<?xml version="1.0"?>
<SecondaryStructures>
	<SecondaryStructure Name="Secondary_Prison_E">
		<Text_ID>TEXT_GROUND_SECONDARY_EMPIRE_PRISON</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SECONDARY_PRISON</Encyclopedia_Text>
		<Secondary_Objective>TEXT_TACTICAL_SECONDARY_PRISON_DESTROY</Secondary_Objective>
		<Land_Model_Name>NB_Prison.ALO</Land_Model_Name>
		<Icon_Name>i_button_nb_prison.tga</Icon_Name>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<SFXEvent_Ambient_Loop/>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
		<Behavior>DUMMY_GROUND_STRUCTURE,SELECTABLE</Behavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, DAMAGE_TRACKING, UNIT_AI, HIDE_WHEN_FOGGED</LandBehavior>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>mini_map_structure.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Reveal_During_Setup_Phase>false</Reveal_During_Setup_Phase>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Size_Value>50</Size_Value>
		<Base_Position>Out_Base</Base_Position>
		<Tech_Level>0</Tech_Level>

		<Select_Box_Scale>100</Select_Box_Scale>

		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Tactical_Health>500</Tactical_Health>

		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Destruction_Survivors>
			Rebel_Infantry_Squad, .07
			Rebel_Tank_Buster_Squad, .07
			Pirate_Soldier_Squad, .07
			Pirate_PLEX_Squad, .07
			Endor_Ewok_Hunting_Party, .07
			Naboo_Gungan_Warrior_Troop, .07
			Kashyyyk_Wookie_War_Party, .07
			Tatooine_Jawa_Scout_Team, .07
			Mon_Calamari_Civ_Company, .07
			Bothan_Civ_Company, .07
			Imperial_Guard_Company, .07
			Geonosian_Civ_Company, .07
			Sullustan_Civ_Company, .07
			Urban_Civilian_Team_Rebel, .07
			Rancor, .02
		</Destruction_Survivors>

		<Minimum_Destruction_Survivor_Count>4</Minimum_Destruction_Survivor_Count>
		<Maximum_Destruction_Survivor_Count>8</Maximum_Destruction_Survivor_Count>

		<Affiliation>Empire</Affiliation>
		<Base_Level_Available>0</Base_Level_Available>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<CategoryMask>Structure</CategoryMask>

		<GUI_Bracket_Width>40</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<SFXEvent_Select>Structure_Prison_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>EHD_Prison_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Prison_Destroyed</SFXEvent_Unit_Lost>

		<Score_Cost_Credits>2000</Score_Cost_Credits>
	</SecondaryStructure>

	<SecondaryStructure Name="Secondary_Training_Facility_R">
		<Icon_Name>i_button_training_facility.tga</Icon_Name>
		<Text_ID>TEXT_GROUND_SECONDARY_REBEL_TRAINING</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SECONDARY_TRAINING</Encyclopedia_Text>
		<Secondary_Objective>TEXT_TACTICAL_SECONDARY_TRAINING_DESTROY</Secondary_Objective>
		<Land_Model_Name>RB_Barracks_small.alo</Land_Model_Name>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
		<Behavior>SELECTABLE, UNIT_AI</Behavior>
		<LandBehavior>IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SPAWN_SQUADRON, HIDE_WHEN_FOGGED</LandBehavior>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>mini_map_structure.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Select_Box_Scale>180</Select_Box_Scale>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>

		<Tactical_Health>500</Tactical_Health>

		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>

		<Destruction_Survivors>
			Rebel_Infantry_Squad, 1.0
			Field_Com_Rebel_Team, 1.0
			T2B_Tank, 1.0
		</Destruction_Survivors>

		<Affiliation>Rebel</Affiliation>
		<Victory_Relevant>No</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<CategoryMask>Structure</CategoryMask>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<SFXEvent_Select>Structure_Barracks_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>RHD_Barracks_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Barracks_Destroyed</SFXEvent_Unit_Lost>

		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Starting_Spawned_Units_Tech_0>Rebel_infantry_squad, 3</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Rebel_tank_buster_squad, 3</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Rebel_infantry_squad, -1</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Rebel_tank_buster_squad, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>2</Spawned_Squadron_Delay_Seconds>
		<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
		<Spawned_Squadron_Location_Flyout_Distances>110.0</Spawned_Squadron_Location_Flyout_Distances>

		<Score_Cost_Credits>500</Score_Cost_Credits>
		<AI_Combat_Power>5</AI_Combat_Power>
		<Lua_Script>ProximitySpawnTrigger_R</Lua_Script>
	</SecondaryStructure>

	<SecondaryStructure Name="Secondary_Mining_Facility">
		<Text_ID>TEXT_GROUND_SECONDARY_ABANDONED_MINING</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SECONDARY_MINING TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Secondary_Objective>TEXT_TACTICAL_SECONDARY_MINING_CAPTURE</Secondary_Objective>

		<Land_Model_Name>NB_Abandon_Mining.ALO</Land_Model_Name>
		<Icon_Name>i_button_mining_facility.tga</Icon_Name>
		<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts, Pirates</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.55</Scale_Factor>
		<Select_Box_Scale>180</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>200</Tactical_Health>
		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
		<Score_Cost_Credits>5000</Score_Cost_Credits>
		<Political_Control>0</Political_Control>

		<Is_Dummy>Yes</Is_Dummy>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Victory_Relevant>No</Victory_Relevant>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>mini_map_structure.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<CategoryMask>Structure</CategoryMask>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Behavior>CAPTURE_POINT, DUMMY_GROUND_STRUCTURE</Behavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI</LandBehavior>
		<Base_Position>Out_Base</Base_Position>
		<Lua_Script>SecondaryMiningFacility</Lua_Script>

		<Land_Damage_Thresholds>1, 0.5, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Capture_Point_Transition_Time_Seconds>10.0</Capture_Point_Transition_Time_Seconds>
		<Capture_Point_Radius>200</Capture_Point_Radius><!--Default: 200-->
		<Ownership_Sticks>Yes</Ownership_Sticks>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>

		<SFXEvent_Select>Structure_Mining_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>EHD_Mining_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Mining_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</SecondaryStructure>

	<SecondaryStructure Name="Secondary_Pirate_Outpost_H">
		<Text_ID>TEXT_GROUND_SECONDARY_PIRATE_OUTPOST</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SECONDARY_OUTPOST</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Secondary_Objective>TEXT_TACTICAL_SECONDARY_OUTPOST_DESTROY</Secondary_Objective>

		<Land_Model_Name>NB_PirateBase_Sml.ALO</Land_Model_Name>
		<Icon_Name>i_button_pirate_outpost.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.5</Scale_Factor>
		<Select_Box_Scale>180</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>500</Tactical_Health>
		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
		<Score_Cost_Credits>500</Score_Cost_Credits>
		<Political_Control>0</Political_Control>

		<Starting_Spawned_Units_Tech_0>Pirate_Soldier_Squad, 4</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Pirate_PLEX_Squad, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Pirate_Soldier_Squad, -1</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Pirate_PLEX_Squad, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>12</Spawned_Squadron_Delay_Seconds>
		<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
		<Spawned_Squadron_Location_Flyout_Distances>60.0</Spawned_Squadron_Location_Flyout_Distances>

		<Victory_Relevant>No</Victory_Relevant>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>mini_map_structure.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<CategoryMask>Structure</CategoryMask>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Behavior>DUMMY_GROUND_STRUCTURE, SELECTABLE</Behavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI, SPAWN_SQUADRON</LandBehavior>
		<Lua_Script>ProximitySpawnTrigger</Lua_Script>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Destruction_Survivors>
			Pirate_Survivors_Medium, 0.15
			Pirate_Swamp_Speeder_Team, 0.05
			Credit_Power_Up, 0.80
		</Destruction_Survivors>

		<!--2.8.9 Respawn Data.
			Currently 480 seconds (8 minutes)-->
		<Tactical_Respawn_Time_In_Secs>480</Tactical_Respawn_Time_In_Secs>
		<Death_Persistence_Duration>480</Death_Persistence_Duration>
		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<SFXEvent_Select>Structure_Cantina_Select_SFX</SFXEvent_Select>
	</SecondaryStructure>

	<SecondaryStructure Name="Secondary_Heavy_Factory_E">
		<Text_ID>TEXT_GROUND_SECONDARY_ABANDONED_HEAVY_FACTORY</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SECONDARY_FACTORY_E TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Secondary_Objective>TEXT_TACTICAL_SECONDARY_E_FACTORY_CAPTURE</Secondary_Objective>

		<Land_Model_Name>EB_VehicleFactory.ALO</Land_Model_Name>
		<Icon_Name>i_button_e_advanced_weapons.tga</Icon_Name>
		<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts, Pirates</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>180</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>600</Tactical_Health>
		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
		<Score_Cost_Credits>10000</Score_Cost_Credits>
		<Political_Control>0</Political_Control>

		<Starting_Spawned_Units_Tech_0>Pod_Walker_Empire, 5</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>0</Spawned_Squadron_Delay_Seconds>
		<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
		<Spawned_Squadron_Location_Flyout_Distances>110.0</Spawned_Squadron_Location_Flyout_Distances>

		<Is_Dummy>No</Is_Dummy>
		<Is_Community_Property>No</Is_Community_Property>
		<Victory_Relevant>No</Victory_Relevant>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>mini_map_structure.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<CategoryMask>Structure</CategoryMask>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Behavior>CAPTURE_POINT, DUMMY_GROUND_STRUCTURE</Behavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, SPAWN_SQUADRON</LandBehavior>
		<Property_Flags>InBase</Property_Flags>
		<Lua_Script>SecondaryHeavyFactory</Lua_Script>

		<Land_Damage_Thresholds>1, 0.5, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Capture_Point_Transition_Time_Seconds>12.0</Capture_Point_Transition_Time_Seconds>
		<Capture_Point_Radius>200</Capture_Point_Radius><!--Default: 200-->
		<Ownership_Sticks>Yes</Ownership_Sticks>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>

		<SFXEvent_Unit_Under_Attack>EHD_Heavy_Vehicle_Factory_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Heavy_Vehicle_Factory_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</SecondaryStructure>

	<SecondaryStructure Name="Secondary_Heavy_Factory_R">
		<Text_ID>TEXT_GROUND_SECONDARY_ABANDONED_HEAVY_FACTORY</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SECONDARY_FACTORY_R TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Secondary_Objective>TEXT_TACTICAL_SECONDARY_R_FACTORY_CAPTURE</Secondary_Objective>

		<Land_Model_Name>rb_heavyvehiclefactory.ALO</Land_Model_Name>
		<Icon_Name>i_button_r_advanced_weapons.tga</Icon_Name>
		<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts, Pirates</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>180</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>500</Tactical_Health>
		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
		<Score_Cost_Credits>10000</Score_Cost_Credits>
		<Political_Control>0</Political_Control>

		<Starting_Spawned_Units_Tech_0>Swamp_Speeder_R, 5</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>0</Spawned_Squadron_Delay_Seconds>
		<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
		<Spawned_Squadron_Location_Flyout_Distances>110.0</Spawned_Squadron_Location_Flyout_Distances>

		<Is_Dummy>No</Is_Dummy>
		<Is_Community_Property>No</Is_Community_Property>
		<Victory_Relevant>No</Victory_Relevant>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>mini_map_structure.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<CategoryMask>Structure</CategoryMask>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Behavior>CAPTURE_POINT, DUMMY_GROUND_STRUCTURE</Behavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, SPAWN_SQUADRON</LandBehavior>
		<Property_Flags>InBase</Property_Flags>
		<Lua_Script>SecondaryHeavyFactory</Lua_Script>

		<Land_Damage_Thresholds>1, 0.5, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Capture_Point_Transition_Time_Seconds>12.0</Capture_Point_Transition_Time_Seconds>
		<Capture_Point_Radius>200</Capture_Point_Radius><!--Default: 200-->
		<Ownership_Sticks>Yes</Ownership_Sticks>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>

		<SFXEvent_Unit_Under_Attack>RHD_Heavy_Vehicle_Factory_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Heavy_Vehicle_Factory_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</SecondaryStructure>

	<SecondaryStructure Name="Secondary_Abandoned_Sensor">
		<Text_ID>TEXT_GROUND_SECONDARY_ABANDONED_SENSOR_ARRAY</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SECONDARY_SENSOR TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Secondary_Objective>TEXT_TACTICAL_SECONDARY_SENSOR_CAPTURE</Secondary_Objective>

		<Land_Model_Name>NB_SHUTTERSHIELDGEN.ALO</Land_Model_Name>
		<Icon_Name>i_button_shutter_shield_generator.tga</Icon_Name>
		<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts, Pirates</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Scale_Factor>0.5</Scale_Factor>
		<Select_Box_Scale>150</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>700</Tactical_Health>
		<Land_FOW_Reveal_Range>30000.0</Land_FOW_Reveal_Range>
		<Score_Cost_Credits>3500</Score_Cost_Credits>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Is_Dummy>Yes</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>mini_map_structure.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<CategoryMask>Structure</CategoryMask>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>

		<Behavior>CAPTURE_POINT, SELECTABLE, DUMMY_GROUND_STRUCTURE</Behavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI</LandBehavior>

		<Land_Damage_Thresholds>1, 0.5, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX> <!-- MUST HAVE 4 VALUES OR GAME WILL CRASH ON DEATH -->

		<Capture_Point_Transition_Time_Seconds>10.0</Capture_Point_Transition_Time_Seconds>
		<Capture_Point_Radius>125</Capture_Point_Radius><!--Default: 200-->
		<Ownership_Sticks>Yes</Ownership_Sticks>

		<!--3.7.6 - Now respawns after 10 minutes, was 15, 12min-->
		<Tactical_Respawn_Time_In_Secs>600</Tactical_Respawn_Time_In_Secs>
		<Death_Persistence_Duration>600</Death_Persistence_Duration>
		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>

		<SFXEvent_Select>Structure_Sensor_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>RHD_Sensor_Array_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Sensor_Array_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</SecondaryStructure>
	
	<SecondaryStructure Name="Secondary_Abandoned_Sensor_PreRevealed"> <!-- For skirmish maps -->
		<Variant_Of_Existing_Type>Secondary_Abandoned_Sensor</Variant_Of_Existing_Type>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
	</SecondaryStructure>

	<SecondaryStructure Name="Secondary_Abandoned_Turbolaser_Tower">
		<Text_ID>TEXT_GROUND_TURBOLASER_TOWER_ABANDONED</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SECONDARY_TURBOLASER TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Class_Tower</Encyclopedia_Unit_Class>
		<Secondary_Objective>TEXT_TACTICAL_SECONDARY_TURBOLASER_CAPTURE</Secondary_Objective>

		<Land_Model_Name>EB_TLTower.alo</Land_Model_Name>
		<Icon_Name>i_button_turbolaser_tower.tga</Icon_Name>
		<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts, Pirates</Affiliation>

		<Terrain_Texture_Modifier_Square>True</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.7</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Select_Box_Scale>140</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Obstacle_Width>60.0</Obstacle_Width>
		<Obstacle_Height>60.0</Obstacle_Height>
		<Obstacle_X_Offset>-30.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>875</Tactical_Health>
		<Energy_Capacity>500</Energy_Capacity>
		<Energy_Refresh_Rate>100</Energy_Refresh_Rate>

		<Damage>300</Damage>
		<AI_Combat_Power>300</AI_Combat_Power>
		<Political_Control>0</Political_Control>

		<Projectile_Types>Proj_Tower_Turbolaser_Orange</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.4</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 20.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>

		<!--Ground infantry priority 2, ground vehicles priority 1, air vehicles N/A (9999)-->
		<!--9999 = won't target-->
		<Turret_Targets_Ground_Infantry>2</Turret_Targets_Ground_Infantry>
		<Turret_Targets_Ground_Vehicles>1</Turret_Targets_Ground_Vehicles>
		<Turret_Targets_Air_Vehicles>3</Turret_Targets_Air_Vehicles>
		<Turret_Targets_Anything_Else>9999</Turret_Targets_Anything_Else>

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Speed>3.0</Turret_Rotate_Speed>
		<Turret_Bone_Name>B_Turret_00</Turret_Bone_Name>
		<Barrel_Bone_Name>B_Barrel_00</Barrel_Bone_Name>
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Targeting_Min_Attack_Distance>100.0</Targeting_Min_Attack_Distance>
		<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>AntiVehicle</Targeting_Priority_Set>

		<Override_Bounty_MP>250</Override_Bounty_MP>
		<Score_Cost_Credits>15000</Score_Cost_Credits>

		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Is_Decoration>No</Is_Decoration>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>No</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>mini_map_structure.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>DUMMY_GROUND_STRUCTURE, SELECTABLE, CAPTURE_POINT</Behavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, POWERED, WEAPON, TURRET, TARGETING, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
		<CategoryMask>Structure | AntiVehicle</CategoryMask>

		<Capture_Point_Transition_Time_Seconds>10.0</Capture_Point_Transition_Time_Seconds>
		<Capture_Point_Radius>150.0</Capture_Point_Radius>
		<Ownership_Sticks>Yes</Ownership_Sticks>
		<Begin_Control_Transition_Radar_Event>DEFAULT_CONTROL_POINT_TRANSITION</Begin_Control_Transition_Radar_Event>
		<End_Control_Transition_Radar_Event>DEFAULT_CONTROL_POINT_TRANSITION</End_Control_Transition_Radar_Event>

		<Land_Damage_Thresholds>1, 0.5, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX><!-- MUST HAVE 4 VALUES OR GAME WILL CRASH ON DEATH -->

		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
		<Death_Explosions>Large_Explosion_Land</Death_Explosions>

		<SFXEvent_Fire>Unit_Turbo_Tower_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>

		<SFXEvent_Special_Weapon_Ready>EHD_Turbo_Tower_Available</SFXEvent_Special_Weapon_Ready>
		<SFXEvent_Unit_Under_Attack>EHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Turret_Rotating_Loop>Structure_Turret_Motor_Turbo</SFXEvent_Turret_Rotating_Loop> <!--Event for turret while rotating to fire-->

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</SecondaryStructure>
	
	<SecondaryStructure Name="Secondary_Powered_Turbolaser_Tower"> <!-- Non-capturable variant -->
		<Text_ID>TEXT_GROUND_TURBOLASER_TOWER_ABANDONED</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TURBOLASER_00</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Class_Tower</Encyclopedia_Unit_Class>

		<Land_Model_Name>EB_TLTower.alo</Land_Model_Name>
		<Icon_Name>i_button_turbolaser_tower.tga</Icon_Name>
		<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts, Pirates</Affiliation>

		<Terrain_Texture_Modifier_Square>True</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.7</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Select_Box_Scale>140</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Obstacle_Width>60.0</Obstacle_Width>
		<Obstacle_Height>60.0</Obstacle_Height>
		<Obstacle_X_Offset>-30.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>875</Tactical_Health>
		<Energy_Capacity>500</Energy_Capacity>
		<Energy_Refresh_Rate>100</Energy_Refresh_Rate>

		<Damage>300</Damage>
		<AI_Combat_Power>300</AI_Combat_Power>
		<Political_Control>0</Political_Control>

		<Projectile_Types>Proj_Tower_Turbolaser_Orange</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.4</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 20.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>

		<!--Ground infantry priority 2, ground vehicles priority 1, air vehicles N/A (9999)-->
		<!--9999 = won't target-->
		<Turret_Targets_Ground_Infantry>2</Turret_Targets_Ground_Infantry>
		<Turret_Targets_Ground_Vehicles>1</Turret_Targets_Ground_Vehicles>
		<Turret_Targets_Air_Vehicles>3</Turret_Targets_Air_Vehicles>
		<Turret_Targets_Anything_Else>4</Turret_Targets_Anything_Else>

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Speed>3.0</Turret_Rotate_Speed>
		<Turret_Bone_Name>B_Turret_00</Turret_Bone_Name>
		<Barrel_Bone_Name>B_Barrel_00</Barrel_Bone_Name>
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Targeting_Min_Attack_Distance>100.0</Targeting_Min_Attack_Distance>
		<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>AntiVehicle</Targeting_Priority_Set>

		<Override_Bounty_MP>250</Override_Bounty_MP>
		<Score_Cost_Credits>15000</Score_Cost_Credits>

		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Is_Decoration>No</Is_Decoration>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>No</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>mini_map_structure.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>DUMMY_GROUND_STRUCTURE, SELECTABLE</Behavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, POWERED, WEAPON, TURRET, TARGETING, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
		<CategoryMask>Structure | AntiVehicle</CategoryMask>

		<Land_Damage_Thresholds>1, 0.85, 0.4, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX><!-- MUST HAVE 4 VALUES OR GAME WILL CRASH ON DEATH -->

		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
		<Death_Explosions>Large_Explosion_Land</Death_Explosions>

		<SFXEvent_Fire>Unit_Turbo_Tower_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
		<SFXEvent_Turret_Rotating_Loop>Structure_Turret_Motor_Turbo</SFXEvent_Turret_Rotating_Loop> <!--Event for turret while rotating to fire-->
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</SecondaryStructure>

	<SecondaryStructure Name="Secondary_Mercenary_Outfitter">
		<Text_ID>TEXT_GROUND_MERCENARY_OUTFITTER</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SECONDARY_OUTFITTER_01 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Secondary_Objective>TEXT_TACTICAL_SECONDARY_OUTFITTER_CAPTURE</Secondary_Objective>

		<Land_Model_Name>NB_MercenaryOutfitter.ALO</Land_Model_Name>
		<Icon_Name>i_button_nb_mercenary_outfitter.tga</Icon_Name>
		<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts, Pirates</Affiliation>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>150</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>500</Tactical_Health>
		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
		<Score_Cost_Credits>500</Score_Cost_Credits>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Is_Dummy>Yes</Is_Dummy>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>mini_map_structure.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<CategoryMask>Structure</CategoryMask>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>

		<Behavior>REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT, SELECTABLE</Behavior>
		<LandBehavior>DUMMY_GROUND_STRUCTURE, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<SpaceBehavior>SPACE_OBSTACLE</SpaceBehavior>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<!--2.7.0 Capture Point Data-->
		<Capture_Point_Transition_Time_Seconds>7.0</Capture_Point_Transition_Time_Seconds>
		<Capture_Point_Radius>125</Capture_Point_Radius><!--Default: 200-->
		<Ownership_Sticks>Yes</Ownership_Sticks>

		<!--1.0.86 Respawn data to make useful in mid and late game.
			Currently 240 seconds (4 minutes)-->
		<Tactical_Respawn_Time_In_Secs>240</Tactical_Respawn_Time_In_Secs>
		<Death_Persistence_Duration>240</Death_Persistence_Duration>
		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>

		<Destruction_Survivors>
			Pirate_Survivors_Medium, 1.0
		</Destruction_Survivors>
		
		<SFXEvent_Select>Structure_Cantina_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>EHD_Mercenary_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Mercenary_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>

		<Tactical_Buildable_Objects_Campaign>
			Empire,
				EG_Increased_Mobility_Upgrade,
				EG_Increased_Mobility_L2_Upgrade,
				EG_Upgraded_Cooling_Systems_L1_Upgrade,
				EG_Upgraded_Cooling_Systems_L2_Upgrade,
				EG_Siege_Bombers_Upgrade,
			Rebel,
				RG_Combat_Armor_L1_Upgrade,
				RG_Combat_Armor_L2_Upgrade,
				RG_Combat_Armor_L3_Upgrade,
				RG_Enhanced_Turret_Defense_L1_Upgrade,
				RG_Enhanced_Turret_Defense_L2_Upgrade,
				RG_Reinforced_Structures_Upgrade,
			Underworld,
				UG_Ability_Recharge_L1_Upgrade,
				UG_Ability_Recharge_L2_Upgrade,
				UG_Enhanced_Deployment_L1_Upgrade,
				UG_Enhanced_Deployment_L2_Upgrade,
			Hutts,
				HG_Improved_Combat_Armor_L1_Upgrade,
				HG_Improved_Combat_Armor_L2_Upgrade,
				HG_Secure_Area_Upgrade,
				HG_Shielded_Deployment_L1_Upgrade,
			Pirates,
				PG_Bacta_Pack_L1_Upgrade,
				PG_Improved_Vehicle_Health_L1_Upgrade,
				PG_Improved_Vehicle_Damage_L1_Upgrade
		</Tactical_Buildable_Objects_Campaign>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				Pirate_Soldier_Squad_E,
				Pod_Walker_Company_E,
				Swamp_Speeder_Team_E,
				Empire_Skiff_Team,
				Empire_Heavy_Skiff_Team,
				Valahari_Fighter_Company_E,
			Rebel,
				Pirate_Soldier_Squad_R,
				Pod_Walker_Company_R,
				Swamp_Speeder_Team_R,
				Rebel_Skiff_Team,
				Rebel_Heavy_Skiff_Team,
				Valahari_Fighter_Company_R,
			Underworld,
				Pirate_Soldier_Squad_U,
				Pod_Walker_Company_U,
				Swamp_Speeder_Team_U,
				Underworld_Skiff_Team,
				Underworld_Heavy_Skiff_Team,
				Valahari_Fighter_Company_U,
			Hutts,
				Pirate_Soldier_Squad_H,
				Pirate_Assassin_Company,
				Pirate_Scout_Squad_H,
				Hutt_Pod_Walker_Team,
				Hutt_Swamp_Speeder_Team,
				Hutt_Skiff_Team,
				Hutt_Heavy_Skiff_Team,
				Hutt_Valahari_Fighter_Company,
			Pirates,
				Pirate_Soldier_Squad,
				Pirate_Scout_Squad,
				Pirate_PLEX_Squad,
				Pirate_Assassin_Company_P,
				Pirate_Diplomat_Company,
				Pirate_Swamp_Speeder_Team,
				Pirate_Skiff_Team,
				Pirate_Pod_Walker_Team,
				Heavy_Skiff_Team,
				Valahari_Fighter_Company
		</Tactical_Buildable_Objects_Multiplayer>
	</SecondaryStructure>

	<SecondaryStructure Name="N_Gravity_Well_Station">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_GRAVITY_WELL_STATION</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_GRAVITY_WELL_STATION_01,
			GALYANA_CLASS_BLANK,
			STAT_A_GRAV_WELL_STATION_HULL
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NB_CommJamStation.ALO</Space_Model_Name>
		<Icon_Name>i_button_comm_jamming.tga</Icon_Name>
		<Affiliation>Neutral, Rebel, Empire, Pirates, Underworld, Hutts</Affiliation>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>330</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>250</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>750</Tactical_Health>
		<Score_Cost_Credits>2000</Score_Cost_Credits>

	<!-- FoW Reveal Info -->
		<Space_FOW_Reveal_Range>800.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>

		<Modifies_Reveal_Range>No</Modifies_Reveal_Range>
		<Reveal_Range_Modifier>-.50</Reveal_Range_Modifier>

		<Is_Interdictor>Yes</Is_Interdictor>
		<Reinforcement_Prevention_Radius>2200</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>mini_map_structure.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, CAPTURE_POINT</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, DAMAGE_TRACKING</SpaceBehavior>

		<Capture_Point_Radius>400</Capture_Point_Radius>
		<Capture_Point_Transition_Time_Seconds>12</Capture_Point_Transition_Time_Seconds>
		<Ownership_Sticks>Yes</Ownership_Sticks>
		<Tactical_Respawn_Time_In_Secs>50</Tactical_Respawn_Time_In_Secs>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
		<Death_Clone>Damage_Normal, N_Gravity_Well_Station_Death_Clone</Death_Clone>

	<!-- SFX Events -->
		<SFXEvent_Select>Structure_Power_Gen_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		
	<Abilities SubObjectList="Yes"><!-- Fake Ability to show passive range -->
		<Force_Healing_Ability Name="N_GravWell_Range">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Types>N_Gravity_Well_Station</Applicable_Unit_Types>
			<Heal_Range>2200.0</Heal_Range>
			<Heal_Percent>0</Heal_Percent>
			<Blob_Color>0, 127, 255, 255</Blob_Color>
			<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight</Heal_Range_Blob_Material>
		</Force_Healing_Ability>
	</Abilities>
	</SecondaryStructure>

	<SecondaryStructure Name="N_Gravity_Well_Station_Death_Clone">
		<Text_ID>TEXT_GRAVITY_WELL_STATION</Text_ID>
		<Space_Model_Name>NB_CommJamStation_D.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
		<Affiliation>Neutral, Rebel, Empire, Pirates, Underworld, Hutts</Affiliation>
		<Ship_Class>capital_ship</Ship_Class>
		<Remove_Upon_Death>True</Remove_Upon_Death>
	</SecondaryStructure>

	<SecondaryStructure Name="N_Remote_Sensor_Pod">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_REMOTE_SENSOR_POD</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_REMOTE_SENSOR_POD,
			GALYANA_CLASS_BLANK,
			STAT_A_REMOTE_SENSOR_HULL
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NB_SpaceSensorNode.ALO</Space_Model_Name>
		<Icon_Name>i_button_space_sensornode.tga</Icon_Name>
		<Affiliation>Neutral, Rebel, Empire, Pirates, Underworld, Hutts</Affiliation>

	<!-- GUI Info -->
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>240</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius><!-- SoaFE: was 180 -->

	<!-- Statistics Info -->
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>500</Tactical_Health>
		<Score_Cost_Credits>1000</Score_Cost_Credits>

	<!-- FoW Reveal Info -->
		<Space_FOW_Reveal_Range>560000.0</Space_FOW_Reveal_Range> <!-- vanilla is 18000 - Need a stupidly large range to reveal entire map-->
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>

	<!-- Misc. Info -->
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>mini_map_structure.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, CAPTURE_POINT</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, DAMAGE_TRACKING</SpaceBehavior>

		<Capture_Point_Radius>350</Capture_Point_Radius>
		<Capture_Point_Transition_Time_Seconds>10</Capture_Point_Transition_Time_Seconds>
		<Ownership_Sticks>Yes</Ownership_Sticks>
		<Tactical_Respawn_Time_In_Secs>30</Tactical_Respawn_Time_In_Secs>

		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

	<!-- SFX Events -->
		<SFXEvent_Select>Structure_Comm_Array_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>EHD_Jamming_Station_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Jamming_Station_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
	</SecondaryStructure>
	
	<SecondaryStructure Name="N_Tournament_Remote_Sensor_Pod">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_REMOTE_SENSOR_POD</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_REMOTE_SENSOR_POD_ALT,
			GALYANA_CLASS_BLANK,
			STAT_A_REMOTE_SENSOR_HULL
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>NB_SpaceSensorNode.ALO</Space_Model_Name>
		<Icon_Name>i_button_space_sensornode.tga</Icon_Name>
		<Affiliation>Neutral, Rebel, Empire, Pirates, Underworld, Hutts</Affiliation>

	<!-- GUI Info -->
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>240</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius><!-- SoaFE: was 180 -->

	<!-- Statistics Info -->
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>500</Tactical_Health>
		<Score_Cost_Credits>1000</Score_Cost_Credits>

	<!-- FoW Reveal Info -->
		<Space_FOW_Reveal_Range>2500.0</Space_FOW_Reveal_Range> <!-- vanilla is 18000 - Need a stupidly large range to reveal entire map (was 560,000)-->
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>

	<!-- Misc. Info -->
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>mini_map_structure.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, CAPTURE_POINT</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SPACE_OBSTACLE, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, DAMAGE_TRACKING</SpaceBehavior>

		<Capture_Point_Radius>350</Capture_Point_Radius>
		<Capture_Point_Transition_Time_Seconds>10</Capture_Point_Transition_Time_Seconds>
		<Ownership_Sticks>Yes</Ownership_Sticks>
		<Tactical_Respawn_Time_In_Secs>30</Tactical_Respawn_Time_In_Secs>

		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

	<!-- SFX Events -->
		<SFXEvent_Select>Structure_Comm_Array_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>EHD_Jamming_Station_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Jamming_Station_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>FOW_REVEAL_PING</Type>
			<Recharge_Seconds>30.0</Recharge_Seconds>
			<Spawned_Object_Type>Proj_Special_Space_FOW_Reveal_Ping_Blast_Large</Spawned_Object_Type>
			<Effective_Radius>0.0</Effective_Radius> <!--0.0 means no distance factor, unlimited to entire map - SoaFE: was 0.0-->
			<Area_Effect_Decal_Distance>1500.0</Area_Effect_Decal_Distance>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</SecondaryStructure>

	<SecondaryStructure Name="Skirmish_Hutt_Asteroid_Base">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_PIRATE_STAR_BASE_1</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			STAT_P_MAIN_STATION_N_SHIELD,
			STAT_P_MAIN_STATION_0_HULL
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			MP_TEXT_ENCYCLOPEDIA_MERCHANT_SPACE_DOCK_00,
			GALYANA_CLASS_BLANK,
			STAT_P_MAIN_STATION_N_SHIELD,
			STAT_P_MAIN_STATION_0_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>NB_APBase.ALO</Space_Model_Name>
		<Galactic_Model_Name>i_Pirate_station.ALO</Galactic_Model_Name>
		<Icon_Name>i_button_NB_APBase.tga</Icon_Name>
		<Affiliation>Neutral, Rebel, Empire, Pirates, Underworld, Hutts</Affiliation>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Size_Value>10</Size_Value>
		<Scale_Factor>0.85</Scale_Factor>
		<Select_Box_Scale>1000</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>600</Shield_Points>
		<Shield_Refresh_Rate>20</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>10000</Tactical_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>30</Damage>
		<AI_Combat_Power>6000</AI_Combat_Power>

<!--		<Starting_Spawned_Units_Tech_0/>
		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0/>-->
		
		<Starting_Spawned_Units_Tech_0>Rebel_Pirate_Fighter_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Rebel_Prowler-A_Squadron, 1</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>20</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Rebel_Pirate_Fighter_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Rebel_Prowler-A_Squadron, -1</Reserve_Spawned_Units_Tech_0>

		<HardPoints>
			HP_Pirate_Base_Fighter_Bay_00_Weak,
			HP_Pirate_Base_Shield_Gen_00_Weak,
			HP_Pirate_Base_Heavy_Turret_00_Weak,
			HP_Pirate_Base_Heavy_Turret_01_Weak,
			HP_Pirate_Base_Turbolaser_00_Weak,
			HP_Pirate_Base_Turbolaser_01_Weak,
			HP_Pirate_Base_Turbolaser_02_Weak,
			HP_Pirate_Base_Turbolaser_03_Weak,
			HP_Pirate_Base_Laser_Cannon_00_Weak,
			HP_Pirate_Base_Laser_Cannon_01_Weak
		</HardPoints>

		<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>1000</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Dummy>No</Is_Dummy>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station1_p.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>

		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Score_Cost_Credits>1500</Score_Cost_Credits>

		<Tech_Level>0</Tech_Level>
		<Base_Level>1</Base_Level>
		<Prev_Level_Base/>
		<Next_Level_Base/>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				Empire_Pirate_Fighter_Squadron,
				Empire_Cobra_Squadron,
				Empire_Prowler-A_Squadron,
				Empire_Pirate_IPV,
				Empire_Vonosmas_Corvette,
				Empire_Pirate_Frigate,
				Empire_Guardian_Star_Defender,
				Empire_Hammer_SA,
				Empire_Providence_SA,
				Empire_Zylon_Destroyer,
				Empire_Mandator_SSD,
			Rebel,
				Rebel_Pirate_Fighter_Squadron,
				Rebel_Cobra_Squadron,
				Rebel_Prowler-A_Squadron,
				Rebel_Pirate_IPV,
				Rebel_Vonosmas_Corvette,
				Rebel_Pirate_Frigate,
				Rebel_Guardian_Star_Defender,
				Rebel_Hammer_SA,
				Rebel_Providence_SA,
				Rebel_Zylon_Destroyer,
				Rebel_Mandator_SSD,
			Underworld,
				Underworld_Pirate_Fighter_Squadron,
				Underworld_Cobra_Squadron,
				Underworld_Prowler-A_Squadron,
				Underworld_Pirate_IPV,
				Underworld_Vonosmas_Corvette,
				Venator_Underworld,
				Underworld_Guardian_Star_Defender,
				Underworld_Hammer_SA,
				Underworld_Providence_SA,
				Underworld_Zylon_Destroyer,
				Underworld_Mandator_SSD,
			Hutts,
				Hutt_Cobra_Squadron,
				Hutt_Prowler-A_Squadron,
				Hutt_Pirate_IPV,
				Hutt_Vonosmas_Corvette,
				Hutt_Guardian_Star_Defender,
				Hutt_Hammer_SA,
				Hutt_Providence_SA,
				Hutt_Zylon_Destroyer,
				Hutt_Mandator_SSD,
			Pirates,
				Pirate_Fighter_Squadron,
				Cobra_Squadron,
				Prowler-A_Squadron,
				IPV1_System_Patrol_Craft,
				Vonosmas_Corvette,
				Pirate_Frigate,
				Guardian_Star_Defender,
				Hammer_SA,
				Providence_SA,
				Zylon_Destroyer,
				Mandator_SSD
		</Tactical_Buildable_Objects_Multiplayer>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED, CAPTURE_POINT</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
		<Lua_Script>SecondaryMerchantDock</Lua_Script>

		<Capture_Point_Radius>750</Capture_Point_Radius>
		<Capture_Point_Transition_Time_Seconds>20</Capture_Point_Transition_Time_Seconds>
		<Ownership_Sticks>Yes</Ownership_Sticks>
		<Tactical_Respawn_Time_In_Secs>120</Tactical_Respawn_Time_In_Secs>

		<Death_Clone>Damage_Normal, Skirmish_Hutt_Asteroid_Base_Death_Clone</Death_Clone>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>

	<!-- SFX Events -->
		<SFXEvent_Select>Structure_Light_Factory_Select_SFX</SFXEvent_Select>
		<SFXEvent_Attack/>
		<SFXEvent_Unit_Under_Attack/>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_All_Weapons_Destroyed/>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
	</SecondaryStructure>

	<SecondaryStructure Name="Skirmish_Hutt_Asteroid_Base_Death_Clone">
		<Space_Model_Name>NB_APBase_D.alo</Space_Model_Name>
		<Scale_Factor>.85</Scale_Factor>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask>Capital</CategoryMask>
		<Death_Persistence_Duration>25</Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle>true</Should_Death_Clone_Play_Idle>
	</SecondaryStructure>

	<!-- Make sure changes here are applied to N_Orbital_Construction_Pod in SpaceBuildablesSkirmish.xml -->
	<!-- SoaFE v2.8.9A - N_Orbital_Construction_Pod is now a variant of Skirmish_Merchant_Dock -->
	<SecondaryStructure Name="Skirmish_Merchant_Dock">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_STRUCTURE_MERCHANT_SPACE_DOCK</Text_ID>
		<Encyclopedia_Text>GALYANA_CLASS_BLANK</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			MP_TEXT_ENCYCLOPEDIA_MERCHANT_SPACE_DOCK_00,
			GALYANA_CLASS_BLANK,
			STAT_A_MERCHANT_DOCK_SHIELD,
			STAT_A_MERCHANT_DOCK_HULL
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Space_Model_Name>EB_construction_pod.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_MERCHANT_DOCK.tga</Icon_Name>
		<Affiliation>Neutral, Rebel, Empire, Pirates, Underworld, Hutts</Affiliation>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.75</Scale_Factor>
		<Select_Box_Scale>600</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
		<Shield_Points>500</Shield_Points>
		<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
		<Armor_Type>Armor_Satellite</Armor_Type>
		<Tactical_Health>1000</Tactical_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Score_Cost_Credits>1000</Score_Cost_Credits>

	<!-- Damage - Targeting Info -->
		<Space_FOW_Reveal_Range>900.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Ranged_Target_Z_Adjust>30.0</Ranged_Target_Z_Adjust>
		<Reinforcement_Prevention_Radius>800</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Dummy>No</Is_Dummy>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>mini_map_structure.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Victory_Relevant>No</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				Empire_Pirate_Fighter_Squadron,
				Empire_Cobra_Squadron,
				Empire_Prowler-A_Squadron,
				Empire_Pirate_IPV,
				Empire_Vonosmas_Corvette,
				Empire_Pirate_Frigate,
				Empire_Guardian_Star_Defender,
				Empire_Hammer_SA,
				Empire_Providence_SA,
				Empire_Zylon_Destroyer,
				Empire_Mandator_SSD,
			Rebel,
				Rebel_Pirate_Fighter_Squadron,
				Rebel_Cobra_Squadron,
				Rebel_Prowler-A_Squadron,
				Rebel_Pirate_IPV,
				Rebel_Vonosmas_Corvette,
				Rebel_Pirate_Frigate,
				Rebel_Guardian_Star_Defender,
				Rebel_Hammer_SA,
				Rebel_Providence_SA,
				Rebel_Zylon_Destroyer,
				Rebel_Mandator_SSD,
			Underworld,
				Underworld_Pirate_Fighter_Squadron,
				Underworld_Cobra_Squadron,
				Underworld_Prowler-A_Squadron,
				Underworld_Pirate_IPV,
				Underworld_Vonosmas_Corvette,
				Venator_Underworld,
				Underworld_Guardian_Star_Defender,
				Underworld_Hammer_SA,
				Underworld_Providence_SA,
				Underworld_Zylon_Destroyer,
				Underworld_Mandator_SSD,
			Hutts,
				Hutt_Cobra_Squadron,
				Hutt_Prowler-A_Squadron,
				Hutt_Pirate_IPV,
				Hutt_Vonosmas_Corvette,
				Hutt_Guardian_Star_Defender,
				Hutt_Hammer_SA,
				Hutt_Providence_SA,
				Hutt_Zylon_Destroyer,
				Hutt_Mandator_SSD,
			Pirates,
				Pirate_Fighter_Squadron,
				Cobra_Squadron,
				Prowler-A_Squadron,
				IPV1_System_Patrol_Craft,
				Vonosmas_Corvette,
				Pirate_Frigate,
				Guardian_Star_Defender,
				Hammer_SA,
				Providence_SA,
				Zylon_Destroyer,
				Mandator_SSD
		</Tactical_Buildable_Objects_Multiplayer>
		
		<HardPoints>HP_Merchant_Dock_Hangar</HardPoints> <!-- Hardpoints_Empire -->
		
		<Starting_Spawned_Units_Tech_0>Rebel_Pirate_Fighter_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Rebel_Prowler-A_Squadron, 1</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>20</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Rebel_Pirate_Fighter_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Rebel_Prowler-A_Squadron, -1</Reserve_Spawned_Units_Tech_0>
<!--		<Spawned_Squadron_Location_Bones>ROOT</Spawned_Squadron_Location_Bones>
		<Spawned_Squadron_Location_Flyout_Distances>300.0</Spawned_Squadron_Location_Flyout_Distances>-->

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED, SHIELDED, CAPTURE_POINT</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT, SPAWN_SQUADRON</SpaceBehavior>
		<Lua_Script>SecondaryMerchantDock</Lua_Script>

		<Capture_Point_Radius>750</Capture_Point_Radius>
		<Capture_Point_Transition_Time_Seconds>15</Capture_Point_Transition_Time_Seconds>
		<Ownership_Sticks>Yes</Ownership_Sticks>
		<Tactical_Respawn_Time_In_Secs>80</Tactical_Respawn_Time_In_Secs>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

	<!-- SFX Events -->
		<SFXEvent_Select>Structure_Light_Factory_Select_SFX</SFXEvent_Select>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</SecondaryStructure>
	
	<!--Orbital Construction Pod-->
	<SecondaryStructure Name="N_Orbital_Construction_Pod">
		<Variant_Of_Existing_Type>Skirmish_Merchant_Dock</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>
			MP_TEXT_ENCYCLOPEDIA_MERCHANT_SPACE_DOCK_00
		</MP_Encyclopedia_Text>

		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<Immune_To_Damage>True</Immune_To_Damage>

		<!-- Making it unshielded to easily tell between the two -->
		<Shield_Armor_Type> </Shield_Armor_Type>
		<Shield_Points>0</Shield_Points>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED, CAPTURE_POINT</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT, SPAWN_SQUADRON</SpaceBehavior>
		<Lua_Script>SecondaryMerchantDock_Capturable</Lua_Script>
	</SecondaryStructure>
</SecondaryStructures>

