Initial commit
This commit is contained in:
74
DATA/SCRIPTS/AI/DEPLOYUNITONTARGET.LUA
Normal file
74
DATA/SCRIPTS/AI/DEPLOYUNITONTARGET.LUA
Normal file
@@ -0,0 +1,74 @@
|
||||
-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/DeployUnitOnTarget.lua#1 $
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
--
|
||||
-- (C) Petroglyph Games, Inc.
|
||||
--
|
||||
--
|
||||
-- ***** ** * *
|
||||
-- * ** * * *
|
||||
-- * * * * *
|
||||
-- * * * * * * * *
|
||||
-- * * *** ****** * ** **** *** * * * ***** * ***
|
||||
-- * ** * * * ** * ** ** * * * * ** ** ** *
|
||||
-- *** ***** * * * * * * * * ** * * * *
|
||||
-- * * * * * * * * * * * * * * *
|
||||
-- * * * * * * * * * * ** * * * *
|
||||
-- * ** * * ** * ** * * ** * * * *
|
||||
-- ** **** ** * **** ***** * ** *** * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * *
|
||||
-- * * * *
|
||||
-- **** * *
|
||||
--
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
--
|
||||
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/DeployUnitOnTarget.lua $
|
||||
--
|
||||
-- Original Author: Steve_Copeland
|
||||
--
|
||||
-- $Author: Brian_Hayes $
|
||||
--
|
||||
-- $Change: 637819 $
|
||||
--
|
||||
-- $DateTime: 2017/03/22 10:16:16 $
|
||||
--
|
||||
-- $Revision: #1 $
|
||||
--
|
||||
--/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
require("pgevents")
|
||||
|
||||
|
||||
function Definitions()
|
||||
DebugMessage("%s -- In Definitions", tostring(Script))
|
||||
|
||||
Category = "Remove_Smuggler"
|
||||
IgnoreTarget = true
|
||||
TaskForce = {
|
||||
{
|
||||
"MainForce",
|
||||
"DenyHeroAttach",
|
||||
"Bounty_Hunter_Team_E | Bounty_Hunter_Team_R = 1"
|
||||
}
|
||||
}
|
||||
|
||||
end
|
||||
|
||||
function MainForce_Thread()
|
||||
DebugMessage("%s -- In MainForce_Thread.", tostring(Script))
|
||||
|
||||
BlockOnCommand(MainForce.Produce_Force(AITarget))
|
||||
|
||||
-- Landing a hero deploys it, removing it from the game and killing the script. So,
|
||||
-- we have to indicate success before we land the unit, even though she hasn't deployed.
|
||||
-- If a hero killer gets her before she deploys, the plan should die before setting itself successful.
|
||||
MainForce.Set_Plan_Result(true)
|
||||
|
||||
BlockOnCommand(LandUnits(MainForce))
|
||||
|
||||
DebugMessage("%s -- Finished MainForce_Thread.", tostring(Script))
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user