<?xml version="1.0"?>
<Data>
	<GroundVehicle Name="Y-Wing_Bombing">
		<Text_ID>TEXT_UNIT_Y_WING</Text_ID>

		<Land_Model_Name>rv_ywing.alo</Land_Model_Name>
		<Icon_Name>i_button_y_wing.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Mass>0.985</Mass>
		<Size_Value>15</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>43</Select_Box_Scale>
		<Select_Box_Z_Adjust>1.0f</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<MovementClass>Flying</MovementClass>
		<Max_Speed>4.0</Max_Speed>
		<Min_Speed>2.0</Min_Speed>
		<Max_Rate_Of_Turn>1.5</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>3.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>40</Bank_Turn_Angle>
		<Max_Thrust>0.1</Max_Thrust>
		<Max_Lift>2.0</Max_Lift>

		<Hover_Offset>100.0</Hover_Offset>
		<Prepare_Strafe_Height>100.0</Prepare_Strafe_Height>
		<MaxFacingLookAheadFrames>30.0</MaxFacingLookAheadFrames>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>25.0, 20.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Shield_Armor_Type>Shield_Aircraft</Shield_Armor_Type>
		<Shield_Points>50</Shield_Points>
		<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
		<Armor_Type>Armor_Aircraft</Armor_Type>
		<Tactical_Health>75</Tactical_Health>
		<Energy_Capacity>500</Energy_Capacity>
		<Energy_Refresh_Rate>400</Energy_Refresh_Rate>

		<Damage>25</Damage>
		<AI_Combat_Power>50</AI_Combat_Power>

		<Projectile_Types>Y_Wing_Bombing_Run_Bomb</Projectile_Types>
		<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>20</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>20</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>220.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>200.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>
		<Fires_Forward>No</Fires_Forward>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>yes</Victory_Relevant>

		<CategoryMask>Air</CategoryMask>
		<Space_Layer>Frigate</Space_Layer>
		<Layer_Z_Adjust>40.0</Layer_Z_Adjust>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>

		<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
		<LandBehavior>FLYING_LOCOMOTOR, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, TARGETING, WEAPON, STUNNABLE</LandBehavior>
		<Air_Vehicle_Turret_Target>Yes</Air_Vehicle_Turret_Target>
		<Should_Cause_Limited_Turrets_To_Turn>False</Should_Cause_Limited_Turrets_To_Turn>
		<Type>Fly</Type>
		<Deploys>No</Deploys>

		<Damaged_Smoke_Asset_Name>P_Smoke_Small02.alo</Damaged_Smoke_Asset_Name>
		<Death_Explosions>Medium_Explosion_Land</Death_Explosions>

		<SFXEvent_Fire>Unit_Y_Wing_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Y_Wing</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Y_Wing</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Y_Wing</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Y_Wing</SFXEvent_Guard>
		<SFXEvent_Ambient_Moving>Unit_Y_Wing_Fly_By</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
	</GroundVehicle>

	<GroundVehicle Name="Gallofree_Ground_Fly">
		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Text_ID>TEXT_UNIT_GALLOFREE_TRANSPORT</Text_ID>
		<Land_Model_Name>RV_TRANSPORT.ALO</Land_Model_Name>
		<Mass>0.985</Mass>
		<Max_Speed>2.0</Max_Speed>
		<Max_Rate_Of_Turn>0.3</Max_Rate_Of_Turn>
		<Max_Thrust>0.1</Max_Thrust>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Max_Lift>3.0</Max_Lift>
		<Bank_Turn_Angle>40</Bank_Turn_Angle>
		<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
		<LandBehavior>FLYING_LOCOMOTOR, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, TARGETING, STUNNABLE</LandBehavior>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Select_Box_Scale>43</Select_Box_Scale>
		<Select_Box_Z_Adjust>1.0f</Select_Box_Z_Adjust>
		<Scale_Factor>1.0</Scale_Factor>
		<Type>Fly</Type>
		<Deploys>No</Deploys>
		<Affiliation>Rebel</Affiliation>
		<Size_Value>15</Size_Value>

		<Damage>2</Damage>
		<Shield_Points>30</Shield_Points>
		<Tactical_Health>400</Tactical_Health>
		<Shield_Refresh_Rate>2</Shield_Refresh_Rate>
		<Energy_Capacity>400</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>

		<SFXEvent_Ambient_Loop>Unit_Gallofree_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Fire>Unit_Corvette_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Gallofree</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Gallofree</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Gallofree</SFXEvent_Attack>
		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>

		<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
		<Asteroid_Damage_Hit_Particles>Small_Explosion_Space</Asteroid_Damage_Hit_Particles>
		<HardPoints>HP_Gallofree_01</HardPoints>

		<Damaged_Smoke_Asset_Name>P_Smoke_Small02.alo</Damaged_Smoke_Asset_Name>
		<Icon_Name>i_button_rebel_speeder.tga</Icon_Name>
		<CategoryMask>Air</CategoryMask>
		<MovementClass>Flying</MovementClass>
		<OccupationStyle>1x1</OccupationStyle>

		<Air_Vehicle_Turret_Target>Yes</Air_Vehicle_Turret_Target>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>

		<Exit_Door_Angle_Degrees>90.0</Exit_Door_Angle_Degrees>
		<Exit_Door_Distance>50.0</Exit_Door_Distance>
		<Victory_Relevant>yes</Victory_Relevant>
		<Hover_Offset>30.0</Hover_Offset>

		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>

		<MovementClass>Space</MovementClass>
		<Space_Layer>Capital</Space_Layer>
		<Layer_Z_Adjust>40.0</Layer_Z_Adjust>
		<Min_Speed>2.0</Min_Speed>
		<Hover_Offset>150.0</Hover_Offset>
		<Prepare_Strafe_Height>100.0</Prepare_Strafe_Height>
		<MaxFacingLookAheadFrames>30.0</MaxFacingLookAheadFrames>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Guard_Chase_Range>100.0</Guard_Chase_Range>
	</GroundVehicle>

	<GroundVehicle Name="Snowspeeder">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_SNOWSPEEDER</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_SPEEDER,
			GALYANA_CLASS_BLANK,
			STAT_R_SPEEDER_HULL,
			STAT_R_SPEEDER_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_SPEEDER,
			GALYANA_CLASS_BLANK,
			STAT_R_SPEEDER_COST,
			STAT_R_SPEEDER_TIME,
			STAT_R_SPEEDER_HULL,
			STAT_R_SPEEDER_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_AIRCRAFT</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>AT_AT_Walker MZ8_Pulse_Cannon_Tank Scyk_Fighter</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>AT_AA_Walker AALL6 MAL_Rocket_Vehicle</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>RV_SnowSpeeder.ALO</Land_Model_Name>
		<Icon_Name>i_button_rebel_speeder.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.985</Mass>
		<Size_Value>15</Size_Value>
		<Scale_Factor>1.2</Scale_Factor>
		<Select_Box_Scale>40</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Flying</MovementClass>
		<Max_Speed>4.0</Max_Speed>
		<Min_Speed>2.0</Min_Speed>
		<Max_Rate_Of_Turn>5.0</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>4.5</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>20</Bank_Turn_Angle>
		<Max_Lift>2.5</Max_Lift>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.2</OverrideDeceleration>

		<FormationGrouping>Solo</FormationGrouping>
		<Hover_Offset>50.0</Hover_Offset>
		<Prepare_Strafe_Height>150.0</Prepare_Strafe_Height>
		<PathFrameDelay>4</PathFrameDelay>
		<MaxFacingLookAheadFrames>5.0</MaxFacingLookAheadFrames>

		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field>

		<Wind_Disturbance_Radius>100</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>5</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.1</Wind_Disturbance_Sphere_Alpha>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>40.0, 40.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Aircraft</Armor_Type>
		<Tactical_Health>180</Tactical_Health>
		<Energy_Capacity>1000</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>8</Damage>
		<AI_Combat_Power>130</AI_Combat_Power>

		<Damage_Type>Damage_Aircraft_Cannon</Damage_Type>
		<Projectile_Types>Proj_Vehicle_AV_Laser_Red</Projectile_Types>
		<Projectile_Damage>10</Projectile_Damage>

		<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 20.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 2.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 5.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>30.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>300.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Aircraft_AntiVehicle</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<Idle_Chase_Range>200.0</Idle_Chase_Range> <!--Keep the idle chase range small since Snowspeeders don't tether-->
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>200.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.055 0.055</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<CategoryMask>Air | AntiStructure</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Space_Layer>Frigate</Space_Layer>
		<Stationary_Space_Layer>Land</Stationary_Space_Layer>

		<Weather_Category>Flying</Weather_Category>
		<Garrison_Category>Air</Garrison_Category>
		<Garrison_Value>1</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>50</Score_Cost_Credits>
		<Tactical_Bribe_Cost>100</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED</Behavior>
		<LandBehavior>ABILITY_COUNTDOWN, FLYING_LOCOMOTOR, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, TARGETING, WEAPON, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>

		<Air_Vehicle_Turret_Target>Yes</Air_Vehicle_Turret_Target>
		<Should_Cause_Limited_Turrets_To_Turn>False</Should_Cause_Limited_Turrets_To_Turn>

		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>

		<Damaged_Smoke_Asset_Name>P_Smoke_Small02.alo</Damaged_Smoke_Asset_Name>
		<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>true</Remove_Upon_Death>

		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Medium_Explosion_Land</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_A_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Snow_Speeder_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Assault_Speeder</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Assault_Speeder</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Assault_Speeder</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Assault_Speeder</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Assault_Speeder</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Assault_Speeder</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Assault_Speeder</SFXEvent_Assist_Attack>
		<SFXEvent_Unit_Lost>RHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Ambient_Moving>Unit_SnowSpeeder_Fly_By</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>7</SFXEvent_Ambient_Moving_Max_Delay_Seconds>

		<!--<SFXEvent_Engine_Idle_Loop>Unit_SnowSpeeder_Engine_Loop</SFXEvent_Engine_Idle_Loop>-->
		<!--<SFXEvent_Engine_Moving_Loop>Unit_SnowSpeeder_Engine_Loop</SFXEvent_Engine_Moving_Loop>-->
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_SnowSpeeder_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Snow_Speeder_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>CABLE_ATTACK</Type>
			<Recharge_Seconds>120</Recharge_Seconds>
			<GUI_Activated_Ability_Name>Cable</GUI_Activated_Ability_Name> <!--GUI Command Bar support-->
			<SFXEvent_Target_Ability>Unit_ATAT_Assault_Speeder</SFXEvent_Target_Ability>
			<Supports_Autofire>True</Supports_Autofire>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Cable_Ability Name="Cable">
			<Activation_Style>User_Input</Activation_Style>

			<!--We need to be within this distance of the clicked target to consider activating the cable-->
			<Activation_Min_Range>10.0</Activation_Min_Range>
			<Activation_Max_Range>100.0</Activation_Max_Range>
			<Activation_Chance>1.0f</Activation_Chance>

			<!--options available:-->
			<Cable_Width>2.5</Cable_Width>
			<Cable_Fadeout_Time>5</Cable_Fadeout_Time>
			<Cable_Render_Mode>ALPHA</Cable_Render_Mode>
			<Cable_Texture_Name>W_Cable.tga</Cable_Texture_Name>

			<Drop_Phase_Duration>110</Drop_Phase_Duration>
			<Pull_Phase_Duration>140</Pull_Phase_Duration>
			<Paralyze_Phase_Duration>300</Paralyze_Phase_Duration>
			<Cable_Length_Fraction>0.62f</Cable_Length_Fraction>
			<Cable_End_Speed_Fraction>2.0f</Cable_End_Speed_Fraction>

			<!--We only consider the following unit types "valid targets":-->
		<!--<Applicable_Unit_Categories>Vehicle</Applicable_Unit_Categories>-->
			<Applicable_Unit_Types>AT_AT_Walker</Applicable_Unit_Types>

			<!--This ability is canceled by movement-->
			<Terminate_Effect_On_Move_Command>True</Terminate_Effect_On_Move_Command>
		</Cable_Ability>
	</Abilities>
	</GroundVehicle>

	<GroundVehicle Name="Assaultspeeder">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Talon</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Assault_Speeder,
			GALYANA_CLASS_BLANK,
			STAT_R_TALON_HULL,
			STAT_R_TALON_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Assault_Speeder,
			GALYANA_CLASS_BLANK,
			STAT_R_TALON_COST,
			STAT_R_TALON_TIME,
			STAT_R_TALON_HULL,
			STAT_R_TALON_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_AIRCRAFT</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>AT_AT_Walker MZ8_Pulse_Cannon_Tank Medium_Tank</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>AT_AA_Walker Dark_Trooper_PhaseIII MAL_Rocket_Vehicle</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>RV_Talon.ALO</Land_Model_Name>
		<Icon_Name>I_BUTTON_TALON.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.985</Mass>
		<Size_Value>15</Size_Value>
		<Scale_Factor>0.7</Scale_Factor>
		<Select_Box_Scale>70</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Flying</MovementClass>
		<Max_Speed>4.0</Max_Speed>
		<Min_Speed>2.0</Min_Speed>
		<Max_Rate_Of_Turn>4.5</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>4.5</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>30</Bank_Turn_Angle>
		<Max_Lift>2.0</Max_Lift>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.2</OverrideDeceleration>

		<FormationGrouping>Solo</FormationGrouping>
		<Hover_Offset>50.0</Hover_Offset>
		<Prepare_Strafe_Height>150.0</Prepare_Strafe_Height>
		<PathFrameDelay>4</PathFrameDelay>
		<MaxFacingLookAheadFrames>5.0</MaxFacingLookAheadFrames>

		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field>

		<Wind_Disturbance_Radius>100</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>5</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.1</Wind_Disturbance_Sphere_Alpha>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>30.0, 30.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Aircraft</Armor_Type>
		<Tactical_Health>240</Tactical_Health>
		<Energy_Capacity>1000</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>9</Damage>
		<AI_Combat_Power>140</AI_Combat_Power>

		<Damage_Type>Damage_Aircraft_Cannon</Damage_Type>
		<Projectile_Types>Proj_Vehicle_AV_Laser_Red</Projectile_Types>
		<Projectile_Damage>12</Projectile_Damage>

		<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 20.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 5.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>30.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>300.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Aircraft_AntiVehicle</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<Idle_Chase_Range>200.0</Idle_Chase_Range> <!--Keep the idle chase range small since Talon Speeders don't tether-->
		<Guard_Chase_Range>300.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>200.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.055 0.055</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<CategoryMask>Air | AntiStructure</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Space_Layer>Frigate</Space_Layer>
		<Stationary_Space_Layer>Land</Stationary_Space_Layer>

		<Weather_Category>Flying</Weather_Category>
		<Garrison_Category>Air</Garrison_Category>
		<Garrison_Value>1</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>60</Score_Cost_Credits>
		<Tactical_Bribe_Cost>150</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED</Behavior>
		<LandBehavior>FLYING_LOCOMOTOR, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, TARGETING, WEAPON, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>

		<Air_Vehicle_Turret_Target>Yes</Air_Vehicle_Turret_Target>
		<Should_Cause_Limited_Turrets_To_Turn>False</Should_Cause_Limited_Turrets_To_Turn>

		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>

		<Damaged_Smoke_Asset_Name>P_Smoke_Small02.alo</Damaged_Smoke_Asset_Name>
		<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>true</Remove_Upon_Death>

		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>0.3</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Medium_Explosion_Land</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_A_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Snow_Speeder_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Assault_Speeder</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Assault_Speeder</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Assault_Speeder</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Assault_Speeder</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Assault_Speeder</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Assault_Speeder</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Assault_Speeder</SFXEvent_Assist_Attack>
		<SFXEvent_Unit_Lost>RHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Ambient_Moving>Unit_SnowSpeeder_Fly_By</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>7</SFXEvent_Ambient_Moving_Max_Delay_Seconds>

		<!--<SFXEvent_Engine_Idle_Loop>Unit_SnowSpeeder_Engine_Loop</SFXEvent_Engine_Idle_Loop>-->
		<!--<SFXEvent_Engine_Moving_Loop>Unit_SnowSpeeder_Engine_Loop</SFXEvent_Engine_Moving_Loop>-->
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_SnowSpeeder_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Snow_Speeder_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundVehicle>

	<GroundVehicle Name="Atmospheric_XWing">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_X_WING</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_XWing_Land,
			GALYANA_CLASS_BLANK,
			STAT_R_XWING_LAND_SHIELD,
			STAT_R_XWING_LAND_HULL,
			STAT_R_XWING_LAND_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_XWing_Land,
			GALYANA_CLASS_BLANK,
			STAT_R_XWING_LAND_COST,
			STAT_R_XWING_LAND_TIME,
			STAT_R_XWING_LAND_SHIELD,
			STAT_R_XWING_LAND_HULL,
			STAT_R_XWING_LAND_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_AIRCRAFT</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Scimitar_Assault_Fighter Gauntlet_Heavy_Fighter Scyk_Fighter</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>AT_AA_Walker Nantex_Fighter AALL6</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>rv_XWing.ALO</Land_Model_Name>
		<Icon_Name>i_button_x_wing.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.985</Mass>
		<Size_Value>15</Size_Value>
		<Scale_Factor>1.75</Scale_Factor>
		<Select_Box_Scale>30</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Flying</MovementClass>
		<Max_Speed>4.0</Max_Speed>
		<Min_Speed>2.0</Min_Speed>
		<Max_Rate_Of_Turn>6.0</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>30</Bank_Turn_Angle>
		<Max_Lift>2.5</Max_Lift>
		<OverrideAcceleration>.25</OverrideAcceleration>
		<OverrideDeceleration>.25</OverrideDeceleration>

		<FormationGrouping>Solo</FormationGrouping>
		<Hover_Offset>60.0</Hover_Offset>
		<Prepare_Strafe_Height>150.0</Prepare_Strafe_Height>
		<PathFrameDelay>4</PathFrameDelay>
		<MaxFacingLookAheadFrames>5.0</MaxFacingLookAheadFrames>

		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field>

		<Wind_Disturbance_Radius>100</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>4</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.1</Wind_Disturbance_Sphere_Alpha>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>40.0, 40.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Aircraft</Shield_Armor_Type>
		<Shield_Points>120</Shield_Points>
		<Shield_Refresh_Rate>8</Shield_Refresh_Rate>
		<Armor_Type>Armor_Aircraft</Armor_Type>
		<Tactical_Health>180</Tactical_Health>
		<Energy_Capacity>1000</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>10</Damage>
		<AI_Combat_Power>150</AI_Combat_Power>

		<Damage_Type>Damage_Aircraft_Cannon</Damage_Type>
		<Projectile_Types>Proj_Vehicle_AV_Laser_Red</Projectile_Types>
		<Projectile_Damage>15</Projectile_Damage>

		<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 20.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 10.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>30.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>400.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Aircraft_AntiAir</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<Idle_Chase_Range>200.0</Idle_Chase_Range> <!--Keep the idle chase range small since X-Wings don't tether-->
		<Guard_Chase_Range>300.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>200.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.055 0.055</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<CategoryMask>Air | AntiStructure</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Space_Layer>Frigate</Space_Layer>
		<Stationary_Space_Layer>Land</Stationary_Space_Layer>

		<Weather_Category>Flying</Weather_Category>
		<Garrison_Category>Air</Garrison_Category>
		<Garrison_Value>1</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>75</Score_Cost_Credits>
		<Tactical_Bribe_Cost>300</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
		<LandBehavior>FLYING_LOCOMOTOR, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, TARGETING, WEAPON, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>

		<Air_Vehicle_Turret_Target>Yes</Air_Vehicle_Turret_Target>
		<Should_Cause_Limited_Turrets_To_Turn>False</Should_Cause_Limited_Turrets_To_Turn>

		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>

		<Damaged_Smoke_Asset_Name>P_Smoke_Small02.alo</Damaged_Smoke_Asset_Name>
		<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>true</Remove_Upon_Death>

		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Medium_Explosion_Land</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_X_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_X_Wing_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_X_Wing</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_X_Wing</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_X_Wing</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_X_Wing</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_X_Wing</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_X_Wing</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_X_Wing</SFXEvent_Assist_Attack>
		<SFXEvent_Health_Low_Warning>Unit_Health_Low_X_Wing</SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_X_Wing</SFXEvent_Health_Critical_Warning>
		<SFXEvent_Enemy_Damaged_Health_Low_Warning>Unit_Enemy_Health_Low_X_Wing</SFXEvent_Enemy_Damaged_Health_Low_Warning>
		<SFXEvent_Enemy_Damaged_Health_Critical_Warning>Unit_Enemy_Health_Critical_X_Wing</SFXEvent_Enemy_Damaged_Health_Critical_Warning>
		<SFXEvent_Unit_Lost>RHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Ambient_Moving>Unit_X_Wing_Fly_By</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>7</SFXEvent_Ambient_Moving_Max_Delay_Seconds>

		<!--<SFXEvent_Engine_Idle_Loop>Unit_SnowSpeeder_Engine_Loop</SFXEvent_Engine_Idle_Loop>-->
		<!--<SFXEvent_Engine_Moving_Loop>Unit_SnowSpeeder_Engine_Loop</SFXEvent_Engine_Moving_Loop>-->
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_X_Wing_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_X_Wing_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SPOILER_LOCK</Type>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	3.0f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,	2.0f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,		1.375</Mod_Multiplier>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Ability_On_X_Wing</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Ability_Off_X_Wing</SFXEvent_GUI_Unit_Ability_Deactivated>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="T1C_Tank">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_T1C</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_T1C,
			GALYANA_CLASS_BLANK,
			STAT_R_T1C_SHIELD,
			STAT_R_T1C_HULL,
			STAT_R_T1C_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_T1C,
			GALYANA_CLASS_BLANK,
			STAT_R_T1C_COST,
			STAT_R_T1C_TIME,
			STAT_R_T1C_SHIELD,
			STAT_R_T1C_HULL,
			STAT_R_T1C_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Stormtrooper B1_Battledroid Hutt_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Empire_Anti_Vehicle_Turret MAL_Rocket_Vehicle Hutt_Plex_Soldier</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>RV_T1C.alo</Land_Model_Name>
		<Icon_Name>i_button_t1c.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>70</Size_Value>
		<Scale_Factor>0.9</Scale_Factor>
		<Select_Box_Scale>65</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>

		<Custom_Hard_XExtent>24.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>12.0</Custom_Hard_YExtent>
		<Overall_Length>45.0</Overall_Length>
		<Overall_Width>20.0</Overall_Width> <!--(20 by geometry)-->

		<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>
		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field> <!--This is considered a repulsorlift-driven unit-->

	<!-- Movement Info -->
		<MovementClass>Hover</MovementClass>
		<Max_Speed>2.8</Max_Speed>
		<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.2</OverrideDeceleration>

		<MaxJiggleDistance>6</MaxJiggleDistance>
		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>

		<FormationSpacing>1.4</FormationSpacing>
		<FormationOrder>4</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationRaggedness>1.8</FormationRaggedness>

		<UseSecondaryFacing>True</UseSecondaryFacing>
		<SecondaryTurnInPlaceROTCoefficient>.5</SecondaryTurnInPlaceROTCoefficient>
		<SecondaryTurnAngle>90</SecondaryTurnAngle>
		<MinSecondaryTurnROTCoefficient>.01</MinSecondaryTurnROTCoefficient>
		<MaxSecondaryTurnROTCoefficient>.7</MaxSecondaryTurnROTCoefficient>
		<SecondaryTurnLookaheadDistance>0</SecondaryTurnLookaheadDistance>

		<Movement_Animation_Speed>2.8</Movement_Animation_Speed>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>65.0, 50.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Wind_Disturbance_Radius>50</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>10</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.4</Wind_Disturbance_Sphere_Alpha>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Land_Light</Shield_Armor_Type>
		<Shield_Points>120</Shield_Points>
		<Shield_Refresh_Rate>8</Shield_Refresh_Rate>
		<Armor_Type>Armor_Tank</Armor_Type>
		<Tactical_Health>100</Tactical_Health>
		<Energy_Capacity>999</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>5</Damage>
		<AI_Combat_Power>65</AI_Combat_Power>

		<HardPoints>HP_T1C_Tank_01</HardPoints>

		<Projectile_Types>Proj_Vehicle_AI_Laser_Red</Projectile_Types>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 5.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name>Turret_00</Turret_Bone_Name>
		<Barrel_Bone_Name>Barrel_00</Barrel_Bone_Name>
		<Turret_Rotate_Speed>3.0</Turret_Rotate_Speed>
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Turret_Targets_Ground_Vehicles>2</Turret_Targets_Ground_Vehicles>
		<Turret_Targets_Ground_Infantry>1</Turret_Targets_Ground_Infantry>
		<Turret_Targets_Air_Vehicles>3</Turret_Targets_Air_Vehicles>
		<Turret_Targets_Anything_Else>4</Turret_Targets_Anything_Else>

		<Land_FOW_Reveal_Range>220.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>200.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>13.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiVehicleStructure</Targeting_Priority_Set>

		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>150.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
		<Deploys>No</Deploys>

		<CategoryMask>Vehicle | AntiInfantry</CategoryMask>
		<Ranking_In_Category>7</Ranking_In_Category>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Hover</Weather_Category>
		<Garrison_Category>Vehicle</Garrison_Category>
		<Garrison_Value>2</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>75</Score_Cost_Credits>
		<Tactical_Bribe_Cost>75</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
		<LandBehavior>AFFECTED_BY_SHIELD, HUNT, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, TELEKINESIS_TARGET, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<SurfaceFX_Name>Hover</SurfaceFX_Name>

		<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>true</Remove_Upon_Death>

		<Vehicle_Thief_Inside_Clone>T1C_Tank_Captured</Vehicle_Thief_Inside_Clone>
		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Tank_T2B_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_T2B_Tank</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_T2B_Tank</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_T2B_Tank</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_T2B_Tank</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_T2B_Tank</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_T2B_Tank</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_T2B_Tank</SFXEvent_Assist_Attack>
		<SFXEvent_Unit_Lost>RHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Turret_Rotating_Loop>Vehicle_Turret_Motor</SFXEvent_Turret_Rotating_Loop>
		<SFXEvent_Engine_Idle_Loop>Unit_T2B_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_T2B_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>

		<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>HUNT</Type>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.95f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,			1.05f</Mod_Multiplier>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="T1C_Tank_Captured">
		<Variant_Of_Existing_Type>T1C_Tank</Variant_Of_Existing_Type>
		<Icon_Name>i_button_chewbacca_t1c.tga</Icon_Name>

		<!--MUST have same abilities PLUS EJECT_THIEF-->
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>HUNT</Type>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.95f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,			1.05f</Mod_Multiplier>
		</Unit_Ability>
		<Unit_Ability>
			<Type>EJECT_VEHICLE_THIEF</Type>
			<Recharge_Seconds>10</Recharge_Seconds>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="T2B_Tank">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_T2B_TANK</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_T2B,
			GALYANA_CLASS_BLANK,
			STAT_R_T2B_SHIELD,
			STAT_R_T2B_HULL,
			STAT_R_T2B_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_T2B,
			GALYANA_CLASS_BLANK,
			STAT_R_T2B_COST,
			STAT_R_T2B_TIME,
			STAT_R_T2B_SHIELD,
			STAT_R_T2B_HULL,
			STAT_R_T2B_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>TIE_Crawler SPMAT_Walker Underworld_Merc</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>AT_AT_Walker M1_Repulsor_Tank Canderous_Assault_Tank</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>RV_T2BTank.alo</Land_Model_Name>
		<Icon_Name>i_button_t-1b_repulsor_tank.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>70</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>60</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>

		<Custom_Hard_XExtent>20.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>10.0</Custom_Hard_YExtent>
		<Overall_Length>45.0</Overall_Length>
		<Overall_Width>20.0</Overall_Width> <!--(20 by geometry)-->

		<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>
		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field> <!--This is considered a repulsorlift-driven unit-->

	<!-- Movement Info -->
		<MovementClass>Hover</MovementClass>
		<Max_Speed>2.3</Max_Speed>
		<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.2</OverrideDeceleration>

		<MaxJiggleDistance>6</MaxJiggleDistance>
		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>

		<FormationSpacing>1.5</FormationSpacing>
		<FormationOrder>4</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationRaggedness>2.4</FormationRaggedness>

		<UseSecondaryFacing>True</UseSecondaryFacing>
		<SecondaryTurnInPlaceROTCoefficient>.5</SecondaryTurnInPlaceROTCoefficient>
		<SecondaryTurnAngle>90</SecondaryTurnAngle>
		<MinSecondaryTurnROTCoefficient>.01</MinSecondaryTurnROTCoefficient>
		<MaxSecondaryTurnROTCoefficient>.7</MaxSecondaryTurnROTCoefficient>
		<SecondaryTurnLookaheadDistance>0</SecondaryTurnLookaheadDistance>

		<Movement_Animation_Speed>2.3</Movement_Animation_Speed>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>65.0, 50.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Wind_Disturbance_Radius>50</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>10</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.4</Wind_Disturbance_Sphere_Alpha>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Land_Light</Shield_Armor_Type>
		<Shield_Points>150</Shield_Points>
		<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
		<Armor_Type>Armor_Tank</Armor_Type>
		<Tactical_Health>150</Tactical_Health>
		<Energy_Capacity>999</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>6</Damage>
		<AI_Combat_Power>80</AI_Combat_Power>

		<Projectile_Types>Proj_Vehicle_AI_Laser_Red</Projectile_Types>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 5.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name>Turret_00</Turret_Bone_Name>
		<Barrel_Bone_Name>MuzzleA_00</Barrel_Bone_Name>
		<Turret_Rotate_Speed>3.0</Turret_Rotate_Speed>
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Turret_Targets_Ground_Vehicles>1</Turret_Targets_Ground_Vehicles>
		<Turret_Targets_Ground_Infantry>2</Turret_Targets_Ground_Infantry>
		<Turret_Targets_Air_Vehicles>3</Turret_Targets_Air_Vehicles>
		<Turret_Targets_Anything_Else>4</Turret_Targets_Anything_Else>

		<Land_FOW_Reveal_Range>220.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>200.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>13.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiVehicleStructure</Targeting_Priority_Set>

		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>150.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
		<Deploys>No</Deploys>

		<CategoryMask>Vehicle | AntiInfantry</CategoryMask>
		<Ranking_In_Category>7</Ranking_In_Category>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Hover</Weather_Category>
		<Garrison_Category>Vehicle</Garrison_Category>
		<Garrison_Value>2</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>100</Score_Cost_Credits>
		<Tactical_Bribe_Cost>100</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
		<LandBehavior>AFFECTED_BY_SHIELD, HUNT, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, TELEKINESIS_TARGET, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<SurfaceFX_Name>Hover</SurfaceFX_Name>

		<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>true</Remove_Upon_Death>

		<Vehicle_Thief_Inside_Clone>T2B_Tank_Captured</Vehicle_Thief_Inside_Clone>
		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Tank_T2B_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_T2B_Tank</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_T2B_Tank</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_T2B_Tank</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_T2B_Tank</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_T2B_Tank</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_T2B_Tank</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_T2B_Tank</SFXEvent_Assist_Attack>
		<SFXEvent_Unit_Lost>RHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Turret_Rotating_Loop>Vehicle_Turret_Motor</SFXEvent_Turret_Rotating_Loop>
		<SFXEvent_Engine_Idle_Loop>Unit_T2B_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_T2B_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>

		<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>HUNT</Type>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.95f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,			1.05f</Mod_Multiplier>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="T2B_Tank_Captured">
		<Variant_Of_Existing_Type>T2B_Tank</Variant_Of_Existing_Type>
		<Icon_Name>i_button_chewbacca_rv_t-1b.tga</Icon_Name>

		<!--MUST have same abilities PLUS EJECT_THIEF-->
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>HUNT</Type>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.95f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,			1.05f</Mod_Multiplier>
		</Unit_Ability>
		<Unit_Ability>
			<Type>EJECT_VEHICLE_THIEF</Type>
			<Recharge_Seconds>10</Recharge_Seconds>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="T3B_Tank">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_T3B</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_T3B,
			GALYANA_CLASS_BLANK,
			STAT_R_T3B_HULL,
			STAT_R_T3B_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_T3B,
			GALYANA_CLASS_BLANK,
			STAT_R_T3B_COST,
			STAT_R_T3B_TIME,
			STAT_R_T3B_HULL,
			STAT_R_T3B_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HEAVY_VEHICLE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>M1_Repulsor_Tank B2_Battledroid Hutt_Modified_Skiff</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>AT_AT_Walker Canderous_Assault_Tank Scimitar_Assault_Fighter</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>RV_T3B.ALO</Land_Model_Name>
		<Icon_Name>i_button_t3b.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>70</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>60</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>

		<Custom_Hard_XExtent>20.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>18.0</Custom_Hard_YExtent>
		<Overall_Length>25.0</Overall_Length>
		<Overall_Width>20.0</Overall_Width>

	<!-- Movement Info -->
		<Type>Tracked</Type>
		<MovementClass>Tracked</MovementClass>
		<Max_Speed>1.35</Max_Speed>
		<Max_Rate_Of_Turn>6.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>

		<MaxJiggleDistance>5</MaxJiggleDistance>
		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>
		<MovementPredictionInterval>3.0</MovementPredictionInterval>

		<FormationSpacing>0.8</FormationSpacing>
		<FormationOrder>8</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationRaggedness>.6</FormationRaggedness>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>65.0, 65.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Tank_Heavy</Armor_Type>
		<Tactical_Health>300</Tactical_Health>
		<Energy_Capacity>999</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>18</Damage>
		<AI_Combat_Power>125</AI_Combat_Power>

		<HardPoints>
			HP_T3B_Tank_01, HP_T3B_Tank_02, HP_T3B_Tank_03
		</HardPoints>

		<Projectile_Types>Proj_Vehicle_AV_Laser_Red</Projectile_Types>
		<Projectile_Damage>16</Projectile_Damage>
		<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
		<Fire_Weapon_When_In_Rocket_Attack_Mode>No</Fire_Weapon_When_In_Rocket_Attack_Mode>
		<Fire_Weapon_When_In_Normal_Attack_Mode>Yes</Fire_Weapon_When_In_Normal_Attack_Mode>

		<Targeting_Fire_Inaccuracy>Infantry, 15.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 5.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Speed>3.0</Turret_Rotate_Speed>
		<Turret_Bone_Name>Turret_00</Turret_Bone_Name>
		<Barrel_Bone_Name>MuzzleA_00</Barrel_Bone_Name>
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Turret_Targets_Ground_Vehicles>1</Turret_Targets_Ground_Vehicles>
		<Turret_Targets_Ground_Infantry>2</Turret_Targets_Ground_Infantry>
		<Turret_Targets_Air_Vehicles>9999</Turret_Targets_Air_Vehicles>
		<Turret_Targets_Anything_Else>3</Turret_Targets_Anything_Else>

		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>225.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>6.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiVehicleStructure</Targeting_Priority_Set>

		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>100.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
		<Deploys>No</Deploys>

		<CategoryMask>Vehicle | AntiVehicle</CategoryMask>
		<Ranking_In_Category>7</Ranking_In_Category>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Tracked</Weather_Category>
		<Garrison_Category>Heavy_Vehicle</Garrison_Category>
		<Garrison_Value>3</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>200</Score_Cost_Credits>
		<Tactical_Bribe_Cost>200</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED</Behavior>
		<LandBehavior>GARRISON_UNIT, AFFECTED_BY_SHIELD, TREAD_SCROLL, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, REVEAL, HIDE_WHEN_FOGGED, SQUASH, SURFACE_FX, UNIT_AI, TELEKINESIS_TARGET, STUNNABLE, DAMAGE_TRACKING</LandBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<Property_Flags>GoodInfantryCrusher</Property_Flags>
		<SurfaceFX_Name>Generic_Track</SurfaceFX_Name>
		<Tread_Scroll_Rate>0.133</Tread_Scroll_Rate>

		<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Vehicle_Thief_Inside_Clone>T3B_Tank_Captured</Vehicle_Thief_Inside_Clone>
		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Tank_T4B_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_T4B_Tank</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_T4B_Tank</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_T4B_Tank</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_T4B_Tank</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_T4B_Tank</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_T4B_Tank</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_T4B_Tank</SFXEvent_Assist_Attack>
		<SFXEvent_Unit_Lost>RHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Turret_Rotating_Loop>Vehicle_Turret_Motor</SFXEvent_Turret_Rotating_Loop>
		<SFXEvent_Engine_Idle_Loop>Unit_Tracked_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Tracked_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>

		<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>ROCKET_ATTACK</Type>
			<Targeting_Max_Attack_Distance>280</Targeting_Max_Attack_Distance>
		</Unit_Ability>
	</Unit_Abilities_Data>

		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<Score_Cost_Credits>200</Score_Cost_Credits>
		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>
	</GroundVehicle>
	
	<GroundVehicle Name="T3B_Tank_Captured">
		<Variant_Of_Existing_Type>T3B_Tank</Variant_Of_Existing_Type>
		<Icon_Name>i_button_chewbacca_t3b.tga</Icon_Name>

		<!--MUST have same abilities PLUS EJECT_THIEF-->
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>ROCKET_ATTACK</Type>
			<Targeting_Max_Attack_Distance>280</Targeting_Max_Attack_Distance>
		</Unit_Ability>
		<Unit_Ability>
			<Type>EJECT_VEHICLE_THIEF</Type>
			<Recharge_Seconds>10</Recharge_Seconds>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="MPTL">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_MPTL</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_MPTL,
			GALYANA_CLASS_BLANK,
			STAT_R_MPTL_HULL,
			STAT_R_MPTL_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_MPTL,
			GALYANA_CLASS_BLANK,
			STAT_R_MPTL_COST,
			STAT_R_MPTL_TIME,
			STAT_R_MPTL_HULL,
			STAT_R_MPTL_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_ARTILLERY</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Empire_Anti_Vehicle_Turret Empire_Anti_Infantry_Turret Stormtrooper</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>AT_AT_Walker Nantex_Fighter Scout_Trooper</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>RV_MPTL-2A.ALO</Land_Model_Name>
		<Icon_Name>i_button_MPTL_Tank.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<GUI_Bounds_Scale>0.35</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>90</Size_Value>
		<Scale_Factor>1.1</Scale_Factor>
		<Select_Box_Scale>90</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>

		<Custom_Hard_XExtent>30.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>15.0</Custom_Hard_YExtent>
		<Custom_Hard_YExtent_Deployed>24.0</Custom_Hard_YExtent_Deployed>
		<Overall_Length>20.0</Overall_Length> <!--20.0 = first-pass test value-->
		<Overall_Width>20.0</Overall_Width> <!--20.0 = first-pass test value-->

	<!-- Movement Info -->
		<Type>Tracked</Type>
		<MovementClass>Tracked</MovementClass>
		<Max_Speed>1.35</Max_Speed>
		<Max_Rate_Of_Turn>5.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.05</OverrideAcceleration>
		<OverrideDeceleration>.05</OverrideDeceleration>

		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>

		<FormationSpacing>1.75</FormationSpacing>
		<FormationOrder>8</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>120.0, 75.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Vehicle</Armor_Type>
		<Tactical_Health>200</Tactical_Health>
		<Energy_Capacity>999</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>21</Damage>
		<AI_Combat_Power>300</AI_Combat_Power>

		<Projectile_Types>Proj_Vehicle_Proton_Torpedo</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>6.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>9</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy_Fixed_Radius>40</Targeting_Fire_Inaccuracy_Fixed_Radius>

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Speed>4.0</Turret_Rotate_Speed>
		<Turret_Bone_Name>Turret_00</Turret_Bone_Name>
		<Barrel_Bone_Name>Barrel_00</Barrel_Bone_Name>
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Turret_Targets_Ground_Vehicles>3</Turret_Targets_Ground_Vehicles>
		<Turret_Targets_Ground_Infantry>2</Turret_Targets_Ground_Infantry>
		<Turret_Targets_Air_Vehicles>9999</Turret_Targets_Air_Vehicles>
		<Turret_Targets_Anything_Else>1</Turret_Targets_Anything_Else>

		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Targeting_Min_Attack_Distance>200.0</Targeting_Min_Attack_Distance>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiStructure</Targeting_Priority_Set>

		<Idle_Chase_Range>-1.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>0.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>

		<Deploys>Yes</Deploys>
		<Deployment_Anim_Rate>1.5</Deployment_Anim_Rate>
		<Fire_Weapon_When_Deployed>Yes</Fire_Weapon_When_Deployed>
		<Fire_Weapon_When_Undeployed>No</Fire_Weapon_When_Undeployed>

		<CategoryMask>Vehicle | AntiStructure | AntiVehicle | AntiInfantry</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Tracked</Weather_Category>
		<Garrison_Category>Heavy_Vehicle</Garrison_Category>
		<Garrison_Value>3</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>230</Score_Cost_Credits>
		<Tactical_Bribe_Cost>225</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED</Behavior>
		<LandBehavior>GARRISON_UNIT, AFFECTED_BY_SHIELD, TREAD_SCROLL, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, REVEAL, HIDE_WHEN_FOGGED, SQUASH, SURFACE_FX, UNIT_AI, TELEKINESIS_TARGET, STUNNABLE, DAMAGE_TRACKING</LandBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<Property_Flags>GoodInfantryCrusher</Property_Flags>
		<SurfaceFX_Name>Generic_Track_Half</SurfaceFX_Name>
		<Tread_Scroll_Rate>0.12</Tread_Scroll_Rate>

		<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Death_Clone>Damage_Normal, MPTL_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Telekinesis, MPTL_Telekinesis_Death_Clone</Death_Clone>

		<Death_Explosions>Large_Explosion_Land</Death_Explosions>

		<Vehicle_Thief_Inside_Clone>MPTL_Captured</Vehicle_Thief_Inside_Clone>
		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_MPTL_Tank_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_MPTL</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_MPTL</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_MPTL</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_MPTL</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_MPTL</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_MPTL</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_MPTL</SFXEvent_Assist_Attack>
		<SFXEvent_Unit_Lost>RHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Turret_Rotating_Loop>Vehicle_Turret_Motor</SFXEvent_Turret_Rotating_Loop>
		<SFXEvent_Engine_Idle_Loop>Unit_MPTL_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_MPTL_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>

		<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>DEPLOY</Type>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="MPTL_Death_Clone">
		<Variant_Of_Existing_Type>MPTL</Variant_Of_Existing_Type>
		<Death_Clone_Is_Obstacle>yes</Death_Clone_Is_Obstacle>
		<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>

		<Custom_Hard_XExtent>30.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>20.0</Custom_Hard_YExtent>

		<Death_Persistence_Duration>10</Death_Persistence_Duration>
		<Death_Explosions_End>Large_Explosion_Land</Death_Explosions_End>
		<Death_SFXEvent_End_Die>Unit_Tank_Death_SFX</Death_SFXEvent_End_Die>
		<IsDeathCloneObstacle>true</IsDeathCloneObstacle>
		<IsDeathClone>true</IsDeathClone>
		<CategoryMask>None</CategoryMask>
	</GroundVehicle>

	<GroundVehicle Name="MPTL_Telekinesis_Death_Clone">
		<Variant_Of_Existing_Type>MPTL</Variant_Of_Existing_Type>
		<Death_Clone_Is_Obstacle>no</Death_Clone_Is_Obstacle>
		<Remove_Upon_Death>true</Remove_Upon_Death>
		<Specific_Death_Anim_Type>FTK_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>

		<Custom_Hard_XExtent>30.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>20.0</Custom_Hard_YExtent>

		<Death_Persistence_Duration>0</Death_Persistence_Duration>
		<Death_Explosions_End>Large_Explosion_Land</Death_Explosions_End>
		<Death_SFXEvent_End_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_End_Die>
		<IsDeathCloneObstacle>true</IsDeathCloneObstacle>
		<IsDeathClone>true</IsDeathClone>
		<CategoryMask>None</CategoryMask>
	</GroundVehicle>

	<GroundVehicle Name="MPTL_Captured">
		<Variant_Of_Existing_Type>MPTL</Variant_Of_Existing_Type>
		<Icon_Name>i_button_chewbacca_rv_MPTl.tga</Icon_Name>

		<!--MUST have same abilities PLUS EJECT_THIEF-->
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>DEPLOY</Type>
		</Unit_Ability>
		<Unit_Ability>
			<Type>EJECT_VEHICLE_THIEF</Type>
			<Recharge_Seconds>10</Recharge_Seconds>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="MPTL_Spotter">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_REBEL_MPTL_SPOTTER</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_SPOTTER,
			GALYANA_CLASS_BLANK,
			STAT_R_SPOTTER_HULL,
			STAT_R_SPOTTER_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_SPOTTER,
			GALYANA_CLASS_BLANK,
			STAT_R_SPOTTER_HULL,
			STAT_R_SPOTTER_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against/>
		<Encyclopedia_Vulnerable_To/>

		<Land_Model_Name>RV_MPTL-2ASpotter.ALO</Land_Model_Name>
		<Icon_Name>i_button_MPTL_spotter.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>27</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>3.5</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>3.5</Custom_Hard_YExtent>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Spotter</MovementClass>
		<Movement_Animation_Speed>0.6</Movement_Animation_Speed>
		<Max_Speed>2.5</Max_Speed>
		<Max_Rate_Of_Turn>8.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.2</OverrideDeceleration>

		<FormationSpacing>.5</FormationSpacing>
		<FormationOrder>3</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Droid</Armor_Type>
		<Tactical_Health>20</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>4</Damage>
		<AI_Combat_Power>3</AI_Combat_Power>
		<Land_FOW_Reveal_Range>250.0</Land_FOW_Reveal_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>No</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Is_Squashable>Yes</Is_Squashable>
		<CanCellStack>Yes</CanCellStack>
		<Is_Sprite>No</Is_Sprite>
		<Deploys>No</Deploys>

		<Stealth_Capable>Yes</Stealth_Capable>
		<Target_Stealth_Units>Yes</Target_Stealth_Units>

		<CategoryMask>Vehicle</CategoryMask>
		<Ranking_In_Category>8</Ranking_In_Category>
		<Weather_Category>Hover</Weather_Category>
		<Garrison_Category>Infantry</Garrison_Category>
		<Garrison_Value>1</Garrison_Value>
		<Space_Layer>Land</Space_Layer>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>30</Score_Cost_Credits>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>ABILITY_COUNTDOWN, WALK_LOCOMOTOR, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, IDLE, AFFECTED_BY_SHIELD, UNIT_AI, GARRISON_UNIT, SURFACE_FX</LandBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<Surface_Type_Cover_Damage_Shield>.25</Surface_Type_Cover_Damage_Shield>
		<SurfaceFX_Name>Hover</SurfaceFX_Name>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Death_Explosions_End>Small_Explosion_Land</Death_Explosions_End>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>

	<!-- SFX Events -->
		<SFXEvent_Fire/>
		<SFXEvent_Select>Unit_Select_MPTL_Spotter</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_MPTL_Spotter</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_MPTL_Spotter</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_MPTL_Spotter</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_MPTL_Spotter</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_MPTL_Spotter</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Speeder_Bike_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>FOW_REVEAL_PING</Type>
			<Recharge_Seconds>30.0</Recharge_Seconds>
			<Spawned_Object_Type>Proj_Special_Land_FOW_Reveal_Ping_Blast</Spawned_Object_Type>
			<Effective_Radius>1200.0</Effective_Radius> <!--0.0 means no distance factor, unlimited to entire map-->
			<Area_Effect_Decal_Distance>250.0</Area_Effect_Decal_Distance>
			<GUI_Activated_Ability_Name/> <!--GUI Command Bar support-->
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="T4B_Tank">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_T3B_TANK</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_T4B,
			GALYANA_CLASS_BLANK,
			STAT_R_T4B_HULL,
			STAT_R_T4B_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_T4B,
			GALYANA_CLASS_BLANK,
			STAT_R_T4B_COST,
			STAT_R_T4B_TIME,
			STAT_R_T4B_HULL,
			STAT_R_T4B_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HEAVY_VEHICLE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>AT_AT_Walker Canderous_Assault_Tank Medium_Tank</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>AT_AT_Walker Underworld_Disruptor_Merc Heavy_Beam_Tank</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>RV_T4BTank.ALO</Land_Model_Name>
		<Icon_Name>i_button_t-3b_repulsor_tank.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>75</Size_Value>
		<Scale_Factor>0.8</Scale_Factor>
		<Select_Box_Scale>75</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>

		<Custom_Hard_XExtent>20.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>22.0</Custom_Hard_YExtent>
		<Overall_Length>20.0</Overall_Length> <!--(40 by geometry)-->
		<Overall_Width>25.0</Overall_Width> <!--(50 by geometry)-->

	<!-- Movement Info -->
		<Type>Tracked</Type>
		<MovementClass>Tracked</MovementClass>
		<Max_Speed>0.8</Max_Speed>
		<Max_Rate_Of_Turn>6.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.05</OverrideAcceleration>
		<OverrideDeceleration>.05</OverrideDeceleration>

		<MaxJiggleDistance>5</MaxJiggleDistance>
		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>
		<MovementPredictionInterval>3.0</MovementPredictionInterval>

		<FormationSpacing>1</FormationSpacing>
		<FormationOrder>8</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationRaggedness>.6</FormationRaggedness>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>65.0, 65.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Tank_Heavy</Armor_Type>
		<Tactical_Health>600</Tactical_Health>
		<Energy_Capacity>999</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>20</Damage>
		<AI_Combat_Power>200</AI_Combat_Power>

		<HardPoints>
			HP_T4B_Tank_01, HP_T4B_Tank_02, HP_T4B_Tank_03
		</HardPoints>

		<Projectile_Types>Proj_Vehicle_AV_Laser_Red</Projectile_Types>
		<Projectile_Damage>20</Projectile_Damage>
		<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Fire_Weapon_When_In_Rocket_Attack_Mode>No</Fire_Weapon_When_In_Rocket_Attack_Mode>
		<Fire_Weapon_When_In_Normal_Attack_Mode>Yes</Fire_Weapon_When_In_Normal_Attack_Mode>

		<Targeting_Fire_Inaccuracy>Infantry, 20.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 0.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 5.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Speed>3.0</Turret_Rotate_Speed>
		<Turret_Bone_Name>Turret_00</Turret_Bone_Name>
		<Barrel_Bone_Name>MuzzleA_00</Barrel_Bone_Name>
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Turret_Targets_Ground_Vehicles>1</Turret_Targets_Ground_Vehicles>
		<Turret_Targets_Ground_Infantry>2</Turret_Targets_Ground_Infantry>
		<Turret_Targets_Air_Vehicles>9999</Turret_Targets_Air_Vehicles>
		<Turret_Targets_Anything_Else>3</Turret_Targets_Anything_Else>

		<Land_FOW_Reveal_Range>210.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>200.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>6.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiVehicleStructure</Targeting_Priority_Set>

		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>100.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
		<Deploys>No</Deploys>

		<CategoryMask>Vehicle | AntiVehicle</CategoryMask>
		<Ranking_In_Category>5</Ranking_In_Category>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Tracked</Weather_Category>
		<Garrison_Category>Heavy_Vehicle</Garrison_Category>
		<Garrison_Value>3</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>200</Score_Cost_Credits>
		<Tactical_Bribe_Cost>250</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED</Behavior>
		<LandBehavior>GARRISON_UNIT, AFFECTED_BY_SHIELD, TREAD_SCROLL, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, REVEAL, HIDE_WHEN_FOGGED, SQUASH, SURFACE_FX, UNIT_AI, TELEKINESIS_TARGET, STUNNABLE, DAMAGE_TRACKING</LandBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<Property_Flags>GoodInfantryCrusher</Property_Flags>
		<SurfaceFX_Name>Generic_Track</SurfaceFX_Name>
		<Tread_Scroll_Rate>0.167</Tread_Scroll_Rate>

		<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Vehicle_Thief_Inside_Clone>T4B_Tank_Captured</Vehicle_Thief_Inside_Clone>
		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Tank_T4B_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_T4B_Tank</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_T4B_Tank</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_T4B_Tank</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_T4B_Tank</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_T4B_Tank</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_T4B_Tank</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_T4B_Tank</SFXEvent_Assist_Attack>
		<SFXEvent_Unit_Lost>RHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Turret_Rotating_Loop>Vehicle_Turret_Motor</SFXEvent_Turret_Rotating_Loop>
		<SFXEvent_Engine_Idle_Loop>Unit_Tracked_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Tracked_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>

		<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>ROCKET_ATTACK</Type>
			<Targeting_Max_Attack_Distance>300</Targeting_Max_Attack_Distance>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="T4B_Tank_Captured">
		<Variant_Of_Existing_Type>T4B_Tank</Variant_Of_Existing_Type>
		<Icon_Name>i_button_chewbacca_rv_t-3b.tga</Icon_Name>

		<!--MUST have same abilities PLUS EJECT_THIEF-->
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>ROCKET_ATTACK</Type>
			<Targeting_Max_Attack_Distance>300</Targeting_Max_Attack_Distance>
		</Unit_Ability>
		<Unit_Ability>
			<Type>EJECT_VEHICLE_THIEF</Type>
			<Recharge_Seconds>10</Recharge_Seconds>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="T6A_Tank">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_T6A</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_T6A,
			GALYANA_CLASS_BLANK,
			STAT_R_T6A_SHIELD,
			STAT_R_T6A_HULL,
			STAT_R_T6A_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_T6A,
			GALYANA_CLASS_BLANK,
			STAT_R_T6A_COST,
			STAT_R_T6A_TIME,
			STAT_R_T6A_SHIELD,
			STAT_R_T6A_HULL,
			STAT_R_T6A_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HEAVY_VEHICLE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>AT_TE_Walker MZ8_Pulse_Cannon_Tank Heavy_Beam_Tank</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TIE_Neutralizer Canderous_Assault_Tank Vaksai_Gunship</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>RV_T6A.ALO</Land_Model_Name>
		<Icon_Name>i_button_t6a.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>80</Size_Value>
		<Scale_Factor>1.3</Scale_Factor>
		<Select_Box_Scale>70</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>

		<Custom_Hard_XExtent>24.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>18.0</Custom_Hard_YExtent>
		<Overall_Length>30.0</Overall_Length>
		<Overall_Width>25.0</Overall_Width>

	<!-- Movement Info -->
		<Type>Tracked</Type>
		<MovementClass>Tracked</MovementClass>
		<Max_Speed>0.7</Max_Speed>
		<Max_Rate_Of_Turn>4.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.05</OverrideAcceleration>
		<OverrideDeceleration>.05</OverrideDeceleration>

		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>
		<MovementPredictionInterval>3.0</MovementPredictionInterval>

		<FormationSpacing>1</FormationSpacing>
		<FormationOrder>8</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationRaggedness>.6</FormationRaggedness>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>80.0, 80.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Land_Heavy</Shield_Armor_Type>
		<Shield_Points>450</Shield_Points>
		<Shield_Refresh_Rate>20</Shield_Refresh_Rate>
		<Armor_Type>Armor_Tank_Heavy</Armor_Type>
		<Tactical_Health>450</Tactical_Health>
		<Energy_Capacity>999</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>20</Damage>
		<AI_Combat_Power>300</AI_Combat_Power>

		<Projectile_Types>Proj_Tower_Turbolaser_Red</Projectile_Types>
		<Projectile_Damage>72</Projectile_Damage>
		<Projectile_Fire_Recharge_Seconds>4.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.0</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 20.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 80.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 5.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Speed>3.0</Turret_Rotate_Speed>
		<Turret_Bone_Name>Turret_00</Turret_Bone_Name>
		<Barrel_Bone_Name>Barrel_00</Barrel_Bone_Name>
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Turret_Targets_Ground_Vehicles>1</Turret_Targets_Ground_Vehicles>
		<Turret_Targets_Ground_Infantry>2</Turret_Targets_Ground_Infantry>
		<Turret_Targets_Air_Vehicles>9999</Turret_Targets_Air_Vehicles>
		<Turret_Targets_Anything_Else>3</Turret_Targets_Anything_Else>

		<Land_FOW_Reveal_Range>250.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>300.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>6.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiVehicleStructure</Targeting_Priority_Set>

		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>100.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
		<Deploys>No</Deploys>

		<CategoryMask>Vehicle | AntiVehicle</CategoryMask>
		<Ranking_In_Category>5</Ranking_In_Category>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Tracked</Weather_Category>
		<Garrison_Category>Heavy_Vehicle</Garrison_Category>
		<Garrison_Value>3</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>300</Score_Cost_Credits>
		<Tactical_Bribe_Cost>500</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
		<LandBehavior>GARRISON_UNIT, AFFECTED_BY_SHIELD, TREAD_SCROLL, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, REVEAL, HIDE_WHEN_FOGGED, SQUASH, SURFACE_FX, UNIT_AI, TELEKINESIS_TARGET, STUNNABLE, DAMAGE_TRACKING</LandBehavior>
		<Lua_Script>OBJECTSCRIPT_T6A</Lua_Script>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<Property_Flags>GoodInfantryCrusher</Property_Flags>
		<SurfaceFX_Name>Generic_Track</SurfaceFX_Name>
		<Tread_Scroll_Rate>-0.133</Tread_Scroll_Rate>

		<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>

		<!--<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>-->

		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Vehicle_Thief_Inside_Clone>T6A_Tank_Captured</Vehicle_Thief_Inside_Clone>
		<Converted_To_Enemy_Die_Time_Seconds>15</Converted_To_Enemy_Die_Time_Seconds>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_T4B_Tank</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_T4B_Tank</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_T4B_Tank</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_T4B_Tank</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_T4B_Tank</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_T4B_Tank</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_T4B_Tank</SFXEvent_Assist_Attack>
		<SFXEvent_Unit_Lost>RHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Turret_Rotating_Loop>Vehicle_Turret_Motor</SFXEvent_Turret_Rotating_Loop>
		<SFXEvent_Engine_Idle_Loop>Unit_Tracked_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Tracked_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>

		<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>POWER_TO_WEAPONS</Type>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,		0.75f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER,	0.3f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,			0.001f</Mod_Multiplier>
			<SFXEvent_GUI_Unit_Ability_Activated/>
			<Alternate_Name_Text>Galyana_Ability_Anchor</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_Text_Anchor</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_ANCHORED.TGA</Alternate_Icon_Name>
		</Unit_Ability>
<!--		<Unit_Ability>
			<Type>MISSILE_SHIELD</Type>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,		0.75f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER,	0.25f</Mod_Multiplier>
			<Disable_Movement>Yes</Disable_Movement>
			<Effective_Radius>0</Effective_Radius>
			<Recharge_Seconds>0</Recharge_Seconds>
			<Expiration_Seconds>0</Expiration_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated/>
			<SFXEvent_GUI_Unit_Ability_Deactivated/>
			<Alternate_Name_Text>Galyana_Ability_Anchor</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_Text_Anchor</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_ANCHORED.TGA</Alternate_Icon_Name>
		</Unit_Ability>-->
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="T6A_Tank_Captured">
		<Variant_Of_Existing_Type>T6A_Tank</Variant_Of_Existing_Type>
		<Icon_Name>i_button_chewbacca_t6a.tga</Icon_Name>

		<!--MUST have same abilities PLUS EJECT_THIEF-->
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>POWER_TO_WEAPONS</Type>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,		0.75f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER,	0.3f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,			0.001f</Mod_Multiplier>
			<SFXEvent_GUI_Unit_Ability_Activated/>
			<Alternate_Name_Text>Galyana_Ability_Anchor</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_Text_Anchor</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_ANCHORED.TGA</Alternate_Icon_Name>
		</Unit_Ability>
<!--		<Unit_Ability>
			<Type>MISSILE_SHIELD</Type>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,		0.75f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER,	0.25f</Mod_Multiplier>
			<Disable_Movement>Yes</Disable_Movement>
			<Effective_Radius>0</Effective_Radius>
			<Recharge_Seconds>0</Recharge_Seconds>
			<Expiration_Seconds>0</Expiration_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated/>
			<SFXEvent_GUI_Unit_Ability_Deactivated/>
			<Alternate_Name_Text>Galyana_Ability_Anchor</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_Text_Anchor</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_ANCHORED.TGA</Alternate_Icon_Name>
		</Unit_Ability>-->
		<Unit_Ability>
			<Type>EJECT_VEHICLE_THIEF</Type>
			<Recharge_Seconds>10</Recharge_Seconds>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="Gallofree_HTT_Transport">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_G-HTT_TRANSPORT</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_G-HTT_TRANSPORT,
			GALYANA_CLASS_BLANK,
			STAT_R_GALLOFREE_SHIELD,
			STAT_R_GALLOFREE_HULL,
			STAT_R_GALLOFREE_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_G-HTT_TRANSPORT,
			GALYANA_CLASS_BLANK,
			STAT_R_GALLOFREE_COST,
			STAT_R_GALLOFREE_TIME,
			STAT_R_GALLOFREE_SHIELD,
			STAT_R_GALLOFREE_HULL,
			STAT_R_GALLOFREE_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Stormtrooper Underworld_Merc Hutt_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>AT_AA_Walker Underworld_Mass_Driver_Turret E_Ground_Turbolaser_Tower</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>RV_GallofreeHTT26.alo</Land_Model_Name>
		<Icon_Name>i_button_gallofree_htt.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>70</Size_Value>
		<Scale_Factor>0.3</Scale_Factor>
		<Select_Box_Scale>520</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>

		<Custom_Hard_XExtent>130.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>40.0</Custom_Hard_YExtent>

		<Mouse_Collide_Override_Sphere_Radius>35</Mouse_Collide_Override_Sphere_Radius>

	<!-- Movement Info -->
		<MovementClass>Lancet</MovementClass>
		<Max_Speed>2.5</Max_Speed>
		<Min_Speed>0.1</Min_Speed>
		<Max_Rate_Of_Turn>2.0</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<OverrideAcceleration>0.15</OverrideAcceleration>
		<OverrideDeceleration>0.15</OverrideDeceleration>

		<Hover_Height>80.0</Hover_Height>
		<MaxJiggleDistance>0</MaxJiggleDistance>
		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>
		<PathFrameDelay>0</PathFrameDelay>

		<FormationSpacing>1.5</FormationSpacing>
		<FormationOrder>4</FormationOrder>
		<FormationGrouping>Solo</FormationGrouping>
		<FormationRaggedness>0.5</FormationRaggedness>

		<UseSecondaryFacing>False</UseSecondaryFacing>
		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>65.0, 50.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Wind_Disturbance_Radius>50</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>4</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.4</Wind_Disturbance_Sphere_Alpha>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Land_Light</Shield_Armor_Type>
		<Shield_Points>200</Shield_Points>
		<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
		<Armor_Type>Armor_Vehicle</Armor_Type>
		<Tactical_Health>275</Tactical_Health>
		<Energy_Capacity>9999</Energy_Capacity>
		<Energy_Refresh_Rate>9999</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>6</Damage>
		<AI_Combat_Power>50</AI_Combat_Power>

		<Projectile_Types>Proj_Vehicle_AI_Laser_Red</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2.2</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.0333</Projectile_Fire_Pulse_Delay_Seconds> <!-- 1 Frame -->

		<Targeting_Fire_Inaccuracy>Infantry, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 60.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 5.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name>b_turret</Turret_Bone_Name>
		<Barrel_Bone_Name>b_barrel</Barrel_Bone_Name>
		<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Turret_Targets_Ground_Vehicles>2</Turret_Targets_Ground_Vehicles>
		<Turret_Targets_Ground_Infantry>1</Turret_Targets_Ground_Infantry>
		<Turret_Targets_Air_Vehicles>4</Turret_Targets_Air_Vehicles>
		<Turret_Targets_Anything_Else>3</Turret_Targets_Anything_Else>

		<Deploys>Yes</Deploys>
		<Fire_Weapon_When_Deployed>Yes</Fire_Weapon_When_Deployed>
		<Fire_Weapon_When_Undeployed>Yes</Fire_Weapon_When_Undeployed>

		<Land_FOW_Reveal_Range>350.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>320.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>

		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Guard_Chase_Range>0.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>50.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>50.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
		<Is_Supercrusher>Yes</Is_Supercrusher>
		<Should_Reinforcements_Move>False</Should_Reinforcements_Move>

		<CategoryMask>Air</CategoryMask>
		<Ranking_In_Category>7</Ranking_In_Category>
		<Weather_Category>Flying</Weather_Category>
		<Space_Layer>Land</Space_Layer>

		<Garrison_Category>Infantry, Vehicle</Garrison_Category>
		<Num_Garrison_Slots>10</Num_Garrison_Slots>
		<Garrison_Bone_Names>b_garrison_00</Garrison_Bone_Names>
		<Garrison_Exit_Dist>0</Garrison_Exit_Dist>
		<Garrison_Enter_Dist>0</Garrison_Enter_Dist>
		<Garrison_Radius>20</Garrison_Radius>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>100</Score_Cost_Credits>
		<Tactical_Bribe_Cost>450</Tactical_Bribe_Cost>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
		<LandBehavior>IDLE, AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, TURRET, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, TELEKINESIS_TARGET, STUNNABLE, DAMAGE_TRACKING, WIND_DISTURBANCE, GARRISON_HOVER</LandBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<Property_Flags>CanContainGarrison</Property_Flags>
		<SurfaceFX_Name>Hover</SurfaceFX_Name>

		<Air_Vehicle_Turret_Target>Yes</Air_Vehicle_Turret_Target>
		<Should_Cause_Limited_Turrets_To_Turn>False</Should_Cause_Limited_Turrets_To_Turn>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Remove_Upon_Death>True</Remove_Upon_Death>
		<Death_Explosions>Large_Explosion_Land</Death_Explosions>

		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Tank_T2B_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Gallofree_HTT</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Gallofree_HTT</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Gallofree_HTT</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Gallofree_HTT</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Gallofree_HTT</SFXEvent_Guard>
		<SFXEvent_Assist_Move/>
		<SFXEvent_Assist_Attack/>
		<SFXEvent_Unit_Lost>RHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Engine_Idle_Loop>Unit_T2B_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_T2B_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Turret_Rotating_Loop>Vehicle_Turret_Motor</SFXEvent_Turret_Rotating_Loop>

		<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundVehicle>
	
	<!-- E3 Units -->
	<GroundVehicle Name="E3_T2B_Tank">
		<Variant_Of_Existing_Type>T2B_Tank</Variant_Of_Existing_Type>
		<Shield_Points>75</Shield_Points>
		<Tactical_Health>50</Tactical_Health>
		<Property_Flags>NotOpportunityTarget</Property_Flags>
	</GroundVehicle>

	<GroundVehicle Name="E3_T4B_Tank">
		<Variant_Of_Existing_Type>T4B_Tank</Variant_Of_Existing_Type>
		<Tactical_Health>225</Tactical_Health>
		<Property_Flags>NotOpportunityTarget</Property_Flags>
	</GroundVehicle>
</Data>



