<?xml version="1.0" encoding="UTF-8"?>
<GameConstants>
	<!--Ordered list of hotkey fast load debug maps for keys CTRL+SHIFT+1 through CTRL+SHIFT+9-->
	<!--Note: Map names cannot have SPACES in them due to XML parsing! Also, keep ordered CTRL+SHIFT+1 through CTRL+SHIFT+9-->
	<!--CTRL+SHIFT+0 is a special key for loading the galactic campaign named in the Debug_Hot_Key_Load_Campaign tag.-->
	<!--Each map should be paired with a script name entry even if the entry is empty-->

	<Debug_Hot_Key_Load_Map>.\\Data\\Art\\Maps\\!End_Cine_Test.ted</Debug_Hot_Key_Load_Map>
	<Debug_Hot_Key_Load_Map_Script>Story_Plots_UM00_CIN_Test.xml</Debug_Hot_Key_Load_Map_Script>
	<Debug_Hot_Key_Load_Map>.\\Data\\Art\\Maps\\E3_Demo_Space.ted</Debug_Hot_Key_Load_Map>
	<Debug_Hot_Key_Load_Map_Script>Story_Plots_Demo_DeathStar.xml</Debug_Hot_Key_Load_Map_Script>
	<Debug_Hot_Key_Load_Map>.\\Data\\Art\\Maps\\UM06_Dark_Ally.ted</Debug_Hot_Key_Load_Map>
	<Debug_Hot_Key_Load_Map_Script>Story_Plots_Underworld_M06_LAND.xml</Debug_Hot_Key_Load_Map_Script>
	<Debug_Hot_Key_Load_Map>.\\Data\\Art\\Maps\\UM07_Cloud_City_Conflict.ted</Debug_Hot_Key_Load_Map>
	<Debug_Hot_Key_Load_Map_Script>Story_Plots_Underworld_M07_LAND.xml</Debug_Hot_Key_Load_Map_Script>
	<Debug_Hot_Key_Load_Campaign>E3_Demo_Underworld</Debug_Hot_Key_Load_Campaign>

	<!--Main Menu Openning Cinematic-->
	<Debug_Hot_Key_Load_Map>.\\Data\\Art\\Maps\\Demo_Attract_Kamino.ted</Debug_Hot_Key_Load_Map>

	<!--When a land or space conflict occurs, allow pausing of Strategic/Galactic and not jump right into tactical battle until player(s) are ready-->
	<Strategic_Queue_Tactical_Battles>True</Strategic_Queue_Tactical_Battles>

	<!--GameObjectType Max Speed multiplier factors per mode: 1.0 = no change, 0.5 = half, 2.0 = double, etc.-->
	<!--Something to keep in mind is that this will not properly synchronize with animations like Infantry and Walkers-->
	<Object_Max_Speed_Multiplier_Galactic>5.0</Object_Max_Speed_Multiplier_Galactic>
	<Object_Max_Speed_Multiplier_Space>1.0</Object_Max_Speed_Multiplier_Space>
	<Object_Max_Speed_Multiplier_Land>1.56</Object_Max_Speed_Multiplier_Land>

	<!--GameObjectType and Hard Point Max Health multiplier factors per mode: 1.0 = no change, 0.5 = half, 2.0 = double, etc.-->
	<Object_Max_Health_Multiplier_Space>2.0</Object_Max_Health_Multiplier_Space><!--AI changed from 3 and 2 respectively - SoaFE: Vanilla values are 1.5 and 1.0 respectively-->
	<Object_Max_Health_Multiplier_Land>1.0</Object_Max_Health_Multiplier_Land>

	<!-- Jan 2021 Patch - build bar maximum limit is now 48 -->
	<Tactical_Command_Bar_Buildable_Row_Count>40</Tactical_Command_Bar_Buildable_Row_Count>
	<Strategic_Command_Bar_Buildable_Row_Count>38</Strategic_Command_Bar_Buildable_Row_Count>
<!--	<Max_Build_Queue>5</Max_Build_Queue>-->

	<Use_Neutral_UI_Color>true</Use_Neutral_UI_Color>
	<Neutral_UI_Color>150, 150, 150, 255</Neutral_UI_Color>
	<Default_Defense_Adjust>1.05</Default_Defense_Adjust>
	<Production_Speed_Factor>1.0</Production_Speed_Factor>

	<Player_Color>50, 209, 63, 255</Player_Color>
	<Enemy_Color>239, 9, 9, 255</Enemy_Color>

	<!--Units are more vulnerable right after being unloaded... time is in Seconds-->
	<Elevated_Vulnerability_Duration>3.0</Elevated_Vulnerability_Duration>
	<Elevated_Vulnerability_Factor>-2.0</Elevated_Vulnerability_Factor>
	<Space_Elevated_Vulnerability_Duration>6.0</Space_Elevated_Vulnerability_Duration>
	<Space_Elevated_Vulnerability_Factor>-2.0</Space_Elevated_Vulnerability_Factor>

	<Fleet_Movement_Line_Texture_Name>w_galaxy_line.tga</Fleet_Movement_Line_Texture_Name>
	<Fleet_Hyperspace_Band_Texture_Name>w_galaxy_line.tga</Fleet_Hyperspace_Band_Texture_Name>
	<WaypointLineTextureName>w_generic_white.tga</WaypointLineTextureName>
	<LoopWaypointLineTextureName>w_galaxy_dot.tga</LoopWaypointLineTextureName>
	<WaypointFlagModelName>w_waypoint_beacon.alo</WaypointFlagModelName>
	
	<Fleet_Maintenance_Update_Delay_Seconds>0.01</Fleet_Maintenance_Update_Delay_Seconds>
	<Space_Auto_Resolve_Delay_Seconds>0.01</Space_Auto_Resolve_Delay_Seconds>
	<Land_Auto_Resolve_Delay_Seconds>0.01</Land_Auto_Resolve_Delay_Seconds>
	<Political_Control_Change_Time_Seconds>7</Political_Control_Change_Time_Seconds>

	<Melee_Cutoff_Range>51.0</Melee_Cutoff_Range>

	<!--Edge scrolling for tactical modes-->
	<Tactical_Edge_Scroll_Region>2</Tactical_Edge_Scroll_Region>
	<Tactical_Max_Scroll_Speed>4000</Tactical_Max_Scroll_Speed>
	<Tactical_Min_Scroll_Speed>1000</Tactical_Min_Scroll_Speed>
	<Tactical_Offscreen_Scroll_Region>50</Tactical_Offscreen_Scroll_Region>

	<!--Edge scrolling for strategic mode-->
	<Strategic_Edge_Scroll_Region>2</Strategic_Edge_Scroll_Region>
	<Strategic_Max_Scroll_Speed>400</Strategic_Max_Scroll_Speed><!--800-->
	<Strategic_Min_Scroll_Speed>80</Strategic_Min_Scroll_Speed>
	<Strategic_Offscreen_Scroll_Region>50</Strategic_Offscreen_Scroll_Region>

	<Push_Scroll_Speed_Modifier>2.0</Push_Scroll_Speed_Modifier>
	<!--Acceleration on scrolling. The higher the number, the less acceleration will be evident-->
	<Scroll_Deceleration_Factor>1.5</Scroll_Deceleration_Factor>
	<Scroll_Acceleration_Factor>0.08</Scroll_Acceleration_Factor>

	<!--Galactic Economy Data-->
	<Pay_As_You_Go>false</Pay_As_You_Go>
	<!--AJA 9/28/2005-Disabling increased income per base level.-->
	<Political_Income_Curve>0,0, 1,1, 5,1</Political_Income_Curve>
	<Progressive_Taxation>1,0, 5,.2, 10,.5</Progressive_Taxation>
	<Income_Redistribution>0.6</Income_Redistribution>

	<!--No player can ever accumulate more than this number of credits times the number of planets he controls.-->
	<Credit_Cap_Per_Planet>50000.0</Credit_Cap_Per_Planet>

	<!--In tactical multiplayer games, the team with the lower total credit income will share
	a "bonus" amount of credits every tick based on the difference in total credit income between
	the two teams times this percentage multiplier:-->
	<Multiplayer_Losing_Team_Bonus_Credit_Percentage>0.10</Multiplayer_Losing_Team_Bonus_Credit_Percentage>

	<Fiscal_Cycle_Time_In_Secs>45.0</Fiscal_Cycle_Time_In_Secs>
	<Medium_Coin_Stack_Size>50</Medium_Coin_Stack_Size>
	<Large_Coin_Stack_Size>150</Large_Coin_Stack_Size>
	<Black_Market_Income_Mult_Min>-1.0</Black_Market_Income_Mult_Min><!--AJA 09/30/2005-Removing negative factor from Black Market planetary effect-->
	<Black_Market_Income_Mult_Max>3.0</Black_Market_Income_Mult_Max>

	<Num_Structures_For_Medium_Planet_Name>3</Num_Structures_For_Medium_Planet_Name>
	<Num_Structures_For_Large_Planet_Name>5</Num_Structures_For_Large_Planet_Name>

	<!--Planetary Corruption Constants-->
	<Corruption_Particle_Name>Heavy_Galactic_Corruption_Particles</Corruption_Particle_Name>
	<Corruption_Particle_Line_Name>Galactic_Corruption_Line_Particles</Corruption_Particle_Line_Name>
	<Particle_Brightness_Per_Corruption_Level>0.3, 1.0</Particle_Brightness_Per_Corruption_Level>
	<Particle_Scale_Per_Corruption_Level>1.0, 1.0</Particle_Scale_Per_Corruption_Level>
	<Particle_Energy_Per_Corruption_Level>1.0, 1.0</Particle_Energy_Per_Corruption_Level>
	<Corruption_Line_Radius>12.5</Corruption_Line_Radius>
	<Corruption_Line_Start_End_Offset>18.0</Corruption_Line_Start_End_Offset>
	<Corruption_Line_Grow_Seconds>7.0</Corruption_Line_Grow_Seconds>
	<Corruption_Path_Color>36, 36, 0, 255</Corruption_Path_Color>
	<Corruption_Path_Width>12</Corruption_Path_Width>
	<Corruption_Path_Offset>0, 0, 0</Corruption_Path_Offset>
	<!--GMC-Galactic Mode camera 3D galaxy map settings-->
	<GMC_InitialPitchAngleDegrees>-40.0</GMC_InitialPitchAngleDegrees><!--SoaFE: was -30-->
	<GMC_ZoomedPitchAngleDegrees>-35.0</GMC_ZoomedPitchAngleDegrees><!--SoaFE: was -35-->
	<GMC_InitialPullbackDistance>700.0</GMC_InitialPullbackDistance>
	<GMC_ZoomedPullbackPlanetRadiusFraction>3.0</GMC_ZoomedPullbackPlanetRadiusFraction>
	<GMC_ZoomedPositionOffsetPlanetRadiusFractions>0.0, 0.0, 1.05</GMC_ZoomedPositionOffsetPlanetRadiusFractions>
	<GMC_ZoomTime>0.65</GMC_ZoomTime>
	<GMC_Battle_Zoom_Time>1.0</GMC_Battle_Zoom_Time>
	<GMC_Battle_Fade_Time>0.75</GMC_Battle_Fade_Time>

	<Galactic_Right_Button_Scroll_Speed_Factor>0.25</Galactic_Right_Button_Scroll_Speed_Factor>
	<Galactic_Scroll_Plane>10.0</Galactic_Scroll_Plane>

	<GUI_Move_Command_Ack_Effect>GUI_Move_Command_Particle</GUI_Move_Command_Ack_Effect>
	<GUI_Double_Click_Move_Command_Ack_Effect>GUI_Double_Click_Move_Command_Particle</GUI_Double_Click_Move_Command_Ack_Effect>
	<GUI_Attack_Move_Command_Ack_Effect>GUI_Attack_Move_Command_Particle</GUI_Attack_Move_Command_Ack_Effect>
	<GUI_Guard_Move_Command_Ack_Effect>GUI_Guard_Move_Command_Particle</GUI_Guard_Move_Command_Ack_Effect>

	<GUI_Attack_Movement_Click_Radar_Event_Name>Default_Attack_Click</GUI_Attack_Movement_Click_Radar_Event_Name>
	<GUI_Movement_Click_Radar_Event_Name>Default_Click</GUI_Movement_Click_Radar_Event_Name>
	<GUI_Movement_Double_Click_Radar_Event_Name>Default_Double_Click</GUI_Movement_Double_Click_Radar_Event_Name>

	<GUI_Move_Acknowledge_Scale_Land>1.0</GUI_Move_Acknowledge_Scale_Land>
	<GUI_Move_Acknowledge_Scale_Space>5.0</GUI_Move_Acknowledge_Scale_Space>

	<MaximumPoliticalControl>5</MaximumPoliticalControl>
	<MaximumStarbaseLevel>5</MaximumStarbaseLevel>
	<MaximumGroundbaseLevel>5</MaximumGroundbaseLevel>
	<MaximumSpecialStructures>5</MaximumSpecialStructures>
	<MaximumSpecialStructuresLand>3</MaximumSpecialStructuresLand>
	<MaximumSpecialStructuresSpace>3</MaximumSpecialStructuresSpace>
	<MaximumFleetMovementDistance>75.0</MaximumFleetMovementDistance>
	<TradeRouteMovementFactor>0.25</TradeRouteMovementFactor><!--was 0.5-->
	<Tooltip_Delay>450</Tooltip_Delay><!--was 330, 600-->
	<Encyclopedia_Delay>750</Encyclopedia_Delay>
	<Long_Encyclopedia_Delay>4000</Long_Encyclopedia_Delay>
	<Text_Reveal_Rate>120</Text_Reveal_Rate>
	<Japanese_Line_Percent>0.52</Japanese_Line_Percent>
	<Japanese_ST_Line_Percent>0.9</Japanese_ST_Line_Percent>

	<AIUsesFogOfWarGalactic>False</AIUsesFogOfWarGalactic>
	<AIUsesFogOfWarSpace>False</AIUsesFogOfWarSpace>
	<AIUsesFogOfWarLand>False</AIUsesFogOfWarLand>
	<SetupPhaseEnabled>False</SetupPhaseEnabled>
	<ShowUnitAIPlanAttachment>False</ShowUnitAIPlanAttachment>
	<AITechLevelProductionTimeWeight>1.0</AITechLevelProductionTimeWeight>

	<!--Default is NO. Set to YES to always engage in tactical battles and skip auto-resolve battles (even instant overrun ones).-->
	<!--This is for the late February 2005 consumer test demo -->
	<AlwaysBypassAutoResolve>No</AlwaysBypassAutoResolve>

	<AutomaticAutoResolve>No</AutomaticAutoResolve>
	<AutoResolveAttritionAllowanceFactor>0.333333</AutoResolveAttritionAllowanceFactor>
	<AutoResolveTransportLosses>0.333333</AutoResolveTransportLosses>
	<AutoResolveDisplayTime>0.01</AutoResolveDisplayTime>
	<AutoResolveVoteDefaultToTactical>False</AutoResolveVoteDefaultToTactical>
	<AutoResolveVoteDefaultTimeOut>15</AutoResolveVoteDefaultTimeOut>
	<RetreatAutoResolveLoserAttrition>0.65</RetreatAutoResolveLoserAttrition>
	<RetreatAutoResolveWinnerAttrition>0.50</RetreatAutoResolveWinnerAttrition>
	<AutoResolveLoserAttrition>0.80</AutoResolveLoserAttrition>
	<AutoResolveWinnerAttrition>0.75</AutoResolveWinnerAttrition>
	<Minimum_Tactical_Overrun_Time_In_Secs>30.0</Minimum_Tactical_Overrun_Time_In_Secs>
	<Tactical_Overrun_Multiple>7.0f</Tactical_Overrun_Multiple>	<!--was 3.0f; 5.0f--><!--Permanently reveals FOW when X-1 odds reached.-->

<!--<Overrun_Auto_Resolve_Multiple>8.0f</Overrun_Auto_Resolve_Multiple>--><!--Comment out to disable overrun auto-resolve-->

	<!--How long to countdown before a tactical retreat is allowed-->
	<Space_Retreat_Allowed_Countdown_Seconds>30.0</Space_Retreat_Allowed_Countdown_Seconds>
	<Land_Retreat_Allowed_Countdown_Seconds>30.0</Land_Retreat_Allowed_Countdown_Seconds>

	<!--How long to countdown before objects become captureable-->
	<Space_Capture_Allowed_Countdown_Seconds>30.0</Space_Capture_Allowed_Countdown_Seconds>
	<Land_Capture_Allowed_Countdown_Seconds>30.0</Land_Capture_Allowed_Countdown_Seconds>

	<GripperCombatGridSnapDistance>35.0</GripperCombatGridSnapDistance>

	<PlayModeSwitchMovies>Yes</PlayModeSwitchMovies>
	<MaxInfluenceTransitionAlignmentBonus>0.50</MaxInfluenceTransitionAlignmentBonus>
	<MaxInfluenceTransitionAlignmentPenalty>0.50</MaxInfluenceTransitionAlignmentPenalty>
	<MaxCreditIncomeAlignmentBonus>0.50</MaxCreditIncomeAlignmentBonus>
	<MaxCreditIncomeAlignmentPenalty>0.50</MaxCreditIncomeAlignmentPenalty>
	<MaxCombatAccuracyAlignmentBonus>0.25</MaxCombatAccuracyAlignmentBonus>
	<MaxCombatDamageAlignmentBonus>0.25</MaxCombatDamageAlignmentBonus>
	<MaxCombatSensorRangeAlignmentBonus>0.25</MaxCombatSensorRangeAlignmentBonus>

	<!--Galactic Mode camera settings-->
	<Max_Galactic_Zoom_Distance>66</Max_Galactic_Zoom_Distance>
	<Min_Galactic_Zoom_Speed>400</Min_Galactic_Zoom_Speed>
	<Max_Galactic_Zoom_Speed>3000</Max_Galactic_Zoom_Speed>
	<Galactic_Zoom_Acceleration>3000</Galactic_Zoom_Acceleration>
	<Galactic_Zoom_Light_Level>0.5</Galactic_Zoom_Light_Level>
	<Galactic_Zoom_In_Light_Angle>0 235 18</Galactic_Zoom_In_Light_Angle>
	<Galactic_Zoom_Out_Light_Angle>0 160 58</Galactic_Zoom_Out_Light_Angle>
	<Galactic_Zoom_In_Station_Offset>-2.51 -9.11 14.93</Galactic_Zoom_In_Station_Offset>
	<Galactic_Zoom_In_Station_Rotation>0.04</Galactic_Zoom_In_Station_Rotation>

	<Starting_Galactic_Camera_Position>0.0, 0.0, 0.0</Starting_Galactic_Camera_Position>
	<Camera_Stop_Left>-50.0f</Camera_Stop_Left>
	<Camera_Stop_Right>50.0f</Camera_Stop_Right>
	<Camera_Z_Position>-80.0</Camera_Z_Position>

	<!--Display of game monetary credits balance-->
	<Credits_Display_Font_Name>Arial</Credits_Display_Font_Name>
	<Credits_Display_Font_Size>8</Credits_Display_Font_Size>

	<!--Random story generation-->
	<Random_Story_Triggers>STORY_ENTER STORY_LAND_ON STORY_CONQUER STORY_CONSTRUCT STORY_CONSTRUCT_LEVEL STORY_DESTROY STORY_DESTROY_BASE STORY_DEPLOY STORY_MOVE STORY_ACCUMULATE STORY_DEFEAT_HERO STORY_WIN_BATTLES</Random_Story_Triggers>
	<Random_Story_Max_Triggers>3</Random_Story_Max_Triggers>
	<Random_Story_Rebel_Construction>Corellian_Corvette</Random_Story_Rebel_Construction>
	<Random_Story_Empire_Construction>Tartan_Patrol_Cruiser</Random_Story_Empire_Construction>
	<Random_Story_Rebel_Destroy>Tartan_Patrol_Cruiser</Random_Story_Rebel_Destroy>
	<Random_Story_Empire_Destroy>Corellian_Corvette</Random_Story_Empire_Destroy>
	<Random_Story_Rewards>BUILDABLE_UNIT UNIQUE_UNIT CREDITS</Random_Story_Rewards>
	<Random_Story_Reward_Rebel_Buildable>Calamari_Cruiser</Random_Story_Reward_Rebel_Buildable>
	<Random_Story_Reward_Empire_Buildable>Star_Destroyer</Random_Story_Reward_Empire_Buildable>
	<Random_Story_Reward_Rebel_Unit>Calamari_Cruiser</Random_Story_Reward_Rebel_Unit>
	<Random_Story_Reward_Empire_Unit>Star_Destroyer</Random_Story_Reward_Empire_Unit>

	<!--Tactical camera overrides-->
	<Space_Tactical_Camera_Locked>True</Space_Tactical_Camera_Locked><!--True for default, Can be False for demo purposes, but not reccomended since locked mode is already quite free -->
	<Land_Tactical_Camera_Locked>True</Land_Tactical_Camera_Locked><!--True for default, Can be False for demo purposes-->

	<!--Shields and Power Recharge-->
	<ShieldRechargeIntervalInSecs>3.0</ShieldRechargeIntervalInSecs>
	<EnergyRechargeIntervalInSecs>5.0</EnergyRechargeIntervalInSecs>
	<EnergyToShieldExchangeRate>5.0</EnergyToShieldExchangeRate>

	<!--Hard Point Friendly and Ememy Reticle Textures by Hard Point Type-->
	<HardPoint_Target_Reticle_Enemy_Screen_Size>0.025</HardPoint_Target_Reticle_Enemy_Screen_Size>
	<HardPoint_Target_Reticle_Friendly_Screen_Size>0.025</HardPoint_Target_Reticle_Friendly_Screen_Size>

	<HardPoint_Target_Reticle_Enemy_Texture>HARD_POINT_ENGINE, I_Hard_Point_Reticle_Engines</HardPoint_Target_Reticle_Enemy_Texture>
	<HardPoint_Target_Reticle_Enemy_Tracked_Texture>HARD_POINT_ENGINE, I_Hard_Point_Reticle_Engines_Tracked</HardPoint_Target_Reticle_Enemy_Tracked_Texture>
	<HardPoint_Target_Reticle_Friendly_Texture>HARD_POINT_ENGINE, I_Hard_Point_Reticle_Engines</HardPoint_Target_Reticle_Friendly_Texture>
	<HardPoint_Target_Reticle_Friendly_Tracked_Texture>HARD_POINT_ENGINE, I_Hard_Point_Reticle_Engines_Tracked</HardPoint_Target_Reticle_Friendly_Tracked_Texture>
	<HardPoint_Target_Reticle_Friendly_Repairing_Texture>HARD_POINT_ENGINE, I_Hard_Point_Reticle_Engines_Repair</HardPoint_Target_Reticle_Friendly_Repairing_Texture>
	<HardPoint_Target_Reticle_Friendly_Disabled_Texture>HARD_POINT_ENGINE, I_Hard_Point_Reticle_Engines</HardPoint_Target_Reticle_Friendly_Disabled_Texture>
	<HardPoint_Target_Reticle_Friendly_Disabled_Tracked_Texture>HARD_POINT_ENGINE, I_Hard_Point_Reticle_Engines_Tracked</HardPoint_Target_Reticle_Friendly_Disabled_Tracked_Texture>

	<HardPoint_Target_Reticle_Enemy_Texture>HARD_POINT_SHIELD_GENERATOR, I_Hard_Point_Reticle_Shield_Gen</HardPoint_Target_Reticle_Enemy_Texture>
	<HardPoint_Target_Reticle_Enemy_Tracked_Texture>HARD_POINT_SHIELD_GENERATOR, I_Hard_Point_Reticle_Shield_Gen_Tracked</HardPoint_Target_Reticle_Enemy_Tracked_Texture>
	<HardPoint_Target_Reticle_Friendly_Texture>HARD_POINT_SHIELD_GENERATOR, I_Hard_Point_Reticle_Shield_Gen</HardPoint_Target_Reticle_Friendly_Texture>
	<HardPoint_Target_Reticle_Friendly_Tracked_Texture>HARD_POINT_SHIELD_GENERATOR, I_Hard_Point_Reticle_Shield_Gen_Tracked</HardPoint_Target_Reticle_Friendly_Tracked_Texture>
	<HardPoint_Target_Reticle_Friendly_Repairing_Texture>HARD_POINT_SHIELD_GENERATOR, I_Hard_Point_Reticle_Shield_Gen_Repair</HardPoint_Target_Reticle_Friendly_Repairing_Texture>
	<HardPoint_Target_Reticle_Friendly_Disabled_Texture>HARD_POINT_SHIELD_GENERATOR, I_Hard_Point_Reticle_Shield_Gen</HardPoint_Target_Reticle_Friendly_Disabled_Texture>
	<HardPoint_Target_Reticle_Friendly_Disabled_Tracked_Texture>HARD_POINT_SHIELD_GENERATOR, I_Hard_Point_Reticle_Shield_Gen_Tracked</HardPoint_Target_Reticle_Friendly_Disabled_Tracked_Texture>

	<HardPoint_Target_Reticle_Enemy_Texture>HARD_POINT_GRAVITY_WELL, I_Hard_Point_Reticle_Generic</HardPoint_Target_Reticle_Enemy_Texture>
	<HardPoint_Target_Reticle_Enemy_Tracked_Texture>HARD_POINT_GRAVITY_WELL, I_Hard_Point_Reticle_Generic_Tracked</HardPoint_Target_Reticle_Enemy_Tracked_Texture>
	<HardPoint_Target_Reticle_Friendly_Texture>HARD_POINT_GRAVITY_WELL, I_Hard_Point_Reticle_Generic</HardPoint_Target_Reticle_Friendly_Texture>
	<HardPoint_Target_Reticle_Friendly_Tracked_Texture>HARD_POINT_GRAVITY_WELL, I_Hard_Point_Reticle_Generic_Tracked</HardPoint_Target_Reticle_Friendly_Tracked_Texture>
	<HardPoint_Target_Reticle_Friendly_Repairing_Texture>HARD_POINT_GRAVITY_WELL, I_Hard_Point_Reticle_Generic_Repair</HardPoint_Target_Reticle_Friendly_Repairing_Texture>
	<HardPoint_Target_Reticle_Friendly_Disabled_Texture>HARD_POINT_GRAVITY_WELL, I_Hard_Point_Reticle_Generic</HardPoint_Target_Reticle_Friendly_Disabled_Texture>
	<HardPoint_Target_Reticle_Friendly_Disabled_Tracked_Texture>HARD_POINT_GRAVITY_WELL, I_Hard_Point_Reticle_Generic_Tracked</HardPoint_Target_Reticle_Friendly_Disabled_Tracked_Texture>

	<HardPoint_Target_Reticle_Enemy_Texture>HARD_POINT_FIGHTER_BAY, I_Hard_Point_Reticle_Docking_Bay</HardPoint_Target_Reticle_Enemy_Texture>
	<HardPoint_Target_Reticle_Enemy_Tracked_Texture>HARD_POINT_FIGHTER_BAY, I_Hard_Point_Reticle_Docking_Bay_Tracked</HardPoint_Target_Reticle_Enemy_Tracked_Texture>
	<HardPoint_Target_Reticle_Friendly_Texture>HARD_POINT_FIGHTER_BAY, I_Hard_Point_Reticle_Docking_Bay</HardPoint_Target_Reticle_Friendly_Texture>
	<HardPoint_Target_Reticle_Friendly_Tracked_Texture>HARD_POINT_FIGHTER_BAY, I_Hard_Point_Reticle_Docking_Bay_Tracked</HardPoint_Target_Reticle_Friendly_Tracked_Texture>
	<HardPoint_Target_Reticle_Friendly_Repairing_Texture>HARD_POINT_FIGHTER_BAY, I_Hard_Point_Reticle_Docking_Bay_Repair</HardPoint_Target_Reticle_Friendly_Repairing_Texture>
	<HardPoint_Target_Reticle_Friendly_Disabled_Texture>HARD_POINT_FIGHTER_BAY, I_Hard_Point_Reticle_Docking_Bay</HardPoint_Target_Reticle_Friendly_Disabled_Texture>
	<HardPoint_Target_Reticle_Friendly_Disabled_Tracked_Texture>HARD_POINT_FIGHTER_BAY, I_Hard_Point_Reticle_Docking_Bay_Tracked</HardPoint_Target_Reticle_Friendly_Disabled_Tracked_Texture>

	<HardPoint_Target_Reticle_Enemy_Texture>HARD_POINT_TRACTOR_BEAM, I_Hard_Point_Reticle_Tractor</HardPoint_Target_Reticle_Enemy_Texture>
	<HardPoint_Target_Reticle_Enemy_Tracked_Texture>HARD_POINT_TRACTOR_BEAM, I_Hard_Point_Reticle_Tractor_Tracked</HardPoint_Target_Reticle_Enemy_Tracked_Texture>
	<HardPoint_Target_Reticle_Friendly_Texture>HARD_POINT_TRACTOR_BEAM, I_Hard_Point_Reticle_Tractor</HardPoint_Target_Reticle_Friendly_Texture>
	<HardPoint_Target_Reticle_Friendly_Tracked_Texture>HARD_POINT_TRACTOR_BEAM, I_Hard_Point_Reticle_Tractor_Tracked</HardPoint_Target_Reticle_Friendly_Tracked_Texture>
	<HardPoint_Target_Reticle_Friendly_Repairing_Texture>HARD_POINT_TRACTOR_BEAM, I_Hard_Point_Reticle_Tractor_Repair</HardPoint_Target_Reticle_Friendly_Repairing_Texture>
	<HardPoint_Target_Reticle_Friendly_Disabled_Texture>HARD_POINT_TRACTOR_BEAM, I_Hard_Point_Reticle_Tractor</HardPoint_Target_Reticle_Friendly_Disabled_Texture>
	<HardPoint_Target_Reticle_Friendly_Disabled_Tracked_Texture>HARD_POINT_TRACTOR_BEAM, I_Hard_Point_Reticle_Tractor_Tracked</HardPoint_Target_Reticle_Friendly_Disabled_Tracked_Texture>

	<HardPoint_Target_Reticle_Enemy_Texture>HARD_POINT_WEAPON_LASER, I_Hard_Point_Reticle_Weapons</HardPoint_Target_Reticle_Enemy_Texture>
	<HardPoint_Target_Reticle_Enemy_Tracked_Texture>HARD_POINT_WEAPON_LASER, I_Hard_Point_Reticle_Weapons_Tracked</HardPoint_Target_Reticle_Enemy_Tracked_Texture>
	<HardPoint_Target_Reticle_Friendly_Texture>HARD_POINT_WEAPON_LASER, I_Hard_Point_Reticle_Weapons</HardPoint_Target_Reticle_Friendly_Texture>
	<HardPoint_Target_Reticle_Friendly_Tracked_Texture>HARD_POINT_WEAPON_LASER, I_Hard_Point_Reticle_Weapons_Tracked</HardPoint_Target_Reticle_Friendly_Tracked_Texture>
	<HardPoint_Target_Reticle_Friendly_Repairing_Texture>HARD_POINT_WEAPON_LASER, I_Hard_Point_Reticle_Weapons_Repair</HardPoint_Target_Reticle_Friendly_Repairing_Texture>
	<HardPoint_Target_Reticle_Friendly_Disabled_Texture>HARD_POINT_WEAPON_LASER, I_Hard_Point_Reticle_Weapons</HardPoint_Target_Reticle_Friendly_Disabled_Texture>
	<HardPoint_Target_Reticle_Friendly_Disabled_Tracked_Texture>HARD_POINT_WEAPON_LASER, I_Hard_Point_Reticle_Weapons_Tracked</HardPoint_Target_Reticle_Friendly_Disabled_Tracked_Texture>

	<HardPoint_Target_Reticle_Enemy_Texture>HARD_POINT_WEAPON_MISSILE, I_Hard_Point_Reticle_Weapons</HardPoint_Target_Reticle_Enemy_Texture>
	<HardPoint_Target_Reticle_Enemy_Tracked_Texture>HARD_POINT_WEAPON_MISSILE, I_Hard_Point_Reticle_Weapons_Tracked</HardPoint_Target_Reticle_Enemy_Tracked_Texture>
	<HardPoint_Target_Reticle_Friendly_Texture>HARD_POINT_WEAPON_MISSILE, I_Hard_Point_Reticle_Weapons</HardPoint_Target_Reticle_Friendly_Texture>
	<HardPoint_Target_Reticle_Friendly_Tracked_Texture>HARD_POINT_WEAPON_MISSILE, I_Hard_Point_Reticle_Weapons_Tracked</HardPoint_Target_Reticle_Friendly_Tracked_Texture>
	<HardPoint_Target_Reticle_Friendly_Repairing_Texture>HARD_POINT_WEAPON_MISSILE, I_Hard_Point_Reticle_Weapons_Repair</HardPoint_Target_Reticle_Friendly_Repairing_Texture>
	<HardPoint_Target_Reticle_Friendly_Disabled_Texture>HARD_POINT_WEAPON_MISSILE, I_Hard_Point_Reticle_Weapons</HardPoint_Target_Reticle_Friendly_Disabled_Texture>
	<HardPoint_Target_Reticle_Friendly_Disabled_Tracked_Texture>HARD_POINT_WEAPON_MISSILE, I_Hard_Point_Reticle_Weapons_Tracked</HardPoint_Target_Reticle_Friendly_Disabled_Tracked_Texture>

	<HardPoint_Target_Reticle_Enemy_Texture>HARD_POINT_WEAPON_TORPEDO, I_Hard_Point_Reticle_Weapons</HardPoint_Target_Reticle_Enemy_Texture>
	<HardPoint_Target_Reticle_Enemy_Tracked_Texture>HARD_POINT_WEAPON_TORPEDO, I_Hard_Point_Reticle_Weapons_Tracked</HardPoint_Target_Reticle_Enemy_Tracked_Texture>
	<HardPoint_Target_Reticle_Friendly_Texture>HARD_POINT_WEAPON_TORPEDO, I_Hard_Point_Reticle_Weapons</HardPoint_Target_Reticle_Friendly_Texture>
	<HardPoint_Target_Reticle_Friendly_Tracked_Texture>HARD_POINT_WEAPON_TORPEDO, I_Hard_Point_Reticle_Weapons_Tracked</HardPoint_Target_Reticle_Friendly_Tracked_Texture>
	<HardPoint_Target_Reticle_Friendly_Repairing_Texture>HARD_POINT_WEAPON_TORPEDO, I_Hard_Point_Reticle_Weapons_Repair</HardPoint_Target_Reticle_Friendly_Repairing_Texture>
	<HardPoint_Target_Reticle_Friendly_Disabled_Texture>HARD_POINT_WEAPON_TORPEDO, I_Hard_Point_Reticle_Weapons</HardPoint_Target_Reticle_Friendly_Disabled_Texture>
	<HardPoint_Target_Reticle_Friendly_Disabled_Tracked_Texture>HARD_POINT_WEAPON_TORPEDO, I_Hard_Point_Reticle_Weapons_Tracked</HardPoint_Target_Reticle_Friendly_Disabled_Tracked_Texture>

	<HardPoint_Target_Reticle_Enemy_Texture>HARD_POINT_WEAPON_ION_CANNON, I_Hard_Point_Reticle_Weapons</HardPoint_Target_Reticle_Enemy_Texture>
	<HardPoint_Target_Reticle_Enemy_Tracked_Texture>HARD_POINT_WEAPON_ION_CANNON, I_Hard_Point_Reticle_Weapons_Tracked</HardPoint_Target_Reticle_Enemy_Tracked_Texture>
	<HardPoint_Target_Reticle_Friendly_Texture>HARD_POINT_WEAPON_ION_CANNON, I_Hard_Point_Reticle_Weapons</HardPoint_Target_Reticle_Friendly_Texture>
	<HardPoint_Target_Reticle_Friendly_Tracked_Texture>HARD_POINT_WEAPON_ION_CANNON, I_Hard_Point_Reticle_Weapons_Tracked</HardPoint_Target_Reticle_Friendly_Tracked_Texture>
	<HardPoint_Target_Reticle_Friendly_Repairing_Texture>HARD_POINT_WEAPON_ION_CANNON, I_Hard_Point_Reticle_Weapons_Repair</HardPoint_Target_Reticle_Friendly_Repairing_Texture>
	<HardPoint_Target_Reticle_Friendly_Disabled_Texture>HARD_POINT_WEAPON_ION_CANNON, I_Hard_Point_Reticle_Weapons</HardPoint_Target_Reticle_Friendly_Disabled_Texture>
	<HardPoint_Target_Reticle_Friendly_Disabled_Tracked_Texture>HARD_POINT_WEAPON_ION_CANNON, I_Hard_Point_Reticle_Weapons_Tracked</HardPoint_Target_Reticle_Friendly_Disabled_Tracked_Texture>

	<HardPoint_Target_Reticle_Enemy_Texture>HARD_POINT_WEAPON_MASS_DRIVER, I_Hard_Point_Reticle_Weapons</HardPoint_Target_Reticle_Enemy_Texture>
	<HardPoint_Target_Reticle_Enemy_Tracked_Texture>HARD_POINT_WEAPON_MASS_DRIVER, I_Hard_Point_Reticle_Weapons_Tracked</HardPoint_Target_Reticle_Enemy_Tracked_Texture>
	<HardPoint_Target_Reticle_Friendly_Texture>HARD_POINT_WEAPON_MASS_DRIVER, I_Hard_Point_Reticle_Weapons</HardPoint_Target_Reticle_Friendly_Texture>
	<HardPoint_Target_Reticle_Friendly_Tracked_Texture>HARD_POINT_WEAPON_MASS_DRIVER, I_Hard_Point_Reticle_Weapons_Tracked</HardPoint_Target_Reticle_Friendly_Tracked_Texture>
	<HardPoint_Target_Reticle_Friendly_Repairing_Texture>HARD_POINT_WEAPON_MASS_DRIVER, I_Hard_Point_Reticle_Weapons_Repair</HardPoint_Target_Reticle_Friendly_Repairing_Texture>
	<HardPoint_Target_Reticle_Friendly_Disabled_Texture>HARD_POINT_WEAPON_MASS_DRIVER, I_Hard_Point_Reticle_Weapons</HardPoint_Target_Reticle_Friendly_Disabled_Texture>
	<HardPoint_Target_Reticle_Friendly_Disabled_Tracked_Texture>HARD_POINT_WEAPON_MASS_DRIVER, I_Hard_Point_Reticle_Weapons_Tracked</HardPoint_Target_Reticle_Friendly_Disabled_Tracked_Texture>

	<HardPoint_Target_Reticle_Enemy_Texture>HARD_POINT_WEAPON_SPECIAL, I_Hard_Point_Reticle_Weapons</HardPoint_Target_Reticle_Enemy_Texture>
	<HardPoint_Target_Reticle_Enemy_Tracked_Texture>HARD_POINT_WEAPON_SPECIAL, I_Hard_Point_Reticle_Weapons_Tracked</HardPoint_Target_Reticle_Enemy_Tracked_Texture>
	<HardPoint_Target_Reticle_Friendly_Texture>HARD_POINT_WEAPON_SPECIAL, I_Hard_Point_Reticle_Weapons</HardPoint_Target_Reticle_Friendly_Texture>
	<HardPoint_Target_Reticle_Friendly_Tracked_Texture>HARD_POINT_WEAPON_SPECIAL, I_Hard_Point_Reticle_Weapons_Tracked</HardPoint_Target_Reticle_Friendly_Tracked_Texture>
	<HardPoint_Target_Reticle_Friendly_Repairing_Texture>HARD_POINT_WEAPON_SPECIAL, I_Hard_Point_Reticle_Weapons_Repair</HardPoint_Target_Reticle_Friendly_Repairing_Texture>
	<HardPoint_Target_Reticle_Friendly_Disabled_Texture>HARD_POINT_WEAPON_SPECIAL, I_Hard_Point_Reticle_Weapons</HardPoint_Target_Reticle_Friendly_Disabled_Texture>
	<HardPoint_Target_Reticle_Friendly_Disabled_Tracked_Texture>HARD_POINT_WEAPON_SPECIAL, I_Hard_Point_Reticle_Weapons_Tracked</HardPoint_Target_Reticle_Friendly_Disabled_Tracked_Texture>

	<HardPoint_Target_Reticle_Enemy_Texture>HARD_POINT_ENABLE_SPECIAL_ABILITY, I_Hard_Point_Reticle_Generic</HardPoint_Target_Reticle_Enemy_Texture>
	<HardPoint_Target_Reticle_Enemy_Tracked_Texture>HARD_POINT_ENABLE_SPECIAL_ABILITY, I_Hard_Point_Reticle_Generic_Tracked</HardPoint_Target_Reticle_Enemy_Tracked_Texture>
	<HardPoint_Target_Reticle_Friendly_Texture>HARD_POINT_ENABLE_SPECIAL_ABILITY, I_Hard_Point_Reticle_Generic</HardPoint_Target_Reticle_Friendly_Texture>
	<HardPoint_Target_Reticle_Friendly_Tracked_Texture>HARD_POINT_ENABLE_SPECIAL_ABILITY, I_Hard_Point_Reticle_Generic_Tracked</HardPoint_Target_Reticle_Friendly_Tracked_Texture>
	<HardPoint_Target_Reticle_Friendly_Repairing_Texture>HARD_POINT_ENABLE_SPECIAL_ABILITY, I_Hard_Point_Reticle_Generic_Repair</HardPoint_Target_Reticle_Friendly_Repairing_Texture>
	<HardPoint_Target_Reticle_Friendly_Disabled_Texture>HARD_POINT_ENABLE_SPECIAL_ABILITY, I_Hard_Point_Reticle_Generic</HardPoint_Target_Reticle_Friendly_Disabled_Texture>
	<HardPoint_Target_Reticle_Friendly_Disabled_Tracked_Texture>HARD_POINT_ENABLE_SPECIAL_ABILITY, I_Hard_Point_Reticle_Generic_Tracked</HardPoint_Target_Reticle_Friendly_Disabled_Tracked_Texture>

	<HardPoint_Target_Reticle_Enemy_Texture>HARD_POINT_DUMMY_ART, I_Hard_Point_Reticle_Generic</HardPoint_Target_Reticle_Enemy_Texture>
	<HardPoint_Target_Reticle_Enemy_Tracked_Texture>HARD_POINT_DUMMY_ART, I_Hard_Point_Reticle_Generic_Tracked</HardPoint_Target_Reticle_Enemy_Tracked_Texture>
	<HardPoint_Target_Reticle_Friendly_Texture>HARD_POINT_DUMMY_ART, I_Hard_Point_Reticle_Generic</HardPoint_Target_Reticle_Friendly_Texture>
	<HardPoint_Target_Reticle_Friendly_Tracked_Texture>HARD_POINT_DUMMY_ART, I_Hard_Point_Reticle_Generic_Tracked</HardPoint_Target_Reticle_Friendly_Tracked_Texture>
	<HardPoint_Target_Reticle_Friendly_Repairing_Texture>HARD_POINT_DUMMY_ART, I_Hard_Point_Reticle_Generic_Repair</HardPoint_Target_Reticle_Friendly_Repairing_Texture>
	<HardPoint_Target_Reticle_Friendly_Disabled_Texture>HARD_POINT_DUMMY_ART, I_Hard_Point_Reticle_Generic</HardPoint_Target_Reticle_Friendly_Disabled_Texture>
	<HardPoint_Target_Reticle_Friendly_Disabled_Tracked_Texture>HARD_POINT_DUMMY_ART, I_Hard_Point_Reticle_Generic_Tracked</HardPoint_Target_Reticle_Friendly_Disabled_Tracked_Texture>
	<!--End Hard Point Friendly and Ememy Reticle Textures by Hard Point Type-->

	<!--DAMAGE TYPES to be applied against armor types for damage modifiers-->
	<!--IMPORTANT NOTE: these will NOT WORK for special abilities and<Damage_Clone>,<Squash_Damage_Type>and<Internal_Damage_Type>tags.
		If you want to create armor vs. damage logic for damge used in those tags, PLEASE come talk to me.
		I will have to add a new damage type IN CODE. (We have two different damage type systems,
		and special abilities use the hard-coded one). See Damage_Wampa for example of this.
		Oksana-->
	<!--GUEAW: Ordered-Space-Land-Hardcoded-->
	<!--SoaFE: As of version 1.9.6 all DtAM values have been rounded to the hundredths place. All original comment changes have been removed-->
	<Damage_Types>
		Damage_Default,
		Damage_Strike,
		Damage_Strike_Ion,
		Damage_Corvette,
		Damage_Pinance,
		Damage_Pinance_TL,
		Damage_Frigate,
		Damage_Frigate_TL,
		Damage_Frigate_Ion,
		Damage_Cruiser,
		Damage_Cruiser_TL,
		Damage_Cruiser_Ion,
		Damage_Capital,
		Damage_Capital_TL,
		Damage_Capital_Ion,
		Damage_Station,
		Damage_Station_TL,
		Damage_Station_Ion,
		Damage_HyperGun,
		Damage_IonGun,
		Damage_PlasmaGun,
		Damage_HyperBeamGun,
		Damage_CCM_Strike,
		Damage_CCM_Bossk,
		Damage_CCM,
		Damage_PRT_Strike,
		Damage_PRT,
		Damage_IonTorp,
		Damage_MassDriver,
		Damage_PlasmaCannon,
		Damage_FlakCannon,
		Damage_FlakBeam,
		Damage_Beam,
		Damage_HeavyBeam,
		Damage_DBM,
		Damage_StarBase_Self_Destruct,
		Damage_Krayt_Blast,
		Damage_Infantry_Melee,
		Damage_Infantry_Blaster,
		Damage_Infantry_Heavy_Blaster,
		Damage_Infantry_Shotgun,
		Damage_Infantry_Sniper,
		Damage_Infantry_Disruptor,
		Damage_Infantry_Railgun,
		Damage_Infantry_PLEX,
		Damage_Infantry_Explosive,
		Damage_Infantry_Grenade,
		Damage_Infantry_LightSaber,
		Damage_Vehicle_Cannon_AI,
		Damage_Vehicle_Cannon_RFAI,
		Damage_Vehicle_Cannon_AV,
		Damage_Vehicle_Cannon_Ion,
		Damage_Tank_Pulse_Cannon,
		Damage_Aircraft_Cannon,
		Damage_Turret_AI,
		Damage_Turret_AV,
		Damage_Turret_AA,
		Damage_Turret_MassDriver,
		Damage_Tower_Turbo,
		Damage_Tower_Beam,
		Damage_Torpedo,
		Damage_Missile,
		Damage_Rocket,
		Damage_Self_Destruct,
		Damage_Bombing_Run,
		Damage_Sandfire,
		Damage_Rancor,
		Damage_BugBite,
		Damage_SpikePlant,
		Damage_VornskrBite,
		Damage_Normal,
		Damage_Force_Whirlwind,
		Damage_Force_Telekinesis,
		Damage_Force_Lightning,
		Damage_Force_Corruption,
		Damage_Hard_Point_Self_Destruct,
		Damage_Fire,
		Damage_Cable_Attack,
		Damage_Explosion,
		Damage_Asteroid,
		Damage_Cable_Attack_Deployed,
		Damage_Normal_Deployed,
		Damage_Vehicle_Thief,
		Damage_Crush,
		Damage_Eat,
		Damage_Redirected,
		Damage_Wampa,
		Damage_Infection,
		Damage_Remote_Bomb,
		Damage_Drain_Life
	</Damage_Types><!--DO NOT ADD new damage types after this point (GUEAW: Below Damage_Drain_Life)-->

	<!--PLEASE add your new damage types ABOVE this point. (GUEAW: Above Damage_Normal)
		The damage types below are from hard-coded damage enumeration. You can specify Armor type for them if you want
		(and understand how and where these are applied).
		In the future, we will merge two system together, but for now we have to have this work-around.
		-Oksana-->

	<!--ARMOR TYPES that have damage types applied to them for damage modifiers. These are armor categories for baseline units.
		if a unit is "like" an existing one as far as armor (rps) is concerned, then you can reuse the category. To make a
		unit tougher or weaker, change its health or shields. To encourage bringing in a different kind of unit to attack it,
		then change the armor type and associated damage-vs-armor value.-->
	<!--GUEAW: Ordered-Space-Land-->
	<Armor_Types>
		Armor_Default,
		Armor_Bomber,
		Armor_Fighter,
		Armor_Fighter_Hero,
		Armor_Corvette,
		Armor_Corvette_Heavy,
		Armor_Pinance,
		Armor_Frigate,
		Armor_Frigate_Heavy,
		Armor_Cruiser,
		Armor_Cruiser_Heavy,
		Armor_Capital,
		Armor_Capital_Heavy,
		Armor_SuperCapital,
		Armor_SuperCapital_Heavy,
		Armor_Satellite,
		Armor_Asteroid_Mine,
		Armor_Asteroid_Mine_Heavy,
		Armor_Station,
		Shield_Default,
		Shield_Fighter,
		Shield_Corvette,
		Shield_Frigate,
		Shield_Cruiser,
		Shield_Capital,
		Shield_SuperCapital,
		Shield_Satellite,
		Shield_Station,
		Armor_Infantry,
		Armor_Infantry_Hero,
		Armor_Droid,
		Armor_Droid_Hero,
		Armor_Vehicle,
		Armor_Vehicle_Heavy,
		Armor_Tank,
		Armor_Tank_Heavy,
		Armor_Walker,
		Armor_Walker_Heavy,
		Armor_Aircraft,
		Armor_Aircraft_Hero,
		Armor_Turret,
		Armor_Structure,
		Armor_Wall,
		Armor_Bunker,
		Shield_Land_Light,
		Shield_Land_Medium,
		Shield_Land_Heavy,
		Shield_Infantry,
		Shield_Xizor,
		Shield_Aircraft,
		Shield_Structure
	</Armor_Types>

<!--Damages refer to Laser Cannon Fire unless otherwise specified.-->

<!-- DtAM v3.0 : SoaFE v2.12.0 -->
<!-- Major reduction of Armor and Shield_Armor types -->
<!-- General damage reference
Ion vs Shield = 100% damage
Ion vs any Armor = 0%
Turbolaser vs Armor = 100%
Turbolaser vs Heavy Armor = 100% - [1/2 to 3/2 Tiers]
Turbolaser vs Shield = 75%
Laser vs Armor = 25%
Laser vs Heavy Armor = 25% - [1/2 to 3/2 Tiers]
Laser vs Shield = 25%

*Tier refers to ship class - see indev dtam notes for details -->

<!--Damage_Default-->
<Damage_To_Armor_Mod>Damage_Default, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Bomber, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Fighter_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Corvette, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Corvette_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Pinance, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Frigate, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Frigate_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Cruiser, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Cruiser_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Capital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Capital_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_SuperCapital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_SuperCapital_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Satellite, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Asteroid_Mine, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Asteroid_Mine_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Station, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Shield_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Shield_Corvette, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Shield_Frigate, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Shield_Cruiser, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Shield_Capital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Shield_SuperCapital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Shield_Satellite, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Shield_Station, 1</Damage_To_Armor_Mod>

<!--Damage_Strike-->
<!--Note: Many Special Case Modifiers-->
<Damage_To_Armor_Mod>Damage_Strike, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike, Armor_Bomber, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike, Armor_Fighter, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike, Armor_Fighter_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike, Armor_Corvette, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike, Armor_Corvette_Heavy, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike, Armor_Pinance, 0.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike, Armor_Frigate, 0.7</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike, Armor_Frigate_Heavy, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike, Armor_Cruiser, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike, Armor_Cruiser_Heavy, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike, Armor_Capital, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike, Armor_Capital_Heavy, 0.3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike, Armor_SuperCapital, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike, Armor_SuperCapital_Heavy, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike, Armor_Satellite, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike, Armor_Asteroid_Mine, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike, Armor_Asteroid_Mine_Heavy, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike, Armor_Station, 0.3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike, Shield_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike, Shield_Corvette, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike, Shield_Frigate, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike, Shield_Cruiser, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike, Shield_Capital, 0.3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike, Shield_SuperCapital, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike, Shield_Satellite, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike, Shield_Station, 0.25</Damage_To_Armor_Mod>

<!--Damage_Strike_Ion-->
<Damage_To_Armor_Mod>Damage_Strike_Ion, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike_Ion, Armor_Bomber, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike_Ion, Armor_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike_Ion, Armor_Fighter_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike_Ion, Armor_Corvette, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike_Ion, Armor_Corvette_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike_Ion, Armor_Pinance, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike_Ion, Armor_Frigate, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike_Ion, Armor_Frigate_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike_Ion, Armor_Cruiser, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike_Ion, Armor_Cruiser_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike_Ion, Armor_Capital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike_Ion, Armor_Capital_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike_Ion, Armor_SuperCapital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike_Ion, Armor_SuperCapital_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike_Ion, Armor_Satellite, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike_Ion, Armor_Asteroid_Mine, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike_Ion, Armor_Asteroid_Mine_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike_Ion, Armor_Station, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike_Ion, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike_Ion, Shield_Fighter, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike_Ion, Shield_Corvette, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike_Ion, Shield_Frigate, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike_Ion, Shield_Cruiser, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike_Ion, Shield_Capital, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike_Ion, Shield_SuperCapital, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike_Ion, Shield_Satellite, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Strike_Ion, Shield_Station, 0.5</Damage_To_Armor_Mod>

<!--Damage_Corvette-->
<Damage_To_Armor_Mod>Damage_Corvette, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Corvette, Armor_Bomber, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Corvette, Armor_Fighter, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Corvette, Armor_Fighter_Hero, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Corvette, Armor_Corvette, 2</Damage_To_Armor_Mod> <!--2.75-->
<Damage_To_Armor_Mod>Damage_Corvette, Armor_Corvette_Heavy, 1.5</Damage_To_Armor_Mod> <!--2.25-->
<Damage_To_Armor_Mod>Damage_Corvette, Armor_Pinance, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Corvette, Armor_Frigate, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Corvette, Armor_Frigate_Heavy, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Corvette, Armor_Cruiser, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Corvette, Armor_Cruiser_Heavy, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Corvette, Armor_Capital, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Corvette, Armor_Capital_Heavy, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Corvette, Armor_SuperCapital, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Corvette, Armor_SuperCapital_Heavy, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Corvette, Armor_Satellite, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Corvette, Armor_Asteroid_Mine, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Corvette, Armor_Asteroid_Mine_Heavy, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Corvette, Armor_Station, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Corvette, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Corvette, Shield_Fighter, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Corvette, Shield_Corvette, 1.5</Damage_To_Armor_Mod> <!--2.25-->
<Damage_To_Armor_Mod>Damage_Corvette, Shield_Frigate, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Corvette, Shield_Cruiser, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Corvette, Shield_Capital, 0.35</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Corvette, Shield_SuperCapital, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Corvette, Shield_Satellite, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Corvette, Shield_Station, 0.2</Damage_To_Armor_Mod>

<!--Damage_Pinance-->
<Damage_To_Armor_Mod>Damage_Pinance, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance, Armor_Bomber, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance, Armor_Fighter, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance, Armor_Fighter_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance, Armor_Corvette, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance, Armor_Corvette_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance, Armor_Pinance, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance, Armor_Frigate, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance, Armor_Frigate_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance, Armor_Cruiser, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance, Armor_Cruiser_Heavy, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance, Armor_Capital, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance, Armor_Capital_Heavy, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance, Armor_SuperCapital, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance, Armor_SuperCapital_Heavy, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance, Armor_Satellite, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance, Armor_Asteroid_Mine, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance, Armor_Asteroid_Mine_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance, Armor_Station, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance, Shield_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance, Shield_Corvette, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance, Shield_Frigate, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance, Shield_Cruiser, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance, Shield_Capital, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance, Shield_SuperCapital, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance, Shield_Satellite, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance, Shield_Station, 0.5</Damage_To_Armor_Mod>

<!--Damage_Pinance_TL-->
<Damage_To_Armor_Mod>Damage_Pinance_TL, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance_TL, Armor_Bomber, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance_TL, Armor_Fighter, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance_TL, Armor_Fighter_Hero, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance_TL, Armor_Corvette, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance_TL, Armor_Corvette_Heavy, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance_TL, Armor_Pinance, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance_TL, Armor_Frigate, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance_TL, Armor_Frigate_Heavy, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance_TL, Armor_Cruiser, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance_TL, Armor_Cruiser_Heavy, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance_TL, Armor_Capital, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance_TL, Armor_Capital_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance_TL, Armor_SuperCapital, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance_TL, Armor_SuperCapital_Heavy, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance_TL, Armor_Satellite, 4.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance_TL, Armor_Asteroid_Mine, 6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance_TL, Armor_Asteroid_Mine_Heavy, 6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance_TL, Armor_Station, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance_TL, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance_TL, Shield_Fighter, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance_TL, Shield_Corvette, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance_TL, Shield_Frigate, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance_TL, Shield_Cruiser, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance_TL, Shield_Capital, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance_TL, Shield_SuperCapital, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance_TL, Shield_Satellite, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Pinance_TL, Shield_Station, 1.2</Damage_To_Armor_Mod>

<!--Damage_Frigate-->
<Damage_To_Armor_Mod>Damage_Frigate, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate, Armor_Bomber, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate, Armor_Fighter, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate, Armor_Fighter_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate, Armor_Corvette, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate, Armor_Corvette_Heavy, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate, Armor_Pinance, 1.5</Damage_To_Armor_Mod> <!-- Bonus Damage -->
<Damage_To_Armor_Mod>Damage_Frigate, Armor_Frigate, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate, Armor_Frigate_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate, Armor_Cruiser, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate, Armor_Cruiser_Heavy, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate, Armor_Capital, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate, Armor_Capital_Heavy, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate, Armor_SuperCapital, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate, Armor_SuperCapital_Heavy, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate, Armor_Satellite, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate, Armor_Asteroid_Mine, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate, Armor_Asteroid_Mine_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate, Armor_Station, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate, Shield_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate, Shield_Corvette, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate, Shield_Frigate, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate, Shield_Cruiser, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate, Shield_Capital, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate, Shield_SuperCapital, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate, Shield_Satellite, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate, Shield_Station, 0.5</Damage_To_Armor_Mod>

<!--Damage_Frigate_TL-->
<Damage_To_Armor_Mod>Damage_Frigate_TL, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_TL, Armor_Bomber, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_TL, Armor_Fighter, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_TL, Armor_Fighter_Hero, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_TL, Armor_Corvette, 7</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_TL, Armor_Corvette_Heavy, 5.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_TL, Armor_Pinance, 5.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_TL, Armor_Frigate, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_TL, Armor_Frigate_Heavy, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_TL, Armor_Cruiser, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_TL, Armor_Cruiser_Heavy, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_TL, Armor_Capital, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_TL, Armor_Capital_Heavy, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_TL, Armor_SuperCapital, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_TL, Armor_SuperCapital_Heavy, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_TL, Armor_Satellite, 4.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_TL, Armor_Asteroid_Mine, 6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_TL, Armor_Asteroid_Mine_Heavy, 6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_TL, Armor_Station, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_TL, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_TL, Shield_Fighter, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_TL, Shield_Corvette, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_TL, Shield_Frigate, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_TL, Shield_Cruiser, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_TL, Shield_Capital, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_TL, Shield_SuperCapital, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_TL, Shield_Satellite, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_TL, Shield_Station, 1.2</Damage_To_Armor_Mod>

<!--Damage_Frigate_ION-->
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Armor_Bomber, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Armor_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Armor_Fighter_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Armor_Corvette, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Armor_Corvette_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Armor_Pinance, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Armor_Frigate, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Armor_Frigate_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Armor_Cruiser, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Armor_Cruiser_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Armor_Capital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Armor_Capital_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Armor_SuperCapital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Armor_SuperCapital_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Armor_Satellite, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Armor_Asteroid_Mine, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Armor_Asteroid_Mine_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Armor_Station, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Shield_Fighter, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Shield_Corvette, 6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Shield_Frigate, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Shield_Cruiser, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Shield_Capital, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Shield_SuperCapital, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Shield_Satellite, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Frigate_Ion, Shield_Station, 1.5</Damage_To_Armor_Mod>

<!--Damage_Cruiser-->
<Damage_To_Armor_Mod>Damage_Cruiser, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser, Armor_Bomber, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser, Armor_Fighter, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser, Armor_Fighter_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser, Armor_Corvette, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser, Armor_Corvette_Heavy, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser, Armor_Pinance, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser, Armor_Frigate, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser, Armor_Frigate_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser, Armor_Cruiser, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser, Armor_Cruiser_Heavy, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser, Armor_Capital, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser, Armor_Capital_Heavy, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser, Armor_SuperCapital, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser, Armor_SuperCapital_Heavy, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser, Armor_Satellite, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser, Armor_Asteroid_Mine, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser, Armor_Asteroid_Mine_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser, Armor_Station, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser, Shield_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser, Shield_Corvette, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser, Shield_Frigate, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser, Shield_Cruiser, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser, Shield_Capital, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser, Shield_SuperCapital, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser, Shield_Satellite, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser, Shield_Station, 0.5</Damage_To_Armor_Mod>

<!--Damage_Cruiser_TL-->
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Armor_Bomber, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Armor_Fighter, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Armor_Fighter_Hero, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Armor_Corvette, 7</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Armor_Corvette_Heavy, 5.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Armor_Pinance, 5.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Armor_Frigate, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Armor_Frigate_Heavy, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Armor_Cruiser, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Armor_Cruiser_Heavy, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Armor_Capital, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Armor_Capital_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Armor_SuperCapital, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Armor_SuperCapital_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Armor_Satellite, 6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Armor_Asteroid_Mine, 7</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Armor_Asteroid_Mine_Heavy, 7</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Armor_Station, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Shield_Fighter, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Shield_Corvette, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Shield_Frigate, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Shield_Cruiser, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Shield_Capital, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Shield_SuperCapital, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Shield_Satellite, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_TL, Shield_Station, 1.5</Damage_To_Armor_Mod>

<!--Damage_Cruiser_ION-->
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Armor_Bomber, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Armor_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Armor_Fighter_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Armor_Corvette, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Armor_Corvette_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Armor_Pinance, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Armor_Frigate, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Armor_Frigate_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Armor_Cruiser, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Armor_Cruiser_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Armor_Capital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Armor_Capital_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Armor_SuperCapital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Armor_SuperCapital_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Armor_Satellite, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Armor_Asteroid_Mine, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Armor_Asteroid_Mine_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Armor_Station, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Shield_Fighter, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Shield_Corvette, 6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Shield_Frigate, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Shield_Cruiser, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Shield_Capital, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Shield_SuperCapital, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Shield_Satellite, 6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Cruiser_Ion, Shield_Station, 2.25</Damage_To_Armor_Mod>

<!--Damage_Capital-->
<Damage_To_Armor_Mod>Damage_Capital, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital, Armor_Bomber, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital, Armor_Fighter, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital, Armor_Fighter_Hero, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital, Armor_Corvette, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital, Armor_Corvette_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital, Armor_Pinance, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital, Armor_Frigate, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital, Armor_Frigate_Heavy, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital, Armor_Cruiser, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital, Armor_Cruiser_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital, Armor_Capital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital, Armor_Capital_Heavy, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital, Armor_SuperCapital, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital, Armor_SuperCapital_Heavy, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital, Armor_Satellite, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital, Armor_Asteroid_Mine, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital, Armor_Asteroid_Mine_Heavy, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital, Armor_Station, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital, Shield_Fighter, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital, Shield_Corvette, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital, Shield_Frigate, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital, Shield_Cruiser, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital, Shield_Capital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital, Shield_SuperCapital, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital, Shield_Satellite, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital, Shield_Station, 0.75</Damage_To_Armor_Mod>

<!--Damage_Capital_TL-->
<Damage_To_Armor_Mod>Damage_Capital_TL, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_TL, Armor_Bomber, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_TL, Armor_Fighter, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_TL, Armor_Fighter_Hero, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_TL, Armor_Corvette, 9</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_TL, Armor_Corvette_Heavy, 7</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_TL, Armor_Pinance, 7</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_TL, Armor_Frigate, 6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_TL, Armor_Frigate_Heavy, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_TL, Armor_Cruiser, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_TL, Armor_Cruiser_Heavy, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_TL, Armor_Capital, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_TL, Armor_Capital_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_TL, Armor_SuperCapital, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_TL, Armor_SuperCapital_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_TL, Armor_Satellite, 7.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_TL, Armor_Asteroid_Mine, 8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_TL, Armor_Asteroid_Mine_Heavy, 8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_TL, Armor_Station, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_TL, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_TL, Shield_Fighter, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_TL, Shield_Corvette, 6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_TL, Shield_Frigate, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_TL, Shield_Cruiser, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_TL, Shield_Capital, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_TL, Shield_SuperCapital, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_TL, Shield_Satellite, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_TL, Shield_Station, 1.5</Damage_To_Armor_Mod>

<!--Damage_Capital_ION-->
<Damage_To_Armor_Mod>Damage_Capital_Ion, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_Ion, Armor_Bomber, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_Ion, Armor_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_Ion, Armor_Fighter_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_Ion, Armor_Corvette, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_Ion, Armor_Corvette_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_Ion, Armor_Pinance, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_Ion, Armor_Frigate, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_Ion, Armor_Frigate_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_Ion, Armor_Cruiser, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_Ion, Armor_Cruiser_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_Ion, Armor_Capital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_Ion, Armor_Capital_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_Ion, Armor_SuperCapital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_Ion, Armor_SuperCapital_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_Ion, Armor_Satellite, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_Ion, Armor_Asteroid_Mine, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_Ion, Armor_Asteroid_Mine_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_Ion, Armor_Station, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_Ion, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_Ion, Shield_Fighter, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_Ion, Shield_Corvette, 8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_Ion, Shield_Frigate, 6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_Ion, Shield_Cruiser, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_Ion, Shield_Capital, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_Ion, Shield_SuperCapital, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_Ion, Shield_Satellite, 7.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Capital_Ion, Shield_Station, 2.25</Damage_To_Armor_Mod>

<!--Damage_Station-->
<Damage_To_Armor_Mod>Damage_Station, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station, Armor_Bomber, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station, Armor_Fighter, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station, Armor_Fighter_Hero, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station, Armor_Corvette, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station, Armor_Corvette_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station, Armor_Pinance, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station, Armor_Frigate, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station, Armor_Frigate_Heavy, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station, Armor_Cruiser, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station, Armor_Cruiser_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station, Armor_Capital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station, Armor_Capital_Heavy, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station, Armor_SuperCapital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station, Armor_SuperCapital_Heavy, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station, Armor_Satellite, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station, Armor_Asteroid_Mine, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station, Armor_Asteroid_Mine_Heavy, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station, Armor_Station, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station, Shield_Fighter, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station, Shield_Corvette, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station, Shield_Frigate, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station, Shield_Cruiser, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station, Shield_Capital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station, Shield_SuperCapital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station, Shield_Satellite, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station, Shield_Station, 0.75</Damage_To_Armor_Mod>

<!--Damage_Station_TL-->
<Damage_To_Armor_Mod>Damage_Station_TL, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_TL, Armor_Bomber, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_TL, Armor_Fighter, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_TL, Armor_Fighter_Hero, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_TL, Armor_Corvette, 9</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_TL, Armor_Corvette_Heavy, 7</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_TL, Armor_Pinance, 8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_TL, Armor_Frigate, 6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_TL, Armor_Frigate_Heavy, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_TL, Armor_Cruiser, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_TL, Armor_Cruiser_Heavy, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_TL, Armor_Capital, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_TL, Armor_Capital_Heavy, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_TL, Armor_SuperCapital, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_TL, Armor_SuperCapital_Heavy, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_TL, Armor_Satellite, 9</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_TL, Armor_Asteroid_Mine, 10</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_TL, Armor_Asteroid_Mine_Heavy, 10</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_TL, Armor_Station, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_TL, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_TL, Shield_Fighter, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_TL, Shield_Corvette, 6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_TL, Shield_Frigate, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_TL, Shield_Cruiser, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_TL, Shield_Capital, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_TL, Shield_SuperCapital, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_TL, Shield_Satellite, 6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_TL, Shield_Station, 2</Damage_To_Armor_Mod>

<!--Damage_Station_ION-->
<Damage_To_Armor_Mod>Damage_Station_Ion, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_Ion, Armor_Bomber, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_Ion, Armor_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_Ion, Armor_Fighter_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_Ion, Armor_Corvette, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_Ion, Armor_Corvette_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_Ion, Armor_Pinance, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_Ion, Armor_Frigate, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_Ion, Armor_Frigate_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_Ion, Armor_Cruiser, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_Ion, Armor_Cruiser_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_Ion, Armor_Capital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_Ion, Armor_Capital_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_Ion, Armor_SuperCapital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_Ion, Armor_SuperCapital_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_Ion, Armor_Satellite, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_Ion, Armor_Asteroid_Mine, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_Ion, Armor_Asteroid_Mine_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_Ion, Armor_Station, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_Ion, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_Ion, Shield_Fighter, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_Ion, Shield_Corvette, 8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_Ion, Shield_Frigate, 6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_Ion, Shield_Cruiser, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_Ion, Shield_Capital, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_Ion, Shield_SuperCapital, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_Ion, Shield_Satellite, 9</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Station_Ion, Shield_Station, 3</Damage_To_Armor_Mod>

<!--Damage_HyperGun-->
<Damage_To_Armor_Mod>Damage_HyperGun, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperGun, Armor_Bomber, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperGun, Armor_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperGun, Armor_Fighter_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperGun, Armor_Corvette, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperGun, Armor_Corvette_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperGun, Armor_Pinance, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperGun, Armor_Frigate, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperGun, Armor_Frigate_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperGun, Armor_Cruiser, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperGun, Armor_Cruiser_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperGun, Armor_Capital, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperGun, Armor_Capital_Heavy, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperGun, Armor_SuperCapital, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperGun, Armor_SuperCapital_Heavy, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperGun, Armor_Satellite, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperGun, Armor_Asteroid_Mine, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperGun, Armor_Asteroid_Mine_Heavy, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperGun, Armor_Station, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperGun, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperGun, Shield_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperGun, Shield_Corvette, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperGun, Shield_Frigate, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperGun, Shield_Cruiser, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperGun, Shield_Capital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperGun, Shield_SuperCapital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperGun, Shield_Satellite, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperGun, Shield_Station, 1</Damage_To_Armor_Mod>

<!--Damage_IonGun-->
<Damage_To_Armor_Mod>Damage_IonGun, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonGun, Armor_Bomber, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonGun, Armor_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonGun, Armor_Fighter_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonGun, Armor_Corvette, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonGun, Armor_Corvette_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonGun, Armor_Pinance, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonGun, Armor_Frigate, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonGun, Armor_Frigate_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonGun, Armor_Cruiser, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonGun, Armor_Cruiser_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonGun, Armor_Capital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonGun, Armor_Capital_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonGun, Armor_SuperCapital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonGun, Armor_SuperCapital_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonGun, Armor_Satellite, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonGun, Armor_Asteroid_Mine, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonGun, Armor_Asteroid_Mine_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonGun, Armor_Station, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonGun, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonGun, Shield_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonGun, Shield_Corvette, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonGun, Shield_Frigate, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonGun, Shield_Cruiser, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonGun, Shield_Capital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonGun, Shield_SuperCapital, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonGun, Shield_Satellite, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonGun, Shield_Station, 1.25</Damage_To_Armor_Mod>

<!--Damage_PlasmaGun-->
<Damage_To_Armor_Mod>Damage_PlasmaGun, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaGun, Armor_Bomber, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaGun, Armor_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaGun, Armor_Fighter_Hero, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaGun, Armor_Corvette, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaGun, Armor_Corvette_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaGun, Armor_Pinance, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaGun, Armor_Frigate, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaGun, Armor_Frigate_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaGun, Armor_Cruiser, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaGun, Armor_Cruiser_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaGun, Armor_Capital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaGun, Armor_Capital_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaGun, Armor_SuperCapital, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaGun, Armor_SuperCapital_Heavy, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaGun, Armor_Satellite, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaGun, Armor_Asteroid_Mine, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaGun, Armor_Asteroid_Mine_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaGun, Armor_Station, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaGun, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaGun, Shield_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaGun, Shield_Corvette, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaGun, Shield_Frigate, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaGun, Shield_Cruiser, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaGun, Shield_Capital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaGun, Shield_SuperCapital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaGun, Shield_Satellite, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaGun, Shield_Station, 1</Damage_To_Armor_Mod>

<!--Damage_HyperBeamGun-->
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Armor_Bomber, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Armor_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Armor_Fighter_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Armor_Corvette, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Armor_Corvette_Heavy, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Armor_Pinance, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Armor_Frigate, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Armor_Frigate_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Armor_Cruiser, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Armor_Cruiser_Heavy, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Armor_Capital, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Armor_Capital_Heavy, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Armor_SuperCapital, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Armor_SuperCapital_Heavy, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Armor_Satellite, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Armor_Asteroid_Mine, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Armor_Asteroid_Mine_Heavy, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Armor_Station, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Shield_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Shield_Corvette, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Shield_Frigate, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Shield_Cruiser, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Shield_Capital, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Shield_SuperCapital, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Shield_Satellite, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HyperBeamGun, Shield_Station, 2</Damage_To_Armor_Mod>

<!--Damage_CCM_Strike-->
<Damage_To_Armor_Mod>Damage_CCM_Strike, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Strike, Armor_Bomber, 1.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Strike, Armor_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Strike, Armor_Fighter_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Strike, Armor_Corvette, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Strike, Armor_Corvette_Heavy, 1.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Strike, Armor_Pinance, 1.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Strike, Armor_Frigate, 1.3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Strike, Armor_Frigate_Heavy, 1.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Strike, Armor_Cruiser, 1.1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Strike, Armor_Cruiser_Heavy, 1.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Strike, Armor_Capital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Strike, Armor_Capital_Heavy, 1.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Strike, Armor_SuperCapital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Strike, Armor_SuperCapital_Heavy, 1.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Strike, Armor_Satellite, 1.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Strike, Armor_Asteroid_Mine, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Strike, Armor_Asteroid_Mine_Heavy, 3.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Strike, Armor_Station, 1.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Strike, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Strike, Shield_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Strike, Shield_Corvette, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Strike, Shield_Frigate, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Strike, Shield_Cruiser, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Strike, Shield_Capital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Strike, Shield_SuperCapital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Strike, Shield_Satellite, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Strike, Shield_Station, 1</Damage_To_Armor_Mod>

<!--Damage_CCM_Bossk-->
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Armor_Bomber, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Armor_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Armor_Fighter_Hero, 1.1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Armor_Corvette, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Armor_Corvette_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Armor_Pinance, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Armor_Frigate, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Armor_Frigate_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Armor_Cruiser, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Armor_Cruiser_Heavy, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Armor_Capital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Armor_Capital_Heavy, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Armor_SuperCapital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Armor_SuperCapital_Heavy, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Armor_Satellite, 1.5</Damage_To_Armor_Mod> <!-- 1.75 -->
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Armor_Asteroid_Mine, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Armor_Asteroid_Mine_Heavy, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Armor_Station, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Shield_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Shield_Corvette, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Shield_Frigate, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Shield_Cruiser, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Shield_Capital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Shield_SuperCapital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Shield_Satellite, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM_Bossk, Shield_Station, 1</Damage_To_Armor_Mod>

<!--Damage_CCM-->
<Damage_To_Armor_Mod>Damage_CCM, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM, Armor_Bomber, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM, Armor_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM, Armor_Fighter_Hero, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM, Armor_Corvette, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM, Armor_Corvette_Heavy, 1.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM, Armor_Pinance, 1.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM, Armor_Frigate, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM, Armor_Frigate_Heavy, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM, Armor_Cruiser, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM, Armor_Cruiser_Heavy, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM, Armor_Capital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM, Armor_Capital_Heavy, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM, Armor_SuperCapital, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM, Armor_SuperCapital_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM, Armor_Satellite, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM, Armor_Asteroid_Mine, 1.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM, Armor_Asteroid_Mine_Heavy, 1.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM, Armor_Station, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM, Shield_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM, Shield_Corvette, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM, Shield_Frigate, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM, Shield_Cruiser, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM, Shield_Capital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM, Shield_SuperCapital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM, Shield_Satellite, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_CCM, Shield_Station, 1</Damage_To_Armor_Mod>

<!--Damage_PRT_Strike-->
<Damage_To_Armor_Mod>Damage_PRT_Strike, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT_Strike, Armor_Bomber, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT_Strike, Armor_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT_Strike, Armor_Fighter_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT_Strike, Armor_Corvette, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT_Strike, Armor_Corvette_Heavy, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT_Strike, Armor_Pinance, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT_Strike, Armor_Frigate, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT_Strike, Armor_Frigate_Heavy, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT_Strike, Armor_Cruiser, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT_Strike, Armor_Cruiser_Heavy, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT_Strike, Armor_Capital, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT_Strike, Armor_Capital_Heavy, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT_Strike, Armor_SuperCapital, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT_Strike, Armor_SuperCapital_Heavy, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT_Strike, Armor_Satellite, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT_Strike, Armor_Asteroid_Mine, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT_Strike, Armor_Asteroid_Mine_Heavy, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT_Strike, Armor_Station, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT_Strike, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT_Strike, Shield_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT_Strike, Shield_Corvette, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT_Strike, Shield_Frigate, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT_Strike, Shield_Cruiser, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT_Strike, Shield_Capital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT_Strike, Shield_SuperCapital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT_Strike, Shield_Satellite, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT_Strike, Shield_Station, 1</Damage_To_Armor_Mod>

<!--Damage_PRT-->
<Damage_To_Armor_Mod>Damage_PRT, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT, Armor_Bomber, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT, Armor_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT, Armor_Fighter_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT, Armor_Corvette, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT, Armor_Corvette_Heavy, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT, Armor_Pinance, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT, Armor_Frigate, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT, Armor_Frigate_Heavy, 3.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT, Armor_Cruiser, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT, Armor_Cruiser_Heavy, 3.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT, Armor_Capital, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT, Armor_Capital_Heavy, 3.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT, Armor_SuperCapital, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT, Armor_SuperCapital_Heavy, 3.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT, Armor_Satellite, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT, Armor_Asteroid_Mine, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT, Armor_Asteroid_Mine_Heavy, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT, Armor_Station, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT, Shield_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT, Shield_Corvette, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT, Shield_Frigate, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT, Shield_Cruiser, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT, Shield_Capital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT, Shield_SuperCapital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT, Shield_Satellite, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PRT, Shield_Station, 1</Damage_To_Armor_Mod>

<!--Damage_IonTorp-->
<Damage_To_Armor_Mod>Damage_IonTorp, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonTorp, Armor_Bomber, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonTorp, Armor_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonTorp, Armor_Fighter_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonTorp, Armor_Corvette, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonTorp, Armor_Corvette_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonTorp, Armor_Pinance, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonTorp, Armor_Frigate, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonTorp, Armor_Frigate_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonTorp, Armor_Cruiser, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonTorp, Armor_Cruiser_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonTorp, Armor_Capital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonTorp, Armor_Capital_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonTorp, Armor_SuperCapital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonTorp, Armor_SuperCapital_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonTorp, Armor_Satellite, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonTorp, Armor_Asteroid_Mine, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonTorp, Armor_Asteroid_Mine_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonTorp, Armor_Station, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonTorp, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonTorp, Shield_Fighter, 2.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonTorp, Shield_Corvette, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonTorp, Shield_Frigate, 1.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonTorp, Shield_Cruiser, 1.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonTorp, Shield_Capital, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonTorp, Shield_SuperCapital, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonTorp, Shield_Satellite, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_IonTorp, Shield_Station, 1.25</Damage_To_Armor_Mod>

<!--Damage_MassDriver-->
<Damage_To_Armor_Mod>Damage_MassDriver, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_MassDriver, Armor_Bomber, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_MassDriver, Armor_Fighter, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_MassDriver, Armor_Fighter_Hero, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_MassDriver, Armor_Corvette, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_MassDriver, Armor_Corvette_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_MassDriver, Armor_Pinance, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_MassDriver, Armor_Frigate, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_MassDriver, Armor_Frigate_Heavy, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_MassDriver, Armor_Cruiser, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_MassDriver, Armor_Cruiser_Heavy, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_MassDriver, Armor_Capital, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_MassDriver, Armor_Capital_Heavy, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_MassDriver, Armor_SuperCapital, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_MassDriver, Armor_SuperCapital_Heavy, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_MassDriver, Armor_Satellite, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_MassDriver, Armor_Asteroid_Mine, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_MassDriver, Armor_Asteroid_Mine_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_MassDriver, Armor_Station, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_MassDriver, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_MassDriver, Shield_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_MassDriver, Shield_Corvette, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_MassDriver, Shield_Frigate, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_MassDriver, Shield_Cruiser, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_MassDriver, Shield_Capital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_MassDriver, Shield_SuperCapital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_MassDriver, Shield_Satellite, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_MassDriver, Shield_Station, 1</Damage_To_Armor_Mod>

<!--Damage_PlasmaCannon: Short range area effect projectile with high damage-->
<!--For hardpointed units, shield DtAMs must be 1/2 of what we want.
Area damage splashes onto multiple hardpoints and will deal increased shield damage-->
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Armor_Bomber, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Armor_Fighter, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Armor_Fighter_Hero, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Armor_Corvette, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Armor_Corvette_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Armor_Pinance, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Armor_Frigate, 1.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Armor_Frigate_Heavy, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Armor_Cruiser, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Armor_Cruiser_Heavy, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Armor_Capital, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Armor_Capital_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Armor_SuperCapital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Armor_SuperCapital_Heavy, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Armor_Satellite, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Armor_Asteroid_Mine, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Armor_Asteroid_Mine_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Armor_Station, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Shield_Fighter, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Shield_Corvette, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Shield_Frigate, 0.875</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Shield_Cruiser, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Shield_Capital, 0.625</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Shield_SuperCapital, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Shield_Satellite, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_PlasmaCannon, Shield_Station, 0.5</Damage_To_Armor_Mod>

<!--Damage_FlakCannon: Extremely effective against strikecraft. Bypasses shields and has large AoE-->
<Damage_To_Armor_Mod>Damage_FlakCannon, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakCannon, Armor_Bomber, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakCannon, Armor_Fighter, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakCannon, Armor_Fighter_Hero, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakCannon, Armor_Corvette, 1.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakCannon, Armor_Corvette_Heavy, 0.9</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakCannon, Armor_Pinance, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakCannon, Armor_Frigate, 0.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakCannon, Armor_Frigate_Heavy, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakCannon, Armor_Cruiser, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakCannon, Armor_Cruiser_Heavy, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakCannon, Armor_Capital, 0.3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakCannon, Armor_Capital_Heavy, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakCannon, Armor_SuperCapital, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakCannon, Armor_SuperCapital_Heavy, 0.1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakCannon, Armor_Satellite, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakCannon, Armor_Asteroid_Mine, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakCannon, Armor_Asteroid_Mine_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakCannon, Armor_Station, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakCannon, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakCannon, Shield_Fighter, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakCannon, Shield_Corvette, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakCannon, Shield_Frigate, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakCannon, Shield_Cruiser, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakCannon, Shield_Capital, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakCannon, Shield_SuperCapital, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakCannon, Shield_Satellite, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakCannon, Shield_Station, 0</Damage_To_Armor_Mod>

<!--Damage_FlakBeam: Extremely effective against strikecraft. Does not bypass shields nor has AoE. Higher single target damage vs flak cannons-->
<Damage_To_Armor_Mod>Damage_FlakBeam, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakBeam, Armor_Bomber, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakBeam, Armor_Fighter, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakBeam, Armor_Fighter_Hero, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakBeam, Armor_Corvette, 1.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakBeam, Armor_Corvette_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakBeam, Armor_Pinance, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakBeam, Armor_Frigate, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakBeam, Armor_Frigate_Heavy, 0.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakBeam, Armor_Cruiser, 0.7</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakBeam, Armor_Cruiser_Heavy, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakBeam, Armor_Capital, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakBeam, Armor_Capital_Heavy, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakBeam, Armor_SuperCapital, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakBeam, Armor_SuperCapital_Heavy, 0.3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakBeam, Armor_Satellite, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakBeam, Armor_Asteroid_Mine, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakBeam, Armor_Asteroid_Mine_Heavy, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakBeam, Armor_Station, 0.3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakBeam, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakBeam, Shield_Fighter, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakBeam, Shield_Corvette, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakBeam, Shield_Frigate, 0.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakBeam, Shield_Cruiser, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakBeam, Shield_Capital, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakBeam, Shield_SuperCapital, 0.3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakBeam, Shield_Satellite, 1.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_FlakBeam, Shield_Station, 0.3</Damage_To_Armor_Mod>

<!--Damage_Beam-->
<!--Damage to Shields = Damage to Armor-->
<!--Hybrid Weapon, deals damages in between laser and turbolaser-->
<Damage_To_Armor_Mod>Damage_Beam, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Beam, Armor_Bomber, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Beam, Armor_Fighter, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Beam, Armor_Fighter_Hero, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Beam, Armor_Corvette, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Beam, Armor_Corvette_Heavy, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Beam, Armor_Pinance, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Beam, Armor_Frigate, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Beam, Armor_Frigate_Heavy, 2.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Beam, Armor_Cruiser, 2.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Beam, Armor_Cruiser_Heavy, 1.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Beam, Armor_Capital, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Beam, Armor_Capital_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Beam, Armor_SuperCapital, 1.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Beam, Armor_SuperCapital_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Beam, Armor_Satellite, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Beam, Armor_Asteroid_Mine, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Beam, Armor_Asteroid_Mine_Heavy, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Beam, Armor_Station, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Beam, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Beam, Shield_Fighter, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Beam, Shield_Corvette, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Beam, Shield_Frigate, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Beam, Shield_Cruiser, 2.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Beam, Shield_Capital, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Beam, Shield_SuperCapital, 1.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Beam, Shield_Satellite, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Beam, Shield_Station, 1</Damage_To_Armor_Mod>

<!--Damage_HeavyBeam-->
<!--Damage to Shields = Damage to Armor-->
<!--Multiplier by DPS based on 1 shot per 8 sec (2.4x = 30DPS, 3.2x = 40DPS, etc)-->
<Damage_To_Armor_Mod>Damage_HeavyBeam, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HeavyBeam, Armor_Bomber, 8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HeavyBeam, Armor_Fighter, 8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HeavyBeam, Armor_Fighter_Hero, 8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HeavyBeam, Armor_Corvette, 6.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HeavyBeam, Armor_Corvette_Heavy, 6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HeavyBeam, Armor_Pinance, 6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HeavyBeam, Armor_Frigate, 4.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HeavyBeam, Armor_Frigate_Heavy, 4.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HeavyBeam, Armor_Cruiser, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HeavyBeam, Armor_Cruiser_Heavy, 3.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HeavyBeam, Armor_Capital, 3.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HeavyBeam, Armor_Capital_Heavy, 2.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HeavyBeam, Armor_SuperCapital, 2.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HeavyBeam, Armor_SuperCapital_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HeavyBeam, Armor_Satellite, 5.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HeavyBeam, Armor_Asteroid_Mine, 7.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HeavyBeam, Armor_Asteroid_Mine_Heavy, 7.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HeavyBeam, Armor_Station, 2.4</Damage_To_Armor_Mod> <!--Special Case-->
<Damage_To_Armor_Mod>Damage_HeavyBeam, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HeavyBeam, Shield_Fighter, 8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HeavyBeam, Shield_Corvette, 6.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HeavyBeam, Shield_Frigate, 4.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HeavyBeam, Shield_Cruiser, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HeavyBeam, Shield_Capital, 3.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HeavyBeam, Shield_SuperCapital, 2.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HeavyBeam, Shield_Satellite, 5.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_HeavyBeam, Shield_Station, 2</Damage_To_Armor_Mod>

<!--Damage_DBM: Critical attack v. structures-->
<Damage_To_Armor_Mod>Damage_DBM, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_DBM, Armor_Bomber, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_DBM, Armor_Fighter, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_DBM, Armor_Fighter_Hero, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_DBM, Armor_Corvette, 3.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_DBM, Armor_Corvette_Heavy, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_DBM, Armor_Pinance, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_DBM, Armor_Frigate, 2.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_DBM, Armor_Frigate_Heavy, 2.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_DBM, Armor_Cruiser, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_DBM, Armor_Cruiser_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_DBM, Armor_Capital, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_DBM, Armor_Capital_Heavy, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_DBM, Armor_SuperCapital, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_DBM, Armor_SuperCapital_Heavy, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_DBM, Armor_Satellite, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_DBM, Armor_Asteroid_Mine, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_DBM, Armor_Asteroid_Mine_Heavy, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_DBM, Armor_Station, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_DBM, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_DBM, Shield_Fighter, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_DBM, Shield_Corvette, 2.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_DBM, Shield_Frigate, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_DBM, Shield_Cruiser, 1.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_DBM, Shield_Capital, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_DBM, Shield_SuperCapital, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_DBM, Shield_Satellite, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_DBM, Shield_Station, 1.5</Damage_To_Armor_Mod>

<!--Damage_Asteroid: These effect classes evenly.  Strikes, corvettes, and stationary structures immune-->
<Damage_To_Armor_Mod>Damage_Asteroid, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Asteroid, Armor_Bomber, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Asteroid, Armor_Fighter, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Asteroid, Armor_Fighter_Hero, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Asteroid, Armor_Corvette, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Asteroid, Armor_Corvette_Heavy, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Asteroid, Armor_Pinance, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Asteroid, Armor_Frigate, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Asteroid, Armor_Frigate_Heavy, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Asteroid, Armor_Cruiser, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Asteroid, Armor_Cruiser_Heavy, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Asteroid, Armor_Capital, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Asteroid, Armor_Capital_Heavy, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Asteroid, Armor_SuperCapital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Asteroid, Armor_SuperCapital_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Asteroid, Armor_Satellite, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Asteroid, Armor_Asteroid_Mine, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Asteroid, Armor_Asteroid_Mine_Heavy, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Asteroid, Armor_Station, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Asteroid, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Asteroid, Shield_Fighter, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Asteroid, Shield_Corvette, 0.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Asteroid, Shield_Frigate, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Asteroid, Shield_Cruiser, 0.7</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Asteroid, Shield_Capital, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Asteroid, Shield_SuperCapital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Asteroid, Shield_Satellite, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Asteroid, Shield_Station, 0</Damage_To_Armor_Mod>

<!--Damage_StarBase_Self_Destruct: These effect classes evenly-->
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Armor_Bomber, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Armor_Fighter, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Armor_Fighter_Hero, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Armor_Corvette, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Armor_Corvette_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Armor_Pinance, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Armor_Frigate, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Armor_Frigate_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Armor_Cruiser, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Armor_Cruiser_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Armor_Capital, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Armor_Capital_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Armor_SuperCapital, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Armor_SuperCapital_Heavy, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Armor_Satellite, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Armor_Asteroid_Mine, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Armor_Asteroid_Mine_Heavy, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Armor_Station, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Shield_Fighter, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Shield_Corvette, 1.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Shield_Frigate, 1.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Shield_Cruiser, 1.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Shield_Capital, 1.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Shield_SuperCapital, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Shield_Satellite, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_StarBase_Self_Destruct, Shield_Station, 0.8</Damage_To_Armor_Mod>

<!--Damage_Krayt_Blast-->
<!--Shield DtAMs for Ion Mega Weapon-->
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Armor_Bomber, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Armor_Fighter, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Armor_Fighter_Hero, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Armor_Corvette, 8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Armor_Corvette_Heavy, 6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Armor_Pinance, 6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Armor_Frigate, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Armor_Frigate_Heavy, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Armor_Cruiser, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Armor_Cruiser_Heavy, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Armor_Capital, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Armor_Capital_Heavy, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Armor_SuperCapital, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Armor_SuperCapital_Heavy, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Armor_Satellite, 6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Armor_Asteroid_Mine, 8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Armor_Asteroid_Mine_Heavy, 10</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Armor_Station, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Shield_Fighter, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Shield_Corvette, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Shield_Frigate, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Shield_Cruiser, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Shield_Capital, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Shield_SuperCapital, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Shield_Satellite, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Krayt_Blast, Shield_Station, 1.5</Damage_To_Armor_Mod>

<!--Damage_Default-Land Armors-->
<!--Land DtAMs do not follow any specific scaling or shield modifiers-->
<Damage_To_Armor_Mod>Damage_Default, Armor_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Infantry_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Droid, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Droid_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Vehicle, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Vehicle_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Tank, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Tank_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Walker, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Walker_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Aircraft_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Turret, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Structure, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Wall, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Armor_Bunker, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Shield_Land_Light, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Shield_Land_Medium, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Shield_Land_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Shield_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Shield_Xizor, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Shield_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Default, Shield_Structure, 1</Damage_To_Armor_Mod>

<!--Damage_Infantry_Melee-Weak attack.  Good v. infantry only - Bypasses shields-->
<Damage_To_Armor_Mod>Damage_Infantry_Melee, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Melee, Armor_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Melee, Armor_Infantry_Hero, 0.3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Melee, Armor_Droid, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Melee, Armor_Droid_Hero, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Melee, Armor_Vehicle, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Melee, Armor_Vehicle_Heavy, 0.1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Melee, Armor_Tank, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Melee, Armor_Tank_Heavy, 0.1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Melee, Armor_Walker, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Melee, Armor_Walker_Heavy, 0.1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Melee, Armor_Aircraft, 0.3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Melee, Armor_Aircraft_Hero, 0.1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Melee, Armor_Turret, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Melee, Armor_Structure, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Melee, Armor_Wall, 0.15</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Melee, Armor_Bunker, 0.15</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Melee, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Melee, Shield_Land_Light, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Melee, Shield_Land_Medium, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Melee, Shield_Land_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Melee, Shield_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Melee, Shield_Xizor, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Melee, Shield_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Melee, Shield_Structure, 1</Damage_To_Armor_Mod>

<!--Damage_Infantry_Blaster-Infantry v. Infantry Laser-->
<Damage_To_Armor_Mod>Damage_Infantry_Blaster, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Blaster, Armor_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Blaster, Armor_Infantry_Hero, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Blaster, Armor_Droid, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Blaster, Armor_Droid_Hero, 0.3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Blaster, Armor_Vehicle, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Blaster, Armor_Vehicle_Heavy, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Blaster, Armor_Tank, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Blaster, Armor_Tank_Heavy, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Blaster, Armor_Walker, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Blaster, Armor_Walker_Heavy, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Blaster, Armor_Aircraft, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Blaster, Armor_Aircraft_Hero, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Blaster, Armor_Turret, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Blaster, Armor_Structure, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Blaster, Armor_Wall, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Blaster, Armor_Bunker, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Blaster, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Blaster, Shield_Land_Light, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Blaster, Shield_Land_Medium, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Blaster, Shield_Land_Heavy, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Blaster, Shield_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Blaster, Shield_Xizor, 0.01</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Blaster, Shield_Aircraft, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Blaster, Shield_Structure, 0.25</Damage_To_Armor_Mod>

<!--Damage_Infantry_Heavy_Blaster - Higher base damage, generally higher rate of fire than blasters.  Better armor damage -->
<Damage_To_Armor_Mod>Damage_Infantry_Heavy_Blaster, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Heavy_Blaster, Armor_Infantry, 1.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Heavy_Blaster, Armor_Infantry_Hero, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Heavy_Blaster, Armor_Droid, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Heavy_Blaster, Armor_Droid_Hero, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Heavy_Blaster, Armor_Vehicle, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Heavy_Blaster, Armor_Vehicle_Heavy, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Heavy_Blaster, Armor_Tank, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Heavy_Blaster, Armor_Tank_Heavy, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Heavy_Blaster, Armor_Walker, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Heavy_Blaster, Armor_Walker_Heavy, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Heavy_Blaster, Armor_Aircraft, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Heavy_Blaster, Armor_Aircraft_Hero, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Heavy_Blaster, Armor_Turret, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Heavy_Blaster, Armor_Structure, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Heavy_Blaster, Armor_Wall, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Heavy_Blaster, Armor_Bunker, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Heavy_Blaster, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Heavy_Blaster, Shield_Land_Light, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Heavy_Blaster, Shield_Land_Medium, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Heavy_Blaster, Shield_Land_Heavy, 0.3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Heavy_Blaster, Shield_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Heavy_Blaster, Shield_Xizor, 0.01</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Heavy_Blaster, Shield_Aircraft, 0.3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Heavy_Blaster, Shield_Structure, 0.3</Damage_To_Armor_Mod>

<!--Damage_Infantry_Shotgun - For Tyber Zann -->
<Damage_To_Armor_Mod>Damage_Infantry_Shotgun, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Shotgun, Armor_Infantry, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Shotgun, Armor_Infantry_Hero, 0.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Shotgun, Armor_Droid, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Shotgun, Armor_Droid_Hero, 0.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Shotgun, Armor_Vehicle, 0.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Shotgun, Armor_Vehicle_Heavy, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Shotgun, Armor_Tank, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Shotgun, Armor_Tank_Heavy, 0.3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Shotgun, Armor_Walker, 0.7</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Shotgun, Armor_Walker_Heavy, 0.3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Shotgun, Armor_Aircraft, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Shotgun, Armor_Aircraft_Hero, 0.3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Shotgun, Armor_Turret, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Shotgun, Armor_Structure, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Shotgun, Armor_Wall, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Shotgun, Armor_Bunker, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Shotgun, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Shotgun, Shield_Land_Light, 0.7</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Shotgun, Shield_Land_Medium, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Shotgun, Shield_Land_Heavy, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Shotgun, Shield_Infantry, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Shotgun, Shield_Xizor, 0.01</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Shotgun, Shield_Aircraft, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Shotgun, Shield_Structure, 0.5</Damage_To_Armor_Mod>

<!--Damage_Infantry_Sniper-high damage long range anti-infantry. More effective v. shields than blasters-->
<Damage_To_Armor_Mod>Damage_Infantry_Sniper, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Sniper, Armor_Infantry, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Sniper, Armor_Infantry_Hero, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Sniper, Armor_Droid, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Sniper, Armor_Droid_Hero, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Sniper, Armor_Vehicle, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Sniper, Armor_Vehicle_Heavy, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Sniper, Armor_Tank, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Sniper, Armor_Tank_Heavy, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Sniper, Armor_Walker, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Sniper, Armor_Walker_Heavy, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Sniper, Armor_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Sniper, Armor_Aircraft_Hero, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Sniper, Armor_Turret, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Sniper, Armor_Structure, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Sniper, Armor_Wall, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Sniper, Armor_Bunker, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Sniper, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Sniper, Shield_Land_Light, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Sniper, Shield_Land_Medium, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Sniper, Shield_Land_Heavy, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Sniper, Shield_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Sniper, Shield_Xizor, 0.25</Damage_To_Armor_Mod><!--Special Case DtAM-->
<Damage_To_Armor_Mod>Damage_Infantry_Sniper, Shield_Aircraft, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Sniper, Shield_Structure, 0.4</Damage_To_Armor_Mod>

<!--Damage_Infantry_Disruptor-Very Strong v. all unshielded units.  Does minimal damage to shields-->
<Damage_To_Armor_Mod>Damage_Infantry_Disruptor, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Disruptor, Armor_Infantry, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Disruptor, Armor_Infantry_Hero, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Disruptor, Armor_Droid, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Disruptor, Armor_Droid_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Disruptor, Armor_Vehicle, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Disruptor, Armor_Vehicle_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Disruptor, Armor_Tank, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Disruptor, Armor_Tank_Heavy, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Disruptor, Armor_Walker, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Disruptor, Armor_Walker_Heavy, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Disruptor, Armor_Aircraft, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Disruptor, Armor_Aircraft_Hero, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Disruptor, Armor_Turret, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Disruptor, Armor_Structure, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Disruptor, Armor_Wall, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Disruptor, Armor_Bunker, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Disruptor, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Disruptor, Shield_Land_Light, 0.01</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Disruptor, Shield_Land_Medium, 0.01</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Disruptor, Shield_Land_Heavy, 0.01</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Disruptor, Shield_Infantry, 0.1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Disruptor, Shield_Xizor, 0.01</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Disruptor, Shield_Aircraft, 0.01</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Disruptor, Shield_Structure, 0.01</Damage_To_Armor_Mod>

<!--Damage_Infantry_Railgun-Deadly infantry weapon.  Ineffective v. non-living units.  Bypasses shields-->
<Damage_To_Armor_Mod>Damage_Infantry_Railgun, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Railgun, Armor_Infantry, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Railgun, Armor_Infantry_Hero, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Railgun, Armor_Droid, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Railgun, Armor_Droid_Hero, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Railgun, Armor_Vehicle, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Railgun, Armor_Vehicle_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Railgun, Armor_Tank, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Railgun, Armor_Tank_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Railgun, Armor_Walker, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Railgun, Armor_Walker_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Railgun, Armor_Aircraft, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Railgun, Armor_Aircraft_Hero, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Railgun, Armor_Turret, 0.1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Railgun, Armor_Structure, 0.1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Railgun, Armor_Wall, 0.1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Railgun, Armor_Bunker, 0.1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Railgun, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Railgun, Shield_Land_Light, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Railgun, Shield_Land_Medium, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Railgun, Shield_Land_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Railgun, Shield_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Railgun, Shield_Xizor, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Railgun, Shield_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Railgun, Shield_Structure, 1</Damage_To_Armor_Mod>

<!--Damage_Infantry_PLEX-Infantry anti-armor weapon-->
<Damage_To_Armor_Mod>Damage_Infantry_PLEX, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_PLEX, Armor_Infantry, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_PLEX, Armor_Infantry_Hero, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_PLEX, Armor_Droid, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_PLEX, Armor_Droid_Hero, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_PLEX, Armor_Vehicle, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_PLEX, Armor_Vehicle_Heavy, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_PLEX, Armor_Tank, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_PLEX, Armor_Tank_Heavy, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_PLEX, Armor_Walker, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_PLEX, Armor_Walker_Heavy, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_PLEX, Armor_Aircraft, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_PLEX, Armor_Aircraft_Hero, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_PLEX, Armor_Turret, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_PLEX, Armor_Structure, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_PLEX, Armor_Wall, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_PLEX, Armor_Bunker, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_PLEX, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_PLEX, Shield_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_PLEX, Shield_Xizor, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_PLEX, Shield_Land_Light, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_PLEX, Shield_Land_Medium, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_PLEX, Shield_Land_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_PLEX, Shield_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_PLEX, Shield_Structure, 1</Damage_To_Armor_Mod>

<!--Damage_Infantry_Explosive-Prox. mines, themal det.'s, etc. (Not grenades) Bypasses Shields-->
<Damage_To_Armor_Mod>Damage_Infantry_Explosive, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Explosive, Armor_Infantry, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Explosive, Armor_Infantry_Hero, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Explosive, Armor_Droid, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Explosive, Armor_Droid_Hero, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Explosive, Armor_Vehicle, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Explosive, Armor_Vehicle_Heavy, 0.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Explosive, Armor_Tank, 0.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Explosive, Armor_Tank_Heavy, 0.7</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Explosive, Armor_Walker, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Explosive, Armor_Walker_Heavy, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Explosive, Armor_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Explosive, Armor_Aircraft_Hero, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Explosive, Armor_Turret, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Explosive, Armor_Structure, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Explosive, Armor_Wall, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Explosive, Armor_Bunker, 1.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Explosive, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Explosive, Shield_Land_Light, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Explosive, Shield_Land_Medium, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Explosive, Shield_Land_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Explosive, Shield_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Explosive, Shield_Xizor, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Explosive, Shield_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Explosive, Shield_Structure, 1</Damage_To_Armor_Mod>

<!--Damage_Infantry_Grenade-Grenades, Damage Bonus vs Bunkers (Not for other explosives)-->
<Damage_To_Armor_Mod>Damage_Infantry_Grenade, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Grenade, Armor_Infantry, 1.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Grenade, Armor_Infantry_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Grenade, Armor_Droid, 1.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Grenade, Armor_Droid_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Grenade, Armor_Vehicle, 1.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Grenade, Armor_Vehicle_Heavy, 0.9</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Grenade, Armor_Tank, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Grenade, Armor_Tank_Heavy, 0.7</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Grenade, Armor_Walker, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Grenade, Armor_Walker_Heavy, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Grenade, Armor_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Grenade, Armor_Aircraft_Hero, 0.7</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Grenade, Armor_Turret, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Grenade, Armor_Structure, 0.6</Damage_To_Armor_Mod><!--Must be 0.6, too high causes Saleucami mission to freeze-->
<Damage_To_Armor_Mod>Damage_Infantry_Grenade, Armor_Wall, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Grenade, Armor_Bunker, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Grenade, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Grenade, Shield_Land_Light, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Grenade, Shield_Land_Medium, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Grenade, Shield_Land_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Grenade, Shield_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Grenade, Shield_Xizor, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Grenade, Shield_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_Grenade, Shield_Structure, 1</Damage_To_Armor_Mod>

<!--Damage_Infantry_LightSaber-Bypasses Shields-->
<Damage_To_Armor_Mod>Damage_Infantry_LightSaber, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_LightSaber, Armor_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_LightSaber, Armor_Infantry_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_LightSaber, Armor_Droid, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_LightSaber, Armor_Droid_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_LightSaber, Armor_Vehicle, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_LightSaber, Armor_Vehicle_Heavy, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_LightSaber, Armor_Tank, 0.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_LightSaber, Armor_Tank_Heavy, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_LightSaber, Armor_Walker, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_LightSaber, Armor_Walker_Heavy, 0.3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_LightSaber, Armor_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_LightSaber, Armor_Aircraft_Hero, 0.7</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_LightSaber, Armor_Turret, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_LightSaber, Armor_Structure, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_LightSaber, Armor_Wall, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_LightSaber, Armor_Bunker, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_LightSaber, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_LightSaber, Shield_Land_Light, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_LightSaber, Shield_Land_Medium, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_LightSaber, Shield_Land_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_LightSaber, Shield_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_LightSaber, Shield_Xizor, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_LightSaber, Shield_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infantry_LightSaber, Shield_Structure, 1</Damage_To_Armor_Mod>

<!--Damage_Vehicle_Cannon_AI-Anti-infantry vehicle / tank laser turrets.-->
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AI, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AI, Armor_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AI, Armor_Infantry_Hero, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AI, Armor_Droid, 0.9</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AI, Armor_Droid_Hero, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AI, Armor_Vehicle, 0.9</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AI, Armor_Vehicle_Heavy, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AI, Armor_Tank, 0.9</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AI, Armor_Tank_Heavy, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AI, Armor_Walker, 0.9</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AI, Armor_Walker_Heavy, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AI, Armor_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AI, Armor_Aircraft_Hero, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AI, Armor_Turret, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AI, Armor_Structure, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AI, Armor_Wall, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AI, Armor_Bunker, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AI, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AI, Shield_Land_Light, 0.9</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AI, Shield_Land_Medium, 0.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AI, Shield_Land_Heavy, 0.7</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AI, Shield_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AI, Shield_Xizor, 0.01</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AI, Shield_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AI, Shield_Structure, 0.6</Damage_To_Armor_Mod>

<!--Damage_Vehicle_Cannon_RFAI- Rapid-Fire Anti-infantry lasers (TIE Mauler, Swamp Speeder, etc) Lower vehicle damage than standard AI lasers.-->
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_RFAI, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_RFAI, Armor_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_RFAI, Armor_Infantry_Hero, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_RFAI, Armor_Droid, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_RFAI, Armor_Droid_Hero, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_RFAI, Armor_Vehicle, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_RFAI, Armor_Vehicle_Heavy, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_RFAI, Armor_Tank, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_RFAI, Armor_Tank_Heavy, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_RFAI, Armor_Walker, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_RFAI, Armor_Walker_Heavy, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_RFAI, Armor_Aircraft, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_RFAI, Armor_Aircraft_Hero, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_RFAI, Armor_Turret, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_RFAI, Armor_Structure, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_RFAI, Armor_Wall, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_RFAI, Armor_Bunker, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_RFAI, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_RFAI, Shield_Land_Light, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_RFAI, Shield_Land_Medium, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_RFAI, Shield_Land_Heavy, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_RFAI, Shield_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_RFAI, Shield_Xizor, 0.01</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_RFAI, Shield_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_RFAI, Shield_Structure, 0.5</Damage_To_Armor_Mod>

<!--Damage_Vehicle_Cannon_AV-Anti-vehicle laser cannons.-->
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AV, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AV, Armor_Infantry, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AV, Armor_Infantry_Hero, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AV, Armor_Droid, 1.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AV, Armor_Droid_Hero, 0.7</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AV, Armor_Vehicle, 1.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AV, Armor_Vehicle_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AV, Armor_Tank, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AV, Armor_Tank_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AV, Armor_Walker, 1.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AV, Armor_Walker_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AV, Armor_Aircraft, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AV, Armor_Aircraft_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AV, Armor_Turret, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AV, Armor_Structure, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AV, Armor_Wall, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AV, Armor_Bunker, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AV, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AV, Shield_Land_Light, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AV, Shield_Land_Medium, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AV, Shield_Land_Heavy, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AV, Shield_Infantry, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AV, Shield_Xizor, 0.1</Damage_To_Armor_Mod><!--Special Case DtAM-->
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AV, Shield_Aircraft, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_AV, Shield_Structure, 1</Damage_To_Armor_Mod>

<!--Damage_Vehicle_Cannon_Ion- Droideka, Jawa Ion Gun, Rebel/Underworld Bombardments-->
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_Ion, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_Ion, Armor_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_Ion, Armor_Infantry_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_Ion, Armor_Droid, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_Ion, Armor_Droid_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_Ion, Armor_Vehicle, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_Ion, Armor_Vehicle_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_Ion, Armor_Tank, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_Ion, Armor_Tank_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_Ion, Armor_Walker, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_Ion, Armor_Walker_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_Ion, Armor_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_Ion, Armor_Aircraft_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_Ion, Armor_Turret, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_Ion, Armor_Structure, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_Ion, Armor_Wall, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_Ion, Armor_Bunker, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_Ion, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_Ion, Shield_Land_Light, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_Ion, Shield_Land_Medium, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_Ion, Shield_Land_Heavy, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_Ion, Shield_Infantry, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_Ion, Shield_Xizor, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_Ion, Shield_Aircraft, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Vehicle_Cannon_Ion, Shield_Structure, 1</Damage_To_Armor_Mod>

<!--Damage_Tank_Pulse_Cannon- Very powerful, but slow rate of fire. Similar to heavy beams but with large AoE-->
<Damage_To_Armor_Mod>Damage_Tank_Pulse_Cannon, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tank_Pulse_Cannon, Armor_Infantry, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tank_Pulse_Cannon, Armor_Infantry_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tank_Pulse_Cannon, Armor_Droid, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tank_Pulse_Cannon, Armor_Droid_Hero, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tank_Pulse_Cannon, Armor_Vehicle, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tank_Pulse_Cannon, Armor_Vehicle_Heavy, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tank_Pulse_Cannon, Armor_Tank, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tank_Pulse_Cannon, Armor_Tank_Heavy, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tank_Pulse_Cannon, Armor_Walker, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tank_Pulse_Cannon, Armor_Walker_Heavy, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tank_Pulse_Cannon, Armor_Aircraft, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tank_Pulse_Cannon, Armor_Aircraft_Hero, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tank_Pulse_Cannon, Armor_Turret, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tank_Pulse_Cannon, Armor_Structure, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tank_Pulse_Cannon, Armor_Wall, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tank_Pulse_Cannon, Armor_Bunker, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tank_Pulse_Cannon, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tank_Pulse_Cannon, Shield_Land_Light, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tank_Pulse_Cannon, Shield_Land_Medium, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tank_Pulse_Cannon, Shield_Land_Heavy, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tank_Pulse_Cannon, Shield_Infantry, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tank_Pulse_Cannon, Shield_Xizor, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tank_Pulse_Cannon, Shield_Aircraft, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tank_Pulse_Cannon, Shield_Structure, 2</Damage_To_Armor_Mod>

<!--Damage_Aircraft_Cannon- Small damage bonus to Structures and Towers-->
<Damage_To_Armor_Mod>Damage_Aircraft_Cannon, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Aircraft_Cannon, Armor_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Aircraft_Cannon, Armor_Infantry_Hero, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Aircraft_Cannon, Armor_Droid, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Aircraft_Cannon, Armor_Droid_Hero, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Aircraft_Cannon, Armor_Vehicle, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Aircraft_Cannon, Armor_Vehicle_Heavy, 0.7</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Aircraft_Cannon, Armor_Tank, 0.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Aircraft_Cannon, Armor_Tank_Heavy, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Aircraft_Cannon, Armor_Walker, 0.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Aircraft_Cannon, Armor_Walker_Heavy, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Aircraft_Cannon, Armor_Aircraft, 1.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Aircraft_Cannon, Armor_Aircraft_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Aircraft_Cannon, Armor_Turret, 0.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Aircraft_Cannon, Armor_Structure, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Aircraft_Cannon, Armor_Wall, 1.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Aircraft_Cannon, Armor_Bunker, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Aircraft_Cannon, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Aircraft_Cannon, Shield_Land_Light, 0.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Aircraft_Cannon, Shield_Land_Medium, 0.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Aircraft_Cannon, Shield_Land_Heavy, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Aircraft_Cannon, Shield_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Aircraft_Cannon, Shield_Xizor, 0.1</Damage_To_Armor_Mod><!--Special Case DtAM-->
<Damage_To_Armor_Mod>Damage_Aircraft_Cannon, Shield_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Aircraft_Cannon, Shield_Structure, 1</Damage_To_Armor_Mod>

<!--Damage_Turret_AI-->
<Damage_To_Armor_Mod>Damage_Turret_AI, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AI, Armor_Infantry, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AI, Armor_Infantry_Hero, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AI, Armor_Droid, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AI, Armor_Droid_Hero, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AI, Armor_Vehicle, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AI, Armor_Vehicle_Heavy, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AI, Armor_Tank, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AI, Armor_Tank_Heavy, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AI, Armor_Walker, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AI, Armor_Walker_Heavy, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AI, Armor_Aircraft, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AI, Armor_Aircraft_Hero, 0.3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AI, Armor_Turret, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AI, Armor_Structure, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AI, Armor_Wall, 0.1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AI, Armor_Bunker, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AI, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AI, Shield_Land_Light, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AI, Shield_Land_Medium, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AI, Shield_Land_Heavy, 0.15</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AI, Shield_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AI, Shield_Xizor, 0.01</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AI, Shield_Aircraft, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AI, Shield_Structure, 0.25</Damage_To_Armor_Mod>

<!--Damage_Turret_AV-->
<Damage_To_Armor_Mod>Damage_Turret_AV, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AV, Armor_Infantry, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AV, Armor_Infantry_Hero, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AV, Armor_Droid, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AV, Armor_Droid_Hero, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AV, Armor_Vehicle, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AV, Armor_Vehicle_Heavy, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AV, Armor_Tank, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AV, Armor_Tank_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AV, Armor_Walker, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AV, Armor_Walker_Heavy, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AV, Armor_Aircraft, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AV, Armor_Aircraft_Hero, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AV, Armor_Turret, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AV, Armor_Structure, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AV, Armor_Wall, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AV, Armor_Bunker, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AV, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AV, Shield_Land_Light, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AV, Shield_Land_Medium, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AV, Shield_Land_Heavy, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AV, Shield_Infantry, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AV, Shield_Xizor, 0.1</Damage_To_Armor_Mod><!--Special Case DtAM-->
<Damage_To_Armor_Mod>Damage_Turret_AV, Shield_Aircraft, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AV, Shield_Structure, 0.75</Damage_To_Armor_Mod>

<!--Damage_Turret_AA - Shield DtAM's added for Hutt AALL-6-->
<Damage_To_Armor_Mod>Damage_Turret_AA, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AA, Armor_Infantry, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AA, Armor_Infantry_Hero, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AA, Armor_Droid, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AA, Armor_Droid_Hero, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AA, Armor_Vehicle, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AA, Armor_Vehicle_Heavy, 0.1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AA, Armor_Tank, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AA, Armor_Tank_Heavy, 0.1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AA, Armor_Walker, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AA, Armor_Walker_Heavy, 0.1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AA, Armor_Aircraft, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AA, Armor_Aircraft_Hero, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AA, Armor_Turret, 0.3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AA, Armor_Structure, 0.3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AA, Armor_Wall, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AA, Armor_Bunker, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AA, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AA, Shield_Land_Light, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AA, Shield_Land_Medium, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AA, Shield_Land_Heavy, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AA, Shield_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AA, Shield_Xizor, 0.01</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AA, Shield_Aircraft, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_AA, Shield_Structure, 0.4</Damage_To_Armor_Mod>

<!--Damage_Turret_MassDriver-Also for all Mass Driver Weaponry (Canderous, etc)-->
<Damage_To_Armor_Mod>Damage_Turret_MassDriver, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_MassDriver, Armor_Infantry, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_MassDriver, Armor_Infantry_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_MassDriver, Armor_Droid, 1.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_MassDriver, Armor_Droid_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_MassDriver, Armor_Vehicle, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_MassDriver, Armor_Vehicle_Heavy, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_MassDriver, Armor_Tank, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_MassDriver, Armor_Tank_Heavy, 1.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_MassDriver, Armor_Walker, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_MassDriver, Armor_Walker_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_MassDriver, Armor_Aircraft, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_MassDriver, Armor_Aircraft_Hero, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_MassDriver, Armor_Turret, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_MassDriver, Armor_Structure, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_MassDriver, Armor_Wall, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_MassDriver, Armor_Bunker, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_MassDriver, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_MassDriver, Shield_Land_Light, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_MassDriver, Shield_Land_Medium, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_MassDriver, Shield_Land_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_MassDriver, Shield_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_MassDriver, Shield_Xizor, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_MassDriver, Shield_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Turret_MassDriver, Shield_Structure, 1</Damage_To_Armor_Mod>

<!--Damage_Tower_Turbo-For turbolaser towers and SPMATs-->
<Damage_To_Armor_Mod>Damage_Tower_Turbo, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Turbo, Armor_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Turbo, Armor_Infantry_Hero, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Turbo, Armor_Droid, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Turbo, Armor_Droid_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Turbo, Armor_Vehicle, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Turbo, Armor_Vehicle_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Turbo, Armor_Tank, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Turbo, Armor_Tank_Heavy, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Turbo, Armor_Walker, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Turbo, Armor_Walker_Heavy, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Turbo, Armor_Aircraft, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Turbo, Armor_Aircraft_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Turbo, Armor_Turret, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Turbo, Armor_Structure, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Turbo, Armor_Wall, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Turbo, Armor_Bunker, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Turbo, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Turbo, Shield_Land_Light, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Turbo, Shield_Land_Medium, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Turbo, Shield_Land_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Turbo, Shield_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Turbo, Shield_Xizor, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Turbo, Shield_Aircraft, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Turbo, Shield_Structure, 0.75</Damage_To_Armor_Mod>

<!--Damage_Tower_Beam-For Heavy Beam Tower and Heavy Beam Tank-->
<Damage_To_Armor_Mod>Damage_Tower_Beam, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Beam, Armor_Infantry, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Beam, Armor_Infantry_Hero, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Beam, Armor_Droid, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Beam, Armor_Droid_Hero, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Beam, Armor_Vehicle, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Beam, Armor_Vehicle_Heavy, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Beam, Armor_Tank, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Beam, Armor_Tank_Heavy, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Beam, Armor_Walker, 3.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Beam, Armor_Walker_Heavy, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Beam, Armor_Aircraft, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Beam, Armor_Aircraft_Hero, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Beam, Armor_Turret, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Beam, Armor_Structure, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Beam, Armor_Wall, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Beam, Armor_Bunker, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Beam, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Beam, Shield_Land_Light, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Beam, Shield_Land_Medium, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Beam, Shield_Land_Heavy, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Beam, Shield_Infantry, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Beam, Shield_Xizor, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Beam, Shield_Aircraft, 5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Tower_Beam, Shield_Structure, 2.5</Damage_To_Armor_Mod>

<!--Damage_Torpedo-For MPTL and anythng that uses proton torps (not bombing runs)-->
<Damage_To_Armor_Mod>Damage_Torpedo, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Torpedo, Armor_Infantry, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Torpedo, Armor_Infantry_Hero, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Torpedo, Armor_Droid, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Torpedo, Armor_Droid_Hero, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Torpedo, Armor_Vehicle, 1.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Torpedo, Armor_Vehicle_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Torpedo, Armor_Tank, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Torpedo, Armor_Tank_Heavy, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Torpedo, Armor_Walker, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Torpedo, Armor_Walker_Heavy, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Torpedo, Armor_Aircraft, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Torpedo, Armor_Aircraft_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Torpedo, Armor_Turret, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Torpedo, Armor_Structure, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Torpedo, Armor_Wall, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Torpedo, Armor_Bunker, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Torpedo, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Torpedo, Shield_Land_Light, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Torpedo, Shield_Land_Medium, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Torpedo, Shield_Land_Heavy, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Torpedo, Shield_Infantry, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Torpedo, Shield_Xizor, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Torpedo, Shield_Aircraft, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Torpedo, Shield_Structure, 1</Damage_To_Armor_Mod>

<!--Damage_Missile-Land based concussion missiles (T3Bs, T4Bs, B2s, Scimitar, etc)-->
<Damage_To_Armor_Mod>Damage_Missile, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Missile, Armor_Infantry, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Missile, Armor_Infantry_Hero, 0.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Missile, Armor_Droid, 1.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Missile, Armor_Droid_Hero, 0.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Missile, Armor_Vehicle, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Missile, Armor_Vehicle_Heavy, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Missile, Armor_Tank, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Missile, Armor_Tank_Heavy, 0.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Missile, Armor_Walker, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Missile, Armor_Walker_Heavy, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Missile, Armor_Aircraft, 1.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Missile, Armor_Aircraft_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Missile, Armor_Turret, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Missile, Armor_Structure, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Missile, Armor_Wall, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Missile, Armor_Bunker, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Missile, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Missile, Shield_Land_Light, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Missile, Shield_Land_Medium, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Missile, Shield_Land_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Missile, Shield_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Missile, Shield_Xizor, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Missile, Shield_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Missile, Shield_Structure, 1</Damage_To_Armor_Mod>

<!--Damage_Rocket-Hutt Guard Tower, Rocket Turret, and MAL-->
<Damage_To_Armor_Mod>Damage_Rocket, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rocket, Armor_Infantry, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rocket, Armor_Infantry_Hero, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rocket, Armor_Droid, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rocket, Armor_Droid_Hero, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rocket, Armor_Vehicle, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rocket, Armor_Vehicle_Heavy, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rocket, Armor_Tank, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rocket, Armor_Tank_Heavy, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rocket, Armor_Walker, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rocket, Armor_Walker_Heavy, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rocket, Armor_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rocket, Armor_Aircraft_Hero, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rocket, Armor_Turret, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rocket, Armor_Structure, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rocket, Armor_Wall, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rocket, Armor_Bunker, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rocket, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rocket, Shield_Land_Light, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rocket, Shield_Land_Medium, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rocket, Shield_Land_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rocket, Shield_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rocket, Shield_Xizor, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rocket, Shield_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rocket, Shield_Structure, 1</Damage_To_Armor_Mod>

<!--Damage_Self_Destruct-->
<Damage_To_Armor_Mod>Damage_Self_Destruct, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Self_Destruct, Armor_Infantry, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Self_Destruct, Armor_Infantry_Hero, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Self_Destruct, Armor_Droid, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Self_Destruct, Armor_Droid_Hero, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Self_Destruct, Armor_Vehicle, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Self_Destruct, Armor_Vehicle_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Self_Destruct, Armor_Tank, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Self_Destruct, Armor_Tank_Heavy, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Self_Destruct, Armor_Walker, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Self_Destruct, Armor_Walker_Heavy, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Self_Destruct, Armor_Aircraft, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Self_Destruct, Armor_Aircraft_Hero, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Self_Destruct, Armor_Turret, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Self_Destruct, Armor_Structure, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Self_Destruct, Armor_Wall, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Self_Destruct, Armor_Bunker, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Self_Destruct, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Self_Destruct, Shield_Land_Light, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Self_Destruct, Shield_Land_Medium, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Self_Destruct, Shield_Land_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Self_Destruct, Shield_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Self_Destruct, Shield_Xizor, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Self_Destruct, Shield_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Self_Destruct, Shield_Structure, 1</Damage_To_Armor_Mod>

<!--Damage_Bombing_Run-->
<Damage_To_Armor_Mod>Damage_Bombing_Run, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Bombing_Run, Armor_Infantry, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Bombing_Run, Armor_Infantry_Hero, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Bombing_Run, Armor_Droid, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Bombing_Run, Armor_Droid_Hero, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Bombing_Run, Armor_Vehicle, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Bombing_Run, Armor_Vehicle_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Bombing_Run, Armor_Tank, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Bombing_Run, Armor_Tank_Heavy, 0.9</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Bombing_Run, Armor_Walker, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Bombing_Run, Armor_Walker_Heavy, 0.9</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Bombing_Run, Armor_Aircraft, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Bombing_Run, Armor_Aircraft_Hero, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Bombing_Run, Armor_Turret, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Bombing_Run, Armor_Structure, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Bombing_Run, Armor_Wall, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Bombing_Run, Armor_Bunker, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Bombing_Run, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Bombing_Run, Shield_Land_Light, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Bombing_Run, Shield_Land_Medium, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Bombing_Run, Shield_Land_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Bombing_Run, Shield_Infantry, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Bombing_Run, Shield_Xizor, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Bombing_Run, Shield_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Bombing_Run, Shield_Structure, 1.25</Damage_To_Armor_Mod>

<!--Damage_Sandfire - Similar to Bombing Run but higher damage vs Structures-->
<Damage_To_Armor_Mod>Damage_Sandfire, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Sandfire, Armor_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Sandfire, Armor_Infantry_Hero, 0.3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Sandfire, Armor_Droid, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Sandfire, Armor_Droid_Hero, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Sandfire, Armor_Vehicle, 0.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Sandfire, Armor_Vehicle_Heavy, 0.7</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Sandfire, Armor_Tank, 0.7</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Sandfire, Armor_Tank_Heavy, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Sandfire, Armor_Walker, 0.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Sandfire, Armor_Walker_Heavy, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Sandfire, Armor_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Sandfire, Armor_Aircraft_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Sandfire, Armor_Turret, 0.9</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Sandfire, Armor_Structure, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Sandfire, Armor_Wall, 1.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Sandfire, Armor_Bunker, 1.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Sandfire, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Sandfire, Shield_Land_Light, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Sandfire, Shield_Land_Medium, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Sandfire, Shield_Land_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Sandfire, Shield_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Sandfire, Shield_Xizor, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Sandfire, Shield_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Sandfire, Shield_Structure, 1</Damage_To_Armor_Mod>

<!--Damage_Rancor-->
<Damage_To_Armor_Mod>Damage_Rancor, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rancor, Armor_Infantry, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rancor, Armor_Infantry_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rancor, Armor_Droid, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rancor, Armor_Droid_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rancor, Armor_Vehicle, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rancor, Armor_Vehicle_Heavy, 2.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rancor, Armor_Tank, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rancor, Armor_Tank_Heavy, 1.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rancor, Armor_Walker, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rancor, Armor_Walker_Heavy, 1.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rancor, Armor_Aircraft, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rancor, Armor_Aircraft_Hero, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rancor, Armor_Turret, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rancor, Armor_Structure, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rancor, Armor_Wall, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rancor, Armor_Bunker, 4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rancor, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rancor, Shield_Land_Light, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rancor, Shield_Land_Medium, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rancor, Shield_Land_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rancor, Shield_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rancor, Shield_Xizor, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rancor, Shield_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Rancor, Shield_Structure, 1</Damage_To_Armor_Mod>

<!--Damage_Wampa Currently ~1/2 rancor damage-->
<Damage_To_Armor_Mod>Damage_Wampa, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Wampa, Armor_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Wampa, Armor_Infantry_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Wampa, Armor_Droid, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Wampa, Armor_Droid_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Wampa, Armor_Vehicle, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Wampa, Armor_Vehicle_Heavy, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Wampa, Armor_Tank, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Wampa, Armor_Tank_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Wampa, Armor_Walker, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Wampa, Armor_Walker_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Wampa, Armor_Aircraft, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Wampa, Armor_Aircraft_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Wampa, Armor_Turret, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Wampa, Armor_Structure, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Wampa, Armor_Wall, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Wampa, Armor_Bunker, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Wampa, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Wampa, Shield_Land_Light, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Wampa, Shield_Land_Medium, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Wampa, Shield_Land_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Wampa, Shield_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Wampa, Shield_Xizor, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Wampa, Shield_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Wampa, Shield_Structure, 1</Damage_To_Armor_Mod>

<!--Damage_BugBite-->
<Damage_To_Armor_Mod>Damage_BugBite, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_BugBite, Armor_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_BugBite, Armor_Infantry_Hero, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_BugBite, Armor_Droid, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_BugBite, Armor_Droid_Hero, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_BugBite, Armor_Vehicle, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_BugBite, Armor_Vehicle_Heavy, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_BugBite, Armor_Tank, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_BugBite, Armor_Tank_Heavy, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_BugBite, Armor_Walker, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_BugBite, Armor_Walker_Heavy, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_BugBite, Armor_Aircraft, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_BugBite, Armor_Aircraft_Hero, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_BugBite, Armor_Turret, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_BugBite, Armor_Structure, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_BugBite, Armor_Wall, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_BugBite, Armor_Bunker, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_BugBite, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_BugBite, Shield_Land_Light, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_BugBite, Shield_Land_Medium, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_BugBite, Shield_Land_Heavy, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_BugBite, Shield_Infantry, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_BugBite, Shield_Xizor, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_BugBite, Shield_Aircraft, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_BugBite, Shield_Structure, 0</Damage_To_Armor_Mod>

<!--Damage_SpikePlant-->
<Damage_To_Armor_Mod>Damage_SpikePlant, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_SpikePlant, Armor_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_SpikePlant, Armor_Infantry_Hero, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_SpikePlant, Armor_Droid, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_SpikePlant, Armor_Droid_Hero, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_SpikePlant, Armor_Vehicle, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_SpikePlant, Armor_Vehicle_Heavy, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_SpikePlant, Armor_Tank, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_SpikePlant, Armor_Tank_Heavy, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_SpikePlant, Armor_Walker, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_SpikePlant, Armor_Walker_Heavy, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_SpikePlant, Armor_Aircraft, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_SpikePlant, Armor_Aircraft_Hero, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_SpikePlant, Armor_Turret, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_SpikePlant, Armor_Structure, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_SpikePlant, Armor_Wall, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_SpikePlant, Armor_Bunker, 0</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_SpikePlant, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_SpikePlant, Shield_Land_Light, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_SpikePlant, Shield_Land_Medium, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_SpikePlant, Shield_Land_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_SpikePlant, Shield_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_SpikePlant, Shield_Xizor, 0.001</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_SpikePlant, Shield_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_SpikePlant, Shield_Structure, 1</Damage_To_Armor_Mod>

<!--Damage_VornskrBite-Bonus to hero infantry.  Ineffective v. armored targets.  Now penetrates shields.-->
<Damage_To_Armor_Mod>Damage_VornskrBite, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_VornskrBite, Armor_Infantry, 3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_VornskrBite, Armor_Infantry_Hero, 2.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_VornskrBite, Armor_Droid, 0.8</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_VornskrBite, Armor_Droid_Hero, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_VornskrBite, Armor_Vehicle, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_VornskrBite, Armor_Vehicle_Heavy, 0.1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_VornskrBite, Armor_Tank, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_VornskrBite, Armor_Tank_Heavy, 0.1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_VornskrBite, Armor_Walker, 0.2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_VornskrBite, Armor_Walker_Heavy, 0.1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_VornskrBite, Armor_Aircraft, 0.3</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_VornskrBite, Armor_Aircraft_Hero, 0.1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_VornskrBite, Armor_Turret, 0.15</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_VornskrBite, Armor_Structure, 0.05</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_VornskrBite, Armor_Wall, 0.05</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_VornskrBite, Armor_Bunker, 0.05</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_VornskrBite, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_VornskrBite, Shield_Land_Light, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_VornskrBite, Shield_Land_Medium, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_VornskrBite, Shield_Land_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_VornskrBite, Shield_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_VornskrBite, Shield_Xizor, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_VornskrBite, Shield_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_VornskrBite, Shield_Structure, 1</Damage_To_Armor_Mod>

<!-- Damage_Fire - Cuarson Fire Breath, Boba and Bossk Flamethrower -->
<Damage_To_Armor_Mod>Damage_Fire, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Fire, Armor_Infantry, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Fire, Armor_Infantry_Hero, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Fire, Armor_Droid, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Fire, Armor_Droid_Hero, 0.4</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Fire, Armor_Vehicle, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Fire, Armor_Vehicle_Heavy, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Fire, Armor_Tank, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Fire, Armor_Tank_Heavy, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Fire, Armor_Walker, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Fire, Armor_Walker_Heavy, 0.6</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Fire, Armor_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Fire, Armor_Aircraft_Hero, 0.75</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Fire, Armor_Turret, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Fire, Armor_Structure, 0.65</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Fire, Armor_Wall, 0.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Fire, Armor_Bunker, 0.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Fire, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Fire, Shield_Land_Light, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Fire, Shield_Land_Medium, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Fire, Shield_Land_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Fire, Shield_Infantry, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Fire, Shield_Xizor, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Fire, Shield_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Fire, Shield_Structure, 1</Damage_To_Armor_Mod>

<!-- Damage_Infection - IG-88 -->
<Damage_To_Armor_Mod>Damage_Infection, Armor_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infection, Armor_Infantry, 2</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infection, Armor_Infantry_Hero, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infection, Armor_Droid, 1.5</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infection, Armor_Droid_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infection, Armor_Vehicle, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infection, Armor_Vehicle_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infection, Armor_Tank, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infection, Armor_Tank_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infection, Armor_Walker, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infection, Armor_Walker_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infection, Armor_Aircraft, 1.25</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infection, Armor_Aircraft_Hero, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infection, Armor_Turret, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infection, Armor_Structure, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infection, Armor_Wall, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infection, Armor_Bunker, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infection, Shield_Default, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infection, Shield_Land_Light, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infection, Shield_Land_Medium, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infection, Shield_Land_Heavy, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infection, Shield_Infantry, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infection, Shield_Xizor, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infection, Shield_Aircraft, 1</Damage_To_Armor_Mod>
<Damage_To_Armor_Mod>Damage_Infection, Shield_Structure, 1</Damage_To_Armor_Mod>

	<Terrain_Resurface_Rand>2</Terrain_Resurface_Rand>
	<Terrain_Resurface_Tolerance>.03</Terrain_Resurface_Tolerance>

	<Max_Ground_Forces_On_Planet>10</Max_Ground_Forces_On_Planet>

	<Allow_Reinforcement_Percentage_Normalized>0.5</Allow_Reinforcement_Percentage_Normalized> <!--soafe was 0.0-->
	<Default_Hero_Respawn_Time>360.0</Default_Hero_Respawn_Time>
	<LandFOWColor>130,130,130,0</LandFOWColor>
	<SpaceFOWColor>255,255,255,255</SpaceFOWColor>
	<SpaceReinforceFOWColor>255,0,0,254</SpaceReinforceFOWColor>
	<SetupPhaseFOWColor>0,130,130,130</SetupPhaseFOWColor>
	<SetupPhaseInvalidDragColor>200,0,0,0</SetupPhaseInvalidDragColor>
	<SpaceFOWHeight>-80.0</SpaceFOWHeight>
	<SetupPhaseCountdownSeconds>5</SetupPhaseCountdownSeconds>
	<DesiredLandFOWCellSize>15.0</DesiredLandFOWCellSize>
	<DesiredSpaceFOWCellSize>100.0</DesiredSpaceFOWCellSize>

	<LandFOWRegrowTime>6.0</LandFOWRegrowTime>
	<SpaceFOWRegrowTime>6.0</SpaceFOWRegrowTime>
	<SpaceReinforceFeedbackOnlyWhileDragging>false</SpaceReinforceFeedbackOnlyWhileDragging>

	<Game_Scoring_Script_Name>GameScoring</Game_Scoring_Script_Name>

	<Water_Render_Target_Resolution>512</Water_Render_Target_Resolution>
	<Water_Clip_Plane_Offset>0.0</Water_Clip_Plane_Offset>

	<Occlusion_Silhouettes_Enabled>true</Occlusion_Silhouettes_Enabled>
	<Laser_Beam_Z_Scale_Factor>8.0</Laser_Beam_Z_Scale_Factor>
	<Laser_Kite_Z_Scale_Factor>1.2</Laser_Kite_Z_Scale_Factor>
	<Mouse_Over_Highlight_Scale>1.5</Mouse_Over_Highlight_Scale>

	<AI_SpaceEvaluatorRegionSize>2000.0</AI_SpaceEvaluatorRegionSize>
	<AI_LandEvaluatorRegionSize>2000.0</AI_LandEvaluatorRegionSize>

	<AI_SpaceThreatDistanceFactor>0.5</AI_SpaceThreatDistanceFactor>
	<AI_LandThreatDistanceFactor>0.5</AI_LandThreatDistanceFactor>
	<AI_SpaceThreatTurnRateFactor>4.0</AI_SpaceThreatTurnRateFactor>
	<AI_LandThreatTurnRateFactor>10.0</AI_LandThreatTurnRateFactor>
	<AI_SpaceAreaThreatScaleFactor>1.0</AI_SpaceAreaThreatScaleFactor>
	<AI_LandAreaThreatScaleFactor>1.0</AI_LandAreaThreatScaleFactor>

	<AI_SpaceThreatLookAheadTime>0.0</AI_SpaceThreatLookAheadTime>
	<AI_LandThreatLookAheadTime>0.0</AI_LandThreatLookAheadTime>
	<AI_FogCellsPerThreatCell>4</AI_FogCellsPerThreatCell>

	<!--Every tick (currently 5 seconds), subtract this % of shields + health from threat tracking on each unit.
	Note that this serves for Land threat decay as well.-->
	<AI_SpaceThreatDecayStep>0.05</AI_SpaceThreatDecayStep>

	<AI_BuildTaskReservationSeconds>15.0</AI_BuildTaskReservationSeconds>

	<MinimumDragSelectDistance>100.0</MinimumDragSelectDistance>
	<MinimumDragDistance>4.0</MinimumDragDistance>

	<GUI_Flash_Level>3.0</GUI_Flash_Level>
	<GUI_Flash_Duration>0.4</GUI_Flash_Duration>
	<GUI_Rapid_Flash_Duration>0.1</GUI_Rapid_Flash_Duration>
	<GUI_Cycle_Speed>5</GUI_Cycle_Speed>
	<GUI_Darken_Level>0.5</GUI_Darken_Level>
	<GUI_Cycle_Color>1,-1,-1</GUI_Cycle_Color>
	<GUI_Hilite_Level>3.0</GUI_Hilite_Level>
	<GUI_Planet_Flash_Level>10.0</GUI_Planet_Flash_Level>
	<GUI_Planet_Fade_Duration>0.5</GUI_Planet_Fade_Duration>

	<CB_Flash_Duration>1.0f</CB_Flash_Duration>
	<CB_Flash_Count>4</CB_Flash_Count>

	<Good_Side_Name>REBEL</Good_Side_Name>
	<Evil_Side_Name>EMPIRE</Evil_Side_Name>
	<Corrupt_Side_Name>UNDERWORLD</Corrupt_Side_Name>

	<Good_Side_Leader_Name>Mon_Mothma</Good_Side_Leader_Name>
	<Evil_Side_Leader_Name>Emperor_Palpatine</Evil_Side_Leader_Name>
	<Corrupt_Side_Leader_Name>Tyber_Zann Tyber_Zann_Team The_Peacebringer Tyber_Zann_Team_No_Peacebringer</Corrupt_Side_Leader_Name>

	<Ships_Per_Stack>5</Ships_Per_Stack>

	<Encyclopedia_Population_Offset>11</Encyclopedia_Population_Offset>
	<Encyclopedia_Name_Offset>68</Encyclopedia_Name_Offset>
	<Encyclopedia_Cost_Offset>258</Encyclopedia_Cost_Offset>
	<Encyclopedia_Icon_X_Offset>39</Encyclopedia_Icon_X_Offset>
	<Encyclopedia_Icon_Y_Offset>-12</Encyclopedia_Icon_Y_Offset>
	<Encyclopedia_Class_Y_Offset>5</Encyclopedia_Class_Y_Offset>
	<Encyclopedia_Fade_Rate>4.0</Encyclopedia_Fade_Rate>
	<Encyclopedia_Min_Display_Time>1.0</Encyclopedia_Min_Display_Time>

	<Min_Accuracy_For_Icon>0.4</Min_Accuracy_For_Icon>
	<Min_Sight_Range_For_Icon>0.5</Min_Sight_Range_For_Icon>

	<Left_Queue_Tint>128 128 255 215</Left_Queue_Tint>
	<Right_Queue_Tint>255 128 128 215</Right_Queue_Tint>

	<Icons_Per_Column>20</Icons_Per_Column>

	<Hint_Text_Color>0 193 91</Hint_Text_Color>
	<System_Text_Color>255 24 39</System_Text_Color>
	<Task_Text_Color>109 247 255</Task_Text_Color>
	<Speech_Text_Color>255 255 255</Speech_Text_Color>

	<CB_Movie_Offset>0 200</CB_Movie_Offset>
	<CB_Movie_Color>255 255 255 220</CB_Movie_Color>

	<!--Top left positions of vertical countdown timers list-like production, retreat, death star range,-->
	<!--Note: There could be mutliple timers simultaneously in a vertical list-->

	<GUI_Tactical_Countdown_Timers_Screen_X>0.005</GUI_Tactical_Countdown_Timers_Screen_X>
	<GUI_Tactical_Countdown_Timers_Screen_Y>0.10</GUI_Tactical_Countdown_Timers_Screen_Y>
	<GUI_Tactical_Countdown_Timers_Screen_Spacing>0.05</GUI_Tactical_Countdown_Timers_Screen_Spacing>

	<GUI_Strategic_Countdown_Timers_Screen_X>0.005</GUI_Strategic_Countdown_Timers_Screen_X>
	<GUI_Strategic_Countdown_Timers_Screen_Y>0.02</GUI_Strategic_Countdown_Timers_Screen_Y>
	<GUI_Strategic_Countdown_Timers_Screen_Spacing>0.05</GUI_Strategic_Countdown_Timers_Screen_Spacing>

	<BeaconPlaceDelay>5000</BeaconPlaceDelay>

	<WaypointLineLandDashLength>5.0</WaypointLineLandDashLength>
	<WaypointLineLandGapLength>5.0</WaypointLineLandGapLength>
	<WaypointLineLandDashVelocity>1.0</WaypointLineLandDashVelocity>

	<MaxWaypointsPerPath>10</MaxWaypointsPerPath>

	<!--Asteroid Field-->
	<Asteroid_Field_Damage>20</Asteroid_Field_Damage>
	<Asteroid_Field_Damage_Rate>0.20</Asteroid_Field_Damage_Rate><!--Probability the damage is applied in each frame, [0..1]-->

	<!--Pathfinding and Movement-->
	<SpacePathfindMaxExpansions>3500</SpacePathfindMaxExpansions>
	<CurrentPathCostCoefficientSpace>.66</CurrentPathCostCoefficientSpace>

	<SpacePathfindFrameDelayDelta>2</SpacePathfindFrameDelayDelta>

	<SpacePathFailureDistanceCutoffCoefficient>.25</SpacePathFailureDistanceCutoffCoefficient>
	<SpacePathFailureMaxExpansionsCoefficient>1.7</SpacePathFailureMaxExpansionsCoefficient>
	<SpacePathFailureRotationExpansionIncrement>.5</SpacePathFailureRotationExpansionIncrement>
	<SpacePathFailureForwardExpansionIncrement>.5</SpacePathFailureForwardExpansionIncrement>
	<SpacePathingTries>6</SpacePathingTries>

	<SpaceStaticObstacleAvoidanceBonusDistance>0</SpaceStaticObstacleAvoidanceBonusDistance>

	<MinObstacleCostSpace>15.0</MinObstacleCostSpace>
	<MaxObstacleCostSpace>15.0</MaxObstacleCostSpace>
	<ObstacleAreaOverlapForMaxSpace>1.0</ObstacleAreaOverlapForMaxSpace>
	<XYExpansionDistanceSpace>300.0</XYExpansionDistanceSpace>
	<MaxRotationsSpace>24.0</MaxRotationsSpace>
	<MatchFacingDeltaSpace>10.0</MatchFacingDeltaSpace>
	<OccupationRadiusCoefficientSpace>1.2</OccupationRadiusCoefficientSpace>
	<DestinationSearchRadiusIncrementSpace>50.0</DestinationSearchRadiusIncrementSpace>
	<UseLinearCollisionChecks>true</UseLinearCollisionChecks>
	<WaitOperatorCostCoefficient>.8</WaitOperatorCostCoefficient>
	<WaitOperatorBaseFrameTime>100</WaitOperatorBaseFrameTime>
	<WaitOperatorSpeedCoefficient>.2</WaitOperatorSpeedCoefficient>
	<LandWaitOperatorSpeedCoefficient>.65</LandWaitOperatorSpeedCoefficient>
	<SpaceLocomotorFacingLookaheadAcc>1.0</SpaceLocomotorFacingLookaheadAcc>
	<FinalFacing180Penalty>1.5</FinalFacing180Penalty>
	<SpecialAlignedOperatorBonus>.6</SpecialAlignedOperatorBonus>
	<ThreatExpansionDistance>600.0</ThreatExpansionDistance>
	<OffMapCostPenalty>20.0</OffMapCostPenalty>
	<MaxLandFormationFormupFrames>240.0</MaxLandFormationFormupFrames>
	<SpaceObjectTrackingInterval>90</SpaceObjectTrackingInterval>
	<SpaceObjectTrackingTreeCount>45</SpaceObjectTrackingTreeCount>
	<ShouldDisplayPredictionPaths>False</ShouldDisplayPredictionPaths>
	<ShouldDisplaySyncedPaths>False</ShouldDisplaySyncedPaths>
	<SyncedFrameInterval>75.0</SyncedFrameInterval>
	<LandPredictionTimeInterval>2.0</LandPredictionTimeInterval>
	<RepushDistance>6.0</RepushDistance>
	<MinLandPredictionDistance>60.0</MinLandPredictionDistance>
	<ShouldSkipLandFormup>true</ShouldSkipLandFormup>
	<ShouldInfantryTeamsSplitAcrossFormations>true</ShouldInfantryTeamsSplitAcrossFormations>
	<VehicleFormationRecruitmentDistance>100</VehicleFormationRecruitmentDistance>
	<InfantryFormationRecruitmentDistance>60</InfantryFormationRecruitmentDistance>
	<CloseEnoughAngleForMoveStart>180</CloseEnoughAngleForMoveStart>
	<DynamicObstacleOverlapPenalty>15.0</DynamicObstacleOverlapPenalty>
	<DynamicAvoidanceRectangleBound>3</DynamicAvoidanceRectangleBound>
	<ShouldDisplayPotentialPath>False</ShouldDisplayPotentialPath>

	<TurnInPlaceSlowdownCorvette>2.0</TurnInPlaceSlowdownCorvette>
	<TurnInPlaceSlowdownFrigate>3.0</TurnInPlaceSlowdownFrigate>
	<TurnInPlaceSlowdownCapital>4.0</TurnInPlaceSlowdownCapital>

	<FormationMinimumSideError>.1</FormationMinimumSideError>
	<FormationMaximumSideError>30.0</FormationMaximumSideError>
	<ApproximationSmoothCosAngle>.9962</ApproximationSmoothCosAngle>
	<ApproximationForwardDistance>2.0</ApproximationForwardDistance>
	<MinimumStoppedVsStoppedOverlapCoefficient>.15</MinimumStoppedVsStoppedOverlapCoefficient>
	<MovingVsMovingLookAheadTime>1.5</MovingVsMovingLookAheadTime>
	<LandTemporaryDestinationProximity>20.0</LandTemporaryDestinationProximity>
	<LandDestinationProximity>60.0</LandDestinationProximity>
	<BetweenFormationSpacing>5.0</BetweenFormationSpacing>

	<Destination_Collision_Query_Extension>60</Destination_Collision_Query_Extension>

	<FramesPerPositionApproximationRebuild>8</FramesPerPositionApproximationRebuild>
	<FramesPerCollisionCheck>4</FramesPerCollisionCheck><!--each object only checks for pathfind collisions every 'n' frames-->
	<MovementReevaluationFrameCount>10</MovementReevaluationFrameCount>

	<DynamicLandComplexityQuota>100</DynamicLandComplexityQuota>
	<DynamicLandQuotaResetInterval>5</DynamicLandQuotaResetInterval>

	<FinalFormationFacingMinimumAngle>10.0</FinalFormationFacingMinimumAngle>
	<FinalFormationFacingDeltaCoefficient>.5</FinalFormationFacingDeltaCoefficient>

	<WalkAnimationCutoff>.6</WalkAnimationCutoff>

	<DoubleClickMoveMaxSpeedRatio>1.25</DoubleClickMoveMaxSpeedRatio>

	<Fleeing_Infantry_Speed_Bonus>2</Fleeing_Infantry_Speed_Bonus>

	<IdleWalkBlendTime>.5</IdleWalkBlendTime>
	<CrouchIdleWalkBlendTime>.5</CrouchIdleWalkBlendTime>
	<MoveBlendTime>.5</MoveBlendTime>
	<CrouchMoveBlendTime>.75</CrouchMoveBlendTime>
	<TeamMoveBlendTime>.2</TeamMoveBlendTime>
	<TeamCrouchMoveBlendTime>.5</TeamCrouchMoveBlendTime>
	<InfantryTurnBlendTime>.2</InfantryTurnBlendTime>

	<Map_Preview_Image_Size>1024</Map_Preview_Image_Size>
	<Countdowns_Font_Name>EmpireAtWar-Medium</Countdowns_Font_Name>
	<Countdowns_Font_Size>12</Countdowns_Font_Size>
	<In_Game_Message_Default_Font_Name>EmpireAtWar-Medium</In_Game_Message_Default_Font_Name>
	<In_Game_Message_Default_Font_Size>8</In_Game_Message_Default_Font_Size>
	<Event_Message_Default_Font_Name>EmpireAtWar-Medium</Event_Message_Default_Font_Name>
	<Event_Message_Default_Font_Size>7</Event_Message_Default_Font_Size>
	<Bink_Player_Caption_Font_Name>EmpireAtWar-Medium</Bink_Player_Caption_Font_Name>
	<Bink_Player_Caption_Font_Size>10</Bink_Player_Caption_Font_Size>
	<Tool_Tip_Font_Name>Arial</Tool_Tip_Font_Name>
	<Tool_Tip_Font_Size>7</Tool_Tip_Font_Size>
	<Tool_Tip_Small_Font_Name>Arial</Tool_Tip_Small_Font_Name>
	<Tool_Tip_Small_Font_Size>5</Tool_Tip_Small_Font_Size>
	<Command_Bar_Default_Font_Name>EmpireAtWar-Medium</Command_Bar_Default_Font_Name>
	<Command_Bar_Default_Font_Size>7</Command_Bar_Default_Font_Size>
	<Text_Button_Default_Font_Name>EmpireAtWar-Medium</Text_Button_Default_Font_Name>
	<Text_Button_Default_Font_Size>7</Text_Button_Default_Font_Size>
	<Game_Object_Name_Font_Name>EmpireAtWar-Medium</Game_Object_Name_Font_Name>
	<Game_Object_Name_Font_Size>7</Game_Object_Name_Font_Size>

	<!--Win/Lose messages at the end of tactical-->
	<Win_Message_Color>223, 243, 255, 255</Win_Message_Color>	<!--Note: 255, 200, 120, 255 TAN is way too hard to read on Tattooine-->
	<Lose_Message_Color>255, 244, 223, 255</Lose_Message_Color>	<!--Note: 255, 200, 120, 255 TAN is way too hard to read on Tattooine-->
	<Win_Lose_Message_Font>EmpireAtWar-Bold</Win_Lose_Message_Font>

	<!--MBL: Had to reduce for enlarged message and localization-it will probably have to go multi-line or be even smaller still-->
	<Win_Lose_Message_Font_Size>24</Win_Lose_Message_Font_Size><!--was 36-->

	<!--Strategic Galactic Mode: Tactical battle pending message-->
	<Battle_Pending_Message_Font>EmpireAtWar-Bold</Battle_Pending_Message_Font>
	<Battle_Pending_Message_Font_Size>14</Battle_Pending_Message_Font_Size>
	<Battle_Pending_Message_Color>255, 32, 32, 240</Battle_Pending_Message_Color>
	<Battle_Pending_Message_Pos_X>-1.0</Battle_Pending_Message_Pos_X><!---1 means center, 0.0+ means use position-->
	<Battle_Pending_Message_Pos_Y>0.0001</Battle_Pending_Message_Pos_Y>

	<!--Control Point Domination Victory Condition (Multiplayer Tactical): How long do you need to hold all control points before you win?-->
	<Control_Point_Domination_Victory_Time_In_Secs>35.0</Control_Point_Domination_Victory_Time_In_Secs>

	<!--Controls the height of each of the letter box bands done on cinematics as a percentage of the screen-->
	<Camera_FX_Manager_Letterbox_Height>.085f</Camera_FX_Manager_Letterbox_Height>

	<!--Land mode space-style pathfinding-->
	<LandObjectTrackingInterval>20</LandObjectTrackingInterval>
	<LandObjectTrackingTreeCount>25</LandObjectTrackingTreeCount>
	<MinObstacleCostLand>3.0</MinObstacleCostLand>
	<MaxObstacleCostLand>3.0</MaxObstacleCostLand>
	<XYExpansionDistanceLand>60.0</XYExpansionDistanceLand>

	<!--Shield flashing effect-->
	<Shield_Flash_Scale>1.0, 1.1, 1.25</Shield_Flash_Scale>
	<Shield_Flash_Duration>0.1</Shield_Flash_Duration>

	<!--How closely to tie hull vs. hard point healths together in releation to one another [0..1] Default: 0.2-->
	<!--0.0 - Total hardpoint health = 0, tactical health = 0 | This messes with repair abilities (cannot full heal, hardpoint health bounces around)-->
	<!--0.2 - A unit with all destroyed hardpoints has 20% tactical health when killed-->
	<!--1.0 - A unit with all destroyed hardpoints has 100% tactical health when killed |
		When hit with a superlaser, hardpoint health is not decreased | Repair seems to work fine-->
	<!--SoaFE v3.4: Setting to 0.3 allows AI skirmish starbases to full heal via lua spawn-->
	<Hull_Vs_Hard_Points_Health_Constraint>0.3</Hull_Vs_Hard_Points_Health_Constraint>

	<!--An object being influenced by a telekinesis effect-->
	<Telekinesis_Hover_Height>22.0</Telekinesis_Hover_Height>
	<Telekinesis_Transition_Time>0.75</Telekinesis_Transition_Time>
	<Telekinesis_Wobble_Cycle_Time>1.5</Telekinesis_Wobble_Cycle_Time>
	<Telekinesis_Wobble_Fade_Time>1.0</Telekinesis_Wobble_Fade_Time>
	<Telekinesis_Max_Wobble_Angle>5.0</Telekinesis_Max_Wobble_Angle>
	<Telekinesis_Max_Bob_Height>3.0</Telekinesis_Max_Bob_Height>

	<Earthquake_Transition_Time>2.0</Earthquake_Transition_Time>
	<Earthquake_Shake_Speed>1.0</Earthquake_Shake_Speed>
	<Earthquake_Shake_Magnitude>0.0, 0.0, 0.7</Earthquake_Shake_Magnitude>

	<!--AI threat tolerances for the discrete land mode reachability levels-->
	<Low_Threat_Reachability_Tolerance>1000.0</Low_Threat_Reachability_Tolerance>
	<Medium_Threat_Reachability_Tolerance>3000.0</Medium_Threat_Reachability_Tolerance>
	<High_Threat_Reachability_Tolerance>5000.0</High_Threat_Reachability_Tolerance>

	<Auto_Rotate_For_Space_Targeting>False</Auto_Rotate_For_Space_Targeting>

	<In_Game_Cinematics>True</In_Game_Cinematics>
	<Display_Bink_Movie_Frames>False</Display_Bink_Movie_Frames>

	<!--Global speed modifier to everything with engines, and when they are destroyed-->
	<Engines_Disabled_Speed_Modifier>0.3</Engines_Disabled_Speed_Modifier>

	<Crouch_Move_Fire_Angle_Cutoff>20</Crouch_Move_Fire_Angle_Cutoff>
	<Max_Move_Frame_Delay>6</Max_Move_Frame_Delay>
	<Spread_Out_Spacing_Coefficient>1.8</Spread_Out_Spacing_Coefficient>
	<Max_Formation_Area>14.0</Max_Formation_Area>
	<Short_Range_Attack_Formation_Coefficient>1.6</Short_Range_Attack_Formation_Coefficient>
	<Solo_Attack_Range>60.0</Solo_Attack_Range>
	<Base_Land_Targeting_Arc_Angle_Coefficient>.2</Base_Land_Targeting_Arc_Angle_Coefficient>
	<Rotate_Formation_Facing_Moves>true</Rotate_Formation_Facing_Moves>

	<ShouldUseSpaceIdleMovement>false</ShouldUseSpaceIdleMovement>
	<SpaceIdleMovementSpeed>0.0</SpaceIdleMovementSpeed>
	<SpaceIdlePathCullCoefficient>3.0</SpaceIdlePathCullCoefficient>
	<IdleMovementFrames>30.0</IdleMovementFrames>

	<!--Colors to use for the reinforcements terrain overlay (r,g,b,a)-->
	<ReinforcementOverlayGoodColor>0,102,255,128</ReinforcementOverlayGoodColor> <!-- vanilla: 0,128,0,128 -->
	<ReinforcementOverlayBadColor>128,0,0,128</ReinforcementOverlayBadColor>

	<!--Per unit probability of destruction during a retreat-->
	<Space_Retreat_Attrition_Factor>0.0</Space_Retreat_Attrition_Factor>
	<Land_Retreat_Attrition_Factor>0.0</Land_Retreat_Attrition_Factor>
	<Blockade_Run_Attrition_Factor>0.2</Blockade_Run_Attrition_Factor>

	<!--Base level vs. object tech level build speed factor:
		A higher level base should be able to build lower level items faster than a lower level base could.
		For example, it should be quicker to build basic troopers on a level 5 base than on a level 1 base.
		Follow these build-time value coefficients initially: Take base level and subtract tech level of item being built.
		The difference, if positive, has the following effect: Difference 0 = 100%, difference 1 = 90%, difference 2 = 75%,
		difference 3 = 55%, difference 4 = 45%. Thus a level 1 base, builds all objects at 100% listed speed.
		A level 5 base builds tech level 1 items in 45% of the time it would take a level 1 base.-->

	<Production_Speed_Mod_Base_Vs_Tech_0>1.00</Production_Speed_Mod_Base_Vs_Tech_0><!--100% if difference (base level 1-5 minus tech level 0-5-1) is 0 or less-->
	<Production_Speed_Mod_Base_Vs_Tech_1>0.90</Production_Speed_Mod_Base_Vs_Tech_1><!-- 90% if difference is 1-->
	<Production_Speed_Mod_Base_Vs_Tech_2>0.75</Production_Speed_Mod_Base_Vs_Tech_2><!-- 75% if difference is 2-->
	<Production_Speed_Mod_Base_Vs_Tech_3>0.55</Production_Speed_Mod_Base_Vs_Tech_3><!-- 55% if difference is 3-->
	<Production_Speed_Mod_Base_Vs_Tech_4>0.45</Production_Speed_Mod_Base_Vs_Tech_4><!-- 45% if difference is 4 or greater-->

	<!--General set of filters for ranking (highest to lowest) for multiply selected units and command responses-like select, move, attack, guard, etc.-->
	<Unit_Command_Rankings_By_Category>Hero, Super, Capital, Frigate, Corvette, Transport, Bomber, Fighter, Air, Heavy_Vehicle, Vehicle, Infantry, Structure</Unit_Command_Rankings_By_Category>

	<!--Culling system constants-->
	<Space_Collidable_Grid_Cull_Size>500.0</Space_Collidable_Grid_Cull_Size>
	<Space_Large_Ship_Grid_Cull_Size>500.0</Space_Large_Ship_Grid_Cull_Size>
	<Land_Collidable_Grid_Cull_Size>64.0f</Land_Collidable_Grid_Cull_Size>

	<!--Settings to define a "Raid Force" (ie. a land combat force that can bypass space combat)-->
	<Raid_Force_Required_Faction>Rebel</Raid_Force_Required_Faction>
	<Raid_Force_Limited_Object_Category_Mask>Infantry | Vehicle | Air</Raid_Force_Limited_Object_Category_Mask>
	<Raid_Force_Max_Limited_Objects>3</Raid_Force_Max_Limited_Objects>
	<Raid_Force_Max_Heros>3</Raid_Force_Max_Heros>
	<Raid_Force_Free_Object_Category_Mask>LandHero</Raid_Force_Free_Object_Category_Mask><!--can have as many of these as you want-->

	<!--Subjective thresholds for unit health levels-used by game object type SFXEvent triggers-->
	<Health_Low_Percent_Threshold>0.33</Health_Low_Percent_Threshold>
	<Health_Critical_Percent_Threshold>0.10</Health_Critical_Percent_Threshold>

	<Under_Construction_Damage_Multiplier>2.0</Under_Construction_Damage_Multiplier>

<!--	<Demo_Attract_Maps>Demo_Attract_Kamino.ted</Demo_Attract_Maps>-->
	<Demo_Attract_Maps>Demo_Attract_Kavadonia.ted</Demo_Attract_Maps>
	<Demo_Attract_Start_Timeout_Seconds>3600</Demo_Attract_Start_Timeout_Seconds>
	<Demo_Attract_Map_Cycle_Delay_Seconds>1200</Demo_Attract_Map_Cycle_Delay_Seconds>

	<Battle_Pending_Timeout_Seconds>15</Battle_Pending_Timeout_Seconds>

	<Message_Of_The_Day_URL>http://www.petroglyphgames.com/eawmotd</Message_Of_The_Day_URL>

	<Skirmish_Buy_Credits>2000</Skirmish_Buy_Credits>
	<Skirmish_Reinforcement_Delay_Frames>90</Skirmish_Reinforcement_Delay_Frames>
	<Distribute_Credit_Quantum>1000</Distribute_Credit_Quantum>

<!--	<Diminishing_Firepower>0, 0.6, 0.3, 0.7, 0.9, 0.9, 1, 1, 2, 1</Diminishing_Firepower>--> <!--Mild effect-->
	<Diminishing_Firepower>0, 0.7, 0.4, 0.8, 0.8, 0.9, 1, 1, 2, 1</Diminishing_Firepower> <!-- SoaFE: Slight adjustment to increase minimum damage? -->
	<!--<Diminishing_Firepower>0, 1, 1, 1</Diminishing_Firepower>--><!--Turned Off by CR-->

	<Ion_Storm_Shield_Disable_Time>5.0</Ion_Storm_Shield_Disable_Time>
	<Nebula_Ability_Disable_Time>5.0</Nebula_Ability_Disable_Time>
	<Force_Ability_Disable_Time>0.0</Force_Ability_Disable_Time>
	<Depleted_Shield_Disable_Time>5.0</Depleted_Shield_Disable_Time>
	<Depleted_Shield_Damage_Increment>0.0</Depleted_Shield_Damage_Increment>
	<Depleted_Shield_Regen_Cap>0.25</Depleted_Shield_Regen_Cap>

	<!--when ships go into nebula, they are tinted/faded using the following settings-->
	<Nebula_Effect_Color>255, 255, 255, 140</Nebula_Effect_Color>

	<Base_Shield_Speed_Modifier>0.5f</Base_Shield_Speed_Modifier>
	<Base_Shield_Vulnerability_Modifier>2.0f</Base_Shield_Vulnerability_Modifier>

	<Hardpoint_Recharge_Cutoff_For_Opportunity_Fire>3.0</Hardpoint_Recharge_Cutoff_For_Opportunity_Fire>

	<Battle_Load_Planet_Viewport>0.0, 1.0, 1.0, 0.0</Battle_Load_Planet_Viewport>
	<Battle_Load_Planet_Direction>0, 0.75, 0.55</Battle_Load_Planet_Direction>
	<Battle_Load_Planet_Ambient>0.1, 0.1, 0.13</Battle_Load_Planet_Ambient>
	<Saliency_Size>1.0</Saliency_Size>
	<Saliency_Power>1.0</Saliency_Power>
	<Saliency_X>0.5</Saliency_X>
	<Saliency_Y>0.5</Saliency_Y>
	<Saliency_Health>1.0</Saliency_Health>
	<Saliency_Targets>1.5</Saliency_Targets>
	<Saliency_Speed>1.0</Saliency_Speed>

	<Planet_Reveal_Delay_Time>0.5</Planet_Reveal_Delay_Time>
	<Base_Shield_Delay_Time>10.0</Base_Shield_Delay_Time>

	<Star_Wars_Crawl_Start_Fadeout_Frame>800</Star_Wars_Crawl_Start_Fadeout_Frame>

	<!--We now have special fleet slots in the GUI that represent special actions for a fleet to take when
	they arrive at a planet. Most of those special actions are tied to special abilities (Raid is the only
	action that is not). This is the list of special abilities that will cause the corresponding special
	action slot to be displayed on the zoomed out galactic GUI when dragging a fleet.-->
	<Activated_Slice_Ability_Names>Tani_Slicer, R2D2_Slicer</Activated_Slice_Ability_Names>
	<Activated_Black_Market_Ability_Names>Tyber_Zann_Black_Market, Urai_Fen_Black_Market, Silri_Black_Market</Activated_Black_Market_Ability_Names>
	<Activated_Sabotage_Ability_Names>Mara_Jade_Sabotage, Kyle_Katarn_Sabotage, Saboteur_Galactic_Sabotage</Activated_Sabotage_Ability_Names>
	<Activated_Neutralize_Hero_Ability_Names>SyKariius_Hero_Assasin, Boba_Fett_Neutralize_Hero, Bounty_Hunter_Neutralize_Hero, Mara_Jade_Hero_Assasin, Bossk_Neutralize_Hero, IG88_Neutralize_Hero</Activated_Neutralize_Hero_Ability_Names>
	<Activated_Siphon_Credits_Ability_Names>Han_Solo_Siphon_Credits, Smuggler_Siphon_Credits</Activated_Siphon_Credits_Ability_Names>
	<Activated_System_Spy_Ability_Names>Probe_Droid_System_Spy</Activated_System_Spy_Ability_Names>
	<Activated_Destroy_Planet_Ability_Names>Death_Star_Planet_Destruction</Activated_Destroy_Planet_Ability_Names>
	<Activated_Corrupt_Planet_Ability_Names>Corruptor_Corrupt_Planet_1, Saboteur_Corruption</Activated_Corrupt_Planet_Ability_Names>
	<Activated_Remove_Corruption_Ability_Names>Galyana_Remove_Corruption, Pestelous_Remove_Corruption, Cuarson_Remove_Corruption, Mothma_Remove_Corruption, ObiWan_Remove_Corruption, Luke_Remove_Corruption, Yoda_Remove_Corruption, Emperor_Remove_Corruption, Vader_Remove_Corruption, Thrawn_Remove_Corruption, Pestage_Remove_Corruption, Pirate_Diplomat_Remove_Corruption</Activated_Remove_Corruption_Ability_Names>
	<Activated_Hack_Super_Weapon_Ability_Names>IG88_Hack_Death_Star</Activated_Hack_Super_Weapon_Ability_Names>

	<Use_Reinforcement_Points>TRUE</Use_Reinforcement_Points>

	<!--Multiplayer Data Begin-->
	<Min_Skirmish_Credits>2000</Min_Skirmish_Credits>
	<Max_Skirmish_Credits>30000</Max_Skirmish_Credits>

	<!--Gameplay option defaults-->
	<MP_Default_Credits>			8000	</MP_Default_Credits>
	<MP_Default_Start_Tech_Level>		1	</MP_Default_Start_Tech_Level>
	<MP_Default_Max_Tech_Level>		5	</MP_Default_Max_Tech_Level>

	<!--Auto_Resolve Values, 0 == Always, 1 == Never, 2 == Ask, 3 == Overwhelming odds-->
	<MP_Default_Allow_Auto_Resolve>		2	</MP_Default_Allow_Auto_Resolve>
	<MP_Default_Game_Timer>			0	</MP_Default_Game_Timer>
	<MP_Default_Win_Condition>		0	</MP_Default_Win_Condition>
	<MP_Default_Win_Condition_Int_Param>	0	</MP_Default_Win_Condition_Int_Param>
	<MP_Default_Win_Condition_Float_Param>	0.0	</MP_Default_Win_Condition_Float_Param>
	<MP_Default_Allow_Heroes>		yes	</MP_Default_Allow_Heroes>
	<MP_Default_Allow_SuperWeapons>		yes	</MP_Default_Allow_SuperWeapons>
	<MP_Default_Pre_Built_Base>		yes	</MP_Default_Pre_Built_Base>
	<MP_Default_Allow_Random_Events>	no	</MP_Default_Allow_Random_Events>
	<MP_Default_Free_Starting_Units>	yes	</MP_Default_Free_Starting_Units>
	<MP_Default_Land_Tactical_Win_Condition>SKIRMISH_ALL_ENEMY_BASE_COMPONENTS_DESTROYED</MP_Default_Land_Tactical_Win_Condition>
	<MP_Default_Space_Tactical_Win_Condition>SKIRMISH_SPACE_ENEMY_STARBASE_DESTROYED</MP_Default_Space_Tactical_Win_Condition>
	<!--Multiplayer Data End-->

	<!--This entry can be used to artificially make build times faster in tactical mode when debugging.-->
	<Tactical_Build_Time_Multiplier>1.0</Tactical_Build_Time_Multiplier>

	<Health_Bar_Scale>1500.0</Health_Bar_Scale>
	<Land_Health_Bar_Scale>500.0</Land_Health_Bar_Scale>
	<Min_Health_Bar_Scale>1.0</Min_Health_Bar_Scale>

	<Team_Healthbar_Offset>20</Team_Healthbar_Offset>

	<!--Common list of object model bone names to look for when trying to attach visual status particles, like stun, heal, corrupted, invulnerable, etc.-->
	<Object_Visual_Status_Particle_Attach_Bone_Names>B_HEAD, Turret_00, B_Turret_00, B_Turret, B_Turret_Base, ROOT</Object_Visual_Status_Particle_Attach_Bone_Names>

	<Tractor_Beam_Width>10.0</Tractor_Beam_Width>
	<Tractor_Beam_Frames>10</Tractor_Beam_Frames>
	<Tractor_Beam_Texture>tractor_beam00.tga</Tractor_Beam_Texture>
	<Tractor_Beam_Color>0, 75, 0</Tractor_Beam_Color>

	<Energy_Beam_Width>30.0</Energy_Beam_Width>
	<Energy_Beam_Frames>10</Energy_Beam_Frames>
	<Energy_Beam_Texture>tractor_beam00.tga</Energy_Beam_Texture>
	<Energy_Beam_Color>255, 75, 0</Energy_Beam_Color>

	<MP_Color_Blue>78,150,237</MP_Color_Blue>
	<MP_Color_Red>237,78,78</MP_Color_Red>
	<MP_Color_Green>51,153,102</MP_Color_Green> <!--119,237,78-->
	<MP_Color_Orange>237,149,78</MP_Color_Orange>
	<MP_Color_Cyan>111,217,224</MP_Color_Cyan>
	<MP_Color_Purple>130,90,255</MP_Color_Purple> <!--224,111,209-->
	<MP_Color_Yellow>224,215,111</MP_Color_Yellow>
	<MP_Color_Gray>156,164,180</MP_Color_Gray> <!--175,175,175--> <!-- Brown: 109,75,5 -->
	<MP_Color_Eight>192,16,192</MP_Color_Eight> <!--200,0,200-->

	<!--Localized splash screen asset names-->
	<Localized_Splash_Screen>ENGLISH,	Splash.TGA</Localized_Splash_Screen>
	<Localized_Splash_Screen>GERMAN,	Splash.TGA</Localized_Splash_Screen>
	<Localized_Splash_Screen>FRENCH,	Splash.TGA</Localized_Splash_Screen>
	<Localized_Splash_Screen>SPANISH,	Splash.TGA</Localized_Splash_Screen>
	<Localized_Splash_Screen>ITALIAN,	Splash.TGA</Localized_Splash_Screen>
	<Localized_Splash_Screen>JAPANESE,	Splash.TGA</Localized_Splash_Screen>
	<Localized_Splash_Screen>KOREAN,	Splash.TGA</Localized_Splash_Screen>
	<Localized_Splash_Screen>CHINESE,	Splash.TGA</Localized_Splash_Screen>
	<Localized_Splash_Screen>POLISH,	Splash.TGA</Localized_Splash_Screen>
	<Localized_Splash_Screen>RUSSIAN,	Splash.TGA</Localized_Splash_Screen>
	<Localized_Splash_Screen>THAI,		Splash.TGA</Localized_Splash_Screen>
	<Localized_UK_English_Splash_Screen>Splash.dds</Localized_UK_English_Splash_Screen>

	<!--Localized main menu background overlay asset names-->
	<Localized_Menu_Overlay>ENGLISH,	Menuback_Overlay.TGA</Localized_Menu_Overlay>
	<Localized_Menu_Overlay>GERMAN,		Menuback_Overlay.TGA</Localized_Menu_Overlay>
	<Localized_Menu_Overlay>FRENCH,		Menuback_Overlay.TGA</Localized_Menu_Overlay>
	<Localized_Menu_Overlay>SPANISH,	Menuback_Overlay.TGA</Localized_Menu_Overlay>
	<Localized_Menu_Overlay>ITALIAN,	Menuback_Overlay.TGA</Localized_Menu_Overlay>
	<Localized_Menu_Overlay>JAPANESE,	Menuback_Overlay.TGA</Localized_Menu_Overlay>
	<Localized_Menu_Overlay>KOREAN,		Menuback_Overlay.TGA</Localized_Menu_Overlay>
	<Localized_Menu_Overlay>CHINESE,	Menuback_Overlay.TGA</Localized_Menu_Overlay>
	<Localized_Menu_Overlay>RUSSIAN,	Menuback_Overlay.TGA</Localized_Menu_Overlay>
	<Localized_Menu_Overlay>POLISH,		Menuback_Overlay.TGA</Localized_Menu_Overlay>
	<Localized_Menu_Overlay>THAI,		Menuback_Overlay.TGA</Localized_Menu_Overlay>

	<!--Preferred choice of pathfinder for invading. Non-hero units are always preferred-->
	<!--SoAFE Updated: 29 October, 2017-->
	<Preferred_Pathfinder_Types>
		Imperial_Stormtrooper_Squad,
		Imperial_Sniper_Team,
		Imperial_AT_RT_Scout_Squad,
		Imperial_AT_PT_Scout_Squad,
		Imperial_AT_TE_Assault_Company,
		Imperial_Light_Scout_Squad,
		Imperial_Heavy_Scout_Squad,
		Imperial_Anti_Infantry_Brigade,
		Imperial_Armor_Group,
		Imperial_Artillery_Corp,
		Imperial_Heavy_Assault_Company,
		Lancet_Air_Wing,
		TIE_Neutralizer_Squad,
		Scimitar_Assault_Squad,
		Rebel_Infantry_Squad,
		Rebel_Tank_Buster_Squad,
		Rebel_Rifle_Squad,
		Rebel_Infiltrator_Team,
		Rebel_Scout_Tank_Brigade,
		Rebel_Light_Tank_Brigade,
		Rebel_Medium_Tank_Brigade,
		Rebel_Heavy_Tank_Brigade,
		Rebel_Experimental_Tank_Brigade,
		Rebel_Artillery_Brigade,
		Rebel_Speeder_Wing,
		Rebel_AssaultSpeeder_Wing,
		Rebel_Atmospheric_XWing_Squad,
		Underworld_Merc_Squad,
		Underworld_Disruptor_Merc_Squad,
		Mandalorian_Warrior_Company,
		Underworld_Ewok_Handler_Company,
		B1_Battledroid_Company,
		B2_Battledroid_Company,
		MagnaGuard_Company,
		Destroyer_Droid_Company,
		MAL_Rocket_Vehicle_Company,
		HAG_Company,
		Night_Sister_Company,
		MZ8_Pulse_Cannon_Tank_Company,
		Canderous_Assault_Tank_Company,
		Nantex_Fighter_Company,
		Gauntlet_Heavy_Fighter_Company,
		Hutt_Soldier_Squad,
		Hutt_Elite_Soldier_Squad,
		Hutt_PLEX_Soldier_Squad,
		Twilek_Commando_Company,
		Hutt_Sniper_Squad,
		Hutt_Modified_Pod_Walker_Team,
		Hutt_Modified_Skiff_Team,
		Hutt_Modified_Swamp_Speeder_Team,
		Hutt_Heavy_Skiff_Team,
		AALL6_Company,
		Medium_Tank_Company,
		Heavy_Beam_Tank_Company,
		Scyk_Fighter_Company,
		Hutt_Valahari_Fighter_Company,
		Vaksai_Gunship_Company
	</Preferred_Pathfinder_Types>

	<!--Game credits-->
	<Credits_Spacing>0.04</Credits_Spacing>
	<Credits_Scroll_Rate>-0.10</Credits_Scroll_Rate> <!-- MBL 07.20.2023 was -0.05 -->
	<Credits_Font>Arial Medium</Credits_Font>
	<!--12.16.2005 Blue text colors per LucasArts-->
	<Credits_Header_Top_Color>0, 0.72, 0.8</Credits_Header_Top_Color>
	<Credits_Header_Bottom_Color>0, 0.72, 0.8 </Credits_Header_Bottom_Color>
	<Credits_Top_Color>0, 0.72, 0.8 </Credits_Top_Color>
	<Credits_Bottom_Color>0, 0.72, 0.8 </Credits_Bottom_Color>
	<Credits_Font_Size>14</Credits_Font_Size>
	<Credits_Margin>0.04</Credits_Margin>
	<Credits_Logo_1_Name>Logo_Bink.DDS</Credits_Logo_1_Name>
	<Credits_Logo_1_Width>0.15</Credits_Logo_1_Width>
	<Credits_Logo_1_Height>0.15</Credits_Logo_1_Height>
	<Credits_Logo_1_Y_Offset>0.1</Credits_Logo_1_Y_Offset>
	<Credits_Logo_2_Name>Logo_GameSpy.DDS</Credits_Logo_2_Name>
	<Credits_Logo_2_Width>0.3</Credits_Logo_2_Width>
	<Credits_Logo_2_Height>0.3</Credits_Logo_2_Height>
	<Credits_Logo_2_Y_Offset>0.19</Credits_Logo_2_Y_Offset>
	<Credits_Logo_3_Name>Logo_Miles.DDS</Credits_Logo_3_Name>
	<Credits_Logo_3_Width>0.2</Credits_Logo_3_Width>
	<Credits_Logo_3_Height>0.2</Credits_Logo_3_Height>
	<Credits_Logo_3_Y_Offset>0.06</Credits_Logo_3_Y_Offset>

	<!--Files for custom ship names-->
	<!--GUEAW: To be updated later:: Updated 02 February, 2016-->
	<ShipNameTextFiles>
		UEAW_Nebula_SD,						Data\Monikers\Rebel_Capitals.txt,
		Calamari_Cruiser,					Data\Monikers\Rebel_Capitals.txt,
		MC80_LibertyType,					Data\Monikers\Rebel_Capitals.txt,
		MC80_HomeOneType,					Data\Monikers\Rebel_Capitals.txt,
		Krayt_Class_Destroyer,				Data\Monikers\Underworld_Capitals.txt,
		Kedalbe_Battleship,					Data\Monikers\Underworld_Capitals.txt,
		Lucrehulk_Battleship,				Data\Monikers\Underworld_Capitals.txt,
		Centurion_Destroyer,				Data\Monikers\Hutt_Capitals.txt,
		Venator_SD,							Data\Monikers\Hutt_Capitals.txt,
		Generic_Star_Destroyer,				Data\Monikers\Imperial_Capitals.txt,
		Star_Destroyer,						Data\Monikers\Imperial_Capitals.txt,
		UEAW_CLASS2_ISD_GENERIC,			Data\Monikers\Imperial_Capitals.txt,
		Star_Destroyer_Class_II,			Data\Monikers\Imperial_Capitals.txt,
		ISD_Class_3_Generic,				Data\Monikers\Imperial_Capitals.txt,
		Star_Destroyer_Class_III,			Data\Monikers\Imperial_Capitals.txt,
		Zylon_Destroyer,					Data\Monikers\Pirate_Capitals.txt,
		Rebel_Zylon_Destroyer,				Data\Monikers\Pirate_Capitals.txt,
		Empire_Zylon_Destroyer,				Data\Monikers\Pirate_Capitals.txt,
		Underworld_Zylon_Destroyer,			Data\Monikers\Pirate_Capitals.txt,
		Hutt_Zylon_Destroyer,				Data\Monikers\Pirate_Capitals.txt,
		MC99_Star_Dreadnaught,				Data\Monikers\Rebel_Supercapitals.txt,
		Viscount_Calamari_Cruiser,			Data\Monikers\Rebel_Supercapitals.txt,
		Super_Carrier,						Data\Monikers\Underworld_Supercapitals.txt,
		Malevolence,						Data\Monikers\Underworld_Supercapitals.txt,
		Chronoscepter,						Data\Monikers\Hutt_Supercapitals.txt,
		SternenKreuzer,						Data\Monikers\Hutt_Supercapitals.txt,
		Executor_Super_Star_Destroyer,		Data\Monikers\Imperial_Supercapitals.txt,
		UEAW_Eclipse,						Data\Monikers\Imperial_Supercapitals.txt,
		Eclipse_Super_Star_Destroyer,		Data\Monikers\Imperial_Supercapitals.txt
	</ShipNameTextFiles>

	<!--Main menu in-game demo/attract playback-->
	<!--MUST BE ENABLED OR MULTIPLAYER GALACTIC CONQUEST WILL CRASH-->
	<!--Will make blank demo map to reduce load time since menuback covers the scene anyway-->
	<Main_Menu_Demo_Attract_Mode>Yes</Main_Menu_Demo_Attract_Mode>

	<Planet_Ability_Icon_Names>
		i_pa_base_stealth_ground.tga,
		i_pa_base_stealth_space.tga,
		i_pa_black_market_influences.tga,
		i_pa_combat_armor_galactic.tga,
		i_pa_enhanced_fighter_shields.tga,
		i_pa_enhanced_t4b_damage.tga,
		i_pa_galactic_production_boost.tga,
		i_pa_high_credit_value.tga,
		i_pa_improved_atat_reactors.tga,
		i_pa_improved_treads.tga,
		i_pa_improved_weapons.tga,
		i_pa_light_armor_plating.tga,
		i_pa_bounty.tga,
		i_pa_restricted_units.tga,
		i_pa_spy_network.tga,
		i_pa_stamina_boost.tga,
		i_pa_tactical_auto_damage.tga,
		i_pa_tactical_heal_Infantry.tga,
		i_pa_tactical_cloning.tga,
		i_pa_tactical_secure.tga,
		i_pa_tactical_research.tga,
		i_pa_tactical_damage.tga,
		i_pa_tactical_environment.tga,
		i_pa_tactical_shields.tga,
		i_pa_tactical_force.tga
	</Planet_Ability_Icon_Names>
	<Planet_Ability_Text_IDs>
		TEXT_PA_BASE_STEALTH_GROUND,
		TEXT_PA_BASE_STEALTH_SPACE,
		TEXT_PA_BLACK_MARKET_INFLUENCES,
		TEXT_PA_COMBAT_ARMOR_GALACTIC,
		TEXT_PA_ENHANCED_FIGHTER_SHIELDS,
		TEXT_PA_ENHANCED_T4B_DAMAGE,
		TEXT_PA_GALACTIC_PRODUCTION_BOOST,
		TEXT_PA_HIGH_CREDIT_VALUE,
		TEXT_PA_IMPROVED_ATAT_REACTORS,
		TEXT_PA_IMPROVED_TREADS,
		TEXT_PA_IMPROVED_WEAPONS,
		TEXT_PA_LIGHT_ARMOR_PLATING,
		TEXT_PA_BOUNTY,
		TEXT_PA_RESTRICTED_UNITS,
		TEXT_PA_SPY_NETWORK,
		TEXT_PA_STAMINA_BOOST,
		TEXT_PA_TACTICAL_AUTO_DAMAGE,
		TEXT_PA_TACTICAL_HEAL_INFANTRY,
		TEXT_PA_CLONING_VATS,
		TEXT_PA_SECURE_AREA,
		TEXT_PA_RESEARCH_ADVANCES,
		TEXT_PA_DAMAGE_BONUS,
		TEXT_PA_ENVIRONMENTAL_TRAINING,
		TEXT_PA_ADVANCED_SHIELDS,
		TEXT_PA_FORCE_NEGATION
	</Planet_Ability_Text_IDs>
	<Planet_Ability_RGBs>
		0, 255, 100,
		0, 255, 100,
		0, 255, 100,
		0, 255, 100,
		0, 255, 100,
		0, 255, 100,
		0, 255, 100,
		0, 255, 100,
		0, 255, 100,
		0, 255, 100,
		0, 255, 100,
		0, 255, 100,
		0, 255, 100,
		0, 255, 100,
		0, 255, 100,
		0, 255, 100,
		0, 255, 100,
		0, 255, 100,
		0, 255, 100,
		0, 255, 100,
		0, 255, 100,
		0, 255, 100,
		0, 255, 100,
		0, 255, 100,
		0, 255, 100
	</Planet_Ability_RGBs>
	<Droid_Date_Color>255 0 0</Droid_Date_Color>
	<Droid_Text_Color>255 255 255</Droid_Text_Color>
	<Droid_Seperator_Color>128 128 128</Droid_Seperator_Color>
	<Droid_Encyclopedia_Offset>24 -179</Droid_Encyclopedia_Offset>

	<Indigenous_Spawn_Destruction_Reward>500</Indigenous_Spawn_Destruction_Reward>

	<Advisor_Hint_Interval>300</Advisor_Hint_Interval>
	<Advisor_Hint_Duration>0.1</Advisor_Hint_Duration>

	<Radar_Colorize_Selected_Units>Yes</Radar_Colorize_Selected_Units>
	<Radar_Selected_Units_Color>209, 255, 209, 255</Radar_Selected_Units_Color>

	<Radar_Colorize_Multiplayer_Enemy>No</Radar_Colorize_Multiplayer_Enemy>
	<Radar_Multiplayer_Enemy_Color>255, 0, 0</Radar_Multiplayer_Enemy_Color>

	<Animate_During_Galactic_Mode_Pause>no</Animate_During_Galactic_Mode_Pause>

	<!--Control for sub-tactical victory conditions-->
	<Land_Base_Destruction_Forces_Retreat>False</Land_Base_Destruction_Forces_Retreat>
	<Space_Station_Destruction_Forces_Retreat>False</Space_Station_Destruction_Forces_Retreat>

	<!--Clear space required along hyperspace in path for space reinforcements-->
	<Space_Reinforcement_Collision_Check_Distance>200.0</Space_Reinforcement_Collision_Check_Distance>

	<Health_Bar_Spacing>2.0</Health_Bar_Spacing>

	<Good_Ground_Color_Tint>0, 255, 0</Good_Ground_Color_Tint>
	<High_Ground_Color_Tint>0, 0, 255</High_Ground_Color_Tint>
	<Slow_Ground_Color_Tint>255, 255, 0</Slow_Ground_Color_Tint>
	<Lava_Ground_Color_Tint>255, 0, 0</Lava_Ground_Color_Tint>
	<Infantry_Ground_Color_Tint>0, 255, 255</Infantry_Ground_Color_Tint>

	<Max_Bombing_Run_Interval_Seconds>120.0</Max_Bombing_Run_Interval_Seconds>
	<Min_Bombing_Run_Interval_Seconds>90.0</Min_Bombing_Run_Interval_Seconds>
	<Bombing_Run_Reduction_Per_Squadron_Percent>1</Bombing_Run_Reduction_Per_Squadron_Percent>
	<Space_Guard_Range>750.0</Space_Guard_Range>
	<Land_Guard_Range>150.0</Land_Guard_Range>

	<Max_Bombard_Interval_Seconds>260.0</Max_Bombard_Interval_Seconds>
	<Min_Bombard_Interval_Seconds>260.0</Min_Bombard_Interval_Seconds>
	<Bombardment_Offset>0 0 600</Bombardment_Offset>
	<Bombardment_Distribution>0, 3, 1, 2, 3, 2, 0, 1, 2, 1, 3, 0, 1, 2, 0, 3, 0, 2, 1, 3, 3, 2, 1, 0</Bombardment_Distribution>

	<Override_Death_Persistence_Duration>30.0</Override_Death_Persistence_Duration>

	<Auto_Resolve_Tactical_Multiplier>.85</Auto_Resolve_Tactical_Multiplier>

	<Sabotage_Particle_Effect>Planet_Explosion_Galactic</Sabotage_Particle_Effect>
	<Hack_Super_Weapon_Particle_Effect>IG88_Death_Star_Hack_Explosion</Hack_Super_Weapon_Particle_Effect>
	<Hack_Super_Weapon_Required_Type>Death_Star_II</Hack_Super_Weapon_Required_Type>

	<Sensor_Jamming_Time>0.5</Sensor_Jamming_Time>
<!--	<Stealth_Detection_Time>0.2</Stealth_Detection_Time>--> <!-- SoaFE Test -->

	<Quickmatch_Map_Exclusion_List>
		_MP_Land_Kessel.ted,
		_MP_Land_Geonosis.ted,
		_MP_Land_Dantooine.ted,
		_MP_Land_Hypori.ted,
		_MP_Land_Mandalore.ted,
		_MP_Space_Shola.ted,
		_MP_Space_Yavin.ted,
		_MP_Space_Hoth.ted,
		_MP_Space_Felucia.ted,
		_MP_Space_Saleucami.ted
	</Quickmatch_Map_Exclusion_List>

	<First_Strike_Extra_Damage_Percent>1.5</First_Strike_Extra_Damage_Percent>
	<First_Strike_Particle>First_Strike_Particle_Effect</First_Strike_Particle>
	<Garrisoned_Max_Attack_Distance_Multiplier>1.5</Garrisoned_Max_Attack_Distance_Multiplier>

	<Max_Remote_Bombs_Per_Player>25</Max_Remote_Bombs_Per_Player>

	<!--Default bounty awarded for killing units of a given category.  Separate tables for singleplayer and multiplayer-->
	<Default_Bounty_By_Category_SP>Infantry, 1</Default_Bounty_By_Category_SP>
	<Default_Bounty_By_Category_SP>Vehicle, 25</Default_Bounty_By_Category_SP>
	<Default_Bounty_By_Category_SP>Air, 30</Default_Bounty_By_Category_SP>
	<Default_Bounty_By_Category_SP>Structure, 100</Default_Bounty_By_Category_SP>
	<Default_Bounty_By_Category_SP>Fighter, 10</Default_Bounty_By_Category_SP>
	<Default_Bounty_By_Category_SP>Bomber, 15</Default_Bounty_By_Category_SP>
	<Default_Bounty_By_Category_SP>Corvette, 50</Default_Bounty_By_Category_SP>
	<Default_Bounty_By_Category_SP>Frigate, 200</Default_Bounty_By_Category_SP>
	<Default_Bounty_By_Category_SP>Capital, 400</Default_Bounty_By_Category_SP>
	<Default_Bounty_By_Category_SP>SpaceHero, 500</Default_Bounty_By_Category_SP>
	<Default_Bounty_By_Category_SP>LandHero, 500</Default_Bounty_By_Category_SP>

	<Default_Bounty_By_Category_MP>Infantry, 1</Default_Bounty_By_Category_MP>
	<Default_Bounty_By_Category_MP>Vehicle, 25</Default_Bounty_By_Category_MP>
	<Default_Bounty_By_Category_MP>Air, 30</Default_Bounty_By_Category_MP>
	<Default_Bounty_By_Category_MP>Structure, 100</Default_Bounty_By_Category_MP>
	<Default_Bounty_By_Category_MP>Fighter, 10</Default_Bounty_By_Category_MP>
	<Default_Bounty_By_Category_MP>Bomber, 15</Default_Bounty_By_Category_MP>
	<Default_Bounty_By_Category_MP>Corvette, 50</Default_Bounty_By_Category_MP>
	<Default_Bounty_By_Category_MP>Frigate, 200</Default_Bounty_By_Category_MP>
	<Default_Bounty_By_Category_MP>Capital, 400</Default_Bounty_By_Category_MP>
	<Default_Bounty_By_Category_MP>SpaceHero, 500</Default_Bounty_By_Category_MP>
	<Default_Bounty_By_Category_MP>LandHero, 500</Default_Bounty_By_Category_MP>

	<Corruption_Hyperspace_Bonus>1.2</Corruption_Hyperspace_Bonus>

	<!--The following corruption type-related entries need to be listed in the following order:
		0. Corruption_Intimidation
		1. Corruption_Piracy
		2. Corruption_Kidnapping
		3. Corruption_Racketeering
		4. Corruption_Corrupt_Militia
		5. Corruption_Bribery
		6. Corruption_Black_Market
		7. Corruption_Bonded_Citizens-->

	<Corruption_Choice_Icon_Name>
		i_button_corruption_assassination_a.tga
		i_button_corruption_piracy_a.tga
		i_button_corruption_kidnapping_a.tga
		i_button_corruption_racketeering_a.tga
		i_button_corruption_drug_a.tga
		i_button_corruption_bribery_a.tga
		i_button_corruption_black_market_a.tga
		i_button_corruption_slavery_a.tga
	</Corruption_Choice_Icon_Name>
	<Corruption_Choice_Name>
		TEXT_CORRUPTION_ASSASSINATION
		TEXT_CORRUPTION_PIRACY
		TEXT_CORRUPTION_KIDNAPPING
		TEXT_CORRUPTION_RACKETEERING
		TEXT_CORRUPTION_DRUG_DISTRIBUTION
		TEXT_CORRUPTION_BRIBERY
		TEXT_CORRUPTION_BLACK_MARKET
		TEXT_CORRUPTION_SLAVERY
	</Corruption_Choice_Name>
	<Corruption_Choice_Benefit>
		TEXT_CORRUPTION_ASSASSINATION_BENEFIT
		TEXT_CORRUPTION_PIRACY_BENEFIT
		TEXT_CORRUPTION_KIDNAPPING_BENEFIT
		TEXT_CORRUPTION_RACKETEERING_BENEFIT
		TEXT_CORRUPTION_DRUG_DISTRIBUTION_BENEFIT
		TEXT_CORRUPTION_BRIBERY_BENEFIT
		TEXT_CORRUPTION_BLACK_MARKET_BENEFIT
		TEXT_CORRUPTION_SLAVERY_BENEFIT
	</Corruption_Choice_Benefit>
	<Corruption_Mission_Requirement_Icon_Name>
		i_button_corruption_assassination_b.tga
		i_button_corruption_piracy_b.tga
		i_button_corruption_kidnapping_b.tga
		i_button_corruption_racketeering_b.tga
		i_button_corruption_drug_b.tga
		i_button_corruption_bribery_b.tga
		i_button_corruption_black_market_b.tga
		i_button_corruption_slavery_b.tga
		i_button_corruption_generic_planet.tga
		i_button_saboteur.tga
	</Corruption_Mission_Requirement_Icon_Name>
	<Corruption_Choice_Encyclopedia>
		TEXT_CORRUPTION_ASSASSINATION_ENCYCLOPEDIA
		TEXT_CORRUPTION_PIRACY_ENCYCLOPEDIA
		TEXT_CORRUPTION_KIDNAPPING_ENCYCLOPEDIA
		TEXT_CORRUPTION_RACKETEERING_ENCYCLOPEDIA
		TEXT_CORRUPTION_DRUG_DISTRIBUTION_ENCYCLOPEDIA
		TEXT_CORRUPTION_BRIBERY_ENCYCLOPEDIA
		TEXT_CORRUPTION_BLACK_MARKET_ENCYCLOPEDIA
		TEXT_CORRUPTION_SLAVERY_ENCYCLOPEDIA
	</Corruption_Choice_Encyclopedia>
	<Corruption_Choice_Income_Percentage>0.4, 0.8, 0.4, 4.0, 0.2, 0.4, 0.8, 1.0</Corruption_Choice_Income_Percentage>
	<Bribery_Fleet_Reveal_Range>75.0</Bribery_Fleet_Reveal_Range>

	<Corruption_Planet_Icon>
		i_button_corruption_Assassination_g.tga
		i_button_corruption_Piracy_g.tga
		i_button_corruption_Kidnapping_g.tga
		i_button_corruption_Racketeering_g.tga
		i_button_corruption_Drug_g.tga
		i_button_corruption_Bribery_g.tga
		i_button_corruption_Black_Market_g.tga
		i_button_corruption_Slavery_g.tga
		i_icon_corruption_info.tga
	</Corruption_Planet_Icon>
	<Corruption_Planet_Icon_Encyclopedia_Name>
		TEXT_CORRUPTION_ASSASSINATION
		TEXT_CORRUPTION_PIRACY
		TEXT_CORRUPTION_KIDNAPPING
		TEXT_CORRUPTION_RACKETEERING
		TEXT_CORRUPTION_DRUG_DISTRIBUTION
		TEXT_CORRUPTION_BRIBERY
		TEXT_CORRUPTION_BLACK_MARKET
		TEXT_CORRUPTION_SLAVERY
	</Corruption_Planet_Icon_Encyclopedia_Name>
	<Corruption_Planet_Icon_Encyclopedia_Desc>
		TEXT_CORRUPTION_ASSASSINATION_ENCYCLOPEDIA
		TEXT_CORRUPTION_PIRACY_ENCYCLOPEDIA
		TEXT_CORRUPTION_KIDNAPPING_ENCYCLOPEDIA
		TEXT_CORRUPTION_RACKETEERING_ENCYCLOPEDIA
		TEXT_CORRUPTION_DRUG_DISTRIBUTION_ENCYCLOPEDIA
		TEXT_CORRUPTION_BRIBERY_ENCYCLOPEDIA
		TEXT_CORRUPTION_BLACK_MARKET_ENCYCLOPEDIA
		TEXT_CORRUPTION_SLAVERY_ENCYCLOPEDIA
	</Corruption_Planet_Icon_Encyclopedia_Desc>

	<Corruption_Encyclopedia_Backdrop>i_corruption_encyclopedia_backdrop.tga</Corruption_Encyclopedia_Backdrop>
	<Corruption_Encyclopedia_Header>i_corruption_encyclopedia_header.tga</Corruption_Encyclopedia_Header>
	<Corruption_Encyclopedia_Complete>i_encyclopedia_arrow.tga</Corruption_Encyclopedia_Complete>
	<Corruption_Encyclopedia_Incomplete>i_encyclopedia_arrow_red.tga</Corruption_Encyclopedia_Incomplete>
	<Corruption_Encyclopedia_Money_Icon>i_encyclopedia_money.tga</Corruption_Encyclopedia_Money_Icon>
	<Corruption_Encyclopedia_Left_Edge>101</Corruption_Encyclopedia_Left_Edge>
	<Corruption_Encyclopedia_Spacing>50</Corruption_Encyclopedia_Spacing>

	<Hack_Super_Weapon_Cost>50000.0</Hack_Super_Weapon_Cost> <!-- SoaFE: Disabled -->
</GameConstants>

