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-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/LandMode/BuildInfantryEmergency.lua#3 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/LandMode/BuildInfantryEmergency.lua $
--
-- Original Author: James Yarrow
--
-- $Author: James_Yarrow $
--
-- $Change: 53121 $
--
-- $DateTime: 2006/08/30 16:32:34 $
--
-- $Revision: #3 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgevents")
function Definitions()
Category = "Tactical_Multiplayer_Build_Infantry_Emergency"
IgnoreTarget = true
TaskForce = {
{
"ReserveForce",
"Infantry | LandHero = 1",
"-Vornskr_Wolf",
"-Veers_AT_AT_Walker",
"-Gargantuan_Battle_Platform",
"-Tactical_R2_3PO_Team",
"-Droids_Team"
}
}
AllowFreeStoreUnits = false
end
function ReserveForce_Thread()
BlockOnCommand(ReserveForce.Produce_Force())
ReserveForce.Set_Plan_Result(true)
ReserveForce.Set_As_Goal_System_Removable(false)
Sleep(15)
ScriptExit()
end