<?xml version="1.0" encoding="utf-8"?>
<Data>
	<GroundVehicle Name="Night_Sister">
	<!-- Encyclopedia Info -->
		<LOD_Bias>5</LOD_Bias>
		<Text_ID>TEXT_UNIT_NIGHT_SISTER</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_NIGHT_SISTER,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_U_NIGHTSIS_HULL,
			STAT_U_NIGHTSIS_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_NIGHT_SISTER,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_U_NIGHTSIS_COST,
			STAT_U_NIGHTSIS_TIME,
			STAT_U_NIGHTSIS_HULL,
			STAT_U_NIGHTSIS_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>T4B_Tank AT_AT_Walker E_Ground_Heavy_Vehicle_Factory</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Heavy_Beam_Tank MPTL E_Ground_Turbolaser_Tower</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>UI_NIGHT_SISTER.ALO</Land_Model_Name>
		<Icon_Name>i_button_ui_night_sister.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

	<!-- GUI Info -->
		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>60</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Giant Vehicle</UnitCollisionClass> <!-- Giant Vehicle -->
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>20.0</Custom_Hard_XExtent> <!--20-->
		<Custom_Hard_YExtent>25.0</Custom_Hard_YExtent> <!--25-->

		<Is_Squashable>No</Is_Squashable>

	<!-- Movement Info -->
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>0.9</Max_Speed>
<!--		<Min_Speed>0.1</Min_Speed>-->
		<Max_Rate_Of_Turn>2.0</Max_Rate_Of_Turn>

		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Rotation_Animation_Speed>2.0</Rotation_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
<!--		<Walk_Transition>Yes</Walk_Transition>-->
<!--		<Has_Pre_Turn_Anim>Yes</Has_Pre_Turn_Anim>-->

		<Close_Enough_Angle_For_Move_Start>180</Close_Enough_Angle_For_Move_Start>

		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>

		<FormationGrouping>Solo</FormationGrouping>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>33.0, 33.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Vehicle_Heavy</Armor_Type>
		<Tactical_Health>2000</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>90</Damage>
		<AI_Combat_Power>500</AI_Combat_Power>

		<Is_Stationary_When_Attacking>Yes</Is_Stationary_When_Attacking>
		<Projectile_Types>Proj_Nightsister_Rancor_Hit</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2.1</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Appearance_Delay_Frames>25</Projectile_Appearance_Delay_Frames>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 1.0</Targeting_Fire_Inaccuracy>
		<Fire_Category_Restrictions>Air</Fire_Category_Restrictions>

		<Turret_Rotate_Extent_Degrees>60.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>120.0</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
<!--		<Targeting_Max_Attack_Distance>10.0</Targeting_Max_Attack_Distance>-->
		<Targeting_Max_Attack_Distance>50.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>25.0</Ranged_Target_Z_Adjust> <!--25-->
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>

		<Idle_Chase_Range>200.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>200.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<CanCellStack>Yes</CanCellStack>
		<Influences_Capture_Point>True</Influences_Capture_Point>

		<CategoryMask>LandHero</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>

		<Score_Cost_Credits>1000</Score_Cost_Credits>
		<Tactical_Bribe_Cost>25</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>ABILITY_COUNTDOWN, AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, SQUASH, UNIT_AI</LandBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<Lua_Script>ObjectScript_NightSister</Lua_Script> <!--COMMENTING OUT FOR BALANCE PURPOSES - SoaFE enabled-->

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Remove_Upon_Death>True</Remove_Upon_Death>
		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.1</Death_Persistence_Duration>

	<!-- SFX Events -->
		<SFXEvent_Select>Unit_Select_Night_Sister</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Night_Sister</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Night_Sister</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Night_Sister</SFXEvent_Guard>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>DRAIN_LIFE</Type>
			<Recharge_Seconds>30.0</Recharge_Seconds> <!--was 40-->
			<GUI_Activated_Ability_Name>NightSister_Drain_Life</GUI_Activated_Ability_Name>
			<Alternate_Icon_Name>i_sa_minor_drain_life.tga</Alternate_Icon_Name>
			<Alternate_Name_Text>TEXT_TOOLTIP_ABILITY_MINOR_DRAIN_LIFE_NAME</Alternate_Name_Text>
			<Alternate_Description_Text>TEXT_TOOLTIP_ABILITY_MINOR_DRAIN_LIFE_DESCRIPTION</Alternate_Description_Text>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Attack_Night_Sister</SFXEvent_GUI_Unit_Ability_Activated>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Generic_Attack_Ability Name="NS_Rancor_Pound_Vehicles">
			<Activation_Chance>1.0</Activation_Chance>
			<Activation_Min_Range>0.0</Activation_Min_Range>
			<Activation_Max_Range>50.0</Activation_Max_Range>
			<Damage_Amount>200.0</Damage_Amount>
			<Damage_Percentage>0.05</Damage_Percentage>
			<Damage_Type>Damage_Normal</Damage_Type><!--Needs to be an Internal Damage_Type-->
			<Attack_Animation>POUND_ATTACK</Attack_Animation>
			<Attack_Animation_Speedup>0.75</Attack_Animation_Speedup>
			<Damage_Frame_Number>20</Damage_Frame_Number>
			<SFXEvent_Apply_Damage/>
			<Applicable_Unit_Categories>Vehicle</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
		</Generic_Attack_Ability>
		<!--Commented out due to censorship issues... - SoaFE: disabled all in v2.14.2-->
<!--		<Eat_Attack_Ability Name="NS_Rancor_Eat_Infantry">
			<Activation_Chance>0.25</Activation_Chance>
			<Activation_Min_Range>30.0</Activation_Min_Range>
			<Activation_Max_Range>50.0</Activation_Max_Range>
			<Damage_Amount>0.0</Damage_Amount>
			<Damage_Percentage>1.0</Damage_Percentage>
			<Damage_Type>Damage_Eat</Damage_Type>
			<Attack_Animation>EAT_ATTACK</Attack_Animation>
			<Attack_Animation_Speedup>1.0</Attack_Animation_Speedup>
			<Owner_Attachment_Bone>B_ATTACH_01</Owner_Attachment_Bone>
			<Attachment_Frame>14</Attachment_Frame>
			<Target_Destruction_Frame>110</Target_Destruction_Frame>
			<Target_Grabbed_Animation>EATEN_DIE</Target_Grabbed_Animation>
			<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Health_Per_Victim>300</Health_Per_Victim>
			<Excluded_Unit_Types>
				Rancor,
				Rancor_Dark_Ally,
				Night_Sister,
				UM06_Night_Sister,
				Prisoner_Night_Sister,
				Wampa,
				Cuddles_The_Rancor
			</Excluded_Unit_Types>
		</Eat_Attack_Ability>
		<Arc_Sweep_Attack_Ability Name="NS_Rancor_Swat_Infantry_Left">
			<Activation_Chance>0.5</Activation_Chance>
			<Activation_Min_Range>10.0</Activation_Min_Range>
			<Activation_Max_Range>50.0</Activation_Max_Range>
			<Damage_Amount>200.0</Damage_Amount>
			<Damage_Percentage>1.0</Damage_Percentage>
			<Damage_Type>Damage_Force_Whirlwind</Damage_Type>
			<Attack_Animation>ATTACK</Attack_Animation>
			<Attack_Animation_Speedup>0.75</Attack_Animation_Speedup>
			<Attack_Animation_Subindex>0</Attack_Animation_Subindex> right-to-left sweep
			<Arc_Width_In_Degrees>120.0</Arc_Width_In_Degrees>
			<Arc_Min_Range>5.0</Arc_Min_Range>
			<Arc_Max_Range>60.0</Arc_Max_Range>
			<Begin_Applying_Damage_Frame>27</Begin_Applying_Damage_Frame>
			<Damage_Sweep_Time_In_Secs>0.233333</Damage_Sweep_Time_In_Secs>
			<Apply_Damage_Right_To_Left>Yes</Apply_Damage_Right_To_Left>
			<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>
			<Excluded_Unit_Types>Wampa</Excluded_Unit_Types>
			<Applicable_Unit_Types/>
		</Arc_Sweep_Attack_Ability>
		<Arc_Sweep_Attack_Ability Name="NS_Rancor_Swat_Infantry_Right">
			<Activation_Chance>0.5</Activation_Chance>
			<Activation_Min_Range>10.0</Activation_Min_Range>
			<Activation_Max_Range>50.0</Activation_Max_Range>
			<Damage_Amount>200.0</Damage_Amount>
			<Damage_Percentage>1.0</Damage_Percentage>
			<Damage_Type>Damage_Force_Whirlwind</Damage_Type>
			<Attack_Animation>ATTACK</Attack_Animation>
			<Attack_Animation_Speedup>0.75</Attack_Animation_Speedup>
			<Attack_Animation_Subindex>1</Attack_Animation_Subindex> left-to-right sweep
			<Arc_Width_In_Degrees>120.0</Arc_Width_In_Degrees>
			<Arc_Min_Range>5.0</Arc_Min_Range>
			<Arc_Max_Range>60.0</Arc_Max_Range>
			<Begin_Applying_Damage_Frame>27</Begin_Applying_Damage_Frame>
			<Damage_Sweep_Time_In_Secs>0.233333</Damage_Sweep_Time_In_Secs>
			<Apply_Damage_Right_To_Left>No</Apply_Damage_Right_To_Left>
			<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>
			<Excluded_Unit_Types>Wampa</Excluded_Unit_Types>
			<Applicable_Unit_Types/>
		</Arc_Sweep_Attack_Ability>-->
		<Drain_Life_Ability Name="NightSister_Drain_Life">
			<Activation_Style>User_Input</Activation_Style>
			<Applicable_Unit_Categories>Infantry | Vehicle | LandHero</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types>
				Droid_R2D2,
				Droid_C3P0,
				MPTL_Spotter,
				IG-88,
				B1_Battledroid,
				B1_Repairdroid,
				B2_Battledroid,
				MagnaGuard,
				Destroyer_Droid,
				HAG,
				Fanblade_Fighter,
				Dark_Trooper_PhaseI,
				Dark_Trooper_PhaseII,
				Dark_Trooper_PhaseIII,
				Demolition_Bomb,
				Proximity_Mine
			</Excluded_Unit_Types>
			<Duration_In_Seconds>5</Duration_In_Seconds>
			<Damage_Per_Second>20</Damage_Per_Second>
			<Drain_Effect_Name>Drain_Life_Effect</Drain_Effect_Name>
			<Drain_Source_Bone_Name>B_HAND_L</Drain_Source_Bone_Name>
			<Drain_Target_Bone_Name>B_PELVIS</Drain_Target_Bone_Name>
			<Drain_Radius>100.0</Drain_Radius>
			<SFXEvent_Activate>Unit_Force_Lightning</SFXEvent_Activate>
			<Max_Drain_Victims>5</Max_Drain_Victims>
			<Should_Heal>Yes</Should_Heal>
		</Drain_Life_Ability>
	</Abilities>
	</GroundVehicle>

	<GroundVehicle Name="UM06_Night_Sister">
		<Variant_Of_Existing_Type>Night_Sister</Variant_Of_Existing_Type>

		<MovementClass>Walker</MovementClass>
		<Max_Speed>1.75</Max_Speed>
		<Min_Speed>0.1</Min_Speed>
		<Max_Rate_Of_Turn>1.5</Max_Rate_Of_Turn>

		<Movement_Animation_Speed>0.80</Movement_Animation_Speed>
		<Rotation_Animation_Speed>1.5</Rotation_Animation_Speed>
		<Walk_Transition>Yes</Walk_Transition>
		<Has_Pre_Turn_Anim>Yes</Has_Pre_Turn_Anim>

		<Damage>500</Damage> <!--jdg was 90-->
		<Tactical_Health>2000</Tactical_Health>

		<Projectile_Types>Proj_UM06_Nightsister_Rancor_Hit</Projectile_Types>
	</GroundVehicle>

	<GroundVehicle Name="Destroyer_Droid">
	<!-- Encyclopedia Info -->
		<LOD_Bias>8</LOD_Bias>
		<Text_ID>TEXT_UNIT_DESTROYER_DROID</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_DESTROYER_DROID,
			GALYANA_CLASS_BLANK,
			STAT_U_DROIDEKA_SHIELD,
			STAT_U_DROIDEKA_HULL,
			STAT_U_DROIDEKA_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_DESTROYER_DROID,
			GALYANA_CLASS_BLANK,
			STAT_U_DROIDEKA_COST,
			STAT_U_DROIDEKA_TIME,
			STAT_U_DROIDEKA_SHIELD,
			STAT_U_DROIDEKA_HULL,
			STAT_U_DROIDEKA_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Trooper TIE_Crawler T2B_Tank</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Dark_Trooper_PhaseII E_Ground_Magnepulse_Cannon Plex_Soldier</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>UI_DROIDEKA.ALO</Land_Model_Name>
		<Icon_Name>i_button_ui_droideka.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>75</Size_Value>
		<Scale_Factor>2.0</Scale_Factor>
		<Select_Box_Scale>20</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Large Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Custom_Hard_XExtent>8.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>6.0</Custom_Hard_YExtent>
		<Overall_Length>20.0</Overall_Length> <!--Hand tweaked for vehicle pitching up and down on terrain-->
		<Overall_Width>0.0</Overall_Width> <!--0.0 means don't roll left and right on terrain-->

		<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>

	<!-- Movement Info -->
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>3.5</Max_Speed>
		<Max_Rate_Of_Turn>15.5</Max_Rate_Of_Turn>
		<Stopped_Rate_Of_Turn>15.5</Stopped_Rate_Of_Turn>
		<Min_Speed_Fraction_For_Turn>.1</Min_Speed_Fraction_For_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>15</Bank_Turn_Angle>
		<OverrideAcceleration>.5</OverrideAcceleration>
		<OverrideDeceleration>.5</OverrideDeceleration>

		<Locomotor_Has_Animation_Priority>Yes</Locomotor_Has_Animation_Priority>
		<Attack_Animation_Is_Overlay>Yes</Attack_Animation_Is_Overlay>
		<Movement_Animation_Speed>1.0</Movement_Animation_Speed>
		<Rotation_Animation_Speed>1.0</Rotation_Animation_Speed>

		<MaxJiggleDistance>5</MaxJiggleDistance>
		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>

		<FormationOrder>4</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>1.0</FormationSpacing>
		<FormationRaggedness>2.5</FormationRaggedness>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>50.0, 50.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Land_Light</Shield_Armor_Type>
		<Shield_Points>200</Shield_Points>
		<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
		<Armor_Type>Armor_Droid</Armor_Type>
		<Tactical_Health>150</Tactical_Health>
		<Energy_Capacity>9999</Energy_Capacity>
		<Energy_Refresh_Rate>9999</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>6</Damage>
		<AI_Combat_Power>80</AI_Combat_Power>

		<HardPoints>
			HP_Destroyer_Droid_Ion_00,
			HP_Destroyer_Droid_Ion_01,
			HP_Destroyer_Droid_Ion_02
		</HardPoints>

		<Projectile_Types>Proj_Droideka_AI_Laser</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>0.5</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>12</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 3.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 2.0</Targeting_Fire_Inaccuracy>
		<Fire_Category_Restrictions>Air</Fire_Category_Restrictions>

		<Turret_Rotate_Extent_Degrees>45</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>

		<Fire_Weapon_When_In_Rocket_Attack_Mode>No</Fire_Weapon_When_In_Rocket_Attack_Mode>
		<Fire_Weapon_When_In_Normal_Attack_Mode>Yes</Fire_Weapon_When_In_Normal_Attack_Mode>
		<Fire_Weapon_When_Deployed>Yes</Fire_Weapon_When_Deployed>
		<Fire_Weapon_When_Undeployed>No</Fire_Weapon_When_Undeployed>

		<Land_FOW_Reveal_Range>180.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>8.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>Destroyer_Droid_Attack_Priority</Targeting_Priority_Set>

		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>150.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Special Deployment Stuff -->
		<Deploys>Yes</Deploys>
		<Auto_Deploys>Yes</Auto_Deploys>
		<Deployment_Anim_Rate>4.0</Deployment_Anim_Rate> <!--was 3.0-->
		<Shielded_Only_When_Deployed>Yes</Shielded_Only_When_Deployed>
		<Shield_Sub_Mesh>Sphere01</Shield_Sub_Mesh>

		<Must_Face_Target_To_Attack_When_Deployed>Yes</Must_Face_Target_To_Attack_When_Deployed>
		<Max_Dist_Walk_While_Deployed>200.0</Max_Dist_Walk_While_Deployed>
		<Deployed_Walk_Anim_Speed>2</Deployed_Walk_Anim_Speed>
		<Deployed_Walk_Speed>2.5</Deployed_Walk_Speed>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>

		<CategoryMask>Vehicle | AntiInfantry</CategoryMask>
		<Ranking_In_Category>7</Ranking_In_Category>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Walker</Weather_Category>
		<Garrison_Category>Vehicle</Garrison_Category>
		<Garrison_Value>2</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>37.5</Score_Cost_Credits>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
		<LandBehavior>AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, TARGETING, IDLE, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TELEKINESIS_TARGET, STUNNABLE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>

		<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Death_Explosions>Small_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Destroyer_Droid_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Destroyer_Droid</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Destroyer_Droid</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Destroyer_Droid</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Move_Destroyer_Droid</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Move_Destroyer_Droid</SFXEvent_Guard>
		<SFXEvent_Assist_Move/>
		<SFXEvent_Assist_Attack/>
		<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Engine_Idle_Loop/>
		<SFXEvent_Engine_Moving_Loop>Unit_Destroyer_Droid_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>

		<Death_SFXEvent_Start_Die>Unit_AT_ST_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>ROCKET_ATTACK</Type>
			<Alternate_Icon_Name>i_sa_swap_weapons.tga</Alternate_Icon_Name>
			<Alternate_Name_Text>TEXT_TOOLTIP_DROIDEKA_ION_SWAP</Alternate_Name_Text>
			<Alternate_Description_Text>TEXT_TOOLTIP_DROIDEKA_ION_SWAP_DESCRIPTION</Alternate_Description_Text>
			<Targeting_Max_Attack_Distance>200</Targeting_Max_Attack_Distance>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="Destroyer_Droid_Attack">
		<Variant_Of_Existing_Type>Destroyer_Droid</Variant_Of_Existing_Type>
		<Lua_Script>underworld_hunt</Lua_Script>
	</GroundVehicle>

	<GroundVehicle Name="HAG"> <!--Now known as LAG (Light Artillery Gun)-->
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_LAG</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_LAG,
			GALYANA_CLASS_BLANK,
			STAT_U_LAG_HULL,
			STAT_U_LAG_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_LAG,
			GALYANA_CLASS_BLANK,
			STAT_U_LAG_COST,
			STAT_U_LAG_TIME,
			STAT_U_LAG_HULL,
			STAT_U_LAG_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Rifle_Grenadier AT_PT_Walker Hutt_Rapid_Fire_Laser_Turret</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Snowspeeder Scimitar_Assault_Fighter Plex_Soldier</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>SEV_HAG.alo</Land_Model_Name>
		<Icon_Name>i_button_hag.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>
		<No_Colorization_Color>60, 90, 150, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>70</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Select_Box_Scale>75</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>

		<Custom_Hard_XExtent>24.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>12.0</Custom_Hard_YExtent>
		<Overall_Length>35.0</Overall_Length>
		<Overall_Width>20.0</Overall_Width> <!--(20 by geometry)-->

		<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>
		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field> <!--This is considered a repulsorlift-driven unit-->

	<!-- Movement Info -->
		<MovementClass>Hover</MovementClass>
		<Max_Speed>1.0</Max_Speed>
		<Max_Rate_Of_Turn>6.0</Max_Rate_Of_Turn>
		<Stopped_Rate_Of_Turn>5.0</Stopped_Rate_Of_Turn>
		<OverrideAcceleration>.3</OverrideAcceleration>
		<OverrideDeceleration>.3</OverrideDeceleration>

		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>

		<FormationSpacing>1.4</FormationSpacing>
		<FormationOrder>4</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationRaggedness>2.5</FormationRaggedness>

		<Movement_Animation_Speed>1.0</Movement_Animation_Speed>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>65.0, 50.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Wind_Disturbance_Radius>50</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>5</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.4</Wind_Disturbance_Sphere_Alpha>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Droid</Armor_Type>
		<Tactical_Health>200</Tactical_Health>
		<Energy_Capacity>999</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>7</Damage>
		<AI_Combat_Power>150</AI_Combat_Power>

		<Projectile_Types>Proj_Vehicle_Laser_Yellow</Projectile_Types>
		<Projectile_Damage>20.0</Projectile_Damage>
		<Projectile_Fire_Recharge_Seconds>4.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.4</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 20.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 60.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 15.0</Targeting_Fire_Inaccuracy>
		<Fire_Category_Restrictions>Air</Fire_Category_Restrictions>

		<Turret_Rotate_Extent_Degrees>40</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>240.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>600.0</Targeting_Max_Attack_Distance>
<!--		<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>-->
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>Rocket_Vehicle_Attack_Priority</Targeting_Priority_Set>

		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>150.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
		<Deploys>No</Deploys>

		<CategoryMask>Vehicle | AntiInfantry | AntiStructure</CategoryMask>
		<Ranking_In_Category>7</Ranking_In_Category>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Hover</Weather_Category>
		<Garrison_Category>Vehicle</Garrison_Category>
		<Garrison_Value>2</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>100</Score_Cost_Credits>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED</Behavior>
		<LandBehavior>ABILITY_COUNTDOWN, AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, TELEKINESIS_TARGET, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<SurfaceFX_Name>Hover</SurfaceFX_Name>

		<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Death_Explosions>Small_Explosion_Land</Death_Explosions>
		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>
		<Remove_Upon_Death>True</Remove_Upon_Death>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_SPMAT_Projectile_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Hag</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Hag</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Hag</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Hag</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Hag</SFXEvent_Guard>
		<SFXEvent_Assist_Move/>
		<SFXEvent_Assist_Attack/>
		<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Engine_Idle_Loop>Unit_T2B_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_T2B_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>

		<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>MISSILE_SHIELD</Type> <!--Renamed: Stop-->
			<Disable_Movement>Yes</Disable_Movement>
			<Effective_Radius>0</Effective_Radius>
			<Recharge_Seconds>0</Recharge_Seconds>
			<Expiration_Seconds>0</Expiration_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated/>
			<SFXEvent_GUI_Unit_Ability_Deactivated/>
			<Alternate_Name_Text>Galyana_Ability_Stop</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_Text_Stop</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_INTERDICT.TGA</Alternate_Icon_Name>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="F9TZ_Cloaking_Transport">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_F9TZ_TRANSPORT</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_F9TZ_TRANSPORT,
			GALYANA_CLASS_BLANK,
			STAT_U_F9TZ_SHIELD,
			STAT_U_F9TZ_HULL,
			STAT_U_F9TZ_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_F9TZ_TRANSPORT,
			GALYANA_CLASS_BLANK,
			STAT_U_F9TZ_COST,
			STAT_U_F9TZ_TIME,
			STAT_U_F9TZ_SHIELD,
			STAT_U_F9TZ_HULL,
			STAT_U_F9TZ_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Trooper Stormtrooper Hutt_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T4B_Tank M1_Repulsor_Tank Hutt_Modified_Heavy_Skiff</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>UV_F9TZTransport.alo</Land_Model_Name>
		<Icon_Name>i_button_uv_f9tztransport.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>70</Size_Value>
		<Scale_Factor>0.6</Scale_Factor>
		<Select_Box_Scale>300</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Giant Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>

		<!--These extents have to be huge because of the scale factor-->
		<Custom_Hard_XExtent>100.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>50.0</Custom_Hard_YExtent>
		<Overall_Length>125.0</Overall_Length> <!--For vehicle pitching up and down on terrain-->
		<Overall_Width>38.0</Overall_Width> <!--For vehicle rolling left and right on terrain value-->

		<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>

	<!-- Movement Info -->
		<MovementClass>Hover</MovementClass>
		<Max_Speed>2.0</Max_Speed>
		<Max_Rate_Of_Turn>4.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>0.2</OverrideAcceleration>
		<OverrideDeceleration>0.2</OverrideDeceleration>

		<MaxJiggleDistance>6</MaxJiggleDistance>
		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>

		<FormationSpacing>1.5</FormationSpacing>
		<FormationOrder>4</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationRaggedness>2.4</FormationRaggedness>

		<UseSecondaryFacing>True</UseSecondaryFacing>
		<SecondaryTurnInPlaceROTCoefficient>.5</SecondaryTurnInPlaceROTCoefficient>
		<SecondaryTurnAngle>90</SecondaryTurnAngle>
		<MinSecondaryTurnROTCoefficient>.01</MinSecondaryTurnROTCoefficient>
		<MaxSecondaryTurnROTCoefficient>.7</MaxSecondaryTurnROTCoefficient>
		<SecondaryTurnLookaheadDistance>0</SecondaryTurnLookaheadDistance>

		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field>
		<Movement_Animation_Speed>2.3</Movement_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>65.0, 50.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Wind_Disturbance_Radius>50</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>4</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.4</Wind_Disturbance_Sphere_Alpha>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Land_Medium</Shield_Armor_Type>
		<Shield_Points>300</Shield_Points>
		<Shield_Refresh_Rate>12</Shield_Refresh_Rate>
		<Armor_Type>Armor_Vehicle</Armor_Type>
		<Tactical_Health>325</Tactical_Health>
		<Energy_Capacity>999</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>2</Damage>
		<AI_Combat_Power>5</AI_Combat_Power>

		<Land_FOW_Reveal_Range>220.0</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>13.0</Ranged_Target_Z_Adjust>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
		<Deploys>Yes</Deploys>

		<CategoryMask>Vehicle</CategoryMask>
		<Ranking_In_Category>7</Ranking_In_Category>
		<Weather_Category>Hover</Weather_Category>
		<Space_Layer>Land</Space_Layer>

		<Garrison_Category>Infantry, Vehicle</Garrison_Category>
		<Num_Garrison_Slots>10</Num_Garrison_Slots>
		<Garrison_Bone_Names>b_garrison_00</Garrison_Bone_Names>
		<Garrison_Exit_Dist>0</Garrison_Exit_Dist>
		<Garrison_Enter_Dist>0</Garrison_Enter_Dist>
		<Garrison_Radius>30</Garrison_Radius>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>100</Score_Cost_Credits>
		<Tactical_Bribe_Cost>500</Tactical_Bribe_Cost>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
		<LandBehavior>AFFECTED_BY_SHIELD, ABILITY_COUNTDOWN, WALK_LOCOMOTOR, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, TELEKINESIS_TARGET, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_VEHICLE, SQUASH</LandBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<Property_Flags>CanContainGarrison</Property_Flags>
		<SurfaceFX_Name>Hover</SurfaceFX_Name>

		<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Remove_Upon_Death>True</Remove_Upon_Death>
		<Death_Explosions>Large_Explosion_Land</Death_Explosions>

		<Vehicle_Thief_Inside_Clone>F9TZ_Cloaking_Transport_Captured</Vehicle_Thief_Inside_Clone>
		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Tank_T2B_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Cloaking_Transport</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Cloaking_Transport</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Cloaking_Transport</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Cloaking_Transport</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Cloaking_Transport</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Cloaking_Transport</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Cloaking_Transport</SFXEvent_Assist_Attack>
		<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Turret_Rotating_Loop>Vehicle_Turret_Motor</SFXEvent_Turret_Rotating_Loop>
		<SFXEvent_Engine_Idle_Loop>Unit_T2B_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_T2B_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>

		<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>STEALTH</Type>
			<Alternate_Icon_Name>i_sa_stealth.tga</Alternate_Icon_Name>
			<Alternate_Name_Text>TEXT_TOOLTIP_CLOAK</Alternate_Name_Text>
			<GUI_Activated_Ability_Name>Stealth_F9TZ</GUI_Activated_Ability_Name>
			<Recharge_Seconds>20.0</Recharge_Seconds>
			<Expiration_Seconds>120.0</Expiration_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Cloak_Cloaking_Transport</SFXEvent_GUI_Unit_Ability_Activated>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Stealth_Ability Name="Stealth_F9TZ">
			<Activation_Style>User_Input</Activation_Style>
			<Stealth_Color>255, 255, 255, 255</Stealth_Color>
			<Stealth_Transition_Time>.3</Stealth_Transition_Time>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
			</Stealth_Ability>
		</Abilities>
	</GroundVehicle>

	<GroundVehicle Name="F9TZ_Cloaking_Transport_Captured">
		<Variant_Of_Existing_Type>F9TZ_Cloaking_Transport</Variant_Of_Existing_Type>
		<Icon_Name>i_button_chewbacca_uv_f9tztransport.tga</Icon_Name>

	<!--MUST have same abilities PLUS EJECT_THIEF-->
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>STEALTH</Type>
			<Alternate_Icon_Name>i_sa_stealth.tga</Alternate_Icon_Name>
			<Alternate_Name_Text>TEXT_TOOLTIP_CLOAK</Alternate_Name_Text>
			<GUI_Activated_Ability_Name>Stealth_F9TZ</GUI_Activated_Ability_Name>
			<Recharge_Seconds>20.0</Recharge_Seconds>
			<Expiration_Seconds>120.0</Expiration_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Cloak_Cloaking_Transport</SFXEvent_GUI_Unit_Ability_Activated>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
		</Unit_Ability>
		<Unit_Ability>
			<Type>EJECT_VEHICLE_THIEF</Type>
			<Recharge_Seconds>10</Recharge_Seconds>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="MAL_Rocket_Vehicle">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_MAL</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_MAL,
			GALYANA_CLASS_BLANK,
			STAT_U_MAL_SHIELD,
			STAT_U_MAL_HULL,
			STAT_U_MAL_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_MAL,
			GALYANA_CLASS_BLANK,
			STAT_U_MAL_COST,
			STAT_U_MAL_TIME,
			STAT_U_MAL_SHIELD,
			STAT_U_MAL_HULL,
			STAT_U_MAL_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>T2B_Tank AT_ST_Walker R_Ground_Light_Vehicle_Factory</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Lancet_Air_Artillery Snowspeeder Rebel_Anti_Vehicle_Turret</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>UV_MAL.alo</Land_Model_Name>
		<Icon_Name>i_button_uv_mal.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<GUI_Bounds_Scale>0.35</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>90</Size_Value>
		<Scale_Factor>0.7</Scale_Factor>
		<Select_Box_Scale>120</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Custom_Hard_XExtent>30.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>15.0</Custom_Hard_YExtent>
		<Custom_Hard_YExtent_Deployed>24.0</Custom_Hard_YExtent_Deployed>
		<Overall_Length>20.0</Overall_Length>
		<Overall_Width>20.0</Overall_Width>

		<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>
		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field> <!--This is considered a repulsorlift-driven unit-->

	<!-- Movement Info -->
		<MovementClass>Hover</MovementClass>
		<Max_Speed>1.5</Max_Speed>
		<Max_Rate_Of_Turn>4.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.05</OverrideAcceleration>
		<OverrideDeceleration>.05</OverrideDeceleration>

		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>

		<!--Please don't restore this line - it prevents melee units from attacking the MAL-->
		<!--Units that hover this close to the ground should have the hover faked in art-->
		<!--<Hover_Height>3.0</Hover_Height>-->

		<FormationSpacing>1.75</FormationSpacing>
		<FormationOrder>8</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>120.0, 75.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Wind_Disturbance_Radius>50</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>10</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.4</Wind_Disturbance_Sphere_Alpha>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Land_Light</Shield_Armor_Type>
		<Shield_Points>200</Shield_Points>
		<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
		<Armor_Type>Armor_Vehicle</Armor_Type>
		<Tactical_Health>150</Tactical_Health>
		<Energy_Capacity>999</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>21</Damage>
		<AI_Combat_Power>175</AI_Combat_Power>

		<!-- Details in Projectiles_Land.xml-->
		<Projectile_Types>Proj_Vehicle_Concussion_Missile, Proj_Vehicle_Carbonite_Missile</Projectile_Types>

		<!-- Fixed in Jan 2021 Update -->
		<Targeting_Fire_Inaccuracy_Fixed_Radius>40</Targeting_Fire_Inaccuracy_Fixed_Radius>

		<Deploys>Yes</Deploys>
		<Auto_Deploys>Yes</Auto_Deploys>
		<Deployed_Max_Attack_Distance_Multiplier>1.0</Deployed_Max_Attack_Distance_Multiplier>
		<Deployment_Anim_Rate>0.5</Deployment_Anim_Rate>
		<Fire_Weapon_When_Deployed>Yes</Fire_Weapon_When_Deployed>
		<Fire_Weapon_When_Undeployed>No</Fire_Weapon_When_Undeployed>

		<Deployed_Turret_Rotate_Extent_Degrees>360</Deployed_Turret_Rotate_Extent_Degrees>
		<Deployed_Turret_Elevate_Extent_Degrees>120</Deployed_Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Extent_Degrees>30</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Speed>8.0</Turret_Rotate_Speed>
		<Turret_Bone_Name>B_turret</Turret_Bone_Name>
		<Barrel_Bone_Name>B_barrel</Barrel_Bone_Name>
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Turret_Targets_Ground_Vehicles>4</Turret_Targets_Ground_Vehicles>
		<Turret_Targets_Ground_Infantry>1</Turret_Targets_Ground_Infantry>
		<Turret_Targets_Air_Vehicles>2</Turret_Targets_Air_Vehicles>
		<Turret_Targets_Anything_Else>3</Turret_Targets_Anything_Else>

		<Land_FOW_Reveal_Range>320.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Targeting_Min_Attack_Distance>80</Targeting_Min_Attack_Distance>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>Rocket_Vehicle_Attack_Priority</Targeting_Priority_Set>

		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>0.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>

		<CategoryMask>Vehicle | AntiStructure | AntiVehicle</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Hover</Weather_Category>
		<Garrison_Category>Vehicle</Garrison_Category>
		<Garrison_Value>2</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>230</Score_Cost_Credits>
		<Tactical_Bribe_Cost>225</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
		<LandBehavior>AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, TELEKINESIS_TARGET, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, SQUASH, GARRISON_UNIT</LandBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<SurfaceFX_Name>Hover</SurfaceFX_Name>

		<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Vehicle_Thief_Inside_Clone>MAL_Captured</Vehicle_Thief_Inside_Clone>
		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>
		<Destroy_When_Stunned_Over_Water>Yes</Destroy_When_Stunned_Over_Water>

	<!-- SFX Events -->
		<SFXEvent_Fire> </SFXEvent_Fire> <!-- Unit_MPTL_Tank_Fire -->
		<SFXEvent_Select>Unit_Select_Missile_Launcher</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Missile_Launcher</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Missile_Launcher</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Missile_Launcher</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Missile_Launcher</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Missile_Launcher</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Missile_Launcher</SFXEvent_Assist_Attack>
		<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Engine_Idle_Loop>Unit_2M_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_2M_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>

		<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>DEPLOY</Type>
			<Alternate_Description_Text>TEXT_TOOLTIP_MAL_DEPLOY_DESCRIPTION</Alternate_Description_Text>
		</Unit_Ability>
		<Unit_Ability>
			<Type>SWAP_WEAPONS</Type>
			<Alternate_Name_Text>TEXT_TOOLTIP_MAL_SWAP</Alternate_Name_Text>
			<Alternate_Description_Text>TEXT_MAL_SWAP_DESCRIPTION</Alternate_Description_Text>
			<GUI_Activated_Ability_Name>MAL_Swap_Weapon</GUI_Activated_Ability_Name>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="MAL_Captured">
		<Variant_Of_Existing_Type>MAL_Rocket_Vehicle</Variant_Of_Existing_Type>
		<Icon_Name>i_button_chewbacca_uv_mal.tga</Icon_Name>

	<!--MUST have same abilities PLUS EJECT_THIEF-->
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SWAP_WEAPONS</Type>
			<Alternate_Name_Text>TEXT_TOOLTIP_MAL_SWAP</Alternate_Name_Text>
			<Alternate_Description_Text>TEXT_MAL_SWAP_DESCRIPTION</Alternate_Description_Text>
			<GUI_Activated_Ability_Name>MAL_Swap_Weapon</GUI_Activated_Ability_Name>
		</Unit_Ability>
		<Unit_Ability>
			<Type>EJECT_VEHICLE_THIEF</Type>
			<Recharge_Seconds>10</Recharge_Seconds>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="MZ8_Pulse_Cannon_Tank">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_MZ8_PC_TANK</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_MZ8_PC_TANK,
			GALYANA_CLASS_BLANK,
			STAT_U_MZ8_SHIELD,
			STAT_U_MZ8_HULL,
			STAT_U_MZ8_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_MZ8_PC_TANK,
			GALYANA_CLASS_BLANK,
			STAT_U_MZ8_COST,
			STAT_U_MZ8_TIME,
			STAT_U_MZ8_SHIELD,
			STAT_U_MZ8_HULL,
			STAT_U_MZ8_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>M1_Repulsor_Tank R_Ground_Heavy_Vehicle_Factory E_Ground_Turbolaser_Tower</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T4B_Tank AT_AT_Walker Vaksai_Gunship</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>UV_MZ8MOBILEPULSECANNON.ALO</Land_Model_Name>
		<Icon_Name>i_button_uv_mz8_pulse_cannon.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>
		<No_Colorization_Color>130, 120, 90, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>70</Size_Value>
		<Scale_Factor>0.85</Scale_Factor>
		<Select_Box_Scale>90</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>

		<Custom_Hard_XExtent>24.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>12.0</Custom_Hard_YExtent>
		<Overall_Length>45.0</Overall_Length> <!--(x by geometry)-->
		<Overall_Width>20.0</Overall_Width> <!--(20 by geometry)-->

	<!-- Movement Info -->
		<Type>Tracked</Type>
		<MovementClass>Tracked</MovementClass>
		<Max_Speed>1.0</Max_Speed>
		<Max_Rate_Of_Turn>1.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.2</OverrideDeceleration>

		<MaxJiggleDistance>0</MaxJiggleDistance>
		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>
		<Movement_Animation_Speed>1.0</Movement_Animation_Speed>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>

		<FormationSpacing>1.2</FormationSpacing>
		<FormationOrder>4</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationRaggedness>.5</FormationRaggedness>

		<UseSecondaryFacing>False</UseSecondaryFacing>
		<SecondaryTurnInPlaceROTCoefficient>.5</SecondaryTurnInPlaceROTCoefficient>
		<SecondaryTurnAngle>90</SecondaryTurnAngle>
		<MinSecondaryTurnROTCoefficient>.01</MinSecondaryTurnROTCoefficient>
		<MaxSecondaryTurnROTCoefficient>.7</MaxSecondaryTurnROTCoefficient>
		<SecondaryTurnLookaheadDistance>0</SecondaryTurnLookaheadDistance>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>65.0, 50.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Wind_Disturbance_Radius>50</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>10</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.4</Wind_Disturbance_Sphere_Alpha>
		
		<Targeting_Land_Model_Stay_Horiz_Flat>No</Targeting_Land_Model_Stay_Horiz_Flat>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Land_Medium</Shield_Armor_Type>
		<Shield_Points>300</Shield_Points>
		<Shield_Refresh_Rate>18</Shield_Refresh_Rate>
		<Armor_Type>Armor_Tank</Armor_Type>
		<Tactical_Health>200</Tactical_Health>
		<Energy_Capacity>999</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>10</Damage>
		<AI_Combat_Power>150</AI_Combat_Power>

		<Projectile_Types>Proj_Vehicle_Plasma_Cannon</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>5.3</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Appearance_Delay_Frames>30</Projectile_Appearance_Delay_Frames>

		<Targeting_Fire_Inaccuracy>Infantry, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 5.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>10</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>320.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>320.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>13.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiVehicleStructure</Targeting_Priority_Set>

		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>150.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
		<Deploys>No</Deploys>

		<CategoryMask>Vehicle | AntiStructure | AntiVehicle</CategoryMask>
		<Ranking_In_Category>7</Ranking_In_Category>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Tracked</Weather_Category>
		<Garrison_Category>Heavy_Vehicle</Garrison_Category>
		<Garrison_Value>3</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>150</Score_Cost_Credits>
		<Tactical_Bribe_Cost>250</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
		<LandBehavior>GARRISON_UNIT, ABILITY_COUNTDOWN, SELF_DESTRUCT, AFFECTED_BY_SHIELD, TREAD_SCROLL, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, SQUASH, SURFACE_FX, UNIT_AI, TELEKINESIS_TARGET, STUNNABLE, DAMAGE_TRACKING</LandBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<Property_Flags>GoodInfantryCrusher</Property_Flags>
		<SurfaceFX_Name>Generic_Track</SurfaceFX_Name>
		<Tread_Scroll_Rate>0.167</Tread_Scroll_Rate>

		<Lua_Script>ObjectScript_SelfDestructLand</Lua_Script>

		<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Vehicle_Thief_Inside_Clone>MZ8_Pulse_Cannon_Tank_Captured</Vehicle_Thief_Inside_Clone>
		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>

	<!-- SFX Events -->
		<SFXEvent_Fire/>
		<SFXEvent_Select>Unit_Select_Pulse_Cannon</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Pulse_Cannon</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Pulse_Cannon</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Pulse_Cannon</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Pulse_Cannon</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Pulse_Cannon</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Pulse_Cannon</SFXEvent_Assist_Attack>
		<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Engine_Idle_Loop>Unit_T2B_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_T2B_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>

		<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>
		<Selt_Destruct_SFXEvent_Start_Die>Unit_ZC_Self_Destruct</Selt_Destruct_SFXEvent_Start_Die> <!--When self destruct sequence begins-->

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SELF_DESTRUCT</Type>
			<Alternate_Description_Text>TEXT_TOOLTIP_PULSE_TANK_DESTRUCT_DESCRIPTION</Alternate_Description_Text>
			<Expiration_Seconds>2</Expiration_Seconds>
			<Recharge_Seconds>10</Recharge_Seconds>
			<Spawned_Object_Type>MZ8_Tank_Self_Destruct_Blast</Spawned_Object_Type>
			<Owner_Attachment_Bone>b_overheat_00</Owner_Attachment_Bone>
			<Particle_Effect>Pulse_Cannon_Tank_Overheat</Particle_Effect>
			<Stop_When_Activated>No</Stop_When_Activated>
			<GUI_Activated_Ability_Name>Pulse_Tank_Self_Destruct</GUI_Activated_Ability_Name>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
			<Supports_Autofire>True</Supports_Autofire>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="MZ8_Pulse_Cannon_Tank_Captured">
		<Variant_Of_Existing_Type>MZ8_Pulse_Cannon_Tank</Variant_Of_Existing_Type>
		<Icon_Name>i_button_chewbacca_uv_mz8.tga</Icon_Name>

	<!--MUST have same abilities PLUS EJECT_THIEF-->
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SELF_DESTRUCT</Type>
			<Expiration_Seconds>2</Expiration_Seconds>
			<Recharge_Seconds>10</Recharge_Seconds>
			<Spawned_Object_Type>MZ8_Tank_Self_Destruct_Blast</Spawned_Object_Type>
			<Owner_Attachment_Bone>b_overheat_00</Owner_Attachment_Bone>
			<Particle_Effect>Pulse_Cannon_Tank_Overheat</Particle_Effect>
			<Stop_When_Activated>No</Stop_When_Activated>
			<GUI_Activated_Ability_Name>Pulse_Tank_Self_Destruct</GUI_Activated_Ability_Name>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
		</Unit_Ability>
		<Unit_Ability>
			<Type>EJECT_VEHICLE_THIEF</Type>
			<Recharge_Seconds>10</Recharge_Seconds>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="Canderous_Assault_Tank">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_CANDEROUS_TANK</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_CANDEROUS_TANK,
			GALYANA_CLASS_BLANK,
			STAT_U_CANDEROUS_SHIELD,
			STAT_U_CANDEROUS_HULL,
			STAT_U_CANDEROUS_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_CANDEROUS_TANK,
			GALYANA_CLASS_BLANK,
			STAT_U_CANDEROUS_COST,
			STAT_U_CANDEROUS_TIME,
			STAT_U_CANDEROUS_SHIELD,
			STAT_U_CANDEROUS_HULL,
			STAT_U_CANDEROUS_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HEAVY_VEHICLE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Snowspeeder AT_AT_Walker M1_Repulsor_Tank</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T4B_Tank MPTL SPMAT_Walker</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>UV_CanderousAssaultTank.alo</Land_Model_Name>
		<Icon_Name>i_button_uv_cander_tank.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>60</Size_Value>
		<Scale_Factor>0.85</Scale_Factor> <!--rescaled from 0.17-->
		<Select_Box_Scale>110</Select_Box_Scale> <!--rescaled from 540-->
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>

		<Custom_Hard_XExtent>30.0</Custom_Hard_XExtent> <!--rescaled from 125-->
		<Custom_Hard_YExtent>20.0</Custom_Hard_YExtent> <!--rescaled from 80-->
		<Overall_Length>40.0</Overall_Length>
		<Overall_Width>25.0</Overall_Width> <!--(30 by geometry)-->

		<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>
		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field> <!--This is considered a repulsorlift-driven unit-->

	<!-- Movement Info -->
		<MovementClass>Hover</MovementClass>
		<Max_Speed>1.25</Max_Speed>
		<Max_Rate_Of_Turn>4.5</Max_Rate_Of_Turn>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>

		<MaxJiggleDistance>0</MaxJiggleDistance>
		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>

		<FormationSpacing>1.3</FormationSpacing>
		<FormationOrder>5</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationRaggedness>1</FormationRaggedness>

		<UseSecondaryFacing>True</UseSecondaryFacing>
		<SecondaryTurnInPlaceROTCoefficient>.4</SecondaryTurnInPlaceROTCoefficient>
		<SecondaryTurnAngle>90</SecondaryTurnAngle>
		<MinSecondaryTurnROTCoefficient>.4</MinSecondaryTurnROTCoefficient>
		<MaxSecondaryTurnROTCoefficient>.9</MaxSecondaryTurnROTCoefficient>
		<SecondaryTurnLookaheadDistance>60</SecondaryTurnLookaheadDistance>

		<Movement_Animation_Speed>1.0</Movement_Animation_Speed>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>65.0, 65.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Wind_Disturbance_Radius>50</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>10</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.4</Wind_Disturbance_Sphere_Alpha>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Land_Heavy</Shield_Armor_Type>
		<Shield_Points>300</Shield_Points>
		<Shield_Refresh_Rate>17</Shield_Refresh_Rate>
		<Armor_Type>Armor_Tank_Heavy</Armor_Type>
		<Tactical_Health>400</Tactical_Health>
		<Energy_Capacity>999</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>10</Damage>
		<AI_Combat_Power>200</AI_Combat_Power>

		<Projectile_Types>Proj_Vehicle_Mass_Driver</Projectile_Types>
		<Projectile_Damage>8.0</Projectile_Damage>
		<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 15.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 5.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>60</Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name>b_turret</Turret_Bone_Name>
		<Barrel_Bone_Name>b_barrel</Barrel_Bone_Name>
		<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Turret_Targets_Ground_Vehicles>1</Turret_Targets_Ground_Vehicles>
		<Turret_Targets_Ground_Infantry>3</Turret_Targets_Ground_Infantry>
		<Turret_Targets_Air_Vehicles>2</Turret_Targets_Air_Vehicles>
		<Turret_Targets_Anything_Else>4</Turret_Targets_Anything_Else>

		<Land_FOW_Reveal_Range>260.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>250.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>12.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>Anti_All_Attack_Priority</Targeting_Priority_Set>

		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>100.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
		<Deploys>No</Deploys>

		<CategoryMask>Vehicle | AntiAir | AntiVehicle</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Hover</Weather_Category>
		<Garrison_Category>Heavy_Vehicle</Garrison_Category>
		<Garrison_Value>3</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>250</Score_Cost_Credits>
		<Tactical_Bribe_Cost>400</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
		<LandBehavior>ABILITY_COUNTDOWN, LURE, SQUASH, AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, TELEKINESIS_TARGET, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
		<Lua_Script>OBJECTSCRIPT_CANDEROUS</Lua_Script>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<SurfaceFX_Name>Hover</SurfaceFX_Name>

		<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Vehicle_Thief_Inside_Clone>Canderous_Assault_Tank_Captured</Vehicle_Thief_Inside_Clone>
		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Tank_Repulsor_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Canderous_Tank</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Canderous_Tank</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Canderous_Tank</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Canderous_Tank</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Canderous_Tank</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Canderous_Tank</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Canderous_Tank</SFXEvent_Assist_Attack>
		<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Turret_Rotating_Loop>Vehicle_Turret_Motor</SFXEvent_Turret_Rotating_Loop>
		<SFXEvent_Engine_Idle_Loop>Unit_2M_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_2M_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>

		<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>LURE</Type>
			<Alternate_Name_Text>TEXT_TOOLTIP_SYSTEM_CONTROL</Alternate_Name_Text>
			<Alternate_Description_Text>TEXT_SYSTEM_CONTROL_DESCRIPTION</Alternate_Description_Text>

			<!--If you change this - please make sure you communicate the change to artists (to Mike specifically).
				Any change to this radius will require a manual adjustment to the particle effect. Thank you.-->
			<Effective_Radius>350</Effective_Radius>

			<!--All vehicles and turrets-->
			<Target_Types>
				Snowspeeder, Assaultspeeder, Atmospheric_XWing, T1C_Tank, T2B_Tank, T3B_Tank, T4B_Tank, T6A_Tank, MPTL, Gallofree_HTT_Transport,
				Destroyer_Droid, HAG, MAL_Rocket_Vehicle, MZ8_Pulse_Cannon_Tank, Canderous_Assault_Tank, Nantex_Fighter, Gauntlet_Heavy_Fighter,
				Hutt_Modified_Pod_Walker, Hutt_Modified_Skiff, Hutt_Modified_Swamp_Speeder, Hutt_Modified_Heavy_Skiff, Hutt_Modified_Valahari, AALL6, Medium_Tank, Heavy_Beam_Tank, Hutt_SailBarge, Scyk_Fighter, Vaksai_Gunship,
				AT_RT_Walker, AT_PT_Walker, AT_ST_Walker, AT_AA_Walker, AT_AT_Walker, AT_TE_Walker, SPMAT_Walker, Dark_Trooper_PhaseI, Dark_Trooper_PhaseII, Dark_Trooper_PhaseIII, TIE_Crawler, Lancet_Air_Artillery, Scimitar_Assault_Fighter, TIE_Neutralizer, M1_Repulsor_Tank, HAV_Juggernaut,
				Pod_Walker, Pod_Walker_Rebel, Pod_Walker_Empire, Pod_Walker_Underworld, Pod_Walker_Pirate, Swamp_Speeder, Swamp_Speeder_R, Swamp_Speeder_E, Swamp_Speeder_U, Swamp_Speeder_P,
				Skiff, Pirate_Skiff, Pirate_Skiff_E, Pirate_Skiff_R, Pirate_Skiff_U, Heavy_Skiff, Heavy_Skiff_E, Heavy_Skiff_R, Heavy_Skiff_U, Valahari_Fighter, Valahari_E, Valahari_R, Valahari_U,
				Empire_Anti_Infantry_Turret, Rebel_Anti_Infantry_Turret, Pirate_Anti_Infantry_Turret, Hutt_Rapid_Fire_Laser_Turret,
				Empire_Anti_Vehicle_Turret, Rebel_Anti_Vehicle_Turret, Pirate_Anti_Vehicle_Turret, Hutt_Rocket_Turret, Underworld_Mass_Driver_Turret, Underworld_Torpedo_Turret, Hutt_Guard_Tower
			</Target_Types>

			<Recharge_Seconds>50</Recharge_Seconds>
			<Expiration_Seconds>8</Expiration_Seconds>

			<Is_Pulsing>Yes</Is_Pulsing>
			<Pulse_Frequency_Secs>0.5</Pulse_Frequency_Secs>
			<Max_Number_Of_Pulses>20</Max_Number_Of_Pulses>
			<Particle_Effect>canderous_lure</Particle_Effect>

			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.4f</Mod_Multiplier>

			<SFXEvent_GUI_Unit_Ability_Activated>GUI_Toggle_Lure_On</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_GUI_Unit_Ability_Deactivated>GUI_Toggle_Lure_Off</SFXEvent_GUI_Unit_Ability_Deactivated>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="Canderous_Assault_Tank_Captured">
		<Variant_Of_Existing_Type>Canderous_Assault_Tank</Variant_Of_Existing_Type>
		<Icon_Name>i_button_chewbacca_uv_cander_tank.tga</Icon_Name>

	<!--MUST have same abilities PLUS EJECT_THIEF-->
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>LURE</Type>
			<Alternate_Name_Text>TEXT_TOOLTIP_SYSTEM_CONTROL</Alternate_Name_Text>
			<Alternate_Description_Text>TEXT_SYSTEM_CONTROL_DESCRIPTION</Alternate_Description_Text>
			<!--If you change this - please make sure you communicate the change to artists (to Mike specifically).
				Any change to this radius will require a manual adjustment to the particle effect. Thank you.-->
			<Effective_Radius>350</Effective_Radius>

			<!--All vehicles and turrets-->
			<Target_Types>
				Snowspeeder, Assaultspeeder, Atmospheric_XWing, T1C_Tank, T2B_Tank, T3B_Tank, T4B_Tank, T6A_Tank, MPTL, Gallofree_HTT_Transport,
				Destroyer_Droid, HAG, MAL_Rocket_Vehicle, MZ8_Pulse_Cannon_Tank, Canderous_Assault_Tank, Nantex_Fighter, Gauntlet_Heavy_Fighter,
				Hutt_Modified_Pod_Walker, Hutt_Modified_Skiff, Hutt_Modified_Swamp_Speeder, Hutt_Modified_Heavy_Skiff, Hutt_Modified_Valahari, AALL6, Medium_Tank, Heavy_Beam_Tank, Hutt_SailBarge, Scyk_Fighter, Vaksai_Gunship,
				AT_RT_Walker, AT_PT_Walker, AT_ST_Walker, AT_AA_Walker, AT_AT_Walker, AT_TE_Walker, SPMAT_Walker, Dark_Trooper_PhaseI, Dark_Trooper_PhaseII, Dark_Trooper_PhaseIII, TIE_Crawler, Lancet_Air_Artillery, Scimitar_Assault_Fighter, TIE_Neutralizer, M1_Repulsor_Tank, HAV_Juggernaut,
				Pod_Walker, Pod_Walker_Rebel, Pod_Walker_Empire, Pod_Walker_Underworld, Pod_Walker_Pirate, Swamp_Speeder, Swamp_Speeder_R, Swamp_Speeder_E, Swamp_Speeder_U, Swamp_Speeder_P,
				Skiff, Pirate_Skiff, Pirate_Skiff_E, Pirate_Skiff_R, Pirate_Skiff_U, Heavy_Skiff, Heavy_Skiff_E, Heavy_Skiff_R, Heavy_Skiff_U, Valahari_Fighter, Valahari_E, Valahari_R, Valahari_U,
				Empire_Anti_Infantry_Turret, Rebel_Anti_Infantry_Turret, Pirate_Anti_Infantry_Turret, Hutt_Rapid_Fire_Laser_Turret,
				Empire_Anti_Vehicle_Turret, Rebel_Anti_Vehicle_Turret, Pirate_Anti_Vehicle_Turret, Hutt_Rocket_Turret, Underworld_Mass_Driver_Turret, Underworld_Torpedo_Turret, Hutt_Guard_Tower
			</Target_Types>

			<Recharge_Seconds>50</Recharge_Seconds>
			<Expiration_Seconds>9</Expiration_Seconds>

			<Is_Pulsing>Yes</Is_Pulsing>
			<Pulse_Frequency_Secs>0.5</Pulse_Frequency_Secs>
			<Max_Number_Of_Pulses>20</Max_Number_Of_Pulses>
			<Particle_Effect>Lure_Ability_Particle</Particle_Effect>

			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,	0.4f</Mod_Multiplier>

			<SFXEvent_GUI_Unit_Ability_Activated>GUI_Toggle_Lure_On</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_GUI_Unit_Ability_Deactivated>GUI_Toggle_Lure_Off</SFXEvent_GUI_Unit_Ability_Deactivated>
		</Unit_Ability>
		<Unit_Ability>
			<Type>EJECT_VEHICLE_THIEF</Type>
			<Recharge_Seconds>10</Recharge_Seconds> <!--time that the user can't eject thief, kicks in right away-->
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="Fanblade_Fighter"> <!--Scout-->
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Fanblade</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Fanblade,
			GALYANA_CLASS_BLANK,
			STAT_U_FANBLADE_HULL,
			STAT_U_FANBLADE_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Fanblade,
			GALYANA_CLASS_BLANK,
			STAT_U_FANBLADE_COST,
			STAT_U_FANBLADE_TIME,
			STAT_U_FANBLADE_HULL,
			STAT_U_FANBLADE_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_AIRCRAFT</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against/>
		<Encyclopedia_Vulnerable_To>Snowspeeder TIE_Neutralizer Scyk_Fighter</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>SeV_fanblade_fighter_land.ALO</Land_Model_Name>
		<Icon_Name>I_BUTTON_GINIVEX.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.985</Mass>
		<Size_Value>15</Size_Value>
		<Scale_Factor>0.2</Scale_Factor>
		<Select_Box_Scale>240</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Flying</MovementClass>
		<Max_Speed>3.5</Max_Speed>
		<Min_Speed>0.1</Min_Speed>
		<Max_Rate_Of_Turn>3.0</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>4.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>20</Bank_Turn_Angle>
		<Max_Lift>2.0</Max_Lift>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.2</OverrideDeceleration>

		<FormationGrouping>Solo</FormationGrouping>
		<FormationSpacing>2.0</FormationSpacing>
		<Hover_Offset>60.0</Hover_Offset>
		<Prepare_Strafe_Height>120.0</Prepare_Strafe_Height>
		<PathFrameDelay>4</PathFrameDelay>
		<MaxFacingLookAheadFrames>5.0</MaxFacingLookAheadFrames>

		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field>

		<Wind_Disturbance_Radius>60</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>5</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.1</Wind_Disturbance_Sphere_Alpha>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>20.0, 20.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Droid</Armor_Type>
		<Tactical_Health>40</Tactical_Health>
		<Energy_Capacity>100</Energy_Capacity>
		<Energy_Refresh_Rate>99</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>1</Damage>
		<AI_Combat_Power>1</AI_Combat_Power>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>0.0</Targeting_Max_Attack_Distance>
		<Target_Stealth_Units>Yes</Target_Stealth_Units>

		<Idle_Chase_Range>10.0</Idle_Chase_Range> <!--Keep the idle chase range small since Fanblades don't tether-->
		<Guard_Chase_Range>10.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>10.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>100.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.055 0.055</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<CategoryMask>Air</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Space_Layer>Frigate</Space_Layer>
		<Stationary_Space_Layer>Land</Stationary_Space_Layer>

		<Weather_Category>Flying</Weather_Category>
		<Garrison_Category>Air</Garrison_Category>
		<Garrison_Value>1</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>10</Score_Cost_Credits>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED</Behavior>
		<LandBehavior>ABILITY_COUNTDOWN, FLYING_LOCOMOTOR, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
		<Lua_Script>ObjectScript_GC_Stealth_Reveal_300</Lua_Script>

		<Air_Vehicle_Turret_Target>Yes</Air_Vehicle_Turret_Target>
		<Should_Cause_Limited_Turrets_To_Turn>False</Should_Cause_Limited_Turrets_To_Turn>

		<Damaged_Smoke_Asset_Name>P_Smoke_Small02.alo</Damaged_Smoke_Asset_Name>
		<Death_Explosions>Small_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>true</Remove_Upon_Death>

		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Medium_Explosion_Land</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_X_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>

	<!-- SFX Events -->
		<SFXEvent_Fire/>
		<SFXEvent_Select>Unit_Galactic_Report_Probot</SFXEvent_Select>
		<SFXEvent_Move>Unit_Galactic_Report_Probot</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Galactic_Report_Probot</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Galactic_Report_Probot</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Galactic_Report_Probot</SFXEvent_Guard>
		<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Snow_Speeder_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>FOW_REVEAL_PING</Type>
			<Recharge_Seconds>30.0</Recharge_Seconds>
			<Spawned_Object_Type>Proj_Special_Land_FOW_Reveal_Ping_Blast_Fanblade</Spawned_Object_Type>
			<Effective_Radius>2000.0</Effective_Radius>
			<!--0.0 means no distance factor, unlimited to entire map-->
			<Area_Effect_Decal_Distance>500.0</Area_Effect_Decal_Distance>
			<GUI_Activated_Ability_Name/><!--GUI Command Bar support-->
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="Nantex_Fighter"> <!--Light Fighter-->
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Nantex</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Nantex,
			GALYANA_CLASS_BLANK,
			STAT_U_NANTEX_SHIELD,
			STAT_U_NANTEX_HULL,
			STAT_U_NANTEX_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Nantex,
			GALYANA_CLASS_BLANK,
			STAT_U_NANTEX_COST,
			STAT_U_NANTEX_TIME,
			STAT_U_NANTEX_SHIELD,
			STAT_U_NANTEX_HULL,
			STAT_U_NANTEX_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_AIRCRAFT</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Atmospheric_XWing TIE_Neutralizer Scyk_Fighter</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Rebel_Anti_Aircraft_Turret Dark_Trooper_PhaseIII Vaksai_Gunship</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>SeV_nantex_fighter.ALO</Land_Model_Name>
		<Icon_Name>I_BUTTON_NANTEX.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.985</Mass>
		<Size_Value>15</Size_Value>
		<Scale_Factor>0.7</Scale_Factor>
		<Select_Box_Scale>70</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		
		<!-- Tuned for landing zone deployment -->
		<Custom_Hard_XExtent>20.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>10.0</Custom_Hard_YExtent>

	<!-- Movement Info -->
		<MovementClass>Flying</MovementClass>
		<Max_Speed>4.0</Max_Speed>
		<Min_Speed>2.0</Min_Speed>
		<Max_Rate_Of_Turn>4.0</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>4.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>20</Bank_Turn_Angle>
		<Max_Lift>2.5</Max_Lift>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.2</OverrideDeceleration>

		<FormationGrouping>Solo</FormationGrouping>
		<FormationSpacing>1.0</FormationSpacing>
		<Hover_Offset>50.0</Hover_Offset>
		<Prepare_Strafe_Height>150.0</Prepare_Strafe_Height>
		<PathFrameDelay>4</PathFrameDelay>
		<MaxFacingLookAheadFrames>5.0</MaxFacingLookAheadFrames>

		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field>

		<Wind_Disturbance_Radius>100</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>5</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.1</Wind_Disturbance_Sphere_Alpha>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>40.0, 40.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Aircraft</Shield_Armor_Type>
		<Shield_Points>80</Shield_Points>
		<Shield_Refresh_Rate>6</Shield_Refresh_Rate>
		<Armor_Type>Armor_Aircraft</Armor_Type>
		<Tactical_Health>120</Tactical_Health>
		<Energy_Capacity>1000</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>8</Damage>
		<AI_Combat_Power>125</AI_Combat_Power>

		<Projectile_Types>Proj_Vehicle_Mass_Driver</Projectile_Types>
		<Projectile_Damage>5.0</Projectile_Damage> <!-- Base 10 -->
		<Projectile_Fire_Recharge_Seconds>0.3</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 20.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 10.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>30.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>300.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Aircraft_AntiVehicle</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<Idle_Chase_Range>200.0</Idle_Chase_Range> <!--Keep the idle chase range small since Nantex don't tether-->
		<Guard_Chase_Range>100.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.055 0.055</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<CategoryMask>Air | AntiStructure</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Space_Layer>Frigate</Space_Layer>
		<Stationary_Space_Layer>Land</Stationary_Space_Layer>

		<Weather_Category>Flying</Weather_Category>
		<Garrison_Category>Air</Garrison_Category>
		<Garrison_Value>1</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>60</Score_Cost_Credits>
		<Tactical_Bribe_Cost>150</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
		<LandBehavior>FLYING_LOCOMOTOR, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, TARGETING, WEAPON, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>

		<Air_Vehicle_Turret_Target>Yes</Air_Vehicle_Turret_Target>
		<Should_Cause_Limited_Turrets_To_Turn>False</Should_Cause_Limited_Turrets_To_Turn>

		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>

		<Damaged_Smoke_Asset_Name>P_Smoke_Small02.alo</Damaged_Smoke_Asset_Name>
		<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>true</Remove_Upon_Death>

		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Medium_Explosion_Land</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_A_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Anti_Air_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Ambient_Geonosian_Random_Chatter</SFXEvent_Select>
		<SFXEvent_Move>Ambient_Geonosian_Random_Chatter</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Ambient_Geonosian_Random_Chatter</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Ambient_Geonosian_Random_Chatter</SFXEvent_Attack>
		<SFXEvent_Guard>Ambient_Geonosian_Random_Chatter</SFXEvent_Guard>
		<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Ambient_Moving>Ambient_Geonosian_Random_Chatter</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>4</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>6</SFXEvent_Ambient_Moving_Max_Delay_Seconds>

		<!--<SFXEvent_Engine_Idle_Loop>Unit_SnowSpeeder_Engine_Loop</SFXEvent_Engine_Idle_Loop>-->
		<!--<SFXEvent_Engine_Moving_Loop>Unit_SnowSpeeder_Engine_Loop</SFXEvent_Engine_Moving_Loop>-->
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_A_Wing_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Geonosian_Death</Death_SFXEvent_Start_Die>
	</GroundVehicle>

	<GroundVehicle Name="Gauntlet_Heavy_Fighter"> <!--Heavy Fighter-->
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Gauntlet</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Gauntlet,
			GALYANA_CLASS_BLANK,
			STAT_U_GAUNTLET_HULL,
			STAT_U_GAUNTLET_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Gauntlet,
			GALYANA_CLASS_BLANK,
			STAT_U_GAUNTLET_COST,
			STAT_U_GAUNTLET_TIME,
			STAT_U_GAUNTLET_HULL,
			STAT_U_GAUNTLET_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_AIRCRAFT</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Snowspeeder Scimitar_Assault_Fighter Scyk_Fighter</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Atmospheric_XWing AT_AA_Walker Hutt_Anti_Aircraft_Turret</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>UV_Mandalorian_Gauntlet.ALO</Land_Model_Name>
		<Icon_Name>I_BUTTON_GAUNTLET.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.990</Mass>
		<Size_Value>15</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>50</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Flying</MovementClass>
		<Max_Speed>3.2</Max_Speed>
		<Min_Speed>1.6</Min_Speed>
		<Max_Rate_Of_Turn>3.0</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>4.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>20</Bank_Turn_Angle>
		<Max_Lift>2.0</Max_Lift>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.2</OverrideDeceleration>

		<FormationGrouping>Solo</FormationGrouping>
		<Hover_Offset>50.0</Hover_Offset>
		<Prepare_Strafe_Height>150.0</Prepare_Strafe_Height>
		<PathFrameDelay>4</PathFrameDelay>
		<MaxFacingLookAheadFrames>5.0</MaxFacingLookAheadFrames>

		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field>

		<Wind_Disturbance_Radius>100</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>5</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.1</Wind_Disturbance_Sphere_Alpha>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>40.0, 40.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Aircraft</Armor_Type>
		<Tactical_Health>480</Tactical_Health>
		<Energy_Capacity>1000</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>10</Damage>
		<AI_Combat_Power>150</AI_Combat_Power>

		<Damage_Type>Damage_Aircraft_Cannon</Damage_Type>
		<Projectile_Types>Proj_Vehicle_AV_Laser_Yellow</Projectile_Types>
		<Projectile_Damage>20.0</Projectile_Damage>
		<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 20.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 12.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 10.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>30.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>400.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Aircraft_AntiVehicle</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<Idle_Chase_Range>200.0</Idle_Chase_Range> <!--Keep the idle chase range small since Gauntlets don't tether-->
		<Guard_Chase_Range>100.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.055 0.055</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<CategoryMask>Air | AntiStructure</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Space_Layer>Frigate</Space_Layer>
		<Stationary_Space_Layer>Land</Stationary_Space_Layer>

		<Weather_Category>Flying</Weather_Category>
		<Garrison_Category>Air</Garrison_Category>
		<Garrison_Value>1</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>75</Score_Cost_Credits>
		<Tactical_Bribe_Cost>300</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED</Behavior>
		<LandBehavior>ABILITY_COUNTDOWN, FLYING_LOCOMOTOR, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, TARGETING, WEAPON, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
		<Lua_Script>ObjectScript_Gauntlet</Lua_Script>

		<Air_Vehicle_Turret_Target>Yes</Air_Vehicle_Turret_Target>
		<Should_Cause_Limited_Turrets_To_Turn>False</Should_Cause_Limited_Turrets_To_Turn>

		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>

		<Damaged_Smoke_Asset_Name>P_Smoke_Small02.alo</Damaged_Smoke_Asset_Name>
		<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>true</Remove_Upon_Death>

		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Medium_Explosion_Land</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_A_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Underworld_Ship_Laser_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Skipray</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Skipray</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Skipray</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Skipray</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Skipray</SFXEvent_Guard>
		<SFXEvent_Health_Low_Warning>Unit_Health_Low_Skipray</SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Skipray</SFXEvent_Health_Critical_Warning>
		<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Ambient_Moving>Unit_SnowSpeeder_Fly_By</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>7</SFXEvent_Ambient_Moving_Max_Delay_Seconds>

		<!--<SFXEvent_Engine_Idle_Loop>Unit_SnowSpeeder_Engine_Loop</SFXEvent_Engine_Idle_Loop>-->
		<!--<SFXEvent_Engine_Moving_Loop>Unit_SnowSpeeder_Engine_Loop</SFXEvent_Engine_Moving_Loop>-->
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_SnowSpeeder_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Snow_Speeder_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SENSOR_JAMMING</Type>
			<GUI_Activated_Ability_Name>Gauntlet_Sensor_Jamming</GUI_Activated_Ability_Name>
			<Recharge_Seconds>50.0</Recharge_Seconds>
			<Expiration_Seconds>25.0</Expiration_Seconds>
			<Effective_Radius>350.0</Effective_Radius>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Jam_Sensors_On_Skipray</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Jam_Sensors_Off_Skipray</SFXEvent_GUI_Unit_Ability_Deactivated>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
			<Sensor_Jamming_Ability Name="Gauntlet_Sensor_Jamming">
			<Activation_Style>User_Input</Activation_Style>
			<Owner_Particle_Effect>Sensor_Jamming_Effect_Land</Owner_Particle_Effect>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
		</Sensor_Jamming_Ability>
	</Abilities>
	</GroundVehicle>
</Data>


