<?xml version="1.0" encoding="utf-8"?>
<Data>
	<TransportUnit Name="Underworld_Infantry_Droid_Shuttle">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_UNDERWORLD_LIGHT_TRANSPORT</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>

		<Space_Model_Name>UV_RZ-52BoardingShip.ALO</Space_Model_Name>
		<Land_Model_Name>UV_RZ-52BoardingShip_Landing.ALO</Land_Model_Name>
		<Icon_Name>i_button_uv_rz_52.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>
		<Population_Value>0</Population_Value>

	<!-- GUI Info -->
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.995</Mass>
		<Size_Value>120</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>150</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Transport Info -->
		<Obstacle_Width>60.0</Obstacle_Width>
		<Obstacle_Height>60.0</Obstacle_Height>
		<Obstacle_X_Offset>-30.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>

		<Exit_Door_Angle_Degrees>180.0</Exit_Door_Angle_Degrees>
		<Exit_Door_Distance>0.0</Exit_Door_Distance>
		<Hover_Offset>50.0</Hover_Offset>

		<Use_Special_Submit_Rules>True</Use_Special_Submit_Rules>

		<Landing_Transport_Variant>Underworld_Infantry_Droid_Shuttle_Landing</Landing_Transport_Variant>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>4.0</Max_Speed>
		<Max_Rate_Of_Turn>0.5</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>20</Bank_Turn_Angle>
		<Max_Thrust>0.8</Max_Thrust>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.0</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
		<Shield_Points>50</Shield_Points>
		<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
		<Armor_Type>Armor_Corvette</Armor_Type>
		<Tactical_Health>250</Tactical_Health>
		<Energy_Capacity>200</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>5</Damage>
		<AI_Combat_Power>10</AI_Combat_Power>

		<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Yellow</Projectile_Types>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>3.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Fighter, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Bomber, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Transport, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Corvette, 50.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Frigate, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Capital, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Super, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 15.0</Targeting_Fire_Inaccuracy>
		<Fire_Category_Restrictions>Infantry, Vehicle, Air, Structure, Transport</Fire_Category_Restrictions>

		<Turret_Rotate_Extent_Degrees>45</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>

		<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>

		<FormationPriority>6</FormationPriority>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Transport</CategoryMask>
		<Ship_Class>Transport</Ship_Class>
		<Space_Layer>Corvette</Space_Layer>
		<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
		<Is_Escort>No</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>

		<Tech_Level>0</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
		<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>

		<Death_Clone>Damage_Normal, Underworld_Infantry_Droid_Shuttle_Death_Clone</Death_Clone>
		<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Underworld_Ship_Laser_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_UVT_Transport</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_UVT_Transport</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_UVT_Transport</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_UVT_Transport</SFXEvent_Attack>

		<SFXEvent_Ambient_Loop>Unit_Gallofree_Moving_Engine_Loop</SFXEvent_Ambient_Loop>

		<SFXEvent_Engine_Idle_Loop>Unit_Gallofree_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Gallofree_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Gallofree_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
	</TransportUnit>

	<TransportUnit Name="Underworld_Infantry_Droid_Shuttle_Death_Clone">
		<Text_ID>TEXT_UNIT_UNDERWORLD_LIGHT_TRANSPORT</Text_ID>
		<Space_Model_Name>UV_RZ-52BoardingShip_D.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Scale_Factor>1.0</Scale_Factor>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<Max_Speed>0.25</Max_Speed>
		<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
		<Max_Thrust>0.05</Max_Thrust>
		<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Affiliation>Underworld</Affiliation>
		<CategoryMask>None</CategoryMask>
	</TransportUnit>

	<TransportUnit Name="Underworld_Infantry_Droid_Shuttle_Landing">
		<Variant_Of_Existing_Type>Underworld_Infantry_Droid_Shuttle</Variant_Of_Existing_Type>
		<Behavior>TRANSPORT</Behavior>
		<Scale_Factor>2.25</Scale_Factor>
		<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
		<Is_Valid_Target>No</Is_Valid_Target>
		<User_Bound_Min>-700, -700, 0</User_Bound_Min>
		<User_Bound_Max>700, 700, 1500</User_Bound_Max>
		<Has_Space_Evaluator>False</Has_Space_Evaluator>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
		<UnitCollisionClass>Landing Transport</UnitCollisionClass>
		<Influences_Capture_Point>False</Influences_Capture_Point>
	</TransportUnit>

	<TransportUnit Name="Underworld_Hero_Shuttle">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_UNDERWORLD_HERO_SHUTTLE</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>

		<Space_Model_Name>UV_TyLander.ALO</Space_Model_Name>
		<Land_Model_Name>UV_TyLander_Landing.ALO</Land_Model_Name>
		<Icon_Name>i_button_uv_tylander.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>
		<Population_Value>0</Population_Value>

	<!-- GUI Info -->
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.995</Mass>
		<Size_Value>120</Size_Value>
		<Scale_Factor>0.3</Scale_Factor>
		<Select_Box_Scale>300</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Transport Info -->
		<Obstacle_Width>60.0</Obstacle_Width>
		<Obstacle_Height>60.0</Obstacle_Height>
		<Obstacle_X_Offset>-30.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>

		<Exit_Door_Angle_Degrees>180.0</Exit_Door_Angle_Degrees>
		<Exit_Door_Distance>0.0</Exit_Door_Distance>
		<Hover_Offset>10.0</Hover_Offset>

		<Use_Special_Submit_Rules>True</Use_Special_Submit_Rules>

		<Landing_Transport_Variant>Underworld_Hero_Shuttle_Landing</Landing_Transport_Variant>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>4.0</Max_Speed>
		<Max_Rate_Of_Turn>0.5</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>20</Bank_Turn_Angle>
		<Max_Thrust>0.8</Max_Thrust>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.0</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
		<Shield_Points>75</Shield_Points>
		<Shield_Refresh_Rate>7</Shield_Refresh_Rate>
		<Armor_Type>Armor_Corvette</Armor_Type>
		<Tactical_Health>225</Tactical_Health>
		<Energy_Capacity>200</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>5</Damage>
		<AI_Combat_Power>10</AI_Combat_Power>

		<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Yellow</Projectile_Types>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>3.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Fighter, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Bomber, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Transport, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Corvette, 50.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Frigate, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Capital, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Super, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 15.0</Targeting_Fire_Inaccuracy>
		<Fire_Category_Restrictions>Infantry, Vehicle, Air, Structure, Transport</Fire_Category_Restrictions>

		<Turret_Rotate_Extent_Degrees>45</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>

		<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>-5.0</Ranged_Target_Z_Adjust>

		<FormationPriority>6</FormationPriority>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Transport</CategoryMask>
		<Ship_Class>Transport</Ship_Class>
		<Space_Layer>Corvette</Space_Layer>
		<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
		<Is_Escort>No</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>

		<Tech_Level>0</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
		<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>

		<Death_Clone>Damage_Normal, Underworld_Hero_Shuttle_Death_Clone</Death_Clone>
		<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Underworld_Ship_Laser_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_UVT_Transport</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_UVT_Transport</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_UVT_Transport</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_UVT_Transport</SFXEvent_Attack>

		<SFXEvent_Ambient_Loop>Unit_Gallofree_Moving_Engine_Loop</SFXEvent_Ambient_Loop>

		<SFXEvent_Engine_Idle_Loop>Unit_Gallofree_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Gallofree_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Gallofree_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
	</TransportUnit>

	<TransportUnit Name="Underworld_Hero_Shuttle_Death_Clone">
		<Text_ID>TEXT_UNIT_UNDERWORLD_LIGHT_TRANSPORT</Text_ID>
		<Space_Model_Name>UV_TyLander_DC.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Scale_Factor>0.3</Scale_Factor>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<Max_Speed>0.25</Max_Speed>
		<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
		<Max_Thrust>0.05</Max_Thrust>
		<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Affiliation>Underworld</Affiliation>
		<CategoryMask>Transport</CategoryMask>
	</TransportUnit>

	<TransportUnit Name="Underworld_Hero_Shuttle_Landing">
		<Variant_Of_Existing_Type>Underworld_Hero_Shuttle</Variant_Of_Existing_Type>
		<Behavior>TRANSPORT</Behavior>
		<Scale_Factor>0.8</Scale_Factor>
		<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
		<Is_Valid_Target>No</Is_Valid_Target>
		<User_Bound_Min>-700, -700, 0</User_Bound_Min>
		<User_Bound_Max>700, 700, 1500</User_Bound_Max>
		<Has_Space_Evaluator>False</Has_Space_Evaluator>
		<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>
		<UnitCollisionClass>Landing Transport</UnitCollisionClass>
		<Influences_Capture_Point>False</Influences_Capture_Point>
	</TransportUnit>

	<TransportUnit Name="Underworld_Vehicle_Transport">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_UNDERWORLD_TRANSPORT</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>

		<Space_Model_Name>UV_VehTransport.ALO</Space_Model_Name>
		<Land_Model_Name>UV_VehTransport_Landing.ALO</Land_Model_Name>
		<Icon_Name>i_button_uv_vehtransport.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>
		<Population_Value>0</Population_Value>

	<!-- GUI Info -->
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.995</Mass>
		<Size_Value>120</Size_Value>
		<Scale_Factor>0.25</Scale_Factor>
		<Select_Box_Scale>600</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Transport Info -->
		<Obstacle_Width>140.0</Obstacle_Width>
		<Obstacle_Height>60.0</Obstacle_Height>
		<Obstacle_X_Offset>-70.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>

		<Exit_Door_Angle_Degrees>90.0</Exit_Door_Angle_Degrees>
		<Exit_Door_Distance>0.0</Exit_Door_Distance>
		<Hover_Offset>30.0</Hover_Offset>

		<Use_Special_Submit_Rules>True</Use_Special_Submit_Rules>

		<Landing_Transport_Variant>Underworld_Vehicle_Transport_Landing</Landing_Transport_Variant>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>2.0</Max_Speed>
		<Max_Rate_Of_Turn>0.5</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>0</Bank_Turn_Angle>
		<Max_Thrust>0.8</Max_Thrust>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.0</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
		<Shield_Points>50</Shield_Points>
		<Shield_Refresh_Rate>4</Shield_Refresh_Rate>
		<Armor_Type>Armor_Corvette</Armor_Type>
		<Tactical_Health>350</Tactical_Health>
		<Energy_Capacity>400</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>5</Damage>
		<AI_Combat_Power>10</AI_Combat_Power>

		<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Yellow</Projectile_Types>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>3.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Fighter, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Bomber, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Transport, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Corvette, 50.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Frigate, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Capital, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Super, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 15.0</Targeting_Fire_Inaccuracy>
		<Fire_Category_Restrictions>Infantry, Vehicle, Air, Structure, Transport</Fire_Category_Restrictions>

		<Turret_Rotate_Extent_Degrees>45</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>

		<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>-5.0</Ranged_Target_Z_Adjust>

		<FormationPriority>6</FormationPriority>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Transport</CategoryMask>
		<Ship_Class>Transport</Ship_Class>
		<Space_Layer>Corvette</Space_Layer>
		<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
		<Is_Escort>No</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>

		<Tech_Level>0</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
		<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>

		<Death_Clone>Damage_Normal, Underworld_Vehicle_Transport_Death_Clone</Death_Clone>
		<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Underworld_Ship_Laser_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_UVT_Transport</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_UVT_Transport</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_UVT_Transport</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_UVT_Transport</SFXEvent_Attack>

		<SFXEvent_Ambient_Loop>Unit_Gallofree_Moving_Engine_Loop</SFXEvent_Ambient_Loop>

		<SFXEvent_Engine_Idle_Loop>Unit_Gallofree_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Gallofree_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Gallofree_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
	</TransportUnit>

	<TransportUnit Name="Underworld_Vehicle_Transport_Death_Clone">
		<Text_ID>TEXT_UNIT_UNDERWORLD_TRANSPORT</Text_ID>
		<Space_Model_Name>UV_VehTransport_DC.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Scale_Factor>0.25</Scale_Factor>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<Max_Speed>0.25</Max_Speed>
		<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
		<Max_Thrust>0.05</Max_Thrust>
		<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Affiliation>Underworld</Affiliation>
		<CategoryMask>None</CategoryMask>
	</TransportUnit>

	<TransportUnit Name="Underworld_Vehicle_Transport_Landing">
		<Variant_Of_Existing_Type>Underworld_Vehicle_Transport</Variant_Of_Existing_Type>
		<Behavior>TRANSPORT</Behavior>
		<Scale_Factor>1.0</Scale_Factor>
		<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
		<Is_Valid_Target>No</Is_Valid_Target>
		<User_Bound_Min>0, 0, 0</User_Bound_Min>
		<User_Bound_Max>0, 0, 0</User_Bound_Max>
		<Has_Space_Evaluator>False</Has_Space_Evaluator>

		<Obstacle_Width>0</Obstacle_Width>
		<Obstacle_Height>0</Obstacle_Height>
		<Obstacle_X_Offset>-70.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>
		<UnitCollisionClass>Landing Transport</UnitCollisionClass>
		<Space_Layer>Land</Space_Layer>
		<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>
		<Influences_Capture_Point>False</Influences_Capture_Point>
	</TransportUnit>

	<TransportUnit Name="Underworld_Vehicle_Transport_Cinematic_Landing">
		<Variant_Of_Existing_Type>Underworld_Vehicle_Transport_Landing</Variant_Of_Existing_Type>
		<Hover_Offset>0.0</Hover_Offset>
	</TransportUnit>

	<TransportUnit Name="Underworld_Vehicle_Transport_Landing_Saleucami_CIN">
		<Variant_Of_Existing_Type>Underworld_Vehicle_Transport_Landing</Variant_Of_Existing_Type>
		<LandBehavior/>
	</TransportUnit>

	<TransportUnit Name="Underworld_Vehicle_Transport_Landing_CIN">
		<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_UNDERWORLD_TRANSPORT</Text_ID>
		<Encyclopedia_Text> </Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>

		<Land_Model_Name>UV_VehTransport_Landing.ALO</Land_Model_Name>
		<Landing_Transport_Variant>Millennium_Falcon_Landing</Landing_Transport_Variant>

		<Space_Model_Name>UV_VehTransport.ALO</Space_Model_Name>
		<Icon_Name>i_button_uv_vehtransport.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>
		<Population_Value>0</Population_Value>
		<Space_Override_Population_Value>1</Space_Override_Population_Value>
		<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.98</Mass>
		<Size_Value>8</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>150</Select_Box_Scale>
		<Select_Box_Z_Adjust>1.0f</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>2.0</Max_Speed>
		<Min_Speed>1.0</Min_Speed>
		<Max_Rate_Of_Turn>0.2</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>20</Bank_Turn_Angle>
		<Max_Thrust>0.2</Max_Thrust>
		<Max_Lift>0.0</Max_Lift>
		<Begin_Turn_Towards_Distance>650.0</Begin_Turn_Towards_Distance>
		<OverrideAcceleration>.3</OverrideAcceleration>
		<OverrideDeceleration>.3</OverrideDeceleration>
		<Hover_Offset>400</Hover_Offset>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>2.0</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
		<Shield_Points>400</Shield_Points>
		<Shield_Refresh_Rate>18</Shield_Refresh_Rate>
		<Armor_Type>Armor_Fighter_Hero</Armor_Type>
		<Tactical_Health>800</Tactical_Health>
		<Energy_Capacity>1200</Energy_Capacity>
		<Energy_Refresh_Rate>200</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>15</Damage>
		<AI_Combat_Power>1500</AI_Combat_Power>

		<Damage_Type>Damage_Strike</Damage_Type>
		<Projectile_Types>Proj_Ship_Medium_Laser_Cannon_Red</Projectile_Types>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Fighter, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Bomber, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Transport, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Corvette, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Frigate, 20.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Capital, 20.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Super, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>

		<Fires_Forward>No</Fires_Forward>
		<Ranged_Target_Z_Adjust>-3.0</Ranged_Target_Z_Adjust>
		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>90</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
		<Targeting_Priority_Set>Corvette</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

	<!-- Formation Info -->
		<Minimum_Follow_Distance>40.0</Minimum_Follow_Distance>

		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>400.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>300.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
		<Victory_Relevant>Yes</Victory_Relevant>

		<CategoryMask>Fighter | SpaceHero</CategoryMask>
		<Ranking_In_Category>2</Ranking_In_Category>
		<Ship_Class>Fighter</Ship_Class>
		<Layer_Z_Adjust>-20</Layer_Z_Adjust>
		<Is_Named_Hero>Yes</Is_Named_Hero>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

		<Political_Control>0</Political_Control>
		<Squadron_Capacity>0</Squadron_Capacity>

		<Score_Cost_Credits>15000</Score_Cost_Credits>

	<!-- Behavior - Death Info -->
		<Behavior>TRANSPORT</Behavior>
		<SpaceBehavior>FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, UNIT_AI, NEBULA</SpaceBehavior>
		<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED, FLYING_LOCOMOTOR</LandBehavior>

		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Explosions>Medium_Explosion_Space</Death_Explosions>

	<!-- SFX Events -->
		<SFXEvent_Ambient_Moving>Unit_Falcon_Fly_By</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>1</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>2</SFXEvent_Ambient_Moving_Max_Delay_Seconds>

		<SFXEvent_Engine_Idle_Loop>Unit_Gallofree_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Gallofree_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Shuttle_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<SFXEvent_Fire>Unit_Underworld_Ship_Laser_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_UVT_Transport</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_UVT_Transport</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_UVT_Transport</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_UVT_Transport</SFXEvent_Attack>
		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
	</TransportUnit>
</Data>

