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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- (c) Galyana's Ultimate Empire at War Modifications
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--
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-- ****** *** *** ************ *** ***
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-- * * * * * * * *
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-- * * * * * * *
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-- * * * * * * *
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-- * * * * * **** * * *
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-- * * * ****** * * * *
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-- * **** * * * * * * * *** *
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-- * * * * * * * * * *
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-- * * * * * * * * * *
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-- * * * * * * * ** * * *
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-- ****** ****** ************ **** ** *******
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- File: GUEaW/Data/Scripts/AI/LandMode/AI_Plan_ExpansionGeneric_DeployTroopTransports.LUA
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--
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-- Original Editor: Giovanni Galyana
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--
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-- Final Edit By: Giovanni Galyana
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--
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-- Date: 28 Septembter, 2012
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--
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-- Revisions: 0
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("pgevents")
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--Get transport units landed and move them towards high concentrations of friendly infantry
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function Definitions()
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Category = "Deploy_Troop_Transports"
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IgnoreTarget = true
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TaskForce =
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{
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{
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"MainForce"
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,"HAV_Juggernaut | F9TZ_Cloaking_Transport | Gallofree_HTT_Transport | Hutt_SailBarge = 1,5"
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}
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}
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AllowEngagedUnits = false
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end
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function MainForce_Thread()
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BlockOnCommand(MainForce.Produce_Force())
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QuickReinforce(PlayerObject, AITarget, MainForce, nil)
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unit_table = MainForce.Get_Unit_Table()
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for i,unit in pairs(unit_table) do
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if unit.Has_Garrison() then
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MainForce.Release_Unit(unit)
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end
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end
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MainForce.Set_Plan_Result(true)
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BlockOnCommand(MainForce.Move_To(AITarget))
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ScriptExit()
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end
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