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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/ObiWanAssists.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/ObiWanAssists.lua $
--
-- Original Author: Steve_Copeland
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- This plan simply puts ObiWan in the right places.
-- It relies on the object script obiwanplan.lua to activate abilities.
require("pgevents")
function Definitions()
Category = "ObiWanAssists"
TaskForce = {
{
"MainForce"
,"DenyHeroAttach"
,"Obi_Wan_Kenobi = 1"
}
}
IgnoreTarget = true
AllowEngagedUnits = true
duration_to_assist = 20
duration_to_fight = 30
end
function MainForce_Thread()
BlockOnCommand(MainForce.Produce_Force())
QuickReinforce(PlayerObject, AITarget, MainForce)
MainForce.Set_As_Goal_System_Removable(false)
obiwan = MainForce.Get_Unit_Table()[1]
if not TestValid(obiwan) then
MessageBox("unexpected state; obiwan unavailable")
ScriptExit()
end
-- Continuously try to attack, assist the most significant nearby unit, and heal up
while true do
ConsiderHeal(obiwan)
enemy_location = FindTarget.Reachable_Target(PlayerObject, "Current_Enemy_Location", "Tactical_Location", "Any_Threat", 0.5)
if TestValid(enemy_location) then
DebugMessage("%s-- moving toward enemy concentration", tostring(Script))
BlockOnCommand(MainForce.Attack_Move(enemy_location), duration_to_fight)
end
ConsiderHeal(obiwan)
best_ally = FindTarget(MainForce, "Needs_ObiWan_Assist", "Friendly_Unit", 1.0, 1500)
if TestValid(best_ally) then
DebugMessage("%s-- assisting %s", tostring(Script), tostring(best_ally))
BlockOnCommand(MainForce.Guard_Target(best_ally), duration_to_assist)
end
MainForce.Set_Plan_Result(true)
-- Make sure the loop always yields
Sleep(1)
end
end
-- He really tries to preserve himself
function MainForce_Unit_Damaged(tf, unit, attacker, deliberate)
if unit.Get_Hull() < 0.5 or unit.Get_Time_Till_Dead() < 30 then
Try_Ability(unit, "TARGETED_INVULNERABILITY", unit)
end
Default_Unit_Damaged(tf, unit, attacker, deliberate)
end