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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/LandHeroes.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/LandHeroes.lua $
--
-- Original Author: Steve_Copeland
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgevents")
-- This plan just tries to land any purchased heroes for skirmish (they don't count toward unit cap)
function Definitions()
Category = "Land_Heroes"
TaskForce = {
{
"MainForce"
,"DenyHeroAttach"
,"LandHero = 1,5"
}
}
IgnoreTarget = true
AllowEngagedUnits = false
end
function MainForce_Thread()
BlockOnCommand(MainForce.Produce_Force())
--Immediately release anybody that was already landed
MainForce.Release_Forces(1.0)
-- find something to reinforce near
friendly_loc = FindTarget(MainForce, "Space_Area_Is_Hidden", "Tactical_Location", 1.0)
if not TestValid(friendly_loc) then
friendly_loc = FindTarget(MainForce, "Is_Friendly_Start", "Tactical_Location", 1.0)
end
if not TestValid(friendly_loc) then
ScriptExit()
end
WaitForAllReinforcements(MainForce, friendly_loc)
MainForce.Release_Forces(1)
MainForce.Set_Plan_Result(true)
Sleep(15)
end