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--/////////////////////////////////////////////////////////////////////////////////////////////////
-- (c) Galyana's Ultimate Empire at War Modifications
--
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-- * * * * * **** * * *
-- * * * ****** * * * *
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-- ****** ****** ************ **** ** *******
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- File: GUEaW/Data/Scripts/AI/LandMode/AI_Plan_ExpansionGeneric_DeployTroopTransports.LUA
--
-- Original Editor: Giovanni Galyana
--
-- Final Edit By: Giovanni Galyana
--
-- Date: 28 Septembter, 2012
--
-- Revisions: 0
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgevents")
--Get transport units landed and move them towards high concentrations of friendly infantry
function Definitions()
Category = "Deploy_Troop_Transports"
IgnoreTarget = true
TaskForce =
{
{
"MainForce"
,"HAV_Juggernaut | F9TZ_Cloaking_Transport | Gallofree_HTT_Transport | Hutt_SailBarge = 1,5"
}
}
AllowEngagedUnits = false
end
function MainForce_Thread()
BlockOnCommand(MainForce.Produce_Force())
QuickReinforce(PlayerObject, AITarget, MainForce, nil)
unit_table = MainForce.Get_Unit_Table()
for i,unit in pairs(unit_table) do
if unit.Has_Garrison() then
MainForce.Release_Unit(unit)
end
end
MainForce.Set_Plan_Result(true)
BlockOnCommand(MainForce.Move_To(AITarget))
ScriptExit()
end