<?xml version="1.0"?>
<HardPoints>
	<HardPoint Name="HP_Empire_Station_One_00">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>700.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EB_Station_01_HP01_CM.alo</Model_To_Attach>
		<Attachment_Bone>HP01_CM_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_CM_COLL</Collision_Mesh>
		<Damage_Decal>HP01_CM_BLAST</Damage_Decal>
		<Damage_Particles>HP01_CM_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Empire_Station_One_Weapon_CM</Death_Breakoff_Prop>
		<Fire_Bone_A>FP01_CM_00</Fire_Bone_A>
		<Fire_Bone_B>FP01_CM_01</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>360.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_One_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>700.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EB_Station_01_HP01_LC.alo</Model_To_Attach>
		<Attachment_Bone>HP01_LC_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_LC_COLL</Collision_Mesh>
		<Damage_Decal>HP01_LC_BLAST</Damage_Decal>
		<Damage_Particles>HP01_LC_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Empire_Station_One_Weapon_LC</Death_Breakoff_Prop>
		<Fire_Bone_A>FP01_LC_00</Fire_Bone_A>
<!--		<Fire_Bone_B>FP01_LC_01</Fire_Bone_B>-->
		<Fire_Bone_B>FP01_LC_02</Fire_Bone_B>
<!--		<Fire_Bone_B>FP01_LC_03</Fire_Bone_B>-->
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_One_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>700.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EB_Station_01_HP01_TBL.alo</Model_To_Attach>
		<Attachment_Bone>HP01_TBL_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_TBL_COLL</Collision_Mesh>
		<Damage_Decal>HP01_TBL_BLAST</Damage_Decal>
		<Damage_Particles>HP01_TBL_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Empire_Station_One_Weapon_TBL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP01_TBL_00</Fire_Bone_A>
		<Fire_Bone_B>FP01_TBL_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_One_03">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>1050.0</Health>
		<Repair_Cost_Per_Frame>0.8</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Empire_Station_One_Shield_Gen</Death_Breakoff_Prop>
		<Model_To_Attach>EB_Station_01_HP01_SHG.alo</Model_To_Attach>
		<Attachment_Bone>HP01_SHG_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_SHG_COLL</Collision_Mesh>
		<Damage_Decal>HP01_SHG_BLAST</Damage_Decal>
		<Damage_Particles>HP01_SHG_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_One_Fighter_Bay">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Fighter_Bay_Flyout_Distance>400.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>1050.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Repair_Cost_Per_Frame>0.8</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_One_Supply_Dock">
		<Type>HARD_POINT_ENABLE_SPECIAL_ABILITY</Type>
		<Special_Ability_Name>E_Supply_Dock_Income_Bonus</Special_Ability_Name>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SUPPLY_DOCK_HARDPOINT</Tooltip_Text>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Model_To_Attach>EB_STATION_01_HP01_SUPD.alo</Model_To_Attach> <!-- Collision Mesh -->
		<Attachment_Bone>HP01_SupD_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_SupD_COLL</Collision_Mesh>
		<Damage_Decal>HP01_SupD_BLAST</Damage_Decal>
		<Damage_Particles>HP01_SupD_EMITDAMAGE</Damage_Particles>
		<Health>700.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_One_Supply_Dock_Dummy">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP01_SupD_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_SupD_COLL</Collision_Mesh>
		<Damage_Decal>HP01_SupD_BLAST</Damage_Decal>
		<Damage_Particles>HP01_SupD_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_One_Comm_Array">
		<Type>HARD_POINT_ENABLE_SPECIAL_ABILITY</Type>
		<Special_Ability_Name>E_Comm_Array_Enable_Radar</Special_Ability_Name>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_COMM_ARRAY_HARDPOINT</Tooltip_Text>
		<Repair_Cost_Per_Frame>0.8</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Allows_Special_Weapon_Use>True</Allows_Special_Weapon_Use>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Empire_Station_One_CA</Death_Breakoff_Prop>
		<Model_To_Attach>EB_Station_01_HP01_CA.alo</Model_To_Attach>
		<Attachment_Bone>HP01_CA_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_CA_COLL</Collision_Mesh>
		<Damage_Decal>HP01_CA_BLAST</Damage_Decal>
		<Damage_Particles>HP01_CA_EMITDAMAGE</Damage_Particles>
		<Health>1050.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_One_Comm_Array_Dummy">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Model_To_Attach>EB_Station_01_HP01_CA.alo</Model_To_Attach>
		<Attachment_Bone>HP01_CA_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_CA_COLL</Collision_Mesh>
		<Damage_Decal>HP01_CA_BLAST</Damage_Decal>
		<Damage_Particles>HP01_CA_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Two_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>700.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EB_Station_02_HP02_LC.alo</Model_To_Attach>
		<Attachment_Bone>HP02_LC_BONE</Attachment_Bone>
		<Collision_Mesh>HP02_LC_COLL</Collision_Mesh>
		<Damage_Decal>HP02_LC_BLAST</Damage_Decal>
		<Damage_Particles>HP02_LC_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Empire_Station_Two_Weapon_LC</Death_Breakoff_Prop>
		<Fire_Bone_A>FP02_LC_00</Fire_Bone_A>
		<Fire_Bone_B>FP02_LC_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Two_01">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>700.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EB_Station_02_HP02_PRT.alo</Model_To_Attach>
		<Attachment_Bone>HP02_PRT_BONE</Attachment_Bone>
		<Collision_Mesh>HP02_PRT_COLL</Collision_Mesh>
		<Damage_Decal>HP02_PRT_BLAST</Damage_Decal>
		<Damage_Particles>HP02_PRT_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Empire_Station_Two_Weapon_PRT</Death_Breakoff_Prop>
		<Fire_Bone_A>FP02_PRT_00</Fire_Bone_A>
		<Fire_Bone_B>FP02_PRT_01</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>360.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Two_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>700.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EB_Station_02_HP02_TBL.alo</Model_To_Attach>
		<Attachment_Bone>HP02_TBL_BONE</Attachment_Bone>
		<Collision_Mesh>HP02_TBL_COLL</Collision_Mesh>
		<Damage_Decal>HP02_TBL_BLAST</Damage_Decal>
		<Damage_Particles>HP02_TBL_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Empire_Station_Two_Weapon_TBL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP02_TBL_00</Fire_Bone_A>
		<Fire_Bone_B>FP02_TBL_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Three_00">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>700.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EB_Station_03_HP03_CM.alo</Model_To_Attach>
		<Attachment_Bone>HP03_CM_BONE</Attachment_Bone>
		<Collision_Mesh>HP03_CM_COLL</Collision_Mesh>
		<Damage_Decal>HP03_CM_BLAST</Damage_Decal>
		<Damage_Particles>HP03_CM_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Empire_Station_Three_Weapon_CM</Death_Breakoff_Prop>
		<Fire_Bone_A>FP03_CM_00</Fire_Bone_A>
		<Fire_Bone_B>FP03_CM_01</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>360.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Three_01">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>700.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EB_Station_03_HP03_IC.alo</Model_To_Attach>
		<Attachment_Bone>HP03_IC_BONE</Attachment_Bone>
		<Collision_Mesh>HP03_IC_COLL</Collision_Mesh>
		<Damage_Decal>HP03_IC_BLAST</Damage_Decal>
		<Damage_Particles>HP03_IC_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Empire_Station_Three_Weapon_IC</Death_Breakoff_Prop>
		<Fire_Bone_A>FP03_IC_00</Fire_Bone_A>
		<Fire_Bone_B>FP03_IC_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Three_02">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>700.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EB_Station_03_HP03_PRT.alo</Model_To_Attach>
		<Attachment_Bone>HP03_PRT_BONE</Attachment_Bone>
		<Collision_Mesh>HP03_PRT_COLL</Collision_Mesh>
		<Damage_Decal>HP03_PRT_BLAST</Damage_Decal>
		<Damage_Particles>HP03_PRT_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Empire_Station_Three_Weapon_PRT</Death_Breakoff_Prop>
		<Fire_Bone_A>FP03_PRT_00</Fire_Bone_A>
		<Fire_Bone_B>FP03_PRT_01</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>360.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Four_00">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>700.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EB_Station_04_HP04_IC.alo</Model_To_Attach>
		<Attachment_Bone>HP04_IC_BONE</Attachment_Bone>
		<Collision_Mesh>HP04_IC_COLL</Collision_Mesh>
		<Damage_Decal>HP04_IC_BLAST</Damage_Decal>
		<Damage_Particles>HP04_IC_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Empire_Station_Four_Weapon_IC</Death_Breakoff_Prop>
		<Fire_Bone_A>FP04_IC_00</Fire_Bone_A>
		<Fire_Bone_B>FP04_IC_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Four_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>700.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EB_Station_04_HP04_LC.alo</Model_To_Attach>
		<Attachment_Bone>HP04_LC_BONE</Attachment_Bone>
		<Collision_Mesh>HP04_LC_COLL</Collision_Mesh>
		<Damage_Decal>HP04_LC_BLAST</Damage_Decal>
		<Damage_Particles>HP04_LC_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP04_LC_00</Fire_Bone_A>
		<Fire_Bone_B>FP04_LC_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Four_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>700.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EB_Station_04_HP04_TBL.alo</Model_To_Attach>
		<Attachment_Bone>HP04_TBL_BONE</Attachment_Bone>
		<Collision_Mesh>HP04_TBL_COLL</Collision_Mesh>
		<Damage_Decal>HP04_TBL_BLAST</Damage_Decal>
		<Damage_Particles>HP04_TBL_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Empire_Station_Four_Weapon_TBL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP04_TBL_00</Fire_Bone_A>
		<Fire_Bone_B>FP04_TBL_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Four_03">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>1400.0</Health>
		<Repair_Cost_Per_Frame>0.7</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Empire_Station_One_Shield_Gen</Death_Breakoff_Prop>
		<Model_To_Attach>EB_Station_01_HP01_SHG.alo</Model_To_Attach>
		<Attachment_Bone>HP01_SHG_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_SHG_COLL</Collision_Mesh>
		<Damage_Decal>HP01_SHG_BLAST</Damage_Decal>
		<Damage_Particles>HP01_SHG_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Five_00">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>700.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EB_Station_05_HP05_CM.alo</Model_To_Attach>
		<Attachment_Bone>HP05_CM_BONE</Attachment_Bone>
		<Collision_Mesh>HP05_CM_COLL</Collision_Mesh>
		<Damage_Decal>HP05_CM_BLAST</Damage_Decal>
		<Damage_Particles>HP05_CM_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Empire_Station_Five_Weapon_CM</Death_Breakoff_Prop>
		<Fire_Bone_A>FP05_CM_00</Fire_Bone_A>
		<Fire_Bone_B>FP05_CM_01</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>360.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Five_01">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>700.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EB_Station_05_HP05_IC.alo</Model_To_Attach>
		<Attachment_Bone>HP05_IC_BONE</Attachment_Bone>
		<Collision_Mesh>HP05_IC_COLL</Collision_Mesh>
		<Damage_Decal>HP05_IC_BLAST</Damage_Decal>
		<Damage_Particles>HP05_IC_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Empire_Station_Five_Weapon_IC</Death_Breakoff_Prop>
		<Fire_Bone_A>FP05_IC_00</Fire_Bone_A>
		<Fire_Bone_B>FP05_IC_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Five_02">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>700.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EB_Station_05_HP05_PRT.alo</Model_To_Attach>
		<Attachment_Bone>HP05_PRT_BONE</Attachment_Bone>
		<Collision_Mesh>HP05_PRT_COLL</Collision_Mesh>
		<Damage_Decal>hp05_prt_blast</Damage_Decal>
		<Damage_Particles>HP05_PRT_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Empire_Station_Five_Weapon_PRT</Death_Breakoff_Prop>
		<Fire_Bone_A>FP05_PRT_00</Fire_Bone_A>
		<Fire_Bone_B>FP05_PRT_01</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>360.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Five_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>700.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EB_Station_05_HP05_TBL.alo</Model_To_Attach>
		<Attachment_Bone>HP05_TBL_BONE</Attachment_Bone>
		<Collision_Mesh>HP05_TBL_COLL</Collision_Mesh>
		<Damage_Decal>HP05_TBL_BLAST</Damage_Decal>
		<Damage_Particles>HP05_TBL_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Empire_Station_Five_Weapon_TBL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP05_TBL_00</Fire_Bone_A>
		<Fire_Bone_B>FP05_TBL_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Flak_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Flak_Cannon</Tooltip_Text>
		<Health>700.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Flak_01</Attachment_Bone>
		<Collision_Mesh>HP_Flak_01</Collision_Mesh>
		<Damage_Particles>HP_Flak_01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_Flak_01</Fire_Bone_A>
		<Fire_Bone_B>HP_Flak_01</Fire_Bone_B>
		<Fire_Cone_Width>360</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Flak_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Flak_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>true</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Flak_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Flak_Cannon</Tooltip_Text>
		<Health>700.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Flak_02</Attachment_Bone>
		<Collision_Mesh>HP_Flak_02</Collision_Mesh>
		<Damage_Particles>HP_Flak_02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_Flak_02</Fire_Bone_A>
		<Fire_Bone_B>HP_Flak_02</Fire_Bone_B>
		<Fire_Cone_Width>200</Fire_Cone_Width>
		<Fire_Cone_Height>200.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Flak_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Flak_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>true</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Flak_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Flak_Cannon</Tooltip_Text>
		<Health>700.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Flak_03</Attachment_Bone>
		<Collision_Mesh>HP_Flak_03</Collision_Mesh>
		<Damage_Particles>HP_Flak_03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_Flak_03</Fire_Bone_A>
		<Fire_Bone_B>HP_Flak_03</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>240.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Flak_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Flak_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>true</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Flak_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Flak_Cannon</Tooltip_Text>
		<Health>700.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Flak_04</Attachment_Bone>
		<Collision_Mesh>HP_Flak_04</Collision_Mesh>
		<Damage_Particles>HP_Flak_04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_Flak_04</Fire_Bone_A>
		<Fire_Bone_B>HP_Flak_04</Fire_Bone_B>
		<Fire_Cone_Width>200</Fire_Cone_Width>
		<Fire_Cone_Height>240.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Flak_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Flak_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>true</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Flak_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Flak_Cannon</Tooltip_Text>
		<Health>700.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Flak_05</Attachment_Bone>
		<Collision_Mesh>HP_Flak_05</Collision_Mesh>
		<Damage_Particles>HP_Flak_05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_Flak_05</Fire_Bone_A>
		<Fire_Bone_B>HP_Flak_05</Fire_Bone_B>
		<Fire_Cone_Width>200</Fire_Cone_Width>
		<Fire_Cone_Height>200.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Flak_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Flak_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>true</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Flak_06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Flak_Cannon</Tooltip_Text>
		<Health>700.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Flak_06</Attachment_Bone>
		<Collision_Mesh>HP_Flak_06</Collision_Mesh>
		<Damage_Particles>HP_Flak_06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_Flak_06</Fire_Bone_A>
		<Fire_Bone_B>HP_Flak_06</Fire_Bone_B>
		<Fire_Cone_Width>200</Fire_Cone_Width>
		<Fire_Cone_Height>240.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Flak_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Flak_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>true</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Flak_07">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Flak_Cannon</Tooltip_Text>
		<Health>700.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.8</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Flak_07</Attachment_Bone>
		<Collision_Mesh>HP_Flak_07</Collision_Mesh>
		<Damage_Particles>HP_Flak_07_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_Flak_07</Fire_Bone_A>
		<Fire_Bone_B>HP_Flak_07</Fire_Bone_B>
		<Fire_Cone_Width>240</Fire_Cone_Width>
		<Fire_Cone_Height>240.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Flak_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Flak_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>true</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Training_00">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>100.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EB_Station_01_HP01_CM.alo</Model_To_Attach>
		<Attachment_Bone>HP01_CM_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_CM_COLL</Collision_Mesh>
		<Damage_Decal>HP01_CM_BLAST</Damage_Decal>
		<Damage_Particles>HP01_CM_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Empire_Station_One_Weapon_CM</Death_Breakoff_Prop>
		<Fire_Bone_A>FP01_CM_00</Fire_Bone_A>
		<Fire_Bone_B>FP01_CM_01</Fire_Bone_B>
		<Fire_Cone_Width>90.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_Dummy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Training_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>100.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EB_Station_01_HP01_LC.alo</Model_To_Attach>
		<Attachment_Bone>HP01_LC_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_LC_COLL</Collision_Mesh>
		<Damage_Decal>HP01_LC_BLAST</Damage_Decal>
		<Damage_Particles>HP01_LC_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Empire_Station_One_Weapon_LC</Death_Breakoff_Prop>
		<Fire_Bone_A>FP01_LC_00</Fire_Bone_A>
		<Fire_Bone_B>FP01_LC_01</Fire_Bone_B>
		<Fire_Bone_B>FP01_LC_02</Fire_Bone_B>
		<Fire_Bone_B>FP01_LC_03</Fire_Bone_B>
		<Fire_Cone_Width>100.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green_Dummy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Training_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>100.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EB_Station_01_HP01_TBL.alo</Model_To_Attach>
		<Attachment_Bone>HP01_TBL_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_TBL_COLL</Collision_Mesh>
		<Damage_Decal>HP01_TBL_BLAST</Damage_Decal>
		<Damage_Particles>HP01_TBL_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Empire_Station_One_Weapon_TBL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP01_TBL_00</Fire_Bone_A>
		<Fire_Bone_B>FP01_TBL_01</Fire_Bone_B>
		<Fire_Cone_Width>90.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Dummy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Training_03">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>100.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Empire_Station_One_Shield_Gen</Death_Breakoff_Prop>
		<Model_To_Attach>EB_Station_01_HP01_SHG.alo</Model_To_Attach>
		<Attachment_Bone>HP01_SHG_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_SHG_COLL</Collision_Mesh>
		<Damage_Decal>HP01_SHG_BLAST</Damage_Decal>
		<Damage_Particles>HP01_SHG_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_R01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>400.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R01</Attachment_Bone>
		<Collision_Mesh>HP_R01</Collision_Mesh>
		<Damage_Particles>HP_R01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R01a</Fire_Bone_A>
		<Fire_Bone_B>FP_R01b</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_R02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>400.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R02</Attachment_Bone>
		<Collision_Mesh>HP_R02</Collision_Mesh>
		<Damage_Decal>HP_R02_BLAST</Damage_Decal>
		<Damage_Particles>HP_R02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R02a</Fire_Bone_A>
		<Fire_Bone_B>FP_R02b</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_R03">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>400.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R03</Attachment_Bone>
		<Collision_Mesh>HP_R03</Collision_Mesh>
		<Damage_Particles>HP_R03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R03a</Fire_Bone_A>
		<Fire_Bone_B>FP_R03b</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_R04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>400.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R04</Attachment_Bone>
		<Collision_Mesh>HP_R04</Collision_Mesh>
		<Damage_Particles>HP_R04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R04a</Fire_Bone_A>
		<Fire_Bone_B>FP_R04b</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_R05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>400.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R05</Attachment_Bone>
		<Collision_Mesh>HP_R05</Collision_Mesh>
		<Damage_Particles>HP_R05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R05a</Fire_Bone_A>
		<Fire_Bone_B>FP_R05b</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_R06">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>400.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R06</Attachment_Bone>
		<Collision_Mesh>HP_R06</Collision_Mesh>
		<Damage_Particles>HP_R06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R06a</Fire_Bone_A>
		<Fire_Bone_B>FP_R06b</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>6.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>6.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_R07">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>400.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R07</Attachment_Bone>
		<Collision_Mesh>HP_R07</Collision_Mesh>
		<Damage_Particles>HP_R07_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R07a</Fire_Bone_A>
		<Fire_Bone_B>FP_R07b</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>6.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>6.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_L01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>400.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L01</Attachment_Bone>
		<Collision_Mesh>HP_L01</Collision_Mesh>
		<Damage_Particles>HP_L01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L01a</Fire_Bone_A>
		<Fire_Bone_B>FP_L01b</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_L02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>400.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L02</Attachment_Bone>
		<Collision_Mesh>HP_L02</Collision_Mesh>
		<Damage_Particles>HP_L02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L02a</Fire_Bone_A>
		<Fire_Bone_B>FP_L02b</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_L03">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>400.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L03</Attachment_Bone>
		<Collision_Mesh>HP_L03</Collision_Mesh>
		<Damage_Particles>HP_L03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L03a</Fire_Bone_A>
		<Fire_Bone_B>FP_L03b</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_L04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>400.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L04</Attachment_Bone>
		<Collision_Mesh>HP_L04</Collision_Mesh>
		<Damage_Decal>HP_L04_BLAST</Damage_Decal>
		<Damage_Particles>HP_L04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L04a</Fire_Bone_A>
		<Fire_Bone_B>FP_L04b</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_L05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>400.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L05</Attachment_Bone>
		<Collision_Mesh>HP_L05</Collision_Mesh>
		<Damage_Particles>HP_L05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L05a</Fire_Bone_A>
		<Fire_Bone_B>FP_L05b</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_L06">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>400.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L06</Attachment_Bone>
		<Collision_Mesh>HP_L06</Collision_Mesh>
		<Damage_Particles>HP_L06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L06a</Fire_Bone_A>
		<Fire_Bone_B>FP_L06b</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>6.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>6.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_L07">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>400.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L07</Attachment_Bone>
		<Collision_Mesh>HP_L07</Collision_Mesh>
		<Damage_Particles>HP_L07_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L07a</Fire_Bone_A>
		<Fire_Bone_B>FP_L07b</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>6.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>6.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Shield">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.7</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_shield</Attachment_Bone>
		<Collision_Mesh>HP_shield</Collision_Mesh>
		<Damage_Particles>HP_shield_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Fighter_Bay_01">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Damage_Particles>SPAWN_00_EMITDAMAGE</Damage_Particles>
		<Fighter_Bay_Flyout_Distance>175.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Repair_Cost_Per_Frame>0.7</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Fighter_Bay_02">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_01</Attachment_Bone>
		<Collision_Mesh>SPAWN_01</Collision_Mesh>
		<Damage_Particles>SPAWN_01_EMITDAMAGE</Damage_Particles>
		<Fighter_Bay_Flyout_Distance>175.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Repair_Cost_Per_Frame>0.7</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Comm_Array">
		<Type>HARD_POINT_ENABLE_SPECIAL_ABILITY</Type>
		<Special_Ability_Name>E_Comm_Array_Enable_Radar</Special_Ability_Name>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_COMM_ARRAY_HARDPOINT</Tooltip_Text>
		<Repair_Cost_Per_Frame>0.7</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Allows_Special_Weapon_Use>True</Allows_Special_Weapon_Use>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Empire_Station_One_CA</Death_Breakoff_Prop>
		<Attachment_Bone>HP_COMM</Attachment_Bone>
		<Collision_Mesh>HP_COMM</Collision_Mesh>
		<Damage_Particles>HP_COMM_EMITDAMAGE</Damage_Particles>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_Comm_Array_Dummy">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_COMM</Attachment_Bone>
		<Collision_Mesh>HP_COMM</Collision_Mesh>
		<Damage_Particles>HP_COMM_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Empire_Station_TractorBeam">
		<Type>HARD_POINT_TRACTOR_BEAM</Type>
		<Tooltip_Text>TEXT_TRACTOR_BEAM_HARDPOINT</Tooltip_Text>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>400.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Attachment_Bone>HP_COMM</Attachment_Bone>
		<Collision_Mesh>HP_COMM</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_COMM_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Shield_Generator_L1">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Death_Breakoff_Prop/>
		<Model_To_Attach/>
		<Attachment_Bone>HP_01_SHIELD</Attachment_Bone>
		<Collision_Mesh>HP_01_SHIELD</Collision_Mesh>
		<Damage_Particles>HP_01_SHIELD_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Shield_Generator_L4">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>900.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Death_Breakoff_Prop/>
		<Model_To_Attach/>
		<Attachment_Bone>HP_01_SHIELD</Attachment_Bone>
		<Collision_Mesh>HP_01_SHIELD</Collision_Mesh>
		<Damage_Particles>HP_01_SHIELD_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Hangar_L1">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Model_To_Attach/>
		<Attachment_Bone>HP01_SPAWN</Attachment_Bone>
		<Collision_Mesh>HP01_SPAWN</Collision_Mesh>
		<Damage_Particles>HP01_SPAWN_EMITDAMAGE</Damage_Particles>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>750.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Hangar_L4">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Model_To_Attach/>
		<Attachment_Bone>HP01_SPAWN</Attachment_Bone>
		<Collision_Mesh>HP01_SPAWN</Collision_Mesh>
		<Damage_Particles>HP01_SPAWN_EMITDAMAGE</Damage_Particles>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>900.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Supply_Dock_DUMMY">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP01_SUPPLY</Attachment_Bone>
		<Collision_Mesh>HP01_SUPPLY</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP01_SUPPLY_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Comm_Array_DUMMY"><!-- Doesn't have damage particles, doesn't need to exist but keeping for reference -->
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Model_To_Attach/>
		<Attachment_Bone>HP01_COMM</Attachment_Bone>
		<Collision_Mesh>HP01_COMM</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Two_TL_01_DUMMY">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Model_To_Attach/>
		<Attachment_Bone>HP01_CON</Attachment_Bone>
		<Collision_Mesh>HP01_CON</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP01_CON</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Two_TL_02_DUMMY">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Model_To_Attach/>
		<Attachment_Bone>HP01_LC02</Attachment_Bone>
		<Collision_Mesh>HP01_LC02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP01_LC02_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Five_TL_01_DUMMY">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Model_To_Attach/>
		<Attachment_Bone>HP04_TBL02</Attachment_Bone>
		<Collision_Mesh>HP04_TBL02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP04_TBL02_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Five_TL_04_DUMMY">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Model_To_Attach/>
		<Attachment_Bone>HP05_TBL</Attachment_Bone>
		<Collision_Mesh>HP05_TBL</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP05_TBL_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_One_TL_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP01_LC01</Attachment_Bone>
		<Collision_Mesh>HP01_LC01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP01_LC01</Fire_Bone_A>
		<Fire_Bone_B>HP01_LC01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_One_TL_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP01_TBL</Attachment_Bone>
		<Collision_Mesh>HP01_TBL</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP01_TBL_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP01_TBL</Fire_Bone_A>
		<Fire_Bone_B>HP01_TBL</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_One_LC_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP02_LC</Attachment_Bone>
		<Collision_Mesh>HP02_LC</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP02_LC_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP02_LC</Fire_Bone_A>
		<Fire_Bone_B>HP02_LC</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_One_IC_01">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP02_TBL02</Attachment_Bone>
		<Collision_Mesh>HP02_TBL02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP02_TBL02</Fire_Bone_A>
		<Fire_Bone_B>HP02_TBL02</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Two_TL_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP01_CON</Attachment_Bone>
		<Collision_Mesh>HP01_CON</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP01_CON_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP01_CON</Fire_Bone_A>
		<Fire_Bone_B>HP01_CON</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Two_TL_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP01_LC02</Attachment_Bone>
		<Collision_Mesh>HP01_LC02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP01_LC02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP01_LC02</Fire_Bone_A>
		<Fire_Bone_B>HP01_LC02</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Two_LC_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP02_TBL01</Attachment_Bone>
		<Collision_Mesh>HP02_TBL01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP02_TBL01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP02_TBL01</Fire_Bone_A>
		<Fire_Bone_B>HP02_TBL01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Two_IC_01">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP02_TORP</Attachment_Bone>
		<Collision_Mesh>HP02_TORP</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP02_TORP</Fire_Bone_A>
		<Fire_Bone_B>HP02_TORP</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Three_PRT_01">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP03_IC02</Attachment_Bone>
		<Collision_Mesh>HP03_IC02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP03_IC02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP03_IC02</Fire_Bone_A>
		<Fire_Bone_B>HP03_IC02</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>10.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Three_PRT_02">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP03_TORP</Attachment_Bone>
		<Collision_Mesh>HP03_TORP</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP03_TORP</Fire_Bone_A>
		<Fire_Bone_B>HP03_TORP</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>10.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Three_CCM_01">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach/>
		<Attachment_Bone>HP03_CON</Attachment_Bone>
		<Collision_Mesh>HP03_CON</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP03_CON_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP03_CON</Fire_Bone_A>
		<Fire_Bone_B>HP03_CON</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>6.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>6.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Three_CCM_02">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach/>
		<Attachment_Bone>HP03_IC01</Attachment_Bone>
		<Collision_Mesh>HP03_IC01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP03_IC01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP03_IC01</Fire_Bone_A>
		<Fire_Bone_B>HP03_IC01</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>6.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>6.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Four_TL_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP05_CON</Attachment_Bone>
		<Collision_Mesh>HP05_CON</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP05_CON</Fire_Bone_A>
		<Fire_Bone_B>HP05_CON</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Four_TL_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP04_LC</Attachment_Bone>
		<Collision_Mesh>HP04_LC</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP04_LC_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP04_LC</Fire_Bone_A>
		<Fire_Bone_B>HP04_LC</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Four_TL_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP05_TORP</Attachment_Bone>
		<Collision_Mesh>HP05_TORP</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP05_TORP_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP05_TORP</Fire_Bone_A>
		<Fire_Bone_B>HP05_TORP</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Four_TL_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP04_IC</Attachment_Bone>
		<Collision_Mesh>HP04_IC</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP04_IC_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP04_IC</Fire_Bone_A>
		<Fire_Bone_B>HP04_IC</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Five_TL_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP04_TBL02</Attachment_Bone>
		<Collision_Mesh>HP04_TBL02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP04_TBL02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP04_TBL02</Fire_Bone_A>
		<Fire_Bone_B>HP04_TBL02</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Five_TL_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP05_IC</Attachment_Bone>
		<Collision_Mesh>HP05_IC</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP05_IC</Fire_Bone_A>
		<Fire_Bone_B>HP05_IC</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Five_TL_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP04_TBL01</Attachment_Bone>
		<Collision_Mesh>HP04_TBL01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP04_TBL01</Fire_Bone_A>
		<Fire_Bone_B>HP04_TBL01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Five_TL_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP05_TBL</Attachment_Bone>
		<Collision_Mesh>HP05_TBL</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP05_TBL_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP05_TBL</Fire_Bone_A>
		<Fire_Bone_B>HP05_TBL</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Satellite_Tractor_Beam">
		<Type>HARD_POINT_TRACTOR_BEAM</Type>
		<Tooltip_Text>TEXT_TRACTOR_BEAM_HARDPOINT</Tooltip_Text>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Model_To_Attach/>
		<Attachment_Bone>HP_trac_bone</Attachment_Bone>
		<Collision_Mesh>HP_trac_bone</Collision_Mesh>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Satellite_Flak">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>60</Fire_Cone_Width>
		<Fire_Cone_Height>60</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Flak_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.3</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.3</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>950.0</Fire_Range_Distance> <!--model: +55-->
		<Fire_SFXEvent>Unit_Flak_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>true</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Satellite_Laser_E">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>60</Fire_Cone_Width>
		<Fire_Cone_Height>60</Fire_Cone_Height>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>1.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1155.0</Fire_Range_Distance> <!--model: +47-->
		<Fire_SFXEvent>Unit_Turret_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 3.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 2.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 3.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 1.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 10</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>true</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Satellite_Turbolaser_E">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>60</Fire_Cone_Width>
		<Fire_Cone_Height>60</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Heavy</Fire_Projectile_Type>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>2.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1545.0</Fire_Range_Distance> <!--model: +59-->
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>true</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Satellite_Missile">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>60</Fire_Cone_Width>
		<Fire_Cone_Height>60</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Satellite_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.35</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1580.0</Fire_Range_Distance> <!--model: +21-->
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
		<Allow_Opportunity_Fire_When_Targeting>true</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Merchant_Dock_Hangar">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Collision_Mesh>ROOT</Collision_Mesh>
		<Fighter_Bay_Flyout_Distance>300.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>1000.0</Health>
	</HardPoint>
	<HardPoint Name="HP_Lander_Dummy">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Collision_Mesh>ROOT</Collision_Mesh>
	</HardPoint>
	<HardPoint Name="HP_Infantry_Spawner">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Collision_Mesh>ROOT</Collision_Mesh>
		<Fighter_Bay_Flyout_Distance>10.0</Fighter_Bay_Flyout_Distance>
	</HardPoint>
	<HardPoint Name="HP_Arquitens_E_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_01</Attachment_Bone>
		<Collision_Mesh>HP_01</Collision_Mesh>
		<Damage_Particles>HP_01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_01A</Fire_Bone_A>
		<Fire_Bone_B>FP_01B</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>150.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
<!--		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>-->
	</HardPoint>
	<HardPoint Name="HP_Arquitens_E_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_02</Attachment_Bone>
		<Collision_Mesh>HP_02</Collision_Mesh>
		<Damage_Particles>HP_02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_02A</Fire_Bone_A>
		<Fire_Bone_B>FP_02B</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>150.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
<!--		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>-->
	</HardPoint>
	<HardPoint Name="HP_Arquitens_E_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_03</Attachment_Bone>
		<Collision_Mesh>HP_03</Collision_Mesh>
		<Damage_Particles>HP_03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_03A</Fire_Bone_A>
		<Fire_Bone_B>FP_03B</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>150.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
<!--		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>-->
	</HardPoint>
	<HardPoint Name="HP_Arquitens_E_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_04</Attachment_Bone>
		<Collision_Mesh>HP_04</Collision_Mesh>
		<Damage_Particles>HP_04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_04A</Fire_Bone_A>
		<Fire_Bone_B>FP_04B</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>150.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
<!--		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>-->
	</HardPoint>
	<HardPoint Name="HP_Velox_E_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_01</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MED_TLT_01</Fire_Bone_A>
		<Fire_Bone_B>MED_TLT_02</Fire_Bone_B>
		<Fire_Cone_Width>120.0</Fire_Cone_Width>
		<Fire_Cone_Height>60.0</Fire_Cone_Height>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Velox_E_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_02</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MED_TLT_03</Fire_Bone_A>
		<Fire_Bone_B>MED_TLT_06</Fire_Bone_B>
		<Fire_Cone_Width>60.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Velox_E_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_03</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MED_TLT_04</Fire_Bone_A>
		<Fire_Bone_B>MED_TLT_05</Fire_Bone_B>
		<Fire_Cone_Width>60.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<Hardpoint Name="HP_ECLIPSE_TURBO_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R01</Attachment_Bone>
		<Collision_Mesh>HP_R01</Collision_Mesh>
		<Damage_Particles>HP_R01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R01A</Fire_Bone_A>
		<Fire_Bone_B>FP_R01B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_TURBO_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R02</Attachment_Bone>
		<Collision_Mesh>HP_R02</Collision_Mesh>
		<Damage_Particles>HP_R02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R02A</Fire_Bone_A>
		<Fire_Bone_B>FP_R02B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_TURBO_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R03</Attachment_Bone>
		<Collision_Mesh>HP_R03</Collision_Mesh>
		<Damage_Particles>HP_R03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R03A</Fire_Bone_A>
		<Fire_Bone_B>FP_R03B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_TURBO_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R04</Attachment_Bone>
		<Collision_Mesh>HP_R04</Collision_Mesh>
		<Damage_Particles>HP_R04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R04A</Fire_Bone_A>
		<Fire_Bone_B>FP_R04B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_TURBO_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R05</Attachment_Bone>
		<Collision_Mesh>HP_R05</Collision_Mesh>
		<Damage_Particles>HP_R05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R05A</Fire_Bone_A>
		<Fire_Bone_B>FP_R05B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_TURBO_06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R06</Attachment_Bone>
		<Collision_Mesh>HP_R06</Collision_Mesh>
		<Damage_Particles>HP_R06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R06A</Fire_Bone_A>
		<Fire_Bone_B>FP_R06B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_TURBO_07">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R07</Attachment_Bone>
		<Collision_Mesh>HP_R07</Collision_Mesh>
		<Damage_Particles>HP_R07_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R07A</Fire_Bone_A>
		<Fire_Bone_B>FP_R07B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_TURBO_08">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R08</Attachment_Bone>
		<Collision_Mesh>HP_R08</Collision_Mesh>
		<Damage_Particles>HP_R08_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R08A</Fire_Bone_A>
		<Fire_Bone_B>FP_R08B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_TURBO_09">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R09</Attachment_Bone>
		<Collision_Mesh>HP_R09</Collision_Mesh>
		<Damage_Particles>HP_R09_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R09A</Fire_Bone_A>
		<Fire_Bone_B>FP_R09B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_TURBO_10">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R10</Attachment_Bone>
		<Collision_Mesh>HP_R10</Collision_Mesh>
		<Damage_Particles>HP_R10_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R10A</Fire_Bone_A>
		<Fire_Bone_B>FP_R10B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_TURBO_11">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R11</Attachment_Bone>
		<Collision_Mesh>HP_R11</Collision_Mesh>
		<Damage_Particles>HP_R11_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R11A</Fire_Bone_A>
		<Fire_Bone_B>FP_R11B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_TURBO_12">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L01</Attachment_Bone>
		<Collision_Mesh>HP_L01</Collision_Mesh>
		<Damage_Particles>HP_L01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L01A</Fire_Bone_A>
		<Fire_Bone_B>FP_L01B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_TURBO_13">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L02</Attachment_Bone>
		<Collision_Mesh>HP_L02</Collision_Mesh>
		<Damage_Particles>HP_L02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L02A</Fire_Bone_A>
		<Fire_Bone_B>FP_L02B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_TURBO_14">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L03</Attachment_Bone>
		<Collision_Mesh>HP_L03</Collision_Mesh>
		<Damage_Particles>HP_L03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L03A</Fire_Bone_A>
		<Fire_Bone_B>FP_L03B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_TURBO_15">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L04</Attachment_Bone>
		<Collision_Mesh>HP_L04</Collision_Mesh>
		<Damage_Particles>HP_L04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L04A</Fire_Bone_A>
		<Fire_Bone_B>FP_L04B</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_TURBO_16">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L05</Attachment_Bone>
		<Collision_Mesh>HP_L05</Collision_Mesh>
		<Damage_Particles>HP_L05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L05A</Fire_Bone_A>
		<Fire_Bone_B>FP_L05B</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_TURBO_17">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L06</Attachment_Bone>
		<Collision_Mesh>HP_L06</Collision_Mesh>
		<Damage_Particles>HP_L06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L06A</Fire_Bone_A>
		<Fire_Bone_B>FP_L06B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_TURBO_18">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L07</Attachment_Bone>
		<Collision_Mesh>HP_L07</Collision_Mesh>
		<Damage_Particles>HP_L07_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L07A</Fire_Bone_A>
		<Fire_Bone_B>FP_L07B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_TURBO_19">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L08</Attachment_Bone>
		<Collision_Mesh>HP_L08</Collision_Mesh>
		<Damage_Particles>HP_L08_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L08A</Fire_Bone_A>
		<Fire_Bone_B>FP_L08B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_TURBO_20">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L09</Attachment_Bone>
		<Collision_Mesh>HP_L09</Collision_Mesh>
		<Damage_Particles>HP_L09_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L09A</Fire_Bone_A>
		<Fire_Bone_B>FP_L09B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_TURBO_21">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L10</Attachment_Bone>
		<Collision_Mesh>HP_L10</Collision_Mesh>
		<Damage_Particles>HP_L10_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L10A</Fire_Bone_A>
		<Fire_Bone_B>FP_L10B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_TURBO_22">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L11</Attachment_Bone>
		<Collision_Mesh>HP_L11</Collision_Mesh>
		<Damage_Particles>HP_L11_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L11A</Fire_Bone_A>
		<Fire_Bone_B>FP_L11B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_ION_01">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_RC01</Attachment_Bone>
		<Collision_Mesh>HP_RC01</Collision_Mesh>
		<Damage_Particles>HP_RC01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_RC01A</Fire_Bone_A>
		<Fire_Bone_B>FP_RC01B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_ION_02">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_RC02</Attachment_Bone>
		<Collision_Mesh>HP_RC02</Collision_Mesh>
		<Damage_Particles>HP_RC02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_RC02A</Fire_Bone_A>
		<Fire_Bone_B>FP_RC02B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_ION_03">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_RC03</Attachment_Bone>
		<Collision_Mesh>HP_RC03</Collision_Mesh>
		<Damage_Particles>HP_RC03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_RC03A</Fire_Bone_A>
		<Fire_Bone_B>FP_RC03B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_ION_04">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_RC04</Attachment_Bone>
		<Collision_Mesh>HP_RC04</Collision_Mesh>
		<Damage_Particles>HP_RC04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_RC04A</Fire_Bone_A>
		<Fire_Bone_B>FP_RC04B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_ION_05">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_RC05</Attachment_Bone>
		<Collision_Mesh>HP_RC05</Collision_Mesh>
		<Damage_Particles>HP_RC05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_RC05A</Fire_Bone_A>
		<Fire_Bone_B>FP_RC05B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_ION_06">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_RC06</Attachment_Bone>
		<Collision_Mesh>HP_RC06</Collision_Mesh>
		<Damage_Particles>HP_RC06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_RC06A</Fire_Bone_A>
		<Fire_Bone_B>FP_RC06B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_ION_07">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_LC01</Attachment_Bone>
		<Collision_Mesh>HP_LC01</Collision_Mesh>
		<Damage_Particles>HP_LC01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_LC01A</Fire_Bone_A>
		<Fire_Bone_B>FP_LC01B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_ION_08">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_LC02</Attachment_Bone>
		<Collision_Mesh>HP_LC02</Collision_Mesh>
		<Damage_Particles>HP_LC02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_LC02A</Fire_Bone_A>
		<Fire_Bone_B>FP_LC02B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_ION_09">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_LC03</Attachment_Bone>
		<Collision_Mesh>HP_LC03</Collision_Mesh>
		<Damage_Particles>HP_LC03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_LC03A</Fire_Bone_A>
		<Fire_Bone_B>FP_LC03B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_ION_10">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_LC04</Attachment_Bone>
		<Collision_Mesh>HP_LC04</Collision_Mesh>
		<Damage_Particles>HP_LC04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_LC04A</Fire_Bone_A>
		<Fire_Bone_B>FP_LC04B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_ION_11">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_LC05</Attachment_Bone>
		<Collision_Mesh>HP_LC05</Collision_Mesh>
		<Damage_Particles>HP_LC05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_LC05A</Fire_Bone_A>
		<Fire_Bone_B>FP_LC05B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_ION_12">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_LC06</Attachment_Bone>
		<Collision_Mesh>HP_LC06</Collision_Mesh>
		<Damage_Particles>HP_LC06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_LC06A</Fire_Bone_A>
		<Fire_Bone_B>FP_LC06B</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_LASER_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Station</Damage_Type>
		<Attachment_Bone>HP_CR04</Attachment_Bone>
		<Collision_Mesh>HP_CR04</Collision_Mesh>
		<Damage_Particles>HP_CR04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_CR04</Fire_Bone_A>
		<Fire_Bone_B>HP_CR04</Fire_Bone_B>
		<Fire_Cone_Width>200</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>9</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_LASER_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Station</Damage_Type>
		<Attachment_Bone>HP_CR05</Attachment_Bone>
		<Collision_Mesh>HP_CR05</Collision_Mesh>
		<Damage_Particles>HP_CR05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_CR05</Fire_Bone_A>
		<Fire_Bone_B>HP_CR05</Fire_Bone_B>
		<Fire_Cone_Width>200</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>9</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_LASER_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Station</Damage_Type>
		<Attachment_Bone>HP_CR06</Attachment_Bone>
		<Collision_Mesh>HP_CR06</Collision_Mesh>
		<Damage_Particles>HP_CR06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_CR06</Fire_Bone_A>
		<Fire_Bone_B>HP_CR06</Fire_Bone_B>
		<Fire_Cone_Width>200</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>9</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_LASER_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Station</Damage_Type>
		<Attachment_Bone>HP_CR07</Attachment_Bone>
		<Collision_Mesh>HP_CR07</Collision_Mesh>
		<Damage_Particles>HP_CR07_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_CR07</Fire_Bone_A>
		<Fire_Bone_B>HP_CR07</Fire_Bone_B>
		<Fire_Cone_Width>200</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>9</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_LASER_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Station</Damage_Type>
		<Attachment_Bone>HP_CR08</Attachment_Bone>
		<Collision_Mesh>HP_CR08</Collision_Mesh>
		<Damage_Particles>HP_CR08_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_CR08</Fire_Bone_A>
		<Fire_Bone_B>HP_CR08</Fire_Bone_B>
		<Fire_Cone_Width>200</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>9</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_LASER_06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Station</Damage_Type>
		<Attachment_Bone>HP_CL04</Attachment_Bone>
		<Collision_Mesh>HP_CL04</Collision_Mesh>
		<Damage_Particles>HP_CL04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_CL04</Fire_Bone_A>
		<Fire_Bone_B>HP_CL04</Fire_Bone_B>
		<Fire_Cone_Width>200</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>9</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_LASER_07">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Station</Damage_Type>
		<Attachment_Bone>HP_CL05</Attachment_Bone>
		<Collision_Mesh>HP_CL05</Collision_Mesh>
		<Damage_Particles>HP_CL05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_CL05</Fire_Bone_A>
		<Fire_Bone_B>HP_CL05</Fire_Bone_B>
		<Fire_Cone_Width>200</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>9</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_LASER_08">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Station</Damage_Type>
		<Attachment_Bone>HP_CL06</Attachment_Bone>
		<Collision_Mesh>HP_CL06</Collision_Mesh>
		<Damage_Particles>HP_CL06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_CL06</Fire_Bone_A>
		<Fire_Bone_B>HP_CL06</Fire_Bone_B>
		<Fire_Cone_Width>200</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>9</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_LASER_09">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Station</Damage_Type>
		<Attachment_Bone>HP_CL07</Attachment_Bone>
		<Collision_Mesh>HP_CL07</Collision_Mesh>
		<Damage_Particles>HP_CL07_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_CL07</Fire_Bone_A>
		<Fire_Bone_B>HP_CL07</Fire_Bone_B>
		<Fire_Cone_Width>200</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>9</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_LASER_10">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Station</Damage_Type>
		<Attachment_Bone>HP_CL08</Attachment_Bone>
		<Collision_Mesh>HP_CL08</Collision_Mesh>
		<Damage_Particles>HP_CL08_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_CL08</Fire_Bone_A>
		<Fire_Bone_B>HP_CL08</Fire_Bone_B>
		<Fire_Cone_Width>200</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>9</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_MISSILE_01">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_CR01</Attachment_Bone>
		<Collision_Mesh>HP_CR01</Collision_Mesh>
		<Damage_Particles>HP_CR01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_CR01</Fire_Bone_A>
		<Fire_Bone_B>HP_CR01</Fire_Bone_B>
		<Fire_Cone_Width>200</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_MISSILE_02">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_CR02</Attachment_Bone>
		<Collision_Mesh>HP_CR02</Collision_Mesh>
		<Damage_Particles>HP_CR02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_CR02</Fire_Bone_A>
		<Fire_Bone_B>HP_CR02</Fire_Bone_B>
		<Fire_Cone_Width>200</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_MISSILE_03">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_CR03</Attachment_Bone>
		<Collision_Mesh>HP_CR03</Collision_Mesh>
		<Damage_Particles>HP_CR03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_CR03</Fire_Bone_A>
		<Fire_Bone_B>HP_CR03</Fire_Bone_B>
		<Fire_Cone_Width>200</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_MISSILE_04">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_CL01</Attachment_Bone>
		<Collision_Mesh>HP_CL01</Collision_Mesh>
		<Damage_Particles>HP_CL01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_CL01</Fire_Bone_A>
		<Fire_Bone_B>HP_CL01</Fire_Bone_B>
		<Fire_Cone_Width>200</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_MISSILE_05">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_CL02</Attachment_Bone>
		<Collision_Mesh>HP_CL02</Collision_Mesh>
		<Damage_Particles>HP_CL02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_CL02</Fire_Bone_A>
		<Fire_Bone_B>HP_CL02</Fire_Bone_B>
		<Fire_Cone_Width>200</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</Hardpoint>
	<Hardpoint Name="HP_ECLIPSE_MISSILE_06">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_CL03</Attachment_Bone>
		<Collision_Mesh>HP_CL03</Collision_Mesh>
		<Damage_Particles>HP_CL03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_CL03</Fire_Bone_A>
		<Fire_Bone_B>HP_CL03</Fire_Bone_B>
		<Fire_Cone_Width>200</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</Hardpoint>
	<HardPoint Name="HP_ECLIPSE_HANGAR_01">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Hangar_C</Attachment_Bone>
		<Collision_Mesh>HP_Hangar_C</Collision_Mesh>
		<Damage_Particles>HP_Hangar_C_EMITDAMAGE</Damage_Particles>
		<Fighter_Bay_Flyout_Distance>500.0</Fighter_Bay_Flyout_Distance>
	</HardPoint>
	<HardPoint Name="HP_ECLIPSE_HANGAR_02">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Hangar_R</Attachment_Bone>
		<Collision_Mesh>HP_Hangar_R</Collision_Mesh>
		<Damage_Particles>HP_Hangar_R_EMITDAMAGE</Damage_Particles>
		<Fighter_Bay_Flyout_Distance>500.0</Fighter_Bay_Flyout_Distance>
	</HardPoint>
	<HardPoint Name="HP_ECLIPSE_HANGAR_03">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Hangar_L</Attachment_Bone>
		<Collision_Mesh>HP_Hangar_L</Collision_Mesh>
		<Damage_Particles>HP_Hangar_L_EMITDAMAGE</Damage_Particles>
		<Fighter_Bay_Flyout_Distance>500.0</Fighter_Bay_Flyout_Distance>
	</HardPoint>
	<HardPoint Name="HP_ECLIPSE_SHIELD_01">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>1500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Shield_C</Attachment_Bone>
		<Collision_Mesh>HP_Shield_C</Collision_Mesh>
		<Damage_Particles>HP_Shield_C_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_ECLIPSE_SHIELD_02">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>1500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Shield_R</Attachment_Bone>
		<Collision_Mesh>HP_Shield_R</Collision_Mesh>
		<Damage_Particles>HP_Shield_R_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_ECLIPSE_SHIELD_03">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>1500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Shield_L</Attachment_Bone>
		<Collision_Mesh>HP_Shield_L</Collision_Mesh>
		<Damage_Particles>HP_Shield_L_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_ECLIPSE_ENGINE_01">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>1500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Engine_C</Attachment_Bone>
		<Collision_Mesh>HP_Engine_C</Collision_Mesh>
		<Damage_Particles>HP_Engine_C_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>ENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_ECLIPSE_ENGINE_02">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>1500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Engine_R</Attachment_Bone>
		<Collision_Mesh>HP_Engine_R</Collision_Mesh>
		<Damage_Particles>HP_Engine_R_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_ECLIPSE_ENGINE_03">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>1500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Engine_L</Attachment_Bone>
		<Collision_Mesh>HP_Engine_L</Collision_Mesh>
		<Damage_Particles>HP_Engine_L_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_ECLIPSE_TRAC_01">
		<Type>HARD_POINT_TRACTOR_BEAM</Type>
		<Tooltip_Text>TEXT_TRACTOR_BEAM_HARDPOINT</Tooltip_Text>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>1000.0</Health>
		<Attachment_Bone>HP_Trac_R</Attachment_Bone>
		<Collision_Mesh>HP_Trac_R</Collision_Mesh>
		<Damage_Particles>HP_Trac_R_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_ECLIPSE_TRAC_02">
		<Type>HARD_POINT_TRACTOR_BEAM</Type>
		<Tooltip_Text>TEXT_TRACTOR_BEAM_HARDPOINT</Tooltip_Text>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>1000.0</Health>
		<Attachment_Bone>HP_Trac_L</Attachment_Bone>
		<Collision_Mesh>HP_Trac_L</Collision_Mesh>
		<Damage_Particles>HP_Trac_L_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_LEFT_TURBO_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_L_trb00.alo</Model_To_Attach>
		<Attachment_Bone>HP_L_TRB00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_L_TRB00_COLL</Collision_Mesh>
		<Damage_Decal>HP_L_TRB00_BLAST</Damage_Decal>
		<Damage_Particles>HP_L_TRB00_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Executor_L_Turbo_00</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_L_TRB00</Fire_Bone_A>
		<Fire_Bone_B>FP_L_TRB01</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_LEFT_TURBO_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_L_trb01.alo</Model_To_Attach>
		<Attachment_Bone>HP_L_TRB01_BONE</Attachment_Bone>
		<Collision_Mesh>HP_L_TRB01_COLL</Collision_Mesh>
		<Damage_Decal>HP_L_TRB01_BLAST</Damage_Decal>
		<Damage_Particles>HP_L_TRB01_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Executor_L_Turbo_01</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_L_TRB02</Fire_Bone_A>
		<Fire_Bone_B>FP_L_TRB03</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_LEFT_TURBO_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_L_trb02.alo</Model_To_Attach>
		<Attachment_Bone>HP_L_TRB02_BONE</Attachment_Bone>
		<Collision_Mesh>HP_L_TRB02_COLL</Collision_Mesh>
		<Damage_Decal>HP_L_TRB02_BLAST</Damage_Decal>
		<Damage_Particles>HP_L_TRB02_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Executor_L_Turbo_02</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_L_TRB04</Fire_Bone_A>
		<Fire_Bone_B>FP_L_TRB05</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_LEFT_TURBO_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_L_trb03.alo</Model_To_Attach>
		<Attachment_Bone>HP_L_TRB03_BONE</Attachment_Bone>
		<Collision_Mesh>HP_L_TRB03_COLL</Collision_Mesh>
		<Damage_Decal>HP_L_TRB03_BLAST</Damage_Decal>
		<Damage_Particles>HP_L_TRB03_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Executor_L_Turbo_03</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_L_TRB06</Fire_Bone_A>
		<Fire_Bone_B>FP_L_TRB07</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_LEFT_TURBO_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_L_trb04.alo</Model_To_Attach>
		<Attachment_Bone>HP_L_TRB04_BONE</Attachment_Bone>
		<Collision_Mesh>HP_L_TRB04_COLL</Collision_Mesh>
		<Damage_Decal>HP_L_TRB04_BLAST</Damage_Decal>
		<Damage_Particles>HP_L_TRB04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L_TRB08</Fire_Bone_A>
		<Fire_Bone_B>FP_L_TRB09</Fire_Bone_B>
		<Fire_Cone_Width>300</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_LEFT_ION_00">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_L_ion00.alo</Model_To_Attach>
		<Attachment_Bone>HP_L_ION00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_L_ION00_COLL</Collision_Mesh>
		<Damage_Decal>HP_L_ION00_BLAST</Damage_Decal>
		<Damage_Particles>HP_L_ION00_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Executor_L_Ion_00</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_L_ION00</Fire_Bone_A>
		<Fire_Bone_B>FP_L_ION01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_LEFT_ION_01">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_L_ion01.alo</Model_To_Attach>
		<Attachment_Bone>HP_L_ION01_BONE</Attachment_Bone>
		<Collision_Mesh>HP_L_ION01_COLL</Collision_Mesh>
		<Damage_Decal>HP_L_ION01_BLAST</Damage_Decal>
		<Damage_Particles>HP_L_ION01_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Executor_L_Ion_01</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_L_ION02</Fire_Bone_A>
		<Fire_Bone_B>FP_L_ION03</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_LEFT_ION_02">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_L_ion02.alo</Model_To_Attach>
		<Attachment_Bone>HP_L_ION02_BONE</Attachment_Bone>
		<Collision_Mesh>HP_L_ION02_COLL</Collision_Mesh>
		<Damage_Decal>HP_L_ION02_BLAST</Damage_Decal>
		<Damage_Particles>HP_L_ION02_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Executor_L_Ion_02</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_L_ION04</Fire_Bone_A>
		<Fire_Bone_B>FP_L_ION05</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_LEFT_CONM_00">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_L_Conm00.alo</Model_To_Attach>
		<Attachment_Bone>HP_L_ConM00_Bone</Attachment_Bone>
		<Collision_Mesh>HP_L_ConM00_COLL</Collision_Mesh>
		<Damage_Decal>HP_L_ConM00_BLAST</Damage_Decal>
		<Damage_Particles>HP_L_ConM00_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L_ConM00</Fire_Bone_A>
		<Fire_Bone_B>FP_L_ConM01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>12.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>12.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_LEFT_CONM_01">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_L_Conm01.alo</Model_To_Attach>
		<Attachment_Bone>HP_L_ConM01_Bone</Attachment_Bone>
		<Collision_Mesh>HP_L_ConM01_COLL</Collision_Mesh>
		<Damage_Decal>HP_L_ConM01_BLAST</Damage_Decal>
		<Damage_Particles>HP_L_ConM01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L_ConM02</Fire_Bone_A>
		<Fire_Bone_B>FP_L_ConM03</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>12.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>12.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_LEFT_CONM_02">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach/>
		<Attachment_Bone>HP_L_Torp01_Bone</Attachment_Bone>
		<Collision_Mesh>HP_L_Torp01_Coll</Collision_Mesh>
		<Damage_Decal>HP_L_Torp01_Blast</Damage_Decal>
		<Damage_Particles>HP_L_Torp01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L_Torp02</Fire_Bone_A>
		<Fire_Bone_B>FP_L_Torp03</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>12.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>12.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_LEFT_TORP_00">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_L_Torp.alo</Model_To_Attach>
		<Attachment_Bone>HP_L_TORP_Bone</Attachment_Bone>
		<Collision_Mesh>HP_L_TORP_COLL</Collision_Mesh>
		<Damage_Decal>HP_L_TORP_BLAST</Damage_Decal>
		<Damage_Particles>HP_L_TORP_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L_Torp00</Fire_Bone_A>
		<Fire_Bone_B>FP_L_Torp01</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>10.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_RIGHT_TURBO_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_R_trb00.alo</Model_To_Attach>
		<Attachment_Bone>HP_R_TRB00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_R_TRB00_COLL</Collision_Mesh>
		<Damage_Decal>HP_R_TRB00_BLAST</Damage_Decal>
		<Damage_Particles>HP_R_TRB00_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Executor_R_Turbo_00</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_R_TRB00</Fire_Bone_A>
		<Fire_Bone_B>FP_R_TRB01</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_RIGHT_TURBO_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_R_trb01.alo</Model_To_Attach>
		<Attachment_Bone>HP_R_TRB01_BONE</Attachment_Bone>
		<Collision_Mesh>HP_R_TRB01_COLL</Collision_Mesh>
		<Damage_Decal>HP_R_TRB01_BLAST</Damage_Decal>
		<Damage_Particles>HP_R_TRB01_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Executor_R_Turbo_01</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_R_TRB02</Fire_Bone_A>
		<Fire_Bone_B>FP_R_TRB03</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_RIGHT_TURBO_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_R_trb02.alo</Model_To_Attach>
		<Attachment_Bone>HP_R_TRB02_BONE</Attachment_Bone>
		<Collision_Mesh>HP_R_TRB02_COLL</Collision_Mesh>
		<Damage_Decal>HP_R_TRB02_BLAST</Damage_Decal>
		<Damage_Particles>HP_R_TRB02_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Executor_R_Turbo_02</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_R_TRB04</Fire_Bone_A>
		<Fire_Bone_B>FP_R_TRB05</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_RIGHT_TURBO_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_R_trb03.alo</Model_To_Attach>
		<Attachment_Bone>HP_R_TRB03_BONE</Attachment_Bone>
		<Collision_Mesh>HP_R_TRB03_COLL</Collision_Mesh>
		<Damage_Decal>HP_R_TRB03_BLAST</Damage_Decal>
		<Damage_Particles>HP_R_TRB03_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Executor_R_Turbo_03</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_R_TRB06</Fire_Bone_A>
		<Fire_Bone_B>FP_R_TRB07</Fire_Bone_B>
		<Fire_Cone_Width>170</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_RIGHT_TURBO_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_R_trb04.alo</Model_To_Attach>
		<Attachment_Bone>HP_R_TRB04_BONE</Attachment_Bone>
		<Collision_Mesh>HP_R_TRB04_COLL</Collision_Mesh>
		<Damage_Decal>HP_R_TRB04_BLAST</Damage_Decal>
		<Damage_Particles>HP_R_TRB04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R_TRB08</Fire_Bone_A>
		<Fire_Bone_B>FP_R_TRB09</Fire_Bone_B>
		<Fire_Cone_Width>300</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_RIGHT_ION_00">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_R_ion00.alo</Model_To_Attach>
		<Attachment_Bone>HP_R_ION00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_R_ION00_COLL</Collision_Mesh>
		<Damage_Decal>HP_R_ION00_BLAST</Damage_Decal>
		<Damage_Particles>HP_R_ION00_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Executor_R_Ion_00</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_R_ION00</Fire_Bone_A>
		<Fire_Bone_B>FP_R_ION01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_RIGHT_ION_01">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_R_ion01.alo</Model_To_Attach>
		<Attachment_Bone>HP_R_ION01_BONE</Attachment_Bone>
		<Collision_Mesh>HP_R_ION01_COLL</Collision_Mesh>
		<Damage_Decal>HP_R_ION01_BLAST</Damage_Decal>
		<Damage_Particles>HP_R_ION01_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Executor_R_Ion_01</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_R_ION02</Fire_Bone_A>
		<Fire_Bone_B>FP_R_ION03</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_RIGHT_ION_02">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_R_ion02.alo</Model_To_Attach>
		<Attachment_Bone>HP_R_ION02_BONE</Attachment_Bone>
		<Collision_Mesh>HP_R_ION02_COLL</Collision_Mesh>
		<Damage_Decal>HP_R_ION02_BLAST</Damage_Decal>
		<Damage_Particles>HP_R_ION02_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Executor_R_Ion_02</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_R_ION04</Fire_Bone_A>
		<Fire_Bone_B>FP_R_ION05</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_RIGHT_CONM_00">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_R_Conm00.alo</Model_To_Attach>
		<Attachment_Bone>HP_R_ConM00_Bone</Attachment_Bone>
		<Collision_Mesh>HP_R_ConM00_COLL</Collision_Mesh>
		<Damage_Decal>HP_R_ConM00_BLAST</Damage_Decal>
		<Damage_Particles>HP_R_ConM00_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R_ConM00</Fire_Bone_A>
		<Fire_Bone_B>FP_R_ConM01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>12.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>12.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_RIGHT_CONM_01">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_R_Conm00.alo</Model_To_Attach>
		<Attachment_Bone>HP_R_ConM01_Bone</Attachment_Bone>
		<Collision_Mesh>HP_R_ConM01_COLL</Collision_Mesh>
		<Damage_Decal>HP_R_ConM01_BLAST</Damage_Decal>
		<Damage_Particles>HP_R_ConM01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R_ConM02</Fire_Bone_A>
		<Fire_Bone_B>FP_R_ConM03</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>12.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>12.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_RIGHT_CONM_02">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach/>
		<Attachment_Bone>HP_R_Torp01_Bone</Attachment_Bone>
		<Collision_Mesh>HP_R_Torp01_Coll</Collision_Mesh>
		<Damage_Decal>HP_R_Torp01_Blast</Damage_Decal>
		<Damage_Particles>HP_R_Torp01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R_Torp02</Fire_Bone_A>
		<Fire_Bone_B>FP_R_Torp03</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>12.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>12.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_RIGHT_TORP_00">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_R_Torp.alo</Model_To_Attach>
		<Attachment_Bone>HP_R_TORP_Bone</Attachment_Bone>
		<Collision_Mesh>HP_R_TORP_COLL</Collision_Mesh>
		<Damage_Decal>HP_R_TORP_BLAST</Damage_Decal>
		<Damage_Particles>HP_R_TORP_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R_Torp00</Fire_Bone_A>
		<Fire_Bone_B>FP_R_Torp01</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>10.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_CENTER_TORP_00">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_M_Torp.alo</Model_To_Attach>
		<Attachment_Bone>HP_M_TORP_Bone</Attachment_Bone>
		<Collision_Mesh>HP_M_TORP_COLL</Collision_Mesh>
		<Damage_Decal>HP_M_TORP_BLAST</Damage_Decal>
		<Damage_Particles>HP_M_TORP_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_M_Torp00</Fire_Bone_A>
		<Fire_Bone_B>FP_M_Torp01</Fire_Bone_B>
		<Fire_Cone_Width>300.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>10.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_TRACTOR_00">
		<Type>HARD_POINT_TRACTOR_BEAM</Type>
		<Tooltip_Text>TEXT_TRACTOR_BEAM_HARDPOINT</Tooltip_Text>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>1000.0</Health>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_Trac.alo</Model_To_Attach>
		<Attachment_Bone>HP_trac_bone</Attachment_Bone>
		<Collision_Mesh>HP_trac_bone</Collision_Mesh>
		<Damage_Decal>HP_TRAC_BLAST</Damage_Decal>
		<Damage_Particles>HP_TRAC_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_SHIELD_00">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_Shld00.alo</Model_To_Attach>
		<Attachment_Bone>HP_SHLD00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_SHLD00_COLL</Collision_Mesh>
		<Damage_Decal>HP_SHLD00_BLAST</Damage_Decal>
		<Damage_Particles>HP_SHLD00_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_SHIELD_01">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_Shld01.alo</Model_To_Attach>
		<Attachment_Bone>HP_SHLD01_BONE</Attachment_Bone>
		<Collision_Mesh>HP_SHLD01_COLL</Collision_Mesh>
		<Damage_Decal>HP_SHLD01_BLAST</Damage_Decal>
		<Damage_Particles>HP_SHLD01_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_SHIELD_02">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_Shld02.alo</Model_To_Attach>
		<Attachment_Bone>HP_SHLD02_BONE</Attachment_Bone>
		<Collision_Mesh>HP_SHLD02_COLL</Collision_Mesh>
		<Damage_Decal>HP_SHLD02_BLAST</Damage_Decal>
		<Damage_Particles>HP_SHLD02_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_ENGINES_00">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_e.alo</Model_To_Attach>
		<Attachment_Bone>HP_E_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_ENGINES_01">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_ExecutorStarDestroyer_hp_e2.alo</Model_To_Attach>
		<Attachment_Bone>HP_E2_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E2_COLL</Collision_Mesh>
		<Damage_Particles>HP_E2_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_EXECUTOR_FIGHTER_BAY_00">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>1000.0</Health>
		<Fighter_Bay_Flyout_Distance>800.0</Fighter_Bay_Flyout_Distance>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Weapon_FL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_HP00_L-F.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_FL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Weapon_FR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_HP00_F-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_FR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Weapon_BL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_HP00_B-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_BL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Weapon_BR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_HP00_B-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_BR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Weapon_ML">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_HP00_M-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-L_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_M-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-L_01</Fire_Bone_B>
		<Fire_Cone_Width>120.0</Fire_Cone_Width>
		<Fire_Cone_Height>70.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station_Ion</Damage_Type>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Weapon_MR">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_HP00_M-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-R_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_M-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-R_01</Fire_Bone_B>
		<Fire_Cone_Width>120.0</Fire_Cone_Width>
		<Fire_Cone_Height>70.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station_Ion</Damage_Type>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Shield_Generator">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Shield_Gen</Death_Breakoff_Prop>
		<Model_To_Attach>EV_StarDestroyer_HP00_M-C.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-C_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-C_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-C_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-C_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_HP00_E.alo</Model_To_Attach>
		<Attachment_Bone>HP_E_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Fighter_Bay">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Fighter_Bay_Flyout_Distance>200.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Tractor_Beam">
		<Type>HARD_POINT_TRACTOR_BEAM</Type>
		<Tooltip_Text>TEXT_TRACTOR_BEAM_HARDPOINT</Tooltip_Text>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>300.0</Health>
		<Attachment_Bone>HP_trac_bone</Attachment_Bone>
		<Collision_Mesh>HP_trac_bone</Collision_Mesh>
		<Damage_Decal>HP_TRAC_BLAST</Damage_Decal>
		<Damage_Particles>HP_TRAC_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Training_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>100.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_HP00_L-F.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_FL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
		<Fire_Cone_Width>130.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Dummy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Training_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>100.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_HP00_F-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_FR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
		<Fire_Cone_Width>130.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Dummy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Training_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>100.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_HP00_B-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_BL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
		<Fire_Cone_Width>130.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Dummy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Training_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>100.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_HP00_B-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_BR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
		<Fire_Cone_Width>130.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Dummy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Training_05">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>100.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_HP00_M-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-L_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_M-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-L_01</Fire_Bone_B>
		<Fire_Cone_Width>130.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Dummy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Training_06">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>100.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_HP00_M-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-R_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_M-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-R_01</Fire_Bone_B>
		<Fire_Cone_Width>130.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Dummy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Training_07">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>100.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Shield_Gen</Death_Breakoff_Prop>
		<Model_To_Attach>EV_StarDestroyer_HP00_M-C.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-C_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-C_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-C_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-C_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Training_08">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>100.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_HP00_E.alo</Model_To_Attach>
		<Attachment_Bone>HP_E_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="UEAW_HP_Star_Destroyer_ClassII_Weapon_FL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer2_HP00_F-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_FL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="UEAW_HP_Star_Destroyer_ClassII_Weapon_FR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer2_HP00_F-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_FR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="UEAW_HP_Star_Destroyer_ClassII_Weapon_BL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer2_HP00_B-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_BL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="UEAW_HP_Star_Destroyer_ClassII_Weapon_BR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer2_HP00_B-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_BR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="UEAW_HP_Star_Destroyer_ClassII_Weapon_ML">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer2_HP00_M-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-L_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_M-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="UEAW_HP_Star_Destroyer_ClassII_Weapon_MR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer2_HP00_M-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-R_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_M-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="UEAW_HP_Star_Destroyer_ClassII_Weapon_C">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_SEVEN</Attachment_Bone>
		<Collision_Mesh>HP_SEVEN</Collision_Mesh>
		<Damage_Decal>HP_SEVEN_BLAST</Damage_Decal>
		<Damage_Particles>HP_SEVEN_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_SEVEN_00</Fire_Bone_A>
		<Fire_Bone_B>FP_SEVEN_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="UEAW_HP_Star_Destroyer_ClassII_Shield_Generator">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Shield_Gen</Death_Breakoff_Prop>
		<Model_To_Attach>EV_StarDestroyer_HP00_M-C.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-C_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-C_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-C_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-C_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="UEAW_HP_Star_Destroyer_ClassII_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_HP00_E.alo</Model_To_Attach>
		<Attachment_Bone>HP_E_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="UEAW_HP_Star_Destroyer_ClassII_Fighter_Bay">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Fighter_Bay_Flyout_Distance>200.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="UEAW_HP_Star_Destroyer_ClassII_Tractor_Beam">
		<Type>HARD_POINT_TRACTOR_BEAM</Type>
		<Tooltip_Text>TEXT_TRACTOR_BEAM_HARDPOINT</Tooltip_Text>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>300.0</Health>
		<Attachment_Bone>HP_trac_bone</Attachment_Bone>
		<Collision_Mesh>HP_trac_bone</Collision_Mesh>
		<Damage_Decal>HP_TRAC_BLAST</Damage_Decal>
		<Damage_Particles>HP_TRAC_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="ISD3_Turbolaser_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_C01</Attachment_Bone>
		<Collision_Mesh>HP_C01</Collision_Mesh>
		<Damage_Decal>HP_C01_Blast</Damage_Decal>
		<Damage_Particles>HP_C01_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_C01a</Fire_Bone_A>
		<Fire_Bone_B>FP_C01b</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="ISD3_Turbolaser_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R01</Attachment_Bone>
		<Collision_Mesh>HP_R01</Collision_Mesh>
		<Damage_Decal>HP_R01_Blast</Damage_Decal>
		<Damage_Particles>HP_R01_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_R01a</Fire_Bone_A>
		<Fire_Bone_B>FP_R01b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="ISD3_Turbolaser_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R03</Attachment_Bone>
		<Collision_Mesh>HP_R03</Collision_Mesh>
		<Damage_Decal>HP_R03_Blast</Damage_Decal>
		<Damage_Particles>HP_R03_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_R03</Fire_Bone_A>
		<Fire_Bone_B>FP_R03</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="ISD3_Turbolaser_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R05</Attachment_Bone>
		<Collision_Mesh>HP_R05</Collision_Mesh>
		<Damage_Decal>HP_R05_Blast</Damage_Decal>
		<Damage_Particles>HP_R05_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_R05a</Fire_Bone_A>
		<Fire_Bone_B>FP_R05b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="ISD3_Turbolaser_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L01</Attachment_Bone>
		<Collision_Mesh>HP_L01</Collision_Mesh>
		<Damage_Decal>HP_L01_Blast</Damage_Decal>
		<Damage_Particles>HP_L01_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_L01a</Fire_Bone_A>
		<Fire_Bone_B>FP_L01b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="ISD3_Turbolaser_06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L03</Attachment_Bone>
		<Collision_Mesh>HP_L03</Collision_Mesh>
		<Damage_Decal>HP_L03_Blast</Damage_Decal>
		<Damage_Particles>HP_L03_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_L03</Fire_Bone_A>
		<Fire_Bone_B>FP_L03</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="ISD3_Turbolaser_07">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L05</Attachment_Bone>
		<Collision_Mesh>HP_L05</Collision_Mesh>
		<Damage_Decal>HP_L05_Blast</Damage_Decal>
		<Damage_Particles>HP_L05_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_L05a</Fire_Bone_A>
		<Fire_Bone_B>FP_L05b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="ISD3_Ion_L01">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Capital_Ion</Damage_Type>
		<Attachment_Bone>HP_CL00</Attachment_Bone>
		<Collision_Mesh>HP_CL00</Collision_Mesh>
		<Damage_Decal>HP_CL00_Blast</Damage_Decal>
		<Damage_Particles>HP_CL00_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_CL00a</Fire_Bone_A>
		<Fire_Bone_B>FP_CL00b</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="ISD3_Ion_L02">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Capital_Ion</Damage_Type>
		<Attachment_Bone>HP_CL01</Attachment_Bone>
		<Collision_Mesh>HP_CL01</Collision_Mesh>
		<Damage_Particles>HP_CL01_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_CL01a</Fire_Bone_A>
		<Fire_Bone_B>FP_CL01b</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="ISD3_Ion_R01">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Capital_Ion</Damage_Type>
		<Attachment_Bone>HP_CR00</Attachment_Bone>
		<Collision_Mesh>HP_CR00</Collision_Mesh>
		<Damage_Decal>HP_CR00_Blast</Damage_Decal>
		<Damage_Particles>HP_CR00_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_CR00a</Fire_Bone_A>
		<Fire_Bone_B>FP_CR00b</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="ISD3_Ion_R02">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Capital_Ion</Damage_Type>
		<Attachment_Bone>HP_CR01</Attachment_Bone>
		<Collision_Mesh>HP_CR01</Collision_Mesh>
		<Damage_Particles>HP_CR01_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_CR01a</Fire_Bone_A>
		<Fire_Bone_B>FP_CR01b</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="ISD3_Laser_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Capital</Damage_Type>
		<Attachment_Bone>HP_R00</Attachment_Bone>
		<Collision_Mesh>HP_R00</Collision_Mesh>
		<Damage_Decal>HP_R00_Blast</Damage_Decal>
		<Damage_Particles>HP_R00_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_R00a</Fire_Bone_A>
		<Fire_Bone_B>FP_R00b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="ISD3_Laser_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Capital</Damage_Type>
		<Attachment_Bone>HP_R02</Attachment_Bone>
		<Collision_Mesh>HP_R002</Collision_Mesh>
		<Damage_Decal>HP_R02_Blast</Damage_Decal>
		<Damage_Particles>HP_R02_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_R02a</Fire_Bone_A>
		<Fire_Bone_B>FP_R02b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="ISD3_Laser_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Capital</Damage_Type>
		<Attachment_Bone>HP_R04</Attachment_Bone>
		<Collision_Mesh>HP_R04</Collision_Mesh>
		<Damage_Decal>HP_R04_Blast</Damage_Decal>
		<Damage_Particles>HP_R04_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_R04a</Fire_Bone_A>
		<Fire_Bone_B>FP_R04b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="ISD3_Laser_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Capital</Damage_Type>
		<Attachment_Bone>HP_L00</Attachment_Bone>
		<Collision_Mesh>HP_L00</Collision_Mesh>
		<Damage_Decal>HP_L00_Blast</Damage_Decal>
		<Damage_Particles>HP_L00_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_L00a</Fire_Bone_A>
		<Fire_Bone_B>FP_L00b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="ISD3_Laser_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Capital</Damage_Type>
		<Attachment_Bone>HP_L02</Attachment_Bone>
		<Collision_Mesh>HP_L02</Collision_Mesh>
		<Damage_Decal>HP_L02_Blast</Damage_Decal>
		<Damage_Particles>HP_L02_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_L02a</Fire_Bone_A>
		<Fire_Bone_B>FP_L02b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="ISD3_Laser_06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Capital</Damage_Type>
		<Attachment_Bone>HP_L04</Attachment_Bone>
		<Collision_Mesh>HP_L04</Collision_Mesh>
		<Damage_Decal>HP_L04_Blast</Damage_Decal>
		<Damage_Particles>HP_L04_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_L04a</Fire_Bone_A>
		<Fire_Bone_B>FP_L04b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="ISD3_Torp_01">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_C02</Attachment_Bone>
		<Collision_Mesh>HP_C02</Collision_Mesh>
		<Damage_Decal>HP_C02_Blast</Damage_Decal>
		<Damage_Particles>HP_C02_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_C02a</Fire_Bone_A>
		<Fire_Bone_B>FP_C02b</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>7.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="ISD3_Shields">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_SHIELD_BONE</Attachment_Bone>
		<Collision_Mesh>HP_SHIELD_BONE</Collision_Mesh>
		<Damage_Decal>HP_SHIELD_Blast</Damage_Decal>
		<Damage_Particles>HP_SHIELD_EmitDamage</Damage_Particles>
	</HardPoint>
	<HardPoint Name="ISD3_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_HP00_E.alo</Model_To_Attach>
		<Attachment_Bone>HP_Engines_Bone</Attachment_Bone>
		<Collision_Mesh>HP_Engines_Bone</Collision_Mesh>
		<Damage_Particles>HP_Engines_EmitDamage</Damage_Particles>
	</HardPoint>
	<HardPoint Name="ISD3_Hangar">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Damage_Particles>SPAWN_00_EmitDamage</Damage_Particles>
		<Fighter_Bay_Flyout_Distance>300.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="ISD3_TractorBeam">
		<Type>HARD_POINT_TRACTOR_BEAM</Type>
		<Tooltip_Text>TEXT_TRACTOR_BEAM_HARDPOINT</Tooltip_Text>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>400.0</Health>
		<Attachment_Bone>HP_TRACTOR_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TRACTOR_BONE</Collision_Mesh>
		<Damage_Particles>HP_TRACTOR_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Victory_Weapon_01">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_VictoryStarDestroyer_HP00_C-F.alo</Model_To_Attach>
		<Attachment_Bone>HP_C-F_BONE</Attachment_Bone>
		<Collision_Mesh>HP_C-F_COLL</Collision_Mesh>
		<Damage_Decal>HP_C-F_BLAST</Damage_Decal>
		<Damage_Particles>HP_C-F_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Victory_Weapon_CF</Death_Breakoff_Prop>
		<Damage_Type>Damage_Cruiser_Ion</Damage_Type>
		<Fire_Bone_A>FP_C-F_00</Fire_Bone_A>
		<Fire_Bone_B>FP_C-F_01</Fire_Bone_B>
		<Fire_Cone_Width>100.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Victory_Weapon_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_VictoryStarDestroyer_HP00_M-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Victory_Weapon_MR</Death_Breakoff_Prop>
		<!--<Damage_Type>Damage_Capital_TL</Damage_Type>-->
		<Fire_Bone_A>FP_M-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Victory_Weapon_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_VictoryStarDestroyer_HP00_M-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Victory_Weapon_ML</Death_Breakoff_Prop>
		<!--<Damage_Type>Damage_Capital_TL</Damage_Type>-->
		<Fire_Bone_A>FP_M-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Victory_Weapon_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_CENTER_TURBO</Attachment_Bone>
		<Collision_Mesh>HP_CENTER_TURBO</Collision_Mesh>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Victory_Weapon_MR</Death_Breakoff_Prop>
		<!--<Damage_Type>Damage_Capital_TL</Damage_Type>-->
		<Fire_Bone_A>HP_CENTER_TURBO</Fire_Bone_A>
		<Fire_Bone_B>FP_CENTER_TURBO</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Victory_Shields_01">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Victory_Shield_Gen</Death_Breakoff_Prop>
		<Model_To_Attach>EV_VictoryStarDestroyer_HP00_C-B.alo</Model_To_Attach>
		<Attachment_Bone>HP_C-B_BONE</Attachment_Bone>
		<Collision_Mesh>HP_C-B_COLL</Collision_Mesh>
		<Damage_Decal>HP_C-B_BLAST</Damage_Decal>
		<Damage_Particles>HP_C-B_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Victory_Engines_01">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_VictoryStarDestroyer_HP00_E.alo</Model_To_Attach>
		<Attachment_Bone>HP_E_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_Victory_Fighter_Bay">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Fighter_Bay_Flyout_Distance>150.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Interdictor_Weapon_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>100.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_Interdictor_HP00_F-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Interdictor_Weapon_FL</Death_Breakoff_Prop>
		<Damage_Type>Damage_Cruiser</Damage_Type>
		<Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Interdictor_Weapon_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>100.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_Interdictor_HP00_F-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Interdictor_Weapon_FR</Death_Breakoff_Prop>
		<Damage_Type>Damage_Cruiser</Damage_Type>
		<Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Interdictor_Weapon_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>100.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Interdictor_Weapon_BL</Death_Breakoff_Prop>
		<Model_To_Attach>EV_Interdictor_HP00_B-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>
		<Damage_Type>Damage_Cruiser</Damage_Type>
		<Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Interdictor_Weapon_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>100.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_Interdictor_HP00_B-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Interdictor_Weapon_BR</Death_Breakoff_Prop>
		<Damage_Type>Damage_Cruiser</Damage_Type>
		<Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Interdictor_GravWell_01">
		<Type>HARD_POINT_GRAVITY_WELL</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_GRAVITY_WELL_HARDPOINT</Tooltip_Text>
		<Health>125.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Gravity_Well_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_Interdictor_HP00_C-M.alo</Model_To_Attach>
		<Attachment_Bone>HP_C-M_BONE</Attachment_Bone>
		<Collision_Mesh>HP_C-M_COLL</Collision_Mesh>
		<Damage_Decal>HP_C-M_BLAST</Damage_Decal>
		<Damage_Particles>HP_C-M_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Interdictor_Shields_01">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>125.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_Interdictor_HP00_C-B.alo</Model_To_Attach>
		<Attachment_Bone>HP_C-B_BONE</Attachment_Bone>
		<Collision_Mesh>HP_C-B_COLL</Collision_Mesh>
		<Damage_Decal>HP_C-B_BLAST</Damage_Decal>
		<Damage_Particles>HP_C-B_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Interdictor_Engines_01">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>100.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_Interdictor_HP00_E.alo</Model_To_Attach>
		<Attachment_Bone>HP_E_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_Vindy_Weapon_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Cruiser</Damage_Type>
		<Attachment_Bone>HP_L01</Attachment_Bone>
		<Collision_Mesh>HP_L01</Collision_Mesh>
		<Damage_Particles>HP_L01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L01a</Fire_Bone_A>
		<Fire_Bone_B>FP_L01b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Vindy_Weapon_02">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Cruiser</Damage_Type>
		<Attachment_Bone>HP_L02</Attachment_Bone>
		<Collision_Mesh>HP_L02</Collision_Mesh>
		<Damage_Particles>HP_L02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L02a</Fire_Bone_A>
		<Fire_Bone_B>FP_L02b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Vindy_Weapon_03">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L03</Attachment_Bone>
		<Collision_Mesh>HP_L03</Collision_Mesh>
		<Damage_Particles>HP_L03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L03a</Fire_Bone_A>
		<Fire_Bone_B>FP_L03b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Vindy_Weapon_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L04</Attachment_Bone>
		<Collision_Mesh>HP_L04</Collision_Mesh>
		<Damage_Particles>HP_L04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L04a</Fire_Bone_A>
		<Fire_Bone_B>FP_L04b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Vindy_Weapon_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Cruiser</Damage_Type>
		<Attachment_Bone>HP_R01</Attachment_Bone>
		<Collision_Mesh>HP_R01</Collision_Mesh>
		<Damage_Particles>HP_R01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R01a</Fire_Bone_A>
		<Fire_Bone_B>FP_R01b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Vindy_Weapon_06">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Cruiser_Ion</Damage_Type>
		<Attachment_Bone>HP_R02</Attachment_Bone>
		<Collision_Mesh>HP_R02</Collision_Mesh>
		<Damage_Particles>HP_R02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R02a</Fire_Bone_A>
		<Fire_Bone_B>FP_R02b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Vindy_Weapon_07">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R03</Attachment_Bone>
		<Collision_Mesh>HP_R03</Collision_Mesh>
		<Damage_Particles>HP_R03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R03a</Fire_Bone_A>
		<Fire_Bone_B>FP_R03b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Vindy_Weapon_08">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R04</Attachment_Bone>
		<Collision_Mesh>HP_R04</Collision_Mesh>
		<Damage_Particles>HP_R04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R04a</Fire_Bone_A>
		<Fire_Bone_B>FP_R04b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Vindy_Shields">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>200.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_SHIELD</Attachment_Bone>
		<Collision_Mesh>HP_SHIELD</Collision_Mesh>
		<Damage_Particles>HP_SHIELD_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Vindy_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>200.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Engines</Attachment_Bone>
		<Collision_Mesh>HP_Engines</Collision_Mesh>
		<Damage_Particles>HP_Engines_EmitDamage</Damage_Particles>
		<Engine_Particles>HP_Main_Engines</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_Vindy_Hangar">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>200.0</Health>
		<Attachment_Bone>HP_HANGAR</Attachment_Bone>
		<Collision_Mesh>HP_HANGAR</Collision_Mesh>
		<Fighter_Bay_Flyout_Distance>125.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
	</HardPoint>
	<HardPoint Name="HP_Escort_Carrier_RF">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>750.0</Health>
		<Attachment_Bone>HP_02</Attachment_Bone>
		<Collision_Mesh>HP_02</Collision_Mesh>
		<Damage_Particles>HP_02_EmitDamage</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>FP_02_01</Fire_Bone_A>
		<Fire_Bone_B>FP_02_02</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1150.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Escort_Carrier_RR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>750.0</Health>
		<Attachment_Bone>HP_04</Attachment_Bone>
		<Collision_Mesh>HP_04</Collision_Mesh>
		<Damage_Particles>HP_04_EmitDamage</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>FP_04_01</Fire_Bone_A>
		<Fire_Bone_B>FP_04_02</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1150.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Escort_Carrier_LF">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>750.0</Health>
		<Attachment_Bone>HP_03</Attachment_Bone>
		<Collision_Mesh>HP_03</Collision_Mesh>
		<Damage_Particles>HP_03_EmitDamage</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>FP_03_01</Fire_Bone_A>
		<Fire_Bone_B>FP_03_02</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1150.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Escort_Carrier_LR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>750.0</Health>
		<Attachment_Bone>HP_05</Attachment_Bone>
		<Collision_Mesh>HP_05</Collision_Mesh>
		<Damage_Particles>HP_05_EmitDamage</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>FP_05_01</Fire_Bone_A>
		<Fire_Bone_B>FP_05_02</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1150.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Escort_Carrier_C">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>750.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach/>
		<Attachment_Bone>HP_01</Attachment_Bone>
		<Collision_Mesh>HP_01</Collision_Mesh>
		<Damage_Particles>HP_01_EmitDamage</Damage_Particles>
		<Fire_Bone_A>HP_01</Fire_Bone_A>
		<Fire_Bone_B>HP_01</Fire_Bone_B>
		<Fire_Cone_Width>130</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>12.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>12.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Escort_Carrier_Shields">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_SHIELDS</Attachment_Bone>
		<Collision_Mesh>HP_SHIELDS</Collision_Mesh>
		<Damage_Particles>Shields_EmitDamage</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Escort_Carrier_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach/>
		<Attachment_Bone>HP_Engine_Bone</Attachment_Bone>
		<Collision_Mesh>HP_Engine_Bone</Collision_Mesh>
		<Damage_Particles>Engines_EmitDamage</Damage_Particles>
		<Engine_Particles/>
	</HardPoint>
	<HardPoint Name="HP_Escort_Carrier_Fighter_Bay">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Damage_Particles>SPAWN_00_EmitDamage</Damage_Particles>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>1000.0</Health>
		<Fighter_Bay_Flyout_Distance>200</Fighter_Bay_Flyout_Distance>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Gravity_Well_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Acclamator_Weapon_FL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>175.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_Acclamator_HP00_F-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-L_Bone</Attachment_Bone>
		<Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Acclamator_Weapon_FL</Death_Breakoff_Prop>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Acclamator_Weapon_FR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>175.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_Acclamator_HP00_F-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-R_Bone</Attachment_Bone>
		<Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Acclamator_Weapon_FR</Death_Breakoff_Prop>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Acclamator_Weapon_FC">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>175.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_Acclamator_HP00_F-C.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-C_Bone</Attachment_Bone>
		<Collision_Mesh>HP_F-C_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-C_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-C_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Acclamator_Weapon_FC</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-C_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-C_01</Fire_Bone_B>
		<Fire_Cone_Width>130</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>15.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Acclamator_Weapon_BL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>175.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_Acclamator_HP00_B-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-L_Bone</Attachment_Bone>
		<Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Acclamator_Weapon_BL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1450.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Acclamator_Weapon_BR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>175.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_Acclamator_HP00_B-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-R_Bone</Attachment_Bone>
		<Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Acclamator_Weapon_BR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1450.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Acclamator_Weapon_BC">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>175.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_Acclamator_HP00_B-C.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-C_Bone</Attachment_Bone>
		<Collision_Mesh>HP_B-C_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-C_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-C_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_B-C_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-C_01</Fire_Bone_B>
		<Fire_Cone_Width>130.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>18.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>18.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1425.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_Acclamator_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>175.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_Acclamator_HP00_E.alo</Model_To_Attach>
		<Attachment_Bone>HP_E_Bone</Attachment_Bone>
		<Collision_Mesh>HP_E_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_Acclamator_Fighter_Bay">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Fighter_Bay_Flyout_Distance>150.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>125.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Gravity_Well_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Acclamator2_Weapon_FL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>175.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_Acclamator_HP00_F-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-L_Bone</Attachment_Bone>
		<Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Acclamator_Weapon_FL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Acclamator2_Weapon_FR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>175.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_Acclamator_HP00_F-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-R_Bone</Attachment_Bone>
		<Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Acclamator_Weapon_FR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Acclamator2_Weapon_FC">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_Acclamator_HP00_F-C.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-C_Bone</Attachment_Bone>
		<Collision_Mesh>HP_F-C_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-C_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-C_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Acclamator_Weapon_FC</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-C_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-C_01</Fire_Bone_B>
		<Fire_Cone_Width>130</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>15.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_Acclamator2_Weapon_BL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>175.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_Acclamator_HP00_B-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-L_Bone</Attachment_Bone>
		<Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Acclamator_Weapon_BL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1450.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Acclamator2_Weapon_BR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>175.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_Acclamator_HP00_B-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-R_Bone</Attachment_Bone>
		<Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Acclamator_Weapon_BR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1450.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Acclamator2_Weapon_BC">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_Acclamator_HP00_B-C.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-C_Bone</Attachment_Bone>
		<Collision_Mesh>HP_B-C_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-C_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-C_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_B-C_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-C_01</Fire_Bone_B>
		<Fire_Cone_Width>130.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>15.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1425.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_Acclamator2_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>175.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_Acclamator_HP00_E.alo</Model_To_Attach>
		<Attachment_Bone>HP_E_Bone</Attachment_Bone>
		<Collision_Mesh>HP_E_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_Acclamator2_Fighter_Bay">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Fighter_Bay_Flyout_Distance>150.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>125.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Gravity_Well_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Dreadnaught_Left_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>450.0</Health>
		<Attachment_Bone>Left_01</Attachment_Bone>
		<Collision_Mesh>Left_01</Collision_Mesh>
		<Damage_Particles>Left_01_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Nebulon_Weapon_BL</Death_Breakoff_Prop>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>Left_01_A</Fire_Bone_A>
		<Fire_Bone_B>Left_01_B</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Projectile_Damage>12</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1150.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Dreadnaught_Left_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450.0</Health>
		<Attachment_Bone>Left_02</Attachment_Bone>
		<Collision_Mesh>Left_02</Collision_Mesh>
		<Damage_Particles>Left_02_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Nebulon_Weapon_BL</Death_Breakoff_Prop>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Fire_Bone_A>Left_02_A</Fire_Bone_A>
		<Fire_Bone_B>Left_02_B</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Dreadnaught_Left_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450.0</Health>
		<Attachment_Bone>Left_03</Attachment_Bone>
		<Collision_Mesh>Left_03</Collision_Mesh>
		<Damage_Particles>Left_03_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Nebulon_Weapon_BL</Death_Breakoff_Prop>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Fire_Bone_A>Left_03_A</Fire_Bone_A>
		<Fire_Bone_B>Left_03_B</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Dreadnaught_Left_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>450.0</Health>
		<Attachment_Bone>Left_04</Attachment_Bone>
		<Collision_Mesh>Left_04</Collision_Mesh>
		<Damage_Particles>Left_04_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Nebulon_Weapon_BL</Death_Breakoff_Prop>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>Left_04_A</Fire_Bone_A>
		<Fire_Bone_B>Left_04_B</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Projectile_Damage>12</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1150.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Dreadnaught_Right_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>450.0</Health>
		<Attachment_Bone>Right_01</Attachment_Bone>
		<Collision_Mesh>Right_01</Collision_Mesh>
		<Damage_Particles>Right_01_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Nebulon_Weapon_BL</Death_Breakoff_Prop>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>Right_01_A</Fire_Bone_A>
		<Fire_Bone_B>Right_01_B</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Projectile_Damage>12</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1150.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Dreadnaught_Right_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450.0</Health>
		<Attachment_Bone>Right_02</Attachment_Bone>
		<Collision_Mesh>Right_02</Collision_Mesh>
		<Damage_Particles>Right_02_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Nebulon_Weapon_BL</Death_Breakoff_Prop>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Fire_Bone_A>Right_02_A</Fire_Bone_A>
		<Fire_Bone_B>Right_02_B</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Dreadnaught_Right_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450.0</Health>
		<Attachment_Bone>Right_03</Attachment_Bone>
		<Collision_Mesh>Right_03</Collision_Mesh>
		<Damage_Particles>Right_03_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Nebulon_Weapon_BL</Death_Breakoff_Prop>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Fire_Bone_A>Right_03_A</Fire_Bone_A>
		<Fire_Bone_B>Right_03_B</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Dreadnaught_Right_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>450.0</Health>
		<Attachment_Bone>Right_04</Attachment_Bone>
		<Collision_Mesh>Right_04</Collision_Mesh>
		<Damage_Particles>Right_04_EmitDamage</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Nebulon_Weapon_BL</Death_Breakoff_Prop>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>Right_04_A</Fire_Bone_A>
		<Fire_Bone_B>Right_04_B</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Projectile_Damage>12</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1150.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Dreadnaught_Shield_Generator">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>Shield_Deflector</Attachment_Bone>
		<Collision_Mesh>Shield_Deflector</Collision_Mesh>
		<Damage_Particles>Shield_Deflector_EmitDamage</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Dreadnaught_Hangar">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>Hangar</Attachment_Bone>
		<Collision_Mesh>Hangar</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Dreadnaught_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>300.0</Health>
		<Attachment_Bone>Engines</Attachment_Bone>
		<Collision_Mesh>Engines</Collision_Mesh>
		<Damage_Particles>Engines_EmitDamage</Damage_Particles>
		<Engine_Particles>ROOT</Engine_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Broadside_Cruiser_00">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_02</Fire_Bone_B>
		<Fire_Cone_Width>30.0</Fire_Cone_Width>
		<Fire_Cone_Height>40.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Diamond_Boron_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_Min_Range_Distance>200.0</Fire_Min_Range_Distance>
		<Fire_SFXEvent>Unit_Boron_Missile_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 180</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 180</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 150</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 150</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 120</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 120</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 120</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 120</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Fire_When_In_Rocket_Attack_Mode>No</Fire_When_In_Rocket_Attack_Mode>
		<Fire_When_In_Normal_Attack_Mode>Yes</Fire_When_In_Normal_Attack_Mode>
	</HardPoint>
	<HardPoint Name="HP_Broadside_Cruiser_01">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_02</Fire_Bone_B>
		<Fire_Cone_Width>30.0</Fire_Cone_Width>
		<Fire_Cone_Height>40.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Diamond_Boron_Missile_Barrage</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>20</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3000.0</Fire_Range_Distance>
		<Fire_Min_Range_Distance>200.0</Fire_Min_Range_Distance>
		<Fire_SFXEvent>Unit_Boron_Missile_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 200</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 200</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 175</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 175</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 150</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 125</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 125</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 125</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Fire_When_In_Rocket_Attack_Mode>Yes</Fire_When_In_Rocket_Attack_Mode>
		<Fire_When_In_Normal_Attack_Mode>No</Fire_When_In_Normal_Attack_Mode>
	</HardPoint>
	<HardPoint Name="HP_Tartan_Cruiser_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>65.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Projectile_Damage>9.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Tartan_Cruiser_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_02</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>175.0</Fire_Cone_Height>
		<Projectile_Damage>9.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Tartan_Cruiser_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_03</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_04</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>175.0</Fire_Cone_Height>
		<Projectile_Damage>9.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Tartan_Cruiser_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_05</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_05</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Projectile_Damage>9.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Tartan_Cruiser_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_06</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_06</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Projectile_Damage>9.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Mine_Layer_Hangar_E">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Health>1000.0</Health>
		<Attachment_Bone>Root</Attachment_Bone>
		<Collision_Mesh>Root</Collision_Mesh>
		<Fighter_Bay_Flyout_Distance>100.0</Fighter_Bay_Flyout_Distance>
	</HardPoint>
	<HardPoint Name="UEAW_Tie_Droid_Laser">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Strike</Damage_Type>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>40.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>450.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 10</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_TIE_BOMBER_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>20.0</Fire_Cone_Width>
		<Fire_Cone_Height>20.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Damage_Type>Damage_Strike</Damage_Type>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 10</Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions>Corvette, Frigate, Capital, Structure</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_TIE_BOMBER_01">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_00</Fire_Bone_B>
		<Fire_Cone_Width>30.0</Fire_Cone_Width>
		<Fire_Cone_Height>30.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_Light</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>700.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>
	</HardPoint>
	<HardPoint Name="UEAW_Assault_Gunboat_Laser">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Damage_Type>Damage_Strike</Damage_Type>
		<Fire_Bone_A>Blaster_1</Fire_Bone_A>
		<Fire_Bone_B>Blaster_1</Fire_Bone_B>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>40.0</Fire_Cone_Height>
		<Projectile_Damage>4</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 10</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="UEAW_Assault_Gunboat_Ion_Cannon">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>Blaster_2</Fire_Bone_A>
		<Fire_Bone_B>Blaster_2</Fire_Bone_B>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>40.0</Fire_Cone_Height>
		<Projectile_Damage>8.0</Projectile_Damage>
		<Damage_Type>Damage_Strike_Ion</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Small</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Fighter_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 10</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="UEAW_Assault_Gunboat_Missile_1">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>Missile_02</Fire_Bone_A>
		<Fire_Bone_B>Missile_05</Fire_Bone_B>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>40.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_Light</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>700.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="UEAW_Assault_Gunboat_Missile_2">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>Missile_08</Fire_Bone_A>
		<Fire_Bone_B>Missile_08</Fire_Bone_B>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>40.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_Light</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>700.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="UEAW_Assault_Gunboat_Missile_3">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>Missile_11</Fire_Bone_A>
		<Fire_Bone_B>Missile_14</Fire_Bone_B>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>40.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_Light</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>700.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="Assault_Gunboat_Bombing_Run_Missile_1">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>Missile_01</Fire_Bone_A>
		<Fire_Bone_B>Missile_04</Fire_Bone_B>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Assault_Gunboat_Bombing_Run_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>1.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>30</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="Assault_Gunboat_Bombing_Run_Missile_2">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>Missile_07</Fire_Bone_A>
		<Fire_Bone_B>Missile_09</Fire_Bone_B>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Assault_Gunboat_Bombing_Run_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>1.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>30</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="Assault_Gunboat_Bombing_Run_Missile_3">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>Missile_12</Fire_Bone_A>
		<Fire_Bone_B>Missile_15</Fire_Bone_B>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Assault_Gunboat_Bombing_Run_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>1.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>30</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_TIE_DEFENDER_TORP_00">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_01</Fire_Bone_B>
		<Fire_Cone_Width>45.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_Light</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>700.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>True</Allow_Opportunity_Fire_When_Idle>
		<Power_To_Weapons_Mode_Weapon_Delay_Multiplier>2.0</Power_To_Weapons_Mode_Weapon_Delay_Multiplier>
	</HardPoint>
	<HardPoint Name="HP_TIE_DEFENDER_ION_00">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Strike_Ion</Damage_Type>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>45.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Small</Fire_Projectile_Type>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.5</Fire_Max_Recharge_Seconds>
		<Fire_Range_Distance>700.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Fighter_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 1</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>True</Allow_Opportunity_Fire_When_Idle>
	</HardPoint>
	<HardPoint Name="HP_TIE_DEFENDER_ION_01">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>45.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Small</Fire_Projectile_Type>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.5</Fire_Max_Recharge_Seconds>
		<Fire_Range_Distance>700.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Fighter_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 1</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>True</Allow_Opportunity_Fire_When_Idle>
	</HardPoint>
	<HardPoint Name="HP_Lancet_Turret_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_00</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Damage_Type>Damage_Aircraft_Cannon</Damage_Type>
		<Fire_Projectile_Type>Proj_Vehicle_Laser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Lancet_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Infantry, Vehicle, Structure, Hero</Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance>Infantry, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 20</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Lancet_Turret_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_01</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Damage_Type>Damage_Aircraft_Cannon</Damage_Type>
		<Fire_Projectile_Type>Proj_Vehicle_Laser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Lancet_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Infantry, Vehicle, Structure, Hero</Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance>Infantry, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 20</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Scimitar_Turret_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>80.0</Fire_Cone_Width>
		<Fire_Cone_Height>150.0</Fire_Cone_Height>
		<Damage_Type>Damage_Aircraft_Cannon</Damage_Type>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Vehicle_Laser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Lancet_Fire</Fire_SFXEvent>
		<!--<Fire_Category_Restrictions>Infantry, Vehicle, Structure, Hero</Fire_Category_Restrictions>-->
		<Fire_Inaccuracy_Distance>Infantry, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 20</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Scimitar_Missile_00">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_01</Fire_Bone_B>
		<Fire_Cone_Width>80.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Vehicle_LR_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>550.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Air</Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance>Infantry, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 25</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_TIE_Neutralizer_00">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_00</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Aircraft_Bomb</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>12.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>12.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>120.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Air</Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance>Infantry, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 20</Fire_Inaccuracy_Distance>
<!--		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>-->
	</HardPoint>
	<HardPoint Name="HP_2M_Tank_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TURRET_00</Attachment_Bone>
		<Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_00</Fire_Bone_B>
		<Fire_Cone_Width>10.0</Fire_Cone_Width>
		<Fire_Cone_Height>20.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Vehicle_AI_Laser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 5</Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions>Air, Vehicle, Structure</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_AT-AT_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_00</Fire_Bone_B>
		<Fire_Cone_Width>15.0</Fire_Cone_Width>
		<Fire_Cone_Height>15.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Vehicle_AI_Laser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.15</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.45</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 10</Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions>Air, Vehicle, Structure</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_AT-AT_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_01</Fire_Bone_B>
		<Fire_Cone_Width>15.0</Fire_Cone_Width>
		<Fire_Cone_Height>15.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Vehicle_AI_Laser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.15</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.45</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 10</Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions>Air, Vehicle, Structure</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_AT-TE_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_00</Fire_Bone_B>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>40.0</Fire_Cone_Height>
		<Projectile_Damage>8.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Vehicle_AI_Laser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 5</Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions>Air</Fire_Category_Restrictions>
		<Fire_When_In_Power_To_Weapons_Mode>No</Fire_When_In_Power_To_Weapons_Mode>
	</HardPoint>
	<HardPoint Name="HP_AT-TE_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_01</Fire_Bone_B>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>40.0</Fire_Cone_Height>
		<Projectile_Damage>8.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Vehicle_AI_Laser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 5</Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions>Air</Fire_Category_Restrictions>
		<Fire_When_In_Power_To_Weapons_Mode>No</Fire_When_In_Power_To_Weapons_Mode>
	</HardPoint>
	<HardPoint Name="HP_AT-TE_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_02</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_02</Fire_Bone_B>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>40.0</Fire_Cone_Height>
		<Projectile_Damage>8.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Vehicle_AI_Laser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 5</Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions>Air</Fire_Category_Restrictions>
		<Fire_When_In_Power_To_Weapons_Mode>No</Fire_When_In_Power_To_Weapons_Mode>
	</HardPoint>
	<HardPoint Name="HP_AT-TE_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_03</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_03</Fire_Bone_B>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>40.0</Fire_Cone_Height>
		<Projectile_Damage>8.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Vehicle_AI_Laser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 5</Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions>Air</Fire_Category_Restrictions>
		<Fire_When_In_Power_To_Weapons_Mode>No</Fire_When_In_Power_To_Weapons_Mode>
	</HardPoint>
	<HardPoint Name="HP_AT-TE_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleC_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleC_00</Fire_Bone_B>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>60.0</Fire_Cone_Height>
		<Projectile_Damage>8.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Vehicle_AI_Laser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 5</Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions>Air</Fire_Category_Restrictions>
		<Fire_When_In_Power_To_Weapons_Mode>No</Fire_When_In_Power_To_Weapons_Mode>
	</HardPoint>
	<HardPoint Name="HP_AT-TE_06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleC_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleC_01</Fire_Bone_B>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>60.0</Fire_Cone_Height>
		<Projectile_Damage>8.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Vehicle_AI_Laser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 5</Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions>Air</Fire_Category_Restrictions>
		<Fire_When_In_Power_To_Weapons_Mode>No</Fire_When_In_Power_To_Weapons_Mode>
	</HardPoint>
	<HardPoint Name="HP_AT-ST_Barrage">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>45.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Vehicle_AI_Laser_Green_AE_Barrage</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>1.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>240.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_AT_ST_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 40</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Fire_When_In_Rocket_Attack_Mode>Yes</Fire_When_In_Rocket_Attack_Mode>
		<Fire_When_In_Normal_Attack_Mode>No</Fire_When_In_Normal_Attack_Mode>
	</HardPoint>
	<HardPoint Name="HP_SPMAT_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_L01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_L01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>30.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Vehicle_Laser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.7</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>150.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>
		<Fire_When_Deployed>No</Fire_When_Deployed>
		<Fire_When_Undeployed>Yes</Fire_When_Undeployed>
		<Fire_Inaccuracy_Distance>Infantry, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 10</Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions>Air, Structure</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_SPMAT_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_L02</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_L02</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>30.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Vehicle_Laser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.7</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>150.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>
		<Fire_When_Deployed>No</Fire_When_Deployed>
		<Fire_When_Undeployed>Yes</Fire_When_Undeployed>
		<Fire_Inaccuracy_Distance>Infantry, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 10</Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions>Air, Structure</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_SPMAT_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_R01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_R01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>30.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Vehicle_Laser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.7</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>150.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>
		<Fire_When_Deployed>No</Fire_When_Deployed>
		<Fire_When_Undeployed>Yes</Fire_When_Undeployed>
		<Fire_Inaccuracy_Distance>Infantry, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 10</Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions>Air, Structure</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_SPMAT_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_R02</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_R02</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>30.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Vehicle_Laser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.7</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>150.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>
		<Fire_When_Deployed>No</Fire_When_Deployed>
		<Fire_When_Undeployed>Yes</Fire_When_Undeployed>
		<Fire_Inaccuracy_Distance>Infantry, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 10</Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions>Air, Structure</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_DarkTrooper_P3_00">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_02</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Dark_Trooper_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>320.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Plex_Soldier_Fire</Fire_SFXEvent>
		<Fire_When_Deployed>Yes</Fire_When_Deployed>
		<Fire_When_Undeployed>No</Fire_When_Undeployed>
		<Fire_Inaccuracy_Distance>Infantry, 24</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 13</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 20</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_DarkTrooper_P3_01">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_05</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_03</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Dark_Trooper_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>320.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Plex_Soldier_Fire</Fire_SFXEvent>
		<Fire_When_Deployed>Yes</Fire_When_Deployed>
		<Fire_When_Undeployed>No</Fire_When_Undeployed>
		<Fire_Inaccuracy_Distance>Infantry, 24</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 13</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 20</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
<!--	<HardPoint Name="HP_DarkTrooper_P3_02">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_02</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_02</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Dark_Trooper_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.8</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.8</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>320.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Plex_Soldier_Fire</Fire_SFXEvent>
		<Fire_When_Deployed>Yes</Fire_When_Deployed>
		<Fire_When_Undeployed>No</Fire_When_Undeployed>
		<Fire_Inaccuracy_Distance>Infantry, 24</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 13</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 20</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_DarkTrooper_P3_03">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_03</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_03</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Dark_Trooper_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>320.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Plex_Soldier_Fire</Fire_SFXEvent>
		<Fire_When_Deployed>Yes</Fire_When_Deployed>
		<Fire_When_Undeployed>No</Fire_When_Undeployed>
		<Fire_Inaccuracy_Distance>Infantry, 24</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 13</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 20</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_DarkTrooper_P3_04">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_04</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_04</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Dark_Trooper_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.2</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.2</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>320.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Plex_Soldier_Fire</Fire_SFXEvent>
		<Fire_When_Deployed>Yes</Fire_When_Deployed>
		<Fire_When_Undeployed>No</Fire_When_Undeployed>
		<Fire_Inaccuracy_Distance>Infantry, 24</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 13</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 20</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_DarkTrooper_P3_05">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_05</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_05</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Dark_Trooper_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>320.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Plex_Soldier_Fire</Fire_SFXEvent>
		<Fire_When_Deployed>Yes</Fire_When_Deployed>
		<Fire_When_Undeployed>No</Fire_When_Undeployed>
		<Fire_Inaccuracy_Distance>Infantry, 24</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 13</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 20</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>-->
	<HardPoint Name="HP_ARC_HAMMER_CON_MISSILE">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_F_ConM00_Bone</Attachment_Bone>
		<Collision_Mesh>HP_F_ConM00_COLL</Collision_Mesh>
		<Damage_Decal>HP_F_ConM00_BLAST</Damage_Decal>
		<Damage_Particles>HP_F_ConM00_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_F_ConM00_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F_ConM00_00</Fire_Bone_B>
		<Fire_Cone_Width>270.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>5.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_ARC_HAMMER_LASER_CANNON_LEFT">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Flak_Cannon</Tooltip_Text>
		<Health>400.0</Health>
		<Model_To_Attach>EV_ARCHAMMER_HP_LC_L_00.ALO</Model_To_Attach>
		<Attachment_Bone>HP_LC_L_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LC_L_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_LC_L_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_LC_L_00_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Arc_Hammer_Laser_Left</Death_Breakoff_Prop>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Fire_Bone_A>FP_LC_L_00_00</Fire_Bone_A>
		<Fire_Bone_B>FP_LC_L_00_01</Fire_Bone_B>
		<Fire_Cone_Width>360</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Flak_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Flak_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_ARC_HAMMER_LASER_CANNON_RIGHT">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Flak_Cannon</Tooltip_Text>
		<Health>400.0</Health>
		<Model_To_Attach>EV_ARCHAMMER_HP_LC_R_00.ALO</Model_To_Attach>
		<Attachment_Bone>HP_LC_R_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LC_R_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_LC_R_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_LC_R_00_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Arc_Hammer_Laser_Right</Death_Breakoff_Prop>
		<Death_Explosion_Particles>Medium_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Fire_Bone_A>FP_LC_R_00_00</Fire_Bone_A>
		<Fire_Bone_B>FP_LC_R_00_01</Fire_Bone_B>
		<Fire_Cone_Width>360</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Flak_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Flak_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_ARC_HAMMER_TURBOLASER_LEFT">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>400.0</Health>
		<Attachment_Bone>HP_TLC_L_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TLC_L_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_TLC_L_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_TLC_L_00_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_TLC_L_00_00</Fire_Bone_A>
		<Fire_Bone_B>FP_TLC_L_00_00</Fire_Bone_B>
		<Fire_Cone_Width>140</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_ARC_HAMMER_TURBOLASER_RIGHT">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>400.0</Health>
		<Attachment_Bone>HP_TLC_R_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TLC_R_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_TLC_R_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_TLC_R_00_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_TLC_R_00_01</Fire_Bone_A>
		<Fire_Bone_B>FP_TLC_R_00_01</Fire_Bone_B>
		<Fire_Cone_Width>140</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_ARC_HAMMER_ENGINES">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_E_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_ARC_HAMMER_SHIELD_GEN">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_SHLD_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_SHLD_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_SHLD_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_SHLD_00_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_ARC_HAMMER_FIGHTER_BAY">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>350.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Fighter_Bay_Flyout_Distance>200.0</Fighter_Bay_Flyout_Distance>
		<Attachment_Bone>HP_HB_BONE</Attachment_Bone>
		<Collision_Mesh>HP_HB_BONE</Collision_Mesh>
		<Damage_Particles>HP_HB_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Thrawn_SD_Weapon_FL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_Thrawn_HP00_L-F.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Thrawn_SD_Weapon_FL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Power_To_Weapons_Mode_Weapon_Delay_Multiplier>.5</Power_To_Weapons_Mode_Weapon_Delay_Multiplier>
		<Fire_When_In_Power_To_Weapons_Mode>Yes</Fire_When_In_Power_To_Weapons_Mode>
	</HardPoint>
	<HardPoint Name="HP_Thrawn_SD_Weapon_FR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_Thrawn_HP00_F-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Thrawn_SD_Weapon_FR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Power_To_Weapons_Mode_Weapon_Delay_Multiplier>.5</Power_To_Weapons_Mode_Weapon_Delay_Multiplier>
		<Fire_When_In_Power_To_Weapons_Mode>Yes</Fire_When_In_Power_To_Weapons_Mode>
	</HardPoint>
	<HardPoint Name="HP_Thrawn_SD_Weapon_BL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_Thrawn_HP00_B-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Thrawn_SD_Weapon_BL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Power_To_Weapons_Mode_Weapon_Delay_Multiplier>.5</Power_To_Weapons_Mode_Weapon_Delay_Multiplier>
		<Fire_When_In_Power_To_Weapons_Mode>Yes</Fire_When_In_Power_To_Weapons_Mode>
	</HardPoint>
	<HardPoint Name="HP_Thrawn_SD_Weapon_BR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_Thrawn_HP00_B-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Thrawn_SD_Weapon_BR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Power_To_Weapons_Mode_Weapon_Delay_Multiplier>.5</Power_To_Weapons_Mode_Weapon_Delay_Multiplier>
		<Fire_When_In_Power_To_Weapons_Mode>Yes</Fire_When_In_Power_To_Weapons_Mode>
	</HardPoint>
	<HardPoint Name="HP_Thrawn_SD_Weapon_ML">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
<!--		<Damage_Type>Damage_Capital_Ion</Damage_Type>-->
		<Model_To_Attach>EV_StarDestroyer_Thrawn_HP00_M-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-L_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_M-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-L_01</Fire_Bone_B>
		<Fire_Cone_Width>120.0</Fire_Cone_Width>
		<Fire_Cone_Height>70.0</Fire_Cone_Height>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Power_To_Weapons_Mode_Weapon_Delay_Multiplier>.5</Power_To_Weapons_Mode_Weapon_Delay_Multiplier>
		<Fire_When_In_Power_To_Weapons_Mode>Yes</Fire_When_In_Power_To_Weapons_Mode>
	</HardPoint>
	<HardPoint Name="HP_Thrawn_SD_Weapon_MR">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
<!--		<Damage_Type>Damage_Capital_Ion</Damage_Type>-->
		<Model_To_Attach>EV_StarDestroyer_Thrawn_HP00_M-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-R_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_M-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-R_01</Fire_Bone_B>
		<Fire_Cone_Width>120.0</Fire_Cone_Width>
		<Fire_Cone_Height>70.0</Fire_Cone_Height>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Power_To_Weapons_Mode_Weapon_Delay_Multiplier>.5</Power_To_Weapons_Mode_Weapon_Delay_Multiplier>
		<Fire_When_In_Power_To_Weapons_Mode>Yes</Fire_When_In_Power_To_Weapons_Mode>
	</HardPoint>
	<HardPoint Name="HP_Thrawn_SD_Shield_Generator">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>700.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Thrawn_SD_Shield_Gen</Death_Breakoff_Prop>
		<Model_To_Attach>EV_StarDestroyer_Thrawn_HP00_M-C.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-C_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-C_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-C_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-C_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Thrawn_SD_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>700.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_Thrawn_HP00_E.alo</Model_To_Attach>
		<Attachment_Bone>HP_E_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_Thrawn_SD_Engines_No_Target">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_Thrawn_HP00_E.alo</Model_To_Attach>
		<Attachment_Bone>HP_E_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_Thrawn_SD_Fighter_Bay">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Fighter_Bay_Flyout_Distance>200.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Thrawn_SD_Tractor_Beam">
		<Type>HARD_POINT_TRACTOR_BEAM</Type>
		<Tooltip_Text>TEXT_TRACTOR_BEAM_HARDPOINT</Tooltip_Text>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>600.0</Health>
		<Attachment_Bone>HP_trac_bone</Attachment_Bone>
		<Collision_Mesh>HP_trac_bone</Collision_Mesh>
		<Damage_Decal>HP_TRAC_BLAST</Damage_Decal>
		<Damage_Particles>HP_TRAC_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Weapon_FL_Hero">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_HP00_L-F.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_FL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Weapon_FR_Hero">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_HP00_F-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_FR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Weapon_BL_Hero">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_HP00_B-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_BL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Weapon_BR_Hero">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_HP00_B-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_BR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Weapon_ML_Hero">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_HP00_M-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-L_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_M-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-L_01</Fire_Bone_B>
		<Fire_Cone_Width>120.0</Fire_Cone_Width>
		<Fire_Cone_Height>70.0</Fire_Cone_Height>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Weapon_MR_Hero">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_HP00_M-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-R_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_M-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-R_01</Fire_Bone_B>
		<Fire_Cone_Width>120.0</Fire_Cone_Width>
		<Fire_Cone_Height>70.0</Fire_Cone_Height>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Shield_Generator_Hero">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>700.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Shield_Gen</Death_Breakoff_Prop>
		<Model_To_Attach>EV_StarDestroyer_HP00_M-C.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-C_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-C_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-C_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-C_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Engines_Hero">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_HP00_E.alo</Model_To_Attach>
		<Attachment_Bone>HP_E_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Fighter_Bay_Hero">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Fighter_Bay_Flyout_Distance>200.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Star_Destroyer_Tractor_Beam_Hero">
		<Type>HARD_POINT_TRACTOR_BEAM</Type>
		<Tooltip_Text>TEXT_TRACTOR_BEAM_HARDPOINT</Tooltip_Text>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>500.0</Health>
		<Attachment_Bone>HP_trac_bone</Attachment_Bone>
		<Collision_Mesh>HP_trac_bone</Collision_Mesh>
		<Damage_Decal>HP_TRAC_BLAST</Damage_Decal>
		<Damage_Particles>HP_TRAC_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Star_DestroyerII_Weapon_FL_Hero">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer2_HP00_F-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_FL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Star_DestroyerII_Weapon_FR_Hero">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer2_HP00_F-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_FR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Star_DestroyerII_Weapon_BL_Hero">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer2_HP00_B-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_BL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Star_DestroyerII_Weapon_BR_Hero">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer2_HP00_B-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_BR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Star_DestroyerII_Weapon_ML_Hero">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer2_HP00_M-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-L_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_M-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Star_DestroyerII_Weapon_MR_Hero">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer2_HP00_M-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-R_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_M-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Star_DestroyerII_Weapon_C_Hero">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_SEVEN</Attachment_Bone>
		<Collision_Mesh>HP_SEVEN</Collision_Mesh>
		<Damage_Decal>HP_SEVEN_BLAST</Damage_Decal>
		<Damage_Particles>HP_SEVEN_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_SEVEN_00</Fire_Bone_A>
		<Fire_Bone_B>FP_SEVEN_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 90</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Star_DestroyerII_Shield_Generator_Hero">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>700.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Shield_Gen</Death_Breakoff_Prop>
		<Model_To_Attach>EV_StarDestroyer_HP00_M-C.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-C_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-C_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-C_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-C_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Star_DestroyerII_Engines_Hero">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_StarDestroyer_HP00_E.alo</Model_To_Attach>
		<Attachment_Bone>HP_E_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_Star_DestroyerII_Fighter_Bay_Hero">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Fighter_Bay_Flyout_Distance>200.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Star_DestroyerII_Tractor_Beam_Hero">
		<Type>HARD_POINT_TRACTOR_BEAM</Type>
		<Tooltip_Text>TEXT_TRACTOR_BEAM_HARDPOINT</Tooltip_Text>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>500.0</Health>
		<Attachment_Bone>HP_trac_bone</Attachment_Bone>
		<Collision_Mesh>HP_trac_bone</Collision_Mesh>
		<Damage_Decal>HP_TRAC_BLAST</Damage_Decal>
		<Damage_Particles>HP_TRAC_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Acclamator_August_Weapon_FL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_Acclamator_HP00_F-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-L_Bone</Attachment_Bone>
		<Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Acclamator_Weapon_FL</Death_Breakoff_Prop>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Acclamator_August_Weapon_FR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_Acclamator_HP00_F-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-R_Bone</Attachment_Bone>
		<Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Acclamator_Weapon_FR</Death_Breakoff_Prop>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Empire_Ship_Laser_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Acclamator_August_Weapon_FC">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_Acclamator_HP00_F-C.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-C_Bone</Attachment_Bone>
		<Collision_Mesh>HP_F-C_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-C_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-C_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Acclamator_Weapon_FC</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-C_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-C_01</Fire_Bone_B>
		<Fire_Cone_Width>130</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>10.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Acclamator_August_Weapon_BL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_Acclamator_HP00_B-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-L_Bone</Attachment_Bone>
		<Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Acclamator_Weapon_BL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Acclamator_August_Weapon_BR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_Acclamator_HP00_B-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-R_Bone</Attachment_Bone>
		<Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Acclamator_Weapon_BR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Acclamator_August_Weapon_BC">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>450.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_Acclamator_HP00_B-C.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-C_Bone</Attachment_Bone>
		<Collision_Mesh>HP_B-C_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-C_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-C_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_B-C_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-C_01</Fire_Bone_B>
		<Fire_Cone_Width>130.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>12.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>12.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_Acclamator_August_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>EV_Acclamator_HP00_E.alo</Model_To_Attach>
		<Attachment_Bone>HP_E_Bone</Attachment_Bone>
		<Collision_Mesh>HP_E_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_Acclamator_August_Bay">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>SPAWN_00</Attachment_Bone>
		<Collision_Mesh>SPAWN_00</Collision_Mesh>
		<Fighter_Bay_Flyout_Distance>150.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Gravity_Well_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_JadeHunter_Missile">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_01</Fire_Bone_B>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>40.0</Fire_Cone_Height>
		<Projectile_Damage>50.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_Bossk</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>700.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Infantry, Vehicle, Air, Fighter, Bomber</Fire_Category_Restrictions>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
</HardPoints>
























