<?xml version="1.0" encoding="utf-8"?>
<Data>
<!-- Build Limit Tags -->
<!-- -1, 0, 1+ -->
<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
<!--<Build_Limit_Current_For_All_Allies>0</Build_Limit_Current_For_All_Allies>-->
<!--<Build_Limit_Lifetime_For_All_Allies>0</Build_Limit_Lifetime_For_All_Allies>-->
	<GroundCompany Name="Imperial_Stormtrooper_Squad">
		<Text_ID>TEXT_IMPERIAL_STORMTROOPER_SQUAD</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STORMTROOPER,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_STORMTROOPER_HULL,
			STAT_E_STORMTROOPER_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_STORMTROOPER,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_STORMTROOPER_COST,
			STAT_E_STORMTROOPER_TIME,
			STAT_E_STORMTROOPER_HULL,
			STAT_E_STORMTROOPER_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Trooper Underworld_Merc Hutt_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>MPTL Rebel_Infiltrator Rebel_Anti_Infantry_Turret</Encyclopedia_Vulnerable_To>

		<Icon_Name>i_button_storm_trooper.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>2</GUI_Row>

		<Damage>18</Damage>
		<Formation_Priority>1</Formation_Priority>

		<Piracy_Value_Credits>50</Piracy_Value_Credits>
		<Score_Cost_Credits>54</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>60</Build_Cost_Credits>
		<Build_Time_Seconds>15</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>1</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Barracks</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Infantry</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Company_Units>
			Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper,
			Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper
		</Company_Units>
		<Max_Squad_Size>9</Max_Squad_Size>
		<Create_Team_Type>Stormtrooper_Team</Create_Team_Type>

		<SFXEvent_Build_Started>EHD_Build_Troops</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Storm_Trooper</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Storm_Trooper</SFXEvent_Fleet_Move>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>300</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>5</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--Skirmish Values End-->

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SPREAD_OUT</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,	0.6f</Mod_Multiplier>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundCompany>

	<GroundCompany Name="Imperial_Medium_Stormtrooper_Squad">
		<Variant_Of_Existing_Type>Imperial_Stormtrooper_Squad</Variant_Of_Existing_Type>
		<Company_Units>Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
		<Tech_Level>6</Tech_Level>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Max_Squad_Size>9</Max_Squad_Size>
		<Damage>9</Damage>
	</GroundCompany>

	<GroundCompany Name="Imperial_Mini_Stormtrooper_Squad">
		<Variant_Of_Existing_Type>Imperial_Stormtrooper_Squad</Variant_Of_Existing_Type>
		<Company_Units>Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
		<Tech_Level>6</Tech_Level>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Max_Squad_Size>3</Max_Squad_Size>
		<Damage>3</Damage>
	</GroundCompany>

	<GroundCompany Name="Veers_Deployed_Imperial_Stormtrooper_Squad">
		<Variant_Of_Existing_Type>Imperial_Stormtrooper_Squad</Variant_Of_Existing_Type>
		<Company_Units>Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
		<Max_Squad_Size>9</Max_Squad_Size>
		<Tech_Level>6</Tech_Level>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Damage>9</Damage>
	</GroundCompany>

	<GroundCompany Name="Imperial_Light_Scout_Squad">
		<Text_ID>TEXT_IMPERIAL_LIGHT_SCOUT_SQUAD</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_SCOUTTROOPER,
			GALYANA_CLASS_BLANK,
			STAT_E_SCOUTTROOPER_HULL,
			STAT_E_SCOUTTROOPER_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_SCOUTTROOPER,
			GALYANA_CLASS_BLANK,
			STAT_E_SCOUTTROOPER_COST,
			STAT_E_SCOUTTROOPER_TIME,
			STAT_E_SCOUTTROOPER_HULL,
			STAT_E_SCOUTTROOPER_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Trooper MPTL B1_Battledroid</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T2B_Tank Destroyer_Droid Hutt_Modified_Skiff</Encyclopedia_Vulnerable_To>

		<Icon_Name>i_button_scout_trooper.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>2</GUI_Row>

		<Damage>10</Damage>
		<Formation_Priority>1</Formation_Priority>

		<Piracy_Value_Credits>50</Piracy_Value_Credits>
		<Score_Cost_Credits>150</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>120</Build_Cost_Credits>
		<Build_Time_Seconds>25</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>1</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Barracks</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>ABILITY_COUNTDOWN, DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Infantry</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Company_Units>Scout_Trooper, Scout_Trooper</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>EHD_Build_Troops</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Scout_Trooper</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Scout_Trooper</SFXEvent_Fleet_Move>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>550</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>12</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/> <!--EC_Level_Two_Tech_Upgrade-->
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--Skirmish Values End-->

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>UNTARGETED_STICKY_BOMB</Type>
			<Recharge_Seconds>64</Recharge_Seconds>
			<Spawned_Object_Type>Proj_Vehicle_Bomb</Spawned_Object_Type>
			<Bomb_Countdown_Seconds>4</Bomb_Countdown_Seconds>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundCompany>

	<GroundCompany Name="Imperial_Sniper_Team">
		<Text_ID>Galyana_Unit_Text_Imperial_Sniper_Team</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Imperial_Sniper,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_SNIPER_HULL,
			STAT_E_SNIPER_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Imperial_Sniper,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_SNIPER_COST,
			STAT_E_SNIPER_TIME,
			STAT_E_SNIPER_HULL,
			STAT_E_SNIPER_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_COMMANDO</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Rifle_Grenadier Underworld_Merc Hutt_Elite_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T1C_Tank Destroyer_Droid Hutt_Sniper</Encyclopedia_Vulnerable_To>

		<Icon_Name>i_button_imperial_sniper.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>2</GUI_Row>

		<Damage>10</Damage>
		<Formation_Priority>1</Formation_Priority>

		<Piracy_Value_Credits>50</Piracy_Value_Credits>
		<Score_Cost_Credits>120</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>150</Build_Cost_Credits>
		<Build_Time_Seconds>15</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>3</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Barracks</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Infantry</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>No</Is_Escort>

		<Company_Transport_Unit>Shuttle_Tyderium</Company_Transport_Unit>
		<Company_Units>Imperial_Sniper, Imperial_Sniper, Imperial_Sniper</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>EHD_Build_Troops</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Rebel_Infiltrator</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Rebel_Infiltrator</SFXEvent_Fleet_Move>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--Skirmish Values End-->
	</GroundCompany>

	<GroundCompany Name="Imperial_Elite_Guard_Squad">
		<Text_ID>TEXT_INDIG_ELITE_GUARD</Text_ID>
		<Encyclopedia_Text>
			UEAW_TOOLTIP_IMPERIAL_ELITE_GUARD,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_ELITEGUARD_HULL,
			STAT_E_ELITEGUARD_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			UEAW_TOOLTIP_IMPERIAL_ELITE_GUARD,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_ELITEGUARD_COST,
			STAT_E_ELITEGUARD_TIME,
			STAT_E_ELITEGUARD_HULL,
			STAT_E_ELITEGUARD_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_COMMANDO</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Trooper Plex_Soldier Underworld_Merc</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>MPTL Rebel_Infiltrator Destroyer_Droid</Encyclopedia_Vulnerable_To>

		<Icon_Name>i_button_imperial_guard.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>0</GUI_Row>

		<Damage>20</Damage>
		<Formation_Priority>1</Formation_Priority>

		<Piracy_Value_Credits>50</Piracy_Value_Credits>
		<Score_Cost_Credits>150</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>200</Build_Cost_Credits>
		<Build_Time_Seconds>20</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>1</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>Imperial_Palace</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Infantry</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Shuttle_Tyderium</Company_Transport_Unit>
		<Company_Units>Imperial_Elite_Guard, Imperial_Elite_Guard, Imperial_Elite_Guard, Imperial_Elite_Guard</Company_Units>
		<Max_Squad_Size>4</Max_Squad_Size>
		<Create_Team_Type>Imp_Guard_Team</Create_Team_Type>

		<SFXEvent_Build_Started>EHD_Build_Troops</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_Imp_Guard</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Move_Imp_Guard</SFXEvent_Fleet_Move>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>450</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>9</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--Skirmish Values End-->
	</GroundCompany>

	<GroundCompany Name="Imperial_Guard_Company"><!--Need this for Story-->
		<Variant_Of_Existing_Type>Imperial_Elite_Guard_Squad</Variant_Of_Existing_Type>
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Piracy_Value_Credits>0</Piracy_Value_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>0</Tech_Level>
		<Required_Special_Structures/>
		<Required_Planets/>
	</GroundCompany>

	<GroundCompany Name="Noghri_Assassin_Squad">
		<Text_ID>TEXT_NOGHRI_ASSASSIN_SQUAD</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_NOGHRI_ASSASSIN,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_NOGHRI_HULL,
			STAT_E_NOGHRI_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_NOGHRI_ASSASSIN,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_NOGHRI_COST,
			STAT_E_NOGHRI_TIME,
			STAT_E_NOGHRI_HULL,
			STAT_E_NOGHRI_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_COMMANDO</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Trooper Underworld_Merc Hutt_Elite_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T1C_Tank Destroyer_Droid Hutt_Rapid_Fire_Laser_Turret</Encyclopedia_Vulnerable_To>

		<Icon_Name>i_button_noghri_assassin.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>0</GUI_Row>

		<Damage>30</Damage>
		<Formation_Priority>1</Formation_Priority>

		<Piracy_Value_Credits>50</Piracy_Value_Credits>
		<Score_Cost_Credits>200</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>300</Build_Cost_Credits>
		<Build_Time_Seconds>25</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>1</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Barracks</Required_Special_Structures>
		<Required_Planets>Honoghr</Required_Planets>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Infantry</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Shuttle_Tyderium</Company_Transport_Unit>
		<Company_Units>Noghri_Assassin, Noghri_Assassin, Noghri_Assassin, Noghri_Assassin, Noghri_Assassin, Noghri_Assassin</Company_Units>
		<Max_Squad_Size>3</Max_Squad_Size>
		<Create_Team_Type>Noghri_Assassin_Team</Create_Team_Type>

		<SFXEvent_Build_Started>EHD_Build_Troops</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Noghri</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Noghri</SFXEvent_Fleet_Move>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--Skirmish Values End-->

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>STEALTH</Type>
			<GUI_Activated_Ability_Name>Stealth_Noghri</GUI_Activated_Ability_Name>
			<Recharge_Seconds>25.0</Recharge_Seconds>
			<Expiration_Seconds>50.0</Expiration_Seconds>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundCompany>

	<GroundCompany Name="Noghri_Indigenous_Company">
		<Text_ID>TEXT_INDIG_NOGHRI</Text_ID>
		<Encyclopedia_Text>
<!--			TEXT_TOOLTIP_NOGHRI_ASSASSIN,-->
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_NOGHRI_INDIG_HULL,
			STAT_E_NOGHRI_INDIG_SPEED
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
		<Icon_Name>i_button_noghri.tga</Icon_Name>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>60</Damage>
		<Affiliation>Empire</Affiliation>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Planets/>

		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Piracy_Value_Credits>0</Piracy_Value_Credits>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>0</Tech_Level>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>yes</Is_Escort>
		<Ship_Class>infantry</Ship_Class>
		<Company_Transport_Unit>Gallofree_Transport</Company_Transport_Unit>
		<Company_Units>Noghri_Indigenous, Noghri_Indigenous, Noghri_Indigenous</Company_Units>
		<Victory_Relevant>No</Victory_Relevant>
		<Score_Cost_Credits>15</Score_Cost_Credits>
		<Max_Squad_Size>3</Max_Squad_Size>
		<Create_Team_Type>Noghri_Indig_Team</Create_Team_Type>
	</GroundCompany>

	<GroundCompany Name="Darkside_Adept_Team">
		<Text_ID>TEXT_UNIT_DARKSIDE_ADEPT</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_DARKSIDE_ADEPT,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_ADEPT_HULL,
			STAT_E_ADEPT_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_DARKSIDE_ADEPT,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_ADEPT_COST,
			STAT_E_ADEPT_TIME,
			STAT_E_ADEPT_HULL,
			STAT_E_ADEPT_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Trooper Rebel_Anti_Vehicle_Turret B2_Battledroid</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Hutt_Sniper Rebel_Infiltrator Nantex_Fighter</Encyclopedia_Vulnerable_To>

		<Icon_Name>i_button_sith.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>0</GUI_Row>

		<Damage>40</Damage>
		<Formation_Priority>1</Formation_Priority>

		<Piracy_Value_Credits>50</Piracy_Value_Credits>
		<Score_Cost_Credits>300</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>1000</Build_Cost_Credits>
		<Build_Time_Seconds>60</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>5</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>Imperial_Palace</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Infantry</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>No</Is_Escort>
		<Is_Force_Sensitive>Yes</Is_Force_Sensitive>
		<Is_Generic_Hero>No</Is_Generic_Hero>
		<Show_Hero_Head>No</Show_Hero_Head>

		<Company_Transport_Unit>Shuttle_Tyderium</Company_Transport_Unit>
		<Company_Units>Darkside_Adepts</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>EHD_Build_Commander</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Sabateur</SFXEvent_Build_Complete>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>850</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--Skirmish Values End-->

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>FORCE_CLOAK</Type>
			<Recharge_Seconds>15.0</Recharge_Seconds>
			<Expiration_Seconds>60.0</Expiration_Seconds>
			<GUI_Activated_Ability_Name>Jedi_Force_Cloak</GUI_Activated_Ability_Name>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Cloak_Sabateur</SFXEvent_GUI_Unit_Ability_Activated>
			<Effective_Radius>500.0</Effective_Radius>
		</Unit_Ability>
		<Unit_Ability>
			<Type>TARGETED_INVULNERABILITY</Type>
			<Alternate_Description_Text>Galyana_Ability_Text_Targeted_Invulnerability_Adept</Alternate_Description_Text>
			<Recharge_Seconds>60.0</Recharge_Seconds>
			<GUI_Activated_Ability_Name/>
			<Spawned_Object_Type>Proj_Special_Obiwan_Instant_Invulnerability_Blast</Spawned_Object_Type>
			<Effective_Radius>400</Effective_Radius>
			<Friendly_Ability>true</Friendly_Ability>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundCompany>

	<GroundCompany Name="Imperial_AT_RT_Scout_Squad">
		<Text_ID>Galyana_Unit_Text_ATRT_Squad</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_ATRT,
			GALYANA_CLASS_BLANK,
			STAT_E_ATRT_HULL,
			STAT_E_ATRT_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_ATRT,
			GALYANA_CLASS_BLANK,
			STAT_E_ATRT_COST,
			STAT_E_ATRT_TIME,
			STAT_E_ATRT_HULL,
			STAT_E_ATRT_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Trooper B1_Battledroid Hutt_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Rebel_Infiltrator Underworld_Disruptor_Merc Hutt_Plex_Soldier</Encyclopedia_Vulnerable_To>

		<Icon_Name>I_BUTTON_ATRT.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>20</Damage>
		<Formation_Priority>1</Formation_Priority>

		<Piracy_Value_Credits>50</Piracy_Value_Credits>
		<Score_Cost_Credits>150</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>350</Build_Cost_Credits>
		<Build_Time_Seconds>30</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>1</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Light_Vehicle_Factory</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Walker</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Company_Units>AT_RT_Walker, AT_RT_Walker, AT_RT_Walker, AT_RT_Walker, AT_RT_Walker</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_AT_ST</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_AT_ST</SFXEvent_Fleet_Move>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>16</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--Skirmish Values End-->

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>HUNT</Type>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.95f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,		1.05f</Mod_Multiplier>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundCompany>

	<GroundCompany Name="Imperial_AT_PT_Scout_Squad">
		<Text_ID>Galyana_Unit_Text_ATPT_Squad</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_ATPT,
			GALYANA_CLASS_BLANK,
			STAT_E_ATPT_HULL,
			STAT_E_ATPT_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_ATPT,
			GALYANA_CLASS_BLANK,
			STAT_E_ATPT_COST,
			STAT_E_ATPT_TIME,
			STAT_E_ATPT_HULL,
			STAT_E_ATPT_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Trooper Underworld_Merc Hutt_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T3B_Tank Underworld_Disruptor_Merc Hutt_Plex_Soldier</Encyclopedia_Vulnerable_To>

		<Icon_Name>I_BUTTON_ATPT.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>20</Damage>
		<Formation_Priority>1</Formation_Priority>

		<Piracy_Value_Credits>50</Piracy_Value_Credits>
		<Score_Cost_Credits>225</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>400</Build_Cost_Credits>
		<Build_Time_Seconds>35</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>1</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Light_Vehicle_Factory</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Walker</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Company_Units>AT_PT_Walker, AT_PT_Walker, AT_PT_Walker, AT_PT_Walker</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_AT_ST</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_AT_ST</SFXEvent_Fleet_Move>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>18</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--Skirmish Values End-->

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>HUNT</Type>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.95f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,		1.05f</Mod_Multiplier>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundCompany>

	<GroundCompany Name="Imperial_Heavy_Scout_Squad">
		<Text_ID>TEXT_IMPERIAL_HEAVY_SCOUT_SQUAD</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_ATST,
			GALYANA_CLASS_BLANK,
			STAT_E_ATST_HULL,
			STAT_E_ATST_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_ATST,
			GALYANA_CLASS_BLANK,
			STAT_E_ATST_COST,
			STAT_E_ATST_TIME,
			STAT_E_ATST_HULL,
			STAT_E_ATST_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Anti_Infantry_Turret T1C_Tank B2_Battledroid</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T4B_Tank Plex_Soldier Underworld_Disruptor_Merc</Encyclopedia_Vulnerable_To>

		<Icon_Name>i_button_atst.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>24</Damage>
		<Formation_Priority>1</Formation_Priority>

		<Piracy_Value_Credits>50</Piracy_Value_Credits>
		<Score_Cost_Credits>300</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>500</Build_Cost_Credits>
		<Build_Time_Seconds>40</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>2</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Light_Vehicle_Factory</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Walker</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Company_Units>AT_ST_Walker, AT_ST_Walker, AT_ST_Walker, AT_ST_Walker</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_AT_ST</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_AT_ST</SFXEvent_Fleet_Move>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>22</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--Skirmish Values End-->

<!--	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>ROCKET_ATTACK</Type>
			<Expiration_Seconds>10.0</Expiration_Seconds>
			<Recharge_Seconds>45.0</Recharge_Seconds>
 			<Mod_Multiplier>SPEED_MULTIPLIER,	0.02f</Mod_Multiplier>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Interdictor</SFXEvent_GUI_Unit_Ability_Activated>
			<Alternate_Name_Text>TEXT_TOOLTIP_ABILITY_BARRAGE_NAME</Alternate_Name_Text>
			<Alternate_Description_Text>TEXT_TOOLTIP_ABILITY_BARRAGE_DESCRIPTION</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_BARRAGE_AREA.TGA</Alternate_Icon_Name>
		</Unit_Ability>
	</Unit_Abilities_Data>-->
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>BARRAGE</Type>
			<!-- This parameter is no longer used. Barrage radius is determined by
			Projectile_Max_Flight_Distance of the specific projectile for this aility -->
			<!-- <Effective_Radius>1000.0</Effective_Radius> -->

			<!-- Modify this projectile for blast damage and range, range of barrage mode etc -->
			<Projectile_Types_Override>Proj_Vehicle_AI_Laser_Green_AE_Barrage</Projectile_Types_Override>

			<Expiration_Seconds>10</Expiration_Seconds>
			<Recharge_Seconds>45</Recharge_Seconds>
			<Mod_Multiplier>FIRE_RATE_MULTIPLIER, 2.5f</Mod_Multiplier>

			<SFXEvent_Target_Ability>Unit_Barrage_AT_ST</SFXEvent_Target_Ability>

			<Area_Effect_Decal_Distance>75.0</Area_Effect_Decal_Distance> <!-- radius depends on the explosion size and inaccuracy of 'Proj_Vehicle_AI_Laser_Green_AE_Barrage' -->
			<Targeting_Fire_Inaccuracy_Fixed_Radius_Override>75</Targeting_Fire_Inaccuracy_Fixed_Radius_Override> <!-- keep this the same as Area_Effect_Decal_Distance -->
			<Target_Position_Z_Offset>0</Target_Position_Z_Offset>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundCompany>

	<GroundCompany Name="Imperial_Heavy_Scout_Squad_Small">
		<Variant_Of_Existing_Type>Imperial_Heavy_Scout_Squad</Variant_Of_Existing_Type>
		<Company_Units>AT_ST_Walker, AT_ST_Walker, AT_ST_Walker</Company_Units>
		<Tech_Level>6</Tech_Level>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Max_Squad_Size>3</Max_Squad_Size>
		<Damage>18</Damage>
	</GroundCompany>

	<GroundCompany Name="Imperial_Anti_Infantry_Brigade">
		<Text_ID>TEXT_IMPERIAL_ANTI_INFANTRY</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_TIE_MAULER,
			GALYANA_CLASS_BLANK,
			STAT_E_TIEMAULER_HULL,
			STAT_E_TIEMAULER_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_TIE_MAULER,
			GALYANA_CLASS_BLANK,
			STAT_E_TIEMAULER_COST,
			STAT_E_TIEMAULER_TIME,
			STAT_E_TIEMAULER_HULL,
			STAT_E_TIEMAULER_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Trooper Plex_Soldier Hutt_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T2B_Tank Plex_Soldier Hutt_Rocket_Turret</Encyclopedia_Vulnerable_To>

		<Icon_Name>i_button_tie_crawler.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>20</Damage>
		<Formation_Priority>2</Formation_Priority>

		<Piracy_Value_Credits>50</Piracy_Value_Credits>
		<Score_Cost_Credits>250</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>300</Build_Cost_Credits>
		<Build_Time_Seconds>30</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>1</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Light_Vehicle_Factory</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Tank</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Company_Units>TIE_Crawler, TIE_Crawler, TIE_Crawler, TIE_Crawler, TIE_Crawler</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Tie_Mauler</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Tie_Mauler</SFXEvent_Fleet_Move>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>1100</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--Skirmish Values End-->

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SELF_DESTRUCT</Type>
			<Expiration_Seconds>3</Expiration_Seconds>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundCompany>

	<GroundCompany Name="Imperial_Anti_Infantry_Brigade_Small">
		<Variant_Of_Existing_Type>Imperial_Anti_Infantry_Brigade</Variant_Of_Existing_Type>
		<Company_Units>TIE_Crawler, TIE_Crawler, TIE_Crawler</Company_Units>
		<Tech_Level>6</Tech_Level>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Max_Squad_Size>3</Max_Squad_Size>
		<Damage>12</Damage>
	</GroundCompany>

	<GroundCompany Name="Imperial_Armor_Group">
		<Text_ID>TEXT_IMPERIAL_ARMOR_GROUP</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_M1_REPULSOR,
			GALYANA_CLASS_BLANK,
			STAT_E_2MTANK_SHIELD,
			STAT_E_2MTANK_HULL,
			STAT_E_2MTANK_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_M1_REPULSOR,
			GALYANA_CLASS_BLANK,
			STAT_E_2MTANK_COST,
			STAT_E_2MTANK_TIME,
			STAT_E_2MTANK_SHIELD,
			STAT_E_2MTANK_HULL,
			STAT_E_2MTANK_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HEAVY_VEHICLE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>T2B_Tank MPTL Pod_Walker</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T4B_Tank Hutt_Plex_Soldier Canderous_Assault_Tank</Encyclopedia_Vulnerable_To>

		<Icon_Name>i_button_1-m_med_repulsor_tank.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>40</Damage>
		<Formation_Priority>3</Formation_Priority>

		<Piracy_Value_Credits>50</Piracy_Value_Credits>
		<Score_Cost_Credits>500</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>600</Build_Cost_Credits>
		<Build_Time_Seconds>50</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>2</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Heavy_Vehicle_Factory</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Tank</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Company_Units>M1_Repulsor_Tank, M1_Repulsor_Tank, M1_Repulsor_Tank, M1_Repulsor_Tank</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_2M_Tank</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_2M_Tank</SFXEvent_Fleet_Move>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>1400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>23</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--Skirmish Values End-->

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>POWER_TO_WEAPONS</Type>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.3f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,	-2.4f</Mod_Multiplier>
			<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER,	0.3f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,		0.3f</Mod_Multiplier>
			<Mod_Multiplier>CAUSE_DAMAGE_MULTIPLIER,	1.0f</Mod_Multiplier>
			<Recharge_Seconds>50</Recharge_Seconds>
			<Expiration_Seconds>7</Expiration_Seconds>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundCompany>

	<GroundCompany Name="Imperial_Anti_Aircraft_Company">
		<Text_ID>TEXT_IMPERIAL_ANTI_AIRCRAFT</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_ATAA,
			GALYANA_CLASS_BLANK,
			STAT_E_ATAA_HULL,
			STAT_E_ATAA_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_ATAA,
			GALYANA_CLASS_BLANK,
			STAT_E_ATAA_COST,
			STAT_E_ATAA_TIME,
			STAT_E_ATAA_HULL,
			STAT_E_ATAA_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Snowspeeder Skipray_Blastboat Scyk_Fighter</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T4B_Tank MZ8_Pulse_Cannon_Tank Hutt_Modified_Heavy_Skiff</Encyclopedia_Vulnerable_To>

		<Icon_Name>i_button_ataa.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>30</Damage>
		<Formation_Priority>5</Formation_Priority>

		<Piracy_Value_Credits>50</Piracy_Value_Credits>
		<Score_Cost_Credits>500</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>500</Build_Cost_Credits>
		<Build_Time_Seconds>70</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>4</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Advanced_Vehicle_Factory</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Walker</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>No</Is_Escort>

		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Company_Units>AT_AA_Walker, AT_AA_Walker, AT_AA_Walker</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_AT_AA</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_AT_AA</SFXEvent_Fleet_Move>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>13</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--Skirmish Values End-->

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>MISSILE_SHIELD</Type>
			<Effective_Radius>100</Effective_Radius>
			<Recharge_Seconds>20</Recharge_Seconds>
			<Expiration_Seconds>10</Expiration_Seconds>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundCompany>

	<GroundCompany Name="Imperial_Artillery_Corp">
		<Text_ID>TEXT_IMPERIAL_ARTILLERY_CORPS</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_SPMA,
			GALYANA_CLASS_BLANK,
			STAT_E_SPMAT_HULL,
			STAT_E_SPMAT_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_SPMA,
			GALYANA_CLASS_BLANK,
			STAT_E_SPMAT_COST,
			STAT_E_SPMAT_TIME,
			STAT_E_SPMAT_HULL,
			STAT_E_SPMAT_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_ARTILLERY</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Anti_Vehicle_Turret R_Ground_Turbolaser_Tower Hutt_Obelisk_Tower</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T4B_Tank Destroyer_Droid Hutt_Modified_Valahari</Encyclopedia_Vulnerable_To>

		<Icon_Name>i_button_spha_t.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>60</Damage>
		<Formation_Priority>6</Formation_Priority>

		<Piracy_Value_Credits>50</Piracy_Value_Credits>
		<Score_Cost_Credits>650</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>1000</Build_Cost_Credits>
		<Build_Time_Seconds>80</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>2</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Heavy_Vehicle_Factory</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Artillery</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>No</Is_Escort>

		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Company_Units>SPMAT_Walker, SPMAT_Walker, SPMAT_Walker</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_SPMAT</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_SPMAT</SFXEvent_Fleet_Move>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>1300</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>22</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--Skirmish Values End-->

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>DEPLOY</Type>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundCompany>

	<GroundCompany Name="HAV_Juggernaut_Company">
		<Text_ID>TEXT_UNIT_JUGGERNAUT_TEAM</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_JUGGERNAUT,
			GALYANA_CLASS_BLANK,
			STAT_E_JUGGERNAUT_HULL,
			STAT_E_JUGGERNAUT_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_JUGGERNAUT,
			GALYANA_CLASS_BLANK,
			STAT_E_JUGGERNAUT_COST,
			STAT_E_JUGGERNAUT_TIME,
			STAT_E_JUGGERNAUT_HULL,
			STAT_E_JUGGERNAUT_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Trooper Underworld_Merc Hutt_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Plex_Soldier MZ8_Pulse_Cannon_Tank Heavy_Beam_Tank</Encyclopedia_Vulnerable_To>

		<Icon_Name>i_button_ev_juggernaut.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>50</Damage>
		<Formation_Priority>3</Formation_Priority>

		<Piracy_Value_Credits>0</Piracy_Value_Credits>
		<Score_Cost_Credits>600</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>650</Build_Cost_Credits>
		<Build_Time_Seconds>50</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>3</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Advanced_Vehicle_Factory</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Walker</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Company_Units>HAV_Juggernaut</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Juggernaut</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Juggernaut</SFXEvent_Fleet_Move>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>1350</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--Skirmish Values End-->

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>LASER_DEFENSE</Type>
			<Recharge_Seconds>35.0</Recharge_Seconds>
			<GUI_Activated_Ability_Name>Juggernaut_Laser_Defense</GUI_Activated_Ability_Name>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Defense_On_Juggernaut</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Defense_Off_Juggernaut</SFXEvent_GUI_Unit_Ability_Deactivated>
			<Effective_Radius>500.0</Effective_Radius>
			<Supports_Autofire>True</Supports_Autofire>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundCompany>

	<GroundCompany Name="Imperial_AT_TE_Assault_Company">
		<Text_ID>Galyana_Unit_ATTE</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_ATTE,
			GALYANA_CLASS_BLANK,
			STAT_E_ATTE_HULL,
			STAT_E_ATTE_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_ATTE,
			GALYANA_CLASS_BLANK,
			STAT_E_ATTE_COST,
			STAT_E_ATTE_TIME,
			STAT_E_ATTE_HULL,
			STAT_E_ATTE_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HEAVY_VEHICLE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>T3B_Tank MZ8_Pulse_Cannon_Tank Hutt_Modified_Skiff</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T6A_Tank MAL_Rocket_Vehicle Hutt_Sailbarge</Encyclopedia_Vulnerable_To>

		<Icon_Name>i_button_atte.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>80</Damage>
		<Formation_Priority>4</Formation_Priority>

		<Piracy_Value_Credits>50</Piracy_Value_Credits>
		<Score_Cost_Credits>800</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>850</Build_Cost_Credits>
		<Build_Time_Seconds>70</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>3</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Heavy_Vehicle_Factory</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Walker</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Imperial_ATAT_Barge</Company_Transport_Unit>
		<Company_Units>AT_TE_Walker, AT_TE_Walker</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Pod_Walker</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Pod_Walker</SFXEvent_Fleet_Move>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>28</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--Skirmish Values End-->

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>POWER_TO_WEAPONS</Type>
			<Expiration_Seconds>15</Expiration_Seconds>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,		0.5f</Mod_Multiplier>
			<Recharge_Seconds>60</Recharge_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Jedi_Cruiser</SFXEvent_GUI_Unit_Ability_Activated>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundCompany>

	<GroundCompany Name="Imperial_Heavy_Assault_Company">
		<Text_ID>TEXT_IMPERIAL_HEAVY_ASSAULT_COMPANY</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_ATAT,
			GALYANA_CLASS_BLANK,
			STAT_E_ATAT_HULL,
			STAT_E_ATAT_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_ATAT,
			GALYANA_CLASS_BLANK,
			STAT_E_ATAT_COST,
			STAT_E_ATAT_TIME,
			STAT_E_ATAT_HULL,
			STAT_E_ATAT_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HEAVY_VEHICLE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>T4B_Tank MZ8_Pulse_Cannon_Tank Medium_Tank</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Snowspeeder Plex_Soldier Underworld_Disruptor_Merc</Encyclopedia_Vulnerable_To>

		<Icon_Name>i_button_atat.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>100</Damage>
		<Formation_Priority>4</Formation_Priority>

		<Piracy_Value_Credits>50</Piracy_Value_Credits>
		<Score_Cost_Credits>1000</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>1000</Build_Cost_Credits>
		<Build_Time_Seconds>90</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>4</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Advanced_Vehicle_Factory</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Walker</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>No</Is_Escort>

		<Company_Transport_Unit>Imperial_ATAT_Barge</Company_Transport_Unit>
		<Company_Units>AT_AT_Walker</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_AT_AT</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_AT_AT</SFXEvent_Fleet_Move>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>1900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--Skirmish Values End-->

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>DEPLOY_TROOPERS</Type>
			<Recharge_Seconds>20</Recharge_Seconds>
			<Spawned_Object_Type>Veers_Deployed_Imperial_Stormtrooper_Squad</Spawned_Object_Type>
			<Max_Num_Spawned_Objects>2</Max_Num_Spawned_Objects>
			<Owner_Attachment_Bone>B_Trooper_00, B_Trooper_01, B_Trooper_02</Owner_Attachment_Bone>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundCompany>

	<GroundCompany Name="Lancet_Air_Wing">
		<Text_ID>TEXT_IMPERIAL_LANCET_WING</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_LANCET,
			GALYANA_CLASS_BLANK,
			STAT_E_LANCET_HULL,
			STAT_E_LANCET_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_LANCET,
			GALYANA_CLASS_BLANK,
			STAT_E_LANCET_COST,
			STAT_E_LANCET_TIME,
			STAT_E_LANCET_HULL,
			STAT_E_LANCET_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_AIRCRAFT</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>U_Ground_Vehicle_Factory T4B_Tank Heavy_Beam_Tank</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Rebel_Anti_Aircraft_Turret Underworld_Mass_Driver_Turret Canderous_Assault_Tank</Encyclopedia_Vulnerable_To>

		<Icon_Name>i_button_ev_tie_lancet.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>60</Damage>
		<Formation_Priority>6</Formation_Priority>

		<Piracy_Value_Credits>50</Piracy_Value_Credits>
		<Score_Cost_Credits>650</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>750</Build_Cost_Credits>
		<Build_Time_Seconds>40</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>4</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Advanced_Vehicle_Factory</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Artillery</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>No</Is_Escort>

		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Company_Units>Lancet_Air_Artillery, Lancet_Air_Artillery, Lancet_Air_Artillery</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Lancet</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Lancet</SFXEvent_Fleet_Move>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>21</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--Skirmish Values End-->
	</GroundCompany>

	<GroundCompany Name="TIE_Neutralizer_Squad">
		<Text_ID>Galyana_Unit_Text_TIE_Neutralizer_Squad</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_TIE_Neutralizer,
			GALYANA_CLASS_BLANK,
			STAT_E_TIENEUTRALIZER_SHIELD,
			STAT_E_TIENEUTRALIZER_HULL,
			STAT_E_TIENEUTRALIZER_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_TIE_Neutralizer,
			GALYANA_CLASS_BLANK,
			STAT_E_TIENEUTRALIZER_COST,
			STAT_E_TIENEUTRALIZER_TIME,
			STAT_E_TIENEUTRALIZER_SHIELD,
			STAT_E_TIENEUTRALIZER_HULL,
			STAT_E_TIENEUTRALIZER_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_AIRCRAFT</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Snowspeeder MagnaGuard Scyk_Fighter</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Rebel_Anti_Aircraft_Turret Nantex_Fighter AALL6</Encyclopedia_Vulnerable_To>

		<Icon_Name>I_BUTTON_TIE_NEUTRALIZER.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>50</Damage>
		<Formation_Priority>4</Formation_Priority>

		<Piracy_Value_Credits>50</Piracy_Value_Credits>
		<Score_Cost_Credits>700</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>925</Build_Cost_Credits>
		<Build_Time_Seconds>50</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>5</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Advanced_Vehicle_Factory</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Walker</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>Yes</Is_Escort>

		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Company_Units>TIE_Neutralizer, TIE_Neutralizer, TIE_Neutralizer, TIE_Neutralizer</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Lancet</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Lancet</SFXEvent_Fleet_Move>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>1700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>24</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--Skirmish Values End-->

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>POWER_TO_WEAPONS</Type>
			<Expiration_Seconds>10</Expiration_Seconds>
			<Recharge_Seconds>60</Recharge_Seconds>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,		0.5f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,		-2.0f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER,	0.4f</Mod_Multiplier>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Acclamator</SFXEvent_GUI_Unit_Ability_Activated>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundCompany>

	<GroundCompany Name="Scimitar_Assault_Squad">
		<Text_ID>Galyana_Unit_Text_Scimitar_Squad</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Scimitar,
			GALYANA_CLASS_BLANK,
			STAT_E_SCIMITAR_SHIELD,
			STAT_E_SCIMITAR_HULL,
			STAT_E_SCIMITAR_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Scimitar,
			GALYANA_CLASS_BLANK,
			STAT_E_SCIMITAR_COST,
			STAT_E_SCIMITAR_TIME,
			STAT_E_SCIMITAR_SHIELD,
			STAT_E_SCIMITAR_HULL,
			STAT_E_SCIMITAR_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_AIRCRAFT</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>E_Ground_Turbolaser_Tower T4B_Tank Heavy_Beam_Tank</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Rebel_Anti_Aircraft_Turret Underworld_Flak_Turret Canderous_Assault_Tank</Encyclopedia_Vulnerable_To>

		<Icon_Name>I_BUTTON_SCIMITAR.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>1</GUI_Row>

		<Damage>90</Damage>
		<Formation_Priority>6</Formation_Priority>

		<Piracy_Value_Credits>50</Piracy_Value_Credits>
		<Score_Cost_Credits>750</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>1200</Build_Cost_Credits>
		<Build_Time_Seconds>60</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>5</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>E_Ground_Advanced_Vehicle_Factory</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Artillery</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>No</Is_Escort>

		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Company_Units>Scimitar_Assault_Fighter, Scimitar_Assault_Fighter, Scimitar_Assault_Fighter</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Lancet</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Lancet</SFXEvent_Fleet_Move>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>2200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>28</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--Skirmish Values End-->
	</GroundCompany>

	<GroundCompany Name="DarkTrooper_P1_Company">
		<Text_ID>TEXT_TOOLTIP_DARKTROOPER_P1_COMPANY</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_DARKTROOPER_P1,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_DTP1_HULL,
			STAT_E_DTP1_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_DARKTROOPER_P1,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_DTP1_COST,
			STAT_E_DTP1_TIME,
			STAT_E_DTP1_HULL,
			STAT_E_DTP1_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Trooper Underworld_Merc Vornskr_Wolf</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Plex_Soldier Underworld_Disruptor_Merc Hutt_Modified_Swamp_Speeder</Encyclopedia_Vulnerable_To>

		<Icon_Name>i_button_ei_darktrooper_one.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>0</GUI_Row>

		<Damage>20</Damage>
		<Formation_Priority>6</Formation_Priority>

		<Piracy_Value_Credits>50</Piracy_Value_Credits>
		<Score_Cost_Credits>150</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>500</Build_Cost_Credits>
		<Build_Time_Seconds>35</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>1</Tech_Level> <!-- For skirmish balancing.  Actual is Tech 4 -->

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>
		<Required_Orbiting_Units>Arc_Hammer</Required_Orbiting_Units>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Infantry</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>No</Is_Escort>

		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Company_Units>Dark_Trooper_PhaseI, Dark_Trooper_PhaseI, Dark_Trooper_PhaseI, Dark_Trooper_PhaseI</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>EHD_Build_Troops</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Dark_Trooper_1</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Dark_Trooper_1</SFXEvent_Fleet_Move>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>650</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>12</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--Skirmish Values End-->

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SPRINT</Type>
			<Expiration_Seconds>12.0</Expiration_Seconds>
			<Recharge_Seconds>35.0</Recharge_Seconds>
			<Mod_Multiplier>SPEED_MULTIPLIER,	1.5f</Mod_Multiplier>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,	0.5f</Mod_Multiplier>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Sprint_Dark_Trooper_1</SFXEvent_GUI_Unit_Ability_Activated>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundCompany>

	<GroundCompany Name="DarkTrooper_P2_Company">
		<Text_ID>TEXT_TOOLTIP_DARKTROOPER_P2_COMPANY</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_DARKTROOPER_P2,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_DTP2_HULL,
			STAT_E_DTP2_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_DARKTROOPER_P2,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_DTP2_COST,
			STAT_E_DTP2_TIME,
			STAT_E_DTP2_HULL,
			STAT_E_DTP2_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>MPTL Destroyer_Droid Hutt_Modified_Heavy_Skiff</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Plex_Soldier Underworld_Disruptor_Merc Medium_Tank</Encyclopedia_Vulnerable_To>

		<Icon_Name>i_button_ei_darktrooper_two.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>0</GUI_Row>

		<Damage>40</Damage>
		<Formation_Priority>6</Formation_Priority>

		<Piracy_Value_Credits>50</Piracy_Value_Credits>
		<Score_Cost_Credits>250</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>750</Build_Cost_Credits>
		<Build_Time_Seconds>40</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>2</Tech_Level> <!-- For skirmish balancing.  Actual is Tech 4 -->

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>
		<Required_Orbiting_Units>Arc_Hammer</Required_Orbiting_Units>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Infantry</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>No</Is_Escort>

		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Company_Units>Dark_Trooper_PhaseII, Dark_Trooper_PhaseII, Dark_Trooper_PhaseII</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>EHD_Build_Troops</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Dark_Trooper_2</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Dark_Trooper_2</SFXEvent_Fleet_Move>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--Skirmish Values End-->

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>JET_PACK</Type>
			<Alternate_Name_Text>TEXT_TOOLTIP_DT_JETPACK</Alternate_Name_Text>
			<Alternate_Description_Text>TEXT_DT_JETPACK_DESCRIPTION</Alternate_Description_Text>
			<Recharge_Seconds>60.0</Recharge_Seconds>
			<GUI_Activated_Ability_Name/>
			<SFXEvent_Target_Ability>Unit_Rocket_Jump_Dark_Trooper_2</SFXEvent_Target_Ability>
			<Effective_Radius>-1.0</Effective_Radius>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundCompany>

	<GroundCompany Name="DarkTrooper_P3_Company">
		<Text_ID>TEXT_UNIT_DARKTROOPER_P3</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_DARKTROOPER_P3,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_DTP3_HULL,
			STAT_E_DTP3_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_DARKTROOPER_P3,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_DTP3_COST,
			STAT_E_DTP3_TIME,
			STAT_E_DTP3_HULL,
			STAT_E_DTP3_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>T3B_Tank MZ8_Pulse_Cannon_Tank Medium_Tank</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>MPTL MAL_Rocket_Vehicle Hutt_SailBarge</Encyclopedia_Vulnerable_To>

		<Icon_Name>i_button_ei_darktrooper_three.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>0</GUI_Row>

		<Damage>60</Damage>
		<Formation_Priority>6</Formation_Priority>

		<Piracy_Value_Credits>50</Piracy_Value_Credits>
		<Score_Cost_Credits>500</Score_Cost_Credits>
		<Maintenance_Cost>0.05</Maintenance_Cost>

		<Build_Cost_Credits>900</Build_Cost_Credits>
		<Build_Time_Seconds>50</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
		<Tech_Level>5</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>
		<Required_Orbiting_Units>Arc_Hammer</Required_Orbiting_Units>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Infantry</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>No</Is_Escort>

		<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
		<Company_Units>Dark_Trooper_PhaseIII, Dark_Trooper_PhaseIII</Company_Units>
		<Max_Squad_Size>1</Max_Squad_Size>

		<SFXEvent_Build_Started>EHD_Build_Troops</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Dark_Trooper_3</SFXEvent_Build_Complete>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Dark_Trooper_3</SFXEvent_Fleet_Move>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>24</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--Skirmish Values End-->

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>DEPLOY</Type>
		</Unit_Ability>
		<Unit_Ability>
			<Type>JET_PACK</Type>
			<Alternate_Name_Text>TEXT_TOOLTIP_DT_JETPACK</Alternate_Name_Text>
			<Alternate_Description_Text>TEXT_DT_JETPACK_DESCRIPTION</Alternate_Description_Text>
			<Recharge_Seconds>60.0</Recharge_Seconds>
			<GUI_Activated_Ability_Name/>
			<SFXEvent_Target_Ability>Unit_Rocket_Jump_Dark_Trooper_3</SFXEvent_Target_Ability>
			<Effective_Radius>-1.0</Effective_Radius>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundCompany>
</Data>







