<?xml version="1.0" encoding="utf-8"?>
<Data>
	<HeroUnit Name="Nikomer">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Text_Nikomer</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Nikomer_Speeder,
			GALYANA_CLASS_BLANK,
			STAT_H_NIKO_LAND_SHIELD,
			STAT_H_NIKO_LAND_HULL,
			STAT_H_NIKO_LAND_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Nikomer_Speeder,
			GALYANA_CLASS_BLANK,
			STAT_H_NIKO_LAND_COST,
			STAT_H_NIKO_LAND_TIME,
			STAT_H_NIKO_LAND_SHIELD,
			STAT_H_NIKO_LAND_HULL,
			STAT_H_NIKO_LAND_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR</Encyclopedia_Unit_Class>

		<Land_Model_Name>Thunderclap.ALO</Land_Model_Name>
		<Icon_Name>i_button_Nikomer.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.985</Mass>
		<Size_Value>15</Size_Value>
		<Scale_Factor>0.25</Scale_Factor>
		<Select_Box_Scale>200</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Flying</MovementClass>
		<Max_Speed>4.5</Max_Speed>
		<Min_Speed>3.0</Min_Speed>
		<Max_Rate_Of_Turn>5.0</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>4.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>20</Bank_Turn_Angle>
		<Max_Lift>3.0</Max_Lift>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.2</OverrideDeceleration>

		<FormationGrouping>Solo</FormationGrouping>
		<Hover_Offset>60.0</Hover_Offset>
		<Prepare_Strafe_Height>150.0</Prepare_Strafe_Height>
		<PathFrameDelay>4</PathFrameDelay>
		<MaxFacingLookAheadFrames>5.0</MaxFacingLookAheadFrames>

		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field>

		<Wind_Disturbance_Radius>100</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>3</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.1</Wind_Disturbance_Sphere_Alpha>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>50.0, 50.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Aircraft</Shield_Armor_Type>
		<Shield_Points>400</Shield_Points>
		<Shield_Refresh_Rate>16</Shield_Refresh_Rate>
		<Armor_Type>Armor_Aircraft_Hero</Armor_Type>
		<Tactical_Health>900</Tactical_Health>
		<Energy_Capacity>2000</Energy_Capacity>
		<Energy_Refresh_Rate>500</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>25</Damage>
		<AI_Combat_Power>500</AI_Combat_Power>

		<HardPoints>HP_Niko_Bomb_Land</HardPoints>

		<Damage_Type>Damage_Aircraft_Cannon</Damage_Type>
		<Projectile_Types>Proj_Vehicle_AV_Laser_Violet</Projectile_Types>
		<Projectile_Damage>15</Projectile_Damage>

		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>0.2</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 3.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 10.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>30.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>400.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Aircraft_AntiVehicle</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<Idle_Chase_Range>200.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>250.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<CategoryMask>Air | AntiStructure</CategoryMask><!-- LandHero | SpaceHero -->
		<Ranking_In_Category>3</Ranking_In_Category>
		<Space_Layer>Frigate</Space_Layer>
		<Stationary_Space_Layer>Land</Stationary_Space_Layer>

		<Weather_Category>Flying</Weather_Category>
		<Garrison_Category>Air</Garrison_Category>
		<Garrison_Value>1</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>5000</Score_Cost_Credits>
		<Political_Control>0</Political_Control>

	<!-- Hero Info -->
		<Is_Named_Hero>Yes</Is_Named_Hero>
		<Selection_Blob_Material_Name>Selection_Empire_Hero</Selection_Blob_Material_Name>
		<Highlight_Blob_Material_Name>Highlight_Hutt_Hero</Highlight_Blob_Material_Name>

		<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
		<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
		<Always_Spawn_In_Orbit>Yes</Always_Spawn_In_Orbit>

		<Neutralization_Cost>2000.0</Neutralization_Cost>
		<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
		<Can_Be_Neutralized_By_Minor_Heroes>No</Can_Be_Neutralized_By_Minor_Heroes>

	<!-- Behavior - Death Info -->
		<GalacticBehavior>SELECTABLE</GalacticBehavior>
		<LandBehavior>ABILITY_COUNTDOWN, LURE, SELECTABLE, POWERED, SHIELDED, FLYING_LOCOMOTOR, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, TARGETING, WEAPON, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>

		<Air_Vehicle_Turret_Target>Yes</Air_Vehicle_Turret_Target>
		<Should_Cause_Limited_Turrets_To_Turn>False</Should_Cause_Limited_Turrets_To_Turn>

		<Damaged_Smoke_Asset_Name>P_Smoke_Small02.alo</Damaged_Smoke_Asset_Name>
		<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>0.333</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Medium_Explosion_Land</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_A_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Snow_Speeder_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Nikomer_Select</SFXEvent_Select>
		<SFXEvent_Move>Unit_Nikomer_Move</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Nikomer_Move</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Nikomer_Attack</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Nikomer_Guard</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Nikomer_Move</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Nikomer_Attack</SFXEvent_Assist_Attack>

		<SFXEvent_Ambient_Moving>Unit_SnowSpeeder_Fly_By</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>7</SFXEvent_Ambient_Moving_Max_Delay_Seconds>

		<!--<SFXEvent_Engine_Idle_Loop>Unit_SnowSpeeder_Engine_Loop</SFXEvent_Engine_Idle_Loop>-->
		<!--<SFXEvent_Engine_Moving_Loop>Unit_SnowSpeeder_Engine_Loop</SFXEvent_Engine_Moving_Loop>-->
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_SnowSpeeder_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Snow_Speeder_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>LURE</Type>
			<Expiration_Seconds>25</Expiration_Seconds>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,		0.75f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,		1.25f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER,	0.75f</Mod_Multiplier>
<!--			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,			0.75f</Mod_Multiplier>-->
			<Mod_Multiplier>SPEED_MULTIPLIER,			1.25f</Mod_Multiplier>
			<Recharge_Seconds>75</Recharge_Seconds>
			<Is_Pulsing>Yes</Is_Pulsing>
			<Pulse_Frequency_Secs>25.0</Pulse_Frequency_Secs>
			<Max_Number_Of_Pulses>1</Max_Number_Of_Pulses>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Nikomer_Ability</SFXEvent_GUI_Unit_Ability_Activated>
			<Particle_Effect>Systems_Boost_Particle_Strike</Particle_Effect>
			<Alternate_Name_Text>Galyana_Ability_System_Boost</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_System_Boost_Text</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_ELECTRONIC_SCRAMBLE.TGA</Alternate_Icon_Name>
			<Supports_Autofire>False</Supports_Autofire>
			<SFXEvent_GUI_Unit_Ability_Activated>GUI_Toggle_SystemBoost_On</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_GUI_Unit_Ability_Deactivated>GUI_Toggle_SystemBoost_Off</SFXEvent_GUI_Unit_Ability_Deactivated>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</HeroUnit>

	<UniqueUnit Name="Chrysaetos">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Text_Niko_Ship</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Niko_Ship,
			GALYANA_CLASS_BLANK,
			STAT_H_NIKOMER_SHIELD,
			STAT_H_NIKOMER_HULL,
			STAT_H_NIKOMER_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Niko_Ship,
			GALYANA_CLASS_BLANK,
			STAT_H_NIKOMER_COST,
			STAT_H_NIKOMER_TIME,
			STAT_H_NIKOMER_SHIELD,
			STAT_H_NIKOMER_HULL,
			STAT_H_NIKOMER_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_HERO_FIGHTER</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>X-wing Tie_Interceptor Starviper_Fighter</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Crusader_Gunship Tartan_Patrol_Cruiser Corellian_Corvette</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>Thunderclap_Land.ALO</Land_Model_Name>
		<Landing_Transport_Variant>Thunderclap_Transport_Landing</Landing_Transport_Variant>
		<Space_Model_Name>Thunderclap.ALO</Space_Model_Name>
		<Icon_Name>i_button_Nikomer.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>1</Population_Value>
		<Space_Override_Population_Value>1</Space_Override_Population_Value>

	<!-- GUI Info -->
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.995</Mass>
		<Size_Value>120</Size_Value>
		<Scale_Factor>0.25</Scale_Factor>
		<Select_Box_Scale>360</Select_Box_Scale>
		<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>4.0</Max_Speed>
		<Min_Speed>3.0</Min_Speed>
		<Max_Rate_Of_Turn>4.0</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>4.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>45</Bank_Turn_Angle>
		<Max_Thrust>1.0</Max_Thrust>
		<Max_Lift>3.5</Max_Lift>
		<Begin_Turn_Towards_Distance>900.0</Begin_Turn_Towards_Distance>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.0</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
		<Shield_Points>300</Shield_Points>
		<Shield_Refresh_Rate>16</Shield_Refresh_Rate>
		<Armor_Type>Armor_Fighter_Hero</Armor_Type>
		<Tactical_Health>900</Tactical_Health>
		<Energy_Capacity>1800</Energy_Capacity>
		<Energy_Refresh_Rate>600</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>10</Damage>
		<AI_Combat_Power>1500</AI_Combat_Power>

		<HardPoints>
			HP_Niko_Ion_00,
			HP_Niko_Laser_01,
			HP_Niko_Laser_02,
			HP_Niko_Laser_03,
			HP_Niko_Missile_00
		</HardPoints>

		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>

		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Space_FOW_Reveal_Range>1100.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>750.0</Targeting_Max_Attack_Distance>
		<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

	<!-- Formation Info -->
		<Formation_Priority>5</Formation_Priority>
		<Minimum_Follow_Distance>40.0</Minimum_Follow_Distance>
		<Strafe_Distance>500.0</Strafe_Distance>

		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>600.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>600.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>400.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Space_Full_Stop_Command>True</Space_Full_Stop_Command>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Fighter | SpaceHero | AntiFighter | AntiBomber</CategoryMask>
		<Ranking_In_Category>3</Ranking_In_Category>
		<Ship_Class>Fighter</Ship_Class>
		<Is_Named_Hero>Yes</Is_Named_Hero>
		<Display_Contained_Hero_Grab_Bars>True</Display_Contained_Hero_Grab_Bars>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

		<Score_Cost_Credits>6000</Score_Cost_Credits>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, TRANSPORT, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, NEBULA, SELECTABLE</SpaceBehavior>
		<LandBehavior>REVEAL, HIDE_WHEN_FOGGED, IDLE</LandBehavior>

		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>1.0</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Small_Explosion_Space</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_X_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Request_Assistance</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Request_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Nikomer_Select</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Nikomer_Select</SFXEvent_Select>
		<SFXEvent_Move>Unit_Nikomer_Move</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Nikomer_Move</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Nikomer_Attack</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Nikomer_Guard</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Nikomer_Move</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Nikomer_Attack</SFXEvent_Assist_Attack>
		<SFXEvent_Barrage>Unit_Nikomer_Attack</SFXEvent_Barrage>
		<SFXEvent_Move_Into_Nebula>Unit_Nikomer_Nebula</SFXEvent_Move_Into_Nebula>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_Nikomer_Attack_Laser</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_Nikomer_Attack_Missile</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_Nikomer_Attack_Torpedo</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_Nikomer_Attack_Ion</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_Nikomer_Attack_Shields</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_Nikomer_Attack_Engines</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_Nikomer_Attack_Grav</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_Nikomer_Attack_Hangar</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Nikomer_Attack_Tractor</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Nikomer_Attack</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Nikomer_Attack</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Nikomer_Attack</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Nikomer_Attack</SFXEvent_Attack_Hardpoint>
		
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Moving>Unit_Hounds_Tooth_Fly_By</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>

		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Hounds_Tooth_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Nikomer_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
<!--		<Unit_Ability>
			<Type>POWER_TO_WEAPONS</Type>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.50f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,		1.4</Mod_Multiplier>
			<Recharge_Seconds>60</Recharge_Seconds>
			<Expiration_Seconds>12</Expiration_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Nikomer_Ability</SFXEvent_GUI_Unit_Ability_Activated>
			<Alternate_Name_Text>TEXT_TOOLTIP_ABILITY_STRIKE_NAME</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_Text_Nikomer_Strike</Alternate_Description_Text>
			<Alternate_Icon_Name>i_sa_strike.tga</Alternate_Icon_Name>
		</Unit_Ability>-->
		<Unit_Ability>
			<Type>TURBO</Type>
 			<Expiration_Seconds>60</Expiration_Seconds>
			<Recharge_Seconds>10</Recharge_Seconds>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	2.0f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,	1.5f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,		1.75f</Mod_Multiplier>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Nikomer_Ability</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_GUI_Unit_Ability_Deactivated/>
		</Unit_Ability>
	</Unit_Abilities_Data>
	
	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>1337</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>13</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
	<!--Skirmish Values End-->
	</UniqueUnit>

	<HeroCompany Name="Nikomer_Team">
		<Text_ID>Galyana_Text_Nikomer</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Nikomer_Speeder,
			GALYANA_CLASS_BLANK,
			STAT_H_NIKO_LAND_SHIELD,
			STAT_H_NIKO_LAND_HULL,
			STAT_H_NIKO_LAND_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Nikomer_Speeder,
			GALYANA_CLASS_BLANK,
			STAT_H_NIKO_LAND_COST,
			STAT_H_NIKO_LAND_TIME,
			STAT_H_NIKO_LAND_SHIELD,
			STAT_H_NIKO_LAND_HULL,
			STAT_H_NIKO_LAND_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_Nikomer.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>0</GUI_Row>

		<Damage>30</Damage>
		<Score_Cost_Credits>7000</Score_Cost_Credits>

		<Build_Cost_Credits>1500</Build_Cost_Credits>
		<Build_Time_Seconds>15</Build_Time_Seconds>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>0</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Named_Hero>Yes</Is_Named_Hero>
		<Available_In_Skirmish>Yes</Available_In_Skirmish>
		<Can_Be_Only_One>True</Can_Be_Only_One>

		<CategoryMask>LandHero | SpaceHero</CategoryMask>
		<Ranking_In_Category>3</Ranking_In_Category>

		<Company_Transport_Unit>Chrysaetos</Company_Transport_Unit>
		<Company_Units>Nikomer</Company_Units>

		<SFXEvent_Build_Started>UHD_Request_Assistance</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Request_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Nikomer_Select</SFXEvent_Build_Complete>
		<SFXEvent_Hero_Respawned>Unit_Nikomer_Select</SFXEvent_Hero_Respawned>
		<SFXEvent_Fleet_Move>Unit_Nikomer_Move</SFXEvent_Fleet_Move>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
<!--		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>-->
	<!--Skirmish Values End-->

	<Unit_Abilities_Data SubObjectList="Yes"/>
	</HeroCompany>

	<HeroCompany Name="Nikomer_Team_Space_MP">
		<Text_ID>Galyana_Text_Niko_Ship</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Niko_Ship,
			GALYANA_CLASS_BLANK,
			STAT_H_NIKOMER_SHIELD,
			STAT_H_NIKOMER_HULL,
			STAT_H_NIKOMER_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Niko_Ship,
			GALYANA_CLASS_BLANK,
			STAT_H_NIKOMER_COST,
			STAT_H_NIKOMER_TIME,
			STAT_H_NIKOMER_SHIELD,
			STAT_H_NIKOMER_HULL,
			STAT_H_NIKOMER_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_HERO_FIGHTER</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>X-wing Tie_Interceptor Starviper_Fighter</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Crusader_Gunship Tartan_Patrol_Cruiser Corellian_Corvette</Encyclopedia_Vulnerable_To>

		<Icon_Name>i_button_Nikomer.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>0</GUI_Row>

		<Damage>30</Damage>
		<Score_Cost_Credits>7000</Score_Cost_Credits>

		<Build_Cost_Credits>1500</Build_Cost_Credits>
		<Build_Time_Seconds>15</Build_Time_Seconds>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>0</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Named_Hero>Yes</Is_Named_Hero>
		<Available_In_Skirmish>Yes</Available_In_Skirmish>
		<Can_Be_Only_One>True</Can_Be_Only_One>

		<CategoryMask>LandHero | SpaceHero</CategoryMask>
		<Ranking_In_Category>3</Ranking_In_Category>

		<Company_Transport_Unit>Chrysaetos</Company_Transport_Unit>
		<Company_Units>Nikomer</Company_Units>

		<SFXEvent_Build_Started>UHD_Request_Assistance</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Request_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Nikomer_Select</SFXEvent_Build_Complete>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>1337</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>13</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
	<!--Skirmish Values End-->

	<Unit_Abilities_Data SubObjectList="Yes"/>
	</HeroCompany>
	
	<UniqueUnit Name="Thunderclap_Transport">
		<Variant_Of_Existing_Type>Chrysaetos</Variant_Of_Existing_Type>
		<Behavior>TRANSPORT</Behavior>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Tech_Level>0</Tech_Level>

		<HardPoints>HP_SHIP_LANDING_02</HardPoints>
		<Landing_Transport_Variant>Thunderclap_Transport_Landing</Landing_Transport_Variant>
	</UniqueUnit>

	<UniqueUnit Name="Thunderclap_Transport_Landing">
		<Variant_Of_Existing_Type>Thunderclap_Transport</Variant_Of_Existing_Type>
		<Behavior>TRANSPORT</Behavior>
		<Scale_Factor>0.45</Scale_Factor>
		<Land_Model_Name>Lander_Root.alo</Land_Model_Name>
		<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
		<Is_Valid_Target>No</Is_Valid_Target>
		<User_Bound_Min>-700, -650, 0</User_Bound_Min>
		<User_Bound_Max>700, 700, 1500</User_Bound_Max>

		<Obstacle_Width>0</Obstacle_Width>
		<Obstacle_Height>0</Obstacle_Height>
		<Obstacle_X_Offset>-70.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>
		<Space_Layer>Land</Space_Layer>
		<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>
		<Has_Space_Evaluator>False</Has_Space_Evaluator>
		<UnitCollisionClass>Landing Transport</UnitCollisionClass>
		<Influences_Capture_Point>False</Influences_Capture_Point>
	</UniqueUnit>

	<HeroUnit Name="Cuarson">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Cuarson</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Cuarson,
			GALYANA_CLASS_BLANK,
			STAT_H_CUARSON_LAND_HULL,
			STAT_H_CUARSON_LAND_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Cuarson,
			GALYANA_CLASS_BLANK,
			STAT_H_CUARSON_LAND_COST,
			STAT_H_CUARSON_LAND_TIME,
			STAT_H_CUARSON_LAND_HULL,
			STAT_H_CUARSON_LAND_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR</Encyclopedia_Unit_Class>

		<Land_Model_Name>Cuarson.ALO</Land_Model_Name>
		<Icon_Name>i_button_cuarson.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>150</Size_Value>
		<Scale_Factor>1.75</Scale_Factor>
		<Select_Box_Scale>30</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Custom_Hard_XExtent>5.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>5.0</Custom_Hard_YExtent>

		<Is_Squashable>No</Is_Squashable>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.2</Max_Speed>
		<Max_Rate_Of_Turn>5.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.25</OverrideDeceleration>

		<Movement_Animation_Speed>1.0</Movement_Animation_Speed>
		<Rotation_Animation_Speed>3.0</Rotation_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Has_Pre_Turn_Anim>Yes</Has_Pre_Turn_Anim>
		<Min_Speed_Fraction_For_Turn>0.1</Min_Speed_Fraction_For_Turn>
		<Walk_Transition>No</Walk_Transition>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>1</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>1.0</FormationSpacing>
		<FormationRaggedness>0.0</FormationRaggedness>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>40.0, 15.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry_Hero</Armor_Type>
		<Tactical_Health>2000</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>40</Damage>
		<AI_Combat_Power>500</AI_Combat_Power>

		<Projectile_Types>Proj_Cuarson_Flamethrower</Projectile_Types>
		<Projectile_Fire_Pulse_Count>60</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.06667</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>3.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 40.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 5.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>100.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>9.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>No</Create_Team>
		<Deploys>No</Deploys>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<CategoryMask>LandHero | SpaceHero</CategoryMask>
		<Ranking_In_Category>3</Ranking_In_Category>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>
		<Garrison_Category>Infantry</Garrison_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>10000</Score_Cost_Credits>
		<Political_Control>0</Political_Control>

	<!-- Hero Info -->
		<Is_Named_Hero>Yes</Is_Named_Hero>
		<Play_SFXEvent_On_Sighting>False</Play_SFXEvent_On_Sighting>
		<Selection_Blob_Material_Name>Selection_Empire_Hero</Selection_Blob_Material_Name>
		<Highlight_Blob_Material_Name>Highlight_Hutt_Hero</Highlight_Blob_Material_Name>

		<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
		<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
		<Always_Spawn_In_Orbit>No</Always_Spawn_In_Orbit>

		<Neutralization_Cost>2500.0</Neutralization_Cost>
		<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
		<Can_Be_Neutralized_By_Minor_Heroes>No</Can_Be_Neutralized_By_Minor_Heroes>

	<!-- Behavior - Death Info -->
		<GalacticBehavior>SELECTABLE</GalacticBehavior>
		<LandBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT, GARRISON_UNIT, SELECTABLE, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI</LandBehavior>
		<Lua_Script>ObjectScript_SelfDestructLand</Lua_Script>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>

	<!-- SFX Events -->
		<SFXEvent_Fire/>
		<SFXEvent_Select>Unit_Select_Empire_Field</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Empire_Field</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Empire_Field</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Empire_Field</SFXEvent_Guard>
		<SFXEvent_Group_Move>Unit_Group_Move_Empire_Field</SFXEvent_Group_Move>
		<SFXEvent_Group_Attack>Unit_Group_Attack_Empire_Field</SFXEvent_Group_Attack>

		<Death_SFXEvent_Start_Die>Unit_Cuarson_Death</Death_SFXEvent_Start_Die>
		<Selt_Destruct_SFXEvent_Start_Die>Unit_TIE_Mauler_Self_Destruct</Selt_Destruct_SFXEvent_Start_Die> <!--When self destruct sequence begins-->

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SELF_DESTRUCT</Type>
			<Alternate_Description_Text>TEXT_TOOLTIP_KRAYT_DESTRUCT_DESCRIPTION</Alternate_Description_Text>
			<Expiration_Seconds>0.1</Expiration_Seconds>
			<Recharge_Seconds>10</Recharge_Seconds>
			<Spawned_Object_Type>Cuarson_Self_Destruct_Blast</Spawned_Object_Type>
			<SFXEvent_GUI_Unit_Ability_Activated/>
			<Supports_Autofire>True</Supports_Autofire>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Remove_Corruption_Ability Name="Cuarson_Remove_Corruption">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Ground_Activated</Activation_Style>
			<Corruption_Removal_Cost_Multiplier>1</Corruption_Removal_Cost_Multiplier><!--1.2 means 20% more expensive than base cost, 0.8 means 20% cheaper-->
			<Corruption_Removal_Time_In_Secs>5</Corruption_Removal_Time_In_Secs><!-- Time it takes to remove corruption-->
			<Causes_Despawn>No</Causes_Despawn>
			<SFXEvent_Activate>UHD_Removing_Corruption</SFXEvent_Activate>
		</Remove_Corruption_Ability>
		<System_Spy_Ability Name="Cuarson_System_Spy">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Galactic_Automatic</Activation_Style>
			<Causes_Despawn>No</Causes_Despawn>
			<Duration_In_Secs>-1.0</Duration_In_Secs>
			<See_Base_Levels>Yes</See_Base_Levels>
			<See_Credit_Income>Yes</See_Credit_Income>
			<See_Credit_Income_Breakdown>Yes</See_Credit_Income_Breakdown>
			<See_Num_Fleets>Yes</See_Num_Fleets>
			<See_Most_Powerful_Ship>No</See_Most_Powerful_Ship>
			<See_Fleet_Contents>No</See_Fleet_Contents>
			<See_Num_Ground_Companies>Yes</See_Num_Ground_Companies>
			<See_Ground_Company_Contents>Yes</See_Ground_Company_Contents>
			<See_Special_Structures>Yes</See_Special_Structures>
			<See_Political_Control>Yes</See_Political_Control>
			<See_Political_Control_Breakdown>No</See_Political_Control_Breakdown>
			<See_Current_Production>Yes</See_Current_Production>
			<See_Minor_Stealth_Heroes>No</See_Minor_Stealth_Heroes>
			<See_Major_Stealth_Heroes>Yes</See_Major_Stealth_Heroes>
		</System_Spy_Ability>
	</Abilities>
	</HeroUnit>

	<UniqueUnit Name="Acklay">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Text_Cuarson_Space</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltext_Cuarson_Space,
			GALYANA_CLASS_BLANK,
			STAT_H_CUARSON_SHIELD,
			STAT_H_CUARSON_HULL,
			STAT_H_CUARSON_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltext_Cuarson_Space,
			GALYANA_CLASS_BLANK,
			STAT_H_CUARSON_COST,
			STAT_H_CUARSON_TIME,
			STAT_H_CUARSON_SHIELD,
			STAT_H_CUARSON_HULL,
			STAT_H_CUARSON_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_HERO_CORVETTE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>TIE_Interceptor Starviper_Fighter X-Wing</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Acclamator_Assault_Ship Nebulon_B_Frigate Interceptor4_Frigate</Encyclopedia_Vulnerable_To>

		<Landing_Transport_Variant>Kavadonia_Transport_Landing</Landing_Transport_Variant>
		<Space_Model_Name>HV_Kavadonia_Corvette.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_CUARSON.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>3</Population_Value>
		<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Row>1</GUI_Row>

	<!-- Scale - Collision Info -->
		<Mass>0.9995</Mass>
		<Size_Value>120</Size_Value>
		<Scale_Factor>4.5</Scale_Factor>
		<Select_Box_Scale>60</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>3.0</Max_Speed>
		<Min_Speed>2.5</Min_Speed>
		<Max_Rate_Of_Turn>2.0</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>15</Bank_Turn_Angle>
		<Max_Thrust>0.9</Max_Thrust>
		<OverrideAcceleration>.07</OverrideAcceleration>
		<OverrideDeceleration>.07</OverrideDeceleration>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.0</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
		<Shield_Points>1000</Shield_Points>
		<Shield_Refresh_Rate>30</Shield_Refresh_Rate>
		<Armor_Type>Armor_Corvette_Heavy</Armor_Type>
		<Tactical_Health>2000</Tactical_Health>
		<Energy_Capacity>2000</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>30</Damage>
		<AI_Combat_Power>2000</AI_Combat_Power>

		<HardPoints>
			HP_Kavadonia_00,
			HP_Kavadonia_01,
			HP_Kavadonia_02,
			HP_Kavadonia_03,
			HP_Kavadonia_04,
			HP_Kavadonia_05,
			HP_Kavadonia_06,
			HP_Kavadonia_07,
			HP_Kavadonia_08,
			HP_Kavadonia_09,
			HP_Kavadonia_10,
			HP_Cuarson_01,
			HP_Cuarson_02,
			HP_Cuarson_03,
			HP_Cuarson_04
		</HardPoints>

		<Space_FOW_Reveal_Range>1100.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>950.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Corvette</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<FormationPriority>3</FormationPriority>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>400.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Corvette | SpaceHero | AntiFighter | AntiBomber</CategoryMask>
		<Ranking_In_Category>3</Ranking_In_Category>
		<Ship_Class>Corvette</Ship_Class>
		<Space_Layer>Corvette</Space_Layer>
		<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
		<Is_Named_Hero>Yes</Is_Named_Hero>
		<Display_Contained_Hero_Grab_Bars>True</Display_Contained_Hero_Grab_Bars>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

	<!-- Galactic Info -->
		<Score_Cost_Credits>8000</Score_Cost_Credits>

		<Political_Control>0</Political_Control>
		<Squadron_Capacity>0</Squadron_Capacity>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, TRANSPORT, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>

		<Death_Clone>Damage_Normal, Cuarson_Death_Clone</Death_Clone>
		<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Request_Assistance</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Request_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Cuarson_Built</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Cuarson_Select</SFXEvent_Select>
		<SFXEvent_Move>Unit_Cuarson_Movement</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Cuarson_Movement</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Cuarson_Attack</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Corvette</SFXEvent_Guard>
		<SFXEvent_Stop>Unit_Stop_Corvette</SFXEvent_Stop>
		<SFXEvent_Barrage>Unit_Cuarson_Attack</SFXEvent_Barrage>
		<SFXEvent_Move_Into_Nebula/>
		
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Engine_Idle_Loop>Unit_Tartan_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Tartan_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Tartan_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
		<SFXEvent_Ambient_Loop>Unit_Corvette_Moving_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Cuarson_Death</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>POWER_TO_WEAPONS</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER,		0.5f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,	-5.0</Mod_Multiplier> <!-- was -12.0 -->
			<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER,	0.4f</Mod_Multiplier>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.4f</Mod_Multiplier>
			<Recharge_Seconds>60</Recharge_Seconds>
			<Expiration_Seconds>12</Expiration_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Cuarson_Ability_PTW</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_GUI_Unit_Ability_Deactivated/>
		</Unit_Ability>
		<Unit_Ability>
			<Type>CORRUPT_SYSTEMS</Type>
			<Recharge_Seconds>90.0</Recharge_Seconds>
			<GUI_Activated_Ability_Name>Cuarson_Corrupt_Systems</GUI_Activated_Ability_Name><!-- GUI Command Bar support -->
			<Area_Effect_Decal_Distance>400.0</Area_Effect_Decal_Distance>
			<SFXEvent_Target_Ability/>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Corrupt_Systems_Ability Name="Cuarson_Corrupt_Systems">
			<Activation_Style>User_Input</Activation_Style>
			<Activation_Min_Range>15.0</Activation_Min_Range>
			<Activation_Max_Range>500.0</Activation_Max_Range>
			<Duration_In_Seconds>10</Duration_In_Seconds>
			<Shield_Drain_Per_Second>80</Shield_Drain_Per_Second>
			<Inaccuracy_Radius>500</Inaccuracy_Radius>
			<Target_Particle_Effect>Corrupt_Systems_Effect</Target_Particle_Effect>
			<Owner_Particle_Effect>Corrupt_Systems_Flare_Effect</Owner_Particle_Effect>
			<SFXEvent_Activate>Unit_Cuarson_Ability_Corrupt</SFXEvent_Activate>
		</Corrupt_Systems_Ability>
	</Abilities>
	
	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>2550</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
	<!--Skirmish Values End-->
	</UniqueUnit>

	<HeroCompany Name="Cuarson_Team">
		<Text_ID>Galyana_Unit_Cuarson</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Cuarson,
			GALYANA_CLASS_BLANK,
			STAT_H_CUARSON_LAND_HULL,
			STAT_H_CUARSON_LAND_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Cuarson,
			GALYANA_CLASS_BLANK,
			STAT_H_CUARSON_LAND_COST,
			STAT_H_CUARSON_LAND_TIME,
			STAT_H_CUARSON_LAND_HULL,
			STAT_H_CUARSON_LAND_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_cuarson.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>1</Population_Value>
		<Space_Override_Population_Value>3</Space_Override_Population_Value>

		<GUI_Row>0</GUI_Row>

		<Damage>50</Damage>
		<Score_Cost_Credits>10000</Score_Cost_Credits>

		<Build_Cost_Credits>2500</Build_Cost_Credits>
		<Build_Time_Seconds>30</Build_Time_Seconds>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>0</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Named_Hero>Yes</Is_Named_Hero>
		<Available_In_Skirmish>Yes</Available_In_Skirmish>
		<Can_Be_Only_One>True</Can_Be_Only_One>

		<CategoryMask>LandHero | SpaceHero</CategoryMask>
		<Ranking_In_Category>3</Ranking_In_Category>

		<Company_Transport_Unit>Acklay</Company_Transport_Unit>
		<Company_Units>Cuarson</Company_Units>

		<SFXEvent_Build_Started>UHD_Request_Assistance</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Request_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_Rebel_Field</SFXEvent_Build_Complete>
		<SFXEvent_Hero_Respawned>Unit_Select_Rebel_Field</SFXEvent_Hero_Respawned>
		<SFXEvent_Fleet_Move>Unit_Group_Move_Rebel_Field</SFXEvent_Fleet_Move>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>3500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
<!--		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>-->
	<!--Skirmish Values End-->

	<Unit_Abilities_Data SubObjectList="Yes"/>
	</HeroCompany>

	<HeroCompany Name="Cuarson_Team_Space_MP">
		<Text_ID>Galyana_Text_Cuarson_Space</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltext_Cuarson_Space,
			GALYANA_CLASS_BLANK,
			STAT_H_CUARSON_SHIELD,
			STAT_H_CUARSON_HULL,
			STAT_H_CUARSON_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltext_Cuarson_Space,
			GALYANA_CLASS_BLANK,
			STAT_H_CUARSON_COST,
			STAT_H_CUARSON_TIME,
			STAT_H_CUARSON_SHIELD,
			STAT_H_CUARSON_HULL,
			STAT_H_CUARSON_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_HERO_CORVETTE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>TIE_Interceptor Starviper_Fighter X-Wing</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Acclamator_Assault_Ship Nebulon_B_Frigate Interceptor4_Frigate</Encyclopedia_Vulnerable_To>

		<Icon_Name>i_button_cuarson.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>3</Population_Value>

		<GUI_Row>0</GUI_Row>

		<Damage>50</Damage>
		<Score_Cost_Credits>10000</Score_Cost_Credits>

		<Build_Cost_Credits>2500</Build_Cost_Credits>
		<Build_Time_Seconds>30</Build_Time_Seconds>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>0</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Named_Hero>Yes</Is_Named_Hero>
		<Available_In_Skirmish>Yes</Available_In_Skirmish>
		<Can_Be_Only_One>True</Can_Be_Only_One>

		<CategoryMask>LandHero | SpaceHero</CategoryMask>
		<Ranking_In_Category>3</Ranking_In_Category>

		<Company_Transport_Unit>Acklay</Company_Transport_Unit>
		<Company_Units>Cuarson</Company_Units>

		<SFXEvent_Build_Started>UHD_Request_Assistance</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Request_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Cuarson_Built</SFXEvent_Build_Complete>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>2550</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
	<!--Skirmish Values End-->

	<Unit_Abilities_Data SubObjectList="Yes"/>
	</HeroCompany>

	<UniqueUnit Name="Cuarson_Death_Clone">
		<Text_ID>Galyana_Text_Cuarson_Space</Text_ID>
		<Space_Model_Name>HV_KAVADONIA_CORVETTE_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
		<Scale_Factor>4.5</Scale_Factor>
		<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
		<Max_Speed>1.0</Max_Speed>
		<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
		<Max_Thrust>1</Max_Thrust>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>0</Bank_Turn_Angle>
		<Affiliation>Hutts</Affiliation>
		<Ship_Class>Corvette</Ship_Class>
		<Remove_Upon_Death>True</Remove_Upon_Death>
	</UniqueUnit>

	<HeroUnit Name="Sykariius">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Text_Sykariius</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Sykariius,
			GALYANA_CLASS_BLANK,
			STAT_H_SYKARIIUS_LAND_HULL,
			STAT_H_SYKARIIUS_LAND_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Sykariius,
			GALYANA_CLASS_BLANK,
			STAT_H_SYKARIIUS_LAND_COST,
			STAT_H_SYKARIIUS_LAND_TIME,
			STAT_H_SYKARIIUS_LAND_HULL,
			STAT_H_SYKARIIUS_LAND_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR</Encyclopedia_Unit_Class>

		<Land_Model_Name>HI_MaraJade.ALO</Land_Model_Name>
		<Icon_Name>I_BUTTON_SYKARIIUS.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>27</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>4.0</Custom_Soft_Footprint_Radius>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.3</Max_Speed>
		<Max_Rate_Of_Turn>20</Max_Rate_Of_Turn>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>

		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Walk_Animation_Speed>0.42</Walk_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MaxJiggleDistance>2.0</MaxJiggleDistance>

		<FormationOrder>1</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.4</FormationSpacing>
		<FormationRaggedness>0.8</FormationRaggedness>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry_Hero</Armor_Type>
		<Tactical_Health>400</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>75</Damage>
		<AI_Combat_Power>500</AI_Combat_Power>

		<Projectile_Types>Proj_Infantry_Sniper_Violet</Projectile_Types>
<!--		<Projectile_Damage>40.0</Projectile_Damage>-->
		<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>600.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>3.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>100.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>300.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Stealth_Capable>Yes</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>No</Create_Team>
		<Deploys>No</Deploys>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<CategoryMask>LandHero | SpaceHero</CategoryMask>
		<Ranking_In_Category>3</Ranking_In_Category>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>
		<Garrison_Category>Infantry</Garrison_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>10000</Score_Cost_Credits>
		<Political_Control>0</Political_Control>

	<!-- Hero Info -->
		<Is_Named_Hero>Yes</Is_Named_Hero>
		<Is_Force_Sensitive>Yes</Is_Force_Sensitive>
		<Play_SFXEvent_On_Sighting>False</Play_SFXEvent_On_Sighting>
		<Selection_Blob_Material_Name>Selection_Empire_Hero</Selection_Blob_Material_Name>
		<Highlight_Blob_Material_Name>Highlight_Hutt_Hero</Highlight_Blob_Material_Name>

		<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
		<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
		<Always_Spawn_In_Orbit>No</Always_Spawn_In_Orbit>

		<Neutralization_Cost>1500.0</Neutralization_Cost>
		<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
		<Can_Be_Neutralized_By_Minor_Heroes>No</Can_Be_Neutralized_By_Minor_Heroes>

	<!-- Behavior - Death Info -->
		<GalacticBehavior>SELECTABLE</GalacticBehavior>
		<LandBehavior>ABILITY_COUNTDOWN, SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI, GARRISON_UNIT</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Lua_Script>ObjectScript_MaraJade</Lua_Script>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Precision_Rifle_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Mara_Jade</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Mara_Jade</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Mara_Jade</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Mara_Jade</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Mara_Jade</SFXEvent_Guard>
		<SFXEvent_Health_Low_Warning>Unit_Health_Low_Mara_Jade</SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Mara_Jade</SFXEvent_Health_Critical_Warning>

		<Death_SFXEvent_Start_Die>Unit_Defeat_Mara_Jade</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>STEALTH</Type>
			<Alternate_Name_Text>TEXT_TOOLTIP_TYBER_CLOAKING</Alternate_Name_Text>
			<Alternate_Description_Text>TEXT_TYBER_CLOAKING_DESCRIPTION</Alternate_Description_Text>
			<Recharge_Seconds>20.0</Recharge_Seconds>
			<Expiration_Seconds>50.0</Expiration_Seconds>
			<GUI_Activated_Ability_Name>Stealth_SyKariius</GUI_Activated_Ability_Name>
			<SFXEvent_GUI_Unit_Ability_Activated/>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Galactic_Stealth_Ability Name="SyKariius_Galactic_Stealth">
			<Evade_Detection_Chance>0.0</Evade_Detection_Chance>
		</Galactic_Stealth_Ability>
		<Stealth_Ability Name="Stealth_SyKariius">
			<Activation_Style>User_Input</Activation_Style>
			<Stealth_Color>255, 64, 64, 120</Stealth_Color>
			<Stealth_Transition_Time>.5</Stealth_Transition_Time>
			<Must_Be_Bought_On_Black_Market>No</Must_Be_Bought_On_Black_Market>
		</Stealth_Ability>
		<System_Spy_Ability Name="SyKariius_System_Spy">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Galactic_Automatic</Activation_Style>
			<Causes_Despawn>No</Causes_Despawn>
			<Duration_In_Secs>-1.0</Duration_In_Secs>
			<See_Base_Levels>Yes</See_Base_Levels>
			<See_Special_Structures>Yes</See_Special_Structures>
			<See_Minor_Stealth_Heroes>Yes</See_Minor_Stealth_Heroes>
			<See_Major_Stealth_Heroes>Yes</See_Major_Stealth_Heroes>
		</System_Spy_Ability>
		<Neutralize_Hero_Ability Name="SyKariius_Hero_Assasin">
			<Cost_Mod_By_Base_Level>0.0,0.0, 5.0,1.0</Cost_Mod_By_Base_Level>
			<Cost_Mod_By_Previous_Neutralizations>0.0,0.0, 1000.0,750.0</Cost_Mod_By_Previous_Neutralizations>
			<Cost_Mod_By_Planetary_Corruption_Level>0.0,0.0, 1.0,0.25</Cost_Mod_By_Planetary_Corruption_Level>
			<General_Minor_Hero_Cost_Mod>1.0</General_Minor_Hero_Cost_Mod>
			<General_Major_Hero_Cost_Mod>1.25</General_Major_Hero_Cost_Mod>
			<Owner_Respawn_Time_In_Secs>120.0, 150.0</Owner_Respawn_Time_In_Secs>
			<Target_Respawn_Time_In_Secs>300.0, 360.0</Target_Respawn_Time_In_Secs>
			<Can_Neutralize_Minor_Heroes>Yes</Can_Neutralize_Minor_Heroes>
			<Can_Neutralize_Major_Heroes>Yes</Can_Neutralize_Major_Heroes>
		</Neutralize_Hero_Ability>
	</Abilities>
	</HeroUnit>

	<UniqueUnit Name="Qatil">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Text_Qatil</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Qatil,
			GALYANA_CLASS_BLANK,
			STAT_H_SYKARIIUS_SHIELD,
			STAT_H_SYKARIIUS_HULL,
			STAT_H_SYKARIIUS_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Qatil,
			GALYANA_CLASS_BLANK,
			STAT_H_SYKARIIUS_COST,
			STAT_H_SYKARIIUS_TIME,
			STAT_H_SYKARIIUS_SHIELD,
			STAT_H_SYKARIIUS_HULL,
			STAT_H_SYKARIIUS_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_HERO_BOMBER</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Calamari_Cruiser Star_Destroyer Death_Star_II</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Corellian_Gunboat Tartan_Patrol_Cruiser Crusader_Gunship</Encyclopedia_Vulnerable_To>

		<Landing_Transport_Variant>Qatil_Transport_Landing</Landing_Transport_Variant>
		<Space_Model_Name>HV_KYNRAAQ.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_SYKARIIUS.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>0</Population_Value>
		<Space_Override_Population_Value>1</Space_Override_Population_Value>

	<!-- GUI Info -->
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.98</Mass>
		<Size_Value>8</Size_Value>
		<Scale_Factor>0.3</Scale_Factor>
		<Select_Box_Scale>300</Select_Box_Scale>
		<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>2.5</Max_Speed>
		<Min_Speed>2.0</Min_Speed>
		<Max_Rate_Of_Turn>2.0</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>3.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>25</Bank_Turn_Angle>
		<Max_Thrust>1.0</Max_Thrust>
		<Max_Lift>3.0</Max_Lift>
		<Begin_Turn_Towards_Distance>550.0</Begin_Turn_Towards_Distance>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.0</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
		<Shield_Points>700</Shield_Points>
		<Shield_Refresh_Rate>32</Shield_Refresh_Rate>
		<Armor_Type>Armor_Fighter_Hero</Armor_Type>
		<Tactical_Health>400</Tactical_Health>
		<Energy_Capacity>1500</Energy_Capacity>
		<Energy_Refresh_Rate>200</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>20</Damage>
		<AI_Combat_Power>750</AI_Combat_Power>

		<HardPoints>
			SyKariius_Aqulamator_Beam_1,
			SyKariius_Aqulamator_Beam_2,
			SyKariius_Aqulamator_Beam_3,
			SyKariius_Aqulamator_Beam_4,
			SyKariius_Aqulamator_Torp_1,
			SyKariius_Aqulamator_Torp_2
		</HardPoints>

		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>

		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		<Targeting_Priority_Set>Bomber</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

	<!-- Formation Info -->
		<Formation_Priority>5</Formation_Priority>
		<Minimum_Follow_Distance>40.0</Minimum_Follow_Distance>

		<Guard_Chase_Range>1200.0</Guard_Chase_Range>
		<Idle_Chase_Range>400.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>600.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>400.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Space_Full_Stop_Command>True</Space_Full_Stop_Command>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Bomber | SpaceHero | AntiCapital | AntiSuper</CategoryMask>
		<Ranking_In_Category>3</Ranking_In_Category>
		<Ship_Class>Bomber</Ship_Class>
		<Is_Named_Hero>Yes</Is_Named_Hero>
		<Display_Contained_Hero_Grab_Bars>True</Display_Contained_Hero_Grab_Bars>
		<Is_Escort>No</Is_Escort>
		<Is_Bomber>Yes</Is_Bomber>
		<Is_Super_Weapon_Killer>Yes</Is_Super_Weapon_Killer>
		<Land_Bomber_Type>Aqulamator_Bomber_Bombing_Run</Land_Bomber_Type>

		<Score_Cost_Credits>7000</Score_Cost_Credits>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, TRANSPORT, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, LURE, FIGHTER_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, NEBULA, SELECTABLE</SpaceBehavior>
		<LandBehavior>REVEAL, HIDE_WHEN_FOGGED, IDLE</LandBehavior>

		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>1.0</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Small_Explosion_Space</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_X_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Request_Assistance</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Request_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Respawn_Mara_Jade</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Mara_Jade</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Mara_Jade</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Mara_Jade</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Mara_Jade</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Mara_Jade</SFXEvent_Guard>
		<SFXEvent_Health_Low_Warning>Unit_Health_Low_Mara_Jade</SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Mara_Jade</SFXEvent_Health_Critical_Warning>
		
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Engine_Idle_Loop>Unit_Tartan_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Tartan_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Tartan_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>LURE</Type>
			<Expiration_Seconds>20</Expiration_Seconds>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,		0.5f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,		1.25f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER,	0.75f</Mod_Multiplier>
<!--			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,			0.75f</Mod_Multiplier>-->
			<Mod_Multiplier>SPEED_MULTIPLIER,			1.5f</Mod_Multiplier>
			<Recharge_Seconds>80</Recharge_Seconds>
			<Is_Pulsing>Yes</Is_Pulsing>
			<Pulse_Frequency_Secs>25.0</Pulse_Frequency_Secs>
			<Max_Number_Of_Pulses>1</Max_Number_Of_Pulses>
			<Particle_Effect>Systems_Boost_Particle_Strike</Particle_Effect>
			<Alternate_Name_Text>Galyana_Ability_System_Boost</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_System_Boost_Text</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_ELECTRONIC_SCRAMBLE.TGA</Alternate_Icon_Name>
			<SFXEvent_GUI_Unit_Ability_Activated>GUI_Toggle_SystemBoost_On</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_GUI_Unit_Ability_Deactivated>GUI_Toggle_SystemBoost_Off</SFXEvent_GUI_Unit_Ability_Deactivated>
		</Unit_Ability>
	</Unit_Abilities_Data>
	
	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
	<!--Skirmish Values End-->
	</UniqueUnit>

	<HeroCompany Name="Sykariius_Team">
		<Text_ID>Galyana_Text_Sykariius</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Sykariius,
			GALYANA_CLASS_BLANK,
			STAT_H_SYKARIIUS_LAND_HULL,
			STAT_H_SYKARIIUS_LAND_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Sykariius,
			GALYANA_CLASS_BLANK,
			STAT_H_SYKARIIUS_LAND_COST,
			STAT_H_SYKARIIUS_LAND_TIME,
			STAT_H_SYKARIIUS_LAND_HULL,
			STAT_H_SYKARIIUS_LAND_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR</Encyclopedia_Unit_Class>

		<Icon_Name>I_BUTTON_SYKARIIUS.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>0</GUI_Row>

		<Damage>40</Damage>
		<Score_Cost_Credits>10000</Score_Cost_Credits>

		<Build_Cost_Credits>3000</Build_Cost_Credits>
		<Build_Time_Seconds>30</Build_Time_Seconds>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>0</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Named_Hero>Yes</Is_Named_Hero>
		<Is_Stealth_Company>Yes</Is_Stealth_Company>
		<Available_In_Skirmish>Yes</Available_In_Skirmish>
		<Can_Be_Only_One>True</Can_Be_Only_One>

		<CategoryMask>LandHero | SpaceHero</CategoryMask>
		<Ranking_In_Category>3</Ranking_In_Category>

		<Company_Transport_Unit>Qatil</Company_Transport_Unit>
		<Company_Units>Sykariius</Company_Units>

		<SFXEvent_Build_Started>UHD_Request_Assistance</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Request_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Respawn_Mara_Jade</SFXEvent_Build_Complete>
		<SFXEvent_Hero_Respawned>Unit_Respawn_Mara_Jade</SFXEvent_Hero_Respawned>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Mara_Jade</SFXEvent_Fleet_Move>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Two_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
<!--		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>-->
	<!--Skirmish Values End-->

	<Unit_Abilities_Data SubObjectList="Yes"/>
	</HeroCompany>

	<HeroCompany Name="Sykariius_Team_Space_MP">
		<Text_ID>Galyana_Text_Qatil</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Qatil,
			GALYANA_CLASS_BLANK,
			STAT_H_SYKARIIUS_SHIELD,
			STAT_H_SYKARIIUS_HULL,
			STAT_H_SYKARIIUS_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Qatil,
			GALYANA_CLASS_BLANK,
			STAT_H_SYKARIIUS_COST,
			STAT_H_SYKARIIUS_TIME,
			STAT_H_SYKARIIUS_SHIELD,
			STAT_H_SYKARIIUS_HULL,
			STAT_H_SYKARIIUS_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_HERO_BOMBER</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Calamari_Cruiser Star_Destroyer Kedalbe_Battleship</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Crusader_Gunship Tartan_Patrol_Cruiser Corellian_Corvette</Encyclopedia_Vulnerable_To>

		<Icon_Name>I_BUTTON_SYKARIIUS.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>0</GUI_Row>

		<Damage>40</Damage>
		<Score_Cost_Credits>10000</Score_Cost_Credits>

		<Build_Cost_Credits>3000</Build_Cost_Credits>
		<Build_Time_Seconds>30</Build_Time_Seconds>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>0</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Named_Hero>Yes</Is_Named_Hero>
		<Is_Stealth_Company>Yes</Is_Stealth_Company>
		<Available_In_Skirmish>Yes</Available_In_Skirmish>
		<Can_Be_Only_One>True</Can_Be_Only_One>

		<CategoryMask>LandHero | SpaceHero</CategoryMask>
		<Ranking_In_Category>3</Ranking_In_Category>

		<Company_Transport_Unit>Qatil</Company_Transport_Unit>
		<Company_Units>Sykariius</Company_Units>

		<SFXEvent_Build_Started>UHD_Request_Assistance</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Request_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Respawn_Mara_Jade</SFXEvent_Build_Complete>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
	<!--Skirmish Values End-->

	<Unit_Abilities_Data SubObjectList="Yes"/>
	</HeroCompany>
	
	<UniqueUnit Name="Qatil_Transport">
		<Variant_Of_Existing_Type>Qatil</Variant_Of_Existing_Type>
		<Behavior>TRANSPORT</Behavior>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Tech_Level>0</Tech_Level>

		<HardPoints>HP_SHIP_LANDING_01</HardPoints>
		<Landing_Transport_Variant>Thunderclap_Transport_Landing</Landing_Transport_Variant>
	</UniqueUnit>

	<UniqueUnit Name="Qatil_Transport_Landing">
		<Variant_Of_Existing_Type>Qatil_Transport</Variant_Of_Existing_Type>
		<Behavior>TRANSPORT</Behavior>
		<Scale_Factor>4.0</Scale_Factor>
		<Land_Model_Name>Lander_Root.alo</Land_Model_Name>
		<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
		<Is_Valid_Target>No</Is_Valid_Target>
		<User_Bound_Min>-700, -700, 0</User_Bound_Min>
		<User_Bound_Max>700, 700, 1500</User_Bound_Max>

		<Obstacle_Width>0</Obstacle_Width>
		<Obstacle_Height>0</Obstacle_Height>
		<Obstacle_X_Offset>-70.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>
		<Space_Layer>Land</Space_Layer>
		<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>
		<Has_Space_Evaluator>False</Has_Space_Evaluator>
		<UnitCollisionClass>Landing Transport</UnitCollisionClass>
		<Influences_Capture_Point>False</Influences_Capture_Point>
	</UniqueUnit>

	<HeroUnit Name="Xizor">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Xizor</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Xizor,
			GALYANA_CLASS_BLANK,
			STAT_H_XIZOR_LAND_SHIELD,
			STAT_H_XIZOR_LAND_HULL,
			STAT_H_XIZOR_LAND_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Xizor,
			GALYANA_CLASS_BLANK,
			STAT_H_XIZOR_LAND_COST,
			STAT_H_XIZOR_LAND_TIME,
			STAT_H_XIZOR_LAND_SHIELD,
			STAT_H_XIZOR_LAND_HULL,
			STAT_H_XIZOR_LAND_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR</Encyclopedia_Unit_Class>

		<Land_Model_Name>NI_PrinceXizor.ALO</Land_Model_Name>
		<Icon_Name>I_BUTTON_XIZOR.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>27</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>5.0</Custom_Soft_Footprint_Radius>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.0</Max_Speed>
		<Max_Rate_Of_Turn>20</Max_Rate_Of_Turn>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>

		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Walk_Animation_Speed>.42</Walk_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MaxJiggleDistance>2.0</MaxJiggleDistance>

		<FormationOrder>1</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.4</FormationSpacing>
		<FormationRaggedness>0.8</FormationRaggedness>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Xizor</Shield_Armor_Type><!-- Special DTAM for special ability -->
		<Shield_Points>500</Shield_Points>
		<Shield_Refresh_Rate>20</Shield_Refresh_Rate>
		<Armor_Type>Armor_Infantry_Hero</Armor_Type>
		<Tactical_Health>500</Tactical_Health>
		<Energy_Capacity>1000</Energy_Capacity>
		<Energy_Refresh_Rate>500</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>75</Damage>
		<AI_Combat_Power>500</AI_Combat_Power>

		<Projectile_Types>Proj_Infantry_Rail_Driver</Projectile_Types>
<!--		<Projectile_Damage>60.0</Projectile_Damage>-->
		<Projectile_Fire_Recharge_Seconds>4.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 60.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>300.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>

		<Idle_Chase_Range>100.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Stealth_Capable>Yes</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>No</Create_Team>
		<Deploys>No</Deploys>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<CategoryMask>LandHero | SpaceHero</CategoryMask>
		<Ranking_In_Category>3</Ranking_In_Category>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>
		<Garrison_Category>Infantry</Garrison_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>10000</Score_Cost_Credits>
		<Political_Control>0</Political_Control>

	<!-- Hero Info -->
		<Is_Named_Hero>Yes</Is_Named_Hero>
		<Is_Force_Sensitive>Yes</Is_Force_Sensitive>
		<Play_SFXEvent_On_Sighting>False</Play_SFXEvent_On_Sighting>
		<Selection_Blob_Material_Name>Selection_Empire_Hero</Selection_Blob_Material_Name>
		<Highlight_Blob_Material_Name>Highlight_Pirate_Hero</Highlight_Blob_Material_Name>

		<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
		<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
		<Always_Spawn_In_Orbit>No</Always_Spawn_In_Orbit>

		<Neutralization_Cost>3000.0</Neutralization_Cost>
		<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
		<Can_Be_Neutralized_By_Minor_Heroes>No</Can_Be_Neutralized_By_Minor_Heroes>

	<!-- Behavior - Death Info -->
		<GalacticBehavior>SELECTABLE</GalacticBehavior>
		<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
		<LandBehavior>ABILITY_COUNTDOWN, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI, GARRISON_UNIT</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Rail_Driver_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Rebel_Infiltrator</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Rebel_Infiltrator</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Rebel_Infiltrator</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Rebel_Infiltrator</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Rebel_Infiltrator</SFXEvent_Guard>

		<!--<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_3_Death</Death_SFXEvent_Start_Die>-->

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>STEALTH</Type>
			<Alternate_Name_Text>TEXT_TOOLTIP_TYBER_CLOAKING</Alternate_Name_Text>
			<Alternate_Description_Text>TEXT_TYBER_CLOAKING_DESCRIPTION</Alternate_Description_Text>
			<Recharge_Seconds>20.0</Recharge_Seconds>
			<Expiration_Seconds>50.0</Expiration_Seconds>
			<GUI_Activated_Ability_Name>Stealth_Xizor</GUI_Activated_Ability_Name>
			<SFXEvent_GUI_Unit_Ability_Activated/>
		</Unit_Ability>
		<Unit_Ability>
			<Type>TACTICAL_BRIBE</Type>
			<Recharge_Seconds>45.0</Recharge_Seconds>
			<GUI_Activated_Ability_Name>Xizor_Tactical_Bribe</GUI_Activated_Ability_Name>
			<SFXEvent_Target_Ability/>
			<Supports_Autofire>True</Supports_Autofire>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Galactic_Stealth_Ability Name="Xizor_Galactic_Stealth">
			<Evade_Detection_Chance>0.0</Evade_Detection_Chance>
		</Galactic_Stealth_Ability>
		<Stealth_Ability Name="Stealth_Xizor">
			<Activation_Style>User_Input</Activation_Style>
			<Stealth_Color>255, 64, 64, 120</Stealth_Color>
			<Stealth_Transition_Time>.5</Stealth_Transition_Time>
			<Must_Be_Bought_On_Black_Market>No</Must_Be_Bought_On_Black_Market>
		</Stealth_Ability>
		<Tactical_Bribe_Ability Name="Xizor_Tactical_Bribe">
			<Activation_Style>User_Input</Activation_Style>
			<Activation_Min_Range>0.0</Activation_Min_Range>
			<Activation_Max_Range>120.0</Activation_Max_Range>
			<Bribed_Effect>Bribed_Particle_Effect</Bribed_Effect>
			<Bribed_Effect_Small>Bribed_Particle_Effect_Small_Hutts</Bribed_Effect_Small>
			<Effect_Z_Offset>35.0</Effect_Z_Offset>
			<SFXEvent_Success>GUI_Bribe_SFX</SFXEvent_Success>
			<SFXEvent_Fail>Unit_Bribe_Fail_Tyber_Zann</SFXEvent_Fail>
		</Tactical_Bribe_Ability>
		<System_Spy_Ability Name="Xizor_System_Spy">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Galactic_Automatic</Activation_Style>
			<Causes_Despawn>No</Causes_Despawn>
			<Duration_In_Secs>-1.0</Duration_In_Secs>
			<See_Base_Levels>Yes</See_Base_Levels>
			<See_Credit_Income>Yes</See_Credit_Income>
			<See_Credit_Income_Breakdown>Yes</See_Credit_Income_Breakdown>
			<See_Num_Fleets>Yes</See_Num_Fleets>
			<See_Most_Powerful_Ship>Yes</See_Most_Powerful_Ship>
			<See_Fleet_Contents>Yes</See_Fleet_Contents>
			<See_Num_Ground_Companies>Yes</See_Num_Ground_Companies>
			<See_Ground_Company_Contents>Yes</See_Ground_Company_Contents>
			<See_Special_Structures>Yes</See_Special_Structures>
			<See_Political_Control>Yes</See_Political_Control>
			<See_Political_Control_Breakdown>Yes</See_Political_Control_Breakdown>
			<See_Current_Production>Yes</See_Current_Production>
			<See_Minor_Stealth_Heroes>Yes</See_Minor_Stealth_Heroes>
			<See_Major_Stealth_Heroes>Yes</See_Major_Stealth_Heroes>
		</System_Spy_Ability>
		<Planet_Income_Gambling_Ability Name="Xizor_Gambling_Income">
			<Evaluation_Interval_In_Secs>45.0</Evaluation_Interval_In_Secs>
			<Min_Income_Modifier>0.0</Min_Income_Modifier><!--Must be between -1 and 0-->
			<Max_Income_Modifier>0.80</Max_Income_Modifier>
			<Chance_To_Win>1.0</Chance_To_Win>
		</Planet_Income_Gambling_Ability>
	</Abilities>
	</HeroUnit>

	<UniqueUnit Name="Xizor_Virago">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Virago</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Virago,
			GALYANA_CLASS_BLANK,
			STAT_H_XIZOR_SHIELD,
			STAT_H_XIZOR_HULL,
			STAT_H_XIZOR_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Virago,
			GALYANA_CLASS_BLANK,
			STAT_H_XIZOR_COST,
			STAT_H_XIZOR_TIME,
			STAT_H_XIZOR_SHIELD,
			STAT_H_XIZOR_HULL,
			STAT_H_XIZOR_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_HERO_FIGHTER</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Starviper_Fighter A-wing TIE_Interceptor</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Crusader_Gunship Tartan_Patrol_Cruiser Corellian_Corvette</Encyclopedia_Vulnerable_To>

		<Landing_Transport_Variant>Qatil_Transport_Landing</Landing_Transport_Variant>
		<Space_Model_Name>Xizor_Virago.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_XIZOR.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>0</Population_Value>
		<Space_Override_Population_Value>1</Space_Override_Population_Value>

	<!-- GUI Info -->
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.98</Mass>
		<Size_Value>5</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Select_Box_Scale>85</Select_Box_Scale>
		<Select_Box_Z_Adjust>1.0f</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>5.7</Max_Speed>
		<Min_Speed>3.0</Min_Speed>
		<Max_Rate_Of_Turn>5.0</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>50</Bank_Turn_Angle>
		<Max_Thrust>0.9</Max_Thrust>
		<Max_Lift>3.33</Max_Lift>
		<Begin_Turn_Towards_Distance>300.0</Begin_Turn_Towards_Distance>
		<Hover_Offset>30.0</Hover_Offset>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.0</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
		<Shield_Points>450</Shield_Points>
		<Shield_Refresh_Rate>22</Shield_Refresh_Rate>
		<Armor_Type>Armor_Fighter_Hero</Armor_Type>
		<Tactical_Health>600</Tactical_Health>
		<Energy_Capacity>700</Energy_Capacity>
		<Energy_Refresh_Rate>175</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>12</Damage>
		<AI_Combat_Power>600</AI_Combat_Power>
		<Damage_Type>Damage_Strike</Damage_Type>
		<Projectile_Types>Proj_Ship_Medium_Laser_Cannon_Orange</Projectile_Types>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>0.5</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Fighter, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Bomber, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Transport, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Corvette, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Frigate, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Capital, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Super, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
		<Fire_Category_Restrictions>Infantry, Vehicle, Air</Fire_Category_Restrictions>

		<Turret_Rotate_Extent_Degrees>45</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>600.0</Targeting_Max_Attack_Distance>
		<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

	<!-- Formation Info -->
		<Formation_Priority>5</Formation_Priority>
		<Minimum_Follow_Distance>40.0</Minimum_Follow_Distance>

		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>600.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>500.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>400.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Space_Full_Stop_Command>True</Space_Full_Stop_Command>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Fighter | SpaceHero | AntiFighter | AntiBomber</CategoryMask>
		<Ranking_In_Category>3</Ranking_In_Category>
		<Ship_Class>Fighter</Ship_Class>
		<Is_Named_Hero>Yes</Is_Named_Hero>
		<Display_Contained_Hero_Grab_Bars>True</Display_Contained_Hero_Grab_Bars>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

		<Score_Cost_Credits>5000</Score_Cost_Credits>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, TRANSPORT, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, NEBULA, SELECTABLE</SpaceBehavior>
		<LandBehavior>REVEAL, HIDE_WHEN_FOGGED, IDLE</LandBehavior>

		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>1.0</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Small_Explosion_Space</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_X_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Request_Assistance</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Request_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_Rebel_Infiltrator</SFXEvent_Build_Complete>

		<SFXEvent_Fire>Unit_Star_Viper_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Rebel_Infiltrator</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Rebel_Infiltrator</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Rebel_Infiltrator</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Rebel_Infiltrator</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Rebel_Infiltrator</SFXEvent_Guard>

		<SFXEvent_Engine_Idle_Loop>Unit_Tartan_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Tartan_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Tartan_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>POWER_TO_WEAPONS</Type>
			<Mod_Multiplier>CAUSE_DAMAGE_MULTIPLIER, 5.0</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 0.0</Mod_Multiplier>
			<Recharge_Seconds>60</Recharge_Seconds>
			<Expiration_Seconds>15</Expiration_Seconds>
			<Projectile_Types_Override>Proj_Ship_Medium_Laser_Cannon_Blue</Projectile_Types_Override>
			<Alternate_Name_Text>Galyana_Ability_Experimental_Lasers</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_Text_Experimental_Lasers</Alternate_Description_Text>
			<Alternate_Icon_Name>i_sa_hyperlaser.tga</Alternate_Icon_Name>
		</Unit_Ability>
	</Unit_Abilities_Data>
	
	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>17</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
	<!--Skirmish Values End-->
	</UniqueUnit>

	<HeroCompany Name="Xizor_Team">
		<Text_ID>Galyana_Unit_Xizor</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Xizor,
			GALYANA_CLASS_BLANK,
			STAT_H_XIZOR_LAND_SHIELD,
			STAT_H_XIZOR_LAND_HULL,
			STAT_H_XIZOR_LAND_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Xizor,
			GALYANA_CLASS_BLANK,
			STAT_H_XIZOR_LAND_COST,
			STAT_H_XIZOR_LAND_TIME,
			STAT_H_XIZOR_LAND_SHIELD,
			STAT_H_XIZOR_LAND_HULL,
			STAT_H_XIZOR_LAND_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR</Encyclopedia_Unit_Class>

		<Icon_Name>I_BUTTON_XIZOR.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>0</GUI_Row>

		<Damage>60</Damage>
		<Score_Cost_Credits>10000</Score_Cost_Credits>

		<Build_Cost_Credits>4500</Build_Cost_Credits>
		<Build_Time_Seconds>35</Build_Time_Seconds>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>0</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Named_Hero>Yes</Is_Named_Hero>
		<Is_Stealth_Company>Yes</Is_Stealth_Company>
		<Available_In_Skirmish>Yes</Available_In_Skirmish>
		<Can_Be_Only_One>True</Can_Be_Only_One>

		<CategoryMask>LandHero | SpaceHero</CategoryMask>
		<Ranking_In_Category>3</Ranking_In_Category>

		<Company_Transport_Unit>Xizor_Virago</Company_Transport_Unit>
		<Company_Units>Xizor</Company_Units>

		<SFXEvent_Build_Started>UHD_Request_Assistance</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Request_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_Rebel_Infiltrator</SFXEvent_Build_Complete>
		<SFXEvent_Hero_Respawned>Unit_Select_Rebel_Infiltrator</SFXEvent_Hero_Respawned>
		<SFXEvent_Fleet_Move>Unit_Move_Rebel_Infiltrator</SFXEvent_Fleet_Move>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
<!--		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>-->
	<!--Skirmish Values End-->

	<Unit_Abilities_Data SubObjectList="Yes"/>
	</HeroCompany>

	<HeroCompany Name="Xizor_Team_Space_MP">
		<Text_ID>Galyana_Unit_Virago</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Virago,
			GALYANA_CLASS_BLANK,
			STAT_H_XIZOR_SHIELD,
			STAT_H_XIZOR_HULL,
			STAT_H_XIZOR_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Virago,
			GALYANA_CLASS_BLANK,
			STAT_H_XIZOR_COST,
			STAT_H_XIZOR_TIME,
			STAT_H_XIZOR_SHIELD,
			STAT_H_XIZOR_HULL,
			STAT_H_XIZOR_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_HERO_FIGHTER</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Starviper_Fighter A-wing TIE_Interceptor</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Crusader_Gunship Tartan_Patrol_Cruiser Corellian_Corvette</Encyclopedia_Vulnerable_To>

		<Icon_Name>I_BUTTON_XIZOR.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>1</Population_Value>

		<GUI_Row>0</GUI_Row>

		<Damage>60</Damage>
		<Score_Cost_Credits>10000</Score_Cost_Credits>

		<Build_Cost_Credits>4500</Build_Cost_Credits>
		<Build_Time_Seconds>35</Build_Time_Seconds>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>0</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Named_Hero>Yes</Is_Named_Hero>
		<Is_Stealth_Company>Yes</Is_Stealth_Company>
		<Available_In_Skirmish>Yes</Available_In_Skirmish>
		<Can_Be_Only_One>True</Can_Be_Only_One>

		<CategoryMask>LandHero | SpaceHero</CategoryMask>
		<Ranking_In_Category>3</Ranking_In_Category>

		<Company_Transport_Unit>Xizor_Virago</Company_Transport_Unit>
		<Company_Units>Xizor</Company_Units>

		<SFXEvent_Build_Started>UHD_Request_Assistance</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Request_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_Rebel_Infiltrator</SFXEvent_Build_Complete>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>17</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
	<!--Skirmish Values End-->

	<Unit_Abilities_Data SubObjectList="Yes"/>
	</HeroCompany>

	<HeroUnit Name="Pestelous_the_Hutt">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Text_Pest</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltext_Pest_Land,
			GALYANA_CLASS_BLANK,
			Galyana_HeroBonus_Pestelous_Land,
			GALYANA_CLASS_BLANK,
			STAT_H_PESTELOUS_LAND_HULL,
			STAT_H_PESTELOUS_LAND_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltext_Pest_Land,
			GALYANA_CLASS_BLANK,
			Galyana_HeroBonus_Pestelous_Land,
			GALYANA_CLASS_BLANK,
			STAT_H_PESTELOUS_LAND_COST,
			STAT_H_PESTELOUS_LAND_TIME,
			STAT_H_PESTELOUS_LAND_HULL,
			STAT_H_PESTELOUS_LAND_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CRIMELORD</Encyclopedia_Unit_Class>

		<Land_Model_Name>Hutt_Sailbarge.alo</Land_Model_Name>
		<Icon_Name>i_button_pest.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Size>2</GUI_Bracket_Size>
		<GUI_Bounds_Scale>0.0</GUI_Bounds_Scale>
		<GUI_Bracket_Width>20</GUI_Bracket_Width>
		<GUI_Bracket_Height>0.06</GUI_Bracket_Height>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>200</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>375</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Giant Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>

		<Custom_Hard_XExtent>100.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>40.0</Custom_Hard_YExtent>
		<Overall_Length>120.0</Overall_Length><!--For vehicle pitching up and down on terrain-->
		<Overall_Width>0.0</Overall_Width><!--For vehicle rolling left and right on terrain-->

		<Is_Supercrusher>Yes</Is_Supercrusher>
		<Is_Squashable_By_Supercrusher>No</Is_Squashable_By_Supercrusher>
		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field> <!--This is considered a repulsorlift-driven unit-->

	<!-- Movement Info -->
		<Type>Hover</Type>
		<MovementClass>LargeHover</MovementClass>
		<Max_Speed>0.75</Max_Speed>
		<Max_Rate_Of_Turn>1.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.05</OverrideAcceleration>
		<OverrideDeceleration>.03</OverrideDeceleration>

		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>

		<FormationSpacing>1.2</FormationSpacing>
		<FormationOrder>5</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationRaggedness>1</FormationRaggedness>

		<Movement_Animation_Speed>1.0</Movement_Animation_Speed>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>200.0, 120.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Wind_Disturbance_Radius>100</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>10</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.3</Wind_Disturbance_Sphere_Alpha>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Vehicle_Heavy</Armor_Type>
		<Tactical_Health>3200</Tactical_Health>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>70</Damage>
		<AI_Combat_Power>1000</AI_Combat_Power>

		<HardPoints>HP_Pest_Tractor_Beam</HardPoints>

		<Projectile_Types>Proj_Tower_Turbolaser_Violet</Projectile_Types>
		<Projectile_Damage>150</Projectile_Damage>
		<Projectile_Fire_Recharge_Seconds>3.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 45.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 5.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name>Turret_00</Turret_Bone_Name>
		<Barrel_Bone_Name>MuzzleA_00</Barrel_Bone_Name>
		<Turret_Rotate_Speed>6.0</Turret_Rotate_Speed>
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Turret_Targets_Ground_Vehicles>1</Turret_Targets_Ground_Vehicles>
		<Turret_Targets_Ground_Infantry>3</Turret_Targets_Ground_Infantry>
		<Turret_Targets_Air_Vehicles>4</Turret_Targets_Air_Vehicles>
		<Turret_Targets_Anything_Else>2</Turret_Targets_Anything_Else>

		<Land_FOW_Reveal_Range>600.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Targeting_Min_Attack_Distance>100.0</Targeting_Min_Attack_Distance>
		<Ranged_Target_Z_Adjust>50.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>Anti_All_Attack_Priority</Targeting_Priority_Set>

		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Guard_Chase_Range>0.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>0.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>0.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.05 0.125</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
		<Deploys>No</Deploys>

		<CategoryMask>LandHero | Vehicle | SpaceHero</CategoryMask>
		<Ranking_In_Category>1</Ranking_In_Category>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Hover</Weather_Category>
		<Garrison_Category>Infantry, Vehicle, Heavy_Vehicle</Garrison_Category>
		<Num_Garrison_Slots>20</Num_Garrison_Slots>
		<Garrison_Bone_Names>b_garrison_00</Garrison_Bone_Names>
		<Garrison_Exit_Dist>15</Garrison_Exit_Dist>
		<Garrison_Enter_Dist>0</Garrison_Enter_Dist>
		<Garrison_Radius>70</Garrison_Radius>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>20000</Score_Cost_Credits>
		<Political_Control>0</Political_Control>

	<!-- Hero Info -->
		<Is_Named_Hero>Yes</Is_Named_Hero>
		<Play_SFXEvent_On_Sighting>False</Play_SFXEvent_On_Sighting>
		<Selection_Blob_Material_Name>Selection_Empire_Hero</Selection_Blob_Material_Name>
		<Highlight_Blob_Material_Name>Highlight_Hutt_Hero</Highlight_Blob_Material_Name>

		<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
		<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
		<Always_Spawn_In_Orbit>No</Always_Spawn_In_Orbit>

		<Neutralization_Cost>6000.0</Neutralization_Cost>
		<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
		<Can_Be_Neutralized_By_Minor_Heroes>No</Can_Be_Neutralized_By_Minor_Heroes>

	<!-- Behavior - Death Info -->
		<GalacticBehavior>SELECTABLE</GalacticBehavior>
		<LandBehavior>AFFECTED_BY_SHIELD, ABILITY_COUNTDOWN, LURE, SELECTABLE, POWERED, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, SQUASH, GARRISON_VEHICLE</LandBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<Property_Flags>CanContainGarrison</Property_Flags>
		<Lua_Script>FieldCommander</Lua_Script>
		<SurfaceFX_Name>Hover</SurfaceFX_Name>

		<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>
		<Air_Vehicle_Turret_Target>Yes</Air_Vehicle_Turret_Target>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_AT_AT_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Rebel_Field</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Rebel_Field</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Rebel_Field</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Rebel_Field</SFXEvent_Guard>
		<SFXEvent_Group_Move>Unit_Group_Move_Rebel_Field</SFXEvent_Group_Move>
		<SFXEvent_Group_Attack>Unit_Group_Attack_Rebel_Field</SFXEvent_Group_Attack>

		<SFXEvent_Turret_Rotating_Loop>Vehicle_Turret_Motor</SFXEvent_Turret_Rotating_Loop>
		<SFXEvent_Engine_Idle_Loop>Unit_2M_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_2M_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>

		<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>LURE</Type>
			<Expiration_Seconds>20</Expiration_Seconds>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.7f</Mod_Multiplier>
<!--			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,		0.75f</Mod_Multiplier>-->
			<Mod_Multiplier>CAUSE_DAMAGE_MULTIPLIER,	1.3f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,		1.3f</Mod_Multiplier>
			<Recharge_Seconds>100</Recharge_Seconds>
			<Is_Pulsing>Yes</Is_Pulsing>
			<Pulse_Frequency_Secs>25.0</Pulse_Frequency_Secs>
			<Max_Number_Of_Pulses>1</Max_Number_Of_Pulses>
			<Particle_Effect>Systems_Boost_Particle_Cruiser</Particle_Effect>
			<Alternate_Name_Text>Galyana_Ability_System_Boost</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_System_Boost_Text</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_ELECTRONIC_SCRAMBLE.TGA</Alternate_Icon_Name>
			<SFXEvent_GUI_Unit_Ability_Activated>GUI_Toggle_SystemBoost_On</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_GUI_Unit_Ability_Deactivated>GUI_Toggle_SystemBoost_Off</SFXEvent_GUI_Unit_Ability_Deactivated>
		</Unit_Ability>
		<Unit_Ability>
			<Type>TRACTOR_BEAM</Type>
			<GUI_Activated_Ability_Name>Pestelous_Tractor_Beam_Attack_Ability</GUI_Activated_Ability_Name><!-- GUI Command Bar support -->
			<Recharge_Seconds>15</Recharge_Seconds>
			<Alternate_Description_Text>Galyana_Ability_Text_Tractor_Beam_Land</Alternate_Description_Text>
			<SFXEvent_GUI_Unit_Ability_Activated/>
			<SFXEvent_Special_Ability_Loop>Unit_Star_Destroyer_Tractor_Beam</SFXEvent_Special_Ability_Loop>
			<Supports_Autofire>True</Supports_Autofire>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="H_Sailbarge_Self_Repair">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>20.0</Heal_Amount>
			<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
		</Force_Healing_Ability>
		<Tractor_Beam_Attack_Ability Name="Pestelous_Tractor_Beam_Attack_Ability">
			<Activation_Style>User_Input</Activation_Style>
			<Applicable_Unit_Categories>Vehicle | Air</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Activation_Min_Range>50</Activation_Min_Range>
			<Activation_Max_Range>600</Activation_Max_Range>
			<!-- Modifiers. If 0 - no modifier is applied, 1 - "100% increase or decrease" -->
			<Target_Speed_Decrease_Percent>0.95</Target_Speed_Decrease_Percent>
			<Excluded_Unit_Types>Hutt_SailBarge, Gargantuan_Battle_Platform, Pestelous_the_Hutt</Excluded_Unit_Types>
			<Stacking_Category>0</Stacking_Category>
		</Tractor_Beam_Attack_Ability>
		<Enhance_Defense_Ability Name="Pestelous_Enhance_Defense">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Enhancement_Percentage>0.2</Enhancement_Percentage>
			<Apply_To_All_Allies>No</Apply_To_All_Allies>
			<Stacking_Category>0</Stacking_Category>
			<Unit_Strength_Category>Vehicle | Air | Infantry</Unit_Strength_Category>
		</Enhance_Defense_Ability>
		<Battlefield_Modifier_Ability Name="Pestelous_FOW_Increase">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Ground_Automatic</Activation_Style>
			<FOW_Reveal_Range_Multiplier>1.25</FOW_Reveal_Range_Multiplier>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
			<Stacking_Category>0</Stacking_Category>
		</Battlefield_Modifier_Ability>
		<Stealth_Ability Name="Stealth_Jabba">
			<Activation_Style>User_Input</Activation_Style>
			<Stealth_Color>255, 64, 64, 120</Stealth_Color>
			<Stealth_Transition_Time>.5</Stealth_Transition_Time>
			<Must_Be_Bought_On_Black_Market>No</Must_Be_Bought_On_Black_Market>
		</Stealth_Ability>
		<Remove_Corruption_Ability Name="Pestelous_Remove_Corruption">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Ground_Activated</Activation_Style>
			<Corruption_Removal_Cost_Multiplier>0.75</Corruption_Removal_Cost_Multiplier><!--1.2 means 20% more expensive than base cost, 0.8 means 20% cheaper-->
			<Corruption_Removal_Time_In_Secs>10</Corruption_Removal_Time_In_Secs><!-- Time it takes to remove corruption-->
			<Causes_Despawn>No</Causes_Despawn>
			<SFXEvent_Activate>UHD_Removing_Corruption</SFXEvent_Activate>
		</Remove_Corruption_Ability>
		<Reduce_Production_Price_Ability Name="Pestelous_Reduce_Production_Price">
			<Unit_Strength_Category/>
			<Applicable_Unit_Categories>All</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Price_Reduction_Percentage>0.10</Price_Reduction_Percentage>
			<Stacking_Category>0</Stacking_Category>
		</Reduce_Production_Price_Ability>
	</Abilities>
	</HeroUnit>

	<UniqueUnit Name="Pestelous_ISD">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Text_Pest_Ship</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltext_Pest,
			GALYANA_CLASS_BLANK,
			Galyana_HeroBonus_Pestelous_Space,
			GALYANA_CLASS_BLANK,
			STAT_H_PESTELOUS_SHIELD,
			STAT_H_PESTELOUS_HULL,
			STAT_H_PESTELOUS_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltext_Pest,
			GALYANA_CLASS_BLANK,
			Galyana_HeroBonus_Pestelous_Space,
			GALYANA_CLASS_BLANK,
			STAT_H_PESTELOUS_COST,
			STAT_H_PESTELOUS_TIME,
			STAT_H_PESTELOUS_SHIELD,
			STAT_H_PESTELOUS_HULL,
			STAT_H_PESTELOUS_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_HERO_CAPITAL</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>MC80_LibertyType Generic_Star_Destroyer Kedalbe_Battleship</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TIE_Defender Skipray_Blastboat MC30_Frigate</Encyclopedia_Vulnerable_To>
		<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>

		<Landing_Transport_Variant>Kavadonia_Transport_Landing</Landing_Transport_Variant>
		<Space_Model_Name>EV_StarDestroyer_2.ALO</Space_Model_Name>
		<Icon_Name>i_button_pest.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>8</Population_Value>

	<!-- GUI Info -->
		<GUI_Row>1</GUI_Row>
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
		<GUI_Bracket_Height>500</GUI_Bracket_Height>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.999</Mass>
		<Size_Value>360</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>500</Select_Box_Scale>
		<Select_Box_Z_Adjust>-70</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>1.8</Max_Speed>
		<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.12</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>8</Bank_Turn_Angle>
		<Max_Thrust>0.12</Max_Thrust>
		<OverrideAcceleration>.02</OverrideAcceleration>
		<OverrideDeceleration>.02</OverrideDeceleration>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>0.6</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
		<Shield_Points>3000</Shield_Points>
		<Shield_Refresh_Rate>80</Shield_Refresh_Rate>
		<Armor_Type>Armor_Capital_Heavy</Armor_Type>
		<Tactical_Health>10000</Tactical_Health>
		<Energy_Capacity>12000</Energy_Capacity>
		<Energy_Refresh_Rate>800</Energy_Refresh_Rate>

		<Override_Bounty_SP>600</Override_Bounty_SP>
		<Override_Bounty_MP>750</Override_Bounty_MP>

	<!-- Damage - Targeting Info -->
		<Damage>120</Damage>
		<AI_Combat_Power>9000</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>Hutt_Pirate_Fighter_Squadron, 4</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Z95_Headhunter_Hutts_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Hutt_Pirate_Fighter_Squadron, 12</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Z95_Headhunter_Hutts_Squadron, 8</Reserve_Spawned_Units_Tech_0>

		<HardPoints>
			HP_Pest_FL,
			HP_Pest_FR,
			HP_Pest_MR,
			HP_Pest_ML,
			HP_Pest_BL,
			HP_Pest_BR,
			HP_Pest_CB,
			HP_Pest_CF,
			HP_Pest_Hangar,
			HP_Pest_Engines,
			HP_Pest_Shield_Generator
		</HardPoints>

		<Space_FOW_Reveal_Range>1600.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.25</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>2000.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Capital</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<FormationPriority>5</FormationPriority>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_capital_ship_empire.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
		<Surface_Bombardment_Capable>Yes</Surface_Bombardment_Capable>

		<CategoryMask>Capital | SpaceHero | AntiFrigate</CategoryMask>
		<Ranking_In_Category>1</Ranking_In_Category>
		<Ship_Class>Capital</Ship_Class>
		<Space_Layer>Capital</Space_Layer>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<Is_Named_Hero>Yes</Is_Named_Hero>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

	<!-- Galactic Info -->
		<Score_Cost_Credits>60000</Score_Cost_Credits>
		<Maintenance_Cost>0.3</Maintenance_Cost>

		<Political_Control>0</Political_Control>
		<Squadron_Capacity>24</Squadron_Capacity>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, TRANSPORT, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>

		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
		<Death_Clone>Damage_Normal, Pestelous_ISD_Death_Clone</Death_Clone>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Request_Assistance</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Request_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_Pirate_Frigate</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Pirate_Frigate</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Pirate_Fighter</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Pirate_Fighter</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Pirate_Frigate</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Pirate_Frigate</SFXEvent_Guard>
		<SFXEvent_Stop>Unit_Stop_Pirate_Frigate</SFXEvent_Stop>
		<SFXEvent_Barrage>Unit_Barrage_Pirate_Frigate</SFXEvent_Barrage>
		<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Pirate_Frigate</SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_Pirate_Frigate</SFXEvent_Move_Into_Nebula>
		<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Engine_Idle_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Star_Destroyer_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Star_Destroyer_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
		<SFXEvent_Ambient_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>power_to_weapons</Type>
			<Expiration_Seconds>15</Expiration_Seconds>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,	-1.0</Mod_Multiplier> <!-- was -2.5 -->
			<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER,	0.4f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,		0.5f</Mod_Multiplier>
			<Recharge_Seconds>60</Recharge_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Pirate_Frigate</SFXEvent_GUI_Unit_Ability_Activated>
		</Unit_Ability>
		<Unit_Ability>
			<Type>FOW_REVEAL_PING</Type>
			<Recharge_Seconds>45.0</Recharge_Seconds>
			<Spawned_Object_Type>Proj_Special_Space_FOW_Reveal_Ping_Blast</Spawned_Object_Type>
			<Effective_Radius>6000.0</Effective_Radius><!-- 0.0 means no distance factor, unlimited to entire map -->
			<Area_Effect_Decal_Distance>1000.0</Area_Effect_Decal_Distance>
			<GUI_Activated_Ability_Name/><!-- GUI Command Bar support -->
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="Pestelous_Combat_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Unit_Strength_Category>Corvette | Frigate | Capital</Unit_Strength_Category>
			<Applicable_Unit_Categories>Corvette | Frigate | Capital</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types>
				Buzz_Droids_Mirage_Mk2, Hutt_Nanite_Field, Dummy_Barrage_Target, SternenKreuzer, Chronoscepter,
				Hutt_Asteroid_Base_1, Hutt_Asteroid_Base_2, Hutt_Asteroid_Base_3, Hutt_Asteroid_Base_4, Hutt_Asteroid_Base_5,
				Skirmish_Hutt_Base_1, Skirmish_Hutt_Base_2, Skirmish_Hutt_Base_3, Skirmish_Hutt_Base_4, Skirmish_Hutt_Base_5,
				Tournament_Hutt_Base_1, Tournament_Hutt_Base_2, Tournament_Hutt_Base_3, Tournament_Hutt_Base_4, Tournament_Hutt_Base_5,
				Upgrade_Drydock_1H, Upgrade_Drydock_2H, Upgrade_Drydock_3H, Upgrade_Drydock_4H, Advanced_Drydock_H,
				Tournament_Upgrade_Drydock_1H, Tournament_Upgrade_Drydock_2H, Tournament_Upgrade_Drydock_3H, Tournament_Upgrade_Drydock_4H, Tournament_Advanced_Drydock_H,
				Skirmish_Hutt_Asteroid_Base, Hutt_Defense_Station, Hutt_Defense_Station_GC
			</Excluded_Unit_Types>
			<Health_Bonus_Percentage>0.1</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.1</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.1</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.1</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.1</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>0</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	
	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>7000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
	<!--Skirmish Values End-->
	</UniqueUnit>

	<HeroCompany Name="Pestelous_Team">
		<Text_ID>Galyana_Text_Pest</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltext_Pest_Land,
			GALYANA_CLASS_BLANK,
			Galyana_HeroBonus_Pestelous_Land,
			GALYANA_CLASS_BLANK,
			STAT_H_PESTELOUS_LAND_HULL,
			STAT_H_PESTELOUS_LAND_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltext_Pest_Land,
			GALYANA_CLASS_BLANK,
			Galyana_HeroBonus_Pestelous_Land,
			GALYANA_CLASS_BLANK,
			STAT_H_PESTELOUS_LAND_COST,
			STAT_H_PESTELOUS_LAND_TIME,
			STAT_H_PESTELOUS_LAND_HULL,
			STAT_H_PESTELOUS_LAND_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CRIMELORD</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_pest.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>2</Population_Value>
		<Space_Override_Population_Value>8</Space_Override_Population_Value>

		<GUI_Row>0</GUI_Row>

		<Damage>90</Damage>
		<Score_Cost_Credits>20000</Score_Cost_Credits>

		<Build_Cost_Credits>6000</Build_Cost_Credits>
		<Build_Time_Seconds>50</Build_Time_Seconds>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>0</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Named_Hero>Yes</Is_Named_Hero>
		<Available_In_Skirmish>Yes</Available_In_Skirmish>
		<Can_Be_Only_One>True</Can_Be_Only_One>

		<CategoryMask>LandHero | SpaceHero</CategoryMask>
		<Ranking_In_Category>1</Ranking_In_Category>

		<Company_Transport_Unit>Pestelous_ISD</Company_Transport_Unit>
		<Company_Units>Pestelous_the_Hutt</Company_Units>

		<SFXEvent_Build_Started>UHD_Request_Assistance</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Request_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_Rebel_Field</SFXEvent_Build_Complete>
		<SFXEvent_Hero_Respawned>Unit_Select_Rebel_Field</SFXEvent_Hero_Respawned>
		<SFXEvent_Fleet_Move>Unit_Group_Move_Rebel_Field</SFXEvent_Fleet_Move>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>6000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HC_Level_Four_Tech_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
<!--		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>-->
	<!--Skirmish Values End-->

	<Unit_Abilities_Data SubObjectList="Yes"/>
	</HeroCompany>

	<HeroCompany Name="Pestelous_Team_Space_MP">
		<Text_ID>Galyana_Text_Pest_Ship</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltext_Pest,
			GALYANA_CLASS_BLANK,
			Galyana_HeroBonus_Pestelous_Space,
			GALYANA_CLASS_BLANK,
			STAT_H_PESTELOUS_SHIELD,
			STAT_H_PESTELOUS_HULL,
			STAT_H_PESTELOUS_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltext_Pest,
			GALYANA_CLASS_BLANK,
			Galyana_HeroBonus_Pestelous_Space,
			GALYANA_CLASS_BLANK,
			STAT_H_PESTELOUS_COST,
			STAT_H_PESTELOUS_TIME,
			STAT_H_PESTELOUS_SHIELD,
			STAT_H_PESTELOUS_HULL,
			STAT_H_PESTELOUS_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_HERO_CAPITAL</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>MC80_LibertyType Generic_Star_Destroyer Kedalbe_Battleship</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TIE_Defender Skipray_Blastboat MC30_Frigate</Encyclopedia_Vulnerable_To>

		<Icon_Name>i_button_pest.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>8</Population_Value>

		<GUI_Row>0</GUI_Row>

		<Damage>90</Damage>
		<Score_Cost_Credits>15000</Score_Cost_Credits>

		<Build_Cost_Credits>6000</Build_Cost_Credits>
		<Build_Time_Seconds>50</Build_Time_Seconds>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Tech_Level>0</Tech_Level>

		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
		<Required_Planets/>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Named_Hero>Yes</Is_Named_Hero>
		<Available_In_Skirmish>Yes</Available_In_Skirmish>
		<Can_Be_Only_One>True</Can_Be_Only_One>

		<CategoryMask>LandHero | SpaceHero</CategoryMask>
		<Ranking_In_Category>1</Ranking_In_Category>

		<Company_Transport_Unit>Pestelous_ISD</Company_Transport_Unit>
		<Company_Units>Pestelous_the_Hutt</Company_Units>

		<SFXEvent_Build_Started>UHD_Request_Assistance</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Request_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Select_Pirate_Frigate</SFXEvent_Build_Complete>

	<!--Skirmish Values Begin-->
		<Tactical_Build_Cost_Multiplayer>7000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
	<!--Skirmish Values End-->

	<Unit_Abilities_Data SubObjectList="Yes"/>
	</HeroCompany>

	<UniqueUnit Name="Pestelous_ISD_Death_Clone">
		<Text_ID>Galyana_Text_Pest</Text_ID>
		<Space_Model_Name>EV_StarDestroyer_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Scale_Factor>1</Scale_Factor>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<Max_Speed>0.25</Max_Speed>
		<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
		<Max_Thrust>0.05</Max_Thrust>
		<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Affiliation>Hutts</Affiliation>
		<Ship_Class>capital_ship</Ship_Class>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</UniqueUnit>

	<UniqueUnit Name="Galyana_SSD_GC">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_SSD_Text</Text_ID>
		<Encyclopedia_Text>
			Galyana_SSD_Tooltext,
			Galyana_SSD_GC,
			GALYANA_CLASS_BLANK,
			Galyana_HeroBonus_Galyana,
			GALYANA_CLASS_BLANK,
			STAT_H_GALYANA_SHIELD,
			STAT_H_GALYANA_HULL,
			STAT_H_GALYANA_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_SSD_Tooltext,
			GALYANA_CLASS_BLANK,
			Galyana_HeroBonus_Galyana,
			GALYANA_CLASS_BLANK,
			STAT_H_GALYANA_COST,
			STAT_H_GALYANA_TIME,
			STAT_H_GALYANA_SHIELD,
			STAT_H_GALYANA_HULL,
			STAT_H_GALYANA_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_HERO_SSD</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Empire_Star_Base_5 Rebel_Star_Base_5 Underworld_Star_Base_5</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TIE_Defender Skipray_Blastboat MC30_Frigate</Encyclopedia_Vulnerable_To>

		<Space_Model_Name>HV_PARAGON.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_GALYANA.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>25</Population_Value>
		<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Row>1</GUI_Row>
		<GUI_Bracket_Height>500</GUI_Bracket_Height>
		<GUI_Bounds_Scale>0.15</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.999</Mass>
		<Size_Value>360</Size_Value>
		<Scale_Factor>4.0</Scale_Factor>
		<Select_Box_Scale>300</Select_Box_Scale>
		<Select_Box_Z_Adjust>-300</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<!-- These help with pathfinding -->
		<Custom_Hard_XExtent>100.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>100.0</Custom_Hard_YExtent>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>1.0</Max_Speed>
		<Max_Rate_Of_Turn>0.06</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Max_Thrust>0.05</Max_Thrust>
		<OverrideAcceleration>.02</OverrideAcceleration>
		<OverrideDeceleration>.02</OverrideDeceleration>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>0.5</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_SuperCapital</Shield_Armor_Type>
		<Shield_Points>12000</Shield_Points>
		<Shield_Refresh_Rate>200</Shield_Refresh_Rate>
		<Armor_Type>Armor_SuperCapital</Armor_Type>
		<Tactical_Health>30000</Tactical_Health>
		<Energy_Capacity>15000</Energy_Capacity>
		<Energy_Refresh_Rate>2000</Energy_Refresh_Rate>

		<Override_Bounty_SP>1500</Override_Bounty_SP>
		<Override_Bounty_MP>3000</Override_Bounty_MP>

	<!-- Damage - Targeting Info -->
		<Damage>500</Damage>
		<AI_Combat_Power>40000</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>Hutt_VWing_Squadron, 4</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Hutt_Pirate_Fighter_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Aqulamator_Bomber_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>8</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Hutt_VWing_Squadron, 16</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Hutt_Pirate_Fighter_Squadron, 8</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Aqulamator_Bomber_Squadron, 8</Reserve_Spawned_Units_Tech_0>

		<HardPoints>
			Galy_HP01, Galy_HP02, Galy_HP03, Galy_HP04, Galy_HP05, Galy_HP06, Galy_HP07, Galy_HP08, Galy_HP09, Galy_HP10, Galy_HP11,
			Galy_HP12, Galy_HP13, Galy_HP14, Galy_HP15, Galy_HP16, Galy_HP17, Galy_HP18, Galy_HP19, Galy_HP20, Galy_HP21, Galy_HP22,
			Galy_Hangar, Galy_Shield00, Galy_Shield01, Galy_Engines_00, Galy_Engines_01, Galy_Engines_02, Galy_HP23
		</HardPoints>

		<Space_FOW_Reveal_Range>3000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.25</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>2500.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>SuperCapital</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<FormationPriority>5</FormationPriority>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_Executor.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.2 0.25</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
		<Surface_Bombardment_Capable>Yes</Surface_Bombardment_Capable>

		<CategoryMask>Capital | SpaceHero | AntiCapital</CategoryMask>
		<Ranking_In_Category>2</Ranking_In_Category>
		<Ship_Class>Super</Ship_Class>
		<Space_Layer>SuperCapital</Space_Layer>
		<Layer_Z_Adjust>-500.0</Layer_Z_Adjust>
		<Is_Named_Hero>Yes</Is_Named_Hero>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Build_Cost_Credits>20000</Build_Cost_Credits>
		<Build_Time_Seconds>150</Build_Time_Seconds>

		<Tech_Level>5</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>5</Required_Star_Base_Level>
		<Required_Planets/>
		<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>

		<Neutralization_Cost>10000.0</Neutralization_Cost>
		<Can_Be_Neutralized_By_Major_Heroes>No</Can_Be_Neutralized_By_Major_Heroes>
		<Can_Be_Neutralized_By_Minor_Heroes>No</Can_Be_Neutralized_By_Minor_Heroes>

		<Score_Cost_Credits>70000</Score_Cost_Credits>
		<Maintenance_Cost>0.4</Maintenance_Cost>

		<Political_Control>0</Political_Control>
		<Squadron_Capacity>75</Squadron_Capacity>

		<Galactic_Fleet_Override_Model_Name>w_planet_superfleet.alo</Galactic_Fleet_Override_Model_Name><!--Big Fleet Override icon for SSDs-->
		<Galactic_Fleet_Override_Icon_Index>0</Galactic_Fleet_Override_Icon_Index><!--Big Fleet Override icon for SSDs-->

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>

		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Clone>Damage_Normal, Paragon_Death_Clone</Death_Clone>
		<Death_Explosions>Galyana_Custom_Explosion</Death_Explosions>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Request_Assistance</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Request_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Reinforcements_Available</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Pirate_Frigate</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Pirate_Fighter</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Pirate_Fighter</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Pirate_Frigate</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Pirate_Frigate</SFXEvent_Guard>
		<SFXEvent_Stop>Unit_Stop_Pirate_Frigate</SFXEvent_Stop>
		<SFXEvent_Barrage>Unit_Barrage_Pirate_Frigate</SFXEvent_Barrage>
		<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Pirate_Frigate</SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_Pirate_Frigate</SFXEvent_Move_Into_Nebula>
		<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Engine_Idle_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Star_Destroyer_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Star_Destroyer_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
		<SFXEvent_Ambient_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>power_to_weapons</Type>
			<Expiration_Seconds>20</Expiration_Seconds>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,	-1.5f</Mod_Multiplier> <!-- was -3.0 -->
			<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER,	0.4f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,		0.5f</Mod_Multiplier>
			<Recharge_Seconds>80</Recharge_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Pirate_Frigate</SFXEvent_GUI_Unit_Ability_Activated>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="Galyana_Combat_Bonus_Bomber">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Unit_Strength_Category>Bomber</Unit_Strength_Category>
			<Applicable_Unit_Categories>Bomber</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.3</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>0</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="Galyana_Combat_Bonus_Transport">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Unit_Strength_Category>Transport</Unit_Strength_Category>
			<Applicable_Unit_Categories>Transport</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.5</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>0</Stacking_Category>
		</Combat_Bonus_Ability>
		<Remove_Corruption_Ability Name="Galyana_Remove_Corruption">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Corruption_Removal_Cost_Multiplier>0.8</Corruption_Removal_Cost_Multiplier><!--1.2 means 20% more expensive than base cost, 0.8 means 20% cheaper-->
			<Activation_Style>Ground_Activated</Activation_Style>
			<Corruption_Removal_Time_In_Secs>3</Corruption_Removal_Time_In_Secs><!-- Time it takes to remove corruption-->
			<Activation_Style>Ground_Activated</Activation_Style>
			<Causes_Despawn>No</Causes_Despawn>
			<SFXEvent_Activate>UHD_Removing_Corruption</SFXEvent_Activate>
		</Remove_Corruption_Ability>
		<Reduce_Production_Time_Ability Name="Galyana_Kavadonian_Ship_Production_Time_Reduction">
			<Unit_Strength_Category/>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Aqulamator_Bomber_Squadron, Kavadonia_Corvette, Illuminator_Frigate, Kavadonian_Interceptor_Frigate, Hutt_Sniper_Squad, Ultor_Beam_Cruiser, Medium_Tank_Company, Heavy_Beam_Tank_Company, Hutt_Eclipse</Applicable_Unit_Types>
			<Time_Reduction_Percentage>0.15</Time_Reduction_Percentage>
			<Stacking_Category>0</Stacking_Category>
		</Reduce_Production_Time_Ability>
		<System_Spy_Ability Name="Jabba_Limited_Spy">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Galactic_Automatic</Activation_Style>
			<Causes_Despawn>No</Causes_Despawn>
			<Duration_In_Secs>-1.0</Duration_In_Secs>
			<See_Num_Fleets>Yes</See_Num_Fleets>
		</System_Spy_Ability>
		<Hero_Protection_Ability Name="Jabba_Hero_Protection">
			<Neutralization_Cost_Multiplier>2.5</Neutralization_Cost_Multiplier>
			<Stacking_Category>0</Stacking_Category>
		</Hero_Protection_Ability>
	</Abilities>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>15000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>100</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Build_Limit_Lifetime_Per_Player>1</Build_Limit_Lifetime_Per_Player>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Build_Limit_Lifetime_For_All_Allies>1</Build_Limit_Lifetime_For_All_Allies>
	</UniqueUnit>

	<UniqueUnit Name="Galyana_SSD">
		<Variant_Of_Existing_Type>Galyana_SSD_GC</Variant_Of_Existing_Type>
		<Tech_Level>99</Tech_Level>
		<Build_Limit_Lifetime_Per_Player>-1</Build_Limit_Lifetime_Per_Player>
		<Build_Limit_Lifetime_For_All_Allies>-1</Build_Limit_Lifetime_For_All_Allies>
		<Is_Skirmish_Tactical_Super_Weapon>True</Is_Skirmish_Tactical_Super_Weapon> <!-- Used to Disable Unit if Desired -->
	</UniqueUnit>

	<UniqueUnit Name="Paragon_Death_Clone">
		<Text_ID>Galyana_SSD_Text</Text_ID>
		<Space_Model_Name>HV_PARAGON_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
		<Scale_Factor>4.0</Scale_Factor>
		<Layer_Z_Adjust>-500.0</Layer_Z_Adjust>
		<Max_Speed>1.8</Max_Speed>
		<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
		<Max_Thrust>1</Max_Thrust>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>0</Bank_Turn_Angle>
		<Affiliation>Hutts</Affiliation>
		<Ship_Class>super</Ship_Class>
		<Remove_Upon_Death>true</Remove_Upon_Death>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>
		<Death_Fade_Time>0.25</Death_Fade_Time>
	</UniqueUnit>

	<HeroUnit Name="Jabba_The_Hutt">
		<Text_ID>TEXT_UNIT_JABBA_THE_HUTT</Text_ID>
		<Encyclopedia_Text>TEXT_UNIT_JABBA_THE_HUTT_DESC TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CRIMELORD</Encyclopedia_Unit_Class>
		<Icon_Name>i_button_hutt.tga</Icon_Name>

		<Land_Model_Name>NI_HUTT.ALO</Land_Model_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>2.0</Scale_Factor>
		<Select_Box_Scale>27</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>

		<Is_Named_Hero>Yes</Is_Named_Hero>
		<Size_Value>10</Size_Value>
		<Stealth_Capable>Yes</Stealth_Capable>
		<CanCellStack>yes</CanCellStack>
		<Mass>1.0</Mass>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Max_Speed>0.6</Max_Speed>
		<Movement_Animation_Speed>.4</Movement_Animation_Speed>
		<Max_Rate_Of_Turn>8.0</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>9.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>3.0</Custom_Hard_YExtent>
		<Custom_Hard_XExtent_Offset>-6.0</Custom_Hard_XExtent_Offset>

		<GalacticBehavior>SELECTABLE</GalacticBehavior>
		<LandBehavior>SELECTABLE, ABILITY_COUNTDOWN, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,UNIT_AI, GARRISON_UNIT</LandBehavior>

		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Affiliation>Hutts</Affiliation>
		<Garrison_Category>Infantry</Garrison_Category>
		<Armor_Type>Armor_Infantry_Hero</Armor_Type>
		<Damage>50</Damage>
		<Tactical_Health>400</Tactical_Health>

		<Land_FOW_Reveal_Range>250.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>100.0</Targeting_Max_Attack_Distance>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>

		<Projectile_Types>Proj_Infantry_Blaster_Blue</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>0.8</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>3</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 3.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 20.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>

		<SFXEvent_Select>Unit_Select_Land_Han_Solo</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Land_Han_Solo</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Han_Solo</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Land_Han_Solo</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Land_Han_Solo</SFXEvent_Guard>
		<SFXEvent_Deploy>Unit_Deploy_Han_Solo</SFXEvent_Deploy>
		<SFXEvent_Fire>Unit_Han_Blaster_Fire</SFXEvent_Fire>
		<SFXEvent_Group_Move>Unit_Group_Move_Han_Solo</SFXEvent_Group_Move>
		<SFXEvent_Group_Attack>Unit_Group_Attack_Han_Solo</SFXEvent_Group_Attack>
		<SFXEvent_Health_Low_Warning>Unit_Health_Low_Land_Han_Solo</SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Land_Han_Solo</SFXEvent_Health_Critical_Warning>
		<Death_SFXEvent_Start_Die>Unit_Defeat_Land_Han_Solo</Death_SFXEvent_Start_Die>

		<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
		<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>

		<OccupationStyle>1x1</OccupationStyle>
		<FormationRaggedness>1.0</FormationRaggedness>
		<WaitsForFormationFormup>false</WaitsForFormationFormup>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>No</Is_Squashable>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>yes</Victory_Relevant>

		<CategoryMask>LandHero | SpaceHero</CategoryMask>
		<Ranking_In_Category>3</Ranking_In_Category>
		<MovementClass>Infantry</MovementClass>

		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<FormationSpacing>.5</FormationSpacing>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<Min_Speed>.1</Min_Speed>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.25</OverrideDeceleration>

		<Has_Land_Evaluator>True</Has_Land_Evaluator>
		<AI_Combat_Power>250</AI_Combat_Power>
		<Idle_Chase_Range>100.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
		<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>

		<Neutralization_Cost>2500.0</Neutralization_Cost>
		<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
		<Can_Be_Neutralized_By_Minor_Heroes>No</Can_Be_Neutralized_By_Minor_Heroes>

		<Score_Cost_Credits>5000</Score_Cost_Credits>
		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>

	<Unit_Abilities_Data SubObjectList="Yes"/>

	<Abilities SubObjectList="Yes">
		<Galactic_Stealth_Ability Name="Jabba_Galactic_Stealth">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Galactic_Automatic</Activation_Style>
			<Causes_Despawn>No</Causes_Despawn>
			<Evade_Detection_Chance>0.0</Evade_Detection_Chance>
		</Galactic_Stealth_Ability>
		<System_Spy_Ability Name="Jabba_Limited_Spy">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Galactic_Automatic</Activation_Style>
			<Causes_Despawn>No</Causes_Despawn>
			<Duration_In_Secs>-1.0</Duration_In_Secs>
			<See_Num_Fleets>Yes</See_Num_Fleets>
		</System_Spy_Ability>
		<Hero_Protection_Ability Name="Jabba_Hero_Protection">
			<Neutralization_Cost_Multiplier>2.0</Neutralization_Cost_Multiplier>
			<Stacking_Category>0</Stacking_Category>
		</Hero_Protection_Ability>
	</Abilities>
	</HeroUnit>

	<HeroCompany Name="Jabba_The_Hutt_Team">
		<Text_ID>TEXT_UNIT_JABBA_THE_HUTT</Text_ID>
		<Encyclopedia_Text>TEXT_UNIT_JABBA_THE_HUTT_DESC TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CRIMELORD</Encyclopedia_Unit_Class>
		<Icon_Name>i_button_hutt.tga</Icon_Name>

		<Is_Dummy>Yes</Is_Dummy>
		<Damage>50</Damage>
		<Affiliation>Hutts</Affiliation>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>

		<Company_Transport_Unit>Alliance_Shuttle</Company_Transport_Unit>
		<Company_Units>Jabba_The_Hutt</Company_Units>

		<Is_Named_Hero>Yes</Is_Named_Hero>
		<Is_Homogeneous>Yes</Is_Homogeneous>
		<Is_Stealth_Company>Yes</Is_Stealth_Company>
		<Max_Squad_Size>1</Max_Squad_Size>
		<Formation_Priority>2</Formation_Priority>
		<Available_In_Skirmish>yes</Available_In_Skirmish>
		<Can_Be_Only_One>true</Can_Be_Only_One>
		<Idle_Chase_Range>100.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Population_Value>1</Population_Value>

		<CategoryMask>LandHero | SpaceHero</CategoryMask>
		<Ranking_In_Category>3</Ranking_In_Category>

		<Unit_Abilities_Data SubObjectList="Yes"/>
	</HeroCompany>
</Data>

