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--/////////////////////////////////////////////////////////////////////////////////////////////////
-- (c) Galyana's Ultimate Empire at War Modifications
--
-- ****** *** *** ************ *** ***
-- * * * * * * * *
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-- * * * * * * *
-- * * * * * **** * * *
-- * * * ****** * * * *
-- * **** * * * * * * * *** *
-- * * * * * * * * * *
-- * * * * * * * * * *
-- * * * * * * * ** * * *
-- ****** ****** ************ **** ** *******
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- File: GUEaW/Data/Scripts/AI/BuildGroundForcesPlan.lua
--
-- Original Editor: Giovanni Galyana
--
-- Final Edit By: Giovanni Galyana
--
-- Date: 25 October, 2017
--
-- Revisions: 0
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgevents")
function Definitions()
Category = "Build_Ground_Forces"
IgnoreTarget = true
TaskForce = {
{
"ReserveForce"
,"Infantry = 0,2"
,"Vehicle = 0,2"
,"Air = 0,1"
,"-F9TZ_Cloaking_Transport_Company"
,"-HAV_Juggernaut_Company"
,"-Gallofree_HTT_Company"
,"-Hutt_SailBarge"
,"-Field_Com_Hutts_Team"
,"-Field_Com_Rebel_Team"
,"-Field_Com_Empire_Team"
}
}
RequiredCategories = { "Vehicle" }
AllowFreeStoreUnits = false
end
function ReserveForce_Thread()
ReserveForce.Set_As_Goal_System_Removable(false)
BlockOnCommand(ReserveForce.Produce_Force())
ReserveForce.Set_Plan_Result(true)
end