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DATA/SCRIPTS/AI/LANDMODE/PURCHASEEARLYLANDUPGRADES.LUA
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63
DATA/SCRIPTS/AI/LANDMODE/PURCHASEEARLYLANDUPGRADES.LUA
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- (c) Galyana's Ultimate Empire at War Modifications
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--
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-- ****** *** *** ************ *** ***
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-- * * * * * * * *
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-- * * * * * * *
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-- * * * * * * *
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-- * * * * * **** * * *
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-- * * * ****** * * * *
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-- * **** * * * * * * * *** *
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-- * * * * * * * * * *
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-- * * * * * * * * * *
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-- * * * * * * * ** * * *
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-- ****** ****** ************ **** ** *******
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- File: GUEaW/Data/Scripts/AI/LandMode/PurchaseEarlyLandUpgrades.LUA
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--
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-- Original Editor: Giovanni Galyana
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--
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-- Final Edit By: Giovanni Galyana
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--
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-- Date: 17 December, 2023
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--
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-- Revisions: 4
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("pgevents")
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function Definitions()
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Category = "Purchase_Early_Land_Upgrades"
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IgnoreTarget = true
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TaskForce = {
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{
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"ReserveForce"
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,"DenySpecialWeaponAttach"
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,"DenyHeroAttach"
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-- Buy some early game relative upgrades for infantry
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,"RL_Combat_Armor_L1_Upgrade | RL_Combat_Armor_L2_Upgrade | RL_Upgraded_Scopes_L1_Upgrade | RL_Weatherproof_Upgrade | EL_Increased_Mobility_Upgrade | EL_Scout_Snipers_Upgrade | EL_Weatherproof_Upgrade | UL_Ability_Recharge_L1_Upgrade | UL_Smuggled_Droid_Systems_L1_Upgrade | UL_Bounty_Upgrade | HL_Combat_Training_L1_Upgrade | HL_Combat_Training_L2_Upgrade | PL_More_Garrisons_L1_Upgrade | PL_Bacta_Pack_L1_Upgrade | PL_Reinforced_Structures_L1_Upgrade = 1"
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}
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}
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RequiredCategories = {"Upgrade"}
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AllowFreeStoreUnits = false
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end
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function ReserveForce_Thread()
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BlockOnCommand(ReserveForce.Produce_Force())
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ReserveForce.Set_Plan_Result(true)
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ScriptExit()
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end
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