<?xml version="1.0" encoding="utf-8"?>

<Data>
<!-- Red Buff -->
	<GroundInfantry Name="SoaFE_Rift_Rancor">
	<!-- Encyclopedia Info -->
		<LOD_Bias>1</LOD_Bias>
		<Text_ID>TEXT_INDIG_RANCOR</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>

		<Land_Model_Name>AI_Rancor.alo</Land_Model_Name>
		<Icon_Name>i_button_rancor.tga</Icon_Name>
		<Affiliation>Hostile</Affiliation>

	<!-- GUI Info -->
		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>60</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Giant Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>20.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>25.0</Custom_Hard_YExtent>

		<Is_Squashable>No</Is_Squashable>

	<!-- Movement Info -->
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>0.8</Max_Speed>
		<Min_Speed>0.1</Min_Speed>
		<Max_Rate_Of_Turn>2.0</Max_Rate_Of_Turn>

		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Rotation_Animation_Speed>2.0</Rotation_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Walk_Transition>Yes</Walk_Transition>
<!--		<Has_Pre_Turn_Anim>Yes</Has_Pre_Turn_Anim>-->

		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>

		<FormationGrouping>Solo</FormationGrouping>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>33.0, 33.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Vehicle_Heavy</Armor_Type>
		<Tactical_Health>2000</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>90</Damage>
		<AI_Combat_Power>500</AI_Combat_Power>

		<Projectile_Types>Proj_Rancor_Hit</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Appearance_Delay_Frames>20</Projectile_Appearance_Delay_Frames>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>
		<Fire_Category_Restrictions>Air</Fire_Category_Restrictions>

		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>50.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>15.0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>SoaFE_Rift_Jungle_Melee</Targeting_Priority_Set>

		<Idle_Chase_Range>200.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>200.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>No</Victory_Relevant>
		<CanCellStack>Yes</CanCellStack>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<CategoryMask>LandHero</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>

		<Score_Cost_Credits>1000</Score_Cost_Credits>
		<Political_Control>0</Political_Control>
		<Override_Bounty_MP>1000</Override_Bounty_MP>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, SQUASH, UNIT_AI</LandBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Clone>Damage_Normal, Rancor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Normal, Rancor_Death_Clone_01</Death_Clone>

	<!-- SFX Events -->

	<Abilities SubObjectList="Yes">
		<Generic_Attack_Ability Name="Rancor_Pound_Vehicles">
			<Activation_Chance>1.0</Activation_Chance>
			<Activation_Min_Range>0.0</Activation_Min_Range>
			<Activation_Max_Range>45.0</Activation_Max_Range>
			<Damage_Amount>200.0</Damage_Amount>
			<Damage_Percentage>0.0</Damage_Percentage>
			<Damage_Type>Damage_Normal</Damage_Type><!--Needs to be an Internal Damage_Type-->
			<Attack_Animation>POUND_ATTACK</Attack_Animation>
			<Attack_Animation_Speedup>0.75</Attack_Animation_Speedup>
			<Damage_Frame_Number>20</Damage_Frame_Number>
			<SFXEvent_Apply_Damage/>
			<Applicable_Unit_Categories>Vehicle</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
		</Generic_Attack_Ability>
		<!--Commented out due to censorship issues... - SoaFE enabled-->
		<Eat_Attack_Ability Name="Rancor_Eat_Infantry">
			<Activation_Chance>0.2</Activation_Chance>
			<Activation_Min_Range>40.0</Activation_Min_Range>
			<Activation_Max_Range>45.0</Activation_Max_Range>
			<Damage_Amount>0.0</Damage_Amount>
			<Damage_Percentage>1.0</Damage_Percentage>
			<Damage_Type>Damage_Eat</Damage_Type>
			<Attack_Animation>EAT_ATTACK</Attack_Animation>
			<Attack_Animation_Speedup>1.0</Attack_Animation_Speedup>
			<Owner_Attachment_Bone>B_ATTACH_01</Owner_Attachment_Bone>
			<Attachment_Frame>14</Attachment_Frame>
			<Target_Destruction_Frame>110</Target_Destruction_Frame>
			<Target_Grabbed_Animation>EATEN_DIE</Target_Grabbed_Animation>
			<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Health_Per_Victim>400</Health_Per_Victim>
			<Excluded_Unit_Types>
				Rancor,
				Rancor_Dark_Ally,
				Night_Sister,
				UM06_Night_Sister,
				Prisoner_Night_Sister,
				Wampa,
				Cuddles_The_Rancor
			</Excluded_Unit_Types>
		</Eat_Attack_Ability>
		<Arc_Sweep_Attack_Ability Name="Rancor_Swat_Infantry_Left">
			<Activation_Chance>0.4</Activation_Chance>
			<Activation_Min_Range>0.0</Activation_Min_Range>
			<Activation_Max_Range>50.0</Activation_Max_Range>
			<Damage_Amount>0.0</Damage_Amount>
			<Damage_Percentage>1.0</Damage_Percentage>
			<Damage_Type>Damage_Force_Whirlwind</Damage_Type>
			<Attack_Animation>ATTACK</Attack_Animation>
			<Attack_Animation_Speedup>0.75</Attack_Animation_Speedup>
			<Attack_Animation_Subindex>0</Attack_Animation_Subindex>
			<Arc_Width_In_Degrees>120.0</Arc_Width_In_Degrees>
			<Arc_Min_Range>10.0</Arc_Min_Range>
			<Arc_Max_Range>55.0</Arc_Max_Range>
			<Begin_Applying_Damage_Frame>27</Begin_Applying_Damage_Frame>
			<Damage_Sweep_Time_In_Secs>0.233333</Damage_Sweep_Time_In_Secs>
			<Apply_Damage_Right_To_Left>Yes</Apply_Damage_Right_To_Left>
			<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>
			<Excluded_Unit_Types>Wampa</Excluded_Unit_Types>
			<Applicable_Unit_Types/>
		</Arc_Sweep_Attack_Ability>
		<Arc_Sweep_Attack_Ability Name="Rancor_Swat_Infantry_Right">
			<Activation_Chance>0.4</Activation_Chance>
			<Activation_Min_Range>0.0</Activation_Min_Range>
			<Activation_Max_Range>50.0</Activation_Max_Range>
			<Damage_Amount>0.0</Damage_Amount>
			<Damage_Percentage>1.0</Damage_Percentage>
			<Damage_Type>Damage_Force_Whirlwind</Damage_Type>
			<Attack_Animation>ATTACK</Attack_Animation>
			<Attack_Animation_Speedup>0.75</Attack_Animation_Speedup>
			<Attack_Animation_Subindex>1</Attack_Animation_Subindex>
			<Arc_Width_In_Degrees>120.0</Arc_Width_In_Degrees>
			<Arc_Min_Range>10.0</Arc_Min_Range>
			<Arc_Max_Range>55.0</Arc_Max_Range>
			<Begin_Applying_Damage_Frame>27</Begin_Applying_Damage_Frame>
			<Damage_Sweep_Time_In_Secs>0.233333</Damage_Sweep_Time_In_Secs>
			<Apply_Damage_Right_To_Left>No</Apply_Damage_Right_To_Left>
			<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>
			<Excluded_Unit_Types>Wampa</Excluded_Unit_Types>
			<Applicable_Unit_Types/>
		</Arc_Sweep_Attack_Ability>
	</Abilities>
	</GroundInfantry>

<!-- Blue Buff -->
	<GroundInfantry Name="SoaFE_Rift_Wampa">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_INDIG_WAMPA</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>

		<Land_Model_Name>AI_Wampa.alo</Land_Model_Name>
		<Icon_Name>i_button_wampa.tga</Icon_Name>
		<Affiliation>Hostile</Affiliation>

	<!-- GUI Info -->
		<GUI_Bounds_Scale>0.6</GUI_Bounds_Scale>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>2.0</Scale_Factor>
		<Select_Box_Scale>30</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>4.0</Custom_Soft_Footprint_Radius>

		<Is_Squashable>No</Is_Squashable>

	<!-- Movement Info -->
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.2</Max_Speed>
		<Max_Rate_Of_Turn>8</Max_Rate_Of_Turn>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>

		<Movement_Animation_Speed>1.2</Movement_Animation_Speed>
		<Rotation_Animation_Speed>4</Rotation_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>

		<FormationGrouping>Solo</FormationGrouping>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Vehicle_Heavy</Armor_Type>
		<Tactical_Health>3000</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>90</Damage>
		<AI_Combat_Power>500</AI_Combat_Power>

		<Projectile_Types>Proj_Wampa_Hit</Projectile_Types>
		<Projectile_Damage>100.0</Projectile_Damage>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Appearance_Delay_Frames>16</Projectile_Appearance_Delay_Frames>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>
		<Fire_Category_Restrictions>Air</Fire_Category_Restrictions>

		<Turret_Rotate_Extent_Degrees>100.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40.0</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>20.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>9.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>SoaFE_Rift_Jungle_Melee</Targeting_Priority_Set>

		<Idle_Chase_Range>200.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>200.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>No</Victory_Relevant>
		<CanCellStack>Yes</CanCellStack>
		<Influences_Capture_Point>True</Influences_Capture_Point>

		<CategoryMask>LandHero</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>

		<Score_Cost_Credits>1000</Score_Cost_Credits>
		<Political_Control>0</Political_Control>
		<Override_Bounty_MP>1000</Override_Bounty_MP>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI</LandBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Remove_Upon_Death>True</Remove_Upon_Death>
		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>

	<!-- SFX Events -->
		<SFXEvent_Select>Ambient_Wampa_Random_Chatter</SFXEvent_Select>
		<SFXEvent_Move>Ambient_Wampa_Random_Chatter</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Wampa</SFXEvent_Attack>
		<SFXEvent_Guard>Ambient_Wampa_Random_Chatter</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Ambient_Wampa_Random_Chatter</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Attack_Wampa</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Wampa_Death</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Generic_Attack_Ability Name="Wampa_Pound_Vehicles">
			<Activation_Chance>0.3</Activation_Chance>
			<Activation_Min_Range>0.0</Activation_Min_Range>
			<Activation_Max_Range>30.0</Activation_Max_Range>
			<Damage_Amount>120.0</Damage_Amount>
			<Damage_Percentage>0.0</Damage_Percentage>
			<Damage_Type>Damage_Wampa</Damage_Type>
			<Attack_Animation>POUND_ATTACK</Attack_Animation>
			<Attack_Animation_Speedup>0.75</Attack_Animation_Speedup>
			<Damage_Frame_Number>11</Damage_Frame_Number>
			<SFXEvent_Apply_Damage/>
			<Applicable_Unit_Categories>Vehicle</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
		</Generic_Attack_Ability>
	</Abilities>
	</GroundInfantry>

<!-- Gromp -->
	<GroundInfantry Name="SoaFE_Rift_Hutt">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_INDIG_HUTT_CIV</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>

		<Land_Model_Name>NI_HUTT.ALO</Land_Model_Name>
		<Icon_Name>i_button_hutt.tga</Icon_Name>
		<Affiliation>Hostile</Affiliation>

	<!-- GUI Info -->
		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>4.0</Scale_Factor>
		<Select_Box_Scale>20</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>5.0</Custom_Hard_XExtent>
		<Custom_Hard_XExtent_Offset>-3.0</Custom_Hard_XExtent_Offset>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>6.0</Custom_Soft_Footprint_Radius>

		<Is_Squashable>No</Is_Squashable>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>0.5</Max_Speed>
		<Max_Rate_Of_Turn>8</Max_Rate_Of_Turn>
		<OverrideAcceleration>.05</OverrideAcceleration>
		<OverrideDeceleration>.05</OverrideDeceleration>

		<Rotation_Animation_Speed>8.0</Rotation_Animation_Speed>
		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>3</FormationOrder>
		<FormationSpacing>0.5</FormationSpacing>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry_Hero</Armor_Type>
		<Tactical_Health>1500</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>100</Damage>
		<AI_Combat_Power>350</AI_Combat_Power>

		<Projectile_Types>Proj_Infantry_Heavy_Blaster_Orange</Projectile_Types>
		<Projectile_Damage>30</Projectile_Damage>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Appearance_Delay_Frames>9</Projectile_Appearance_Delay_Frames>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>200.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>SoaFE_Rift_Jungle</Targeting_Priority_Set>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>No</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>No</Create_Team>
		<Deploys>No</Deploys>

		<CategoryMask>LandHero</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>1000</Score_Cost_Credits>
		<Political_Control>0</Political_Control>
		<Override_Bounty_MP>250</Override_Bounty_MP>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, IDLE, UNIT_AI</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Remove_Upon_Death>True</Remove_Upon_Death>
		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>1.0</Death_Persistence_Duration>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Chewie_Blaster_Fire</SFXEvent_Fire>
		<SFXEvent_Select> </SFXEvent_Select>
		<SFXEvent_Move> </SFXEvent_Move>
		<SFXEvent_Fleet_Move> </SFXEvent_Fleet_Move>
		<SFXEvent_Attack> </SFXEvent_Attack>
		<SFXEvent_Guard> </SFXEvent_Guard>
		<SFXEvent_Assist_Move> </SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack> </SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Hutt_Death</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Giant_Hutt_Healing">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Percent>0.05</Heal_Percent>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
		</Force_Healing_Ability>
	</Abilities>
	</GroundInfantry>

<!-- Krugs -->
	<GroundInfantry Name="SoaFE_Rift_Shaak">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_INDIGENOUS_SHAAK</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>

		<Land_Model_Name>AI_SHAAKS.ALO</Land_Model_Name>
		<Icon_Name>I_BUTTON_SHAAKS.tga</Icon_Name>
		<Affiliation>Hostile</Affiliation>

	<!-- GUI Info -->
		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>120</Size_Value>
		<Scale_Factor>3.0</Scale_Factor>
		<Select_Box_Scale>60</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>4.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.0</Custom_Soft_Footprint_Radius>

		<Is_Squashable>No</Is_Squashable>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>0.25</Max_Speed>
		<Max_Rate_Of_Turn>5</Max_Rate_Of_Turn>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.25</OverrideDeceleration>

		<Rotation_Animation_Speed>5.0</Rotation_Animation_Speed>
		<Movement_Animation_Speed>0.25</Movement_Animation_Speed>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>3</FormationOrder>
		<FormationSpacing>0.5</FormationSpacing>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>40.0, 15.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Vehicle_Heavy</Armor_Type>
		<Tactical_Health>1000</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>100</Damage>
		<AI_Combat_Power>200</AI_Combat_Power>

		<Projectile_Types>Proj_Force_Pike</Projectile_Types>
		<Projectile_Damage>300</Projectile_Damage>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Appearance_Delay_Frames>11</Projectile_Appearance_Delay_Frames>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>
		<Fire_Category_Restrictions>Air</Fire_Category_Restrictions>

		<Turret_Rotate_Extent_Degrees>60.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40.0</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>30.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>4.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>SoaFE_Rift_Jungle_Melee</Targeting_Priority_Set>

		<Idle_Chase_Range>200.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>200.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>No</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>No</Create_Team>
		<Deploys>No</Deploys>

		<CategoryMask>LandHero</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>1000</Score_Cost_Credits>
		<Political_Control>0</Political_Control>
		<Override_Bounty_MP>150</Override_Bounty_MP>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, IDLE, UNIT_AI</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Remove_Upon_Death>True</Remove_Upon_Death>
		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>1.0</Death_Persistence_Duration>

	<!-- SFX Events -->
		<SFXEvent_Fire> </SFXEvent_Fire>
		<SFXEvent_Select> </SFXEvent_Select>
		<SFXEvent_Move> </SFXEvent_Move>
		<SFXEvent_Fleet_Move> </SFXEvent_Fleet_Move>
		<SFXEvent_Attack> </SFXEvent_Attack>
		<SFXEvent_Guard> </SFXEvent_Guard>
		<SFXEvent_Assist_Move> </SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack> </SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Death_Wolf</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Redirect_Blaster_Ability Name="SR_Shaak_Redirect_Blaster">
			<Activation_Style>Take_Damage</Activation_Style>
			<Redirect_Chance>0.15</Redirect_Chance>
			<Block_Chance>0.0</Block_Chance>
			<Reaction_Arc_In_Degrees>180.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>180.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
	</Abilities>
	</GroundInfantry>

<!-- Wolves -->
	<GroundInfantry Name="SoaFE_Rift_Vornskr">
	<!-- Encyclopedia Info -->
		<LOD_Bias>5</LOD_Bias>
		<Text_ID>TEXT_UNIT_VORNSKR_WOLF</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_VORNSKR_WOLF</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>

		<Land_Model_Name>UI_Vornskr.ALO</Land_Model_Name>
		<Icon_Name>i_button_ui_vornskr.tga</Icon_Name>
		<Affiliation>Hostile</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>40</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>6.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>

		<Is_Squashable>Yes</Is_Squashable>

	<!-- Movement Info -->
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.8</Max_Speed>
		<Max_Rate_Of_Turn>5.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.25</OverrideDeceleration>

		<Movement_Animation_Speed>3.5</Movement_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<FormationOrder>3</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>1.5</FormationSpacing>
		<FormationRaggedness>0.3</FormationRaggedness>
		<WaitsForFormationFormup>False</WaitsForFormationFormup>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>6.0, 6.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry_Hero</Armor_Type>
		<Tactical_Health>400</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>10</Damage>
		<AI_Combat_Power>100</AI_Combat_Power>

		<Projectile_Types>Proj_Vornskr_Bite</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>1.2</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.5</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Appearance_Delay_Frames>13</Projectile_Appearance_Delay_Frames>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>20.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>6.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>SoaFE_Rift_Jungle_Melee</Targeting_Priority_Set>
		<Target_Stealth_Units>Yes</Target_Stealth_Units>

		<Idle_Chase_Range>200.0</Idle_Chase_Range>
		<Guard_Chase_Range>300.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>200.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>No</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>No</Create_Team>
		<Deploys>No</Deploys>
		<Is_Force_Sensitive>Yes</Is_Force_Sensitive>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<CategoryMask>LandHero</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>1000</Score_Cost_Credits>
		<Political_Control>0</Political_Control>
		<Override_Bounty_MP>100</Override_Bounty_MP>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Remove_Upon_Death>True</Remove_Upon_Death>
		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>

	<!-- SFX Events -->
		<SFXEvent_Fire/>
		<SFXEvent_Select>Unit_Select_Wolf</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Wolf</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Wolf</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Move_Wolf</SFXEvent_Guard>
		<SFXEvent_Health_Low_Warning>Unit_Health_Low_Wolf</SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning>Unit_Health_Low_Wolf</SFXEvent_Health_Critical_Warning>

		<SFXEvent_Ambient_Moving>Unit_Random_Wolf</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>3</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>5</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
		<SFXEvent_Cough_Override>Unit_Coughing_Wolf</SFXEvent_Cough_Override>

		<Death_SFXEvent_Start_Die>Unit_Death_Wolf</Death_SFXEvent_Start_Die>
	</GroundInfantry>

<!-- Razor Beaks -->
	<GroundInfantry Name="SoaFE_Rift_Womprat">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_INDIGENOUS_WOMPRAT</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>

		<Land_Model_Name>AI_womprat.ALO</Land_Model_Name>
		<Icon_Name>i_button_womprat.tga</Icon_Name>
		<Affiliation>Hostile</Affiliation>

	<!-- GUI Info -->
		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>100</Size_Value>
		<Scale_Factor>2.0</Scale_Factor>
		<Select_Box_Scale>60</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>3.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.0</Custom_Soft_Footprint_Radius>

		<Is_Squashable>No</Is_Squashable>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.2</Max_Speed>
		<Max_Rate_Of_Turn>5</Max_Rate_Of_Turn>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.25</OverrideDeceleration>

		<Rotation_Animation_Speed>5.0</Rotation_Animation_Speed>
		<Movement_Animation_Speed>0.5</Movement_Animation_Speed>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>3</FormationOrder>
		<FormationSpacing>0.5</FormationSpacing>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>16.0, 8.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Vehicle_Heavy</Armor_Type>
		<Tactical_Health>250</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>10</Damage>
		<AI_Combat_Power>60</AI_Combat_Power>

		<Projectile_Types>Proj_Force_Pike</Projectile_Types>
		<Projectile_Damage>100</Projectile_Damage>
		<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
		<Projectile_Appearance_Delay_Frames>9</Projectile_Appearance_Delay_Frames>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>
		<Fire_Category_Restrictions>Air</Fire_Category_Restrictions>

		<Turret_Rotate_Extent_Degrees>60.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40.0</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>25.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>3.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>SoaFE_Rift_Jungle_Melee</Targeting_Priority_Set>

		<Idle_Chase_Range>250.0</Idle_Chase_Range>
		<Guard_Chase_Range>300.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>250.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>No</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>No</Create_Team>
		<Deploys>No</Deploys>

		<CategoryMask>LandHero</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>1000</Score_Cost_Credits>
		<Political_Control>0</Political_Control>
		<Override_Bounty_MP>60</Override_Bounty_MP>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, IDLE, UNIT_AI</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Remove_Upon_Death>True</Remove_Upon_Death>
		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>1.0</Death_Persistence_Duration>

	<!-- SFX Events -->
		<SFXEvent_Fire> </SFXEvent_Fire>
		<SFXEvent_Select> </SFXEvent_Select>
		<SFXEvent_Move> </SFXEvent_Move>
		<SFXEvent_Fleet_Move> </SFXEvent_Fleet_Move>
		<SFXEvent_Attack> </SFXEvent_Attack>
		<SFXEvent_Guard> </SFXEvent_Guard>
		<SFXEvent_Assist_Move> </SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack> </SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Death_Wolf</Death_SFXEvent_Start_Die>
	</GroundInfantry>

	<GroundInfantry Name="SoaFE_Rift_Dragon">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_SR_Great_Kimera_Dragon</Text_ID>
		<Encyclopedia_Text>Galyana_Unit_Text_SR_Great_Kimera_Dragon</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_BLANK</Encyclopedia_Unit_Class>

		<Land_Model_Name>AI_SANDFIRE.ALO</Land_Model_Name>
		<Icon_Name>I_BUTTON_SANDFIRE.tga</Icon_Name>
		<Affiliation>Hostile</Affiliation>

	<!-- GUI Info -->
		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.985</Mass>
		<Size_Value>75</Size_Value>
		<Scale_Factor>0.55</Scale_Factor>
		<Select_Box_Scale>100</Select_Box_Scale>
		<UnitCollisionClass>Large Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Flying</MovementClass>
		<Max_Speed>3.0</Max_Speed>
		<Min_Speed>0.3</Min_Speed>
		<Max_Rate_Of_Turn>2.0</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>3.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>20</Bank_Turn_Angle>
		<Max_Lift>1.0</Max_Lift>
		<OverrideAcceleration>.15</OverrideAcceleration>
		<OverrideDeceleration>.15</OverrideDeceleration>

		<FormationGrouping>Solo</FormationGrouping>
		<Hover_Height>90.0</Hover_Height>
		<Prepare_Strafe_Height>150.0</Prepare_Strafe_Height>
		<PathFrameDelay>3</PathFrameDelay>
		<MaxFacingLookAheadFrames>5.0</MaxFacingLookAheadFrames>

		<Movement_Animation_Speed>9</Movement_Animation_Speed>
		<Walk_Animation_Speed>30</Walk_Animation_Speed>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>
		<MaxJiggleDistance>20</MaxJiggleDistance>

		<Is_Affected_By_Gravity_Control_Field>No</Is_Affected_By_Gravity_Control_Field>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>50.0, 50.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Wind_Disturbance_Radius>100</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>5</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.1</Wind_Disturbance_Sphere_Alpha>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Aircraft_Hero</Armor_Type>
		<Tactical_Health>5000</Tactical_Health>
		<Energy_Capacity>1000</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>200</Damage>
		<AI_Combat_Power>3000</AI_Combat_Power>

		<Hardpoints>HP_SANDFIRE_FIREBALL</Hardpoints> <!-- MAY REPLACE -->

		<!-- Dummy Projectile to fix assert -->
		<Projectile_Types>Proj_Dummy_Invisible</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>10.0</Projectile_Fire_Recharge_Seconds>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>135.0</Targeting_Max_Attack_Distance>
		<Targeting_Min_Attack_Distance>35.0</Targeting_Min_Attack_Distance>
		<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>SoaFE_Rift_Jungle</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>100.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Is_Visible_On_Enemy_Radar>Yes</Is_Visible_On_Enemy_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>True</Influences_Capture_Point>

		<CategoryMask>Air | AntiStructure</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Space_Layer>Frigate</Space_Layer>
		<Stationary_Space_Layer>Land</Stationary_Space_Layer>

		<Weather_Category>Flying</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>5000</Score_Cost_Credits>
		<Political_Control>0</Political_Control>
		<Override_Bounty_MP>500</Override_Bounty_MP>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED</Behavior>
		<LandBehavior>WALK_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, TARGETING, WEAPON, WIND_DISTURBANCE, DAMAGE_TRACKING</LandBehavior>
		<!-- While it doesn't have a unit based weapon, WEAPON behavior is required for unit rotation while targeting -->

		<Air_Vehicle_Turret_Target>Yes</Air_Vehicle_Turret_Target>
		<Should_Cause_Limited_Turrets_To_Turn>False</Should_Cause_Limited_Turrets_To_Turn>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

	<!-- SFX Events -->
		<SFXEvent_Fire/>
		<SFXEvent_Select>Unit_Sandfire_Ambient</SFXEvent_Select>
		<SFXEvent_Move>Unit_Sandfire_Ambient</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Sandfire_Ambient</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Sandfire_Ambient</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Sandfire_Ambient</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Sandfire_Ambient</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Sandfire_Ambient</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die/>
	</GroundInfantry>

	<GroundInfantry Name="SoaFE_Rift_Baron_Nate">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_SR_Baron_Nate</Text_ID>
		<Encyclopedia_Text>Galyana_Unit_Text_SR_Baron_Nate</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_COMMANDO</Encyclopedia_Unit_Class>

		<Land_Model_Name>NI_Cad_Bane.ALO</Land_Model_Name>
		<Icon_Name>I_BUTTON_HUTT_SNIPER.tga</Icon_Name>
		<Affiliation>Hostile</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>30</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>

		<Is_Squashable>No</Is_Squashable>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>0.8</Max_Speed>
		<Max_Rate_Of_Turn>12</Max_Rate_Of_Turn>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>

		<Rotation_Animation_Speed>8.0</Rotation_Animation_Speed>
		<Movement_Animation_Speed>0.65</Movement_Animation_Speed>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>3</FormationOrder>
		<FormationSpacing>0.5</FormationSpacing>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Infantry</Shield_Armor_Type>
		<Shield_Points>10000</Shield_Points>
		<Shield_Refresh_Rate>100</Shield_Refresh_Rate>
		<Armor_Type>Armor_Infantry_Hero</Armor_Type>
		<Tactical_Health>10000</Tactical_Health>
		<Energy_Capacity>10000</Energy_Capacity>
		<Energy_Refresh_Rate>2000</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>100</Damage>
		<AI_Combat_Power>5000</AI_Combat_Power>

		<Projectile_Types>Proj_Infantry_Rail_Driver</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>4.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>250.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>300.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>3.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>SoaFE_Rift_Jungle</Targeting_Priority_Set>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>No</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>No</Create_Team>
		<Deploys>No</Deploys>

		<CategoryMask>LandHero</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Garrison_Category>Infantry</Garrison_Category>
		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Tactical_Bribe_Cost>100000</Tactical_Bribe_Cost>
		<Score_Cost_Credits>10000</Score_Cost_Credits>
		<Political_Control>0</Political_Control>
		<Override_Bounty_MP>1500</Override_Bounty_MP>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
		<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, IDLE, GARRISON_UNIT</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Surface_Type_Cover_Damage_Shield>.333</Surface_Type_Cover_Damage_Shield>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>1.0</Death_Persistence_Duration>

		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Rail_Driver_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Rebel_Infiltrator</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Rebel_Infiltrator</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Rebel_Infiltrator</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Rebel_Infiltrator</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Rebel_Infiltrator</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Rebel_Infiltrator</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Rebel_Infiltrator</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_3_Death</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Baron_Healing">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Percent>0.15</Heal_Percent>
			<Heal_Interval_In_Secs>15.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
			<Target_Particle_Effect>Unit_Healed_Particles</Target_Particle_Effect>
			<Target_Particle_Bone_Name>B_HEAD</Target_Particle_Bone_Name>
			<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
			<Target_Light_Effect_Color>1.2, 2.0, 1.2</Target_Light_Effect_Color>
			<Target_Light_Effect_Color2/>
			<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
			<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 2.0, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</GroundInfantry>
</Data>


