<?xml version="1.0"?>
<StarBases>
	<StarBase Name="Rebel_Star_Base_1">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_REBEL_STAR_BASE_1</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION1,
			TEXT_TOOLTIP_GARRISON_RS_01,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_1_SHIELD,
			STAT_R_MAIN_STATION_1_HULL_GC
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>RB_STATION_01.ALO</Space_Model_Name>
		<Galactic_Model_Name>I_RB_STATION_LEVEL1.ALO</Galactic_Model_Name>
		<Icon_Name>i_button_rebel_station.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>
		<Additional_Population_Capacity>10</Additional_Population_Capacity>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Size_Value>10</Size_Value>
		<Select_Box_Scale>1000</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>625</Shield_Points>
		<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>15000</Tactical_Health>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Override_Bounty_SP>500</Override_Bounty_SP>

	<!-- Damage - Targeting Info -->
		<Damage>35</Damage>
		<AI_Combat_Power>7500</AI_Combat_Power>

		<!-- Set to contuously spawn until fighter bay hard point is destroyed -->
		<Starting_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Y-Wing_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Y-Wing_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<!-- Comm Array and Supply dock should be replaced by dummy hard points -->
		<HardPoints>
			HP_Rebel_Station_One_Supply_Dock_Dummy,
			HP_Rebel_Station_One_Comm_Array_Dummy,
			HP_Rebel_Station_One_CCM,
			HP_Rebel_Station_One_LC,
			HP_Rebel_Station_One_TBL,
			HP_Rebel_Station_One_ShieldGen,
			HP_Rebel_Station_One_Fighter_Bay
		</HardPoints>

		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station1_r.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Build_Cost_Credits>600</Build_Cost_Credits>
		<Build_Time_Seconds>25</Build_Time_Seconds>
		<Score_Cost_Credits>1500</Score_Cost_Credits>

		<Tech_Level>0</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

		<Base_Level>1</Base_Level>
		<Prev_Level_Base/>
		<Next_Level_Base>Rebel_Star_Base_2</Next_Level_Base>

		<Tactical_Buildable_Objects_Campaign>
			Rebel,
				RS_Enhanced_Starbase_Shielding_L1_Upgrade,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Reinforced_Armor_L1_Upgrade
		</Tactical_Buildable_Objects_Campaign>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

		<Death_Clone>Damage_Normal, Rebel_Star_Base_1_Death_Clone</Death_Clone>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_1_Rebel</Retreat_Self_Destruct_Explosion>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>RHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_All_Weapons_Destroyed/>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
	</StarBase>

	<StarBase Name="Rebel_Star_Base_1_Death_Clone">
		<Text_ID>TEXT_REBEL_STAR_BASE_1</Text_ID>
		<Space_Model_Name>RB_station_01_break.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask>Capital</CategoryMask>
		<Death_Persistence_Duration>34</Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle>true</Should_Death_Clone_Play_Idle>
	</StarBase>

	<StarBase Name="Rebel_Star_Base_2">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_REBEL_STAR_BASE_2</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			TEXT_TOOLTIP_GARRISON_RS_02,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_2_SHIELD,
			STAT_R_MAIN_STATION_2_HULL_GC
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>RB_STATION_02.ALO</Space_Model_Name>
		<Galactic_Model_Name>I_RB_STATION_LEVEL2.ALO</Galactic_Model_Name>
		<Icon_Name>i_button_rebel_station.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>
		<Additional_Population_Capacity>18</Additional_Population_Capacity>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Size_Value>20</Size_Value>
		<Select_Box_Scale>1000</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>450</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>1250</Shield_Points>
		<Shield_Refresh_Rate>90</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>22500</Tactical_Health>
		<Energy_Capacity>10000</Energy_Capacity>
		<Energy_Refresh_Rate>1125</Energy_Refresh_Rate>
		<Override_Bounty_SP>1000</Override_Bounty_SP>

	<!-- Damage - Targeting Info -->
		<Damage>50</Damage>
		<AI_Combat_Power>15000</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Y-Wing_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Y-Wing_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Corellian_Corvette, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Corellian_Corvette, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<HardPoints>
			HP_Rebel_Station_One_Supply_Dock_Dummy,
			HP_Rebel_Station_One_Comm_Array_Dummy,
			HP_Rebel_Station_One_CCM,
			HP_Rebel_Station_One_LC,
			HP_Rebel_Station_One_TBL,
			HP_Rebel_Station_One_ShieldGen,
			HP_Rebel_Station_One_Fighter_Bay,
			HP_Rebel_Station_Two_LC,
			HP_Rebel_Station_Two_PRT,
			HP_Rebel_Station_Two_TBL
		</HardPoints>

		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>850.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station2_r.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Build_Cost_Credits>1200</Build_Cost_Credits>
		<Build_Time_Seconds>30</Build_Time_Seconds>
		<Score_Cost_Credits>3000</Score_Cost_Credits>

		<Tech_Level>0</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>1</Required_Star_Base_Level>

		<Base_Level>2</Base_Level>
		<Prev_Level_Base>Rebel_Star_Base_1</Prev_Level_Base>
		<Next_Level_Base>Rebel_Star_Base_3</Next_Level_Base>

		<Tactical_Buildable_Objects_Campaign>
			Rebel,
				RS_Enhanced_Starbase_Shielding_L1_Upgrade,
				RS_Enhanced_Starbase_Shielding_L2_Upgrade,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Enhanced_Shielding_L2_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
				RS_Reinforced_Armor_L1_Upgrade,
				RS_Reinforced_Armor_L2_Upgrade
		</Tactical_Buildable_Objects_Campaign>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

		<Death_Clone>Damage_Normal, Rebel_Star_Base_2_Death_Clone</Death_Clone>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_2_Rebel</Retreat_Self_Destruct_Explosion>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>RHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
	</StarBase>

	<StarBase Name="Rebel_Star_Base_2_Death_Clone">
		<Text_ID>TEXT_REBEL_STAR_BASE_2</Text_ID>
		<Space_Model_Name>RB_station_02_break.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask>Capital</CategoryMask>
		<Death_Persistence_Duration>34</Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle>true</Should_Death_Clone_Play_Idle>
	</StarBase>

	<StarBase Name="Rebel_Star_Base_3">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_REBEL_STAR_BASE_3</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION3,
			TEXT_TOOLTIP_GARRISON_RS_03,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_3_SHIELD,
			STAT_R_MAIN_STATION_3_HULL_GC
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>RB_STATION_03.ALO</Space_Model_Name>
		<Galactic_Model_Name>I_RB_STATION_LEVEL3.ALO</Galactic_Model_Name>
		<Icon_Name>i_button_rebel_station.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>
		<Additional_Population_Capacity>24</Additional_Population_Capacity>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Size_Value>30</Size_Value>
		<Select_Box_Scale>1000</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>450</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>2500</Shield_Points>
		<Shield_Refresh_Rate>120</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>30000</Tactical_Health>
		<Energy_Capacity>15000</Energy_Capacity>
		<Energy_Refresh_Rate>1250</Energy_Refresh_Rate>
		<Override_Bounty_SP>1500</Override_Bounty_SP>

	<!-- Damage - Targeting Info -->
		<Damage>65</Damage>
		<AI_Combat_Power>22500</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 3</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Y-Wing_Squadron, 3</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Y-Wing_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Corellian_Corvette, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Corellian_Corvette, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<HardPoints>
			HP_Rebel_Station_One_Supply_Dock_Dummy,
			HP_Rebel_Station_One_Comm_Array_Dummy,
			HP_Rebel_Station_One_CCM,
			HP_Rebel_Station_One_LC,
			HP_Rebel_Station_One_TBL,
			HP_Rebel_Station_One_ShieldGen,
			HP_Rebel_Station_One_Fighter_Bay,
			HP_Rebel_Station_Two_LC,
			HP_Rebel_Station_Two_PRT,
			HP_Rebel_Station_Two_TBL,
			HP_Rebel_Station_Three_CCM,
			HP_Rebel_Station_Three_IC,
			HP_Rebel_Station_Three_PRT
		</HardPoints>

		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>900.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station3_r.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Build_Cost_Credits>2400</Build_Cost_Credits>
		<Build_Time_Seconds>60</Build_Time_Seconds>
		<Score_Cost_Credits>6000</Score_Cost_Credits>

		<Tech_Level>1</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>2</Required_Star_Base_Level>

		<Base_Level>3</Base_Level>
		<Prev_Level_Base>Rebel_Star_Base_2</Prev_Level_Base>
		<Next_Level_Base>Rebel_Star_Base_4</Next_Level_Base>

		<Tactical_Buildable_Objects_Campaign>
			Rebel,
				RS_Enhanced_Starbase_Shielding_L1_Upgrade,
				RS_Enhanced_Starbase_Shielding_L2_Upgrade,
				RS_Enhanced_Starbase_Shielding_L3_Upgrade,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Enhanced_Shielding_L2_Upgrade,
				RS_Enhanced_Shielding_L3_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
				RS_Improved_Weapons_L2_Upgrade,
				RS_Reinforced_Armor_L1_Upgrade,
				RS_Reinforced_Armor_L2_Upgrade,
				RS_Reinforced_Armor_L3_Upgrade
		</Tactical_Buildable_Objects_Campaign>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

		<Death_Clone>Damage_Normal, Rebel_Star_Base_3_Death_Clone</Death_Clone>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_3_Rebel</Retreat_Self_Destruct_Explosion>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>RHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
	</StarBase>

	<StarBase Name="Rebel_Star_Base_3_Death_Clone">
		<Text_ID>TEXT_REBEL_STAR_BASE_3</Text_ID>
		<Space_Model_Name>RB_station_03_break.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask>Capital</CategoryMask>
		<Death_Persistence_Duration>34</Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle>true</Should_Death_Clone_Play_Idle>
	</StarBase>

	<StarBase Name="Rebel_Star_Base_4">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_REBEL_STAR_BASE_4</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION4,
			TEXT_TOOLTIP_GARRISON_RS_04,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_4_SHIELD,
			STAT_R_MAIN_STATION_4_HULL_GC
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>RB_STATION_04.ALO</Space_Model_Name>
		<Galactic_Model_Name>I_RB_STATION_LEVEL4.ALO</Galactic_Model_Name>
		<Icon_Name>i_button_rebel_station.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>
		<Additional_Population_Capacity>28</Additional_Population_Capacity>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Size_Value>40</Size_Value>
		<Select_Box_Scale>1200</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>550</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>5000</Shield_Points>
		<Shield_Refresh_Rate>160</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>40000</Tactical_Health>
		<Energy_Capacity>20000</Energy_Capacity>
		<Energy_Refresh_Rate>1500</Energy_Refresh_Rate>
		<Override_Bounty_SP>2000</Override_Bounty_SP>

	<!-- Damage - Targeting Info -->
		<Damage>80</Damage>
		<AI_Combat_Power>30000</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 6</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Y-Wing_Squadron, 4</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Y-Wing_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Corellian_Corvette, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Corellian_Corvette, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Nebulon_B_Frigate, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Nebulon_B_Frigate, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<HardPoints>
			HP_Rebel_Station_One_Supply_Dock_Dummy,
			HP_Rebel_Station_One_Comm_Array_Dummy,
			HP_Rebel_Station_One_CCM,
			HP_Rebel_Station_One_LC,
			HP_Rebel_Station_One_TBL,
			HP_Rebel_Station_Four_ShieldGen,
			HP_Rebel_Station_One_Fighter_Bay,
			HP_Rebel_Station_Two_LC,
			HP_Rebel_Station_Two_PRT,
			HP_Rebel_Station_Two_TBL,
			HP_Rebel_Station_Three_CCM,
			HP_Rebel_Station_Three_IC,
			HP_Rebel_Station_Three_PRT,
			HP_Rebel_Station_Four_IC,
			HP_Rebel_Station_Four_LC,
			HP_Rebel_Station_Four_TBL
		</HardPoints>

		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>950.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station4_r.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Build_Cost_Credits>4800</Build_Cost_Credits>
		<Build_Time_Seconds>90</Build_Time_Seconds>
		<Score_Cost_Credits>12000</Score_Cost_Credits>

		<Tech_Level>2</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>3</Required_Star_Base_Level>

		<Base_Level>4</Base_Level>
		<Prev_Level_Base>Rebel_Star_Base_3</Prev_Level_Base>
		<Next_Level_Base>Rebel_Star_Base_5</Next_Level_Base>

		<Tactical_Buildable_Objects_Campaign>
			Rebel,
				RS_Enhanced_Starbase_Shielding_L1_Upgrade,
				RS_Enhanced_Starbase_Shielding_L2_Upgrade,
				RS_Enhanced_Starbase_Shielding_L3_Upgrade,
				RS_Enhanced_Starbase_Shielding_L4_Upgrade,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Enhanced_Shielding_L2_Upgrade,
				RS_Enhanced_Shielding_L3_Upgrade,
				RS_Enhanced_Shielding_L4_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
				RS_Improved_Weapons_L2_Upgrade,
				RS_Improved_Weapons_L3_Upgrade,
				RS_Reinforced_Armor_L1_Upgrade,
				RS_Reinforced_Armor_L2_Upgrade,
				RS_Reinforced_Armor_L3_Upgrade
		</Tactical_Buildable_Objects_Campaign>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

		<Death_Clone>Damage_Normal, Rebel_Star_Base_4_Death_Clone</Death_Clone>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_4_Rebel</Retreat_Self_Destruct_Explosion>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>RHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
	</StarBase>

	<StarBase Name="Rebel_Star_Base_4_Death_Clone">
		<Text_ID>TEXT_REBEL_STAR_BASE_4</Text_ID>
		<Space_Model_Name>RB_station_04_break.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask>Capital</CategoryMask>
		<Death_Persistence_Duration>34</Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle>true</Should_Death_Clone_Play_Idle>
	</StarBase>

	<StarBase Name="Rebel_Star_Base_5">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_REBEL_STAR_BASE_5</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION5,
			TEXT_TOOLTIP_GARRISON_RS_05,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_5_SHIELD,
			STAT_R_MAIN_STATION_5_HULL_GC
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>RB_STATION_05.ALO</Space_Model_Name>
		<Galactic_Model_Name>I_RB_STATION_LEVEL5.ALO</Galactic_Model_Name>
		<Icon_Name>i_button_rebel_station.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>
		<Additional_Population_Capacity>30</Additional_Population_Capacity>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Size_Value>50</Size_Value>
		<Select_Box_Scale>1200</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>550</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>10000</Shield_Points>
		<Shield_Refresh_Rate>200</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>50000</Tactical_Health>
		<Energy_Capacity>25000</Energy_Capacity>
		<Energy_Refresh_Rate>1750</Energy_Refresh_Rate>
		<Override_Bounty_SP>2500</Override_Bounty_SP>

	<!-- Damage - Targeting Info -->
		<Damage>100</Damage>
		<AI_Combat_Power>50000</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 10</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Y-Wing_Squadron, 6</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Y-Wing_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Corellian_Corvette, 3</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Corellian_Corvette, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Nebulon_B_Frigate, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Nebulon_B_Frigate, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<HardPoints>
			HP_Rebel_Station_One_Supply_Dock_Dummy,
			HP_Rebel_Station_One_Comm_Array_Dummy,
			HP_Rebel_Station_One_CCM,
			HP_Rebel_Station_One_LC,
			HP_Rebel_Station_One_TBL,
			HP_Rebel_Station_Four_ShieldGen,
			HP_Rebel_Station_One_Fighter_Bay,
			HP_Rebel_Station_Two_LC,
			HP_Rebel_Station_Two_PRT,
			HP_Rebel_Station_Three_CCM,
			HP_Rebel_Station_Three_IC,
			HP_Rebel_Station_Three_PRT,
			HP_Rebel_Station_Four_IC,
			HP_Rebel_Station_Four_LC,
			HP_Rebel_Station_Four_TBL,
			HP_Rebel_Station_Five_CCM,
			HP_Rebel_Station_Five_IC,
			HP_Rebel_Station_Five_PRT,
			HP_Rebel_Station_Five_TBL,
			HP_Rebel_Station_Five_TBL2
		</HardPoints>

		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station5_r.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Build_Cost_Credits>6000</Build_Cost_Credits>
		<Build_Time_Seconds>150</Build_Time_Seconds>
		<Score_Cost_Credits>24000</Score_Cost_Credits>

		<Tech_Level>3</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>4</Required_Star_Base_Level>

		<Base_Level>5</Base_Level>
		<Prev_Level_Base>Rebel_Star_Base_4</Prev_Level_Base>
		<Next_Level_Base/>

		<Tactical_Buildable_Objects_Campaign>
			Rebel,
				RS_Enhanced_Starbase_Shielding_L1_Upgrade,
				RS_Enhanced_Starbase_Shielding_L2_Upgrade,
				RS_Enhanced_Starbase_Shielding_L3_Upgrade,
				RS_Enhanced_Starbase_Shielding_L4_Upgrade,
				RS_Enhanced_Starbase_Shielding_L5_Upgrade,
				RS_Enhanced_Shielding_L1_Upgrade,
				RS_Enhanced_Shielding_L2_Upgrade,
				RS_Enhanced_Shielding_L3_Upgrade,
				RS_Enhanced_Shielding_L4_Upgrade,
				RS_Enhanced_Shielding_L5_Upgrade,
				RS_Improved_Weapons_L1_Upgrade,
				RS_Improved_Weapons_L2_Upgrade,
				RS_Improved_Weapons_L3_Upgrade,
				RS_Reinforced_Armor_L1_Upgrade,
				RS_Reinforced_Armor_L2_Upgrade,
				RS_Reinforced_Armor_L3_Upgrade
		</Tactical_Buildable_Objects_Campaign>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

		<Death_Clone>Damage_Normal, Rebel_Star_Base_5_Death_Clone</Death_Clone>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_5_Rebel</Retreat_Self_Destruct_Explosion>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>RHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
	</StarBase>

	<StarBase Name="Rebel_Star_Base_5_Death_Clone">
		<Text_ID>TEXT_REBEL_STAR_BASE_5</Text_ID>
		<Space_Model_Name>RB_station_05_break.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask>Capital</CategoryMask>
		<Death_Persistence_Duration>34</Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle>true</Should_Death_Clone_Play_Idle>
	</StarBase>

	<StarBase Name="Empire_Star_Base_1">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_EMPIRE_STAR_BASE_1</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION1,
			TEXT_TOOLTIP_GARRISON_ES_01,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_1_SHIELD,
			STAT_E_MAIN_STATION_1_HULL_GC
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>EB_STATION_01.ALO</Space_Model_Name>
		<Galactic_Model_Name>I_EB_STATION_LEVEL1.ALO</Galactic_Model_Name>
		<Icon_Name>i_button_imperial_station.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Additional_Population_Capacity>10</Additional_Population_Capacity>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Size_Value>10</Size_Value>
		<Select_Box_Scale>750</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>250</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>625</Shield_Points>
		<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>15000</Tactical_Health>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Override_Bounty_SP>500</Override_Bounty_SP>

	<!-- Damage - Targeting Info -->
		<Damage>35</Damage>
		<AI_Combat_Power>7500</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>TIE_Fighter_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Fighter_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Bomber_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<!-- Comm Array and Supply dock should be replaced by dummy hard points -->
		<HardPoints>
			HP_Empire_Station_One_00,
			HP_Empire_Station_One_01,
			HP_Empire_Station_One_02,
			HP_Empire_Station_One_03,
			HP_Empire_Station_One_Fighter_Bay,
			HP_Empire_Station_One_Comm_Array_Dummy,
			HP_Empire_Station_One_Supply_Dock_Dummy
		</HardPoints>

		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station1_e.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Layer_Z_Adjust>-150</Layer_Z_Adjust>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Build_Cost_Credits>600</Build_Cost_Credits>
		<Build_Time_Seconds>25</Build_Time_Seconds>
		<Score_Cost_Credits>1500</Score_Cost_Credits>

		<Tech_Level>0</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

		<Base_Level>1</Base_Level>
		<Prev_Level_Base/>
		<Next_Level_Base>Empire_Star_Base_2</Next_Level_Base>

		<Tactical_Buildable_Objects_Campaign>
			Empire,
				ES_Improved_Weapons_L1_Upgrade,
				ES_Improved_Defenses_L1_Upgrade,
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Enhanced_Reactors_L1_Upgrade
		</Tactical_Buildable_Objects_Campaign>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

		<Death_Clone>Damage_Normal, Empire_Star_Base_1_Death_Clone</Death_Clone>
		<Death_Explosions>Huge_Explosion_Space_Empire</Death_Explosions>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_1_Empire</Retreat_Self_Destruct_Explosion>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Empire_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Empire_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Empire_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>EHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
	</StarBase>

	<StarBase Name="Empire_Star_Base_1_Death_Clone">
		<Text_ID>TEXT_EMPIRE_STAR_BASE_2</Text_ID>
		<Space_Model_Name>EB_station_break_break_01.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask>Capital</CategoryMask>
		<Death_Persistence_Duration>34</Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle>true</Should_Death_Clone_Play_Idle>
	</StarBase>

	<StarBase Name="Empire_Star_Base_2">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_EMPIRE_STAR_BASE_2</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			TEXT_TOOLTIP_GARRISON_ES_02,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_2_SHIELD,
			STAT_E_MAIN_STATION_2_HULL_GC
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>EB_STATION_02.ALO</Space_Model_Name>
		<Galactic_Model_Name>I_EB_STATION_LEVEL2.ALO</Galactic_Model_Name>
		<Icon_Name>i_button_imperial_station.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Additional_Population_Capacity>18</Additional_Population_Capacity>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.025</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Size_Value>20</Size_Value>
		<Select_Box_Scale>750</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>250</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>1250</Shield_Points>
		<Shield_Refresh_Rate>90</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>22500</Tactical_Health>
		<Energy_Capacity>10000</Energy_Capacity>
		<Energy_Refresh_Rate>1125</Energy_Refresh_Rate>
		<Override_Bounty_SP>1000</Override_Bounty_SP>

	<!-- Damage - Targeting Info -->
		<Damage>50</Damage>
		<AI_Combat_Power>15000</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>TIE_Fighter_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Fighter_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Bomber_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Tartan_Patrol_Cruiser, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Tartan_Patrol_Cruiser, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<HardPoints>
			HP_Empire_Station_One_00,
			HP_Empire_Station_One_01,
			HP_Empire_Station_One_02,
			HP_Empire_Station_One_03,
			HP_Empire_Station_One_Fighter_Bay,
			HP_Empire_Station_One_Comm_Array_Dummy,
			HP_Empire_Station_One_Supply_Dock_Dummy,
			HP_Empire_Station_Two_00,
			HP_Empire_Station_Two_01,
			HP_Empire_Station_Two_02
		</HardPoints>

		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>850.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station2_e.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.16 0.16</Radar_Icon_Size>
		<Radar_Rotate_Icon>Yes</Radar_Rotate_Icon>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Layer_Z_Adjust>-200</Layer_Z_Adjust>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Build_Cost_Credits>1200</Build_Cost_Credits>
		<Build_Time_Seconds>30</Build_Time_Seconds>
		<Score_Cost_Credits>3000</Score_Cost_Credits>

		<Tech_Level>1</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>1</Required_Star_Base_Level>

		<Base_Level>2</Base_Level>
		<Prev_Level_Base>Empire_Star_Base_1</Prev_Level_Base>
		<Next_Level_Base>Empire_Star_Base_3</Next_Level_Base>

		<Tactical_Buildable_Objects_Campaign>
			Empire,
				ES_Improved_Weapons_L1_Upgrade,
				ES_Improved_Weapons_L2_Upgrade,
				ES_Improved_Defenses_L1_Upgrade,
				ES_Improved_Defenses_L2_Upgrade,
				ES_Enhanced_Satellite_Defenses_L1_Upgrade,
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Reinforced_Armor_L2_Upgrade,
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Enhanced_Reactors_L2_Upgrade
		</Tactical_Buildable_Objects_Campaign>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

		<Death_Clone>Damage_Normal, Empire_Star_Base_2_Death_Clone</Death_Clone>
		<Death_Explosions>Huge_Explosion_Space_Empire</Death_Explosions>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_2_Empire</Retreat_Self_Destruct_Explosion>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Empire_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Empire_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Empire_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>EHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
	</StarBase>

	<StarBase Name="Empire_Star_Base_2_Death_Clone">
		<Text_ID>TEXT_EMPIRE_STAR_BASE_2</Text_ID>
		<Space_Model_Name>EB_station_break_break_02.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask>Capital</CategoryMask>
		<Death_Persistence_Duration>34</Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle>true</Should_Death_Clone_Play_Idle>
	</StarBase>

	<StarBase Name="Empire_Star_Base_3">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_EMPIRE_STAR_BASE_3</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION3,
			TEXT_TOOLTIP_GARRISON_ES_03,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_3_SHIELD,
			STAT_E_MAIN_STATION_3_HULL_GC
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>EB_STATION_03.ALO</Space_Model_Name>
		<Galactic_Model_Name>I_EB_STATION_LEVEL3.ALO</Galactic_Model_Name>
		<Icon_Name>i_button_imperial_station.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Additional_Population_Capacity>24</Additional_Population_Capacity>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.025</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Size_Value>30</Size_Value>
		<Select_Box_Scale>750</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>250</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>2500</Shield_Points>
		<Shield_Refresh_Rate>120</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>30000</Tactical_Health>
		<Energy_Capacity>15000</Energy_Capacity>
		<Energy_Refresh_Rate>1250</Energy_Refresh_Rate>
		<Override_Bounty_SP>1500</Override_Bounty_SP>

	<!-- Damage - Targeting Info -->
		<Damage>65</Damage>
		<AI_Combat_Power>22500</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, 3</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 3</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Bomber_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Tartan_Patrol_Cruiser, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Tartan_Patrol_Cruiser, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<HardPoints>
			HP_Empire_Station_One_00,
			HP_Empire_Station_One_01,
			HP_Empire_Station_One_02,
			HP_Empire_Station_One_03,
			HP_Empire_Station_One_Fighter_Bay,
			HP_Empire_Station_One_Comm_Array_Dummy,
			HP_Empire_Station_One_Supply_Dock_Dummy,
			HP_Empire_Station_Two_00,
			HP_Empire_Station_Two_01,
			HP_Empire_Station_Two_02,
			HP_Empire_Station_Three_00,
			HP_Empire_Station_Three_01,
			HP_Empire_Station_Three_02
		</HardPoints>

		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>900.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station3_e.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
		<Radar_Rotate_Icon>Yes</Radar_Rotate_Icon>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Layer_Z_Adjust>-200</Layer_Z_Adjust>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Build_Cost_Credits>2400</Build_Cost_Credits>
		<Build_Time_Seconds>60</Build_Time_Seconds>
		<Score_Cost_Credits>6000</Score_Cost_Credits>

		<Tech_Level>2</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>2</Required_Star_Base_Level>

		<Base_Level>3</Base_Level>
		<Prev_Level_Base>Empire_Star_Base_2</Prev_Level_Base>
		<Next_Level_Base>Empire_Star_Base_4</Next_Level_Base>

		<Tactical_Buildable_Objects_Campaign>
			Empire,
				ES_Improved_Weapons_L1_Upgrade,
				ES_Improved_Weapons_L2_Upgrade,
				ES_Improved_Weapons_L3_Upgrade,
				ES_Improved_Defenses_L1_Upgrade,
				ES_Improved_Defenses_L2_Upgrade,
				ES_Improved_Defenses_L3_Upgrade,
				ES_Enhanced_Satellite_Defenses_L1_Upgrade,
				ES_Enhanced_Satellite_Defenses_L2_Upgrade,
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Reinforced_Armor_L2_Upgrade,
				ES_Reinforced_Armor_L3_Upgrade,
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Enhanced_Reactors_L2_Upgrade,
				ES_Enhanced_Reactors_L3_Upgrade
		</Tactical_Buildable_Objects_Campaign>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

		<Death_Clone>Damage_Normal, Empire_Star_Base_3_Death_Clone</Death_Clone>
		<Death_Explosions>Huge_Explosion_Space_Empire</Death_Explosions>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_3_Empire</Retreat_Self_Destruct_Explosion>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Empire_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Empire_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Empire_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>EHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
	</StarBase>

	<StarBase Name="Empire_Star_Base_3_Death_Clone">
		<Text_ID>TEXT_EMPIRE_STAR_BASE_3</Text_ID>
		<Space_Model_Name>EB_station_break_break_03.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask>Capital</CategoryMask>
		<Death_Persistence_Duration>34</Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle>true</Should_Death_Clone_Play_Idle>
	</StarBase>

	<StarBase Name="Empire_Star_Base_4">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_EMPIRE_STAR_BASE_4</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION4,
			TEXT_TOOLTIP_GARRISON_ES_04,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_4_SHIELD,
			STAT_E_MAIN_STATION_4_HULL_GC
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>EB_STATION_04.ALO</Space_Model_Name>
		<Galactic_Model_Name>I_EB_STATION_LEVEL4.ALO</Galactic_Model_Name>
		<Icon_Name>i_button_imperial_station.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Additional_Population_Capacity>28</Additional_Population_Capacity>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.025</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Size_Value>40</Size_Value>
		<Select_Box_Scale>900</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>250</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>5000</Shield_Points>
		<Shield_Refresh_Rate>160</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>40000</Tactical_Health>
		<Energy_Capacity>20000</Energy_Capacity>
		<Energy_Refresh_Rate>1500</Energy_Refresh_Rate>
		<Override_Bounty_SP>2000</Override_Bounty_SP>

	<!-- Damage - Targeting Info -->
		<Damage>80</Damage>
		<AI_Combat_Power>30000</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, 6</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 4</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Bomber_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Tartan_Patrol_Cruiser, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Tartan_Patrol_Cruiser, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Acclamator_Assault_Ship, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Acclamator_Assault_Ship, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<HardPoints>
			HP_Empire_Station_One_00,
			HP_Empire_Station_One_01,
			HP_Empire_Station_One_02,
			HP_Empire_Station_One_Fighter_Bay,
			HP_Empire_Station_One_Comm_Array_Dummy,
			HP_Empire_Station_One_Supply_Dock_Dummy,
			HP_Empire_Station_Two_00,
			HP_Empire_Station_Two_01,
			HP_Empire_Station_Two_02,
			HP_Empire_Station_Three_00,
			HP_Empire_Station_Three_01,
			HP_Empire_Station_Three_02,
			HP_Empire_Station_Four_00,
			HP_Empire_Station_Four_01,
			HP_Empire_Station_Four_02,
			HP_Empire_Station_Four_03
		</HardPoints>

		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>950.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station4_e.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
		<Radar_Rotate_Icon>Yes</Radar_Rotate_Icon>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Layer_Z_Adjust>-350</Layer_Z_Adjust>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Build_Cost_Credits>4800</Build_Cost_Credits>
		<Build_Time_Seconds>90</Build_Time_Seconds>
		<Score_Cost_Credits>12000</Score_Cost_Credits>

		<Tech_Level>3</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>3</Required_Star_Base_Level>

		<Base_Level>4</Base_Level>
		<Prev_Level_Base>Empire_Star_Base_3</Prev_Level_Base>
		<Next_Level_Base>Empire_Star_Base_5</Next_Level_Base>

		<Tactical_Buildable_Objects_Campaign>
			Empire,
				ES_Improved_Weapons_L1_Upgrade,
				ES_Improved_Weapons_L2_Upgrade,
				ES_Improved_Weapons_L3_Upgrade,
				ES_Improved_Weapons_L4_Upgrade,
				ES_Improved_Defenses_L1_Upgrade,
				ES_Improved_Defenses_L2_Upgrade,
				ES_Improved_Defenses_L3_Upgrade,
				ES_Improved_Defenses_L4_Upgrade,
				ES_Enhanced_Satellite_Defenses_L1_Upgrade,
				ES_Enhanced_Satellite_Defenses_L2_Upgrade,
				ES_Enhanced_Satellite_Defenses_L3_Upgrade,
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Reinforced_Armor_L2_Upgrade,
				ES_Reinforced_Armor_L3_Upgrade,
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Enhanced_Reactors_L2_Upgrade,
				ES_Enhanced_Reactors_L3_Upgrade
		</Tactical_Buildable_Objects_Campaign>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

		<Death_Clone>Damage_Normal, Empire_Star_Base_4_Death_Clone</Death_Clone>
		<Death_Explosions>Huge_Explosion_Space_Empire</Death_Explosions>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_4_Empire</Retreat_Self_Destruct_Explosion>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Empire_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Empire_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Empire_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>EHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
	</StarBase>

	<StarBase Name="Empire_Star_Base_4_Death_Clone">
		<Text_ID>TEXT_EMPIRE_STAR_BASE_4</Text_ID>
		<Space_Model_Name>EB_station_break_break_04.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask>Capital</CategoryMask>
		<Death_Persistence_Duration>34</Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle>true</Should_Death_Clone_Play_Idle>
	</StarBase>

	<StarBase Name="Empire_Star_Base_5">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_EMPIRE_STAR_BASE_5</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION5,
			TEXT_TOOLTIP_GARRISON_ES_05,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_5_SHIELD,
			STAT_E_MAIN_STATION_5_HULL_GC
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>EB_STATION_05.ALO</Space_Model_Name>
		<Galactic_Model_Name>I_EB_STATION_LEVEL5.ALO</Galactic_Model_Name>
		<Icon_Name>i_button_imperial_station.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Additional_Population_Capacity>30</Additional_Population_Capacity>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.025</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Size_Value>50</Size_Value>
		<Select_Box_Scale>900</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>250</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>10000</Shield_Points>
		<Shield_Refresh_Rate>200</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>50000</Tactical_Health>
		<Energy_Capacity>25000</Energy_Capacity>
		<Energy_Refresh_Rate>1750</Energy_Refresh_Rate>
		<Override_Bounty_SP>2500</Override_Bounty_SP>

	<!-- Damage - Targeting Info -->
		<Damage>100</Damage>
		<AI_Combat_Power>50000</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, 10</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 6</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Bomber_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Tartan_Patrol_Cruiser, 3</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Tartan_Patrol_Cruiser, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Acclamator_Assault_Ship, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Acclamator_Assault_Ship, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<HardPoints>
			HP_Empire_Station_One_00,
			HP_Empire_Station_One_01,
			HP_Empire_Station_One_02,
			HP_Empire_Station_One_Fighter_Bay,
			HP_Empire_Station_One_Comm_Array_Dummy,
			HP_Empire_Station_One_Supply_Dock_Dummy,
			HP_Empire_Station_Two_00,
			HP_Empire_Station_Two_01,
			HP_Empire_Station_Two_02,
			HP_Empire_Station_Three_00,
			HP_Empire_Station_Three_01,
			HP_Empire_Station_Three_02,
			HP_Empire_Station_Four_00,
			HP_Empire_Station_Four_01,
			HP_Empire_Station_Four_02,
			HP_Empire_Station_Four_03,
			HP_Empire_Station_Five_00,
			HP_Empire_Station_Five_01,
			HP_Empire_Station_Five_02,
			HP_Empire_Station_Five_03
		</HardPoints>

		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station5_e.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.16 0.16</Radar_Icon_Size>
		<Radar_Rotate_Icon>Yes</Radar_Rotate_Icon>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Layer_Z_Adjust>-350</Layer_Z_Adjust>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Build_Cost_Credits>6000</Build_Cost_Credits>
		<Build_Time_Seconds>150</Build_Time_Seconds>
		<Score_Cost_Credits>24000</Score_Cost_Credits>

		<Tech_Level>4</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>4</Required_Star_Base_Level>

		<Base_Level>5</Base_Level>
		<Prev_Level_Base>Empire_Star_Base_4</Prev_Level_Base>
		<Next_Level_Base/>

		<Tactical_Buildable_Objects_Campaign>
			Empire,
				ES_Improved_Weapons_L1_Upgrade,
				ES_Improved_Weapons_L2_Upgrade,
				ES_Improved_Weapons_L3_Upgrade,
				ES_Improved_Weapons_L4_Upgrade,
				ES_Improved_Weapons_L5_Upgrade,
				ES_Improved_Defenses_L1_Upgrade,
				ES_Improved_Defenses_L2_Upgrade,
				ES_Improved_Defenses_L3_Upgrade,
				ES_Improved_Defenses_L4_Upgrade,
				ES_Improved_Defenses_L5_Upgrade,
				ES_Enhanced_Satellite_Defenses_L1_Upgrade,
				ES_Enhanced_Satellite_Defenses_L2_Upgrade,
				ES_Enhanced_Satellite_Defenses_L3_Upgrade,
				ES_Reinforced_Armor_L1_Upgrade,
				ES_Reinforced_Armor_L2_Upgrade,
				ES_Reinforced_Armor_L3_Upgrade,
				ES_Enhanced_Reactors_L1_Upgrade,
				ES_Enhanced_Reactors_L2_Upgrade,
				ES_Enhanced_Reactors_L3_Upgrade
		</Tactical_Buildable_Objects_Campaign>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

		<Death_Clone>Damage_Normal, Empire_Star_Base_5_Death_Clone</Death_Clone>
		<Death_Explosions>Huge_Explosion_Space_Empire</Death_Explosions>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_5_Empire</Retreat_Self_Destruct_Explosion>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Empire_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Empire_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Empire_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>EHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Empire_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
	</StarBase>

	<StarBase Name="Empire_Star_Base_5_Death_Clone">
		<Text_ID>TEXT_EMPIRE_STAR_BASE_5</Text_ID>
		<Space_Model_Name>EB_station_break_break_05.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask>Capital</CategoryMask>
		<Death_Persistence_Duration>34</Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle>true</Should_Death_Clone_Play_Idle>
	</StarBase>

	<StarBase Name="Underworld_Star_Base_1">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_REBEL_STAR_BASE_1</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION1,
			TEXT_TOOLTIP_GARRISON_US_01,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_1_SHIELD,
			STAT_U_MAIN_STATION_1_HULL_GC
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>UB_01_STATION.ALO</Space_Model_Name>
		<Galactic_Model_Name>i_ub_01_station.ALO</Galactic_Model_Name>
		<Icon_Name>i_button_ub_station.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>
		<Additional_Population_Capacity>10</Additional_Population_Capacity>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Size_Value>10</Size_Value>
		<Select_Box_Scale>1000</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>625</Shield_Points>
		<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>15000</Tactical_Health>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Override_Bounty_SP>500</Override_Bounty_SP>

	<!-- Damage - Targeting Info -->
		<Damage>35</Damage>
		<AI_Combat_Power>7500</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>StarViper_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>StarViper_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Skipray_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Skipray_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<HardPoints>
			HP_Underworld_Station_L1_Supply_Dock_Dummy,
			HP_Underworld_Station_L1_Comm_Array_Dummy,
			HP_Underworld_Station_L1_Fighter_Bay,
			HP_Underworld_Station_L1_ShieldGen,
			HP_Underworld_Station_L1_Mass_Driver_00,
			HP_Underworld_Station_L1_LC_00,
			HP_Underworld_Station_L1_TBL_00
		</HardPoints>

		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station1_u.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Layer_Z_Adjust>-300</Layer_Z_Adjust>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Build_Cost_Credits>1000</Build_Cost_Credits>
		<Build_Time_Seconds>30</Build_Time_Seconds>
		<Score_Cost_Credits>1500</Score_Cost_Credits>

		<Tech_Level>0</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

		<Base_Level>1</Base_Level>
		<Prev_Level_Base/>
		<Next_Level_Base>Underworld_Star_Base_2</Next_Level_Base>

		<Tactical_Buildable_Objects_Campaign>
			Underworld,
				US_BlackMarket_Reactors_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L1_Upgrade,
				US_Reinforced_Structure_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L1_Upgrade
		</Tactical_Buildable_Objects_Campaign>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

		<Death_Clone>Damage_Normal, Underworld_Star_Base_1_Death_Clone</Death_Clone>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_1_Rebel</Retreat_Self_Destruct_Explosion>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>UHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_SPECIAL, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MASS_DRIVER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
	</StarBase>

	<StarBase Name="Underworld_Star_Base_1_Death_Clone">
		<Text_ID>TEXT_REBEL_STAR_BASE_1</Text_ID>
		<Space_Model_Name>UB_01_STATION_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-300.0</Layer_Z_Adjust>
		<CategoryMask>Capital</CategoryMask>
		<Death_Persistence_Duration>34</Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle>true</Should_Death_Clone_Play_Idle>
	</StarBase>

	<StarBase Name="Underworld_Star_Base_2">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_REBEL_STAR_BASE_2</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			TEXT_TOOLTIP_GARRISON_US_02,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_2_SHIELD,
			STAT_U_MAIN_STATION_2_HULL_GC
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>UB_02_STATION.ALO</Space_Model_Name>
		<Galactic_Model_Name>i_ub_02_station.ALO</Galactic_Model_Name>
		<Icon_Name>i_button_ub_station.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>
		<Additional_Population_Capacity>18</Additional_Population_Capacity>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Size_Value>20</Size_Value>
		<Select_Box_Scale>1000</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>450</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>1250</Shield_Points>
		<Shield_Refresh_Rate>90</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>22500</Tactical_Health>
		<Energy_Capacity>10000</Energy_Capacity>
		<Energy_Refresh_Rate>1125</Energy_Refresh_Rate>
		<Override_Bounty_SP>1000</Override_Bounty_SP>

	<!-- Damage - Targeting Info -->
		<Damage>50</Damage>
		<AI_Combat_Power>15000</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>StarViper_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>StarViper_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Skipray_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Skipray_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Crusader_Gunship, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Crusader_Gunship, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<HardPoints>
			HP_Underworld_Station_L1_Supply_Dock_Dummy,
			HP_Underworld_Station_L1_Comm_Array_Dummy,
			HP_Underworld_Station_L1_Fighter_Bay,
			HP_Underworld_Station_L1_ShieldGen,
			HP_Underworld_Station_L1_Mass_Driver_00,
			HP_Underworld_Station_L1_LC_00,
			HP_Underworld_Station_L1_TBL_00,
			HP_Underworld_Station_L2_LC_01,
			HP_Underworld_Station_L2_TBL_01,
			HP_Underworld_Station_L2_PRT_00
		</HardPoints>

		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>850.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station1_u.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Layer_Z_Adjust>-300</Layer_Z_Adjust>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Build_Cost_Credits>1600</Build_Cost_Credits>
		<Build_Time_Seconds>40</Build_Time_Seconds>
		<Score_Cost_Credits>3000</Score_Cost_Credits>

		<Tech_Level>0</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>1</Required_Star_Base_Level>

		<Base_Level>2</Base_Level>
		<Prev_Level_Base>Underworld_Star_Base_1</Prev_Level_Base>
		<Next_Level_Base>Underworld_Star_Base_3</Next_Level_Base>

		<Tactical_Buildable_Objects_Campaign>
			Underworld,
				US_BlackMarket_Reactors_L1_Upgrade,
				US_BlackMarket_Reactors_L2_Upgrade,
				US_Carbonite_Coolant_Systems_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L2_Upgrade,
				US_Targeting_Systems_L1_Upgrade,
				US_Reinforced_Structure_L1_Upgrade,
				US_Reinforced_Structure_L2_Upgrade,
				US_Magnetically_Sealed_Armor_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L2_Upgrade,
				US_Upgraded_Electronics_L1_Upgrade
		</Tactical_Buildable_Objects_Campaign>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

		<Death_Clone>Damage_Normal, Underworld_Star_Base_2_Death_Clone</Death_Clone>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_2_Rebel</Retreat_Self_Destruct_Explosion>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>UHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_SPECIAL, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MASS_DRIVER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
	</StarBase>

	<StarBase Name="Underworld_Star_Base_2_Death_Clone">
		<Text_ID>TEXT_REBEL_STAR_BASE_2</Text_ID>
		<Space_Model_Name>UB_02_STATION_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-300.0</Layer_Z_Adjust>
		<CategoryMask>Capital</CategoryMask>
		<Death_Persistence_Duration>34</Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle>true</Should_Death_Clone_Play_Idle>
	</StarBase>

	<StarBase Name="Underworld_Star_Base_3">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_REBEL_STAR_BASE_3</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION3,
			TEXT_TOOLTIP_GARRISON_US_03,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_3_SHIELD,
			STAT_U_MAIN_STATION_3_HULL_GC
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>UB_03_STATION.ALO</Space_Model_Name>
		<Galactic_Model_Name>i_ub_03_station.ALO</Galactic_Model_Name>
		<Icon_Name>i_button_ub_station.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>
		<Additional_Population_Capacity>24</Additional_Population_Capacity>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Size_Value>30</Size_Value>
		<Select_Box_Scale>1000</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>450</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>2500</Shield_Points>
		<Shield_Refresh_Rate>120</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>30000</Tactical_Health>
		<Energy_Capacity>15000</Energy_Capacity>
		<Energy_Refresh_Rate>1250</Energy_Refresh_Rate>
		<Override_Bounty_SP>1500</Override_Bounty_SP>

	<!-- Damage - Targeting Info -->
		<Damage>75</Damage>
		<AI_Combat_Power>22500</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>StarViper_Squadron, 3</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>StarViper_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Skipray_Squadron, 3</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Skipray_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Crusader_Gunship, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Crusader_Gunship, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<HardPoints>
			HP_Underworld_Station_L1_Supply_Dock_Dummy,
			HP_Underworld_Station_L1_Comm_Array_Dummy,
			HP_Underworld_Station_L1_Fighter_Bay,
			HP_Underworld_Station_L1_ShieldGen,
			HP_Underworld_Station_L1_Mass_Driver_00,
			HP_Underworld_Station_L1_LC_00,
			HP_Underworld_Station_L1_TBL_00,
			HP_Underworld_Station_L2_LC_01,
			HP_Underworld_Station_L2_TBL_01,
			HP_Underworld_Station_L2_PRT_00,
			HP_Underworld_Station_L3_IC_00,
			HP_Underworld_Station_L3_Mass_Driver_01,
			HP_Underworld_Station_L3_PRT_01,
			HP_Underworld_L3_Station_Main_Cannon_GC
		</HardPoints>

		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>900.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station3_u.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Layer_Z_Adjust>-300</Layer_Z_Adjust>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Build_Cost_Credits>3000</Build_Cost_Credits>
		<Build_Time_Seconds>70</Build_Time_Seconds>
		<Score_Cost_Credits>6000</Score_Cost_Credits>

		<Tech_Level>0</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>2</Required_Star_Base_Level>

		<Base_Level>3</Base_Level>
		<Prev_Level_Base>Underworld_Star_Base_2</Prev_Level_Base>
		<Next_Level_Base>Underworld_Star_Base_4</Next_Level_Base>

		<Tactical_Buildable_Objects_Campaign>
			Underworld,
				US_BlackMarket_Reactors_L1_Upgrade,
				US_BlackMarket_Reactors_L2_Upgrade,
				US_BlackMarket_Reactors_L3_Upgrade,
				US_Carbonite_Coolant_Systems_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L2_Upgrade,
				US_Carbonite_Coolant_Systems_L3_Upgrade,
				US_Targeting_Systems_L1_Upgrade,
				US_Targeting_Systems_L2_Upgrade,
				US_Reinforced_Structure_L1_Upgrade,
				US_Reinforced_Structure_L2_Upgrade,
				US_Reinforced_Structure_L3_Upgrade,
				US_Magnetically_Sealed_Armor_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L2_Upgrade,
				US_Magnetically_Sealed_Armor_L3_Upgrade,
				US_Cloaking_Generator_L1_Upgrade,
				US_Upgraded_Electronics_L1_Upgrade
		</Tactical_Buildable_Objects_Campaign>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

		<Death_Clone>Damage_Normal, Underworld_Star_Base_3_Death_Clone</Death_Clone>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_3_Rebel</Retreat_Self_Destruct_Explosion>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>UHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_SPECIAL, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MASS_DRIVER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
	</StarBase>

	<StarBase Name="Underworld_Star_Base_3_Death_Clone">
		<Text_ID>TEXT_REBEL_STAR_BASE_3</Text_ID>
		<Space_Model_Name>UB_03_STATION_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-300.0</Layer_Z_Adjust>
		<CategoryMask>Capital</CategoryMask>
		<Death_Persistence_Duration>34</Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle>true</Should_Death_Clone_Play_Idle>
	</StarBase>

	<StarBase Name="Underworld_Star_Base_4">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_REBEL_STAR_BASE_4</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION4,
			TEXT_TOOLTIP_GARRISON_US_04,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_4_SHIELD,
			STAT_U_MAIN_STATION_4_HULL_GC
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>UB_04_STATION.ALO</Space_Model_Name>
		<Galactic_Model_Name>i_ub_04_station.ALO</Galactic_Model_Name>
		<Icon_Name>i_button_ub_station.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>
		<Additional_Population_Capacity>28</Additional_Population_Capacity>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Size_Value>40</Size_Value>
		<Select_Box_Scale>1200</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>550</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>5000</Shield_Points>
		<Shield_Refresh_Rate>160</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>40000</Tactical_Health>
		<Energy_Capacity>20000</Energy_Capacity>
		<Energy_Refresh_Rate>1500</Energy_Refresh_Rate>
		<Override_Bounty_SP>2000</Override_Bounty_SP>

	<!-- Damage - Targeting Info -->
		<Damage>90</Damage>
		<AI_Combat_Power>30000</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>StarViper_Squadron, 6</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>StarViper_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Skipray_Squadron, 4</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Skipray_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Crusader_Gunship, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Crusader_Gunship, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Interceptor4_Frigate, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Interceptor4_Frigate, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<HardPoints>
			HP_Underworld_Station_L1_Supply_Dock_Dummy,
			HP_Underworld_Station_L1_Comm_Array_Dummy,
			HP_Underworld_Station_L1_Fighter_Bay,
			HP_Underworld_Station_L4_ShieldGen,
			HP_Underworld_Station_L1_Mass_Driver_00,
			HP_Underworld_Station_L1_LC_00,
			HP_Underworld_Station_L1_TBL_00,
			HP_Underworld_Station_L2_LC_01,
			HP_Underworld_Station_L2_TBL_01,
			HP_Underworld_Station_L2_PRT_00,
			HP_Underworld_Station_L3_IC_00,
			HP_Underworld_Station_L3_Mass_Driver_01,
			HP_Underworld_Station_L3_PRT_01,
			HP_Underworld_L4_Station_Main_Cannon_GC,
			HP_Underworld_Station_L4_IC_01,
			HP_Underworld_Station_L4_Plasma_00,
			HP_Underworld_Station_L4_TBL_02,
			HP_Underworld_Station_L4_TBL_03
		</HardPoints>

		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>950.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station4_u.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Layer_Z_Adjust>-300</Layer_Z_Adjust>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Build_Cost_Credits>5800</Build_Cost_Credits>
		<Build_Time_Seconds>100</Build_Time_Seconds>
		<Score_Cost_Credits>12000</Score_Cost_Credits>

		<Tech_Level>0</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>3</Required_Star_Base_Level>

		<Base_Level>4</Base_Level>
		<Prev_Level_Base>Underworld_Star_Base_3</Prev_Level_Base>
		<Next_Level_Base>Underworld_Star_Base_5</Next_Level_Base>

		<Tactical_Buildable_Objects_Campaign>
			Underworld,
				US_BlackMarket_Reactors_L1_Upgrade,
				US_BlackMarket_Reactors_L2_Upgrade,
				US_BlackMarket_Reactors_L3_Upgrade,
				US_BlackMarket_Reactors_L4_Upgrade,
				US_Carbonite_Coolant_Systems_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L2_Upgrade,
				US_Carbonite_Coolant_Systems_L3_Upgrade,
				US_Targeting_Systems_L1_Upgrade,
				US_Targeting_Systems_L2_Upgrade,
				US_Targeting_Systems_L3_Upgrade,
				US_Reinforced_Structure_L1_Upgrade,
				US_Reinforced_Structure_L2_Upgrade,
				US_Reinforced_Structure_L3_Upgrade,
				US_Magnetically_Sealed_Armor_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L2_Upgrade,
				US_Magnetically_Sealed_Armor_L3_Upgrade,
				US_Cloaking_Generator_L1_Upgrade,
				US_Cloaking_Generator_L2_Upgrade,
				US_Upgraded_Electronics_L1_Upgrade,
				US_Upgraded_Electronics_L2_Upgrade,
				US_Upgraded_Electronics_L3_Upgrade
		</Tactical_Buildable_Objects_Campaign>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

		<Death_Clone>Damage_Normal, Underworld_Star_Base_4_Death_Clone</Death_Clone>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_4_Rebel</Retreat_Self_Destruct_Explosion>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>UHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_SPECIAL, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MASS_DRIVER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
	</StarBase>

	<StarBase Name="Underworld_Star_Base_4_Death_Clone">
		<Text_ID>TEXT_REBEL_STAR_BASE_4</Text_ID>
		<Space_Model_Name>UB_04_STATION_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-300.0</Layer_Z_Adjust>
		<CategoryMask>Capital</CategoryMask>
		<Death_Persistence_Duration>34</Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle>true</Should_Death_Clone_Play_Idle>
	</StarBase>

	<StarBase Name="Underworld_Star_Base_5">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_REBEL_STAR_BASE_5</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION5,
			TEXT_TOOLTIP_GARRISON_US_05,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_5_SHIELD,
			STAT_U_MAIN_STATION_5_HULL_GC
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>UB_05_STATION.ALO</Space_Model_Name>
		<Galactic_Model_Name>i_ub_05_station.ALO</Galactic_Model_Name>
		<Icon_Name>i_button_ub_station.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>
		<Additional_Population_Capacity>30</Additional_Population_Capacity>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Size_Value>50</Size_Value>
		<Select_Box_Scale>1200</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>550</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>10000</Shield_Points>
		<Shield_Refresh_Rate>200</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>50000</Tactical_Health>
		<Energy_Capacity>25000</Energy_Capacity>
		<Energy_Refresh_Rate>1750</Energy_Refresh_Rate>
		<Override_Bounty_SP>2500</Override_Bounty_SP>

	<!-- Damage - Targeting Info -->
		<Damage>110</Damage>
		<AI_Combat_Power>50000</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>StarViper_Squadron, 10</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>StarViper_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Skipray_Squadron, 6</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Skipray_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Crusader_Gunship, 3</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Crusader_Gunship, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Interceptor4_Frigate, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Interceptor4_Frigate, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<HardPoints>
			HP_Underworld_Station_L1_Supply_Dock_Dummy,
			HP_Underworld_Station_L1_Comm_Array_Dummy,
			HP_Underworld_Station_L1_Fighter_Bay,
			HP_Underworld_Station_L4_ShieldGen,
			HP_Underworld_Station_L1_Mass_Driver_00,
			HP_Underworld_Station_L1_LC_00,
			HP_Underworld_Station_L1_TBL_00,
			HP_Underworld_Station_L2_LC_01,
			HP_Underworld_Station_L2_TBL_01,
			HP_Underworld_Station_L2_PRT_00,
			HP_Underworld_Station_L3_IC_00,
			HP_Underworld_Station_L3_Mass_Driver_01,
			HP_Underworld_Station_L3_PRT_01,
			HP_Underworld_L5_Station_Main_Cannon_GC,
			HP_Underworld_Station_L4_IC_01,
			HP_Underworld_Station_L4_Plasma_00,
			HP_Underworld_Station_L4_TBL_02,
			HP_Underworld_Station_L4_TBL_03,
			HP_Underworld_Station_L5_IC_02,
			HP_Underworld_Station_L5_Mass_Driver_02,
			HP_Underworld_Station_L5_Plasma_01,
			HP_Underworld_Station_L5_PRT_02,
			HP_Underworld_Station_L5_LC_02
		</HardPoints>

		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station5_u.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Layer_Z_Adjust>-300</Layer_Z_Adjust>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Build_Cost_Credits>7500</Build_Cost_Credits>
		<Build_Time_Seconds>160</Build_Time_Seconds>
		<Score_Cost_Credits>24000</Score_Cost_Credits>

		<Tech_Level>0</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>4</Required_Star_Base_Level>

		<Base_Level>5</Base_Level>
		<Prev_Level_Base>Underworld_Star_Base_4</Prev_Level_Base>
		<Next_Level_Base/>

		<Tactical_Buildable_Objects_Campaign>
			Underworld,
				US_BlackMarket_Reactors_L1_Upgrade,
				US_BlackMarket_Reactors_L2_Upgrade,
				US_BlackMarket_Reactors_L3_Upgrade,
				US_BlackMarket_Reactors_L4_Upgrade,
				US_BlackMarket_Reactors_L5_Upgrade,
				US_Carbonite_Coolant_Systems_L1_Upgrade,
				US_Carbonite_Coolant_Systems_L2_Upgrade,
				US_Carbonite_Coolant_Systems_L3_Upgrade,
				US_Targeting_Systems_L1_Upgrade,
				US_Targeting_Systems_L2_Upgrade,
				US_Targeting_Systems_L3_Upgrade,
				US_Reinforced_Structure_L1_Upgrade,
				US_Reinforced_Structure_L2_Upgrade,
				US_Reinforced_Structure_L3_Upgrade,
				US_Magnetically_Sealed_Armor_L1_Upgrade,
				US_Magnetically_Sealed_Armor_L2_Upgrade,
				US_Magnetically_Sealed_Armor_L3_Upgrade,
				US_Cloaking_Generator_L1_Upgrade,
				US_Cloaking_Generator_L2_Upgrade,
				US_Upgraded_Electronics_L1_Upgrade,
				US_Upgraded_Electronics_L2_Upgrade,
				US_Upgraded_Electronics_L3_Upgrade
		</Tactical_Buildable_Objects_Campaign>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

		<Death_Clone>Damage_Normal, Underworld_Star_Base_5_Death_Clone</Death_Clone>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_5_Rebel</Retreat_Self_Destruct_Explosion>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>UHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_SPECIAL, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MASS_DRIVER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
	</StarBase>

	<StarBase Name="Underworld_Star_Base_5_Death_Clone">
		<Text_ID>TEXT_REBEL_STAR_BASE_5</Text_ID>
		<Space_Model_Name>UB_05_STATION_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-300.0</Layer_Z_Adjust>
		<CategoryMask>Capital</CategoryMask>
		<Death_Persistence_Duration>34</Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle>true</Should_Death_Clone_Play_Idle>
	</StarBase>

	<StarBase Name="Hutt_Asteroid_Base_1">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_EMPIRE_STAR_BASE_1</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION1,
			GALYANA_TOOLTIP_GARRISON_HS_01,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_1_SHIELD,
			STAT_H_MAIN_STATION_1_HULL_GC
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>NB_AHBase_1.ALO</Space_Model_Name>
		<Galactic_Model_Name>i_Pirate_station.ALO</Galactic_Model_Name>
		<Icon_Name>i_button_NB_APBase.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Additional_Population_Capacity>10</Additional_Population_Capacity>
		<No_Colorization_Color>60, 60, 60, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Size_Value>10</Size_Value>
		<Select_Box_Scale>900</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>625</Shield_Points>
		<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>15000</Tactical_Health>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Override_Bounty_SP>500</Override_Bounty_SP>

	<!-- Damage - Targeting Info -->
		<Damage>32</Damage>
		<AI_Combat_Power>7500</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>Hutt_VWing_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Hutt_VWing_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Z95_Headhunter_Hutts_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Z95_Headhunter_Hutts_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

		<HardPoints>
			HP_Hutt_Station_Comm_Array_DUMMY,
			HP_Hutt_Station_Supply_Dock_DUMMY,
			HP_Hutt_Station_Two_Turbolaser_01_DUMMY,
			HP_Hutt_Station_Two_Turbolaser_02_DUMMY,
			HP_Hutt_Station_Two_Missile_01_DUMMY,
			HP_Hutt_Station_Three_Ion_00_DUMMY,
			HP_Hutt_Station_Three_Ion_01_DUMMY,
			HP_Hutt_Station_Three_Laser_01_DUMMY,
			HP_Hutt_Station_Four_Laser_02_DUMMY,
			HP_Hutt_Station_Four_Laser_03_DUMMY,
			HP_Hutt_Station_Four_Torpedo_00_DUMMY,
			HP_Hutt_Station_Four_Torpedo_01_DUMMY,
			HP_Hutt_Station_One_Shield_Gen,
			HP_Hutt_Station_One_Hangar,
			HP_Hutt_Station_One_Laser_00,
			HP_Hutt_Station_One_Turbolaser_00,
			HP_Hutt_Station_One_Missile_00
		</HardPoints>

		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station1_p.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Build_Cost_Credits>750</Build_Cost_Credits>
		<Build_Time_Seconds>20</Build_Time_Seconds>
		<Score_Cost_Credits>1500</Score_Cost_Credits>

		<Tech_Level>0</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

		<Base_Level>1</Base_Level>
		<Prev_Level_Base/>
		<Next_Level_Base>Hutt_Asteroid_Base_2</Next_Level_Base>

		<Tactical_Buildable_Objects_Campaign>
			Hutts,
				HS_Improved_Weapons_L1_Upgrade,
				HS_Enhanced_Shielding_L1_Upgrade,
				HS_Reinforced_Armor_L1_Upgrade,
				HS_Enhanced_Reactors_L1_Upgrade
		</Tactical_Buildable_Objects_Campaign>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

		<Death_Clone>Damage_Normal, Pirate_Asteroid_Base_Death_Clone</Death_Clone>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_1_Rebel</Retreat_Self_Destruct_Explosion>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Hutt_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Pirate_Frigate</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Pirate_Frigate</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>UHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
	</StarBase>

	<StarBase Name="Hutt_Asteroid_Base_2">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_EMPIRE_STAR_BASE_2</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_TOOLTIP_GARRISON_HS_02,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_2_SHIELD,
			STAT_H_MAIN_STATION_2_HULL_GC
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>NB_AHBase_2.ALO</Space_Model_Name>
		<Galactic_Model_Name>i_Pirate_station.ALO</Galactic_Model_Name>
		<Icon_Name>i_button_NB_APBase.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Additional_Population_Capacity>18</Additional_Population_Capacity>
		<No_Colorization_Color>60, 60, 60, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.6</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Size_Value>20</Size_Value>
		<Select_Box_Scale>900</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>1250</Shield_Points>
		<Shield_Refresh_Rate>90</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>22500</Tactical_Health>
		<Energy_Capacity>10000</Energy_Capacity>
		<Energy_Refresh_Rate>1125</Energy_Refresh_Rate>
		<Override_Bounty_SP>1000</Override_Bounty_SP>

	<!-- Damage - Targeting Info -->
		<Damage>45</Damage>
		<AI_Combat_Power>15000</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>Hutt_VWing_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Hutt_VWing_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Z95_Headhunter_Hutts_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Z95_Headhunter_Hutts_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Hutt_Pirate_Fighter_Squadron, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Hutt_Pirate_Fighter_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>ShadowClaw_Corvette, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>ShadowClaw_Corvette, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>9.5</Spawned_Squadron_Delay_Seconds>

		<HardPoints>
			HP_Hutt_Station_Comm_Array_DUMMY,
			HP_Hutt_Station_Supply_Dock_DUMMY,
			HP_Hutt_Station_Three_Ion_00_DUMMY,
			HP_Hutt_Station_Three_Ion_01_DUMMY,
			HP_Hutt_Station_Three_Laser_01_DUMMY,
			HP_Hutt_Station_Four_Laser_02_DUMMY,
			HP_Hutt_Station_Four_Laser_03_DUMMY,
			HP_Hutt_Station_Four_Torpedo_00_DUMMY,
			HP_Hutt_Station_Four_Torpedo_01_DUMMY,
			HP_Hutt_Station_One_Shield_Gen,
			HP_Hutt_Station_One_Hangar,
			HP_Hutt_Station_One_Laser_00,
			HP_Hutt_Station_One_Turbolaser_00,
			HP_Hutt_Station_One_Missile_00,
			HP_Hutt_Station_Two_Turbolaser_01,
			HP_Hutt_Station_Two_Turbolaser_02,
			HP_Hutt_Station_Two_Missile_01
		</HardPoints>

		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>850.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station1_p.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Build_Cost_Credits>1200</Build_Cost_Credits>
		<Build_Time_Seconds>30</Build_Time_Seconds>
		<Score_Cost_Credits>3000</Score_Cost_Credits>

		<Tech_Level>1</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>1</Required_Star_Base_Level>

		<Base_Level>2</Base_Level>
		<Prev_Level_Base>Hutt_Asteroid_Base_1</Prev_Level_Base>
		<Next_Level_Base>Hutt_Asteroid_Base_3</Next_Level_Base>

		<Tactical_Buildable_Objects_Campaign>
			Hutts,
				HS_Improved_Defenses_L1_Upgrade,
				HS_Enhanced_Starbase_Shielding_L1_Upgrade,
				HS_Reinforced_Structure_L1_Upgrade,
				HS_Targeting_Systems_L1_Upgrade,
				HS_Improved_Weapons_L1_Upgrade,
				HS_Enhanced_Shielding_L1_Upgrade,
				HS_Reinforced_Armor_L1_Upgrade,
				HS_Enhanced_Reactors_L1_Upgrade
		</Tactical_Buildable_Objects_Campaign>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

		<Death_Clone>Damage_Normal, Pirate_Asteroid_Base_Death_Clone</Death_Clone>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_2_Rebel</Retreat_Self_Destruct_Explosion>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Hutt_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Pirate_Frigate</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Pirate_Frigate</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>UHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
	</StarBase>

	<StarBase Name="Hutt_Asteroid_Base_3">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_EMPIRE_STAR_BASE_3</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION3,
			GALYANA_TOOLTIP_GARRISON_HS_03,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_3_SHIELD,
			STAT_H_MAIN_STATION_3_HULL_GC
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>NB_AHBase.ALO</Space_Model_Name>
		<Galactic_Model_Name>i_Pirate_station.ALO</Galactic_Model_Name>
		<Icon_Name>i_button_NB_APBase.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Additional_Population_Capacity>24</Additional_Population_Capacity>
		<No_Colorization_Color>60, 60, 60, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.6</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Size_Value>30</Size_Value>
		<Select_Box_Scale>900</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>2500</Shield_Points>
		<Shield_Refresh_Rate>120</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>30000</Tactical_Health>
		<Energy_Capacity>15000</Energy_Capacity>
		<Energy_Refresh_Rate>1250</Energy_Refresh_Rate>
		<Override_Bounty_SP>1500</Override_Bounty_SP>

	<!-- Damage - Targeting Info -->
		<Damage>59</Damage>
		<AI_Combat_Power>22500</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>Hutt_VWing_Squadron, 3</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Hutt_VWing_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Z95_Headhunter_Hutts_Squadron, 3</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Z95_Headhunter_Hutts_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Hutt_Pirate_Fighter_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Hutt_Pirate_Fighter_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>ShadowClaw_Corvette, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>ShadowClaw_Corvette, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>9</Spawned_Squadron_Delay_Seconds>

		<HardPoints>
			HP_Hutt_Station_Comm_Array_DUMMY,
			HP_Hutt_Station_Supply_Dock_DUMMY,
			HP_Hutt_Station_Four_Laser_02_DUMMY,
			HP_Hutt_Station_Four_Laser_03_DUMMY,
			HP_Hutt_Station_Four_Torpedo_00_DUMMY,
			HP_Hutt_Station_Four_Torpedo_01_DUMMY,
			HP_Hutt_Station_One_Shield_Gen,
			HP_Hutt_Station_One_Hangar,
			HP_Hutt_Station_One_Laser_00,
			HP_Hutt_Station_One_Turbolaser_00,
			HP_Hutt_Station_One_Missile_00,
			HP_Hutt_Station_Two_Turbolaser_01,
			HP_Hutt_Station_Two_Turbolaser_02,
			HP_Hutt_Station_Two_Missile_01,
			HP_Hutt_Station_Three_Laser_01,
			HP_Hutt_Station_Three_Ion_00,
			HP_Hutt_Station_Three_Ion_01
		</HardPoints>

		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>900.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station1_p.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Build_Cost_Credits>2250</Build_Cost_Credits>
		<Build_Time_Seconds>60</Build_Time_Seconds>
		<Score_Cost_Credits>5000</Score_Cost_Credits>

		<Tech_Level>2</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>2</Required_Star_Base_Level>

		<Base_Level>3</Base_Level>
		<Prev_Level_Base>Hutt_Asteroid_Base_2</Prev_Level_Base>
		<Next_Level_Base>Hutt_Asteroid_Base_4</Next_Level_Base>

		<Tactical_Buildable_Objects_Campaign>
			Hutts,
				HS_Improved_Defenses_L1_Upgrade,
				HS_Enhanced_Starbase_Shielding_L1_Upgrade,
				HS_Reinforced_Structure_L1_Upgrade,
				HS_Targeting_Systems_L1_Upgrade,
				HS_Improved_Weapons_L1_Upgrade,
				HS_Improved_Weapons_L2_Upgrade,
				HS_Enhanced_Shielding_L1_Upgrade,
				HS_Enhanced_Shielding_L2_Upgrade,
				HS_Reinforced_Armor_L1_Upgrade,
				HS_Reinforced_Armor_L2_Upgrade,
				HS_Enhanced_Reactors_L1_Upgrade,
				HS_Enhanced_Reactors_L2_Upgrade
		</Tactical_Buildable_Objects_Campaign>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

		<Death_Clone>Damage_Normal, Pirate_Asteroid_Base_Death_Clone</Death_Clone>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_3_Rebel</Retreat_Self_Destruct_Explosion>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Hutt_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Pirate_Frigate</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Pirate_Frigate</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>UHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
	</StarBase>

	<StarBase Name="Hutt_Asteroid_Base_4">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_EMPIRE_STAR_BASE_4</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION4,
			GALYANA_TOOLTIP_GARRISON_HS_04,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_4_SHIELD,
			STAT_H_MAIN_STATION_4_HULL_GC
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>NB_AHBase.ALO</Space_Model_Name>
		<Galactic_Model_Name>i_Pirate_station.ALO</Galactic_Model_Name>
		<Icon_Name>i_button_NB_APBase.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Additional_Population_Capacity>28</Additional_Population_Capacity>
		<No_Colorization_Color>60, 60, 60, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.6</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Size_Value>40</Size_Value>
		<Select_Box_Scale>900</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>5000</Shield_Points>
		<Shield_Refresh_Rate>160</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>40000</Tactical_Health>
		<Energy_Capacity>20000</Energy_Capacity>
		<Energy_Refresh_Rate>1500</Energy_Refresh_Rate>
		<Override_Bounty_SP>2000</Override_Bounty_SP>

	<!-- Damage - Targeting Info -->
		<Damage>68</Damage>
		<AI_Combat_Power>30000</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>Hutt_VWing_Squadron, 5</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Hutt_VWing_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Z95_Headhunter_Hutts_Squadron, 4</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Z95_Headhunter_Hutts_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Hutt_Pirate_Fighter_Squadron, 3</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Hutt_Pirate_Fighter_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>ShadowClaw_Corvette, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>ShadowClaw_Corvette, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Hutt_Dreadnaught, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Hutt_Dreadnaught, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>8.5</Spawned_Squadron_Delay_Seconds>

		<HardPoints>
			HP_Hutt_Station_Comm_Array_DUMMY,
			HP_Hutt_Station_Supply_Dock_DUMMY,
			HP_Hutt_Station_Four_Shield_Gen,
			HP_Hutt_Station_One_Hangar,
			HP_Hutt_Station_One_Laser_00,
			HP_Hutt_Station_One_Turbolaser_00,
			HP_Hutt_Station_One_Missile_00,
			HP_Hutt_Station_Two_Turbolaser_01,
			HP_Hutt_Station_Two_Turbolaser_02,
			HP_Hutt_Station_Two_Missile_01,
			HP_Hutt_Station_Three_Laser_01,
			HP_Hutt_Station_Three_Ion_00,
			HP_Hutt_Station_Three_Ion_01,
			HP_Hutt_Station_Four_Laser_02,
			HP_Hutt_Station_Four_Laser_03,
			HP_Hutt_Station_Four_Torpedo_00,
			HP_Hutt_Station_Four_Torpedo_01
		</HardPoints>

		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>950.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station1_p.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Build_Cost_Credits>4200</Build_Cost_Credits>
		<Build_Time_Seconds>90</Build_Time_Seconds>
		<Score_Cost_Credits>10000</Score_Cost_Credits>

		<Tech_Level>3</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>3</Required_Star_Base_Level>

		<Base_Level>4</Base_Level>
		<Prev_Level_Base>Hutt_Asteroid_Base_3</Prev_Level_Base>
		<Next_Level_Base>Hutt_Asteroid_Base_5</Next_Level_Base>

		<Tactical_Buildable_Objects_Campaign>
			Hutts,
				HS_Improved_Defenses_L1_Upgrade,
				HS_Improved_Defenses_L2_Upgrade,
				HS_Enhanced_Starbase_Shielding_L1_Upgrade,
				HS_Enhanced_Starbase_Shielding_L2_Upgrade,
				HS_Reinforced_Structure_L1_Upgrade,
				HS_Reinforced_Structure_L2_Upgrade,
				HS_Targeting_Systems_L1_Upgrade,
				HS_Targeting_Systems_L2_Upgrade,
				HS_Improved_Weapons_L1_Upgrade,
				HS_Improved_Weapons_L2_Upgrade,
				HS_Enhanced_Shielding_L1_Upgrade,
				HS_Enhanced_Shielding_L2_Upgrade,
				HS_Reinforced_Armor_L1_Upgrade,
				HS_Reinforced_Armor_L2_Upgrade,
				HS_Enhanced_Reactors_L1_Upgrade,
				HS_Enhanced_Reactors_L2_Upgrade
		</Tactical_Buildable_Objects_Campaign>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

		<Death_Clone>Damage_Normal, Pirate_Asteroid_Base_Death_Clone</Death_Clone>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_4_Rebel</Retreat_Self_Destruct_Explosion>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Hutt_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Pirate_Frigate</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Pirate_Frigate</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>UHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
	</StarBase>

	<StarBase Name="Hutt_Asteroid_Base_5">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_EMPIRE_STAR_BASE_5</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION5,
			GALYANA_TOOLTIP_GARRISON_HS_05,
			GALYANA_CLASS_BLANK,
			STAT_A_MAIN_STATION_5_SHIELD,
			STAT_H_MAIN_STATION_5_HULL_GC
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>NB_AHBase.ALO</Space_Model_Name>
		<Galactic_Model_Name>i_Pirate_station.ALO</Galactic_Model_Name>
		<Icon_Name>i_button_NB_APBase.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Additional_Population_Capacity>30</Additional_Population_Capacity>
		<No_Colorization_Color>60, 60, 60, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.6</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Size_Value>50</Size_Value>
		<Select_Box_Scale>900</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>10000</Shield_Points>
		<Shield_Refresh_Rate>200</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>50000</Tactical_Health>
		<Energy_Capacity>25000</Energy_Capacity>
		<Energy_Refresh_Rate>1750</Energy_Refresh_Rate>
		<Override_Bounty_SP>2500</Override_Bounty_SP>

	<!-- Damage - Targeting Info -->
		<Damage>90</Damage>
		<AI_Combat_Power>50000</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>Hutt_VWing_Squadron, 8</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Hutt_VWing_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Z95_Headhunter_Hutts_Squadron, 6</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Z95_Headhunter_Hutts_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Hutt_Pirate_Fighter_Squadron, 4</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Hutt_Pirate_Fighter_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>ShadowClaw_Corvette, 3</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>ShadowClaw_Corvette, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Hutt_Dreadnaught, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Hutt_Dreadnaught, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>8</Spawned_Squadron_Delay_Seconds>

		<HardPoints>
			HP_Hutt_Station_Comm_Array_DUMMY,
			HP_Hutt_Station_Supply_Dock_DUMMY,
			HP_Hutt_Station_Four_Shield_Gen,
			HP_Hutt_Station_One_Hangar,
			HP_Hutt_Station_Five_Laser_00,
			HP_Hutt_Station_Five_Laser_01,
			HP_Hutt_Station_Five_Laser_02,
			HP_Hutt_Station_Five_Laser_03,
			HP_Hutt_Station_Five_Turbolaser_00,
			HP_Hutt_Station_Five_Turbolaser_01,
			HP_Hutt_Station_Five_Turbolaser_02,
			HP_Hutt_Station_Five_Missile_00,
			HP_Hutt_Station_Five_Missile_01,
			HP_Hutt_Station_Five_Torpedo_00,
			HP_Hutt_Station_Five_Torpedo_01,
			HP_Hutt_Station_Five_Ion_00,
			HP_Hutt_Station_Five_Ion_01
		</HardPoints>

		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station1_p.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Build_Cost_Credits>5500</Build_Cost_Credits>
		<Build_Time_Seconds>120</Build_Time_Seconds>
		<Score_Cost_Credits>20000</Score_Cost_Credits>

		<Tech_Level>4</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>4</Required_Star_Base_Level>

		<Base_Level>5</Base_Level>
		<Prev_Level_Base>Hutt_Asteroid_Base_4</Prev_Level_Base>
		<Next_Level_Base/>

		<Tactical_Buildable_Objects_Campaign>
			Hutts,
				HS_Improved_Defenses_L1_Upgrade,
				HS_Improved_Defenses_L2_Upgrade,
				HS_Enhanced_Starbase_Shielding_L1_Upgrade,
				HS_Enhanced_Starbase_Shielding_L2_Upgrade,
				HS_Reinforced_Structure_L1_Upgrade,
				HS_Reinforced_Structure_L2_Upgrade,
				HS_Targeting_Systems_L1_Upgrade,
				HS_Targeting_Systems_L2_Upgrade,
				HS_Improved_Weapons_L1_Upgrade,
				HS_Improved_Weapons_L2_Upgrade,
				HS_Improved_Weapons_L3_Upgrade,
				HS_Enhanced_Shielding_L1_Upgrade,
				HS_Enhanced_Shielding_L2_Upgrade,
				HS_Enhanced_Shielding_L3_Upgrade,
				HS_Reinforced_Armor_L1_Upgrade,
				HS_Reinforced_Armor_L2_Upgrade,
				HS_Reinforced_Armor_L3_Upgrade,
				HS_Enhanced_Reactors_L1_Upgrade,
				HS_Enhanced_Reactors_L2_Upgrade,
				HS_Enhanced_Reactors_L3_Upgrade
		</Tactical_Buildable_Objects_Campaign>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

		<Death_Clone>Damage_Normal, Pirate_Asteroid_Base_Death_Clone</Death_Clone>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_5_Rebel</Retreat_Self_Destruct_Explosion>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Hutt_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Pirate_Frigate</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Pirate_Frigate</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>UHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
	</StarBase>

	<StarBase Name="Hutt_Asteroid_Base">
		<Text_ID>TEXT_HUTT_STAR_BASE_1</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			STAT_P_MAIN_STATION_1_SHIELD,
			STAT_P_MAIN_STATION_1_HULL_GC
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>
		<Icon_Name>i_button_NB_APBase.tga</Icon_Name>

		<Space_Model_Name>NB_APBase.ALO</Space_Model_Name>
		<Galactic_Model_Name>i_Pirate_station.alo</Galactic_Model_Name>
		<Select_Box_Scale>1000</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<GUI_Row>0</GUI_Row>
		<No_Colorization_Color>60, 60, 60, 255</No_Colorization_Color>

		<Is_Dummy>No</Is_Dummy>
		<Affiliation>Hutts</Affiliation>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<AI_Combat_Power>10000</AI_Combat_Power>
		<Size_Value>10</Size_Value>
		<Tech_Level>0</Tech_Level>
		<Prev_Level_Base/>
		<Next_Level_Base/>
		<Base_Level>1</Base_Level>
		<CategoryMask>Capital</CategoryMask>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

		<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Armor_Type>Armor_Station</Armor_Type>
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>

		<Starting_Spawned_Units_Tech_0>VWing_Squadron_H, 5</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>VWing_Squadron_H, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>ShadowClaw_Corvette, 3</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>ShadowClaw_Corvette, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Hutt_Refurbished_Venator, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Hutt_Refurbished_Venator, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>12</Spawned_Squadron_Delay_Seconds>

		<Tactical_Health>25000</Tactical_Health>
		<Shield_Points>1500</Shield_Points>
		<Shield_Refresh_Rate>75</Shield_Refresh_Rate>
		<Energy_Capacity>6000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Override_Bounty_SP>1000</Override_Bounty_SP>

		<Damage>55</Damage>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>

		<HardPoints>
			HP_Pirate_Base_Fighter_Bay_00,
			HP_Pirate_Base_Shield_Gen_00,
			HP_Pirate_Base_Heavy_Turret_00,
			HP_Pirate_Base_Heavy_Turret_01,
			HP_Pirate_Base_Turbolaser_00,
			HP_Pirate_Base_Turbolaser_01,
			HP_Pirate_Base_Turbolaser_02,
			HP_Pirate_Base_Turbolaser_03,
			HP_Pirate_Base_Laser_Cannon_00,
			HP_Pirate_Base_Laser_Cannon_01
		</HardPoints>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>

		<Death_Clone>Damage_Normal, Pirate_Asteroid_Base_Death_Clone</Death_Clone>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>

		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Victory_Relevant>yes</Victory_Relevant>
		<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>StaticObject</Space_Layer>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
		<Radar_Icon_Name>i_radar_station1_p.tga</Radar_Icon_Name>
		<Score_Cost_Credits>1500</Score_Cost_Credits>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
	</StarBase>

	<StarBase Name="Pirate_Asteroid_Base">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_PIRATE_STAR_BASE_1</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			STAT_P_MAIN_STATION_1_SHIELD,
			STAT_P_MAIN_STATION_1_HULL_GC
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>NB_APBase.ALO</Space_Model_Name>
		<Galactic_Model_Name>i_Pirate_station.ALO</Galactic_Model_Name>
		<Icon_Name>i_button_NB_APBase.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>
		<Additional_Population_Capacity>15</Additional_Population_Capacity>
		<No_Colorization_Color>60, 60, 60, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Size_Value>10</Size_Value>
		<Select_Box_Scale>1000</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>1500</Shield_Points>
		<Shield_Refresh_Rate>75</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>25000</Tactical_Health>
		<Energy_Capacity>6000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Override_Bounty_SP>1000</Override_Bounty_SP>

	<!-- Damage - Targeting Info -->
		<Damage>55</Damage>
		<AI_Combat_Power>10000</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>Pirate_Fighter_Squadron, 5</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Pirate_Fighter_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>IPV1_System_Patrol_Craft, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>IPV1_System_Patrol_Craft, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Pirate_Frigate, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Pirate_Frigate, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>15</Spawned_Squadron_Delay_Seconds>

		<HardPoints>
			HP_Pirate_Base_Fighter_Bay_00,
			HP_Pirate_Base_Shield_Gen_00,
			HP_Pirate_Base_Heavy_Turret_00,
			HP_Pirate_Base_Heavy_Turret_01,
			HP_Pirate_Base_Turbolaser_00,
			HP_Pirate_Base_Turbolaser_01,
			HP_Pirate_Base_Turbolaser_02,
			HP_Pirate_Base_Turbolaser_03,
			HP_Pirate_Base_Laser_Cannon_00,
			HP_Pirate_Base_Laser_Cannon_01
		</HardPoints>

		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station1_p.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Build_Cost_Credits>3000</Build_Cost_Credits>
		<Build_Time_Seconds>90</Build_Time_Seconds>
		<Score_Cost_Credits>1500</Score_Cost_Credits>

		<Tech_Level>0</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

		<Base_Level>1</Base_Level>
		<Prev_Level_Base/>
		<Next_Level_Base>Pirate_Asteroid_Base_Strong</Next_Level_Base>

		<Tactical_Buildable_Objects_Campaign>
			Pirates,
				PS_Improved_Weapons_L1_Upgrade,
				PS_Reinforced_Armor_L1_Upgrade,
				PS_Enhanced_Reactors_L1_Upgrade
		</Tactical_Buildable_Objects_Campaign>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

		<Death_Clone>Damage_Normal, Pirate_Asteroid_Base_Death_Clone</Death_Clone>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_1_Rebel</Retreat_Self_Destruct_Explosion>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Hutt_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Pirate_Frigate</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Pirate_Frigate</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>EHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
	</StarBase>

	<StarBase Name="Pirate_Asteroid_Base_Strong">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_PIRATE_STAR_BASE_1</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION3,
			GALYANA_CLASS_BLANK,
			STAT_P_MAIN_STATION_2_SHIELD,
			STAT_P_MAIN_STATION_2_HULL_GC
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>

		<Space_Model_Name>NB_AHBase.ALO</Space_Model_Name>
		<Galactic_Model_Name>i_Pirate_station.ALO</Galactic_Model_Name>
		<Icon_Name>i_button_NB_APBase.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>
		<Additional_Population_Capacity>20</Additional_Population_Capacity>
		<No_Colorization_Color>60, 60, 60, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Size_Value>10</Size_Value>
		<Select_Box_Scale>1000</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>
		<Shield_Points>3000</Shield_Points>
		<Shield_Refresh_Rate>125</Shield_Refresh_Rate>
		<Armor_Type>Armor_Station</Armor_Type>
		<Tactical_Health>30000</Tactical_Health>
		<Energy_Capacity>15000</Energy_Capacity>
		<Energy_Refresh_Rate>2000</Energy_Refresh_Rate>
		<Override_Bounty_SP>2000</Override_Bounty_SP>

	<!-- Damage - Targeting Info -->
		<Damage>80</Damage>
		<AI_Combat_Power>20000</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>Pirate_Fighter_Squadron, 7</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Pirate_Fighter_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Prowler-A_Squadron, 3</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Prowler-A_Squadron, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>IPV1_System_Patrol_Craft, 3</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>IPV1_System_Patrol_Craft, -1</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Pirate_Frigate, 2</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Pirate_Frigate, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>12</Spawned_Squadron_Delay_Seconds>

		<HardPoints>
			HP_Hutt_Station_Comm_Array_DUMMY,
			HP_Hutt_Station_Supply_Dock_DUMMY,
			HP_Pirate_Base_Fighter_Bay_00,
			HP_Pirate_Base_Shield_Gen_01,
			HP_Pirate_Base_Heavy_Turret_00_Alt,
			HP_Pirate_Base_Heavy_Turret_01_Alt,
			HP_Pirate_Base_Heavy_Turret_02_Alt,
			HP_Pirate_Base_Heavy_Turret_03_Alt,
			HP_Pirate_Base_Turbolaser_00_Alt,
			HP_Pirate_Base_Turbolaser_01_Alt,
			HP_Pirate_Base_Turbolaser_02_Alt,
			HP_Pirate_Base_Turbolaser_03_Alt,
			HP_Pirate_Base_Laser_Cannon_00_Alt,
			HP_Pirate_Base_Laser_Cannon_01_Alt,
			HP_Pirate_Base_Laser_Cannon_02_Alt,
			HP_Pirate_Base_Laser_Cannon_03_Alt,
			HP_Pirate_Base_Laser_Cannon_04_Alt
		</HardPoints>

		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station1_p.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Capital</CategoryMask>
		<Space_Layer>StaticObject</Space_Layer>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Is_Dummy>No</Is_Dummy>

	<!-- Galactic Info -->
		<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
		<Build_Cost_Credits>5000</Build_Cost_Credits>
		<Build_Time_Seconds>120</Build_Time_Seconds>
		<Score_Cost_Credits>2500</Score_Cost_Credits>

		<Tech_Level>0</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>1</Required_Star_Base_Level>

		<Base_Level>2</Base_Level>
		<Prev_Level_Base>Pirate_Asteroid_Base</Prev_Level_Base>
		<Next_Level_Base/>

		<Tactical_Buildable_Objects_Campaign>
			Pirates,
				PS_Improved_Weapons_L1_Upgrade,
				PS_Improved_Weapons_L2_Upgrade,
				PS_Reinforced_Armor_L1_Upgrade,
				PS_Reinforced_Armor_L2_Upgrade,
				PS_Enhanced_Reactors_L1_Upgrade,
				PS_Enhanced_Reactors_L2_Upgrade
		</Tactical_Buildable_Objects_Campaign>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>

		<Death_Clone>Damage_Normal, Pirate_Asteroid_Base_Death_Clone</Death_Clone>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
		<Retreat_Self_Destruct_Explosion>Self_Destruct_Star_Base_Level_2_Rebel</Retreat_Self_Destruct_Explosion>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Hutt_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Pirate_Frigate</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Pirate_Frigate</SFXEvent_Barrage>
		<SFXEvent_Unit_Under_Attack>EHD_Space_Station_Under_Attack</SFXEvent_Unit_Under_Attack>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
	</StarBase>

	<StarBase Name="Pirate_Asteroid_Base_Weak"><!-- for Boba Fett Mission --><!--SoaFE: Hardpoint Healths buffed | for use in Mandalore Story Piracy Mission-->
		<Variant_Of_Existing_Type>Pirate_Asteroid_Base</Variant_Of_Existing_Type>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STATION2,
			GALYANA_CLASS_BLANK,
			STAT_P_MAIN_STATION_0_SHIELD,
			STAT_P_MAIN_STATION_0_HULL
		</Encyclopedia_Text>

<!--		<Armor_Type>Armor_Frigate</Armor_Type>
		<Shield_Armor_Type>Shield_Frigate</Shield_Armor_Type>-->
		<Shield_Points>1000</Shield_Points>
		<Shield_Refresh_Rate>50</Shield_Refresh_Rate>

		<HardPoints>
			HP_Pirate_Base_Fighter_Bay_00_Weak, HP_Pirate_Base_Shield_Gen_00_Weak, HP_Pirate_Base_Heavy_Turret_00_Weak, HP_Pirate_Base_Heavy_Turret_01_Weak, HP_Pirate_Base_Turbolaser_00_Weak, HP_Pirate_Base_Turbolaser_01_Weak, HP_Pirate_Base_Turbolaser_02_Weak, HP_Pirate_Base_Turbolaser_03_Weak, HP_Pirate_Base_Laser_Cannon_00_Weak, HP_Pirate_Base_Laser_Cannon_01_Weak
		</HardPoints>

		<Prev_Level_Base/>
		<Next_Level_Base/>

		<Build_Tab_Space_Station>No</Build_Tab_Space_Station>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
	</StarBase>

	<StarBase Name="Pirate_Asteroid_Base_Death_Clone">
		<Text_ID>TEXT_PIRATE_STAR_BASE_1</Text_ID>
		<Space_Model_Name>NB_APBase_D.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<CategoryMask>Capital</CategoryMask>
		<Death_Persistence_Duration>40</Death_Persistence_Duration>
		<Should_Death_Clone_Play_Idle>true</Should_Death_Clone_Play_Idle>
		<No_Colorization_Color>60, 60, 60, 255</No_Colorization_Color>
	</StarBase>

	<StarBase Name="Empire_Training_Station">
		<Text_ID>TEXT_EMPIRE_STAR_BASE_TRAINING</Text_ID>
		<GUI_Row>0</GUI_Row>
		<Is_Dummy>No</Is_Dummy>
		<Space_Model_Name>EB_STATION_01.ALO</Space_Model_Name>
		<Select_Box_Scale>1000</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Affiliation>Empire</Affiliation>
		<Size_Value>10</Size_Value>
		<Tech_Level>0</Tech_Level>
		<Base_Level>1</Base_Level>
		<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
		<SpaceBehavior>SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Prev_Level_Base/>
		<Next_Level_Base/>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<CategoryMask>Capital</CategoryMask>
		<Victory_Relevant>yes</Victory_Relevant>
		<Damage>35</Damage>
		<Shield_Points>300</Shield_Points>
		<Tactical_Health>16000</Tactical_Health>
		<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Huge_Explosion_Space_Empire</Death_Explosions>
		<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>

		<Armor_Type>Armor_Station</Armor_Type>
		<Shield_Armor_Type>Shield_Station</Shield_Armor_Type>

		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		<HardPoints>
			HP_Empire_Station_Training_00, HP_Empire_Station_Training_01, HP_Empire_Station_Training_02, HP_Empire_Station_Training_03
		</HardPoints>
		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>

		<SFXEvent_Select>Unit_Select_Empire_Space_Station</SFXEvent_Select>
		<SFXEvent_Attack>Unit_Attack_Empire_Space_Station</SFXEvent_Attack>
		<SFXEvent_Barrage>Unit_Barrage_Empire_Space_Station</SFXEvent_Barrage>
		<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Empire_Space_Station</SFXEvent_Attack_Hardpoint>

		<Encyclopedia_Text>TEXT_TOOLTIP_STATION2</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_BASE</Encyclopedia_Unit_Class>

		<Custom_Soft_Footprint_Radius>250</Custom_Soft_Footprint_Radius>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>StaticObject</Space_Layer>
		<Layer_Z_Adjust>0</Layer_Z_Adjust>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_station1_e.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
		<Available_In_Skirmish>No</Available_In_Skirmish>
		<Icon_Name>i_button_imperial_station.tga</Icon_Name>
		<Score_Cost_Credits>5000</Score_Cost_Credits>
	</StarBase>

	<Starbase Name="Rebel_Star_Base_Tutorial">
		<Variant_Of_Existing_Type>Rebel_Star_Base_1</Variant_Of_Existing_Type>
		<Behavior>DUMMY_STAR_BASE, SELECTABLE, HIDE_WHEN_FOGGED, POWERED, SHIELDED</Behavior>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
	</Starbase>
</StarBases>






