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--/////////////////////////////////////////////////////////////////////////////////////////////////
-- (c) Galyana's Ultimate Empire at War Modifications
--
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-- * * * * * **** * * *
-- * * * ****** * * * *
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-- ****** ****** ************ **** ** *******
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- File: GUEaW/Data/Scripts/AI/LandMode/PurchaseEarlyLandUpgrades.LUA
--
-- Original Editor: Giovanni Galyana
--
-- Final Edit By: Giovanni Galyana
--
-- Date: 17 December, 2023
--
-- Revisions: 4
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgevents")
function Definitions()
Category = "Purchase_Early_Land_Upgrades"
IgnoreTarget = true
TaskForce = {
{
"ReserveForce"
,"DenySpecialWeaponAttach"
,"DenyHeroAttach"
-- Buy some early game relative upgrades for infantry
,"RL_Combat_Armor_L1_Upgrade | RL_Combat_Armor_L2_Upgrade | RL_Upgraded_Scopes_L1_Upgrade | RL_Weatherproof_Upgrade | EL_Increased_Mobility_Upgrade | EL_Scout_Snipers_Upgrade | EL_Weatherproof_Upgrade | UL_Ability_Recharge_L1_Upgrade | UL_Smuggled_Droid_Systems_L1_Upgrade | UL_Bounty_Upgrade | HL_Combat_Training_L1_Upgrade | HL_Combat_Training_L2_Upgrade | PL_More_Garrisons_L1_Upgrade | PL_Bacta_Pack_L1_Upgrade | PL_Reinforced_Structures_L1_Upgrade = 1"
}
}
RequiredCategories = {"Upgrade"}
AllowFreeStoreUnits = false
end
function ReserveForce_Thread()
BlockOnCommand(ReserveForce.Produce_Force())
ReserveForce.Set_Plan_Result(true)
ScriptExit()
end