<?xml version="1.0" encoding="utf-8"?>
<Data>
	<GroundInfantry Name="Hutt_Soldier">
		<Variant_Of_Existing_Type>Pirate_Soldier</Variant_Of_Existing_Type>
		<Text_ID>TEXT_UNIT_HUTT_SOLDIER</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Hutt_Soldier,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_H_MERC_HULL,
			STAT_H_MERC_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Hutt_Soldier,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_H_MERC_COST,
			STAT_H_MERC_TIME,
			STAT_H_MERC_HULL,
			STAT_H_MERC_SPEED
		</MP_Encyclopedia_Text>

		<Land_Model_Name>NI_PirateSoldier.ALO</Land_Model_Name>
		<Land_Terrain_Model_Mapping>
			Temperate,	NI_PirateSoldier.ALO,
			Urban,		NI_PirateSoldier_Volcanic.ALO,
			Arctic,		NI_PirateSoldier_Snow.ALO,
			Volcanic,	NI_PirateSoldier_Volcanic.ALO,
			Desert,		NI_PirateSoldier.ALO,
			Forest,		NI_PirateSoldier_Forest.ALO,
			Swamp,		NI_PirateSoldier_Forest.ALO
		</Land_Terrain_Model_Mapping>
		<Land_Model_Anim_Override_Name>RI_INFANTRY.ALO</Land_Model_Anim_Override_Name>
		<Icon_Name>i_button_pirate_soldier2.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Armor_Type>Armor_Infantry</Armor_Type>
		<Tactical_Health>40</Tactical_Health>

		<CategoryMask>Infantry | AntiInfantry</CategoryMask>
		<AI_Combat_Power>7</AI_Combat_Power>

		<Projectile_Types>Proj_Infantry_Blaster_Violet</Projectile_Types>
		<Projectile_Damage>5.0</Projectile_Damage>
		<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 6.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 5.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>135.0</Targeting_Max_Attack_Distance>

		<Conversion_Ability_Changes_To_Enemy>Hutt_Soldier_Converted_To_Enemy</Conversion_Ability_Changes_To_Enemy>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SPREAD_OUT</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,	0.6f</Mod_Multiplier>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Take_Cover_Pirate_Soldier</SFXEvent_GUI_Unit_Ability_Activated>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundInfantry>

	<GroundInfantry Name="Hutt_Soldier_NonSquad">
		<Variant_Of_Existing_Type>Hutt_Soldier</Variant_Of_Existing_Type>
		<Select_Box_Scale>15</Select_Box_Scale>
		<Create_Team>No</Create_Team>
		<Garrison_Category>Infantry</Garrison_Category>
		<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, WEAPON, TARGETING, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
	</GroundInfantry>
	
	<GroundInfantry Name="Hutt_Soldier_Converted_To_Enemy">
		<Variant_Of_Existing_Type>Hutt_Soldier</Variant_Of_Existing_Type>
		<SFXEvent_Select>Unit_Select_Pirate_Soldier</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Pirate_Soldier</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Pirate_Soldier</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Pirate_Soldier</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Pirate_Soldier</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Pirate_Soldier</SFXEvent_Assist_Attack>
		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_2_Death</Death_SFXEvent_Start_Die>
	</GroundInfantry>

	<GroundInfantry Name="Hutt_Elite_Soldier">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Hutt_Elite</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Hutt_Elite,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_H_PENGAUANI_HULL,
			STAT_H_PENGAUANI_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Hutt_Elite,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_H_PENGAUANI_COST,
			STAT_H_PENGAUANI_TIME,
			STAT_H_PENGAUANI_HULL,
			STAT_H_PENGAUANI_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Rifle_Grenadier Noghri_Assassin Mandalorian_Warrior</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Rebel_Infiltrator Imperial_Sniper Destroyer_Droid</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>NI_PENGAUANI.ALO</Land_Model_Name> <!--EI_FieldCommander.alo-->
<!--		<Land_Model_Anim_Override_Name>EI_TROOPER.ALO</Land_Model_Anim_Override_Name>-->
		<Icon_Name>i_button_pengauani.tga</Icon_Name> <!--i_button_EI_field_commander.tga-->
		<Affiliation>Hutts</Affiliation>

	<!-- GUI Info -->

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>

		<Is_Squashable>Yes</Is_Squashable>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.0</Max_Speed>
		<Max_Rate_Of_Turn>20</Max_Rate_Of_Turn>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.2</OverrideDeceleration>

		<Movement_Animation_Speed>0.65</Movement_Animation_Speed>
		<Walk_Animation_Speed>.366</Walk_Animation_Speed>
		<Crouch_Animation_Speed>.537</Crouch_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.5</FormationSpacing>
		<FormationRaggedness>0.0</FormationRaggedness>
		<WaitsForFormationFormup>False</WaitsForFormationFormup>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Tactical_Health>90</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>4</Damage>
		<AI_Combat_Power>15</AI_Combat_Power>

		<!--Fire Rate Info in Projectiles_Land.xml-->
		<Projectile_Types>Proj_Hutt_Elite_Merc_Heavy_Blaster, Proj_Hutt_Elite_Merc_Stun_Blaster</Projectile_Types>

		<Targeting_Fire_Inaccuracy>Infantry, 2.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 4.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 60.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 8.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 3.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>160.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>4.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>Yes</Create_Team>
		<Deploys>No</Deploys>

		<CategoryMask>Infantry | AntiInfantry</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Tactical_Bribe_Cost>50</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>

		<Death_Clone>Damage_Force_Whirlwind, Hutt_Elite_Soldier_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Hutt_Elite_Soldier_Force_Lightning_Death_Clone</Death_Clone>
<!--		<Death_Clone>Damage_Crush, Hutt_Elite_Soldier_Crush_Death_Clone</Death_Clone>-->
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Remote_Bomb, Hutt_Elite_Soldier_Remote_Bomb_Death_Clone</Death_Clone>

		<Conversion_Ability_Changes_To_Enemy>Hutt_Elite_Soldier_Converted_To_Enemy</Conversion_Ability_Changes_To_Enemy>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Pirate_Soldier</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Pirate_Soldier</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Pirate_Soldier</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Pirate_Soldier</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Pirate_Soldier</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Pirate_Soldier</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Pirate_Soldier</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Death</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
<!--		<Unit_Ability>
			<Type>SPREAD_OUT</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,	0.6f</Mod_Multiplier>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Take_Cover_Pirate_Soldier</SFXEvent_GUI_Unit_Ability_Activated>
		</Unit_Ability>-->
		<Unit_Ability>
			<Type>SWAP_WEAPONS</Type>
			<Alternate_Name_Text>Galyana_Ability_Generic_Weapon_Swap</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_Tooltip_Weapon_Swap_Stun</Alternate_Description_Text>
			<GUI_Activated_Ability_Name>MAL_Swap_Weapon</GUI_Activated_Ability_Name>
			<Must_Be_Bought_On_Black_Market>No</Must_Be_Bought_On_Black_Market>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundInfantry>

	<GroundInfantry Name="Hutt_Elite_Soldier_NonSquad">
		<Variant_Of_Existing_Type>Hutt_Elite_Soldier</Variant_Of_Existing_Type>
		<Select_Box_Scale>15</Select_Box_Scale>
		<Create_Team>No</Create_Team>
		<Garrison_Category>Infantry</Garrison_Category>
		<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, WEAPON, TARGETING, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
	</GroundInfantry>

	<GroundInfantry Name="Hutt_Elite_Soldier_Converted_To_Enemy">
		<Variant_Of_Existing_Type>Hutt_Elite_Soldier</Variant_Of_Existing_Type>
	</GroundInfantry>

	<GroundInfantry Name="Hutt_Elite_Soldier_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Hutt_Elite_Soldier</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="Hutt_Elite_Soldier_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Hutt_Elite_Soldier</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

<!--	<GroundInfantry Name="Hutt_Elite_Soldier_Crush_Death_Clone">
		<Variant_Of_Existing_Type>Hutt_Elite_Soldier</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>Crushed</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</GroundInfantry>-->

	<GroundInfantry Name="Hutt_Elite_Soldier_Remote_Bomb_Death_Clone">
		<Variant_Of_Existing_Type>Hutt_Elite_Soldier</Variant_Of_Existing_Type>
		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Bomb_Death</Death_SFXEvent_Start_Die>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="Hutt_Sniper">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Sniper</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Sniper,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_H_SNIPER_SHIELD,
			STAT_H_SNIPER_HULL,
			STAT_H_SNIPER_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Sniper,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_H_SNIPER_COST,
			STAT_H_SNIPER_TIME,
			STAT_H_SNIPER_SHIELD,
			STAT_H_SNIPER_HULL,
			STAT_H_SNIPER_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_COMMANDO</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>T6A_Tank Darkside_Adepts Night_Sister</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Snowspeeder Dark_Trooper_PhaseII MagnaGuard</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>RI_Infiltrator.ALO</Land_Model_Name>
		<Icon_Name>I_BUTTON_HUTT_SNIPER.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

	<!-- GUI Info -->

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>27</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>

		<Is_Squashable>Yes</Is_Squashable>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>0.9</Max_Speed>
		<Max_Rate_Of_Turn>20</Max_Rate_Of_Turn>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>

		<Rotation_Animation_Speed>8.0</Rotation_Animation_Speed>
		<Movement_Animation_Speed>0.65</Movement_Animation_Speed>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>3</FormationOrder>
		<FormationSpacing>0.5</FormationSpacing>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Infantry</Shield_Armor_Type>
		<Shield_Points>100</Shield_Points>
		<Shield_Refresh_Rate>8</Shield_Refresh_Rate>
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Tactical_Health>250</Tactical_Health>
		<Energy_Capacity>300</Energy_Capacity>
		<Energy_Refresh_Rate>100</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>20</Damage>
		<AI_Combat_Power>200</AI_Combat_Power>

		<Projectile_Types>Proj_Infantry_Rail_Driver</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>5.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 80.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 1.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>250.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>300.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>No</Create_Team>
		<Deploys>No</Deploys>

		<CategoryMask>Infantry | AntiInfantry | AntiVehicle</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Garrison_Category>Infantry</Garrison_Category>
		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Tactical_Bribe_Cost>250</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
		<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, IDLE, GARRISON_UNIT</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Surface_Type_Cover_Damage_Shield>.333</Surface_Type_Cover_Damage_Shield>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>1.0</Death_Persistence_Duration>

		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

		<Conversion_Ability_Changes_To_Enemy>Hutt_Sniper_Converted_To_Enemy</Conversion_Ability_Changes_To_Enemy>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Rail_Driver_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Rebel_Infiltrator</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Rebel_Infiltrator</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Rebel_Infiltrator</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Rebel_Infiltrator</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Rebel_Infiltrator</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Rebel_Infiltrator</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Rebel_Infiltrator</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_3_Death</Death_SFXEvent_Start_Die>
	</GroundInfantry>

	<GroundInfantry Name="Hutt_Sniper_Converted_To_Enemy">
		<Variant_Of_Existing_Type>Hutt_Sniper</Variant_Of_Existing_Type>
	</GroundInfantry>

	<GroundInfantry Name="Hutt_Plex_Soldier">
		<Variant_Of_Existing_Type>Pirate_Plex</Variant_Of_Existing_Type>
		<Text_ID>TEXT_UNIT_HUTT_SOLDIER_PLEX</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Hutt_Plex,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_H_PLEX_HULL,
			STAT_H_PLEX_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Hutt_Plex,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_H_PLEX_COST,
			STAT_H_PLEX_TIME,
			STAT_H_PLEX_HULL,
			STAT_H_PLEX_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Good_Against>AT_TE_Walker T3B_Tank MZ8_Pulse_Cannon_Tank</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TIE_Crawler Rebel_Rifle_Grenadier HAG</Encyclopedia_Vulnerable_To>

		<Icon_Name>i_button_pirate_plex2.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Armor_Type>Armor_Infantry</Armor_Type>
		<Tactical_Health>30</Tactical_Health>

		<CategoryMask>Infantry | AntiVehicle | AntiAir</CategoryMask>
		<AI_Combat_Power>25</AI_Combat_Power>

		<Projectile_Types>Proj_Infantry_Plex_Missile</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>3.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 20.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 7.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 15.0</Targeting_Fire_Inaccuracy>
		
		<Conversion_Ability_Changes_To_Enemy>Hutt_Plex_Converted_To_Enemy</Conversion_Ability_Changes_To_Enemy>
	</GroundInfantry>
	
	<GroundInfantry Name="Hutt_Plex_Converted_To_Enemy">
		<Variant_Of_Existing_Type>Hutt_Plex_Soldier</Variant_Of_Existing_Type>
		<SFXEvent_Select>Unit_Select_Pirate_Plex_Soldier</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Pirate_Plex_Soldier</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Pirate_Plex_Soldier</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Pirate_Plex_Soldier</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Pirate_Plex_Soldier</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Pirate_Plex_Soldier</SFXEvent_Assist_Attack>
	</GroundInfantry>

	<GroundInfantry Name="Twilek_Commando">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_TWILEK_COMMANDO</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Twilek_Commando,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_H_TWILEK_HULL,
			STAT_H_TWILEK_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Twilek_Commando,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_H_TWILEK_COST,
			STAT_H_TWILEK_TIME,
			STAT_H_TWILEK_HULL,
			STAT_H_TWILEK_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_COMMANDO</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Stormtrooper Underworld_Merc Rebel_Trooper</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TIE_Crawler Destroyer_Droid Empire_Anti_Infantry_Turret</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>NI_Twilek_F.ALO</Land_Model_Name>
		<Icon_Name>i_button_Twilek.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

	<!-- GUI Info -->

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>

		<Is_Squashable>Yes</Is_Squashable>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.0</Max_Speed>
		<Max_Rate_Of_Turn>10</Max_Rate_Of_Turn>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>

		<Rotation_Animation_Speed>12.0</Rotation_Animation_Speed>
		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.5</FormationSpacing>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Tactical_Health>180</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>10</Damage>
		<AI_Combat_Power>50</AI_Combat_Power>

		<Projectile_Types>Proj_Infantry_Sniper_Violet</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2.5</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.75</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 7.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 7.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 1.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>250.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>400.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>Yes</Create_Team>
		<Deploys>No</Deploys>

		<CategoryMask>Infantry | AntiInfantry</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Garrison_Category>Infantry</Garrison_Category>
		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Tactical_Bribe_Cost>100</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>ABILITY_COUNTDOWN, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, IDLE, GARRISON_UNIT</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Surface_Type_Cover_Damage_Shield>.25</Surface_Type_Cover_Damage_Shield>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>

		<Death_Clone>Damage_Force_Whirlwind, Twilek_Female_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Twilek_Female_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Crush, Twilek_Female_Crush_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

		<Conversion_Ability_Changes_To_Enemy>Twilek_Commando_Converted_To_Enemy</Conversion_Ability_Changes_To_Enemy>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Precision_Rifle_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Twilek</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Twilek</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Move_Twilek</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Twilek</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Twilek</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Twilek</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Twilek</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_3_Death</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>STEALTH</Type>
			<Alternate_Name_Text>TEXT_TOOLTIP_TYBER_CLOAKING</Alternate_Name_Text>
			<Alternate_Description_Text>TEXT_TYBER_CLOAKING_DESCRIPTION</Alternate_Description_Text>
			<Recharge_Seconds>20.0</Recharge_Seconds>
			<Expiration_Seconds>40.0</Expiration_Seconds>
			<GUI_Activated_Ability_Name>Stealth_Twilek</GUI_Activated_Ability_Name>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Guard_Twilek</SFXEvent_GUI_Unit_Ability_Activated>
		</Unit_Ability>
		<Unit_Ability>
			<Type>SPRINT</Type>
			<Expiration_Seconds>8.0</Expiration_Seconds>
			<Recharge_Seconds>40.0</Recharge_Seconds>
			<Mod_Multiplier>SPEED_MULTIPLIER,	2.0f</Mod_Multiplier>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>CAUSE_DAMAGE_MULTIPLIER,	0.75f</Mod_Multiplier>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Assist_Move_Twilek</SFXEvent_GUI_Unit_Ability_Activated>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Stealth_Ability Name="Stealth_Twilek">
			<Activation_Style>User_Input</Activation_Style>
			<Stealth_Color>64, 64, 255, 120</Stealth_Color>
			<Stealth_Transition_Time>.6</Stealth_Transition_Time>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
		</Stealth_Ability>
<!--		<Galactic_Stealth_Ability Name="Galactic_Stealth_Twilek">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Galactic_Automatic</Activation_Style>
			<Causes_Despawn>No</Causes_Despawn>
			<Evade_Detection_Chance>0.0</Evade_Detection_Chance>
		</Galactic_Stealth_Ability>-->
		<System_Spy_Ability Name="System_Spy_Twilek">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Galactic_Automatic</Activation_Style>
			<Causes_Despawn>No</Causes_Despawn>
			<Duration_In_Secs>-1.0</Duration_In_Secs>
			<See_Base_Levels>Yes</See_Base_Levels>
			<See_Credit_Income>Yes</See_Credit_Income>
			<See_Credit_Income_Breakdown>No</See_Credit_Income_Breakdown>
			<See_Num_Fleets>Yes</See_Num_Fleets>
			<See_Most_Powerful_Ship>No</See_Most_Powerful_Ship>
			<See_Fleet_Contents>No</See_Fleet_Contents>
			<See_Num_Ground_Companies>No</See_Num_Ground_Companies>
			<See_Ground_Company_Contents>No</See_Ground_Company_Contents>
			<See_Special_Structures>Yes</See_Special_Structures>
			<See_Political_Control>Yes</See_Political_Control>
			<See_Political_Control_Breakdown>No</See_Political_Control_Breakdown>
			<See_Current_Production>Yes</See_Current_Production>
			<See_Minor_Stealth_Heroes>Yes</See_Minor_Stealth_Heroes>
			<See_Major_Stealth_Heroes>Yes</See_Major_Stealth_Heroes>
		</System_Spy_Ability>
	</Abilities>
	</GroundInfantry>

	<GroundInfantry Name="Twilek_Commando_Converted_To_Enemy">
		<Variant_Of_Existing_Type>Twilek_Commando</Variant_Of_Existing_Type>
	</GroundInfantry>
</Data>


