Initial commit

This commit is contained in:
2026-02-28 14:00:45 -06:00
commit 16d3170787
1134 changed files with 589134 additions and 0 deletions

View File

@@ -0,0 +1,94 @@
-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/LandMode/Airstrike.lua#3 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/LandMode/Airstrike.lua $
--
-- Original Author: James Yarrow
--
-- $Author: James_Yarrow $
--
-- $Change: 54633 $
--
-- $DateTime: 2006/09/14 17:46:53 $
--
-- $Revision: #3 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgevents")
--
-- Space Mode Test Script
--
ScriptPoolCount = 3
function Definitions()
Category = "Airstrike"
TaskForce = {
{
"MainForce"
,"DenyHeroAttach"
,"Air = 1, 5"
,"-Gallofree_HTT_Transport"
,"-Fanblade_Fighter"
}
}
AllowEngagedUnits = false
start_loc = nil
end
function MainForce_Thread()
BlockOnCommand(MainForce.Produce_Force())
-- See if any units have landed
if MainForce.Get_Force_Count() ~= 0 then
-- Land the remainder nearby.
WaitForAllReinforcements(MainForce, MainForce)
else
-- Land near the default starting point.
start_loc = FindTarget(MainForce, "Is_Friendly_Start", "Tactical_Location", 1.0)
if start_loc then
WaitForAllReinforcements(MainForce, start_loc)
else
WaitForAllReinforcements(MainForce, AITarget)
end
end
MainForce.Set_As_Goal_System_Removable(false)
MainForce.Set_Targeting_Priorities("Air_Attack_Move")
BlockOnCommand(MainForce.Attack_Move(AITarget, MainForce.Get_Self_Threat_Max()))
ScriptExit()
end