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DATA/SCRIPTS/AI/LANDMODE/PATROL.LUA
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84
DATA/SCRIPTS/AI/LANDMODE/PATROL.LUA
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/Patrol.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/Patrol.lua $
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--
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-- Original Author: James Yarrow
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("pgevents")
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ScriptPoolCount = 5
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function Definitions()
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Category = "Patrol"
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IgnoreTarget = true
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AllowEngagedUnits = false
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TaskForce =
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{
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{
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"MainForce",
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"Infantry | Air | Vehicle | LandHero = 1, 3"
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}
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}
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end
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function MainForce_Thread()
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BlockOnCommand(MainForce.Produce_Force())
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QuickReinforce(PlayerObject, AITarget, MainForce)
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Try_Ability(MainForce, "FORCE_CLOAK")
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Try_Ability(MainForce, "STEALTH")
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Set_Land_AI_Targeting_Priorities(MainForce)
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BlockOnCommand(MainForce.Attack_Move(AITarget))
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-- Guard the area until a higher desire goal pulls us away
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BlockOnCommand(MainForce.Guard_Target(AITarget))
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end
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-- Make sure that units don't sit idle at the end of their move order, waiting for others
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function MainForce_Unit_Move_Finished(tf, unit)
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DebugMessage("%s -- Unit move finished: %s.", tostring(Script), tostring(unit))
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unit.Guard_Target(AITarget)
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end
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