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--/////////////////////////////////////////////////////////////////////////////////////////////////
-- (c) Galyana's Ultimate Empire at War Modifications
--
-- ****** *** *** ************ *** ***
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-- * * * * * **** * * *
-- * * * ****** * * * *
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-- ****** ****** ************ **** ** *******
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- File: GUEaW/Data/Scripts/AI/LandMode/FireMagnepulse.lua
--
-- Original Editor: Giovanni Galyana
--
-- Final Edit By: Giovanni Galyana
--
-- Date: 9 April, 2023
--
-- Revisions: 2
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- Self-attachment script for the Magnepulse Cannon, but currently a custom goal is the best tactic
require("pgevents")
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
Category = "Fire_Magnepulse"
IgnoreTarget = true
TaskForce =
{
{
"MainForce"
,"DenySpecialWeaponAttach"
,"DenyHeroAttach"
,"E_Ground_Magnepulse_Cannon | E_Ground_Magnepulse_Cannon_GC = 1"
}
}
DebugMessage("%s -- Done Definitions", tostring(Script))
end
function MainForce_Thread()
BlockOnCommand(MainForce.Produce_Force())
-- Keep firing at the bigger (and probably slowest) enemies
-- Add some variance, so that we can spread the effect around
AITarget = FindTarget(MainForce, "Needs_Magnepulse_Shot", "Enemy_Unit", 0.8)
DebugMessage("%s -- Found Target %s", tostring(Script), tostring(AITarget))
-- Just fire once, because the effect isn't that useful to hit the same target in rapid succession
if TestValid(AITarget) then
MainForce.Fire_Special_Weapon("E_Ground_Magnepulse_Cannon", AITarget)
MainForce.Fire_Special_Weapon("E_Ground_Magnepulse_Cannon_GC", AITarget)
end
ScriptExit()
end