<?xml version="1.0"?>
<Props_Story>
	<Props_Story Name="Mission_Goal_AA_Turret_00">
		<Text_ID>TEXT_STRUCTURE_TURRET_AA</Text_ID>
		<Land_Model_Name>EB_AATURRET.ALO</Land_Model_Name>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Obstacle_Width>20.0</Obstacle_Width>
		<Obstacle_Height>20.0</Obstacle_Height>
		<Obstacle_X_Offset>-10.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-10.0</Obstacle_Y_Offset>
		<Mass>1.0</Mass>
		<Scale_Factor>0.75</Scale_Factor>
		<Tactical_Health>150</Tactical_Health>
		<Affiliation>Empire</Affiliation>
		<Base_Level_Available>4</Base_Level_Available>
		<Armor_Type>Armor_Turret</Armor_Type>
		<Ranged_Target_Z_Adjust>8.0</Ranged_Target_Z_Adjust>
		<Death_Explosions>Small_Explosion_Land</Death_Explosions>
		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
		<Victory_Relevant>no</Victory_Relevant>
		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>40.0, 40.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Square_Shadow</Blob_Shadow_Material_Name>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<CategoryMask>Structure</CategoryMask>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
	</Props_Story>
	<Props_Story Name="Mission_Goal_AA_Turret_01">
		<Variant_Of_Existing_Type>Mission_Goal_AA_Turret_00</Variant_Of_Existing_Type>
	</Props_Story>
	<Props_Story Name="Mission_Goal_AA_Turret_02">
		<Variant_Of_Existing_Type>Mission_Goal_AA_Turret_00</Variant_Of_Existing_Type>
	</Props_Story>
	<Props_Story Name="Mission_Goal_AA_Turret_03">
		<Variant_Of_Existing_Type>Mission_Goal_AA_Turret_00</Variant_Of_Existing_Type>
	</Props_Story>
	<Props_Story Name="Mission_Goal_AA_Turret_04">
		<Variant_Of_Existing_Type>Mission_Goal_AA_Turret_00</Variant_Of_Existing_Type>
	</Props_Story>
	<Props_Story Name="Mission_Goal_AA_Turret_05">
		<Variant_Of_Existing_Type>Mission_Goal_AA_Turret_00</Variant_Of_Existing_Type>
	</Props_Story>
	<Props_Story Name="Mission_Goal_AA_Turret_06">
		<Variant_Of_Existing_Type>Mission_Goal_AA_Turret_00</Variant_Of_Existing_Type>
	</Props_Story>
	<SpaceStructure Name="Drydock_Tie_Bomber">
		<No_Colorization_Color>75, 75, 75, 255</No_Colorization_Color>
		<Text_ID>TEXT_UNIT_TIE_BOMBER</Text_ID>
		<Space_Model_Name>EV_TIEBOMBER.ALO</Space_Model_Name>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_STORY_BROKEN_SHIP	</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_BOMBER</Encyclopedia_Unit_Class>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Behavior>SELECTABLE,UNIT_AI, IDLE, SPACE_OBSTACLE, HIDE_WHEN_FOGGED,REVEAL</Behavior>
		<Space_FOW_Reveal_Range>0</Space_FOW_Reveal_Range>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>50</Tactical_Health>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Energy_Capacity>0</Energy_Capacity>
		<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
		<Affiliation>Empire</Affiliation>
		<Base_Level_Available>0</Base_Level_Available>
		<Armor_Type>Armor_Fighter</Armor_Type>
		<Reveal_During_Setup_Phase>false</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Small_Explosion_Land</Death_Explosions>
		<CategoryMask>Structure</CategoryMask>
		<Radar_Icon_Size>0.05 0.05</Radar_Icon_Size>
		<Remove_Upon_Death>true</Remove_Upon_Death>
		<Icon_Name>i_button_tie_bomber.tga</Icon_Name>
	</SpaceStructure>
	<SpaceStructure Name="Drydock_Tie_Fighter">
		<No_Colorization_Color>75, 75, 75, 255</No_Colorization_Color>
		<Text_ID>TEXT_UNIT_TIE_FIGHTER</Text_ID>
		<Space_Model_Name>ev_TieFighter.ALO</Space_Model_Name>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_STORY_BROKEN_SHIP	</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Behavior>SELECTABLE, UNIT_AI, IDLE, SPACE_OBSTACLE, HIDE_WHEN_FOGGED,REVEAL</Behavior>
		<Space_FOW_Reveal_Range>0</Space_FOW_Reveal_Range>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>50</Tactical_Health>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Energy_Capacity>0</Energy_Capacity>
		<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
		<Affiliation>Empire</Affiliation>
		<Base_Level_Available>0</Base_Level_Available>
		<Armor_Type>Armor_Fighter</Armor_Type>
		<Reveal_During_Setup_Phase>false</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Small_Explosion_Land</Death_Explosions>
		<CategoryMask>Structure</CategoryMask>
		<Radar_Icon_Size>0.05 0.05</Radar_Icon_Size>
		<Remove_Upon_Death>true</Remove_Upon_Death>
		<Icon_Name>i_button_tie_fighter.tga</Icon_Name>
	</SpaceStructure>
	<SpaceStructure Name="Drydock_Star_Destroyer_Construction">
		<GUI_Bounds_Scale>0.1</GUI_Bounds_Scale>
		<Text_ID>TEXT_UNIT_STAR_DESTROYER</Text_ID>
		<Space_Model_Name>W_Star_Destroyer_Construction.ALO</Space_Model_Name>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_STORY_UNDER_CONSTRUCTION	</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CAPITAL</Encyclopedia_Unit_Class>
		<Behavior>SELECTABLE, UNIT_AI, HIDE_WHEN_FOGGED,REVEAL</Behavior>
		<SpaceBehavior>IDLE, SPACE_OBSTACLE</SpaceBehavior>
		<Space_FOW_Reveal_Range>0</Space_FOW_Reveal_Range>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>1000</Tactical_Health>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Energy_Capacity>0</Energy_Capacity>
		<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
		<Affiliation>Empire</Affiliation>
		<Base_Level_Available>0</Base_Level_Available>
		<Armor_Type>Armor_Capital</Armor_Type>
		<Reveal_During_Setup_Phase>false</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Friggin_Huge_Explosion_Space_Empire</Death_Explosions>
		<CategoryMask>Structure</CategoryMask>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Death_Clone>Damage_Normal, Drydock_Star_Destroyer_Construction_Death_Clone</Death_Clone>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Icon_Name>i_button_imperator.tga</Icon_Name>
	</SpaceStructure>
	<SpaceStructure Name="Drydock_Star_Destroyer_Construction_Death_Clone">
		<Text_ID>TEXT_UNIT_STAR_DESTROYER</Text_ID>
		<Space_Model_Name>W_Star_Destroyer_Construction_D.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask>Capital</CategoryMask>
	</SpaceStructure>
	<SpaceStructure Name="Drydock_Tyderium_Shuttle">
		<Text_ID>TEXT_UNIT_TYDERIUM_SHUTTLE</Text_ID>
		<Space_Model_Name>EV_LAMBDASHUTTLE_SPACE.ALO</Space_Model_Name>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_STORY_BROKEN_SHIP	</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Behavior>SELECTABLE, UNIT_AI, IDLE, SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<Death_Clone>Damage_Normal, Shuttle_Tyderium_Death_Clone</Death_Clone>
		<Space_FOW_Reveal_Range>0</Space_FOW_Reveal_Range>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>200</Tactical_Health>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Energy_Capacity>0</Energy_Capacity>
		<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
		<Affiliation>Empire</Affiliation>
		<Base_Level_Available>0</Base_Level_Available>
		<Armor_Type>Armor_Corvette</Armor_Type>
		<Reveal_During_Setup_Phase>false</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
		<CategoryMask>Structure</CategoryMask>
		<Radar_Icon_Size>0.05 0.05</Radar_Icon_Size>
		<Remove_Upon_Death>true</Remove_Upon_Death>
		<Icon_Name>i_button_Lamba_Shuttle.tga</Icon_Name>
	</SpaceStructure>
	<SpaceStructure Name="Orbital_Construction_Pod">
		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
		<Select_Box_Scale>600</Select_Box_Scale>
		<Text_ID>TEXT_STRUCTURE_ORBITAL_CONSTRUCTION_POD</Text_ID>
		<Space_Model_Name>EB_construction_pod.alo</Space_Model_Name>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Behavior>SELECTABLE, UNIT_AI</Behavior>
		<SpaceBehavior>IDLE, SPACE_OBSTACLE</SpaceBehavior>
		<Space_FOW_Reveal_Range>100.0</Space_FOW_Reveal_Range>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>700</Tactical_Health>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Energy_Capacity>0</Energy_Capacity>
		<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
		<Affiliation>Empire</Affiliation>
		<Base_Level_Available>0</Base_Level_Available>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Reveal_During_Setup_Phase>false</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
		<SFXEvent_Select>Structure_Light_Factory_Select_SFX</SFXEvent_Select>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Ranged_Target_Z_Adjust>30.0</Ranged_Target_Z_Adjust>
		<Death_Explosions>Proj_Construction_Pod_Detonation</Death_Explosions>
		<CategoryMask>Structure</CategoryMask>
		<Radar_Icon_Size>0.05	0.05</Radar_Icon_Size>
		<Remove_Upon_Death>true</Remove_Upon_Death>
		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null,SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
		<Icon_Name>I_BUTTON_MERCHANT_DOCK.tga</Icon_Name>
	</SpaceStructure>
	<SpaceStructure Name="Orbital_Resource_Container">
		<GUI_Bounds_Scale>.25</GUI_Bounds_Scale>
		<Select_Box_Scale>200</Select_Box_Scale>
		<Text_ID>TEXT_STRUCTURE_ORBITAL_RESOURCE_CONTAINER</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Space_Model_Name>W_orbital_resource_container.alo</Space_Model_Name>
		<Icon_Name>I_BUTTON_ORC.TGA</Icon_Name>
		<Property_Flags>NotOpportunityTarget</Property_Flags>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Behavior>SELECTABLE, UNIT_AI, IDLE, SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<Space_FOW_Reveal_Range>100.0</Space_FOW_Reveal_Range>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>20</Tactical_Health>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Energy_Capacity>0</Energy_Capacity>
		<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
		<Affiliation>Empire</Affiliation>
		<Base_Level_Available>0</Base_Level_Available>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Reveal_During_Setup_Phase>false</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Ranged_Target_Z_Adjust>30.0</Ranged_Target_Z_Adjust>
		<Death_Explosions>Huge_Explosion_Space_Empire</Death_Explosions>
		<Death_Projectiles>Proj_Construction_Pod_Detonation</Death_Projectiles>
		<CategoryMask>Structure</CategoryMask>
		<Radar_Icon_Size>0.05 0.05</Radar_Icon_Size>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</SpaceStructure>
	<SpaceStructure Name="Orbital_Resource_Container_Small">
		<Variant_Of_Existing_Type>Orbital_Resource_Container</Variant_Of_Existing_Type>
		<Space_Model_Name>W_orbital_resource_container_small.alo</Space_Model_Name>
	</SpaceStructure>
	<SpaceStructure Name="Orbital_Resource_Container_Hide">
		<Variant_Of_Existing_Type>Orbital_Resource_Container</Variant_Of_Existing_Type>
		<Space_Model_Name>W_orbital_resource_container.alo</Space_Model_Name>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Tactical_Health>5</Tactical_Health>
		<Behavior>SELECTABLE, UNIT_AI, IDLE</Behavior>
	</SpaceStructure>
	<SpaceStructure Name="Orbital_Resource_Container_Skirmish">
		<GUI_Bounds_Scale>.25</GUI_Bounds_Scale>
		<Select_Box_Scale>200</Select_Box_Scale>
		<Text_ID>TEXT_STRUCTURE_ORBITAL_RESOURCE_CONTAINER</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Space_Model_Name>W_orbital_resource_container.alo</Space_Model_Name>
		<Icon_Name>I_BUTTON_ORC.TGA</Icon_Name>
		<Property_Flags>NotOpportunityTarget</Property_Flags>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Behavior>SELECTABLE, UNIT_AI, IDLE, SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<Space_FOW_Reveal_Range>100.0</Space_FOW_Reveal_Range>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>20</Tactical_Health>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Energy_Capacity>0</Energy_Capacity>
		<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
		<Affiliation>Hostile</Affiliation>
		<Base_Level_Available>0</Base_Level_Available>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Reveal_During_Setup_Phase>false</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Ranged_Target_Z_Adjust>30.0</Ranged_Target_Z_Adjust>
		<Death_Explosions>Huge_Explosion_Space_Empire</Death_Explosions>
		<Death_Projectiles>Proj_Construction_Pod_Detonation_Skirmish</Death_Projectiles>
		<CategoryMask>Structure</CategoryMask>
		<Radar_Icon_Size>0.05 0.05</Radar_Icon_Size>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</SpaceStructure>
	<SpaceStructure Name="Empire_Dock_Destroyable">
		<GUI_Bounds_Scale>0.1</GUI_Bounds_Scale>
		<Text_ID>TEXT_STRUCTURE_ORBITAL_DRYDOCK</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_STRUCTURE_ORBITAL_DRYDOCK_DESC</Encyclopedia_Text>
		<Space_Model_Name>eb_dock00.alo</Space_Model_Name>
		<Icon_Name>I_BUTTON_DRYDOCK.TGA</Icon_Name>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Behavior>SELECTABLE</Behavior>
		<SpaceBehavior>IDLE, SPACE_OBSTACLE</SpaceBehavior>
		<Space_FOW_Reveal_Range>100.0</Space_FOW_Reveal_Range>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>5000</Tactical_Health>
		<Ranged_Target_Z_Adjust>30.0</Ranged_Target_Z_Adjust>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Energy_Capacity>0</Energy_Capacity>
		<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
		<Affiliation>Empire</Affiliation>
		<Base_Level_Available>0</Base_Level_Available>
		<Armor_Type>Armor_Fighter</Armor_Type>
		<Reveal_During_Setup_Phase>false</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Friggin_Huge_Explosion_Space_Empire</Death_Explosions>
		<Death_Projectiles>Proj_Construction_Pod_Detonation</Death_Projectiles>
		<CategoryMask>Structure</CategoryMask>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Space_Obstacle_Radius>130</Space_Obstacle_Radius>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>StaticObject</Space_Layer>
		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null</Land_Damage_SFX>
		<Death_Clone>Damage_Normal, Empire_Dock_Destroyable_Death_Clone</Death_Clone>
	</SpaceStructure>
	<SpaceStructure Name="Empire_Dock_Destroyable_Death_Clone">
		<Text_ID>TEXT_STRUCTURE_ORBITAL_DRYDOCK</Text_ID>
		<Space_Model_Name>EB_dock_break.alo</Space_Model_Name>
		<Icon_Name>I_BUTTON_DRYDOCK.TGA</Icon_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<CategoryMask>Structure</CategoryMask>
	</SpaceStructure>
	<SpaceStructure Name="Cargo_Debris_01">
		<Text_ID>TEXT_OBJECT_CARGO</Text_ID>
		<Space_Model_Name>W_crates11.alo</Space_Model_Name>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<LandBehavior>IDLE,SPACE_OBSTACLE</LandBehavior>
		<Space_FOW_Reveal_Range>100.0</Space_FOW_Reveal_Range>
		<Mass>1.0</Mass>
		<Scale_Factor>5.0</Scale_Factor>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>10</Tactical_Health>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Energy_Capacity>0</Energy_Capacity>
		<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
		<Affiliation>Pirates</Affiliation>
		<Base_Level_Available>0</Base_Level_Available>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Reveal_During_Setup_Phase>false</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<CategoryMask>Structure</CategoryMask>
		<Radar_Icon_Size>0.05 0.05</Radar_Icon_Size>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
	</SpaceStructure>
	<SpaceStructure Name="Cargo_Debris_02">
		<Variant_Of_Existing_Type>Cargo_Debris_01</Variant_Of_Existing_Type>
	</SpaceStructure>
	<SpaceStructure Name="Cargo_Debris_03">
		<Variant_Of_Existing_Type>Cargo_Debris_01</Variant_Of_Existing_Type>
	</SpaceStructure>
	<SpaceStructure Name="Cargo_Debris_04">
		<Variant_Of_Existing_Type>Cargo_Debris_01</Variant_Of_Existing_Type>
	</SpaceStructure>
	<GroundBuildable Name="Bacta_Tank_00">
		<Variant_Of_Existing_Type>Empire_Bacta_Tank</Variant_Of_Existing_Type>
	</GroundBuildable>
	<GroundBuildable Name="Bacta_Tank_01">
		<Variant_Of_Existing_Type>Empire_Bacta_Tank</Variant_Of_Existing_Type>
	</GroundBuildable>
	<Props_Story Name="Prop_Deactivated_ATAT">
		<Text_ID>TEXT_PROP_AT_AT_UNFINISHED</Text_ID>
		<Land_Model_Name>w_at-at_construction.ALO</Land_Model_Name>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Scale_Factor>1.75</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
	</Props_Story>
	<Props_Story Name="UMP_Spice_Power_Up">
		<Land_Model_Name>w_spice_crate.alo</Land_Model_Name>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Is_Decoration>No</Is_Decoration>
		<Scale_Factor>1.25</Scale_Factor>
		<Is_Visible_On_Radar>True</Is_Visible_On_Radar>
		<Lua_Script>UMP_SpicePowerUp</Lua_Script>
		<Death_Explosions>Credits_Gained_Particles</Death_Explosions>
		<Death_SFXEvent_Start_Die>SFX_Crate_Pickup</Death_SFXEvent_Start_Die>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</Props_Story>
	<Props_Story Name="CINE_Spice">
		<Land_Model_Name>w_spice_crate.alo</Land_Model_Name>
		<Is_Decoration>No</Is_Decoration>
		<Scale_Factor>1.25</Scale_Factor>
	</Props_Story>
	<Props_Story Name="UMP_Storm_Trooper_Guard">
		<Variant_Of_Existing_Type>Stormtrooper</Variant_Of_Existing_Type>
		<Tactical_Health>35</Tactical_Health>
		<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>
	</Props_Story>
	<Props_Story Name="UM05_Dumb_Guard">
		<Variant_Of_Existing_Type>SCOUT_TROOPER_NO_BIKE</Variant_Of_Existing_Type>
	</Props_Story>
	<Props_Story Name="UMP_TYBER_ZANN">
		<Variant_Of_Existing_Type>TYBER_ZANN</Variant_Of_Existing_Type>
		<Land_Model_Name>ui_tyber_in_jail.alo</Land_Model_Name>
	</Props_Story>
	<Props_Story Name="UMP_Prisoner_Human">
		<Variant_Of_Existing_Type>Urban_Civilian_A</Variant_Of_Existing_Type>
		<Land_Model_Name>NI_GMale_UrbanPrison_A.alo</Land_Model_Name>
		<Affiliation>Neutral</Affiliation>
		<Tactical_Health>25</Tactical_Health>
		<Projectile_Fire_Recharge_Seconds>.75</Projectile_Fire_Recharge_Seconds>
		<SFXEvent_Select>Unit_Select_Prisoner_1</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Prisoner_1</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Prisoner_1</SFXEvent_Attack>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Prisoner_1</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Prisoner_1</SFXEvent_Assist_Attack>
		<Death_SFXEvent_Start_Die>Unit_Underworld_Soldier_Death</Death_SFXEvent_Start_Die>
		<SFXEvent_Engine_Idle_Loop>Unit_Riot_Infantry_Loop_Low</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Riot_Infantry_Loop</SFXEvent_Engine_Moving_Loop>
	</Props_Story>
	<Props_Story Name="UMP_Prisoner_Human_B">
		<Variant_Of_Existing_Type>Urban_Civilian_A</Variant_Of_Existing_Type>
		<Land_Model_Name>NI_GMale_UrbanPrison_B.alo</Land_Model_Name>
		<Affiliation>Neutral</Affiliation>
		<Tactical_Health>25</Tactical_Health>
		<Projectile_Fire_Recharge_Seconds>.75</Projectile_Fire_Recharge_Seconds>
		<SFXEvent_Select>Unit_Select_Prisoner_1</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Prisoner_1</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Prisoner_1</SFXEvent_Attack>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Prisoner_1</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Prisoner_1</SFXEvent_Assist_Attack>
	</Props_Story>
	<Props_Story Name="UMP_Prisoner_Human_C">
		<Variant_Of_Existing_Type>Urban_Civilian_A</Variant_Of_Existing_Type>
		<Land_Model_Name>NI_GMale_UrbanPrison_C.alo</Land_Model_Name>
		<Affiliation>Neutral</Affiliation>
		<Tactical_Health>25</Tactical_Health>
		<Projectile_Fire_Recharge_Seconds>.75</Projectile_Fire_Recharge_Seconds>
		<SFXEvent_Select>Unit_Select_Prisoner_1</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Prisoner_1</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Prisoner_1</SFXEvent_Attack>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Prisoner_1</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Prisoner_1</SFXEvent_Assist_Attack>
	</Props_Story>
	<Props_Story Name="UMP_Prisoner_Human_D">
		<Variant_Of_Existing_Type>Urban_Civilian_A</Variant_Of_Existing_Type>
		<Land_Model_Name>NI_GMale_UrbanPrison_D.alo</Land_Model_Name>
		<Affiliation>Neutral</Affiliation>
		<Tactical_Health>25</Tactical_Health>
		<Projectile_Fire_Recharge_Seconds>.75</Projectile_Fire_Recharge_Seconds>
		<SFXEvent_Select>Unit_Select_Prisoner_1</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Prisoner_1</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Prisoner_1</SFXEvent_Attack>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Prisoner_1</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Prisoner_1</SFXEvent_Assist_Attack>
	</Props_Story>
	<Props_Story Name="UMP_Prisoner_Human_E">
		<Variant_Of_Existing_Type>Urban_Civilian_A</Variant_Of_Existing_Type>
		<Land_Model_Name>NI_GMale_UrbanPrison_E.alo</Land_Model_Name>
		<Affiliation>Neutral</Affiliation>
		<Tactical_Health>25</Tactical_Health>
		<Projectile_Fire_Recharge_Seconds>.75</Projectile_Fire_Recharge_Seconds>
		<SFXEvent_Select>Unit_Select_Prisoner_1</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Prisoner_1</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Prisoner_1</SFXEvent_Attack>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Prisoner_1</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Prisoner_1</SFXEvent_Assist_Attack>
	</Props_Story>
	<Props_Story Name="UMP_Prisoner_Human_Company">
		<Variant_Of_Existing_Type>Urban_Civilian_Team_Underworld</Variant_Of_Existing_Type>
		<Company_Units>UMP_Prisoner_Human, UMP_Prisoner_Human_B, UMP_Prisoner_Human_C, UMP_Prisoner_Human_D, UMP_Prisoner_Human_E</Company_Units>
		<Max_Squad_Size>5</Max_Squad_Size>
		<Affiliation>Neutral</Affiliation>
	</Props_Story>
	<Props_Story Name="UMP_Prisoner_Wookiee">
		<Variant_Of_Existing_Type>Wookie_Warrior</Variant_Of_Existing_Type>
		<Affiliation>Neutral</Affiliation>
		<Tactical_Health>60</Tactical_Health>
		<Projectile_Fire_Recharge_Seconds>.75</Projectile_Fire_Recharge_Seconds>
	</Props_Story>
	<Props_Story Name="UMP_Prisoner_Wookie_Company">
		<Variant_Of_Existing_Type>Kashyyyk_Wookie_War_Party</Variant_Of_Existing_Type>
		<Company_Units>UMP_Prisoner_Wookiee, UMP_Prisoner_Wookiee, UMP_Prisoner_Wookiee, UMP_Prisoner_Wookiee, UMP_Prisoner_Wookiee</Company_Units>
		<Max_Squad_Size>5</Max_Squad_Size>
		<Affiliation>Neutral</Affiliation>
	</Props_Story>
	<Props_Story Name="UMP_Prisoner_Gungan">
		<Variant_Of_Existing_Type>Gungan_Warrior</Variant_Of_Existing_Type>
		<Affiliation>Neutral</Affiliation>
		<Projectile_Fire_Recharge_Seconds>.75</Projectile_Fire_Recharge_Seconds>
	</Props_Story>
	<Props_Story Name="UMP_Prisoner_Gungan_Company">
		<Variant_Of_Existing_Type>Naboo_Gungan_Warrior_Troop</Variant_Of_Existing_Type>
		<Company_Units>UMP_Prisoner_Gungan, UMP_Prisoner_Gungan, UMP_Prisoner_Gungan, UMP_Prisoner_Gungan, UMP_Prisoner_Gungan</Company_Units>
		<Max_Squad_Size>5</Max_Squad_Size>
		<Affiliation>Neutral</Affiliation>
	</Props_Story>
	<Props_Story Name="UMP_Prisoner_Ewok">
		<Variant_Of_Existing_Type>Ewok_Hunter</Variant_Of_Existing_Type>
		<Affiliation>Neutral</Affiliation>
		<Projectile_Fire_Recharge_Seconds>.75</Projectile_Fire_Recharge_Seconds>
	</Props_Story>
	<Props_Story Name="UMP_Prisoner_Ewok_Company">
		<Variant_Of_Existing_Type>Endor_Ewok_Hunting_Party</Variant_Of_Existing_Type>
		<Company_Units>UMP_Prisoner_Ewok, UMP_Prisoner_Ewok, UMP_Prisoner_Ewok, UMP_Prisoner_Ewok, UMP_Prisoner_Ewok</Company_Units>
		<Max_Squad_Size>5</Max_Squad_Size>
		<Affiliation>Neutral</Affiliation>
	</Props_Story>
	<Props_Story Name="UMP_Prisoner_Sullustan">
		<Variant_Of_Existing_Type>Sullustan_Civilian</Variant_Of_Existing_Type>
		<Affiliation>Neutral</Affiliation>
		<Projectile_Fire_Recharge_Seconds>.75</Projectile_Fire_Recharge_Seconds>
	</Props_Story>
	<Props_Story Name="UMP_Prisoner_Sullustan_Company">
		<Variant_Of_Existing_Type>Sullustan_Civ_Company</Variant_Of_Existing_Type>
		<Company_Units>UMP_Prisoner_Sullustan, UMP_Prisoner_Sullustan, UMP_Prisoner_Sullustan, UMP_Prisoner_Sullustan, UMP_Prisoner_Sullustan</Company_Units>
		<Max_Squad_Size>5</Max_Squad_Size>
		<Affiliation>Neutral</Affiliation>
	</Props_Story>
	<Props_Story Name="UMP_Prisoner_Calamari">
		<Variant_Of_Existing_Type>Mon_Calamari_Civilian</Variant_Of_Existing_Type>
		<Affiliation>Neutral</Affiliation>
		<Projectile_Fire_Recharge_Seconds>.75</Projectile_Fire_Recharge_Seconds>
	</Props_Story>
	<Props_Story Name="UMP_Prisoner_Calamari_Company">
		<Variant_Of_Existing_Type>Mon_Calamari_Civ_Company</Variant_Of_Existing_Type>
		<Company_Units>UMP_Prisoner_Calamari, UMP_Prisoner_Calamari, UMP_Prisoner_Calamari, UMP_Prisoner_Calamari, UMP_Prisoner_Calamari</Company_Units>
		<Max_Squad_Size>5</Max_Squad_Size>
		<Affiliation>Neutral</Affiliation>
	</Props_Story>
	<Props_Story Name="UMP_Prisoner_Bothan">
		<Variant_Of_Existing_Type>Bothan_Civilian</Variant_Of_Existing_Type>
		<Affiliation>Neutral</Affiliation>
		<Projectile_Fire_Recharge_Seconds>.75</Projectile_Fire_Recharge_Seconds>
	</Props_Story>
	<Props_Story Name="UMP_Prisoner_Bothan_Company">
		<Variant_Of_Existing_Type>Bothan_Civ_Company</Variant_Of_Existing_Type>
		<Company_Units>UMP_Prisoner_Bothan, UMP_Prisoner_Bothan, UMP_Prisoner_Bothan, UMP_Prisoner_Bothan, UMP_Prisoner_Bothan</Company_Units>
		<Max_Squad_Size>5</Max_Squad_Size>
		<Affiliation>Neutral</Affiliation>
	</Props_Story>
	<Props_Story Name="UMP_Prisoner_Chilly">
		<Variant_Of_Existing_Type>Snow_Civilian_A</Variant_Of_Existing_Type>
		<Affiliation>Neutral</Affiliation>
		<Projectile_Fire_Recharge_Seconds>.75</Projectile_Fire_Recharge_Seconds>
	</Props_Story>
	<Props_Story Name="UMP_Prisoner_Chilly_Company">
		<Variant_Of_Existing_Type>Snow_Civilian_Team_Underworld</Variant_Of_Existing_Type>
		<Company_Units>UMP_Prisoner_Chilly, UMP_Prisoner_Chilly, UMP_Prisoner_Chilly, UMP_Prisoner_Chilly, UMP_Prisoner_Chilly</Company_Units>
		<Max_Squad_Size>5</Max_Squad_Size>
		<Affiliation>Neutral</Affiliation>
	</Props_Story>
	<Props_Story Name="UMP_Prisoner_Pirate">
		<Variant_Of_Existing_Type>Pirate_Soldier</Variant_Of_Existing_Type>
		<Land_Model_Name>NI_PirateSoldierPrison.alo</Land_Model_Name>
		<Tactical_Health>25</Tactical_Health>
		<Affiliation>Neutral</Affiliation>
		<Projectile_Fire_Recharge_Seconds>.75</Projectile_Fire_Recharge_Seconds>
	</Props_Story>
	<Props_Story Name="UMP_Prisoner_Pirate_Company">
		<Variant_Of_Existing_Type>Urban_Civilian_Team_Underworld</Variant_Of_Existing_Type>
		<Company_Units>UMP_Prisoner_Human, UMP_Prisoner_Human_B, UMP_Prisoner_Human_C, UMP_Prisoner_Human_D, UMP_Prisoner_Human_E</Company_Units>
		<Max_Squad_Size>5</Max_Squad_Size>
		<Affiliation>Neutral</Affiliation>
	</Props_Story>
	<Props_Story Name="UMP_DropPoint_Empire">
		<Land_Model_Name>W_Pedistal_Imperial.alo</Land_Model_Name>
		<Scale_Factor>1.2</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Is_Visible_On_Radar>True</Is_Visible_On_Radar>
		<Radar_Range_Icon_Name>i_radar_landing.tga</Radar_Range_Icon_Name>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Radar_Icon_Name>mini_map_reinforcement.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Is_Valid_Target>No</Is_Valid_Target>
		<Affiliation>Empire</Affiliation>
		<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Additional_Population_Capacity>100</Additional_Population_Capacity>
		<Immune_To_Damage>True</Immune_To_Damage>
		<Include_In_UI_Map_Header>true</Include_In_UI_Map_Header>
	</Props_Story>
	<Props_Story Name="UMP_HanSolo">
		<Variant_Of_Existing_Type>Han_Solo</Variant_Of_Existing_Type>
		<LandBehavior>ABILITY_COUNTDOWN, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI, GARRISON_UNIT</LandBehavior>
		<Tactical_Health>99999</Tactical_Health>
	</Props_Story>
	<Props_Story Name="UMP_Chewbacca">
		<Variant_Of_Existing_Type>Chewbacca</Variant_Of_Existing_Type>
		<LandBehavior>VEHICLE_THIEF, ABILITY_COUNTDOWN, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI, GARRISON_UNIT</LandBehavior>
		<Tactical_Health>99999</Tactical_Health>
	</Props_Story>
	<Props_Story Name="UMP_UraiFen">
		<Variant_Of_Existing_Type>Urai_Fen</Variant_Of_Existing_Type>
		<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI, GARRISON_UNIT</LandBehavior>
		<Tactical_Health>99999</Tactical_Health>
	</Props_Story>
	<Props_Story Name="UMP_Prop_Millenium_Falcon">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>RV_MFalcon_Land.ALO</Land_Model_Name>
		<Scale_Factor>2.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UMP_MissionScript_Temp">
		<Text_ID>GENERIC_MARKER</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_WHITE.ALO</Land_Model_Name>
		<Behavior>MARKER, HINT</Behavior>
		<Lua_Script>UMP_Mission_Script</Lua_Script>
	</Props_Story>
	<Props_Story Name="UM02_Magnetically_Sealed_Doorway">
		<Lua_Script>UM02_MagnetDoors</Lua_Script>
		<GUI_Bounds_Scale>.5</GUI_Bounds_Scale>
		<Select_Box_Scale>200</Select_Box_Scale>
		<Text_ID>TEXT_DOOR</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_DOOR_TOOLTIP</Encyclopedia_Unit_Class>
		<Land_Model_Name>EB_CIN_BaseWall-mid.alo</Land_Model_Name>
		<Scale_Factor>2</Scale_Factor>
		<Property_Flags>NotOpportunityTarget</Property_Flags>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Behavior>SELECTABLE, UNIT_AI, IDLE, LAND_OBSTACLE, REVEAL</Behavior>
		<Land_FOW_Reveal_Range>100.0</Land_FOW_Reveal_Range>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<Mass>1.0</Mass>
		<Armor_Type>Armor_Default</Armor_Type>
		<Shield_Armor_Type>Shield_Default</Shield_Armor_Type>
		<Shield_Points>10000</Shield_Points>
		<Tactical_Health>10000</Tactical_Health>
		<Shield_Refresh_Rate>10000</Shield_Refresh_Rate>
		<Energy_Capacity>10000</Energy_Capacity>
		<Energy_Refresh_Rate>10000</Energy_Refresh_Rate>
		<Affiliation>Hostile</Affiliation>
		<Base_Level_Available>0</Base_Level_Available>
		<Reveal_During_Setup_Phase>false</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
		<Death_Explosions>Small_Explosion_Land</Death_Explosions>
		<CategoryMask>Structure</CategoryMask>
		<Radar_Icon_Size>0.05	0.05</Radar_Icon_Size>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Bacta_Tank_Healing">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Heal_Range>1</Heal_Range>
			<Heal_Amount>0</Heal_Amount>
			<Heal_Percent>1</Heal_Percent>
			<Heal_Interval_In_Secs>0.2</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Heal_Range_Blob_Material>Reinforcement_Point_Radius_Overlay</Heal_Range_Blob_Material>
			<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
			<SFXEvent_Target_Affected>SFX_UM02_MagneticSealedDoor</SFXEvent_Target_Affected>
			<Target_Particle_Effect>HUGE_DUD</Target_Particle_Effect>
			<Target_Particle_Bone_Name>B_HEAD</Target_Particle_Bone_Name>
			<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
			<Target_Light_Effect_Color>1.2, 2.0, 1.2</Target_Light_Effect_Color>
			<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
			<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>2.0, 2.0, 1.5</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</Props_Story>
	<Props_Story Name="UM02_KILLABLE_DOOR">
		<GUI_Bounds_Scale>.5</GUI_Bounds_Scale>
		<Select_Box_Scale>1</Select_Box_Scale>
		<Text_ID>TEXT_DOOR</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_DOOR_TOOLTIP</Encyclopedia_Unit_Class>
		<Land_Model_Name>EB_CIN_BaseWall-mid.alo</Land_Model_Name>
		<Scale_Factor>3.5</Scale_Factor>
		<Property_Flags>NotOpportunityTarget</Property_Flags>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Behavior>SELECTABLE, UNIT_AI, IDLE, LAND_OBSTACLE, REVEAL</Behavior>
		<Land_FOW_Reveal_Range>100.0</Land_FOW_Reveal_Range>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<Mass>1.0</Mass>
		<Armor_Type>Armor_Default</Armor_Type>
		<Shield_Armor_Type>Shield_Default</Shield_Armor_Type>
		<Shield_Points>1000</Shield_Points>
		<Tactical_Health>500</Tactical_Health>
		<Shield_Refresh_Rate>1</Shield_Refresh_Rate>
		<Energy_Capacity>0</Energy_Capacity>
		<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
		<Affiliation>Hostile</Affiliation>
		<Base_Level_Available>0</Base_Level_Available>
		<Reveal_During_Setup_Phase>false</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
		<Death_Explosions>Small_Explosion_Land</Death_Explosions>
		<CategoryMask>Structure</CategoryMask>
		<Radar_Icon_Size>0.05 0.05</Radar_Icon_Size>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</Props_Story>
	<Props_Story Name="UM02_Destroyer_Spawner">
		<Text_ID>GENERIC_MARKER</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_WHITE.ALO</Land_Model_Name>
		<Behavior>MARKER, HINT</Behavior>
		<Lua_Script>UM02_Destroyer_Spawn</Lua_Script>
	</Props_Story>
	<Props_Story Name="UM02_Droids_Spawner">
		<Text_ID>GENERIC_MARKER</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_WHITE.ALO</Land_Model_Name>
		<Behavior>MARKER, HINT</Behavior>
		<Lua_Script>UM02_Droids_Spawn</Lua_Script>
	</Props_Story>
	<Props_Story Name="UM02_Droid_Crate">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates08.alo</Land_Model_Name>
		<Scale_Factor>3.0</Scale_Factor>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Is_Decoration>No</Is_Decoration>
		<Is_Visible_On_Radar>True</Is_Visible_On_Radar>
		<Lua_Script>UM02_DroidCrate</Lua_Script>
		<Death_Explosions>VEHICLE_THIEF_TRANSITION_PARTICLES</Death_Explosions>
		<Death_SFXEvent_Start_Die>SFX_Asteroid_Detonation</Death_SFXEvent_Start_Die>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</Props_Story>
	<Props_Story Name="UM02_MissionScript_Temp">
		<Text_ID>GENERIC_MARKER</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_WHITE.ALO</Land_Model_Name>
		<Behavior>MARKER, HINT</Behavior>
		<Lua_Script>UM02_Mission_Script</Lua_Script>
	</Props_Story>
	<ScriptMarker Name="UM06_MissionScript_Temp">
		<Text_ID>GENERIC_MARKER</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Space_Model_Name>W_FLAG_MARKER_WHITE.ALO</Space_Model_Name>
		<Behavior>MARKER, HINT</Behavior>
		<Lua_Script>UM06_Mission_Script</Lua_Script>
	</ScriptMarker>
	<Props_Story Name="E3_Felucia_Zone">
		<Text_ID>GENERIC_MARKER</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_WHITE.ALO</Land_Model_Name>
		<Behavior>MARKER, HINT</Behavior>
		<Lua_Script>E3_Felucia_Zone</Lua_Script>
	</Props_Story>
	<Props_Story Name="JGS_Test_Trigger">
		<Text_ID>GENERIC_MARKER</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_WHITE.ALO</Land_Model_Name>
		<Space_Model_Name>W_FLAG_MARKER_WHITE.ALO</Space_Model_Name>
		<Behavior>MARKER, HINT</Behavior>
	</Props_Story>
	<Props_Story Name="JGS_PATHPOINT_1">
		<Text_ID>GENERIC_MARKER</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_WHITE.ALO</Land_Model_Name>
		<Space_Model_Name>W_FLAG_MARKER_WHITE.ALO</Space_Model_Name>
		<Behavior>MARKER, HINT</Behavior>
	</Props_Story>
	<Props_Story Name="JGS_PATHPOINT_2">
		<Variant_Of_Existing_Type>JGS_PATHPOINT_1</Variant_Of_Existing_Type>
	</Props_Story>
	<Props_Story Name="JGS_PATHPOINT_3">
		<Variant_Of_Existing_Type>JGS_PATHPOINT_1</Variant_Of_Existing_Type>
	</Props_Story>
	<Props_Story Name="JGS_PATHPOINT_4">
		<Variant_Of_Existing_Type>JGS_PATHPOINT_1</Variant_Of_Existing_Type>
	</Props_Story>
	<Props_Story Name="JGS_PATHPOINT_5">
		<Variant_Of_Existing_Type>JGS_PATHPOINT_1</Variant_Of_Existing_Type>
	</Props_Story>
	<Props_Story Name="JGS_PATHPOINT_6">
		<Variant_Of_Existing_Type>JGS_PATHPOINT_1</Variant_Of_Existing_Type>
	</Props_Story>
	<Props_Story Name="JGS_PATHPOINT_7">
		<Variant_Of_Existing_Type>JGS_PATHPOINT_1</Variant_Of_Existing_Type>
	</Props_Story>
	<Props_Story Name="JGS_PATHPOINT_8">
		<Variant_Of_Existing_Type>JGS_PATHPOINT_1</Variant_Of_Existing_Type>
	</Props_Story>
	<Props_Story Name="JGS_PATHPOINT_9">
		<Variant_Of_Existing_Type>JGS_PATHPOINT_1</Variant_Of_Existing_Type>
	</Props_Story>
	<Props_Story Name="UM06_EclipseDefensePad">
		<SpaceBehavior>ABILITY_COUNTDOWN, SPACE_OBSTACLE, DUMMY_ORBITAL_STRUCTURE, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TARGETING, WEAPON, POWERED, SHIELDED, DAMAGE_TRACKING, TURRET, TACTICAL_SELL</SpaceBehavior>
		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>135</Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Speed>3.0</Turret_Rotate_Speed>
		<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
		<Turret_Bone_Name>B_Turret</Turret_Bone_Name>
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>
		<Text_ID>TEXT_ORBITAL_DEFENSE_SATELLITE_LASER</Text_ID>
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>Yes</Is_Dummy>
		<Space_Model_Name>NV_LDS.ALO</Space_Model_Name>
		<Scale_Factor>2</Scale_Factor>
		<Icon_Name>i_button_lds.tga</Icon_Name>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Affiliation>Empire</Affiliation>
		<Size_Value>30</Size_Value>
		<Shield_Points>20000</Shield_Points>
		<Tactical_Health>20000</Tactical_Health>
		<Shield_Refresh_Rate>100</Shield_Refresh_Rate>
		<Energy_Capacity>20000</Energy_Capacity>
		<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
		<Damage>50</Damage>
		<Projectile_Damage>100</Projectile_Damage>
		<Projectile_Types>Proj_Drunk_Missile</Projectile_Types>
		<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>.5</Projectile_Fire_Recharge_Seconds>
		<Space_FOW_Reveal_Range>2500</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>2000</Targeting_Max_Attack_Distance>
		<Fire_Inaccuracy_Distance>Fighter, 2.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 2.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 2.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 2.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 2.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 2.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 2.0</Fire_Inaccuracy_Distance>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<SFXEvent_Fire>Unit_Turret_Fire</SFXEvent_Fire>
		<Icon_Name>i_button_lds.tga</Icon_Name>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
		<Remove_Upon_Death>true</Remove_Upon_Death>
		<CategoryMask>Structure</CategoryMask>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Armor_Type>Armor_Structure</Armor_Type>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_LASER_00</Encyclopedia_Text>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_LASER_00</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Score_Cost_Credits>25000</Score_Cost_Credits>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>StaticObject</Space_Layer>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Targeting_Priority_Set>Corvette</Targeting_Priority_Set>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Victory_Relevant>No</Victory_Relevant>
	</Props_Story>
	<Props_Story Name="UM01_Death_Star_Black_Box">
		<GUI_Bounds_Scale>.25</GUI_Bounds_Scale>
		<Select_Box_Scale>200</Select_Box_Scale>
		<Space_Model_Name>w_smallbomb.alo</Space_Model_Name>
		<Property_Flags>NotOpportunityTarget</Property_Flags>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Behavior>UNIT_AI, IDLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<Space_FOW_Reveal_Range>0.0</Space_FOW_Reveal_Range>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<Mass>1.0</Mass>
		<Scale_Factor>25.0</Scale_Factor>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>20</Tactical_Health>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Energy_Capacity>0</Energy_Capacity>
		<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
		<Affiliation>Rebel</Affiliation>
		<Base_Level_Available>0</Base_Level_Available>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Reveal_During_Setup_Phase>false</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Death_SFXEvent_Start_Die>Structure_Research_Select_SFX</Death_SFXEvent_Start_Die>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<Ranged_Target_Z_Adjust>30.0</Ranged_Target_Z_Adjust>
		<Death_Explosions>RESCUE_EFFECT</Death_Explosions>
		<CategoryMask>Structure</CategoryMask>
		<Radar_Icon_Size>0.05 0.05</Radar_Icon_Size>
		<Remove_Upon_Death>true</Remove_Upon_Death>
		<Is_Valid_Target>false</Is_Valid_Target>
	</Props_Story>
	<Props_Story Name="COR_TYBER_INTERCEPTOR">
		<Variant_Of_Existing_Type>Interceptor4_Frigate</Variant_Of_Existing_Type>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CRIMELORD</Encyclopedia_Unit_Class>
		<Icon_Name>i_button_tyber.tga</Icon_Name>
		<Tech_Level>99</Tech_Level>
		<Is_Named_Hero>Yes</Is_Named_Hero>
		<Tactical_Health>3000</Tactical_Health>
		<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
		<HardPoints>
			HP_TInterceptor_Frigate_00,
			HP_TInterceptor_Frigate_01,
			HP_TInterceptor_Frigate_02,
			HP_TInterceptor_Frigate_Hangar,
			HP_TInterceptor_Frigate_Engines
		</HardPoints>
		<Shield_Points>2000</Shield_Points>
		<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA, SPAWN_SQUADRON</SpaceBehavior>
		<Starting_Spawned_Units_Tech_0>StarViper_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Skipray_Squadron, 1</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>3</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>StarViper_Squadron, 4</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Skipray_Squadron, 2</Reserve_Spawned_Units_Tech_0>
		<SFXEvent_Select>Unit_Select_Tyber_Zann</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Tyber_Zann</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Tyber_Zann</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Tyber_Zann</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Tyber_Zann</SFXEvent_Guard>
		<SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>
		<SFXEvent_Group_Move>Unit_Group_Move_Tyber_Zann</SFXEvent_Group_Move>
		<SFXEvent_Group_Attack>Unit_Group_Attack_Tyber_Zann</SFXEvent_Group_Attack>
		<SFXEvent_Health_Low_Warning>Unit_Health_Low_Tyber_Zann</SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Tyber_Zann</SFXEvent_Health_Critical_Warning>
		<Play_SFXEvent_On_Sighting>True</Play_SFXEvent_On_Sighting>
	</Props_Story>
	<Props_Story Name="UM01_TYBER_INTERCEPTOR">
		<Variant_Of_Existing_Type>COR_TYBER_INTERCEPTOR</Variant_Of_Existing_Type>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CRIMELORD</Encyclopedia_Unit_Class>
		<Icon_Name>i_button_tyber.tga</Icon_Name>
		<Tech_Level>99</Tech_Level>
		<Is_Named_Hero>Yes</Is_Named_Hero>
		<SFXEvent_Select>Unit_Select_Tyber_Zann</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Tyber_Zann</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Tyber_Zann</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Tyber_Zann</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Tyber_Zann</SFXEvent_Guard>
		<SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>
		<SFXEvent_Group_Move>Unit_Group_Move_Tyber_Zann</SFXEvent_Group_Move>
		<SFXEvent_Group_Attack>Unit_Group_Attack_Tyber_Zann</SFXEvent_Group_Attack>
		<SFXEvent_Health_Low_Warning>Unit_Health_Low_Tyber_Zann</SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Tyber_Zann</SFXEvent_Health_Critical_Warning>
		<Play_SFXEvent_On_Sighting>True</Play_SFXEvent_On_Sighting>
	</Props_Story>
	<Props_Story Name="UMP_Moving_Door">
		<Text_ID>TEXT_DOOR</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_DOOR_TOOLTIP</Encyclopedia_Unit_Class>
		<Variant_Of_Existing_Type>Empire_Wall</Variant_Of_Existing_Type>
		<Land_Model_Name>EB_CIN_BaseWall-mid.alo</Land_Model_Name>
		<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, DUMMY_TOOLTIP</LandBehavior>
		<Scale_Factor>1.75</Scale_Factor>
		<Is_Squashable_By_Supercrusher>No</Is_Squashable_By_Supercrusher>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>1500</Tactical_Health>
		<Affiliation>Empire</Affiliation>
		<Land_Damage_Thresholds>1.0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0</Land_Damage_Alternates>
		<Land_Damage_SFX>null</Land_Damage_SFX>
		<Is_Valid_Target>No</Is_Valid_Target>
	</Props_Story>
	<Props_Story Name="UMP_Moving_Door_Threshold">
		<Variant_Of_Existing_Type>Empire_Wall</Variant_Of_Existing_Type>
		<Land_Model_Name>EB_CIN_BaseWall-thresh.alo</Land_Model_Name>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, DUMMY_TOOLTIP</LandBehavior>
		<Scale_Factor>1.75</Scale_Factor>
		<Is_Squashable_By_Supercrusher>No</Is_Squashable_By_Supercrusher>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>1500</Tactical_Health>
		<Affiliation>Empire</Affiliation>
		<Land_Damage_Thresholds>1.0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0</Land_Damage_Alternates>
		<Land_Damage_SFX>null</Land_Damage_SFX>
		<Is_Valid_Target>No</Is_Valid_Target><!-- SoaFE need this tag to prevent attacks -->
	</Props_Story>
	<Props_Story Name="UMP_Interface_Node">
		<Text_ID>TEXT_DOORNODE</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DOORNODE</Encyclopedia_Unit_Class>
		<Variant_Of_Existing_Type>Droid_Interface_Station</Variant_Of_Existing_Type>
		<Land_Model_Name>W_Prison_Terminal.alo</Land_Model_Name>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>5</Tactical_Health>
		<Affiliation>Empire</Affiliation>
		<Scale_Factor>1</Scale_Factor>
		<Land_Damage_Thresholds>1, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1</Land_Damage_Alternates>
		<Land_Damage_SFX>null,SFX_Grenade_Detonation</Land_Damage_SFX>
		<Remove_Upon_Death>false</Remove_Upon_Death>
		<Property_Flags>NotOpportunityTarget</Property_Flags>
	</Props_Story>
	<Props_Story Name="UMP_CINE_NODE">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_Prison_Terminal.alo</Land_Model_Name>
		<Scale_Factor>1</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
	</Props_Story>
	<Props_Story Name="UM02_Interface_Node">
		<Text_ID>TEXT_DOORNODE</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DOORNODE</Encyclopedia_Unit_Class>
		<Variant_Of_Existing_Type>Droid_Interface_Station</Variant_Of_Existing_Type>
		<Land_Model_Name>W_Prison_Terminal.alo</Land_Model_Name>
		<Scale_Factor>1</Scale_Factor>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>10</Tactical_Health>
		<Affiliation>Pirates</Affiliation>
		<Property_Flags>NotOpportunityTarget</Property_Flags>
	</Props_Story>
	<Props_Story Name="UM05_Cuddles_The_Rancor">
		<Variant_Of_Existing_Type>CUDDLES_THE_RANCOR</Variant_Of_Existing_Type>
		<Scale_Factor>.8</Scale_Factor>
		<Max_Speed>1</Max_Speed>
		<Max_Rate_Of_Turn>32</Max_Rate_Of_Turn>
		<LandBehavior>GARRISON_UNIT, AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, SQUASH, UNIT_AI</LandBehavior>
	</Props_Story>
	<Props_Story Name="UM05_Red_Guard">
		<Variant_Of_Existing_Type>Imperial_Elite_Guard</Variant_Of_Existing_Type>
		<Victory_Relevant>yes</Victory_Relevant>
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Damage>12</Damage>
		<Tactical_Health>200</Tactical_Health>
		<Idle_Chase_Range>1500</Idle_Chase_Range>
		<Guard_Chase_Range>1500</Guard_Chase_Range>
		<Attack_Move_Response_Range>1500</Attack_Move_Response_Range>
	</Props_Story>
	<Props_Story Name="UM05_Red_Guard_Company">
		<Text_ID>TEXT_INDIG_ELITE_GUARD</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
		<Icon_Name>i_button_imperial_guard.tga</Icon_Name>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>60</Damage>
		<Affiliation>Empire</Affiliation>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>yes</Is_Escort>
		<Ship_Class>infantry</Ship_Class>
		<Company_Transport_Unit>Gallofree_Transport</Company_Transport_Unit>
		<Company_Units>UM05_Red_Guard, UM05_Red_Guard, UM05_Red_Guard, UM05_Red_Guard, UM05_Red_Guard</Company_Units>
		<Max_Squad_Size>5</Max_Squad_Size>
		<Create_Team_Type>Imp_Guard_Team</Create_Team_Type>
		<Score_Cost_Credits>40</Score_Cost_Credits>
	</Props_Story>
	<Props_Story Name="UM05_PROP_EWOK">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>NI_EWOK_C.ALO</Land_Model_Name>
		<Scale_Factor>.85</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_EWOK2">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>NI_EWOK_B.ALO</Land_Model_Name>
		<Scale_Factor>.85</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_ACADEMY">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>EB_OfficerAcademy.alo</Land_Model_Name>
		<Scale_Factor>.15</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_BARGE">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>EV_AT-Barge.ALO</Land_Model_Name>
		<Scale_Factor>.15</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_SHUTTLE">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>EV_LAMBDASHUTTLE_SPACE.ALO</Land_Model_Name>
		<Scale_Factor>.25</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_BOMBER">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>EV_TIEBOMBER.ALO</Land_Model_Name>
		<Scale_Factor>.35</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_BRIDGE">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>Cin_bridge.alo</Land_Model_Name>
		<Scale_Factor>.1</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_DSTAR">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>w_planet_deathstar02.alo</Land_Model_Name>
		<Scale_Factor>0.08</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_DSTAR2">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>w_planet_deathstar02_II.alo</Land_Model_Name>
		<Scale_Factor>0.08</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_TIE">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>ev_TieFighter.ALO</Land_Model_Name>
		<Scale_Factor>.35</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_ATAT">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>EV_AT-AT.ALO</Land_Model_Name>
		<Scale_Factor>.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_SPMAT">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>EV_SPMAT.ALO</Land_Model_Name>
		<Scale_Factor>.45</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_ATST">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>EV_AT-ST.ALO</Land_Model_Name>
		<Scale_Factor>.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_ATAA">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>EV_AT-AA.ALO</Land_Model_Name>
		<Scale_Factor>.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_M1">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>EV_2MTANK.ALO</Land_Model_Name>
		<Scale_Factor>.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_CRAWLER">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>EV_Tiecrawler.alo</Land_Model_Name>
		<Scale_Factor>.2</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_SABER">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>RI_saber_spin.ALO</Land_Model_Name>
		<Scale_Factor>2</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_KRAYTHEAD">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_KraytDragonSkull.ALO</Land_Model_Name>
		<Scale_Factor>1.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_KRAYTRIBS">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_KraytDragonribs.ALO</Land_Model_Name>
		<Scale_Factor>1.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_KRAYTTAIL">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_KraytDragontail.ALO</Land_Model_Name>
		<Scale_Factor>1.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_KRAYTHEAD_SM">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_KraytDragonSkull.ALO</Land_Model_Name>
		<Scale_Factor>.2</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_KRAYTRIBS_SM">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_KraytDragonribs.ALO</Land_Model_Name>
		<Scale_Factor>.2</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_KRAYTTAIL_SM">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_KraytDragontail.ALO</Land_Model_Name>
		<Scale_Factor>.2</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_RANCOR">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>AI_Rancor.alo</Land_Model_Name>
		<Scale_Factor>.45</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_BLOCKA">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_UrbanBlock_A.ALO</Land_Model_Name>
		<Scale_Factor>.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_PLANET_A">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>w_planet_moon_high.alo</Land_Model_Name>
		<Scale_Factor>5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_PLANET_B">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_planet_desert-urban_high.alo</Land_Model_Name>
		<Scale_Factor>5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_PLANET_C">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>w_planet_swamp00.alo</Land_Model_Name>
		<Scale_Factor>5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_Z95">
		<Text_ID>TEXT_NONE</Text_ID>
		<Victory_Relevant>yes</Victory_Relevant>
		<Land_Model_Name>RV_Z-95.ALO</Land_Model_Name>
		<Scale_Factor>2.75</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_SANDTENTS">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>NB_Sandpeople_Tent.alo</Land_Model_Name>
		<Scale_Factor>.45</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_SANDGUY">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>NI_SandPeople_B.alo</Land_Model_Name>
		<Scale_Factor>.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_SANDJAWA">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>NI_JAWA.ALO</Land_Model_Name>
		<Scale_Factor>.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_SANDHOUSE_A">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>NB_DCH.alo</Land_Model_Name>
		<Scale_Factor>.35</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_SANDHOUSE_B">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>nb_dch_b.alo</Land_Model_Name>
		<Scale_Factor>.35</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_SANDHOUSE_C">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>nb_dch_c.alo</Land_Model_Name>
		<Scale_Factor>.35</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_SANDCIV">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>NI_Gmale_Desert_A.ALO</Land_Model_Name>
		<Scale_Factor>.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_SWAMPTREE">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_Tree_Gnarl_00_HI.ALO</Land_Model_Name>
		<Scale_Factor>.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_SWAMPDIANOGA">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>AI_Dianoga.ALO</Land_Model_Name>
		<Scale_Factor>.35</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_SNOWMTNS">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_IceMntRnge01.ALO</Land_Model_Name>
		<Scale_Factor>.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_SANDBANTHA">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>wc_bantha.alo</Land_Model_Name>
		<Scale_Factor>.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_SNOWTAUN">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>AI_TAUNTAUN.ALO</Land_Model_Name>
		<Scale_Factor>.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_SNOWWAMPA">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>AI_Wampa.alo</Land_Model_Name>
		<Scale_Factor>.85</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_SNOWCAVE">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>AI_WampaCave.alo</Land_Model_Name>
		<Scale_Factor>.4</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_FELBEETLE">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>AI_GROUNDBEETLE.ALO</Land_Model_Name>
		<Scale_Factor>.65</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_FELPLANTA">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>w_felucia_plant_06.alo</Land_Model_Name>
		<Scale_Factor>.35</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_FELPLANTB">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>w_felucia_plant_01.alo</Land_Model_Name>
		<Scale_Factor>.6</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_FELPLANTC">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_felucia_plant_00_tall.alo</Land_Model_Name>
		<Scale_Factor>1</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_NABTREES">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_Tree_Dec_Canopy_A.ALO</Land_Model_Name>
		<Scale_Factor>.3</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_NABMTNS">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_TempMntRnge00.ALO</Land_Model_Name>
		<Scale_Factor>.4</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_NABBIRD">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_Bird_light.ALO</Land_Model_Name>
		<Scale_Factor>.65</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_NABSHAAK">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>AI_SHAAKS.ALO</Land_Model_Name>
		<Scale_Factor>1.1</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_NABSTATUE">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_GunganHead.alo</Land_Model_Name>
		<Scale_Factor>.3</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_NABBLDGA">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_TheedBuild_B.alo</Land_Model_Name>
		<Scale_Factor>.35</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_NABBLDGB">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_TheedBuild_C.alo</Land_Model_Name>
		<Scale_Factor>.35</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_SANDCAVE">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>NB_Rancor_cave.alo</Land_Model_Name>
		<Scale_Factor>.35</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_SANDHOLE">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>AI_Sarlacc.alo</Land_Model_Name>
		<Scale_Factor>1</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_SANDRAT">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>AI_womprat.alo</Land_Model_Name>
		<Scale_Factor>.95</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_SITHDOORA">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_SithTomb.ALO</Land_Model_Name>
		<Scale_Factor>3</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
		<Is_Discardable>No</Is_Discardable>
	</Props_Story>
	<Props_Story Name="UM05_PROP_SITHDOORB">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_SithTomb.ALO</Land_Model_Name>
		<Scale_Factor>.75</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
		<Is_Discardable>No</Is_Discardable>
	</Props_Story>
	<Props_Story Name="UM05_PROP_SITHSTATUE">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_SithStatue.ALO</Land_Model_Name>
		<Scale_Factor>1.25</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_WOOKTREE">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>NB_wookiee_tree.alo</Land_Model_Name>
		<Scale_Factor>.2</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_WOOKIE">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>RI_Wookiee01.alo</Land_Model_Name>
		<Scale_Factor>.25</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_BLACK_COVER">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>w_black_box.alo</Land_Model_Name>
		<Scale_Factor>25</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_BLACK_COVER_GIANT">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>w_black_box.alo</Land_Model_Name>
		<Scale_Factor>150</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_SITH_WALLA">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_TheedWall_A.alo</Land_Model_Name>
		<Scale_Factor>2.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_SITH_WALLB">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_TheedWall_B.alo</Land_Model_Name>
		<Scale_Factor>2.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_SITH_WALLC">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_TheedWall_C.alo</Land_Model_Name>
		<Scale_Factor>4</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_SITH_TORCH">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_observation_tower.alo</Land_Model_Name>
		<Scale_Factor>1</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_SITH_ALTAR">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_SithArtifact_pedestal.alo</Land_Model_Name>
		<Scale_Factor>2.75</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_DOOR_FRAME">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_UrbanCorner_A.ALO</Land_Model_Name>
		<Scale_Factor>2</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_DOOR_FRAME_2">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_UrbanCorner_A.ALO</Land_Model_Name>
		<Scale_Factor>3.1</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_DTP_I">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_PROP_DarkTrooper_one.alo</Land_Model_Name>
		<Scale_Factor>1.6</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_DTP_II">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_PROP_Darktrooper_two.alo</Land_Model_Name>
		<Scale_Factor>1.6</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_PROP_DTP_III">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_PROP_darkTroop_three.alo</Land_Model_Name>
		<Scale_Factor>1.6</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_CONSOLE">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_UrbanCorner_A.ALO</Land_Model_Name>
		<Scale_Factor>.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UMP_MANDALORIAN">
		<Variant_Of_Existing_Type>Mustafarian_Indigenous</Variant_Of_Existing_Type>
		<Scale_Factor>1.70</Scale_Factor>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UMP_BOUNTY_HUNTER">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>w_bountyhunter.alo</Land_Model_Name>
		<Scale_Factor>1.75</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UMP_ALARM_LIGHT">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>w_alarm_light.alo</Land_Model_Name>
		<Scale_Factor>.35</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_MOVING_DOOR">
		<Text_ID>TEXT_DOOR</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_DOOR_TOOLTIP</Encyclopedia_Unit_Class>
		<Variant_Of_Existing_Type>UMP_MOVING_DOOR</Variant_Of_Existing_Type>
		<Scale_Factor>3.5</Scale_Factor>
	</Props_Story>
	<Props_Story Name="UM05_Moving_Door_Threshold">
		<Variant_Of_Existing_Type>Empire_Wall</Variant_Of_Existing_Type>
		<Land_Model_Name>EB_CIN_BaseWall-thresh.alo</Land_Model_Name>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, DUMMY_TOOLTIP</LandBehavior>
		<Scale_Factor>3.5</Scale_Factor>
		<Is_Squashable_By_Supercrusher>No</Is_Squashable_By_Supercrusher>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>4000</Tactical_Health><!--was 1500-->
		<Affiliation>Empire</Affiliation>
	</Props_Story>
	<Props_Story Name="UM05_FALSE_WALL">
		<GUI_Bounds_Scale>2</GUI_Bounds_Scale>
		<Select_Box_Scale>200</Select_Box_Scale>
		<Land_Model_Name>EB_BaseWall-mid.alo</Land_Model_Name>
		<Scale_Factor>4.15</Scale_Factor>
		<Property_Flags>NotOpportunityTarget</Property_Flags>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Behavior>SELECTABLE, UNIT_AI, IDLE, LAND_OBSTACLE, REVEAL, DAMAGE_TRACKING</Behavior>
		<Land_FOW_Reveal_Range>100.0</Land_FOW_Reveal_Range>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<Mass>1.0</Mass>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>1000</Tactical_Health>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Energy_Capacity>0</Energy_Capacity>
		<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
		<Affiliation>Hostile</Affiliation>
		<Base_Level_Available>0</Base_Level_Available>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Reveal_During_Setup_Phase>false</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
		<Death_Explosions>EARTHQUAKE_DUST_PARTICLES</Death_Explosions>
		<CategoryMask>Structure</CategoryMask>
		<Radar_Icon_Size>0.05 0.05</Radar_Icon_Size>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</Props_Story>
	<Props_Story Name="UM05_URBAN_BLOCK_A">
		<Variant_Of_Existing_Type>PROP_URBAN_BLOCK_A</Variant_Of_Existing_Type>
		<LandBehavior>IDLE</LandBehavior>
	</Props_Story>
	<Props_Story Name="UM05_ADEPTGENERIC">
		<Is_Named_Hero>Yes</Is_Named_Hero>
		<Is_Force_Sensitive>Yes</Is_Force_Sensitive>
		<Victory_Relevant>yes</Victory_Relevant>
		<Text_ID>TEXT_UNIT_DARKSIDE_ADEPT</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_DARKSIDE_ADEPT</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DARKSIDE_ADEPT</Encyclopedia_Unit_Class>
		<Land_Model_Name>NI_DarkSideAdepts.alo</Land_Model_Name>
		<Icon_Name>i_button_sith.tga</Icon_Name>
		<GalacticBehavior>SELECTABLE</GalacticBehavior>
		<LandBehavior>SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, TARGETING, WEAPON, DAMAGE_TRACKING, UNIT_AI, ABILITY_COUNTDOWN, IMPOSING_PRESENCE, HOLSTER_WEAPON, GARRISON_UNIT</LandBehavior>
		<Garrison_Category>Infantry</Garrison_Category>
		<SFXEvent_Draw_Weapon>Unit_Light_Saber_On</SFXEvent_Draw_Weapon>
		<SFXEvent_Holster_Weapon>Unit_Light_Saber_Off</SFXEvent_Holster_Weapon>
		<Holster_Weapon_Bone_Name>b_saber</Holster_Weapon_Bone_Name>
		<Holster_Drawn_Bone_Translation>0.0, 0.0, 0.0</Holster_Drawn_Bone_Translation>
		<Holster_Holstered_Bone_Translation>0.0, -5.835, 0.0</Holster_Holstered_Bone_Translation>
		<Holster_Transition_Time_In_Secs>0.17</Holster_Transition_Time_In_Secs>
		<Holster_Minimum_Drawn_Time_In_Secs>15.0</Holster_Minimum_Drawn_Time_In_Secs>
		<Holster_Disable_Engine_Loops>Yes</Holster_Disable_Engine_Loops>
		<SFXEvent_Engine_Idle_Loop>Unit_Vader_Lightsaber_Idle_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Vader_Lightsaber_Moving_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Vader_Lightsaber_Cinematic_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Max_Speed>1</Max_Speed>
		<Max_Rate_Of_Turn>16.0</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius>6.5</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<FormationSpacing>.5</FormationSpacing>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<Min_Speed>.1</Min_Speed>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.25</OverrideDeceleration>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
		<Select_Box_Scale>27</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Selection_Blob_Material_Name>Selection_Empire_Hero</Selection_Blob_Material_Name>
		<Highlight_Blob_Material_Name>Highlight_Empire_Hero</Highlight_Blob_Material_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>1.75</Scale_Factor>
		<Type>Walk</Type>
		<Affiliation>Empire</Affiliation>
		<Political_Faction>Empire</Political_Faction>
		<Size_Value>75</Size_Value>
		<Armor_Type>Armor_Infantry_Hero</Armor_Type>
		<Damage>100</Damage>
		<Tactical_Health>500</Tactical_Health>
		<Is_Stationary_When_Attacking>Yes</Is_Stationary_When_Attacking>
		<Projectile_Types>Proj_Lightsaber_Adept_Story</Projectile_Types>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>20.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Projectile_Appearance_Delay_Frames>16</Projectile_Appearance_Delay_Frames>
		<Projectile_Fire_Recharge_Seconds>1</Projectile_Fire_Recharge_Seconds>
		<SFXEvent_Select>Unit_Select_Bothan</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Bothan</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Bothan</SFXEvent_Attack>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Bothan</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Bothan</SFXEvent_Assist_Attack>
		<SFXEvent_Guard>Unit_Guard_Bothan</SFXEvent_Guard>
		<SFXEvent_Fire>Unit_Rebel_Infantry_Fire</SFXEvent_Fire>
		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Death</Death_SFXEvent_Start_Die>
		<SFXEvent_Health_Low_Warning>Unit_Attack_Bothan</SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning>Unit_Attack_Bothan</SFXEvent_Health_Critical_Warning>
		<Stealth_Capable>No</Stealth_Capable>
		<Victory_Relevant>yes</Victory_Relevant>
		<CategoryMask>LandHero</CategoryMask>
		<Ranking_In_Category>1</Ranking_In_Category>
		<MovementClass>Infantry</MovementClass>
		<OccupationStyle>1x1</OccupationStyle>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>
		<AI_Combat_Power>600</AI_Combat_Power>
		<Idle_Chase_Range>50</Idle_Chase_Range>
		<Guard_Chase_Range>100</Guard_Chase_Range>
		<Attack_Move_Response_Range>200</Attack_Move_Response_Range>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
		<Autonomous_Move_Extension_Vs_Attacker>50</Autonomous_Move_Extension_Vs_Attacker>
		<Play_SFXEvent_On_Sighting>True</Play_SFXEvent_On_Sighting>
		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>
	</Props_Story>
	<Props_Story Name="UM05_ADEPTONE">
		<Variant_Of_Existing_Type>UM05_ADEPTGENERIC</Variant_Of_Existing_Type>
		<Tactical_Health>185</Tactical_Health><!--185-->
		<Lua_Script>UM11_ForceAdeptOne</Lua_Script>
	</Props_Story>
	<Props_Story Name="UM05_ADEPTONECINE">
		<Variant_Of_Existing_Type>UM05_ADEPTGENERIC</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
	</Props_Story>
	<Props_Story Name="UM05_ADEPTTWO">
		<Variant_Of_Existing_Type>UM05_ADEPTGENERIC</Variant_Of_Existing_Type>
		<Tactical_Health>125</Tactical_Health><!--125-->
		<Lua_Script>UM11_ForceAdeptTwo</Lua_Script>
	</Props_Story>
	<Props_Story Name="UM05_ADEPTTWOCINE">
		<Variant_Of_Existing_Type>UM05_ADEPTGENERIC</Variant_Of_Existing_Type>
		<Tactical_Health>125</Tactical_Health>
	</Props_Story>
	<Props_Story Name="UM05_ADEPTTHREE">
		<Variant_Of_Existing_Type>UM05_ADEPTGENERIC</Variant_Of_Existing_Type>
		<Tactical_Health>150</Tactical_Health><!--150-->
		<Lua_Script>UM11_ForceAdeptThree</Lua_Script>
	</Props_Story>
	<Props_Story Name="UM05_ADEPTTHREECINE">
		<Variant_Of_Existing_Type>UM05_ADEPTGENERIC</Variant_Of_Existing_Type>
		<Tactical_Health>250</Tactical_Health>
	</Props_Story>
	<Props_Story Name="UM05_ADEPTFOUR">
		<Variant_Of_Existing_Type>UM05_ADEPTGENERIC</Variant_Of_Existing_Type>
		<Scale_Factor>2</Scale_Factor>
		<Lua_Script>UM11_ForceAdeptFour</Lua_Script>
		<Tactical_Health>1000</Tactical_Health>
		<Max_Speed>.35</Max_Speed>
	<Abilities SubObjectList="Yes">
		<Redirect_Blaster_Ability Name="Obi-Wan_Redirect_Blaster">
			<Activation_Style>Take_Damage</Activation_Style>
			<Redirect_Chance>0.30</Redirect_Chance>
			<Block_Chance>0.60</Block_Chance>
			<Reaction_Arc_In_Degrees>180.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>135.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<Applicable_Unit_Categories>Infantry, LandHero</Applicable_Unit_Categories>
			<Excluded_Unit_Types>Silri, Urai_Fen</Excluded_Unit_Types>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
	</Abilities>
	</Props_Story>
	<Props_Story Name="UM05_ADEPTFOURCINE">
		<Variant_Of_Existing_Type>UM05_ADEPTGENERIC</Variant_Of_Existing_Type>
		<Scale_Factor>2</Scale_Factor>
		<Tactical_Health>1000</Tactical_Health>
		<Max_Speed>.35</Max_Speed>
	</Props_Story>
	<Props_Story Name="UM05_Power_Node">
		<Text_ID>TEXT_POWERNODE</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_POWERNODE</Encyclopedia_Unit_Class>
		<Variant_Of_Existing_Type>Droid_Interface_Station</Variant_Of_Existing_Type>
		<Land_Model_Name>W_Prison_Terminal.alo</Land_Model_Name>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>5</Tactical_Health>
		<Affiliation>Empire</Affiliation>
		<Scale_Factor>1</Scale_Factor>
		<Land_Damage_Thresholds>1, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation</Land_Damage_SFX>
		<Remove_Upon_Death>false</Remove_Upon_Death>
	</Props_Story>
	<Props_Story Name="UMP_PRISON_BARS">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_prison_bars.alo</Land_Model_Name>
		<Scale_Factor>1</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_GRATE">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_prison_bars.alo</Land_Model_Name>
		<Scale_Factor>.35</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM06_Governors_Quarters">
		<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
		<Text_ID>TEXT_STRUCTURE_GOVERNORS_QUARTERS</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Land_Model_Name>EB_GovernorsQuarters.alo</Land_Model_Name>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
		<Behavior>DUMMY_GROUND_STRUCTURE,SELECTABLE</Behavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, DAMAGE_TRACKING, UNIT_AI, EARTHQUAKE_TARGET</LandBehavior>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Icon_Name>i_button_e_officer_academy.tga</Icon_Name>
		<Armor_Type>Armor_Structure</Armor_Type>
		<Reveal_During_Setup_Phase>true</Reveal_During_Setup_Phase>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Size_Value>50</Size_Value>
		<Base_Position>Out_Base</Base_Position>
		<Tech_Level>0</Tech_Level>
		<Death_Clone_Is_Obstacle>true</Death_Clone_Is_Obstacle>
		<Select_Box_Scale>100</Select_Box_Scale>
		<Mass>1.0</Mass>
		<Scale_Factor>1.5</Scale_Factor>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>500</Tactical_Health>
		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null</Land_Damage_SFX>
		<Affiliation>Empire</Affiliation>
		<Base_Level_Available>1</Base_Level_Available>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<CategoryMask>Structure</CategoryMask>
		<GUI_Bracket_Width>40</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<SFXEvent_Unit_Under_Attack>EHD_Prison_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Prison_Destroyed</SFXEvent_Unit_Lost>
		<Score_Cost_Credits>2000</Score_Cost_Credits>
	</Props_Story>
	<Props_Story Name="UM06_Landing_Shuttle">
		<Variant_Of_Existing_Type>Underworld_Hero_Shuttle</Variant_Of_Existing_Type>
		<Behavior>TRANSPORT</Behavior>
		<Scale_Factor>0.8</Scale_Factor>
		<Is_Valid_Target>No</Is_Valid_Target>
		<User_Bound_Min>-700, -700, 0</User_Bound_Min>
		<User_Bound_Max>700, 700, 1500</User_Bound_Max>
		<Has_Space_Evaluator>False</Has_Space_Evaluator>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="Prop_Guard_Tower">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>EB_GuardTower.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>2</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
	</Props_Story>
	<Props_Story Name="Prop_Silri_Prison">
		<Text_ID>TEXT_NONE</Text_ID>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
		<Icon_Name>i_button_cage.tga</Icon_Name>
		<Land_Model_Name>NB_Cage.alo</Land_Model_Name>
		<Scale_Factor>0.75</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
	</Props_Story>
	<Props_Story Name="Prop_Rancor_Cave">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>NB_Rancor_cave.alo</Land_Model_Name>
		<Icon_Name>i_button_NB_Rancor_cave.tga</Icon_Name>
		<Is_Decoration>No</Is_Decoration>
	</Props_Story>
	<Props_Story Name="Prop_Dathomir_Bridge">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_DathBridge.alo</Land_Model_Name>
		<Is_Decoration>No</Is_Decoration>
		<Scale_Factor>2</Scale_Factor>
	</Props_Story>
	<Props_Story Name="UM06_OFFICERS_QUARTERS">
		<Variant_Of_Existing_Type>E_Ground_Officer_Academy</Variant_Of_Existing_Type>
		<Tech_Level>99</Tech_Level>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET</LandBehavior>
	</Props_Story>
	<Props_Story Name="UM06_Prisoner_Geonosian">
		<Variant_Of_Existing_Type>Geonosian_Civ_Company</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>
	</Props_Story>
	<Props_Story Name="UM06_Prisoner_Rebel_Infantry">
		<Variant_Of_Existing_Type>Rebel_Infantry_Squad</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>
	</Props_Story>
	<Props_Story Name="UM06_Prisoner_Rebel_Tank_Buster">
		<Variant_Of_Existing_Type>Rebel_Tank_Buster_Squad</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>
	</Props_Story>
	<Props_Story Name="UM06_Prisoner_Pirate_Soldier">
		<Variant_Of_Existing_Type>Pirate_Soldier_Squad</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>
	</Props_Story>
	<Props_Story Name="UM06_Prisoner_Pirate_PLEX">
		<Variant_Of_Existing_Type>Pirate_PLEX_Squad</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>
	</Props_Story>
	<Props_Story Name="UM06_Prisoner_Ewok">
		<Variant_Of_Existing_Type>Endor_Ewok_Hunting_Party</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>
	</Props_Story>
	<Props_Story Name="UM06_Prisoner_Gungan">
		<Variant_Of_Existing_Type>Naboo_Gungan_Warrior_Troop</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>
	</Props_Story>
	<Props_Story Name="UM06_Prisoner_Wookie">
		<Variant_Of_Existing_Type>Kashyyyk_Wookie_War_Party</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>
	</Props_Story>
	<Props_Story Name="UM06_Prisoner_Jawa_Scout">
		<Variant_Of_Existing_Type>Tatooine_Jawa_Scout_Team</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>
	</Props_Story>
	<Props_Story Name="UM06_Prisoner_Mon_Calamari_Civ">
		<Variant_Of_Existing_Type>Mon_Calamari_Civ_Company</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>
	</Props_Story>
	<Props_Story Name="UM06_Prisoner_Bothan_Civ">
		<Variant_Of_Existing_Type>Bothan_Civ_Company</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>
	</Props_Story>
	<Props_Story Name="UM06_Prisoner_Sullustan_Civ">
		<Variant_Of_Existing_Type>Sullustan_Civ_Company</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>
	</Props_Story>
	<Props_Story Name="UM06_Prisoner_Ewok_Handler">
		<Variant_Of_Existing_Type>Underworld_Ewok_Handler_Company</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>
		<Tech_Level>9</Tech_Level>
	</Props_Story>
	<Props_Story Name="UM07_Cloud_City_Flyover">
		<Variant_Of_Existing_Type>Shuttle_Tyderium</Variant_Of_Existing_Type>
		<LandBehavior>REVEAL</LandBehavior>
		<Affiliation>Neutral</Affiliation>
		<Land_Model_Name>w_cloud_car.alo</Land_Model_Name>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Scale_Factor>1.0</Scale_Factor>
		<Pause_During_Cinematic_Anim>no</Pause_During_Cinematic_Anim>
		<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
		<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
		<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
		<SFXEvent_Ambient_Moving>Unit_Cloud_Car_Fly_By</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>2</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>6</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Cloud_Car_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
	</Props_Story>
	<Props_Story Name="UM07_CloudCity_Refinery">
		<Variant_Of_Existing_Type>Shuttle_Tyderium</Variant_Of_Existing_Type>
		<LandBehavior>SELECTABLE, REVEAL</LandBehavior>
		<Text_ID>TEXT_TOOLTIP_STRUCTURE_TIB_REFINERY</Text_ID>
		<Icon_Name>i_button_w_bespin_refinery.tga</Icon_Name>
		<Land_Model_Name>w_bespin_refinery.alo</Land_Model_Name>
		<Is_Decoration>No</Is_Decoration>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Scale_Factor>1.0</Scale_Factor>
		<Pause_During_Cinematic_Anim>no</Pause_During_Cinematic_Anim>
		<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
		<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
		<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
	</Props_Story>
	<Props_Story Name="UM07_Interface_Node">
		<Text_ID>TEXT_TOOLTIP_STRUCTURE_SECURITY_OUTPOST</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_SECURITY_OUTPOST</Encyclopedia_Unit_Class>
		<Land_Model_Name>W_Prison_Terminal.alo</Land_Model_Name>
		<Affiliation>Empire</Affiliation>
		<Property_Flags>NotOpportunityTarget</Property_Flags>
		<Behavior>UNIT_AI, DUMMY_TOOLTIP</Behavior>
	</Props_Story>
	<Props_Story Name="UM01_MERCHANT_FREIGHTER">
		<Variant_Of_Existing_Type>Kavadonia_Transport</Variant_Of_Existing_Type>
		<Shield_Points>300</Shield_Points>
		<Tactical_Health>300</Tactical_Health>
		<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
		<Energy_Capacity>250</Energy_Capacity>
		<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
		<Scale_Factor>0.75</Scale_Factor>
		<Max_Speed>4</Max_Speed>
		<Max_Rate_Of_Turn>2</Max_Rate_Of_Turn>
		<Tech_Level>99</Tech_Level>
	</Props_Story>
	<Props_Story Name="UMP_DEADGUYS">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_Prop_DeadMen_A.alo</Land_Model_Name>
		<Scale_Factor>1.75</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UMP_DEADATST1">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_Prop_DeadAT-ST_A.alo</Land_Model_Name>
		<Scale_Factor>1.35</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UMP_DEADATST2">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_Prop_DeadAT-ST_B.alo</Land_Model_Name>
		<Scale_Factor>1.35</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM02_CONVEYOR">
		<Text_ID>TEXT_NONE</Text_ID>
		<Behavior>IDLE</Behavior>
		<Land_Model_Name>w_droidconvey_a.alo</Land_Model_Name>
		<Scale_Factor>1</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UMP_DEADTROOPER">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_PropDeadST.alo</Land_Model_Name>
		<Scale_Factor>1.35</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UM05_Museum_Patron_A">
		<Variant_Of_Existing_Type>Twilek_Female</Variant_Of_Existing_Type>
		<Land_Model_Name>NI_Twilek_F_nogun.ALO</Land_Model_Name>
		<Land_Model_Anim_Override_Name>NI_Twilek_F</Land_Model_Anim_Override_Name>
		<Affiliation>Neutral</Affiliation>
		<SFXEvent_Engine_Idle_Loop>Unit_Riot_Infantry_Loop_Low</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Riot_Infantry_Loop</SFXEvent_Engine_Moving_Loop>
	</Props_Story>
	<Props_Story Name="UM05_Museum_Patron_B">
		<Variant_Of_Existing_Type>Twilek_Female</Variant_Of_Existing_Type>
		<Land_Model_Name>NI_Gmale_Urban_C_nogun.ALO</Land_Model_Name>
		<Land_Model_Anim_Override_Name>NI_GMale_Urban_A</Land_Model_Anim_Override_Name>
		<Affiliation>Neutral</Affiliation>
		<SFXEvent_Engine_Idle_Loop>Unit_Riot_Infantry_Loop_Low</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Riot_Infantry_Loop</SFXEvent_Engine_Moving_Loop>
	</Props_Story>
	<Props_Story Name="UM05_Museum_Patron_C">
		<Variant_Of_Existing_Type>Twilek_Female</Variant_Of_Existing_Type>
		<Land_Model_Name>NI_MonCalCiv_nogun.ALO</Land_Model_Name>
		<Land_Model_Anim_Override_Name>NI_GMale_Urban_A</Land_Model_Anim_Override_Name>
		<Affiliation>Neutral</Affiliation>
		<SFXEvent_Engine_Idle_Loop>Unit_Riot_Infantry_Loop_Low</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Riot_Infantry_Loop</SFXEvent_Engine_Moving_Loop>
	</Props_Story>
	<Props_Story Name="UM05_Museum_Patron_D">
		<Variant_Of_Existing_Type>Twilek_Female</Variant_Of_Existing_Type>
		<Land_Model_Name>NI_Sullustan_nogun.ALO</Land_Model_Name>
		<Land_Model_Anim_Override_Name>NI_Sullustan</Land_Model_Anim_Override_Name>
		<Affiliation>Neutral</Affiliation>
		<SFXEvent_Engine_Idle_Loop>Unit_Riot_Infantry_Loop_Low</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Riot_Infantry_Loop</SFXEvent_Engine_Moving_Loop>
	</Props_Story>
	<Props_Story Name="UM12_Marker_Healing">
		<Variant_Of_Existing_Type>Marker_Generic_Purple</Variant_Of_Existing_Type>
	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Repair_Facility_Healing">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>500.0</Heal_Range>
			<Heal_Amount>40.0</Heal_Amount>
			<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Heal_Range_Blob_Material>Reinforcement_Point_Radius_Overlay</Heal_Range_Blob_Material>
			<Applicable_Unit_Categories>Fighter, Transport, Bomber, Corvette, Frigate, Capital, Hero</Applicable_Unit_Categories>
			<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
			<Target_Particle_Effect>Shield_Sparks_Medium</Target_Particle_Effect>
			<Target_Particle_Bone_Name>B_TURRET, TURRET_00, B_TURRET_BASE</Target_Particle_Bone_Name>
			<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
			<Target_Light_Effect_Color>1.2, 1.2, 2.0</Target_Light_Effect_Color>
			<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
			<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 2.0</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</Props_Story>
	<Props_Story Name="UM12_SUPER_STAR_DESTROYER">
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_ANNIHILATOR</Encyclopedia_Text>
		<Text_ID>TEXT_TOOLTIP_ANNIHILATOR</Text_ID>
		<Layer_Z_Adjust>-600.0</Layer_Z_Adjust>
		<GUI_Bounds_Scale>0.01</GUI_Bounds_Scale>
		<Encyclopedia_Good_Against>Calamari_Cruiser Rebel_Star_Base_5 Krayt_Class_Destroyer</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Y-wing B-Wing Skipray_Blastboat</Encyclopedia_Vulnerable_To>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SSD</Encyclopedia_Unit_Class>
		<Custom_Hard_XExtent>100.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>100.0</Custom_Hard_YExtent>
		<Icon_Name>i_button_EV_ExecutorStarDestroyer.tga</Icon_Name>
		<GUI_Row>1</GUI_Row>
		<Space_Model_Name>EV_ExecutorStarDestroyer.ALO</Space_Model_Name>
		<Ranking_In_Category>5</Ranking_In_Category>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>
		<Select_Box_Scale>800</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Scale_Factor>1.0</Scale_Factor>
		<Mass>0.999</Mass>
		<Dense_FOW_Reveal_Range_Multiplier>0.24</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
		<Armor_Type>Shield_SuperCapital</Armor_Type>
		<Shield_Armor_Type>Armor_SuperCapital_Heavy</Shield_Armor_Type>
		<Max_Speed>0.7</Max_Speed>
		<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
		<MovementClass>Space</MovementClass>
		<Space_Layer>SuperCapital</Space_Layer>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>3</Bank_Turn_Angle>
		<OverrideAcceleration>.02</OverrideAcceleration>
		<OverrideDeceleration>.02</OverrideDeceleration>
		<Max_Thrust>0.05</Max_Thrust>
		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1</Hyperspace_Speed>
		<Maintenance_Cost>0.3</Maintenance_Cost>
		<Affiliation>Empire</Affiliation>
		<Tech_Level>99</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>5</Required_Star_Base_Level>
		<Damage>70</Damage>
		<Shield_Points>15000</Shield_Points>
		<Tactical_Health>25000</Tactical_Health>
		<Shield_Refresh_Rate>150</Shield_Refresh_Rate>
		<Energy_Capacity>99000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Ship_Class>super</Ship_Class>
		<Surface_Bombardment_Capable>yes</Surface_Bombardment_Capable>
		<Political_Faction>Empire</Political_Faction>
		<Squadron_Capacity>40</Squadron_Capacity>
		<Build_Cost_Credits>15000</Build_Cost_Credits>
		<AI_Combat_Power>5900</AI_Combat_Power>
		<Build_Time_Seconds>90</Build_Time_Seconds>
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Size_Value>8</Size_Value>
		<Starting_Spawned_Units_Tech_0>TIE_Fighter_Squadron, 4</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Fighter_Squadron, 16</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, 6</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, 24</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 4</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 16</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>TIE_Defender_Squadron, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Defender_Squadron, 5</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>4</Spawned_Squadron_Delay_Seconds>
		<Behavior>SELECTABLE, DUMMY_STARSHIP</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Clone>Damage_Normal, UM12_SSD_DEATH_CLONE</Death_Clone>
		<Space_FOW_Reveal_Range>6000.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>2200.0</Targeting_Max_Attack_Distance>
		<HardPoints>
			HP_EXECUTOR_LEFT_TURBO_00,
			HP_EXECUTOR_LEFT_TURBO_01,
			HP_EXECUTOR_LEFT_TURBO_02,
			HP_EXECUTOR_LEFT_TURBO_03,
			HP_EXECUTOR_LEFT_TURBO_04,
			HP_EXECUTOR_LEFT_ION_00,
			HP_EXECUTOR_LEFT_ION_01,
			HP_EXECUTOR_LEFT_ION_02,
			HP_EXECUTOR_LEFT_CONM_00,
			HP_EXECUTOR_LEFT_CONM_01,
			HP_EXECUTOR_LEFT_CONM_02,
			HP_EXECUTOR_LEFT_TORP_00,
			HP_EXECUTOR_RIGHT_TURBO_00,
			HP_EXECUTOR_RIGHT_TURBO_01,
			HP_EXECUTOR_RIGHT_TURBO_02,
			HP_EXECUTOR_RIGHT_TURBO_03,
			HP_EXECUTOR_RIGHT_TURBO_04,
			HP_EXECUTOR_RIGHT_ION_00,
			HP_EXECUTOR_RIGHT_ION_01,
			HP_EXECUTOR_RIGHT_ION_02,
			HP_EXECUTOR_RIGHT_CONM_00,
			HP_EXECUTOR_RIGHT_CONM_01,
			HP_EXECUTOR_RIGHT_CONM_02,
			HP_EXECUTOR_RIGHT_TORP_00,
			HP_EXECUTOR_CENTER_TORP_00,
			HP_EXECUTOR_TRACTOR_00,
			HP_EXECUTOR_SHIELD_00,
			HP_EXECUTOR_SHIELD_01,
			HP_EXECUTOR_SHIELD_02,
			HP_EXECUTOR_ENGINES_00,
			HP_EXECUTOR_ENGINES_01,
			HP_EXECUTOR_FIGHTER_BAY_00
		</HardPoints>
		<SFXEvent_Select>Unit_Select_Vader_Executor</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Vader_Executor</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Vader_Executor</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Vader_Executor</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Vader_Executor</SFXEvent_Guard>
		<SFXEvent_Barrage>Unit_Barrage_Vader_Executor</SFXEvent_Barrage>
		<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Vader_Executor</SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_Vader_Executor</SFXEvent_Move_Into_Nebula>
		<SFXEvent_Bombard_Select_Target>EHD_Bombard_Select_Target</SFXEvent_Bombard_Select_Target>
		<SFXEvent_Bombard_Incoming>EHD_Bombard_Incoming	</SFXEvent_Bombard_Incoming>
		<SFXEvent_Health_Low_Warning>Unit_Health_Low_Vader_Executor</SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Vader_Executor</SFXEvent_Health_Critical_Warning>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Vader_Executor</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Vader_Executor</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Health_Critical_Vader_Executor</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Vader_Executor</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Health_Low_Vader_Executor</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_TRACTOR_BEAM, Unit_Lost_Tractor_Vader_Executor</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Build_Complete>Unit_Respawn_Vader_Executor</SFXEvent_Build_Complete>
		<SFXEvent_Hero_Respawned>Unit_Respawn_Vader_Executor</SFXEvent_Hero_Respawned>
		<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
		<SFXEvent_Ambient_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Ambient_Loop>
		<Death_SFXEvent_Start_Die>SFX_Death_Bombard</Death_SFXEvent_Start_Die>
		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Engine_Idle_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Star_Destroyer_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Star_Destroyer_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
		<CategoryMask>Capital | AntiFrigate</CategoryMask>
		<Victory_Relevant>yes</Victory_Relevant>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>Capital</Targeting_Priority_Set>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>i_radar_Executor.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.4 0.4</Radar_Icon_Size>
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>power_to_weapons</Type>
			<Expiration_Seconds>15</Expiration_Seconds>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.4f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,	-1.0f</Mod_Multiplier> <!-- was -2.5 -->
			<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER,	0.4f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,		0.4f</Mod_Multiplier>
			<Recharge_Seconds>60</Recharge_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Star_Destroyer</SFXEvent_GUI_Unit_Ability_Activated>
		</Unit_Ability>
		<Unit_Ability>
			<Type>TRACTOR_BEAM</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER, 0.8f</Mod_Multiplier>
			<GUI_Activated_Ability_Name>Executor_Tractor_Beam_Attack_Ability</GUI_Activated_Ability_Name>
			<Recharge_Seconds>20</Recharge_Seconds>
			<SFXEvent_Target_Ability>Unit_Tractor_Beam_Vader_Executor</SFXEvent_Target_Ability>
			<SFXEvent_Special_Ability_Loop>Unit_Star_Destroyer_Tractor_Beam</SFXEvent_Special_Ability_Loop>
			<Supports_Autofire>True</Supports_Autofire>
		</Unit_Ability>
	</Unit_Abilities_Data>
	<Abilities SubObjectList="Yes">
		<Tractor_Beam_Attack_Ability Name="Executor_Tractor_Beam_Attack_Ability">
			<Activation_Style>User_Input</Activation_Style>
			<Applicable_Unit_Categories>Transport | Corvette | Frigate | Capital</Applicable_Unit_Categories>
			<Applicable_Unit_Types>Millennium_Falcon</Applicable_Unit_Types>
			<Excluded_Unit_Types>Buzz_Droids</Excluded_Unit_Types>
			<Activation_Min_Range>10</Activation_Min_Range>
			<Activation_Max_Range>2000</Activation_Max_Range>
			<Target_Speed_Decrease_Percent>1.0</Target_Speed_Decrease_Percent>
			<Stacking_Category>0</Stacking_Category>
		</Tractor_Beam_Attack_Ability>
	</Abilities>
		<Score_Cost_Credits>100000</Score_Cost_Credits>
		<Tactical_Build_Cost_Multiplayer>40000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Build_Limit_Lifetime_Per_Player>1</Build_Limit_Lifetime_Per_Player>
	</Props_Story>
	<Props_Story Name="UM12_SSD_DEATH_CLONE">
		<Text_ID>TEXT_UNIT_SSD_EXECUTOR</Text_ID>
		<Space_Model_Name>EV_ExecutorStarDestroyer_D.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>SFX_Death_Bombard</Death_SFXEvent_Start_Die>
		<Scale_Factor>1.0</Scale_Factor>
		<Layer_Z_Adjust>-500.0</Layer_Z_Adjust>
		<Max_Speed>0.25</Max_Speed>
		<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
		<Max_Thrust>0.05</Max_Thrust>
		<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Affiliation>Empire</Affiliation>
		<Ship_Class>super</Ship_Class>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</Props_Story>
	<Props_Story Name="UM12_STAR_BASE">
		<GUI_Bounds_Scale>0.025</GUI_Bounds_Scale>
		<Text_ID>Galyana_Text_Empire_Starbase_Flak</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_STATION5 TEXT_TOOLTIP_GARRISON_ES_05</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>No</Is_Dummy>
		<Space_Model_Name>EB_STATION_06.ALO</Space_Model_Name>
		<Galactic_Model_Name>I_EB_STATION_LEVEL5.ALO</Galactic_Model_Name>
		<Select_Box_Scale>1800</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Affiliation>Empire</Affiliation>
		<Build_Cost_Credits>6000</Build_Cost_Credits>
		<AI_Combat_Power>35000</AI_Combat_Power>
		<Build_Time_Seconds>150</Build_Time_Seconds>
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Size_Value>50</Size_Value>
		<Tech_Level>9</Tech_Level>
		<Base_Level>5</Base_Level>
		<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Prev_Level_Base>Empire_Star_Base_5</Prev_Level_Base>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>5</Required_Star_Base_Level>
		<CategoryMask>Capital</CategoryMask>
		<Victory_Relevant>yes</Victory_Relevant>
		<Damage>75</Damage>
		<Shield_Points>12000</Shield_Points>
		<Tactical_Health>36000</Tactical_Health>
		<Shield_Refresh_Rate>160</Shield_Refresh_Rate>
		<Energy_Capacity>50000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Huge_Explosion_Space_Empire</Death_Explosions>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>
		<Armor_Type>Armor_Station</Armor_Type>
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Starting_Spawned_Units_Tech_0>Tartan_Patrol_Cruiser, 5</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Tartan_Patrol_Cruiser, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>
		<Tactical_Buildable_Objects_Campaign/>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
		<HardPoints>
			HP_Empire_Station_One_00,
			HP_Empire_Station_One_01,
			HP_Empire_Station_One_02,
			HP_Empire_Station_One_Fighter_Bay,
			HP_Empire_Station_One_Comm_Array_Dummy,
			HP_Empire_Station_Two_00,
			HP_Empire_Station_Two_01,
			HP_Empire_Station_Two_02,
			HP_Empire_Station_Three_00,
			HP_Empire_Station_Three_01,
			HP_Empire_Station_Three_02,
			HP_Empire_Station_Four_00,
			HP_Empire_Station_Four_01,
			HP_Empire_Station_Four_02,
			HP_Empire_Station_Four_03,
			HP_Empire_Station_Five_00,
			HP_Empire_Station_Five_01,
			HP_Empire_Station_Five_02,
			HP_Empire_Station_Five_03,
			HP_Empire_Station_Flak_01,
			HP_Empire_Station_Flak_02,
			HP_Empire_Station_Flak_03,
			HP_Empire_Station_Flak_04,
			HP_Empire_Station_Flak_05,
			HP_Empire_Station_Flak_06,
			HP_Empire_Station_Flak_07,
			HP_Empire_Station_One_Supply_Dock_Dummy
		</HardPoints>
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Empire_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Empire_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Empire_Space_Station</SFXEvent_Barrage>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Unit_Under_Attack>EHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Custom_Soft_Footprint_Radius>250</Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>StaticObject</Space_Layer>
		<Layer_Z_Adjust>-350.0</Layer_Z_Adjust>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station5_e.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.16 0.16</Radar_Icon_Size>
		<Radar_Rotate_Icon>Yes</Radar_Rotate_Icon>
		<Icon_Name>i_button_imperial_station.tga</Icon_Name>
		<Score_Cost_Credits>30000</Score_Cost_Credits>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_5_Empire</Retreat_Self_Destruct_Explosion>
		<Death_Clone>Damage_Normal, Empire_Star_Base_5_Death_Clone</Death_Clone>
		<Additional_Population_Capacity>17</Additional_Population_Capacity>
	</Props_Story>
	<Props_Story Name="UM12_Boarding_Shuttle">
		<Text_ID>TEXT_UW_ACT03_M12_SHUTTLE_TEXT</Text_ID>
		<Encyclopedia_Text>TEXT_UW_ACT03_M12_SHUTTLE_ENCYLOPEDIA_TEXT</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>
		<GUI_Row>1</GUI_Row>
		<Space_Model_Name>UV_RZ-52BoardingShip.ALO</Space_Model_Name>
		<Mass>0.9995</Mass>
		<Scale_Factor>.5</Scale_Factor>
		<Select_Box_Scale>150</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Tech_Level>6</Tech_Level>
		<Ranking_In_Category>7</Ranking_In_Category>
		<Max_Speed>2.75</Max_Speed>
		<Max_Rate_Of_Turn>1.3</Max_Rate_Of_Turn>
		<MovementClass>Space</MovementClass>
		<Space_Layer>Corvette</Space_Layer>
		<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>15</Bank_Turn_Angle>
		<OverrideAcceleration>.06</OverrideAcceleration>
		<OverrideDeceleration>.06</OverrideDeceleration>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Armor_Type>Armor_Corvette</Armor_Type>
		<Shield_Armor_Type>Armor_Corvette_Heavy</Shield_Armor_Type>
		<Max_Thrust>0.8</Max_Thrust>
		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.5</Hyperspace_Speed>
		<Maintenance_Cost>0.1</Maintenance_Cost>
		<Affiliation>Pirates, Empire, Rebel</Affiliation>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>2</Required_Star_Base_Level>
		<Shield_Points>400</Shield_Points>
		<Damage>20</Damage>
		<Tactical_Health>600</Tactical_Health>
		<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
		<Energy_Capacity>2000</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
		<Ship_Class>corvette</Ship_Class>
		<Formation_Priority>3</Formation_Priority>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>no</Is_Bomber>
		<Surface_Bombardment_Capable>No</Surface_Bombardment_Capable>
		<Political_Control>0</Political_Control>
		<Squadron_Capacity>0</Squadron_Capacity>
		<Build_Cost_Credits>1200</Build_Cost_Credits>
		<AI_Combat_Power>800</AI_Combat_Power>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Size_Value>120</Size_Value>
		<Behavior>DUMMY_STARSHIP, POWERED, SHIELDED, SELECTABLE</Behavior>
		<SpaceBehavior>SIMPLE_SPACE_LOCOMOTOR, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
		<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>10.0</Targeting_Max_Attack_Distance>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Death_Clone>Damage_Normal, IPV1_System_Patrol_Craft_Death_Clone</Death_Clone>
		<CategoryMask>Corvette | AntiFighter | AntiBomber</CategoryMask>
		<Victory_Relevant>yes</Victory_Relevant>
		<Icon_Name>i_button_uv_rz_52.tga</Icon_Name>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<SFXEvent_Fire>Unit_Tank_T2B_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Cloaking_Transport</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Cloaking_Transport</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Cloaking_Transport</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Cloaking_Transport</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Cloaking_Transport</SFXEvent_Guard>
		<SFXEvent_Turret_Rotating_Loop>Vehicle_Turret_Motor</SFXEvent_Turret_Rotating_Loop>
		<SFXEvent_Assist_Move>Unit_Assist_Cloaking_Transport</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Cloaking_Transport</SFXEvent_Assist_Attack>
		<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>
		<SFXEvent_Engine_Idle_Loop>Unit_T2B_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_T2B_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>
		<SFXEvent_Tactical_Build_Started>UHD_Reinforcements_En_Route</SFXEvent_Tactical_Build_Started>
		<SFXEvent_Tactical_Build_Complete>UHD_Reinforcements_Available</SFXEvent_Tactical_Build_Complete>
		<SFXEvent_Tactical_Build_Cancelled>UHD_Reinforcements_Cancelled	</SFXEvent_Tactical_Build_Cancelled>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<MovementClass>Space</MovementClass>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>400.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>Corvette</Targeting_Priority_Set>
		<Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
		<Score_Cost_Credits>1200</Score_Cost_Credits>
		<Population_Value>2</Population_Value>
		<Tactical_Bribe_Cost>500</Tactical_Bribe_Cost>
	</Props_Story>
	<Props_Story Name="UMP_CINE_TYBERBED">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>w_jail_bed.alo</Land_Model_Name>
		<Scale_Factor>1.75</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
	</Props_Story>
	<Props_Story Name="UMP_CINE_TYBERBED_CUSTOM">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>w_jail_bed_tyber.alo</Land_Model_Name>
		<Scale_Factor>1.75</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UMP_CINE_TYBERSITTING">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>ui_tyber_in_jail.alo</Land_Model_Name>
		<Scale_Factor>1.75</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<LandBehavior>ABILITY_COUNTDOWN, IDLE, UNIT_AI, DAMAGE_TRACKING</LandBehavior>
	</Props_Story>
	<Props_Story Name="UMP_CINE_HOLOURAI">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>w_urai_hologram.alo</Land_Model_Name>
		<Scale_Factor>.6</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<LandBehavior>ABILITY_COUNTDOWN, IDLE, UNIT_AI, DAMAGE_TRACKING</LandBehavior>
	</Props_Story>
	<Props_Story Name="UMP_CINE_HOLOJABBA">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_jaba.alo</Land_Model_Name>
		<Scale_Factor>1.75</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<LandBehavior>ABILITY_COUNTDOWN, IDLE, UNIT_AI, DAMAGE_TRACKING, DYNAMIC_TRANSFORM</LandBehavior>
		<Dynamic_Transform_Delay_Seconds>0.1</Dynamic_Transform_Delay_Seconds>
		<Dynamic_Transform_Start_Scale>1.75</Dynamic_Transform_Start_Scale>
		<Dynamic_Transform_End_Scale>1.75</Dynamic_Transform_End_Scale>
		<Dynamic_Transform_Seconds>120</Dynamic_Transform_Seconds>
		<Dynamic_Transform_Start_Color>1.0, 1.0, 1.0, .90</Dynamic_Transform_Start_Color>
		<Dynamic_Transform_End_Color>1.0, 1.0, 1.0, .9</Dynamic_Transform_End_Color>
	</Props_Story>
	<Props_Story Name="UMP_CINE_MOUSEDROID">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_Mousedroid_solo.alo</Land_Model_Name>
		<Scale_Factor>1.75</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10, 10</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Mass>1.0</Mass>
		<Type>Tracked</Type>
		<Affiliation>Neutral</Affiliation>
		<Max_Speed>2.40</Max_Speed>
		<Max_Rate_Of_Turn>5.0</Max_Rate_Of_Turn>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.2</OverrideDeceleration>
		<Remove_Upon_Death>true</Remove_Upon_Death>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>5</Tactical_Health>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>ABILITY_COUNTDOWN, TREAD_SCROLL, WALK_LOCOMOTOR, IDLE, POWERED, REVEAL, HIDE_WHEN_FOGGED, SURFACE_FX, UNIT_AI, STUNNABLE, DAMAGE_TRACKING</LandBehavior>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>175.0</Targeting_Max_Attack_Distance>
		<Death_Explosions>Small_Explosion_Land</Death_Explosions>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>
		<MovementClass>Tracked</MovementClass>
		<OccupationStyle>1x1</OccupationStyle>
		<Victory_Relevant>yes</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
		<SFXEvent_Engine_Moving_Loop>Unit_Mouse_Droid_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Ambient_Moving>Unit_Random_Mouse_Droid</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>1</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>1</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
		<Death_SFXEvent_Start_Die>Unit_Death_Mouse_Droid</Death_SFXEvent_Start_Die>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Tread_Scroll_Rate>0.167</Tread_Scroll_Rate>
		<Overall_Length>5.0</Overall_Length>
		<Overall_Width>5.0</Overall_Width>
	</Props_Story>
<!-- Corruption Mission Specific Units - Need one for each non-underworld faction -->
	<Props_Story Name="Govenor_Koong_Empire">
		<Variant_Of_Existing_Type>Desert_Civilian_A</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_GOVERNOR_KOONG</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>
	</Props_Story>
	<Props_Story Name="Govenor_Koong_Rebel">
		<Variant_Of_Existing_Type>Desert_Civilian_A</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_GOVERNOR_KOONG</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>
	</Props_Story>
	<Props_Story Name="Govenor_Koong_Hutts">
		<Variant_Of_Existing_Type>Desert_Civilian_A</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_GOVERNOR_KOONG</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>
	</Props_Story>
	<Props_Story Name="Govenor_Koong_Pirate">
		<Variant_Of_Existing_Type>Desert_Civilian_A</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_GOVERNOR_KOONG</Encyclopedia_Text>
		<Affiliation>Pirates</Affiliation>
	</Props_Story>
	<Props_Story Name="Bevel_Lemelisk_Empire">
		<Variant_Of_Existing_Type>Desert_Civilian_A</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_BEVEL_LEMELISK</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>
	</Props_Story>
	<Props_Story Name="Bevel_Lemelisk_Rebel">
		<Variant_Of_Existing_Type>Desert_Civilian_A</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_BEVEL_LEMELISK</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>
	</Props_Story>
	<Props_Story Name="Bevel_Lemelisk_Hutts">
		<Variant_Of_Existing_Type>Desert_Civilian_A</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_BEVEL_LEMELISK</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>
	</Props_Story>
	<Props_Story Name="Bevel_Lemelisk_Pirates">
		<Variant_Of_Existing_Type>Desert_Civilian_A</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_BEVEL_LEMELISK</Encyclopedia_Text>
		<Affiliation>Pirates</Affiliation>
	</Props_Story>
	<Props_Story Name="Spaceport_Director_Empire">
		<Variant_Of_Existing_Type>Generic_Field_Commander_Hutts</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_SPACEPORT_DIRECTOR</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>
		<Guard_Chase_Range>100.0</Guard_Chase_Range>
		<Idle_Chase_Range>100.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>100.0</Attack_Move_Response_Range>
		<Scale_Factor>2.2</Scale_Factor>
	</Props_Story>
	<Props_Story Name="Spaceport_Director_Rebel">
		<Variant_Of_Existing_Type>Generic_Field_Commander_Hutts</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_SPACEPORT_DIRECTOR</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>
		<Guard_Chase_Range>100.0</Guard_Chase_Range>
		<Idle_Chase_Range>100.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>100.0</Attack_Move_Response_Range>
		<Scale_Factor>2.2</Scale_Factor>
	</Props_Story>
	<Props_Story Name="Spaceport_Director_Hutts">
		<Variant_Of_Existing_Type>Generic_Field_Commander_Hutts</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_SPACEPORT_DIRECTOR</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>
		<Guard_Chase_Range>100.0</Guard_Chase_Range>
		<Idle_Chase_Range>100.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>100.0</Attack_Move_Response_Range>
		<Scale_Factor>2.2</Scale_Factor>
	</Props_Story>
	<Props_Story Name="Spaceport_Director_Pirates">
		<Variant_Of_Existing_Type>Generic_Field_Commander_Hutts</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_SPACEPORT_DIRECTOR</Encyclopedia_Text>
		<Affiliation>Pirates</Affiliation>
		<Guard_Chase_Range>100.0</Guard_Chase_Range>
		<Idle_Chase_Range>100.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>100.0</Attack_Move_Response_Range>
		<Scale_Factor>2.2</Scale_Factor>
	</Props_Story>
	<Props_Story Name="Chairman_Sanhill_Empire">
		<Variant_Of_Existing_Type>Desert_Civilian_A</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CHAIRMAN_SANHILL</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>
	</Props_Story>
	<Props_Story Name="Chairman_Sanhill_Rebel">
		<Variant_Of_Existing_Type>Desert_Civilian_A</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CHAIRMAN_SANHILL</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>
	</Props_Story>
	<Props_Story Name="Chairman_Sanhill_Hutts">
		<Variant_Of_Existing_Type>Desert_Civilian_A</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CHAIRMAN_SANHILL</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>
	</Props_Story>
	<Props_Story Name="Chairman_Sanhill_Pirates">
		<Variant_Of_Existing_Type>Desert_Civilian_A</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CHAIRMAN_SANHILL</Encyclopedia_Text>
		<Affiliation>Pirates</Affiliation>
	</Props_Story>
	<Props_Story Name="Admiral_KendalOzzel_Empire">
		<Variant_Of_Existing_Type>Desert_Civilian_A</Variant_Of_Existing_Type>
		<LandBehavior>SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<Primary_Locomotor_Name>WALK_LOCOMOTOR</Primary_Locomotor_Name>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_KENDALOZZEL</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>
	</Props_Story>
	<Props_Story Name="Admiral_KendalOzzel_Rebel">
		<Variant_Of_Existing_Type>Desert_Civilian_A</Variant_Of_Existing_Type>
		<LandBehavior>SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<Primary_Locomotor_Name>WALK_LOCOMOTOR</Primary_Locomotor_Name>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_KENDALOZZEL</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>
	</Props_Story>
	<Props_Story Name="Admiral_KendalOzzel_Hutts">
		<Variant_Of_Existing_Type>Desert_Civilian_A</Variant_Of_Existing_Type>
		<LandBehavior>SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<Primary_Locomotor_Name>WALK_LOCOMOTOR</Primary_Locomotor_Name>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_KENDALOZZEL</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>
	</Props_Story>
	<Props_Story Name="Admiral_KendalOzzel_Pirates">
		<Variant_Of_Existing_Type>Desert_Civilian_A</Variant_Of_Existing_Type>
		<LandBehavior>SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<Primary_Locomotor_Name>WALK_LOCOMOTOR</Primary_Locomotor_Name>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_KENDALOZZEL</Encyclopedia_Text>
		<Affiliation>Pirates</Affiliation>
	</Props_Story>
	<Props_Story Name="Communication_Satellite_Empire">
		<Variant_Of_Existing_Type>E_Orbital_Jamming_Station</Variant_Of_Existing_Type>
		<Tactical_Health>300</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_STRUCTURE_COMMUNICATION_SATELLITE</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>
	</Props_Story>
	<Props_Story Name="Communication_Satellite_Rebel">
		<Variant_Of_Existing_Type>E_Orbital_Jamming_Station</Variant_Of_Existing_Type>
		<Tactical_Health>300</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_STRUCTURE_COMMUNICATION_SATELLITE</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>
	</Props_Story>
	<Props_Story Name="Communication_Satellite_Hutts">
		<Variant_Of_Existing_Type>E_Orbital_Jamming_Station</Variant_Of_Existing_Type>
		<Tactical_Health>300</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_STRUCTURE_COMMUNICATION_SATELLITE</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>
	</Props_Story>
	<Props_Story Name="Communication_Satellite_Pirates">
		<Variant_Of_Existing_Type>E_Orbital_Jamming_Station</Variant_Of_Existing_Type>
		<Tactical_Health>300</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_STRUCTURE_COMMUNICATION_SATELLITE</Encyclopedia_Text>
		<Affiliation>Pirates</Affiliation>
	</Props_Story>
	<Props_Story Name="Communication_Satellite_Story">
		<Variant_Of_Existing_Type>Communication_Satellite_Rebel</Variant_Of_Existing_Type>
		<Tactical_Health>10000</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_STRUCTURE_COMMUNICATION_SATELLITE</Encyclopedia_Text>
		<Is_Valid_Target>False</Is_Valid_Target>
		<Affiliation>Neutral</Affiliation>
	</Props_Story>
	<Props_Story Name="Food_Commissioner_Empire">
		<Variant_Of_Existing_Type>Swamp_Civilian_A</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_FOOD_COMMISSIONER</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>
	</Props_Story>
	<Props_Story Name="Food_Commissioner_Rebel">
		<Variant_Of_Existing_Type>Swamp_Civilian_A</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_FOOD_COMMISSIONER</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>
	</Props_Story>
	<Props_Story Name="Food_Commissioner_Hutts">
		<Variant_Of_Existing_Type>Swamp_Civilian_A</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_FOOD_COMMISSIONER</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>
	</Props_Story>
	<Props_Story Name="Food_Commissioner_Pirates">
		<Variant_Of_Existing_Type>Swamp_Civilian_A</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_FOOD_COMMISSIONER</Encyclopedia_Text>
		<Affiliation>Pirates</Affiliation>
	</Props_Story>
	<Props_Story Name="Twitch_Rebel">
		<Variant_Of_Existing_Type>Gungan_Warrior</Variant_Of_Existing_Type>
		<Text_ID>TEXT_TWITCH</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DUELIST</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TWITCH</Encyclopedia_Text>
		<Tactical_Health>200</Tactical_Health>
		<Affiliation>Rebel</Affiliation>
	</Props_Story>
	<Props_Story Name="Twitch_Empire">
		<Variant_Of_Existing_Type>Gungan_Warrior</Variant_Of_Existing_Type>
		<Text_ID>TEXT_TWITCH</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DUELIST</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TWITCH</Encyclopedia_Text>
		<Tactical_Health>200</Tactical_Health>
		<Affiliation>Empire</Affiliation>
	</Props_Story>
	<Props_Story Name="Twitch_Hutts">
		<Variant_Of_Existing_Type>Gungan_Warrior</Variant_Of_Existing_Type>
		<Text_ID>TEXT_TWITCH</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DUELIST</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TWITCH</Encyclopedia_Text>
		<Tactical_Health>200</Tactical_Health>
		<Affiliation>Hutts</Affiliation>
	</Props_Story>
	<Props_Story Name="Twitch_Pirates">
		<Variant_Of_Existing_Type>Gungan_Warrior</Variant_Of_Existing_Type>
		<Text_ID>TEXT_TWITCH</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DUELIST</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TWITCH</Encyclopedia_Text>
		<Tactical_Health>200</Tactical_Health>
		<Affiliation>Pirates</Affiliation>
	</Props_Story>
	<Props_Story Name="Keldalbe_Prototype">
		<Variant_Of_Existing_Type>Kedalbe_Battleship</Variant_Of_Existing_Type>
		<Affiliation>Rebel, Empire, Hutts, Pirates</Affiliation>
		<Tech_Level>9</Tech_Level>

		<Shield_Points>0</Shield_Points>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Armor_Type>Armor_Cruiser_Heavy</Armor_Type>
		<Tactical_Health>5000</Tactical_Health><!--450-->

		<Victory_Relevant>Yes</Victory_Relevant>
		<Score_Cost_Credits>0</Score_Cost_Credits>

		<HardPoints>
			HP_KEDALBE_LEFT_TURBO_00,
			HP_KEDALBE_LEFT_TURBO_01,
			HP_KEDALBE_RIGHT_TURBO_00,
			HP_KEDALBE_RIGHT_TURBO_01,
			HP_KEDALBE_LEFT_ION_00,
			HP_KEDALBE_RIGHT_ION_00,
			HP_KEDALBE_MASS_DRIVER_FRONT,
			HP_KEDALBE_MASS_DRIVER_BACK,
			HP_KEDALBE_SHIELD_LEECH_DUMMY,
			HP_KEDALBE_ENGINES_00,
			HP_KEDALBE_ENGINES_01
		</HardPoints>
		
		<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED</Behavior>
		<SpaceBehavior>SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
	</Props_Story>
	<Props_Story Name="UM05_CINE_HOLOCRON">
		<Text_ID>TEXT_SITH_HOLOCRON</Text_ID>
		<Encyclopedia_Text>TEXT_SITH_HOLOCRON_TOOLTIP</Encyclopedia_Text>
		<Land_Model_Name>w_sithartifact.alo</Land_Model_Name>
		<Scale_Factor>1.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
	</Props_Story>
	<Props_Story Name="Noghri_Spawn_House_Empire">
		<Variant_Of_Existing_Type>Noghri_Spawn_House</Variant_Of_Existing_Type>
		<Is_Branched_Map_Discardable>True</Is_Branched_Map_Discardable>
		<Affiliation>Empire</Affiliation>
		<Scale_Factor>1.35</Scale_Factor>
	</Props_Story>
	<Props_Story Name="Noghri_Spawn_House_Rebel">
		<Variant_Of_Existing_Type>Noghri_Spawn_House</Variant_Of_Existing_Type>
		<Is_Branched_Map_Discardable>True</Is_Branched_Map_Discardable>
		<Affiliation>Rebel</Affiliation>
		<Scale_Factor>1.35</Scale_Factor>
	</Props_Story>
	<Props_Story Name="Noghri_Spawn_House_Hutts">
		<Variant_Of_Existing_Type>Noghri_Spawn_House</Variant_Of_Existing_Type>
		<Is_Branched_Map_Discardable>True</Is_Branched_Map_Discardable>
		<Affiliation>Hutts</Affiliation>
		<Scale_Factor>1.35</Scale_Factor>
	</Props_Story>
	<Props_Story Name="Noghri_Spawn_House_Pirates">
		<Variant_Of_Existing_Type>Noghri_Spawn_House</Variant_Of_Existing_Type>
		<Is_Branched_Map_Discardable>True</Is_Branched_Map_Discardable>
		<Affiliation>Pirates</Affiliation>
		<Scale_Factor>1.35</Scale_Factor>
	</Props_Story>
	<Props_Story Name="Hutts_Base_Shield_Small">
		<Variant_Of_Existing_Type>H_Ground_Base_Shield_370_Pad</Variant_Of_Existing_Type>
		<Is_Branched_Map_Discardable>True</Is_Branched_Map_Discardable>
	</Props_Story>
	<Props_Story Name="Hutts_Power_Gen">
		<Variant_Of_Existing_Type>H_Ground_Power_Generator</Variant_Of_Existing_Type>
		<Is_Branched_Map_Discardable>True</Is_Branched_Map_Discardable>
	</Props_Story>
	<Props_Story Name="Hutts_Spawn_House_Hutt">
		<Variant_Of_Existing_Type>Hutt_Spawn_House</Variant_Of_Existing_Type>
		<Is_Branched_Map_Discardable>True</Is_Branched_Map_Discardable>
		<Affiliation>Hutts</Affiliation>
	</Props_Story>
	<Props_Story Name="Hutts_Spawn_House_Empire">
		<Variant_Of_Existing_Type>Hutt_Spawn_House</Variant_Of_Existing_Type>
		<Is_Branched_Map_Discardable>True</Is_Branched_Map_Discardable>
		<Affiliation>Empire</Affiliation>
	</Props_Story>
	<Props_Story Name="Hutts_Spawn_House_Rebel">
		<Variant_Of_Existing_Type>Hutt_Spawn_House</Variant_Of_Existing_Type>
		<Is_Branched_Map_Discardable>True</Is_Branched_Map_Discardable>
		<Affiliation>Rebel</Affiliation>
	</Props_Story>
	<Props_Story Name="Hutts_Spawn_House_Pirates">
		<Variant_Of_Existing_Type>Hutt_Spawn_House</Variant_Of_Existing_Type>
		<Is_Branched_Map_Discardable>True</Is_Branched_Map_Discardable>
		<Affiliation>Pirates</Affiliation>
	</Props_Story>
	<Props_Story Name="Twilek_Spawn_House_Empire">
		<Variant_Of_Existing_Type>Twilek_Spawn_House</Variant_Of_Existing_Type>
		<Is_Branched_Map_Discardable>True</Is_Branched_Map_Discardable>
		<Affiliation>Empire</Affiliation>
	</Props_Story>
	<Props_Story Name="Twilek_Spawn_House_Rebel">
		<Variant_Of_Existing_Type>Twilek_Spawn_House</Variant_Of_Existing_Type>
		<Is_Branched_Map_Discardable>True</Is_Branched_Map_Discardable>
		<Affiliation>Rebel</Affiliation>
	</Props_Story>
	<Props_Story Name="Twilek_Spawn_House_Hutts">
		<Variant_Of_Existing_Type>Twilek_Spawn_House</Variant_Of_Existing_Type>
		<Is_Branched_Map_Discardable>True</Is_Branched_Map_Discardable>
		<Affiliation>Hutts</Affiliation>
	</Props_Story>
	<Props_Story Name="Twilek_Spawn_House_Pirates">
		<Variant_Of_Existing_Type>Twilek_Spawn_House</Variant_Of_Existing_Type>
		<Is_Branched_Map_Discardable>True</Is_Branched_Map_Discardable>
		<Affiliation>Pirates</Affiliation>
	</Props_Story>
	<Props_Story Name="Fleet_Commander_Empire">
		<Variant_Of_Existing_Type>GENERIC_FIELD_COMMANDER_EMPIRE</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_FLEET_COMMANDER_MALINTH</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>
	</Props_Story>
	<Props_Story Name="AlzocIII_Prize_Shaak">
		<Variant_Of_Existing_Type>SHAAK</Variant_Of_Existing_Type>
		<Is_Valid_Target>Yes</Is_Valid_Target>
		<Affiliation>Hostile</Affiliation>
		<CategoryMask>Vehicle</CategoryMask>
		<LandBehavior>WALK_LOCOMOTOR, IDLE, SELECTABLE, TARGETING,HIDE_WHEN_FOGGED,INDIGENOUS_UNIT</LandBehavior>
		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>1.0</Death_Persistence_Duration>
	</Props_Story>
	<Props_Story Name="AlzocIII_Prize_Shaak_Death_Clone">
		<Variant_Of_Existing_Type>AlzocIII_Prize_Shaak</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>DIE</Specific_Death_Anim_Type>
	</Props_Story>
	<Props_Story Name="AlzocIII_Prize_Shaak_Head">
		<Land_Model_Name>W_Shaakskull.ALO</Land_Model_Name>
		<Scale_Factor>1.5</Scale_Factor>
		<Is_Valid_Target>Yes</Is_Valid_Target>
		<Affiliation>Neutral</Affiliation>
		<LandBehavior>HIDE_WHEN_FOGGED, TARGETING</LandBehavior>
	</Props_Story>
	<SpaceStructure Name="Stygium_Crystal_Storage_Container">
		<Variant_Of_Existing_Type>Orbital_Resource_Container</Variant_Of_Existing_Type>
		<Text_ID>TEXT_TOOLTIP_STRUCTURE_STYGIUM_CRYSTAL_CONTAINER</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_STRUCTURE_STYGIUM_CRYSTAL_CONTAINER</Encyclopedia_Text>
		<Tactical_Health>75</Tactical_Health>
		<Death_Projectiles>Proj_Construction_Pod_Detonation_Underworld_Immune</Death_Projectiles>
		<Affiliation>Empire, Rebel, Underworld, Hutts, Pirates</Affiliation>
	</SpaceStructure>
	<Props_Story Name="Weak_SpaceDock_Empire">
		<Variant_Of_Existing_Type>EMPIRE_DOCK_DESTROYABLE</Variant_Of_Existing_Type>
		<Is_Branched_Map_Discardable>True</Is_Branched_Map_Discardable>
		<Tactical_Health>2500</Tactical_Health>
		<Affiliation>Empire</Affiliation>
	</Props_Story>
	<Props_Story Name="Weak_SpaceDock_Rebel">
		<Variant_Of_Existing_Type>EMPIRE_DOCK_DESTROYABLE</Variant_Of_Existing_Type>
		<Is_Branched_Map_Discardable>True</Is_Branched_Map_Discardable>
		<Tactical_Health>2500</Tactical_Health>
		<Affiliation>Rebel</Affiliation>
	</Props_Story>
	<Props_Story Name="Weak_SpaceDock_Hutts">
		<Variant_Of_Existing_Type>EMPIRE_DOCK_DESTROYABLE</Variant_Of_Existing_Type>
		<Is_Branched_Map_Discardable>True</Is_Branched_Map_Discardable>
		<Tactical_Health>2500</Tactical_Health>
		<Affiliation>Hutts</Affiliation>
	</Props_Story>
	<Props_Story Name="Weak_SpaceDock_Pirates">
		<Variant_Of_Existing_Type>EMPIRE_DOCK_DESTROYABLE</Variant_Of_Existing_Type>
		<Is_Branched_Map_Discardable>True</Is_Branched_Map_Discardable>
		<Tactical_Health>2500</Tactical_Health>
		<Affiliation>Pirates</Affiliation>
	</Props_Story>
	<Props_Story Name="Chairman_Arnama_Rebel">
		<Variant_Of_Existing_Type>Desert_Civilian_A</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CHAIRMAN_ARNAMA</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>
	</Props_Story>
	<Props_Story Name="Chairman_Arnama_Empire">
		<Variant_Of_Existing_Type>Desert_Civilian_A</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CHAIRMAN_ARNAMA</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>
	</Props_Story>
	<Props_Story Name="Chairman_Arnama_Hutts">
		<Variant_Of_Existing_Type>Desert_Civilian_A</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CHAIRMAN_ARNAMA</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>
	</Props_Story>
	<Props_Story Name="Chairman_Arnama_Pirates">
		<Variant_Of_Existing_Type>Desert_Civilian_A</Variant_Of_Existing_Type>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CHAIRMAN_ARNAMA</Encyclopedia_Text>
		<Affiliation>Pirates</Affiliation>
	</Props_Story>
	<Props_Story Name="Senator_Polos_Palace">
		<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
		<Text_ID>TEXT_ENCYLOPEDIA_STRUCTURE_BOTHAN_POLOS_HOUSE</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Friendly_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_BOTHAN</Friendly_Spawn_Text>
		<Enemy_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_BOTHAN</Enemy_Spawn_Text>
		<Land_Model_Name>NB_Bothan_building.alo</Land_Model_Name>
		<Icon_Name>i_button_NB_Bothan_building.tga</Icon_Name>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
		<Behavior>UNIT_AI, SELECTABLE</Behavior>
		<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, DUMMY_TOOLTIP</LandBehavior>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>
		<GUI_Hide_Health_Bar>false</GUI_Hide_Health_Bar>
		<Spawned_Indigenous_Units_Type>Bothan_Civilian</Spawned_Indigenous_Units_Type>
		<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
		<Spawned_Indigenous_Units_Quantity>10</Spawned_Indigenous_Units_Quantity>
		<Spawn_Indigenous_Units_In_Packs>Yes</Spawn_Indigenous_Units_In_Packs>
		<Spawn_Indigenous_Units_Radius>90.0f</Spawn_Indigenous_Units_Radius>
		<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
		<Max_Distance_From_Spawner>150</Max_Distance_From_Spawner>
		<Spawned_Indigenous_Pack_Type>Bothan_Civ_Company</Spawned_Indigenous_Pack_Type>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
		<Armor_Type>Armor_Structure</Armor_Type>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Select_Box_Scale>180</Select_Box_Scale>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>500</Tactical_Health>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Energy_Capacity>1000</Energy_Capacity>
		<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
		<Affiliation>Rebel, Empire, Hutts, Pirates</Affiliation>
		<Victory_Relevant>No</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<CategoryMask>Structure</CategoryMask>
		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
		<GUI_Hide_Health_Bar>false</GUI_Hide_Health_Bar>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Frigate | Corvette</Space_Layer>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>
		<Score_Cost_Credits>500</Score_Cost_Credits>
	</Props_Story>
	<Props_Story Name="Senator_Polo_SeLab">
		<Variant_Of_Existing_Type>Bothan_Civilian</Variant_Of_Existing_Type>
		<LandBehavior>WALK_LOCOMOTOR, IDLE, SELECTABLE, TARGETING</LandBehavior>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_SENATOR_POLO_SELAB</Encyclopedia_Text>
		<Affiliation>Rebel, Empire, Hutts, Pirates</Affiliation>
	</Props_Story>
	<Props_Story Name="Fleet_Commander_Flankar_Empire">
		<Variant_Of_Existing_Type>Generic_Field_Commander_Empire</Variant_Of_Existing_Type>
		<LandBehavior>SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<Primary_Locomotor_Name>WALK_LOCOMOTOR</Primary_Locomotor_Name>
		<Tactical_Health>200</Tactical_Health>
		<Land_Model_Name>EI_FieldCommander.ALO</Land_Model_Name>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_FLANKAR</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>
	</Props_Story>
	<Props_Story Name="Fleet_Commander_Flankar_Rebel">
		<Variant_Of_Existing_Type>Generic_Field_Commander_Rebel</Variant_Of_Existing_Type>
		<LandBehavior>SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<Primary_Locomotor_Name>WALK_LOCOMOTOR</Primary_Locomotor_Name>
		<Tactical_Health>200</Tactical_Health>
		<Land_Model_Name>RI_INFANTRY.alo</Land_Model_Name>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_FLANKAR</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>
	</Props_Story>
	<Props_Story Name="Fleet_Commander_Flankar_Hutts">
		<Variant_Of_Existing_Type>Generic_Field_Commander_Rebel</Variant_Of_Existing_Type>
		<LandBehavior>SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<Primary_Locomotor_Name>WALK_LOCOMOTOR</Primary_Locomotor_Name>
		<Tactical_Health>200</Tactical_Health>
		<Land_Model_Name>RI_INFANTRY.alo</Land_Model_Name>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_FLANKAR</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>
	</Props_Story>
	<Props_Story Name="Fleet_Commander_Flankar_Pirates">
		<Variant_Of_Existing_Type>Generic_Field_Commander_Rebel</Variant_Of_Existing_Type>
		<LandBehavior>SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<Primary_Locomotor_Name>WALK_LOCOMOTOR</Primary_Locomotor_Name>
		<Tactical_Health>200</Tactical_Health>
		<Land_Model_Name>RI_INFANTRY.alo</Land_Model_Name>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_FLANKAR</Encyclopedia_Text>
		<Affiliation>Pirates</Affiliation>
	</Props_Story>
	<Props_Story Name="Garnak_Fey_Rebel">
		<Variant_Of_Existing_Type>Prisoner_Rebel_01</Variant_Of_Existing_Type>
		<Text_ID>TEXT_TOOLTIP_UNIT_GARNAK_FEY</Text_ID>
		<LandBehavior>WALK_LOCOMOTOR,IDLE, SELECTABLE</LandBehavior>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_UNIT_GARNAK_FEY</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>
	</Props_Story>
	<Props_Story Name="Garnak_Fey_Empire">
		<Variant_Of_Existing_Type>Prisoner_Rebel_01</Variant_Of_Existing_Type>
		<Text_ID>TEXT_TOOLTIP_UNIT_GARNAK_FEY</Text_ID>
		<LandBehavior>WALK_LOCOMOTOR,IDLE, SELECTABLE</LandBehavior>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_UNIT_GARNAK_FEY</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>
	</Props_Story>
	<Props_Story Name="Garnak_Fey_Hutts">
		<Variant_Of_Existing_Type>Prisoner_Rebel_01</Variant_Of_Existing_Type>
		<Text_ID>TEXT_TOOLTIP_UNIT_GARNAK_FEY</Text_ID>
		<LandBehavior>WALK_LOCOMOTOR,IDLE, SELECTABLE</LandBehavior>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_UNIT_GARNAK_FEY</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>
	</Props_Story>
	<Props_Story Name="Garnak_Fey_Pirates">
		<Variant_Of_Existing_Type>Prisoner_Rebel_01</Variant_Of_Existing_Type>
		<Text_ID>TEXT_TOOLTIP_UNIT_GARNAK_FEY</Text_ID>
		<LandBehavior>WALK_LOCOMOTOR,IDLE, SELECTABLE</LandBehavior>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_UNIT_GARNAK_FEY</Encyclopedia_Text>
		<Affiliation>Pirates</Affiliation>
	</Props_Story>
	<Props_Story Name="Commander_Ral_Falan_Empire">
		<Variant_Of_Existing_Type>Urban_Civilian_A</Variant_Of_Existing_Type>
		<LandBehavior>WALK_LOCOMOTOR,IDLE, SELECTABLE</LandBehavior>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_COMMANDER_RAL_FALAN</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>
	</Props_Story>
	<Props_Story Name="Commander_Ral_Falan_Rebel">
		<Variant_Of_Existing_Type>Urban_Civilian_A</Variant_Of_Existing_Type>
		<LandBehavior>WALK_LOCOMOTOR,IDLE, SELECTABLE</LandBehavior>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_COMMANDER_RAL_FALAN</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>
	</Props_Story>
	<Props_Story Name="Commander_Ral_Falan_Hutts">
		<Variant_Of_Existing_Type>Urban_Civilian_A</Variant_Of_Existing_Type>
		<LandBehavior>WALK_LOCOMOTOR,IDLE, SELECTABLE</LandBehavior>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_COMMANDER_RAL_FALAN</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>
	</Props_Story>
	<Props_Story Name="Commander_Ral_Falan_Pirates">
		<Variant_Of_Existing_Type>Urban_Civilian_A</Variant_Of_Existing_Type>
		<LandBehavior>WALK_LOCOMOTOR,IDLE, SELECTABLE</LandBehavior>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_COMMANDER_RAL_FALAN</Encyclopedia_Text>
		<Affiliation>Pirates</Affiliation>
	</Props_Story>
	<Props_Story Name="Ungarr_Daris_Rebel">
		<Variant_Of_Existing_Type>Urban_Civilian_A</Variant_Of_Existing_Type>
		<LandBehavior>SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<Primary_Locomotor_Name>WALK_LOCOMOTOR</Primary_Locomotor_Name>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_UNGARR_DARIS</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>
	</Props_Story>
	<Props_Story Name="Ungarr_Daris_Empire">
		<Variant_Of_Existing_Type>Urban_Civilian_A</Variant_Of_Existing_Type>
		<LandBehavior>SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<Primary_Locomotor_Name>WALK_LOCOMOTOR</Primary_Locomotor_Name>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_UNGARR_DARIS</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>
	</Props_Story>
	<Props_Story Name="Ungarr_Daris_Hutts">
		<Variant_Of_Existing_Type>Urban_Civilian_A</Variant_Of_Existing_Type>
		<LandBehavior>SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<Primary_Locomotor_Name>WALK_LOCOMOTOR</Primary_Locomotor_Name>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_UNGARR_DARIS</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>
	</Props_Story>
	<Props_Story Name="Ungarr_Daris_Pirates">
		<Variant_Of_Existing_Type>Urban_Civilian_A</Variant_Of_Existing_Type>
		<LandBehavior>SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<Primary_Locomotor_Name>WALK_LOCOMOTOR</Primary_Locomotor_Name>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_UNGARR_DARIS</Encyclopedia_Text>
		<Affiliation>Pirates</Affiliation>
	</Props_Story>
	<Props_Story Name="Governor_Kirith_Rebel">
		<Variant_Of_Existing_Type>Urban_Civilian_A</Variant_Of_Existing_Type>
		<LandBehavior>SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<Primary_Locomotor_Name>WALK_LOCOMOTOR</Primary_Locomotor_Name>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_KIRITH</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>
	</Props_Story>
	<Props_Story Name="Governor_Kirith_Empire">
		<Variant_Of_Existing_Type>Urban_Civilian_A</Variant_Of_Existing_Type>
		<LandBehavior>SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<Primary_Locomotor_Name>WALK_LOCOMOTOR</Primary_Locomotor_Name>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_KIRITH</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>
	</Props_Story>
	<Props_Story Name="Governor_Kirith_Hutts">
		<Variant_Of_Existing_Type>Urban_Civilian_A</Variant_Of_Existing_Type>
		<LandBehavior>SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<Primary_Locomotor_Name>WALK_LOCOMOTOR</Primary_Locomotor_Name>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_KIRITH</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>
	</Props_Story>
	<Props_Story Name="Governor_Kirith_Pirates">
		<Variant_Of_Existing_Type>Urban_Civilian_A</Variant_Of_Existing_Type>
		<LandBehavior>SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<Primary_Locomotor_Name>WALK_LOCOMOTOR</Primary_Locomotor_Name>
		<Tactical_Health>200</Tactical_Health>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_KIRITH</Encyclopedia_Text>
		<Affiliation>Pirates</Affiliation>
	</Props_Story>
	<Props_Story Name="Pirate_Asteroid_Non_Victory">
		<Variant_Of_Existing_Type>Pirate_Asteroid_Base</Variant_Of_Existing_Type>
		<Shield_Points>250</Shield_Points><!--was 150-->
		<Tactical_Health>800</Tactical_Health>
		<Shield_Refresh_Rate>35</Shield_Refresh_Rate>
		<Victory_Relevant>Yes</Victory_Relevant>
		<HardPoints>
			HP_Pirate_Base_Fighter_Bay_00_Weak, HP_Pirate_Base_Shield_Gen_00_Weak, HP_Pirate_Base_Heavy_Turret_00_Weak, HP_Pirate_Base_Heavy_Turret_01_Weak, HP_Pirate_Base_Turbolaser_00_Weak, HP_Pirate_Base_Turbolaser_01_Weak, HP_Pirate_Base_Turbolaser_02_Weak, HP_Pirate_Base_Turbolaser_03_Weak, HP_Pirate_Base_Laser_Cannon_00_Weak, HP_Pirate_Base_Laser_Cannon_01_Weak
		</HardPoints>
		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
	</Props_Story>
	<Props_Story Name="PROP_CORUSCANT_SKYDOME">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>w_sky_smog00.alo</Land_Model_Name>
		<Scale_Factor>.35</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Story>
	<Props_Story Name="UMP_Small_Ramp">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_UrbanHalfWall_Side.ALO</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>.3</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Is_Discardable>No</Is_Discardable>
	</Props_Story>
	<Props_Story Name="UMP_Small_Gear">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_Prop_PwrBox.ALO</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>.4</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Is_Discardable>No</Is_Discardable>
	</Props_Story>
</Props_Story>

