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2026-02-28 14:00:45 -06:00
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--/////////////////////////////////////////////////////////////////////////////////////////////////
-- (c) Galyana's Ultimate Empire at War Modifications
--
-- ****** *** *** ************ *** ***
-- * * * * * * * *
-- * * * * * * *
-- * * * * * * *
-- * * * * * **** * * *
-- * * * ****** * * * *
-- * **** * * * * * * * *** *
-- * * * * * * * * * *
-- * * * * * * * * * *
-- * * * * * * * ** * * *
-- ****** ****** ************ **** ** *******
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- File: GUEaW/Data/Scripts/AI/LandMode/PurchaseLandUpgradesGeneric.LUA
--
-- Original Editor: Giovanni Galyana
--
-- Final Edit By: Giovanni Galyana
--
-- Date: 1 January, 2024
--
-- Revisions: 12
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgevents")
function Definitions()
Category = "Purchase_Land_Upgrades_Generic"
IgnoreTarget = true
TaskForce = {
{
"ReserveForce"
,"DenySpecialWeaponAttach"
,"DenyHeroAttach"
-- Even though only one can be purchased, the 0,10 should increase the liklihood of items from these lists being chosen.
,"RL_Combat_Armor_L1_Upgrade | RL_Combat_Armor_L2_Upgrade | RL_Combat_Armor_L3_Upgrade | RL_Upgraded_Scopes_L1_Upgrade | RL_Upgraded_Scopes_L2_Upgrade | RL_Weatherproof_Upgrade | RL_Light_Shield_Regenerators_L1_Upgrade | RL_Light_Shield_Regenerators_L2_Upgrade | RL_Experimental_Shielding_L1_Upgrade | RL_Light_Aircraft_Armor_L1_Upgrade | RL_Light_Aircraft_Armor_L2_Upgrade | RL_Light_Aircraft_Armor_L3_Upgrade | RL_Enhanced_Repulsors_L1_Upgrade | RL_Enhanced_Repulsors_L2_Upgrade | RL_Heavy_Armor_L1_Upgrade | RL_Heavy_Armor_L2_Upgrade | RL_Improved_Treads_L1_Upgrade | RL_Improved_Treads_L2_Upgrade | RL_Improved_Tank_Damage_L1_Upgrade = 0,10"
,"RL_Reinforced_Structures_Upgrade | RL_Enhanced_Turret_Defense_L1_Upgrade | RL_Enhanced_Turret_Defense_L2_Upgrade | RL_Enhanced_Turret_Defense_L3_Upgrade | RL_Enhanced_Base_Shield_Upgrade | RL_Bombing_Run_Use_Upgrade | RL_Planetary_Bombard_Use_Upgrade | RL_More_Garrisons_L1_Upgrade | RL_More_Garrisons_L2_Upgrade | RL_More_Garrisons_L3_Upgrade = 0,10"
,"RL_SMITE_UPGRADE | RL_Commerce_L1_Upgrade | RL_Commerce_L2_Upgrade | RL_Commerce_L1_Upgrade_FCU | RL_Commerce_L2_Upgrade_FCU | RSR_Commerce_L1_Upgrade | RSR_Commerce_L2_Upgrade | RL_Efficient_Farms_L1_Upgrade | RL_Efficient_Farms_L2_Upgrade | RL_Refinement_L1_Upgrade | RL_Refinement_L2_Upgrade | RL_Refinement_L3_Upgrade | RL_Improved_Quarry_L1_Upgrade | RL_Improved_Quarry_L2_Upgrade | RL_Improved_Quarry_L3_Upgrade | RL_Increased_Production_L1_Upgrade | RL_Increased_Production_L2_Upgrade | RL_Increased_Production_L3_Upgrade | RL_Increased_Production_L1_Upgrade_FCU | RL_Increased_Production_L2_Upgrade_FCU | RL_Increased_Production_L3_Upgrade_FCU = 0,10"
,"RG_Combat_Armor_L1_Upgrade | RG_Combat_Armor_L2_Upgrade | RG_Combat_Armor_L3_Upgrade | RG_Combat_Commanders_L1_Upgrade | RG_Combat_Commanders_L2_Upgrade | RG_Upgraded_Scopes_L1_Upgrade | RG_Upgraded_Scopes_L2_Upgrade | RG_Light_Shield_Regenerators_L1_Upgrade | RG_Light_Shield_Regenerators_L2_Upgrade | RG_Experimental_Shielding_L1_Upgrade | RG_Light_Aircraft_Armor_L1_Upgrade | RG_Light_Aircraft_Armor_L2_Upgrade | RG_Light_Aircraft_Armor_L3_Upgrade | RG_Enhanced_Repulsors_L1_Upgrade | RG_Enhanced_Repulsors_L2_Upgrade | RG_Heavy_Armor_L1_Upgrade | RG_Heavy_Armor_L2_Upgrade | RG_Improved_Treads_L1_Upgrade | RG_Improved_Treads_L2_Upgrade | RG_Improved_Tank_Damage_L1_Upgrade = 0,10"
,"RG_Reinforced_Structures_Upgrade | RG_Enhanced_Turret_Defense_L1_Upgrade | RG_Enhanced_Turret_Defense_L2_Upgrade | RG_Enhanced_Turret_Defense_L3_Upgrade | RG_Enhanced_Base_Shield_Upgrade = 0,5"
,"EL_Increased_Mobility_Upgrade | EL_Increased_Mobility_L2_Upgrade | EL_Increased_Mobility_L3_Upgrade | EL_Scout_Snipers_Upgrade | EL_Overclocked_Snipers_Upgrade | EL_Weatherproof_Upgrade | EL_Light_Reflective_Armor_L1_Upgrade | EL_Light_Reflective_Armor_L2_Upgrade | EL_Enhanced_Reactors_L1_Upgrade | EL_Enhanced_Reactors_L2_Upgrade | EL_Upgraded_Cooling_Systems_L1_Upgrade | EL_Upgraded_Cooling_Systems_L2_Upgrade | EL_Heavy_Reflective_Armor_L1_Upgrade | EL_Heavy_Reflective_Armor_L2_Upgrade | EL_Fortified_Transports_Upgrade | EL_Improved_ATAT_Reactors_L1_Upgrade | EL_Improved_ATAT_Reactors_L2_Upgrade | EL_Siege_Bombers_Upgrade = 0,10"
,"EL_Bombing_Run_Use_Upgrade | EL_Planetary_Bombard_Use_Upgrade | EL_Magnetically_Sealed_Structure_Upgrade | EL_Repair_Nanites_L1_Upgrade | EL_Repair_Nanites_L2_Upgrade | EL_Enhanced_Turret_Firepower_L1_Upgrade | EL_Enhanced_Turret_Firepower_L2_Upgrade | EL_Enhanced_Turret_Firepower_L3_Upgrade | EL_Enhanced_Base_Shield_Upgrade = 0,10"
,"EL_SMITE_UPGRADE | EL_Refinement_L1_Upgrade | EL_Refinement_L2_Upgrade | EL_Refinement_L3_Upgrade | EL_Refinement_L4_Upgrade | EL_Refinement_L5_Upgrade | EL_Improved_Quarry_L1_Upgrade | EL_Improved_Quarry_L2_Upgrade | EL_Improved_Quarry_L3_Upgrade | EL_Increased_Production_L1_Upgrade | EL_Increased_Production_L2_Upgrade | EL_Increased_Production_L3_Upgrade | EL_Increased_Production_L1_Upgrade_FCU | EL_Increased_Production_L2_Upgrade_FCU | EL_Increased_Production_L3_Upgrade_FCU | EL_Advanced_Chemical_Refinement_Upgrade = 0,10"
,"EG_Increased_Mobility_Upgrade | EG_Increased_Mobility_L2_Upgrade | EG_Increased_Mobility_L3_Upgrade | EG_Scout_Snipers_Upgrade | EG_Overclocked_Snipers_Upgrade | EG_Light_Reflective_Armor_L1_Upgrade | EG_Light_Reflective_Armor_L2_Upgrade | EG_Enhanced_Reactors_L1_Upgrade | EG_Enhanced_Reactors_L2_Upgrade | EG_Upgraded_Cooling_Systems_L1_Upgrade | EG_Upgraded_Cooling_Systems_L2_Upgrade | EG_Heavy_Reflective_Armor_L1_Upgrade | EG_Heavy_Reflective_Armor_L2_Upgrade | EG_Fortified_Transports_Upgrade | EG_Improved_ATAT_Reactors_L1_Upgrade | EG_Improved_ATAT_Reactors_L2_Upgrade | EG_Siege_Bombers_Upgrade = 0,10"
,"EG_Magnetically_Sealed_Structure_Upgrade | EG_Repair_Nanites_L1_Upgrade | EG_Repair_Nanites_L2_Upgrade | EG_Enhanced_Turret_Firepower_L1_Upgrade | EG_Enhanced_Turret_Firepower_L2_Upgrade | EG_Enhanced_Turret_Firepower_L3_Upgrade | EG_Enhanced_Base_Shield_Upgrade =0,5"
,"UL_Rancor_Stimulant_L1_Upgrade | UL_Rancor_Stimulant_L2_Upgrade | UL_Ability_Recharge_L1_Upgrade | UL_Ability_Recharge_L2_Upgrade | UL_Selective_Breeding_L1_Upgrade | UL_Selective_Breeding_L2_Upgrade | UL_Smuggled_Droid_Systems_L1_Upgrade | UL_Smuggled_Droid_Systems_L2_Upgrade | UL_Improved_Chipsets_L1_Upgrade | UL_Improved_Chipsets_L2_Upgrade | UL_Improved_Hydraulics_L1_Upgrade | UL_Improved_Hydraulics_L2_Upgrade | UL_Cloaking_Generator_L1_Upgrade | UL_Cloaking_Generator_L2_Upgrade | UL_Weapon_Boost_L1_Upgrade | UL_Weapon_Boost_L2_Upgrade | UL_Heavy_Shielding_L1_Upgrade | UL_Heavy_Shielding_L2_Upgrade | UL_FCU_Armor_Plating_L1_Upgrade | UL_FCU_Reactors_L1_Upgrade = 0,10"
,"UL_Bombing_Run_Use_Upgrade | UL_Planetary_Bombard_Use_Upgrade | UL_Black_Market_Shielding_L1_Upgrade | UL_Black_Market_Shielding_L2_Upgrade | UL_Bounty_Upgrade | UL_Enhanced_Deployment_L1_Upgrade | UL_Enhanced_Deployment_L2_Upgrade = 0,10"
,"UL_SMITE_UPGRADE | UL_Refinement_L1_Upgrade | UL_Refinement_L2_Upgrade | UL_Refinement_L3_Upgrade | UL_Improved_Quarry_L1_Upgrade | UL_Improved_Quarry_L2_Upgrade | UL_Improved_Quarry_L3_Upgrade | UL_Increased_Gambling_L1_Upgrade | UL_Increased_Gambling_L2_Upgrade | UL_Increased_Gambling_L3_Upgrade | UL_Extort_Cash_L1_Upgrade | UL_Extort_Cash_L2_Upgrade | UL_Extort_Cash_L3_Upgrade | UL_Increased_Production_L1_Upgrade_FCU | UL_Increased_Production_L2_Upgrade_FCU | UL_Increased_Production_L3_Upgrade_FCU = 0,10"
,"UG_Rancor_Stimulant_L1_Upgrade | UG_Rancor_Stimulant_L2_Upgrade | UG_Ability_Recharge_L1_Upgrade | UG_Ability_Recharge_L2_Upgrade | UG_Selective_Breeding_L1_Upgrade | UG_Selective_Breeding_L2_Upgrade | UG_Smuggled_Droid_Systems_L1_Upgrade | UG_Smuggled_Droid_Systems_L2_Upgrade | UG_Improved_Chipsets_L1_Upgrade | UG_Improved_Chipsets_L2_Upgrade | UG_Improved_Hydraulics_L1_Upgrade | UG_Improved_Hydraulics_L2_Upgrade | UG_Cloaking_Generator_L1_Upgrade | UG_Cloaking_Generator_L2_Upgrade | UG_Weapon_Boost_L1_Upgrade | UG_Weapon_Boost_L2_Upgrade | UG_Heavy_Shielding_L1_Upgrade | UG_Heavy_Shielding_L2_Upgrade = 0,10"
,"UG_Black_Market_Shielding_L1_Upgrade | UG_Black_Market_Shielding_L2_Upgrade | UG_Enhanced_Deployment_L1_Upgrade | UG_Enhanced_Deployment_L2_Upgrade = 0,5"
,"HL_Combat_Training_L1_Upgrade | HL_Combat_Training_L2_Upgrade | HL_Combat_Training_L3_Upgrade | HL_Heavy_Rockets_L1_Upgrade | HL_Heavy_Rockets_L2_Upgrade | HL_Improved_Combat_Armor_L1_Upgrade | HL_Improved_Combat_Armor_L2_Upgrade | HL_Armor_Plating_L1_Upgrade | HL_Armor_Plating_L2_Upgrade | HL_Armor_Plating_L3_Upgrade | HL_Supercharged_Beams_L1_Upgrade | HL_Supercharged_Beams_L2_Upgrade | HL_Heavy_Armor_L1_Upgrade | HL_Heavy_Armor_L2_Upgrade | HL_Sailbarge_Repair_Crews_Upgrade | HL_Advanced_Gunship_Upgrade = 0,10"
,"HL_Shielded_Deployment_L1_Upgrade | HL_Secure_Area_Upgrade | HL_Kavadonian_Nanites_Upgrade | HL_Reinforced_Structures_L1_Upgrade | HL_Reinforced_Structures_L2_Upgrade | HL_Reinforced_Structures_L3_Upgrade | HL_Enhanced_Turret_Firepower_L1_Upgrade | HL_Enhanced_Turret_Firepower_L2_Upgrade | HL_Enhanced_Turret_Firepower_L3_Upgrade | HL_Enhanced_Base_Shield_Upgrade | HL_Bombing_Run_Use_Upgrade | HL_Planetary_Bombard_Use_Upgrade | HL_Increased_Supplies_L1_Upgrade | HL_Increased_Supplies_L1_Upgrade_FCU = 0,10"
,"HL_SMITE_UPGRADE | HL_Improved_Quarry_L1_Upgrade | HL_Improved_Quarry_L2_Upgrade | HL_Improved_Quarry_L3_Upgrade | HL_Improved_Quarry_L4_Upgrade | HL_Improved_Quarry_L5_Upgrade | HL_Increased_Production_L1_Upgrade | HL_Increased_Production_L2_Upgrade | HL_Increased_Production_L3_Upgrade | HL_Increased_Production_L1_Upgrade_FCU | HL_Increased_Production_L2_Upgrade_FCU | HL_Increased_Production_L3_Upgrade_FCU = 0,10"
,"HG_Combat_Training_L1_Upgrade | HG_Combat_Training_L2_Upgrade | HG_Combat_Training_L3_Upgrade | HG_Heavy_Rockets_L1_Upgrade | HG_Heavy_Rockets_L2_Upgrade | HG_Improved_Combat_Armor_L1_Upgrade | HG_Improved_Combat_Armor_L2_Upgrade | HG_Armor_Plating_L1_Upgrade | HG_Armor_Plating_L2_Upgrade | HG_Armor_Plating_L3_Upgrade | HG_Supercharged_Beams_L1_Upgrade | HG_Supercharged_Beams_L2_Upgrade | HG_Heavy_Armor_L1_Upgrade | HG_Heavy_Armor_L2_Upgrade | HG_Sailbarge_Repair_Crews_Upgrade = 0,10"
,"HG_Shielded_Deployment_L1_Upgrade | HG_Secure_Area_Upgrade | HG_Kavadonian_Nanites_Upgrade | HG_Reinforced_Structures_L1_Upgrade | HG_Reinforced_Structures_L2_Upgrade | HG_Reinforced_Structures_L3_Upgrade | HG_Enhanced_Turret_Firepower_L1_Upgrade | HG_Enhanced_Turret_Firepower_L2_Upgrade | HG_Enhanced_Turret_Firepower_L3_Upgrade | HG_Enhanced_Base_Shield_Upgrade = 0,5"
,"PL_More_Garrisons_L1_Upgrade | PL_Bacta_Pack_L1_Upgrade | PL_Bacta_Pack_L2_Upgrade | PL_Improved_Vehicle_Health_L1_Upgrade | PL_Improved_Vehicle_Health_L2_Upgrade | PL_Improved_Vehicle_Damage_L1_Upgrade | PL_Improved_Vehicle_Damage_L2_Upgrade | PL_Increased_Production_L1_Upgrade | PL_Increased_Production_L2_Upgrade | PL_Increased_Production_L3_Upgrade | PL_Reinforced_Structures_L1_Upgrade | PL_Reinforced_Structures_L2_Upgrade | PL_Bombing_Run_Use_Upgrade | PL_Planetary_Bombard_Use_Upgrade = 0,10"
,"PG_Bacta_Pack_L1_Upgrade | PG_Bacta_Pack_L2_Upgrade | PG_Improved_Vehicle_Health_L1_Upgrade | PG_Improved_Vehicle_Health_L2_Upgrade | PG_Improved_Vehicle_Damage_L1_Upgrade | PG_Improved_Vehicle_Damage_L2_Upgrade | PG_Reinforced_Structures_L1_Upgrade | PG_Reinforced_Structures_L2_Upgrade | PG_Enhanced_Base_Shield_Upgrade = 0,10"
}
}
RequiredCategories = {"Upgrade"}
AllowFreeStoreUnits = false
end
function ReserveForce_Thread()
ReserveForce.Set_Plan_Result(true)
ReserveForce.Set_As_Goal_System_Removable(false)
BlockOnCommand(ReserveForce.Produce_Force())
-- Give some time to accumulate money.
tech_level = PlayerObject.Get_Tech_Level()
min_credits = 2000
if tech_level == 2 then
min_credits = 3000
elseif tech_level >= 3 then
min_credits = 4000
end
max_sleep_seconds = 50
current_sleep_seconds = 0
while (PlayerObject.Get_Credits() < min_credits) and (current_sleep_seconds < max_sleep_seconds) do
current_sleep_seconds = current_sleep_seconds + 1
Sleep(1)
end
ScriptExit()
end