<?xml version="1.0" encoding="utf-8"?>
<Data>
	<GroundInfantry Name="Pirate_Soldier">
	<!-- Encyclopedia Info -->
		<LOD_Bias>99</LOD_Bias>
		<Text_ID>TEXT_UNIT_PIRATE_SOLDIER</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Soldier_Mob,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_P_SOLDIER_HULL,
			STAT_P_SOLDIER_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Soldier_Mob,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_P_SOLDIER_COST,
			STAT_P_SOLDIER_TIME,
			STAT_P_SOLDIER_HULL,
			STAT_P_SOLDIER_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Trooper Stormtrooper Underworld_Merc</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Snowspeeder AT_ST_Walker MAL_Rocket_Vehicle</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>NI_PirateSoldier.ALO</Land_Model_Name>
		<Land_Model_Anim_Override_Name>RI_INFANTRY.ALO</Land_Model_Anim_Override_Name>
		<Icon_Name>i_button_pirate_soldier.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>

	<!-- GUI Info -->

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>

		<Is_Squashable>Yes</Is_Squashable>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.0</Max_Speed>
		<Max_Rate_Of_Turn>20</Max_Rate_Of_Turn>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.2</OverrideDeceleration>

		<Movement_Animation_Speed>0.65</Movement_Animation_Speed>
		<Walk_Animation_Speed>.366</Walk_Animation_Speed>
		<Crouch_Animation_Speed>.537</Crouch_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.4</FormationSpacing>
		<FormationRaggedness>0.0</FormationRaggedness>
		<WaitsForFormationFormup>False</WaitsForFormationFormup>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Tactical_Health>40</Tactical_Health>
		<Sensor_Range>20</Sensor_Range>

	<!-- Damage - Targeting Info -->
		<Damage>1</Damage>
		<AI_Combat_Power>5</AI_Combat_Power>

		<Projectile_Types>Proj_Infantry_Blaster_Orange</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>0.75</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>160.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>135.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>Yes</Create_Team>
		<Deploys>No</Deploys>

		<CategoryMask>Infantry | AntiInfantry</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Tactical_Bribe_Cost>25</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>

		<Death_Clone>Damage_Force_Whirlwind, Pirate_Soldier_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Pirate_Soldier_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Crush, Pirate_Soldier_Crush_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Remote_Bomb, Pirate_Soldier_Remote_Bomb_Death_Clone</Death_Clone>

		<Conversion_Ability_Changes_To_Enemy>Pirate_Soldier_Converted_To_Enemy</Conversion_Ability_Changes_To_Enemy>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Pirate_Soldier</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Pirate_Soldier</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Pirate_Soldier</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Pirate_Soldier</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Pirate_Soldier</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Pirate_Soldier</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Pirate_Soldier</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Death</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SPREAD_OUT</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,	0.6f</Mod_Multiplier>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Take_Cover_Pirate_Soldier</SFXEvent_GUI_Unit_Ability_Activated>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="PL_Bacta_Pack_L1_Bonus">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.10</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>6.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Force_Healing_Ability Name="PL_Bacta_Pack_L2_Bonus">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.10</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>3.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</GroundInfantry>

	<GroundInfantry Name="Pirate_Soldier_NonSquad">
		<Variant_Of_Existing_Type>Pirate_Soldier</Variant_Of_Existing_Type>
		<Select_Box_Scale>15</Select_Box_Scale>
		<Create_Team>No</Create_Team>
		<Garrison_Category>Infantry</Garrison_Category>
		<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, WEAPON, TARGETING, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
	</GroundInfantry>

	<GroundInfantry Name="Pirate_Soldier_NonVictroy">
		<Variant_Of_Existing_Type>Pirate_Soldier</Variant_Of_Existing_Type>
		<Victory_Relevant>No</Victory_Relevant>
	</GroundInfantry>

	<GroundInfantry Name="Pirate_Soldier_R">
		<Variant_Of_Existing_Type>Pirate_Soldier</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Stormtrooper Underworld_Merc Hutt_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>AT_ST_Walker MAL_Rocket_Vehicle Twilek_Commando</Encyclopedia_Vulnerable_To>
		<Affiliation>Rebel</Affiliation>
	</GroundInfantry>

	<GroundInfantry Name="Pirate_Soldier_E">
		<Variant_Of_Existing_Type>Pirate_Soldier</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Rebel_Trooper Underworld_Merc Hutt_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T2B_Tank MAL_Rocket_Vehicle Twilek_Commando</Encyclopedia_Vulnerable_To>
		<Affiliation>Empire</Affiliation>
	</GroundInfantry>

	<GroundInfantry Name="Pirate_Soldier_U">
		<Variant_Of_Existing_Type>Pirate_Soldier</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Rebel_Trooper Stormtrooper Hutt_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T2B_Tank AT_ST_Walker Twilek_Commando</Encyclopedia_Vulnerable_To>
		<Affiliation>Underworld</Affiliation>
	</GroundInfantry>

	<GroundInfantry Name="Pirate_Soldier_H">
		<Variant_Of_Existing_Type>Pirate_Soldier</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>
	</GroundInfantry>

	<GroundInfantry Name="Pirate_Soldier_Converted_To_Enemy">
		<Variant_Of_Existing_Type>Pirate_Soldier</Variant_Of_Existing_Type>
		<SFXEvent_Select>Unit_Select_Pirate_Soldier</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Pirate_Soldier</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Pirate_Soldier</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Pirate_Soldier</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Pirate_Soldier</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Pirate_Soldier</SFXEvent_Assist_Attack>
		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_2_Death</Death_SFXEvent_Start_Die>
	</GroundInfantry>

	<GroundInfantry Name="Pirate_Soldier_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Pirate_Soldier</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="Pirate_Soldier_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Pirate_Soldier</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="Pirate_Soldier_Crush_Death_Clone">
		<Variant_Of_Existing_Type>Pirate_Soldier</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>Crushed</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="Pirate_Soldier_Remote_Bomb_Death_Clone">
		<Variant_Of_Existing_Type>Pirate_Soldier</Variant_Of_Existing_Type>
		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Bomb_Death</Death_SFXEvent_Start_Die>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="Pirate_Plex">
	<!-- Encyclopedia Info -->
		<LOD_Bias>99</LOD_Bias>
		<Text_ID>TEXT_UNIT_PIRATE_PLEX</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_PIRATEPLEX,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_P_PLEX_HULL,
			STAT_P_PLEX_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_PIRATEPLEX,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_P_PLEX_COST,
			STAT_P_PLEX_TIME,
			STAT_P_PLEX_HULL,
			STAT_P_PLEX_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>M1_Repulsor_Tank T2B_Tank MZ8_Pulse_Cannon_Tank</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TIE_Crawler Destroyer_Droid Rebel_Trooper</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>NI_PiratePlex.ALO</Land_Model_Name>
		<Icon_Name>i_button_pirate_plex.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>

	<!-- GUI Info -->

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>

		<Is_Squashable>Yes</Is_Squashable>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.0</Max_Speed>
		<Max_Rate_Of_Turn>20</Max_Rate_Of_Turn>
		<OverrideAcceleration>.06</OverrideAcceleration>
		<OverrideDeceleration>.06</OverrideDeceleration>

		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Movement_Animation_Speed>0.688</Movement_Animation_Speed>
		<Walk_Animation_Speed>.269</Walk_Animation_Speed>
		<Crouch_Animation_Speed>.393</Crouch_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>3</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.5</FormationSpacing>
		<FormationRaggedness>0.0</FormationRaggedness>
		<WaitsForFormationFormup>False</WaitsForFormationFormup>
		<Formation_Formup_Wait_Style>WaitNone</Formation_Formup_Wait_Style>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Tactical_Health>30</Tactical_Health>
		<Sensor_Range>20</Sensor_Range>

	<!-- Damage - Targeting Info -->
		<Damage>1</Damage>
		<AI_Combat_Power>20</AI_Combat_Power>

		<Projectile_Types>Proj_Infantry_Plex_Missile</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>4.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 15.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 15.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 15.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 15.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>240.0</Targeting_Max_Attack_Distance>
		<Targeting_Min_Attack_Distance>60.0</Targeting_Min_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>Rocket_Infantry_Attack_Priority</Targeting_Priority_Set>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>Yes</Create_Team>
		<Deploys>No</Deploys>

		<CategoryMask>Infantry | AntiVehicle | AntiAir</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Tactical_Bribe_Cost>50</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>

		<Death_Clone>Damage_Force_Whirlwind, Pirate_Plex_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Pirate_Plex_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Crush, Pirate_Plex_Crush_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Remote_Bomb, Pirate_Plex_Remote_Bomb_Death_Clone</Death_Clone>

		<Conversion_Ability_Changes_To_Enemy>Pirate_Plex_Converted_To_Enemy</Conversion_Ability_Changes_To_Enemy>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Plex_Soldier_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Pirate_Plex_Soldier</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Pirate_Plex_Soldier</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Pirate_Plex_Soldier</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Pirate_Plex_Soldier</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Pirate_Plex_Soldier</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Pirate_Plex_Soldier</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Pirate_Plex_Soldier</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_2_Death</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SPREAD_OUT</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,	0.6f</Mod_Multiplier>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="PL_Bacta_Pack_L1_Bonus">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.10</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>6.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Force_Healing_Ability Name="PL_Bacta_Pack_L2_Bonus">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.10</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>3.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</GroundInfantry>

	<GroundInfantry Name="Pirate_Plex_Converted_To_Enemy">
		<Variant_Of_Existing_Type>Pirate_Plex</Variant_Of_Existing_Type>
		<SFXEvent_Select>Unit_Select_Pirate_Plex_Soldier</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Pirate_Plex_Soldier</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Pirate_Plex_Soldier</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Pirate_Plex_Soldier</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Pirate_Plex_Soldier</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Pirate_Plex_Soldier</SFXEvent_Assist_Attack>
	</GroundInfantry>

	<GroundInfantry Name="Pirate_Plex_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Pirate_Plex</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="Pirate_Plex_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Pirate_Plex</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="Pirate_Plex_Crush_Death_Clone">
		<Variant_Of_Existing_Type>Pirate_Plex</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>Crushed</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="Pirate_Plex_Remote_Bomb_Death_Clone">
		<Variant_Of_Existing_Type>Pirate_Plex</Variant_Of_Existing_Type>
		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Bomb_Death</Death_SFXEvent_Start_Die>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="Pirate_Scout_Template">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Barc</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_BARC,
			GALYANA_CLASS_BLANK,
			STAT_P_BARC_HULL,
			STAT_P_BARC_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_BARC,
			GALYANA_CLASS_BLANK,
			STAT_P_BARC_COST,
			STAT_P_BARC_TIME,
			STAT_P_BARC_HULL,
			STAT_P_BARC_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Trooper SPMAT_Walker B1_Battledroid</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Rebel_Rifle_Grenadier TIE_Crawler Destroyer_Droid</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>NI_BARC.ALO</Land_Model_Name>
		<Icon_Name>i_button_pirate_scout.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>

	<!-- GUI Info -->

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>25</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>38</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Bike</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>6.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>

		<Is_Squashable>Yes</Is_Squashable>
		<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>

	<!-- Movement Info -->
		<Type>Hover</Type>
		<MovementClass>Hover</MovementClass>
		<Max_Speed>4.0</Max_Speed>
		<Max_Rate_Of_Turn>7.0</Max_Rate_Of_Turn>
		<Min_Speed_Fraction_For_Turn>0</Min_Speed_Fraction_For_Turn>
		<Max_Rate_Of_Roll>2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>30</Bank_Turn_Angle>
		<LateralAcceleration>.125</LateralAcceleration>

		<Movement_Animation_Speed>3.0</Movement_Animation_Speed>

		<Walk_Transition>Yes</Walk_Transition>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>1</FormationOrder>
		<FormationSpacing>0.75</FormationSpacing>

		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>18.0, 7.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

		<Wind_Disturbance_Radius>50</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>10</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.4</Wind_Disturbance_Sphere_Alpha>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Vehicle</Armor_Type>
		<Tactical_Health>90</Tactical_Health>
		<Energy_Capacity>300</Energy_Capacity>
		<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
		<Sensor_Range>40</Sensor_Range>

	<!-- Damage - Targeting Info -->
		<Damage>5</Damage>
		<AI_Combat_Power>40</AI_Combat_Power>

		<Projectile_Types>Proj_Vehicle_Laser_Orange</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.25</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 15.0</Targeting_Fire_Inaccuracy>
		<Fire_Category_Restrictions>Air</Fire_Category_Restrictions>

		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Deploys>No</Deploys>

		<Influences_Capture_Point>False</Influences_Capture_Point><!--SoaFE: was False-->

		<CategoryMask>Vehicle | AntiInfantry</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>
		<Garrison_Category>Vehicle</Garrison_Category>
		<Garrison_Value>1</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Tactical_Bribe_Cost>50</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED</Behavior>
		<LandBehavior>ABILITY_COUNTDOWN, SURFACE_FX, BIKE_LOCOMOTOR, IDLE, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, WIND_DISTURBANCE, AMBIENT_SFX, AFFECTED_BY_SHIELD, GARRISON_UNIT</LandBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>
		<SurfaceFX_Name>Hover</SurfaceFX_Name>
		<Lua_Script>SpeederBike</Lua_Script>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>
		<Death_Explosions>Small_Explosion_Land</Death_Explosions>

		<Conversion_Ability_Changes_To_Enemy>Pirate_Scout_Converted_To_Enemy</Conversion_Ability_Changes_To_Enemy>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Scout_Trooper_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Scout_Trooper</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Scout_Trooper</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Scout_Trooper</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Scout_Trooper</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Scout_Trooper</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Scout_Trooper</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Scout_Trooper</SFXEvent_Assist_Attack>

		<SFXEvent_Ambient_Moving>Unit_Speederbike_Fly_By</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>7</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>12</SFXEvent_Ambient_Moving_Max_Delay_Seconds>

		<SFXEvent_Engine_Moving_Loop>Unit_SpeederBike_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_SpeederBike_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Speeder_Bike_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>UNTARGETED_STICKY_BOMB</Type>
			<Recharge_Seconds>70</Recharge_Seconds>
			<Spawned_Object_Type>Proj_Vehicle_Bomb</Spawned_Object_Type>
			<Bomb_Countdown_Seconds>5</Bomb_Countdown_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Scout_Trooper_Bomb</SFXEvent_GUI_Unit_Ability_Activated>
			<Supports_Autofire>True</Supports_Autofire>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundInfantry>
	
	<GroundInfantry Name="Pirate_Scout">
		<Variant_Of_Existing_Type>Pirate_Scout_Template</Variant_Of_Existing_Type>

		<Destruction_Survivors>Pirate_Soldier_NonSquad, 1.0</Destruction_Survivors> <!-- This is not overridden via Variant tag -->
	</GroundInfantry>

	<GroundInfantry Name="Pirate_Scout_H">
		<Variant_Of_Existing_Type>Pirate_Scout_Template</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<Projectile_Types>Proj_Vehicle_Laser_Violet</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.25</Projectile_Fire_Pulse_Delay_Seconds>

		<Destruction_Survivors>Hutt_Soldier_NonSquad, 1.0</Destruction_Survivors>
	</GroundInfantry>

	<GroundInfantry Name="Pirate_Scout_Converted_To_Enemy">
		<Variant_Of_Existing_Type>Pirate_Scout</Variant_Of_Existing_Type>
	</GroundInfantry>

	<GroundInfantry Name="Pirate_Assassin">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Pirate_Assassin</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Pirate_Assassin,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_P_ASSASSIN_HULL,
			STAT_P_ASSASSIN_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Pirate_Assassin,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_P_ASSASSIN_COST,
			STAT_P_ASSASSIN_TIME,
			STAT_P_ASSASSIN_HULL,
			STAT_P_ASSASSIN_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_COMMANDO</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Trooper SPMAT_Walker B1_Battledroid</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Rebel_Rifle_Grenadier TIE_Crawler Destroyer_Droid</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>NV_NOGHRI_BLADE.ALO</Land_Model_Name>
		<Icon_Name>i_button_pirate_assassin.tga</Icon_Name>
		<Affiliation>Pirates, Hutts</Affiliation>

	<!-- GUI Info -->

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>0.2</Scale_Factor>
		<Select_Box_Scale>180</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>6.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>6.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>4.0</Custom_Soft_Footprint_Radius>

		<Is_Squashable>No</Is_Squashable>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.3</Max_Speed>
		<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.05</OverrideAcceleration>
		<OverrideDeceleration>.05</OverrideDeceleration>

		<Rotation_Animation_Speed>10.0</Rotation_Animation_Speed>
		<Movement_Animation_Speed>6.0</Movement_Animation_Speed>
		<Walk_Animation_Speed>25.0</Walk_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MaxJiggleDistance>60</MaxJiggleDistance>
		<MinimumPushReturnDistance>30</MinimumPushReturnDistance>

		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.5</FormationSpacing>
		<FormationRaggedness>0.2</FormationRaggedness>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>7.0, 7.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Tactical_Health>350</Tactical_Health>
		<Sensor_Range>20</Sensor_Range>

	<!-- Damage - Targeting Info -->
		<Damage>20</Damage>
		<AI_Combat_Power>50</AI_Combat_Power>

		<Is_Stationary_When_Attacking>Yes</Is_Stationary_When_Attacking>
		<Projectile_Types>Proj_Force_Pike</Projectile_Types>
		<Projectile_Damage>125.0</Projectile_Damage>
		<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Appearance_Delay_Frames>7</Projectile_Appearance_Delay_Frames>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 50.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>100.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>160.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>30.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>
		<Target_Stealth_Units>Yes</Target_Stealth_Units>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Stealth_Capable>Yes</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>No</Create_Team>
		<Deploys>No</Deploys>

		<CategoryMask>Infantry | AntiInfantry</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>
		<Garrison_Category>Infantry</Garrison_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Tactical_Bribe_Cost>125</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>ABILITY_COUNTDOWN, SURFACE_FX, WALK_LOCOMOTOR, IDLE, WEAPON, TARGETING, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier, High_Ground</SurfaceFX_Name>
		<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>

		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Force_Pike_Swing</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Imp_Guard</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Imp_Guard</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Imp_Guard</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Imp_Guard</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Imp_Guard</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Imp_Guard</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Stormtrooper_Death</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>FORCE_CLOAK</Type>
			<Recharge_Seconds>15.0</Recharge_Seconds>
			<Expiration_Seconds>60.0</Expiration_Seconds>
			<GUI_Activated_Ability_Name>Jedi_Force_Cloak</GUI_Activated_Ability_Name>
			<SFXEvent_GUI_Unit_Ability_Activated/>
		</Unit_Ability>
	</Unit_Abilities_Data>
	<Abilities SubObjectList="Yes">
		<Force_Cloak_Ability Name="Jedi_Force_Cloak">
			<Activation_Style>User_Input</Activation_Style>
			<Force_Cloak_Color>255, 64, 64, 120</Force_Cloak_Color>
			<Force_Cloak_Transition_In_Secs>.4</Force_Cloak_Transition_In_Secs>
		</Force_Cloak_Ability>
		<Force_Healing_Ability Name="PL_Bacta_Pack_L1_Bonus">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.10</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>6.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Force_Healing_Ability Name="PL_Bacta_Pack_L2_Bonus">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.10</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>3.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</GroundInfantry>
	
	<GroundInfantry Name="Pirate_Diplomat">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Pirate_Diplomat</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Pirate_Diplomat,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_P_VIGO_HULL,
			STAT_P_VIGO_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Pirate_Diplomat,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_P_VIGO_COST,
			STAT_P_VIGO_TIME,
			STAT_P_VIGO_HULL,
			STAT_P_VIGO_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against> </Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Rebel_Trooper TIE_Crawler Destroyer_Droid</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>NI_Bothan.ALO</Land_Model_Name>
		<Land_Model_Anim_Override_Name>RI_INFANTRY.ALO</Land_Model_Anim_Override_Name>
		<Icon_Name>i_button_bothan_civilian.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>

	<!-- GUI Info -->

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>20</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>6.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>6.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>4.0</Custom_Soft_Footprint_Radius>

		<Is_Squashable>No</Is_Squashable>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>0.9</Max_Speed>
		<Max_Rate_Of_Turn>15.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.05</OverrideAcceleration>
		<OverrideDeceleration>.05</OverrideDeceleration>

		<Movement_Animation_Speed>0.65</Movement_Animation_Speed>
		<Walk_Animation_Speed>0.366</Walk_Animation_Speed>
		<Crouch_Animation_Speed>0.537</Crouch_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MinimumPushReturnDistance>15</MinimumPushReturnDistance>

		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.5</FormationSpacing>
		<FormationRaggedness>0.2</FormationRaggedness>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>7.0, 7.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry_Hero</Armor_Type>
		<Tactical_Health>250</Tactical_Health>
		<Sensor_Range>20</Sensor_Range>

	<!-- Damage - Targeting Info -->
		<Damage>5</Damage>
		<AI_Combat_Power>100</AI_Combat_Power>

		<Projectile_Types>Proj_Infantry_Blaster_Orange</Projectile_Types>
		<Projectile_Damage>5.0</Projectile_Damage>
		<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 5.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>135.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>
		<Target_Stealth_Units>Yes</Target_Stealth_Units>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>No</Create_Team>
		<Deploys>No</Deploys>

		<CategoryMask>LandHero</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>
		<Garrison_Category>Infantry</Garrison_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Tactical_Bribe_Cost>500</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

		<Is_Generic_Hero>Yes</Is_Generic_Hero>
		<Neutralization_Cost>250.0</Neutralization_Cost>
		<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
		<Can_Be_Neutralized_By_Minor_Heroes>Yes</Can_Be_Neutralized_By_Minor_Heroes>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>ABILITY_COUNTDOWN, SURFACE_FX, WALK_LOCOMOTOR, IDLE, WEAPON, TARGETING, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier, High_Ground</SurfaceFX_Name>
		<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>

		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Pyngani_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Bothan</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Bothan</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Bothan</SFXEvent_Attack>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Bothan</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Bothan</SFXEvent_Assist_Attack>
		<SFXEvent_Guard>Unit_Guard_Bothan</SFXEvent_Guard>

		<Death_SFXEvent_Start_Die>Unit_Stormtrooper_Death</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>TARGETED_INVULNERABILITY</Type>
			<Alternate_Name_Text>Galyana_Ability_Diplomatic_Immunity</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_Text_Diplomatic_Immunity</Alternate_Description_Text>
			<Recharge_Seconds>60.0</Recharge_Seconds>
			<GUI_Activated_Ability_Name/>
			<Spawned_Object_Type>Proj_Special_Pirate_Diplomat_Instant_Invulnerability_Blast_Land</Spawned_Object_Type> <!-- 20sec -->
			<Effective_Radius>400</Effective_Radius>
			<Friendly_Ability>true</Friendly_Ability>
		</Unit_Ability>
		<Unit_Ability>
			<Type>TACTICAL_BRIBE</Type>
			<Recharge_Seconds>90.0</Recharge_Seconds>
			<GUI_Activated_Ability_Name>Pirate_Diplomat_Tactical_Bribe</GUI_Activated_Ability_Name>
			<SFXEvent_Target_Ability> </SFXEvent_Target_Ability>
			<Supports_Autofire>True</Supports_Autofire>
		</Unit_Ability>
	</Unit_Abilities_Data>
	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="PL_Bacta_Pack_L1_Bonus">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.10</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>6.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Force_Healing_Ability Name="PL_Bacta_Pack_L2_Bonus">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.10</Heal_Percent>
			<Heal_Amount>0.0</Heal_Amount>
			<Heal_Interval_In_Secs>3.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types/>
			<SFXEvent_Target_Affected/>
			<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
			<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
			<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
			<Owner_Light_Effect_Color2/>
			<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
			<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
		<Tactical_Bribe_Ability Name="Pirate_Diplomat_Tactical_Bribe">
			<Activation_Style>User_Input</Activation_Style>
			<Activation_Min_Range>0.0</Activation_Min_Range>
			<Activation_Max_Range>100.0</Activation_Max_Range>
			<Bribed_Effect>Bribed_Particle_Effect</Bribed_Effect>
			<Bribed_Effect_Small>Bribed_Particle_Effect_Small</Bribed_Effect_Small>
			<Effect_Z_Offset>35.0</Effect_Z_Offset>
			<SFXEvent_Success>GUI_Bribe_SFX</SFXEvent_Success>
			<SFXEvent_Fail> </SFXEvent_Fail>
		</Tactical_Bribe_Ability>
		<System_Spy_Ability Name="Pirate_Diplomat_System_Spy">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Galactic_Automatic</Activation_Style>
			<Causes_Despawn>No</Causes_Despawn>
			<Duration_In_Secs>-1.0</Duration_In_Secs>
			<See_Base_Levels>Yes</See_Base_Levels>
			<See_Credit_Income>Yes</See_Credit_Income>
			<See_Credit_Income_Breakdown>Yes</See_Credit_Income_Breakdown>
			<See_Num_Fleets>Yes</See_Num_Fleets>
			<See_Most_Powerful_Ship>Yes</See_Most_Powerful_Ship>
			<See_Fleet_Contents>Yes</See_Fleet_Contents>
			<See_Num_Ground_Companies>Yes</See_Num_Ground_Companies>
			<See_Ground_Company_Contents>Yes</See_Ground_Company_Contents>
			<See_Special_Structures>Yes</See_Special_Structures>
			<See_Political_Control>Yes</See_Political_Control>
			<See_Political_Control_Breakdown>Yes</See_Political_Control_Breakdown>
			<See_Current_Production>Yes</See_Current_Production>
			<See_Minor_Stealth_Heroes>Yes</See_Minor_Stealth_Heroes>
			<See_Major_Stealth_Heroes>Yes</See_Major_Stealth_Heroes>
		</System_Spy_Ability>
		<Combat_Bonus_Ability Name="Pirate_Diplomat_Bonus">
			<Activation_Style>Combat_Automatic</Activation_Style>
			<Unit_Strength_Category>Transport</Unit_Strength_Category>
			<Applicable_Unit_Categories>Transport</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types/>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.5</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>0</Stacking_Category>
		</Combat_Bonus_Ability>
		<Remove_Corruption_Ability Name="Pirate_Diplomat_Remove_Corruption">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Corruption_Removal_Cost_Multiplier>1.0</Corruption_Removal_Cost_Multiplier><!--1.2 means 20% more expensive than base cost, 0.8 means 20% cheaper-->				<Activation_Style>Ground_Activated</Activation_Style>
			<Corruption_Removal_Time_In_Secs>5</Corruption_Removal_Time_In_Secs><!-- Time it takes to remove corruption-->
			<Causes_Despawn>No</Causes_Despawn>
			<SFXEvent_Activate>EHD_Removing_Corruption</SFXEvent_Activate>
		</Remove_Corruption_Ability>
	</Abilities>
	</GroundInfantry>
</Data>



