--/////////////////////////////////////////////////////////////////////////////////////////////////
--  (c) Galyana's Ultimate Empire at War Modifications
--  
--     ******    ***        *** ************           ***         ***
--    *      *    *          *   *         *            *           *
--   *        *   *          *   *                      *           *
--  *         *   *          *   *                      *           *
--  *             *          *   *    *         **** *  *           *
--  *             *          *   ******        *    *   *           *
--  *      ****   *          *   *    *       *     *   *    ***    *
--  *         *   *          *   *           *      *   *     *     *
--   *        *    *        *    *           *      *    *    *    *
--    *      *      *      *     *         *  *    **     *   *   *
--     ******        ******     ************   **** **     *******
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L   S O U R C E   C O D E -- D O   N O T   D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
--            File: GUEaW/Data/Scripts/AI/LandMode/PurchaseEarlyLandUpgrades.LUA
--
-- Original Editor: Giovanni Galyana
--
--   Final Edit By: Giovanni Galyana
--
--            Date: 17 December, 2023
--
--       Revisions: 4
--
--/////////////////////////////////////////////////////////////////////////////////////////////////

require("pgevents")


function Definitions()
	
	Category = "Purchase_Early_Land_Upgrades"
	IgnoreTarget = true
	TaskForce = {
	{
		"ReserveForce"
		,"DenySpecialWeaponAttach"
		,"DenyHeroAttach"

		-- Buy some early game relative upgrades for infantry
		,"RL_Combat_Armor_L1_Upgrade | RL_Combat_Armor_L2_Upgrade | RL_Upgraded_Scopes_L1_Upgrade | RL_Weatherproof_Upgrade | EL_Increased_Mobility_Upgrade | EL_Scout_Snipers_Upgrade | EL_Weatherproof_Upgrade | UL_Ability_Recharge_L1_Upgrade | UL_Smuggled_Droid_Systems_L1_Upgrade | UL_Bounty_Upgrade | HL_Combat_Training_L1_Upgrade | HL_Combat_Training_L2_Upgrade | PL_More_Garrisons_L1_Upgrade | PL_Bacta_Pack_L1_Upgrade | PL_Reinforced_Structures_L1_Upgrade = 1"
	}
	}
	 
	RequiredCategories = {"Upgrade"}
	AllowFreeStoreUnits = false

end

function ReserveForce_Thread()
			
	BlockOnCommand(ReserveForce.Produce_Force())
	ReserveForce.Set_Plan_Result(true)
		
	ScriptExit()
end



