<?xml version="1.0"?>
<Story>
<!--Start Campaign-->
	<Event Name="Bothawui_Intimidation_Mission_Begin">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>0</Event_Param1>
	</Event>

	<Event Name="Bothawui_Intimidation_Mission_Prevent_Victory">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_VICTORY</Reward_Type>
		<Reward_Param1>0</Reward_Param1>
		<Prereq>Bothawui_Intimidation_Mission_Begin</Prereq>
	</Event>

	<Event Name="Bothawui_Intimidation_Mission_Prevent_Retreat_Rebel">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_RETREAT</Reward_Type>
		<Reward_Param1>REBEL</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Bothawui_Intimidation_Mission_Begin</Prereq>
	</Event>

	<Event Name="Bothawui_Intimidation_Mission_Prevent_Retreat_Empire">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_RETREAT</Reward_Type>
		<Reward_Param1>EMPIRE</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Bothawui_Intimidation_Mission_Begin</Prereq>
	</Event>

	<Event Name="Bothawui_Intimidation_Mission_Prevent_Retreat_Hutts">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_RETREAT</Reward_Type>
		<Reward_Param1>HUTTS</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Bothawui_Intimidation_Mission_Begin</Prereq>
	</Event>

	<Event Name="Bothawui_Intimidation_Mission_Prevent_Retreat_Pirates">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_RETREAT</Reward_Type>
		<Reward_Param1>PIRATES</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Bothawui_Intimidation_Mission_Begin</Prereq>
	</Event>

<!--Mission objectives
TEXT_MANDALORE_PIRACY_OBJECTIVE_01		Tyber Zann must survive
TEXT_SPEECH_BOTHAWUI_INT_OBJECTIVE_01	Use Tyber Zann to rough up Senator Se'lab.
TEXT_SPEECH_BOTHAWUI_INT_OBJECTIVE_02	Destroy Senator Se'lab's Palace to flush the Senator out.-->

	<Event Name="Bothawui_Intimidation_ADD_OBJECTIVE_Rough_Up_The_Senator">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_BOTHAWUI_INT_OBJECTIVE_01</Reward_Param1>
		<Prereq>Bothawui_Intimidation_Mission_Begin</Prereq>
	</Event>

	<Event Name="Bothawui_Intimidation_ADD_OBJECTIVE_Tyber_Must_Survive">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_MANDALORE_PIRACY_OBJECTIVE_01</Reward_Param1>
		<Prereq>Bothawui_Intimidation_ADD_OBJECTIVE_Rough_Up_The_Senator</Prereq>
	</Event>

	<!--senator is now hiding...update rough up objective to destroy his house-->
	<Event Name="Bothawui_Intimidation_Senator_Is_Hiding_AI_NOTIFICATION">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>Bothawui_Intimidation_Senator_Is_Hiding_AI_NOTIFICATION</Event_Param2>
	</Event>

	<Event Name="Bothawui_Intimidation_Senator_Is_Hiding_UPDATE_OBJECTIVE">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>UPDATE_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_BOTHAWUI_INT_OBJECTIVE_01</Reward_Param1>
		<Reward_Param2>TEXT_SPEECH_BOTHAWUI_INT_OBJECTIVE_02</Reward_Param2>
		<Prereq>Bothawui_Intimidation_Senator_Is_Hiding_AI_NOTIFICATION</Prereq>
	</Event>

	<Event Name="Bothawui_Intimidation_Palace_Is_Destroyed_AI_NOTIFICATION">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>Bothawui_Intimidation_Palace_Is_Destroyed_AI_NOTIFICATION</Event_Param2>
	</Event>

	<!--completing remaining objectives-->
	<Event Name="Bothawui_Intimidation_COMPLETE_OBJECTIVE_Destroy_The_Palace">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_BOTHAWUI_INT_OBJECTIVE_02</Reward_Param1>
		<Prereq>Bothawui_Intimidation_Palace_Is_Destroyed_AI_NOTIFICATION</Prereq>
	</Event>

	<Event Name="Bothawui_Intimidation_RE-ADD_OBJECTIVE_Rough_Up_The_Senator">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_BOTHAWUI_INT_OBJECTIVE_01</Reward_Param1>
		<Prereq>Bothawui_Intimidation_COMPLETE_OBJECTIVE_Destroy_The_Palace</Prereq>
	</Event>

	<!--remove objective to keep UI clean-->
	<Event Name="Bothawui_Intimidation_REMOVE_OBJECTIVE_Destroy_The_Palace">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>15</Event_Param1>
		<Reward_Type>REMOVE_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_BOTHAWUI_INT_OBJECTIVE_02</Reward_Param1>
		<Prereq>Bothawui_Intimidation_COMPLETE_OBJECTIVE_Destroy_The_Palace</Prereq>
	</Event>

<!--All Mission Dialog Goes Here-->
<!--MISSION START Dialog Goes Here-->
	<!--TEXT_SPEECH_BOTHAWUI_INT_TACTICAL_COR09_02
	Tyber Zann: Using intimidation on the good senator,
	I grasp a major political force that I can use for the consortium.-->
	<Event Name="Bothawui_Intimidation_Mission_Start_AI_NOTIFICATION">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>Bothawui_Intimidation_Mission_Start_AI_NOTIFICATION</Event_Param2>
	</Event>

	<Event Name="Bothawui_Intimidation_Mission_Start_DIALOG">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_BOTHAWUI_INT_TACTICAL_COR09_02</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>BOTHAWUI_INT_TACTICAL_COR09_02</Reward_Param8>
		<Reward_Param9>Tyber_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>Bothawui_Intimidation_Mission_Start_AI_NOTIFICATION</Prereq>
	</Event>

	<Event Name="Bothawui_Intimidation_Mission_Start_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>BOTHAWUI_INT_TACTICAL_COR09_02</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_BOTHAWUI_INT_TACTICAL_COR09_02</Reward_Param1>
		<Reward_Param4>remove</Reward_Param4>
		<Prereq>Bothawui_Intimidation_Mission_Start_DIALOG</Prereq>
	</Event>

	<Event Name="Bothawui_Intimidation_Mission_Start_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>Bothawui_Intimidation_Mission_Start_Remove_Text</Prereq>
	</Event>

<!--WIN Notification-->
	<Event Name="Bothawui_Intimidation_Player_Wins_AI_NOTIFICATION">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>Bothawui_Intimidation_Player_Wins_AI_NOTIFICATION</Event_Param2>
	</Event>

<!--LOSE Notification-->
	<Event Name="Bothawui_Intimidation_Player_Loses_AI_NOTIFICATION">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>Bothawui_Intimidation_Player_Loses_AI_NOTIFICATION</Event_Param2>
	</Event>

	<Event Name="Bothawui_Intimidation_Mission_RE_ENABLE_Victory">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_VICTORY</Reward_Type>
		<Reward_Param1>1</Reward_Param1>
		<Prereq>Bothawui_Intimidation_Player_Wins_AI_NOTIFICATION</Prereq>
		<Prereq>Bothawui_Intimidation_Player_Loses_AI_NOTIFICATION</Prereq>
	</Event>

<!--Win Conditions-->
	<Event Name="Bothawui_Intimidation_Player_Wins">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>VICTORY</Reward_Type>
		<Reward_Param1>Underworld</Reward_Param1>
		<Prereq>Bothawui_Intimidation_Player_Wins_AI_NOTIFICATION</Prereq>
	</Event>

	<Event Name="Bothawui_Intimidation_Player_Wins_STORY_VICTORY">
		<Event_Type>STORY_VICTORY</Event_Type>
		<Event_Param1>Underworld</Event_Param1>
	</Event>

	<!--completing remaining objectives-->
	<Event Name="Bothawui_Intimidation_COMPLETE_OBJECTIVE_Tyber_Must_Live">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_MANDALORE_PIRACY_OBJECTIVE_01</Reward_Param1>
		<Prereq>Bothawui_Intimidation_Player_Wins_AI_NOTIFICATION</Prereq>
	</Event>

	<Event Name="Bothawui_Intimidation_COMPLETE_OBJECTIVE_Rough_Up_The_Senator">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_BOTHAWUI_INT_OBJECTIVE_01</Reward_Param1>
		<Prereq>Bothawui_Intimidation_Player_Wins_AI_NOTIFICATION</Prereq>
	</Event>

<!--Loss Conditions-->
	<Event Name="Bothawui_Intimidation_Mission_Loss_Rebel">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>VICTORY_REBEL</Event_Param2>
		<Reward_Type>VICTORY</Reward_Type>
		<Reward_Param1>Rebel</Reward_Param1>
	</Event>

	<Event Name="Bothawui_Intimidation_Mission_Loss_Empire">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>VICTORY_EMPIRE</Event_Param2>
		<Reward_Type>VICTORY</Reward_Type>
		<Reward_Param1>Empire</Reward_Param1>
	</Event>

	<Event Name="Bothawui_Intimidation_Mission_Loss_Hutts">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>VICTORY_HUTTS</Event_Param2>
		<Reward_Type>VICTORY</Reward_Type>
		<Reward_Param1>Hutts</Reward_Param1>
	</Event>

	<Event Name="Bothawui_Intimidation_Mission_Loss_Pirates">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>VICTORY_PIRATES</Event_Param2>
		<Reward_Type>VICTORY</Reward_Type>
		<Reward_Param1>Pirates</Reward_Param1>
	</Event>

	<Event Name="Bothawui_Intimidation_FAIL_OBJECTIVE_Tyber_Must_Survive">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
		<Reward_Param1>TEXT_MANDALORE_PIRACY_OBJECTIVE_01</Reward_Param1>
		<Prereq>Bothawui_Intimidation_Player_Loses_AI_NOTIFICATION</Prereq>
	</Event>
</Story>
