<?xml version="1.0"?>
<AITemplates>
<None_Template>
	<Priority>1</Priority>
	<Trigger>One</Trigger>

	<Budget>
		<Offensive>One</Offensive>
		<Defensive>Zero</Defensive>
	</Budget>

	<Tactical_Budget_Allowance>
		<Offensive>0.0</Offensive>
		<Defensive>0.0</Defensive>
	</Tactical_Budget_Allowance>

	<Turn_Off>
		<Goals>
			<Category>Infrastructure</Category>
			<Category>Defensive</Category>
			<Category>Offensive</Category>
		</Goals>
	</Turn_Off>
</None_Template>

<Test_Space>
	<Priority>1</Priority>
	<Trigger>One</Trigger>

	<Budget>
		<Hero>ReallyBig</Hero>
		<High_Priority>High</High_Priority>
		<Map_Control>Medium_High</Map_Control>
		<Med_Priority>Medium</Med_Priority>
		<Tactical_Targeted>GenericSpaceTargetedOffensiveBudgetAllocation</Tactical_Targeted>
		<Defensive>GenericSpaceDefensiveBudgetAllocation</Defensive>
		<Tactical_Untargeted>GenericSpaceUntargetedOffensiveBudgetAllocation</Tactical_Untargeted>
		<NoBudget>ReallyBig</NoBudget>
		<StoryArc>ReallyBig</StoryArc>
	</Budget>

	<Turn_Off>
		<Goals>
			<Category>Macro_Goal</Category>
		</Goals>
		<Plans>
			<Goal_Category>Macro_Goal</Goal_Category>
		</Plans>
	</Turn_Off>

	<Turn_On>
		<Goals>
			<Category>Hero</Category>
			<Category>NoBudget</Category>
			<Category>Tactical_Targeted</Category>
			<Category>Defensive</Category>
			<Category>Tactical_Untargeted</Category>
			<Category>StoryArc</Category>
			<Category>High_Priority</Category>
			<Category>Med_Priority</Category>
			<Category>Map_Control</Category>
		</Goals>
		<Plans>
			<Goal_Category>Hero</Goal_Category>
			<Goal_Category>NoBudget</Goal_Category>
			<Goal_Category>Tactical_Targeted</Goal_Category>
			<Goal_Category>Defensive</Goal_Category>
			<Goal_Category>Tactical_Untargeted</Goal_Category>
			<Goal_Category>StoryArc</Goal_Category>
			<Goal_Category>High_Priority</Goal_Category>
			<Goal_Category>Med_Priority</Goal_Category>
			<Goal_Category>Map_Control</Goal_Category>
		</Plans>
	</Turn_On>
</Test_Space>

<Test_Land>
	<Priority>1</Priority>
	<Trigger>One</Trigger>

	<Budget>
		<Hero>ReallyBig</Hero>
		<High_Priority>High</High_Priority>
		<Map_Control>Medium_High</Map_Control>
		<Med_Priority>Medium</Med_Priority>
		<Tactical_Targeted>GenericSpaceTargetedOffensiveBudgetAllocation</Tactical_Targeted>
		<Defensive>GenericSpaceDefensiveBudgetAllocation</Defensive>
		<Tactical_Untargeted>GenericSpaceUntargetedOffensiveBudgetAllocation</Tactical_Untargeted>
		<StoryArc>ReallyBig</StoryArc>
	</Budget>

	<Turn_On>
		<Goals>
			<Category>Hero</Category>
			<Category>Tactical_Targeted</Category>
			<Category>Defensive</Category>
			<Category>Tactical_Untargeted</Category>
			<Category>StoryArc</Category>
			<Category>High_Priority</Category>
			<Category>Med_Priority</Category>
			<Category>Map_Control</Category>
		</Goals>
		<Plans>
			<Goal_Category>Hero</Goal_Category>
			<Goal_Category>Tactical_Targeted</Goal_Category>
			<Goal_Category>Defensive</Goal_Category>
			<Goal_Category>Tactical_Untargeted</Goal_Category>
			<Goal_Category>StoryArc</Goal_Category>
			<Goal_Category>High_Priority</Goal_Category>
			<Goal_Category>Med_Priority</Goal_Category>
			<Goal_Category>Map_Control</Goal_Category>
		</Plans>
	</Turn_On>
</Test_Land>

<StoryArcHumanOnly>
	<Priority>1</Priority>
	<Trigger>One</Trigger>

	<Budget>
		<StoryArcHuman>ReallyBig</StoryArcHuman>
	</Budget>

	<Tactical_Budget_Allowance>
		<StoryArcHuman>1.0</StoryArcHuman>
	</Tactical_Budget_Allowance>

	<Turn_On>
		<Goals>
			<Category>StoryArcHuman</Category>
		</Goals>
		<Plans>
			<Goal_Category>StoryArcHuman</Goal_Category>
		</Plans>
	</Turn_On>
</StoryArcHumanOnly>

<Shutdown_Offense>
	<Priority>3</Priority>
	<Trigger>Should_Shutdown_Offense_For_Story_Campaign</Trigger>

	<Turn_Off>
		<Goals>
			<Goal_Type>Conquer_To_Reconnect</Goal_Type>
			<Goal_Type>Lift_Blockade</Goal_Type>
			<Goal_Type>Conquer_Opponent</Goal_Type>
			<Goal_Type>Raid</Goal_Type>
			<Goal_Type>Death_Star_Use</Goal_Type>
			<Goal_Type>Unrestricted_Grab_Space</Goal_Type>
			<Goal_Type>Unrestricted_Grab_Land</Goal_Type>
		</Goals>
	</Turn_Off>
</Shutdown_Offense>

<Remove_Corruption_Only_Template>
	<Priority>1</Priority>
	<Trigger>One</Trigger>

	<Budget>
		<Offensive>One</Offensive>
		<Defensive>Zero</Defensive>
	</Budget>

	<Tactical_Budget_Allowance>
		<Offensive>0.0</Offensive>
		<Defensive>0.0</Defensive>
	</Tactical_Budget_Allowance>

	<Turn_Off>
		<Goals>
			<Category>Hero</Category>
			<Category>Infrastructure</Category>
			<Category>Defensive</Category>
			<Category>Offensive</Category>
		</Goals>
	</Turn_Off>

	<Turn_On>
		<Goals>
			<Goal_Type>Remove_Corruption</Goal_Type>
		</Goals>
	</Turn_On>
</Remove_Corruption_Only_Template>
</AITemplates>


