<?xml version="1.0"?>
<Story>
	<Event Name="Rebel_Revolt_00">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>0</Event_Param1>
		<Story_Dialog>Dialog_E_Intervention_Rebel_Revolt</Story_Dialog>
		<Story_Chapter>0</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Rebel_Revolt_Tag_00</Story_Tag>
	</Event>
	<Event Name="Rebel_Revolt_00a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>TRIGGER_AI</Reward_Type>
		<Reward_Param1>REBEL_REVOLT_SPAWN_UNITS</Reward_Param1>
		<Reward_Param2>Empire</Reward_Param2>
		<Prereq>Rebel_Revolt_00</Prereq>
	</Event>
	<Event Name="Rebel_Revolt_01">
		<Event_Type>STORY_CONQUER</Event_Type>
		<Event_Param1/>
		<Event_Param3/>
		<Story_Dialog>Dialog_E_Intervention_Rebel_Revolt</Story_Dialog>
		<Story_Chapter>1</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
	</Event>
	<Event Name="Rebel_Revolt_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>TRIGGER_AI</Reward_Type>
		<Reward_Param1>REBEL_REVOLT_NOTIFICATION_00</Reward_Param1>
		<Reward_Param2>Empire</Reward_Param2>
		<Prereq>Rebel_Revolt_01</Prereq>
	</Event>
	<Event Name="Rebel_Revolt_03">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Rebel_Revolt_Tag_00</Reward_Param1>
		<Prereq>Rebel_Revolt_02</Prereq>
	</Event>
</Story>
