<?xml version="1.0"?>
<GroundBuildables>
	<GroundBuildable Name="FCU_UC_E_Ground_Barracks">
		<Variant_Of_Existing_Type>UC_E_Ground_Barracks</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_01, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>

		<Obstacle_Proxy_Type/>

		<Tactical_Buildable_Constructed>FCU_E_Ground_Barracks</Tactical_Buildable_Constructed>

		<Tactical_Health>400</Tactical_Health>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_R_Ground_Barracks">
		<Variant_Of_Existing_Type>UC_R_Ground_Barracks</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_BARRACKS_REBEL_00, MP_TEXT_ENCYCLOPEDIA_BARRACKS_REBEL_01, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>

		<Obstacle_Proxy_Type/>

		<Tactical_Buildable_Constructed>FCU_R_Ground_Barracks</Tactical_Buildable_Constructed>

		<Tactical_Health>500</Tactical_Health>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_U_Ground_Barracks">
		<Variant_Of_Existing_Type>UC_U_Ground_Barracks</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BARRACKS_UNDERWORLD TEXT_ENCYCLOPEDIA_BARRACKS_UNDERWORLD_01, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>

		<Obstacle_Proxy_Type/>

		<Tactical_Buildable_Constructed>FCU_U_Ground_Barracks</Tactical_Buildable_Constructed>

		<Tactical_Health>350</Tactical_Health>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_H_Ground_Barracks">
		<Variant_Of_Existing_Type>UC_H_Ground_Barracks</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>Galyana_Text_H_Barracks_Text, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>

		<Obstacle_Proxy_Type/>

		<Tactical_Buildable_Constructed>FCU_H_Ground_Barracks</Tactical_Buildable_Constructed>

		<Tactical_Health>400</Tactical_Health>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Template_Ground_Cantina">
		<Text_ID>TEXT_GROUND_CANTINA</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_Cantina, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>W_CANTINATAT.alo</Land_Model_Name>
		<Icon_Name>i_button_cantina.tga</Icon_Name>

		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>400</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>

		<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type/>

		<SFXEvent_Select>Structure_Cantina_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_E_Ground_Cantina">
		<Variant_Of_Existing_Type>FCU_UC_Template_Ground_Cantina</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>FCU_E_Ground_Cantina</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Cantina_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Cantina_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_R_Ground_Cantina">
		<Variant_Of_Existing_Type>FCU_UC_Template_Ground_Cantina</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>FCU_R_Ground_Cantina</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>RHD_Cantina_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Cantina_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_U_Ground_Cantina">
		<Variant_Of_Existing_Type>FCU_UC_Template_Ground_Cantina</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>FCU_U_Ground_Cantina</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>16</Tactical_Build_Time_Seconds>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Cantina_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Cantina_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_H_Ground_Cantina">
		<Variant_Of_Existing_Type>FCU_UC_Template_Ground_Cantina</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>FCU_H_Ground_Cantina</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Cantina_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Cantina_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_E_Ground_Light_Vehicle_Factory">
		<Variant_Of_Existing_Type>UC_E_Ground_Light_Vehicle_Factory</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_EMPIRE_01, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>

		<Obstacle_Proxy_Type/>

		<Tactical_Buildable_Constructed>FCU_E_Ground_Light_Vehicle_Factory</Tactical_Buildable_Constructed>

		<Tactical_Health>700</Tactical_Health>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_R_Ground_Light_Vehicle_Factory">
		<Variant_Of_Existing_Type>UC_R_Ground_Light_Vehicle_Factory</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_REBEL_00, MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_REBEL_01, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>

		<Obstacle_Proxy_Type/>

		<Tactical_Buildable_Constructed>FCU_R_Ground_Light_Vehicle_Factory</Tactical_Buildable_Constructed>

		<Tactical_Health>750</Tactical_Health>
		<Tactical_Build_Cost_Multiplayer>1100</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_U_Ground_Droid_Works">
		<Variant_Of_Existing_Type>UC_U_Ground_Droid_Works</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_DROIDWORKS_UNDERWORLD TEXT_ENCYCLOPEDIA_DROIDWORKS_UNDERWORLD_01, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>

		<Obstacle_Proxy_Type/>

		<Tactical_Buildable_Constructed>FCU_U_Ground_Droid_Works</Tactical_Buildable_Constructed>

		<Tactical_Health>600</Tactical_Health>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_H_Ground_Factory">
		<Variant_Of_Existing_Type>UC_H_Ground_Factory</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>Galyana_Text_H_Factory_MP, Galyana_Text_H_Factory_Upgrades_MP, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>

		<Obstacle_Proxy_Type/>

		<Tactical_Buildable_Constructed>FCU_H_Ground_Factory</Tactical_Buildable_Constructed>

		<Tactical_Health>1500</Tactical_Health>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_E_Ground_Heavy_Vehicle_Factory">
		<Variant_Of_Existing_Type>UC_E_Ground_Heavy_Vehicle_Factory</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_EMPIRE_01, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>

		<Obstacle_Proxy_Type/>

		<Tactical_Buildable_Constructed>FCU_E_Ground_Heavy_Vehicle_Factory</Tactical_Buildable_Constructed>

		<Tactical_Health>1200</Tactical_Health>
		<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_R_Ground_Heavy_Vehicle_Factory">
		<Variant_Of_Existing_Type>UC_R_Ground_Heavy_Vehicle_Factory</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_REBEL_00, MP_TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_REBEL_01, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>

		<Obstacle_Proxy_Type/>

		<Tactical_Buildable_Constructed>FCU_R_Ground_Heavy_Vehicle_Factory</Tactical_Buildable_Constructed>

		<Tactical_Health>1000</Tactical_Health>
		<Tactical_Build_Cost_Multiplayer>1400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_U_Ground_Vehicle_Factory">
		<Variant_Of_Existing_Type>UC_U_Ground_Vehicle_Factory</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_FACTORY_UNDERWORLD TEXT_ENCYCLOPEDIA_FACTORY_UNDERWORLD_01, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>

		<Obstacle_Proxy_Type/>

		<Tactical_Buildable_Constructed>FCU_U_Ground_Vehicle_Factory</Tactical_Buildable_Constructed>

		<Tactical_Health>900</Tactical_Health>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_E_Ground_Advanced_Vehicle_Factory">
		<Variant_Of_Existing_Type>UC_E_Ground_Advanced_Vehicle_Factory</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_ADVANCED_FACTORY_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_ADVANCED_FACTORY_EMPIRE_01, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>

		<Obstacle_Proxy_Type/>

		<Tactical_Buildable_Constructed>FCU_E_Ground_Advanced_Vehicle_Factory</Tactical_Buildable_Constructed>

		<Tactical_Health>1600</Tactical_Health>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_E_Ground_Command_Center">
		<Variant_Of_Existing_Type>UC_E_Ground_Command_Center</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_01, GALYANA_CLASS_BLANK, Galyana_Base_Income_Command_Center</MP_Encyclopedia_Text>

		<Obstacle_Proxy_Type>FCU_Imperial_Command_Center_Build_Pad</Obstacle_Proxy_Type>

		<Tactical_Buildable_Constructed>FCU_E_Ground_Command_Center</Tactical_Buildable_Constructed>

		<Tactical_Health>3200</Tactical_Health>
		<Tactical_Build_Cost_Multiplayer>4000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_R_Ground_Command_Center">
		<Variant_Of_Existing_Type>UC_R_Ground_Command_Center</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_REBEL_00, MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_REBEL_01, GALYANA_CLASS_BLANK, Galyana_Base_Income_Command_Center</MP_Encyclopedia_Text>

		<Obstacle_Proxy_Type>FCU_Rebel_Command_Center_Build_Pad</Obstacle_Proxy_Type>

		<Tactical_Buildable_Constructed>FCU_R_Ground_Command_Center</Tactical_Buildable_Constructed>

		<Tactical_Health>3000</Tactical_Health>
		<Tactical_Build_Cost_Multiplayer>4000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_U_Ground_Palace">
		<Variant_Of_Existing_Type>UC_U_Ground_Palace</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_PALACE_UNDERWORLD_ALT, TEXT_ENCYCLOPEDIA_PALACE_UNDERWORLD_01, GALYANA_CLASS_BLANK, Galyana_Base_Income_Command_Center</MP_Encyclopedia_Text>

		<Obstacle_Proxy_Type>FCU_Underworld_Palace_Build_Pad</Obstacle_Proxy_Type>

		<Tactical_Buildable_Constructed>FCU_U_Ground_Palace</Tactical_Buildable_Constructed>

		<Tactical_Health>2500</Tactical_Health>
		<Tactical_Build_Cost_Multiplayer>4000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_H_Ground_Command_Center">
		<Variant_Of_Existing_Type>UC_H_Ground_Command_Center</Variant_Of_Existing_Type>
		<Encyclopedia_Text>TEXT_STRUCTURE_HUTT_COMMAND_CENTER_MP, GALYANA_CLASS_BLANK, Galyana_Base_Income_Command_Center</Encyclopedia_Text>

		<Obstacle_Proxy_Type>FCU_Hutts_Command_Center_Build_Pad</Obstacle_Proxy_Type>

		<Tactical_Buildable_Constructed>FCU_H_Ground_Command_Center</Tactical_Buildable_Constructed>

		<Tactical_Health>2500</Tactical_Health>
		<Tactical_Build_Cost_Multiplayer>4000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_E_Ground_Command_Post">
		<Text_ID>Galyana_Command_Post_E</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_Command_Post, GALYANA_CLASS_BLANK, Galyana_Base_Income_Command_Post</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>EB_ICC_L01.alo</Land_Model_Name>
		<Icon_Name>I_BUTTON_IMPERIAL_BASE.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>FCU_E_Ground_Command_Post</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>2400</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>15.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.66</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Command_Center_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>EHD_Command_Center_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Command_Center_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_R_Ground_Command_Post">
		<Text_ID>Galyana_Command_Post_R</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_Command_Post, GALYANA_CLASS_BLANK, Galyana_Base_Income_Command_Post</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>RB_ACC_L01.alo</Land_Model_Name>
		<Icon_Name>I_BUTTON_REBEL_BASE.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>FCU_R_Ground_Command_Post</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>2500</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>15.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0.15</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.66</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Command_Center_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>RHD_Command_Center_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Command_Center_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_U_Ground_Command_Post">
		<Text_ID>Galyana_Command_Post_U</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_Command_Post, GALYANA_CLASS_BLANK, Galyana_Base_Income_Command_Post</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>UB_PALACE.alo</Land_Model_Name>
		<Icon_Name>i_button_ub_palace.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>FCU_U_Ground_Command_Post</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>2000</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>15.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Command_Center_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>UHD_Palace_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Palace_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_H_Ground_Command_Post">
		<Text_ID>Galyana_Command_Post_H</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_Command_Post, GALYANA_CLASS_BLANK, Galyana_Base_Income_Command_Post</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>W_HUTTPALACE.alo</Land_Model_Name>
		<Icon_Name>i_button_jabba_palace.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>FCU_H_Ground_Command_Post</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>0.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>90</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>2250</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>15.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Command_Center_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>UHD_Command_Center_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Command_Center_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_E_Ground_Communications_Array">
		<Variant_Of_Existing_Type>UC_E_Ground_Communications_Array</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMM_ARRAY_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>

		<Obstacle_Proxy_Type/>

		<Tactical_Buildable_Constructed>FCU_E_Ground_Communications_Array</Tactical_Buildable_Constructed>

		<Tactical_Health>350</Tactical_Health>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_R_Ground_Communications_Array">
		<Variant_Of_Existing_Type>UC_R_Ground_Communications_Array</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMM_ARRAY_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>

		<Obstacle_Proxy_Type/>

		<Tactical_Buildable_Constructed>FCU_R_Ground_Communications_Array</Tactical_Buildable_Constructed>

		<Tactical_Health>350</Tactical_Health>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_H_Ground_Communications_Array">
		<Variant_Of_Existing_Type>UC_H_Ground_Communications_Array</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMM_ARRAY_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>

		<Obstacle_Proxy_Type/>

		<Tactical_Buildable_Constructed>FCU_H_Ground_Communications_Array</Tactical_Buildable_Constructed>

		<Tactical_Health>350</Tactical_Health>
		<Tactical_Build_Cost_Multiplayer>750</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Template_Ground_Relay_Station">
		<Text_ID>Galyana_Structure_Comm_Station</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_Comm_Station, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>w_uplink_station.alo</Land_Model_Name>
		<Icon_Name>i_button_uplink_station.tga</Icon_Name>

		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>400</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>

		<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type/>

		<SFXEvent_Select>Structure_Comm_Array_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_E_Ground_Relay_Station">
		<Variant_Of_Existing_Type>FCU_UC_Template_Ground_Relay_Station</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>FCU_E_Ground_Relay_Station</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Comm_Array_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Comm_Array_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_R_Ground_Relay_Station">
		<Variant_Of_Existing_Type>FCU_UC_Template_Ground_Relay_Station</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>FCU_R_Ground_Relay_Station</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>RHD_Comm_Array_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Comm_Array_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_U_Ground_Relay_Station">
		<Variant_Of_Existing_Type>FCU_UC_Template_Ground_Relay_Station</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>FCU_U_Ground_Relay_Station</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>28</Tactical_Build_Time_Seconds>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Comm_Array_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Comm_Array_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_H_Ground_Relay_Station">
		<Variant_Of_Existing_Type>FCU_UC_Template_Ground_Relay_Station</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>FCU_H_Ground_Relay_Station</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Comm_Array_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Comm_Array_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Template_Ground_Observation_Tower">
		<Text_ID>Galyana_Structure_Observation_Tower</Text_ID>
		<Encyclopedia_Text>TEXT_TOOLTIP_SENSOR_NODE, GALYANA_CLASS_BLANK, Galyana_Upkeep_1</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>EB_GuardTower.alo</Land_Model_Name>
		<Icon_Name>i_button_eb_guardtower.tga</Icon_Name>

		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>300</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>250</Tactical_Health>
		<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>
		<Override_Bounty_MP>50</Override_Bounty_MP>

		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.35</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type/>

		<SFXEvent_Select>Structure_Sensor_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_E_Ground_Observation_Tower">
		<Variant_Of_Existing_Type>FCU_UC_Template_Ground_Observation_Tower</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>FCU_E_Ground_Observation_Tower</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_R_Ground_Observation_Tower">
		<Variant_Of_Existing_Type>FCU_UC_Template_Ground_Observation_Tower</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>FCU_R_Ground_Observation_Tower</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_U_Ground_Observation_Tower">
		<Variant_Of_Existing_Type>FCU_UC_Template_Ground_Observation_Tower</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>FCU_U_Ground_Observation_Tower</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_H_Ground_Observation_Tower">
		<Variant_Of_Existing_Type>FCU_UC_Template_Ground_Observation_Tower</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>FCU_H_Ground_Observation_Tower</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_E_Ground_Research_Facility">
		<Variant_Of_Existing_Type>UC_E_Ground_Research_Facility</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESEARCH_00, MP_TEXT_ENCYCLOPEDIA_RESEARCH_01E, GALYANA_CLASS_BLANK, Galyana_Upkeep_10</MP_Encyclopedia_Text>

		<Obstacle_Proxy_Type/>

		<Tactical_Buildable_Constructed>FCU_E_Ground_Research_Facility</Tactical_Buildable_Constructed>

		<Tactical_Health>800</Tactical_Health>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_R_Ground_Research_Facility">
		<Variant_Of_Existing_Type>UC_R_Ground_Research_Facility</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESEARCH_00, MP_TEXT_ENCYCLOPEDIA_RESEARCH_01R, GALYANA_CLASS_BLANK, Galyana_Upkeep_10</MP_Encyclopedia_Text>

		<Obstacle_Proxy_Type/>

		<Tactical_Buildable_Constructed>FCU_R_Ground_Research_Facility</Tactical_Buildable_Constructed>

		<Tactical_Health>700</Tactical_Health>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_H_Ground_Advanced_Technologies_Facility">
		<Variant_Of_Existing_Type>UC_H_Ground_Advanced_Technologies_Facility</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>Galyana_Text_H_Tech_Text, Galyana_Text_H_Tech_Upgrades, GALYANA_CLASS_BLANK, Galyana_Upkeep_10</MP_Encyclopedia_Text>

		<Obstacle_Proxy_Type/>

		<Tactical_Buildable_Constructed>FCU_H_Ground_Advanced_Technologies_Facility</Tactical_Buildable_Constructed>

		<Tactical_Health>900</Tactical_Health>
		<Tactical_Build_Cost_Multiplayer>2400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_E_Ground_Magnepulse_Cannon">
		<Variant_Of_Existing_Type>UC_E_Ground_Magnepulse_Cannon</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_MAGNEPULSE_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_15</MP_Encyclopedia_Text>

		<Obstacle_Proxy_Type/>

		<Tactical_Buildable_Constructed>FCU_E_Ground_Magnepulse_Cannon</Tactical_Buildable_Constructed>

		<Tactical_Health>1000</Tactical_Health>
		<Tactical_Build_Cost_Multiplayer>1800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_R_Ground_Training_Facility">
		<Text_ID>Galyana_Structure_Training_Facility</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_Training_Facility</Encyclopedia_Text>
		<MP_Encyclopedia_Text>Galyana_Structure_Text_Training_Facility, GALYANA_CLASS_BLANK, Galyana_Upkeep_5</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>RB_Barracks_small.alo</Land_Model_Name>
		<Icon_Name>i_button_training_facility.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>FCU_R_Ground_Training_Facility</Tactical_Buildable_Constructed>
		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>800</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>

		<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.25</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Select>Structure_Barracks_Select_SFX</SFXEvent_Select>
		<SFXEvent_Unit_Under_Attack>RHD_Barracks_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Barracks_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_U_Ground_Gravity_Generator">
		<Variant_Of_Existing_Type>UC_U_Ground_Gravity_Generator</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_GRAV_GEN_01, GALYANA_CLASS_BLANK, Galyana_Upkeep_15</MP_Encyclopedia_Text>

		<Obstacle_Proxy_Type/>

		<Tactical_Buildable_Constructed>FCU_U_Ground_Gravity_Generator</Tactical_Buildable_Constructed>

		<Tactical_Health>900</Tactical_Health>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Template_Ground_Shutter_Shield">
		<Text_ID>TEXT_GROUND_SHUTTER_SHIELD</Text_ID>
		<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SHUTTER_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_50</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_SHUTTERSHIELDGEN.alo</Land_Model_Name>
		<Icon_Name>i_button_shutter_shield_generator.tga</Icon_Name>

		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>1000</Tactical_Health>
		<Land_FOW_Reveal_Range>100</Land_FOW_Reveal_Range>

		<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type/>

		<SFXEvent_Select>Structure_Shield_Gen_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_E_Ground_Shutter_Shield">
		<Variant_Of_Existing_Type>FCU_UC_Template_Ground_Shutter_Shield</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>FCU_E_Ground_Shutter_Shield</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>4000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_R_Ground_Shutter_Shield">
		<Variant_Of_Existing_Type>FCU_UC_Template_Ground_Shutter_Shield</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>FCU_R_Ground_Shutter_Shield</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>4000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_U_Ground_Shutter_Shield">
		<Variant_Of_Existing_Type>FCU_UC_Template_Ground_Shutter_Shield</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>FCU_U_Ground_Shutter_Shield</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>4800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>48</Tactical_Build_Time_Seconds>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_H_Ground_Shutter_Shield">
		<Variant_Of_Existing_Type>FCU_UC_Template_Ground_Shutter_Shield</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>FCU_H_Ground_Shutter_Shield</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>4000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_E_Ground_Base_Shield_740">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_740</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_40</MP_Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>FCU_E_Ground_Base_Shield_740</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>EHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_E_Ground_Base_Shield_740_Pad">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_740</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_40</MP_Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>FCU_E_Ground_Base_Shield_740_Pad</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>FCU_N_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_R_Ground_Base_Shield_740">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_740</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_40</MP_Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>FCU_R_Ground_Base_Shield_740</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>RHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>RHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_R_Ground_Base_Shield_740_Pad">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_740</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_40</MP_Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>FCU_R_Ground_Base_Shield_740_Pad</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>FCU_N_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>RHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>RHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_U_Ground_Base_Shield_740">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_740</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_40</MP_Encyclopedia_Text>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>FCU_U_Ground_Base_Shield_740</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>3600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>36</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_U_Ground_Base_Shield_740_Pad">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_740</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_40</MP_Encyclopedia_Text>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>FCU_U_Ground_Base_Shield_740_Pad</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>3600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>36</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>FCU_N_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_H_Ground_Base_Shield_740">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_740</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_40</MP_Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>FCU_H_Ground_Base_Shield_740</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>4000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_H_Ground_Base_Shield_740_Pad">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_740</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_40</MP_Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>FCU_H_Ground_Base_Shield_740_Pad</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>4000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>FCU_N_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_E_Ground_Base_Shield_370">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_370</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_20</MP_Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>FCU_E_Ground_Base_Shield_370</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>EHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_E_Ground_Base_Shield_370_Pad">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_370</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_20</MP_Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>FCU_E_Ground_Base_Shield_370_Pad</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>FCU_N_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_R_Ground_Base_Shield_370">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_370</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_20</MP_Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>FCU_R_Ground_Base_Shield_370</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>RHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>RHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_R_Ground_Base_Shield_370_Pad">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_370</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_20</MP_Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>FCU_R_Ground_Base_Shield_370_Pad</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>FCU_N_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>RHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>RHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_U_Ground_Base_Shield_370">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_370</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_20</MP_Encyclopedia_Text>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>FCU_U_Ground_Base_Shield_370</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>2400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>24</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_U_Ground_Base_Shield_370_Pad">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_370</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_20</MP_Encyclopedia_Text>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>FCU_U_Ground_Base_Shield_370_Pad</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>2400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>24</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>FCU_N_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_H_Ground_Base_Shield_370">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_370</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_20</MP_Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>FCU_H_Ground_Base_Shield_370</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_H_Ground_Base_Shield_370_Pad">
		<Variant_Of_Existing_Type>UC_Template_Ground_Base_Shield_370</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_20</MP_Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>FCU_H_Ground_Base_Shield_370_Pad</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>FCU_N_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_E_Ground_Power_Generator">
		<Variant_Of_Existing_Type>UC_Template_Ground_Power_Generator</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_POWER_GENERATOR_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_10</MP_Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>FCU_E_Ground_Power_Generator</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Power_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Power_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_R_Ground_Power_Generator">
		<Variant_Of_Existing_Type>UC_Template_Ground_Power_Generator</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_POWER_GENERATOR_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_10</MP_Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>FCU_R_Ground_Power_Generator</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>RHD_Power_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Power_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_U_Ground_Power_Generator">
		<Variant_Of_Existing_Type>UC_Template_Ground_Power_Generator</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_POWER_GENERATOR_03, GALYANA_CLASS_BLANK, Galyana_Upkeep_10</MP_Encyclopedia_Text>
		<Land_Model_Name>UB_SHIELD-GENERATOR.ALO</Land_Model_Name>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>FCU_U_Ground_Power_Generator</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>24</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Power_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Power_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_H_Ground_Power_Generator">
		<Variant_Of_Existing_Type>UC_Template_Ground_Power_Generator</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_POWER_GENERATOR_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_10</MP_Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>FCU_H_Ground_Power_Generator</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Power_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Power_Generator_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Empire_Bunker">
		<Variant_Of_Existing_Type>UC_Template_Bunker_Pad</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BUNKER, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</MP_Encyclopedia_Text>

		<Land_Model_Name>EB_TestBunker.alo</Land_Model_Name>
		<Icon_Name>i_button_bunker.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Garrison_Bunker_Empire</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Health>1000</Tactical_Health>

		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Rebel_Bunker">
		<Variant_Of_Existing_Type>UC_Template_Bunker_Pad</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BUNKER, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</MP_Encyclopedia_Text>

		<Land_Model_Name>RB_Bunker.alo</Land_Model_Name>
		<Icon_Name>i_button_rb_bunker.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Garrison_Bunker_Rebel</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Health>1000</Tactical_Health>

		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Underworld_Bunker">
		<Variant_Of_Existing_Type>UC_Template_Bunker_Pad</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BUNKER, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</MP_Encyclopedia_Text>

		<Land_Model_Name>UB_Bunker.alo</Land_Model_Name>
		<Icon_Name>i_button_ui_bunker.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Garrison_Bunker_Underworld</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
		<Tactical_Health>1000</Tactical_Health>

		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Hutts_Bunker">
		<Variant_Of_Existing_Type>UC_Template_Bunker_Pad</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BUNKER, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</MP_Encyclopedia_Text>

		<Land_Model_Name>NB_Bunker.alo</Land_Model_Name>
		<Icon_Name>i_button_nb_bunker.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Scale_Factor>1.2</Scale_Factor>

		<Tactical_Buildable_Constructed>FCU_Garrison_Bunker_Hutts</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Health>1250</Tactical_Health>

		<Obstacle_Proxy_Type>Bunker_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<!--Bunker Pad Bunkers-->
	<GroundBuildable Name="FCU_UC_Empire_Bunker_Pad">
		<Variant_Of_Existing_Type>UC_Template_Bunker_Pad</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BUNKER, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</MP_Encyclopedia_Text>

		<Land_Model_Name>EB_TestBunker.alo</Land_Model_Name>
		<Icon_Name>i_button_bunker.tga</Icon_Name>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Garrison_Bunker_Empire_Pad</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Health>1000</Tactical_Health>

		<Obstacle_Proxy_Type>FCU_N_Ground_Bunker_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Rebel_Bunker_Pad">
		<Variant_Of_Existing_Type>UC_Template_Bunker_Pad</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BUNKER, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</MP_Encyclopedia_Text>

		<Land_Model_Name>RB_Bunker.alo</Land_Model_Name>
		<Icon_Name>i_button_rb_bunker.tga</Icon_Name>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Garrison_Bunker_Rebel_Pad</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
		<Tactical_Health>1000</Tactical_Health>

		<Obstacle_Proxy_Type>FCU_N_Ground_Bunker_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Underworld_Bunker_Pad">
		<Variant_Of_Existing_Type>UC_Template_Bunker_Pad</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BUNKER, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</MP_Encyclopedia_Text>

		<Land_Model_Name>UB_Bunker.alo</Land_Model_Name>
		<Icon_Name>i_button_ui_bunker.tga</Icon_Name>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Garrison_Bunker_Underworld_Pad</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>700</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
		<Tactical_Health>1000</Tactical_Health>

		<Obstacle_Proxy_Type>FCU_N_Ground_Bunker_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Hutts_Bunker_Pad">
		<Variant_Of_Existing_Type>UC_Template_Bunker_Pad</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BUNKER, GALYANA_CLASS_BLANK, Galyana_Upkeep_3</MP_Encyclopedia_Text>

		<Land_Model_Name>NB_Bunker.alo</Land_Model_Name>
		<Icon_Name>i_button_nb_bunker.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Scale_Factor>1.2</Scale_Factor>

		<Tactical_Buildable_Constructed>FCU_Garrison_Bunker_Hutts_Pad</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
		<Tactical_Health>1250</Tactical_Health>

		<Obstacle_Proxy_Type>FCU_N_Ground_Bunker_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_E_Ground_Turbolaser_Tower">
		<Variant_Of_Existing_Type>UC_Template_Ground_Turbolaser_Tower</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TURBOLASER_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_15</MP_Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>FCU_E_Ground_Turbolaser_Tower</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_R_Ground_Turbolaser_Tower">
		<Variant_Of_Existing_Type>UC_Template_Ground_Turbolaser_Tower</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TURBOLASER_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_15</MP_Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>FCU_R_Ground_Turbolaser_Tower</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_U_Ground_Turbolaser_Tower">
		<Variant_Of_Existing_Type>UC_Template_Ground_Turbolaser_Tower</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TURBOLASER_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_15</MP_Encyclopedia_Text>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>FCU_U_Ground_Turbolaser_Tower</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>3600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>24</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_H_Ground_Heavy_Beam_Tower">
		<Variant_Of_Existing_Type>UC_Template_Ground_Turbolaser_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_HBT</Text_ID>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TURBOLASER_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_15</MP_Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>FCU_H_Ground_Heavy_Beam_Tower</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>3600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_E_Ground_Turbolaser_Tower_N">
		<Variant_Of_Existing_Type>UC_Template_Ground_Turbolaser_Tower</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TURBOLASER_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_15</MP_Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>FCU_E_Ground_Turbolaser_Tower</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>FCU_N_Ground_Turbolaser_Tower_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_R_Ground_Turbolaser_Tower_N">
		<Variant_Of_Existing_Type>UC_Template_Ground_Turbolaser_Tower</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TURBOLASER_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_15</MP_Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>FCU_R_Ground_Turbolaser_Tower</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>FCU_N_Ground_Turbolaser_Tower_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_U_Ground_Turbolaser_Tower_N">
		<Variant_Of_Existing_Type>UC_Template_Ground_Turbolaser_Tower</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TURBOLASER_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_15</MP_Encyclopedia_Text>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>FCU_U_Ground_Turbolaser_Tower</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>3600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>24</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>FCU_N_Ground_Turbolaser_Tower_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_H_Ground_Heavy_Beam_Tower_N">
		<Variant_Of_Existing_Type>UC_Template_Ground_Turbolaser_Tower</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Structure_HBT</Text_ID>
		<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TURBOLASER_00, GALYANA_CLASS_BLANK, Galyana_Upkeep_15</MP_Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>FCU_H_Ground_Heavy_Beam_Tower</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>3600</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>FCU_N_Ground_Turbolaser_Tower_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_E_Ground_Landing_Pad">
		<Variant_Of_Existing_Type>UC_Template_Ground_Landing_Pad</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>Galyana_Structure_Text_LandingPad, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</MP_Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>FCU_E_Ground_Landing_Pad</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_R_Ground_Landing_Pad">
		<Variant_Of_Existing_Type>UC_Template_Ground_Landing_Pad</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>Galyana_Structure_Text_LandingPad, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</MP_Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>FCU_R_Ground_Landing_Pad</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_U_Ground_Landing_Pad">
		<Variant_Of_Existing_Type>UC_Template_Ground_Landing_Pad</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>Galyana_Structure_Text_LandingPad, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</MP_Encyclopedia_Text>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>FCU_U_Ground_Landing_Pad</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_H_Ground_Landing_Pad">
		<Variant_Of_Existing_Type>UC_Template_Ground_Landing_Pad</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>Galyana_Structure_Text_LandingPad, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</MP_Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>FCU_H_Ground_Landing_Pad</Tactical_Buildable_Constructed>
		<Obstacle_Proxy_Type/>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Template_Ground_Hangar">
		<Text_ID>Galyana_Structure_Hangar</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_Hangar, GALYANA_CLASS_BLANK, Galyana_Upkeep_10</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>EB_HANGAR.alo</Land_Model_Name>
		<Icon_Name>i_button_hangar.tga</Icon_Name>

		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>1500</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>

		<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.15</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.15 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type/>

		<SFXEvent_Select>Structure_Cantina_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_E_Ground_Hangar">
		<Variant_Of_Existing_Type>FCU_UC_Template_Ground_Hangar</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>FCU_E_Ground_Hangar</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Cantina_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Cantina_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_R_Ground_Hangar">
		<Variant_Of_Existing_Type>FCU_UC_Template_Ground_Hangar</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>FCU_R_Ground_Hangar</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>RHD_Cantina_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Cantina_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_U_Ground_Hangar">
		<Variant_Of_Existing_Type>FCU_UC_Template_Ground_Hangar</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>FCU_U_Ground_Hangar</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Cantina_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Cantina_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_H_Ground_Hangar">
		<Variant_Of_Existing_Type>FCU_UC_Template_Ground_Hangar</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>FCU_H_Ground_Hangar</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Cantina_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Cantina_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Template_Farm">
		<Text_ID>Galyana_Structure_Farm</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_Farm, GALYANA_CLASS_BLANK, Galyana_Base_Income_Farm</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_FARM.alo</Land_Model_Name>
		<!--GUEAW Realism Test (becuase you won't find farms in a city-->
		<Land_Terrain_Model_Mapping>
			Temperate,	NB_FARM.ALO,
			Urban,		RB_BARRACKS.ALO,
			Arctic,		RB_BARRACKS.ALO,
			Volcanic,	RB_BARRACKS.ALO,
			Desert,		RB_BARRACKS.ALO,
			Forest,		NB_FARM.ALO,
			Swamp,		NB_FARM.ALO
		</Land_Terrain_Model_Mapping>
		<Icon_Name>I_BUTTON_FARM.tga</Icon_Name>

		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>450</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>250</Tactical_Health>
		<Land_FOW_Reveal_Range>150</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0</GUI_Bounds_Scale>
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.5</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>FCU_N_Ground_Farm_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Select>Structure_Mineral_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Empire_Farm">
		<Variant_Of_Existing_Type>FCU_UC_Template_Farm</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Empire_Farm</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Rebel_Farm">
		<Variant_Of_Existing_Type>FCU_UC_Template_Farm</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Rebel_Farm</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Underworld_Farm">
		<Variant_Of_Existing_Type>FCU_UC_Template_Farm</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Underworld_Farm</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Hutts_Farm">
		<Variant_Of_Existing_Type>FCU_UC_Template_Farm</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Hutts_Farm</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Empire_Mineral_Processor">
		<Variant_Of_Existing_Type>UC_Template_Mineral_Processor</Variant_Of_Existing_Type>
		<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mineral_Proc</Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Empire_Mineral_Processor</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>FCU_N_Ground_Mineral_Processor_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Rebel_Mineral_Processor">
		<Variant_Of_Existing_Type>UC_Template_Mineral_Processor</Variant_Of_Existing_Type>
		<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mineral_Proc</Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Rebel_Mineral_Processor</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>FCU_N_Ground_Mineral_Processor_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Underworld_Mineral_Processor">
		<Variant_Of_Existing_Type>UC_Template_Mineral_Processor</Variant_Of_Existing_Type>
		<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mineral_Proc</Encyclopedia_Text>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Underworld_Mineral_Processor</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>FCU_N_Ground_Mineral_Processor_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Hutts_Mineral_Processor">
		<Variant_Of_Existing_Type>UC_Template_Mineral_Processor</Variant_Of_Existing_Type>
		<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mineral_Proc</Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Hutts_Mineral_Processor</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>900</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>FCU_N_Ground_Mineral_Processor_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Hutts_Advanced_Mineral_Processor">
		<Variant_Of_Existing_Type>UC_Template_Mineral_Processor</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Text_Advanced_Processor</Text_ID>
		<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Adv_Mineral_Proc_H</Encyclopedia_Text>

		<Land_Model_Name>HB_CMC22Mining_Sml.alo</Land_Model_Name>
		<Icon_Name>i_button_hb_cmc22mining_sml.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Hutts_Advanced_Mineral_Processor</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
		<Tactical_Health>400</Tactical_Health>

		<Obstacle_Proxy_Type>FCU_N_Ground_Mineral_Processor_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Template_Surface_Mine">
		<Text_ID>Galyana_Structure_Surface_Mine</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_Surface_Mine, GALYANA_CLASS_BLANK, Galyana_Base_Income_Surface_Mine</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_Excavator.alo</Land_Model_Name>
		<Icon_Name>I_BUTTON_SURFACE_MINE.tga</Icon_Name>

		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>1800</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>600</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>15.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.75</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>FCU_N_Ground_Surface_Mine_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Select>Structure_Space_Factory_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Empire_Surface_Mine">
		<Variant_Of_Existing_Type>FCU_UC_Template_Surface_Mine</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Empire_Surface_Mine</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Rebel_Surface_Mine">
		<Variant_Of_Existing_Type>FCU_UC_Template_Surface_Mine</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Rebel_Surface_Mine</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Underworld_Surface_Mine">
		<Variant_Of_Existing_Type>FCU_UC_Template_Surface_Mine</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Underworld_Surface_Mine</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Hutts_Surface_Mine">
		<Variant_Of_Existing_Type>FCU_UC_Template_Surface_Mine</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Underworld_Surface_Mine</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Template_Refinery">
		<Text_ID>Galyana_Structure_Refinery</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_Refinery, GALYANA_CLASS_BLANK, Galyana_Base_Income_Refinery</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_REFINERY.alo</Land_Model_Name>
		<Icon_Name>I_BUTTON_REFINERY.tga</Icon_Name>

		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>75</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>700</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>
		<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>

		<GUI_Bounds_Scale>0</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.6</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type/>

		<SFXEvent_Select>Structure_Mineral_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Empire_Refinery">
		<Variant_Of_Existing_Type>FCU_UC_Template_Refinery</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Empire_Refinery</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Rebel_Refinery">
		<Variant_Of_Existing_Type>FCU_UC_Template_Refinery</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Rebel_Refinery</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Underworld_Refinery">
		<Variant_Of_Existing_Type>FCU_UC_Template_Refinery</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Underworld_Refinery</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Hutts_Refinery">
		<Variant_Of_Existing_Type>FCU_UC_Template_Refinery</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Hutts_Refinery</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Template_Casino">
		<Text_ID>Galyana_Structure_Coliseum</Text_ID>
		<Encyclopedia_Text>Galyana_Structure_Text_Coliseum, GALYANA_CLASS_BLANK, Galyana_Base_Income_Coliseum</Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>

		<Land_Model_Name>NB_GrandArena.alo</Land_Model_Name>
		<Icon_Name>i_button_grand_arena.tga</Icon_Name>

		<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
		<Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>

		<Armor_Type>Armor_Structure</Armor_Type>
		<Tactical_Health>2500</Tactical_Health>
		<Land_FOW_Reveal_Range>200</Land_FOW_Reveal_Range>

		<GUI_Bounds_Scale>0.2</GUI_Bounds_Scale>
		<GUI_Bracket_Size>2</GUI_Bracket_Size>

		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Space_Layer>Corvette</Space_Layer>

		<Is_Dummy>No</Is_Dummy>
		<Victory_Relevant>No</Victory_Relevant>
		<Is_Community_Property>Yes</Is_Community_Property>
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
		<Radar_Show_Facing>No</Radar_Show_Facing>
		<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
		<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
		<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>True</Has_Land_Evaluator>

		<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
		<LandBehavior>LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
		<CategoryMask>Structure</CategoryMask>

		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

		<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Obstacle_Proxy_Type>FCU_N_Ground_Coliseum_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Select>Structure_Arena_Select_SFX</SFXEvent_Select>

		<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Empire_Casino">
		<Variant_Of_Existing_Type>FCU_UC_Template_Casino</Variant_Of_Existing_Type>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Empire_Casino</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Rebel_Casino">
		<Variant_Of_Existing_Type>FCU_UC_Template_Casino</Variant_Of_Existing_Type>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Rebel_Casino</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Underworld_Casino">
		<Variant_Of_Existing_Type>FCU_UC_Template_Casino</Variant_Of_Existing_Type>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Underworld_Casino</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Hutts_Casino">
		<Variant_Of_Existing_Type>FCU_UC_Template_Casino</Variant_Of_Existing_Type>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Hutts_Casino</Tactical_Buildable_Constructed>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Empire_Ground_Mining_Facility">
		<Variant_Of_Existing_Type>UC_Template_Ground_Mining_Facility</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_MINING_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mining_Facility</MP_Encyclopedia_Text>
		<Affiliation>Empire</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Empire_Ground_Mining_Facility</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>2400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>FCU_N_Ground_Mining_Facility_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>EHD_Mining_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>EHD_Mining_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Rebel_Ground_Mining_Facility">
		<Variant_Of_Existing_Type>UC_Template_Ground_Mining_Facility</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_MINING_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mining_Facility</MP_Encyclopedia_Text>
		<Affiliation>Rebel</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Rebel_Ground_Mining_Facility</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>2400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>FCU_N_Ground_Mining_Facility_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>RHD_Mining_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>RHD_Mining_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Underworld_Ground_Mining_Facility">
		<Variant_Of_Existing_Type>UC_Template_Ground_Mining_Facility</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_MINING_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mining_Facility</MP_Encyclopedia_Text>
		<Affiliation>Underworld</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Underworld_Ground_Mining_Facility</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>2400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>FCU_N_Ground_Mining_Facility_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Mining_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Mining_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>

	<GroundBuildable Name="FCU_UC_Hutts_Ground_Mining_Facility">
		<Variant_Of_Existing_Type>UC_Template_Ground_Mining_Facility</Variant_Of_Existing_Type>
		<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_MINING_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mining_Facility</MP_Encyclopedia_Text>
		<Affiliation>Hutts</Affiliation>

		<Tactical_Buildable_Constructed>FCU_Hutts_Ground_Mining_Facility</Tactical_Buildable_Constructed>
		<Tactical_Build_Cost_Multiplayer>2400</Tactical_Build_Cost_Multiplayer>
		<Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>

		<Obstacle_Proxy_Type>FCU_N_Ground_Mining_Facility_Build_Pad</Obstacle_Proxy_Type>

		<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
		<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>

		<SFXEvent_Unit_Under_Attack>UHD_Mining_Under_Attack</SFXEvent_Unit_Under_Attack>
		<SFXEvent_Unit_Lost>UHD_Mining_Destroyed</SFXEvent_Unit_Lost>
	</GroundBuildable>
</GroundBuildables>











