<?xml version="1.0"?>
<Data>
<!--Used for exploding Empire buildings-->
	<GroundCompany Name="Empire_Survivors_Small">
		<Text_ID>TEXT_UNIT_STORMTROOPER</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_STORMTROOPER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_storm_trooper.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Damage>3</Damage>
		<Score_Cost_Credits>36</Score_Cost_Credits>
		<Formation_Priority>1</Formation_Priority>

		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Infantry</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>No</Is_Escort>

		<Company_Units>Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
		<Max_Squad_Size>3</Max_Squad_Size>
		<Create_Team_Type>Stormtrooper_Team</Create_Team_Type>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SPREAD_OUT</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,	0.6f</Mod_Multiplier>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundCompany>

	<GroundCompany Name="Empire_Survivors_Medium">
		<Text_ID>TEXT_UNIT_STORMTROOPER</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_STORMTROOPER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_storm_trooper.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Damage>6</Damage>
		<Score_Cost_Credits>48</Score_Cost_Credits>
		<Formation_Priority>1</Formation_Priority>

		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Infantry</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>No</Is_Escort>

		<Company_Units>Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
		<Max_Squad_Size>6</Max_Squad_Size>
		<Create_Team_Type>Stormtrooper_Team</Create_Team_Type>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SPREAD_OUT</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,	0.6f</Mod_Multiplier>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundCompany>

	<GroundCompany Name="Empire_Survivors_Large">
		<Text_ID>TEXT_UNIT_STORMTROOPER</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_STORMTROOPER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_storm_trooper.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Damage>9</Damage>
		<Score_Cost_Credits>54</Score_Cost_Credits>
		<Formation_Priority>1</Formation_Priority>

		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Infantry</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>No</Is_Escort>

		<Company_Units>Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
		<Max_Squad_Size>9</Max_Squad_Size>
		<Create_Team_Type>Stormtrooper_Team</Create_Team_Type>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SPREAD_OUT</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,	0.6f</Mod_Multiplier>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundCompany>

	<GroundCompany Name="Empire_Prison_Survivors_01">
		<Text_ID>TEXT_UNIT_PIRATE_SOLDIER</Text_ID>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>25</Damage>
		<Affiliation>Rebel</Affiliation>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>no</Is_Escort>
		<Ship_Class>infantry</Ship_Class>
		<Company_Units>Ewok_Hunter, Ewok_Hunter_C, Wookie_Warrior, Wookie_Warrior, Swamp_Civilian_A, Urban_Civilian_A, Rebel_Trooper_NonVictroy, Rebel_Trooper_NonVictroy, Gungan_Warrior, Gungan_Warrior, Rebel_Trooper_NonVictroy, Rebel_Trooper_NonVictroy, Rebel_Trooper_NonVictroy, Mon_Calamari_Civilian, Rebel_Trooper_NonVictroy, Plex_Soldier_NonVictroy, Plex_Soldier_NonVictroy, Plex_Soldier_NonVictroy, Jawa_Scout, Jawa_Scout, Plex_Soldier_NonVictroy, Plex_Soldier_NonVictroy, Pirate_Soldier_NonVictroy, Pirate_Soldier_NonVictroy, Pirate_Soldier_NonVictroy, Pirate_Soldier_NonVictroy, Pirate_Soldier_NonVictroy, Sand_Person_Sniper_A, Sand_Person_Sniper_B</Company_Units>
		<Icon_Name>i_button_rebel_soldier.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
	</GroundCompany>

	<GroundCompany Name="Empire_Prison_Survivors_02">
		<Text_ID>TEXT_UNIT_PIRATE_SOLDIER</Text_ID>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>25</Damage>
		<Affiliation>Rebel</Affiliation>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>no</Is_Escort>
		<Ship_Class>infantry</Ship_Class>
		<Company_Units>Hutt_Civilian, Hutt_Civilian, Wookie_Warrior, Bothan_Civilian, Bothan_Civilian, Bothan_Civilian, Rebel_Trooper_NonVictroy, Rebel_Trooper_NonVictroy, Geonosian, Geonosian, Geonosian, Rebel_Trooper_NonVictroy, Rebel_Trooper_NonVictroy, Twilek_Female, Rebel_Trooper_NonVictroy, Twilek_Female, Plex_Soldier_NonVictroy, Plex_Soldier_NonVictroy, Sand_Person_Sniper_B, Sand_Person_Sniper_A, Plex_Soldier_NonVictroy, Plex_Soldier_NonVictroy, Pirate_Soldier_NonVictroy, Ewok_Hunter_B, Ewok_Hunter_C, Pirate_Soldier_NonVictroy, Urban_Civilian_A, Urban_Civilian_A, Pirate_Soldier_NonVictroy</Company_Units>
		<Icon_Name>i_button_rebel_soldier.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
	</GroundCompany>

	<GroundCompany Name="Empire_Prison_Survivors_03">
		<Text_ID>TEXT_UNIT_PIRATE_SOLDIER</Text_ID>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>25</Damage>
		<Affiliation>Pirates</Affiliation>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>no</Is_Escort>
		<Ship_Class>infantry</Ship_Class>
		<Company_Units>Wampa, Jawa_Scout, Wookie_Warrior, Gungan_Warrior, Gungan_Warrior, Gungan_Warrior, Rebel_Trooper_NonVictroy, Mon_Calamari_Civilian, Rebel_Trooper_NonVictroy, Rebel_Trooper_NonVictroy, Rebel_Trooper_NonVictroy, Rebel_Trooper_NonVictroy, Rebel_Trooper_NonVictroy, Rebel_Trooper_NonVictroy, Snow_Civilian_A, Snow_Civilian_A, Shaak, Bothan_Civilian, Plex_Soldier_NonVictroy, Plex_Soldier_NonVictroy, Plex_Soldier_NonVictroy, Plex_Soldier_NonVictroy, Desert_Civilian_A, Jawa_Scout, Pirate_Soldier_NonVictroy, Pirate_Soldier_NonVictroy, Twilek_Female, Twilek_Female, Twilek_Female</Company_Units>
		<Icon_Name>i_button_rebel_soldier.tga</Icon_Name>

		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
	</GroundCompany>

<!--Used for exploding hutt buildings-->
	<GroundCompany Name="Hutt_Survivors_Small">
		<Text_ID>TEXT_UNIT_HUTT_SOLDIER</Text_ID>
		<Encyclopedia_Text>Galyana_Tooltip_Hutt_Soldier TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_pirate_soldier2.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Damage>4</Damage>
		<Score_Cost_Credits>24</Score_Cost_Credits>
		<Formation_Priority>1</Formation_Priority>

		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Infantry</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>No</Is_Escort>

		<Company_Units>Hutt_Soldier, Hutt_Soldier, Hutt_Soldier</Company_Units>
		<Max_Squad_Size>3</Max_Squad_Size>
		<Create_Team_Type>Hutt_Soldier_Team</Create_Team_Type>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SPREAD_OUT</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,	0.6f</Mod_Multiplier>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundCompany>

	<GroundCompany Name="Hutt_Survivors_Medium">
		<Text_ID>TEXT_UNIT_HUTT_SOLDIER</Text_ID>
		<Encyclopedia_Text>Galyana_Tooltip_Hutt_Soldier TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_pirate_soldier2.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Damage>8</Damage>
		<Score_Cost_Credits>36</Score_Cost_Credits>
		<Formation_Priority>1</Formation_Priority>

		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Infantry</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>No</Is_Escort>

		<Company_Units>Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier</Company_Units>
		<Max_Squad_Size>6</Max_Squad_Size>
		<Create_Team_Type>Hutt_Soldier_Team</Create_Team_Type>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SPREAD_OUT</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,	0.6f</Mod_Multiplier>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundCompany>

	<GroundCompany Name="Hutt_Survivors_Large">
		<Text_ID>TEXT_UNIT_HUTT_SOLDIER</Text_ID>
		<Encyclopedia_Text>Galyana_Tooltip_Hutt_Soldier TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_pirate_soldier2.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Damage>16</Damage>
		<Score_Cost_Credits>60</Score_Cost_Credits>
		<Formation_Priority>1</Formation_Priority>

		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Infantry</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>No</Is_Escort>

		<Company_Units>Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier</Company_Units>
		<Max_Squad_Size>9</Max_Squad_Size>
		<Create_Team_Type>Hutt_Soldier_Team</Create_Team_Type>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SPREAD_OUT</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,	0.6f</Mod_Multiplier>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundCompany>

	<GroundCompany Name="Hutt_Command_Center_Survivors">
		<Text_ID>TEXT_UNIT_HUTT_SOLDIER</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_pirate_soldier2.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Damage>20</Damage>
		<Score_Cost_Credits>80</Score_Cost_Credits>
		<Formation_Priority>1</Formation_Priority>

		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Infantry</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>No</Is_Escort>

		<Company_Units>Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Plex_Soldier, Hutt_Plex_Soldier, Hutt_Plex_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier</Company_Units>
		<Max_Squad_Size>9</Max_Squad_Size>
		<Create_Team_Type>Hutt_Soldier_Team</Create_Team_Type>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SPREAD_OUT</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,	0.6f</Mod_Multiplier>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundCompany>

<!--Pirate Survivors-->
	<GroundCompany Name="Pirate_Outpost_Survivors_Hostile">
		<Text_ID>TEXT_UNIT_PIRATE_SOLDIER</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_pirate_soldier.tga</Icon_Name>
		<Affiliation>Hostile</Affiliation>

		<Damage>25</Damage>
		<Score_Cost_Credits>200</Score_Cost_Credits>
		<Formation_Priority>1</Formation_Priority>

		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Infantry</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>No</Is_Escort>

		<Company_Units>Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Plex, Pirate_Plex, Pirate_Plex</Company_Units>
		<Max_Squad_Size>9</Max_Squad_Size>
		<Create_Team_Type>Pirate_Trooper_Team</Create_Team_Type>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SPREAD_OUT</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,	0.6f</Mod_Multiplier>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundCompany>

	<GroundCompany Name="Pirate_Survivors_Small">
		<Text_ID>TEXT_UNIT_PIRATE_SOLDIER</Text_ID>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>25</Damage>
		<Affiliation>Pirates</Affiliation>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>no</Is_Escort>
		<Ship_Class>infantry</Ship_Class>
		<Create_Team_Type>Pirate_Trooper_Team</Create_Team_Type>
		<Company_Units>Pirate_Soldier, Pirate_Soldier, Pirate_Soldier</Company_Units>
		<Icon_Name>i_button_pirate_soldier.tga</Icon_Name>
		<Score_Cost_Credits>60</Score_Cost_Credits>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
	</GroundCompany>

	<GroundCompany Name="Pirate_Survivors_Medium">
		<Text_ID>TEXT_UNIT_PIRATE_SOLDIER</Text_ID>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>25</Damage>
		<Affiliation>Pirates</Affiliation>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>no</Is_Escort>
		<Ship_Class>infantry</Ship_Class>
		<Create_Team_Type>Pirate_Trooper_Team</Create_Team_Type>
		<Company_Units>Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier</Company_Units>
		<Icon_Name>i_button_pirate_soldier.tga</Icon_Name>
		<Score_Cost_Credits>120</Score_Cost_Credits>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
	</GroundCompany>

	<GroundCompany Name="Pirate_Survivors_Large">
		<Text_ID>TEXT_UNIT_PIRATE_SOLDIER</Text_ID>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>25</Damage>
		<Affiliation>Pirates</Affiliation>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>no</Is_Escort>
		<Ship_Class>infantry</Ship_Class>
		<Create_Team_Type>Pirate_Trooper_Team</Create_Team_Type>
		<Company_Units>Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier</Company_Units>
		<Icon_Name>i_button_pirate_soldier.tga</Icon_Name>
		<Score_Cost_Credits>180</Score_Cost_Credits>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
	</GroundCompany>

	<GroundCompany Name="Pirate_Outpost_Survivors_01">
		<Text_ID>TEXT_UNIT_PIRATE_SOLDIER</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_pirate_soldier.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>

		<Damage>25</Damage>
		<Score_Cost_Credits>200</Score_Cost_Credits>
		<Formation_Priority>1</Formation_Priority>

		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Ship_Class>Infantry</Ship_Class>
		<Is_Dummy>Yes</Is_Dummy>
		<Is_Escort>No</Is_Escort>

		<Company_Units>Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Plex, Pirate_Plex, Pirate_Plex, Pirate_Plex, Pirate_Plex, Pirate_Plex, Pirate_Plex, Pirate_Plex</Company_Units>
		<Max_Squad_Size>4</Max_Squad_Size>
		<Create_Team_Type>Pirate_Trooper_Team</Create_Team_Type>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SPREAD_OUT</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,	0.6f</Mod_Multiplier>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundCompany>

	<GroundCompany Name="Pirate_Outpost_Survivors_02"><!-- SoaFE: Was a clone of *_01 -->
		<Variant_Of_Existing_Type>Pirate_Outpost_Survivors_01</Variant_Of_Existing_Type>
	</GroundCompany>

	<GroundCompany Name="Pirate_Outpost_Survivors_03"><!-- SoaFE: Was a clone of *_01 -->
		<Variant_Of_Existing_Type>Pirate_Outpost_Survivors_01</Variant_Of_Existing_Type>
	</GroundCompany>
	
	<GroundCompany Name="Underworld_Survivors_Small">
		<Text_ID>TEXT_UNIT_UNDERWORLD_MERC</Text_ID>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>4</Damage>
		<Affiliation>Underworld</Affiliation>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>no</Is_Escort>
		<Ship_Class>infantry</Ship_Class>
		<Company_Units>Underworld_Merc, Underworld_Merc, Underworld_Merc</Company_Units>
		<Max_Squad_Size>3</Max_Squad_Size>
		<Icon_Name>i_button_ui_mercenary_infantry.tga</Icon_Name>
		<Score_Cost_Credits>15</Score_Cost_Credits>
		<Encyclopedia_Text>TEXT_UNIT_UNDERWORLD_MERC_ENCYC TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>PROXIMITY_MINES</Type>
			<Recharge_Seconds>80.0</Recharge_Seconds>
			<GUI_Activated_Ability_Name>Grenadier_Proximity</GUI_Activated_Ability_Name>
			<Effective_Radius>500.0</Effective_Radius>
			<SFXEvent_Target_Ability/>
			<Area_Effect_Decal_Distance>50.0</Area_Effect_Decal_Distance>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
		</Unit_Ability>
		<Unit_Ability>
			<Type>STIM_PACK</Type>
			<Expiration_Seconds>10.0</Expiration_Seconds>
			<Recharge_Seconds>45.0</Recharge_Seconds>
			<Mod_Multiplier>SPEED_MULTIPLIER,		2.0f</Mod_Multiplier>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Damage_Percent_When_Activated>.35</Damage_Percent_When_Activated>
		</Unit_Ability>
	</Unit_Abilities_Data>

		<Create_Team_Type>Underworld_Merc_Team</Create_Team_Type>
	</GroundCompany>
	
	<GroundCompany Name="Underworld_Survivors_Medium">
		<Text_ID>TEXT_UNIT_UNDERWORLD_MERC</Text_ID>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>8</Damage>
		<Affiliation>Underworld</Affiliation>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>no</Is_Escort>
		<Ship_Class>infantry</Ship_Class>
		<Company_Units>Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc</Company_Units>
		<Max_Squad_Size>6</Max_Squad_Size>
		<Icon_Name>i_button_ui_mercenary_infantry.tga</Icon_Name>
		<Score_Cost_Credits>30</Score_Cost_Credits>
		<Encyclopedia_Text>TEXT_UNIT_UNDERWORLD_MERC_ENCYC TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>PROXIMITY_MINES</Type>
			<Recharge_Seconds>80.0</Recharge_Seconds>
			<GUI_Activated_Ability_Name>Grenadier_Proximity</GUI_Activated_Ability_Name>
			<Effective_Radius>500.0</Effective_Radius>
			<SFXEvent_Target_Ability/>
			<Area_Effect_Decal_Distance>50.0</Area_Effect_Decal_Distance>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
		</Unit_Ability>
		<Unit_Ability>
			<Type>STIM_PACK</Type>
			<Expiration_Seconds>10.0</Expiration_Seconds>
			<Recharge_Seconds>45.0</Recharge_Seconds>
			<Mod_Multiplier>SPEED_MULTIPLIER,		2.0f</Mod_Multiplier>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Damage_Percent_When_Activated>.35</Damage_Percent_When_Activated>
		</Unit_Ability>
	</Unit_Abilities_Data>

		<Create_Team_Type>Underworld_Merc_Team</Create_Team_Type>
	</GroundCompany>
	
	<GroundCompany Name="Underworld_Survivors_Large">
		<Text_ID>TEXT_UNIT_UNDERWORLD_MERC</Text_ID>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>12</Damage>
		<Affiliation>Underworld</Affiliation>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>no</Is_Escort>
		<Ship_Class>infantry</Ship_Class>
		<Company_Units>Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc</Company_Units>
		<Max_Squad_Size>9</Max_Squad_Size>
		<Icon_Name>i_button_ui_mercenary_infantry.tga</Icon_Name>
		<Score_Cost_Credits>45</Score_Cost_Credits>
		<Encyclopedia_Text>TEXT_UNIT_UNDERWORLD_MERC_ENCYC TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>PROXIMITY_MINES</Type>
			<Recharge_Seconds>80.0</Recharge_Seconds>
			<GUI_Activated_Ability_Name>Grenadier_Proximity</GUI_Activated_Ability_Name>
			<Effective_Radius>500.0</Effective_Radius>
			<SFXEvent_Target_Ability/>
			<Area_Effect_Decal_Distance>50.0</Area_Effect_Decal_Distance>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
		</Unit_Ability>
		<Unit_Ability>
			<Type>STIM_PACK</Type>
			<Expiration_Seconds>10.0</Expiration_Seconds>
			<Recharge_Seconds>45.0</Recharge_Seconds>
			<Mod_Multiplier>SPEED_MULTIPLIER,		2.0f</Mod_Multiplier>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Damage_Percent_When_Activated>.35</Damage_Percent_When_Activated>
		</Unit_Ability>
	</Unit_Abilities_Data>

		<Create_Team_Type>Underworld_Merc_Team</Create_Team_Type>
	</GroundCompany>

	<!--Used for exploding Rebel buildings-->
	<GroundCompany Name="Rebel_Survivors_Small">
		<Text_ID>TEXT_UNIT_REBEL_TROOPER</Text_ID>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>8</Damage>
		<Affiliation>Rebel</Affiliation>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>no</Is_Escort>
		<Ship_Class>infantry</Ship_Class>
		<Company_Units>Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper</Company_Units>
		<Max_Squad_Size>3</Max_Squad_Size>
		<Icon_Name>i_button_rebel_soldier.tga</Icon_Name>
		<Score_Cost_Credits>15</Score_Cost_Credits>
		<Encyclopedia_Text>TEXT_TOOLTIP_REBELSOLDIER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SPREAD_OUT</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,	0.6f</Mod_Multiplier>
		</Unit_Ability>
	</Unit_Abilities_Data>

		<Create_Team_Type>Rebel_Trooper_Team</Create_Team_Type>
	</GroundCompany>

	<GroundCompany Name="Rebel_Survivors_Medium">
		<Text_ID>TEXT_UNIT_REBEL_TROOPER</Text_ID>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>8</Damage>
		<Affiliation>Rebel</Affiliation>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>no</Is_Escort>
		<Ship_Class>infantry</Ship_Class>
		<Company_Units>Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper</Company_Units>
		<Max_Squad_Size>6</Max_Squad_Size>
		<Icon_Name>i_button_rebel_soldier.tga</Icon_Name>
		<Score_Cost_Credits>30</Score_Cost_Credits>
		<Encyclopedia_Text>TEXT_TOOLTIP_REBELSOLDIER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SPREAD_OUT</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,	0.6f</Mod_Multiplier>
		</Unit_Ability>
	</Unit_Abilities_Data>

		<Create_Team_Type>Rebel_Trooper_Team</Create_Team_Type>
	</GroundCompany>

	<GroundCompany Name="Rebel_Survivors_Large">
		<Text_ID>TEXT_UNIT_REBEL_TROOPER</Text_ID>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>8</Damage>
		<Affiliation>Rebel</Affiliation>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>no</Is_Escort>
		<Ship_Class>infantry</Ship_Class>
		<Company_Units>Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper</Company_Units>
		<Max_Squad_Size>9</Max_Squad_Size>
		<Icon_Name>i_button_rebel_soldier.tga</Icon_Name>
		<Score_Cost_Credits>45</Score_Cost_Credits>
		<Encyclopedia_Text>TEXT_TOOLTIP_REBELSOLDIER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SPREAD_OUT</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,	0.6f</Mod_Multiplier>
		</Unit_Ability>
	</Unit_Abilities_Data>

		<Create_Team_Type>Rebel_Trooper_Team</Create_Team_Type>
	</GroundCompany>

	<GroundInfantry Name="Prisoner_Rebel_01">
		<Text_ID>TEXT_UNIT_REBEL_PRISONER</Text_ID>
		<Land_Model_Name>NI_Gmale_swamp_A.ALO</Land_Model_Name>
		<Land_Model_Anim_Override_Name>NI_GMale_Urban_A.ALO</Land_Model_Anim_Override_Name>
		<Icon_Name>i_button_gmale_swamp.tga</Icon_Name>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX,WALK_LOCOMOTOR,IDLE,REVEAL,HIDE_WHEN_FOGGED</LandBehavior>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>10</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
		<Is_Combustible>yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>no</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>

		<Max_Speed>1</Max_Speed>
		<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<FormationSpacing>.5</FormationSpacing>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.25</OverrideDeceleration>
		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>

		<Scale_Factor>1.5</Scale_Factor>
		<Affiliation>Rebel</Affiliation>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Damage>1</Damage>
		<Tactical_Health>15</Tactical_Health>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Land_FOW_Reveal_Range>120.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Select>Unit_Select_Rebel_Soldier</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Rebel_Soldier</SFXEvent_Move>
		<SFXEvent_Guard>Unit_Guard_Rebel_Soldier</SFXEvent_Guard>
		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Death</Death_SFXEvent_Start_Die>

		<Idle_Chase_Range>500.0</Idle_Chase_Range>
		<Guard_Chase_Range>500.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>500.0</Attack_Move_Response_Range>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>

		<MovementClass>Infantry</MovementClass>
		<CategoryMask>Infantry</CategoryMask>
		<Victory_Relevant>No</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<Death_Clone>Damage_Force_Whirlwind, Prisoner_Rebel_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Prisoner_Rebel_Force_Lightning_Death_Clone</Death_Clone>

		<Score_Cost_Credits>0</Score_Cost_Credits>
		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>Yes</Is_Squashable>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SPREAD_OUT</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,	0.6f</Mod_Multiplier>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundInfantry>

	<GroundInfantry Name="Prisoner_Rebel_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Prisoner_Rebel_01</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="Prisoner_Rebel_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Prisoner_Rebel_01</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="Prisoner_Rebel_02">
		<Variant_Of_Existing_Type>Prisoner_Rebel_01</Variant_Of_Existing_Type>
	</GroundInfantry>

	<GroundInfantry Name="Prisoner_Rebel_03">
		<Variant_Of_Existing_Type>Prisoner_Rebel_01</Variant_Of_Existing_Type>
	</GroundInfantry>

	<GroundInfantry Name="Prisoner_Rebel_04">
		<Variant_Of_Existing_Type>Prisoner_Rebel_01</Variant_Of_Existing_Type>
	</GroundInfantry>

	<GroundInfantry Name="Prisoner_Rebel_05">
		<Variant_Of_Existing_Type>Prisoner_Rebel_01</Variant_Of_Existing_Type>
	</GroundInfantry>

	<GroundInfantry Name="Prisoner_Rebel_06">
		<Variant_Of_Existing_Type>Prisoner_Rebel_01</Variant_Of_Existing_Type>
	</GroundInfantry>

	<GroundInfantry Name="Prisoner_Rebel_07">
		<Variant_Of_Existing_Type>Prisoner_Rebel_01</Variant_Of_Existing_Type>
	</GroundInfantry>

	<GroundCompany Name="Rebel_Prisoner_Team">
		<Text_ID>TEXT_UNIT_REBEL_TROOPER</Text_ID>
		<Is_Dummy>Yes</Is_Dummy>
		<Damage>8</Damage>
		<Affiliation>Rebel</Affiliation>
		<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Behavior>DUMMY_GROUND_COMPANY</Behavior>
		<Formation_Priority>1</Formation_Priority>
		<Is_Escort>no</Is_Escort>
		<Ship_Class>infantry</Ship_Class>
		<Company_Units>Prisoner_Rebel_01, Prisoner_Rebel_02, Prisoner_Rebel_03, Prisoner_Rebel_04, Prisoner_Rebel_05 Prisoner_Rebel_06 Prisoner_Rebel_07</Company_Units>
		<Is_Homogeneous>No</Is_Homogeneous>

		<Icon_Name>i_button_rebel_soldier.tga</Icon_Name>

		<Encyclopedia_Text>TEXT_TOOLTIP_PRISONER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SPREAD_OUT</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,	0.6f</Mod_Multiplier>
		</Unit_Ability>
	</Unit_Abilities_Data>

		<Create_Team_Type>Rebel_Trooper_Team</Create_Team_Type>
	</GroundCompany>

<!-- Despawners For Spectator Upgrades -->
	<GroundInfantry Name="Spectator_Despawn_R_Barracks_Upgrades">
		<Variant_Of_Existing_Type>Squad_Rebel_Trooper</Variant_Of_Existing_Type>
		<Lua_Script>Despawn_Spectator_Upgrades_R_Barracks</Lua_Script>
	</GroundInfantry>
	<GroundInfantry Name="Spectator_Despawn_R_LightFactory_Upgrades">
		<Variant_Of_Existing_Type>Squad_Rebel_Trooper</Variant_Of_Existing_Type>
		<Lua_Script>Despawn_Spectator_Upgrades_R_LightFactory</Lua_Script>
	</GroundInfantry>
	<GroundInfantry Name="Spectator_Despawn_R_HeavyFactory_Upgrades">
		<Variant_Of_Existing_Type>Squad_Rebel_Trooper</Variant_Of_Existing_Type>
		<Lua_Script>Despawn_Spectator_Upgrades_R_HeavyFactory</Lua_Script>
	</GroundInfantry>
	<GroundInfantry Name="Spectator_Despawn_R_CommandCenter_Upgrades">
		<Variant_Of_Existing_Type>Squad_Rebel_Trooper</Variant_Of_Existing_Type>
		<Lua_Script>Despawn_Spectator_Upgrades_R_CommandCenter</Lua_Script>
	</GroundInfantry>
	<GroundInfantry Name="Spectator_Despawn_R_ResearchFacility_Upgrades">
		<Variant_Of_Existing_Type>Squad_Rebel_Trooper</Variant_Of_Existing_Type>
		<Lua_Script>Despawn_Spectator_Upgrades_R_ResearchFacility</Lua_Script>
	</GroundInfantry>
	
	<GroundCompany Name="Rebel_Survivors_Small_Barracks">
		<Variant_Of_Existing_Type>Rebel_Survivors_Small</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_R_Barracks_Upgrades, Squad_Rebel_Trooper, Squad_Rebel_Trooper</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Rebel_Survivors_Medium_Barracks">
		<Variant_Of_Existing_Type>Rebel_Survivors_Medium</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_R_Barracks_Upgrades, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Rebel_Survivors_Large_Barracks">
		<Variant_Of_Existing_Type>Rebel_Survivors_Large</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_R_Barracks_Upgrades, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper</Company_Units>
	</GroundCompany>
	
	<GroundCompany Name="Rebel_Survivors_Small_LightFactory">
		<Variant_Of_Existing_Type>Rebel_Survivors_Small</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_R_LightFactory_Upgrades, Squad_Rebel_Trooper, Squad_Rebel_Trooper</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Rebel_Survivors_Medium_LightFactory">
		<Variant_Of_Existing_Type>Rebel_Survivors_Medium</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_R_LightFactory_Upgrades, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Rebel_Survivors_Large_LightFactory">
		<Variant_Of_Existing_Type>Rebel_Survivors_Large</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_R_LightFactory_Upgrades, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper</Company_Units>
	</GroundCompany>
	
	<GroundCompany Name="Rebel_Survivors_Small_HeavyFactory">
		<Variant_Of_Existing_Type>Rebel_Survivors_Small</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_R_HeavyFactory_Upgrades, Squad_Rebel_Trooper, Squad_Rebel_Trooper</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Rebel_Survivors_Medium_HeavyFactory">
		<Variant_Of_Existing_Type>Rebel_Survivors_Medium</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_R_HeavyFactory_Upgrades, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Rebel_Survivors_Large_HeavyFactory">
		<Variant_Of_Existing_Type>Rebel_Survivors_Large</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_R_HeavyFactory_Upgrades, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper</Company_Units>
	</GroundCompany>

	<GroundCompany Name="Rebel_Survivors_Large_CommandCenter">
		<Variant_Of_Existing_Type>Rebel_Survivors_Large</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_R_CommandCenter_Upgrades, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper</Company_Units>
	</GroundCompany>

	<GroundCompany Name="Rebel_Survivors_Small_ResearchFacility">
		<Variant_Of_Existing_Type>Rebel_Survivors_Small</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_R_ResearchFacility_Upgrades, Squad_Rebel_Trooper, Squad_Rebel_Trooper</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Rebel_Survivors_Medium_ResearchFacility">
		<Variant_Of_Existing_Type>Rebel_Survivors_Medium</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_R_ResearchFacility_Upgrades, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Rebel_Survivors_Large_ResearchFacility">
		<Variant_Of_Existing_Type>Rebel_Survivors_Large</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_R_ResearchFacility_Upgrades, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper, Squad_Rebel_Trooper</Company_Units>
	</GroundCompany>
	
	<GroundInfantry Name="Spectator_Despawn_E_Barracks_Upgrades">
		<Variant_Of_Existing_Type>Squad_Stormtrooper</Variant_Of_Existing_Type>
		<Lua_Script>Despawn_Spectator_Upgrades_E_Barracks</Lua_Script>
	</GroundInfantry>
	<GroundInfantry Name="Spectator_Despawn_E_LightFactory_Upgrades">
		<Variant_Of_Existing_Type>Squad_Stormtrooper</Variant_Of_Existing_Type>
		<Lua_Script>Despawn_Spectator_Upgrades_E_LightFactory</Lua_Script>
	</GroundInfantry>
	<GroundInfantry Name="Spectator_Despawn_E_HeavyFactory_Upgrades">
		<Variant_Of_Existing_Type>Squad_Stormtrooper</Variant_Of_Existing_Type>
		<Lua_Script>Despawn_Spectator_Upgrades_E_HeavyFactory</Lua_Script>
	</GroundInfantry>
	<GroundInfantry Name="Spectator_Despawn_E_CommandCenter_Upgrades">
		<Variant_Of_Existing_Type>Squad_Stormtrooper</Variant_Of_Existing_Type>
		<Lua_Script>Despawn_Spectator_Upgrades_E_CommandCenter</Lua_Script>
	</GroundInfantry>
	<GroundInfantry Name="Spectator_Despawn_E_ResearchFacility_Upgrades">
		<Variant_Of_Existing_Type>Squad_Stormtrooper</Variant_Of_Existing_Type>
		<Lua_Script>Despawn_Spectator_Upgrades_E_ResearchFacility</Lua_Script>
	</GroundInfantry>
	
	<GroundCompany Name="Empire_Survivors_Small_Barracks">
		<Variant_Of_Existing_Type>Empire_Survivors_Small</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_E_Barracks_Upgrades, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Empire_Survivors_Medium_Barracks">
		<Variant_Of_Existing_Type>Empire_Survivors_Medium</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_E_Barracks_Upgrades, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Empire_Survivors_Large_Barracks">
		<Variant_Of_Existing_Type>Empire_Survivors_Large</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_E_Barracks_Upgrades, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
	</GroundCompany>

	<GroundCompany Name="Empire_Survivors_Small_LightFactory">
		<Variant_Of_Existing_Type>Empire_Survivors_Small</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_E_LightFactory_Upgrades, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Empire_Survivors_Medium_LightFactory">
		<Variant_Of_Existing_Type>Empire_Survivors_Medium</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_E_LightFactory_Upgrades, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Empire_Survivors_Large_LightFactory">
		<Variant_Of_Existing_Type>Empire_Survivors_Large</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_E_LightFactory_Upgrades, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
	</GroundCompany>

	<GroundCompany Name="Empire_Survivors_Small_HeavyFactory">
		<Variant_Of_Existing_Type>Empire_Survivors_Small</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_E_HeavyFactory_Upgrades, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Empire_Survivors_Medium_HeavyFactory">
		<Variant_Of_Existing_Type>Empire_Survivors_Medium</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_E_HeavyFactory_Upgrades, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Empire_Survivors_Large_HeavyFactory">
		<Variant_Of_Existing_Type>Empire_Survivors_Large</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_E_HeavyFactory_Upgrades, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
	</GroundCompany>

	<GroundCompany Name="Empire_Survivors_Large_CommandCenter">
		<Variant_Of_Existing_Type>Empire_Survivors_Large</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_E_CommandCenter_Upgrades, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
	</GroundCompany>

	<GroundCompany Name="Empire_Survivors_Small_ResearchFacility">
		<Variant_Of_Existing_Type>Empire_Survivors_Small</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_E_ResearchFacility_Upgrades, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Empire_Survivors_Medium_ResearchFacility">
		<Variant_Of_Existing_Type>Empire_Survivors_Medium</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_E_ResearchFacility_Upgrades, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Empire_Survivors_Large_ResearchFacility">
		<Variant_Of_Existing_Type>Empire_Survivors_Large</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_E_ResearchFacility_Upgrades, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper, Squad_Stormtrooper</Company_Units>
	</GroundCompany>
	
	<GroundInfantry Name="Spectator_Despawn_U_Barracks_Upgrades">
		<Variant_Of_Existing_Type>Underworld_Merc</Variant_Of_Existing_Type>
		<Lua_Script>Despawn_Spectator_Upgrades_U_Barracks</Lua_Script>
	</GroundInfantry>
	<GroundInfantry Name="Spectator_Despawn_U_DroidWorks_Upgrades">
		<Variant_Of_Existing_Type>Underworld_Merc</Variant_Of_Existing_Type>
		<Lua_Script>Despawn_Spectator_Upgrades_U_DroidWorks</Lua_Script>
	</GroundInfantry>
	<GroundInfantry Name="Spectator_Despawn_U_Factory_Upgrades">
		<Variant_Of_Existing_Type>Underworld_Merc</Variant_Of_Existing_Type>
		<Lua_Script>Despawn_Spectator_Upgrades_U_Factory</Lua_Script>
	</GroundInfantry>
	<GroundInfantry Name="Spectator_Despawn_U_CommandCenter_Upgrades">
		<Variant_Of_Existing_Type>Underworld_Merc</Variant_Of_Existing_Type>
		<Lua_Script>Despawn_Spectator_Upgrades_U_CommandCenter</Lua_Script>
	</GroundInfantry>
	
	<GroundCompany Name="Underworld_Survivors_Small_Barracks">
		<Variant_Of_Existing_Type>Underworld_Survivors_Small</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_U_Barracks_Upgrades, Underworld_Merc, Underworld_Merc</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Underworld_Survivors_Medium_Barracks">
		<Variant_Of_Existing_Type>Underworld_Survivors_Medium</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_U_Barracks_Upgrades, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Underworld_Survivors_Large_Barracks">
		<Variant_Of_Existing_Type>Underworld_Survivors_Large</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_U_Barracks_Upgrades, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc</Company_Units>
	</GroundCompany>

	<GroundCompany Name="Underworld_Survivors_Small_DroidWorks">
		<Variant_Of_Existing_Type>Underworld_Survivors_Small</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_U_DroidWorks_Upgrades, Underworld_Merc, Underworld_Merc</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Underworld_Survivors_Medium_DroidWorks">
		<Variant_Of_Existing_Type>Underworld_Survivors_Medium</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_U_DroidWorks_Upgrades, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Underworld_Survivors_Large_DroidWorks">
		<Variant_Of_Existing_Type>Underworld_Survivors_Large</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_U_DroidWorks_Upgrades, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc</Company_Units>
	</GroundCompany>

	<GroundCompany Name="Underworld_Survivors_Small_Factory">
		<Variant_Of_Existing_Type>Underworld_Survivors_Small</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_U_Factory_Upgrades, Underworld_Merc, Underworld_Merc</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Underworld_Survivors_Medium_Factory">
		<Variant_Of_Existing_Type>Underworld_Survivors_Medium</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_U_Factory_Upgrades, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Underworld_Survivors_Large_Factory">
		<Variant_Of_Existing_Type>Underworld_Survivors_Large</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_U_Factory_Upgrades, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc</Company_Units>
	</GroundCompany>

	<GroundCompany Name="Underworld_Survivors_Large_CommandCenter">
		<Variant_Of_Existing_Type>Underworld_Survivors_Large</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_U_CommandCenter_Upgrades, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc, Underworld_Merc</Company_Units>
	</GroundCompany>
	
	<GroundInfantry Name="Spectator_Despawn_H_Barracks_Upgrades">
		<Variant_Of_Existing_Type>Hutt_Soldier</Variant_Of_Existing_Type>
		<Lua_Script>Despawn_Spectator_Upgrades_H_Barracks</Lua_Script>
	</GroundInfantry>
	<GroundInfantry Name="Spectator_Despawn_H_Factory_Upgrades">
		<Variant_Of_Existing_Type>Hutt_Soldier</Variant_Of_Existing_Type>
		<Lua_Script>Despawn_Spectator_Upgrades_H_Factory</Lua_Script>
	</GroundInfantry>
	<GroundInfantry Name="Spectator_Despawn_H_CommandCenter_Upgrades">
		<Variant_Of_Existing_Type>Hutt_Soldier</Variant_Of_Existing_Type>
		<Lua_Script>Despawn_Spectator_Upgrades_H_CommandCenter</Lua_Script>
	</GroundInfantry>
	<GroundInfantry Name="Spectator_Despawn_H_ResearchFacility_Upgrades">
		<Variant_Of_Existing_Type>Hutt_Soldier</Variant_Of_Existing_Type>
		<Lua_Script>Despawn_Spectator_Upgrades_H_ResearchFacility</Lua_Script>
	</GroundInfantry>
	
	<GroundCompany Name="Hutt_Survivors_Small_Barracks">
		<Variant_Of_Existing_Type>Hutt_Survivors_Small</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_H_Barracks_Upgrades, Hutt_Soldier, Hutt_Soldier</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Hutt_Survivors_Medium_Barracks">
		<Variant_Of_Existing_Type>Hutt_Survivors_Medium</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_H_Barracks_Upgrades, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Hutt_Survivors_Large_Barracks">
		<Variant_Of_Existing_Type>Hutt_Survivors_Large</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_H_Barracks_Upgrades, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier</Company_Units>
	</GroundCompany>

	<GroundCompany Name="Hutt_Survivors_Small_Factory">
		<Variant_Of_Existing_Type>Hutt_Survivors_Small</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_H_Factory_Upgrades, Hutt_Soldier, Hutt_Soldier</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Hutt_Survivors_Medium_Factory">
		<Variant_Of_Existing_Type>Hutt_Survivors_Medium</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_H_Factory_Upgrades, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Hutt_Survivors_Large_Factory">
		<Variant_Of_Existing_Type>Hutt_Survivors_Large</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_H_Factory_Upgrades, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier</Company_Units>
	</GroundCompany>

	<GroundCompany Name="Hutt_Survivors_Large_CommandCenter">
		<Variant_Of_Existing_Type>Hutt_Survivors_Large</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_H_CommandCenter_Upgrades, Hutt_Soldier, Hutt_Soldier, Hutt_Plex_Soldier, Hutt_Plex_Soldier, Hutt_Plex_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier</Company_Units>
	</GroundCompany>

	<GroundCompany Name="Hutt_Survivors_Small_ResearchFacility">
		<Variant_Of_Existing_Type>Hutt_Survivors_Small</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_H_ResearchFacility_Upgrades, Hutt_Soldier, Hutt_Soldier</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Hutt_Survivors_Medium_ResearchFacility">
		<Variant_Of_Existing_Type>Hutt_Survivors_Medium</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_H_ResearchFacility_Upgrades, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier</Company_Units>
	</GroundCompany>
	<GroundCompany Name="Hutt_Survivors_Large_ResearchFacility">
		<Variant_Of_Existing_Type>Hutt_Survivors_Large</Variant_Of_Existing_Type>
		<Company_Units>Spectator_Despawn_H_ResearchFacility_Upgrades, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier, Hutt_Soldier</Company_Units>
	</GroundCompany>
</Data>



