<?xml version="1.0" encoding="utf-8"?>
<SpecialStructures>
<!-- SoaFE Rift Map Structures -->
	<SpecialStructure Name="E_Nexus_Command_Center">
		<Text_ID>TEXT_STRUCTURE_IMPERIAL_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Command_Center_E</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>EB_CommandCenter.alo</Land_Model_Name>
		<Icon_Name>i_button_eb_commandcenter.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.66</Scale_Factor>
		<Select_Box_Scale>300</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>3000</Tactical_Health>
		<AI_Combat_Power>300</AI_Combat_Power>

		<Land_FOW_Reveal_Range>600.0</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>

		<Override_Bounty_MP>500</Override_Bounty_MP>
		<Score_Cost_Credits>5000</Score_Cost_Credits>

		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Victory_Relevant>Yes</Victory_Relevant>
		<HQ_Win_Condition_Relevant>Yes</HQ_Win_Condition_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
		<Property_Flags>InBase</Property_Flags>
		<Base_Position>In_Base</Base_Position>
		<CategoryMask>Structure</CategoryMask>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>

		<SFXEvent_Select>Structure_Command_Center_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>EHD_Command_Center_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Command_Center_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Ambient_Loop>Structure_Communications_Array_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				EC_Level_Two_Tech_Upgrade,
				EC_Level_Three_Tech_Upgrade,
				EC_Level_Four_Tech_Upgrade,
				EL_SMITE_UPGRADE,
				Imperial_Stormtrooper_Squad,
				Imperial_Light_Scout_Squad,
				Imperial_Sniper_Team,
				Imperial_Elite_Guard_Squad,
				Noghri_Assassin_Squad,
				DarkTrooper_P1_Company,
				DarkTrooper_P2_Company,
				DarkTrooper_P3_Company,
				Imperial_AT_RT_Scout_Squad,
				Imperial_Anti_Aircraft_Company,
				Imperial_AT_PT_Scout_Squad,
				Imperial_Heavy_Scout_Squad,
				Empire_MDU_Company,
				Imperial_Anti_Infantry_Brigade,
				HAV_Juggernaut_Company,
				Imperial_Artillery_Corp,
				Imperial_Armor_Group,
				Imperial_AT_TE_Assault_Company,
				Imperial_Heavy_Assault_Company,
				Lancet_Air_Wing,
				TIE_Neutralizer_Squad,
				Scimitar_Assault_Squad
		</Tactical_Buildable_Objects_Multiplayer>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="E_Command_Center_Self_Repair">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>25.0</Heal_Amount>
			<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Heal_Range_Blob_Material>Reinforcement_Point_Radius_Overlay</Heal_Range_Blob_Material>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>E_Nexus_Command_Center</Applicable_Unit_Types>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Enable_Radar_Ability Name="E_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Base_Power_Ability Name="E_Power_Plant_Base_Power">
			<Activation_Style>Ground_Automatic</Activation_Style>
		</Base_Power_Ability>
		<Income_Stream_Ability Name="Empire_Command_Center_Income_Stream">
		<!--Income streams only exist in tactical modes that are not spawned from galatic, so this will not affect campaign play.-->
			<Base_Income_Value>50</Base_Income_Value><!--Was 100 per 6; Adjusted for tower and inhib based income (50 per 5) -->
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="R_Nexus_Command_Center">
		<Text_ID>TEXT_STRUCTURE_REBEL_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Command_Center_R</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>RB_CommandCenter.alo</Land_Model_Name>
		<Icon_Name>i_button_rb_commandcenter.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.66</Scale_Factor>
		<Select_Box_Scale>300</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>3000</Tactical_Health>
		<AI_Combat_Power>300</AI_Combat_Power>

		<Land_FOW_Reveal_Range>600.0</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>

		<Override_Bounty_MP>500</Override_Bounty_MP>
		<Score_Cost_Credits>5000</Score_Cost_Credits>

		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Victory_Relevant>Yes</Victory_Relevant>
		<HQ_Win_Condition_Relevant>Yes</HQ_Win_Condition_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
		<Property_Flags>InBase</Property_Flags>
		<Base_Position>In_Base</Base_Position>
		<CategoryMask>Structure</CategoryMask>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>

		<SFXEvent_Select>Structure_Command_Center_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>RHD_Command_Center_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Command_Center_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Ambient_Loop>Structure_Communications_Array_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				RC_Level_Two_Tech_Upgrade,
				RC_Level_Three_Tech_Upgrade,
				RC_Level_Four_Tech_Upgrade,
				RL_SMITE_UPGRADE,
				RSR_Commerce_L1_Upgrade,
				RSR_Commerce_L2_Upgrade,
				Rebel_Infantry_Squad,
				Rebel_Combat_Medic_Squad,
				Rebel_Rifle_Squad,
				<!--Rebel_Field_Mechanic_Squad,-->
				Rebel_Tank_Buster_Squad,
				Rebel_Infiltrator_Team,
				Rebel_Scout_Tank_Brigade,
				Rebel_Light_Tank_Brigade,
				Rebel_MDU_Company,
				Rebel_Speeder_Wing,
				Rebel_AssaultSpeeder_Wing,
				Rebel_Atmospheric_XWing_Squad,
				Gallofree_HTT_Company,
				Rebel_Artillery_Brigade,
				Rebel_Medium_Tank_Brigade,
				Rebel_Heavy_Tank_Brigade,
				Rebel_Experimental_Tank_Brigade
		</Tactical_Buildable_Objects_Multiplayer>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="R_Command_Center_Self_Repair">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>25.0</Heal_Amount>
			<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Heal_Range_Blob_Material>Reinforcement_Point_Radius_Overlay</Heal_Range_Blob_Material>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>R_Nexus_Command_Center</Applicable_Unit_Types>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Enable_Radar_Ability Name="R_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Base_Power_Ability Name="R_Power_Plant_Base_Power">
			<Activation_Style>Ground_Automatic</Activation_Style>
		</Base_Power_Ability>
		<Income_Stream_Ability Name="Rebel_Command_Center_Income_Stream">
			<Base_Income_Value>50</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="U_Nexus_Command_Center">
		<Text_ID>TEXT_GROUND_PALACE_UNDERWORLD</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Command_Center_U</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>UB_PALACE.alo</Land_Model_Name>
		<Icon_Name>i_button_ub_palace.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>180</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>3000</Tactical_Health>
		<AI_Combat_Power>300</AI_Combat_Power>

		<HardPoints>
			HP_PALACE_POWER_GEN,
			HP_PALACE_COMM_ARRAY
		</HardPoints>
		<Should_Be_Destroyed_When_All_Hardpoints_Destroyed>No</Should_Be_Destroyed_When_All_Hardpoints_Destroyed>

		<Land_FOW_Reveal_Range>600.0</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>

		<Override_Bounty_MP>500</Override_Bounty_MP>
		<Score_Cost_Credits>5000</Score_Cost_Credits>

		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Victory_Relevant>Yes</Victory_Relevant>
		<HQ_Win_Condition_Relevant>Yes</HQ_Win_Condition_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
		<Property_Flags>InBase</Property_Flags>
		<Base_Position>In_Base</Base_Position>
		<CategoryMask>Structure</CategoryMask>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>

		<SFXEvent_Select>Structure_Command_Center_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>UHD_Palace_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Palace_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Ambient_Loop>Structure_Communications_Array_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>

		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
				UC_Level_Two_Tech_Upgrade,
				UC_Level_Three_Tech_Upgrade,
				UC_Level_Four_Tech_Upgrade,
				UL_SMITE_UPGRADE,
				Underworld_Merc_Squad,
				Mandalorian_Warrior_Company,
				Underworld_Disruptor_Merc_Squad,
				Underworld_Ewok_Handler_Company,
				Vornskr_Wolf_Pack,
				Night_Sister_Company,
				Fanblade_Fighter_Company,
				B1_Battledroid_Company,
				<!--B1_Repairdroid_Company,-->
				B2_Battledroid_Company,
				MagnaGuard_Company,
				Underworld_MDU_Company,
				Destroyer_Droid_Company,
				HAG_Company,
				F9TZ_Cloaking_Transport_Company,
				MAL_Rocket_Vehicle_Company,
				MZ8_Pulse_Cannon_Tank_Company,
				Canderous_Assault_Tank_Company,
				Nantex_Fighter_Company,
				Gauntlet_Heavy_Fighter_Company
		</Tactical_Buildable_Objects_Multiplayer>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="U_Palace1_Self_Repair">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>25.0</Heal_Amount>
			<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
			<Heal_Range_Blob_Material>Reinforcement_Point_Radius_Overlay</Heal_Range_Blob_Material>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>U_Nexus_Command_Center</Applicable_Unit_Types>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Income_Stream_Ability Name="Underworld_Palace_Income_Stream">
			<Base_Income_Value>50</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
		<!--The state of these abilities (enabled/disabled) is controlled by hard points-->
		<Enable_Radar_Ability Name="Underworld_Palace_Enable_Radar">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Base_Power_Ability Name="U_Power_Plant_Base_Power">
			<Activation_Style>Ground_Automatic</Activation_Style>
		</Base_Power_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="H_Nexus_Command_Center">
		<Text_ID>TEXT_STRUCTURE_HUTT_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Command_Center_H</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>W_huttpalace_variant.alo</Land_Model_Name>
		<Icon_Name>i_button_hutt_palace.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Select_Box_Scale>320</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>3000</Tactical_Health>
		<AI_Combat_Power>300</AI_Combat_Power>

		<Land_FOW_Reveal_Range>600.0</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>

		<Override_Bounty_MP>500</Override_Bounty_MP>
		<Score_Cost_Credits>5000</Score_Cost_Credits>

		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Victory_Relevant>Yes</Victory_Relevant>
		<HQ_Win_Condition_Relevant>Yes</HQ_Win_Condition_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
		<Property_Flags>InBase</Property_Flags>
		<Base_Position>In_Base</Base_Position>
		<CategoryMask>Structure</CategoryMask>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>

		<SFXEvent_Select>Structure_Command_Center_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>UHD_Command_Center_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Command_Center_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Ambient_Loop>Structure_Communications_Array_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>

		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
				HC_Level_Two_Tech_Upgrade,
				HC_Level_Three_Tech_Upgrade,
				HC_Level_Four_Tech_Upgrade,
				HL_SMITE_UPGRADE,
				Hutt_Soldier_Squad,
				Hutt_Elite_Soldier_Squad,
				Hutt_Plex_Soldier_Squad,
				Twilek_Commando_Company,
				Hutt_Sniper_Squad,
				Hutt_Modified_Skiff_Team,
				Hutt_Modified_Pod_Walker_Team,
				Hutt_Modified_Swamp_Speeder_Team,
				Hutt_MDU_Company,
				AALL6_Company,
				Hutt_Heavy_Skiff_Team,
				Medium_Tank_Company,
				Heavy_Beam_Tank_Company,
				Hutt_SailBarge_Company,
				Scyk_Fighter_Company,
				Hutt_Valahari_Fighter_Company,
				Vaksai_Gunship_Company
		</Tactical_Buildable_Objects_Multiplayer>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="H_Command_Center_Self_Repair">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>25.0</Heal_Amount>
			<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Heal_Range_Blob_Material>Reinforcement_Point_Radius_Overlay</Heal_Range_Blob_Material>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>H_Nexus_Command_Center</Applicable_Unit_Types>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Enable_Radar_Ability Name="H_Comm_Array_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
		<Base_Power_Ability Name="H_Power_Plant_Base_Power">
			<Activation_Style>Ground_Automatic</Activation_Style>
		</Base_Power_Ability>
		<Income_Stream_Ability Name="Hutt_Command_Center_Income_Stream">
			<Base_Income_Value>50</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="E_Upgrade_Shop">
		<Text_ID>Galyana_Structure_SR_Shop</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Shop</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>RB_Barracks_small.alo</Land_Model_Name>
		<Icon_Name>i_button_training_facility.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Select_Box_Scale>180</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>10000</Tactical_Health>
		<Immune_To_Damage>True</Immune_To_Damage>

		<AI_Combat_Power>100</AI_Combat_Power>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>15.0</Ranged_Target_Z_Adjust>

		<Override_Bounty_MP>250</Override_Bounty_MP>
		<Score_Cost_Credits>5000</Score_Cost_Credits>

		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
		<Property_Flags>InBase</Property_Flags>
		<Base_Position>In_Base</Base_Position>
		<CategoryMask>Structure</CategoryMask>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>

		<SFXEvent_Select>Structure_Barracks_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>EHD_Barracks_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Barracks_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				Darkside_Adept_Team,
				Mara_Jade_Team,
				Boba_Fett_Team_Land_MP,
				Darth_Team_Land_MP,
				General_Veers_Team,
				Emperor_Palpatine_Team,
				EL_SMITE_UPGRADE,
				EL_Increased_Mobility_Upgrade,
				EL_Increased_Mobility_L2_Upgrade,
				EL_Increased_Mobility_L3_Upgrade,
				EL_Scout_Snipers_Upgrade,
				EL_Overclocked_Snipers_Upgrade,
				EL_Weatherproof_Upgrade,
				EL_Enhanced_Reactors_L1_Upgrade,
				EL_Enhanced_Reactors_L2_Upgrade,
				EL_Light_Reflective_Armor_L1_Upgrade,
				EL_Light_Reflective_Armor_L2_Upgrade,
				EL_Upgraded_Cooling_Systems_L1_Upgrade,
				EL_Upgraded_Cooling_Systems_L2_Upgrade,
				EL_Heavy_Reflective_Armor_L1_Upgrade,
				EL_Heavy_Reflective_Armor_L2_Upgrade,
				EL_Fortified_Transports_Upgrade,
				EL_Improved_ATAT_Reactors_L1_Upgrade,
				EL_Improved_ATAT_Reactors_L2_Upgrade,
				EL_Siege_Bombers_Upgrade,
				EL_Bombing_Run_Use_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>
	</SpecialStructure>

	<SpecialStructure Name="R_Upgrade_Shop">
		<Text_ID>Galyana_Structure_SR_Shop</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Shop</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>RB_Barracks_small.alo</Land_Model_Name>
		<Icon_Name>i_button_training_facility.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Select_Box_Scale>180</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>10000</Tactical_Health>
		<Immune_To_Damage>True</Immune_To_Damage>

		<AI_Combat_Power>100</AI_Combat_Power>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>15.0</Ranged_Target_Z_Adjust>

		<Override_Bounty_MP>250</Override_Bounty_MP>
		<Score_Cost_Credits>5000</Score_Cost_Credits>

		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
		<Property_Flags>InBase</Property_Flags>
		<Base_Position>In_Base</Base_Position>
		<CategoryMask>Structure</CategoryMask>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>

		<SFXEvent_Select>Structure_Barracks_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>RHD_Barracks_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Barracks_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				Droids_Team,
				Katarn_Team,
				Han_Solo_Team_Land_MP,
				Luke_Skywalker_Jedi_Team,
				Obi_Wan_Team,
				Garm_Bel_Iblis_Team,
				Yoda_Team,
				RL_SMITE_UPGRADE,
				RL_Combat_Armor_L1_Upgrade,
				RL_Combat_Armor_L2_Upgrade,
				RL_Combat_Armor_L3_Upgrade,
				RL_Upgraded_Scopes_L1_Upgrade,
				RL_Upgraded_Scopes_L2_Upgrade,
				RL_Weatherproof_Upgrade,
				RL_Enhanced_Repulsors_L1_Upgrade,
				RL_Enhanced_Repulsors_L2_Upgrade,
				RL_Light_Aircraft_Armor_L1_Upgrade,
				RL_Light_Aircraft_Armor_L2_Upgrade,
				RL_Light_Aircraft_Armor_L3_Upgrade,
				RL_Light_Shield_Regenerators_L1_Upgrade,
				RL_Light_Shield_Regenerators_L2_Upgrade,
				RL_Improved_Treads_L1_Upgrade,
				RL_Improved_Treads_L2_Upgrade,
				RL_Heavy_Armor_L1_Upgrade,
				RL_Heavy_Armor_L2_Upgrade,
				RL_Improved_Tank_Damage_L1_Upgrade,
				RL_Experimental_Shielding_L1_Upgrade,
				RL_More_Garrisons_L1_Upgrade,
				RL_More_Garrisons_L2_Upgrade,
				RL_More_Garrisons_L3_Upgrade,
				RL_Bombing_Run_Use_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>
	</SpecialStructure>

	<SpecialStructure Name="U_Upgrade_Shop">
		<Text_ID>Galyana_Structure_SR_Shop</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Shop</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>RB_Barracks_small.alo</Land_Model_Name>
		<Icon_Name>i_button_training_facility.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Select_Box_Scale>180</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>10000</Tactical_Health>
		<Immune_To_Damage>True</Immune_To_Damage>

		<AI_Combat_Power>100</AI_Combat_Power>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>15.0</Ranged_Target_Z_Adjust>

		<Override_Bounty_MP>250</Override_Bounty_MP>
		<Score_Cost_Credits>5000</Score_Cost_Credits>

		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
		<Property_Flags>InBase</Property_Flags>
		<Base_Position>In_Base</Base_Position>
		<CategoryMask>Structure</CategoryMask>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>

		<SFXEvent_Select>Structure_Barracks_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>UHD_Barracks_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Barracks_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>

		<Tactical_Buildable_Objects_Multiplayer>
			Underworld,
				Underworld_Saboteur_Team,
				Bossk_Team,
				IG88_Team_Land_MP,
				Urai_Fen_Team,
				Tyber_Zann_Team,
				Silri_Team,
				UL_SMITE_UPGRADE,
				UL_Selective_Breeding_L1_Upgrade,
				UL_Selective_Breeding_L2_Upgrade,
				UL_Ability_Recharge_L1_Upgrade,
				UL_Ability_Recharge_L2_Upgrade,
				UL_Rancor_Stimulant_L1_Upgrade,
				UL_Rancor_Stimulant_L2_Upgrade,
				UL_Smuggled_Droid_Systems_L1_Upgrade,
				UL_Smuggled_Droid_Systems_L2_Upgrade,
				UL_Improved_Hydraulics_L1_Upgrade,
				UL_Improved_Hydraulics_L2_Upgrade,
				UL_Improved_Chipsets_L1_Upgrade,
				UL_Improved_Chipsets_L2_Upgrade,
				UL_Cloaking_Generator_L1_Upgrade,
				UL_Cloaking_Generator_L2_Upgrade,
				UL_Heavy_Shielding_L1_Upgrade,
				UL_Heavy_Shielding_L2_Upgrade,
				UL_Weapon_Boost_L1_Upgrade,
				UL_Weapon_Boost_L2_Upgrade,
				UL_FCU_Armor_Plating_L1_Upgrade,
				UL_FCU_Reactors_L1_Upgrade,
				UL_Enhanced_Deployment_L1_Upgrade,
				UL_Enhanced_Deployment_L2_Upgrade,
				UL_Bounty_Upgrade,
				UL_Bombing_Run_Use_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>
	</SpecialStructure>

	<SpecialStructure Name="H_Upgrade_Shop">
		<Text_ID>Galyana_Structure_SR_Shop</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Shop</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>RB_Barracks_small.alo</Land_Model_Name>
		<Icon_Name>i_button_training_facility.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Select_Box_Scale>180</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>10000</Tactical_Health>
		<Immune_To_Damage>True</Immune_To_Damage>

		<AI_Combat_Power>100</AI_Combat_Power>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>15.0</Ranged_Target_Z_Adjust>

		<Override_Bounty_MP>250</Override_Bounty_MP>
		<Score_Cost_Credits>5000</Score_Cost_Credits>

		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
		<Property_Flags>InBase</Property_Flags>
		<Base_Position>In_Base</Base_Position>
		<CategoryMask>Structure</CategoryMask>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>

		<SFXEvent_Select>Structure_Barracks_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>UHD_Barracks_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Barracks_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>

		<Tactical_Buildable_Objects_Multiplayer>
			Hutts,
				Hutt_Bounty_Hunter_Company,
				Sandfire_Company,
				Sykariius_Team,
				Nikomer_Team,
				Cuarson_Team,
				Xizor_Team,
				Pestelous_Team,
				HL_SMITE_UPGRADE,
				HL_Combat_Training_L1_Upgrade,
				HL_Combat_Training_L2_Upgrade,
				HL_Combat_Training_L3_Upgrade,
				HL_Improved_Combat_Armor_L1_Upgrade,
				HL_Improved_Combat_Armor_L2_Upgrade,
				HL_Heavy_Rockets_L1_Upgrade,
				HL_Heavy_Rockets_L2_Upgrade,
				HL_Armor_Plating_L1_Upgrade,
				HL_Armor_Plating_L2_Upgrade,
				HL_Armor_Plating_L3_Upgrade,
				HL_Heavy_Armor_L1_Upgrade,
				HL_Heavy_Armor_L2_Upgrade,
				HL_Sailbarge_Repair_Crews_Upgrade,
				HL_Supercharged_Beams_L1_Upgrade,
				HL_Supercharged_Beams_L2_Upgrade,
				HL_Secure_Area_Upgrade,
				<!--HL_Increased_Supplies_L1_Upgrade,-->
				HL_Shielded_Deployment_L1_Upgrade,
				HL_Advanced_Gunship_Upgrade,
				HL_Bombing_Run_Use_Upgrade
		</Tactical_Buildable_Objects_Multiplayer>
	</SpecialStructure>

	<SpecialStructure Name="Template_Ward">
		<Text_ID>Galyana_Structure_Observation_Tower</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_SENSOR_NODE</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>EB_GuardTower.alo</Land_Model_Name>
		<Icon_Name>i_button_eb_guardtower.tga</Icon_Name>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.6</Scale_Factor>
		<Select_Box_Scale>100</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>150</Tactical_Health>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
		<Target_Stealth_Units>Yes</Target_Stealth_Units>

		<Override_Bounty_MP>50</Override_Bounty_MP>
		<Score_Cost_Credits>1000</Score_Cost_Credits>

		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
		<LandBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, EARTHQUAKE_TARGET, STUNNABLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Remove_Upon_Death>True</Remove_Upon_Death>
		<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type/>

		<SFXEvent_Select>Structure_Sensor_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
		<Selt_Destruct_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SELF_DESTRUCT</Type>
			<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
			<Expiration_Seconds>0.01</Expiration_Seconds>
			<Recharge_Seconds>0.01</Recharge_Seconds>
			<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
			<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</SpecialStructure>

	<SpecialStructure Name="E_Ward">
		<Variant_Of_Existing_Type>Template_Ward</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>
	</SpecialStructure>

	<SpecialStructure Name="R_Ward">
		<Variant_Of_Existing_Type>Template_Ward</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>
	</SpecialStructure>

	<SpecialStructure Name="U_Ward">
		<Variant_Of_Existing_Type>Template_Ward</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>
	</SpecialStructure>

	<SpecialStructure Name="H_Ward">
		<Variant_Of_Existing_Type>Template_Ward</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>
	</SpecialStructure>

	<SpecialStructure Name="Template_Obelisk_Tower">
		<Text_ID>TEXT_GROUND_TURBOLASER_TOWER</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TURBOLASER_00</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>

		<Land_Model_Name>EB_TLTower.alo</Land_Model_Name>
		<Icon_Name>i_button_turbolaser_tower.tga</Icon_Name>
		<Affiliation>Neutral</Affiliation>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.7</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>140</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Obstacle_Width>60.0</Obstacle_Width>
		<Obstacle_Height>60.0</Obstacle_Height>
		<Obstacle_X_Offset>-30.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>

		<!-- Durability by tier: 1000, 2000, 3000, 3000 + 1000S -->
		<Shield_Armor_Type>Shield_Structure</Shield_Armor_Type>
		<Shield_Points>0</Shield_Points>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>2000</Tactical_Health>
		<Energy_Capacity>1000</Energy_Capacity>
		<Energy_Refresh_Rate>100</Energy_Refresh_Rate>

		<Damage>300</Damage>
		<AI_Combat_Power>200</AI_Combat_Power>
		<Political_Control>0</Political_Control>

		<!-- Projectile_Type by Faction -->
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.5</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 60.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 40.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>

		<!--Ground infantry priority 2, ground vehicles priority 1, air vehicles N/A (9999)-->
		<!--9999 = won't target-->
		<Turret_Targets_Ground_Infantry>3</Turret_Targets_Ground_Infantry>
		<Turret_Targets_Ground_Vehicles>1</Turret_Targets_Ground_Vehicles>
		<Turret_Targets_Air_Vehicles>2</Turret_Targets_Air_Vehicles>
		<Turret_Targets_Anything_Else>4</Turret_Targets_Anything_Else>

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>50</Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Speed>4.0</Turret_Rotate_Speed>
		<Turret_Bone_Name>B_Turret_00</Turret_Bone_Name>
		<Barrel_Bone_Name>B_Barrel_00</Barrel_Bone_Name>
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Land_FOW_Reveal_Range>270.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>315.0</Targeting_Max_Attack_Distance>
		<Targeting_Min_Attack_Distance>10.0</Targeting_Min_Attack_Distance>
		<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>SoaFE_Rift_Tower</Targeting_Priority_Set>

		<Override_Bounty_MP>300</Override_Bounty_MP>
		<Score_Cost_Credits>10000</Score_Cost_Credits>

		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>No</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Place_At_Every_Specific_Marker_Position>True</Place_At_Every_Specific_Marker_Position>

		<Behavior>DUMMY_GROUND_STRUCTURE, SELECTABLE, POWERED</Behavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, WEAPON, TURRET, TARGETING, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, ION_STUN_EFFECT, STUNNABLE</LandBehavior> <!-- EARTHQUAKE_TARGET -->
		<Property_Flags>InBase | Turret</Property_Flags>
		<Base_Position>In_Base</Base_Position>
		<CategoryMask>Structure | AntiVehicle</CategoryMask>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
		<Death_Explosions>Large_Explosion_Land</Death_Explosions>

		<SFXEvent_Fire>Unit_Turbo_Tower_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>

		<SFXEvent_Turret_Rotating_Loop>Structure_Turret_Motor_Turbo</SFXEvent_Turret_Rotating_Loop> <!--Event for turret while rotating to fire-->

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</SpecialStructure>

	<SpecialStructure Name="Template_Inhibitor">
		<Text_ID>TEXT_GROUND_SHUTTER_SHIELD</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SHUTTER_SHIELD_00</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_SHUTTERSHIELDGEN.alo</Land_Model_Name>
		<Icon_Name>i_button_shutter_shield_generator.tga</Icon_Name>
		<Affiliation>Neutral</Affiliation>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>160</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Custom_Soft_Footprint_Radius>40</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>1000</Tactical_Health>
		<Political_Control>0</Political_Control>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>

		<Override_Bounty_MP>500</Override_Bounty_MP>
		<Score_Cost_Credits>30000</Score_Cost_Credits>

		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>No</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
		<Base_Position>In_Base</Base_Position>
		<CategoryMask>Structure</CategoryMask>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>

	<!-- Respawn Logic - Currently 10 minutes (600sec) -->
		<Tactical_Respawn_Time_In_Secs>600</Tactical_Respawn_Time_In_Secs>
		<Death_Persistence_Duration>600</Death_Persistence_Duration>

		<SFXEvent_Select>Structure_Shield_Gen_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</SpecialStructure>

	<SpecialStructure Name="E_Obelisk_Tower_Tier_01_TOP">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_1</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_1</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>

		<Projectile_Types>Proj_Tower_Turbolaser_Green</Projectile_Types>

		<SFXEvent_Unit_Under_Attack>EHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="E_T1_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>10.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>E_Obelisk_Tower_Tier_01_TOP</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="E_T1_Obelisk_Defense_Bonus_TOP">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>E_Obelisk_Tower_Tier_02_TOP</Applicable_Unit_Types>
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_1E_Tower_Income_Stream">
			<Base_Income_Value>1</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="E_Obelisk_Tower_Tier_02_TOP">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_2</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_2</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>

		<Tactical_Health>3000</Tactical_Health>
		<AI_Combat_Power>300</AI_Combat_Power>
		<Score_Cost_Credits>15000</Score_Cost_Credits>

		<Projectile_Types>Proj_Tower_Turbolaser_Green</Projectile_Types>
		<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>EHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="E_T2_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>20.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>E_Obelisk_Tower_Tier_02_TOP</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="E_T2_Obelisk_Defense_Bonus_TOP">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>E_Obelisk_Tower_Tier_03_TOP</Applicable_Unit_Types>
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_2E_Tower_Income_Stream">
			<Base_Income_Value>2</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="E_Obelisk_Tower_Tier_03_TOP">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_3</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_3</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>

		<Tactical_Health>4000</Tactical_Health>
		<AI_Combat_Power>400</AI_Combat_Power>
		<Score_Cost_Credits>20000</Score_Cost_Credits>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>360.0</Targeting_Max_Attack_Distance>

		<Projectile_Types>Proj_Tower_Turbolaser_Green</Projectile_Types>
		<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>EHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="E_T3_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>30.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>E_Obelisk_Tower_Tier_03_TOP</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="E_T3_Obelisk_Defense_Bonus_TOP">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>E_Inhibitor_TOP</Applicable_Unit_Types> <!-- NEEDS TO BE INHIB -->
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_3E_Tower_Income_Stream">
			<Base_Income_Value>3</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="E_Inhibitor_TOP">
		<Variant_Of_Existing_Type>Template_Inhibitor</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Inhib_Top</Text_ID><!--Used for all lanes-->
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Inhib_Top</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>

		<SFXEvent_Unit_Under_Attack>EHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="E_Inhibitor_Bonus_TOP">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>E_Obelisk_Tower_Tier_04</Applicable_Unit_Types> <!-- NEEDS TO BE Tier 4 Tower -->
			<Health_Bonus_Percentage>4.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Force_Healing_Ability Name="Inhibitor_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>25.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>E_Inhibitor_TOP</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Income_Stream_Ability Name="Inhib_E_Income_Stream">
			<Base_Income_Value>8</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="E_Obelisk_Tower_Tier_01_MID">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_1</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_1</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>

		<Projectile_Types>Proj_Tower_Turbolaser_Green</Projectile_Types>

		<SFXEvent_Unit_Under_Attack>EHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="E_T1_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>10.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
 			<Applicable_Unit_Types>E_Obelisk_Tower_Tier_01_MID</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="E_T1_Obelisk_Defense_Bonus_MID">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>E_Obelisk_Tower_Tier_02_MID</Applicable_Unit_Types>
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_1E_Tower_Income_Stream">
			<Base_Income_Value>1</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="E_Obelisk_Tower_Tier_02_MID">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_2</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_2</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>

		<Tactical_Health>3000</Tactical_Health>
		<AI_Combat_Power>300</AI_Combat_Power>
		<Score_Cost_Credits>15000</Score_Cost_Credits>

		<Projectile_Types>Proj_Tower_Turbolaser_Green</Projectile_Types>
		<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>EHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="E_T2_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>20.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>E_Obelisk_Tower_Tier_02_MID</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="E_T2_Obelisk_Defense_Bonus_MID">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>E_Obelisk_Tower_Tier_03_MID</Applicable_Unit_Types>
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_2E_Tower_Income_Stream">
			<Base_Income_Value>2</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="E_Obelisk_Tower_Tier_03_MID">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_3</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_3</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>

		<Tactical_Health>4000</Tactical_Health>
		<AI_Combat_Power>400</AI_Combat_Power>
		<Score_Cost_Credits>20000</Score_Cost_Credits>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>360.0</Targeting_Max_Attack_Distance>

		<Projectile_Types>Proj_Tower_Turbolaser_Green</Projectile_Types>
		<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>EHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="E_T3_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>30.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>E_Obelisk_Tower_Tier_03_MID</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="E_T3_Obelisk_Defense_Bonus_MID">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>E_Inhibitor_MID</Applicable_Unit_Types> <!-- NEEDS TO BE INHIB -->
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_3E_Tower_Income_Stream">
			<Base_Income_Value>3</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="E_Inhibitor_MID">
		<Variant_Of_Existing_Type>Template_Inhibitor</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Inhib_Top</Text_ID><!--Used for all lanes-->
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Inhib_Mid</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>

		<SFXEvent_Unit_Under_Attack>EHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="E_Inhibitor_Bonus_MID">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>E_Obelisk_Tower_Tier_04</Applicable_Unit_Types> <!-- NEEDS TO BE Tier 4 Tower -->
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>6.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Force_Healing_Ability Name="Inhibitor_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>25.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>E_Inhibitor_MID</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Income_Stream_Ability Name="Inhib_E_Income_Stream">
			<Base_Income_Value>8</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="E_Obelisk_Tower_Tier_01_BOT">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_1</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_1</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>

		<Projectile_Types>Proj_Tower_Turbolaser_Green</Projectile_Types>

		<SFXEvent_Unit_Under_Attack>EHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="E_T1_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>10.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>E_Obelisk_Tower_Tier_01_BOT</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="E_T1_Obelisk_Defense_Bonus_BOT">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>E_Obelisk_Tower_Tier_02_BOT</Applicable_Unit_Types>
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_1E_Tower_Income_Stream">
			<Base_Income_Value>1</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="E_Obelisk_Tower_Tier_02_BOT">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_2</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_2</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>

		<Tactical_Health>3000</Tactical_Health>
		<AI_Combat_Power>300</AI_Combat_Power>
		<Score_Cost_Credits>15000</Score_Cost_Credits>

		<Projectile_Types>Proj_Tower_Turbolaser_Green</Projectile_Types>
		<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>EHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="E_T2_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>20.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>E_Obelisk_Tower_Tier_02_BOT</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="E_T2_Obelisk_Defense_Bonus_BOT">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>E_Obelisk_Tower_Tier_03_BOT</Applicable_Unit_Types>
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_2E_Tower_Income_Stream">
			<Base_Income_Value>2</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="E_Obelisk_Tower_Tier_03_BOT">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_3</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_3</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>

		<Tactical_Health>4000</Tactical_Health>
		<AI_Combat_Power>400</AI_Combat_Power>
		<Score_Cost_Credits>20000</Score_Cost_Credits>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>360.0</Targeting_Max_Attack_Distance>

		<Projectile_Types>Proj_Tower_Turbolaser_Green</Projectile_Types>
		<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>EHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="E_T3_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>30.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>E_Obelisk_Tower_Tier_03_BOT</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="E_T3_Obelisk_Defense_Bonus_BOT">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>E_Inhibitor_BOT</Applicable_Unit_Types> <!-- NEEDS TO BE INHIB -->
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_3E_Tower_Income_Stream">
			<Base_Income_Value>3</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="E_Inhibitor_BOT">
		<Variant_Of_Existing_Type>Template_Inhibitor</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Inhib_Top</Text_ID><!--Used for all lanes-->
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Inhib_Bot</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>

		<SFXEvent_Unit_Under_Attack>EHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="E_Inhibitor_Bonus_BOT">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>E_Obelisk_Tower_Tier_04</Applicable_Unit_Types> <!-- NEEDS TO BE Tier 4 Tower -->
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>2.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Force_Healing_Ability Name="Inhibitor_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>25.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>E_Inhibitor_BOT</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Income_Stream_Ability Name="Inhib_E_Income_Stream">
			<Base_Income_Value>8</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="E_Obelisk_Tower_Tier_04">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_4</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_4</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>
		<Behavior>DUMMY_GROUND_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>

		<Shield_Points>2000</Shield_Points>
		<Shield_Refresh_Rate>24</Shield_Refresh_Rate>
		<Tactical_Health>3000</Tactical_Health>
		<AI_Combat_Power>500</AI_Combat_Power>
		<Score_Cost_Credits>25000</Score_Cost_Credits>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>400.0</Targeting_Max_Attack_Distance>

		<Projectile_Types>Proj_Tower_Turbolaser_Green</Projectile_Types>
		<Projectile_Fire_Pulse_Count>10</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>EHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="E_T4_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>40.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>E_Obelisk_Tower_Tier_04</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="E_T4_Obelisk_Defense_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>E_Nexus_Command_Center</Applicable_Unit_Types> <!-- NEEDS TO BE COMM CENTER -->
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_4E_Tower_Income_Stream">
			<Base_Income_Value>4</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="E_Obelisk_Tower_Tier_05"> <!-- Tier 5 "Fountain Turret" -->
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_5</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_5</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>

		<Immune_To_Damage>True</Immune_To_Damage>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<AI_Combat_Power>1000</AI_Combat_Power>
		<Score_Cost_Credits>30000</Score_Cost_Credits>

		<Land_FOW_Reveal_Range>500.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>

		<Projectile_Types>Proj_Tower_Turbolaser_Green</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>0.5</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>12</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.125</Projectile_Fire_Pulse_Delay_Seconds>
	</SpecialStructure>

	<SpecialStructure Name="R_Obelisk_Tower_Tier_01_TOP">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_1</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_1</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>

		<Projectile_Types>Proj_Tower_Turbolaser_Red</Projectile_Types>

		<SFXEvent_Unit_Under_Attack>RHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="R_T1_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>10.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>R_Obelisk_Tower_Tier_01_TOP</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="R_T1_Obelisk_Defense_Bonus_TOP">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>R_Obelisk_Tower_Tier_02_TOP</Applicable_Unit_Types>
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_1R_Tower_Income_Stream">
			<Base_Income_Value>1</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="R_Obelisk_Tower_Tier_02_TOP">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_2</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_2</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Health>3000</Tactical_Health>
		<AI_Combat_Power>300</AI_Combat_Power>
		<Score_Cost_Credits>15000</Score_Cost_Credits>

		<Projectile_Types>Proj_Tower_Turbolaser_Red</Projectile_Types>
		<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>RHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="R_T2_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>20.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>R_Obelisk_Tower_Tier_02_TOP</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="R_T2_Obelisk_Defense_Bonus_TOP">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>R_Obelisk_Tower_Tier_03_TOP</Applicable_Unit_Types>
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_2R_Tower_Income_Stream">
			<Base_Income_Value>2</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="R_Obelisk_Tower_Tier_03_TOP">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_3</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_3</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Health>4000</Tactical_Health>
		<AI_Combat_Power>400</AI_Combat_Power>
		<Score_Cost_Credits>20000</Score_Cost_Credits>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>360.0</Targeting_Max_Attack_Distance>

		<Projectile_Types>Proj_Tower_Turbolaser_Red</Projectile_Types>
		<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>RHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="R_T3_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>30.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>R_Obelisk_Tower_Tier_03_TOP</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="R_T3_Obelisk_Defense_Bonus_TOP">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>R_Inhibitor_TOP</Applicable_Unit_Types> <!-- NEEDS TO BE INHIB -->
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_3R_Tower_Income_Stream">
			<Base_Income_Value>3</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="R_Inhibitor_TOP">
		<Variant_Of_Existing_Type>Template_Inhibitor</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Inhib_Top</Text_ID><!--Used for all lanes-->
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Inhib_Top</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>

		<SFXEvent_Unit_Under_Attack>RHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="R_Inhibitor_Bonus_TOP">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>R_Obelisk_Tower_Tier_04</Applicable_Unit_Types> <!-- NEEDS TO BE Tier 4 Tower -->
			<Health_Bonus_Percentage>4.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Force_Healing_Ability Name="Inhibitor_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>25.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>R_Inhibitor_TOP</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Income_Stream_Ability Name="Inhib_R_Income_Stream">
			<Base_Income_Value>8</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="R_Obelisk_Tower_Tier_01_MID">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_1</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_1</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>

		<Projectile_Types>Proj_Tower_Turbolaser_Red</Projectile_Types>

		<SFXEvent_Unit_Under_Attack>RHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="R_T1_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>10.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>R_Obelisk_Tower_Tier_01_MID</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="R_T1_Obelisk_Defense_Bonus_MID">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>R_Obelisk_Tower_Tier_02_MID</Applicable_Unit_Types>
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_1R_Tower_Income_Stream">
			<Base_Income_Value>1</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="R_Obelisk_Tower_Tier_02_MID">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_2</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_2</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Health>3000</Tactical_Health>
		<AI_Combat_Power>300</AI_Combat_Power>
		<Score_Cost_Credits>15000</Score_Cost_Credits>

		<Projectile_Types>Proj_Tower_Turbolaser_Red</Projectile_Types>
		<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>RHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="R_T2_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>20.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>R_Obelisk_Tower_Tier_02_MID</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="R_T2_Obelisk_Defense_Bonus_MID">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>R_Obelisk_Tower_Tier_03_MID</Applicable_Unit_Types>
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_2R_Tower_Income_Stream">
			<Base_Income_Value>2</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="R_Obelisk_Tower_Tier_03_MID">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_3</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_3</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Health>4000</Tactical_Health>
		<AI_Combat_Power>400</AI_Combat_Power>
		<Score_Cost_Credits>20000</Score_Cost_Credits>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>360.0</Targeting_Max_Attack_Distance>

		<Projectile_Types>Proj_Tower_Turbolaser_Red</Projectile_Types>
		<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>RHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="R_T3_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>30.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>R_Obelisk_Tower_Tier_03_MID</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="R_T3_Obelisk_Defense_Bonus_MID">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>R_Inhibitor_MID</Applicable_Unit_Types> <!-- NEEDS TO BE INHIB -->
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_3R_Tower_Income_Stream">
			<Base_Income_Value>3</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="R_Inhibitor_MID">
		<Variant_Of_Existing_Type>Template_Inhibitor</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Inhib_Top</Text_ID><!--Used for all lanes-->
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Inhib_Mid</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>

		<SFXEvent_Unit_Under_Attack>RHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="R_Inhibitor_Bonus_MID">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>R_Obelisk_Tower_Tier_04</Applicable_Unit_Types> <!-- NEEDS TO BE Tier 4 Tower -->
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>5.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Force_Healing_Ability Name="Inhibitor_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>25.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>R_Inhibitor_MID</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Income_Stream_Ability Name="Inhib_R_Income_Stream">
			<Base_Income_Value>8</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="R_Obelisk_Tower_Tier_01_BOT">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_1</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_1</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>

		<Projectile_Types>Proj_Tower_Turbolaser_Red</Projectile_Types>

		<SFXEvent_Unit_Under_Attack>RHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="R_T1_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>10.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>R_Obelisk_Tower_Tier_01_BOT</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="R_T1_Obelisk_Defense_Bonus_BOT">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>R_Obelisk_Tower_Tier_02_BOT</Applicable_Unit_Types>
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_1R_Tower_Income_Stream">
			<Base_Income_Value>1</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="R_Obelisk_Tower_Tier_02_BOT">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_2</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_2</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Health>3000</Tactical_Health>
		<AI_Combat_Power>300</AI_Combat_Power>
		<Score_Cost_Credits>15000</Score_Cost_Credits>

		<Projectile_Types>Proj_Tower_Turbolaser_Red</Projectile_Types>
		<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>RHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="R_T2_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>20.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>R_Obelisk_Tower_Tier_02_BOT</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="R_T2_Obelisk_Defense_Bonus_BOT">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>R_Obelisk_Tower_Tier_03_BOT</Applicable_Unit_Types>
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_2R_Tower_Income_Stream">
			<Base_Income_Value>2</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="R_Obelisk_Tower_Tier_03_BOT">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_3</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_3</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Health>4000</Tactical_Health>
		<AI_Combat_Power>400</AI_Combat_Power>
		<Score_Cost_Credits>20000</Score_Cost_Credits>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>360.0</Targeting_Max_Attack_Distance>

		<Projectile_Types>Proj_Tower_Turbolaser_Red</Projectile_Types>
		<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>RHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="R_T3_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>30.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>R_Obelisk_Tower_Tier_03_BOT</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="R_T3_Obelisk_Defense_Bonus_BOT">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>R_Inhibitor_BOT</Applicable_Unit_Types> <!-- NEEDS TO BE INHIB -->
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_3R_Tower_Income_Stream">
			<Base_Income_Value>3</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="R_Inhibitor_BOT">
		<Variant_Of_Existing_Type>Template_Inhibitor</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Inhib_Top</Text_ID><!--Used for all lanes-->
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Inhib_Bot</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>

		<SFXEvent_Unit_Under_Attack>RHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="R_Inhibitor_Bonus_BOT">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>R_Obelisk_Tower_Tier_04</Applicable_Unit_Types> <!-- NEEDS TO BE Tier 4 Tower -->
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>3.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Force_Healing_Ability Name="Inhibitor_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>25.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>R_Inhibitor_BOT</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Income_Stream_Ability Name="Inhib_R_Income_Stream">
			<Base_Income_Value>8</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="R_Obelisk_Tower_Tier_04">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_4</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_4</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>
		<Behavior>DUMMY_GROUND_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>

		<Shield_Points>2000</Shield_Points>
		<Shield_Refresh_Rate>24</Shield_Refresh_Rate>
		<Tactical_Health>3000</Tactical_Health>
		<AI_Combat_Power>500</AI_Combat_Power>
		<Score_Cost_Credits>25000</Score_Cost_Credits>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>400.0</Targeting_Max_Attack_Distance>

		<Projectile_Types>Proj_Tower_Turbolaser_Red</Projectile_Types>
		<Projectile_Fire_Pulse_Count>10</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>RHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="R_T4_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>40.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>R_Obelisk_Tower_Tier_04</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="R_T4_Obelisk_Defense_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>R_Nexus_Command_Center</Applicable_Unit_Types> <!-- NEEDS TO BE COMM CENTER -->
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_4R_Tower_Income_Stream">
			<Base_Income_Value>4</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="R_Obelisk_Tower_Tier_05"> <!-- Tier 5 "Fountain Turret" -->
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_5</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_5</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>

		<Immune_To_Damage>True</Immune_To_Damage>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<AI_Combat_Power>1000</AI_Combat_Power>
		<Score_Cost_Credits>30000</Score_Cost_Credits>

		<Land_FOW_Reveal_Range>500.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>

		<Projectile_Types>Proj_Tower_Turbolaser_Red</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>0.5</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>12</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.125</Projectile_Fire_Pulse_Delay_Seconds>
	</SpecialStructure>

	<SpecialStructure Name="U_Obelisk_Tower_Tier_01_TOP">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_1</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_1</Encyclopedia_Text>
		<Affiliation>Underworld</Affiliation>

		<Projectile_Types>Proj_Tower_Turbolaser_Yellow</Projectile_Types>

		<SFXEvent_Unit_Under_Attack>UHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="U_T1_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>10.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>U_Obelisk_Tower_Tier_01_TOP</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="U_T1_Obelisk_Defense_Bonus_TOP">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>U_Obelisk_Tower_Tier_02_TOP</Applicable_Unit_Types>
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_1U_Tower_Income_Stream">
			<Base_Income_Value>1</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="U_Obelisk_Tower_Tier_02_TOP">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_2</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_2</Encyclopedia_Text>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Health>3000</Tactical_Health>
		<AI_Combat_Power>300</AI_Combat_Power>
		<Score_Cost_Credits>15000</Score_Cost_Credits>

		<Projectile_Types>Proj_Tower_Turbolaser_Yellow</Projectile_Types>
		<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>UHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="U_T2_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>20.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>U_Obelisk_Tower_Tier_02_TOP</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="U_T2_Obelisk_Defense_Bonus_TOP">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>U_Obelisk_Tower_Tier_03_TOP</Applicable_Unit_Types>
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_2U_Tower_Income_Stream">
			<Base_Income_Value>2</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="U_Obelisk_Tower_Tier_03_TOP">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_3</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_3</Encyclopedia_Text>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Health>4000</Tactical_Health>
		<AI_Combat_Power>400</AI_Combat_Power>
		<Score_Cost_Credits>20000</Score_Cost_Credits>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>360.0</Targeting_Max_Attack_Distance>

		<Projectile_Types>Proj_Tower_Turbolaser_Yellow</Projectile_Types>
		<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>UHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="U_T3_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>30.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>U_Obelisk_Tower_Tier_03_TOP</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="U_T3_Obelisk_Defense_Bonus_TOP">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>U_Inhibitor_TOP</Applicable_Unit_Types> <!-- NEEDS TO BE INHIB -->
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_3U_Tower_Income_Stream">
			<Base_Income_Value>3</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="U_Inhibitor_TOP">
		<Variant_Of_Existing_Type>Template_Inhibitor</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Inhib_Top</Text_ID><!--Used for all lanes-->
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Inhib_Top</Encyclopedia_Text>
		<Affiliation>Underworld</Affiliation>

		<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="U_Inhibitor_Bonus_TOP">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>U_Obelisk_Tower_Tier_04</Applicable_Unit_Types> <!-- NEEDS TO BE Tier 4 Tower -->
			<Health_Bonus_Percentage>4.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Force_Healing_Ability Name="Inhibitor_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>25.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>U_Inhibitor_TOP</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Income_Stream_Ability Name="Inhib_U_Income_Stream">
			<Base_Income_Value>8</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="U_Obelisk_Tower_Tier_01_MID">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_1</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_1</Encyclopedia_Text>
		<Affiliation>Underworld</Affiliation>

		<Projectile_Types>Proj_Tower_Turbolaser_Yellow</Projectile_Types>

		<SFXEvent_Unit_Under_Attack>UHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="U_T1_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>10.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>U_Obelisk_Tower_Tier_01_MID</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="U_T1_Obelisk_Defense_Bonus_MID">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>U_Obelisk_Tower_Tier_02_MID</Applicable_Unit_Types>
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_1U_Tower_Income_Stream">
			<Base_Income_Value>1</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="U_Obelisk_Tower_Tier_02_MID">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_2</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_2</Encyclopedia_Text>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Health>3000</Tactical_Health>
		<AI_Combat_Power>300</AI_Combat_Power>
		<Score_Cost_Credits>15000</Score_Cost_Credits>

		<Projectile_Types>Proj_Tower_Turbolaser_Yellow</Projectile_Types>
		<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>UHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="U_T2_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>20.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>U_Obelisk_Tower_Tier_02_MID</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="U_T2_Obelisk_Defense_Bonus_MID">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>U_Obelisk_Tower_Tier_03_MID</Applicable_Unit_Types>
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_2U_Tower_Income_Stream">
			<Base_Income_Value>2</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="U_Obelisk_Tower_Tier_03_MID">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_3</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_3</Encyclopedia_Text>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Health>4000</Tactical_Health>
		<AI_Combat_Power>400</AI_Combat_Power>
		<Score_Cost_Credits>20000</Score_Cost_Credits>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>360.0</Targeting_Max_Attack_Distance>

		<Projectile_Types>Proj_Tower_Turbolaser_Yellow</Projectile_Types>
		<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>UHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="U_T3_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>30.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>U_Obelisk_Tower_Tier_03_MID</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="U_T3_Obelisk_Defense_Bonus_MID">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>U_Inhibitor_MID</Applicable_Unit_Types> <!-- NEEDS TO BE INHIB -->
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_3U_Tower_Income_Stream">
			<Base_Income_Value>3</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="U_Inhibitor_MID">
		<Variant_Of_Existing_Type>Template_Inhibitor</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Inhib_Top</Text_ID><!--Used for all lanes-->
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Inhib_Mid</Encyclopedia_Text>
		<Affiliation>Underworld</Affiliation>

		<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="U_Inhibitor_Bonus_MID">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>U_Obelisk_Tower_Tier_04</Applicable_Unit_Types> <!-- NEEDS TO BE Tier 4 Tower -->
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>5.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Force_Healing_Ability Name="Inhibitor_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>25.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>U_Inhibitor_MID</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Income_Stream_Ability Name="Inhib_U_Income_Stream">
			<Base_Income_Value>8</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="U_Obelisk_Tower_Tier_01_BOT">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_1</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_1</Encyclopedia_Text>
		<Affiliation>Underworld</Affiliation>

		<Projectile_Types>Proj_Tower_Turbolaser_Yellow</Projectile_Types>

		<SFXEvent_Unit_Under_Attack>UHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="U_T1_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>10.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>U_Obelisk_Tower_Tier_01_BOT</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="U_T1_Obelisk_Defense_Bonus_BOT">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>U_Obelisk_Tower_Tier_02_BOT</Applicable_Unit_Types>
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_1U_Tower_Income_Stream">
			<Base_Income_Value>1</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="U_Obelisk_Tower_Tier_02_BOT">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_2</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_2</Encyclopedia_Text>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Health>3000</Tactical_Health>
		<AI_Combat_Power>300</AI_Combat_Power>
		<Score_Cost_Credits>15000</Score_Cost_Credits>

		<Projectile_Types>Proj_Tower_Turbolaser_Yellow</Projectile_Types>
		<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>UHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="U_T2_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>20.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>U_Obelisk_Tower_Tier_02_BOT</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="U_T2_Obelisk_Defense_Bonus_BOT">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>U_Obelisk_Tower_Tier_03_BOT</Applicable_Unit_Types>
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_2U_Tower_Income_Stream">
			<Base_Income_Value>2</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="U_Obelisk_Tower_Tier_03_BOT">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_3</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_3</Encyclopedia_Text>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Health>4000</Tactical_Health>
		<AI_Combat_Power>400</AI_Combat_Power>
		<Score_Cost_Credits>20000</Score_Cost_Credits>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>360.0</Targeting_Max_Attack_Distance>

		<Projectile_Types>Proj_Tower_Turbolaser_Yellow</Projectile_Types>
		<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>UHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="U_T3_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>30.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>U_Obelisk_Tower_Tier_03_BOT</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="U_T3_Obelisk_Defense_Bonus_BOT">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>U_Inhibitor_BOT</Applicable_Unit_Types> <!-- NEEDS TO BE INHIB -->
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_3U_Tower_Income_Stream">
			<Base_Income_Value>3</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="U_Inhibitor_BOT">
		<Variant_Of_Existing_Type>Template_Inhibitor</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Inhib_Top</Text_ID><!--Used for all lanes-->
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Inhib_Bot</Encyclopedia_Text>
		<Affiliation>Underworld</Affiliation>

		<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="U_Inhibitor_Bonus_BOT">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>U_Obelisk_Tower_Tier_04</Applicable_Unit_Types> <!-- NEEDS TO BE Tier 4 Tower -->
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>3.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Force_Healing_Ability Name="Inhibitor_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>25.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>U_Inhibitor_BOT</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Income_Stream_Ability Name="Inhib_U_Income_Stream">
			<Base_Income_Value>8</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="U_Obelisk_Tower_Tier_04">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_4</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_4</Encyclopedia_Text>
		<Affiliation>Underworld</Affiliation>
		<Behavior>DUMMY_GROUND_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>

		<Shield_Points>2000</Shield_Points>
		<Shield_Refresh_Rate>24</Shield_Refresh_Rate>
		<Tactical_Health>3000</Tactical_Health>
		<AI_Combat_Power>500</AI_Combat_Power>
		<Score_Cost_Credits>25000</Score_Cost_Credits>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>400.0</Targeting_Max_Attack_Distance>

		<Projectile_Types>Proj_Tower_Turbolaser_Yellow</Projectile_Types>
		<Projectile_Fire_Pulse_Count>10</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>UHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="U_T4_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>40.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>U_Obelisk_Tower_Tier_04</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="U_T4_Obelisk_Defense_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>U_Nexus_Command_Center</Applicable_Unit_Types> <!-- NEEDS TO BE COMM CENTER -->
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_4U_Tower_Income_Stream">
			<Base_Income_Value>4</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="U_Obelisk_Tower_Tier_05"> <!-- Tier 5 "Fountain Turret" -->
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_5</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_5</Encyclopedia_Text>
		<Affiliation>Underworld</Affiliation>

		<Immune_To_Damage>True</Immune_To_Damage>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<AI_Combat_Power>1000</AI_Combat_Power>
		<Score_Cost_Credits>30000</Score_Cost_Credits>

		<Land_FOW_Reveal_Range>500.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>

		<Projectile_Types>Proj_Tower_Turbolaser_Yellow</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>0.5</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>12</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.125</Projectile_Fire_Pulse_Delay_Seconds>
	</SpecialStructure>

	<SpecialStructure Name="H_Obelisk_Tower_Tier_01_TOP">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_1</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_1</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>

		<Projectile_Types>Proj_Tower_Turbolaser_Violet</Projectile_Types>

		<SFXEvent_Unit_Under_Attack>UHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="H_T1_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>10.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>H_Obelisk_Tower_Tier_01_TOP</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="H_T1_Obelisk_Defense_Bonus_TOP">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>H_Obelisk_Tower_Tier_02_TOP</Applicable_Unit_Types>
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_1H_Tower_Income_Stream">
			<Base_Income_Value>1</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="H_Obelisk_Tower_Tier_02_TOP">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_2</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_2</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Health>3000</Tactical_Health>
		<AI_Combat_Power>300</AI_Combat_Power>
		<Score_Cost_Credits>15000</Score_Cost_Credits>

		<Projectile_Types>Proj_Tower_Turbolaser_Violet</Projectile_Types>
		<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>UHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="H_T2_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>20.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>H_Obelisk_Tower_Tier_02_TOP</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="H_T2_Obelisk_Defense_Bonus_TOP">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>H_Obelisk_Tower_Tier_03_TOP</Applicable_Unit_Types>
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_2H_Tower_Income_Stream">
			<Base_Income_Value>2</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="H_Obelisk_Tower_Tier_03_TOP">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_3</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_3</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Health>4000</Tactical_Health>
		<AI_Combat_Power>400</AI_Combat_Power>
		<Score_Cost_Credits>20000</Score_Cost_Credits>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>360.0</Targeting_Max_Attack_Distance>

		<Projectile_Types>Proj_Tower_Turbolaser_Violet</Projectile_Types>
		<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>UHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="H_T3_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>30.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>H_Obelisk_Tower_Tier_03_TOP</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="H_T3_Obelisk_Defense_Bonus_TOP">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>H_Inhibitor_TOP</Applicable_Unit_Types> <!-- NEEDS TO BE INHIB -->
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_3H_Tower_Income_Stream">
			<Base_Income_Value>3</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="H_Inhibitor_TOP">
		<Variant_Of_Existing_Type>Template_Inhibitor</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Inhib_Top</Text_ID><!--Used for all lanes-->
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Inhib_Top</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>

		<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="H_Inhibitor_Bonus_TOP">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>H_Obelisk_Tower_Tier_04</Applicable_Unit_Types> <!-- NEEDS TO BE Tier 4 Tower -->
			<Health_Bonus_Percentage>4.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Force_Healing_Ability Name="Inhibitor_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>25.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>H_Inhibitor_TOP</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Income_Stream_Ability Name="Inhib_H_Income_Stream">
			<Base_Income_Value>8</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="H_Obelisk_Tower_Tier_01_MID">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_1</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_1</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>

		<Projectile_Types>Proj_Tower_Turbolaser_Violet</Projectile_Types>

		<SFXEvent_Unit_Under_Attack>UHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="H_T1_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>10.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>H_Obelisk_Tower_Tier_01_MID</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="H_T1_Obelisk_Defense_Bonus_MID">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>H_Obelisk_Tower_Tier_02_MID</Applicable_Unit_Types>
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_1H_Tower_Income_Stream">
			<Base_Income_Value>1</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="H_Obelisk_Tower_Tier_02_MID">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_2</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_2</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Health>3000</Tactical_Health>
		<AI_Combat_Power>300</AI_Combat_Power>
		<Score_Cost_Credits>15000</Score_Cost_Credits>

		<Projectile_Types>Proj_Tower_Turbolaser_Violet</Projectile_Types>
		<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>UHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="H_T2_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>20.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>H_Obelisk_Tower_Tier_02_MID</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="H_T2_Obelisk_Defense_Bonus_MID">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>H_Obelisk_Tower_Tier_03_MID</Applicable_Unit_Types>
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_2H_Tower_Income_Stream">
			<Base_Income_Value>2</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="H_Obelisk_Tower_Tier_03_MID">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_3</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_3</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Health>4000</Tactical_Health>
		<AI_Combat_Power>400</AI_Combat_Power>
		<Score_Cost_Credits>20000</Score_Cost_Credits>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>360.0</Targeting_Max_Attack_Distance>

		<Projectile_Types>Proj_Tower_Turbolaser_Violet</Projectile_Types>
		<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>UHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="H_T3_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>30.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>H_Obelisk_Tower_Tier_03_MID</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="H_T3_Obelisk_Defense_Bonus_MID">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>H_Inhibitor_MID</Applicable_Unit_Types> <!-- NEEDS TO BE INHIB -->
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_3H_Tower_Income_Stream">
			<Base_Income_Value>3</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="H_Inhibitor_MID">
		<Variant_Of_Existing_Type>Template_Inhibitor</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Inhib_Top</Text_ID><!--Used for all lanes-->
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Inhib_Mid</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>

		<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="H_Inhibitor_Bonus_MID">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>H_Obelisk_Tower_Tier_04</Applicable_Unit_Types> <!-- NEEDS TO BE Tier 4 Tower -->
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>5.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Force_Healing_Ability Name="Inhibitor_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>25.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>H_Inhibitor_MID</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Income_Stream_Ability Name="Inhib_H_Income_Stream">
			<Base_Income_Value>8</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="H_Obelisk_Tower_Tier_01_BOT">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_1</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_1</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>

		<Projectile_Types>Proj_Tower_Turbolaser_Violet</Projectile_Types>

		<SFXEvent_Unit_Under_Attack>UHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="H_T1_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>10.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>H_Obelisk_Tower_Tier_01_BOT</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="H_T1_Obelisk_Defense_Bonus_BOT">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>H_Obelisk_Tower_Tier_02_BOT</Applicable_Unit_Types>
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_1H_Tower_Income_Stream">
			<Base_Income_Value>1</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="H_Obelisk_Tower_Tier_02_BOT">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_2</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_2</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Health>3000</Tactical_Health>
		<AI_Combat_Power>300</AI_Combat_Power>
		<Score_Cost_Credits>15000</Score_Cost_Credits>

		<Projectile_Types>Proj_Tower_Turbolaser_Violet</Projectile_Types>
		<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>UHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="H_T2_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>20.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>H_Obelisk_Tower_Tier_02_BOT</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="H_T2_Obelisk_Defense_Bonus_BOT">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>H_Obelisk_Tower_Tier_03_BOT</Applicable_Unit_Types>
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_2H_Tower_Income_Stream">
			<Base_Income_Value>2</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="H_Obelisk_Tower_Tier_03_BOT">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_3</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_3</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Health>4000</Tactical_Health>
		<AI_Combat_Power>400</AI_Combat_Power>
		<Score_Cost_Credits>20000</Score_Cost_Credits>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>360.0</Targeting_Max_Attack_Distance>

		<Projectile_Types>Proj_Tower_Turbolaser_Violet</Projectile_Types>
		<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>UHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="H_T3_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>30.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>H_Obelisk_Tower_Tier_03_BOT</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="H_T3_Obelisk_Defense_Bonus_BOT">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>H_Inhibitor_BOT</Applicable_Unit_Types> <!-- NEEDS TO BE INHIB -->
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_3H_Tower_Income_Stream">
			<Base_Income_Value>3</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="H_Inhibitor_BOT">
		<Variant_Of_Existing_Type>Template_Inhibitor</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Inhib_Top</Text_ID><!--Used for all lanes-->
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Inhib_Bot</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>

		<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="H_Inhibitor_Bonus_BOT">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>H_Obelisk_Tower_Tier_04</Applicable_Unit_Types> <!-- NEEDS TO BE Tier 4 Tower -->
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>3.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Force_Healing_Ability Name="Inhibitor_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>25.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>H_Inhibitor_BOT</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Income_Stream_Ability Name="Inhib_H_Income_Stream">
			<Base_Income_Value>8</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="H_Obelisk_Tower_Tier_04">
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_4</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_4</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>
		<Behavior>DUMMY_GROUND_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>

		<Shield_Points>2000</Shield_Points>
		<Shield_Refresh_Rate>24</Shield_Refresh_Rate>
		<Tactical_Health>3000</Tactical_Health>
		<AI_Combat_Power>500</AI_Combat_Power>
		<Score_Cost_Credits>25000</Score_Cost_Credits>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>400.0</Targeting_Max_Attack_Distance>

		<Projectile_Types>Proj_Tower_Turbolaser_Violet</Projectile_Types>
		<Projectile_Fire_Pulse_Count>10</Projectile_Fire_Pulse_Count>

		<SFXEvent_Unit_Under_Attack>UHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="H_T4_Obelisk_Self_Repair">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>40.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Types>H_Obelisk_Tower_Tier_04</Applicable_Unit_Types>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Combat_Bonus_Ability Name="H_T4_Obelisk_Defense_Bonus">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Applicable_Unit_Types>H_Nexus_Command_Center</Applicable_Unit_Types> <!-- NEEDS TO BE COMM CENTER -->
			<Health_Bonus_Percentage>100.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>1.0</Defense_Bonus_Percentage><!-- Prevent damage to higher tiers till destroyed -->
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Income_Stream_Ability Name="Tier_4H_Tower_Income_Stream">
			<Base_Income_Value>4</Base_Income_Value>
			<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
			<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
			<Split_Favors_Owner>No</Split_Favors_Owner>
			<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
		</Income_Stream_Ability>
	</Abilities>
	</SpecialStructure>

	<SpecialStructure Name="H_Obelisk_Tower_Tier_05"> <!-- Tier 5 "Fountain Turret" -->
		<Variant_Of_Existing_Type>Template_Obelisk_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_SR_Tower_5</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_SR_Tower_5</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>

		<Immune_To_Damage>True</Immune_To_Damage>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
		<AI_Combat_Power>1000</AI_Combat_Power>
		<Score_Cost_Credits>30000</Score_Cost_Credits>

		<Land_FOW_Reveal_Range>500.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>

		<Projectile_Types>Proj_Tower_Turbolaser_Violet</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>0.5</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>12</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.125</Projectile_Fire_Pulse_Delay_Seconds>
	</SpecialStructure>

	<SpecialStructure Name="Template_SoaFE_Rift_Spawner">
		<Text_ID> </Text_ID>
		<Encyclopedia_Text> </Encyclopedia_Text>
		<Encyclopedia_Unit_Class> </Encyclopedia_Unit_Class>
		<Land_Model_Name>W_SOAFE_RIFT_SPAWNER.alo</Land_Model_Name>
		<Icon_Name> </Icon_Name>
		<Affiliation>Hostile</Affiliation>

		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>100</Select_Box_Scale>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>100</Tactical_Health>
		<Immune_To_Damage>True</Immune_To_Damage>

		<Land_FOW_Reveal_Range>100.0</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
		<Score_Cost_Credits>100</Score_Cost_Credits>

		<CategoryMask>Structure</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Behavior>UNIT_AI</Behavior>
		<LandBehavior>IDLE, REVEAL, HIDE_WHEN_FOGGED, DUMMY_TOOLTIP, SPAWN_SQUADRON</LandBehavior>
		<Lua_Script>PROXIMITYSPAWNTRIGGER_SOAFE_RIFT</Lua_Script>

		<Victory_Relevant>No</Victory_Relevant>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>False</Last_State_Visible_Under_FOW>
		<Is_Branched_Map_Discardable>False</Is_Branched_Map_Discardable>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>
	</SpecialStructure>

	<SpecialStructure Name="SoaFE_Rift_Red_Buff_Spawner"> <!-- Rancors -->
		<Variant_Of_Existing_Type>Template_SoaFE_Rift_Spawner</Variant_Of_Existing_Type>

		<Starting_Spawned_Units_Tech_0>SoaFE_Rift_Rancor, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>SoaFE_Rift_Rancor, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>90</Spawned_Squadron_Delay_Seconds>
		<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
		<Spawned_Squadron_Location_Flyout_Distances>20.0</Spawned_Squadron_Location_Flyout_Distances>
	</SpecialStructure>

	<SpecialStructure Name="SoaFE_Rift_Blue_Buff_Spawner"> <!-- Wampas -->
		<Variant_Of_Existing_Type>Template_SoaFE_Rift_Spawner</Variant_Of_Existing_Type>

		<Starting_Spawned_Units_Tech_0>SoaFE_Rift_Wampa, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>SoaFE_Rift_Wampa, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>90</Spawned_Squadron_Delay_Seconds>
		<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
		<Spawned_Squadron_Location_Flyout_Distances>20.0</Spawned_Squadron_Location_Flyout_Distances>
	</SpecialStructure>

	<SpecialStructure Name="SoaFE_Rift_Gromp_Spawner"> <!-- Hutt -->
		<Variant_Of_Existing_Type>Template_SoaFE_Rift_Spawner</Variant_Of_Existing_Type>

		<Starting_Spawned_Units_Tech_0>SoaFE_Rift_Hutt, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>SoaFE_Rift_Hutt, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>60</Spawned_Squadron_Delay_Seconds>
		<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
		<Spawned_Squadron_Location_Flyout_Distances>20.0</Spawned_Squadron_Location_Flyout_Distances>
	</SpecialStructure>

	<SpecialStructure Name="SoaFE_Rift_Krug_Spawner"> <!-- Shaaks -->
		<Variant_Of_Existing_Type>Template_SoaFE_Rift_Spawner</Variant_Of_Existing_Type>

		<Starting_Spawned_Units_Tech_0>SoaFE_Rift_Shaak, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>SoaFE_Rift_Shaak, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>60</Spawned_Squadron_Delay_Seconds>
		<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
		<Spawned_Squadron_Location_Flyout_Distances>20.0</Spawned_Squadron_Location_Flyout_Distances>
	</SpecialStructure>

	<SpecialStructure Name="SoaFE_Rift_Wolf_Spawner"> <!-- Vornskrs -->
		<Variant_Of_Existing_Type>Template_SoaFE_Rift_Spawner</Variant_Of_Existing_Type>

		<Starting_Spawned_Units_Tech_0>SoaFE_Rift_Vornskr, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>SoaFE_Rift_Vornskr, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>60</Spawned_Squadron_Delay_Seconds>
		<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
		<Spawned_Squadron_Location_Flyout_Distances>20.0</Spawned_Squadron_Location_Flyout_Distances>
	</SpecialStructure>

	<SpecialStructure Name="SoaFE_Rift_RazorBeak_Spawner"> <!-- Womprats -->
		<Variant_Of_Existing_Type>Template_SoaFE_Rift_Spawner</Variant_Of_Existing_Type>

		<Starting_Spawned_Units_Tech_0>SoaFE_Rift_Womprat, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>SoaFE_Rift_Womprat, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>60</Spawned_Squadron_Delay_Seconds>
		<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
		<Spawned_Squadron_Location_Flyout_Distances>20.0</Spawned_Squadron_Location_Flyout_Distances>
	</SpecialStructure>

	<SpecialStructure Name="SoaFE_Rift_Dragon_Spawner"> <!-- Kimera Dragon -->
		<Variant_Of_Existing_Type>Template_SoaFE_Rift_Spawner</Variant_Of_Existing_Type>

		<Starting_Spawned_Units_Tech_0>SoaFE_Rift_Dragon, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>SoaFE_Rift_Dragon, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>120</Spawned_Squadron_Delay_Seconds>
		<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
		<Spawned_Squadron_Location_Flyout_Distances>20.0</Spawned_Squadron_Location_Flyout_Distances>
	</SpecialStructure>

	<SpecialStructure Name="SoaFE_Rift_Baron_Spawner"> <!-- Baron Nate -->
		<Variant_Of_Existing_Type>Template_SoaFE_Rift_Spawner</Variant_Of_Existing_Type>

		<Starting_Spawned_Units_Tech_0>SoaFE_Rift_Baron_Nate, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>SoaFE_Rift_Baron_Nate, -1</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>150</Spawned_Squadron_Delay_Seconds>
		<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
		<Spawned_Squadron_Location_Flyout_Distances>20.0</Spawned_Squadron_Location_Flyout_Distances>
	</SpecialStructure>
</SpecialStructures>







