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102
DATA/SCRIPTS/AI/LANDMODE/DESTROYLANDUNIT.LUA
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102
DATA/SCRIPTS/AI/LANDMODE/DESTROYLANDUNIT.LUA
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-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/LandMode/DestroyLandUnit.lua#5 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/LandMode/DestroyLandUnit.lua $
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--
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-- Original Author: James Yarrow
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--
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-- $Author: James_Yarrow $
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--
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-- $Change: 56734 $
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--
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-- $DateTime: 2006/10/24 14:15:48 $
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--
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-- $Revision: #5 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("pgevents")
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ScriptPoolCount = 5
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function Definitions()
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Category = "Destroy_Land_Unit"
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TaskForce = {
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{
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"MainForce"
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,"DenyHeroAttach"
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,"Vehicle | Air = 1,8"
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,"LandHero = 0,1"
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,"-Gallofree_HTT_Company"
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,"-HAV_Juggernaut_Company"
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,"-F9TZ_Cloaking_Transport_Company"
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,"-Hutt_SailBarge_Company"
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,"-Fanblade_Fighter"
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,"-AALL6"
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,"-AT_AA_Walker"
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},
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{
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"GuardForce"
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,"EscortForce"
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,"Infantry = 0,4"
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}
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}
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start_loc = nil
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end
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function MainForce_Thread()
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BlockOnCommand(MainForce.Produce_Force())
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QuickReinforce(PlayerObject, AITarget, MainForce, GuardForce)
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--BlockOnCommand(MainForce.Move_To(MainForce.Get_Stage(), false)) -- true = wait for entire taskforce at intermediate zone points
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MainForce.Set_As_Goal_System_Removable(false)
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Set_Land_AI_Targeting_Priorities(MainForce)
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-- Assign appropriate targeting priorities here, once we get the ability to do this per unit type
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BlockOnCommand(MainForce.Attack_Move(AITarget, MainForce.Get_Self_Threat_Max()))
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ScriptExit()
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end
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function GuardForce_Thread()
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BlockOnCommand(GuardForce.Produce_Force())
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QuickReinforce(PlayerObject, AITarget, GuardForce, MainForce)
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Set_Land_AI_Targeting_Priorities(GuardForce)
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-- Give an initial order to put the escorts in a state that the Escort function expects
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GuardForce.Guard_Target(MainForce)
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while true do
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Escort(GuardForce, MainForce)
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end
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end
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