<?xml version="1.0"?>
<Hero_Clashes>
	<Hero_Clash Name="Vader_ObiWan">
		<Clash_Type>Melee_Duel</Clash_Type>
		<Involved_Hero_Types>Darth_Vader, Obi_Wan_Kenobi</Involved_Hero_Types>
		<Clash_Range>100.0</Clash_Range>
		<Play_Conversation_Events>No</Play_Conversation_Events>

		<First_Hero_Type>Darth_Vader</First_Hero_Type>
		<Second_Hero_Type>Obi_Wan_Kenobi</Second_Hero_Type>
		<Combat_Distance>17.65</Combat_Distance>

		<!--Damage Inflicted Per Exchange = LoserMaxHealth * DamagePercentage + DamageAmount-->
		<Damage_Amount>0.0</Damage_Amount>
		<Damage_Percentage>0.10</Damage_Percentage>
		<First_Hero_Damage_Multiplier>3.0</First_Hero_Damage_Multiplier>
		<Second_Hero_Damage_Multiplier>1.7</Second_Hero_Damage_Multiplier>

		<!--NOTE: These "Win" chances refer to the chance to win an EXCHANGE, not the whole hero clash!-->
		<!--Any leftover amount (1.0 - First_Hero_Win_Chance - Second_Hero_Win_Chance) will be the DRAW case.-->
		<First_Hero_Win_Exchange_Chance>0.40</First_Hero_Win_Exchange_Chance>
		<Second_Hero_Win_Exchange_Chance>0.30</Second_Hero_Win_Exchange_Chance>

		<First_Hero_Win_Anim_Type>HC_WIN</First_Hero_Win_Anim_Type>
		<First_Hero_Lose_Anim_Type>HC_LOSE</First_Hero_Lose_Anim_Type>
		<First_Hero_Draw_Anim_Type>HC_DRAW</First_Hero_Draw_Anim_Type>
		<First_Hero_Conversation_Anim_Type>IDLE</First_Hero_Conversation_Anim_Type>
		<Second_Hero_Win_Anim_Type>HC_WIN</Second_Hero_Win_Anim_Type>
		<Second_Hero_Lose_Anim_Type>HC_LOSE</Second_Hero_Lose_Anim_Type>
		<Second_Hero_Draw_Anim_Type>HC_DRAW</Second_Hero_Draw_Anim_Type>
		<Second_Hero_Conversation_Anim_Type>IDLE</Second_Hero_Conversation_Anim_Type>

		<First_Hero_Win_Speech>Hero_Clash_Obiwan_Vader__Vader_Win</First_Hero_Win_Speech>
		<Second_Hero_Win_Speech>Hero_Clash_Obiwan_Vader__Obiwan_Win</Second_Hero_Win_Speech>
	</Hero_Clash>

	<Hero_Clash Name="ObiWan_BobaFett">
		<Clash_Type>Action_Driven</Clash_Type>
		<Involved_Hero_Types>Obi_Wan_Kenobi, Boba_Fett</Involved_Hero_Types>
		<Clash_Range>0.0</Clash_Range>
		<First_Hero_Type>Obi_Wan_Kenobi</First_Hero_Type>
		<Second_Hero_Type>Boba_Fett</Second_Hero_Type>

	<Clash_Actions SubObjectList="Yes">
		<Attack_Action Name="ObiWan_Lightsaber_Attack">
			<Action_Object>Obi_Wan_Kenobi</Action_Object>
			<Action_Target>Boba_Fett</Action_Target>
			<Action_Relevance_Type>Distance_From_Target_Curve</Action_Relevance_Type>
			<Action_Distance_From_Target_Curve>0.0,1.0, 16.0,1.0, 16.001,0.0, 100000.0,0.0</Action_Distance_From_Target_Curve>
			<Attack_Projectile_Type>Proj_ObiWan_Lightsaber_Vs_BobaFett_Hero_Clash</Attack_Projectile_Type>
			<Attack_Animation_Type>Attack</Attack_Animation_Type>
			<Attack_Animation_Subindex>-1</Attack_Animation_Subindex>
			<Attack_Animation_Speedup>1.0</Attack_Animation_Speedup>
			<Attack_Firing_Bone_Name>ROOT</Attack_Firing_Bone_Name>
			<Attack_Number_Of_Shots>1</Attack_Number_Of_Shots>
			<Attack_Accuracy_Modifier>1.0</Attack_Accuracy_Modifier>
			<Attack_SFXEvent/>
		</Attack_Action>

		<Move_Action Name="ObiWan_Force_Run">
			<Action_Object>Obi_Wan_Kenobi</Action_Object>
			<Action_Target>Boba_Fett</Action_Target>
			<Action_Relevance_Type>Distance_From_Target_Curve_Times_Health_Percentage_Curve</Action_Relevance_Type>
			<Action_Distance_From_Target_Curve>0.0,0.0, 50.0,0.0, 100.0,1.0, 100000.0,1.0</Action_Distance_From_Target_Curve>
			<Action_Health_Percentage_Curve>0.0,1.0, 0.4,1.0, 0.80,0.0, 1.0,0.0</Action_Health_Percentage_Curve>
			<Move_Type>Move_To_Target</Move_Type>
			<Wait_For_Finish_If_Target_Using_Jetpack>Yes</Wait_For_Finish_If_Target_Using_Jetpack>
			<Move_Speed>2.5</Move_Speed>
			<Move_Animation_Override>Yes</Move_Animation_Override>
			<Move_Animation_Type>Force_Run</Move_Animation_Type>
			<Move_Animation_Subindex>-1</Move_Animation_Subindex>
			<Move_Animation_Speedup>1.0</Move_Animation_Speedup>
			<Move_Min_Distance>10.0</Move_Min_Distance>
			<Move_Max_Distance>16.0</Move_Max_Distance>
		</Move_Action>

		<Move_Action Name="ObiWan_Move_To_BobaFett">
			<Action_Object>Obi_Wan_Kenobi</Action_Object>
			<Action_Target>Boba_Fett</Action_Target>
			<Action_Relevance_Type>Distance_From_Target_Curve</Action_Relevance_Type>
			<Action_Distance_From_Target_Curve>0.0,0.0, 16.0,0.0, 16.001,1.0, 200.0,0.0, 100000.0,0.0</Action_Distance_From_Target_Curve>
			<Move_Type>Move_To_Target</Move_Type>
			<Move_Speed>-1.0</Move_Speed>
			<Move_Animation_Override>No</Move_Animation_Override>
			<Move_Animation_Type>Move</Move_Animation_Type>
			<Move_Animation_Subindex>-1</Move_Animation_Subindex>
			<Move_Animation_Speedup>1.0</Move_Animation_Speedup>
			<Move_Min_Distance>10.0</Move_Min_Distance>
			<Move_Max_Distance>16.0</Move_Max_Distance>
		</Move_Action>

		<Move_Action Name="BobaFett_Jetpack_Jump">
			<Action_Object>Boba_Fett</Action_Object>
			<Action_Target>Obi_Wan_Kenobi</Action_Target>
			<Action_Relevance_Type>Distance_From_Target_Curve_Times_Health_Percentage_Curve</Action_Relevance_Type>
			<Action_Distance_From_Target_Curve>0.0,1.0, 20.0,1.0, 50.0,0.0, 100000.0,0.0</Action_Distance_From_Target_Curve>
			<Action_Health_Percentage_Curve>0.0,1.0, 0.4,1.0, 0.80,0.0, 1.0,0.0</Action_Health_Percentage_Curve>
			<Move_Type>Move_Past_Target</Move_Type>
			<Move_Use_Jetpack>Yes</Move_Use_Jetpack>
			<Move_Min_Distance>100.0</Move_Min_Distance>
			<Move_Max_Distance>140.0</Move_Max_Distance>
		</Move_Action>

		<Special_Ability_Action Name="BobaFett_Flamethrower_Attack">
			<Action_Object>Boba_Fett</Action_Object>
			<Action_Target>Obi_Wan_Kenobi</Action_Target>
			<Action_Relevance_Type>Distance_From_Target_Curve_Times_Health_Percentage_Curve</Action_Relevance_Type>
			<Action_Distance_From_Target_Curve>0.0,1.0, 40.0,1.0, 50.0,0.0, 100000.0,0.0</Action_Distance_From_Target_Curve>
			<Action_Health_Percentage_Curve>0.0,0.0, 0.3,0.0, 1.0,1.0</Action_Health_Percentage_Curve>
			<!--Activate the flame thrower ability and wait X seconds for it to "complete"-->
			<Ability_Name>Boba_Fett_Flame_Thrower</Ability_Name>
			<Ability_Cooldown_Time_In_Secs>1.5</Ability_Cooldown_Time_In_Secs>
		</Special_Ability_Action>

		<Attack_Action Name="BobaFett_Blaster_Attack">
			<Action_Object>Boba_Fett</Action_Object>
			<Action_Target>Obi_Wan_Kenobi</Action_Target>
			<Action_Relevance_Type>Distance_From_Target_Curve</Action_Relevance_Type>
			<Action_Distance_From_Target_Curve>0.0,0.2, 30.0,0.5, 149.5,0.5, 150.0,0.0, 100000.0,0.0</Action_Distance_From_Target_Curve>
			<Attack_Projectile_Type>Proj_BobaFett_Blaster_Vs_ObiWan_Hero_Clash</Attack_Projectile_Type>
			<Attack_Animation_Type>Attack</Attack_Animation_Type>
			<Attack_Animation_Subindex>-1</Attack_Animation_Subindex>
			<Attack_Animation_Speedup>1.0</Attack_Animation_Speedup>
			<Attack_Firing_Bone_Name>MUZZLEA_00</Attack_Firing_Bone_Name>
			<Attack_Number_Of_Shots>1</Attack_Number_Of_Shots>
			<Attack_Accuracy_Modifier>1.0</Attack_Accuracy_Modifier>
			<Attack_SFXEvent>Unit_Storm_Trooper_Fire</Attack_SFXEvent>
		</Attack_Action>

		<Attack_Action Name="BobaFett_Burst_Fire_Attack">
			<Action_Object>Boba_Fett</Action_Object>
			<Action_Target>Obi_Wan_Kenobi</Action_Target>
			<Action_Relevance_Type>Distance_From_Target_Curve_Times_Health_Percentage_Curve</Action_Relevance_Type>
			<Action_Distance_From_Target_Curve>0.0,0.5, 100.0,0.5, 100.5,0.0, 100000.0,0.0</Action_Distance_From_Target_Curve>
			<Action_Health_Percentage_Curve>0.0,1.0, 0.75,1.0, 0.76,0.0, 1.0,0.0</Action_Health_Percentage_Curve>
			<Attack_Projectile_Type>Proj_BobaFett_Blaster_Vs_ObiWan_Hero_Clash</Attack_Projectile_Type>
			<Attack_Animation_Type>Attack</Attack_Animation_Type>
			<Attack_Animation_Subindex>-1</Attack_Animation_Subindex>
			<Attack_Animation_Speedup>12.0</Attack_Animation_Speedup>
			<Attack_Firing_Bone_Name>MUZZLEA_00</Attack_Firing_Bone_Name>
			<Attack_Number_Of_Shots>4</Attack_Number_Of_Shots>
			<Attack_Accuracy_Modifier>1.0</Attack_Accuracy_Modifier>
			<Attack_SFXEvent>Unit_Storm_Trooper_Fire</Attack_SFXEvent>
		</Attack_Action>
	</Clash_Actions>
	</Hero_Clash>
</Hero_Clashes>

