<?xml version="1.0" encoding="utf-8"?>
<Data>
	<TransportUnit Name="Pirate_Shuttle_Tyderium">
		<Variant_Of_Existing_Type>Shuttle_Tyderium</Variant_Of_Existing_Type>
		<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Orange</Projectile_Types>
		<Affiliation>Pirates</Affiliation>
	</TransportUnit>

	<TransportUnit Name="Pirate_Diplomat_Gallofree_Transport">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_GALLOFREE_TRANSPORT</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>

		<Space_Model_Name>RV_TRANSPORT.ALO</Space_Model_Name>
		<Land_Model_Name>RV_TRANSPORT.ALO</Land_Model_Name>
		<Icon_Name>i_button_Gallofree_Transport.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>
		<Population_Value>0</Population_Value>

	<!-- GUI Info -->
		<GUI_Bracket_Size>0</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.995</Mass>
		<Size_Value>120</Size_Value>
		<Scale_Factor>0.7</Scale_Factor>
		<Select_Box_Scale>200</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Transport Info -->
		<Obstacle_Width>140.0</Obstacle_Width>
		<Obstacle_Height>60.0</Obstacle_Height>
		<Obstacle_X_Offset>-70.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>

		<Exit_Door_Angle_Degrees>90.0</Exit_Door_Angle_Degrees>
		<Exit_Door_Distance>0.0</Exit_Door_Distance>
		<Hover_Offset>30.0</Hover_Offset>

		<Use_Special_Submit_Rules>True</Use_Special_Submit_Rules>

		<Landing_Transport_Variant>Gallofree_Transport_Landing</Landing_Transport_Variant>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>2.0</Max_Speed>
		<Max_Rate_Of_Turn>0.5</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>0</Bank_Turn_Angle>
		<Max_Thrust>0.8</Max_Thrust>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.0</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
		<Shield_Points>300</Shield_Points>
		<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
		<Armor_Type>Armor_Corvette</Armor_Type>
		<Tactical_Health>500</Tactical_Health>
		<Autoresolve_Health>400</Autoresolve_Health>
		<Energy_Capacity>400</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>

		<Override_Bounty_SP>50</Override_Bounty_SP>
		<Override_Bounty_MP>50</Override_Bounty_MP>

	<!-- Damage - Targeting Info -->
		<Damage>2</Damage>
		<AI_Combat_Power>10</AI_Combat_Power>

		<HardPoints>HP_Gallofree_01</HardPoints>

		<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>

		<FormationPriority>6</FormationPriority>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Transport</CategoryMask>
		<Ship_Class>Transport</Ship_Class>
		<Space_Layer>Corvette</Space_Layer>
		<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
		<Is_Escort>No</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>0</Build_Cost_Credits>
		<Build_Time_Seconds>0</Build_Time_Seconds>

		<Tech_Level>0</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>0</Required_Star_Base_Level>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE</SpaceBehavior>
		<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<TacticalBehavior>SELECTABLE</TacticalBehavior>

		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>

		<Death_Clone>Damage_Normal, Gallofree_Transport_Death_Clone</Death_Clone>
		<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

	<!-- SFX Events -->
		<SFXEvent_Select>Unit_Select_Gallofree</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Gallofree</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Gallofree</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Gallofree</SFXEvent_Attack>

		<SFXEvent_Ambient_Loop>Unit_Gallofree_Moving_Engine_Loop</SFXEvent_Ambient_Loop>

		<SFXEvent_Engine_Idle_Loop>Unit_Gallofree_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Gallofree_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Gallofree_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
		
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>TARGETED_INVULNERABILITY</Type>
			<Alternate_Name_Text>Galyana_Ability_Diplomatic_Immunity</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_Text_Diplomatic_Immunity</Alternate_Description_Text>
			<Recharge_Seconds>60.0</Recharge_Seconds>
			<GUI_Activated_Ability_Name/>
			<Spawned_Object_Type>Proj_Special_Pirate_Diplomat_Instant_Invulnerability_Blast_Space</Spawned_Object_Type> <!-- 30sec -->
			<Effective_Radius>500</Effective_Radius>
			<Friendly_Ability>true</Friendly_Ability>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</TransportUnit>
</Data>

