<?xml version="1.0"?>
<!--This story file is used to automatically set some things that would normally happen-->
<!--in story mode for the full campaign.  This file should be generic enough to use for any sandbox campaign set.-->
<!--Because the Underworld has no Tech Levels, all heroes release at the beginning of the campaign-->
<Story>
	<Event Name="Universal_Story_Start">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>0</Event_Param1>
	</Event>

	<Event Name="Spawn_Tyber">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SPAWN_HERO</Reward_Type>
		<Reward_Param1>Tyber_Zann_Team</Reward_Param1>
		<Reward_Param2>Hypori</Reward_Param2>
		<Prereq>Universal_Story_Start</Prereq>
	</Event>

	<Event Name="Spawn_Bossk">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SPAWN_HERO</Reward_Type>
		<Reward_Param1>Bossk_Team</Reward_Param1>
		<Reward_Param2>Hypori</Reward_Param2>
		<Prereq>Universal_Story_Start</Prereq>
	</Event>

	<Event Name="Spawn_Urai">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SPAWN_HERO</Reward_Type>
		<Reward_Param1>Urai_Fen_Team</Reward_Param1>
		<Reward_Param2>Hypori</Reward_Param2>
		<Prereq>Universal_Story_Start</Prereq>
	</Event>

	<Event Name="Spawn_IG88">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>UNIQUE_UNIT</Reward_Type>
		<Reward_Param1>IG88_Team</Reward_Param1>
		<Reward_Param2>Hypori</Reward_Param2>
		<Prereq>Universal_Story_Start</Prereq>
	</Event>

	<Event Name="Spawn_Silri">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SPAWN_HERO</Reward_Type>
		<Reward_Param1>Silri_Team</Reward_Param1>
		<Reward_Param2>Hypori</Reward_Param2>
		<Prereq>Universal_Story_Start</Prereq>
	</Event>

	<Event Name="Spawn_Booster">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SPAWN_HERO</Reward_Type>
		<Reward_Param1>Booster_Terrik_Team</Reward_Param1>
		<Reward_Param2>Hypori</Reward_Param2>
		<Prereq>Universal_Story_Start</Prereq>
	</Event>
</Story>
