<?xml version="1.0"?>
<SpaceBuildables>
	<!--ATTENTION DESIGNERS: Use this laser pad ONLY on maps unless you
		are making something specific to a scripted mission.-->

	<SpaceBuildable Name="Defense_Satellite_Laser_Pad">
		<Text_ID>TEXT_ORBITAL_DEFENSE_SATELLITE</Text_ID>
		<Encyclopedia_Text>TEXT_ORBITAL_DEFENSE_SATELLITE</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_LDS_pad.ALO</Space_Model_Name>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Icon_Name>I_BUTTON_SATELLITE_PAD.tga</Icon_Name>
		<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts, Pirates</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>50</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1200</Tactical_Health>
		<Space_FOW_Reveal_Range>200.0</Space_FOW_Reveal_Range>

		<Is_Visible_On_Radar>True</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.075 0.075</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW> <!--was False-->
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>

		<Capture_Point_Radius>350</Capture_Point_Radius>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Capture_Point_Transition_Time_Seconds>8.0</Capture_Point_Transition_Time_Seconds> <!--9-->
		<Tactical_Respawn_Time_In_Secs>45</Tactical_Respawn_Time_In_Secs>
		<Hides_When_Built_On>True</Hides_When_Built_On>
		<Destroy_When_Child_Dies>True</Destroy_When_Child_Dies>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT</Behavior>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				UC_Empire_Defense_Satellite_Laser,
				UC_Empire_Defense_Satellite_TurboLaser,
				UC_Empire_Defense_Satellite_Missile,
				UC_Empire_Defense_Satellite_Flak,
				UC_Empire_Defense_Satellite_Tractor,
				UC_Empire_Defense_Satellite_Interdictor,
			Rebel,
				UC_Rebel_Defense_Satellite_Laser,
				UC_Rebel_Defense_Satellite_TurboLaser,
				UC_Rebel_Defense_Satellite_Missile,
				UC_Rebel_Defense_Satellite_Torpedo,
				UC_Rebel_Defense_Satellite_Repair,
				UC_Rebel_Defense_Satellite_LRS,
			Underworld,
				UC_Underworld_Defense_Satellite_Plasma,
				UC_Underworld_Defense_Satellite_MassDriver,
				UC_Underworld_Defense_Satellite_DBM,
				UC_Underworld_Defense_Satellite_Laser,
				UC_Underworld_Defense_Satellite_Missile,
				UC_Underworld_Defense_Satellite_Sensor,
			Hutts,
				UC_Hutt_Flak_Beam_Turret,
				UC_Hutt_Beam_Turret,
				UC_Hutt_Heavy_Beam_Turret,
				UC_Hutt_Defense_Satellite_Laser,
				UC_Hutt_Defense_Satellite_Missile,
				UC_Hutt_Defense_Satellite_Emitter,
			Pirates,
				UC_Pirate_Defense_Satellite_Laser,
				UC_Pirate_Defense_Satellite_TurboLaser,
				UC_Pirate_Defense_Satellite_Missile
		</Tactical_Buildable_Objects_Multiplayer>

		<Tactical_Buildable_Objects_Campaign>
			Empire,
				UC_Empire_Defense_Satellite_Laser,
				UC_Empire_Defense_Satellite_TurboLaser,
				UC_Empire_Defense_Satellite_Missile,
				UC_Empire_Defense_Satellite_Flak,
				UC_Empire_Defense_Satellite_Tractor,
				<!--UC_Empire_Defense_Satellite_Interdictor,-->
			Rebel,
				UC_Rebel_Defense_Satellite_Laser,
				UC_Rebel_Defense_Satellite_TurboLaser,
				UC_Rebel_Defense_Satellite_Missile,
				UC_Rebel_Defense_Satellite_Torpedo,
				UC_Rebel_Defense_Satellite_Repair,
				<!--UC_Rebel_Defense_Satellite_LRS,-->
			Underworld,
				UC_Underworld_Defense_Satellite_Plasma,
				UC_Underworld_Defense_Satellite_MassDriver,
				UC_Underworld_Defense_Satellite_DBM,
				UC_Underworld_Defense_Satellite_Laser,
				UC_Underworld_Defense_Satellite_Missile,
				UC_Underworld_Defense_Satellite_Sensor,
			Hutts,
				UC_Hutt_Flak_Beam_Turret,
				UC_Hutt_Beam_Turret,
				UC_Hutt_Heavy_Beam_Turret,
				UC_Hutt_Defense_Satellite_Laser,
				UC_Hutt_Defense_Satellite_Missile,
				UC_Hutt_Defense_Satellite_Emitter,
			Pirates,
				UC_Pirate_Defense_Satellite_Laser,
				UC_Pirate_Defense_Satellite_TurboLaser,
				UC_Pirate_Defense_Satellite_Missile
		</Tactical_Buildable_Objects_Campaign>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<!--		<Lua_Script>Spectator_Satellite_Capture_Range</Lua_Script>-->
	</SpaceBuildable>

	<SpaceBuildable Name="Defense_Satellite_Missile_Pad">
		<Variant_Of_Existing_Type>Defense_Satellite_Laser_Pad</Variant_Of_Existing_Type>
		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				UC_Empire_Defense_Satellite_Missile,
			Rebel,
				UC_Rebel_Defense_Satellite_Missile,
				UC_Rebel_Defense_Satellite_Torpedo,
			Underworld,
				UC_Underworld_Defense_Satellite_DBM,
				UC_Underworld_Defense_Satellite_Missile,
			Hutts,
				UC_Hutt_Defense_Satellite_Missile,
			Pirates,
				UC_Pirate_Defense_Satellite_Missile
		</Tactical_Buildable_Objects_Multiplayer>
		<Space_Model_Name>NV_LDS_Pad.ALO</Space_Model_Name>

		<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_MISSILE_00</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Victory_Relevant>No</Victory_Relevant>
	</SpaceBuildable>

	<SpaceBuildable Name="Defense_Satellite_Station_Pad">
		<Variant_Of_Existing_Type>Defense_Satellite_Laser_Pad</Variant_Of_Existing_Type>
		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				UC_Empire_Defense_Station,
			Rebel,
				UC_Rebel_Defense_Station,
			Underworld,
				UC_Underworld_Defense_Station,
			Hutts,
				UC_Hutt_Defense_Station,
			Pirates,
				UC_Pirate_Defense_Station
		</Tactical_Buildable_Objects_Multiplayer>
		<Space_Model_Name>NV_LDS_Pad.ALO</Space_Model_Name>

		<Encyclopedia_Text>TEXT_ORBITAL_DEFENSE_SATELLITE</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Victory_Relevant>No</Victory_Relevant>
	</SpaceBuildable>

<!--UC VERSIONS OF ALL SATELLITES-->

<!-- Empire Satellites -->
	<SpaceBuildable Name="UC_Empire_Defense_Satellite_Laser">
		<Text_ID>TEXT_ORBITAL_DEFENSE_SATELLITE_LASER</Text_ID>
		<Encyclopedia_Text>
			MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_LASER_00,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_LASER_TIME,
			STAT_TURRET_LASER_SHIELD,
			STAT_TURRET_LASER_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_LASER_00,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_LASER_COST,
			STAT_TURRET_LASER_TIME,
			STAT_TURRET_LASER_SHIELD,
			STAT_TURRET_LASER_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_LDS_build.ALO</Space_Model_Name>
		<Icon_Name>i_button_lds.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1200</Tactical_Health>
		<Space_FOW_Reveal_Range>200.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>250</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Empire_Defense_Satellite_Laser</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>350</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Empire_Defense_Satellite_TurboLaser">
		<Text_ID>Galyana_Text_Satellite_Turbolaser</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Satellite_Turbolaser,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_TURBOLASER_TIME,
			STAT_TURRET_TURBOLASER_SHIELD,
			STAT_TURRET_TURBOLASER_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Satellite_Turbolaser,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_TURBOLASER_COST,
			STAT_TURRET_TURBOLASER_TIME,
			STAT_TURRET_TURBOLASER_SHIELD,
			STAT_TURRET_TURBOLASER_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_TLDS_build.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_TLDS.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1200</Tactical_Health>
		<Space_FOW_Reveal_Range>200.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>250</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Empire_Defense_Satellite_TurboLaser</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Empire_Defense_Satellite_Missile">
		<Text_ID>TEXT_ORBITAL_DEFENSE_SATELLITE_MISSILE</Text_ID>
		<Encyclopedia_Text>
			MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_MISSILE_00,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_MISSILE_TIME,
			STAT_TURRET_MISSILE_SHIELD,
			STAT_TURRET_MISSILE_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_MISSILE_00,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_MISSILE_COST,
			STAT_TURRET_MISSILE_TIME,
			STAT_TURRET_MISSILE_SHIELD,
			STAT_TURRET_MISSILE_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_MDS_build.ALO</Space_Model_Name>
		<Icon_Name>i_button_mds.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1200</Tactical_Health>
		<Space_FOW_Reveal_Range>200.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>250</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Empire_Defense_Satellite_Missile</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>850</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>425</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>28</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Empire_Defense_Satellite_Flak">
		<Text_ID>Galyana_Text_Satellite_Flak</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Satellite_Flak,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_FLAK_TIME,
			STAT_TURRET_FLAK_SHIELD,
			STAT_TURRET_FLAK_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Satellite_Flak,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_FLAK_COST,
			STAT_TURRET_FLAK_TIME,
			STAT_TURRET_FLAK_SHIELD,
			STAT_TURRET_FLAK_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_MDDS_build.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_MDDS.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1200</Tactical_Health>
		<Space_FOW_Reveal_Range>200.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>250</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Empire_Defense_Satellite_Flak</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Empire_Defense_Satellite_Tractor">
		<Text_ID>TEXT_ORBITAL_DEFENSE_SATELLITE_TRACTOR</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_DEFENSE_SATELLITE_TRACTOR,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_TRACTOR_TIME,
			STAT_TURRET_TRACTOR_SHIELD,
			STAT_TURRET_TRACTOR_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_DEFENSE_SATELLITE_TRACTOR,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_TRACTOR_COST,
			STAT_TURRET_TRACTOR_TIME,
			STAT_TURRET_TRACTOR_SHIELD,
			STAT_TURRET_TRACTOR_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>EV_Satallite_TB.ALO</Space_Model_Name>
		<Icon_Name>i_button_tractor.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1500</Tactical_Health>
		<Space_FOW_Reveal_Range>200.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>250</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Empire_Defense_Satellite_Tractor</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>200</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Empire_Defense_Satellite_Interdictor">
		<Text_ID>TEXT_GRAVITY_WELL_STATION</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_GRAVITY_WELL_STATION_01,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_GRAVWELL_TIME,
			STAT_TURRET_GRAVWELL_SHIELD,
			STAT_TURRET_GRAVWELL_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_GRAVITY_WELL_STATION_01,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_GRAVWELL_COST,
			STAT_TURRET_GRAVWELL_TIME,
			STAT_TURRET_GRAVWELL_SHIELD,
			STAT_TURRET_GRAVWELL_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NB_CommJamStation.ALO</Space_Model_Name>
		<Icon_Name>i_button_GWS.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1200</Tactical_Health>
		<Space_FOW_Reveal_Range>200.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>250</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Empire_Defense_Satellite_Interdictor</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		
		<SFXEvent_Select>Structure_Power_Gen_Select_SFX</SFXEvent_Select>
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
	</SpaceBuildable>

<!-- Rebel Satellites -->
	<SpaceBuildable Name="UC_Rebel_Defense_Satellite_Laser">
		<Variant_Of_Existing_Type>UC_Empire_Defense_Satellite_Laser</Variant_Of_Existing_Type>

		<Tactical_Buildable_Constructed>Rebel_Defense_Satellite_Laser</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>350</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>

		<Affiliation>Rebel</Affiliation>
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Rebel_Defense_Satellite_TurboLaser">
		<Variant_Of_Existing_Type>UC_Empire_Defense_Satellite_TurboLaser</Variant_Of_Existing_Type>

		<Tactical_Buildable_Constructed>Rebel_Defense_Satellite_TurboLaser</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Affiliation>Rebel</Affiliation>
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Rebel_Defense_Satellite_Missile">
		<Variant_Of_Existing_Type>UC_Empire_Defense_Satellite_Missile</Variant_Of_Existing_Type>

		<Tactical_Buildable_Constructed>Rebel_Defense_Satellite_Missile</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>850</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>425</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>28</Tactical_Build_Time_Seconds>

		<Affiliation>Rebel</Affiliation>
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Rebel_Defense_Satellite_Torpedo">
		<Text_ID>Galyana_Text_Satellite_Torpedo</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Satellite_Torpedo,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_TORPEDO_TIME,
			STAT_TURRET_TORPEDO_SHIELD,
			STAT_TURRET_TORPEDO_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Satellite_Torpedo,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_TORPEDO_COST,
			STAT_TURRET_TORPEDO_TIME,
			STAT_TURRET_TORPEDO_SHIELD,
			STAT_TURRET_TORPEDO_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_TDS_build.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_TDS.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1200</Tactical_Health>
		<Space_FOW_Reveal_Range>200.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>250</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Rebel_Defense_Satellite_Torpedo</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>32</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Rebel_Defense_Satellite_Repair">
		<Text_ID>TEXT_ORBITAL_DEFENSE_SATELLITE_REPAIR</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_REP_TURRET_SPACE,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_REPAIR_TIME,
			STAT_TURRET_REPAIR_SHIELD,
			STAT_TURRET_REPAIR_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_REP_TURRET_SPACE,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_REPAIR_COST,
			STAT_TURRET_REPAIR_TIME,
			STAT_TURRET_REPAIR_SHIELD,
			STAT_TURRET_REPAIR_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>RV_SATALLITE_REPAIR.ALO</Space_Model_Name>
		<Icon_Name>i_button_repair.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1000</Tactical_Health>
		<Space_FOW_Reveal_Range>200.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>250</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Rebel_Defense_Satellite_Repair</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>375</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>24</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Rebel_Defense_Satellite_LRS">
		<Text_ID>Galyana_Text_Satellite_LRS</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Satellite_LRS,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_LRS_TIME,
			STAT_TURRET_LRS_SHIELD,
			STAT_TURRET_LRS_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Satellite_LRS,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_LRS_COST,
			STAT_TURRET_LRS_TIME,
			STAT_TURRET_LRS_SHIELD,
			STAT_TURRET_LRS_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_LRS_build.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_LRS_UPGRADE.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1200</Tactical_Health>
		<Space_FOW_Reveal_Range>200.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>250</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Rebel_Defense_Satellite_LRS</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
	</SpaceBuildable>

	<!-- Underworld Satellites -->
	<SpaceBuildable Name="UC_Underworld_Defense_Satellite_Plasma">
		<Text_ID>TEXT_ORBITAL_DEFENSE_SATELLITE_PLASMA</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_DEFENSE_SATELLITE_PLASMA,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_PLASMA_TIME,
			STAT_TURRET_PLASMA_SHIELD,
			STAT_TURRET_PLASMA_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_DEFENSE_SATELLITE_PLASMA,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_PLASMA_COST,
			STAT_TURRET_PLASMA_TIME,
			STAT_TURRET_PLASMA_SHIELD,
			STAT_TURRET_PLASMA_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_TLDS_build.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_TLDS.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1200</Tactical_Health>
		<Space_FOW_Reveal_Range>200.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>250</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Underworld_Defense_Satellite_Plasma</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Underworld_Defense_Satellite_MassDriver">
		<Text_ID>Galyana_Text_Satellite_MassDriver</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Satellite_MassDriver,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_MASSDRIVER_TIME,
			STAT_TURRET_MASSDRIVER_SHIELD,
			STAT_TURRET_MASSDRIVER_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Satellite_MassDriver,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_MASSDRIVER_COST,
			STAT_TURRET_MASSDRIVER_TIME,
			STAT_TURRET_MASSDRIVER_SHIELD,
			STAT_TURRET_MASSDRIVER_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_MDDS_build.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_MDDS.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1200</Tactical_Health>
		<Space_FOW_Reveal_Range>200.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>250</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Underworld_Defense_Satellite_MassDriver</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1100</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>700</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>24</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Underworld_Defense_Satellite_DBM">
		<Variant_Of_Existing_Type>UC_Empire_Defense_Satellite_Missile</Variant_Of_Existing_Type>
		<Text_ID>TEXT_ORBITAL_DEFENSE_SATELLITE_DBM</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_DEFENSE_SATELLITE_DBM,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_DBM_TIME,
			STAT_TURRET_DBM_SHIELD,
			STAT_TURRET_DBM_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_DEFENSE_SATELLITE_DBM,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_DBM_COST,
			STAT_TURRET_DBM_TIME,
			STAT_TURRET_DBM_SHIELD,
			STAT_TURRET_DBM_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_TDS_build.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_TDS.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>Underworld_Defense_Satellite_DBM</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>900</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>28</Tactical_Build_Time_Seconds>
		<Tactical_Health>1200</Tactical_Health>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Underworld_Defense_Satellite_Laser">
		<Variant_Of_Existing_Type>UC_Empire_Defense_Satellite_Laser</Variant_Of_Existing_Type>

		<Tactical_Buildable_Constructed>Underworld_Defense_Satellite_Laser</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>

		<Affiliation>Underworld</Affiliation>
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Underworld_Defense_Satellite_Missile">
		<Variant_Of_Existing_Type>UC_Empire_Defense_Satellite_Missile</Variant_Of_Existing_Type>

		<Tactical_Buildable_Constructed>Underworld_Defense_Satellite_Missile</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>850</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>28</Tactical_Build_Time_Seconds>

		<Affiliation>Underworld</Affiliation>
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Underworld_Defense_Satellite_Sensor">
		<Text_ID>TEXT_STRUCTURE_SENSOR_SCRAMBLER</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_SENSOR_SCRAMBLER,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_SENSOR_TIME,
			STAT_TURRET_SENSOR_SHIELD,
			STAT_TURRET_SENSOR_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_SENSOR_SCRAMBLER,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_SENSOR_COST,
			STAT_TURRET_SENSOR_TIME,
			STAT_TURRET_SENSOR_SHIELD,
			STAT_TURRET_SENSOR_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_LRS_build.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_LRS_UPGRADE.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1000</Tactical_Health>
		<Space_FOW_Reveal_Range>200.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>250</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Underworld_Defense_Satellite_Sensor</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
	</SpaceBuildable>

	<!-- Hutt Satellites -->
	<SpaceBuildable Name="UC_Hutt_Flak_Beam_Turret">
		<Text_ID>Galyana_Text_Satellite_FlakBeam</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Satellite_FlakBeam,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_FLAKBEAM_TIME,
			STAT_TURRET_FLAKBEAM_SHIELD,
			STAT_TURRET_FLAKBEAM_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Satellite_FlakBeam,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_FLAKBEAM_COST,
			STAT_TURRET_FLAKBEAM_TIME,
			STAT_TURRET_FLAKBEAM_SHIELD,
			STAT_TURRET_FLAKBEAM_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_FBDS_build.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_FBDS.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1200</Tactical_Health>
		<Space_FOW_Reveal_Range>200.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>250</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Hutt_Flak_Beam_Turret</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Hutt_Beam_Turret">
		<Text_ID>Galyana_Text_Satellite_Beam</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Satellite_Beam,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_BEAM_TIME,
			STAT_TURRET_BEAM_SHIELD,
			STAT_TURRET_BEAM_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Satellite_Beam,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_BEAM_COST,
			STAT_TURRET_BEAM_TIME,
			STAT_TURRET_BEAM_SHIELD,
			STAT_TURRET_BEAM_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_BDS_build.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_BDS.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1200</Tactical_Health>
		<Space_FOW_Reveal_Range>200.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>250</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Hutt_Beam_Turret</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Hutt_Heavy_Beam_Turret">
		<Text_ID>Galyana_TEXT_HEAVY_BEAM_TURRET</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltext_Heavy_Beam_Turret,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_HEAVYBEAM_TIME,
			STAT_TURRET_HEAVYBEAM_SHIELD,
			STAT_TURRET_HEAVYBEAM_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltext_Heavy_Beam_Turret,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_HEAVYBEAM_COST,
			STAT_TURRET_HEAVYBEAM_TIME,
			STAT_TURRET_HEAVYBEAM_SHIELD,
			STAT_TURRET_HEAVYBEAM_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_HBDS_build.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_HBDS.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1200</Tactical_Health>
		<Space_FOW_Reveal_Range>200.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>250</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Hutt_Heavy_Beam_Turret</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>900</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Hutt_Defense_Satellite_Laser">
		<Variant_Of_Existing_Type>UC_Empire_Defense_Satellite_Laser</Variant_Of_Existing_Type>

		<Tactical_Buildable_Constructed>Hutt_Defense_Satellite_Laser</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>

		<Affiliation>Hutts</Affiliation>
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Hutt_Defense_Satellite_Missile">
		<Variant_Of_Existing_Type>UC_Empire_Defense_Satellite_Missile</Variant_Of_Existing_Type>

		<Tactical_Buildable_Constructed>Hutt_Defense_Satellite_Missile</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>850</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>28</Tactical_Build_Time_Seconds>

		<Affiliation>Hutts</Affiliation>
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Hutt_Defense_Satellite_Emitter">
		<Text_ID>Galyana_Text_Satellite_Emitter</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Satellite_Emitter,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_EMITTER_TIME,
			STAT_TURRET_EMITTER_SHIELD,
			STAT_TURRET_EMITTER_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Satellite_Emitter,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_EMITTER_COST,
			STAT_TURRET_EMITTER_TIME,
			STAT_TURRET_EMITTER_SHIELD,
			STAT_TURRET_EMITTER_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>W_ORBITAL_NIGHTCLOAK.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_ISE.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Scale_Factor>0.8</Scale_Factor>
		<Select_Box_Scale>450</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>2000</Tactical_Health>
		<Space_FOW_Reveal_Range>200.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>250</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Hutt_Defense_Satellite_Emitter</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Huge_Explosion_Space_Empire</Death_Explosions>
	</SpaceBuildable>

<!-- Pirate Satellite Buildables -->
	<SpaceBuildable Name="UC_Pirate_Defense_Satellite_Laser">
		<Variant_Of_Existing_Type>UC_Empire_Defense_Satellite_Laser</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_LASER_00,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_PIRATE_LASER_TIME,
			STAT_TURRET_PIRATE_LASER_SHIELD,
			STAT_TURRET_PIRATE_LASER_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_LASER_00,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_PIRATE_LASER_COST,
			STAT_TURRET_PIRATE_LASER_TIME,
			STAT_TURRET_PIRATE_LASER_SHIELD,
			STAT_TURRET_PIRATE_LASER_HULL
		</MP_Encyclopedia_Text>
		<Scale_Factor>0.7</Scale_Factor>

		<Tactical_Buildable_Constructed>Pirate_Defense_Satellite_Laser</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>250</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>

		<Affiliation>Pirates</Affiliation>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Pirate_Defense_Satellite_TurboLaser">
		<Variant_Of_Existing_Type>UC_Empire_Defense_Satellite_TurboLaser</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			Galyana_Tooltip_Satellite_Turbolaser,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_PIRATE_TURBOLASER_TIME,
			STAT_TURRET_PIRATE_TURBOLASER_SHIELD,
			STAT_TURRET_PIRATE_TURBOLASER_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Satellite_Turbolaser,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_PIRATE_TURBOLASER_COST,
			STAT_TURRET_PIRATE_TURBOLASER_TIME,
			STAT_TURRET_PIRATE_TURBOLASER_SHIELD,
			STAT_TURRET_PIRATE_TURBOLASER_HULL
		</MP_Encyclopedia_Text>
		<Scale_Factor>0.7</Scale_Factor>

		<Tactical_Buildable_Constructed>Pirate_Defense_Satellite_TurboLaser</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>

		<Affiliation>Pirates</Affiliation>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Pirate_Defense_Satellite_Missile">
		<Variant_Of_Existing_Type>UC_Empire_Defense_Satellite_Missile</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_MISSILE_00,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_PIRATE_MISSILE_TIME,
			STAT_TURRET_PIRATE_MISSILE_SHIELD,
			STAT_TURRET_PIRATE_MISSILE_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_MISSILE_00,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_PIRATE_MISSILE_COST,
			STAT_TURRET_PIRATE_MISSILE_TIME,
			STAT_TURRET_PIRATE_MISSILE_SHIELD,
			STAT_TURRET_PIRATE_MISSILE_HULL
		</MP_Encyclopedia_Text>
		<Scale_Factor>0.7</Scale_Factor>

		<Tactical_Buildable_Constructed>Pirate_Defense_Satellite_Missile</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>

		<Affiliation>Pirates</Affiliation>
	</SpaceBuildable>

<!--CONSTRUCTION COMPLETE VERSIONS OF ALL SATELLITES-->

	<!-- Empire Satellites -->
	<SpaceBuildable Name="Empire_Defense_Satellite_Laser">
		<Text_ID>TEXT_ORBITAL_DEFENSE_SATELLITE_LASER</Text_ID>
		<Encyclopedia_Text>
			MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_LASER_00,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_LASER_SHIELD,
			STAT_TURRET_LASER_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_LASER_00,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_LASER_COST,
			STAT_TURRET_LASER_TIME,
			STAT_TURRET_LASER_SHIELD,
			STAT_TURRET_LASER_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_LDS.ALO</Space_Model_Name>
		<Icon_Name>i_button_lds.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
		<Shield_Points>750</Shield_Points>
		<Shield_Refresh_Rate>20</Shield_Refresh_Rate>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1250</Tactical_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
		<Score_Cost_Credits>25000</Score_Cost_Credits>

		<Damage>12</Damage>
		<HardPoints>HP_Satellite_Laser_E</HardPoints>
<!--		<Damage_Type>Damage_Corvette</Damage_Type>
		<Projectile_Types>Proj_Ship_Large_Laser_Cannon_Green</Projectile_Types>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Projectile_Fire_Pulse_Count>10</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.15</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Fighter, 3.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Bomber, 2.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Transport, 3.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Corvette, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Frigate, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Capital, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Super, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>-->

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>100</Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Speed>4.0</Turret_Rotate_Speed>
		<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
		<Turret_Bone_Name>B_Turret</Turret_Bone_Name>
		<!--<Barrel_Bone_Name>Barrel_00</Barrel_Bone_Name>-->
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>1200.0</Targeting_Max_Attack_Distance>
		<Targeting_Priority_Set>Defense_Satellite_Laser</Targeting_Priority_Set>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TARGETING, DAMAGE_TRACKING, TURRET</SpaceBehavior>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<SFXEvent_Fire>Unit_Turret_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Tactical_Bribe_Cost>300</Tactical_Bribe_Cost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="E_Laser_Turret_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.008</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>4.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Empire_Defense_Satellite_TurboLaser">
		<Text_ID>Galyana_Text_Satellite_Turbolaser</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Satellite_Turbolaser,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_TURBOLASER_SHIELD,
			STAT_TURRET_TURBOLASER_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Satellite_Turbolaser,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_TURBOLASER_COST,
			STAT_TURRET_TURBOLASER_TIME,
			STAT_TURRET_TURBOLASER_SHIELD,
			STAT_TURRET_TURBOLASER_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_TLDS.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_TLDS.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
		<Shield_Points>1250</Shield_Points>
		<Shield_Refresh_Rate>30</Shield_Refresh_Rate>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1250</Tactical_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
		<Score_Cost_Credits>25000</Score_Cost_Credits>

		<Damage>20</Damage>
		<HardPoints>HP_Satellite_Turbolaser_E</HardPoints>
<!--		<Projectile_Types>Proj_Ship_Turbolaser_Green_Heavy</Projectile_Types>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.25</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>2.5</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Fighter, 60.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Bomber, 60.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Transport, 40.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Corvette, 15.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Frigate, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Capital, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Super, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 15.0</Targeting_Fire_Inaccuracy>-->

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>100</Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Speed>3.0</Turret_Rotate_Speed>
		<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
		<Turret_Bone_Name>B_Turret</Turret_Bone_Name>
		<!--<Barrel_Bone_Name>Barrel_00</Barrel_Bone_Name>-->
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Space_FOW_Reveal_Range>1500.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>1600.0</Targeting_Max_Attack_Distance>
		<Targeting_Priority_Set>Defense_Satellite_TurboLaser</Targeting_Priority_Set>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TARGETING, DAMAGE_TRACKING, TURRET</SpaceBehavior>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Tactical_Bribe_Cost>500</Tactical_Bribe_Cost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="E_Turbolaser_Turret_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.008</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>4.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Empire_Defense_Satellite_Missile">
		<Text_ID>TEXT_ORBITAL_DEFENSE_SATELLITE_MISSILE</Text_ID>
		<Encyclopedia_Text>
			MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_MISSILE_00,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_MISSILE_SHIELD,
			STAT_TURRET_MISSILE_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_MISSILE_00,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_MISSILE_COST,
			STAT_TURRET_MISSILE_TIME,
			STAT_TURRET_MISSILE_SHIELD,
			STAT_TURRET_MISSILE_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_MDS.ALO</Space_Model_Name>
		<Icon_Name>i_button_mds.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
		<Shield_Points>750</Shield_Points>
		<Shield_Refresh_Rate>20</Shield_Refresh_Rate>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1000</Tactical_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
		<Score_Cost_Credits>25000</Score_Cost_Credits>

		<Damage>15</Damage>
		<HardPoints>HP_Satellite_Missile</HardPoints>
		<!--<Projectile_Types>Proj_Satellite_Concussion_Missile</Projectile_Types>
		<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.35</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>3.5</Projectile_Fire_Recharge_Seconds>

		<Fire_Inaccuracy_Distance>Fighter, 0.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 0.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 0.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 0.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 0.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 0.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 0.0</Fire_Inaccuracy_Distance>-->

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>90</Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Speed>3.5</Turret_Rotate_Speed>
		<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
		<Turret_Bone_Name>B_Turret</Turret_Bone_Name>
	<!--<Barrel_Bone_Name>Barrel_00</Barrel_Bone_Name>-->
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Space_FOW_Reveal_Range>1500.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>1600.0</Targeting_Max_Attack_Distance>
		<Targeting_Priority_Set>Defense_Satellite_Missile</Targeting_Priority_Set>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TARGETING, DAMAGE_TRACKING, TURRET</SpaceBehavior>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<SFXEvent_Fire>Unit_Missile_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Tactical_Bribe_Cost>400</Tactical_Bribe_Cost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="E_Missile_Turret_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.008</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>4.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Empire_Defense_Satellite_Flak">
		<Text_ID>Galyana_Text_Satellite_Flak</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Satellite_Flak,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_FLAK_SHIELD,
			STAT_TURRET_FLAK_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Satellite_Flak,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_FLAK_COST,
			STAT_TURRET_FLAK_TIME,
			STAT_TURRET_FLAK_SHIELD,
			STAT_TURRET_FLAK_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_MDDS.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_MDDS.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
		<Shield_Points>750</Shield_Points>
		<Shield_Refresh_Rate>30</Shield_Refresh_Rate>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1250</Tactical_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
		<Score_Cost_Credits>25000</Score_Cost_Credits>

		<Damage>10</Damage>
		<HardPoints>HP_Satellite_Flak</HardPoints>
		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>100</Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
		<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
		<Turret_Bone_Name>B_Turret</Turret_Bone_Name>
	<!--<Barrel_Bone_Name>Barrel_00</Barrel_Bone_Name>-->
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
		<Targeting_Priority_Set>Flak_Frigate_TP</Targeting_Priority_Set>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TARGETING, DAMAGE_TRACKING, TURRET</SpaceBehavior>

		<SFXEvent_Fire>Unit_Flak_Cannon_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Tactical_Bribe_Cost>250</Tactical_Bribe_Cost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="E_Flak_Turret_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.008</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>4.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Empire_Defense_Satellite_Tractor">
		<Text_ID>TEXT_ORBITAL_DEFENSE_SATELLITE_TRACTOR</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_DEFENSE_SATELLITE_TRACTOR,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_TRACTOR_SHIELD,
			STAT_TURRET_TRACTOR_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_DEFENSE_SATELLITE_TRACTOR,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_TRACTOR_COST,
			STAT_TURRET_TRACTOR_TIME,
			STAT_TURRET_TRACTOR_SHIELD,
			STAT_TURRET_TRACTOR_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>EV_Satallite_TB.ALO</Space_Model_Name>
		<Icon_Name>i_button_tractor.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
		<Shield_Points>1250</Shield_Points>
		<Shield_Refresh_Rate>40</Shield_Refresh_Rate>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1250</Tactical_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
		<Score_Cost_Credits>5000</Score_Cost_Credits>

		<Damage>1</Damage>

		<HardPoints>HP_Satellite_Tractor_Beam</HardPoints>

		<Space_FOW_Reveal_Range>1350.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>2000.0</Targeting_Max_Attack_Distance>
		<Targeting_Priority_Set>Defense_Satellite_Tractor</Targeting_Priority_Set>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TARGETING, DAMAGE_TRACKING</SpaceBehavior>
		<Lua_Script>OBJECTSCRIPT_TRACTOR_SATELLITE</Lua_Script>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
		
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Tactical_Bribe_Cost>200</Tactical_Bribe_Cost>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>TRACTOR_BEAM</Type>
			<GUI_Activated_Ability_Name>Satellite_Tractor_Beam_Attack_Ability</GUI_Activated_Ability_Name>
			<Recharge_Seconds>20</Recharge_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated/>
			<SFXEvent_Special_Ability_Loop>Unit_Star_Destroyer_Tractor_Beam</SFXEvent_Special_Ability_Loop>
			<Supports_Autofire>True</Supports_Autofire>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Tractor_Beam_Attack_Ability Name="Satellite_Tractor_Beam_Attack_Ability">
			<Activation_Style>User_Input</Activation_Style>
			<Applicable_Unit_Categories>Transport | Corvette | Frigate</Applicable_Unit_Categories>
			<Applicable_Unit_Types>Millennium_Falcon, Moldy_Crow, Qatil, Chrysaetos, Xizor_Virago, Houndstooth, IG-2000, Slave_I, Mara_Jade_Ship</Applicable_Unit_Types>
			<Excluded_Unit_Types>
				Buzz_Droids, Buzz_Droids_Mirage_Mk2
			</Excluded_Unit_Types>
			<Activation_Min_Range>10</Activation_Min_Range>
			<Activation_Max_Range>2000</Activation_Max_Range>
			<Target_Speed_Decrease_Percent>0.95</Target_Speed_Decrease_Percent>
			<Stacking_Category>0</Stacking_Category>
		</Tractor_Beam_Attack_Ability>
		<Force_Healing_Ability Name="E_TractorBeam_Turret_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.008</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>4.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Empire_Defense_Satellite_Interdictor">
		<Text_ID>TEXT_GRAVITY_WELL_STATION</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_GRAVITY_WELL_STATION_01,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_GRAVWELL_SHIELD,
			STAT_TURRET_GRAVWELL_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_GRAVITY_WELL_STATION_01,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_GRAVWELL_COST,
			STAT_TURRET_GRAVWELL_TIME,
			STAT_TURRET_GRAVWELL_SHIELD,
			STAT_TURRET_GRAVWELL_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NB_CommJamStation.ALO</Space_Model_Name>
		<Icon_Name>i_button_GWS.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Size_Value>90</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>200</Custom_Soft_Footprint_Radius><!-- Was 500 -->

		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1000</Tactical_Health>
		<Score_Cost_Credits>5000</Score_Cost_Credits>

		<Space_FOW_Reveal_Range>800.0</Space_FOW_Reveal_Range>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<!--		<Radar_Icon_Name>mini_map_structure.tga</Radar_Icon_Name>-->
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Interdictor>Yes</Is_Interdictor>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING</SpaceBehavior>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<SFXEvent_Select>Structure_Power_Gen_Select_SFX</SFXEvent_Select>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Clone>Damage_Normal, N_Gravity_Well_Station_Death_Clone</Death_Clone>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>

		<Tactical_Bribe_Cost>400</Tactical_Bribe_Cost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="E_GravWell_Turret_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Types>Empire_Defense_Satellite_Interdictor</Applicable_Unit_Types>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.008</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>4.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	<Abilities SubObjectList="Yes"><!-- Fake Ability to show passive range -->
		<Force_Healing_Ability Name="E_GravWell_Range">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Types>Empire_Defense_Satellite_Interdictor</Applicable_Unit_Types>
			<Heal_Range>2000.0</Heal_Range>
			<Heal_Percent>0</Heal_Percent>
			<Blob_Color>0, 127, 255, 255</Blob_Color>
			<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight</Heal_Range_Blob_Material>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<!-- Rebel Satellites -->
	<SpaceBuildable Name="Rebel_Defense_Satellite_Laser">
		<Variant_Of_Existing_Type>Empire_Defense_Satellite_Laser</Variant_Of_Existing_Type>
		<!--<Projectile_Types>Proj_Ship_Large_Laser_Cannon_Red</Projectile_Types>-->
		<HardPoints>HP_Satellite_Laser_R</HardPoints>
		<Affiliation>Rebel</Affiliation>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="R_Laser_Turret_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.008</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>4.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Rebel_Defense_Satellite_TurboLaser">
		<Variant_Of_Existing_Type>Empire_Defense_Satellite_TurboLaser</Variant_Of_Existing_Type>
		<!--<Projectile_Types>Proj_Ship_Turbolaser_Red_Heavy</Projectile_Types>-->
		<HardPoints>HP_Satellite_Turbolaser_R</HardPoints>
		<Affiliation>Rebel</Affiliation>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="R_Turbolaser_Turret_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.008</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>4.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Rebel_Defense_Satellite_Missile">
		<Variant_Of_Existing_Type>Empire_Defense_Satellite_Missile</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="R_Missile_Turret_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.008</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>4.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Rebel_Defense_Satellite_Torpedo">
		<Text_ID>Galyana_Text_Satellite_Torpedo</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Satellite_Torpedo,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_TORPEDO_SHIELD,
			STAT_TURRET_TORPEDO_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Satellite_Torpedo,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_TORPEDO_COST,
			STAT_TURRET_TORPEDO_TIME,
			STAT_TURRET_TORPEDO_SHIELD,
			STAT_TURRET_TORPEDO_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_TDS.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_TDS.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
		<Shield_Points>1250</Shield_Points>
		<Shield_Refresh_Rate>30</Shield_Refresh_Rate>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1000</Tactical_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
		<Score_Cost_Credits>25000</Score_Cost_Credits>

		<Damage>20</Damage>
		<Hardpoints>HP_SATELLITE_PRT, HP_SATELLITE_ION_TORP</Hardpoints>

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>90</Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Speed>3.5</Turret_Rotate_Speed>
		<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
		<Turret_Bone_Name>B_Turret</Turret_Bone_Name>
	<!--<Barrel_Bone_Name>Barrel_00</Barrel_Bone_Name>-->
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Space_FOW_Reveal_Range>1500.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>2000.0</Targeting_Max_Attack_Distance>
		<Targeting_Priority_Set>Defense_Satellite_Missile</Targeting_Priority_Set>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TARGETING, DAMAGE_TRACKING, TURRET</SpaceBehavior>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<SFXEvent_Fire>Unit_Torpedo_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Tactical_Bribe_Cost>600</Tactical_Bribe_Cost>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>ROCKET_ATTACK</Type>
			<Alternate_Name_Text>Galyana_Ability_Generic_Weapon_Swap</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_Tooltip_Weapon_Swap_Ion_Torp</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_SWAP_WEAPONS.TGA</Alternate_Icon_Name>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="R_Torpedo_Turret_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.008</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>4.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Rebel_Defense_Satellite_Repair">
		<Text_ID>TEXT_ORBITAL_DEFENSE_SATELLITE_REPAIR</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_REP_TURRET_SPACE,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_REPAIR_SHIELD,
			STAT_TURRET_REPAIR_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_REP_TURRET_SPACE,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_REPAIR_COST,
			STAT_TURRET_REPAIR_TIME,
			STAT_TURRET_REPAIR_SHIELD,
			STAT_TURRET_REPAIR_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>RV_SATALLITE_REPAIR.ALO</Space_Model_Name>
		<Icon_Name>i_button_repair.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
		<Shield_Points>1250</Shield_Points>
		<Shield_Refresh_Rate>20</Shield_Refresh_Rate>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>750</Tactical_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
		<Score_Cost_Credits>5000</Score_Cost_Credits>

		<Damage>5</Damage>
		<Space_FOW_Reveal_Range>800.0</Space_FOW_Reveal_Range>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING</SpaceBehavior>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Tactical_Bribe_Cost>400</Tactical_Bribe_Cost>

		<!-- Self Heal Script Stuff -->
		<Destruction_Survivors>
			Rebel_Defense_Satellite_Repair_Death_Clone, 1.0
		</Destruction_Survivors>
		<Lua_Script>ObjectScript_SpawnHealer</Lua_Script>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Repair_Facility_Healing">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>750.0</Heal_Range>
			<Heal_Percent>0.10</Heal_Percent>
			<Blob_Color>0, 255, 0, 255</Blob_Color>
			<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight</Heal_Range_Blob_Material>
			<!-- We can heal the following unit types: -->
			<Applicable_Unit_Categories>Fighter, Transport, Bomber, Corvette, Frigate, Capital, Hero</Applicable_Unit_Categories>
			<Applicable_Unit_Types> </Applicable_Unit_Types> <!--Rebel_Defense_Satellite_Repair-->
			<Excluded_Unit_Types>
				Rebel_Star_Base_1, Rebel_Star_Base_2, Rebel_Star_Base_3, Rebel_Star_Base_4, Rebel_Star_Base_5, Rebel_Defense_Station_GC,
				Skirmish_Rebel_Star_Base_1, Skirmish_Rebel_Star_Base_2, Skirmish_Rebel_Star_Base_3, Skirmish_Rebel_Star_Base_4, Skirmish_Rebel_Star_Base_5, Rebel_Defense_Station,
				Upgrade_Drydock_1R, Upgrade_Drydock_2R, Upgrade_Drydock_3R, Upgrade_Drydock_4R, Advanced_Drydock_R,
				Tournament_Rebel_Star_Base_1, Tournament_Rebel_Star_Base_2, Tournament_Rebel_Star_Base_3, Tournament_Rebel_Star_Base_4, Tournament_Rebel_Star_Base_5,
				Tournament_Upgrade_Drydock_1R, Tournament_Upgrade_Drydock_2R, Tournament_Upgrade_Drydock_3R, Tournament_Upgrade_Drydock_4R, Tournament_Advanced_Drydock_R,
				Skirmish_Hutt_Asteroid_Base
			</Excluded_Unit_Types>
			<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
			<Target_Particle_Effect>Shield_Sparks_Medium</Target_Particle_Effect>
			<Target_Particle_Bone_Name>B_TURRET, TURRET_00, B_TURRET_BASE</Target_Particle_Bone_Name>
			<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
			<Target_Light_Effect_Color>1.2, 1.2, 2.0</Target_Light_Effect_Color>
			<Target_Light_Effect_Color2/>
			<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
			<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 2.0</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Rebel_Defense_Satellite_Repair_Healer">
		<Space_Model_Name>W_LASER_INVISIBLE.alo</Space_Model_Name>
		<Is_Decoration>No</Is_Decoration>
		<Is_Discardable>No</Is_Discardable>
		<Scale_Factor>1.0</Scale_Factor>
		<Behavior>SPACE_OBSTACLE</Behavior>
		<Sort_Order_Adjust>-1</Sort_Order_Adjust>
		<Layer_Z_Adjust>0.0</Layer_Z_Adjust>
		<Exclude_From_Distance_Fade>false</Exclude_From_Distance_Fade>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Is_Asteroid_Field>Yes</Is_Asteroid_Field>
		<Is_Ion_Storm>No</Is_Ion_Storm>
		<Is_Nebula>No</Is_Nebula>
		<Space_Obstacle_Radius>1</Space_Obstacle_Radius>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>StaticObject</Space_Layer>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Repair_Facility_Satellite_Healing">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>5.0</Heal_Range>
			<Heal_Percent>0.02</Heal_Percent>
			<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>Rebel_Defense_Satellite_Repair</Applicable_Unit_Types> <!--Rebel_Defense_Satellite_Repair-->
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Rebel_Defense_Satellite_Repair_Death_Clone">  <!-- Need to attach the despawn script to this -->
		<Text_ID>TEXT_ORBITAL_DEFENSE_SATELLITE_REPAIR</Text_ID>
		<Space_Model_Name>W_LASER_INVISIBLE.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die> </Death_SFXEvent_Start_Die>
		<Death_Explosions> </Death_Explosions>
		<Scale_Factor>1.0</Scale_Factor>
		<Layer_Z_Adjust>0.0</Layer_Z_Adjust>
		<Max_Speed>0.0</Max_Speed>
		<Max_Rate_Of_Turn>0.0</Max_Rate_Of_Turn>
		<Max_Thrust>0</Max_Thrust>
		<Max_Rate_Of_Roll>0.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>0</Bank_Turn_Angle>
		<Affiliation>Rebel</Affiliation>
		<Ship_Class>Frigate</Ship_Class>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Lua_Script>ObjectScript_DespawnHealer</Lua_Script>
	</SpaceBuildable>

	<SpaceBuildable Name="Rebel_Defense_Satellite_LRS">
		<Text_ID>Galyana_Text_Satellite_LRS</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Satellite_LRS,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_LRS_SHIELD,
			STAT_TURRET_LRS_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Satellite_LRS,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_LRS_COST,
			STAT_TURRET_LRS_TIME,
			STAT_TURRET_LRS_SHIELD,
			STAT_TURRET_LRS_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_LRS.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_LRS_UPGRADE.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
		<Shield_Points>750</Shield_Points>
		<Shield_Refresh_Rate>20</Shield_Refresh_Rate>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1000</Tactical_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
		<Score_Cost_Credits>5000</Score_Cost_Credits>

		<Damage>1</Damage>
		<Space_FOW_Reveal_Range>2500.0</Space_FOW_Reveal_Range>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING</SpaceBehavior>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
		
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Tactical_Bribe_Cost>300</Tactical_Bribe_Cost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="R_LRS_Turret_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.008</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>4.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<!-- Underworld Satellites -->
	<SpaceBuildable Name="Underworld_Defense_Satellite_Plasma">
		<Text_ID>TEXT_ORBITAL_DEFENSE_SATELLITE_PLASMA</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_DEFENSE_SATELLITE_PLASMA,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_PLASMA_SHIELD,
			STAT_TURRET_PLASMA_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_DEFENSE_SATELLITE_PLASMA,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_PLASMA_COST,
			STAT_TURRET_PLASMA_TIME,
			STAT_TURRET_PLASMA_SHIELD,
			STAT_TURRET_PLASMA_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_TLDS.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_TLDS.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
		<Shield_Points>1250</Shield_Points>
		<Shield_Refresh_Rate>30</Shield_Refresh_Rate>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1250</Tactical_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
		<Score_Cost_Credits>25000</Score_Cost_Credits>

		<Damage>14</Damage>
		<HardPoints>HP_Satellite_Plasma</HardPoints>
		<!--<Projectile_Types>Proj_Turret_Plasma_Cannon</Projectile_Types>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.25</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>3.0</Projectile_Fire_Recharge_Seconds>

		<Fire_Inaccuracy_Distance>Fighter, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10.0</Fire_Inaccuracy_Distance>-->

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>100</Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Speed>3.5</Turret_Rotate_Speed>
		<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
		<Turret_Bone_Name>B_Turret</Turret_Bone_Name>
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>1200.0</Targeting_Max_Attack_Distance>
		<Targeting_Priority_Set>Frigate</Targeting_Priority_Set>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TARGETING, DAMAGE_TRACKING, TURRET</SpaceBehavior>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<SFXEvent_Fire>Unit_Turret_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Tactical_Bribe_Cost>500</Tactical_Bribe_Cost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="U_Plasma_Turret_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.008</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>4.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Underworld_Defense_Satellite_MassDriver">
		<Text_ID>Galyana_Text_Satellite_MassDriver</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Satellite_MassDriver,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_MASSDRIVER_SHIELD,
			STAT_TURRET_MASSDRIVER_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Satellite_MassDriver,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_MASSDRIVER_COST,
			STAT_TURRET_MASSDRIVER_TIME,
			STAT_TURRET_MASSDRIVER_SHIELD,
			STAT_TURRET_MASSDRIVER_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_MDDS.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_MDDS.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
		<Shield_Points>750</Shield_Points>
		<Shield_Refresh_Rate>20</Shield_Refresh_Rate>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1250</Tactical_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
		<Score_Cost_Credits>25000</Score_Cost_Credits>

		<Damage>14</Damage>
		<HardPoints>HP_Satellite_Mass_Driver</HardPoints>
		<!--<Projectile_Types>Proj_Vengeance_Mass_Driver</Projectile_Types>
		<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.15</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>

		<Fire_Inaccuracy_Distance>Fighter, 15.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10.0</Fire_Inaccuracy_Distance>-->

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>100</Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Speed>3.5</Turret_Rotate_Speed>
		<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
		<Turret_Bone_Name>B_Turret</Turret_Bone_Name>
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Space_FOW_Reveal_Range>1500.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>1600.0</Targeting_Max_Attack_Distance>
		<Targeting_Priority_Set>Defense_Satellite_MassDriver</Targeting_Priority_Set>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TARGETING, DAMAGE_TRACKING, TURRET</SpaceBehavior>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<SFXEvent_Fire>Unit_Anti_Air_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Tactical_Bribe_Cost>550</Tactical_Bribe_Cost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="U_MassDriver_Turret_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.008</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>4.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Underworld_Defense_Satellite_DBM">
		<Text_ID>TEXT_ORBITAL_DEFENSE_SATELLITE_DBM</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_DEFENSE_SATELLITE_DBM,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_DBM_SHIELD,
			STAT_TURRET_DBM_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_DEFENSE_SATELLITE_DBM,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_DBM_COST,
			STAT_TURRET_DBM_TIME,
			STAT_TURRET_DBM_SHIELD,
			STAT_TURRET_DBM_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_TDS.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_TDS.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
		<Shield_Points>1250</Shield_Points>
		<Shield_Refresh_Rate>30</Shield_Refresh_Rate>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1000</Tactical_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
		<Score_Cost_Credits>25000</Score_Cost_Credits>

		<Damage>15</Damage>
		<HardPoints>HP_Satellite_DBM</HardPoints>
		<!--<Projectile_Types>Proj_Ship_Diamond_Boron_Missile</Projectile_Types>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.5</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>5.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy_Fixed_Radius>100</Targeting_Fire_Inaccuracy_Fixed_Radius> -->

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>90</Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Speed>3.5</Turret_Rotate_Speed>
		<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
		<Turret_Bone_Name>B_Turret</Turret_Bone_Name>
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Space_FOW_Reveal_Range>1500.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>2000.0</Targeting_Max_Attack_Distance>
		<Targeting_Min_Attack_Distance>400</Targeting_Min_Attack_Distance>
		<Targeting_Priority_Set>Defense_Satellite_Missile</Targeting_Priority_Set>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TARGETING, DAMAGE_TRACKING, TURRET</SpaceBehavior>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<SFXEvent_Fire>Unit_Boron_Missile_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Tactical_Bribe_Cost>600</Tactical_Bribe_Cost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="U_DBM_Turret_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Types>Underworld_Defense_Satellite_DBM</Applicable_Unit_Types>
			<Heal_Range>1.0</Heal_Range>
			<Heal_Percent>0.008</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>4.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	<Abilities SubObjectList="Yes"><!-- Fake Ability to show minimum attack range -->
		<Force_Healing_Ability Name="DBM_Satellite_Min_Range">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Types>Underworld_Defense_Satellite_DBM</Applicable_Unit_Types>
			<Heal_Range>410.0</Heal_Range> <!-- More accurate to actual min-range -->
			<Heal_Percent>0</Heal_Percent>
			<Blob_Color>255, 0, 0, 255</Blob_Color>
			<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight</Heal_Range_Blob_Material>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Underworld_Defense_Satellite_Laser">
		<Variant_Of_Existing_Type>Empire_Defense_Satellite_Laser</Variant_Of_Existing_Type>
		<!--<Projectile_Types>Proj_Ship_Large_Laser_Cannon_Yellow</Projectile_Types>-->
		<HardPoints>HP_Satellite_Laser_U</HardPoints>
		<Affiliation>Underworld</Affiliation>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="U_Laser_Turret_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.008</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>4.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Underworld_Defense_Satellite_Sentry">
		<Variant_Of_Existing_Type>Empire_Defense_Satellite_Laser</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Text_Satellite_Sentry_Turret</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Satellite_Sentry_Turret,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_SENTRY_SHIELD,
			STAT_TURRET_SENTRY_HULL,
			STAT_TURRET_SENTRY_DURATION
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Satellite_Sentry_Turret,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_SENTRY_SHIELD,
			STAT_TURRET_SENTRY_HULL,
			STAT_TURRET_SENTRY_DURATION
		</MP_Encyclopedia_Text>
		<Space_Model_Name>NV_SENTRYTURRET.ALO</Space_Model_Name>
		<Icon_Name>i_button_sentryturret.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<Scale_Factor>0.5</Scale_Factor>
		<Radar_Icon_Size>0.05 0.05</Radar_Icon_Size>

		<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>1200.0</Targeting_Max_Attack_Distance>
		<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>

		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED</Behavior>
		<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
		<Shield_Points>0</Shield_Points>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1000</Tactical_Health>

		<HardPoints>HP_Satellite_Sentry_U</HardPoints>
		<Lua_Script>ObjectScript_SentryTurret</Lua_Script>

		<Tactical_Bribe_Cost>100</Tactical_Bribe_Cost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="U_Sentry_Turret_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>-1.0</Heal_Amount> <!-- Negative does nothing -->
			<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Underworld_Defense_Satellite_Missile">
		<Variant_Of_Existing_Type>Empire_Defense_Satellite_Missile</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="U_Missile_Turret_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.008</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>4.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Underworld_Defense_Satellite_Sensor">
		<Text_ID>TEXT_STRUCTURE_SENSOR_SCRAMBLER</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_SENSOR_SCRAMBLER,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_SENSOR_SHIELD,
			STAT_TURRET_SENSOR_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_SENSOR_SCRAMBLER,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_SENSOR_COST,
			STAT_TURRET_SENSOR_TIME,
			STAT_TURRET_SENSOR_SHIELD,
			STAT_TURRET_SENSOR_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_LRS.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_LRS_UPGRADE.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
		<Shield_Points>1250</Shield_Points>
		<Shield_Refresh_Rate>20</Shield_Refresh_Rate>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>750</Tactical_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
		<Score_Cost_Credits>5000</Score_Cost_Credits>

		<Damage>9</Damage>
		<Space_FOW_Reveal_Range>1500.0</Space_FOW_Reveal_Range>
		<Passive_Missile_Shield_Radius>1500.0</Passive_Missile_Shield_Radius>
		<Target_Stealth_Units>Yes</Target_Stealth_Units>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING</SpaceBehavior>
		<Lua_Script>ObjectScript_GC_Stealth_Reveal_1500</Lua_Script>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<SFXEvent_Fire>Unit_Boron_Missile_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Tactical_Bribe_Cost>300</Tactical_Bribe_Cost>

	<Abilities SubObjectList="Yes">
		<Sensor_Jamming_Ability Name="UMDU_Sensor_Jamming">
			<Activation_Style>COMBAT_AUTOMATIC</Activation_Style>
			<Duration_In_Secs>60.0</Duration_In_Secs>
<!--			<Blob_Color>0, 127, 255, 255</Blob_Color>-->
			<Blob_Material_Name>Interdictor_Range_Indicator_Highlight</Blob_Material_Name>
		</Sensor_Jamming_Ability>
		<Force_Healing_Ability Name="U_Sensor_Turret_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.008</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>4.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<!-- Hutt Satellites -->
	<SpaceBuildable Name="Hutt_Flak_Beam_Turret">
		<Text_ID>Galyana_Text_Satellite_FlakBeam</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Satellite_FlakBeam,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_FLAKBEAM_SHIELD,
			STAT_TURRET_FLAKBEAM_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Satellite_FlakBeam,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_FLAKBEAM_COST,
			STAT_TURRET_FLAKBEAM_TIME,
			STAT_TURRET_FLAKBEAM_SHIELD,
			STAT_TURRET_FLAKBEAM_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_FBDS.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_FBDS.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
		<Shield_Points>750</Shield_Points>
		<Shield_Refresh_Rate>30</Shield_Refresh_Rate>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1250</Tactical_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>600</Energy_Refresh_Rate>
		<Score_Cost_Credits>25000</Score_Cost_Credits>

		<Damage>10</Damage>
		<HardPoints>HP_Satellite_Flak_Beam</HardPoints>
<!--		<Projectile_Types>Proj_Flak_Beam_Cannon_Heavy</Projectile_Types>
		<Projectile_Damage>6.0</Projectile_Damage>
		<Projectile_Fire_Pulse_Count>12</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Fighter, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Bomber, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Transport, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Corvette, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Frigate, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Capital, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Super, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>-->

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>100</Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
		<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
		<Turret_Bone_Name>B_Turret</Turret_Bone_Name>
		<!--<Barrel_Bone_Name>Barrel_00</Barrel_Bone_Name>-->
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
		<Targeting_Priority_Set>Defense_Satellite_Laser</Targeting_Priority_Set>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TARGETING, DAMAGE_TRACKING, TURRET</SpaceBehavior>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<SFXEvent_Fire>Unit_Empire_Ship_Laser_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Tactical_Bribe_Cost>250</Tactical_Bribe_Cost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="H_FlakBeam_Turret_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.008</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>4.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Hutt_Beam_Turret">
		<Text_ID>Galyana_Text_Satellite_Beam</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Satellite_Beam,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_BEAM_SHIELD,
			STAT_TURRET_BEAM_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Satellite_Beam,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_BEAM_COST,
			STAT_TURRET_BEAM_TIME,
			STAT_TURRET_BEAM_SHIELD,
			STAT_TURRET_BEAM_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_BDS.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_BDS.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
		<Shield_Points>1250</Shield_Points>
		<Shield_Refresh_Rate>30</Shield_Refresh_Rate>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1250</Tactical_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>600</Energy_Refresh_Rate>
		<Score_Cost_Credits>25000</Score_Cost_Credits>

		<Damage>15</Damage>
		<HardPoints>HP_Satellite_Beam</HardPoints>
<!--		<Projectile_Types>Proj_Beam_Cannon_Heavy</Projectile_Types>
		<Projectile_Fire_Pulse_Count>9</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Fighter, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Bomber, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Transport, 20.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Corvette, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Frigate, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Capital, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Super, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 15.0</Targeting_Fire_Inaccuracy>-->

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>100</Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Speed>4.0</Turret_Rotate_Speed>
		<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
		<Turret_Bone_Name>B_Turret</Turret_Bone_Name>
		<!--<Barrel_Bone_Name>Barrel_00</Barrel_Bone_Name>-->
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Space_FOW_Reveal_Range>1500.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>1600.0</Targeting_Max_Attack_Distance>
		<Targeting_Priority_Set>Defense_Satellite_TurboLaser</Targeting_Priority_Set>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TARGETING, DAMAGE_TRACKING, TURRET</SpaceBehavior>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<SFXEvent_Fire>Unit_Beam_Cannon_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Tactical_Bribe_Cost>500</Tactical_Bribe_Cost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="H_Beam_Turret_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.008</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>4.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Hutt_Heavy_Beam_Turret">
		<Text_ID>Galyana_TEXT_HEAVY_BEAM_TURRET</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltext_Heavy_Beam_Turret,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_HEAVYBEAM_SHIELD,
			STAT_TURRET_HEAVYBEAM_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltext_Heavy_Beam_Turret,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_HEAVYBEAM_COST,
			STAT_TURRET_HEAVYBEAM_TIME,
			STAT_TURRET_HEAVYBEAM_SHIELD,
			STAT_TURRET_HEAVYBEAM_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_HBDS.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_HBDS.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
		<Shield_Points>1250</Shield_Points>
		<Shield_Refresh_Rate>40</Shield_Refresh_Rate>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1250</Tactical_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>600</Energy_Refresh_Rate>
		<Score_Cost_Credits>25000</Score_Cost_Credits>

		<Damage>20</Damage>
		<HardPoints>HP_Satellite_Heavy_Beam</HardPoints>
		<!--<Projectile_Types>Proj_Heavy_Beam_Cannon</Projectile_Types>
		<Projectile_Damage>135.0</Projectile_Damage>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>1.0</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>5.0</Projectile_Fire_Recharge_Seconds>

		<Fire_Inaccuracy_Distance>Fighter, 90.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 80.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 50.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 50.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 1.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1.0</Fire_Inaccuracy_Distance>

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>90</Turret_Elevate_Extent_Degrees>-->

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>100</Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Speed>4.0</Turret_Rotate_Speed>
		<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
		<Turret_Bone_Name>B_Turret</Turret_Bone_Name>
	<!--<Barrel_Bone_Name>Barrel_00</Barrel_Bone_Name>-->
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Space_FOW_Reveal_Range>1500.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>2000.0</Targeting_Max_Attack_Distance>
		<Targeting_Priority_Set>Defense_Satellite_HeavyBeam</Targeting_Priority_Set>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TARGETING, DAMAGE_TRACKING, TURRET</SpaceBehavior>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<SFXEvent_Fire>Unit_AT_AT_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Tactical_Bribe_Cost>600</Tactical_Bribe_Cost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="H_HeavyBeam_Turret_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.008</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>4.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Hutt_Defense_Satellite_Laser">
		<Variant_Of_Existing_Type>Empire_Defense_Satellite_Laser</Variant_Of_Existing_Type>
		<!--<Projectile_Types>Proj_Ship_Large_Laser_Cannon_Violet</Projectile_Types>-->
		<HardPoints>HP_Satellite_Laser_H</HardPoints>
		<Affiliation>Hutts</Affiliation>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="H_Laser_Turret_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.008</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>4.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Hutt_Defense_Satellite_Missile">
		<Variant_Of_Existing_Type>Empire_Defense_Satellite_Missile</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="H_Missile_Turret_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.008</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>4.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Hutt_Defense_Satellite_Emitter">
		<Text_ID>Galyana_Text_Satellite_Emitter</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Satellite_Emitter,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_EMITTER_SHIELD,
			STAT_TURRET_EMITTER_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Satellite_Emitter,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_EMITTER_COST,
			STAT_TURRET_EMITTER_TIME,
			STAT_TURRET_EMITTER_SHIELD,
			STAT_TURRET_EMITTER_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>W_ORBITAL_NIGHTCLOAK.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_ISE.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Scale_Factor>0.8</Scale_Factor>
		<Select_Box_Scale>450</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>2500</Tactical_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
		<Score_Cost_Credits>25000</Score_Cost_Credits>

		<Damage>10</Damage>
		<Space_FOW_Reveal_Range>800.0</Space_FOW_Reveal_Range>
		<Target_Stealth_Units>Yes</Target_Stealth_Units>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size> <!-- No function :/ -->
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Radius>10</Space_Obstacle_Radius> <!-- actual: 1750 -->
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Asteroid_Field>No</Is_Asteroid_Field>
		<Is_Ion_Storm>Yes</Is_Ion_Storm>
		<Is_Nebula>Yes</Is_Nebula>

		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT, SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING</SpaceBehavior>
		
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Selt_Destruct_SFXEvent_Start_Die>Unit_TIE_Mauler_Self_Destruct</Selt_Destruct_SFXEvent_Start_Die> <!--When self destruct sequence begins-->
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Death_Projectiles>Ion_Storm_Emitter_Death_Blast</Death_Projectiles>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Destruction_Survivors>
			Hutt_Defense_Satellite_Emitter_Death_Clone, 1.0
		</Destruction_Survivors>

		<Lua_Script>ObjectScript_SpawnIonNebula</Lua_Script> <!-- Spawns Nebula_Ion_Storm_Emitter Prop -->

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SELF_DESTRUCT</Type>
			<Alternate_Description_Text>TEXT_TOOLTIP_KRAYT_DESTRUCT_DESCRIPTION</Alternate_Description_Text>
			<Expiration_Seconds>3</Expiration_Seconds>
			<Recharge_Seconds>1</Recharge_Seconds>
			<Spawned_Object_Type>Minefield_Self_Destruct_Blast</Spawned_Object_Type>
			<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="H_ISE_Turret_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Types>Hutt_Defense_Satellite_Emitter</Applicable_Unit_Types>
			<Heal_Range>1.0</Heal_Range>
			<Heal_Percent>0.008</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>4.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	<Abilities SubObjectList="Yes"><!-- Fake Ability just to show area effect of ion storm -->
		<Force_Healing_Ability Name="Ion_Emitter_AoE">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Types>Hutt_Defense_Satellite_Emitter</Applicable_Unit_Types>
			<Heal_Range>1750.0</Heal_Range>
			<Heal_Percent>0</Heal_Percent>
			<Blob_Color>0, 127, 255, 255</Blob_Color>
			<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight</Heal_Range_Blob_Material>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Hutt_Defense_Satellite_Emitter_Death_Clone">  <!-- Need to attach the despawn script to this -->
		<Text_ID>Galyana_Text_Satellite_Emitter</Text_ID>
		<Space_Model_Name>W_LASER_INVISIBLE.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die> </Death_SFXEvent_Start_Die>
		<Death_Explosions> </Death_Explosions>
		<Scale_Factor>1.0</Scale_Factor>
		<Layer_Z_Adjust>0.0</Layer_Z_Adjust>
		<Max_Speed>0.0</Max_Speed>
		<Max_Rate_Of_Turn>0.0</Max_Rate_Of_Turn>
		<Max_Thrust>0</Max_Thrust>
		<Max_Rate_Of_Roll>0.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>0</Bank_Turn_Angle>
		<Affiliation>Hutts</Affiliation>
		<Ship_Class>Frigate</Ship_Class>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Lua_Script>ObjectScript_DespawnIonNebula</Lua_Script>
	</SpaceBuildable>

<!-- Pirate Satellites -->
	<SpaceBuildable Name="Pirate_Defense_Satellite_Laser">
		<Variant_Of_Existing_Type>Empire_Defense_Satellite_Laser</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_LASER_00,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_PIRATE_LASER_SHIELD,
			STAT_TURRET_PIRATE_LASER_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_LASER_00,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_PIRATE_LASER_COST,
			STAT_TURRET_PIRATE_LASER_TIME,
			STAT_TURRET_PIRATE_LASER_SHIELD,
			STAT_TURRET_PIRATE_LASER_HULL
		</MP_Encyclopedia_Text>
		<Fine_Tune_Occupied_Passability>No</Fine_Tune_Occupied_Passability>
		<Scale_Factor>0.7</Scale_Factor>

		<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
		<Shield_Points>600</Shield_Points>
		<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1000</Tactical_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
		<Score_Cost_Credits>5000</Score_Cost_Credits>
		<AI_Combat_Power>300</AI_Combat_Power>

		<Damage>8</Damage>
		<HardPoints>HP_Satellite_Laser_P</HardPoints>
		<!--<Damage_Type>Damage_Corvette</Damage_Type>
		<Projectile_Types>Proj_Ship_Large_Laser_Cannon_Orange</Projectile_Types>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>-->

		<Space_FOW_Reveal_Range>900.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>1200.0</Targeting_Max_Attack_Distance>

		<Affiliation>Pirates</Affiliation>

		<Tactical_Bribe_Cost>200</Tactical_Bribe_Cost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="P_Laser_Turret_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Types>Pirate_Defense_Satellite_Laser</Applicable_Unit_Types>
			<Heal_Range>1.0</Heal_Range>
			<Heal_Percent>0.008</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>4.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Pirate_Defense_Satellite_TurboLaser">
		<Variant_Of_Existing_Type>Empire_Defense_Satellite_TurboLaser</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			Galyana_Tooltip_Satellite_Turbolaser,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_PIRATE_TURBOLASER_SHIELD,
			STAT_TURRET_PIRATE_TURBOLASER_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Satellite_Turbolaser,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_PIRATE_TURBOLASER_COST,
			STAT_TURRET_PIRATE_TURBOLASER_TIME,
			STAT_TURRET_PIRATE_TURBOLASER_SHIELD,
			STAT_TURRET_PIRATE_TURBOLASER_HULL
		</MP_Encyclopedia_Text>
		<Fine_Tune_Occupied_Passability>No</Fine_Tune_Occupied_Passability>
		<Scale_Factor>0.7</Scale_Factor>

		<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
		<Shield_Points>1000</Shield_Points>
		<Shield_Refresh_Rate>25</Shield_Refresh_Rate>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1000</Tactical_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
		<Score_Cost_Credits>8000</Score_Cost_Credits>

		<Damage>12</Damage>
		<HardPoints>HP_Satellite_Turbolaser_P</HardPoints>
		<!--<Projectile_Types>Proj_Ship_Turbolaser_Orange_Heavy</Projectile_Types>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.25</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>

		<Fire_Inaccuracy_Distance>Fighter, 80.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 75.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 3.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 1.25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1.0</Fire_Inaccuracy_Distance>-->

		<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>1500.0</Targeting_Max_Attack_Distance>

		<Affiliation>Pirates</Affiliation>

		<Tactical_Bribe_Cost>400</Tactical_Bribe_Cost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="P_Turbolaser_Turret_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Types>Pirate_Defense_Satellite_TurboLaser</Applicable_Unit_Types>
			<Heal_Range>1.0</Heal_Range>
			<Heal_Percent>0.008</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>4.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Pirate_Defense_Satellite_Missile">
		<Variant_Of_Existing_Type>Empire_Defense_Satellite_Missile</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_MISSILE_00,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_PIRATE_MISSILE_SHIELD,
			STAT_TURRET_PIRATE_MISSILE_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_MISSILE_00,
			GALYANA_CLASS_BLANK,
			STAT_TURRET_PIRATE_MISSILE_COST,
			STAT_TURRET_PIRATE_MISSILE_TIME,
			STAT_TURRET_PIRATE_MISSILE_SHIELD,
			STAT_TURRET_PIRATE_MISSILE_HULL
		</MP_Encyclopedia_Text>
		<Fine_Tune_Occupied_Passability>No</Fine_Tune_Occupied_Passability>
		<Scale_Factor>0.7</Scale_Factor>

		<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
		<Shield_Points>600</Shield_Points>
		<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>800</Tactical_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
		<Score_Cost_Credits>5000</Score_Cost_Credits>

		<Damage>10</Damage>
		<HardPoints>HP_Satellite_Missile_P</HardPoints>
		<!--<Projectile_Types>Proj_Satellite_Concussion_Missile</Projectile_Types>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.4</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>3.0</Projectile_Fire_Recharge_Seconds>-->

		<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>1500.0</Targeting_Max_Attack_Distance>

		<Affiliation>Pirates</Affiliation>

		<Tactical_Bribe_Cost>300</Tactical_Bribe_Cost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="P_Missile_Turret_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Types>Pirate_Defense_Satellite_Missile</Applicable_Unit_Types>
			<Heal_Range>1.0</Heal_Range>
			<Heal_Percent>0.008</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>4.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

<!--Mineral Extractors (income sources)-->
	<SpaceBuildable Name="Mineral_Extractor_Pad">
		<Text_ID>TEXT_ASTEROID_MINING_FACILITY</Text_ID>
		<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_ASTEROID_MINING_FACILITY_PAD_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NB_AsteroidMining_Pad.ALO</Space_Model_Name>
		<Icon_Name>i_button_asteroidmining.tga</Icon_Name>
		<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts, Pirates</Affiliation>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Select_Box_Scale>50</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>275</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Asteroid_Mine</Armor_Type>
		<Tactical_Health>2000</Tactical_Health>
		<Space_FOW_Reveal_Range>300</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>5000</Score_Cost_Credits>

		<Is_Visible_On_Radar>True</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>

		<Capture_Point_Radius>600.0</Capture_Point_Radius> <!--550-->
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Capture_Point_Transition_Time_Seconds>7</Capture_Point_Transition_Time_Seconds> <!--10-->
		<Tactical_Respawn_Time_In_Secs>40</Tactical_Respawn_Time_In_Secs>
		<Hides_When_Built_On>True</Hides_When_Built_On>
		<Destroy_When_Child_Dies>True</Destroy_When_Child_Dies>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_BUILD_OBJECTS, REVEAL, CAPTURE_POINT, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				UC_Empire_Mineral_Extractor,
				UC_Empire_Mineral_Extractor_Armored,
			Rebel,
				UC_Rebel_Mineral_Extractor,
				UC_Rebel_Mineral_Extractor_Armored,
				UC_Rebel_Mineral_Extractor_Defense,
			Underworld,
				UC_Underworld_Mineral_Extractor,
				UC_Underworld_Mineral_Extractor_Armored,
			Hutts,
				UC_Hutt_Mineral_Extractor,
				UC_Hutt_Mineral_Extractor_Armored,
			Pirates,
				UC_Pirate_Mineral_Extractor
		</Tactical_Buildable_Objects_Multiplayer>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<!--		<Lua_Script>Spectator_Asteroid_Capture_Range</Lua_Script>-->
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Empire_Mineral_Extractor">
		<Text_ID>TEXT_ASTEROID_MINING_FACILITY</Text_ID>
		<Encyclopedia_Text>
			MP_TEXT_ENCYCLOPEDIA_ASTEROID_MINING_FACILITY_00,
			GALYANA_CLASS_BLANK,
			STAT_ASTEROIDMINE_COST,
			STAT_ASTEROIDMINE_TIME,
			STAT_ASTEROIDMINE_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Asteroid_Mine_Income
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NB_AsteroidMining.ALO</Space_Model_Name>
		<Icon_Name>i_button_asteroidmining.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>275</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Asteroid_Mine</Armor_Type>
		<Tactical_Health>2000</Tactical_Health>
		<Space_FOW_Reveal_Range>275.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>200</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Empire_Mineral_Extractor</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		
		<SFXEvent_Select>Structure_Mineral_Select_SFX</SFXEvent_Select>
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Empire_Mineral_Extractor_Armored">
		<Variant_Of_Existing_Type>UC_Empire_Mineral_Extractor</Variant_Of_Existing_Type>
		<Text_ID>GUEAW_TEXT_ASTEROID_MINE_ARMORED</Text_ID>
		<Encyclopedia_Text>
			GUEAW_TOOLTIP_ASTEROID_MINE_ARMORED,
			GALYANA_CLASS_BLANK,
			STAT_ASTEROIDMINE_ARMORED_COST,
			STAT_ASTEROIDMINE_ARMORED_TIME,
			STAT_ASTEROIDMINE_ARMORED_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Armored_Mine_Income
		</Encyclopedia_Text>
		<Icon_Name>i_button_asteroidmining_A.tga</Icon_Name>

		<Tactical_Buildable_Constructed>Empire_Mineral_Extractor_Armored</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Health>3000</Tactical_Health>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Rebel_Mineral_Extractor">
		<Variant_Of_Existing_Type>UC_Empire_Mineral_Extractor</Variant_Of_Existing_Type>

		<Tactical_Buildable_Constructed>Rebel_Mineral_Extractor</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>

		<Affiliation>Rebel</Affiliation>
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Rebel_Mineral_Extractor_Armored">
		<Variant_Of_Existing_Type>UC_Empire_Mineral_Extractor</Variant_Of_Existing_Type>
		<Text_ID>GUEAW_TEXT_ASTEROID_MINE_ARMORED</Text_ID>
		<Encyclopedia_Text>
			GUEAW_TOOLTIP_ASTEROID_MINE_ARMORED,
			GALYANA_CLASS_BLANK,
			STAT_ASTEROIDMINE_ARMORED_COST,
			STAT_ASTEROIDMINE_ARMORED_TIME,
			STAT_ASTEROIDMINE_ARMORED_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Armored_Mine_Income
		</Encyclopedia_Text>
		<Icon_Name>i_button_asteroidmining_A.tga</Icon_Name>

		<Tactical_Buildable_Constructed>Rebel_Mineral_Extractor_Armored</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Health>3000</Tactical_Health>

		<Affiliation>Rebel</Affiliation>
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Rebel_Mineral_Extractor_Defense">
		<Variant_Of_Existing_Type>UC_Empire_Mineral_Extractor</Variant_Of_Existing_Type>
		<Text_ID>GUEAW_TEXT_ASTEROID_MINE_DEFENSE</Text_ID>
		<Encyclopedia_Text>
			GUEAW_TOOLTIP_ASTEROID_MINE_DEFENSE,
			GALYANA_CLASS_BLANK,
			STAT_ASTEROIDMINE_COMBAT_COST,
			STAT_ASTEROIDMINE_COMBAT_TIME,
			STAT_ASTEROIDMINE_COMBAT_SHIELD,
			STAT_ASTEROIDMINE_COMBAT_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Combat_Mine_Income
		</Encyclopedia_Text>
		<Icon_Name>i_button_asteroidmining_D.tga</Icon_Name>

		<Tactical_Buildable_Constructed>Rebel_Mineral_Extractor_Defense</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1250</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Health>2000</Tactical_Health>
		<Space_FOW_Reveal_Range>330</Space_FOW_Reveal_Range>

		<Affiliation>Rebel</Affiliation>
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Underworld_Mineral_Extractor">
		<Variant_Of_Existing_Type>UC_Empire_Mineral_Extractor</Variant_Of_Existing_Type>

		<Tactical_Buildable_Constructed>Underworld_Mineral_Extractor</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>35.0</Tactical_Build_Time_Seconds>

		<Affiliation>Underworld</Affiliation>
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Underworld_Mineral_Extractor_Armored">
		<Variant_Of_Existing_Type>UC_Empire_Mineral_Extractor</Variant_Of_Existing_Type>
		<Text_ID>GUEAW_TEXT_ASTEROID_MINE_ARMORED</Text_ID>
		<Encyclopedia_Text>
			GUEAW_TOOLTIP_ASTEROID_MINE_ARMORED,
			GALYANA_CLASS_BLANK,
			STAT_ASTEROIDMINE_ARMORED_COST,
			STAT_ASTEROIDMINE_ARMORED_TIME,
			STAT_ASTEROIDMINE_ARMORED_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Armored_Mine_Income
		</Encyclopedia_Text>
		<Icon_Name>i_button_asteroidmining_A.tga</Icon_Name>

		<Tactical_Buildable_Constructed>Underworld_Mineral_Extractor_Armored</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Health>3000</Tactical_Health>

		<Affiliation>Underworld</Affiliation>
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Hutt_Mineral_Extractor">
		<Variant_Of_Existing_Type>UC_Empire_Mineral_Extractor</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			MP_TEXT_ENCYCLOPEDIA_ASTEROID_MINING_FACILITY_00,
			GALYANA_CLASS_BLANK,
			STAT_ASTEROIDMINE_H_COST,
			STAT_ASTEROIDMINE_H_TIME,
			STAT_ASTEROIDMINE_H_SHIELD,
			STAT_ASTEROIDMINE_H_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Asteroid_Mine_Income
		</Encyclopedia_Text>

		<Tactical_Buildable_Constructed>Hutt_Mineral_Extractor</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30.0</Tactical_Build_Time_Seconds>
		<Tactical_Health>1500</Tactical_Health>

		<Affiliation>Hutts</Affiliation>
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Hutt_Mineral_Extractor_Armored">
		<Variant_Of_Existing_Type>UC_Empire_Mineral_Extractor</Variant_Of_Existing_Type>
		<Text_ID>GUEAW_TEXT_ASTEROID_MINE_ARMORED</Text_ID>
		<Encyclopedia_Text>
			GUEAW_TOOLTIP_ASTEROID_MINE_ARMORED,
			GALYANA_CLASS_BLANK,
			STAT_ASTEROIDMINE_ARMORED_COST,
			STAT_ASTEROIDMINE_ARMORED_TIME,
			STAT_ASTEROIDMINE_ARMORED_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Armored_Mine_Income
		</Encyclopedia_Text>
		<Icon_Name>i_button_asteroidmining_A.tga</Icon_Name>

		<Tactical_Buildable_Constructed>Hutt_Mineral_Extractor_Armored</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Health>3000</Tactical_Health>

		<Affiliation>Hutts</Affiliation>
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Pirate_Mineral_Extractor">
		<Variant_Of_Existing_Type>UC_Empire_Mineral_Extractor</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			MP_TEXT_ENCYCLOPEDIA_ASTEROID_MINING_FACILITY_00,
			GALYANA_CLASS_BLANK,
			STAT_ASTEROIDMINE_COST,
			STAT_ASTEROIDMINE_TIME,
			STAT_ASTEROIDMINE_P_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Asteroid_Mine_Income
		</Encyclopedia_Text>

		<Tactical_Buildable_Constructed>Pirate_Mineral_Extractor</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
		<Tactical_Health>2500</Tactical_Health>

		<Affiliation>Pirates</Affiliation>
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
	</SpaceBuildable>

	<SpaceBuildable Name="Empire_Mineral_Extractor">
		<Text_ID>TEXT_ASTEROID_MINING_FACILITY</Text_ID>
		<Encyclopedia_Text>
			MP_TEXT_ENCYCLOPEDIA_ASTEROID_MINING_FACILITY_00,
			GALYANA_CLASS_BLANK,
			STAT_ASTEROIDMINE_COST,
			STAT_ASTEROIDMINE_TIME,
			STAT_ASTEROIDMINE_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Asteroid_Mine_Income
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NB_AsteroidMining_Full.ALO</Space_Model_Name>
		<Icon_Name>i_button_asteroidmining.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Size_Value>30</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Select_Box_Scale>600</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>275</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Asteroid_Mine</Armor_Type>
		<Tactical_Health>2000</Tactical_Health>
		<Score_Cost_Credits>5000</Score_Cost_Credits>

		<Space_FOW_Reveal_Range>400.0</Space_FOW_Reveal_Range>
		<Reinforcement_Prevention_Radius>200</Reinforcement_Prevention_Radius>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, IDLE</SpaceBehavior>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				Empire_Mining_Ship
		</Tactical_Buildable_Objects_Multiplayer>

		<SFXEvent_Select>Structure_Mineral_Select_SFX</SFXEvent_Select>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

<!--		<Tactical_Bribe_Cost>600</Tactical_Bribe_Cost>--> <!-- Income stream is not converted! -->

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="E_Mineral_Extractor_Income_Stream">
			<Base_Income_Value>200</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			<Owner_Income_Percentage/>
		</Income_Stream_Ability>
		<Force_Healing_Ability Name="E_Mineral_Extractor_Self_Repair">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0025</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Empire_Mineral_Extractor_Armored">
		<Variant_Of_Existing_Type>Empire_Mineral_Extractor</Variant_Of_Existing_Type>
		<Text_ID>GUEAW_TEXT_ASTEROID_MINE_ARMORED</Text_ID>
		<Encyclopedia_Text>
			GUEAW_TOOLTIP_ASTEROID_MINE_ARMORED,
			GALYANA_CLASS_BLANK,
			STAT_ASTEROIDMINE_ARMORED_COST,
			STAT_ASTEROIDMINE_ARMORED_TIME,
			STAT_ASTEROIDMINE_ARMORED_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Armored_Mine_Income
		</Encyclopedia_Text>
		<Space_Model_Name>NB_ASTEROIDMINING_ARMORED.alo</Space_Model_Name>
		<Icon_Name>i_button_asteroidmining_A.tga</Icon_Name>

		<Armor_Type>Armor_Asteroid_Mine_Heavy</Armor_Type>
		<Tactical_Health>3000</Tactical_Health>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				Empire_Mining_Ship
		</Tactical_Buildable_Objects_Multiplayer>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="EA_Mineral_Extractor_Income_Stream">
			<Base_Income_Value>180</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			<Owner_Income_Percentage/>
		</Income_Stream_Ability>
		<Force_Healing_Ability Name="EA_Mineral_Extractor_Self_Repair">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.004</Heal_Percent>
			<Heal_Amount>4.0</Heal_Amount>
			<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Empire_Mineral_Extractor_Mega">
		<Variant_Of_Existing_Type>Empire_Mineral_Extractor</Variant_Of_Existing_Type>
		<Text_ID>GALYANA_TEXT_ASTEROID_MINE_MEGA</Text_ID>
		<Encyclopedia_Text>
			GALYANA_TOOLTIP_ASTEROID_MINE_MEGA,
			GALYANA_CLASS_BLANK,
			STAT_ASTEROIDMINE_MEGA_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Mega_Mine_Income
		</Encyclopedia_Text>
		<Scale_Factor>2.0</Scale_Factor>

		<Armor_Type>Armor_Asteroid_Mine_Heavy</Armor_Type>
		<Tactical_Health>100000</Tactical_Health>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				Empire_Mining_Ship
		</Tactical_Buildable_Objects_Multiplayer>

		<Death_SFXEvent_Start_Die>Unit_Boom_Explosion</Death_SFXEvent_Start_Die>
		<Death_Explosions>Friggin_Huge_Explosion_Space</Death_Explosions>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="EM_Mineral_Extractor_Income_Stream">
			<Base_Income_Value>4000</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			<Owner_Income_Percentage/>
		</Income_Stream_Ability>
		<Force_Healing_Ability Name="EM_Mineral_Extractor_Self_Repair">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.01</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Rebel_Mineral_Extractor">
		<Variant_Of_Existing_Type>Empire_Mineral_Extractor</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				Rebel_Mining_Ship
		</Tactical_Buildable_Objects_Multiplayer>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="R_Mineral_Extractor_Income_Stream">
			<Base_Income_Value>200</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			<Owner_Income_Percentage/>
		</Income_Stream_Ability>
		<Force_Healing_Ability Name="R_Mineral_Extractor_Self_Repair">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0025</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Rebel_Mineral_Extractor_Armored">
		<Variant_Of_Existing_Type>Empire_Mineral_Extractor</Variant_Of_Existing_Type>
		<Text_ID>GUEAW_TEXT_ASTEROID_MINE_ARMORED</Text_ID>
		<Encyclopedia_Text>
			GUEAW_TOOLTIP_ASTEROID_MINE_ARMORED,
			GALYANA_CLASS_BLANK,
			STAT_ASTEROIDMINE_ARMORED_COST,
			STAT_ASTEROIDMINE_ARMORED_TIME,
			STAT_ASTEROIDMINE_ARMORED_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Armored_Mine_Income
		</Encyclopedia_Text>
		<Space_Model_Name>NB_ASTEROIDMINING_ARMORED.alo</Space_Model_Name>
		<Icon_Name>i_button_asteroidmining_A.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Armor_Type>Armor_Asteroid_Mine_Heavy</Armor_Type>
		<Tactical_Health>3000</Tactical_Health>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				Rebel_Mining_Ship
		</Tactical_Buildable_Objects_Multiplayer>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="RA_Mineral_Extractor_Income_Stream">
			<Base_Income_Value>180</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			<Owner_Income_Percentage/>
		</Income_Stream_Ability>
		<Force_Healing_Ability Name="RA_Mineral_Extractor_Self_Repair">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.004</Heal_Percent>
			<Heal_Amount>4.0</Heal_Amount>
			<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Rebel_Mineral_Extractor_Defense">
		<Variant_Of_Existing_Type>Empire_Mineral_Extractor</Variant_Of_Existing_Type>
		<Text_ID>GUEAW_TEXT_ASTEROID_MINE_DEFENSE</Text_ID>
		<Encyclopedia_Text>
			GUEAW_TOOLTIP_ASTEROID_MINE_DEFENSE,
			GALYANA_CLASS_BLANK,
			STAT_ASTEROIDMINE_COMBAT_COST,
			STAT_ASTEROIDMINE_COMBAT_TIME,
			STAT_ASTEROIDMINE_COMBAT_SHIELD,
			STAT_ASTEROIDMINE_COMBAT_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Combat_Mine_Income
		</Encyclopedia_Text>
		<Space_Model_Name>NB_ASTEROIDMINING_COMBAT_FULL.ALO</Space_Model_Name>
		<Icon_Name>i_button_asteroidmining_D.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
		<Shield_Points>1000</Shield_Points>
		<Shield_Refresh_Rate>40</Shield_Refresh_Rate>
		<Tactical_Health>2000</Tactical_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>1200</Energy_Refresh_Rate>

		<Hardpoints>
			HP_Rebel_GunMine_LC1,
			HP_Rebel_GunMine_LC2,
			HP_Rebel_GunMine_LC3,
			HP_Rebel_GunMine_LC4,
			HP_Rebel_GunMine_LC5,
			HP_Rebel_GunMine_LC6,
			HP_Rebel_GunMine_LC7,
			HP_Rebel_GunMine_LC8,
			HP_Rebel_GunMine_Shields
		</Hardpoints>

		<Space_FOW_Reveal_Range>1000</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>1500.0</Targeting_Max_Attack_Distance>

		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, IDLE</SpaceBehavior>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				Rebel_Mining_Ship
		</Tactical_Buildable_Objects_Multiplayer>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="RC_Mineral_Extractor_Income_Stream">
			<Base_Income_Value>180</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			<Owner_Income_Percentage/>
		</Income_Stream_Ability>
		<Force_Healing_Ability Name="RC_Mineral_Extractor_Self_Repair">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0025</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>
	
	<SpaceBuildable Name="Rebel_Mineral_Extractor_Mega">
		<Variant_Of_Existing_Type>Empire_Mineral_Extractor</Variant_Of_Existing_Type>
		<Text_ID>GALYANA_TEXT_ASTEROID_MINE_MEGA</Text_ID>
		<Encyclopedia_Text>
			GALYANA_TOOLTIP_ASTEROID_MINE_MEGA,
			GALYANA_CLASS_BLANK,
			STAT_ASTEROIDMINE_MEGA_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Mega_Mine_Income
		</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>
		<Scale_Factor>2.0</Scale_Factor>

		<Armor_Type>Armor_Asteroid_Mine_Heavy</Armor_Type>
		<Tactical_Health>100000</Tactical_Health>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				Rebel_Mining_Ship
		</Tactical_Buildable_Objects_Multiplayer>
		
		<Death_SFXEvent_Start_Die>Unit_Boom_Explosion</Death_SFXEvent_Start_Die>
		<Death_Explosions>Friggin_Huge_Explosion_Space</Death_Explosions>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="RM_Mineral_Extractor_Income_Stream">
			<Base_Income_Value>4000</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			<Owner_Income_Percentage/>
		</Income_Stream_Ability>
		<Force_Healing_Ability Name="RM_Mineral_Extractor_Self_Repair">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.01</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Underworld_Mineral_Extractor">
		<Variant_Of_Existing_Type>Empire_Mineral_Extractor</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
				Underworld_Mining_Ship
		</Tactical_Buildable_Objects_Multiplayer>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="U_Mineral_Extractor_Income_Stream">
			<Base_Income_Value>200</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			<Owner_Income_Percentage/>
		</Income_Stream_Ability>
		<Force_Healing_Ability Name="U_Mineral_Extractor_Self_Repair">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0025</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Underworld_Mineral_Extractor_Armored">
		<Variant_Of_Existing_Type>Empire_Mineral_Extractor</Variant_Of_Existing_Type>
		<Text_ID>GUEAW_TEXT_ASTEROID_MINE_ARMORED</Text_ID>
		<Encyclopedia_Text>
			GUEAW_TOOLTIP_ASTEROID_MINE_ARMORED,
			GALYANA_CLASS_BLANK,
			STAT_ASTEROIDMINE_ARMORED_COST,
			STAT_ASTEROIDMINE_ARMORED_TIME,
			STAT_ASTEROIDMINE_ARMORED_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Armored_Mine_Income
		</Encyclopedia_Text>
		<Space_Model_Name>NB_ASTEROIDMINING_ARMORED.alo</Space_Model_Name>
		<Icon_Name>i_button_asteroidmining_A.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<Armor_Type>Armor_Asteroid_Mine_Heavy</Armor_Type>
		<Tactical_Health>3000</Tactical_Health>

		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
				Underworld_Mining_Ship
		</Tactical_Buildable_Objects_Multiplayer>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="UA_Mineral_Extractor_Income_Stream">
			<Base_Income_Value>180</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			<Owner_Income_Percentage/>
		</Income_Stream_Ability>
		<Force_Healing_Ability Name="UA_Mineral_Extractor_Self_Repair">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.004</Heal_Percent>
			<Heal_Amount>4.0</Heal_Amount>
			<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>
	
	<SpaceBuildable Name="Underworld_Mineral_Extractor_Mega">
		<Variant_Of_Existing_Type>Empire_Mineral_Extractor</Variant_Of_Existing_Type>
		<Text_ID>GALYANA_TEXT_ASTEROID_MINE_MEGA</Text_ID>
		<Encyclopedia_Text>
			GALYANA_TOOLTIP_ASTEROID_MINE_MEGA,
			GALYANA_CLASS_BLANK,
			STAT_ASTEROIDMINE_MEGA_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Mega_Mine_Income
		</Encyclopedia_Text>
		<Affiliation>Underworld</Affiliation>
		<Scale_Factor>2.0</Scale_Factor>

		<Armor_Type>Armor_Asteroid_Mine_Heavy</Armor_Type>
		<Tactical_Health>100000</Tactical_Health>

		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
				Underworld_Mining_Ship
		</Tactical_Buildable_Objects_Multiplayer>

		<Death_SFXEvent_Start_Die>Unit_Boom_Explosion</Death_SFXEvent_Start_Die>
		<Death_Explosions>Friggin_Huge_Explosion_Space</Death_Explosions>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="UM_Mineral_Extractor_Income_Stream">
			<Base_Income_Value>4000</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			<Owner_Income_Percentage/>
		</Income_Stream_Ability>
		<Force_Healing_Ability Name="UM_Mineral_Extractor_Self_Repair">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.01</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Hutt_Mineral_Extractor">
		<Variant_Of_Existing_Type>Empire_Mineral_Extractor</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			MP_TEXT_ENCYCLOPEDIA_ASTEROID_MINING_FACILITY_00,
			GALYANA_CLASS_BLANK,
			STAT_ASTEROIDMINE_H_COST,
			STAT_ASTEROIDMINE_H_TIME,
			STAT_ASTEROIDMINE_H_SHIELD,
			STAT_ASTEROIDMINE_H_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Asteroid_Mine_Income
		</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>

		<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
		<Shield_Points>750</Shield_Points>
		<Shield_Refresh_Rate>25</Shield_Refresh_Rate>
		<Tactical_Health>1500</Tactical_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>400</Energy_Refresh_Rate>

		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, IDLE</SpaceBehavior>

		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
				Hutt_Mining_Ship
		</Tactical_Buildable_Objects_Multiplayer>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="H_Mineral_Extractor_Income_Stream">
			<Base_Income_Value>200</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			<Owner_Income_Percentage/>
		</Income_Stream_Ability>
		<Force_Healing_Ability Name="H_Mineral_Extractor_Self_Repair">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0025</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Hutt_Mineral_Extractor_Armored">
		<Variant_Of_Existing_Type>Empire_Mineral_Extractor</Variant_Of_Existing_Type>
		<Text_ID>GUEAW_TEXT_ASTEROID_MINE_ARMORED</Text_ID>
		<Encyclopedia_Text>
			GUEAW_TOOLTIP_ASTEROID_MINE_ARMORED,
			GALYANA_CLASS_BLANK,
			STAT_ASTEROIDMINE_ARMORED_COST,
			STAT_ASTEROIDMINE_ARMORED_TIME,
			STAT_ASTEROIDMINE_ARMORED_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Armored_Mine_Income
		</Encyclopedia_Text>
		<Space_Model_Name>NB_ASTEROIDMINING_ARMORED.alo</Space_Model_Name>
		<Icon_Name>i_button_asteroidmining_A.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Armor_Type>Armor_Asteroid_Mine_Heavy</Armor_Type>
		<Tactical_Health>3000</Tactical_Health>

		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
				Hutt_Mining_Ship
		</Tactical_Buildable_Objects_Multiplayer>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="HA_Mineral_Extractor_Income_Stream">
			<Base_Income_Value>180</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			<Owner_Income_Percentage/>
		</Income_Stream_Ability>
		<Force_Healing_Ability Name="HA_Mineral_Extractor_Self_Repair">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.004</Heal_Percent>
			<Heal_Amount>4.0</Heal_Amount>
			<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>
	
	<SpaceBuildable Name="Hutt_Mineral_Extractor_Mega">
		<Variant_Of_Existing_Type>Empire_Mineral_Extractor</Variant_Of_Existing_Type>
		<Text_ID>GALYANA_TEXT_ASTEROID_MINE_MEGA</Text_ID>
		<Encyclopedia_Text>
			GALYANA_TOOLTIP_ASTEROID_MINE_MEGA,
			GALYANA_CLASS_BLANK,
			STAT_ASTEROIDMINE_MEGA_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Mega_Mine_Income
		</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>
		<Scale_Factor>2.0</Scale_Factor>

		<Armor_Type>Armor_Asteroid_Mine_Heavy</Armor_Type>
		<Tactical_Health>100000</Tactical_Health>

		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
				Hutt_Mining_Ship
		</Tactical_Buildable_Objects_Multiplayer>

		<Death_SFXEvent_Start_Die>Unit_Boom_Explosion</Death_SFXEvent_Start_Die>
		<Death_Explosions>Friggin_Huge_Explosion_Space</Death_Explosions>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="HM_Mineral_Extractor_Income_Stream">
			<Base_Income_Value>4000</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			<Owner_Income_Percentage/>
		</Income_Stream_Ability>
		<Force_Healing_Ability Name="HM_Mineral_Extractor_Self_Repair">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.01</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Pirate_Mineral_Extractor">
		<Variant_Of_Existing_Type>Empire_Mineral_Extractor</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			MP_TEXT_ENCYCLOPEDIA_ASTEROID_MINING_FACILITY_00,
			GALYANA_CLASS_BLANK,
			STAT_ASTEROIDMINE_COST,
			STAT_ASTEROIDMINE_TIME,
			STAT_ASTEROIDMINE_P_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Asteroid_Mine_Income
		</Encyclopedia_Text>
		<Affiliation>Pirates</Affiliation>

		<Tactical_Health>2500</Tactical_Health>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Ability Name="P_Mineral_Extractor_Income_Stream">
			<Base_Income_Value>200</Base_Income_Value>
			<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
			<Owner_Income_Percentage/>
		</Income_Stream_Ability>
		<Force_Healing_Ability Name="P_Mineral_Extractor_Self_Repair">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.003</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Empire_Minefield">
		<Text_ID>Galyana_Unit_Minefield</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Minefield,
			GALYANA_CLASS_BLANK,
			STAT_A_MINEFIELD_HULL
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_BLANK</Encyclopedia_Unit_Class>

		<Space_Model_Name>MINEFIELD_E.ALO</Space_Model_Name>
		<Icon_Name>i_button_minefield.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Size_Value>8</Size_Value>
		<Scale_Factor>0.15</Scale_Factor>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>75.0</Mouse_Collide_Override_Sphere_Radius>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Fighter</Armor_Type>
		<Tactical_Health>20</Tactical_Health>
		<Score_Cost_Credits>100</Score_Cost_Credits>

<!--		<Space_FOW_Reveal_Range>100.0</Space_FOW_Reveal_Range>-->

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>I_RADAR_MINEFIELD.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.03 0.03</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<CanCellStack>Yes</CanCellStack>
		<Avoidance_Disabled>Yes</Avoidance_Disabled>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Fighter</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Layer_Z_Adjust>-50.0</Layer_Z_Adjust>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE</Behavior> <!--PROXIMITY_MINE-->
		<SpaceBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT, UNIT_AI, DAMAGE_TRACKING, HIDE_WHEN_FOGGED</SpaceBehavior> <!--REVEAL, SPACE_OBSTACLE-->
<!--		<Property_Flags>NotOpportunityTarget</Property_Flags>-->
		<Lua_Script>ObjectScript_Minefield</Lua_Script>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Selt_Destruct_SFXEvent_Start_Die>Unit_TIE_Mauler_Self_Destruct</Selt_Destruct_SFXEvent_Start_Die> <!--When self destruct sequence begins-->
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Death_Projectiles>Minefield_Self_Destruct_Blast</Death_Projectiles>
		<Remove_Upon_Death>True</Remove_Upon_Death>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SELF_DESTRUCT</Type>
			<Alternate_Description_Text>TEXT_TOOLTIP_KRAYT_DESTRUCT_DESCRIPTION</Alternate_Description_Text>
			<Expiration_Seconds>1.5</Expiration_Seconds>
			<Recharge_Seconds>1</Recharge_Seconds>
			<Spawned_Object_Type>Minefield_Self_Destruct_Blast_Weak</Spawned_Object_Type>
			<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
			<Supports_Autofire>True</Supports_Autofire>
		</Unit_Ability>
		<Unit_Ability>
			<Type>STEALTH</Type>
			<Expiration_Seconds>7200</Expiration_Seconds>
			<Recharge_Seconds>0.1</Recharge_Seconds>
			<Active_By_Default>Yes</Active_By_Default>
			<Alternate_Icon_Name>i_sa_stealth.tga</Alternate_Icon_Name>
			<Alternate_Name_Text>TEXT_TOOLTIP_CLOAK</Alternate_Name_Text>
			<GUI_Activated_Ability_Name>Stealth_Minefield</GUI_Activated_Ability_Name>
			<SFXEvent_GUI_Unit_Ability_Activated/>
			<SFXEvent_GUI_Unit_Ability_Deactivated/>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes"><!-- Fake Ability just to show area effect -->
		<Force_Healing_Ability Name="Minefield_AoE">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Types>Empire_Minefield, Rebel_Minefield, Underworld_Minefield, Hutt_Minefield</Applicable_Unit_Types>
			<Heal_Range>400.0</Heal_Range>
			<Heal_Percent>0</Heal_Percent>
			<Blob_Color>255, 0, 0, 255</Blob_Color>
			<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
			<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight</Heal_Range_Blob_Material>
		</Force_Healing_Ability>
		<Stealth_Ability Name="Stealth_Minefield">
			<Activation_Style>User_Input</Activation_Style>
			<Stealth_Color>255, 255, 255, 255</Stealth_Color>
			<Stealth_Transition_Time>0.0</Stealth_Transition_Time>
			<SFXEvent_Activate/>
		</Stealth_Ability>
	</Abilities>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>300</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>6</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>100</Build_Limit_Current_Per_Player>
	</SpaceBuildable>

	<SpaceBuildable Name="Rebel_Minefield">
		<Variant_Of_Existing_Type>Empire_Minefield</Variant_Of_Existing_Type>
		<Space_Model_Name>MINEFIELD.ALO</Space_Model_Name>
		<Affiliation>Rebel</Affiliation>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
	</SpaceBuildable>

	<SpaceBuildable Name="Underworld_Minefield">
		<Variant_Of_Existing_Type>Empire_Minefield</Variant_Of_Existing_Type>
		<Space_Model_Name>MINEFIELD_U.ALO</Space_Model_Name>
		<Affiliation>Underworld</Affiliation>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>250</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>5</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>100</Build_Limit_Current_Per_Player>
	</SpaceBuildable>

	<SpaceBuildable Name="Hutt_Minefield">
		<Variant_Of_Existing_Type>Empire_Minefield</Variant_Of_Existing_Type>
		<Space_Model_Name>MINEFIELD_H.ALO</Space_Model_Name>
		<Affiliation>Hutts</Affiliation>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</SpaceBuildable>

	<SpaceBuildable Name="Empire_Nanite_Field">
		<Text_ID>Galyana_Ability_Deploy_Nanites_Spawn</Text_ID>
		<Encyclopedia_Text>Galyana_Ability_Text_Deploy_Nanites_Spawn</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class>
		<Icon_Name>i_button_buzz_droid.tga</Icon_Name>

		<Space_Model_Name>p_r_droids.alo</Space_Model_Name>
		<Scale_Factor>0.7</Scale_Factor>
		<Select_Box_Scale>70</Select_Box_Scale>
		<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>
		<Mouse_Collide_Override_Sphere_Radius>50.0</Mouse_Collide_Override_Sphere_Radius>

		<GUI_Row>1</GUI_Row>
		<Mass>0.9995</Mass>
		<Dense_FOW_Reveal_Range_Multiplier>0.1</Dense_FOW_Reveal_Range_Multiplier>
		<Ranking_In_Category>7</Ranking_In_Category>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>

		<Max_Speed>3.0</Max_Speed>
		<Min_Speed>2.0</Min_Speed>
		<MovementClass>Space</MovementClass>
		<Space_Layer>None</Space_Layer>

		<Armor_Type>Armor_Fighter</Armor_Type>

		<Affiliation>Empire</Affiliation>

		<Shield_Points>0</Shield_Points>
		<Tactical_Health>30</Tactical_Health>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Energy_Capacity>600</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
		<Damage>5</Damage>
		<Ship_Class>corvette</Ship_Class>

		<AI_Combat_Power>5</AI_Combat_Power>
		<Size_Value>120</Size_Value>

		<Behavior>DUMMY_STARSHIP, POWERED</Behavior>
		<SpaceBehavior>BUZZ_DROIDS, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_TOOLTIP, IDLE, AMBIENT_SFX</SpaceBehavior>

		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Medium_Explosion_Space</Death_Explosions>

		<Space_FOW_Reveal_Range>250.0</Space_FOW_Reveal_Range>

		<CategoryMask>Corvette</CategoryMask>

		<SFXEvent_Ambient_Moving>Unit_Buzz_Droids_Fly_By</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>1</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>2</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
		<SFXEvent_Engine_Cinematic_Focus_Loop/>
		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>

		<MovementClass>Space</MovementClass>
		<Remove_Upon_Death>True</Remove_Upon_Death>
		<Population_Value>0</Population_Value>

		<Special_Weapon_Valid_Targets>Corvette</Special_Weapon_Valid_Targets>

		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Is_Valid_Target>False</Is_Valid_Target>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Space_Repair_Nanite_Healing">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories>Fighter, Bomber, Transport, Corvette</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types>Empire_Nanite_Field, Rebel_Nanite_Field, Underworld_Nanite_Field, Hutt_Nanite_Field</Excluded_Unit_Types>
			<Heal_Range>300.0</Heal_Range>
			<Heal_Percent>0.01</Heal_Percent>
			<Heal_Amount>5.0</Heal_Amount>
			<Heal_Interval_In_Secs>0.3</Heal_Interval_In_Secs>
			<Single_Target_Heal>No</Single_Target_Heal>
			<Blob_Color>255, 0, 0, 255</Blob_Color>
			<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight</Heal_Range_Blob_Material>
		</Force_Healing_Ability>
	</Abilities>
	</SpaceBuildable>

	<SpaceBuildable Name="Rebel_Nanite_Field">
		<Variant_Of_Existing_Type>Empire_Nanite_Field</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>
	</SpaceBuildable>

	<SpaceBuildable Name="Underworld_Nanite_Field">
		<Variant_Of_Existing_Type>Empire_Nanite_Field</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>
	</SpaceBuildable>

	<SpaceBuildable Name="Hutt_Nanite_Field">
		<Variant_Of_Existing_Type>Empire_Nanite_Field</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Empire_Defense_Station">
		<Text_ID>Galyana_Text_Empire_Station</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION4,
			GALYANA_CLASS_BLANK,
			TEXT_TOOLTIP_REP_TURRET_SPACE,
			GALYANA_CLASS_BLANK,
			STAT_E_DEFENSE_STATION_SHIELD_GC,
			STAT_E_DEFENSE_STATION_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_STATION4,
			GALYANA_CLASS_BLANK,
			TEXT_TOOLTIP_REP_TURRET_SPACE,
			GALYANA_CLASS_BLANK,
			STAT_E_DEFENSE_STATION_COST,
			STAT_E_DEFENSE_STATION_TIME,
			STAT_E_DEFENSE_STATION_SHIELD,
			STAT_E_DEFENSE_STATION_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>Empire_Station.ALO</Space_Model_Name>
		<Icon_Name>i_button_Empire_Station.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Scale_Factor>2.0</Scale_Factor>
		<Size_Value>40</Size_Value>
		<Select_Box_Scale>500</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>4000</Tactical_Health>
		<Space_FOW_Reveal_Range>500.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>300</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Empire_Defense_Station</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>4000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>10000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Friggin_Huge_Explosion_Space</Death_Explosions>
		<Death_Clone>Damage_Normal, Empire_Defense_Station_Death_Clone</Death_Clone>
		<!-- UC version "dies" when fully built, so disabling this -->
<!--		<Destruction_Survivors>
			Empire_Defense_Station_Death_Clone, 1.0
		</Destruction_Survivors>-->
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Rebel_Defense_Station">
		<Text_ID>Galyana_Text_Rebel_Station</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			Galyana_Structure_Text_Rebel_Defense_Station,
			GALYANA_CLASS_BLANK,
			STAT_R_DEFENSE_STATION_SHIELD_GC,
			STAT_R_DEFENSE_STATION_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			Galyana_Structure_Text_Rebel_Defense_Station,
			GALYANA_CLASS_BLANK,
			STAT_R_DEFENSE_STATION_COST,
			STAT_R_DEFENSE_STATION_TIME,
			STAT_R_DEFENSE_STATION_SHIELD,
			STAT_R_DEFENSE_STATION_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>RB_DEFENSE_PLATFORM.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_RB_DEFENSE_PLATFORM.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<GUI_Row>1</GUI_Row>
		<GUI_Bounds_Scale>0.0</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Scale_Factor>2.5</Scale_Factor>
		<Size_Value>25</Size_Value>
		<Select_Box_Scale>400</Select_Box_Scale>
		<Select_Box_Z_Adjust>-20</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>180</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>2500</Tactical_Health>
		<Space_FOW_Reveal_Range>400.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>300</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Rebel_Defense_Station</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>10000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Friggin_Huge_Explosion_Space</Death_Explosions>
		<Death_Clone>Damage_Normal, Rebel_Defense_Station_Death_Clone</Death_Clone>
<!--		<Destruction_Survivors>
			Rebel_Defense_Station_Death_Clone, 1.0
		</Destruction_Survivors>-->
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Underworld_Defense_Station">
		<Text_ID>Galyana_Text_Underworld_Station</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_STATION2 TEXT_TOOLTIP_REP_TURRET_SPACE</Encyclopedia_Text>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			TEXT_TOOLTIP_REP_TURRET_SPACE,
			GALYANA_CLASS_BLANK,
			STAT_U_DEFENSE_STATION_SHIELD_GC,
			STAT_U_DEFENSE_STATION_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			TEXT_TOOLTIP_REP_TURRET_SPACE,
			GALYANA_CLASS_BLANK,
			STAT_U_DEFENSE_STATION_COST,
			STAT_U_DEFENSE_STATION_TIME,
			STAT_U_DEFENSE_STATION_SHIELD,
			STAT_U_DEFENSE_STATION_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>Empire_Comm_Station.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_UB_DEFENSE_PLATFORM.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Scale_Factor>0.6</Scale_Factor>
		<Size_Value>25</Size_Value>
		<Select_Box_Scale>650</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>200</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>2500</Tactical_Health>
		<Space_FOW_Reveal_Range>400.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>300</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Underworld_Defense_Station</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>10000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Friggin_Huge_Explosion_Space</Death_Explosions>
		<Death_Clone>Damage_Normal, Underworld_Defense_Station_Death_Clone</Death_Clone>
<!--		<Destruction_Survivors>
			Underworld_Defense_Station_Death_Clone, 1.0
		</Destruction_Survivors>-->
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Hutt_Defense_Station">
		<Text_ID>Galyana_Text_Hutt_Station</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			TEXT_TOOLTIP_REP_TURRET_SPACE,
			GALYANA_CLASS_BLANK,
			STAT_H_DEFENSE_STATION_SHIELD_GC,
			STAT_H_DEFENSE_STATION_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			TEXT_TOOLTIP_REP_TURRET_SPACE,
			GALYANA_CLASS_BLANK,
			STAT_H_DEFENSE_STATION_COST,
			STAT_H_DEFENSE_STATION_TIME,
			STAT_H_DEFENSE_STATION_SHIELD,
			STAT_H_DEFENSE_STATION_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>HB_DEFENSE_PLATFORM.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_HB_DEFENSE_PLATFORM.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Scale_Factor>1.0</Scale_Factor>
		<Size_Value>25</Size_Value>
		<Select_Box_Scale>550</Select_Box_Scale>
		<Select_Box_Z_Adjust>-20</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>2500</Tactical_Health>
		<Space_FOW_Reveal_Range>400.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>300</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Hutt_Defense_Station</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>10000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Friggin_Huge_Explosion_Space_Empire</Death_Explosions>
		<Death_Clone>Damage_Normal, Hutt_Defense_Station_Death_Clone</Death_Clone>
<!--		<Destruction_Survivors>
			Hutt_Defense_Station_Death_Clone, 1.0
		</Destruction_Survivors>-->
	</SpaceBuildable>
	
	<SpaceBuildable Name="UC_Pirate_Defense_Station">
		<Text_ID>Galyana_Text_Pirate_Station</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			TEXT_TOOLTIP_REP_TURRET_SPACE,
			GALYANA_CLASS_BLANK,
			STAT_P_DEFENSE_STATION_SHIELD_GC,
			STAT_P_DEFENSE_STATION_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			TEXT_TOOLTIP_REP_TURRET_SPACE,
			GALYANA_CLASS_BLANK,
			STAT_P_DEFENSE_STATION_COST,
			STAT_P_DEFENSE_STATION_TIME,
			STAT_P_DEFENSE_STATION_SHIELD,
			STAT_P_DEFENSE_STATION_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>NB_PIRATEDEFENSESTATION.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_PIRATE_DEFENSE_STATION.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Scale_Factor>0.4</Scale_Factor>
		<Size_Value>25</Size_Value>
		<Select_Box_Scale>550</Select_Box_Scale>
		<Select_Box_Z_Adjust>-20</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>2500</Tactical_Health>
		<Space_FOW_Reveal_Range>400.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>300</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Pirate_Defense_Station</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>10000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Friggin_Huge_Explosion_Space</Death_Explosions>
<!--		<Death_Clone>Damage_Normal, Hutt_Defense_Station_Death_Clone</Death_Clone>-->
	</SpaceBuildable>

<!-- GC Variants in Ground_Structures_GC.xml -->
	<SpaceBuildable Name="Empire_Defense_Station">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Text_Empire_Station</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION4,
			GALYANA_CLASS_BLANK,
			TEXT_TOOLTIP_REP_TURRET_SPACE,
			GALYANA_CLASS_BLANK,
			Galyana_HeroBonus_DefenseStation_GC,
			GALYANA_CLASS_BLANK,
			STAT_E_DEFENSE_STATION_SHIELD_GC,
			STAT_E_DEFENSE_STATION_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_STATION4,
			GALYANA_CLASS_BLANK,
			TEXT_TOOLTIP_REP_TURRET_SPACE,
			GALYANA_CLASS_BLANK,
			STAT_E_DEFENSE_STATION_COST,
			STAT_E_DEFENSE_STATION_TIME,
			STAT_E_DEFENSE_STATION_SHIELD,
			STAT_E_DEFENSE_STATION_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>Empire_Station.ALO</Space_Model_Name>
		<Icon_Name>i_button_Empire_Station.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Scale_Factor>2.0</Scale_Factor>
		<Size_Value>40</Size_Value>
		<Select_Box_Scale>500</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>2500</Shield_Points>
		<Shield_Refresh_Rate>75</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>25000</Tactical_Health>
		<Energy_Capacity>10000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>

		<Override_Bounty_SP>400</Override_Bounty_SP>
		<Override_Bounty_MP>400</Override_Bounty_MP>

	<!-- Damage - Targeting Info -->
		<Damage>50</Damage>
		<AI_Combat_Power>25000</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>TIE_Fighter_Squadron, 6</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Fighter_Squadron, 72</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>

		<HardPoints>
			HP_Empire_Station_Shield,
			HP_Empire_Station_R01,
			HP_Empire_Station_R02,
			HP_Empire_Station_R03,
			HP_Empire_Station_R04,
			HP_Empire_Station_R05,
			HP_Empire_Station_R06,
			HP_Empire_Station_R07,
			HP_Empire_Station_L01,
			HP_Empire_Station_L02,
			HP_Empire_Station_L03,
			HP_Empire_Station_L04,
			HP_Empire_Station_L05,
			HP_Empire_Station_L06,
			HP_Empire_Station_L07,
			HP_Empire_Station_Fighter_Bay_01,
			HP_Empire_Station_Fighter_Bay_02,
			HP_Empire_Station_Comm_Array_Dummy
		</HardPoints>

		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>1700.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>1500</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Radar_Icon_Name>I_RADAR_EB_DEFENSE_PLATFORM.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
<!--		<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>-->
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
		<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
		<Build_Cost_Credits>6000</Build_Cost_Credits>
		<Build_Time_Seconds>80</Build_Time_Seconds>
		<Score_Cost_Credits>15000</Score_Cost_Credits>
		<Sabotage_Cost_Credits>10000</Sabotage_Cost_Credits>

		<Tech_Level>99</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>5</Required_Star_Base_Level>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
		<Lua_Script>ObjectScript_MissileShield</Lua_Script>
		<Base_Position>Orbital</Base_Position>

<!--		<Death_Clone>Damage_Normal, Empire_Defense_Station_Death_Clone</Death_Clone>-->
		<Destruction_Survivors>
			Empire_Defense_Station_Death_Clone, 1.0
		</Destruction_Survivors>
		<Death_Explosions>Friggin_Huge_Explosion_Space</Death_Explosions>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_4_Empire</Retreat_Self_Destruct_Explosion>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Empire_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Empire_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Empire_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>EHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>MISSILE_SHIELD</Type>
			<Effective_Radius>800</Effective_Radius>
			<Recharge_Seconds>75</Recharge_Seconds>
			<Expiration_Seconds>20</Expiration_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Missile_Field_Interdictor</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_GUI_Unit_Ability_Deactivated/>
			<Supports_Autofire>True</Supports_Autofire>
			<Alternate_Icon_Name>i_sa_missile_jamming.tga</Alternate_Icon_Name>
		</Unit_Ability>
	</Unit_Abilities_Data>
	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Empire_Defense_Station_Healing">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>1500.0</Heal_Range>
			<Heal_Percent>0.1</Heal_Percent>
			<Blob_Color>0, 255, 0, 255</Blob_Color>
			<Heal_Interval_In_Secs>12</Heal_Interval_In_Secs>
			<Single_Target_Heal>no</Single_Target_Heal>
			<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight</Heal_Range_Blob_Material>
			<Applicable_Unit_Categories>Fighter, Transport, Bomber, Corvette, Frigate, Capital, Hero</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types>
				Empire_Star_Base_1, Empire_Star_Base_2, Empire_Star_Base_3, Empire_Star_Base_4, Empire_Star_Base_5,
				Skirmish_Empire_Star_Base_1, Skirmish_Empire_Star_Base_2, Skirmish_Empire_Star_Base_3, Skirmish_Empire_Star_Base_4, Skirmish_Empire_Star_Base_5, Skirmish_Empire_Star_Base_5_Beam,
				Tournament_Empire_Star_Base_1, Tournament_Empire_Star_Base_2, Tournament_Empire_Star_Base_3, Tournament_Empire_Star_Base_4, Tournament_Empire_Star_Base_5, Tournament_Empire_Star_Base_5_Beam,
				Upgrade_Drydock_1E, Upgrade_Drydock_2E, Upgrade_Drydock_3E, Upgrade_Drydock_4E, Advanced_Drydock_E,
				Tournament_Upgrade_Drydock_1E, Tournament_Upgrade_Drydock_2E, Tournament_Upgrade_Drydock_3E, Tournament_Upgrade_Drydock_4E, Tournament_Advanced_Drydock_E,
				Skirmish_Hutt_Asteroid_Base, Empire_Nanite_Field
			</Excluded_Unit_Types>
			<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
			<Target_Particle_Effect>Shield_Sparks_Medium</Target_Particle_Effect>
			<Target_Particle_Bone_Name>ROOT</Target_Particle_Bone_Name>
			<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
			<Target_Light_Effect_Color>1.2, 1.2, 2.0</Target_Light_Effect_Color>
			<Target_Light_Effect_Color2/>
			<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
			<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 2.0</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>7000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
	</SpaceBuildable>

	<SpaceBuildable Name="Empire_Defense_Station_Death_Clone">
		<Text_ID>Galyana_Text_Empire_Station</Text_ID>
		<Space_Model_Name>Empire_Station_D.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
<!--		<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>-->
		<CategoryMask>Capital</CategoryMask>
		<Death_Persistence_Duration>34</Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle>true</Should_Death_Clone_Play_Idle>
		<Scale_Factor>2.0</Scale_Factor>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>
		<Lua_Script>ObjectScript_KillOnSpawn</Lua_Script>
	</SpaceBuildable>

	<SpaceBuildable Name="Rebel_Defense_Station">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Text_Rebel_Station</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			Galyana_Structure_Text_Rebel_Defense_Station,
			GALYANA_CLASS_BLANK,
			Galyana_HeroBonus_DefenseStation_GC,
			GALYANA_CLASS_BLANK,
			STAT_R_DEFENSE_STATION_SHIELD_GC,
			STAT_R_DEFENSE_STATION_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			Galyana_Structure_Text_Rebel_Defense_Station,
			GALYANA_CLASS_BLANK,
			STAT_R_DEFENSE_STATION_COST,
			STAT_R_DEFENSE_STATION_TIME,
			STAT_R_DEFENSE_STATION_SHIELD,
			STAT_R_DEFENSE_STATION_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>RB_DEFENSE_PLATFORM.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_RB_DEFENSE_PLATFORM.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.0</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Scale_Factor>2.5</Scale_Factor>
		<Size_Value>25</Size_Value>
		<Select_Box_Scale>400</Select_Box_Scale>
		<Select_Box_Z_Adjust>-20</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>180</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>1750</Shield_Points>
		<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>20000</Tactical_Health>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>500</Energy_Refresh_Rate>

		<Override_Bounty_SP>300</Override_Bounty_SP>
		<Override_Bounty_MP>300</Override_Bounty_MP>

	<!-- Damage - Targeting Info -->
		<Damage>20</Damage>
		<AI_Combat_Power>10000</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>UEAW_EWing_Squadron, 4</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>UEAW_EWing_Squadron, 40</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>6</Spawned_Squadron_Delay_Seconds>

		<HardPoints>
			HP_Rebel_Defense_Station_TL_01,
			HP_Rebel_Defense_Station_TL_02,
			HP_Rebel_Defense_Station_TL_03,
			HP_Rebel_Defense_Station_TL_04,
			HP_Rebel_Defense_Station_LC_01,
			HP_Rebel_Defense_Station_LC_02,
			HP_Rebel_Defense_Station_Hangar_01,
			HP_Rebel_Defense_Station_Hangar_02,
			HP_Rebel_Defense_Station_ShieldGen
		</HardPoints>

		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>1600.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>1500</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Radar_Icon_Name>I_RADAR_RB_DEFENSE_PLATFORM.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
		<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
		<Slice_Cost_Credits>2000</Slice_Cost_Credits>
		<Build_Cost_Credits>4000</Build_Cost_Credits>
		<Build_Time_Seconds>45</Build_Time_Seconds>
		<Score_Cost_Credits>8000</Score_Cost_Credits>
		<Sabotage_Cost_Credits>5000</Sabotage_Cost_Credits>

		<Tech_Level>99</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>4</Required_Star_Base_Level>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
		<Base_Position>Orbital</Base_Position>

<!--		<Death_Clone>Damage_Normal, Rebel_Defense_Station_Death_Clone</Death_Clone>-->
		<Destruction_Survivors>
			Rebel_Defense_Station_Death_Clone, 1.0
		</Destruction_Survivors>
		<Death_Explosions>Friggin_Huge_Explosion_Space</Death_Explosions>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_2_Rebel</Retreat_Self_Destruct_Explosion>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>RHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Rebel_Defense_Station_Healing">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>1500.0</Heal_Range>
			<Heal_Percent>0.1</Heal_Percent>
			<Blob_Color>0, 255, 0, 255</Blob_Color>
			<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
			<Single_Target_Heal>no</Single_Target_Heal>
			<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight</Heal_Range_Blob_Material>
			<Applicable_Unit_Categories>Fighter, Transport, Bomber, Corvette, Frigate, Capital, Hero, Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types>Rebel_Nanite_Field</Excluded_Unit_Types>
			<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
			<Target_Particle_Effect>Shield_Sparks_Medium</Target_Particle_Effect>
			<Target_Particle_Bone_Name>ROOT</Target_Particle_Bone_Name>
			<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
			<Target_Light_Effect_Color>1.2, 1.2, 2.0</Target_Light_Effect_Color>
			<Target_Light_Effect_Color2/>
			<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
			<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 2.0</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
	</SpaceBuildable>

	<SpaceBuildable Name="Rebel_Defense_Station_Death_Clone">
		<Text_ID>Galyana_Text_Rebel_Station</Text_ID>
		<Space_Model_Name>RB_DEFENSE_PLATFORM_D.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
		<Scale_Factor>2.5</Scale_Factor>
		<CategoryMask>Capital</CategoryMask>
		<Death_Persistence_Duration>34</Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle>true</Should_Death_Clone_Play_Idle>
		<Lua_Script>ObjectScript_KillOnSpawn</Lua_Script>
	</SpaceBuildable>

	<SpaceBuildable Name="Underworld_Defense_Station">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Text_Underworld_Station</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			TEXT_TOOLTIP_REP_TURRET_SPACE,
			GALYANA_CLASS_BLANK,
			Galyana_HeroBonus_DefenseStation_GC,
			GALYANA_CLASS_BLANK,
			STAT_U_DEFENSE_STATION_SHIELD_GC,
			STAT_U_DEFENSE_STATION_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			TEXT_TOOLTIP_REP_TURRET_SPACE,
			GALYANA_CLASS_BLANK,
			STAT_U_DEFENSE_STATION_COST,
			STAT_U_DEFENSE_STATION_TIME,
			STAT_U_DEFENSE_STATION_SHIELD,
			STAT_U_DEFENSE_STATION_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>Empire_Comm_Station.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_UB_DEFENSE_PLATFORM.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Scale_Factor>0.6</Scale_Factor>
		<Size_Value>25</Size_Value>
		<Select_Box_Scale>700</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>200</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>2000</Shield_Points>
		<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>20000</Tactical_Health>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>500</Energy_Refresh_Rate>

		<Override_Bounty_SP>300</Override_Bounty_SP>
		<Override_Bounty_MP>300</Override_Bounty_MP>

	<!-- Damage - Targeting Info -->
		<Damage>20</Damage>
		<AI_Combat_Power>10000</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>StarViper_Squadron, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>StarViper_Squadron, 15</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>UEAW_Aggressor_Squadron, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>UEAW_Aggressor_Squadron, 15</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Skipray_Squadron, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Skipray_Squadron, 15</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>4</Spawned_Squadron_Delay_Seconds>

		<HardPoints>
			HP_Underworld_Defense_Station_TL_01,
			HP_Underworld_Defense_Station_TL_02,
			HP_Underworld_Defense_Station_TL_03,
			HP_Underworld_Defense_Station_TL_04,
			HP_Underworld_Defense_Station_TL_05,
			HP_Underworld_Defense_Station_TL_06,
			HP_Underworld_Defense_Station_LC_01,
			HP_Underworld_Defense_Station_LC_02,
			HP_Underworld_Defense_Station_LC_03,
			HP_Underworld_Defense_Station_Hangar_01,
			HP_Underworld_Defense_Station_Hangar_02,
			HP_Underworld_Defense_Station_Hangar_03
		</HardPoints>

		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.4</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>2000.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>1500</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Last_State_Visible_Under_FOW>False</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Radar_Icon_Name>I_RADAR_UB_DEFENSE_PLATFORM.TGA</Radar_Icon_Name>
		<Radar_Icon_Size>0.09 0.09</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
<!--		<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>-->
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
		<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
		<Build_Cost_Credits>6000</Build_Cost_Credits>
		<Build_Time_Seconds>60</Build_Time_Seconds>
		<Score_Cost_Credits>10000</Score_Cost_Credits>
		<Sabotage_Cost_Credits>5000</Sabotage_Cost_Credits>

		<Tech_Level>99</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>5</Required_Star_Base_Level>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT, SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
		<Base_Position>Orbital</Base_Position>

<!--		<Death_Clone>Damage_Normal, Underworld_Defense_Station_Death_Clone</Death_Clone>-->
		<Destruction_Survivors>
			Underworld_Defense_Station_Death_Clone, 1.0
		</Destruction_Survivors>
		<Death_Explosions>Friggin_Huge_Explosion_Space</Death_Explosions>
		<Death_Projectiles>Vengeance_Self_Destruct_Blast</Death_Projectiles>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_3_Rebel</Retreat_Self_Destruct_Explosion>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>UHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
		<Selt_Destruct_SFXEvent_Start_Die>Unit_ZC_Self_Destruct</Selt_Destruct_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SELF_DESTRUCT</Type>
			<Alternate_Description_Text>TEXT_TOOLTIP_KRAYT_DESTRUCT_DESCRIPTION</Alternate_Description_Text>
			<Expiration_Seconds>3.5</Expiration_Seconds>
			<Recharge_Seconds>10</Recharge_Seconds>
			<Spawned_Object_Type>Underworld_Defense_Station_Self_Destruct_Blast</Spawned_Object_Type>
			<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
		</Unit_Ability>
		<Unit_Ability>
			<Type>STEALTH</Type>
			<Alternate_Icon_Name>i_sa_stealth.tga</Alternate_Icon_Name>
			<Alternate_Name_Text>TEXT_TOOLTIP_CLOAK</Alternate_Name_Text>
			<GUI_Activated_Ability_Name>Stealth_Def_Station</GUI_Activated_Ability_Name>
			<Recharge_Seconds>45.0</Recharge_Seconds>
			<Expiration_Seconds>300.0</Expiration_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Stealth_On_Vengeance_Frigate</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Stealth_Off_Vengeance_Frigate</SFXEvent_GUI_Unit_Ability_Deactivated>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Stealth_Ability Name="Stealth_Def_Station">
			<Activation_Style>User_Input</Activation_Style>
			<Stealth_Color>64, 200, 255, 25</Stealth_Color>
			<Stealth_Transition_Time>.5</Stealth_Transition_Time>
			<SFXEvent_Activate/>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
		</Stealth_Ability>
		<Force_Healing_Ability Name="Underworld_Defense_Station_Healing">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>1500.0</Heal_Range>
			<Heal_Percent>0.1</Heal_Percent>
			<Blob_Color>0, 255, 0, 255</Blob_Color>
			<Heal_Interval_In_Secs>12</Heal_Interval_In_Secs>
			<Single_Target_Heal>no</Single_Target_Heal>
			<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight</Heal_Range_Blob_Material>
			<Applicable_Unit_Categories>Fighter, Transport, Bomber, Corvette, Frigate, Capital, Hero</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types>
				Buzz_Droids, Underworld_Nanite_Field,
				Underworld_Star_Base_1, Underworld_Star_Base_2, Underworld_Star_Base_3, Underworld_Star_Base_4, Underworld_Star_Base_5,
				Skirmish_Underworld_Star_Base_1, Skirmish_Underworld_Star_Base_2, Skirmish_Underworld_Star_Base_3, Skirmish_Underworld_Star_Base_4, Skirmish_Underworld_Star_Base_5,
				Tournament_Underworld_Star_Base_1, Tournament_Underworld_Star_Base_2, Tournament_Underworld_Star_Base_3, Tournament_Underworld_Star_Base_4, Tournament_Underworld_Star_Base_5,
				Upgrade_Drydock_1U, Upgrade_Drydock_2U, Upgrade_Drydock_3U, Upgrade_Drydock_4U, Advanced_Drydock_U,
				Tournament_Upgrade_Drydock_1U, Tournament_Upgrade_Drydock_2U, Tournament_Upgrade_Drydock_3U, Tournament_Upgrade_Drydock_4U, Tournament_Advanced_Drydock_U,
				Skirmish_Hutt_Asteroid_Base
			</Excluded_Unit_Types>
			<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
			<Target_Particle_Effect>Shield_Sparks_Medium</Target_Particle_Effect>
			<Target_Particle_Bone_Name>ROOT</Target_Particle_Bone_Name>
			<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
			<Target_Light_Effect_Color>1.2, 1.2, 2.0</Target_Light_Effect_Color>
			<Target_Light_Effect_Color2/>
			<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
			<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 2.0</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
	</SpaceBuildable>

	<SpaceBuildable Name="Underworld_Defense_Station_Death_Clone">
		<Text_ID>Galyana_Text_Underworld_Station</Text_ID>
		<Space_Model_Name>Empire_Comm_Station_D.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
		<Scale_Factor>0.6</Scale_Factor>
		<CategoryMask>Capital</CategoryMask>
		<Death_Persistence_Duration>34</Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle>true</Should_Death_Clone_Play_Idle>
		<Lua_Script>ObjectScript_KillOnSpawn</Lua_Script>
	</SpaceBuildable>

	<SpaceBuildable Name="Hutt_Defense_Station">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Text_Hutt_Station</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			TEXT_TOOLTIP_REP_TURRET_SPACE,
			GALYANA_CLASS_BLANK,
			Galyana_HeroBonus_DefenseStation_GC,
			GALYANA_CLASS_BLANK,
			STAT_H_DEFENSE_STATION_SHIELD_GC,
			STAT_H_DEFENSE_STATION_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			TEXT_TOOLTIP_REP_TURRET_SPACE,
			GALYANA_CLASS_BLANK,
			STAT_H_DEFENSE_STATION_COST,
			STAT_H_DEFENSE_STATION_TIME,
			STAT_H_DEFENSE_STATION_SHIELD,
			STAT_H_DEFENSE_STATION_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>HB_DEFENSE_PLATFORM.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_HB_DEFENSE_PLATFORM.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Scale_Factor>1.0</Scale_Factor>
		<Size_Value>25</Size_Value>
		<Select_Box_Scale>550</Select_Box_Scale>
		<Select_Box_Z_Adjust>-20</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>2000</Shield_Points>
		<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>20000</Tactical_Health>
		<Energy_Capacity>6000</Energy_Capacity>
		<Energy_Refresh_Rate>500</Energy_Refresh_Rate>

		<Override_Bounty_SP>300</Override_Bounty_SP>
		<Override_Bounty_MP>300</Override_Bounty_MP>

	<!-- Damage - Targeting Info -->
		<Damage>25</Damage>
		<AI_Combat_Power>10000</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>Mirage_Squadron, 4</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Mirage_Squadron, 40</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>3</Spawned_Squadron_Delay_Seconds>

		<HardPoints>
			HP_Hutt_Defense_Station_TL_01,
			HP_Hutt_Defense_Station_TL_02,
			HP_Hutt_Defense_Station_TL_03,
			HP_Hutt_Defense_Station_TL_04,
			HP_Hutt_Defense_Station_TL_05,
			HP_Hutt_Defense_Station_TL_06,
			HP_Hutt_Defense_Station_TL_07,
			HP_Hutt_Defense_Station_TL_08,
			HP_Hutt_Defense_Station_Shield_01,
			HP_Hutt_Defense_Station_Shield_02,
			HP_Hutt_Defense_Station_Hangar_01,
			HP_Hutt_Defense_Station_Hangar_02,
			HP_Hutt_Defense_Station_Hangar_03,
			HP_Hutt_Defense_Station_Hangar_04
		</HardPoints>

		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>1600.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>1500</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Radar_Icon_Name>I_RADAR_HB_DEFENSE_PLATFORM.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.09 0.09</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
		<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
		<Build_Cost_Credits>4500</Build_Cost_Credits>
		<Build_Time_Seconds>50</Build_Time_Seconds>
		<Score_Cost_Credits>8000</Score_Cost_Credits>
		<Sabotage_Cost_Credits>5000</Sabotage_Cost_Credits>

		<Tech_Level>99</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>4</Required_Star_Base_Level>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, LURE, SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
		<Base_Position>Orbital</Base_Position>

<!--		<Death_Clone>Damage_Normal, Hutt_Defense_Station_Death_Clone</Death_Clone>-->
		<Destruction_Survivors>
			Hutt_Defense_Station_Death_Clone, 1.0
		</Destruction_Survivors>
		<Death_Explosions>Friggin_Huge_Explosion_Space_Empire</Death_Explosions>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_2_Rebel</Retreat_Self_Destruct_Explosion>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Empire_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Empire_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Empire_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>UHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>LURE</Type>
			<Expiration_Seconds>20</Expiration_Seconds>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,		0.75f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,		1.25f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER,	0.75f</Mod_Multiplier>
<!--			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,			0.75f</Mod_Multiplier>-->
			<Mod_Multiplier>ENERGY_REGEN_INTERVAL_MULTIPLIER,	0.75f</Mod_Multiplier>
			<Recharge_Seconds>100</Recharge_Seconds>
			<Is_Pulsing>Yes</Is_Pulsing>
			<Pulse_Frequency_Secs>30.0</Pulse_Frequency_Secs>
			<Max_Number_Of_Pulses>1</Max_Number_Of_Pulses>
			<Particle_Effect>Systems_Boost_Particle_Capital</Particle_Effect>
			<Alternate_Name_Text>Galyana_Ability_System_Boost</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_System_Boost_Text</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_ELECTRONIC_SCRAMBLE.TGA</Alternate_Icon_Name>
			<SFXEvent_GUI_Unit_Ability_Activated>GUI_Toggle_SystemBoost_On</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_GUI_Unit_Ability_Deactivated>GUI_Toggle_SystemBoost_Off</SFXEvent_GUI_Unit_Ability_Deactivated>
		</Unit_Ability>
	</Unit_Abilities_Data>
	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Hutt_Defense_Station_Healing">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>1500.0</Heal_Range>
			<Heal_Percent>0.1</Heal_Percent>
			<Blob_Color>0, 255, 0, 255</Blob_Color>
			<Heal_Interval_In_Secs>12</Heal_Interval_In_Secs>
			<Single_Target_Heal>no</Single_Target_Heal>
			<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight</Heal_Range_Blob_Material>
			<Applicable_Unit_Categories>Fighter, Transport, Bomber, Corvette, Frigate, Capital, Hero</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types>
				Buzz_Droids_Mirage_Mk2, Hutt_Nanite_Field,
				Hutt_Asteroid_Base_1, Hutt_Asteroid_Base_2, Hutt_Asteroid_Base_3, Hutt_Asteroid_Base_4, Hutt_Asteroid_Base_5,
				Skirmish_Hutt_Base_1, Skirmish_Hutt_Base_2, Skirmish_Hutt_Base_3, Skirmish_Hutt_Base_4, Skirmish_Hutt_Base_5,
				Tournament_Hutt_Base_1, Tournament_Hutt_Base_2, Tournament_Hutt_Base_3, Tournament_Hutt_Base_4, Tournament_Hutt_Base_5,
				Upgrade_Drydock_1H, Upgrade_Drydock_2H, Upgrade_Drydock_3H, Upgrade_Drydock_4H, Advanced_Drydock_H,
				Tournament_Upgrade_Drydock_1H, Tournament_Upgrade_Drydock_2H, Tournament_Upgrade_Drydock_3H, Tournament_Upgrade_Drydock_4H, Tournament_Advanced_Drydock_H,
				Skirmish_Hutt_Asteroid_Base
			</Excluded_Unit_Types>
			<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
			<Target_Particle_Effect>Shield_Sparks_Medium</Target_Particle_Effect>
			<Target_Particle_Bone_Name>ROOT</Target_Particle_Bone_Name>
			<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
			<Target_Light_Effect_Color>1.2, 1.2, 2.0</Target_Light_Effect_Color>
			<Target_Light_Effect_Color2/>
			<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
			<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 2.0</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
	</SpaceBuildable>

	<SpaceBuildable Name="Hutt_Defense_Station_Death_Clone">
		<Text_ID>Galyana_Text_Hutt_Station</Text_ID>
		<Space_Model_Name>HB_DEFENSE_PLATFORM_D.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
		<Scale_Factor>1.0</Scale_Factor>
		<CategoryMask>Capital</CategoryMask>
		<Death_Persistence_Duration>34</Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle>true</Should_Death_Clone_Play_Idle>
		<Lua_Script>ObjectScript_KillOnSpawn</Lua_Script>
	</SpaceBuildable>
	
	<SpaceBuildable Name="Pirate_Defense_Station">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Text_Pirate_Station</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			TEXT_TOOLTIP_REP_TURRET_SPACE,
			GALYANA_CLASS_BLANK,
			Galyana_HeroBonus_DefenseStation_GC,
			GALYANA_CLASS_BLANK,
			STAT_P_DEFENSE_STATION_SHIELD_GC,
			STAT_P_DEFENSE_STATION_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			TEXT_TOOLTIP_REP_TURRET_SPACE,
			GALYANA_CLASS_BLANK,
<!--			STAT_P_DEFENSE_STATION_COST,
			STAT_P_DEFENSE_STATION_TIME,-->
			STAT_P_DEFENSE_STATION_SHIELD,
			STAT_P_DEFENSE_STATION_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>NB_PIRATEDEFENSESTATION.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_PIRATE_DEFENSE_STATION.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.0</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Scale_Factor>0.4</Scale_Factor>
		<Size_Value>25</Size_Value>
		<Select_Box_Scale>1250</Select_Box_Scale>
		<Select_Box_Z_Adjust>-20</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>200</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>2000</Shield_Points>
		<Shield_Refresh_Rate>90</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>20000</Tactical_Health>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>500</Energy_Refresh_Rate>

		<Override_Bounty_SP>300</Override_Bounty_SP>
		<Override_Bounty_MP>300</Override_Bounty_MP>

	<!-- Damage - Targeting Info -->
		<Damage>20</Damage>
		<AI_Combat_Power>10000</AI_Combat_Power>

<!--		<Starting_Spawned_Units_Tech_0>UEAW_EWing_Squadron, 4</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>UEAW_EWing_Squadron, 40</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>6</Spawned_Squadron_Delay_Seconds>-->

		<HardPoints>
			HP_Pirate_Defense_Station_ShieldGen,
			HP_Pirate_Defense_Station_TL_01,
			HP_Pirate_Defense_Station_TL_02,
			HP_Pirate_Defense_Station_TL_03,
			HP_Pirate_Defense_Station_TL_04,
			HP_Pirate_Defense_Station_TL_05,
			HP_Pirate_Defense_Station_LC_01,
			HP_Pirate_Defense_Station_LC_02,
			HP_Pirate_Defense_Station_LC_03,
			HP_Pirate_Defense_Station_LC_04,
			HP_Pirate_Defense_Station_LC_05
		</HardPoints>

		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>2000.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>1500</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Radar_Icon_Name>I_RADAR_PB_DEFENSE_PLATFORM.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
		<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
		<Build_Cost_Credits>4000</Build_Cost_Credits>
		<Build_Time_Seconds>45</Build_Time_Seconds>
		<Score_Cost_Credits>8000</Score_Cost_Credits>
		<Sabotage_Cost_Credits>5000</Sabotage_Cost_Credits>

		<Tech_Level>99</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>2</Required_Star_Base_Level>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
		<Base_Position>Orbital</Base_Position>

		<Death_Clone>Damage_Normal, Pirate_Defense_Station_Death_Clone</Death_Clone>
		<Death_Explosions>Friggin_Huge_Explosion_Space</Death_Explosions>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_2_Rebel</Retreat_Self_Destruct_Explosion>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Empire_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Empire_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Empire_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>EHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Pirate_Defense_Station_Healing">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>1500.0</Heal_Range>
			<Heal_Percent>0.1</Heal_Percent>
			<Blob_Color>0, 255, 0, 255</Blob_Color>
			<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
			<Single_Target_Heal>no</Single_Target_Heal>
			<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight</Heal_Range_Blob_Material>
			<Applicable_Unit_Categories>Fighter, Transport, Bomber, Corvette, Frigate, Capital, Hero</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types>Skirmish_Pirate_Base_1, Skirmish_Pirate_Base_2, Pirate_Asteroid_Base, Pirate_Asteroid_Base_Strong, Pirate_Asteroid_Base_Weak</Excluded_Unit_Types>
			<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
			<Target_Particle_Effect>Shield_Sparks_Medium</Target_Particle_Effect>
			<Target_Particle_Bone_Name>ROOT</Target_Particle_Bone_Name>
			<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
			<Target_Light_Effect_Color>1.2, 1.2, 2.0</Target_Light_Effect_Color>
			<Target_Light_Effect_Color2/>
			<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
			<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 2.0</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
	</SpaceBuildable>

	<SpaceBuildable Name="Pirate_Defense_Station_Death_Clone">
		<Text_ID>Galyana_Text_Pirate_Station</Text_ID>
		<Space_Model_Name>NB_PIRATEDEFENSESTATION.alo</Space_Model_Name> <!-- Need to make deathclone -->
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
		<Scale_Factor>0.4</Scale_Factor>
		<CategoryMask>Capital</CategoryMask>
		<Death_Persistence_Duration>34</Death_Persistence_Duration>
		<!-- Need these tags for fade -->
		<Remove_Upon_Death>True</Remove_Upon_Death>
		<Death_Fade_Time>1</Death_Fade_Time>
<!--		<Should_Death_Clone_Play_Idle>true</Should_Death_Clone_Play_Idle>-->
	</SpaceBuildable>

<!-- Space City Stuff -->
	<SpaceBuildable Name="UC_Empire_L1_Space_Station">
		<Text_ID>TEXT_EMPIRE_STAR_BASE_1</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION1,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_1_SHIELD,
			STAT_E_MAIN_STATION_1_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station1_Income,
			Galyana_SupplyD1_Income,
			Galyana_Station1_Bonus
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>EB_STATION_01.ALO</Space_Model_Name>
		<Icon_Name>i_button_imperial_station.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Scale_Factor>1.0</Scale_Factor>
		<Size_Value>10</Size_Value>
		<Select_Box_Scale>750</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>250</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>5000</Tactical_Health>
		<Space_FOW_Reveal_Range>500.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>500</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Tournament_Empire_Star_Base_1</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>7500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>10000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Huge_Explosion_Space_Empire</Death_Explosions>
		<Death_Clone>Damage_Normal, Empire_Star_Base_1_Death_Clone</Death_Clone>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Empire_L1_Research_Station">
		<Text_ID>Galyana_Text_Upgrade_Dock_L1</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Upgrade_Station,
			GALYANA_CLASS_BLANK,
			STAT_A_RESEARCH_STATION_1_SHIELD,
			STAT_A_RESEARCH_STATION_1_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Research1_Income,
			Galyana_Research1_Bonus
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>Old_Republic_Station_Level_1.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_OLD_REPUBLIC_STATION1.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Scale_Factor>0.5</Scale_Factor>
		<Size_Value>10</Size_Value>
		<Select_Box_Scale>1200</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>5000</Tactical_Health>
		<Space_FOW_Reveal_Range>500.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>500</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Upgrade_Drydock_1E</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>7500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>10000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Galyana_Custom_Explosion</Death_Explosions>
		<Death_Clone>Damage_Normal, Upgrade_Drydock_1_Death_Clone</Death_Clone>
	</SpaceBuildable>
	
	<SpaceBuildable Name="UC_Rebel_L1_Space_Station">
		<Text_ID>TEXT_REBEL_STAR_BASE_1</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION1,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_1_SHIELD,
			STAT_R_MAIN_STATION_1_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station1_Income,
			Galyana_SupplyD1_Income,
			Galyana_Station1_Bonus
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>RB_STATION_01.ALO</Space_Model_Name>
		<Icon_Name>i_button_rebel_station.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Scale_Factor>1.0</Scale_Factor>
		<Size_Value>10</Size_Value>
		<Select_Box_Scale>1000</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>5000</Tactical_Health>
		<Space_FOW_Reveal_Range>500.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>500</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Tournament_Rebel_Star_Base_1</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>7500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>10000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Death_Clone>Damage_Normal, Rebel_Star_Base_1_Death_Clone</Death_Clone>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Rebel_L1_Research_Station">
		<Text_ID>Galyana_Text_Upgrade_Dock_L1</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Upgrade_Station,
			GALYANA_CLASS_BLANK,
			STAT_A_RESEARCH_STATION_1_SHIELD,
			STAT_A_RESEARCH_STATION_1_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Research1_Income,
			Galyana_Research1_Bonus
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>Old_Republic_Station_Level_1.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_OLD_REPUBLIC_STATION1.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Scale_Factor>0.5</Scale_Factor>
		<Size_Value>10</Size_Value>
		<Select_Box_Scale>1200</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>5000</Tactical_Health>
		<Space_FOW_Reveal_Range>500.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>500</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Upgrade_Drydock_1R</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>7500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>10000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Galyana_Custom_Explosion</Death_Explosions>
		<Death_Clone>Damage_Normal, Upgrade_Drydock_1_Death_Clone</Death_Clone>
	</SpaceBuildable>
	
	<SpaceBuildable Name="UC_Underworld_L1_Space_Station">
		<Text_ID>TEXT_REBEL_STAR_BASE_1</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION1,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_1_SHIELD,
			STAT_U_MAIN_STATION_1_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station1_Income,
			Galyana_SupplyD1_Income,
			Galyana_Station1_Bonus
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>UB_01_STATION.ALO</Space_Model_Name>
		<Icon_Name>i_button_ub_station.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Scale_Factor>1.0</Scale_Factor>
		<Size_Value>10</Size_Value>
		<Select_Box_Scale>1000</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>5000</Tactical_Health>
		<Space_FOW_Reveal_Range>500.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>500</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Tournament_Underworld_Star_Base_1</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>7500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>10000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Death_Clone>Damage_Normal, Underworld_Star_Base_1_Death_Clone</Death_Clone>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Underworld_L1_Research_Station">
		<Text_ID>Galyana_Text_Upgrade_Dock_L1</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Upgrade_Station,
			GALYANA_CLASS_BLANK,
			STAT_A_RESEARCH_STATION_1_SHIELD,
			STAT_A_RESEARCH_STATION_1_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Research1_Income,
			Galyana_Research1_Bonus
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>Old_Republic_Station_Level_1.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_OLD_REPUBLIC_STATION1.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Scale_Factor>0.5</Scale_Factor>
		<Size_Value>10</Size_Value>
		<Select_Box_Scale>1200</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>5000</Tactical_Health>
		<Space_FOW_Reveal_Range>500.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>500</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Upgrade_Drydock_1U</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>7500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>10000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Galyana_Custom_Explosion</Death_Explosions>
		<Death_Clone>Damage_Normal, Upgrade_Drydock_1_Death_Clone</Death_Clone>
	</SpaceBuildable>
	
	<SpaceBuildable Name="UC_Hutt_L1_Space_Station">
		<Text_ID>TEXT_EMPIRE_STAR_BASE_1</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION1,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_1_SHIELD,
			STAT_H_MAIN_STATION_1_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Station1_Income,
			Galyana_SupplyD1_Income,
			Galyana_Station1_Bonus
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>NB_AHBase.ALO</Space_Model_Name>
		<Icon_Name>i_button_NB_APBase.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Scale_Factor>1.0</Scale_Factor>
		<Size_Value>10</Size_Value>
		<Select_Box_Scale>900</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>5000</Tactical_Health>
		<Space_FOW_Reveal_Range>500.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>500</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Tournament_Hutt_Base_1</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>7500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>10000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Death_Clone>Damage_Normal, Pirate_Asteroid_Base_Death_Clone</Death_Clone>
	</SpaceBuildable>

	<SpaceBuildable Name="UC_Hutt_L1_Research_Station">
		<Text_ID>Galyana_Text_Upgrade_Dock_L1</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Upgrade_Station,
			GALYANA_CLASS_BLANK,
			STAT_A_RESEARCH_STATION_1_SHIELD,
			STAT_A_RESEARCH_STATION_1_HULL,
			GALYANA_CLASS_BLANK,
			Galyana_Research1_Income,
			Galyana_Research1_Bonus
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>Old_Republic_Station_Level_1.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_OLD_REPUBLIC_STATION1.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Scale_Factor>0.5</Scale_Factor>
		<Size_Value>10</Size_Value>
		<Select_Box_Scale>1200</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>5000</Tactical_Health>
		<Space_FOW_Reveal_Range>500.0</Space_FOW_Reveal_Range>
		<Score_Cost_Credits>500</Score_Cost_Credits>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>Yes</Is_Dummy>

		<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>

		<Tactical_Buildable_Constructed>Upgrade_Drydock_1H</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>7500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>10000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Galyana_Custom_Explosion</Death_Explosions>
		<Death_Clone>Damage_Normal, Upgrade_Drydock_1_Death_Clone</Death_Clone>
	</SpaceBuildable>
</SpaceBuildables>



