<?xml version="1.0" encoding="utf-8"?>
<!--NOTE!!! The "name" of the SurfaceFX comes from SurfaceFXTriggerType.xml
			To create a new SurfaceFX, first add new trigger in SurfaceFXTriggerType.xml,
			and then define it here.-->
<SurfaceEffects>
	<SurfaceFX name="Infantry_Terrain_Modifier">
		<Surface_Settings name="default">
			<Dynamic_Track_Name>NONE</Dynamic_Track_Name>
		</Surface_Settings>

		<Surface_Settings name="good_ground">
			<Defense_Mod>0.5</Defense_Mod>	<!--50% taken damage reduction-->
			<Damage_Mod>1.0</Damage_Mod>	<!--100% caused damage increase-->
			<Status_Icon_Name>i_surface_good.tga</Status_Icon_Name>
		</Surface_Settings>

		<Surface_Settings name="high_ground">
			<FOW_Reveal_Range_Mod>0.25</FOW_Reveal_Range_Mod>	<!--25% farther view-->
			<Fire_Range_Mod>0.25</Fire_Range_Mod>	<!--25% farther shot range-->
			<Status_Icon_Name>i_surface_high.tga</Status_Icon_Name>
		</Surface_Settings>

		<Surface_Settings name="slow_ground">
			<Speed_Mod>-0.5</Speed_Mod>
			<Status_Icon_Name>i_surface_slow.tga</Status_Icon_Name>
		</Surface_Settings>

		<Surface_Settings name="water">
			<Speed_Mod>-0.5</Speed_Mod>
			<Status_Icon_Name>i_surface_slow.tga</Status_Icon_Name>
		</Surface_Settings>

		<Surface_Settings name="mud">
			<Speed_Mod>-0.5</Speed_Mod>
			<Status_Icon_Name>i_surface_slow.tga</Status_Icon_Name>
		</Surface_Settings>

		<Surface_Settings name="damage_ground">
			<Terrain_Damage>10</Terrain_Damage>
			<Terrain_Damage_Delay>1.0</Terrain_Damage_Delay>
			<Status_Icon_Name>i_surface_damage.tga</Status_Icon_Name>
		</Surface_Settings>

		<Surface_Settings name="lava">
			<Terrain_Damage>10</Terrain_Damage>
			<Terrain_Damage_Delay>1.0</Terrain_Damage_Delay>
			<Status_Icon_Name>i_surface_damage.tga</Status_Icon_Name>
		</Surface_Settings>

		<Surface_Settings name="infantry_ground">
			<Status_Icon_Name>i_surface_infantry.tga</Status_Icon_Name>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="Vehicle_Terrain_Modifier">
		<Surface_Settings name="default">
			<Dynamic_Track_Name>NONE</Dynamic_Track_Name>
		</Surface_Settings>

		<Surface_Settings name="high_ground">
			<FOW_Reveal_Range_Mod>0.25</FOW_Reveal_Range_Mod>	<!--25% farther view-->
			<Fire_Range_Mod>0.25</Fire_Range_Mod>	<!--25% farther shot range-->
			<Status_Icon_Name>i_surface_high.tga</Status_Icon_Name>
		</Surface_Settings>

		<Surface_Settings name="slow_ground">
			<Speed_Mod>-0.5</Speed_Mod>
			<Status_Icon_Name>i_surface_slow.tga</Status_Icon_Name>
		</Surface_Settings>

		<Surface_Settings name="water">
			<Speed_Mod>-0.5</Speed_Mod>
			<Status_Icon_Name>i_surface_slow.tga</Status_Icon_Name>
		</Surface_Settings>

		<Surface_Settings name="mud">
			<Speed_Mod>-0.5</Speed_Mod>
			<Status_Icon_Name>i_surface_slow.tga</Status_Icon_Name>
		</Surface_Settings>

		<Surface_Settings name="damage_ground">
			<Terrain_Damage>10</Terrain_Damage>
			<Terrain_Damage_Delay>1.0</Terrain_Damage_Delay>
			<Status_Icon_Name>i_surface_damage.tga</Status_Icon_Name>
		</Surface_Settings>

		<Surface_Settings name="lava">
			<Terrain_Damage>10</Terrain_Damage>
			<Terrain_Damage_Delay>1.0</Terrain_Damage_Delay>
			<Status_Icon_Name>i_surface_damage.tga</Status_Icon_Name>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="Infantry_Only_Ground">
		<Surface_Settings name="default">
			<Dynamic_Track_Name>NONE</Dynamic_Track_Name>
		</Surface_Settings>

		<Surface_Settings name="infantry_ground">
			<Status_Icon_Name>i_surface_infantry.tga</Status_Icon_Name>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="Good_Ground">
		<Surface_Settings name="default">
			<Dynamic_Track_Name>NONE</Dynamic_Track_Name>
		</Surface_Settings>

		<Surface_Settings name="good_ground">
			<Defense_Mod>0.5</Defense_Mod>	<!--50% taken damage reduction-->
			<Damage_Mod>1.0</Damage_Mod>	<!--100% caused damage increase-->
			<Status_Icon_Name>i_surface_good.tga</Status_Icon_Name>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="High_Ground">
		<Surface_Settings name="default">
			<Dynamic_Track_Name>NONE</Dynamic_Track_Name>
		</Surface_Settings>

		<Surface_Settings name="high_ground">
			<FOW_Reveal_Range_Mod>0.25</FOW_Reveal_Range_Mod>	<!--25% farther view-->
			<Fire_Range_Mod>0.25</Fire_Range_Mod>	<!--25% farther shot range-->
			<Status_Icon_Name>i_surface_high.tga</Status_Icon_Name>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="Slow_Ground">
		<Surface_Settings name="default">
			<Dynamic_Track_Name>NONE</Dynamic_Track_Name>
		</Surface_Settings>

		<Surface_Settings name="slow_ground">
			<Speed_Mod>-0.5</Speed_Mod>
			<Status_Icon_Name>i_surface_slow.tga</Status_Icon_Name>
		</Surface_Settings>

		<Surface_Settings name="water">
			<Speed_Mod>-0.5</Speed_Mod>
			<Status_Icon_Name>i_surface_slow.tga</Status_Icon_Name>
		</Surface_Settings>

		<Surface_Settings name="mud">
			<Speed_Mod>-0.5</Speed_Mod>
			<Status_Icon_Name>i_surface_slow.tga</Status_Icon_Name>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="Damage_Ground">
		<Surface_Settings name="default">
			<Dynamic_Track_Name>NONE</Dynamic_Track_Name>
		</Surface_Settings>

		<Surface_Settings name="damage_ground">
			<Terrain_Damage>10</Terrain_Damage>
			<Terrain_Damage_Delay>1.0</Terrain_Damage_Delay>
			<Status_Icon_Name>i_surface_damage.tga</Status_Icon_Name>
		</Surface_Settings>

		<Surface_Settings name="lava">
			<Terrain_Damage>10</Terrain_Damage>
			<Terrain_Damage_Delay>1.0</Terrain_Damage_Delay>
			<Status_Icon_Name>i_surface_damage.tga</Status_Icon_Name>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="Generic_Footprint">
		<Surface_Settings name="default">
			<Dynamic_Track_Name>Footprint_Bump</Dynamic_Track_Name>
		</Surface_Settings>

		<Surface_Settings name="concrete">
			<Dynamic_Track_Name>NONE</Dynamic_Track_Name>
		</Surface_Settings>

		<Surface_Settings name="water">
			<Particle_Name>Splash_Wake_Continuous</Particle_Name>
			<Particle_Min_Energy>0.0</Particle_Min_Energy>	
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="EXPLOSION_SCORCH_MARK_TINY">
		<Surface_Settings name="default">
			<Decal_Name>EXPLOSION_SCORCH_TINY</Decal_Name>
			<SoundFX_Name>NONE</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="water">
			<Decal_Name>NONE</Decal_Name>
			<SoundFX_Name>NONE</SoundFX_Name>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="EXPLOSION_SCORCH_MARK_SMALL">
		<Surface_Settings name="default">
			<Decal_Name>EXPLOSION_SCORCH_SMALL</Decal_Name>
			<SoundFX_Name>NONE</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="water">
			<Decal_Name>NONE</Decal_Name>
			<SoundFX_Name>NONE</SoundFX_Name>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="EXPLOSION_SCORCH_MARK_MEDIUM">
		<Surface_Settings name="default">
			<Decal_Name>EXPLOSION_SCORCH_MED</Decal_Name>
			<SoundFX_Name>NONE</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="water">
			<Decal_Name>NONE</Decal_Name>
			<SoundFX_Name>NONE</SoundFX_Name>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="EXPLOSION_SCORCH_MARK_LARGE">
		<Surface_Settings name="default">
			<Decal_Name>EXPLOSION_SCORCH_LARGE</Decal_Name>
			<SoundFX_Name>NONE</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="water">
			<Decal_Name>NONE</Decal_Name>
			<SoundFX_Name>NONE</SoundFX_Name>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="EXPLOSION_SCORCH_MARK_HUGE">
		<Surface_Settings name="default">
			<Decal_Name>EXPLOSION_SCORCH_HUGE</Decal_Name>
			<SoundFX_Name>NONE</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="water">
			<Decal_Name>NONE</Decal_Name>
			<SoundFX_Name>NONE</SoundFX_Name>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="EXPLOSION_SCORCH_MARK_MASSIVE">
		<Surface_Settings name="default">
			<Decal_Name>EXPLOSION_SCORCH_MASSIVE</Decal_Name>
			<SoundFX_Name>NONE</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="water">
			<Decal_Name>NONE</Decal_Name>
			<SoundFX_Name>NONE</SoundFX_Name>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="EXPLOSION_SCORCH_MARK_MASSIVE_DARK">
		<Surface_Settings name="default">
			<Decal_Name>EXPLOSION_SCORCH_MASSIVE_DARK</Decal_Name>
			<SoundFX_Name>NONE</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="water">
			<Decal_Name>NONE</Decal_Name>
			<SoundFX_Name>NONE</SoundFX_Name>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="Generic_Track">
		<Surface_Settings name="default">
			<Dynamic_Track_Name>Track_Bump</Dynamic_Track_Name>
			<Dynamic_Track_Left_Bone>Tread_L</Dynamic_Track_Left_Bone>
			<Dynamic_Track_Right_Bone>Tread_R</Dynamic_Track_Right_Bone>
		</Surface_Settings>

		<Surface_Settings name="concrete">
			<Dynamic_Track_Name>NONE</Dynamic_Track_Name>
			<Dynamic_Track_Left_Bone>Tread_L</Dynamic_Track_Left_Bone>
			<Dynamic_Track_Right_Bone>Tread_R</Dynamic_Track_Right_Bone>
		</Surface_Settings>

		<Surface_Settings name="water">
			<Particle_Name>Splash_Wake</Particle_Name>
			<Particle_Min_Energy>0.2</Particle_Min_Energy>	
			<!--MBL 01.03.2006 BUG FIX - Never start a position-based 3D SFX loop without killing it. We should avoid this altogether for now.-->
			<!--<SoundFX_Name> Unit_Tracked_Moving_Water_Engine_Loop</SoundFX_Name>-->
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="Generic_Track_Half">
		<Surface_Settings name="default">
			<Dynamic_Track_Name>Track_Bump_Half</Dynamic_Track_Name>
			<Dynamic_Track_Left_Bone>Tread_L</Dynamic_Track_Left_Bone>
			<Dynamic_Track_Right_Bone>Tread_R</Dynamic_Track_Right_Bone>
		</Surface_Settings>

		<Surface_Settings name="concrete">
			<Dynamic_Track_Name>NONE</Dynamic_Track_Name>
			<Dynamic_Track_Left_Bone>Tread_L</Dynamic_Track_Left_Bone>
			<Dynamic_Track_Right_Bone>Tread_R</Dynamic_Track_Right_Bone>
		</Surface_Settings>

		<Surface_Settings name="water">
			<Particle_Name>Splash_Wake</Particle_Name>
			<Particle_Min_Energy>0.2</Particle_Min_Energy>	
			<!--MBL 01.03.2006 BUG FIX - Never start a position-based 3D SFX loop without killing it. We should avoid this altogether for now.-->
			<!--<SoundFX_Name> Unit_Tracked_Moving_Water_Engine_Loop</SoundFX_Name>-->
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="R2D2_Footprint">
		<Surface_Settings name="default">
			<Dynamic_Track_Name>R2D2_Tracks</Dynamic_Track_Name>
			</Surface_Settings>

		<Surface_Settings name="concrete">
			<Dynamic_Track_Name>NONE</Dynamic_Track_Name>
		</Surface_Settings>

		<Surface_Settings name="water">
			<Particle_Name>Splash_Wake_Continuous</Particle_Name>
			<Particle_Min_Energy>0.0</Particle_Min_Energy>	
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="AT_AT_Footprint">
		<Surface_Settings name="default">
			<Particle_Name>AT_AT_FootPuff_Dirt</Particle_Name>
			<Decal_Name>AT_AT_Footprint_Dirt</Decal_Name>
			<SoundFX_Name>Unit_Anim_AT_AT_Foot_Plant</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="dirt">
			<Particle_Name>AT_AT_FootPuff_Dirt</Particle_Name>
			<Decal_Name>AT_AT_Footprint_Dirt</Decal_Name>
			<SoundFX_Name>Unit_Anim_AT_AT_Foot_Plant</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="grass">
			<Particle_Name>AT_AT_FootPuff_Grass</Particle_Name>
			<Decal_Name>AT_AT_Footprint_Grass</Decal_Name>
			<SoundFX_Name>Unit_Anim_AT_AT_Foot_Plant</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="snow">
			<Particle_Name>AT_AT_FootPuff_Snow</Particle_Name>
			<Decal_Name>AT_AT_Footprint_Snow</Decal_Name>
			<SoundFX_Name>Unit_Anim_AT_AT_Foot_Plant</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="concrete">
			<Particle_Name>AT_AT_FootPuff_Snow</Particle_Name>
			<Decal_Name>none</Decal_Name>
			<SoundFX_Name>Unit_Anim_AT_AT_Foot_Plant</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="water">
			<Particle_Name>AT_AT_FootPuff_Water</Particle_Name>
			<SoundFX_Name>Unit_Anim_AT_AT_Water_Foot_Plant</SoundFX_Name>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="Rancor_Footprint">
		<Surface_Settings name="default">
			<Particle_Name>AT_AT_FootPuff_Dirt</Particle_Name>
			<Decal_Name>Rancor_Footprint_dirt</Decal_Name>
			<SoundFX_Name>NONE</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="concrete">
			<Particle_Name>AT_AT_FootPuff_Dirt</Particle_Name>
			<Decal_Name>NONE</Decal_Name>	
			<SoundFX_Name>NONE</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="water">
			<Particle_Name>Splash_Wake</Particle_Name>
			<Particle_Min_Energy>0.2</Particle_Min_Energy>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="ATAA_Footprint_Right">
		<Surface_Settings name="default">
			<Particle_Name>AT_AA_FootPuff_Default</Particle_Name>
			<Decal_Name>AT-AA_Footprint_dirt_right</Decal_Name>
			<SoundFX_Name>Unit_Anim_SPMAT_Foot_Plant</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="concrete">
			<Particle_Name>AT_AA_FootPuff_Default</Particle_Name>
			<Decal_Name>NONE</Decal_Name>
			<SoundFX_Name>Unit_Anim_SPMAT_Foot_Plant</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="water">
			<Particle_Name>Splash_Wake</Particle_Name>
			<Particle_Min_Energy>0.2</Particle_Min_Energy>
			<SoundFX_Name>Unit_Anim_SPMAT_Foot_Plant</SoundFX_Name>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="ATAA_Footprint_Left">
		<Surface_Settings name="default">
			<Particle_Name>AT_AA_FootPuff_Default</Particle_Name>
			<Decal_Name>AT-AA_Footprint_dirt_left</Decal_Name>
			<SoundFX_Name>Unit_Anim_SPMAT_Foot_Plant</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="concrete">
			<Particle_Name>AT_AA_FootPuff_Default</Particle_Name>
			<Decal_Name>NONE</Decal_Name>
			<SoundFX_Name>Unit_Anim_SPMAT_Foot_Plant</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="water">
			<Particle_Name>Splash_Wake</Particle_Name>
			<Particle_Min_Energy>0.2</Particle_Min_Energy> 
			<SoundFX_Name>Unit_Anim_SPMAT_Foot_Plant</SoundFX_Name>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="Pod_Walker_Footprint">
		<Surface_Settings name="default">
			<Particle_Name>AT_AA_FootPuff_Default</Particle_Name>
			<Decal_Name>Pod_Walker_Footprint_dirt</Decal_Name>
			<SoundFX_Name>Unit_Anim_SPMAT_Foot_Plant</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="concrete">
			<Particle_Name>AT_AA_FootPuff_Default</Particle_Name>
			<Decal_Name>NONE</Decal_Name>
			<SoundFX_Name>Unit_Anim_SPMAT_Foot_Plant</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="water">
			<Particle_Name>Splash_Wake</Particle_Name>
			<Particle_Min_Energy>0.2</Particle_Min_Energy> 
			<SoundFX_Name>Unit_Anim_SPMAT_Foot_Plant</SoundFX_Name>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="AT-ST_Footprint">
		<Surface_Settings name="default">
			<Particle_Name>AT_AA_FootPuff_Default</Particle_Name>
			<Decal_Name>AT-ST_Footprint_dirt</Decal_Name>
			<SoundFX_Name>Unit_Anim_AT_ST_Foot_Plant</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="concrete">
			<Particle_Name>AT_AA_FootPuff_Default</Particle_Name>
			<Decal_Name>NONE</Decal_Name>
			<SoundFX_Name>Unit_Anim_AT_ST_Foot_Plant</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="water">
			<Particle_Name>Splash_Wake</Particle_Name>
			<Particle_Min_Energy>0.2</Particle_Min_Energy>
			<SoundFX_Name>Unit_Anim_AT_ST_Water_Foot_Plant</SoundFX_Name>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="SPMAT_Footprint">
		<Surface_Settings name="default">
			<Particle_Name>AT_AA_FootPuff_Default</Particle_Name>
			<Decal_Name>SPMAT_Footprint_dirt</Decal_Name>
			<SoundFX_Name>Unit_Anim_SPMAT_Foot_Plant</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="concrete">
			<Particle_Name>AT_AA_FootPuff_Default</Particle_Name>
			<Decal_Name>NONE</Decal_Name>
			<SoundFX_Name>Unit_Anim_SPMAT_Foot_Plant</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="water">
			<Particle_Name>Splash_Wake</Particle_Name>
			<Particle_Min_Energy>0.2</Particle_Min_Energy> 
			<SoundFX_Name>Unit_Anim_SPMAT_Foot_Plant</SoundFX_Name>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="DYNAMIC_TRACK_DEFAULT">
		<Surface_Settings name="default">
			<Dynamic_Track_Name>Default</Dynamic_Track_Name>
		</Surface_Settings>

		<Surface_Settings name="grass">
			<Dynamic_Track_Name>Track_Grass</Dynamic_Track_Name>
		</Surface_Settings>

		<Surface_Settings name="dirt">
			<Dynamic_Track_Name>Track_Dirt</Dynamic_Track_Name>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="DYNAMIC_TRACK_WITH_EMITTER">
		<Surface_Settings name="default">
			<Dynamic_Track_Name>Default</Dynamic_Track_Name>
			<Particle_Name>Continuous_Test_Particle</Particle_Name>
			<Attach_To_SurfaceFX_Mesh>True</Attach_To_SurfaceFX_Mesh>
		</Surface_Settings>

		<Surface_Settings name="grass">
			<Dynamic_Track_Name>Track_Grass</Dynamic_Track_Name>
		</Surface_Settings>

		<Surface_Settings name="dirt">
			<Dynamic_Track_Name>Track_Dirt</Dynamic_Track_Name>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="INFANTRY_FOOT_PLANT">
		<Surface_Settings name="default">
			<SoundFX_Name>Unit_Anim_Dirt_Infantry_Foot_Plant</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="snow">
			<SoundFX_Name>Unit_Anim_Snow_Infantry_Foot_Plant</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="grass">
			<SoundFX_Name>Unit_Anim_Grass_Infantry_Foot_Plant</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="dirt">
			<SoundFX_Name>Unit_Anim_Dirt_Infantry_Foot_Plant</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="water">
			<SoundFX_Name>Unit_Anim_Water_Infantry_Foot_Plant</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="concrete">
			<SoundFX_Name>Unit_Anim_Concrete_Infantry_Foot_Plant</SoundFX_Name>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="GENERIC_IMPACT">
		<Surface_Settings name="default">
			<SoundFX_Name>Unit_Anim_Infantry_Death_Dirt</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="snow">
			<SoundFX_Name>Unit_Anim_Infantry_Death_Snow</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="grass">
			<SoundFX_Name>Unit_Anim_Infantry_Death_Grass</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="dirt">
			<SoundFX_Name>Unit_Anim_Infantry_Death_Dirt</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="water">
			<SoundFX_Name>Unit_Anim_Infantry_Death_Water</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="concrete">
			<SoundFX_Name>Unit_Anim_Infantry_Death_Concrete</SoundFX_Name>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="TROOPER_IMPACT">
		<Surface_Settings name="default">
			<SoundFX_Name>Unit_Anim_Infantry_Death_Dirt</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="snow">
			<SoundFX_Name>Unit_Anim_Infantry_Death_Snow</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="grass">
			<SoundFX_Name>Unit_Anim_Infantry_Death_Grass</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="dirt">
			<SoundFX_Name>Unit_Anim_Infantry_Death_Dirt</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="water">
			<SoundFX_Name>Unit_Anim_Infantry_Death_Water</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="concrete">
			<SoundFX_Name>Unit_Anim_Infantry_Death_Concrete</SoundFX_Name>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="PROJECTILE">
		<Surface_Settings name="default">
			<Particle_Name>Projectile_Dirt_Collide</Particle_Name>
			<SoundFX_Name>Unit_Projectile_Vehicle_Ricochet</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="water">
			<Particle_Name>Splash_Bullet</Particle_Name>
		</Surface_Settings>

		<Surface_Settings name="lava">
			<Particle_Name>Lava_Bubbles</Particle_Name>
		</Surface_Settings>

		<Surface_Settings name="ice">
			<Particle_Name>Splash_Wake_Ice</Particle_Name>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="PROJECTILE_INFANTRY">
		<Surface_Settings name="default">
			<Particle_Name>Projectile_Dirt_Collide</Particle_Name>
			<SoundFX_Name>Unit_Projectile_Infantry_Ricochet</SoundFX_Name>
		</Surface_Settings>

		<Surface_Settings name="water">
			<Particle_Name>Splash_Bullet</Particle_Name>
		</Surface_Settings>

		<Surface_Settings name="lava">
			<Particle_Name>Lava_Bubbles</Particle_Name>
		</Surface_Settings>

		<Surface_Settings name="ice">
			<Particle_Name>Small_Explosion_Space_Empire</Particle_Name>
		</Surface_Settings>
	</SurfaceFX>

	<SurfaceFX name="Hover">
		<Surface_Settings name="default">
			<Particle_Name>Hover_Particles</Particle_Name>
			<Particle_Min_Energy>0.2</Particle_Min_Energy>
		</Surface_Settings>

		<Surface_Settings name="water">
			<Particle_Name>Splash_Wake</Particle_Name>
			<Particle_Min_Energy>0.2</Particle_Min_Energy>
		</Surface_Settings>

		<Surface_Settings name="lava">
			<Particle_Name>Splash_Wake_Lava</Particle_Name>
			<Particle_Min_Energy>0.2</Particle_Min_Energy>
		</Surface_Settings>

		<Surface_Settings name="ice">
			<Particle_Name>Splash_Wake_Ice</Particle_Name>
			<Particle_Min_Energy>0.2</Particle_Min_Energy>
		</Surface_Settings>
	</SurfaceFX>

	<!--THIS SURFACE FX DOES NOT DO ANYTHING.  PLEASE REMOVE IT.-->
	<SurfaceFX name="Hover_No_Particles">
		<Surface_Settings name="default">
			<Particle_Name>NONE</Particle_Name>
			<Particle_Min_Energy>0.2</Particle_Min_Energy>
		</Surface_Settings>
	</SurfaceFX>
</SurfaceEffects>
