<?xml version="1.0" encoding="UTF-8"?>
<UpgradeObjects>
	<UpgradeObject Name="RC_Level_Two_Tech_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Build_Increments_Tech_Level>Yes</Tactical_Build_Increments_Tech_Level>
		<Tactical_Destruction_Decrements_Tech_Level>Yes</Tactical_Destruction_Decrements_Tech_Level>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>RC_Level_Three_Tech_Upgrade</Next_Upgrade_Level_Type>
		<Destroy_Previous_Upgrade_Level>No</Destroy_Previous_Upgrade_Level>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_r_tech_upgrade_2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_ADVANCE</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_LEVEL_TWO_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_TECHNOLOGY_LEVEL_TWO,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Tech_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Tech_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Tech_Upgrade_Complete</SFXEvent_Build_Complete>
		<CategoryMask>Upgrade</CategoryMask>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="RC_Level_Three_Tech_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>4000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Build_Increments_Tech_Level>Yes</Tactical_Build_Increments_Tech_Level>
		<Tactical_Destruction_Decrements_Tech_Level>Yes</Tactical_Destruction_Decrements_Tech_Level>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RC_Level_Two_Tech_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>RC_Level_Four_Tech_Upgrade</Next_Upgrade_Level_Type>
		<Destroy_Previous_Upgrade_Level>No</Destroy_Previous_Upgrade_Level>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_r_tech_upgrade_3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_ADVANCE</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_LEVEL_THREE_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_TECHNOLOGY_LEVEL_THREE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_900
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Tech_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Tech_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Tech_Upgrade_Complete</SFXEvent_Build_Complete>
		<CategoryMask>Upgrade</CategoryMask>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="RC_Level_Four_Tech_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>120</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Build_Increments_Tech_Level>Yes</Tactical_Build_Increments_Tech_Level>
		<Tactical_Destruction_Decrements_Tech_Level>Yes</Tactical_Destruction_Decrements_Tech_Level>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RC_Level_Three_Tech_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>RC_Level_Five_Tech_Upgrade</Next_Upgrade_Level_Type>
		<Destroy_Previous_Upgrade_Level>No</Destroy_Previous_Upgrade_Level>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_r_tech_upgrade_4.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_ADVANCE</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_LEVEL_FOUR_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_TECHNOLOGY_LEVEL_FOUR,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1200
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Tech_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Tech_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Tech_Upgrade_Complete</SFXEvent_Build_Complete>
		<CategoryMask>Upgrade</CategoryMask>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="RC_Level_Five_Tech_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>6000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>150</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Build_Increments_Tech_Level>Yes</Tactical_Build_Increments_Tech_Level>
		<Tactical_Destruction_Decrements_Tech_Level>Yes</Tactical_Destruction_Decrements_Tech_Level>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RC_Level_Four_Tech_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Destroy_Previous_Upgrade_Level>No</Destroy_Previous_Upgrade_Level>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_r_tech_upgrade_5.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_ADVANCE</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_LEVEL_FIVE_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_TECHNOLOGY_LEVEL_FIVE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Tech_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Tech_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Tech_Upgrade_Complete</SFXEvent_Build_Complete>
		<CategoryMask>Upgrade</CategoryMask>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Combat Armor (Level 1): Rebel Troopers take 30% less damage-->
	<UpgradeObject Name="RL_Combat_Armor_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>450</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>225</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>22.5</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>RL_Combat_Armor_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_combat_armor1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Combat_Armor</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_RL_COMBAT_ARMOR_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_225
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RL_Combat_Armor_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Rebel_Trooper, Squad_Rebel_Trooper</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.30</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Combat Armor (Level 2): Rebel Troopers and Plex Soldiers take 30% less damage.-->
	<UpgradeObject Name="RL_Combat_Armor_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>350</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RL_Combat_Armor_L1_Upgrade, RC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RL_Combat_Armor_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>RL_Combat_Armor_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_combat_armor2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Combat_Armor</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_RL_COMBAT_ARMOR_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_350
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RL_Combat_Armor_L2_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Rebel_Trooper, Squad_Rebel_Trooper, Plex_Soldier, Squad_Plex_Soldier</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.30</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Combat Armor (Level 3): Rebel Troopers, Plex Soldiers, and Rebel Heavy Troopers take 30% less damage.-->
	<UpgradeObject Name="RL_Combat_Armor_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RL_Combat_Armor_L2_Upgrade, RC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RL_Combat_Armor_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_combat_armor3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Combat_Armor</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_RL_COMBAT_ARMOR_L3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RL_Combat_Armor_L3_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Rebel_Trooper, Squad_Rebel_Trooper, Plex_Soldier, Squad_Plex_Soldier, Rebel_Rifle_Grenadier, Squad_Rebel_Rifle_Grenadier</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.30</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Combat Commanders (Level 1): Rebel Field Commanders and Guards take 25% less damage and deal 25% more damage.-->
	<!-- Now GC Only -->
	<UpgradeObject Name="RL_Combat_Commanders_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>250</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>RL_Combat_Commanders_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_COMBAT_COMMANDERS1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Combat_Commanders</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_RL_Combat_Commanders_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_250
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RL_Combat_Commanders_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Generic_Field_Commander_Rebel, Squad_Generic_Field_Commander_Rebel, R_Field_Commander_Guard, Squad_R_Field_Commander_Guard</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Combat Commanders (Level 2): Rebel Field Commanders and Guards take 50% less damage and deal 50% more damage.-->
	<UpgradeObject Name="RL_Combat_Commanders_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RL_Combat_Commanders_L1_Upgrade, RC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RL_Combat_Commanders_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_COMBAT_COMMANDERS2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Combat_Commanders</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_RL_Combat_Commanders_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_400
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RL_Combat_Commanders_L2_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Generic_Field_Commander_Rebel, Squad_Generic_Field_Commander_Rebel, R_Field_Commander_Guard, Squad_R_Field_Commander_Guard</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.50</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.50</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Upgraded Scopes (LEVEL 1)-Infiltrators gain a 25% range bonus-->
	<UpgradeObject Name="RL_Upgraded_Scopes_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>550</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>275</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>27.5</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>RL_Upgraded_Scopes_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_UPGRADED_SCOPES1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Upgraded_Scopes</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_RL_Upgraded_Scopes_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_275
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RL_Upgraded_Scopes_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Rebel_Infiltrator, Kyle_Katarn</Applicable_Unit_Types>
			<Fire_Range_Bonus_Percentage>0.3</Fire_Range_Bonus_Percentage>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Upgraded Scopes (LEVEL 2)-Infiltrators and Blaster using Heroes gain a 25% range bonus-->
	<UpgradeObject Name="RL_Upgraded_Scopes_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>450</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RL_Upgraded_Scopes_L1_Upgrade, RC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RL_Upgraded_Scopes_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_UPGRADED_SCOPES2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Upgraded_Scopes</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_RL_Upgraded_Scopes_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_450
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RL_Upgraded_Scopes_L2_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Rebel_Infiltrator, Kyle_Katarn, MPTL</Applicable_Unit_Types>
			<Fire_Range_Bonus_Percentage>0.3</Fire_Range_Bonus_Percentage>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Immunity to the gameplay effects of Weather. GUEAW moving to research facility-->
	<UpgradeObject Name="RL_Weatherproof_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>250</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_weather_affinity.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_RL_WEATHER_PROOF_L1</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_RL_WEATHER_PROOF_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_250
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Weatherproof_Ability Name="RL_Weatherproof_Upgrade_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
		</Weatherproof_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Light Shield Regenerators (Level 1): Light Vehicles take 25% less shield damage-->
	<UpgradeObject Name="RL_Light_Shield_Regenerators_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>RL_Light_Shield_Regenerators_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_shield_alt1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Light_Shield_Regenerators</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_RL_Light_Shield_Regenerators_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RL_Light_Shield_Regenerators_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>T1C_Tank, T2B_Tank</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.333</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Light Shield Regenerators (Level 2): Light Vehicles take 40% less shield damage.-->
	<UpgradeObject Name="RL_Light_Shield_Regenerators_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>450</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RL_Light_Shield_Regenerators_L1_Upgrade, RC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RL_Light_Shield_Regenerators_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>RL_Experimental_Shielding_L1_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_shield_alt2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Light_Shield_Regenerators</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_RL_Light_Shield_Regenerators_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_450
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RL_Light_Shield_Regenerators_L2_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>T1C_Tank, T2B_Tank</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.667</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Heavy Experimental Shielding (Level 1): T6As take 40% less shield damage-->
	<UpgradeObject Name="RL_Experimental_Shielding_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>750</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RL_Light_Shield_Regenerators_L2_Upgrade, RC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RL_Light_Shield_Regenerators_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_shield_alt3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Experimental_Shielding</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_RL_Experimental_Shielding_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_750
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RL_Experimental_Shielding_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>T1C_Tank, T2B_Tank, T6A_Tank</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.667</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Light Aircraft Armor (Level 1): Speeders, Talon Speeders, and Valahari Fighters take 25% less HULL damage.-->
	<UpgradeObject Name="RL_Light_Aircraft_Armor_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>350</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>RL_Light_Aircraft_Armor_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_LIGHT_ARMOR1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Aircraft_Armor</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_RL_Aircraft_Armor_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_350
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RL_Light_Aircraft_Armor_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Snowspeeder, Assaultspeeder, Valahari_R</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.333</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Light Aircraft Armor (Level 2): Speeders, Talon Speeders, and Valahari Fighters take 40% less HULL damage.-->
	<UpgradeObject Name="RL_Light_Aircraft_Armor_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RL_Light_Aircraft_Armor_L1_Upgrade, RC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RL_Light_Aircraft_Armor_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>RL_Light_Aircraft_Armor_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_LIGHT_ARMOR2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Aircraft_Armor</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_RL_Aircraft_Armor_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RL_Light_Aircraft_Armor_L2_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Snowspeeder, Assaultspeeder, Valahari_R</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.667</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Light Aircraft Armor (Level 3): Speeders, Talon Speeders, Valahari Fighters, X-Wings, and Y-Wings take 40% less HULL damage.-->
	<UpgradeObject Name="RL_Light_Aircraft_Armor_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>800</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>80</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RL_Light_Aircraft_Armor_L2_Upgrade, RC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RL_Light_Aircraft_Armor_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_LIGHT_ARMOR3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Aircraft_Armor</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_RL_Aircraft_Armor_L3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_800
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RL_Light_Aircraft_Armor_L3_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Snowspeeder, Assaultspeeder, Valahari_R, Atmospheric_XWing, Y-Wing_Bombing_Run</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.667</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Enhanced Repulsors (Level 1): Light Vehicles move 15% faster.-->
	<UpgradeObject Name="RL_Enhanced_Repulsors_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>250</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>RL_Enhanced_Repulsors_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_repulsor1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Enhanced_Repulsors</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_RL_Enhanced_Repulsors_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_250
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RL_Enhanced_Repulsors_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Rebel_Mobile_Defense_Unit, Rebel_T1_FCU, Rebel_T2_FCU, Rebel_T3_FCU, Rebel_T4_FCU, Swamp_Speeder_R, Pirate_Skiff_R, T1C_Tank, T2B_Tank, Snowspeeder, Assaultspeeder, Valahari_R</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.15</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Enhanced Repulsors (Level 2): Light Vehicles move 30% faster.-->
	<UpgradeObject Name="RL_Enhanced_Repulsors_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RL_Enhanced_Repulsors_L1_Upgrade, RC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RL_Enhanced_Repulsors_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_repulsor2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Enhanced_Repulsors</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_RL_Enhanced_Repulsors_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_400
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RL_Enhanced_Repulsors_L2_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Rebel_Mobile_Defense_Unit, Rebel_T1_FCU, Rebel_T2_FCU, Rebel_T3_FCU, Rebel_T4_FCU, Swamp_Speeder_R, Pirate_Skiff_R, T1C_Tank, T2B_Tank, Snowspeeder, Assaultspeeder, Valahari_R</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.30</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Heavy Armor Plating (Level 1): Heavy tanks take 25% less HULL damage-->
	<UpgradeObject Name="RL_Heavy_Armor_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>RL_Heavy_Armor_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_heavy_armor1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Heavy_Armor</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_RL_Heavy_Armor_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_400
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RL_Heavy_Armor_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>T3B_Tank, T4B_Tank, T6A_Tank</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.333</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Heavy Armor Plating (Level 2): Heavy tanks take 40% less HULL damage-->
	<UpgradeObject Name="RL_Heavy_Armor_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RL_Heavy_Armor_L1_Upgrade, RC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RL_Heavy_Armor_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_heavy_armor2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Heavy_Armor</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_RL_Heavy_Armor_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RL_Heavy_Armor_L2_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>T3B_Tank, T4B_Tank, T6A_Tank</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.667</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Improved Treads (Level 1): Heavy Vehicles move 15% faster.-->
	<UpgradeObject Name="RL_Improved_Treads_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>350</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>RL_Improved_Treads_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_improved_treads1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Improved_Treads</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_RL_Improved_Treads_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_350
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RL_Improved_Treads_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>T3B_Tank, T4B_Tank, T6A_Tank, MPTL</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.15</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Improved Treads (Level 2): Heavy Vehicles move 30% faster.-->
	<UpgradeObject Name="RL_Improved_Treads_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1100</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>550</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>55</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RL_Improved_Treads_L1_Upgrade, RC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RL_Improved_Treads_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_improved_treads2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Improved_Treads</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_RL_Improved_Treads_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_550
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RL_Improved_Treads_L2_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>T3B_Tank, T4B_Tank, T6A_Tank, MPTL</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.30</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Improved Tank Damage (Level 1): All heavy tanks do 25% more damage.-->
	<UpgradeObject Name="RL_Improved_Tank_Damage_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>750</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_improved_t4b.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Improved_Tank_Damage</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_RL_Improved_Tank_Damage_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_750
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RL_Improved_Tank_Damage_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>T3B_Tank, T4B_Tank, T6A_Tank</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Reinforced Structures: Structures take 20% less damage.-->
	<UpgradeObject Name="RL_Reinforced_Structures_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_reinforce_structure.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Reinforced_Structures</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_AL_Reinforced_Structures_L1_R,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RL_Reinforced_Structures_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types>
				Rebel_Anti_Infantry_Turret,
				Rebel_Anti_Vehicle_Turret,
				Rebel_Anti_Aircraft_Turret,
				Rebel_Rapid_Fire_Laser_Turret,
				Rebel_Repair_Facility,
				Rebel_Bacta_Tank,
				Rebel_Sensor_Array,
				Rebel_Shield_Generator_185,
				Rebel_Rapid_Fire_Laser_Turret,
				Rebel_MDU_Repair_Facility,
				FCU_Rebel_Anti_Infantry_Turret,
				FCU_Rebel_Anti_Vehicle_Turret,
				FCU_Rebel_Anti_Aircraft_Turret,
				FCU_Rebel_Repair_Facility,
				FCU_Rebel_Bacta_Tank,
				FCU_Rebel_Sensor_Array,
				FCU_Rebel_Shield_Generator_185,
<!--				R_Ground_Turbolaser_Tower,
				FCU_R_Ground_Turbolaser_Tower,-->
				R_Nexus_Command_Center,
				R_Ward,
				R_Obelisk_Tower_Tier_01_TOP,
				R_Obelisk_Tower_Tier_02_TOP,
				R_Obelisk_Tower_Tier_03_TOP,
				R_Obelisk_Tower_Tier_01_MID,
				R_Obelisk_Tower_Tier_02_MID,
				R_Obelisk_Tower_Tier_03_MID,
				R_Obelisk_Tower_Tier_01_BOT,
				R_Obelisk_Tower_Tier_02_BOT,
				R_Obelisk_Tower_Tier_03_BOT,
				R_Obelisk_Tower_Tier_04,
				R_Obelisk_Tower_Tier_05,
				R_Inhibitor_TOP,
				R_Inhibitor_MID,
				R_Inhibitor_BOT
			</Excluded_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Enhanced Turret Defense (Level 1): Turrets and Utilies take 25% less damage.-->
	<UpgradeObject Name="RL_Enhanced_Turret_Defense_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>RL_Enhanced_Turret_Defense_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_turret1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Enhanced_Turret_Defense</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_RL_Enhanced_Turret_Defense_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RL_Enhanced_Turret_Defense_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Rebel_Anti_Infantry_Turret,
				Rebel_Anti_Vehicle_Turret,
				Rebel_Anti_Aircraft_Turret,
				Rebel_Rapid_Fire_Laser_Turret,
				Rebel_Repair_Facility,
				Rebel_Bacta_Tank,
				Rebel_Sensor_Array,
				Rebel_Shield_Generator_185,
				Rebel_Rapid_Fire_Laser_Turret,
				Rebel_MDU_Repair_Facility,
				FCU_Rebel_Anti_Infantry_Turret,
				FCU_Rebel_Anti_Vehicle_Turret,
				FCU_Rebel_Anti_Aircraft_Turret,
				FCU_Rebel_Repair_Facility,
				FCU_Rebel_Bacta_Tank,
				FCU_Rebel_Sensor_Array,
				FCU_Rebel_Shield_Generator_185
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Enhanced Turret Defense (Level 2): All turrets, utilities take 40% less damage || 25% defense + 25% health equiv to 40% defense-->
	<UpgradeObject Name="RL_Enhanced_Turret_Defense_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>450</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RL_Enhanced_Turret_Defense_L1_Upgrade, RC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RL_Enhanced_Turret_Defense_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>RL_Enhanced_Turret_Defense_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_turret2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Enhanced_Turret_Defense</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_RL_Enhanced_Turret_Defense_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_450
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RL_Enhanced_Turret_Defense_L2_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Rebel_Anti_Infantry_Turret,
				Rebel_Anti_Vehicle_Turret,
				Rebel_Anti_Aircraft_Turret,
				Rebel_Rapid_Fire_Laser_Turret,
				Rebel_Repair_Facility,
				Rebel_Bacta_Tank,
				Rebel_Sensor_Array,
				Rebel_Shield_Generator_185,
				Rebel_Rapid_Fire_Laser_Turret,
				Rebel_MDU_Repair_Facility,
				FCU_Rebel_Anti_Infantry_Turret,
				FCU_Rebel_Anti_Vehicle_Turret,
				FCU_Rebel_Anti_Aircraft_Turret,
				FCU_Rebel_Repair_Facility,
				FCU_Rebel_Bacta_Tank,
				FCU_Rebel_Sensor_Array,
				FCU_Rebel_Shield_Generator_185
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.25</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Enhanced Turret Defense (Level 2): All turrets, utilities take 40% less damage-->
	<UpgradeObject Name="RL_Enhanced_Turret_Defense_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1300</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>700</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RL_Enhanced_Turret_Defense_L2_Upgrade, RC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RL_Enhanced_Turret_Defense_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_turret3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Enhanced_Turret_Defense</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_RL_Enhanced_Turret_Defense_L3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RL_Enhanced_Turret_Defense_L3_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Rebel_Anti_Infantry_Turret,
				Rebel_Anti_Vehicle_Turret,
				Rebel_Anti_Aircraft_Turret,
				Rebel_Rapid_Fire_Laser_Turret,
				Rebel_Repair_Facility,
				Rebel_Bacta_Tank,
				Rebel_Sensor_Array,
				Rebel_Shield_Generator_185,
				Rebel_Rapid_Fire_Laser_Turret,
				Rebel_MDU_Repair_Facility,
				FCU_Rebel_Anti_Infantry_Turret,
				FCU_Rebel_Anti_Vehicle_Turret,
				FCU_Rebel_Anti_Aircraft_Turret,
				FCU_Rebel_Repair_Facility,
				FCU_Rebel_Bacta_Tank,
				FCU_Rebel_Sensor_Array,
				FCU_Rebel_Shield_Generator_185,
				R_Ground_Turbolaser_Tower,
				FCU_R_Ground_Turbolaser_Tower
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.25</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Enhanced Base Shield: Prevents all enemy weapons from penetrating the base shields.-->
	<!--GUEAW: Moving to research facility for skirmish mode.-->
	<UpgradeObject Name="RL_Enhanced_Base_Shield_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_base_shield.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_RL_ENHANCED_BASE_SHIELD</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_RL_ENHANCED_BASE_SHIELD,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="RL_Enhanced_Base_Shield_Effect">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Base_Shield_Upgrade>Yes</Base_Shield_Upgrade>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
			<Stacking_Category>0</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="RL_Bombing_Run_Use_Upgrade">
		<Behavior>DUMMY_UPGRADE, DUMMY_DESTROY_AFTER_BOMBING_RUN</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>No</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_bombing_run.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SUPERWEAPON</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_RL_BOMBING_RUN_USE</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_RL_BOMBING_RUN_USE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_250
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="RL_Bombing_Run_Use_Effect">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Enable_Bombing_Runs>Yes</Enable_Bombing_Runs>
			<Apply_To_All_Allies>No</Apply_To_All_Allies>
			<Stacking_Category>0</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="RL_Planetary_Bombard_Use_Upgrade">
		<Behavior>DUMMY_UPGRADE, DUMMY_DESTROY_AFTER_PLANETARY_BOMBARD</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>6000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>3000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>125</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>No</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_orbital_bombardment.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SUPERWEAPON</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_ORBITAL_BOMBARD_USE</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_RL_ORBITAL_BOMBARD_TOOLTIP,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1250
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="RL_Planetary_Bombard_Use_Effect">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Enable_Planetary_Bombardment>Yes</Enable_Planetary_Bombardment>
			<Apply_To_All_Allies>No</Apply_To_All_Allies>
			<Stacking_Category>0</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--More Garrison Units: Adds a Combat Medic to your set of free garrison units.-->
	<UpgradeObject Name="RL_More_Garrisons_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>50</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>RL_More_Garrisons_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_garrison1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Increased_Garrisons</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_RL_Increased_Garrisons_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_250
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Garrison_Upgrade_Ability Name="RL_More_Garrisons_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
			<Additional_Garrison_Units>Rebel_Combat_Medic_Squad</Additional_Garrison_Units>
		</Garrison_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--More Garrison Units: Adds a squad of Plex Soldiers to your set of free garrison units.-->
	<UpgradeObject Name="RL_More_Garrisons_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RL_More_Garrisons_L1_Upgrade, RC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RL_More_Garrisons_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>RL_More_Garrisons_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_garrison2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Increased_Garrisons</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_RL_Increased_Garrisons_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_400
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Garrison_Upgrade_Ability Name="RL_More_Garrisons_L2_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
			<Additional_Garrison_Units>Rebel_Tank_Buster_Squad</Additional_Garrison_Units>
		</Garrison_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--More Garrison Units: Adds a squad of Rifle Grenadiers to your set of free garrison units.-->
	<UpgradeObject Name="RL_More_Garrisons_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>150</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RL_More_Garrisons_L2_Upgrade, RC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RL_More_Garrisons_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_garrison3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Increased_Garrisons</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_RL_Increased_Garrisons_L3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Garrison_Upgrade_Ability Name="RL_More_Garrisons_L3_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
			<Additional_Garrison_Units>Rebel_Rifle_Squad</Additional_Garrison_Units>
		</Garrison_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Commerce (LEVEL 1) Command Centers generate +20 income-->
	<UpgradeObject Name="RL_Commerce_L1_Upgrade_FCU">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>RL_Commerce_L2_Upgrade_FCU</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_COMMERCE1.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_RL_Commerce_L1</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Commerce</Text_ID>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="RL_Commerce_L1_Bonus_FCU">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>20.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_R_Ground_Command_Center</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Commerce (LEVEL 2) Command Centers generate +40 income-->
	<UpgradeObject Name="RL_Commerce_L2_Upgrade_FCU">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>200</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>100</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RL_Commerce_L1_Upgrade_FCU, RC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RL_Commerce_L1_Upgrade_FCU</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_COMMERCE2.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_RL_Commerce_L2</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Commerce</Text_ID>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="RL_Commerce_L2_Bonus_FCU">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>40.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_R_Ground_Command_Center</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--SoaFE Rift Commerce (LEVEL 1) Command Centers generate +10 income-->
	<UpgradeObject Name="RSR_Commerce_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>RSR_Commerce_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_COMMERCE1.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_RL_Commerce_L1</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Commerce</Text_ID>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="RSR_Commerce_L1_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>10.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>R_Nexus_Command_Center</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--SoaFE Rift Commerce (LEVEL 2) Command Centers generate +25 income-->
	<UpgradeObject Name="RSR_Commerce_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>200</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RSR_Commerce_L1_Upgrade, RC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RSR_Commerce_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_COMMERCE2.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_RL_Commerce_L2</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Commerce</Text_ID>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="RSR_Commerce_L2_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>25.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>R_Nexus_Command_Center</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>
	
	<!--Standard Game Commerce (LEVEL 1) Command Centers generate +20% income-->
	<UpgradeObject Name="RL_Commerce_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>RL_Commerce_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_COMMERCE1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Commerce</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_RL_Commerce_L1_Standard,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_450
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="RL_Commerce_L1_Bonus">
			<Income_Multiplier>1.2</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>R_Ground_Command_Center</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Standard Game Commerce (LEVEL 2) Command Centers generate +50% income-->
	<UpgradeObject Name="RL_Commerce_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>200</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RL_Commerce_L1_Upgrade, RC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RL_Commerce_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_COMMERCE2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Commerce</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_RL_Commerce_L2_Standard,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_750
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="RL_Commerce_L2_Bonus">
			<Income_Multiplier>1.5</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>R_Ground_Command_Center</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Farms produce +5 income.-->
	<UpgradeObject Name="RL_Efficient_Farms_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>300</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>30</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>RL_Efficient_Farms_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_EFFICIENT_FARMS1.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_RL_Efficient_Farms_L1</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Efficient_Farms</Text_ID>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="RL_Efficient_Farms_L1_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>5.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Rebel_Farm</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Farms produce +10 income-->
	<UpgradeObject Name="RL_Efficient_Farms_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>450</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>45</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>22.5</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RL_Efficient_Farms_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RL_Efficient_Farms_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_EFFICIENT_FARMS2.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_RL_Efficient_Farms_L2</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Efficient_Farms</Text_ID>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="RL_Efficient_Farms_L2_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>10.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Rebel_Farm</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Refinement I-Mineral Processors generate +10/5 income.-->
	<UpgradeObject Name="RL_Refinement_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>40</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>RL_Refinement_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_refinement1.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_AL_Refinement_L1</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Refinement</Text_ID>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="RL_Refinement_L1_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>10.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Rebel_Mineral_Processor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Refinement II-Mineral Processors generate +20/5 income.-->
	<UpgradeObject Name="RL_Refinement_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>60</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RL_Refinement_L1_Upgrade, RC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RL_Refinement_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>RL_Refinement_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_refinement2.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_AL_Refinement_L2</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Refinement</Text_ID>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="RL_Refinement_L2_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>20.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Rebel_Mineral_Processor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Refinement III-Mineral Processors generate +30/5 income.-->
	<UpgradeObject Name="RL_Refinement_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RL_Refinement_L2_Upgrade, RC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RL_Refinement_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_refinement3.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_AL_Refinement_L3</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Refinement</Text_ID>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="RL_Refinement_L3_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>30.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Rebel_Mineral_Processor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Improved Quarry L1 - Excavators generate +20/5 income.-->
	<UpgradeObject Name="RL_Improved_Quarry_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>40</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>RL_Improved_Quarry_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_quarry1.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_AL_Improved_Quarry_L1</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Improved_Quarry</Text_ID>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="RL_Improved_Quarry_L1_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>20.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Rebel_Surface_Mine</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Improved Quarry L2 - Excavators generate +40/5 income.-->
	<UpgradeObject Name="RL_Improved_Quarry_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1150</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>60</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RL_Improved_Quarry_L1_Upgrade, RC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RL_Improved_Quarry_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>RL_Improved_Quarry_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_quarry2.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_AL_Improved_Quarry_L2</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Improved_Quarry</Text_ID>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="RL_Improved_Quarry_L2_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>40.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Rebel_Surface_Mine</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Improved Quarry L3 - Excavators generate +60/5 income.-->
	<UpgradeObject Name="RL_Improved_Quarry_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>80</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RL_Improved_Quarry_L2_Upgrade, RC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RL_Improved_Quarry_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_quarry3.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_AL_Improved_Quarry_L3</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Improved_Quarry_L1</Text_ID>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="RL_Improved_Quarry_L3_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>60.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Rebel_Surface_Mine</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Increased Production (Level 1): Mining Facility provides +30/5 income.-->
	<UpgradeObject Name="RL_Increased_Production_L1_Upgrade_FCU">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>120</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>RL_Increased_Production_L2_Upgrade_FCU</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_production1.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_AL_Increased_Production_L1</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="RL_Increased_Production_L1_Bonus_FCU">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>30.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Rebel_Ground_Mining_Facility</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Increased Production (Level 2): Mining Facility provides +60/5 income.-->
	<UpgradeObject Name="RL_Increased_Production_L2_Upgrade_FCU">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>180</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RC_Level_Four_Tech_Upgrade, RL_Increased_Production_L1_Upgrade_FCU</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RL_Increased_Production_L1_Upgrade_FCU</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>RL_Increased_Production_L3_Upgrade_FCU</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_production2.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_AL_Increased_Production_L2</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="RL_Increased_Production_L2_Bonus_FCU">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>60.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Rebel_Ground_Mining_Facility</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Increased Production (Level 3): Mining Facility provides +90/5 income.-->
	<UpgradeObject Name="RL_Increased_Production_L3_Upgrade_FCU">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>240</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>100</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RC_Level_Four_Tech_Upgrade, RL_Increased_Production_L2_Upgrade_FCU</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RL_Increased_Production_L2_Upgrade_FCU</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_production3.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_AL_Increased_Production_L3</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="RL_Increased_Production_L3_Bonus_FCU">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>90.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Rebel_Ground_Mining_Facility</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!-- +20% (125 > 150) -->
	<UpgradeObject Name="RL_Increased_Production_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>60</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>RL_Increased_Production_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_production1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_EL_INCREASED_PRODUCTION_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="RL_Increased_Production_L1_Bonus">
			<Income_Multiplier>1.2</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Rebel_Ground_Mining_Facility</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!-- +40% (150 > 175) -->
	<UpgradeObject Name="RL_Increased_Production_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>90</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RL_Increased_Production_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RL_Increased_Production_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>RL_Increased_Production_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_production2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_EL_INCREASED_PRODUCTION_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_450
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="RL_Increased_Production_L2_Bonus">
			<Income_Multiplier>1.4</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Rebel_Ground_Mining_Facility</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!-- +60% (175 > 200) -->
	<UpgradeObject Name="RL_Increased_Production_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>120</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RL_Increased_Production_L2_Upgrade, RC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RL_Increased_Production_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_production3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Increased_Production_3_Text,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="RL_Increased_Production_L3_Bonus">
			<Income_Multiplier>1.6</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Rebel_Ground_Mining_Facility</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="EC_Level_Two_Tech_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Build_Increments_Tech_Level>Yes</Tactical_Build_Increments_Tech_Level>
		<Tactical_Destruction_Decrements_Tech_Level>Yes</Tactical_Destruction_Decrements_Tech_Level>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>EC_Level_Three_Tech_Upgrade</Next_Upgrade_Level_Type>
		<Destroy_Previous_Upgrade_Level>No</Destroy_Previous_Upgrade_Level>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_e_tech_upgrade_2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_ADVANCE</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_LEVEL_TWO_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_TECHNOLOGY_LEVEL_TWO,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Tech_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Tech_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Tech_Upgrade_Complete</SFXEvent_Build_Complete>
		<CategoryMask>Upgrade</CategoryMask>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="EC_Level_Three_Tech_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>4000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Build_Increments_Tech_Level>Yes</Tactical_Build_Increments_Tech_Level>
		<Tactical_Destruction_Decrements_Tech_Level>Yes</Tactical_Destruction_Decrements_Tech_Level>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>EC_Level_Two_Tech_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>EC_Level_Four_Tech_Upgrade</Next_Upgrade_Level_Type>
		<Destroy_Previous_Upgrade_Level>No</Destroy_Previous_Upgrade_Level>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_e_tech_upgrade_3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_ADVANCE</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_LEVEL_THREE_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_TECHNOLOGY_LEVEL_THREE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_900
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Tech_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Tech_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Tech_Upgrade_Complete</SFXEvent_Build_Complete>
		<CategoryMask>Upgrade</CategoryMask>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="EC_Level_Four_Tech_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>120</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Build_Increments_Tech_Level>Yes</Tactical_Build_Increments_Tech_Level>
		<Tactical_Destruction_Decrements_Tech_Level>Yes</Tactical_Destruction_Decrements_Tech_Level>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>EC_Level_Three_Tech_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>EC_Level_Five_Tech_Upgrade</Next_Upgrade_Level_Type>
		<Destroy_Previous_Upgrade_Level>No</Destroy_Previous_Upgrade_Level>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_e_tech_upgrade_4.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_ADVANCE</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_LEVEL_FOUR_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_TECHNOLOGY_LEVEL_FOUR,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1200
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Tech_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Tech_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Tech_Upgrade_Complete</SFXEvent_Build_Complete>
		<CategoryMask>Upgrade</CategoryMask>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="EC_Level_Five_Tech_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>6000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>150</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Build_Increments_Tech_Level>Yes</Tactical_Build_Increments_Tech_Level>
		<Tactical_Destruction_Decrements_Tech_Level>Yes</Tactical_Destruction_Decrements_Tech_Level>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>EC_Level_Four_Tech_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Destroy_Previous_Upgrade_Level>No</Destroy_Previous_Upgrade_Level>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_e_tech_upgrade_5.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_ADVANCE</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_LEVEL_FIVE_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_TECHNOLOGY_LEVEL_FIVE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Tech_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Tech_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Tech_Upgrade_Complete</SFXEvent_Build_Complete>
		<CategoryMask>Upgrade</CategoryMask>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Increased Mobility: Stormtroopers move 30% faster.-->
	<UpgradeObject Name="EL_Increased_Mobility_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>240</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>12</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>EL_Increased_Mobility_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_mobility1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_EL_INCREASED_MOBILITY</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_EL_INCREASED_MOBILITY,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_120
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="EL_Increased_Mobility_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Stormtrooper, Squad_Stormtrooper, Stormtrooper_Team</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.30</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>
	
	<!--Increased Mobility: Elite Guards move 30% faster.-->
	<UpgradeObject Name="EL_Increased_Mobility_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade, EL_Increased_Mobility_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>EL_Increased_Mobility_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>EL_Increased_Mobility_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_mobility2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_EL_INCREASED_MOBILITY</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_EL_Increased_Mobility_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_200
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="EL_Increased_Mobility_L2_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Stormtrooper, Squad_Stormtrooper, Stormtrooper_Team, Imperial_Elite_Guard, Imperial_Guard_Non_AI</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.30</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>
	
	<!--Dark Troopers move 30% faster-->
	<UpgradeObject Name="EL_Increased_Mobility_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>450</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Three_Tech_Upgrade, EL_Increased_Mobility_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>EL_Increased_Mobility_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_mobility3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_EL_INCREASED_MOBILITY</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_EL_Increased_Mobility_L3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="EL_Increased_Mobility_L3_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Stormtrooper, Squad_Stormtrooper, Stormtrooper_Team, Imperial_Elite_Guard, Imperial_Guard_Non_AI, Dark_Trooper_PhaseI, Dark_Trooper_PhaseII, Dark_Trooper_PhaseIII</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.30</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="EL_Scout_Snipers_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>350</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>EL_Overclocked_Snipers_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_scout_snipers1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_EL_Scout_Snipers</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_EL_Scout_Snipers_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_200
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="EL_Scout_Snipers_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Imperial_Sniper</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.25</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="EL_Overclocked_Snipers_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>700</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EL_Scout_Snipers_Upgrade, EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>EL_Scout_Snipers_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_scout_snipers2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_EL_Overclocked_Snipers</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_EL_Overclocked_Snipers_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_400
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="EL_Overclocked_Snipers_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Imperial_Sniper</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.25</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Immunity to the gameplay effects of Weather.-->
	<UpgradeObject Name="EL_Weatherproof_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>250</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_weather_affinity.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_EL_WEATHER_PROOF_L1</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_EL_WEATHER_PROOF_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_250
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Weatherproof_Ability Name="EL_Weatherproof_Upgrade_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
		</Weatherproof_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Light Reflective Armor (Level 1): Light vehicles deflect 25% of incoming blaster fire.-->
	<UpgradeObject Name="EL_Light_Reflective_Armor_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>EL_Light_Reflective_Armor_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_light_reflective_armor1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_EL_Light_Reflective_Armor</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_EL_LIGHT_REFLECTIVE_ARMOR_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_350
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Enable_Ability Name="EL_Light_Reflective_Armor_L1_Bonus_Enabler">
			<Ability_Name>EL_Light_Reflective_Armor_L1_Bonus</Ability_Name>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Mobile_Defense_Unit, Empire_T1_FCU, Empire_T2_FCU, Empire_T3_FCU, Empire_T4_FCU, Scout_Trooper, TIE_Crawler, AT_RT_Walker, AT_PT_Walker, AT_ST_Walker, AT_AA_Walker, Pod_Walker_Empire, Swamp_Speeder_E, Pirate_Skiff_E</Applicable_Unit_Types>
			<Affects_All_Allies>Yes</Affects_All_Allies>
		</Enable_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Light Reflective Armor (Level 2): Light vehicles deflect 40% of incoming blaster fire.-->
	<UpgradeObject Name="EL_Light_Reflective_Armor_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1100</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>55</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EL_Light_Reflective_Armor_L1_Upgrade, EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>EL_Light_Reflective_Armor_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_light_reflective_armor2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_EL_Light_Reflective_Armor</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_EL_LIGHT_REFLECTIVE_ARMOR_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_550
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Enable_Ability Name="EL_Light_Reflective_Armor_L2_Bonus_Enabler">
			<Ability_Name>EL_Light_Reflective_Armor_L2_Bonus</Ability_Name>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Mobile_Defense_Unit, Empire_T1_FCU, Empire_T2_FCU, Empire_T3_FCU, Empire_T4_FCU, Scout_Trooper, TIE_Crawler, AT_RT_Walker, AT_PT_Walker, AT_ST_Walker, AT_AA_Walker, Pod_Walker_Empire, Swamp_Speeder_E, Pirate_Skiff_E</Applicable_Unit_Types>
			<Affects_All_Allies>Yes</Affects_All_Allies>
		</Enable_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Enhanced Reactors (Level 1): Light vehicles move 20% faster.-->
	<UpgradeObject Name="EL_Enhanced_Reactors_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>EL_Enhanced_Reactors_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_reactor_land1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_EL_Enhanced_Reactors</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_EL_ENHANCED_REACTORS_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="EL_Enhanced_Reactors_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Mobile_Defense_Unit, Empire_T1_FCU, Empire_T2_FCU, Empire_T3_FCU, Empire_T4_FCU, TIE_Crawler, AT_RT_Walker, AT_PT_Walker, AT_ST_Walker, AT_AA_Walker, Pod_Walker_Empire, Swamp_Speeder_E, Pirate_Skiff_E</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.2</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Enhanced Reactors (Level 2): Light vehicles and Heavy vehicles move 20% faster.-->
	<UpgradeObject Name="EL_Enhanced_Reactors_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EL_Enhanced_Reactors_L1_Upgrade, EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>EL_Enhanced_Reactors_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_reactor_land2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_EL_Enhanced_Reactors</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_EL_ENHANCED_REACTORS_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_450
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="EL_Enhanced_Reactors_L2_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Mobile_Defense_Unit, Empire_T1_FCU, Empire_T2_FCU, Empire_T3_FCU, Empire_T4_FCU, TIE_Crawler, AT_RT_Walker, AT_PT_Walker, AT_ST_Walker, AT_AA_Walker, Pod_Walker_Empire, Swamp_Speeder_E, Pirate_Skiff_E, Heavy_Skiff_E, SPMAT_Walker, M1_Repulsor_Tank, HAV_Juggernaut, AT_TE_Walker</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.2</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--TIE Maulers gain a 25% damage bonus-->
	<UpgradeObject Name="EL_Upgraded_Cooling_Systems_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>EL_Upgraded_Cooling_Systems_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_upgraded_cooling_systems1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_EL_Upgraded_Cooling_Systems</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_EL_Upgraded_Cooling_Systems_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="EL_Upgraded_Cooling_Systems_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>TIE_Crawler</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--TIE Maulers and 2M Tanks gain a 25% damage bonus-->
	<UpgradeObject Name="EL_Upgraded_Cooling_Systems_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>750</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EL_Upgraded_Cooling_Systems_L1_Upgrade, EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>EL_Upgraded_Cooling_Systems_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_upgraded_cooling_systems2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_EL_Upgraded_Cooling_Systems</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_EL_Upgraded_Cooling_Systems_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_750
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="EL_Upgraded_Cooling_Systems_L2_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>TIE_Crawler, M1_Repulsor_Tank</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Heavy Reflective Armor (Level 1): Heavy vehicles deflect 20% of incoming blaster fire.-->
	<UpgradeObject Name="EL_Heavy_Reflective_Armor_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>EL_Heavy_Reflective_Armor_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_heavy_reflective_armor1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_EL_Heavy_Reflective_Armor</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_EL_HEAVY_REFLECTIVE_ARMOR_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Enable_Ability Name="EL_Heavy_Reflective_Armor_L1_Bonus_Enabler">
			<Ability_Name>EL_Heavy_Reflective_Armor_L1_Bonus</Ability_Name>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>AT_TE_Walker, AT_AT_Walker, SPMAT_Walker, M1_Repulsor_Tank, HAV_Juggernaut, Heavy_Skiff_E, Veers_AT_AT_Walker, General_Veers</Applicable_Unit_Types>
			<Affects_All_Allies>Yes</Affects_All_Allies>
		</Enable_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Heavy Reflective Armor (Level 2): Heavy vehicles deflect 35% of incoming blaster fire.-->
	<UpgradeObject Name="EL_Heavy_Reflective_Armor_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>900</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>80</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EL_Heavy_Reflective_Armor_L1_Upgrade, EC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>EL_Heavy_Reflective_Armor_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_heavy_reflective_armor2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_EL_Heavy_Reflective_Armor</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_EL_HEAVY_REFLECTIVE_ARMOR_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_800
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Enable_Ability Name="EL_Heavy_Reflective_Armor_L2_Bonus_Enabler">
			<Ability_Name>EL_Heavy_Reflective_Armor_L2_Bonus</Ability_Name>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>AT_TE_Walker, AT_AT_Walker, SPMAT_Walker, M1_Repulsor_Tank, HAV_Juggernaut, Heavy_Skiff_E, Veers_AT_AT_Walker, General_Veers</Applicable_Unit_Types>
			<Affects_All_Allies>Yes</Affects_All_Allies>
		</Enable_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Juggernauts take 50% less damage-->
	<UpgradeObject Name="EL_Fortified_Transports_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>750</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_heavy_armor.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_EL_Fortified_Transports</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_EL_Fortified_Transports_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="EL_Fortified_Transports_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>HAV_Juggernaut</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.5</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Improved AT-AT Reactors (Level 1): AT-AT units move 25% faster.-->
	<UpgradeObject Name="EL_Improved_ATAT_Reactors_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>900</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Four_Tech_Upgrade, EL_Enhanced_Reactors_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>EL_Improved_ATAT_Reactors_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_improved_atat_reactors1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_EL_Improved_ATAT_Reactors</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_EL_IMPROVED_ATAT_REACTORS_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="EL_Improved_ATAT_Reactors_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>AT_AT_Walker, Veers_AT_AT_Walker, General_Veers</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.30</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.30</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Improved AT-AT Reactors (Level 2): AT-AT units do 30% more damage.-->
	<UpgradeObject Name="EL_Improved_ATAT_Reactors_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1200</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EL_Improved_ATAT_Reactors_L1_Upgrade, EC_Level_Four_Tech_Upgrade, EL_Enhanced_Reactors_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>EL_Improved_ATAT_Reactors_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_improved_atat_reactors2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_EL_Improved_ATAT_Reactors</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_EL_IMPROVED_ATAT_REACTORS_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_750
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="EL_Improved_ATAT_Reactors_L2_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>AT_AT_Walker, Veers_AT_AT_Walker, General_Veers</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.30</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.30</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.30</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Scimitars and TIE Bombers deal 50% more damage-->
	<UpgradeObject Name="EL_Siege_Bombers_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1250</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_improved_ordnance.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_EL_Siege_Bombers</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_EL_Siege_Bombers_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_900
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="EL_Siege_Bombers_Upgrade_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>TIE_Defender_Bombing_Run, Assault_Gunboat_Bombing_Run, TIE_Bomber_Bombing_Run, Scimitar_Assault_Fighter</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="EL_Bombing_Run_Use_Upgrade">
		<Behavior>DUMMY_UPGRADE, DUMMY_DESTROY_AFTER_BOMBING_RUN</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>No</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_bombing_run_empire.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SUPERWEAPON</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_EL_BOMBING_RUN_USE</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_EL_BOMBING_RUN_USE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_250
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="EL_Bombing_Run_Use_Effect">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Enable_Bombing_Runs>Yes</Enable_Bombing_Runs>
			<Apply_To_All_Allies>No</Apply_To_All_Allies>
			<Stacking_Category>0</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="EL_Planetary_Bombard_Use_Upgrade">
		<Behavior>DUMMY_UPGRADE, DUMMY_DESTROY_AFTER_PLANETARY_BOMBARD</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>10000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>120</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>No</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_orbital_bombardment.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SUPERWEAPON</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_ORBITAL_BOMBARD_USE</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_EL_ORBITAL_BOMBARD_TOOLTIP,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1200
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="EL_Planetary_Bombard_Use_Effect">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Enable_Planetary_Bombardment>Yes</Enable_Planetary_Bombardment>
			<Apply_To_All_Allies>No</Apply_To_All_Allies>
			<Stacking_Category>0</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="EL_Magnetically_Sealed_Structure_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/><!-- EC_Level_Two_Tech_Upgrade -->
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_reinforce_structure.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_EL_Magnetically_Sealed_Structure</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_EL_Magnetically_Sealed_Structure_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_400
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Enable_Ability Name="E_Magnetically_Sealed_Structure_Bonus_Enabler">
			<Ability_Name>E_Magnetically_Sealed_Structure</Ability_Name>
			<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types>
				E_Ground_Barracks,
				E_Ground_Light_Vehicle_Factory,
				E_Ground_Heavy_Vehicle_Factory,
				E_Ground_Advanced_Vehicle_Factory,
				E_Ground_Command_Center,
				E_Ground_Communications_Array,
				E_Ground_Research_Facility,
				E_Ground_Magnepulse_Cannon,
				E_Ground_Magnepulse_Cannon_GC,
				E_Ground_Base_Shield_740,
				E_Ground_Base_Shield_370,
				E_Ground_Base_Shield_740_Pad,
				E_Ground_Base_Shield_370_Pad,
				E_Ground_Power_Generator,
				Garrison_Bunker_Empire_Pad,
				E_Ground_Turbolaser_Tower,
				E_Ground_Landing_Pad,
				Empire_Mineral_Processor,
				Empire_Ground_Mining_Facility,
				Empire_Ground_Mining_Facility_GC,
				Empire_Ground_Mining_Facility_GC_Unlim,
				E_Ground_Hutt_Palace,
				E_Ground_Wall,
				FCU_E_Ground_Barracks,
				FCU_E_Ground_Cantina,
				FCU_E_Ground_Light_Vehicle_Factory,
				FCU_E_Ground_Heavy_Vehicle_Factory,
				FCU_E_Ground_Advanced_Vehicle_Factory,
				FCU_E_Ground_Command_Center,
				FCU_E_Ground_Command_Post,
				FCU_E_Ground_Observation_Tower,
				FCU_E_Ground_Communications_Array,
				FCU_E_Ground_Relay_Station,
				FCU_E_Ground_Research_Facility,
				FCU_E_Ground_Magnepulse_Cannon,
				FCU_E_Ground_Shutter_Shield,
				FCU_E_Ground_Base_Shield_740,
				FCU_E_Ground_Base_Shield_370,
				FCU_E_Ground_Base_Shield_740_Pad,
				FCU_E_Ground_Base_Shield_370_Pad,
				FCU_E_Ground_Power_Generator,
				FCU_E_Ground_Turbolaser_Tower,
				FCU_Garrison_Bunker_Empire,
				FCU_Garrison_Bunker_Empire_Pad,
				FCU_E_Ground_Landing_Pad,
				FCU_E_Ground_Hangar,
				FCU_Empire_Farm,
				FCU_Empire_Mineral_Processor,
				FCU_Empire_Surface_Mine,
				FCU_Empire_Casino,
				FCU_Empire_Refinery,
				FCU_Empire_Ground_Mining_Facility
			</Applicable_Unit_Types>
			<Affects_All_Allies>Yes</Affects_All_Allies>
		</Enable_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Structures autoheal-->
	<UpgradeObject Name="EL_Repair_Nanites_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>700</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>EL_Repair_Nanites_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_repair_nanites1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_EL_Repair_Nanites</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_EL_Repair_Nanites_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Enable_Ability Name="E_Repair_Nanites_L1_Bonus_Enabler">
			<Ability_Name>E_Nanites_Self_Repair_L1</Ability_Name>
			<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types>
				E_Ground_Barracks,
				E_Ground_Light_Vehicle_Factory,
				E_Ground_Heavy_Vehicle_Factory,
				E_Ground_Advanced_Vehicle_Factory,
				E_Ground_Command_Center,
				E_Ground_Communications_Array,
				E_Ground_Research_Facility,
				E_Ground_Magnepulse_Cannon,
				E_Ground_Magnepulse_Cannon_GC,
				E_Ground_Base_Shield_740,
				E_Ground_Base_Shield_370,
				E_Ground_Base_Shield_740_Pad,
				E_Ground_Base_Shield_370_Pad,
				E_Ground_Power_Generator,
				Garrison_Bunker_Empire_Pad,
				E_Ground_Landing_Pad,
				Empire_Mineral_Processor,
				Empire_Ground_Refinery,
				Empire_Ground_Mining_Facility,
				Empire_Ground_Mining_Facility_GC,
				Empire_Ground_Mining_Facility_GC_Unlim,
				E_Ground_Hutt_Palace,
				FCU_E_Ground_Barracks,
				FCU_E_Ground_Cantina,
				FCU_E_Ground_Light_Vehicle_Factory,
				FCU_E_Ground_Heavy_Vehicle_Factory,
				FCU_E_Ground_Advanced_Vehicle_Factory,
				FCU_E_Ground_Command_Center,
				FCU_E_Ground_Command_Post,
				FCU_E_Ground_Observation_Tower,
				FCU_E_Ground_Communications_Array,
				FCU_E_Ground_Relay_Station,
				FCU_E_Ground_Research_Facility,
				FCU_E_Ground_Magnepulse_Cannon,
				FCU_E_Ground_Shutter_Shield,
				FCU_E_Ground_Base_Shield_740,
				FCU_E_Ground_Base_Shield_370,
				FCU_E_Ground_Base_Shield_740_Pad,
				FCU_E_Ground_Base_Shield_370_Pad,
				FCU_E_Ground_Power_Generator,
				FCU_Garrison_Bunker_Empire,
				FCU_Garrison_Bunker_Empire_Pad,
				FCU_E_Ground_Landing_Pad,
				FCU_E_Ground_Hangar,
				FCU_Empire_Farm,
				FCU_Empire_Mineral_Processor,
				FCU_Empire_Surface_Mine,
				FCU_Empire_Casino,
				FCU_Empire_Refinery,
				FCU_Empire_Ground_Mining_Facility
			</Applicable_Unit_Types>
			<Affects_All_Allies>Yes</Affects_All_Allies>
		</Enable_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Improved Structure autoheal and add basic turret & wall autoheal-->
	<UpgradeObject Name="EL_Repair_Nanites_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>80</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Four_Tech_Upgrade, EL_Repair_Nanites_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>EL_Repair_Nanites_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_repair_nanites2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_EL_Repair_Nanites</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_EL_Repair_Nanites_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_800
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Enable_Ability Name="E_Repair_Nanites_L2_Bonus_Enabler">
			<Ability_Name>E_Nanites_Self_Repair_L2</Ability_Name>
			<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types>
				E_Ground_Barracks,
				E_Ground_Light_Vehicle_Factory,
				E_Ground_Heavy_Vehicle_Factory,
				E_Ground_Advanced_Vehicle_Factory,
				E_Ground_Command_Center,
				E_Ground_Communications_Array,
				E_Ground_Research_Facility,
				E_Ground_Magnepulse_Cannon,
				E_Ground_Magnepulse_Cannon_GC,
				E_Ground_Base_Shield_740,
				E_Ground_Base_Shield_370,
				E_Ground_Base_Shield_740_Pad,
				E_Ground_Base_Shield_370_Pad,
				E_Ground_Power_Generator,
				Garrison_Bunker_Empire_Pad,
				E_Ground_Turbolaser_Tower,
				E_Ground_Landing_Pad,
				Empire_Mineral_Processor,
				Empire_Ground_Refinery,
				Empire_Ground_Mining_Facility,
				Empire_Ground_Mining_Facility_GC,
				Empire_Ground_Mining_Facility_GC_Unlim,
				E_Ground_Hutt_Palace,
				E_Ground_Wall,
				FCU_E_Ground_Barracks,
				FCU_E_Ground_Cantina,
				FCU_E_Ground_Light_Vehicle_Factory,
				FCU_E_Ground_Heavy_Vehicle_Factory,
				FCU_E_Ground_Advanced_Vehicle_Factory,
				FCU_E_Ground_Command_Center,
				FCU_E_Ground_Command_Post,
				FCU_E_Ground_Observation_Tower,
				FCU_E_Ground_Communications_Array,
				FCU_E_Ground_Relay_Station,
				FCU_E_Ground_Research_Facility,
				FCU_E_Ground_Magnepulse_Cannon,
				FCU_E_Ground_Shutter_Shield,
				FCU_E_Ground_Base_Shield_740,
				FCU_E_Ground_Base_Shield_370,
				FCU_E_Ground_Base_Shield_740_Pad,
				FCU_E_Ground_Base_Shield_370_Pad,
				FCU_E_Ground_Power_Generator,
				FCU_E_Ground_Turbolaser_Tower,
				FCU_Garrison_Bunker_Empire,
				FCU_Garrison_Bunker_Empire_Pad,
				FCU_E_Ground_Landing_Pad,
				FCU_E_Ground_Hangar,
				FCU_Empire_Farm,
				FCU_Empire_Mineral_Processor,
				FCU_Empire_Surface_Mine,
				FCU_Empire_Casino,
				FCU_Empire_Refinery,
				FCU_Empire_Ground_Mining_Facility,
				Empire_Anti_Aircraft_Turret,
				Empire_Anti_Infantry_Turret,
				Empire_Anti_Vehicle_Turret,
				FCU_Empire_Anti_Aircraft_Turret,
				FCU_Empire_Anti_Infantry_Turret,
				FCU_Empire_Anti_Vehicle_Turret
			</Applicable_Unit_Types>
			<Affects_All_Allies>Yes</Affects_All_Allies>
		</Enable_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="EL_Enhanced_Turret_Firepower_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>EL_Enhanced_Turret_Firepower_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_turret1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_EL_Enhanced_Turret_Firepower</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_EL_Enhanced_Turret_Firepower_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="EL_Enhanced_Turret_Firepower_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Anti_Infantry_Turret, Empire_Anti_Vehicle_Turret, Empire_Anti_Aircraft_Turret, FCU_Empire_Anti_Infantry_Turret, FCU_Empire_Anti_Vehicle_Turret, FCU_Empire_Anti_Aircraft_Turret</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.20</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Enhanced Turret Firepower (Level 2): Increases Anti-Infantry, Anti-Vehicle and Anti-Aircraft turret damage by 40%-->
	<UpgradeObject Name="EL_Enhanced_Turret_Firepower_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1300</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>650</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EL_Enhanced_Turret_Firepower_L1_Upgrade, EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>EL_Enhanced_Turret_Firepower_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>EL_Enhanced_Turret_Firepower_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_turret2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_EL_Enhanced_Turret_Firepower</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_EL_Enhanced_Turret_Firepower_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="EL_Enhanced_Turret_Firepower_L2_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Anti_Infantry_Turret, Empire_Anti_Vehicle_Turret, Empire_Anti_Aircraft_Turret, FCU_Empire_Anti_Infantry_Turret, FCU_Empire_Anti_Vehicle_Turret, FCU_Empire_Anti_Aircraft_Turret</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.40</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="EL_Enhanced_Turret_Firepower_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1350</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EL_Enhanced_Turret_Firepower_L2_Upgrade, EC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>EL_Enhanced_Turret_Firepower_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_turret3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_EL_Enhanced_Turret_Firepower</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_EL_Enhanced_Turret_Firepower_L3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_900
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="EL_Enhanced_Turret_Firepower_L3_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Anti_Infantry_Turret, Empire_Anti_Vehicle_Turret, Empire_Anti_Aircraft_Turret, FCU_Empire_Anti_Infantry_Turret, FCU_Empire_Anti_Vehicle_Turret, FCU_Empire_Anti_Aircraft_Turret, E_Ground_Turbolaser_Tower, FCU_E_Ground_Turbolaser_Tower</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.40</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Enhanced Base Shield: Prevents all enemy weapons from penetrating the base shields.-->
	<UpgradeObject Name="EL_Enhanced_Base_Shield_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1250</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_base_shield.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_EL_ENHANCED_BASE_SHIELD</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_EL_ENHANCED_BASE_SHIELD,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="EL_Enhanced_Base_Shield_Effect">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Base_Shield_Upgrade>Yes</Base_Shield_Upgrade>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
			<Stacking_Category>0</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

<!-- 5 Tier Upgrade: +8/16/24/32/40 -->
	<UpgradeObject Name="EL_Refinement_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>130</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>EL_Refinement_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_refinement1.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_EL_Refinement_L1</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Refinement</Text_ID>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="EL_Refinement_L1_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>8.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Empire_Mineral_Processor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="EL_Refinement_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>130</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Three_Tech_Upgrade, EL_Refinement_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>EL_Refinement_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>EL_Refinement_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_refinement2.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_EL_Refinement_L2</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Refinement</Text_ID>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="EL_Refinement_L2_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>16.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Empire_Mineral_Processor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="EL_Refinement_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>130</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Three_Tech_Upgrade, EL_Refinement_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>EL_Refinement_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>EL_Refinement_L4_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_refinement3.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_EL_Refinement_L3</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Refinement</Text_ID>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="EL_Refinement_L3_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>24.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Empire_Mineral_Processor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="EL_Refinement_L4_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>130</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EL_Refinement_L3_Upgrade, EC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>EL_Refinement_L3_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>EL_Refinement_L5_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_refinement4.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_EL_Refinement_L4</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_4</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Refinement</Text_ID>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="EL_Refinement_L4_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>32.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Empire_Mineral_Processor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="EL_Refinement_L5_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>130</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EL_Refinement_L4_Upgrade, EC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>EL_Refinement_L4_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_refinement5.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_EL_Refinement_L5</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_5</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Refinement</Text_ID>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="EL_Refinement_L5_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>40.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Empire_Mineral_Processor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Improved Quarry L1 - Excavators generate +20/5 income.-->
	<UpgradeObject Name="EL_Improved_Quarry_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>40</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>EL_Improved_Quarry_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_quarry1.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_AL_Improved_Quarry_L1</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Improved_Quarry</Text_ID>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="EL_Improved_Quarry_L1_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>20.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Empire_Surface_Mine</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Improved Quarry L2 - Excavators generate +40/5 income.-->
	<UpgradeObject Name="EL_Improved_Quarry_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1150</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>60</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EL_Improved_Quarry_L1_Upgrade, EC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>EL_Improved_Quarry_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>EL_Improved_Quarry_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_quarry2.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_AL_Improved_Quarry_L2</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Improved_Quarry</Text_ID>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="EL_Improved_Quarry_L2_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>40.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Empire_Surface_Mine</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Improved Quarry L3 - Excavators generate +60/5 income.-->
	<UpgradeObject Name="EL_Improved_Quarry_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>80</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EL_Improved_Quarry_L2_Upgrade, EC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>EL_Improved_Quarry_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_quarry3.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_AL_Improved_Quarry_L3</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Improved_Quarry</Text_ID>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="EL_Improved_Quarry_L3_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>60.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Empire_Surface_Mine</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Increased Production (Level 1): Mining Facility provides +30/5 income.-->
	<UpgradeObject Name="EL_Increased_Production_L1_Upgrade_FCU">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>130</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>EL_Increased_Production_L2_Upgrade_FCU</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_production1.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_AL_Increased_Production_L1</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="EL_Increased_Production_L1_Bonus_FCU">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>30.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Empire_Ground_Mining_Facility</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Increased Production (Level 2): Mining Facility provides +60/5 income.-->
	<UpgradeObject Name="EL_Increased_Production_L2_Upgrade_FCU">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>360</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Four_Tech_Upgrade, EL_Increased_Production_L1_Upgrade_FCU</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>EL_Increased_Production_L1_Upgrade_FCU</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>EL_Increased_Production_L3_Upgrade_FCU</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_production2.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_AL_Increased_Production_L2</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="EL_Increased_Production_L2_Bonus_FCU">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>60.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Empire_Ground_Mining_Facility</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Increased Production (Level 3): Mining Facility provides +90/5 income.-->
	<UpgradeObject Name="EL_Increased_Production_L3_Upgrade_FCU">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>360</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>100</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EC_Level_Four_Tech_Upgrade, EL_Increased_Production_L2_Upgrade_FCU</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>EL_Increased_Production_L2_Upgrade_FCU</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_production3.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_AL_Increased_Production_L3</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="EL_Increased_Production_L3_Bonus_FCU">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>90.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Empire_Ground_Mining_Facility</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="EL_Advanced_Chemical_Refinement_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1250</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>360</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EL_Refinement_L3_Upgrade, EC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_refinement6.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_EL_Adv_Chem_Refinement_L1</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_6</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_EL_Adv_Chem_Refinement</Text_ID>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="EL_Advanced_Chemical_Refinement_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>30.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Empire_Refinery</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!-- +20% (125 > 150) -->
	<UpgradeObject Name="EL_Increased_Production_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>60</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>EL_Increased_Production_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_production1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_EL_INCREASED_PRODUCTION_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="EL_Increased_Production_L1_Bonus">
			<Income_Multiplier>1.2</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Empire_Ground_Mining_Facility</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!-- +40% (150 > 175) -->
	<UpgradeObject Name="EL_Increased_Production_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>90</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EL_Increased_Production_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>EL_Increased_Production_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>EL_Increased_Production_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_production2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_EL_INCREASED_PRODUCTION_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_450
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="EL_Increased_Production_L2_Bonus">
			<Income_Multiplier>1.4</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Empire_Ground_Mining_Facility</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!-- +60% (175 > 200) -->
	<UpgradeObject Name="EL_Increased_Production_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>120</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>EL_Increased_Production_L2_Upgrade, EC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>EL_Increased_Production_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_production3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Increased_Production_3_Text,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="EL_Increased_Production_L3_Bonus">
			<Income_Multiplier>1.6</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Empire_Ground_Mining_Facility</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="UC_Level_Two_Tech_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Build_Increments_Tech_Level>Yes</Tactical_Build_Increments_Tech_Level>
		<Tactical_Destruction_Decrements_Tech_Level>Yes</Tactical_Destruction_Decrements_Tech_Level>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>UC_Level_Three_Tech_Upgrade</Next_Upgrade_Level_Type>
		<Destroy_Previous_Upgrade_Level>No</Destroy_Previous_Upgrade_Level>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_u_tech_upgrade_2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_ADVANCE</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_LEVEL_TWO_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_TECHNOLOGY_LEVEL_TWO,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Tech_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Tech_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Tech_Upgrade_Complete</SFXEvent_Build_Complete>

		<CategoryMask>Upgrade</CategoryMask>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="UC_Level_Three_Tech_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>4000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Build_Increments_Tech_Level>Yes</Tactical_Build_Increments_Tech_Level>
		<Tactical_Destruction_Decrements_Tech_Level>Yes</Tactical_Destruction_Decrements_Tech_Level>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>UC_Level_Two_Tech_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>UC_Level_Four_Tech_Upgrade</Next_Upgrade_Level_Type>
		<Destroy_Previous_Upgrade_Level>No</Destroy_Previous_Upgrade_Level>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_u_tech_upgrade_3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_ADVANCE</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_LEVEL_THREE_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_TECHNOLOGY_LEVEL_THREE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_900
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Tech_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Tech_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Tech_Upgrade_Complete</SFXEvent_Build_Complete>
		<CategoryMask>Upgrade</CategoryMask>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="UC_Level_Four_Tech_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>120</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Build_Increments_Tech_Level>Yes</Tactical_Build_Increments_Tech_Level>
		<Tactical_Destruction_Decrements_Tech_Level>Yes</Tactical_Destruction_Decrements_Tech_Level>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>UC_Level_Three_Tech_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>UC_Level_Five_Tech_Upgrade</Next_Upgrade_Level_Type>
		<Destroy_Previous_Upgrade_Level>No</Destroy_Previous_Upgrade_Level>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_u_tech_upgrade_4.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_ADVANCE</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_LEVEL_FOUR_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_TECHNOLOGY_LEVEL_FOUR,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1200
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Tech_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Tech_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Tech_Upgrade_Complete</SFXEvent_Build_Complete>
		<CategoryMask>Upgrade</CategoryMask>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="UC_Level_Five_Tech_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>6000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>150</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Build_Increments_Tech_Level>Yes</Tactical_Build_Increments_Tech_Level>
		<Tactical_Destruction_Decrements_Tech_Level>Yes</Tactical_Destruction_Decrements_Tech_Level>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>UC_Level_Four_Tech_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Destroy_Previous_Upgrade_Level>No</Destroy_Previous_Upgrade_Level>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_u_tech_upgrade_5.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_ADVANCE</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_LEVEL_FIVE_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_TECHNOLOGY_LEVEL_FIVE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Tech_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Tech_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Tech_Upgrade_Complete</SFXEvent_Build_Complete>
		<CategoryMask>Upgrade</CategoryMask>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Bombing Runs: Lets the player call in a bombing run, must be purchased for each bombing run.-->
	<UpgradeObject Name="UL_Bombing_Run_Use_Upgrade">
		<Behavior>DUMMY_UPGRADE, DUMMY_DESTROY_AFTER_BOMBING_RUN</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>No</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_BOMBING_RUN_UNDERWORLD.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SUPERWEAPON</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_UL_BOMBING_RUN_USE</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_UL_BOMBING_RUN_USE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="UL_Bombing_Run_Use_Effect">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Enable_Bombing_Runs>Yes</Enable_Bombing_Runs>
			<Apply_To_All_Allies>No</Apply_To_All_Allies>
			<Stacking_Category>0</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Planetary Bombardment : Lets the player bombard, must be purchased for each bombardment.-->
	<UpgradeObject Name="UL_Planetary_Bombard_Use_Upgrade">
		<Behavior>DUMMY_UPGRADE, DUMMY_DESTROY_AFTER_PLANETARY_BOMBARD</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>12000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>120</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>No</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_orbital_bombardment.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SUPERWEAPON</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_ORBITAL_BOMBARD_USE</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_UL_ORBITAL_BOMBARD_TOOLTIP,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1200
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="UL_Planetary_Bombard_Use_Effect">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Enable_Planetary_Bombardment>Yes</Enable_Planetary_Bombardment>
			<Apply_To_All_Allies>No</Apply_To_All_Allies>
			<Stacking_Category>0</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Black Market Shielding (Level 1): Structures gain a 25% bonus to shield strength.-->
	<UpgradeObject Name="UL_Black_Market_Shielding_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>850</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>425</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>UL_Black_Market_Shielding_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_structure_shielding1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_UL_Black_Market_Shielding</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_UL_BLACKMARKET_SHIELDING_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="UL_Black_Market_Shielding_L1_Upgrade">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>U_Ground_Barracks, U_Ground_Droid_Works, U_Ground_Vehicle_Factory, U_Ground_Palace, U_Ground_Shutter_Shield, U_Ground_Shutter_Shield_Small, U_Ground_Shutter_Shield_GC, U_Ground_Power_Generator, FCU_U_Ground_Power_Generator, FCU_U_Ground_Barracks, FCU_U_Ground_Droid_Works, FCU_U_Ground_Vehicle_Factory, FCU_U_Ground_Palace, FCU_U_Ground_Command_Post</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.25</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Black Market Shielding (Level 2): Structures gain a 50% bonus to shield strength.-->
	<UpgradeObject Name="UL_Black_Market_Shielding_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1300</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>650</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UL_Black_Market_Shielding_L1_Upgrade, UC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>UL_Black_Market_Shielding_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_structure_shielding2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_UL_Black_Market_Shielding</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_UL_BLACKMARKET_SHIELDING_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="UL_Black_Market_Shielding_L2_Upgrade">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>U_Ground_Barracks, U_Ground_Droid_Works, U_Ground_Vehicle_Factory, U_Ground_Palace, U_Ground_Shutter_Shield, U_Ground_Shutter_Shield_Small, U_Ground_Shutter_Shield_GC, U_Ground_Power_Generator, FCU_U_Ground_Power_Generator, FCU_U_Ground_Barracks, FCU_U_Ground_Droid_Works, FCU_U_Ground_Vehicle_Factory, FCU_U_Ground_Palace, FCU_U_Ground_Command_Post</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.5</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--FCU Reactors (Level 1) FCUs move 50% faster-->
	<!-- Adding MDUs -->
	<UpgradeObject Name="UL_FCU_Reactors_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>UL_FCU_Armor_Plating_L1_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_ENHANCED_MDU1.TGA</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_UL_FCU_Reactors</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_UL_MDU_ARMOR_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="UL_FCU_Reactors_L1_Upgrade">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Underworld_Mobile_Defense_Unit, Underworld_T1_FCU, Underworld_T2_FCU, Underworld_T3_FCU, Underworld_T4_FCU</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.25</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--FCU Armor (Level 1): Mobile Defense Units take 50% less damage.-->
	<!-- Adding MDUs -->
	<UpgradeObject Name="UL_FCU_Armor_Plating_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UC_Level_Three_Tech_Upgrade, UL_FCU_Reactors_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>UL_FCU_Reactors_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_ENHANCED_MDU2.TGA</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_UL_FCU_Armor</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_UL_MDU_ARMOR_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_400
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="UL_FCU_Armor_Plating_L1_Upgrade">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Underworld_Mobile_Defense_Unit, Underworld_T1_FCU, Underworld_T2_FCU, Underworld_T3_FCU, Underworld_T4_FCU</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.5</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.5</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Modified Cloaking Generators (Level 1): Cloaking transport stealth duration increased by 33%.-->
	<UpgradeObject Name="UL_Cloaking_Generator_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>UL_Cloaking_Generator_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_cloaking_gen1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Cloaking_Generator</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Cloaking_Generator_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_450
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="UL_Cloaking_Generator_L1_Upgrade_Effect">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Stealth_Duration_Multiplier>1.5</Stealth_Duration_Multiplier>
			<Applicable_Unit_Types>F9TZ_Cloaking_Transport</Applicable_Unit_Types>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
			<Stacking_Category>3</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Modified Cloaking Generators (Level 2): Cloaking transport, urai fen, and tyber zann stealth duration increased by 33%..-->
	<UpgradeObject Name="UL_Cloaking_Generator_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UL_Cloaking_Generator_L1_Upgrade, UC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>UL_Cloaking_Generator_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_cloaking_gen2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Cloaking_Generator</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Cloaking_Generator_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_750
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="UL_Cloaking_Generator_L2_Upgrade_Effect">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Stealth_Duration_Multiplier>1.5</Stealth_Duration_Multiplier>
			<Applicable_Unit_Types>F9TZ_Cloaking_Transport, Urai_Fen, Tyber_Zann</Applicable_Unit_Types>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
			<Stacking_Category>3</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="UL_Bounty_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1250</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_icon_Bounty.tga</Icon_Name>

		<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
		<Space_Model_Name>W_LASER_INVISIBLE.ALO</Space_Model_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_PLANETARY_BOUNTY</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_PLANETARY_BOUNTY,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_750
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Bounty_On_Faction_Ability Name="Underworld_Planetary_Corruption_Bounty">
			<Bounty_Percentage_Amount>1.0</Bounty_Percentage_Amount>
			<Stacking_Category>1</Stacking_Category>
			<!--The Underworld player will gain credits for destroying objects owned by these factions:-->
			<Target_Faction_Names>Empire, Rebel, Hutts, Pirates, Underworld</Target_Faction_Names>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
		</Bounty_On_Faction_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="UL_Enhanced_Deployment_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>UL_Enhanced_Deployment_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_deployment1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_UL_Enhanced_Deployment</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_UL_Enhanced_Deployment_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="UL_Enhanced_Deployment_L1_Upgrade">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Reinforcement_Deploy_Time_Multiplier>0.75</Reinforcement_Deploy_Time_Multiplier>
			<Disable_Reinforcement_Vulnerability>False</Disable_Reinforcement_Vulnerability>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
			<Stacking_Category>3</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="UL_Enhanced_Deployment_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1100</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>800</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UL_Enhanced_Deployment_L1_Upgrade, UC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>UL_Enhanced_Deployment_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_deployment2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_UL_Enhanced_Deployment</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_UL_Enhanced_Deployment_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_750
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="UL_Enhanced_Deployment_L2_Upgrade">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Reinforcement_Deploy_Time_Multiplier>0.5</Reinforcement_Deploy_Time_Multiplier>
			<Disable_Reinforcement_Vulnerability>False</Disable_Reinforcement_Vulnerability>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
			<Stacking_Category>3</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Rancor Stimulant (Level 1): Rancors gain a 25% movement speed increase.-->
	<UpgradeObject Name="UL_Rancor_Stimulant_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>950</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>475</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>UL_Rancor_Stimulant_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_rancor_stimulant1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_UL_Rancor_Stimulant</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_UL_RANCOR_STIMULANT_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="UL_Rancor_Stimulant_L1_Upgrade">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Night_Sister, Cuddles_The_Rancor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.25</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Rancor Stimulant (Level 2): Rancors gain a 25% damage increase.-->
	<UpgradeObject Name="UL_Rancor_Stimulant_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>700</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UL_Rancor_Stimulant_L1_Upgrade, UC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>UL_Rancor_Stimulant_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_rancor_stimulant2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_UL_Rancor_Stimulant</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_UL_RANCOR_STIMULANT_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_450
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="UL_Rancor_Stimulant_L2_Upgrade">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Night_Sister, Cuddles_The_Rancor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.25</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Recharge Ability (Level 1): Infantry special abilities recharge 20% faster.-->
	<UpgradeObject Name="UL_Ability_Recharge_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>450</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>UL_Ability_Recharge_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_recharge_special1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_UL_Ability_Recharge</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_UL_RECHARGE_ABILITY_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_200
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="UL_Recharge_Ability_L1_Upgrade">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Ability_Recharge_Bonus_Percentage>-0.20</Ability_Recharge_Bonus_Percentage>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Recharge Ability (Level 2): Infantry and Hero special abilities recharge 20% faster.-->
	<UpgradeObject Name="UL_Ability_Recharge_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1350</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>675</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UL_Ability_Recharge_L1_Upgrade, UC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>UL_Ability_Recharge_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_recharge_special2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_UL_Ability_Recharge</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_UL_RECHARGE_ABILITY_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_350
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="UL_Recharge_Ability_L2_Upgrade">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories>Infantry | LandHero</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Ability_Recharge_Bonus_Percentage>-0.20</Ability_Recharge_Bonus_Percentage>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="UL_Selective_Breeding_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>350</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>UL_Selective_Breeding_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_selective_breeding1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_UL_Selective_Breeding</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_UL_Selective_Breeding_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_250
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="UL_Selective_Breeding_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Vornskr_Wolf</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.3</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="UL_Selective_Breeding_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1050</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>525</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UL_Selective_Breeding_L1_Upgrade, UC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>UL_Selective_Breeding_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_selective_breeding2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_UL_Selective_Breeding</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_UL_Selective_Breeding_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_400
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="UL_Selective_Breeding_L2_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Vornskr_Wolf</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.3</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.3</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Smuggled Droid Systems (Level 1): Droids take 20% less damage-->
	<UpgradeObject Name="UL_Smuggled_Droid_Systems_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>850</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>425</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>UL_Smuggled_Droid_Systems_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_destroyer_droid1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_UL_Smuggled_Droid_Systems</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_UL_Smuggled_Droid_Systems_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_250
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="UL_Smuggled_Droid_Systems_L1_Upgrade">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>B1_Repairdroid, B1_Battledroid, B2_Battledroid, MagnaGuard, HAG, Destroyer_Droid, Fanblade_Fighter, IG-88</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.2</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Smuggled Droid Systems (Level 2): Droids take 40% less damage-->
	<UpgradeObject Name="UL_Smuggled_Droid_Systems_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1150</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>575</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UL_Smuggled_Droid_Systems_L1_Upgrade, UC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>UL_Smuggled_Droid_Systems_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_destroyer_droid2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_UL_Smuggled_Droid_Systems</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_UL_Smuggled_Droid_Systems_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="UL_Smuggled_Droid_Systems_L2_Upgrade">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>B1_Repairdroid, B1_Battledroid, B2_Battledroid, MagnaGuard, HAG, Destroyer_Droid, Fanblade_Fighter, IG-88</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.4</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Smuggled Droid Systems (Level 1): Battledroids deal 25% more damage-->
	<UpgradeObject Name="UL_Improved_Chipsets_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>950</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>475</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>UL_Improved_Chipsets_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_UPGRADED_ELECTRONICS1.TGA</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_UL_Improved_Chipsets</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_UL_Improved_Chipsets_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="UL_Improved_Chipsets_L1_Upgrade">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>B1_Repairdroid, B1_Battledroid, B2_Battledroid</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Smuggled Droid Systems (Level 2): All droids deal 25% more damage.-->
	<UpgradeObject Name="UL_Improved_Chipsets_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1450</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>725</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>55</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UL_Improved_Chipsets_L1_Upgrade, UC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>UL_Improved_Chipsets_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_UPGRADED_ELECTRONICS2.TGA</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_UL_Improved_Chipsets</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_UL_Improved_Chipsets_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_550
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="UL_Improved_Chipsets_L2_Upgrade">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>B1_Repairdroid, B1_Battledroid, B2_Battledroid, MagnaGuard, HAG, Destroyer_Droid, IG-88</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Smuggled Droid Systems (Level 1): Battledroids move 20% faster-->
	<UpgradeObject Name="UL_Improved_Hydraulics_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>450</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>UL_Improved_Hydraulics_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_mobility1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_UL_Improved_Hydraulics</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_UL_Improved_Hydraulics_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="UL_Improved_Hydraulics_L1_Upgrade">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>B1_Repairdroid, B1_Repairdroid_Team, B1_Battledroid, B1_Battledroid_Team, B2_Battledroid, B2_Battledroid_Team</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.20</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Smuggled Droid Systems (Level 2): All droids move 20% faster-->
	<UpgradeObject Name="UL_Improved_Hydraulics_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UL_Improved_Hydraulics_L1_Upgrade, UC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>UL_Improved_Hydraulics_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_mobility2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_UL_Improved_Hydraulics</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_UL_Improved_Hydraulics_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="UL_Improved_Hydraulics_L2_Upgrade">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>B1_Repairdroid, B1_Repairdroid_Team, B1_Battledroid, B1_Battledroid_Team, B2_Battledroid, B2_Battledroid_Team, MagnaGuard, HAG, Destroyer_Droid, Fanblade_Fighter, IG-88</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.20</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="UL_Weapon_Boost_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>800</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>UL_Weapon_Boost_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_weapon_boost1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_UL_Weapon_Boost</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_UL_WEAPON_BOOST_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="UL_Weapon_Boost_L1_Upgrade">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>MZ8_Pulse_Cannon_Tank</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.30</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="UL_Weapon_Boost_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1200</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>100</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UL_Weapon_Boost_L1_Upgrade, UC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>UL_Weapon_Boost_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_weapon_boost2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_UL_Weapon_Boost</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_UL_WEAPON_BOOST_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1000
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="UL_Weapon_Boost_L2_Upgrade">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>MZ8_Pulse_Cannon_Tank</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.60</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="UL_Heavy_Shielding_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1100</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>550</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>UL_Heavy_Shielding_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_heavy_shielding1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_UL_Heavy_Shielding</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_UL_Heavy_Shielding_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="UL_Heavy_Shielding_L1_Upgrade">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>MZ8_Pulse_Cannon_Tank, Canderous_Assault_Tank</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.25</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="UL_Heavy_Shielding_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>800</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>80</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UL_Heavy_Shielding_L1_Upgrade, UC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>UL_Heavy_Shielding_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_heavy_shielding2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_UL_Heavy_Shielding</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_UL_Heavy_Shielding_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_800
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="UL_Heavy_Shielding_L2_Upgrade">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>MZ8_Pulse_Cannon_Tank, Canderous_Assault_Tank</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.5</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="UL_Refinement_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>130</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>UL_Refinement_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_refinement1.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_AL_Refinement_L1</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Refinement</Text_ID>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="UL_Refinement_L1_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>10.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Underworld_Mineral_Processor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="UL_Refinement_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>130</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UL_Refinement_L1_Upgrade, UC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>UL_Refinement_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>UL_Refinement_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_refinement2.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_AL_Refinement_L2</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Refinement</Text_ID>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="UL_Refinement_L2_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>20.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Underworld_Mineral_Processor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="UL_Refinement_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>130</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UL_Refinement_L2_Upgrade, UC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>UL_Refinement_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_refinement3.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_AL_Refinement_L3</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Refinement</Text_ID>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="UL_Refinement_L3_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>30.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Underworld_Mineral_Processor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Improved Quarry L1 - Excavators generate +20/5 income.-->
	<UpgradeObject Name="UL_Improved_Quarry_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>40</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>UL_Improved_Quarry_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_quarry1.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_AL_Improved_Quarry_L1</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Improved_Quarry</Text_ID>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="UL_Improved_Quarry_L1_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>20.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Underworld_Surface_Mine</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Improved Quarry L2 - Excavators generate +40/5 income.-->
	<UpgradeObject Name="UL_Improved_Quarry_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1150</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>60</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UL_Improved_Quarry_L1_Upgrade, UC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>UL_Improved_Quarry_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>UL_Improved_Quarry_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_quarry2.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_AL_Improved_Quarry_L2</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Improved_Quarry</Text_ID>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="UL_Improved_Quarry_L2_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>40.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Underworld_Surface_Mine</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Improved Quarry L3 - Excavators generate +60/5 income.-->
	<UpgradeObject Name="UL_Improved_Quarry_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>80</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UL_Improved_Quarry_L2_Upgrade, UC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>UL_Improved_Quarry_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_quarry3.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_AL_Improved_Quarry_L3</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Improved_Quarry</Text_ID>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="UL_Improved_Quarry_L3_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>60.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Underworld_Surface_Mine</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Increased Gambling (Level 1): Casinos generate +15 income-->
	<UpgradeObject Name="UL_Increased_Gambling_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>130</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>UL_Increased_Gambling_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_EXTORT_MONEY1.TGA</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_UL_Increased_Gambling_L1</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_UL_Increased_Gambling</Text_ID>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="UL_Increased_Gambling_L1_Upgrade">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>15.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Underworld_Casino</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Increased Gambling (Level 1): Casinos generate +30 income-->
	<UpgradeObject Name="UL_Increased_Gambling_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>360</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UL_Increased_Gambling_L1_Upgrade, UC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>UL_Increased_Gambling_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>UL_Increased_Gambling_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_EXTORT_MONEY2.TGA</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_UL_Increased_Gambling_L2</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_UL_Increased_Gambling</Text_ID>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="UL_Increased_Gambling_L2_Upgrade">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>30.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Underworld_Casino</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Increased Gambling (Level 1): Casinos generate +45 income-->
	<UpgradeObject Name="UL_Increased_Gambling_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>360</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UL_Increased_Gambling_L2_Upgrade, UC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>UL_Increased_Gambling_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_EXTORT_MONEY3.TGA</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_UL_Increased_Gambling_L3</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_UL_Increased_Gambling</Text_ID>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="UL_Increased_Gambling_L3_Upgrade">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>45.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Underworld_Casino</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!-- +30 - 150 > 180 -->
	<UpgradeObject Name="UL_Increased_Production_L1_Upgrade_FCU">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>60</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>UL_Increased_Production_L2_Upgrade_FCU</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_production1.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_AL_Increased_Production_L1</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="UL_Increased_Production_L1_Bonus_FCU">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>30.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Underworld_Ground_Mining_Facility</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!-- +60 - 180 > 210 -->
	<UpgradeObject Name="UL_Increased_Production_L2_Upgrade_FCU">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>90</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UC_Level_Four_Tech_Upgrade, UL_Increased_Production_L1_Upgrade_FCU</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>UL_Increased_Production_L1_Upgrade_FCU</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>UL_Increased_Production_L3_Upgrade_FCU</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_production2.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_AL_Increased_Production_L2</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="UL_Increased_Production_L2_Bonus_FCU">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>60.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Underworld_Ground_Mining_Facility</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!-- +90 - 210 > 240 -->
	<UpgradeObject Name="UL_Increased_Production_L3_Upgrade_FCU">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>120</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>100</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UL_Increased_Production_L2_Upgrade_FCU, UC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>UL_Increased_Production_L2_Upgrade_FCU</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_production3.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_AL_Increased_Production_L3</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="UL_Increased_Production_L3_Bonus_FCU">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>90.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Underworld_Ground_Mining_Facility</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!-- +20% (125 > 150) -->
	<UpgradeObject Name="UL_Extort_Cash_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>60</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>UL_Extort_Cash_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_extort_money1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Extort_Cash</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_EL_INCREASED_PRODUCTION_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="UL_Extort_Cash_L1_Upgrade">
			<Income_Multiplier>1.2</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Underworld_Ground_Mining_Facility</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!-- +40% (150 > 175) -->
	<UpgradeObject Name="UL_Extort_Cash_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>90</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UL_Extort_Cash_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>UL_Extort_Cash_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>UL_Extort_Cash_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_extort_money2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Extort_Cash</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_EL_INCREASED_PRODUCTION_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_450
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="UL_Extort_Cash_L2_Upgrade">
			<Income_Multiplier>1.4</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Underworld_Ground_Mining_Facility</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!-- +60% (175 > 200) -->
	<UpgradeObject Name="UL_Extort_Cash_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>120</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>UL_Extort_Cash_L2_Upgrade, UC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>UL_Extort_Cash_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_extort_money3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Extort_Cash</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Increased_Production_3_Text,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="UL_Extort_Cash_L3_Upgrade">
			<Income_Multiplier>1.6</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Underworld_Ground_Mining_Facility</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="HC_Level_Two_Tech_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Build_Increments_Tech_Level>Yes</Tactical_Build_Increments_Tech_Level>
		<Tactical_Destruction_Decrements_Tech_Level>Yes</Tactical_Destruction_Decrements_Tech_Level>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>HC_Level_Three_Tech_Upgrade</Next_Upgrade_Level_Type>
		<Destroy_Previous_Upgrade_Level>No</Destroy_Previous_Upgrade_Level>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_hutt_Tech_2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_ADVANCE</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_LEVEL_TWO_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_TECHNOLOGY_LEVEL_TWO,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Tech_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Tech_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Tech_Upgrade_Complete</SFXEvent_Build_Complete>
		<CategoryMask>Upgrade</CategoryMask>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="HL_Advanced_Processor_Tech2_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>10.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Hutts_Advanced_Mineral_Processor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
	</UpgradeObject>

	<UpgradeObject Name="HC_Level_Three_Tech_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>4000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Build_Increments_Tech_Level>Yes</Tactical_Build_Increments_Tech_Level>
		<Tactical_Destruction_Decrements_Tech_Level>Yes</Tactical_Destruction_Decrements_Tech_Level>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HC_Level_Two_Tech_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>HC_Level_Four_Tech_Upgrade</Next_Upgrade_Level_Type>
		<Destroy_Previous_Upgrade_Level>No</Destroy_Previous_Upgrade_Level>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_hutt_Tech_3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_ADVANCE</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_LEVEL_THREE_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_TECHNOLOGY_LEVEL_THREE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_900
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Tech_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Tech_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Tech_Upgrade_Complete</SFXEvent_Build_Complete>
		<CategoryMask>Upgrade</CategoryMask>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="HL_Advanced_Processor_Tech3_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>20.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Hutts_Advanced_Mineral_Processor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
	</UpgradeObject>

	<UpgradeObject Name="HC_Level_Four_Tech_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>120</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Build_Increments_Tech_Level>Yes</Tactical_Build_Increments_Tech_Level>
		<Tactical_Destruction_Decrements_Tech_Level>Yes</Tactical_Destruction_Decrements_Tech_Level>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HC_Level_Three_Tech_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>HC_Level_Five_Tech_Upgrade</Next_Upgrade_Level_Type>
		<Destroy_Previous_Upgrade_Level>No</Destroy_Previous_Upgrade_Level>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_hutt_Tech_4.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_ADVANCE</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_LEVEL_FOUR_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_TECHNOLOGY_LEVEL_FOUR,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1200
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Tech_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Tech_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Tech_Upgrade_Complete</SFXEvent_Build_Complete>
		<CategoryMask>Upgrade</CategoryMask>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="HL_Advanced_Processor_Tech4_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>30.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Hutts_Advanced_Mineral_Processor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
	</UpgradeObject>

	<UpgradeObject Name="HC_Level_Five_Tech_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>6000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>150</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Build_Increments_Tech_Level>Yes</Tactical_Build_Increments_Tech_Level>
		<Tactical_Destruction_Decrements_Tech_Level>Yes</Tactical_Destruction_Decrements_Tech_Level>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HC_Level_Four_Tech_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Destroy_Previous_Upgrade_Level>No</Destroy_Previous_Upgrade_Level>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_hutt_Tech_5.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_ADVANCE</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_LEVEL_FIVE_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_TECHNOLOGY_LEVEL_FIVE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Tech_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Tech_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Tech_Upgrade_Complete</SFXEvent_Build_Complete>
		<CategoryMask>Upgrade</CategoryMask>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="HL_Shielded_Deployment_L1_Upgrade"> <!--Now 1 level-->
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1250</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>750</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_deployment.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_HL_Shielded_Deployment</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_HL_Shielded_Deployment_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="HL_Shielded_Deployment_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Reinforcement_Deploy_Time_Multiplier>1.0</Reinforcement_Deploy_Time_Multiplier>
			<Disable_Reinforcement_Vulnerability>True</Disable_Reinforcement_Vulnerability>
<!--			<Reinforcement_Time_Multiplier>0.25</Reinforcement_Time_Multiplier>--> <!--Unused tag, doesnt apply to skirmish reinforcements-->
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
			<Stacking_Category>3</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="HL_Secure_Area_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>750</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>70</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_TACTICAL_SECURE.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_HL_Secure_Area</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_MERC_SECURE_AREA,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_700
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="H_Secure_Area_Upgrade_Effect">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Capture_Point_Time_Multiplier>0.75</Capture_Point_Time_Multiplier>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
			<Stacking_Category>3</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="HL_Combat_Training_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>250</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>HL_Combat_Training_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_HUTT_COMBAT_TRAINING1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_HL_Combat_Training</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_HL_Combat_Training_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_150
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HL_Combat_Training_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Soldier, Hutt_Soldier_NonSquad, Hutt_Soldier_Team, Hutt_Elite_Soldier, Hutt_Elite_Soldier_NonSquad, Hutt_Elite_Soldier_Team, Twilek_Commando, Twilek_Commando_Team</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.25</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="HL_Combat_Training_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HL_Combat_Training_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HL_Combat_Training_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>HL_Combat_Training_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_HUTT_COMBAT_TRAINING2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_HL_Combat_Training</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_HL_Combat_Training_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HL_Combat_Training_L2_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Soldier, Hutt_Soldier_NonSquad, Hutt_Soldier_Team, Hutt_Elite_Soldier, Hutt_Elite_Soldier_NonSquad, Hutt_Elite_Soldier_Team, Twilek_Commando, Twilek_Commando_Team</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.25</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="HL_Combat_Training_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HL_Combat_Training_L2_Upgrade, HC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HL_Combat_Training_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_HUTT_COMBAT_TRAINING3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_HL_Combat_Training</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_HL_Combat_Training_L3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_450
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HL_Combat_Training_L3_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Soldier, Hutt_Soldier_NonSquad, Hutt_Soldier_Team, Hutt_Elite_Soldier, Hutt_Elite_Soldier_NonSquad, Hutt_Elite_Soldier_Team, Twilek_Commando, Twilek_Commando_Team</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.25</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="HL_Heavy_Rockets_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>HL_Heavy_Rockets_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_HEAVY_ROCKETS1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_HL_Heavy_Rockets</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_HL_Heavy_Rockets_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_400
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HL_Heavy_Rockets_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Plex_Soldier</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="HL_Heavy_Rockets_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1250</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>700</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HL_Heavy_Rockets_L1_Upgrade, HC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HL_Heavy_Rockets_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_HEAVY_ROCKETS2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_HL_Heavy_Rockets</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_HL_Heavy_Rockets_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HL_Heavy_Rockets_L2_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Plex_Soldier</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.50</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="HL_Improved_Combat_Armor_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>HL_Improved_Combat_Armor_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_COMBAT_ARMOR1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Combat_Armor</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_HL_Combat_Armor_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HL_Improved_Combat_Armor_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Bounty_Hunter, Hutt_Soldier, Hutt_Plex_Soldier, Twilek_Commando, Hutt_Sniper, Hutt_Elite_Soldier, Squad_Generic_Field_Commander_Hutts, Hutt_Elite_Soldier_NonSquad, Hutt_Soldier_NonSquad, Pirate_Soldier_H, Pirate_Assassin</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.25</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Advanced Infantry Armor: Infantry gain a 25% combat health bonus; Twil'lek commandos gain a 75% combat health bonus-->
	<UpgradeObject Name="HL_Improved_Combat_Armor_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1100</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>550</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>55</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HL_Improved_Combat_Armor_L1_Upgrade, HC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HL_Improved_Combat_Armor_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_COMBAT_ARMOR2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Combat_Armor</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_HL_Combat_Armor_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_550
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HL_Improved_Combat_Armor_L2_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Bounty_Hunter, Hutt_Soldier, Hutt_Plex_Soldier, Hutt_Sniper, Hutt_Elite_Soldier, Squad_Generic_Field_Commander_Hutts, Hutt_Elite_Soldier_NonSquad, Hutt_Soldier_NonSquad, Pirate_Soldier_H</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.25</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="HL_Improved_Combat_Armor_L2_Bonus_2">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Twilek_Commando, Pirate_Assassin</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.50</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="HL_Improved_Combat_Armor_L2_Bonus_3">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Sniper</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.50</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Armor Plating L1 Bonus: Vehicle Health increased by 20%-->
	<UpgradeObject Name="HL_Armor_Plating_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>HL_Armor_Plating_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_LIGHT_ARMOR1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_HL_Armor_Plating</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_HL_Armor_Plating_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_200
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HL_Armor_Plating_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Mobile_Defense_Unit, Hutt_T1_FCU, Hutt_T2_FCU, Hutt_T3_FCU, Hutt_T4_FCU, Hutt_Modified_Pod_Walker, Hutt_Modified_Skiff, Hutt_Modified_Swamp_Speeder, AALL6</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.20</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Armor Plating L2 Bonus: Vehicle Health increased by 40%-->
	<UpgradeObject Name="HL_Armor_Plating_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>450</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HL_Armor_Plating_L1_Upgrade, HC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HL_Armor_Plating_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>HL_Armor_Plating_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_LIGHT_ARMOR2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_HL_Armor_Plating</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_HL_Armor_Plating_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_400
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HL_Armor_Plating_L2_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Mobile_Defense_Unit, Hutt_T1_FCU, Hutt_T2_FCU, Hutt_T3_FCU, Hutt_T4_FCU, Hutt_Modified_Pod_Walker, Hutt_Modified_Skiff, Hutt_Modified_Swamp_Speeder, AALL6</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.40</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Armor Plating L3 Bonus: Vehicle Health increased by 60%-->
	<UpgradeObject Name="HL_Armor_Plating_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HL_Armor_Plating_L2_Upgrade, HC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HL_Armor_Plating_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_LIGHT_ARMOR3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_HL_Overplating</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_HL_Armor_Plating_L3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HL_Armor_Plating_L3_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Mobile_Defense_Unit, Hutt_T1_FCU, Hutt_T2_FCU, Hutt_T3_FCU, Hutt_T4_FCU, Hutt_Modified_Pod_Walker, Hutt_Modified_Skiff, Hutt_Modified_Swamp_Speeder, AALL6</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.60</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--KSRC Tanks and railgunners deal 25% more damage-->
	<UpgradeObject Name="HL_Supercharged_Beams_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1200</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>HL_Supercharged_Beams_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_SUPERCHARGED_BEAMS1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_HL_Supercharged_Beams</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_HL_Supercharged_Beams_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_900
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HL_Supercharged_Beams_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Heavy_Beam_Tank, Hutt_Sniper, Xizor, H_Ground_Heavy_Beam_Tower, FCU_H_Ground_Heavy_Beam_Tower</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--KSRC Tanks and railgunners deal 50% more damage-->
	<UpgradeObject Name="HL_Supercharged_Beams_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>120</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HL_Supercharged_Beams_L1_Upgrade, HC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HL_Supercharged_Beams_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_SUPERCHARGED_BEAMS2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_HL_Supercharged_Beams</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_HL_Supercharged_Beams_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1200
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HL_Supercharged_Beams_L2_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Heavy_Beam_Tank, Hutt_Sniper, Xizor, H_Ground_Heavy_Beam_Tower, FCU_H_Ground_Heavy_Beam_Tower</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.5</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Medium Tanks and KSRC Tanks take 25% less damage-->
	<UpgradeObject Name="HL_Heavy_Armor_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>HL_Heavy_Armor_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_HEAVY_ARMOR1.TGA</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Heavy_Armor</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_HL_Heavy_Armor_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_450
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HL_Heavy_Armor_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Medium_Tank, Hutt_Modified_Heavy_Skiff, Heavy_Beam_Tank</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Sailbarges take 25% less damage-->
	<UpgradeObject Name="HL_Heavy_Armor_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>750</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HL_Heavy_Armor_L1_Upgrade, HC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HL_Heavy_Armor_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_HEAVY_ARMOR2.TGA</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_RL_Heavy_Armor</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_HL_Heavy_Armor_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_750
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HL_Heavy_Armor_L2_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Medium_Tank, Hutt_Modified_Heavy_Skiff, Heavy_Beam_Tank, Hutt_Sailbarge, Pestelous_the_Hutt</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="HL_Sailbarge_Repair_Crews_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>100</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HL_Heavy_Armor_L2_Upgrade, HC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_sailbarge_repair.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_HL_Sailbarge_Repair_Crews</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_HL_Sailbarge_Repair_Crews_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1000
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Enable_Ability Name="HL_Sailbarge_Repair_Crews_Enabler">
			<Ability_Name>H_Sailbarge_Self_Repair</Ability_Name>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Sailbarge, Pestelous_the_Hutt</Applicable_Unit_Types>
			<Affects_All_Allies>Yes</Affects_All_Allies>
		</Enable_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="HL_Kavadonian_Nanites_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1200</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_repair_nanites.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_HL_Kavadonian_Nanites</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_EL_Repair_Nanites_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_900
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Enable_Ability Name="HL_Kavadonian_Nanites_Enabler">
			<Ability_Name>H_Kavadonian_Nanites_Self_Repair</Ability_Name>
			<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types>
				H_Ground_Barracks,
				H_Ground_Factory,
				H_Ground_Command_Center,
				H_Ground_Communications_Array,
				H_Ground_Advanced_Technologies_Facility,
				H_Ground_Shutter_Shield,
				H_Ground_Base_Shield_740,
				H_Ground_Base_Shield_370,
				H_Ground_Base_Shield_740_Pad,
				H_Ground_Base_Shield_370_Pad,
				H_Ground_Power_Generator,
				Garrison_Bunker_Hutts_Pad,
				H_Ground_Heavy_Beam_Tower,
				H_Ground_Landing_Pad,
				Hutts_Mineral_Processor,
				Hutts_Ground_Mining_Facility,
				Hutts_Ground_Mining_Facility_GC,
				Hutts_Ground_Mining_Facility_GC_Unlim,
				H_Ground_Hutt_Palace,
				FCU_H_Ground_Barracks,
				FCU_H_Ground_Cantina,
				FCU_H_Ground_Factory,
				FCU_H_Ground_Command_Center,
				FCU_H_Ground_Command_Post,
				FCU_H_Ground_Observation_Tower,
				FCU_Hutt_Guard_Tower,
				FCU_Hutt_Obelisk_Tower,
				FCU_H_Ground_Communications_Array,
				FCU_H_Ground_Relay_Station,
				FCU_H_Ground_Advanced_Technologies_Facility,
				FCU_H_Ground_Shutter_Shield,
				FCU_H_Ground_Base_Shield_740,
				FCU_H_Ground_Base_Shield_370,
				FCU_H_Ground_Base_Shield_740_Pad,
				FCU_H_Ground_Base_Shield_370_Pad,
				FCU_H_Ground_Power_Generator,
				FCU_H_Ground_Heavy_Beam_Tower,
				FCU_Garrison_Bunker_Hutts,
				FCU_Garrison_Bunker_Hutts_Pad,
				FCU_H_Ground_Landing_Pad,
				FCU_H_Ground_Hangar,
				FCU_Hutts_Farm,
				FCU_Hutts_Mineral_Processor,
				FCU_Hutts_Advanced_Mineral_Processor,
				FCU_Hutts_Surface_Mine,
				FCU_Hutts_Casino,
				FCU_Hutts_Ground_Mining_Facility
			</Applicable_Unit_Types>
			<Affects_All_Allies>Yes</Affects_All_Allies>
		</Enable_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Reinforced Structures: Structures take 15% less damage.-->
	<UpgradeObject Name="HL_Reinforced_Structures_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>350</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>HL_Reinforced_Structures_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_reinforce_structure1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Reinforced_Structures</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_HL_Reinforced_Structures_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_350
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HL_Reinforced_Structures_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories> </Applicable_Unit_Categories> <!--Structure-->
			<Applicable_Unit_Types>
				H_Ground_Barracks,
				H_Ground_Factory,
				H_Ground_Command_Center,
				H_Ground_Communications_Array,
				H_Ground_Advanced_Technologies_Facility,
				H_Ground_Shutter_Shield,
				H_Ground_Base_Shield_740,
				H_Ground_Base_Shield_370,
				H_Ground_Base_Shield_740_Pad,
				H_Ground_Base_Shield_370_Pad,
				H_Ground_Power_Generator,
				Garrison_Bunker_Hutts_Pad,
				H_Ground_Heavy_Beam_Tower,
				Hutt_Guard_Tower,
				Hutt_Obelisk_Tower,
				H_Ground_Landing_Pad,
				Hutts_Mineral_Processor,
				Hutts_Ground_Mining_Facility,
				Hutts_Ground_Mining_Facility_GC,
				Hutts_Ground_Mining_Facility_GC_Unlim,
				H_Ground_Hutt_Palace,
				FCU_H_Ground_Barracks,
				FCU_H_Ground_Cantina,
				FCU_H_Ground_Factory,
				FCU_H_Ground_Command_Center,
				FCU_H_Ground_Command_Post,
				FCU_H_Ground_Observation_Tower,
				FCU_Hutt_Guard_Tower,
				FCU_Hutt_Obelisk_Tower,
				FCU_H_Ground_Communications_Array,
				FCU_H_Ground_Relay_Station,
				FCU_H_Ground_Advanced_Technologies_Facility,
				FCU_H_Ground_Shutter_Shield,
				FCU_H_Ground_Base_Shield_740,
				FCU_H_Ground_Base_Shield_370,
				FCU_H_Ground_Base_Shield_740_Pad,
				FCU_H_Ground_Base_Shield_370_Pad,
				FCU_H_Ground_Power_Generator,
				FCU_H_Ground_Heavy_Beam_Tower,
				FCU_Garrison_Bunker_Hutts,
				FCU_Garrison_Bunker_Hutts_Pad,
				FCU_H_Ground_Landing_Pad,
				FCU_H_Ground_Hangar,
				FCU_Hutts_Farm,
				FCU_Hutts_Mineral_Processor,
				FCU_Hutts_Advanced_Mineral_Processor,
				FCU_Hutts_Surface_Mine,
				FCU_Hutts_Casino,
				FCU_Hutts_Ground_Mining_Facility
			</Applicable_Unit_Types>
			<Excluded_Unit_Types/>
			<Health_Bonus_Percentage>0.25</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Reinforced Structures: Structures take 30% less damage.-->
	<UpgradeObject Name="HL_Reinforced_Structures_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HL_Reinforced_Structures_L1_Upgrade, HC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HL_Reinforced_Structures_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>HL_Reinforced_Structures_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_reinforce_structure2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Reinforced_Structures</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_HL_Reinforced_Structures_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HL_Reinforced_Structures_L2_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories> </Applicable_Unit_Categories> <!--Structure-->
			<Applicable_Unit_Types>
				H_Ground_Barracks,
				H_Ground_Factory,
				H_Ground_Command_Center,
				H_Ground_Communications_Array,
				H_Ground_Advanced_Technologies_Facility,
				H_Ground_Shutter_Shield,
				H_Ground_Base_Shield_740,
				H_Ground_Base_Shield_370,
				H_Ground_Base_Shield_740_Pad,
				H_Ground_Base_Shield_370_Pad,
				H_Ground_Power_Generator,
				Garrison_Bunker_Hutts_Pad,
				H_Ground_Heavy_Beam_Tower,
				Hutt_Guard_Tower,
				Hutt_Obelisk_Tower,
				H_Ground_Landing_Pad,
				Hutts_Mineral_Processor,
				Hutts_Ground_Mining_Facility,
				Hutts_Ground_Mining_Facility_GC,
				Hutts_Ground_Mining_Facility_GC_Unlim,
				H_Ground_Hutt_Palace,
				FCU_H_Ground_Barracks,
				FCU_H_Ground_Cantina,
				FCU_H_Ground_Factory,
				FCU_H_Ground_Command_Center,
				FCU_H_Ground_Command_Post,
				FCU_H_Ground_Observation_Tower,
				FCU_Hutt_Guard_Tower,
				FCU_Hutt_Obelisk_Tower,
				FCU_H_Ground_Communications_Array,
				FCU_H_Ground_Relay_Station,
				FCU_H_Ground_Advanced_Technologies_Facility,
				FCU_H_Ground_Shutter_Shield,
				FCU_H_Ground_Base_Shield_740,
				FCU_H_Ground_Base_Shield_370,
				FCU_H_Ground_Base_Shield_740_Pad,
				FCU_H_Ground_Base_Shield_370_Pad,
				FCU_H_Ground_Power_Generator,
				FCU_H_Ground_Heavy_Beam_Tower,
				FCU_Garrison_Bunker_Hutts,
				FCU_Garrison_Bunker_Hutts_Pad,
				FCU_H_Ground_Landing_Pad,
				FCU_H_Ground_Hangar,
				FCU_Hutts_Farm,
				FCU_Hutts_Mineral_Processor,
				FCU_Hutts_Advanced_Mineral_Processor,
				FCU_Hutts_Surface_Mine,
				FCU_Hutts_Casino,
				FCU_Hutts_Ground_Mining_Facility
			</Applicable_Unit_Types>
			<Excluded_Unit_Types/>
			<Health_Bonus_Percentage>0.50</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Reinforced Structures: Structures take 45% less damage.-->
	<UpgradeObject Name="HL_Reinforced_Structures_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>700</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>70</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HL_Reinforced_Structures_L2_Upgrade, HC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HL_Reinforced_Structures_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_reinforce_structure3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Reinforced_Structures</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_HL_Reinforced_Structures_L3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_700
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HL_Reinforced_Structures_L3_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories> </Applicable_Unit_Categories> <!--Structure-->
			<Applicable_Unit_Types>
				H_Ground_Barracks,
				H_Ground_Factory,
				H_Ground_Command_Center,
				H_Ground_Communications_Array,
				H_Ground_Advanced_Technologies_Facility,
				H_Ground_Shutter_Shield,
				H_Ground_Base_Shield_740,
				H_Ground_Base_Shield_370,
				H_Ground_Base_Shield_740_Pad,
				H_Ground_Base_Shield_370_Pad,
				H_Ground_Power_Generator,
				Garrison_Bunker_Hutts_Pad,
				H_Ground_Heavy_Beam_Tower,
				Hutt_Guard_Tower,
				Hutt_Obelisk_Tower,
				H_Ground_Landing_Pad,
				Hutts_Mineral_Processor,
				Hutts_Ground_Mining_Facility,
				Hutts_Ground_Mining_Facility_GC,
				Hutts_Ground_Mining_Facility_GC_Unlim,
				H_Ground_Hutt_Palace,
				FCU_H_Ground_Barracks,
				FCU_H_Ground_Cantina,
				FCU_H_Ground_Factory,
				FCU_H_Ground_Command_Center,
				FCU_H_Ground_Command_Post,
				FCU_H_Ground_Observation_Tower,
				FCU_Hutt_Guard_Tower,
				FCU_Hutt_Obelisk_Tower,
				FCU_H_Ground_Communications_Array,
				FCU_H_Ground_Relay_Station,
				FCU_H_Ground_Advanced_Technologies_Facility,
				FCU_H_Ground_Shutter_Shield,
				FCU_H_Ground_Base_Shield_740,
				FCU_H_Ground_Base_Shield_370,
				FCU_H_Ground_Base_Shield_740_Pad,
				FCU_H_Ground_Base_Shield_370_Pad,
				FCU_H_Ground_Power_Generator,
				FCU_H_Ground_Heavy_Beam_Tower,
				FCU_Garrison_Bunker_Hutts,
				FCU_Garrison_Bunker_Hutts_Pad,
				FCU_H_Ground_Landing_Pad,
				FCU_H_Ground_Hangar,
				FCU_Hutts_Farm,
				FCU_Hutts_Mineral_Processor,
				FCU_Hutts_Advanced_Mineral_Processor,
				FCU_Hutts_Surface_Mine,
				FCU_Hutts_Casino,
				FCU_Hutts_Ground_Mining_Facility
			</Applicable_Unit_Types>
			<Excluded_Unit_Types/>
			<Health_Bonus_Percentage>0.75</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Advanced Vaksai Gunship: Increases all stats by 25%-->
	<UpgradeObject Name="HL_Advanced_Gunship_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_advanced_vaksai.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_HL_Advanced_Gunship</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_HL_Advanced_Gunship_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HL_Advanced_Gunship_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Vaksai_Gunship</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.25</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.25</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Enhanced Turret Firepower (Level 1): Turret Range Increased by 15%-->
	<UpgradeObject Name="HL_Enhanced_Turret_Firepower_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>650</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>325</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>HL_Enhanced_Turret_Firepower_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_turret1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_HL_Turret_Range</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_HL_Turret_Range_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HL_Enhanced_Turret_Firepower_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Rapid_Fire_Laser_Turret, Hutt_Rocket_Turret, FCU_Hutt_Rapid_Fire_Laser_Turret, FCU_Hutt_Rocket_Turret</Applicable_Unit_Types>
			<Fire_Range_Bonus_Percentage>0.20</Fire_Range_Bonus_Percentage>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Enhanced Turret Firepower (Level 2): Turret Range Increased by 30%-->
	<UpgradeObject Name="HL_Enhanced_Turret_Firepower_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>450</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HL_Enhanced_Turret_Firepower_L1_Upgrade, HC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HL_Enhanced_Turret_Firepower_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>HL_Enhanced_Turret_Firepower_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_turret2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_HL_Turret_Range</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_HL_Turret_Range_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_400
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HL_Enhanced_Turret_Firepower_L2_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Rapid_Fire_Laser_Turret, Hutt_Rocket_Turret, FCU_Hutt_Rapid_Fire_Laser_Turret, FCU_Hutt_Rocket_Turret</Applicable_Unit_Types>
			<Fire_Range_Bonus_Percentage>0.40</Fire_Range_Bonus_Percentage>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Enhanced Turret Firepower (Level 3): Turret Range Increased by 45%-->
	<UpgradeObject Name="HL_Enhanced_Turret_Firepower_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1250</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>675</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HL_Enhanced_Turret_Firepower_L2_Upgrade, HC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HL_Enhanced_Turret_Firepower_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_turret3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_HL_Turret_Range</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_HL_Turret_Range_L3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HL_Enhanced_Turret_Firepower_L3_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Hutt_Rapid_Fire_Laser_Turret, Hutt_Rocket_Turret, FCU_Hutt_Rapid_Fire_Laser_Turret, FCU_Hutt_Rocket_Turret</Applicable_Unit_Types>
			<Fire_Range_Bonus_Percentage>0.40</Fire_Range_Bonus_Percentage>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="HL_Enhanced_Tower_Firepower_L3_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>H_Ground_Heavy_Beam_Tower, FCU_H_Ground_Heavy_Beam_Tower</Applicable_Unit_Types>
			<Fire_Range_Bonus_Percentage>0.25</Fire_Range_Bonus_Percentage>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!--Enhanced Base Shield: Prevents all enemy weapons from penetrating the base shields.-->
	<UpgradeObject Name="HL_Enhanced_Base_Shield_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_base_shield.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Invisi_Shields</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Text_Invisi_Shields,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="HL_Enhanced_Base_Shield_Effect">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Base_Shield_Upgrade>Yes</Base_Shield_Upgrade>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
			<Stacking_Category>0</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="HL_Bombing_Run_Use_Upgrade">
		<Behavior>DUMMY_UPGRADE, DUMMY_DESTROY_AFTER_BOMBING_RUN</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>No</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_bombing_run_hutts.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SUPERWEAPON</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_EL_BOMBING_RUN_USE</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Text_H_Bombing_Run,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_250
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="HL_Bombing_Run_Use_Effect">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Enable_Bombing_Runs>Yes</Enable_Bombing_Runs>
			<Apply_To_All_Allies>No</Apply_To_All_Allies>
			<Stacking_Category>0</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Planetary Bombardment : Lets the player bombard, must be purchased for each bombardment.-->
	<UpgradeObject Name="HL_Planetary_Bombard_Use_Upgrade">
		<Behavior>DUMMY_UPGRADE, DUMMY_DESTROY_AFTER_PLANETARY_BOMBARD</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>10000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>125</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>No</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_orbital_bombardment.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SUPERWEAPON</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_ORBITAL_BOMBARD_USE</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Text_Hutt_Bombardment,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1250
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="HL_Planetary_Bombard_Use_Effect">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Enable_Planetary_Bombardment>Yes</Enable_Planetary_Bombardment>
			<Apply_To_All_Allies>No</Apply_To_All_Allies>
			<Stacking_Category>0</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Improved Quarry L1 - Excavators generate +16/5 income.-->
	<UpgradeObject Name="HL_Improved_Quarry_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>40</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>HL_Improved_Quarry_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_quarry1.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_HL_Improved_Quarry_L1</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Improved_Quarry</Text_ID>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="HL_Improved_Quarry_L1_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>16.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Hutts_Surface_Mine</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Improved Quarry L2 - Excavators generate +32/5 income.-->
	<UpgradeObject Name="HL_Improved_Quarry_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>60</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HL_Improved_Quarry_L1_Upgrade, HC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HL_Improved_Quarry_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>HL_Improved_Quarry_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_quarry2.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_HL_Improved_Quarry_L2</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Improved_Quarry</Text_ID>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="HL_Improved_Quarry_L2_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>32.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Hutts_Surface_Mine</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>
	
	<!--Improved Quarry L2 - Excavators generate +48/5 income.-->
	<UpgradeObject Name="HL_Improved_Quarry_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>60</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HL_Improved_Quarry_L2_Upgrade, HC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HL_Improved_Quarry_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>HL_Improved_Quarry_L4_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_quarry3.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_HL_Improved_Quarry_L3</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Improved_Quarry</Text_ID>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="HL_Improved_Quarry_L3_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>48.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Hutts_Surface_Mine</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Improved Quarry L4 - Excavators generate +64/5 income.-->
	<UpgradeObject Name="HL_Improved_Quarry_L4_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>60</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HL_Improved_Quarry_L3_Upgrade, HC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HL_Improved_Quarry_L3_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>HL_Improved_Quarry_L5_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_quarry4.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_HL_Improved_Quarry_L4</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_4</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Improved_Quarry</Text_ID>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="HL_Improved_Quarry_L4_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>64.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Hutts_Surface_Mine</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Improved Quarry L5 - Excavators generate +80/5 income.-->
	<UpgradeObject Name="HL_Improved_Quarry_L5_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>70</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HL_Improved_Quarry_L4_Upgrade, HC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HL_Improved_Quarry_L4_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_quarry5.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_HL_Improved_Quarry_L5</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_5</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Improved_Quarry</Text_ID>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="HL_Improved_Quarry_L5_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>80.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Hutts_Surface_Mine</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="HL_Increased_Supplies_L1_Upgrade_FCU">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>100</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_supplies1.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_HL_Increased_Supplies_L1</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_HL_Increased_Supplies</Text_ID>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="HL_Increased_Supplies_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_supplies1.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_HL_Increased_Supplies_L1</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_HL_Increased_Supplies</Text_ID>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
		<Additional_Population_Capacity>5</Additional_Population_Capacity>

		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!-- +30 - 150 > 180 -->
	<UpgradeObject Name="HL_Increased_Production_L1_Upgrade_FCU">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>60</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>HL_Increased_Production_L2_Upgrade_FCU</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_production1.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_AL_Increased_Production_L1</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="HL_Increased_Production_L1_Bonus_FCU">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>30.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Hutts_Ground_Mining_Facility</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!-- +60 - 180 > 210 -->
	<UpgradeObject Name="HL_Increased_Production_L2_Upgrade_FCU">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>90</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Four_Tech_Upgrade, HL_Increased_Production_L1_Upgrade_FCU</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HL_Increased_Production_L1_Upgrade_FCU</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>HL_Increased_Production_L3_Upgrade_FCU</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_production2.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_AL_Increased_Production_L2</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="HL_Increased_Production_L2_Bonus_FCU">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>60.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Hutts_Ground_Mining_Facility</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!-- +90 - 210 > 240 -->
	<UpgradeObject Name="HL_Increased_Production_L3_Upgrade_FCU">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>120</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>100</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HL_Increased_Production_L2_Upgrade_FCU, HC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HL_Increased_Production_L2_Upgrade_FCU</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_production3.tga</Icon_Name>

		<Encyclopedia_Text>Galyana_Upgrade_AL_Increased_Production_L3</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="HL_Increased_Production_L3_Bonus_FCU">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>90.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>FCU_Hutts_Ground_Mining_Facility</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!-- +20% (125 > 150) -->
	<UpgradeObject Name="HL_Increased_Production_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>60</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>HL_Increased_Production_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_production1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_EL_INCREASED_PRODUCTION_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="HL_Increased_Production_L1_Bonus">
			<Income_Multiplier>1.2</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Hutts_Ground_Mining_Facility</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!-- +40% (150 > 175) -->
	<UpgradeObject Name="HL_Increased_Production_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>90</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HL_Increased_Production_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HL_Increased_Production_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>HL_Increased_Production_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_production2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_EL_INCREASED_PRODUCTION_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_450
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="HL_Increased_Production_L2_Bonus">
			<Income_Multiplier>1.4</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Hutts_Ground_Mining_Facility</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<!-- +60% (175 > 200) -->
	<UpgradeObject Name="HL_Increased_Production_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>120</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HL_Increased_Production_L2_Upgrade, HC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HL_Increased_Production_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_production3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Increased_Production_3_Text,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="HL_Increased_Production_L3_Bonus">
			<Income_Multiplier>1.6</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Hutts_Ground_Mining_Facility</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades_Land</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="PC_Level_Two_Tech_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Build_Increments_Tech_Level>Yes</Tactical_Build_Increments_Tech_Level>
		<Tactical_Destruction_Decrements_Tech_Level>Yes</Tactical_Destruction_Decrements_Tech_Level>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>PC_Level_Three_Tech_Upgrade</Next_Upgrade_Level_Type>
		<Destroy_Previous_Upgrade_Level>No</Destroy_Previous_Upgrade_Level>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_BUTTON_PIRATE_TECH_2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_ADVANCE</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_LEVEL_TWO_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_TECHNOLOGY_LEVEL_TWO,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Tech_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Tech_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Tech_Upgrade_Complete</SFXEvent_Build_Complete>
		<CategoryMask>Upgrade</CategoryMask>
		<Is_Community_Property>Yes</Is_Community_Property>
	</UpgradeObject>

	<UpgradeObject Name="PC_Level_Three_Tech_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>PC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Build_Increments_Tech_Level>Yes</Tactical_Build_Increments_Tech_Level>
		<Tactical_Destruction_Decrements_Tech_Level>Yes</Tactical_Destruction_Decrements_Tech_Level>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>PC_Level_Two_Tech_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>PC_Level_Four_Tech_Upgrade</Next_Upgrade_Level_Type>
		<Destroy_Previous_Upgrade_Level>No</Destroy_Previous_Upgrade_Level>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_BUTTON_PIRATE_TECH_3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_ADVANCE</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_LEVEL_THREE_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_TECHNOLOGY_LEVEL_THREE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_900
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Tech_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Tech_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Tech_Upgrade_Complete</SFXEvent_Build_Complete>
		<CategoryMask>Upgrade</CategoryMask>
		<Is_Community_Property>Yes</Is_Community_Property>
	</UpgradeObject>

	<UpgradeObject Name="PC_Level_Four_Tech_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>4000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>120</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>PC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Build_Increments_Tech_Level>Yes</Tactical_Build_Increments_Tech_Level>
		<Tactical_Destruction_Decrements_Tech_Level>Yes</Tactical_Destruction_Decrements_Tech_Level>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>PC_Level_Three_Tech_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>PC_Level_Five_Tech_Upgrade</Next_Upgrade_Level_Type>
		<Destroy_Previous_Upgrade_Level>No</Destroy_Previous_Upgrade_Level>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_BUTTON_PIRATE_TECH_4.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_ADVANCE</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_LEVEL_FOUR_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_TECHNOLOGY_LEVEL_FOUR,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1200
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Tech_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Tech_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Tech_Upgrade_Complete</SFXEvent_Build_Complete>
		<CategoryMask>Upgrade</CategoryMask>
		<Is_Community_Property>Yes</Is_Community_Property>
	</UpgradeObject>

	<UpgradeObject Name="PC_Level_Five_Tech_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>150</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>PC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Build_Increments_Tech_Level>Yes</Tactical_Build_Increments_Tech_Level>
		<Tactical_Destruction_Decrements_Tech_Level>Yes</Tactical_Destruction_Decrements_Tech_Level>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>PC_Level_Four_Tech_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Destroy_Previous_Upgrade_Level>No</Destroy_Previous_Upgrade_Level>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_BUTTON_PIRATE_TECH_5.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_ADVANCE</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_LEVEL_FIVE_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_TECHNOLOGY_LEVEL_FIVE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Tech_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Tech_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Tech_Upgrade_Complete</SFXEvent_Build_Complete>
		<CategoryMask>Upgrade</CategoryMask>
		<Is_Community_Property>Yes</Is_Community_Property>
	</UpgradeObject>

	<UpgradeObject Name="PL_Bombing_Run_Use_Upgrade">
		<Behavior>DUMMY_UPGRADE, DUMMY_DESTROY_AFTER_BOMBING_RUN</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>PC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>No</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_bombing_run_empire.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SUPERWEAPON</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_EL_BOMBING_RUN_USE</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_PL_BombingRun,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="PL_Bombing_Run_Use_Effect">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Enable_Bombing_Runs>Yes</Enable_Bombing_Runs>
			<Apply_To_All_Allies>No</Apply_To_All_Allies>
			<Stacking_Category>0</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="PL_Planetary_Bombard_Use_Upgrade">
		<Behavior>DUMMY_UPGRADE, DUMMY_DESTROY_AFTER_PLANETARY_BOMBARD</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>10000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>120</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>PC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>No</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_orbital_bombardment.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SUPERWEAPON</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_PL_Bombardment</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_PL_Bombardment_Text,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1200
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="PL_Planetary_Bombard_Use_Effect">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Enable_Planetary_Bombardment>Yes</Enable_Planetary_Bombardment>
			<Apply_To_All_Allies>No</Apply_To_All_Allies>
			<Stacking_Category>0</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Reinforced Structures: Structures take 25% less damage.-->
	<UpgradeObject Name="PL_Reinforced_Structures_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>PL_Reinforced_Structures_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_reinforce_structure1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_PL_ReinforcedStructures</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_PL_ReinforcedStructures_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_450
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="PL_Reinforced_Structures_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories> </Applicable_Unit_Categories> <!--Structure-->
			<Applicable_Unit_Types>
				P_Ground_Command_Center,
				P_Ground_Outpost,
				P_Ground_Base_Shield_740,
				P_Ground_Base_Shield_400,
				P_Ground_Base_Shield_740_Pad,
				P_Ground_Base_Shield_400_Pad,
				P_Ground_Power_Generator,
				Pirate_Mineral_Processor,
				Pirate_Ground_Mining_Facility,
				Pirate_Ground_Mining_Facility_GC,
				Pirate_Ground_Mining_Facility_GC_Unlim
			</Applicable_Unit_Types>
			<Excluded_Unit_Types/>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Reinforced Structures: Structures and turrets take 25% less damage.-->
	<UpgradeObject Name="PL_Reinforced_Structures_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1250</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>PL_Reinforced_Structures_L1_Upgrade, PC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>PL_Reinforced_Structures_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_reinforce_structure2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_PL_ReinforcedStructures</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_PL_ReinforcedStructures_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="PL_Reinforced_Structures_L2_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories> </Applicable_Unit_Categories> <!--Structure-->
			<Applicable_Unit_Types>
				P_Ground_Command_Center,
				P_Ground_Outpost,
				P_Ground_Base_Shield_740,
				P_Ground_Base_Shield_400,
				P_Ground_Base_Shield_740_Pad,
				P_Ground_Base_Shield_400_Pad,
				P_Ground_Power_Generator,
				P_Ground_Turbolaser_Tower,
				Pirate_Mineral_Processor,
				Pirate_Ground_Mining_Facility,
				Pirate_Ground_Mining_Facility_GC,
				Pirate_Ground_Mining_Facility_GC_Unlim,
				Pirate_Anti_Aircraft_Turret,
				Pirate_Anti_Infantry_Turret,
				Pirate_Anti_Vehicle_Turret,
				Pirate_Repair_Facility,
				Pirate_Bacta_Tank
			</Applicable_Unit_Types>
			<Excluded_Unit_Types/>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Bacta-Pack (Level 1): Infantry Autoheal.-->
	<UpgradeObject Name="PL_Bacta_Pack_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>PC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>PL_Bacta_Pack_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_BACTA_PACK1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_PL_BactaPack</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_PL_BactaPack_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Enable_Ability Name="PL_Bacta_Pack_L1_Bonus_Enabler">
			<Ability_Name>PL_Bacta_Pack_L1_Bonus</Ability_Name>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Pirate_Soldier,
				Pirate_Soldier_NonSquad,
				Pirate_Plex,
				Pirate_Assassin,
				Pirate_Diplomat
			</Applicable_Unit_Types>
			<Affects_All_Allies>Yes</Affects_All_Allies>
		</Enable_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Bacta-Pack (Level 1): Infantry Autoheal faster.-->
	<UpgradeObject Name="PL_Bacta_Pack_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1250</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>PL_Bacta_Pack_L1_Upgrade, PC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>PL_Bacta_Pack_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_BACTA_PACK2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_PL_BactaPack</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_PL_BactaPack_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Enable_Ability Name="PL_Bacta_Pack_L2_Bonus_Enabler">
			<Ability_Name>PL_Bacta_Pack_L2_Bonus</Ability_Name>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Pirate_Soldier,
				Pirate_Soldier_NonSquad,
				Pirate_Plex,
				Pirate_Assassin,
				Pirate_Diplomat
			</Applicable_Unit_Types>
			<Affects_All_Allies>Yes</Affects_All_Allies>
		</Enable_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--More Garrison Units: Adds 1x BARC Troopers to your set of free garrison units.-->
	<UpgradeObject Name="PL_More_Garrisons_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_garrison.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_PL_Garrisons</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_PL_Garrisons_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_250
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Garrison_Upgrade_Ability Name="PL_More_Garrisons_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
			<Additional_Garrison_Units>Pirate_Scout_Squad</Additional_Garrison_Units>
		</Garrison_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Improved Tank Damage (Level 1): Skiffs, Swamp Speeders, and BARC Trooper Bikes deal 25% more damage.-->
	<UpgradeObject Name="PL_Improved_Vehicle_Damage_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>PC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>PL_Improved_Vehicle_Damage_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_IMPROVED_DEFENSES1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_PL_VehicleDamage</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_PL_VehicleDamage_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="PL_Improved_Vehicle_Damage_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Pirate_Skiff, Swamp_Speeder_P, Pirate_Scout</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!--Improved Tank Damage (Level 1): Pod Walkers, Heavy Skiffs, and Valahari Fighters deal 25% more damage.-->
	<UpgradeObject Name="PL_Improved_Vehicle_Damage_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>750</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>PL_Improved_Vehicle_Damage_L1_Upgrade, PC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>PL_Improved_Vehicle_Damage_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_IMPROVED_DEFENSES2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_PL_VehicleDamage</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_PL_VehicleDamage_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_750
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="PL_Improved_Vehicle_Damage_L2_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Pirate_Skiff, Swamp_Speeder_P, Pirate_Scout, Pod_Walker_Pirate, Heavy_Skiff, Valahari_Fighter</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!-- Skiffs, Heavy Skiffs, Swamp Speeders, Pod Walkers, BARC Trooper Bikes +25% Health -->
	<UpgradeObject Name="PL_Improved_Vehicle_Health_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>PC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>PL_Improved_Vehicle_Health_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_LIGHT_ARMOR1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_PL_VehicleHealth</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_PL_VehicleHealth_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="PL_Improved_Vehicle_Health_L1_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Pirate_Skiff, Swamp_Speeder_P, Pirate_Scout, Pod_Walker_Pirate, Heavy_Skiff</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.25</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!-- +50% -->
	<UpgradeObject Name="PL_Improved_Vehicle_Health_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1250</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>PL_Improved_Vehicle_Health_L1_Upgrade, PC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>PL_Improved_Vehicle_Health_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_LIGHT_ARMOR2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_PL_VehicleHealth</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_PL_VehicleHealth_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="PL_Improved_Vehicle_Health_L2_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Pirate_Skiff, Swamp_Speeder_P, Pirate_Scout, Pod_Walker_Pirate, Heavy_Skiff</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.5</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!-- +20% (125 > 150) -->
	<UpgradeObject Name="PL_Increased_Production_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>60</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>PL_Increased_Production_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_production1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_EL_INCREASED_PRODUCTION_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="PL_Increased_Production_L1_Bonus">
			<Income_Multiplier>1.2</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Pirate_Ground_Mining_Facility</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!-- +40% (150 > 175) -->
	<UpgradeObject Name="PL_Increased_Production_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>90</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>PL_Increased_Production_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>PL_Increased_Production_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>PL_Increased_Production_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_production2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_EL_INCREASED_PRODUCTION_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_450
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="PL_Increased_Production_L2_Bonus">
			<Income_Multiplier>1.4</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Pirate_Ground_Mining_Facility</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!-- +60% (175 > 200) -->
	<UpgradeObject Name="PL_Increased_Production_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>120</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>PL_Increased_Production_L2_Upgrade, PC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>PL_Increased_Production_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_production3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Increased_Production_3_Text,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="PL_Increased_Production_L3_Bonus">
			<Income_Multiplier>1.6</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Pirate_Ground_Mining_Facility</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="PL_Enhanced_Base_Shield_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>PC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_base_shield.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_RL_ENHANCED_BASE_SHIELD</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_RL_ENHANCED_BASE_SHIELD,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="PL_Enhanced_Base_Shield_Effect">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Base_Shield_Upgrade>Yes</Base_Shield_Upgrade>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
			<Stacking_Category>0</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!-- SoaFE Rift "Smite" -->
	<UpgradeObject Name="RL_SMITE_UPGRADE">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Previous_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_BUTTON_SMITE.tga</Icon_Name>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>

		<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
		<Space_Model_Name>W_LASER_INVISIBLE.ALO</Space_Model_Name>

		<Encyclopedia_Text>Galyana_Upgrade_Text_Smite</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Smite</Text_ID>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

		<CategoryMask>Upgrade</CategoryMask>

		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>

	<Abilities SubObjectList="Yes">
		<Bounty_On_Faction_Ability Name="Rebel_Smite_Upgrade">
			<Bounty_Percentage_Amount>10.0</Bounty_Percentage_Amount>
			<Stacking_Category>1</Stacking_Category>
			<Target_Faction_Names>Hostile</Target_Faction_Names>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
		</Bounty_On_Faction_Ability>
	</Abilities>
	</UpgradeObject>

	<UpgradeObject Name="EL_SMITE_UPGRADE">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Previous_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_BUTTON_SMITE.tga</Icon_Name>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>

		<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
		<Space_Model_Name>W_LASER_INVISIBLE.ALO</Space_Model_Name>

		<Encyclopedia_Text>Galyana_Upgrade_Text_Smite</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Smite</Text_ID>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

		<CategoryMask>Upgrade</CategoryMask>

		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>

	<Abilities SubObjectList="Yes">
		<Bounty_On_Faction_Ability Name="Empire_Smite_Upgrade">
			<Bounty_Percentage_Amount>10.0</Bounty_Percentage_Amount>
			<Stacking_Category>1</Stacking_Category>
			<Target_Faction_Names>Hostile</Target_Faction_Names>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
		</Bounty_On_Faction_Ability>
	</Abilities>
	</UpgradeObject>

	<UpgradeObject Name="UL_SMITE_UPGRADE">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Previous_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_BUTTON_SMITE.tga</Icon_Name>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>

		<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
		<Space_Model_Name>W_LASER_INVISIBLE.ALO</Space_Model_Name>

		<Encyclopedia_Text>Galyana_Upgrade_Text_Smite</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Smite</Text_ID>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

		<CategoryMask>Upgrade</CategoryMask>

		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>

	<Abilities SubObjectList="Yes">
		<Bounty_On_Faction_Ability Name="Underworld_Smite_Upgrade">
			<Bounty_Percentage_Amount>10.0</Bounty_Percentage_Amount>
			<Stacking_Category>1</Stacking_Category>
			<Target_Faction_Names>Hostile</Target_Faction_Names>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
		</Bounty_On_Faction_Ability>
	</Abilities>
	</UpgradeObject>

	<UpgradeObject Name="HL_SMITE_UPGRADE">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Previous_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_BUTTON_SMITE.tga</Icon_Name>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>

		<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
		<Space_Model_Name>W_LASER_INVISIBLE.ALO</Space_Model_Name>

		<Encyclopedia_Text>Galyana_Upgrade_Text_Smite</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Smite</Text_ID>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

		<CategoryMask>Upgrade</CategoryMask>

		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>

	<Abilities SubObjectList="Yes">
		<Bounty_On_Faction_Ability Name="Hutts_Smite_Upgrade">
			<Bounty_Percentage_Amount>10.0</Bounty_Percentage_Amount>
			<Stacking_Category>1</Stacking_Category>
			<Target_Faction_Names>Hostile</Target_Faction_Names>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
		</Bounty_On_Faction_Ability>
	</Abilities>
	</UpgradeObject>
	
	<!-- Refinery Mineral Processor Bonus Upgrades -->
	<UpgradeObject Name="RL_Refinery_Processor_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>100</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>60</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>No</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_supplies1.tga</Icon_Name>

		<Encyclopedia_Text>TEXT_UPGRADE_TOOLTIP_EL_INCREASED_PRODUCTION_L1</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="R_Refinery_Processor_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>25.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Rebel_Mineral_Processor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>
	<UpgradeObject Name="EL_Refinery_Processor_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>100</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>60</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>No</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_supplies1.tga</Icon_Name>

		<Encyclopedia_Text>TEXT_UPGRADE_TOOLTIP_EL_INCREASED_PRODUCTION_L1</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="E_Refinery_Processor_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>25.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Empire_Mineral_Processor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>
	<UpgradeObject Name="UL_Refinery_Processor_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>100</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>60</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>No</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_supplies1.tga</Icon_Name>

		<Encyclopedia_Text>TEXT_UPGRADE_TOOLTIP_EL_INCREASED_PRODUCTION_L1</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="U_Refinery_Processor_Bonus">
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>25.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Underworld_Mineral_Processor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>
	<UpgradeObject Name="HL_Refinery_Processor_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>100</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>60</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>No</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_supplies1.tga</Icon_Name>

		<Encyclopedia_Text>TEXT_UPGRADE_TOOLTIP_EL_INCREASED_PRODUCTION_L1</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_AL_Increased_Production</Text_ID>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="H_Refinery_Processor_Bonus">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Income_Multiplier>1.0</Income_Multiplier>
			<Income_Additive_Value>25.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Hutts_Mineral_Processor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>
</UpgradeObjects>
