Initial commit

This commit is contained in:
2026-02-28 14:00:45 -06:00
commit 16d3170787
1134 changed files with 589134 additions and 0 deletions

View File

@@ -0,0 +1,82 @@
-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/AI_Plan_Underworld_RemoteBombFriendlyUnit.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/AI_Plan_Underworld_RemoteBombFriendlyUnit.lua $
--
-- Original Author: James Yarrow
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgevents")
ScriptPoolCount = 3
function Definitions()
Category = "Remote_Bomb_Friendly_Unit"
AllowEngagedUnits = true
IgnoreTarget = true
TaskForce = {
{
"MainForce"
,"DenyHeroAttach"
,"Underworld_Saboteur = 1"
}
}
end
function MainForce_Thread()
BlockOnCommand(MainForce.Produce_Force())
QuickReinforce(PlayerObject, AITarget, MainForce)
unit_table = MainForce.Get_Unit_Table()
for i,unit in pairs(unit_table) do
if not unit.Is_Ability_Ready("PLACE_REMOTE_BOMB") then
MainForce.Release_Unit(unit)
end
end
BlockOnCommand(MainForce.Activate_Ability("PLACE_REMOTE_BOMB", Target))
MainForce.Set_Plan_Result(true)
if TestValid(Target) then
rush_target = Find_Nearest(Target, PlayerObject, false)
if TestValid(rush_target) then
Target.Move_To(rush_target)
end
end
end