<?xml version="1.0"?>
<GroundBuildables>
	<GroundBuildable Name="FCU_Rebel_Command_Center_Build_Pad">
		<Text_ID>TEXT_STRUCTURE_REBEL_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_REBEL_00</Encyclopedia_Text>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_REBEL_00</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>RB_CommandCenter.alo</Land_Model_Name>
		<Icon_Name>i_button_rb_commandcenter.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>Rebel, FCU_UC_R_Ground_Command_Center</Tactical_Buildable_Objects_Multiplayer>
		<Minimum_Time_Before_Pad_Can_Build_Again>75</Minimum_Time_Before_Pad_Can_Build_Again>
		<Hides_When_Built_On>True</Hides_When_Built_On>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.66</Scale_Factor>
		<Select_Box_Scale>300</Select_Box_Scale>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Immune_To_Damage>True</Immune_To_Damage>

		<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>

		<Space_Layer>Corvette</Space_Layer>

		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
		<Land_Damage_Alternates>3</Land_Damage_Alternates>
		<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
	</GroundBuildable>

	<GroundBuildable Name="FCU_Imperial_Command_Center_Build_Pad">
		<Text_ID>TEXT_STRUCTURE_IMPERIAL_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_00</Encyclopedia_Text>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_01</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>EB_CommandCenter.alo</Land_Model_Name>
		<Icon_Name>i_button_eb_commandcenter.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>Empire, FCU_UC_E_Ground_Command_Center</Tactical_Buildable_Objects_Multiplayer>
		<Minimum_Time_Before_Pad_Can_Build_Again>75</Minimum_Time_Before_Pad_Can_Build_Again>
		<Hides_When_Built_On>True</Hides_When_Built_On>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.66</Scale_Factor>
		<Select_Box_Scale>300</Select_Box_Scale>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Immune_To_Damage>True</Immune_To_Damage>

		<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>

		<Space_Layer>Corvette</Space_Layer>

		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
		<Land_Damage_Alternates>3</Land_Damage_Alternates>
		<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
	</GroundBuildable>

	<GroundBuildable Name="FCU_Underworld_Palace_Build_Pad">
		<Text_ID>TEXT_GROUND_PALACE_UNDERWORLD</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_PALACE_UNDERWORLD, TEXT_TOOLTIP_GARRISON_COMMAND_CENTER</Encyclopedia_Text>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_PALACE_UNDERWORLD, TEXT_TOOLTIP_GARRISON_COMMAND_CENTER</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>UB_PALACE.alo</Land_Model_Name>
		<Icon_Name>i_button_ub_palace.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>Underworld, FCU_UC_U_Ground_Palace</Tactical_Buildable_Objects_Multiplayer>
		<Minimum_Time_Before_Pad_Can_Build_Again>75</Minimum_Time_Before_Pad_Can_Build_Again>
		<Hides_When_Built_On>True</Hides_When_Built_On>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>180</Select_Box_Scale>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Immune_To_Damage>True</Immune_To_Damage>

		<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>

		<Space_Layer>Corvette</Space_Layer>

		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
		<Land_Damage_Alternates>3</Land_Damage_Alternates>
		<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
	</GroundBuildable>

	<GroundBuildable Name="FCU_Hutts_Command_Center_Build_Pad">
		<Text_ID>TEXT_STRUCTURE_HUTT_COMMAND_CENTER</Text_ID>
		<Encyclopedia_Text>TEXT_STRUCTURE_HUTT_COMMAND_CENTER_DES</Encyclopedia_Text>
		<MP_Encyclopedia_Text>TEXT_STRUCTURE_HUTT_COMMAND_CENTER_DES</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>W_huttpalace_variant.alo</Land_Model_Name>
		<Icon_Name>i_button_hutt_palace.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>Hutts, FCU_UC_H_Ground_Command_Center</Tactical_Buildable_Objects_Multiplayer>
		<Minimum_Time_Before_Pad_Can_Build_Again>75</Minimum_Time_Before_Pad_Can_Build_Again>
		<Hides_When_Built_On>True</Hides_When_Built_On>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Select_Box_Scale>320</Select_Box_Scale>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Immune_To_Damage>True</Immune_To_Damage>

		<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>

		<Space_Layer>Corvette</Space_Layer>

		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
		<Land_Damage_Alternates>3</Land_Damage_Alternates>
		<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
	</GroundBuildable>

	<GroundBuildable Name="FCU_E_Ground_Turbolaser_Tower_Build_Pad">
		<Variant_Of_Existing_Type>Template_Ground_Turbolaser_Tower_Build_Pad</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>Empire, FCU_UC_E_Ground_Turbolaser_Tower</Tactical_Buildable_Objects_Multiplayer>

		<!-- We don't want these being pre-built due to maintenance costs -->
		<Respects_Skirmish_Pre_Build_Bases_Option>False</Respects_Skirmish_Pre_Build_Bases_Option>
	</GroundBuildable>

	<GroundBuildable Name="FCU_R_Ground_Turbolaser_Tower_Build_Pad">
		<Variant_Of_Existing_Type>Template_Ground_Turbolaser_Tower_Build_Pad</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>Rebel, FCU_UC_R_Ground_Turbolaser_Tower</Tactical_Buildable_Objects_Multiplayer>

		<!-- We don't want these being pre-built due to maintenance costs -->
		<Respects_Skirmish_Pre_Build_Bases_Option>False</Respects_Skirmish_Pre_Build_Bases_Option>
	</GroundBuildable>

	<GroundBuildable Name="FCU_U_Ground_Turbolaser_Tower_Build_Pad"> <!-- This is used -mainly to keep income between factions similar -->
		<Variant_Of_Existing_Type>Template_Ground_Turbolaser_Tower_Build_Pad</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>Underworld, FCU_UC_U_Ground_Turbolaser_Tower</Tactical_Buildable_Objects_Multiplayer>

		<!-- We don't want these being pre-built due to maintenance costs -->
		<Respects_Skirmish_Pre_Build_Bases_Option>False</Respects_Skirmish_Pre_Build_Bases_Option>
	</GroundBuildable>

	<GroundBuildable Name="FCU_H_Ground_Turbolaser_Tower_Build_Pad">
		<Variant_Of_Existing_Type>Template_Ground_Turbolaser_Tower_Build_Pad</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_HBT</Text_ID>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>Hutts, FCU_UC_H_Ground_Heavy_Beam_Tower</Tactical_Buildable_Objects_Multiplayer>

		<!-- We don't want these being pre-built due to maintenance costs -->
		<Respects_Skirmish_Pre_Build_Bases_Option>False</Respects_Skirmish_Pre_Build_Bases_Option>
	</GroundBuildable>

	<GroundBuildable Name="FCU_N_Ground_Base_Shield_Build_Pad">
		<Text_ID>TEXT_GROUND_BASE_SHIELD</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_BASESHIELDGEN.alo</Land_Model_Name>
		<Icon_Name>i_button_base_shield_generator.tga</Icon_Name>
		<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				FCU_UC_E_Ground_Base_Shield_740_Pad,
			Rebel,
				FCU_UC_R_Ground_Base_Shield_740_Pad,
			Underworld,
				FCU_UC_U_Ground_Base_Shield_740_Pad,
			Hutts,
				FCU_UC_H_Ground_Base_Shield_740_Pad
		</Tactical_Buildable_Objects_Multiplayer>
		<Minimum_Time_Before_Pad_Can_Build_Again>60</Minimum_Time_Before_Pad_Can_Build_Again>
		<Hides_When_Built_On>True</Hides_When_Built_On>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Select_Box_Scale>180</Select_Box_Scale>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<Obstacle_Width>40.0</Obstacle_Width>
		<Obstacle_Height>40.0</Obstacle_Height>
		<Obstacle_X_Offset>-20.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-20.0</Obstacle_Y_Offset>
		<Custom_Hard_XExtent>50.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>50.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>40.0</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Immune_To_Damage>True</Immune_To_Damage>

		<Land_FOW_Reveal_Range>50</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>30.0</Ranged_Target_Z_Adjust>

		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Victory_Relevant>No</Victory_Relevant>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>
		<Movie_Object>False</Movie_Object>

		<Base_Shield_Always_Off>True</Base_Shield_Always_Off>
		<Fine_Tune_Occupied_Passability>False</Fine_Tune_Occupied_Passability>
		<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>

		<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, BASE_SHIELD, CAPTURE_POINT</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Capture_Point_Radius>150</Capture_Point_Radius>
		<Capture_Point_Transition_Time_Seconds>5.0</Capture_Point_Transition_Time_Seconds>

		<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
		<Land_Damage_Alternates>3</Land_Damage_Alternates>
		<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
	</GroundBuildable>

	<GroundBuildable Name="FCU_N_Small_Ground_Base_Shield_Build_Pad">
		<Text_ID>Galyana_Structure_Shield_Gen_Small</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_BASESHIELDGEN_small.alo</Land_Model_Name>
		<Icon_Name>i_button_base_shield_generator_small.tga</Icon_Name>
		<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				FCU_UC_E_Ground_Base_Shield_370_Pad,
			Rebel,
				FCU_UC_R_Ground_Base_Shield_370_Pad,
			Underworld,
				FCU_UC_U_Ground_Base_Shield_370_Pad,
			Hutts,
				FCU_UC_H_Ground_Base_Shield_370_Pad
		</Tactical_Buildable_Objects_Multiplayer>
		<Minimum_Time_Before_Pad_Can_Build_Again>45</Minimum_Time_Before_Pad_Can_Build_Again>
		<Hides_When_Built_On>True</Hides_When_Built_On>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Select_Box_Scale>180</Select_Box_Scale>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<Obstacle_Width>40.0</Obstacle_Width>
		<Obstacle_Height>40.0</Obstacle_Height>
		<Obstacle_X_Offset>-20.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-20.0</Obstacle_Y_Offset>
		<Custom_Hard_XExtent>50.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>50.0</Custom_Hard_YExtent>
		<Custom_Soft_Footprint_Radius>40.0</Custom_Soft_Footprint_Radius>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Immune_To_Damage>True</Immune_To_Damage>

		<Land_FOW_Reveal_Range>50</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>30.0</Ranged_Target_Z_Adjust>

		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Victory_Relevant>No</Victory_Relevant>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>
		<Movie_Object>False</Movie_Object>

		<Base_Shield_Always_Off>True</Base_Shield_Always_Off>
		<Fine_Tune_Occupied_Passability>False</Fine_Tune_Occupied_Passability>
		<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>

		<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, BASE_SHIELD, CAPTURE_POINT</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Capture_Point_Radius>150</Capture_Point_Radius>
		<Capture_Point_Transition_Time_Seconds>5.0</Capture_Point_Transition_Time_Seconds>

		<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
		<Land_Damage_Alternates>3</Land_Damage_Alternates>
		<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
	</GroundBuildable>

	<GroundBuildable Name="FCU_N_Ground_Turbolaser_Tower_Build_Pad">
		<Text_ID>TEXT_GROUND_TURBOLASER_TOWER</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TURBOLASER_00, TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE, GALYANA_CLASS_BLANK, Galyana_Upkeep_15</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>Galyana_Class_Tower</Encyclopedia_Unit_Class>

		<Land_Model_Name>EB_TLTower.alo</Land_Model_Name>
		<Icon_Name>i_button_turbolaser_tower.tga</Icon_Name>
		<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				FCU_UC_E_Ground_Turbolaser_Tower_N,
			Rebel,
				FCU_UC_R_Ground_Turbolaser_Tower_N,
			Underworld,
				FCU_UC_U_Ground_Turbolaser_Tower_N,
			Hutts,
				FCU_UC_H_Ground_Heavy_Beam_Tower_N
		</Tactical_Buildable_Objects_Multiplayer>
		<Minimum_Time_Before_Pad_Can_Build_Again>60</Minimum_Time_Before_Pad_Can_Build_Again>
		<Hides_When_Built_On>True</Hides_When_Built_On>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bounds_Scale>0.7</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Select_Box_Scale>140</Select_Box_Scale>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Immune_To_Damage>True</Immune_To_Damage>

		<Land_FOW_Reveal_Range>50</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>

		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Victory_Relevant>No</Victory_Relevant>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Capture_Point_Radius>150</Capture_Point_Radius>
		<Capture_Point_Transition_Time_Seconds>5.0</Capture_Point_Transition_Time_Seconds>

		<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
		<Land_Damage_Alternates>3</Land_Damage_Alternates>
		<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
	</GroundBuildable>

	<GroundBuildable Name="FCU_N_Ground_Bunker_Build_Pad">
		<Text_ID>TEXT_GROUND_BUNKER</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BUNKER</Encyclopedia_Text>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BUNKER</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_Bunker.alo</Land_Model_Name>
		<Icon_Name>i_button_nb_bunker.tga</Icon_Name>
		<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				FCU_UC_Empire_Bunker_Pad,
			Rebel,
				FCU_UC_Rebel_Bunker_Pad,
			Underworld,
				FCU_UC_Underworld_Bunker_Pad,
			Hutts,
				FCU_UC_Hutts_Bunker_Pad
		</Tactical_Buildable_Objects_Multiplayer>
		<Minimum_Time_Before_Pad_Can_Build_Again>20</Minimum_Time_Before_Pad_Can_Build_Again>
		<Hides_When_Built_On>True</Hides_When_Built_On>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>
		<GUI_Bracket_Width>20</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>110</Select_Box_Scale>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>
		<Custom_Hard_XExtent>26.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>26.0</Custom_Hard_YExtent>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Immune_To_Damage>True</Immune_To_Damage>

		<Land_FOW_Reveal_Range>50</Land_FOW_Reveal_Range>

		<Space_Layer>Land</Space_Layer>

		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Victory_Relevant>No</Victory_Relevant>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Reveal_During_Setup_Phase_Only>True</Reveal_During_Setup_Phase_Only>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT</Behavior>
		<CategoryMask>Structure</CategoryMask>

		<Capture_Point_Radius>150</Capture_Point_Radius>
		<Capture_Point_Transition_Time_Seconds>7.0</Capture_Point_Transition_Time_Seconds>

		<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
		<Land_Damage_Alternates>3</Land_Damage_Alternates>
		<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
	</GroundBuildable>

	<GroundBuildable Name="FCU_N_Ground_Farm_Build_Pad">
		<Text_ID>Galyana_Structure_Farm</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_Farm, GALYANA_CLASS_BLANK, Galyana_Base_Income_Farm</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_Farm.alo</Land_Model_Name>
		<!--GUEAW Realism Test (becuase you won't find farms in a city-->
		<Land_Terrain_Model_Mapping>
			Temperate,	NB_FARM.ALO,
			Urban,		RB_BARRACKS.ALO,
			Arctic,		RB_BARRACKS.ALO,
			Volcanic,	RB_BARRACKS.ALO,
			Desert,		RB_BARRACKS.ALO,
			Forest,		NB_FARM.ALO,
			Swamp,		NB_FARM.ALO
		</Land_Terrain_Model_Mapping>
		<Icon_Name>I_BUTTON_FARM.tga</Icon_Name>
		<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				FCU_UC_Empire_Farm,
			Rebel,
				FCU_UC_Rebel_Farm,
			Underworld,
				FCU_UC_Underworld_Farm,
			Hutts,
				FCU_UC_Hutts_Farm
		</Tactical_Buildable_Objects_Multiplayer>
		<Minimum_Time_Before_Pad_Can_Build_Again>20</Minimum_Time_Before_Pad_Can_Build_Again>
		<Hides_When_Built_On>True</Hides_When_Built_On>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bounds_Scale>0</GUI_Bounds_Scale>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.5</Scale_Factor>
		<Select_Box_Scale>100</Select_Box_Scale>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Immune_To_Damage>True</Immune_To_Damage>

		<Land_FOW_Reveal_Range>75</Land_FOW_Reveal_Range>

		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>mini_map_resource.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Victory_Relevant>No</Victory_Relevant>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Reveal_During_Setup_Phase_Only>True</Reveal_During_Setup_Phase_Only>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>IDLE, TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Capture_Point_Radius>120</Capture_Point_Radius>
		<Capture_Point_Transition_Time_Seconds>5.0</Capture_Point_Transition_Time_Seconds>

		<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
		<Land_Damage_Alternates>3</Land_Damage_Alternates>
		<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
	</GroundBuildable>

	<GroundBuildable Name="FCU_N_Ground_Mineral_Processor_Build_Pad">
		<Text_ID>TEXT_STRUCTURE_NEUTRAL_RESOURCE_PAD</Text_ID>
		<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mineral_Proc</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>W_Pedistal.alo</Land_Model_Name>
		<Icon_Name>i_button_nb_cmc22mining_sml.tga</Icon_Name>
		<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				FCU_UC_Empire_Mineral_Processor,
			Rebel,
				FCU_UC_Rebel_Mineral_Processor,
			Underworld,
				FCU_UC_Underworld_Mineral_Processor,
			Hutts,
				FCU_UC_Hutts_Advanced_Mineral_Processor
		</Tactical_Buildable_Objects_Multiplayer>
		<Minimum_Time_Before_Pad_Can_Build_Again>30</Minimum_Time_Before_Pad_Can_Build_Again>
		<Hides_When_Built_On>True</Hides_When_Built_On>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<GUI_Bracket_Width>20</GUI_Bracket_Width>
		<GUI_Bracket_Height>0</GUI_Bracket_Height>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>100</Select_Box_Scale>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Immune_To_Damage>True</Immune_To_Damage>

		<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>

		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>mini_map_resource.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Victory_Relevant>No</Victory_Relevant>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Reveal_During_Setup_Phase_Only>True</Reveal_During_Setup_Phase_Only>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>IDLE, TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Capture_Point_Radius>100</Capture_Point_Radius>
		<Capture_Point_Transition_Time_Seconds>5.0</Capture_Point_Transition_Time_Seconds>
	</GroundBuildable>

	<GroundBuildable Name="FCU_N_Ground_Surface_Mine_Build_Pad">
		<Text_ID>Galyana_Structure_Surface_Mine</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_Surface_Mine, GALYANA_CLASS_BLANK, Galyana_Base_Income_Surface_Mine</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_Excavator.alo</Land_Model_Name>
		<Icon_Name>I_BUTTON_SURFACE_MINE.tga</Icon_Name>
		<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				FCU_UC_Empire_Surface_Mine,
			Rebel,
				FCU_UC_Rebel_Surface_Mine,
			Underworld,
				FCU_UC_Underworld_Surface_Mine,
			Hutts,
				FCU_UC_Hutts_Surface_Mine
		</Tactical_Buildable_Objects_Multiplayer>
		<Minimum_Time_Before_Pad_Can_Build_Again>45</Minimum_Time_Before_Pad_Can_Build_Again>
		<Hides_When_Built_On>True</Hides_When_Built_On>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bounds_Scale>0</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Select_Box_Scale>200</Select_Box_Scale>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Immune_To_Damage>True</Immune_To_Damage>

		<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>

		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Victory_Relevant>No</Victory_Relevant>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Reveal_During_Setup_Phase_Only>True</Reveal_During_Setup_Phase_Only>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Capture_Point_Radius>120</Capture_Point_Radius>
		<Capture_Point_Transition_Time_Seconds>7.5</Capture_Point_Transition_Time_Seconds>
	</GroundBuildable>

	<GroundBuildable Name="FCU_N_Ground_Coliseum_Build_Pad">
		<Text_ID>Galyana_Structure_Coliseum</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_Coliseum, GALYANA_CLASS_BLANK, Galyana_Base_Income_Coliseum</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_GrandArena.alo</Land_Model_Name>
		<Icon_Name>i_button_grand_arena.tga</Icon_Name>
		<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				FCU_UC_Empire_Casino,
			Rebel,
				FCU_UC_Rebel_Casino,
			Underworld,
				FCU_UC_Underworld_Casino,
			Hutts,
				FCU_UC_Hutts_Casino
		</Tactical_Buildable_Objects_Multiplayer>
		<Minimum_Time_Before_Pad_Can_Build_Again>30</Minimum_Time_Before_Pad_Can_Build_Again>
		<Hides_When_Built_On>True</Hides_When_Built_On>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bounds_Scale>0.2</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>200</Select_Box_Scale>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Immune_To_Damage>True</Immune_To_Damage>

		<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>

		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Victory_Relevant>No</Victory_Relevant>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Reveal_During_Setup_Phase_Only>True</Reveal_During_Setup_Phase_Only>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Capture_Point_Radius>160</Capture_Point_Radius>
		<Capture_Point_Transition_Time_Seconds>7.5</Capture_Point_Transition_Time_Seconds>

		<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
		<Land_Damage_Alternates>3</Land_Damage_Alternates>
		<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
	</GroundBuildable>

	<GroundBuildable Name="FCU_N_Ground_Mining_Facility_Build_Pad">
		<Text_ID>TEXT_GROUND_MINING_FACILITY</Text_ID>
		<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_MINING_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mining_Facility</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_CMC22Mining.alo</Land_Model_Name>
		<Icon_Name>i_button_mining_facility.tga</Icon_Name>
		<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts</Affiliation>

		<Tactical_Buildable_Objects_Multiplayer>
			Empire,
				FCU_UC_Empire_Ground_Mining_Facility,
			Rebel,
				FCU_UC_Rebel_Ground_Mining_Facility,
			Underworld,
				FCU_UC_Underworld_Ground_Mining_Facility,
			Hutts,
				FCU_UC_Hutts_Ground_Mining_Facility
		</Tactical_Buildable_Objects_Multiplayer>
		<Minimum_Time_Before_Pad_Can_Build_Again>60</Minimum_Time_Before_Pad_Can_Build_Again>
		<Hides_When_Built_On>True</Hides_When_Built_On>

		<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
		<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
		<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Select_Box_Scale>200</Select_Box_Scale>
		<Collidable_By_Projectile_Living>No</Collidable_By_Projectile_Living>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Immune_To_Damage>True</Immune_To_Damage>

		<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>

		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Victory_Relevant>No</Victory_Relevant>
		<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
		<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
		<Reveal_During_Setup_Phase_Only>True</Reveal_During_Setup_Phase_Only>
		<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT</Behavior>
		<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<Capture_Point_Radius>150</Capture_Point_Radius>
		<Capture_Point_Transition_Time_Seconds>7.5</Capture_Point_Transition_Time_Seconds>

		<Land_Damage_Thresholds>1</Land_Damage_Thresholds>
		<Land_Damage_Alternates>3</Land_Damage_Alternates>
		<Land_Damage_SFX>null,null,null,null</Land_Damage_SFX>
	</GroundBuildable>
</GroundBuildables>








