<?xml version="1.0"?>
<Story>
<!-- Underworld Act II Mission 06: A Dark Ally -->
<!-- Preliminary setup -->
	<Event Name="Underworld_A02M06_Begin">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>0</Event_Param1>
	</Event>

	<Event Name="Underworld_A02M06_Autoresolve_Off">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>HIDE_AUTORESOLVE</Reward_Type>
		<Prereq>Underworld_A02M06_Begin</Prereq>
	</Event>

<!-- Turn off advisor -->
	<Event Name="Underworld_A02M06_Turn_Off_Land_Advisor">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SET_ADVISOR</Reward_Type>
		<Reward_Param1>0</Reward_Param1>
		<Prereq>Underworld_A02M06_Begin</Prereq>
	</Event>

	<Event Name="Underworld_A02M06_Prevent_Retreat">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_RETREAT</Reward_Type>
		<Reward_Param1>UNDERWORLD</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>Underworld_A02M06_Begin</Prereq>
	</Event>

	<Event Name="Underworld_A02M06_Deny_Reinforcements">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_REINFORCEMENTS</Reward_Type>
		<Reward_Param1>1</Reward_Param1>
		<Prereq>Underworld_A02M06_Begin</Prereq>
	</Event>

	<Event Name="UM06_Prevent_Victory">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ENABLE_VICTORY</Reward_Type>
		<Reward_Param1>0</Reward_Param1>
		<Prereq>Underworld_A02M06_Begin</Prereq>
	</Event>

	<Event Name="UM06_Re_Enable_Victory">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_Re_Enable_Victory_AI_NOTIFICATION</Event_Param2>
		<Reward_Type>ENABLE_VICTORY</Reward_Type>
		<Reward_Param1>1</Reward_Param1>
	</Event>

	<Event Name="UM06_Allow_Replay">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>USE_RETRY_DIALOG</Reward_Type>
		<Prereq>Underworld_A02M06_Begin</Prereq>
	</Event>

<!-- Governors Quarters destroyed!  Trigger Victory! -->
	<Event Name="Underworld_A02M06_Governors_Destroyed">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>TRIGGER_MISSION_06_VICTORY</Event_Param2>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_UNDERWORLD_ACT02_MISSION_SIX_04</Reward_Param1>
		<Prereq>Underworld_A02M06_Begin</Prereq>
	</Event>

<!--TEXT_STORY_UW_ACT02_M06_53
Tyber Zann, Urai Fen, and Silri must survive.-->
	<Event Name="UM06_Complete_Objective01_Protect_Tyber_and_Urai_and_Silri">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_UW_ACT02_M06_53</Reward_Param1>
		<Prereq>Underworld_A02M06_Governors_Destroyed</Prereq>
	</Event>

	<Event Name="Underworld_A02M06_Re-Enable_Retreat">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_RETREAT</Reward_Type>
		<Reward_Param1>UNDERWORLD</Reward_Param1>
		<Reward_Param2>0</Reward_Param2>
		<Prereq>Underworld_A02M06_Governors_Destroyed</Prereq>
	</Event>

	<Event Name="Underworld_A02M06_Victory_Trigger">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>VICTORY</Reward_Type>
		<Reward_Param1>UNDERWORLD</Reward_Param1>
		<Prereq>Underworld_A02M06_Governors_Destroyed</Prereq>
	</Event>

	<Event Name="Underworld_Set_Mission_Six_Flag">
		<Event_Type>STORY_VICTORY</Event_Type>
		<Event_Param1>Underworld</Event_Param1>
		<Reward_Type>SET_FLAG</Reward_Type>
		<Reward_Param1>Underworld_Mission_06_Win</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
	</Event>

<!-- new mount the rancor objective -->
	<Event Name="UM06_ADD_OBJECTIVE_MOUNT_RANCOR_AI_NOTIFICATION">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_ADD_OBJECTIVE_MOUNT_RANCOR_AI_NOTIFICATION</Event_Param2>
	</Event>

<!--TEXT_STORY_UNDERWORLD_ACT02_MISSION_SIX_05
Lead the night sisters to Rancor to mount them.-->
	<Event Name="UM06_ADD_OBJECTIVE_Mount_Rancor">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_UNDERWORLD_ACT02_MISSION_SIX_05</Reward_Param1>
		<Prereq>UM06_ADD_OBJECTIVE_MOUNT_RANCOR_AI_NOTIFICATION</Prereq>
	</Event>

	<Event Name="UM06_COMPLETE_OBJECTIVE_MOUNT_RANCOR_AI_NOTIFICATION">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_COMPLETE_OBJECTIVE_MOUNT_RANCOR_AI_NOTIFICATION</Event_Param2>
	</Event>

<!--TEXT_STORY_UNDERWORLD_ACT02_MISSION_SIX_05
Lead the night sisters to Rancor to mount them.-->
	<Event Name="UM06_OBJECTIVE_COMPLETE_Mount_Rancor">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_UNDERWORLD_ACT02_MISSION_SIX_05</Reward_Param1>
		<Prereq>UM06_COMPLETE_OBJECTIVE_MOUNT_RANCOR_AI_NOTIFICATION</Prereq>
	</Event>

<!-- Remove objective to help keep interface clean-->
	<Event Name="UM06_REMOVE_OBJECTIVE_Mount_Rancor">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>8</Event_Param1>
		<Reward_Type>REMOVE_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_UNDERWORLD_ACT02_MISSION_SIX_05</Reward_Param1>
		<Prereq>UM06_OBJECTIVE_COMPLETE_Mount_Rancor</Prereq>
	</Event>

<!-- new destroy the uplink stations objective -->
	<Event Name="UM06_ADD_OBJECTIVE_DESTROY_THE_UPLINK_STATIONS_AI_NOTIFICATION">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_ADD_OBJECTIVE_DESTROY_THE_UPLINK_STATIONS_AI_NOTIFICATION</Event_Param2>
	</Event>

<!--TEXT_STORY_UNDERWORLD_ACT02_MISSION_SIX_08
Destroy the three Imperial Uplink Stations-->
	<Event Name="UM06_ADD_OBJECTIVE_DESTROY_THE_UPLINK_STATIONS">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_UNDERWORLD_ACT02_MISSION_SIX_08</Reward_Param1>
		<Prereq>UM06_ADD_OBJECTIVE_DESTROY_THE_UPLINK_STATIONS_AI_NOTIFICATION</Prereq>
	</Event>

	<Event Name="UM06_COMPLETE_OBJECTIVE_DESTROY_THE_UPLINK_STATIONS_AI_NOTIFICATION">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_COMPLETE_OBJECTIVE_DESTROY_THE_UPLINK_STATIONS_AI_NOTIFICATION</Event_Param2>
	</Event>

<!--TEXT_STORY_UNDERWORLD_ACT02_MISSION_SIX_08
Destroy the three Imperial Uplink Stations-->
	<Event Name="UM06_COMPLETE_OBJECTIVE_DESTROY_THE_UPLINK_STATIONS">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_UNDERWORLD_ACT02_MISSION_SIX_08</Reward_Param1>
		<Prereq>UM06_COMPLETE_OBJECTIVE_DESTROY_THE_UPLINK_STATIONS_AI_NOTIFICATION</Prereq>
	</Event>

<!-- Remove objective to help keep interface clean-->
	<Event Name="UM06_REMOVE_OBJECTIVE_DESTROY_THE_UPLINK_STATIONS">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>
		<Reward_Type>REMOVE_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_UNDERWORLD_ACT02_MISSION_SIX_08</Reward_Param1>
		<Prereq>UM06_COMPLETE_OBJECTIVE_DESTROY_THE_UPLINK_STATIONS</Prereq>
	</Event>

<!-- Win/Loss Events -->
	<Event Name="UM06_AI_NOTIFICATION_Tyber_Killed">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_TYBER_KILLED</Event_Param2>
	</Event>

<!-- "Tyber Zann has been killed." -->
	<Event Name="UM06_Tyber_Killed_Text_Message">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_STORY_UW_ACT02_M06_44</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>System</Reward_Param7><!-- SYSTEM color coding - RED -->
		<Prereq>UM06_AI_NOTIFICATION_Tyber_Killed</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Urai_Killed">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_URAI_KILLED</Event_Param2>
	</Event>

<!-- "Urai Fen has been killed." -->
	<Event Name="UM06_Urai_Killed_Text_Message">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_STORY_UW_ACT02_M06_45</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>System</Reward_Param7><!-- SYSTEM color coding - RED -->
		<Prereq>UM06_AI_NOTIFICATION_Urai_Killed</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Silri_Killed">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_SILRI_KILLED</Event_Param2>
	</Event>

<!-- TEXT_STORY_UW_ACT02_M06_46
"Silri has been killed." -->
	<Event Name="UM06_Silri_Killed_Text_Message">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_STORY_UW_ACT02_M06_46</Reward_Param1>
		<Reward_Param2>5</Reward_Param2>
		<Reward_Param7>System</Reward_Param7><!-- SYSTEM color coding - RED -->
		<Prereq>UM06_AI_NOTIFICATION_Silri_Killed</Prereq>
	</Event>

<!-- TEXT_STORY_UW_ACT02_M06_47
Tyber Zann and Urai Fen must survive.-->
	<Event Name="UM06_Objective01_Failed_Protect_Tyber_and_Urai">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
		<Reward_Param1>TEXT_STORY_UW_ACT02_M06_47</Reward_Param1>
		<Prereq>UM06_AI_NOTIFICATION_Tyber_Killed</Prereq>
		<Prereq>UM06_AI_NOTIFICATION_Urai_Killed</Prereq>
	</Event>

	<Event Name="UM06_Player_Loses">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>
		<Reward_Type>VICTORY</Reward_Type>
		<Reward_Param1>Empire</Reward_Param1>
		<Prereq>UM06_Tyber_Killed_Text_Message</Prereq>
		<Prereq>UM06_Urai_Killed_Text_Message</Prereq>
		<Prereq>UM06_Silri_Killed_Text_Message</Prereq>
	</Event>

	<Event Name="Underworld_A02M06_Re-Allow_Reinforcements">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_REINFORCEMENTS</Reward_Type>
		<Reward_Param1>0</Reward_Param1>
		<Prereq>UM06_Player_Loses</Prereq>
		<Prereq>Underworld_Set_Mission_Six_Flag</Prereq>
	</Event>

<!-- Objectives -->
<!-- Objective01
Liberate the Singing Mountains Nightsister Prison.
TEXT_STORY_UNDERWORLD_ACT02_MISSION_SIX_01-->
	<Event Name="UM06_OBJECTIVE_ADD_Destroy_Singing_Mountains_Nightsister_Prison">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>1</Event_Param1>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_UNDERWORLD_ACT02_MISSION_SIX_01</Reward_Param1>
		<Prereq>Underworld_A02M06_Begin</Prereq>
	</Event>

<!-- Objective02
TEXT_STORY_UW_ACT02_M06_47
Tyber Zann and Urai Fen must survive.-->
	<Event Name="UM06_GiveObjective01_Protect_Tyber_and_Urai">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>1</Event_Param1>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_UW_ACT02_M06_47</Reward_Param1>
		<Prereq>UM06_OBJECTIVE_ADD_Destroy_Singing_Mountains_Nightsister_Prison</Prereq>
	</Event>

<!-- Singing Mountain Prison destroyed!  Trigger Objective Complete! -->
	<Event Name="Underworld_A02M06_Singing_Mountain_Destroyed">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>TRIGGER_MISSION_06_SINGING</Event_Param2>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_UNDERWORLD_ACT02_MISSION_SIX_01</Reward_Param1>
		<Prereq>Underworld_A02M06_Begin</Prereq>
	</Event>

<!-- Remove objective to help keep interface clean-->
	<Event Name="UM06_OBJECTIVE_REMOVE_Destroy_Prison01">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>
		<Reward_Type>REMOVE_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_UNDERWORLD_ACT02_MISSION_SIX_01</Reward_Param1>
		<Prereq>Underworld_A02M06_Singing_Mountain_Destroyed</Prereq>
	</Event>

<!--intro dialog -->
	<Event Name="UM06_AI_NOTIFICATION_Start_Intro_Dialog">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUE_INTRO_DIALOG</Event_Param2>
		<Branch>BRANCH_UM06_INTRO_DIALOG</Branch>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_00
Tyber Zann: What a cheerful location. -->
	<Event Name="UM06_DIALOG_IntroCine_Line01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_00</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_00</Reward_Param8>
		<Prereq>UM06_AI_NOTIFICATION_Start_Intro_Dialog</Prereq>
		<Branch>BRANCH_UM06_INTRO_DIALOG</Branch>
	</Event>

	<Event Name="UM06_DIALOG_IntroCine_Line01_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_00</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_00</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_IntroCine_Line01</Prereq>
		<Branch>BRANCH_UM06_INTRO_DIALOG</Branch>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_01
Urai Fen: We must be cautious.
This place holds much power, both of the light and dark variety. -->
	<Event Name="UM06_DIALOG_IntroCine_Line02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_01</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_01</Reward_Param8>
		<Prereq>UM06_DIALOG_IntroCine_Line01_Remove_Text</Prereq>
		<Branch>BRANCH_UM06_INTRO_DIALOG</Branch>
	</Event>

	<Event Name="UM06_DIALOG_IntroCine_Line02_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_01</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_01</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_IntroCine_Line02</Prereq>
		<Branch>BRANCH_UM06_INTRO_DIALOG</Branch>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_02
Tyber Zann: I didn't know you were a Jedi. -->
	<Event Name="UM06_DIALOG_IntroCine_Line03">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_02</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_02</Reward_Param8>
		<Prereq>UM06_DIALOG_IntroCine_Line02_Remove_Text</Prereq>
		<Branch>BRANCH_UM06_INTRO_DIALOG</Branch>
	</Event>

	<Event Name="UM06_DIALOG_IntroCine_Line03_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_02</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_02</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_IntroCine_Line03</Prereq>
		<Branch>BRANCH_UM06_INTRO_DIALOG</Branch>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_03
Urai Fen: My people cannot be Jedi, or Sith for that matter.
But the Force is a large part of our existance and we can sense its presence. This planet reeks of it. -->
	<Event Name="UM06_DIALOG_IntroCine_Line04">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_03</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_03</Reward_Param8>
		<Prereq>UM06_DIALOG_IntroCine_Line03_Remove_Text</Prereq>
		<Branch>BRANCH_UM06_INTRO_DIALOG</Branch>
	</Event>

	<Event Name="UM06_DIALOG_IntroCine_Line04_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_03</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_03</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_IntroCine_Line04</Prereq>
		<Branch>BRANCH_UM06_INTRO_DIALOG</Branch>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_04
Tyber Zann: Well, light or dark, it makes no difference to me. -->
	<Event Name="UM06_DIALOG_IntroCine_Line05">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_04</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_04</Reward_Param8>
		<Prereq>UM06_DIALOG_IntroCine_Line04_Remove_Text</Prereq>
		<Branch>BRANCH_UM06_INTRO_DIALOG</Branch>
	</Event>

	<Event Name="UM06_DIALOG_IntroCine_Line05_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_04</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_04</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_IntroCine_Line05</Prereq>
		<Branch>BRANCH_UM06_INTRO_DIALOG</Branch>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_05
Urai Fen: Perhaps not, but it would explain why the Emperor would blockade this world.
The power of the Force on this world could be a large threat if they ever decided to use it. -->
	<Event Name="UM06_DIALOG_IntroCine_Line06">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_05</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_05</Reward_Param8>
		<Prereq>UM06_DIALOG_IntroCine_Line05_Remove_Text</Prereq>
		<Branch>BRANCH_UM06_INTRO_DIALOG</Branch>
	</Event>

	<Event Name="UM06_DIALOG_IntroCine_Line06_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_05</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_05</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_IntroCine_Line06</Prereq>
		<Branch>BRANCH_UM06_INTRO_DIALOG</Branch>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_06
Tyber Zann: Let's find someone who can use it to open the artifact. -->
	<Event Name="UM06_DIALOG_IntroCine_Line07">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_06</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_06</Reward_Param8>
		<Prereq>UM06_DIALOG_IntroCine_Line06_Remove_Text</Prereq>
		<Branch>BRANCH_UM06_INTRO_DIALOG</Branch>
	</Event>

	<Event Name="UM06_DIALOG_IntroCine_Line07_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_06</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_06</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_IntroCine_Line07</Prereq>
		<Branch>BRANCH_UM06_INTRO_DIALOG</Branch>
	</Event>

<!-- killing opening dialog for escape key cine skipping -->
	<Event Name="UM06_ESCAPEKEY_PREVENT_INTRO_DIALOG_AI_NOTIFICATION">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_ESCAPEKEY_PREVENT_INTRO_DIALOG_AI_NOTIFICATION</Event_Param2>
	</Event>

	<Event Name="UM06_ESCAPEKEY_PREVENT_INTRO_DIALOG">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>DISABLE_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_UM06_INTRO_DIALOG</Reward_Param1>
		<Reward_Param2>1</Reward_Param2>
		<Prereq>UM06_ESCAPEKEY_PREVENT_INTRO_DIALOG_AI_NOTIFICATION</Prereq>
	</Event>

<!-- Hints -->
<!--TEXT_UW_ACT01_M01_HINT_05
HINT: Use the "Bribe" ability on enemies to gain their loyalty.-->
	<Event Name="UM06_Give_Bribing_Hint_TEXT">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>10</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_UW_ACT01_M01_HINT_05</Reward_Param1>
		<Reward_Param2>10</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7><!-- Hint color coding - Green -->
		<Prereq>UM06_ESCAPEKEY_PREVENT_INTRO_DIALOG_AI_NOTIFICATION</Prereq>
		<Prereq>UM06_DIALOG_IntroCine_Line07_Remove_Text</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Give_GuardTower_Hint">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_GIVE_GUARDTOWER_HINT</Event_Param2>
	</Event>

<!--TEXT_STORY_UW_ACT02_M06_56
HINT: The guard towers will reveal stealthed units.-->
	<Event Name="UM06_Give_GuardTower_Hint_TEXT">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>1</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_STORY_UW_ACT02_M06_56</Reward_Param1>
		<Reward_Param2>8</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7><!-- Hint color coding - RED -->
		<Prereq>UM06_AI_NOTIFICATION_Give_GuardTower_Hint</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Give_Uplink_Hint">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_GIVE_UPLINK_HINT</Event_Param2>
		<Branch>BRANCH_Reinforecment_Hint</Branch>
	</Event>

<!--
TEXT_STORY_UW_ACT02_M06_54
HINT: The Imperial Governor has begun sending for reinforcements.
Destroy the Imperial Uplink Station to prevent further landings.-->
	<Event Name="UM06_Give_Reinforecment_Hint_TEXT">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_STORY_UW_ACT02_M06_54</Reward_Param1>
		<Reward_Param2>8</Reward_Param2>
		<Reward_Param7>System</Reward_Param7><!-- System color coding - RED -->
		<Prereq>UM06_AI_NOTIFICATION_Give_Uplink_Hint</Prereq>
		<Branch>BRANCH_Reinforecment_Hint</Branch>
	</Event>

	<Event Name="UM06_RESET_BRANCH_Reinforecment_Hint">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>RESET_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_Reinforecment_Hint</Reward_Param1>
		<Prereq>UM06_Give_Reinforecment_Hint_TEXT</Prereq>
		<Branch>BRANCH_Reinforecment_Hint</Branch>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Uplink_Destroyed">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_UPLINKSTATION_DESTOYED</Event_Param2>
	</Event>

<!--
TEXT_STORY_UW_ACT02_M06_55
NOTICE: Uplink Station destroyed.-->
	<Event Name="UM06_Uplink_Station_Destroyed_TEXT">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_STORY_UW_ACT02_M06_55</Reward_Param1>
		<Reward_Param2>8</Reward_Param2>
		<Reward_Param7>System</Reward_Param7><!-- Hint color coding - RED -->
		<Prereq>UM06_AI_NOTIFICATION_Uplink_Destroyed</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Give_Rancor_Hint">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_GIVE_RANCOR_HINT</Event_Param2>
	</Event>

<!-- Urai
TEXT_SPEECH_UW_ACT02_M06_32
We should steer clear of these rancor for now.  They may prove useful when we free our new friends though. -->
	<Event Name="UM06_DIALOG_Urai_Warns_About_Rancors">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_32</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_32</Reward_Param8>
		<Reward_Param9>Urai_Loop</Reward_Param9> 
		<Reward_Param10>1</Reward_Param10>
		<Prereq>UM06_AI_NOTIFICATION_Give_Rancor_Hint</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Urai_Warns_About_Rancors_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_32</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_32</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_Urai_Warns_About_Rancors</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Urai_Warns_About_Rancors_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>UM06_DIALOG_Urai_Warns_About_Rancors_Remove_Text</Prereq>
	</Event>

<!--
TEXT_STORY_UW_ACT02_M06_48
HINT: Use Tyber and Urai's Personal Cloaking Fields to sneak past the rancors.-->
	<Event Name="UM06_Give_Rancor_Hint">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_STORY_UW_ACT02_M06_48</Reward_Param1>
		<Reward_Param2>8</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7><!-- Hint color coding - RED -->
		<Prereq>UM06_DIALOG_Urai_Warns_About_Rancors_Remove_Movie</Prereq>
	</Event>

	<Event Name="UM06_Rancor_Hint_FLASH_Stealth">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>.5</Event_Param1>
		<Reward_Type>FLASH_SPECIAL_ABILITY</Reward_Type>
		<Reward_Param1>STEALTH</Reward_Param1>
		<Reward_Param2>flash_stealh_buttons</Reward_Param2>
		<Prereq>UM06_Give_Rancor_Hint</Prereq>
	</Event>

	<Event Name="UM06_Rancor_Hint_REMOVEFLASH_Stealth">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>
		<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
		<Reward_Param1>flash_stealh_buttons</Reward_Param1>
		<Prereq>UM06_Rancor_Hint_FLASH_Stealth</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Give_Backpath_Hint">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_GIVE_BACKPATH_HINT</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_35
Tyber Zann: Looks like this little path leads right into the back of the prison complex.-->
	<Event Name="UM06_DIALOG_Tyber_Talks_About_Backpath">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_35</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_35</Reward_Param8>
		<Reward_Param9>Tyber_Loop</Reward_Param9> 
		<Reward_Param10>1</Reward_Param10>
		<Prereq>UM06_AI_NOTIFICATION_Give_Backpath_Hint</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Tyber_Talks_About_Backpath_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_35</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_35</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_Tyber_Talks_About_Backpath</Prereq>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_36
Urai Fen: Once inside the complex, it would be wise to shut down power to the automated defenses.-->
	<Event Name="UM06_DIALOG_Urai_Talks_About_Prison01_Power">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_36</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_36</Reward_Param8>
		<Reward_Param9>Urai_Loop</Reward_Param9> 
		<Reward_Param10>1</Reward_Param10>
		<Prereq>UM06_DIALOG_Tyber_Talks_About_Backpath_Remove_Text</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Urai_Talks_About_Prison01_Power_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_36</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_36</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_Urai_Talks_About_Prison01_Power</Prereq>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_37
Tyber Zann: My stealth field should get me past the patrols.  I'll take out the power, then we'll be clear to take out the prison.-->
	<Event Name="UM06_DIALOG_Tyber_Talks_About_Prison01_Power">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_37</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_37</Reward_Param8>
		<Reward_Param9>Tyber_Loop</Reward_Param9> 
		<Reward_Param10>1</Reward_Param10>
		<Prereq>UM06_DIALOG_Urai_Talks_About_Prison01_Power_Remove_Text</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Tyber_Talks_About_Prison01_Power_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_37</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_37</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_Tyber_Talks_About_Prison01_Power</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Tyber_Talks_About_Prison01_Power_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>UM06_DIALOG_Tyber_Talks_About_Prison01_Power_Remove_Text</Prereq>
	</Event>

<!--adding new objective: destroy the power generator-->

	<Event Name="UM06_AI_NOTIFICATION_Tyber_Warns_About_GuardTowers">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUEDIALOG_PRISON01_FRONTDOOR</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_33
Tyber Zann :The sensors in those guard towers won't be fooled by our stealth fields. -->
	<Event Name="UM06_DIALOG_Tyber_Warns_About_GuardTowers">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_33</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_33</Reward_Param8>
		<Reward_Param9>Tyber_Loop</Reward_Param9> 
		<Reward_Param10>1</Reward_Param10>
		<Prereq>UM06_AI_NOTIFICATION_Tyber_Warns_About_GuardTowers</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Tyber_Warns_About_GuardTowers_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_33</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_33</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_Tyber_Warns_About_GuardTowers</Prereq>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_34
Urai Fen: Why fight through the hard shell when there are other methods of reaching the soft underbelly?
There may be a back door to the complex that will require much less bloodshed. -->
	<Event Name="UM06_DIALOG_Urai_Warns_About_Prison01_Frontdoor">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_34</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_34</Reward_Param8>
		<Reward_Param9>Urai_Loop</Reward_Param9> 
		<Reward_Param10>1</Reward_Param10>
		<Prereq>UM06_DIALOG_Tyber_Warns_About_GuardTowers_Remove_Text</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Urai_Warns_About_Prison01_Frontdoor_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_34</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_34</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_Urai_Warns_About_Prison01_Frontdoor</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Urai_Warns_About_Prison01_Frontdoor_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>UM06_DIALOG_Urai_Warns_About_Prison01_Frontdoor_Remove_Text</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Urai_Warns_About_TurboLasers">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUEDIALOG_PRISON02_FRONTDOOR</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_42
Urai Fen: Thos guns will eat us alive if we don't disable them first. -->
	<Event Name="UM06_DIALOG_Urai_Warns_About_TurboLasers">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_42</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_42</Reward_Param8>
		<Reward_Param9>Urai_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>UM06_AI_NOTIFICATION_Urai_Warns_About_TurboLasers</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Urai_Warns_About_TurboLasers_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_42</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_42</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_Urai_Warns_About_TurboLasers</Prereq>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_43
Tyber Zann: Guns that large have to be drawing more power than that prison can produce, maybe from that dam we passed earlier. -->
	<Event Name="UM06_DIALOG_Urai_Warns_About_TurboLasers_Line02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_43</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_43</Reward_Param8>
		<Reward_Param9>Tyber_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>UM06_DIALOG_Urai_Warns_About_TurboLasers_Remove_Text</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Urai_Warns_About_TurboLasers_Line02_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_43</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_43</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_Urai_Warns_About_TurboLasers_Line02</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Urai_Warns_About_TurboLasers_Line02_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>UM06_DIALOG_Urai_Warns_About_TurboLasers_Line02_Remove_Text</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Silri_Intros_GovernorsHouse">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUEDIALOG_GOVERNORS_HOUSE</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_21
Silri: That is the Imperial Governor's stronghold. Once he's dead, the Empire will likely evacuate Dathomir.
They can't take us by force, and they won't surprise us again.-->
	<Event Name="UM06_DIALOG_Silri_Intros_GovernorsHouse">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_21</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_21</Reward_Param8>
		<Reward_Param9>Silri_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Prereq>UM06_AI_NOTIFICATION_Silri_Intros_GovernorsHouse</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Silri_Intros_GovernorsHouse_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_21</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>8</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_21</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_Silri_Intros_GovernorsHouse</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Silri_Intros_GovernorsHouse_Remove_Movie">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
		<Prereq>UM06_DIALOG_Silri_Intros_GovernorsHouse_Remove_Text</Prereq>
	</Event>

<!-- Mining Facility Notice-->
	<Event Name="UM06_MINING_FACILITY_DESTROYED_AI_NOTIFICATION">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_MINING_FACILITY_DESTROYED_AI_NOTIFICATION</Event_Param2>
		<Branch>BRANCH_MINING_FACILITY_DESTROYED</Branch>
	</Event>

<!-- TEXT_STORY_UNDERWORLD_ACT02_MISSION_SIX_09
NOTICE: Mining Facility destroyed. +5000 credits.-->
	<Event Name="UM06_Mining_Facility_Destroyed_Notice">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_STORY_UNDERWORLD_ACT02_MISSION_SIX_09</Reward_Param1>
		<Reward_Param2>8</Reward_Param2>
		<Reward_Param7>System</Reward_Param7>
		<Prereq>UM06_MINING_FACILITY_DESTROYED_AI_NOTIFICATION</Prereq>
		<Branch>BRANCH_MINING_FACILITY_DESTROYED</Branch>
	</Event>

	<Event Name="UM06_RESET_BRANCH_MINING_FACILITY_DESTROYED">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>
		<Reward_Type>RESET_BRANCH</Reward_Type>
		<Reward_Param1>BRANCH_MINING_FACILITY_DESTROYED</Reward_Param1>
		<Prereq>UM06_Mining_Facility_Destroyed_Notice</Prereq>
		<Branch>BRANCH_MINING_FACILITY_DESTROYED</Branch>
	</Event>

<!-- Mission Objectives-->
<!--
Destroy the Singing Mountain prison's power generator.
TEXT_STORY_UW_ACT02_M06_49-->
	<Event Name="UM06_OBJECTIVE_ADD_Destroy_Prison01_PowerGenerator">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_UW_ACT02_M06_49</Reward_Param1>
		<Prereq>UM06_DIALOG_Tyber_Talks_About_Prison01_Power_Remove_Movie</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Prison01_PowerGenerator_Destroyed">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_PRISON01_POWER_DESTROYED</Event_Param2>
	</Event>

	<Event Name="UM06_OBJECTIVE_COMPLETE_Destroy_Prison01_PowerGenerator">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_UW_ACT02_M06_49</Reward_Param1>
		<Prereq>UM06_AI_NOTIFICATION_Prison01_PowerGenerator_Destroyed</Prereq>
	</Event>

<!-- Remove objective to help keep interface clean-->
	<Event Name="UM06_OBJECTIVE_REMOVE_Destroy_Prison01_PowerGenerator">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>
		<Reward_Type>REMOVE_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_UW_ACT02_M06_49</Reward_Param1>
		<Prereq>UM06_OBJECTIVE_COMPLETE_Destroy_Prison01_PowerGenerator</Prereq>
	</Event>

<!--
TEXT_STORY_UW_ACT02_M06_50
Singing Mountain prison's power generator destroyed, defense turrets are now off-line.-->
	<Event Name="UM06_OBJECTIVE_COMPLETE_P1_Power_Turrets_now_offline">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_STORY_UW_ACT02_M06_50</Reward_Param1>
		<Reward_Param2>8</Reward_Param2>
		<Reward_Param7>System</Reward_Param7><!-- System color coding - RED -->
		<Prereq>UM06_OBJECTIVE_COMPLETE_Destroy_Prison01_PowerGenerator</Prereq>
	</Event>

<!-- TEXT_STORY_UNDERWORLD_ACT02_MISSION_SIX_02
Destroy the Frenzied River Prison.-->
	<Event Name="UM06_OBJECTIVE_ADD_Destroy_Prison02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_UNDERWORLD_ACT02_MISSION_SIX_02</Reward_Param1>
		<Prereq>UM06_OBJECTIVE_REMOVE_Destroy_Prison01</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Prison02_PowerGenerator_Destroyed">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_PRISON02_POWER_DESTROYED</Event_Param2>
	</Event>

<!--
TEXT_STORY_UW_ACT02_M06_52
Frenzied River prison's power generator destroyed, defense turrets are now off-line.-->
	<Event Name="UM06_OBJECTIVE_COMPLETE_P2_Power_Turrets_now_offline">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_STORY_UW_ACT02_M06_52</Reward_Param1>
		<Reward_Param2>8</Reward_Param2>
		<Reward_Param7>System</Reward_Param7><!-- System color coding - RED -->
		<Prereq>UM06_AI_NOTIFICATION_Prison02_PowerGenerator_Destroyed</Prereq>
	</Event>

<!-- Frenzied River Prison destroyed!  Trigger Objective Complete! -->
	<Event Name="Underworld_A02M06_Frenzied_River_Destroyed">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>TRIGGER_MISSION_06_FRENZIED</Event_Param2>
		<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
		<Reward_Param1>TEXT_STORY_UNDERWORLD_ACT02_MISSION_SIX_02</Reward_Param1>
		<Prereq>Underworld_A02M06_Begin</Prereq>
	</Event>

<!-- Remove objective to help keep interface clean-->
	<Event Name="UM06_OBJECTIVE_REMOVE_Destroy_Prison02">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>
		<Reward_Type>REMOVE_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_UNDERWORLD_ACT02_MISSION_SIX_02</Reward_Param1>
		<Prereq>Underworld_A02M06_Frenzied_River_Destroyed</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Prison03_PowerGenerator_Destroyed">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_PRISON03_POWER_DESTROYED</Event_Param2>
	</Event>

<!--
TEXT_STORY_UNDERWORLD_ACT02_MISSION_SIX_06
NOTICE: Misty Falls Prison's power generator destroyed, defense turrets are now off-line.-->
	<Event Name="UM06_OBJECTIVE_COMPLETE_P3_Power_Turrets_now_offline">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_STORY_UNDERWORLD_ACT02_MISSION_SIX_06</Reward_Param1>
		<Reward_Param2>8</Reward_Param2>
		<Reward_Param7>System</Reward_Param7><!-- System color coding - RED -->
		<Prereq>UM06_AI_NOTIFICATION_Prison03_PowerGenerator_Destroyed</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Governor_PowerGenerator_Destroyed">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_GOVERNOR_POWER_DESTROYED</Event_Param2>
	</Event>

<!--
TEXT_STORY_UNDERWORLD_ACT02_MISSION_SIX_07
NOTICE: Governor's Quarters' power generator destroyed, defense turrets are now off-line.-->
	<Event Name="UM06_OBJECTIVE_COMPLETE_Governors_Power_Turrets_now_offline">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_STORY_UNDERWORLD_ACT02_MISSION_SIX_07</Reward_Param1>
		<Reward_Param2>8</Reward_Param2>
		<Reward_Param7>System</Reward_Param7><!-- System color coding - RED -->
		<Prereq>UM06_AI_NOTIFICATION_Governor_PowerGenerator_Destroyed</Prereq>
	</Event>

<!-- do objective manipulation here-->
<!-- Objective01
TEXT_STORY_UW_ACT02_M06_47
Tyber Zann and Urai Fen must survive.-->
	<Event Name="UM06_RemoveObjective01_Protect_Tyber_and_Urai">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>REMOVE_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_UW_ACT02_M06_47</Reward_Param1>
		<Prereq>UM06_OBJECTIVE_REMOVE_Destroy_Prison02</Prereq>
	</Event>

<!--TEXT_STORY_UW_ACT02_M06_53
Tyber Zann, Urai Fen, and Silri must survive.-->
	<Event Name="UM06_ChangeObjective01_Protect_Tyber_and_Urai_and_Silri">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_UW_ACT02_M06_53</Reward_Param1>
		<Prereq>UM06_RemoveObjective01_Protect_Tyber_and_Urai</Prereq>
	</Event>

<!--TEXT_STORY_UW_ACT02_M06_53
Tyber Zann, Urai Fen, and Silri must survive.-->
	<Event Name="UM06_OBJECTIVE_FAIL_Protect_Tyber_and_Urai_and_Silri">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
		<Reward_Param1>TEXT_STORY_UW_ACT02_M06_53</Reward_Param1>
		<Prereq>UM06_Player_Loses UM06_ChangeObjective01_Protect_Tyber_and_Urai_and_Silri</Prereq>
	</Event>

<!--TEXT_STORY_UNDERWORLD_ACT02_MISSION_SIX_04
Destroy the Governors Quarters.-->
	<Event Name="UM06_OBJECTIVE_ADD_Destroy_Governors_Quarters">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>ADD_OBJECTIVE</Reward_Type>
		<Reward_Param1>TEXT_STORY_UNDERWORLD_ACT02_MISSION_SIX_04</Reward_Param1>
		<Prereq>UM06_ChangeObjective01_Protect_Tyber_and_Urai_and_Silri</Prereq>
	</Event>

<!-- First Midtro Dialog stuff (introducing night sisters) -->
	<Event Name="UM06_AI_NOTIFICATION_Cue_Nightsister_Intro_Conversation">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUE_NIGHT_SISTER_INTRO_CONVERSATION</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_38
Night Sister: Why have you freed us? -->
	<Event Name="UM06_DIALOG_NightSister_Greets_Tyber">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_38</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_38</Reward_Param8>
	<!--<Reward_Param9>Silri_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>-->
		<Prereq>UM06_AI_NOTIFICATION_Cue_Nightsister_Intro_Conversation</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_NightSister_Greets_Tyber_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_38</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_38</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_NightSister_Greets_Tyber</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Cue_Nightsister_Intro_Conversation_Line2">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUE_NIGHT_SISTER_INTRO_CONVERSATION_LINE2</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_54
Tyber Zann: Do you know what this artifact is? I can reward you greatly if you can unlock it.  -->
	<Event Name="UM06_DIALOG_NightSister_Greets_Tyber_Line2">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_54</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_54</Reward_Param8>
	<!--<Reward_Param9>Silri_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>-->
		<Prereq>UM06_AI_NOTIFICATION_Cue_Nightsister_Intro_Conversation_Line2</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_NightSister_Greets_Tyber_Line2_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_54</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_54</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_NightSister_Greets_Tyber_Line2</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Cue_Nightsister_Intro_Conversation_Line3">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUE_NIGHT_SISTER_INTRO_CONVERSATION_LINE3</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_55
Nightsister: The object is ancient and its power to resist our intrusion is potent.
Only the strongest among us could possibly have any success in opening it and revealing the secrets inside.-->
	<Event Name="UM06_DIALOG_NightSister_Greets_Tyber_Line3">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_55</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_55</Reward_Param8>
		<!--<Reward_Param9>Silri_Loop</Reward_Param9> 
		<Reward_Param10>1</Reward_Param10>-->
		<Prereq>UM06_AI_NOTIFICATION_Cue_Nightsister_Intro_Conversation_Line3</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_NightSister_Greets_Tyber_Line3_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_55</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_55</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_NightSister_Greets_Tyber_Line3</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Cue_Nightsister_Intro_Conversation_Line4">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUE_NIGHT_SISTER_INTRO_CONVERSATION_LINE4</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_56
Tyber Zann: Where is this woman you speak of? I have no time to waste on this world!  -->
	<Event Name="UM06_DIALOG_NightSister_Greets_Tyber_Line4">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_56</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_56</Reward_Param8>
	<!--<Reward_Param9>Silri_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>-->
		<Prereq>UM06_AI_NOTIFICATION_Cue_Nightsister_Intro_Conversation_Line4</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_NightSister_Greets_Tyber_Line4_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_56</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>2</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_56</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_NightSister_Greets_Tyber_Line4</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Cue_Nightsister_Intro_Conversation_Line5">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUE_NIGHT_SISTER_INTRO_CONVERSATION_LINE5</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_57
Nightsister: Silri can be found in the Frenzied River Prison to the north.
The Imperial Governor placed her in a cage and broadcast her imprisonment planet wide.
It was supposed to put fear in our hearts, that the same thing could happen to us. It didn't work.
We rebelled and that's when more of us were imprisoned all over the planet. The Empire has much to pay for.-->
	<Event Name="UM06_DIALOG_NightSister_Greets_Tyber_Line5">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_57</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_57</Reward_Param8>
	<!--<Reward_Param9>Silri_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>-->
		<Prereq>UM06_AI_NOTIFICATION_Cue_Nightsister_Intro_Conversation_Line5</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_NightSister_Greets_Tyber_Line5_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_57</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>7</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_57</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_NightSister_Greets_Tyber_Line5</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Cue_Nightsister_Intro_Conversation_Line6">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUE_NIGHT_SISTER_INTRO_CONVERSATION_LINE6</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_40
Urai Fen: Help us, and we will free your sisters in every prison on the planet. -->
	<Event Name="UM06_DIALOG_NightSister_Greets_Tyber_Line6">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_40</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_40</Reward_Param8>
		<!--<Reward_Param9>Silri_Loop</Reward_Param9> 
		<Reward_Param10>1</Reward_Param10>-->
		<Prereq>UM06_AI_NOTIFICATION_Cue_Nightsister_Intro_Conversation_Line6</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_NightSister_Greets_Tyber_Line6_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_40</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_40</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_NightSister_Greets_Tyber_Line6</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Cue_Nightsister_Intro_Conversation_Line7">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUE_NIGHT_SISTER_INTRO_CONVERSATION_LINE7</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_41
Nightsister: The Empire will pay for wrongfully imprisoning us. Bring us to rancor and we will bring the Imperial forces to their knees. -->
	<Event Name="UM06_DIALOG_NightSister_Greets_Tyber_Line7">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_41</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_41</Reward_Param8>
	<!--<Reward_Param9>Silri_Loop</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>-->
		<Prereq>UM06_AI_NOTIFICATION_Cue_Nightsister_Intro_Conversation_Line7</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_NightSister_Greets_Tyber_Line7_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_41</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_41</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_NightSister_Greets_Tyber_Line7</Prereq>
	</Event>

<!-- TEXT_STORY_UW_ACT02_M06_51
HINT: The Night Sisters can ride the rancors in the south-west.
	<Event Name="UM06_Give_RancorRiders_Hint">
		<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>1</Event_Param1>
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_STORY_UW_ACT02_M06_51</Reward_Param1>
		<Reward_Param2>8</Reward_Param2>
		<Reward_Param7>Hint</Reward_Param7>
		<Prereq>UM06_DIALOG_NightSister_Greets_Tyber_Line7_Remove_Text</Prereq>
	</Event>-->

<!-- SILRI Midtro Dialog stuff (introducing silri) -->
	<Event Name="UM06_AI_NOTIFICATION_Cue_Silri_Intro_Conversation">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUE_SILRI_INTRO_CONVERSATION</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_07
Silri: I'm your close friend. It's terrible to see me locked in this cell. Open the door for your friend.-->
	<Event Name="UM06_DIALOG_Silri_Meets_Tyber_Line01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_07</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_07</Reward_Param8>
		<Prereq>UM06_AI_NOTIFICATION_Cue_Silri_Intro_Conversation</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Silri_Meets_Tyber_Line01_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_07</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_07</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_Silri_Meets_Tyber_Line01</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Cue_Silri_Intro_Conversation_Line2">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUE_SILRI_INTRO_CONVERSATION_LINE2</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_08
Tyber Zann: Urai, if she tries that Jedi mind control again, shoot her.
You must be Silri.  You will find both of us far from weak minded, witch.
Everything has a cost and opening that door has a high one.-->
	<Event Name="UM06_DIALOG_Silri_Meets_Tyber_Line02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_08</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_08</Reward_Param8>
		<Prereq>UM06_AI_NOTIFICATION_Cue_Silri_Intro_Conversation_Line2</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Silri_Meets_Tyber_Line02_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_08</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_08</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_Silri_Meets_Tyber_Line02</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Cue_Silri_Intro_Conversation_Line3">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUE_SILRI_INTRO_CONVERSATION_LINE3</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_09
Silri: When I'm free of this cell you'll be the second one I kill, no matter what the cost.
No one taunts me and gets away with it!-->
	<Event Name="UM06_DIALOG_Silri_Meets_Tyber_Line03">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_09</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_09</Reward_Param8>
		<Prereq>UM06_AI_NOTIFICATION_Cue_Silri_Intro_Conversation_Line3</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Silri_Meets_Tyber_Line03_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_09</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_09</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_Silri_Meets_Tyber_Line03</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Cue_Silri_Intro_Conversation_Line4">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUE_SILRI_INTRO_CONVERSATION_LINE4</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_10
Tyber Zann: Now now, I never said I wouldn't let you out, I said I didn't have a reason to, yet. Do you know what this is? -->
	<Event Name="UM06_DIALOG_Silri_Meets_Tyber_Line04">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_10</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_10</Reward_Param8>
		<Prereq>UM06_AI_NOTIFICATION_Cue_Silri_Intro_Conversation_Line4</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Silri_Meets_Tyber_Line04_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_10</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_10</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_Silri_Meets_Tyber_Line04</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Cue_Silri_Intro_Conversation_Line5">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUE_SILRI_INTRO_CONVERSATION_LINE5</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_11
Silri: You hold a Sith creation, and it's very ancient.  Where did you get it? -->
	<Event Name="UM06_DIALOG_Silri_Meets_Tyber_Line05">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_11</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_11</Reward_Param8>
		<Prereq>UM06_AI_NOTIFICATION_Cue_Silri_Intro_Conversation_Line5</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Silri_Meets_Tyber_Line05_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_11</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_11</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_Silri_Meets_Tyber_Line05</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Cue_Silri_Intro_Conversation_Line6">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUE_SILRI_INTRO_CONVERSATION_LINE6</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_12
Tyber Zann: That doesn't matter.  Can you access it? -->
	<Event Name="UM06_DIALOG_Silri_Meets_Tyber_Line06">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_12</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_12</Reward_Param8>
		<Prereq>UM06_AI_NOTIFICATION_Cue_Silri_Intro_Conversation_Line6</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Silri_Meets_Tyber_Line06_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_12</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_12</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_Silri_Meets_Tyber_Line06</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Cue_Silri_Intro_Conversation_Line7">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUE_SILRI_INTRO_CONVERSATION_LINE7</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_13
Silri: I could, given time.  But the cost of that is worth more than just my freedom. -->
	<Event Name="UM06_DIALOG_Silri_Meets_Tyber_Line07">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_13</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_13</Reward_Param8>
		<Prereq>UM06_AI_NOTIFICATION_Cue_Silri_Intro_Conversation_Line7</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Silri_Meets_Tyber_Line07_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_13</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_13</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_Silri_Meets_Tyber_Line07</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Cue_Silri_Intro_Conversation_Line8">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUE_SILRI_INTRO_CONVERSATION_LINE8</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_16
Tyber Zann: What do you want? -->
	<Event Name="UM06_DIALOG_Silri_Meets_Tyber_Line08">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_16</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_16</Reward_Param8>
		<Prereq>UM06_AI_NOTIFICATION_Cue_Silri_Intro_Conversation_Line8</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Silri_Meets_Tyber_Line08_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_16</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_16</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_Silri_Meets_Tyber_Line08</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Cue_Silri_Intro_Conversation_Line9">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUE_SILRI_INTRO_CONVERSATION_LINE9</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_17
Silri: I want to be freed of this cell. I want to get off this planet to gather the resources I need to open your bauble. I also want one other thing.-->
	<Event Name="UM06_DIALOG_Silri_Meets_Tyber_Line09">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_17</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_17</Reward_Param8>
		<Prereq>UM06_AI_NOTIFICATION_Cue_Silri_Intro_Conversation_Line9</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Silri_Meets_Tyber_Line09_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_17</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_17</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_Silri_Meets_Tyber_Line09</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Cue_Silri_Intro_Conversation_Line10">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUE_SILRI_INTRO_CONVERSATION_LINE10</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_18
Urai Fen: Do not trust her Tyber. I see the force crackling through her body and reaching out to touch you even as we speak.-->
	<Event Name="UM06_DIALOG_Silri_Meets_Tyber_Line10">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_18</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_18</Reward_Param8>
		<Prereq>UM06_AI_NOTIFICATION_Cue_Silri_Intro_Conversation_Line10</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Silri_Meets_Tyber_Line10_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_18</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_18</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_Silri_Meets_Tyber_Line10</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Cue_Silri_Intro_Conversation_Line11">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUE_SILRI_INTRO_CONVERSATION_LINE11</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_19
Tyber Zann: Urai, you just continue managing our forces and watching my back -
I'll do the rest. Your terms are acceptable. Know this, witch, if you ever cross me or hinder my plans,
I'll kill you and this entire world without a thought. You'll get no second chances and be allowed no mistakes.-->
	<Event Name="UM06_DIALOG_Silri_Meets_Tyber_Line11">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_19</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_19</Reward_Param8>
		<Prereq>UM06_AI_NOTIFICATION_Cue_Silri_Intro_Conversation_Line11</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Silri_Meets_Tyber_Line11_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_19</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_19</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_Silri_Meets_Tyber_Line11</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Cue_Silri_Intro_Conversation_Line12">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUE_SILRI_INTRO_CONVERSATION_LINE12</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_20
Silri: Understood, now release me from this cell! -->
	<Event Name="UM06_DIALOG_Silri_Meets_Tyber_Line12">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_20</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_20</Reward_Param8>
		<Prereq>UM06_AI_NOTIFICATION_Cue_Silri_Intro_Conversation_Line12</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Silri_Meets_Tyber_Line12_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_20</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_20</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_Silri_Meets_Tyber_Line12</Prereq>
		</Event>

<!-- Dialog events for the ending cinematic-->
	<Event Name="UM06_AI_NOTIFICATION_Cue_Finale_Conversation">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUE_FINALE_CONVERSATION</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_22
Imperial Governor: Wait, please! You can ransom me! I have high-ranking friends! I've a family and they need me.
I can help you, send a message to powerful people!-->
	<Event Name="UM06_DIALOG_Finale_Line01">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_22</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_22</Reward_Param8>
		<Prereq>UM06_AI_NOTIFICATION_Cue_Finale_Conversation</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Finale_Line01_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_22</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_22</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_Finale_Line01</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Cue_Finale_Conversation_Line2">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUE_FINALE_CONVERSATION_LINE2</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_23
Silri: You quartered in four bloody pieces sends a better message. -->
	<Event Name="UM06_DIALOG_Finale_Line02">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_23</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_23</Reward_Param8>
		<Prereq>UM06_AI_NOTIFICATION_Cue_Finale_Conversation_Line2</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Finale_Line02_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_23</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_23</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_Finale_Line02</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Cue_Finale_Conversation_Line3">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUE_FINALE_CONVERSATION_LINE3</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_24
Tyber Zann: There - you have your revenge, you know what you must do now.-->
	<Event Name="UM06_DIALOG_Finale_Line03">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_24</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_24</Reward_Param8>
		<Prereq>UM06_AI_NOTIFICATION_Cue_Finale_Conversation_Line3</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Finale_Line03_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_24</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_24</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_Finale_Line03</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Cue_Finale_Conversation_Line4">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUE_FINALE_CONVERSATION_LINE4</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_25
Silri: I will honor our bargain.-->
	<Event Name="UM06_DIALOG_Finale_Line04">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_25</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_25</Reward_Param8>
		<Prereq>UM06_AI_NOTIFICATION_Cue_Finale_Conversation_Line4</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Finale_Line04_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_25</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>3</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_25</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_Finale_Line04</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Cue_Finale_Conversation_Line5">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUE_FINALE_CONVERSATION_LINE5</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_26
Urai Fen: This is a mistake Tyber. She will betray you as soon as she gets what she wants.-->
	<Event Name="UM06_DIALOG_Finale_Line05">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_26</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_26</Reward_Param8>
		<Prereq>UM06_AI_NOTIFICATION_Cue_Finale_Conversation_Line5</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Finale_Line05_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_26</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_26</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_Finale_Line05</Prereq>
	</Event>

	<Event Name="UM06_AI_NOTIFICATION_Cue_Finale_Conversation_Line6">
		<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
		<Event_Param2>UM06_CUE_FINALE_CONVERSATION_LINE6</Event_Param2>
	</Event>

<!-- TEXT_SPEECH_UW_ACT02_M06_27
Tyber Zann: We have to chance it - she can access the artifact, and I need to know what it contains before I use it to get past the Imperial forces and complete my plans.
We can deal with her until then.  Afterwards, you can kill her.-->
	<Event Name="UM06_DIALOG_Finale_Line06">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>MULTIMEDIA</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_27</Reward_Param1>
		<Reward_Param2>-1</Reward_Param2>
		<Reward_Param8>UW_ACT02_M06_27</Reward_Param8>
		<Prereq>UM06_AI_NOTIFICATION_Cue_Finale_Conversation_Line6</Prereq>
	</Event>

	<Event Name="UM06_DIALOG_Finale_Line06_Remove_Text">
		<Event_Type>STORY_SPEECH_DONE</Event_Type>
		<Event_Param1>UW_ACT02_M06_27</Event_Param1>
	<!--<Event_Type>STORY_ELAPSED</Event_Type>
		<Event_Param1>5</Event_Param1>-->
		<Reward_Type>SCREEN_TEXT</Reward_Type>
		<Reward_Param1>TEXT_SPEECH_UW_ACT02_M06_27</Reward_Param1>
		<Reward_Param4>Remove</Reward_Param4>
		<Prereq>UM06_DIALOG_Finale_Line06</Prereq>
		</Event>
</Story>
