<?xml version="1.0"?>
<Markers>
	<Marker Name="Attacker Entry Position">
		<Text_ID>TEXT_ATTACKER_ENTRY_POSITION</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_Green.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_Green.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_Green.alo</Land_Model_Name>
		<Behavior>MARKER, HINT</Behavior>
		<Land_FOW_Reveal_Range>600.0</Land_FOW_Reveal_Range>
		<Reveal_For_Attacker>true</Reveal_For_Attacker>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Attacker Setup Phase Reveal">
		<Text_ID>TEXT_ATTACKER_ENTRY_POSITION</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_Green.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_Green.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_Green.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Land_FOW_Reveal_Range>600.0</Land_FOW_Reveal_Range>
		<Reveal_For_Attacker>true</Reveal_For_Attacker>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Defending Forces Position">
		<Text_ID>TEXT_DEFENDING_FORCES_POSITION</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_Blue.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_Blue.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_Blue.alo</Land_Model_Name>
		<Behavior>MARKER, HINT</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
		<Include_In_UI_Map_Header>true</Include_In_UI_Map_Header>
	</Marker>
	<Marker Name="Defender Setup Phase Reveal">
		<Text_ID>TEXT_DEFENDING_FORCES_POSITION</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_Blue.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_Blue.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_Blue.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Land_FOW_Reveal_Range>600.0</Land_FOW_Reveal_Range>
		<Reveal_For_Defender>true</Reveal_For_Defender>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="In Base Special Structure Position">
		<Text_ID>TEXT_IN_BASE_SS_POSITION</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>EB_MegaAdvancedWeapons.alo</Land_Model_Name>
		<Scale_Factor>2.0</Scale_Factor>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
		<Include_In_UI_Map_Header>true</Include_In_UI_Map_Header>
	</Marker>
	<Marker Name="Out Base Special Structure Position">
		<Text_ID>TEXT_OUT_BASE_SS_POSITION</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>EB_GRAVCONTROLGEN.alo</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
		<Include_In_UI_Map_Header>true</Include_In_UI_Map_Header>
	</Marker>
	<Marker Name="Base Shield Structure Position">
		<Text_ID>TEXT_GROUND_BASE_SHIELD</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Marker_For_Specific_Object_Type>E_Ground_Base_Shield_740, R_Ground_Base_Shield_740, U_Ground_Shutter_Shield_GC, H_Ground_Base_Shield_740, P_Ground_Base_Shield_740</Marker_For_Specific_Object_Type>
		<Land_Model_Name>NB_BASESHIELDGEN.ALO</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
		<Scale_Factor>0.75</Scale_Factor>
		<Include_In_UI_Map_Header>true</Include_In_UI_Map_Header>
	</Marker>
	<Marker Name="Pirate Shield Structure Position">
		<Text_ID>TEXT_GROUND_BASE_SHIELD</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Marker_For_Specific_Object_Type>P_Ground_Base_Shield_740, P_Ground_Base_Shield_400</Marker_For_Specific_Object_Type>
		<Land_Model_Name>NB_BASESHIELDGEN_small.ALO</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Pirates</Affiliation>
		<Scale_Factor>0.75</Scale_Factor>
		<Include_In_UI_Map_Header>true</Include_In_UI_Map_Header>
	</Marker>
	<Marker Name="Power Generator Structure Position">
		<Text_ID>TEXT_STRUCTURE_POWER_GENERATOR</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Marker_For_Specific_Object_Type>E_Ground_Power_Generator, R_Ground_Power_Generator, U_Ground_Power_Generator, H_Ground_Power_Generator, P_Ground_Power_Generator</Marker_For_Specific_Object_Type>
		<Land_Model_Name>RB_SHIELD-GENERATOR.ALO</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
		<Scale_Factor>0.75</Scale_Factor>
		<Include_In_UI_Map_Header>true</Include_In_UI_Map_Header>
	</Marker>
	<Marker Name="Turbolaser Structure Position">
		<Text_ID>TEXT_GROUND_TURBOLASER_TOWER</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Marker_For_Specific_Object_Type>E_Ground_Turbolaser_Tower, R_Ground_Turbolaser_Tower, H_Ground_Turbolaser_Tower</Marker_For_Specific_Object_Type>
		<Land_Model_Name>EB_TLTower.ALO</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
		<Scale_Factor>0.75</Scale_Factor>
		<Include_In_UI_Map_Header>true</Include_In_UI_Map_Header>
	</Marker>
	<Marker Name="Pirate Command Center Position">
		<Text_ID>TEXT_STRUCTURE_PIRATE_BASE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Marker_For_Specific_Object_Type>P_Ground_Command_Center</Marker_For_Specific_Object_Type>
		<Land_Model_Name>nb_piratebase_01.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Pirates</Affiliation>
	</Marker>
	<Marker Name="Orbital Special Structure Position">
		<Text_ID>TEXT_ORBITAL_SS_POSITION</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Space_Model_Name>NV_LRS.ALO</Space_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Space Station Position">
		<Text_ID>TEXT_ORBITAL_STATION_POSITION</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Space_Model_Name>RB_STATION_05.ALO</Space_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Garrison Position">
		<Text_ID>TEXT_DEFENDING_GARRISON_POSITION</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_Blue.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_Blue.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_Blue.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="AI Hint Zone Center">
		<Text_ID>TEXT_AI_HINT_ZONE_POSITION</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Land Defender Retreat Marker">
		<Text_ID>TEXT_LAND_DEFENDER_RETREAT_MARKER</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_YELLOW.ALO</Land_Model_Name>
		<Behavior>MARKER, HINT</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Story_Trigger_Zone">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Story_Trigger_Zone_00">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Story_Trigger_Zone_01">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Story_Trigger_Zone_02">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Story_Trigger_Zone_03">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Story_Trigger_Zone_04">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Story_Trigger_Zone_05">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Story_Trigger_Zone_06">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Story_Trigger_Zone_07">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Story_Trigger_Zone_08">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Story_Trigger_Zone_09">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Story_Trigger_Zone_10">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Story_Trigger_Zone_11">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Story_Trigger_Zone_12">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Story_Trigger_Zone_13">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Story_Trigger_Zone_14">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Story_Trigger_Zone_15">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Story_Trigger_Zone_16">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Reveal_Marker_00">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<LandBehavior>REVEAL</LandBehavior>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Is_Discardable>false</Is_Discardable>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>No</Collidable_By_Projectile_Dead>
		<Is_Valid_Target>No</Is_Valid_Target>
		<CategoryMask>Structure</CategoryMask>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Reveal_Marker_01">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<LandBehavior>REVEAL</LandBehavior>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Is_Discardable>false</Is_Discardable>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>No</Collidable_By_Projectile_Dead>
		<Is_Valid_Target>No</Is_Valid_Target>
		<CategoryMask>Structure</CategoryMask>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Reveal_Marker_02">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<LandBehavior>REVEAL</LandBehavior>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Is_Discardable>false</Is_Discardable>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>No</Collidable_By_Projectile_Dead>
		<Is_Valid_Target>No</Is_Valid_Target>
		<CategoryMask>Structure</CategoryMask>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Reveal_Marker_03">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<LandBehavior>REVEAL</LandBehavior>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Is_Discardable>false</Is_Discardable>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>No</Collidable_By_Projectile_Dead>
		<Is_Valid_Target>No</Is_Valid_Target>
		<CategoryMask>Structure</CategoryMask>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Reveal_Marker_04">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<LandBehavior>REVEAL</LandBehavior>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Is_Discardable>false</Is_Discardable>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>No</Collidable_By_Projectile_Dead>
		<Is_Valid_Target>No</Is_Valid_Target>
		<CategoryMask>Structure</CategoryMask>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Reveal_Marker_05">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<LandBehavior>REVEAL</LandBehavior>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Is_Discardable>false</Is_Discardable>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>No</Collidable_By_Projectile_Dead>
		<Is_Valid_Target>No</Is_Valid_Target>
		<CategoryMask>Structure</CategoryMask>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Reveal_Marker_06">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<LandBehavior>REVEAL</LandBehavior>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Is_Discardable>false</Is_Discardable>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>No</Collidable_By_Projectile_Dead>
		<Is_Valid_Target>No</Is_Valid_Target>
		<CategoryMask>Structure</CategoryMask>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Reveal_Marker_07">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<LandBehavior>REVEAL</LandBehavior>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Is_Discardable>false</Is_Discardable>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>No</Collidable_By_Projectile_Dead>
		<Is_Valid_Target>No</Is_Valid_Target>
		<CategoryMask>Structure</CategoryMask>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Reveal_Marker_08">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<LandBehavior>REVEAL</LandBehavior>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Is_Discardable>false</Is_Discardable>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>No</Collidable_By_Projectile_Dead>
		<Is_Valid_Target>No</Is_Valid_Target>
		<CategoryMask>Structure</CategoryMask>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Reveal_Marker_09">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<LandBehavior>REVEAL</LandBehavior>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Is_Discardable>false</Is_Discardable>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>No</Collidable_By_Projectile_Dead>
		<Is_Valid_Target>No</Is_Valid_Target>
		<CategoryMask>Structure</CategoryMask>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Reveal_Marker_10">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<LandBehavior>REVEAL</LandBehavior>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Is_Discardable>false</Is_Discardable>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>No</Collidable_By_Projectile_Dead>
		<Is_Valid_Target>No</Is_Valid_Target>
		<CategoryMask>Structure</CategoryMask>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Player_0_Position_Marker">
		<Text_ID>TEXT_SKIRMISH_PLAYER_POSITION</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_RED.ALO</Land_Model_Name>
		<Space_Model_Name>W_FLAG_MARKER_RED.ALO</Space_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Player_1_Position_Marker">
		<Text_ID>TEXT_SKIRMISH_PLAYER_POSITION</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_RED.ALO</Land_Model_Name>
		<Space_Model_Name>W_FLAG_MARKER_RED.ALO</Space_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Player_2_Position_Marker">
		<Text_ID>TEXT_SKIRMISH_PLAYER_POSITION</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_RED.ALO</Land_Model_Name>
		<Space_Model_Name>W_FLAG_MARKER_RED.ALO</Space_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Player_3_Position_Marker">
		<Text_ID>TEXT_SKIRMISH_PLAYER_POSITION</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_RED.ALO</Land_Model_Name>
		<Space_Model_Name>W_FLAG_MARKER_RED.ALO</Space_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Player_4_Position_Marker">
		<Text_ID>TEXT_SKIRMISH_PLAYER_POSITION</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_RED.ALO</Land_Model_Name>
		<Space_Model_Name>W_FLAG_MARKER_RED.ALO</Space_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Player_5_Position_Marker">
		<Text_ID>TEXT_SKIRMISH_PLAYER_POSITION</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_RED.ALO</Land_Model_Name>
		<Space_Model_Name>W_FLAG_MARKER_RED.ALO</Space_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Player_6_Position_Marker">
		<Text_ID>TEXT_SKIRMISH_PLAYER_POSITION</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_RED.ALO</Land_Model_Name>
		<Space_Model_Name>W_FLAG_MARKER_RED.ALO</Space_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Player_7_Position_Marker">
		<Text_ID>TEXT_SKIRMISH_PLAYER_POSITION</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_RED.ALO</Land_Model_Name>
		<Space_Model_Name>W_FLAG_MARKER_RED.ALO</Space_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Player_0_Spawn_Point_Marker">
		<Text_ID>TEXT_SKIRMISH_PLAYER_SPAWN_POINT</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_RED.ALO</Land_Model_Name>
		<Space_Model_Name>W_FLAG_MARKER_RED.ALO</Space_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Player_1_Spawn_Point_Marker">
		<Text_ID>TEXT_SKIRMISH_PLAYER_SPAWN_POINT</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_RED.ALO</Land_Model_Name>
		<Space_Model_Name>W_FLAG_MARKER_RED.ALO</Space_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Player_2_Spawn_Point_Marker">
		<Text_ID>TEXT_SKIRMISH_PLAYER_SPAWN_POINT</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_RED.ALO</Land_Model_Name>
		<Space_Model_Name>W_FLAG_MARKER_RED.ALO</Space_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Player_3_Spawn_Point_Marker">
		<Text_ID>TEXT_SKIRMISH_PLAYER_SPAWN_POINT</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_RED.ALO</Land_Model_Name>
		<Space_Model_Name>W_FLAG_MARKER_RED.ALO</Space_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Player_4_Spawn_Point_Marker">
		<Text_ID>TEXT_SKIRMISH_PLAYER_SPAWN_POINT</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_RED.ALO</Land_Model_Name>
		<Space_Model_Name>W_FLAG_MARKER_RED.ALO</Space_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Player_5_Spawn_Point_Marker">
		<Text_ID>TEXT_SKIRMISH_PLAYER_SPAWN_POINT</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_RED.ALO</Land_Model_Name>
		<Space_Model_Name>W_FLAG_MARKER_RED.ALO</Space_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Player_6_Spawn_Point_Marker">
		<Text_ID>TEXT_SKIRMISH_PLAYER_SPAWN_POINT</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_RED.ALO</Land_Model_Name>
		<Space_Model_Name>W_FLAG_MARKER_RED.ALO</Space_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Player_7_Spawn_Point_Marker">
		<Text_ID>TEXT_SKIRMISH_PLAYER_SPAWN_POINT</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_RED.ALO</Land_Model_Name>
		<Space_Model_Name>W_FLAG_MARKER_RED.ALO</Space_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="IN_GAME_BOMBING_RUN_MARKER">
		<Text_ID>TEXT_BOMBING_RUN_TARGET</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_RED.ALO</Land_Model_Name>
		<Space_Model_Name>W_FLAG_MARKER_RED.ALO</Space_Model_Name>
		<Behavior>MARKER</Behavior>
		<CategoryMask>Structure</CategoryMask>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Death_Star_Position">
		<Text_ID>TEXT_DEATH_STAR_POSITION</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Space_Model_Name>w_planet_deathstar.alo</Space_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Scale_Factor>2.0</Scale_Factor>
		<In_Background>Yes</In_Background>
	</Marker>
	<Marker Name="Cash_Point_Small">
		<Text_ID>TEXT_CASH_POINT</Text_ID>
		<Land_Model_Name>W_Pedistal.alo</Land_Model_Name>
		<Scale_Factor>0.8</Scale_Factor>
		<Behavior>CASH_POINT</Behavior>
		<Cash_Point_Credits_Per_Second>100</Cash_Point_Credits_Per_Second>
		<Cash_Point_Radius>30</Cash_Point_Radius>
		<Influences_Cash_Point>no</Influences_Cash_Point>
		<Cash_Point_Transition_Time_Seconds>5.0</Cash_Point_Transition_Time_Seconds>
		<Is_Decoration>Yes</Is_Decoration>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
	</Marker>
	<Marker Name="Cash_Point_Medium">
		<Text_ID>TEXT_CASH_POINT</Text_ID>
		<Land_Model_Name>W_Pedistal.alo</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<Behavior>CASH_POINT</Behavior>
		<Cash_Point_Credits_Per_Second>200</Cash_Point_Credits_Per_Second>
		<Cash_Point_Radius>40</Cash_Point_Radius>
		<Influences_Cash_Point>no</Influences_Cash_Point>
		<Cash_Point_Transition_Time_Seconds>5.0</Cash_Point_Transition_Time_Seconds>
		<Is_Decoration>Yes</Is_Decoration>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
	</Marker>
	<Marker Name="Cash_Point_Large">
		<Text_ID>TEXT_CASH_POINT</Text_ID>
		<Land_Model_Name>W_Pedistal.alo</Land_Model_Name>
		<Scale_Factor>1.2</Scale_Factor>
		<Behavior>CASH_POINT</Behavior>
		<Cash_Point_Credits_Per_Second>300</Cash_Point_Credits_Per_Second>
		<Cash_Point_Radius>50</Cash_Point_Radius>
		<Influences_Cash_Point>no</Influences_Cash_Point>
		<Cash_Point_Transition_Time_Seconds>5.0</Cash_Point_Transition_Time_Seconds>
		<Is_Decoration>Yes</Is_Decoration>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
	</Marker>
	<Marker Name="Debug_Audio_Emitter_Marker">
		<Text_ID>TEXT_DEBUG_AUDIO_EMITTER_MARKER</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>w_flag_marker_Blue.alo</Land_Model_Name>
		<SFXEvent_Debug_Test_Loop>Debug_Audio_Test_Loop</SFXEvent_Debug_Test_Loop>
	</Marker>
	<Marker Name="Audio_Waterfall_Emitter_Marker">
		<Text_ID>TEXT_AUDIO_WATERFALL_EMITTER_MARKER</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>w_flag_marker_Blue.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<SFXEvent_Ambient_Loop>Ambient_Waterfall_Loop</SFXEvent_Ambient_Loop>
	</Marker>
	<Marker Name="Reinforcement_Point">
		<Text_ID>TEXT_TOOLTIP_REINFORCEMENT_POINT_NAME</Text_ID>
		<Tooltip_Text>TEXT_TOOLTIP_REINFORCEMENT_POINT_DESCRIPTION</Tooltip_Text>
		<Encyclopedia_Text>TEXT_TOOLTIP_REINFORCEMENT_POINT_DESCRIPTION</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Land_Model_Name>W_PEDISTAL_FACTION.ALO</Land_Model_Name>
		<Icon_Name>I_BUTTON_REINFORCEMENT_POINT.TGA</Icon_Name>
		<Scale_Factor>1.2</Scale_Factor>
		<Behavior>CAPTURE_POINT, REVEAL, REINFORCEMENT_POINT, DUMMY_TOOLTIP</Behavior>
		<Capture_Point_Transition_Time_Seconds>10.0</Capture_Point_Transition_Time_Seconds>
		<Is_Decoration>No</Is_Decoration>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
		<Reinforcement_Enabling_Radius>250.0</Reinforcement_Enabling_Radius>
		<Land_FOW_Reveal_Range>275.0</Land_FOW_Reveal_Range>
		<Capture_Point_Radius>100.0</Capture_Point_Radius>
		<Is_Visible_On_Radar>True</Is_Visible_On_Radar>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Radar_Range_Icon_Name>i_radar_landing.tga</Radar_Range_Icon_Name>
		<Radar_Icon_Name>mini_map_reinforcement.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Is_Valid_Target>No</Is_Valid_Target>
		<Begin_Control_Transition_Radar_Event>DEFAULT_CONTROL_POINT_TRANSITION</Begin_Control_Transition_Radar_Event>
		<End_Control_Transition_Radar_Event>DEFAULT_CONTROL_POINT_TRANSITION</End_Control_Transition_Radar_Event>
		<Reinforcement_Region_Blob_Name>Reinforcement_Point_Radius_Overlay</Reinforcement_Region_Blob_Name>
		<Faction_Anim_Subindex>Rebel, 0</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Empire, 1</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Neutral, 2</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Pirates, 6</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Underworld, 3</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Hostile, 2</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Hutts, 7</Faction_Anim_Subindex>
		<Influences_Capture_Point>True</Influences_Capture_Point>
		<Control_Point_Domination_Condition_Relevant>Yes</Control_Point_Domination_Condition_Relevant>
		<Affiliation>Neutral, Rebel, Empire, Pirates, Underworld, Hostile, Hutts</Affiliation>
		<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Additional_Population_Capacity>2</Additional_Population_Capacity><!--was 0-->
		<Property_Flags>IsRushTarget</Property_Flags>
		<Immune_To_Damage>True</Immune_To_Damage>
		<Include_In_UI_Map_Header>true</Include_In_UI_Map_Header>
	</Marker>

	<Marker Name="Reinforcement_Point_Plus1_Cap">
		<Variant_Of_Existing_Type>Reinforcement_Point</Variant_Of_Existing_Type>
		<Land_Model_Name>W_PEDISTAL_FACTION.alo</Land_Model_Name>
		<Additional_Population_Capacity>1</Additional_Population_Capacity>
	</Marker>
	<Marker Name="Reinforcement_Point_Plus2_Cap">
		<Variant_Of_Existing_Type>Reinforcement_Point</Variant_Of_Existing_Type>
		<Land_Model_Name>W_PEDISTAL_FACTION.alo</Land_Model_Name>
		<Additional_Population_Capacity>2</Additional_Population_Capacity>
	</Marker>
	<Marker Name="Reinforcement_Point_Plus3_Cap">
		<Variant_Of_Existing_Type>Reinforcement_Point</Variant_Of_Existing_Type>
		<Land_Model_Name>W_PEDISTAL_FACTION.alo</Land_Model_Name>
		<Additional_Population_Capacity>3</Additional_Population_Capacity>
	</Marker>
	<Marker Name="Reinforcement_Point_Plus4_Cap">
		<Variant_Of_Existing_Type>Reinforcement_Point</Variant_Of_Existing_Type>
		<Land_Model_Name>W_PEDISTAL_FACTION.alo</Land_Model_Name>
		<Additional_Population_Capacity>4</Additional_Population_Capacity>
	</Marker>
	<Marker Name="Reinforcement_Point_Plus5_Cap">
		<Variant_Of_Existing_Type>Reinforcement_Point</Variant_Of_Existing_Type>
		<Land_Model_Name>W_PEDISTAL_FACTION.alo</Land_Model_Name>
		<Additional_Population_Capacity>5</Additional_Population_Capacity>
	</Marker>
	<Marker Name="Reinforcement_Point_Plus10_Cap">
		<Variant_Of_Existing_Type>Reinforcement_Point</Variant_Of_Existing_Type>
		<Land_Model_Name>W_PEDISTAL_FACTION.alo</Land_Model_Name>
		<Additional_Population_Capacity>10</Additional_Population_Capacity>
	</Marker>
	<Marker Name="Reinforcement_Point_Small"><!-- Need something smaller for soafe rift lanes -->
		<Variant_Of_Existing_Type>Reinforcement_Point</Variant_Of_Existing_Type>
		<Land_Model_Name>W_PEDISTAL_FACTION.alo</Land_Model_Name>
		<Additional_Population_Capacity>100</Additional_Population_Capacity>
		<Reinforcement_Enabling_Radius>180.0</Reinforcement_Enabling_Radius>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Property_Flags>IsRushTarget</Property_Flags>
	</Marker>
	<Marker Name="Reinforcement_Point_Tiny"><!-- Very small for jungle -->
		<Variant_Of_Existing_Type>Reinforcement_Point</Variant_Of_Existing_Type>
		<Land_Model_Name>W_PEDISTAL_FACTION.alo</Land_Model_Name>
		<Additional_Population_Capacity>100</Additional_Population_Capacity>
		<Reinforcement_Enabling_Radius>150.0</Reinforcement_Enabling_Radius>
		<Land_FOW_Reveal_Range>165.0</Land_FOW_Reveal_Range>
		<Property_Flags>IsRushTarget</Property_Flags>
	</Marker>

	<Marker Name="Reinforcement_Point_Rebel">
		<Text_ID>TEXT_TOOLTIP_REINFORCEMENT_POINT_NAME</Text_ID>
		<!--<Tooltip_Text>TEXT_TOOLTIP_REINFORCEMENT_POINT_DESCRIPTION</Tooltip_Text>-->
		<Encyclopedia_Text>Galyana_Faction_Reinforcement_Point_Desc</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Land_Model_Name>W_Pedistal_Rebel.alo</Land_Model_Name>
		<Icon_Name>I_BUTTON_REINFORCEMENT_POINT.TGA</Icon_Name>
		<Scale_Factor>1.2</Scale_Factor>
		<Space_Model_Name/>
		<Behavior>REVEAL, REINFORCEMENT_POINT, HIDE_WHEN_FOGGED, DUMMY_TOOLTIP</Behavior>
		<Is_Decoration>No</Is_Decoration>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
		<Reinforcement_Enabling_Radius>250.0</Reinforcement_Enabling_Radius>
		<Land_FOW_Reveal_Range>275.0</Land_FOW_Reveal_Range>

		<Is_Visible_On_Radar>True</Is_Visible_On_Radar>
		<Radar_Range_Icon_Name>i_radar_landing.tga</Radar_Range_Icon_Name>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Radar_Icon_Name>mini_map_reinforcement.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>

		<Is_Valid_Target>No</Is_Valid_Target>
		<Begin_Control_Transition_Radar_Event>DEFAULT_CONTROL_POINT_TRANSITION</Begin_Control_Transition_Radar_Event>
		<End_Control_Transition_Radar_Event>DEFAULT_CONTROL_POINT_TRANSITION</End_Control_Transition_Radar_Event>
		<Reinforcement_Region_Blob_Name>Reinforcement_Point_Radius_Overlay</Reinforcement_Region_Blob_Name>

		<Faction_Anim_Subindex>Rebel, 0</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Empire, 1</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Neutral, 2</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Pirates, 6</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Underworld, 3</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Hostile, 2</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Hutts, 7</Faction_Anim_Subindex>

		<Influences_Capture_Point>True</Influences_Capture_Point>
		<Affiliation>Rebel</Affiliation>
		<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Additional_Population_Capacity>100</Additional_Population_Capacity>
		<Immune_To_Damage>True</Immune_To_Damage>
		<Include_In_UI_Map_Header>true</Include_In_UI_Map_Header>
	</Marker>
	<Marker Name="Reinforcement_Point_Rebel_FCU">
		<Variant_Of_Existing_Type>Reinforcement_Point_Rebel</Variant_Of_Existing_Type>
		<Land_Model_Name>W_Pedistal_Rebel.alo</Land_Model_Name>
		<Additional_Population_Capacity>2</Additional_Population_Capacity>
	</Marker>
	<Marker Name="Reinforcement_Point_Rebel_SoaFE_Rift">
		<Variant_Of_Existing_Type>Reinforcement_Point_Rebel</Variant_Of_Existing_Type>
		<Land_Model_Name>W_Pedistal_Rebel.alo</Land_Model_Name>
		<Additional_Population_Capacity>100</Additional_Population_Capacity>
		<Reinforcement_Enabling_Radius>150.0</Reinforcement_Enabling_Radius>
		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
	</Marker>

	<Marker Name="Reinforcement_Point_Empire">
		<Text_ID>TEXT_TOOLTIP_REINFORCEMENT_POINT_NAME</Text_ID>
		<!--<Tooltip_Text>TEXT_TOOLTIP_REINFORCEMENT_POINT_DESCRIPTION</Tooltip_Text>-->
		<Encyclopedia_Text>Galyana_Faction_Reinforcement_Point_Desc</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Land_Model_Name>W_Pedistal_Imperial.alo</Land_Model_Name>
		<Icon_Name>I_BUTTON_REINFORCEMENT_POINT.TGA</Icon_Name>
		<Scale_Factor>1.2</Scale_Factor>
		<Space_Model_Name/>
		<Behavior>REVEAL, REINFORCEMENT_POINT, HIDE_WHEN_FOGGED, DUMMY_TOOLTIP</Behavior>
		<Is_Decoration>No</Is_Decoration>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
		<Reinforcement_Enabling_Radius>250.0</Reinforcement_Enabling_Radius>
		<Land_FOW_Reveal_Range>275.0</Land_FOW_Reveal_Range>

		<Is_Visible_On_Radar>True</Is_Visible_On_Radar>
		<Radar_Range_Icon_Name>i_radar_landing.tga</Radar_Range_Icon_Name>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Radar_Icon_Name>mini_map_reinforcement.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>

		<Is_Valid_Target>No</Is_Valid_Target>
		<Begin_Control_Transition_Radar_Event>DEFAULT_CONTROL_POINT_TRANSITION</Begin_Control_Transition_Radar_Event>
		<End_Control_Transition_Radar_Event>DEFAULT_CONTROL_POINT_TRANSITION</End_Control_Transition_Radar_Event>
		<Reinforcement_Region_Blob_Name>Reinforcement_Point_Radius_Overlay</Reinforcement_Region_Blob_Name>

		<Faction_Anim_Subindex>Rebel, 0</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Empire, 1</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Neutral, 2</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Pirates, 6</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Underworld, 3</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Hostile, 2</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Hutts, 7</Faction_Anim_Subindex>

		<Influences_Capture_Point>True</Influences_Capture_Point>
		<Affiliation>Empire</Affiliation>
		<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Additional_Population_Capacity>100</Additional_Population_Capacity>
		<Immune_To_Damage>True</Immune_To_Damage>
		<Include_In_UI_Map_Header>true</Include_In_UI_Map_Header>
	</Marker>
	<Marker Name="Reinforcement_Point_Empire_FCU">
		<Variant_Of_Existing_Type>Reinforcement_Point_Empire</Variant_Of_Existing_Type>
		<Land_Model_Name>W_Pedistal_Imperial.alo</Land_Model_Name>
		<Additional_Population_Capacity>2</Additional_Population_Capacity>
	</Marker>
	<Marker Name="Reinforcement_Point_Empire_SoaFE_Rift">
		<Variant_Of_Existing_Type>Reinforcement_Point_Empire</Variant_Of_Existing_Type>
		<Land_Model_Name>W_Pedistal_Imperial.alo</Land_Model_Name>
		<Additional_Population_Capacity>100</Additional_Population_Capacity>
		<Reinforcement_Enabling_Radius>150.0</Reinforcement_Enabling_Radius>
		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
	</Marker>

	<Marker Name="Reinforcement_Point_Underworld">
		<Text_ID>TEXT_TOOLTIP_REINFORCEMENT_POINT_NAME</Text_ID>
		<Encyclopedia_Text>Galyana_Faction_Reinforcement_Point_Desc</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Land_Model_Name>W_pedistal_underworld.alo</Land_Model_Name>
		<Icon_Name>I_BUTTON_REINFORCEMENT_POINT.TGA</Icon_Name>
		<Scale_Factor>1.2</Scale_Factor>
		<Space_Model_Name/>
		<Behavior>REVEAL, REINFORCEMENT_POINT, HIDE_WHEN_FOGGED, DUMMY_TOOLTIP</Behavior>
		<Is_Decoration>No</Is_Decoration>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
		<Reinforcement_Enabling_Radius>250.0</Reinforcement_Enabling_Radius>
		<Land_FOW_Reveal_Range>275.0</Land_FOW_Reveal_Range>

		<Is_Visible_On_Radar>True</Is_Visible_On_Radar>
		<Radar_Range_Icon_Name>i_radar_landing.tga</Radar_Range_Icon_Name>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Radar_Icon_Name>mini_map_reinforcement.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>

		<Is_Valid_Target>No</Is_Valid_Target>
		<Begin_Control_Transition_Radar_Event>DEFAULT_CONTROL_POINT_TRANSITION</Begin_Control_Transition_Radar_Event>
		<End_Control_Transition_Radar_Event>DEFAULT_CONTROL_POINT_TRANSITION</End_Control_Transition_Radar_Event>
		<Reinforcement_Region_Blob_Name>Reinforcement_Point_Radius_Overlay</Reinforcement_Region_Blob_Name>

		<Faction_Anim_Subindex>Rebel, 0</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Empire, 1</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Neutral, 2</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Pirates, 6</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Underworld, 3</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Hostile, 2</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Hutts, 7</Faction_Anim_Subindex>

		<Influences_Capture_Point>True</Influences_Capture_Point>
		<Affiliation>Underworld</Affiliation>
		<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Additional_Population_Capacity>100</Additional_Population_Capacity>
		<Immune_To_Damage>True</Immune_To_Damage>
		<Include_In_UI_Map_Header>true</Include_In_UI_Map_Header>
	</Marker>
	<Marker Name="Reinforcement_Point_Underworld_FCU">
		<Variant_Of_Existing_Type>Reinforcement_Point_Underworld</Variant_Of_Existing_Type>
		<Land_Model_Name>W_pedistal_underworld.alo</Land_Model_Name>
		<Additional_Population_Capacity>2</Additional_Population_Capacity>
	</Marker>
	<Marker Name="Reinforcement_Point_Underworld_SoaFE_Rift">
		<Variant_Of_Existing_Type>Reinforcement_Point_Underworld</Variant_Of_Existing_Type>
		<Land_Model_Name>W_pedistal_underworld.alo</Land_Model_Name>
		<Additional_Population_Capacity>100</Additional_Population_Capacity>
		<Reinforcement_Enabling_Radius>150.0</Reinforcement_Enabling_Radius>
		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
	</Marker>

	<Marker Name="Reinforcement_Point_Hutts">
		<Text_ID>TEXT_TOOLTIP_REINFORCEMENT_POINT_NAME</Text_ID>
		<Encyclopedia_Text>Galyana_Faction_Reinforcement_Point_Desc</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Land_Model_Name>W_Pedistal_Hutts.alo</Land_Model_Name>
		<Icon_Name>I_BUTTON_REINFORCEMENT_POINT.TGA</Icon_Name>
		<Scale_Factor>1.2</Scale_Factor>
		<Space_Model_Name/>
		<Behavior>REVEAL, REINFORCEMENT_POINT, HIDE_WHEN_FOGGED, DUMMY_TOOLTIP</Behavior>
		<Is_Decoration>No</Is_Decoration>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
		<Reinforcement_Enabling_Radius>250.0</Reinforcement_Enabling_Radius>
		<Land_FOW_Reveal_Range>275.0</Land_FOW_Reveal_Range>

		<Is_Visible_On_Radar>True</Is_Visible_On_Radar>
		<Radar_Range_Icon_Name>i_radar_landing.tga</Radar_Range_Icon_Name>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Radar_Icon_Name>mini_map_reinforcement.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>

		<Is_Valid_Target>No</Is_Valid_Target>
		<Begin_Control_Transition_Radar_Event>DEFAULT_CONTROL_POINT_TRANSITION</Begin_Control_Transition_Radar_Event>
		<End_Control_Transition_Radar_Event>DEFAULT_CONTROL_POINT_TRANSITION</End_Control_Transition_Radar_Event>
		<Reinforcement_Region_Blob_Name>Reinforcement_Point_Radius_Overlay</Reinforcement_Region_Blob_Name>

		<Faction_Anim_Subindex>Rebel, 0</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Empire, 1</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Neutral, 2</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Pirates, 6</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Underworld, 3</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Hostile, 2</Faction_Anim_Subindex>
		<Faction_Anim_Subindex>Hutts, 7</Faction_Anim_Subindex>

		<Influences_Capture_Point>True</Influences_Capture_Point>
		<Affiliation>Hutts</Affiliation>
		<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Additional_Population_Capacity>100</Additional_Population_Capacity>
		<Immune_To_Damage>True</Immune_To_Damage>
		<Include_In_UI_Map_Header>true</Include_In_UI_Map_Header>
	</Marker>
	<Marker Name="Reinforcement_Point_Hutts_FCU">
		<Variant_Of_Existing_Type>Reinforcement_Point_Hutts</Variant_Of_Existing_Type>
		<Land_Model_Name>W_Pedistal_Hutts.alo</Land_Model_Name>
		<Additional_Population_Capacity>2</Additional_Population_Capacity>
	</Marker>
	<Marker Name="Reinforcement_Point_Hutts_SoaFE_Rift">
		<Variant_Of_Existing_Type>Reinforcement_Point_Hutts</Variant_Of_Existing_Type>
		<Land_Model_Name>W_Pedistal_Hutts.alo</Land_Model_Name>
		<Additional_Population_Capacity>100</Additional_Population_Capacity>
		<Reinforcement_Enabling_Radius>150.0</Reinforcement_Enabling_Radius>
		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
	</Marker>

	<Marker Name="Reinforcement_Point_Pirates">
		<Text_ID>TEXT_TOOLTIP_REINFORCEMENT_POINT_NAME</Text_ID>
		<Encyclopedia_Text>Galyana_Faction_Reinforcement_Point_Desc</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Land_Model_Name>W_PEDISTAL_PIRATE.alo</Land_Model_Name>
		<Icon_Name>I_BUTTON_REINFORCEMENT_POINT.TGA</Icon_Name>
		<Scale_Factor>1.2</Scale_Factor>
		<Space_Model_Name/>
		<Behavior>REVEAL, REINFORCEMENT_POINT, HIDE_WHEN_FOGGED, DUMMY_TOOLTIP</Behavior>
		<Is_Decoration>No</Is_Decoration>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
		<Reinforcement_Enabling_Radius>250.0</Reinforcement_Enabling_Radius>
		<Land_FOW_Reveal_Range>275.0</Land_FOW_Reveal_Range>

		<Is_Visible_On_Radar>True</Is_Visible_On_Radar>
		<Radar_Range_Icon_Name>i_radar_landing.tga</Radar_Range_Icon_Name>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Radar_Icon_Name>mini_map_reinforcement.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>

		<Is_Valid_Target>No</Is_Valid_Target>
		<Begin_Control_Transition_Radar_Event>DEFAULT_CONTROL_POINT_TRANSITION</Begin_Control_Transition_Radar_Event>
		<End_Control_Transition_Radar_Event>DEFAULT_CONTROL_POINT_TRANSITION</End_Control_Transition_Radar_Event>
		<Reinforcement_Region_Blob_Name>Reinforcement_Point_Radius_Overlay</Reinforcement_Region_Blob_Name>

		<Influences_Capture_Point>True</Influences_Capture_Point>
		<Affiliation>Pirates</Affiliation>
		<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Additional_Population_Capacity>100</Additional_Population_Capacity>
		<Immune_To_Damage>True</Immune_To_Damage>
		<Include_In_UI_Map_Header>true</Include_In_UI_Map_Header>
	</Marker>

	<Marker Name="Captureable_Turret">
		<Text_ID>TEXT_GROUND_TURBOLASER_TOWER</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TURBOLASER_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Class_Tower</Encyclopedia_Unit_Class>

		<Land_Model_Name>EB_TLTower.alo</Land_Model_Name>
		<Icon_Name>i_button_turbolaser_tower.tga</Icon_Name>
		<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts, Pirates</Affiliation>

		<Terrain_Texture_Modifier_Square>True</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0.7</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Select_Box_Scale>140</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Obstacle_Width>60.0</Obstacle_Width>
		<Obstacle_Height>60.0</Obstacle_Height>
		<Obstacle_X_Offset>-30.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>875</Tactical_Health>
		<Energy_Capacity>500</Energy_Capacity>
		<Energy_Refresh_Rate>100</Energy_Refresh_Rate>

		<Damage>300</Damage>
		<AI_Combat_Power>300</AI_Combat_Power>
		<Political_Control>0</Political_Control>

		<Projectile_Types>Proj_Tower_Turbolaser_Orange</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 20.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>

		<!--Ground infantry priority 2, ground vehicles priority 1, air vehicles N/A (9999)-->
		<!--9999 = won't target-->
		<Turret_Targets_Ground_Infantry>2</Turret_Targets_Ground_Infantry>
		<Turret_Targets_Ground_Vehicles>1</Turret_Targets_Ground_Vehicles>
		<Turret_Targets_Air_Vehicles>3</Turret_Targets_Air_Vehicles>
		<Turret_Targets_Anything_Else>9999</Turret_Targets_Anything_Else>

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Speed>3.0</Turret_Rotate_Speed>
		<Turret_Bone_Name>B_Turret_00</Turret_Bone_Name>
		<Barrel_Bone_Name>B_Barrel_00</Barrel_Bone_Name>
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>600.0</Targeting_Max_Attack_Distance>
		<Targeting_Min_Attack_Distance>100.0</Targeting_Min_Attack_Distance>
		<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>AntiVehicle</Targeting_Priority_Set>

		<Override_Bounty_MP>250</Override_Bounty_MP>
		<Score_Cost_Credits>15000</Score_Cost_Credits>

		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Is_Decoration>No</Is_Decoration>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>No</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>mini_map_structure.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>DUMMY_GROUND_STRUCTURE, SELECTABLE, CAPTURE_POINT</Behavior>
		<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, POWERED, WEAPON, TURRET, TARGETING, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, TERRAIN_TEXTURE_MODIFICATION, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
		<CategoryMask>Structure | AntiVehicle</CategoryMask>

		<Capture_Point_Transition_Time_Seconds>10.0</Capture_Point_Transition_Time_Seconds>
		<Capture_Point_Radius>150.0</Capture_Point_Radius>
		<Ownership_Sticks>Yes</Ownership_Sticks>
		<Begin_Control_Transition_Radar_Event>DEFAULT_CONTROL_POINT_TRANSITION</Begin_Control_Transition_Radar_Event>
		<End_Control_Transition_Radar_Event>DEFAULT_CONTROL_POINT_TRANSITION</End_Control_Transition_Radar_Event>

		<Land_Damage_Thresholds>1, 0.5, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX><!-- MUST HAVE 4 VALUES OR GAME WILL CRASH ON DEATH -->

		<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
		<Death_Explosions>Large_Explosion_Land</Death_Explosions>

		<SFXEvent_Fire>Unit_Turbo_Tower_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>

		<SFXEvent_Special_Weapon_Ready>EHD_Turbo_Tower_Available</SFXEvent_Special_Weapon_Ready>
		<SFXEvent_Unit_Under_Attack>EHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Turret_Rotating_Loop>Structure_Turret_Motor_Turbo</SFXEvent_Turret_Rotating_Loop> <!--Event for turret while rotating to fire-->

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</Marker>
	<Marker Name="Bonus_Spawn_Point">
		<Land_Model_Name>W_FLAG_MARKER_RED.ALO</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Map_Load_Spawn_Table>
			Credit_Power_Up, 0.25,
			Rancor, 0.25
		</Map_Load_Spawn_Table>
	</Marker>
	<Marker Name="Random_Secondary_Structure_R">
		<Land_Model_Name>rb_heavyvehiclefactory.alo</Land_Model_Name>
		<Scale_Factor>1.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Affiliation>Rebel</Affiliation>
		<Map_Load_Spawn_Table>
			Secondary_Training_Facility_R, 0.14,
			Secondary_Mining_Facility, 0.14,
			Secondary_Pirate_Outpost_H, 0.14,
			Secondary_Abandoned_Sensor, 0.14,
			Secondary_Heavy_Factory_R, 0.14,
			Secondary_Abandoned_Turbolaser_Tower, 0.14,
			Secondary_Mercenary_Outfitter, 0.14
		</Map_Load_Spawn_Table>
	</Marker>
	<Marker Name="Rebel_Training_Script_Marker">
		<Land_Model_Name>W_FLAG_MARKER_RED.ALO</Land_Model_Name>
		<Scale_Factor>.2</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Affiliation>Rebel</Affiliation>
		<Lua_Script>Training_Facility</Lua_Script>
	</Marker>
	<Marker Name="Random_Secondary_Structure_E">
		<Land_Model_Name>EB_VehicleFactory.alo</Land_Model_Name>
		<Scale_Factor>1.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Affiliation>Empire</Affiliation>
		<Map_Load_Spawn_Table>
			Secondary_Prison_E, 0.14,
			Secondary_Mining_Facility, 0.14,
			Secondary_Pirate_Outpost_H, 0.14,
			Secondary_Abandoned_Sensor, 0.14,
			Secondary_Heavy_Factory_E, 0.14,
			Secondary_Abandoned_Turbolaser_Tower, 0.14,
			Secondary_Mercenary_Outfitter, 0.14
		</Map_Load_Spawn_Table>
	</Marker>
	<Marker Name="Random_Secondary_Structure_P">
		<Land_Model_Name>nb_piratebase_01.alo</Land_Model_Name>
		<Scale_Factor>.75</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Affiliation>Pirates</Affiliation>
		<Map_Load_Spawn_Table>
			Secondary_Mining_Facility, 0.14,
			Secondary_Pirate_Outpost_H, 0.14,
			Secondary_Abandoned_Sensor, 0.14,
			Secondary_Heavy_Factory_R, 0.14,
			Secondary_Heavy_Factory_E, 0.14,
			Secondary_Abandoned_Turbolaser_Tower, 0.14,
			Secondary_Mercenary_Outfitter, 0.14
		</Map_Load_Spawn_Table>
	</Marker>
	<Marker Name="Initial_Camera_Position">
		<Text_ID>TEXT_AI_HINT_ZONE_POSITION</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="DEMO_CONTROLLER">
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_Green.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_Green.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_Green.alo</Land_Model_Name>
		<Behavior>MARKER, HINT</Behavior>
		<Land_FOW_Reveal_Range>600.0</Land_FOW_Reveal_Range>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
		<Lua_Script>Demo_Attract_Controller</Lua_Script>
	</Marker>
	<Marker Name="DEMO_CONTROLLER_LAND">
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_Green.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_Green.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_Green.alo</Land_Model_Name>
		<Behavior>MARKER, HINT</Behavior>
		<Land_FOW_Reveal_Range>600.0</Land_FOW_Reveal_Range>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
		<Lua_Script>Demo_Land_Controller</Lua_Script>
	</Marker>
	<Marker Name="DEMO_CONTROLLER_LAND_E">
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_Green.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_Green.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_Green.alo</Land_Model_Name>
		<Behavior>MARKER, HINT</Behavior>
		<Land_FOW_Reveal_Range>600.0</Land_FOW_Reveal_Range>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
		<Lua_Script>Demo_Land_Controller_E</Lua_Script>
	</Marker>
	<Marker Name="DEMO_CONTROLLER_LAND_R">
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_Green.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_Green.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_Green.alo</Land_Model_Name>
		<Behavior>MARKER, HINT</Behavior>
		<Land_FOW_Reveal_Range>600.0</Land_FOW_Reveal_Range>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
		<Lua_Script>Demo_Land_Controller_R</Lua_Script>
	</Marker>
	<Marker Name="FELUCIA_DEMO_CONTROLLER">
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_Green.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_Green.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_Green.alo</Land_Model_Name>
		<Behavior>MARKER, HINT</Behavior>
		<Land_FOW_Reveal_Range>600.0</Land_FOW_Reveal_Range>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Team_00_Base_Position_Marker">
		<Text_ID>TEXT_TEAM_0_START_POSITION_MARKER</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Space_Model_Name>w_flag_marker_Green.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_Green.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Team_01_Base_Position_Marker">
		<Text_ID>TEXT_TEAM_1_START_POSITION_MARKER</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Space_Model_Name>w_flag_marker_Green.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_Green.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Team_02_Base_Position_Marker">
		<Text_ID>TEXT_TEAM_2_START_POSITION_MARKER</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Space_Model_Name>w_flag_marker_Green.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_Green.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Team_03_Base_Position_Marker">
		<Text_ID>TEXT_TEAM_3_START_POSITION_MARKER</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Space_Model_Name>w_flag_marker_Green.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_Green.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Team_00_Spawn_Point_Marker">
		<Text_ID>TEXT_SKIRMISH_PLAYER_SPAWN_POINT</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_RED.ALO</Land_Model_Name>
		<Space_Model_Name>W_FLAG_MARKER_RED.ALO</Space_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Team_01_Spawn_Point_Marker">
		<Text_ID>TEXT_SKIRMISH_PLAYER_SPAWN_POINT</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_RED.ALO</Land_Model_Name>
		<Space_Model_Name>W_FLAG_MARKER_RED.ALO</Space_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Team_02_Spawn_Point_Marker">
		<Text_ID>TEXT_SKIRMISH_PLAYER_SPAWN_POINT</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_RED.ALO</Land_Model_Name>
		<Space_Model_Name>W_FLAG_MARKER_RED.ALO</Space_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Team_03_Spawn_Point_Marker">
		<Text_ID>TEXT_SKIRMISH_PLAYER_SPAWN_POINT</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Land_Model_Name>W_FLAG_MARKER_RED.ALO</Land_Model_Name>
		<Space_Model_Name>W_FLAG_MARKER_RED.ALO</Space_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>

<!-- Used to full heal AI starbases and starting units due to odd bug -->
<!-- Lua Script on Main Station spawns the marker after 3sec, then despawns it after another 3sec (~15 heal pulses to ensure starbase is repaired) -->
<!-- Hull_Vs_Hard_Points_Health_Constraint must be set to 0.3 in GameConstants otherwise this will not work -->
	<Marker Name="Generic_Starbase_Healing_Marker">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Space_Model_Name>W_LASER_INVISIBLE.alo</Space_Model_Name>
		<Land_Model_Name>W_LASER_INVISIBLE.alo</Land_Model_Name>
		<Behavior>DUMMY_STARSHIP</Behavior>
		<Is_Discardable>False</Is_Discardable>
		<Is_Decoration>No</Is_Decoration>
		<Is_Marker>No</Is_Marker>
		<Affiliation>Empire, Rebel, Underworld, Hutts, Pirates</Affiliation>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Game_Start_Starbase_Healing">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Heal_Range>10000.0</Heal_Range> <!-- Should cover most of the map to heal split research stations (Korriban/Naboo) -->
			<Heal_Percent>0.0</Heal_Percent> <!-- Full heal per pulse -->
			<Heal_Amount>2000.0</Heal_Amount> <!-- Full heal per pulse -->
			<Heal_Interval_In_Secs>0.2</Heal_Interval_In_Secs> <!-- Short delay to not stress game engine -->
			<Single_Target_Heal>No</Single_Target_Heal> <!-- Heal Main and Research Stations at the same time -->
<!--			<Blob_Color>0, 255, 0, 255</Blob_Color>
			<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight</Heal_Range_Blob_Material>-->
			<Applicable_Unit_Types> </Applicable_Unit_Types>
			<Applicable_Unit_Categories>Capital</Applicable_Unit_Categories> <!-- Stations are Capital class -->
		</Force_Healing_Ability>
	</Abilities>
	</Marker>
	
	<Marker Name="Generic_Land_Base_Healing_Marker">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Space_Model_Name>W_LASER_INVISIBLE.alo</Space_Model_Name>
		<Land_Model_Name>W_LASER_INVISIBLE.alo</Land_Model_Name>
		<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
		<Is_Discardable>False</Is_Discardable>
		<Is_Decoration>No</Is_Decoration>
		<Is_Marker>No</Is_Marker>
		<Affiliation>Empire, Rebel, Underworld, Hutts, Pirates</Affiliation>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Game_Start_Land_Base_Healing">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Heal_Range>4000.0</Heal_Range> <!-- Should cover most of the map to heal far away buildings (Geonosis) -->
			<Heal_Percent>0.0</Heal_Percent> <!-- Full heal per pulse -->
			<Heal_Amount>1000.0</Heal_Amount> <!-- Full heal per pulse -->
			<Heal_Interval_In_Secs>0.3</Heal_Interval_In_Secs> <!-- Short delay to not stress game engine -->
			<Single_Target_Heal>No</Single_Target_Heal> <!-- Heal all buildings at the same time -->
<!--			<Blob_Color>0, 255, 0, 255</Blob_Color>
			<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight</Heal_Range_Blob_Material>-->
			<Applicable_Unit_Types> </Applicable_Unit_Types>
			<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories> <!-- All base structures -->
		</Force_Healing_Ability>
	</Abilities>
	</Marker>

	<Marker Name="Spectator_Reveal_Marker">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>

		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>

		<Affiliation>Empire, Rebel, Underworld, Hutts, Pirates</Affiliation>

		<Behavior>DUMMY_STARSHIP, MARKER</Behavior>
		<LandBehavior>REVEAL</LandBehavior>
		<SpaceBehavior>SELECTABLE, REVEAL, SIMPLE_SPACE_LOCOMOTOR</SpaceBehavior> <!--SIMPLE_SPACE_LOCOMOTOR required for Ctrl+A selection-->
		<Land_FOW_Reveal_Range>30000.0</Land_FOW_Reveal_Range>
		<Space_FOW_Reveal_Range>600000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>

		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>No</Collidable_By_Projectile_Dead>

		<Is_Marker>Yes</Is_Marker>
		<Is_Discardable>False</Is_Discardable>
		<Is_Valid_Target>No</Is_Valid_Target>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Immune_To_Damage>True</Immune_To_Damage>
		<GUI_Hide_Health_Bar>Yes</GUI_Hide_Health_Bar>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<CategoryMask>None</CategoryMask>
		<Ship_Class>Corvette</Ship_Class>
		<MovementClass>Space</MovementClass>
		<Max_Speed>0.1</Max_Speed> <!-- Cannot be 0, movement suspended via LUA Script -->

		<Tactical_Buildable_Objects_Multiplayer>
			Rebel,
				Spectator_Tech_1_Rebel_Roster,
				Spectator_Tech_1_Empire_Roster,
				Spectator_Tech_2_Rebel_Roster,
				Spectator_Tech_2_Empire_Roster,
				Spectator_Tech_3_Rebel_Roster,
				Spectator_Tech_3_Empire_Roster,
				Spectator_Tech_4_Rebel_Roster,
				Spectator_Tech_4_Empire_Roster,
				Spectator_Tech_5_Rebel_Roster,
				Spectator_Tech_5_Empire_Roster,
				Spectator_Tech_1_Underworld_Roster,
				Spectator_Tech_1_Hutts_Roster,
				Spectator_Tech_2_Underworld_Roster,
				Spectator_Tech_2_Hutts_Roster,
				Spectator_Tech_3_Underworld_Roster,
				Spectator_Tech_3_Hutts_Roster,
				Spectator_Tech_4_Underworld_Roster,
				Spectator_Tech_4_Hutts_Roster,
				Spectator_Tech_5_Underworld_Roster,
				Spectator_Tech_5_Hutts_Roster,
				Spectator_Tech_1_Pirates_Roster,
				Spectator_Tech_2_Pirates_Roster,
			Empire,
				Spectator_Tech_1_Rebel_Roster,
				Spectator_Tech_1_Empire_Roster,
				Spectator_Tech_2_Rebel_Roster,
				Spectator_Tech_2_Empire_Roster,
				Spectator_Tech_3_Rebel_Roster,
				Spectator_Tech_3_Empire_Roster,
				Spectator_Tech_4_Rebel_Roster,
				Spectator_Tech_4_Empire_Roster,
				Spectator_Tech_5_Rebel_Roster,
				Spectator_Tech_5_Empire_Roster,
				Spectator_Tech_1_Underworld_Roster,
				Spectator_Tech_1_Hutts_Roster,
				Spectator_Tech_2_Underworld_Roster,
				Spectator_Tech_2_Hutts_Roster,
				Spectator_Tech_3_Underworld_Roster,
				Spectator_Tech_3_Hutts_Roster,
				Spectator_Tech_4_Underworld_Roster,
				Spectator_Tech_4_Hutts_Roster,
				Spectator_Tech_5_Underworld_Roster,
				Spectator_Tech_5_Hutts_Roster,
				Spectator_Tech_1_Pirates_Roster,
				Spectator_Tech_2_Pirates_Roster,
			Underworld,
				Spectator_Tech_1_Rebel_Roster,
				Spectator_Tech_1_Empire_Roster,
				Spectator_Tech_2_Rebel_Roster,
				Spectator_Tech_2_Empire_Roster,
				Spectator_Tech_3_Rebel_Roster,
				Spectator_Tech_3_Empire_Roster,
				Spectator_Tech_4_Rebel_Roster,
				Spectator_Tech_4_Empire_Roster,
				Spectator_Tech_5_Rebel_Roster,
				Spectator_Tech_5_Empire_Roster,
				Spectator_Tech_1_Underworld_Roster,
				Spectator_Tech_1_Hutts_Roster,
				Spectator_Tech_2_Underworld_Roster,
				Spectator_Tech_2_Hutts_Roster,
				Spectator_Tech_3_Underworld_Roster,
				Spectator_Tech_3_Hutts_Roster,
				Spectator_Tech_4_Underworld_Roster,
				Spectator_Tech_4_Hutts_Roster,
				Spectator_Tech_5_Underworld_Roster,
				Spectator_Tech_5_Hutts_Roster,
				Spectator_Tech_1_Pirates_Roster,
				Spectator_Tech_2_Pirates_Roster,
			Hutts,
				Spectator_Tech_1_Rebel_Roster,
				Spectator_Tech_1_Empire_Roster,
				Spectator_Tech_2_Rebel_Roster,
				Spectator_Tech_2_Empire_Roster,
				Spectator_Tech_3_Rebel_Roster,
				Spectator_Tech_3_Empire_Roster,
				Spectator_Tech_4_Rebel_Roster,
				Spectator_Tech_4_Empire_Roster,
				Spectator_Tech_5_Rebel_Roster,
				Spectator_Tech_5_Empire_Roster,
				Spectator_Tech_1_Underworld_Roster,
				Spectator_Tech_1_Hutts_Roster,
				Spectator_Tech_2_Underworld_Roster,
				Spectator_Tech_2_Hutts_Roster,
				Spectator_Tech_3_Underworld_Roster,
				Spectator_Tech_3_Hutts_Roster,
				Spectator_Tech_4_Underworld_Roster,
				Spectator_Tech_4_Hutts_Roster,
				Spectator_Tech_5_Underworld_Roster,
				Spectator_Tech_5_Hutts_Roster,
				Spectator_Tech_1_Pirates_Roster,
				Spectator_Tech_2_Pirates_Roster,
			Pirates,
				Spectator_Tech_1_Rebel_Roster,
				Spectator_Tech_1_Empire_Roster,
				Spectator_Tech_2_Rebel_Roster,
				Spectator_Tech_2_Empire_Roster,
				Spectator_Tech_3_Rebel_Roster,
				Spectator_Tech_3_Empire_Roster,
				Spectator_Tech_4_Rebel_Roster,
				Spectator_Tech_4_Empire_Roster,
				Spectator_Tech_5_Rebel_Roster,
				Spectator_Tech_5_Empire_Roster,
				Spectator_Tech_1_Underworld_Roster,
				Spectator_Tech_1_Hutts_Roster,
				Spectator_Tech_2_Underworld_Roster,
				Spectator_Tech_2_Hutts_Roster,
				Spectator_Tech_3_Underworld_Roster,
				Spectator_Tech_3_Hutts_Roster,
				Spectator_Tech_4_Underworld_Roster,
				Spectator_Tech_4_Hutts_Roster,
				Spectator_Tech_5_Underworld_Roster,
				Spectator_Tech_5_Hutts_Roster,
				Spectator_Tech_1_Pirates_Roster,
				Spectator_Tech_2_Pirates_Roster
		</Tactical_Buildable_Objects_Multiplayer>

		<Lua_Script>Display_SpectatorCredits</Lua_Script>
<!--		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>--> <!-- Test use only -->

	<Abilities SubObjectList="Yes">
		<Enable_Radar_Ability Name="Spectator_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
	</Abilities>
	</Marker>
	
	<Marker Name="Spectator_Range_Marker_Satellite_Pad">
		<Text_ID> TEXT_ORBITAL_DEFENSE_SATELLITE </Text_ID>
		<Space_Model_Name>W_LASER_INVISIBLE.alo</Space_Model_Name> <!--w_flag_marker_White-->
		<Icon_Name>i_button_lrs.tga</Icon_Name>
		<Affiliation>Neutral</Affiliation>

		<Is_Marker>No</Is_Marker>
		<Is_Discardable>False</Is_Discardable>
		<Is_Valid_Target>No</Is_Valid_Target>
		<GUI_Hide_Health_Bar>Yes</GUI_Hide_Health_Bar>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>
<!--		<Mouse_Collide_Override_Sphere_Radius>150</Mouse_Collide_Override_Sphere_Radius>-->
		<Is_Community_Property>Yes</Is_Community_Property>
		<Immune_To_Damage>True</Immune_To_Damage>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<CategoryMask>Corvette</CategoryMask>
		<Ship_Class>Corvette</Ship_Class>
		<MovementClass>Space</MovementClass>
		<Max_Speed>0.1</Max_Speed> <!-- Cannot be 0, movement suspended via LUA Script -->

		<!-- Despawner Stuff -->
		<Is_Asteroid_Field>Yes</Is_Asteroid_Field>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Space_Obstacle_Radius>1</Space_Obstacle_Radius>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>StaticObject</Space_Layer>
		<Layer_Z_Adjust>0.0</Layer_Z_Adjust>

		<Behavior>DUMMY_STARSHIP</Behavior> <!--MARKER - Cannot use markers, bugs despawn code-->
		<SpaceBehavior>SELECTABLE, REVEAL, SIMPLE_SPACE_LOCOMOTOR, HIDE_WHEN_FOGGED</SpaceBehavior> <!--SIMPLE_SPACE_LOCOMOTOR required for Ctrl+A selection-->
		<Space_FOW_Reveal_Range>10.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>

		<!-- Selection info to display capture point radius -->
		<Selection_Blob_Material_Name>Generic_Range_Indicator_Highlight_Blue</Selection_Blob_Material_Name>
		<Select_Box_Scale>700</Select_Box_Scale> <!-- 2x capture point radius -->
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Scale_Factor>1.0</Scale_Factor>
	</Marker>
	
	<Marker Name="Spectator_Range_Marker_Asteroid_Pad">
		<Text_ID> TEXT_ORBITAL_DEFENSE_SATELLITE </Text_ID>
		<Space_Model_Name>W_LASER_INVISIBLE.alo</Space_Model_Name> <!--w_flag_marker_White-->
		<Icon_Name>i_button_asteroidmining.tga</Icon_Name>
		<Affiliation>Neutral</Affiliation>

		<Is_Marker>No</Is_Marker>
		<Is_Discardable>False</Is_Discardable>
		<Is_Valid_Target>No</Is_Valid_Target>
		<GUI_Hide_Health_Bar>Yes</GUI_Hide_Health_Bar>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>
<!--		<Mouse_Collide_Override_Sphere_Radius>150</Mouse_Collide_Override_Sphere_Radius>-->
		<Is_Community_Property>Yes</Is_Community_Property>
		<Immune_To_Damage>True</Immune_To_Damage>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<CategoryMask>Corvette</CategoryMask>
		<Ship_Class>Corvette</Ship_Class>
		<MovementClass>Space</MovementClass>
		<Max_Speed>0.1</Max_Speed> <!-- Cannot be 0, movement suspended via LUA Script -->

		<!-- Despawner Stuff -->
		<Is_Asteroid_Field>Yes</Is_Asteroid_Field>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Space_Obstacle_Radius>1</Space_Obstacle_Radius>
		<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
		<Space_Layer>StaticObject</Space_Layer>
		<Layer_Z_Adjust>0.0</Layer_Z_Adjust>

		<Behavior>DUMMY_STARSHIP</Behavior> <!--MARKER - Cannot use markers, bugs despawn code-->
		<SpaceBehavior>SELECTABLE, REVEAL, SIMPLE_SPACE_LOCOMOTOR, HIDE_WHEN_FOGGED</SpaceBehavior> <!--SIMPLE_SPACE_LOCOMOTOR required for Ctrl+A selection-->
		<Space_FOW_Reveal_Range>10.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>

		<!-- Selection info to display capture point radius -->
		<Selection_Blob_Material_Name>Generic_Range_Indicator_Highlight_Blue</Selection_Blob_Material_Name>
		<Select_Box_Scale>1200</Select_Box_Scale> <!-- 2x capture point radius -->
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Scale_Factor>1.0</Scale_Factor>
	</Marker>
	
	<Marker Name="Spectator_Reveal_Marker_Land">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>

		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>

		<Affiliation>Empire, Rebel, Underworld, Hutts, Pirates</Affiliation>

		<Behavior>MARKER</Behavior>
		<LandBehavior>REVEAL, SELECTABLE, WALK_LOCOMOTOR</LandBehavior> <!--WALK_LOCOMOTOR required for Ctrl+A selection-->
		<Land_FOW_Reveal_Range>30000.0</Land_FOW_Reveal_Range>
		<Space_FOW_Reveal_Range>600000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>

		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>No</Collidable_By_Projectile_Dead>

		<Is_Marker>Yes</Is_Marker>
		<Is_Discardable>False</Is_Discardable>
		<Is_Valid_Target>No</Is_Valid_Target>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Immune_To_Damage>True</Immune_To_Damage>
		<GUI_Hide_Health_Bar>Yes</GUI_Hide_Health_Bar>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<CategoryMask>None</CategoryMask>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>0.1</Max_Speed> <!-- Cannot be 0, movement suspended via LUA Script -->

		<Tactical_Buildable_Objects_Multiplayer>
<!-- Roster upgrades go here -->
		</Tactical_Buildable_Objects_Multiplayer>

		<Lua_Script>Display_SpectatorCredits_Land</Lua_Script>
<!--		<SFXEvent_Select>Unit_Select_Rebel_Space_Station</SFXEvent_Select>--> <!-- Test use only -->

	<Abilities SubObjectList="Yes">
		<Enable_Radar_Ability Name="Spectator_Enable_Radar">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Affects_All_Allies>True</Affects_All_Allies>
		</Enable_Radar_Ability>
	</Abilities>
	</Marker>
	
	<Marker Name="Defense_Station_Teleport_Marker">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
		
		<Lua_Script>Defense_Station_Teleport</Lua_Script>
	</Marker>

	<Marker Name="Marker_Generic_White">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Marker_Generic_Red">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_Red.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_Red.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_Red.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Marker_Generic_Green">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_Green.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_Green.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_Green.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Marker_Generic_Blue">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_Blue.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_Blue.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_Blue.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Marker_Generic_Yellow">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_Yellow.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_Yellow.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_Yellow.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="Marker_Generic_Purple">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_Purple.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_Purple.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_Purple.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>

<!-- SoaFE Rift Markers -->
<!-- These markers control minion spawning -->
	<Marker Name="SR_Marker_Spawn_Top_00">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_Yellow.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_Yellow.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_Yellow.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="SR_Marker_Spawn_Mid_00">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_Yellow.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_Yellow.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_Yellow.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="SR_Marker_Spawn_Bot_00">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_Yellow.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_Yellow.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_Yellow.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="SR_Marker_Spawn_Top_01">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_Yellow.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_Yellow.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_Yellow.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="SR_Marker_Spawn_Mid_01">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_Yellow.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_Yellow.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_Yellow.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
	<Marker Name="SR_Marker_Spawn_Bot_01">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_Yellow.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_Yellow.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_Yellow.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
<!-- These markers are placed in each lane to guide the minions -->
	<Marker Name="SR_Marker_Lane_Pathing">
		<Text_ID>TEXT_STORY_TRIGGER_ZONE</Text_ID>
		<Is_Marker>Yes</Is_Marker>
		<Galactic_Model_Name>w_flag_marker_White.alo</Galactic_Model_Name>
		<Space_Model_Name>w_flag_marker_White.alo</Space_Model_Name>
		<Land_Model_Name>w_flag_marker_White.alo</Land_Model_Name>
		<Behavior>MARKER</Behavior>
		<Is_Discardable>false</Is_Discardable>
		<Affiliation>Neutral</Affiliation>
	</Marker>
</Markers>


















