<?xml version="1.0"?>
<MiscObjects>
	<MiscObject Name="Demolition_Bomb">
		<Text_ID>TEXT_OBJECT_BOMB</Text_ID>
		<Land_Model_Name>w_smallbomb.alo</Land_Model_Name>
		<LandBehavior>BOMB</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
		<Death_Explosions>Small_Explosion_Land</Death_Explosions>
		<Death_SFXEvent_Start_Die>Unit_Katarn_Building_Bomb_SFX</Death_SFXEvent_Start_Die>
	</MiscObject>
	<MiscObject Name="Dummy_Barrage_Target"> <!-- This is spawned on EVERY targeted special ability -->
		<Model_Name>W_BARRAGE_MARKER.ALO</Model_Name>   <!-- w_smallbomb -->
		<LandBehavior>MARKER</LandBehavior>
		<SpaceBehavior>MARKER</SpaceBehavior>
		<Scale_Factor>1.0</Scale_Factor> <!-- 100.0 -->
		<Is_Decoration>No</Is_Decoration>
		<CategoryMask>Corvette</CategoryMask>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Influences_Capture_Point>no</Influences_Capture_Point>
		<Immune_To_Damage>True</Immune_To_Damage>
	</MiscObject>
	<MiscObject Name="Credit_Power_Up">
		<Land_Model_Name>W_PICK_UP_COINS.ALO</Land_Model_Name>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Is_Decoration>No</Is_Decoration>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Visible_On_Radar>True</Is_Visible_On_Radar>
		<Lua_Script>CreditPowerUp</Lua_Script>
	</MiscObject>
	<MiscObject Name="Tech_Power_Up">
		<Land_Model_Name>W_FLAG_MARKER_RED.ALO</Land_Model_Name>
		<Is_Decoration>No</Is_Decoration>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Visible_On_Radar>True</Is_Visible_On_Radar>
		<Lua_Script>TechPowerUp</Lua_Script>
	</MiscObject>
	<MiscObject Name="R_Multiplayer_Beacon">
		<Affiliation>Rebel</Affiliation>
		<Text_ID>TEXT_MULTIPLAYER_BEACON</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_MULTIPLAYER_BEACON</Encyclopedia_Text>
		<Behavior>MULTIPLAYER_BEACON, IDLE</Behavior>
		<Land_Model_Name>i_multiplayer_beacon.alo</Land_Model_Name>
		<Space_Model_Name>i_multiplayer_beacon.alo</Space_Model_Name>
		<Is_Visible_On_Radar>True</Is_Visible_On_Radar>
		<Radar_Icon_Name>i_icon_minimap_ping.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Tactical_Health>100</Tactical_Health>
		<Beacon_Radar_Map_Event_Name>Default_Beacon_Placement</Beacon_Radar_Map_Event_Name>
		<Beacon_Lifetime_In_Secs>10.0</Beacon_Lifetime_In_Secs>
		<SFXEvent_Beacon_Placed>GUI_Toggle_MP_Beacon_On</SFXEvent_Beacon_Placed>
	</MiscObject>
	<MiscObject Name="E_Multiplayer_Beacon">
		<Variant_Of_Existing_Type>R_Multiplayer_Beacon</Variant_Of_Existing_Type>
	</MiscObject>
	<MiscObject Name="Radioactive_Contamination">
		<Land_Model_Name>p_contamination_cloud.alo</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<LandBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT</LandBehavior>
		<Is_Decoration>No</Is_Decoration>
		<Remove_Upon_Death>Yes</Remove_Upon_Death>
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SELF_DESTRUCT</Type>
			<Expiration_Seconds>18</Expiration_Seconds>
			<Spawned_Object_Type>Small_Steam_Ground</Spawned_Object_Type>
		</Unit_Ability>
	</Unit_Abilities_Data>
	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Radioactive_Contamination_Infantry">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Heal_Range>125.0</Heal_Range>
			<Heal_Amount>-1.8</Heal_Amount>
			<Heal_Interval_In_Secs>.10</Heal_Interval_In_Secs>
			<Applicable_Unit_Categories>Infantry | Vehicle | Hero</Applicable_Unit_Categories>
		</Force_Healing_Ability>
	</Abilities>
	</MiscObject>
	<MiscObject Name="Proximity_Mine">
		<Land_Model_Name>w_proxmine.alo</Land_Model_Name>
		<Scale_Factor>2.0</Scale_Factor>
		<Behavior>SELECTABLE, PROXIMITY_MINE</Behavior>
		<LandBehavior>DAMAGE_TRACKING, HIDE_WHEN_FOGGED</LandBehavior>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Is_Decoration>No</Is_Decoration>
		<Remove_Upon_Death>Yes</Remove_Upon_Death>
		<Death_Explosions>Proximity_Mine_Blast_Effect</Death_Explosions>
		<Tactical_Health>1</Tactical_Health>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<CanCellStack>yes</CanCellStack>
		<Mass>1.0</Mass>
		<Mouse_Collide_Override_Sphere_Radius>5</Mouse_Collide_Override_Sphere_Radius>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CategoryMask>Infantry</CategoryMask>
		<Text_ID>TEXT_PROXIMITY_MINE</Text_ID>
		<Encyclopedia_Text>TEXT_PROXIMITY_MINE_DESC</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_BOMB_CLASS</Encyclopedia_Unit_Class>
		<IsDeathCloneObstacle>Yes</IsDeathCloneObstacle>
		<Avoidance_Disabled>Yes</Avoidance_Disabled>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Not_Really_Selectable>True</Not_Really_Selectable>
	</MiscObject>
	<MiscObject Name="Plasma_Grenade_Contamination">
		<Land_Model_Name>p_contamination_cloud.alo</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<LandBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT</LandBehavior>
		<Is_Decoration>No</Is_Decoration>
		<Remove_Upon_Death>Yes</Remove_Upon_Death>
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SELF_DESTRUCT</Type>
			<Expiration_Seconds>8</Expiration_Seconds>
			<Spawned_Object_Type>Small_Steam_Ground</Spawned_Object_Type>
		</Unit_Ability>
	</Unit_Abilities_Data>
	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Plasma_Grenade_Contamination_Infantry">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Heal_Range>75.0</Heal_Range>
			<Heal_Amount>-10.0</Heal_Amount>
			<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
			<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>
		</Force_Healing_Ability>
		<Force_Healing_Ability Name="Plasma_Grenade_Contamination_Vehicles">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Heal_Range>75.0</Heal_Range>
			<Heal_Amount>-5.0</Heal_Amount>
			<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
			<Applicable_Unit_Categories>Vehicle</Applicable_Unit_Categories>
		</Force_Healing_Ability>
		<Force_Healing_Ability Name="Plasma_Grenade_Contamination_Structures">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Heal_Range>75.0</Heal_Range>
			<Heal_Amount>-20.0</Heal_Amount>
			<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
			<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
		</Force_Healing_Ability>
	</Abilities>
	</MiscObject>
	<MiscObject Name="Space_Special_Weapon_Source_Marker">
		<Space_Model_Name>W_LASER_INVISIBLE.ALO</Space_Model_Name>
		<Is_Decoration>No</Is_Decoration><!--Anything with a behavior other than IDLE can not be tagged as a decoration-->
		<Is_Discardable>No</Is_Discardable>
		<Scale_Factor>1.0</Scale_Factor>
		<Behavior>DUMMY_SPECIAL_WEAPON_SOURCE</Behavior>
		<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</MiscObject>
	
<!-- Spectator Upgrade Despawners for buildings without survivors -->
	<MiscObject Name="Spectator_Despawn_R_MiningFacility_Upgrades">
		<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
		<Affiliation>Rebel</Affiliation>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Immune_To_Damage>True</Immune_To_Damage>
		<Is_Visible_On_Radar>False</Is_Visible_On_Radar>
		<Lua_Script>Despawn_Spectator_Upgrades_R_MiningFacility</Lua_Script>
	</MiscObject>
	<MiscObject Name="Spectator_Despawn_R_ShieldGen_Upgrades">
		<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
		<Affiliation>Rebel</Affiliation>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Immune_To_Damage>True</Immune_To_Damage>
		<Is_Visible_On_Radar>False</Is_Visible_On_Radar>
		<Lua_Script>Despawn_Spectator_Upgrades_R_ShieldGen</Lua_Script>
	</MiscObject>

	<MiscObject Name="Spectator_Despawn_E_MiningFacility_Upgrades">
		<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
		<Affiliation>Empire</Affiliation>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Immune_To_Damage>True</Immune_To_Damage>
		<Is_Visible_On_Radar>False</Is_Visible_On_Radar>
		<Lua_Script>Despawn_Spectator_Upgrades_E_MiningFacility</Lua_Script>
	</MiscObject>
	<MiscObject Name="Spectator_Despawn_E_ShieldGen_Upgrades">
		<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
		<Affiliation>Empire</Affiliation>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Immune_To_Damage>True</Immune_To_Damage>
		<Is_Visible_On_Radar>False</Is_Visible_On_Radar>
		<Lua_Script>Despawn_Spectator_Upgrades_E_ShieldGen</Lua_Script>
	</MiscObject>

	<MiscObject Name="Spectator_Despawn_U_MiningFacility_Upgrades">
		<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
		<Affiliation>Underworld</Affiliation>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Immune_To_Damage>True</Immune_To_Damage>
		<Is_Visible_On_Radar>False</Is_Visible_On_Radar>
		<Lua_Script>Despawn_Spectator_Upgrades_U_MiningFacility</Lua_Script>
	</MiscObject>

	<MiscObject Name="Spectator_Despawn_H_MiningFacility_Upgrades">
		<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
		<Affiliation>Hutts</Affiliation>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Immune_To_Damage>True</Immune_To_Damage>
		<Is_Visible_On_Radar>False</Is_Visible_On_Radar>
		<Lua_Script>Despawn_Spectator_Upgrades_H_MiningFacility</Lua_Script>
	</MiscObject>
	<MiscObject Name="Spectator_Despawn_H_ShieldGen_Upgrades">
		<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
		<Affiliation>Hutts</Affiliation>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Immune_To_Damage>True</Immune_To_Damage>
		<Is_Visible_On_Radar>False</Is_Visible_On_Radar>
		<Lua_Script>Despawn_Spectator_Upgrades_H_ShieldGen</Lua_Script>
	</MiscObject>
</MiscObjects>
