<?xml version="1.0"?>
<HardPoints>
	<HardPoint Name="HP_Underworld_Station_L1_Supply_Dock">
		<Type>HARD_POINT_ENABLE_SPECIAL_ABILITY</Type>
		<Special_Ability_Name>U_Supply_Dock_Income_Bonus</Special_Ability_Name>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SUPPLY_DOCK_HARDPOINT</Tooltip_Text>
		<Repair_Cost_Per_Frame>0.75</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Attachment_Bone>HP01_SD_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_SD_COLL</Collision_Mesh>
		<Damage_Decal>HP01_SD_BLAST</Damage_Decal>
		<Damage_Particles>HP01_SD_EMITDAMAGE</Damage_Particles>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Station_L1_Supply_Dock_Dummy">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP01_SD_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_SD_COLL</Collision_Mesh>
		<Damage_Decal>HP01_SD_BLAST</Damage_Decal>
		<Damage_Particles>HP01_SD_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Station_L1_Comm_Array">
		<Type>HARD_POINT_ENABLE_SPECIAL_ABILITY</Type>
		<Special_Ability_Name>U_Comm_Array_Enable_Radar</Special_Ability_Name>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_COMM_ARRAY_HARDPOINT</Tooltip_Text>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Allows_Special_Weapon_Use>True</Allows_Special_Weapon_Use>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Comm_Array</Death_Breakoff_Prop>
		<Model_To_Attach>UB_01_Station_HP01_COM.alo</Model_To_Attach>
		<Attachment_Bone>HP01_COM_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_COM_COLL</Collision_Mesh>
		<Damage_Decal>HP01_COM_BLAST</Damage_Decal>
		<Damage_Particles>HP01_COM_EMITDAMAGE</Damage_Particles>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Station_L1_Comm_Array_Dummy">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Model_To_Attach>UB_01_Station_HP01_COM.alo</Model_To_Attach>
		<Attachment_Bone>HP01_COM_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_COM_COLL</Collision_Mesh>
		<Damage_Decal>HP01_COM_BLAST</Damage_Decal>
		<Damage_Particles>HP01_COM_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Station_L1_Fighter_Bay">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>HP01_FB_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_FB_COLL</Collision_Mesh>
		<Damage_Decal>HP01_FB_BLAST</Damage_Decal>
		<Damage_Particles>HP01_FB_EMITDAMAGE</Damage_Particles>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Fighter_Bay_Flyout_Distance>400.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Station_L1_ShieldGen">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>900.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UB_01_Station_HP01_SHG.alo</Model_To_Attach>
		<Attachment_Bone>HP01_SHG_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_SHG_COLL</Collision_Mesh>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_U_Station_Shield_Gen</Death_Breakoff_Prop>
		<Damage_Decal>HP01_SHG_BLAST</Damage_Decal>
		<Damage_Particles>HP01_SHG_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Station_L4_ShieldGen">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>1200.0</Health>
		<Repair_Cost_Per_Frame>0.875</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UB_01_Station_HP01_SHG.alo</Model_To_Attach>
		<Attachment_Bone>HP01_SHG_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_SHG_COLL</Collision_Mesh>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_U_Station_Shield_Gen</Death_Breakoff_Prop>
		<Damage_Decal>HP01_SHG_BLAST</Damage_Decal>
		<Damage_Particles>HP01_SHG_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Station_L1_Mass_Driver_00">
		<Type>HARD_POINT_WEAPON_MASS_DRIVER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.75</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Mass_Driver_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP01_MD_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_MD_COLL</Collision_Mesh>
		<Damage_Decal>HP01_MD_BLAST</Damage_Decal>
		<Damage_Particles>HP01_MD_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP01_MD_00</Fire_Bone_A>
		<Fire_Bone_B>FP01_MD_01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 65</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Station_L1_LC_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.75</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP01_LC_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_LC_COLL</Collision_Mesh>
		<Damage_Decal>HP01_LC_BLAST</Damage_Decal>
		<Damage_Particles>HP01_LC_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP01_LC_00</Fire_Bone_A>
		<Fire_Bone_B>FP01_LC_01</Fire_Bone_B>
		<Fire_Cone_Width>270.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Station_L1_TBL_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.75</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP01_TBL_BONE</Attachment_Bone>
		<Collision_Mesh>HP01_TBL_COLL</Collision_Mesh>
		<Damage_Decal>HP01_TBL_BLAST</Damage_Decal>
		<Damage_Particles>HP01_TBL_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP01_TBL_00</Fire_Bone_A>
		<Fire_Bone_B>FP01_TBL_01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Station_L2_LC_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.75</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP02_LC_BONE</Attachment_Bone>
		<Collision_Mesh>HP02_LC_COLL</Collision_Mesh>
		<Damage_Decal>HP02_LC_BLAST</Damage_Decal>
		<Damage_Particles>HP02_LC_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP02_LC_00</Fire_Bone_A>
		<Fire_Bone_B>FP02_LC_01</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Station_L2_TBL_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.75</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP02_TBL_BONE</Attachment_Bone>
		<Collision_Mesh>HP02_TBL_COLL</Collision_Mesh>
		<Damage_Decal>HP02_TBL_BLAST</Damage_Decal>
		<Damage_Particles>HP02_TBL_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP02_TBL_00</Fire_Bone_A>
		<Fire_Bone_B>FP02_TBL_01</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Station_L2_PRT_00">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.75</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP02_PT_BONE</Attachment_Bone>
		<Collision_Mesh>HP02_PT_COLL</Collision_Mesh>
		<Damage_Decal>HP02_PT_BLAST</Damage_Decal>
		<Damage_Particles>HP02_PT_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP02_PT_00</Fire_Bone_A>
		<Fire_Bone_B>FP02_PT_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Station_L3_IC_00">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.75</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP03_IC_BONE</Attachment_Bone>
		<Collision_Mesh>HP03_IC_COLL</Collision_Mesh>
		<Damage_Decal>HP03_IC_BLAST</Damage_Decal>
		<Damage_Particles>HP03_IC_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP03_IC_00</Fire_Bone_A>
		<Fire_Bone_B>FP03_IC_01</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Station_L3_Mass_Driver_01">
		<Type>HARD_POINT_WEAPON_MASS_DRIVER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.75</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Mass_Driver_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP03_MD_BONE</Attachment_Bone>
		<Collision_Mesh>HP03_MD_COLL</Collision_Mesh>
		<Damage_Decal>HP03_MD_BLAST</Damage_Decal>
		<Damage_Particles>HP03_MD_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP03_MD_00</Fire_Bone_A>
		<Fire_Bone_B>FP03_MD_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 65</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Station_L3_PRT_01">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.75</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UB_03_STATION_HP03_PT.ALO</Model_To_Attach>
		<Attachment_Bone>HP03_PT_BONE</Attachment_Bone>
		<Collision_Mesh>HP03_PT_COLL</Collision_Mesh>
		<Damage_Decal>HP03_PT_BLAST</Damage_Decal>
		<Damage_Particles>HP03_PT_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_U_Station_L3_Torp</Death_Breakoff_Prop>
		<Fire_Bone_A>FP03_PT_00</Fire_Bone_A>
		<Fire_Bone_B>FP03_PT_01</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_Underworld_L3_Station_Main_Cannon">
		<Type>HARD_POINT_WEAPON_SPECIAL</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_SPECIAL</Tooltip_Text>
		<Health>900.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Model_To_Attach>UB_03_STATION_HP03_GUN.ALO</Model_To_Attach>
		<Attachment_Bone>HP03_GUN_BONE</Attachment_Bone>
		<Collision_Mesh>HP03_GUN_COL</Collision_Mesh>
		<Damage_Decal>HP03_GUN_BLAST</Damage_Decal>
		<Damage_Particles>HP03_GUN_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_U_Station_L3_Main_Gun</Death_Breakoff_Prop>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Fire_Bone_A>MUZZLEA_00</Fire_Bone_A>
		<Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>3.0</Fire_Cone_Height>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting><!-- was True -->
		<!--<Requires_Manual_Target_Assignment>Yes</Requires_Manual_Target_Assignment>
		<Manual_Hardpoint_Firing_Cooldown_Secs>120</Manual_Hardpoint_Firing_Cooldown_Secs>-->
		<Is_Turret>Yes</Is_Turret>
		<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
		<Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset>
		<Turret_Rotate_Speed>0.5</Turret_Rotate_Speed>
		<Turret_Rotate_Extent_Degrees>360.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>30.0</Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name>B_Turret</Turret_Bone_Name>
		<Barrel_Bone_Name>B_Barrel</Barrel_Bone_Name>
		<Fire_Projectile_Type>Proj_Underworld_Station_Main_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>90.0</Fire_Min_Recharge_Seconds><!-- was 10 -->
		<Fire_Max_Recharge_Seconds>90.0</Fire_Max_Recharge_Seconds><!-- was 10 -->
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>90</Fire_Pulse_Delay_Seconds><!-- was 10 -->
		<Fire_Range_Distance>3000.0</Fire_Range_Distance><!-- was 20,000 -->
		<Fire_SFXEvent>Unit_Underworld_Plasma_Fire</Fire_SFXEvent>
		<Projectile_Appearance_Delay_Frames>15</Projectile_Appearance_Delay_Frames>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance>Fighter, 120</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_L4_Station_Main_Cannon">
		<Type>HARD_POINT_WEAPON_SPECIAL</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_SPECIAL</Tooltip_Text>
		<Health>1200.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Model_To_Attach>UB_03_STATION_HP03_GUN.ALO</Model_To_Attach>
		<Attachment_Bone>HP03_GUN_BONE</Attachment_Bone>
		<Collision_Mesh>HP03_GUN_COL</Collision_Mesh>
		<Damage_Decal>HP03_GUN_BLAST</Damage_Decal>
		<Damage_Particles>HP03_GUN_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_U_Station_L3_Main_Gun</Death_Breakoff_Prop>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Fire_Bone_A>MUZZLEA_00</Fire_Bone_A>
		<Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>3.0</Fire_Cone_Height>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<!--<Requires_Manual_Target_Assignment>Yes</Requires_Manual_Target_Assignment>
		<Manual_Hardpoint_Firing_Cooldown_Secs>120</Manual_Hardpoint_Firing_Cooldown_Secs>-->
		<Is_Turret>Yes</Is_Turret>
		<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
		<Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset>
		<Turret_Rotate_Speed>0.5</Turret_Rotate_Speed>
		<Turret_Rotate_Extent_Degrees>360.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>30.0</Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name>B_Turret</Turret_Bone_Name>
		<Barrel_Bone_Name>B_Barrel</Barrel_Bone_Name>
		<Fire_Projectile_Type>Proj_Underworld_Station_Main_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>75.0</Fire_Min_Recharge_Seconds><!-- was 10 -->
		<Fire_Max_Recharge_Seconds>75.0</Fire_Max_Recharge_Seconds><!-- was 10 -->
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>75</Fire_Pulse_Delay_Seconds><!-- was 10 -->
		<Fire_Range_Distance>3000.0</Fire_Range_Distance><!-- was 20,000 -->
		<Fire_SFXEvent>Unit_Underworld_Plasma_Fire</Fire_SFXEvent>
		<Projectile_Appearance_Delay_Frames>15</Projectile_Appearance_Delay_Frames>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance>Fighter, 120</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_L5_Station_Main_Cannon">
		<Type>HARD_POINT_WEAPON_SPECIAL</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_SPECIAL</Tooltip_Text>
		<Health>1500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Model_To_Attach>UB_03_STATION_HP03_GUN.ALO</Model_To_Attach>
		<Attachment_Bone>HP03_GUN_BONE</Attachment_Bone>
		<Collision_Mesh>HP03_GUN_COL</Collision_Mesh>
		<Damage_Decal>HP03_GUN_BLAST</Damage_Decal>
		<Damage_Particles>HP03_GUN_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_U_Station_L3_Main_Gun</Death_Breakoff_Prop>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Fire_Bone_A>MUZZLEA_00</Fire_Bone_A>
		<Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>3.0</Fire_Cone_Height>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<!--<Requires_Manual_Target_Assignment>Yes</Requires_Manual_Target_Assignment>
		<Manual_Hardpoint_Firing_Cooldown_Secs>120</Manual_Hardpoint_Firing_Cooldown_Secs>-->
		<Is_Turret>Yes</Is_Turret>
		<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
		<Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset>
		<Turret_Rotate_Speed>0.5</Turret_Rotate_Speed>
		<Turret_Rotate_Extent_Degrees>360.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>30.0</Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name>B_Turret</Turret_Bone_Name>
		<Barrel_Bone_Name>B_Barrel</Barrel_Bone_Name>
		<Fire_Projectile_Type>Proj_Underworld_Station_Main_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>60.0</Fire_Min_Recharge_Seconds><!-- was 10 -->
		<Fire_Max_Recharge_Seconds>60.0</Fire_Max_Recharge_Seconds><!-- was 10 -->
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>60</Fire_Pulse_Delay_Seconds><!-- was 10 -->
		<Fire_Range_Distance>3000.0</Fire_Range_Distance><!-- was 20,000 -->
		<Fire_SFXEvent>Unit_Underworld_Plasma_Fire</Fire_SFXEvent>
		<Projectile_Appearance_Delay_Frames>15</Projectile_Appearance_Delay_Frames>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance>Fighter, 120</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_L3_Station_Main_Cannon_GC">
		<Type>HARD_POINT_WEAPON_SPECIAL</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_SPECIAL</Tooltip_Text>
		<Health>900.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Model_To_Attach>UB_03_STATION_HP03_GUN.ALO</Model_To_Attach>
		<Attachment_Bone>HP03_GUN_BONE</Attachment_Bone>
		<Collision_Mesh>HP03_GUN_COL</Collision_Mesh>
		<Damage_Decal>HP03_GUN_BLAST</Damage_Decal>
		<Damage_Particles>HP03_GUN_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_U_Station_L3_Main_Gun</Death_Breakoff_Prop>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Fire_Bone_A>MUZZLEA_00</Fire_Bone_A>
		<Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>3.0</Fire_Cone_Height>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<!--<Requires_Manual_Target_Assignment>Yes</Requires_Manual_Target_Assignment>
		<Manual_Hardpoint_Firing_Cooldown_Secs>120</Manual_Hardpoint_Firing_Cooldown_Secs>-->
		<Is_Turret>Yes</Is_Turret>
		<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
		<Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset>
		<Turret_Rotate_Speed>0.5</Turret_Rotate_Speed>
		<Turret_Rotate_Extent_Degrees>360.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>30.0</Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name>B_Turret</Turret_Bone_Name>
		<Barrel_Bone_Name>B_Barrel</Barrel_Bone_Name>
		<Fire_Projectile_Type>Proj_Underworld_Station_Main_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>90.0</Fire_Min_Recharge_Seconds><!-- was 10 -->
		<Fire_Max_Recharge_Seconds>90.0</Fire_Max_Recharge_Seconds><!-- was 10 -->
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>90</Fire_Pulse_Delay_Seconds><!-- was 10 -->
		<Fire_Range_Distance>3000.0</Fire_Range_Distance><!-- was 20,000 -->
		<Fire_SFXEvent>Unit_Underworld_Plasma_Fire</Fire_SFXEvent>
		<Projectile_Appearance_Delay_Frames>15</Projectile_Appearance_Delay_Frames>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance>Fighter, 120</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_L4_Station_Main_Cannon_GC">
		<Type>HARD_POINT_WEAPON_SPECIAL</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_SPECIAL</Tooltip_Text>
		<Health>1200.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Model_To_Attach>UB_03_STATION_HP03_GUN.ALO</Model_To_Attach>
		<Attachment_Bone>HP03_GUN_BONE</Attachment_Bone>
		<Collision_Mesh>HP03_GUN_COL</Collision_Mesh>
		<Damage_Decal>HP03_GUN_BLAST</Damage_Decal>
		<Damage_Particles>HP03_GUN_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_U_Station_L3_Main_Gun</Death_Breakoff_Prop>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Fire_Bone_A>MUZZLEA_00</Fire_Bone_A>
		<Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>3.0</Fire_Cone_Height>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<!--<Requires_Manual_Target_Assignment>Yes</Requires_Manual_Target_Assignment>
		<Manual_Hardpoint_Firing_Cooldown_Secs>120</Manual_Hardpoint_Firing_Cooldown_Secs>-->
		<Is_Turret>Yes</Is_Turret>
		<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
		<Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset>
		<Turret_Rotate_Speed>0.5</Turret_Rotate_Speed>
		<Turret_Rotate_Extent_Degrees>360.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>30.0</Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name>B_Turret</Turret_Bone_Name>
		<Barrel_Bone_Name>B_Barrel</Barrel_Bone_Name>
		<Fire_Projectile_Type>Proj_Underworld_Station_Main_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>75.0</Fire_Min_Recharge_Seconds><!-- was 10 -->
		<Fire_Max_Recharge_Seconds>75.0</Fire_Max_Recharge_Seconds><!-- was 10 -->
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>75</Fire_Pulse_Delay_Seconds><!-- was 10 -->
		<Fire_Range_Distance>4500.0</Fire_Range_Distance><!-- was 20,000 -->
		<Fire_SFXEvent>Unit_Underworld_Plasma_Fire</Fire_SFXEvent>
		<Projectile_Appearance_Delay_Frames>15</Projectile_Appearance_Delay_Frames>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance>Fighter, 120</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_L5_Station_Main_Cannon_GC">
		<Type>HARD_POINT_WEAPON_SPECIAL</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_SPECIAL</Tooltip_Text>
		<Health>1500.0</Health>
		<Repair_Cost_Per_Frame>1.0</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Model_To_Attach>UB_03_STATION_HP03_GUN.ALO</Model_To_Attach>
		<Attachment_Bone>HP03_GUN_BONE</Attachment_Bone>
		<Collision_Mesh>HP03_GUN_COL</Collision_Mesh>
		<Damage_Decal>HP03_GUN_BLAST</Damage_Decal>
		<Damage_Particles>HP03_GUN_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_U_Station_L3_Main_Gun</Death_Breakoff_Prop>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Fire_Bone_A>MUZZLEA_00</Fire_Bone_A>
		<Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>3.0</Fire_Cone_Height>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<!--<Requires_Manual_Target_Assignment>Yes</Requires_Manual_Target_Assignment>
		<Manual_Hardpoint_Firing_Cooldown_Secs>120</Manual_Hardpoint_Firing_Cooldown_Secs>-->
		<Is_Turret>Yes</Is_Turret>
		<Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
		<Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset>
		<Turret_Rotate_Speed>0.5</Turret_Rotate_Speed>
		<Turret_Rotate_Extent_Degrees>360.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>30.0</Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name>B_Turret</Turret_Bone_Name>
		<Barrel_Bone_Name>B_Barrel</Barrel_Bone_Name>
		<Fire_Projectile_Type>Proj_Underworld_Station_Main_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>60.0</Fire_Min_Recharge_Seconds><!-- was 10 -->
		<Fire_Max_Recharge_Seconds>60.0</Fire_Max_Recharge_Seconds><!-- was 10 -->
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>60</Fire_Pulse_Delay_Seconds><!-- was 10 -->
		<Fire_Range_Distance>6000.0</Fire_Range_Distance><!-- was 20,000 -->
		<Fire_SFXEvent>Unit_Underworld_Plasma_Fire</Fire_SFXEvent>
		<Projectile_Appearance_Delay_Frames>15</Projectile_Appearance_Delay_Frames>
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance>Fighter, 120</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 100</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Station_L4_IC_01">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.75</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP04_IC_BONE</Attachment_Bone>
		<Collision_Mesh>HP04_IC_COLL</Collision_Mesh>
		<Damage_Decal>HP04_IC_BLAST</Damage_Decal>
		<Damage_Particles>HP04_IC_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP04_IC_00</Fire_Bone_A>
		<Fire_Bone_B>FP04_IC_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Station_L4_Plasma_00">
		<Type>HARD_POINT_WEAPON_SPECIAL</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Plasma_Cannon</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.75</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_U_Station_L4_Plasma</Death_Breakoff_Prop>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UB_04_STATION_HP04_PC.ALO</Model_To_Attach>
		<Attachment_Bone>HP04_PC_BONE</Attachment_Bone>
		<Collision_Mesh>HP04_PC_COLL</Collision_Mesh>
		<Damage_Decal>HP04_PC_BLAST</Damage_Decal>
		<Damage_Particles>HP04_PC_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP04_PC_00</Fire_Bone_A>
		<Fire_Bone_B>FP04_PC_01</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Plasma_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.6</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1900.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turret_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 75</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Station_L4_TBL_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.75</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP04_TBL_BONE</Attachment_Bone>
		<Collision_Mesh>HP04_TBL_COLL</Collision_Mesh>
		<Damage_Decal>HP04_TBL_BLAST</Damage_Decal>
		<Damage_Particles>HP04_TBL_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP04_TBL_00</Fire_Bone_A>
		<Fire_Bone_B>FP04_TBL_01</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Station_L4_TBL_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.75</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP04_TBL2_BONE</Attachment_Bone>
		<Collision_Mesh>HP04_TBL2_BONE</Collision_Mesh>
		<Damage_Decal>HP04_TBL2_BLAST</Damage_Decal>
		<Damage_Particles>HP04_TBL2_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP04_TBL2_00</Fire_Bone_A>
		<Fire_Bone_B>FP04_TBL2_01</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Station_L5_IC_02">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.75</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_U_Station_L5_IC</Death_Breakoff_Prop>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UB_05_STATION_HP05_IC.ALO</Model_To_Attach>
		<Attachment_Bone>HP05_IC_BONE</Attachment_Bone>
		<Collision_Mesh>HP05_IC_COLL</Collision_Mesh>
		<Damage_Decal>HP05_IC_BLAST</Damage_Decal>
		<Damage_Particles>HP05_IC_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP05_IC_00</Fire_Bone_A>
		<Fire_Bone_B>FP05_IC_01</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Station_L5_Mass_Driver_02">
		<Type>HARD_POINT_WEAPON_MASS_DRIVER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.75</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Mass_Driver_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP05_MD_BONE</Attachment_Bone>
		<Collision_Mesh>HP05_MD_COLL</Collision_Mesh>
		<Damage_Decal>HP05_MD_BLAST</Damage_Decal>
		<Damage_Particles>HP05_MD_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP05_MD_00</Fire_Bone_A>
		<Fire_Bone_B>FP05_MD_01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 65</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Station_L5_Plasma_01">
		<Type>HARD_POINT_WEAPON_SPECIAL</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Plasma_Cannon</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.75</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP05_PC_BONE</Attachment_Bone>
		<Collision_Mesh>HP05_PC_COLL</Collision_Mesh>
		<Damage_Decal>HP05_PC_BLAST</Damage_Decal>
		<Damage_Particles>HP05_PC_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP05_PC_00</Fire_Bone_A>
		<Fire_Bone_B>FP05_PC_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Plasma_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.6</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1900.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turret_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 75</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Station_L5_PRT_02">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TORPEDOES</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.75</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Torpedo_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UB_05_STATION_HP05_PT.ALO</Model_To_Attach>
		<Attachment_Bone>HP05_PT_BONE</Attachment_Bone>
		<Collision_Mesh>HP05_PT_COLL</Collision_Mesh>
		<Damage_Decal>HP05_PT_BLAST</Damage_Decal>
		<Damage_Particles>HP05_PT_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_U_Station_L5_Torp</Death_Breakoff_Prop>
		<Fire_Bone_A>FP05_PT_00</Fire_Bone_A>
		<Fire_Bone_B>FP05_PT_01</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Proton_Torpedo</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Station_L5_LC_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.75</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.75</Repair_Amount_Per_Frame>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_U_Station_L5_Turbolaser</Death_Breakoff_Prop>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UB_05_STATION_HP05_TBL.ALO</Model_To_Attach>
		<Attachment_Bone>HP05_TBL_BONE</Attachment_Bone>
		<Collision_Mesh>HP05_TBL_COLL</Collision_Mesh>
		<Damage_Decal>HP05_TBL_BLAST</Damage_Decal>
		<Damage_Particles>HP05_TBL_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP05_TBL_00</Fire_Bone_A>
		<Fire_Bone_B>FP05_TBL_01</Fire_Bone_B>
		<Fire_Cone_Width>240.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>

	<HardPoint Name="HP_Underworld_Defense_Station_TL_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_A01</Attachment_Bone>
		<Collision_Mesh>HP_A01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_A01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_A01A</Fire_Bone_A>
		<Fire_Bone_B>FP_A01B</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Defense_Station_TL_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_A02</Attachment_Bone>
		<Collision_Mesh>HP_A02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_A02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_A02A</Fire_Bone_A>
		<Fire_Bone_B>FP_A02B</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Defense_Station_TL_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_B01</Attachment_Bone>
		<Collision_Mesh>HP_B01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_B01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_B01A</Fire_Bone_A>
		<Fire_Bone_B>FP_B01B</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Defense_Station_TL_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_B02</Attachment_Bone>
		<Collision_Mesh>HP_B02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_B02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_B02A</Fire_Bone_A>
		<Fire_Bone_B>FP_B02B</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Defense_Station_TL_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_C01</Attachment_Bone>
		<Collision_Mesh>HP_C01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_C01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_C01A</Fire_Bone_A>
		<Fire_Bone_B>FP_C01B</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Defense_Station_TL_06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_C02</Attachment_Bone>
		<Collision_Mesh>HP_C02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_C02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_C02A</Fire_Bone_A>
		<Fire_Bone_B>FP_C02B</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>140</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Defense_Station_LC_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_A03</Attachment_Bone>
		<Collision_Mesh>HP_A03</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_A03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_A03A</Fire_Bone_A>
		<Fire_Bone_B>FP_A03B</Fire_Bone_B>
		<Fire_Cone_Width>240</Fire_Cone_Width>
		<Fire_Cone_Height>160</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Defense_Station_LC_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_B03</Attachment_Bone>
		<Collision_Mesh>HP_B03</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_B03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_B03A</Fire_Bone_A>
		<Fire_Bone_B>FP_B03B</Fire_Bone_B>
		<Fire_Cone_Width>240</Fire_Cone_Width>
		<Fire_Cone_Height>160</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Defense_Station_LC_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Repair_Cost_Per_Frame>0.6</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_C03</Attachment_Bone>
		<Collision_Mesh>HP_C03</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP_C03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_C03A</Fire_Bone_A>
		<Fire_Bone_B>FP_C03B</Fire_Bone_B>
		<Fire_Cone_Width>240</Fire_Cone_Width>
		<Fire_Cone_Height>160</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>7</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Defense_Station_Hangar_01">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>HP_SPAWN_00</Attachment_Bone>
		<Collision_Mesh>HP_SPAWN_00</Collision_Mesh>
		<Damage_Particles>HP_SPAWN_00_EMITDAMAGE</Damage_Particles>
		<Fighter_Bay_Flyout_Distance>200.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Repair_Cost_Per_Frame>0.7</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Defense_Station_Hangar_02">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>HP_SPAWN_01</Attachment_Bone>
		<Collision_Mesh>HP_SPAWN_01</Collision_Mesh>
		<Damage_Particles>HP_SPAWN_0_EMITDAMAGE</Damage_Particles> <!--Error in model-->
		<Fighter_Bay_Flyout_Distance>200.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Repair_Cost_Per_Frame>0.7</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
	</HardPoint>
	<HardPoint Name="HP_Underworld_Defense_Station_Hangar_03">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>HP_SPAWN_02</Attachment_Bone>
		<Collision_Mesh>HP_SPAWN_02</Collision_Mesh>
		<Damage_Particles>HP_SPAWN_02_EMITDAMAGE</Damage_Particles>
		<Fighter_Bay_Flyout_Distance>200.0</Fighter_Bay_Flyout_Distance>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Repair_Cost_Per_Frame>0.7</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_One_TL_01U">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP01_LC01</Attachment_Bone>
		<Collision_Mesh>HP01_LC01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP01_LC01</Fire_Bone_A>
		<Fire_Bone_B>HP01_LC01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_One_TL_02U">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP01_TBL</Attachment_Bone>
		<Collision_Mesh>HP01_TBL</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP01_TBL_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP01_TBL</Fire_Bone_A>
		<Fire_Bone_B>HP01_TBL</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_One_LC_01U">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP02_LC</Attachment_Bone>
		<Collision_Mesh>HP02_LC</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP02_LC_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP02_LC</Fire_Bone_A>
		<Fire_Bone_B>HP02_LC</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Two_TL_01U">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP01_CON</Attachment_Bone>
		<Collision_Mesh>HP01_CON</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP01_CON_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP01_CON</Fire_Bone_A>
		<Fire_Bone_B>HP01_CON</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Two_TL_02U">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP01_LC02</Attachment_Bone>
		<Collision_Mesh>HP01_LC02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP01_LC02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP01_LC02</Fire_Bone_A>
		<Fire_Bone_B>HP01_LC02</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Two_LC_01U">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP02_TBL01</Attachment_Bone>
		<Collision_Mesh>HP02_TBL01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP02_TBL01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP02_TBL01</Fire_Bone_A>
		<Fire_Bone_B>HP02_TBL01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Four_TL_01U">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP05_CON</Attachment_Bone>
		<Collision_Mesh>HP05_CON</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP05_CON</Fire_Bone_A>
		<Fire_Bone_B>HP05_CON</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Four_TL_02U">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP04_LC</Attachment_Bone>
		<Collision_Mesh>HP04_LC</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP04_LC_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP04_LC</Fire_Bone_A>
		<Fire_Bone_B>HP04_LC</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Four_TL_03U">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP05_TORP</Attachment_Bone>
		<Collision_Mesh>HP05_TORP</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP05_TORP_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP05_TORP</Fire_Bone_A>
		<Fire_Bone_B>HP05_TORP</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Four_TL_04U">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP04_IC</Attachment_Bone>
		<Collision_Mesh>HP04_IC</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP04_IC_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP04_IC</Fire_Bone_A>
		<Fire_Bone_B>HP04_IC</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Five_TL_01U">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP04_TBL02</Attachment_Bone>
		<Collision_Mesh>HP04_TBL02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP04_TBL02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP04_TBL02</Fire_Bone_A>
		<Fire_Bone_B>HP04_TBL02</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Five_TL_02U">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP05_IC</Attachment_Bone>
		<Collision_Mesh>HP05_IC</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP05_IC</Fire_Bone_A>
		<Fire_Bone_B>HP05_IC</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Five_TL_03U">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP04_TBL01</Attachment_Bone>
		<Collision_Mesh>HP04_TBL01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
		<Fire_Bone_A>HP04_TBL01</Fire_Bone_A>
		<Fire_Bone_B>HP04_TBL01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Tech_Station_Five_TL_04U">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Repair_Cost_Per_Frame>0.5</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>0.6</Repair_Amount_Per_Frame>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP05_TBL</Attachment_Bone>
		<Collision_Mesh>HP05_TBL</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP05_TBL_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP05_TBL</Fire_Bone_A>
		<Fire_Bone_B>HP05_TBL</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Station_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Satellite_Laser_U">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>60</Fire_Cone_Width>
		<Fire_Cone_Height>60</Fire_Cone_Height>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>1.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1155.0</Fire_Range_Distance> <!--model: +47-->
		<Fire_SFXEvent>Unit_Turret_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 3.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 2.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 3.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 1.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 10</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>true</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Satellite_Sentry_U">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>60</Fire_Cone_Width>
		<Fire_Cone_Height>60</Fire_Cone_Height>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Projectile_Damage>15.0</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>1.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turret_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 3.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 3.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 3.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 3.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 12.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 12.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 12.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 12</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>true</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Satellite_Plasma">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>60</Fire_Cone_Width>
		<Fire_Cone_Height>60</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Turret_Plasma_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1145.0</Fire_Range_Distance> <!--model: +59-->
		<Fire_SFXEvent>Unit_Turret_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 25.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 10</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>true</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Satellite_Mass_Driver">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>60</Fire_Cone_Width>
		<Fire_Cone_Height>60</Fire_Cone_Height>
		<Projectile_Damage>30.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Vengeance_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1550.0</Fire_Range_Distance> <!--model: +55-->
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 50.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>true</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Satellite_DBM">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>60</Fire_Cone_Width>
		<Fire_Cone_Height>60</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Diamond_Boron_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1965.0</Fire_Range_Distance> <!--model: +40-->
		<Fire_Min_Range_Distance>400.0</Fire_Min_Range_Distance>
		<Fire_SFXEvent>Unit_Boron_Missile_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 120.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 120.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 90.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 90.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 75.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 60.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 60.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 75.0</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>true</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Arquitens_U_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_01</Attachment_Bone>
		<Collision_Mesh>HP_01</Collision_Mesh>
		<Damage_Particles>HP_01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_01A</Fire_Bone_A>
		<Fire_Bone_B>FP_01B</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>150.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
<!--		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>-->
	</HardPoint>
	<HardPoint Name="HP_Arquitens_U_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_02</Attachment_Bone>
		<Collision_Mesh>HP_02</Collision_Mesh>
		<Damage_Particles>HP_02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_02A</Fire_Bone_A>
		<Fire_Bone_B>FP_02B</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>150.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
<!--		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>-->
	</HardPoint>
	<HardPoint Name="HP_Arquitens_U_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_03</Attachment_Bone>
		<Collision_Mesh>HP_03</Collision_Mesh>
		<Damage_Particles>HP_03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_03A</Fire_Bone_A>
		<Fire_Bone_B>FP_03B</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>150.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
<!--		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>-->
	</HardPoint>
	<HardPoint Name="HP_Arquitens_U_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_04</Attachment_Bone>
		<Collision_Mesh>HP_04</Collision_Mesh>
		<Damage_Particles>HP_04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_04A</Fire_Bone_A>
		<Fire_Bone_B>FP_04B</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>150.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
<!--		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>-->
	</HardPoint>
	<HardPoint Name="HP_Velox_U_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_01</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MED_TLT_01</Fire_Bone_A>
		<Fire_Bone_B>MED_TLT_02</Fire_Bone_B>
		<Fire_Cone_Width>120.0</Fire_Cone_Width>
		<Fire_Cone_Height>60.0</Fire_Cone_Height>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Velox_U_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_02</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MED_TLT_03</Fire_Bone_A>
		<Fire_Bone_B>MED_TLT_06</Fire_Bone_B>
		<Fire_Cone_Width>60.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Velox_U_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>TARGET_03</Attachment_Bone>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MED_TLT_04</Fire_Bone_A>
		<Fire_Bone_B>MED_TLT_05</Fire_Bone_B>
		<Fire_Cone_Width>60.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_PALACE_POWER_GEN">
		<Type>HARD_POINT_ENABLE_SPECIAL_ABILITY</Type>
<!--		<Special_Ability_Name>Underworld_Palace_Base_Power</Special_Ability_Name>-->
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Tooltip_Text>TEXT_POWER_GEN_HARD_POINT</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Land</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UB_PALACE_HP_GEN.ALO</Model_To_Attach>
		<Attachment_Bone>HP_GEN_BONE</Attachment_Bone>
		<Collision_Mesh>HP_GEN_COLL</Collision_Mesh>
		<Damage_Decal>HP_GEN_BLAST</Damage_Decal>
		<Damage_Particles>HP_GEN_EMITDAMAGE</Damage_Particles>
		<Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>
	</HardPoint>
	<HardPoint Name="HP_PALACE_POWER_GEN_FCU">
		<Type>HARD_POINT_ENABLE_SPECIAL_ABILITY</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Tooltip_Text>TEXT_POWER_GEN_HARD_POINT</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Land</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UB_PALACE_HP_GEN.ALO</Model_To_Attach>
		<Attachment_Bone>HP_GEN_BONE</Attachment_Bone>
		<Collision_Mesh>HP_GEN_COLL</Collision_Mesh>
		<Damage_Decal>HP_GEN_BLAST</Damage_Decal>
		<Damage_Particles>HP_GEN_EMITDAMAGE</Damage_Particles>
		<Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>
	</HardPoint>
	<HardPoint Name="HP_PALACE_COMM_ARRAY">
		<Type>HARD_POINT_ENABLE_SPECIAL_ABILITY</Type>
		<Special_Ability_Name>Underworld_Palace_Enable_Radar</Special_Ability_Name>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Tooltip_Text>TEXT_COMM_ARRAY_HARD POINT</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Medium_Explosion_Land</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UB_PALACE_HP_COMM.ALO</Model_To_Attach>
		<Attachment_Bone>HP_COMM_BONE</Attachment_Bone>
		<Collision_Mesh>HP_COMM_COLL</Collision_Mesh>
		<Damage_Decal>HP_COMM_BLAST</Damage_Decal>
		<Damage_Particles>HP_COMM_EMITDAMAGE</Damage_Particles>
		<Repair_Cost_Per_Frame>1.3</Repair_Cost_Per_Frame>
		<Repair_Amount_Per_Frame>.50</Repair_Amount_Per_Frame>
	</HardPoint>
	<!-- These MDUs have collision meshes but they refuse to work.  This is a bypass to force collision -->
	<HardPoint Name="HP_UV_MDU_SENSOR_COLLISION">
		<Type>HARD_POINT_ENABLE_SPECIAL_ABILITY</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Model_To_Attach>UV_MDU_SENSOR_COLLISION.ALO</Model_To_Attach>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Collision_Mesh>COLLISION</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
	</HardPoint>
	<HardPoint Name="HP_UV_MDU_CAGE_COLLISION">
		<Type>HARD_POINT_ENABLE_SPECIAL_ABILITY</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Model_To_Attach>UV_MDU_CAGE_COLLISION.ALO</Model_To_Attach>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Collision_Mesh>COLLISION</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles/>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R01</Attachment_Bone>
		<Collision_Mesh>HP_R01</Collision_Mesh>
		<Damage_Particles>HP_R01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R01a</Fire_Bone_A>
		<Fire_Bone_B>FP_R01b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R02</Attachment_Bone>
		<Collision_Mesh>HP_R02</Collision_Mesh>
		<Damage_Particles>HP_R02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R02a</Fire_Bone_A>
		<Fire_Bone_B>FP_R02b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R03">
		<Type>HARD_POINT_WEAPON_MASS_DRIVER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Mass_Driver_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R03</Attachment_Bone>
		<Collision_Mesh>HP_R03</Collision_Mesh>
		<Damage_Particles>HP_R03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R03a</Fire_Bone_A>
		<Fire_Bone_B>FP_R03b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Malevolence_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R04</Attachment_Bone>
		<Collision_Mesh>HP_R04</Collision_Mesh>
		<Damage_Particles>HP_R04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R04a</Fire_Bone_A>
		<Fire_Bone_B>FP_R04b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R05">
		<Type>HARD_POINT_WEAPON_MASS_DRIVER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Mass_Driver_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R05</Attachment_Bone>
		<Collision_Mesh>HP_R05</Collision_Mesh>
		<Damage_Particles>HP_R05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R05a</Fire_Bone_A>
		<Fire_Bone_B>FP_R05b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Malevolence_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R06</Attachment_Bone>
		<Collision_Mesh>HP_R06</Collision_Mesh>
		<Damage_Particles>HP_R06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R06a</Fire_Bone_A>
		<Fire_Bone_B>FP_R06b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R07">
		<Type>HARD_POINT_WEAPON_MASS_DRIVER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Mass_Driver_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R07</Attachment_Bone>
		<Collision_Mesh>HP_R07</Collision_Mesh>
		<Damage_Particles>HP_R07_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R07a</Fire_Bone_A>
		<Fire_Bone_B>FP_R07b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Malevolence_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R08">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R08</Attachment_Bone>
		<Collision_Mesh>HP_R08</Collision_Mesh>
		<Damage_Particles>HP_R08_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R08a</Fire_Bone_A>
		<Fire_Bone_B>FP_R08b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R09">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R09</Attachment_Bone>
		<Collision_Mesh>HP_R09</Collision_Mesh>
		<Damage_Particles>HP_R09_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R09a</Fire_Bone_A>
		<Fire_Bone_B>FP_R09b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R10">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R10</Attachment_Bone>
		<Collision_Mesh>HP_R10</Collision_Mesh>
		<Damage_Particles>HP_R10_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R10a</Fire_Bone_A>
		<Fire_Bone_B>FP_R10b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R11">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R11</Attachment_Bone>
		<Collision_Mesh>HP_R11</Collision_Mesh>
		<Damage_Particles>HP_R11_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R11a</Fire_Bone_A>
		<Fire_Bone_B>FP_R11b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R12">
		<Type>HARD_POINT_WEAPON_MASS_DRIVER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Mass_Driver_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R12</Attachment_Bone>
		<Collision_Mesh>HP_R12</Collision_Mesh>
		<Damage_Particles>HP_R12_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R12a</Fire_Bone_A>
		<Fire_Bone_B>FP_R12b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Malevolence_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R13">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R13</Attachment_Bone>
		<Collision_Mesh>HP_R13</Collision_Mesh>
		<Damage_Particles>HP_R13_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R13a</Fire_Bone_A>
		<Fire_Bone_B>FP_R13b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R14">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R14</Attachment_Bone>
		<Collision_Mesh>HP_R14</Collision_Mesh>
		<Damage_Particles>HP_R14_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R14a</Fire_Bone_A>
		<Fire_Bone_B>FP_R14b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R15">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R15</Attachment_Bone>
		<Collision_Mesh>HP_R15</Collision_Mesh>
		<Damage_Particles>HP_R15_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R15a</Fire_Bone_A>
		<Fire_Bone_B>FP_R15b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R16">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R16</Attachment_Bone>
		<Collision_Mesh>HP_R16</Collision_Mesh>
		<Damage_Particles>HP_R16_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R16a</Fire_Bone_A>
		<Fire_Bone_B>FP_R16b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R17">
		<Type>HARD_POINT_WEAPON_MASS_DRIVER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Mass_Driver_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R17</Attachment_Bone>
		<Collision_Mesh>HP_R17</Collision_Mesh>
		<Damage_Particles>HP_R17_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_R17</Fire_Bone_A>
		<Fire_Bone_B>HP_R17</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Malevolence_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R18">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R18</Attachment_Bone>
		<Collision_Mesh>HP_R18</Collision_Mesh>
		<Damage_Particles>HP_R18_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R18a</Fire_Bone_A>
		<Fire_Bone_B>FP_R18b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R19">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R19</Attachment_Bone>
		<Collision_Mesh>HP_R19</Collision_Mesh>
		<Damage_Particles>HP_R19_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R19a</Fire_Bone_A>
		<Fire_Bone_B>FP_R19b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R20">
		<Type>HARD_POINT_WEAPON_MASS_DRIVER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Mass_Driver_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R20</Attachment_Bone>
		<Collision_Mesh>HP_R20</Collision_Mesh>
		<Damage_Particles>HP_R20_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_R20</Fire_Bone_A>
		<Fire_Bone_B>HP_R20</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Malevolence_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R21">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R21</Attachment_Bone>
		<Collision_Mesh>HP_R21</Collision_Mesh>
		<Damage_Particles>HP_R21_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R21a</Fire_Bone_A>
		<Fire_Bone_B>FP_R21b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R22">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R22</Attachment_Bone>
		<Collision_Mesh>HP_R22</Collision_Mesh>
		<Damage_Particles>HP_R22_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R22a</Fire_Bone_A>
		<Fire_Bone_B>FP_R22b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R23">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R23</Attachment_Bone>
		<Collision_Mesh>HP_R23</Collision_Mesh>
		<Damage_Particles>HP_R23_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R23a</Fire_Bone_A>
		<Fire_Bone_B>FP_R23b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R24">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R24</Attachment_Bone>
		<Collision_Mesh>HP_R24</Collision_Mesh>
		<Damage_Particles>HP_R24_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R24a</Fire_Bone_A>
		<Fire_Bone_B>FP_R24b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R25">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R25</Attachment_Bone>
		<Collision_Mesh>HP_R25</Collision_Mesh>
		<Damage_Particles>HP_R25_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R25a</Fire_Bone_A>
		<Fire_Bone_B>FP_R25b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R26">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R26</Attachment_Bone>
		<Collision_Mesh>HP_R26</Collision_Mesh>
		<Damage_Particles>HP_R26_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R26a</Fire_Bone_A>
		<Fire_Bone_B>FP_R26b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R27">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R27</Attachment_Bone>
		<Collision_Mesh>HP_R27</Collision_Mesh>
		<Damage_Particles>HP_R27_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R27a</Fire_Bone_A>
		<Fire_Bone_B>FP_R27b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R28">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R28</Attachment_Bone>
		<Collision_Mesh>HP_R28</Collision_Mesh>
		<Damage_Particles>HP_R28_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R28a</Fire_Bone_A>
		<Fire_Bone_B>FP_R28b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_R29">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R29</Attachment_Bone>
		<Collision_Mesh>HP_R29</Collision_Mesh>
		<Damage_Particles>HP_R29_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R29a</Fire_Bone_A>
		<Fire_Bone_B>FP_R29b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L01</Attachment_Bone>
		<Collision_Mesh>HP_L01</Collision_Mesh>
		<Damage_Particles>HP_L01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L01a</Fire_Bone_A>
		<Fire_Bone_B>FP_L01b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L02</Attachment_Bone>
		<Collision_Mesh>HP_L02</Collision_Mesh>
		<Damage_Particles>HP_L02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L02a</Fire_Bone_A>
		<Fire_Bone_B>FP_L02b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L03">
		<Type>HARD_POINT_WEAPON_MASS_DRIVER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Mass_Driver_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L03</Attachment_Bone>
		<Collision_Mesh>HP_L03</Collision_Mesh>
		<Damage_Particles>HP_L03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L03a</Fire_Bone_A>
		<Fire_Bone_B>FP_L03b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Malevolence_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L04</Attachment_Bone>
		<Collision_Mesh>HP_L04</Collision_Mesh>
		<Damage_Particles>HP_L04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L04a</Fire_Bone_A>
		<Fire_Bone_B>FP_L04b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L05">
		<Type>HARD_POINT_WEAPON_MASS_DRIVER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Mass_Driver_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L05</Attachment_Bone>
		<Collision_Mesh>HP_L05</Collision_Mesh>
		<Damage_Particles>HP_L05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L05a</Fire_Bone_A>
		<Fire_Bone_B>FP_L05b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Malevolence_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L06</Attachment_Bone>
		<Collision_Mesh>HP_L06</Collision_Mesh>
		<Damage_Particles>HP_L06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L06a</Fire_Bone_A>
		<Fire_Bone_B>FP_L06b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L07">
		<Type>HARD_POINT_WEAPON_MASS_DRIVER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Mass_Driver_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L07</Attachment_Bone>
		<Collision_Mesh>HP_L07</Collision_Mesh>
		<Damage_Particles>HP_L07_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L07a</Fire_Bone_A>
		<Fire_Bone_B>FP_L07b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Malevolence_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L08">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L08</Attachment_Bone>
		<Collision_Mesh>HP_L08</Collision_Mesh>
		<Damage_Particles>HP_L08_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L08a</Fire_Bone_A>
		<Fire_Bone_B>FP_L08b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L09">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L09</Attachment_Bone>
		<Collision_Mesh>HP_L09</Collision_Mesh>
		<Damage_Particles>HP_L09_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L09a</Fire_Bone_A>
		<Fire_Bone_B>FP_L09b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L10">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L10</Attachment_Bone>
		<Collision_Mesh>HP_L10</Collision_Mesh>
		<Damage_Particles>HP_L10_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L10a</Fire_Bone_A>
		<Fire_Bone_B>FP_L10b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L11">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L11</Attachment_Bone>
		<Collision_Mesh>HP_L11</Collision_Mesh>
		<Damage_Particles>HP_L11_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L11a</Fire_Bone_A>
		<Fire_Bone_B>FP_L11b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L12">
		<Type>HARD_POINT_WEAPON_MASS_DRIVER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Mass_Driver_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L12</Attachment_Bone>
		<Collision_Mesh>HP_L12</Collision_Mesh>
		<Damage_Particles>HP_L12_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L12a</Fire_Bone_A>
		<Fire_Bone_B>FP_L12b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Malevolence_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L13">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L13</Attachment_Bone>
		<Collision_Mesh>HP_L13</Collision_Mesh>
		<Damage_Particles>HP_L13_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L13a</Fire_Bone_A>
		<Fire_Bone_B>FP_L13b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L14">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L14</Attachment_Bone>
		<Collision_Mesh>HP_L14</Collision_Mesh>
		<Damage_Particles>HP_L14_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L14a</Fire_Bone_A>
		<Fire_Bone_B>FP_L14b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L15">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L15</Attachment_Bone>
		<Collision_Mesh>HP_L15</Collision_Mesh>
		<Damage_Particles>HP_L15_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L15a</Fire_Bone_A>
		<Fire_Bone_B>FP_L15b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L16">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L16</Attachment_Bone>
		<Collision_Mesh>HP_L16</Collision_Mesh>
		<Damage_Particles>HP_L16_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L16a</Fire_Bone_A>
		<Fire_Bone_B>FP_L16b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L17">
		<Type>HARD_POINT_WEAPON_MASS_DRIVER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Mass_Driver_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L17</Attachment_Bone>
		<Collision_Mesh>HP_L17</Collision_Mesh>
		<Damage_Particles>HP_L17_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_L17</Fire_Bone_A>
		<Fire_Bone_B>HP_L17</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Malevolence_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L18">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L18</Attachment_Bone>
		<Collision_Mesh>HP_L18</Collision_Mesh>
		<Damage_Particles>HP_L18_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L18a</Fire_Bone_A>
		<Fire_Bone_B>FP_L18b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L19">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L19</Attachment_Bone>
		<Collision_Mesh>HP_L19</Collision_Mesh>
		<Damage_Particles>HP_L19_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L19a</Fire_Bone_A>
		<Fire_Bone_B>FP_L19b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L20">
		<Type>HARD_POINT_WEAPON_MASS_DRIVER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Mass_Driver_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L20</Attachment_Bone>
		<Collision_Mesh>HP_L20</Collision_Mesh>
		<Damage_Particles>HP_L20_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_L20</Fire_Bone_A>
		<Fire_Bone_B>HP_L20</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Malevolence_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L21">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L21</Attachment_Bone>
		<Collision_Mesh>HP_L21</Collision_Mesh>
		<Damage_Particles>HP_L21_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L21a</Fire_Bone_A>
		<Fire_Bone_B>FP_L21b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L22">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L22</Attachment_Bone>
		<Collision_Mesh>HP_L22</Collision_Mesh>
		<Damage_Particles>HP_L22_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L22a</Fire_Bone_A>
		<Fire_Bone_B>FP_L22b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L23">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L23</Attachment_Bone>
		<Collision_Mesh>HP_L23</Collision_Mesh>
		<Damage_Particles>HP_L23_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L23a</Fire_Bone_A>
		<Fire_Bone_B>FP_L23b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L24">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L24</Attachment_Bone>
		<Collision_Mesh>HP_L24</Collision_Mesh>
		<Damage_Particles>HP_L24_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L24a</Fire_Bone_A>
		<Fire_Bone_B>FP_L24b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L25">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L25</Attachment_Bone>
		<Collision_Mesh>HP_L25</Collision_Mesh>
		<Damage_Particles>HP_L25_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L25a</Fire_Bone_A>
		<Fire_Bone_B>FP_L25b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L26">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L26</Attachment_Bone>
		<Collision_Mesh>HP_L26</Collision_Mesh>
		<Damage_Particles>HP_L26_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L26a</Fire_Bone_A>
		<Fire_Bone_B>FP_L26b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L27">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L27</Attachment_Bone>
		<Collision_Mesh>HP_L27</Collision_Mesh>
		<Damage_Particles>HP_L27_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L27a</Fire_Bone_A>
		<Fire_Bone_B>FP_L27b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Station_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L28">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L28</Attachment_Bone>
		<Collision_Mesh>HP_L28</Collision_Mesh>
		<Damage_Particles>HP_L28_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L28a</Fire_Bone_A>
		<Fire_Bone_B>FP_L28b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_L29">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L29</Attachment_Bone>
		<Collision_Mesh>HP_L29</Collision_Mesh>
		<Damage_Particles>HP_L29_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L29a</Fire_Bone_A>
		<Fire_Bone_B>FP_L29b</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>3250.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_Special_01">
		<Type>HARD_POINT_WEAPON_SPECIAL</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_SPECIAL</Tooltip_Text>
		<Health>3000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Special_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_ION_01</Attachment_Bone>
		<Collision_Mesh>HP_ION_01</Collision_Mesh>
		<Damage_Particles>HP_ION_01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>MUZZLEA_00</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_00</Fire_Bone_B>
		<Fire_Cone_Width>130.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Dummy_Invisible</Fire_Projectile_Type>
		<Blast_Ability_Fire_Projectile_Type>Proj_Ship_Malevolence_Megaweapon_Ion</Blast_Ability_Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds> <!-- Leave this high to prevent spam usage -->
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>4000.0</Fire_Range_Distance>
<!--		<Fire_SFXEvent>Unit_Underworld_Plasma_Fire</Fire_SFXEvent>-->
		<Projectile_Appearance_Delay_Frames>15</Projectile_Appearance_Delay_Frames><!--was 180-->
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1</Fire_Inaccuracy_Distance>
<!--		<Fire_When_In_Rocket_Attack_Mode>Yes</Fire_When_In_Rocket_Attack_Mode>
		<Fire_When_In_Normal_Attack_Mode>No</Fire_When_In_Normal_Attack_Mode>-->
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_Special_02">
		<Type>HARD_POINT_WEAPON_SPECIAL</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_SPECIAL</Tooltip_Text>
		<Health>3000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Special_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_ION_02</Attachment_Bone>
		<Collision_Mesh>HP_ION_02</Collision_Mesh>
		<Damage_Particles>HP_ION_02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>MUZZLEA_01</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_01</Fire_Bone_B>
		<Fire_Cone_Width>130.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Dummy_Invisible</Fire_Projectile_Type>
		<Blast_Ability_Fire_Projectile_Type>Proj_Ship_Malevolence_Megaweapon_Ion</Blast_Ability_Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>4000.0</Fire_Range_Distance>
<!--		<Fire_SFXEvent>Unit_Underworld_Plasma_Fire</Fire_SFXEvent>-->
		<Projectile_Appearance_Delay_Frames>15</Projectile_Appearance_Delay_Frames><!--was 180-->
		<Fire_Category_Restrictions>Fighter, Bomber</Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1</Fire_Inaccuracy_Distance>
<!--		<Fire_When_In_Rocket_Attack_Mode>Yes</Fire_When_In_Rocket_Attack_Mode>
		<Fire_When_In_Normal_Attack_Mode>No</Fire_When_In_Normal_Attack_Mode>-->
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_Shield_Generator_01">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Shield01</Attachment_Bone>
		<Collision_Mesh>HP_Shield01</Collision_Mesh>
		<Damage_Particles>HP_Shield01_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_Shield_Generator_02">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Shield02</Attachment_Bone>
		<Collision_Mesh>HP_Shield02</Collision_Mesh>
		<Damage_Particles>HP_Shield02_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_Shield_Generator_03">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Shield03</Attachment_Bone>
		<Collision_Mesh>HP_Shield03</Collision_Mesh>
		<Damage_Particles>HP_Shield03_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_Fighter_Bay_01">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>HP_HANGAR_R01</Attachment_Bone>
		<Collision_Mesh>HP_HANGAR_R01</Collision_Mesh>
		<Damage_Particles>HP_HANGAR_R01_EMITDAMAGE</Damage_Particles>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_Fighter_Bay_02">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>HP_HANGAR_R02</Attachment_Bone>
		<Collision_Mesh>HP_HANGAR_R02</Collision_Mesh>
		<Damage_Particles>HP_HANGAR_R02_EMITDAMAGE</Damage_Particles>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_Fighter_Bay_03">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>HP_HANGAR_L01</Attachment_Bone>
		<Collision_Mesh>HP_HANGAR_L01</Collision_Mesh>
		<Damage_Particles>HP_HANGAR_L01_EMITDAMAGE</Damage_Particles>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_Fighter_Bay_04">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>HP_HANGAR_L02</Attachment_Bone>
		<Collision_Mesh>HP_HANGAR_L02</Collision_Mesh>
		<Damage_Particles>HP_HANGAR_L02_EMITDAMAGE</Damage_Particles>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_Engines_01">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Engine_01</Attachment_Bone>
		<Collision_Mesh>HP_Engine_01</Collision_Mesh>
		<Damage_Particles>HP_Engine_01_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_Engines_02">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Engine_02</Attachment_Bone>
		<Collision_Mesh>HP_Engine_02</Collision_Mesh>
		<Damage_Particles>HP_Engine_02_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Subjugator_Engines_03">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>800</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Engine_03</Attachment_Bone>
		<Collision_Mesh>HP_Engine_03</Collision_Mesh>
		<Damage_Particles>HP_Engine_03_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Valiance_L01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L01</Attachment_Bone>
		<Collision_Mesh>HP_L01</Collision_Mesh>
		<Damage_Particles>HP_L01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L01a</Fire_Bone_A>
		<Fire_Bone_B>FP_L01b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Valiance_L02">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>450</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L02</Attachment_Bone>
		<Collision_Mesh>HP_L02</Collision_Mesh>
		<Damage_Particles>HP_L02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L02a</Fire_Bone_A>
		<Fire_Bone_B>FP_L02b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Valiance_L03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L03</Attachment_Bone>
		<Collision_Mesh>HP_L03</Collision_Mesh>
		<Damage_Particles>HP_L03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L03a</Fire_Bone_A>
		<Fire_Bone_B>FP_L03b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Valiance_L04">
		<Type>HARD_POINT_WEAPON_SPECIAL</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Plasma_Cannon</Tooltip_Text>
		<Health>450</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L04</Attachment_Bone>
		<Collision_Mesh>HP_L04</Collision_Mesh>
		<Damage_Particles>HP_L04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L04a</Fire_Bone_A>
		<Fire_Bone_B>FP_L04b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Plasma_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turret_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Valiance_L05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>450</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L05</Attachment_Bone>
		<Collision_Mesh>HP_L05</Collision_Mesh>
		<Damage_Particles>HP_L05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L05a</Fire_Bone_A>
		<Fire_Bone_B>FP_L05b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Valiance_L06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>450</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L06</Attachment_Bone>
		<Collision_Mesh>HP_L06</Collision_Mesh>
		<Damage_Particles>HP_L06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L06a</Fire_Bone_A>
		<Fire_Bone_B>FP_L06b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Valiance_L07">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L07</Attachment_Bone>
		<Collision_Mesh>HP_L07</Collision_Mesh>
		<Damage_Particles>HP_L07_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L07a</Fire_Bone_A>
		<Fire_Bone_B>FP_L07b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Valiance_L08">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>450</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L08</Attachment_Bone>
		<Collision_Mesh>HP_L08</Collision_Mesh>
		<Damage_Particles>HP_L08_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L08a</Fire_Bone_A>
		<Fire_Bone_B>FP_L08b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Valiance_L09">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L09</Attachment_Bone>
		<Collision_Mesh>HP_L09</Collision_Mesh>
		<Damage_Particles>HP_L09_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L09a</Fire_Bone_A>
		<Fire_Bone_B>FP_L09b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Valiance_R01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R01</Attachment_Bone>
		<Collision_Mesh>HP_R01</Collision_Mesh>
		<Damage_Particles>HP_R01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R01a</Fire_Bone_A>
		<Fire_Bone_B>FP_R01b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Valiance_R02">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>450</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R02</Attachment_Bone>
		<Collision_Mesh>HP_R02</Collision_Mesh>
		<Damage_Particles>HP_R02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R02a</Fire_Bone_A>
		<Fire_Bone_B>FP_R02b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Valiance_R03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R03</Attachment_Bone>
		<Collision_Mesh>HP_R03</Collision_Mesh>
		<Damage_Particles>HP_R03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R03a</Fire_Bone_A>
		<Fire_Bone_B>FP_R03b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Valiance_R04">
		<Type>HARD_POINT_WEAPON_SPECIAL</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Plasma_Cannon</Tooltip_Text>
		<Health>450</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R04</Attachment_Bone>
		<Collision_Mesh>HP_R04</Collision_Mesh>
		<Damage_Particles>HP_R04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R04a</Fire_Bone_A>
		<Fire_Bone_B>FP_R04b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Plasma_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turret_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Valiance_R05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>450</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R05</Attachment_Bone>
		<Collision_Mesh>HP_R05</Collision_Mesh>
		<Damage_Particles>HP_R05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R05a</Fire_Bone_A>
		<Fire_Bone_B>FP_R05b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Valiance_R06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>450</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R06</Attachment_Bone>
		<Collision_Mesh>HP_R06</Collision_Mesh>
		<Damage_Particles>HP_R06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R06a</Fire_Bone_A>
		<Fire_Bone_B>FP_R06b</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Damage_Type>Damage_Station</Damage_Type>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Valiance_R07">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R07</Attachment_Bone>
		<Collision_Mesh>HP_R07</Collision_Mesh>
		<Damage_Particles>HP_R07_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R07a</Fire_Bone_A>
		<Fire_Bone_B>FP_R07b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Valiance_R08">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>450</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R08</Attachment_Bone>
		<Collision_Mesh>HP_R08</Collision_Mesh>
		<Damage_Particles>HP_R08_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R08a</Fire_Bone_A>
		<Fire_Bone_B>FP_R08b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Valiance_R09">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>450</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R09</Attachment_Bone>
		<Collision_Mesh>HP_R09</Collision_Mesh>
		<Damage_Particles>HP_R09_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R09a</Fire_Bone_A>
		<Fire_Bone_B>FP_R09b</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Valiance_C01">
		<Type>HARD_POINT_WEAPON_SPECIAL</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Plasma_Cannon</Tooltip_Text>
		<Health>450</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_C01</Attachment_Bone>
		<Collision_Mesh>HP_C01</Collision_Mesh>
		<Damage_Particles>HP_C01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_C01a</Fire_Bone_A>
		<Fire_Bone_B>FP_C01b</Fire_Bone_B>
		<Fire_Cone_Width>270.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Plasma_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turret_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Valiance_C02">
		<Type>HARD_POINT_WEAPON_SPECIAL</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Plasma_Cannon</Tooltip_Text>
		<Health>450</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_C02</Attachment_Bone>
		<Collision_Mesh>HP_C02</Collision_Mesh>
		<Damage_Particles>HP_C02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_C02a</Fire_Bone_A>
		<Fire_Bone_B>FP_C02b</Fire_Bone_B>
		<Fire_Cone_Width>270.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Plasma_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turret_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Valiance_Hangar_L01">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>450.0</Health>
		<Attachment_Bone>HP_HANGAR_L01</Attachment_Bone>
		<Collision_Mesh>HP_HANGAR_L01</Collision_Mesh>
		<Damage_Particles>HP_HANGAR_L01_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Fighter_Bay_Flyout_Distance>200.0</Fighter_Bay_Flyout_Distance>
	</HardPoint>
	<HardPoint Name="HP_Valiance_Hangar_L02">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>450.0</Health>
		<Attachment_Bone>HP_HANGAR_L02</Attachment_Bone>
		<Collision_Mesh>HP_HANGAR_L02</Collision_Mesh>
		<Damage_Particles>HP_HANGAR_L02_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Fighter_Bay_Flyout_Distance>200.0</Fighter_Bay_Flyout_Distance>
	</HardPoint>
	<HardPoint Name="HP_Valiance_Hangar_R01">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>450.0</Health>
		<Attachment_Bone>HP_HANGAR_R01</Attachment_Bone>
		<Collision_Mesh>HP_HANGAR_R01</Collision_Mesh>
		<Damage_Particles>HP_HANGAR_R01_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Fighter_Bay_Flyout_Distance>200.0</Fighter_Bay_Flyout_Distance>
	</HardPoint>
	<HardPoint Name="HP_Valiance_Hangar_R02">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>450.0</Health>
		<Attachment_Bone>HP_HANGAR_R02</Attachment_Bone>
		<Collision_Mesh>HP_HANGAR_R02</Collision_Mesh>
		<Damage_Particles>HP_HANGAR_R02_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Fighter_Bay_Flyout_Distance>200.0</Fighter_Bay_Flyout_Distance>
	</HardPoint>
	<HardPoint Name="HP_Valiance_Shield_Generator_01">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_SHIELD01</Attachment_Bone>
		<Collision_Mesh>HP_SHIELD01</Collision_Mesh>
		<Damage_Particles>HP_SHIELD01_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Valiance_Shield_Generator_02">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_SHIELD02</Attachment_Bone>
		<Collision_Mesh>HP_SHIELD02</Collision_Mesh>
		<Damage_Particles>HP_SHIELD02_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Valiance_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_ENGINES</Attachment_Bone>
		<Collision_Mesh>HP_ENGINES</Collision_Mesh>
		<Damage_Particles>HP_ENGINES_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>ENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_Lucrehulk_TURBO_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L01</Attachment_Bone>
		<Collision_Mesh>HP_L01</Collision_Mesh>
		<Damage_Decal>HP_L01_BLAST</Damage_Decal>
		<Damage_Particles>HP_L01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L01a</Fire_Bone_A>
		<Fire_Bone_B>FP_L01b</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Lucrehulk_TURBO_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L03</Attachment_Bone>
		<Collision_Mesh>HP_L03</Collision_Mesh>
		<Damage_Decal>HP_L03_BLAST</Damage_Decal>
		<Damage_Particles>HP_L03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L03a</Fire_Bone_A>
		<Fire_Bone_B>FP_L03b</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Lucrehulk_TURBO_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L04</Attachment_Bone>
		<Collision_Mesh>HP_L04</Collision_Mesh>
		<Damage_Decal>HP_L04_BLAST</Damage_Decal>
		<Damage_Particles>HP_L04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L04a</Fire_Bone_A>
		<Fire_Bone_B>FP_L04b</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Lucrehulk_TURBO_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L06</Attachment_Bone>
		<Collision_Mesh>HP_L06</Collision_Mesh>
		<Damage_Decal>HP_L06_BLAST</Damage_Decal>
		<Damage_Particles>HP_L06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L06a</Fire_Bone_A>
		<Fire_Bone_B>FP_L06b</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Lucrehulk_TURBO_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R01</Attachment_Bone>
		<Collision_Mesh>HP_R01</Collision_Mesh>
		<Damage_Decal>HP_R01_BLAST</Damage_Decal>
		<Damage_Particles>HP_R01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R01a</Fire_Bone_A>
		<Fire_Bone_B>FP_R01b</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Lucrehulk_TURBO_06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R03</Attachment_Bone>
		<Collision_Mesh>HP_R03</Collision_Mesh>
		<Damage_Decal>HP_R03_BLAST</Damage_Decal>
		<Damage_Particles>HP_R03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R03a</Fire_Bone_A>
		<Fire_Bone_B>FP_R03b</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Lucrehulk_TURBO_07">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R04</Attachment_Bone>
		<Collision_Mesh>HP_R04</Collision_Mesh>
		<Damage_Decal>HP_R04_BLAST</Damage_Decal>
		<Damage_Particles>HP_R04_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R04a</Fire_Bone_A>
		<Fire_Bone_B>FP_R04b</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Lucrehulk_TURBO_08">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R06</Attachment_Bone>
		<Collision_Mesh>HP_R06</Collision_Mesh>
		<Damage_Decal>HP_R06_BLAST</Damage_Decal>
		<Damage_Particles>HP_R06_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R06a</Fire_Bone_A>
		<Fire_Bone_B>FP_R06b</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Lucrehulk_Ion_01">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L02</Attachment_Bone>
		<Collision_Mesh>HP_L02</Collision_Mesh>
		<Damage_Decal>HP_L02_BLAST</Damage_Decal>
		<Damage_Particles>HP_L02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L02a</Fire_Bone_A>
		<Fire_Bone_B>FP_L02b</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Damage_Type>Damage_Capital_Ion</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Lucrehulk_Ion_02">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L05</Attachment_Bone>
		<Collision_Mesh>HP_L05</Collision_Mesh>
		<Damage_Decal>HP_L05_BLAST</Damage_Decal>
		<Damage_Particles>HP_L05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L05a</Fire_Bone_A>
		<Fire_Bone_B>FP_L05b</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Damage_Type>Damage_Capital_Ion</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Lucrehulk_Ion_03">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R02</Attachment_Bone>
		<Collision_Mesh>HP_R02</Collision_Mesh>
		<Damage_Decal>HP_R02_BLAST</Damage_Decal>
		<Damage_Particles>HP_R02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R02a</Fire_Bone_A>
		<Fire_Bone_B>FP_R02b</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Damage_Type>Damage_Capital_Ion</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Lucrehulk_Ion_04">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R05</Attachment_Bone>
		<Collision_Mesh>HP_R05</Collision_Mesh>
		<Damage_Decal>HP_R05_BLAST</Damage_Decal>
		<Damage_Particles>HP_R05_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R05a</Fire_Bone_A>
		<Fire_Bone_B>FP_R05b</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Damage_Type>Damage_Capital_Ion</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Lucrehulk_Plasma_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Plasma_Cannon</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L07</Attachment_Bone>
		<Collision_Mesh>HP_L07</Collision_Mesh>
		<Damage_Decal>HP_L07_BLAST</Damage_Decal>
		<Damage_Particles>HP_L07_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L07a</Fire_Bone_A>
		<Fire_Bone_B>FP_L07b</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Plasma_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turret_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 75</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Lucrehulk_Plasma_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Plasma_Cannon</Tooltip_Text>
		<Health>500.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R07</Attachment_Bone>
		<Collision_Mesh>HP_R07</Collision_Mesh>
		<Damage_Decal>HP_R07_BLAST</Damage_Decal>
		<Damage_Particles>HP_R07_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R07a</Fire_Bone_A>
		<Fire_Bone_B>FP_R07b</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Plasma_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turret_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 75</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Lucrehulk_FighterBay_01">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Attachment_Bone>HP_SPAWN01</Attachment_Bone>
		<Collision_Mesh>HP_SPAWN01</Collision_Mesh>
		<Damage_Particles>HP_SPAWN01_EMITDAMAGE</Damage_Particles>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>1000.0</Health>
		<Fighter_Bay_Flyout_Distance>250</Fighter_Bay_Flyout_Distance>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Lucrehulk_FighterBay_02">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Attachment_Bone>HP_SPAWN02</Attachment_Bone>
		<Collision_Mesh>HP_SPAWN02</Collision_Mesh>
		<Damage_Particles>HP_SPAWN02_EMITDAMAGE</Damage_Particles>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>1000.0</Health>
		<Fighter_Bay_Flyout_Distance>250</Fighter_Bay_Flyout_Distance>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Lucrehulk_Shield_Generator_01">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>750.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_SHIELD01</Attachment_Bone>
		<Collision_Mesh>HP_SHIELD01</Collision_Mesh>
		<Damage_Particles>HP_SHIELD01_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Lucrehulk_Shield_Generator_02">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>750.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_SHIELD02</Attachment_Bone>
		<Collision_Mesh>HP_SHIELD02</Collision_Mesh>
		<Damage_Particles>HP_SHIELD02_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Lucrehulk_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>yes</Is_Targetable>
		<Is_Destroyable>yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>750.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_ENGINES</Attachment_Bone>
		<Collision_Mesh>HP_ENGINES</Collision_Mesh>
		<Damage_Particles>HP_ENGINES_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_KRAYT_MEGAWEAPON_ION">
		<Type>HARD_POINT_WEAPON_SPECIAL</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_SPECIAL</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Special_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UV_KraytClassDestroyer_HP_ION_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_ION_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_ION_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_ION_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_ION_00_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Krayt_Megaweapon_Ion</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_00</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_00</Fire_Bone_B>
		<Fire_Cone_Width>40.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Krayt_Megaweapon_Ion</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>10.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ion_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>
	</HardPoint>
	<HardPoint Name="HP_KRAYT_MEGAWEAPON_DAMAGE">
		<Type>HARD_POINT_WEAPON_SPECIAL</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_SPECIAL</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Special_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UV_KraytClassDestroyer_HP_SW_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_SW_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_SW_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_SW_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_SW_00_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Krayt_Megaweapon_Damage</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_01</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_01</Fire_Bone_B>
		<Fire_Cone_Width>40</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Krayt_Megaweapon_Damage</Fire_Projectile_Type>
		<Blast_Ability_Fire_Projectile_Type>Proj_Ship_Krayt_Special_Megaweapon_Damage</Blast_Ability_Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>10.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>10.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Plasma_Fire</Fire_SFXEvent>
		<Projectile_Appearance_Delay_Frames>30</Projectile_Appearance_Delay_Frames>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>
	</HardPoint>
	<HardPoint Name="HP_KRAYT_TURBOLASER_LEFT">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UV_KraytClassDestroyer_HP_LC_L_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_LC_L_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LC_L_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_LC_L_BLAST</Damage_Decal>
		<Damage_Particles>HP_LC_L_00_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Krayt_Left_Turbo</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEB_01</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEB_01</Fire_Bone_B>
		<Fire_Cone_Width>40</Fire_Cone_Width>
		<Fire_Cone_Height>100</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_KRAYT_TURBOLASER_RIGHT">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UV_KraytClassDestroyer_HP_LC_R_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_LC_R_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LC_R_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_LC_R_BLAST</Damage_Decal>
		<Damage_Particles>HP_LC_R_00_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Krayt_Right_Turbo</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEB_00</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEB_00</Fire_Bone_B>
		<Fire_Cone_Width>40</Fire_Cone_Width>
		<Fire_Cone_Height>100</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_KRAYT_TRACTOR_BEAM">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Flak_Cannon</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_trac_00_bone</Attachment_Bone>
		<Collision_Mesh>HP_trac_00_bone</Collision_Mesh>
		<Damage_Decal>HP_TRAC_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_TRAC_00_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_trac_00_bone</Fire_Bone_A>
		<Fire_Bone_B>HP_trac_00_bone</Fire_Bone_B>
		<Fire_Cone_Width>360</Fire_Cone_Width>
		<Fire_Cone_Height>360.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Flak_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Flak_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>true</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_KRAYT_TRACTOR_DUMMY">
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP_trac_00_bone</Attachment_Bone>
		<Collision_Mesh>HP_trac_00_bone</Collision_Mesh>
		<Damage_Decal>HP_TRAC_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_TRAC_00_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_KRAYT_SHIELD_GEN">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>1000.0</Health>
		<Model_To_Attach>UV_KraytClassDestroyer_hp_Shld_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_SHLD_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_SHLD_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_SHLD_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_SHLD_00_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Krayt_Shield_Gen</Death_Breakoff_Prop>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_KRAYT_ENGINES">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>1000.0</Health>
		<Attachment_Bone>HP_E_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_KEDALBE_LEFT_TURBO_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>550.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UV_KedalbeBattleship_HP_TB_LFT_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_TB_LFT_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TB_LFT_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_TB_LFT_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_TB_LFT_00_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Kedalbe_L_Turbo_00</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_TB_LFT_00</Fire_Bone_A>
		<Fire_Bone_B>FP_TB_LFT_01</Fire_Bone_B>
		<Fire_Cone_Width>100</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_KEDALBE_LEFT_TURBO_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>550.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UV_KedalbeBattleship_HP_TB_LFT_01.alo</Model_To_Attach>
		<Attachment_Bone>HP_TB_LFT_01_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TB_LFT_01_COLL</Collision_Mesh>
		<Damage_Decal>HP_TB_LFT_01_BLAST</Damage_Decal>
		<Damage_Particles>HP_TB_LFT_01_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Kedalbe_L_Turbo_01</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_TB_LFT_02</Fire_Bone_A>
		<Fire_Bone_B>FP_TB_LFT_03</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_KEDALBE_RIGHT_TURBO_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>550.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UV_KedalbeBattleship_HP_TB_RGT_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_TB_RGT_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TB_RGT_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_TB_RGT_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_TB_RGT_00_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Kedalbe_R_Turbo_00</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_TB_RGT_00</Fire_Bone_A>
		<Fire_Bone_B>FP_TB_RGT_01</Fire_Bone_B>
		<Fire_Cone_Width>100</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_KEDALBE_RIGHT_TURBO_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>550.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UV_KedalbeBattleship_HP_TB_RGT_01.alo</Model_To_Attach>
		<Attachment_Bone>HP_TB_RGT_01_BONE</Attachment_Bone>
		<Collision_Mesh>HP_TB_RGT_01_COLL</Collision_Mesh>
		<Damage_Decal>HP_TB_RGT_01_BLAST</Damage_Decal>
		<Damage_Particles>HP_TB_RGT_01_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Kedalbe_R_Turbo_01</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_TB_RGT_02</Fire_Bone_A>
		<Fire_Bone_B>FP_TB_RGT_03</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_KEDALBE_LEFT_ION_00">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>550.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UV_KedalbeBattleship_HP_ION_LFT_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_ION_LFT_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_ION_LFT_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_ION_LFT_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_ION_LFT_00_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Kedalbe_L_Ion_00</Death_Breakoff_Prop>
		<Damage_Type>Damage_Capital_Ion</Damage_Type>
		<Fire_Bone_A>FP_ION_LFT_00</Fire_Bone_A>
		<Fire_Bone_B>FP_ION_LFT_00</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_KEDALBE_RIGHT_ION_00">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
		<Health>550.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UV_KedalbeBattleship_HP_ION_RGT_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_ION_RGT_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_ION_RGT_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_ION_RGT_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_ION_RGT_00_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Kedalbe_R_Ion_00</Death_Breakoff_Prop>
		<Damage_Type>Damage_Capital_Ion</Damage_Type>
		<Fire_Bone_A>FP_ION_RGT_00</Fire_Bone_A>
		<Fire_Bone_B>FP_ION_RGT_00</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_KEDALBE_MASS_DRIVER_FRONT">
		<Type>HARD_POINT_WEAPON_MASS_DRIVER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>550.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Mass_Driver_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UV_KedalbeBattleship_HP_MDB_FRNT_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_MDB_FRNT_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_MDB_FRNT_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_MDB_FRNT_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_MDB_FRNT_00_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Kedalbe_MassDriver_Front</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_MDB_FRNT_00</Fire_Bone_A>
		<Fire_Bone_B>FP_MDB_FRNT_01</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Kedalbe_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 65</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_KEDALBE_MASS_DRIVER_BACK">
		<Type>HARD_POINT_WEAPON_MASS_DRIVER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>550.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Mass_Driver_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_MDB_BCK_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_MDB_BCK_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_MDB_BCK_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_MDB_BCK_00_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_MDB_BCK_00</Fire_Bone_A>
		<Fire_Bone_B>FP_MDB_BCK_01</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Kedalbe_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 65</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_KEDALBE_SHIELD_LEECH_00">
		<Type>HARD_POINT_WEAPON_SPECIAL</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_SPECIAL</Tooltip_Text>
		<Health>550.0</Health>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Kedalbe_Shield_Leech</Death_Breakoff_Prop>
		<Fire_Bone_A>HP_SHL_00_BONE</Fire_Bone_A>
		<Model_To_Attach>UV_KedalbeBattleship_HP_SHL_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_SHL_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_SHL_00_BONE</Collision_Mesh>
		<Damage_Decal>HP_SHL_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_SHL_00_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_KEDALBE_SHIELD_LEECH_DUMMY"><!--For Kedalbe Prototype-->
		<Type>HARD_POINT_DUMMY_ART</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Model_To_Attach>UV_KedalbeBattleship_HP_SHL_00.alo</Model_To_Attach>
		<Attachment_Bone>HP_SHL_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_SHL_00_BONE</Collision_Mesh>
		<Damage_Decal>HP_SHL_00_BLAST</Damage_Decal>
		<Damage_Particles>HP_SHL_00_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_KEDALBE_ENGINES_00">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>275.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_E_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_00_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_00_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_00_MAINENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_KEDALBE_ENGINES_01">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>275.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_E_01_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_01_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_01_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_01_MAINENGINES</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_VENGEANCE_MASS_DRIVER_LEFT">
		<Type>HARD_POINT_WEAPON_MASS_DRIVER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Mass_Driver_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UV_Vengeance_HP_LFT_MDC.alo</Model_To_Attach>
		<Attachment_Bone>HP_LFT_MDC_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LFT_MDC_COLL</Collision_Mesh>
		<Damage_Decal>HP_LFT_MDC_BLAST</Damage_Decal>
		<Damage_Particles>HP_LFT_MDC_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Vengeance_MDC_Left</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_00</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_01</Fire_Bone_B>
		<Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
		<Fire_Cone_Width>45.0</Fire_Cone_Width>
		<Fire_Cone_Height>150.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Vengeance_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 65</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_VENGEANCE_MASS_DRIVER_RIGHT">
		<Type>HARD_POINT_WEAPON_MASS_DRIVER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Mass_Driver_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UV_Vengeance_HP_RGT_MDC.alo</Model_To_Attach>
		<Attachment_Bone>HP_RGT_MDC_BONE</Attachment_Bone>
		<Collision_Mesh>HP_RGT_MDC_COLL</Collision_Mesh>
		<Damage_Decal>HP_RGT_MDC_BLAST</Damage_Decal>
		<Damage_Particles>HP_RGT_MDC_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Vengeance_MDC_Right</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEA_02</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEA_03</Fire_Bone_B>
		<Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
		<Fire_Cone_Width>45.0</Fire_Cone_Width>
		<Fire_Cone_Height>150.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Vengeance_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 65</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_VENGEANCE_TURBOLASER_LEFT">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UV_Vengeance_HP_LFT_TB.alo</Model_To_Attach>
		<Attachment_Bone>HP_LFT_TB_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LFT_TB_COLL</Collision_Mesh>
		<Damage_Decal>HP_LFT_TB_BLAST</Damage_Decal>
		<Damage_Particles>HP_LFT_TB_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Vengeance_Turbo_Left</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEB_00</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEB_00</Fire_Bone_B>
		<Fire_Cone_Width>200</Fire_Cone_Width>
		<Fire_Cone_Height>90</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VENGEANCE_TURBOLASER_RIGHT">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1000.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UV_Vengeance_HP_LFT_TB.alo</Model_To_Attach>
		<Attachment_Bone>HP_RGT_TB_BONE</Attachment_Bone>
		<Collision_Mesh>HP_RGT_TB_COLL</Collision_Mesh>
		<Damage_Decal>HP_RGT_TB_BLAST</Damage_Decal>
		<Damage_Particles>HP_RGT_TB_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Vengeance_Turbo_Right</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEB_01</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEB_01</Fire_Bone_B>
		<Fire_Cone_Width>200</Fire_Cone_Width>
		<Fire_Cone_Height>90</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_VENGEANCE_ENGINES">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>1000.0</Health>
		<Attachment_Bone>HP_E_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_FuryFF_C01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Small_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_C01</Attachment_Bone>
		<Collision_Mesh>HP_C01</Collision_Mesh>
		<Damage_Particles>HP_C01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_C01</Fire_Bone_A>
		<Fire_Bone_B>HP_C01</Fire_Bone_B>
		<Fire_Cone_Width>200</Fire_Cone_Width>
		<Fire_Cone_Height>120</Fire_Cone_Height>
		<Damage_Type>Damage_Cruiser</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_FuryFF_L01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Flak_Cannon</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Small_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L01</Attachment_Bone>
		<Collision_Mesh>HP_L01</Collision_Mesh>
		<Damage_Particles>HP_L01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_L01</Fire_Bone_A>
		<Fire_Bone_B>HP_L01</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>120</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Flak_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.2</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.3</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Flak_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_FuryFF_L02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Small_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L02</Attachment_Bone>
		<Collision_Mesh>HP_L02</Collision_Mesh>
		<Damage_Particles>HP_L02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_L02a</Fire_Bone_A>
		<Fire_Bone_B>FP_L02b</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>120</Fire_Cone_Height>
		<Damage_Type>Damage_Cruiser</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_FuryFF_L03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Flak_Cannon</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Small_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_L03</Attachment_Bone>
		<Collision_Mesh>HP_L03</Collision_Mesh>
		<Damage_Particles>HP_L03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_L03</Fire_Bone_A>
		<Fire_Bone_B>HP_L03</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>120</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Flak_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.2</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.3</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Flak_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_FuryFF_R01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Flak_Cannon</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Small_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R01</Attachment_Bone>
		<Collision_Mesh>HP_R01</Collision_Mesh>
		<Damage_Particles>HP_R01_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_R01</Fire_Bone_A>
		<Fire_Bone_B>HP_R01</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>120</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Flak_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.2</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.3</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Flak_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_FuryFF_R02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Small_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R02</Attachment_Bone>
		<Collision_Mesh>HP_R02</Collision_Mesh>
		<Damage_Particles>HP_R02_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_R02a</Fire_Bone_A>
		<Fire_Bone_B>FP_R02b</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>120</Fire_Cone_Height>
		<Damage_Type>Damage_Cruiser</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_FuryFF_R03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Flak_Cannon</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Small_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_R03</Attachment_Bone>
		<Collision_Mesh>HP_R03</Collision_Mesh>
		<Damage_Particles>HP_R03_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_R03</Fire_Bone_A>
		<Fire_Bone_B>HP_R03</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>120</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Flak_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.2</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.3</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Flak_Cannon_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_FuryFF_Shields">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Shield</Attachment_Bone>
		<Collision_Mesh>HP_Shield</Collision_Mesh>
		<Damage_Particles>HP_Shield_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_FuryFF_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_Engines</Attachment_Bone>
		<Collision_Mesh>HP_Engines</Collision_Mesh>
		<Damage_Particles>HP_Engines_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>Engines02</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_FuryFF_Hangar">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>HP_Hangar</Attachment_Bone>
		<Collision_Mesh>HP_Hangar</Collision_Mesh>
		<Damage_Particles>HP_Hangar_EMITDAMAGE</Damage_Particles>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>300.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_FuryFF_Tractor_Beam">
		<Type>HARD_POINT_TRACTOR_BEAM</Type>
		<Tooltip_Text>TEXT_TRACTOR_BEAM_HARDPOINT</Tooltip_Text>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Health>300.0</Health>
		<Attachment_Bone>HP_Trac</Attachment_Bone>
		<Collision_Mesh>HP_Trac</Collision_Mesh>
		<Damage_Particles>HP_Trac_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Orion_Dreadnaught_CF">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Plasma_Cannon</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_00</Attachment_Bone>
		<Collision_Mesh>HP_00</Collision_Mesh>
		<Damage_Particles>HP_00_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_00</Fire_Bone_A>
		<Fire_Bone_B>HP_00</Fire_Bone_B>
		<Fire_Cone_Width>100</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Plasma_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.6</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turret_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 75</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Orion_Dreadnaught_T">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>400.0</Health>
		<Attachment_Bone>HP_03</Attachment_Bone>
		<Collision_Mesh>HP_03</Collision_Mesh>
		<Damage_Particles>HP_03_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Fire_Bone_A>FP_03</Fire_Bone_A>
		<Fire_Bone_B>FP_03</Fire_Bone_B>
		<Fire_Cone_Width>270.0</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Orion_Dreadnaught_B">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>400.0</Health>
		<Attachment_Bone>HP_04</Attachment_Bone>
		<Collision_Mesh>HP_04</Collision_Mesh>
		<Damage_Particles>HP_04_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Fire_Bone_A>FP_04</Fire_Bone_A>
		<Fire_Bone_B>FP_04</Fire_Bone_B>
		<Fire_Cone_Width>360.0</Fire_Cone_Width>
		<Fire_Cone_Height>60.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Heavy</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Orion_Dreadnaught_Laser_1">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>400.0</Health>
		<Attachment_Bone>HP_01</Attachment_Bone>
		<Collision_Mesh>HP_01</Collision_Mesh>
		<Damage_Particles>HP_01_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Cruiser</Damage_Type>
		<Fire_Bone_A>FP_01a</Fire_Bone_A>
		<Fire_Bone_B>FP_01b</Fire_Bone_B>
		<Fire_Cone_Width>150.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Orion_Dreadnaught_Laser_2">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>400.0</Health>
		<Attachment_Bone>HP_02</Attachment_Bone>
		<Collision_Mesh>HP_02</Collision_Mesh>
		<Damage_Particles>HP_02_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Damage_Type>Damage_Cruiser</Damage_Type>
		<Fire_Bone_A>FP_02a</Fire_Bone_A>
		<Fire_Bone_B>FP_02b</Fire_Bone_B>
		<Fire_Cone_Width>150.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Orion_Dreadnaught_Shields">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>350.0</Health>
		<Attachment_Bone>HP_SHIELD_BONE</Attachment_Bone>
		<Collision_Mesh>HP_SHIELD_BONE</Collision_Mesh>
		<Damage_Particles>SHIELDS_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Orion_Dreadnaught_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>350.0</Health>
		<Attachment_Bone>HP_E_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_BONE</Collision_Mesh>
		<Damage_Particles>ENGINES_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>Mesher01</Engine_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Orion_Dreadnaught_Hangar_1">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>300.0</Health>
		<Fighter_Bay_Flyout_Distance>200.0</Fighter_Bay_Flyout_Distance>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_HANGAR_01</Attachment_Bone>
		<Collision_Mesh>HP_HANGAR_01</Collision_Mesh>
		<Damage_Particles>HP_HANGAR_01_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Orion_Dreadnaught_Hangar_2">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>300.0</Health>
		<Fighter_Bay_Flyout_Distance>200.0</Fighter_Bay_Flyout_Distance>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_HANGAR_02</Attachment_Bone>
		<Collision_Mesh>HP_HANGAR_02</Collision_Mesh>
		<Damage_Particles>HP_HANGAR_02_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Recusant_TL1">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>300.0</Health>
		<Attachment_Bone>HP01</Attachment_Bone>
		<Collision_Mesh>HP01</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP01_EmitDamage</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Fire_Bone_A>HP01</Fire_Bone_A>
		<Fire_Bone_B>HP01</Fire_Bone_B>
		<Fire_Cone_Width>90.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Recusant_TL2">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>300.0</Health>
		<Attachment_Bone>HP02</Attachment_Bone>
		<Collision_Mesh>HP02</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP02_EmitDamage</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Fire_Bone_A>HP02</Fire_Bone_A>
		<Fire_Bone_B>HP02</Fire_Bone_B>
		<Fire_Cone_Width>90.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Recusant_Laser_1">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>300.0</Health>
		<Attachment_Bone>HP03</Attachment_Bone>
		<Collision_Mesh>HP03</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP03_EmitDamage</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Fire_Bone_A>FP03a</Fire_Bone_A>
		<Fire_Bone_B>FP03b</Fire_Bone_B>
		<Fire_Cone_Width>150.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Recusant_Laser_2">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
		<Health>300.0</Health>
		<Attachment_Bone>HP04</Attachment_Bone>
		<Collision_Mesh>HP04</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>HP04_EmitDamage</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Death</Death_Explosion_SFXEvent>
		<Fire_Bone_A>FP04a</Fire_Bone_A>
		<Fire_Bone_B>FP04b</Fire_Bone_B>
		<Fire_Cone_Width>150.0</Fire_Cone_Width>
		<Fire_Cone_Height>160.0</Fire_Cone_Height>
		<Damage_Type>Damage_Frigate</Damage_Type>
		<Projectile_Damage>12.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Recusant_Shields">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>300.0</Health>
		<Model_To_Attach/>
		<Attachment_Bone>SHIELD_HP</Attachment_Bone>
		<Collision_Mesh>SHIELD_HP</Collision_Mesh>
		<Damage_Decal/>
		<Damage_Particles>SHIELD_HP_EMITDAMAGE</Damage_Particles>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Recusant_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>300.0</Health>
		<Attachment_Bone>ENGINE_HP</Attachment_Bone>
		<Collision_Mesh>ENGINE_HP</Collision_Mesh>
		<Damage_Particles>ENGINE_HP_EMITDAMAGE</Damage_Particles>
		<Engine_Particles/>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Interceptor_Frigate_00">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>425.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UV_InterceptorIV_HP00_F.alo</Model_To_Attach>
		<Attachment_Bone>HP00_F_Bone</Attachment_Bone>
		<Collision_Mesh>HP_F_COLL</Collision_Mesh>
		<Damage_Decal>HP_F_BLAST</Damage_Decal>
		<Damage_Particles>HP_F_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_InterceptorIV_F</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-L_00</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
		<Full_Salvo_Weapon_Delay_Multiplier>.15</Full_Salvo_Weapon_Delay_Multiplier>
	</HardPoint>
	<HardPoint Name="HP_Interceptor_Frigate_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>350.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UV_InterceptorIV_HP00_B-L.alo</Model_To_Attach>
		<Attachment_Bone>HP00_B-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_InterceptorIV_BL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
		<Fire_Cone_Width>155</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1100.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Interceptor_Frigate_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>350.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UV_InterceptorIV_HP00_B-R.alo</Model_To_Attach>
		<Attachment_Bone>HP00_B-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_InterceptorIV_BR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
		<Fire_Cone_Width>155</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1100.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Interceptor_Frigate_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>350.0</Health>
		<Attachment_Bone>ENGINES</Attachment_Bone>
		<Collision_Mesh>ENGINES</Collision_Mesh>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_Munificent_FC">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_MASS_DRIVER</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Mass_Driver_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>cis_munificent_HP_C-F.ALO</Model_To_Attach>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Mun_FC</Death_Breakoff_Prop>
		<Attachment_Bone>HP_C-F_Bone</Attachment_Bone>
		<Collision_Mesh>HP_C-F_Bone</Collision_Mesh>
		<Damage_Particles>HP_C-F_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_C-F_00</Fire_Bone_A>
		<Fire_Bone_B>FP_C-F_01</Fire_Bone_B>
		<Fire_Cone_Width>90</Fire_Cone_Width>
		<Fire_Cone_Height>120.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Vengeance_Mass_Driver</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Anti_Air_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 75</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Munificent_BC">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Plasma_Cannon</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>cis_munificent_HP_C-B.ALO</Model_To_Attach>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Mun_BC</Death_Breakoff_Prop>
		<Attachment_Bone>HP_C-B_Bone</Attachment_Bone>
		<Collision_Mesh>HP_C-B_Bone</Collision_Mesh>
		<Damage_Particles>HP_C-B_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_C-B_00</Fire_Bone_A>
		<Fire_Bone_B>FP_C-B_01</Fire_Bone_B>
		<Fire_Cone_Width>240</Fire_Cone_Width>
		<Fire_Cone_Height>100.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Plasma_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turret_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 75</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Munificent_ML">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>cis_munificent_HP_M-L.ALO</Model_To_Attach>
		<Attachment_Bone>HP_M-L_Bone</Attachment_Bone>
		<Collision_Mesh>HP_M-L_Bone</Collision_Mesh>
		<Damage_Particles>HP_M-L_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_M-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-L_01</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Munificent_MR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>cis_munificent_HP_M-R.ALO</Model_To_Attach>
		<Attachment_Bone>HP_M-R_Bone</Attachment_Bone>
		<Collision_Mesh>HP_M-R_Bone</Collision_Mesh>
		<Damage_Particles>HP_M-R_EmitDamage</Damage_Particles>
		<Fire_Bone_A>FP_M-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-R_01</Fire_Bone_B>
		<Fire_Cone_Width>180</Fire_Cone_Width>
		<Fire_Cone_Height>140.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1300.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Munificent_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>cis_munificent_HP_E.ALO</Model_To_Attach>
		<Attachment_Bone>HP_E_Bone</Attachment_Bone>
		<Collision_Mesh>HP_E_Bone</Collision_Mesh>
		<Damage_Particles>HP_E_EmitDamage</Damage_Particles>
		<Engine_Particles>HP_E_MainEngines</Engine_Particles>
	</HardPoint>
	<HardPoint Name="HP_Munificent_Hangar">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>400.0</Health>
		<Fighter_Bay_Flyout_Distance>250.0</Fighter_Bay_Flyout_Distance>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>CIS_MUNIFICENT</Attachment_Bone>
		<Collision_Mesh>CIS_MUNIFICENT</Collision_Mesh>
	</HardPoint>
	<HardPoint Name="HP_Munificent_Shields">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>400.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>SHIELD</Attachment_Bone>
		<Collision_Mesh>SHIELD</Collision_Mesh>
		<Damage_Particles>SHIELD_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="HP_Pinance_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP05</Attachment_Bone>
		<Damage_Type>Damage_Pinance_TL</Damage_Type>
		<Fire_Bone_A>MuzzleA_05</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_05</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1100.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pinance_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP06</Attachment_Bone>
		<Damage_Type>Damage_Pinance_TL</Damage_Type>
		<Fire_Bone_A>MuzzleA_06</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_06</Fire_Bone_B>
		<Fire_Cone_Width>170.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.25</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1100.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_Pinance_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP17</Attachment_Bone>
		<Damage_Type>Damage_Pinance</Damage_Type>
		<Fire_Bone_A>MuzzleA_16</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_16</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Pinance_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP16</Attachment_Bone>
		<Damage_Type>Damage_Pinance</Damage_Type>
		<Fire_Bone_A>MuzzleA_17</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_17</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Pinance_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP07</Attachment_Bone>
		<Damage_Type>Damage_Pinance</Damage_Type>
		<Fire_Bone_A>MuzzleA_07</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_07</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Pinance_06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP08</Attachment_Bone>
		<Damage_Type>Damage_Pinance</Damage_Type>
		<Fire_Bone_A>MuzzleA_08</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_08</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Pinance_07">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP12</Attachment_Bone>
		<Damage_Type>Damage_Pinance</Damage_Type>
		<Fire_Bone_A>MuzzleA_12</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_12</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Pinance_08">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>HP11</Attachment_Bone>
		<Damage_Type>Damage_Pinance</Damage_Type>
		<Fire_Bone_A>MuzzleA_11</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_11</Fire_Bone_B>
		<Fire_Cone_Width>175.0</Fire_Cone_Width>
		<Fire_Cone_Height>110.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Crusader_Gunship_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 13</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Crusader_Gunship_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>200.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 13</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Crusader_Gunship_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_02</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_02</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 13</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Crusader_Gunship_03">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_03</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_03</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 13</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Crusader_Gunship_04">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_04</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_04</Fire_Bone_B>
		<Fire_Cone_Width>140.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 13</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Crusader_Gunship_05">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_05</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_05</Fire_Bone_B>
		<Fire_Cone_Width>120.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 13</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Crusader_Gunship_06">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_06</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_06</Fire_Bone_B>
		<Fire_Cone_Width>120.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 13</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Crusader_Gunship_07">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_07</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_07</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 13</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Crusader_Gunship_08">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_08</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_08</Fire_Bone_B>
		<Fire_Cone_Width>160.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 13</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Crusader_Gunship_09">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_09</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_09</Fire_Bone_B>
		<Fire_Cone_Width>140.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 13</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Crusader_Gunship_10">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_10</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_10</Fire_Bone_B>
		<Fire_Cone_Width>120.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 13</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Crusader_Gunship_11">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Corvette</Damage_Type>
		<Fire_Bone_A>MuzzleA_11</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_11</Fire_Bone_B>
		<Fire_Cone_Width>120.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 13</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
	</HardPoint>
	<HardPoint Name="HP_Mine_Layer_Hangar_U">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Health>1000.0</Health>
		<Attachment_Bone>Root</Attachment_Bone>
		<Collision_Mesh>Root</Collision_Mesh>
		<Fighter_Bay_Flyout_Distance>100.0</Fighter_Bay_Flyout_Distance>
	</HardPoint>
	<HardPoint Name="HP_AAF_LASER_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Damage_Type>Damage_Strike</Damage_Type>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>60.0</Fire_Cone_Width>
		<Fire_Cone_Height>60.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Yellow_AAF</Fire_Projectile_Type>
		<Projectile_Damage>5.0</Projectile_Damage>
		<Fire_Min_Recharge_Seconds>0.3</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.3</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.0</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_IG2000_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Infantry, Vehicle, Air</Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_SKIPRAY_LASER_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Strike</Damage_Type>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>20.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_SKIPRAY_ION_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Damage_Type>Damage_Strike_Ion</Damage_Type>
		<Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>20.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Small</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.6</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>3</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.3</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Fighter_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 8</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_SKIPRAY_TORP_00">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_00</Fire_Bone_B>
		<Fire_Cone_Width>30.0</Fire_Cone_Width>
		<Fire_Cone_Height>30.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_Light</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>700.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>
	</HardPoint>
	<HardPoint Name="HP_SKIPRAY_TORP_01">
		<Type>HARD_POINT_WEAPON_TORPEDO</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_01</Fire_Bone_B>
		<Fire_Cone_Width>30.0</Fire_Cone_Width>
		<Fire_Cone_Height>30.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Proton_Torpedo_Light</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>8.02</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>8.02</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>700.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Fighter, Bomber, Transport</Fire_Category_Restrictions>
		<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
		<Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle>
	</HardPoint>
	<HardPoint Name="HP_MAL_Missile">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleA_04</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_05</Fire_Bone_B>
		<Fire_Cone_Width>20.0</Fire_Cone_Width>
		<Fire_Cone_Height>20.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Vehicle_Concussion_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>9</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_MPTL_Tank_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 50</Fire_Inaccuracy_Distance>
		<Fire_When_In_Rocket_Attack_Mode>No</Fire_When_In_Rocket_Attack_Mode>
		<Fire_When_In_Normal_Attack_Mode>Yes</Fire_When_In_Normal_Attack_Mode>
		<Fire_When_Deployed>Yes</Fire_When_Deployed>
		<Fire_When_Undeployed>No</Fire_When_Undeployed>
	</HardPoint>
	<HardPoint Name="HP_MAL_Carbonite_Missile">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleA_04</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_05</Fire_Bone_B>
		<Fire_Cone_Width>20.0</Fire_Cone_Width>
		<Fire_Cone_Height>20.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Vehicle_Carbonite_Missile</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>2</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>1</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>500.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_MAL_Carbonite_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 50</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 40</Fire_Inaccuracy_Distance>
		<Fire_When_In_Rocket_Attack_Mode>Yes</Fire_When_In_Rocket_Attack_Mode>
		<Fire_When_In_Normal_Attack_Mode>No</Fire_When_In_Normal_Attack_Mode>
		<Fire_When_Deployed>Yes</Fire_When_Deployed>
		<Fire_When_Undeployed>No</Fire_When_Undeployed>
	</HardPoint>
	<HardPoint Name="HP_Destroyer_Droid_Ion_00">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_00</Fire_Bone_B>
		<Fire_Cone_Width>45.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Droideka_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 10</Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions>Air</Fire_Category_Restrictions>
		<Fire_When_In_Rocket_Attack_Mode>Yes</Fire_When_In_Rocket_Attack_Mode>
		<Fire_When_In_Normal_Attack_Mode>No</Fire_When_In_Normal_Attack_Mode>
		<Fire_When_Deployed>Yes</Fire_When_Deployed>
		<Fire_When_Undeployed>No</Fire_When_Undeployed>
	</HardPoint>
	<HardPoint Name="HP_Destroyer_Droid_Ion_01">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_01</Fire_Bone_B>
		<Fire_Cone_Width>45.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Droideka_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 10</Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions>Air</Fire_Category_Restrictions>
		<Fire_When_In_Rocket_Attack_Mode>Yes</Fire_When_In_Rocket_Attack_Mode>
		<Fire_When_In_Normal_Attack_Mode>No</Fire_When_In_Normal_Attack_Mode>
		<Fire_When_Deployed>Yes</Fire_When_Deployed>
		<Fire_When_Undeployed>No</Fire_When_Undeployed>
	</HardPoint>
	<HardPoint Name="HP_Destroyer_Droid_Ion_02">
		<Type>HARD_POINT_WEAPON_ION_CANNON</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Fire_Bone_A>MuzzleB_02</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_02</Fire_Bone_B>
		<Fire_Cone_Width>45.0</Fire_Cone_Width>
		<Fire_Cone_Height>45.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Droideka_Ion_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Infantry, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Vehicle, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Air, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>LandHero, 10</Fire_Inaccuracy_Distance>
		<Fire_Category_Restrictions>Air</Fire_Category_Restrictions>
		<Fire_When_In_Rocket_Attack_Mode>Yes</Fire_When_In_Rocket_Attack_Mode>
		<Fire_When_In_Normal_Attack_Mode>No</Fire_When_In_Normal_Attack_Mode>
		<Fire_When_Deployed>Yes</Fire_When_Deployed>
		<Fire_When_Undeployed>No</Fire_When_Undeployed>
	</HardPoint>
	<HardPoint Name="HP_HOUNDSTOOTH_LASER_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Damage_Type>Damage_Strike</Damage_Type>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>90.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Infantry, Vehicle, Air</Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_HOUNDSTOOTH_LASER_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Damage_Type>Damage_Strike</Damage_Type>
		<Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>90.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.4</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.4</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Ship_Laser_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Infantry, Vehicle, Air</Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 35</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 12</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_HOUNDSTOOTH_CMISSILE_00">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_00</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_Bossk</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Infantry, Vehicle, Air</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_HOUNDSTOOTH_CMISSILE_01">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Fire_Bone_A>MuzzleB_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleB_01</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>180.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_Bossk</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>4</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1200.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Infantry, Vehicle, Air</Fire_Category_Restrictions>
	</HardPoint>
	<HardPoint Name="HP_IG2000_LASER_00">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Damage_Type>Damage_Strike</Damage_Type>
		<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
		<Fire_Cone_Width>60.0</Fire_Cone_Width>
		<Fire_Cone_Height>60.0</Fire_Cone_Height>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.2</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_IG2000_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Infantry, Vehicle, Air</Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_IG2000_LASER_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>No</Is_Targetable>
		<Is_Destroyable>No</Is_Destroyable>
		<Attachment_Bone>ROOT</Attachment_Bone>
		<Damage_Type>Damage_Strike</Damage_Type>
		<Fire_Bone_A>MuzzleA_01</Fire_Bone_A>
		<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
		<Fire_Cone_Width>60.0</Fire_Cone_Width>
		<Fire_Cone_Height>60.0</Fire_Cone_Height>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Yellow</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.2</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>10</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_IG2000_Fire</Fire_SFXEvent>
		<Fire_Category_Restrictions>Infantry, Vehicle, Air</Fire_Category_Restrictions>
		<Fire_Inaccuracy_Distance>Fighter, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 3</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 5</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_TInterceptor_Frigate_00">
		<Type>HARD_POINT_WEAPON_MISSILE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Missile_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UV_InterceptorIV_HP00_F.alo</Model_To_Attach>
		<Attachment_Bone>HP00_F_Bone</Attachment_Bone>
		<Collision_Mesh>HP_F_COLL</Collision_Mesh>
		<Damage_Decal>HP_F_BLAST</Damage_Decal>
		<Damage_Particles>HP_F_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_InterceptorIV_F</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-L_00</Fire_Bone_B>
		<Fire_Cone_Width>180.0</Fire_Cone_Width>
		<Fire_Cone_Height>90.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Concussion_Missile_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.5</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent>
		<Full_Salvo_Weapon_Delay_Multiplier>.15</Full_Salvo_Weapon_Delay_Multiplier>
	</HardPoint>
	<HardPoint Name="HP_TInterceptor_Frigate_01">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UV_InterceptorIV_HP00_B-L.alo</Model_To_Attach>
		<Attachment_Bone>HP00_B-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_InterceptorIV_BL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
		<Fire_Cone_Width>150</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 10</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_TInterceptor_Frigate_02">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UV_InterceptorIV_HP00_B-R.alo</Model_To_Attach>
		<Attachment_Bone>HP00_B-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_InterceptorIV_BR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
		<Fire_Cone_Width>150</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_SSD</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.5</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1600.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 10</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_TInterceptor_Frigate_Hangar">
		<Type>HARD_POINT_FIGHTER_BAY</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Attachment_Bone>PPTW_PTWSA2</Attachment_Bone>
		<Collision_Mesh>PPTW_PTWSA2</Collision_Mesh>
		<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
		<Health>900.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
		<Fighter_Bay_Flyout_Distance>160.0</Fighter_Bay_Flyout_Distance>
	</HardPoint>
	<HardPoint Name="HP_TInterceptor_Frigate_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>900.0</Health>
		<Attachment_Bone>ENGINES</Attachment_Bone>
		<Collision_Mesh>ENGINES</Collision_Mesh>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
	</HardPoint>
	<HardPoint Name="HP_KRAYT_TURBOLASER_LEFT_PEACEBRINGER">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UV_KraytClassDestroyer_HP_LC_L_00_Tyber.alo</Model_To_Attach>
		<Attachment_Bone>HP_LC_L_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LC_L_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_LC_L_BLAST</Damage_Decal>
		<Damage_Particles>HP_LC_L_00_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Krayt_Left_Turbo_Peacebringer</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEB_01</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEB_01</Fire_Bone_B>
		<Fire_Cone_Width>40</Fire_Cone_Width>
		<Fire_Cone_Height>100</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="HP_KRAYT_TURBOLASER_RIGHT_PEACEBRINGER">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>1200.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>UV_KraytClassDestroyer_HP_LC_R_00_Tyber.alo</Model_To_Attach>
		<Attachment_Bone>HP_LC_R_00_BONE</Attachment_Bone>
		<Collision_Mesh>HP_LC_R_00_COLL</Collision_Mesh>
		<Damage_Decal>HP_LC_R_BLAST</Damage_Decal>
		<Damage_Particles>HP_LC_R_00_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Krayt_Right_Turbo_Peacebringer</Death_Breakoff_Prop>
		<Fire_Bone_A>MUZZLEB_00</Fire_Bone_A>
		<Fire_Bone_B>MUZZLEB_00</Fire_Bone_B>
		<Fire_Cone_Width>40</Fire_Cone_Width>
		<Fire_Cone_Height>100</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="UEAW_HP_Errant_Venture_TB_Gun">
		<Type>HARD_POINT_WEAPON_SPECIAL</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>Galyana_Text_Weapon_Plasma_Cannon</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
		<Attachment_Bone>HP_trac_bone</Attachment_Bone>
		<Collision_Mesh>HP_trac_bone</Collision_Mesh>
		<Damage_Decal>HP_TRAC_BLAST</Damage_Decal>
		<Damage_Particles>HP_TRAC_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>HP_trac_bone</Fire_Bone_A>
		<Fire_Bone_B>HP_TRAC_BLAST</Fire_Bone_B>
		<Fire_Cone_Width>270.0</Fire_Cone_Width>
		<Fire_Cone_Height>200.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Plasma_Cannon</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>5</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.6</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Turret_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 75</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 40</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 15</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="UEAW_HP_Errant_Venture_Weapon_FL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>REDSTARDESTROYER_TERRIK_HP00_L-F.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_UStar_Dest_Weapon_FL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="UEAW_HP_Errant_Venture_Weapon_FR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>REDSTARDESTROYER_TERRIK_HP00_F-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_UStar_Dest_Weapon_FR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="UEAW_HP_Errant_Venture_Weapon_BL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>REDSTARDESTROYER_TERRIK_HP00_B-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_UStar_Dest_Weapon_BL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="UEAW_HP_Errant_Venture_Weapon_BR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>REDSTARDESTROYER_TERRIK_HP00_B-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_UStar_Dest_Weapon_BR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>6</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="UEAW_HP_Errant_Venture_Weapon_ML">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>REDSTARDESTROYER_TERRIK_HP00_M-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-L_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-L_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_M-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-L_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="UEAW_HP_Errant_Venture_Weapon_MR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
		<Health>600.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>REDSTARDESTROYER_TERRIK_HP00_M-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-R_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-R_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_M-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-R_01</Fire_Bone_B>
		<Fire_Cone_Width>160</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Yellow_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>8</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>2400.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Underworld_Turbo_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 80</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 25</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 5</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Structure, 15</Fire_Inaccuracy_Distance>
		<Fire_When_In_Defend_Mode>No</Fire_When_In_Defend_Mode>
	</HardPoint>
	<HardPoint Name="UEAW_HP_Errant_Venture_Shield_Generator">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>750.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_UStar_Dest_Shield_Gen</Death_Breakoff_Prop>
		<Model_To_Attach>REDSTARDESTROYER_TERRIK_HP00_M-C.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-C_BONE</Attachment_Bone>
		<Collision_Mesh>HP_M-C_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-C_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-C_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="UEAW_HP_Errant_Venture_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>750.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space</Death_Explosion_Particles>
		<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
		<Model_To_Attach>REDSTARDESTROYER_TERRIK_HP00_E.alo</Model_To_Attach>
		<Attachment_Bone>HP_E_BONE</Attachment_Bone>
		<Collision_Mesh>HP_E_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
	</HardPoint>
</HardPoints>






















