<?xml version="1.0" encoding="utf-8"?>
<!--These are the triggers defined in SurfaceFX.xml-->
<EnumDefinition>
	<GENERIC_TRACK>0</GENERIC_TRACK>
	<AT_AT_FOOTPRINT>1</AT_AT_FOOTPRINT>
	<DYNAMIC_TRACK_DEFAULT>2</DYNAMIC_TRACK_DEFAULT>
	<INFANTRY_FOOT_PLANT>3</INFANTRY_FOOT_PLANT>
	<GENERIC_IMPACT>4</GENERIC_IMPACT>
	<TROOPER_IMPACT>5</TROOPER_IMPACT>
	<PROJECTILE>6</PROJECTILE>
	<HOVER>7</HOVER>
	<DYNAMIC_TRACK_WITH_EMITTER>8</DYNAMIC_TRACK_WITH_EMITTER>
	<PROJECTILE_INFANTRY>9</PROJECTILE_INFANTRY>
	<EXPLOSION_SCORCH_MARK_MEDIUM>10</EXPLOSION_SCORCH_MARK_MEDIUM>
	<EXPLOSION_SCORCH_MARK_SMALL>11</EXPLOSION_SCORCH_MARK_SMALL>
	<EXPLOSION_SCORCH_MARK_LARGE>12</EXPLOSION_SCORCH_MARK_LARGE>
	<EXPLOSION_SCORCH_MARK_HUGE>13</EXPLOSION_SCORCH_MARK_HUGE>
	<EXPLOSION_SCORCH_MARK_TINY>14</EXPLOSION_SCORCH_MARK_TINY>
	<RANCOR_FOOTPRINT>15</RANCOR_FOOTPRINT>
	<ATAA_FOOTPRINT_RIGHT>16</ATAA_FOOTPRINT_RIGHT>
	<ATAA_FOOTPRINT_LEFT>17</ATAA_FOOTPRINT_LEFT>
	<GENERIC_TRACK_HALF>18</GENERIC_TRACK_HALF>
	<POD_WALKER_FOOTPRINT>19</POD_WALKER_FOOTPRINT>
	<AT-ST_FOOTPRINT>20</AT-ST_FOOTPRINT>
	<SPMAT_FOOTPRINT>21</SPMAT_FOOTPRINT>
	<GENERIC_FOOTPRINT>22</GENERIC_FOOTPRINT>
	<R2D2_FOOTPRINT>23</R2D2_FOOTPRINT>
	<HOVER_NO_PARTICLES>24</HOVER_NO_PARTICLES>
	<GOOD_GROUND>25</GOOD_GROUND>
	<EXPLOSION_SCORCH_MARK_MASSIVE>26</EXPLOSION_SCORCH_MARK_MASSIVE>
	<EXPLOSION_SCORCH_MARK_MASSIVE_DARK>27</EXPLOSION_SCORCH_MARK_MASSIVE_DARK>
	<HIGH_GROUND>28</HIGH_GROUND>
	<SLOW_GROUND>29</SLOW_GROUND>
	<DAMAGE_GROUND>30</DAMAGE_GROUND>
	<INFANTRY_TERRAIN_MODIFIER>31</INFANTRY_TERRAIN_MODIFIER>
	<VEHICLE_TERRAIN_MODIFIER>32</VEHICLE_TERRAIN_MODIFIER>
	<INFANTRY_ONLY_GROUND>33</INFANTRY_ONLY_GROUND>
</EnumDefinition>
