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--/////////////////////////////////////////////////////////////////////////////////////////////////
-- (c) Galyana's Ultimate Empire at War Modifications
--
-- ****** *** *** ************ *** ***
-- * * * * * * * *
-- * * * * * * *
-- * * * * * * *
-- * * * * * **** * * *
-- * * * ****** * * * *
-- * **** * * * * * * * *** *
-- * * * * * * * * * *
-- * * * * * * * * * *
-- * * * * * * * ** * * *
-- ****** ****** ************ **** ** *******
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- File: GUEaW/Data/Scripts/AI/BuildBaseShieldPlan.lua
--
-- Original Editor: Giovanni Galyana
--
-- Final Edit By: Giovanni Galyana
--
-- Date: 7 March, 2015
--
-- Revisions: 0
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgevents")
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
Category = "Build_Base_Shield"
IgnoreTarget = true
TaskForce = {
{
"StructureForce",
"E_Ground_Base_Shield_740 | R_Ground_Base_Shield_740 | H_Ground_Base_Shield_740 = 1"
}
}
DebugMessage("%s -- Done Definitions", tostring(Script))
end
function StructureForce_Thread()
DebugMessage("%s -- In StructureForce_Thread.", tostring(Script))
Sleep(1)
StructureForce.Set_As_Goal_System_Removable(false)
AssembleForce(StructureForce)
StructureForce.Set_Plan_Result(true)
DebugMessage("%s -- StructureForce done!", tostring(Script));
ScriptExit()
end
function StructureForce_Production_Failed(tf, failed_object_type)
DebugMessage("%s -- Abandonning plan owing to production failure.", tostring(Script))
ScriptExit()
end