<?xml version="1.0" encoding="utf-8"?>
<Imperial_Transport_Data>
	<TransportUnit Name="Shuttle_Tyderium">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_TYDERIUM_SHUTTLE</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>

		<Space_Model_Name>EV_LAMBDASHUTTLE_SPACE.ALO</Space_Model_Name>
		<Land_Model_Name>EV_LAMBDASHUTTLE.ALO</Land_Model_Name>
		<Icon_Name>i_button_Lamba_Shuttle.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>0</Population_Value>

	<!-- GUI Info -->
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.995</Mass>
		<Size_Value>120</Size_Value>
		<Scale_Factor>0.7</Scale_Factor>
		<Select_Box_Scale>150</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Transport Info -->
		<Obstacle_Width>60.0</Obstacle_Width>
		<Obstacle_Height>60.0</Obstacle_Height>
		<Obstacle_X_Offset>-30.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>

		<Exit_Door_Angle_Degrees>180.0</Exit_Door_Angle_Degrees>
		<Exit_Door_Distance>0.0</Exit_Door_Distance>
		<Hover_Offset>10.0</Hover_Offset>

		<Use_Special_Submit_Rules>True</Use_Special_Submit_Rules>

		<Landing_Transport_Variant>Shuttle_Tyderium_Landing</Landing_Transport_Variant>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>4.0</Max_Speed>
		<Max_Rate_Of_Turn>0.5</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>20</Bank_Turn_Angle>
		<Max_Thrust>0.8</Max_Thrust>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.0</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
		<Shield_Points>25</Shield_Points>
		<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
		<Armor_Type>Armor_Corvette</Armor_Type>
		<Tactical_Health>250</Tactical_Health>
		<Energy_Capacity>100</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>

		<Override_Bounty_SP>50</Override_Bounty_SP>
		<Override_Bounty_MP>50</Override_Bounty_MP>

	<!-- Damage - Targeting Info -->
		<Damage>5</Damage>
		<AI_Combat_Power>10</AI_Combat_Power>

		<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Green</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>5.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.5</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Fighter, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Bomber, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Transport, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Corvette, 50.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Frigate, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Capital, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Super, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 15.0</Targeting_Fire_Inaccuracy>
		<Fire_Category_Restrictions>Infantry, Vehicle, Air, Structure, Transport</Fire_Category_Restrictions>

		<Turret_Rotate_Extent_Degrees>45</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>

		<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>

		<FormationPriority>6</FormationPriority>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Transport</CategoryMask>
		<Ship_Class>Transport</Ship_Class>
		<Space_Layer>Corvette</Space_Layer>
		<Layer_Z_Adjust>0.0</Layer_Z_Adjust>
		<Is_Escort>No</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>

		<Tech_Level>0</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE</SpaceBehavior>
		<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>

		<Death_Clone>Damage_Normal, Shuttle_Tyderium_Death_Clone</Death_Clone>
		<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Shuttle_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Lamda_Shuttle</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Lamda_Shuttle</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Lamda_Shuttle</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Lamda_Shuttle</SFXEvent_Attack>

		<SFXEvent_Ambient_Loop>Unit_Shuttle_Moving_Engine_Loop</SFXEvent_Ambient_Loop>

		<SFXEvent_Engine_Idle_Loop>Unit_Shuttle_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Shuttle_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Shuttle_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
	</TransportUnit>

	<TransportUnit Name="Shuttle_Tyderium_Death_Clone">
		<Text_ID>TEXT_UNIT_TYDERIUM_SHUTTLE</Text_ID>
		<Space_Model_Name>EV_LambdaShuttle_space_D.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Scale_Factor>0.7</Scale_Factor>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<Max_Speed>0.25</Max_Speed>
		<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
		<Max_Thrust>0.05</Max_Thrust>
		<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Affiliation>Empire</Affiliation>
		<CategoryMask>None</CategoryMask>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</TransportUnit>

	<TransportUnit Name="Shuttle_Tyderium_Landing">
		<Variant_Of_Existing_Type>Shuttle_Tyderium</Variant_Of_Existing_Type>
		<Behavior>TRANSPORT, HINT</Behavior>
		<Scale_Factor>2.25</Scale_Factor>
		<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
		<Is_Valid_Target>No</Is_Valid_Target>
		<User_Bound_Min>-50, -50, 0</User_Bound_Min>
		<User_Bound_Max>50, 50, 1500</User_Bound_Max>
		<Has_Space_Evaluator>False</Has_Space_Evaluator>
		<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<!--For appropriate collision when this object is on the ground with wings folded-->
		<Custom_Hard_XExtent>40.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>27.0</Custom_Hard_YExtent>
		<UnitCollisionClass>Landing Transport</UnitCollisionClass>
	</TransportUnit>

	<TransportUnit Name="Shuttle_Tyderium_Landing_Cinematic">
		<Variant_Of_Existing_Type>Shuttle_Tyderium</Variant_Of_Existing_Type>
		<Behavior>TRANSPORT, HINT</Behavior>
		<Scale_Factor>2.25</Scale_Factor>
		<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
		<Is_Valid_Target>No</Is_Valid_Target>
		<User_Bound_Min>-50, -50, 0</User_Bound_Min>
		<User_Bound_Max>50, 50, 1500</User_Bound_Max>
		<Has_Space_Evaluator>False</Has_Space_Evaluator>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
		<Hover_Offset>0.0</Hover_Offset>

		<!--For appropriate collision when this object is on the ground with wings folded-->
		<Custom_Hard_XExtent>40.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>27.0</Custom_Hard_YExtent>
		<UnitCollisionClass>Landing Transport</UnitCollisionClass>
	</TransportUnit>

	<TransportUnit Name="Shuttle_Tyderium_Prisoners">
		<Variant_Of_Existing_Type>Shuttle_Tyderium</Variant_Of_Existing_Type>
		<Max_Speed>1.8</Max_Speed>
		<Property_Flags>NotOpportunityTarget</Property_Flags>
		<Tactical_Health>1000</Tactical_Health>
		<SpaceBehavior>SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, ASTEROID_FIELD_DAMAGE, ION_STUN_EFFECT</SpaceBehavior>
		<Mouse_Collide_Override_Sphere_Radius>30</Mouse_Collide_Override_Sphere_Radius>
	</TransportUnit>

	<TransportUnit Name="Shuttle_Tyderium_Tutorial">
		<Variant_Of_Existing_Type>Shuttle_Tyderium</Variant_Of_Existing_Type>
		<Max_Speed>2.5</Max_Speed>
		<Tactical_Health>1000</Tactical_Health>
		<SpaceBehavior>SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, ASTEROID_FIELD_DAMAGE, ION_STUN_EFFECT</SpaceBehavior>
	</TransportUnit>

	<TransportUnit Name="Imperial_Landing_Craft">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_IMPERIAL_LANDING_CRAFT</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>

		<Space_Model_Name>EV_IMPERIALCRAFT_SPACE.ALO</Space_Model_Name>
		<Land_Model_Name>EV_IMPERIALCRAFT.ALO</Land_Model_Name>
		<Icon_Name>i_button_Sentinel_Lander.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>0</Population_Value>

	<!-- GUI Info -->
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.995</Mass>
		<Size_Value>120</Size_Value>
		<Scale_Factor>0.7</Scale_Factor>
		<Select_Box_Scale>150</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>120.0, 90.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Transport Info -->
		<Obstacle_Width>120.0</Obstacle_Width>
		<Obstacle_Height>120.0</Obstacle_Height>
		<Obstacle_X_Offset>-60.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-60.0</Obstacle_Y_Offset>

		<Exit_Door_Angle_Degrees>180.0</Exit_Door_Angle_Degrees>
		<Exit_Door_Distance>0.0</Exit_Door_Distance>
		<Hover_Offset>10.0</Hover_Offset>

		<Use_Special_Submit_Rules>True</Use_Special_Submit_Rules>

		<Landing_Transport_Variant>Imperial_Landing_Craft_Landing</Landing_Transport_Variant>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>3.0</Max_Speed>
		<Max_Rate_Of_Turn>0.5</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>15</Bank_Turn_Angle>
		<Max_Thrust>0.8</Max_Thrust>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.0</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
		<Shield_Points>30</Shield_Points>
		<Shield_Refresh_Rate>3</Shield_Refresh_Rate>
		<Armor_Type>Armor_Corvette</Armor_Type>
		<Tactical_Health>300</Tactical_Health>
		<Energy_Capacity>300</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>

		<Override_Bounty_SP>50</Override_Bounty_SP>
		<Override_Bounty_MP>50</Override_Bounty_MP>

	<!-- Damage - Targeting Info -->
		<Damage>5</Damage>
		<AI_Combat_Power>10</AI_Combat_Power>

		<Projectile_Types>Proj_Ship_Medium_Laser_Cannon_Green</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>5.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.5</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Fighter, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Bomber, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Transport, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Corvette, 50.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Frigate, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Capital, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Super, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 15.0</Targeting_Fire_Inaccuracy>
		<Fire_Category_Restrictions>Infantry, Vehicle, Air, Structure, Transport</Fire_Category_Restrictions>

		<Turret_Rotate_Extent_Degrees>45</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>

		<Space_FOW_Reveal_Range>900.0</Space_FOW_Reveal_Range>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>

		<FormationPriority>5</FormationPriority>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Transport</CategoryMask>
		<Ship_Class>Transport</Ship_Class>
		<Space_Layer>Corvette</Space_Layer>
		<Layer_Z_Adjust>0.0</Layer_Z_Adjust>
		<Is_Escort>No</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>

		<Tech_Level>0</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE</SpaceBehavior>
		<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>

		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>

		<Death_Clone>Damage_Normal, Imperial_Landing_Craft_Death_Clone</Death_Clone>
		<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Shuttle_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Sentinel_Lander</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Sentinel_Lander</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Sentinel_Lander</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Sentinel_Lander</SFXEvent_Attack>

		<SFXEvent_Ambient_Loop>Unit_Shuttle_Moving_Engine_Loop</SFXEvent_Ambient_Loop>

		<SFXEvent_Engine_Idle_Loop>Unit_Shuttle_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Shuttle_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Shuttle_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
	</TransportUnit>

	<TransportUnit Name="Imperial_Landing_Craft_Death_Clone">
		<Text_ID>TEXT_UNIT_IMPERIAL_LANDING_CRAFT</Text_ID>
		<Space_Model_Name>EV_ImperialCraft_space_D.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Scale_Factor>0.7</Scale_Factor>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<Max_Speed>0.25</Max_Speed>
		<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
		<Max_Thrust>0.05</Max_Thrust>
		<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Affiliation>Empire</Affiliation>
		<CategoryMask>None</CategoryMask>
	</TransportUnit>

	<TransportUnit Name="Imperial_Landing_Craft_Landing">
		<Variant_Of_Existing_Type>Imperial_Landing_Craft</Variant_Of_Existing_Type>
		<Behavior>TRANSPORT</Behavior>
		<Scale_Factor>2.25</Scale_Factor>
		<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
		<Is_Valid_Target>No</Is_Valid_Target>
		<User_Bound_Min>-700, -700, 0</User_Bound_Min>
		<User_Bound_Max>700, 700, 1500</User_Bound_Max>
		<Has_Space_Evaluator>False</Has_Space_Evaluator>
		<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>
		<UnitCollisionClass>Landing Transport</UnitCollisionClass>
		<Influences_Capture_Point>False</Influences_Capture_Point>
	</TransportUnit>

	<TransportUnit Name="Imperial_Landing_Craft_Landing_Cinematic">
		<Variant_Of_Existing_Type>Imperial_Landing_Craft</Variant_Of_Existing_Type>
		<Behavior>TRANSPORT</Behavior>
		<Scale_Factor>2.25</Scale_Factor>
		<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
		<Is_Valid_Target>No</Is_Valid_Target>
		<User_Bound_Min>0, 0, 0</User_Bound_Min>
		<User_Bound_Max>0, 0, 0</User_Bound_Max>
		<Has_Space_Evaluator>False</Has_Space_Evaluator>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</TransportUnit>

	<TransportUnit Name="Imperial_ATAT_Barge">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_IMPERIAL_ATAT_BARGE</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>

		<Space_Model_Name>EV_AT-Barge.ALO</Space_Model_Name>
		<Land_Model_Name>EV_AT-Barge_land.ALO</Land_Model_Name>
		<Icon_Name>i_button_AT_AT_barge.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>0</Population_Value>

	<!-- GUI Info -->
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.995</Mass>
		<Size_Value>120</Size_Value>
		<Scale_Factor>0.7</Scale_Factor>
		<Select_Box_Scale>200</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Transport Info -->
		<Obstacle_Width>80.0</Obstacle_Width>
		<Obstacle_Height>80.0</Obstacle_Height>
		<Obstacle_X_Offset>-40.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-40.0</Obstacle_Y_Offset>

		<Exit_Door_Angle_Degrees>0.0</Exit_Door_Angle_Degrees>
		<Exit_Door_Distance>0.0</Exit_Door_Distance>
		<Hover_Offset>60.0</Hover_Offset>

		<!--<Use_Special_Submit_Rules>True</Use_Special_Submit_Rules>-->

		<Landing_Transport_Variant>Imperial_ATAT_Barge_Landing</Landing_Transport_Variant>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>2.0</Max_Speed>
		<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>15</Bank_Turn_Angle>
		<Max_Thrust>0.8</Max_Thrust>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.0</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
		<Shield_Points>25</Shield_Points>
		<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
		<Armor_Type>Armor_Corvette</Armor_Type>
		<Tactical_Health>400</Tactical_Health>
		<Energy_Capacity>400</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>

		<Override_Bounty_SP>50</Override_Bounty_SP>
		<Override_Bounty_MP>50</Override_Bounty_MP>

	<!-- Damage - Targeting Info -->
		<Damage>5</Damage>
		<AI_Combat_Power>10</AI_Combat_Power>

		<Projectile_Types>Proj_Ship_Medium_Laser_Cannon_Green</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>5.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.5</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Fighter, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Bomber, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Transport, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Corvette, 50.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Frigate, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Capital, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Super, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 15.0</Targeting_Fire_Inaccuracy>
		<Fire_Category_Restrictions>Infantry, Vehicle, Air, Structure, Transport</Fire_Category_Restrictions>

		<Turret_Rotate_Extent_Degrees>45</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>

		<Space_FOW_Reveal_Range>900.0</Space_FOW_Reveal_Range>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>

		<FormationPriority>6</FormationPriority>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Transport</CategoryMask>
		<Ship_Class>Transport</Ship_Class>
		<Space_Layer>Corvette</Space_Layer>
		<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
		<Is_Escort>No</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>

		<Tech_Level>0</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE</SpaceBehavior>
		<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>

		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>

		<Death_Clone>Damage_Normal, Imperial_ATAT_Barge_Death_Clone</Death_Clone>
		<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Shuttle_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_ATAT_Barge</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_ATAT_Barge</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_ATAT_Barge</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_ATAT_Barge</SFXEvent_Attack>

		<SFXEvent_Ambient_Loop>Unit_ATAT_Barge_Moving_Engine_Loop</SFXEvent_Ambient_Loop>

		<SFXEvent_Engine_Idle_Loop>Unit_ATAT_Barge_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_ATAT_Barge_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_ATAT_Barge_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
	</TransportUnit>

	<TransportUnit Name="Imperial_ATAT_Barge_Death_Clone">
		<Text_ID>TEXT_UNIT_IMPERIAL_ATAT_BARGE</Text_ID>
		<Space_Model_Name>EV_AT-Barge_D.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Scale_Factor>0.7</Scale_Factor>
		<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
		<Max_Speed>0.25</Max_Speed>
		<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
		<Max_Thrust>0.05</Max_Thrust>
		<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Affiliation>Empire</Affiliation>
		<CategoryMask>None</CategoryMask>
	</TransportUnit>

	<TransportUnit Name="Imperial_ATAT_Barge_Landing">
		<Variant_Of_Existing_Type>Imperial_ATAT_Barge</Variant_Of_Existing_Type>
		<Behavior>TRANSPORT</Behavior>
		<Scale_Factor>1.1</Scale_Factor>
		<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
		<Is_Valid_Target>No</Is_Valid_Target>
		<User_Bound_Min>-700, -700, 0</User_Bound_Min>
		<User_Bound_Max>700, 700, 1500</User_Bound_Max>
		<Has_Space_Evaluator>False</Has_Space_Evaluator>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>

		<Use_Transported_Object_Bounds_For_Landing_Z>False</Use_Transported_Object_Bounds_For_Landing_Z>
		<UnitCollisionClass>Landing Transport</UnitCollisionClass>
		<Influences_Capture_Point>False</Influences_Capture_Point>
	</TransportUnit>
</Imperial_Transport_Data>






