<?xml version="1.0" encoding="utf-8"?>
<Data>
	<GroundInfantry Name="Underworld_Merc">
	<!-- Encyclopedia Info -->
		<LOD_Bias>99</LOD_Bias>
		<Text_ID>TEXT_UNIT_UNDERWORLD_MERC</Text_ID>
		<Encyclopedia_Text>
			TEXT_UNIT_UNDERWORLD_MERC_ENCYC,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_U_GRENADIER_HULL,
			STAT_U_GRENADIER_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_UNIT_UNDERWORLD_MERC_ENCYC,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_U_GRENADIER_COST,
			STAT_U_GRENADIER_TIME,
			STAT_U_GRENADIER_HULL,
			STAT_U_GRENADIER_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Trooper Stormtrooper Hutt_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TIE_Crawler Dark_Trooper_PhaseII Rebel_Anti_Infantry_Turret</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>UI_Mercenary.ALO</Land_Model_Name>
		<Icon_Name>i_button_ui_mercenary_infantry.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

	<!-- GUI Info -->

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>

		<Is_Squashable>Yes</Is_Squashable>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.0</Max_Speed>
		<Max_Rate_Of_Turn>20</Max_Rate_Of_Turn>
		<OverrideAcceleration>.07</OverrideAcceleration>
		<OverrideDeceleration>.07</OverrideDeceleration>

		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Movement_Animation_Speed>1.0</Movement_Animation_Speed>
		<Walk_Animation_Speed>1.0</Walk_Animation_Speed>
		<Crouch_Animation_Speed>0.5</Crouch_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>1</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>1.0</FormationSpacing>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Tactical_Health>40</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>1</Damage>
		<AI_Combat_Power>7</AI_Combat_Power>

		<Projectile_Types>Proj_Infantry_Concussion_Grenade</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>3.5</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 3.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 5.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>180.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>180.0</Targeting_Max_Attack_Distance>
		<Targeting_Min_Attack_Distance>60.0</Targeting_Min_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>Yes</Create_Team>
		<Deploys>No</Deploys>

		<CategoryMask>Infantry | AntiInfantry</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Tactical_Bribe_Cost>25</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>ABILITY_COUNTDOWN, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>

		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Remote_Bomb, Underworld_Merc_Remote_Bomb_Death_Clone</Death_Clone>

		<Conversion_Ability_Changes_To_Enemy>Underworld_Merc_Converted_To_Enemy</Conversion_Ability_Changes_To_Enemy>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Underworld_Infantry_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Mercenary</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Mercenary</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Mercenary</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Mercenary</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Mercenary</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Mercenary</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Mercenary</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Underworld_Soldier_Death</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>PROXIMITY_MINES</Type>
			<Recharge_Seconds>80.0</Recharge_Seconds>
			<GUI_Activated_Ability_Name>Grenadier_Proximity</GUI_Activated_Ability_Name>
			<Effective_Radius>500.0</Effective_Radius>
			<SFXEvent_Target_Ability/>
			<Area_Effect_Decal_Distance>50.0</Area_Effect_Decal_Distance>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
		</Unit_Ability>
		<Unit_Ability>
			<Type>STIM_PACK</Type>
			<Expiration_Seconds>10.0</Expiration_Seconds>
			<Recharge_Seconds>45.0</Recharge_Seconds>
			<Mod_Multiplier>SPEED_MULTIPLIER,			2.0f</Mod_Multiplier>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Damage_Percent_When_Activated>0.25</Damage_Percent_When_Activated>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Proximity_Mines_Ability Name="Grenadier_Proximity">
			<Activation_Style>User_Input</Activation_Style>
			<Activation_Min_Range>0.0</Activation_Min_Range>
			<Activation_Max_Range>70.0</Activation_Max_Range>
			<Mine_Type>Proximity_Mine</Mine_Type> <!-- MiscObjects.xml -->
			<Trigger_Radius>30</Trigger_Radius>
			<Number_Of_Mines>6</Number_Of_Mines>
			<Activation_Time_In_Seconds>3</Activation_Time_In_Seconds>
			<Activate_SFX>Unit_Lightsaber_Projectile_Block</Activate_SFX>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
		</Proximity_Mines_Ability>
	</Abilities>
	</GroundInfantry>

	<GroundInfantry Name="Underworld_Merc_Skiff_Pilot">
		<Variant_Of_Existing_Type>Underworld_Merc</Variant_Of_Existing_Type>
		<Behavior>SELECTABLE, UNIT_AI</Behavior>
		<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, WEAPON, TARGETING, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, ABILITY_COUNTDOWN, GARRISON_UNIT</LandBehavior>
		<Select_Box_Scale>15</Select_Box_Scale>
		<Create_Team>No</Create_Team>
		<Garrison_Category>Infantry</Garrison_Category>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>PROXIMITY_MINES</Type>
			<Recharge_Seconds>80.0</Recharge_Seconds>
			<GUI_Activated_Ability_Name>Grenadier_Proximity_Solo</GUI_Activated_Ability_Name>
			<Effective_Radius>500.0</Effective_Radius>
			<SFXEvent_Target_Ability/>
			<Area_Effect_Decal_Distance>50.0</Area_Effect_Decal_Distance>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
		</Unit_Ability>
		<Unit_Ability>
			<Type>STIM_PACK</Type>
			<Expiration_Seconds>10.0</Expiration_Seconds>
			<Recharge_Seconds>45.0</Recharge_Seconds>
			<Mod_Multiplier>SPEED_MULTIPLIER,			2.0f</Mod_Multiplier>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Damage_Percent_When_Activated>0.25</Damage_Percent_When_Activated>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Proximity_Mines_Ability Name="Grenadier_Proximity_Solo">
			<Activation_Style>User_Input</Activation_Style>
			<Activation_Min_Range>0.0</Activation_Min_Range>
			<Activation_Max_Range>70.0</Activation_Max_Range>
			<Mine_Type>Proximity_Mine</Mine_Type>
			<Trigger_Radius>30</Trigger_Radius>
			<Number_Of_Mines>3</Number_Of_Mines>
			<Activation_Time_In_Seconds>3</Activation_Time_In_Seconds>
			<Activate_SFX>Unit_Lightsaber_Projectile_Block</Activate_SFX>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
		</Proximity_Mines_Ability>
	</Abilities>
	</GroundInfantry>

	<GroundInfantry Name="Underworld_Merc_Converted_To_Enemy">
		<Variant_Of_Existing_Type>Underworld_Merc</Variant_Of_Existing_Type>
		<SFXEvent_Select>Unit_Select_Mercenary</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Mercenary</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Mercenary</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Mercenary</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Mercenary</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Mercenary</SFXEvent_Assist_Attack>
		<Death_SFXEvent_Start_Die>Unit_Underworld_Soldier_Death</Death_SFXEvent_Start_Die>
	</GroundInfantry>

	<GroundInfantry Name="Underworld_Merc_Remote_Bomb_Death_Clone">
		<Variant_Of_Existing_Type>Underworld_Merc</Variant_Of_Existing_Type>
		<Death_SFXEvent_Start_Die>Unit_Underworld_Soldier_Bomb_Death</Death_SFXEvent_Start_Die>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="Underworld_Disruptor_Merc">
	<!-- Encyclopedia Info -->
		<LOD_Bias>99</LOD_Bias>
		<Text_ID>TEXT_UNIT_UNDERWORLD_DISRUPTOR_MERC</Text_ID>
		<Encyclopedia_Text>
			TEXT_UNIT_UNDERWORLD_DISRUPTOR_MERC_ENCYC,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_U_DISRUPTORMERC_HULL,
			STAT_U_DISRUPTORMERC_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_UNIT_UNDERWORLD_DISRUPTOR_MERC_ENCYC,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_U_DISRUPTORMERC_COST,
			STAT_U_DISRUPTORMERC_TIME,
			STAT_U_DISRUPTORMERC_HULL,
			STAT_U_DISRUPTORMERC_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Dark_Trooper_PhaseII AT_ST_Walker T4B_Tank</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TIE_Crawler T2B_Tank Empire_Anti_Infantry_Turret</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>UI_Disruptor.ALO</Land_Model_Name>
		<Icon_Name>i_button_ui_disruptor_infantry.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

	<!-- GUI Info -->

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>

		<Is_Squashable>Yes</Is_Squashable>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.0</Max_Speed>
		<Max_Rate_Of_Turn>20</Max_Rate_Of_Turn>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.25</OverrideDeceleration>

		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Movement_Animation_Speed>1.0</Movement_Animation_Speed>
		<Walk_Animation_Speed>1.0</Walk_Animation_Speed>
		<Crouch_Animation_Speed>0.5</Crouch_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.4</FormationSpacing>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Tactical_Health>60</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>1</Damage>
		<AI_Combat_Power>14</AI_Combat_Power>

		<Projectile_Types>Proj_Infantry_Blaster_Yellow_Disruptor_Pre, Proj_Infantry_Disruptor_Cannon</Projectile_Types>

		<Targeting_Fire_Inaccuracy>Infantry, 3.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 3.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 3.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>180.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>190.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>Yes</Create_Team>
		<Deploys>No</Deploys>

		<CategoryMask>Infantry | AntiVehicle | AntiInfantry</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Tactical_Bribe_Cost>50</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>ABILITY_COUNTDOWN, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>

		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Remote_Bomb, Underworld_Disruptor_Merc_Remote_Bomb_Death_Clone</Death_Clone>

		<Conversion_Ability_Changes_To_Enemy>Underworld_Disruptor_Merc_Converted_To_Enemy</Conversion_Ability_Changes_To_Enemy>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Assault_Squad</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Assault_Squad</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Assault_Squad</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Assault_Squad</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Assault_Squad</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Assault_Squad</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Assault_Squad</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Underworld_Soldier_2_Death</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>STIM_PACK</Type>
			<Expiration_Seconds>8.0</Expiration_Seconds>
			<Recharge_Seconds>35.0</Recharge_Seconds>
			<Mod_Multiplier>SPEED_MULTIPLIER,			2.0f</Mod_Multiplier>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Damage_Percent_When_Activated>0.25</Damage_Percent_When_Activated>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Permanent_Weapon_Swap_Ability Name="Disruptor_Permanent_Swap">
			<Weapon_Index>1</Weapon_Index>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Ground_Automatic</Activation_Style>
		</Permanent_Weapon_Swap_Ability>
	</Abilities>
	</GroundInfantry>

	<GroundInfantry Name="Underworld_Disruptor_Merc_Solo_Unit">
		<Variant_Of_Existing_Type>Underworld_Disruptor_Merc</Variant_Of_Existing_Type>

		<Behavior>SELECTABLE, UNIT_AI</Behavior>
		<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, WEAPON, TARGETING, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, ABILITY_COUNTDOWN, GARRISON_UNIT</LandBehavior>
		<Select_Box_Scale>15</Select_Box_Scale>
		<Create_Team>No</Create_Team>
		<Garrison_Category>Infantry</Garrison_Category>
	</GroundInfantry>

	<GroundInfantry Name="Underworld_Disruptor_Merc_Converted_To_Enemy">
		<Variant_Of_Existing_Type>Underworld_Disruptor_Merc</Variant_Of_Existing_Type>
		<SFXEvent_Select>Unit_Select_Assault_Squad</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Assault_Squad</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Assault_Squad</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Assault_Squad</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Assault_Squad</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Assault_Squad</SFXEvent_Assist_Attack>
		<Death_SFXEvent_Start_Die>Unit_Underworld_Soldier_2_Death</Death_SFXEvent_Start_Die>
	</GroundInfantry>

	<GroundInfantry Name="Underworld_Disruptor_Merc_Remote_Bomb_Death_Clone">
		<Variant_Of_Existing_Type>Underworld_Disruptor_Merc</Variant_Of_Existing_Type>
		<Death_SFXEvent_Start_Die>Unit_Underworld_Soldier_Bomb_Death</Death_SFXEvent_Start_Die>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="Vornskr_Wolf">
	<!-- Encyclopedia Info -->
		<LOD_Bias>99</LOD_Bias>
		<Text_ID>TEXT_UNIT_VORNSKR_WOLF</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_VORNSKR_WOLF,
			GALYANA_CLASS_BLANK,
			STAT_U_VORNSKR_HULL,
			STAT_U_VORNSKR_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_VORNSKR_WOLF,
			GALYANA_CLASS_BLANK,
			STAT_U_VORNSKR_COST,
			STAT_U_VORNSKR_TIME,
			STAT_U_VORNSKR_HULL,
			STAT_U_VORNSKR_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_BEAST</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Trooper Darth_Vader Luke_Skywalker_Jedi</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TIE_Crawler Dark_Trooper_PhaseI Rebel_Anti_Infantry_Turret</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>UI_Vornskr.ALO</Land_Model_Name>
		<Icon_Name>i_button_ui_vornskr.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

	<!-- GUI Info -->

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>40</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>6.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>

		<Is_Squashable>Yes</Is_Squashable>

	<!-- Movement Info -->
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>2.0</Max_Speed>
		<Max_Rate_Of_Turn>5.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.25</OverrideDeceleration>

		<Movement_Animation_Speed>3.5</Movement_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<FormationOrder>3</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>1.5</FormationSpacing>
		<FormationRaggedness>0.3</FormationRaggedness>
		<WaitsForFormationFormup>False</WaitsForFormationFormup>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>6.0, 6.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry_Hero</Armor_Type>
		<Tactical_Health>140</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>1</Damage>
		<AI_Combat_Power>20</AI_Combat_Power>

		<Projectile_Types>Proj_Vornskr_Bite</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>1.2</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.5</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Appearance_Delay_Frames>13</Projectile_Appearance_Delay_Frames>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 1.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>20.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>6.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>Vornskr_Attack_Priority</Targeting_Priority_Set>
		<Target_Stealth_Units>Yes</Target_Stealth_Units>

		<Idle_Chase_Range>200.0</Idle_Chase_Range>
		<Guard_Chase_Range>300.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>200.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>No</Create_Team>
		<Deploys>No</Deploys>
		<Is_Force_Sensitive>Yes</Is_Force_Sensitive>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<CategoryMask>Infantry | AntiInfantry</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>
		<Garrison_Category>Infantry</Garrison_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>HUNT, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>

	<!-- SFX Events -->
		<SFXEvent_Fire/>
		<SFXEvent_Select>Unit_Select_Wolf</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Wolf</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Wolf</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Move_Wolf</SFXEvent_Guard>
		<SFXEvent_Health_Low_Warning>Unit_Health_Low_Wolf</SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning>Unit_Health_Low_Wolf</SFXEvent_Health_Critical_Warning>

		<SFXEvent_Ambient_Moving>Unit_Random_Wolf</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>3</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>5</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
		<SFXEvent_Cough_Override>Unit_Coughing_Wolf</SFXEvent_Cough_Override>

		<Death_SFXEvent_Start_Die>Unit_Death_Wolf</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>HUNT</Type>
			<Alternate_Name_Text>TEXT_TOOLTIP_PROWL</Alternate_Name_Text>
			<Alternate_Description_Text>TEXT_PROWL_DESCRIPTION</Alternate_Description_Text>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundInfantry>

	<GroundInfantry Name="Vornskr_Wolf_Indig">
		<Variant_Of_Existing_Type>Vornskr_Wolf</Variant_Of_Existing_Type>
		<LOD_Bias>4</LOD_Bias>

		<Land_Model_Name>AI_vornskr.alo</Land_Model_Name>
		<Affiliation>Hostile</Affiliation>
<!--		<Max_Speed>1.8</Max_Speed>-->

		<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, INDIGENOUS_UNIT, SELECTABLE</LandBehavior>

		<Idle_Chase_Range>400.0</Idle_Chase_Range>
		<Guard_Chase_Range>600.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>

		<Targeting_Priority_Set>Indigenous_Vornskr_Attack_Priority</Targeting_Priority_Set>

		<Victory_Relevant>No</Victory_Relevant>
	</GroundInfantry>

	<GroundInfantry Name="Ewok_Handler">
	<!-- Encyclopedia Info -->
		<LOD_Bias>99</LOD_Bias>
		<Text_ID>TEXT_UNIT_EWOK_HANDLER</Text_ID>
		<Encyclopedia_Text>
			TEXT_UNIT_EWOK_HANDLER_DESCRIPTION,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_U_EWOKHANDLER_HULL,
			STAT_U_EWOKHANDLER_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_UNIT_EWOK_HANDLER_DESCRIPTION,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_U_EWOKHANDLER_COST,
			STAT_U_EWOKHANDLER_TIME,
			STAT_U_EWOKHANDLER_HULL,
			STAT_U_EWOKHANDLER_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Garrison_Bunker_Rebel_Pad E_Ground_Turbolaser_Tower Stormtrooper</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TIE_Crawler Rebel_Anti_Infantry_Turret Empire_Anti_Infantry_Turret</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>UI_ewok_handler.ALO</Land_Model_Name>
		<Icon_Name>i_button_ewok_handler.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>20</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.0</Custom_Soft_Footprint_Radius>

		<Is_Squashable>Yes</Is_Squashable>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.0</Max_Speed>
		<Min_Speed>0.1</Min_Speed>
		<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>

		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Movement_Animation_Speed>1.0</Movement_Animation_Speed>
		<Walk_Animation_Speed>1.0</Walk_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.5</FormationSpacing>
		<FormationRaggedness>0.9</FormationRaggedness>

		<Is_Combustible>Yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>No</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Tactical_Health>100</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>5</Damage>
		<AI_Combat_Power>75</AI_Combat_Power>

		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>300.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>AntiVehicleStructure</Targeting_Priority_Set>

		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Guard_Chase_Range>0.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>0.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>No</Create_Team>
		<Deploys>No</Deploys>
		<Movie_Object>False</Movie_Object>

		<CategoryMask>Infantry | AntiStructure</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>
		<Garrison_Category>Infantry</Garrison_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>

		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

	<!-- SFX Events -->
		<SFXEvent_Fire/>
		<SFXEvent_Select>Unit_Select_Ewok_Handler</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Ewok_Handler</SFXEvent_Move>
		<SFXEvent_Fleet_Move/>
		<SFXEvent_Attack>Unit_Attack_Ewok_Handler</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Move_Ewok_Handler</SFXEvent_Guard>
		<SFXEvent_Assist_Move/>
		<SFXEvent_Assist_Attack/>

		<Death_SFXEvent_Start_Die>Unit_Underworld_Soldier_2_Death</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Spawn_Ability Name="Handler_Spawn">
			<Activation_Style>Special_Attack</Activation_Style>
			<Activation_Min_Range>75.0</Activation_Min_Range>
			<Activation_Max_Range>270.0</Activation_Max_Range>
			<Object_Type>Ewok_Suicide_Bomber_For_Handler</Object_Type>
			<Creation_Delay_In_Seconds>2.5</Creation_Delay_In_Seconds>
			<Recharge_Time_In_Seconds>3</Recharge_Time_In_Seconds>
			<Spawn_Bone_Name>MuzzleA_00</Spawn_Bone_Name>
			<Self_Destruct_Radius>10</Self_Destruct_Radius>
			<Explosion_Type>Proj_Ewok_From_Handler_Bomb_Of_Doom</Explosion_Type>
		</Spawn_Ability>
	</Abilities>
	</GroundInfantry>

	<GroundInfantry Name="Ewok_Suicide_Bomber_For_Handler">
	<!-- Encyclopedia Info -->
		<LOD_Bias>5</LOD_Bias>
		<Text_ID>TEXT_UNIT_EWOK_SUICIDE_BOMBER</Text_ID>
		<Encyclopedia_Text>
			TEXT_UNIT_EWOK_SUICIDE_BOMBER_DESCRIPTION,
			GALYANA_CLASS_BLANK,
			STAT_U_EWOKBOMB_HULL,
			STAT_U_EWOKBOMB_SPEED
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FANATIC</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Garrison_Bunker_Rebel_Pad E_Ground_Turbolaser_Tower Stormtrooper</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TIE_Crawler Rebel_Anti_Infantry_Turret Empire_Anti_Infantry_Turret</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>NI_Ewok_bomb_nohat.ALO</Land_Model_Name>
		<Icon_Name>i_button_Ewok.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>20</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.0</Custom_Soft_Footprint_Radius>

		<Is_Squashable>Yes</Is_Squashable>

	<!-- Movement Info -->
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.5</Max_Speed>
		<Min_Speed>0.5</Min_Speed>
		<Max_Rate_Of_Turn>32</Max_Rate_Of_Turn>
		<OverrideAcceleration>2.0</OverrideAcceleration>
		<OverrideDeceleration>2.0</OverrideDeceleration>

		<Movement_Animation_Speed>0.9</Movement_Animation_Speed>
		<Rotation_Animation_Speed>32.0</Rotation_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<Close_Enough_Angle_For_Move_Start>360</Close_Enough_Angle_For_Move_Start>

		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.5</FormationSpacing>
		<FormationRaggedness>0.9</FormationRaggedness>

		<Is_Combustible>yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>no</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.2</Burning_Damage_Per_Second>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Tactical_Health>30</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>5</Damage>
		<AI_Combat_Power>5</AI_Combat_Power>

		<Land_FOW_Reveal_Range>80.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>5.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>AntiVehicleStructure</Targeting_Priority_Set>

		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Guard_Chase_Range>0.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>0.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>No</Victory_Relevant>
		<CanCellStack>Yes</CanCellStack>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Movie_Object>False</Movie_Object>
		<Can_Indigenous_Unit_Stop>False</Can_Indigenous_Unit_Stop>

		<CategoryMask>Infantry</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>

		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
<!--		<Behavior>SELECTABLE</Behavior>-->
		<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>

		<Ground_Infantry_Turret_Target>No</Ground_Infantry_Turret_Target>
		<Ground_Vehicle_Turret_Target>No</Ground_Vehicle_Turret_Target>

		<Death_Projectiles>Proj_Ewok_Bomb_Of_Doom</Death_Projectiles>

		<Death_Clone>Damage_Force_Whirlwind, Ewok_A_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Ewok_A_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Fire, Ewok_A_Fire_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Self_Destruct, Ewok_A_Fire_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Short_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Short_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Short_Melt_Death_Clone_00</Death_Clone>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Ewok_Rock_Throw</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Ewok</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Ewok</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Ewok</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Ewok</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Ewok</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Attack_Ewok</SFXEvent_Assist_Attack>

		<Selt_Destruct_SFXEvent_Start_Die>Unit_Ewok_Death</Selt_Destruct_SFXEvent_Start_Die> <!--When self destruct sequence begins-->
		<Death_SFXEvent_Start_Die>Unit_Ewok_Death</Death_SFXEvent_Start_Die> <!--When self destructs-->
	</GroundInfantry>

	<GroundInfantry Name="Mandalorian_Warrior">
	<!-- Encyclopedia Info -->
		<Text_ID>UEAW_UNIT_MANDALORIAN_WARRIOR_SOLO</Text_ID>
		<Encyclopedia_Text>
			UEAW_TOOLTIP_MANDALORIAN_WARRIOR,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_U_MANDALORIAN_HULL,
			STAT_U_MANDALORIAN_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			UEAW_TOOLTIP_MANDALORIAN_WARRIOR,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_U_MANDALORIAN_COST,
			STAT_U_MANDALORIAN_TIME,
			STAT_U_MANDALORIAN_HULL,
			STAT_U_MANDALORIAN_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_COMMANDO</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Trooper Stormtrooper Hutt_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TIE_Crawler Dark_Trooper_PhaseII Rebel_Anti_Infantry_Turret</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>NI_Mandalorian.ALO</Land_Model_Name>
		<Icon_Name>i_button_ni_mandalorian.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

	<!-- GUI Info -->

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>

		<Is_Squashable>Yes</Is_Squashable>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.2</Max_Speed>
		<Max_Rate_Of_Turn>15.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.25</OverrideDeceleration>

		<Rotation_Animation_Speed>15.0</Rotation_Animation_Speed>
		<Movement_Animation_Speed>1.0</Movement_Animation_Speed>
		<Walk_Animation_Speed>1.0</Walk_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.6</FormationSpacing>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Tactical_Health>120</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>5</Damage>
		<AI_Combat_Power>15</AI_Combat_Power>

		<Projectile_Types>Proj_Infantry_Heavy_Blaster_Yellow</Projectile_Types>
		<Projectile_Damage>5.0</Projectile_Damage>
		<Projectile_Fire_Pulse_Count>5</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 3.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 60.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 1.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>160.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>Yes</Create_Team>
		<Deploys>No</Deploys>

		<CategoryMask>Infantry | AntiInfantry</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Tactical_Bribe_Cost>75</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>ABILITY_COUNTDOWN, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>

		<Death_Clone>Damage_Force_Whirlwind, Mandalorian_Warrior_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Mandalorian_Warrior_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

		<Conversion_Ability_Changes_To_Enemy>Mandalorian_Warrior_Converted_To_Enemy</Conversion_Ability_Changes_To_Enemy>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Pyngani_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Civilian</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Civilian</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Civilian</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Civilian</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Civilian</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Civilian</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Underworld_Soldier_Death</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SPRINT</Type> <!--Renamed: Charge-->
			<Expiration_Seconds>12.0</Expiration_Seconds>
			<Recharge_Seconds>50.0</Recharge_Seconds>
			<Mod_Multiplier>SPEED_MULTIPLIER,		1.5f</Mod_Multiplier>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,		1.2f</Mod_Multiplier>
			<Mod_Multiplier>CAUSE_DAMAGE_MULTIPLIER,	1.5</Mod_Multiplier>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Charge_Ability_Civilian</SFXEvent_GUI_Unit_Ability_Activated>
			<Alternate_Name_Text>Galyana_Ability_Charge</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_Text_Charge</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_CHARGE.TGA</Alternate_Icon_Name>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundInfantry>

	<GroundInfantry Name="Mandalorian_Warrior_Converted_To_Enemy">
		<Variant_Of_Existing_Type>Mandalorian_Warrior</Variant_Of_Existing_Type>
		<SFXEvent_Select>Unit_Select_Civilian</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Civilian</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Civilian</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Civilian</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Civilian</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Civilian</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Underworld_Soldier_Death</Death_SFXEvent_Start_Die>
	</GroundInfantry>

	<GroundInfantry Name="Mandalorian_Warrior_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Mandalorian_Warrior</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="Mandalorian_Warrior_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Mandalorian_Warrior</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="Dathomir_Night_Sister">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_NIGHT_SISTER</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_U_NIGHTSISTER_RANGER_HULL,
			STAT_U_NIGHTSISTER_RANGER_SPEED
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>

		<Land_Model_Name>NI_nightsister_ranger.ALO</Land_Model_Name>
		<Icon_Name>i_button_ni_nightsister_ranger.tga</Icon_Name>
		<Affiliation>Hostile</Affiliation>

	<!-- GUI Info -->
		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>

		<Is_Squashable>Yes</Is_Squashable>

	<!-- Movement Info -->
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.0</Max_Speed>
		<Min_Speed>0.1</Min_Speed>
		<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>

		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Rotation_Animation_Speed>12.0</Rotation_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.5</FormationSpacing>

		<Is_Combustible>Yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>No</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Tactical_Health>100</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>3</Damage>
		<AI_Combat_Power>5</AI_Combat_Power>

		<Projectile_Types>Proj_Indig_Nightsister_Lightning</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 1.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>90.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>6.0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>

		<Idle_Chase_Range>90.0</Idle_Chase_Range>
		<Guard_Chase_Range>90.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>90.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>No</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>Yes</Create_Team>
		<Influences_Capture_Point>True</Influences_Capture_Point>
		<Movie_Object>False</Movie_Object>

		<CategoryMask>Infantry</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>

		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>ABILITY_COUNTDOWN, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, TARGETING</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>

		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Nightsister_Lightning_Blast</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Night_Sister</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Night_Sister</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Night_Sister</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Night_Sister</SFXEvent_Guard>
		<SFXEvent_Assist_Move/>
		<SFXEvent_Assist_Attack/>

		<Death_SFXEvent_Start_Die/>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>DRAIN_LIFE</Type>
			<Recharge_Seconds>20.0</Recharge_Seconds>
			<GUI_Activated_Ability_Name>NightSister_Drain_Life</GUI_Activated_Ability_Name>
			<Alternate_Icon_Name>i_sa_minor_drain_life.tga</Alternate_Icon_Name>
			<Alternate_Name_Text>TEXT_TOOLTIP_ABILITY_MINOR_DRAIN_LIFE_NAME</Alternate_Name_Text>
			<Alternate_Description_Text>TEXT_TOOLTIP_ABILITY_MINOR_DRAIN_LIFE_DESCRIPTION</Alternate_Description_Text>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Attack_Night_Sister</SFXEvent_GUI_Unit_Ability_Activated>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Drain_Life_Ability Name="NightSister_Drain_Life">
			<Activation_Style>User_Input</Activation_Style>
			<Applicable_Unit_Categories>Infantry | Vehicle | LandHero</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>

			<Excluded_Unit_Types>
				Droid_R2D2,
				Droid_C3P0,
				MPTL_Spotter,
				IG-88,
				B1_Battledroid,
				B1_Repairdroid,
				B2_Battledroid,
				MagnaGuard,
				Destroyer_Droid,
				HAG,
				Fanblade_Fighter,
				Dark_Trooper_PhaseI,
				Dark_Trooper_PhaseII,
				Dark_Trooper_PhaseIII,
				Demolition_Bomb,
				Proximity_Mine
			</Excluded_Unit_Types>

			<Duration_In_Seconds>3</Duration_In_Seconds>
			<Damage_Per_Second>20</Damage_Per_Second>
			<Drain_Effect_Name>Drain_Life_Effect</Drain_Effect_Name>
			<Drain_Source_Bone_Name>B_HAND_L</Drain_Source_Bone_Name>
			<Drain_Target_Bone_Name>B_PELVIS</Drain_Target_Bone_Name>
			<Drain_Radius>110.0</Drain_Radius>
			<SFXEvent_Activate>Unit_Force_Lightning</SFXEvent_Activate>
			<Max_Drain_Victims>3</Max_Drain_Victims>
			<Should_Heal>Yes</Should_Heal>
		</Drain_Life_Ability>
	</Abilities>
	</GroundInfantry>

	<!--jdg 7.14.06 removed INDIGENOUS_UNIT behavior...it was messing with me-->
	<GroundInfantry Name="Prisoner_Night_Sister">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_NIGHT_SISTER</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_U_NIGHTSISTER_RANGER_HULL,
			STAT_U_NIGHTSISTER_RANGER_SPEED
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>

		<Land_Model_Name>NI_nightsister_ranger.ALO</Land_Model_Name>
		<Icon_Name>i_button_ni_nightsister_ranger.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

	<!-- GUI Info -->
		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>25</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>

		<Is_Squashable>Yes</Is_Squashable>

	<!-- Movement Info -->
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.0</Max_Speed>
		<Min_Speed>0.1</Min_Speed>
		<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>

		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Rotation_Animation_Speed>12.0</Rotation_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.5</FormationSpacing>

		<Is_Combustible>Yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>No</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Tactical_Health>100</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>3</Damage>
		<AI_Combat_Power>5</AI_Combat_Power>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>100.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>

		<Idle_Chase_Range>100.0</Idle_Chase_Range>
		<Guard_Chase_Range>100.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>100.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>No</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Influences_Capture_Point>True</Influences_Capture_Point>
		<Movie_Object>False</Movie_Object>

		<CategoryMask>Infantry</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>
		<Garrison_Category>Infantry</Garrison_Category>

		<OccupationStyle>1x1</OccupationStyle>

		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>ABILITY_COUNTDOWN, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, REVEAL, HIDE_WHEN_FOGGED, GARRISON_UNIT</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>

		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

	<!-- SFX Events -->
		<SFXEvent_Select>Unit_Select_Night_Sister</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Night_Sister</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Night_Sister</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Night_Sister</SFXEvent_Guard>
		<SFXEvent_Assist_Move/>
		<SFXEvent_Assist_Attack/>

		<Death_SFXEvent_Start_Die/>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>DRAIN_LIFE</Type>
			<Recharge_Seconds>10.0</Recharge_Seconds>
			<GUI_Activated_Ability_Name>NightSister_Drain_Life</GUI_Activated_Ability_Name>
			<Alternate_Icon_Name>i_sa_minor_drain_life.tga</Alternate_Icon_Name>
			<Alternate_Name_Text>TEXT_TOOLTIP_ABILITY_MINOR_DRAIN_LIFE_NAME</Alternate_Name_Text>
			<Alternate_Description_Text>TEXT_TOOLTIP_ABILITY_MINOR_DRAIN_LIFE_DESCRIPTION</Alternate_Description_Text>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Attack_Night_Sister</SFXEvent_GUI_Unit_Ability_Activated>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Drain_Life_Ability Name="NightSister_Drain_Life">
			<Activation_Style>User_Input</Activation_Style>
			<Applicable_Unit_Categories>Infantry | Vehicle | LandHero</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>

			<Excluded_Unit_Types>
				Droid_R2D2,
				Droid_C3P0,
				MPTL_Spotter,
				IG-88,
				B1_Battledroid,
				B1_Repairdroid,
				B2_Battledroid,
				MagnaGuard,
				Destroyer_Droid,
				HAG,
				Fanblade_Fighter,
				Dark_Trooper_PhaseI,
				Dark_Trooper_PhaseII,
				Dark_Trooper_PhaseIII,
				Demolition_Bomb,
				Proximity_Mine
			</Excluded_Unit_Types>

			<Duration_In_Seconds>5</Duration_In_Seconds>
			<Damage_Per_Second>100</Damage_Per_Second>
			<Drain_Effect_Name>Drain_Life_Effect</Drain_Effect_Name>
			<Drain_Source_Bone_Name>B_HAND_L</Drain_Source_Bone_Name>
			<Drain_Target_Bone_Name>B_PELVIS</Drain_Target_Bone_Name>
			<Drain_Radius>200.0</Drain_Radius>
			<SFXEvent_Activate>Unit_Force_Lightning</SFXEvent_Activate>
			<Max_Drain_Victims>9</Max_Drain_Victims>
			<Should_Heal>Yes</Should_Heal>
		</Drain_Life_Ability>
		</Abilities>
	</GroundInfantry>

<!--DROID DATA-->
	<GroundInfantry Name="B1_Battledroid">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_B1_Battledroid</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_B1,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_U_B1_BATTLEDROID_HULL,
			STAT_U_B1_BATTLEDROID_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_B1,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_U_B1_BATTLEDROID_COST,
			STAT_U_B1_BATTLEDROID_TIME,
			STAT_U_B1_BATTLEDROID_HULL,
			STAT_U_B1_BATTLEDROID_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>MPTL_Spotter</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>MPTL Stormtrooper Hutt_Soldier</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>SEI_BATTLEDROID.ALO</Land_Model_Name>
		<Icon_Name>I_BUTTON_B1_BATTLEDROID.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>
		<No_Colorization_Color>156, 113, 71, 255</No_Colorization_Color>

	<!-- GUI Info -->

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.0</Custom_Soft_Footprint_Radius>

		<Is_Squashable>Yes</Is_Squashable>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>0.9</Max_Speed>
		<Max_Rate_Of_Turn>16.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.05</OverrideAcceleration>
		<OverrideDeceleration>.05</OverrideDeceleration>

		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
 		<Movement_Animation_Speed>0.7</Movement_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<MaxJiggleDistance>2</MaxJiggleDistance>

		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.3</FormationSpacing>
		<FormationRaggedness>0.2</FormationRaggedness>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Droid</Armor_Type>
		<Tactical_Health>24</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>1</Damage>
		<AI_Combat_Power>3</AI_Combat_Power>

		<Projectile_Types>Proj_Infantry_Blaster_Yellow</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 7.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 7.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 80.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 10.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>160.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>135.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>150.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>100.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>Yes</Create_Team>
		<Deploys>No</Deploys>

		<CategoryMask>Infantry | AntiInfantry</CategoryMask>
		<Space_Layer>None</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>
		<Property_Flags>Fodder</Property_Flags>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>

		<Death_Clone>Damage_Force_Whirlwind, B1_Battledroid_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Crush, B1_Battledroid_Crush_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Battle_Droid</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Battle_Droid</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Battle_Droid</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Battle_Droid</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Battle_Droid</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Battle_Droid</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Battle_Droid</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die/>
	</GroundInfantry>

	<GroundInfantry Name="B1_Battledroid_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>B1_Battledroid</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index>0</Specific_Death_Anim_Index>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="B1_Battledroid_Crush_Death_Clone">
		<Variant_Of_Existing_Type>B1_Battledroid</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>Crushed</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index>0</Specific_Death_Anim_Index>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="B2_Battledroid">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_B2_Battledroid</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_B2,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_U_B2_BATTLEDROID_HULL,
			STAT_U_B2_BATTLEDROID_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_B2,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_U_B2_BATTLEDROID_COST,
			STAT_U_B2_BATTLEDROID_TIME,
			STAT_U_B2_BATTLEDROID_HULL,
			STAT_U_B2_BATTLEDROID_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Trooper Stormtrooper Hutt_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Rebel_Rifle_Grenadier TIE_Crawler Hutt_Modified_Pod_Walker</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>SEI_SUPERBATTLEDROID.ALO</Land_Model_Name>
		<Icon_Name>I_BUTTON_B2_BATTLEDROID.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

	<!-- GUI Info -->

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.0</Custom_Soft_Footprint_Radius>

		<Is_Squashable>Yes</Is_Squashable>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>0.75</Max_Speed>
		<Max_Rate_Of_Turn>15.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.05</OverrideAcceleration>
		<OverrideDeceleration>.05</OverrideDeceleration>

		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
 		<Movement_Animation_Speed>0.6</Movement_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<MaxJiggleDistance>2</MaxJiggleDistance>

		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.4</FormationSpacing>
		<FormationRaggedness>0.2</FormationRaggedness>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Droid</Armor_Type>
		<Tactical_Health>70</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>2</Damage>
		<AI_Combat_Power>10</AI_Combat_Power>

		<Projectile_Types>Proj_Infantry_Heavy_Blaster_Yellow_B2, Proj_Vehicle_Missile_Light</Projectile_Types>

		<Targeting_Fire_Inaccuracy>Infantry, 6.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 6.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 10.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>175.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>Yes</Create_Team>
		<Deploys>No</Deploys>

		<CategoryMask>Infantry | AntiInfantry | AntiVehicle</CategoryMask>
		<Space_Layer>None</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>
		<Property_Flags>Fodder</Property_Flags>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>

		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Superbattle_Droid</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Superbattle_Droid</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Superbattle_Droid</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Superbattle_Droid</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Move_Superbattle_Droid</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Move_Superbattle_Droid</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Attack_Superbattle_Droid</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die/>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SWAP_WEAPONS</Type>
			<Alternate_Name_Text>TEXT_TOOLTIP_ABILITY_ROCKET_ATTACK_NAME</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_Text_Weapon_Swap_B2</Alternate_Description_Text>
			<GUI_Activated_Ability_Name>MAL_Swap_Weapon</GUI_Activated_Ability_Name>
			<Targeting_Max_Attack_Distance>225</Targeting_Max_Attack_Distance>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundInfantry>

	<GroundInfantry Name="MagnaGuard">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Magnaguard</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Magnaguard,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_U_MAGNAGUARD_HULL,
			STAT_U_MAGNAGUARD_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Magnaguard,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_U_MAGNAGUARD_COST,
			STAT_U_MAGNAGUARD_TIME,
			STAT_U_MAGNAGUARD_HULL,
			STAT_U_MAGNAGUARD_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Generic_Field_Commander_Rebel Imperial_Elite_Guard Hutt_Sniper</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Plex_Soldier M1_Repulsor_Tank Medium_Tank</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>SEI_MAGNAGUARD.ALO</Land_Model_Name>
		<Icon_Name>I_BUTTON_MAGNAGUARD.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

	<!-- GUI Info -->

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>0.04</Scale_Factor>
		<Select_Box_Scale>700</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>5.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>5.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>6.0</Custom_Soft_Footprint_Radius>

		<Is_Squashable>No</Is_Squashable>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.25</Max_Speed>
		<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>

		<Rotation_Animation_Speed>40.0</Rotation_Animation_Speed>
 		<Movement_Animation_Speed>50.0</Movement_Animation_Speed>
 		<Walk_Animation_Speed>50.0</Walk_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<MaxJiggleDistance>3</MaxJiggleDistance>

		<FormationOrder>4</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>1.0</FormationSpacing>
		<FormationRaggedness>2.25</FormationRaggedness>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Droid_Hero</Armor_Type>
		<Tactical_Health>700</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>20</Damage>
		<AI_Combat_Power>100</AI_Combat_Power>

		<Is_Stationary_When_Attacking>Yes</Is_Stationary_When_Attacking>
		<Projectile_Types>Proj_Force_Pike</Projectile_Types>
		<Projectile_Damage>120.0</Projectile_Damage>
		<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Appearance_Delay_Frames>6</Projectile_Appearance_Delay_Frames>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 50.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 1.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>100.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>25.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>No</Create_Team>
		<Deploys>No</Deploys>

		<CategoryMask>Infantry | AntiInfantry</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>
		<Garrison_Category>Infantry</Garrison_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>ABILITY_COUNTDOWN, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>

		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

	<!-- SFX Events -->
		<SFXEvent_Select>Unit_Select_IG88</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_IG88</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_IG88</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_IG88</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_IG88</SFXEvent_Guard>
		<SFXEvent_Group_Move>Unit_Group_Move_IG88</SFXEvent_Group_Move>
		<SFXEvent_Group_Attack>Unit_Group_Attack_IG88</SFXEvent_Group_Attack>
		<SFXEvent_Health_Low_Warning>Unit_Health_Low_IG88</SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_IG88</SFXEvent_Health_Critical_Warning>

		<Death_SFXEvent_Start_Die/>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SPRINT</Type> <!--Renamed: Charge-->
			<Expiration_Seconds>12.0</Expiration_Seconds>
			<Recharge_Seconds>60.0</Recharge_Seconds>
			<Mod_Multiplier>SPEED_MULTIPLIER,		1.6f</Mod_Multiplier>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,		1.25f</Mod_Multiplier>
			<Mod_Multiplier>CAUSE_DAMAGE_MULTIPLIER,	2.0</Mod_Multiplier>
			<SFXEvent_GUI_Unit_Ability_Activated/>
			<Alternate_Name_Text>Galyana_Ability_Charge</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_Text_Charge</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_CHARGE.TGA</Alternate_Icon_Name>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundInfantry>

	<GroundInfantry Name="B1_Repairdroid">
		<Variant_Of_Existing_Type>B1_Battledroid</Variant_Of_Existing_Type>

	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_B1_Repairdroid</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_B1_Repairdroid,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_U_B1_BATTLEDROID_HULL,
			STAT_U_B1_BATTLEDROID_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_B1_Repairdroid,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_U_B1_REPAIRDROID_COST,
			STAT_U_B1_REPAIRDROID_TIME,
			STAT_U_B1_BATTLEDROID_HULL,
			STAT_U_B1_BATTLEDROID_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>MPTL_Spotter</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>MPTL Stormtrooper Hutt_Soldier</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>SEI_BATTLEDROID.ALO</Land_Model_Name>
		<Icon_Name>I_BUTTON_B1_REPAIRDROID.tga</Icon_Name>
		
		<AI_Combat_Power>2</AI_Combat_Power>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Underworld_Repairdroid_Healing">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Heal_Range>90.0</Heal_Range>
<!--			<Heal_Amount>10.0</Heal_Amount>-->
			<Heal_Percent>0.01</Heal_Percent>
			<Heal_Interval_In_Secs>7.5</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories>Structure | Wall</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types/>
			<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
			<Target_Particle_Effect>Unit_Healed_Particles</Target_Particle_Effect>
			<Target_Particle_Bone_Name>ROOT</Target_Particle_Bone_Name>
			<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
			<Target_Light_Effect_Color>1.2, 2.0, 1.2</Target_Light_Effect_Color>
			<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
			<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</GroundInfantry>
</Data>



