<?xml version="1.0" encoding="utf-8"?>
<Data>
	<Slave_Unit Name="Bothan_Slave">
		<Text_ID>TEXT_INDIG_BOTHAN_CIV</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SLAVE</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TOOLTIP_SLAVE TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>

		<Land_Model_Name>NI_Bothan.ALO</Land_Model_Name>
		<Land_Model_Anim_Override_Name>RI_INFANTRY.ALO</Land_Model_Anim_Override_Name>
		<Icon_Name>i_button_bothan_civilian.tga</Icon_Name>

		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>

		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>10</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
		<Is_Combustible>yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>no</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Influences_Capture_Point>True</Influences_Capture_Point>

		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Max_Speed>1</Max_Speed>
		<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<FormationSpacing>.5</FormationSpacing>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<Min_Speed>.1</Min_Speed>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>
		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>

		<Is_Squashable>true</Is_Squashable>
		<Scale_Factor>1.5</Scale_Factor>
		<Affiliation>Underworld</Affiliation>
		<Required_Timeline>0</Required_Timeline>
		<IsBuildable>No</IsBuildable>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Damage>3</Damage>
		<Tactical_Health>20</Tactical_Health>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

		<Projectile_Types>Proj_Infantry_Blaster_Yellow</Projectile_Types>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 2.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 8.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 8.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Select>Unit_Select_Bothan</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Bothan</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Bothan</SFXEvent_Attack>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Bothan</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Bothan</SFXEvent_Assist_Attack>
		<SFXEvent_Guard>Unit_Guard_Bothan</SFXEvent_Guard>
		<SFXEvent_Fire>Unit_Rebel_Infantry_Fire</SFXEvent_Fire>
		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Death</Death_SFXEvent_Start_Die>

		<Idle_Chase_Range>500.0</Idle_Chase_Range>
		<Guard_Chase_Range>500.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>500.0</Attack_Move_Response_Range>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
		<AI_Combat_Power>5</AI_Combat_Power>

		<MovementClass>Infantry</MovementClass>
		<CategoryMask>Infantry</CategoryMask>
		<Victory_Relevant>No</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<Death_Clone>Damage_Force_Whirlwind, Bothan_Civ_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Bothan_Civ_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>Yes</Is_Squashable>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>
		<Create_Team>True</Create_Team>
		<Movie_Object>false</Movie_Object>
	</Slave_Unit>

	<Slave_Unit Name="Geonosian_Slave">
		<Text_ID>TEXT_INDIG_GEONOSIAN</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SLAVE</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TOOLTIP_SLAVE TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Land_Model_Name>NI_Geonosian.ALO</Land_Model_Name>
		<Icon_Name>i_button_geonosian.tga</Icon_Name>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
		<Is_Combustible>yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>no</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Influences_Capture_Point>True</Influences_Capture_Point>

		<Max_Speed>2</Max_Speed>
		<Max_Rate_Of_Turn>50.0</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius>3.0</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Space_Layer>None</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<FormationSpacing>.5</FormationSpacing>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<Min_Speed>.1</Min_Speed>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.25</OverrideDeceleration>
		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationRaggedness>.9</FormationRaggedness>

		<Scale_Factor>1.5</Scale_Factor>
		<Affiliation>Underworld</Affiliation>
		<Required_Timeline>0</Required_Timeline>
		<IsBuildable>No</IsBuildable>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Damage>5</Damage>
		<Tactical_Health>5</Tactical_Health>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

		<Projectile_Types>Proj_Indigenous_Geonosian_Sonic_Blaster</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 2.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 8.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>120.0</Targeting_Max_Attack_Distance>

		<Ranged_Target_Z_Adjust>16.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Select>Ambient_Geonosian_Random_Chatter</SFXEvent_Select>
		<SFXEvent_Move>Ambient_Geonosian_Random_Chatter</SFXEvent_Move>
		<SFXEvent_Attack>Ambient_Geonosian_Random_Chatter</SFXEvent_Attack>
		<SFXEvent_Guard>Ambient_Geonosian_Random_Chatter</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Ambient_Geonosian_Random_Chatter</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Ambient_Geonosian_Random_Chatter</SFXEvent_Assist_Attack>

		<SFXEvent_Fire>Unit_Geonosian_Fire</SFXEvent_Fire>
		<SFXEvent_Engine_Idle_Loop>Unit_Geonosian_Idle_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Geonosian_Moving_Loop</SFXEvent_Engine_Moving_Loop>
		<Death_SFXEvent_Start_Die>Unit_Geonosian_Death</Death_SFXEvent_Start_Die>

		<SFXEvent_Ambient_Moving>Ambient_Geonosian_Random_Chatter</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>3</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>5</SFXEvent_Ambient_Moving_Max_Delay_Seconds>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>

		<MovementClass>Hover</MovementClass>
		<CategoryMask>Infantry</CategoryMask>
		<Victory_Relevant>No</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<Death_Clone>Damage_Force_Whirlwind, Geonosian_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Geonosian_Force_Lightning_Death_Clone</Death_Clone>

		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>No</Is_Squashable>
		<Create_Team>True</Create_Team>
		<AI_Combat_Power>5</AI_Combat_Power>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.3</Death_Persistence_Duration>
		<Movie_Object>false</Movie_Object>
	</Slave_Unit>

	<Slave_Unit Name="Gungan_Slave">
		<Text_ID>TEXT_INDIG_GUNGAN</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TOOLTIP_SLAVE TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SLAVE</Encyclopedia_Unit_Class>
		<Land_Model_Name>NI_Gungan.ALO</Land_Model_Name>
		<Icon_Name>i_button_gungan.tga</Icon_Name>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
		<Is_Combustible>yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>no</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Max_Speed>1</Max_Speed>
		<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<FormationSpacing>.5</FormationSpacing>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<Min_Speed>.1</Min_Speed>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>
		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>

		<Influences_Capture_Point>True</Influences_Capture_Point>

		<Scale_Factor>1.5</Scale_Factor>
		<Affiliation>Underworld</Affiliation>
		<Required_Timeline>0</Required_Timeline>
		<IsBuildable>No</IsBuildable>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Damage>5</Damage>
		<Tactical_Health>20</Tactical_Health>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

		<Projectile_Types>Proj_Indigenous_Gungan_Energy_Grenade</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>4.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Appearance_Delay_Frames>8</Projectile_Appearance_Delay_Frames>

		<Targeting_Fire_Inaccuracy>Infantry, 2.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Select>Unit_Select_Gungan</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Gungan</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Gungan</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Gungan</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Gungan</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Attack_Gungan</SFXEvent_Assist_Attack>
		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Death</Death_SFXEvent_Start_Die>

		<Idle_Chase_Range>500.0</Idle_Chase_Range>
		<Guard_Chase_Range>500.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>500.0</Attack_Move_Response_Range>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
		<AI_Combat_Power>6</AI_Combat_Power>

		<MovementClass>Infantry</MovementClass>
		<CategoryMask>Infantry</CategoryMask>
		<Victory_Relevant>No</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<Death_Clone>Damage_Force_Whirlwind, Gungan_Warrior_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Gungan_Warrior_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Crush, Gungan_Warrior_Crush_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>Yes</Is_Squashable>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>
		<Create_Team>True</Create_Team>
		<Movie_Object>false</Movie_Object>
	</Slave_Unit>

	<Slave_Unit Name="Mon_Calamari_Slave">
		<Text_ID>TEXT_INDIG_MONCAL_CIV</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TOOLTIP_SLAVE TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SLAVE</Encyclopedia_Unit_Class>
		<Land_Model_Name>NI_MonCalCiv.ALO</Land_Model_Name>
		<Land_Model_Anim_Override_Name>NI_GMale_Urban_A.ALO</Land_Model_Anim_Override_Name>
		<Icon_Name>i_button_moncalciv.tga</Icon_Name>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
		<Is_Combustible>yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>no</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Max_Speed>1</Max_Speed>
		<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<FormationSpacing>.5</FormationSpacing>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<Min_Speed>.1</Min_Speed>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>
		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>

		<Scale_Factor>1.5</Scale_Factor>
		<Affiliation>Underworld</Affiliation>
		<Required_Timeline>0</Required_Timeline>
		<IsBuildable>No</IsBuildable>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Damage>3</Damage>
		<Tactical_Health>20</Tactical_Health>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

		<Projectile_Types>Proj_Infantry_Blaster_Yellow</Projectile_Types>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 2.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 8.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 8.0</Targeting_Fire_Inaccuracy>

		<Influences_Capture_Point>True</Influences_Capture_Point>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Select>Unit_Select_Calamarian</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Calamarian</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Calamarian</SFXEvent_Attack>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Calamarian</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Calamarian</SFXEvent_Assist_Attack>
		<SFXEvent_Guard>Unit_Guard_Calamarian</SFXEvent_Guard>
		<SFXEvent_Fire>Unit_Rebel_Infantry_Fire</SFXEvent_Fire>
		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Death</Death_SFXEvent_Start_Die>

		<Idle_Chase_Range>500.0</Idle_Chase_Range>
		<Guard_Chase_Range>500.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>500.0</Attack_Move_Response_Range>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
		<AI_Combat_Power>5</AI_Combat_Power>

		<MovementClass>Infantry</MovementClass>
		<CategoryMask>Infantry</CategoryMask>
		<Victory_Relevant>No</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<Death_Clone>Damage_Force_Whirlwind, Mon_Calamari_Civilian_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Mon_Calamari_Civilian_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>Yes</Is_Squashable>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>
		<Create_Team>True</Create_Team>
		<Movie_Object>false</Movie_Object>
	</Slave_Unit>

	<Slave_Unit Name="Pyngani_Slave">
		<Land_Model_Anim_Override_Name>NI_GMale_Urban_A.ALO</Land_Model_Anim_Override_Name>
		<Text_ID>TEXT_INDIG_PYNGANI</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TOOLTIP_SLAVE TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SLAVE</Encyclopedia_Unit_Class>
		<Land_Model_Name>NI_gmale_snow.ALO</Land_Model_Name>
		<Icon_Name>i_button_gmale_snow.tga</Icon_Name>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, INDIGENOUS_UNIT, HARASS</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>10</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
		<Is_Combustible>yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>no</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Influences_Capture_Point>True</Influences_Capture_Point>

		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Rotation_Animation_Speed>12.0</Rotation_Animation_Speed>
		<Max_Speed>0.7</Max_Speed>
		<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<FormationSpacing>.5</FormationSpacing>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<Min_Speed>.1</Min_Speed>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>
		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>

		<Scale_Factor>1.5</Scale_Factor>
		<Affiliation>Underworld</Affiliation>
		<Required_Timeline>0</Required_Timeline>
		<IsBuildable>No</IsBuildable>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Damage>3</Damage>
		<Tactical_Health>25</Tactical_Health>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

		<Projectile_Types>Proj_Indigenous_Pyngani_Carbonite_Gun</Projectile_Types>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>2.5</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 2.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 4.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Select>Unit_Select_Civilian</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Civilian</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Civilian</SFXEvent_Attack>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Civilian</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Civilian</SFXEvent_Assist_Attack>
		<SFXEvent_Guard>Unit_Guard_Civilian</SFXEvent_Guard>
		<SFXEvent_Fire>Unit_Pyngani_Fire</SFXEvent_Fire>
		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Death</Death_SFXEvent_Start_Die>

		<Idle_Chase_Range>100.0</Idle_Chase_Range>
		<Guard_Chase_Range>100.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>100.0</Attack_Move_Response_Range>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
		<AI_Combat_Power>5</AI_Combat_Power>

		<MovementClass>Infantry</MovementClass>
		<CategoryMask>Infantry</CategoryMask>
		<Victory_Relevant>No</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<Death_Clone>Damage_Force_Whirlwind, Pyngani_Warrior_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Pyngani_Warrior_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Crush, Pyngani_Warrior_Crush_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>Yes</Is_Squashable>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>
		<Movie_Object>false</Movie_Object>
	</Slave_Unit>

	<Slave_Unit Name="Sullustan_Slave">
		<Text_ID>TEXT_INDIG_SULLUSTAN</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TOOLTIP_SLAVE TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SLAVE</Encyclopedia_Unit_Class>
		<Land_Model_Name>NI_Sullustan.ALO</Land_Model_Name>
		<Icon_Name>i_button_sullustan.tga</Icon_Name>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
		<Is_Combustible>yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>no</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Influences_Capture_Point>True</Influences_Capture_Point>

		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Rotation_Animation_Speed>12.0</Rotation_Animation_Speed>
		<Max_Speed>1</Max_Speed>
		<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<FormationSpacing>.5</FormationSpacing>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<Min_Speed>.1</Min_Speed>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>
		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>

		<Scale_Factor>1.5</Scale_Factor>
		<Affiliation>Underworld</Affiliation>
		<Required_Timeline>0</Required_Timeline>
		<IsBuildable>No</IsBuildable>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Damage>3</Damage>
		<Tactical_Health>20</Tactical_Health>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

		<Projectile_Types>Proj_Infantry_Blaster_Yellow</Projectile_Types>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 2.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 8.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 8.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Select>Unit_Select_Sullustan</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Sullustan</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Sullustan</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Sullustan</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Sullustan</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Sullustan</SFXEvent_Assist_Attack>

		<SFXEvent_Fire>Unit_Rebel_Infantry_Fire</SFXEvent_Fire>
		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Death</Death_SFXEvent_Start_Die>

		<Idle_Chase_Range>100.0</Idle_Chase_Range>
		<Guard_Chase_Range>100.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>100.0</Attack_Move_Response_Range>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
		<AI_Combat_Power>5</AI_Combat_Power>

		<MovementClass>Infantry</MovementClass>
		<CategoryMask>Infantry</CategoryMask>
		<Victory_Relevant>No</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<Death_Clone>Damage_Force_Whirlwind, Sullustan_Civilian_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Sullustan_Civilian_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Crush, Sullustan_Civilian_Crush_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>Yes</Is_Squashable>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>
		<Create_Team>True</Create_Team>
		<Movie_Object>false</Movie_Object>
	</Slave_Unit>

	<Slave_Unit Name="Trandoshan_Slave">
		<LOD_Bias>5</LOD_Bias>
		<Text_ID>UEAW_UNIT_TRANDOSHAN</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SLAVE</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TOOLTIP_SLAVE TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Land_Model_Name>UI_Bossk.alo</Land_Model_Name>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<Icon_Name>i_button_generic_Trandoshan.tga</Icon_Name>
		<Influences_Capture_Point>True</Influences_Capture_Point>

		<Movement_Animation_Speed>1</Movement_Animation_Speed>
		<Walk_Animation_Speed>.43</Walk_Animation_Speed>
		<Max_Speed>1</Max_Speed>
		<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>3.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>3.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<FormationSpacing>.5</FormationSpacing>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<Min_Speed>.1</Min_Speed>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>
		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>

		<Scale_Factor>1.5</Scale_Factor>
		<Affiliation>Underworld</Affiliation>
		<Required_Timeline>0</Required_Timeline>
		<IsBuildable>No</IsBuildable>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Damage>8</Damage>
		<Tactical_Health>70</Tactical_Health>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Projectile_Types>Proj_Infantry_Blaster_Yellow</Projectile_Types>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 2.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 8.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 8.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>120.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Select>Unit_Select_Bossk</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Bossk</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Bossk</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Bossk</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Bossk</SFXEvent_Guard>
		<SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>
		<SFXEvent_Group_Move>Unit_Move_Bossk</SFXEvent_Group_Move>
		<SFXEvent_Group_Attack>Unit_Attack_Bossk</SFXEvent_Group_Attack>
		<SFXEvent_Health_Low_Warning>Unit_Health_Low_Bossk</SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Bossk</SFXEvent_Health_Critical_Warning>
		<Death_SFXEvent_Start_Die>Unit_Defeat_Bossk</Death_SFXEvent_Start_Die>

		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Tall_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Tall_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Tall_Melt_Death_Clone_00</Death_Clone>

		<MovementClass>Infantry</MovementClass>
		<CategoryMask>Infantry</CategoryMask>
		<Victory_Relevant>no</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>No</Is_Squashable>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>
		<Create_Team>True</Create_Team>
		<Create_Team_Type>Trandoshan_Slave_Container</Create_Team_Type>

		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
		<AI_Combat_Power>7</AI_Combat_Power>
		<Movie_Object>false</Movie_Object>
	</Slave_Unit>

	<Slave_Unit Name="Twilek_Slave">
		<Text_ID>TEXT_INDIG_TWILEK_CIV</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TOOLTIP_SLAVE TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SLAVE</Encyclopedia_Unit_Class>
		<Land_Model_Name>NI_Twilek_F.ALO</Land_Model_Name>
		<Icon_Name>i_button_Twilek.tga</Icon_Name>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
		<Is_Combustible>yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>no</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Rotation_Animation_Speed>12.0</Rotation_Animation_Speed>
		<Max_Speed>1</Max_Speed>
		<Max_Rate_Of_Turn>12.0</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<FormationSpacing>.5</FormationSpacing>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<Min_Speed>.1</Min_Speed>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>
		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>

		<Influences_Capture_Point>True</Influences_Capture_Point>

		<Scale_Factor>1.5</Scale_Factor>
		<Affiliation>Underworld</Affiliation>
		<Required_Timeline>0</Required_Timeline>
		<IsBuildable>No</IsBuildable>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Damage>3</Damage>
		<Tactical_Health>20</Tactical_Health>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

		<Projectile_Types>Proj_Infantry_Blaster_Yellow</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>4.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 2.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 8.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 8.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Select>Unit_Select_Twilek</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Twilek</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Twilek</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Twilek</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Twilek</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Twilek</SFXEvent_Assist_Attack>

		<SFXEvent_Fire>Unit_Rebel_Infantry_Fire</SFXEvent_Fire>
		<Death_SFXEvent_Start_Die/>

		<Idle_Chase_Range>100.0</Idle_Chase_Range>
		<Guard_Chase_Range>100.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>100.0</Attack_Move_Response_Range>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
		<AI_Combat_Power>5</AI_Combat_Power>

		<MovementClass>Infantry</MovementClass>
		<CategoryMask>Infantry</CategoryMask>
		<Victory_Relevant>No</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<Death_Clone>Damage_Force_Whirlwind, Twilek_Female_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Twilek_Female_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Crush, Twilek_Female_Crush_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>Yes</Is_Squashable>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>
		<Movie_Object>false</Movie_Object>
	</Slave_Unit>

	<Slave_Unit Name="Wookiee_Slave">
		<LOD_Bias>5</LOD_Bias>
		<Text_ID>TEXT_INDIG_WOOKIE</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SLAVE</Encyclopedia_Unit_Class>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TOOLTIP_SLAVE TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
		<Land_Model_Name>RI_Wookiee01.alo</Land_Model_Name>
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<CanCellStack>yes</CanCellStack>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<Mass>1.0</Mass>
		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		<Icon_Name>i_button_generic_wookie.tga</Icon_Name>
		<Influences_Capture_Point>True</Influences_Capture_Point>

		<Movement_Animation_Speed>1</Movement_Animation_Speed>
		<Walk_Animation_Speed>.43</Walk_Animation_Speed>
		<Max_Speed>1</Max_Speed>
		<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
		<Custom_Hard_XExtent>3.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>3.0</Custom_Hard_YExtent>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<FormationSpacing>.5</FormationSpacing>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
		<Min_Speed>.1</Min_Speed>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>
		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>

		<Scale_Factor>1.5</Scale_Factor>
		<Affiliation>Underworld</Affiliation>
		<Required_Timeline>0</Required_Timeline>
		<IsBuildable>No</IsBuildable>
		<Size_Value>10</Size_Value>
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Damage>8</Damage>
		<Tactical_Health>70</Tactical_Health>
		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Projectile_Types>Proj_Indigenous_Wookiee_Bowcaster</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 2.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 8.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 8.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>120.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>

		<SFXEvent_Select>Unit_Select_Wookie</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Wookie</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Wookie</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Wookie</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Wookie</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Attack_Wookie</SFXEvent_Assist_Attack>
		<Death_SFXEvent_Start_Die>Unit_Wookie_Death</Death_SFXEvent_Start_Die>
		<SFXEvent_Fire>Unit_Chewie_Blaster_Fire</SFXEvent_Fire>

		<SFXEvent_Ambient_Moving>Ambient_Wookie_Random_Chatter</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>

		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Tall_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Tall_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Tall_Melt_Death_Clone_00</Death_Clone>

		<MovementClass>Infantry</MovementClass>
		<CategoryMask>Infantry</CategoryMask>
		<Victory_Relevant>no</Victory_Relevant>
		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
		<Is_Squashable>No</Is_Squashable>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>
		<Create_Team>True</Create_Team>
		<Create_Team_Type>Wookie_Team</Create_Team_Type>

		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
		<AI_Combat_Power>7</AI_Combat_Power>
		<Movie_Object>false</Movie_Object>
	</Slave_Unit>
</Data>

