<?xml version="1.0"?>
<Props_Generic>
	<Props_Generic Name="Prop_AllShaders">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_AllShaders.ALO</Land_Model_Name>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
		<LandBehavior>LAND_OBSTACLE,IDLE</LandBehavior>
	</Props_Generic>
	<Props_Generic Name="Prop_AllShadersNoText">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_AllShaders_NoText.alo</Land_Model_Name>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
		<LandBehavior>LAND_OBSTACLE,IDLE</LandBehavior>
	</Props_Generic>
	<Props_Generic Name="Prop_ElectricBox_00">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_Prop_ElecBox.ALO</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
	</Props_Generic>
	<Props_Generic Name="Prop_ConcretePad_00">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_Prop_ConcretePad.ALO</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Generator00">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_Prop_Generator.ALO</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_PwrBox00">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_Prop_PwrBox.ALO</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Snowspeeder_dmg">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>RV_Snowspeeder_dmg.ALO</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_DefenderInfantryAutoHeal">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_Prop_ElecBox.ALO</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Is_Valid_Target>No</Is_Valid_Target>
		<Is_Discardable>No</Is_Discardable>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Obstacle_Width>20.0</Obstacle_Width>
		<Obstacle_Height>20.0</Obstacle_Height>
		<Obstacle_X_Offset>-10.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-10.0</Obstacle_Y_Offset>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Influences_Capture_Point>False</Influences_Capture_Point>
	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Planetary_Infantry_AutoHeal">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Heal_Range>100000.0</Heal_Range>
			<Heal_Amount>5.0</Heal_Amount>
			<Heal_Interval_In_Secs>2.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>No</Single_Target_Heal>
			<Applicable_Unit_Categories>Infantry | LandHero</Applicable_Unit_Categories>
			<Excluded_Unit_Types>
				AT_PT_Walker_Captured,
				AT_AA_Walker_Captured,
				AT_ST_Walker_Captured,
				AT_TE_Walker_Captured,
				AT_AT_Walker_Captured,
				HAV_Juggernaut_Captured,
				SPMAT_Walker_Captured,
				TIE_Crawler_Captured,
				M1_Repulsor_Tank_Captured,
				T1C_Tank_Captured,
				T2B_Tank_Captured,
				T3B_Tank_Captured,
				T4B_Tank_Captured,
				T6A_Tank_Captured,
				MPTL_Captured,
				MAL_Captured,
				F9TZ_Cloaking_Transport_Captured,
				MZ8_Pulse_Cannon_Tank_Captured,
				Canderous_Assault_Tank_Captured,
				Hutt_Skiff_Captured,
				Hutt_Swamp_Speeder_Captured,
				Hutt_Pod_Walker_Captured,
				Hutt_Heavy_Skiff_Captured,
				AALL6_Captured,
				Medium_Tank_Captured,
				HBT_Captured,
				Pirate_Skiff_Captured,
				Swamp_Speeder_Captured,
				Pod_Walker_Captured,
				Heavy_Skiff_Captured,
				VEERS_AT_AT_WALKER,
				MPTL_Spotter,
				Droid_R2D2,
				Droid_C3P0,
				Gargantuan_Battle_Platform,
				Proximity_Mine,
				IG-88,
				Nikomer,
				Pestelous_the_Hutt
			</Excluded_Unit_Types>
			<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
			<Target_Particle_Effect>Unit_Healed_Particles</Target_Particle_Effect>
			<Target_Particle_Bone_Name>B_HEAD</Target_Particle_Bone_Name>
			<Target_Light_Effect_Type>Smooth_Pulse</Target_Light_Effect_Type>
			<Target_Light_Effect_Color>1.2, 1.2, 2.0</Target_Light_Effect_Color>
			<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
			<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</Props_Generic>
	<Props_Generic Name="Prop_InfantryAutoDamage">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_Lava_Heat_Particle1.ALO</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Is_Discardable>No</Is_Discardable>
		<Is_Valid_Target>No</Is_Valid_Target>
		<Is_Branched_Map_Discardable>No</Is_Branched_Map_Discardable>
		<LandBehavior>LAND_OBSTACLE, IDLE, DUMMY_UPGRADE</LandBehavior>
		<Obstacle_Width>20.0</Obstacle_Width>
		<Obstacle_Height>20.0</Obstacle_Height>
		<Obstacle_X_Offset>-10.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-10.0</Obstacle_Y_Offset>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Show_In_Sidebar_When_Complete>Yes</Show_In_Sidebar_When_Complete>
		<Icon_Name>i_encyclopedia_weather_fire.tga</Icon_Name>
	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="Planetary_Infantry_AutoDamage">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Heal_Range>100000.0</Heal_Range>
			<Heal_Amount>-2.0</Heal_Amount>
			<Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>No</Single_Target_Heal>
			<Applicable_Unit_Categories>Infantry | LandHero</Applicable_Unit_Categories>
			<Applicable_Unit_Types>Scout_Trooper, AT_RT_Walker, AT_RT_Walker_Captured, Pirate_Scout, Pirate_Scout_H</Applicable_Unit_Types>
			<Excluded_Unit_Types>
				AT_PT_Walker_Captured,
				AT_AA_Walker_Captured,
				AT_ST_Walker_Captured,
				AT_TE_Walker_Captured,
				AT_AT_Walker_Captured,
				HAV_Juggernaut_Captured,
				SPMAT_Walker_Captured,
				TIE_Crawler_Captured,
				M1_Repulsor_Tank_Captured,
				T1C_Tank_Captured,
				T2B_Tank_Captured,
				T3B_Tank_Captured,
				T4B_Tank_Captured,
				T6A_Tank_Captured,
				MPTL_Captured,
				MAL_Captured,
				F9TZ_Cloaking_Transport_Captured,
				MZ8_Pulse_Cannon_Tank_Captured,
				Canderous_Assault_Tank_Captured,
				Hutt_Skiff_Captured,
				Hutt_Swamp_Speeder_Captured,
				Hutt_Pod_Walker_Captured,
				Hutt_Heavy_Skiff_Captured,
				AALL6_Captured,
				Medium_Tank_Captured,
				HBT_Captured,
				Pirate_Skiff_Captured,
				Swamp_Speeder_Captured,
				Pod_Walker_Captured,
				Heavy_Skiff_Captured,
				Boba_Fett,
				Darth_Vader,
				VEERS_AT_AT_WALKER,
				MPTL_Spotter,
				Droid_R2D2,
				Droid_C3P0,
				Gargantuan_Battle_Platform,
				Proximity_Mine,
				IG-88,
				Nikomer,
				Xizor,
				Pestelous_the_Hutt
			</Excluded_Unit_Types>
			<SFXEvent_Target_Affected>Weather_Ambient_Heavy_Ash_Intermittent</SFXEvent_Target_Affected>
			<Target_Particle_Effect>Environmental_Fire_Damage_Particles</Target_Particle_Effect>
			<Target_Particle_Bone_Name>ROOT</Target_Particle_Bone_Name>
			<Target_Light_Effect_Type>Smooth_Pulse</Target_Light_Effect_Type>
			<Target_Light_Effect_Color>2.0, 0.6, 0.6</Target_Light_Effect_Color>
			<Target_Light_Effect_Duration>1.0</Target_Light_Effect_Duration>
			<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
		</Force_Healing_Ability>
	</Abilities>
	</Props_Generic>
	<Props_Generic Name="Prop_RebelHeroEnhancement">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_Prop_ElecBox.ALO</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Obstacle_Width>20.0</Obstacle_Width>
		<Obstacle_Height>20.0</Obstacle_Height>
		<Obstacle_X_Offset>-10.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-10.0</Obstacle_Y_Offset>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="Planetary_Rebel_Hero_Enhancement">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Unit_Strength_Category>LandHero</Unit_Strength_Category>
			<Applicable_Unit_Categories>LandHero</Applicable_Unit_Categories>
			<Specific_Faction>Rebel</Specific_Faction>
			<Health_Bonus_Percentage>0.50</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>0</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</Props_Generic>
	<Props_Generic Name="Prop_EmpireHeroEnhancement">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_Prop_ElecBox.ALO</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Obstacle_Width>20.0</Obstacle_Width>
		<Obstacle_Height>20.0</Obstacle_Height>
		<Obstacle_X_Offset>-10.0</Obstacle_X_Offset>
		<Obstacle_Y_Offset>-10.0</Obstacle_Y_Offset>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
	<Abilities SubObjectList="Yes">
		<Combat_Bonus_Ability Name="Planetary_Empire_Hero_Enhancement">
			<Activation_Style>Ground_Automatic</Activation_Style>
			<Unit_Strength_Category>LandHero</Unit_Strength_Category>
			<Applicable_Unit_Categories>LandHero</Applicable_Unit_Categories>
			<Specific_Faction>Empire</Specific_Faction>
			<Health_Bonus_Percentage>0.50</Health_Bonus_Percentage>
			<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
			<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
			<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
			<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
			<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
			<Stacking_Category>0</Stacking_Category>
		</Combat_Bonus_Ability>
	</Abilities>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate01">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates01.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate02">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates02.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate03">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates03.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate04">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates04.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate04_Big">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates04.alo</Land_Model_Name>
		<Scale_Factor>2.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate05">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates05.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate05_Big">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates05.alo</Land_Model_Name>
		<Scale_Factor>2.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate06">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates06.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate06_Big">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates06.alo</Land_Model_Name>
		<Scale_Factor>2.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate07">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates07.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate07_Big">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates07.alo</Land_Model_Name>
		<Scale_Factor>2.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate08">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates08.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate08_Big">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates08.alo</Land_Model_Name>
		<Scale_Factor>2.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate09">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates09.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate10">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates10.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate11">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates11.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate12">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates12.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate13">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates13.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate14">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates14.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate15">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates15.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate16">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates16.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate17">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates17.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate18_Parts">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates18.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate19_Parts">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates19.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate20">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates20.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate21">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates21.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate22_Parts">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates22.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate23_Wooden">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates23.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate24_Parts">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates24.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate25_Parts">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates25.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate26">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates26.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate27_Wooden">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates27.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate28">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates28.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Crate29_Wooden">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_crates29.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Gungan_Head_Statue">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_GunganHead.alo</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Gungan_Head_Statue_Obstacle">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_GunganHead.alo</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>High Obstacle</UnitCollisionClass>
		<Custom_Hard_XExtent>25.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>25.0</Custom_Hard_YExtent>
	</Props_Generic>
	<Props_Generic Name="Prop_Fuel_Pipe_1">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_fuel_pipe00.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Fuel_Pipe_2">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_fuel_pipe01.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Fuel_Pipe_3">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_fuel_pipe02.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Droid_Steam">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_droid_steam.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Fuel_Cell_1">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_fuel_cell_1.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.5</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Fuel_Cell_2">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_fuel_cell_2.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.5</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Fuel_Cell_3">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_fuel_cell_3.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.5</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Massassi_Temple">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_Massassi_Temple.alo</Land_Model_Name>
		<Behavior>LAND_OBSTACLE, SPACE_OBSTACLE</Behavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Space_Layer>Frigate | Corvette</Space_Layer>
		<Is_Decoration>No</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Massassi_ObservationTower">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_observation_tower.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.75</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<SpaceProp Name="Prop_Land_Movement_Compass">
		<Land_Model_Name>I_FACING_ARROW.ALO</Land_Model_Name>
		<Is_Decoration>No</Is_Decoration>
		<Is_Discardable>No</Is_Discardable>
		<Scale_Factor>.33f</Scale_Factor>
		<Sort_Order_Adjust>-1</Sort_Order_Adjust>
	</SpaceProp>
	<Props_Generic Name="Prop_Crashed_Shuttle">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>EV_crashed_tyderium.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Fish">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_fish.alo</Land_Model_Name>
		<LandBehavior>IDLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>Yes</Is_Decoration>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>0</No_Refraction_Below_Detail_Level>
	</Props_Generic>
	<Props_Generic Name="Prop_Good_Ground_Area">
		<Text_ID>TEXT_GROUND_BUNKER</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_GROUND_BUNKER</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<LandBehavior>DUMMY_TOOLTIP</LandBehavior>
		<Land_Model_Name>W_GoodGround_Bags.alo</Land_Model_Name>
		<Scale_Factor>.8</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Is_Valid_Target>No</Is_Valid_Target>
		<Affiliation>Neutral</Affiliation>
		<LandBehavior>UNIT_AI</LandBehavior>
		<CategoryMask>Wall</CategoryMask>
		<Space_Layer>Land</Space_Layer>
		<Avoidance_Disabled>true</Avoidance_Disabled>
		<Custom_Hard_XExtent>60.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>60.0</Custom_Hard_YExtent>
		<Snap_Movement_Orders_To_Center>true</Snap_Movement_Orders_To_Center>
	</Props_Generic>
	<Props_Generic Name="Land_Speeder">
		<Text_ID>TEXT_INDIG_LAND_SPEEDER</Text_ID>
		<Encyclopedia_Text>TEXT_NONE</Encyclopedia_Text>
		<Land_Model_Name>NV_Sandspeeder.alo</Land_Model_Name>
		<Mass>1.0</Mass>
		<Scale_Factor>1.0</Scale_Factor>
		<Deploys>No</Deploys>
		<Affiliation>Neutral</Affiliation>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Political_Control>0</Political_Control>
		<Max_Speed>2.3</Max_Speed>
		<Movement_Animation_Speed>2.3</Movement_Animation_Speed>
		<Max_Rate_Of_Turn>7.0</Max_Rate_Of_Turn>
		<Space_Layer>Land</Space_Layer>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.2</OverrideDeceleration>
		<FormationSpacing>.75</FormationSpacing>
		<FormationOrder>4</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>
		<Armor_Type>Armor_Vehicle</Armor_Type>
		<Size_Value>70</Size_Value>
		<Damage>1</Damage>
		<Tactical_Health>20</Tactical_Health>
		<LandBehavior>WALK_LOCOMOTOR, IDLE, SURFACE_FX, TELEKINESIS_TARGET, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING</LandBehavior>
		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field>
		<SurfaceFX_Name>Hover</SurfaceFX_Name>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>
		<Wind_Disturbance_Radius>50</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>10</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.4</Wind_Disturbance_Sphere_Alpha>
		<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>
		<SFXEvent_Engine_Idle_Loop>Unit_Skiff_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Skiff_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>0</Occlusion_Silhouette_Enabled>
		<CategoryMask>Vehicle</CategoryMask>
		<MovementClass>Hover</MovementClass>
		<OccupationStyle>1x1</OccupationStyle>
		<Victory_Relevant>No</Victory_Relevant>
		<Ground_Vehicle_Turret_Target>No</Ground_Vehicle_Turret_Target>
		<Is_Valid_Target>No</Is_Valid_Target>
		<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
		<Overall_Length>45.0</Overall_Length>
		<Overall_Width>20.0</Overall_Width>
		<Has_Land_Evaluator>No</Has_Land_Evaluator>
		<AI_Combat_Power>1</AI_Combat_Power>
		<Weather_Category>Hover</Weather_Category>
		<Score_Cost_Credits>20</Score_Cost_Credits>
	</Props_Generic>
	<Props_Generic Name="Prop_Rancor_Prison">
		<Text_ID>TEXT_NONE</Text_ID>
		<Icon_Name>i_button_cage.tga</Icon_Name>
		<Land_Model_Name>NB_Cage.alo</Land_Model_Name>
		<Scale_Factor>1.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
	</Props_Generic>
	<Props_Generic Name="Prop_Acclamator_Wreck">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>EV_ACCLAMATOR.ALO</Land_Model_Name>
		<Scale_Factor>6.0</Scale_Factor>
		<Space_Layer>Frigate | Corvette</Space_Layer>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
		<Space_Obstacle_Radius>800</Space_Obstacle_Radius>
	</Props_Generic>
	<Props_Generic Name="Prop_Acclamator_Wreck_1">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>EV_ACCLAMATOR_wreck_a01.ALO</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<Space_Layer>Frigate | Corvette</Space_Layer>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
		<Space_Obstacle_Radius>800</Space_Obstacle_Radius>
	</Props_Generic>
	<Props_Generic Name="Prop_Acclamator_Wreck_2">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>EV_ACCLAMATOR_wreck_a.ALO</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<Space_Layer>Frigate | Corvette</Space_Layer>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
		<Space_Obstacle_Radius>250</Space_Obstacle_Radius>
	</Props_Generic>
	<Props_Generic Name="Prop_Venator_Wreck">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>NV_JEDICRUISER.ALO</Land_Model_Name>
		<Scale_Factor>10.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_Venator_HP_BM">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>NV_JEDICRUISER_HP_B-M.ALO</Land_Model_Name>
		<Scale_Factor>10.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_Venator_HP_FL">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>NV_JEDICRUISER_HP_F-L.ALO</Land_Model_Name>
		<Scale_Factor>10.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_Venator_HP_FR">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>NV_JEDICRUISER_HP_F-R.ALO</Land_Model_Name>
		<Scale_Factor>10.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_Krayt_Cine_Unit">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>UV_KRAYTCLASSDESTROYER_CINE.ALO</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Variant_Of_Existing_Type>Shuttle_Tyderium</Variant_Of_Existing_Type>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
		<Cinematic_Object_Only>Yes</Cinematic_Object_Only>
	</Props_Generic>
	<Props_Generic Name="Prop_Interceptor_Cine_Unit">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>UV_InterceptorIV_cine.alo</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_Felucia_Planet_Cine_Unit">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_planet_Endor_High.ALO</Land_Model_Name>
		<Scale_Factor>200.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_Kessel_Planet_Cine_Unit">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>w_kessel_ships.alo</Land_Model_Name>
		<Scale_Factor>1</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_Stars_Skydome">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>w_stars_cine_noflare.alo</Land_Model_Name>
		<Scale_Factor>0.10</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_LRS_Wreck">
		<Text_ID>TEXT_NONE</Text_ID>
		<Behavior>SPACE_OBSTACLE</Behavior>
		<Land_Model_Name>NV_LRS.ALO</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<Space_Layer>Frigate | Corvette</Space_Layer>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_GirderWall_Small">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>w_space_girder00.alo</Land_Model_Name>
		<Scale_Factor>0.50</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_GirderWall_Big">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>w_space_girder00.alo</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_Debris_Acc_01">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>EV_Acclamator_HP00_F-L.alo</Land_Model_Name>
		<Scale_Factor>6.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_Debris_Acc_02">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>EV_Acclamator_HP00_F-R.alo</Land_Model_Name>
		<Scale_Factor>6.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_Debris_Acc_03">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>EV_Acclamator_HP00_F-C.alo</Land_Model_Name>
		<Scale_Factor>6.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_Debris_Acc_05">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>EV_Acclamator_HP00_B-R.alo</Land_Model_Name>
		<Scale_Factor>6.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_Debris_Acc_11">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>EV_Acclamator_HP00_F-L.alo</Land_Model_Name>
		<Scale_Factor>2.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_Debris_Acc_12">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>EV_Acclamator_HP00_F-R.alo</Land_Model_Name>
		<Scale_Factor>2.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_Debris_Acc_13">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>EV_Acclamator_HP00_F-C.alo</Land_Model_Name>
		<Scale_Factor>2.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_Debris_Acc_15">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>EV_Acclamator_HP00_B-R.alo</Land_Model_Name>
		<Scale_Factor>2.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_Debris_Gen_00">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>Nb_apbase_hp_shg.alo</Land_Model_Name>
		<Scale_Factor>2.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_Debris_Gen_01">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>Nb_apbase_hp_shg.alo</Land_Model_Name>
		<Scale_Factor>4.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_Debris_Gen_02">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>RB_Station_05_HP05_PRT.alo</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_Debris_Gen_03">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>RB_Station_01_HP01_SHG.alo</Land_Model_Name>
		<Scale_Factor>0.50</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_Debris_Gen_04">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>NV_Jedicruiser_HP_B-M.alo</Land_Model_Name>
		<Scale_Factor>6.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_Debris_Gen_05">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>RB_Station_05_HP05_PRT.alo</Land_Model_Name>
		<Scale_Factor>6.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_Debris_Gen_06">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>RB_Station_04_HP04_IC.alo</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_Debris_Gen_07">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>RB_Station_04_HP04_TBL.alo</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_Debris_Gen_08">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>RB_Station_01_HP01_CA.alo</Land_Model_Name>
		<Scale_Factor>0.50</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_Debris_Gen_09">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_concussion_missile.alo</Land_Model_Name>
		<Scale_Factor>6.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_Generic_Generator00">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>w_generic_generator.alo</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Exploding_Container">
		<GUI_Bounds_Scale>.35</GUI_Bounds_Scale>
		<Select_Box_Scale>200</Select_Box_Scale>
		<Text_ID>TEXT_PROP_EXPLODING_CONTAINER</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Land_Model_Name>w_explosive_crate.alo</Land_Model_Name>
		<Scale_Factor>.35</Scale_Factor>
		<Property_Flags>NotOpportunityTarget</Property_Flags>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Behavior>SELECTABLE, UNIT_AI, IDLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<Land_FOW_Reveal_Range>100.0</Land_FOW_Reveal_Range>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<Mass>1.0</Mass>
		<Override_Bounty_SP>0</Override_Bounty_SP>
		<Tactical_Health>50</Tactical_Health>
		<Affiliation>Hostile</Affiliation>
		<Base_Level_Available>0</Base_Level_Available>
		<Armor_Type>Armor_Default</Armor_Type>
		<Reveal_During_Setup_Phase>false</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Death_Projectiles>Proj_Exploding_Land_Barrel_Detonation</Death_Projectiles>
		<CategoryMask>Structure</CategoryMask>
		<Radar_Icon_Size>0.05 0.05</Radar_Icon_Size>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</Props_Generic>
	<Props_Generic Name="Exploding_Doorway">
		<GUI_Bounds_Scale>.5</GUI_Bounds_Scale>
		<Select_Box_Scale>200</Select_Box_Scale>
		<Text_ID>TEXT_NONE</Text_ID>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
		<Land_Model_Name>EB_BaseWall-mid.alo</Land_Model_Name>
		<Scale_Factor>1.5</Scale_Factor>
		<Property_Flags>NotOpportunityTarget</Property_Flags>
		<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
		<Behavior>SELECTABLE, UNIT_AI, IDLE, LAND_OBSTACLE, REVEAL</Behavior>
		<Land_FOW_Reveal_Range>100.0</Land_FOW_Reveal_Range>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<Mass>1.0</Mass>
		<Tactical_Health>50</Tactical_Health>
		<Affiliation>Hostile</Affiliation>
		<Base_Level_Available>0</Base_Level_Available>
		<Armor_Type>Armor_Default</Armor_Type>
		<Reveal_During_Setup_Phase>false</Reveal_During_Setup_Phase>
		<Victory_Relevant>no</Victory_Relevant>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
		<Death_Explosions>Small_Explosion_Land</Death_Explosions>
		<CategoryMask>Structure</CategoryMask>
		<Radar_Icon_Size>0.05 0.05</Radar_Icon_Size>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</Props_Generic>
	<Props_Generic Name="Droid_Factory_Hole">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>test_wall.alo</Land_Model_Name>
		<Scale_Factor>5.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="PropOnly_Pipe_1m">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_fuel_pipe00.alo</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="PropOnly_Pipe_2m">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_fuel_pipe01.alo</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="PropOnly_Pipe_3m">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_fuel_pipe02.alo</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="PropOnly_Pipe_1s">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_fuel_pipe00.alo</Land_Model_Name>
		<Scale_Factor>0.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="PropOnly_Pipe_2s">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_fuel_pipe01.alo</Land_Model_Name>
		<Scale_Factor>0.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="PropOnly_Pipe_3s">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_fuel_pipe02.alo</Land_Model_Name>
		<Scale_Factor>0.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="PropOnly_Pipe_1b">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_fuel_pipe00.alo</Land_Model_Name>
		<Scale_Factor>2.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="PropOnly_Pipe_2b">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_fuel_pipe01.alo</Land_Model_Name>
		<Scale_Factor>2.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="PropOnly_Pipe_3b">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_fuel_pipe02.alo</Land_Model_Name>
		<Scale_Factor>2.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Alpha_Girders">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_AlphaGirder.alo</Land_Model_Name>
		<Scale_Factor>3.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="Prop_Artifact_Pedestal">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_SithArtifact_pedestal.alo</Land_Model_Name>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
	</Props_Generic>
	<Props_Generic Name="Dathomir_Backdrop_NightCloak">
		<Space_Model_Name>w_orbital_nightcloak.alo</Space_Model_Name>
		<Is_Decoration>No</Is_Decoration>
		<Is_Discardable>No</Is_Discardable>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
		<Scale_Factor>8</Scale_Factor>
		<Behavior>IDLE</Behavior>
		<Sort_Order_Adjust>-1</Sort_Order_Adjust>
		<In_Background>Yes</In_Background>
		<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
		<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
		<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
		<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
		<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
	</Props_Generic>
	<Props_Generic Name="IPV_Ground_Prop">
		<Text_ID>TEXT_UNIT_IPV1_SYSTEM</Text_ID>
		<Land_Model_Name>NV_IPV1.ALO</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Affiliation>Pirates</Affiliation>
		<Scale_Factor>0.9</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Is_Discardable>No</Is_Discardable>
	</Props_Generic>
	<Props_Generic Name="V_Wing_Ground_Prop">
		<Variant_Of_Existing_Type>Slave_I</Variant_Of_Existing_Type>
		<Text_ID>TEXT_UNIT_VWING_FIGHTER</Text_ID>
		<Land_Model_Name>NV_VWING.ALO</Land_Model_Name>
		<Affiliation>Neutral</Affiliation>
		<Is_Valid_Target>No</Is_Valid_Target>
		<Scale_Factor>3</Scale_Factor>
		<User_Bound_Min>-700, -700, 0</User_Bound_Min>
		<User_Bound_Max>700, 700, 1500</User_Bound_Max>
	</Props_Generic>
	<Props_Generic Name="SOAFE_RIFT_BUSH">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_Tree_Dec_Canopy_A.ALO</Land_Model_Name>
		<Scale_Factor>.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="SOAFE_RIFT_WALL">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_TheedWall_A.alo</Land_Model_Name>
		<Scale_Factor>2</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="SOAFE_RIFT_WALLTOP">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_TheedWall_B.alo</Land_Model_Name>
		<Scale_Factor>3</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="SOAFE_RIFT_BASEWALL">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_SOAFERIFT_BASEWALL.alo</Land_Model_Name>
		<Scale_Factor>1.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="SOAFE_RIFT_PILLAR">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_TheedWall_C.alo</Land_Model_Name>
		<Scale_Factor>2</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="SOAFE_RIFT_MOUNTAINS_TINY">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_TempMntRnge00.ALO</Land_Model_Name>
		<Scale_Factor>0.3</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="SOAFE_RIFT_MOUNTAINS_VERYSMALL">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_TempMntRnge00.ALO</Land_Model_Name>
		<Scale_Factor>0.4</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="SOAFE_RIFT_MOUNTAINS_SMALL">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_TempMntRnge00.ALO</Land_Model_Name>
		<Scale_Factor>1.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="SOAFE_RIFT_MOUNTAINS_LARGE">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_TempMntRnge00.ALO</Land_Model_Name>
		<Scale_Factor>2</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="SOAFE_RIFT_SPIRE_01">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_SOAFERIFT_SPIRE01.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="SOAFE_RIFT_SPIRE_02">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_SOAFERIFT_SPIRE02.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.0</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="SOAFE_RIFT_SPIRE_03">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_SOAFERIFT_SPIRE03.alo</Land_Model_Name>
		<LandBehavior>LAND_OBSTACLE</LandBehavior>
		<Scale_Factor>1.5</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="SOAFE_RIFT_STUMP_01">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_TreePine_Stmp00.ALO</Land_Model_Name>
		<Scale_Factor>6</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="SOAFE_RIFT_STUMP_01A">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_TreePine_Stmp00.ALO</Land_Model_Name>
		<Scale_Factor>9</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="SOAFE_RIFT_STUMP_02">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_TreeRedWood_Stmp00.ALO</Land_Model_Name>
		<Scale_Factor>6</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
	<Props_Generic Name="SOAFE_RIFT_STUMP_02A">
		<Text_ID>TEXT_NONE</Text_ID>
		<Land_Model_Name>W_TreeRedWood_Stmp00.ALO</Land_Model_Name>
		<Scale_Factor>9</Scale_Factor>
		<Is_Decoration>No</Is_Decoration>
		<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
	</Props_Generic>
</Props_Generic>


