<?xml version="1.0" encoding="utf-8"?>
<Data>
	<SpaceUnit Name="Centurion_Destroyer">
	<!-- Encyclopedia Info -->
		<Text_ID>UEAW_UNIT_RAVAGER</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Centurion,
			GALYANA_CLASS_BLANK,
			UEAW_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS,
			GALYANA_CLASS_BLANK,
			STAT_H_CENTURION_SHIELD,
			STAT_H_CENTURION_HULL,
			STAT_H_CENTURION_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Centurion,
			GALYANA_CLASS_BLANK,
			STAT_H_CENTURION_COST,
			STAT_H_CENTURION_TIME,
			STAT_H_CENTURION_SHIELD,
			STAT_H_CENTURION_HULL,
			STAT_H_CENTURION_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CAPITAL</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Vinterdictor_Cruiser Corellian_Gunboat IPV1_System_Patrol_Craft</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Y-wing Calamari_Cruiser TIE_Defender</Encyclopedia_Vulnerable_To>

		<Space_Model_Name>Centurion.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_CENTURION.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>8</Population_Value>
		<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Row>1</GUI_Row>

	<!-- Scale - Collision Info -->
		<Mass>0.999</Mass>
		<Size_Value>360</Size_Value>
		<Scale_Factor>0.85</Scale_Factor>
		<Select_Box_Scale>890</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>1.4</Max_Speed>
		<Max_Rate_Of_Turn>0.3</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Max_Thrust>0.1</Max_Thrust>
		<OverrideAcceleration>.02</OverrideAcceleration>
		<OverrideDeceleration>.02</OverrideDeceleration>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>0.6</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
		<Shield_Points>2000</Shield_Points>
		<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
		<Armor_Type>Armor_Capital_Heavy</Armor_Type>
		<Tactical_Health>7000</Tactical_Health>
		<Energy_Capacity>10000</Energy_Capacity>
		<Energy_Refresh_Rate>500</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>80</Damage>
		<AI_Combat_Power>6000</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>Viper_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Aqulamator_Bomber_Squadron, 1</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Viper_Squadron, 4</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Aqulamator_Bomber_Squadron, 2</Reserve_Spawned_Units_Tech_0>

		<HardPoints>
			HP_Cent_FC,
			HP_Cent_FR,
			HP_Cent_FL,
			HP_Cent_MR,
			HP_Cent_ML,
			HP_Cent_TBL_R1,
			HP_Cent_TBL_L1,
			HP_Cent_TBL_R2,
			HP_Cent_TBL_L2,
			HP_Centurion_Shields,
			HP_Centurion_Engines,
			HP_Centurion_Fighter_Bay,
			HP_Centurion_Tractor_Beam
		</HardPoints>

		<Space_FOW_Reveal_Range>1500.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>2000.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Capital</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<FormationPriority>5</FormationPriority>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_capital_ship_empire.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>

		<CategoryMask>Capital | AntiFrigate</CategoryMask>
		<Ranking_In_Category>5</Ranking_In_Category>
		<Ship_Class>Capital</Ship_Class>
		<Space_Layer>Capital</Space_Layer>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Build_Cost_Credits>5200</Build_Cost_Credits>
		<Build_Time_Seconds>75</Build_Time_Seconds>

		<Tech_Level>4</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>4</Required_Star_Base_Level>
		<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, The_Maw, Yaga_Minor</Required_Planets>

		<Piracy_Value_Credits>250</Piracy_Value_Credits>
<!--		<Tactical_Bribe_Cost>3000</Tactical_Bribe_Cost>-->
		<Score_Cost_Credits>42000</Score_Cost_Credits>
		<Maintenance_Cost>0.3</Maintenance_Cost>

		<Political_Control>0</Political_Control>
		<Squadron_Capacity>9</Squadron_Capacity>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, LURE, SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>

		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Clone>Damage_Normal, Centurion_Death_Clone</Death_Clone>
		<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_UEAW_Ravager</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_UEAW_Ravager</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_UEAW_Ravager</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_UEAW_Ravager</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_UEAW_Ravager</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_UEAW_Ravager</SFXEvent_Guard>
		<SFXEvent_Move_Opposite>Unit_Move_Opposite_UEAW_Ravager</SFXEvent_Move_Opposite>
		<SFXEvent_Barrage>Unit_Barrage_UEAW_Ravager</SFXEvent_Barrage>
		<SFXEvent_Stop>Unit_Stop_UEAW_Ravager</SFXEvent_Stop>
		<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_UEAW_Ravager</SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_UEAW_Ravager</SFXEvent_Move_Into_Nebula>
		<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
		<SFXEvent_Bombard_Select_Target>UHD_Bombard_Select_Target</SFXEvent_Bombard_Select_Target>
		<SFXEvent_Bombard_Incoming>UHD_Bombard_Incoming</SFXEvent_Bombard_Incoming>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_UEAW_Ravager</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_UEAW_Ravager</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_UEAW_Ravager</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_UEAW_Ravager</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_UEAW_Ravager</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_UEAW_Ravager</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_UEAW_Ravager</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_UEAW_Ravager</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_UEAW_Ravager</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_UEAW_Ravager</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_UEAW_Ravager</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_UEAW_Ravager</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_UEAW_Ravager</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_UEAW_Ravager</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_UEAW_Ravager</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_UEAW_Ravager</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_UEAW_Ravager</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_UEAW_Ravager</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_TRACTOR_BEAM, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Engine_Idle_Loop>Unit_Acclamator_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Acclamator_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Acclamator_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
		<SFXEvent_Ambient_Loop>Unit_Acclamator_Moving_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>LURE</Type>
			<Expiration_Seconds>20</Expiration_Seconds>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,		0.75f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,		1.25f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER,	0.75f</Mod_Multiplier>
<!--			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,			0.75f</Mod_Multiplier>-->
			<Mod_Multiplier>SPEED_MULTIPLIER,			1.25f</Mod_Multiplier>
			<Recharge_Seconds>100</Recharge_Seconds>
			<Is_Pulsing>Yes</Is_Pulsing>
			<Pulse_Frequency_Secs>30.0</Pulse_Frequency_Secs>
			<Max_Number_Of_Pulses>1</Max_Number_Of_Pulses>
			<Particle_Effect>Systems_Boost_Particle_Capital</Particle_Effect>
			<Alternate_Name_Text>Galyana_Ability_System_Boost</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_System_Boost_Text</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_ELECTRONIC_SCRAMBLE.TGA</Alternate_Icon_Name>
			<SFXEvent_GUI_Unit_Ability_Activated>GUI_Toggle_SystemBoost_On</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_GUI_Unit_Ability_Deactivated>GUI_Toggle_SystemBoost_Off</SFXEvent_GUI_Unit_Ability_Deactivated>
		</Unit_Ability>
		<Unit_Ability>
			<Type>TRACTOR_BEAM</Type>
			<GUI_Activated_Ability_Name>Centurion_Tractor_Beam_Attack_Ability</GUI_Activated_Ability_Name> <!--GUI Command Bar support-->
			<Recharge_Seconds>25</Recharge_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Tractor_Beam_UEAW_Ravager</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_Special_Ability_Loop>Unit_Star_Destroyer_Tractor_Beam</SFXEvent_Special_Ability_Loop>
			<Supports_Autofire>True</Supports_Autofire>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Tractor_Beam_Attack_Ability Name="Centurion_Tractor_Beam_Attack_Ability">
			<Activation_Style>User_Input</Activation_Style>
			<Applicable_Unit_Categories>Transport | Corvette | Frigate</Applicable_Unit_Categories>
			<Applicable_Unit_Types>Millennium_Falcon, Moldy_Crow, Qatil, Chrysaetos, Xizor_Virago, Houndstooth, IG-2000, Slave_I, Mara_Jade_Ship</Applicable_Unit_Types>
			<Activation_Min_Range>10</Activation_Min_Range>
			<Activation_Max_Range>1000</Activation_Max_Range>
			<!--Modifiers. If 0 - no modifier is applied, 1 - "100% increase or decrease"-->
			<Target_Speed_Decrease_Percent>0.95</Target_Speed_Decrease_Percent>
			<Excluded_Unit_Types>Buzz_Droids, Buzz_Droids_Mirage_Mk2</Excluded_Unit_Types>
			<Stacking_Category>0</Stacking_Category>
		</Tractor_Beam_Attack_Ability>
	</Abilities>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Centurion_Death_Clone">
		<Text_ID>UEAW_UNIT_RAVAGER</Text_ID>
		<Space_Model_Name>Centurion_D.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
		<Scale_Factor>0.85</Scale_Factor>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<Max_Speed>1.2</Max_Speed>
		<Max_Rate_Of_Turn>0.3</Max_Rate_Of_Turn>
		<Max_Thrust>1</Max_Thrust>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>0</Bank_Turn_Angle>
		<Affiliation>Hutts</Affiliation>
		<Ship_Class>capital_ship</Ship_Class>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</SpaceUnit>

	<SpaceUnit Name="Venator_SD">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Venator_SD</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltext_Venator_SD,
			GALYANA_CLASS_BLANK,
			UEAW_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS,
			GALYANA_CLASS_BLANK,
			STAT_H_VENATOR_SHIELD,
			STAT_H_VENATOR_HULL,
			STAT_H_VENATOR_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltext_Venator_SD,
			GALYANA_CLASS_BLANK,
			STAT_H_VENATOR_COST,
			STAT_H_VENATOR_TIME,
			STAT_H_VENATOR_SHIELD,
			STAT_H_VENATOR_HULL,
			STAT_H_VENATOR_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CAPITAL</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Alliance_Assault_Frigate Victory_Destroyer Vengeance_Frigate</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Y-Wing Skipray_Blastboat TIE_Bomber</Encyclopedia_Vulnerable_To>

		<Space_Model_Name>HV_Venator.ALO</Space_Model_Name>
		<Icon_Name>i_button_venator.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>8</Population_Value>
		<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Row>1</GUI_Row>

	<!-- Scale - Collision Info -->
		<Mass>0.999</Mass>
		<Size_Value>360</Size_Value>
		<Scale_Factor>1.25</Scale_Factor>
		<Select_Box_Scale>700</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>1.6</Max_Speed>
		<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Max_Thrust>1.0</Max_Thrust>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>0.6</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
		<Shield_Points>2500</Shield_Points>
		<Shield_Refresh_Rate>80</Shield_Refresh_Rate>
		<Armor_Type>Armor_Capital</Armor_Type>
		<Tactical_Health>8000</Tactical_Health>
		<Energy_Capacity>10000</Energy_Capacity>
		<Energy_Refresh_Rate>500</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>70</Damage>
		<AI_Combat_Power>5000</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>Mirage_Squadron, 6</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Aqulamator_Bomber_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>4</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Mirage_Squadron, 36</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Aqulamator_Bomber_Squadron, 12</Reserve_Spawned_Units_Tech_0>

		<HardPoints>
			HP_Venator_Shield_Gen,
			HP_Venator_Fighter_Bay,
			HP_Venator_Engines,
			HP_Venator_FC,
			HP_Venator_FL,
			HP_Venator_FR,
			HP_Venator_MR,
			HP_Venator_ML,
			HP_Venator_RL,
			HP_Venator_RR
		</HardPoints>

		<Space_FOW_Reveal_Range>1600.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.25</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>2000.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Cruiser</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<FormationPriority>5</FormationPriority>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_capital_ship_empire.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>

		<CategoryMask>Capital | AntiFrigate</CategoryMask>
		<Ranking_In_Category>5</Ranking_In_Category>
		<Ship_Class>Capital</Ship_Class>
		<Space_Layer>Capital</Space_Layer>
		<Layer_Z_Adjust>-250.0</Layer_Z_Adjust>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Build_Cost_Credits>6000</Build_Cost_Credits>
		<Build_Time_Seconds>80</Build_Time_Seconds>

		<Tech_Level>5</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>5</Required_Star_Base_Level>
		<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, The_Maw, Yaga_Minor</Required_Planets>

		<Piracy_Value_Credits>250</Piracy_Value_Credits>
<!--		<Tactical_Bribe_Cost>4000</Tactical_Bribe_Cost>-->
		<Score_Cost_Credits>48000</Score_Cost_Credits>
		<Maintenance_Cost>0.3</Maintenance_Cost>

		<Political_Control>0</Political_Control>
		<Squadron_Capacity>60</Squadron_Capacity>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
		<Lua_Script>ObjectScript_PowerToShields</Lua_Script>

		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Clone>Damage_Normal, Venator_SD_Death_Clone</Death_Clone>
		<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Jedi_Cruiser</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Jedi_Cruiser</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Jedi_Cruiser</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Jedi_Cruiser</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Jedi_Cruiser</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Jedi_Cruiser</SFXEvent_Guard>
		<SFXEvent_Stop>Unit_Stop_Jedi_Cruiser</SFXEvent_Stop>
		<SFXEvent_Barrage>Unit_Barrage_Jedi_Cruiser</SFXEvent_Barrage>
		<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Jedi_Cruiser</SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_Jedi_Cruiser</SFXEvent_Move_Into_Nebula>
		<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
		<SFXEvent_Bombard_Select_Target>UHD_Bombard_Select_Target</SFXEvent_Bombard_Select_Target>
		<SFXEvent_Bombard_Incoming>UHD_Bombard_Incoming</SFXEvent_Bombard_Incoming>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Jedi_Cruiser</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Jedi_Cruiser</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Jedi_Cruiser</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Jedi_Cruiser</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Jedi_Cruiser</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Jedi_Cruiser</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Jedi_Cruiser</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Jedi_Cruiser</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Jedi_Cruiser</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Jedi_Cruiser</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Jedi_Cruiser</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Jedi_Cruiser</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Jedi_Cruiser</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Jedi_Cruiser</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Missile_Jedi_Cruiser</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Jedi_Cruiser</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Jedi_Cruiser</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Jedi_Cruiser</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Jedi_Cruiser</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Engine_Idle_Loop>Unit_Acclamator_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Acclamator_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Acclamator_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
		<SFXEvent_Ambient_Loop>Unit_Acclamator_Moving_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>DEFEND</Type>
			<Recharge_Seconds>120</Recharge_Seconds>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,		0.05f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,	0.5f</Mod_Multiplier>
<!--			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	3.0f</Mod_Multiplier>--> <!-- Disabled weapons via hardpoints.xml -->
			<Expiration_Seconds>20</Expiration_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Defend_Jedi_Cruiser</SFXEvent_GUI_Unit_Ability_Activated>
			<Alternate_Name_Text>Galyana_Ability_Force_Field</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_Text_Force_Field</Alternate_Description_Text>
			<Supports_Autofire>True</Supports_Autofire>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>5600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Venator_SD_Death_Clone">
		<Text_ID>Galyana_Unit_Venator_SD</Text_ID>
		<Space_Model_Name>NV_JediCruiser_D.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Scale_Factor>2.25</Scale_Factor>
		<Layer_Z_Adjust>-250.0</Layer_Z_Adjust>
		<Max_Speed>0.25</Max_Speed>
		<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
		<Max_Thrust>0.05</Max_Thrust>
		<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Affiliation>Hutts</Affiliation>
		<Ship_Class>capital_ship</Ship_Class>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</SpaceUnit>
</Data>



