<?xml version="1.0"?>
<FunctionSet>
	<Flush_MajorItem_Budget>
		<Goal>Flush_MajorItem_Budget</Goal>
		<Function>Need_To_Flush_MajorItem_Budget</Function>
	</Flush_MajorItem_Budget>

	<Build_Space_Forces>
		<Goal>Build_Space_Forces</Goal>
		<Function>Allow_Blind_Space_Production</Function>
	</Build_Space_Forces>

	<Build_Ground_Forces>
		<Goal>Build_Ground_Forces</Goal>
		<Function>Allow_Blind_Ground_Production</Function>
	</Build_Ground_Forces>

	<Reclaim_Excess_MajorItem_Budget>
		<Goal>Reclaim_Excess_MajorItem_Budget</Goal>
		<Function>Can_Reclaim_Excess_MajorItem_Budget</Function>
	</Reclaim_Excess_MajorItem_Budget>

	<Conquer_Pirate>
		<Goal>Conquer_Pirate</Goal>
		<Function>Should_Conquer_Pirate_Planet</Function>
	</Conquer_Pirate>

	<Conquer_To_Reconnect>
		<Goal>Conquer_To_Reconnect</Goal>
		<Function>Need_To_Reconnect_Islands</Function>
	</Conquer_To_Reconnect>

	<GrowTowardDistantSystem>
		<Goal>Distant_System_Path_Bonus</Goal>
		<Function>One</Function>
	</GrowTowardDistantSystem>

	<WeakenPlanet>
		<Goal>Weaken_Planet</Goal>
		<Function>Is_Good_Weaken_Target</Function>
	</WeakenPlanet>

	<Conquer_Opponent>
		<Goal>Conquer_Opponent</Goal>
		<Function>Should_Conquer_Opponent_Planet</Function>
	</Conquer_Opponent>

	<Death_Star_Use>
		<Goal>Death_Star_Use</Goal>
		<Function>Want_To_Fire_DS</Function>
	</Death_Star_Use>

	<Raid>
		<Goal>Raid</Goal>
		<Function>Is_Good_Raid_Target</Function>
	</Raid>

	<Unrestricted_Grab_Space>
		<Goal>Unrestricted_Grab_Space</Goal>
		<Function>Should_Perform_Unrestricted_Grab_Space</Function>
	</Unrestricted_Grab_Space>

	<Unrestricted_Grab_Land>
		<Goal>Unrestricted_Grab_Land</Goal>
		<Function>Should_Perform_Unrestricted_Grab_Land</Function>
	</Unrestricted_Grab_Land>
</FunctionSet>
