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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/Patrol.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/Patrol.lua $
--
-- Original Author: James Yarrow
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgevents")
ScriptPoolCount = 5
function Definitions()
Category = "Patrol"
IgnoreTarget = true
AllowEngagedUnits = false
TaskForce =
{
{
"MainForce",
"Infantry | Air | Vehicle | LandHero = 1, 3"
}
}
end
function MainForce_Thread()
BlockOnCommand(MainForce.Produce_Force())
QuickReinforce(PlayerObject, AITarget, MainForce)
Try_Ability(MainForce, "FORCE_CLOAK")
Try_Ability(MainForce, "STEALTH")
Set_Land_AI_Targeting_Priorities(MainForce)
BlockOnCommand(MainForce.Attack_Move(AITarget))
-- Guard the area until a higher desire goal pulls us away
BlockOnCommand(MainForce.Guard_Target(AITarget))
end
-- Make sure that units don't sit idle at the end of their move order, waiting for others
function MainForce_Unit_Move_Finished(tf, unit)
DebugMessage("%s -- Unit move finished: %s.", tostring(Script), tostring(unit))
unit.Guard_Target(AITarget)
end