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DATA/SCRIPTS/AI/LANDMODE/FIREMAGNEPULSE.LUA
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68
DATA/SCRIPTS/AI/LANDMODE/FIREMAGNEPULSE.LUA
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- (c) Galyana's Ultimate Empire at War Modifications
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--
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-- ****** *** *** ************ *** ***
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-- * * * * * * * *
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-- * * * * * * *
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-- * * * * * * *
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-- * * * * * **** * * *
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-- * * * ****** * * * *
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-- * **** * * * * * * * *** *
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-- * * * * * * * * * *
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-- * * * * * * * * * *
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-- * * * * * * * ** * * *
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-- ****** ****** ************ **** ** *******
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- File: GUEaW/Data/Scripts/AI/LandMode/FireMagnepulse.lua
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--
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-- Original Editor: Giovanni Galyana
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--
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-- Final Edit By: Giovanni Galyana
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--
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-- Date: 9 April, 2023
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--
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-- Revisions: 2
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- Self-attachment script for the Magnepulse Cannon, but currently a custom goal is the best tactic
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require("pgevents")
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function Definitions()
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DebugMessage("%s -- In Definitions", tostring(Script))
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Category = "Fire_Magnepulse"
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IgnoreTarget = true
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TaskForce =
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{
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{
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"MainForce"
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,"DenySpecialWeaponAttach"
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,"DenyHeroAttach"
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,"E_Ground_Magnepulse_Cannon | E_Ground_Magnepulse_Cannon_GC = 1"
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}
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}
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DebugMessage("%s -- Done Definitions", tostring(Script))
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end
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function MainForce_Thread()
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BlockOnCommand(MainForce.Produce_Force())
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-- Keep firing at the bigger (and probably slowest) enemies
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-- Add some variance, so that we can spread the effect around
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AITarget = FindTarget(MainForce, "Needs_Magnepulse_Shot", "Enemy_Unit", 0.8)
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DebugMessage("%s -- Found Target %s", tostring(Script), tostring(AITarget))
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-- Just fire once, because the effect isn't that useful to hit the same target in rapid succession
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if TestValid(AITarget) then
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MainForce.Fire_Special_Weapon("E_Ground_Magnepulse_Cannon", AITarget)
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MainForce.Fire_Special_Weapon("E_Ground_Magnepulse_Cannon_GC", AITarget)
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end
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ScriptExit()
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end
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