<?xml version="1.0" encoding="utf-8"?>
<Imperial_Super_Weapon_Data>
	<SpaceUnit Name="Executor_Super_Star_Destroyer">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_SSD_EXECUTOR</Text_ID>
		<Encyclopedia_Text>
			UEAW_TOOLTIP_EXECUTOR_SSD,
			GALYANA_CLASS_BLANK,
			UEAW_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS,
			GALYANA_CLASS_BLANK,
			STAT_E_EXECUTOR_SHIELD,
			STAT_E_EXECUTOR_HULL,
			STAT_E_EXECUTOR_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			UEAW_TOOLTIP_EXECUTOR_SSD,
			GALYANA_CLASS_BLANK,
			STAT_E_EXECUTOR_COST,
			STAT_E_EXECUTOR_TIME,
			STAT_E_EXECUTOR_SHIELD,
			STAT_E_EXECUTOR_HULL,
			STAT_E_EXECUTOR_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Encyclopedia_Class_Super_Capital</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Calamari_Cruiser Rebel_Star_Base_5 Krayt_Class_Destroyer</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Y-wing B-Wing Skipray_Blastboat</Encyclopedia_Vulnerable_To>

		<Space_Model_Name>EV_ExecutorStarDestroyer.ALO</Space_Model_Name>
		<Icon_Name>i_button_EV_ExecutorStarDestroyer.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>25</Population_Value>

	<!-- GUI Info -->
		<GUI_Row>1</GUI_Row>
		<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.999</Mass>
		<Size_Value>360</Size_Value>
		<Scale_Factor>0.7</Scale_Factor>
		<Select_Box_Scale>500</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<!-- These help with pathfinding -->
		<Custom_Hard_XExtent>100.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>100.0</Custom_Hard_YExtent>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>0.8</Max_Speed>
		<Max_Rate_Of_Turn>0.04</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>3</Bank_Turn_Angle>
		<Max_Thrust>0.05</Max_Thrust>
		<OverrideAcceleration>.02</OverrideAcceleration>
		<OverrideDeceleration>.02</OverrideDeceleration>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>0.5</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_SuperCapital</Shield_Armor_Type>
		<Shield_Points>10000</Shield_Points>
		<Shield_Refresh_Rate>200</Shield_Refresh_Rate>
		<Armor_Type>Armor_SuperCapital</Armor_Type>
		<Tactical_Health>25000</Tactical_Health>
		<Energy_Capacity>50000</Energy_Capacity>
		<Energy_Refresh_Rate>2000</Energy_Refresh_Rate>

		<Override_Bounty_SP>1000</Override_Bounty_SP>
		<Override_Bounty_MP>2500</Override_Bounty_MP>

	<!-- Damage - Targeting Info -->
		<Damage>600</Damage>
		<AI_Combat_Power>45000</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>UEAW_TIE_Advanced_Squadron, 3</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>UEAW_TIE_Advanced_Squadron, 15</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, 5</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, 20</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>UEAW_Assault_Gunboat_Squadron, 3</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>UEAW_Assault_Gunboat_Squadron, 15</Reserve_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>TIE_Defender_Squadron, 1</Starting_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Defender_Squadron, 5</Reserve_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>8</Spawned_Squadron_Delay_Seconds>

		<HardPoints>
			HP_EXECUTOR_LEFT_TURBO_00,
			HP_EXECUTOR_LEFT_TURBO_01,
			HP_EXECUTOR_LEFT_TURBO_02,
			HP_EXECUTOR_LEFT_TURBO_03,
			HP_EXECUTOR_LEFT_TURBO_04,
			HP_EXECUTOR_LEFT_ION_00,
			HP_EXECUTOR_LEFT_ION_01,
			HP_EXECUTOR_LEFT_ION_02,
			HP_EXECUTOR_LEFT_CONM_00,
			HP_EXECUTOR_LEFT_CONM_01,
			HP_EXECUTOR_LEFT_CONM_02,
			HP_EXECUTOR_LEFT_TORP_00,
			HP_EXECUTOR_RIGHT_TURBO_00,
			HP_EXECUTOR_RIGHT_TURBO_01,
			HP_EXECUTOR_RIGHT_TURBO_02,
			HP_EXECUTOR_RIGHT_TURBO_03,
			HP_EXECUTOR_RIGHT_TURBO_04,
			HP_EXECUTOR_RIGHT_ION_00,
			HP_EXECUTOR_RIGHT_ION_01,
			HP_EXECUTOR_RIGHT_ION_02,
			HP_EXECUTOR_RIGHT_CONM_00,
			HP_EXECUTOR_RIGHT_CONM_01,
			HP_EXECUTOR_RIGHT_CONM_02,
			HP_EXECUTOR_RIGHT_TORP_00,
			HP_EXECUTOR_CENTER_TORP_00,
			HP_EXECUTOR_TRACTOR_00,
			HP_EXECUTOR_SHIELD_00,
			HP_EXECUTOR_SHIELD_01,
			HP_EXECUTOR_SHIELD_02,
			HP_EXECUTOR_ENGINES_00,
			HP_EXECUTOR_ENGINES_01,
			HP_EXECUTOR_FIGHTER_BAY_00
		</HardPoints>

		<Space_FOW_Reveal_Range>3000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.25</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>2500.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>SuperCapital</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<FormationPriority>5</FormationPriority>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_Executor.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.3 0.3</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
		<Surface_Bombardment_Capable>Yes</Surface_Bombardment_Capable>

		<CategoryMask>Capital | AntiCapital | AntiFrigate</CategoryMask>
		<Ranking_In_Category>5</Ranking_In_Category>
		<Ship_Class>Super</Ship_Class>
		<Space_Layer>SuperCapital</Space_Layer>
		<Layer_Z_Adjust>-500.0</Layer_Z_Adjust>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Build_Cost_Credits>25000</Build_Cost_Credits>
		<Build_Time_Seconds>180</Build_Time_Seconds>

		<Tech_Level>5</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>5</Required_Star_Base_Level>
		<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, The_Maw, Yaga_Minor</Required_Planets>

		<Score_Cost_Credits>96000</Score_Cost_Credits>
		<Maintenance_Cost>0.3</Maintenance_Cost>

		<Political_Control>0</Political_Control>
		<Squadron_Capacity>67</Squadron_Capacity>

		<Galactic_Fleet_Override_Model_Name>w_planet_superfleet.alo</Galactic_Fleet_Override_Model_Name><!--Big Fleet Override icon for SSDs-->
		<Galactic_Fleet_Override_Icon_Index>0</Galactic_Fleet_Override_Icon_Index><!--Big Fleet Override icon for SSDs-->

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>

		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Clone>Damage_Normal, Executor_Super_Star_Destroyer_Deathclone</Death_Clone>
		<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Star_Destroyer</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Star_Destroyer</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Star_Destroyer</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Star_Destroyer</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Star_Destroyer</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Star_Destroyer</SFXEvent_Guard>
		<SFXEvent_Move_Opposite>Unit_Move_Opposite_Star_Destroyer</SFXEvent_Move_Opposite>
		<SFXEvent_Barrage>Unit_Barrage_Star_Destroyer</SFXEvent_Barrage>
		<SFXEvent_Stop>Unit_Stop_Star_Destroyer</SFXEvent_Stop>
		<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Star_Destroyer</SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_Star_Destroyer</SFXEvent_Move_Into_Nebula>
		<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
		<SFXEvent_Bombard_Select_Target>EHD_Bombard_Select_Target</SFXEvent_Bombard_Select_Target>
		<SFXEvent_Bombard_Incoming>EHD_Bombard_Incoming</SFXEvent_Bombard_Incoming>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_TRACTOR_BEAM, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Engine_Idle_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Star_Destroyer_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Star_Destroyer_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
		<SFXEvent_Ambient_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>power_to_weapons</Type>
			<Expiration_Seconds>20</Expiration_Seconds>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.6f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,	-1.25f</Mod_Multiplier> <!-- was -2.5 -->
			<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER,	0.4f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,		0.4f</Mod_Multiplier>
			<Recharge_Seconds>80</Recharge_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Star_Destroyer</SFXEvent_GUI_Unit_Ability_Activated>
		</Unit_Ability>
		<Unit_Ability>
			<Type>TRACTOR_BEAM</Type>
			<GUI_Activated_Ability_Name>Executor_Tractor_Beam_Attack_Ability</GUI_Activated_Ability_Name>
			<Recharge_Seconds>20</Recharge_Seconds>
			<SFXEvent_Target_Ability>Unit_Tractor_Beam_Star_Destroyer</SFXEvent_Target_Ability>
			<SFXEvent_Special_Ability_Loop>Unit_Star_Destroyer_Tractor_Beam</SFXEvent_Special_Ability_Loop>
			<Supports_Autofire>True</Supports_Autofire>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Tractor_Beam_Attack_Ability Name="Executor_Tractor_Beam_Attack_Ability">
			<Activation_Style>User_Input</Activation_Style>
			<Applicable_Unit_Categories>Transport | Corvette | Frigate</Applicable_Unit_Categories> <!--Capital-->
			<Applicable_Unit_Types>
				Millennium_Falcon, Moldy_Crow, Qatil, Chrysaetos, Xizor_Virago, Houndstooth, IG-2000, Slave_I, Mara_Jade_Ship,
				Generic_Star_Destroyer, Star_Destroyer, Star_Destroyer_Tractor_Fighters, UEAW_CLASS2_ISD_GENERIC, Star_Destroyer_Class_II, ISD_Class_3_Generic, Star_Destroyer_Class_III,
				Arc_Hammer, ISD_Gorgon, ISD_Basilisk, ISD_Hydra, ISD_Manticore, Accuser_Star_Destroyer, Admonitor_Star_Destroyer,
				UEAW_Nebula_SD, MC80_LibertyType, MC80_HomeOneType, Calamari_Cruiser, Moff_Falast_Star_Destroyer, Home_One,
				Krayt_Class_Destroyer, Kedalbe_Battleship, Lucrehulk_Battleship, The_Peacebringer, Errant_Venture,
				Centurion_Destroyer, Venator_SD, Pestelous_ISD,
				Keldalbe_Prototype, Zylon_Destroyer_No_Fighters, Zylon_Destroyer, Rebel_Zylon_Destroyer, Empire_Zylon_Destroyer, Underworld_Zylon_Destroyer, Hutt_Zylon_Destroyer
			</Applicable_Unit_Types>
			<Excluded_Unit_Types>
				Buzz_Droids, Buzz_Droids_Mirage_Mk2
			</Excluded_Unit_Types>
			<Activation_Min_Range>10</Activation_Min_Range>
			<Activation_Max_Range>3000</Activation_Max_Range>
			<!-- Modifiers. If 0 - no modifier is applied, 1 - "100% increase or decrease" -->
			<Target_Speed_Decrease_Percent>0.95</Target_Speed_Decrease_Percent>
			<Stacking_Category>0</Stacking_Category>
		</Tractor_Beam_Attack_Ability>
	</Abilities>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>15000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>110</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>4</Build_Limit_Current_Per_Player> <!-- Mainly to prevent GC spam -->
		<Is_Skirmish_Tactical_Super_Weapon>True</Is_Skirmish_Tactical_Super_Weapon> <!-- Used to Disable Unit if Desired -->
	</SpaceUnit>
	
	<SpaceUnit Name="Executor_Super_Star_Destroyer_No_Tractor_Beam">
		<Variant_Of_Existing_Type>Executor_Super_Star_Destroyer</Variant_Of_Existing_Type>

		<HardPoints>
			HP_EXECUTOR_LEFT_TURBO_00,
			HP_EXECUTOR_LEFT_TURBO_01,
			HP_EXECUTOR_LEFT_TURBO_02,
			HP_EXECUTOR_LEFT_TURBO_03,
			HP_EXECUTOR_LEFT_TURBO_04,
			HP_EXECUTOR_LEFT_ION_00,
			HP_EXECUTOR_LEFT_ION_01,
			HP_EXECUTOR_LEFT_ION_02,
			HP_EXECUTOR_LEFT_CONM_00,
			HP_EXECUTOR_LEFT_CONM_01,
			HP_EXECUTOR_LEFT_CONM_02,
			HP_EXECUTOR_LEFT_TORP_00,
			HP_EXECUTOR_RIGHT_TURBO_00,
			HP_EXECUTOR_RIGHT_TURBO_01,
			HP_EXECUTOR_RIGHT_TURBO_02,
			HP_EXECUTOR_RIGHT_TURBO_03,
			HP_EXECUTOR_RIGHT_TURBO_04,
			HP_EXECUTOR_RIGHT_ION_00,
			HP_EXECUTOR_RIGHT_ION_01,
			HP_EXECUTOR_RIGHT_ION_02,
			HP_EXECUTOR_RIGHT_CONM_00,
			HP_EXECUTOR_RIGHT_CONM_01,
			HP_EXECUTOR_RIGHT_CONM_02,
			HP_EXECUTOR_RIGHT_TORP_00,
			HP_EXECUTOR_CENTER_TORP_00,
			HP_EXECUTOR_SHIELD_00,
			HP_EXECUTOR_SHIELD_01,
			HP_EXECUTOR_SHIELD_02,
			HP_EXECUTOR_ENGINES_00,
			HP_EXECUTOR_ENGINES_01,
			HP_EXECUTOR_FIGHTER_BAY_00
		</HardPoints>

		<Tech_Level>99</Tech_Level>
	</SpaceUnit>

	<SpaceUnit Name="Executor_Super_Star_Destroyer_Deathclone">
		<Text_ID>TEXT_UNIT_SSD_EXECUTOR</Text_ID>
		<Space_Model_Name>EV_ExecutorStarDestroyer_D.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>SFX_Death_Bombard</Death_SFXEvent_Start_Die>
		<Scale_Factor>0.7</Scale_Factor>
		<Layer_Z_Adjust>-500.0</Layer_Z_Adjust>
		<Max_Speed>0.25</Max_Speed>
		<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
		<Max_Thrust>0.05</Max_Thrust>
		<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Affiliation>Empire</Affiliation>
		<Ship_Class>Super</Ship_Class>
		<Remove_Upon_Death>True</Remove_Upon_Death>
	</SpaceUnit>

	<SpaceUnit Name="UEAW_Eclipse">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_SSD_ECLIPSE</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_ECLIPSE,
			GALYANA_CLASS_BLANK,
			Galyana_Tooltip_Req_Planets_Eclipse,
			GALYANA_CLASS_BLANK,
			STAT_E_ECLIPSE_SHIELD,
			STAT_E_ECLIPSE_HULL,
			STAT_E_ECLIPSE_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_ECLIPSE,
			GALYANA_CLASS_BLANK,
			STAT_E_ECLIPSE_COST,
			STAT_E_ECLIPSE_TIME,
			STAT_E_ECLIPSE_SHIELD,
			STAT_E_ECLIPSE_HULL,
			STAT_E_ECLIPSE_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Encyclopedia_Class_Super_Capital</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Empire_Star_Base_5 Rebel_Star_Base_5 Underworld_Star_Base_5</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Y-wing B-Wing Skipray_Blastboat</Encyclopedia_Vulnerable_To>

		<Space_Model_Name>EV_Eclipse.ALO</Space_Model_Name>
		<Icon_Name>i_button_EV_Eclipse.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>
		<Population_Value>30</Population_Value>

	<!-- GUI Info -->
		<GUI_Row>1</GUI_Row>
		<GUI_Bounds_Scale>0.1</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.999</Mass>
		<Size_Value>360</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Select_Box_Scale>500</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<!-- These help with pathfinding -->
		<Custom_Hard_XExtent>100.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>100.0</Custom_Hard_YExtent>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>0.7</Max_Speed>
		<Max_Rate_Of_Turn>0.05</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>2</Bank_Turn_Angle>
		<Max_Thrust>0.1</Max_Thrust>
		<OverrideAcceleration>.02</OverrideAcceleration>
		<OverrideDeceleration>.02</OverrideDeceleration>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>0.5</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_SuperCapital</Shield_Armor_Type>
		<Shield_Points>30000</Shield_Points>
		<Shield_Refresh_Rate>400</Shield_Refresh_Rate>
		<Armor_Type>Armor_SuperCapital_Heavy</Armor_Type>
		<Tactical_Health>45000</Tactical_Health>
		<Energy_Capacity>50000</Energy_Capacity>
		<Energy_Refresh_Rate>4000</Energy_Refresh_Rate>

		<Override_Bounty_SP>3000</Override_Bounty_SP>
		<Override_Bounty_MP>6000</Override_Bounty_MP>

	<!-- Damage - Targeting Info -->
		<Damage>1000</Damage>
		<AI_Combat_Power>60000</AI_Combat_Power>

		<Starting_Spawned_Units_Tech_0>UEAW_TIE_Advanced_Squadron, 5</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>TIE_Defender_Squadron, 5</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, 5</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>TIE_Bomb_Squadron, 5</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>6</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>UEAW_TIE_Advanced_Squadron, 20</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Defender_Squadron, 15</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, 20</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>TIE_Bomb_Squadron, 25</Reserve_Spawned_Units_Tech_0>

		<HardPoints>
			HP_ECLIPSE_TURBO_01, HP_ECLIPSE_TURBO_02, HP_ECLIPSE_TURBO_03, HP_ECLIPSE_TURBO_04, HP_ECLIPSE_TURBO_05, HP_ECLIPSE_TURBO_06, HP_ECLIPSE_TURBO_07, HP_ECLIPSE_TURBO_08, HP_ECLIPSE_TURBO_09, HP_ECLIPSE_TURBO_10, HP_ECLIPSE_TURBO_11,
			HP_ECLIPSE_TURBO_12, HP_ECLIPSE_TURBO_13, HP_ECLIPSE_TURBO_14, HP_ECLIPSE_TURBO_15, HP_ECLIPSE_TURBO_16, HP_ECLIPSE_TURBO_17, HP_ECLIPSE_TURBO_18, HP_ECLIPSE_TURBO_19, HP_ECLIPSE_TURBO_20, HP_ECLIPSE_TURBO_21, HP_ECLIPSE_TURBO_22,
			HP_ECLIPSE_ION_01, HP_ECLIPSE_ION_02, HP_ECLIPSE_ION_03, HP_ECLIPSE_ION_04, HP_ECLIPSE_ION_05, HP_ECLIPSE_ION_06, HP_ECLIPSE_ION_07, HP_ECLIPSE_ION_08, HP_ECLIPSE_ION_09, HP_ECLIPSE_ION_10, HP_ECLIPSE_ION_11, HP_ECLIPSE_ION_12,
			HP_ECLIPSE_LASER_01, HP_ECLIPSE_LASER_02, HP_ECLIPSE_LASER_03, HP_ECLIPSE_LASER_04, HP_ECLIPSE_LASER_05, HP_ECLIPSE_LASER_06, HP_ECLIPSE_LASER_07, HP_ECLIPSE_LASER_08, HP_ECLIPSE_LASER_09, HP_ECLIPSE_LASER_10,
			HP_ECLIPSE_MISSILE_01, HP_ECLIPSE_MISSILE_02, HP_ECLIPSE_MISSILE_03, HP_ECLIPSE_MISSILE_04, HP_ECLIPSE_MISSILE_05, HP_ECLIPSE_MISSILE_06,
			HP_ECLIPSE_HANGAR_01, HP_ECLIPSE_HANGAR_02, HP_ECLIPSE_HANGAR_03,
			HP_ECLIPSE_SHIELD_01, HP_ECLIPSE_SHIELD_02, HP_ECLIPSE_SHIELD_03,
			HP_ECLIPSE_ENGINE_01, HP_ECLIPSE_ENGINE_02, HP_ECLIPSE_ENGINE_03,
			HP_ECLIPSE_TRAC_01, HP_ECLIPSE_TRAC_02
		</HardPoints>

		<Space_FOW_Reveal_Range>4000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.25</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>3000.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>SuperCapital</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<FormationPriority>5</FormationPriority>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Name>i_radar_Executor.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.4 0.35</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
		<Surface_Bombardment_Capable>Yes</Surface_Bombardment_Capable>

		<CategoryMask>Capital | AntiCapital | AntiFrigate</CategoryMask>
		<Ranking_In_Category>5</Ranking_In_Category>
		<Ship_Class>Super</Ship_Class>
		<Space_Layer>SuperCapital</Space_Layer>
		<Layer_Z_Adjust>-600.0</Layer_Z_Adjust>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Build_Cost_Credits>60000</Build_Cost_Credits>
		<Build_Time_Seconds>240</Build_Time_Seconds>

		<Tech_Level>5</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>5</Required_Star_Base_Level>
		<Required_Planets>Kuat</Required_Planets>

		<Score_Cost_Credits>120000</Score_Cost_Credits>
		<Maintenance_Cost>0.4</Maintenance_Cost>

		<Political_Control>0</Political_Control>
		<Squadron_Capacity>100</Squadron_Capacity>

		<Galactic_Fleet_Override_Model_Name>w_planet_superfleet.alo</Galactic_Fleet_Override_Model_Name><!--Big Fleet Override icon for SSDs-->
		<Galactic_Fleet_Override_Icon_Index>0</Galactic_Fleet_Override_Icon_Index><!--Big Fleet Override icon for SSDs-->

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>

		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Clone>Damage_Normal, UEAW_Eclipse_Deathclone</Death_Clone>
		<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Star_Destroyer</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Star_Destroyer</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Star_Destroyer</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Star_Destroyer</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Star_Destroyer</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Star_Destroyer</SFXEvent_Guard>
		<SFXEvent_Move_Opposite>Unit_Move_Opposite_Star_Destroyer</SFXEvent_Move_Opposite>
		<SFXEvent_Barrage>Unit_Barrage_Star_Destroyer</SFXEvent_Barrage>
		<SFXEvent_Stop>Unit_Stop_Star_Destroyer</SFXEvent_Stop>
		<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Star_Destroyer</SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_Star_Destroyer</SFXEvent_Move_Into_Nebula>
		<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
		<SFXEvent_Bombard_Select_Target>EHD_Bombard_Select_Target</SFXEvent_Bombard_Select_Target>
		<SFXEvent_Bombard_Incoming>EHD_Bombard_Incoming</SFXEvent_Bombard_Incoming>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_TRACTOR_BEAM, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Engine_Idle_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Star_Destroyer_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Star_Destroyer_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
		<SFXEvent_Ambient_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SUPER_LASER</Type>
			<GUI_Activated_Ability_Name>Eclipse_Super_Laser_Attack_Ability</GUI_Activated_Ability_Name>
			<Recharge_Seconds>210</Recharge_Seconds>
			<Expiration_Seconds>5</Expiration_Seconds>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,		5.0f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,		-0.9f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER,	0.10f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,			0.25f</Mod_Multiplier>
			<SFXEvent_Target_Ability/>
			<SFXEvent_Special_Ability_Loop>Unit_Death_Star_2_Fire</SFXEvent_Special_Ability_Loop>
			<Alternate_Description_Text>TEXT_TOOLTIP_ECLIPSE_SL_DESCRIPTION</Alternate_Description_Text>
		</Unit_Ability>
		<Unit_Ability>
			<Type>TRACTOR_BEAM</Type>
			<GUI_Activated_Ability_Name>Eclipse_Tractor_Beam_Attack_Ability</GUI_Activated_Ability_Name>
			<Recharge_Seconds>25</Recharge_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Tractor_Beam_Star_Destroyer</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_Special_Ability_Loop>Unit_Star_Destroyer_Tractor_Beam</SFXEvent_Special_Ability_Loop>
			<Supports_Autofire>True</Supports_Autofire>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Super_Laser_Ability Name="Eclipse_Super_Laser_Attack_Ability">
			<Activation_Style>User_Input</Activation_Style>
			<Alternate_Description_Text>TEXT_TOOLTIP_ECLIPSE_SL_DESCRIPTION</Alternate_Description_Text>
			<Applicable_Unit_Categories>Corvette | Frigate</Applicable_Unit_Categories> <!--Capital-->
			<Applicable_Unit_Types>
				Skirmish_Merchant_Dock,
				Generic_Star_Destroyer, Star_Destroyer, Star_Destroyer_Tractor_Fighters, UEAW_CLASS2_ISD_GENERIC, Star_Destroyer_Class_II, ISD_Class_3_Generic, Star_Destroyer_Class_III,
				Arc_Hammer, ISD_Gorgon, ISD_Basilisk, ISD_Hydra, ISD_Manticore, Accuser_Star_Destroyer, Admonitor_Star_Destroyer,
				Executor_Super_Star_Destroyer_No_Tractor_Beam, Executor_Super_Star_Destroyer, UEAW_Eclipse, Eclipse_Super_Star_Destroyer,
				UEAW_Nebula_SD, MC80_LibertyType, MC80_HomeOneType, Calamari_Cruiser, Moff_Falast_Star_Destroyer, Home_One, MC99_Star_Dreadnaught, Viscount_Calamari_Cruiser,
				Krayt_Class_Destroyer, Kedalbe_Battleship, Lucrehulk_Battleship, The_Peacebringer, Errant_Venture, Super_Carrier, Malevolence,
				Centurion_Destroyer, Venator_SD, Pestelous_ISD, SternenKreuzer, Chronoscepter, Galyana_SSD, Galyana_SSD_GC,
				Keldalbe_Prototype, Zylon_Destroyer_No_Fighters, Zylon_Destroyer, Rebel_Zylon_Destroyer, Empire_Zylon_Destroyer, Underworld_Zylon_Destroyer, Hutt_Zylon_Destroyer,
				Mandator_SSD, Rebel_Mandator_SSD, Empire_Mandator_SSD, Underworld_Mandator_SSD, Hutt_Mandator_SSD
			</Applicable_Unit_Types>
			<Excluded_Unit_Types>
				Buzz_Droids, Buzz_Droids_Mirage_Mk2
			</Excluded_Unit_Types>
			<Owner_Particle_Effect>Piet_Powerup_Particle_Effect</Owner_Particle_Effect>
			<Owner_Particle_Bone_Name>MuzzleA_00</Owner_Particle_Bone_Name>
			<Activation_Min_Range>0</Activation_Min_Range>
			<Activation_Max_Range>20000</Activation_Max_Range>
			<Damage_Per_Frame>340</Damage_Per_Frame>
			<Fire_Frame>106</Fire_Frame>
			<Beam_Texture_Name>tractor_beam01.tga</Beam_Texture_Name>
			<Num_Anim_Frames>5</Num_Anim_Frames>
			<Line_Width>45</Line_Width>
			<Line_Color>0 237 119 255</Line_Color>
		</Super_Laser_Ability>
		<Tractor_Beam_Attack_Ability Name="Eclipse_Tractor_Beam_Attack_Ability">
			<Activation_Style>User_Input</Activation_Style>
			<Applicable_Unit_Categories>Transport | Corvette | Frigate</Applicable_Unit_Categories> <!--Capital-->
			<Applicable_Unit_Types>
				Millennium_Falcon, Moldy_Crow, Qatil, Chrysaetos, Xizor_Virago, Houndstooth, IG-2000, Slave_I, Mara_Jade_Ship,
				Generic_Star_Destroyer, Star_Destroyer, Star_Destroyer_Tractor_Fighters, UEAW_CLASS2_ISD_GENERIC, Star_Destroyer_Class_II, ISD_Class_3_Generic, Star_Destroyer_Class_III,
				Arc_Hammer, ISD_Gorgon, ISD_Basilisk, ISD_Hydra, ISD_Manticore, Accuser_Star_Destroyer, Admonitor_Star_Destroyer,
				UEAW_Nebula_SD, MC80_LibertyType, MC80_HomeOneType, Calamari_Cruiser, Moff_Falast_Star_Destroyer, Home_One,
				Krayt_Class_Destroyer, Kedalbe_Battleship, Lucrehulk_Battleship, The_Peacebringer, Errant_Venture,
				Centurion_Destroyer, Venator_SD, Pestelous_ISD,
				Keldalbe_Prototype, Zylon_Destroyer_No_Fighters, Zylon_Destroyer, Rebel_Zylon_Destroyer, Empire_Zylon_Destroyer, Underworld_Zylon_Destroyer, Hutt_Zylon_Destroyer
			</Applicable_Unit_Types>
			<Excluded_Unit_Types>
				Buzz_Droids, Buzz_Droids_Mirage_Mk2
			</Excluded_Unit_Types>
			<Activation_Min_Range>10</Activation_Min_Range>
			<Activation_Max_Range>3500</Activation_Max_Range>
			<!-- Modifiers. If 0 - no modifier is applied, 1 - "100% increase or decrease" -->
			<Target_Speed_Decrease_Percent>0.95</Target_Speed_Decrease_Percent>
			<Stacking_Category>0</Stacking_Category>
		</Tractor_Beam_Attack_Ability>
	</Abilities>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>30000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>180</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player> <!-- To prevent having constant reinforcements available -->
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Is_Skirmish_Tactical_Super_Weapon>True</Is_Skirmish_Tactical_Super_Weapon> <!-- Used to Disable Unit if Desired -->
	</SpaceUnit>

	<SpaceUnit Name="UEAW_Eclipse_Deathclone">
		<Text_ID>TEXT_UNIT_SSD_ECLIPSE</Text_ID>
		<Space_Model_Name>EV_Eclipse_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Scale_Factor>0.75</Scale_Factor>
		<Layer_Z_Adjust>-600.0</Layer_Z_Adjust>
		<Max_Speed>0.25</Max_Speed>
		<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
		<Max_Thrust>0.05</Max_Thrust>
		<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Affiliation>Empire</Affiliation>
		<Ship_Class>Super</Ship_Class>
		<Remove_Upon_Death>True</Remove_Upon_Death>
	</SpaceUnit>

	<SpaceUnit Name="Eclipse_Super_Star_Destroyer">
		<GUI_Bounds_Scale>0.01</GUI_Bounds_Scale>
		<Text_ID>TEXT_UNIT_SSD_ECLIPSE</Text_ID>
		<Encyclopedia_Good_Against>Calamari_Cruiser Rebel_Star_Base_5</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Y-wing B-Wing</Encyclopedia_Vulnerable_To>
		<Encyclopedia_Text>TEXT_TOOLTIP_ECLIPSE</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Encyclopedia_Class_Super_Capital</Encyclopedia_Unit_Class>

		<Icon_Name>i_button_EV_Eclipse.tga</Icon_Name>

		<GUI_Row>1</GUI_Row>
		<Space_Model_Name>UV_Eclipse_UC.alo</Space_Model_Name>

		<In_Background>Yes</In_Background>

		<Ranking_In_Category>5</Ranking_In_Category>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Select_Box_Scale>1600</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>

		<Scale_Factor>1.5</Scale_Factor>
		<Mass>0.999</Mass>
		<Dense_FOW_Reveal_Range_Multiplier>0.24</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>

		<Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
		<Armor_Type>Armor_SuperCapital_Heavy</Armor_Type>
		<Shield_Armor_Type>Shield_SuperCapital</Shield_Armor_Type>

		<Max_Speed>0.3</Max_Speed>
		<Max_Rate_Of_Turn>0.01</Max_Rate_Of_Turn>
		<MovementClass>Space</MovementClass>
		<Space_Layer>SuperCapital</Space_Layer>

		<Custom_Hard_XExtent>100.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>100.0</Custom_Hard_YExtent>

		<Layer_Z_Adjust>-350.0</Layer_Z_Adjust>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>2</Bank_Turn_Angle>
		<OverrideAcceleration>.02</OverrideAcceleration>
		<OverrideDeceleration>.02</OverrideDeceleration>

		<Max_Thrust>0.05</Max_Thrust>
		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>0.5</Hyperspace_Speed>
		<Maintenance_Cost>0.3</Maintenance_Cost>

		<Affiliation>Empire, Rebel, Underworld</Affiliation>
		<Tech_Level>99</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>5</Required_Star_Base_Level>
		<Damage>70</Damage>
		<Shield_Points>0</Shield_Points>
		<Tactical_Health>100000</Tactical_Health><!-- jdg was 10000  -->
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Energy_Capacity>1000</Energy_Capacity>
		<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
		<Ship_Class>capital</Ship_Class>
		<Surface_Bombardment_Capable>yes</Surface_Bombardment_Capable>

		<Squadron_Capacity>40</Squadron_Capacity>
		<Build_Cost_Credits>15000</Build_Cost_Credits>
		<AI_Combat_Power>5900</AI_Combat_Power>
		<Build_Time_Seconds>90</Build_Time_Seconds>
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Size_Value>8</Size_Value>

<!--		<Tactical_Bribe_Cost>9999</Tactical_Bribe_Cost>-->

		<Behavior>DUMMY_STARSHIP, SELECTABLE</Behavior>
		<Not_Really_Selectable>True</Not_Really_Selectable>
		<SpaceBehavior>ABILITY_COUNTDOWN, POWERED, REVEAL, TARGETING, DUMMY_TOOLTIP, DAMAGE_TRACKING</SpaceBehavior>

		<Is_Valid_Target>Yes</Is_Valid_Target><!-- jdg was no  -->
		<Target_Bones>Target_00, Target_01, Target_02, Target_03, Target_04</Target_Bones>

		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>

		<!--<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>-->
		<Death_Clone>Damage_Normal, Eclipse_Super_Star_Destroyer_Death_Clone</Death_Clone>
		<Space_FOW_Reveal_Range>15000.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>2200.0</Targeting_Max_Attack_Distance>

		<SFXEvent_Attack>Unit_Attack_Tyber_Zann</SFXEvent_Attack>
		<SFXEvent_Ambient_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Ambient_Loop>

		<CategoryMask>Capital | AntiFrigate</CategoryMask>
		<Victory_Relevant>yes</Victory_Relevant>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>SuperCapital</Targeting_Priority_Set>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>i_radar_Executor.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.4 0.4</Radar_Icon_Size>
		<Score_Cost_Credits>100000</Score_Cost_Credits>
		<Radar_Register_As_Foreground_Object>Yes</Radar_Register_As_Foreground_Object>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SUPER_LASER</Type>
			<GUI_Activated_Ability_Name>Eclipse_Super_Laser_Attack_Ability</GUI_Activated_Ability_Name><!-- GUI Command Bar support -->
			<Recharge_Seconds>10</Recharge_Seconds><!-- jdg was 5  -->
			<Expiration_Seconds>10</Expiration_Seconds>
			<SFXEvent_Target_Ability/>
			<SFXEvent_Special_Ability_Loop>Unit_Death_Star_2_Fire</SFXEvent_Special_Ability_Loop>
			<Alternate_Description_Text>TEXT_TOOLTIP_ECLIPSE_SL_DESCRIPTION</Alternate_Description_Text>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Super_Laser_Ability Name="Eclipse_Super_Laser_Attack_Ability">
			<Activation_Style>User_Input</Activation_Style>
			<Alternate_Description_Text>TEXT_TOOLTIP_ECLIPSE_SL_DESCRIPTION</Alternate_Description_Text>
			<Applicable_Unit_Categories>Capital | Corvette | Frigate | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Owner_Particle_Effect>Piet_Powerup_Particle_Effect</Owner_Particle_Effect>
			<Owner_Particle_Bone_Name>MuzzleA_00</Owner_Particle_Bone_Name>
			<Activation_Min_Range>0</Activation_Min_Range>
			<Activation_Max_Range>20000</Activation_Max_Range>
			<!-- Modifiers. If 0 - no modifier is applied, 1 - "100% increase or decrease" -->
			<Damage_Per_Frame>400</Damage_Per_Frame>
			<Fire_Frame>106</Fire_Frame>
			<Beam_Texture_Name>tractor_beam01.tga</Beam_Texture_Name>
			<Num_Anim_Frames>5</Num_Anim_Frames>
			<Line_Width>45</Line_Width>
			<Line_Color>0 237 119 255</Line_Color>
		</Super_Laser_Ability>
	</Abilities>
	</SpaceUnit>

	<SpaceUnit Name="Eclipse_Super_Star_Destroyer_Death_Clone">
		<Text_ID>TEXT_UNIT_SSD_ECLIPSE</Text_ID>
		<Space_Model_Name>UV_Eclipse_UC_DC.alo</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
		<Scale_Factor>1.5</Scale_Factor>
		<Layer_Z_Adjust>-350.0</Layer_Z_Adjust>
		<Max_Speed>0.25</Max_Speed>
		<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
		<Max_Thrust>0.05</Max_Thrust>
		<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Affiliation>Empire</Affiliation>
		<Ship_Class>super</Ship_Class>
		<Glory_Cinematics/>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</SpaceUnit>

	<SpaceUnit Name="Death_Star">
		<Text_ID>TEXT_UNIT_DEATH_STAR</Text_ID>
		<GUI_Row>0</GUI_Row>
		<Space_Model_Name>w_planet_deathstar02.alo</Space_Model_Name>
		<Galactic_Fleet_Override_Model_Name>w_planet_fleet_ds.alo</Galactic_Fleet_Override_Model_Name><!-- Override for seeing DS icon as fleet icon in Galactic mode -->
		<Galactic_Fleet_Override_Icon_Index>4</Galactic_Fleet_Override_Icon_Index><!-- Override for seeing DS icon as fleet icon in Galactic mode -->
		<Ranking_In_Category>0</Ranking_In_Category>
		<Prevents_Story_Campaign_Autoresolve>yes</Prevents_Story_Campaign_Autoresolve>
		<Mass>0.9995</Mass>
		<Scale_Factor>2.5</Scale_Factor>
		<Max_Speed>0.24</Max_Speed><!-- Move speed used by Death Star to get into range in tactical space -->
		<Max_Thrust>0.02</Max_Thrust><!-- Acceleration from stop (moving into attack range) and decelceration to stop (in attack range) for Death Star -->
		<Max_Rate_Of_Turn>0.3</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>15</Bank_Turn_Angle>
		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>0.25</Hyperspace_Speed>
		<Maintenance_Cost>0.3</Maintenance_Cost>
		<Collision_Box_Modifier>250.0</Collision_Box_Modifier>
		<Affiliation>Empire</Affiliation>
		<Tech_Level>99</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>5</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Planets/>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Build_Limit_Lifetime_Per_Player>1</Build_Limit_Lifetime_Per_Player>
		<Build_Cost_Credits>45000</Build_Cost_Credits>
		<Build_Time_Seconds>600</Build_Time_Seconds><!-- 310 = 5 minutes 10 seconds (to hear 5 minutes until complete V/O -->
		<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
		<Damage>50000</Damage>
		<Shield_Points>5</Shield_Points>
		<Tactical_Health>50000</Tactical_Health>
		<Shield_Refresh_Rate>100</Shield_Refresh_Rate>
		<Energy_Capacity>50000</Energy_Capacity>
		<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
		<Ship_Class>super</Ship_Class>
		<Formation_Priority>6</Formation_Priority>
		<Is_Escort>no</Is_Escort>
		<Is_Bomber>no</Is_Bomber>
		<Political_Faction>Empire</Political_Faction>
		<Squadron_Capacity>100</Squadron_Capacity>
		<AI_Combat_Power>0</AI_Combat_Power>
		<Size_Value>200</Size_Value>
		<Space_Escort_Unit_Types>
			TIE_Scout_Squadron,
			Tartan_Patrol_Cruiser,
			Tartan_Patrol_Cruiser,
			Victory_Destroyer,
			Victory_Destroyer,
			Star_Destroyer
		</Space_Escort_Unit_Types>
		<Behavior>DUMMY_STARSHIP</Behavior> <!--DUMMY_CANT_PATHFIND-->
		<GalacticBehavior>SELECTABLE</GalacticBehavior>
		<!-- Death Star needs IDLE so that it can play it's attack anim for some strange reason -->
		<!-- The Death Star does not use SIMPLE_SPACE_LOCOMOTOR to move into range, but rather TACTICAL_SUPER_WEAPON. The SSL is required so Design can override max speed through scripts -->
		<!-- MBL 11.21.2005: Removing SIMPLE_SPACE_LOCOMOTOR so the AI does not mess with the Death Star. We'll give it it's own, inert locomotor data so the max speed override can still be done -->
		<SpaceBehavior>TACTICAL_SUPER_WEAPON, IDLE</SpaceBehavior>
		<In_Background>Yes</In_Background>
		<!-- The SFXEvent for the Death Star firing it's super weapon -->
		<SFXEvent_Fire>Unit_Superlaser_Fire</SFXEvent_Fire>
		<!-- Tactical Super Weapon specifics: Death Star attacking a planet prop (super weapon target) -->
		<!-- Scale with 300x prop = 6500, 4000 -->
		<TSW_Start_Distance_From_Target>8000.0</TSW_Start_Distance_From_Target>
		<TSW_Start_Pos_Match_Targets_Z>Yes</TSW_Start_Pos_Match_Targets_Z>
		<TSW_Attack_Distance_From_Target>5840.0</TSW_Attack_Distance_From_Target>
		<TSW_Power_Up_Countdown_Seconds>9.0</TSW_Power_Up_Countdown_Seconds>
		<TSW_Attack_Anim_Duration_Seconds>2.5</TSW_Attack_Anim_Duration_Seconds>
		<TSW_Explosion_Debris_Creation_Frame_Delay>33</TSW_Explosion_Debris_Creation_Frame_Delay>
		<TSW_SFXEvent_GUI_Bttton_Press>GUI_Death_Star_Button_Press</TSW_SFXEvent_GUI_Bttton_Press>
		<TSW_SFXEvent_Activate_Voice>EHD_Death_Star_Activate</TSW_SFXEvent_Activate_Voice>
		<TSW_SFXEvent_Weapon_Power_Up>GUI_Death_Star_Activate</TSW_SFXEvent_Weapon_Power_Up>
		<TSW_MusicEvent_Activation_Start>Space_Map_Activate_Death_Star_Music_Event</TSW_MusicEvent_Activation_Start>
		<TSW_Post_Music_Wait_Frames>1</TSW_Post_Music_Wait_Frames><!-- Now unused -->
		<TSW_Post_Destruction_Wait_Frames>350</TSW_Post_Destruction_Wait_Frames><!-- Music is 19.15 seconds: 19.15 * 30 FPS = 575 -->
		<TSW_Z_Adjust_Relative_To_Target_Pos>1500.0</TSW_Z_Adjust_Relative_To_Target_Pos>
		<Icon_Name>UEAW_I_BUTTON_DEATH_STAR_I_COMPLETE.TGA</Icon_Name>
		<Build_Countdown_Timer>Yes</Build_Countdown_Timer>
		<Build_Countdown_Text_ID>TEXT_DEATH_STAR_COUNTDOWN_TIMER</Build_Countdown_Text_ID>
		<Build_Countdown_Text_RGBA>64, 128, 255, 255</Build_Countdown_Text_RGBA>
		<Build_Speech_Underway>Speech_Death_Star_Build_Underway</Build_Speech_Underway>
		<Build_Speech_Completed>Speech_Death_Star_Build_Complete</Build_Speech_Completed>
		<Build_Speech_Stopped>Speech_Death_Star_Build_Stopped</Build_Speech_Stopped>
		<!-- Intentially called "Speech_Death_Star_Build_" (with trailing underscore)  for varied countdown references in SpeechEvents.xml -->
		<Build_Speech_Countdowns>Speech_Death_Star_Build_</Build_Speech_Countdowns>
		<Build_Music_Completed>Galactic_Death_Star_Complete_Music_Event</Build_Music_Completed>
		<Victory_Relevant>No</Victory_Relevant>
		<CategoryMask>Super</CategoryMask>
		<Encyclopedia_Text>TEXT_TOOLTIP_DEATH_STAR</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_BATTLE_STATION</Encyclopedia_Unit_Class>

	<Unit_Abilities_Data SubObjectList="Yes"/>
<!--<Base_Destruction_Ability Name="Death_Star_Base_Destruction">
		<Destroy_Starbase>Yes</Destroy_Starbase>
		<Destroy_Land_Base>No</Destroy_Land_Base>
	</Base_Destruction_Ability>-->
	<Abilities SubObjectList="Yes">
		<Planet_Destruction_Ability Name="Death_Star_Planet_Destruction">
			<Activation_Style>Ground_Activated</Activation_Style>
			<SFXEvent_Target_Affected>Planet_Death_SFX</SFXEvent_Target_Affected>
			<Target_Particle_Effect>Planet_Explosion_Galactic</Target_Particle_Effect>
			<Target_Particle_Bone_Name/>
		</Planet_Destruction_Ability>
	</Abilities>

		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>i_radar_death_star.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.2  0.2</Radar_Icon_Size>
		<Radar_Register_As_Foreground_Object>Yes</Radar_Register_As_Foreground_Object>
		<Radar_Clip_To_Visible_Region>Yes</Radar_Clip_To_Visible_Region>
		<Population_Value>50</Population_Value>
		<!-- It's important that the Death Star doesn't have a population value in space mode since -->
		<!-- it's kind of a special case and we don't want to limit the number of 'real' space units -->
		<!-- based on its presence in the background. -->
		<Space_Override_Population_Value>0</Space_Override_Population_Value>
	</SpaceUnit>

	<SpaceUnit Name="Death_Star_II">
		<Variant_Of_Existing_Type>Death_Star</Variant_Of_Existing_Type>
		<Text_ID>TEXT_UNIT_DEATH_STAR_II</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_DEATH_STAR_II</Encyclopedia_Text>

		<Icon_Name>i_button_death_star_complete.tga</Icon_Name>
		<Radar_Icon_Name>i_radar_death_star.tga</Radar_Icon_Name>
		
		<!-- Vanilla: 0.75 (96sec); SoaFE: 0.12 (600sec) -->
		<Max_Speed>0.12</Max_Speed><!-- Move speed used by Death Star to get into range in tactical space -->

		<Build_Cost_Credits>100000</Build_Cost_Credits>
		<Tech_Level>5</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>5</Required_Star_Base_Level>
		<Space_Model_Name>w_planet_deathstar02_II.alo</Space_Model_Name>
		<Scale_Factor>3.0</Scale_Factor>

		<Space_Escort_Unit_Types>
			TIE_Interceptor_Squadron,
			TIE_Interceptor_Squadron,
			TIE_Defender_Squadron,
			Tartan_Patrol_Cruiser,
			Tartan_Patrol_Cruiser,
			Victory_Destroyer,
			Victory_Destroyer,
			Star_Destroyer
		</Space_Escort_Unit_Types>

		<!-- DSII is tactically relevant above and beyond its escort (can fire laser at ships) -->
		<AI_Combat_Power>5000</AI_Combat_Power>
		<Targeting_Max_Attack_Distance>30000</Targeting_Max_Attack_Distance> <!--Laser ability asserts without this-->

		<Behavior>DUMMY_STARSHIP</Behavior>
		<GalacticBehavior>SELECTABLE</GalacticBehavior>
		<SpaceBehavior>TACTICAL_SUPER_WEAPON, IDLE, ABILITY_COUNTDOWN, TARGETING</SpaceBehavior>
		<Build_Countdown_Text_ID>UEAW_COUNTDOWN_TIMER_DEATH_STAR_II</Build_Countdown_Text_ID>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SUPER_LASER</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER, 0.6f</Mod_Multiplier>
			<GUI_Activated_Ability_Name>Death_Star_Super_Laser_Attack_Ability</GUI_Activated_Ability_Name><!-- GUI Command Bar support -->
			<Recharge_Seconds>60</Recharge_Seconds>
			<Expiration_Seconds>10</Expiration_Seconds>
			<SFXEvent_Target_Ability>EHD_Death_Star_2_Activate</SFXEvent_Target_Ability>
			<SFXEvent_Special_Ability_Loop>Unit_Death_Star_2_Fire</SFXEvent_Special_Ability_Loop>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Planet_Destruction_Ability Name="Death_Star_Planet_Destruction">
			<Activation_Style>Ground_Activated</Activation_Style>
			<SFXEvent_Target_Affected>Planet_Death_SFX</SFXEvent_Target_Affected>
			<Target_Particle_Effect>Planet_Explosion_Galactic</Target_Particle_Effect>
			<Target_Particle_Bone_Name/>
		</Planet_Destruction_Ability>
		<Super_Laser_Ability Name="Death_Star_Super_Laser_Attack_Ability">
			<Activation_Style>User_Input</Activation_Style>
			<Applicable_Unit_Categories>Structure | Capital | Frigate</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<!--<Owner_Particle_Effect>Piet_Powerup_Particle_Effect</Owner_Particle_Effect>-->
			<Owner_Particle_Bone_Name>MuzzleA_00</Owner_Particle_Bone_Name>
			<Activation_Min_Range>0</Activation_Min_Range>
			<Activation_Max_Range>30000</Activation_Max_Range>
			<!-- Modifiers. If 0 - no modifier is applied, 1 - "100% increase or decrease" -->
			<Damage_Per_Frame>500</Damage_Per_Frame>
			<Fire_Frame>75</Fire_Frame>
			<Attack_Anim_Sub_Index>1</Attack_Anim_Sub_Index>
			<Beam_Texture_Name>tractor_beam01.tga</Beam_Texture_Name>
			<Num_Anim_Frames>5</Num_Anim_Frames>
			<Line_Width>35</Line_Width>
			<Line_Color>0 237 119 255</Line_Color>
			<Face_Target>true</Face_Target>
			<Turn_Rate>-1.0f</Turn_Rate>
			<Firing_Cone>10.0f</Firing_Cone>
			<Fire_Delay>0</Fire_Delay>
			<Fire_Continuation>0.01</Fire_Continuation>
		</Super_Laser_Ability>
	</Abilities>
	</SpaceUnit>
</Imperial_Super_Weapon_Data>



