<?xml version="1.0"?>
<Story>
	<Event Name="Confront_Boba_00">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>0</Event_Param1>
		<Story_Dialog>Dialog_R_Intervention_Confront_Boba</Story_Dialog>
		<Story_Chapter>0</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Confront_Boba_Tag_00</Story_Tag>
	</Event>
	<Event Name="Confront_Boba_01">
		<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
		<Event_Param1>Slave_I</Event_Param1>
		<Reward_Type>CREDITS</Reward_Type>
		<Reward_Param1/>
		<Prereq>Confront_Boba_00</Prereq>
		<Story_Dialog>Dialog_R_Intervention_Confront_Boba</Story_Dialog>
		<Story_Chapter>1</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
	</Event>
	<Event Name="Confront_Boba_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>TRIGGER_AI</Reward_Type>
		<Reward_Param1>CONFRONT_BOBA_NOTIFICATION_00</Reward_Param1>
		<Reward_Param2>Rebel</Reward_Param2>
		<Prereq>Confront_Boba_01</Prereq>
	</Event>
	<Event Name="Confront_Boba_03">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Confront_Boba_Tag_00</Reward_Param1>
		<Prereq>Confront_Boba_02</Prereq>
	</Event>
</Story>
