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--/////////////////////////////////////////////////////////////////////////////////////////////////
-- (c) Galyana's Ultimate Empire at War Modifications
--
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-- * * * * * **** * * *
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- File: GUEaW/Data/Scripts/AI/LandMode/BuildRepairFacility.LUA
--
-- Original Editor: Giovanni Galyana
--
-- Final Edit By: Giovanni Galyana
--
-- Date: 27 January, 2019
--
-- Revisions: 2
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgevents")
-- Build a single structure.
-- Disabling: | FCU_UC_Empire_Buildable_Repair_Facility | FCU_UC_Rebel_Buildable_Repair_Facility | FCU_UC_Underworld_Buildable_Repair_Facility | FCU_UC_Hutt_Buildable_Repair_Facility
function Definitions()
Category = "Build_Repair_Bay"
TaskForce = {
{
"MainForce"
,"TaskForceRequired"
,"UC_Empire_Buildable_Repair_Facility | UC_Rebel_Buildable_Repair_Facility | UC_Pirate_Buildable_Repair_Facility | UC_Underworld_Buildable_Repair_Facility | UC_Hutt_Buildable_Repair_Facility = 1"
}
}
end
function MainForce_Thread()
DebugMessage("%s -- Building a turret.", tostring(Script))
-- Build the task force
-- Blocking shouldn't be necessary, but we'll use it to ease watching the script
BlockOnCommand(MainForce.Build_All())
ScriptExit()
end