-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/ProximitySpawnTrigger_R.lua#1 $
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--
-- (C) Petroglyph Games, Inc.
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--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L   S O U R C E   C O D E -- D O   N O T   D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
--              $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/ProximitySpawnTrigger_R.lua $
--
--    Original Author: James Yarrow
--
--            $Author: Brian_Hayes $
--
--            $Change: 637819 $
--
--          $DateTime: 2017/03/22 10:16:16 $
--
--          $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////

require("PGStateMachine")

--When player units move near this object its spawn behavior becomes enabled

function Definitions()
	object_trap_size = 250
	Define_State("State_Init", State_Init)
	flag_structure_alive = true
	rebel = Find_Player("Rebel")
end

function State_Init(message)
	if message == OnEnter then
		Object.Set_Garrison_Spawn(false)
		Object.Event_Object_In_Range(Object_In_Range_Callback, object_trap_size)
	end
end

function Object_In_Range_Callback(my_object, nearby_object)
	if nearby_object.Get_Owner().Is_Human() then
		my_object.Set_Garrison_Spawn(true)
		facility_loc = my_object.Get_Position()
		script_marker = Find_Object_Type("Rebel_Training_Script_Marker")
		Create_Generic_Object (script_marker, facility_loc, rebel)
		my_object.Cancel_Event_Object_In_Range(Object_In_Range_Callback)
	end
end
