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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/AI_Plan_Underworld_MineStructure.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/AI_Plan_Underworld_MineStructure.lua $
--
-- Original Author: James Yarrow
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgevents")
ScriptPoolCount = 1
function Definitions()
Category = "Mine_Structure"
AllowEngagedUnits = true
IgnoreTarget = true
TaskForce = {
{
"MainForce"
,"DenyHeroAttach"
,"Underworld_Merc_Team = 1,2"
}
}
end
function MainForce_Thread()
MainForce.Set_Plan_Result(false)
BlockOnCommand(MainForce.Produce_Force())
QuickReinforce(PlayerObject, AITarget, MainForce)
unit_table = MainForce.Get_Unit_Table()
for i,unit in pairs(unit_table) do
if not unit.Is_Ability_Ready("PROXIMITY_MINES") then
MainForce.Release_Unit(unit)
end
end
BlockOnCommand(MainForce.Attack_Move(AITarget))
enemy = FindDeadlyEnemy(AITarget)
if not TestValid(enemy) then
enemy = Find_Nearest(AITarget, PlayerObject, false)
end
if not TestValid(enemy) then
ScriptExit()
end
MainForce.Move_To(enemy)
Sleep(5)
MainForce.Activate_Ability("PROXIMITY_MINES", MainForce)
--We treat all instances as failures so as not to repeatedly attempt to mine the same location
ScriptExit()
end