<?xml version="1.0"?>
<Story>
	<Event Name="Pirate_Defection_00">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>0</Event_Param1>
		<Reward_Type>PLANET_FACTION</Reward_Type>
		<Reward_Param1/>
		<Reward_Param2>Pirates</Reward_Param2>
		<Story_Dialog>Dialog_E_Intervention_Pirate_Defection</Story_Dialog>
		<Story_Chapter>0</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
		<Story_Tag>Pirate_Defection_Tag_00</Story_Tag>
	</Event>
	<Event Name="Pirate_Defection_00a">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>TRIGGER_AI</Reward_Type>
		<Reward_Param1>PIRATE_DEFECTION_NOTIFICATION_00</Reward_Param1>
		<Reward_Param2>Empire</Reward_Param2>
		<Prereq>Pirate_Defection_00</Prereq>
	</Event>
	<Event Name="Pirate_Defection_01">
		<Event_Type>STORY_CONQUER</Event_Type>
		<Event_Param1/>
		<Event_Param3/>
		<Reward_Type>UNIQUE_UNIT</Reward_Type>
		<Reward_Param1/>
		<Reward_Param2/>
		<Reward_Param3/>
		<Prereq>Pirate_Defection_00a</Prereq>
		<Story_Dialog>Dialog_E_Intervention_Pirate_Defection</Story_Dialog>
		<Story_Chapter>1</Story_Chapter>
		<Story_Dialog_Popup>False</Story_Dialog_Popup>
	</Event>
	<Event Name="Pirate_Defection_02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>TRIGGER_AI</Reward_Type>
		<Reward_Param1>PIRATE_DEFECTION_NOTIFICATION_01</Reward_Param1>
		<Prereq>Pirate_Defection_01</Prereq>
	</Event>
	<Event Name="Pirate_Defection_03">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
		<Reward_Param1>Pirate_Defection_Tag_00</Reward_Param1>
		<Prereq>Pirate_Defection_02</Prereq>
	</Event>
</Story>
