<?xml version="1.0"?>
<MOV_Cinematics>
	<MOV_Cinematic Name="Dead_Bothan">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Land_Model_Name>W_Prop_DeadBothan.alo</Land_Model_Name>
		<Is_Decoration>No</Is_Decoration>
		<Scale_Factor>1.5</Scale_Factor>
	</MOV_Cinematic>
	<MOV_Cinematic Name="Shuttle_Tyderium_Lua_Cinematic">
		<Variant_Of_Existing_Type>Shuttle_Tyderium</Variant_Of_Existing_Type>
		<Land_Model_Name>MOV_Empire_Intro_Shuttle.ALO</Land_Model_Name>
		<Space_Model_Name>MOV_Empire_Intro_Shuttle.ALO</Space_Model_Name>
		<Behavior>HINT</Behavior>
		<Scale_Factor>.25</Scale_Factor>
		<Is_Valid_Target>No</Is_Valid_Target>
		<User_Bound_Min>10000, 10000, 10000</User_Bound_Min>
		<User_Bound_Max>10000, 10000, 10000</User_Bound_Max>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
		<Cinematic_Object_Only>Yes</Cinematic_Object_Only>
	</MOV_Cinematic>
	<MOV_Cinematic Name="MOV_Rebel_Cinematic_Intro">
		<Land_Model_Name>MOV_REBEL_INTRO.ALO</Land_Model_Name>
		<Space_Model_Name>MOV_REBEL_INTRO.ALO</Space_Model_Name>
		<Behavior>HINT</Behavior>
		<Scale_Factor>.25</Scale_Factor>
		<Is_Valid_Target>No</Is_Valid_Target>
		<User_Bound_Min>-1, -1, -1</User_Bound_Min>
		<User_Bound_Max>1, 1, 1</User_Bound_Max>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
		<Cinematic_Object_Only>Yes</Cinematic_Object_Only>
		<SpaceBehavior>SIMPLE_SPACE_LOCOMOTOR</SpaceBehavior>
	</MOV_Cinematic>
	<MOV_Cinematic Name="MOV_Princess_Leia">
		<Variant_Of_Existing_Type>Tantive_IV</Variant_Of_Existing_Type>
		<Land_Model_Name>RV_CORVETTE.ALO</Land_Model_Name>
		<Space_Model_Name>RV_CORVETTE.ALO</Space_Model_Name>
		<Behavior>HINT</Behavior>
		<Is_Valid_Target>No</Is_Valid_Target>
		<User_Bound_Min>10000, 10000, 10000</User_Bound_Min>
		<User_Bound_Max>10000, 10000, 10000</User_Bound_Max>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
		<Cinematic_Object_Only>Yes</Cinematic_Object_Only>
		<Layer_Z_Adjust>-400.0</Layer_Z_Adjust>
	</MOV_Cinematic>
	<MOV_Cinematic Name="MOV_FIELD_COMMANDER_EMPIRE">
		<Variant_Of_Existing_Type>Generic_Field_Commander_Empire</Variant_Of_Existing_Type>
		<Land_Model_Name>Mov_EI_FieldCommander.alo</Land_Model_Name>
		<Land_Model_Anim_Override_Name>Mov_EI_FieldCommander.alo</Land_Model_Anim_Override_Name>
		<Behavior>HINT</Behavior>
		<Is_Valid_Target>No</Is_Valid_Target>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
		<Death_Fade_Time>0.25</Death_Fade_Time>
		<Death_Persistence_Duration>120.0</Death_Persistence_Duration>
	</MOV_Cinematic>
	<MOV_Cinematic Name="EM6_Prison_Wookies">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Land_Model_Name>MOV_EM6_Prison_Wookies.alo</Land_Model_Name>
		<Is_Decoration>No</Is_Decoration>
		<Scale_Factor>1.5</Scale_Factor>
		<Variant_Of_Existing_Type>Han_Solo</Variant_Of_Existing_Type>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
		<Avoidance_Disabled>true</Avoidance_Disabled>
		<Pause_During_Cinematic_Anim>no</Pause_During_Cinematic_Anim>
		<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
		<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
		<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
	</MOV_Cinematic>
	<MOV_Cinematic Name="EM6_Captured_Wookies">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Variant_Of_Existing_Type>Wookie_Warrior_Unarmed</Variant_Of_Existing_Type>
		<Land_Model_Name>RI_Wookiee_Captured.alo</Land_Model_Name>
	</MOV_Cinematic>
	<MOV_Cinematic Name="EM6_Captured_Wookies_Party">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Variant_Of_Existing_Type>Kashyyyk_Wookie_War_Party_Unarmed</Variant_Of_Existing_Type>
		<Company_Units>EM6_Captured_Wookies, EM6_Captured_Wookies, EM6_Captured_Wookies, EM6_Captured_Wookies, EM6_Captured_Wookies, EM6_Captured_Wookies</Company_Units>
	</MOV_Cinematic>
	<MOV_Cinematic Name="EM11_HyperVader">
		<Text_ID>TEXT_UNIT_TARTAN_CRUISER</Text_ID>
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<GUI_Row>1</GUI_Row>
		<Space_Model_Name>EV_TIEADVANCED.ALO</Space_Model_Name>
		<Select_Box_Scale>370</Select_Box_Scale>
		<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
		<Mass>0.9995</Mass>
		<Scale_Factor>0.56</Scale_Factor>
		<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Max_Speed>5.0</Max_Speed>
		<Max_Rate_Of_Turn>1.4</Max_Rate_Of_Turn>
		<MovementClass>Space</MovementClass>
		<Space_Layer>Corvette</Space_Layer>
		<Layer_Z_Adjust>0</Layer_Z_Adjust>
		<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>15</Bank_Turn_Angle>
		<OverrideAcceleration>.065</OverrideAcceleration>
		<OverrideDeceleration>.065</OverrideDeceleration>
		<Armor_Type>Armor_Corvette</Armor_Type>
		<Max_Thrust>0.8</Max_Thrust>
		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.5</Hyperspace_Speed>
		<Maintenance_Cost>0.05</Maintenance_Cost>
		<Affiliation>Empire</Affiliation>
		<Tech_Level>0</Tech_Level>
		<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
		<Required_Star_Base_Level>2</Required_Star_Base_Level>
		<Shield_Points>800</Shield_Points>
		<Tactical_Health>500</Tactical_Health>
		<Damage>20</Damage>
		<Autoresolve_Health>900</Autoresolve_Health>
		<Shield_Refresh_Rate>12</Shield_Refresh_Rate>
		<Energy_Capacity>4500</Energy_Capacity>
		<Energy_Refresh_Rate>30</Energy_Refresh_Rate>
		<Ship_Class>corvette</Ship_Class>
		<Formation_Priority>3</Formation_Priority>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>no</Is_Bomber>
		<Political_Control>0</Political_Control>
		<Squadron_Capacity>5</Squadron_Capacity>
		<Transport_Capacity>4</Transport_Capacity>
		<Number_per_Squadron>1</Number_per_Squadron>
		<Build_Cost_Credits>1250</Build_Cost_Credits>
		<AI_Combat_Power>1250</AI_Combat_Power>
		<Build_Time_Seconds>15</Build_Time_Seconds>
		<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
		<Size_Value>120</Size_Value>
		<Behavior>ABILITY_COUNTDOWN, DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
		<SpaceBehavior>SIMPLE_SPACE_LOCOMOTOR, TARGETING, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
		<Death_Clone>Damage_Normal, Tartan_Patrol_Cruiser_Death_Clone</Death_Clone>
		<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
		<CategoryMask>Corvette | AntiFighter</CategoryMask>
		<Icon_Name>i_button_carrack_cruiser.tga</Icon_Name>
		<GUI_Model_Name>EV_TartanCruiser.alo</GUI_Model_Name>
		<GUI_Distance>900</GUI_Distance>
		<GUI_Offset>0 0 0</GUI_Offset>
		<GUI_Velocity>45</GUI_Velocity>
		<Victory_Relevant>yes</Victory_Relevant>
		<Has_Space_Evaluator>True</Has_Space_Evaluator>
		<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>Unit_Complete_Tartan</SFXEvent_Build_Complete>
		<SFXEvent_Ambient_Loop>Unit_Carrack_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
		<SFXEvent_Select>Unit_Select_Tartan</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Tartan</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Tartan</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Tartan</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Tartan</SFXEvent_Guard>
		<SFXEvent_Stop>Unit_Stop_Tartan</SFXEvent_Stop>
		<SFXEvent_Barrage>Unit_Barrage_Tartan</SFXEvent_Barrage>
		<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Tartan</SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_Tartan</SFXEvent_Move_Into_Nebula>
		<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Tartan</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Tartan</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Tartan</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Tartan</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Tartan</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Tartan</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Tartan</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Engine_Idle_Loop>Unit_Tartan_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Tartan_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Tartan_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<MovementClass>Space</MovementClass>
		<Guard_Chase_Range>1000.0</Guard_Chase_Range>
		<Idle_Chase_Range>400.0</Idle_Chase_Range>
		<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>Corvette</Targeting_Priority_Set>
		<Autonomous_Move_Extension_Vs_Attacker>300.0</Autonomous_Move_Extension_Vs_Attacker>
	</MOV_Cinematic>
	<MOV_Cinematic Name="MOV_Mothma">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Land_Model_Name>MOV_Mothma.alo</Land_Model_Name>
		<Is_Decoration>No</Is_Decoration>
		<Scale_Factor>1.55</Scale_Factor>
		<Variant_Of_Existing_Type>Han_Solo</Variant_Of_Existing_Type>
		<Avoidance_Disabled>true</Avoidance_Disabled>
		<Pause_During_Cinematic_Anim>No</Pause_During_Cinematic_Anim>
		<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
		<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
		<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
	</MOV_Cinematic>
	<MOV_Cinematic Name="MOV_R2D3">
		<Cinematic_Object_Only>YES</Cinematic_Object_Only>
		<Variant_Of_Existing_Type>Han_Solo</Variant_Of_Existing_Type>
		<Land_Model_Name>RI_R2D3.alo</Land_Model_Name>
		<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
		<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
		<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
		<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
	</MOV_Cinematic>
	<MOV_Cinematic Name="MOV_Millenium_Falcon">
		<Variant_Of_Existing_Type>Shuttle_Tyderium</Variant_Of_Existing_Type>
		<Land_Model_Name>RV_MFalcon.ALO</Land_Model_Name>
		<Space_Model_Name>RV_MFalcon.ALO</Space_Model_Name>
		<Is_Valid_Target>No</Is_Valid_Target>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
		<Cinematic_Object_Only>Yes</Cinematic_Object_Only>
	</MOV_Cinematic>
</MOV_Cinematics>

