<?xml version="1.0" encoding="utf-8"?>
<Data>
	<SpaceUnit Name="Pirate_Corellian_Corvette">
		<Variant_Of_Existing_Type>Corellian_Corvette</Variant_Of_Existing_Type>
		<Affiliation>Pirates</Affiliation>
		<Ranking_In_Category>7</Ranking_In_Category>
		<Max_Speed>3.0</Max_Speed>
		
		<Required_Star_Base_Level>5</Required_Star_Base_Level>
	</SpaceUnit>

	<SpaceUnit Name="IPV1_System_Patrol_Craft">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_IPV1_SYSTEM</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_IPV,
			GALYANA_CLASS_BLANK,
			STAT_P_IPV1_SHIELD,
			STAT_P_IPV1_HULL,
			STAT_P_IPV1_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_IPV,
			GALYANA_CLASS_BLANK,
			STAT_P_IPV1_COST,
			STAT_P_IPV1_TIME,
			STAT_P_IPV1_SHIELD,
			STAT_P_IPV1_HULL,
			STAT_P_IPV1_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CORVETTE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>X-wing Starviper_Fighter TIE_Fighter</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Victory_Destroyer Nebulon_B_Frigate Vengeance_Frigate</Encyclopedia_Vulnerable_To>

		<Space_Model_Name>NV_IPV1.ALO</Space_Model_Name>
		<Icon_Name>i_button_ipv.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>
		<Population_Value>3</Population_Value>
		<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Row>1</GUI_Row>

	<!-- Scale - Collision Info -->
		<Mass>0.9995</Mass>
		<Size_Value>120</Size_Value>
		<Scale_Factor>0.5</Scale_Factor>
		<Select_Box_Scale>370</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>2.75</Max_Speed>
		<Max_Rate_Of_Turn>1.7</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>15</Bank_Turn_Angle>
		<Max_Thrust>0.9</Max_Thrust>
		<OverrideAcceleration>.07</OverrideAcceleration>
		<OverrideDeceleration>.07</OverrideDeceleration>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.0</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
		<Shield_Points>400</Shield_Points>
		<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
		<Armor_Type>Armor_Corvette</Armor_Type>
		<Tactical_Health>600</Tactical_Health>
		<Autoresolve_Health>600</Autoresolve_Health>
		<Energy_Capacity>1500</Energy_Capacity>
		<Energy_Refresh_Rate>150</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>20</Damage>
		<AI_Combat_Power>1000</AI_Combat_Power>

		<HardPoints>
			HP_IPV_Patrol_01,
			HP_IPV_Patrol_02,
			HP_IPV_Patrol_03,
			HP_IPV_Patrol_04,
			HP_IPV_Patrol_05,
			HP_IPV_Patrol_06,
			HP_IPV_Patrol_07
		</HardPoints>

		<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Corvette</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<FormationPriority>3</FormationPriority>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>400.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Corvette | AntiFighter | AntiBomber</CategoryMask>
		<Ranking_In_Category>7</Ranking_In_Category>
		<Ship_Class>Corvette</Ship_Class>
		<Space_Layer>Corvette</Space_Layer>
		<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Build_Initially_Locked>No</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>1200</Build_Cost_Credits>
		<Build_Time_Seconds>15</Build_Time_Seconds>

		<Tech_Level>0</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>1</Required_Star_Base_Level>

		<Piracy_Value_Credits>50</Piracy_Value_Credits>
<!--		<Tactical_Bribe_Cost>500</Tactical_Bribe_Cost>-->
		<Score_Cost_Credits>1300</Score_Cost_Credits>
		<Maintenance_Cost>0.1</Maintenance_Cost>

		<Political_Control>0</Political_Control>
		<Squadron_Capacity>0</Squadron_Capacity>
		<Transport_Capacity>2</Transport_Capacity>
		<Number_per_Squadron>1</Number_per_Squadron>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>

		<Death_Clone>Damage_Normal, IPV1_System_Patrol_Craft_Death_Clone</Death_Clone>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_IPV</SFXEvent_Build_Complete>

	<!--<SFXEvent_Fire>Unit_Corvette_Fire</SFXEvent_Fire>-->
		<SFXEvent_Select>Unit_Select_IPV</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_IPV</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_IPV</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_IPV</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_IPV</SFXEvent_Guard>
		<SFXEvent_Stop>Unit_Stop_IPV</SFXEvent_Stop>
		<SFXEvent_Barrage>Unit_Barrage_IPV</SFXEvent_Barrage>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_IPV</SFXEvent_Move_Into_Nebula>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_IPV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_IPV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_IPV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_IPV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_IPV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_IPV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_IPV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_IPV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_IPV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_IPV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_IPV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_IPV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_IPV</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Engine_Idle_Loop>Unit_IPV1_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_IPV1_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_IPV1_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
		<SFXEvent_Ambient_Loop>Unit_IPV1_Moving_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>POWER_TO_WEAPONS</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER,		0.5f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,	-1.2f</Mod_Multiplier> <!--was -3.0-->
			<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER,	0.4f</Mod_Multiplier>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.3f</Mod_Multiplier>
			<Recharge_Seconds>60</Recharge_Seconds>
			<Expiration_Seconds>20</Expiration_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_IPV</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_GUI_Unit_Ability_Deactivated/>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>12</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Rebel_Pirate_IPV">
		<Variant_Of_Existing_Type>IPV1_System_Patrol_Craft</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Starviper_Fighter TIE_Fighter Hutt_V-wing_Fighter</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Victory_Destroyer Vengeance_Frigate Executor_Frigate</Encyclopedia_Vulnerable_To>
		<Affiliation>Rebel</Affiliation>

		<SFXEvent_Tactical_Build_Started>RHD_Reinforcements_En_Route</SFXEvent_Tactical_Build_Started>
		<SFXEvent_Tactical_Build_Complete>Unit_Complete_IPV</SFXEvent_Tactical_Build_Complete>
		<SFXEvent_Tactical_Build_Cancelled>RHD_Reinforcements_Cancelled</SFXEvent_Tactical_Build_Cancelled>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Empire_Pirate_IPV">
		<Variant_Of_Existing_Type>IPV1_System_Patrol_Craft</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>X-wing Starviper_Fighter Hutt_V-wing_Fighter</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Nebulon_B_Frigate Vengeance_Frigate Executor_Frigate</Encyclopedia_Vulnerable_To>
		<Affiliation>Empire</Affiliation>

		<SFXEvent_Tactical_Build_Started>EHD_Reinforcements_En_Route</SFXEvent_Tactical_Build_Started>
		<SFXEvent_Tactical_Build_Complete>Unit_Complete_IPV</SFXEvent_Tactical_Build_Complete>
		<SFXEvent_Tactical_Build_Cancelled>EHD_Reinforcements_Cancelled</SFXEvent_Tactical_Build_Cancelled>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Underworld_Pirate_IPV">
		<Variant_Of_Existing_Type>IPV1_System_Patrol_Craft</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>X-wing TIE_Fighter Hutt_V-wing_Fighter</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Victory_Destroyer Nebulon_B_Frigate Executor_Frigate</Encyclopedia_Vulnerable_To>
		<Affiliation>Underworld</Affiliation>

		<SFXEvent_Tactical_Build_Started>UHD_Reinforcements_En_Route</SFXEvent_Tactical_Build_Started>
		<SFXEvent_Tactical_Build_Complete>Unit_Complete_IPV</SFXEvent_Tactical_Build_Complete>
		<SFXEvent_Tactical_Build_Cancelled>UHD_Reinforcements_Cancelled</SFXEvent_Tactical_Build_Cancelled>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

	<Abilities SubObjectList="Yes">
		<Redirect_Blaster_Ability Name="US_Magnetically_Sealed_Armor_Bonus_L1">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Take_Damage</Activation_Style>
			<Redirect_Chance>0.05</Redirect_Chance>
			<Block_Chance>0.21</Block_Chance>
			<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types/>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
		<Redirect_Blaster_Ability Name="US_Magnetically_Sealed_Armor_Bonus_L2">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Take_Damage</Activation_Style>
			<Redirect_Chance>0.10</Redirect_Chance>
			<Block_Chance>0.17</Block_Chance>
			<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types/>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
		<Redirect_Blaster_Ability Name="US_Magnetically_Sealed_Armor_Bonus_L3">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Take_Damage</Activation_Style>
			<Redirect_Chance>0.15</Redirect_Chance>
			<Block_Chance>0.12</Block_Chance>
			<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types/>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
	</Abilities>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Hutt_Pirate_IPV">
		<Variant_Of_Existing_Type>IPV1_System_Patrol_Craft</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<SFXEvent_Tactical_Build_Started>UHD_Reinforcements_En_Route</SFXEvent_Tactical_Build_Started>
		<SFXEvent_Tactical_Build_Complete>Unit_Complete_IPV</SFXEvent_Tactical_Build_Complete>
		<SFXEvent_Tactical_Build_Cancelled>UHD_Reinforcements_Cancelled</SFXEvent_Tactical_Build_Cancelled>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="IPV1_System_Patrol_Craft_Death_Clone">
		<Text_ID>TEXT_UNIT_IPV1_SYSTEM</Text_ID>
		<Space_Model_Name>NV_IPV1_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Scale_Factor>0.5</Scale_Factor>
		<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
		<Max_Speed>0.25</Max_Speed>
		<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
		<Max_Thrust>0.05</Max_Thrust>
		<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Affiliation>Pirates</Affiliation>
		<Ship_Class>Corvette</Ship_Class>
		<Remove_Upon_Death>True</Remove_Upon_Death>
	</SpaceUnit>

	<SpaceUnit Name="Vonosmas_Corvette"><!--For Sam-->
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Vonosmas</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Vonosmas,
			GALYANA_CLASS_BLANK,
			STAT_P_VONOSMAS_SHIELD,
			STAT_P_VONOSMAS_HULL,
			STAT_P_VONOSMAS_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Vonosmas,
			GALYANA_CLASS_BLANK,
			STAT_P_VONOSMAS_COST,
			STAT_P_VONOSMAS_TIME,
			STAT_P_VONOSMAS_SHIELD,
			STAT_P_VONOSMAS_HULL,
			STAT_P_VONOSMAS_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CORVETTE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>TIE_Interceptor UEAW_EWing Starviper_Fighter</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Dreadnaught_Heavy_Cruiser Nebulon_B_Frigate Munificent_Frigate</Encyclopedia_Vulnerable_To>

		<Space_Model_Name>Bothan_Cruiser.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_BOTHAN_CRUISER.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>
		<Population_Value>3</Population_Value>
		<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Row>1</GUI_Row>

	<!-- Scale - Collision Info -->
		<Mass>0.9995</Mass>
		<Size_Value>120</Size_Value>
		<Scale_Factor>0.45</Scale_Factor>
		<Select_Box_Scale>600</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>4.0</Max_Speed>
		<Max_Rate_Of_Turn>1.0</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>15</Bank_Turn_Angle>
		<Max_Thrust>0.8</Max_Thrust>
		<OverrideAcceleration>.05</OverrideAcceleration>
		<OverrideDeceleration>.05</OverrideDeceleration>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.0</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
		<Shield_Points>800</Shield_Points>
		<Shield_Refresh_Rate>20</Shield_Refresh_Rate>
		<Armor_Type>Armor_Corvette</Armor_Type>
		<Tactical_Health>600</Tactical_Health>
		<Autoresolve_Health>700</Autoresolve_Health>
		<Energy_Capacity>1500</Energy_Capacity>
		<Energy_Refresh_Rate>200</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>25</Damage>
		<AI_Combat_Power>1300</AI_Combat_Power>

		<HardPoints>
			HP_Vonosmas_01,
			HP_Vonosmas_02,
			HP_Vonosmas_03,
			HP_Vonosmas_04,
			HP_Vonosmas_05,
			HP_Vonosmas_06,
			HP_Vonosmas_07,
			HP_Vonosmas_08
		</HardPoints>

		<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>900.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Corvette</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<FormationPriority>3</FormationPriority>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>400.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>400.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>

		<CategoryMask>Corvette | AntiFighter | AntiBomber</CategoryMask>
		<Ranking_In_Category>7</Ranking_In_Category>
		<Ship_Class>Corvette</Ship_Class>
		<Space_Layer>Corvette</Space_Layer>
		<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Build_Initially_Locked>No</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>1500</Build_Cost_Credits>
		<Build_Time_Seconds>20</Build_Time_Seconds>

		<Tech_Level>0</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>1</Required_Star_Base_Level>

		<Piracy_Value_Credits>50</Piracy_Value_Credits>
<!--		<Tactical_Bribe_Cost>550</Tactical_Bribe_Cost>-->
		<Score_Cost_Credits>1400</Score_Cost_Credits>
		<Maintenance_Cost>0.1</Maintenance_Cost>

		<Political_Control>0</Political_Control>
		<Squadron_Capacity>0</Squadron_Capacity>
		<Transport_Capacity>4</Transport_Capacity>
		<Number_per_Squadron>1</Number_per_Squadron>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>

		<Death_Clone>Damage_Normal, Vonosmas_Corvette_Death_Clone</Death_Clone>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_IPV</SFXEvent_Build_Complete>

	<!--<SFXEvent_Fire>Unit_Corvette_Fire</SFXEvent_Fire>-->
		<SFXEvent_Select>Unit_Select_IPV</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_IPV</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_IPV</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_IPV</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_IPV</SFXEvent_Guard>
		<SFXEvent_Stop>Unit_Stop_IPV</SFXEvent_Stop>
		<SFXEvent_Barrage>Unit_Barrage_IPV</SFXEvent_Barrage>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_IPV</SFXEvent_Move_Into_Nebula>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_IPV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_IPV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_IPV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_IPV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_IPV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_IPV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_IPV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_IPV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_IPV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_IPV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_IPV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_IPV</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_IPV</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Engine_Idle_Loop>Unit_IPV1_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_IPV1_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_IPV1_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
		<SFXEvent_Ambient_Loop>Unit_IPV1_Moving_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>ENERGY_WEAPON</Type>
			<GUI_Activated_Ability_Name>Pirate_Corvette_Energy_Weapon_Attack_Ability</GUI_Activated_Ability_Name>
			<Recharge_Seconds>75.0</Recharge_Seconds>
			<Expiration_Seconds>2.0</Expiration_Seconds>
			<SFXEvent_Target_Ability/>
			<SFXEvent_Special_Ability_Loop>Unit_Star_Destroyer_Energy_Blast</SFXEvent_Special_Ability_Loop>
			<Supports_Autofire>True</Supports_Autofire>
		</Unit_Ability>
	</Unit_Abilities_Data>
	<Abilities SubObjectList="Yes">
		<Energy_Weapon_Attack_Ability Name="Pirate_Corvette_Energy_Weapon_Attack_Ability">
			<Activation_Style>User_Input</Activation_Style>
			<Applicable_Unit_Categories>Capital | Corvette | Frigate | Transport | SpaceHero | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types>Millennium_Falcon, Moldy_Crow, Qatil, Chrysaetos, Xizor_Virago, Houndstooth, IG-2000, Slave_I, Mara_Jade_Ship</Applicable_Unit_Types>
			<Owner_Particle_Effect>Piet_Powerup_Particle_Effect</Owner_Particle_Effect>
			<Owner_Particle_Bone_Name>HP_SPAWN</Owner_Particle_Bone_Name>
			<Activation_Min_Range>0</Activation_Min_Range>
			<Activation_Max_Range>1000</Activation_Max_Range>
			<Damage_Per_Frame>5</Damage_Per_Frame>
		</Energy_Weapon_Attack_Ability>
	</Abilities>
	
	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>16</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Rebel_Vonosmas_Corvette">
		<Variant_Of_Existing_Type>Vonosmas_Corvette</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>TIE_Interceptor Starviper_Fighter Mirage_MK2</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Dreadnaught_Heavy_Cruiser Munificent_Frigate Hutt_Dreadnaught</Encyclopedia_Vulnerable_To>
		<Affiliation>Rebel</Affiliation>

		<SFXEvent_Tactical_Build_Started>RHD_Reinforcements_En_Route</SFXEvent_Tactical_Build_Started>
		<SFXEvent_Tactical_Build_Complete>Unit_Complete_IPV</SFXEvent_Tactical_Build_Complete>
		<SFXEvent_Tactical_Build_Cancelled>RHD_Reinforcements_Cancelled</SFXEvent_Tactical_Build_Cancelled>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Empire_Vonosmas_Corvette">
		<Variant_Of_Existing_Type>Vonosmas_Corvette</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>UEAW_EWing Starviper_Fighter Mirage_MK2</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Nebulon_B_Frigate Munificent_Frigate Hutt_Dreadnaught</Encyclopedia_Vulnerable_To>
		<Affiliation>Empire</Affiliation>

		<SFXEvent_Tactical_Build_Started>EHD_Reinforcements_En_Route</SFXEvent_Tactical_Build_Started>
		<SFXEvent_Tactical_Build_Complete>Unit_Complete_IPV</SFXEvent_Tactical_Build_Complete>
		<SFXEvent_Tactical_Build_Cancelled>EHD_Reinforcements_Cancelled</SFXEvent_Tactical_Build_Cancelled>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Underworld_Vonosmas_Corvette">
		<Variant_Of_Existing_Type>Vonosmas_Corvette</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>UEAW_EWing TIE_Interceptor Mirage_MK2</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Dreadnaught_Heavy_Cruiser Nebulon_B_Frigate Hutt_Dreadnaught</Encyclopedia_Vulnerable_To>
		<Affiliation>Underworld</Affiliation>

		<SFXEvent_Tactical_Build_Started>UHD_Reinforcements_En_Route</SFXEvent_Tactical_Build_Started>
		<SFXEvent_Tactical_Build_Complete>Unit_Complete_IPV</SFXEvent_Tactical_Build_Complete>
		<SFXEvent_Tactical_Build_Cancelled>UHD_Reinforcements_Cancelled</SFXEvent_Tactical_Build_Cancelled>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

	<Abilities SubObjectList="Yes">
		<Energy_Weapon_Attack_Ability Name="Pirate_Corvette_Energy_Weapon_Attack_Ability">
			<Activation_Style>User_Input</Activation_Style>
			<Applicable_Unit_Categories>Capital | Corvette | Frigate | Transport | SpaceHero | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types>Millennium_Falcon, Moldy_Crow, Chrysaetos, Houndstooth, IG-2000, Slave_I</Applicable_Unit_Types>
			<Owner_Particle_Effect>Piet_Powerup_Particle_Effect</Owner_Particle_Effect>
			<Owner_Particle_Bone_Name>HP_SPAWN</Owner_Particle_Bone_Name>
			<Activation_Min_Range>0</Activation_Min_Range>
			<Activation_Max_Range>1000</Activation_Max_Range>
			<Damage_Per_Frame>5</Damage_Per_Frame>
		</Energy_Weapon_Attack_Ability>
		<Redirect_Blaster_Ability Name="US_Magnetically_Sealed_Armor_Bonus_L1">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Take_Damage</Activation_Style>
			<Redirect_Chance>0.05</Redirect_Chance>
			<Block_Chance>0.21</Block_Chance>
			<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types/>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
		<Redirect_Blaster_Ability Name="US_Magnetically_Sealed_Armor_Bonus_L2">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Take_Damage</Activation_Style>
			<Redirect_Chance>0.10</Redirect_Chance>
			<Block_Chance>0.17</Block_Chance>
			<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types/>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
		<Redirect_Blaster_Ability Name="US_Magnetically_Sealed_Armor_Bonus_L3">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Take_Damage</Activation_Style>
			<Redirect_Chance>0.15</Redirect_Chance>
			<Block_Chance>0.12</Block_Chance>
			<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types/>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
	</Abilities>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Hutt_Vonosmas_Corvette">
		<Variant_Of_Existing_Type>Vonosmas_Corvette</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<SFXEvent_Tactical_Build_Started>UHD_Reinforcements_En_Route</SFXEvent_Tactical_Build_Started>
		<SFXEvent_Tactical_Build_Complete>Unit_Complete_IPV</SFXEvent_Tactical_Build_Complete>
		<SFXEvent_Tactical_Build_Cancelled>UHD_Reinforcements_Cancelled</SFXEvent_Tactical_Build_Cancelled>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Vonosmas_Corvette_Death_Clone">
		<Text_ID>Galyana_Unit_Vonosmas</Text_ID>
		<Space_Model_Name>Bothan_Cruiser_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Scale_Factor>0.225</Scale_Factor>
		<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
		<Max_Speed>0.25</Max_Speed>
		<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
		<Max_Thrust>0.05</Max_Thrust>
		<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Affiliation>Pirates</Affiliation>
		<Ship_Class>Corvette</Ship_Class>
		<Remove_Upon_Death>True</Remove_Upon_Death>
	</SpaceUnit>

	<SpaceUnit Name="Venator_Pirate">
		<Variant_Of_Existing_Type>Venator_Cruiser_No_Fighters</Variant_Of_Existing_Type>
		<Affiliation>Pirates</Affiliation>
		<Tech_Level>9</Tech_Level>

		<Starting_Spawned_Units_Tech_0>Z95_Headhunter_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Z95_Headhunter_Squadron, 4</Reserve_Spawned_Units_Tech_0>
	</SpaceUnit>

	<SpaceUnit Name="Venator_Underworld">
		<Variant_Of_Existing_Type>Venator_Cruiser_No_Fighters</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>
		<Tech_Level>0</Tech_Level>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>

		<Starting_Spawned_Units_Tech_0>Z95_Headhunter_Underworld_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Z95_Headhunter_Underworld_Squadron, 4</Reserve_Spawned_Units_Tech_0>

		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Jedi_Cruiser</SFXEvent_Build_Complete>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>power_to_weapons</Type>
			<Expiration_Seconds>20</Expiration_Seconds>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,	-1.2f</Mod_Multiplier> <!--was -3.0-->
			<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER,	0.4f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,			0.5f</Mod_Multiplier>
			<Recharge_Seconds>60</Recharge_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Jedi_Cruiser</SFXEvent_GUI_Unit_Ability_Activated>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>1900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Population_Value>5</Population_Value>
	</SpaceUnit>

	<SpaceUnit Name="Pirate_Frigate">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_PIRATE_FRIGATE</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_PIRATE_FRIGATE,
			GALYANA_CLASS_BLANK,
			STAT_P_INTERCEPTORIII_SHIELD,
			STAT_P_INTERCEPTORIII_HULL,
			STAT_P_INTERCEPTORIII_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_PIRATE_FRIGATE,
			GALYANA_CLASS_BLANK,
			STAT_P_INTERCEPTORIII_COST,
			STAT_P_INTERCEPTORIII_TIME,
			STAT_P_INTERCEPTORIII_SHIELD,
			STAT_P_INTERCEPTORIII_HULL,
			STAT_P_INTERCEPTORIII_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FRIGATE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Corellian_Corvette Crusader_Gunship Tartan_Patrol_Cruiser</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Skipray_Blastboat Y-wing TIE_Bomber</Encyclopedia_Vulnerable_To>

		<Space_Model_Name>NV_pirate_frigate.ALO</Space_Model_Name>
		<Icon_Name>i_button_Pirate_frigate_eaw.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>
		<Population_Value>5</Population_Value>

	<!-- GUI Info -->
		<GUI_Row>1</GUI_Row>

	<!-- Scale - Collision Info -->
		<Mass>0.999</Mass>
		<Size_Value>8</Size_Value>
		<Scale_Factor>0.4</Scale_Factor>
		<Select_Box_Scale>1000</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>2.5</Max_Speed>
		<Max_Rate_Of_Turn>0.6</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Max_Thrust>1.5</Max_Thrust>
		<OverrideAcceleration>.04</OverrideAcceleration>
		<OverrideDeceleration>.04</OverrideDeceleration>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>0.8</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Frigate</Shield_Armor_Type>
		<Shield_Points>1000</Shield_Points>
		<Shield_Refresh_Rate>35</Shield_Refresh_Rate>
		<Armor_Type>Armor_Frigate</Armor_Type>
		<Tactical_Health>3200</Tactical_Health>
		<Autoresolve_Health>3200</Autoresolve_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>25</Damage>
		<AI_Combat_Power>2000</AI_Combat_Power>

		<HardPoints>
			HP_Pirate_Frigate_F,
			HP_Pirate_Frigate_BL,
			HP_Pirate_Frigate_BR
		</HardPoints>

		<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>35.0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Frigate</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<FormationPriority>3</FormationPriority>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
		<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
		<Surface_Bombardment_Capable>Yes</Surface_Bombardment_Capable>

		<CategoryMask>Frigate | AntiCorvette</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Ship_Class>Frigate</Ship_Class>
		<Space_Layer>Frigate</Space_Layer>
		<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

	<!-- Galactic Info -->
		<Tech_Level>0</Tech_Level>
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Build_Initially_Locked>No</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>2000</Build_Cost_Credits>
		<Build_Time_Seconds>25</Build_Time_Seconds>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>1</Required_Star_Base_Level>

		<Piracy_Value_Credits>60</Piracy_Value_Credits>
<!--		<Tactical_Bribe_Cost>900</Tactical_Bribe_Cost>-->
		<Score_Cost_Credits>2000</Score_Cost_Credits>
		<Maintenance_Cost>0.2</Maintenance_Cost>

		<Political_Control>0</Political_Control>
		<Squadron_Capacity>0</Squadron_Capacity>
		<Transport_Capacity>2</Transport_Capacity>
		<Number_per_Squadron>1</Number_per_Squadron>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>

		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Clone>Damage_Normal, Pirate_Frigate_Death_Clone</Death_Clone>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Pirate_Frigate</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Pirate_Frigate</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Pirate_Frigate</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Pirate_Frigate</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Pirate_Frigate</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Pirate_Frigate</SFXEvent_Guard>
		<SFXEvent_Stop>Unit_Stop_Pirate_Frigate</SFXEvent_Stop>
		<SFXEvent_Barrage>Unit_Barrage_Pirate_Frigate</SFXEvent_Barrage>
		<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Pirate_Frigate</SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_Pirate_Frigate</SFXEvent_Move_Into_Nebula>
		<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Engine_Idle_Loop>Unit_Nebulon_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Nebulon_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>POWER_TO_WEAPONS</Type>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,	-1.2f</Mod_Multiplier> <!--was -3.0-->
			<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER,	0.4f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,			0.5f</Mod_Multiplier>
			<Recharge_Seconds>60</Recharge_Seconds>
			<Expiration_Seconds>15</Expiration_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Pirate_Frigate</SFXEvent_GUI_Unit_Ability_Activated>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>18</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Pirate_Frigate_Death_Clone">
		<Text_ID>TEXT_UNIT_PIRATE_FRIGATE</Text_ID>
		<Space_Model_Name>NV_Pirate_frigate_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Scale_Factor>0.4</Scale_Factor>
		<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
		<Max_Speed>1.2</Max_Speed>
		<Max_Rate_Of_Turn>0.03</Max_Rate_Of_Turn>
		<Max_Thrust>1</Max_Thrust>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>0</Bank_Turn_Angle>
		<Affiliation>Pirates</Affiliation>
		<Ship_Class>Frigate</Ship_Class>
		<Remove_Upon_Death>True</Remove_Upon_Death>
	</SpaceUnit>

	<!--Used in Empire mission 3 "Pirate Menace"-->
	<SpaceUnit Name="Pirate_Frigate_Leader">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_PIRATE_LEADER</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_PIRATE_FRIGATE</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FRIGATE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Corellian_Corvette Crusader_Gunship Tartan_Patrol_Cruiser</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Skipray_Blastboat Y-wing TIE_Bomber</Encyclopedia_Vulnerable_To>

		<Space_Model_Name>NV_pirate_frigate.ALO</Space_Model_Name>
		<Icon_Name>i_button_Pirate_frigate_eaw.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>
		<Population_Value>5</Population_Value>

	<!-- Scale - Collision Info -->
		<Mass>0.999</Mass>
		<Size_Value>8</Size_Value>
		<Scale_Factor>0.25</Scale_Factor>
		<Select_Box_Scale>1000</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>2.75</Max_Speed>
		<Max_Rate_Of_Turn>1.3</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Max_Thrust>1.5</Max_Thrust>
		<OverrideAcceleration>.04</OverrideAcceleration>
		<OverrideDeceleration>.04</OverrideDeceleration>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>0.8</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Frigate</Shield_Armor_Type>
		<Shield_Points>400</Shield_Points>
		<Shield_Refresh_Rate>15</Shield_Refresh_Rate> <!--This is the key number to tune for the mission-->
		<Armor_Type>Armor_Frigate</Armor_Type>
		<Tactical_Health>600</Tactical_Health>
		<Autoresolve_Health>2600</Autoresolve_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>250</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>25</Damage>
		<AI_Combat_Power>100000</AI_Combat_Power> <!--The AI should be deterred from attacking this-->

		<HardPoints>
			HP_Pirate_Frigate_F_Dummy,
			HP_Pirate_Frigate_BL_Dummy,
			HP_Pirate_Frigate_BR_Dummy
		</HardPoints>

		<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>35.0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Frigate</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<FormationPriority>3</FormationPriority>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
		<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
		<Surface_Bombardment_Capable>Yes</Surface_Bombardment_Capable>

		<CategoryMask>Frigate | AntiCorvette</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Ship_Class>Frigate</Ship_Class>
		<Space_Layer>Corvette</Space_Layer>
		<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

	<!-- Galactic Info -->
		<Tech_Level>99</Tech_Level>
		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Score_Cost_Credits>2000</Score_Cost_Credits>
		<Maintenance_Cost>0.2</Maintenance_Cost>

		<Political_Control>0</Political_Control>
		<Squadron_Capacity>0</Squadron_Capacity>
		<Transport_Capacity>2</Transport_Capacity>
		<Number_per_Squadron>1</Number_per_Squadron>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>

		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Clone>Damage_Normal, Pirate_Frigate_Death_Clone</Death_Clone>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>

	<!-- SFX Events -->
		<SFXEvent_Select>Unit_Select_Pirate_Frigate</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Pirate_Frigate</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Pirate_Frigate</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Pirate_Frigate</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Pirate_Frigate</SFXEvent_Guard>
		<SFXEvent_Stop>Unit_Stop_Pirate_Frigate</SFXEvent_Stop>
		<SFXEvent_Barrage>Unit_Barrage_Pirate_Frigate</SFXEvent_Barrage>
		<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Pirate_Frigate</SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_Pirate_Frigate</SFXEvent_Move_Into_Nebula>
		<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Engine_Idle_Loop>Unit_Nebulon_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Nebulon_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
	</SpaceUnit>

	<!--Used in Rebel mission 7 "highest bidder"-->
	<SpaceUnit Name="Pirate_Frigate_Captain">
		<Variant_Of_Existing_Type>Pirate_Frigate</Variant_Of_Existing_Type>
		<Max_Speed>8.0</Max_Speed>
		<Scale_Factor>0.3</Scale_Factor>
		<AI_Combat_Power>100000</AI_Combat_Power> <!--The AI should be deterred from attacking this-->
		<Shield_Points>2000</Shield_Points>
		<Tactical_Health>2000</Tactical_Health>
		<Shield_Refresh_Rate>30</Shield_Refresh_Rate> <!--This is the key number to tune for the mission-->

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
	</SpaceUnit>

	<SpaceUnit Name="Rebel_Pirate_Frigate">
		<Variant_Of_Existing_Type>Pirate_Frigate</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Tartan_Patrol_Cruiser Crusader_Gunship Gallofree_Corvette</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TIE_Bomber Skipray_Blastboat Z-95_Headhunter_Hutts</Encyclopedia_Vulnerable_To>
		<Affiliation>Rebel</Affiliation>

		<SFXEvent_Build_Started>RHD_Reinforcements_En_Route</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Reinforcements_Cancelled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Pirate_Frigate</SFXEvent_Build_Complete>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>18</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Empire_Pirate_Frigate">
		<Variant_Of_Existing_Type>Pirate_Frigate</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Corellian_Corvette Crusader_Gunship Gallofree_Corvette</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Alliance_Assault_Frigate Skipray_Blastboat Z-95_Headhunter_Hutts</Encyclopedia_Vulnerable_To>
		<Affiliation>Empire</Affiliation>

		<SFXEvent_Build_Started>EHD_Reinforcements_En_Route</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Reinforcements_Cancelled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Pirate_Frigate</SFXEvent_Build_Complete>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>18</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Guardian_Star_Defender_No_Fighters">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Text_Guardian</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Guardian,
			GALYANA_CLASS_BLANK,
			STAT_P_GUARDIAN_SHIELD,
			STAT_P_GUARDIAN_HULL,
			STAT_P_GUARDIAN_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Guardian,
			GALYANA_CLASS_BLANK,
			STAT_P_GUARDIAN_COST,
			STAT_P_GUARDIAN_TIME,
			STAT_P_GUARDIAN_SHIELD,
			STAT_P_GUARDIAN_HULL,
			STAT_P_GUARDIAN_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FRIGATE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Tartan_Patrol_Cruiser Crusader_Gunship Corellian_Corvette</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TIE_Bomber Star_Destroyer Vengeance_Frigate</Encyclopedia_Vulnerable_To>

		<Space_Model_Name>Guardian.ALO</Space_Model_Name>
		<Icon_Name>i_button_defender.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>
		<Population_Value>5</Population_Value>
		<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Row>1</GUI_Row>

	<!-- Scale - Collision Info -->
		<Mass>0.999</Mass>
		<Size_Value>8</Size_Value>
		<Scale_Factor>0.8</Scale_Factor>
		<Select_Box_Scale>600</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>2.0</Max_Speed>
		<Max_Rate_Of_Turn>0.7</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Max_Thrust>1.5</Max_Thrust>
		<OverrideAcceleration>.04</OverrideAcceleration>
		<OverrideDeceleration>.04</OverrideDeceleration>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>0.8</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Frigate</Shield_Armor_Type>
		<Shield_Points>700</Shield_Points>
		<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
		<Armor_Type>Armor_Frigate_Heavy</Armor_Type>
		<Tactical_Health>3300</Tactical_Health>
		<Autoresolve_Health>3300</Autoresolve_Health>
		<Energy_Capacity>3000</Energy_Capacity>
		<Energy_Refresh_Rate>300</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>30</Damage>
		<AI_Combat_Power>2000</AI_Combat_Power>

		<HardPoints>
			HP_Guardian_Hangar,
			HP_Guardian_Engine_L,
			HP_Guardian_Engine_R,
			HP_Guardian_TL_FR,
			HP_Guardian_TL_FL,
			HP_Guardian_Laser_MR,
			HP_Guardian_Laser_ML,
			HP_Guardian_Laser_RR,
			HP_Guardian_Laser_RL
		</HardPoints>

		<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>1300.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Frigate</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<FormationPriority>3</FormationPriority>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
		<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>

		<CategoryMask>Frigate | AntiCorvette</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Ship_Class>Frigate</Ship_Class>
		<Space_Layer>Frigate</Space_Layer>
		<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

	<!-- Galactic Info -->
		<Tech_Level>3</Tech_Level>
		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>2400</Build_Cost_Credits>
		<Build_Time_Seconds>30</Build_Time_Seconds>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>1</Required_Star_Base_Level>

		<Piracy_Value_Credits>65</Piracy_Value_Credits>
<!--		<Tactical_Bribe_Cost>1000</Tactical_Bribe_Cost>-->
		<Score_Cost_Credits>2250</Score_Cost_Credits>
		<Maintenance_Cost>0.15</Maintenance_Cost>

		<Political_Control>0</Political_Control>
		<Squadron_Capacity>2</Squadron_Capacity>
		<Transport_Capacity>4</Transport_Capacity>
		<Number_per_Squadron>1</Number_per_Squadron>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
		<Lua_Script>ObjectScript_PowerToShields</Lua_Script>

		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Clone>Damage_Normal, Guardian_Death_Clone</Death_Clone>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Pirate_Frigate</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Pirate_Frigate</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Pirate_Frigate</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Pirate_Frigate</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Pirate_Frigate</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Pirate_Frigate</SFXEvent_Guard>
		<SFXEvent_Stop>Unit_Stop_Pirate_Frigate</SFXEvent_Stop>
		<SFXEvent_Barrage>Unit_Barrage_Pirate_Frigate</SFXEvent_Barrage>
		<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Pirate_Frigate</SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_Pirate_Frigate</SFXEvent_Move_Into_Nebula>
		<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Engine_Idle_Loop>Unit_Nebulon_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Nebulon_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>DEFEND</Type>
			<Recharge_Seconds>60</Recharge_Seconds>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,		2.0f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,		0.9f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER,	0.10f</Mod_Multiplier>
			<Mod_Multiplier>ENERGY_REGEN_INTERVAL_MULTIPLIER,	0.10f</Mod_Multiplier>
			<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER,		3.0f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,			0.75f</Mod_Multiplier>
			<Expiration_Seconds>15</Expiration_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Defend_Pirate_Frigate</SFXEvent_GUI_Unit_Ability_Activated>
			<Supports_Autofire>True</Supports_Autofire>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Guardian_Star_Defender">
		<Variant_Of_Existing_Type>Guardian_Star_Defender_No_Fighters</Variant_Of_Existing_Type>
		<Tech_Level>0</Tech_Level>
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Build_Initially_Locked>No</Build_Initially_Locked>

		<Starting_Spawned_Units_Tech_0>Pirate_Fighter_Squadron, 1</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Pirate_Fighter_Squadron, 1</Reserve_Spawned_Units_Tech_0>
	</SpaceUnit>

	<SpaceUnit Name="Guardian_Death_Clone">
		<Text_ID>Galyana_Text_Guardian</Text_ID>
		<Space_Model_Name>Guardian_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Scale_Factor>0.8</Scale_Factor>
		<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
		<Max_Speed>1.2</Max_Speed>
		<Max_Rate_Of_Turn>0.03</Max_Rate_Of_Turn>
		<Max_Thrust>1</Max_Thrust>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>0</Bank_Turn_Angle>
		<Affiliation>Pirates</Affiliation>
		<Ship_Class>Frigate</Ship_Class>
		<Remove_Upon_Death>True</Remove_Upon_Death>
	</SpaceUnit>

	<SpaceUnit Name="Rebel_Guardian_Star_Defender">
		<Variant_Of_Existing_Type>Guardian_Star_Defender_No_Fighters</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Tartan_Patrol_Cruiser Crusader_Gunship Gallofree_Corvette</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TIE_Bomber Star_Destroyer Vengeance_Frigate</Encyclopedia_Vulnerable_To>
		<Affiliation>Rebel</Affiliation>

		<Starting_Spawned_Units_Tech_0>Rebel_Pirate_Fighter_Squadron, 1</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Rebel_Pirate_Fighter_Squadron, 1</Reserve_Spawned_Units_Tech_0>

		<SFXEvent_Build_Started>RHD_Reinforcements_En_Route</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Reinforcements_Cancelled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Pirate_Frigate</SFXEvent_Build_Complete>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Empire_Guardian_Star_Defender">
		<Variant_Of_Existing_Type>Guardian_Star_Defender_No_Fighters</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Crusader_Gunship Corellian_Corvette Gallofree_Corvette</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Y-Wing Vengeance_Frigate Executor_Frigate</Encyclopedia_Vulnerable_To>
		<Affiliation>Empire</Affiliation>

		<Starting_Spawned_Units_Tech_0>Empire_Pirate_Fighter_Squadron, 1</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Empire_Pirate_Fighter_Squadron, 1</Reserve_Spawned_Units_Tech_0>

		<SFXEvent_Build_Started>EHD_Reinforcements_En_Route</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Reinforcements_Cancelled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Pirate_Frigate</SFXEvent_Build_Complete>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Underworld_Guardian_Star_Defender">
		<Variant_Of_Existing_Type>Guardian_Star_Defender_No_Fighters</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Tartan_Patrol_Cruiser Corellian_Corvette Gallofree_Corvette</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TIE_Bomber Y-Wing Executor_Frigate</Encyclopedia_Vulnerable_To>
		<Affiliation>Underworld</Affiliation>

		<Starting_Spawned_Units_Tech_0>Underworld_Pirate_Fighter_Squadron, 1</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Underworld_Pirate_Fighter_Squadron, 1</Reserve_Spawned_Units_Tech_0>

		<SFXEvent_Build_Started>UHD_Reinforcements_En_Route</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Reinforcements_Cancelled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Pirate_Frigate</SFXEvent_Build_Complete>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Hutt_Guardian_Star_Defender">
		<Variant_Of_Existing_Type>Guardian_Star_Defender_No_Fighters</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<Starting_Spawned_Units_Tech_0>Pirate_Fighter_Squadron, 1</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Pirate_Fighter_Squadron, 1</Reserve_Spawned_Units_Tech_0>

		<SFXEvent_Build_Started>UHD_Reinforcements_En_Route</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Reinforcements_Cancelled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Pirate_Frigate</SFXEvent_Build_Complete>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Hammer_SA">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Text_Hammer_SA</Text_ID>
		<Encyclopedia_Text>Galyana_Tooltip_Hammer</Encyclopedia_Text>
		<Encyclopedia_Text>
			Galyana_Tooltip_Hammer,
			GALYANA_CLASS_BLANK,
			STAT_P_HAMMER_SHIELD,
			STAT_P_HAMMER_HULL,
			STAT_P_HAMMER_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Hammer,
			GALYANA_CLASS_BLANK,
			STAT_P_HAMMER_COST,
			STAT_P_HAMMER_TIME,
			STAT_P_HAMMER_SHIELD,
			STAT_P_HAMMER_HULL,
			STAT_P_HAMMER_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>UEAW_CLASS_CRUISER</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Nebulon_B_Frigate Acclamator_Assault_Ship Recusant_Destroyer</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Y-wing TIE_Bomber Skipray_Blastboat</Encyclopedia_Vulnerable_To>

		<Space_Model_Name>Hammer.ALO</Space_Model_Name>
		<Icon_Name>i_button_hammer.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>
		<Population_Value>6</Population_Value>

	<!-- GUI Info -->
		<GUI_Row>1</GUI_Row>

	<!-- Scale - Collision Info -->
		<Mass>0.999</Mass>
		<Size_Value>8</Size_Value>
		<Scale_Factor>1.75</Scale_Factor>
		<Select_Box_Scale>350</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>1.8</Max_Speed>
		<Max_Rate_Of_Turn>0.6</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Max_Thrust>1.5</Max_Thrust>
		<OverrideAcceleration>.04</OverrideAcceleration>
		<OverrideDeceleration>.04</OverrideDeceleration>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>0.8</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Cruiser</Shield_Armor_Type>
		<Shield_Points>1100</Shield_Points>
		<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
		<Armor_Type>Armor_Cruiser_Heavy</Armor_Type>
		<Tactical_Health>4000</Tactical_Health>
		<Autoresolve_Health>4000</Autoresolve_Health>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>400</Energy_Refresh_Rate>

		<Override_Bounty_SP>250</Override_Bounty_SP>
		<Override_Bounty_MP>250</Override_Bounty_MP>

	<!-- Damage - Targeting Info -->
		<Damage>60</Damage>
		<AI_Combat_Power>3000</AI_Combat_Power>

		<HardPoints>
			HP_Hammer_Front_Turbo,
			HP_Hammer_Left_Ion,
			HP_Hammer_Right_Ion,
			HP_Hammer_Left_Turbo,
			HP_Hammer_Right_Turbo,
			HP_Hammer_Left_Laser,
			HP_Hammer_Right_Laser,
			HP_Hammer_Shield,
			HP_Hammer_Engine
		</HardPoints>

		<Space_FOW_Reveal_Range>1400.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>1600.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Cruiser</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<FormationPriority>3</FormationPriority>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
		<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>

		<CategoryMask>Frigate | AntiCorvette</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Ship_Class>Frigate</Ship_Class>
		<Space_Layer>Frigate</Space_Layer>
		<Layer_Z_Adjust>-115.0</Layer_Z_Adjust>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

	<!-- Galactic Info -->
		<Tech_Level>0</Tech_Level>
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Build_Initially_Locked>No</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>3600</Build_Cost_Credits>
		<Build_Time_Seconds>45</Build_Time_Seconds>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>2</Required_Star_Base_Level>

		<Piracy_Value_Credits>75</Piracy_Value_Credits>
<!--		<Tactical_Bribe_Cost>1500</Tactical_Bribe_Cost>-->
		<Score_Cost_Credits>7500</Score_Cost_Credits>
		<Maintenance_Cost>0.2</Maintenance_Cost>

		<Political_Control>0</Political_Control>
		<Squadron_Capacity>0</Squadron_Capacity>
		<Transport_Capacity>8</Transport_Capacity>
		<Number_per_Squadron>1</Number_per_Squadron>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>

		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Clone>Damage_Normal, Hammer_Death_Clone</Death_Clone>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Pirate_Frigate</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Pirate_Frigate</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Pirate_Frigate</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Pirate_Frigate</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Pirate_Frigate</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Pirate_Frigate</SFXEvent_Guard>
		<SFXEvent_Stop>Unit_Stop_Pirate_Frigate</SFXEvent_Stop>
		<SFXEvent_Barrage>Unit_Barrage_Pirate_Frigate</SFXEvent_Barrage>
		<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Pirate_Frigate</SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_Pirate_Frigate</SFXEvent_Move_Into_Nebula>
		<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Frigate</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Pirate_Frigate</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Engine_Idle_Loop>Unit_Nebulon_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Nebulon_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>POWER_TO_WEAPONS</Type>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,	-1.6f</Mod_Multiplier> <!--was -4.0-->
			<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER,	0.4f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,			0.5f</Mod_Multiplier>
			<Recharge_Seconds>80</Recharge_Seconds>
			<Expiration_Seconds>20</Expiration_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Pirate_Frigate</SFXEvent_GUI_Unit_Ability_Activated>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>4000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Hammer_Death_Clone">
		<Text_ID>Galyana_Text_Hammer_SA</Text_ID>
		<Space_Model_Name>Hammer_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Scale_Factor>1.75</Scale_Factor>
		<Layer_Z_Adjust>-115.0</Layer_Z_Adjust>
		<Max_Speed>1.2</Max_Speed>
		<Max_Rate_Of_Turn>0.03</Max_Rate_Of_Turn>
		<Max_Thrust>1</Max_Thrust>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>0</Bank_Turn_Angle>
		<Affiliation>Pirates</Affiliation>
		<Ship_Class>Frigate</Ship_Class>
		<Remove_Upon_Death>True</Remove_Upon_Death>
	</SpaceUnit>

	<SpaceUnit Name="Rebel_Hammer_SA">
		<Variant_Of_Existing_Type>Hammer_SA</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Acclamator_Assault_Ship Recusant_Destroyer Hutt_Dreadnaught</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TIE_Bomber Skipray_Blastboat Z-95_Headhunter_Hutts</Encyclopedia_Vulnerable_To>
		<Affiliation>Rebel</Affiliation>

		<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Pirate_Frigate</SFXEvent_Build_Complete>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>4000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>28</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Empire_Hammer_SA">
		<Variant_Of_Existing_Type>Hammer_SA</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Nebulon_B_Frigate Recusant_Destroyer Hutt_Dreadnaught</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Y-Wing Skipray_Blastboat Z-95_Headhunter_Hutts</Encyclopedia_Vulnerable_To>
		<Affiliation>Empire</Affiliation>

		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Pirate_Frigate</SFXEvent_Build_Complete>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>4000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>28</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Underworld_Hammer_SA">
		<Variant_Of_Existing_Type>Hammer_SA</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Nebulon_B_Frigate Acclamator_Assault_Ship Hutt_Dreadnaught</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Y-Wing TIE_Bomber Z-95_Headhunter_Hutts</Encyclopedia_Vulnerable_To>
		<Affiliation>Underworld</Affiliation>

		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Pirate_Frigate</SFXEvent_Build_Complete>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

	<Abilities SubObjectList="Yes">
		<Redirect_Blaster_Ability Name="US_Magnetically_Sealed_Armor_Bonus_L2">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Take_Damage</Activation_Style>
			<Redirect_Chance>0.10</Redirect_Chance>
			<Block_Chance>0.17</Block_Chance>
			<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types/>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
		<Redirect_Blaster_Ability Name="US_Magnetically_Sealed_Armor_Bonus_L3">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Take_Damage</Activation_Style>
			<Redirect_Chance>0.15</Redirect_Chance>
			<Block_Chance>0.12</Block_Chance>
			<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types/>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
	</Abilities>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>4000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>28</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Hutt_Hammer_SA">
		<Variant_Of_Existing_Type>Hammer_SA</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Pirate_Frigate</SFXEvent_Build_Complete>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>4000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>28</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Providence_SA_No_Fighters">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Providence</Text_ID>
		<Encyclopedia_Text>Galyana_Unit_Text_Providence</Encyclopedia_Text>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Providence,
			GALYANA_CLASS_BLANK,
			STAT_P_PROVIDENCE_SHIELD,
			STAT_P_PROVIDENCE_HULL,
			STAT_P_PROVIDENCE_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Providence,
			GALYANA_CLASS_BLANK,
			STAT_P_PROVIDENCE_COST,
			STAT_P_PROVIDENCE_TIME,
			STAT_P_PROVIDENCE_SHIELD,
			STAT_P_PROVIDENCE_HULL,
			STAT_P_PROVIDENCE_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>UEAW_CLASS_CRUISER</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>UEAW_Nebula_SD Vinterdictor_Cruiser Hutt_Eclipse</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>MC30_Frigate Assault_Gunboat Skipray_Blastboat</Encyclopedia_Vulnerable_To>

		<Space_Model_Name>Providence.ALO</Space_Model_Name>
		<Icon_Name>i_button_providence.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>
		<Population_Value>6</Population_Value>

	<!-- GUI Info -->
		<GUI_Row>1</GUI_Row>

	<!-- Scale - Collision Info -->
		<Mass>0.999</Mass>
		<Size_Value>8</Size_Value>
		<Scale_Factor>1.25</Scale_Factor>
		<Select_Box_Scale>400</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>1.4</Max_Speed>
		<Max_Rate_Of_Turn>0.7</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.12</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>7</Bank_Turn_Angle>
		<Max_Thrust>1.5</Max_Thrust>
		<OverrideAcceleration>.05</OverrideAcceleration>
		<OverrideDeceleration>.05</OverrideDeceleration>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>0.8</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Cruiser</Shield_Armor_Type>
		<Shield_Points>900</Shield_Points>
		<Shield_Refresh_Rate>40</Shield_Refresh_Rate>
		<Armor_Type>Armor_Cruiser</Armor_Type>
		<Tactical_Health>3600</Tactical_Health>
		<Autoresolve_Health>3600</Autoresolve_Health>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>400</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>65</Damage>
		<AI_Combat_Power>3500</AI_Combat_Power>

		<HardPoints>
			HP_Providence_Shields,
			HP_Providence_Engines,
			HP_Providence_PRT_Left_1,
			HP_Providence_PRT_Left_2,
			HP_Providence_PRT_Right_1,
			HP_Providence_PRT_Right_2,
			HP_Providence_TractorBeam,
			HP_Providence_Turbo_Left,
			HP_Providence_Turbo_Right,
			HP_Providence_Hangar_Left,
			HP_Providence_Hangar_Right
		</HardPoints>

		<Space_FOW_Reveal_Range>1400.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>2500.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>SpaceArtillery</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<FormationPriority>3</FormationPriority>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
		<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>

		<CategoryMask>Frigate | AntiCapital | AntiStructure</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Ship_Class>Frigate</Ship_Class>
		<Space_Layer>Frigate</Space_Layer>
		<Layer_Z_Adjust>-144.0</Layer_Z_Adjust>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

	<!-- Galactic Info -->
		<Tech_Level>4</Tech_Level>
		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>4000</Build_Cost_Credits>
		<Build_Time_Seconds>60</Build_Time_Seconds>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>2</Required_Star_Base_Level>

		<Piracy_Value_Credits>80</Piracy_Value_Credits>
<!--		<Tactical_Bribe_Cost>1500</Tactical_Bribe_Cost>-->
		<Score_Cost_Credits>8000</Score_Cost_Credits>
		<Maintenance_Cost>0.2</Maintenance_Cost>

		<Political_Control>0</Political_Control>
		<Squadron_Capacity>8</Squadron_Capacity>
		<Transport_Capacity>8</Transport_Capacity>
		<Number_per_Squadron>1</Number_per_Squadron>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>

		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Clone>Damage_Normal, Providence_Death_Clone</Death_Clone>
		<Death_Explosions>Huge_Explosion_Space</Death_Explosions>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_UEAW_Ravager</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_UEAW_Ravager</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_UEAW_Ravager</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_UEAW_Ravager</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_UEAW_Ravager</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_UEAW_Ravager</SFXEvent_Guard>
		<SFXEvent_Move_Opposite>Unit_Move_Opposite_UEAW_Ravager</SFXEvent_Move_Opposite>
		<SFXEvent_Barrage>Unit_Barrage_UEAW_Ravager</SFXEvent_Barrage>
		<SFXEvent_Stop>Unit_Stop_UEAW_Ravager</SFXEvent_Stop>
		<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_UEAW_Ravager</SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_UEAW_Ravager</SFXEvent_Move_Into_Nebula>
		<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_UEAW_Ravager</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_UEAW_Ravager</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_UEAW_Ravager</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_UEAW_Ravager</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_UEAW_Ravager</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_UEAW_Ravager</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_UEAW_Ravager</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_UEAW_Ravager</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_UEAW_Ravager</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_UEAW_Ravager</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_UEAW_Ravager</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_UEAW_Ravager</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_UEAW_Ravager</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_UEAW_Ravager</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_UEAW_Ravager</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_UEAW_Ravager</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_UEAW_Ravager</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_UEAW_Ravager</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_TRACTOR_BEAM, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Engine_Idle_Loop>Unit_Acclamator_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Acclamator_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Acclamator_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
		<SFXEvent_Ambient_Loop>Unit_Acclamator_Moving_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>FULL_SALVO</Type>
			<Recharge_Seconds>60</Recharge_Seconds>
			<Expiration_Seconds>12</Expiration_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated/>
			<GUI_Activated_Ability_Name>Interceptor_Full_Salvo</GUI_Activated_Ability_Name>
			<Must_Be_Bought_On_Black_Market>No</Must_Be_Bought_On_Black_Market>
		</Unit_Ability>
		<Unit_Ability>
			<Type>TRACTOR_BEAM</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER, 0.8f</Mod_Multiplier>
			<GUI_Activated_Ability_Name>Providence_Tractor_Beam_Attack_Ability</GUI_Activated_Ability_Name> <!--GUI Command Bar support-->
			<Recharge_Seconds>25</Recharge_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated/>
			<SFXEvent_Special_Ability_Loop>Unit_Star_Destroyer_Tractor_Beam</SFXEvent_Special_Ability_Loop>
			<Supports_Autofire>True</Supports_Autofire>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Tractor_Beam_Attack_Ability Name="Providence_Tractor_Beam_Attack_Ability">
			<Activation_Style>User_Input</Activation_Style>
			<Applicable_Unit_Categories>Transport | Corvette | Frigate</Applicable_Unit_Categories>
			<Applicable_Unit_Types>Millennium_Falcon, Moldy_Crow, Qatil, Chrysaetos, Xizor_Virago, Houndstooth, IG-2000, Slave_I, Mara_Jade_Ship</Applicable_Unit_Types>
			<Activation_Min_Range>10</Activation_Min_Range>
			<Activation_Max_Range>1000</Activation_Max_Range>
			<Target_Speed_Decrease_Percent>0.95</Target_Speed_Decrease_Percent>
			<Excluded_Unit_Types>Buzz_Droids, Buzz_Droids_Mirage_Mk2</Excluded_Unit_Types>
			<Stacking_Category>0</Stacking_Category>
		</Tractor_Beam_Attack_Ability>
	</Abilities>
	</SpaceUnit>

	<SpaceUnit Name="Providence_SA">
		<Variant_Of_Existing_Type>Providence_SA_No_Fighters</Variant_Of_Existing_Type>
		<Tech_Level>0</Tech_Level>
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Build_Initially_Locked>No</Build_Initially_Locked>

		<Starting_Spawned_Units_Tech_0>Cobra_Squadron, 1</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Pirate_Fighter_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>4</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Cobra_Squadron, 1</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Pirate_Fighter_Squadron, 2</Reserve_Spawned_Units_Tech_0>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Providence_Death_Clone">
		<Text_ID>Galyana_Unit_Providence</Text_ID>
		<Space_Model_Name>providence_d.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Large_Explosion_Space</Death_Explosions>
		<Scale_Factor>1.25</Scale_Factor>
		<Layer_Z_Adjust>-144.0</Layer_Z_Adjust>
		<Max_Speed>1.2</Max_Speed>
		<Max_Rate_Of_Turn>0.03</Max_Rate_Of_Turn>
		<Max_Thrust>1</Max_Thrust>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>0</Bank_Turn_Angle>
		<Affiliation>Pirates</Affiliation>
		<Ship_Class>Frigate</Ship_Class>
		<Remove_Upon_Death>True</Remove_Upon_Death>
	</SpaceUnit>

	<SpaceUnit Name="Rebel_Providence_SA">
		<Variant_Of_Existing_Type>Providence_SA_No_Fighters</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Vinterdictor_Cruiser Orion_Dreadnaught Hutt_Eclipse</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Assault_Gunboat Skipray_Blastboat Aqulamator_Bomber</Encyclopedia_Vulnerable_To>
		<Affiliation>Rebel</Affiliation>

		<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_UEAW_Ravager</SFXEvent_Build_Complete>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Starting_Spawned_Units_Tech_0>Rebel_Cobra_Squadron, 1</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Rebel_Pirate_Fighter_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>4</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Rebel_Cobra_Squadron, 1</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Rebel_Pirate_Fighter_Squadron, 2</Reserve_Spawned_Units_Tech_0>

		<Targeting_Max_Attack_Distance>2500.0</Targeting_Max_Attack_Distance>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Empire_Providence_SA">
		<Variant_Of_Existing_Type>Providence_SA_No_Fighters</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>UEAW_Nebula_SD Orion_Dreadnaught Hutt_Eclipse</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>MC30_Frigate Skipray_Blastboat Aqulamator_Bomber</Encyclopedia_Vulnerable_To>
		<Affiliation>Empire</Affiliation>

		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_UEAW_Ravager</SFXEvent_Build_Complete>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Starting_Spawned_Units_Tech_0>Empire_Cobra_Squadron, 1</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Empire_Pirate_Fighter_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>4</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Empire_Cobra_Squadron, 1</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Empire_Pirate_Fighter_Squadron, 2</Reserve_Spawned_Units_Tech_0>

		<Targeting_Max_Attack_Distance>2500.0</Targeting_Max_Attack_Distance>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Underworld_Providence_SA">
		<Variant_Of_Existing_Type>Providence_SA_No_Fighters</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>UEAW_Nebula_SD Vinterdictor_Cruiser Hutt_Eclipse</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>MC30_Frigate Assault_Gunboat Aqulamator_Bomber</Encyclopedia_Vulnerable_To>
		<Affiliation>Underworld</Affiliation>

		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_UEAW_Ravager</SFXEvent_Build_Complete>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Starting_Spawned_Units_Tech_0>Underworld_Cobra_Squadron, 1</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Underworld_Pirate_Fighter_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>4</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Underworld_Cobra_Squadron, 1</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Underworld_Pirate_Fighter_Squadron, 2</Reserve_Spawned_Units_Tech_0>

	<Abilities SubObjectList="Yes">
		<Redirect_Blaster_Ability Name="US_Magnetically_Sealed_Armor_Bonus_L2">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Take_Damage</Activation_Style>
			<Redirect_Chance>0.10</Redirect_Chance>
			<Block_Chance>0.17</Block_Chance>
			<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types/>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
		<Redirect_Blaster_Ability Name="US_Magnetically_Sealed_Armor_Bonus_L3">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Take_Damage</Activation_Style>
			<Redirect_Chance>0.15</Redirect_Chance>
			<Block_Chance>0.12</Block_Chance>
			<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types/>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
	</Abilities>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Hutt_Providence_SA">
		<Variant_Of_Existing_Type>Providence_SA_No_Fighters</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>UEAW_Nebula_SD Vinterdictor_Cruiser Orion_Dreadnaught</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>MC30_Frigate Assault_Gunboat Skipray_Blastboat</Encyclopedia_Vulnerable_To>
		<Affiliation>Hutts</Affiliation>

		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_UEAW_Ravager</SFXEvent_Build_Complete>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Starting_Spawned_Units_Tech_0>Hutt_Cobra_Squadron, 1</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Pirate_Fighter_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>4</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Hutt_Cobra_Squadron, 1</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Pirate_Fighter_Squadron, 2</Reserve_Spawned_Units_Tech_0>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Zylon_Destroyer_No_Fighters">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Text_Zylon_Destroyer</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Zylon,
			GALYANA_CLASS_BLANK,
			UEAW_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS,
			GALYANA_CLASS_BLANK,
			STAT_P_ZYLON_SHIELD,
			STAT_P_ZYLON_HULL,
			STAT_P_ZYLON_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Zylon,
			GALYANA_CLASS_BLANK,
			STAT_P_ZYLON_COST,
			STAT_P_ZYLON_TIME,
			STAT_P_ZYLON_SHIELD,
			STAT_P_ZYLON_HULL,
			STAT_P_ZYLON_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CAPITAL</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Victory_Destroyer Acclamator_Assault_Ship Interceptor4_Frigate</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>MC30_Frigate TIE_Defender Skipray_Blastboat</Encyclopedia_Vulnerable_To>
		<Moniker>Pirate_Capitals.txt</Moniker>

		<Space_Model_Name>Zylon.ALO</Space_Model_Name>
		<Icon_Name>i_button_zylon.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>
		<Population_Value>8</Population_Value>
		<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Row>1</GUI_Row>

	<!-- Scale - Collision Info -->
		<Mass>0.995</Mass>
		<Size_Value>360</Size_Value>
		<Scale_Factor>0.7</Scale_Factor>
		<Select_Box_Scale>1100</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>1.4</Max_Speed>
		<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>25</Bank_Turn_Angle>
		<Max_Thrust>0.2</Max_Thrust>
		<OverrideAcceleration>.02</OverrideAcceleration>
		<OverrideDeceleration>.02</OverrideDeceleration>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>0.6</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
		<Shield_Points>2100</Shield_Points>
		<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
		<Armor_Type>Armor_Capital</Armor_Type>
		<Tactical_Health>6000</Tactical_Health>
		<Autoresolve_Health>6500</Autoresolve_Health>
		<Energy_Capacity>10000</Energy_Capacity>
		<Energy_Refresh_Rate>500</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>105</Damage>
		<AI_Combat_Power>6000</AI_Combat_Power>

		<HardPoints>
			HP_Zylon_FR_Ion,
			HP_Zylon_FL_Ion,
			HP_Zylon_FR_Turbo,
			HP_Zylon_FL_Turbo,
			HP_Zylon_MR_Turbo,
			HP_Zylon_ML_Turbo,
			HP_Zylon_RR_Turbo,
			HP_Zylon_RL_Turbo,
			HP_Zylon_Flak_Right,
			HP_Zylon_Flak_Left,
			HP_Zylon_Hangar,
			HP_Zylon_Shields,
			HP_Zylon_Engines
		</HardPoints>

		<Space_FOW_Reveal_Range>1500.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>2000.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Capital</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<FormationPriority>5</FormationPriority>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
		<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
		<Radar_Icon_Name>i_radar_capital_ship.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>

		<CategoryMask>Capital | AntiFrigate</CategoryMask>
		<Ranking_In_Category>5</Ranking_In_Category>
		<Ship_Class>Capital</Ship_Class>
		<Space_Layer>Capital</Space_Layer>
		<Layer_Z_Adjust>-220.0</Layer_Z_Adjust>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

	<!-- Galactic Info -->
		<Tech_Level>5</Tech_Level>
		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>6000</Build_Cost_Credits>
		<Build_Time_Seconds>75</Build_Time_Seconds>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>2</Required_Star_Base_Level>
		<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, The_Maw, Yaga_Minor</Required_Planets>

		<Piracy_Value_Credits>200</Piracy_Value_Credits>
<!--		<Tactical_Bribe_Cost>3000</Tactical_Bribe_Cost>-->
		<Score_Cost_Credits>40000</Score_Cost_Credits>
		<Maintenance_Cost>0.3</Maintenance_Cost>

		<Political_Control>0</Political_Control>
		<Squadron_Capacity>13</Squadron_Capacity>

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>

		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Clone>Damage_Normal, Zylon_Death_Clone</Death_Clone>
		<Death_Explosions>Galyana_Custom_Explosion</Death_Explosions>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Krayt_Class_Destroyer</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Krayt_Class_Destroyer</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Krayt_Class_Destroyer</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Krayt_Class_Destroyer</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Krayt_Class_Destroyer</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Krayt_Class_Destroyer</SFXEvent_Guard>
		<SFXEvent_Barrage>Unit_Barrage_Krayt_Class_Destroyer</SFXEvent_Barrage>
		<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Krayt_Class_Destroyer</SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_Krayt_Class_Destroyer</SFXEvent_Move_Into_Nebula>
		<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Krayt_Class_Destroyer</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Krayt_Class_Destroyer</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Krayt_Class_Destroyer</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Engine_Idle_Loop>Unit_Calamari_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Calamari_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Calamari_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>POWER_TO_WEAPONS</Type>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.4f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,	-1.5f</Mod_Multiplier> <!--was -3.0-->
			<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER,	0.4f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,			0.5f</Mod_Multiplier>
			<Recharge_Seconds>80</Recharge_Seconds>
			<Expiration_Seconds>20</Expiration_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Krayt_Class_Destroyer</SFXEvent_GUI_Unit_Ability_Activated>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</SpaceUnit>

	<SpaceUnit Name="Zylon_Destroyer">
		<Variant_Of_Existing_Type>Zylon_Destroyer_No_Fighters</Variant_Of_Existing_Type>
		<Tech_Level>0</Tech_Level>
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Build_Initially_Locked>No</Build_Initially_Locked>

		<Starting_Spawned_Units_Tech_0>Cobra_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Prowler-A_Squadron, 1</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Cobra_Squadron,6</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Prowler-A_Squadron, 4</Reserve_Spawned_Units_Tech_0>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>7500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Zylon_Death_Clone">
		<Text_ID>Galyana_Text_Zylon_Destroyer</Text_ID>
		<Space_Model_Name>Zylon_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_Explosions>Galyana_Custom_Explosion</Death_Explosions>
		<Scale_Factor>0.7</Scale_Factor>
		<Layer_Z_Adjust>-220.0</Layer_Z_Adjust>
		<Max_Speed>1.2</Max_Speed>
		<Max_Rate_Of_Turn>0.03</Max_Rate_Of_Turn>
		<Max_Thrust>1</Max_Thrust>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>0</Bank_Turn_Angle>
		<Affiliation>Pirates</Affiliation>
		<Ship_Class>Capital_Ship</Ship_Class>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</SpaceUnit>

	<SpaceUnit Name="Rebel_Zylon_Destroyer">
		<Variant_Of_Existing_Type>Zylon_Destroyer_No_Fighters</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Victory_Destroyer Interceptor4_Frigate Hutt_Eclipse</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TIE_Defender Skipray_Blastboat Aqulamator_Bomber</Encyclopedia_Vulnerable_To>
		<Affiliation>Rebel</Affiliation>

		<Starting_Spawned_Units_Tech_0>Rebel_Cobra_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Rebel_Prowler-A_Squadron, 1</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Rebel_Cobra_Squadron,6</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Rebel_Prowler-A_Squadron, 4</Reserve_Spawned_Units_Tech_0>

		<SFXEvent_Build_Started>RHD_Reinforcements_En_Route</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Reinforcements_Cancelled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Pirate_Frigate</SFXEvent_Build_Complete>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>8000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Empire_Zylon_Destroyer">
		<Variant_Of_Existing_Type>Zylon_Destroyer_No_Fighters</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Alliance_Assault_Frigate Interceptor4_Frigate Hutt_Eclipse</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>MC30_Frigate Skipray_Blastboat Aqulamator_Bomber</Encyclopedia_Vulnerable_To>
		<Affiliation>Empire</Affiliation>

		<Starting_Spawned_Units_Tech_0>Empire_Cobra_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Empire_Prowler-A_Squadron, 1</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Empire_Cobra_Squadron,6</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Empire_Prowler-A_Squadron, 4</Reserve_Spawned_Units_Tech_0>

		<SFXEvent_Build_Started>EHD_Reinforcements_En_Route</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Reinforcements_Cancelled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Pirate_Frigate</SFXEvent_Build_Complete>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>8000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Underworld_Zylon_Destroyer">
		<Variant_Of_Existing_Type>Zylon_Destroyer_No_Fighters</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Alliance_Assault_Frigate Victory_Destroyer Hutt_Eclipse</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>MC30_Frigate TIE_Defender Aqulamator_Bomber</Encyclopedia_Vulnerable_To>
		<Affiliation>Underworld</Affiliation>

		<Starting_Spawned_Units_Tech_0>Underworld_Cobra_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Underworld_Prowler-A_Squadron, 1</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Underworld_Cobra_Squadron,6</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Underworld_Prowler-A_Squadron, 4</Reserve_Spawned_Units_Tech_0>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<Space_FOW_Reveal_Range>1375.0</Space_FOW_Reveal_Range>

		<SFXEvent_Build_Started>UHD_Reinforcements_En_Route</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Reinforcements_Cancelled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Pirate_Frigate</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Redirect_Blaster_Ability Name="US_Magnetically_Sealed_Armor_Bonus_L3">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Take_Damage</Activation_Style>
			<Redirect_Chance>0.15</Redirect_Chance>
			<Block_Chance>0.12</Block_Chance>
			<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<Excluded_Unit_Types/>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
	</Abilities>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>8000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Hutt_Zylon_Destroyer">
		<Variant_Of_Existing_Type>Zylon_Destroyer_No_Fighters</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Alliance_Assault_Frigate Victory_Destroyer Interceptor4_Frigate</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>MC30_Frigate TIE_Defender Skipray_Blastboat</Encyclopedia_Vulnerable_To>
		<Affiliation>Hutts</Affiliation>

		<Starting_Spawned_Units_Tech_0>Hutt_Cobra_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Hutt_Prowler-A_Squadron, 1</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Hutt_Cobra_Squadron,6</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Hutt_Prowler-A_Squadron, 4</Reserve_Spawned_Units_Tech_0>

		<SFXEvent_Build_Started>UHD_Reinforcements_En_Route</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Reinforcements_Cancelled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Pirate_Frigate</SFXEvent_Build_Complete>

		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Build_Initially_Locked>No</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
		<Build_Cost_Credits>6000</Build_Cost_Credits>
		<Build_Time_Seconds>70</Build_Time_Seconds>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>5</Required_Star_Base_Level>
		<Required_Planets>Ord_Mantell</Required_Planets>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>8000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Mandator_SSD_No_Fighters">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Mandator</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Mandator,
			GALYANA_CLASS_BLANK,
			UEAW_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS,
			GALYANA_CLASS_BLANK,
			STAT_P_MANDATOR_SHIELD,
			STAT_P_MANDATOR_HULL,
			STAT_P_MANDATOR_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Mandator,
			GALYANA_CLASS_BLANK,
			STAT_P_MANDATOR_COST,
			STAT_P_MANDATOR_TIME,
			STAT_P_MANDATOR_SHIELD,
			STAT_P_MANDATOR_HULL,
			STAT_P_MANDATOR_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Encyclopedia_Class_Super_Capital</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Empire_Star_Base_5 Rebel_Star_Base_5 Underworld_Star_Base_5</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TIE_Defender MC30_Frigate Skipray_Blastboat</Encyclopedia_Vulnerable_To>
		<Moniker>Pirate_Capitals.txt</Moniker>

		<Space_Model_Name>PV_Mandator.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_MANDATOR.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>
		<Population_Value>25</Population_Value>

	<!-- GUI Info -->
		<GUI_Row>1</GUI_Row>
		<GUI_Bounds_Scale>0.1</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.999</Mass>
		<Size_Value>360</Size_Value>
		<Scale_Factor>0.8</Scale_Factor>
		<Select_Box_Scale>1500</Select_Box_Scale>
		<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<!-- These help with pathfinding -->
		<Custom_Hard_XExtent>100.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>100.0</Custom_Hard_YExtent>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>0.8</Max_Speed>
		<Max_Rate_Of_Turn>0.04</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>3</Bank_Turn_Angle>
		<Max_Thrust>0.1</Max_Thrust>
		<OverrideAcceleration>.03</OverrideAcceleration>
		<OverrideDeceleration>.03</OverrideDeceleration>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>0.5</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_SuperCapital</Shield_Armor_Type>
		<Shield_Points>15000</Shield_Points>
		<Shield_Refresh_Rate>250</Shield_Refresh_Rate>
		<Armor_Type>Armor_SuperCapital_Heavy</Armor_Type>
		<Tactical_Health>30000</Tactical_Health>
		<Autoresolve_Health>30000</Autoresolve_Health>
		<Energy_Capacity>50000</Energy_Capacity>
		<Energy_Refresh_Rate>3000</Energy_Refresh_Rate>

		<Override_Bounty_SP>1000</Override_Bounty_SP>
		<Override_Bounty_MP>2500</Override_Bounty_MP>

	<!-- Damage - Targeting Info -->
		<Damage>1000</Damage>
		<AI_Combat_Power>40000</AI_Combat_Power>

		<HardPoints>
			HP_Mandator_Shield_R,
			HP_Mandator_Shield_L,
			HP_Mandator_Hangar,
			HP_Mandator_TractorBeam,
			HP_Mandator_Engine_R,
			HP_Mandator_Engine_L,
			HP_Mandator_Engine_C,
			HP_Mandator_R00,
			HP_Mandator_R01,
			HP_Mandator_R02,
			HP_Mandator_R03,
			HP_Mandator_R04,
			HP_Mandator_R05,
			HP_Mandator_R06,
			HP_Mandator_R07,
			HP_Mandator_R08,
			HP_Mandator_R09,
			HP_Mandator_R10,
			HP_Mandator_R11,
			HP_Mandator_R12,
			HP_Mandator_R13,
			HP_Mandator_R14,
			HP_Mandator_L00,
			HP_Mandator_L01,
			HP_Mandator_L02,
			HP_Mandator_L03,
			HP_Mandator_L04,
			HP_Mandator_L05,
			HP_Mandator_L06,
			HP_Mandator_L07,
			HP_Mandator_L08,
			HP_Mandator_L09,
			HP_Mandator_L10,
			HP_Mandator_L11,
			HP_Mandator_L12,
			HP_Mandator_L13,
			HP_Mandator_L14
		</HardPoints>

		<Space_FOW_Reveal_Range>3200.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.25</Dense_FOW_Reveal_Range_Multiplier>
		<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
		<Targeting_Max_Attack_Distance>2700.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>SuperCapital</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<FormationPriority>5</FormationPriority>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
		<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
		<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
		<Radar_Icon_Name>I_RADAR_SUPERCAPITAL.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.25 0.175</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
		<Surface_Bombardment_Capable>Yes</Surface_Bombardment_Capable>

		<CategoryMask>Capital | AntiCapital | AntiFrigate</CategoryMask>
		<Ranking_In_Category>5</Ranking_In_Category>
		<Ship_Class>Super</Ship_Class>
		<Space_Layer>SuperCapital</Space_Layer>
		<Layer_Z_Adjust>-500.0</Layer_Z_Adjust>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

	<!-- Galactic Info -->
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Build_Cost_Credits>40000</Build_Cost_Credits>
		<Build_Time_Seconds>240</Build_Time_Seconds>

		<Tech_Level>5</Tech_Level>
		<Required_Timeline>0</Required_Timeline>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>2</Required_Star_Base_Level>
		<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, The_Maw, Yaga_Minor</Required_Planets>

		<Score_Cost_Credits>80000</Score_Cost_Credits>
		<Maintenance_Cost>0.4</Maintenance_Cost>

		<Political_Control>0</Political_Control>
		<Squadron_Capacity>100</Squadron_Capacity>

		<Galactic_Fleet_Override_Model_Name>w_planet_superfleet.alo</Galactic_Fleet_Override_Model_Name><!--Big Fleet Override icon for SSDs-->
		<Galactic_Fleet_Override_Icon_Index>0</Galactic_Fleet_Override_Icon_Index><!--Big Fleet Override icon for SSDs-->

	<!-- Behavior - Death Info -->
		<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>

		<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Clone>Damage_Normal, Mandator_SSD_Deathclone</Death_Clone>
		<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Star_Destroyer</SFXEvent_Build_Complete>

		<SFXEvent_Select>Unit_Select_Star_Destroyer</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Star_Destroyer</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Star_Destroyer</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Star_Destroyer</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Star_Destroyer</SFXEvent_Guard>
		<SFXEvent_Move_Opposite>Unit_Move_Opposite_Star_Destroyer</SFXEvent_Move_Opposite>
		<SFXEvent_Barrage>Unit_Barrage_Star_Destroyer</SFXEvent_Barrage>
		<SFXEvent_Stop>Unit_Stop_Star_Destroyer</SFXEvent_Stop>
		<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Star_Destroyer</SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_Star_Destroyer</SFXEvent_Move_Into_Nebula>
		<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
		<SFXEvent_Bombard_Select_Target>EHD_Bombard_Select_Target</SFXEvent_Bombard_Select_Target>
		<SFXEvent_Bombard_Incoming>EHD_Bombard_Incoming</SFXEvent_Bombard_Incoming>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_TRACTOR_BEAM, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Engine_Idle_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Star_Destroyer_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Star_Destroyer_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
		<SFXEvent_Ambient_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Ambient_Loop>

		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>TRACTOR_BEAM</Type>
			<GUI_Activated_Ability_Name>Mandator_Tractor_Beam_Attack_Ability</GUI_Activated_Ability_Name>
			<Recharge_Seconds>25</Recharge_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Tractor_Beam_Star_Destroyer</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_Special_Ability_Loop>Unit_Star_Destroyer_Tractor_Beam</SFXEvent_Special_Ability_Loop>
			<Supports_Autofire>True</Supports_Autofire>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Tractor_Beam_Attack_Ability Name="Mandator_Tractor_Beam_Attack_Ability">
			<Activation_Style>User_Input</Activation_Style>
			<Applicable_Unit_Categories>Transport | Corvette | Frigate</Applicable_Unit_Categories> <!--Capital-->
			<Applicable_Unit_Types>
				Millennium_Falcon, Moldy_Crow, Qatil, Chrysaetos, Xizor_Virago, Houndstooth, IG-2000, Slave_I, Mara_Jade_Ship,
				Generic_Star_Destroyer, Star_Destroyer, Star_Destroyer_Tractor_Fighters, UEAW_CLASS2_ISD_GENERIC, Star_Destroyer_Class_II, ISD_Class_3_Generic, Star_Destroyer_Class_III,
				Arc_Hammer, ISD_Gorgon, ISD_Basilisk, ISD_Hydra, ISD_Manticore, Accuser_Star_Destroyer, Admonitor_Star_Destroyer,
				UEAW_Nebula_SD, MC80_LibertyType, MC80_HomeOneType, Calamari_Cruiser, Moff_Falast_Star_Destroyer, Home_One,
				Krayt_Class_Destroyer, Kedalbe_Battleship, Lucrehulk_Battleship, The_Peacebringer, Errant_Venture,
				Centurion_Destroyer, Venator_SD, Pestelous_ISD,
				Keldalbe_Prototype, Zylon_Destroyer_No_Fighters, Zylon_Destroyer, Rebel_Zylon_Destroyer, Empire_Zylon_Destroyer, Underworld_Zylon_Destroyer, Hutt_Zylon_Destroyer
			</Applicable_Unit_Types>
			<Excluded_Unit_Types>
				Buzz_Droids, Buzz_Droids_Mirage_Mk2
			</Excluded_Unit_Types>
			<Activation_Min_Range>10</Activation_Min_Range>
			<Activation_Max_Range>2500</Activation_Max_Range>
			<!-- Modifiers. If 0 - no modifier is applied, 1 - "100% increase or decrease" -->
			<Target_Speed_Decrease_Percent>0.95</Target_Speed_Decrease_Percent>
			<Stacking_Category>0</Stacking_Category>
		</Tractor_Beam_Attack_Ability>
	</Abilities>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>20000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>120</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player> <!-- To prevent having constant reinforcements available -->
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Is_Skirmish_Tactical_Super_Weapon>True</Is_Skirmish_Tactical_Super_Weapon> <!-- Used to Disable Unit if Desired -->
	</SpaceUnit>
	
	<SpaceUnit Name="Mandator_SSD">
		<Variant_Of_Existing_Type>Mandator_SSD_No_Fighters</Variant_Of_Existing_Type>
		<Tech_Level>0</Tech_Level>

		<Starting_Spawned_Units_Tech_0>Cobra_Squadron, 6</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Prowler-A_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Cobra_Squadron, 18</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Prowler-A_Squadron, 6</Reserve_Spawned_Units_Tech_0>
	</SpaceUnit>

	<SpaceUnit Name="Mandator_SSD_Deathclone">
		<Text_ID>Galyana_Unit_Mandator</Text_ID>
		<Space_Model_Name>PV_Mandator_D.ALO</Space_Model_Name>
		<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
		<Scale_Factor>0.8</Scale_Factor>
		<Layer_Z_Adjust>-500.0</Layer_Z_Adjust>
		<Max_Speed>0.25</Max_Speed>
		<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
		<Max_Thrust>0.05</Max_Thrust>
		<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>5</Bank_Turn_Angle>
		<Affiliation>Pirates</Affiliation>
		<Ship_Class>Super</Ship_Class>
		<Remove_Upon_Death>True</Remove_Upon_Death>
	</SpaceUnit>
	
	<SpaceUnit Name="Rebel_Mandator_SSD">
		<Variant_Of_Existing_Type>Mandator_SSD_No_Fighters</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Victory_Destroyer Interceptor4_Frigate Hutt_Eclipse</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TIE_Defender Skipray_Blastboat Aqulamator_Bomber</Encyclopedia_Vulnerable_To>
		<Affiliation>Rebel</Affiliation>

		<Starting_Spawned_Units_Tech_0>Rebel_Cobra_Squadron, 6</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Rebel_Prowler-A_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Rebel_Cobra_Squadron, 18</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Rebel_Prowler-A_Squadron, 6</Reserve_Spawned_Units_Tech_0>

		<SFXEvent_Build_Started>RHD_Reinforcements_En_Route</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Reinforcements_Cancelled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Star_Destroyer</SFXEvent_Build_Complete>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>20000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>120</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Tournament_Advanced_Drydock_R</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Empire_Mandator_SSD">
		<Variant_Of_Existing_Type>Mandator_SSD_No_Fighters</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Alliance_Assault_Frigate Interceptor4_Frigate Hutt_Eclipse</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>MC30_Frigate Skipray_Blastboat Aqulamator_Bomber</Encyclopedia_Vulnerable_To>
		<Affiliation>Empire</Affiliation>

		<Starting_Spawned_Units_Tech_0>Empire_Cobra_Squadron, 6</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Empire_Prowler-A_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Empire_Cobra_Squadron, 18</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Empire_Prowler-A_Squadron, 6</Reserve_Spawned_Units_Tech_0>

		<SFXEvent_Build_Started>EHD_Reinforcements_En_Route</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Reinforcements_Cancelled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Star_Destroyer</SFXEvent_Build_Complete>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>20000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>120</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Tournament_Advanced_Drydock_E</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Underworld_Mandator_SSD">
		<Variant_Of_Existing_Type>Mandator_SSD_No_Fighters</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Alliance_Assault_Frigate Victory_Destroyer Hutt_Eclipse</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>MC30_Frigate TIE_Defender Aqulamator_Bomber</Encyclopedia_Vulnerable_To>
		<Affiliation>Underworld</Affiliation>

		<Starting_Spawned_Units_Tech_0>Underworld_Cobra_Squadron, 6</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Underworld_Prowler-A_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Underworld_Cobra_Squadron, 18</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Underworld_Prowler-A_Squadron, 6</Reserve_Spawned_Units_Tech_0>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

		<SFXEvent_Build_Started>UHD_Reinforcements_En_Route</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Reinforcements_Cancelled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Star_Destroyer</SFXEvent_Build_Complete>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>20000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>120</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Tournament_Advanced_Drydock_U</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>

	<SpaceUnit Name="Hutt_Mandator_SSD">
		<Variant_Of_Existing_Type>Mandator_SSD_No_Fighters</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Alliance_Assault_Frigate Victory_Destroyer Interceptor4_Frigate</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>MC30_Frigate TIE_Defender Skipray_Blastboat</Encyclopedia_Vulnerable_To>
		<Affiliation>Hutts</Affiliation>

		<Starting_Spawned_Units_Tech_0>Hutt_Cobra_Squadron, 6</Starting_Spawned_Units_Tech_0>
		<Starting_Spawned_Units_Tech_0>Hutt_Prowler-A_Squadron, 2</Starting_Spawned_Units_Tech_0>
		<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
		<Reserve_Spawned_Units_Tech_0>Hutt_Cobra_Squadron, 18</Reserve_Spawned_Units_Tech_0>
		<Reserve_Spawned_Units_Tech_0>Hutt_Prowler-A_Squadron, 6</Reserve_Spawned_Units_Tech_0>

		<SFXEvent_Build_Started>UHD_Reinforcements_En_Route</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Reinforcements_Cancelled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Star_Destroyer</SFXEvent_Build_Complete>

		<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
		<Build_Initially_Locked>Yes</Build_Initially_Locked>
		<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>

	<!--Multiplayer Construction Info-->
		<Tactical_Build_Cost_Multiplayer>20000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>120</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Tournament_Advanced_Drydock_H</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	</SpaceUnit>
</Data>





