<?xml version="1.0"?>
<CIN_GroundUnits>
	<CIN_GroundInfantry Name="CIN_Scout_Trooper">
		<LOD_Bias>5</LOD_Bias>
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Text_ID>TEXT_UNIT_SCOUT_TROOPER</Text_ID>
		<Land_Model_Name>EV_Bike.ALO</Land_Model_Name>
		<Select_Box_Scale>20</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Mass>1.0</Mass>
		<Max_Speed>4.0</Max_Speed>
		<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
		<Scale_Factor>1.0</Scale_Factor>
		<CanCellStack>yes</CanCellStack>
		<Is_Sprite>No</Is_Sprite>
		<Type>Hover</Type>
		<Deploys>No</Deploys>
		<Affiliation>Empire</Affiliation>
		<Political_Control>0</Political_Control>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>2</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>150</Build_Cost_Credits>
		<Build_Time_Seconds>25</Build_Time_Seconds>
		<Size_Value>25</Size_Value>
		<Damage>15</Damage>
		<Sensor_Range>40</Sensor_Range>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>90</Tactical_Health>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Energy_Capacity>50</Energy_Capacity>
		<Energy_Refresh_Rate>10</Energy_Refresh_Rate>
		<Stealth_Capable>No</Stealth_Capable>
		<Victory_Relevant>yes</Victory_Relevant>
		<Projectile_Types>Proj_Vehicle_Laser_Green</Projectile_Types>
		<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>100.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
		<Projectile_Fire_Recharge_Seconds>3.0</Projectile_Fire_Recharge_Seconds>
		<Targeting_Fire_Inaccuracy>Infantry, 12.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 12.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 12.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 12.0</Targeting_Fire_Inaccuracy>
		<SFXEvent_Select>Unit_Select_Storm_Trooper</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Storm_Trooper</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Storm_Trooper</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Storm_Trooper</SFXEvent_Guard>
		<SFXEvent_Fire>Unit_Scout_Trooper_Fire</SFXEvent_Fire>
		<Death_SFXEvent_Start_Die>Unit_Speeder_Bike_Death_SFX</Death_SFXEvent_Start_Die>
		<MovementClass>Hover</MovementClass>
		<OccupationStyle>1x1</OccupationStyle>
		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>18.0, 7.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>Yes</Is_Squashable>
		<Create_Team>Yes</Create_Team>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
	</CIN_GroundInfantry>
	<CIN_GroundInfantry Name="CIN_Stormtrooper">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Text_ID>TEXT_UNIT_STORMTROOPER</Text_ID>
		<Land_Model_Name>EI_TROOPER.ALO</Land_Model_Name>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>10</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>
		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Max_Speed>0.8</Max_Speed>
		<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Sprite>No</Is_Sprite>
		<Type>Walk</Type>
		<Deploys>No</Deploys>
		<Affiliation>Empire</Affiliation>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Sprite>No</Is_Sprite>
		<Political_Control>0</Political_Control>
		<Required_Timeline>0</Required_Timeline>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Build_Cost_Credits>75</Build_Cost_Credits>
		<Build_Time_Seconds>15</Build_Time_Seconds>
		<Size_Value>10</Size_Value>
		<Damage>8</Damage>
		<Sensor_Range>20</Sensor_Range>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>40</Tactical_Health>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Energy_Capacity>0</Energy_Capacity>
		<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
		<Stealth_Capable>No</Stealth_Capable>
		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Victory_Relevant>yes</Victory_Relevant>
		<Projectile_Types>Proj_Infantry_Blaster_Green</Projectile_Types>
		<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>100.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
		<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>
		<Targeting_Fire_Inaccuracy>Infantry, 12.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 8.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 12.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 12.0</Targeting_Fire_Inaccuracy>
		<SFXEvent_Select>Unit_Select_Storm_Trooper</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Storm_Trooper</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Storm_Trooper</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Storm_Trooper</SFXEvent_Guard>
		<SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>
		<MovementClass>Infantry</MovementClass>
		<OccupationStyle>1x1</OccupationStyle>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>Yes</Is_Squashable>
		<Create_Team>Yes</Create_Team>
	</CIN_GroundInfantry>
	<CIN_GroundInfantry Name="CIN_Prop_Rebel00">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>RI_infantry_dummy.alo</Land_Model_Name>
		<Scale_Factor>2.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</CIN_GroundInfantry>
	<CIN_GroundInfantry Name="CIN_Prop_Rebel01">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>RI_infantry_dummy2.alo</Land_Model_Name>
		<Scale_Factor>2.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</CIN_GroundInfantry>
	<CIN_GroundInfantry Name="CIN_Prop_Destroyer02">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>UI_droideka_dummy.alo</Land_Model_Name>
		<Scale_Factor>2.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</CIN_GroundInfantry>
	<CIN_GroundInfantry Name="CIN_Prop_Destroyer03">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>UI_droideka_dummy2.alo</Land_Model_Name>
		<Scale_Factor>2.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</CIN_GroundInfantry>
	
	<Cin_GroundVehicle Name="Y-Wing_Intro_Ground">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Variant_Of_Existing_Type>Y-Wing_bombing</Variant_Of_Existing_Type>
		<Max_Speed>8</Max_Speed>
		<Min_Speed>8</Min_Speed>
		<Max_Rate_Of_Turn>1</Max_Rate_Of_Turn>
		<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
		<Targeting_Max_Attack_Distance>1800.0</Targeting_Max_Attack_Distance>
		<Turret_Rotate_Extent_Degrees>50</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>50</Turret_Elevate_Extent_Degrees>
		<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
		<Damage_Hit_Particles>Medium_Explosion_Land</Damage_Hit_Particles>
		<Projectile_Fire_Recharge_Seconds>3</Projectile_Fire_Recharge_Seconds>
		<Hover_Offset>100.0</Hover_Offset>
		<Custom_Soft_Footprint_Radius>0.1</Custom_Soft_Footprint_Radius>
	</Cin_GroundVehicle>
	<Cin_GroundVehicle Name="Y-Wing_Intro_GroundH">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Variant_Of_Existing_Type>Y-Wing_bombing</Variant_Of_Existing_Type>
		<Max_Speed>9</Max_Speed>
		<Min_Speed>9</Min_Speed>
		<Max_Rate_Of_Turn>3</Max_Rate_Of_Turn>
		<Targeting_Max_Attack_Distance>2600.0</Targeting_Max_Attack_Distance>
		<Turret_Rotate_Extent_Degrees>50</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>50</Turret_Elevate_Extent_Degrees>
		<Projectile_Fire_Pulse_Count>3</Projectile_Fire_Pulse_Count>
		<Damage_Hit_Particles>Medium_Explosion_Land</Damage_Hit_Particles>
		<Hover_Offset>100.0</Hover_Offset>
		<Projectile_Fire_Recharge_Seconds>10</Projectile_Fire_Recharge_Seconds>
		<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
		<Custom_Soft_Footprint_Radius>0.1</Custom_Soft_Footprint_Radius>
	</Cin_GroundVehicle>
	<Cin_GroundVehicle Name="Y-Wing_Intro_GroundLow">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Variant_Of_Existing_Type>Y-Wing_bombing</Variant_Of_Existing_Type>
		<Max_Speed>3</Max_Speed>
		<Min_Speed>3</Min_Speed>
		<Max_Rate_Of_Turn>3</Max_Rate_Of_Turn>
		<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		<Turret_Rotate_Extent_Degrees>50</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>50</Turret_Elevate_Extent_Degrees>
		<Projectile_Fire_Pulse_Count>3</Projectile_Fire_Pulse_Count>
		<Damage_Hit_Particles>Medium_Explosion_Land</Damage_Hit_Particles>
		<Hover_Offset>50.0</Hover_Offset>
		<Projectile_Fire_Recharge_Seconds>10</Projectile_Fire_Recharge_Seconds>
		<Tactical_Health>1000</Tactical_Health>
	</Cin_GroundVehicle>
	<Cin_GroundVehicle Name="CIN_Gallofree_Y-Wing">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Variant_Of_Existing_Type>Y-Wing_Intro_Ground</Variant_Of_Existing_Type>
		<Land_Model_Name>RV_TRANSPORT.ALO</Land_Model_Name>
		<Max_Speed>6</Max_Speed>
		<Min_Speed>6</Min_Speed>
	</Cin_GroundVehicle>
	<Cin_GroundVehicle Name="CIN_Gallofree_IntroOpen">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Max_Speed>3.0</Max_Speed>
		<Variant_Of_Existing_Type>Gallofree_Ground_Fly</Variant_Of_Existing_Type>
		<Max_Thrust>0.1</Max_Thrust>
		<Layer_Z_Adjust>100.0</Layer_Z_Adjust>
		<Hover_Offset>220.0</Hover_Offset>
		<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
		<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
		<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
		<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
		<Obstacle_Width>0.01</Obstacle_Width>
		<Obstacle_Height>0.01</Obstacle_Height>
		<Obstacle_X_Offset>0.01</Obstacle_X_Offset>
		<Obstacle_Y_Offset>0.01</Obstacle_Y_Offset>
	</Cin_GroundVehicle>
	<Cin_GroundVehicle Name="CIN_Gallofree_IntroOpen_01">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Variant_Of_Existing_Type>CIN_Gallofree_IntroOpen</Variant_Of_Existing_Type>
		<Cinematic_Anim_Index>01</Cinematic_Anim_Index>
	</Cin_GroundVehicle>
	<Cin_GroundVehicle Name="CIN_Gallofree_IntroOpen_02">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Variant_Of_Existing_Type>CIN_Gallofree_IntroOpen</Variant_Of_Existing_Type>
		<Cinematic_Anim_Index>02</Cinematic_Anim_Index>
		<User_Bound_Min>-3000, -3000, 0</User_Bound_Min>
		<User_Bound_Max>3000, 3000, 3500</User_Bound_Max>
	</Cin_GroundVehicle>
	<Cin_GroundVehicle Name="CIN_MPTL_Intro">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Variant_Of_Existing_Type>MPTL</Variant_Of_Existing_Type>
		<Targeting_Max_Attack_Distance>50.0</Targeting_Max_Attack_Distance>
	</Cin_GroundVehicle>
	<Cin_GroundVehicle Name="CIN_AT-AT_Vehicles">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Variant_Of_Existing_Type>AT_AT_Walker</Variant_Of_Existing_Type>
		<Turret_Targets_Ground_Infantry>9999</Turret_Targets_Ground_Infantry>
		<Turret_Targets_Anything_Else>9999</Turret_Targets_Anything_Else>
		<Turret_Targets_Air_Vehicles>9999</Turret_Targets_Air_Vehicles>
		<Targeting_Max_Attack_Distance>270.0</Targeting_Max_Attack_Distance>
	</Cin_GroundVehicle>
	<Cin_GroundVehicle Name="CIN_T-4B_Vehicles">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Variant_Of_Existing_Type>T4B_Tank</Variant_Of_Existing_Type>
		<Turret_Targets_Ground_Infantry>9999</Turret_Targets_Ground_Infantry>
		<Turret_Targets_Anything_Else>9999</Turret_Targets_Anything_Else>
		<Targeting_Max_Attack_Distance>220.0</Targeting_Max_Attack_Distance>
	</Cin_GroundVehicle>
	<Cin_GroundVehicle Name="CIN_AT-ST">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Variant_Of_Existing_Type>AT_ST_Walker</Variant_Of_Existing_Type>
		<Turret_Targets_Ground_Infantry>9999</Turret_Targets_Ground_Infantry>
		<Turret_Targets_Anything_Else>9999</Turret_Targets_Anything_Else>
		<Targeting_Max_Attack_Distance>100.0</Targeting_Max_Attack_Distance>
	</Cin_GroundVehicle>
	<Cin_GroundVehicle Name="CIN_Gallofree">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Max_Speed>8</Max_Speed>
		<Variant_Of_Existing_Type>Gallofree_Ground_Fly</Variant_Of_Existing_Type>
		<Max_Thrust>0.1</Max_Thrust>
		<Layer_Z_Adjust>100.0</Layer_Z_Adjust>
		<Hover_Offset>2000.0</Hover_Offset>
	</Cin_GroundVehicle>
</CIN_GroundUnits>

