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DATA/SCRIPTS/AI/LANDMODE/LANDSCOUT.LUA
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DATA/SCRIPTS/AI/LANDMODE/LANDSCOUT.LUA
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/LandScout.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/LandScout.lua $
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--
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-- Original Author: James Yarrow
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("pgevents")
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function Definitions()
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Category = "Land_Scout_Area"
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IgnoreTarget = true
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TaskForce =
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{
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{
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"MainForce",
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"Infantry | Air | LandHero = 1"
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}
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}
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end
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function MainForce_Thread()
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BlockOnCommand(MainForce.Produce_Force())
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QuickReinforce(PlayerObject, AITarget, MainForce)
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-- Do it once without interruption
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MainForce.Set_As_Goal_System_Removable(false)
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Try_Ability(MainForce, "FORCE_CLOAK")
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BlockOnCommand(MainForce.Attack_Move(AITarget, MainForce.Get_Self_Threat_Max()))
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BlockOnCommand(MainForce.Explore_Area(AITarget), 10)
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MainForce.Set_Plan_Result(true)
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-- MainForce.Set_As_Goal_System_Removable(true)
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-- Removing this loop to give other plans a chance. If the AI still wants to scout, the plan will be proposed again.
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-- while true do
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-- AITarget = FindTarget(MainForce, "Land_Area_Needs_Scouting", "Tactical_Location", 0.8, 1000.0)
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-- if not TestValid(AITarget) then
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-- DebugMessage("%s -- Unable to find a target for MainForce.", tostring(Script))
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-- ScriptExit()
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-- end
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-- BlockOnCommand(MainForce.Move_To(AITarget, MainForce.Get_Self_Threat_Max()))
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-- BlockOnCommand(MainForce.Explore_Area(AITarget), 10)
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-- Sleep(1)
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-- end
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ScriptExit()
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end
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