<?xml version="1.0" encoding="utf-8"?>
<Indigenous_Units>
	<Indigenous_Unit Name="Kamino_Aiwha">
	<!-- Encyclopedia -->
		<Land_Model_Name>AI_AirWhale.ALO</Land_Model_Name>
		<Affiliation>Neutral</Affiliation>

	<!-- Scale - Collision -->
		<Mass>1.0</Mass>
		<Size_Value>15</Size_Value>
		<Scale_Factor>0.4</Scale_Factor>

	<!-- Movement -->
		<MovementClass>Flying</MovementClass>
		<Max_Speed>2.5</Max_Speed>
		<Min_Speed>1.5</Min_Speed>
		<Max_Rate_Of_Turn>1.0</Max_Rate_Of_Turn>
		<Bank_Turn_Angle>60</Bank_Turn_Angle>
		<Begin_Turn_Towards_Distance>100.0</Begin_Turn_Towards_Distance>
		<Max_Rate_Of_Roll>1.5</Max_Rate_Of_Roll>
		<Max_Thrust>0.1</Max_Thrust>
		<Max_Lift>0.0</Max_Lift>

		<Allow_Idle_When_Moving>Yes</Allow_Idle_When_Moving>
		<MaxJiggleDistance>0</MaxJiggleDistance>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<Layer_Z_Adjust>100.0</Layer_Z_Adjust>
		<Hover_Offset>250.0</Hover_Offset>
		<Prepare_Strafe_Height>75.0</Prepare_Strafe_Height>
		<MaxFacingLookAheadFrames>5.0</MaxFacingLookAheadFrames>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Wind_Disturbance_Radius>100</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>5</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.1</Wind_Disturbance_Sphere_Alpha>

	<!-- Misc. -->
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Is_Valid_Target>No</Is_Valid_Target>
		<Victory_Relevant>No</Victory_Relevant>
		<Movie_Object>False</Movie_Object>

		<Can_Indigenous_Unit_Stop>No</Can_Indigenous_Unit_Stop>
		<Is_Indigenous_Unit_Corruptible>False</Is_Indigenous_Unit_Corruptible>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<Space_Layer>Frigate</Space_Layer>

		<Weather_Category>Flying</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>0</Occlusion_Silhouette_Enabled>

		<Political_Control>0</Political_Control>

	<!-- Behaviors -->
		<LandBehavior>FIGHTER_LOCOMOTOR, IDLE, INDIGENOUS_UNIT</LandBehavior>
		<Air_Vehicle_Turret_Target>No</Air_Vehicle_Turret_Target>

	<!-- SFX -->
		<SFXEvent_Ambient_Moving/>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Bantha">
		<Text_ID>TEXT_INDIGENOUS_BANTHA</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
		<Land_Model_Name>wc_bantha.alo</Land_Model_Name>
		<LandBehavior>WALK_LOCOMOTOR, IDLE, INDIGENOUS_UNIT</LandBehavior>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>No</Collidable_By_Projectile_Dead>
		<Is_Valid_Target>No</Is_Valid_Target>
		<Mass>1.0</Mass>
		<Scale_Factor>2.0</Scale_Factor>

		<Movement_Animation_Speed>.07</Movement_Animation_Speed>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.25</OverrideDeceleration>
		<Max_Speed>.35</Max_Speed>
		<Max_Rate_Of_Turn>2.0</Max_Rate_Of_Turn>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Custom_Hard_XExtent>12.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>5.0</Custom_Hard_YExtent>

		<Type>Walk</Type>
		<Deploys>No</Deploys>
		<Select_Box_Scale>80</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Affiliation>Neutral</Affiliation>
		<Political_Control>0</Political_Control>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Tech_Structure/>
		<Required_Planets/>
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Size_Value>150</Size_Value>
		<Damage>1</Damage>
		<Sensor_Range>80</Sensor_Range>
		<Tactical_Health>50</Tactical_Health>
		<Energy_Capacity>0</Energy_Capacity>
		<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
		<SFXEvent_Select/>
		<SFXEvent_Move/>
		<SFXEvent_Attack/>
		<Victory_Relevant>no</Victory_Relevant>
		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>60.0, 22.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<!--need these to be able to move this object-->
		<MovementClass>Infantry</MovementClass>
		<OccupationStyle>1x1</OccupationStyle>
		<No_Colorization_Color>128, 101, 79, 255</No_Colorization_Color>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<Movie_Object>false</Movie_Object>
		<Is_Indigenous_Unit_Corruptible>False</Is_Indigenous_Unit_Corruptible>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Felucia_Beetle">
		<Text_ID>TEXT_INDIGENOUS_FELUCIA_BEETLE</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
		<Land_Model_Name>AI_GROUNDBEETLE.ALO</Land_Model_Name>

		<Select_Box_Scale>80</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>

		<LandBehavior>WALK_LOCOMOTOR, IDLE, INDIGENOUS_UNIT, DUMMY_TOOLTIP</LandBehavior>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>No</Collidable_By_Projectile_Dead>
		<Is_Valid_Target>No</Is_Valid_Target>
		<Mass>1.0</Mass>
		<Scale_Factor>2.0</Scale_Factor>

		<Movement_Animation_Speed>0.4</Movement_Animation_Speed>
		<Rotation_Animation_Speed>1.5</Rotation_Animation_Speed>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.25</OverrideDeceleration>
		<Max_Speed>0.25</Max_Speed>
		<Max_Rate_Of_Turn>1.5</Max_Rate_Of_Turn>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Custom_Hard_XExtent>6.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Has_Pre_Turn_Anim>Yes</Has_Pre_Turn_Anim>

		<Affiliation>Neutral</Affiliation>
		<Political_Control>0</Political_Control>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Tech_Structure/>
		<Required_Planets/>
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Size_Value>150</Size_Value>
		<Damage>1</Damage>
		<Sensor_Range>80</Sensor_Range>
		<Tactical_Health>50</Tactical_Health>
		<Energy_Capacity>0</Energy_Capacity>
		<Energy_Refresh_Rate>0</Energy_Refresh_Rate>

		<SFXEvent_Select/>
		<SFXEvent_Move/>
		<SFXEvent_Attack/>

		<Victory_Relevant>no</Victory_Relevant>
		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>16.0, 8.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<!--need these to be able to move this object-->
		<MovementClass>Infantry</MovementClass>
		<OccupationStyle>1x1</OccupationStyle>
		<No_Colorization_Color>128, 101, 79, 255</No_Colorization_Color>
		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>
		<Movie_Object>false</Movie_Object>
		<Is_Indigenous_Unit_Corruptible>False</Is_Indigenous_Unit_Corruptible>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Bird_Black_Color">
	<!-- Encyclopedia -->
		<Land_Model_Name>W_Bird.ALO</Land_Model_Name>
		<Affiliation>Neutral</Affiliation>

	<!-- Scale - Collision -->
		<Mass>1.0</Mass>
		<Size_Value>15</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>

	<!-- Movement -->
		<MovementClass>Flying</MovementClass>
		<Max_Speed>1.0</Max_Speed>
		<Min_Speed>1.0</Min_Speed>
		<Max_Rate_Of_Turn>1.0</Max_Rate_Of_Turn>
		<Bank_Turn_Angle>60</Bank_Turn_Angle>
		<Begin_Turn_Towards_Distance>100.0</Begin_Turn_Towards_Distance>
		<Max_Rate_Of_Roll>1.5</Max_Rate_Of_Roll>
		<Max_Thrust>0.1</Max_Thrust>
		<Max_Lift>0.0</Max_Lift>

		<Allow_Idle_When_Moving>Yes</Allow_Idle_When_Moving>

		<Space_Layer>Frigate</Space_Layer>
		<Layer_Z_Adjust>50.0</Layer_Z_Adjust>
		<Hover_Offset>50.0</Hover_Offset>
		<Prepare_Strafe_Height>75.0</Prepare_Strafe_Height>
		<MaxFacingLookAheadFrames>5.0</MaxFacingLookAheadFrames>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Wind_Disturbance_Radius>100</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>5</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.1</Wind_Disturbance_Sphere_Alpha>

	<!-- Misc. -->
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Is_Valid_Target>No</Is_Valid_Target>
		<Victory_Relevant>No</Victory_Relevant>
		<Movie_Object>False</Movie_Object>

		<Can_Indigenous_Unit_Stop>No</Can_Indigenous_Unit_Stop>
		<Is_Indigenous_Unit_Corruptible>False</Is_Indigenous_Unit_Corruptible>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<Weather_Category>Flying</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>0</Occlusion_Silhouette_Enabled>

		<Political_Control>0</Political_Control>

	<!-- Behaviors -->
		<LandBehavior>FIGHTER_LOCOMOTOR, IDLE, INDIGENOUS_UNIT</LandBehavior>
		<Air_Vehicle_Turret_Target>No</Air_Vehicle_Turret_Target>

	<!-- SFX -->
		<SFXEvent_Ambient_Moving/>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Bird_Medium_Color">
	<!-- Encyclopedia -->
		<Land_Model_Name>W_Bird_medium.ALO</Land_Model_Name>
		<Affiliation>Neutral</Affiliation>

	<!-- Scale - Collision-->
		<Mass>1.0</Mass>
		<Size_Value>15</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>

	<!-- Movement -->
		<MovementClass>Flying</MovementClass>
		<Max_Speed>1.0</Max_Speed>
		<Min_Speed>1.0</Min_Speed>
		<Max_Rate_Of_Turn>1.0</Max_Rate_Of_Turn>
		<Bank_Turn_Angle>60</Bank_Turn_Angle>
		<Begin_Turn_Towards_Distance>100.0</Begin_Turn_Towards_Distance>
		<Max_Rate_Of_Roll>1.5</Max_Rate_Of_Roll>
		<Max_Thrust>0.1</Max_Thrust>
		<Max_Lift>0.0</Max_Lift>

		<Allow_Idle_When_Moving>Yes</Allow_Idle_When_Moving>

		<Space_Layer>Frigate</Space_Layer>
		<Layer_Z_Adjust>50.0</Layer_Z_Adjust>
		<Hover_Offset>50.0</Hover_Offset>
		<Prepare_Strafe_Height>75.0</Prepare_Strafe_Height>
		<MaxFacingLookAheadFrames>5.0</MaxFacingLookAheadFrames>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Wind_Disturbance_Radius>100</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>5</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.1</Wind_Disturbance_Sphere_Alpha>

	<!-- Misc. -->
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Is_Valid_Target>No</Is_Valid_Target>
		<Victory_Relevant>No</Victory_Relevant>
		<Movie_Object>False</Movie_Object>

		<Can_Indigenous_Unit_Stop>No</Can_Indigenous_Unit_Stop>
		<Is_Indigenous_Unit_Corruptible>False</Is_Indigenous_Unit_Corruptible>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<Weather_Category>Flying</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>0</Occlusion_Silhouette_Enabled>

		<Political_Control>0</Political_Control>

	<!-- Behaviors -->
		<LandBehavior>FIGHTER_LOCOMOTOR, IDLE, INDIGENOUS_UNIT</LandBehavior>
		<Air_Vehicle_Turret_Target>No</Air_Vehicle_Turret_Target>

	<!-- SFX -->
		<SFXEvent_Ambient_Moving/>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Bird_Light_Color">
	<!-- Encyclopedia -->
		<Land_Model_Name>W_Bird_light.ALO</Land_Model_Name>
		<Affiliation>Neutral</Affiliation>

	<!-- Scale - Collision -->
		<Mass>1.0</Mass>
		<Size_Value>15</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>

	<!-- Movement -->
		<MovementClass>Flying</MovementClass>
		<Max_Speed>1.0</Max_Speed>
		<Min_Speed>1.0</Min_Speed>
		<Max_Rate_Of_Turn>1.0</Max_Rate_Of_Turn>
		<Bank_Turn_Angle>60</Bank_Turn_Angle>
		<Begin_Turn_Towards_Distance>100.0</Begin_Turn_Towards_Distance>
		<Max_Rate_Of_Roll>1.5</Max_Rate_Of_Roll>
		<Max_Thrust>0.1</Max_Thrust>
		<Max_Lift>0.0</Max_Lift>

		<Allow_Idle_When_Moving>Yes</Allow_Idle_When_Moving>

		<Space_Layer>Frigate</Space_Layer>
		<Layer_Z_Adjust>50.0</Layer_Z_Adjust>
		<Hover_Offset>50.0</Hover_Offset>
		<Prepare_Strafe_Height>75.0</Prepare_Strafe_Height>
		<MaxFacingLookAheadFrames>5.0</MaxFacingLookAheadFrames>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Wind_Disturbance_Radius>100</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>5</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.1</Wind_Disturbance_Sphere_Alpha>

	<!-- Misc. -->
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Is_Valid_Target>No</Is_Valid_Target>
		<Victory_Relevant>No</Victory_Relevant>
		<Movie_Object>False</Movie_Object>

		<Can_Indigenous_Unit_Stop>No</Can_Indigenous_Unit_Stop>
		<Is_Indigenous_Unit_Corruptible>False</Is_Indigenous_Unit_Corruptible>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<Weather_Category>Flying</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>0</Occlusion_Silhouette_Enabled>

		<Political_Control>0</Political_Control>

	<!-- Behaviors -->
		<LandBehavior>FIGHTER_LOCOMOTOR, IDLE, INDIGENOUS_UNIT</LandBehavior>
		<Air_Vehicle_Turret_Target>No</Air_Vehicle_Turret_Target>

	<!-- SFX -->
		<SFXEvent_Ambient_Moving/>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Bothan_Civilian">
		<Text_ID>TEXT_INDIG_BOTHAN_CIV</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Land_Model_Name>NI_Bothan.ALO</Land_Model_Name>
		<Land_Model_Anim_Override_Name>RI_INFANTRY.ALO</Land_Model_Anim_Override_Name>
		<Icon_Name>i_button_bothan_civilian.tga</Icon_Name>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>10</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
		<Is_Combustible>yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>no</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Influences_Capture_Point>True</Influences_Capture_Point>

		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Max_Speed>1</Max_Speed>
		<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<FormationSpacing>.5</FormationSpacing>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<Min_Speed>.1</Min_Speed>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>
		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>

		<Is_Squashable>true</Is_Squashable>
		<Scale_Factor>1.5</Scale_Factor>
		<Affiliation>Rebel</Affiliation>
		<Required_Timeline>0</Required_Timeline>
		<IsBuildable>No</IsBuildable>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Damage>3</Damage>
		<Tactical_Health>20</Tactical_Health>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

		<Projectile_Types>Proj_Infantry_Blaster_Orange</Projectile_Types>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 2.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 8.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 8.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Select>Unit_Select_Bothan</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Bothan</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Bothan</SFXEvent_Attack>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Bothan</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Bothan</SFXEvent_Assist_Attack>
		<SFXEvent_Guard>Unit_Guard_Bothan</SFXEvent_Guard>
		<SFXEvent_Fire>Unit_Rebel_Infantry_Fire</SFXEvent_Fire>
		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Death</Death_SFXEvent_Start_Die>

		<Idle_Chase_Range>500.0</Idle_Chase_Range>
		<Guard_Chase_Range>500.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>500.0</Attack_Move_Response_Range>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
		<AI_Combat_Power>5</AI_Combat_Power>

		<MovementClass>Infantry</MovementClass>
		<CategoryMask>Infantry</CategoryMask>
		<Victory_Relevant>No</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<Death_Clone>Damage_Force_Whirlwind, Bothan_Civ_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Bothan_Civ_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>Yes</Is_Squashable>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>
		<Create_Team>True</Create_Team>

		<Movie_Object>false</Movie_Object>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Bothan_Civ_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Bothan_Civilian</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Bothan_Civ_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Bothan_Civilian</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Bothan_Civilian_Mission_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Bothan_Civilian</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Death_Fade_Time>5</Death_Fade_Time>
		<Death_Persistence_Duration>-1.0</Death_Persistence_Duration>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Bothan_Civilian_Mission">
		<Variant_Of_Existing_Type>Bothan_Civilian</Variant_Of_Existing_Type>
		<!--<Affiliation>Bothan</Affiliation> jdg changing affiliation to get ai to work-->
		<Affiliation>Rebel</Affiliation>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Max_Speed>.75</Max_Speed>
		<LandBehavior>SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON,REVEAL,HIDE_WHEN_FOGGED</LandBehavior>
		<Death_Clone>Damage_Force_Lightning, Bothan_Civilian_Mission_Force_Lightning_Death_Clone</Death_Clone>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Bugs_Swamp">
		<Text_ID>TEXT_UNIT_SNOWSPEEDER</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
		<Land_Model_Name>W_bugs.alo</Land_Model_Name>
		<Mass>0.985</Mass>

		<Scale_Factor>1.0</Scale_Factor>
		<Size_Value>15</Size_Value>

		<Max_Speed>0.7</Max_Speed>
		<Movement_Animation_Speed>.95</Movement_Animation_Speed>
		<Max_Rate_Of_Turn>1.0</Max_Rate_Of_Turn>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<FormationRaggedness>.6</FormationRaggedness>
		<MaxJiggleDistance>5</MaxJiggleDistance>
		<Custom_Hard_XExtent>10.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>10.0</Custom_Hard_YExtent>
		<MovementClass>Infantry</MovementClass>
		<Avoidance_Disabled>true</Avoidance_Disabled>
		<OccupationStyle>1x1</OccupationStyle>
		<Close_Enough_Angle_For_Move_Start>180.0</Close_Enough_Angle_For_Move_Start>

		<LandBehavior>WALK_LOCOMOTOR, IDLE, WIND_DISTURBANCE, INDIGENOUS_UNIT, TARGETING, WEAPON</LandBehavior>
		<Allow_Idle_When_Moving>Yes</Allow_Idle_When_Moving>

		<Affiliation>Hostile</Affiliation>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Political_Control>0</Political_Control>

		<Wind_Disturbance_Radius>150</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>100</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.5</Wind_Disturbance_Sphere_Alpha>

		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>No</Collidable_By_Projectile_Dead>

		<Projectile_Types>Proj_Swamp_Bug_Bite</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 70.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>10.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>

		<Idle_Chase_Range>500.0</Idle_Chase_Range>
		<Guard_Chase_Range>500.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>500.0</Attack_Move_Response_Range>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>

		<SFXEvent_Ambient_Moving/>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>

		<Icon_Name>i_button_rebel_speeder.tga</Icon_Name>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>0</Occlusion_Silhouette_Enabled>

		<Air_Vehicle_Turret_Target>No</Air_Vehicle_Turret_Target>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Is_Valid_Target>False</Is_Valid_Target>

		<Is_Squashable>No</Is_Squashable>
		<Can_Indigenous_Unit_Stop>No</Can_Indigenous_Unit_Stop>

		<Movie_Object>false</Movie_Object>
		<Is_Indigenous_Unit_Corruptible>False</Is_Indigenous_Unit_Corruptible>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Desert_Civilian_A">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_INDIG_HUMAN_CIV</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>

		<Land_Model_Name>NI_Gmale_Desert_A.ALO</Land_Model_Name>
		<Land_Model_Anim_Override_Name>NI_GMale_Urban_A.ALO</Land_Model_Anim_Override_Name>
		<Icon_Name>i_button_gmale_desert.tga</Icon_Name>
		<Affiliation>Neutral</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>

		<Is_Squashable>Yes</Is_Squashable>

	<!-- Movement Info -->
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.0</Max_Speed>
		<Min_Speed>0.1</Min_Speed>
		<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>

		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.5</FormationSpacing>

		<Is_Combustible>Yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>No</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Tactical_Health>20</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>3</Damage>
		<AI_Combat_Power>5</AI_Combat_Power>

		<Projectile_Types>Proj_Infantry_Blaster_Orange</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 3.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 9.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 9.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>

		<Idle_Chase_Range>500.0</Idle_Chase_Range>
		<Guard_Chase_Range>500.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>500.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<IsBuildable>No</IsBuildable>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>No</Victory_Relevant>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>Yes</Create_Team>

		<Influences_Capture_Point>True</Influences_Capture_Point>
		<Movie_Object>False</Movie_Object>

		<CategoryMask>Infantry</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>

		<Tactical_Bribe_Cost>15</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>

		<Death_Clone>Damage_Force_Whirlwind, Desert_Civ_A_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Desert_Civ_A_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Rebel_Infantry_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Civilian</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Civilian</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Civilian</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Civilian</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Civilian</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Civilian</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Death</Death_SFXEvent_Start_Die>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Desert_Civ_A_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Desert_Civilian_A</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Desert_Civ_A_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Desert_Civilian_A</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Desert_Civ_Rebel">
		<Variant_Of_Existing_Type>Desert_Civilian_A</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Desert_Civ_Empire">
		<Variant_Of_Existing_Type>Desert_Civilian_A</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Desert_Civ_Pirate">
		<Variant_Of_Existing_Type>Desert_Civilian_A</Variant_Of_Existing_Type>
		<Affiliation>Pirates</Affiliation>
	</Indigenous_Unit>
	
	<Indigenous_Unit Name="Desert_Civ_Hutts">
		<Variant_Of_Existing_Type>Desert_Civilian_A</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Urban_Civilian_A">
	<!-- Encyclopedia Info -->
		<LOD_Bias>5</LOD_Bias>
		<Text_ID>TEXT_INDIG_HUMAN_CIV</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>

		<Land_Model_Name>NI_GMale_Urban_A.ALO</Land_Model_Name>
		<Land_Model_Anim_Override_Name>NI_GMale_Urban_A.ALO</Land_Model_Anim_Override_Name>
		<Icon_Name>i_button_gmale_urban.tga</Icon_Name>
		<Affiliation>Neutral</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>

		<Is_Squashable>Yes</Is_Squashable>

	<!-- Movement Info -->
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.0</Max_Speed>
		<Min_Speed>0.1</Min_Speed>
		<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>

		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.5</FormationSpacing>

		<Is_Combustible>Yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>No</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Tactical_Health>20</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>3</Damage>
		<AI_Combat_Power>5</AI_Combat_Power>

		<Projectile_Types>Proj_Infantry_Blaster_Orange</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 3.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 9.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 9.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>

		<Idle_Chase_Range>500.0</Idle_Chase_Range>
		<Guard_Chase_Range>500.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>500.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<IsBuildable>No</IsBuildable>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>No</Victory_Relevant>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>Yes</Create_Team>

		<Influences_Capture_Point>True</Influences_Capture_Point>
		<Movie_Object>False</Movie_Object>

		<CategoryMask>Infantry</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>

		<Tactical_Bribe_Cost>15</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>

		<Death_Clone>Damage_Force_Whirlwind, Urban_Civ_A_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Urban_Civ_A_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Rebel_Infantry_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Civilian</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Civilian</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Civilian</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Civilian</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Civilian</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Civilian</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Death</Death_SFXEvent_Start_Die>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Urban_Civ_A_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Urban_Civilian_A</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Urban_Civ_A_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Urban_Civilian_A</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Urban_Civ_A_Rebel">
		<Variant_Of_Existing_Type>Urban_Civilian_A</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Urban_Civ_A_Empire">
		<Variant_Of_Existing_Type>Urban_Civilian_A</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Urban_Civ_A_Pirate">
		<Variant_Of_Existing_Type>Urban_Civilian_A</Variant_Of_Existing_Type>
		<Affiliation>Pirates</Affiliation>
	</Indigenous_Unit>
	
	<Indigenous_Unit Name="Urban_Civ_A_Hutts">
		<Variant_Of_Existing_Type>Urban_Civilian_A</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Urban_Civilian_B">
		<Variant_Of_Existing_Type>Urban_Civilian_A</Variant_Of_Existing_Type>
		<Land_Model_Name>NI_Gmale_Urban_B.ALO</Land_Model_Name>
		<Death_Clone>Damage_Force_Whirlwind, Urban_Civ_B_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Urban_Civ_B_Force_Lightning_Death_Clone</Death_Clone>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Urban_Civ_B_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Urban_Civilian_B</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Urban_Civ_B_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Urban_Civilian_B</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Urban_Civ_B_Rebel">
		<Variant_Of_Existing_Type>Urban_Civilian_B</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Urban_Civ_B_Empire">
		<Variant_Of_Existing_Type>Urban_Civilian_B</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Urban_Civ_B_Pirate">
		<Variant_Of_Existing_Type>Urban_Civilian_B</Variant_Of_Existing_Type>
		<Affiliation>Pirates</Affiliation>
	</Indigenous_Unit>
	
	<Indigenous_Unit Name="Urban_Civ_B_Hutts">
		<Variant_Of_Existing_Type>Urban_Civilian_B</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Urban_Civilian_C">
		<Variant_Of_Existing_Type>Urban_Civilian_A</Variant_Of_Existing_Type>
		<Land_Model_Name>NI_Gmale_Urban_C.ALO</Land_Model_Name>
		<Death_Clone>Damage_Force_Whirlwind, Urban_Civ_C_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Urban_Civ_C_Force_Lightning_Death_Clone</Death_Clone>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Urban_Civ_C_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Urban_Civilian_C</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Urban_Civ_C_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Urban_Civilian_C</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Urban_Civ_C_Rebel">
		<Variant_Of_Existing_Type>Urban_Civilian_C</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Urban_Civ_C_Empire">
		<Variant_Of_Existing_Type>Urban_Civilian_C</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Urban_Civ_C_Pirate">
		<Variant_Of_Existing_Type>Urban_Civilian_C</Variant_Of_Existing_Type>
		<Affiliation>Pirates</Affiliation>
	</Indigenous_Unit>
	
	<Indigenous_Unit Name="Urban_Civ_C_Hutts">
		<Variant_Of_Existing_Type>Urban_Civilian_C</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Swamp_Civilian_A">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_INDIG_HUMAN_CIV</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>

		<Land_Model_Name>NI_Gmale_swamp_A.ALO</Land_Model_Name>
		<Land_Model_Anim_Override_Name>NI_GMale_Urban_A.ALO</Land_Model_Anim_Override_Name>
		<Icon_Name>i_button_gmale_swamp.tga</Icon_Name>
		<Affiliation>Neutral</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>

		<Is_Squashable>Yes</Is_Squashable>

	<!-- Movement Info -->
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.0</Max_Speed>
		<Min_Speed>0.1</Min_Speed>
		<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>

		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.5</FormationSpacing>

		<Is_Combustible>Yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>No</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Tactical_Health>20</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>3</Damage>
		<AI_Combat_Power>5</AI_Combat_Power>

		<Projectile_Types>Proj_Infantry_Blaster_Orange</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 3.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 9.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 9.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>

		<Idle_Chase_Range>500.0</Idle_Chase_Range>
		<Guard_Chase_Range>500.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>500.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<IsBuildable>No</IsBuildable>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>No</Victory_Relevant>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>Yes</Create_Team>

		<Influences_Capture_Point>True</Influences_Capture_Point>
		<Movie_Object>False</Movie_Object>

		<CategoryMask>Infantry</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>

		<Tactical_Bribe_Cost>15</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>

		<Death_Clone>Damage_Force_Whirlwind, Swamp_Civ_A_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Swamp_Civ_A_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Rebel_Infantry_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Civilian</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Civilian</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Civilian</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Civilian</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Civilian</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Civilian</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Death</Death_SFXEvent_Start_Die>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Swamp_Civ_A_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Swamp_Civilian_A</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Swamp_Civ_A_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Swamp_Civilian_A</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Swamp_Civ_A_Rebel">
		<Variant_Of_Existing_Type>Swamp_Civilian_A</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Swamp_Civ_A_Empire">
		<Variant_Of_Existing_Type>Swamp_Civilian_A</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Swamp_Civ_A_Pirate">
		<Variant_Of_Existing_Type>Swamp_Civilian_A</Variant_Of_Existing_Type>
		<Affiliation>Pirates</Affiliation>
	</Indigenous_Unit>
	
	<Indigenous_Unit Name="Swamp_Civ_A_Hutts">
		<Variant_Of_Existing_Type>Swamp_Civilian_A</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Swamp_Civilian_B">
		<Variant_Of_Existing_Type>Swamp_Civilian_A</Variant_Of_Existing_Type>
		<Land_Model_Name>NI_Gmale_swamp_B.ALO</Land_Model_Name>
		<Death_Clone>Damage_Force_Whirlwind, Swamp_Civ_B_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Swamp_Civ_B_Force_Lightning_Death_Clone</Death_Clone>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Swamp_Civ_B_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Swamp_Civilian_B</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Swamp_Civ_B_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Swamp_Civilian_B</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Swamp_Civ_B_Rebel">
		<Variant_Of_Existing_Type>Swamp_Civilian_B</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Swamp_Civ_B_Empire">
		<Variant_Of_Existing_Type>Swamp_Civilian_B</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Swamp_Civ_B_Pirate">
		<Variant_Of_Existing_Type>Swamp_Civilian_B</Variant_Of_Existing_Type>
		<Affiliation>Pirates</Affiliation>
	</Indigenous_Unit>
	
	<Indigenous_Unit Name="Swamp_Civ_B_Hutts">
		<Variant_Of_Existing_Type>Swamp_Civilian_B</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Swamp_Civilian_C">
		<Variant_Of_Existing_Type>Swamp_Civilian_A</Variant_Of_Existing_Type>
		<Land_Model_Name>NI_Gmale_swamp_C.ALO</Land_Model_Name>
		<Death_Clone>Damage_Force_Whirlwind, Swamp_Civ_C_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Swamp_Civ_C_Force_Lightning_Death_Clone</Death_Clone>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Swamp_Civ_C_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Swamp_Civilian_C</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Swamp_Civ_C_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Swamp_Civilian_C</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Swamp_Civ_C_Rebel">
		<Variant_Of_Existing_Type>Swamp_Civilian_C</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Swamp_Civ_C_Empire">
		<Variant_Of_Existing_Type>Swamp_Civilian_C</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Swamp_Civ_C_Pirate">
		<Variant_Of_Existing_Type>Swamp_Civilian_C</Variant_Of_Existing_Type>
		<Affiliation>Pirates</Affiliation>
	</Indigenous_Unit>
	
	<Indigenous_Unit Name="Swamp_Civ_C_Hutts">
		<Variant_Of_Existing_Type>Swamp_Civilian_C</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Snow_Civilian_A">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_INDIG_HUMAN_CIV</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>

		<Land_Model_Name>NI_GMale_Snow.ALO</Land_Model_Name>
		<Land_Model_Anim_Override_Name>NI_GMale_Urban_A.ALO</Land_Model_Anim_Override_Name>
		<Icon_Name>i_button_gmale_snow.tga</Icon_Name>
		<Affiliation>Neutral</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>

		<Is_Squashable>Yes</Is_Squashable>

	<!-- Movement Info -->
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.0</Max_Speed>
		<Min_Speed>0.1</Min_Speed>
		<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>

		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.5</FormationSpacing>

		<Is_Combustible>Yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>No</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Tactical_Health>20</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>3</Damage>
		<AI_Combat_Power>5</AI_Combat_Power>

		<Projectile_Types>Proj_Infantry_Blaster_Orange</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 3.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 9.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 9.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>

		<Idle_Chase_Range>500.0</Idle_Chase_Range>
		<Guard_Chase_Range>500.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>500.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<IsBuildable>No</IsBuildable>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>No</Victory_Relevant>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>Yes</Create_Team>

		<Influences_Capture_Point>True</Influences_Capture_Point>
		<Movie_Object>False</Movie_Object>

		<CategoryMask>Infantry</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>

		<Tactical_Bribe_Cost>15</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>

		<Death_Clone>Damage_Force_Whirlwind, Snow_Civ_A_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Snow_Civ_A_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Rebel_Infantry_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Civilian</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Civilian</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Civilian</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Civilian</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Civilian</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Civilian</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Death</Death_SFXEvent_Start_Die>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Snow_Civ_A_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Snow_Civilian_A</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Snow_Civ_A_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Snow_Civilian_A</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Snow_Civ_A_Rebel">
		<Variant_Of_Existing_Type>Snow_Civilian_A</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Snow_Civ_A_Empire">
		<Variant_Of_Existing_Type>Snow_Civilian_A</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Snow_Civ_A_Pirate">
		<Variant_Of_Existing_Type>Snow_Civilian_A</Variant_Of_Existing_Type>
		<Affiliation>Pirates</Affiliation>
	</Indigenous_Unit>
	
	<Indigenous_Unit Name="Snow_Civ_A_Hutts">
		<Variant_Of_Existing_Type>Snow_Civilian_A</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Civilian_Independent_AI">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_INDIG_HUMAN_CIV</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>

		<Land_Model_Name>NI_Gmale_swamp_A.ALO</Land_Model_Name>
		<Land_Model_Anim_Override_Name>NI_GMale_Urban_A.ALO</Land_Model_Anim_Override_Name>
		<Icon_Name>i_button_gmale_swamp.tga</Icon_Name>
		<Affiliation>Neutral</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>

		<Is_Squashable>Yes</Is_Squashable>

	<!-- Movement Info -->
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.0</Max_Speed>
		<Min_Speed>0.1</Min_Speed>
		<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.25</OverrideDeceleration>

		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.5</FormationSpacing>

		<Is_Combustible>Yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>No</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Tactical_Health>20</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>3</Damage>
		<AI_Combat_Power>5</AI_Combat_Power>

		<Projectile_Types>Proj_Infantry_Blaster_Orange</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 3.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 9.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 9.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>

		<Idle_Chase_Range>500.0</Idle_Chase_Range>
		<Guard_Chase_Range>500.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>500.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<IsBuildable>No</IsBuildable>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>No</Victory_Relevant>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>Yes</Create_Team>

		<Influences_Capture_Point>True</Influences_Capture_Point>
		<Movie_Object>False</Movie_Object>

		<CategoryMask>Infantry</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>

		<Tactical_Bribe_Cost>15</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>

		<Death_Clone>Damage_Force_Whirlwind, Civilian_Independent_AI_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Civilian_Independent_AI_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Rebel_Infantry_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Civilian</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Civilian</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Civilian</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Civilian</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Civilian</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Civilian</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Death</Death_SFXEvent_Start_Die>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Civilian_Independent_AI_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Civilian_Independent_AI</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Civilian_Independent_AI_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Civilian_Independent_AI</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Utapau_Dactillion">
	<!-- Encyclopedia -->
		<Land_Model_Name>AI_Dactillion.ALO</Land_Model_Name>
		<Affiliation>Neutral</Affiliation>

	<!-- Scale - Collision -->
		<Mass>1.0</Mass>
		<Size_Value>15</Size_Value>
		<Scale_Factor>0.8</Scale_Factor>

	<!-- Movement -->
		<MovementClass>Flying</MovementClass>
		<Max_Speed>2.5</Max_Speed>
		<Min_Speed>1.5</Min_Speed>
		<Max_Rate_Of_Turn>1.0</Max_Rate_Of_Turn>
		<Bank_Turn_Angle>60</Bank_Turn_Angle>
		<Begin_Turn_Towards_Distance>100.0</Begin_Turn_Towards_Distance>
		<Max_Rate_Of_Roll>1.5</Max_Rate_Of_Roll>
		<Max_Thrust>0.1</Max_Thrust>
		<Max_Lift>0.0</Max_Lift>

		<Allow_Idle_When_Moving>Yes</Allow_Idle_When_Moving>

		<Space_Layer>Frigate</Space_Layer>
		<Layer_Z_Adjust>50.0</Layer_Z_Adjust>
		<Hover_Offset>200.0</Hover_Offset>
		<Prepare_Strafe_Height>75.0</Prepare_Strafe_Height>
		<MaxFacingLookAheadFrames>5.0</MaxFacingLookAheadFrames>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Wind_Disturbance_Radius>100</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>5</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.1</Wind_Disturbance_Sphere_Alpha>

	<!-- Misc. -->
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Is_Valid_Target>No</Is_Valid_Target>
		<Victory_Relevant>No</Victory_Relevant>
		<Movie_Object>False</Movie_Object>

		<Can_Indigenous_Unit_Stop>No</Can_Indigenous_Unit_Stop>
		<Is_Indigenous_Unit_Corruptible>False</Is_Indigenous_Unit_Corruptible>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<Weather_Category>Flying</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>0</Occlusion_Silhouette_Enabled>

		<Political_Control>0</Political_Control>

	<!-- Behaviors -->
		<LandBehavior>FIGHTER_LOCOMOTOR, IDLE, INDIGENOUS_UNIT</LandBehavior>
		<Air_Vehicle_Turret_Target>No</Air_Vehicle_Turret_Target>

	<!-- SFX -->
		<SFXEvent_Ambient_Moving/>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Dust_Devil">
		<Text_ID>TEXT_UNIT_SNOWSPEEDER</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
		<Land_Model_Name>W_Dustdevil.alo</Land_Model_Name>
		<Mass>0.985</Mass>

		<Scale_Factor>1.0</Scale_Factor>
		<Size_Value>15</Size_Value>

		<Max_Speed>0.7</Max_Speed>
		<Movement_Animation_Speed>.95</Movement_Animation_Speed>
		<Max_Rate_Of_Turn>1.0</Max_Rate_Of_Turn>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<FormationRaggedness>.6</FormationRaggedness>
		<MaxJiggleDistance>5</MaxJiggleDistance>
		<Custom_Hard_XExtent>10.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>10.0</Custom_Hard_YExtent>
		<MovementClass>Infantry</MovementClass>
		<Avoidance_Disabled>true</Avoidance_Disabled>
		<OccupationStyle>1x1</OccupationStyle>
		<Close_Enough_Angle_For_Move_Start>180.0</Close_Enough_Angle_For_Move_Start>

		<LandBehavior>WALK_LOCOMOTOR, IDLE, SQUASH, WIND_DISTURBANCE, INDIGENOUS_UNIT</LandBehavior>
		<Allow_Idle_When_Moving>Yes</Allow_Idle_When_Moving>

		<Affiliation>Hostile</Affiliation>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Political_Control>0</Political_Control>

		<Wind_Disturbance_Radius>150</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>100</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.5</Wind_Disturbance_Sphere_Alpha>

		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>No</Collidable_By_Projectile_Dead>

		<SFXEvent_Ambient_Moving/>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>

		<Icon_Name>i_button_rebel_speeder.tga</Icon_Name>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Occlusion_Silhouette_Enabled>0</Occlusion_Silhouette_Enabled>

		<Air_Vehicle_Turret_Target>No</Air_Vehicle_Turret_Target>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Is_Valid_Target>False</Is_Valid_Target>

		<Is_Squashable>No</Is_Squashable>
		<Squash_Damage_Type>Damage_Force_Whirlwind</Squash_Damage_Type>

		<Can_Indigenous_Unit_Stop>No</Can_Indigenous_Unit_Stop>

		<Movie_Object>false</Movie_Object>
		<Is_Indigenous_Unit_Corruptible>False</Is_Indigenous_Unit_Corruptible>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Ewok_Hunter">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_INDIG_EWOK</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>

		<Land_Model_Name>NI_EWOK.ALO</Land_Model_Name>
		<Land_Model_Anim_Override_Name>NI_EWOK.ALO</Land_Model_Anim_Override_Name>
		<Icon_Name>i_button_Ewok.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.0</Custom_Soft_Footprint_Radius>

		<Is_Squashable>Yes</Is_Squashable>

	<!-- Movement Info -->
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.0</Max_Speed>
		<Min_Speed>0.1</Min_Speed>
		<Max_Rate_Of_Turn>12.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.25</OverrideDeceleration>

		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.5</FormationSpacing>
		<FormationRaggedness>0.9</FormationRaggedness>

		<Is_Combustible>Yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>No</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Tactical_Health>15</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>5</Damage>
		<AI_Combat_Power>5</AI_Combat_Power>

		<Projectile_Types>Proj_Indigenous_Ewok_Rock</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Appearance_Delay_Frames>6</Projectile_Appearance_Delay_Frames>

		<Targeting_Fire_Inaccuracy>Infantry, 3.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 9.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 9.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>120.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>80.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<IsBuildable>No</IsBuildable>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>No</Victory_Relevant>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>Yes</Create_Team>

		<Influences_Capture_Point>True</Influences_Capture_Point>
		<Movie_Object>False</Movie_Object>

		<CategoryMask>Infantry</CategoryMask>
		<Space_Layer>None</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>

		<Tactical_Bribe_Cost>15</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>

		<Death_Clone>Damage_Force_Whirlwind, Ewok_A_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Ewok_A_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Fire, Ewok_A_Fire_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Short_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Short_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Short_Melt_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Remote_Bomb, Ewok_A_Remote_Bomb_Death_Clone</Death_Clone>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Ewok_Rock_Throw</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Ewok</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Ewok</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Ewok</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Ewok</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Ewok</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Attack_Ewok</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Ewok_Death</Death_SFXEvent_Start_Die>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Ewok_A_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Ewok_Hunter</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Ewok_A_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Ewok_Hunter</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Ewok_A_Fire_Death_Clone">
		<Variant_Of_Existing_Type>Ewok_Hunter</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FIRE_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Ewok_A_Remote_Bomb_Death_Clone">
		<Variant_Of_Existing_Type>Ewok_Hunter</Variant_Of_Existing_Type>
		<Death_SFXEvent_Start_Die>Unit_Ewok_Bomb_Death</Death_SFXEvent_Start_Die>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Ewok_Hunter_B">
		<Variant_Of_Existing_Type>Ewok_Hunter</Variant_Of_Existing_Type>
		<Land_Model_Name>NI_EWOK_B.ALO</Land_Model_Name>
		<Death_Clone>Damage_Force_Whirlwind, Ewok_B_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Ewok_B_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Fire, Ewok_B_Fire_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Remote_Bomb, Ewok_B_Remote_Bomb_Death_Clone</Death_Clone>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Ewok_B_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Ewok_Hunter_B</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Ewok_B_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Ewok_Hunter_B</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Ewok_B_Fire_Death_Clone">
		<Variant_Of_Existing_Type>Ewok_Hunter_B</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FIRE_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Ewok_B_Remote_Bomb_Death_Clone">
		<Variant_Of_Existing_Type>Ewok_Hunter_B</Variant_Of_Existing_Type>
		<Death_SFXEvent_Start_Die>Unit_Ewok_Bomb_Death</Death_SFXEvent_Start_Die>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Ewok_Hunter_C">
		<Variant_Of_Existing_Type>Ewok_Hunter</Variant_Of_Existing_Type>
		<Land_Model_Name>NI_EWOK_C.ALO</Land_Model_Name>
		<Death_Clone>Damage_Force_Whirlwind, Ewok_C_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Ewok_C_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Fire, Ewok_C_Fire_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Remote_Bomb, Ewok_C_Remote_Bomb_Death_Clone</Death_Clone>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Ewok_C_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Ewok_Hunter_C</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Ewok_C_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Ewok_Hunter_C</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Ewok_C_Fire_Death_Clone">
		<Variant_Of_Existing_Type>Ewok_Hunter_C</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FIRE_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Ewok_C_Remote_Bomb_Death_Clone">
		<Variant_Of_Existing_Type>Ewok_Hunter_C</Variant_Of_Existing_Type>
		<Death_SFXEvent_Start_Die>Unit_Ewok_Bomb_Death</Death_SFXEvent_Start_Die>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Geonosian">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_INDIG_GEONOSIAN</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>

		<Land_Model_Name>NI_Geonosian.ALO</Land_Model_Name>
		<Icon_Name>i_button_geonosian.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.0</Custom_Soft_Footprint_Radius>

		<Is_Squashable>No</Is_Squashable>

	<!-- Movement Info -->
		<MovementClass>Hover</MovementClass>
		<Max_Speed>2.0</Max_Speed>
		<Min_Speed>0.1</Min_Speed>
		<Max_Rate_Of_Turn>50.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.25</OverrideDeceleration>

		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.5</FormationSpacing>
		<FormationRaggedness>0.9</FormationRaggedness>

		<Is_Combustible>Yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>No</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Tactical_Health>10</Tactical_Health>

	<!-- Damage - Targeting Info -->
		<Damage>5</Damage>
		<AI_Combat_Power>5</AI_Combat_Power>

		<Projectile_Types>Proj_Indigenous_Geonosian_Sonic_Blaster</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 3.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 9.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>120.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>16.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<IsBuildable>No</IsBuildable>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>No</Victory_Relevant>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>Yes</Create_Team>

		<Influences_Capture_Point>True</Influences_Capture_Point>
		<Movie_Object>False</Movie_Object>

		<CategoryMask>Infantry</CategoryMask>
		<Space_Layer>None</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>

		<Tactical_Bribe_Cost>15</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<SurfaceFX_Name>Infantry_Terrain_Modifier</SurfaceFX_Name> <!--Generic_Footprint,-->

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.3</Death_Persistence_Duration>

		<Death_Clone>Damage_Force_Whirlwind, Geonosian_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Geonosian_Force_Lightning_Death_Clone</Death_Clone>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Geonosian_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Ambient_Geonosian_Random_Chatter</SFXEvent_Select>
		<SFXEvent_Move>Ambient_Geonosian_Random_Chatter</SFXEvent_Move>
		<SFXEvent_Attack>Ambient_Geonosian_Random_Chatter</SFXEvent_Attack>
		<SFXEvent_Guard>Ambient_Geonosian_Random_Chatter</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Ambient_Geonosian_Random_Chatter</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Ambient_Geonosian_Random_Chatter</SFXEvent_Assist_Attack>

		<SFXEvent_Engine_Idle_Loop>Unit_Geonosian_Idle_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Geonosian_Moving_Loop</SFXEvent_Engine_Moving_Loop>

		<SFXEvent_Ambient_Moving>Ambient_Geonosian_Random_Chatter</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>3</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>5</SFXEvent_Ambient_Moving_Max_Delay_Seconds>

		<Death_SFXEvent_Start_Die>Unit_Geonosian_Death</Death_SFXEvent_Start_Die>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Geonosian_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Geonosian</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Geonosian_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Geonosian</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Gungan_Warrior">
		<Text_ID>TEXT_INDIG_GUNGAN</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Land_Model_Name>NI_Gungan.ALO</Land_Model_Name>
		<Icon_Name>i_button_gungan.tga</Icon_Name>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
		<Is_Combustible>yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>no</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Max_Speed>1</Max_Speed>
		<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<FormationSpacing>.5</FormationSpacing>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<Min_Speed>.1</Min_Speed>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>
		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>

		<Influences_Capture_Point>True</Influences_Capture_Point>

		<Scale_Factor>1.5</Scale_Factor>
		<Affiliation>Rebel</Affiliation>
		<Required_Timeline>0</Required_Timeline>
		<IsBuildable>No</IsBuildable>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Damage>5</Damage>
		<Tactical_Health>20</Tactical_Health>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

		<Projectile_Types>Proj_Indigenous_Gungan_Energy_Grenade</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>4.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Appearance_Delay_Frames>8</Projectile_Appearance_Delay_Frames>

		<Targeting_Fire_Inaccuracy>Infantry, 2.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Select>Unit_Select_Gungan</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Gungan</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Gungan</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Gungan</SFXEvent_Guard>

		<SFXEvent_Assist_Move>Unit_Assist_Move_Gungan</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Attack_Gungan</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Death</Death_SFXEvent_Start_Die>

		<Idle_Chase_Range>500.0</Idle_Chase_Range>
		<Guard_Chase_Range>500.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>500.0</Attack_Move_Response_Range>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
		<AI_Combat_Power>6</AI_Combat_Power>

		<MovementClass>Infantry</MovementClass>
		<CategoryMask>Infantry</CategoryMask>
		<Victory_Relevant>No</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<Death_Clone>Damage_Force_Whirlwind, Gungan_Warrior_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Gungan_Warrior_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Crush, Gungan_Warrior_Crush_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>Yes</Is_Squashable>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>
		<Create_Team>True</Create_Team>

		<Movie_Object>false</Movie_Object>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Gungan_Warrior_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Gungan_Warrior</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Gungan_Warrior_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Gungan_Warrior</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Gungan_Warrior_Crush_Death_Clone">
		<Variant_Of_Existing_Type>Gungan_Warrior</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>Crushed</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Hutt_Civilian">
		<Text_ID>TEXT_INDIG_HUTT_CIV</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Land_Model_Name>NI_HUTT.ALO</Land_Model_Name>
		<Icon_Name>i_button_hutt.tga</Icon_Name>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, INDIGENOUS_UNIT</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
		<Is_Combustible>yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>no</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Influences_Capture_Point>True</Influences_Capture_Point>

		<Max_Speed>0.6</Max_Speed>
		<Movement_Animation_Speed>.4</Movement_Animation_Speed>
		<Max_Rate_Of_Turn>8.0</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>9.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>3.0</Custom_Hard_YExtent>
		<Custom_Hard_XExtent_Offset>-6.0</Custom_Hard_XExtent_Offset>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<FormationSpacing>.5</FormationSpacing>
		<OverrideAcceleration>.075</OverrideAcceleration>
		<OverrideDeceleration>.075</OverrideDeceleration>
		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<MovementClass>Infantry</MovementClass>

		<Is_Squashable>true</Is_Squashable>
		<Scale_Factor>1.5</Scale_Factor>
		<Affiliation>Hutts</Affiliation>
		<Required_Timeline>0</Required_Timeline>
		<IsBuildable>No</IsBuildable>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Damage>3</Damage>
		<Tactical_Health>40</Tactical_Health>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

		<Projectile_Types>Proj_Infantry_Blaster_Orange</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Appearance_Delay_Frames>9</Projectile_Appearance_Delay_Frames>

		<Targeting_Fire_Inaccuracy>Infantry, 2.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 8.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 8.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>120.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>90.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Select/>
		<SFXEvent_Move/>
		<SFXEvent_Attack/>
		<SFXEvent_Guard/>
		<SFXEvent_Fire>Unit_Chewie_Blaster_Fire</SFXEvent_Fire>
		<Death_SFXEvent_Start_Die>Unit_Hutt_Death</Death_SFXEvent_Start_Die>

		<Idle_Chase_Range>100.0</Idle_Chase_Range>
		<Guard_Chase_Range>100.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>100.0</Attack_Move_Response_Range>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
		<AI_Combat_Power>6</AI_Combat_Power>

		<CategoryMask>Infantry</CategoryMask>
		<Victory_Relevant>No</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>Yes</Is_Squashable>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>

		<Movie_Object>false</Movie_Object>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Jawa_Scout">
		<LOD_Bias>5</LOD_Bias>
		<Text_ID>TEXT_INDIG_JAWA</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Land_Model_Name>NI_JAWA.ALO</Land_Model_Name>
		<Icon_Name>i_button_jawa.tga</Icon_Name>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
		<Is_Combustible>yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>no</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Influences_Capture_Point>True</Influences_Capture_Point>

		<Max_Speed>1</Max_Speed>
		<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<FormationSpacing>1.0</FormationSpacing>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<Min_Speed>.1</Min_Speed>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>
		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>

		<Scale_Factor>1.5</Scale_Factor>
		<Affiliation>Rebel</Affiliation>
		<Required_Timeline>0</Required_Timeline>
		<IsBuildable>No</IsBuildable>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Damage>3</Damage>
		<Tactical_Health>15</Tactical_Health>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

		<Projectile_Types>Proj_Indigenous_Jawa_Ion_Blaster</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2.5</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 2.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 8.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 8.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Select>Unit_Select_Jawa</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Jawa</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Jawa</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Jawa</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Jawa</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Attack_Jawa</SFXEvent_Assist_Attack>

		<SFXEvent_Fire>Unit_Jawa_Blaster_Fire</SFXEvent_Fire>
		<Death_SFXEvent_Start_Die>Unit_Jawa_Death</Death_SFXEvent_Start_Die>

		<SFXEvent_Ambient_Moving>Ambient_Jawa_Random_Chatter</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>3</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>5</SFXEvent_Ambient_Moving_Max_Delay_Seconds>

		<Idle_Chase_Range>200.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>200.0</Attack_Move_Response_Range>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
		<AI_Combat_Power>5</AI_Combat_Power>

		<MovementClass>Infantry</MovementClass>
		<CategoryMask>Infantry</CategoryMask>
		<Victory_Relevant>No</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<Death_Clone>Damage_Force_Whirlwind, Jawa_Scout_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Jawa_Scout_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Fire, Jawa_Scout_Fire_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Short_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Short_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Short_Melt_Death_Clone_00</Death_Clone>

		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>Yes</Is_Squashable>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>
		<Create_Team>True</Create_Team>

		<Movie_Object>false</Movie_Object>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Jawa_Scout_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Jawa_Scout</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Jawa_Scout_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Jawa_Scout</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Jawa_Scout_Fire_Death_Clone">
		<Variant_Of_Existing_Type>Jawa_Scout</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FIRE_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Mandalorian_Indigenous">
		<Text_ID>TEXT_INDIG_MANDALORIAN</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Land_Model_Name>NI_Mandalorian.alo</Land_Model_Name>
		<Icon_Name>i_button_ni_mandalorian.tga</Icon_Name>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>

		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
		<Is_Combustible>yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>no</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Influences_Capture_Point>True</Influences_Capture_Point>

		<Movement_Animation_Speed>1.0</Movement_Animation_Speed>
		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Walk_Animation_Speed>1.0</Walk_Animation_Speed>

		<Max_Speed>1.0</Max_Speed>
		<Max_Rate_Of_Turn>12.0</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<FormationSpacing>.6</FormationSpacing>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>
		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>

		<Scale_Factor>1.5</Scale_Factor>
		<Affiliation>Hostile</Affiliation>
		<Required_Timeline>0</Required_Timeline>
		<IsBuildable>No</IsBuildable>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Damage>6</Damage>
		<Tactical_Health>80</Tactical_Health>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
		<Create_Team>Yes</Create_Team>

		<Projectile_Types>Proj_Infantry_Blaster_Orange</Projectile_Types>
		<Projectile_Fire_Pulse_Count>5</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>

		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Targeting_Max_Attack_Distance>120.0</Targeting_Max_Attack_Distance>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Select>Unit_Select_Civilian</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Civilian</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Civilian</SFXEvent_Attack>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Civilian</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Civilian</SFXEvent_Assist_Attack>
		<SFXEvent_Guard>Unit_Guard_Civilian</SFXEvent_Guard>
		<SFXEvent_Fire>Unit_Pyngani_Fire</SFXEvent_Fire>
		<Death_SFXEvent_Start_Die>Unit_Underworld_Soldier_Death</Death_SFXEvent_Start_Die>

		<Idle_Chase_Range>100.0</Idle_Chase_Range>
		<Guard_Chase_Range>100.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>100.0</Attack_Move_Response_Range>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
		<AI_Combat_Power>5</AI_Combat_Power>

		<MovementClass>Infantry</MovementClass>
		<CategoryMask>Infantry</CategoryMask>
		<Victory_Relevant>No</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<Death_Clone>Damage_Force_Whirlwind, Mandalorian_Indigenous_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Mandalorian_Indigenous_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Crush, Mandalorian_Indigenous_Crush_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>Yes</Is_Squashable>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>

		<Movie_Object>false</Movie_Object>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Mandalorian_Indigenous_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Mandalorian_Indigenous</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Mandalorian_Indigenous_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Mandalorian_Indigenous</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Mandalorian_Indigenous_Crush_Death_Clone">
		<Variant_Of_Existing_Type>Mandalorian_Indigenous</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>Crushed</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Mon_Calamari_Civilian">
		<Text_ID>TEXT_INDIG_MONCAL_CIV</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Land_Model_Name>NI_MonCalCiv.ALO</Land_Model_Name>
		<Land_Model_Anim_Override_Name>NI_GMale_Urban_A.ALO</Land_Model_Anim_Override_Name>
		<Icon_Name>i_button_moncalciv.tga</Icon_Name>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
		<Is_Combustible>yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>no</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Max_Speed>1</Max_Speed>
		<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<FormationSpacing>.5</FormationSpacing>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<Min_Speed>.1</Min_Speed>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>
		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>

		<Scale_Factor>1.5</Scale_Factor>
		<Affiliation>Rebel</Affiliation>
		<Required_Timeline>0</Required_Timeline>
		<IsBuildable>No</IsBuildable>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Damage>3</Damage>
		<Tactical_Health>20</Tactical_Health>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

		<Projectile_Types>Proj_Infantry_Blaster_Orange</Projectile_Types>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 2.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 8.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 8.0</Targeting_Fire_Inaccuracy>

		<Influences_Capture_Point>True</Influences_Capture_Point>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Select>Unit_Select_Calamarian</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Calamarian</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Calamarian</SFXEvent_Attack>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Calamarian</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Calamarian</SFXEvent_Assist_Attack>
		<SFXEvent_Guard>Unit_Guard_Calamarian</SFXEvent_Guard>
		<SFXEvent_Fire>Unit_Rebel_Infantry_Fire</SFXEvent_Fire>
		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Death</Death_SFXEvent_Start_Die>

		<Idle_Chase_Range>500.0</Idle_Chase_Range>
		<Guard_Chase_Range>500.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>500.0</Attack_Move_Response_Range>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
		<AI_Combat_Power>5</AI_Combat_Power>

		<MovementClass>Infantry</MovementClass>
		<CategoryMask>Infantry</CategoryMask>
		<Victory_Relevant>No</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<Death_Clone>Damage_Force_Whirlwind, Mon_Calamari_Civilian_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Mon_Calamari_Civilian_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>Yes</Is_Squashable>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>
		<Create_Team>True</Create_Team>

		<Movie_Object>false</Movie_Object>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Mon_Calamari_Civilian_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Mon_Calamari_Civilian</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Mon_Calamari_Civilian_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Mon_Calamari_Civilian</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Mustafarian_Indigenous">
		<Text_ID>TEXT_INDIG_MUSTAFARIAN</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Land_Model_Name>NI_Mustafarian.alo</Land_Model_Name>
		<Icon_Name>i_button_gmale_snow.tga</Icon_Name>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>

		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
		<Is_Combustible>yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>no</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Influences_Capture_Point>True</Influences_Capture_Point>

		<Movement_Animation_Speed>1.0</Movement_Animation_Speed>
		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Walk_Animation_Speed>1.0</Walk_Animation_Speed>

		<Max_Speed>1.0</Max_Speed>
		<Max_Rate_Of_Turn>12.0</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<FormationSpacing>.6</FormationSpacing>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>
		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>

		<Scale_Factor>1.5</Scale_Factor>
		<Affiliation>Empire</Affiliation>
		<Required_Timeline>0</Required_Timeline>
		<IsBuildable>No</IsBuildable>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Damage>6</Damage>
		<Tactical_Health>40</Tactical_Health>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
		<Create_Team>Yes</Create_Team>

		<Projectile_Types>Proj_Infantry_Blaster_Orange</Projectile_Types>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 2.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 8.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 8.0</Targeting_Fire_Inaccuracy>

		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Targeting_Max_Attack_Distance>120.0</Targeting_Max_Attack_Distance>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Select>Unit_Select_Civilian</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Civilian</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Civilian</SFXEvent_Attack>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Civilian</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Civilian</SFXEvent_Assist_Attack>
		<SFXEvent_Guard>Unit_Guard_Civilian</SFXEvent_Guard>
		<SFXEvent_Fire>Unit_Pyngani_Fire</SFXEvent_Fire>
		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Death</Death_SFXEvent_Start_Die>

		<Idle_Chase_Range>100.0</Idle_Chase_Range>
		<Guard_Chase_Range>100.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>100.0</Attack_Move_Response_Range>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
		<AI_Combat_Power>5</AI_Combat_Power>

		<MovementClass>Infantry</MovementClass>
		<CategoryMask>Infantry</CategoryMask>
		<Victory_Relevant>No</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<Death_Clone>Damage_Force_Whirlwind, Mustafarian_Indigenous_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Mustafarian_Indigenous_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Crush, Mustafarian_Indigenous_Crush_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>Yes</Is_Squashable>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>

		<Movie_Object>false</Movie_Object>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Mustafarian_Indigenous_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Mustafarian_Indigenous</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>DIE</Specific_Death_Anim_Type> <!-- was FW_DIE, model lacks anim -->
		<Specific_Death_Anim_Index>0</Specific_Death_Anim_Index>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Mustafarian_Indigenous_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Mustafarian_Indigenous</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>DIE</Specific_Death_Anim_Type> <!-- was FL_DIE, model lacks anim -->
		<Specific_Death_Anim_Index>1</Specific_Death_Anim_Index>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Mustafarian_Indigenous_Crush_Death_Clone">
		<Variant_Of_Existing_Type>Mustafarian_Indigenous</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>DIE</Specific_Death_Anim_Type> <!-- was Crushed, model lacks anim -->
		<Specific_Death_Anim_Index>0</Specific_Death_Anim_Index>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Pyngani_Warrior">
		<Land_Model_Anim_Override_Name>NI_GMale_Urban_A.ALO</Land_Model_Anim_Override_Name>
		<Text_ID>TEXT_INDIG_PYNGANI</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Land_Model_Name>NI_gmale_snow.ALO</Land_Model_Name>
		<Icon_Name>i_button_gmale_snow.tga</Icon_Name>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, INDIGENOUS_UNIT, HARASS</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
		<Is_Combustible>yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>no</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Influences_Capture_Point>True</Influences_Capture_Point>

		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Rotation_Animation_Speed>12.0</Rotation_Animation_Speed>
		<Max_Speed>0.7</Max_Speed>
		<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<FormationSpacing>.5</FormationSpacing>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<Min_Speed>.1</Min_Speed>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>
		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>

		<Scale_Factor>1.5</Scale_Factor>
		<Affiliation>Hostile</Affiliation>
		<Required_Timeline>0</Required_Timeline>
		<IsBuildable>No</IsBuildable>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Damage>3</Damage>
		<Tactical_Health>25</Tactical_Health>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

		<Projectile_Types>Proj_Indigenous_Pyngani_Carbonite_Gun</Projectile_Types>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>2.5</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 2.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 4.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Select>Unit_Select_Civilian</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Civilian</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Civilian</SFXEvent_Attack>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Civilian</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Civilian</SFXEvent_Assist_Attack>
		<SFXEvent_Guard>Unit_Guard_Civilian</SFXEvent_Guard>
		<SFXEvent_Fire>Unit_Pyngani_Fire</SFXEvent_Fire>
		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Death</Death_SFXEvent_Start_Die>

		<Idle_Chase_Range>100.0</Idle_Chase_Range>
		<Guard_Chase_Range>100.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>100.0</Attack_Move_Response_Range>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
		<AI_Combat_Power>5</AI_Combat_Power>

		<MovementClass>Infantry</MovementClass>
		<CategoryMask>Infantry</CategoryMask>
		<Victory_Relevant>No</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<Death_Clone>Damage_Force_Whirlwind, Pyngani_Warrior_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Pyngani_Warrior_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Crush, Pyngani_Warrior_Crush_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>Yes</Is_Squashable>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>

		<Movie_Object>false</Movie_Object>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Pyngani_Warrior_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Pyngani_Warrior</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Pyngani_Warrior_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Pyngani_Warrior</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Pyngani_Warrior_Crush_Death_Clone">
		<Variant_Of_Existing_Type>Pyngani_Warrior</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>Crushed</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Rancor">
		<LOD_Bias>1</LOD_Bias>
		<Text_ID>TEXT_INDIG_RANCOR</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
		<Land_Model_Name>AI_Rancor.alo</Land_Model_Name>
		<Icon_Name>i_button_rancor.tga</Icon_Name>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>AFFECTED_BY_SHIELD,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON,REVEAL,HIDE_WHEN_FOGGED,SQUASH,UNIT_AI,INDIGENOUS_UNIT</LandBehavior>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>50</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Movement_Animation_Speed>0.75</Movement_Animation_Speed>
		<Rotation_Animation_Speed>1.5</Rotation_Animation_Speed>
		<Max_Speed>.75</Max_Speed>
		<Max_Rate_Of_Turn>1.5</Max_Rate_Of_Turn>
<!--		<Walk_Transition>Yes</Walk_Transition>
		<Has_Pre_Turn_Anim>yes</Has_Pre_Turn_Anim>-->
		<Custom_Hard_XExtent>20.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>25.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Giant Vehicle</UnitCollisionClass>
		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>
		<Min_Speed>.1</Min_Speed>
		<FormationGrouping>Solo</FormationGrouping>

		<Scale_Factor>1.0</Scale_Factor>
		<Affiliation>Hostile</Affiliation>
		<Required_Timeline>0</Required_Timeline>
		<IsBuildable>No</IsBuildable>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Vehicle_Heavy</Armor_Type>
		<Damage>90</Damage>
		<Tactical_Health>1200</Tactical_Health>
		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>33.0, 33.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

		<Projectile_Types>Proj_Rancor_Hit</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2.1</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Appearance_Delay_Frames>25</Projectile_Appearance_Delay_Frames>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>120.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Ranged_Target_Z_Adjust>35.0</Ranged_Target_Z_Adjust>

		<Idle_Chase_Range>200.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>200.0</Attack_Move_Response_Range>
		<Targeting_Max_Attack_Distance>50.0</Targeting_Max_Attack_Distance>
		<Targeting_Priority_Set>Rancor_Dark_Ally_Attack_Priority</Targeting_Priority_Set>
		<Fire_Category_Restrictions>Air, Structure</Fire_Category_Restrictions>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>

		<Death_Persistence_Duration>30</Death_Persistence_Duration>
		<Death_Fade_Time>3.0</Death_Fade_Time>

		<MovementClass>Infantry</MovementClass>
		<CategoryMask>Infantry</CategoryMask>
		<Victory_Relevant>No</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<Score_Cost_Credits>1000</Score_Cost_Credits>

		<Influences_Capture_Point>False</Influences_Capture_Point>
		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>No</Is_Squashable>

		<Death_Clone>Damage_Normal, Rancor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Normal, Rancor_Death_Clone_01</Death_Clone>

	<Abilities SubObjectList="Yes">
		<Generic_Attack_Ability Name="Rancor_Pound_Vehicles">
			<Activation_Chance>1.0</Activation_Chance>
			<Activation_Min_Range>0.0</Activation_Min_Range>
			<Activation_Max_Range>50.0</Activation_Max_Range>
			<Damage_Amount>300.0</Damage_Amount>
			<Damage_Percentage>0.0</Damage_Percentage>
			<Damage_Type>Damage_Normal</Damage_Type>
			<Attack_Animation>POUND_ATTACK</Attack_Animation>
			<Attack_Animation_Speedup>0.75</Attack_Animation_Speedup>
			<Damage_Frame_Number>20</Damage_Frame_Number>
			<SFXEvent_Apply_Damage/>
			<Applicable_Unit_Categories>Vehicle</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
		</Generic_Attack_Ability>
<!--		<Eat_Attack_Ability Name="Rancor_Eat_Infantry">
			<Activation_Chance>0.1</Activation_Chance>
			<Activation_Min_Range>45.0</Activation_Min_Range>
			<Activation_Max_Range>50.0</Activation_Max_Range>
			<Damage_Amount>0.0</Damage_Amount>
			<Damage_Percentage>1.0</Damage_Percentage>
			<Health_Per_Victim>120</Health_Per_Victim>
			<Damage_Type>Damage_Eat</Damage_Type>
			<Attack_Animation>EAT_ATTACK</Attack_Animation>
			<Attack_Animation_Speedup>1.0</Attack_Animation_Speedup>
			<Owner_Attachment_Bone>B_ATTACH_01</Owner_Attachment_Bone>
			<Attachment_Frame>14</Attachment_Frame>
			<Target_Destruction_Frame>110</Target_Destruction_Frame>
			<Target_Grabbed_Animation>EATEN_DIE</Target_Grabbed_Animation>
			<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>
			<Excluded_Unit_Types>
				Rancor,
				Rancor_Dark_Ally,
				Night_Sister,
				UM06_Night_Sister,
				Prisoner_Night_Sister,
				Wampa,
				Cuddles_The_Rancor
			</Excluded_Unit_Types>
			<Applicable_Unit_Types/>
		</Eat_Attack_Ability>
		<Arc_Sweep_Attack_Ability Name="Rancor_Swat_Infantry_Left">
			<Activation_Chance>0.45</Activation_Chance>
			<Activation_Min_Range>0.0</Activation_Min_Range>
			<Activation_Max_Range>50.0</Activation_Max_Range>
			<Damage_Amount>0.0</Damage_Amount>
			<Damage_Percentage>1.0</Damage_Percentage>
			<Damage_Type>Damage_Force_Whirlwind</Damage_Type>
			<Attack_Animation>ATTACK</Attack_Animation>
			<Attack_Animation_Speedup>0.75</Attack_Animation_Speedup>
			<Attack_Animation_Subindex>0</Attack_Animation_Subindex>
			<Arc_Width_In_Degrees>120.0</Arc_Width_In_Degrees>
			<Arc_Min_Range>10.0</Arc_Min_Range>
			<Arc_Max_Range>55.0</Arc_Max_Range>
			<Begin_Applying_Damage_Frame>27</Begin_Applying_Damage_Frame>
			<Damage_Sweep_Time_In_Secs>0.233333</Damage_Sweep_Time_In_Secs>
			<Apply_Damage_Right_To_Left>Yes</Apply_Damage_Right_To_Left>
			<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>
			<Excluded_Unit_Types>Wampa</Excluded_Unit_Types>
			<Applicable_Unit_Types/>
		</Arc_Sweep_Attack_Ability>
		<Arc_Sweep_Attack_Ability Name="Rancor_Swat_Infantry_Right">
			<Activation_Chance>0.45</Activation_Chance>
			<Activation_Min_Range>0.0</Activation_Min_Range>
			<Activation_Max_Range>50.0</Activation_Max_Range>
			<Damage_Amount>0.0</Damage_Amount>
			<Damage_Percentage>1.0</Damage_Percentage>
			<Damage_Type>Damage_Force_Whirlwind</Damage_Type>
			<Attack_Animation>ATTACK</Attack_Animation>
			<Attack_Animation_Speedup>0.75</Attack_Animation_Speedup>
			<Attack_Animation_Subindex>1</Attack_Animation_Subindex>
			<Arc_Width_In_Degrees>120.0</Arc_Width_In_Degrees>
			<Arc_Min_Range>10.0</Arc_Min_Range>
			<Arc_Max_Range>55.0</Arc_Max_Range>
			<Begin_Applying_Damage_Frame>27</Begin_Applying_Damage_Frame>
			<Damage_Sweep_Time_In_Secs>0.233333</Damage_Sweep_Time_In_Secs>
			<Apply_Damage_Right_To_Left>No</Apply_Damage_Right_To_Left>
			<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>
			<Excluded_Unit_Types>Wampa</Excluded_Unit_Types>
			<Applicable_Unit_Types/>
		</Arc_Sweep_Attack_Ability>-->
	</Abilities>
		<AI_Combat_Power>1000</AI_Combat_Power>
		<Is_Indigenous_Unit_Corruptible>False</Is_Indigenous_Unit_Corruptible>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Rancor_Death_Clone_00">
		<Variant_Of_Existing_Type>Rancor</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Index>0</Specific_Death_Anim_Index>
		<Death_Clone_Is_Obstacle>yes</Death_Clone_Is_Obstacle>
		<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>

		<Custom_Hard_XExtent_Offset>30.0</Custom_Hard_XExtent_Offset>
		<Custom_Hard_XExtent>23.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>24.0</Custom_Hard_YExtent>

		<Death_Persistence_Duration>10</Death_Persistence_Duration>
		<Death_Fade_Time>3.0</Death_Fade_Time>
		<IsDeathCloneObstacle>true</IsDeathCloneObstacle>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Rancor_Death_Clone_01">
		<Variant_Of_Existing_Type>Rancor</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Index>1</Specific_Death_Anim_Index>
		<Death_Clone_Is_Obstacle>yes</Death_Clone_Is_Obstacle>
		<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>

		<Custom_Hard_XExtent_Offset>-42.0</Custom_Hard_XExtent_Offset>
		<Custom_Hard_XExtent>26.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>24.0</Custom_Hard_YExtent>

		<Death_Persistence_Duration>10</Death_Persistence_Duration>
		<Death_Fade_Time>3.0</Death_Fade_Time>
		<IsDeathCloneObstacle>true</IsDeathCloneObstacle>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Rancor_Dark_Ally">
		<Variant_Of_Existing_Type>Rancor</Variant_Of_Existing_Type>
		<Movement_Animation_Speed>1.0</Movement_Animation_Speed>
		<Rotation_Animation_Speed>1.5</Rotation_Animation_Speed>
		<Max_Speed>1.0</Max_Speed>
		<Max_Rate_Of_Turn>1.5</Max_Rate_Of_Turn>
		<Tactical_Health>1500</Tactical_Health>
		<Armor_Type>Armor_Vehicle_Heavy</Armor_Type>
		<Ranged_Target_Z_Adjust>25.0</Ranged_Target_Z_Adjust>
		<MovementClass>Walker</MovementClass>
	</Indigenous_Unit>
	
	<Indigenous_Unit Name="Sand_Person_Melee_A">
		<Text_ID>TEXT_INDIG_TUSCAN_RAIDER</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
		<Land_Model_Name>NI_SandPeople.alo</Land_Model_Name>
		<Icon_Name>i_button_sandpeople.tga</Icon_Name>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, INDIGENOUS_UNIT, HARASS, SELECTABLE</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
		<Is_Combustible>yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>no</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Is_Squashable>true</Is_Squashable>
		<Max_Speed>1.0</Max_Speed>
		<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
		<Walk_Animation_Speed>1.0</Walk_Animation_Speed>
		<Crouch_Animation_Speed>.537</Crouch_Animation_Speed>
		<Rotation_Animation_Speed>10.0</Rotation_Animation_Speed>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<FormationSpacing>.5</FormationSpacing>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<Min_Speed>.1</Min_Speed>
		<OverrideAcceleration>.05</OverrideAcceleration>
		<OverrideDeceleration>.05</OverrideDeceleration>
		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>

		<Scale_Factor>1.5</Scale_Factor>
		<Affiliation>Hostile</Affiliation>
		<Required_Timeline>0</Required_Timeline>
		<IsBuildable>No</IsBuildable>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Damage>4</Damage>
		<Tactical_Health>35</Tactical_Health>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

		<Projectile_Types>Proj_Force_Pike</Projectile_Types>
		<Projectile_Damage>75.0</Projectile_Damage>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Appearance_Delay_Frames>12</Projectile_Appearance_Delay_Frames>
		<Is_Stationary_When_Attacking>No</Is_Stationary_When_Attacking>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>

		<Targeting_Max_Attack_Distance>20.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Select>Ambient_Tusken_Random_Chatter</SFXEvent_Select>
		<SFXEvent_Move>Ambient_Tusken_Random_Chatter</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Tusken</SFXEvent_Attack>
		<SFXEvent_Guard>Ambient_Tusken_Random_Chatter</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Ambient_Tusken_Random_Chatter</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Attack_Tusken</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Tusken_Death</Death_SFXEvent_Start_Die>
		<SFXEvent_Fire>Unit_Dark_Trooper_Blade_Swing</SFXEvent_Fire>

		<SFXEvent_Ambient_Moving>Ambient_Tusken_Random_Chatter</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>

		<Idle_Chase_Range>300.0</Idle_Chase_Range>
		<Guard_Chase_Range>300.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
		<AI_Combat_Power>5</AI_Combat_Power>

		<MovementClass>Infantry</MovementClass>
		<CategoryMask>Infantry</CategoryMask>
		<Victory_Relevant>No</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<Death_Clone>Damage_Force_Whirlwind, Sand_Person_Melee_A_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Sand_Person_Melee_A_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Crush, Sand_Person_Melee_A_Crush_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>Yes</Is_Squashable>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>

		<Movie_Object>false</Movie_Object>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Sand_Person_Melee_A_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Sand_Person_Melee_A</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Sand_Person_Melee_A_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Sand_Person_Melee_A</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Sand_Person_Melee_A_Crush_Death_Clone">
		<Variant_Of_Existing_Type>Sand_Person_Melee_A</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>Crushed</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Sand_Person_Sniper_A">
		<Text_ID>TEXT_INDIG_TUSCAN_RAIDER</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
		<Land_Model_Name>NI_SandPeople_B.alo</Land_Model_Name>
		<Icon_Name>i_button_sandpeople.tga</Icon_Name>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, INDIGENOUS_UNIT, HARASS, SELECTABLE</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
		<Is_Combustible>yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>no</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Is_Squashable>true</Is_Squashable>
		<Max_Speed>0.5</Max_Speed>
		<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
		<Walk_Animation_Speed>1.0</Walk_Animation_Speed>
		<Crouch_Animation_Speed>.537</Crouch_Animation_Speed>
		<Rotation_Animation_Speed>10.0</Rotation_Animation_Speed>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<FormationSpacing>.5</FormationSpacing>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<Min_Speed>.1</Min_Speed>
		<OverrideAcceleration>.05</OverrideAcceleration>
		<OverrideDeceleration>.05</OverrideDeceleration>
		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>

		<Scale_Factor>1.5</Scale_Factor>
		<Affiliation>Hostile</Affiliation>
		<Required_Timeline>0</Required_Timeline>
		<IsBuildable>No</IsBuildable>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Damage>6</Damage>
		<Tactical_Health>20</Tactical_Health>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

		<Projectile_Types>Proj_Indigenous_Sand_Person_Rifle</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>4.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Appearance_Delay_Frames>6</Projectile_Appearance_Delay_Frames>

		<Targeting_Fire_Inaccuracy>Infantry, 2.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 8.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 8.0</Targeting_Fire_Inaccuracy>

		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Targeting_Min_Attack_Distance>100.0</Targeting_Min_Attack_Distance>
		<Harass_Enemy_Exclusion_Range>100.0</Harass_Enemy_Exclusion_Range>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Select>Ambient_Tusken_Random_Chatter</SFXEvent_Select>
		<SFXEvent_Move>Ambient_Tusken_Random_Chatter</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Tusken</SFXEvent_Attack>
		<SFXEvent_Guard>Ambient_Tusken_Random_Chatter</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Ambient_Tusken_Random_Chatter</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Attack_Tusken</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Tusken_Death</Death_SFXEvent_Start_Die>
		<SFXEvent_Fire>Unit_Tusken_Sniper_Fire</SFXEvent_Fire>

		<SFXEvent_Ambient_Moving>Ambient_Tusken_Random_Chatter</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>

		<Idle_Chase_Range>500.0</Idle_Chase_Range>
		<Guard_Chase_Range>500.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>500.0</Attack_Move_Response_Range>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
		<AI_Combat_Power>7</AI_Combat_Power>

		<MovementClass>Infantry</MovementClass>
		<CategoryMask>Infantry</CategoryMask>
		<Victory_Relevant>No</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<Death_Clone>Damage_Force_Whirlwind, Sand_Person_Sniper_A_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Sand_Person_Sniper_A_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Crush, Sand_Person_Sniper_A_Crush_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>Yes</Is_Squashable>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>

		<Movie_Object>false</Movie_Object>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Sand_Person_Sniper_A_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Sand_Person_Sniper_A</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Sand_Person_Sniper_A_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Sand_Person_Sniper_A</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Sand_Person_Sniper_A_Crush_Death_Clone">
		<Variant_Of_Existing_Type>Sand_Person_Sniper_A</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>Crushed</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Sand_Person_Sniper_B">
		<Variant_Of_Existing_Type>Sand_Person_Sniper_A</Variant_Of_Existing_Type>
		<Land_Model_Name>NI_SandPeople_C.ALO</Land_Model_Name>
		<Death_Clone>Damage_Force_Whirlwind, Sand_Person_B_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Sand_Person_B_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Crush, Sand_Person_Sniper_B_Crush_Death_Clone</Death_Clone>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Sand_Person_B_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Sand_Person_Sniper_B</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Sand_Person_B_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Sand_Person_Sniper_B</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Sand_Person_Sniper_B_Crush_Death_Clone">
		<Variant_Of_Existing_Type>Sand_Person_Sniper_B</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>Crushed</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Sarlacc">
		<Text_ID>TEXT_INDIG_SARLACC</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
		<Land_Model_Name>AI_Sarlacc.alo</Land_Model_Name>
		<LandBehavior>TARGETING, TURRET, IDLE, UNIT_AI, REVEAL,HIDE_WHEN_FOGGED, LAND_OBSTACLE</LandBehavior>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>No</Collidable_By_Projectile_Dead>
		<Is_Valid_Target>No</Is_Valid_Target>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>1.0</Select_Box_Scale>
		<Select_Box_Z_Adjust>0.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>20.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>25.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Giant Vehicle</UnitCollisionClass>
		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>
		<FormationGrouping>Solo</FormationGrouping>

		<Scale_Factor>3.0</Scale_Factor>
		<Affiliation>Sarlacc</Affiliation>
		<Required_Timeline>0</Required_Timeline>
		<IsBuildable>No</IsBuildable>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Infantry_Hero</Armor_Type>
		<Damage>25</Damage>
		<Tactical_Health>750</Tactical_Health>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Ranged_Target_Z_Adjust>35.0</Ranged_Target_Z_Adjust>

		<Idle_Chase_Range>300.0</Idle_Chase_Range>
		<Guard_Chase_Range>300.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
		<Targeting_Max_Attack_Distance>300.0</Targeting_Max_Attack_Distance>
		<Targeting_Priority_Set>AntiInfantry_No_Structures</Targeting_Priority_Set>
		<Fire_Category_Restrictions>Air, Structure, Vehicle</Fire_Category_Restrictions>

		<Victory_Relevant>No</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>No</Is_Squashable>

		<Turret_Bone_Name>Turret_00</Turret_Bone_Name>
		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>90</Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Speed>4.0</Turret_Rotate_Speed>

		<Score_Cost_Credits>1500</Score_Cost_Credits>

		<!--Ground infantry priority 1, other targets N/A (9999)-->
		<Turret_Targets_Ground_Infantry>1</Turret_Targets_Ground_Infantry>
		<Turret_Targets_Ground_Vehicles>9999</Turret_Targets_Ground_Vehicles>
		<Turret_Targets_Air_Vehicles>9999</Turret_Targets_Air_Vehicles>
		<Turret_Targets_Anything_Else>9999</Turret_Targets_Anything_Else>
		<!--9999 = won't target-->
		<Turret_XY_Only>Yes</Turret_XY_Only>

		<Layer_Z_Adjust>10</Layer_Z_Adjust>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>

		<Movie_Object>false</Movie_Object>

		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>

	<Abilities SubObjectList="Yes">
		<Eat_Attack_Ability Name="Sarlacc_Eat_Infantry">
			<Activation_Chance>1.0</Activation_Chance>
			<Activation_Min_Range>0.0</Activation_Min_Range>
			<Activation_Max_Range>200</Activation_Max_Range>
			<Damage_Amount>0.0</Damage_Amount>
			<Damage_Percentage>1.0</Damage_Percentage>
			<Damage_Type>Damage_Eat</Damage_Type>
			<Attack_Animation>ATTACK</Attack_Animation>
			<Attack_Animation_Speedup>1.0</Attack_Animation_Speedup>
			<Owner_Attachment_Bone>B_ATTACH_01</Owner_Attachment_Bone>
			<Attachment_Frame>30</Attachment_Frame>
			<Target_Destruction_Frame>120</Target_Destruction_Frame>
			<Target_Grabbed_Animation>EATEN_DIE</Target_Grabbed_Animation>
			<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types>Rancor, Rancor_Dark_Ally, Night_Sister, Cuddles_The_Rancor</Excluded_Unit_Types>
			<Needs_To_Rotate>Yes</Needs_To_Rotate>
			<Rotation_Base_Bone_Name>Turret_00</Rotation_Base_Bone_Name>
		</Eat_Attack_Ability>
	</Abilities>
		<AI_Combat_Power>1000</AI_Combat_Power>
		<Is_Indigenous_Unit_Corruptible>False</Is_Indigenous_Unit_Corruptible>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Shaak">
		<Text_ID>TEXT_INDIGENOUS_SHAAK</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
		<Land_Model_Name>AI_SHAAKS.ALO</Land_Model_Name>

		<LandBehavior>WALK_LOCOMOTOR,IDLE,INDIGENOUS_UNIT</LandBehavior>

		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>No</Collidable_By_Projectile_Dead>
		<Is_Valid_Target>No</Is_Valid_Target>
		<Mass>1.0</Mass>
		<Scale_Factor>3.0</Scale_Factor>

		<Movement_Animation_Speed>0.13</Movement_Animation_Speed>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.25</OverrideDeceleration>
		<Max_Speed>0.13</Max_Speed>
		<Max_Rate_Of_Turn>5.0</Max_Rate_Of_Turn>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Custom_Hard_XExtent>6.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>

		<Type>Walk</Type>
		<Deploys>No</Deploys>
		<Select_Box_Scale>80</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Affiliation>Neutral</Affiliation>
		<Political_Control>0</Political_Control>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Tech_Structure/>
		<Required_Planets/>
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Size_Value>150</Size_Value>
		<Damage>1</Damage>
		<Sensor_Range>80</Sensor_Range>
		<Tactical_Health>50</Tactical_Health>
		<Energy_Capacity>0</Energy_Capacity>
		<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
		<SFXEvent_Select/>
		<SFXEvent_Move/>
		<SFXEvent_Attack/>
		<Victory_Relevant>no</Victory_Relevant>
		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>40.0, 15.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<!--need these to be able to move this object-->
		<MovementClass>Infantry</MovementClass>
		<OccupationStyle>1x1</OccupationStyle>
		<No_Colorization_Color>128, 101, 79, 255</No_Colorization_Color>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>

		<Movie_Object>false</Movie_Object>
		<Is_Indigenous_Unit_Corruptible>False</Is_Indigenous_Unit_Corruptible>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Desert_Sketto">
	<!-- Encyclopedia -->
		<Land_Model_Name>AI_SKETTO.ALO</Land_Model_Name>
		<Affiliation>Neutral</Affiliation>

	<!-- Scale - Collision -->
		<Mass>1.0</Mass>
		<Size_Value>15</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>

	<!-- Movement -->
		<MovementClass>Flying</MovementClass>
		<Max_Speed>1.0</Max_Speed>
		<Min_Speed>1.0</Min_Speed>
		<Max_Rate_Of_Turn>1.0</Max_Rate_Of_Turn>
		<Bank_Turn_Angle>60</Bank_Turn_Angle>
		<Begin_Turn_Towards_Distance>100.0</Begin_Turn_Towards_Distance>
		<Max_Rate_Of_Roll>1.5</Max_Rate_Of_Roll>
		<Max_Thrust>0.1</Max_Thrust>
		<Max_Lift>0.0</Max_Lift>

		<Allow_Idle_When_Moving>Yes</Allow_Idle_When_Moving>

		<Space_Layer>Frigate</Space_Layer>
		<Layer_Z_Adjust>50.0</Layer_Z_Adjust>
		<Hover_Offset>50.0</Hover_Offset>
		<Prepare_Strafe_Height>75.0</Prepare_Strafe_Height>
		<MaxFacingLookAheadFrames>5.0</MaxFacingLookAheadFrames>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Wind_Disturbance_Radius>100</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>5</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.1</Wind_Disturbance_Sphere_Alpha>

	<!-- Misc. -->
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Is_Valid_Target>No</Is_Valid_Target>
		<Victory_Relevant>No</Victory_Relevant>
		<Movie_Object>False</Movie_Object>

		<Can_Indigenous_Unit_Stop>No</Can_Indigenous_Unit_Stop>
		<Is_Indigenous_Unit_Corruptible>False</Is_Indigenous_Unit_Corruptible>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<Weather_Category>Flying</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>0</Occlusion_Silhouette_Enabled>

		<Political_Control>0</Political_Control>

	<!-- Behaviors -->
		<LandBehavior>FIGHTER_LOCOMOTOR, IDLE, INDIGENOUS_UNIT</LandBehavior>
		<Air_Vehicle_Turret_Target>No</Air_Vehicle_Turret_Target>

	<!-- SFX -->
		<SFXEvent_Ambient_Moving/>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Felucia_Spike_Plant">
		<LOD_Bias>3</LOD_Bias>
		<Text_ID>TEXT_INDIGENOUS_FELUCIA_SPIKE_PLANT</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_TOOLTIP_FELUCIA_SPORE_PLANET</Encyclopedia_Unit_Class>
		<Land_Model_Name>w_felucia_BulbPlant.alo</Land_Model_Name>

		<Select_Box_Scale>80</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>

		<LandBehavior>IDLE, LAND_OBSTACLE, TURRET, TARGETING, WEAPON, UNIT_AI, REVEAL, DAMAGE_TRACKING, DUMMY_TOOLTIP</LandBehavior>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>No</Collidable_By_Projectile_Dead>
		<Is_Valid_Target>No</Is_Valid_Target>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Discardable>No</Is_Discardable>

		<Max_Speed>0.0</Max_Speed>
		<Max_Rate_Of_Turn>0.0</Max_Rate_Of_Turn>

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>360</Turret_Elevate_Extent_Degrees>

		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Custom_Hard_XExtent>6.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>

		<Affiliation>Hostile</Affiliation>
		<Political_Control>0</Political_Control>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Tech_Structure/>
		<Required_Planets/>
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Size_Value>150</Size_Value>
		<Damage>1</Damage>
		<Sensor_Range>80</Sensor_Range>
		<Tactical_Health>50</Tactical_Health>
		<Energy_Capacity>0</Energy_Capacity>
		<Energy_Refresh_Rate>0</Energy_Refresh_Rate>

		<Projectile_Types>Proj_Felucia_Planet_Spikes</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>8</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.02</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Appearance_Delay_Frames>54</Projectile_Appearance_Delay_Frames>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>100.0</Targeting_Max_Attack_Distance>
		<Targeting_Min_Attack_Distance>2</Targeting_Min_Attack_Distance>

		<Turret_Bone_Name>MUZZLEA_00</Turret_Bone_Name>
		<Barrel_Bone_Name>MUZZLEA_00</Barrel_Bone_Name>

		<Targeting_Priority_Set>Felucia_Plant_Attack_Priority</Targeting_Priority_Set>

		<SFXEvent_Attack/>

		<Victory_Relevant>no</Victory_Relevant>
		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>16.0, 8.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Colorization_Color>128, 101, 79, 255</No_Colorization_Color>
		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>
		<Movie_Object>false</Movie_Object>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Felucia_Spore_Plant">
		<Text_ID>TEXT_INDIGENOUS_FELUCIA_SPORE_PLANT</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_TOOLTIP_FELUCIA_SPORE_PLANET</Encyclopedia_Unit_Class>
		<Land_Model_Name>W_FELUCIA_PLANT_01.ALO</Land_Model_Name>

		<Enemy_Spawn_Text>TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_FELUCIAPLANTS TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_FELUCIAPLANTS TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_U_FELUCIAPLANTS </Enemy_Spawn_Text>

		<Select_Box_Scale>80</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>

		<LandBehavior>IDLE, TURRET, TARGETING, WEAPON, UNIT_AI, REVEAL, DAMAGE_TRACKING, DUMMY_TOOLTIP</LandBehavior>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>No</Collidable_By_Projectile_Dead>
		<Is_Valid_Target>No</Is_Valid_Target>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Discardable>No</Is_Discardable>

		<Max_Speed>0.0</Max_Speed>
		<Max_Rate_Of_Turn>0.0</Max_Rate_Of_Turn>

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>360</Turret_Elevate_Extent_Degrees>

		<Space_Layer>Land</Space_Layer>

		<Affiliation>Hostile</Affiliation>
		<Political_Control>0</Political_Control>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Tech_Structure/>
		<Required_Planets/>
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Size_Value>150</Size_Value>
		<Damage>1</Damage>
		<Sensor_Range>80</Sensor_Range>
		<Tactical_Health>50</Tactical_Health>
		<Energy_Capacity>0</Energy_Capacity>
		<Energy_Refresh_Rate>0</Energy_Refresh_Rate>

		<Projectile_Types>Proj_Felucia_Planet_Spores</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>8</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.02</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Appearance_Delay_Frames>56</Projectile_Appearance_Delay_Frames>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>100.0</Targeting_Max_Attack_Distance>
		<Targeting_Min_Attack_Distance>2</Targeting_Min_Attack_Distance>

		<Turret_Bone_Name>MUZZLEA_00</Turret_Bone_Name>
		<Barrel_Bone_Name>MUZZLEA_00</Barrel_Bone_Name>

		<Targeting_Priority_Set>Felucia_Plant_Attack_Priority</Targeting_Priority_Set>

		<SFXEvent_Attack/>

		<Victory_Relevant>no</Victory_Relevant>
		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>16.0, 8.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<No_Colorization_Color>128, 101, 79, 255</No_Colorization_Color>
		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>
		<Movie_Object>false</Movie_Object>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Felucia_Spore_Plant_Purple">
		<LOD_Bias>4</LOD_Bias>
		<Variant_Of_Existing_Type>Felucia_Spore_Plant</Variant_Of_Existing_Type>
		<Land_Model_Name>W_FELUCIA_PLANT_PURPLE.ALO</Land_Model_Name>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Felucia_Spore_Plant_Purple_Large">
		<Variant_Of_Existing_Type>Felucia_Spore_Plant</Variant_Of_Existing_Type>
		<Land_Model_Name>W_felucia_plantBig_purple.alo</Land_Model_Name>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Sullustan_Civilian">
		<Text_ID>TEXT_INDIG_SULLUSTAN</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Land_Model_Name>NI_Sullustan.ALO</Land_Model_Name>
		<Icon_Name>i_button_sullustan.tga</Icon_Name>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
		<Is_Combustible>yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>no</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Influences_Capture_Point>True</Influences_Capture_Point>

		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Rotation_Animation_Speed>12.0</Rotation_Animation_Speed>
		<Max_Speed>1</Max_Speed>
		<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<FormationSpacing>.5</FormationSpacing>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<Min_Speed>.1</Min_Speed>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>
		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>

		<Scale_Factor>1.5</Scale_Factor>
		<Affiliation>Rebel</Affiliation>
		<Required_Timeline>0</Required_Timeline>
		<IsBuildable>No</IsBuildable>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Damage>3</Damage>
		<Tactical_Health>20</Tactical_Health>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

		<Projectile_Types>Proj_Infantry_Blaster_Orange</Projectile_Types>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 2.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 8.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 8.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Select>Unit_Select_Sullustan</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Sullustan</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Sullustan</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Sullustan</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Sullustan</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Sullustan</SFXEvent_Assist_Attack>

		<SFXEvent_Fire>Unit_Rebel_Infantry_Fire</SFXEvent_Fire>
		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Death</Death_SFXEvent_Start_Die>

		<Idle_Chase_Range>100.0</Idle_Chase_Range>
		<Guard_Chase_Range>100.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>100.0</Attack_Move_Response_Range>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
		<AI_Combat_Power>5</AI_Combat_Power>

		<MovementClass>Infantry</MovementClass>
		<CategoryMask>Infantry</CategoryMask>
		<Victory_Relevant>No</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<Death_Clone>Damage_Force_Whirlwind, Sullustan_Civilian_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Sullustan_Civilian_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Crush, Sullustan_Civilian_Crush_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>Yes</Is_Squashable>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>
		<Create_Team>True</Create_Team>

		<Movie_Object>false</Movie_Object>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Sullustan_Civilian_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Sullustan_Civilian</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Sullustan_Civilian_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Sullustan_Civilian</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Sullustan_Civilian_Crush_Death_Clone">
		<Variant_Of_Existing_Type>Sullustan_Civilian</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>Crushed</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
	</Indigenous_Unit>

	<Indigenous_Unit Name="TaunTaun">
		<Text_ID>TEXT_INDIGENOUS_TAUNTAUN</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
		<Land_Model_Name>AI_TAUNTAUN.ALO</Land_Model_Name>
		<LandBehavior>WALK_LOCOMOTOR,IDLE,INDIGENOUS_UNIT</LandBehavior>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>No</Collidable_By_Projectile_Dead>
		<Is_Valid_Target>No</Is_Valid_Target>
		<Mass>1.0</Mass>
		<Scale_Factor>1.5</Scale_Factor>

		<Movement_Animation_Speed>2.0</Movement_Animation_Speed>
		<Rotation_Animation_Speed>3.0</Rotation_Animation_Speed>
		<Has_Pre_Turn_Anim>yes</Has_Pre_Turn_Anim>
		<Min_Speed_Fraction_For_Turn>.1</Min_Speed_Fraction_For_Turn>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.25</OverrideDeceleration>
		<Max_Speed>2.497</Max_Speed>
		<Max_Rate_Of_Turn>2.0</Max_Rate_Of_Turn>
		<Walk_Transition>No</Walk_Transition>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Custom_Hard_XExtent>5.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>5.0</Custom_Hard_YExtent>

		<Is_Squashable>true</Is_Squashable>
		<Type>Walk</Type>
		<Deploys>No</Deploys>
		<Select_Box_Scale>80</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Affiliation>Neutral</Affiliation>
		<Political_Control>0</Political_Control>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Tech_Structure/>
		<Required_Planets/>
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Size_Value>150</Size_Value>
		<Damage>1</Damage>
		<Sensor_Range>80</Sensor_Range>
		<Tactical_Health>50</Tactical_Health>

		<Victory_Relevant>no</Victory_Relevant>
		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>40.0, 15.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<!--need these to be able to move this object-->
		<MovementClass>Infantry</MovementClass>
		<OccupationStyle>1x1</OccupationStyle>
		<No_Colorization_Color>128, 101, 79, 255</No_Colorization_Color>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>

		<Movie_Object>false</Movie_Object>
		<Is_Indigenous_Unit_Corruptible>False</Is_Indigenous_Unit_Corruptible>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Trandoshan_Warrior">
		<LOD_Bias>5</LOD_Bias>
		<Text_ID>UEAW_UNIT_TRANDOSHAN</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>UEAW_TOOLTIP_TRANDOSHAN TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Land_Model_Name>UI_Bossk.alo</Land_Model_Name>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<Icon_Name>i_button_Trandoshan.tga</Icon_Name>

		<Influences_Capture_Point>True</Influences_Capture_Point>

		<Movement_Animation_Speed>1</Movement_Animation_Speed>
		<Walk_Animation_Speed>.43</Walk_Animation_Speed>
		<Max_Speed>1</Max_Speed>
		<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>3.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>3.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<FormationSpacing>.5</FormationSpacing>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<Min_Speed>.1</Min_Speed>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>
		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>

		<Scale_Factor>1.5</Scale_Factor>
		<Affiliation>Hostile</Affiliation>
		<Required_Timeline>0</Required_Timeline>
		<IsBuildable>No</IsBuildable>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Damage>8</Damage>
		<Tactical_Health>70</Tactical_Health>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Projectile_Types>Proj_Infantry_Blaster_Orange</Projectile_Types>
		<Projectile_Damage>5.0</Projectile_Damage>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 2.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 8.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 8.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>120.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Select>Unit_Select_Bossk</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Bossk</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Bossk</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Bossk</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Bossk</SFXEvent_Guard>
		<SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>
		<SFXEvent_Group_Move>Unit_Move_Bossk</SFXEvent_Group_Move>
		<SFXEvent_Group_Attack>Unit_Attack_Bossk</SFXEvent_Group_Attack>
		<SFXEvent_Health_Low_Warning>Unit_Health_Low_Bossk</SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Bossk</SFXEvent_Health_Critical_Warning>
		<Death_SFXEvent_Start_Die>Unit_Defeat_Bossk</Death_SFXEvent_Start_Die>

		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Tall_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Tall_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Tall_Melt_Death_Clone_00</Death_Clone>

		<MovementClass>Infantry</MovementClass>
		<CategoryMask>Infantry</CategoryMask>
		<Victory_Relevant>no</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>No</Is_Squashable>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>
		<Create_Team>True</Create_Team>
		<Create_Team_Type>Trandoshan_Team</Create_Team_Type>

		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
		<AI_Combat_Power>7</AI_Combat_Power>

		<Movie_Object>false</Movie_Object>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Twilek_Female">
		<Text_ID>TEXT_INDIG_TWILEK_CIV</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Land_Model_Name>NI_Twilek_F.ALO</Land_Model_Name>
		<Icon_Name>i_button_Twilek.tga</Icon_Name>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
		<Is_Combustible>yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>no</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Rotation_Animation_Speed>12.0</Rotation_Animation_Speed>
		<Max_Speed>1</Max_Speed>
		<Max_Rate_Of_Turn>12.0</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<FormationSpacing>.5</FormationSpacing>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<Min_Speed>.1</Min_Speed>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>
		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>

		<Influences_Capture_Point>True</Influences_Capture_Point>

		<Scale_Factor>1.5</Scale_Factor>
		<Affiliation>Underworld</Affiliation>
		<Required_Timeline>0</Required_Timeline>
		<IsBuildable>No</IsBuildable>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Damage>3</Damage>
		<Tactical_Health>20</Tactical_Health>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

		<Projectile_Types>Proj_Infantry_Blaster_Orange</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>4.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 2.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 8.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 8.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Select>Unit_Select_Twilek</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Twilek</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Twilek</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Twilek</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Twilek</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Twilek</SFXEvent_Assist_Attack>

		<SFXEvent_Fire>Unit_Rebel_Infantry_Fire</SFXEvent_Fire>
		<Death_SFXEvent_Start_Die/>

		<Idle_Chase_Range>100.0</Idle_Chase_Range>
		<Guard_Chase_Range>100.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>100.0</Attack_Move_Response_Range>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
		<AI_Combat_Power>5</AI_Combat_Power>

		<MovementClass>Infantry</MovementClass>
		<CategoryMask>Infantry</CategoryMask>
		<Victory_Relevant>No</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<Death_Clone>Damage_Force_Whirlwind, Twilek_Female_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Twilek_Female_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Crush, Twilek_Female_Crush_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>Yes</Is_Squashable>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>

		<Movie_Object>false</Movie_Object>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Twilek_Female_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Twilek_Female</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
		<CategoryMask>None</CategoryMask>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Twilek_Female_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Twilek_Female</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
		<CategoryMask>None</CategoryMask>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Twilek_Female_Crush_Death_Clone">
		<Variant_Of_Existing_Type>Twilek_Female</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>Crushed</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
		<CategoryMask>None</CategoryMask>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Wampa">
		<Text_ID>TEXT_INDIG_WAMPA</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
		<Land_Model_Name>AI_Wampa.alo</Land_Model_Name>
		<Icon_Name>i_button_wampa.tga</Icon_Name>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, INDIGENOUS_UNIT</LandBehavior>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>38</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Movement_Animation_Speed>1.1903</Movement_Animation_Speed>
		<Rotation_Animation_Speed>4</Rotation_Animation_Speed>
		<Max_Speed>1.1903</Max_Speed>
		<Max_Rate_Of_Turn>12</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>
		<FormationGrouping>Solo</FormationGrouping>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>

		<Scale_Factor>1.5</Scale_Factor>
		<Affiliation>Hostile</Affiliation>
		<Required_Timeline>0</Required_Timeline>
		<IsBuildable>No</IsBuildable>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Infantry_Hero</Armor_Type>
		<Damage>25</Damage>
		<Tactical_Health>750</Tactical_Health>
		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

		<Projectile_Types>Proj_Wampa_Hit</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Appearance_Delay_Frames>16</Projectile_Appearance_Delay_Frames>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>100.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40.0</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>

		<Idle_Chase_Range>200.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>200.0</Attack_Move_Response_Range>
		<Targeting_Max_Attack_Distance>20.0</Targeting_Max_Attack_Distance>
		<Targeting_Priority_Set>AntiInfantry_No_Structures</Targeting_Priority_Set>
		<Fire_Category_Restrictions>Air, Structure</Fire_Category_Restrictions>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>

		<MovementClass>Infantry</MovementClass>
		<CategoryMask>Infantry</CategoryMask>
		<Victory_Relevant>No</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<Score_Cost_Credits>800</Score_Cost_Credits>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>

		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>No</Is_Squashable>
		<AI_Combat_Power>1000</AI_Combat_Power>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<SFXEvent_Select>Ambient_Wampa_Random_Chatter</SFXEvent_Select>
		<SFXEvent_Move>Ambient_Wampa_Random_Chatter</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Wampa</SFXEvent_Attack>
		<SFXEvent_Guard>Ambient_Wampa_Random_Chatter</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Ambient_Wampa_Random_Chatter</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Attack_Wampa</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Wampa_Death</Death_SFXEvent_Start_Die>

		<Movie_Object>false</Movie_Object>
		<Is_Indigenous_Unit_Corruptible>False</Is_Indigenous_Unit_Corruptible>

	<Abilities SubObjectList="Yes">
		<Generic_Attack_Ability Name="Wampa_Pound_Vehicles">
			<Activation_Chance>0.3</Activation_Chance>
			<Activation_Min_Range>0.0</Activation_Min_Range>
			<Activation_Max_Range>30.0</Activation_Max_Range>
			<Damage_Amount>100.0</Damage_Amount>
			<Damage_Percentage>0.0</Damage_Percentage>
			<Damage_Type>Damage_Wampa</Damage_Type>
			<Attack_Animation>POUND_ATTACK</Attack_Animation>
			<Attack_Animation_Speedup>0.75</Attack_Animation_Speedup>
			<Damage_Frame_Number>11</Damage_Frame_Number>
			<SFXEvent_Apply_Damage/>
			<Applicable_Unit_Categories>Vehicle</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
		</Generic_Attack_Ability>
	</Abilities>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Womprat">
		<Text_ID>TEXT_INDIGENOUS_WOMPRAT</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
		<Land_Model_Name>AI_womprat.alo</Land_Model_Name>
		<LandBehavior>WALK_LOCOMOTOR,IDLE,INDIGENOUS_UNIT</LandBehavior>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>No</Collidable_By_Projectile_Dead>
		<Is_Valid_Target>No</Is_Valid_Target>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>

		<Movement_Animation_Speed>.5</Movement_Animation_Speed>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.25</OverrideDeceleration>
		<Max_Speed>1.0</Max_Speed>
		<Max_Rate_Of_Turn>5.0</Max_Rate_Of_Turn>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Custom_Hard_XExtent>6.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>

		<Type>Walk</Type>
		<Deploys>No</Deploys>
		<Select_Box_Scale>80</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Affiliation>Neutral</Affiliation>
		<Political_Control>0</Political_Control>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>
		<Required_Special_Structures/>
		<Required_Tech_Structure/>
		<Required_Planets/>
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>
		<Size_Value>150</Size_Value>
		<Damage>1</Damage>
		<Sensor_Range>80</Sensor_Range>
		<Tactical_Health>50</Tactical_Health>
		<Energy_Capacity>0</Energy_Capacity>
		<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
		<SFXEvent_Select/>
		<SFXEvent_Move/>
		<SFXEvent_Attack/>
		<Victory_Relevant>no</Victory_Relevant>
		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>16.0, 8.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<!--need these to be able to move this object-->
		<MovementClass>Infantry</MovementClass>
		<OccupationStyle>1x1</OccupationStyle>
		<No_Colorization_Color>128, 101, 79, 255</No_Colorization_Color>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>

		<Movie_Object>false</Movie_Object>
		<Is_Indigenous_Unit_Corruptible>False</Is_Indigenous_Unit_Corruptible>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Wookie_Warrior_Unarmed">
		<Text_ID>TEXT_INDIG_WOOKIE</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Land_Model_Name>RI_Wookiee_unarmed.alo</Land_Model_Name>
		<Icon_Name>i_button_generic_wookie.tga</Icon_Name>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, STUNNABLE, IDLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>10</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

		<Movement_Animation_Speed>1</Movement_Animation_Speed>
		<Walk_Animation_Speed>.43</Walk_Animation_Speed>
		<Max_Speed>1</Max_Speed>
		<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>3.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>3.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<FormationSpacing>.5</FormationSpacing>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<Min_Speed>.1</Min_Speed>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>
		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>

		<Scale_Factor>1.5</Scale_Factor>
		<Affiliation>Rebel</Affiliation>
		<Required_Timeline>0</Required_Timeline>
		<IsBuildable>No</IsBuildable>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Damage>3</Damage>
		<Tactical_Health>90</Tactical_Health>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Idle_Chase_Range>200.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>200.0</Attack_Move_Response_Range>
		<Targeting_Max_Attack_Distance>50.0</Targeting_Max_Attack_Distance>
		<Targeting_Priority_Set>AntiInfantry_No_Structures</Targeting_Priority_Set>
		<Fire_Category_Restrictions>Air, Structure</Fire_Category_Restrictions>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<AI_Combat_Power>5</AI_Combat_Power>

		<SFXEvent_Select>Unit_Select_Wookie</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Wookie</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Wookie</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Wookie</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Wookie</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Attack_Wookie</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Wookie_Death</Death_SFXEvent_Start_Die>
		<SFXEvent_Fire>Unit_Chewie_Blaster_Fire</SFXEvent_Fire>

		<SFXEvent_Ambient_Moving>Ambient_Wookie_Random_Chatter</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>

		<MovementClass>Infantry</MovementClass>
		<CategoryMask>Infantry</CategoryMask>
		<Victory_Relevant>no</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>No</Is_Squashable>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>
		<Create_Team>True</Create_Team>
		<Create_Team_Type>Wookie_Team</Create_Team_Type>

		<Movie_Object>false</Movie_Object>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Wookie_Warrior_Unarmed_Solo">
		<Variant_Of_Existing_Type>Wookie_Warrior_Unarmed</Variant_Of_Existing_Type>
		<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, STUNNABLE, IDLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
	</Indigenous_Unit>

	<Indigenous_Unit Name="Wookie_Warrior">
		<LOD_Bias>5</LOD_Bias>
		<Text_ID>TEXT_INDIG_WOOKIE</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Land_Model_Name>RI_Wookiee01.alo</Land_Model_Name>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<Icon_Name>i_button_generic_wookie.tga</Icon_Name>

		<Influences_Capture_Point>True</Influences_Capture_Point>

		<Movement_Animation_Speed>1</Movement_Animation_Speed>
		<Walk_Animation_Speed>.43</Walk_Animation_Speed>
		<Max_Speed>1</Max_Speed>
		<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>3.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>3.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<FormationSpacing>.5</FormationSpacing>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<Min_Speed>.1</Min_Speed>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>
		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>

		<Scale_Factor>1.5</Scale_Factor>
		<Affiliation>Rebel</Affiliation>
		<Required_Timeline>0</Required_Timeline>
		<IsBuildable>No</IsBuildable>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Damage>8</Damage>
		<Tactical_Health>90</Tactical_Health>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Projectile_Types>Proj_Indigenous_Wookiee_Bowcaster</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 2.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 8.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 8.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>120.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Select>Unit_Select_Wookie</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Wookie</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Wookie</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Wookie</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Wookie</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Attack_Wookie</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Wookie_Death</Death_SFXEvent_Start_Die>
		<SFXEvent_Fire>Unit_Chewie_Blaster_Fire</SFXEvent_Fire>

		<SFXEvent_Ambient_Moving>Ambient_Wookie_Random_Chatter</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>

		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Tall_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Tall_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Tall_Melt_Death_Clone_00</Death_Clone>

		<MovementClass>Infantry</MovementClass>
		<CategoryMask>Infantry</CategoryMask>
		<Victory_Relevant>no</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>No</Is_Squashable>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>
		<Create_Team>True</Create_Team>
		<Create_Team_Type>Wookie_Team</Create_Team_Type>

		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
		<AI_Combat_Power>7</AI_Combat_Power>

		<Movie_Object>false</Movie_Object>
	</Indigenous_Unit>
</Indigenous_Units>



