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DATA/SCRIPTS/AI/LANDMODE/BUILDBARRACKSLAND.LUA
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53
DATA/SCRIPTS/AI/LANDMODE/BUILDBARRACKSLAND.LUA
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- (c) Galyana's Ultimate Empire at War Modifications
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--
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-- ****** *** *** ************ *** ***
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-- * * * * * * * *
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-- * * * * * * *
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-- * * * * * * *
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-- * * * * * **** * * *
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-- * * * ****** * * * *
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-- * **** * * * * * * * *** *
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-- * * * * * * * * * *
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-- * * * * * * * * * *
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-- * * * * * * * ** * * *
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-- ****** ****** ************ **** ** *******
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- File: GUEaW/Data/Scripts/AI/LandMode/BuildBarracksLand.LUA
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--
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-- Original Editor: Giovanni Galyana
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--
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-- Final Edit By: Giovanni Galyana
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--
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-- Date: 9 April, 2023
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--
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-- Revisions: 4
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("pgevents")
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function Definitions()
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Category = "Tactical_Multiplayer_Build_Barracks"
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IgnoreTarget = true
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TaskForce = {
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{
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"MainForce"
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,"UC_E_Ground_Barracks | UC_R_Ground_Barracks | UC_U_Ground_Barracks | UC_H_Ground_Barracks | UC_P_Ground_Outpost = 1"
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}
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}
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AllowFreeStoreUnits = false
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end
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function MainForce_Thread()
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BlockOnCommand(MainForce.Build_All())
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MainForce.Set_Plan_Result(true)
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ScriptExit()
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end
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