<?xml version="1.0"?>
<Story>
<!-- Underworld Act II Mission 12: The Emperor's Hidden Weapon -->
<!-- Preliminary setup -->
	<Event Name="Underworld_A03M12_Begin">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>0</Event_Param1>
	</Event>

	<Event Name="Underworld_A03M12_Autoresolve_Off">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_AUTORESOLVE</Reward_Type>
		<Prereq>Underworld_A03M12_Begin</Prereq>
	</Event>

<!-- Turn off advisor -->
	<Event Name="Underworld_A03M12_Turn_Off_Land_Advisor">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_ADVISOR</Reward_Type>
		<Reward_Param1>0</Reward_Param1>
		<Prereq>Underworld_A03M12_Begin</Prereq>
	</Event>

	<Event Name="Underworld_A03M12_Prevent_Underworld_Retreat">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_RETREAT</Reward_Type>
		<Reward_Param1>UNDERWORLD</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Underworld_A03M12_Begin</Prereq>
	</Event>

	<Event Name="Underworld_A03M12_Prevent_Empire_Retreat">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_RETREAT</Reward_Type>
		<Reward_Param1>EMPIRE</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Underworld_A03M12_Begin</Prereq>
	</Event>

<!-- jdg 8/01/06 ensuring player has reinforcement ability here -->
	<Event Name="UM12_Ensure_Reinforcements">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_REINFORCEMENTS</Reward_Type>
		<Reward_Param1>0</Reward_Param1>
		<Prereq>Underworld_A03M12_Begin</Prereq>
	</Event>

<!-- misc objectives
TEXT_UW_ACT03_M12_GOAL_00
Capture the Eclipse.  You will need one Boarding Shuttle.

TEXT_UW_ACT03_M12_GOAL_05
Tyber Zann must survive.

TEXT_UW_ACT03_M12_GOAL_04
Protect your boarding shuttles.

TEXT_UW_ACT03_M12_GOAL_02
Help the Rebel Alliance destroy the three Imperial starbases.-->

	<Event Name="UM12_AI_NOTIFICATION_Give_Starting_Objectives">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_GIVE_STARTING_OBJECTIVES</Event_Param2>
	</Event>

<!-- Objective01
TEXT_UW_ACT03_M12_GOAL_00 Capture the Eclipse.  You will need one Boarding Shuttle. xxx changing to
TEXT_UW_ACT03_M12_GOAL_19 Capture the Eclipse using your shuttle-->
	<Event Name="UM12_ADD_OBJECTIVE_Capture_the_Eclipse">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_19</Reward_Param1>
		<Prereq>UM12_AI_NOTIFICATION_Give_Starting_Objectives</Prereq>
	</Event>

<!-- Objective02
TEXT_UW_ACT03_M12_GOAL_04 Protect your boarding shuttles. xxx changing to
TEXT_UW_ACT03_M12_GOAL_20 Protect your shuttle-->
	<Event Name="UM12_ADD_OBJECTIVE_Protect_Boarding_Shuttles">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_20</Reward_Param1>
		<Prereq>UM12_ADD_OBJECTIVE_Capture_the_Eclipse</Prereq>
	</Event>

<!-- Objective03
TEXT_UW_ACT03_M12_GOAL_05 The Peacekeeper must survive.-->
	<Event Name="UM12_ADD_OBJECTIVE_Protect_Tyber">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_05</Reward_Param1>
		<Prereq>UM12_ADD_OBJECTIVE_Protect_Boarding_Shuttles</Prereq>
	</Event>

<!-- Objective04
TEXT_UW_ACT03_M12_GOAL_02 Help the Rebel Alliance destroy the three Imperial starbases.-->
	<Event Name="UM12_ADD_OBJECTIVE_Destroy_the_Starbases">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_02</Reward_Param1>
		<Prereq>UM12_ADD_OBJECTIVE_Protect_Tyber</Prereq>
	</Event>

	<Event Name="UM12_AI_NOTIFICATION_PLAYER_LOSES_TYBER_KILLED">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_PLAYER_LOSES_TYBER_KILLED</Event_Param2>
	</Event>

<!-- TEXT_UW_ACT03_M12_GOAL_09
"NOTICE: Tyber Zann has been killed." -->
	<Event Name="UM12_Tyber_Killed_Text_Message">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_09</Reward_Param1>
		<Reward_Param2>8</Reward_Param2>
		<Reward_Param7>System</Reward_Param7><!-- SYSTEM color coding - RED -->
		<Prereq>UM12_AI_NOTIFICATION_PLAYER_LOSES_TYBER_KILLED</Prereq>
	</Event>

<!-- FAILING Objective01
TEXT_UW_ACT03_M12_GOAL_05 Tyber Zann must survive.-->
	<Event Name="UM12_OBJECTIVE_FAILED_Protect_Tyber">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_05</Reward_Param1>
		<Prereq>UM12_AI_NOTIFICATION_PLAYER_LOSES_TYBER_KILLED</Prereq>
	</Event>

<!-- Intro SuperStar Destroyer dialog event(s) -->
	<Event Name="UM12_AI_NOTIFICATION_SuperStarDestroyer_Has_Arrived">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_SUPER_STARDESTROYER_ENTERS_STAGE_LEFT</Event_Param2>
	</Event>

<!--TEXT_SPEECH_UW_ACT03_M12_34
Pilot: Sir! The Eclipse's superlaser has malfunctioned! We will need some time to make repairs!-->
	<Event Name="UM12_DIALOG_SuperStarDestroyer_About_To_Arrive_Superlaser_Fails">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_34</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT03_M12_34</Reward_Param8>
		<Reward_Param9>Underworld_soldier_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>UM12_AI_NOTIFICATION_SuperStarDestroyer_Has_Arrived</Prereq>
	</Event>

	<Event Name="UM12_DIALOG_SuperStarDestroyer_About_To_Arrive_Superlaser_Fails_Remove_Text">
	<!--<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT03_M12_34</Event_Param1>-->
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_34</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>UM12_DIALOG_SuperStarDestroyer_About_To_Arrive_Superlaser_Fails</Prereq>
	</Event>

	<Event Name="UM12_DIALOG_SuperStarDestroyer_About_To_Arrive_Superlaser_Fails_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>UM12_DIALOG_SuperStarDestroyer_About_To_Arrive_Superlaser_Fails_Remove_Text</Prereq>
	</Event>

<!--TEXT_SPEECH_UW_ACT03_M12_19
Oh, my god. Super Star Destroyer incoming sir!-->
	<Event Name="UM12_DIALOG_SuperStarDestroyer_Has_Arrived">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_19</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT03_M12_19</Reward_Param8>
		<Reward_Param9>Underworld_soldier_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>UM12_DIALOG_SuperStarDestroyer_About_To_Arrive_Superlaser_Fails_Remove_Movie</Prereq>
	</Event>

	<Event Name="UM12_DIALOG_SuperStarDestroyer_Has_Arrived_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT03_M12_19</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_19</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>UM12_DIALOG_SuperStarDestroyer_Has_Arrived</Prereq>
	</Event>

	<Event Name="UM12_DIALOG_SuperStarDestroyer_Has_Arrived_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>UM12_DIALOG_SuperStarDestroyer_Has_Arrived_Remove_Text</Prereq>
	</Event>

<!-- Adding SuperStar Destroyer objective -->	
<!-- Objective
TEXT_UW_ACT03_M12_GOAL_01 Destroy the Super Star Destroyer.-->
	<Event Name="UM12_ADD_OBJECTIVE_Destroy_the_SuperStarDestroyer">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_01</Reward_Param1>
		<Prereq>UM12_DIALOG_SuperStarDestroyer_Has_Arrived_Remove_Movie</Prereq>
	</Event>

<!-- Eclipse weapons come back online -->	
	<Event Name="UM12_SUPERLASER_COMES_BACK_ONLINE_AI_NOTIFICATION">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_SUPERLASER_COMES_BACK_ONLINE_AI_NOTIFICATION</Event_Param2>
	</Event>

<!--TEXT_SPEECH_UW_ACT03_M12_35
Pilot: Sir! The Eclipse's superlaser is back online and ready to fire!-->
	<Event Name="UM12_SUPERLASER_COMES_BACK_ONLINE_DIALOG">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_35</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT03_M12_35</Reward_Param8>
		<Reward_Param9>Underworld_soldier_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>UM12_SUPERLASER_COMES_BACK_ONLINE_AI_NOTIFICATION</Prereq>
	</Event>

	<Event Name="UM12_SUPERLASER_COMES_BACK_ONLINE_DIALOG_Remove_Text">
	<!--<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT03_M12_35</Event_Param1>-->
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_35</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>UM12_SUPERLASER_COMES_BACK_ONLINE_DIALOG</Prereq>
	</Event>

	<Event Name="UM12_SUPERLASER_COMES_BACK_ONLINE_DIALOG_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>UM12_SUPERLASER_COMES_BACK_ONLINE_DIALOG_Remove_Text</Prereq>
	</Event>

<!-- Clearing SuperStar Destroyer objective -->	
	<Event Name="UM12_AI_NOTIFICATION_SuperStarDestroyer_Objective_Complete">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_OBJECTIVE_COMPLETE_DESTROY_SUPER_STAR_DESTROYER</Event_Param2>
	</Event>

	<Event Name="UM12_COMPLETE_OBJECTIVE_SuperStarDestroyer_Objective">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_01</Reward_Param1>
		<Prereq>UM12_AI_NOTIFICATION_SuperStarDestroyer_Objective_Complete</Prereq>
	</Event>

	<Event Name="UM12_REMOVE_OBJECTIVE_SuperStarDestroyer_Objective">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>
		<Reward_Type>REMOVE_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_01</Reward_Param1>
		<Prereq>UM12_COMPLETE_OBJECTIVE_SuperStarDestroyer_Objective</Prereq>
	</Event>

<!-- Objective
TEXT_UW_ACT03_M12_GOAL_01 Destroy the Super Star Destroyer.-->
		<Event Name="UM12_ADD_OBJECTIVE_Destroy_the_Remaining_Imperial_Forces">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_22</Reward_Param1>
		<Prereq>UM12_AI_NOTIFICATION_SuperStarDestroyer_Objective_Complete</Prereq>
		</Event>

		<Event Name="UM12_All_Empire_Units_Dead">
		<Event_Type>STORY_CHECK_DESTROYED</Event_Type>
		<Event_Param1>EMPIRE</Event_Param1>
		<Event_Param2>DESTROY_ALL</Event_Param2>
		<Prereq>UM12_ADD_OBJECTIVE_Destroy_the_Remaining_Imperial_Forces</Prereq>
		</Event>

<!-- Boarding Shuttles destroyed text events -->
	<Event Name="UM12_AI_NOTIFICATION_ONE_SHUTTLE_DESTROYED">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_ONE_SHUTTLE_DESTROYED</Event_Param2>
	</Event>

<!-- TEXT_UW_ACT03_M12_GOAL_06
"NOTICE: Boarding shuttle destroyed. Two remain." -->
	<Event Name="UM12_Text_One_Shuttle_Destroyed">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_06</Reward_Param1>
		<Reward_Param2>8</Reward_Param2>
		<Reward_Param7>System</Reward_Param7><!-- SYSTEM color coding - RED -->
		<Prereq>UM12_AI_NOTIFICATION_ONE_SHUTTLE_DESTROYED</Prereq>
	</Event>

	<Event Name="UM12_AI_NOTIFICATION_TWO_SHUTTLES_DESTROYED">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_TWO_SHUTTLES_DESTROYED</Event_Param2>
	</Event>

<!-- TEXT_UW_ACT03_M12_GOAL_07
"NOTICE: Boarding shuttle destroyed. Two remain." -->
	<Event Name="UM12_Text_Two_Shuttles_Destroyed">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_07</Reward_Param1>
		<Reward_Param2>8</Reward_Param2>
		<Reward_Param7>System</Reward_Param7><!-- SYSTEM color coding - RED -->
		<Prereq>UM12_AI_NOTIFICATION_TWO_SHUTTLES_DESTROYED</Prereq>
	</Event>

	<Event Name="UM12_AI_NOTIFICATION_PLAYER_LOSES_ALL_SHUTTLES_DESTROYED">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_PLAYER_LOSES_ALL_SHUTTLES_DESTROYED</Event_Param2>
	</Event>

<!-- TEXT_UW_ACT03_M12_GOAL_08
"NOTICE: All Boarding shuttles have been destroyed." xxx changing to
TEXT_UW_ACT03_M12_GOAL_21 NOTICE: Your shuttle has been destroyed.-->
	<Event Name="UM12_All_Shuttles_Destroyed_Text_Message">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_21</Reward_Param1>
		<Reward_Param2>8</Reward_Param2>
		<Reward_Param7>System</Reward_Param7><!-- SYSTEM color coding - RED -->
		<Prereq>UM12_AI_NOTIFICATION_PLAYER_LOSES_ALL_SHUTTLES_DESTROYED</Prereq>
	</Event>

<!-- Failing Objective02
TEXT_UW_ACT03_M12_GOAL_04
Protect your boarding shuttles.
now TEXT_UW_ACT03_M12_GOAL_20-->
	<Event Name="UM12_OBJECTIVE_FAILED_Protect_Boarding_Shuttles">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_20</Reward_Param1>
		<Prereq>UM12_AI_NOTIFICATION_PLAYER_LOSES_ALL_SHUTTLES_DESTROYED</Prereq>
		<Prereq>UM12_AI_NOTIFICATION_All_Shuttles_Expended</Prereq>
	</Event>

<!-- shuttles being used-up against the starbases, text events-->
	<Event Name="UM12_AI_NOTIFICATION_ONE_SHUTTLE_Expended">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_ONE_SHUTTLE_EXPENDED</Event_Param2>
	</Event>

<!-- TEXT_UW_ACT03_M12_GOAL_11
"NOTICE: Boarding shuttle expended. Two remain." -->
	<Event Name="UM12_Text_One_Shuttle_Expended">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_11</Reward_Param1>
		<Reward_Param2>8</Reward_Param2>
		<Reward_Param7>System</Reward_Param7><!-- SYSTEM color coding - RED -->
		<Prereq>UM12_AI_NOTIFICATION_ONE_SHUTTLE_Expended</Prereq>
	</Event>

	<Event Name="UM12_AI_NOTIFICATION_Two_Shuttles_Expended">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_TWO_SHUTTLES_EXPENDED</Event_Param2>
	</Event>

<!-- TEXT_UW_ACT03_M12_GOAL_12
"NOTICE: Boarding shuttle expended. One remains." -->
	<Event Name="UM12_Text_Two_Shuttles_Expended">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_12</Reward_Param1>
		<Reward_Param2>8</Reward_Param2>
		<Reward_Param7>System</Reward_Param7><!-- SYSTEM color coding - RED -->
		<Prereq>UM12_AI_NOTIFICATION_Two_Shuttles_Expended</Prereq>
	</Event>

	<Event Name="UM12_AI_NOTIFICATION_All_Shuttles_Expended">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_PLAYER_LOSES_ALL_SHUTTLES_EXPENDED</Event_Param2>
	</Event>

<!-- TEXT_UW_ACT03_M12_GOAL_13
"NOTICE: Boarding shuttle expended. Two remain." -->
	<Event Name="UM12_Text_All_Shuttles_Expended">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_13</Reward_Param1>
		<Reward_Param2>8</Reward_Param2>
		<Reward_Param7>System</Reward_Param7><!-- SYSTEM color coding - RED -->
		<Prereq>UM12_AI_NOTIFICATION_All_Shuttles_Expended</Prereq>
	</Event>

<!-- MISC HINTS AND WHATNOT -->
	<Event Name="UM12_AI_NOTIFICATION_GIVE_HINT_01_BOARDING_SHUTTLES">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_GIVE_HINT_01_BOARDING_SHUTTLES</Event_Param2>
		<Branch>BRANCH_HINT_BOARDING_SHUTTLES</Branch>
	</Event>

<!-- TEXT_UW_ACT03_M12_GOAL_10
"HINT: Maybe you can use your boarding shuttles against the starbases"-->
	<Event Name="UM12_Hint_Use_Shuttles_Against_Starbases_TEXT">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_10</Reward_Param1>
		<Reward_Param2>8</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7>
		<Prereq>UM12_AI_NOTIFICATION_GIVE_HINT_01_BOARDING_SHUTTLES</Prereq>
		<Branch>BRANCH_HINT_BOARDING_SHUTTLES</Branch>
	</Event>

	<Event Name="UM12_Hint_Use_Shuttles_Against_Starbases_Reset_Branch">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>RESET_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_HINT_BOARDING_SHUTTLES</Reward_Param1>
		<Prereq>UM12_Hint_Use_Shuttles_Against_Starbases_TEXT</Prereq>
		<Branch>BRANCH_HINT_BOARDING_SHUTTLES</Branch>
	</Event>

	<Event Name="UM12_AI_NOTIFICATION_GIVE_HINT_02_EMPIRE_REPAIRING">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_GIVE_HINT_02_EMPIRE_REPAIRING</Event_Param2>
		<Branch>BRANCH_HINT_EMPIRE_REPAIRING</Branch>
	</Event>

<!-- TEXT_UW_ACT03_M12_GOAL_17
"HINT: The Empire is repairing its damaged ships at the shipyards. " -->
	<Event Name="UM12_Hint_Empire_Is_Repairing_TEXT">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_17</Reward_Param1>
		<Reward_Param2>8</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7>
		<Prereq>UM12_AI_NOTIFICATION_GIVE_HINT_02_EMPIRE_REPAIRING</Prereq>
		<Branch>BRANCH_HINT_EMPIRE_REPAIRING</Branch>
	</Event>

	<Event Name="UM12_Hint_Empire_Is_Repairing_Reset_Branch">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>RESET_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_HINT_EMPIRE_REPAIRING</Reward_Param1>
		<Prereq>UM12_Hint_Empire_Is_Repairing_TEXT</Prereq>
		<Branch>BRANCH_HINT_EMPIRE_REPAIRING</Branch>
	</Event>

	<Event Name="UM12_AI_NOTIFICATION_GIVE_HINT_03_USE_THE_REBELS">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_GIVE_HINT_03_USE_THE_REBELS</Event_Param2>
		<Branch>BRANCH_HINT_USE_THE_REBELS</Branch>
	</Event>

<!-- TEXT_UW_ACT03_M12_GOAL_18
"HINT: It is a fragile truce we have with the Rebels.  Use them while we can." -->
	<Event Name="UM12_Hint_Use_The_Rebels_TEXT">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_18</Reward_Param1>
		<Reward_Param2>8</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7>
		<Prereq>UM12_AI_NOTIFICATION_GIVE_HINT_03_USE_THE_REBELS</Prereq>
		<Branch>BRANCH_HINT_USE_THE_REBELS</Branch>
	</Event>

	<Event Name="UM12_Hint_Use_The_Rebels_Reset_Branch">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>RESET_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_HINT_USE_THE_REBELS</Reward_Param1>
		<Prereq>UM12_Hint_Use_The_Rebels_TEXT</Prereq>
		<Branch>BRANCH_HINT_USE_THE_REBELS</Branch>
	</Event>

<!-- boarding shuttle guys dialog -->
	<Event Name="UM12_AI_NOTIFICATION_Shuttle_Approacing_Starbase">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_SHUTTLE_APPROACHING_STARBASE</Event_Param2>
		<Branch>BRANCH_Shuttle_Approacing_Starbase</Branch>
	</Event>

<!--TEXT_SPEECH_UW_ACT03_M12_25
We're approaching the starbase now sir, initiating boarding protocols.-->
	<Event Name="UM12_DIALOG_Shuttle_Approacing_Starbase">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_25</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT03_M12_25</Reward_Param8>
		<Reward_Param9>Underworld_soldier_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>UM12_AI_NOTIFICATION_Shuttle_Approacing_Starbase</Prereq>
		<Branch>BRANCH_Shuttle_Approacing_Starbase</Branch>
	</Event>

	<Event Name="UM12_DIALOG_Shuttle_Approacing_Starbase_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT03_M12_25</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_25</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>UM12_DIALOG_Shuttle_Approacing_Starbase</Prereq>
		<Branch>BRANCH_Shuttle_Approacing_Starbase</Branch>
	</Event>

	<Event Name="UM12_DIALOG_Shuttle_Approacing_Starbase_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>UM12_DIALOG_Shuttle_Approacing_Starbase_Remove_Text</Prereq>
		<Branch>BRANCH_Shuttle_Approacing_Starbase</Branch>
	</Event>

	<Event Name="UM12_DIALOG_Shuttle_Approacing_Starbase_Reset_Branch">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>RESET_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_Shuttle_Approacing_Starbase</Reward_Param1>
		<Prereq>UM12_DIALOG_Shuttle_Approacing_Starbase_Remove_Movie</Prereq>
		<Branch>BRANCH_Shuttle_Approacing_Starbase</Branch>
	</Event>

	<Event Name="UM12_AI_NOTIFICATION_Shuttle_Captures_Starbase">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_SHUTTLE_CAPTURES_STARBASE</Event_Param2>
		<Branch>BRANCH_Shuttle_Captures_Starbase</Branch>
	</Event>

<!--TEXT_SPEECH_UW_ACT03_M12_27
We've captured the starbase, sir!-->
	<Event Name="UM12_DIALOG_Shuttle_Captures_Starbase">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_27</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT03_M12_27</Reward_Param8>
		<Reward_Param9>Underworld_soldier_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>UM12_AI_NOTIFICATION_Shuttle_Captures_Starbase</Prereq>
		<Branch>BRANCH_Shuttle_Captures_Starbase</Branch>
	</Event>

	<Event Name="UM12_DIALOG_Shuttle_Captures_Starbase_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT03_M12_27</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_27</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>UM12_DIALOG_Shuttle_Captures_Starbase</Prereq>
		<Branch>BRANCH_Shuttle_Captures_Starbase</Branch>
	</Event>

	<Event Name="UM12_DIALOG_Shuttle_Captures_Starbase_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>UM12_DIALOG_Shuttle_Captures_Starbase_Remove_Text</Prereq>
		<Branch>BRANCH_Shuttle_Captures_Starbase</Branch>
	</Event>

	<Event Name="UM12_DIALOG_Shuttle_Captures_Starbase_Reset_Branch">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>RESET_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_Shuttle_Captures_Starbase</Reward_Param1>
		<Prereq>UM12_DIALOG_Shuttle_Captures_Starbase_Remove_Movie</Prereq>
		<Branch>BRANCH_Shuttle_Captures_Starbase</Branch>
	</Event>

	<Event Name="UM12_AI_NOTIFICATION_Shuttle_Destroys_Starbase">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_SHUTTLE_DESTROYS_STARBASE</Event_Param2>
		<Branch>BRANCH_Shuttle_Destroys_Starbase</Branch>
	</Event>

<!--TEXT_SPEECH_UW_ACT03_M12_26
We've captured the starbase, sir!-->
	<Event Name="UM12_DIALOG_Shuttle_Destroys_Starbase">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_26</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT03_M12_26</Reward_Param8>
		<Reward_Param9>Underworld_soldier_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>UM12_AI_NOTIFICATION_Shuttle_Destroys_Starbase</Prereq>
		<Branch>BRANCH_Shuttle_Destroys_Starbase</Branch>
	</Event>

	<Event Name="UM12_DIALOG_Shuttle_Destroys_Starbase_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT03_M12_26</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_26</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>UM12_DIALOG_Shuttle_Destroys_Starbase</Prereq>
		<Branch>BRANCH_Shuttle_Destroys_Starbase</Branch>
	</Event>

	<Event Name="UM12_DIALOG_Shuttle_Destroys_Starbase_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>UM12_DIALOG_Shuttle_Destroys_Starbase_Remove_Text</Prereq>
		<Branch>BRANCH_Shuttle_Destroys_Starbase</Branch>
	</Event>

	<Event Name="UM12_DIALOG_Shuttle_Destroys_Starbase_Reset_Branch">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>RESET_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_Shuttle_Destroys_Starbase</Reward_Param1>
		<Prereq>UM12_DIALOG_Shuttle_Destroys_Starbase_Remove_Movie</Prereq>
		<Branch>BRANCH_Shuttle_Destroys_Starbase</Branch>
	</Event>

<!--Boarding Shuttles approaches the Eclipse dialog event-->
	<Event Name="UM12_AI_NOTIFICATION_Shuttle_Approacing_The_Eclipse">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_SHUTTLE_APPROACHING_THE_ECLIPSE</Event_Param2>
	</Event>

<!--TEXT_SPEECH_UW_ACT03_M12_28
We're approaching the Eclipse now sir, initiating boarding protocols.-->
	<Event Name="UM12_DIALOG_Shuttle_Approacing_The_Eclipse">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_28</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT03_M12_28</Reward_Param8>
		<Reward_Param9>Underworld_soldier_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>UM12_AI_NOTIFICATION_Shuttle_Approacing_The_Eclipse</Prereq>
	</Event>

	<Event Name="UM12_DIALOG_Shuttle_Approacing_The_Eclipse_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT03_M12_28</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_28</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>UM12_DIALOG_Shuttle_Approacing_The_Eclipse</Prereq>
	</Event>

	<Event Name="UM12_DIALOG_Shuttle_Approacing_The_Eclipse_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>UM12_DIALOG_Shuttle_Approacing_The_Eclipse_Remove_Text</Prereq>
	</Event>

<!--Boarding Shuttles capture the Eclipse dialog event-->
	<Event Name="UM12_AI_NOTIFICATION_Shuttle_Captures_The_Eclipse">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_SHUTTLE_CAPTURES_ECLIPSE</Event_Param2>
	</Event>

<!--TEXT_SPEECH_UW_ACT03_M12_29
We've taken control of the Eclipse, sir, her weapons are at your disposal.-->
	<Event Name="UM12_DIALOG_Shuttle_Captures_The_Eclipse">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_29</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT03_M12_29</Reward_Param8>
		<Reward_Param9>Underworld_soldier_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>UM12_AI_NOTIFICATION_Shuttle_Captures_The_Eclipse</Prereq>
	</Event>

	<Event Name="UM12_DIALOG_Shuttle_Captures_The_Eclipse_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT03_M12_29</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_29</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>UM12_DIALOG_Shuttle_Captures_The_Eclipse</Prereq>
		</Event>

<!--TEXT_SPEECH_UW_ACT03_M12_24
Tyber Zann: Excellent!  Let's find a test subject.-->
	<Event Name="UM12_DIALOG_Shuttle_Captures_The_Eclipse_Line02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_24</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT03_M12_24</Reward_Param8>
		<Reward_Param9>Tyber_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>UM12_DIALOG_Shuttle_Captures_The_Eclipse_Remove_Text</Prereq>
	</Event>

	<Event Name="UM12_DIALOG_Shuttle_Captures_The_Eclipse_Line02_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT03_M12_24</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_24</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>UM12_DIALOG_Shuttle_Captures_The_Eclipse_Line02</Prereq>
	</Event>

<!-- Successfully completing Objective01
TEXT_UW_ACT03_M12_GOAL_00 Capture the Eclipse.  You will need one Boarding Shuttle.
TEXT_UW_ACT03_M12_GOAL_19-->
	<Event Name="UM12_COMPLETE_OBJECTIVE_Capture_the_Eclipse">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_19</Reward_Param1>
		<Prereq>UM12_AI_NOTIFICATION_Shuttle_Captures_The_Eclipse</Prereq>
	</Event>

	<Event Name="UM12_REMOVE_OBJECTIVE_Capture_the_Eclipse">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>
		<Reward_Type>REMOVE_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_19</Reward_Param1>
		<Prereq>UM12_COMPLETE_OBJECTIVE_Capture_the_Eclipse</Prereq>
	</Event>

<!-- Successfully completing Objective02
TEXT_UW_ACT03_M12_GOAL_04 Protect your boarding shuttles.
now TEXT_UW_ACT03_M12_GOAL_20-->
	<Event Name="UM12_COMPLETE_OBJECTIVE_Protect_Your_Shuttles">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_20</Reward_Param1>
		<Prereq>UM12_AI_NOTIFICATION_Shuttle_Captures_The_Eclipse</Prereq>
	</Event>

	<Event Name="UM12_REMOVE_OBJECTIVE_Protect_Your_Shuttles">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>
		<Reward_Type>REMOVE_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_20</Reward_Param1>
		<Prereq>UM12_COMPLETE_OBJECTIVE_Protect_Your_Shuttles</Prereq>
	</Event>

<!--TEXT_SPEECH_UW_ACT03_M12_30
Rebel Commander: Well played, Tyber.  Now let's see how long you can keep her.-->
	<Event Name="UM12_DIALOG_Rebels_Retaliate_Line01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_30</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT03_M12_30</Reward_Param8>
		<Reward_Param9>Han_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>UM12_DIALOG_Shuttle_Captures_The_Eclipse_Line02_Remove_Text</Prereq>
	</Event>

	<Event Name="UM12_DIALOG_Rebels_Retaliate_Line01_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT03_M12_30</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_30</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>UM12_DIALOG_Rebels_Retaliate_Line01</Prereq>
	</Event>

<!--TEXT_SPEECH_UW_ACT03_M12_31
Tyber Zann: Ha! The Rebels have served their purpose, destroy them.-->
	<Event Name="UM12_DIALOG_Rebels_Retaliate_Line02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_31</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT03_M12_31</Reward_Param8>
		<Reward_Param9>Tyber_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>UM12_DIALOG_Rebels_Retaliate_Line01_Remove_Text</Prereq>
	</Event>

	<Event Name="UM12_DIALOG_Rebels_Retaliate_Line02_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT03_M12_31</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_31</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>UM12_DIALOG_Rebels_Retaliate_Line02</Prereq>
	</Event>

	<Event Name="UM12_DIALOG_Rebels_Retaliate_Line02_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>UM12_DIALOG_Rebels_Retaliate_Line02_Remove_Text</Prereq>
	</Event>

<!--adding new objectives...
TEXT_UW_ACT03_M12_GOAL_14
Defend the Eclipse from the Empire and the Rebels.

TEXT_UW_ACT03_M12_GOAL_03
Destroy the Rebel HERO and drive the remaining Rebels from this sector.

TEXT_UW_ACT03_M12_GOAL_15
Destroy the remaining Imperial Shipyards.-->

<!-- Objective05
TEXT_UW_ACT03_M12_GOAL_14 Defend the Eclipse from the Empire and the Rebels.-->
	<Event Name="UM12_ADD_OBJECTIVE_Protect_The_Eclipse">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_14</Reward_Param1>
		<Prereq>UM12_DIALOG_Rebels_Retaliate_Line02_Remove_Movie</Prereq>
	</Event>

<!-- remove help rebels objective here
Objective04
TEXT_UW_ACT03_M12_GOAL_02 Help the Rebel Alliance eliminate the three Imperial starbases.-->
	<Event Name="UM12_REMOVE_OBJECTIVE_Help_Rebels">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REMOVE_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_02</Reward_Param1>
		<Prereq>UM12_ADD_OBJECTIVE_Protect_The_Eclipse</Prereq>
	</Event>

	<Event Name="UM12_AI_NOTIFICATION_UM12_CHANGE_OBJECTIVE_Destroy_Starbases">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_CHANGE_SPACE_STATION_OBJECTIVE</Event_Param2>
	</Event>

<!-- change help rebels objective here
Objective04
TEXT_UW_ACT03_M12_GOAL_16 Eliminate the Imperial starbases.-->
	<Event Name="UM12_CHANGE_OBJECTIVE_Destroy_Starbases">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_16</Reward_Param1>
		<Prereq>UM12_AI_NOTIFICATION_UM12_CHANGE_OBJECTIVE_Destroy_Starbases</Prereq>
	</Event>

<!-- Objective06
TEXT_UW_ACT03_M12_GOAL_03 Destroy the Rebel HERO and drive the remaining Rebels from this sector.-->
	<Event Name="UM12_ADD_OBJECTIVE_Defeat_The_Rebels">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>1</Event_Param1>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_03</Reward_Param1>
		<Prereq>UM12_ADD_OBJECTIVE_Protect_The_Eclipse</Prereq>
	</Event>

<!-- Objective07
TEXT_UW_ACT03_M12_GOAL_15 Destroy the remaining Imperial Shipyards.-->
<!--<Event Name="UM12_ADD_OBJECTIVE_Defeat_The_Empire">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>1</Event_Param1>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_15</Reward_Param1>
		<Prereq>UM12_ADD_OBJECTIVE_Defeat_The_Rebels</Prereq>
		<Prereq>OBJECTIVE CUT JDG</Prereq>
	</Event>-->

<!-- COMPLETING THE STARBASE OBJECTIVE...DEPENDS ON WHETHER YOU ARE STILL ALLIED WITH THE REBELS-->
	<Event Name="UM12_AI_NOTIFICATION_Starbases_Destroyed_With_Rebels">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_STARBASE_OBJECTIVE_COMPLETE_WITH_REBELS</Event_Param2>
	</Event>

<!-- Objective04
TEXT_UW_ACT03_M12_GOAL_02 Help the Rebel Alliance destroy the three Imperial starbases.-->
	<Event Name="UM12_COMPLETE_OBJECTIVE_Destroy_the_Starbases_With_Rebels">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_02</Reward_Param1>
		<Prereq>UM12_AI_NOTIFICATION_Starbases_Destroyed_With_Rebels</Prereq>
	</Event>

	<Event Name="UM12_AI_NOTIFICATION_Starbases_Destroyed_No_Rebels">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_STARBASE_OBJECTIVE_COMPLETE_NO_REBELS</Event_Param2>
	</Event>

<!-- Objective04b
TEXT_UW_ACT03_M12_GOAL_16 Eliminate the Imperial starbases.-->
	<Event Name="UM12_COMPLETE_OBJECTIVE_Destroy_the_Starbases_No_Rebels">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_16</Reward_Param1>
		<Prereq>UM12_AI_NOTIFICATION_Starbases_Destroyed_No_Rebels</Prereq>
	</Event>


<!-- remove  objective here
TEXT_UW_ACT03_M12_GOAL_16 Eliminate the Imperial starbases.-->
	<Event Name="UM12_REMOVE_OBJECTIVE_Destroy_the_Starbases_No_Rebels">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>
		<Reward_Type>REMOVE_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_16</Reward_Param1>
		<Prereq>UM12_COMPLETE_OBJECTIVE_Destroy_the_Starbases_No_Rebels</Prereq>
	</Event>

<!-- COMPLETING THE Shipyard OBJECTIVE-->
	<Event Name="UM12_AI_NOTIFICATION_Imperial_Shipyards_Destroyed">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_SHIPYARD_OBJECTIVE_COMPLETE</Event_Param2>
	</Event>

<!-- Objective07
TEXT_UW_ACT03_M12_GOAL_15 Destroy the remaining Imperial Shipyards.-->
	<Event Name="UM12_COMPLETE_OBJECTIVE_Defeat_The_Empire">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_15</Reward_Param1>
		<Prereq>UM12_AI_NOTIFICATION_Imperial_Shipyards_Destroyed</Prereq>
	</Event>

<!-- remove  objective here
Objective04
TEXT_UW_ACT03_M12_GOAL_15
Destroy the remaining Imperial Shipyards.-->
	<Event Name="UM12_REMOVE_OBJECTIVE_Defeat_The_Empire">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>
		<Reward_Type>REMOVE_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_15</Reward_Param1>
		<Prereq>UM12_COMPLETE_OBJECTIVE_Defeat_The_Empire</Prereq>
	</Event>

<!-- COMPLETING THE DESTROY REBEL HERO OBJECTIVE-->
	<Event Name="UM12_AI_NOTIFICATION_Rebel_Hero_Destroyed">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_OBJECTIVE_COMPLETE_DESTROY_REBEL_HERO</Event_Param2>
	</Event>

<!-- Objective06
TEXT_UW_ACT03_M12_GOAL_03
Destroy the Rebel HERO and drive the remaining Rebels from this sector.-->
	<Event Name="UM12_COMLETE_OBJECTIVE_Defeat_The_Rebels">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_03</Reward_Param1>
		<Prereq>UM12_AI_NOTIFICATION_Rebel_Hero_Destroyed</Prereq>
	</Event>

	<Event Name="UM12_REMOVE_OBJECTIVE_Defeat_The_Rebels">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>
		<Reward_Type>REMOVE_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_03</Reward_Param1>
		<Prereq>UM12_COMLETE_OBJECTIVE_Defeat_The_Rebels</Prereq>
	</Event>

<!-- DIALOG REGARDING ECLIPSE...ATTACK WARNING AND LOSS MESSAGES-->
	<Event Name="UM12_AI_NOTIFICATION_Eclipse_Being_Attacked">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_ECLIPSE_BEING_ATTACKED</Event_Param2>
	</Event>

<!--TEXT_SPEECH_UW_ACT03_M12_32
Underworld Pilot: My Lord, the Eclipse is under attack!  -->
	<Event Name="UM12_DIALOG_Eclipse_Being_Attacked">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_32</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT03_M12_32</Reward_Param8>
		<Reward_Param9>Underworld_soldier_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>UM12_AI_NOTIFICATION_Eclipse_Being_Attacked</Prereq>
	</Event>

	<Event Name="UM12_DIALOG_Eclipse_Being_Attacked_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT03_M12_32</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_32</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>UM12_DIALOG_Eclipse_Being_Attacked</Prereq>
	</Event>

	<Event Name="UM12_DIALOG_Eclipse_Being_Attacked_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>UM12_DIALOG_Eclipse_Being_Attacked_Remove_Text</Prereq>
	</Event>

	<Event Name="UM12_AI_NOTIFICATION_Eclipse_Destroyed">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_PLAYER_LOSES_ECLIPSE_DESTROYED</Event_Param2>
	</Event>

<!--TEXT_SPEECH_UW_ACT03_M12_33
Tyber Zann: We've lost the Eclipse, all units withdraw.  We've failed. -->
	<Event Name="UM12_DIALOG_Eclipse_Destroyed">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_33</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT03_M12_33</Reward_Param8>
		<Reward_Param9>Tyber_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>UM12_AI_NOTIFICATION_Eclipse_Destroyed</Prereq>
	</Event>

	<Event Name="UM12_DIALOG_Eclipse_Destroyed_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT03_M12_33</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_33</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>UM12_DIALOG_Eclipse_Destroyed</Prereq>
	</Event>

	<Event Name="UM12_DIALOG_Eclipse_Destroyed_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>UM12_DIALOG_Eclipse_Destroyed_Remove_Text</Prereq>
	</Event>

<!--fail the objective here-->
<!-- TEXT_UW_ACT03_M12_GOAL_14 Defend the Eclipse from the Empire and the Rebels.-->
	<Event Name="UM12_OBJECTIVE_FAILED_Protect_The_Eclipse">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_14</Reward_Param1>
		<Prereq>UM12_AI_NOTIFICATION_Eclipse_Destroyed</Prereq>
	</Event>

	<Event Name="UM12_Bring_In_SuperStarDestroyer">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Prereq>UM12_COMPLETE_OBJECTIVE_Capture_the_Eclipse UM12_COMLETE_OBJECTIVE_Defeat_The_Rebels UM12_COMPLETE_OBJECTIVE_Destroy_the_Starbases_No_Rebels</Prereq>
		<Prereq>UM12_COMPLETE_OBJECTIVE_Capture_the_Eclipse UM12_COMLETE_OBJECTIVE_Defeat_The_Rebels UM12_COMPLETE_OBJECTIVE_Destroy_the_Starbases_With_Rebels</Prereq>
	</Event>

	<Event Name="UM12_Player_Wins">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>
		<Reward_Type>VICTORY</Reward_Type>
		<Reward_Param1>Underworld</Reward_Param1>
		<Prereq>UM12_All_Empire_Units_Dead UM12_COMPLETE_OBJECTIVE_SuperStarDestroyer_Objective UM12_COMLETE_OBJECTIVE_Defeat_The_Rebels UM12_COMPLETE_OBJECTIVE_Capture_the_Eclipse UM12_COMPLETE_OBJECTIVE_Destroy_the_Starbases_With_Rebels</Prereq>
		<Prereq>UM12_All_Empire_Units_Dead UM12_COMPLETE_OBJECTIVE_SuperStarDestroyer_Objective UM12_COMLETE_OBJECTIVE_Defeat_The_Rebels UM12_COMPLETE_OBJECTIVE_Capture_the_Eclipse UM12_COMPLETE_OBJECTIVE_Destroy_the_Starbases_No_Rebels</Prereq>
	</Event>

<!-- COMPLETE OBJECTIVE
TEXT_UW_ACT03_M12_GOAL_14 Defend the Eclipse from the Empire and the Rebels.-->
	<Event Name="UM12_COMPLETE_OBJECTIVE_Protect_The_Eclipse">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_14</Reward_Param1>
		<Prereq>UM12_Player_Wins</Prereq>
	</Event>

<!-- COMPLETE OBJECTIVE
TEXT_UW_ACT03_M12_GOAL_05 Tyber Zann must survive.-->
	<Event Name="UM12_COMPLETE_OBJECTIVE_Protect_The_Peacebringer">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT03_M12_GOAL_05</Reward_Param1>
		<Prereq>UM12_Player_Wins</Prereq>
	</Event>

	<Event Name="Underworld_A02M12_Victory_Achieved">
		<Event_Type>STORY_VICTORY</Event_Type>
		<Event_Param1>Underworld</Event_Param1>
		<Reward_Type>SET_FLAG</Reward_Type>
		<Reward_Param1>Underworld_Mission_12_Win</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
	</Event>

	<Event Name="UM12_Player_Loses">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>
		<Reward_Type>VICTORY</Reward_Type>
		<Reward_Param1>Empire</Reward_Param1>
		<Prereq>UM12_OBJECTIVE_FAILED_Protect_Tyber</Prereq>
		<Prereq>UM12_OBJECTIVE_FAILED_Protect_Boarding_Shuttles</Prereq>
		<Prereq>UM12_DIALOG_Eclipse_Destroyed_Remove_Movie</Prereq>
	</Event>

<!-- SETTING UP THE INTRO DIALOG STUFF HERE -->
	<Event Name="UM12_AI_NOTIFICATION_Cue_Intro_Dialog_Line_01">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_CUE_INTRO_DIALOG_LINE_01</Event_Param2>
		<Branch>BRANCH_UM12_INTRO_DIALOG</Branch>
	</Event>

<!--TEXT_SPEECH_UW_ACT03_M12_00
Tyber Zann: That is the most glorious thing I have ever seen, Urai, once we take control of her we will...-->
	<Event Name="UM12_DIALOG_Intro_Dialog_Line_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_00</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT03_M12_00</Reward_Param8>
		<Prereq>UM12_AI_NOTIFICATION_Cue_Intro_Dialog_Line_01</Prereq>
		<Branch>BRANCH_UM12_INTRO_DIALOG</Branch>
	</Event>

	<Event Name="UM12_DIALOG_Intro_Dialog_Line_01_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT03_M12_00</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_00</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>UM12_DIALOG_Intro_Dialog_Line_01</Prereq>
		<Branch>BRANCH_UM12_INTRO_DIALOG</Branch>
	</Event>

	<Event Name="UM12_AI_NOTIFICATION_Cue_Intro_Dialog_Line_02">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_CUE_INTRO_DIALOG_LINE_02</Event_Param2>
		<Branch>BRANCH_UM12_INTRO_DIALOG</Branch>
	</Event>

<!--TEXT_SPEECH_UW_ACT03_M12_01
Urai Fen: Tyber, we are tracking several in-bound fleets! -->
	<Event Name="UM12_DIALOG_Intro_Dialog_Line_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_01</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT03_M12_01</Reward_Param8>
		<Prereq>UM12_AI_NOTIFICATION_Cue_Intro_Dialog_Line_02</Prereq>
		<Branch>BRANCH_UM12_INTRO_DIALOG</Branch>
	</Event>

	<Event Name="UM12_DIALOG_Intro_Dialog_Line_02_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT03_M12_01</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_01</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>UM12_DIALOG_Intro_Dialog_Line_02</Prereq>
		<Branch>BRANCH_UM12_INTRO_DIALOG</Branch>
		</Event>

	<Event Name="UM12_AI_NOTIFICATION_Cue_Intro_Dialog_Line_03">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_CUE_INTRO_DIALOG_LINE_03</Event_Param2>
		<Branch>BRANCH_UM12_INTRO_DIALOG</Branch>
	</Event>

<!--TEXT_SPEECH_UW_ACT03_M12_02
Tyber Zann: It's probably the remains of the Imperial fleet attempting to repair and regroup here -->
	<Event Name="UM12_DIALOG_Intro_Dialog_Line_03">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_02</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT03_M12_02</Reward_Param8>
		<Prereq>UM12_AI_NOTIFICATION_Cue_Intro_Dialog_Line_03</Prereq>
		<Branch>BRANCH_UM12_INTRO_DIALOG</Branch>
	</Event>

	<Event Name="UM12_DIALOG_Intro_Dialog_Line_03_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT03_M12_02</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_02</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>UM12_DIALOG_Intro_Dialog_Line_03</Prereq>
		<Branch>BRANCH_UM12_INTRO_DIALOG</Branch>
	</Event>

	<Event Name="UM12_AI_NOTIFICATION_Cue_Intro_Dialog_Line_04">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_CUE_INTRO_DIALOG_LINE_04</Event_Param2>
		<Branch>BRANCH_UM12_INTRO_DIALOG</Branch>
	</Event>

<!--TEXT_SPEECH_UW_ACT03_M12_03
Urai Fen: There are multiple Alliance signatures as well. -->
	<Event Name="UM12_DIALOG_Intro_Dialog_Line_04">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_03</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT03_M12_03</Reward_Param8>
		<Prereq>UM12_AI_NOTIFICATION_Cue_Intro_Dialog_Line_04</Prereq>
		<Branch>BRANCH_UM12_INTRO_DIALOG</Branch>
	</Event>

	<Event Name="UM12_DIALOG_Intro_Dialog_Line_04_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT03_M12_03</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_03</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>UM12_DIALOG_Intro_Dialog_Line_04</Prereq>
		<Branch>BRANCH_UM12_INTRO_DIALOG</Branch>
	</Event>

	<Event Name="UM12_AI_NOTIFICATION_Cue_Intro_Dialog_Line_05">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_CUE_INTRO_DIALOG_LINE_05</Event_Param2>
		<Branch>BRANCH_UM12_INTRO_DIALOG</Branch>
	</Event>

<!--TEXT_SPEECH_UW_ACT03_M12_05
Rebel Commander: Unidentified ships, what is your purpose in this sector?! -->
	<Event Name="UM12_DIALOG_Intro_Dialog_Line_05">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_05</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT03_M12_05</Reward_Param8>
		<Prereq>UM12_AI_NOTIFICATION_Cue_Intro_Dialog_Line_05</Prereq>
		<Branch>BRANCH_UM12_INTRO_DIALOG</Branch>
	</Event>

	<Event Name="UM12_DIALOG_Intro_Dialog_Line_05_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT03_M12_05</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_05</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>UM12_DIALOG_Intro_Dialog_Line_05</Prereq>
		<Branch>BRANCH_UM12_INTRO_DIALOG</Branch>
		</Event>

	<Event Name="UM12_AI_NOTIFICATION_Cue_Intro_Dialog_Line_06">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_CUE_INTRO_DIALOG_LINE_06</Event_Param2>
		<Branch>BRANCH_UM12_INTRO_DIALOG</Branch>
	</Event>

<!--TEXT_SPEECH_UW_ACT03_M12_06
Tyber Zann: We heard of the Alliance's glorious victory at Endor, and have come to help. -->
	<Event Name="UM12_DIALOG_Intro_Dialog_Line_06">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_06</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT03_M12_06</Reward_Param8>
		<Prereq>UM12_AI_NOTIFICATION_Cue_Intro_Dialog_Line_06</Prereq>
		<Branch>BRANCH_UM12_INTRO_DIALOG</Branch>
	</Event>

	<Event Name="UM12_DIALOG_Intro_Dialog_Line_06_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT03_M12_06</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_06</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>UM12_DIALOG_Intro_Dialog_Line_06</Prereq>
		<Branch>BRANCH_UM12_INTRO_DIALOG</Branch>
	</Event>

	<Event Name="UM12_AI_NOTIFICATION_Cue_Intro_Dialog_Line_07">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_CUE_INTRO_DIALOG_LINE_07</Event_Param2>
		<Branch>BRANCH_UM12_INTRO_DIALOG</Branch>
	</Event>

<!--TEXT_SPEECH_UW_ACT03_M12_07
Rebel Commander: Help us destroy the Eclipse, and you will be well rewarded by the Alliance. -->
	<Event Name="UM12_DIALOG_Intro_Dialog_Line_07">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_07</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT03_M12_07</Reward_Param8>
		<Prereq>UM12_AI_NOTIFICATION_Cue_Intro_Dialog_Line_07</Prereq>
		<Branch>BRANCH_UM12_INTRO_DIALOG</Branch>
	</Event>

	<Event Name="UM12_DIALOG_Intro_Dialog_Line_07_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT03_M12_07</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_07</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>UM12_DIALOG_Intro_Dialog_Line_07</Prereq>
		<Branch>BRANCH_UM12_INTRO_DIALOG</Branch>
	</Event>

	<Event Name="UM12_AI_NOTIFICATION_Cue_Intro_Dialog_Line_08">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_CUE_INTRO_DIALOG_LINE_08</Event_Param2>
		<Branch>BRANCH_UM12_INTRO_DIALOG</Branch>
	</Event>

<!--TEXT_SPEECH_UW_ACT03_M12_08
Tyber Zann: Looks like there's a few starbases between us and the Eclipse, focus your attacks there.  -->
	<Event Name="UM12_DIALOG_Intro_Dialog_Line_08">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_08</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT03_M12_08</Reward_Param8>
		<Prereq>UM12_AI_NOTIFICATION_Cue_Intro_Dialog_Line_08</Prereq>
		<Branch>BRANCH_UM12_INTRO_DIALOG</Branch>
	</Event>

	<Event Name="UM12_DIALOG_Intro_Dialog_Line_08_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT03_M12_08</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_08</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>UM12_DIALOG_Intro_Dialog_Line_08</Prereq>
		<Branch>BRANCH_UM12_INTRO_DIALOG</Branch>
	</Event>

	<Event Name="UM12_AI_NOTIFICATION_Cue_Intro_Dialog_Line_09">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_CUE_INTRO_DIALOG_LINE_09</Event_Param2>
		<Branch>BRANCH_UM12_INTRO_DIALOG</Branch>
	</Event>

<!--TEXT_SPEECH_UW_ACT03_M12_09
Rebel Commander: Agreed. -->
	<Event Name="UM12_DIALOG_Intro_Dialog_Line_09">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_09</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT03_M12_09</Reward_Param8>
		<Prereq>UM12_AI_NOTIFICATION_Cue_Intro_Dialog_Line_09</Prereq>
		<Branch>BRANCH_UM12_INTRO_DIALOG</Branch>
	</Event>

	<Event Name="UM12_DIALOG_Intro_Dialog_Line_09_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT03_M12_09</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT03_M12_09</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>UM12_DIALOG_Intro_Dialog_Line_09</Prereq>
		<Branch>BRANCH_UM12_INTRO_DIALOG</Branch>
	</Event>

<!-- killing opening dialog for escape key cine skipping -->
	<Event Name="UM12_ESCAPEKEY_PREVENT_INTRO_DIALOG_AI_NOTIFICATION">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM12_ESCAPEKEY_PREVENT_INTRO_DIALOG_AI_NOTIFICATION</Event_Param2>
	</Event>

	<Event Name="UM12_ESCAPEKEY_PREVENT_INTRO_DIALOG">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_UM12_INTRO_DIALOG</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>UM12_ESCAPEKEY_PREVENT_INTRO_DIALOG_AI_NOTIFICATION</Prereq>
	</Event>
</Story>
