<?xml version="1.0" encoding="utf-8"?>
<UpgradeObjects>
<!-- <Tactical_Build_Time_Bonus_Percentage> x </Tactical_Build_Time_Bonus_Percentage> -->
<!-- 0 = normal build speed; 0.5 = 50% longer build time; -0.5 = 50% faster build time -->
<!-- Applies to main factory/starbase not individual units.  Does not work on build pads (turrets/mines/etc) -->

<!-- 2.11.4 - all 5 tier upgrades now apply to all ships ; all 3 tier upgrades now grant 25% buff (from 20%) -->

<!-- 3.4.0 - IF YOU CHANGE AN UPGRADE, MAKE SURE TO UPDATE ITS TOOLTIP AND THE SPECTATOR VERSION TOOLTIPS -->

<!-- Empire - Upgrades based heavily on Weapons -->
	<!-- Improved Weapons L1 - All units gain a 10% boost to firepower -->
	<UpgradeObject Name="ES_Improved_Weapons_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>250</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>ES_Improved_Weapons_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_improved_weapons1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Weapon_Enhancement</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Text_Weapon_Enhancement_1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_200
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="ES_Improved_Weapons_L1_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>TIE_Phantom, TIE_Interceptor, TIE_Fighter, TIE_Bomber, TIE_Scout, UEAW_TIE_Advanced, TIE_Defender, TIE_Bomb1, TIE_Bomb2, TIE_Bomb3, UEAW_Tie_Droid, Assault_gunboat, Pirate_Fighter_E, Pirate_Fighter_R, Cobra_E, Prowler-A_E, Prowler-A_R, Tartan_Patrol_Cruiser, Broadside_Class_Cruiser, Empire_Pirate_IPV, Empire_Vonosmas_Corvette, Dreadnaught_Heavy_Cruiser, Acclamator_Assault_Ship, Acclamator_Assault_Ship_Class_II, Empire_Pirate_Frigate, Empire_Guardian_Star_Defender, Interdictor_Cruiser, Vinterdictor_Cruiser, Victory_Destroyer, Escort_Carrier, Empire_Hammer_SA, Empire_Providence_SA, Empire_Zylon_Destroyer, Star_Destroyer, Star_Destroyer_Class_II, Star_Destroyer_Class_III, Executor_Super_Star_Destroyer, UEAW_Eclipse, Mara_Jade_Ship, Slave_I, TIE_Prototype, Escort_TIE_Fighter, Arc_Hammer, Accuser_Star_Destroyer, Admonitor_Star_Destroyer, Pellaeon_Acclamator, ISD_Gorgon, Empire_Mining_Ship, Empire_Mine_Layer, Empire_Constructor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.1</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Improved Weapons L2 - All units gain a 20% boost to firepower -->
	<UpgradeObject Name="ES_Improved_Weapons_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>ES_Improved_Weapons_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>ES_Improved_Weapons_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>ES_Improved_Weapons_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_improved_weapons2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Weapon_Enhancement</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Text_Weapon_Enhancement_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_250
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="ES_Improved_Weapons_L2_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>TIE_Phantom, TIE_Interceptor, TIE_Fighter, TIE_Bomber, TIE_Scout, UEAW_TIE_Advanced, TIE_Defender, TIE_Bomb1, TIE_Bomb2, TIE_Bomb3, UEAW_Tie_Droid, Assault_gunboat, Pirate_Fighter_E, Pirate_Fighter_R, Cobra_E, Prowler-A_E, Prowler-A_R, Tartan_Patrol_Cruiser, Broadside_Class_Cruiser, Empire_Pirate_IPV, Empire_Vonosmas_Corvette, Dreadnaught_Heavy_Cruiser, Acclamator_Assault_Ship, Acclamator_Assault_Ship_Class_II, Empire_Pirate_Frigate, Empire_Guardian_Star_Defender, Interdictor_Cruiser, Vinterdictor_Cruiser, Victory_Destroyer, Escort_Carrier, Empire_Hammer_SA, Empire_Providence_SA, Empire_Zylon_Destroyer, Star_Destroyer, Star_Destroyer_Class_II, Star_Destroyer_Class_III, Executor_Super_Star_Destroyer, UEAW_Eclipse, Mara_Jade_Ship, Slave_I, TIE_Prototype, Escort_TIE_Fighter, Arc_Hammer, Accuser_Star_Destroyer, Admonitor_Star_Destroyer, Pellaeon_Acclamator, ISD_Gorgon, Empire_Mining_Ship, Empire_Mine_Layer, Empire_Constructor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.2</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Improved Weapons L3 - All units gain a 30% boost to firepower -->
	<UpgradeObject Name="ES_Improved_Weapons_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>800</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>ES_Improved_Weapons_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>ES_Improved_Weapons_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>ES_Improved_Weapons_L4_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_improved_weapons3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Weapon_Enhancement</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Text_Weapon_Enhancement_3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_350
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="ES_Improved_Weapons_L3_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>TIE_Phantom, TIE_Interceptor, TIE_Fighter, TIE_Bomber, TIE_Scout, UEAW_TIE_Advanced, TIE_Defender, TIE_Bomb1, TIE_Bomb2, TIE_Bomb3, UEAW_Tie_Droid, Assault_gunboat, Pirate_Fighter_E, Pirate_Fighter_R, Cobra_E, Prowler-A_E, Prowler-A_R, Tartan_Patrol_Cruiser, Broadside_Class_Cruiser, Empire_Pirate_IPV, Empire_Vonosmas_Corvette, Dreadnaught_Heavy_Cruiser, Acclamator_Assault_Ship, Acclamator_Assault_Ship_Class_II, Empire_Pirate_Frigate, Empire_Guardian_Star_Defender, Interdictor_Cruiser, Vinterdictor_Cruiser, Victory_Destroyer, Escort_Carrier, Empire_Hammer_SA, Empire_Providence_SA, Empire_Zylon_Destroyer, Star_Destroyer, Star_Destroyer_Class_II, Star_Destroyer_Class_III, Executor_Super_Star_Destroyer, UEAW_Eclipse, Mara_Jade_Ship, Slave_I, TIE_Prototype, Escort_TIE_Fighter, Arc_Hammer, Accuser_Star_Destroyer, Admonitor_Star_Destroyer, Pellaeon_Acclamator, ISD_Gorgon, Empire_Mining_Ship, Empire_Mine_Layer, Empire_Constructor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.30</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Improved Weapons L4 - All units gain a 40% boost to firepower -->
	<UpgradeObject Name="ES_Improved_Weapons_L4_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>ES_Improved_Weapons_L3_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>ES_Improved_Weapons_L3_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>ES_Improved_Weapons_L5_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_improved_weapons4.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_4</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Weapon_Enhancement</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Text_Weapon_Enhancement_4,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_450
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="ES_Improved_Weapons_L4_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>TIE_Phantom, TIE_Interceptor, TIE_Fighter, TIE_Bomber, TIE_Scout, UEAW_TIE_Advanced, TIE_Defender, TIE_Bomb1, TIE_Bomb2, TIE_Bomb3, UEAW_Tie_Droid, Assault_gunboat, Pirate_Fighter_E, Pirate_Fighter_R, Cobra_E, Prowler-A_E, Prowler-A_R, Tartan_Patrol_Cruiser, Broadside_Class_Cruiser, Empire_Pirate_IPV, Empire_Vonosmas_Corvette, Dreadnaught_Heavy_Cruiser, Acclamator_Assault_Ship, Acclamator_Assault_Ship_Class_II, Empire_Pirate_Frigate, Empire_Guardian_Star_Defender, Interdictor_Cruiser, Vinterdictor_Cruiser, Victory_Destroyer, Escort_Carrier, Empire_Hammer_SA, Empire_Providence_SA, Empire_Zylon_Destroyer, Star_Destroyer, Star_Destroyer_Class_II, Star_Destroyer_Class_III, Executor_Super_Star_Destroyer, UEAW_Eclipse, Mara_Jade_Ship, Slave_I, TIE_Prototype, Escort_TIE_Fighter, Arc_Hammer, Accuser_Star_Destroyer, Admonitor_Star_Destroyer, Pellaeon_Acclamator, ISD_Gorgon, Empire_Mining_Ship, Empire_Mine_Layer, Empire_Constructor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.40</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Improved Weapons L5 - All units gain a 50% boost to firepower -->
	<UpgradeObject Name="ES_Improved_Weapons_L5_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>ES_Improved_Weapons_L4_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>ES_Improved_Weapons_L4_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_improved_weapons5.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_5</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Weapon_Enhancement</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Text_Weapon_Enhancement_5,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="ES_Improved_Weapons_L5_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>TIE_Phantom, TIE_Interceptor, TIE_Fighter, TIE_Bomber, TIE_Scout, UEAW_TIE_Advanced, TIE_Defender, TIE_Bomb1, TIE_Bomb2, TIE_Bomb3, UEAW_Tie_Droid, Assault_gunboat, Pirate_Fighter_E, Pirate_Fighter_R, Cobra_E, Prowler-A_E, Prowler-A_R, Tartan_Patrol_Cruiser, Broadside_Class_Cruiser, Empire_Pirate_IPV, Empire_Vonosmas_Corvette, Dreadnaught_Heavy_Cruiser, Acclamator_Assault_Ship, Acclamator_Assault_Ship_Class_II, Empire_Pirate_Frigate, Empire_Guardian_Star_Defender, Interdictor_Cruiser, Vinterdictor_Cruiser, Victory_Destroyer, Escort_Carrier, Empire_Hammer_SA, Empire_Providence_SA, Empire_Zylon_Destroyer, Star_Destroyer, Star_Destroyer_Class_II, Star_Destroyer_Class_III, Executor_Super_Star_Destroyer, UEAW_Eclipse, Mara_Jade_Ship, Slave_I, TIE_Prototype, Escort_TIE_Fighter, Arc_Hammer, Accuser_Star_Destroyer, Admonitor_Star_Destroyer, Pellaeon_Acclamator, ISD_Gorgon, Empire_Mining_Ship, Empire_Mine_Layer, Empire_Constructor, Empire_Mandator_SSD</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.50</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Improved Defenses L1: Starbases deal 15% more damage. -->
	<UpgradeObject Name="ES_Improved_Defenses_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>22.5</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>ES_Improved_Defenses_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_improved_defenses1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Improved_Defenses</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Text_Improved_Defenses_1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_225
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="ES_Improved_Defenses3_L1_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Empire_Star_Base_1, Empire_Star_Base_2, Empire_Star_Base_3, Empire_Star_Base_4, Empire_Star_Base_5,
				Skirmish_Empire_Star_Base_1, Skirmish_Empire_Star_Base_2, Skirmish_Empire_Star_Base_3, Skirmish_Empire_Star_Base_4, Skirmish_Empire_Star_Base_5, Skirmish_Empire_Star_Base_5_Beam,
				Tournament_Empire_Star_Base_1, Tournament_Empire_Star_Base_2, Tournament_Empire_Star_Base_3, Tournament_Empire_Star_Base_4, Tournament_Empire_Star_Base_5, Tournament_Empire_Star_Base_5_Beam,
				Upgrade_Drydock_1E, Upgrade_Drydock_2E, Upgrade_Drydock_3E, Upgrade_Drydock_4E, Advanced_Drydock_E,
				Tournament_Upgrade_Drydock_1E, Tournament_Upgrade_Drydock_2E, Tournament_Upgrade_Drydock_3E, Tournament_Upgrade_Drydock_4E, Tournament_Advanced_Drydock_E,
				Empire_Defense_Station, Empire_Defense_Station_GC
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.15</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Improved Defenses L2: Starbases deal 30% more damage. -->
	<UpgradeObject Name="ES_Improved_Defenses_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>27.5</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>ES_Improved_Defenses_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>ES_Improved_Defenses_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>ES_Improved_Defenses_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_improved_defenses2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Improved_Defenses</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Text_Improved_Defenses_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_275
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="ES_Improved_Defenses4_L2_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Empire_Star_Base_1, Empire_Star_Base_2, Empire_Star_Base_3, Empire_Star_Base_4, Empire_Star_Base_5,
				Skirmish_Empire_Star_Base_1, Skirmish_Empire_Star_Base_2, Skirmish_Empire_Star_Base_3, Skirmish_Empire_Star_Base_4, Skirmish_Empire_Star_Base_5, Skirmish_Empire_Star_Base_5_Beam,
				Tournament_Empire_Star_Base_1, Tournament_Empire_Star_Base_2, Tournament_Empire_Star_Base_3, Tournament_Empire_Star_Base_4, Tournament_Empire_Star_Base_5, Tournament_Empire_Star_Base_5_Beam,
				Upgrade_Drydock_1E, Upgrade_Drydock_2E, Upgrade_Drydock_3E, Upgrade_Drydock_4E, Advanced_Drydock_E,
				Tournament_Upgrade_Drydock_1E, Tournament_Upgrade_Drydock_2E, Tournament_Upgrade_Drydock_3E, Tournament_Upgrade_Drydock_4E, Tournament_Advanced_Drydock_E,
				Empire_Defense_Station, Empire_Defense_Station_GC
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.30</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Improved Defenses L3: Starbase deal 50% more damage. -->
	<UpgradeObject Name="ES_Improved_Defenses_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>950</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>ES_Improved_Defenses_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>ES_Improved_Defenses_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>ES_Improved_Defenses_L4_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_improved_defenses3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Improved_Defenses</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Text_Improved_Defenses_3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_400
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="ES_Improved_Defenses_L3_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Empire_Star_Base_1, Empire_Star_Base_2, Empire_Star_Base_3, Empire_Star_Base_4, Empire_Star_Base_5,
				Skirmish_Empire_Star_Base_1, Skirmish_Empire_Star_Base_2, Skirmish_Empire_Star_Base_3, Skirmish_Empire_Star_Base_4, Skirmish_Empire_Star_Base_5, Skirmish_Empire_Star_Base_5_Beam,
				Tournament_Empire_Star_Base_1, Tournament_Empire_Star_Base_2, Tournament_Empire_Star_Base_3, Tournament_Empire_Star_Base_4, Tournament_Empire_Star_Base_5, Tournament_Empire_Star_Base_5_Beam,
				Upgrade_Drydock_1E, Upgrade_Drydock_2E, Upgrade_Drydock_3E, Upgrade_Drydock_4E, Advanced_Drydock_E,
				Tournament_Upgrade_Drydock_1E, Tournament_Upgrade_Drydock_2E, Tournament_Upgrade_Drydock_3E, Tournament_Upgrade_Drydock_4E, Tournament_Advanced_Drydock_E,
				Empire_Defense_Station, Empire_Defense_Station_GC
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.50</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>
	
	<!-- Improved Defenses L4: Starbase deal 75% more damage. -->
	<UpgradeObject Name="ES_Improved_Defenses_L4_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1350</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>55</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>ES_Improved_Defenses_L3_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>ES_Improved_Defenses_L3_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>ES_Improved_Defenses_L5_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_improved_defenses4.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_4</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Improved_Defenses</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Text_Improved_Defenses_4,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_550
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="ES_Improved_Defenses_L4_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Empire_Star_Base_1, Empire_Star_Base_2, Empire_Star_Base_3, Empire_Star_Base_4, Empire_Star_Base_5,
				Skirmish_Empire_Star_Base_1, Skirmish_Empire_Star_Base_2, Skirmish_Empire_Star_Base_3, Skirmish_Empire_Star_Base_4, Skirmish_Empire_Star_Base_5, Skirmish_Empire_Star_Base_5_Beam,
				Tournament_Empire_Star_Base_1, Tournament_Empire_Star_Base_2, Tournament_Empire_Star_Base_3, Tournament_Empire_Star_Base_4, Tournament_Empire_Star_Base_5, Tournament_Empire_Star_Base_5_Beam,
				Upgrade_Drydock_1E, Upgrade_Drydock_2E, Upgrade_Drydock_3E, Upgrade_Drydock_4E, Advanced_Drydock_E,
				Tournament_Upgrade_Drydock_1E, Tournament_Upgrade_Drydock_2E, Tournament_Upgrade_Drydock_3E, Tournament_Upgrade_Drydock_4E, Tournament_Advanced_Drydock_E,
				Empire_Defense_Station, Empire_Defense_Station_GC
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.75</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Improved Defenses L5: Starbase deal 100% more damage. -->
	<UpgradeObject Name="ES_Improved_Defenses_L5_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>3600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1800</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>ES_Improved_Defenses_L4_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>ES_Improved_Defenses_L4_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_improved_defenses5.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_5</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Improved_Defenses</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Text_Improved_Defenses_5,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_750
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="ES_Improved_Defenses_L5_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Empire_Star_Base_1, Empire_Star_Base_2, Empire_Star_Base_3, Empire_Star_Base_4, Empire_Star_Base_5,
				Skirmish_Empire_Star_Base_1, Skirmish_Empire_Star_Base_2, Skirmish_Empire_Star_Base_3, Skirmish_Empire_Star_Base_4, Skirmish_Empire_Star_Base_5, Skirmish_Empire_Star_Base_5_Beam,
				Tournament_Empire_Star_Base_1, Tournament_Empire_Star_Base_2, Tournament_Empire_Star_Base_3, Tournament_Empire_Star_Base_4, Tournament_Empire_Star_Base_5, Tournament_Empire_Star_Base_5_Beam,
				Upgrade_Drydock_1E, Upgrade_Drydock_2E, Upgrade_Drydock_3E, Upgrade_Drydock_4E, Advanced_Drydock_E,
				Tournament_Upgrade_Drydock_1E, Tournament_Upgrade_Drydock_2E, Tournament_Upgrade_Drydock_3E, Tournament_Upgrade_Drydock_4E, Tournament_Advanced_Drydock_E,
				Empire_Defense_Station, Empire_Defense_Station_GC
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>1.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Improved Weapons L1 - All satellite turrets gain a 20% boost to firepower -->
	<UpgradeObject Name="ES_Enhanced_Satellite_Defenses_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>375</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>ES_Enhanced_Satellite_Defenses_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_IMPROVED_TURRETS1.TGA</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Enhanced_Satellite_Defenses</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Text_Enhanced_Satellite_Defenses_1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_200
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="ES_Enhanced_Satellite_Defenses_L1_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Defense_Satellite_Laser, Empire_Defense_Satellite_Missile, Empire_Defense_Satellite_TurboLaser, Empire_Defense_Satellite_Flak</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.2</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Improvede Weapons L2 - All satellite turrets gain a 35% boost to firepower -->
	<UpgradeObject Name="ES_Enhanced_Satellite_Defenses_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1250</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>625</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>ES_Enhanced_Satellite_Defenses_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>ES_Enhanced_Satellite_Defenses_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>ES_Enhanced_Satellite_Defenses_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_IMPROVED_TURRETS2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Enhanced_Satellite_Defenses</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Text_Enhanced_Satellite_Defenses_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="ES_Enhanced_Satellite_Defenses_L2_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Defense_Satellite_Laser, Empire_Defense_Satellite_Missile, Empire_Defense_Satellite_TurboLaser, Empire_Defense_Satellite_Flak</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.35</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Improvede Weapons L3 - All satellite turrets gain a 50% boost to firepower -->
	<UpgradeObject Name="ES_Enhanced_Satellite_Defenses_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>ES_Enhanced_Satellite_Defenses_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>ES_Enhanced_Satellite_Defenses_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_IMPROVED_TURRETS3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Enhanced_Satellite_Defenses</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Text_Enhanced_Satellite_Defenses_3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_450
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="ES_Enhanced_Satellite_Defenses_L3_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Empire_Defense_Satellite_Laser, Empire_Defense_Satellite_Missile, Empire_Defense_Satellite_TurboLaser, Empire_Defense_Satellite_Flak</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.5</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Enhanced Reactors L1: Strikecraft gain a 25% movement speed increase. -->
	<UpgradeObject Name="ES_Enhanced_Reactors_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>ES_Enhanced_Reactors_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_reactor_space1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Upgraded_Reactors</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Enhanced_Reactors_1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="ES_Enhanced_Reactors_L1_Fighter_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				TIE_Scout, TIE_Fighter, UEAW_Tie_Droid, TIE_Interceptor, TIE_Phantom, UEAW_TIE_Advanced, Pirate_Fighter_E, Pirate_Fighter_R, Cobra_E,
				TIE_Bomber, Assault_gunboat, TIE_Defender, TIE_Bomb1, TIE_Bomb2, TIE_Bomb3, Prowler-A_E, Prowler-A_R,
				Mara_Jade_Ship, Slave_I, TIE_Prototype, Escort_TIE_Fighter
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.25</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="ES_Enhanced_Reactors_L1_Squadron_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				TIE_Scout_Squadron_Container, TIE_Fighter_Squadron_Container, TIE_Droid_Squadron_Container, TIE_Interceptor_Squadron_Container, TIE_Phantom_Squadron_Container, TIE_Avenger_Squadron_Container, Pirate_Fighter_E_Squadron_Container, Pirate_Fighter_R_Squadron_Container, Cobra_E_Squadron_Container,
				TIE_Bomber_Squadron_Container, Assault_Gunboat_Squadron_Container, TIE_Defender_Squadron_Container, TIE_Terrorist_Squadron_Container, ProwlerA_E_Squadron_Container, ProwlerA_R_Squadron_Container,
				Darth_Vader_TIE_Fighter_Container
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.125</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Enhanced Reactors L2: Strikecraft and frigates gain a 25% movement speed increase. -->
	<UpgradeObject Name="ES_Enhanced_Reactors_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1100</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>550</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>ES_Enhanced_Reactors_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>ES_Enhanced_Reactors_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>ES_Enhanced_Reactors_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_reactor_space2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Upgraded_Reactors</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Enhanced_Reactors_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_350
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="ES_Enhanced_Reactors_L2_Fighter_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				TIE_Scout, TIE_Fighter, UEAW_Tie_Droid, TIE_Interceptor, TIE_Phantom, UEAW_TIE_Advanced, Pirate_Fighter_E, Pirate_Fighter_R, Cobra_E,
				TIE_Bomber, Assault_gunboat, TIE_Defender, TIE_Bomb1, TIE_Bomb2, TIE_Bomb3, Prowler-A_E, Prowler-A_R,
				Mara_Jade_Ship, Slave_I, TIE_Prototype, Escort_TIE_Fighter
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.25</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="ES_Enhanced_Reactors_L2_Squadron_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				TIE_Scout_Squadron_Container, TIE_Fighter_Squadron_Container, TIE_Droid_Squadron_Container, TIE_Interceptor_Squadron_Container, TIE_Phantom_Squadron_Container, TIE_Avenger_Squadron_Container, Pirate_Fighter_E_Squadron_Container, Pirate_Fighter_R_Squadron_Container, Cobra_E_Squadron_Container,
				TIE_Bomber_Squadron_Container, Assault_Gunboat_Squadron_Container, TIE_Defender_Squadron_Container, TIE_Terrorist_Squadron_Container, ProwlerA_E_Squadron_Container, ProwlerA_R_Squadron_Container,
				Darth_Vader_TIE_Fighter_Container
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.125</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="ES_Enhanced_Reactors_L2_Ship_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Acclamator_Assault_Ship, Acclamator_Assault_Ship_Class_II, Dreadnaught_Heavy_Cruiser, Empire_Pirate_Frigate, Empire_Guardian_Star_Defender, Pellaeon_Acclamator, Empire_Constructor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.25</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Enhanced Reactors L3: Strikecraft, frigates, and capital Ships gain a 25% movement speed increase. -->
	<UpgradeObject Name="ES_Enhanced_Reactors_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>900</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>ES_Enhanced_Reactors_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>ES_Enhanced_Reactors_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_reactor_space3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Upgraded_Reactors</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Enhanced_Reactors_3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_400
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="ES_Enhanced_Reactors_L3_Fighter_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				TIE_Scout, TIE_Fighter, UEAW_Tie_Droid, TIE_Interceptor, TIE_Phantom, UEAW_TIE_Advanced, Pirate_Fighter_E, Pirate_Fighter_R, Cobra_E,
				TIE_Bomber, Assault_gunboat, TIE_Defender, TIE_Bomb1, TIE_Bomb2, TIE_Bomb3, Prowler-A_E, Prowler-A_R,
				Mara_Jade_Ship, Slave_I, TIE_Prototype, Escort_TIE_Fighter
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.25</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="ES_Enhanced_Reactors_L3_Squadron_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				TIE_Scout_Squadron_Container, TIE_Fighter_Squadron_Container, TIE_Droid_Squadron_Container, TIE_Interceptor_Squadron_Container, TIE_Phantom_Squadron_Container, TIE_Avenger_Squadron_Container, Pirate_Fighter_E_Squadron_Container, Pirate_Fighter_R_Squadron_Container, Cobra_E_Squadron_Container,
				TIE_Bomber_Squadron_Container, Assault_Gunboat_Squadron_Container, TIE_Defender_Squadron_Container, TIE_Terrorist_Squadron_Container, ProwlerA_E_Squadron_Container, ProwlerA_R_Squadron_Container,
				Darth_Vader_TIE_Fighter_Container
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.125</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="ES_Enhanced_Reactors_L3_Ship_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Acclamator_Assault_Ship, Acclamator_Assault_Ship_Class_II, Dreadnaught_Heavy_Cruiser, Empire_Pirate_Frigate, Empire_Guardian_Star_Defender, Star_Destroyer, Star_Destroyer_Class_II, Star_Destroyer_Class_III, Empire_Zylon_Destroyer, Pellaeon_Acclamator, Arc_Hammer, Accuser_Star_Destroyer, Admonitor_Star_Destroyer, ISD_Gorgon, Empire_Constructor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.25</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Reinforced Armor L1: Corvettes take 25% less damage. -->
	<UpgradeObject Name="ES_Reinforced_Armor_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>350</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>ES_Reinforced_Armor_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_reinforced_armor1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Reinforced_Armor</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Reinforced_Armor_1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_250
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="ES_Reinforced_Armor_L1_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Tartan_Patrol_Cruiser, Broadside_Class_Cruiser, Empire_Pirate_IPV, Empire_Vonosmas_Corvette</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Reinforced Armor L2: Corvettes and Frigates take 25% less damage. -->
	<UpgradeObject Name="ES_Reinforced_Armor_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1350</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>675</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>ES_Reinforced_Armor_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>ES_Reinforced_Armor_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>ES_Reinforced_Armor_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_reinforced_armor2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Reinforced_Armor</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Reinforced_Armor_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="ES_Reinforced_Armor_L2_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Tartan_Patrol_Cruiser, Broadside_Class_Cruiser, Empire_Pirate_IPV, Empire_Vonosmas_Corvette, Acclamator_Assault_Ship, Acclamator_Assault_Ship_Class_II, Dreadnaught_Heavy_Cruiser, Empire_Pirate_Frigate, Empire_Guardian_Star_Defender, Pellaeon_Acclamator, Empire_Constructor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Reinforced Armor L3: Corvettes, Frigates, and Capital Ships take 25% less damage. -->
	<UpgradeObject Name="ES_Reinforced_Armor_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>ES_Reinforced_Armor_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>ES_Reinforced_Armor_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_reinforced_armor3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Reinforced_Armor</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Reinforced_Armor_3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_400
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="ES_Reinforced_Armor_L3_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Tartan_Patrol_Cruiser, Broadside_Class_Cruiser, Empire_Pirate_IPV, Empire_Vonosmas_Corvette, Acclamator_Assault_Ship, Acclamator_Assault_Ship_Class_II, Dreadnaught_Heavy_Cruiser, Empire_Pirate_Frigate, Empire_Guardian_Star_Defender, Star_Destroyer, Star_Destroyer_Class_II, Star_Destroyer_Class_III, Empire_Zylon_Destroyer, Pellaeon_Acclamator, Arc_Hammer, Accuser_Star_Destroyer, Admonitor_Star_Destroyer, ISD_Gorgon, Empire_Constructor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Increased Supplies L1: Increases income by 15%. -->
	<UpgradeObject Name="ES_Increased_Supplies_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>250</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>160</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>ES_Increased_Supplies_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_supplies1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Increased_Supplies</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_ES_INCREASED_SUPPLIES_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_400
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="ES_Increased_Supplies1_L1_Bonus">
			<Income_Multiplier>1.15</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Empire_Mineral_Extractor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Income_Stream_Mod_Ability Name="ES_Increased_Supplies2_L1_Bonus">
			<Income_Multiplier>1.15</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Empire_Mineral_Extractor_Armored</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Increased Supplies L2: Increases income by 30%. -->
	<UpgradeObject Name="ES_Increased_Supplies_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>160</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>ES_Increased_Supplies_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>ES_Increased_Supplies_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>ES_Increased_Supplies_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_supplies2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Increased_Supplies</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_ES_INCREASED_SUPPLIES_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="ES_Increased_Supplies1_L2_Bonus">
			<Income_Multiplier>1.3</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Empire_Mineral_Extractor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Income_Stream_Mod_Ability Name="ES_Increased_Supplies2_L2_Bonus">
			<Income_Multiplier>1.3</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Empire_Mineral_Extractor_Armored</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Increased Supplies L3: Increases income by 50%. -->
	<UpgradeObject Name="ES_Increased_Supplies_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>80</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>ES_Increased_Supplies_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>ES_Increased_Supplies_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_supplies3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Increased_Supplies</Text_ID>
		<Encyclopedia_Text>
			UEAW_TOOLTIP_SUPPLIES_UPGRADE3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_800
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="ES_Increased_Supplies1_L3_Bonus">
			<Income_Multiplier>1.5</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Empire_Mineral_Extractor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Income_Stream_Mod_Ability Name="ES_Increased_Supplies2_L3_Bonus">
			<Income_Multiplier>1.5</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Empire_Mineral_Extractor_Armored</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>
	
	<!-- Increased Cargo Capacity: Increases mining ship income by 20%. -->
	<UpgradeObject Name="ES_Increased_Cargo_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>300</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>ES_Increased_Cargo_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_INCREASED_CARGO1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Increased_Cargo_Capacity</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Text_Increased_Cargo_Capacity_1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="ES_Increased_Cargo_L1_Bonus">
			<Income_Multiplier>1.2</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Empire_Mining_Ship</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>
	
	<!-- Increased Cargo Capacity: Increases mining ship income by 40%. -->
	<UpgradeObject Name="ES_Increased_Cargo_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>ES_Increased_Cargo_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>ES_Increased_Cargo_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>ES_Increased_Cargo_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_INCREASED_CARGO2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Increased_Cargo_Capacity</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Text_Increased_Cargo_Capacity_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_450
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="ES_Increased_Cargo_L2_Bonus">
			<Income_Multiplier>1.4</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Empire_Mining_Ship</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>
	
	<!-- Increased Cargo Capacity: Increases mining ship income by 60%. -->
	<UpgradeObject Name="ES_Increased_Cargo_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>ES_Increased_Cargo_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>ES_Increased_Cargo_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_INCREASED_CARGO3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Increased_Cargo_Capacity</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Text_Increased_Cargo_Capacity_3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="ES_Increased_Cargo_L3_Bonus">
			<Income_Multiplier>1.6</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Empire_Mining_Ship</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Hypervelocity Gun: Allows the player to fire the Hypervelocity Gun - now recharges. -->
	<UpgradeObject Name="ES_Hypervelocity_Gun_Use_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior><!--DUMMY_DESTROY_AFTER_SPECIAL_WEAPON_FIRED-->
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>No</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_hypervelocity_gun.tga</Icon_Name>
		<Is_Skirmish_Tactical_Super_Weapon>true</Is_Skirmish_Tactical_Super_Weapon>

		<Encyclopedia_Unit_Class>GALYANA_CLASS_BLANK</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_ES_SPECIAL_WEAPON_USE</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_ES_SPECIAL_WEAPON_USE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_900
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Hypervelocity_Available</SFXEvent_Build_Complete>
		<SFXEvent_Special_Weapon_Ready>EHD_Hypervelocity_Available</SFXEvent_Special_Weapon_Ready>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="ES_Hypervelocity_Gun_Use_Effect">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Enable_Special_Weapons>Yes</Enable_Special_Weapons>
			<Apply_To_All_Allies>No</Apply_To_All_Allies>
			<Stacking_Category>0</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="ES_Level_Two_Starbase_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Skirmish_Empire_Star_Base_1</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_imperial_station2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Starbase</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Tooltip_L2_Starbase_Standard,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_750
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="ES_Level_Two_Starbase_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="ES_Level_Three_Starbase_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>100</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Skirmish_Empire_Star_Base_2</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_imperial_station3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Starbase</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Tooltip_L3_Starbase_Standard,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1000
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="ES_Level_Three_Starbase_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="ES_Level_Four_Starbase_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>4500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>900</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>125</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Skirmish_Empire_Star_Base_3</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_imperial_station4.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_4</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Starbase</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Tooltip_L4_Starbase_Standard,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1250
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="ES_Level_Four_Starbase_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="ES_Level_Five_Starbase_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>6000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>150</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Skirmish_Empire_Star_Base_4</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_imperial_station5.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_5</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Starbase</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Tooltip_L5_Starbase_Standard,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="ES_Level_Five_Starbase_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="ES_Flak_Defenses">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>6000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>2000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>175</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Skirmish_Empire_Star_Base_5</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_imperial_station6.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Class_Starbase</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Flak_Defenses</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Text_Beam_Def,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1750
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="ES_Level_Six_Starbase_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="EST_Level_Two_Starbase_Upgrade">
		<Variant_Of_Existing_Type>ES_Level_Two_Starbase_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Empire_Star_Base_1</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_LEVEL_TWO_STARBASE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_750
		</Encyclopedia_Text>
	</UpgradeObject>

	<UpgradeObject Name="EST_Level_Three_Starbase_Upgrade">
		<Variant_Of_Existing_Type>ES_Level_Three_Starbase_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Empire_Star_Base_2</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_LEVEL_THREE_STARBASE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1000
		</Encyclopedia_Text>
	</UpgradeObject>

	<UpgradeObject Name="EST_Level_Four_Starbase_Upgrade">
		<Variant_Of_Existing_Type>ES_Level_Four_Starbase_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Empire_Star_Base_3</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>3500</Tactical_Build_Cost_Multiplayer>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_LEVEL_FOUR_STARBASE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1250
		</Encyclopedia_Text>
	</UpgradeObject>

	<UpgradeObject Name="EST_Level_Five_Starbase_Upgrade">
		<Variant_Of_Existing_Type>ES_Level_Five_Starbase_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Empire_Star_Base_4</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_LEVEL_FIVE_STARBASE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1500
		</Encyclopedia_Text>
	</UpgradeObject>

	<UpgradeObject Name="EST_Flak_Defenses">
		<Variant_Of_Existing_Type>ES_Flak_Defenses</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Empire_Star_Base_5</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
	</UpgradeObject>

	<UpgradeObject Name="ES_Level_Two_Drydock_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Upgrade_Drydock_1E</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_old_republic_station2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Drydock</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Upgrade_Dock_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_750
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="ES_Level_Two_Drydock_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="ES_Level_Three_Drydock_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Upgrade_Drydock_2E</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_old_republic_station3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Drydock</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Upgrade_Dock_3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_900
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="ES_Level_Three_Drydock_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="ES_Level_Four_Drydock_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>4000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>900</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>105</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Upgrade_Drydock_3E</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_old_republic_station4.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_4</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Drydock</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Upgrade_Dock_4,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1050
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="ES_Level_Four_Drydock_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="ES_Level_Five_Drydock_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Empire</Affiliation>
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1200</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>120</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Upgrade_Drydock_4E</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_old_republic_station5.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_5</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Drydock</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Upgrade_Dock_5,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1200
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="ES_Level_Five_Drydock_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="EST_Level_Two_Drydock_Upgrade">
		<Variant_Of_Existing_Type>ES_Level_Two_Drydock_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Upgrade_Drydock_1E</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
	</UpgradeObject>

	<UpgradeObject Name="EST_Level_Three_Drydock_Upgrade">
		<Variant_Of_Existing_Type>ES_Level_Three_Drydock_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Upgrade_Drydock_2E</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
	</UpgradeObject>

	<UpgradeObject Name="EST_Level_Four_Drydock_Upgrade">
		<Variant_Of_Existing_Type>ES_Level_Four_Drydock_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Upgrade_Drydock_3E</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>3500</Tactical_Build_Cost_Multiplayer>
	</UpgradeObject>

	<UpgradeObject Name="EST_Level_Five_Drydock_Upgrade">
		<Variant_Of_Existing_Type>ES_Level_Five_Drydock_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Upgrade_Drydock_4E</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
	</UpgradeObject>

<!-- Rebellion - Upgrades heavily focused on Armor and Shielding -->
	<!-- Improved Weapons L1: Strikecraft deal 25% more damage. -->
	<UpgradeObject Name="RS_Improved_Weapons_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>550</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>225</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>22.5</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>RS_Improved_Weapons_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_improved_weapons1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Weapon_Enhancement</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Improved_Weapons_R_1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_225
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RS_Improved_Weapons_L1_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>X-Wing, Y-Wing, A-Wing, B-Wing, Z-95_Headhunter_Rebel, UEAW_EWing, Pirate_Fighter_R, Cobra_R, Prowler-A_R, Moldy_Crow, Millennium_Falcon, Luke_XWing, Red_Leader_XWing, Wedge_XWing, Biggs_XWing, Hobbie_XWing, Porkins_XWing, Wedge_XWing_Rogue, Rogue_2_XWing, Rogue_4_XWing, Rogue_7_XWing, Rogue_10_XWing, Rogue_11_XWing, Moff_Falast_TIE_Fighter, Moff_Falast_TIE_Bomber</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Improved Weapons L2: Strikecraft and Frigates deal 25% more damage. -->
	<UpgradeObject Name="RS_Improved_Weapons_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1100</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>550</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>27.5</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RS_Improved_Weapons_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RS_Improved_Weapons_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>RS_Improved_Weapons_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_improved_weapons2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Weapon_Enhancement</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Improved_Weapons_R_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_275
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RS_Improved_Weapons_L2_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>X-Wing, Y-Wing, A-Wing, B-Wing, Z-95_Headhunter_Rebel, UEAW_EWing, Pirate_Fighter_R, Cobra_R, Prowler-A_R, Nebulon_B_Frigate, Venator_Cruiser, Nebulon_B_Frigate_Hospital, Nebulon_B2_Frigate, Rebel_Pirate_Frigate, Rebel_Guardian_Star_Defender, Moldy_Crow, Millennium_Falcon, Luke_XWing, Red_Leader_XWing, Wedge_XWing, Biggs_XWing, Hobbie_XWing, Porkins_XWing, Wedge_XWing_Rogue, Rogue_2_XWing, Rogue_4_XWing, Rogue_7_XWing, Rogue_10_XWing, Rogue_11_XWing, Moff_Falast_TIE_Fighter, Moff_Falast_TIE_Bomber, Rebel_Constructor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Improved Weapons L3: Strikecraft, Frigates and Capital Ships deal 25% more damage. -->
	<UpgradeObject Name="RS_Improved_Weapons_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>875</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RS_Improved_Weapons_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RS_Improved_Weapons_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_improved_weapons3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Weapon_Enhancement</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Improved_Weapons_R_3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_350
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RS_Improved_Weapons_L3_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>X-Wing, Y-Wing, A-Wing, B-Wing, Z-95_Headhunter_Rebel, UEAW_EWing, Pirate_Fighter_R, Cobra_R, Prowler-A_R, Nebulon_B_Frigate, Venator_Cruiser, Nebulon_B_Frigate_Hospital, Nebulon_B2_Frigate, Rebel_Pirate_Frigate, Rebel_Guardian_Star_Defender, UEAW_Nebula_SD, Calamari_Cruiser, MC80_HomeOneType, MC80_LibertyType, Rebel_Zylon_Destroyer, Moldy_Crow, Millennium_Falcon, Luke_XWing, Red_Leader_XWing, Wedge_XWing, Biggs_XWing, Hobbie_XWing, Porkins_XWing, Wedge_XWing_Rogue, Rogue_2_XWing, Rogue_4_XWing, Rogue_7_XWing, Rogue_10_XWing, Rogue_11_XWing, Moff_Falast_Star_Destroyer, Home_One, Moff_Falast_TIE_Fighter, Moff_Falast_TIE_Bomber, Rebel_Constructor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Enhanced Shielding L1: Starbases gain a 15% bonus to shield strength. -->
	<UpgradeObject Name="RS_Enhanced_Starbase_Shielding_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>22.5</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>RS_Enhanced_Starbase_Shielding_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_ENHANCED_SHIELDING_STATION1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Enhanced_Starbase_Shielding</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Enhanced_Starbase_Shielding_1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_225
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RS_Enhanced_Shielding_L1_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Rebel_Star_Base_1, Rebel_Star_Base_2, Rebel_Star_Base_3, Rebel_Star_Base_4, Rebel_Star_Base_5,
				Skirmish_Rebel_Star_Base_1, Skirmish_Rebel_Star_Base_2, Skirmish_Rebel_Star_Base_3, Skirmish_Rebel_Star_Base_4, Skirmish_Rebel_Star_Base_5, Skirmish_Rebel_Star_Base_5_DC,
				Tournament_Rebel_Star_Base_1, Tournament_Rebel_Star_Base_2, Tournament_Rebel_Star_Base_3, Tournament_Rebel_Star_Base_4, Tournament_Rebel_Star_Base_5, Tournament_Rebel_Star_Base_5_DC,
				Upgrade_Drydock_1R, Upgrade_Drydock_2R, Upgrade_Drydock_3R, Upgrade_Drydock_4R, Advanced_Drydock_R,
				Tournament_Upgrade_Drydock_1R, Tournament_Upgrade_Drydock_2R, Tournament_Upgrade_Drydock_3R, Tournament_Upgrade_Drydock_4R, Tournament_Advanced_Drydock_R,
				Rebel_Defense_Station, Rebel_Defense_Station_GC
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.15</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Enhanced Shielding L2: Starbases gain a 30% bonus to shield strength. -->
	<UpgradeObject Name="RS_Enhanced_Starbase_Shielding_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>27.5</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RS_Enhanced_Starbase_Shielding_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RS_Enhanced_Starbase_Shielding_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>RS_Enhanced_Starbase_Shielding_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_ENHANCED_SHIELDING_STATION2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Enhanced_Starbase_Shielding</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Enhanced_Starbase_Shielding_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_275
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RS_Enhanced_Shielding_L2_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Rebel_Star_Base_1, Rebel_Star_Base_2, Rebel_Star_Base_3, Rebel_Star_Base_4, Rebel_Star_Base_5,
				Skirmish_Rebel_Star_Base_1, Skirmish_Rebel_Star_Base_2, Skirmish_Rebel_Star_Base_3, Skirmish_Rebel_Star_Base_4, Skirmish_Rebel_Star_Base_5, Skirmish_Rebel_Star_Base_5_DC,
				Tournament_Rebel_Star_Base_1, Tournament_Rebel_Star_Base_2, Tournament_Rebel_Star_Base_3, Tournament_Rebel_Star_Base_4, Tournament_Rebel_Star_Base_5, Tournament_Rebel_Star_Base_5_DC,
				Upgrade_Drydock_1R, Upgrade_Drydock_2R, Upgrade_Drydock_3R, Upgrade_Drydock_4R, Advanced_Drydock_R,
				Tournament_Upgrade_Drydock_1R, Tournament_Upgrade_Drydock_2R, Tournament_Upgrade_Drydock_3R, Tournament_Upgrade_Drydock_4R, Tournament_Advanced_Drydock_R,
				Rebel_Defense_Station, Rebel_Defense_Station_GC
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.3</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Enhanced Shielding L3: Starbases gain a 50% bonus to shield strength. -->
	<UpgradeObject Name="RS_Enhanced_Starbase_Shielding_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>950</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RS_Enhanced_Starbase_Shielding_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RS_Enhanced_Starbase_Shielding_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>RS_Enhanced_Starbase_Shielding_L4_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_ENHANCED_SHIELDING_STATION3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Enhanced_Starbase_Shielding</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Enhanced_Starbase_Shielding_3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_400
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RS_Enhanced_Shielding_L3_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Rebel_Star_Base_1, Rebel_Star_Base_2, Rebel_Star_Base_3, Rebel_Star_Base_4, Rebel_Star_Base_5,
				Skirmish_Rebel_Star_Base_1, Skirmish_Rebel_Star_Base_2, Skirmish_Rebel_Star_Base_3, Skirmish_Rebel_Star_Base_4, Skirmish_Rebel_Star_Base_5, Skirmish_Rebel_Star_Base_5_DC,
				Tournament_Rebel_Star_Base_1, Tournament_Rebel_Star_Base_2, Tournament_Rebel_Star_Base_3, Tournament_Rebel_Star_Base_4, Tournament_Rebel_Star_Base_5, Tournament_Rebel_Star_Base_5_DC,
				Upgrade_Drydock_1R, Upgrade_Drydock_2R, Upgrade_Drydock_3R, Upgrade_Drydock_4R, Advanced_Drydock_R,
				Tournament_Upgrade_Drydock_1R, Tournament_Upgrade_Drydock_2R, Tournament_Upgrade_Drydock_3R, Tournament_Upgrade_Drydock_4R, Tournament_Advanced_Drydock_R,
				Rebel_Defense_Station, Rebel_Defense_Station_GC
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.5</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Enhanced Shielding L4: Starbases gain a 75% bonus to shield strength. -->
	<UpgradeObject Name="RS_Enhanced_Starbase_Shielding_L4_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1350</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>55</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RS_Enhanced_Starbase_Shielding_L3_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RS_Enhanced_Starbase_Shielding_L3_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>RS_Enhanced_Starbase_Shielding_L5_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_ENHANCED_SHIELDING_STATION4.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_4</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Enhanced_Starbase_Shielding</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Enhanced_Starbase_Shielding_4,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_550
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RS_Enhanced_Shielding_L4_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Rebel_Star_Base_1, Rebel_Star_Base_2, Rebel_Star_Base_3, Rebel_Star_Base_4, Rebel_Star_Base_5,
				Skirmish_Rebel_Star_Base_1, Skirmish_Rebel_Star_Base_2, Skirmish_Rebel_Star_Base_3, Skirmish_Rebel_Star_Base_4, Skirmish_Rebel_Star_Base_5, Skirmish_Rebel_Star_Base_5_DC,
				Tournament_Rebel_Star_Base_1, Tournament_Rebel_Star_Base_2, Tournament_Rebel_Star_Base_3, Tournament_Rebel_Star_Base_4, Tournament_Rebel_Star_Base_5, Tournament_Rebel_Star_Base_5_DC,
				Upgrade_Drydock_1R, Upgrade_Drydock_2R, Upgrade_Drydock_3R, Upgrade_Drydock_4R, Advanced_Drydock_R,
				Tournament_Upgrade_Drydock_1R, Tournament_Upgrade_Drydock_2R, Tournament_Upgrade_Drydock_3R, Tournament_Upgrade_Drydock_4R, Tournament_Advanced_Drydock_R,
				Rebel_Defense_Station, Rebel_Defense_Station_GC
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.75</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Enhanced Shielding L5: Starbases gain a 100% bonus to shield strength. -->
	<UpgradeObject Name="RS_Enhanced_Starbase_Shielding_L5_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>3600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1800</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RS_Enhanced_Starbase_Shielding_L4_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RS_Enhanced_Starbase_Shielding_L4_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_ENHANCED_SHIELDING_STATION5.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_5</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Enhanced_Starbase_Shielding</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Enhanced_Starbase_Shielding_5,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_750
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RS_Enhanced_Shielding_L5_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Rebel_Star_Base_1, Rebel_Star_Base_2, Rebel_Star_Base_3, Rebel_Star_Base_4, Rebel_Star_Base_5,
				Skirmish_Rebel_Star_Base_1, Skirmish_Rebel_Star_Base_2, Skirmish_Rebel_Star_Base_3, Skirmish_Rebel_Star_Base_4, Skirmish_Rebel_Star_Base_5, Skirmish_Rebel_Star_Base_5_DC,
				Tournament_Rebel_Star_Base_1, Tournament_Rebel_Star_Base_2, Tournament_Rebel_Star_Base_3, Tournament_Rebel_Star_Base_4, Tournament_Rebel_Star_Base_5, Tournament_Rebel_Star_Base_5_DC,
				Upgrade_Drydock_1R, Upgrade_Drydock_2R, Upgrade_Drydock_3R, Upgrade_Drydock_4R, Advanced_Drydock_R,
				Tournament_Upgrade_Drydock_1R, Tournament_Upgrade_Drydock_2R, Tournament_Upgrade_Drydock_3R, Tournament_Upgrade_Drydock_4R, Tournament_Advanced_Drydock_R,
				Rebel_Defense_Station, Rebel_Defense_Station_GC
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>1.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Enhanced Shielding L1: All units gain a 10% bonus to shield strength. -->
	<UpgradeObject Name="RS_Enhanced_Shielding_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>650</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>325</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>RS_Enhanced_Shielding_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_shield1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Enhanced_Shielding</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Enhanced_Shielding_1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_200
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RS_Enhanced_Shielding_L1_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>X-Wing, Y-Wing, A-Wing, B-Wing, Z-95_Headhunter_Rebel, UEAW_EWing, Pirate_Fighter_R, Cobra_R, Corellian_Corvette, Corellian_Gunboat, Marauder_Missile_Cruiser, Rebel_Pirate_IPV, Rebel_Vonosmas_Corvette, Venator_Cruiser, Nebulon_B_Frigate, Nebulon_B_Frigate_Hospital, Nebulon_B2_Frigate, Rebel_Pirate_Frigate, Rebel_Guardian_Star_Defender, Alliance_Assault_Frigate, MC30_Frigate, Nebulon_C_Frigate, Rebel_Hammer_SA, Rebel_Providence_SA, Rebel_Zylon_Destroyer, UEAW_Nebula_SD, MC80_LibertyType, MC80_HomeOneType, Moldy_Crow, Millennium_Falcon, Luke_XWing, Red_Leader_XWing, Wedge_XWing, Biggs_XWing, Hobbie_XWing, Porkins_XWing, Wedge_XWing_Rogue, Rogue_2_XWing, Rogue_4_XWing, Rogue_7_XWing, Rogue_10_XWing, Rogue_11_XWing, Sundered_Heart, Moff_Falast_Star_Destroyer, Home_One, MC99_Star_Dreadnaught, Viscount_Calamari_Cruiser, Rebel_Mining_Ship, Rebel_Mine_Layer, Rebel_Constructor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.10</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Enhanced Shielding L2: All units gain a 20% bonus to shield strength. -->
	<UpgradeObject Name="RS_Enhanced_Shielding_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1150</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>575</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>27.5</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RS_Enhanced_Shielding_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RS_Enhanced_Shielding_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>RS_Enhanced_Shielding_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_shield2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Enhanced_Shielding</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Enhanced_Shielding_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_275
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RS_Enhanced_Shielding_L2_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>X-Wing, Y-Wing, A-Wing, B-Wing, Z-95_Headhunter_Rebel, UEAW_EWing, Pirate_Fighter_R, Cobra_R, Corellian_Corvette, Corellian_Gunboat, Marauder_Missile_Cruiser, Rebel_Pirate_IPV, Rebel_Vonosmas_Corvette, Venator_Cruiser, Nebulon_B_Frigate, Nebulon_B_Frigate_Hospital, Nebulon_B2_Frigate, Rebel_Pirate_Frigate, Rebel_Guardian_Star_Defender, Alliance_Assault_Frigate, MC30_Frigate, Nebulon_C_Frigate, Rebel_Hammer_SA, Rebel_Providence_SA, Rebel_Zylon_Destroyer, UEAW_Nebula_SD, MC80_LibertyType, MC80_HomeOneType, Moldy_Crow, Millennium_Falcon, Luke_XWing, Red_Leader_XWing, Wedge_XWing, Biggs_XWing, Hobbie_XWing, Porkins_XWing, Wedge_XWing_Rogue, Rogue_2_XWing, Rogue_4_XWing, Rogue_7_XWing, Rogue_10_XWing, Rogue_11_XWing, Sundered_Heart, Moff_Falast_Star_Destroyer, Home_One, MC99_Star_Dreadnaught, Viscount_Calamari_Cruiser, Rebel_Mining_Ship, Rebel_Mine_Layer, Rebel_Constructor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.20</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Enhanced Shielding L3: All units gain a 30% bonus to shield strength. -->
	<UpgradeObject Name="RS_Enhanced_Shielding_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>875</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RS_Enhanced_Shielding_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RS_Enhanced_Shielding_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>RS_Enhanced_Shielding_L4_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_shield3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Enhanced_Shielding</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Enhanced_Shielding_3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_350
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RS_Enhanced_Shielding_L3_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>X-Wing, Y-Wing, A-Wing, B-Wing, Z-95_Headhunter_Rebel, UEAW_EWing, Pirate_Fighter_R, Cobra_R, Corellian_Corvette, Corellian_Gunboat, Marauder_Missile_Cruiser, Rebel_Pirate_IPV, Rebel_Vonosmas_Corvette, Venator_Cruiser, Nebulon_B_Frigate, Nebulon_B_Frigate_Hospital, Nebulon_B2_Frigate, Rebel_Pirate_Frigate, Rebel_Guardian_Star_Defender, Alliance_Assault_Frigate, MC30_Frigate, Nebulon_C_Frigate, Rebel_Hammer_SA, Rebel_Providence_SA, Rebel_Zylon_Destroyer, UEAW_Nebula_SD, MC80_LibertyType, MC80_HomeOneType, Moldy_Crow, Millennium_Falcon, Luke_XWing, Red_Leader_XWing, Wedge_XWing, Biggs_XWing, Hobbie_XWing, Porkins_XWing, Wedge_XWing_Rogue, Rogue_2_XWing, Rogue_4_XWing, Rogue_7_XWing, Rogue_10_XWing, Rogue_11_XWing, Sundered_Heart, Moff_Falast_Star_Destroyer, Home_One, MC99_Star_Dreadnaught, Viscount_Calamari_Cruiser, Rebel_Mining_Ship, Rebel_Mine_Layer, Rebel_Constructor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.30</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Enhanced Shielding L4: All units gain a 40% bonus to shield strength. -->
	<UpgradeObject Name="RS_Enhanced_Shielding_L4_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2450</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1225</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RS_Enhanced_Shielding_L3_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RS_Enhanced_Shielding_L3_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>RS_Enhanced_Shielding_L5_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_shield4.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_4</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Enhanced_Shielding</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Enhanced_Shielding_4,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_450
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RS_Enhanced_Shielding_L4_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>X-Wing, Y-Wing, A-Wing, B-Wing, Z-95_Headhunter_Rebel, UEAW_EWing, Pirate_Fighter_R, Cobra_R, Corellian_Corvette, Corellian_Gunboat, Marauder_Missile_Cruiser, Rebel_Pirate_IPV, Rebel_Vonosmas_Corvette, Venator_Cruiser, Nebulon_B_Frigate, Nebulon_B_Frigate_Hospital, Nebulon_B2_Frigate, Rebel_Pirate_Frigate, Rebel_Guardian_Star_Defender, Alliance_Assault_Frigate, MC30_Frigate, Nebulon_C_Frigate, Rebel_Hammer_SA, Rebel_Providence_SA, Rebel_Zylon_Destroyer, UEAW_Nebula_SD, MC80_LibertyType, MC80_HomeOneType, Moldy_Crow, Millennium_Falcon, Luke_XWing, Red_Leader_XWing, Wedge_XWing, Biggs_XWing, Hobbie_XWing, Porkins_XWing, Wedge_XWing_Rogue, Rogue_2_XWing, Rogue_4_XWing, Rogue_7_XWing, Rogue_10_XWing, Rogue_11_XWing, Sundered_Heart, Moff_Falast_Star_Destroyer, Home_One, MC99_Star_Dreadnaught, Viscount_Calamari_Cruiser, Rebel_Mining_Ship, Rebel_Mine_Layer, Rebel_Constructor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.40</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Enhanced Shielding L5: All units gain a 50% bonus to shield strength. -->
	<UpgradeObject Name="RS_Enhanced_Shielding_L5_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>3300</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1650</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RS_Enhanced_Shielding_L4_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RS_Enhanced_Shielding_L4_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_shield5.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_5</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Enhanced_Shielding</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Enhanced_Shielding_5,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RS_Enhanced_Shielding_L5_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>X-Wing, Y-Wing, A-Wing, B-Wing, Z-95_Headhunter_Rebel, UEAW_EWing, Pirate_Fighter_R, Cobra_R, Corellian_Corvette, Corellian_Gunboat, Marauder_Missile_Cruiser, Rebel_Pirate_IPV, Rebel_Vonosmas_Corvette, Venator_Cruiser, Nebulon_B_Frigate, Nebulon_B_Frigate_Hospital, Nebulon_B2_Frigate, Rebel_Pirate_Frigate, Rebel_Guardian_Star_Defender, Alliance_Assault_Frigate, MC30_Frigate, Nebulon_C_Frigate, Rebel_Hammer_SA, Rebel_Providence_SA, Rebel_Zylon_Destroyer, UEAW_Nebula_SD, MC80_LibertyType, MC80_HomeOneType, Moldy_Crow, Millennium_Falcon, Luke_XWing, Red_Leader_XWing, Wedge_XWing, Biggs_XWing, Hobbie_XWing, Porkins_XWing, Wedge_XWing_Rogue, Rogue_2_XWing, Rogue_4_XWing, Rogue_7_XWing, Rogue_10_XWing, Rogue_11_XWing, Sundered_Heart, Moff_Falast_Star_Destroyer, Home_One, MC99_Star_Dreadnaught, Viscount_Calamari_Cruiser, Rebel_Mining_Ship, Rebel_Mine_Layer, Rebel_Constructor, Rebel_Mandator_SSD</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.50</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Reinforced Armor L1: Frigates take 25% less damage. -->
	<UpgradeObject Name="RS_Reinforced_Armor_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>450</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>RS_Reinforced_Armor_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_reinforced_armor1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Reinforced_Armor</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Reinforced_Armor_R_1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_250
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RS_Reinforced_Armor_L1_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Venator_Cruiser, Nebulon_B_Frigate, Nebulon_B_Frigate_Hospital, Nebulon_B2_Frigate, Rebel_Pirate_Frigate, Rebel_Guardian_Star_Defender, Rebel_Constructor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Reinforced Armor L2: Frigates and Cruisers take 25% less damage. -->
	<UpgradeObject Name="RS_Reinforced_Armor_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>800</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>32.5</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RS_Reinforced_Armor_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RS_Reinforced_Armor_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>RS_Reinforced_Armor_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_reinforced_armor2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Reinforced_Armor</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Reinforced_Armor_R_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_325
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RS_Reinforced_Armor_L2_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Venator_Cruiser, Nebulon_B_Frigate, Nebulon_B_Frigate_Hospital, Nebulon_B2_Frigate, Rebel_Pirate_Frigate, Rebel_Guardian_Star_Defender, Alliance_Assault_Frigate, MC30_Frigate, Nebulon_C_Frigate, Rebel_Hammer_SA, Rebel_Providence_SA, Rebel_Constructor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Reinforced Armor L3: Frigates, Cruisers, and Capital Ships take 25% less damage. -->
		<UpgradeObject Name="RS_Reinforced_Armor_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1250</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RS_Reinforced_Armor_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RS_Reinforced_Armor_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_reinforced_armor3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Reinforced_Armor</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Reinforced_Armor_R_3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_450
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RS_Reinforced_Armor_L3_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Venator_Cruiser, Nebulon_B_Frigate, Nebulon_B_Frigate_Hospital, Nebulon_B2_Frigate, Rebel_Pirate_Frigate, Rebel_Guardian_Star_Defender, Alliance_Assault_Frigate, MC30_Frigate, Nebulon_C_Frigate, Rebel_Hammer_SA, Rebel_Providence_SA, Rebel_Zylon_Destroyer, UEAW_Nebula_SD, MC80_LibertyType, MC80_HomeOneType, Moff_Falast_Star_Destroyer, Home_One, Rebel_Constructor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Increased Supplies L1: Increases income by 15%. -->
	<UpgradeObject Name="RS_Increased_Supplies_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>250</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>160</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>RS_Increased_Supplies_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_supplies1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Increased_Supplies</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_RS_INCREASED_SUPPLIES_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_400
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="RS_Increased_Supplies1_L1_Bonus">
			<Income_Multiplier>1.15</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Rebel_Mineral_Extractor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Income_Stream_Mod_Ability Name="RS_Increased_Supplies2_L1_Bonus">
			<Income_Multiplier>1.15</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Rebel_Mineral_Extractor_Armored</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Income_Stream_Mod_Ability Name="RS_Increased_Supplies3_L1_Bonus">
			<Income_Multiplier>1.15</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Rebel_Mineral_Extractor_Defense</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Increased Supplies L2: Increases starbase income by 30%. -->
	<UpgradeObject Name="RS_Increased_Supplies_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>160</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RS_Increased_Supplies_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RS_Increased_Supplies_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>RS_Increased_Supplies_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_supplies2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Increased_Supplies</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_RS_INCREASED_SUPPLIES_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="RS_Increased_Supplies1_L2_Bonus">
			<Income_Multiplier>1.3</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Rebel_Mineral_Extractor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Income_Stream_Mod_Ability Name="RS_Increased_Supplies2_L2_Bonus">
			<Income_Multiplier>1.3</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Rebel_Mineral_Extractor_Armored</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Income_Stream_Mod_Ability Name="RS_Increased_Supplies3_L2_Bonus">
			<Income_Multiplier>1.3</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Rebel_Mineral_Extractor_Defense</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Increased Supplies L3: Increases starbase income by 50%. -->
	<UpgradeObject Name="RS_Increased_Supplies_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>80</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RS_Increased_Supplies_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RS_Increased_Supplies_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_supplies3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Increased_Supplies</Text_ID>
		<Encyclopedia_Text>
			UEAW_TOOLTIP_SUPPLIES_UPGRADE3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_800
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="RS_Increased_Production1_L3_Bonus">
			<Income_Multiplier>1.5</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Rebel_Mineral_Extractor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Income_Stream_Mod_Ability Name="RS_Increased_Production2_L3_Bonus">
			<Income_Multiplier>1.5</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Rebel_Mineral_Extractor_Armored</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Income_Stream_Mod_Ability Name="RS_Increased_Production3_L3_Bonus">
			<Income_Multiplier>1.5</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Rebel_Mineral_Extractor_Defense</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Mining Asteroids take 15% less damage -->
	<UpgradeObject Name="RS_Hardened_Mines_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>RS_Hardened_Mines_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_HARDENED_MINES1.TGA</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Hardened_Mines</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Text_Hardened_Mines_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_400
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RS_Hardened_Mines_L1_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>UC_Rebel_Mineral_Extractor, Rebel_Mineral_Extractor, UC_Rebel_Mineral_Extractor_Armored, Rebel_Mineral_Extractor_Armored, UC_Rebel_Mineral_Extractor_Defense, Rebel_Mineral_Extractor_Defense</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.15</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Mining Asteroids take 25% less damage -->
	<UpgradeObject Name="RS_Hardened_Mines_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RS_Hardened_Mines_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RS_Hardened_Mines_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>RS_Hardened_Mines_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_HARDENED_MINES2.TGA</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Hardened_Mines</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Text_Hardened_Mines_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RS_Hardened_Mines_L2_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>UC_Rebel_Mineral_Extractor, Rebel_Mineral_Extractor, UC_Rebel_Mineral_Extractor_Armored, Rebel_Mineral_Extractor_Armored, UC_Rebel_Mineral_Extractor_Defense, Rebel_Mineral_Extractor_Defense</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Mining Asteroids take 40% less damage -->
	<UpgradeObject Name="RS_Hardened_Mines_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>80</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>RS_Hardened_Mines_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>RS_Hardened_Mines_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_HARDENED_MINES3.TGA</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Hardened_Mines</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Text_Hardened_Mines_L3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_800
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="RS_Hardened_Mines_L3_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>UC_Rebel_Mineral_Extractor, Rebel_Mineral_Extractor, UC_Rebel_Mineral_Extractor_Armored, Rebel_Mineral_Extractor_Armored, UC_Rebel_Mineral_Extractor_Defense, Rebel_Mineral_Extractor_Defense</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.40</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- More Garrion Units:  Adds an 2 A-Wing and 1 Y-Wing squadron to your set of free garrison units. -->
	<UpgradeObject Name="RS_More_Garrisons_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1250</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
<!--		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>-->
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_garrison.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Increased_Garrisons</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_RS_MORE_GARRISONS_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Garrison_Upgrade_Ability Name="RS_More_Garrisons_L1_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Apply_To_All_Allies>No</Apply_To_All_Allies>
			<Additional_Garrison_Units>A_Wing_Squadron, A_Wing_Squadron, Y-Wing_Squadron</Additional_Garrison_Units>
		</Garrison_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Align Ion Cannon: Allows the player to fire the planetary Ion Cannon - now recharges. -->
	<UpgradeObject Name="RS_Ion_Cannon_Use_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior><!--DUMMY_DESTROY_AFTER_SPECIAL_WEAPON_FIRED-->
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>105</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>No</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_ion_cannon.tga</Icon_Name>
		<Is_Skirmish_Tactical_Super_Weapon>true</Is_Skirmish_Tactical_Super_Weapon>

		<Encyclopedia_Unit_Class>GALYANA_CLASS_BLANK</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_RS_SPECIAL_WEAPON_USE</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_RS_SPECIAL_WEAPON_USE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1050
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Ion_Cannon_Available</SFXEvent_Build_Complete>
		<SFXEvent_Special_Weapon_Ready>RHD_Ion_Cannon_Available</SFXEvent_Special_Weapon_Ready>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="RS_Ion_Cannon_Use_Effect">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Enable_Special_Weapons>Yes</Enable_Special_Weapons>
			<Apply_To_All_Allies>No</Apply_To_All_Allies>
			<Stacking_Category>0</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="RS_Level_Two_Starbase_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Skirmish_Rebel_Star_Base_1</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_rebel_station2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Starbase</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Tooltip_L2_Starbase_Standard,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_750
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="RS_Level_Two_Starbase_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="RS_Level_Three_Starbase_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>100</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Skirmish_Rebel_Star_Base_2</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_rebel_station3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Starbase</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Tooltip_L3_Starbase_Standard,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1000
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="RS_Level_Three_Starbase_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="RS_Level_Four_Starbase_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>4500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>900</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>125</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Skirmish_Rebel_Star_Base_3</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_rebel_station4.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_4</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Starbase</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Tooltip_L4_Starbase_Standard,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1250
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="RS_Level_Four_Starbase_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="RS_Level_Five_Starbase_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>6000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>150</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Skirmish_Rebel_Star_Base_4</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_rebel_station5.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_5</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Starbase</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Tooltip_L5_Starbase_Standard,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="RS_Level_Five_Starbase_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<!-- Retech's starbase to Level 5 repairing all completely destroyed hardpoints to 0% -->
	<UpgradeObject Name="RS_Damage_Control_Starbase_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Skirmish_Rebel_Star_Base_5</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Build_Limit_Lifetime_For_All_Allies>1</Build_Limit_Lifetime_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_BUTTON_REBUILD_WRENCH.TGA</Icon_Name>

		<Encyclopedia_Unit_Class/>
		<Text_ID>Galyana_Upgrade_Damage_Control</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Text_Damage_Control,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="RS_Level_Six_Starbase_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="RST_Level_Two_Starbase_Upgrade">
		<Variant_Of_Existing_Type>RS_Level_Two_Starbase_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Rebel_Star_Base_1</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_LEVEL_TWO_STARBASE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_750
		</Encyclopedia_Text>
	</UpgradeObject>

	<UpgradeObject Name="RST_Level_Three_Starbase_Upgrade">
		<Variant_Of_Existing_Type>RS_Level_Three_Starbase_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Rebel_Star_Base_2</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_LEVEL_THREE_STARBASE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1000
		</Encyclopedia_Text>
	</UpgradeObject>

	<UpgradeObject Name="RST_Level_Four_Starbase_Upgrade">
		<Variant_Of_Existing_Type>RS_Level_Four_Starbase_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Rebel_Star_Base_3</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>3500</Tactical_Build_Cost_Multiplayer>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_LEVEL_FOUR_STARBASE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1250
		</Encyclopedia_Text>
	</UpgradeObject>

	<UpgradeObject Name="RST_Level_Five_Starbase_Upgrade">
		<Variant_Of_Existing_Type>RS_Level_Five_Starbase_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Rebel_Star_Base_4</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_LEVEL_FIVE_STARBASE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1500
		</Encyclopedia_Text>
	</UpgradeObject>

	<UpgradeObject Name="RST_Damage_Control_Starbase_Upgrade">
		<Variant_Of_Existing_Type>RS_Damage_Control_Starbase_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Rebel_Star_Base_5</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
	</UpgradeObject>

	<UpgradeObject Name="RS_Level_Two_Drydock_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Upgrade_Drydock_1R</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_old_republic_station2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Drydock</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Upgrade_Dock_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_750
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="RS_Level_Two_Drydock_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="RS_Level_Three_Drydock_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Upgrade_Drydock_2R</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_old_republic_station3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Drydock</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Upgrade_Dock_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_900
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="RS_Level_Three_Drydock_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="RS_Level_Four_Drydock_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>4000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>900</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>105</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Upgrade_Drydock_3R</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_old_republic_station4.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_4</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Drydock</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Upgrade_Dock_4,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1050
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="RS_Level_Four_Drydock_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="RS_Level_Five_Drydock_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Rebel</Affiliation>
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1200</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>120</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Upgrade_Drydock_4R</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_old_republic_station5.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_5</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Drydock</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Upgrade_Dock_5,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1200
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>RHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="RS_Level_Five_Drydock_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="RST_Level_Two_Drydock_Upgrade">
		<Variant_Of_Existing_Type>RS_Level_Two_Drydock_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Upgrade_Drydock_1R</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
	</UpgradeObject>

	<UpgradeObject Name="RST_Level_Three_Drydock_Upgrade">
		<Variant_Of_Existing_Type>RS_Level_Three_Drydock_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Upgrade_Drydock_2R</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
	</UpgradeObject>

	<UpgradeObject Name="RST_Level_Four_Drydock_Upgrade">
		<Variant_Of_Existing_Type>RS_Level_Four_Drydock_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Upgrade_Drydock_3R</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>3500</Tactical_Build_Cost_Multiplayer>
	</UpgradeObject>

	<UpgradeObject Name="RST_Level_Five_Drydock_Upgrade">
		<Variant_Of_Existing_Type>RS_Level_Five_Drydock_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Upgrade_Drydock_4R</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
	</UpgradeObject>

<!-- Underworld - Upgrades based heavily on Economy and Ship Ability/Utility Enhancement -->
	<!-- Carbonite Firing Coolant L1: Frigates gain a 25% damage increase. -->
	<UpgradeObject Name="US_Carbonite_Coolant_Systems_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>375</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>US_Carbonite_Coolant_Systems_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_carbonite_firing1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Carbonite_Coolant_Systems</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Carbonate_Cooling_1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_250
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="US_Carbonite_Coolant_Systems_L1_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Interceptor4_Frigate, Recusant_Destroyer, Munificent_Frigate, Venator_Underworld, Underworld_Guardian_Star_Defender, Underworld_Constructor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Carbonite Coolant Systems L2: Frigates and Cruisers gain a 25% damage increase. -->
	<UpgradeObject Name="US_Carbonite_Coolant_Systems_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>750</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>32.5</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>US_Carbonite_Coolant_Systems_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>US_Carbonite_Coolant_Systems_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>US_Carbonite_Coolant_Systems_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_carbonite_firing2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Carbonite_Coolant_Systems</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Carbonate_Cooling_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_325
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="US_Carbonite_Coolant_Systems_L2_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Recusant_Destroyer, Interceptor4_Frigate, Munificent_Frigate, Orion_Dreadnaught, Vengeance_Frigate, Pelleaon_Star_Destroyer, Venator_Underworld, Underworld_Guardian_Star_Defender, Underworld_Hammer_SA, Underworld_Providence_SA, Underworld_Constructor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Carbonite Coolant Systems L3: Frigates, Cruisers, and Capital Ships gain a 25% damage increase. -->
	<UpgradeObject Name="US_Carbonite_Coolant_Systems_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1200</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>US_Carbonite_Coolant_Systems_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>US_Carbonite_Coolant_Systems_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_carbonite_firing3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Carbonite_Coolant_Systems</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Carbonate_Cooling_3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_400
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="US_Carbonite_Coolant_Systems_L3_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Recusant_Destroyer, Interceptor4_Frigate, Munificent_Frigate, Orion_Dreadnaught, Vengeance_Frigate, Pelleaon_Star_Destroyer, Krayt_Class_Destroyer, Kedalbe_Battleship, Lucrehulk_Battleship, Venator_Underworld, Underworld_Guardian_Star_Defender, Underworld_Hammer_SA, Underworld_Providence_SA, Underworld_Zylon_Destroyer, The_Peacebringer, Errant_Venture, Underworld_Constructor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
	</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Targeting Systems L1: Corvette targeting range increased by 25% -->
	<UpgradeObject Name="US_Targeting_Systems_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>US_Targeting_Systems_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_targeting_system1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Targeting_Systems</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Targeting_Systems_1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_250
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="US_Targeting_Systems_L1_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Pinance_Heavy_Corvette, Crusader_Gunship</Applicable_Unit_Types> <!-- Underworld_Vonosmas_Corvette, Underworld_Pirate_IPV -->
			<Fire_Range_Bonus_Percentage>0.25</Fire_Range_Bonus_Percentage> <!-- Targeting Range Only -->
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Targeting Systems L2: Corvette and frigate targeting range increased by 25% -->
	<UpgradeObject Name="US_Targeting_Systems_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>850</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>US_Targeting_Systems_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>US_Targeting_Systems_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>US_Targeting_Systems_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_targeting_system2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Targeting_Systems</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Targeting_Systems_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="US_Targeting_Systems_L2_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Pinance_Heavy_Corvette, Crusader_Gunship, Recusant_Destroyer, Interceptor4_Frigate, Munificent_Frigate, Underworld_Constructor</Applicable_Unit_Types> <!-- Venator_Underworld, Underworld_Guardian_Star_Defender -->
			<Fire_Range_Bonus_Percentage>0.25</Fire_Range_Bonus_Percentage> <!-- Targeting Range Only -->
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Targeting Systems L3: Corvette, frigate, and capital ship targeting range increased by 25% -->
	<UpgradeObject Name="US_Targeting_Systems_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>37.5</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>US_Targeting_Systems_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>US_Targeting_Systems_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_targeting_system3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Targeting_Systems</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Targeting_Systems_3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_375
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="US_Targeting_Systems_L3_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Pinance_Heavy_Corvette, Crusader_Gunship, Recusant_Destroyer, Interceptor4_Frigate, Munificent_Frigate, Krayt_Class_Destroyer, Kedalbe_Battleship, Lucrehulk_Battleship, The_Peacebringer, Errant_Venture, Underworld_Constructor</Applicable_Unit_Types> <!-- Underworld_Zylon_Destroyer -->
			<Fire_Range_Bonus_Percentage>0.25</Fire_Range_Bonus_Percentage> <!-- Targeting Range Only -->
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Reinforced Super Structure: All starbases take 15% less damage. -->
	<UpgradeObject Name="US_Reinforced_Structure_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>US_Reinforced_Structure_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_heavy_armor1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Reinforced_Structure</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Durasteel_1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_250
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="US_Reinforced_Structure_L1_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Underworld_Star_Base_1, Underworld_Star_Base_2, Underworld_Star_Base_3, Underworld_Star_Base_4, Underworld_Star_Base_5,
				Skirmish_Underworld_Star_Base_1, Skirmish_Underworld_Star_Base_2, Skirmish_Underworld_Star_Base_3, Skirmish_Underworld_Star_Base_4, Skirmish_Underworld_Star_Base_5,
				Tournament_Underworld_Star_Base_1, Tournament_Underworld_Star_Base_2, Tournament_Underworld_Star_Base_3, Tournament_Underworld_Star_Base_4, Tournament_Underworld_Star_Base_5,
				Upgrade_Drydock_1U, Upgrade_Drydock_2U, Upgrade_Drydock_3U, Upgrade_Drydock_4U, Advanced_Drydock_U,
				Tournament_Upgrade_Drydock_1U, Tournament_Upgrade_Drydock_2U, Tournament_Upgrade_Drydock_3U, Tournament_Upgrade_Drydock_4U, Tournament_Advanced_Drydock_U,
				Underworld_Defense_Station, Underworld_Defense_Station_GC
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.15</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Reinforced Super Structure: All starbases take 25% less damage. -->
	<UpgradeObject Name="US_Reinforced_Structure_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>800</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>US_Reinforced_Structure_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>US_Reinforced_Structure_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>US_Reinforced_Structure_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_heavy_armor2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Reinforced_Structure</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Durasteel_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_350
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="US_Reinforced_Structure_L2_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Underworld_Star_Base_1, Underworld_Star_Base_2, Underworld_Star_Base_3, Underworld_Star_Base_4, Underworld_Star_Base_5,
				Skirmish_Underworld_Star_Base_1, Skirmish_Underworld_Star_Base_2, Skirmish_Underworld_Star_Base_3, Skirmish_Underworld_Star_Base_4, Skirmish_Underworld_Star_Base_5,
				Tournament_Underworld_Star_Base_1, Tournament_Underworld_Star_Base_2, Tournament_Underworld_Star_Base_3, Tournament_Underworld_Star_Base_4, Tournament_Underworld_Star_Base_5,
				Upgrade_Drydock_1U, Upgrade_Drydock_2U, Upgrade_Drydock_3U, Upgrade_Drydock_4U, Advanced_Drydock_U,
				Tournament_Upgrade_Drydock_1U, Tournament_Upgrade_Drydock_2U, Tournament_Upgrade_Drydock_3U, Tournament_Upgrade_Drydock_4U, Tournament_Advanced_Drydock_U,
				Underworld_Defense_Station, Underworld_Defense_Station_GC
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Reinforced Super Structure: All starbases take 35% less damage. -->
	<UpgradeObject Name="US_Reinforced_Structure_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1250</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>US_Reinforced_Structure_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>US_Reinforced_Structure_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_heavy_armor3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Reinforced_Structure</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Durasteel_3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="US_Reinforced_Structure_L3_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Underworld_Star_Base_1, Underworld_Star_Base_2, Underworld_Star_Base_3, Underworld_Star_Base_4, Underworld_Star_Base_5,
				Skirmish_Underworld_Star_Base_1, Skirmish_Underworld_Star_Base_2, Skirmish_Underworld_Star_Base_3, Skirmish_Underworld_Star_Base_4, Skirmish_Underworld_Star_Base_5,
				Tournament_Underworld_Star_Base_1, Tournament_Underworld_Star_Base_2, Tournament_Underworld_Star_Base_3, Tournament_Underworld_Star_Base_4, Tournament_Underworld_Star_Base_5,
				Upgrade_Drydock_1U, Upgrade_Drydock_2U, Upgrade_Drydock_3U, Upgrade_Drydock_4U, Advanced_Drydock_U,
				Tournament_Upgrade_Drydock_1U, Tournament_Upgrade_Drydock_2U, Tournament_Upgrade_Drydock_3U, Tournament_Upgrade_Drydock_4U, Tournament_Advanced_Drydock_U,
				Underworld_Defense_Station, Underworld_Defense_Station_GC
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.35</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Magnetically Sealed Armor L1: Corvettes deflect 25% of incoming blaster fire. -->
	<UpgradeObject Name="US_Magnetically_Sealed_Armor_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>US_Magnetically_Sealed_Armor_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_magnetically_sealed_armor1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Magnetically_Sealed_Armor</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Magnetically_Sealed_Armor_1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Enable_Ability Name="US_Magnetically_Sealed_Armor_L1_Bonus_Enabler">
			<Ability_Name>US_Magnetically_Sealed_Armor_Bonus_L1</Ability_Name>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Pinance_Heavy_Corvette, Crusader_Gunship, Underworld_Pirate_IPV, Underworld_Vonosmas_Corvette</Applicable_Unit_Types>
			<Affects_All_Allies>Yes</Affects_All_Allies>
		</Enable_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Magnetically Sealed Armor L2: Corvettes and Cruisers deflect 25% of incoming blaster fire. -->
	<UpgradeObject Name="US_Magnetically_Sealed_Armor_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1250</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>US_Magnetically_Sealed_Armor_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>US_Magnetically_Sealed_Armor_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>US_Magnetically_Sealed_Armor_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_magnetically_sealed_armor2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Magnetically_Sealed_Armor</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Magnetically_Sealed_Armor_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_450
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Enable_Ability Name="US_Magnetically_Sealed_Armor_L2_Bonus_Enabler">
			<Ability_Name>US_Magnetically_Sealed_Armor_Bonus_L2</Ability_Name>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Pinance_Heavy_Corvette, Crusader_Gunship, Underworld_Pirate_IPV, Underworld_Vonosmas_Corvette, Orion_Dreadnaught, Vengeance_Frigate, Pelleaon_Star_Destroyer, Underworld_Hammer_SA, Underworld_Providence_SA</Applicable_Unit_Types>
			<Affects_All_Allies>Yes</Affects_All_Allies>
		</Enable_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Magnetically Sealed Armor L3: Corvettes, Cruisers, and Capital Ships deflect 25% of incoming blaster fire. -->
	<UpgradeObject Name="US_Magnetically_Sealed_Armor_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>2000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>US_Magnetically_Sealed_Armor_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>US_Magnetically_Sealed_Armor_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_magnetically_sealed_armor3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Magnetically_Sealed_Armor</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Magnetically_Sealed_Armor_3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Enable_Ability Name="US_Magnetically_Sealed_Armor_L3_Bonus_Enabler">
			<Ability_Name>US_Magnetically_Sealed_Armor_Bonus_L3</Ability_Name>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Pinance_Heavy_Corvette, Crusader_Gunship, Underworld_Pirate_IPV, Underworld_Vonosmas_Corvette, Orion_Dreadnaught, Vengeance_Frigate, Pelleaon_Star_Destroyer, Underworld_Hammer_SA, Underworld_Providence_SA, Underworld_Zylon_Destroyer, Krayt_Class_Destroyer, Kedalbe_Battleship, Lucrehulk_Battleship, Underworld_Zylon_Destroyer, The_Peacebringer, Errant_Venture</Applicable_Unit_Types>
			<Affects_All_Allies>Yes</Affects_All_Allies>
		</Enable_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Modified Cloaking Generators (Level 1): Cloaking systems last 25% longer. -->
	<UpgradeObject Name="US_Cloaking_Generator_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>US_Cloaking_Generator_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_cloaking_gen1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Cloaking_Generator</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_US_MODIFIED_CLOAKING_GENERATOR_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="US_Cloaking_Generator_L1_Upgrade_Effect">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Stealth_Duration_Multiplier>1.25</Stealth_Duration_Multiplier>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
			<Stacking_Category>3</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Modified Cloaking Generators (Level 2): Cloaking systems last 50% longer. -->
	<UpgradeObject Name="US_Cloaking_Generator_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>US_Cloaking_Generator_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>US_Cloaking_Generator_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_cloaking_gen2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Cloaking_Generator</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_US_MODIFIED_CLOAKING_GENERATOR_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_450
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="US_Cloaking_Generator_L2_Upgrade_Effect">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Stealth_Duration_Multiplier>1.50</Stealth_Duration_Multiplier>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
			<Stacking_Category>3</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Upgraded Electronics L1: Ship Fog of War reveal range increased by 10% -->
	<UpgradeObject Name="US_Upgraded_Electronics_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>US_Upgraded_Electronics_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_UPGRADED_ELECTRONICS1.TGA</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Upgraded_Electronics</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Electronics_1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_200
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="US_Upgraded_Electronics_L1_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<FOW_Reveal_Range_Multiplier>1.1</FOW_Reveal_Range_Multiplier>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
			<Stacking_Category>3</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Upgraded Electronics L2: Ship Fog of War reveal range increased by 20% -->
	<UpgradeObject Name="US_Upgraded_Electronics_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>700</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>27.5</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>US_Upgraded_Electronics_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>US_Upgraded_Electronics_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>US_Upgraded_Electronics_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_UPGRADED_ELECTRONICS2.TGA</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Upgraded_Electronics</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Electronics_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_275
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="US_Upgraded_Electronics_L2_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<FOW_Reveal_Range_Multiplier>1.2</FOW_Reveal_Range_Multiplier>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
			<Stacking_Category>3</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Upgraded Electronics L3: Ship Fog of War reveal range increased by 30% -->
	<UpgradeObject Name="US_Upgraded_Electronics_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>US_Upgraded_Electronics_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>US_Upgraded_Electronics_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_UPGRADED_ELECTRONICS3.TGA</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Upgraded_Electronics</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Electronics_3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_350
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="US_Upgraded_Electronics_L3_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<FOW_Reveal_Range_Multiplier>1.3</FOW_Reveal_Range_Multiplier>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
			<Stacking_Category>3</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Extort Cash L1: Increases income by 15%. -->
	<UpgradeObject Name="US_Extort_Cash_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>300</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>US_Extort_Cash_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_extort_money1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Extort_Cash</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Extort_Cash_1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_200
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="US_Extort_Cash_L1_Bonus">
			<Income_Multiplier>1.15</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Underworld_Mineral_Extractor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Income_Stream_Mod_Ability Name="US_Extort_Cash_L1A_Bonus">
			<Income_Multiplier>1.15</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Underworld_Mineral_Extractor_Armored</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Extort Cash L2: Increases income by 30%. -->
	<UpgradeObject Name="US_Extort_Cash_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>200</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>US_Extort_Cash_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>US_Extort_Cash_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>US_Extort_Cash_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_extort_money2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Extort_Cash</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Extort_Cash_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="US_Extort_Cash_L2_Bonus">
			<Income_Multiplier>1.3</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Underworld_Mineral_Extractor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Income_Stream_Mod_Ability Name="US_Extort_Cash_L2A_Bonus">
			<Income_Multiplier>1.3</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Underworld_Mineral_Extractor_Armored</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Extort Cash L3: Increases income by 50%. -->
	<UpgradeObject Name="US_Extort_Cash_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>US_Extort_Cash_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>US_Extort_Cash_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>US_Extort_Cash_L4_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_extort_money3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Extort_Cash</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Extort_Cash_3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_400
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="US_Extort_Cash_L3_Bonus">
			<Income_Multiplier>1.5</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Underworld_Mineral_Extractor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Income_Stream_Mod_Ability Name="US_Extort_Cash_L3A_Bonus">
			<Income_Multiplier>1.5</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Underworld_Mineral_Extractor_Armored</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Extort Cash L4: Increases income by 75%. -->
	<UpgradeObject Name="US_Extort_Cash_L4_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>US_Extort_Cash_L3_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>US_Extort_Cash_L3_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>US_Extort_Cash_L5_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_extort_money4.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_4</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Extort_Cash</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Extort_Cash_4,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="US_Extort_Cash_L4_Bonus">
			<Income_Multiplier>1.75</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Underworld_Mineral_Extractor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Income_Stream_Mod_Ability Name="US_Extort_Cash_L4A_Bonus">
			<Income_Multiplier>1.75</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Underworld_Mineral_Extractor_Armored</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Extort Cash L5: Increases income by 100%. -->
	<UpgradeObject Name="US_Extort_Cash_L5_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>800</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>US_Extort_Cash_L4_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>US_Extort_Cash_L4_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_extort_money5.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_5</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Extort_Cash</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Extort_Cash_5,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="US_Extort_Cash_L5_Bonus">
			<Income_Multiplier>2.0</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Underworld_Mineral_Extractor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Income_Stream_Mod_Ability Name="US_Extort_Cash_L5A_Bonus">
			<Income_Multiplier>2.0</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Underworld_Mineral_Extractor_Armored</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Black Market Reactors L1: All units gain a 10% speed bonus -->
	<UpgradeObject Name="US_BlackMarket_Reactors_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>US_BlackMarket_Reactors_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_black_market_eng1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_BlackMarket_Reactors</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_BlackMarket_Reactors_1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_200
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="US_BlackMarket_Reactors_L1_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>StarViper_Fighter, Prowler-B, UEAW_Aggressor_Assault_Fighter, Skipray_Blastboat, Pirate_Fighter_U, Cobra_U, Prowler-A_U, Pirate_Fighter_R, Prowler-A_R, Underworld_Pirate_IPV, Underworld_Vonosmas_Corvette, Pinance_Heavy_Corvette, Crusader_Gunship, Recusant_Destroyer, Interceptor4_Frigate, Munificent_Frigate, Venator_Underworld, Underworld_Guardian_Star_Defender, Orion_Dreadnaught, Vengeance_Frigate, Pelleaon_Star_Destroyer, Underworld_Hammer_SA, Underworld_Providence_SA, Underworld_Zylon_Destroyer, Krayt_Class_Destroyer, Kedalbe_Battleship, Lucrehulk_Battleship, Super_Carrier, Malevolence, Houndstooth, IG-2000, The_Peacebringer, Errant_Venture, Underworld_Mining_Ship, Underworld_Mine_Layer, Underworld_Constructor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.1</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="US_BlackMarket_Reactors_L1_Squadron_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>StarViper_Team, X3_Aurora_Team, Aggressor_Team, Skipray_Team, Pirate_Fighter_U_Squadron_Container, Cobra_U_Squadron_Container, ProwlerA_U_Squadron_Container, Pirate_Fighter_R_Squadron_Container, ProwlerA_R_Squadron_Container</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.05</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Black Market Reactors L2: All units gain a 20% speed increase -->
	<UpgradeObject Name="US_BlackMarket_Reactors_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>22.5</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>US_BlackMarket_Reactors_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>US_BlackMarket_Reactors_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>US_BlackMarket_Reactors_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_black_market_eng2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_BlackMarket_Reactors</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_BlackMarket_Reactors_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_225
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="US_BlackMarket_Reactors_L2_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>StarViper_Fighter, Prowler-B, UEAW_Aggressor_Assault_Fighter, Skipray_Blastboat, Pirate_Fighter_U, Cobra_U, Prowler-A_U, Pirate_Fighter_R, Prowler-A_R, Underworld_Pirate_IPV, Underworld_Vonosmas_Corvette, Pinance_Heavy_Corvette, Crusader_Gunship, Recusant_Destroyer, Interceptor4_Frigate, Munificent_Frigate, Venator_Underworld, Underworld_Guardian_Star_Defender, Orion_Dreadnaught, Vengeance_Frigate, Pelleaon_Star_Destroyer, Underworld_Hammer_SA, Underworld_Providence_SA, Underworld_Zylon_Destroyer, Krayt_Class_Destroyer, Kedalbe_Battleship, Lucrehulk_Battleship, Super_Carrier, Malevolence, Houndstooth, IG-2000, The_Peacebringer, Errant_Venture, Underworld_Mining_Ship, Underworld_Mine_Layer, Underworld_Constructor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.2</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="US_BlackMarket_Reactors_L2_Squadron_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>StarViper_Team, X3_Aurora_Team, Aggressor_Team, Skipray_Team, Pirate_Fighter_U_Squadron_Container, Cobra_U_Squadron_Container, ProwlerA_U_Squadron_Container, Pirate_Fighter_R_Squadron_Container, ProwlerA_R_Squadron_Container</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.1</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Black Market Reactors L3: All units gain a 30% speed increase. -->
	<UpgradeObject Name="US_BlackMarket_Reactors_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>750</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>27.5</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>US_BlackMarket_Reactors_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>US_BlackMarket_Reactors_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>US_BlackMarket_Reactors_L4_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_black_market_eng3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_BlackMarket_Reactors</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_BlackMarket_Reactors_3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_275
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="US_BlackMarket_Reactors_L3_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>StarViper_Fighter, Prowler-B, UEAW_Aggressor_Assault_Fighter, Skipray_Blastboat, Pirate_Fighter_U, Cobra_U, Prowler-A_U, Pirate_Fighter_R, Prowler-A_R, Underworld_Pirate_IPV, Underworld_Vonosmas_Corvette, Pinance_Heavy_Corvette, Crusader_Gunship, Recusant_Destroyer, Interceptor4_Frigate, Munificent_Frigate, Venator_Underworld, Underworld_Guardian_Star_Defender, Orion_Dreadnaught, Vengeance_Frigate, Pelleaon_Star_Destroyer, Underworld_Hammer_SA, Underworld_Providence_SA, Underworld_Zylon_Destroyer, Krayt_Class_Destroyer, Kedalbe_Battleship, Lucrehulk_Battleship, Super_Carrier, Malevolence, Houndstooth, IG-2000, The_Peacebringer, Errant_Venture, Underworld_Mining_Ship, Underworld_Mine_Layer, Underworld_Constructor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.3</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="US_BlackMarket_Reactors_L3_Squadron_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>StarViper_Team, X3_Aurora_Team, Aggressor_Team, Skipray_Team, Pirate_Fighter_U_Squadron_Container, Cobra_U_Squadron_Container, ProwlerA_U_Squadron_Container, Pirate_Fighter_R_Squadron_Container, ProwlerA_R_Squadron_Container</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.15</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Black Market Reactors L4: All units gain a 40% speed increase. -->
	<UpgradeObject Name="US_BlackMarket_Reactors_L4_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2100</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1050</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>US_BlackMarket_Reactors_L3_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>US_BlackMarket_Reactors_L3_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>US_BlackMarket_Reactors_L5_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_black_market_eng4.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_4</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_BlackMarket_Reactors</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_BlackMarket_Reactors_4,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_350
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="US_BlackMarket_Reactors_L4_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>StarViper_Fighter, Prowler-B, UEAW_Aggressor_Assault_Fighter, Skipray_Blastboat, Pirate_Fighter_U, Cobra_U, Prowler-A_U, Pirate_Fighter_R, Prowler-A_R, Underworld_Pirate_IPV, Underworld_Vonosmas_Corvette, Pinance_Heavy_Corvette, Crusader_Gunship, Recusant_Destroyer, Interceptor4_Frigate, Munificent_Frigate, Venator_Underworld, Underworld_Guardian_Star_Defender, Orion_Dreadnaught, Vengeance_Frigate, Pelleaon_Star_Destroyer, Underworld_Hammer_SA, Underworld_Providence_SA, Underworld_Zylon_Destroyer, Krayt_Class_Destroyer, Kedalbe_Battleship, Lucrehulk_Battleship, Super_Carrier, Malevolence, Houndstooth, IG-2000, The_Peacebringer, Errant_Venture, Underworld_Mining_Ship, Underworld_Mine_Layer, Underworld_Constructor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.4</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="US_BlackMarket_Reactors_L4_Squadron_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>StarViper_Team, X3_Aurora_Team, Aggressor_Team, Skipray_Team, Pirate_Fighter_U_Squadron_Container, Cobra_U_Squadron_Container, ProwlerA_U_Squadron_Container, Pirate_Fighter_R_Squadron_Container, ProwlerA_R_Squadron_Container</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.2</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Black Market Reactors L5: All units gain a 50% speed increase. -->
	<UpgradeObject Name="US_BlackMarket_Reactors_L5_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1400</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>US_BlackMarket_Reactors_L4_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>US_BlackMarket_Reactors_L4_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_black_market_eng5.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_5</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_BlackMarket_Reactors</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_BlackMarket_Reactors_5,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_450
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="US_BlackMarket_Reactors_L5_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>StarViper_Fighter, Prowler-B, UEAW_Aggressor_Assault_Fighter, Skipray_Blastboat, Pirate_Fighter_U, Cobra_U, Prowler-A_U, Pirate_Fighter_R, Prowler-A_R, Underworld_Pirate_IPV, Underworld_Vonosmas_Corvette, Pinance_Heavy_Corvette, Crusader_Gunship, Recusant_Destroyer, Interceptor4_Frigate, Munificent_Frigate, Venator_Underworld, Underworld_Guardian_Star_Defender, Orion_Dreadnaught, Vengeance_Frigate, Pelleaon_Star_Destroyer, Underworld_Hammer_SA, Underworld_Providence_SA, Underworld_Zylon_Destroyer, Krayt_Class_Destroyer, Kedalbe_Battleship, Lucrehulk_Battleship, Super_Carrier, Malevolence, Houndstooth, IG-2000, The_Peacebringer, Errant_Venture, Underworld_Mining_Ship, Underworld_Mine_Layer, Underworld_Constructor</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.5</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="US_BlackMarket_Reactors_L5_Squadron_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>StarViper_Team, X3_Aurora_Team, Aggressor_Team, Skipray_Team, Pirate_Fighter_U_Squadron_Container, Cobra_U_Squadron_Container, ProwlerA_U_Squadron_Container, Pirate_Fighter_R_Squadron_Container, ProwlerA_R_Squadron_Container</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.25</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Align Space Station Cannon: Allows the player to fire the Plasma Cannon once. -->
	<!-- GUEAW: NOT USED. STATION GUN AUTO-FIRES NOW -->
	<!--<UpgradeObject Name="US_Plasma_Cannon_Use_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>260</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Upgrade_Drydock_4U</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>No</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_station_turret.tga</Icon_Name>
		<Is_Skirmish_Tactical_Super_Weapon>true</Is_Skirmish_Tactical_Super_Weapon>

		<Encyclopedia_Text>TEXT_UPGRADE_TOOLTIP_US_SPECIAL_WEAPON_USE</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_SUPERWEAPON</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_US_SPECIAL_WEAPON_USE</Text_ID>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
		<SFXEvent_Special_Weapon_Ready>UHD_Fire_When_Ready</SFXEvent_Special_Weapon_Ready>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="US_Plasma_Cannon_Use_Upgrade">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Enable_Special_Weapons>Yes</Enable_Special_Weapons>
			<Apply_To_All_Allies>No</Apply_To_All_Allies>
			<Stacking_Category>0</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>-->

	<UpgradeObject Name="US_Plasma_Cannon_Use_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>No</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_station_turret.tga</Icon_Name>
		<Is_Skirmish_Tactical_Super_Weapon>True</Is_Skirmish_Tactical_Super_Weapon>

		<Encyclopedia_Unit_Class>GALYANA_CLASS_BLANK</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_US_SPECIAL_WEAPON_USE</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_US_SPECIAL_WEAPON_USE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_900
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>
		<SFXEvent_Special_Weapon_Ready>UHD_Fire_When_Ready</SFXEvent_Special_Weapon_Ready>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="US_Plasma_Cannon_Use_Upgrade">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Enable_Special_Weapons>Yes</Enable_Special_Weapons>
			<Apply_To_All_Allies>No</Apply_To_All_Allies>
			<Stacking_Category>0</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="US_Level_Two_Starbase_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Skirmish_Underworld_Star_Base_1</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_ub_station2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Starbase</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Tooltip_L2_Starbase_Standard,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_750
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="US_Level_Two_Starbase_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="US_Level_Three_Starbase_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>100</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Skirmish_Underworld_Star_Base_2</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_ub_station3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Starbase</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Tooltip_L3_Starbase_Standard,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1000
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="US_Level_Three_Starbase_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="US_Level_Four_Starbase_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>4500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>900</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>125</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Skirmish_Underworld_Star_Base_3</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_ub_station4.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_4</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Starbase</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Tooltip_L4_Starbase_Standard,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1250
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="US_Level_Four_Starbase_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="US_Level_Five_Starbase_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>6000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>150</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Skirmish_Underworld_Star_Base_4</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_ub_station5.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_5</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Starbase</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Tooltip_L5_Starbase_Standard,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="US_Level_Five_Starbase_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="UST_Level_Two_Starbase_Upgrade">
		<Variant_Of_Existing_Type>US_Level_Two_Starbase_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Underworld_Star_Base_1</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_LEVEL_TWO_STARBASE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_750
		</Encyclopedia_Text>
	</UpgradeObject>

	<UpgradeObject Name="UST_Level_Three_Starbase_Upgrade">
		<Variant_Of_Existing_Type>US_Level_Three_Starbase_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Underworld_Star_Base_2</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_LEVEL_THREE_STARBASE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1000
		</Encyclopedia_Text>
	</UpgradeObject>

	<UpgradeObject Name="UST_Level_Four_Starbase_Upgrade">
		<Variant_Of_Existing_Type>US_Level_Four_Starbase_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Underworld_Star_Base_3</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>3500</Tactical_Build_Cost_Multiplayer>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_LEVEL_FOUR_STARBASE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1250
		</Encyclopedia_Text>
	</UpgradeObject>

	<UpgradeObject Name="UST_Level_Five_Starbase_Upgrade">
		<Variant_Of_Existing_Type>US_Level_Five_Starbase_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Underworld_Star_Base_4</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_LEVEL_FIVE_STARBASE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1500
		</Encyclopedia_Text>
	</UpgradeObject>

	<UpgradeObject Name="US_Level_Two_Drydock_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Upgrade_Drydock_1U</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_old_republic_station2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Drydock</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Upgrade_Dock_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_750
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="US_Level_Two_Drydock_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="US_Level_Three_Drydock_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Upgrade_Drydock_2U</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_old_republic_station3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Drydock</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Upgrade_Dock_3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_900
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="US_Level_Three_Drydock_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="US_Level_Four_Drydock_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>4000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>900</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>105</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Upgrade_Drydock_3U</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_old_republic_station4.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_4</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Drydock</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Upgrade_Dock_4,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1050
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="US_Level_Four_Drydock_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="US_Level_Five_Drydock_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1200</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>120</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Upgrade_Drydock_4U</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_old_republic_station5.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_5</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Drydock</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Upgrade_Dock_5,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1200
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="US_Level_Five_Drydock_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="UST_Level_Two_Drydock_Upgrade">
		<Variant_Of_Existing_Type>US_Level_Two_Drydock_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Upgrade_Drydock_1U</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
	</UpgradeObject>

	<UpgradeObject Name="UST_Level_Three_Drydock_Upgrade">
		<Variant_Of_Existing_Type>US_Level_Three_Drydock_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Upgrade_Drydock_2U</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
	</UpgradeObject>

	<UpgradeObject Name="UST_Level_Four_Drydock_Upgrade">
		<Variant_Of_Existing_Type>US_Level_Four_Drydock_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Upgrade_Drydock_3U</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>3500</Tactical_Build_Cost_Multiplayer>
	</UpgradeObject>

	<UpgradeObject Name="UST_Level_Five_Drydock_Upgrade">
		<Variant_Of_Existing_Type>US_Level_Five_Drydock_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Upgrade_Drydock_4U</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
	</UpgradeObject>

	<UpgradeObject Name="US_Bounty_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Underworld</Affiliation>
		<Previous_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_icon_Bounty.tga</Icon_Name>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>

		<Land_Model_Name>W_LASER_INVISIBLE.ALO</Land_Model_Name>
		<Space_Model_Name>W_LASER_INVISIBLE.ALO</Space_Model_Name>

		<Encyclopedia_Text>TEXT_UPGRADE_TOOLTIP_PLANETARY_BOUNTY</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>GALYANA_CLASS_BLANK</Encyclopedia_Unit_Class>
		<Text_ID>TEXT_UPGRADE_PLANETARY_BOUNTY</Text_ID>

		<!-- May need to make a skirmish version? -->
<!--		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_PLANETARY_BOUNTY,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1000
		</Encyclopedia_Text>-->

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>

		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1250</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>100</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>

	<Abilities SubObjectList="Yes">
		<Bounty_On_Faction_Ability Name="Underworld_Planetary_Corruption_Bounty">
			<Bounty_Percentage_Amount>1.0</Bounty_Percentage_Amount>
			<Stacking_Category>1</Stacking_Category>
			<!--The Underworld player will gain credits for destroying objects owned by these factions:-->
			<Target_Faction_Names>Empire, Rebel, Hutts, Pirates, Underworld</Target_Faction_Names>
			<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
		</Bounty_On_Faction_Ability>
	</Abilities>
	</UpgradeObject>

<!-- Hutt Cartel - Balanced Upgrades.  Unit upgrades apply to every ship rather than per class -->
	<!-- Enhanced Shielding (Level 1): Starbases gain a 20% bonus to shield strength. -->
	<UpgradeObject Name="HS_Enhanced_Starbase_Shielding_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>450</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>27.5</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>HS_Enhanced_Starbase_Shielding_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_ENHANCED_SHIELDING_STATION1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Enhanced_Starbase_Shielding</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Starbase_Shielding_H_1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_275
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HS_Enhanced_Shielding_L1_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Hutt_Asteroid_Base_1, Hutt_Asteroid_Base_2, Hutt_Asteroid_Base_3, Hutt_Asteroid_Base_4, Hutt_Asteroid_Base_5,
				Skirmish_Hutt_Base_1, Skirmish_Hutt_Base_2, Skirmish_Hutt_Base_3, Skirmish_Hutt_Base_4, Skirmish_Hutt_Base_5,
				Tournament_Hutt_Base_1, Tournament_Hutt_Base_2, Tournament_Hutt_Base_3, Tournament_Hutt_Base_4, Tournament_Hutt_Base_5,
				Upgrade_Drydock_1H, Upgrade_Drydock_2H, Upgrade_Drydock_3H, Upgrade_Drydock_4H, Advanced_Drydock_H,
				Tournament_Upgrade_Drydock_1H, Tournament_Upgrade_Drydock_2H, Tournament_Upgrade_Drydock_3H, Tournament_Upgrade_Drydock_4H, Tournament_Advanced_Drydock_H,
				Hutt_Defense_Station, Hutt_Defense_Station_GC
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.20</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Enhanced Shielding (Level 2): Starbases gain a 40% bonus to shield strength. -->
	<UpgradeObject Name="HS_Enhanced_Starbase_Shielding_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>900</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HS_Enhanced_Starbase_Shielding_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HS_Enhanced_Starbase_Shielding_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_ENHANCED_SHIELDING_STATION2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Enhanced_Starbase_Shielding</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Starbase_Shielding_H_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_450
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HS_Enhanced_Shielding_L2_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Hutt_Asteroid_Base_1, Hutt_Asteroid_Base_2, Hutt_Asteroid_Base_3, Hutt_Asteroid_Base_4, Hutt_Asteroid_Base_5,
				Skirmish_Hutt_Base_1, Skirmish_Hutt_Base_2, Skirmish_Hutt_Base_3, Skirmish_Hutt_Base_4, Skirmish_Hutt_Base_5,
				Tournament_Hutt_Base_1, Tournament_Hutt_Base_2, Tournament_Hutt_Base_3, Tournament_Hutt_Base_4, Tournament_Hutt_Base_5,
				Upgrade_Drydock_1H, Upgrade_Drydock_2H, Upgrade_Drydock_3H, Upgrade_Drydock_4H, Advanced_Drydock_H,
				Tournament_Upgrade_Drydock_1H, Tournament_Upgrade_Drydock_2H, Tournament_Upgrade_Drydock_3H, Tournament_Upgrade_Drydock_4H, Tournament_Advanced_Drydock_H,
				Hutt_Defense_Station, Hutt_Defense_Station_GC
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.40</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Reinforced Super Structure: Space Station gains 20% more hull. -->
	<UpgradeObject Name="HS_Reinforced_Structure_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>HS_Reinforced_Structure_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_heavy_armor1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Reinforced_Structure</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Reinforced_Structure_H_1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_250
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HS_Reinforced_Structure_L1_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Hutt_Asteroid_Base_1, Hutt_Asteroid_Base_2, Hutt_Asteroid_Base_3, Hutt_Asteroid_Base_4, Hutt_Asteroid_Base_5,
				Skirmish_Hutt_Base_1, Skirmish_Hutt_Base_2, Skirmish_Hutt_Base_3, Skirmish_Hutt_Base_4, Skirmish_Hutt_Base_5,
				Tournament_Hutt_Base_1, Tournament_Hutt_Base_2, Tournament_Hutt_Base_3, Tournament_Hutt_Base_4, Tournament_Hutt_Base_5,
				Upgrade_Drydock_1H, Upgrade_Drydock_2H, Upgrade_Drydock_3H, Upgrade_Drydock_4H, Advanced_Drydock_H,
				Tournament_Upgrade_Drydock_1H, Tournament_Upgrade_Drydock_2H, Tournament_Upgrade_Drydock_3H, Tournament_Upgrade_Drydock_4H, Tournament_Advanced_Drydock_H,
				Hutt_Defense_Station, Hutt_Defense_Station_GC
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.20</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Reinforced Super Structure: Space Station gains 40% more hull. -->
	<UpgradeObject Name="HS_Reinforced_Structure_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>800</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HS_Reinforced_Structure_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HS_Reinforced_Structure_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_heavy_armor2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Reinforced_Structure</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Reinforced_Structure_H_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_400
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HS_Reinforced_Structure_L2_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Hutt_Asteroid_Base_1, Hutt_Asteroid_Base_2, Hutt_Asteroid_Base_3, Hutt_Asteroid_Base_4, Hutt_Asteroid_Base_5,
				Skirmish_Hutt_Base_1, Skirmish_Hutt_Base_2, Skirmish_Hutt_Base_3, Skirmish_Hutt_Base_4, Skirmish_Hutt_Base_5,
				Tournament_Hutt_Base_1, Tournament_Hutt_Base_2, Tournament_Hutt_Base_3, Tournament_Hutt_Base_4, Tournament_Hutt_Base_5,
				Upgrade_Drydock_1H, Upgrade_Drydock_2H, Upgrade_Drydock_3H, Upgrade_Drydock_4H, Advanced_Drydock_H,
				Tournament_Upgrade_Drydock_1H, Tournament_Upgrade_Drydock_2H, Tournament_Upgrade_Drydock_3H, Tournament_Upgrade_Drydock_4H, Tournament_Advanced_Drydock_H,
				Hutt_Defense_Station, Hutt_Defense_Station_GC
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.40</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Improved Defenses (Level 1): The starbase deals 20% more damage. -->
	<UpgradeObject Name="HS_Improved_Defenses_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>HS_Improved_Defenses_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_IMPROVED_WEAPONS_ALT1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Improved_Defenses</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Improved_Defenses_H_1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HS_Improved_Defenses3_L1_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Hutt_Asteroid_Base_1, Hutt_Asteroid_Base_2, Hutt_Asteroid_Base_3, Hutt_Asteroid_Base_4, Hutt_Asteroid_Base_5,
				Skirmish_Hutt_Base_1, Skirmish_Hutt_Base_2, Skirmish_Hutt_Base_3, Skirmish_Hutt_Base_4, Skirmish_Hutt_Base_5,
				Tournament_Hutt_Base_1, Tournament_Hutt_Base_2, Tournament_Hutt_Base_3, Tournament_Hutt_Base_4, Tournament_Hutt_Base_5,
				Upgrade_Drydock_1H, Upgrade_Drydock_2H, Upgrade_Drydock_3H, Upgrade_Drydock_4H, Advanced_Drydock_H,
				Tournament_Upgrade_Drydock_1H, Tournament_Upgrade_Drydock_2H, Tournament_Upgrade_Drydock_3H, Tournament_Upgrade_Drydock_4H, Tournament_Advanced_Drydock_H,
				Hutt_Defense_Station, Hutt_Defense_Station_GC
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.20</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Improved Defenses (Level 2): The starbase deals 40% more damage. -->
	<UpgradeObject Name="HS_Improved_Defenses_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1000</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HS_Improved_Defenses_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HS_Improved_Defenses_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_IMPROVED_WEAPONS_ALT2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Improved_Defenses</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Improved_Defenses_H_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HS_Improved_Defenses4_L2_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Hutt_Asteroid_Base_1, Hutt_Asteroid_Base_2, Hutt_Asteroid_Base_3, Hutt_Asteroid_Base_4, Hutt_Asteroid_Base_5,
				Skirmish_Hutt_Base_1, Skirmish_Hutt_Base_2, Skirmish_Hutt_Base_3, Skirmish_Hutt_Base_4, Skirmish_Hutt_Base_5,
				Tournament_Hutt_Base_1, Tournament_Hutt_Base_2, Tournament_Hutt_Base_3, Tournament_Hutt_Base_4, Tournament_Hutt_Base_5,
				Upgrade_Drydock_1H, Upgrade_Drydock_2H, Upgrade_Drydock_3H, Upgrade_Drydock_4H, Advanced_Drydock_H,
				Tournament_Upgrade_Drydock_1H, Tournament_Upgrade_Drydock_2H, Tournament_Upgrade_Drydock_3H, Tournament_Upgrade_Drydock_4H, Tournament_Advanced_Drydock_H,
				Hutt_Defense_Station, Hutt_Defense_Station_GC
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.40</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Targeting Systems L1: Starbase firing range increased by 15% -->
	<!-- DOESN'T WORK -->
	<UpgradeObject Name="HS_Targeting_Systems_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>400</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>HS_Targeting_Systems_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_targeting_system1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Targeting_Systems</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Targeting_Systems_H_1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_250
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HS_Targeting_Systems_L1_Upgrade">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Hutt_Asteroid_Base_1, Hutt_Asteroid_Base_2, Hutt_Asteroid_Base_3, Hutt_Asteroid_Base_4, Hutt_Asteroid_Base_5,
				Skirmish_Hutt_Base_1, Skirmish_Hutt_Base_2, Skirmish_Hutt_Base_3, Skirmish_Hutt_Base_4, Skirmish_Hutt_Base_5,
				Tournament_Hutt_Base_1, Tournament_Hutt_Base_2, Tournament_Hutt_Base_3, Tournament_Hutt_Base_4, Tournament_Hutt_Base_5,
				Upgrade_Drydock_1H, Upgrade_Drydock_2H, Upgrade_Drydock_3H, Upgrade_Drydock_4H, Advanced_Drydock_H,
				Tournament_Upgrade_Drydock_1H, Tournament_Upgrade_Drydock_2H, Tournament_Upgrade_Drydock_3H, Tournament_Upgrade_Drydock_4H, Tournament_Advanced_Drydock_H,
				Hutt_Defense_Station, Hutt_Defense_Station_GC
			</Applicable_Unit_Types>
			<Fire_Range_Bonus_Percentage>0.20</Fire_Range_Bonus_Percentage> <!-- Targeting Range -->
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Targeting Systems L2: Starbase firing range increased by 30% -->
	<!-- DOESN'T WORK -->
	<UpgradeObject Name="HS_Targeting_Systems_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>800</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HS_Targeting_Systems_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HS_Targeting_Systems_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_targeting_system2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Targeting_Systems</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Targeting_Systems_H_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_400
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HS_Targeting_Systems_L2_Upgrade">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Hutt_Asteroid_Base_1, Hutt_Asteroid_Base_2, Hutt_Asteroid_Base_3, Hutt_Asteroid_Base_4, Hutt_Asteroid_Base_5,
				Skirmish_Hutt_Base_1, Skirmish_Hutt_Base_2, Skirmish_Hutt_Base_3, Skirmish_Hutt_Base_4, Skirmish_Hutt_Base_5,
				Tournament_Hutt_Base_1, Tournament_Hutt_Base_2, Tournament_Hutt_Base_3, Tournament_Hutt_Base_4, Tournament_Hutt_Base_5,
				Upgrade_Drydock_1H, Upgrade_Drydock_2H, Upgrade_Drydock_3H, Upgrade_Drydock_4H, Advanced_Drydock_H,
				Tournament_Upgrade_Drydock_1H, Tournament_Upgrade_Drydock_2H, Tournament_Upgrade_Drydock_3H, Tournament_Upgrade_Drydock_4H, Tournament_Advanced_Drydock_H,
				Hutt_Defense_Station, Hutt_Defense_Station_GC
			</Applicable_Unit_Types>
			<Fire_Range_Bonus_Percentage>0.40</Fire_Range_Bonus_Percentage> <!-- Targeting Range -->
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Enhanced Reactors (Level 1): All ships gain a 10% movement speed increase. -->
	<UpgradeObject Name="HS_Enhanced_Reactors_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>HS_Enhanced_Reactors_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_ENHANCED_REACTORS_ALT1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Upgraded_Reactors</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Enhanced_Reactors_H_1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_200
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HS_Enhanced_Reactors_L1_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Pirate_Fighter_R, Prowler-A_R, Viper, Hutt_V-Wing_Fighter, Z-95_Headhunter_Hutts, Pirate_Fighter_H, Mirage_MK2, Aqulamator_Bomber,
				Gallofree_Corvette, ShadowClaw_Corvette, Kavadonia_Corvette, Ultor_Beam_Cruiser, Hutt_Vonosmas_Corvette, Hutt_Dreadnaught, Illuminator_Frigate, MC30_ION_Frigate, Kavadonian_Interceptor_Frigate, Hutt_Pirate_Frigate, Gladiator_Cruiser, Executor_Frigate, Hutt_Eclipse, Centurion_Destroyer, Venator_SD, SternenKreuzer, Chronoscepter, Qatil, Chrysaetos, Acklay, Pestelous_ISD, Galyana_SSD, Galyana_SSD_GC, Xizor_Virago, Hutt_Mining_Ship, Hutt_Mine_Layer, Hutt_Constructor,
				Pirate_Fighter, Cobra_H, Prowler-A_H, Hutt_Pirate_IPV, Hutt_Guardian_Star_Defender, Hutt_Hammer_SA, Hutt_Providence_SA, Hutt_Zylon_Destroyer, Hutt_Mandator_SSD
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.1</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="HS_Enhanced_Reactors_L1_Squadron_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Pirate_Fighter_R_Squadron_Container, ProwlerA_R_Squadron_Container, Viper_Squadron_Container, V_Wing_Squadron_Container, Z100_Squadron_Container, Rihkxyrk_Squadron_Container, Mirage_Team, Aqulamator_Squadron_Container, Cobra_H_Squadron_Container, ProwlerA_H_Squadron_Container
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.05</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Enhanced Reactors (Level 2): All ships gain a 20% movement speed increase. -->
	<UpgradeObject Name="HS_Enhanced_Reactors_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1300</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>650</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HS_Enhanced_Reactors_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HS_Enhanced_Reactors_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>HS_Enhanced_Reactors_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_ENHANCED_REACTORS_ALT2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Upgraded_Reactors</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Enhanced_Reactors_H_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_400
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HS_Enhanced_Reactors_L2_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Pirate_Fighter_R, Prowler-A_R, Viper, Hutt_V-Wing_Fighter, Z-95_Headhunter_Hutts, Pirate_Fighter_H, Mirage_MK2, Aqulamator_Bomber,
				Gallofree_Corvette, ShadowClaw_Corvette, Kavadonia_Corvette, Ultor_Beam_Cruiser, Hutt_Vonosmas_Corvette, Hutt_Dreadnaught, Illuminator_Frigate, MC30_ION_Frigate, Kavadonian_Interceptor_Frigate, Hutt_Pirate_Frigate, Gladiator_Cruiser, Executor_Frigate, Hutt_Eclipse, Centurion_Destroyer, Venator_SD, SternenKreuzer, Chronoscepter, Qatil, Chrysaetos, Acklay, Pestelous_ISD, Galyana_SSD, Galyana_SSD_GC, Xizor_Virago, Hutt_Mining_Ship, Hutt_Mine_Layer, Hutt_Constructor,
				Pirate_Fighter, Cobra_H, Prowler-A_H, Hutt_Pirate_IPV, Hutt_Guardian_Star_Defender, Hutt_Hammer_SA, Hutt_Providence_SA, Hutt_Zylon_Destroyer, Hutt_Mandator_SSD
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.2</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="HS_Enhanced_Reactors_L2_Squadron_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Pirate_Fighter_R_Squadron_Container, ProwlerA_R_Squadron_Container, Viper_Squadron_Container, V_Wing_Squadron_Container, Z100_Squadron_Container, Rihkxyrk_Squadron_Container, Mirage_Team, Aqulamator_Squadron_Container, Cobra_H_Squadron_Container, ProwlerA_H_Squadron_Container
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.1</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Enhanced Reactors (Level 3): All ships gain a 30% movement speed increase. -->
	<UpgradeObject Name="HS_Enhanced_Reactors_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HS_Enhanced_Reactors_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HS_Enhanced_Reactors_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_ENHANCED_REACTORS_ALT3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Upgraded_Reactors</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Enhanced_Reactors_H_3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HS_Enhanced_Reactors_L3_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Pirate_Fighter_R, Prowler-A_R, Viper, Hutt_V-Wing_Fighter, Z-95_Headhunter_Hutts, Pirate_Fighter_H, Mirage_MK2, Aqulamator_Bomber,
				Gallofree_Corvette, ShadowClaw_Corvette, Kavadonia_Corvette, Ultor_Beam_Cruiser, Hutt_Vonosmas_Corvette, Hutt_Dreadnaught, Illuminator_Frigate, MC30_ION_Frigate, Kavadonian_Interceptor_Frigate, Hutt_Pirate_Frigate, Gladiator_Cruiser, Executor_Frigate, Hutt_Eclipse, Centurion_Destroyer, Venator_SD, SternenKreuzer, Chronoscepter, Qatil, Chrysaetos, Acklay, Pestelous_ISD, Galyana_SSD, Galyana_SSD_GC, Xizor_Virago, Hutt_Mining_Ship, Hutt_Mine_Layer, Hutt_Constructor,
				Pirate_Fighter, Cobra_H, Prowler-A_H, Hutt_Pirate_IPV, Hutt_Guardian_Star_Defender, Hutt_Hammer_SA, Hutt_Providence_SA, Hutt_Zylon_Destroyer, Hutt_Mandator_SSD
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.3</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
		<Combat_Bonus_Ability Name="HS_Enhanced_Reactors_L3_Squadron_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>
				Pirate_Fighter_R_Squadron_Container, ProwlerA_R_Squadron_Container, Viper_Squadron_Container, V_Wing_Squadron_Container, Z100_Squadron_Container, Rihkxyrk_Squadron_Container, Mirage_Team, Aqulamator_Squadron_Container, Cobra_H_Squadron_Container, ProwlerA_H_Squadron_Container
			</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.15</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Reinforced Armor (Level 1): All ships take 10% less damage. -->
	<UpgradeObject Name="HS_Reinforced_Armor_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>650</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>325</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>HS_Reinforced_Armor_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_REINFORCED_ARMOR_ALT1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Reinforced_Armor</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Reinforced_Armor_H_1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_250
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HS_Reinforced_Armor_L1_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Pirate_Fighter_R, Prowler-A_R, Viper, Hutt_V-Wing_Fighter, Z-95_Headhunter_Hutts, Pirate_Fighter_H, Mirage_MK2, Aqulamator_Bomber, Gallofree_Corvette, ShadowClaw_Corvette, Kavadonia_Corvette, Ultor_Beam_Cruiser, Hutt_Vonosmas_Corvette, Hutt_Dreadnaught, Illuminator_Frigate, MC30_ION_Frigate, Kavadonian_Interceptor_Frigate, Hutt_Pirate_Frigate, Gladiator_Cruiser, Executor_Frigate, Hutt_Eclipse, Centurion_Destroyer, Venator_SD, SternenKreuzer, Chronoscepter, Qatil, Chrysaetos, Acklay, Pestelous_ISD, Galyana_SSD, Galyana_SSD_GC, Xizor_Virago, Hutt_Mining_Ship, Hutt_Mine_Layer, Hutt_Constructor, Pirate_Fighter, Cobra_H, Prowler-A_H, Hutt_Pirate_IPV, Hutt_Guardian_Star_Defender, Hutt_Hammer_SA, Hutt_Providence_SA, Hutt_Zylon_Destroyer, Hutt_Mandator_SSD</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.1</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Reinforced Armor (Level 2): All ships take 20% less damage. -->
	<UpgradeObject Name="HS_Reinforced_Armor_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>700</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HS_Reinforced_Armor_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HS_Reinforced_Armor_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>HS_Reinforced_Armor_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_REINFORCED_ARMOR_ALT2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Reinforced_Armor</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Reinforced_Armor_H_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_450
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HS_Reinforced_Armor_L2_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Pirate_Fighter_R, Prowler-A_R, Viper, Hutt_V-Wing_Fighter, Z-95_Headhunter_Hutts, Pirate_Fighter_H, Mirage_MK2, Aqulamator_Bomber, Gallofree_Corvette, ShadowClaw_Corvette, Kavadonia_Corvette, Ultor_Beam_Cruiser, Hutt_Vonosmas_Corvette, Hutt_Dreadnaught, Illuminator_Frigate, MC30_ION_Frigate, Kavadonian_Interceptor_Frigate, Hutt_Pirate_Frigate, Gladiator_Cruiser, Executor_Frigate, Hutt_Eclipse, Centurion_Destroyer, Venator_SD, SternenKreuzer, Chronoscepter, Qatil, Chrysaetos, Acklay, Pestelous_ISD, Galyana_SSD, Galyana_SSD_GC, Xizor_Virago, Hutt_Mining_Ship, Hutt_Mine_Layer, Hutt_Constructor, Pirate_Fighter, Cobra_H, Prowler-A_H, Hutt_Pirate_IPV, Hutt_Guardian_Star_Defender, Hutt_Hammer_SA, Hutt_Providence_SA, Hutt_Zylon_Destroyer, Hutt_Mandator_SSD</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.2</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Reinforced Armor (Level 3): All ships take 30% less damage. -->
	<UpgradeObject Name="HS_Reinforced_Armor_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2300</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1150</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>70</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HS_Reinforced_Armor_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HS_Reinforced_Armor_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_REINFORCED_ARMOR_ALT3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Reinforced_Armor</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Reinforced_Armor_H_3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_700
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HS_Reinforced_Armor_L3_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Pirate_Fighter_R, Prowler-A_R, Viper, Hutt_V-Wing_Fighter, Z-95_Headhunter_Hutts, Pirate_Fighter_H, Mirage_MK2, Aqulamator_Bomber, Gallofree_Corvette, ShadowClaw_Corvette, Kavadonia_Corvette, Ultor_Beam_Cruiser, Hutt_Vonosmas_Corvette, Hutt_Dreadnaught, Illuminator_Frigate, MC30_ION_Frigate, Kavadonian_Interceptor_Frigate, Hutt_Pirate_Frigate, Gladiator_Cruiser, Executor_Frigate, Hutt_Eclipse, Centurion_Destroyer, Venator_SD, SternenKreuzer, Chronoscepter, Qatil, Chrysaetos, Acklay, Pestelous_ISD, Galyana_SSD, Galyana_SSD_GC, Xizor_Virago, Hutt_Mining_Ship, Hutt_Mine_Layer, Hutt_Constructor, Pirate_Fighter, Cobra_H, Prowler-A_H, Hutt_Pirate_IPV, Hutt_Guardian_Star_Defender, Hutt_Hammer_SA, Hutt_Providence_SA, Hutt_Zylon_Destroyer, Hutt_Mandator_SSD</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.3</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Improved Weapons (Level 1): All ships deal 10% more damage. -->
	<UpgradeObject Name="HS_Improved_Weapons_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>375</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>HS_Improved_Weapons_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_improved_weapons1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Weapon_Enhancement</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Improved_Weapons_H_1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HS_Improved_Weapons_L1_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Pirate_Fighter_R, Prowler-A_R, Viper, Hutt_V-Wing_Fighter, Z-95_Headhunter_Hutts, Pirate_Fighter_H, Mirage_MK2, Aqulamator_Bomber, Gallofree_Corvette, ShadowClaw_Corvette, Kavadonia_Corvette, Ultor_Beam_Cruiser, Hutt_Vonosmas_Corvette, Hutt_Dreadnaught, Illuminator_Frigate, MC30_ION_Frigate, Kavadonian_Interceptor_Frigate, Hutt_Pirate_Frigate, Gladiator_Cruiser, Executor_Frigate, Hutt_Eclipse, Centurion_Destroyer, Venator_SD, SternenKreuzer, Chronoscepter, Qatil, Chrysaetos, Acklay, Pestelous_ISD, Galyana_SSD, Galyana_SSD_GC, Xizor_Virago, Hutt_Mining_Ship, Hutt_Mine_Layer, Hutt_Constructor, Pirate_Fighter, Cobra_H, Prowler-A_H, Hutt_Pirate_IPV, Hutt_Guardian_Star_Defender, Hutt_Hammer_SA, Hutt_Providence_SA, Hutt_Zylon_Destroyer, Hutt_Mandator_SSD</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.1</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Improved Weapons (Level 2): All ships deal 20% more damage. -->
	<UpgradeObject Name="HS_Improved_Weapons_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>800</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HS_Improved_Weapons_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HS_Improved_Weapons_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>HS_Improved_Weapons_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_improved_weapons2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Weapon_Enhancement</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Improved_Weapons_H_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_450
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="ES_Improved_Weapons_L2_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Pirate_Fighter_R, Prowler-A_R, Viper, Hutt_V-Wing_Fighter, Z-95_Headhunter_Hutts, Pirate_Fighter_H, Mirage_MK2, Aqulamator_Bomber, Gallofree_Corvette, ShadowClaw_Corvette, Kavadonia_Corvette, Ultor_Beam_Cruiser, Hutt_Vonosmas_Corvette, Hutt_Dreadnaught, Illuminator_Frigate, MC30_ION_Frigate, Kavadonian_Interceptor_Frigate, Hutt_Pirate_Frigate, Gladiator_Cruiser, Executor_Frigate, Hutt_Eclipse, Centurion_Destroyer, Venator_SD, SternenKreuzer, Chronoscepter, Qatil, Chrysaetos, Acklay, Pestelous_ISD, Galyana_SSD, Galyana_SSD_GC, Xizor_Virago, Hutt_Mining_Ship, Hutt_Mine_Layer, Hutt_Constructor, Pirate_Fighter, Cobra_H, Prowler-A_H, Hutt_Pirate_IPV, Hutt_Guardian_Star_Defender, Hutt_Hammer_SA, Hutt_Providence_SA, Hutt_Zylon_Destroyer, Hutt_Mandator_SSD</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.20</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Improved Weapons (Level 3): All ships deal 30% more damage. -->
	<UpgradeObject Name="HS_Improved_Weapons_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1250</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HS_Improved_Weapons_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HS_Improved_Weapons_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_improved_weapons3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Weapon_Enhancement</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Improved_Weapons_H_3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_750
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="ES_Improved_Weapons_L3_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Pirate_Fighter_R, Prowler-A_R, Viper, Hutt_V-Wing_Fighter, Z-95_Headhunter_Hutts, Pirate_Fighter_H, Mirage_MK2, Aqulamator_Bomber, Gallofree_Corvette, ShadowClaw_Corvette, Kavadonia_Corvette, Ultor_Beam_Cruiser, Hutt_Vonosmas_Corvette, Hutt_Dreadnaught, Illuminator_Frigate, MC30_ION_Frigate, Kavadonian_Interceptor_Frigate, Hutt_Pirate_Frigate, Gladiator_Cruiser, Executor_Frigate, Hutt_Eclipse, Centurion_Destroyer, Venator_SD, SternenKreuzer, Chronoscepter, Qatil, Chrysaetos, Acklay, Pestelous_ISD, Galyana_SSD, Galyana_SSD_GC, Xizor_Virago, Hutt_Mining_Ship, Hutt_Mine_Layer, Hutt_Constructor, Pirate_Fighter, Cobra_H, Prowler-A_H, Hutt_Pirate_IPV, Hutt_Guardian_Star_Defender, Hutt_Hammer_SA, Hutt_Providence_SA, Hutt_Zylon_Destroyer, Hutt_Mandator_SSD</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.30</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Hypervelocity Gun: Allows the player to fire the Hyper Beam Cannon once. -->
	<UpgradeObject Name="HS_HyperBeam_Gun_Use_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior><!--DUMMY_DESTROY_AFTER_SPECIAL_WEAPON_FIRED-->
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>No</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_hypervelocity_gun.tga</Icon_Name>
		<Is_Skirmish_Tactical_Super_Weapon>true</Is_Skirmish_Tactical_Super_Weapon>

		<Encyclopedia_Unit_Class>GALYANA_CLASS_BLANK</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_HyperBeam_Gun</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Hyper_Beam,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_900
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Hypervelocity_Available</SFXEvent_Build_Complete>
		<SFXEvent_Special_Weapon_Ready>EHD_Hypervelocity_Available</SFXEvent_Special_Weapon_Ready>

	<Abilities SubObjectList="Yes">
		<Battlefield_Modifier_Ability Name="HS_HyperBeam_Gun_Use_Effect">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Enable_Special_Weapons>Yes</Enable_Special_Weapons>
			<Apply_To_All_Allies>No</Apply_To_All_Allies>
			<Stacking_Category>0</Stacking_Category>
		</Battlefield_Modifier_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Enhanced Shielding (Level 1): All ships gain a 10% bonus to shield strength. -->
	<UpgradeObject Name="HS_Enhanced_Shielding_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>350</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>HS_Enhanced_Shielding_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_ENHANCED_SHIELD_ALT1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Enhanced_Shielding</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Enhanced_Shielding_H_1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_250
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HS_Enhanced_Shielding_L1_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Pirate_Fighter_R, Hutt_V-Wing_Fighter, Z-95_Headhunter_Hutts, Pirate_Fighter_H, Mirage_MK2, Aqulamator_Bomber, Gallofree_Corvette, ShadowClaw_Corvette, Kavadonia_Corvette, Ultor_Beam_Cruiser, Hutt_Vonosmas_Corvette, Hutt_Dreadnaught, Illuminator_Frigate, MC30_ION_Frigate, Kavadonian_Interceptor_Frigate, Hutt_Pirate_Frigate, Gladiator_Cruiser, Executor_Frigate, Centurion_Destroyer, Venator_SD, SternenKreuzer, Chronoscepter, Qatil, Chrysaetos, Acklay, Pestelous_ISD, Galyana_SSD, Galyana_SSD_GC, Xizor_Virago, Hutt_Mining_Ship, Hutt_Mine_Layer, Hutt_Constructor, Pirate_Fighter, Cobra_H, Hutt_Pirate_IPV, Hutt_Guardian_Star_Defender, Hutt_Hammer_SA, Hutt_Providence_SA, Hutt_Zylon_Destroyer, Hutt_Mandator_SSD</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.10</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Enhanced Shielding (Level 2): All ships gain a 20% bonus to shield strength. -->
	<UpgradeObject Name="HS_Enhanced_Shielding_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>750</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HS_Enhanced_Shielding_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HS_Enhanced_Shielding_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>HS_Enhanced_Shielding_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_ENHANCED_SHIELD_ALT2.TGA</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Enhanced_Shielding</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Enhanced_Shielding_H_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_450
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HS_Enhanced_Shielding_L2_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Pirate_Fighter_R, Hutt_V-Wing_Fighter, Z-95_Headhunter_Hutts, Pirate_Fighter_H, Mirage_MK2, Aqulamator_Bomber, Gallofree_Corvette, ShadowClaw_Corvette, Kavadonia_Corvette, Ultor_Beam_Cruiser, Hutt_Vonosmas_Corvette, Hutt_Dreadnaught, Illuminator_Frigate, MC30_ION_Frigate, Kavadonian_Interceptor_Frigate, Hutt_Pirate_Frigate, Gladiator_Cruiser, Executor_Frigate, Centurion_Destroyer, Venator_SD, SternenKreuzer, Chronoscepter, Qatil, Chrysaetos, Acklay, Pestelous_ISD, Galyana_SSD, Galyana_SSD_GC, Xizor_Virago, Hutt_Mining_Ship, Hutt_Mine_Layer, Hutt_Constructor, Pirate_Fighter, Cobra_H, Hutt_Pirate_IPV, Hutt_Guardian_Star_Defender, Hutt_Hammer_SA, Hutt_Providence_SA, Hutt_Zylon_Destroyer, Hutt_Mandator_SSD</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.20</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Enhanced Shielding (Level 3): All ships gain a 30% bonus to shield strength. -->
	<UpgradeObject Name="HS_Enhanced_Shielding_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1200</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>65</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HS_Enhanced_Shielding_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HS_Enhanced_Shielding_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>I_MULTI_ENHANCED_SHIELD_ALT3.TGA</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Enhanced_Shielding</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Enhanced_Shielding_H_3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_650
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="HS_Enhanced_Shielding_L3_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Pirate_Fighter_R, Hutt_V-Wing_Fighter, Z-95_Headhunter_Hutts, Pirate_Fighter_H, Mirage_MK2, Aqulamator_Bomber, Gallofree_Corvette, ShadowClaw_Corvette, Kavadonia_Corvette, Ultor_Beam_Cruiser, Hutt_Vonosmas_Corvette, Hutt_Dreadnaught, Illuminator_Frigate, MC30_ION_Frigate, Kavadonian_Interceptor_Frigate, Hutt_Pirate_Frigate, Gladiator_Cruiser, Executor_Frigate, Centurion_Destroyer, Venator_SD, SternenKreuzer, Chronoscepter, Qatil, Chrysaetos, Acklay, Pestelous_ISD, Galyana_SSD, Galyana_SSD_GC, Xizor_Virago, Hutt_Mining_Ship, Hutt_Mine_Layer, Hutt_Constructor, Pirate_Fighter, Cobra_H, Hutt_Pirate_IPV, Hutt_Guardian_Star_Defender, Hutt_Hammer_SA, Hutt_Providence_SA, Hutt_Zylon_Destroyer, Hutt_Mandator_SSD</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.30</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Increased Supplies (Level 1): Increases income by 15%. -->
	<UpgradeObject Name="HS_Increased_Supplies_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>250</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>10</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>HS_Increased_Supplies_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_supplies1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Increased_Supplies</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_ES_INCREASED_SUPPLIES_L1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_400
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="HS_Increased_Supplies1_L1_Bonus">
			<Income_Multiplier>1.15</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Hutt_Mineral_Extractor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Income_Stream_Mod_Ability Name="HS_Increased_Supplies2_L1_Bonus">
			<Income_Multiplier>1.15</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Hutt_Mineral_Extractor_Armored</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Increased Supplies (Level 2): Increases starbase income by 30%. -->
	<UpgradeObject Name="HS_Increased_Supplies_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>160</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HS_Increased_Supplies_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HS_Increased_Supplies_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type>HS_Increased_Supplies_L3_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_supplies2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Increased_Supplies</Text_ID>
		<Encyclopedia_Text>
			TEXT_UPGRADE_TOOLTIP_ES_INCREASED_SUPPLIES_L2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="HS_Increased_Supplies1_L2_Bonus">
			<Income_Multiplier>1.3</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Hutt_Mineral_Extractor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Income_Stream_Mod_Ability Name="HS_Increased_Supplies2_L2_Bonus">
			<Income_Multiplier>1.3</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Hutt_Mineral_Extractor_Armored</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Increased Supplies (Level 3): Increases starbase income by 50%. -->
	<UpgradeObject Name="HS_Increased_Supplies_L3_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>80</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>HS_Increased_Supplies_L2_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>HS_Increased_Supplies_L2_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_supplies3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Increased_Supplies</Text_ID>
		<Encyclopedia_Text>
			UEAW_TOOLTIP_SUPPLIES_UPGRADE3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_800
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="HS_Increased_Supplies1_L3_Bonus">
			<Income_Multiplier>1.5</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Hutt_Mineral_Extractor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
		<Income_Stream_Mod_Ability Name="HS_Increased_Supplies2_L3_Bonus">
			<Income_Multiplier>1.5</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Hutt_Mineral_Extractor_Armored</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<UpgradeObject Name="HS_Level_Two_Starbase_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>67.5</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Skirmish_Hutt_Base_1</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_NB_APBase2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Starbase</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Tooltip_L2_Starbase_Standard,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_675
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="HS_Level_Two_Starbase_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="HS_Level_Three_Starbase_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Skirmish_Hutt_Base_2</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_NB_APBase3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Starbase</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Tooltip_L3_Starbase_Standard,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_900
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="HS_Level_Three_Starbase_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="HS_Level_Four_Starbase_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>4500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>900</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>112.5</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Skirmish_Hutt_Base_3</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_NB_APBase4.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_4</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Starbase</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Tooltip_L4_Starbase_Standard,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1125
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="HS_Level_Four_Starbase_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="HS_Level_Five_Starbase_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>6000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>135</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Skirmish_Hutt_Base_4</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_NB_APBase5.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_5</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Starbase</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Tooltip_L5_Starbase_Standard,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1350
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="HS_Level_Five_Starbase_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="HST_Level_Two_Starbase_Upgrade">
		<Variant_Of_Existing_Type>HS_Level_Two_Starbase_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Hutt_Base_1</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_LEVEL_TWO_STARBASE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_675
		</Encyclopedia_Text>
	</UpgradeObject>

	<UpgradeObject Name="HST_Level_Three_Starbase_Upgrade">
		<Variant_Of_Existing_Type>HS_Level_Three_Starbase_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Hutt_Base_2</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_LEVEL_THREE_STARBASE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_900
		</Encyclopedia_Text>
	</UpgradeObject>

	<UpgradeObject Name="HST_Level_Four_Starbase_Upgrade">
		<Variant_Of_Existing_Type>HS_Level_Four_Starbase_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Hutt_Base_3</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>3500</Tactical_Build_Cost_Multiplayer>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_LEVEL_FOUR_STARBASE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1125
		</Encyclopedia_Text>
	</UpgradeObject>

	<UpgradeObject Name="HST_Level_Five_Starbase_Upgrade">
		<Variant_Of_Existing_Type>HS_Level_Five_Starbase_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Hutt_Base_4</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Encyclopedia_Text>
			TEXT_ENCYCLOPEDIA_UPGRADE_LEVEL_FIVE_STARBASE,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1350
		</Encyclopedia_Text>
	</UpgradeObject>

	<UpgradeObject Name="HS_Level_Two_Drydock_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>67.5</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Upgrade_Drydock_1H</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_old_republic_station2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Drydock</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Upgrade_Dock_2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_675
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="HS_Level_Two_Drydock_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="HS_Level_Three_Drydock_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>600</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>81</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Upgrade_Drydock_2H</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_old_republic_station3.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_3</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Drydock</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Upgrade_Dock_3,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_810
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="HS_Level_Three_Drydock_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="HS_Level_Four_Drydock_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>4000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>900</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>94.5</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Upgrade_Drydock_3H</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_old_republic_station4.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_4</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Drydock</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Upgrade_Dock_4,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_945
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="HS_Level_Four_Drydock_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="HS_Level_Five_Drydock_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Hutts</Affiliation>
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>1200</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>108</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Upgrade_Drydock_4H</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_old_republic_station5.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_5</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Drydock</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Upgrade_Dock_5,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_1080
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>UHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="HS_Level_Five_Drydock_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>

	<UpgradeObject Name="HST_Level_Two_Drydock_Upgrade">
		<Variant_Of_Existing_Type>HS_Level_Two_Drydock_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Upgrade_Drydock_1H</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
	</UpgradeObject>

	<UpgradeObject Name="HST_Level_Three_Drydock_Upgrade">
		<Variant_Of_Existing_Type>HS_Level_Three_Drydock_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Upgrade_Drydock_2H</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
	</UpgradeObject>

	<UpgradeObject Name="HST_Level_Four_Drydock_Upgrade">
		<Variant_Of_Existing_Type>HS_Level_Four_Drydock_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Upgrade_Drydock_3H</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>3500</Tactical_Build_Cost_Multiplayer>
	</UpgradeObject>

	<UpgradeObject Name="HST_Level_Five_Drydock_Upgrade">
		<Variant_Of_Existing_Type>HS_Level_Five_Drydock_Upgrade</Variant_Of_Existing_Type>
		<Tactical_Build_Prerequisites>Tournament_Upgrade_Drydock_4H</Tactical_Build_Prerequisites>
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
	</UpgradeObject>
	
<!-- Black Sun Pirates - Generic upgrades -->
	<!-- Improved Weapons L1 - All strikecraft gain a 25% boost to firepower -->
	<UpgradeObject Name="PS_Improved_Weapons_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>250</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>PS_Improved_Weapons_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_improved_weapons1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Weapon_Enhancement</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Text_Weapon_Enhancement_P1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_400
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="PS_Improved_Weapons_L1_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Z-95_Headhunter, V-wing_Fighter, Pirate_Fighter, Cobra, Prowler-A</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Improved Weapons L2 - All strikecraft and frigates gain a 25% boost to firepower -->
	<UpgradeObject Name="PS_Improved_Weapons_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>500</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>PS_Improved_Weapons_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>PS_Improved_Weapons_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_improved_weapons2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Weapon_Enhancement</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Text_Weapon_Enhancement_P2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="PS_Improved_Weapons_L2_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Z-95_Headhunter, V-wing_Fighter, Pirate_Fighter, Cobra, Prowler-A, Pirate_Frigate, Venator_Pirate, Guardian_Star_Defender</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>
	
	<!-- Reinforced Armor L1: Corvettes take 25% less damage. -->
	<UpgradeObject Name="PS_Reinforced_Armor_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>350</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>PS_Reinforced_Armor_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_reinforced_armor1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Reinforced_Armor</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Reinforced_Armor_P1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_350
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="PS_Reinforced_Armor_L1_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>IPV1_System_Patrol_Craft, Vonosmas_Corvette</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Reinforced Armor L2: Corvettes and Cruisers take 25% less damage. -->
	<UpgradeObject Name="PS_Reinforced_Armor_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>675</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>55</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>PS_Reinforced_Armor_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>PS_Reinforced_Armor_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_reinforced_armor2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Reinforced_Armor</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Reinforced_Armor_P2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_550
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="PS_Reinforced_Armor_L2_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>IPV1_System_Patrol_Craft, Vonosmas_Corvette, Hammer_SA, Providence_SA</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Enhanced Reactors L1: Frigates move 25% faster. -->
	<UpgradeObject Name="PS_Enhanced_Reactors_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>PS_Enhanced_Reactors_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_reactor_space1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Upgraded_Reactors</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Enhanced_Reactors_P1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="PS_Enhanced_Reactors_L1_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Pirate_Frigate, Venator_Pirate, Guardian_Star_Defender</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.25</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Enhanced Reactors L2: Frigates and Capital Ships move 25% faster. -->
	<UpgradeObject Name="PS_Enhanced_Reactors_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>550</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>PS_Enhanced_Reactors_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>PS_Enhanced_Reactors_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_enhanced_reactor_space2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Upgraded_Reactors</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Enhanced_Reactors_P2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="PS_Enhanced_Reactors_L2_Frigate_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Pirate_Frigate, Venator_Pirate, Guardian_Star_Defender, Zylon_Destroyer</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.25</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>
	
	<!-- Starbase units take 15% less time to build -->
	<UpgradeObject Name="PS_Increased_Production_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>350</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>PS_Increased_Production_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_supplies1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Increased_Production_P</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Increased_Production_P1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_600
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="PS_Increased_Production_L1_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Skirmish_Pirate_Base_1, Skirmish_Pirate_Base_2</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Tactical_Build_Time_Bonus_Percentage>-0.15</Tactical_Build_Time_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Starbase units take 30% less time to build -->
	<UpgradeObject Name="PS_Increased_Production_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>750</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>80</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>PS_Increased_Production_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>PS_Increased_Production_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_increased_supplies2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Increased_Production_P</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Increased_Production_P2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_800
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="PS_Increased_Production_L2_Bonus">
			<Activation_Style>Space_Automatic</Activation_Style>
			<Applicable_Unit_Categories/>
			<Applicable_Unit_Types>Skirmish_Pirate_Base_1, Skirmish_Pirate_Base_2</Applicable_Unit_Types>
			<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Tactical_Build_Time_Bonus_Percentage>-0.3</Tactical_Build_Time_Bonus_Percentage>
			<Stacking_Category>3</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>
	
	<!-- Extort Cash L1: Increases income by 20%. -->
	<UpgradeObject Name="PS_Extort_Cash_L1_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>100</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites/>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type>PS_Extort_Cash_L2_Upgrade</Next_Upgrade_Level_Type>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_extort_money1.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_1</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Extort_Cash</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Extort_Cash_P1,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_300
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="PS_Extort_Cash_L1_Bonus">
			<Income_Multiplier>1.2</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Pirate_Mineral_Extractor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>

	<!-- Extort Cash L2: Increases income by 40%. -->
	<UpgradeObject Name="PS_Extort_Cash_L2_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>200</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>PS_Extort_Cash_L1_Upgrade</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type>PS_Extort_Cash_L1_Upgrade</Previous_Upgrade_Level_Type>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_multi_extort_money2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Extort_Cash</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Extort_Cash_P2,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_500
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Income_Stream_Mod_Ability Name="PS_Extort_Cash_L2_Bonus">
			<Income_Multiplier>1.4</Income_Multiplier>
			<Income_Additive_Value>0.0</Income_Additive_Value>
			<Interval_Multiplier>1.0</Interval_Multiplier>
			<Stacking_Category>1</Stacking_Category>
			<Target_Stream_Source>Pirate_Mineral_Extractor</Target_Stream_Source>
			<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
			<Reverse_Application_Logic>No</Reverse_Application_Logic>
		</Income_Stream_Mod_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
		<Lua_Script>Display_SpectatorUpgrades</Lua_Script>
	</UpgradeObject>
	
	<UpgradeObject Name="PS_Level_Two_Starbase_Upgrade">
		<Behavior>DUMMY_UPGRADE</Behavior>
		<Affiliation>Pirates</Affiliation>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Cost_Campaign>300</Tactical_Build_Cost_Campaign>
		<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>
		<Tactical_Build_Prerequisites>Skirmish_Pirate_Base_1</Tactical_Build_Prerequisites>
		<Tactical_Production_Queue>Tactical_Upgrades</Tactical_Production_Queue>
		<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
		<Previous_Upgrade_Level_Type/>
		<Next_Upgrade_Level_Type/>
		<Show_In_Sidebar_While_Building>Yes</Show_In_Sidebar_While_Building>
		<Show_In_Sidebar_When_Complete>No</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_button_NB_APBase2.tga</Icon_Name>

		<Encyclopedia_Unit_Class>Galyana_Upgrade_Level_2</Encyclopedia_Unit_Class>
		<Text_ID>Galyana_Upgrade_Starbase</Text_ID>
		<Encyclopedia_Text>
			Galyana_Upgrade_Tooltip_L2_Starbase_Standard,
			GALYANA_CLASS_BLANK,
			STAT_UPGRADE_TIME_900
		</Encyclopedia_Text>

		<SFXEvent_Build_Started>EHD_Upgrade_Progress</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Upgrade_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Upgrade_Complete</SFXEvent_Build_Complete>

	<Abilities SubObjectList="Yes">
		<Starbase_Upgrade_Ability Name="PS_Level_Two_Starbase_Upgrade_Effect">
			<Activation_Style>Skirmish_Automatic</Activation_Style>
		</Starbase_Upgrade_Ability>
	</Abilities>
		<CategoryMask>Upgrade</CategoryMask>
	</UpgradeObject>
</UpgradeObjects>


