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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/AI_Plan_ExpansionGeneric_GarrisonTarget.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/AI_Plan_ExpansionGeneric_GarrisonTarget.lua $
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--
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-- Original Author: James Yarrow
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("pgevents")
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function Definitions()
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Category = "Garrison_Bunker | Garrison_Transport"
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IgnoreTarget = true
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TaskForce =
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{
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{
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"MainForce"
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,"Infantry = 1,5"
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,"-Vornskr_Wolf"
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}
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}
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AllowEngagedUnits = false
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end
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function MainForce_Thread()
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BlockOnCommand(MainForce.Produce_Force())
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QuickReinforce(PlayerObject, AITarget, MainForce, nil)
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if not MainForce.Can_Garrison(AITarget) then
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ScriptExit()
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end
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MainForce.Activate_Ability("SPREAD_OUT", false)
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difficulty = PlayerObject.Get_Difficulty()
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if difficulty == "Easy" then
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BlockOnCommand(MainForce.Attack_Move(Target.Get_Position(), MainForce.Get_Self_Threat_Max()))
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else
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BlockOnCommand(MainForce.Move_To(Target.Get_Position(), MainForce.Get_Self_Threat_Max()))
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end
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Sleep(5)
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ScriptExit()
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end
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-- Override default handling, which will kill the plan
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function MainForce_Original_Target_Owner_Changed(tf, old_player, new_player)
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--If someone else captures the bunker then I need to assault it with anti-structure
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--units rather than capture it with infantry
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if new_player ~= PlayerObject and new_player.Is_Neutral() == false then
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ScriptExit()
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end
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end
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function MainForce_Unit_Move_Finished(tf, unit)
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MainForce.Set_Plan_Result(true)
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Create_Thread("Finalize_Garrison", unit)
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end
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function Finalize_Garrison(unit)
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unit.Guard_Target(Target)
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while TestValid(Target) and (not Target.Has_Garrison()) and (Target.Get_Owner() ~= PlayerObject) do
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Sleep(2)
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unit.Guard_Target(Target)
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end
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if TestValid(Target) and unit.Can_Garrison(Target) then
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unit.Garrison(Target)
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end
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MainForce.Release_Unit(unit)
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end
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