<?xml version="1.0"?>
<Story>
<!--<Event Name="">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq></Prereq>
	</Event>

		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>

		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>	
		<Reward_Param8></Reward_Param8>
		<Reward_Param9>_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>

		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1></Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>

		<Reward_Param7>Hint</Reward_Param7>-->

<!-- Setup -->
	<Event Name="Tutorial_M05_Begin">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>1</Event_Param1>
	</Event>

	<Event Name="Tutorial_M05_Win_Flag_Set">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_FLAG</Reward_Type>
		<Reward_Param1>Tutorial_M05_Win</Reward_Param1>
		<Reward_Param2>0</Reward_Param2>
		<Prereq>Tutorial_M05_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Disable_Retreat_Empire">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_RETREAT</Reward_Type>
		<Reward_Param1>EMPIRE</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_M05_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Disable_Retreat_Rebel">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_RETREAT</Reward_Type>
		<Reward_Param1>REBEL</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_M05_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Prevent_Victory">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_VICTORY</Reward_Type>
		<Reward_Param1>0</Reward_Param1>
		<Prereq>Tutorial_M05_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Allow_Replay">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>USE_RETRY_DIALOG</Reward_Type>
		<Prereq>Tutorial_M05_Begin</Prereq>
	</Event>

<!-- Turn off advisor -->
	<Event Name="Tutorial_M05_Turn_Off_Advisor">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_ADVISOR</Reward_Type>
		<Reward_Param1>0</Reward_Param1>
		<Prereq>Tutorial_M05_Begin</Prereq>
	</Event>

<!-- Set tutorial mode -->
	<Event Name="Tutorial_M05_Tutorial_Player">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>TUTORIAL_PLAYER</Reward_Type>
		<Reward_Param1>Empire</Reward_Param1>
		<Prereq>Tutorial_M05_Begin</Prereq>
	</Event>

<!-- Mid Mission Text & VO -->
	<Event Name="Tutorial_M05_Take_Reinforcement_Text">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>TAKE_REINFORCEMENT_POINT</Event_Param2>
		<Prereq>Tutorial_M05_Begin</Prereq>
	</Event>

<!--Field Commander: This clearing is suitable for use as a Reinforcement Point.
Secure the area, and deploy our scouts.  We'll launch the assault from this position.-->
	<Event Name="Tutorial_M05_Take_Reinforcement_Text_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_01</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>TUTORIAL_EMPIRE_ACT05_01</Reward_Param8>
		<Reward_Param9>Veers_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_M05_Take_Reinforcement_Text</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Take_Reinforcement_Text_02">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_EMPIRE_ACT05_01</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_01</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_M05_Take_Reinforcement_Text_01</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Take_Reinforcement_Text_02_Stop_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Tutorial_M05_Take_Reinforcement_Text_02</Prereq>
	</Event>

<!-- Add objective -->
	<Event Name="Tutorial_M05_Take_Reinforcement_Text_03">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT05_02</Reward_Param1>
		<Prereq>Tutorial_M05_Take_Reinforcement_Text_03A</Prereq>
	</Event>

<!-- Highlight Reiforcement Point -->
	<Event Name="Tutorial_M05_Take_Reinforcement_Text_03_d">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
		<Reward_Param1>STORY_TRIGGER_ZONE_00</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Reward_Param3>1</Reward_Param3>
		<Prereq>Tutorial_M05_Take_Reinforcement_Text_03</Prereq>
	</Event>

<!-- Task: Capture the Reinforcement Point. -->
	<Event Name="Tutorial_M05_Take_Reinforcement_Text_03A">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT05_20</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Tutorial_M05_Take_Reinforcement_Text_05</Prereq>
	</Event>

<!-- Hint: The area surrounding a Reinforcement Point must be clear of enemies 
before it may be captured.  Remember - you can use Build Pads to purchase defensive 
structures in strategic areas, such as this Reinforcement Point.-->
	<Event Name="Tutorial_M05_Take_Reinforcement_Text_04">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_03</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7><!-- SYSTEM color coding - Red -->
		<Reward_Param8>TUTORIAL_EMPIRE_ACT05_03</Reward_Param8>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_M05_Take_Reinforcement_Text_02_Stop_Movie</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Take_Reinforcement_Text_05">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_EMPIRE_ACT05_03</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_03</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_M05_Take_Reinforcement_Text_04</Prereq>
	</Event>

	<Event Name="Tutorial_V_Capture_The_Reinforcement_Point">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Tutorial_05</Story_Dialog>
		<Story_Chapter>1</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Tutorial_V_Capture_The_Reinforcement_Point</Story_Tag>
		<Prereq>Tutorial_M05_Take_Reinforcement_Text_05</Prereq>
	</Event>

<!-- Hint:  Speeder Bikes can use the Thermal Detonator ability for hit and run attacks.
To use this ability: select a Speeder Bike unit, 
and then click on the Thermal Detonator ability icon, located on the command bar. -->
	<Event Name="Tutorial_M05_Take_Reinforcement_Text_02a">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_29</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7>
		<Reward_Param8>TUTORIAL_EMPIRE_ACT05_29</Reward_Param8>
		<Prereq>Tutorial_M05_Take_Reinforcement_Text_03A</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Take_Reinforcement_Text_02b">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_EMPIRE_ACT05_29</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_29</Reward_Param1>
		<Reward_Param4>1</Reward_Param4>
		<Prereq>Tutorial_M05_Take_Reinforcement_Text_02a</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Deploy_Squads">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>DEPLOY_SQUADS</Event_Param2>
		<Prereq>Tutorial_M05_Begin</Prereq>
	</Event>

<!-- Objective finished -->
	<Event Name="Tutorial_M05_Take_Reinforcment_Done">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT05_02</Reward_Param1>
		<Prereq>Tutorial_M05_Deploy_Squads</Prereq>
	</Event>

	<Event Name="Tutorial_V_Capture_The_Reinforcement_Point_Complete">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_V_Capture_The_Reinforcement_Point</Reward_Param1>
		<Prereq>Tutorial_M05_Take_Reinforcment_Done</Prereq>
	</Event>

<!-- Stop highlighting reinforcement point -->
	<Event Name="Tutorial_M05_Take_Reinforcment_Done_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
		<Reward_Param1>STORY_TRIGGER_ZONE_00</Reward_Param1>
		<Reward_Param2>0</Reward_Param2>
		<Reward_Param3>1</Reward_Param3>
		<Prereq>Tutorial_M05_Take_Reinforcment_Done</Prereq>
	</Event>

<!-- Add objective -->
	<Event Name="Tutorial_M05_Deploy_Squads_Task">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT05_04</Reward_Param1>
		<Prereq>Tutorial_M05_Take_Reinforcment_Done</Prereq>
	</Event>

<!-- Task: Deploy All Reinforcements. -->
	<Event Name="Tutorial_M05_Deploy_Squads_Task_Objective">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT05_21</Reward_Param1>
		<Reward_param2>5</Reward_param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Tutorial_M05_Deploy_Squads_Task</Prereq>
	</Event>

<!-- Flash Reinforce Button -->
	<Event Name="Tutorial_M05_Deploy_Squads_Task_Flash_Reinforce">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_GUI</Reward_Type>
		<Reward_Param1>b_reinforcement</Reward_Param1>
		<Prereq>Tutorial_M05_Deploy_Squads_Task_Objective</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Deploy_Squads_Task_Flash_Reinforce_01">
		<Event_Type>STORY_CLICK_GUI</Event_Type>
		<Event_Param1>b_reinforcement</Event_Param1>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Prereq>Tutorial_M05_Deploy_Squads_Task_Flash_Reinforce</Prereq>
	</Event>

<!--Hint: Land reinforcements can only be deployed in controlled areas, known as Reinforcement Points.-->
	<Event Name="Tutorial_M05_Deploy_Squads_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_05</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7>
		<Reward_Param8>TUTORIAL_EMPIRE_ACT05_05</Reward_Param8>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_M05_Deploy_Squads</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Deploy_Squads_02">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_EMPIRE_ACT05_05</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_05</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_M05_Deploy_Squads_01</Prereq>
	</Event>

<!-- Hint: When invading the surface of a planet, 
it is vital you maintain control of as many Reinforcement Points as possible 
since you can only deploy reinforcements near areas that you control.
If the defender gains control of a Reinforcement Point, 
you will not be able to deploy reinforcements at that location. -->
	<Event Name="Tutorial_M05_Destroy_Sand_Crawler_05">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_10</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7>
		<Reward_Param8>TUTORIAL_EMPIRE_ACT05_10</Reward_Param8>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_M05_Deploy_Squads_02</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Destroy_Sand_Crawler_06">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_EMPIRE_ACT05_10</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_10</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_M05_Destroy_Sand_Crawler_05</Prereq>
	</Event>

	<Event Name="Tutorial_V_Deploy_All_Reinforcements">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Tutorial_05</Story_Dialog>
		<Story_Chapter>2</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Tutorial_V_Deploy_All_Reinforcements</Story_Tag>
		<Prereq>Tutorial_M05_Destroy_Sand_Crawler_06</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Squads_Deployed">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>SQUADS_DEPLOYED</Event_Param2>
		<Prereq>Tutorial_M05_Begin</Prereq>
	</Event>

<!-- Objective finished -->
	<Event Name="Tutorial_M05_Deploy_Squads_Done">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT05_04</Reward_Param1>
		<Prereq>Tutorial_V_Deploy_All_Reinforcements Tutorial_M05_Squads_Deployed</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Make_Sure_Reinforce_Flash_Is_Off">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Prereq>Tutorial_M05_Deploy_Squads_Done</Prereq>
	</Event>

	<Event Name="Tutorial_V_Deploy_All_Reinforcements_Complete">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_V_Deploy_All_Reinforcements</Reward_Param1>
		<Prereq>Tutorial_M05_Deploy_Squads_Done</Prereq>
	</Event>

<!--Field Commander: A sandstorm!  It will, no doubt, prove to be a nuisance - 
but it will not stop us from achieving victory!-->
	<Event Name="Tutorial_M05_Sandstorm_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_06</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>TUTORIAL_EMPIRE_ACT05_06</Reward_Param8>
		<Reward_Param9>Veers_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_V_Deploy_All_Reinforcements_Complete</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Sandstorm_02">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_EMPIRE_ACT05_06</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_06</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_M05_Sandstorm_01</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Sandstorm_02_Stop_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Tutorial_M05_Sandstorm_02</Prereq>
	</Event>

<!-- Hint: Foul weather can reduce the effectiveness of your units.
You must account for weather changes whenever you are engaged in battle on a planet's surface. -->
	<Event Name="Tutorial_M05_Sandstorm_03">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_07</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7>
		<Reward_Param8>TUTORIAL_EMPIRE_ACT05_07</Reward_Param8>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_M05_Sandstorm_02_Stop_Movie</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Sandstorm_04">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_EMPIRE_ACT05_07</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_07</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_M05_Sandstorm_03</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Destroy_Sand_Crawler">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>DESTROY_SAND_CRAWLER</Event_Param2>
		<Prereq>Tutorial_M05_Begin</Prereq>
	</Event>

<!--Field Commander: The locals are supporting the Rebel forces on this system.
Eliminate them - we cannot afford to lose control of the Reinforcement Point! -->
	<Event Name="Tutorial_M05_Destroy_Sand_Crawler_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_08</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>	
		<Reward_Param8>TUTORIAL_EMPIRE_ACT05_08</Reward_Param8>
		<Reward_Param9>Veers_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_M05_Sandstorm_04</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Destroy_Sand_Crawler_03">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_EMPIRE_ACT05_08</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_08</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_M05_Destroy_Sand_Crawler_02</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Destroy_Sand_Crawler_03_Stop_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Tutorial_M05_Destroy_Sand_Crawler_03</Prereq>
	</Event>

<!-- Hint: Beware of indigenous units, such as Jawas.
These forces will continue to attack until their habitat has been destroyed.
Use your forces to destroy the Jawa Sandcrawler. -->
	<Event Name="Tutorial_M05_Destroy_Sand_Crawler_07">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_28</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>	
		<Reward_Param7>Hint</Reward_Param7>
		<Reward_Param8>TUTORIAL_EMPIRE_ACT05_28</Reward_Param8>
		<Prereq>Tutorial_M05_Destroy_Sand_Crawler_03_Stop_Movie</Prereq>
		<branch>give_sandcrawler_task</branch>
	</Event>

	<Event Name="Tutorial_M05_Destroy_Sand_Crawler_08">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_EMPIRE_ACT05_28</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_28</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_M05_Destroy_Sand_Crawler_07</Prereq>
	</Event>

	<Event Name="Tutorial_V_Destroy_The_Jawa_Sandcrawler">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Tutorial_05</Story_Dialog>
		<Story_Chapter>3</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Tutorial_V_Destroy_The_Jawa_Sandcrawler</Story_Tag>
		<Prereq>Tutorial_M05_Destroy_Sand_Crawler_08</Prereq>
	</Event>

<!-- Add objective -->
	<Event Name="Tutorial_M05_Destroy_Sand_Crawler_04">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT05_09</Reward_Param1>
		<Prereq>Tutorial_M05_Destroy_Sand_Crawler_03</Prereq>
	</Event>

<!-- Highlight Sandcrawler -->
	<Event Name="Tutorial_M05_Destroy_Sand_Crawler_Highlight">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
		<Reward_Param1>Jawa_Sandcrawler</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Reward_Param3>1</Reward_Param3>
		<Prereq>Tutorial_M05_Destroy_Sand_Crawler_04</Prereq>
		<branch>give_sandcrawler_task</branch>
	</Event>

<!-- Task: Destroy the Jawa Sandcrawler. -->
	<Event Name="Tutorial_M05_Destroy_Sand_Crawler_04A">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT05_22</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Tutorial_M05_Destroy_Sand_Crawler_08</Prereq>
		<branch>give_sandcrawler_task</branch>
	</Event>

	<Event Name="Tutorial_M05_Sand_Crawler_Destroyed">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>SAND_CRAWLER_DESTROYED</Event_Param2>
		<Prereq>Tutorial_M05_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Disable_Sandcrawler_Task">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>give_sandcrawler_task</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_M05_Sand_Crawler_Destroyed</Prereq>
	</Event>

<!-- Objective finished -->
	<Event Name="Tutorial_M05_Destroy_Sand_Crawler_Done">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT05_09</Reward_Param1>
		<Prereq>Tutorial_M05_Sand_Crawler_Destroyed Tutorial_M05_Destroy_Sand_Crawler_04</Prereq>
	</Event>

	<Event Name="Tutorial_V_Destroy_The_Jawa_Sandcrawler_Complete">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_V_Destroy_The_Jawa_Sandcrawler</Reward_Param1>
		<Prereq>Tutorial_M05_Destroy_Sand_Crawler_Done</Prereq>
	</Event>

<!-- Highlight Sandcrawler Off -->
	<Event Name="Tutorial_M05_Destroy_Sand_Crawler_Highlight_Off">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
		<Reward_Param1>Jawa_Sandcrawler</Reward_Param1>
		<Reward_Param2>0</Reward_Param2>
		<Reward_Param3>1</Reward_Param3>
		<Prereq>Tutorial_M05_Destroy_Sand_Crawler_Done</Prereq>
	</Event>

<!-- Field Commander: Good work!  They'll think twice before interfering in Imperial affairs.
Now, about that Rebel base... -->
	<Event Name="Tutorial_M05_Sand_Crawler_Destroyed_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_11</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>TUTORIAL_EMPIRE_ACT05_11</Reward_Param8>
		<Reward_Param9>Veers_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_M05_Sand_Crawler_Destroyed Tutorial_M05_Destroy_Sand_Crawler_03</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Sand_Crawler_Destroyed_02">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_EMPIRE_ACT05_11</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_11</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_M05_Sand_Crawler_Destroyed_01</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Sand_Crawler_Destroyed_03">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Tutorial_M05_Sand_Crawler_Destroyed_02</Prereq>
	</Event>

<!-- NOTE: This state triggers a script in Lua to show the Rebel Base -->
<!-- Add objective -->
	<Event Name="Tutorial_M05_Sand_Crawler_Destroyed_04">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT05_11A</Reward_Param1>
		<Prereq>Tutorial_M05_Sand_Crawler_Destroyed_03</Prereq>
	</Event>

	<Event Name="Tutorial_V_Advance_on_Base_HolocronEntry">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Tutorial_05</Story_Dialog>
		<Story_Chapter>7</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Tutorial_V_Advance_on_Base_HolocronEntry</Story_Tag>
		<Prereq>Tutorial_M05_Sand_Crawler_Destroyed_04</Prereq>
	</Event>

<!-- Highlight Rebel Base -->
	<Event Name="Tutorial_M05_Advance_On_Base_Highlight">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
		<Reward_Param1>R_GROUND_BASE_SHIELD_SMALL</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Reward_Param3>1</Reward_Param3>
		<Prereq>Tutorial_M05_Destroy_Sand_Crawler_Done</Prereq>
	</Event>

<!-- Task: Advance on the Rebel base. -->
	<Event Name="Tutorial_M05_Sand_Crawler_Destroyed_05">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT05_23</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Tutorial_M05_Sand_Crawler_Destroyed_03</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Destroy_Power_Generator">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>DESTROY_POWER_GENERATOR</Event_Param2>
		<Prereq>Tutorial_M05_Begin</Prereq>
	</Event>

<!-- Objective finished -->
	<Event Name="Tutorial_M05_Advance_On_Rebel_Base_Done">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT05_11A</Reward_Param1>
		<Prereq>Tutorial_M05_Destroy_Power_Generator</Prereq>
	</Event>

	<!-- jdg advance on rebel base holocron over -->
	<Event Name="Tutorial_V_Advance_on_Base_HolocronEntry_Complete">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_V_Advance_on_Base_HolocronEntry</Reward_Param1>
		<Prereq>Tutorial_M05_Advance_On_Rebel_Base_Done</Prereq>
	</Event>

<!-- Highlight Rebel Base Off -->
	<Event Name="Tutorial_M05_Advance_On_Base_Highlight_Off">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
		<Reward_Param1>R_GROUND_BASE_SHIELD_SMALL</Reward_Param1>
		<Reward_Param2>0</Reward_Param2>
		<Reward_Param3>1</Reward_Param3>
		<Prereq>Tutorial_M05_Advance_On_Rebel_Base_Done</Prereq>
	</Event>

<!-- Field Commander: The Rebels apparently have a Base Shield Generator.
Clever, but it won't stop us for long - locate the Power Generator supplying power to that shield, and destroy it!-->
	<Event Name="Tutorial_M05_Destroy_Power_Generator_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_12</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>TUTORIAL_EMPIRE_ACT05_12</Reward_Param8>
		<Reward_Param9>Veers_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_M05_Destroy_Power_Generator</Prereq>
		<Branch>power_generator_instruction</Branch>
	</Event>

	<Event Name="Tutorial_M05_Destroy_Power_Generator_02">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_EMPIRE_ACT05_12</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_12</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_M05_Destroy_Power_Generator_01</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Destroy_Power_Generator_02_Stop_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Tutorial_M05_Destroy_Power_Generator_02</Prereq>
	</Event>

<!-- Add Objective -->
	<Event Name="Tutorial_M05_Destroy_Power_Generator_03">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT05_13</Reward_Param1>
		<Prereq>Tutorial_M05_Destroy_Power_Generator_02</Prereq>
		<Branch>power_generator_instruction</Branch>
	</Event>

<!-- Highlight power generators -->
	<Event Name="Tutorial_M05_Destroy_Power_Generator_Highlight_On">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
		<Reward_Param1>POWER_GENERATOR_R_M1</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Reward_Param3>1</Reward_Param3>
		<Prereq>Tutorial_M05_Destroy_Power_Generator_03</Prereq>
		<Branch>power_generator_instruction</Branch>
	</Event>

<!-- Task: Destroy the Power Generator. -->
	<Event Name="Tutorial_M05_Destroy_Power_Generator_03A">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT05_24</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Tutorial_M05_Destroy_Power_Generator_05</Prereq>
		<Branch>power_generator_instruction</Branch>
	</Event>

<!-- Hint: Base Shield Generators provide the defender with a significant advantage 
by blocking enemy blaster fire and reducing the movement speed of enemy units.
Base Shield Generators require Power Generators in order to function.
This means that if you destroy the Power Generator, the Base Shield will be disabled. -->
	<Event Name="Tutorial_M05_Destroy_Power_Generator_04">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_14</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7>
		<Reward_Param8>TUTORIAL_EMPIRE_ACT05_14</Reward_Param8>
		<Prereq>Tutorial_M05_Destroy_Power_Generator_02_Stop_Movie</Prereq>
		<Branch>power_generator_instruction</Branch>
	</Event>

	<Event Name="Tutorial_M05_Destroy_Power_Generator_05">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_EMPIRE_ACT05_14</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_14</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_M05_Destroy_Power_Generator_04</Prereq>
	</Event>

<!-- jdg power plant holocron start -->
	<Event Name="Tutorial_V_Destroy_The_Power_Generator">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Tutorial_05</Story_Dialog>
		<Story_Chapter>4</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Tutorial_V_Destroy_The_Power_Generator</Story_Tag>
		<Prereq>Tutorial_M05_Destroy_Power_Generator_05</Prereq>
		<Prereq>Tutorial_M05_Destroy_Base</Prereq>
	</Event>

<!-- triggers when power plant is destroyed -->
	<Event Name="Tutorial_M05_Destroy_Base">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>DESTROY_BASE</Event_Param2>
		<Prereq>Tutorial_M05_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Disable_Power_Generator_Instruction_Branch">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>power_generator_instruction</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_M05_Destroy_Base</Prereq>
	</Event>

<!-- Turn off Highlight power generators -->
	<Event Name="Tutorial_M05_Destroy_Power_Generator_Highlight_Off">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
		<Reward_Param1>POWER_GENERATOR_R_M1</Reward_Param1>
		<Reward_Param2>0</Reward_Param2>
		<Reward_Param3>1</Reward_Param3>
		<Prereq>Tutorial_M05_Destroy_Base</Prereq>
	</Event>

<!-- Objective finished -->
	<Event Name="Tutorial_M05_Destroy_Power_Generator_Done">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT05_13</Reward_Param1>
		<Prereq>Tutorial_M05_Destroy_Base Tutorial_M05_Destroy_Power_Generator_03</Prereq>
	</Event>

<!-- jdg power plant holocron end -->
	<Event Name="Tutorial_V_Destroy_The_Power_Generator_Complete">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_V_Destroy_The_Power_Generator</Reward_Param1>
		<Prereq>Tutorial_M05_Destroy_Power_Generator_Done</Prereq>
		<Prereq>Tutorial_M05_Destroy_Base Tutorial_V_Destroy_The_Power_Generator</Prereq>
	</Event>

<!-- Field Commander: The Base Shield Generator is down!  
All units - attack the Rebel base! -->
	<Event Name="Tutorial_M05_Destroy_Base_01">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_16</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>TUTORIAL_EMPIRE_ACT05_16</Reward_Param8>
		<Reward_Param9>Veers_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_M05_Destroy_Base</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Destroy_Base_02">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_EMPIRE_ACT05_16</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_16</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_M05_Destroy_Base_01</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Destroy_Base_02_Stop_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Tutorial_M05_Destroy_Base_02</Prereq>
	</Event>

<!-- Add Objective -->
	<Event Name="Tutorial_M05_Destroy_Base_03">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT05_17</Reward_Param1>
		<Prereq>Tutorial_M05_Destroy_Base_02</Prereq>
	</Event>

<!-- Highlight Rebel Base -->
	<Event Name="Tutorial_M05_Destroy_Base_Highlight">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
		<Reward_Param1>R_GROUND_BASE_SHIELD_SMALL</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Reward_Param3>1</Reward_Param3>
		<Prereq>Tutorial_M05_Destroy_Base_03</Prereq>
	</Event>

<!-- Objective Task: Eliminate the Rebel base.-->
	<Event Name="Tutorial_M05_Destroy_Base_03A">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT05_25</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
		<Prereq>Tutorial_M05_Destroy_Base_02</Prereq>
	</Event>

<!-- Hint: Since bombing-capable units are in orbit above this system, 
Bombing Runs are available for use in this battle.  
Select the Bombing Run icon on the command bar, 
and then target a visible area to bomb by left-clicking on the battlefield. -->
	<Event Name="Tutorial_M05_Destroy_Power_Generator_06">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_15</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
		<Reward_Param8>TUTORIAL_EMPIRE_ACT05_15</Reward_Param8>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_M05_Destroy_Power_Generator_05</Prereq>
		<Branch>power_generator_instruction</Branch>
	</Event>

	<Event Name="Tutorial_M05_Destroy_Power_Generator_09">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_EMPIRE_ACT05_15</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_15</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_M05_Destroy_Power_Generator_06</Prereq>
	</Event>

<!-- Flash Bombing Run Button -->
	<Event Name="Tutorial_M05_Destroy_Power_Generator_07">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_GUI</Reward_Type>
		<Reward_Param1>b_special_weapon</Reward_Param1>
		<Prereq>Tutorial_M05_Destroy_Power_Generator_06</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Destroy_Power_Generator_08">
		<Event_Type>STORY_CLICK_GUI</Event_Type>
		<Event_Param1>b_special_weapon</Event_Param1>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Prereq>Tutorial_M05_Destroy_Power_Generator_07</Prereq>
	</Event>

<!-- Hint: Use your forces and special abilities, such as bombing runs, 
to destroy enemy turrets, buildings, and other base defenses. -->
	<Event Name="Tutorial_M05_Destroy_Base_04">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>4</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_18</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
		<Reward_Param8>TUTORIAL_EMPIRE_ACT05_18</Reward_Param8>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_M05_Destroy_Base_03</Prereq>
	</Event>

	<Event Name="Tutorial_M05_Destroy_Base_05">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_EMPIRE_ACT05_18</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT05_18</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_M05_Destroy_Base_04</Prereq>
	</Event>

	<Event Name="Tutorial_V_Destroy_The_Rebel_Base">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Tutorial_05</Story_Dialog>
		<Story_Chapter>5</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Tutorial_V_Destroy_The_Rebel_Base</Story_Tag>
		<Prereq>Tutorial_M05_Destroy_Base_05</Prereq>
	</Event>

<!-- Empire Win: All Rebel units die -->
	<Event Name="Tutorial_M05_All_Rebels_Die">
		<Event_Type>STORY_CHECK_DESTROYED</Event_Type>
		<Event_Param1>Rebel</Event_Param1>
		<Event_Param2>DESTROY_ALL</Event_Param2>
		<Reward_Type>VICTORY</Reward_Type>
		<Reward_Param1>EMPIRE</Reward_Param1>
		<Prereq>Tutorial_M05_Begin</Prereq>
	</Event>

	<Event Name="Remove_All_Objectives">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REMOVE_ALL_OBJECTIVES</Reward_Type>
		<Prereq>Tutorial_M05_All_Rebels_Die</Prereq>
	</Event>

<!-- Objective finished -->
	<Event Name="Tutorial_M05_Destroy_Base_Done">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT05_17</Reward_Param1>
		<Prereq>Tutorial_M05_All_Rebels_Die</Prereq>
	</Event>

	<Event Name="Tutorial_V_Destroy_The_Rebel_Base_Complete">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_V_Destroy_The_Rebel_Base</Reward_Param1>
		<Prereq>Tutorial_M05_Destroy_Base_Done</Prereq>
	</Event>

<!-- Stop Highlight Rebel Base -->
	<Event Name="Tutorial_M05_Destroy_Base_Highlight_Off">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
		<Reward_Param1>R_GROUND_BASE_SHIELD_SMALL</Reward_Param1>
		<Reward_Param2>0</Reward_Param2>
		<Reward_Param3>1</Reward_Param3>
		<Prereq>Tutorial_M05_All_Rebels_Die</Prereq>
	</Event>

<!-- Empire Loss: All empire units die -->
	<Event Name="Tutorial_M05_All_Empire_Die">
		<Event_Type>STORY_CHECK_DESTROYED</Event_Type>
		<Event_Param1>Empire</Event_Param1>
		<Event_Param2>DESTROY_ALL</Event_Param2>
		<Reward_Type>VICTORY</Reward_Type>
		<Reward_Param1>Rebel</Reward_Param1>
		<Prereq>Tutorial_M05_Begin</Prereq>
	</Event>

<!-- EMPIRE VICTORY: Set Flag -->
	<Event Name="Tutorial_M05_VICTORY">
		<Event_Type>STORY_VICTORY</Event_Type>
		<Event_Param1>EMPIRE</Event_Param1>
		<Reward_Type>INCREMENT_FLAG</Reward_Type>
		<Reward_Param1>Tutorial_M05_Win</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
	</Event>
</Story>
