<?xml version="1.0" encoding="utf-8"?>
<Data>
	<GroundInfantry Name="Stormtrooper">
	<!-- Encyclopedia Info -->
		<LOD_Bias>99</LOD_Bias>
		<Text_ID>TEXT_UNIT_STORMTROOPER</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STORMTROOPER,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_STORMTROOPER_HULL,
			STAT_E_STORMTROOPER_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_STORMTROOPER,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_STORMTROOPER_COST,
			STAT_E_STORMTROOPER_TIME,
			STAT_E_STORMTROOPER_HULL,
			STAT_E_STORMTROOPER_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Trooper Underworld_Merc Hutt_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>MPTL Rebel_Infiltrator Rebel_Anti_Infantry_Turret</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>EI_TROOPER.ALO</Land_Model_Name>
		<Land_Terrain_Model_Mapping>
			Temperate,	EI_TROOPER.ALO,
			Urban,		EI_TROOPER.ALO,
			Arctic,		EI_TROOPER_Snow.ALO,
			Volcanic,	EI_TROOPER_Sand.ALO,
			Desert,		EI_TROOPER_Sand.ALO,
			Forest,		EI_TROOPER.ALO,
			Swamp,		EI_TROOPER.ALO
		</Land_Terrain_Model_Mapping>
		<Land_Model_Anim_Override_Name>EI_TROOPER.ALO</Land_Model_Anim_Override_Name>
		<Icon_Name>i_button_storm_trooper.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

	<!-- GUI Info -->

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>15</Select_Box_Scale><!-- For Skiff and Solo Unit -->
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>

		<Is_Squashable>Yes</Is_Squashable>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>0.9</Max_Speed>
		<Max_Rate_Of_Turn>20</Max_Rate_Of_Turn>
		<OverrideAcceleration>.05</OverrideAcceleration>
		<OverrideDeceleration>.05</OverrideDeceleration>

		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Walk_Animation_Speed>.366</Walk_Animation_Speed>
		<Crouch_Animation_Speed>.537</Crouch_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<Presence_Induced_Animations>
			Attention,
				Emperor_Palpatine,
				Darth_Vader
		</Presence_Induced_Animations>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>2</FormationOrder>
		<FormationSpacing>0.3</FormationSpacing>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Tactical_Health>50</Tactical_Health>
		<Sensor_Range>20</Sensor_Range>

	<!-- Damage - Targeting Info -->
		<Damage>1</Damage>
		<AI_Combat_Power>7</AI_Combat_Power>

		<Projectile_Types>Proj_Infantry_Blaster_Green</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 5.0</Targeting_Fire_Inaccuracy><!--from 1.0 to make them more innacurate-->
		<Targeting_Fire_Inaccuracy>Vehicle, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 10.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>Yes</Create_Team>
		<Deploys>No</Deploys>

		<CategoryMask>Infantry | AntiInfantry</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>
		<Garrison_Category>Infantry</Garrison_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Tactical_Bribe_Cost>25</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier, High_Ground</SurfaceFX_Name>
		<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>
		<Property_Flags>Fodder</Property_Flags>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>

		<Death_Clone>Damage_Force_Whirlwind, Stormtrooper_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Crush, Stormtrooper_Crush_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Remote_Bomb, Stormtrooper_Remote_Bomb_Death_Clone</Death_Clone>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Storm_Trooper</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Storm_Trooper</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Storm_Trooper</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Storm_Trooper</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Storm_Trooper</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Storm_Trooper</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Storm_Trooper</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Stormtrooper_Death</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SPREAD_OUT</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,	0.6f</Mod_Multiplier>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Take_Cover_Storm_Trooper</SFXEvent_GUI_Unit_Ability_Activated>
			</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundInfantry>

	<GroundInfantry Name="Dialogue_Stormtrooper">
		<Variant_Of_Existing_Type>Stormtrooper</Variant_Of_Existing_Type>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Behavior>HINT</Behavior>
		<Create_Team>No</Create_Team>
	</GroundInfantry>

	<GroundInfantry Name="Squad_Stormtrooper">
		<Variant_Of_Existing_Type>Stormtrooper</Variant_Of_Existing_Type>
		<Select_Box_Scale>0</Select_Box_Scale>
		<LandBehavior>LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<Space_Layer>None</Space_Layer>
		<Custom_Soft_Footprint_Radius>3.0</Custom_Soft_Footprint_Radius>
		<Max_Rate_Of_Turn>16.0</Max_Rate_Of_Turn>
		<FormationRaggedness>.2</FormationRaggedness>
		<MaxJiggleDistance>2</MaxJiggleDistance>
	</GroundInfantry>

	<GroundInfantry Name="Stormtrooper_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Stormtrooper</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="Stormtrooper_Crush_Death_Clone">
		<Variant_Of_Existing_Type>Stormtrooper</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>Crushed</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="Stormtrooper_Remote_Bomb_Death_Clone">
		<Variant_Of_Existing_Type>Stormtrooper</Variant_Of_Existing_Type>
		<Death_SFXEvent_Start_Die>Unit_Stormtrooper_Bomb_Death</Death_SFXEvent_Start_Die>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<!--Used for guarding field commanders in team-->
	<GroundInfantry Name="E_Field_Commander_Guard">
		<Variant_Of_Existing_Type>Stormtrooper</Variant_Of_Existing_Type>
		<Text_ID>TEXT_UNIT_COMMANDER_GUARD_E</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STORMTROOPER,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_STORMTROOPERGUARD_HULL,
			STAT_E_STORMTROOPERGUARD_SPEED
		</Encyclopedia_Text>
		<Tactical_Health>75</Tactical_Health>
		<Projectile_Fire_Recharge_Seconds>0.6</Projectile_Fire_Recharge_Seconds>
		<Damage>2</Damage>
		<Score_Cost_Credits>250</Score_Cost_Credits>
		<Create_Team>No</Create_Team>
	</GroundInfantry>

	<GroundInfantry Name="Squad_E_Field_Commander_Guard">
		<Variant_Of_Existing_Type>Squad_Stormtrooper</Variant_Of_Existing_Type>
		<Text_ID>TEXT_UNIT_COMMANDER_GUARD_E</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_STORMTROOPER,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_STORMTROOPERGUARD_HULL,
			STAT_E_STORMTROOPERGUARD_SPEED
		</Encyclopedia_Text>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Tactical_Health>75</Tactical_Health>
		<Projectile_Fire_Recharge_Seconds>0.6</Projectile_Fire_Recharge_Seconds>
		<Score_Cost_Credits>250</Score_Cost_Credits>
		<Create_Team>Yes</Create_Team>
	</GroundInfantry>

	<GroundInfantry Name="Scout_Trooper">
	<!-- Encyclopedia Info -->
		<LOD_Bias>99</LOD_Bias>
		<Text_ID>TEXT_UNIT_SCOUT_TROOPER</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_SCOUTTROOPER,
			GALYANA_CLASS_BLANK,
			STAT_E_SCOUTTROOPER_HULL,
			STAT_E_SCOUTTROOPER_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_SCOUTTROOPER,
			GALYANA_CLASS_BLANK,
			STAT_E_SCOUTTROOPER_COST,
			STAT_E_SCOUTTROOPER_TIME,
			STAT_E_SCOUTTROOPER_HULL,
			STAT_E_SCOUTTROOPER_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Trooper MPTL B1_Battledroid</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T2B_Tank Destroyer_Droid Hutt_Modified_Skiff</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>EV_Bike.ALO</Land_Model_Name>
		<Icon_Name>i_button_scout_trooper.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

	<!-- GUI Info -->

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>25</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>38</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Bike</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>6.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>

		<Is_Squashable>Yes</Is_Squashable>
		<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>

	<!-- Movement Info -->
		<Type>Hover</Type>
		<MovementClass>Hover</MovementClass>
		<Max_Speed>5.0</Max_Speed>
		<Max_Rate_Of_Turn>7.5</Max_Rate_Of_Turn>
		<Min_Speed_Fraction_For_Turn>0</Min_Speed_Fraction_For_Turn>
		<Max_Rate_Of_Roll>2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>35</Bank_Turn_Angle>
		<LateralAcceleration>.15</LateralAcceleration>

		<Movement_Animation_Speed>3.0</Movement_Animation_Speed>

		<Walk_Transition>Yes</Walk_Transition>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>1</FormationOrder>
		<FormationSpacing>0.75</FormationSpacing>

		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>18.0, 7.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

		<Wind_Disturbance_Radius>50</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>10</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.4</Wind_Disturbance_Sphere_Alpha>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Vehicle</Armor_Type>
		<Tactical_Health>60</Tactical_Health>
		<Energy_Capacity>300</Energy_Capacity>
		<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
		<Sensor_Range>40</Sensor_Range>

	<!-- Damage - Targeting Info -->
		<Damage>5</Damage>
		<AI_Combat_Power>40</AI_Combat_Power>

		<Projectile_Types>Proj_Vehicle_Laser_Green</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 15.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 3.0</Targeting_Fire_Inaccuracy>
		<Fire_Category_Restrictions>Air</Fire_Category_Restrictions>

		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Deploys>No</Deploys>

		<Influences_Capture_Point>False</Influences_Capture_Point><!--SoaFE: was False-->

		<CategoryMask>Vehicle | AntiInfantry</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>
		<Garrison_Category>Vehicle</Garrison_Category>
		<Garrison_Value>1</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Tactical_Bribe_Cost>50</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED</Behavior>
		<LandBehavior>ABILITY_COUNTDOWN, SURFACE_FX, BIKE_LOCOMOTOR, IDLE, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, WIND_DISTURBANCE, AMBIENT_SFX, AFFECTED_BY_SHIELD, GARRISON_UNIT</LandBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>
		<SurfaceFX_Name>Hover</SurfaceFX_Name>
		<Lua_Script>SpeederBike</Lua_Script>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>
		<Death_Explosions>Small_Explosion_Land</Death_Explosions>
		<Destruction_Survivors>Scout_Trooper_No_Bike, 1.0</Destruction_Survivors>

		<Conversion_Ability_Changes_To_Enemy>Scout_Trooper_Converted_To_Enemy</Conversion_Ability_Changes_To_Enemy>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Scout_Trooper_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Scout_Trooper</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Scout_Trooper</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Scout_Trooper</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Scout_Trooper</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Scout_Trooper</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Scout_Trooper</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Scout_Trooper</SFXEvent_Assist_Attack>

		<SFXEvent_Ambient_Moving>Unit_Speederbike_Fly_By</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>7</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>12</SFXEvent_Ambient_Moving_Max_Delay_Seconds>

		<SFXEvent_Engine_Moving_Loop>Unit_SpeederBike_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_SpeederBike_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Speeder_Bike_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>UNTARGETED_STICKY_BOMB</Type>
			<Recharge_Seconds>64</Recharge_Seconds>
			<Spawned_Object_Type>Proj_Vehicle_Bomb</Spawned_Object_Type>
			<Bomb_Countdown_Seconds>4</Bomb_Countdown_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Scout_Trooper_Bomb</SFXEvent_GUI_Unit_Ability_Activated>
			<Supports_Autofire>True</Supports_Autofire>
		</Unit_Ability>
	</Unit_Abilities_Data>
	<Abilities SubObjectList="Yes">
		<Redirect_Blaster_Ability Name="EL_Light_Reflective_Armor_L1_Bonus">
			<Initially_Enabled>No</Initially_Enabled> <!--Must be enabled via the EL_Light_Reflective_Armor_L1_Upgrade-->
			<Activation_Style>Take_Damage</Activation_Style>
			<Redirect_Chance>0.0</Redirect_Chance>
			<Block_Chance>0.25</Block_Chance>
			<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>10.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<Applicable_Unit_Categories>Infantry | LandHero | Vehicle | Air | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
		<Redirect_Blaster_Ability Name="EL_Light_Reflective_Armor_L2_Bonus">
			<Initially_Enabled>No</Initially_Enabled> <!--Must be enabled via the EL_Light_Reflective_Armor_L2_Upgrade-->
			<Activation_Style>Take_Damage</Activation_Style>
			<Redirect_Chance>0.0</Redirect_Chance>
			<Block_Chance>0.40</Block_Chance>
			<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>10.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<Applicable_Unit_Categories>Infantry | LandHero | Vehicle | Air | Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
	</Abilities>
	</GroundInfantry>

	<!--Version of above Infantry who has been converted to enemy by Force Corruption ability.-->
	<!--This object type can be commented out or deleted if the base type is never effected by Force Corruption enemy conversion ability.-->
	<!--IMPORTANT: For now, only SFXEvent should be changed due to the on-the-fly type pointer change. If more is desired to be changed-->
	<!--there could be serious ramifications, so please consult with Programming team.-->
	<GroundInfantry Name="Scout_Trooper_Converted_To_Enemy">
		<Variant_Of_Existing_Type>Scout_Trooper</Variant_Of_Existing_Type>
		<SFXEvent_Select>Unit_Select_Scout_Trooper</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Scout_Trooper</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Scout_Trooper</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Scout_Trooper</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Scout_Trooper</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Scout_Trooper</SFXEvent_Assist_Attack>
	</GroundInfantry>

	<GroundInfantry Name="Scout_Trooper_No_Bike">
	<!-- Encyclopedia Info -->
		<LOD_Bias>99</LOD_Bias>
		<Text_ID>TEXT_UNIT_SCOUT_TROOPER</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_SCOUTTROOPER,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_SCOUTTROOPER_NOBIKE_HULL,
			STAT_E_SCOUTTROOPER_NOBIKE_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_SCOUTTROOPER,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_SCOUTTROOPER_COST,
			STAT_E_SCOUTTROOPER_TIME,
			STAT_E_SCOUTTROOPER_NOBIKE_HULL,
			STAT_E_SCOUTTROOPER_NOBIKE_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Trooper Plex_Soldier Underworld_Merc</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>MPTL Rebel_Infiltrator Destroyer_Droid</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>EI_BIKER.ALO</Land_Model_Name>
		<Land_Model_Anim_Override_Name>EI_TROOPER.ALO</Land_Model_Anim_Override_Name>
		<Icon_Name>i_button_storm_trooper.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

	<!-- GUI Info -->

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>15</Select_Box_Scale><!-- For Solo Unit -->
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>

		<Is_Squashable>Yes</Is_Squashable>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.0</Max_Speed>
		<Max_Rate_Of_Turn>20</Max_Rate_Of_Turn>
		<OverrideAcceleration>.05</OverrideAcceleration>
		<OverrideDeceleration>.05</OverrideDeceleration>

		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Walk_Animation_Speed>.366</Walk_Animation_Speed>
		<Crouch_Animation_Speed>.537</Crouch_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<Presence_Induced_Animations>
			Attention,
				Emperor_Palpatine,
				Darth_Vader
		</Presence_Induced_Animations>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>2</FormationOrder>
		<FormationSpacing>0.3</FormationSpacing>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Tactical_Health>25</Tactical_Health>
		<Sensor_Range>20</Sensor_Range>

	<!-- Damage - Targeting Info -->
		<Damage>1</Damage>
		<AI_Combat_Power>7</AI_Combat_Power>

		<Projectile_Types>Proj_Infantry_Blaster_Green</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 5.0</Targeting_Fire_Inaccuracy><!--from 1.0 to make them more innacurate-->
		<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 5.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>No</Create_Team>
		<Deploys>No</Deploys>

		<CategoryMask>Infantry | AntiInfantry</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Garrison_Category>Infantry</Garrison_Category>
		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Tactical_Bribe_Cost>10</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>

		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

		<Conversion_Ability_Changes_To_Enemy>Scout_Trooper_No_Bike_Converted_To_Enemy</Conversion_Ability_Changes_To_Enemy>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Scout_Trooper</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Scout_Trooper</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Scout_Trooper</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Scout_Trooper</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Scout_Trooper</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Scout_Trooper</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Stormtrooper_2_Death</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>SPREAD_OUT</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,	0.6f</Mod_Multiplier>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Take_Cover_Storm_Trooper</SFXEvent_GUI_Unit_Ability_Activated>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundInfantry>

	<GroundInfantry Name="Scout_Trooper_No_Bike_Converted_To_Enemy">
		<Variant_Of_Existing_Type>Scout_Trooper_No_Bike</Variant_Of_Existing_Type>
		<SFXEvent_Select>Unit_Select_Scout_Trooper</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Scout_Trooper</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Scout_Trooper</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Scout_Trooper</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Scout_Trooper</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Scout_Trooper</SFXEvent_Assist_Attack>
		<Death_SFXEvent_Start_Die>Unit_Stormtrooper_2_Death</Death_SFXEvent_Start_Die>
	</GroundInfantry>

	<GroundInfantry Name="Imperial_Sniper">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Imperial_Sniper</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Imperial_Sniper,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_SNIPER_HULL,
			STAT_E_SNIPER_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Imperial_Sniper,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_SNIPER_COST,
			STAT_E_SNIPER_TIME,
			STAT_E_SNIPER_HULL,
			STAT_E_SNIPER_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_COMMANDO</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Rifle_Grenadier Underworld_Merc Hutt_Elite_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T1C_Tank Destroyer_Droid Hutt_Sniper</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>EI_SNIPERTROOPER.ALO</Land_Model_Name>
		<Icon_Name>i_button_imperial_sniper.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

	<!-- GUI Info -->

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>27</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>

		<Is_Squashable>Yes</Is_Squashable>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.2</Max_Speed>
		<Max_Rate_Of_Turn>20</Max_Rate_Of_Turn>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>

		<Rotation_Animation_Speed>8.0</Rotation_Animation_Speed>
		<Movement_Animation_Speed>0.7</Movement_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>3</FormationOrder>
		<FormationSpacing>0.5</FormationSpacing>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Tactical_Health>100</Tactical_Health>
		<Sensor_Range>25</Sensor_Range>

	<!-- Damage - Targeting Info -->
		<Damage>5</Damage>
		<AI_Combat_Power>60</AI_Combat_Power>

		<Projectile_Types>Proj_Infantry_Sniper_Green</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>2.5</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 20.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 1.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>350.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>350.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>No</Create_Team>
		<Deploys>No</Deploys>

		<CategoryMask>Infantry | AntiInfantry</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Garrison_Category>Infantry</Garrison_Category>
		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Tactical_Bribe_Cost>100</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Surface_Type_Cover_Damage_Shield>.333</Surface_Type_Cover_Damage_Shield>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>1.0</Death_Persistence_Duration>

		<Death_Clone>Damage_Force_Whirlwind, Imperial_Sniper_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Imperial_Sniper_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Crush, Imperial_Sniper_Crush_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

		<Conversion_Ability_Changes_To_Enemy>Imperial_Sniper_Converted_To_Enemy</Conversion_Ability_Changes_To_Enemy>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Rebel_Infiltrator</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Rebel_Infiltrator</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Rebel_Infiltrator</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Rebel_Infiltrator</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Rebel_Infiltrator</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Rebel_Infiltrator</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Rebel_Infiltrator</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Stormtrooper_2_Death</Death_SFXEvent_Start_Die>
	</GroundInfantry>

	<GroundInfantry Name="Imperial_Sniper_Converted_To_Enemy">
		<Variant_Of_Existing_Type>Imperial_Sniper</Variant_Of_Existing_Type>
	</GroundInfantry>

	<GroundInfantry Name="Imperial_Sniper_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Imperial_Sniper</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="Imperial_Sniper_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Imperial_Sniper</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="Imperial_Sniper_Crush_Death_Clone">
		<Variant_Of_Existing_Type>Imperial_Sniper</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>Crushed</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="Imperial_Elite_Guard">
	<!-- Encyclopedia Info -->
		<LOD_Bias>99</LOD_Bias>
		<Text_ID>TEXT_INDIG_ELITE_GUARD</Text_ID>
		<Encyclopedia_Text>
			UEAW_TOOLTIP_IMPERIAL_ELITE_GUARD,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_ELITEGUARD_HULL,
			STAT_E_ELITEGUARD_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			UEAW_TOOLTIP_IMPERIAL_ELITE_GUARD,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_ELITEGUARD_COST,
			STAT_E_ELITEGUARD_TIME,
			STAT_E_ELITEGUARD_HULL,
			STAT_E_ELITEGUARD_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_COMMANDO</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Trooper Plex_Soldier Underworld_Merc</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>MPTL Rebel_Infiltrator Destroyer_Droid</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>EI_RoyalGaurd.ALO</Land_Model_Name>
		<Icon_Name>i_button_imperial_guard.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

	<!-- GUI Info -->

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>

		<Is_Squashable>No</Is_Squashable>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>0.6</Max_Speed>
		<Max_Rate_Of_Turn>12.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.05</OverrideAcceleration>
		<OverrideDeceleration>.05</OverrideDeceleration>

		<Rotation_Animation_Speed>12.0</Rotation_Animation_Speed>
		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Walk_Animation_Speed>.366</Walk_Animation_Speed>
		<Crouch_Animation_Speed>.537</Crouch_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<Presence_Induced_Animations>
			Attention,
				Emperor_Palpatine,
				Darth_Vader
		</Presence_Induced_Animations>

		<MaxJiggleDistance>2</MaxJiggleDistance>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.5</FormationSpacing>
		<FormationRaggedness>0.2</FormationRaggedness>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Tactical_Health>700</Tactical_Health>
		<Sensor_Range>20</Sensor_Range>

	<!-- Damage - Targeting Info -->
		<Damage>20</Damage>
		<AI_Combat_Power>40</AI_Combat_Power>

		<Is_Stationary_When_Attacking>Yes</Is_Stationary_When_Attacking>
		<Projectile_Types>Proj_Force_Pike</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Appearance_Delay_Frames>6</Projectile_Appearance_Delay_Frames>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 50.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 1.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>100.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>160.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>27.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Stealth_Capable>No</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>Yes</Create_Team>
		<Deploys>No</Deploys>

		<CategoryMask>Infantry | AntiInfantry</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Tactical_Bribe_Cost>100</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier, High_Ground</SurfaceFX_Name>
		<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0.0</Death_Persistence_Duration>

		<Death_Clone>Damage_Force_Whirlwind, Imperial_Elite_Guard_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Crush, Imperial_Elite_Guard_Crush_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Remote_Bomb, Imperial_Elite_Guard_Remote_Bomb_Death_Clone</Death_Clone>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Force_Pike_Swing</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Imp_Guard</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Imp_Guard</SFXEvent_Move>
		<SFXEvent_Attack>Unit_Attack_Imp_Guard</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Imp_Guard</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Imp_Guard</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Imp_Guard</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Stormtrooper_Death</Death_SFXEvent_Start_Die>
	</GroundInfantry>

	<GroundInfantry Name="Imperial_Guard_Non_AI"><!-- Indigenous Variant -->
		<Variant_Of_Existing_Type>Imperial_Elite_Guard</Variant_Of_Existing_Type>
		<Text_ID>TEXT_INDIG_ELITE_GUARD</Text_ID>
		<Encyclopedia_Text>
<!--			UEAW_TOOLTIP_IMPERIAL_ELITE_GUARD,-->
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_ELITEGUARD_INDIG_HULL,
			STAT_E_ELITEGUARD_INDIG_SPEED
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>

		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>

		<GUI_Bracket_Width>5</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>
		<GUI_Bracket_Size>0</GUI_Bracket_Size>
		
		<Select_Box_Scale>15</Select_Box_Scale>

		<Max_Speed>0.8</Max_Speed>
		<Min_Speed>0.2</Min_Speed>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>

		<Is_Combustible>Yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>No</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Tactical_Health>400</Tactical_Health>
		<AI_Combat_Power>20</AI_Combat_Power>

		<Idle_Chase_Range>500.0</Idle_Chase_Range>
		<Guard_Chase_Range>500.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>500.0</Attack_Move_Response_Range>
		<Harass_Enemy_Exclusion_Range>100.0</Harass_Enemy_Exclusion_Range>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
		
		<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>

		<IsBuildable>No</IsBuildable>
		<Is_Indigenous_Unit_Corruptible>False</Is_Indigenous_Unit_Corruptible>
		<Movie_Object>False</Movie_Object>
	</GroundInfantry>

	<GroundInfantry Name="Dialogue_Elite_Guard">
		<Variant_Of_Existing_Type>Imperial_Elite_Guard</Variant_Of_Existing_Type>
		<Behavior>HINT</Behavior>
		<Create_Team>No</Create_Team>
		<Select_Box_Scale>15</Select_Box_Scale>
		<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
	</GroundInfantry>

	<GroundInfantry Name="Imperial_Elite_Guard_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Imperial_Elite_Guard</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index>0</Specific_Death_Anim_Index>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="Imperial_Elite_Guard_Crush_Death_Clone">
		<Variant_Of_Existing_Type>Imperial_Elite_Guard</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index>1</Specific_Death_Anim_Index>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="Imperial_Elite_Guard_Remote_Bomb_Death_Clone">
		<Variant_Of_Existing_Type>Imperial_Elite_Guard</Variant_Of_Existing_Type>
		<Death_SFXEvent_Start_Die>Unit_Stormtrooper_Bomb_Death</Death_SFXEvent_Start_Die>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="Noghri_Assassin">
	<!-- Encyclopedia Info -->
		<LOD_Bias>99</LOD_Bias>
		<Text_ID>TEXT_UNIT_NOGHRI_ASSASSIN</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_NOGHRI_ASSASSIN,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_NOGHRI_HULL,
			STAT_E_NOGHRI_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_NOGHRI_ASSASSIN,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_NOGHRI_COST,
			STAT_E_NOGHRI_TIME,
			STAT_E_NOGHRI_HULL,
			STAT_E_NOGHRI_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_COMMANDO</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Trooper Underworld_Merc Hutt_Elite_Soldier</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T1C_Tank Destroyer_Droid Hutt_Rapid_Fire_Laser_Turret</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>NI_Noghri.ALO</Land_Model_Name>
		<Icon_Name>i_button_noghri_assassin.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

	<!-- GUI Info -->

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>10</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>0</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>

		<Is_Squashable>Yes</Is_Squashable>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.2</Max_Speed>
		<Max_Rate_Of_Turn>12</Max_Rate_Of_Turn>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>

		<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
		<Movement_Animation_Speed>1.0</Movement_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MaxJiggleDistance>3</MaxJiggleDistance>
		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>3</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.5</FormationSpacing>
		<FormationRaggedness>0.3</FormationRaggedness>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry</Armor_Type>
		<Tactical_Health>250</Tactical_Health>
		<Sensor_Range>20</Sensor_Range>

	<!-- Damage - Targeting Info -->
		<Damage>10</Damage>
		<AI_Combat_Power>25</AI_Combat_Power>

		<Projectile_Types>Proj_Infantry_Heavy_Blaster_Green</Projectile_Types>
		<Projectile_Damage>8.0</Projectile_Damage>
		<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>5</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 3.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 50.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 2.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>175.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Stealth_Capable>Yes</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>Yes</Create_Team>
		<Deploys>No</Deploys>

		<CategoryMask>Infantry | AntiInfantry</CategoryMask>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Tactical_Bribe_Cost>75</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>ABILITY_COUNTDOWN, LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>1.0</Death_Persistence_Duration>

		<Death_Clone>Damage_Force_Whirlwind, Noghri_Indigenous_Force_Whirlwind_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Force_Lightning, Noghri_Indigenous_Force_Lightning_Death_Clone</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Rebel_Infantry_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Noghri</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Noghri</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Noghri</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Noghri</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Noghri</SFXEvent_Guard>

		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_3_Death</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>STEALTH</Type>
			<GUI_Activated_Ability_Name>Stealth_Noghri</GUI_Activated_Ability_Name>
			<Recharge_Seconds>25.0</Recharge_Seconds>
			<Expiration_Seconds>50.0</Expiration_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Stealth_On_Noghri</SFXEvent_GUI_Unit_Ability_Activated> <!--(by pressing the activate button)-->
			<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Stealth_Off_Noghri</SFXEvent_GUI_Unit_Ability_Deactivated> <!--(by pressing deactivate)-->
		</Unit_Ability>
	</Unit_Abilities_Data>
	<Abilities SubObjectList="Yes">
		<Stealth_Ability Name="Stealth_Noghri">
			<Activation_Style>User_Input</Activation_Style>
			<Stealth_Color>255, 255, 255, 64</Stealth_Color>
			<Stealth_Transition_Time>.5</Stealth_Transition_Time>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Stealth_Ability>
	</Abilities>
	</GroundInfantry>

	<GroundInfantry Name="Noghri_Indigenous">
		<Variant_Of_Existing_Type>Noghri_Assassin</Variant_Of_Existing_Type>
		<Text_ID>TEXT_INDIG_NOGHRI</Text_ID>
		<Encyclopedia_Text>
<!--			TEXT_TOOLTIP_NOGHRI_ASSASSIN,-->
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_NOGHRI_INDIG_HULL,
			STAT_E_NOGHRI_INDIG_SPEED
		</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>

		<Max_Speed>1.0</Max_Speed>
		<Walk_Animation_Speed>1.0</Walk_Animation_Speed>

		<Is_Combustible>Yes</Is_Combustible>
		<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
		<Targeting_Allowed_When_Burning>No</Targeting_Allowed_When_Burning>
		<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>

		<Tactical_Health>60</Tactical_Health>
		<AI_Combat_Power>5</AI_Combat_Power>

		<Projectile_Types>Proj_Infantry_Heavy_Blaster_Orange</Projectile_Types>
		<Targeting_Max_Attack_Distance>120.0</Targeting_Max_Attack_Distance>

		<Idle_Chase_Range>100.0</Idle_Chase_Range>
		<Guard_Chase_Range>100.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>100.0</Attack_Move_Response_Range>
		<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>

		<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>

		<IsBuildable>No</IsBuildable>
		<Movie_Object>False</Movie_Object>
	</GroundInfantry>

	<GroundInfantry Name="Noghri_Indigenous_Force_Whirlwind_Death_Clone">
		<Variant_Of_Existing_Type>Noghri_Indigenous</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="Noghri_Indigenous_Force_Lightning_Death_Clone">
		<Variant_Of_Existing_Type>Noghri_Indigenous</Variant_Of_Existing_Type>
		<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
		<Specific_Death_Anim_Index/>
		<CategoryMask>None</CategoryMask>
	</GroundInfantry>

	<GroundInfantry Name="Darkside_Adepts">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_DARKSIDE_ADEPT</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_DARKSIDE_ADEPT,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_ADEPT_HULL,
			STAT_E_ADEPT_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_DARKSIDE_ADEPT,
			TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
			GALYANA_CLASS_BLANK,
			STAT_E_ADEPT_COST,
			STAT_E_ADEPT_TIME,
			STAT_E_ADEPT_HULL,
			STAT_E_ADEPT_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Rebel_Trooper Rebel_Anti_Vehicle_Turret B2_Battledroid</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Hutt_Sniper Rebel_Infiltrator Nantex_Fighter</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>NI_DarkSideAdepts.ALO</Land_Model_Name>
		<Icon_Name>i_button_sith.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>75</Size_Value>
		<Scale_Factor>1.75</Scale_Factor>
		<Select_Box_Scale>27</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Infantry</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>

		<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>6.0</Custom_Soft_Footprint_Radius>

		<Is_Squashable>No</Is_Squashable>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Infantry</MovementClass>
		<Max_Speed>1.0</Max_Speed>
		<Max_Rate_Of_Turn>16.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.25</OverrideDeceleration>

		<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<MinimumPushReturnDistance>10</MinimumPushReturnDistance>

		<FormationOrder>2</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.5</FormationSpacing>

		<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
		<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Infantry_Hero</Armor_Type>
		<Tactical_Health>500</Tactical_Health>
		<Autoresolve_Health>300</Autoresolve_Health>
		<Sensor_Range>20</Sensor_Range>

	<!-- Damage - Targeting Info -->
		<Damage>40</Damage>
		<AI_Combat_Power>200</AI_Combat_Power>

		<!--Lightsaber holstering data begin-->
		<SFXEvent_Draw_Weapon>Unit_Light_Saber_On</SFXEvent_Draw_Weapon>
		<SFXEvent_Holster_Weapon>Unit_Light_Saber_Off</SFXEvent_Holster_Weapon>
		<Holster_Weapon_Bone_Name>b_saber</Holster_Weapon_Bone_Name>
		<Holster_Drawn_Bone_Translation>0.0, 0.0, 0.0</Holster_Drawn_Bone_Translation>
		<Holster_Holstered_Bone_Translation>0.0, -5.835, 0.0</Holster_Holstered_Bone_Translation>
		<Holster_Transition_Time_In_Secs>0.17</Holster_Transition_Time_In_Secs>
		<Holster_Minimum_Drawn_Time_In_Secs>15.0</Holster_Minimum_Drawn_Time_In_Secs>
		<Holster_Disable_Engine_Loops>Yes</Holster_Disable_Engine_Loops>

		<SFXEvent_Engine_Idle_Loop>Unit_Vader_Lightsaber_Idle_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Vader_Lightsaber_Moving_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Vader_Lightsaber_Cinematic_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
		<!--Lightsaber holstering data end-->

		<Is_Stationary_When_Attacking>Yes</Is_Stationary_When_Attacking>
		<Projectile_Types>Proj_Lightsaber_Adept</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Appearance_Delay_Frames>16</Projectile_Appearance_Delay_Frames>

		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 50.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 1.0</Targeting_Fire_Inaccuracy>

		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>20.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>3.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>

		<Idle_Chase_Range>50.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>200.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>50.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Is_Force_Sensitive>Yes</Is_Force_Sensitive>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Stealth_Capable>Yes</Stealth_Capable>
		<CanCellStack>Yes</CanCellStack>
		<Create_Team>No</Create_Team>
		<Deploys>No</Deploys>

		<CategoryMask>LandHero</CategoryMask>
		<Ranking_In_Category>5</Ranking_In_Category>
		<Space_Layer>Land</Space_Layer>

		<Garrison_Category>Infantry</Garrison_Category>
		<Weather_Category>Infantry</Weather_Category>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Tactical_Bribe_Cost>250</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE</Behavior>
		<LandBehavior>ABILITY_COUNTDOWN, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, HOLSTER_WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI, GARRISON_UNIT</LandBehavior>
		<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
		<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>

		<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>

		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>0</Death_Persistence_Duration>

		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
		<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
		<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Underworld_Infantry_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Sabateur</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Sabateur</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Sabateur</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Sabateur</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Sabateur</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Sabateur</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Sabateur</SFXEvent_Assist_Attack>

		<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Death</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>FORCE_CLOAK</Type>
			<Recharge_Seconds>15.0</Recharge_Seconds>
			<Expiration_Seconds>60.0</Expiration_Seconds>
			<GUI_Activated_Ability_Name>Jedi_Force_Cloak</GUI_Activated_Ability_Name>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Cloak_Sabateur</SFXEvent_GUI_Unit_Ability_Activated>
			<Effective_Radius>500.0</Effective_Radius>
		</Unit_Ability>
		<Unit_Ability>
			<Type>TARGETED_INVULNERABILITY</Type>
			<Alternate_Description_Text>Galyana_Ability_Text_Targeted_Invulnerability_Adept</Alternate_Description_Text>
			<Recharge_Seconds>60.0</Recharge_Seconds>
			<GUI_Activated_Ability_Name/>
			<Spawned_Object_Type>Proj_Special_Obiwan_Instant_Invulnerability_Blast</Spawned_Object_Type>
			<Effective_Radius>400</Effective_Radius>
			<Friendly_Ability>true</Friendly_Ability>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Force_Cloak_Ability Name="Jedi_Force_Cloak">
			<Activation_Style>User_Input</Activation_Style>
			<Force_Cloak_Color>255, 64, 64, 120</Force_Cloak_Color>
			<Force_Cloak_Transition_In_Secs>.4</Force_Cloak_Transition_In_Secs>
		</Force_Cloak_Ability>
		<!--Redirect Blaster must appear in the special ability list before Absorb Blaster-->
		<Redirect_Blaster_Ability Name="Squad_DJ_Redirect_Blaster">
			<Activation_Style>Take_Damage</Activation_Style>
			<!--Redirection chance is rolled first. If failed, we roll block chance. If failed, we take the damage.-->
			<Redirect_Chance>0.15</Redirect_Chance>
			<Block_Chance>0.30</Block_Chance>
			<Reaction_Arc_In_Degrees>180.0</Reaction_Arc_In_Degrees>
			<Max_Projectile_Redirection_Angle_In_Degrees>135.0</Max_Projectile_Redirection_Angle_In_Degrees>
			<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
			<!--We can block/redirect shots from the following units types:-->
			<Applicable_Unit_Categories>Infantry, LandHero</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
		</Redirect_Blaster_Ability>
		<Earthquake_Attack_Ability Name="Squad_DJ_Attack_Structures">
			<Activation_Style>Special_Attack</Activation_Style>
			<Terminate_Effect_On_Move_Command>Yes</Terminate_Effect_On_Move_Command>
			<Activation_Min_Range>0.0</Activation_Min_Range>
			<Activation_Max_Range>120.0</Activation_Max_Range>
			<Activation_Chance>1.0</Activation_Chance>
			<Damage_Amount>1.0</Damage_Amount>
			<Damage_Percentage>0.01</Damage_Percentage>
			<Damage_Interval_In_Secs>0.3</Damage_Interval_In_Secs>
			<!--Note: As well as matching the below Unit_Category/Unit_Type filters, the-->
			<!--target object must also have the EARTHQUAKE_TARGET behavior attached.-->
			<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
			<Applicable_Unit_Types/>
			<SFXEvent_Activate/>
			<Target_Particle_Effect>Earthquake_Dust_Particles</Target_Particle_Effect>
			<Target_Particle_Bone_Name/>
		</Earthquake_Attack_Ability>
		<System_Spy_Ability Name="Squad_DJ_System_Spy">
			<Initially_Enabled>Yes</Initially_Enabled>
			<Activation_Style>Galactic_Automatic</Activation_Style>
			<Causes_Despawn>No</Causes_Despawn>
			<Duration_In_Secs>-1.0</Duration_In_Secs>
			<See_Force_Sensitive_Heroes>Yes</See_Force_Sensitive_Heroes>
			<See_Super_Weapons>Yes</See_Super_Weapons>
		</System_Spy_Ability>
	</Abilities>
	</GroundInfantry>
</Data>
