<?xml version="1.0"?>
<HardPoints>
	<HardPoint Name="CIN_HP_Star_Destroyer_Weapon_FL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Weapon_Hardpoint>Yes</Weapon_Hardpoint>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_HARDPOINT</Tooltip_Text>
		<Health>420.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Model_To_Attach>Cine_EV_StarDestroyer_HP00_L-F.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-L_COLL</Attachment_Bone>
		<Collision_Mesh>HP_F-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_FL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-L_01</Fire_Bone_B>
		<Fire_Cone_Width>130.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.2</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>1.0</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Star_Destroyer_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1.0</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="CIN_HP_Star_Destroyer_Weapon_FR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Weapon_Hardpoint>Yes</Weapon_Hardpoint>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_HARDPOINT</Tooltip_Text>
		<Health>420.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Model_To_Attach>Cine_EV_StarDestroyer_HP00_F-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_F-R_COLL</Attachment_Bone>
		<Collision_Mesh>HP_F-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_F-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_F-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_FR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_F-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_F-R_01</Fire_Bone_B>
		<Fire_Cone_Width>130.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.2</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Star_Destroyer_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1.0</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="CIN_HP_Star_Destroyer_Weapon_BL">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Weapon_Hardpoint>Yes</Weapon_Hardpoint>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_HARDPOINT</Tooltip_Text>
		<Health>420.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Model_To_Attach>Cine_EV_StarDestroyer_HP00_B-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-L_COLL</Attachment_Bone>
		<Collision_Mesh>HP_B-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_BL</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-L_01</Fire_Bone_B>
		<Fire_Cone_Width>130.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.2</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Star_Destroyer_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1.0</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="CIN_HP_Star_Destroyer_Weapon_BR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Weapon_Hardpoint>Yes</Weapon_Hardpoint>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_HARDPOINT</Tooltip_Text>
		<Health>420.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Model_To_Attach>Cine_EV_StarDestroyer_HP00_B-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_B-R_COLL</Attachment_Bone>
		<Collision_Mesh>HP_B-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_B-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles>
		<Death_Breakoff_Prop>Hardpoint_Breakoff_Star_Dest_Weapon_BR</Death_Breakoff_Prop>
		<Fire_Bone_A>FP_B-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_B-R_01</Fire_Bone_B>
		<Fire_Cone_Width>130.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Capital</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.2</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>1000.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Star_Destroyer_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 70.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 70.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 60.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 30.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 10.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 1.0</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="CIN_HP_Star_Destroyer_Weapon_ML">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Weapon_Hardpoint>Yes</Weapon_Hardpoint>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_HARDPOINT</Tooltip_Text>
		<Health>420.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Model_To_Attach>Cine_EV_StarDestroyer_HP00_M-L.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-L_COLL</Attachment_Bone>
		<Collision_Mesh>HP_M-L_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-L_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-L_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_M-L_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-L_01</Fire_Bone_B>
		<Fire_Cone_Width>130.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Damage_Type>Damage_Capital_ION</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.2</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Star_Destroyer_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 20.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 20.0</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="CIN_HP_Star_Destroyer_Weapon_MR">
		<Type>HARD_POINT_WEAPON_LASER</Type>
		<Weapon_Hardpoint>Yes</Weapon_Hardpoint>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_WEAPON_HARDPOINT</Tooltip_Text>
		<Health>420.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Model_To_Attach>Cine_EV_StarDestroyer_HP00_M-R.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-R_COLL</Attachment_Bone>
		<Collision_Mesh>HP_M-R_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-R_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-R_EMITDAMAGE</Damage_Particles>
		<Fire_Bone_A>FP_M-R_00</Fire_Bone_A>
		<Fire_Bone_B>FP_M-R_01</Fire_Bone_B>
		<Fire_Cone_Width>130.0</Fire_Cone_Width>
		<Fire_Cone_Height>130.0</Fire_Cone_Height>
		<Damage_Type>Damage_Capital_ION</Damage_Type>
		<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
		<Fire_Min_Recharge_Seconds>0.2</Fire_Min_Recharge_Seconds>
		<Fire_Max_Recharge_Seconds>0.6</Fire_Max_Recharge_Seconds>
		<Fire_Pulse_Count>1</Fire_Pulse_Count>
		<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
		<Fire_Range_Distance>800.0</Fire_Range_Distance>
		<Fire_SFXEvent>Unit_Star_Destroyer_Fire</Fire_SFXEvent>
		<Fire_Inaccuracy_Distance>Fighter, 20.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Bomber, 20.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Transport, 20.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Corvette, 20.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Frigate, 20.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Capital, 20.0</Fire_Inaccuracy_Distance>
		<Fire_Inaccuracy_Distance>Super, 20.0</Fire_Inaccuracy_Distance>
	</HardPoint>
	<HardPoint Name="CIN_HP_Star_Destroyer_Shield_Generator">
		<Type>HARD_POINT_SHIELD_GENERATOR</Type>
		<Shield_Generator_Hardpoint>Yes</Shield_Generator_Hardpoint>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
		<Health>420.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Model_To_Attach>EV_StarDestroyer_HP00_M-C.alo</Model_To_Attach>
		<Attachment_Bone>HP_M-C_COLL</Attachment_Bone>
		<Collision_Mesh>HP_M-C_COLL</Collision_Mesh>
		<Damage_Decal>HP_M-C_BLAST</Damage_Decal>
		<Damage_Particles>HP_M-C_EMITDAMAGE</Damage_Particles>
	</HardPoint>
	<HardPoint Name="CIN_HP_Star_Destroyer_Engines">
		<Type>HARD_POINT_ENGINE</Type>
		<Engine_Hardpoint>Yes</Engine_Hardpoint>
		<Is_Targetable>Yes</Is_Targetable>
		<Is_Destroyable>Yes</Is_Destroyable>
		<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
		<Health>420.0</Health>
		<Death_Explosion_Particles>Large_Explosion_Space_Empire</Death_Explosion_Particles>
		<Attachment_Bone>HP_E_COLL</Attachment_Bone>
		<Collision_Mesh>HP_E_COLL</Collision_Mesh>
		<Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles>
		<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
	</HardPoint>
</HardPoints>
