<?xml version="1.0"?>
<Targeting_Priority_Sets>
<!--DEFAULT PRIORITY SETS FOR BOTH AI AND HUMAN PLAYERS
	The default priority set for each class will favor units that the unit has good RPS advantage over.
	These should not contain many exclusions or any hard point target priorities.-->
	<Priority_Set Name="AntiInfantry">
		<Attack_Priorities>
			LandHero, 0.5,
			Infantry, 1.0,
			Turret, 2.0,
			Vehicle, 3.0,
			TacticalStructure, 4.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall, Structure, Air
		</Category_Exclusions>
		<Unit_Exclusions>
			Sandfire
		</Unit_Exclusions>
		<Property_Exclusions>NotOpportunityTarget</Property_Exclusions>
	</Priority_Set>

	<Priority_Set Name="AntiInfantryStructure">
		<Attack_Priorities>
			LandHero, 0.5,
			Infantry, 1.0,
			Turret, 2.0,
			Vehicle, 3.0,
			Structure, 4.0,
			TacticalStructure, 4.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall, Air
		</Category_Exclusions>
		<Unit_Exclusions>
			Sandfire
		</Unit_Exclusions>
		<Property_Exclusions>NotOpportunityTarget</Property_Exclusions>
	</Priority_Set>

	<Priority_Set Name="AntiVehicle">
		<Attack_Priorities>
			Vehicle, 1.0,
			LandHero, 1.5,
			Turret, 2.0,
			Infantry, 3.0,
			TacticalStructure, 4.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall, Structure, Air
		</Category_Exclusions>
		<Unit_Exclusions>
			Sandfire
		</Unit_Exclusions>
		<Property_Exclusions>NotOpportunityTarget</Property_Exclusions>
	</Priority_Set>

	<Priority_Set Name="AntiVehicleStructure">
		<Attack_Priorities>
			Vehicle, 1.0,
			LandHero, 1.5,
			Turret, 2.0,
			Infantry, 3.0,
			Structure, 4.0,
			TacticalStructure, 4.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall, Air
		</Category_Exclusions>
		<Unit_Exclusions>
			Sandfire
		</Unit_Exclusions>
		<Property_Exclusions>NotOpportunityTarget</Property_Exclusions>
	</Priority_Set>

	<Priority_Set Name="Aircraft_AntiVehicle">
		<Attack_Priorities>
			Vehicle, 1.0,
			LandHero, 1.5,
			Sandfire, 2.0,
			Air, 2.5,
			Turret, 3.0,
			Infantry, 4.0,
			TacticalStructure, 4.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall, Structure
		</Category_Exclusions>
		<Unit_Exclusions/>
		<Property_Exclusions>NotOpportunityTarget</Property_Exclusions>
	</Priority_Set>

	<Priority_Set Name="Aircraft_AntiAir">
		<Attack_Priorities>
			Sandfire, 1.0,
			Air, 1.5,
			LandHero, 2.0,
			Vehicle, 3.0,
			Infantry, 4.0,
			Turret, 5.0,
			TacticalStructure, 5.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall, Structure
		</Category_Exclusions>
		<Unit_Exclusions/>
		<Property_Exclusions>NotOpportunityTarget</Property_Exclusions>
	</Priority_Set>

	<Priority_Set Name="Aircraft_AntiStructure">
		<Attack_Priorities>
			TacticalStructure, 1.0,
			Structure, 1.0,
			Turret, 1.0,
			LandHero, 2.0,
			Sandfire, 2.0,
			Air, 3.0,
			Vehicle, 3.0,
			Infantry, 3.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall
		</Category_Exclusions>
		<Unit_Exclusions/>
		<Property_Exclusions>NotOpportunityTarget</Property_Exclusions>
	</Priority_Set>

	<Priority_Set Name="AntiAir">
		<Attack_Priorities>
			Air, 1.0,
			Sandfire, 1.5,
			Vehicle, 2.0,
			Turret, 3.0,
			Infantry, 4.0,
			TacticalStructure, 5.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall, Structure
		</Category_Exclusions>
<!--		<Unit_Exclusions>
			Sandfire
		</Unit_Exclusions>-->
		<Property_Exclusions>NotOpportunityTarget</Property_Exclusions>
	</Priority_Set>

	<Priority_Set Name="Anti_All_Attack_Priority">
		<Attack_Priorities>
			Vehicle, 1.0,
			Turret, 2.0,
			Air, 3.0,
			Structure, 4.0,
			TacticalStructure, 4.0,
			LandHero, 5.0,
			Infantry, 6.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall
		</Category_Exclusions>
<!--		<Unit_Exclusions>
			Sandfire
		</Unit_Exclusions>-->
		<Property_Exclusions>NotOpportunityTarget</Property_Exclusions>
	</Priority_Set>

	<Priority_Set Name="ATATAntiEverything">
		<Attack_Priorities>
			Vehicle, 1.0,
			Turret, 2.0,
			LandHero, 2.5,
			Structure, 3.0,
			Infantry, 4.0,
			TacticalStructure, 4.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall
		</Category_Exclusions>
<!--		<Unit_Exclusions>
			Sandfire
		</Unit_Exclusions>-->
		<Property_Exclusions>NotOpportunityTarget</Property_Exclusions>
	</Priority_Set>

	<Priority_Set Name="Lancet_TP">
		<Attack_Priorities>
			Air, 1.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall, Structure
		</Category_Exclusions>
<!--		<Unit_Exclusions>
			Sandfire
		</Unit_Exclusions>-->
		<Property_Exclusions>NotOpportunityTarget</Property_Exclusions>
	</Priority_Set>
	
	<Priority_Set Name="Kimera_Dragon_Attack_Priority">
		<Attack_Priorities>
			TacticalStructure, 1.0,
			Structure, 1.5,
			Turret, 1.5,
			LandHero, 2.0,
			Vehicle, 3.0,
			Infantry, 4.0,
			Air, 5.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall
		</Category_Exclusions>
		<Unit_Exclusions/>
		<Property_Exclusions>NotOpportunityTarget</Property_Exclusions>
	</Priority_Set>

	<Priority_Set Name="Destroyer_Droid_Attack_Priority">
		<Attack_Priorities>
			LandHero, 1.0,
			Infantry, 2.0,
			Vehicle, 3.0,
			Turret, 4.0,
			TacticalStructure, 5.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall, Structure, Air
		</Category_Exclusions>
		<Unit_Exclusions>
			Sandfire
		</Unit_Exclusions>
		<Property_Exclusions>NotOpportunityTarget</Property_Exclusions>
	</Priority_Set>

	<Priority_Set Name="Rocket_Infantry_Attack_Priority">
		<Attack_Priorities>
			Vehicle, 1.0,
			LandHero, 2.0,
			Turret, 3.0,
			Air, 4.0,
			Infantry, 5.0,
			Structure, 6.0,
			TacticalStructure, 6.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall
		</Category_Exclusions>
<!--		<Unit_Exclusions>
			Sandfire
		</Unit_Exclusions>-->
		<Property_Exclusions>NotOpportunityTarget</Property_Exclusions>
	</Priority_Set>

	<Priority_Set Name="Rocket_Vehicle_Attack_Priority">
		<Attack_Priorities>
			Vehicle, 1.0,
			Turret, 2.0,
			LandHero, 3.0,
			Infantry, 4.0,
			Structure, 5.0,
			TacticalStructure, 5.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall, Air
		</Category_Exclusions>
		<Unit_Exclusions>
			Sandfire
		</Unit_Exclusions>
		<Property_Exclusions>NotOpportunityTarget</Property_Exclusions>
	</Priority_Set>



	<Priority_Set Name="Felucia_Plant_Attack_Priority">
		<Attack_Priorities>
			LandHero, 1.0,
			Infantry, 2.0,
			Vehicle, 3.0,
		</Attack_Priorities>
		<Category_Exclusions>
			Wall, Structure, Air
		</Category_Exclusions>
		<Unit_Exclusions>
			Sandfire
		</Unit_Exclusions>
		<Property_Exclusions>NotOpportunityTarget</Property_Exclusions>
	</Priority_Set>

	<Priority_Set Name="Rancor_Dark_Ally_Attack_Priority">
		<Attack_Priorities>
			LandHero, 0.5,
			Infantry, 1.0,
			TacticalStructure, 2.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall, Structure, Air
		</Category_Exclusions>
		<Property_Exclusions>
			NotOpportunityTarget
		</Property_Exclusions>
		<Unit_Exclusions>
			UM06_Night_Sister,
			Prisoner_Night_Sister,
			Silri,
			Sandfire
		</Unit_Exclusions>
	</Priority_Set>

	<Priority_Set Name="Vornskr_Attack_Priority">
		<Attack_Priorities>
			LandHero, 1.0,
			Infantry, 2.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall, Structure, Air, Vehicle
		</Category_Exclusions>
		<Unit_Exclusions>
			Empire_Anti_Infantry_Turret,
			Rebel_Anti_Infantry_Turret,
			Pirate_Anti_Infantry_Turret,
			Underworld_Mass_Driver_Turret,
			Underworld_Torpedo_Turret,
			Hutt_Rapid_Fire_Laser_Turret
		</Unit_Exclusions>
		<Property_Exclusions>NotOpportunityTarget</Property_Exclusions>
	</Priority_Set>

	<Priority_Set Name="Indigenous_Vornskr_Attack_Priority">
		<Attack_Priorities>
			LandHero, 1.0,
			Infantry, 2.0,
			Vehicle, 3.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall, Structure, Air
		</Category_Exclusions>
		<Unit_Exclusions>
			Empire_Anti_Infantry_Turret,
			Rebel_Anti_Infantry_Turret,
			Pirate_Anti_Infantry_Turret,
			Underworld_Mass_Driver_Turret,
			Underworld_Torpedo_Turret,
			Hutt_Rapid_Fire_Laser_Turret
		</Unit_Exclusions>
		<Property_Exclusions>NotOpportunityTarget</Property_Exclusions>
	</Priority_Set>

	<!--AI SPECIFIC TARGETING PRIORITY SETS
		These should never be assigned as the unit defaults, because they would affect the human player-->
	<!--No_Structure means no threatening structure, i.e. even though turrets are technically structures, we'll not exclude them.-->
	<Priority_Set Name="AntiStructure">
		<Attack_Priorities>
			Turret, 1.0,
			Vehicle, 2.0,
			Infantry, 3.0,
			TacticalStructure, 4.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall, Air
		</Category_Exclusions>
		<Unit_Exclusions>
			Sandfire
		</Unit_Exclusions>
		<Property_Exclusions>NotOpportunityTarget</Property_Exclusions>
	</Priority_Set>

	<Priority_Set Name="AntiInfantry_No_Structures">
		<Attack_Priorities>
			LandHero, 0.5,
			Infantry, 1.0,
			TacticalStructure, 2.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall, Structure, Air
		</Category_Exclusions>
		<Unit_Exclusions>
			Sandfire
		</Unit_Exclusions>
		<Property_Exclusions>NotOpportunityTarget</Property_Exclusions>
	</Priority_Set>

	<Priority_Set Name="AntiVehicle_No_Structures">
		<Attack_Priorities>
			Vehicle, 1.0,
			LandHero, 1.5,
			TacticalStructure, 2.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall, Structure, Air
		</Category_Exclusions>
		<Unit_Exclusions>
			Sandfire
		</Unit_Exclusions>
		<Property_Exclusions>NotOpportunityTarget</Property_Exclusions>
	</Priority_Set>

	<Priority_Set Name="AvoidAntiInfantryTurrets">
		<Attack_Priorities>
			LandHero, 0.5,
			Infantry, 1.0,
			Turret, 2.0,
			Vehicle, 3.0,
			TacticalStructure, 4.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall, Structure, Air
		</Category_Exclusions>
		<Unit_Exclusions>
			Empire_Anti_Infantry_Turret,
			Rebel_Anti_Infantry_Turret,
			Pirate_Anti_Infantry_Turret,
			Underworld_Mass_Driver_Turret,
			Underworld_Torpedo_Turret,
			Hutt_Rapid_Fire_Laser_Turret,
			Sandfire
		</Unit_Exclusions>
		<Property_Exclusions>NotOpportunityTarget</Property_Exclusions>
	</Priority_Set>

	<Priority_Set Name="Infantry_Attack_Move">
		<Attack_Priorities>
			LandHero, 1.0,
			Infantry, 2.0,
			Vehicle, 3.0,
			Turret, 4.0,
			TacticalStructure, 5.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall, Air
		</Category_Exclusions>
		<Unit_Exclusions>
			Empire_Anti_Infantry_Turret,
			Rebel_Anti_Infantry_Turret,
			Pirate_Anti_Infantry_Turret,
			Underworld_Mass_Driver_Turret,
			Underworld_Torpedo_Turret,
			Hutt_Rapid_Fire_Laser_Turret,
			Sandfire
		</Unit_Exclusions>
		<Property_Exclusions>
			NotOpportunityTarget
		</Property_Exclusions>
	</Priority_Set>

	<Priority_Set Name="Rocket_Infantry_Attack_Move">
		<Attack_Priorities>
			MPTL, 1.0,
			SPMAT_Walker, 1.0,
			MAL_Rocket_Vehicle, 1.0,
			Vehicle, 2.0,
			Turret, 3.0,
			TacticalStructure, 4.0,
			Air, 5.0,
			LandHero, 6.0,
			Infantry, 7.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall
		</Category_Exclusions>
		<Unit_Exclusions>
			Empire_Anti_Infantry_Turret,
			Rebel_Anti_Infantry_Turret,
			Pirate_Anti_Infantry_Turret,
			Underworld_Mass_Driver_Turret,
			Underworld_Torpedo_Turret,
			Hutt_Rapid_Fire_Laser_Turret
		</Unit_Exclusions>
		<Property_Exclusions>
			NotOpportunityTarget
		</Property_Exclusions>
	</Priority_Set>

	<Priority_Set Name="Air_Attack_Move">
		<Attack_Priorities>
			SPMAT_Walker, 1.0,
			Sandfire, 1.0,
			Vehicle, 2.0,
			Turret, 3.0,
			TacticalStructure, 4.0,
			Air, 5.0,
			LandHero, 6.0,
			Infantry, 7.0,
			Structure, 8.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall
		</Category_Exclusions>
		<Unit_Exclusions>
			AT_AA_Walker
			MPTL,
			MAL_Rocket_Vehicle,
			Empire_Anti_Aircraft_Turret,
			Rebel_Anti_Aircraft_Turret,
			Pirate_Anti_Aircraft_Turret,
			Underworld_Torpedo_Turret,
			Hutt_Anti_Aircraft_Turret
		</Unit_Exclusions>
		<Property_Exclusions>
			NotOpportunityTarget
	</Property_Exclusions>
	</Priority_Set>

	<Priority_Set Name="Heavy_Vehicle_Attack_Move">
		<Attack_Priorities>
			MPTL, 1.0,
			SPMAT_Walker, 1.0,
			MAL_Rocket_Vehicle, 1.0,
			Vehicle, 2.0,
			Turret, 3.0,
			TacticalStructure, 4.0,
			LandHero, 5.0,
			Infantry, 6.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall, Air
		</Category_Exclusions>
		<Unit_Exclusions>
			Plex_Soldier_Team,
			Empire_Anti_Vehicle_Turret,
			Rebel_Anti_Vehicle_Turret,
			Pirate_Anti_Vehicle_Turret,
			Underworld_Mass_Driver_Turret,
			Hutt_Rocket_Turret,
			Sandfire
		</Unit_Exclusions>
		<Property_Exclusions>NotOpportunityTarget</Property_Exclusions>
	</Priority_Set>

	<Priority_Set Name="Light_Vehicle_Attack_Move">
		<Attack_Priorities>
			LandHero, 1.0,
			Infantry, 2.0,
			Vehicle, 3.0,
			Turret, 4.0,
			TacticalStructure, 5.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall, Air
		</Category_Exclusions>
		<Unit_Exclusions>
			Plex_Soldier_Team,
			Empire_Anti_Vehicle_Turret,
			Rebel_Anti_Vehicle_Turret,
			Pirate_Anti_Vehicle_Turret,
			Underworld_Mass_Driver_Turret,
			Hutt_Rocket_Turret,
			Sandfire
		</Unit_Exclusions>
		<Property_Exclusions>
			NotOpportunityTarget
		</Property_Exclusions>
	</Priority_Set>

	<Priority_Set Name="Artillery_Attack_Move">
		<Attack_Priorities>
			Turret, 1.0,
			TacticalStructure, 2.0,
			Vehicle, 3.0,
			Structure, 4.0,
			LandHero, 5.0,
			Infantry, 6.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall, Air
		</Category_Exclusions>
		<Unit_Exclusions>
			Sandfire
		</Unit_Exclusions>
		<Property_Exclusions>
			NotOpportunityTarget
		</Property_Exclusions>
	</Priority_Set>

	<Priority_Set Name="SoaFE_Rift_Jungle">
		<Attack_Priorities>
			LandHero, 1.0,
			Infantry, 2.0,
			Vehicle, 3.0,
			Air, 4.0,
			Turret, 5.0,
			TacticalStructure, 5.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall, Structure
		</Category_Exclusions>
		<Unit_Exclusions/>
		<Property_Exclusions>NotOpportunityTarget</Property_Exclusions>
	</Priority_Set>

	<Priority_Set Name="SoaFE_Rift_Jungle_Melee">
		<Attack_Priorities>
			LandHero, 1.0,
			Infantry, 2.0,
			Vehicle, 3.0,
			Turret, 4.0,
			TacticalStructure, 5.0
		</Attack_Priorities>
		<Category_Exclusions>
			Wall, Structure, Air
		</Category_Exclusions>
		<Unit_Exclusions>
			Sandfire
		</Unit_Exclusions>
		<Property_Exclusions>NotOpportunityTarget</Property_Exclusions>
	</Priority_Set>
</Targeting_Priority_Sets>


