-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Empire_ActI_M01_LAND.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
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--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L   S O U R C E   C O D E -- D O   N O T   D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
--              $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Empire_ActI_M01_LAND.lua $
--
--    Original Author: Steve_Copeland
--
--            $Author: Brian_Hayes $
--
--            $Change: 637819 $
--
--          $DateTime: 2017/03/22 10:16:16 $
--
--          $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////

require("PGStoryMode")

--
-- Definitions -- This function is called once when the script is first created.
-- 
function Definitions()

	DebugMessage("%s -- In Definitions", tostring(Script))
	
	StoryModeEvents = 
	{
		Empire_M01_Begin = State_Empire_M01_Begin
		,Empire_M01_Jump_Info_00 = State_Empire_M01_Jump_Info_00
	}
end

-- This is the earliest chance I have to do something
function State_Empire_M01_Begin(message)
	if message == OnEnter then
		MessageBox("OnEnter Empire_M01_Begin")		 
	elseif message == OnUpdate then
		
	elseif message == OnExit then
	end

end

function State_Empire_M01_Jump_Info_00(message)
	if message == OnEnter then
		MessageBox("OnEnter State_Empire_M01_Jump_Info_00")		 
	elseif message == OnUpdate then
		
	elseif message == OnExit then
	end

end

-- Here is an opportunity for updates outside of an event
function Story_Mode_Service()
end
