<?xml version="1.0" encoding="utf-8"?>
<Data>
	<SpaceUnit Name="Hutt_Dreadnaught">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Hutt_Dreadnaught</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Hutt_Dreadnaught,
			GALYANA_CLASS_BLANK,
			STAT_H_SPECTRE_SHIELD,
			STAT_H_SPECTRE_HULL,
			STAT_H_SPECTRE_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Hutt_Dreadnaught,
			GALYANA_CLASS_BLANK,
			STAT_H_SPECTRE_COST,
			STAT_H_SPECTRE_TIME,
			STAT_H_SPECTRE_SHIELD,
			STAT_H_SPECTRE_HULL,
			STAT_H_SPECTRE_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FRIGATE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Tartan_Patrol_Cruiser Corellian_Corvette IPV1_System_Patrol_Craft</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Y-Wing Star_Destroyer Calamari_Cruiser</Encyclopedia_Vulnerable_To>

		<Space_Model_Name>HV_Dreadnaught.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_HUTT_DREAD.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>5</Population_Value>
		<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Row>1</GUI_Row>

	<!-- Scale - Collision Info -->
		<Mass>0.999</Mass>
		<Size_Value>8</Size_Value>
		<Scale_Factor>0.8</Scale_Factor>
		<Select_Box_Scale>600</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>1.8</Max_Speed>
		<Max_Rate_Of_Turn>0.7</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Max_Thrust>1.5</Max_Thrust>
		<OverrideAcceleration>.04</OverrideAcceleration>
		<OverrideDeceleration>.04</OverrideDeceleration>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>0.8</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Frigate</Shield_Armor_Type>
		<Shield_Points>600</Shield_Points>
		<Shield_Refresh_Rate>40</Shield_Refresh_Rate>
		<Armor_Type>Armor_Frigate_Heavy</Armor_Type>
		<Tactical_Health>2000</Tactical_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>30</Damage>
		<AI_Combat_Power>2400</AI_Combat_Power>

		<HardPoints>
			Hutt_Dreadnaught_Right_Turbo,
			Hutt_Dreadnaught_Left_Turbo,
			Hutt_Dreadnaught_Right_Torpedo,
			Hutt_Dreadnaught_Left_Torpedo,
			Hutt_Dreadnaught_Right_Laser,
			Hutt_Dreadnaught_Left_Laser,
			Hutt_Dreadnaught_Center_Laser,
			Hutt_Dreadnaught_Shield_Generator,
			Hutt_Dreadnaught_Engines
		</HardPoints>

		<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>1100.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Frigate</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<FormationPriority>3</FormationPriority>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>

		<CategoryMask>Frigate | AntiCorvette</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Ship_Class>Frigate</Ship_Class>
		<Space_Layer>Frigate</Space_Layer>
		<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Build_Cost_Credits>2000</Build_Cost_Credits>
		<Build_Time_Seconds>25</Build_Time_Seconds>

		<Tech_Level>1</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>2</Required_Star_Base_Level>

		<Piracy_Value_Credits>70</Piracy_Value_Credits>
<!--		<Tactical_Bribe_Cost>1000</Tactical_Bribe_Cost>-->
		<Score_Cost_Credits>2400</Score_Cost_Credits>
		<Maintenance_Cost>0.1</Maintenance_Cost>

		<Political_Control>0</Political_Control>
		<Squadron_Capacity>0</Squadron_Capacity>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
		<Lua_Script>ObjectScript_Spectre</Lua_Script>

		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Clone>Damage_Normal, Spectre_Death_Clone</Death_Clone>
		<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_UEAW_Dreadnaught</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_UEAW_Dreadnaught</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_UEAW_Dreadnaught</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_UEAW_Dreadnaught</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_UEAW_Dreadnaught</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_UEAW_Dreadnaught</SFXEvent_Guard>
		<SFXEvent_Stop>Unit_Stop_UEAW_Dreadnaught</SFXEvent_Stop>
		<SFXEvent_Barrage>Unit_Barrage_UEAW_Dreadnaught</SFXEvent_Barrage>
		<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_UEAW_Dreadnaught</SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_UEAW_Dreadnaught</SFXEvent_Move_Into_Nebula>
		<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_UEAW_Dreadnaught</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_UEAW_Dreadnaught</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_UEAW_Dreadnaught</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_UEAW_Dreadnaught</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_UEAW_Dreadnaught</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_UEAW_Dreadnaught</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_UEAW_Dreadnaught</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_UEAW_Dreadnaught</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_UEAW_Dreadnaught</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_UEAW_Dreadnaught</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_UEAW_Dreadnaught</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_UEAW_Dreadnaught</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_UEAW_Dreadnaught</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_UEAW_Dreadnaught</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_UEAW_Dreadnaught</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_UEAW_Dreadnaught</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Engine_Idle_Loop>Unit_Nebulon_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Nebulon_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
		<SFXEvent_Ambient_Loop>Unit_Acclamator_Moving_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>CLUSTER_BOMB</Type>
			<Recharge_Seconds>45.0</Recharge_Seconds>
			<GUI_Activated_Ability_Name>Hutt_Dreadnaught_Cluster_Bomb</GUI_Activated_Ability_Name>
			<Effective_Radius>600.0</Effective_Radius>
<!--			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Cluster_Bombs_MC30_Frigate</SFXEvent_GUI_Unit_Ability_Activated>-->
			<Supports_Autofire>True</Supports_Autofire>
			<Alternate_Name_Text>Galyana_Ability_Shockwave_Bomb</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_Shockwave_Bomb_Text</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_SHIELD_FLARE.TGA</Alternate_Icon_Name>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Cluster_Bomb_Ability Name="Hutt_Dreadnaught_Cluster_Bomb">
			<Activation_Style>User_Input</Activation_Style>
			<Detonation_Time_In_Secs>1.0</Detonation_Time_In_Secs>
			<Bomb_Type>Proj_Shockwave_Bomb</Bomb_Type>
			<Number_Of_Bombs>1</Number_Of_Bombs>
			<SFXEvent_Activate>Unit_MC30_Launch_Cluster_Bomb</SFXEvent_Activate>
		</Cluster_Bomb_Ability>
	</Abilities>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>18</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Spectre_Death_Clone">
		<Text_ID>Galyana_Unit_Hutt_Dreadnaught</Text_ID>
		<Space_Model_Name>HV_DREADNAUGHT_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
		<Scale_Factor>0.8</Scale_Factor>
		<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
		<Max_Speed>1.4</Max_Speed>
		<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
		<Max_Thrust>1</Max_Thrust>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>0</Bank_Turn_Angle>
		<Affiliation>Hutts</Affiliation>
		<Ship_Class>Frigate</Ship_Class>
		<Remove_Upon_Death>True</Remove_Upon_Death>
	</SpaceUnit>
	
	<SpaceUnit Name="Illuminator_Frigate">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Illuminator</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Illuminator,
			GALYANA_CLASS_BLANK,
			STAT_H_ARQUITENS_SHIELD,
			STAT_H_ARQUITENS_HULL,
			STAT_H_ARQUITENS_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Illuminator,
			GALYANA_CLASS_BLANK,
			STAT_H_ARQUITENS_COST,
			STAT_H_ARQUITENS_TIME,
			STAT_H_ARQUITENS_SHIELD,
			STAT_H_ARQUITENS_HULL,
			STAT_H_ARQUITENS_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FRIGATE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Tartan_Patrol_Cruiser IPV1_System_Patrol_Craft Corellian_Corvette</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Vengeance_Frigate B-Wing TIE_Bomber</Encyclopedia_Vulnerable_To>

		<Space_Model_Name>HV_ARQUITENS.ALO</Space_Model_Name>
		<Icon_Name>i_button_arquitens.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>5</Population_Value>
		<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Row>1</GUI_Row>

	<!-- Scale - Collision Info -->
		<Mass>0.995</Mass>
		<Size_Value>8</Size_Value>
		<Scale_Factor>0.5</Scale_Factor>
		<Select_Box_Scale>900</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>2.0</Max_Speed>
		<Max_Rate_Of_Turn>0.7</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Max_Thrust>1.0</Max_Thrust>
		<OverrideAcceleration>.04</OverrideAcceleration>
		<OverrideDeceleration>.04</OverrideDeceleration>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>0.8</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Frigate</Shield_Armor_Type>
		<Shield_Points>900</Shield_Points>
		<Shield_Refresh_Rate>80</Shield_Refresh_Rate>
		<Armor_Type>Armor_Frigate</Armor_Type>
		<Tactical_Health>2800</Tactical_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>500</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>35</Damage>
		<AI_Combat_Power>2400</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>Hutt_Pirate_Fighter_Squadron, 1</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Hutt_Pirate_Fighter_Squadron, 0</Reserve_Spawned_Units_Tech_0>

		<HardPoints>
			HP_Illuminator_Beam_01,
			HP_Illuminator_Beam_02,
			HP_Illuminator_Beam_03,
			HP_Illuminator_Beam_04,
			HP_Illuminator_FlakBeam_01,
			HP_Illuminator_Shields,
			HP_Illuminator_Engines,
			HP_Illuminator_Hangar
		</HardPoints>

		<Space_FOW_Reveal_Range>1300.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.3</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>1400.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Frigate</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<FormationPriority>3</FormationPriority>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>

		<CategoryMask>Frigate | AntiCorvette</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Ship_Class>Frigate</Ship_Class>
		<Space_Layer>Frigate</Space_Layer>
		<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Build_Cost_Credits>2300</Build_Cost_Credits>
		<Build_Time_Seconds>27.5</Build_Time_Seconds>

		<Tech_Level>2</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>2</Required_Star_Base_Level>

		<Piracy_Value_Credits>70</Piracy_Value_Credits>
<!--		<Tactical_Bribe_Cost>1200</Tactical_Bribe_Cost>-->
		<Score_Cost_Credits>2400</Score_Cost_Credits>
		<Maintenance_Cost>0.1</Maintenance_Cost>

		<Political_Control>0</Political_Control>
		<Squadron_Capacity>1</Squadron_Capacity>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
		<Lua_Script>ObjectScript_PowerToShields</Lua_Script>

		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Clone>Damage_Normal, Illuminator_Death_Clone</Death_Clone>
		<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Aquitens</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Arquitens</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Tartan</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Tartan</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Tartan</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Tartan</SFXEvent_Guard>
		<SFXEvent_Stop>Unit_Stop_Tartan</SFXEvent_Stop>
		<SFXEvent_Barrage>Unit_Barrage_Tartan</SFXEvent_Barrage>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_Tartan</SFXEvent_Move_Into_Nebula>
		<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Tartan</SFXEvent_Move_Into_Asteroid_Field>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Tartan</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Tartan</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Tartan</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Tartan</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Tartan</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Tartan</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Tartan</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Tartan</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Tartan</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Tartan</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Tartan</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Tartan</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Tartan</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Acclamator</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Shields_Tartan</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Acclamator</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Acclamator</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Engine_Idle_Loop>Unit_Tartan_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Tartan_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Tartan_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
		<SFXEvent_Ambient_Loop>Unit_Carrack_Moving_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>DEFEND</Type>
			<Recharge_Seconds>90</Recharge_Seconds>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,		0.05f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,	0.5f</Mod_Multiplier>
<!--			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	3.0f</Mod_Multiplier>--> <!-- Disabled weapons via hardpoints.xml -->
			<Expiration_Seconds>15</Expiration_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Defend_Acclamator</SFXEvent_GUI_Unit_Ability_Activated>
			<Alternate_Name_Text>Galyana_Ability_Force_Field</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_Text_Force_Field</Alternate_Description_Text>
			<Supports_Autofire>True</Supports_Autofire>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>2350</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Illuminator_Death_Clone">
		<Text_ID>Galyana_Unit_Illuminator</Text_ID>
		<Space_Model_Name>HV_ARQUITENS_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
		<Scale_Factor>0.5</Scale_Factor>
		<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
		<Max_Speed>1.8</Max_Speed>
		<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
		<Max_Thrust>1</Max_Thrust>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>0</Bank_Turn_Angle>
		<Affiliation>Hutts</Affiliation>
		<Ship_Class>Frigate</Ship_Class>
		<Remove_Upon_Death>True</Remove_Upon_Death>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>
		<Death_Fade_Time>0.25</Death_Fade_Time>
	</SpaceUnit>

	<SpaceUnit Name="Kavadonian_Interceptor_Frigate"> <!-- Now Augmentor-class Beam Cruiser -->
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Augmentor</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Augmentor,
			GALYANA_CLASS_BLANK,
			STAT_H_AUGMENTOR_SHIELD,
			STAT_H_AUGMENTOR_HULL,
			STAT_H_AUGMENTOR_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Augmentor,
			GALYANA_CLASS_BLANK,
			STAT_H_AUGMENTOR_COST,
			STAT_H_AUGMENTOR_TIME,
			STAT_H_AUGMENTOR_SHIELD,
			STAT_H_AUGMENTOR_HULL,
			STAT_H_AUGMENTOR_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FRIGATE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Empire_Defense_Satellite_Laser Empire_Defense_Satellite_Missile Rebel_Defense_Satellite_Torpedo</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Star_Destroyer MC30_Frigate Vengeance_Frigate</Encyclopedia_Vulnerable_To>

		<Space_Model_Name>SeV_technounion_frigate.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_KIF.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>5</Population_Value>
		<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Row>1</GUI_Row>

	<!-- Scale - Collision Info -->
		<Mass>0.999</Mass>
		<Size_Value>8</Size_Value>
		<Scale_Factor>0.8</Scale_Factor>
		<Select_Box_Scale>625</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>2.7</Max_Speed>
		<Max_Rate_Of_Turn>0.8</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.25</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>10</Bank_Turn_Angle>
		<Max_Thrust>2.0</Max_Thrust>
		<OverrideAcceleration>.07</OverrideAcceleration>
		<OverrideDeceleration>.04</OverrideDeceleration>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>0.8</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Frigate</Shield_Armor_Type>
		<Shield_Points>1200</Shield_Points>
		<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
		<Armor_Type>Armor_Frigate</Armor_Type>
		<Tactical_Health>3000</Tactical_Health>
		<Energy_Capacity>3500</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>25</Damage>
		<AI_Combat_Power>2400</AI_Combat_Power>

		<HardPoints>
			HP_KIF_F,
			HP_KIF_ML,
			HP_KIF_MR,
			HP_KIF_RL,
			HP_KIF_RR,
			HP_KIF_Eng,
			HP_KIF_Shield
		</HardPoints>

		<Space_FOW_Reveal_Range>1400.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>1500.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Frigate</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<FormationPriority>3</FormationPriority>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>

		<CategoryMask>Frigate</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Ship_Class>Frigate</Ship_Class>
		<Space_Layer>Frigate</Space_Layer>
		<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Build_Cost_Credits>2500</Build_Cost_Credits>
		<Build_Time_Seconds>30</Build_Time_Seconds>

		<Tech_Level>4</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>3</Required_Star_Base_Level>

		<Piracy_Value_Credits>70</Piracy_Value_Credits>
<!--		<Tactical_Bribe_Cost>1500</Tactical_Bribe_Cost>-->
		<Score_Cost_Credits>3000</Score_Cost_Credits>
		<Maintenance_Cost>0.15</Maintenance_Cost>

		<Political_Control>0</Political_Control>
		<Squadron_Capacity>0</Squadron_Capacity>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>

		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Clone>Damage_Normal, KIF_Death_Clone</Death_Clone>
		<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Augmentor</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Augmentor</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Crusader</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Crusader</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Crusader</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Crusader</SFXEvent_Guard>
		<SFXEvent_Barrage>Unit_Barrage_Crusader</SFXEvent_Barrage>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_Crusader</SFXEvent_Move_Into_Nebula>
		<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Crusader</SFXEvent_Move_Into_Asteroid_Field>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Crusader</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Crusader</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Crusader</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Crusader</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Crusader</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Crusader</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Crusader</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Crusader</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Crusader</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Crusader</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Crusader</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Crusader</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Crusader</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Crusader</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Crusader</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Crusader</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Engine_Idle_Loop>Unit_Nebulon_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Nebulon_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
		<SFXEvent_Ambient_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>TACTICAL_BRIBE</Type>
			<Recharge_Seconds>30.0</Recharge_Seconds>
			<GUI_Activated_Ability_Name>Augmentor_Tactical_Bribe</GUI_Activated_Ability_Name>
			<SFXEvent_Target_Ability>Unit_Move_Crusader</SFXEvent_Target_Ability>
			<Supports_Autofire>False</Supports_Autofire> <!-- Bribing while in hyperspace bugs locomotor -->
			<Alternate_Name_Text>Galyana_Ability_Capture_Turret</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_Text_Capture_Turret</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_CAPTURE_SATELLITE.TGA</Alternate_Icon_Name>
		</Unit_Ability>
		<Unit_Ability>
			<Type>HARMONIC_BOMB</Type>
			<Recharge_Seconds>20.0</Recharge_Seconds>
			<Bomb_Countdown_Seconds>0.1</Bomb_Countdown_Seconds> <!-- Lives just long enough to pulse structure heal once -->
			<Spawned_Object_Type>Proj_Special_Instant_Heal_Blast</Spawned_Object_Type>
			<SFXEvent_Target_Ability>Unit_Guard_Crusader</SFXEvent_Target_Ability>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Guard_Crusader</SFXEvent_GUI_Unit_Ability_Activated>
			<Alternate_Name_Text>Galyana_Ability_Nanite_Burst</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_Text_Nanite_Burst</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_AREA_HEAL.TGA</Alternate_Icon_Name>
		</Unit_Ability>
	</Unit_Abilities_Data>
	<Abilities SubObjectList="Yes">
		<Tactical_Bribe_Ability Name="Augmentor_Tactical_Bribe">
			<Activation_Style>User_Input</Activation_Style>
			<Activation_Min_Range>0.0</Activation_Min_Range>
			<Activation_Max_Range>700.0</Activation_Max_Range>
			<Bribed_Effect>Bribed_Particle_Effect</Bribed_Effect>
			<Bribed_Effect_Small>Bribed_Particle_Effect_Small_Hutts</Bribed_Effect_Small>
			<Effect_Z_Offset>35.0</Effect_Z_Offset>
			<SFXEvent_Success>GUI_Bribe_SFX</SFXEvent_Success>
			<SFXEvent_Fail> </SFXEvent_Fail>
		</Tactical_Bribe_Ability>
		<Force_Healing_Ability Name="Augmentor_Self_Repair">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.05</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>1.5</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Kavadonian_Interceptor_Frigate</Applicable_Unit_Types>
			<SFXEvent_Target_Affected/>
		</Force_Healing_Ability>
	</Abilities>
	<Abilities SubObjectList="Yes"><!-- Fake Ability to show passive range -->
		<Force_Healing_Ability Name="Augmentor_Ability_Range">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Types>Kavadonian_Interceptor_Frigate</Applicable_Unit_Types>
			<Heal_Range>720.0</Heal_Range>
			<Heal_Percent>0</Heal_Percent>
<!--			<Blob_Color>0, 128, 0, 128</Blob_Color>-->
			<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Heal_Range_Blob_Material>Healing_Range_Indicator_Highlight</Heal_Range_Blob_Material>
		</Force_Healing_Ability>
	</Abilities>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>2600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="KIF_Death_Clone">
		<Text_ID>Galyana_Unit_Augmentor</Text_ID>
		<Space_Model_Name>SeV_technounion_frigate_d.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
		<Scale_Factor>0.8</Scale_Factor>
		<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
		<Max_Speed>1.8</Max_Speed>
		<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
		<Max_Thrust>1</Max_Thrust>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>0</Bank_Turn_Angle>
		<Affiliation>Hutts</Affiliation>
		<Ship_Class>Frigate</Ship_Class>
		<Remove_Upon_Death>True</Remove_Upon_Death>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>
		<Death_Fade_Time>0.25</Death_Fade_Time>
	</SpaceUnit>

	<SpaceUnit Name="Hutt_Pirate_Frigate">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_HERO_UNIT_FLEET_EMPIRE</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Hutt_Fleet_Commander,
			GALYANA_CLASS_BLANK,
			STAT_H_FLEETCOMMANDER_SHIELD,
			STAT_H_FLEETCOMMANDER_HULL,
			STAT_H_FLEETCOMMANDER_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Hutt_Fleet_Commander,
			GALYANA_CLASS_BLANK,
			STAT_H_FLEETCOMMANDER_COST,
			STAT_H_FLEETCOMMANDER_TIME,
			STAT_H_FLEETCOMMANDER_SHIELD,
			STAT_H_FLEETCOMMANDER_HULL,
			STAT_H_FLEETCOMMANDER_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Corellian_Corvette Crusader_Gunship Tartan_Patrol_Cruiser</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Skipray_Blastboat Y-wing TIE_Bomber</Encyclopedia_Vulnerable_To>

		<Space_Model_Name>NV_pirate_frigate.ALO</Space_Model_Name>
		<Icon_Name>i_button_Pirate_frigate_eaw.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>5</Population_Value>
		<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Row>1</GUI_Row>

	<!-- Scale - Collision Info -->
		<Mass>0.999</Mass>
		<Size_Value>8</Size_Value>
		<Scale_Factor>0.4</Scale_Factor>
		<Select_Box_Scale>1000</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>2.5</Max_Speed>
		<Max_Rate_Of_Turn>0.6</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Max_Thrust>1.5</Max_Thrust>
		<OverrideAcceleration>.04</OverrideAcceleration>
		<OverrideDeceleration>.04</OverrideDeceleration>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>0.8</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Frigate</Shield_Armor_Type>
		<Shield_Points>1000</Shield_Points>
		<Shield_Refresh_Rate>55</Shield_Refresh_Rate>
		<Armor_Type>Armor_Frigate_Heavy</Armor_Type>
		<Tactical_Health>3200</Tactical_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>20</Damage>
		<AI_Combat_Power>2400</AI_Combat_Power>

		<HardPoints>
			HP_Fleet_Comm_F,
			HP_Fleet_Comm_BL,
			HP_Fleet_Comm_BR
		</HardPoints>

		<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>1500.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>35.0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Frigate</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<FormationPriority>3</FormationPriority>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>

		<CategoryMask>Frigate | AntiCorvette</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Ship_Class>Frigate</Ship_Class>
		<Space_Layer>Frigate</Space_Layer>
		<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Build_Initially_Locked>No</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>3000</Build_Cost_Credits>
		<Build_Time_Seconds>35</Build_Time_Seconds>

		<Tech_Level>3</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>3</Required_Star_Base_Level>

		<Piracy_Value_Credits>100</Piracy_Value_Credits>
<!--		<Tactical_Bribe_Cost>2000</Tactical_Bribe_Cost>-->
		<Score_Cost_Credits>3000</Score_Cost_Credits>
		<Maintenance_Cost>0.1</Maintenance_Cost>

		<Political_Control>0</Political_Control>
		<Squadron_Capacity>0</Squadron_Capacity>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>

		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Clone>Damage_Normal, Hutt_Fleet_Commander_Death_Clone</Death_Clone>
		<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Pirate_Frigate</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Pirate_Frigate</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Pirate_Frigate</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Pirate_Frigate</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Pirate_Frigate</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Pirate_Frigate</SFXEvent_Guard>
		<SFXEvent_Stop>Unit_Stop_Pirate_Frigate</SFXEvent_Stop>
		<SFXEvent_Barrage>Unit_Barrage_Pirate_Frigate</SFXEvent_Barrage>
		<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Pirate_Frigate</SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_Pirate_Frigate</SFXEvent_Move_Into_Nebula>
		<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Engine_Idle_Loop>Unit_Nebulon_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Nebulon_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>FOW_REVEAL_PING</Type>
			<Recharge_Seconds>60.0</Recharge_Seconds>
			<Spawned_Object_Type>Proj_Special_Space_FOW_Reveal_Ping_Blast</Spawned_Object_Type>
			<Effective_Radius>4500.0</Effective_Radius> <!--0.0 means no distance factor, unlimited to entire map-->
			<Area_Effect_Decal_Distance>1000.0</Area_Effect_Decal_Distance>
			<GUI_Activated_Ability_Name/>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
<!--		<Enhance_Defense_Ability Name="Hutt_Fleet_Commander_Enhance_Defense"> Applies to all gameobjects
			<Activation_Style>Space_Automatic</Activation_Style>
			<Enhancement_Percentage>0.20</Enhancement_Percentage>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
			<Stacking_Category>0</Stacking_Category>
			<Unit_Strength_Category>SpaceHero | Capital | Corvette | Frigate | Fighter | Bomber | Transport</Unit_Strength_Category>
		</Enhance_Defense_Ability>-->
		<Combat_Bonus_Ability Name="Hutt_Fleet_Commander_Enhance_Defense">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Unit_Strength_Category>Fighter | Bomber | Transport | Corvette | Frigate | Capital | SpaceHero</Unit_Strength_Category>
			<Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital | SpaceHero</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types>
				Hutt_Asteroid_Base_1, Hutt_Asteroid_Base_2, Hutt_Asteroid_Base_3, Hutt_Asteroid_Base_4, Hutt_Asteroid_Base_5,
				Skirmish_Hutt_Base_1, Skirmish_Hutt_Base_2, Skirmish_Hutt_Base_3, Skirmish_Hutt_Base_4, Skirmish_Hutt_Base_5,
				Tournament_Hutt_Base_1, Tournament_Hutt_Base_2, Tournament_Hutt_Base_3, Tournament_Hutt_Base_4, Tournament_Hutt_Base_5,
				Upgrade_Drydock_1H, Upgrade_Drydock_2H, Upgrade_Drydock_3H, Upgrade_Drydock_4H, Advanced_Drydock_H,
				Tournament_Upgrade_Drydock_1H, Tournament_Upgrade_Drydock_2H, Tournament_Upgrade_Drydock_3H, Tournament_Upgrade_Drydock_4H, Tournament_Advanced_Drydock_H,
				Hutt_Defense_Station, Hutt_Defense_Station_GC, Dummy_Barrage_Target
			</Excluded_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.20</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category> <!-- We want this to stack with hero bonuses -->
		</Combat_Bonus_Ability>
		<Battlefield_Modifier_Ability Name="Hutt_Fleet_Commander_FOW_Increase">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Space_Automatic</Activation_Style>
			<FOW_Reveal_Range_Multiplier>1.25</FOW_Reveal_Range_Multiplier>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
			<Stacking_Category>0</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Hutt_Fleet_Commander_Death_Clone">
		<Text_ID>TEXT_HERO_UNIT_FLEET_EMPIRE</Text_ID>
		<Space_Model_Name>NV_Pirate_frigate_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
		<Scale_Factor>0.4</Scale_Factor>
		<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
		<Max_Speed>1.2</Max_Speed>
		<Max_Rate_Of_Turn>0.03</Max_Rate_Of_Turn>
		<Max_Thrust>1</Max_Thrust>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>0</Bank_Turn_Angle>
		<Affiliation>Hutts</Affiliation>
		<Ship_Class>Frigate</Ship_Class>
		<Remove_Upon_Death>True</Remove_Upon_Death>
	</SpaceUnit>
</Data>




