<?xml version="1.0" encoding="utf-8"?>
<Data>
<TransportUnit Name="TL1200_Transport">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_TL1200_Transport</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>

		<Space_Model_Name>HV_TL_1200.ALO</Space_Model_Name>
		<Land_Model_Name>HV_TL_1200_LANDING.ALO</Land_Model_Name>
		<Icon_Name>I_BUTTON_TL1200.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>0</Population_Value>

	<!-- GUI Info -->
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.995</Mass>
		<Size_Value>120</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>125</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Transport Info -->
		<Obstacle_Width>80.0</Obstacle_Width>
		<Obstacle_Height>60.0</Obstacle_Height>
		<Obstacle_X_Offset>-40.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>

		<Exit_Door_Angle_Degrees>180.0</Exit_Door_Angle_Degrees>
		<Exit_Door_Distance>0.0</Exit_Door_Distance>
		<Hover_Offset>30.0</Hover_Offset>

		<Use_Special_Submit_Rules>True</Use_Special_Submit_Rules>

		<Landing_Transport_Variant>TL1200_Transport_Landing</Landing_Transport_Variant>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>3.0</Max_Speed>
		<Max_Rate_Of_Turn>0.5</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>20</Bank_Turn_Angle>
		<Max_Thrust>0.8</Max_Thrust>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.0</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
		<Shield_Points>50</Shield_Points>
		<Shield_Refresh_Rate>6</Shield_Refresh_Rate>
		<Armor_Type>Armor_Corvette</Armor_Type>
		<Tactical_Health>350</Tactical_Health>
		<Energy_Capacity>400</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>

		<Override_Bounty_SP>50</Override_Bounty_SP>
		<Override_Bounty_MP>50</Override_Bounty_MP>

	<!-- Damage - Targeting Info -->
		<Damage>5</Damage>
		<AI_Combat_Power>10</AI_Combat_Power>

		<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Violet</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>5.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Fighter, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Bomber, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Transport, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Corvette, 50.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Frigate, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Capital, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Super, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 15.0</Targeting_Fire_Inaccuracy>
		<Fire_Category_Restrictions>Infantry, Vehicle, Air, Structure, Transport</Fire_Category_Restrictions>

		<Turret_Rotate_Extent_Degrees>45</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>

		<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>-5.0</Ranged_Target_Z_Adjust>

		<FormationPriority>6</FormationPriority>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Transport</CategoryMask>
		<Ship_Class>Transport</Ship_Class>
		<Space_Layer>Corvette</Space_Layer>
		<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
		<Is_Escort>No</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>

		<Tech_Level>0</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE</SpaceBehavior>
		<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>

		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>

		<Death_Clone>Damage_Normal, Merchant_Freighter_Death_Clone</Death_Clone>
		<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Pirate_Ship_Laser_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_UVT_Transport</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_UVT_Transport</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_UVT_Transport</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_UVT_Transport</SFXEvent_Attack>

		<SFXEvent_Ambient_Loop>Unit_Gallofree_Moving_Engine_Loop</SFXEvent_Ambient_Loop>

		<SFXEvent_Engine_Idle_Loop>Unit_Gallofree_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Gallofree_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Gallofree_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
	</TransportUnit>

	<TransportUnit Name="TL1200_Transport_Landing">
		<Variant_Of_Existing_Type>TL1200_Transport</Variant_Of_Existing_Type>
		<Behavior>TRANSPORT</Behavior>
		<Scale_Factor>3.0</Scale_Factor>
		<Land_Model_Name>Lander_Root.alo</Land_Model_Name>
		<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
		<Is_Valid_Target>No</Is_Valid_Target>
		<User_Bound_Min>-700, -700, 0</User_Bound_Min>
		<User_Bound_Max>700, 700, 1500</User_Bound_Max>
		
		<HardPoints>HP_SHIP_LANDING_03</HardPoints>

		<Obstacle_Width>0</Obstacle_Width>
		<Obstacle_Height>0</Obstacle_Height>
		<Obstacle_X_Offset>-40.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>
		<Space_Layer>Land</Space_Layer>
		<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>
		<Has_Space_Evaluator>False</Has_Space_Evaluator>
		<UnitCollisionClass>Landing Transport</UnitCollisionClass>
		<Influences_Capture_Point>False</Influences_Capture_Point>
	</TransportUnit>

	<TransportUnit Name="Kavadonia_Transport">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Barloz_Transport</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>

		<Space_Model_Name>NV_Shadowclaw.ALO</Space_Model_Name>
		<Land_Model_Name>NV_Shadowclaw.ALO</Land_Model_Name>
		<Icon_Name>I_button_shadowclaw.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<Population_Value>0</Population_Value>

	<!-- GUI Info -->
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.995</Mass>
		<Size_Value>120</Size_Value>
		<Scale_Factor>0.5</Scale_Factor>
		<Select_Box_Scale>200</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Transport Info -->
		<Obstacle_Width>80.0</Obstacle_Width>
		<Obstacle_Height>60.0</Obstacle_Height>
		<Obstacle_X_Offset>-40.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>

		<Exit_Door_Angle_Degrees>180.0</Exit_Door_Angle_Degrees>
		<Exit_Door_Distance>0.0</Exit_Door_Distance>
		<Hover_Offset>50.0</Hover_Offset>

		<Use_Special_Submit_Rules>True</Use_Special_Submit_Rules>

		<Landing_Transport_Variant>Kavadonia_Transport_Landing</Landing_Transport_Variant>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>3.0</Max_Speed>
		<Max_Rate_Of_Turn>0.5</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>20</Bank_Turn_Angle>
		<Max_Thrust>0.8</Max_Thrust>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.0</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
		<Shield_Points>100</Shield_Points>
		<Shield_Refresh_Rate>6</Shield_Refresh_Rate>
		<Armor_Type>Armor_Corvette</Armor_Type>
		<Tactical_Health>300</Tactical_Health>
		<Energy_Capacity>400</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>

		<Override_Bounty_SP>50</Override_Bounty_SP>
		<Override_Bounty_MP>50</Override_Bounty_MP>

	<!-- Damage - Targeting Info -->
		<Damage>5</Damage>
		<AI_Combat_Power>10</AI_Combat_Power>

		<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Violet</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>4.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Fighter, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Bomber, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Transport, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Corvette, 50.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Frigate, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Capital, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Super, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 15.0</Targeting_Fire_Inaccuracy>
		<Fire_Category_Restrictions>Infantry, Vehicle, Air, Structure, Transport</Fire_Category_Restrictions>

		<Turret_Rotate_Extent_Degrees>45</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>

		<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>-5.0</Ranged_Target_Z_Adjust>

		<FormationPriority>6</FormationPriority>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Transport</CategoryMask>
		<Ship_Class>Transport</Ship_Class>
		<Space_Layer>Corvette</Space_Layer>
		<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
		<Is_Escort>No</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>

		<Tech_Level>0</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE</SpaceBehavior>
		<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>

		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>

		<Death_Clone>Damage_Normal, Merchant_Freighter_Death_Clone</Death_Clone>
		<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Pirate_Ship_Laser_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_UVT_Transport</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_UVT_Transport</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_UVT_Transport</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_UVT_Transport</SFXEvent_Attack>

		<SFXEvent_Ambient_Loop>Unit_Gallofree_Moving_Engine_Loop</SFXEvent_Ambient_Loop>

		<SFXEvent_Engine_Idle_Loop>Unit_Gallofree_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Gallofree_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Gallofree_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
	</TransportUnit>

	<TransportUnit Name="Kavadonia_Transport_Landing">
		<Variant_Of_Existing_Type>Kavadonia_Transport</Variant_Of_Existing_Type>
		<Behavior>TRANSPORT</Behavior>
		<Scale_Factor>1.7</Scale_Factor>
		<Land_Model_Name>Lander_Root.alo</Land_Model_Name>
		<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
		<Is_Valid_Target>No</Is_Valid_Target>
		<User_Bound_Min>-700, -700, 0</User_Bound_Min>
		<User_Bound_Max>700, 700, 1500</User_Bound_Max>

		<HardPoints>HP_SHIP_LANDING_00</HardPoints>

		<Obstacle_Width>0</Obstacle_Width>
		<Obstacle_Height>0</Obstacle_Height>
		<Obstacle_X_Offset>-40.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>
		<Space_Layer>Land</Space_Layer>
		<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>
		<Has_Space_Evaluator>False</Has_Space_Evaluator>
		<UnitCollisionClass>Landing Transport</UnitCollisionClass>
		<Influences_Capture_Point>False</Influences_Capture_Point>
	</TransportUnit>
	
	<TransportUnit Name="Merchant_Freighter"> <!-- Added for compatibility -->
		<Variant_Of_Existing_Type>Kavadonia_Transport</Variant_Of_Existing_Type>
	</TransportUnit>

	<TransportUnit Name="Merchant_Freighter_Death_Clone">
		<Text_ID>Galyana_Unit_Barloz_Transport</Text_ID>
		<Space_Model_Name>NV_Shadowclaw_D.ALO</Space_Model_Name>
		<xxxSpace_Model_Name>NV_Shadowclaw.ALO</xxxSpace_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Scale_Factor>0.5</Scale_Factor>
		<Layer_Z_Adjust>0.0</Layer_Z_Adjust>
		<Max_Speed>0.25</Max_Speed>
		<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
		<Max_Thrust>0.05</Max_Thrust>
		<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Ship_Class>corvette</Ship_Class>
		<Remove_Upon_Death>true</Remove_Upon_Death>
		<CategoryMask>None</CategoryMask>
	</TransportUnit>
</Data>

