<?xml version="1.0"?>
<MousePointers>
	<!--Note all MousePointer Names are mapped to enumerations in MousePointer.h-->
	<!--New entires can be added, but none should be deleted unless the enums are updated-->

	<MousePointer Name="POINTER_NORMAL">
		<Base_Texture>DEFAULTPOINTER_00.TGA</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_WAIT">
		<Base_Texture>waitpointer_00.TGA</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
		<Anim_Frame_Delay>15</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_SELECT">
		<Base_Texture>SELECTPOINTER_00.TGA</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
		<Anim_Frame_Delay>10</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_MOVE">
		<Base_Texture>MOVETOPOINTER_00.TGA</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
		<Anim_Frame_Delay>10</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_CAN_GRAB">
		<Base_Texture>CANGRABPOINTER_00.TGA</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_GRABBING">
		<Base_Texture>GRABPOINTER_00.TGA</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_DRAG">
		<Base_Texture>DEFAULTPOINTER_00.TGA</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_DROP">
		<Base_Texture>DEFAULTPOINTER_00.TGA</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_COMBINE">
		<Base_Texture>COMBINEPOINTER_00.TGA</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_CANT_SELECT">
		<Base_Texture>cantpointer.tga</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_CANT_MOVE">
		<Base_Texture>cantpointer.tga</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_CANT_DROP">
		<Base_Texture>cantpointer.tga</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_CANT_GRAB">
		<Base_Texture>cantpointer.tga</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_CANT_COMBINE">
		<Base_Texture>cantpointer.tga</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_CANT_ATTACK">
		<Base_Texture>cantpointer.tga</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_ATTACK">
		<Base_Texture>ATTACKPOINTER_00.TGA</Base_Texture>
		<Hot_X>16</Hot_X>
		<Hot_Y>16</Hot_Y>
		<Anim_Frame_Delay>10</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_ATTACK_MOVE">
		<Base_Texture>MOVE_ATTACK_POINTER_00.TGA</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
		<Anim_Frame_Delay>10</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_ATTACK_OUT_OF_RANGE">
		<Base_Texture>ATTACK_OUT_OF_RANGE_POINTER_00.TGA</Base_Texture> <!--ATTACKPOINTER_00.TGA-->
		<Hot_X>16</Hot_X>
		<Hot_Y>16</Hot_Y>
		<Anim_Frame_Delay>10</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_ATTACK_WITH_SPECIAL_WEAPON_0">
		<Base_Texture>HYPERVELOCITY_GUN_POINTER_00.TGA</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_ATTACK_WITH_SPECIAL_WEAPON_1">
		<Base_Texture>ION_CANNON_POINTER_00.TGA</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_ATTACK_WITH_SPECIAL_WEAPON_2">
		<Base_Texture>MAGNEPULSE_CANNON_POINTER_00.TGA</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_ATTACK_WITH_SPECIAL_WEAPON_INVALID">
		<Base_Texture>NOMOVEPOINTER_00.TGA</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_DRAG_SELECT_MODE">
		<Base_Texture>DRAGSELECTPOINTER_00.TGA</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
	</MousePointer>
	<MousePointer Name="POINTER_MAP_SCROLLING_MODE">
		<Base_Texture>MAP_SCROLLING_MODE_POINTER_00.TGA</Base_Texture>
		<Hot_X>16</Hot_X>
		<Hot_Y>16</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_MAP_ROTATING_MODE">
		<Base_Texture>MAP_ROTATING_MODE_POINTER_00.TGA</Base_Texture>
		<Hot_X>16</Hot_X>
		<Hot_Y>16</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_MOVIE_MODE">
		<Base_Texture>MOVIEPOINTER.TGA</Base_Texture>
		<Hot_X>16</Hot_X>
		<Hot_Y>16</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_WAYPOINT_FOLLOW">
		<Base_Texture>WAYPOINT_FOLLOW_POINTER_00.TGA</Base_Texture>
		<Hot_X>16</Hot_X>
		<Hot_Y>31</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_WAYPOINT_PLACEMENT">
		<Base_Texture>WAYPOINT_PLACEMENT_POINTER_00.TGA</Base_Texture>
		<Hot_X>16</Hot_X>
		<Hot_Y>31</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_TACTICAL_BUILD">
		<Base_Texture>TACTICALBUILDPOINTER_00.TGA</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_TACTICAL_SELL">
		<Base_Texture>TACTICALSELLPOINTER_00.TGA</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_GUARD">
		<Base_Texture>GUARDPOINTER_00.TGA</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_BARRAGE">
		<Base_Texture>BARRAGEPOINTER_00.TGA</Base_Texture>
		<Hot_X>16</Hot_X>
		<Hot_Y>16</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_PLACE_BEACON">
		<Base_Texture>beacon_pointer_00.tga</Base_Texture>
		<Hot_X>16</Hot_X>
		<Hot_Y>16</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_BOMBING_RUN_TARGET">
		<Base_Texture>BOMBPOINTER_00.TGA</Base_Texture>
		<Hot_X>16</Hot_X>
		<Hot_Y>16</Hot_Y>
		<Anim_Frame_Delay>4</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_REINFORCEMENTS_LANDING_POINT">
		<Base_Texture>REINFORCEMENTS_POINTER_00.TGA</Base_Texture>
		<Hot_X>16</Hot_X>
		<Hot_Y>31</Hot_Y>
		<Anim_Frame_Delay>8</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_ATTACK_ONLY_MODE_UNIT_TARGETED">
		<Base_Texture>ATTACKPOINTER_00.TGA</Base_Texture>
		<Hot_X>16</Hot_X>
		<Hot_Y>16</Hot_Y>
		<Anim_Frame_Delay>10</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_ATTACK_ONLY_MODE_NO_UNIT_TARGETED">
		<Base_Texture>UNTARGETED_ATTACK_POINTER_00.TGA</Base_Texture> <!-- ATTACK_OUT_OF_RANGE_POINTER_00.TGA -->
		<Hot_X>16</Hot_X>
		<Hot_Y>16</Hot_Y>
		<Anim_Frame_Delay>10</Anim_Frame_Delay> <!-- was 5 -->
	</MousePointer>
	<MousePointer Name="POINTER_MOVE_ONLY_MODE_PASSABLE_TARGETED">
		<Base_Texture>MOVETOPOINTER_00.TGA</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_MOVE_ONLY_MODE_NO_PASSABLE_TARGETED">
		<Base_Texture>cantpointer.tga</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<!--Targeting with special ability, and over valid target enemy object-->
	<MousePointer Name="POINTER_TARGET_SPECIAL_ABILITY_TO_ENEMY_OBJECT">
		<Base_Texture>special_abilities_pointer_00.tga</Base_Texture>
		<Hot_X>16</Hot_X>
		<Hot_Y>16</Hot_Y>
		<Anim_Frame_Delay>10</Anim_Frame_Delay>
	</MousePointer>
	<!--Targeting with special ability, and NOT over valid target enemy object-->
	<MousePointer Name="POINTER_TARGET_SPECIAL_ABILITY_TO_ENEMY_OBJECT_INVALID">
		<Base_Texture>attack_illegal_pointer_00.tga</Base_Texture>
		<Hot_X>16</Hot_X>
		<Hot_Y>16</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<!--Targeting with special ability, and over valid target friendly object-->
	<MousePointer Name="POINTER_TARGET_SPECIAL_ABILITY_TO_FRIENDLY_OBJECT">
		<Base_Texture>special_abilities_friendly_pointer_00.tga</Base_Texture>
		<Hot_X>16</Hot_X>
		<Hot_Y>16</Hot_Y>
		<Anim_Frame_Delay>10</Anim_Frame_Delay>
	</MousePointer>
	<!--Targeting with special ability, and NOT over valid target friendly object-->
	<MousePointer Name="POINTER_TARGET_SPECIAL_ABILITY_TO_FRIENDLY_OBJECT_INVALID">
		<Base_Texture>SPECIAL_ABILITY_TO_FRIENDLY_OBJECT_INVALID.tga</Base_Texture>
		<Hot_X>16</Hot_X>
		<Hot_Y>16</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<!--Targeting with special ability, and over valid target passable location-->
	<MousePointer Name="POINTER_TARGET_SPECIAL_ABILITY_TO_PASSABLE_TERRAIN">
		<Base_Texture>special_abilities_pointer_00.tga</Base_Texture>
		<Hot_X>16</Hot_X>
		<Hot_Y>16</Hot_Y>
		<Anim_Frame_Delay>10</Anim_Frame_Delay>
	</MousePointer>
	<!--Targeting with special ability, and NOT over valid target passable location-->
	<MousePointer Name="POINTER_TARGET_SPECIAL_ABILITY_TO_PASSABLE_TERRAIN_INVALID">
		<Base_Texture>attack_illegal_pointer_00.tga</Base_Texture>
		<Hot_X>16</Hot_X>
		<Hot_Y>16</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<!--Targeting with special ability, and over valid target space location-->
	<MousePointer Name="POINTER_TARGET_SPECIAL_ABILITY_TO_SPACE_POSITION">
		<Base_Texture>special_abilities_pointer_00.tga</Base_Texture>
		<Hot_X>16</Hot_X>
		<Hot_Y>16</Hot_Y>
		<Anim_Frame_Delay>10</Anim_Frame_Delay>
	</MousePointer>
	<!--Targeting with special ability, and NOT over valid target space location-->
	<MousePointer Name="POINTER_TARGET_SPECIAL_ABILITY_TO_SPACE_POSITION_INVALID">
		<Base_Texture>attack_illegal_pointer_00.tga</Base_Texture>
		<Hot_X>16</Hot_X>
		<Hot_Y>16</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_GARRISON_IN">
		<Base_Texture>reinforcements_pointer_00.tga</Base_Texture>
		<Hot_X>16</Hot_X>
		<Hot_Y>31</Hot_Y>
		<Anim_Frame_Delay>4</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_GARRISON_OUT">
		<Base_Texture>reinforcements_pointer_00.tga</Base_Texture>
		<Hot_X>16</Hot_X>
		<Hot_Y>31</Hot_Y>
		<Anim_Frame_Delay>4</Anim_Frame_Delay>
	</MousePointer>
	<!--Targeting with special ability, and over valid target enemy object-->
	<MousePointer Name="POINTER_TARGET_SPECIAL_ABILITY_TO_BRIBE_ENEMY_OBJECT">
		<Base_Texture>TACTICALSELLPOINTER_00.TGA</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<!--Targeting with special ability, and over valid target enemy object-->
	<MousePointer Name="POINTER_TARGET_SPECIAL_ABILITY_CANT_BRIBE_ENEMY_OBJECT">
		<Base_Texture>SPECIAL_ABILITY_TO_FRIENDLY_OBJECT_INVALID.tga</Base_Texture>
		<Hot_X>16</Hot_X>
		<Hot_Y>16</Hot_Y>
		<Anim_Frame_Delay>5</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_TARGET_SPECIAL_ABILITY_BLAST">
		<Base_Texture>special_abilities_pointer_00.tga</Base_Texture>
		<Hot_X>16</Hot_X>
		<Hot_Y>16</Hot_Y>
		<Anim_Frame_Delay>10</Anim_Frame_Delay>
	</MousePointer>
	<MousePointer Name="POINTER_REPAIR_HARDPOINT">
		<Base_Texture>repair_pointer_00.tga</Base_Texture>
		<Hot_X>0</Hot_X>
		<Hot_Y>0</Hot_Y>
		<Anim_Frame_Delay>10</Anim_Frame_Delay>
	</MousePointer>
</MousePointers>

