<?xml version="1.0" encoding="utf-8"?>
<Data>
	<GroundVehicle Name="Pod_Walker">
	<!-- Encyclopedia Info -->
		<LOD_Bias>10</LOD_Bias>
		<Text_ID>TEXT_UNIT_POD_WALKER</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_PODWALKER,
			GALYANA_CLASS_BLANK,
			STAT_P_PODWALKER_HULL,
			STAT_P_PODWALKER_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_PODWALKER,
			GALYANA_CLASS_BLANK,
			STAT_P_PODWALKER_COST,
			STAT_P_PODWALKER_TIME,
			STAT_P_PODWALKER_HULL,
			STAT_P_PODWALKER_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_WALKER</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>AT_RT_Walker T1C_Tank AALL6</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>M1_Repulsor_Tank Plex_Soldier Canderous_Assault_Tank</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>EV_PODWALKER.ALO</Land_Model_Name>
		<Icon_Name>i_button_pod_walker.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>75</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>50</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Large Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>No</Collidable_By_Projectile_Dead>

		<Custom_Hard_XExtent>9.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>12.0</Custom_Hard_YExtent>
		<Overall_Length>20.0</Overall_Length> <!--Hand tweaked for vehicle pitching up and down on terrain-->
		<Overall_Width>0.0</Overall_Width> <!--0.0 means don't roll left and right on terrain-->

		<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Walker</MovementClass>
		<Max_Speed>1.1</Max_Speed>
		<Min_Speed>0.3</Min_Speed>
		<Max_Rate_Of_Turn>4</Max_Rate_Of_Turn>
		<Stopped_Rate_Of_Turn>3.75</Stopped_Rate_Of_Turn>

		<Locomotor_Has_Animation_Priority>Yes</Locomotor_Has_Animation_Priority>
		<Attack_Animation_Is_Overlay>Yes</Attack_Animation_Is_Overlay>
		<Movement_Animation_Speed>0.8117</Movement_Animation_Speed>
		<Rotation_Animation_Speed>1.5</Rotation_Animation_Speed>

		<Walk_Transition>Yes</Walk_Transition>
		<Has_Pre_Turn_Anim>Yes</Has_Pre_Turn_Anim>
		<Min_Speed_Fraction_For_Turn>.4</Min_Speed_Fraction_For_Turn>

		<MinimumPushReturnDistance>60</MinimumPushReturnDistance>
		<MovementPredictionInterval>12</MovementPredictionInterval>

		<FormationOrder>6</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.8</FormationSpacing>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>40.0, 40.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Walker</Armor_Type>
		<Tactical_Health>350</Tactical_Health>
		<Energy_Capacity>900</Energy_Capacity>
		<Energy_Refresh_Rate>600</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>12</Damage>
		<AI_Combat_Power>100</AI_Combat_Power>

		<Projectile_Types>Proj_Vehicle_AV_Laser_Orange</Projectile_Types>
		<Projectile_Damage>16</Projectile_Damage>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.8</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>0.8</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>20</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>30</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>250.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>240.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>18.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiVehicle</Targeting_Priority_Set>

		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>150.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
		<Deploys>No</Deploys>

		<CategoryMask>Vehicle | AntiVehicle</CategoryMask>
		<Ranking_In_Category>7</Ranking_In_Category>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Walker</Weather_Category>
		<Garrison_Category>Vehicle</Garrison_Category>
		<Garrison_Value>2</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>2</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>2</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>100</Score_Cost_Credits>
		<Tactical_Bribe_Cost>120</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED</Behavior>
		<LandBehavior>HUNT, AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, TARGETING, IDLE, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TELEKINESIS_TARGET, STUNNABLE, DAMAGE_TRACKING, SQUASH, GARRISON_UNIT</LandBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<Property_Flags>GoodInfantryCrusher</Property_Flags>

		<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Death_Explosions>Small_Explosion_Land</Death_Explosions>
		<Death_Clone>Damage_Normal, Pod_Walker_Death_Clone</Death_Clone>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Vehicle_Thief_Inside_Clone>Pod_Walker_Captured</Vehicle_Thief_Inside_Clone>
		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_AT_ST_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Pod_Walker</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Pod_Walker</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Move_Pod_Walker</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Pod_Walker</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Pod_Walker</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Move_Pod_Walker</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Attack_Pod_Walker</SFXEvent_Assist_Attack>
		<SFXEvent_Unit_Lost>EHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_AT_ST_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>HUNT</Type>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.95f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,			1.05f</Mod_Multiplier>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="Pod_Walker_Rebel">
		<Variant_Of_Existing_Type>Pod_Walker</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>AT_RT_Walker B2_Battledroid AALL6</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>M1_Repulsor_Tank Canderous_Assault_Tank Medium_Tank</Encyclopedia_Vulnerable_To>
		<Affiliation>Rebel</Affiliation>

		<Projectile_Types>Proj_Vehicle_AV_Laser_Red</Projectile_Types>
		<Projectile_Damage>18</Projectile_Damage>
	</GroundVehicle>

	<GroundVehicle Name="Pod_Walker_Empire">
		<Variant_Of_Existing_Type>Pod_Walker</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>T1C_Tank B2_Battledroid AALL6</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T3B_Tank Canderous_Assault_Tank Medium_Tank</Encyclopedia_Vulnerable_To>
		<Affiliation>Empire</Affiliation>

		<Projectile_Types>Proj_Vehicle_AV_Laser_Green</Projectile_Types>
		<Projectile_Damage>18</Projectile_Damage>

	<Abilities SubObjectList="Yes">
		<Redirect_Blaster_Ability Name="EL_Light_Reflective_Armor_L1_Bonus">
			<Initially_Enabled>No</Initially_Enabled> <!--Must be enabled via the EL_Light_Reflective_Armor_L1_Upgrade-->
			<Activation_Style>Take_Damage</Activation_Style>
			<!--Redirection chance is rolled first. If failed, we roll block chance. If failed, we take the damage.-->
			<Redirect_Chance>0.0</Redirect_Chance>
			<Block_Chance>0.25</Block_Chance>
			<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>10.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<!--We can block/redirect shots from the following units types:-->
			<Applicable_Unit_Categories>Infantry | LandHero | Vehicle | Air | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
		<Redirect_Blaster_Ability Name="EL_Light_Reflective_Armor_L2_Bonus">
			<Initially_Enabled>No</Initially_Enabled> <!--Must be enabled via the EL_Light_Reflective_Armor_L2_Upgrade-->
			<Activation_Style>Take_Damage</Activation_Style>
			<Redirect_Chance>0.0</Redirect_Chance>
			<Block_Chance>0.40</Block_Chance>
			<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>10.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<Applicable_Unit_Categories>Infantry | LandHero | Vehicle | Air | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
	</Abilities>
	</GroundVehicle>

	<GroundVehicle Name="Pod_Walker_Underworld">
		<Variant_Of_Existing_Type>Pod_Walker</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>T2B_Tank TIE_Crawler AALL6</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T3B_Tank M1_Repulsor_Tank Medium_Tank</Encyclopedia_Vulnerable_To>
		<Affiliation>Underworld</Affiliation>

		<Projectile_Types>Proj_Vehicle_AV_Laser_Yellow</Projectile_Types>
		<Projectile_Damage>18</Projectile_Damage>
	</GroundVehicle>

	<GroundVehicle Name="Pod_Walker_Underworld_Weak"><!--Story Mode Variant-->
		<Variant_Of_Existing_Type>Pod_Walker</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>T2B_Tank TIE_Crawler AALL6</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T3B_Tank M1_Repulsor_Tank Medium_Tank</Encyclopedia_Vulnerable_To>
		<Affiliation>Underworld</Affiliation>

		<Projectile_Types>Proj_Vehicle_AV_Laser_Yellow</Projectile_Types>
		<Projectile_Damage>12</Projectile_Damage>
		<Tactical_Health>200</Tactical_Health>
	</GroundVehicle>

	<GroundVehicle Name="Pod_Walker_Pirate">
		<Variant_Of_Existing_Type>Pod_Walker</Variant_Of_Existing_Type>
		<Affiliation>Pirates</Affiliation>
	</GroundVehicle>

	<GroundVehicle Name="Pod_Walker_Death_Clone">
		<Variant_Of_Existing_Type>Pod_Walker</Variant_Of_Existing_Type>
		<Death_Clone_Is_Obstacle>yes</Death_Clone_Is_Obstacle>
		<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>

		<Custom_Hard_XExtent_Offset>-15.0</Custom_Hard_XExtent_Offset>
		<Custom_Hard_XExtent>15.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>6.0</Custom_Hard_YExtent>

		<Death_Persistence_Duration>20</Death_Persistence_Duration>
		<Death_Explosions_End>Large_Explosion_Land</Death_Explosions_End>
		<Death_SFXEvent_End_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_End_Die>
		<Specific_Death_Anim_Index>0</Specific_Death_Anim_Index>
		<IsDeathClone>true</IsDeathClone>
		<CategoryMask>None</CategoryMask>
	</GroundVehicle>

	<GroundVehicle Name="Pod_Walker_Captured">
		<Variant_Of_Existing_Type>Pod_Walker</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>AT_RT_Walker B2_Battledroid AALL6</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>M1_Repulsor_Tank Canderous_Assault_Tank Medium_Tank</Encyclopedia_Vulnerable_To>
		<Icon_Name>i_button_chewbacca_podwalker.tga</Icon_Name>

	<!--MUST have same abilities PLUS EJECT_THIEF-->
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>HUNT</Type>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.95f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,			1.05f</Mod_Multiplier>
		</Unit_Ability>
		<Unit_Ability>
			<Type>EJECT_VEHICLE_THIEF</Type>
			<Recharge_Seconds>10</Recharge_Seconds> <!--time that the user can't eject thief, kicks in right away-->
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="Swamp_Speeder">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_SWAMP_SPEEDER</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_SWAMP_SPEEDER,
			GALYANA_CLASS_BLANK,
			STAT_P_SWAMPSPEEDER_HULL,
			STAT_P_SWAMPSPEEDER_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_SWAMP_SPEEDER,
			GALYANA_CLASS_BLANK,
			STAT_P_SWAMPSPEEDER_COST,
			STAT_P_SWAMPSPEEDER_TIME,
			STAT_P_SWAMPSPEEDER_HULL,
			STAT_P_SWAMPSPEEDER_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Trooper Stormtrooper Underworld_Merc</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T2B_Tank TIE_Neutralizer Underworld_Disruptor_Merc</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>NV_SWAMPSPEEDER.alo</Land_Model_Name>
		<Icon_Name>i_button_swamp_speeder.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>60</Size_Value>
		<Scale_Factor>1.1</Scale_Factor>
		<Select_Box_Scale>50</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>No</Collidable_By_Projectile_Dead>

		<Overall_Length>40.0</Overall_Length>
		<Overall_Width>25.0</Overall_Width> <!--(30 by geometry)-->

		<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>
		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field> <!--This is considered a repulsorlift-driven unit-->

	<!-- Movement Info -->
		<Type>Hover</Type>
		<MovementClass>Hover</MovementClass>
		<Max_Speed>2.6</Max_Speed>
		<Max_Rate_Of_Turn>18.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.2</OverrideDeceleration>

		<MaxJiggleDistance>6</MaxJiggleDistance>
		<MinimumPushReturnDistance>60</MinimumPushReturnDistance>

		<FormationSpacing>1.0</FormationSpacing>
		<FormationOrder>5</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationRaggedness>2.4</FormationRaggedness>

		<UseSecondaryFacing>True</UseSecondaryFacing>
		<SecondaryTurnInPlaceROTCoefficient>.5</SecondaryTurnInPlaceROTCoefficient>
		<SecondaryTurnAngle>90</SecondaryTurnAngle>
		<MinSecondaryTurnROTCoefficient>.2</MinSecondaryTurnROTCoefficient>
		<MaxSecondaryTurnROTCoefficient>.7</MaxSecondaryTurnROTCoefficient>
		<SecondaryTurnLookaheadDistance>20</SecondaryTurnLookaheadDistance>

		<Movement_Animation_Speed>2.3</Movement_Animation_Speed>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>35.0, 35.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Wind_Disturbance_Radius>50</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>10</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.2</Wind_Disturbance_Sphere_Alpha>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Vehicle</Armor_Type>
		<Tactical_Health>150</Tactical_Health>
		<Energy_Capacity>600</Energy_Capacity>
		<Energy_Refresh_Rate>500</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>7</Damage><!--Obsolete, but required for"combatant" behavior, which lets the AI use a unit-->
		<AI_Combat_Power>100</AI_Combat_Power>

		<Projectile_Types>Proj_Vehicle_AI_Laser_Orange</Projectile_Types>
		<Projectile_Damage>8.0</Projectile_Damage>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>0.3</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>30</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>30</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>190.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>4.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiInfantryStructure</Targeting_Priority_Set>

		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>150.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
		<Deploys>No</Deploys>

		<CategoryMask>Vehicle | AntiInfantry</CategoryMask>
		<Ranking_In_Category>7</Ranking_In_Category>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Hover</Weather_Category>
		<Garrison_Category>Vehicle</Garrison_Category>
		<Garrison_Value>2</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>80</Score_Cost_Credits>
		<Tactical_Bribe_Cost>75</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED</Behavior>
		<LandBehavior>AFFECTED_BY_SHIELD, HUNT, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, TELEKINESIS_TARGET, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<SurfaceFX_Name>Hover</SurfaceFX_Name>

		<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Vehicle_Thief_Inside_Clone>Swamp_Speeder_Captured</Vehicle_Thief_Inside_Clone>
		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Tie_Crawler_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Swamp_Speeder</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Swamp_Speeder</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Swamp_Speeder</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Swamp_Speeder</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Swamp_Speeder</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Swamp_Speeder</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Swamp_Speeder</SFXEvent_Assist_Attack>
		<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Engine_Idle_Loop>Unit_1L_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_1L_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>

		<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>HUNT</Type>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.95f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,			1.05f</Mod_Multiplier>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="Swamp_Speeder_E">
		<Variant_Of_Existing_Type>Swamp_Speeder</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Rebel_Trooper Underworld_Merc Hutt_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T2B_Tank Underworld_Disruptor_Merc Hutt_Modified_Heavy_Skiff</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>NV_SwampSpeeder_E.alo</Land_Model_Name>
		<Affiliation>Empire</Affiliation>

		<Projectile_Types>Proj_Vehicle_AI_Laser_Green</Projectile_Types>

		<SFXEvent_Unit_Lost>EHD_Unit_Destroyed</SFXEvent_Unit_Lost>

	<Abilities SubObjectList="Yes">
		<Redirect_Blaster_Ability Name="EL_Light_Reflective_Armor_L1_Bonus">
			<Initially_Enabled>No</Initially_Enabled> <!--Must be enabled via the EL_Light_Reflective_Armor_L1_Upgrade-->
			<Activation_Style>Take_Damage</Activation_Style>
			<!--Redirection chance is rolled first. If failed, we roll block chance. If failed, we take the damage.-->
			<Redirect_Chance>0.0</Redirect_Chance>
			<Block_Chance>0.25</Block_Chance>
			<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>10.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<!--We can block/redirect shots from the following units types:-->
			<Applicable_Unit_Categories>Infantry | LandHero | Vehicle | Air | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
		<Redirect_Blaster_Ability Name="EL_Light_Reflective_Armor_L2_Bonus">
			<Initially_Enabled>No</Initially_Enabled> <!--Must be enabled via the EL_Light_Reflective_Armor_L2_Upgrade-->
			<Activation_Style>Take_Damage</Activation_Style>
			<Redirect_Chance>0.0</Redirect_Chance>
			<Block_Chance>0.40</Block_Chance>
			<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>10.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<Applicable_Unit_Categories>Infantry | LandHero | Vehicle | Air | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
	</Abilities>
	</GroundVehicle>

	<GroundVehicle Name="Swamp_Speeder_R">
		<Variant_Of_Existing_Type>Swamp_Speeder</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Stormtrooper Underworld_Merc Hutt_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TIE_Neutralizer Underworld_Disruptor_Merc Hutt_Modified_Heavy_Skiff</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>NV_SwampSpeeder_R.alo</Land_Model_Name>
		<Affiliation>Rebel</Affiliation>

		<Projectile_Types>Proj_Vehicle_AI_Laser_Red</Projectile_Types>

		<SFXEvent_Unit_Lost>RHD_Unit_Destroyed</SFXEvent_Unit_Lost>
	</GroundVehicle>

	<GroundVehicle Name="Swamp_Speeder_U">
		<Variant_Of_Existing_Type>Swamp_Speeder</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Rebel_Trooper Stormtrooper Hutt_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T2B_Tank TIE_Neutralizer Hutt_Modified_Heavy_Skiff</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>NV_SwampSpeeder_P.alo</Land_Model_Name>
		<Affiliation>Underworld</Affiliation>

		<Projectile_Types>Proj_Vehicle_AI_Laser_Yellow</Projectile_Types>
	</GroundVehicle>

	<GroundVehicle Name="Swamp_Speeder_P">
		<Variant_Of_Existing_Type>Swamp_Speeder</Variant_Of_Existing_Type>
		<Land_Model_Name>NV_SwampSpeeder_P.alo</Land_Model_Name>
		<Affiliation>Pirates</Affiliation>
	</GroundVehicle>

	<GroundVehicle Name="Swamp_Speeder_Captured">
		<Variant_Of_Existing_Type>Swamp_Speeder</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Stormtrooper Underworld_Merc Hutt_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TIE_Neutralizer Underworld_Disruptor_Merc Hutt_Modified_Heavy_Skiff</Encyclopedia_Vulnerable_To>
		<Land_Model_Name>NV_Swampspeeder_Chew.alo</Land_Model_Name>
		<Icon_Name>i_button_chewbacca_swamp_speeder.tga</Icon_Name>

		<SFXEvent_Unit_Lost>RHD_Unit_Destroyed</SFXEvent_Unit_Lost>

	<!--MUST have same abilities PLUS EJECT_THIEF-->
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>HUNT</Type>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.95f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,			1.05f</Mod_Multiplier>
		</Unit_Ability>
		<Unit_Ability>
			<Type>EJECT_VEHICLE_THIEF</Type>
			<Recharge_Seconds>10</Recharge_Seconds> <!--time that the user can't eject thief, kicks in right away-->
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="Skiff">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_PIRATE_SKIFF</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_SKIFF,
			GALYANA_CLASS_BLANK,
			STAT_P_SKIFF_HULL,
			STAT_P_SKIFF_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_SKIFF,
			GALYANA_CLASS_BLANK,
			STAT_P_SKIFF_COST,
			STAT_P_SKIFF_TIME,
			STAT_P_SKIFF_HULL,
			STAT_P_SKIFF_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>AT_ST_Walker T2B_Tank Underworld_Merc</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Plex_Soldier M1_Repulsor_Tank MZ8_Pulse_Cannon_Tank</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>NV_Pskiff.alo</Land_Model_Name>
		<Icon_Name>i_button_skiff.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>60</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>85</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>

		<Custom_Hard_XExtent>25.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>10.0</Custom_Hard_YExtent>
		<Overall_Length>20.0</Overall_Length> <!--For vehicle pitching up and down on terrain, 20.0 = first-pass test value-->
		<Overall_Width>10.0</Overall_Width> <!--For vehicle rolling left and right on terrain, 20.0 = first-pass test value-->

		<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>
		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field> <!--This is considered a repulsorlift-driven unit-->

	<!-- Movement Info -->
		<Type>Hover</Type>
		<MovementClass>Hover</MovementClass>
		<Max_Speed>3.0</Max_Speed>
		<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.2</OverrideDeceleration>

		<MaxJiggleDistance>5</MaxJiggleDistance>
		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>

		<FormationSpacing>1.0</FormationSpacing>
		<FormationOrder>6</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationRaggedness>2.4</FormationRaggedness>

		<UseSecondaryFacing>True</UseSecondaryFacing>
		<SecondaryTurnInPlaceROTCoefficient>.5</SecondaryTurnInPlaceROTCoefficient>
		<SecondaryTurnAngle>65</SecondaryTurnAngle>
		<MinSecondaryTurnROTCoefficient>.25</MinSecondaryTurnROTCoefficient>
		<MaxSecondaryTurnROTCoefficient>.9</MaxSecondaryTurnROTCoefficient>
		<SecondaryTurnLookaheadDistance>30</SecondaryTurnLookaheadDistance>

		<Movement_Animation_Speed>2.2</Movement_Animation_Speed>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>75.0, 20.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Wind_Disturbance_Radius>50</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>10</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.4</Wind_Disturbance_Sphere_Alpha>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Vehicle</Armor_Type>
		<Tactical_Health>250</Tactical_Health>
		<Energy_Capacity>800</Energy_Capacity>
		<Energy_Refresh_Rate>700</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>5</Damage>
		<AI_Combat_Power>100</AI_Combat_Power>

		<Projectile_Types>Proj_Vehicle_Laser_Orange</Projectile_Types>
		<Projectile_Damage>10</Projectile_Damage>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name>Turret_00</Turret_Bone_Name>
		<Barrel_Bone_Name>MuzzleA_00</Barrel_Bone_Name>
		<Turret_Rotate_Speed>4.0</Turret_Rotate_Speed>
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Turret_Targets_Ground_Vehicles>1</Turret_Targets_Ground_Vehicles>
		<Turret_Targets_Ground_Infantry>2</Turret_Targets_Ground_Infantry>
		<Turret_Targets_Air_Vehicles>9999</Turret_Targets_Air_Vehicles>
		<Turret_Targets_Anything_Else>3</Turret_Targets_Anything_Else>

		<Land_FOW_Reveal_Range>220.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>200.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>18.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiVehicleStructure</Targeting_Priority_Set>

		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
		<Deploys>No</Deploys>

		<CategoryMask>Vehicle | AntiInfantry</CategoryMask>
		<Ranking_In_Category>7</Ranking_In_Category>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Hover</Weather_Category>
		<Garrison_Category>Vehicle</Garrison_Category>
		<Garrison_Value>2</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>90</Score_Cost_Credits>
		<Tactical_Bribe_Cost>100</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED</Behavior>
		<LandBehavior>AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, TELEKINESIS_TARGET, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<SurfaceFX_Name>Hover</SurfaceFX_Name>

		<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Vehicle_Thief_Inside_Clone>Pirate_Skiff_Captured</Vehicle_Thief_Inside_Clone>
		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Blaster_Cannon_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Pirate_Skiff</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Pirate_Skiff</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Pirate_Skiff</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Pirate_Skiff</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Pirate_Skiff</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Pirate_Skiff</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Pirate_Skiff</SFXEvent_Assist_Attack>
		<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Turret_Rotating_Loop>Vehicle_Turret_Motor</SFXEvent_Turret_Rotating_Loop>
		<SFXEvent_Engine_Idle_Loop>Unit_Skiff_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Skiff_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>

		<Death_SFXEvent_Start_Die>Unit_Snow_Speeder_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundVehicle>

	<GroundVehicle Name="Pirate_Skiff">
		<Variant_Of_Existing_Type>Skiff</Variant_Of_Existing_Type>
		<Affiliation>Pirates</Affiliation>
		<Land_Model_Name>NV_Pskiff.ALO</Land_Model_Name>
		<Destruction_Survivors>Pirate_Soldier_NonSquad, 1.0</Destruction_Survivors>
	</GroundVehicle>

	<GroundVehicle Name="Pirate_Skiff_E">
		<Variant_Of_Existing_Type>Skiff</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>T2B_Tank B1_Battledroid Hutt_Elite_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Plex_Soldier MAL_Rocket_Vehicle Scyk_Fighter</Encyclopedia_Vulnerable_To>
		<Affiliation>Empire</Affiliation>
		<Land_Model_Name>NV_Pskiff_Imperial.alo</Land_Model_Name>
		<Destruction_Survivors>Stormtrooper, 1.0</Destruction_Survivors>
		<Projectile_Types>Proj_Vehicle_Laser_Green</Projectile_Types>
		<SFXEvent_Unit_Lost>EHD_Unit_Destroyed</SFXEvent_Unit_Lost>
	<Abilities SubObjectList="Yes">
		<Redirect_Blaster_Ability Name="EL_Light_Reflective_Armor_L1_Bonus">
			<Initially_Enabled>No</Initially_Enabled> <!--Must be enabled via the EL_Light_Reflective_Armor_L1_Upgrade-->
			<Activation_Style>Take_Damage</Activation_Style>
			<!--Redirection chance is rolled first. If failed, we roll block chance. If failed, we take the damage.-->
			<Redirect_Chance>0.0</Redirect_Chance>
			<Block_Chance>0.25</Block_Chance>
			<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>10.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<!--We can block/redirect shots from the following units types:-->
			<Applicable_Unit_Categories>Infantry | LandHero | Vehicle | Air | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
		<Redirect_Blaster_Ability Name="EL_Light_Reflective_Armor_L2_Bonus">
			<Initially_Enabled>No</Initially_Enabled> <!--Must be enabled via the EL_Light_Reflective_Armor_L2_Upgrade-->
			<Activation_Style>Take_Damage</Activation_Style>
			<Redirect_Chance>0.0</Redirect_Chance>
			<Block_Chance>0.40</Block_Chance>
			<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>10.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<Applicable_Unit_Categories>Infantry | LandHero | Vehicle | Air | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
	</Abilities>
	</GroundVehicle>

	<GroundVehicle Name="Pirate_Skiff_R">
		<Variant_Of_Existing_Type>Skiff</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Scout_Trooper B1_Battledroid Hutt_Elite_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>M1_Repulsor_Tank MAL_Rocket_Vehicle Scyk_Fighter</Encyclopedia_Vulnerable_To>
		<Affiliation>Rebel</Affiliation>
		<Land_Model_Name>NV_Pskiff_Rebel.alo</Land_Model_Name>
		<Destruction_Survivors>Rebel_Trooper, 1.0</Destruction_Survivors>
		<Projectile_Types>Proj_Vehicle_Laser_Red</Projectile_Types>
		<SFXEvent_Unit_Lost>RHD_Unit_Destroyed</SFXEvent_Unit_Lost>
	</GroundVehicle>

	<GroundVehicle Name="Pirate_Skiff_U">
		<Variant_Of_Existing_Type>Skiff</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>T2B_Tank Scout_Trooper Hutt_Elite_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Plex_Soldier M1_Repulsor_Tank Scyk_Fighter</Encyclopedia_Vulnerable_To>
		<Affiliation>Underworld</Affiliation>
		<Destruction_Survivors>Underworld_Merc_Skiff_Pilot, 1.0</Destruction_Survivors>
		<Land_Model_Name>NV_Pskiff.ALO</Land_Model_Name>
		<Destruction_Survivors/>
		<Projectile_Types>Proj_Vehicle_Laser_Yellow</Projectile_Types>
	</GroundVehicle>

	<GroundVehicle Name="Pirate_Skiff_Captured">
		<Variant_Of_Existing_Type>Skiff</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Scout_Trooper B1_Battledroid Hutt_Elite_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>M1_Repulsor_Tank MAL_Rocket_Vehicle Scyk_Fighter</Encyclopedia_Vulnerable_To>
		<Land_Model_Name>NV_PSkiff_Chew.alo</Land_Model_Name>
		<Icon_Name>i_button_chewbacca_skiff.tga</Icon_Name>

	<!--MUST have same abilities PLUS EJECT_THIEF-->
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>EJECT_VEHICLE_THIEF</Type>
			<Recharge_Seconds>10</Recharge_Seconds> <!--time that the user can't eject thief, kicks in right away-->
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="Heavy_Skiff">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Heavy_Skiff</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Heavy_Skiff,
			GALYANA_CLASS_BLANK,
			STAT_P_HEAVYSKIFF_SHIELD,
			STAT_P_HEAVYSKIFF_HULL,
			STAT_P_HEAVYSKIFF_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Heavy_Skiff,
			GALYANA_CLASS_BLANK,
			STAT_P_HEAVYSKIFF_COST,
			STAT_P_HEAVYSKIFF_TIME,
			STAT_P_HEAVYSKIFF_SHIELD,
			STAT_P_HEAVYSKIFF_HULL,
			STAT_P_HEAVYSKIFF_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HEAVY_VEHICLE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>AT_ST_Walker T2B_Tank Destroyer_Droid</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Scimitar_Assault_Fighter Plex_Soldier MAL_Rocket_Vehicle</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>HV_HEAVY_SKIFF.alo</Land_Model_Name>
		<Icon_Name>i_button_heavy_skiff.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<GUI_Bounds_Scale>1</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>60</Size_Value>
		<Scale_Factor>0.8</Scale_Factor>
		<Select_Box_Scale>120</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>

		<Custom_Hard_XExtent>30.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>20.0</Custom_Hard_YExtent>
		<Overall_Length>45.0</Overall_Length>
		<Overall_Width>25.0</Overall_Width>

		<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>
		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field> <!--This is considered a repulsorlift-driven unit-->

	<!-- Movement Info -->
		<Type>Hover</Type>
		<MovementClass>Hover</MovementClass>
		<Max_Speed>1.8</Max_Speed>
		<Max_Rate_Of_Turn>5.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>

		<MaxJiggleDistance>4</MaxJiggleDistance>
		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>

		<FormationSpacing>1.0</FormationSpacing>
		<FormationOrder>5</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationRaggedness>1.0</FormationRaggedness>

		<UseSecondaryFacing>True</UseSecondaryFacing>
		<SecondaryTurnInPlaceROTCoefficient>.4</SecondaryTurnInPlaceROTCoefficient>
		<SecondaryTurnAngle>90</SecondaryTurnAngle>
		<MinSecondaryTurnROTCoefficient>.4</MinSecondaryTurnROTCoefficient>
		<MaxSecondaryTurnROTCoefficient>.9</MaxSecondaryTurnROTCoefficient>
		<SecondaryTurnLookaheadDistance>60</SecondaryTurnLookaheadDistance>

		<Movement_Animation_Speed>1.0</Movement_Animation_Speed>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>75.0, 40.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Wind_Disturbance_Radius>60</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>5</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.2</Wind_Disturbance_Sphere_Alpha>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Land_Medium</Shield_Armor_Type>
		<Shield_Points>200</Shield_Points>
		<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
		<Armor_Type>Armor_Vehicle_Heavy</Armor_Type>
		<Tactical_Health>250</Tactical_Health>
		<Energy_Capacity>900</Energy_Capacity>
		<Energy_Refresh_Rate>800</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>10</Damage>
		<AI_Combat_Power>150</AI_Combat_Power>

		<HardPoints>
			HP_PIRATE_SPEEDER_TURRET,
			HP_PIRATE_SPEEDER_BLASTER
		</HardPoints>

		<Land_FOW_Reveal_Range>240.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>200.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiVehicleStructure</Targeting_Priority_Set>

		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>100.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
		<Deploys>No</Deploys>

		<CategoryMask>Vehicle | AntiInfantry | AntiVehicle</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Hover</Weather_Category>
		<Garrison_Category>Heavy_Vehicle</Garrison_Category>
		<Garrison_Value>3</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>125</Score_Cost_Credits>
		<Tactical_Bribe_Cost>200</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
		<LandBehavior>AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, IDLE, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, TELEKINESIS_TARGET, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<SurfaceFX_Name>Hover</SurfaceFX_Name>

		<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Vehicle_Thief_Inside_Clone>Heavy_Skiff_Captured</Vehicle_Thief_Inside_Clone>
		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Tank_Repulsor_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Canderous_Tank</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Canderous_Tank</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Canderous_Tank</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Canderous_Tank</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Canderous_Tank</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Canderous_Tank</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Canderous_Tank</SFXEvent_Assist_Attack>
		<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Turret_Rotating_Loop>Vehicle_Turret_Motor</SFXEvent_Turret_Rotating_Loop>
		<SFXEvent_Engine_Idle_Loop>Unit_2M_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_2M_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>

		<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundVehicle>

	<GroundVehicle Name="Heavy_Skiff_E">
		<Variant_Of_Existing_Type>Heavy_Skiff</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>T2B_Tank Destroyer_Droid MPTL</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Plex_Soldier MAL_Rocket_Vehicle Vaksai_Gunship</Encyclopedia_Vulnerable_To>
		<Affiliation>Empire</Affiliation>
		<SFXEvent_Unit_Lost>EHD_Unit_Destroyed</SFXEvent_Unit_Lost>
	<Abilities SubObjectList="Yes">
		<Redirect_Blaster_Ability Name="EL_Heavy_Reflective_Armor_L1_Bonus">
			<Initially_Enabled>No</Initially_Enabled> <!--Must be enabled via the EL_Heavy_Reflective_Armor_L1_Upgrade-->
			<Activation_Style>Take_Damage</Activation_Style>
			<Redirect_Chance>0.0</Redirect_Chance>
			<Block_Chance>0.20</Block_Chance>
			<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<Applicable_Unit_Categories>Infantry | LandHero | Vehicle | Air | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
		<Redirect_Blaster_Ability Name="EL_Heavy_Reflective_Armor_L2_Bonus">
			<Initially_Enabled>No</Initially_Enabled> <!--Must be enabled via the EL_Heavy_Reflective_Armor_L2_Upgrade-->
			<Activation_Style>Take_Damage</Activation_Style>
			<Redirect_Chance>0.0</Redirect_Chance>
			<Block_Chance>0.35</Block_Chance>
			<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<Applicable_Unit_Categories>Infantry | LandHero | Vehicle | Air | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
	</Abilities>
	</GroundVehicle>

	<GroundVehicle Name="Heavy_Skiff_R">
		<Variant_Of_Existing_Type>Heavy_Skiff</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>AT_ST_Walker Destroyer_Droid Hutt_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Scimitar_Assault_Fighter MAL_Rocket_Vehicle Vaksai_Gunship</Encyclopedia_Vulnerable_To>
		<Affiliation>Rebel</Affiliation>
		<SFXEvent_Unit_Lost>RHD_Unit_Destroyed</SFXEvent_Unit_Lost>
	</GroundVehicle>

	<GroundVehicle Name="Heavy_Skiff_U">
		<Variant_Of_Existing_Type>Heavy_Skiff</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>AT_ST_Walker T2B_Tank Hutt_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Scimitar_Assault_Fighter T6A_Tank Vaksai_Gunship</Encyclopedia_Vulnerable_To>
		<Affiliation>Underworld</Affiliation>
	</GroundVehicle>

	<GroundVehicle Name="Heavy_Skiff_Captured">
		<Variant_Of_Existing_Type>Heavy_Skiff</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>AT_ST_Walker Destroyer_Droid Hutt_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Scimitar_Assault_Fighter MAL_Rocket_Vehicle Vaksai_Gunship</Encyclopedia_Vulnerable_To>
		<Icon_Name>i_button_chewbacca_heavy_skiff.tga</Icon_Name>
		<SFXEvent_Unit_Lost>RHD_Unit_Destroyed</SFXEvent_Unit_Lost>

	<!--MUST have same abilities PLUS EJECT_THIEF-->
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>EJECT_VEHICLE_THIEF</Type>
			<Recharge_Seconds>10</Recharge_Seconds> <!--time that the user can't eject thief, kicks in right away-->
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="Valahari_Fighter"> <!--Balanced Fighter-->
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Valahari</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Valahari,
			GALYANA_CLASS_BLANK,
			STAT_P_VALAHARI_SHIELD,
			STAT_P_VALAHARI_HULL,
			STAT_P_VALAHARI_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Valahari,
			GALYANA_CLASS_BLANK,
			STAT_P_VALAHARI_COST,
			STAT_P_VALAHARI_TIME,
			STAT_P_VALAHARI_SHIELD,
			STAT_P_VALAHARI_HULL,
			STAT_P_VALAHARI_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_AIRCRAFT</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Snowspeeder AT_RT_Walker Fanblade_Fighter</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Atmospheric_XWing Empire_Anti_Aircraft_Turret MAL_Rocket_Vehicle</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>Valahari.ALO</Land_Model_Name>
		<Icon_Name>I_BUTTON_VALAHARI.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>
		<No_Colorization_Color>75, 75, 75, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.985</Mass>
		<Size_Value>15</Size_Value>
		<Scale_Factor>0.35</Scale_Factor>
		<Select_Box_Scale>145</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Flying</MovementClass>
		<Max_Speed>4.0</Max_Speed>
		<Min_Speed>2.0</Min_Speed>
		<Max_Rate_Of_Turn>4.0</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>25</Bank_Turn_Angle>
		<Max_Lift>3.0</Max_Lift>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.2</OverrideDeceleration>

		<FormationGrouping>Solo</FormationGrouping>
		<FormationSpacing>1.6</FormationSpacing>
		<Hover_Offset>60.0</Hover_Offset>
		<Prepare_Strafe_Height>150.0</Prepare_Strafe_Height>
		<PathFrameDelay>4</PathFrameDelay>
		<MaxFacingLookAheadFrames>5.0</MaxFacingLookAheadFrames>

		<Custom_Hard_XExtent>24.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>12.0</Custom_Hard_YExtent>

		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field>

		<Wind_Disturbance_Radius>100</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>5</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.1</Wind_Disturbance_Sphere_Alpha>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>40.0, 40.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Aircraft</Shield_Armor_Type>
		<Shield_Points>50</Shield_Points>
		<Shield_Refresh_Rate>4</Shield_Refresh_Rate>
		<Armor_Type>Armor_Aircraft</Armor_Type>
		<Tactical_Health>175</Tactical_Health>
		<Energy_Capacity>1000</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>8</Damage>
		<AI_Combat_Power>135</AI_Combat_Power>

		<Damage_Type>Damage_Aircraft_Cannon</Damage_Type>
		<Projectile_Types>Proj_Vehicle_AI_Laser_Orange</Projectile_Types>
		<Projectile_Damage>10</Projectile_Damage>

		<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.15</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 20.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 15.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>30.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>300.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Aircraft_AntiVehicle</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<Idle_Chase_Range>200.0</Idle_Chase_Range> <!--Keep the idle chase range small since Valaharis don't tether-->
		<Guard_Chase_Range>100.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.055 0.055</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<CategoryMask>Air | AntiStructure</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Space_Layer>Frigate</Space_Layer>
		<Stationary_Space_Layer>Land</Stationary_Space_Layer>

		<Weather_Category>Flying</Weather_Category>
		<Garrison_Category>Air</Garrison_Category>
		<Garrison_Value>1</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>60</Score_Cost_Credits>
		<Tactical_Bribe_Cost>175</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
		<LandBehavior>FLYING_LOCOMOTOR, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, TARGETING, WEAPON, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>

		<Air_Vehicle_Turret_Target>Yes</Air_Vehicle_Turret_Target>
		<Should_Cause_Limited_Turrets_To_Turn>False</Should_Cause_Limited_Turrets_To_Turn>

		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>

		<Damaged_Smoke_Asset_Name>P_Smoke_Small02.alo</Damaged_Smoke_Asset_Name>
		<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>true</Remove_Upon_Death>

		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>0.25</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Medium_Explosion_Land</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_A_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_AT_ST_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Assault_Speeder</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Assault_Speeder</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Assault_Speeder</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Assault_Speeder</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Assault_Speeder</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Assault_Speeder</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Assault_Speeder</SFXEvent_Assist_Attack>
		<SFXEvent_Unit_Lost>EHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Ambient_Moving>Unit_SnowSpeeder_Fly_By</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>7</SFXEvent_Ambient_Moving_Max_Delay_Seconds>

		<!--<SFXEvent_Engine_Idle_Loop>Unit_SnowSpeeder_Engine_Loop</SFXEvent_Engine_Idle_Loop>-->
		<!--<SFXEvent_Engine_Moving_Loop>Unit_SnowSpeeder_Engine_Loop</SFXEvent_Engine_Moving_Loop>-->
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_SnowSpeeder_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Snow_Speeder_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundVehicle>

	<GroundVehicle Name="Valahari_E">
		<Variant_Of_Existing_Type>Valahari_Fighter</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Rebel_Trooper Underworld_Merc Hutt_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T4B_Tank Plex_Soldier Destroyer_Droid</Encyclopedia_Vulnerable_To>
		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
		<Affiliation>Empire</Affiliation>
		<Projectile_Types>Proj_Vehicle_AI_Laser_Green</Projectile_Types>
	</GroundVehicle>

	<GroundVehicle Name="Valahari_R">
		<Variant_Of_Existing_Type>Valahari_Fighter</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Stormtrooper Underworld_Merc Hutt_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>M1_Repulsor_Tank AT_ST_Walker Destroyer_Droid</Encyclopedia_Vulnerable_To>
		<Affiliation>Rebel</Affiliation>
		<SFXEvent_Unit_Lost>RHD_Unit_Destroyed</SFXEvent_Unit_Lost>
		<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
		<Projectile_Types>Proj_Vehicle_AI_Laser_Red</Projectile_Types>
	</GroundVehicle>

	<GroundVehicle Name="Valahari_U">
		<Variant_Of_Existing_Type>Valahari_Fighter</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Stormtrooper Rebel_Trooper Hutt_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>AT_ST_Walker Plex_Soldier Empire_Anti_Vehicle_Turret</Encyclopedia_Vulnerable_To>
		<Affiliation>Underworld</Affiliation>
		<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>
		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<Projectile_Types>Proj_Vehicle_AI_Laser_Yellow</Projectile_Types>
	</GroundVehicle>
</Data>










