<?xml version="1.0"?>
<GroundBuildables>
	<!--Skirmish Buildables-->
	<GroundBuildable Name="UC_E_Ground_Barracks">
		<Text_ID>TEXT_GROUND_BARRACKS</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_00, TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_01, TEXT_TOOLTIP_GARRISON_E_BARRACKS</Encyclopedia_Text>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_01</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>EB_InfantryBarracks.alo</Land_Model_Name>
		<Icon_Name>i_button_e_infantry_barracks.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>E_Ground_Barracks</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>400</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>

		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>E_Ground_Barracks_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Barracks_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>EHD_Barracks_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Barracks_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_R_Ground_Barracks">
		<Text_ID>TEXT_GROUND_BARRACKS</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BARRACKS_REBEL_00, TEXT_TOOLTIP_GARRISON_R_BARRACKS</Encyclopedia_Text>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_BARRACKS_REBEL_00, MP_TEXT_ENCYCLOPEDIA_BARRACKS_REBEL_01</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>RB_InfantryBarracks.alo</Land_Model_Name>
		<Icon_Name>i_button_r_infantry_barracks.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>R_Ground_Barracks</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>500</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>

		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>R_Ground_Barracks_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Barracks_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>RHD_Barracks_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Barracks_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_U_Ground_Barracks">
		<Text_ID>TEXT_GROUND_BARRACKS_UNDERWORLD</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BARRACKS_UNDERWORLD, TEXT_TOOLTIP_GARRISON_U_BARRACKS</Encyclopedia_Text>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BARRACKS_UNDERWORLD, TEXT_ENCYCLOPEDIA_BARRACKS_UNDERWORLD_01</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>UB_Barracks.alo</Land_Model_Name>
		<Icon_Name>i_button_ub_barracks.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>U_Ground_Barracks</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>350</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>

		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.3</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>U_Ground_Barracks_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Barracks_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>UHD_Barracks_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Barracks_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_H_Ground_Barracks">
		<Text_ID>TEXT_GROUND_BARRACKS</Text_ID>
		<Encyclopedia_Text>Galyana_Text_H_Barracks_Text, Galyana_Text_H_Barracks_Upgrades</Encyclopedia_Text>
		<MP_Encyclopedia_Text>Galyana_Text_H_Barracks_Text, Galyana_Text_H_Barracks_Upgrades</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>W_Hutt_Spawnbuilding.alo</Land_Model_Name>
		<Icon_Name>i_button_W_Hutt_Spawnbuilding.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>H_Ground_Barracks</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>400</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>

		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.05</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>H_Ground_Barracks_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Barracks_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>UHD_Barracks_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Barracks_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_E_Ground_Officer_Academy">
		<Text_ID>TEXT_GROUND_OFFICER_ACADEMY</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_ACADEMY_00</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>EB_OfficerAcademy.alo</Land_Model_Name>
		<Icon_Name>i_button_e_officer_academy.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>E_Ground_Officer_Academy</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>900</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>E_Ground_Officer_Academy_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Barracks_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>EHD_Academy_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Academy_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_R_Ground_Officer_Academy">
		<Text_ID>TEXT_GROUND_OFFICER_ACADEMY</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_ACADEMY_00, TEXT_ENCYCLOPEDIA_ACADEMY_01</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>RB_OfficerAcademy.alo</Land_Model_Name>
		<Icon_Name>i_button_r_officer_academy.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>R_Ground_Officer_Academy</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>900</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0.45</GUI_Bounds_Scale>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>R_Ground_Officer_Academy_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Barracks_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>RHD_Academy_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Academy_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_E_Ground_Light_Vehicle_Factory">
		<Text_ID>TEXT_GROUND_LIGHT_VEHICLE_FACTORY</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_EMPIRE_00, TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_EMPIRE_01, TEXT_TOOLTIP_GARRISON_E_LTFAC</Encyclopedia_Text>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_EMPIRE_01</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>EB_LightFactory.alo</Land_Model_Name>
		<Icon_Name>i_button_e_vehicle_factory.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>E_Ground_Light_Vehicle_Factory</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>700</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0.45</GUI_Bounds_Scale>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.25</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>E_Ground_Light_Vehicle_Factory_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Light_Factory_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>EHD_Light_Vehicle_Factory_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Light_Vehicle_Factory_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_R_Ground_Light_Vehicle_Factory">
		<Text_ID>TEXT_GROUND_LIGHT_VEHICLE_FACTORY</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_REBEL_00, TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_REBEL_01, TEXT_TOOLTIP_GARRISON_R_LTFAC</Encyclopedia_Text>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_REBEL_00, MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_REBEL_01</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>rb_lightvehiclefactory.alo</Land_Model_Name>
		<Icon_Name>i_button_r_vehicle_factory.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>R_Ground_Light_Vehicle_Factory</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>1100</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>750</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.25</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>R_Ground_Light_Vehicle_Factory_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Light_Factory_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>RHD_Light_Vehicle_Factory_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Light_Vehicle_Factory_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_U_Ground_Droid_Works">
		<Text_ID>TEXT_GROUND_DROID_WORKS</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_DROIDWORKS_UNDERWORLD, TEXT_TOOLTIP_GARRISON_DROIDWORKS</Encyclopedia_Text>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_DROIDWORKS_UNDERWORLD, TEXT_ENCYCLOPEDIA_DROIDWORKS_UNDERWORLD_01</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>UB_DROIDWORKS.alo</Land_Model_Name>
		<Icon_Name>i_button_ub_droidworks.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>U_Ground_Droid_Works</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>600</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.2</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>U_Ground_Droid_Works_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Light_Factory_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>UHD_Droidworks_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Droidworks_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_H_Ground_Factory">
		<Text_ID>Galyana_Text_H_Factory</Text_ID>
		<Encyclopedia_Text>Galyana_Text_H_Factory_Text, Galyana_Text_H_Factory_Upgrades</Encyclopedia_Text>
		<MP_Encyclopedia_Text>Galyana_Text_H_Factory_MP, Galyana_Text_H_Factory_Upgrades_MP</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>nb_piratebase_01.alo</Land_Model_Name>
		<Icon_Name>i_button_pirate_base.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>H_Ground_Factory</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>1500</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.55</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>H_Ground_Factory_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Heavy_Factory_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>UHD_Factory_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Factory_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_E_Ground_Heavy_Vehicle_Factory">
		<Text_ID>TEXT_GROUND_HEAVY_VEHICLE_FACTORY</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_EMPIRE_00, TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_EMPIRE_01, TEXT_TOOLTIP_GARRISON_E_HVYFAC</Encyclopedia_Text>
		<MP_Encyclopedia_Text>Galyana_Structure_Text_E_Heavy_Fact_Standard_01, Galyana_Structure_Text_E_Heavy_Fact_Standard_02</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>EB_VehicleFactory.alo</Land_Model_Name>
		<Icon_Name>i_button_e_advanced_weapons.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>E_Ground_Heavy_Vehicle_Factory</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>1200</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>E_Ground_Heavy_Vehicle_Factory_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Heavy_Factory_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>EHD_Heavy_Vehicle_Factory_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Heavy_Vehicle_Factory_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_R_Ground_Heavy_Vehicle_Factory">
		<Text_ID>TEXT_GROUND_HEAVY_VEHICLE_FACTORY</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_REBEL_00, TEXT_TOOLTIP_GARRISON_R_HVYFAC</Encyclopedia_Text>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_REBEL_00, MP_TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_REBEL_01</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>rb_heavyvehiclefactory.alo</Land_Model_Name>
		<Icon_Name>i_button_r_advanced_weapons.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>R_Ground_Heavy_Vehicle_Factory</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>1400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>1000</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0.2</GUI_Bounds_Scale>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>R_Ground_Heavy_Vehicle_Factory_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Heavy_Factory_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>RHD_Heavy_Vehicle_Factory_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Heavy_Vehicle_Factory_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_U_Ground_Vehicle_Factory">
		<Text_ID>TEXT_GROUND_FACTORY_UNDERWORLD</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_FACTORY_UNDERWORLD, TEXT_TOOLTIP_GARRISON_FACTORY</Encyclopedia_Text>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_FACTORY_UNDERWORLD, TEXT_ENCYCLOPEDIA_FACTORY_UNDERWORLD_01</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>UB_HeavyFactory.alo</Land_Model_Name>
		<Icon_Name>i_button_ub_heavyfactory.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>U_Ground_Vehicle_Factory</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>900</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.3</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>U_Ground_Vehicle_Factory_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Heavy_Factory_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>UHD_Factory_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Factory_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_E_Ground_Advanced_Vehicle_Factory">
		<Text_ID>TEXT_GROUND_ADVANCED_VEHICLE_FACTORY</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_ADVANCED_FACTORY_EMPIRE_00, TEXT_TOOLTIP_GARRISON_E_ADVFAC</Encyclopedia_Text>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_ADVANCED_FACTORY_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_ADVANCED_FACTORY_EMPIRE_01</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>EB_MegaAdvancedWeapons.alo</Land_Model_Name>
		<Icon_Name>i_button_e_mega_advanced_weapons.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>E_Ground_Advanced_Vehicle_Factory</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>2250</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>1600</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>2.0</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>E_Ground_Advanced_Vehicle_Factory_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Advanced_Factory_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>EHD_Advanced_Vehicle_Factory_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Advanced_Vehicle_Factory_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_E_Ground_Command_Center">
		<Text_ID>TEXT_STRUCTURE_IMPERIAL_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_00</Encyclopedia_Text>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_01, GALYANA_CLASS_BLANK, Galyana_Base_Income_Command_Center_Alt</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>EB_CommandCenter.alo</Land_Model_Name>
		<Icon_Name>i_button_eb_commandcenter.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>E_Ground_Command_Center</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>3200</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.66</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>Imperial_Command_Center_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Command_Center_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>EHD_Command_Center_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Command_Center_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_R_Ground_Command_Center">
		<Text_ID>TEXT_STRUCTURE_REBEL_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_REBEL_00</Encyclopedia_Text>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_REBEL_00, MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_REBEL_01, GALYANA_CLASS_BLANK, Galyana_Base_Income_Command_Center_Alt</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>RB_CommandCenter.alo</Land_Model_Name>
		<Icon_Name>i_button_rb_commandcenter.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>R_Ground_Command_Center</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>3000</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.66</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>Rebel_Command_Center_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Command_Center_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>RHD_Command_Center_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Command_Center_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_U_Ground_Palace">
		<Text_ID>TEXT_GROUND_PALACE_UNDERWORLD</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_PALACE_UNDERWORLD, TEXT_PALACE_UNDERWORLD_BUILDS</Encyclopedia_Text>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_PALACE_UNDERWORLD, TEXT_ENCYCLOPEDIA_PALACE_UNDERWORLD_01, GALYANA_CLASS_BLANK, Galyana_Base_Income_Command_Center_Alt</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>UB_PALACE.alo</Land_Model_Name>
		<Icon_Name>i_button_ub_palace.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>U_Ground_Palace</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>2500</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>Underworld_Palace_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Command_Center_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>UHD_Palace_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Palace_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_H_Ground_Command_Center">
		<Text_ID>TEXT_STRUCTURE_HUTT_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>TEXT_STRUCTURE_HUTT_COMMAND_CENTER_DES</Encyclopedia_Text>
		<MP_Encyclopedia_Text>TEXT_STRUCTURE_HUTT_COMMAND_CENTER_MP, GALYANA_CLASS_BLANK, Galyana_Base_Income_Command_Center_Alt</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>W_huttpalace_variant.alo</Land_Model_Name>
		<Icon_Name>i_button_hutt_palace.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>H_Ground_Command_Center</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>2500</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>Hutts_Command_Center_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Command_Center_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>UHD_Command_Center_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Command_Center_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_P_Ground_Command_Center">
		<Text_ID>TEXT_STRUCTURE_PIRATE_BASE</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_Pirate_Command_Center</Encyclopedia_Text>
		<MP_Encyclopedia_Text>Galyana_Structure_Text_Pirate_Command_Center, GALYANA_CLASS_BLANK, Galyana_Base_Income_Processor</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>nb_piratebase_01.alo</Land_Model_Name>
		<Icon_Name>i_button_pirate_base.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>

		<Tactical_Buildable_Constructed>P_Ground_Command_Center</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>2500</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>Pirate_Command_Center_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Command_Center_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>EHD_Command_Center_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Command_Center_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_P_Ground_Outpost">
		<Text_ID>TEXT_GROUND_SECONDARY_PIRATE_OUTPOST</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_Pirate_Outpost</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_PirateBase_Sml.alo</Land_Model_Name>
		<Icon_Name>i_button_pirate_outpost.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>

		<Tactical_Buildable_Constructed>P_Ground_Outpost</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>1000</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.5</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>Pirate_Outpost_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Barracks_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>EHD_Barracks_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Barracks_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_E_Ground_Communications_Array">
		<Text_ID>TEXT_STRUCTURE_COMM_ARRAY</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_COMM_ARRAY_00, TEXT_ENCYCLOPEDIA_COMM_ARRAY_01</Encyclopedia_Text>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMM_ARRAY_00</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>RB_COMCENTER.alo</Land_Model_Name>
		<Icon_Name>i_button_communications_array.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>E_Ground_Communications_Array</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>350</Tactical_Health>
		<Land_FOW_Reveal_Range>150</Land_FOW_Reveal_Range>

		<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>E_Ground_Communications_Array_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Comm_Array_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>EHD_Comm_Array_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Comm_Array_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_R_Ground_Communications_Array">
		<Text_ID>TEXT_STRUCTURE_COMM_ARRAY</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_COMM_ARRAY_00, TEXT_ENCYCLOPEDIA_COMM_ARRAY_01</Encyclopedia_Text>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMM_ARRAY_00</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>RB_COMCENTER.alo</Land_Model_Name>
		<Icon_Name>i_button_communications_array.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>R_Ground_Communications_Array</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>350</Tactical_Health>
		<Land_FOW_Reveal_Range>150</Land_FOW_Reveal_Range>

		<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>R_Ground_Communications_Array_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Comm_Array_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>RHD_Comm_Array_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Comm_Array_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_H_Ground_Communications_Array">
		<Text_ID>TEXT_STRUCTURE_COMM_ARRAY</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_Comm_Array</Encyclopedia_Text>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMM_ARRAY_00</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>RB_COMCENTER.alo</Land_Model_Name>
		<Icon_Name>i_button_communications_array.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>H_Ground_Communications_Array</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>350</Tactical_Health>
		<Land_FOW_Reveal_Range>150</Land_FOW_Reveal_Range>

		<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>H_Ground_Communications_Array_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Comm_Array_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>UHD_Comm_Array_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Comm_Array_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_E_Ground_Research_Facility">
		<Text_ID>TEXT_GROUND_RESEARCH_FACILITY</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_RESEARCH_00</Encyclopedia_Text>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESEARCH_00, MP_TEXT_ENCYCLOPEDIA_RESEARCH_01E</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>EB_ResearchFacility.alo</Land_Model_Name>
		<Icon_Name>i_button_e_research_facility.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>E_Ground_Research_Facility</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>800</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0.35</GUI_Bounds_Scale>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>E_Ground_Research_Facility_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Research_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>EHD_Research_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Research_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_R_Ground_Research_Facility">
		<Text_ID>TEXT_GROUND_RESEARCH_FACILITY</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_RESEARCH_00</Encyclopedia_Text>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESEARCH_00, MP_TEXT_ENCYCLOPEDIA_RESEARCH_01R</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>RB_ResearchFacility.alo</Land_Model_Name>
		<Icon_Name>i_button_rb_researchfacility.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>R_Ground_Research_Facility</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>700</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>R_Ground_Research_Facility_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Research_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>RHD_Research_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Research_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_H_Ground_Advanced_Technologies_Facility">
		<Text_ID>Galyana_Text_H_Tech</Text_ID>
		<Encyclopedia_Text>Galyana_Text_H_Tech_Text, Galyana_Text_H_Tech_Upgrades</Encyclopedia_Text>
		<MP_Encyclopedia_Text>Galyana_Text_H_Tech_Text, Galyana_Text_H_Tech_Upgrades</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_twilek_building.alo</Land_Model_Name>
		<Icon_Name>i_button_NB_twilek_building.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>H_Ground_Advanced_Technologies_Facility</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>900</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>H_Ground_Advanced_Technologies_Facility_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Research_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>UHD_Research_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Research_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<!--Outpost Pad Faction Unique Buildables-->
	<GroundBuildable Name="UC_E_Ground_Magnepulse_Cannon">
		<Text_ID>TEXT_GROUND_MAGNEPULSE_CANNON</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_MAGNEPULSE_00</Encyclopedia_Text>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_MAGNEPULSE_00</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>

		<Land_Model_Name>EB_MagnepulseCannon.alo</Land_Model_Name>
		<Icon_Name>i_button_magnepulse_cannon.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>E_Ground_Magnepulse_Cannon</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>1400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>1000</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>

		<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Ion_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>EHD_Magnepulse_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Magnepulse_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_R_Ground_Uplink_Station">
		<Text_ID>TEXT_STRUCTURE_UPLINK_STATION</Text_ID>
		<Encyclopedia_Text>TEXT_STRUCTURE_UPLINK_TOOLTIP</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>w_uplink_station.alo</Land_Model_Name>
		<Icon_Name>i_button_uplink_station.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>R_Ground_Uplink_Station</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>500</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>

		<GUI_Bounds_Scale>0.15</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Comm_Array_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>RHD_Scanner_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Scanner_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_U_Ground_Gravity_Generator">
		<Text_ID>TEXT_GROUND_GRAVITY_GEN</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_GRAV_GEN_01</Encyclopedia_Text>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_GRAV_GEN_01</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>EB_GRAVCONTROLGEN.alo</Land_Model_Name>
		<Icon_Name>i_button_gravity_control_gen.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>U_Ground_Gravity_Generator</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>900</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>

		<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.8</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Power_Gen_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>UHD_GravGen_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_GravGen_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>
	
	<GroundBuildable Name="UC_U_Ground_Shutter_Shield">
		<Text_ID>TEXT_GROUND_SHUTTER_SHIELD</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SHUTTER_SHIELD_00</Encyclopedia_Text>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SHUTTER_SHIELD_00</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>UB_SHUTTERSHIELDGEN.alo</Land_Model_Name>
		<Icon_Name>i_button_shutter_shield_generator.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>U_Ground_Shutter_Shield</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>550</Tactical_Health>
		<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>

		<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.65</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Shield_Gen_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>
	
	<GroundBuildable Name="UC_U_Ground_Shutter_Shield_Small">
		<Text_ID>TEXT_GROUND_SHUTTER_SHIELD</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SHUTTER_SHIELD_00</Encyclopedia_Text>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SHUTTER_SHIELD_00</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>UB_SHUTTERSHIELDGEN.alo</Land_Model_Name>
		<Icon_Name>i_button_shutter_shield_generator.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>U_Ground_Shutter_Shield_Small</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>400</Tactical_Health>
		<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>

		<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.5</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Shield_Gen_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_H_Ground_Shutter_Shield">
		<Text_ID>TEXT_GROUND_SHUTTER_SHIELD</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SHUTTER_SHIELD_01</Encyclopedia_Text>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SHUTTER_SHIELD_01</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_SHUTTERSHIELDGEN.alo</Land_Model_Name>
		<Icon_Name>i_button_shutter_shield_generator.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>H_Ground_Shutter_Shield</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>1000</Tactical_Health>
		<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>

		<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Shield_Gen_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_Template_Ground_Base_Shield_740">
		<Text_ID>TEXT_GROUND_BASE_SHIELD</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00</Encyclopedia_Text>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_BASESHIELDGEN.alo</Land_Model_Name>
		<Icon_Name>i_button_base_shield_generator.tga</Icon_Name>

		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>1800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>700</Tactical_Health>
		<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>30.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Obstacle_Width>40.0</Obstacle_Width>
		<Obstacle_Height>40.0</Obstacle_Height>
		<Obstacle_X_Offset>-20.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-20.0</Obstacle_Y_Offset>
		<Custom_Hard_XExtent>50.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>50.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>40.0</Custom_Soft_Footprint_Radius>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>
		<Movie_Object>False</Movie_Object>

		<Base_Shield_Always_Off>True</Base_Shield_Always_Off>
		<Fine_Tune_Occupied_Passability>False</Fine_Tune_Occupied_Passability>
		<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED, BASE_SHIELD</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<Base_Position>In_Base</Base_Position>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Large_Explosion_Land</Death_Explosions>

		<SFXEvent_Select>Structure_Shield_Gen_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_E_Ground_Base_Shield_740">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_740</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>E_Ground_Base_Shield_740</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>E_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_E_Ground_Base_Shield_740_Pad">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_740</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>E_Ground_Base_Shield_740_Pad</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>N_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_R_Ground_Base_Shield_740">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_740</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>R_Ground_Base_Shield_740</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>R_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>RHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>RHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_R_Ground_Base_Shield_740_Pad">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_740</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>R_Ground_Base_Shield_740_Pad</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>N_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>RHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>RHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_U_Ground_Base_Shield_740">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_740</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>U_Ground_Base_Shield_740</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>N_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type><!--Underworld does not get base shield gens in this mode-->

		<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_U_Ground_Base_Shield_740_Pad">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_740</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>U_Ground_Base_Shield_740_Pad</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>N_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_H_Ground_Base_Shield_740">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_740</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>H_Ground_Base_Shield_740</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>H_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_H_Ground_Base_Shield_740_Pad">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_740</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>H_Ground_Base_Shield_740_Pad</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>N_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_P_Ground_Base_Shield_740">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_740</Variant_Of_Existing_Type>
		<Affiliation>Pirates</Affiliation>

		<Tactical_Buildable_Constructed>P_Ground_Base_Shield_740</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>P_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_P_Ground_Base_Shield_740_Pad">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_740</Variant_Of_Existing_Type>
		<Affiliation>Pirates</Affiliation>

		<Tactical_Buildable_Constructed>P_Ground_Base_Shield_740_Pad</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>N_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_Template_Ground_Base_Shield_370">
		<Text_ID>Galyana_Structure_Shield_Gen_Small</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00</Encyclopedia_Text>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_BASESHIELDGEN_small.alo</Land_Model_Name>
		<Icon_Name>i_button_base_shield_generator_small.tga</Icon_Name>

		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>1300</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>500</Tactical_Health>
		<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>30.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Obstacle_Width>40.0</Obstacle_Width>
		<Obstacle_Height>40.0</Obstacle_Height>
		<Obstacle_X_Offset>-20.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-20.0</Obstacle_Y_Offset>
		<Custom_Hard_XExtent>50.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>50.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>40.0</Custom_Soft_Footprint_Radius>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>
		<Movie_Object>False</Movie_Object>

		<Base_Shield_Always_Off>True</Base_Shield_Always_Off>
		<Fine_Tune_Occupied_Passability>False</Fine_Tune_Occupied_Passability>
		<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED, BASE_SHIELD</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<Base_Position>In_Base</Base_Position>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Large_Explosion_Land</Death_Explosions>

		<SFXEvent_Select>Structure_Shield_Gen_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_E_Ground_Base_Shield_370">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_370</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>E_Ground_Base_Shield_370</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>E_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_E_Ground_Base_Shield_370_Pad">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_370</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>E_Ground_Base_Shield_370_Pad</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>N_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_R_Ground_Base_Shield_370">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_370</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>R_Ground_Base_Shield_370</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>R_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>RHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>RHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_R_Ground_Base_Shield_370_Pad">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_370</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>R_Ground_Base_Shield_370_Pad</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>N_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>RHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>RHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_U_Ground_Base_Shield_370">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_370</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>U_Ground_Base_Shield_370</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>N_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type><!--Underworld does not get base shield gens in this mode-->

		<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_U_Ground_Base_Shield_370_Pad">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_370</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>U_Ground_Base_Shield_370_Pad</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>N_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_H_Ground_Base_Shield_370">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_370</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>H_Ground_Base_Shield_370</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>H_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_H_Ground_Base_Shield_370_Pad">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_370</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>H_Ground_Base_Shield_370_Pad</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>N_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_P_Ground_Base_Shield_400">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_370</Variant_Of_Existing_Type>
		<Affiliation>Pirates</Affiliation>

		<Tactical_Buildable_Constructed>P_Ground_Base_Shield_400</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>P_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_P_Ground_Base_Shield_400_Pad">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_370</Variant_Of_Existing_Type>
		<Affiliation>Pirates</Affiliation>

		<Tactical_Buildable_Constructed>P_Ground_Base_Shield_400_Pad</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>N_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_Template_Ground_Power_Generator">
		<Text_ID>TEXT_STRUCTURE_POWER_GENERATOR</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_POWER_GENERATOR_00</Encyclopedia_Text>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_POWER_GENERATOR_00</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>RB_SHIELD-GENERATOR.alo</Land_Model_Name>
		<Icon_Name>i_button_power_generator.tga</Icon_Name>

		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>600</Tactical_Health>
		<Land_FOW_Reveal_Range>150</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.2 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<Base_Position>Out_Base</Base_Position>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>

		<SFXEvent_Select>Structure_Power_Gen_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_E_Ground_Power_Generator">
		<Variant_Of_Existing_Type>UC_Template_Ground_Power_Generator</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>E_Ground_Power_Generator</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>E_Ground_Power_Generator_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Power_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Power_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_R_Ground_Power_Generator">
		<Variant_Of_Existing_Type>UC_Template_Ground_Power_Generator</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>R_Ground_Power_Generator</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>R_Ground_Power_Generator_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>RHD_Power_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Power_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_U_Ground_Power_Generator">
		<Variant_Of_Existing_Type>UC_Template_Ground_Power_Generator</Variant_Of_Existing_Type>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_POWER_GENERATOR_03</Encyclopedia_Text>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_POWER_GENERATOR_03</MP_Encyclopedia_Text>
		<Land_Model_Name>UB_SHIELD-GENERATOR.ALO</Land_Model_Name>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>U_Ground_Power_Generator</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>U_Ground_Power_Generator_Build_Pad</Obstacle_Proxy_Type><!--For reference only, not used in this mode-->

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Power_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Power_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_H_Ground_Power_Generator">
		<Variant_Of_Existing_Type>UC_Template_Ground_Power_Generator</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>H_Ground_Power_Generator</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>H_Ground_Power_Generator_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Power_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Power_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_P_Ground_Power_Generator">
		<Variant_Of_Existing_Type>UC_Template_Ground_Power_Generator</Variant_Of_Existing_Type>
		<Affiliation>Pirates</Affiliation>

		<Tactical_Buildable_Constructed>P_Ground_Power_Generator</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>P_Ground_Power_Generator_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Power_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Power_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_Template_Bunker_Pad">
		<Text_ID>TEXT_GROUND_BUNKER</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BUNKER</Encyclopedia_Text>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BUNKER</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>

		<Armor_Type>Armor_Bunker</Armor_Type>
		<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
		<Override_Bounty_MP>50</Override_Bounty_MP>

		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Custom_Hard_XExtent>26.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>26.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>

		<Is_Dummy>Yes</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Large_Explosion_Land</Death_Explosions>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_Empire_Bunker_Pad">
		<Variant_Of_Existing_Type>UC_Template_Bunker_Pad</Variant_Of_Existing_Type>
		<Land_Model_Name>EB_TestBunker.alo</Land_Model_Name>
		<Icon_Name>i_button_bunker.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>Garrison_Bunker_Empire_Pad</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Health>1000</Tactical_Health>

		<Obstacle_Proxy_Type>Bunker_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="UC_Rebel_Bunker_Pad">
		<Variant_Of_Existing_Type>UC_Template_Bunker_Pad</Variant_Of_Existing_Type>
		<Land_Model_Name>RB_Bunker.alo</Land_Model_Name>
		<Icon_Name>i_button_rb_bunker.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>Garrison_Bunker_Rebel_Pad</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Health>1000</Tactical_Health>

		<Obstacle_Proxy_Type>Bunker_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="UC_Underworld_Bunker_Pad">
		<Variant_Of_Existing_Type>UC_Template_Bunker_Pad</Variant_Of_Existing_Type>
		<Land_Model_Name>UB_Bunker.alo</Land_Model_Name>
		<Icon_Name>i_button_ui_bunker.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>Garrison_Bunker_Underworld_Pad</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
		<Tactical_Health>1000</Tactical_Health>

		<Obstacle_Proxy_Type>Bunker_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="UC_Hutts_Bunker_Pad">
		<Variant_Of_Existing_Type>UC_Template_Bunker_Pad</Variant_Of_Existing_Type>
		<Land_Model_Name>NB_Bunker.alo</Land_Model_Name>
		<Icon_Name>i_button_nb_bunker.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Scale_Factor>1.2</Scale_Factor>

		<Tactical_Buildable_Constructed>Garrison_Bunker_Hutts_Pad</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Health>1250</Tactical_Health>

		<Obstacle_Proxy_Type>Bunker_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="UC_Pirates_Bunker_Pad">
		<Variant_Of_Existing_Type>UC_Template_Bunker_Pad</Variant_Of_Existing_Type>
		<Land_Model_Name>NB_Bunker.alo</Land_Model_Name>
		<Icon_Name>i_button_nb_bunker.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>

		<Tactical_Buildable_Constructed>Garrison_Bunker_Pirates_Pad</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Health>1000</Tactical_Health>

		<Obstacle_Proxy_Type>Bunker_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="UC_Template_Ground_Turbolaser_Tower">
		<Text_ID>TEXT_GROUND_TURBOLASER_TOWER</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TURBOLASER_00</Encyclopedia_Text>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TURBOLASER_00</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>

		<Land_Model_Name>EB_TLTower.ALO</Land_Model_Name>
		<Icon_Name>i_button_turbolaser_tower.tga</Icon_Name>

		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>1125</Tactical_Health>
		<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0.7</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Large_Explosion_Land</Death_Explosions>

		<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_E_Ground_Turbolaser_Tower">
		<Variant_Of_Existing_Type>UC_Template_Ground_Turbolaser_Tower</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>E_Ground_Turbolaser_Tower</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>E_Ground_Turbolaser_Tower_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="UC_R_Ground_Turbolaser_Tower">
		<Variant_Of_Existing_Type>UC_Template_Ground_Turbolaser_Tower</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>R_Ground_Turbolaser_Tower</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>R_Ground_Turbolaser_Tower_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="UC_U_Ground_Turbolaser_Tower"><!-- Not Used - Added for reference -->
		<Variant_Of_Existing_Type>UC_Template_Ground_Turbolaser_Tower</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>U_Ground_Turbolaser_Tower</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>U_Ground_Turbolaser_Tower_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="UC_H_Ground_Heavy_Beam_Tower">
		<Variant_Of_Existing_Type>UC_Template_Ground_Turbolaser_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_HBT</Text_ID>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>H_Ground_Heavy_Beam_Tower</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>H_Ground_Heavy_Beam_Tower_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="UC_E_Ground_Turbolaser_Tower_N">
		<Variant_Of_Existing_Type>UC_Template_Ground_Turbolaser_Tower</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>E_Ground_Turbolaser_Tower</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>N_Ground_Turbolaser_Tower_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="UC_R_Ground_Turbolaser_Tower_N">
		<Variant_Of_Existing_Type>UC_Template_Ground_Turbolaser_Tower</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>R_Ground_Turbolaser_Tower</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>N_Ground_Turbolaser_Tower_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="UC_U_Ground_Turbolaser_Tower_N">
		<Variant_Of_Existing_Type>UC_Template_Ground_Turbolaser_Tower</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>U_Ground_Turbolaser_Tower</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>N_Ground_Turbolaser_Tower_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="UC_H_Ground_Heavy_Beam_Tower_N">
		<Variant_Of_Existing_Type>UC_Template_Ground_Turbolaser_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_HBT</Text_ID>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>H_Ground_Heavy_Beam_Tower</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>N_Ground_Turbolaser_Tower_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="UC_P_Ground_Turbolaser_Tower_N">
		<Variant_Of_Existing_Type>UC_Template_Ground_Turbolaser_Tower</Variant_Of_Existing_Type>
		<Affiliation>Pirates</Affiliation>

		<Tactical_Buildable_Constructed>P_Ground_Turbolaser_Tower</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>N_Ground_Turbolaser_Tower_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="UC_Template_Ground_Landing_Pad">
		<Text_ID>Galyana_Structure_LandingPad</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_LandingPad</Encyclopedia_Text>
		<MP_Encyclopedia_Text>Galyana_Structure_Text_LandingPad</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_Double_LandingPad.ALO</Land_Model_Name>
		<Icon_Name>i_button_landingpad.tga</Icon_Name>

		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Bunker</Armor_Type>
		<Tactical_Health>300</Tactical_Health>
		<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
		<Override_Bounty_MP>50</Override_Bounty_MP>

		<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.55</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, null, null, null</Land_Damage_SFX>

		<Death_Explosions>Large_Explosion_Land</Death_Explosions>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_E_Ground_Landing_Pad">
		<Variant_Of_Existing_Type>UC_Template_Ground_Landing_Pad</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>E_Ground_Landing_Pad</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="UC_R_Ground_Landing_Pad">
		<Variant_Of_Existing_Type>UC_Template_Ground_Landing_Pad</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>R_Ground_Landing_Pad</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="UC_U_Ground_Landing_Pad">
		<Variant_Of_Existing_Type>UC_Template_Ground_Landing_Pad</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>U_Ground_Landing_Pad</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="UC_H_Ground_Landing_Pad">
		<Variant_Of_Existing_Type>UC_Template_Ground_Landing_Pad</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>H_Ground_Landing_Pad</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>
	
	<GroundBuildable Name="UC_Template_Ground_Hangar">
		<Text_ID>Galyana_Structure_Hangar</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_Hangar</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>EB_HANGAR_SMALL.alo</Land_Model_Name>
		<Icon_Name>i_button_hangar.tga</Icon_Name>

		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>1200</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>

		<GUI_Bounds_Scale>0.0</GUI_Bounds_Scale>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.18</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.15 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

<!--		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>-->

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Select>Structure_Cantina_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_E_Ground_Hangar">
		<Variant_Of_Existing_Type>UC_Template_Ground_Hangar</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>E_Ground_Hangar</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Cantina_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Cantina_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_R_Ground_Hangar">
		<Variant_Of_Existing_Type>UC_Template_Ground_Hangar</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>R_Ground_Hangar</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>RHD_Cantina_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Cantina_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_U_Ground_Hangar">
		<Variant_Of_Existing_Type>UC_Template_Ground_Hangar</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>U_Ground_Hangar</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Cantina_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Cantina_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_H_Ground_Hangar">
		<Variant_Of_Existing_Type>UC_Template_Ground_Hangar</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>H_Ground_Hangar</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Cantina_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Cantina_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_Template_Mineral_Processor">
		<Text_ID>TEXT_STRUCTURE_NEUTRAL_RESOURCE_PAD</Text_ID>
		<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Processor</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_CMC22Mining_Sml.ALO</Land_Model_Name>
		<Icon_Name>i_button_nb_cmc22mining_sml.tga</Icon_Name>

		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>300</Tactical_Health>
		<Land_FOW_Reveal_Range>50.0</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>

		<GUI_Bracket_Width>20</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Death_Explosions>Large_Explosion_Land</Death_Explosions>

		<SFXEvent_Select>Structure_Mineral_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_Empire_Mineral_Processor">
		<Variant_Of_Existing_Type>UC_Template_Mineral_Processor</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>Empire_Mineral_Processor</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>Skirmish_Mineral_Processor_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="UC_Rebel_Mineral_Processor">
		<Variant_Of_Existing_Type>UC_Template_Mineral_Processor</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>Rebel_Mineral_Processor</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>Skirmish_Mineral_Processor_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="UC_Underworld_Mineral_Processor">
		<Variant_Of_Existing_Type>UC_Template_Mineral_Processor</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>Underworld_Mineral_Processor</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>Skirmish_Mineral_Processor_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="UC_Hutts_Mineral_Processor">
		<Variant_Of_Existing_Type>UC_Template_Mineral_Processor</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>Hutts_Mineral_Processor</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>Skirmish_Mineral_Processor_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="UC_Pirate_Mineral_Processor">
		<Variant_Of_Existing_Type>UC_Template_Mineral_Processor</Variant_Of_Existing_Type>
		<Affiliation>Pirates</Affiliation>

		<Tactical_Buildable_Constructed>Pirate_Mineral_Processor</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>Skirmish_Mineral_Processor_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>
	
	<GroundBuildable Name="UC_Template_Ground_Refinery">
		<Text_ID>Galyana_Structure_Refinery</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_Refinery_Alt, GALYANA_CLASS_BLANK, Galyana_Base_Income_Refinery_Alt, Galyana_Base_Income_Refinery_Bonus</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_REFINERY.ALO</Land_Model_Name>
		<Icon_Name>I_BUTTON_REFINERY.tga</Icon_Name>

		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>750</Tactical_Health>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>

		<GUI_Row>0</GUI_Row>
		<GUI_Bounds_Scale>0</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.65</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>Yes</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
		<Land_Damage_Alternates>3</Land_Damage_Alternates>
		<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>

		<SFXEvent_Select>Structure_Mining_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_Empire_Ground_Refinery">
		<Variant_Of_Existing_Type>UC_Template_Ground_Refinery</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>Empire_Ground_Refinery</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Mining_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Mining_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_Rebel_Ground_Refinery">
		<Variant_Of_Existing_Type>UC_Template_Ground_Refinery</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>Rebel_Ground_Refinery</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>RHD_Mining_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Mining_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_Underworld_Ground_Refinery">
		<Variant_Of_Existing_Type>UC_Template_Ground_Refinery</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>Underworld_Ground_Refinery</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Mining_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Mining_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_Hutts_Ground_Refinery">
		<Variant_Of_Existing_Type>UC_Template_Ground_Refinery</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>Hutts_Ground_Refinery</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Mining_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Mining_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_Template_Ground_Mining_Facility">
		<Text_ID>TEXT_GROUND_MINING_FACILITY</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_MINING_00</Encyclopedia_Text>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_MINING_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mining_Facility_Alt</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_CMC22Mining.ALO</Land_Model_Name>
		<Icon_Name>i_button_mining_facility.tga</Icon_Name>

		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>725</Tactical_Health>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>

		<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>Yes</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
		<Land_Damage_Alternates>3</Land_Damage_Alternates>
		<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>

		<SFXEvent_Select>Structure_Mining_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_Empire_Ground_Mining_Facility">
		<Variant_Of_Existing_Type>UC_Template_Ground_Mining_Facility</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>Empire_Ground_Mining_Facility</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type> <!--In FoC these are built on outpost pads-->

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Mining_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Mining_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_Rebel_Ground_Mining_Facility">
		<Variant_Of_Existing_Type>UC_Template_Ground_Mining_Facility</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>Rebel_Ground_Mining_Facility</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>RHD_Mining_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Mining_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_Underworld_Ground_Mining_Facility">
		<Variant_Of_Existing_Type>UC_Template_Ground_Mining_Facility</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>Underworld_Ground_Mining_Facility</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Mining_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Mining_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_Hutts_Ground_Mining_Facility">
		<Variant_Of_Existing_Type>UC_Template_Ground_Mining_Facility</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>Hutts_Ground_Mining_Facility</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Mining_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Mining_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_Pirate_Ground_Mining_Facility">
		<Variant_Of_Existing_Type>UC_Template_Ground_Mining_Facility</Variant_Of_Existing_Type>
		<Affiliation>Pirates</Affiliation>

		<Tactical_Buildable_Constructed>Pirate_Ground_Mining_Facility</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Mining_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Mining_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_Template_Ground_Hutt_Palace">
		<Text_ID>TEXT_GROUND_HUTT_PALACE</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_HUTT_PALACE_SKIRMISH, GALYANA_CLASS_BLANK, Galyana_Base_Income_Hutt_Palace_Alt</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>W_HUTTPALACE.ALO</Land_Model_Name>
		<Icon_Name>i_button_jabba_palace.tga</Icon_Name>

		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>600</Tactical_Health>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>

		<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Custom_Hard_XExtent>20.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>20.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>

		<SFXEvent_Select>Structure_Hutt_Palace_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_E_Ground_Hutt_Palace">
		<Variant_Of_Existing_Type>UC_Template_Ground_Hutt_Palace</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>E_Ground_Hutt_Palace</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Hutt_Palace_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Hutt_Palace_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_R_Ground_Hutt_Palace">
		<Variant_Of_Existing_Type>UC_Template_Ground_Hutt_Palace</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>R_Ground_Hutt_Palace</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>RHD_Hutt_Palace_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Hutt_Palace_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_U_Ground_Hutt_Palace">
		<Variant_Of_Existing_Type>UC_Template_Ground_Hutt_Palace</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>U_Ground_Hutt_Palace</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Hutt_Palace_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Hutt_Palace_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_H_Ground_Hutt_Palace">
		<Variant_Of_Existing_Type>UC_Template_Ground_Hutt_Palace</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>H_Ground_Hutt_Palace</Tactical_Buildable_Constructed>
<!--		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>-->
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Hutt_Palace_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Hutt_Palace_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="UC_Template_Ground_Wall">
		<Text_ID>TEXT_STRUCTURE_WALL</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_Wall</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Class_Wall</Encyclopedia_Unit_Class>

		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>100</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Wall</Armor_Type>
		<Tactical_Health>600</Tactical_Health>
		<Land_FOW_Reveal_Range>50.0</Land_FOW_Reveal_Range>

		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<GUI_Hide_Health_Bar>False</GUI_Hide_Health_Bar>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Land</Space_Layer>

		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.04 0.04</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>LAND_OBSTACLE, WALL</LandBehavior>
		<CategoryMask>Wall</CategoryMask>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, null, null, null</Land_Damage_SFX>

		<Death_Explosions>Proj_Wall_Destruction</Death_Explosions>

		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_E_Ground_Wall">
		<Variant_Of_Existing_Type>UC_Template_Ground_Wall</Variant_Of_Existing_Type>
		<Land_Model_Name>EB_WALL.ALO</Land_Model_Name>
		<Icon_Name>i_button_wall.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>E_Ground_Wall</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="UC_R_Ground_Wall">
		<Variant_Of_Existing_Type>UC_Template_Ground_Wall</Variant_Of_Existing_Type>
		<Land_Model_Name>RB_WALL.ALO</Land_Model_Name>
		<Icon_Name>i_button_wall_R.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>R_Ground_Wall</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="UC_U_Ground_Wall">
		<Variant_Of_Existing_Type>UC_Template_Ground_Wall</Variant_Of_Existing_Type>
		<Land_Model_Name>EB_WALL.ALO</Land_Model_Name>
		<Icon_Name>i_button_wall.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>U_Ground_Wall</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="UC_H_Ground_Wall">
		<Variant_Of_Existing_Type>UC_Template_Ground_Wall</Variant_Of_Existing_Type>
		<Land_Model_Name>RB_WALL.ALO</Land_Model_Name>
		<Icon_Name>i_button_wall_R.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>H_Ground_Wall</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

<!-- Gate Test v2.12.1 -->
<!--	<GroundBuildable Name="UC_Template_Ground_Gate">
		<Text_ID>TEXT_STRUCTURE_WALL</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_Wall</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Class_Wall</Encyclopedia_Unit_Class>

		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>12</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Wall</Armor_Type>
		<Tactical_Health>1200</Tactical_Health>
		<Land_FOW_Reveal_Range>75.0</Land_FOW_Reveal_Range>

		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
		<GUI_Hide_Health_Bar>False</GUI_Hide_Health_Bar>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Land</Space_Layer>

		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.08 0.04</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>LAND_OBSTACLE, WALL</LandBehavior>
		<CategoryMask>Wall</CategoryMask>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, null, null, null</Land_Damage_SFX>

		<Death_Explosions>Proj_Wall_Destruction</Death_Explosions>

		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="UC_R_Ground_Gate">
		<Variant_Of_Existing_Type>UC_Template_Ground_Gate</Variant_Of_Existing_Type>
		<Land_Model_Name>RB_Gate.ALO</Land_Model_Name>
		<Icon_Name>i_button_wall_R.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>R_Ground_Gate</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>-->
</GroundBuildables>


