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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/FundTacticalStructures.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
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-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/FundTacticalStructures.lua $
--
-- Original Author: Steve_Copeland
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgevents")
-- Provide nominal funding for tactical structure building from galactic cash. Note that
-- additional cash may still be provided for by unspent cash in various budgets as defined
-- in the player template.
function Definitions()
Category = "Fund_Tactical_Structures"
TaskForce = {
{
"MainForce"
,"TaskForceRequired"
}
}
end
function MainForce_Thread()
-- Never remove this plan
MainForce.Set_As_Goal_System_Removable(false)
if PlayerObject.Get_Credits() == 0 then
-- Pirates work as individual cells and have no galactic coordination of cash.
-- Also, they always have a level one base, so they get a fixed amount of free cash for structures.
-- if EvaluatePerception("Is_Pirate", PlayerObject, Target) then
if PlayerObject.Get_Faction_Name() == "PIRATES" or PlayerObject.Get_Faction_Name() == "HUTTS" then
cash_amount = 15000
PlayerObject.Give_Money(cash_amount)
DebugMessage("%s -- Tactical funding (free for Pirates) %.2f", tostring(Script), cash_amount)
-- Other factions pull a calculated amount of funds from their galactic pool.
else
cash_amount = Evaluate_In_Galactic_Context("Land_Tactical_Budget_Clamped", PlayerObject)
--cash_amount = Evaluate_In_Galactic_Context("Land_Tactical_Budget", PlayerObject)
PlayerObject.Release_Credits_For_Tactical(cash_amount)
DebugMessage("%s -- Tactical funding %.2f", tostring(Script), cash_amount)
end
end
-- Don't let this script exit, so that each instance of land tactical will only be funded once
while true do
Sleep(20)
end
end