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91
DATA/SCRIPTS/AI/LANDMODE/FUNDTACTICALSTRUCTURES.LUA
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91
DATA/SCRIPTS/AI/LANDMODE/FUNDTACTICALSTRUCTURES.LUA
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/FundTacticalStructures.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/FundTacticalStructures.lua $
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--
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-- Original Author: Steve_Copeland
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("pgevents")
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-- Provide nominal funding for tactical structure building from galactic cash. Note that
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-- additional cash may still be provided for by unspent cash in various budgets as defined
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-- in the player template.
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function Definitions()
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Category = "Fund_Tactical_Structures"
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TaskForce = {
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{
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"MainForce"
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,"TaskForceRequired"
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}
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}
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end
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function MainForce_Thread()
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-- Never remove this plan
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MainForce.Set_As_Goal_System_Removable(false)
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if PlayerObject.Get_Credits() == 0 then
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-- Pirates work as individual cells and have no galactic coordination of cash.
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-- Also, they always have a level one base, so they get a fixed amount of free cash for structures.
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-- if EvaluatePerception("Is_Pirate", PlayerObject, Target) then
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if PlayerObject.Get_Faction_Name() == "PIRATES" or PlayerObject.Get_Faction_Name() == "HUTTS" then
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cash_amount = 15000
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PlayerObject.Give_Money(cash_amount)
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DebugMessage("%s -- Tactical funding (free for Pirates) %.2f", tostring(Script), cash_amount)
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-- Other factions pull a calculated amount of funds from their galactic pool.
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else
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cash_amount = Evaluate_In_Galactic_Context("Land_Tactical_Budget_Clamped", PlayerObject)
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--cash_amount = Evaluate_In_Galactic_Context("Land_Tactical_Budget", PlayerObject)
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PlayerObject.Release_Credits_For_Tactical(cash_amount)
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DebugMessage("%s -- Tactical funding %.2f", tostring(Script), cash_amount)
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end
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end
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-- Don't let this script exit, so that each instance of land tactical will only be funded once
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while true do
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Sleep(20)
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end
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end
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