<?xml version="1.0"?>
<!--This story file is used to automatically set some things that would normally happen -->
<!--in story mode for the full campaign.  This file should be generic enough to use for any sandbox campaign set.-->
<Story>
	<Event Name="Universal_Story_Start">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>0</Event_Param1>
		<Story_Dialog>Dialog_R_Sandbox_Demo_Intro</Story_Dialog>
		<Story_Chapter>0</Story_Chapter>
		<Story_Tag>Intro_Tag</Story_Tag>
	</Event>

	<!--Hide all planets except Hoth, Vergesso Asteroids and Tatooine-->
	<Event Name="Demo_Campaign_Lock_Out_INVASION">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_DIRECT_INVASION</Reward_Type>
		<Prereq>Universal_Story_Start</Prereq>
	</Event>

	<Event Name="Demo_Campaign_Reveal_Hoth">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>Hoth</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Universal_Story_Start</Prereq>
	</Event>

	<Event Name="Demo_Campaign_Reveal_VergessoAsteroids">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>VergessoAsteroids</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Universal_Story_Start</Prereq>
	</Event>

	<Event Name="Demo_Campaign_Reveal_Tatooine">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>Tatooine</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Universal_Story_Start</Prereq>
	</Event>

	<!--Focusing on Hoth to start the campaign-->
	<Event Name="Demo_Campaign_Look_At_Hoth">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>POSITION_CAMERA</Reward_Type>
		<Reward_Param1>Hoth</Reward_Param1>
		<Prereq>Demo_Campaign_Reveal_Hoth</Prereq>
	</Event>
</Story>
