<?xml version="1.0"?>
<Story>
<!--<Event Name="">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq></Prereq>
	</Event>

	<Event_Type>STORY_ELAPSED</Event_Type>
	<Event_Param1>2</Event_Param1>

	<Reward_Type>MULTIMEDIA</Reward_Type>
	<Reward_Param1>TEXT_SPEECH_</Reward_Param1>
	<Reward_Param2>-1</Reward_Param2>
	<Reward_Param8></Reward_Param8>
	<Reward_Param9>_Loop</Reward_Param9>
	<Reward_Param10>1</Reward_Param10>

	<Event_Type>STORY_SPEECH_DONE</Event_Type>
	<Event_Param1></Event_Param1>
	<Reward_Type>SCREEN_TEXT</Reward_Type>
	<Reward_Param1>TEXT_SPEECH_</Reward_Param1>
	<Reward_Param4>remove</Reward_Param4>-->

<!-- Preliminary Setup  -->
	<Event Name="Empire_ActI_Begin">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>0</Event_Param1>
	</Event>

	<Event Name="Set_Empire_Act_Counter">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_FLAG</Reward_Type>
		<Reward_Param1>Empire_Act_Counter</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_Begin</Prereq>
	</Event>

<!-- Do not modify this tech level without consulting campaign designers -->
	<Event Name="Empire_ActI_Advance_Empire_Tech">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_TECH_LEVEL</Reward_Type>
		<Reward_Param1>Empire</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_Begin</Prereq>
	</Event>

<!-- Do not modify this tech level without consulting campaign designers -->
	<Event Name="Empire_ActI_Advance_Rebel_Tech">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_TECH_LEVEL</Reward_Type>
		<Reward_Param1>Rebel</Reward_Param1>
		<Reward_Param2>0</Reward_Param2>
		<Prereq>Empire_ActI_Begin</Prereq>
	</Event>

	<Event Name="Empire_ActI_Lock_Out_Research_Facility">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>LOCK_UNIT</Reward_Type>
		<Reward_Param1>E_Ground_Research_Facility</Reward_Param1>
		<Prereq>Empire_ActI_Begin</Prereq>
	</Event>

<!-- SoaFE - Must lock out Death Star 2, Piett's SSD, and the Eclipse -->
	<Event Name="Empire_ActI_Lock_Out_Death_Star_II">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>LOCK_UNIT</Reward_Type>
		<Reward_Param1>Death_Star_II</Reward_Param1>
		<Prereq>Empire_ActI_Begin</Prereq>
	</Event>

	<Event Name="Empire_ActI_Lock_Out_Eclipse">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>LOCK_UNIT</Reward_Type>
		<Reward_Param1>UEAW_Eclipse</Reward_Param1>
		<Prereq>Empire_ActI_Begin</Prereq>
	</Event>

	<Event Name="Empire_ActI_Lock_Out_Piett_Executor">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>LOCK_UNIT</Reward_Type>
		<Reward_Param1>Piet_Team_Executor</Reward_Param1>
		<Prereq>Empire_ActI_Begin</Prereq>
	</Event>

	<Event Name="Empire_ActI_Lock_Out_Palace">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>LOCK_UNIT</Reward_Type>
		<Reward_Param1>Imperial_Palace</Reward_Param1>
		<Prereq>Empire_ActI_Begin</Prereq>
	</Event>

<!-- jdg turning off invasion for the empire campaign -->
	<Event Name="Empire_ActI_Lock_Out_INVASION">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_DIRECT_INVASION</Reward_Type>
		<Prereq>Empire_ActI_Begin</Prereq>
	</Event>

<!-- Empire Act I Planet Reveals -->
	<Event Name="Empire_ActI_Reveal_00">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>Thyferra</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_Begin</Prereq>
	</Event>

	<Event Name="Empire_ActI_Reveal_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>Anaxes</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_Begin</Prereq>
	</Event>

	<Event Name="Empire_ActI_Reveal_03">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>Abregado_Rae</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_Begin</Prereq>
	</Event>

	<Event Name="Empire_ActI_Reveal_04">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>Coruscant</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_Begin</Prereq>
	</Event>

	<Event Name="Empire_ActI_Reveal_05">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>Ebaq9</Reward_Param1><!--SoaFE: Changed from Taris-->
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_Begin</Prereq>
	</Event>

	<Event Name="OK_To_Begin_Empire_ActI">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Prereq>Empire_ActI_Lock_Out_Research_Facility, Empire_ActI_Reveal_00 Empire_ActI_Reveal_02 Empire_ActI_Reveal_03 Empire_ActI_Reveal_04, Empire_ActI_Reveal_05</Prereq>
	</Event>

<!-- Skip movie for empire now that it appears in the intro lua JAR 9/05/05
	<Event Name="Empire_ActI_Play_Intro_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>START_MOVIE</Reward_Type>
		<Reward_Param1>Cin_Intro3_E_Invade</Reward_Param1>
		<Prereq>OK_To_Begin_Empire_ActI</Prereq>
	</Event>-->

<!-- MISSION TWO: An Organized Resistance  (Vader/Ground/Thyferra) -->
<!-- STORY_MOVIE_DONE removed as we are no longer playing the intro movie before we link to tactical 9/5/05 JAR-->
	<Event Name="Empire_ActI_Mission_Two_07">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>LINK_TACTICAL</Reward_Type>
		<Reward_Param1>Thyferra</Reward_Param1>
		<Reward_Param2>GROUND</Reward_Param2>
		<Reward_Param3>Empire</Reward_Param3>
		<Reward_Param4>EM02_An_Organized_Resistance.TED</Reward_Param4>
		<Reward_Param5>Rebel</Reward_Param5>
		<Reward_Param6>Darth_Vader</Reward_Param6>
		<Reward_Param7>Story_Plots_Empire_ActI_M02_LAND.xml</Reward_Param7>
		<Reward_Param8>0</Reward_Param8>
		<!-- Do we want the prebattle cinematic to play?-->
		<Reward_Param9>0</Reward_Param9>
		<!-- Do we want to start the scene faded out?-->
		<Reward_Param10>1</Reward_Param10>
		<!-- Do we want to start the scene in letter box mode-->
		<Reward_Param11>1</Reward_Param11>
		<!-- Show the Battle Pending dialog? -->
		<Reward_Param13>0</Reward_Param13>
		<Prereq>OK_To_Begin_Empire_ActI</Prereq>
		<Branch>BRANCH_EA01M02</Branch>
	</Event>

<!-- Mission 2 failed -->
<!-- Detect mission 2 being lost.  Display text telling the player to try again -->
	<Event Name="Empire_ActI_Mission_Two_Failed">
		<Event_Type>STORY_MISSION_LOST</Event_Type>
		<Event_Param1>Story_Plots_Empire_ActI_M02_LAND.xml</Event_Param1>
		<Prereq>Empire_ActI_Mission_Two_07</Prereq>
		<Branch>BRANCH_EA01M02</Branch>
	</Event>

<!-- Wait until the battle summary dialog is closed -->
	<Event Name="Empire_ActI_Mission_Two_Failed_01">
		<Event_Type>STORY_GENERIC</Event_Type>
		<Event_Param1>battle_end_closed</Event_Param1>
		<Prereq>Empire_ActI_Mission_Two_Failed</Prereq>
		<Branch>BRANCH_EA01M02</Branch>
	</Event>

<!-- Re-enable mission 2.  Force it to trigger -->
	<Event Name="Empire_ActI_Mission_Two_Failed_04">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>RESET_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_EA01M02</Reward_Param1>
		<Reward_Param2>Empire_ActI_Mission_Two_07</Reward_Param2>
		<Prereq>Empire_ActI_Mission_Two_Failed_01</Prereq>
		<Branch>BRANCH_EA01M02</Branch>
	</Event>

<!-- Mission 2 ends successfully; more dialog! -->
	<Event Name="Empire_ActI_Mission_Two_08">
		<Event_Type>STORY_FLAG</Event_Type>
		<Event_Param1>Empire_A01M02_Win</Event_Param1>
		<Event_Param2>1</Event_Param2>
		<Event_Param3>GREATER_THAN_EQUAL_TO</Event_Param3>
	</Event>

	<Event Name="Empire_ActI_Mission_Two_Spawn_Vader">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SPAWN_HERO</Reward_Type>
		<Reward_Param1>Darth_Team</Reward_Param1>
		<Reward_Param2>Thyferra</Reward_Param2>
		<Prereq>Empire_ActI_Mission_Two_08</Prereq>
	</Event>

<!-- Officer Speaks 
TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_20
Imperial Officer: My lord, reports are coming in from Fondor that rebel forces have been sabotaging 
our activities there.  They have routed local troops and taken control of some settlements.-->
	<Event Name="Empire_ActI_Mission_Two_09">
		<Event_Type>STORY_GENERIC</Event_Type>
		<Event_Param1>battle_end_closed</Event_Param1>
	</Event>

	<Event Name="Empire_ActI_Mission_Two_09_Start_Dialog">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_20</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_20</Reward_Param8>
		<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_ActI_Mission_Two_09</Prereq>
	</Event>

	<Event Name="Empire_ActI_Mission_Two_10">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_TWO_20</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_20</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_ActI_Mission_Two_09_Start_Dialog</Prereq>
	</Event>

<!-- Vader Speaks 
TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_21
Darth Vader: Their retaliation only serves to give away their location.
We will eliminate them quickly.-->
	<Event Name="Empire_ActI_Mission_Two_11">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_21</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_21</Reward_Param8>
		<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_ActI_Mission_Two_10</Prereq>
	</Event>

	<Event Name="Empire_ActI_Mission_Two_12">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_TWO_21</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_21</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_ActI_Mission_Two_11</Prereq>
	</Event>

	<Event Name="Empire_ActI_Mission_Two_12_Stopmovie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_ActI_Mission_Two_12</Prereq>
	</Event>

<!-- TASK text regarding fondor objective -->
	<Event Name="Empire_ActI_Mission_Two_12a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_40</Reward_Param1>
		<Reward_Param2>10</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Empire_ActI_Mission_Two_12</Prereq>
	</Event>

<!--ADD holocron entry for Fondor-->
	<Event Name="Empire_ActI_Holocron_Fondor_Entry">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Empire_Story_Campaign</Story_Dialog>
		<Story_Chapter>0</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>	
		<Story_Tag>Empire_ActI_Holocron_Fondor_Entry</Story_Tag>
		<Prereq>Empire_ActI_Mission_Two_12a</Prereq>
	</Event>

<!--adding fondor reveal here-->
	<Event Name="Empire_ActI_Reveal_Fondor">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>Fondor</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_Mission_Two_12a</Prereq>
	</Event>

<!-- adding in flash event for Fondor -->
	<Event Name="Empire_ActI_Mission_Two_Flash_Fondor">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_PLANET_GUI</Reward_Type>
		<Reward_Param1>Fondor</Reward_Param1>
		<Reward_Param2>FLASH_PLANET</Reward_Param2>
		<Reward_Param4>Fondor_GUI_Flash</Reward_Param4>
		<Reward_Param5>True</Reward_Param5>
		<Prereq>Empire_ActI_Reveal_Fondor</Prereq>
	</Event>

<!-- trial set up for Fondor -->
	<Event Name="ActI_M02_FONDOR_Setup_for_Land">
		<Event_Type>STORY_LAND_TACTICAL</Event_Type>
		<Event_Param1>Story_Plots_Empire_ActI_M02_Fondor_LAND.XML</Event_Param1>
		<Event_Param2>Fondor</Event_Param2>
		<Prereq>Empire_ActI_Mission_Two_Flash_Fondor</Prereq>
		<Perpetual>True</Perpetual>
	</Event>

<!-- Make sure the Empire can see Fondor -->
	<Event Name="ActI_Fondor_Complete_Visibility">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_PLANET_VISIBILITY_LEVEL</Reward_Type>
		<Reward_Param1>Fondor</Reward_Param1>
		<Reward_Param2>Empire</Reward_Param2>
		<Reward_Param3>Maximum</Reward_Param3><!--Maximum visibility-->
		<Reward_Param4>ActI_Fondor_Complete_Visibility</Reward_Param4>
		<Prereq>Empire_ActI_Mission_Two_Flash_Fondor</Prereq>
	</Event>

<!-- Conquer Fondor to open mission 3 -->
	<Event Name="Empire_ActI_Mission_Three_00">
		<Event_Type>STORY_CONQUER</Event_Type>
		<Event_Param1>Fondor</Event_Param1>
		<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
		<Prereq>Empire_ActI_Mission_Two_11</Prereq>
	</Event>

<!--COMPLETE holocron entry for Fondor-->
	<Event Name="Empire_ActI_Holocron_Fondor_Entry_Completed">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Empire_ActI_Holocron_Fondor_Entry</Reward_Param1>
		<Prereq>Empire_ActI_Mission_Three_00</Prereq>
	</Event>

	<Event Name="Empire_ActI_Mission_Three_Fondor_BackTo_Normal">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
		<Reward_Param1>ActI_M02_FONDOR_Setup_for_Land</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_Mission_Three_00</Prereq>
	</Event>

<!-- Turn off the visibility modifier on Fondor to restore normal behavior -->
<!-- The Empire will still be able to see it because they just conquered it -->
	<Event Name="ActI_Fondor_Undo_Visibility">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_PLANET_VISIBILITY_LEVEL</Reward_Type>
		<Reward_Param1>Fondor</Reward_Param1>
		<Reward_Param2>Empire</Reward_Param2>
		<Reward_Param3>None</Reward_Param3>
		<Reward_Param4>ActI_Fondor_Complete_Visibility</Reward_Param4>
		<Prereq>Empire_ActI_Mission_Three_00</Prereq>
	</Event>

	<Event Name="Empire_ActI_Mission_Three_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Prereq>Empire_ActI_Mission_Three_00</Prereq>
	</Event>

<!-- Vader Speaks 
TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_72
Darth Vader: Fondor has been subjugated.  Have you intercepted any information about our traitor?-->
	<Event Name="Empire_ActI_M03_Intro_Dialog_00">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_72</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_72</Reward_Param8>
		<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_ActI_Mission_Three_00</Prereq>
	</Event>

	<Event Name="Empire_ActI_M03_Intro_Dialog_00a">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_TWO_72</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_72</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_ActI_M03_Intro_Dialog_00</Prereq>
	</Event>

	<Event Name="Empire_ActI_Mission_Two_RemoveFlash_Fondor">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>Fondor_GUI_Flash</Reward_Param1>
		<Prereq>Empire_ActI_Mission_Three_00</Prereq>
	</Event>

<!-- Stormtrooper Speaks 
TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_00
Stormtrooper: We have cracked encoded transmissions which were redirected several times, 
but eventually routed to the Ilum system.-->
	<Event Name="Empire_ActI_M03_Intro_Dialog_00b">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_00</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_THREE_00</Reward_Param8>
		<Reward_Param9>Stormtrooper_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_ActI_M03_Intro_Dialog_00a</Prereq>
	</Event>

	<Event Name="Empire_ActI_M03_Intro_Dialog_01">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_THREE_00</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_00</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_ActI_M03_Intro_Dialog_00b</Prereq>
	</Event>

<!-- Vader Speaks 
TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_01
Darth Vader: The pirates' den, no doubt. Send a probe droid to confirm this infestation.-->
	<Event Name="Empire_ActI_M03_Intro_Dialog_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_01</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_THREE_01</Reward_Param8>
		<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_ActI_M03_Intro_Dialog_01</Prereq>
	</Event>

	<Event Name="Empire_ActI_M03_Intro_Dialog_02a">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_THREE_01</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_01</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_ActI_M03_Intro_Dialog_02</Prereq>
	</Event>

<!-- Stormtrooper Speaks 
TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_02
Stormtrooper: Yes Sir!-->
	<Event Name="Empire_ActI_M03_Intro_Dialog_03">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_02</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_THREE_02</Reward_Param8>
		<Reward_Param9>Stormtrooper_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_ActI_M03_Intro_Dialog_02a</Prereq>
	</Event>

	<Event Name="Empire_ActI_M03_Intro_Dialog_03a">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_THREE_02</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_02</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_ActI_M03_Intro_Dialog_03</Prereq>
	</Event>

	<Event Name="Empire_ActI_M03_Intro_Dialog_03b">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_ActI_M03_Intro_Dialog_03a</Prereq>
	</Event>

<!-- We're going to have a mission on Ilum.  Don't allow fleets to go there even though it's visible -->
	<Event Name="Empire_ActI_Ilum_Off_Limits">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_PLANET_RESTRICTED</Reward_Type>
		<Reward_Param1>Ilum</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_Reveal_Ilum</Prereq>
	</Event>

<!-- For when the player moves an inappropriate fleet to Ilum. -->
	<Event Name="Empire_ActI_Ilum_Probe_Bounced">
		<Event_Type>STORY_FLEET_BOUNCED</Event_Type>
		<Event_Param1>Ilum</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_41</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_41</Reward_Param8> 
		<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Perpetual>True</Perpetual>
	</Event>

	<Event Name="Empire_ActI_Ilum_Probe_Bounced_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_TWO_41</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_41</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_ActI_Ilum_Probe_Bounced</Prereq>
		<Perpetual>True</Perpetual>
	</Event>

	<Event Name="Empire_ActI_Ilum_Probe_Bounced_Stop_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_ActI_Ilum_Probe_Bounced_Remove_Text</Prereq>
		<Perpetual>True</Perpetual>
	</Event>

<!-- HOLOCRON -->
<!-- holocron start probe droid to ilum
	<Event Name="Empire_ActI_Mission_Three_03">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Prereq>Empire_ActI_M03_Intro_Dialog_03b</Prereq>
		<Story_Dialog>Dialog_Empire_ActI_M03</Story_Dialog>
		<Story_Chapter>0</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Empire_A01M03_Start</Story_Tag>
	</Event>-->

	<Event Name="Empire_ActI_Reveal_Ilum">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>Ilum</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_M03_Intro_Dialog_03b</Prereq>
	</Event>

	<Event Name="Empire_ActI_Mission_Two_Flash_Ilum_Probe_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_PLANET_GUI</Reward_Type>
		<Reward_Param1>Ilum</Reward_Param1>
		<Reward_Param2>FLASH_PLANET</Reward_Param2>
		<Reward_Param4>Ilum_GUI_Flash_Probe</Reward_Param4>
		<Reward_Param5>True</Reward_Param5>
		<Prereq>Empire_ActI_M03_Intro_Dialog_03b</Prereq>
	</Event>	

<!-- TASK:Build a probe droid at a system with a starbase, and send it to Ilum.-->
	<Event Name="Empire_ActI_Mission_Two_Flash_Ilum_Probe">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_THREE_26</Reward_Param1>
		<Reward_Param2>10</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7>
		<Prereq>Empire_ActI_M03_Intro_Dialog_03b</Prereq>
	</Event>

	<!--ADD holocron entry for Probe Droid to Ilum-->
	<Event Name="Empire_ActI_Holocron_ProbeDroid_Entry">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Empire_Story_Campaign</Story_Dialog>
		<Story_Chapter>1</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Empire_ActI_Holocron_ProbeDroid_Entry</Story_Tag>
		<Prereq>Empire_ActI_Mission_Two_Flash_Ilum_Probe</Prereq>
	</Event>

	<Event Name="Empire_ActI_M02_Select_Courscant">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SELECT_PLANET</Reward_Type>
		<Reward_Param1>Coruscant</Reward_Param1>
		<Prereq>Empire_ActI_Mission_Two_Flash_Ilum_Probe</Prereq>
	</Event>

	<Event Name="Empire_ActI_M02_OpenSpaceTab">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FORCE_CLICK_GUI</Reward_Type>
		<Reward_Param1>b_space_tab</Reward_Param1>
		<Prereq>Empire_ActI_M02_Select_Courscant</Prereq>
	</Event>

	<Event Name="Empire_ActI_M02_Flash_Probe">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>0.01</Event_Param1>
		<Reward_Type>FLASH_PRODUCTION_CHOICE</Reward_Type>
		<Reward_Param1>Probe_Droid_Team</Reward_Param1>
		<Reward_Param2>Flash_Probe_Droid</Reward_Param2>
		<Prereq>Empire_ActI_M02_OpenSpaceTab</Prereq>
	</Event>

	<Event Name="Empire_ActI_M02_Remove_Probe_Flash">
		<Event_Type>STORY_GENERIC</Event_Type>
		<Event_Param1>click</Event_Param1>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>Flash_Probe_Droid</Reward_Param1>
		<Prereq>Empire_ActI_M02_Flash_Probe</Prereq>
	</Event>

<!-- 12/15/2005 JSY: Slightly modified this event to make sure the probe droid is all by itself -->
	<Event Name="Empire_ActI_Mission_Three_04">
		<Event_Type>STORY_ENTER</Event_Type>
		<Event_Param1>Ilum</Event_Param1>
		<Event_Param3>Probe_Droid_Team</Event_Param3>
		<Event_Param6>1</Event_Param6>
		<Prereq>Empire_ActI_Holocron_ProbeDroid_Entry</Prereq>
	</Event>

<!--COMPLETE holocron entry for Probe Droid to Ilum-->
	<Event Name="Empire_ActI_Holocron_ProbeDroid_Entry_Completed">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Empire_ActI_Holocron_ProbeDroid_Entry</Reward_Param1>
		<Prereq>Empire_ActI_Mission_Three_04</Prereq>
	</Event>

	<Event Name="Empire_ActI_Disable_Ilum_Probe_Bounce_Message">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
		<Reward_Param1>Empire_ActI_Ilum_Probe_Bounced</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_Mission_Three_04</Prereq>
	</Event>

	<Event Name="Empire_ActI_Mission_Two_RemoveFlash_Ilum_Probe">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>Ilum_GUI_Flash_Probe</Reward_Param1>
		<Prereq>Empire_ActI_Mission_Three_04</Prereq>
	</Event>

<!-- Officer Speaks
TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_03
Imperial Officer: The probe droid has pinpointed what we believe to be the pirate base.
It is in a dense asteroid field, with a heavy, layered defense.-->
	<Event Name="Empire_ActI_M03_Probe_Dialog_00">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_03</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_THREE_03</Reward_Param8>
		<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_ActI_Mission_Three_04</Prereq>
	</Event>

	<Event Name="Empire_ActI_M03_Probe_Dialog_01">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_THREE_03</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_03</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_ActI_M03_Probe_Dialog_00</Prereq>
	</Event>

<!-- Vader Speaks NEW  
TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_52
Darth Vader: Contact the bounty-hunter Boba Fett.-->
	<Event Name="Empire_Act01_First_Fett_Dialog_Vader01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_52</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_THREE_52</Reward_Param8> <!-- Put speech file name here -->
		<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_ActI_M03_Probe_Dialog_01</Prereq>
	</Event>

	<Event Name="Empire_Act01_First_Fett_Dialog_Vader01_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_THREE_52</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_52</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_Act01_First_Fett_Dialog_Vader01</Prereq>
	</Event>

<!-- Stormtrooper Speaks NEW  
TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_53
Imperial Officer: Yes, Lord Vader.-->
	<Event Name="Empire_Act01_First_Fett_Dialog_Stromtrooper01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_53</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_THREE_53</Reward_Param8> <!-- Put speech file name here -->
		<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_Act01_First_Fett_Dialog_Vader01_Remove_Text</Prereq>
	</Event>

	<Event Name="Empire_Act01_First_Fett_Dialog_Stromtrooper01_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_THREE_53</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_53</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_Act01_First_Fett_Dialog_Stromtrooper01</Prereq>
	</Event>

	<Event Name="Empire_Act01_First_Fett_Dialog_Stromtrooper01_Stop_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_Act01_First_Fett_Dialog_Stromtrooper01_Remove_Text</Prereq>
	</Event>

<!-- Fett Speaks NEW
TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_54
Boba Fett: What do you need?-->
	<Event Name="Empire_Act01_First_Fett_Dialog_BobaFett01">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>4</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_54</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param9>Boba_Fett_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Reward_Param8>EMPIRE_ACT01_MISSION_THREE_54</Reward_Param8> <!-- Put speech file name here -->
		<Prereq>Empire_Act01_First_Fett_Dialog_Stromtrooper01_Remove_Text</Prereq>
	</Event>

	<Event Name="Empire_Act01_First_Fett_Dialog_BobaFett01_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_THREE_54</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_54</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_Act01_First_Fett_Dialog_Stromtrooper01</Prereq>
	</Event>

<!-- Spawn Boba before allowing mission to start -->
	<Event Name="Empire_ActI_Mission_Three_Spawn_Boba">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SPAWN_HERO</Reward_Type>
		<Reward_Param1>Boba_Fett_Team</Reward_Param1>
		<Reward_Param2>Coruscant</Reward_Param2>
		<!-- <Prereq>Empire_ActI_Mission_Three_06</Prereq> -->
		<Prereq>Empire_Act01_First_Fett_Dialog_BobaFett01</Prereq>
	</Event>

<!-- xxx -->
	<Event Name="Empire_ActI_Mission_Two_Remove_Fett_Neutralize_Hero">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REMOVE_POWER_FROM_ALL</Reward_Type>
		<Reward_Param1>Boba_Fett</Reward_Param1>
		<Reward_Param2>Boba_Fett_Neutralize_Hero</Reward_Param2>
		<Prereq>Empire_ActI_Mission_Three_Spawn_Boba</Prereq>
	</Event>

<!-- Flash Fett on galactic -->
	<Event Name="Empire_ActI_Mission_Two_Flash_Fett">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_FLEET_WITH_UNIT</Reward_Type>
		<Reward_Param1>Boba_Fett</Reward_Param1>
		<Reward_Param2>Boba_Fett_Unit_Flash</Reward_Param2>
		<Prereq>Empire_ActI_Mission_Three_Spawn_Boba</Prereq>
	</Event>

	<Event Name="Empire_ActI_Mission_Two_RemoveFlash_Fett">
		<Event_Type>STORY_GENERIC</Event_Type>
		<Event_Param1>click</Event_Param1>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>Boba_Fett_Unit_Flash</Reward_Param1>
		<Prereq>Empire_ActI_Mission_Two_Flash_Fett</Prereq>
	</Event>

<!-- Vader Speaks 02
TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_55
Darth Vader: The Empire is willing to pay a considerable fee for disposing of defense systems orbiting the Ilum system.-->
	<Event Name="Empire_Act01_First_Fett_Dialog_Vader02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_55</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_THREE_55</Reward_Param8> <!-- Put speech file name here -->
		<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_Act01_First_Fett_Dialog_BobaFett01_Remove_Text</Prereq>
	</Event>

	<Event Name="Empire_Act01_First_Fett_Dialog_Vader02_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_THREE_55</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_55</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_Act01_First_Fett_Dialog_Vader02</Prereq>
	</Event>

<!-- Fett Speaks 02
TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_56
Boba Fett: Is my target one of the filthy pirates in that sector?-->
	<Event Name="Empire_Act01_First_Fett_Dialog_BobaFett02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_56</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_THREE_56</Reward_Param8> <!-- Put speech file name here -->
		<Reward_Param9>Boba_Fett_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_Act01_First_Fett_Dialog_Vader02_Remove_Text</Prereq>
	</Event>

	<Event Name="Empire_Act01_First_Fett_Dialog_BobaFett02_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_THREE_56</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_56</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_Act01_First_Fett_Dialog_BobaFett02</Prereq>
	</Event>

<!-- Vader Speaks 03
TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_57
Darth Vader: Your target is the defenses, the Imperial fleet will take care of the rest.-->	
	<Event Name="Empire_Act01_First_Fett_Dialog_Vader03">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_57</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_THREE_57</Reward_Param8> <!-- Put speech file name here -->
		<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_Act01_First_Fett_Dialog_BobaFett02_Remove_Text</Prereq>
	</Event>

	<Event Name="Empire_Act01_First_Fett_Dialog_Vader03_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_THREE_57</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_57</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_Act01_First_Fett_Dialog_Vader03</Prereq>
	</Event>

<!-- Fett Speaks 02
TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_70 
Boba Fett: If there's no target, there's no deal.-->
	<Event Name="Empire_Act01_First_Fett_Dialog_BobaFett03">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_70</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_THREE_70</Reward_Param8> <!-- Put CORRECT speech file here when new audio comes -->
		<Reward_Param9>Boba_Fett_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_Act01_First_Fett_Dialog_Vader03_Remove_Text</Prereq>
	</Event>

	<Event Name="Empire_Act01_First_Fett_Dialog_BobaFett03_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_THREE_70</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_70</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_Act01_First_Fett_Dialog_BobaFett03</Prereq>
	</Event>

<!-- Vader Speaks 04
TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_71 
Darth Vader: Do not overestimate your value to the Empire, Fett. 
But your services are required here. Our target is the pirate leader, and he will be taken alive. -->
	<Event Name="Empire_Act01_First_Fett_Dialog_Vader04">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_71</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_THREE_71</Reward_Param8> <!-- Put CORRECT speech file here when new audio comes -->
		<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_Act01_First_Fett_Dialog_BobaFett03_Remove_Text</Prereq>
	</Event>

	<Event Name="Empire_Act01_First_Fett_Dialog_Vader04_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_THREE_71</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_71</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_Act01_First_Fett_Dialog_Vader04</Prereq>
	</Event>

	<Event Name="Empire_Act01_First_Fett_Dialog_Vader04_Stop_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_Act01_First_Fett_Dialog_Vader04_Remove_Text</Prereq>
	</Event>

<!-- Task: Build a fleet and escort Boba Fett to Ilum.-->
	<Event Name="Empire_ActI_M03_Fett_Hint_Message">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_THREE_32</Reward_Param1>
		<Reward_Param2>10</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Empire_Act01_First_Fett_Dialog_Vader04_Stop_Movie</Prereq>
		<Prereq>Empire_ActI_Mission_Three_Failed_Stop_Movie</Prereq>
		<Branch>BRANCH_EA01M03</Branch>
	</Event>

<!--ADD holocron entry for Fett to Ilum-->
	<Event Name="Empire_ActI_Holocron_FettToIlum_Entry">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Empire_Story_Campaign</Story_Dialog>
		<Story_Chapter>2</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>	
		<Story_Tag>Empire_ActI_Holocron_FettToIlum_Entry</Story_Tag>
		<Prereq>Empire_ActI_M03_Fett_Hint_Message</Prereq>
	</Event>

	<!-- jdg - adding in flash new flash for ilum -->
	<Event Name="Empire_ActI_Mission_Two_Flash_Ilum_For_Fett">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_PLANET_GUI</Reward_Type>
		<Reward_Param1>Ilum</Reward_Param1>
		<Reward_Param2>FLASH_PLANET</Reward_Param2>
		<Reward_Param4>Ilum_GUI_Flash_Fett</Reward_Param4>
		<Reward_Param5>True</Reward_Param5>
		<Prereq>Empire_ActI_M03_Fett_Hint_Message</Prereq>
		<!--<Branch>BRANCH_EA01M03</Branch>-->
	</Event>

<!-- Fett only player message -->
<!-- TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_62
Boba Fett: That is my bounty, scav! Don't even think of starting without me!-->
	<Event Name="Empire_ActI_Ilum_Fleet_Bounced_Fett">
		<Event_Type>STORY_FLEET_BOUNCED</Event_Type>
		<Event_Param1>Ilum</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_62</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_THREE_62</Reward_Param8> <!-- Put speech file name here -->
		<Reward_Param9>Boba_Fett_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_Act01_First_Fett_Dialog_Vader04_Stop_Movie</Prereq>
		<Perpetual>True</Perpetual>
	</Event>

	<Event Name="Empire_ActI_Ilum_Fett_Bounced_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_THREE_62</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_62</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_ActI_Ilum_Fleet_Bounced_Fett</Prereq>
		<Perpetual>True</Perpetual>
	</Event>

	<Event Name="Empire_ActI_Ilum_Fett_Bounced_Stop_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_ActI_Ilum_Fett_Bounced_Remove_Text</Prereq>
		<Perpetual>True</Perpetual>
	</Event>

	<Event Name="Empire_ActI_Mission_Three_07">
		<Event_Type>STORY_MOVE</Event_Type>
		<Event_Param1>Boba_Fett</Event_Param1>
		<Event_Param2>Ilum</Event_Param2>
		<Reward_Type>LINK_TACTICAL</Reward_Type>
		<Reward_Param1>Ilum</Reward_Param1>
		<Reward_Param2>SPACE</Reward_Param2>
		<Reward_Param3>Empire</Reward_Param3>
		<Reward_Param4>EM03_The_Pirate_Menace.TED</Reward_Param4>
		<Reward_Param5>Pirates</Reward_Param5>
		<Reward_Param6>Boba_Fett_Team</Reward_Param6>
		<Reward_Param7>Story_Plots_Empire_ActI_M03_SPACE.xml</Reward_Param7>
		<Reward_Param8>1</Reward_Param8>
		<Reward_Param9>0</Reward_Param9>	<!-- Turns off pre battle cinematic -->
		<Reward_Param10>1</Reward_Param10>	<!-- Starts scene faded out -->
		<Reward_Param11>0</Reward_Param11>	<!-- Starts scene not letterboxed -->
		<Prereq>Empire_ActI_Holocron_FettToIlum_Entry</Prereq>
		<Branch>BRANCH_EA01M03_QUICKSTART</Branch>
	</Event>

<!-- Mission 3 failed -->
<!-- Detect mission 3 being lost.  Display text telling the player to try again -->
	<Event Name="Empire_ActI_Mission_Three_Failed">
		<Event_Type>STORY_MISSION_LOST</Event_Type>
		<Event_Param1>Story_Plots_Empire_ActI_M03_SPACE.xml</Event_Param1>
		<Prereq>Empire_ActI_Mission_Three_07</Prereq>
		<Branch>BRANCH_EA01M03</Branch>
	</Event>

	<Event Name="Empire_ActI_Mission_Failed_Respawn">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FORCE_RESPAWN</Reward_Type>
		<Reward_Param1>Boba_Fett_Team</Reward_Param1>
		<Prereq>Empire_ActI_Mission_Three_Failed</Prereq>
		<Branch>BRANCH_EA01M03</Branch>
	</Event>

<!-- Wait until the battle summary dialog is closed 
TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_61
Darth Vader: I will not tolerate mistakes, Fett. You are not living up to your reputation. 
Bring the pirate leader's knowledge of the Rebellion to me.-->
	<Event Name="Empire_ActI_Mission_Three_Failed_01_Start_Dialog">
		<Event_Type>STORY_GENERIC</Event_Type>
		<Event_Param1>battle_end_closed</Event_Param1>
		<Prereq>Empire_ActI_Mission_Three_Failed</Prereq>
		<Branch>BRANCH_EA01M03</Branch>
	</Event>

	<Event Name="Empire_ActI_Mission_Three_Failed_04_Quickstart">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>RESET_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_EA01M03_QUICKSTART</Reward_Param1>
		<Prereq>Empire_ActI_Mission_Three_Failed_01_Start_Dialog</Prereq>
		<Branch>BRANCH_EA01M03</Branch>
	</Event>

	<Event Name="Empire_ActI_Mission_Three_Failed_01">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_61</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_THREE_61</Reward_Param8> <!-- Put speech file name here -->
		<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_ActI_Mission_Three_Failed_01_Start_Dialog</Prereq>
		<Branch>BRANCH_EA01M03</Branch>
	</Event>

	<Event Name="Empire_ActI_Mission_Three_Failed_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_THREE_61</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_61</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_ActI_Mission_Three_Failed_01</Prereq>
		<Branch>BRANCH_EA01M03</Branch>
	</Event>

	<Event Name="Empire_ActI_Mission_Three_Failed_Stop_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_ActI_Mission_Three_Failed_Remove_Text</Prereq>
		<Branch>BRANCH_EA01M03</Branch>
	</Event>

<!-- Re-enable mission 3 -->
	<Event Name="Empire_ActI_Mission_Three_Failed_04">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>RESET_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_EA01M03</Reward_Param1>
		<Prereq>Empire_ActI_Mission_Three_Failed_Stop_Movie</Prereq>
		<Branch>BRANCH_EA01M03</Branch>
	</Event>

<!-- Mission 3 win -->
	<Event Name="Empire_ActI_Mission_Three_08">
		<Event_Type>STORY_FLAG</Event_Type>
		<Event_Param1>Empire_A01M03_Win</Event_Param1>
		<Event_Param2>1</Event_Param2>
		<Event_Param3>GREATER_THAN_EQUAL_TO</Event_Param3>
		<Prereq>Empire_ActI_Mission_Three_07</Prereq>
	</Event>

<!--COMPLETE holocron entry for Fett to ilum-->
	<Event Name="Empire_ActI_Holocron_FettToIlum_Entry_Completed">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Empire_ActI_Holocron_FettToIlum_Entry</Reward_Param1>
		<Prereq>Empire_ActI_Mission_Three_08</Prereq>
	</Event>

	<Event Name="Empire_ActI_Mission_Three_Win_Disable_Branch">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_EA01M03</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_Mission_Three_08</Prereq>
	</Event>

	<Event Name="Empire_ActI_Mission_Three_Win_Disable_Branch_Quickstart">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_EA01M03_QUICKSTART</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_Mission_Three_Win_Disable_Branch</Prereq>
	</Event>

	<Event Name="Empire_ActI_Mission_Three_08_Remove_Flash">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>Ilum_GUI_Flash_Fett</Reward_Param1>
		<Prereq>Empire_ActI_Mission_Three_08</Prereq>
	</Event>

<!-- Ilum is now FULLY accessible -->
	<Event Name="Empire_ActI_Ilum_Accessible">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_PLANET_RESTRICTED</Reward_Type>
		<Reward_Param1>Ilum</Reward_Param1>
		<Reward_Param2>0</Reward_Param2>
		<Prereq>Empire_ActI_Mission_Three_08</Prereq>
	</Event>

	<Event Name="Empire_ActI_Disable_Ilum_Bounce_Message_Fett">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
		<Reward_Param1>Empire_ActI_Ilum_Fleet_Bounced_Fett</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_Ilum_Accessible</Prereq>
	</Event>

<!-- Vader Speaks
TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_58
Darth Vader: Continue your interrogation, Fett. I am sure this pirate knows the Rebel's intentions.-->
	<Event Name="Empire_Act01_Second_Fett_Dialog_Vader01_Start_Dialog">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Prereq>Empire_ActI_Holocron_FettToIlum_Entry_Completed</Prereq>
	</Event>

	<Event Name="Empire_Act01_Second_Fett_Dialog_Vader01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_58</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_THREE_58</Reward_Param8><!-- Put speech file name here -->
		<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_Act01_Second_Fett_Dialog_Vader01_Start_Dialog</Prereq>
	</Event>

	<Event Name="Empire_Act01_Second_Fett_Dialog_Vader01_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_THREE_58</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_58</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_Act01_Second_Fett_Dialog_Vader01</Prereq>
	</Event>

<!-- Fett Speaks NEW
TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_59
Imperial Officer: Yes, my lord.-->
	<Event Name="Empire_Act01_Second_Fett_Dialog_BobaFett01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_59</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Reward_Param8>EMPIRE_ACT01_MISSION_THREE_59</Reward_Param8><!-- Put speech file name here -->
		<Prereq>Empire_Act01_Second_Fett_Dialog_Vader01_Remove_Text</Prereq>
	</Event>

	<Event Name="Empire_Act01_Second_Fett_Dialog_BobaFett01_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_THREE_59</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_59</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_Act01_Second_Fett_Dialog_BobaFett01</Prereq>
	</Event>

	<Event Name="Empire_Act01_BobaFett_Exits_Stage_Left">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REMOVE_UNIT</Reward_Type>
		<!--<Reward_Param1>Slave_I</Reward_Param1>-->
		<Reward_Param1>Boba_Fett_Team</Reward_Param1>
		<Prereq>Empire_ActI_Mission_Three_08</Prereq>
	</Event>

	<Event Name="Empire_Act01_BobaFett_Exits_Stop_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_Act01_Second_Fett_Dialog_BobaFett01_Remove_Text</Prereq>
	</Event>

<!-- Tarkin Speaks
NEW TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_18
Tarkin: While you have been off chasing pirates, Vader, I've been informed the Death Star construction project has run low on certain resources and "labor assets".-->
	<Event Name="Empire_ActI_M03_Post_Mission_Dialog_00">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>4</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_18</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_THREE_18</Reward_Param8>
		<Reward_Param9>Tarkin_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_Act01_BobaFett_Exits_Stop_Movie</Prereq>
	</Event>

	<Event Name="Empire_ActI_M03_Post_Mission_Dialog_01">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_THREE_18</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_18</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_ActI_M03_Post_Mission_Dialog_00</Prereq>
	</Event>

<!-- Vader Speaks 
TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_19
Darth Vader: And?-->
	<Event Name="Empire_ActI_M03_Post_Mission_Dialog_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_19</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_THREE_19</Reward_Param8>
		<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_ActI_M03_Post_Mission_Dialog_01</Prereq>
	</Event>

	<Event Name="Empire_ActI_M03_Post_Mission_Dialog_03">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_THREE_19</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_19</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_ActI_M03_Post_Mission_Dialog_02</Prereq>
	</Event> 

<!-- Tarkin Speaks 
TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_20 
Tarkin: I have picked a likely candidate which will provide us with the raw materials and work force for the project.
I suspect the Geonosians won't see the benefit in this.-->
	<Event Name="Empire_ActI_M03_Post_Mission_Dialog_04">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_20</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_THREE_20</Reward_Param8>
		<Reward_Param9>Tarkin_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_ActI_M03_Post_Mission_Dialog_03</Prereq>
	</Event>

	<Event Name="Empire_ActI_M03_Post_Mission_Dialog_05">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_THREE_20</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_20</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_ActI_M03_Post_Mission_Dialog_04</Prereq>
	</Event>

<!-- Vader Speaks
TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_23
Darth Vader: I will instruct them.-->
	<Event Name="Empire_ActI_M03_Post_Mission_Dialog_06">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_23</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_THREE_23</Reward_Param8>
		<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_ActI_M03_Post_Mission_Dialog_05</Prereq>
	</Event>

	<Event Name="Empire_ActI_M03_Post_Mission_Dialog_07">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_THREE_23</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_23</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_ActI_M03_Post_Mission_Dialog_06</Prereq>
	</Event>

<!-- Tarkin Speaks
TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_22
Tarkin: I am sure you will. Assemble your forces and lead the attack personally, Lord Vader.-->
	<Event Name="Empire_ActI_M03_Post_Mission_Dialog_08">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_22</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_THREE_22</Reward_Param8>
		<Reward_Param9>Tarkin_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_ActI_M03_Post_Mission_Dialog_07</Prereq>
	</Event>

	<Event Name="Empire_ActI_M03_Post_Mission_Dialog_09">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_THREE_22</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_22</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_ActI_M03_Post_Mission_Dialog_08</Prereq>
	</Event> 

<!-- Vader Speaks TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_21 Darth Vader: As you wish.-->
	<Event Name="Empire_ActI_M03_Post_Mission_Dialog_10">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_21</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_THREE_21</Reward_Param8>
		<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_ActI_M03_Post_Mission_Dialog_09</Prereq>
	</Event>

	<Event Name="Empire_ActI_M03_Post_Mission_Dialog_11">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_THREE_21</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_21</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_ActI_M03_Post_Mission_Dialog_10</Prereq>
	</Event>

<!-- Emperor speaks
TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_24
Emperor: Though the Death Star project is of utmost importance, ensure you do not neglect the rest of the Empire.
Rebel and pirate uprisings are becoming more frequent. This contagious behavior must be suppressed!-->
	<Event Name="Empire_ActI_M03_Post_Mission_Dialog_Emperor01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_24</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param9>Emperor_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Reward_Param8>EMPIRE_ACT01_MISSION_THREE_24</Reward_Param8> <!-- Put speech file name here -->
		<Prereq>Empire_ActI_M03_Post_Mission_Dialog_11</Prereq>
	</Event>

	<Event Name="Empire_ActI_M03_Post_Mission_Dialog_Emperor01_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_THREE_24</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_24</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_ActI_M03_Post_Mission_Dialog_Emperor01</Prereq>
	</Event>

	<Event Name="Empire_ActI_M03_Post_Mission_Dialog_Emperor01_Stop_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_ActI_M03_Post_Mission_Dialog_Emperor01_Remove_Text</Prereq>
	</Event>

<!-- Reveal Geonosis need to reveal eriadu and naboo here too-->
	<Event Name="Empire_ActI_Geonosis_Reveal">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>Geonosis</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_M03_Post_Mission_Dialog_Emperor01_Stop_Movie</Prereq>
	</Event>

<!-- jdg 8/22/05 adding in "player-thunk" hint message to take vader + strike force to Geonosis
TEXT_STORY_EMPIRE_ACT01_MISSION_THREE_35
Task: Build a fleet and escort Darth Vader to Geonosis.-->
	<Event Name="Empire_ActI_M03_Vader_Hint_Message">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_THREE_35</Reward_Param1>
		<Reward_Param2>10</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Empire_ActI_M03_Post_Mission_Dialog_Emperor01_Stop_Movie</Prereq>
		<Prereq>Empire_ActI_Mission_Four_Failed_Dialog_02_Stop_Movie</Prereq>
		<Branch>BRANCH_EA01M04</Branch>
	</Event>

<!--ADD holocron entry for Geonosis-->
	<Event Name="Empire_ActI_Holocron_Geonosis_Entry">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Empire_Story_Campaign</Story_Dialog>
		<Story_Chapter>3</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Empire_ActI_Holocron_Geonosis_Entry</Story_Tag>
		<Prereq>Empire_ActI_M03_Vader_Hint_Message</Prereq>
	</Event>

	<Event Name="Empire_ActI_M03_Galactic_Warning">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>10</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_STORY_STANDARD_ACT02_NOTICE</Reward_Param1>
		<Reward_Param2>10</Reward_Param2>
		<Reward_Param7>System</Reward_Param7>
		<Prereq>Empire_ActI_M03_Vader_Hint_Message</Prereq>
	</Event>

<!-- jdg - adding in flash event for Geonosis -->
	<Event Name="Empire_ActI_Mission_Two_Flash_Geonosis">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_PLANET_GUI</Reward_Type>
		<Reward_Param1>Geonosis</Reward_Param1>
		<Reward_Param2>FLASH_PLANET</Reward_Param2>
		<Reward_Param4>Geonosis_Reveal_Flash</Reward_Param4>
		<Reward_Param5>True</Reward_Param5>
		<Prereq>Empire_ActI_M03_Vader_Hint_Message</Prereq>
		<!--<Branch>BRANCH_EA01M04</Branch>-->
	</Event>

<!-- MISSION FOUR (Space): Subjugating Geonosis (Tarkin/Ground/Geonosis) -->
<!-- holocron start geonosis 
	<Event Name="Empire_ActI_Mission_Four_00">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Prereq>Empire_ActI_M03_Vader_Hint_Message</Prereq>
		<Story_Dialog>Dialog_Empire_ActI_M04</Story_Dialog>
		<Story_Chapter>0</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Empire_A01M04_p1</Story_Tag>
	</Event>-->

<!-- jdg - 8/19/05 - adding Bestine and Corulag back in here -->
	<Event Name="Empire_ActI_Reveal_Corulag">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>1</Event_Param1>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>Corulag</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_M03_Post_Mission_Dialog_Emperor01</Prereq>
	</Event>

	<Event Name="Empire_ActI_Reveal_Bestine">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>Bestine</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_M03_Post_Mission_Dialog_Emperor01</Prereq>
	</Event>

	<Event Name="Empire_ActI_Reveal_Endor">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>Endor</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_M03_Post_Mission_Dialog_Emperor01</Prereq>
	</Event>

	<Event Name="Empire_ActI_Reveal_Bespin">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>4</Event_Param1>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>Bespin</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_M03_Post_Mission_Dialog_Emperor01</Prereq>
	</Event>

	<Event Name="Empire_ActI_Reveal_Dagobah">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>Dagobah</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_M03_Post_Mission_Dialog_Emperor01</Prereq>
	</Event>

	<Event Name="Empire_ActI_Reveal_VergessoAsteroids">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>6</Event_Param1>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>VergessoAsteroids</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_M03_Post_Mission_Dialog_Emperor01</Prereq>
	</Event>

	<Event Name="Empire_ActI_Naboo_Reveal">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>7</Event_Param1>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>Naboo</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_M03_Post_Mission_Dialog_Emperor01</Prereq>
	</Event>

	<Event Name="Empire_ActI_Eriadu_Reveal">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>8</Event_Param1>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>Eriadu</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_M03_Post_Mission_Dialog_Emperor01</Prereq>
	</Event>

	<Event Name="Empire_ActI_Reveal_Byss">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>9</Event_Param1>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>Byss</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_M03_Post_Mission_Dialog_Emperor01</Prereq>
	</Event>

	<Event Name="Empire_ActI_Reveal_Sullust">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>10</Event_Param1>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>Sullust</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_M03_Post_Mission_Dialog_Emperor01</Prereq>
	</Event>

<!-- Turning on Rebel galactic AI here post Ilum 
giving player a 5 minute cussion-->
	<Event Name="Empire_ActI_Activate_Rebel_AI">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>300</Event_Param1>
		<Reward_Type>SWITCH_CONTROL</Reward_Type>
		<Reward_Param1>Rebel</Reward_Param1>
		<Reward_Param2>BasicRebel</Reward_Param2>
		<Prereq>Empire_ActI_Reveal_Bestine</Prereq>
	</Event>

	<Event Name="Unlock_X_wings_For_Rebels">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>BUILDABLE_UNIT</Reward_Type>
		<Reward_Param1>Rebel_X-Wing_Squadron</Reward_Param1>
		<Reward_Param2>Z95_Headhunter_Rebel_Squadron</Reward_Param2>
		<Prereq>Empire_ActI_Holocron_Geonosis_Entry</Prereq>
	</Event>

<!-- We're going to have a mission on Geonosis.  Don't allow fleets to go there even though it's visible -->
	<Event Name="Empire_ActI_Geonosis_Off_Limits">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_PLANET_RESTRICTED</Reward_Type>
		<Reward_Param1>Geonosis</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_Mission_Two_Flash_Geonosis</Prereq>
	</Event>

<!-- trigger mission if vader is present -->
	<Event Name="Empire_ActI_Mission_Four_01">
		<Event_Type>STORY_MOVE</Event_Type>
		<Event_Param1>Darth_Vader</Event_Param1>
		<Event_Param2>Geonosis</Event_Param2>
		<Reward_Type>LINK_TACTICAL</Reward_Type>
		<Reward_Param1>Geonosis</Reward_Param1>
		<Reward_Param2>SPACE</Reward_Param2>
		<Reward_Param3>Empire</Reward_Param3>
		<Reward_Param4>EM04_Space_Planet_Geonosis.TED</Reward_Param4>
		<Reward_Param5>Rebel</Reward_Param5>
	<!--<Reward_Param6>Darth_Team</Reward_Param6>-->
		<Reward_Param7>Story_Plots_Empire_ActI_M04_SPACE.xml</Reward_Param7>
		<Reward_Param8>1</Reward_Param8>
		<Reward_Param9>2</Reward_Param9>	<!-- Turns off pre battle cinematic -->
		<Reward_Param10>1</Reward_Param10>	<!-- Starts scene faded out -->
		<Reward_Param11>0</Reward_Param11>	<!-- Starts scene not letterboxed -->
		<Prereq>Empire_ActI_Geonosis_Reveal</Prereq>
		<Branch>BRANCH_EA01M04_QUICKSTART</Branch>
	</Event>

<!-- For when the player moves an inappropriate fleet to Geonosis. 
TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_30
Darth Vader: It would be a mistake to go against my master's wishes. I must see to this matter personally.-->
	<Event Name="Empire_ActI_Geonosis_Fleet_Bounce_Message">
		<Event_Type>STORY_FLEET_BOUNCED</Event_Type>
		<Event_Param1>Geonosis</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_30</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_FOUR_30</Reward_Param8> <!-- Put speech file name here -->
		<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Perpetual>True</Perpetual>
	</Event>

	<Event Name="Empire_ActI_Geonosis_Fleet_Bounce_Message_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_FOUR_30</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_30</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_ActI_Geonosis_Fleet_Bounce_Message</Prereq>
		<Perpetual>True</Perpetual>
	</Event>

	<Event Name="Empire_ActI_Geonosis_Fleet_Bounce_Message_Stop_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_ActI_Geonosis_Fleet_Bounce_Message_Remove_Text</Prereq>
		<Perpetual>True</Perpetual>
	</Event>

	<Event Name="Empire_ActI_Disable_Geonosis_Bounce_Message">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
		<Reward_Param1>Empire_ActI_Geonosis_Fleet_Bounce_Message</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_Mission_Four_02</Prereq>
	</Event>

<!-- Mission 4 failed -->
<!-- Detect mission 4 being lost. Display text telling the player to try again -->
	<Event Name="Empire_ActI_Mission_Four_Failed">
		<Event_Type>STORY_MISSION_LOST</Event_Type>
		<Event_Param1>Story_Plots_Empire_ActI_M04_SPACE.xml</Event_Param1>
		<Prereq>Empire_ActI_Mission_Four_01</Prereq>
		<Branch>BRANCH_EA01M04</Branch>
	</Event>

	<Event Name="Empire_ActI_Mission_Four_Failed_Respawn">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FORCE_RESPAWN</Reward_Type>
		<Reward_Param1>Darth_Team</Reward_Param1>
		<Prereq>Empire_ActI_Mission_Four_Failed</Prereq>
		<Branch>BRANCH_EA01M04</Branch>
	</Event>

<!-- Wait until the battle summary dialog is closed 
TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_34
Tarkin: Assemble your forces and lead the attack personally, Lord Vader.-->
	<Event Name="Empire_ActI_Mission_Four_Failed_Dialog_01_Start_Dialog">
		<Event_Type>STORY_GENERIC</Event_Type>
		<Event_Param1>battle_end_closed</Event_Param1>
		<Prereq>Empire_ActI_Mission_Four_Failed</Prereq>
		<Branch>BRANCH_EA01M04</Branch>
	</Event>

	<Event Name="Empire_ActI_Mission_Four_Failed_04_Quickstart">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>RESET_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_EA01M04_QUICKSTART</Reward_Param1>
		<Prereq>Empire_ActI_Mission_Four_Failed_Dialog_01_Start_Dialog</Prereq>
		<Branch>BRANCH_EA01M04</Branch>
	</Event>

	<Event Name="Empire_ActI_Mission_Four_Failed_Dialog_01">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_34</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_THREE_34</Reward_Param8> <!-- Put speech file name here -->
		<Reward_Param9>Tarkin_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_ActI_Mission_Four_Failed_Dialog_01_Start_Dialog</Prereq>
		<Branch>BRANCH_EA01M04</Branch>
	</Event>

	<Event Name="Empire_ActI_Mission_Four_Failed_Dialog_01_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_THREE_34</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_THREE_34</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_ActI_Mission_Four_Failed_Dialog_01</Prereq>
		<Branch>BRANCH_EA01M04</Branch>
	</Event>

<!--TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_24
Darth Vader: As you wish.-->
	<Event Name="Empire_ActI_Mission_Four_Failed_Dialog_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_24</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_FOUR_24</Reward_Param8> <!-- Put speech file name here -->
		<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_ActI_Mission_Four_Failed_Dialog_01_Remove_Text</Prereq>
		<Branch>BRANCH_EA01M04</Branch>
	</Event>

	<Event Name="Empire_ActI_Mission_Four_Failed_Dialog_02_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_FOUR_24</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_24</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_ActI_Mission_Four_Failed_Dialog_02</Prereq>
		<Branch>BRANCH_EA01M04</Branch>
	</Event>

	<Event Name="Empire_ActI_Mission_Four_Failed_Dialog_02_Stop_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_ActI_Mission_Four_Failed_Dialog_02_Remove_Text</Prereq>
		<Branch>BRANCH_EA01M04</Branch>
	</Event>

<!-- Re-enable mission 4 -->
	<Event Name="Empire_ActI_Mission_Four_Failed_04">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>RESET_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_EA01M04</Reward_Param1>
		<Prereq>Empire_ActI_Mission_Four_Failed_Dialog_02_Stop_Movie</Prereq>
		<Branch>BRANCH_EA01M04</Branch>
	</Event>

<!-- Mission 4 win -->
	<Event Name="Empire_ActI_Mission_Four_02">
		<Event_Type>STORY_FLAG</Event_Type>
		<Event_Param1>Empire_A01M04s_Win</Event_Param1>
		<Event_Param2>1</Event_Param2>
		<Event_Param3>GREATER_THAN_EQUAL_TO</Event_Param3>
	</Event>

	<Event Name="Empire_ActI_Mission_Four_RemoveFlash_Geonosis">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>Geonosis_Reveal_Flash</Reward_Param1>
		<Prereq>Empire_ActI_Mission_Four_02</Prereq>
	</Event>

	<Event Name="Empire_ActI_Mission_Four_02_Win_Disable_Branch">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_EA01M04</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_Mission_Four_02</Prereq>
	</Event>

	<Event Name="Empire_ActI_Mission_Four_02_Win_Disable_Branch_Quickstart">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_EA01M04_QUICKSTART</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_Mission_Four_02_Win_Disable_Branch</Prereq>
	</Event>

<!-- Open Geonosis back up -->
	<Event Name="Empire_ActI_Geonosis_Accessible">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_PLANET_RESTRICTED</Reward_Type>
		<Reward_Param1>Geonosis</Reward_Param1>
		<Reward_Param2>0</Reward_Param2>
		<Prereq>Empire_ActI_Mission_Four_02</Prereq>
	</Event>

<!-- Vader Speaks -->
	<Event Name="Empire_ActI_M04_Between_Mission_Dialog_00_Start_Dialog">
		<Event_Type>STORY_GENERIC</Event_Type>
		<Event_Param1>battle_end_closed</Event_Param1>
		<Prereq>Empire_ActI_Mission_Four_02</Prereq>
	</Event>

	<Event Name="Empire_ActI_M04_Between_Mission_Dialog_00">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_07</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_FOUR_07</Reward_Param8>
		<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_ActI_M04_Between_Mission_Dialog_00_Start_Dialog</Prereq>
	</Event>

	<Event Name="Empire_ActI_M04_Between_Mission_Dialog_00a">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_FOUR_07</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_07</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_ActI_M04_Between_Mission_Dialog_00</Prereq>
	</Event>

<!-- Tarkin speaks -->
	<Event Name="Empire_ActI_M04_Between_Mission_Dialog_00b">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_09</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_FOUR_09</Reward_Param8>
		<Reward_Param9>Tarkin_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_ActI_M04_Between_Mission_Dialog_00a</Prereq>
	</Event>

	<Event Name="Empire_ActI_M04_Between_Mission_Dialog_01">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_FOUR_09</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_09</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_ActI_M04_Between_Mission_Dialog_00b</Prereq>
	</Event>

<!-- Vader Speaks -->
	<Event Name="Empire_ActI_M04_Between_Mission_Dialog_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_10</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>EMPIRE_ACT01_MISSION_FOUR_10</Reward_Param8>
		<Reward_Param9>Vader_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_ActI_M04_Between_Mission_Dialog_01</Prereq>
	</Event>

	<Event Name="Empire_ActI_M04_Between_Mission_Dialog_03">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_FOUR_10</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_10</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_ActI_M04_Between_Mission_Dialog_02</Prereq>
	</Event>

<!-- Tarkin Speaks -->
	<Event Name="Empire_ActI_M04_Between_Mission_Dialog_04">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_11</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>	
		<Reward_Param8>EMPIRE_ACT01_MISSION_FOUR_11</Reward_Param8>
		<Reward_Param9>Tarkin_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Empire_ActI_M04_Between_Mission_Dialog_03</Prereq>
	</Event>

	<Event Name="Empire_ActI_M04_Between_Mission_Dialog_05">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>EMPIRE_ACT01_MISSION_FOUR_11</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_11</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Empire_ActI_M04_Between_Mission_Dialog_04</Prereq>
	</Event>

	<Event Name="Empire_ActI_M04_Between_Mission_Dialog_05_Stop_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Empire_ActI_M04_Between_Mission_Dialog_05</Prereq>
	</Event>

	<Event Name="Empire_ActI_Mission_Two_Flash_Geonosis_Again">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_PLANET_GUI</Reward_Type>
		<Reward_Param1>Geonosis</Reward_Param1>
		<Reward_Param2>FLASH_PLANET</Reward_Param2>
		<Reward_Param4>Geonosis_Reveal_Flash_02</Reward_Param4>
		<Reward_Param5>True</Reward_Param5>
		<Prereq>Empire_ActI_M04_Between_Mission_Dialog_05_Stop_Movie</Prereq>
	</Event>

	<Event Name="ActI_M04_GEONOSIS_Setup_for_Land">
		<Event_Type>STORY_LAND_TACTICAL</Event_Type>
		<Event_Param1>Story_Plots_Empire_ActI_M04_LAND.XML</Event_Param1>
		<Event_Param2>Geonosis</Event_Param2>
		<Prereq>Empire_ActI_Mission_Two_Flash_Fondor</Prereq>
		<Perpetual>True</Perpetual>
	</Event>

	<Event Name="Empire_ActI_Mission_Four_04">
		<Event_Type>STORY_CONQUER</Event_Type>
		<Event_Param1>Geonosis</Event_Param1>
		<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
		<Prereq>Empire_ActI_Geonosis_Reveal</Prereq>
	</Event>

<!--COMPLETE holocron entry for Geonosis-->
	<Event Name="Empire_ActI_Holocron_Geonosis_Entry_Completed">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Empire_ActI_Holocron_Geonosis_Entry</Reward_Param1>
		<Prereq>Empire_ActI_Mission_Four_04</Prereq>
	</Event>

	<Event Name="Empire_ActI_Mission_Four_RemoveFlash_GeonosisLand">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>Geonosis_Reveal_Flash_02</Reward_Param1>
		<Prereq>Empire_ActI_Mission_Four_04</Prereq>
	</Event>

	<Event Name="Empire_ActI_Mission_Three_Geonosis_BackTo_Normal">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
		<Reward_Param1>ActI_M04_GEONOSIS_Setup_for_Land</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_Mission_Four_04</Prereq>
	</Event>

<!-- Open Act II once completing mission 4 -->
	<Event Name="Empire_ActI_Open_Act_I_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_ELEMENT</Reward_Type>
		<Reward_Param1>Story_Campaign_Empire_Act_II</Reward_Param1>
		<Prereq>Empire_ActI_Holocron_Geonosis_Entry_Completed</Prereq>
	</Event>

	<Event Name="Empire_ActI_Open_Act_I_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>INCREMENT_FLAG</Reward_Type>
		<Reward_Param1>Empire_Act_Counter</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Empire_ActI_Open_Act_I_01</Prereq>
	</Event>
</Story>


