<?xml version="1.0" encoding="utf-8"?>
<Data>
	<!--Rebel Variant in Rebel Squads / Fighters .xml-->
	<SpaceUnit Name="Z-95_Headhunter">
		<Variant_Of_Existing_Type>Z-95_Headhunter_Rebel</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>TIE_Bomber Prowler-B Y-Wing</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TIE_Fighter Starviper_Fighter X-Wing</Encyclopedia_Vulnerable_To>
		<Affiliation>Pirates</Affiliation>

		<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Orange</Projectile_Types>
		<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.15</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
	</SpaceUnit>

	<SpaceUnit Name="Z-95_Headhunter_Empire"> <!--Not Used-->
		<Variant_Of_Existing_Type>Z-95_Headhunter_Rebel</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Y-wing Prowler-B Empire_Mining_Ship</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>X-Wing Starviper_Fighter V-Wing_Fighter</Encyclopedia_Vulnerable_To>
		<Affiliation>Empire</Affiliation>
	</SpaceUnit>

	<SpaceUnit Name="Z-95_Headhunter_Underworld"> <!--Not Used-->
		<Variant_Of_Existing_Type>Z-95_Headhunter_Rebel</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Y-wing TIE_Bomber Empire_Mining_Ship</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>X-Wing TIE_Fighter V-Wing_Fighter</Encyclopedia_Vulnerable_To>
		<Affiliation>Underworld</Affiliation>
	</SpaceUnit>

	<SpaceUnit Name="V-wing_Fighter">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_VWING_FIGHTER</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_V_WING_01,
			GALYANA_CLASS_BLANK,
			STAT_H_VWING_SHIELD,
			STAT_H_VWING_HULL,
			STAT_E_TIEDROID_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_V_WING_01,
			GALYANA_CLASS_BLANK,
			STAT_H_VWING_COST,
			STAT_H_VWING_TIME,
			STAT_H_VWING_SHIELD,
			STAT_H_VWING_HULL,
			STAT_E_TIEDROID_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>TIE_Bomber Z-95_Headhunter_Rebel TIE_Scout</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TIE_Fighter A-Wing Tartan_Patrol_Cruiser</Encyclopedia_Vulnerable_To>

		<Space_Model_Name>NV_VWING.ALO</Space_Model_Name>
		<Icon_Name>i_button_V_Wing.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>
		<Population_Value>0</Population_Value>

	<!-- Scale - Collision Info -->
		<Mass>0.995</Mass>
		<Size_Value>8</Size_Value>
		<Scale_Factor>0.6</Scale_Factor>
		<Select_Box_Scale>70</Select_Box_Scale>
		<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>
		<Mouse_Collide_Override_Sphere_Radius>35.0</Mouse_Collide_Override_Sphere_Radius>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collision_Box_Modifier>1.5</Collision_Box_Modifier>
		<Custom_Footprint_Radius>15.0</Custom_Footprint_Radius>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>5.0</Max_Speed>
		<Min_Speed>2.0</Min_Speed>
		<Min_Speed_Fraction_For_Turn>0.7</Min_Speed_Fraction_For_Turn>
		<Max_Rate_Of_Turn>3.0</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>4.5</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>20</Bank_Turn_Angle>
		<Max_Thrust>0.1</Max_Thrust>
		<Max_Lift>1</Max_Lift>
		<Begin_Turn_Towards_Distance>300.0</Begin_Turn_Towards_Distance>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.0</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
		<Shield_Points>30</Shield_Points>
		<Shield_Refresh_Rate>3</Shield_Refresh_Rate>
		<Armor_Type>Armor_Fighter</Armor_Type>
		<Tactical_Health>50</Tactical_Health>
		<Energy_Capacity>400</Energy_Capacity>
		<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
		<Out_Of_Combat_Defense_Adjustment>-0.5</Out_Of_Combat_Defense_Adjustment>

	<!-- Damage - Targeting Info -->
		<Damage>4</Damage>
		<AI_Combat_Power>40</AI_Combat_Power>
		<Damage_Type>Damage_Strike</Damage_Type>
		<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Orange</Projectile_Types>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
		
		<Targeting_Fire_Inaccuracy>Fighter, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Bomber, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Transport, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Corvette, 20.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Frigate, 20.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Capital, 20.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Super, 20.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>

		<Fires_Forward>No</Fires_Forward>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Turret_Rotate_Extent_Degrees>30</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
		<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

	<!-- Formation Info -->
		<Formation_Priority>2</Formation_Priority>
		<FormationOrder>1</FormationOrder>
		<Minimum_Follow_Distance>50.0</Minimum_Follow_Distance>
		<Strafe_Distance>500.0</Strafe_Distance>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Create_Team>Yes</Create_Team>

		<CategoryMask>Fighter | AntiFighter | AntiBomber</CategoryMask>
		<Property_Flags>SmallShip</Property_Flags>
		<Ship_Class>Fighter</Ship_Class>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

		<Squadron_Capacity>0</Squadron_Capacity>
		<Number_per_Squadron>5</Number_per_Squadron>
		<Maintenance_Cost>0.1</Maintenance_Cost>

	<!-- Behavior - Death Info -->
		<SpaceBehavior>ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA</SpaceBehavior>

		<Asteroid_Damage_Hit_Particles>Medium_Explosion_Space</Asteroid_Damage_Hit_Particles>
		<Death_Explosions>Small_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Small_Explosion_Space</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_X_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>

	<!-- SFX Events -->
		<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
		<SFXEvent_Fire>Unit_X_Wing_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_V_Wing</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_V_Wing</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_V_Wing</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_V_Wing</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_V_Wing</SFXEvent_Guard>
		<SFXEvent_Health_Low_Warning>Unit_Health_Low_V_Wing</SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_V_Wing</SFXEvent_Health_Critical_Warning>
		<SFXEvent_Enemy_Damaged_Health_Low_Warning>Unit_Enemy_Health_Low_V_Wing</SFXEvent_Enemy_Damaged_Health_Low_Warning>
		<SFXEvent_Enemy_Damaged_Health_Critical_Warning>Unit_Enemy_Health_Critical_V_Wing</SFXEvent_Enemy_Damaged_Health_Critical_Warning>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_V_Wing</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_V_Wing</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_V_Wing</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_V_Wing</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_V_Wing</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_V_Wing</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_V_Wing</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_V_Wing</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_V_Wing</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_V_Wing</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_V_Wing</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_V_Wing</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_V_Wing</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Ambient_Moving>Unit_X_Wing_Fly_By</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>

		<Death_SFXEvent_Start_Die>Unit_X_Wing_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>ION_CANNON_SHOT</Type>
			<Recharge_Seconds>30.0</Recharge_Seconds>
			<GUI_Activated_Ability_Name>V_Wing_Container_Ion_Cannon_Shot_Alt</GUI_Activated_Ability_Name>
			<Projectile_Types_Override>Proj_Ion_Torpedo_Medium</Projectile_Types_Override>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</SpaceUnit>

	<SpaceUnit Name="V-wing_Fighter_R"> <!--Not Used-->
		<Variant_Of_Existing_Type>V-Wing_Fighter</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>
	</SpaceUnit>

	<SpaceUnit Name="V-wing_Fighter_E">
		<Variant_Of_Existing_Type>V-Wing_Fighter</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>
	</SpaceUnit>

	<SpaceUnit Name="V-wing_Fighter_U">
		<Variant_Of_Existing_Type>V-Wing_Fighter</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>
	</SpaceUnit>

	<SpaceUnit Name="V-wing_Fighter_H"> <!--Used in Tutorial 8-->
		<Variant_Of_Existing_Type>V-Wing_Fighter</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>
		<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Violet</Projectile_Types>
	</SpaceUnit>

	<SpaceUnit Name="Pirate_Fighter">
	<!-- Encyclopedia Info -->
		<Text_ID>TEXT_UNIT_PIRATE_FIGHTER</Text_ID>
		<Encyclopedia_Text>
			TEXT_TOOLTIP_PIRATE_FIGHTER,
			GALYANA_CLASS_BLANK,
			STAT_P_PIRATEFIGHTER_SHIELD,
			STAT_P_PIRATEFIGHTER_HULL,
			STAT_P_PIRATEFIGHTER_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			TEXT_TOOLTIP_PIRATE_FIGHTER,
			GALYANA_CLASS_BLANK,
			STAT_P_PIRATEFIGHTER_COST,
			STAT_P_PIRATEFIGHTER_TIME,
			STAT_P_PIRATEFIGHTER_SHIELD,
			STAT_P_PIRATEFIGHTER_HULL,
			STAT_P_PIRATEFIGHTER_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Y-wing TIE_Bomber Skipray_Blastboat</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Crusader_Gunship Tartan_Patrol_Cruiser Corellian_Corvette</Encyclopedia_Vulnerable_To>

		<Space_Model_Name>NV_black_sun_fighter.ALO</Space_Model_Name>
		<Icon_Name>i_button_black_sun_fighter.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>
		<Population_Value>0</Population_Value>

	<!-- Scale - Collision Info -->
		<Mass>0.98</Mass>
		<Size_Value>8</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>42</Select_Box_Scale>
		<Select_Box_Z_Adjust>1.0f</Select_Box_Z_Adjust>
		<Mouse_Collide_Override_Sphere_Radius>35.0</Mouse_Collide_Override_Sphere_Radius>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collision_Box_Modifier>1.5</Collision_Box_Modifier>
		<Custom_Footprint_Radius>7.0</Custom_Footprint_Radius>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>4.3</Max_Speed>
		<Min_Speed>2.5</Min_Speed>
		<Max_Rate_Of_Turn>3.0</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>40</Bank_Turn_Angle>
		<Max_Thrust>1.0</Max_Thrust>
		<Max_Lift>4</Max_Lift>
		<Begin_Turn_Towards_Distance>800.0</Begin_Turn_Towards_Distance>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.0</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
		<Shield_Points>50</Shield_Points>
		<Shield_Refresh_Rate>4</Shield_Refresh_Rate>
		<Armor_Type>Armor_Fighter</Armor_Type>
		<Tactical_Health>110</Tactical_Health>
		<Energy_Capacity>300</Energy_Capacity>
		<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
		<Out_Of_Combat_Defense_Adjustment>-0.5</Out_Of_Combat_Defense_Adjustment>

	<!-- Damage - Targeting Info -->
		<Damage>4</Damage>
		<AI_Combat_Power>60</AI_Combat_Power>
		<Damage_Type>Damage_Strike</Damage_Type>
		<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Orange</Projectile_Types>
<!--		<Projectile_Damage>5.0</Projectile_Damage>-->
		<Projectile_Fire_Pulse_Count>3</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Fighter, 3.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Bomber, 2.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Transport, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Corvette, 20.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Frigate, 20.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Capital, 20.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Super, 20.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>

		<Fires_Forward>No</Fires_Forward>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Turret_Rotate_Extent_Degrees>30</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
		<Space_FOW_Reveal_Range>500.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>450.0</Targeting_Max_Attack_Distance>
		<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

	<!-- Formation Info -->
		<Formation_Priority>1</Formation_Priority>
		<FormationOrder>2</FormationOrder>
		<Minimum_Follow_Distance>25.0</Minimum_Follow_Distance>
		<Strafe_Distance>500.0</Strafe_Distance>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Create_Team>Yes</Create_Team>

		<CategoryMask>Fighter | AntiBomber</CategoryMask>
		<Property_Flags>SmallShip</Property_Flags>
		<Ship_Class>Fighter</Ship_Class>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

		<Squadron_Capacity>0</Squadron_Capacity>
		<Number_per_Squadron>5</Number_per_Squadron>
		<Maintenance_Cost>0.1</Maintenance_Cost>

	<!-- Behavior - Death Info -->
		<SpaceBehavior>FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA</SpaceBehavior>

		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Explosions>Small_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Small_Explosion_Space</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_X_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_X_Wing_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Pirate_Fighter</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Pirate_Fighter</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Pirate_Fighter</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Pirate_Fighter</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Pirate_Fighter</SFXEvent_Guard>
		<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Pirate_Fighter</SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_Pirate_Fighter</SFXEvent_Move_Into_Nebula>
		<SFXEvent_Health_Low_Warning>Unit_Health_Low_Pirate_Fighter</SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Pirate_Fighter</SFXEvent_Health_Critical_Warning>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Ambient_Moving>Unit_X_Wing_Fly_By</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_X_Wing_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_X_Wing_Death_SFX</Death_SFXEvent_Start_Die>
	</SpaceUnit>

	<SpaceUnit Name="Pirate_Fighter_R">
		<Variant_Of_Existing_Type>Pirate_Fighter</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Z-95_Headhunter_Hutts TIE_Bomber Skipray_Blastboat</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Crusader_Gunship Tartan_Patrol_Cruiser ShadowClaw_Corvette</Encyclopedia_Vulnerable_To>
		<Affiliation>Rebel</Affiliation>
	</SpaceUnit>
	<SpaceUnit Name="Pirate_Fighter_E">
		<Variant_Of_Existing_Type>Pirate_Fighter</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Y-wing Z-95_Headhunter_Hutts Skipray_Blastboat</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Crusader_Gunship ShadowClaw_Corvette Corellian_Corvette</Encyclopedia_Vulnerable_To>
		<Affiliation>Empire</Affiliation>
	</SpaceUnit>
	<SpaceUnit Name="Pirate_Fighter_U">
		<Variant_Of_Existing_Type>Pirate_Fighter</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Y-wing TIE_Bomber Z-95_Headhunter_Hutts</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>ShadowClaw_Corvette Tartan_Patrol_Cruiser Corellian_Corvette</Encyclopedia_Vulnerable_To>
		<Affiliation>Underworld</Affiliation>
	</SpaceUnit>

	<SpaceUnit Name="Y-Wing_Pirate">
		<Variant_Of_Existing_Type>Y-Wing</Variant_Of_Existing_Type>
		<Affiliation>Pirates</Affiliation>
		<Tech_Level>99</Tech_Level>
		<HardPoints>HP_YWING_BOMBER_00, HP_YWING_BOMBER_01</HardPoints>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>ION_CANNON_SHOT</Type>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Attack_Y_Wing</SFXEvent_GUI_Unit_Ability_Activated>
		</Unit_Ability>
	</Unit_Abilities_Data>

		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>0.4</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Small_Explosion_Space_Empire</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_Y_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
		<Remove_Upon_Death>true</Remove_Upon_Death>
	</SpaceUnit>

	<SpaceUnit Name="Cobra">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Text_Cobra</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Cobra,
			GALYANA_CLASS_BLANK,
			STAT_P_COBRA_SHIELD,
			STAT_P_COBRA_HULL,
			STAT_P_COBRA_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Cobra,
			GALYANA_CLASS_BLANK,
			STAT_P_COBRA_COST,
			STAT_P_COBRA_TIME,
			STAT_P_COBRA_SHIELD,
			STAT_P_COBRA_HULL,
			STAT_P_COBRA_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>TIE_FIGHTER X-WING HUTT_V-WING_FIGHTER</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TARTAN_PATROL_CRUISER CORELLIAN_CORVETTE KAVADONIA_CORVETTE</Encyclopedia_Vulnerable_To>

		<Space_Model_Name>Cobra.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_COBRA.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>
		<Population_Value>0</Population_Value>

	<!-- Scale - Collision Info -->
		<Mass>0.99</Mass>
		<Size_Value>8</Size_Value>
		<Scale_Factor>2.1</Scale_Factor>
		<Select_Box_Scale>20</Select_Box_Scale>
		<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>
		<Mouse_Collide_Override_Sphere_Radius>35.0</Mouse_Collide_Override_Sphere_Radius>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collision_Box_Modifier>1.5</Collision_Box_Modifier>
		<Custom_Footprint_Radius>15.0</Custom_Footprint_Radius>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>5.1</Max_Speed>
		<Min_Speed>2.5</Min_Speed>
		<Min_Speed_Fraction_For_Turn>0.6</Min_Speed_Fraction_For_Turn>
		<Max_Rate_Of_Turn>5.5</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>80</Bank_Turn_Angle>
		<Max_Thrust>1.0</Max_Thrust>
		<Max_Lift>3</Max_Lift>
		<Begin_Turn_Towards_Distance>600.0</Begin_Turn_Towards_Distance>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.0</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
		<Shield_Points>40</Shield_Points>
		<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
		<Armor_Type>Armor_Fighter</Armor_Type>
		<Tactical_Health>75</Tactical_Health>
		<Energy_Capacity>500</Energy_Capacity>
		<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
		<Out_Of_Combat_Defense_Adjustment>-0.5</Out_Of_Combat_Defense_Adjustment>

	<!-- Damage - Targeting Info -->
		<Damage>10</Damage>
		<AI_Combat_Power>75</AI_Combat_Power>
		<Damage_Type>Damage_Strike</Damage_Type>
		<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Orange</Projectile_Types>
		<Projectile_Fire_Pulse_Count>9</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Fighter, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Bomber, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Transport, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Corvette, 15.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Frigate, 15.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Capital, 15.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Super, 15.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>

		<Fires_Forward>No</Fires_Forward>
		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
		<Turret_Rotate_Extent_Degrees>30</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
		<Space_FOW_Reveal_Range>600.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>550.0</Targeting_Max_Attack_Distance>
		<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

	<!-- Formation Info -->
		<Formation_Priority>1</Formation_Priority>
		<FormationOrder>1</FormationOrder>
		<Minimum_Follow_Distance>50.0</Minimum_Follow_Distance>
		<Strafe_Distance>500.0</Strafe_Distance>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Create_Team>Yes</Create_Team>

		<CategoryMask>Fighter | AntiBomber</CategoryMask>
		<Property_Flags>SmallShip</Property_Flags>
		<Ship_Class>Fighter</Ship_Class>
		<Is_Escort>Yes</Is_Escort>
		<Is_Bomber>No</Is_Bomber>

		<Squadron_Capacity>0</Squadron_Capacity>
		<Number_per_Squadron>5</Number_per_Squadron>
		<Maintenance_Cost>0.1</Maintenance_Cost>

	<!-- Behavior - Death Info -->
		<SpaceBehavior>ABILITY_COUNTDOWN, HUNT, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA</SpaceBehavior>

		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Explosions>Small_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>0.1</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Small_Explosion_Space</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_X_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Pirate_Ship_Laser_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Pirate_Fighter</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Pirate_Fighter</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Pirate_Fighter</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Pirate_Fighter</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Pirate_Fighter</SFXEvent_Guard>
		<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Pirate_Fighter</SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_Pirate_Fighter</SFXEvent_Move_Into_Nebula>
		<SFXEvent_Health_Low_Warning>Unit_Health_Low_Pirate_Fighter</SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Pirate_Fighter</SFXEvent_Health_Critical_Warning>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>

		<SFXEvent_Ambient_Moving>Unit_X_Wing_Fly_By</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_X_Wing_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_X_Wing_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>POWER_TO_WEAPONS</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER,		0.5f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,	-4.0f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER,	0.4f</Mod_Multiplier>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.5f</Mod_Multiplier>
			<Recharge_Seconds>60</Recharge_Seconds>
			<Expiration_Seconds>6</Expiration_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated/>
			<SFXEvent_GUI_Unit_Ability_Deactivated/>
		</Unit_Ability>
		<Unit_Ability>
			<Type>HUNT</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER,			1.05f</Mod_Multiplier>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Patrol_Pirate_Fighter</SFXEvent_GUI_Unit_Ability_Activated>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</SpaceUnit>

	<SpaceUnit Name="Cobra_R">
		<Variant_Of_Existing_Type>Cobra</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>TIE_INTERCEPTOR Prowler-B HUTT_V-WING_FIGHTER</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TARTAN_PATROL_CRUISER Pinance_Heavy_Corvette KAVADONIA_CORVETTE</Encyclopedia_Vulnerable_To>
		<Affiliation>Rebel</Affiliation>
	</SpaceUnit>
	<SpaceUnit Name="Cobra_E">
		<Variant_Of_Existing_Type>Cobra</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Prowler-B X-WING HUTT_V-WING_FIGHTER</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Pinance_Heavy_Corvette CORELLIAN_CORVETTE KAVADONIA_CORVETTE</Encyclopedia_Vulnerable_To>
		<Affiliation>Empire</Affiliation>
	</SpaceUnit>
	<SpaceUnit Name="Cobra_U">
		<Variant_Of_Existing_Type>Cobra</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>TIE_INTERCEPTOR X-WING HUTT_V-WING_FIGHTER</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TARTAN_PATROL_CRUISER CORELLIAN_CORVETTE KAVADONIA_CORVETTE</Encyclopedia_Vulnerable_To>
		<Affiliation>Underworld</Affiliation>
	</SpaceUnit>
	<SpaceUnit Name="Cobra_H">
		<Variant_Of_Existing_Type>Cobra</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>TIE_INTERCEPTOR X-WING Prowler-B</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>TARTAN_PATROL_CRUISER CORELLIAN_CORVETTE Pinance_Heavy_Corvette</Encyclopedia_Vulnerable_To>
		<Affiliation>Hutts</Affiliation>
	</SpaceUnit>

	<SpaceUnit Name="Prowler-A">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Text_Prowler_A</Text_ID>
		<Encyclopedia_Text>
			Galyana_Tooltip_Prowler_A,
			GALYANA_CLASS_BLANK,
			STAT_P_PROWLERA_SHIELD,
			STAT_P_PROWLERA_HULL,
			STAT_P_PROWLERA_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Tooltip_Prowler_A,
			GALYANA_CLASS_BLANK,
			STAT_P_PROWLERA_COST,
			STAT_P_PROWLERA_TIME,
			STAT_P_PROWLERA_SHIELD,
			STAT_P_PROWLERA_HULL,
			STAT_P_PROWLERA_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_BOMBER</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Vinterdictor_Cruiser Alliance_Assault_Frigate Vengeance_Frigate</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Kavadonia_Corvette Corellian_Corvette Viper</Encyclopedia_Vulnerable_To>

		<Space_Model_Name>Prowler_A.ALO</Space_Model_Name>
		<Icon_Name>I_BUTTON_PROWLER-A.tga</Icon_Name>
		<Affiliation>Pirates</Affiliation>
		<Population_Value>0</Population_Value>

	<!-- Scale - Collision Info -->
		<Mass>0.99</Mass>
		<Size_Value>8</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Select_Box_Scale>56</Select_Box_Scale>
		<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>
		<Mouse_Collide_Override_Sphere_Radius>35.0</Mouse_Collide_Override_Sphere_Radius>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collision_Box_Modifier>2.0</Collision_Box_Modifier>
		<Custom_Footprint_Radius>15.0</Custom_Footprint_Radius>

	<!-- Movement Info -->
		<MovementClass>Space</MovementClass>
		<Max_Speed>3.2</Max_Speed>
		<Min_Speed>1.5</Min_Speed>
		<Min_Speed_Fraction_For_Turn>0.6</Min_Speed_Fraction_For_Turn>
		<Max_Rate_Of_Turn>2.0</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>3.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>45</Bank_Turn_Angle>
		<Max_Thrust>1.0</Max_Thrust>
		<Max_Lift>3</Max_Lift>
		<Begin_Turn_Towards_Distance>300.0</Begin_Turn_Towards_Distance>

		<Hyperspace>Yes</Hyperspace>
		<Hyperspace_Speed>1.0</Hyperspace_Speed>

	<!-- Statistics Info -->
		<Shield_Armor_Type/>
		<Shield_Points>0</Shield_Points>
		<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
		<Armor_Type>Armor_Bomber</Armor_Type>
		<Tactical_Health>125</Tactical_Health>
		<Energy_Capacity>400</Energy_Capacity>
		<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
		<Out_Of_Combat_Defense_Adjustment>-0.5</Out_Of_Combat_Defense_Adjustment>

	<!-- Damage - Targeting Info -->
		<Damage>10</Damage>
		<AI_Combat_Power>70</AI_Combat_Power>

		<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>

		<HardPoints>
			HP_PROWLER-A_00,
			HP_PROWLER-A_01
		</HardPoints>

		<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
		<Space_FOW_Reveal_Range>600.0</Space_FOW_Reveal_Range>
		<Dense_FOW_Reveal_Range_Multiplier>0.25</Dense_FOW_Reveal_Range_Multiplier>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Targeting_Priority_Set>Bomber</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

	<!-- Formation Info -->
		<Formation_Priority>1</Formation_Priority>
		<FormationOrder>2</FormationOrder>
		<Minimum_Follow_Distance>50.0</Minimum_Follow_Distance>
		<Strafe_Distance>500.0</Strafe_Distance>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Create_Team>Yes</Create_Team>

		<CategoryMask>Bomber | AntiCapital</CategoryMask>
		<Property_Flags>SmallShip</Property_Flags>
		<Ship_Class>Bomber</Ship_Class>
		<Is_Escort>No</Is_Escort>
		<Is_Bomber>Yes</Is_Bomber>
		<Land_Bomber_Type>Prowler_A_Bombing_Run</Land_Bomber_Type>

		<Squadron_Capacity>0</Squadron_Capacity>
		<Number_per_Squadron>3</Number_per_Squadron>
		<Maintenance_Cost>0.1</Maintenance_Cost>

	<!-- Behavior - Death Info -->
		<SpaceBehavior>ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, POWERED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA</SpaceBehavior>

		<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
		<Death_Explosions>Small_Explosion_Space</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>0.15</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Small_Explosion_Space</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_X_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Pirate_Ship_Laser_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Pirate_Fighter</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Pirate_Fighter</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Pirate_Fighter</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Pirate_Fighter</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Pirate_Fighter</SFXEvent_Guard>
		<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Pirate_Fighter</SFXEvent_Move_Into_Asteroid_Field>
		<SFXEvent_Move_Into_Nebula>Unit_Nebula_Pirate_Fighter</SFXEvent_Move_Into_Nebula>
		<SFXEvent_Health_Low_Warning>Unit_Health_Low_Pirate_Fighter</SFXEvent_Health_Low_Warning>
		<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Pirate_Fighter</SFXEvent_Health_Critical_Warning>

		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
		
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
		<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>

		<SFXEvent_Ambient_Moving>Unit_Slave1_Fly_By</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_X_Wing_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>POWER_TO_WEAPONS</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER,		0.5f</Mod_Multiplier>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.4f</Mod_Multiplier>
			<Recharge_Seconds>60</Recharge_Seconds>
			<Expiration_Seconds>10</Expiration_Seconds>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</SpaceUnit>

	<SpaceUnit Name="Prowler-A_R">
		<Variant_Of_Existing_Type>Prowler-A</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Vinterdictor_Cruiser Hutt_Eclipse Vengeance_Frigate</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Kavadonia_Corvette Tartan_Patrol_Cruiser Crusader_Gunship</Encyclopedia_Vulnerable_To>
		<Affiliation>Rebel</Affiliation>
	</SpaceUnit>
	<SpaceUnit Name="Prowler-A_E">
		<Variant_Of_Existing_Type>Prowler-A</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Hutt_Eclipse Alliance_Assault_Frigate Vengeance_Frigate</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Kavadonia_Corvette Corellian_Corvette Crusader_Gunship</Encyclopedia_Vulnerable_To>
		<Affiliation>Empire</Affiliation>
	</SpaceUnit>
	<SpaceUnit Name="Prowler-A_U">
		<Variant_Of_Existing_Type>Prowler-A</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Vinterdictor_Cruiser Alliance_Assault_Frigate Hutt_Eclipse</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Kavadonia_Corvette Corellian_Corvette Tartan_Patrol_Cruiser</Encyclopedia_Vulnerable_To>
		<Affiliation>Underworld</Affiliation>
	</SpaceUnit>
	<SpaceUnit Name="Prowler-A_H">
		<Variant_Of_Existing_Type>Prowler-A</Variant_Of_Existing_Type>
		<Encyclopedia_Good_Against>Vinterdictor_Cruiser Alliance_Assault_Frigate Vengeance_Frigate</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Crusader_Gunship Corellian_Corvette Tartan_Patrol_Cruiser</Encyclopedia_Vulnerable_To>
		<Affiliation>Hutts</Affiliation>
	</SpaceUnit>
</Data>


