<?xml version="1.0" encoding="utf-8"?>
<Data>
	<SpaceUnit Name="Krayt_Class_Destroyer">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_KRAYT_DESTROYER</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_KRAYT_DESTROYER,
			GALYANA_CLASS_BLANK,
			UEAW_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS,
			GALYANA_CLASS_BLANK,
			STAT_U_KRAYT_SHIELD,
			STAT_U_KRAYT_HULL,
			STAT_U_KRAYT_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_KRAYT_DESTROYER,
			GALYANA_CLASS_BLANK,
			STAT_U_KRAYT_COST,
			STAT_U_KRAYT_TIME,
			STAT_U_KRAYT_SHIELD,
			STAT_U_KRAYT_HULL,
			STAT_U_KRAYT_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CAPITAL</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Calamari_Cruiser Star_Destroyer Venator_SD</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TIE_Bomber Y-Wing Prowler-A</Encyclopedia_Vulnerable_To>

		<Space_Model_Name>UV_KRAYTCLASSDESTROYER.ALO</Space_Model_Name>
		<Icon_Name>i_button_uv_krayt.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>
		<Population_Value>8</Population_Value>
		<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Row>1</GUI_Row>

	<!-- Scale - Collision Info -->
		<Mass>0.995</Mass>
		<Size_Value>360</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>740</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>1.5</Max_Speed>
		<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>25</Bank_Turn_Angle>
		<Max_Thrust>0.2</Max_Thrust>
		<OverrideAcceleration>.02</OverrideAcceleration>
		<OverrideDeceleration>.02</OverrideDeceleration>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>0.6</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
		<Shield_Points>1800</Shield_Points>
		<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
		<Armor_Type>Armor_Capital</Armor_Type>
		<Tactical_Health>7000</Tactical_Health>
		<Energy_Capacity>10000</Energy_Capacity>
		<Energy_Refresh_Rate>500</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>75</Damage>
		<AI_Combat_Power>5500</AI_Combat_Power>

		<HardPoints>
			HP_KRAYT_SHIELD_GEN,
			HP_KRAYT_MEGAWEAPON_ION,
			HP_KRAYT_MEGAWEAPON_DAMAGE,
			HP_KRAYT_TURBOLASER_LEFT,
			HP_KRAYT_TURBOLASER_RIGHT,
			HP_KRAYT_TRACTOR_BEAM,
			HP_KRAYT_ENGINES
		</HardPoints>

		<Space_FOW_Reveal_Range>1375.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>2000.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Capital</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<FormationPriority>5</FormationPriority>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_capital_ship.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>

		<CategoryMask>Capital | AntiFrigate</CategoryMask>
		<Ranking_In_Category>5</Ranking_In_Category>
		<Ship_Class>Capital</Ship_Class>
		<Space_Layer>Capital</Space_Layer>
		<Layer_Z_Adjust>-290.0</Layer_Z_Adjust>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Build_Cost_Credits>5000</Build_Cost_Credits>
		<Build_Time_Seconds>65</Build_Time_Seconds>

		<Tech_Level>0</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>4</Required_Star_Base_Level>
		<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, Mandalore_Story, The_Maw, Yaga_Minor</Required_Planets>

		<Cheap_Bribe_Cost>700</Cheap_Bribe_Cost>
		<Expensive_Bribe_Cost>1000</Expensive_Bribe_Cost>
<!--		<Tactical_Bribe_Cost>3500</Tactical_Bribe_Cost>-->
		<Score_Cost_Credits>42000</Score_Cost_Credits>
		<Maintenance_Cost>0.3</Maintenance_Cost>

		<Political_Control>0</Political_Control>
		<Squadron_Capacity>0</Squadron_Capacity>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
		<Lua_Script>ObjectScript_Krayt</Lua_Script>

		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Clone>Damage_Normal, Krayt_Class_Destroyer_Death_Clone</Death_Clone>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Krayt_Class_Destroyer</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Krayt_Class_Destroyer</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Krayt_Class_Destroyer</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Krayt_Class_Destroyer</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Krayt_Class_Destroyer</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Krayt_Class_Destroyer</SFXEvent_Guard>
		<SFXEvent_Barrage>Unit_Barrage_Krayt_Class_Destroyer</SFXEvent_Barrage>
		<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Krayt_Class_Destroyer</SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_Krayt_Class_Destroyer</SFXEvent_Move_Into_Nebula>
		<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
		<SFXEvent_Bombard_Select_Target>UHD_Bombard_Select_Target</SFXEvent_Bombard_Select_Target>
		<SFXEvent_Bombard_Incoming>UHD_Bombard_Incoming</SFXEvent_Bombard_Incoming>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Krayt_Class_Destroyer</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Krayt_Class_Destroyer</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Krayt_Class_Destroyer</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_SPECIAL, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Engine_Idle_Loop>Unit_Calamari_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Calamari_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Calamari_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
		<Selt_Destruct_SFXEvent_Start_Die>Unit_ZC_Self_Destruct</Selt_Destruct_SFXEvent_Start_Die> <!--When self destruct sequence begins-->

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SELF_DESTRUCT</Type>
			<Alternate_Description_Text>TEXT_TOOLTIP_KRAYT_DESTRUCT_DESCRIPTION</Alternate_Description_Text>
			<Expiration_Seconds>3.5</Expiration_Seconds>
			<Recharge_Seconds>10</Recharge_Seconds>
			<Spawned_Object_Type>Krayt_Self_Destruct_Blast</Spawned_Object_Type>
			<GUI_Activated_Ability_Name>Krayt_Self_Destruct</GUI_Activated_Ability_Name>
			<Stop_When_Activated>No</Stop_When_Activated>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Self_Destruct_Krayt_Class_Destroyer</SFXEvent_GUI_Unit_Ability_Activated>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
			<Supports_Autofire>True</Supports_Autofire>
		</Unit_Ability>
	<!--<Unit_Ability>
			<Type>DEFEND</Type>
			<Recharge_Seconds>90</Recharge_Seconds>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,			2.0f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,			1.5f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER,	0.25f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,					0.5f</Mod_Multiplier>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,				0.75f</Mod_Multiplier>
			<Expiration_Seconds>15</Expiration_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Defend_Krayt_Class_Destroyer</SFXEvent_GUI_Unit_Ability_Activated>
		</Unit_Ability>-->
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Redirect_Blaster_Ability Name="US_Magnetically_Sealed_Armor_Bonus_L3">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Take_Damage</Activation_Style>
			<!--Redirection chance is rolled first. If failed, we roll block chance. If failed, we take the damage.-->
			<Redirect_Chance>0.10</Redirect_Chance>
			<Block_Chance>0.17</Block_Chance>
			<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<!--We can block/redirect shots from the following units types:-->
			<Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types/>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
	</Abilities>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>4800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Krayt_Class_Destroyer_Death_Clone">
		<Text_ID>TEXT_UNIT_KRAYT_DESTROYER</Text_ID>
		<Space_Model_Name>UV_KRAYTCLASSDESTROYER_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
		<Scale_Factor>1.0</Scale_Factor>
		<Layer_Z_Adjust>-290.0</Layer_Z_Adjust>
		<Max_Speed>0.25</Max_Speed>
		<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
		<Max_Thrust>0.05</Max_Thrust>
		<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Affiliation>Underworld</Affiliation>
		<Ship_Class>capital_ship</Ship_Class>
		<Glory_Cinematics/>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</SpaceUnit>

	<SpaceUnit Name="Kedalbe_Battleship">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_KEDALBE_BATTLESHIP</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_KEDALBE_BATTLESHIP,
			GALYANA_CLASS_BLANK,
			UEAW_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS,
			GALYANA_CLASS_BLANK,
			STAT_U_KEDALBE_SHIELD,
			STAT_U_KEDALBE_HULL,
			STAT_U_KEDALBE_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_KEDALBE_BATTLESHIP,
			GALYANA_CLASS_BLANK,
			STAT_U_KEDALBE_COST,
			STAT_U_KEDALBE_TIME,
			STAT_U_KEDALBE_SHIELD,
			STAT_U_KEDALBE_HULL,
			STAT_U_KEDALBE_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CAPITAL</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Victory_Destroyer Alliance_Assault_Frigate Executor_Frigate</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TIE_Defender B-Wing Aqulamator_Bomber</Encyclopedia_Vulnerable_To>

		<Space_Model_Name>UV_KedalbeBattleship.ALO</Space_Model_Name>
		<Icon_Name>i_button_Kedalbe.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>
		<Population_Value>8</Population_Value>
		<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Row>1</GUI_Row>

	<!-- Scale - Collision Info -->
		<Mass>0.995</Mass>
		<Size_Value>360</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>890</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>1.8</Max_Speed>
		<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>25</Bank_Turn_Angle>
		<Max_Thrust>0.2</Max_Thrust>
		<OverrideAcceleration>.02</OverrideAcceleration>
		<OverrideDeceleration>.02</OverrideDeceleration>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>0.6</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
		<Shield_Points>2200</Shield_Points>
		<Shield_Refresh_Rate>65</Shield_Refresh_Rate>
		<Armor_Type>Armor_Capital_Heavy</Armor_Type>
		<Tactical_Health>7500</Tactical_Health>
		<Energy_Capacity>10000</Energy_Capacity>
		<Energy_Refresh_Rate>500</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>80</Damage>
		<AI_Combat_Power>6000</AI_Combat_Power>

		<HardPoints>
			HP_KEDALBE_LEFT_TURBO_00,
			HP_KEDALBE_LEFT_TURBO_01,
			HP_KEDALBE_RIGHT_TURBO_00,
			HP_KEDALBE_RIGHT_TURBO_01,
			HP_KEDALBE_LEFT_ION_00,
			HP_KEDALBE_RIGHT_ION_00,
			HP_KEDALBE_MASS_DRIVER_FRONT,
			HP_KEDALBE_MASS_DRIVER_BACK,
			HP_KEDALBE_SHIELD_LEECH_00,
			HP_KEDALBE_ENGINES_00,
			HP_KEDALBE_ENGINES_01
		</HardPoints>

		<Space_FOW_Reveal_Range>1375.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>1920.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Capital</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<FormationPriority>5</FormationPriority>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_capital_ship.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>

		<CategoryMask>Capital | AntiFrigate</CategoryMask>
		<Ranking_In_Category>5</Ranking_In_Category>
		<Ship_Class>Capital</Ship_Class>
		<Space_Layer>Capital</Space_Layer>
		<Layer_Z_Adjust>-290.0</Layer_Z_Adjust>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Build_Cost_Credits>6500</Build_Cost_Credits>
		<Build_Time_Seconds>80</Build_Time_Seconds>

		<Tech_Level>0</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>5</Required_Star_Base_Level>
		<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, Mandalore_Story, The_Maw, Yaga_Minor</Required_Planets>

		<Cheap_Bribe_Cost>600</Cheap_Bribe_Cost>
		<Expensive_Bribe_Cost>900</Expensive_Bribe_Cost>
<!--		<Tactical_Bribe_Cost>3200</Tactical_Bribe_Cost>-->
		<Score_Cost_Credits>42000</Score_Cost_Credits>
		<Maintenance_Cost>0.3</Maintenance_Cost>

		<Political_Control>0</Political_Control>
		<Squadron_Capacity>0</Squadron_Capacity>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>

		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Clone>Damage_Normal, Kedalbe_Battleship_Death_Clone</Death_Clone>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Kadalbe</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Kadalbe</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Kadalbe</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Kadalbe</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Kadalbe</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Kadalbe</SFXEvent_Guard>
		<SFXEvent_Barrage>Unit_Barrage_Kadalbe</SFXEvent_Barrage>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_Kadalbe</SFXEvent_Move_Into_Nebula>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Kadalbe</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Kadalbe</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Kadalbe</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Kadalbe</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Kadalbe</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Kadalbe</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Kadalbe</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Kadalbe</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Kadalbe</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Kadalbe</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Kadalbe</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Kadalbe</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Kadalbe</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Kadalbe</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Kadalbe</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Kadalbe</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_SPECIAL, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Engine_Idle_Loop>Unit_Calamari_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Calamari_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Calamari_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
		<SFXEvent_Ambient_Loop>Unit_Calamari_Moving_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>LEECH_SHIELDS</Type>
			<Recharge_Seconds>55.0</Recharge_Seconds>
			<GUI_Activated_Ability_Name>Kadalbe_Leech_Shields</GUI_Activated_Ability_Name> <!--GUI Command Bar support-->
			<Effective_Radius>500.0</Effective_Radius>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Leech_Sheilds_Kadalbe</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_Target_Ability>Unit_Leech_Sheilds_Kadalbe</SFXEvent_Target_Ability>
			<SFXEvent_Special_Ability_Loop>Unit_Star_Destroyer_Tractor_Beam</SFXEvent_Special_Ability_Loop>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
			<Supports_Autofire>True</Supports_Autofire>
		</Unit_Ability>
	</Unit_Abilities_Data>
	<Abilities SubObjectList="Yes">
		<Leech_Shields_Ability Name="Kadalbe_Leech_Shields">
			<Activation_Style>User_Input</Activation_Style>
			<Applicable_Unit_Categories>Corvette | Frigate | Capital | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types>Millennium_Falcon, Moldy_Crow, Qatil, Chrysaetos, Xizor_Virago, Houndstooth, IG-2000, Slave_I, Mara_Jade_Ship</Applicable_Unit_Types>
			<Activation_Min_Range>10</Activation_Min_Range>
			<Activation_Max_Range>2000</Activation_Max_Range>
			<Duration_In_Secs>25.0</Duration_In_Secs>
			<Shield_Damage_Per_Second>100.0</Shield_Damage_Per_Second>
			<Damage_Multiplier>2.0</Damage_Multiplier>
			<Beam_Color>34, 34, 235, 255</Beam_Color>
			<Beam_Bone_Name>HP_SHL_00_BONE</Beam_Bone_Name>
			<Beam_Frames>10</Beam_Frames>
			<Beam_Width>40.0</Beam_Width>
			<Beam_Texture_Name>tractor_beam00.tga</Beam_Texture_Name>
			<Beam_Effect_Name>Leech_Shields</Beam_Effect_Name>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
			<Leech_Effect>Leech_Effect</Leech_Effect>
		</Leech_Shields_Ability>
	</Abilities>
	<Abilities SubObjectList="Yes">
		<Redirect_Blaster_Ability Name="US_Magnetically_Sealed_Armor_Bonus_L3">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Take_Damage</Activation_Style>
			<!--Redirection chance is rolled first. If failed, we roll block chance. If failed, we take the damage.-->
			<Redirect_Chance>0.10</Redirect_Chance>
			<Block_Chance>0.17</Block_Chance>
			<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<!--We can block/redirect shots from the following units types:-->
			<Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types/>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
	</Abilities>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>5300</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Kedalbe_Battleship_Death_Clone">
		<Text_ID>TEXT_UNIT_KEDALBE_BATTLESHIP</Text_ID>
		<Space_Model_Name>UV_KedalbeBattleship_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
		<Scale_Factor>1.0</Scale_Factor>
		<Layer_Z_Adjust>-290.0</Layer_Z_Adjust>
		<Max_Speed>0.25</Max_Speed>
		<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
		<Max_Thrust>0.05</Max_Thrust>
		<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Affiliation>Underworld</Affiliation>
		<Ship_Class>capital_ship</Ship_Class>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</SpaceUnit>

	<SpaceUnit Name="Lucrehulk_Battleship">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Lucrehulk</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Lucrehulk,
			GALYANA_CLASS_BLANK,
			UEAW_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS,
			GALYANA_CLASS_BLANK,
			STAT_U_LUCREHULK_SHIELD,
			STAT_U_LUCREHULK_HULL,
			STAT_U_LUCREHULK_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Lucrehulk,
			GALYANA_CLASS_BLANK,
			STAT_U_LUCREHULK_COST,
			STAT_U_LUCREHULK_TIME,
			STAT_U_LUCREHULK_SHIELD,
			STAT_U_LUCREHULK_HULL,
			STAT_U_LUCREHULK_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CAPITAL</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Nebulon_B2_Frigate Gladiator_Cruiser Vinterdictor_Cruiser</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Aqulamator_Bomber TIE_Defender B-Wing</Encyclopedia_Vulnerable_To>

		<Space_Model_Name>SeV_Lucrehulk.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_LUCREHULK.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>
		<Population_Value>10</Population_Value>
		<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Row>1</GUI_Row>
		<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Mass>0.999</Mass>
		<Size_Value>360</Size_Value>
		<Scale_Factor>1.15</Scale_Factor>
		<Select_Box_Scale>960</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>1.0</Max_Speed>
		<Max_Rate_Of_Turn>0.1</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Max_Thrust>0.2</Max_Thrust>
		<OverrideAcceleration>.02</OverrideAcceleration>
		<OverrideDeceleration>.02</OverrideDeceleration>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>0.6</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
		<Shield_Points>3000</Shield_Points>
		<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
		<Armor_Type>Armor_Capital</Armor_Type>
		<Tactical_Health>8000</Tactical_Health>
		<Energy_Capacity>10000</Energy_Capacity>
		<Energy_Refresh_Rate>500</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>60</Damage>
		<AI_Combat_Power>4500</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>Prowler-B_Squadron, 12</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>1</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Prowler-B_Squadron, 132</Reserve_Spawned_Units_Tech_0>

		<HardPoints>
			HP_LUCREHULK_TURBO_01,
			HP_LUCREHULK_TURBO_02,
			HP_LUCREHULK_TURBO_03,
			HP_LUCREHULK_TURBO_04,
			HP_LUCREHULK_TURBO_05,
			HP_LUCREHULK_TURBO_06,
			HP_LUCREHULK_TURBO_07,
			HP_LUCREHULK_TURBO_08,
			HP_LUCREHULK_ION_01,
			HP_LUCREHULK_ION_02,
			HP_LUCREHULK_ION_03,
			HP_LUCREHULK_ION_04,
			HP_LUCREHULK_PLASMA_01,
			HP_LUCREHULK_PLASMA_02,
			HP_LUCREHULK_SHIELD_GENERATOR_01,
			HP_LUCREHULK_SHIELD_GENERATOR_02,
			HP_LUCREHULK_FIGHTERBAY_01,
			HP_LUCREHULK_FIGHTERBAY_02,
			HP_LUCREHULK_ENGINES
		</HardPoints>

		<Space_FOW_Reveal_Range>1500.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.3</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>1840.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Capital</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<FormationPriority>5</FormationPriority>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>I_RADAR_LUCREHULK.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.07 0.07</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>

		<CategoryMask>Capital | AntiFrigate</CategoryMask>
		<Ranking_In_Category>5</Ranking_In_Category>
		<Ship_Class>Capital</Ship_Class>
		<Space_Layer>Capital</Space_Layer>
		<Layer_Z_Adjust>-340.0</Layer_Z_Adjust>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Build_Cost_Credits>8000</Build_Cost_Credits>
		<Build_Time_Seconds>100</Build_Time_Seconds>

		<Tech_Level>0</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>5</Required_Star_Base_Level>
		<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, Mandalore_Story, The_Maw, Yaga_Minor</Required_Planets>

		<Cheap_Bribe_Cost>800</Cheap_Bribe_Cost>
		<Expensive_Bribe_Cost>1200</Expensive_Bribe_Cost>
<!--		<Tactical_Bribe_Cost>4000</Tactical_Bribe_Cost>-->
		<Score_Cost_Credits>48000</Score_Cost_Credits>
		<Maintenance_Cost>0.3</Maintenance_Cost>

		<Political_Control>0</Political_Control>
		<Squadron_Capacity>144</Squadron_Capacity>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
		<Lua_Script>ObjectScript_PointDefense</Lua_Script>

		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Clone>Damage_Normal, Lucrehulk_Death_Clone</Death_Clone>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Kadalbe</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Kadalbe</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Kadalbe</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Kadalbe</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Kadalbe</SFXEvent_Guard>
		<SFXEvent_Barrage>Unit_Barrage_Kadalbe</SFXEvent_Barrage>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_Kadalbe</SFXEvent_Move_Into_Nebula>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Kadalbe</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Kadalbe</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Kadalbe</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Kadalbe</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Kadalbe</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Kadalbe</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Kadalbe</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Kadalbe</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Kadalbe</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Kadalbe</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Kadalbe</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Kadalbe</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Kadalbe</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Kadalbe</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Kadalbe</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Kadalbe</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_SPECIAL, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Engine_Idle_Loop>Unit_Calamari_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Calamari_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Calamari_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
		<SFXEvent_Ambient_Loop>Unit_Calamari_Moving_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>FOW_REVEAL_PING</Type>
			<Recharge_Seconds>30.0</Recharge_Seconds>
			<Spawned_Object_Type>Proj_Special_Space_FOW_Reveal_Ping_Blast</Spawned_Object_Type>
			<Effective_Radius>6000.0</Effective_Radius> <!--0.0 means no distance factor, unlimited to entire map-->
			<Area_Effect_Decal_Distance>1000.0</Area_Effect_Decal_Distance>
			<GUI_Activated_Ability_Name/> <!--GUI Command Bar support-->
		</Unit_Ability>
		<Unit_Ability>
			<Type>LASER_DEFENSE</Type>
			<Recharge_Seconds>75.0</Recharge_Seconds>
			<GUI_Activated_Ability_Name>Lucrehulk_Laser_Defense</GUI_Activated_Ability_Name>
			<Effective_Radius>1200.0</Effective_Radius>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Laser_Defense_On_Crusader</SFXEvent_GUI_Unit_Ability_Activated> <!--(by pressing the activate button)-->
			<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Laser_Defense_Off_Crusader</SFXEvent_GUI_Unit_Ability_Deactivated> <!--(by pressing deactivate)-->
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
			<Supports_Autofire>True</Supports_Autofire>
		</Unit_Ability>
	</Unit_Abilities_Data>
	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="Lucrehulk_Droid_Fighter_Bonus">
			<Unit_Strength_Category/>
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Prowler-B</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.05</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.05</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.05</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.05</Movement_Speed_Bonus_Percentage>
			<!--note stacking category, this stacks with other hero combat bonuses-->
			<Stacking_Category>1</Stacking_Category>
		</Combat_Bonus_Ability>
		<Laser_Defense_Ability Name="Lucrehulk_Laser_Defense">
			<Activation_Style>User_Input</Activation_Style>
			<Defense_Duration_In_Secs>30.0</Defense_Duration_In_Secs>
			<Laser_Color>34, 34, 235, 255</Laser_Color>
			<Bone_Names>ROOT</Bone_Names>
			<Projectile_Types_Targeted>MISSILE, ROCKET, MPTL_ROCKET</Projectile_Types_Targeted>
			<Protection_Radius>1200.0</Protection_Radius>
			<Laser_Beam_Frames>2</Laser_Beam_Frames>
			<Laser_Beam_Width>5</Laser_Beam_Width>
			<Projectile_Dist_Travelled>100</Projectile_Dist_Travelled>
			<Lightning_Effect_Name>Force_Lightning</Lightning_Effect_Name>
			<Laser_Beam_Texture>tractor_beam00.tga</Laser_Beam_Texture>
			<Recharge_Time_In_Secs>0.50</Recharge_Time_In_Secs>
			<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
			<Zap_SFXEvent>Unit_Point_Laser_Fire</Zap_SFXEvent>
		</Laser_Defense_Ability>
	</Abilities>
	<Abilities SubObjectList="Yes">
		<Redirect_Blaster_Ability Name="US_Magnetically_Sealed_Armor_Bonus_L3">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Take_Damage</Activation_Style>
			<!--Redirection chance is rolled first. If failed, we roll block chance. If failed, we take the damage.-->
			<Redirect_Chance>0.10</Redirect_Chance>
			<Block_Chance>0.17</Block_Chance>
			<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<!--We can block/redirect shots from the following units types:-->
			<Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types/>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
	</Abilities>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>7500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Lucrehulk_Death_Clone">
		<Text_ID>Galyana_Unit_Lucrehulk</Text_ID>
		<Space_Model_Name>SeV_Lucrehulk_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
		<Scale_Factor>1.15</Scale_Factor>
		<Layer_Z_Adjust>-340.0</Layer_Z_Adjust>
		<Max_Speed>0.25</Max_Speed>
		<Max_Rate_Of_Turn>0.1</Max_Rate_Of_Turn>
		<Max_Thrust>0.05</Max_Thrust>
		<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Affiliation>Underworld</Affiliation>
		<Ship_Class>capital_ship</Ship_Class>
		<Remove_Upon_Death>true</Remove_Upon_Death>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>
		<Death_Fade_Time>0.25</Death_Fade_Time>
	</SpaceUnit>
</Data>


