<?xml version="1.0"?>
<Story>
<!--<Event Name="">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq></Prereq>
	</Event>

		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>

		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>	
		<Reward_Param8></Reward_Param8>
		<Reward_Param9>_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>

		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1></Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>-->

<!--LINK_TACTICAL
	<Reward_Param1> = Planet name
	<Reward_Param2> = Planet location (space,land)
	<Reward_Param3> = Attacking faction
	<Reward_Param4> = Map name
	<Reward_Param5> = Defending faction
	<Reward_Param6> = Hero pathfinder name
	<Reward_Param7> = Tactical script name
	<Reward_Param8> = Use sandbox units
	<Reward_Param9> = Enable Prebattle Cinematic
	<Reward_Param10>= Start Scene Faded Out
	<Reward_Param11>= Start Scene Letterboxed-->

	<Event Name="Tutorial_III_Begin">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>0</Event_Param1>
	</Event>

	<Event Name="Tutorial_III_Reveal_Kashyyyk">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>Kashyyyk</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_III_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_III_Reveal_NalHutta">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REVEAL_PLANET</Reward_Type>
		<Reward_Param1>NalHutta</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_III_Begin</Prereq>
	</Event>

<!--Center camera-->
	<Event Name="Tutorial_III_Center_Camera">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>POSITION_CAMERA</Reward_Type>
		<Reward_Param1>NalHutta</Reward_Param1>
		<Reward_Param2>0,-80,0</Reward_Param2>
		<Prereq>Tutorial_III_Begin</Prereq>
	</Event>

<!--Scroll lock-->
<!-- SoaFE Disabled -->
<!--	<Event Name="Tutorial_III_Scroll_Lock">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCROLL_LOCK</Reward_Type>
		<Reward_Param1>1</Reward_Param1>
		<Prereq>Tutorial_III_Begin</Prereq>
	</Event>-->

<!--Turn on objective display-->
	<Event Name="Tutorial_III_Enable_Objectives">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_OBJECTIVE_DISPLAY</Reward_Type>
		<Prereq>Tutorial_III_Begin</Prereq>
	</Event>

<!--Disable zoom-->
	<Event Name="Tutorial_III_Disable_Zoom">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_EVENT</Reward_Type>
		<Reward_Param1>TUTORIAL_ZOOM</Reward_Param1>
		<Prereq>Tutorial_III_Begin</Prereq>
	</Event>

<!--Turn off advisor-->
	<Event Name="Tutorial_III_Turn_Off_Advisor">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_ADVISOR</Reward_Type>
		<Reward_Param1>0</Reward_Param1>
		<Prereq>Tutorial_III_Begin</Prereq>
	</Event>

<!--Set tutorial mode-->
	<Event Name="Tutorial_III_Tutorial_Player">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>TUTORIAL_PLAYER</Reward_Type>
		<Reward_Param1>Empire</Reward_Param1>
		<Prereq>Tutorial_III_Begin</Prereq>
	</Event>

<!--Turn off tutorial cursor on mouse clicks-->
	<Event Name="Tutorial_III_Turn_Off_Cursor">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_CURSOR_ON_CLICK</Reward_Type>
		<Reward_Param1>1</Reward_Param1>
		<Prereq>Tutorial_III_Begin</Prereq>
	</Event>

	<!--locking out player control-->
	<Event Name="Tutorial_III_Lock_Controls_For_Intro">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>LOCK_CONTROLS</Reward_Type>
		<Reward_Param1>1</Reward_Param1>
		<Prereq>Tutorial_III_Begin</Prereq>
	</Event>

<!--Lock all available tech-->
	<Event Name="Tutorial_III_Lock_Tartan_Patrol_Cruiser">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>Tartan_Patrol_Cruiser</Reward_Param1>
		<Prereq>Tutorial_III_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_III_Lock_Broadside_Class_Cruiser">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>Broadside_Class_Cruiser</Reward_Param1>
		<Prereq>Tutorial_III_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_III_Lock_Acclamator_Assault_Ship">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>Acclamator_Assault_Ship</Reward_Param1>
		<Prereq>Tutorial_III_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_III_Lock_Probe_Droid_Team">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>Probe_Droid_Team</Reward_Param1>
		<Prereq>Tutorial_III_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_III_Lock_E_Ground_Research_Facility">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>E_Ground_Research_Facility</Reward_Param1>
		<Prereq>Tutorial_III_Begin</Prereq>
	</Event>

	<Event Name="Tutorial_III_Lock_Communications_Array_E">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
		<Reward_Param1>Communications_Array_E</Reward_Param1>
		<Prereq>Tutorial_III_Begin</Prereq>
	</Event>

<!--Do the mission intro VO-->
	<Event Name="Tutorial_III_Start_VO">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>1</Event_Param1>
		<Prereq>Tutorial_III_Reveal_NalHutta</Prereq>
	</Event>

<!--Hint: Before you can complete your training, you must also learn how to command space forces
in battle.  Let's examine another conflict, this time from the perspective of the Empire.
In this case, the Empire faction is attempting to eliminate a Rebel space station located in 
orbit above Kashyyyk.-->
	<Event Name="Tutorial_III_Intro_To_Empire_01">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_56</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>	
		<Reward_Param7>Hint</Reward_Param7>	
		<Reward_Param8>TUTORIAL_EMPIRE_ACT03_56</Reward_Param8>
		<Prereq>Tutorial_III_Start_VO</Prereq>
		<Branch>pre_link_tactical</Branch>
	</Event>

	<Event Name="Tutorial_III_Intro_To_Empire_02">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_EMPIRE_ACT03_56</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_56</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_III_Intro_To_Empire_01</Prereq>
	</Event>

<!--TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_01
Station Officer: An Imperial peace-keeping envoy deployed to Kashyyyk was assaulted by an 
unusually organized dissident group.  This warrants our full attention.
I am sending you to investigate a derelict space station being used as a haven by these… Rebels.-->
	<Event Name="Tutorial_III_Task_Fleet_To_Kashyyyk_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_01</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>	
		<Reward_Param8>TUTORIAL_EMPIRE_ACT03_01</Reward_Param8>
		<Reward_Param9>Piett_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Tutorial_III_Intro_To_Empire_02</Prereq>
		<Branch>pre_link_tactical</Branch>
	</Event>

	<Event Name="Tutorial_III_Task_Fleet_To_Kashyyyk_02">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_EMPIRE_ACT03_01</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_01</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_III_Task_Fleet_To_Kashyyyk_01</Prereq>
	</Event>

<!--Station Officer: Direct this space fleet to Kashyyyk and reinforce the
Imperial units already en route.  Eliminate all resistance, and report back to me at once.-->
	<Event Name="Tutorial_III_Task_Fleet_To_Kashyyyk_44">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_02</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>	
		<Reward_Param8>TUTORIAL_EMPIRE_ACT03_02</Reward_Param8>
		<Prereq>Tutorial_III_Task_Fleet_To_Kashyyyk_02</Prereq>
		<Branch>pre_link_tactical</Branch>
	</Event>

	<Event Name="Tutorial_III_Task_Fleet_To_Kashyyyk_04">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_EMPIRE_ACT03_02</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_02</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_III_Task_Fleet_To_Kashyyyk_44</Prereq>
	</Event>

	<Event Name="Tutorial_III_Task_Fleet_To_Kashyyyk_02_Stop_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Tutorial_III_Task_Fleet_To_Kashyyyk_04</Prereq>
	</Event>

<!--Flash the fleet to be moved-->
	<Event Name="Tutorial_III_Task_Fleet_To_Kashyyyk_03a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_FLEET_WITH_UNIT</Reward_Type>
		<Reward_Param1>Tartan_Patrol_Cruiser</Reward_Param1>
		<Prereq>Tutorial_III_Task_Fleet_To_Kashyyyk_44</Prereq>
	</Event>

<!--Stop flashing the fleet-->
	<Event Name="Tutorial_III_Task_Fleet_To_Kashyyyk_04a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Prereq>Tutorial_III_Task_Fleet_To_Kashyyyk_04</Prereq>
	</Event>

<!--Hint: To attack the Rebel space forces located above Kashyyyk,
drag the Imperial fleet from Nal Hutta to Kashyyyk.
Moving a fleet into orbit above an enemy planet will initiate a space battle.-->
	<Event Name="Tutorial_III_Task_Fleet_To_Kashyyyk_05">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_04</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7><!--HINT color coding - green-->
		<Reward_Param8>TUTORIAL_EMPIRE_ACT03_04</Reward_Param8>
		<Prereq>Tutorial_III_Task_Fleet_To_Kashyyyk_04</Prereq>
		<Branch>pre_link_tactical</Branch>
	</Event>

	<Event Name="Tutorial_III_Task_Fleet_To_Kashyyyk_06">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>TUTORIAL_EMPIRE_ACT03_04</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_04</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Tutorial_III_Task_Fleet_To_Kashyyyk_05</Prereq>
		<Branch>pre_link_tactical</Branch>
	</Event>

	<!--first holocron entry re: move fleet into orbit above kashyyyk-->
	<Event Name="Tutorial_III_Move_Fleet_To_Kashyyyk_Entry">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Story_Dialog>Dialog_Tutorial_03</Story_Dialog>
		<Story_Chapter>0</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>	
		<Story_Tag>Tutorial_III_Move_Fleet_To_Kashyyyk_Entry</Story_Tag>
		<Prereq>Tutorial_III_Task_Fleet_To_Kashyyyk_06</Prereq>
	</Event>

	<Event Name="Tutorial_III_Unlock_Controls">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>LOCK_CONTROLS</Reward_Type>
		<Reward_Param1>0</Reward_Param1>
		<Prereq>Tutorial_III_Move_Fleet_To_Kashyyyk_Entry</Prereq>
	</Event>

	<!--SoaFE adding an unlock here: Scroll unlock-->
	<Event Name="Tutorial_III_Scroll_Unlock">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCROLL_LOCK</Reward_Type>
		<Reward_Param1>0</Reward_Param1>
		<Prereq>Tutorial_III_Unlock_Controls</Prereq>
	</Event>

<!--Task: Initiate a space battle at Kashyyyk-->
	<Event Name="Tutorial_III_Task_Fleet_To_Kashyyyk_07">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_44</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>Task</Reward_Param7><!--TASK color coding - Blue-->
		<Prereq>Tutorial_III_Task_Fleet_To_Kashyyyk_06</Prereq>
		<Branch>pre_link_tactical</Branch>
	</Event>

	<Event Name="Tutorial_III_Task_Fleet_To_Kashyyyk_Objective">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_03</Reward_Param1>
		<Prereq>Tutorial_III_Task_Fleet_To_Kashyyyk_05</Prereq>
		<Branch>pre_link_tactical</Branch>
	</Event>

	<Event Name="Tutorial_III_Task_Fleet_To_Kashyyyk_Flash">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FLASH_PLANET_GUI</Reward_Type>
		<Reward_Param1>KASHYYYK</Reward_Param1>
		<Reward_Param2>FLASH_TROOPS</Reward_Param2>
		<Prereq>Tutorial_III_Task_Fleet_To_Kashyyyk_Objective</Prereq> 
		<Branch>pre_link_tactical</Branch>
	</Event>

	<Event Name="Tutorial_III_Link_Tactical">
		<Event_Type>STORY_ENTER</Event_Type>
		<Event_Param1>Kashyyyk</Event_Param1>
		<Event_Param2>FILTER_NONE</Event_Param2>
		<Reward_Type>LINK_TACTICAL</Reward_Type>
		<Reward_Param1>Kashyyyk</Reward_Param1>
		<Reward_Param2>SPACE</Reward_Param2>
		<Reward_Param3>Empire</Reward_Param3>
		<Reward_Param4>TM03_Empire_at_War.ted</Reward_Param4>
		<Reward_Param5>Rebel</Reward_Param5>
		<Reward_Param7>Story_Plots_Tutorial_M03_SPACE.XML</Reward_Param7>
		<Reward_Param8>1</Reward_Param8>
		<Prereq>Tutorial_III_Begin</Prereq>
		<Branch>BRANCH_TUTORIAL_M03</Branch>
	</Event>

<!--Objective finished-->
	<Event Name="Tutorial_III_Task_Fleet_To_Kashyyyk_Done">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_03</Reward_Param1>
		<Prereq>Tutorial_III_Link_Tactical</Prereq>
	</Event>

	<Event Name="Tutorial_III_Move_Fleet_To_Kashyyyk_Entry_Completed">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Tutorial_III_Move_Fleet_To_Kashyyyk_Entry</Reward_Param1>
		<Prereq>Tutorial_III_Task_Fleet_To_Kashyyyk_Done</Prereq>
	</Event>

	<Event Name="Tutorial_III_Task_Fleet_To_Kashyyyk_Stop_Flashing">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Prereq>Tutorial_III_Link_Tactical</Prereq>
	</Event>

	<Event Name="Tutorial_III_Disable_Pre_Tactical_Events">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>pre_link_tactical</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Tutorial_III_Link_Tactical</Prereq>
	</Event>

<!--Wait until the battle summary dialog is closed-->
	<Event Name="Tutorial_III_Returned_01">
		<Event_Type>STORY_GENERIC</Event_Type>
		<Event_Param1>battle_end_closed</Event_Param1>
		<Prereq>Tutorial_III_Link_Tactical</Prereq>
		<Branch>BRANCH_TUTORIAL_M03</Branch>
	</Event>

<!--Tutorial 1 failed-->
<!--Detect mission 1 being lost.  Display text telling the player to try again-->
	<Event Name="Tutorial_III_Failed">
		<Event_Type>STORY_MISSION_LOST</Event_Type>
		<Event_Param1>Story_Plots_Tutorial_M03_SPACE.XML</Event_Param1>
		<Prereq>Tutorial_III_Returned_01</Prereq>
		<Branch>BRANCH_TUTORIAL_M03</Branch>
	</Event>

<!--Re-enable mission-->
	<Event Name="Tutorial_III_Failed_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>RESET_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_TUTORIAL_M03</Reward_Param1>
		<Prereq>Tutorial_III_Failed</Prereq>
		<Branch>BRANCH_TUTORIAL_M03</Branch>
	</Event>

<!--Mission 3 ends successfully-->
	<Event Name="Tutorial_III_Completed">
		<Event_Type>STORY_FLAG</Event_Type>
		<Event_Param1>Tutorial_M03_Win</Event_Param1>
		<Event_Param2>1</Event_Param2>
		<Event_Param3>GREATER_THAN_EQUAL_TO</Event_Param3>
		<Prereq>Tutorial_III_Returned_01</Prereq>
	</Event>

<!--<Event Name="Tutorial_III_Completed_01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Rebel_A02M04_Mission</Reward_Param1>
		<Prereq>Tutorial_III_Completed</Prereq>
	</Event>-->

	<!--Mark tutorial as completed-->
	<Event Name="Tutorial_III_Finished">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>FINISHED_TUTORIAL</Reward_Type>
		<Reward_Param1>TUTORIAL_THREE</Reward_Param1>
		<Prereq>Tutorial_III_Completed</Prereq>
	</Event>

	<!--Link to next tutorial-->
	<Event Name="Tutorial_III_Next_Tutorial_00">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>TUTORIAL_DIALOG</Reward_Type>
		<Reward_Param1>TEXT_TUTORIAL_3_COMPLETE</Reward_Param1>
		<Prereq>Tutorial_III_Completed</Prereq>
	</Event>

<!--<Event Name="Tutorial_III_Next_Tutorial_00">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_MOVIES</Reward_Type>
		<Reward_Param1>0</Reward_Param1>
		<Prereq>Tutorial_III_Next_Tutorial_00</Prereq>
	</Event>-->

	<Event Name="Tutorial_III_Next_Tutorial_01">
		<Event_Type>STORY_GENERIC</Event_Type>
		<Event_Param1>Continue_Tutorial</Event_Param1>
		<Reward_Type>LOAD_CAMPAIGN</Reward_Type>
		<Reward_Param1>Tutorial_Four</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
	</Event>
</Story>



