<?xml version="1.0"?>
<!--Equations that define perception functions-->
<Equations>
	<!--Value planets based mostly on income and trade routes.  Also consider structure and base capabilities-->
	<GenericPlanetValue>
		(15.0 * Variable_Target.BaseIncome +
			1.0 * Variable_Target.MaxStructureSlots +
			2.0 * Variable_Target.MaxGroundbaseLevel +
			2.0 * Variable_Target.MaxStarbaseLevel +
			10.0 * Variable_Target.TradeRoutes) / 30.0
	</GenericPlanetValue>

	<FriendlySpaceForceStrength>
		Variable_Target.FriendlyForce.SpaceTotal
	</FriendlySpaceForceStrength>

	<FriendlyForceNearUnit>
		Variable_Target.Location.FriendlyForce
	</FriendlyForceNearUnit>

	<Is_Home_Planet>
		Variable_Target.Type.Token == Variable_Self.HomePlanet.Type.Token
	</Is_Home_Planet>

	<One>
		1.0
	</One>

	<ReallySmall>
		0.000000001
	</ReallySmall>

	<ReallyBig>
		50.0
	</ReallyBig>

	<Medium>
		25.0
	</Medium>

	<Medium_High>
		35.0
	</Medium_High>

	<High>
		40.0
	</High>

	<Zero>
		0.0
	</Zero>

	<Is_Empire>
		Variable_Self.IsFaction {Parameter_Faction = "Empire"}
	</Is_Empire>

	<Is_Rebel>
		Variable_Self.IsFaction {Parameter_Faction = "Rebel"}
	</Is_Rebel>

	<Is_Underworld>
		Variable_Self.IsFaction {Parameter_Faction = "Underworld"}
	</Is_Underworld>

	<Is_Hutts>
		Variable_Self.IsFaction {Parameter_Faction = "Hutts"}
	</Is_Hutts>

	<Is_Campaign>
		Game.IsCampaignGame
	</Is_Campaign>
</Equations>