<?xml version="1.0"?>
<Goals>
	<Clear_Infantry>
		<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Tactical_Targeted</Category>
		<Reachability>High_Threat</Reachability>
		<Time_Limit>30.0</Time_Limit>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
	</Clear_Infantry>

	<Clear_Vehicles>
		<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Tactical_Targeted</Category>
		<Reachability>Medium_Threat</Reachability>
		<Time_Limit>30.0</Time_Limit>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
	</Clear_Vehicles>

	<Destroy_Land_Unit>
		<AIGoalApplicationFlags>Enemy_Unit</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Tactical_Targeted</Category>
		<Reachability>Low_Threat</Reachability>
		<Time_Limit>30.0</Time_Limit>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
	</Destroy_Land_Unit>

	<Land_Scout_Area>
		<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Tactical_Targeted</Category>
		<Reachability>Low_Threat</Reachability>
		<Time_Limit>30.0</Time_Limit>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
	</Land_Scout_Area>

	<Hold_Position>
		<AIGoalApplicationFlags>Friendly_Reinforcement_Point</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Tactical_Targeted</Category>
		<Reachability>Low_Threat</Reachability>
		<Time_Limit>30.0</Time_Limit>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
	</Hold_Position>

	<Destroy_Structure>
		<AIGoalApplicationFlags>Enemy_Structure</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Tactical_Targeted</Category>
		<Reachability>Low_Threat</Reachability>
		<Time_Limit>30.0</Time_Limit>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
	</Destroy_Structure>

	<Destroy_Turbolaser>
		<AIGoalApplicationFlags>Enemy_Structure</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Tactical_Targeted</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>30.0</Time_Limit>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
	</Destroy_Turbolaser>

	<Land_Retreat>
		<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Tactical_Targeted</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>240.0</Time_Limit>
	</Land_Retreat>

	<Land_Escort>
		<AIGoalApplicationFlags>Friendly_Unit</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Tactical_Targeted</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>30.0</Time_Limit>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
	</Land_Escort>

	<Airstrike>
		<AIGoalApplicationFlags>Enemy_Structure | Enemy_Unit</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Tactical_Targeted</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>30.0</Time_Limit>
		<Global_Exclusions>Airstrike</Global_Exclusions>
	</Airstrike>

	<Clean_Up>
		<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Tactical_Targeted</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>30.0</Time_Limit>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
	</Clean_Up>

	<Fund_Tactical_Structures>
		<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Tactical_Untargeted</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
	</Fund_Tactical_Structures>

	<Land_Bombing_Run>
		<AIGoalApplicationFlags>Enemy_Structure | Enemy_Unit</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Tactical_Targeted</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>30.0</Time_Limit>
		<Global_Exclusions>Land_Bombing_Run</Global_Exclusions>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
		<Tracking_Duration>60.0</Tracking_Duration>
		<Per_Failure_Desire_Adjust>-5.0</Per_Failure_Desire_Adjust>
	</Land_Bombing_Run>

	<Build_AntiVehicle_Turret>
		<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Med_Priority</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>30.0</Time_Limit>
		<Global_Exclusions>Build_AntiVehicle_Turret</Global_Exclusions>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
		<Tracking_Duration>120.0</Tracking_Duration>
		<Per_Failure_Desire_Adjust>-15.0</Per_Failure_Desire_Adjust>
	</Build_AntiVehicle_Turret>

	<Build_AntiAir_Turret>
		<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Med_Priority</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>30.0</Time_Limit>
		<Global_Exclusions>Build_AntiAir_Turret</Global_Exclusions>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
	</Build_AntiAir_Turret>

	<Build_AntiInfantry_Turret>
		<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Med_Priority</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>30.0</Time_Limit>
		<Global_Exclusions>Build_AntiInfantry_Turret</Global_Exclusions>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
		<Tracking_Duration>120.0</Tracking_Duration>
		<Per_Failure_Desire_Adjust>-15.0</Per_Failure_Desire_Adjust>
	</Build_AntiInfantry_Turret>

	<Build_Bacta_Tank>
		<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Med_Priority</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>30.0</Time_Limit>
		<Global_Exclusions>Build_Bacta_Tank</Global_Exclusions>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
	</Build_Bacta_Tank>

	<Build_Repair_Bay>
		<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Med_Priority</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>30.0</Time_Limit>
		<Global_Exclusions>Build_Repair_Bay</Global_Exclusions>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
	</Build_Repair_Bay>

	<Sell_Tactical_Structure>
		<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Tactical_Targeted</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>30.0</Time_Limit>
		<Global_Exclusions>Sell_Tactical_Structure</Global_Exclusions>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
	</Sell_Tactical_Structure>

	<Steal_Vehicle>
		<AIGoalApplicationFlags>Enemy_Unit</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Hero</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>30.0</Time_Limit>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
	</Steal_Vehicle>

	<Flame_Infantry>
		<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Hero</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>30.0</Time_Limit>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
	</Flame_Infantry>

	<Patrol>
		<AIGoalApplicationFlags>Friendly_Structure</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Defensive</Category>
		<Reachability>Any_Threat</Reachability>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
	</Patrol>

	<Defend_Structure>
		<AIGoalApplicationFlags>Friendly_Structure</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>High_Priority</Category>
		<Reachability>Any_Threat</Reachability>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
	</Defend_Structure>

	<PreDefend_Structure>
		<AIGoalApplicationFlags>Enemy_Unit</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Tactical_Targeted</Category>
		<Reachability>Any_Threat</Reachability>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
		<Global_Exclusions>PreDefend_Structure</Global_Exclusions>
	</PreDefend_Structure>

	<Ewok_Hunt>
		<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Tactical_Targeted</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
		<Activation_Tracking_Duration>120</Activation_Tracking_Duration>
	</Ewok_Hunt>

	<Fire_Magnepulse>
		<AIGoalApplicationFlags>Enemy_Unit</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Tactical_Targeted</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
	</Fire_Magnepulse>

	<Tactical_Multiplayer_Build_Land_Units_Generic>
		<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>High_Priority</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
	</Tactical_Multiplayer_Build_Land_Units_Generic>

	<Purchase_Land_Upgrades_Generic>
		<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>High_Priority</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
	</Purchase_Land_Upgrades_Generic>

	<Purchase_Early_Land_Upgrades>
		<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>High_Priority</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
	</Purchase_Early_Land_Upgrades>

	<Tactical_Multiplayer_Build_Basic_Structure>
		<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>High_Priority</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
	</Tactical_Multiplayer_Build_Basic_Structure>

	<Tactical_Multiplayer_Build_Barracks>
		<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>High_Priority</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
	</Tactical_Multiplayer_Build_Barracks>

	<Tactical_Multiplayer_Build_Command_Center>
		<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>High_Priority</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
	</Tactical_Multiplayer_Build_Command_Center>

	<Tactical_Multiplayer_Build_Infantry_Emergency>
		<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>High_Priority</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
	</Tactical_Multiplayer_Build_Infantry_Emergency>

	<Build_Econ_Structure>
		<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>High_Priority</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
	</Build_Econ_Structure>

	<!--This plan is for claiming contestable build pads (enemy includes neutral pads).-->
	<Secure_Contestable>
		<AIGoalApplicationFlags>Enemy_Build_Pad | Enemy_Reinforcement_Point | Enemy_Structure</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Map_Control</Category>
		<Reachability>Low_Threat</Reachability>
		<Time_Limit>30.0</Time_Limit>
		<Activation_Tracking_Duration>60</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-5.0</Per_Activation_Failure_Desire_Adjust>
	</Secure_Contestable>

	<Secure_Contestable_Escorted>
		<AIGoalApplicationFlags>Enemy_Build_Pad | Enemy_Reinforcement_Point | Enemy_Structure</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Map_Control</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>30.0</Time_Limit>
		<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
		<Per_Activation_Failure_Desire_Adjust>-50.0</Per_Activation_Failure_Desire_Adjust>
	</Secure_Contestable_Escorted>

	<Burn_Units_Land>
		<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>High_Priority</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
	</Burn_Units_Land>

	<Tech_Upgrade_Emergency>
		<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>High_Priority</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
	</Tech_Upgrade_Emergency>

	<Droids>
		<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Hero</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
	</Droids>

	<ObiWanAssists>
		<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Hero</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
	</ObiWanAssists>

	<HanSoloAssists>
		<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Hero</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
	</HanSoloAssists>

	<VaderAssists>
		<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Hero</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
	</VaderAssists>

	<PalpatineManager>
		<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Hero</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
	</PalpatineManager>

	<Land_Heroes>
		<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Hero</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
	</Land_Heroes>

	<Defensive_Rush>
		<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>High_Priority</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
	</Defensive_Rush>

	<Secure_Victory_Control_Point>
		<AIGoalApplicationFlags>Enemy_Reinforcement_Point</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>High_Priority</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>0.0</Time_Limit>
	</Secure_Victory_Control_Point>

	<Debug_Goal_Land_1>
		<AIGoalApplicationFlags>Friendly_Unit | Friendly_Structure</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Tactical_Targeted</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>240.0</Time_Limit>
	</Debug_Goal_Land_1>

	<Debug_Goal_Land_2>
		<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
		<GameMode>Land</GameMode>
		<Category>Tactical_Targeted</Category>
		<Reachability>Any_Threat</Reachability>
		<Time_Limit>240.0</Time_Limit>
	</Debug_Goal_Land_2>
</Goals>




