<?xml version="1.0" encoding="utf-8"?>
<Data>
	<GroundVehicle Name="Hutt_Modified_Skiff">
		<Variant_Of_Existing_Type>Skiff</Variant_Of_Existing_Type>

		<Text_ID>Galyana_Unit_Skiff_1</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Hutt_Skiff,
			GALYANA_CLASS_BLANK,
			STAT_H_MODSKIFF_HULL,
			STAT_H_MODSKIFF_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Hutt_Skiff,
			GALYANA_CLASS_BLANK,
			STAT_H_MODSKIFF_COST,
			STAT_H_MODSKIFF_TIME,
			STAT_H_MODSKIFF_HULL,
			STAT_H_MODSKIFF_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Good_Against>AT_RT_Walker T1C_Tank Underworld_Merc</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>M1_Repulsor_Tank Plex_Soldier MAL_Rocket_Vehicle</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>NV_Pskiff.ALO</Land_Model_Name>
		<Icon_Name>i_button_skiff.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Behavior>SELECTABLE, POWERED</Behavior>
		<LandBehavior>ABILITY_COUNTDOWN, LURE, AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, TELEKINESIS_TARGET, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_VEHICLE</LandBehavior> <!--GARRISON_UNIT-->
		<Property_Flags>CanContainGarrison</Property_Flags>

		<Garrison_Category>Infantry</Garrison_Category>
		<Num_Garrison_Slots>1</Num_Garrison_Slots>
		<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
		<Garrison_Exit_Dist>20</Garrison_Exit_Dist>
		<Garrison_Enter_Dist>0</Garrison_Enter_Dist>
		<Garrison_Radius>40</Garrison_Radius>

		<Max_Speed>2.5</Max_Speed>
		<Armor_Type>Armor_Vehicle</Armor_Type>
		<Tactical_Health>250</Tactical_Health>
		<Tactical_Bribe_Cost>80</Tactical_Bribe_Cost>

		<CategoryMask>Vehicle | AntiInfantry</CategoryMask>
		<AI_Combat_Power>80</AI_Combat_Power>

		<Projectile_Types>Proj_Vehicle_Laser_Violet</Projectile_Types>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Projectile_Fire_Pulse_Count>5</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>

		<Land_FOW_Reveal_Range>220.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>200.0</Targeting_Max_Attack_Distance>

		<Destruction_Survivors>Hutt_Soldier_NonSquad, 1.0</Destruction_Survivors>

		<Vehicle_Thief_Inside_Clone>Hutt_Skiff_Captured</Vehicle_Thief_Inside_Clone>

		<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>LURE</Type>
			<Expiration_Seconds>10</Expiration_Seconds>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,		0.7f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,			1.3f</Mod_Multiplier>
			<Recharge_Seconds>60</Recharge_Seconds>
			<Is_Pulsing>Yes</Is_Pulsing>
			<Pulse_Frequency_Secs>10.0</Pulse_Frequency_Secs>
			<Max_Number_Of_Pulses>1</Max_Number_Of_Pulses>
			<Particle_Effect>Systems_Boost_Particle_Strike</Particle_Effect>
			<Alternate_Name_Text>Galyana_Ability_System_Boost</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_System_Boost_Text</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_ELECTRONIC_SCRAMBLE.TGA</Alternate_Icon_Name>
			<SFXEvent_GUI_Unit_Ability_Activated>GUI_Toggle_SystemBoost_On</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_GUI_Unit_Ability_Deactivated>GUI_Toggle_SystemBoost_Off</SFXEvent_GUI_Unit_Ability_Deactivated>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="Hutt_Skiff_Captured">
		<Variant_Of_Existing_Type>Skiff</Variant_Of_Existing_Type>

		<Text_ID>Galyana_Unit_Skiff_1</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Hutt_Skiff,
			GALYANA_CLASS_BLANK,
			STAT_H_MODSKIFF_HULL,
			STAT_H_MODSKIFF_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Hutt_Skiff,
			GALYANA_CLASS_BLANK,
			STAT_H_MODSKIFF_COST,
			STAT_H_MODSKIFF_TIME,
			STAT_H_MODSKIFF_HULL,
			STAT_H_MODSKIFF_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Good_Against>AT_RT_Walker T1C_Tank Underworld_Merc</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>M1_Repulsor_Tank Plex_Soldier MAL_Rocket_Vehicle</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>NV_PSkiff_Chew.alo</Land_Model_Name>
		<Icon_Name>i_button_chewbacca_skiff.tga</Icon_Name>

		<Behavior>SELECTABLE, POWERED</Behavior>
		<LandBehavior>ABILITY_COUNTDOWN, LURE, AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, TELEKINESIS_TARGET, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_VEHICLE</LandBehavior> <!--GARRISON_UNIT-->
		<Property_Flags>CanContainGarrison</Property_Flags>

		<Garrison_Category>Infantry</Garrison_Category>
		<Num_Garrison_Slots>1</Num_Garrison_Slots>
		<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
		<Garrison_Exit_Dist>20</Garrison_Exit_Dist>
		<Garrison_Enter_Dist>0</Garrison_Enter_Dist>
		<Garrison_Radius>40</Garrison_Radius>

		<Max_Speed>2.5</Max_Speed>
		<Armor_Type>Armor_Vehicle</Armor_Type>
		<Tactical_Health>250</Tactical_Health>

		<Projectile_Types>Proj_Vehicle_Laser_Violet</Projectile_Types>
		<Projectile_Damage>10.0</Projectile_Damage>
		<Projectile_Fire_Pulse_Count>5</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>

		<Land_FOW_Reveal_Range>220.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>200.0</Targeting_Max_Attack_Distance>

	<!--MUST have same abilities PLUS EJECT_THIEF-->
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>LURE</Type>
			<Expiration_Seconds>10</Expiration_Seconds>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,		0.7f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,			1.3f</Mod_Multiplier>
			<Recharge_Seconds>60</Recharge_Seconds>
			<Is_Pulsing>Yes</Is_Pulsing>
			<Pulse_Frequency_Secs>10.0</Pulse_Frequency_Secs>
			<Max_Number_Of_Pulses>1</Max_Number_Of_Pulses>
			<Particle_Effect>Systems_Boost_Particle_Strike</Particle_Effect>
			<Alternate_Name_Text>Galyana_Ability_System_Boost</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_System_Boost_Text</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_ELECTRONIC_SCRAMBLE.TGA</Alternate_Icon_Name>
			<SFXEvent_GUI_Unit_Ability_Activated>GUI_Toggle_SystemBoost_On</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_GUI_Unit_Ability_Deactivated>GUI_Toggle_SystemBoost_Off</SFXEvent_GUI_Unit_Ability_Deactivated>
		</Unit_Ability>
		<Unit_Ability>
			<Type>EJECT_VEHICLE_THIEF</Type>
			<Recharge_Seconds>10</Recharge_Seconds> <!--time that the user can't eject thief, kicks in right away-->
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="Hutt_Modified_Swamp_Speeder">
		<Variant_Of_Existing_Type>Swamp_Speeder</Variant_Of_Existing_Type>

		<Text_ID>Galyana_Unit_Swamp_Speeder_1</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Hutt_Swamp_Speeder,
			GALYANA_CLASS_BLANK,
			STAT_H_MODSWAMPSPEEDER_HULL,
			STAT_H_MODSWAMPSPEEDER_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Hutt_Swamp_Speeder,
			GALYANA_CLASS_BLANK,
			STAT_H_MODSWAMPSPEEDER_COST,
			STAT_H_MODSWAMPSPEEDER_TIME,
			STAT_H_MODSWAMPSPEEDER_HULL,
			STAT_H_MODSWAMPSPEEDER_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Good_Against>Stormtrooper Rebel_Trooper Underworld_Merc</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>M1_Repulsor_Tank T3B_Tank Nantex_Fighter</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>NV_SwampSpeeder_P.alo</Land_Model_Name>
		<Icon_Name>i_button_swamp_speeder.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Max_Speed>3.0</Max_Speed>
		<Armor_Type>Armor_Vehicle</Armor_Type>
		<Tactical_Health>175</Tactical_Health>
		<Tactical_Bribe_Cost>80</Tactical_Bribe_Cost>

		<CategoryMask>Vehicle | AntiInfantry</CategoryMask>
		<AI_Combat_Power>80</AI_Combat_Power>

		<Projectile_Types>Proj_Vehicle_AI_Laser_Violet</Projectile_Types>
		<Damage_Type>Damage_Vehicle_Cannon_RFAI</Damage_Type>
		<Projectile_Damage>8.0</Projectile_Damage>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>0.3</Projectile_Fire_Recharge_Seconds>
		
		<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>

		<Vehicle_Thief_Inside_Clone>Hutt_Swamp_Speeder_Captured</Vehicle_Thief_Inside_Clone>
		<Destruction_Survivors>
			Hutt_Soldier_NonSquad, 0.5
			Hutt_Soldier_NonSquad, 0.5
		</Destruction_Survivors>
		<Minimum_Destruction_Survivor_Count>1</Minimum_Destruction_Survivor_Count>
		<Maximum_Destruction_Survivor_Count>2</Maximum_Destruction_Survivor_Count>

		<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>
	</GroundVehicle>

	<GroundVehicle Name="Hutt_Swamp_Speeder_Captured">
		<Variant_Of_Existing_Type>Swamp_Speeder</Variant_Of_Existing_Type>
		<Text_ID>Galyana_Unit_Swamp_Speeder_1</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Hutt_Swamp_Speeder,
			GALYANA_CLASS_BLANK,
			STAT_H_MODSWAMPSPEEDER_HULL,
			STAT_H_MODSWAMPSPEEDER_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Hutt_Swamp_Speeder,
			GALYANA_CLASS_BLANK,
			STAT_H_MODSWAMPSPEEDER_COST,
			STAT_H_MODSWAMPSPEEDER_TIME,
			STAT_H_MODSWAMPSPEEDER_HULL,
			STAT_H_MODSWAMPSPEEDER_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Good_Against>Stormtrooper Rebel_Trooper Underworld_Merc</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>M1_Repulsor_Tank T3B_Tank Nantex_Fighter</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>NV_Swampspeeder_Chew.alo</Land_Model_Name>
		<Icon_Name>i_button_chewbacca_swamp_speeder.tga</Icon_Name>

		<Max_Speed>3.0</Max_Speed>
		<Armor_Type>Armor_Vehicle</Armor_Type>
		<Tactical_Health>175</Tactical_Health>

		<Projectile_Types>Proj_Vehicle_AI_Laser_Violet</Projectile_Types>
		<Damage_Type>Damage_Vehicle_Cannon_RFAI</Damage_Type>
		<Projectile_Damage>8.0</Projectile_Damage>
		<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>

	<!--MUST have same abilities PLUS EJECT_THIEF-->
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>HUNT</Type>
			<Mod_Multiplier>SPEED_MULTIPLIER,		1.05</Mod_Multiplier>
		</Unit_Ability>
		<Unit_Ability>
			<Type>EJECT_VEHICLE_THIEF</Type>
			<Recharge_Seconds>10</Recharge_Seconds> <!--time that the user can't eject thief, kicks in right away-->
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="Hutt_Modified_Pod_Walker">
	<!-- Encyclopedia Info -->
		<LOD_Bias>10</LOD_Bias>
		<Text_ID>Galyana_Unit_Pod_Walker_1</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Hutt_Pod_Walker,
			GALYANA_CLASS_BLANK,
			STAT_H_MODPODWALKER_HULL,
			STAT_H_MODPODWALKER_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Hutt_Pod_Walker,
			GALYANA_CLASS_BLANK,
			STAT_H_MODPODWALKER_COST,
			STAT_H_MODPODWALKER_TIME,
			STAT_H_MODPODWALKER_HULL,
			STAT_H_MODPODWALKER_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_WALKER</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>SPMAT_Walker T2B_Tank MAL_Rocket_Vehicle</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>AT_TE_Walker T3B_Tank Canderous_Assault_Tank</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>EV_PODWALKER.ALO</Land_Model_Name>
		<Icon_Name>i_button_pod_walker.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>75</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>50</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Large Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>No</Collidable_By_Projectile_Dead>

		<Custom_Hard_XExtent>9.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>12.0</Custom_Hard_YExtent>
		<Overall_Length>20.0</Overall_Length> <!--Hand tweaked for vehicle pitching up and down on terrain-->
		<Overall_Width>0.0</Overall_Width> <!--0.0 means don't roll left and right on terrain-->

		<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>

	<!-- Movement Info -->
		<Type>Walk</Type>
		<MovementClass>Walker</MovementClass>
		<Max_Speed>1.25</Max_Speed>
		<Min_Speed>0.3</Min_Speed>
		<Max_Rate_Of_Turn>4</Max_Rate_Of_Turn>
		<Stopped_Rate_Of_Turn>3.75</Stopped_Rate_Of_Turn>

		<Locomotor_Has_Animation_Priority>Yes</Locomotor_Has_Animation_Priority>
		<Attack_Animation_Is_Overlay>Yes</Attack_Animation_Is_Overlay>
		<Movement_Animation_Speed>0.8117</Movement_Animation_Speed>
		<Rotation_Animation_Speed>1.5</Rotation_Animation_Speed>

		<Walk_Transition>Yes</Walk_Transition>
		<Has_Pre_Turn_Anim>Yes</Has_Pre_Turn_Anim>
		<Min_Speed_Fraction_For_Turn>.4</Min_Speed_Fraction_For_Turn>

		<MinimumPushReturnDistance>60</MinimumPushReturnDistance>
		<MovementPredictionInterval>12</MovementPredictionInterval>

		<FormationOrder>6</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationSpacing>0.8</FormationSpacing>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>40.0, 40.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Walker</Armor_Type>
		<Tactical_Health>350</Tactical_Health>
		<Autoresolve_Health>300</Autoresolve_Health>
		<Energy_Capacity>900</Energy_Capacity>
		<Energy_Refresh_Rate>600</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>15</Damage>
		<AI_Combat_Power>100</AI_Combat_Power>

		<Projectile_Types>Proj_Vehicle_AV_Laser_Violet</Projectile_Types>
		<Projectile_Damage>16.0</Projectile_Damage>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.75</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>0.75</Projectile_Fire_Recharge_Seconds>
		<Fire_Weapon_When_In_Rocket_Attack_Mode>Yes</Fire_Weapon_When_In_Rocket_Attack_Mode>
		<Fire_Weapon_When_In_Normal_Attack_Mode>Yes</Fire_Weapon_When_In_Normal_Attack_Mode>

		<Targeting_Fire_Inaccuracy>Infantry, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 5.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>20</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>30</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>250.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>240.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>18.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiVehicle</Targeting_Priority_Set>

		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>150.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
		<Deploys>No</Deploys>

		<CategoryMask>Vehicle | AntiVehicle</CategoryMask>
		<Ranking_In_Category>7</Ranking_In_Category>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Walker</Weather_Category>
		<Garrison_Category>Vehicle</Garrison_Category>
		<Garrison_Value>2</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>2</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>2</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>120</Score_Cost_Credits>
		<Tactical_Bribe_Cost>120</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED</Behavior>
		<LandBehavior>HUNT, AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, TARGETING, IDLE, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TELEKINESIS_TARGET, STUNNABLE, DAMAGE_TRACKING, SQUASH, GARRISON_UNIT</LandBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<Property_Flags>GoodInfantryCrusher</Property_Flags>

		<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Death_Explosions>Small_Explosion_Land</Death_Explosions>
		<Death_Clone>Damage_Normal, Pod_Walker_Death_Clone</Death_Clone>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Vehicle_Thief_Inside_Clone>Hutt_Pod_Walker_Captured</Vehicle_Thief_Inside_Clone>
		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_AT_ST_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Pod_Walker</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Pod_Walker</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Move_Pod_Walker</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Pod_Walker</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Pod_Walker</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Move_Pod_Walker</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Attack_Pod_Walker</SFXEvent_Assist_Attack>
		<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die>Unit_AT_ST_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>ROCKET_ATTACK</Type>
			<Mod_Multiplier>FIRE_RATE_MULTIPLIER,		0.5f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,		0.6f</Mod_Multiplier>
			<Targeting_Max_Attack_Distance>400</Targeting_Max_Attack_Distance>
			<Alternate_Name_Text>Galyana_Ability_Artillery_Mode</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_Text_Artillery_Mode</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_ARTILLERY_MODE.TGA</Alternate_Icon_Name>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="Hutt_Pod_Walker_Captured">
		<Variant_Of_Existing_Type>Hutt_Modified_Pod_Walker</Variant_Of_Existing_Type>
		<Icon_Name>i_button_chewbacca_podwalker.tga</Icon_Name>

		<Tactical_Health>350</Tactical_Health>

	<!--MUST have same abilities PLUS EJECT_THIEF-->
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>ROCKET_ATTACK</Type>
			<Mod_Multiplier>FIRE_RATE_MULTIPLIER,		0.5f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,		0.6f</Mod_Multiplier>
			<Targeting_Max_Attack_Distance>400</Targeting_Max_Attack_Distance>
			<Alternate_Name_Text>Galyana_Ability_Artillery_Mode</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_Text_Artillery_Mode</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_ARTILLERY_MODE.TGA</Alternate_Icon_Name>
		</Unit_Ability>
		<Unit_Ability>
			<Type>EJECT_VEHICLE_THIEF</Type>
			<Recharge_Seconds>10</Recharge_Seconds>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="Hutt_Modified_Heavy_Skiff">
		<Variant_Of_Existing_Type>Heavy_Skiff</Variant_Of_Existing_Type>

		<Text_ID>Galyana_Unit_Heavy_Skiff_1</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Hutt_Heavy_Skiff,
			GALYANA_CLASS_BLANK,
			STAT_H_MODHEAVYSKIFF_SHIELD,
			STAT_H_MODHEAVYSKIFF_HULL,
			STAT_H_MODHEAVYSKIFF_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Hutt_Heavy_Skiff,
			GALYANA_CLASS_BLANK,
			STAT_H_MODHEAVYSKIFF_COST,
			STAT_H_MODHEAVYSKIFF_TIME,
			STAT_H_MODHEAVYSKIFF_SHIELD,
			STAT_H_MODHEAVYSKIFF_HULL,
			STAT_H_MODHEAVYSKIFF_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Good_Against>AT_ST_Walker T2B_Tank Destroyer_Droid</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Scimitar_Assault_Fighter Plex_Soldier MAL_Rocket_Vehicle</Encyclopedia_Vulnerable_To>

		<Icon_Name>I_BUTTON_HEAVY_SKIFF.TGA</Icon_Name>
		<Affiliation>Hutts</Affiliation>

		<Max_Speed>1.8</Max_Speed>

		<Shield_Armor_Type>Shield_Land_Medium</Shield_Armor_Type>
		<Shield_Points>200</Shield_Points>
		<Shield_Refresh_Rate>12</Shield_Refresh_Rate>
		<Armor_Type>Armor_Vehicle_Heavy</Armor_Type>
		<Tactical_Health>250</Tactical_Health>

		<CategoryMask>Vehicle | AntiInfantry | AntiVehicle</CategoryMask>
		<AI_Combat_Power>150</AI_Combat_Power>

		<HardPoints>
			HP_PIRATE_SPEEDER_TURRET_Hutts,
			HP_PIRATE_SPEEDER_BLASTER_Hutts
		</HardPoints>

		<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
		<LandBehavior>ABILITY_COUNTDOWN, LURE, AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, IDLE, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, TELEKINESIS_TARGET, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>

		<Vehicle_Thief_Inside_Clone>Hutt_Heavy_Skiff_Captured</Vehicle_Thief_Inside_Clone>

		<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>LURE</Type>
			<Expiration_Seconds>10</Expiration_Seconds>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,		0.75f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,		1.25f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER,	0.75f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,			1.25f</Mod_Multiplier>
			<Recharge_Seconds>60</Recharge_Seconds>
			<Is_Pulsing>Yes</Is_Pulsing>
			<Pulse_Frequency_Secs>10.0</Pulse_Frequency_Secs>
			<Max_Number_Of_Pulses>1</Max_Number_Of_Pulses>
			<Particle_Effect>Systems_Boost_Particle_Strike</Particle_Effect>
			<Alternate_Name_Text>Galyana_Ability_System_Boost</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_System_Boost_Text</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_ELECTRONIC_SCRAMBLE.TGA</Alternate_Icon_Name>
			<SFXEvent_GUI_Unit_Ability_Activated>GUI_Toggle_SystemBoost_On</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_GUI_Unit_Ability_Deactivated>GUI_Toggle_SystemBoost_Off</SFXEvent_GUI_Unit_Ability_Deactivated>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="Hutt_Heavy_Skiff_Captured">
		<Variant_Of_Existing_Type>Heavy_Skiff</Variant_Of_Existing_Type>

		<Text_ID>Galyana_Unit_Heavy_Skiff_1</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Hutt_Heavy_Skiff,
			GALYANA_CLASS_BLANK,
			STAT_H_MODHEAVYSKIFF_SHIELD,
			STAT_H_MODHEAVYSKIFF_HULL,
			STAT_H_MODHEAVYSKIFF_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Hutt_Heavy_Skiff,
			GALYANA_CLASS_BLANK,
			STAT_H_MODHEAVYSKIFF_COST,
			STAT_H_MODHEAVYSKIFF_TIME,
			STAT_H_MODHEAVYSKIFF_SHIELD,
			STAT_H_MODHEAVYSKIFF_HULL,
			STAT_H_MODHEAVYSKIFF_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Good_Against>AT_ST_Walker T2B_Tank Destroyer_Droid</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Scimitar_Assault_Fighter Plex_Soldier MAL_Rocket_Vehicle</Encyclopedia_Vulnerable_To>

		<Icon_Name>i_button_chewbacca_heavy_skiff.TGA</Icon_Name>

		<Shield_Armor_Type>Shield_Land_Medium</Shield_Armor_Type>
		<Shield_Points>200</Shield_Points>
		<Shield_Refresh_Rate>12</Shield_Refresh_Rate>
		<Armor_Type>Armor_Vehicle_Heavy</Armor_Type>
		<Tactical_Health>250</Tactical_Health>

		<HardPoints>
			HP_PIRATE_SPEEDER_TURRET_Hutts,
			HP_PIRATE_SPEEDER_BLASTER_Hutts
		</HardPoints>

	<!--MUST have same abilities PLUS EJECT_THIEF-->
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>LURE</Type>
			<Expiration_Seconds>10</Expiration_Seconds>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,		0.75f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,		1.25f</Mod_Multiplier>
			<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER,	0.75f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,			1.25f</Mod_Multiplier>
			<Recharge_Seconds>60</Recharge_Seconds>
			<Is_Pulsing>Yes</Is_Pulsing>
			<Pulse_Frequency_Secs>10.0</Pulse_Frequency_Secs>
			<Max_Number_Of_Pulses>1</Max_Number_Of_Pulses>
			<Particle_Effect>Systems_Boost_Particle_Strike</Particle_Effect>
			<Alternate_Name_Text>Galyana_Ability_System_Boost</Alternate_Name_Text>
			<Alternate_Description_Text>Galyana_Ability_System_Boost_Text</Alternate_Description_Text>
			<Alternate_Icon_Name>I_SA_ELECTRONIC_SCRAMBLE.TGA</Alternate_Icon_Name>
			<SFXEvent_GUI_Unit_Ability_Activated>GUI_Toggle_SystemBoost_On</SFXEvent_GUI_Unit_Ability_Activated>
			<SFXEvent_GUI_Unit_Ability_Deactivated>GUI_Toggle_SystemBoost_Off</SFXEvent_GUI_Unit_Ability_Deactivated>
		</Unit_Ability>
		<Unit_Ability>
			<Type>EJECT_VEHICLE_THIEF</Type>
			<Recharge_Seconds>10</Recharge_Seconds> <!--time that the user can't eject thief, kicks in right away-->
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="AALL6">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_AALL_Tank</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_AALL,
			GALYANA_CLASS_BLANK,
			STAT_H_AALL6_SHIELD,
			STAT_H_AALL6_HULL,
			STAT_H_AALL6_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_AALL,
			GALYANA_CLASS_BLANK,
			STAT_H_AALL6_COST,
			STAT_H_AALL6_TIME,
			STAT_H_AALL6_SHIELD,
			STAT_H_AALL6_HULL,
			STAT_H_AALL6_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_ARTILLERY</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Snowspeeder Lancet_Air_Artillery Skipray_Blastboat</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T4B_Tank MPTL MZ8_Pulse_Cannon_Tank</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>HV_AALL6.alo</Land_Model_Name>
		<Icon_Name>i_button_AALL6.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

	<!-- GUI Info -->
		<GUI_Bounds_Scale>0.7</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>50</Size_Value>
		<Scale_Factor>0.6</Scale_Factor>
		<Select_Box_Scale>150</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>

		<Custom_Hard_XExtent>30.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>15.0</Custom_Hard_YExtent>
		<Overall_Length>40.0</Overall_Length>
		<Overall_Width>20.0</Overall_Width>

		<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>
		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field> <!--This is considered a repulsorlift-driven unit-->

	<!-- Movement Info -->
		<MovementClass>Hover</MovementClass>
		<Max_Speed>1.5</Max_Speed>
		<Max_Rate_Of_Turn>7.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.15</OverrideAcceleration>
		<OverrideDeceleration>.15</OverrideDeceleration>

		<MaxJiggleDistance>6</MaxJiggleDistance>
		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>

		<FormationSpacing>1.5</FormationSpacing>
		<FormationOrder>4</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationRaggedness>2.4</FormationRaggedness>

		<UseSecondaryFacing>True</UseSecondaryFacing>
		<SecondaryTurnInPlaceROTCoefficient>.5</SecondaryTurnInPlaceROTCoefficient>
		<SecondaryTurnAngle>90</SecondaryTurnAngle>
		<MinSecondaryTurnROTCoefficient>.01</MinSecondaryTurnROTCoefficient>
		<MaxSecondaryTurnROTCoefficient>.7</MaxSecondaryTurnROTCoefficient>
		<SecondaryTurnLookaheadDistance>0</SecondaryTurnLookaheadDistance>

		<Movement_Animation_Speed>1.25</Movement_Animation_Speed>
		<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>65.0, 50.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Wind_Disturbance_Radius>40</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>8</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.4</Wind_Disturbance_Sphere_Alpha>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Land_Light</Shield_Armor_Type>
		<Shield_Points>100</Shield_Points>
		<Shield_Refresh_Rate>8</Shield_Refresh_Rate>
		<Armor_Type>Armor_Tank</Armor_Type>
		<Tactical_Health>125</Tactical_Health>
		<Energy_Capacity>999</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>5</Damage>
		<AI_Combat_Power>75</AI_Combat_Power>

		<Projectile_Types>Proj_Vehicle_AA_Laser</Projectile_Types>
		<Projectile_Fire_Pulse_Count>9</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.1333</Projectile_Fire_Pulse_Delay_Seconds>
		<Projectile_Fire_Recharge_Seconds>4.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 20.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>60</Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name>Turret_00</Turret_Bone_Name>
		<Barrel_Bone_Name/>
		<Turret_Rest_Angle>0.0, -5.0, 0.0</Turret_Rest_Angle>
		<Turret_Rotate_Speed>6.0</Turret_Rotate_Speed>
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Turret_Targets_Ground_Vehicles>3</Turret_Targets_Ground_Vehicles>
		<Turret_Targets_Ground_Infantry>2</Turret_Targets_Ground_Infantry>
		<Turret_Targets_Air_Vehicles>1</Turret_Targets_Air_Vehicles>
		<Turret_Targets_Anything_Else>4</Turret_Targets_Anything_Else>

		<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Targeting_Min_Attack_Distance>50.0</Targeting_Min_Attack_Distance>
		<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiAir</Targeting_Priority_Set>

		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>150.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
		<Deploys>No</Deploys>

		<CategoryMask>Vehicle | AntiAir</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Hover</Weather_Category>
		<Garrison_Category>Vehicle</Garrison_Category>
		<Garrison_Value>2</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>100</Score_Cost_Credits>
		<Tactical_Bribe_Cost>225</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
		<LandBehavior>AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, TELEKINESIS_TARGET, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<SurfaceFX_Name>Hover</SurfaceFX_Name>

		<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Vehicle_Thief_Inside_Clone>AALL6_Captured</Vehicle_Thief_Inside_Clone>
		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Tank_Repulsor_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_MPTL</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_MPTL</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_MPTL</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_MPTL</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_MPTL</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_MPTL</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_MPTL</SFXEvent_Assist_Attack>
		<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Turret_Rotating_Loop>Vehicle_Turret_Motor</SFXEvent_Turret_Rotating_Loop>
		<SFXEvent_Engine_Idle_Loop>Unit_T2B_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_T2B_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>

		<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundVehicle>

	<GroundVehicle Name="AALL6_Captured">
		<Variant_Of_Existing_Type>AALL6</Variant_Of_Existing_Type>
		<Icon_Name>i_button_chewbacca_aall6.tga</Icon_Name>

		<Shield_Points>100</Shield_Points>
		<Shield_Refresh_Rate>8</Shield_Refresh_Rate>
		<Tactical_Health>125</Tactical_Health>

	<!--MUST have same abilities PLUS EJECT_THIEF-->
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>EJECT_VEHICLE_THIEF</Type>
			<Recharge_Seconds>10</Recharge_Seconds>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="Medium_Tank">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Hutt_Tank</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_KSRC3,
			GALYANA_CLASS_BLANK,
			STAT_H_KSRC3TANK_HULL,
			STAT_H_KSRC3TANK_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_KSRC3,
			GALYANA_CLASS_BLANK,
			STAT_H_KSRC3TANK_COST,
			STAT_H_KSRC3TANK_TIME,
			STAT_H_KSRC3TANK_HULL,
			STAT_H_KSRC3TANK_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HEAVY_VEHICLE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>T3B_Tank TIE_Crawler Destroyer_Droid</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T4B_Tank AT_AT_Walker MZ8_Pulse_Cannon_Tank</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>HV_MediumTank.ALO</Land_Model_Name>
		<Icon_Name>I_BUTTON_MEDIUMTANK.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<GUI_Bounds_Scale>0.7</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>60</Size_Value>
		<Scale_Factor>0.8</Scale_Factor>
		<Select_Box_Scale>110</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>

		<Custom_Hard_XExtent>30.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>15.0</Custom_Hard_YExtent>
		<Overall_Length>30.0</Overall_Length>
		<Overall_Width>15.0</Overall_Width>

	<!-- Movement Info -->
		<Type>Tracked</Type>
		<MovementClass>Tracked</MovementClass>
		<Max_Speed>1.4</Max_Speed>
		<Max_Rate_Of_Turn>3.0</Max_Rate_Of_Turn>
		<OverrideAcceleration>.05</OverrideAcceleration>
		<OverrideDeceleration>.05</OverrideDeceleration>

		<MaxJiggleDistance>5</MaxJiggleDistance>
		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>
		<MovementPredictionInterval>3.0</MovementPredictionInterval>

		<FormationSpacing>1.2</FormationSpacing>
		<FormationOrder>8</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationRaggedness>1</FormationRaggedness>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>80.0, 60.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Tank_Heavy</Armor_Type>
		<Tactical_Health>500</Tactical_Health>
		<Energy_Capacity>999</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>10</Damage>
		<AI_Combat_Power>175</AI_Combat_Power>

		<Projectile_Types>Proj_Vehicle_AV_Laser_Violet</Projectile_Types>
		<Projectile_Damage>16.0</Projectile_Damage>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 15.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 10.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Speed>2.5</Turret_Rotate_Speed>
		<Turret_Bone_Name>Turret_00</Turret_Bone_Name>
		<Barrel_Bone_Name>BARREL_00</Barrel_Bone_Name>
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Turret_Targets_Ground_Vehicles>1</Turret_Targets_Ground_Vehicles>
		<Turret_Targets_Ground_Infantry>2</Turret_Targets_Ground_Infantry>
		<Turret_Targets_Air_Vehicles>9999</Turret_Targets_Air_Vehicles>
		<Turret_Targets_Anything_Else>3</Turret_Targets_Anything_Else>

		<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>240.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiVehicleStructure</Targeting_Priority_Set>

		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>100.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
		<Deploys>No</Deploys>

		<CategoryMask>Vehicle | AntiVehicle</CategoryMask>
		<Ranking_In_Category>5</Ranking_In_Category>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Tracked</Weather_Category>
		<Garrison_Category>Heavy_Vehicle</Garrison_Category>
		<Garrison_Value>3</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>175</Score_Cost_Credits>
		<Tactical_Bribe_Cost>250</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED</Behavior>
		<LandBehavior>GARRISON_UNIT, AFFECTED_BY_SHIELD, TREAD_SCROLL, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, REVEAL, HIDE_WHEN_FOGGED, SQUASH, SURFACE_FX, UNIT_AI, TELEKINESIS_TARGET, STUNNABLE, DAMAGE_TRACKING</LandBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<Property_Flags>GoodInfantryCrusher</Property_Flags>
		<SurfaceFX_Name>Generic_Track</SurfaceFX_Name>
		<Tread_Scroll_Rate>0.2</Tread_Scroll_Rate>

		<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>
		<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>

		<!--<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>-->

		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Vehicle_Thief_Inside_Clone>Medium_Tank_Captured</Vehicle_Thief_Inside_Clone>
		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Tank_Repulsor_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Canderous_Tank</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Canderous_Tank</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Canderous_Tank</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Canderous_Tank</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Canderous_Tank</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Canderous_Tank</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Canderous_Tank</SFXEvent_Assist_Attack>
		<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Turret_Rotating_Loop>Vehicle_Turret_Motor</SFXEvent_Turret_Rotating_Loop>
		<SFXEvent_Engine_Idle_Loop>Unit_Tracked_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_Tracked_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>

		<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundVehicle>

	<GroundVehicle Name="Medium_Tank_Captured">
		<Variant_Of_Existing_Type>Medium_Tank</Variant_Of_Existing_Type>
		<Icon_Name>i_button_chewbacca_mediumtank.tga</Icon_Name>

	<!--MUST have same abilities PLUS EJECT_THIEF-->
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>EJECT_VEHICLE_THIEF</Type>
			<Recharge_Seconds>10</Recharge_Seconds>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="Heavy_Beam_Tank">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Beam_Tank</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Beam_Tank,
			GALYANA_CLASS_BLANK,
			STAT_H_HBTANK_SHIELD,
			STAT_H_HBTANK_HULL,
			STAT_H_HBTANK_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Beam_Tank,
			GALYANA_CLASS_BLANK,
			STAT_H_HBTANK_COST,
			STAT_H_HBTANK_TIME,
			STAT_H_HBTANK_SHIELD,
			STAT_H_HBTANK_HULL,
			STAT_H_HBTANK_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HEAVY_VEHICLE</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>AT_AT_Walker E_Ground_Turbolaser_Tower T2B_Tank</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T4B_Tank Plex_Soldier Canderous_Assault_Tank</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>HV_HeavyTank.ALO</Land_Model_Name>
		<Icon_Name>i_button_HBT.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<GUI_Bounds_Scale>0.7</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>70</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>100</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>

		<Custom_Hard_XExtent>25.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>20.0</Custom_Hard_YExtent>
		<Overall_Length>30.0</Overall_Length>
		<Overall_Width>30.0</Overall_Width>

	<!-- Movement Info -->
		<Type>Tracked</Type>
		<MovementClass>Tracked</MovementClass>
		<Max_Speed>1.0</Max_Speed>
		<Max_Rate_Of_Turn>2.5</Max_Rate_Of_Turn>
		<OverrideAcceleration>.05</OverrideAcceleration>
		<OverrideDeceleration>.05</OverrideDeceleration>

		<MaxJiggleDistance>5</MaxJiggleDistance>
		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>
		<MovementPredictionInterval>3.0</MovementPredictionInterval>

		<FormationSpacing>1.5</FormationSpacing>
		<FormationOrder>8</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationRaggedness>0.6</FormationRaggedness>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>80.0, 80.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Statistics Info -->
		<Shield_Armor_Type>Shield_Land_Heavy</Shield_Armor_Type>
		<Shield_Points>500</Shield_Points>
		<Shield_Refresh_Rate>20</Shield_Refresh_Rate>
		<Armor_Type>Armor_Tank</Armor_Type>
		<Tactical_Health>300</Tactical_Health>
		<Energy_Capacity>999</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>12</Damage>
		<AI_Combat_Power>300</AI_Combat_Power>

		<Projectile_Types>Proj_Tower_HeavyBeam</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>5.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 80.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 20.0</Targeting_Fire_Inaccuracy>
		<Fire_Category_Restrictions>Air</Fire_Category_Restrictions>

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>30</Turret_Elevate_Extent_Degrees>
		<Turret_Rotate_Speed>2.5</Turret_Rotate_Speed>
		<Turret_Bone_Name>Turret_00</Turret_Bone_Name>
		<Barrel_Bone_Name>Barrel_00</Barrel_Bone_Name>
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Turret_Targets_Ground_Vehicles>1</Turret_Targets_Ground_Vehicles>
		<Turret_Targets_Ground_Infantry>3</Turret_Targets_Ground_Infantry>
		<Turret_Targets_Air_Vehicles>9999</Turret_Targets_Air_Vehicles>
		<Turret_Targets_Anything_Else>2</Turret_Targets_Anything_Else>

		<Land_FOW_Reveal_Range>250.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>300.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>AntiVehicleStructure</Targeting_Priority_Set>

		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>100.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
		<Deploys>No</Deploys>

		<CategoryMask>Vehicle | AntiVehicle | AntiStructure</CategoryMask>
		<Ranking_In_Category>5</Ranking_In_Category>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Tracked</Weather_Category>
		<Garrison_Category>Heavy_Vehicle</Garrison_Category>
		<Garrison_Value>3</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>275</Score_Cost_Credits>
		<Tactical_Bribe_Cost>400</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED, SHIELDED</Behavior>
		<LandBehavior>GARRISON_UNIT, AFFECTED_BY_SHIELD, TREAD_SCROLL, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, REVEAL, HIDE_WHEN_FOGGED, SQUASH, SURFACE_FX, UNIT_AI, TELEKINESIS_TARGET, STUNNABLE, DAMAGE_TRACKING</LandBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<Property_Flags>GoodInfantryCrusher</Property_Flags>
		<SurfaceFX_Name>Generic_Track</SurfaceFX_Name>
		<Tread_Scroll_Rate>0.2</Tread_Scroll_Rate>

		<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>
		<Is_Squashable_By_Supercrusher>No</Is_Squashable_By_Supercrusher>

		<!--<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>-->

		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Vehicle_Thief_Inside_Clone>HBT_Captured</Vehicle_Thief_Inside_Clone>
		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_AT_AT_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Pulse_Cannon</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Pulse_Cannon</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Pulse_Cannon</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Pulse_Cannon</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Pulse_Cannon</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Pulse_Cannon</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Pulse_Cannon</SFXEvent_Assist_Attack>
		<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Turret_Rotating_Loop>Vehicle_Turret_Motor</SFXEvent_Turret_Rotating_Loop>
		<SFXEvent_Engine_Idle_Loop>Unit_MPTL_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_MPTL_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>

		<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundVehicle>

	<GroundVehicle Name="HBT_Captured">
		<Variant_Of_Existing_Type>Heavy_Beam_Tank</Variant_Of_Existing_Type>
		<Icon_Name>i_button_chewbacca_hbt.tga</Icon_Name>

	<!--MUST have same abilities PLUS EJECT_THIEF-->
	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>EJECT_VEHICLE_THIEF</Type>
			<Recharge_Seconds>10</Recharge_Seconds>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>

	<GroundVehicle Name="Hutt_SailBarge">
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Sailbarge</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_SailBarge,
			GALYANA_CLASS_BLANK,
			STAT_H_SAILBARGE_HULL,
			STAT_H_SAILBARGE_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_SailBarge,
			GALYANA_CLASS_BLANK,
			STAT_H_SAILBARGE_COST,
			STAT_H_SAILBARGE_TIME,
			STAT_H_SAILBARGE_HULL,
			STAT_H_SAILBARGE_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>T4B_Tank Dark_Trooper_PhaseIII MZ8_Pulse_Cannon_Tank</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>T6A_Tank Scimitar_Assault_Fighter Gauntlet_Heavy_Fighter</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>Hutt_Sailbarge.alo</Land_Model_Name>
		<Icon_Name>i_button_Hutt_SailBarge.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<No_Colorization_Color>255, 128, 64, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Bracket_Size>2</GUI_Bracket_Size>
		<GUI_Bounds_Scale>0.0</GUI_Bounds_Scale>
		<GUI_Bracket_Width>20</GUI_Bracket_Width>
		<GUI_Bracket_Height>0.06</GUI_Bracket_Height>

	<!-- Scale - Collision Info -->
		<Mass>1.0</Mass>
		<Size_Value>200</Size_Value>
		<Scale_Factor>1.0</Scale_Factor>
		<Select_Box_Scale>500</Select_Box_Scale>
		<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
		<UnitCollisionClass>Giant Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>

		<Custom_Hard_XExtent>120.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>40.0</Custom_Hard_YExtent>
		<Overall_Length>120.0</Overall_Length><!--For vehicle pitching up and down on terrain-->
		<Overall_Width>0.0</Overall_Width><!--For vehicle rolling left and right on terrain-->

		<Is_Supercrusher>Yes</Is_Supercrusher>
		<Is_Squashable_By_Supercrusher>No</Is_Squashable_By_Supercrusher>
		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field> <!--This is considered a repulsorlift-driven unit-->

	<!-- Movement Info -->
		<Type>Hover</Type>
		<MovementClass>Hover</MovementClass>
		<Max_Speed>0.5</Max_Speed>
		<Max_Rate_Of_Turn>0.5</Max_Rate_Of_Turn>
		<OverrideAcceleration>.05</OverrideAcceleration>
		<OverrideDeceleration>.02</OverrideDeceleration>

		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>

		<FormationSpacing>1.2</FormationSpacing>
		<FormationOrder>5</FormationOrder>
		<FormationGrouping>Standard</FormationGrouping>
		<FormationRaggedness>1</FormationRaggedness>

		<Movement_Animation_Speed>1.0</Movement_Animation_Speed>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>200.0, 120.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Wind_Disturbance_Radius>100</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>10</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.3</Wind_Disturbance_Sphere_Alpha>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Vehicle_Heavy</Armor_Type>
		<Tactical_Health>2400</Tactical_Health>
		<Energy_Capacity>5000</Energy_Capacity>
		<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>50</Damage>
		<AI_Combat_Power>400</AI_Combat_Power>

		<Projectile_Types>Proj_Tower_Turbolaser_Violet</Projectile_Types>
		<Projectile_Damage>100</Projectile_Damage>
		<Projectile_Fire_Recharge_Seconds>3</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 45.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 10.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
		<Turret_Bone_Name>Turret_00</Turret_Bone_Name>
		<Barrel_Bone_Name>MuzzleA_00</Barrel_Bone_Name>
		<Turret_Rotate_Speed>4.0</Turret_Rotate_Speed>
		<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
		<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>

		<Turret_Targets_Ground_Vehicles>1</Turret_Targets_Ground_Vehicles>
		<Turret_Targets_Ground_Infantry>3</Turret_Targets_Ground_Infantry>
		<Turret_Targets_Air_Vehicles>4</Turret_Targets_Air_Vehicles>
		<Turret_Targets_Anything_Else>2</Turret_Targets_Anything_Else>

		<Land_FOW_Reveal_Range>600.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
		<Targeting_Min_Attack_Distance>100.0</Targeting_Min_Attack_Distance>
		<Ranged_Target_Z_Adjust>50.0</Ranged_Target_Z_Adjust>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
		<Targeting_Priority_Set>Anti_All_Attack_Priority</Targeting_Priority_Set>

		<Idle_Chase_Range>0.0</Idle_Chase_Range>
		<Guard_Chase_Range>0.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>0.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>0.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Size>0.05 0.125</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>
		<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
		<Deploys>No</Deploys>

		<CategoryMask>Vehicle | AntiVehicle</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Space_Layer>Land</Space_Layer>

		<Weather_Category>Hover</Weather_Category>
		<Garrison_Category>Infantry, Vehicle, Heavy_Vehicle</Garrison_Category>
		<Num_Garrison_Slots>20</Num_Garrison_Slots>
		<Garrison_Bone_Names>b_garrison_00</Garrison_Bone_Names>
		<Garrison_Exit_Dist>10</Garrison_Exit_Dist>
		<Garrison_Enter_Dist>0</Garrison_Enter_Dist>
		<Garrison_Radius>65</Garrison_Radius>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>1500</Score_Cost_Credits>
		<Tactical_Bribe_Cost>2500</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED</Behavior>
		<LandBehavior>AFFECTED_BY_SHIELD, ABILITY_COUNTDOWN, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, SQUASH, GARRISON_VEHICLE</LandBehavior>
		<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
		<Property_Flags>CanContainGarrison</Property_Flags>
		<SurfaceFX_Name>Hover</SurfaceFX_Name>

		<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>

		<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
		<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
		<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>

		<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Turbo_Tower_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_2M_Tank</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_2M_Tank</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_2M_Tank</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_2M_Tank</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_2M_Tank</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_2M_Tank</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_2M_Tank</SFXEvent_Assist_Attack>
		<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Turret_Rotating_Loop>Vehicle_Turret_Motor</SFXEvent_Turret_Rotating_Loop>
		<SFXEvent_Engine_Idle_Loop>Unit_2M_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
		<SFXEvent_Engine_Moving_Loop>Unit_2M_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>

		<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>POWER_TO_WEAPONS</Type>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.4f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,		0.6f</Mod_Multiplier>
			<Recharge_Seconds>60</Recharge_Seconds>
			<Expiration_Seconds>10</Expiration_Seconds>
			<SFXEvent_GUI_Unit_Ability_Activated>Unit_Attack_2M_Tank</SFXEvent_GUI_Unit_Ability_Activated>
		</Unit_Ability>
	</Unit_Abilities_Data>

	<Abilities SubObjectList="Yes">
		<Force_Healing_Ability Name="H_Sailbarge_Self_Repair">
			<Initially_Enabled>No</Initially_Enabled>
			<Activation_Style>Skirmish_Automatic</Activation_Style>
			<Heal_Range>0.0</Heal_Range>
			<Heal_Percent>0.0</Heal_Percent>
			<Heal_Amount>15.0</Heal_Amount>
			<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
			<Single_Target_Heal>Yes</Single_Target_Heal>
		</Force_Healing_Ability>
	</Abilities>
	</GroundVehicle>

	<GroundVehicle Name="Scyk_Fighter"> <!--Interceptor-->
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Scyk</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Scyk,
			GALYANA_CLASS_BLANK,
			STAT_H_SCYK_HULL,
			STAT_H_SCYK_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Scyk,
			GALYANA_CLASS_BLANK,
			STAT_H_SCYK_COST,
			STAT_H_SCYK_TIME,
			STAT_H_SCYK_HULL,
			STAT_H_SCYK_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_AIRCRAFT</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>Snowspeeder AT_RT_Walker Fanblade_Fighter</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Atmospheric_XWing Empire_Anti_Aircraft_Turret MAL_Rocket_Vehicle</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>NV_Hutt_Scyk.ALO</Land_Model_Name>
		<Icon_Name>I_BUTTON_SCYK_FIGHTER.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<No_Colorization_Color>160, 120, 120, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.985</Mass>
		<Size_Value>15</Size_Value>
		<Scale_Factor>1.2</Scale_Factor>
		<Select_Box_Scale>40</Select_Box_Scale>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Flying</MovementClass>
		<Max_Speed>5.0</Max_Speed>
		<Min_Speed>2.0</Min_Speed>
		<Max_Rate_Of_Turn>3.5</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>3.5</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>30</Bank_Turn_Angle>
		<Max_Lift>3.0</Max_Lift>
		<OverrideAcceleration>.2</OverrideAcceleration>
		<OverrideDeceleration>.2</OverrideDeceleration>

		<FormationGrouping>Solo</FormationGrouping>
		<FormationSpacing>1.2</FormationSpacing>
		<Hover_Offset>50.0</Hover_Offset>
		<Prepare_Strafe_Height>170.0</Prepare_Strafe_Height>
		<PathFrameDelay>4</PathFrameDelay>
		<MaxFacingLookAheadFrames>5.0</MaxFacingLookAheadFrames>

		<Custom_Hard_XExtent>20.0</Custom_Hard_XExtent>
		<Custom_Hard_YExtent>10.0</Custom_Hard_YExtent>

		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field>

		<Wind_Disturbance_Radius>100</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>4</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.1</Wind_Disturbance_Sphere_Alpha>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>40.0, 40.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Aircraft</Armor_Type>
		<Tactical_Health>125</Tactical_Health>
		<Autoresolve_Health>30.0</Autoresolve_Health>
		<Energy_Capacity>1000</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>8</Damage>
		<AI_Combat_Power>100</AI_Combat_Power>

		<Damage_Type>Damage_Aircraft_Cannon</Damage_Type>
		<Projectile_Types>Proj_Vehicle_AI_Laser_Violet</Projectile_Types>
		<Projectile_Damage>8</Projectile_Damage>
		<Projectile_Fire_Recharge_Seconds>0.2</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 10.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>30.0</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>270.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Aircraft_AntiAir</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<Idle_Chase_Range>200.0</Idle_Chase_Range> <!--Keep the idle chase range small since Scyk don't tether-->
		<Guard_Chase_Range>100.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.055 0.055</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<CategoryMask>Air | AntiStructure</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Space_Layer>Frigate</Space_Layer>
		<Stationary_Space_Layer>Land</Stationary_Space_Layer>

		<Weather_Category>Flying</Weather_Category>
		<Garrison_Category>Air</Garrison_Category>
		<Garrison_Value>1</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>50</Score_Cost_Credits>
		<Tactical_Bribe_Cost>100</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED</Behavior>
		<LandBehavior>FLYING_LOCOMOTOR, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, TARGETING, WEAPON, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>

		<Air_Vehicle_Turret_Target>Yes</Air_Vehicle_Turret_Target>
		<Should_Cause_Limited_Turrets_To_Turn>False</Should_Cause_Limited_Turrets_To_Turn>

		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>

		<Damaged_Smoke_Asset_Name>P_Smoke_Small02.alo</Damaged_Smoke_Asset_Name>
		<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>true</Remove_Upon_Death>

		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Medium_Explosion_Land</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_A_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Snow_Speeder_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Assault_Speeder</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Assault_Speeder</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Assault_Speeder</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Assault_Speeder</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Assault_Speeder</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Assist_Move_Assault_Speeder</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Assist_Attack_Assault_Speeder</SFXEvent_Assist_Attack>
		<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Ambient_Moving>Unit_SnowSpeeder_Fly_By</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>7</SFXEvent_Ambient_Moving_Max_Delay_Seconds>

		<!--<SFXEvent_Engine_Idle_Loop>Unit_SnowSpeeder_Engine_Loop</SFXEvent_Engine_Idle_Loop>-->
		<!--<SFXEvent_Engine_Moving_Loop>Unit_SnowSpeeder_Engine_Loop</SFXEvent_Engine_Moving_Loop>-->
		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_SnowSpeeder_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Snow_Speeder_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundVehicle>

	<GroundVehicle Name="Hutt_Modified_Valahari">
		<Variant_Of_Existing_Type>Valahari_Fighter</Variant_Of_Existing_Type>

		<Text_ID>Galyana_Unit_Valahari_1</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Hutt_Valahari,
			GALYANA_CLASS_BLANK,
			STAT_H_MODVALAHARI_SHIELD,
			STAT_H_MODVALAHARI_HULL,
			STAT_H_MODVALAHARI_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Hutt_Valahari,
			GALYANA_CLASS_BLANK,
			STAT_H_MODVALAHARI_COST,
			STAT_H_MODVALAHARI_TIME,
			STAT_H_MODVALAHARI_SHIELD,
			STAT_H_MODVALAHARI_HULL,
			STAT_H_MODVALAHARI_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Good_Against>AT_ST_Walker T2B_Tank Destroyer_Droid</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>AT_AA_Walker Plex_Soldier Underworld_Mass_Driver_Turret</Encyclopedia_Vulnerable_To>

		<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
		<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
		<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<Affiliation>Hutts</Affiliation>
		<Max_Speed>4.0</Max_Speed>
		<Min_Speed>2.0</Min_Speed>
		<Max_Rate_Of_Turn>3.5</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>4.5</Max_Rate_Of_Roll>

		<Shield_Points>50</Shield_Points>
		<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
		<Tactical_Health>225</Tactical_Health>

		<CategoryMask>Air | AntiStructure</CategoryMask>
		<AI_Combat_Power>140</AI_Combat_Power>

		<Projectile_Types>Proj_Vehicle_AV_Laser_Violet</Projectile_Types>
		<Projectile_Damage>15</Projectile_Damage>
		<Damage_Type>Damage_Aircraft_Cannon</Damage_Type>
		<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>
		<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
		<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>

		<Targeting_Max_Attack_Distance>300.0</Targeting_Max_Attack_Distance>

		<Tactical_Bribe_Cost>200</Tactical_Bribe_Cost>
	</GroundVehicle>

	<GroundVehicle Name="Vaksai_Gunship"> <!--Gunship-->
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Vaksai_Gunship</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Vaksai_Gunship,
			GALYANA_CLASS_BLANK,
			STAT_H_VAKSAI_HULL,
			STAT_H_VAKSAI_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Vaksai_Gunship,
			GALYANA_CLASS_BLANK,
			STAT_H_VAKSAI_COST,
			STAT_H_VAKSAI_TIME,
			STAT_H_VAKSAI_HULL,
			STAT_H_VAKSAI_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_AIRCRAFT</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>T4B_Tank Scimitar_Assault_Fighter Gauntlet_Heavy_Fighter</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Rebel_Anti_Aircraft_Turret AT_AA_Walker Canderous_Assault_Tank</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>NV_Hutt_Kimogila.ALO</Land_Model_Name>
		<Icon_Name>I_BUTTON_VAKSAI.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>
		<No_Colorization_Color>160, 120, 120, 255</No_Colorization_Color>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>
		<GUI_Bounds_Scale>0.35</GUI_Bounds_Scale>

	<!-- Scale - Collision Info -->
		<Mass>0.985</Mass>
		<Size_Value>15</Size_Value>
		<Scale_Factor>1.5</Scale_Factor>
		<Select_Box_Scale>100</Select_Box_Scale>

		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
		<Mouse_Collide_Override_Sphere_Radius>30.0</Mouse_Collide_Override_Sphere_Radius>
		<UnitCollisionClass>Large Vehicle</UnitCollisionClass>

	<!-- Movement Info -->
		<MovementClass>Flying</MovementClass>
		<Max_Speed>2.0</Max_Speed>
		<Min_Speed>0.5</Min_Speed>
		<Max_Rate_Of_Turn>3.0</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>3.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>15</Bank_Turn_Angle>
		<Max_Lift>3.0</Max_Lift>
		<OverrideAcceleration>.1</OverrideAcceleration>
		<OverrideDeceleration>.1</OverrideDeceleration>

		<FormationGrouping>Solo</FormationGrouping>
		<Hover_Offset>60.0</Hover_Offset>
		<Prepare_Strafe_Height>180.0</Prepare_Strafe_Height>
		<PathFrameDelay>4</PathFrameDelay>
		<MaxFacingLookAheadFrames>6.0</MaxFacingLookAheadFrames>

		<Is_Affected_By_Gravity_Control_Field>Yes</Is_Affected_By_Gravity_Control_Field>

		<Wind_Disturbance_Radius>120</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>5</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.1</Wind_Disturbance_Sphere_Alpha>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>70.0, 70.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Aircraft</Armor_Type>
		<Tactical_Health>1200</Tactical_Health>
		<Autoresolve_Health>600.0</Autoresolve_Health>
		<Energy_Capacity>1000</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>20</Damage>
		<AI_Combat_Power>500</AI_Combat_Power>

		<Hardpoints>
			HP_Vaksai_Turret,
			HP_Vaksai_Rocket
		</Hardpoints>

		<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>350.0</Targeting_Max_Attack_Distance>
		<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Aircraft_AntiStructure</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>3.0</Targeting_Stickiness_Time_Threshold>

		<Idle_Chase_Range>200.0</Idle_Chase_Range>
		<Guard_Chase_Range>200.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>200.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.055 0.055</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<CategoryMask>Air | AntiStructure</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Space_Layer>Frigate</Space_Layer>
		<Stationary_Space_Layer>Land</Stationary_Space_Layer>

		<Weather_Category>Flying</Weather_Category>
		<Garrison_Category>Air</Garrison_Category>
		<Garrison_Value>2</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>400</Score_Cost_Credits>
		<Tactical_Bribe_Cost>1200</Tactical_Bribe_Cost>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED</Behavior>
		<LandBehavior>FLYING_LOCOMOTOR, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, TARGETING, STUNNABLE, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>

		<Air_Vehicle_Turret_Target>Yes</Air_Vehicle_Turret_Target>
		<Should_Cause_Limited_Turrets_To_Turn>False</Should_Cause_Limited_Turrets_To_Turn>

		<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>

		<Damaged_Smoke_Asset_Name>P_Smoke_Small02.alo</Damaged_Smoke_Asset_Name>
		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

		<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
		<Spin_Away_On_Death_Chance>0.05</Spin_Away_On_Death_Chance>
		<Spin_Away_On_Death_Time>3.0f</Spin_Away_On_Death_Time>
		<Spin_Away_On_Death_Explosion>Large_Explosion_Land</Spin_Away_On_Death_Explosion>
		<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_A_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Lancet_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Select_Lancet</SFXEvent_Select>
		<SFXEvent_Move>Unit_Move_Lancet</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Fleet_Move_Lancet</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Attack_Lancet</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Guard_Lancet</SFXEvent_Guard>
		<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<SFXEvent_Ambient_Moving>Unit_Lancet_Fly_By</SFXEvent_Ambient_Moving>
		<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
		<SFXEvent_Ambient_Moving_Max_Delay_Seconds>7</SFXEvent_Ambient_Moving_Max_Delay_Seconds>

		<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Lancet_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

		<Death_SFXEvent_Start_Die>Unit_Snow_Speeder_Death_SFX</Death_SFXEvent_Start_Die>
	</GroundVehicle>

	<GroundVehicle Name="Sandfire"><!-- Bird is the word -->
	<!-- Encyclopedia Info -->
		<Text_ID>Galyana_Unit_Sandfire</Text_ID>
		<Encyclopedia_Text>
			Galyana_Unit_Text_Sandfire,
			GALYANA_CLASS_BLANK,
			STAT_H_KIMERA_HULL,
			STAT_H_KIMERA_SPEED
		</Encyclopedia_Text>
		<MP_Encyclopedia_Text>
			Galyana_Unit_Text_Sandfire,
			GALYANA_CLASS_BLANK,
			STAT_H_KIMERA_COST,
			STAT_H_KIMERA_TIME,
			STAT_H_KIMERA_HULL,
			STAT_H_KIMERA_SPEED
		</MP_Encyclopedia_Text>
		<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_BEAST</Encyclopedia_Unit_Class>
		<Encyclopedia_Good_Against>E_Ground_Power_Generator Stormtrooper MZ8_Pulse_Cannon_Tank</Encyclopedia_Good_Against>
		<Encyclopedia_Vulnerable_To>Atmospheric_XWing Empire_Anti_Aircraft_Turret Gauntlet_Heavy_Fighter</Encyclopedia_Vulnerable_To>

		<Land_Model_Name>AI_SANDFIRE.ALO</Land_Model_Name>
		<Icon_Name>I_BUTTON_SANDFIRE.tga</Icon_Name>
		<Affiliation>Hutts</Affiliation>

	<!-- GUI Info -->
		<GUI_Bracket_Size>1</GUI_Bracket_Size>

	<!-- Scale - Collision Info -->
		<Mass>0.985</Mass>
		<Size_Value>75</Size_Value>
		<Scale_Factor>0.425</Scale_Factor>
		<Select_Box_Scale>120</Select_Box_Scale>
		<UnitCollisionClass>Large Vehicle</UnitCollisionClass>
		<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

	<!-- Movement Info -->
		<MovementClass>Flying</MovementClass>
		<Max_Speed>3.0</Max_Speed>
		<Min_Speed>0.3</Min_Speed>
		<Max_Rate_Of_Turn>3.0</Max_Rate_Of_Turn>
		<Max_Rate_Of_Roll>3.0</Max_Rate_Of_Roll>
		<Bank_Turn_Angle>40</Bank_Turn_Angle>
		<Max_Lift>1.0</Max_Lift>
		<OverrideAcceleration>.3</OverrideAcceleration>
		<OverrideDeceleration>.3</OverrideDeceleration>

		<FormationGrouping>Solo</FormationGrouping>
		<Hover_Height>80.0</Hover_Height>
		<Prepare_Strafe_Height>150.0</Prepare_Strafe_Height>
		<PathFrameDelay>3</PathFrameDelay>
		<MaxFacingLookAheadFrames>5.0</MaxFacingLookAheadFrames>

		<Movement_Animation_Speed>9</Movement_Animation_Speed>
		<Walk_Animation_Speed>30</Walk_Animation_Speed>
		<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
		<MinimumPushReturnDistance>100</MinimumPushReturnDistance>
		<MaxJiggleDistance>20</MaxJiggleDistance>

		<Is_Affected_By_Gravity_Control_Field>No</Is_Affected_By_Gravity_Control_Field>

		<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
		<Blob_Shadow_Scale>50.0, 50.0</Blob_Shadow_Scale>
		<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

		<Wind_Disturbance_Radius>100</Wind_Disturbance_Radius>
		<Wind_Disturbance_Strength>5</Wind_Disturbance_Strength>
		<Wind_Disturbance_Sphere_Alpha>0.1</Wind_Disturbance_Sphere_Alpha>

	<!-- Statistics Info -->
		<Armor_Type>Armor_Aircraft</Armor_Type>
		<Tactical_Health>775</Tactical_Health>
		<Autoresolve_Health>500</Autoresolve_Health>
		<Energy_Capacity>1000</Energy_Capacity>
		<Energy_Refresh_Rate>999</Energy_Refresh_Rate>

	<!-- Damage - Targeting Info -->
		<Damage>10</Damage>
		<AI_Combat_Power>250</AI_Combat_Power>

		<Projectile_Types>Proj_Sandfire_Bomb</Projectile_Types>
		<Projectile_Fire_Recharge_Seconds>4.0</Projectile_Fire_Recharge_Seconds>

		<Targeting_Fire_Inaccuracy>Infantry, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Vehicle, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Air, 45.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>Structure, 30.0</Targeting_Fire_Inaccuracy>
		<Targeting_Fire_Inaccuracy>LandHero, 30.0</Targeting_Fire_Inaccuracy>

		<Turret_Rotate_Extent_Degrees>40</Turret_Rotate_Extent_Degrees>
		<Turret_Elevate_Extent_Degrees>70</Turret_Elevate_Extent_Degrees>

		<Land_FOW_Reveal_Range>250.0</Land_FOW_Reveal_Range>
		<Targeting_Max_Attack_Distance>135.0</Targeting_Max_Attack_Distance>
		<Targeting_Min_Attack_Distance>35.0</Targeting_Min_Attack_Distance>
		<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>
		<Targeting_Priority_Set>Kimera_Dragon_Attack_Priority</Targeting_Priority_Set>
		<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>

		<Idle_Chase_Range>25.0</Idle_Chase_Range>
		<Guard_Chase_Range>100.0</Guard_Chase_Range>
		<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
		<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>

	<!-- Misc. Info -->
		<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
		<Is_Visible_On_Enemy_Radar>No</Is_Visible_On_Enemy_Radar> <!--Was No-->
		<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
		<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
		<Victory_Relevant>Yes</Victory_Relevant>
		<Influences_Capture_Point>False</Influences_Capture_Point>

		<CategoryMask>Air | AntiStructure</CategoryMask>
		<Ranking_In_Category>6</Ranking_In_Category>
		<Space_Layer>Frigate</Space_Layer>
		<Stationary_Space_Layer>Land</Stationary_Space_Layer>

		<Weather_Category>Flying</Weather_Category>
		<Garrison_Category>Air</Garrison_Category>
		<Garrison_Value>1</Garrison_Value>

		<OccupationStyle>1x1</OccupationStyle>
		<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
		<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
		<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>

		<Score_Cost_Credits>400</Score_Cost_Credits>
		<Political_Control>0</Political_Control>

	<!-- Behavior - Death Info -->
		<Behavior>SELECTABLE, POWERED</Behavior>
		<LandBehavior>HUNT, WALK_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, TARGETING, WEAPON, WIND_DISTURBANCE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
		<!-- While it doesn't have a unit based weapon, WEAPON behavior is required for unit rotation while targeting -->

		<Air_Vehicle_Turret_Target>Yes</Air_Vehicle_Turret_Target>
		<Should_Cause_Limited_Turrets_To_Turn>False</Should_Cause_Limited_Turrets_To_Turn>

		<Death_Explosions>Large_Explosion_Land</Death_Explosions>
		<Remove_Upon_Death>True</Remove_Upon_Death>

	<!-- SFX Events -->
		<SFXEvent_Fire>Unit_Sandfire_Fire</SFXEvent_Fire>
		<SFXEvent_Select>Unit_Sandfire_Ambient</SFXEvent_Select>
		<SFXEvent_Move>Unit_Sandfire_Ambient</SFXEvent_Move>
		<SFXEvent_Fleet_Move>Unit_Sandfire_Ambient</SFXEvent_Fleet_Move>
		<SFXEvent_Attack>Unit_Sandfire_Ambient</SFXEvent_Attack>
		<SFXEvent_Guard>Unit_Sandfire_Ambient</SFXEvent_Guard>
		<SFXEvent_Assist_Move>Unit_Sandfire_Ambient</SFXEvent_Assist_Move>
		<SFXEvent_Assist_Attack>Unit_Sandfire_Ambient</SFXEvent_Assist_Attack>
		<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>

		<Death_SFXEvent_Start_Die/>

	<Unit_Abilities_Data SubObjectList="Yes">
		<Unit_Ability>
			<Type>HUNT</Type>
			<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.9f</Mod_Multiplier>
			<Mod_Multiplier>SPEED_MULTIPLIER,		1.1f</Mod_Multiplier>
		</Unit_Ability>
	</Unit_Abilities_Data>
	</GroundVehicle>
</Data>



