone_Width>
		<Fire_Cone_Height>30.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Vehicle_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Tank_Missile_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Rocket_Attack_Mode>Yes</Fire_When_In_Rocket_Attack_Mode>
		<Fire_When_In_Normal_Attack_Mode>No</Fire_When_In_Normal_Attack_Mode>
	</HardPoint>
	<HardPoint Name="HP_T3B_Tank_02">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>Tank</Attachment_Bone>
		<Fire_Bone_A>LNCHRTUBE02</Fire_Bone_A>
		<Fire_Bone_B>LNCHRTUBE02</Fire_Bone_B>
		<Fire_Cone_Width>30.0</Fire_Cone_Width>
		<Fire_Cone_Height>30.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Vehicle_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Tank_Missile_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Rocket_Attack_Mode>Yes</Fire_When_In_Rocket_Attack_Mode>
		<Fire_When_In_Normal_Attack_Mode>No</Fire_When_In_Normal_Attack_Mode>
	</HardPoint>
	<HardPoint Name="HP_T3B_Tank_03">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>Tank</Attachment_Bone>
		<Fire_Bone_A>LNCHRTUBE03</Fire_Bone_A>
		<Fire_Bone_B>LNCHRTUBE03</Fire_Bone_B>
		<Fire_Cone_Width>30.0</Fire_Cone_Width>
		<Fire_Cone_Height>30.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Vehicle_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Tank_Missile_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Rocket_Attack_Mode>Yes</Fire_When_In_Rocket_Attack_Mode>
		<Fire_When_In_Normal_Attack_Mode>No</Fire_When_In_Normal_Attack_Mode>
	</HardPoint>
	<HardPoint Name="HP_T4B_Tank_01">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>Turret_00</Attachment_Bone>
		<Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_00</Fire_Bone_B>
		<Fire_Cone_Width>20.0</Fire_Cone_Width>
		<Fire_Cone_Height>20.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Vehicle_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>330.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Tank_Missile_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Rocket_Attack_Mode>Yes</Fire_When_In_Rocket_Attack_Mode>
		<Fire_When_In_Normal_Attack_Mode>No</Fire_When_In_Normal_Attack_Mode>
	</HardPoint>
	<HardPoint Name="HP_T4B_Tank_02">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>Turret_00</Attachment_Bone>
		<Fire_Bone_A>MuzzleB_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_01</Fire_Bone_B>
		<Fire_Cone_Width>20.0</Fire_Cone_Width>
		<Fire_Cone_Height>20.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Vehicle_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>330.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Tank_Missile_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Rocket_Attack_Mode>Yes</Fire_When_In_Rocket_Attack_Mode>
		<Fire_When_In_Normal_Attack_Mode>No</Fire_When_In_Normal_Attack_Mode>
	</HardPoint>
	<HardPoint Name="HP_T4B_Tank_03">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>Turret_00</Attachment_Bone>
		<Fire_Bone_A>MuzzleB_02</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_02</Fire_Bone_B>
		<Fire_Cone_Width>20.0</Fire_Cone_Width>
		<Fire_Cone_Height>20.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Vehicle_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>330.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Tank_Missile_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Rocket_Attack_Mode>Yes</Fire_When_In_Rocket_Attack_Mode>
		<Fire_When_In_Normal_Attack_Mode>No</Fire_When_In_Normal_Attack_Mode>
	</HardPoint>
	<HardPoint Name="HP_Rifle_Grenadier_Blaster">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>B_Chest</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>15.0</Fire_Cone_Width>
		<Fire_Cone_Height>40.0</Fire_Cone_Height>
		<Projectile_Damage>5</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Infantry_Heavy_Blaster_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>175.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Infantry_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 7</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 6</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 65</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 7</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Rifle_Grenadier_Grenade">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>B_Chest</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>15.0</Fire_Cone_Width>
		<Fire_Cone_Height>40.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Infantry_Rifleman_Grenade</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>200.0</Fire_Range_Distance>
		<Fire_Min_Range_Distance>40.0</Fire_Min_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Infantry_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 7</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 10</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Gallofree_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>45.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions>Infantry, Vehicle, Air, Structure, Transport</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_Gallofree_Hangar_XWing">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Collision_Mesh>ROOT</Collision_Mesh>
		<Fighter_Bay_Flyout_Distance>100.0</Fighter_Bay_Flyout_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tantive_IV_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>50.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_Corvette_Leia_HP00_E.alo</Model_To_Attach>
		<Attachment_Bone>HP_E_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_HomeOne_Fighter_Bay">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_HomeOne_Shield_Gen</Death_Breakoff_Prop>
		<Attachment_Bone>RV_HOMEONE</Attachment_Bone>
		<Collision_Mesh>RV_HOMEONE</Collision_Mesh>
	</HardPoint>
	<HardPoint Name="HP_HomeOne_Shield_Generator">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_HomeOne_Shield_Gen</Death_Breakoff_Prop>
		<Model_To_Attach>RV_HomeOne_HP_SHG.alo</Model_To_Attach>
		<Attachment_Bone>HP_SHG_Bone</Attachment_Bone>
		<Collision_Mesh>HP_SHG_COLL</Collision_Mesh>
		<Damage_Decal>HP_SHG_BLAST</Damage_Decal>
		<Damage_Particles>HP_SHG_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_HomeOne_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_E_Bone</Attachment_Bone>
		<Collision_Mesh>HP_E_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_HomeOne_TBL_BL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_homeone_hp_TBL_BL.alo</Model_To_Attach>
		<Attachment_Bone>HP_TBL_BL_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TBL_BL_COLL</Collision_Mesh>
		<Damage_Decal>HP_TBL_BL_blast</Damage_Decal>
		<Damage_Particles>HP_TBL_BL_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_HomeOne_Weapon_TBL_BL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_TBL_BL_00</Fire_Bone_A>
		<Fire_Bone_B>FP_TBL_BL_01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>170.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_HomeOne_TBL_BR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_homeone_hp_TBL_BR.alo</Model_To_Attach>
		<Attachment_Bone>HP_TBL_BR_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TBL_BR_COLL</Collision_Mesh>
		<Damage_Decal>HP_TBL_BR_blast</Damage_Decal>
		<Damage_Particles>HP_TBL_BR_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_HomeOne_Weapon_TBL_BR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_TBL_BR_00</Fire_Bone_A>
		<Fire_Bone_B>FP_TBL_BR_01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>170.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_HomeOne_TBL_FL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_homeone_hp_TBL_FL.alo</Model_To_Attach>
		<Attachment_Bone>HP_TBL_FL_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TBL_FL_COLL</Collision_Mesh>
		<Damage_Decal>HP_TBL_FL_blast</Damage_Decal>
		<Damage_Particles>HP_TBL_FL_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_HomeOne_Weapon_TBL_FL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_TBL_FL_00</Fire_Bone_A>
		<Fire_Bone_B>FP_TBL_FL_01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>170.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_HomeOne_TBL_FR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_homeone_hp_TBL_FR.alo</Model_To_Attach>
		<Attachment_Bone>HP_TBL_FR_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TBL_FR_COLL</Collision_Mesh>
		<Damage_Decal>HP_TBL_FR_blast</Damage_Decal>
		<Damage_Particles>HP_TBL_FR_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_HomeOne_Weapon_TBL_FR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_TBL_FR_00</Fire_Bone_A>
		<Fire_Bone_B>FP_TBL_FR_01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>170.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_HomeOne_IC_BL">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_homeone_hp_IC_BL.alo</Model_To_Attach>
		<Attachment_Bone>HP_IC_BL_BONE</Attachment_Bone>
		<Collision_Mesh>HP_IC_BL_COLL</Collision_Mesh>
		<Damage_Decal>HP_IC_BL_blast</Damage_Decal>
		<Damage_Particles>HP_IC_BL_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_HomeOne_Weapon_IC_BL</Death_Breakoff_Prop>
		<Damage_Type>Damage_Capital_Ion</Damage_Type>
		<Fire_Bone_A>FP_IC_BL_00</Fire_Bone_A>
		<Fire_Bone_B>FP_IC_BL_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>170.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_HomeOne_IC_BR">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_homeone_hp_IC_BR.alo</Model_To_Attach>
		<Attachment_Bone>HP_IC_BR_BONE</Attachment_Bone>
		<Collision_Mesh>HP_IC_BR_COLL</Collision_Mesh>
		<Damage_Decal>HP_IC_BR_blast</Damage_Decal>
		<Damage_Particles>HP_IC_BR_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_HomeOne_Weapon_IC_BR</Death_Breakoff_Prop>
		<Damage_Type>Damage_Capital_Ion</Damage_Type>
		<Fire_Bone_A>FP_IC_BR_00</Fire_Bone_A>
		<Fire_Bone_B>FP_IC_BR_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>170.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_HomeOne_IC_FL">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_homeone_hp_IC_FL.alo</Model_To_Attach>
		<Attachment_Bone>HP_IC_FL_BONE</Attachment_Bone>
		<Collision_Mesh>HP_IC_FL_COLL</Collision_Mesh>
		<Damage_Decal>HP_IC_FL_blast</Damage_Decal>
		<Damage_Particles>HP_IC_FL_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_HomeOne_Weapon_IC_FL</Death_Breakoff_Prop>
		<Damage_Type>Damage_Capital_Ion</Damage_Type>
		<Fire_Bone_A>FP_IC_FL_00</Fire_Bone_A>
		<Fire_Bone_B>FP_IC_FL_01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>170.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_HomeOne_IC_FR">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_homeone_hp_IC_FR.alo</Model_To_Attach>
		<Attachment_Bone>HP_IC_FR_BONE</Attachment_Bone>
		<Collision_Mesh>HP_IC_FR_COLL</Collision_Mesh>
		<Damage_Decal>HP_IC_FR_blast</Damage_Decal>
		<Damage_Particles>HP_IC_FR_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_HomeOne_Weapon_IC_FR</Death_Breakoff_Prop>
		<Damage_Type>Damage_Capital_Ion</Damage_Type>
		<Fire_Bone_A>FP_IC_FR_00</Fire_Bone_A>
		<Fire_Bone_B>FP_IC_FR_01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>170.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_RStar_Destroyer_Weapon_FL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_StarDestroyer_HP00_F-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_RStar_Dest_Weapon_FL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_RStar_Destroyer_Weapon_FR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_StarDestroyer_HP00_F-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_RStar_Dest_Weapon_FR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_RStar_Destroyer_Weapon_BL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_StarDestroyer_HP00_B-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_RStar_Dest_Weapon_BL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_RStar_Destroyer_Weapon_BR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_StarDestroyer_HP00_B-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_RStar_Dest_Weapon_BR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_RStar_Destroyer_Weapon_ML">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>650.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_StarDestroyer_HP00_M-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-L_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_M-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-L_01</Fire_Bone_B>
		<Fire_Cone_Width>140.0</Fire_Cone_Width>
		<Fire_Cone_Height>70.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_RStar_Destroyer_Weapon_MR">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>650.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>RV_StarDestroyer_HP00_M-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-R_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_M-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-R_01</Fire_Bone_B>
		<Fire_Cone_Width>140.0</Fire_Cone_Width>
		<Fire_Cone_Height>70.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_RStar_Destroyer_Shield_Generator">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>700.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_RStar_Dest_Shield_Gen</Death_Breakoff_Prop>
		<Model_To_Attach>RV_StarDestroyer_HP00_M-C.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-C_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-C_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-C_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-C_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_RStar_Destroyer_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_HP00_E.alo</Model_To_Attach>
		<Attachment_Bone>HP_E_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_RStar_Destroyer_Fighter_Bay">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>550.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_RStar_Destroyer_Tractor_Beam">
		<Type>HARD_POINT_TRACTOR_BEAM</Type>
		<Tooltip_Text>TEXT_TRACTOR_BEAM_HARDPOINT</Tooltip_Text>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>500.0</Health>
		<Attachment_Bone>HP_trac_bone</Attachment_Bone>
		<Collision_Mesh>HP_trac_bone</Collision_Mesh>
		<Damage_Decal>HP_TRAC_BLAST</Damage_Decal>
		<Damage_Particles>HP_TRAC_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Antilles_Corvette_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>10</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Antilles_Corvette_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>240</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>10</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Antilles_Corvette_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_02</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_02</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>10</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Antilles_Corvette_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_03</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_03</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>10</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Antilles_Corvette_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_04</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_04</Fire_Bone_B>
		<Fire_Cone_Width>240</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>10</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Antilles_Corvette_06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_05</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_05</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>10</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Antilles_Corvette_07">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_06</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_06</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>10</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Antilles_Corvette_08">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_07</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_07</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>10</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_MFalcon_Laser">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Strike</Damage_Type>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Red</Fire_Projectile_Type>
		<Projectile_Damage>16</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>0.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Falcon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Katarn_Missile">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_01</Fire_Bone_B>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>40.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>10.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>900.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Infantry, Vehicle, Air</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Gagantuan_Shield_Gen_Left">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>no</Is_Targetable>
		<Is_Destroyable>no</Is_Destroyable>
		<Health>1</Health>
		<Death_Explosion_Particles>Medium_Explosion_Land</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>HP_leftshieldgen_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_leftshieldgen_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_leftshieldgen_00_COLL</Collision_Mesh>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Gargantuan_Left_Shield</Death_Breakoff_Prop>
		<Damage_Decal>HP_leftshieldgen_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_leftshieldgen_00_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Gagantuan_Shield_Gen_Right">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>no</Is_Targetable>
		<Is_Destroyable>no</Is_Destroyable>
		<Health>1</Health>
		<Death_Explosion_Particles>Medium_Explosion_Land</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>HP_rightshieldgen_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_rightshieldgen_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_rightshieldgen_00_COLL</Collision_Mesh>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Gargantuan_Right_Shield</Death_Breakoff_Prop>
		<Damage_Decal>HP_rightshieldgen_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_rightshieldgen_00_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Gargantuan_Main_Turret_Front">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>no</Is_Targetable>
		<Is_Destroyable>no</Is_Destroyable>
		<Health>1</Health>
		<Death_Explosion_Particles>Small_Explosion_Land</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>HP_turret_front_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_turret_front_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_turret_front_00_COL</Collision_Mesh>
		<Damage_Decal>HP_turret_front_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_turret_front_00_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Gargantuan_Main_Gun_Front</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEB_00</Fire_Bone_A>
		<Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
		<Fire_Cone_Width>20.0</Fire_Cone_Width>
		<Fire_Cone_Height>5.0</Fire_Cone_Height>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Is_Turret>Yes</Is_Turret>
		<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
		<Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset>
		<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
		<Turret_Rotate_Extent_Degrees>120.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>45.0</Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name>B_Turret_Front</Turret_Bone_Name>
		<Barrel_Bone_Name>B_Barrel_Front</Barrel_Bone_Name>
		<Fire_Projectile_Type>Proj_Tower_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>375.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Tower_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 45</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Gargantuan_Main_Turret_Back">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>no</Is_Targetable>
		<Is_Destroyable>no</Is_Destroyable>
		<Health>1</Health>
		<Death_Explosion_Particles>Small_Explosion_Land</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>HP_turret_back_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_turret_back_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_turret_back_00_COL</Collision_Mesh>
		<Damage_Decal>HP_turret_back_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_turret_back_00_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Gargantuan_Main_Gun_Back</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEB_01</Fire_Bone_A>
		<Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
		<Fire_Cone_Width>20.0</Fire_Cone_Width>
		<Fire_Cone_Height>5.0</Fire_Cone_Height>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Is_Turret>Yes</Is_Turret>
		<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
		<Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset>
		<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
		<Turret_Rotate_Extent_Degrees>120.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>45.0</Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name>B_Turret_Back</Turret_Bone_Name>
		<Barrel_Bone_Name>B_Barrel_Back</Barrel_Bone_Name>
		<Fire_Projectile_Type>Proj_Tower_Turbolaser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>375.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Tower_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 45</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Gargantuan_Small_Turret_Front_Left">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>no</Is_Targetable>
		<Is_Destroyable>no</Is_Destroyable>
		<Health>1</Health>
		<Death_Explosion_Particles>Small_Explosion_Land</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>HP_turret_FRONT_L_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_turret_FRONT_L_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_turret_FRONT_L_00_COL</Collision_Mesh>
		<Damage_Decal>HP_turret_FRONT_L_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_turret_FRONT_L_00_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Gargantuan_Small_Gun_Front_Left</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_00</Fire_Bone_A>
		<Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
		<Fire_Cone_Width>220.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Is_Turret>Yes</Is_Turret>
		<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
		<Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset>
		<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
		<Turret_Rotate_Extent_Degrees>80.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>45.0</Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name>B_Turret_Front_L</Turret_Bone_Name>
		<Barrel_Bone_Name>B_Barrel_Front_L</Barrel_Bone_Name>
		<Fire_Projectile_Type>Proj_Vehicle_AI_Laser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>360.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Tower_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 10</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Gargantuan_Small_Turret_Front_Right">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>no</Is_Targetable>
		<Is_Destroyable>no</Is_Destroyable>
		<Health>1</Health>
		<Death_Explosion_Particles>Small_Explosion_Land</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>HP_turret_FRONT_R_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_turret_FRONT_R_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_turret_FRONT_R_00_COL</Collision_Mesh>
		<Damage_Decal>HP_turret_FRONT_R_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_turret_FRONT_R_00_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Gargantuan_Small_Gun_Front_Right</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_01</Fire_Bone_A>
		<Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
		<Fire_Cone_Width>220.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Is_Turret>Yes</Is_Turret>
		<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
		<Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset>
		<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
		<Turret_Rotate_Extent_Degrees>80.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>45.0</Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name>B_Turret_Front_R</Turret_Bone_Name>
		<Barrel_Bone_Name>B_Barrel_Front_R</Barrel_Bone_Name>
		<Fire_Projectile_Type>Proj_Vehicle_AI_Laser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>360.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Tower_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 10</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Gargantuan_Small_Turret_Back_Left">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>no</Is_Targetable>
		<Is_Destroyable>no</Is_Destroyable>
		<Health>1</Health>
		<Death_Explosion_Particles>Small_Explosion_Land</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>HP_turret_BACK_L_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_turret_BACK_L_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_turret_BACK_L_00_COL</Collision_Mesh>
		<Damage_Decal>HP_turret_BACK_L_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_turret_BACK_L_00_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Gargantuan_Small_Gun_Back_Left</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_03</Fire_Bone_A>
		<Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
		<Fire_Cone_Width>220.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Is_Turret>Yes</Is_Turret>
		<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
		<Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset>
		<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
		<Turret_Rotate_Extent_Degrees>80.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>45.0</Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name>B_Turret_Back_L</Turret_Bone_Name>
		<Barrel_Bone_Name>B_Barrel_Back_L</Barrel_Bone_Name>
		<Fire_Projectile_Type>Proj_Vehicle_AI_Laser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>360.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Tower_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 10</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Gargantuan_Small_Turret_Back_Right">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>no</Is_Targetable>
		<Is_Destroyable>no</Is_Destroyable>
		<Health>1</Health>
		<Death_Explosion_Particles>Small_Explosion_Land</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>HP_turret_BACK_R_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_turret_BACK_R_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_turret_BACK_R_00_COL</Collision_Mesh>
		<Damage_Decal>HP_turret_BACK_R_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_turret_BACK_R_00_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Gargantuan_Small_Gun_Back_Right</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_02</Fire_Bone_A>
		<Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
		<Fire_Cone_Width>220.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Is_Turret>Yes</Is_Turret>
		<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
		<Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset>
		<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
		<Turret_Rotate_Extent_Degrees>80.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>45.0</Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name>B_Turret_Back_R</Turret_Bone_Name>
		<Barrel_Bone_Name>B_Barrel_Back_R</Barrel_Bone_Name>
		<Fire_Projectile_Type>Proj_Vehicle_AI_Laser_Red</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>360.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Tower_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 10</Fire_Inaccuracy_Distance>
	</HardPoint>
</HardPoints>















































